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97 Commits
Author SHA1 Message Date
Nawid3333 6c01401862 graphics: accept video-out buffers with 128-byte independent DCC blocks (Gran Turismo 7) (#1945)
graphics: accept video-out buffers with 128-byte independent DCC blocks
2026-10-28 04:44:09 +01:00
nmzik a833e1b735 graphics: fix vertex and instance IDs for unpatched indirect draws 2026-10-28 04:33:03 +01:00
nmzik 1be1c6c4f9 graphics: revert a358b847c command-processor display waits 2026-10-27 23:15:01 +01:00
M4andnmzik 69fdb03dc2 Launcher display options (#1938)
* launcher: add minimize and maximize buttons to the main window

The main window is a QDialog, which on Windows only gets a close button.

* graphics: keep the game's aspect ratio when presenting to the window

The guest frame was blitted across the whole swapchain image, so a window
or fullscreen display whose shape differs from the frame stretched the
picture. Fit the frame inside the window instead and clear the remaining
bars to black. The video-out overlay layer is drawn into the same
rectangle so it stays aligned with the frame underneath.

* launcher: accept custom screen resolutions such as 21:9

The resolution was a fixed enum of four 16:9 sizes. Make the combo box
editable so any WIDTHxHEIGHT between 320 and 16384 can be entered, and
add ultrawide presets (2560x1080, 3440x1440, 3840x1600, 5120x2160).

Settings saved by older launchers stored the enum key ("R1920X1080");
NormalizeResolution still accepts that form, so they load unchanged.

* launcher: add a Stretch to window option

Presentation now keeps the game's aspect ratio with black bars. Add
--stretch to fill the whole window as before, exposed in the launcher as
a "Stretch to window" checkbox under General, off by default.

* launcher: make the settings dialog resizable and its tabs scrollable

The dialog had no maximize button and pinned its minimum width to its
initial 900 px, and without scroll areas it could not be made shorter
than its content. Add a maximize button (not minimize, since the dialog
is modal), drop the width pin, and wrap each tab page in a frameless
scroll area.

With the scroll areas the layout's minimum size no longer forces the
dialog open, so size it explicitly: grow it to fit the largest tab,
capped at the available screen, when there is no saved geometry and
whenever the global settings add the game folders panel.

* launcher: simplify display options and preserve saved settings

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-27 21:59:56 +01:00
nmzik 2efd31443f audio: support 512 object ports per AudioOut2 context 2026-10-27 21:41:30 +01:00
nmzikandMajed-allababedi 9eef2e1434 graphics: reuse range-set nodes when merging additions
Co-authored-by: Majed-allababedi <60163390+Majed-allababedi@users.noreply.github.com>
2026-10-27 21:41:30 +01:00
nmzik 39faa62ebd controller: merge stick and sensor events into the newest unread pad sample 2026-10-27 21:15:03 +01:00
nmzik 7ff8aff5e6 audio: drain the AudioOut2 queue at an exact 48 kHz grain rate 2026-10-27 21:15:03 +01:00
nmzik 64a554dea7 audio: a pushed AudioOut2 grain consumes its ports' PCM 2026-10-27 21:15:03 +01:00
nmzik 4b0282e343 savedata: sort directory searches by the requested key 2026-10-27 21:15:03 +01:00
nmzik ffc81377b2 memory: refactor (#1941)
* memory: refactor

* tests: avoid Windows small macro collision

* memory: retain allocation nodes on partial release
2026-10-27 21:14:11 +01:00
bigjjmoneymanandnmzik 0685bffb2f texture cache: convert D16<->D24/D32 depth copies instead of crashing (#1873)
gpu: convert guest D16 depth between native D16 and stenciled four-byte host depth

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-27 10:41:22 +01:00
nmzik a5b3673a39 graphics: draw patched-offset indirect draws from GPU-read records 2026-10-27 10:13:15 +01:00
nmzik 09753bf8ff memory: change defaults 2026-10-27 10:13:15 +01:00
nmzik 9d8c458535 gpu: keep reused smaller image tables resident and drop them a frame after their last draw 2026-10-27 10:13:15 +01:00
358333125d libFont: ship Noto Sans as the fallback font (#1917)
* cmake: download Noto Sans at configure time

Fetch the hinted Regular, Bold, Italic and Bold Italic of Noto Sans
v2.015 and their licence from the Noto project's font distribution
(notofonts.github.io) with FetchContent, like the other third-party
dependencies. The commit and each file's SHA-256 are pinned in
variables.

Only these four styles are needed, so they are fetched individually
instead of through the release archive (117 MB, every style and build).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* cmake: ship Noto Sans beside the emulator

Copy the downloaded fonts to assets/fonts next to kyty_emulator on every
build, like the touch cursors and the trophy sound, and install them
there with the SIL Open Font License under licenses/noto-sans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* libFont: fall back to the shipped Noto Sans instead of Tracy's Roboto

Fonts stb_truetype cannot read, including every system font set opened
with sceFontOpenFontSet, used Roboto from Tracy's source folder, found
relative to the source tree or the working directory. Installed builds
have neither, so their system fonts drew every character as '?'.

Load Noto Sans Regular, Bold, Italic or Bold Italic from assets/fonts
next to the emulator instead, and log when a file is missing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* libFont: fetch Noto Sans with file(DOWNLOAD) and drop the style substitution

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-27 07:51:24 +01:00
nmzik fd6b28c4b2 build: target x86-64-v3 without floating-point contraction 2026-10-27 07:04:38 +01:00
Senaxx 6cee2dc0bd shader: inline the hot IR operand accessors 2026-10-27 07:04:38 +01:00
Senaxx a526a8b9c9 shader: hand IR uses over at once on replacement and skip use lists at program teardown 2026-10-27 07:04:38 +01:00
Senaxx 1ec69f8e7d gpu: make cull mode and front face dynamic state 2026-10-27 07:04:38 +01:00
nmzik 2463e3aaf0 gpu: write end-of-pipe labels beside GPU-written bytes to the backing store 2026-10-27 07:04:38 +01:00
nmzikandstrxno 556538bed5 gpu: write D16 demotion results with one 16-bit store
Co-authored-by: strxno <rokas.pettersen@gmail.com>
2026-10-27 07:04:38 +01:00
Mr. Big BritchesandClaude Opus 5.5 770438cee0 ci: fix the Linux build and the macOS SRT walker test crashes (#1922)
* graphics: give InlinePageOwnerList's const_iterator iterator traits

The Linux build failed in textureCache.cpp: std::any_of over the image
owners of a page needs std::iterator_traits, which libstdc++ only fills
from the iterator's own member types. MSVC's STL and libc++ don't
consult them there, so Windows and macOS built.

Declare the five member types. The category is input, not forward,
because operator* returns a copy.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* tests: assert InlinePageOwnerList's const_iterator has an input category

Only libstdc++ needs the iterator traits for std::any_of, so removing
them would compile on Windows and macOS and break only the Linux build.
The assert fails the build on every platform instead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* tests: serve SRT walker test loads on macOS too

FakeGuestMemory only installed its fault handler on Linux and Windows,
so on macOS the walker's deliberately faulting loads crashed
scalar_provenance, resource_materialization and resource_tracking.

Share the Linux sigaction path with macOS, read the registers from the
macOS thread state, and catch SIGBUS as well as SIGSEGV there, like the
emulator's own handler.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 06:26:08 +01:00
nmzik db12f0c5fb shader: select consecutive GPU-selected sampler table entries without a switch 2026-10-27 04:23:01 +01:00
nmzik 3f9666acbb shader: seal SSA blocks once their predecessors are filled 2026-10-27 04:23:01 +01:00
nmzik 7eb8abb279 shader: drop the duplicate-use scan from Inst::AddUse 2026-10-27 04:23:01 +01:00
Claxten 91a5ff6cb7 shader: decode s_dcache_inv as a no-op 2026-10-27 04:23:01 +01:00
Claxten 95a507a8ff shader: support 64-bit buffer atomic minimum 2026-10-27 04:23:01 +01:00
Claxten b2053c2861 shader: bound per-lane descriptor table loops by the program's uniform loop count 2026-10-27 04:23:01 +01:00
Claxten 9801fd862b shader: zero image descriptors that only unreached blocks use 2026-10-27 04:23:01 +01:00
nmzikandshadowbeat070 78adb9293d shader: give A16 1D and late 3D gradients their own address VGPRs
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:01 +01:00
Claxten 0a72641678 shader: evaluate saturating float-to-signed conversions in runtime descriptor values 2026-10-27 04:23:01 +01:00
Claxten 99f4eba223 shader: read bit-scan records only at ranks their mask buffer words set 2026-10-27 04:23:01 +01:00
nmzikandshadowbeat070 04bfd9070c shader: give an A16 bias its own address VGPR
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:01 +01:00
nmzikandshadowbeat070 ffa3992c1a shader: decode every PS5 image_gather4 encoding
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:00 +01:00
Claxten 1b70938052 agc: emit async memory semaphores and execute them in the CP 2026-10-27 04:23:00 +01:00
Claxten 914a3bb4b8 shader: enumerate set ranks of eight-word light bitmaps 2026-10-27 04:23:00 +01:00
Claxten ffb6ad6cab shader: bound selected-lane record indices by guarded shared append lists 2026-10-27 04:23:00 +01:00
Claxten ff5d16eefc tests: expect an inclusive child limit to bound one more record 2026-10-27 04:23:00 +01:00
Claxten d118afbeae tests: expect scalar selector records past the V# to read zero 2026-10-27 04:23:00 +01:00
Claxten a3ac6d0d32 shader: bound table keys by an inclusive guard with a constant limit 2026-10-27 04:23:00 +01:00
Claxten f297c0bfe1 shader: bound bit-scan record keys and drop the key a guard rules out 2026-10-27 04:23:00 +01:00
Claxten 20bb268a48 shader: bound raw image table keys by a signed clamp on the key or a sibling read 2026-10-27 04:23:00 +01:00
Claxten d3768c00e9 shader: accept indirect image rows whose type reads the leading sample coordinates 2026-10-27 04:23:00 +01:00
Claxten dfcf1c0b03 shader: bound waterfall image table keys converted from clamped float arithmetic 2026-10-27 04:23:00 +01:00
Claxten de3ed905c8 shader: track image table keys divided from a runtime base plus the workgroup ID 2026-10-27 04:23:00 +01:00
Claxten 0a140911ad kernel: default flexible memory to 448 MiB and charge loaded modules' segments to it 2026-10-27 04:23:00 +01:00
nmzik 2483573651 shader: mask V_MAD_U64_U32 carry-out bits of lanes outside EXEC 2026-10-27 04:23:00 +01:00
MrFr3di 986721f5bc shader: decode FLAT, GLOBAL and SCRATCH D16 high-half loads (#1924)
FLAT-family opcode 0x25 (FLAT/GLOBAL/SCRATCH_LOAD_SHORT_D16_HI) loads an
unsigned halfword into bits [31:16] of the destination and keeps bits [15:0].
Decode it beside the low-half variant and let it select the high half of the
existing partial destination write, so FLAT_LOAD needs no new path.

Ghost of Yotei CS 0x79b0066f0cd1f3cd stopped at
global_load_short_d16_hi v16, v18, s[0:1] offset:196 (0xdc9480c4 0x10000012).
2026-10-26 22:34:54 +01:00
f90a8b1589 graphics: decode register clears of RGBA16 UNORM, UINT and SINT and RG32 UINT and SINT targets
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jetsku <59046009+Jetsku@users.noreply.github.com>
2026-10-26 07:43:11 +01:00
nmzikandusa-ratt 17a0f53d39 graphics: resolve MSAA color into the level and layer the texture cache placed each target at
Co-authored-by: usa-ratt <188116257+usa-ratt@users.noreply.github.com>
2026-10-26 07:43:11 +01:00
nmzikandSenaxx 943bc19f46 shader: leave the start instance out of mesh and NGG instance ID VGPRs
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 07:43:11 +01:00
nmzik 5429888d4c shader: keep pixel helper lanes out of the EXEC and VCC words 2026-10-26 07:43:11 +01:00
nmzikandSenaxx 025d1f7edf shader: decode the SHARED_LIMIT and PRIVATE_LIMIT inline constants
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 06:35:17 +01:00
nmzik 3c62269751 ci: build Windows with Visual Studio 2026 on windows-2025 2026-10-26 05:40:00 +01:00
shadowbeat070 ceb154d9e4 shader: acquire stored buffers and images at S_BARRIER 2026-10-26 05:32:02 +01:00
26ca609236 shader: type pixel outputs of UINT and SINT render targets as integer vectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzikandSenaxx 4ebae87a1b shader: apply the LOD clamp of image_sample _cl variants
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzikandAli Almohaya b4209dde1b graphics: write the subdraw index of multi-draw indirect packets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik 72d7da7266 texture_cache: view BC images for raw reads of their layers instead of evicting them 2026-10-26 05:32:02 +01:00
ce5e57aa36 shader: fold complementary masks so wave reductions see full EXEC
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
6357740fa1 shader: lower wave32 whole-wave UMin and UMax reductions to subgroup reductions
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
nmzik be1c84f4d7 graphics: shorten the mesh draw skip warning 2026-10-26 05:32:02 +01:00
nmzik 560756f34c graphics: skip draws of mesh shaders that exceed host mesh limits 2026-10-26 05:32:02 +01:00
52c80be266 savedata: stop logging empty sceSaveDataGetEventResult polls
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
22a9392d23 savedata: implement sceSaveDataConvert's synchronous checks
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik 95bbc9c65d graphics: hold image heap descriptors whose address another extent pins 2026-10-26 05:32:02 +01:00
Senaxx c5f7644751 audio: stub sceAcmBatchJobPriority 2026-10-26 05:32:02 +01:00
nmzik 4db225008b graphics: resize image heap tables in place when their descriptor size changes 2026-10-26 05:32:02 +01:00
nmzik dc3bd68dee gpu: bound null storage bindings to zero bytes 2026-10-26 05:32:02 +01:00
nmzik c1dfb309a1 graphics: drop image heap table snapshots superseded at the same base 2026-10-26 05:32:02 +01:00
nmzik ba7f9969ef shader: bound storage buffers by pushed binding sizes instead of OpArrayLength 2026-10-26 05:32:02 +01:00
7524e8f79e shader: count one SGPR for lane reads and wave32 lane masks in call targets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
nmzik 153dadd0b3 shader: emit 16-bit packs with a zero high lane as a mask 2026-10-26 05:32:02 +01:00
nmzik 463a096249 graphics: unwatch image heap pages on writes next to a table 2026-10-26 05:32:02 +01:00
LloydNicholson 597137e8b1 vulkan: enable VK_EXT_extended_dynamic_state when available (#1906) 2026-10-26 02:08:43 +01:00
b2c9ec7609 renderer: decode R8, R8G8 and R16_UINT color register clears (#1893)
DecodePackedColorClear had no case for R8_UNORM/UINT, R8G8_UNORM/UINT and
R16_UINT, so a CMASK fast clear of such a render target was dropped and the
target kept its old contents. UFC 6 (PPSA23566) fast-clears an R8_UINT
region map this way every frame and then writes only part of it; a capture
showed the map never cleared. DWORD fills of these formats are decoded only
when every pixel in the word holds the same value.

