nmzik
eb3cb47296
renderer: drop the per-draw scalar-read overlap guard
2026-10-30 04:19:05 +01:00
nmzik and Artyom Zabroda
a5cfdcfd32
texture_cache: apply DCC fast clears of mipmapped color targets
...
Co-authored-by: Artyom Zabroda <artyomzabroda@gmail.com >
2026-10-30 04:05:24 +01:00
nmzik
ae67e2db51
shader: hash only the program code and literal buffer
2026-10-30 03:29:45 +01:00
nmzik
1703836d06
shader: type packed integer vertex inputs by their component type
2026-10-30 02:59:36 +01:00
nmzik and Phr3d13
b65dd18224
ngs2: let CLEAR reopen a closed waveform block list
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
KytyPS5-2026-10-30-b65dd18
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
2f6dccb10b
ngs2: mix ports without matrix levels with the default matrix
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
08a7d7fbed
ngs2: render the reverb voice dry signal
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
2aa0d58ffb
ngs2: report voice port routing and volume
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
9bf311c6c7
ngs2: report voice setup channels from the setup query
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
e66a7f52b5
ngs2: apply mastering voice full band and LFE gain
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
67f8276751
ngs2: patch to a rack handle connects to its voice 0
...
Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
KairosMakki and Ajakfial
3ad21e35cc
Rename near identifier to avoid Windows macro clash ( #1983 )
...
Co-authored-by: Ajakfial <ajakafial@tutamail.com >
KytyPS5-2026-10-29-3ad21e3
2026-10-30 00:41:22 +01:00
nmzik
5eab0ec738
shader: add BVH8 intersections and instance transforms
KytyPS5-2026-10-29-5eab0ec
2026-10-29 18:37:29 +01:00
nmzik
bfd4c34b88
shader: add BVH stack operations
2026-10-29 18:37:29 +01:00
nmzik
6ff6e7551d
graphics: use budget-aware preferred-device image allocation
2026-10-29 18:37:29 +01:00
nmzik
25f3ba4eae
tests: cover low-alpha packed tiler conversion in both directions
2026-10-29 18:37:29 +01:00
Chai T
4592e4c178
kernel: destroy untouched static rwlocks without allocation
2026-10-29 18:32:14 +01:00
Chai T
97bef2992f
appcontent: reject duplicate mounts without transferring ownership
2026-10-29 18:32:14 +01:00
nmzik and Chai T
15452a5fee
np: separate PSN emulation from host networking
...
Co-authored-by: Chai T <chaitukca@gmail.com >
2026-10-29 08:30:55 +01:00
nmzik and Joshua Jayasingh
651ef73a03
graphics: add experimental Pro mode and linear PSSR
...
Co-authored-by: Joshua Jayasingh <joshuajayasingh08@gmail.com >
2026-10-29 07:55:50 +01:00
nmzik
5e837a9bea
shader: share formatted indirect buffer load emission
KytyPS5-2026-10-29-5e837a9
2026-10-29 05:52:04 +01:00
nmzik and Frenzied
a0b99a8c21
ngs2: accept larger custom voice state buffers
...
Co-authored-by: Frenzied <frenziedsaint@gmail.com >
2026-10-29 05:52:04 +01:00
nmzik and Frenzied
8cfe1c4d34
ngs2: apply custom channel matrices before mastering output
...
Co-authored-by: Frenzied <frenziedsaint@gmail.com >
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
f71da54b9b
shader: support fractional-even tessellation spacing
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
63207739bc
shader: initialize local vertex count from active lanes
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
143f640706
shader: preserve counterclockwise tessellation output
2026-10-29 05:52:04 +01:00
nmzik
54b937c85f
shader: support high products of 24-bit integers
2026-10-28 22:49:21 +01:00
nmzik
22610cb93e
shader: support unsigned 16-bit multiply-add
2026-10-28 22:41:29 +01:00
nmzik
0386f33bf3
shader: support four 16-bit integer ternary operations
2026-10-28 22:37:24 +01:00
nmzik
138d5b86c4
shader: support S_QUADMASK_B32
2026-10-28 22:31:16 +01:00
nmzik
963aaeb3b6
gpu: preserve low-alpha 2/10/10/10 render-target storage
2026-10-28 22:29:50 +01:00
Çağatay Güçlü
77458260f1
shader: reflect masked hull control-point addresses
2026-10-28 22:19:09 +01:00
nmzik
41de2fd64e
shader: support five VOP3 float conversion forms
2026-10-28 22:19:02 +01:00
Çağatay Güçlü
128c938514
shader: support quad tessellation domains and factor routing
2026-10-28 22:09:39 +01:00
Chai T
a8e3c29b2e
shader: implement V_ASHRREV_I64 (VOP3 0x301)
2026-10-28 21:51:28 +01:00
Devran Cosmo Uenal
c528324d27
audio: let the AJM Opus decoder write part of a packet ( #1914 )
...