Co-authored-by: 4wgycvn84p-afk <346802885+4wgycvn84p-afk@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 18:47:45 +01:00
herrMirtoandAndre Michi 99044c7c49 libs: provide NpEntitlementAccessPft state query used by FC27 (#1897)
Co-authored-by: Andre Michi <herrmirto@proton.me>
2026-10-25 18:38:26 +01:00
nmzik 83f8bfd3c9 pipeline: print a console message before the shader cache warm-up 2026-10-25 02:20:44 +02:00
nmzik dd5bc26c64 pipeline: write the shader store on a background thread 2026-10-25 02:20:44 +02:00
nmzik 72903bfce6 shader: use the V_PERMLANE16 row directly instead of copying it 2026-10-25 02:20:44 +02:00
nmzik 59d8256b36 shader: encode 11/10-bit float formatted buffer stores as truncated unsigned floats 2026-10-25 02:20:44 +02:00
nmzik 9a20c6f738 shader: disable DPP16 writes from EXEC-disabled sources without BOUND_CTRL 2026-10-25 02:20:44 +02:00
nmzik 67c89e0915 shader: keep the old V_PERMLANE16 destination for inactive sources without BOUND_CTRL 2026-10-25 02:20:44 +02:00
nmzik 5d8381e0f3 launcher: hide the unused Shader optimization option 2026-10-25 02:20:44 +02:00
TheCruZ e864cb20bd shader: clamp V_FRACT_F16/F32/F64 results below one 2026-10-25 02:20:44 +02:00
nmzik 40aaab482e launcher: add a Cache shaders option, on by default 2026-10-25 02:20:44 +02:00
nmzik ec8b75b244 pipeline: persist shaders and pipelines per game and prewarm them at boot 2026-10-25 02:20:44 +02:00
TheCruZ 9210264d47 shader: saturate V_CVT_PK_U16_U32 and V_CVT_PK_I16_I32 2026-10-25 02:20:44 +02:00
nmzik 66e21a6245 addcont: add user add-ons with --addcont and a launcher list 2026-10-25 02:20:44 +02:00
nmzik 87e49282b8 pipeline: log real shader compiles to the console 2026-10-25 02:20:44 +02:00
nmzik 1816004357 shader: serialize resource plans for the shader cache 2026-10-25 02:20:44 +02:00
nmzik bfc377627a pipeline: create pipelines from GraphicsPipelineKey and shader modules 2026-10-25 02:20:44 +02:00
nmzik 4b651f2ba7 pipeline: fold the program cache into PipelineCache with stable module ids 2026-10-25 02:20:44 +02:00
nmzik 8c01d8e849 libc: fix swapped strcmp/strncmp NIDs and bind strcpy to its own NID instead of strcpy_s's 2026-10-25 02:20:44 +02:00
nmzik e0c5ae090c kernel: send _write to descriptors 0-2 through KernelWrite instead of dropping it 2026-10-25 02:20:44 +02:00
Mr. Big Britchesandnmzik 906d25568f launcher: option to close the terminal after a clean exit (#1869)
launcher: close the terminal after a clean exit and run several games at once

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-24 20:06:45 +02:00
148 changed files with 9735 additions and 4339 deletions

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+1 -1
View File
@@ -32,7 +32,7 @@ jobs:
windows: windows:
name: Build KytyPS5 (Windows) name: Build KytyPS5 (Windows)
needs: metadata needs: metadata
runs-on: windows-2022 runs-on: windows-2025
steps: steps:
- name: Checkout repository - name: Checkout repository
+22
View File
@@ -42,6 +42,28 @@ if(NOT KYTY_CLANG_CL)
endif() endif()
install(FILES "${openxr_SOURCE_DIR}/LICENSE" DESTINATION "licenses/openxr") install(FILES "${openxr_SOURCE_DIR}/LICENSE" DESTINATION "licenses/openxr")
# Noto Sans v2.015 (SIL Open Font License 1.1) is libFont's fallback font.
set(KYTY_NOTO_SANS_REPOSITORY "https://raw.githubusercontent.com/notofonts/notofonts.github.io")
set(KYTY_NOTO_SANS_COMMIT 42af67ccd12bc0e31ed85384bf73e39248265374)
set(KYTY_NOTO_SANS_BASE_URL "${KYTY_NOTO_SANS_REPOSITORY}/${KYTY_NOTO_SANS_COMMIT}/fonts")
set(KYTY_NOTO_SANS_DIR "${FETCHCONTENT_BASE_DIR}/noto-sans")
function(kyty_fetch_noto_sans path sha256)
get_filename_component(name "${path}" NAME)
file(DOWNLOAD "${KYTY_NOTO_SANS_BASE_URL}/${path}" "${KYTY_NOTO_SANS_DIR}/${name}"
EXPECTED_HASH SHA256=${sha256})
endfunction()
kyty_fetch_noto_sans(LICENSE f2095b08bed08b23a6fe26112fcd679a2bee3f002eef077eb05d215ed1051bd8)
kyty_fetch_noto_sans(NotoSans/hinted/ttf/NotoSans-Regular.ttf
478c558ea716033cd60c03438f628dfa75694dcf6b5f6d505a2f05fd2b4f3823)
kyty_fetch_noto_sans(NotoSans/hinted/ttf/NotoSans-Bold.ttf
1df075a380fc7cb898acf64c1f7b3b4dd780de3caa860178bf929de35817a913)
kyty_fetch_noto_sans(NotoSans/hinted/ttf/NotoSans-Italic.ttf
467e3f89eeca4108bb8710a2b9e0cf2281ac56d5b0609211a83776d0505eecb5)
kyty_fetch_noto_sans(NotoSans/hinted/ttf/NotoSans-BoldItalic.ttf
1b602a9d6353be42c91df097a4857b69fa2696f26703d7a33b54a15d87c2622c)
install(FILES "${KYTY_NOTO_SANS_DIR}/LICENSE" DESTINATION "licenses/noto-sans")
set(KYTY_NOTO_SANS_DIR "${KYTY_NOTO_SANS_DIR}" PARENT_SCOPE)
# The guest instruction patcher needs a decoder/encoder and a small # The guest instruction patcher needs a decoder/encoder and a small
# trampoline assembler. Pin the same revisions used by shadPS4's implementation. # trampoline assembler. Pin the same revisions used by shadPS4's implementation.
set(XBYAK_BUILD_TESTS OFF CACHE BOOL "" FORCE) set(XBYAK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+18 -3
View File
@@ -337,7 +337,7 @@ if (KYTY_CLANG_CL)
set_source_files_properties(${kyty_emulator_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-deprecated-declarations -D_TIMESPEC_DEFINED") set_source_files_properties(${kyty_emulator_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-deprecated-declarations -D_TIMESPEC_DEFINED")
endif() endif()
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak opus OpenXR::openxr_loader) set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak opus OpenXR::openxr_loader libzstd_static)
# Linux system libraries. # Linux system libraries.
if(LINUX) if(LINUX)
@@ -407,6 +407,8 @@ add_executable(scalar_provenance_tests EXCLUDE_FROM_ALL
target_link_libraries(scalar_provenance_tests fmt::fmt xbyak::xbyak) target_link_libraries(scalar_provenance_tests fmt::fmt xbyak::xbyak)
target_include_directories(scalar_provenance_tests PRIVATE ${inc_headers}) target_include_directories(scalar_provenance_tests PRIVATE ${inc_headers})
add_executable(build_flags_tests EXCLUDE_FROM_ALL "${KYTY_TESTS_DIR}/BuildFlagsTests.cpp")
add_executable(page_manager_tests EXCLUDE_FROM_ALL add_executable(page_manager_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/PageManagerTests.cpp" "${KYTY_TESTS_DIR}/PageManagerTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/pageManager.cpp" "${KYTY_SOURCE_DIR}/graphics/host_gpu/pageManager.cpp"
@@ -650,6 +652,7 @@ if(BUILD_TESTING)
add_test(NAME image_page_table COMMAND $<TARGET_FILE:image_page_table_tests>) add_test(NAME image_page_table COMMAND $<TARGET_FILE:image_page_table_tests>)
add_test(NAME memory_tracker COMMAND $<TARGET_FILE:memory_tracker_tests>) add_test(NAME memory_tracker COMMAND $<TARGET_FILE:memory_tracker_tests>)
add_test(NAME page_manager COMMAND $<TARGET_FILE:page_manager_tests>) add_test(NAME page_manager COMMAND $<TARGET_FILE:page_manager_tests>)
add_test(NAME build_flags COMMAND $<TARGET_FILE:build_flags_tests>)
add_test(NAME archive_file COMMAND $<TARGET_FILE:archive_file_tests>) add_test(NAME archive_file COMMAND $<TARGET_FILE:archive_file_tests>)
add_test(NAME trophy_system COMMAND $<TARGET_FILE:trophy_system_tests>) add_test(NAME trophy_system COMMAND $<TARGET_FILE:trophy_system_tests>)
add_test(NAME avplayer_file COMMAND $<TARGET_FILE:avplayer_file_tests>) add_test(NAME avplayer_file COMMAND $<TARGET_FILE:avplayer_file_tests>)
@@ -697,8 +700,6 @@ if(BUILD_TESTING)
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --stream-buffer-only) COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --stream-buffer-only)
add_test(NAME gpu_command_lane add_test(NAME gpu_command_lane
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only) COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only)
add_test(NAME wait_until_safe_for_rendering
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --wait-until-safe-for-rendering-only)
add_test(NAME pm4_flip add_test(NAME pm4_flip
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --flip-only) COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --flip-only)
add_test(NAME depth_bits add_test(NAME depth_bits
@@ -743,6 +744,7 @@ if(BUILD_TESTING)
image_page_table_tests image_page_table_tests
memory_tracker_tests memory_tracker_tests
page_manager_tests page_manager_tests
build_flags_tests
archive_file_tests archive_file_tests
trophy_system_tests trophy_system_tests
avplayer_file_tests avplayer_file_tests
@@ -811,6 +813,19 @@ add_custom_target(kyty_touch_cursors
add_dependencies(kyty_emulator kyty_touch_cursors) add_dependencies(kyty_emulator kyty_touch_cursors)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets/cursors" DESTINATION assets) install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets/cursors" DESTINATION assets)
set(KYTY_NOTO_SANS_FONTS
"${KYTY_NOTO_SANS_DIR}/NotoSans-Regular.ttf"
"${KYTY_NOTO_SANS_DIR}/NotoSans-Bold.ttf"
"${KYTY_NOTO_SANS_DIR}/NotoSans-Italic.ttf"
"${KYTY_NOTO_SANS_DIR}/NotoSans-BoldItalic.ttf")
add_custom_target(kyty_noto_sans_fonts
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:kyty_emulator>/assets/fonts"
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${KYTY_NOTO_SANS_FONTS}
"$<TARGET_FILE_DIR:kyty_emulator>/assets/fonts"
VERBATIM)
add_dependencies(kyty_emulator kyty_noto_sans_fonts)
install(FILES ${KYTY_NOTO_SANS_FONTS} DESTINATION assets/fonts)
target_link_libraries(kyty_emulator ${kyty_emulator_link_libraries}) target_link_libraries(kyty_emulator ${kyty_emulator_link_libraries})
if (WIN32) if (WIN32)
target_link_libraries(kyty_emulator opengl32) target_link_libraries(kyty_emulator opengl32)
+19
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@@ -109,4 +109,23 @@ std::vector<AddContentEntry> FindAddContent(const std::filesystem::path& dir,
return entries; return entries;
} }
std::optional<AddContentEntry> ParseAddContent(std::string_view value) {
static const std::regex label_pattern("^[A-Z0-9]{16}$");
const auto eq = value.find('=');
const auto label = value.substr(0, eq);
if (!std::regex_match(label.begin(), label.end(), label_pattern)) {
return std::nullopt;
}
AddContentEntry entry {{}, std::string(label), {}, {}};
if (eq != std::string_view::npos) {
entry.mount_dir = PathFromUtf8(FixFilenameSlash(value.substr(eq + 1)));
std::error_code ec;
if (!std::filesystem::is_directory(entry.mount_dir, ec)) {
return std::nullopt;
}
}
return entry;
}
} // namespace Common } // namespace Common
+6 -1
View File
@@ -2,7 +2,9 @@
#define KYTY_COMMON_ADDITIONAL_CONTENT_H_ #define KYTY_COMMON_ADDITIONAL_CONTENT_H_
#include <filesystem> #include <filesystem>
#include <optional>
#include <string> #include <string>
#include <string_view>
#include <vector> #include <vector>
namespace Common { namespace Common {
@@ -10,7 +12,7 @@ namespace Common {
struct AddContentEntry { struct AddContentEntry {
std::string content_id; std::string content_id;
std::string entitlement_label; std::string entitlement_label;
std::filesystem::path mount_dir; std::filesystem::path mount_dir; // Empty for an add-on without extra data.
std::string title; std::string title;
}; };
@@ -18,6 +20,9 @@ struct AddContentEntry {
std::vector<AddContentEntry> FindAddContent(const std::filesystem::path& dir, std::vector<AddContentEntry> FindAddContent(const std::filesystem::path& dir,
const std::string& title_id); const std::string& title_id);
// Parses a user add-on: "LABEL" without extra data, or "LABEL=DIR" with its data in DIR.
std::optional<AddContentEntry> ParseAddContent(std::string_view value);
} // namespace Common } // namespace Common
#endif /* KYTY_COMMON_ADDITIONAL_CONTENT_H_ */ #endif /* KYTY_COMMON_ADDITIONAL_CONTENT_H_ */
+8
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@@ -105,6 +105,10 @@ bool HideCursorEnabled() {
return g_config->hide_cursor_enabled; return g_config->hide_cursor_enabled;
} }
bool StretchEnabled() {
return g_config->stretch_enabled;
}
bool VrEnabled() { bool VrEnabled() {
return g_config->vr_enabled; return g_config->vr_enabled;
} }
@@ -133,6 +137,10 @@ bool ShaderValidationEnabled() {
return g_config->shader_validation_enabled; return g_config->shader_validation_enabled;
} }
bool ShaderCacheEnabled() {
return g_config->shader_cache_enabled;
}
ShaderOptimizationType GetShaderOptimizationType() { ShaderOptimizationType GetShaderOptimizationType() {
return g_config->shader_optimization_type; return g_config->shader_optimization_type;
} }
+4
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@@ -64,6 +64,7 @@ struct ConfigOptions {
bool fullscreen_enabled = false; bool fullscreen_enabled = false;
bool hdr_enabled = false; bool hdr_enabled = false;
bool hide_cursor_enabled = false; bool hide_cursor_enabled = false;
bool stretch_enabled = false;
bool splash_enabled = true; bool splash_enabled = true;
bool vr_enabled = false; bool vr_enabled = false;
bool amd_cpu_enabled = false; bool amd_cpu_enabled = false;
@@ -72,6 +73,7 @@ struct ConfigOptions {
uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE; uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false; bool vulkan_validation_enabled = false;
bool shader_validation_enabled = false; bool shader_validation_enabled = false;
bool shader_cache_enabled = false;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::None; ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::None;
LogDirection shader_log_direction = LogDirection::Silent; LogDirection shader_log_direction = LogDirection::Silent;
std::filesystem::path shader_log_folder = "_Shaders"; std::filesystem::path shader_log_folder = "_Shaders";
@@ -124,6 +126,7 @@ int32_t GetGpuIndex();
bool FullscreenEnabled(); bool FullscreenEnabled();
bool HdrEnabled(); bool HdrEnabled();
bool HideCursorEnabled(); bool HideCursorEnabled();
bool StretchEnabled();
bool VrEnabled(); bool VrEnabled();
bool AmdCpuEnabled(); bool AmdCpuEnabled();
bool IsNetworkConnected(); bool IsNetworkConnected();
@@ -132,6 +135,7 @@ uint32_t GetConsoleLanguage();
bool VulkanValidationEnabled(); bool VulkanValidationEnabled();
bool ShaderValidationEnabled(); bool ShaderValidationEnabled();
bool ShaderCacheEnabled();
ShaderOptimizationType GetShaderOptimizationType(); ShaderOptimizationType GetShaderOptimizationType();
LogDirection GetShaderLogDirection(); LogDirection GetShaderLogDirection();
std::filesystem::path GetShaderLogFolder(); std::filesystem::path GetShaderLogFolder();
+1 -5
View File
@@ -99,10 +99,6 @@ static void Init(const Config::ConfigOptions& cfg, const std::filesystem::path&
if (Common::File::IsFileExisting(param_json)) { if (Common::File::IsFileExisting(param_json)) {
Loader::SystemContentLoadParamSfo(param_json); Loader::SystemContentLoadParamSfo(param_json);
if (const auto flexible_memory_size = Loader::SystemContentGetFlexibleMemorySize();
flexible_memory_size != 0) {
Libs::LibKernel::Memory::SetFlexibleMemorySize(flexible_memory_size);
}
} }
if (cfg.splash_enabled) { if (cfg.splash_enabled) {
Libs::Graphics::InitializeSplashScreen(param_json.parent_path()); Libs::Graphics::InitializeSplashScreen(param_json.parent_path());
@@ -188,7 +184,7 @@ void Run(const RunOptions& options) {
MountSandboxDirs(); MountSandboxDirs();
Loader::AddContentLoad(options.addcont_dir, title_id); Loader::AddContentLoad(options.addcont_dir, options.addcont, title_id);
auto* rt = Common::Singleton<Loader::RuntimeLinker>::Instance(); auto* rt = Common::Singleton<Loader::RuntimeLinker>::Instance();
Libs::InitAll(rt->Symbols()); Libs::InitAll(rt->Symbols());
+7 -5
View File
@@ -1,6 +1,7 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_EMULATOR_H_ #ifndef EMULATOR_INCLUDE_EMULATOR_EMULATOR_H_
#define EMULATOR_INCLUDE_EMULATOR_EMULATOR_H_ #define EMULATOR_INCLUDE_EMULATOR_EMULATOR_H_
#include "common/additionalContent.h"
#include "common/emulatorConfig.h" #include "common/emulatorConfig.h"
#include "common/stringUtils.h" #include "common/stringUtils.h"
@@ -9,11 +10,12 @@
namespace Emulator { namespace Emulator {
struct RunOptions { struct RunOptions {
Config::ConfigOptions config; Config::ConfigOptions config;
std::filesystem::path app0_dir; std::filesystem::path app0_dir;
std::filesystem::path elf; std::filesystem::path elf;
std::filesystem::path game_patch; std::filesystem::path game_patch;
std::filesystem::path addcont_dir; std::filesystem::path addcont_dir;
std::vector<Common::AddContentEntry> addcont;
}; };
void Run(const RunOptions& options); void Run(const RunOptions& options);
@@ -27,6 +27,7 @@ struct IndirectDrawRegisters {
uint32_t vertex_offset; uint32_t vertex_offset;
uint32_t instance_offset; uint32_t instance_offset;
uint32_t index_offset; uint32_t index_offset;
uint32_t draw_index;
}; };
class Pm4Execution { class Pm4Execution {
@@ -97,6 +98,7 @@ public:
template <typename T> template <typename T>
void WaitRegMem(uint32_t func, const T* addr, T ref, T mask, uint32_t poll, uint32_t wait_op); void WaitRegMem(uint32_t func, const T* addr, T ref, T mask, uint32_t poll, uint32_t wait_op);
void MemSemaphore(uint64_t* counter, bool signal, bool write);
void WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw_num, uint32_t write_control); void WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw_num, uint32_t write_control);
void WriteReferenceClock(uint64_t dst_address, uint32_t num_bytes); void WriteReferenceClock(uint64_t dst_address, uint32_t num_bytes);
void DmaData(uint8_t engine, uint8_t dst_sel, uint8_t dst_cache_policy, void DmaData(uint8_t engine, uint8_t dst_sel, uint8_t dst_cache_policy,
@@ -202,6 +202,7 @@ constexpr auto MakeOpcodeDispatchTable() {
g_cp_op_func[Pm4::IT_DMA_DATA] = CpOpDmaData; g_cp_op_func[Pm4::IT_DMA_DATA] = CpOpDmaData;
g_cp_op_func[Pm4::IT_ACQUIRE_MEM] = CpOpAcquireMem; g_cp_op_func[Pm4::IT_ACQUIRE_MEM] = CpOpAcquireMem;
g_cp_op_func[Pm4::IT_RELEASE_MEM] = CpOpReleaseMem; g_cp_op_func[Pm4::IT_RELEASE_MEM] = CpOpReleaseMem;
g_cp_op_func[Pm4::IT_MEM_SEMAPHORE] = CpOpMemSemaphore;
g_cp_op_func[Pm4::IT_REWIND] = CpOpRewind; g_cp_op_func[Pm4::IT_REWIND] = CpOpRewind;
g_cp_op_func[Pm4::IT_SET_CONTEXT_REG] = CpOpSetContextReg; g_cp_op_func[Pm4::IT_SET_CONTEXT_REG] = CpOpSetContextReg;
g_cp_op_func[Pm4::IT_SET_SH_REG] = CpOpSetShaderReg; g_cp_op_func[Pm4::IT_SET_SH_REG] = CpOpSetShaderReg;
@@ -136,6 +136,7 @@ uint32_t CpOpEventWrite(CommandProcessor&, uint32_t, const uint32_t*, uint32_t,
uint32_t CpOpDmaData(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t); uint32_t CpOpDmaData(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpAcquireMem(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t); uint32_t CpOpAcquireMem(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpReleaseMem(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t); uint32_t CpOpReleaseMem(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpMemSemaphore(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpSetContextReg(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t); uint32_t CpOpSetContextReg(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpSetShaderReg(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t); uint32_t CpOpSetShaderReg(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpSetUconfigReg(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t); uint32_t CpOpSetUconfigReg(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
@@ -1582,7 +1582,7 @@ KYTY_CP_OP_PARSER(CpOpDrawIndirect) {
// The native indexed packet enables the high-half first-index destination in word 3. // The native indexed packet enables the high-half first-index destination in word 3.
const IndirectDrawRegisters registers { const IndirectDrawRegisters registers {
buffer[1] & 0xffffu, buffer[2] & 0xffffu, buffer[1] & 0xffffu, buffer[2] & 0xffffu,
indexed && (buffer[2] & (1u << 28u)) != 0 ? buffer[1] >> 16u : Pm4::SH_NOP}; indexed && (buffer[2] & (1u << 28u)) != 0 ? buffer[1] >> 16u : Pm4::SH_NOP, Pm4::SH_NOP};
cp.DrawIndirect(data_offset, registers, draw_initiator, indexed); cp.DrawIndirect(data_offset, registers, draw_initiator, indexed);