ajm: buffer and resample Opus output
KytyPS5-2026-10-28-c528324
2026-10-28 21:31:16 +01:00
Mr. Big Britches and Claude Opus 5.5
c67352d5d6
ci: build and run the NGS2 sampler tests ( #1957 )
...
ngs2_sampler_tests is registered with ctest but no job built it or listed
it in the test filter, so the NGS2 unit tests never ran in CI. Each
platform now builds the target and includes ngs2_sampler in its ctest
filter.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
KytyPS5-2026-10-28-c67352d
2026-10-28 19:58:06 +01:00
Nawid3333
6c01401862
graphics: accept video-out buffers with 128-byte independent DCC blocks (Gran Turismo 7) ( #1945 )
...
graphics: accept video-out buffers with 128-byte independent DCC blocks
KytyPS5-2026-10-28-6c01401
2026-10-28 04:44:09 +01:00
nmzik
a833e1b735
graphics: fix vertex and instance IDs for unpatched indirect draws
KytyPS5-2026-10-28-a833e1b
2026-10-28 04:33:03 +01:00
nmzik
1be1c6c4f9
graphics: revert a358b847c command-processor display waits
KytyPS5-2026-10-27-1be1c6c
2026-10-27 23:15:01 +01:00
M4 and nmzik
69fdb03dc2
Launcher display options ( #1938 )
...
* launcher: add minimize and maximize buttons to the main window
The main window is a QDialog, which on Windows only gets a close button.
* graphics: keep the game's aspect ratio when presenting to the window
The guest frame was blitted across the whole swapchain image, so a window
or fullscreen display whose shape differs from the frame stretched the
picture. Fit the frame inside the window instead and clear the remaining
bars to black. The video-out overlay layer is drawn into the same
rectangle so it stays aligned with the frame underneath.
* launcher: accept custom screen resolutions such as 21:9
The resolution was a fixed enum of four 16:9 sizes. Make the combo box
editable so any WIDTHxHEIGHT between 320 and 16384 can be entered, and
add ultrawide presets (2560x1080, 3440x1440, 3840x1600, 5120x2160).
Settings saved by older launchers stored the enum key ("R1920X1080");
NormalizeResolution still accepts that form, so they load unchanged.
* launcher: add a Stretch to window option
Presentation now keeps the game's aspect ratio with black bars. Add
--stretch to fill the whole window as before, exposed in the launcher as
a "Stretch to window" checkbox under General, off by default.
* launcher: make the settings dialog resizable and its tabs scrollable
The dialog had no maximize button and pinned its minimum width to its
initial 900 px, and without scroll areas it could not be made shorter
than its content. Add a maximize button (not minimize, since the dialog
is modal), drop the width pin, and wrap each tab page in a frameless
scroll area.
With the scroll areas the layout's minimum size no longer forces the
dialog open, so size it explicitly: grow it to fit the largest tab,
capped at the available screen, when there is no saved geometry and
whenever the global settings add the game folders panel.
* launcher: simplify display options and preserve saved settings
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
KytyPS5-2026-10-27-69fdb03
2026-10-27 21:59:56 +01:00
nmzik
2efd31443f
audio: support 512 object ports per AudioOut2 context
KytyPS5-2026-10-27-2efd314
2026-10-27 21:41:30 +01:00
nmzik and Majed-allababedi
9eef2e1434
graphics: reuse range-set nodes when merging additions
...
Co-authored-by: Majed-allababedi <60163390+Majed-allababedi@users.noreply.github.com >
2026-10-27 21:41:30 +01:00
nmzik
39faa62ebd
controller: merge stick and sensor events into the newest unread pad sample
2026-10-27 21:15:03 +01:00
nmzik
7ff8aff5e6
audio: drain the AudioOut2 queue at an exact 48 kHz grain rate
2026-10-27 21:15:03 +01:00
nmzik
64a554dea7
audio: a pushed AudioOut2 grain consumes its ports' PCM
2026-10-27 21:15:03 +01:00
nmzik
4b0282e343
savedata: sort directory searches by the requested key
2026-10-27 21:15:03 +01:00
nmzik
ffc81377b2
memory: refactor ( #1941 )
...
* memory: refactor
* tests: avoid Windows small macro collision
* memory: retain allocation nodes on partial release
KytyPS5-2026-10-27-ffc8137
2026-10-27 21:14:11 +01:00
bigjjmoneyman and nmzik
0685bffb2f
texture cache: convert D16<->D24/D32 depth copies instead of crashing ( #1873 )
...
gpu: convert guest D16 depth between native D16 and stenciled four-byte host depth
Co-authored-by: nmzik <Nmzik@mail.ru >
KytyPS5-2026-10-27-0685bff
2026-10-27 10:41:22 +01:00
nmzik
a5b3673a39
graphics: draw patched-offset indirect draws from GPU-read records
KytyPS5-2026-10-27-a5b3673
2026-10-27 10:13:15 +01:00