@@ -1602,10 +1602,12 @@ KYTY_CP_OP_PARSER(CpOpDrawIndirectMulti) {
const auto stride_in_bytes = buffer[7]; const auto stride_in_bytes = buffer[7];
const auto draw_initiator = buffer[8]; const auto draw_initiator = buffer[8];
const bool indexed = (cmd_id == 0xc0083800); const bool indexed = (cmd_id == 0xc0083800);
// Multi-draw moves the first-index enable to word 4; the destinations stay in 2/3. // Multi-draw moves the first-index enable to word 4; the destinations stay in 2/3. Word 4
// bit 31 enables the subdraw index, written to the register in its low half.
const IndirectDrawRegisters registers { const IndirectDrawRegisters registers {
buffer[1] & 0xffffu, buffer[2] & 0xffffu, buffer[1] & 0xffffu, buffer[2] & 0xffffu,
indexed && (buffer[3] & (1u << 28u)) != 0 ? buffer[1] >> 16u : Pm4::SH_NOP}; indexed && (buffer[3] & (1u << 28u)) != 0 ? buffer[1] >> 16u : Pm4::SH_NOP,
(buffer[3] >> 31u) != 0 ? buffer[3] & 0xffffu : Pm4::SH_NOP};
if (count_indirect == 0) { if (count_indirect == 0) {
count_addr = nullptr; count_addr = nullptr;
@@ -2058,6 +2060,21 @@ KYTY_CP_OP_PARSER(CpOpReleaseMem) {
return 7; return 7;
} }
KYTY_CP_OP_PARSER(CpOpMemSemaphore) {
KYTY_PROFILER_FUNCTION();
const auto control = buffer[2];
EXIT_NOT_IMPLEMENTED(cmd_id != 0xc0023900 || (control & ~0xe0110000u) != 0 ||
(control >> 29u) < 6u);
auto* counter = reinterpret_cast<uint64_t*>(
(buffer[0] & ~0x7u) | (static_cast<uint64_t>(buffer[1] & 0x3ffffu) << 32u));
// A signal updates the counter before the next packet, so its mailbox stall never waits.
cp.MemSemaphore(counter, (control >> 29u) == 6u, ((control >> 20u) & 0x1u) != 0);
return 3;
}
KYTY_CP_OP_PARSER(CpOpSetContextReg) { KYTY_CP_OP_PARSER(CpOpSetContextReg) {
KYTY_PROFILER_FUNCTION(); KYTY_PROFILER_FUNCTION();
+58 -27
View File
@@ -30,7 +30,6 @@
#include <mutex> #include <mutex>
#include <semaphore> #include <semaphore>
#include <thread> #include <thread>
#include <utility>
#include <vector> #include <vector>
namespace Libs::Graphics { namespace Libs::Graphics {
@@ -92,12 +91,6 @@ void GuestGpu::SendCommand(Common::UniqueFunction<void>&& command) {
m_work_available.Signal(); m_work_available.Signal();
} }
void GuestGpu::Wake() {
Common::LockGuard lock(m_queue_mutex);
m_wake_pending = true;
m_work_available.Signal();
}
void GuestGpu::ProcessCommands() { void GuestGpu::ProcessCommands() {
EXIT_IF(!IsGpuThread()); EXIT_IF(!IsGpuThread());
while (m_pending_commands.load(std::memory_order_acquire) != 0) { while (m_pending_commands.load(std::memory_order_acquire) != 0) {
@@ -281,6 +274,16 @@ template void CommandProcessor::WaitRegMem<uint32_t>(uint32_t, const uint32_t*,
template void CommandProcessor::WaitRegMem<uint64_t>(uint32_t, const uint64_t*, uint64_t, uint64_t, template void CommandProcessor::WaitRegMem<uint64_t>(uint32_t, const uint64_t*, uint64_t, uint64_t,
uint32_t, uint32_t); uint32_t, uint32_t);
void CommandProcessor::MemSemaphore(uint64_t* counter, bool signal, bool write) {
if (signal) {
*counter = write ? 1u : *counter + 1u;
} else if (*counter == 0) {
SuspendPm4();
} else {
(*counter)--;
}
}
void CommandProcessor::WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw_num, void CommandProcessor::WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw_num,
uint32_t write_control) { uint32_t write_control) {
const uint32_t dst_sel = ((write_control >> 30u) & 0x1u) | ((write_control >> 7u) & 0x1eu); const uint32_t dst_sel = ((write_control >> 30u) & 0x1u) | ((write_control >> 7u) & 0x1eu);
@@ -433,10 +436,7 @@ void GuestGpu::ThreadRun(void* data) {
} }
if (selected_queue < 0) { if (selected_queue < 0) {
gpu->m_processing = false; gpu->m_processing = false;
// A wake that came before this wait must not be lost. gpu->m_work_available.WaitFor(&gpu->m_queue_mutex, 100);
if (!std::exchange(gpu->m_wake_pending, false)) {
gpu->m_work_available.WaitFor(&gpu->m_queue_mutex, 100);
}
for (auto& queue: gpu->m_queues) { for (auto& queue: gpu->m_queues) {
if (!queue.empty()) { if (!queue.empty()) {
queue.front().blocked = false; queue.front().blocked = false;
@@ -789,7 +789,7 @@ void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_cou
static void PatchIndirectDrawOffsets(CommandProcessor& cp, IndirectDrawRegisters registers, static void PatchIndirectDrawOffsets(CommandProcessor& cp, IndirectDrawRegisters registers,
uint32_t vertex_offset, uint32_t instance_offset, uint32_t vertex_offset, uint32_t instance_offset,
uint32_t first_index) { uint32_t first_index, uint32_t draw_index) {
const auto write = [&](uint32_t location, uint32_t value) { const auto write = [&](uint32_t location, uint32_t value) {
if (location == Pm4::SH_NOP) { if (location == Pm4::SH_NOP) {
return; return;
@@ -801,6 +801,28 @@ static void PatchIndirectDrawOffsets(CommandProcessor& cp, IndirectDrawRegisters
write(registers.vertex_offset, vertex_offset); write(registers.vertex_offset, vertex_offset);
write(registers.instance_offset, instance_offset); write(registers.instance_offset, instance_offset);
write(registers.index_offset, first_index); write(registers.index_offset, first_index);
write(registers.draw_index, draw_index);
}
// Writes the GS user-data slots the packet patches; false when the shaders cannot read the
// offsets from GPU records: a first-index or subdraw-index destination, or another stage's
// user data.
static bool IndirectDrawOffsets(IndirectDrawRegisters registers, ShaderIndirectOffsets& offsets) {
if (registers.index_offset != Pm4::SH_NOP || registers.draw_index != Pm4::SH_NOP) {
return false;
}
for (const auto [location, slot]: {std::pair {registers.vertex_offset, &offsets.vertex},
std::pair {registers.instance_offset, &offsets.instance}}) {
if (location == Pm4::SH_NOP) {
continue;
}
const uint32_t index = location - Pm4::SPI_SHADER_USER_DATA_GS_0;
if (index >= HW::UserSgprInfo::SGPRS_MAX) {
return false;
}
*slot = static_cast<uint8_t>(index);
}
return true;
} }
void CommandProcessor::DrawIndirect(uint32_t data_offset, IndirectDrawRegisters registers, void CommandProcessor::DrawIndirect(uint32_t data_offset, IndirectDrawRegisters registers,
@@ -834,12 +856,10 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
// NUM_INSTANCES keeps the last draw's instance count. // NUM_INSTANCES keeps the last draw's instance count.
m_num_instances_addr = args_addr + static_cast<uint64_t>(draw_count - 1) * stride_in_bytes + m_num_instances_addr = args_addr + static_cast<uint64_t>(draw_count - 1) * stride_in_bytes +
offsetof(vk::DrawIndirectCommand, instanceCount); offsetof(vk::DrawIndirectCommand, instanceCount);
// With no SGPRs to patch, the GPU reads the records if the shaders allow. Shaders apply // The GPU reads the records if the shaders allow; the VS prolog removes Vulkan's bases
// the records' offsets only through those SGPRs; Vulkan applies them, which matches // from the index VGPRs and copies them only to the user SGPRs the packet patches.
// while they are zero. DrawIndirectArgs records {args_addr, draw_count, stride_in_bytes};
const DrawIndirectArgs records {args_addr, draw_count, stride_in_bytes}; if (IndirectDrawOffsets(registers, records.offsets) && (!indexed || m_index_buffer_size != 0) &&
if (registers.vertex_offset == Pm4::SH_NOP && registers.instance_offset == Pm4::SH_NOP &&
registers.index_offset == Pm4::SH_NOP && (!indexed || m_index_buffer_size != 0) &&
(indexed ? executor.DrawIndex(m_submit_id, CurrentBuffer(), (indexed ? executor.DrawIndex(m_submit_id, CurrentBuffer(),
{.index_count = m_index_buffer_size, {.index_count = m_index_buffer_size,
.index_addr = IndexAddress(0), .index_addr = IndexAddress(0),
@@ -854,7 +874,7 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
const auto addr = args_addr + static_cast<uint64_t>(i) * stride_in_bytes; const auto addr = args_addr + static_cast<uint64_t>(i) * stride_in_bytes;
if (!indexed) { if (!indexed) {
const auto& args = *reinterpret_cast<const vk::DrawIndirectCommand*>(addr); const auto& args = *reinterpret_cast<const vk::DrawIndirectCommand*>(addr);
PatchIndirectDrawOffsets(*this, registers, args.firstVertex, args.firstInstance, 0); PatchIndirectDrawOffsets(*this, registers, args.firstVertex, args.firstInstance, 0, i);
executor.DrawAuto(m_submit_id, CurrentBuffer(), executor.DrawAuto(m_submit_id, CurrentBuffer(),
{.vertex_count = args.vertexCount, {.vertex_count = args.vertexCount,
.instance_count = args.instanceCount, .instance_count = args.instanceCount,
@@ -866,7 +886,7 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
const auto& args = *reinterpret_cast<const vk::DrawIndexedIndirectCommand*>(addr); const auto& args = *reinterpret_cast<const vk::DrawIndexedIndirectCommand*>(addr);
PatchIndirectDrawOffsets(*this, registers, static_cast<uint32_t>(args.vertexOffset), PatchIndirectDrawOffsets(*this, registers, static_cast<uint32_t>(args.vertexOffset),
args.firstInstance, args.firstIndex); args.firstInstance, args.firstIndex, i);
executor.DrawIndex(m_submit_id, CurrentBuffer(), executor.DrawIndex(m_submit_id, CurrentBuffer(),
{.index_count = std::min(args.indexCount, max_indices), {.index_count = std::min(args.indexCount, max_indices),
.index_addr = IndexAddress(args.firstIndex), .index_addr = IndexAddress(args.firstIndex),
@@ -929,11 +949,10 @@ void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
} }
void CommandProcessor::WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index) { void CommandProcessor::WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index) {
// Stall only this command processor, not the host command lane or other queues. BufferFlush();
if (!m_renderer.GetVideoOut().IsSafeForRendering(static_cast<int>(video_out_handle),
static_cast<int>(display_buffer_index))) { m_renderer.GetVideoOut().WaitFlipDone(static_cast<int>(video_out_handle),
SuspendPm4(); static_cast<int>(display_buffer_index));
}
} }
void CommandProcessor::ReleaseMem(uint32_t data_sel, uint32_t interrupt_selector, void* address, void CommandProcessor::ReleaseMem(uint32_t data_sel, uint32_t interrupt_selector, void* address,
@@ -964,16 +983,28 @@ void CommandProcessor::ReleaseMem(uint32_t data_sel, uint32_t interrupt_selector
// Dumped occlusion counters are written before any end-of-pipe signal reaches the guest. // Dumped occlusion counters are written before any end-of-pipe signal reaches the guest.
m_renderer.GetOcclusionQueries().Publish(); m_renderer.GetOcclusionQueries().Publish();
// A label beside GPU-written bytes goes to the backing store, so they are not downloaded.
// Other labels go through the guest mapping: its fault keeps a clean cached copy current and
// downloads GPU-written bytes under the label before the store.
const auto write_label = [this, address](const void* value, uint64_t size) {
const auto vaddr = reinterpret_cast<uint64_t>(address);
auto& buffers = m_renderer.GetBufferCache();
if (!GuestRange {vaddr, size}.Valid() || !buffers.IsRegionGpuModified(vaddr, size) ||
buffers.HasGpuDirtyBytes(vaddr, size) ||
!LibKernel::Memory::TryWriteBacking(vaddr, value, size)) {
std::memcpy(address, value, size);
}
};
// EndOfPipeData: kNone, kImmediate32b, kImmediate64b, kRefClk; 5 reads GDS. // EndOfPipeData: kNone, kImmediate32b, kImmediate64b, kRefClk; 5 reads GDS.
switch (data_sel) { switch (data_sel) {
case 0: break; case 0: break;
case 1: { case 1: {
const auto value = static_cast<uint32_t>(data); const auto value = static_cast<uint32_t>(data);
std::memcpy(address, &value, sizeof(value)); write_label(&value, sizeof(value));
break; break;
} }
case 3: data = Sync::ReadReferenceClock(); [[fallthrough]]; case 3: data = Sync::ReadReferenceClock(); [[fallthrough]];
case 2: std::memcpy(address, &data, sizeof(data)); break; case 2: write_label(&data, sizeof(data)); break;
case 5: { case 5: {
GetScheduler().Finish(); GetScheduler().Finish();
const auto gds = static_cast<uint32_t>(data); const auto gds = static_cast<uint32_t>(data);
-3
View File
@@ -31,8 +31,6 @@ public:
[[nodiscard]] bool IsStopping(); [[nodiscard]] bool IsStopping();
void SendCommand(Common::UniqueFunction<void>&& command); void SendCommand(Common::UniqueFunction<void>&& command);
void SendCommandSync(Common::UniqueFunction<void>&& command); void SendCommandSync(Common::UniqueFunction<void>&& command);
// Retries blocked submissions now instead of after the 100 ms stall timeout.
void Wake();
// Submitted command memory is borrowed and must remain valid until GPU execution completes. // Submitted command memory is borrowed and must remain valid until GPU execution completes.
void Submit(std::span<const uint32_t> commands); void Submit(std::span<const uint32_t> commands);
@@ -84,7 +82,6 @@ private:
bool m_processing = false; bool m_processing = false;
bool m_accepting = true; bool m_accepting = true;
bool m_stopping = false; bool m_stopping = false;
bool m_wake_pending = false;
bool m_shutdown_complete = false; bool m_shutdown_complete = false;
// Completion callbacks can outlive GuestGpu during renderer shutdown. // Completion callbacks can outlive GuestGpu during renderer shutdown.
std::shared_ptr<std::binary_semaphore> m_suspend_point_ready = std::shared_ptr<std::binary_semaphore> m_suspend_point_ready =
+13 -7
View File
@@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include <cstdint> #include <cstdint>
#include <iterator>
#include <map> #include <map>
namespace Libs::Graphics { namespace Libs::Graphics {
@@ -17,14 +18,19 @@ public:
if (it != m_ranges.begin() && std::prev(it)->second >= address) { if (it != m_ranges.begin() && std::prev(it)->second >= address) {
it = std::prev(it); it = std::prev(it);
} }
uint64_t begin = address; if (it == m_ranges.end() || it->first > address) {
uint64_t last = end; it = m_ranges.emplace_hint(it, address, end);
while (it != m_ranges.end() && it->first <= last) { } else {
begin = std::min(begin, it->first); if (it->second >= end) {
last = std::max(last, it->second); return;
it = m_ranges.erase(it); }
it->second = end;
}
auto next = std::next(it);
while (next != m_ranges.end() && next->first <= it->second) {
it->second = std::max(it->second, next->second);
next = m_ranges.erase(next);
} }
m_ranges.emplace(begin, last);
} }
void Subtract(uint64_t address, uint64_t size) { void Subtract(uint64_t address, uint64_t size) {
@@ -8,6 +8,7 @@
#include <cstddef> #include <cstddef>
#include <cstdint> #include <cstdint>
#include <cstring> #include <cstring>
#include <iterator>
#include <memory> #include <memory>
#include <type_traits> #include <type_traits>
#include <utility> #include <utility>
@@ -118,6 +119,13 @@ public:
class const_iterator final { class const_iterator final {
public: public:
// libstdc++'s algorithms need these. Input, not forward, because operator* returns a copy.
using iterator_category = std::input_iterator_tag;
using value_type = OwnerT;
using difference_type = std::ptrdiff_t;
using pointer = void;
using reference = OwnerT;
[[nodiscard]] OwnerT operator*() const noexcept { return m_owners->At(m_index); } [[nodiscard]] OwnerT operator*() const noexcept { return m_owners->At(m_index); }
const_iterator& operator++() noexcept { const_iterator& operator++() noexcept {
++m_index; ++m_index;
+52 -31
View File
@@ -488,16 +488,15 @@ void TextureCache::RefreshCopySource(ImageId id) {
} }
bool TextureCache::CopyD16(Image& destination, Image& source) { bool TextureCache::CopyD16(Image& destination, Image& source) {
const bool source_depth = source.info.IsDepth(); // Converts guest D16 between a four-byte host depth aspect and two-byte color or D16 depth.
const bool destination_depth = destination.info.IsDepth(); const bool source_wide = DepthAspectTransferBytes(source.backing.format) == sizeof(uint32_t);
if (source_depth == destination_depth) { if (source_wide == (DepthAspectTransferBytes(destination.backing.format) == sizeof(uint32_t))) {
return false; return false;
} }
auto& depth = source_depth ? source : destination; auto& depth = source_wide ? source : destination;
auto& color = source_depth ? destination : source; auto& narrow = source_wide ? destination : source;
const auto transfer_bytes = DepthAspectTransferBytes(depth.backing.format);
if (depth.info.bytes_per_block != sizeof(uint16_t) || if (depth.info.bytes_per_block != sizeof(uint16_t) ||
color.info.bytes_per_block != sizeof(uint16_t) || transfer_bytes != sizeof(uint32_t)) { narrow.info.bytes_per_block != sizeof(uint16_t)) {
return false; return false;
} }
EXIT_IF(source.backing.samples != 1 || destination.backing.samples != 1 || EXIT_IF(source.backing.samples != 1 || destination.backing.samples != 1 ||
@@ -507,42 +506,42 @@ bool TextureCache::CopyD16(Image& destination, Image& source) {
const auto layers = depth.info.resources.layers; const auto layers = depth.info.resources.layers;
const uint64_t depth_slice = const uint64_t depth_slice =
static_cast<uint64_t>(depth.info.pitch) * depth.info.extent.height * transfer_bytes; static_cast<uint64_t>(depth.info.pitch) * depth.info.extent.height * sizeof(uint32_t);
const uint64_t color_slice = const uint64_t narrow_slice =
static_cast<uint64_t>(color.info.pitch) * color.info.extent.height * sizeof(uint16_t); static_cast<uint64_t>(narrow.info.pitch) * narrow.info.extent.height * sizeof(uint16_t);
EXIT_IF(layers == 0 || depth_slice > UINT64_MAX / layers || color_slice > UINT64_MAX / layers); EXIT_IF(layers == 0 || depth_slice > UINT64_MAX / layers || narrow_slice > UINT64_MAX / layers);
const auto depth_size = depth_slice * layers; const std::array depth_copies {
const auto color_size = color_slice * layers;
const std::array depth_copies {
vk::BufferImageCopy {0, vk::BufferImageCopy {0,
depth.info.pitch, depth.info.pitch,
depth.info.extent.height, depth.info.extent.height,
{vk::ImageAspectFlagBits::eDepth, 0, 0, layers}, {vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
{}, {},
depth.info.extent}}; depth.info.extent}};
const std::array color_copies { const std::array narrow_copies {
vk::BufferImageCopy {0, vk::BufferImageCopy {0,
color.info.pitch, narrow.info.pitch,
color.info.extent.height, narrow.info.extent.height,
{vk::ImageAspectFlagBits::eColor, 0, 0, layers}, {narrow.info.IsDepth() ? vk::ImageAspectFlagBits::eDepth
: vk::ImageAspectFlagBits::eColor,
0, 0, layers},
{}, {},
color.info.extent}}; narrow.info.extent}};
auto depth_buffer = m_tiler.GetScratchBuffer(depth_size); auto depth_buffer = m_tiler.GetScratchBuffer(depth_slice * layers);
auto color_buffer = m_tiler.GetScratchBuffer(color_size, depth_buffer.buffer); auto narrow_buffer = m_tiler.GetScratchBuffer(narrow_slice * layers, depth_buffer.buffer);
const TileManager::D16Layout promote_layout { const TileManager::D16Layout promote_layout {
.width = depth.info.extent.width, .width = depth.info.extent.width,
.height = depth.info.extent.height, .height = depth.info.extent.height,
.layers = layers, .layers = layers,
.source_row_stride = static_cast<uint64_t>(color.info.pitch) * sizeof(uint16_t), .source_row_stride = static_cast<uint64_t>(narrow.info.pitch) * sizeof(uint16_t),
.target_row_stride = static_cast<uint64_t>(depth.info.pitch) * transfer_bytes, .target_row_stride = static_cast<uint64_t>(depth.info.pitch) * sizeof(uint32_t),
.source_slice_stride = color_slice, .source_slice_stride = narrow_slice,
.target_slice_stride = depth_slice, .target_slice_stride = depth_slice,
}; };
const bool d32 = DepthAspectTransferFormat(depth.backing.format) == vk::Format::eD32Sfloat; const bool d32 = DepthAspectTransferFormat(depth.backing.format) == vk::Format::eD32Sfloat;
if (source_depth) { if (source_wide) {
source.Download(depth_copies, depth_buffer.buffer, depth_buffer.offset, depth_buffer.size); source.Download(depth_copies, depth_buffer.buffer, depth_buffer.offset, depth_buffer.size);
m_tiler.ConvertD16(depth_buffer, color_buffer, TileManager::D16Direction::Demote, d32, m_tiler.ConvertD16(depth_buffer, narrow_buffer, TileManager::D16Direction::Demote, d32,
{.width = promote_layout.width, {.width = promote_layout.width,
.height = promote_layout.height, .height = promote_layout.height,
.layers = promote_layout.layers, .layers = promote_layout.layers,
@@ -550,11 +549,12 @@ bool TextureCache::CopyD16(Image& destination, Image& source) {
.target_row_stride = promote_layout.source_row_stride, .target_row_stride = promote_layout.source_row_stride,
.source_slice_stride = promote_layout.target_slice_stride, .source_slice_stride = promote_layout.target_slice_stride,
.target_slice_stride = promote_layout.source_slice_stride}); .target_slice_stride = promote_layout.source_slice_stride});
destination.Upload(color_copies, color_buffer.buffer, color_buffer.offset, destination.Upload(narrow_copies, narrow_buffer.buffer, narrow_buffer.offset,
color_buffer.size); narrow_buffer.size);
} else { } else {
source.Download(color_copies, color_buffer.buffer, color_buffer.offset, color_buffer.size); source.Download(narrow_copies, narrow_buffer.buffer, narrow_buffer.offset,
m_tiler.ConvertD16(color_buffer, depth_buffer, TileManager::D16Direction::Promote, d32, narrow_buffer.size);
m_tiler.ConvertD16(narrow_buffer, depth_buffer, TileManager::D16Direction::Promote, d32,
promote_layout); promote_layout);
destination.Upload(depth_copies, depth_buffer.buffer, depth_buffer.offset, destination.Upload(depth_copies, depth_buffer.buffer, depth_buffer.offset,
depth_buffer.size); depth_buffer.size);
@@ -783,7 +783,15 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
if (!cached.registered) { if (!cached.registered) {
return {merged_id}; return {merged_id};
} }
if (BcAlias::Matches(requested, cached.info) && !cached.IsCpuDirty()) { // PS5: image heaps keep BC images and raw block views of their layers resident together, so a
// raw read of a layer subset with the same levels views the BC image instead of evicting it.
const bool raw_view = binding == BindingType::Texture && !requested.IsBlock() &&
requested.type == cached.info.type &&
requested.data.address == cached.info.data.address &&
requested.BlockExtent() == cached.info.BlockExtent() &&
requested.resources.levels == cached.info.resources.levels &&
requested.resources.layers < cached.info.resources.layers;
if (!raw_view && BcAlias::Matches(requested, cached.info) && !cached.IsCpuDirty()) {
BcAlias::Resolve(*this, cached_id, merged_id); BcAlias::Resolve(*this, cached_id, merged_id);
return {merged_id}; return {merged_id};
} }
@@ -1302,6 +1310,19 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
view_layer = overlap.layer; view_layer = overlap.layer;
} }
} }
// PS5: image heaps hold a descriptor per dynamic-resolution extent of a render target,
// and only one extent at an address holds data, so heap lookups create no second one.
if (!result && desc.heap &&
std::any_of(candidates.begin(), candidates.end(), [&](ImageId id) {
const auto* image = m_slot_images.try_get(id);
return image != nullptr && image->registered &&
image->heap_refs.load(std::memory_order_relaxed) != 0u &&
image->info.data.address == desc.info.data.address &&
image->info.type == desc.info.type &&
image->info.extent != desc.info.extent;
})) {
return {};
}
} else if (block_alias) { } else if (block_alias) {
for (const auto candidate: candidates) { for (const auto candidate: candidates) {
const auto& owner = m_slot_images[candidate]; const auto& owner = m_slot_images[candidate];
+1
View File
@@ -43,6 +43,7 @@ public:
ImageInfo info; ImageInfo info;
ImageViewInfo view_info; ImageViewInfo view_info;
BindingType type = BindingType::Texture; BindingType type = BindingType::Texture;
bool heap = false; // PS5: resolved for a resident image heap.
}; };
TextureCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager, TextureCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
-7
View File
@@ -595,13 +595,6 @@ void LogDrawPhase(const char* draw_name, const char* phase) {
} }
} }
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id) {
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: %s VS=%" PRIu64 " PS=%" PRIu64 "\n", phase, vertex_program_id,
pixel_program_id);
}
}
static void VpPrint(const char* func, const HW::ScreenViewport& vp, static void VpPrint(const char* func, const HW::ScreenViewport& vp,
const HW::ScanModeControl& smc) { const HW::ScanModeControl& smc) {
LOGF("%s\n", func); LOGF("%s\n", func);
@@ -125,6 +125,14 @@ void DynamicState::Commit(const GraphicContext& graphics, vk::CommandBuffer cmdb
} }
} }
} }
if (dirty_state.cull_mode) {
dirty_state.cull_mode = false;
cmdbuf.setCullMode(cull_mode);
}
if (dirty_state.front_face) {
dirty_state.front_face = false;
cmdbuf.setFrontFace(front_face);
}
if (dirty_state.blend_constants) { if (dirty_state.blend_constants) {
dirty_state.blend_constants = false; dirty_state.blend_constants = false;
cmdbuf.setBlendConstants(blend_constants.data()); cmdbuf.setBlendConstants(blend_constants.data());
@@ -52,6 +52,9 @@ struct DynamicState {
bool stencil_back_write_mask : 1; bool stencil_back_write_mask : 1;
bool stencil_back_compare_mask : 1; bool stencil_back_compare_mask : 1;
bool cull_mode : 1;
bool front_face : 1;
bool blend_constants : 1; bool blend_constants : 1;
bool color_write_enables : 1; bool color_write_enables : 1;
bool line_width : 1; bool line_width : 1;
@@ -86,6 +89,9 @@ struct DynamicState {
uint32_t stencil_back_write_mask {}; uint32_t stencil_back_write_mask {};
uint32_t stencil_back_compare_mask {}; uint32_t stencil_back_compare_mask {};
vk::CullModeFlags cull_mode {};
vk::FrontFace front_face {};
std::array<float, 4> blend_constants {}; std::array<float, 4> blend_constants {};
std::array<vk::Bool32, RENDER_COLOR_ATTACHMENTS_MAX> color_write_enables {}; std::array<vk::Bool32, RENDER_COLOR_ATTACHMENTS_MAX> color_write_enables {};
uint32_t num_color_write_enables {}; uint32_t num_color_write_enables {};
@@ -221,6 +227,20 @@ struct DynamicState {
} }
} }
void SetCullMode(const vk::CullModeFlags cull_mode_) {
if (cull_mode != cull_mode_) {
cull_mode = cull_mode_;
dirty_state.cull_mode = true;
}
}
void SetFrontFace(const vk::FrontFace front_face_) {
if (front_face != front_face_) {
front_face = front_face_;
dirty_state.front_face = true;
}
}
void SetBlendConstants(const std::array<float, 4> blend_constants_) { void SetBlendConstants(const std::array<float, 4> blend_constants_) {
if (blend_constants != blend_constants_) { if (blend_constants != blend_constants_) {
blend_constants = blend_constants_; blend_constants = blend_constants_;
@@ -425,15 +425,15 @@ void Image::Resolve(Image& source, const ImageSubresourceRange& source_range,
const auto destination_height = const auto destination_height =
std::max(backing.extent.height >> destination_range.base_level, 1u); std::max(backing.extent.height >> destination_range.base_level, 1u);
const bool copy = source.backing.samples == 1; const bool copy = source.backing.samples == 1;
EXIT_IF(layers == 0 || info.extent.width > source_width || info.extent.height > source_height || EXIT_IF(layers == 0 ||
info.extent.width > destination_width || info.extent.height > destination_height ||
(copy ? !ImageViewOps::FormatsCompatible(source.backing.format, backing.format) (copy ? !ImageViewOps::FormatsCompatible(source.backing.format, backing.format)
: source.backing.format != backing.format)); : source.backing.format != backing.format));
auto resolved_source_range = source_range; auto resolved_source_range = source_range;
auto resolved_destination_range = destination_range; auto resolved_destination_range = destination_range;
resolved_source_range.layer_count = layers; resolved_source_range.layer_count = layers;
resolved_destination_range.layer_count = layers; resolved_destination_range.layer_count = layers;
const vk::Extent3D resolve_extent {info.extent.width, info.extent.height, 1}; const vk::Extent3D resolve_extent {std::min(source_width, destination_width),
std::min(source_height, destination_height), 1};
m_scheduler.EndRendering(); m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle(); auto command = m_scheduler.Current().Handle();
@@ -19,7 +19,13 @@ namespace Libs::Graphics {
enum class ColorTransform : uint32_t { None, SwapBgra16, Reverse10_11_11 }; enum class ColorTransform : uint32_t { None, SwapBgra16, Reverse10_11_11 };
enum class VideoOutCompression : uint8_t { Uncompressed, Dcc256_256_0, Dcc256_64_64, Unsupported }; enum class VideoOutCompression : uint8_t {
Uncompressed,
Dcc256_256_0,
Dcc256_64_64,
Dcc128_128_128,
Unsupported
};
enum class ImageMetadataKind : uint8_t { None, Htile, Dcc, Cmask }; enum class ImageMetadataKind : uint8_t { None, Htile, Dcc, Cmask };
@@ -287,8 +293,9 @@ inline bool ImageInfo::IsDepth() const noexcept {
[[nodiscard]] inline VideoOutCompression [[nodiscard]] inline VideoOutCompression
ClassifyVideoOutCompression(bool compressed, uint64_t metadata_address, uint32_t dcc_control, ClassifyVideoOutCompression(bool compressed, uint64_t metadata_address, uint32_t dcc_control,
uint64_t dcc_clear_color) noexcept { uint64_t dcc_clear_color) noexcept {
constexpr uint32_t DCC_256_256_0 = 0x00000048u; constexpr uint32_t DCC_256_256_0 = 0x00000048u;
constexpr uint32_t DCC_256_64_64 = 0x00000208u; constexpr uint32_t DCC_256_64_64 = 0x00000208u;
constexpr uint32_t DCC_128_128_128 = 0x00100024u;
if (!compressed) { if (!compressed) {
return metadata_address == 0 && dcc_control == 0 && dcc_clear_color == 0 return metadata_address == 0 && dcc_control == 0 && dcc_clear_color == 0
? VideoOutCompression::Uncompressed ? VideoOutCompression::Uncompressed
@@ -300,6 +307,7 @@ ClassifyVideoOutCompression(bool compressed, uint64_t metadata_address, uint32_t
switch (dcc_control) { switch (dcc_control) {
case DCC_256_256_0: return VideoOutCompression::Dcc256_256_0; case DCC_256_256_0: return VideoOutCompression::Dcc256_256_0;
case DCC_256_64_64: return VideoOutCompression::Dcc256_64_64; case DCC_256_64_64: return VideoOutCompression::Dcc256_64_64;
case DCC_128_128_128: return VideoOutCompression::Dcc128_128_128;
default: return VideoOutCompression::Unsupported; default: return VideoOutCompression::Unsupported;
} }
} }
@@ -378,6 +386,9 @@ inline constexpr std::array<VideoOutFormatPolicy, 8> VIDEO_OUT_FORMAT_POLICIES {
const auto encoded = static_cast<float>(value & 0xffu) / 255.0f; const auto encoded = static_cast<float>(value & 0xffu) / 255.0f;
return encoded <= 0.04045f ? encoded / 12.92f : std::pow((encoded + 0.055f) / 1.055f, 2.4f); return encoded <= 0.04045f ? encoded / 12.92f : std::pow((encoded + 0.055f) / 1.055f, 2.4f);
}; };
const auto unorm16 = [](uint64_t value) {
return static_cast<float>(value & 0xffffu) / 65535.0f;
};
const auto float16 = [](uint32_t value) { const auto float16 = [](uint32_t value) {
const auto sign = (value & 0x8000u) << 16u; const auto sign = (value & 0x8000u) << 16u;
const auto exponent = (value >> 10u) & 0x1fu; const auto exponent = (value >> 10u) & 0x1fu;
@@ -403,19 +414,49 @@ inline constexpr std::array<VideoOutFormatPolicy, 8> VIDEO_OUT_FORMAT_POLICIES {
next.float32[1] = float16(packed >> 16u); next.float32[1] = float16(packed >> 16u);
[[fallthrough]]; [[fallthrough]];
case vk::Format::eR16Sfloat: next.float32[0] = float16(packed); break; case vk::Format::eR16Sfloat: next.float32[0] = float16(packed); break;
case vk::Format::eR16G16Unorm: case vk::Format::eR16G16B16A16Unorm:
next.float32[1] = static_cast<float>(packed >> 16u) / 65535.0f; next.float32[2] = unorm16(clear_words >> 32u);
next.float32[3] = unorm16(clear_words >> 48u);
[[fallthrough]]; [[fallthrough]];
case vk::Format::eR16Unorm: case vk::Format::eR16G16Unorm:
next.float32[0] = static_cast<float>(packed & 0xffffu) / 65535.0f; next.float32[1] = unorm16(packed >> 16u);
[[fallthrough]];
case vk::Format::eR16Unorm: next.float32[0] = unorm16(packed); break;
case vk::Format::eR16G16B16A16Uint:
for (uint32_t i = 0; i < 4; i++) {
next.uint32[i] = static_cast<uint16_t>(clear_words >> (16u * i));
}
break; break;
// Each clear register stores one raw 32-bit float channel. case vk::Format::eR16G16B16A16Sint:
for (uint32_t i = 0; i < 4; i++) {
next.int32[i] = static_cast<int16_t>(clear_words >> (16u * i));
}
break;
// Each clear register stores one raw 32-bit channel.
case vk::Format::eR32G32Sfloat: case vk::Format::eR32G32Sfloat:
next.float32[1] = std::bit_cast<float>(static_cast<uint32_t>(clear_words >> 32u)); next.float32[1] = std::bit_cast<float>(static_cast<uint32_t>(clear_words >> 32u));
[[fallthrough]]; [[fallthrough]];
case vk::Format::eR32Sfloat: next.float32[0] = std::bit_cast<float>(packed); break; case vk::Format::eR32Sfloat: next.float32[0] = std::bit_cast<float>(packed); break;
case vk::Format::eR32Uint: next.uint32[0] = packed; break; case vk::Format::eR32G32Uint:
case vk::Format::eR32Sint: next.int32[0] = static_cast<int32_t>(packed); break; case vk::Format::eR32G32Sint:
next.uint32[1] = static_cast<uint32_t>(clear_words >> 32u);
[[fallthrough]];
case vk::Format::eR32Uint:
case vk::Format::eR32Sint: next.uint32[0] = packed; break;
// Narrow targets hold their channels in the low bits of the first word. UFC 6 (PPSA23566)
// fast-clears an R8_UINT map through CMASK every frame and then writes only part of it;
// without these the clear was dropped and old contents piled up.
case vk::Format::eR8Uint: next.uint32[0] = packed & 0xffu; break;
case vk::Format::eR8Unorm: next.float32[0] = unorm8(packed); break;
case vk::Format::eR8G8Uint:
next.uint32[0] = packed & 0xffu;
next.uint32[1] = (packed >> 8u) & 0xffu;
break;
case vk::Format::eR8G8Unorm:
next.float32[0] = unorm8(packed);
next.float32[1] = unorm8(packed >> 8u);
break;
case vk::Format::eR16Uint: next.uint32[0] = packed & 0xffffu; break;
case vk::Format::eR8G8B8A8Srgb: case vk::Format::eR8G8B8A8Srgb:
next.float32[0] = srgb8(packed); next.float32[0] = srgb8(packed);
next.float32[1] = srgb8(packed >> 8u); next.float32[1] = srgb8(packed >> 8u);
@@ -462,10 +503,16 @@ inline constexpr std::array<VideoOutFormatPolicy, 8> VIDEO_OUT_FORMAT_POLICIES {
// Keep this separate: the first register word alone cannot describe a 64-bit color. // Keep this separate: the first register word alone cannot describe a 64-bit color.
[[nodiscard]] inline bool DecodeColorDwordFill(vk::Format format, uint32_t packed, [[nodiscard]] inline bool DecodeColorDwordFill(vk::Format format, uint32_t packed,
vk::ClearColorValue& clear) { vk::ClearColorValue& clear) {
if ((format == vk::Format::eR16Sfloat || format == vk::Format::eR16Unorm) && if ((format == vk::Format::eR16Sfloat || format == vk::Format::eR16Unorm ||
format == vk::Format::eR16Uint || format == vk::Format::eR8G8Unorm ||
format == vk::Format::eR8G8Uint) &&
(packed & 0xffffu) != (packed >> 16u)) { (packed & 0xffffu) != (packed >> 16u)) {
return false; return false;
} }
if ((format == vk::Format::eR8Unorm || format == vk::Format::eR8Uint) &&
packed != (packed & 0xffu) * 0x01010101u) {
return false;
}
if (format == vk::Format::eR16G16B16A16Sfloat) { if (format == vk::Format::eR16G16B16A16Sfloat) {
if (packed != 0) { if (packed != 0) {
return false; return false;
@@ -484,7 +484,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
vk::AccessFlagBits::eHostWrite | vk::AccessFlagBits::eHostWrite |
vk::AccessFlagBits::eTransferWrite | vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite; vk::AccessFlagBits::eShaderWrite;
barriers[1].dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite; barriers[1].dstAccessMask = vk::AccessFlagBits::eShaderWrite;
command.pipelineBarrier( command.pipelineBarrier(
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
vk::PipelineStageFlagBits::eComputeShader, {}, 0, nullptr, 2, barriers, 0, nullptr); vk::PipelineStageFlagBits::eComputeShader, {}, 0, nullptr, 2, barriers, 0, nullptr);
@@ -604,8 +604,13 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
view_levels, desc.info.resources.layers); view_levels, desc.info.resources.layers);
desc.view_info.base_level = view_base; desc.view_info.base_level = view_base;
desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture; desc.type = storage ? TextureCache::BindingType::Storage : TextureCache::BindingType::Texture;
desc.heap = resource.heap;
auto id = texture_cache.FindImage(desc, shader_conversion); auto id = texture_cache.FindImage(desc, shader_conversion);
if (!id) {
// Another extent at the address holds it; the heap retries once an image is created.
return {.desc = std::move(desc), .layout = vk::ImageLayout::eGeneral};
}
auto* image = &texture_cache.GetImage(id); auto* image = &texture_cache.GetImage(id);
const bool stencil_association = static_cast<bool>(image->depth_id); const bool stencil_association = static_cast<bool>(image->depth_id);
if (stencil_association) { if (stencil_association) {
@@ -681,7 +686,7 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
PreparedBindings& prepared) { PreparedBindings& prepared) {
KYTY_PROFILER_FUNCTION(); KYTY_PROFILER_FUNCTION();
EXIT_IF(!runtime); EXIT_IF(!runtime);
const auto& program = *runtime.program; const auto& program = runtime.module->info;
const auto& snapshot = *runtime.resources; const auto& snapshot = *runtime.resources;
prepared.runtime = &runtime; prepared.runtime = &runtime;
prepared.gds = {nullptr, 0, VK_WHOLE_SIZE}; prepared.gds = {nullptr, 0, VK_WHOLE_SIZE};
@@ -723,7 +728,7 @@ void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
for (auto* stage: stages) { for (auto* stage: stages) {
auto& prepared = *stage; auto& prepared = *stage;
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime); EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
const auto& program = *prepared.runtime->program; const auto& program = prepared.runtime->module->info;
const auto& snapshot = *prepared.runtime->resources; const auto& snapshot = *prepared.runtime->resources;
const auto& layout = program.bindings; const auto& layout = program.bindings;
prepared.buffer_sources.resize(layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]); prepared.buffer_sources.resize(layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]);
@@ -780,7 +785,7 @@ void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
void RenderExecutor::RebindBuffers(PreparedBindings& prepared) { void RenderExecutor::RebindBuffers(PreparedBindings& prepared) {
KYTY_PROFILER_FUNCTION(); KYTY_PROFILER_FUNCTION();
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime); EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
const auto& program = *prepared.runtime->program; const auto& program = prepared.runtime->module->info;
const auto& snapshot = *prepared.runtime->resources; const auto& snapshot = *prepared.runtime->resources;
const auto& layout = program.bindings; const auto& layout = program.bindings;
EXIT_IF(prepared.buffer_sources.size() != layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]); EXIT_IF(prepared.buffer_sources.size() != layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]);
@@ -801,6 +806,9 @@ void RenderExecutor::RebindBuffers(PreparedBindings& prepared) {
prepared.buffers[index] = NativeStorageBuffer(m_context, prepared.buffer_sources[index], prepared.buffers[index] = NativeStorageBuffer(m_context, prepared.buffer_sources[index],
resource, buffer_offset); resource, buffer_offset);
pack_memory_offset(index, buffer_offset); pack_memory_offset(index, buffer_offset);
// Null bindings allow 0 bytes, not the shared null buffer's 16, so no store reaches it.
prepared.shader_data[layout.MemorySizeDword() + index] =
static_cast<uint32_t>(prepared.buffer_sources[index].size + buffer_offset);
} }
if (layout.descriptor_counts[static_cast<size_t>(BindingKind::FlattenedSrt)] != 0) { if (layout.descriptor_counts[static_cast<size_t>(BindingKind::FlattenedSrt)] != 0) {
prepared.flattened_srt = NativeUpload(m_context, snapshot.flattened_srt); prepared.flattened_srt = NativeUpload(m_context, snapshot.flattened_srt);
@@ -813,7 +821,7 @@ void RenderExecutor::RebindBuffers(PreparedBindings& prepared) {
void RenderExecutor::RebindImages(PreparedBindings& prepared) { void RenderExecutor::RebindImages(PreparedBindings& prepared) {
KYTY_PROFILER_FUNCTION(); KYTY_PROFILER_FUNCTION();
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime); EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
const auto& program = *prepared.runtime->program; const auto& program = prepared.runtime->module->info;
const auto& snapshot = *prepared.runtime->resources; const auto& snapshot = *prepared.runtime->resources;
auto& images = prepared.images; auto& images = prepared.images;
EXIT_IF(images.size() != program.info.images.size()); EXIT_IF(images.size() != program.info.images.size());
@@ -859,8 +867,8 @@ void RenderExecutor::PrepareGraphicsBindings(std::span<PreparedBindings* const>
bool uses_image_heap = false; bool uses_image_heap = false;
FindBuffers(stages); FindBuffers(stages);
for (auto* stage: stages) { for (auto* stage: stages) {
uses_dma |= stage->runtime->program->info.uses_dma; uses_dma |= stage->runtime->module->info.info.uses_dma;
uses_image_heap |= stage->runtime->program->info.uses_image_heap; uses_image_heap |= stage->runtime->module->info.info.uses_image_heap;
} }
if (uses_dma) { if (uses_dma) {
m_context.PrepareBda(); m_context.PrepareBda();
@@ -909,7 +917,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
: vk::ShaderStageFlags {}; : vk::ShaderStageFlags {};
for (const auto* prepared: prepared_bindings) { for (const auto* prepared: prepared_bindings) {
EXIT_IF(prepared == nullptr || prepared->runtime == nullptr || !*prepared->runtime); EXIT_IF(prepared == nullptr || prepared->runtime == nullptr || !*prepared->runtime);
const auto& program = *prepared->runtime->program; const auto& program = prepared->runtime->module->info;
write_count += std::popcount(program.bindings.descriptor_mask); write_count += std::popcount(program.bindings.descriptor_mask);
for (auto mask = program.bindings.descriptor_mask; mask != 0; mask &= mask - 1) { for (auto mask = program.bindings.descriptor_mask; mask != 0; mask &= mask - 1) {
const auto index = std::countr_zero(mask); const auto index = std::countr_zero(mask);
@@ -930,7 +938,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
const auto& reads = reader->runtime->resources->specialization_reads; const auto& reads = reader->runtime->resources->specialization_reads;
if (reads.empty()) continue; if (reads.empty()) continue;
for (const auto* writer: prepared_bindings) { for (const auto* writer: prepared_bindings) {
if (writer->runtime->program->has_address_writes) { if (writer->runtime->module->info.has_address_writes) {
EXIT("scalar resource reads cannot be proven disjoint from shader address writes\n"); EXIT("scalar resource reads cannot be proven disjoint from shader address writes\n");
} }
} }
@@ -947,7 +955,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
} }
} }
for (const auto* writer: prepared_bindings) { for (const auto* writer: prepared_bindings) {
const auto& program = *writer->runtime->program; const auto& program = writer->runtime->module->info;
for (const auto& resource: program.info.buffers) { for (const auto& resource: program.info.buffers) {
if (!resource.written || resource.descriptor_index == UINT32_MAX) continue; if (!resource.written || resource.descriptor_index == UINT32_MAX) continue;
const auto& written = writer->buffer_sources[resource.descriptor_index]; const auto& written = writer->buffer_sources[resource.descriptor_index];
@@ -973,7 +981,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
std::array<vk::DescriptorBufferInfo, 2> address_buffers; std::array<vk::DescriptorBufferInfo, 2> address_buffers;
for (auto* prepared: prepared_bindings) { for (auto* prepared: prepared_bindings) {
const auto& program = *prepared->runtime->program; const auto& program = prepared->runtime->module->info;
auto& descriptors = *prepared; auto& descriptors = *prepared;
const auto shader_stage = NativeShaderStage(program.stage); const auto shader_stage = NativeShaderStage(program.stage);
const auto shader_stages = ShaderPipelineStages(shader_stage); const auto shader_stages = ShaderPipelineStages(shader_stage);
@@ -12,6 +12,7 @@
#include "kernel/memory.h" #include "kernel/memory.h"
#include <algorithm> #include <algorithm>
#include <bit>
#include <xxhash.h> #include <xxhash.h>
namespace Libs::Graphics { namespace Libs::Graphics {
@@ -19,7 +20,7 @@ namespace {
namespace IR = ShaderRecompiler::IR; namespace IR = ShaderRecompiler::IR;
// Smaller tables are cheap to materialize on each draw and are often transient. // Smaller tables are often written for one draw, so they enter on a second draw of a frame.
constexpr uint64_t MinTableBytes = 64ull * 1024ull; constexpr uint64_t MinTableBytes = 64ull * 1024ull;
constexpr uint32_t ElementMask = (1u << IR::ImageHeapKindShift) - 1u; constexpr uint32_t ElementMask = (1u << IR::ImageHeapKindShift) - 1u;
@@ -44,6 +45,20 @@ void Widen(size_t& begin, size_t& end, size_t first, size_t last) {
end = empty ? last : std::max(end, last); end = empty ? last : std::max(end, last);
} }
// Probes at first + k * step whose first dword lies within a table of size bytes.
uint64_t Probes(uint64_t size, uint64_t first, uint64_t step) {
return size >= first + 4u ? (size - first - 4u) / step + 1u : 0u;
}
// Tables grow a little on most frames, so their slot words get room to double.
std::unique_ptr<Buffer> SlotBuffer(RenderContext& context, uint64_t size) {
return std::make_unique<Buffer>(
context.GetGraphics(), context.GetCommandScheduler(), MemoryUsage::DeviceLocal, 0,
vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress,
std::bit_ceil(size + 4u));
}
// Guest bytes of a table that its tracker pages [begin, end) cover. // Guest bytes of a table that its tracker pages [begin, end) cover.
std::pair<uint64_t, uint64_t> PageRange(uint64_t base, uint64_t size, size_t begin, size_t end) { std::pair<uint64_t, uint64_t> PageRange(uint64_t base, uint64_t size, size_t begin, size_t end) {
const auto origin = Common::AlignDown(base, TRACKER_PAGE_SIZE); const auto origin = Common::AlignDown(base, TRACKER_PAGE_SIZE);
@@ -118,26 +133,25 @@ ImageHeap::~ImageHeap() {
bool ImageHeap::Acquire(const IR::ImageHeapRequest& request, IR::ImageHeapView& result) { bool ImageHeap::Acquire(const IR::ImageHeapRequest& request, IR::ImageHeapView& result) {
KYTY_PROFILER_FUNCTION(); KYTY_PROFILER_FUNCTION();
const auto size = request.size & ~uint64_t {3}; const auto size = request.size & ~uint64_t {3};
if (size < MinTableBytes || request.count == 0u || request.step == 0u || if (request.count == 0u || request.step == 0u ||
((request.base | request.first | request.step) & 3u) != 0u) { ((request.base | request.first | request.step) & 3u) != 0u) {
return false; return false;
} }
auto memory = std::ranges::find_if(m_memories, [&](const auto& candidate) { auto memory = std::ranges::find_if(
return candidate->base == request.base && candidate->size == size; m_memories, [&](const auto& candidate) { return candidate->base == request.base; });
}); if (memory == m_memories.end() && size < MinTableBytes &&
if (memory == m_memories.end()) { m_sightings.try_emplace(request.base, m_draw).first->second == m_draw) {
return false;
}
// A table follows its descriptor's size, as the first program of a draw acquires it.
if (memory == m_memories.end() || ((*memory)->size != size && (*memory)->draw != m_draw)) {
if (!m_context.IsMapped(request.base, size)) return false; if (!m_context.IsMapped(request.base, size)) return false;
auto created = std::make_unique<Memory>(); if (memory == m_memories.end()) {
created->base = request.base; std::scoped_lock lock {m_mutex};
created->size = size; memory = m_memories.insert(m_memories.end(),
created->words.resize(size / 4u); std::make_unique<Memory>(Memory {.base = request.base}));
created->dead.resize(size / 4u); }
created->dirty_pages.assign((Common::AlignUp(request.base + size, TRACKER_PAGE_SIZE) - Resize(**memory, size);
Common::AlignDown(request.base, TRACKER_PAGE_SIZE)) /
TRACKER_PAGE_SIZE,
uint8_t {1});
std::scoped_lock lock {m_mutex};
memory = m_memories.insert(m_memories.end(), std::move(created));
} }
// A draw refreshes a table and a view takes its changes once, so all programs of the draw see // A draw refreshes a table and a view takes its changes once, so all programs of the draw see
// one snapshot and one set of kinds. // one snapshot and one set of kinds.
@@ -146,27 +160,28 @@ bool ImageHeap::Acquire(const IR::ImageHeapRequest& request, IR::ImageHeapView&
(*memory)->draw = m_draw; (*memory)->draw = m_draw;
} }
auto& views = (*memory)->views; auto& views = (*memory)->views;
const auto bytes = (*memory)->size;
const auto profile = IR::ImageHeapResource(*request.root, 0u); const auto profile = IR::ImageHeapResource(*request.root, 0u);
const auto probes = Probes(size, request.first, request.step);
const auto limit = request.count < probes ? request.count : UINT64_MAX;
auto view = std::ranges::find_if(views, [&](const auto& candidate) { auto view = std::ranges::find_if(views, [&](const auto& candidate) {
return candidate->step == request.step && candidate->first == request.first && return candidate->step == request.step && candidate->first == request.first &&
candidate->count == request.count && candidate->profile == profile; candidate->limit == limit && candidate->profile == profile;
}); });
if (view == views.end()) { if (view == views.end()) {
const auto epoch = Image::heap_epoch.load(std::memory_order_relaxed); const auto epoch = Image::heap_epoch.load(std::memory_order_relaxed);
const auto count = std::min(limit, Probes(bytes, request.first, request.step));
auto created = std::make_unique<View>(View {.memory = **memory, auto created = std::make_unique<View>(View {.memory = **memory,
.step = request.step, .step = request.step,
.first = request.first, .first = request.first,
.count = request.count, .count = count,
.limit = limit,
.profile = profile, .profile = profile,
.resolve_epoch = epoch, .resolve_epoch = epoch,
.layout_epoch = epoch}); .layout_epoch = epoch});
created->slots.resize(size / 4u + 1u); created->slots.resize(bytes / 4u + 1u);
created->buffer = std::make_unique<Buffer>( created->buffer = SlotBuffer(m_context, bytes);
m_context.GetGraphics(), m_context.GetCommandScheduler(), MemoryUsage::DeviceLocal, 0, UpdateProbes(*created, 0u, bytes);
vk::BufferUsageFlagBits::eTransferDst | vk::BufferUsageFlagBits::eStorageBuffer |
vk::BufferUsageFlagBits::eShaderDeviceAddress,
size + 4u);
UpdateProbes(*created, 0u, size);
// The first upload also clears the slots no probe selects. // The first upload also clears the slots no probe selects.
created->dirty_begin = 0; created->dirty_begin = 0;
created->dirty_end = created->slots.size(); created->dirty_end = created->slots.size();
@@ -254,10 +269,12 @@ void ImageHeap::Unwatch(const Memory& memory) {
void ImageHeap::InvalidateMemory(uint64_t address, uint64_t size) { void ImageHeap::InvalidateMemory(uint64_t address, uint64_t size) {
std::scoped_lock lock {m_mutex}; std::scoped_lock lock {m_mutex};
for (auto& memory: m_memories) { for (auto& memory: m_memories) {
const auto begin = std::max(address, memory->base); // Watches cover whole pages, so a write next to the table must unwatch its page too.
const auto end = std::min(address + size, memory->base + memory->size);
if (begin >= end) continue;
const auto origin = Common::AlignDown(memory->base, TRACKER_PAGE_SIZE); const auto origin = Common::AlignDown(memory->base, TRACKER_PAGE_SIZE);
const auto begin = std::max(address, origin);
const auto end = std::min(address + size,
origin + memory->dirty_pages.size() * TRACKER_PAGE_SIZE);
if (begin >= end) continue;
MarkDirty(*memory, (begin - origin) / TRACKER_PAGE_SIZE, MarkDirty(*memory, (begin - origin) / TRACKER_PAGE_SIZE,
(end - 1u - origin) / TRACKER_PAGE_SIZE + 1u); (end - 1u - origin) / TRACKER_PAGE_SIZE + 1u);
} }
@@ -381,15 +398,56 @@ uint32_t ImageHeap::Allocate() {
} }
void ImageHeap::Retire(View& view) { void ImageHeap::Retire(View& view) {
if (view.released.empty()) return;
// A retired index is reused once its tick ends, so no held entry may keep it.
std::erase_if(view.held, [&](uint32_t index) { return m_elements[index].refs == 0u; });
const auto tick = m_context.GetCommandScheduler().CurrentTick(); const auto tick = m_context.GetCommandScheduler().CurrentTick();
for (const auto index: view.released) m_retired.emplace_back(tick, index); for (const auto index: view.released) m_retired.emplace_back(tick, index);
view.released.clear(); view.released.clear();
} }
void ImageHeap::Resize(Memory& memory, uint64_t size) {
{
std::scoped_lock lock {m_mutex};
Unwatch(memory);
memory.size = size;
// The next refresh rereads the whole table.
memory.dirty_pages.assign((Common::AlignUp(memory.base + size, TRACKER_PAGE_SIZE) -
Common::AlignDown(memory.base, TRACKER_PAGE_SIZE)) /
TRACKER_PAGE_SIZE,
uint8_t {1});
}
memory.words.resize(size / 4u);
memory.dead.resize(size / 4u);
auto& scheduler = m_context.GetCommandScheduler();
for (auto& view: memory.views) {
const auto count = std::min(view->limit, Probes(size, view->first, view->step));
for (auto probe = count; probe < view->count; ++probe) {
Assign(*view, (view->first + probe * view->step) / 4u, 0u);
}
view->count = count;
const auto slots = view->slots.size();
view->slots.resize(size / 4u + 1u);
view->dirty_end = std::min(view->dirty_end, view->slots.size());
view->dirty_begin = std::min(view->dirty_begin, view->dirty_end);
if (view->slots.size() * sizeof(uint32_t) > view->buffer->Size()) {
if (scheduler.Active()) {
scheduler.DeferOperation([buffer = std::move(view->buffer)] {});
}
view->buffer = SlotBuffer(m_context, size);
Widen(view->dirty_begin, view->dirty_end, 0u, view->slots.size());
} else if (slots < view->slots.size()) {
// Device words past the old end may hold stale slots.
Widen(view->dirty_begin, view->dirty_end, slots, view->slots.size());
}
}
}
void ImageHeap::Rebind(RenderExecutor& executor) { void ImageHeap::Rebind(RenderExecutor& executor) {
KYTY_PROFILER_FUNCTION(); KYTY_PROFILER_FUNCTION();
auto& textures = m_context.GetTextureCache(); auto& textures = m_context.GetTextureCache();
const auto epoch = Image::heap_epoch.load(std::memory_order_relaxed); const auto epoch = Image::heap_epoch.load(std::memory_order_relaxed);
const auto serial = Image::serials.load(std::memory_order_relaxed);
for (auto* view: m_active) { for (auto* view: m_active) {
bool stale = false; bool stale = false;
const auto mark = [&](uint32_t index) { m_elements[index].stale = stale = true; }; const auto mark = [&](uint32_t index) { m_elements[index].stale = stale = true; };
@@ -418,6 +476,19 @@ void ImageHeap::Rebind(RenderExecutor& executor) {
mark(index); mark(index);
return true; return true;
}); });
// Held elements retry once an image is created, such as a render target of their extent.
if (view->held_serial != serial) {
view->held_serial = serial;
std::erase_if(view->held, [&](uint32_t index) {
const auto& element = m_elements[index];
if (element.refs == 0u || element.stale) return true;
const auto binding = executor.ResolveTexture(
IR::ImageHeapResource(view->profile, element.kind), element.value);
if (binding.image_id) mark(index);
// An unmapped texture stays null.
return binding.image_id || binding.desc.info.data.Empty();
});
}
if (stale) { if (stale) {
// A changed image needs a new element; pending draws still read the old one. The new // A changed image needs a new element; pending draws still read the old one. The new
// element keeps the old value, since a view takes table changes only when acquired. // element keeps the old value, since a view takes table changes only when acquired.
@@ -446,6 +517,8 @@ void ImageHeap::Rebind(RenderExecutor& executor) {
view->dcc.push_back(index); view->dcc.push_back(index);
} }
view->away.push_back(index); view->away.push_back(index);
} else if (!binding.desc.info.data.Empty()) {
view->held.push_back(index);
} }
m_elements[index].binding = std::move(binding); m_elements[index].binding = std::move(binding);
m_writes.push_back(index); m_writes.push_back(index);
@@ -524,26 +597,42 @@ void ImageHeap::UnmapMemory(uint64_t address, uint64_t size) {
} else { } else {
m_unmapped.push_back({address, size}); m_unmapped.push_back({address, size});
} }
auto& scheduler = m_context.GetCommandScheduler();
std::scoped_lock lock {m_mutex}; std::scoped_lock lock {m_mutex};
std::erase_if(m_memories, [&](const std::unique_ptr<Memory>& memory) { std::erase_if(m_memories, [&](const std::unique_ptr<Memory>& memory) {
if (address >= memory->base + memory->size || memory->base >= address + size) { if (address >= memory->base + memory->size || memory->base >= address + size) {
return false; return false;
} }
Unwatch(*memory); Drop(*memory);
for (auto& view: memory->views) {
std::erase(m_active, view.get());
for (const auto& [value, index]: view->elements) {
Unreference(m_elements[index]);
view->released.push_back(index);
}
Retire(*view);
if (scheduler.Active()) {
scheduler.DeferOperation([buffer = std::move(view->buffer)] {});
}
}
return true; return true;
}); });
} }
void ImageHeap::RunGarbageCollector() {
// A smaller table rebuilt each frame moves to a new base. Larger ones keep their dead words.
std::scoped_lock lock {m_mutex};
std::erase_if(m_memories, [&](const std::unique_ptr<Memory>& memory) {
if (memory->size >= MinTableBytes || memory->draw > m_suspend_draw) return false;
Drop(*memory);
return true;
});
m_suspend_draw = m_draw;
m_sightings.clear();
}
void ImageHeap::Drop(Memory& memory) {
auto& scheduler = m_context.GetCommandScheduler();
Unwatch(memory);
for (auto& view: memory.views) {
std::erase(m_active, view.get());
for (const auto& [value, index]: view->elements) {
Unreference(m_elements[index]);
view->released.push_back(index);
}
Retire(*view);
if (scheduler.Active()) {
scheduler.DeferOperation([buffer = std::move(view->buffer)] {});
}
}
}
} // namespace Libs::Graphics } // namespace Libs::Graphics
@@ -22,10 +22,11 @@ class RenderExecutor;
struct ImageHeapTestAccess; struct ImageHeapTestAccess;
// Guest image tables that shaders index by GPU-computed offsets, kept resident in one bindless // Guest image tables that shaders index by GPU-computed offsets, kept resident in one bindless
// sampled-image array. Each view of a table owns device slot words, one per table dword, that // sampled-image array. A table is keyed by its base and follows its descriptor's size. Each view
// select an array element. CPU writes to a table fault in its snapshot, which each draw refreshes // of a table owns device slot words, one per table dword, that select an array element. CPU
// once; a view takes the changes when a draw first acquires it. Changes to the images behind // writes to a table fault in its snapshot, which each draw refreshes once; a view takes the
// elements bump Image::heap_epoch. // changes when a draw first acquires it. Changes to the images behind elements bump
// Image::heap_epoch. A smaller table leaves at a suspend point if the frame did not acquire it.
class ImageHeap final: public ShaderRecompiler::IR::ImageHeapSource { class ImageHeap final: public ShaderRecompiler::IR::ImageHeapSource {
public: public:
ImageHeap(RenderContext& context, PageManager& page_manager); ImageHeap(RenderContext& context, PageManager& page_manager);
@@ -46,6 +47,8 @@ public:
// CPU write fault, on any thread. // CPU write fault, on any thread.
void InvalidateMemory(uint64_t address, uint64_t size); void InvalidateMemory(uint64_t address, uint64_t size);
void UnmapMemory(uint64_t address, uint64_t size); void UnmapMemory(uint64_t address, uint64_t size);
// At a suspend point.
void RunGarbageCollector();
private: private:
using DescriptorValue = ShaderRecompiler::IR::DescriptorValue; using DescriptorValue = ShaderRecompiler::IR::DescriptorValue;
@@ -70,6 +73,7 @@ private:
uint64_t step = 0; uint64_t step = 0;
uint64_t first = 0; uint64_t first = 0;
uint64_t count = 0; uint64_t count = 0;
uint64_t limit = 0; // Probes a key domain allows, if fewer.
ShaderRecompiler::IR::ImageResource profile; ShaderRecompiler::IR::ImageResource profile;
std::vector<uint32_t> slots; // Plus a trailing null slot. std::vector<uint32_t> slots; // Plus a trailing null slot.
std::vector<uint32_t> kind_keys; std::vector<uint32_t> kind_keys;
@@ -79,6 +83,7 @@ private:
std::vector<uint32_t> released; // No slot selects them after the next upload. std::vector<uint32_t> released; // No slot selects them after the next upload.
std::vector<uint32_t> away; // Not yet moved to the read layout. std::vector<uint32_t> away; // Not yet moved to the read layout.
std::vector<uint32_t> dcc; // Color metadata clears apply on each discovery. std::vector<uint32_t> dcc; // Color metadata clears apply on each discovery.
std::vector<uint32_t> held; // Another extent holds their address.
std::unique_ptr<Buffer> buffer; std::unique_ptr<Buffer> buffer;
size_t dirty_begin = 0; // Slots to upload. size_t dirty_begin = 0; // Slots to upload.
size_t dirty_end = 0; size_t dirty_end = 0;
@@ -86,6 +91,7 @@ private:
size_t changed_end = 0; size_t changed_end = 0;
uint64_t resolve_epoch = 0; uint64_t resolve_epoch = 0;
uint64_t layout_epoch = 0; uint64_t layout_epoch = 0;
uint64_t held_serial = 0; // Image::serials when held was last retried.
}; };
struct Memory { struct Memory {
@@ -103,6 +109,7 @@ private:
template <bool track> template <bool track>
void Watch(const Memory& memory, size_t begin, size_t end); void Watch(const Memory& memory, size_t begin, size_t end);
void Unwatch(const Memory& memory); void Unwatch(const Memory& memory);
void Drop(Memory& memory);
void UpdateProbes(View& view, uint64_t begin, uint64_t end); void UpdateProbes(View& view, uint64_t begin, uint64_t end);
void UpdateProbe(View& view, uint64_t probe); void UpdateProbe(View& view, uint64_t probe);
void Assign(View& view, size_t slot, uint32_t entry); void Assign(View& view, size_t slot, uint32_t entry);
@@ -113,6 +120,7 @@ private:
Image* ImageOf(const Element& element) const; Image* ImageOf(const Element& element) const;
uint32_t Allocate(); uint32_t Allocate();
void Retire(View& view); void Retire(View& view);
void Resize(Memory& memory, uint64_t size);
void WriteDescriptors(); void WriteDescriptors();
RenderContext& m_context; RenderContext& m_context;
@@ -120,9 +128,11 @@ private:
std::mutex m_mutex; // Fault-visible Memory state and m_memories. std::mutex m_mutex; // Fault-visible Memory state and m_memories.
std::vector<std::unique_ptr<Memory>> m_memories; std::vector<std::unique_ptr<Memory>> m_memories;
std::vector<View*> m_active; // Acquired since the last commit. std::vector<View*> m_active; // Acquired since the last commit.
uint64_t m_draw = 1; uint64_t m_draw = 1;
uint64_t m_suspend_draw = 0; // m_draw at the last suspend point.
std::vector<Element> m_elements; std::vector<Element> m_elements;
std::vector<uint32_t> m_free; std::vector<uint32_t> m_free;
std::unordered_map<uint64_t, uint64_t> m_sightings; // Smaller tables: base, first draw.
std::deque<std::pair<uint64_t, uint32_t>> m_retired; // Tick, element. std::deque<std::pair<uint64_t, uint32_t>> m_retired; // Tick, element.
std::vector<std::pair<size_t, size_t>> m_runs; std::vector<std::pair<size_t, size_t>> m_runs;
std::vector<uint32_t> m_scratch; std::vector<uint32_t> m_scratch;
@@ -15,7 +15,10 @@
#include "graphics/host_gpu/renderer/pipeline/blendMapping.h" #include "graphics/host_gpu/renderer/pipeline/blendMapping.h"
#include "graphics/host_gpu/renderer/render.h" #include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h" #include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/shader/recompiler/BufferFormat.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h" #include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/Tessellation.h"
#include "graphics/shader/recompiler/ir/Serialize.h"
#include "graphics/shader/shaderCompiler.h" #include "graphics/shader/shaderCompiler.h"
#include "kernel/memory.h" #include "kernel/memory.h"
#include "loader/systemContent.h" #include "loader/systemContent.h"
@@ -29,9 +32,9 @@
#include <cstring> #include <cstring>
#include <fmt/format.h> #include <fmt/format.h>
#include <limits> #include <limits>
#include <ranges>
#include <span> #include <span>
#include <spirv-tools/libspirv.hpp> #include <spirv-tools/libspirv.hpp>
#include <string_view>
#include <utility> #include <utility>
#include <vector> #include <vector>
#include <xxhash.h> #include <xxhash.h>
@@ -114,14 +117,11 @@ bool ReadShaderGuestMemory(void*, uint64_t address, std::span<uint32_t> values)
Libs::LibKernel::Memory::TryReadBufferBacking(address, values.data(), values.size_bytes()); Libs::LibKernel::Memory::TryReadBufferBacking(address, values.data(), values.size_bytes());
} }
void DumpShaderSpirv(const char* stage_name, uint64_t shader_hash, void DumpShader(std::span<const uint32_t> words, const std::string& name) {
const std::vector<uint32_t>& spirv) {
if (!Config::GraphicsDebugDumpEnabled()) { if (!Config::GraphicsDebugDumpEnabled()) {
return; return;
} }
static std::atomic_int id = 0; const auto path = Config::GetShaderLogFolder() / name;
const auto path = Config::GetShaderLogFolder() / fmt::format("{:04d}_new_shader_{}_{:016x}.spv",
id++, stage_name, shader_hash);
Common::File::CreateDirectories(path.parent_path()); Common::File::CreateDirectories(path.parent_path());
Common::File file(path); Common::File file(path);
if (file.IsInvalid()) { if (file.IsInvalid()) {
@@ -129,32 +129,13 @@ void DumpShaderSpirv(const char* stage_name, uint64_t shader_hash,
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", path_text.c_str()); LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", path_text.c_str());
return; return;
} }
file.Write(spirv.data(), spirv.size() * sizeof(uint32_t)); file.Write(words.data(), words.size_bytes());
} }
void DumpShaderOriginal(const char* stage_name, uint64_t shader_hash, void ValidateShaderSpirv(const char* stage, uint64_t shader_hash,
std::span<const uint32_t> code) {
if (!Config::GraphicsDebugDumpEnabled()) {
return;
}
EXIT_IF(code.empty());
static std::atomic_int id = 0;
const auto path = Config::GetShaderLogFolder() / "original" /
fmt::format("{:04d}_new_shader_{}_{:016x}.bin", id++, stage_name, shader_hash);
Common::File::CreateDirectories(path.parent_path());
Common::File file(path);
if (file.IsInvalid()) {
const auto path_text = Common::PathToString(path);
LOGF_COLOR(Log::Color::BrightRed, "Can't create file: %s\n", path_text.c_str());
return;
}
file.Write(code.data(), code.size_bytes());
}
bool ValidateShaderSpirv(const char* label, uint64_t shader_hash,
const std::vector<uint32_t>& spirv, bool maintenance8_enabled) { const std::vector<uint32_t>& spirv, bool maintenance8_enabled) {
if (!Config::ShaderValidationEnabled()) { if (!Config::ShaderValidationEnabled()) {
return true; return;
} }
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_3); spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_3);
std::string messages; std::string messages;
@@ -167,7 +148,7 @@ bool ValidateShaderSpirv(const char* label, uint64_t shader_hash,
spvtools::ValidatorOptions validator_options; spvtools::ValidatorOptions validator_options;
validator_options.SetAllowOffsetTextureOperand(maintenance8_enabled); validator_options.SetAllowOffsetTextureOperand(maintenance8_enabled);
if (tools.Validate(spirv.data(), spirv.size(), validator_options)) { if (tools.Validate(spirv.data(), spirv.size(), validator_options)) {
return true; return;
} }
spvtools::SpirvTools disassembler(SPV_ENV_VULKAN_1_2); spvtools::SpirvTools disassembler(SPV_ENV_VULKAN_1_2);
std::string text; std::string text;
@@ -177,332 +158,320 @@ bool ValidateShaderSpirv(const char* label, uint64_t shader_hash,
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COMMENT) | static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COMMENT) |
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_INDENT) | static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_INDENT) |
static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COLOR)); static_cast<uint32_t>(SPV_BINARY_TO_TEXT_OPTION_COLOR));
LOGF_COLOR(Log::Color::BrightRed, "%s SPIR-V validation failed hash=0x%016" PRIx64 ":\n%s",
label, shader_hash, messages.c_str());
LOGF("%s\n", text.c_str()); LOGF("%s\n", text.c_str());
return false; EXIT("ShaderRecompiler %s SPIR-V validation failed hash=0x%016" PRIx64 ":\n%s", stage,
shader_hash, messages.c_str());
}
// Formats with a narrower host variant drop the components the shader does not read.
vk::Format NarrowInputFormat(vk::Format format, uint32_t used_components) {
switch (format) {
case vk::Format::eR32G32B32A32Sfloat:
switch (used_components) {
case 1: return vk::Format::eR32Sfloat;
case 2: return vk::Format::eR32G32Sfloat;
case 3: return vk::Format::eR32G32B32Sfloat;
default: return format;
}
case vk::Format::eR32G32B32Sfloat:
switch (used_components) {
case 1: return vk::Format::eR32Sfloat;
case 2: return vk::Format::eR32G32Sfloat;
default: return format;
}
case vk::Format::eR16G16B16A16Sfloat:
switch (used_components) {
case 1: return vk::Format::eR16Sfloat;
case 2: return vk::Format::eR16G16Sfloat;
default: return format;
}
case vk::Format::eR8G8B8A8Unorm:
switch (used_components) {
case 1: return vk::Format::eR8Unorm;
case 2: return vk::Format::eR8G8Unorm;
default: return format;
}
case vk::Format::eR8G8B8A8Snorm:
return used_components == 2 ? vk::Format::eR8G8Snorm : format;
case vk::Format::eR8G8B8A8Uint:
switch (used_components) {
case 1: return vk::Format::eR8Uint;
case 2: return vk::Format::eR8G8Uint;
default: return format;
}
default: return format;
}
}
vk::Format InputFormat(const ShaderBufferResource& resource, uint32_t used_components) {
switch (resource.RawFormat()) {
// Temporary: invalid PS5 buffer format 113 (VertexAttribFormat::k16_16SInt).
case 113: return NarrowInputFormat(vk::Format::eR32G32B32A32Sfloat, used_components);
case 121: return vk::Format::eR16G16Sfloat;
default: break;
}
const auto format = VulkanFormat(resource.Format());
if (format == vk::Format::eUndefined ||
ShaderRecompiler::Format::GetFormatInfo(resource.Format()).component_count == 0) {
EXIT("unknown vertex format: fmt = %u\n", resource.RawFormat());
}
return NarrowInputFormat(format, used_components);
}
// The host format of each vertex input attribute, narrowed to the components the stage reads.
std::vector<vk::Format> VertexInputFormats(const ShaderVertexInputInfo& input_info,
const ShaderRecompiler::IR::CompiledShaderInfo& program) {
std::vector<vk::Format> formats(input_info.resources_num);
for (int index = 0; index < input_info.resources_num; index++) {
const auto registers_num = input_info.resources_dst[index].registers_num;
EXIT_IF(registers_num < 1 || registers_num > 4);
const auto fetched = program.info.vertex_fetch_components[index];
formats[index] = InputFormat(input_info.resources[index],
fetched > 0 ? fetched : static_cast<uint32_t>(registers_num));
}
return formats;
} }
} // namespace } // namespace
std::size_t PipelineCache::GraphicsPipelineKeyHash::operator()(const GraphicsPipelineKey& key) const { ShaderRecompiler::Spirv::Profile SpirvProfile(const GraphicContext& graphics) {
std::size_t hash = 0; // AMD GPUs (vendor 0x1002) run NMin/NMax as v_min/v_max, which give the guest's NaN and
PipelineKeyHash::Mix(hash, key.rendering.color_count); // signed-zero results; GLSL.std.450 alone does not order -0 below +0.
for (uint32_t i = 0; i < key.rendering.color_count; i++) { return {.maintenance8 = graphics.maintenance8_enabled,
PipelineKeyHash::Mix(hash, static_cast<uint32_t>(key.rendering.color_formats[i])); .native_float_min_max = graphics.physical_device_properties.vendorID == 0x1002u,
} .device_clock_period_ps = graphics.device_clock_period_ps};
PipelineKeyHash::Mix(hash, static_cast<uint32_t>(key.rendering.depth_format));
PipelineKeyHash::Mix(hash, static_cast<uint32_t>(key.rendering.stencil_format));
for (const auto id: key.vertex_shader_ids) {
PipelineKeyHash::Mix(hash, id);
}
PipelineKeyHash::Mix(hash, key.ps_shader_id);
PipelineKeyHash::Mix(hash, key.vertex_input.binding_count);
for (uint32_t i = 0; i < key.vertex_input.binding_count; i++) {
PipelineKeyHash::Mix(hash, key.vertex_input.bindings[i].stride);
PipelineKeyHash::Mix(hash, key.vertex_input.bindings[i].instance);
}
PipelineKeyHash::Mix(hash, key.vertex_input.attribute_count);
for (uint32_t i = 0; i < key.vertex_input.attribute_count; i++) {
PipelineKeyHash::Mix(hash, key.vertex_input.attributes[i].offset);
PipelineKeyHash::Mix(hash, key.vertex_input.attributes[i].binding);
}
PipelineKeyHash::Mix(hash, XXH3_64bits(&key.static_params, sizeof(key.static_params)));
return hash;
} }
struct PipelineCache::ProgramCache { std::filesystem::path ShaderStorePath() {
struct ProgramKey { if (KYTY_BUILD != KYTY_BUILD_RELEASE || !Config::ShaderCacheEnabled() ||
ShaderType stage = ShaderType::Unknown; Config::GraphicsDebugDumpEnabled()) {
uint64_t hash = 0; return {};
uint32_t user_data_count = 0; }
uint32_t code_size = 0; const auto title_id = PipelineCacheTitleId();
std::vector<uint32_t> static_state; if (title_id.empty()) {
return {};
}
return std::filesystem::path("_PipelineCache") / (title_id + ".shaders");
}
bool operator==(const ProgramKey&) const = default; bool GraphicsPipelineKey::operator==(const GraphicsPipelineKey& other) const {
return std::memcmp(this, &other, sizeof(*this)) == 0;
}
std::size_t PipelineCache::GraphicsPipelineKeyHash::operator()(const GraphicsPipelineKey& key) const {
return XXH3_64bits(&key, sizeof(key));
}
std::span<const uint32_t> PipelineCache::Program::FunctionCode() const {
return call_source
? std::span<const uint32_t>(call_source->linked->code).subspan(call_source->code.size())
: std::span<const uint32_t>{};
}
bool PipelineCache::Program::RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime) {
const auto revision = call_source->revision;
ShaderRecompiler::RefreshShaderSource(*call_source, runtime);
resource_plan.source_reads = call_source->reads;
return revision != call_source->revision;
}
template <bool HasCalls>
ShaderModule* PipelineCache::Program::FindModule(const ShaderRecompiler::IR::SrtRuntime& runtime,
uint32_t push_data_cursor) {
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(resource_plan, runtime, resources,
specialization));
for (auto& candidate: modules) {
const auto& layout = candidate.info.bindings;
if (layout.push_data_start_dword != ShaderRecompiler::IR::PushData::StartFor(
push_data_cursor, layout.ShaderDataDwords()) ||
candidate.specialization != specialization) {
continue;
}
if constexpr (HasCalls) {
if (!std::ranges::equal(candidate.function_code, FunctionCode())) continue;
}
return &candidate;
}
return nullptr;
}
ShaderModule& PipelineCache::CompileModule(Program& program, const ProgramKey& key,
ShaderRecompiler::CompileOptions options,
ShaderRecompiler::TranslateResult translated,
uint32_t push_data_cursor) {
Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::ShadersCompiled,
Common::DebugCounters::Counter::ShaderCompileNs,
Common::DebugCounters::Peak::ShaderCompileNs);
const auto profile = SpirvProfile(m_graphics);
options.profile = &profile;
auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
program.specialization, push_data_cursor);
auto info = std::move(result.program).TakeCompiledInfo();
// The same inputs give the same module id across runs.
const auto function_code = program.FunctionCode();
ShaderRecompiler::IR::Writer inputs;
ShaderRecompiler::IR::IoAll(inputs, key.stage, key.hash, key.user_data_count, key.static_state,
info.bindings.push_data_start_dword, program.specialization);
inputs.Raw(function_code.data(), function_code.size_bytes()); // Last, so it needs no size.
const auto id = XXH3_64bits(inputs.bytes.data(), inputs.bytes.size());
const auto* stage = ShaderRecompiler::StageName(key.stage);
DumpShader(result.spirv, fmt::format("{}_{:016x}_{:016x}.spv", stage, key.hash, id));
ValidateShaderSpirv(stage, key.hash, result.spirv, profile.maintenance8);
auto& module = program.modules.emplace_back(ShaderModule {
.id = id,
.module = CompileSPV(result.spirv, m_graphics.device),
.info = std::move(info),
.specialization = program.specialization,
.function_code = {function_code.begin(), function_code.end()},
});
EXIT_IF(module.module == nullptr);
m_compiled[static_cast<size_t>(key.stage)]++;
// Guest geometry shaders are compiled through the host mesh stage.
std::printf("Shaders: VS %u | PS %u | CS %u | GS %u | LS %u | HS %u | TES %u\n",
m_compiled[static_cast<size_t>(ShaderType::Vertex)],
m_compiled[static_cast<size_t>(ShaderType::Pixel)],
m_compiled[static_cast<size_t>(ShaderType::Compute)],
m_compiled[static_cast<size_t>(ShaderType::Mesh)],
m_compiled[static_cast<size_t>(ShaderType::Local)],
m_compiled[static_cast<size_t>(ShaderType::TessellationControl)],
m_compiled[static_cast<size_t>(ShaderType::TessellationEvaluation)]);
// The inputs of these come from the stage's static key.
if (key.stage == ShaderType::Vertex || key.stage == ShaderType::Local) {
module.vertex_formats = VertexInputFormats(*options.input_info.vertex, module.info);
} else if (key.stage == ShaderType::Pixel &&
options.input_info.pixel->parameter_mode == ShaderPixelParameterMode::Rectangle) {
module.rect_parameters = RectListParameters(*options.input_info.pixel, module.info);
}
// Programs with GPU-selected calls depend on their callees' current code.
if (program.call_source == nullptr) {
StoreModule(key, program, module, result.spirv);
}
return module;
}
template <typename InputInfo>
const ShaderModule* PipelineCache::GetProgram(const ShaderParams& params, InputInfo& input_info,
uint32_t& push_data_cursor) {
const auto user_data = std::span(params.user_data).first(params.user_data_count);
ShaderRecompiler::IR::SrtRuntime runtime {
.user_data = user_data,
.shader_base = params.Base(),
.read_specialization_memory = ReadShaderGuestMemory,
.image_heap = m_image_heap,
}; };
ShaderRecompiler::CompileOptions options {.wave_size = input_info.wave_size};
struct Permutation { if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
std::vector<uint32_t> function_code; options.stage = input_info.logical_stage;
ShaderRecompiler::IR::ResourceSpecialization specialization; options.input_info.vertex = &input_info;
ShaderRecompiler::IR::CompiledShaderInfo program; options.user_data_base = 8;
ShaderProgram handle; if (options.stage == ShaderType::Mesh ||
options.stage == ShaderType::TessellationControl) {
options.user_data_base = 0;
options.wave_size =
options.stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
}
} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
options.stage = ShaderType::Pixel;
options.input_info.pixel = &input_info;
} else {
static_assert(std::is_same_v<InputInfo, ShaderComputeInputInfo>);
options.stage = ShaderType::Compute;
options.input_info.compute = &input_info;
runtime.workgroup_counts = input_info.workgroup_counts;
runtime.indirect_args_address = input_info.indirect_args_address;
}
m_lookup_key.stage = options.stage;
m_lookup_key.hash = params.hash;
m_lookup_key.user_data_count = params.user_data_count;
BuildStageStaticKey(input_info, m_lookup_key.static_state);
auto entry = m_program_cache.find(m_lookup_key);
const auto bind = [&](const ShaderModule& module) {
input_info.stage = {.module = &module, .resources = &entry->second.resources};
module.info.bindings.AdvancePushData(push_data_cursor);
return &module;
}; };
bool source_changed = false;
struct SourceEntry { if (entry != m_program_cache.end()) {
SourceEntry(ShaderRecompiler::IR::ResourcePlan plan, auto& cached = entry->second;
std::unique_ptr<ShaderRecompiler::ShaderSource> call_source) if (cached.skip_dispatch) return nullptr;
: call_source(std::move(call_source)), resource_plan(std::move(plan)) { ShaderModule* module = nullptr;
permutations.reserve(8); if (cached.call_source) {
source_changed = cached.RefreshCallSource(runtime);
if (!source_changed) module = cached.FindModule<true>(runtime, push_data_cursor);
} else {
module = cached.FindModule<false>(runtime, push_data_cursor);
} }
if (module != nullptr) return bind(*module);
std::span<const uint32_t> FunctionCode() const {
return call_source
? std::span<const uint32_t>(call_source->linked->code).subspan(call_source->code.size())
: std::span<const uint32_t>{};
}
bool RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime) {
const auto revision = call_source->revision;
ShaderRecompiler::RefreshShaderSource(*call_source, runtime);
resource_plan.source_reads = call_source->reads;
return revision != call_source->revision;
}
template <bool HasCalls>
Permutation* FindPermutation(const ShaderRecompiler::IR::SrtRuntime& runtime,
uint32_t push_data_cursor) {
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
resource_plan, runtime, resources, specialization));
for (auto& candidate: permutations) {
const auto& layout = candidate.program.bindings;
if (layout.push_data_start_dword != ShaderRecompiler::IR::PushData::StartFor(
push_data_cursor, layout.ShaderDataDwords()) ||
candidate.specialization != specialization) {
continue;
}
if constexpr (HasCalls) {
if (!std::ranges::equal(candidate.function_code, FunctionCode())) continue;
}
return &candidate;
}
return nullptr;
}
std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
ShaderRecompiler::IR::ResourcePlan resource_plan;
ShaderRecompiler::IR::ResourceSnapshot resources;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<Permutation> permutations;
bool skip_dispatch = false;
};
struct ProgramKeyHash {
std::size_t operator()(const ProgramKey& key) const {
std::size_t hash = static_cast<std::size_t>(key.stage);
PipelineKeyHash::Mix(hash, static_cast<std::size_t>(key.hash));
if constexpr (sizeof(std::size_t) < sizeof(uint64_t)) {
PipelineKeyHash::Mix(hash, static_cast<std::size_t>(key.hash >> 32u));
}
PipelineKeyHash::Mix(hash, key.user_data_count);
PipelineKeyHash::Mix(hash, key.code_size);
PipelineKeyHash::Mix(hash, key.static_state.size());
// Bucket same-shape static variants by source. ProgramKey equality performs the one
// exact state comparison needed on a stable hit without hashing the full state first.
return hash;
}
};
static constexpr std::size_t MaxStaticKeyWords = 32 + ShaderVertexInputInfo::RES_MAX * 6;
Permutation CompilePermutation(const char* stage_name,
const ShaderRecompiler::CompileOptions& options,
ShaderRecompiler::TranslateResult translated,
ShaderRecompiler::IR::ResourceSpecialization specialization,
uint32_t push_data_start_dword,
std::span<const uint32_t> function_code) {
Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::ShadersCompiled,
Common::DebugCounters::Counter::ShaderCompileNs,
Common::DebugCounters::Peak::ShaderCompileNs);
auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
specialization, push_data_start_dword);
if (!ValidateShaderSpirv(options.dump_label, options.shader_hash, result.spirv,
options.profile->maintenance8)) {
DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
EXIT("%s failed hash=0x%016" PRIx64 ": SPIR-V validation failed\n", options.dump_label,
options.shader_hash);
}
DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
const auto module = CompileSPV(result.spirv, graphics.device);
EXIT_IF(module == nullptr);
if (options.dump_ir) {
LOGF("%s SPIR-V words=%" PRIu64 " wave_size=%u\n", options.dump_label,
static_cast<uint64_t>(result.spirv.size()), options.wave_size);
}
return {
.function_code = {function_code.begin(), function_code.end()},
.specialization = std::move(specialization),
.program = std::move(result.program).TakeCompiledInfo(),
.handle = {.id = ++next_shader_id, .module = module},
};
} }
template <typename InputInfo> options.shader_hash = params.hash;
ShaderProgram Get(const ShaderParams& params, InputInfo& input_info, options.user_data = user_data;
uint32_t& push_data_cursor) { options.back_code = params.back_code;
const auto user_data = std::span(params.user_data).first(params.user_data_count); options.dump_ir = Config::GetShaderLogDirection() != Config::LogDirection::Silent;
ShaderRecompiler::IR::SrtRuntime runtime { options.emit_debug_info = Config::GraphicsDebugDumpEnabled();
.user_data = user_data, ShaderRecompiler::ShaderSource source;
.shader_base = params.Base(), if (entry == m_program_cache.end()) {
.read_specialization_memory = ReadShaderGuestMemory, DumpShader(params.code, fmt::format("original/{}_{:016x}.bin",
.image_heap = image_heap, ShaderRecompiler::StageName(options.stage), params.hash));
}; source = ShaderRecompiler::PrepareShaderSource(params.code, options);
ShaderRecompiler::CompileOptions options {.wave_size = input_info.wave_size};
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
options.stage = input_info.logical_stage;
options.input_info.vertex = &input_info;
options.user_data_base = 8;
if (options.stage == ShaderType::Mesh ||
options.stage == ShaderType::TessellationControl) {
options.user_data_base = 0;
options.wave_size =
options.stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
}
} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
options.stage = ShaderType::Pixel;
options.input_info.pixel = &input_info;
} else {
static_assert(std::is_same_v<InputInfo, ShaderComputeInputInfo>);
options.stage = ShaderType::Compute;
options.input_info.compute = &input_info;
runtime.workgroup_counts = input_info.workgroup_counts;
runtime.indirect_args_address = input_info.indirect_args_address;
}
lookup_key.stage = options.stage;
lookup_key.hash = params.hash;
lookup_key.user_data_count = params.user_data_count;
lookup_key.code_size = static_cast<uint32_t>(params.code.size());
BuildStageStaticKey(input_info, lookup_key.static_state);
auto entry = programs.find(lookup_key);
const auto bind = [&](const Permutation& permutation) {
input_info.stage = {.program = &permutation.program,
.resources = &entry->second.resources,
.handle = &permutation.handle};
permutation.program.bindings.AdvancePushData(push_data_cursor);
return permutation.handle;
};
bool source_changed = false;
if (entry != programs.end()) {
auto& cached = entry->second;
if (cached.skip_dispatch) return {};
Permutation* permutation = nullptr;
if (cached.call_source) {
source_changed = cached.RefreshCallSource(runtime);
if (!source_changed) permutation = cached.FindPermutation<true>(runtime, push_data_cursor);
} else {
permutation = cached.FindPermutation<false>(runtime, push_data_cursor);
}
if (permutation != nullptr) return bind(*permutation);
}
const char* label = nullptr;
const char* stage_name = nullptr;
switch (options.stage) {
case ShaderType::Vertex: label = "ShaderRecompiler VS"; stage_name = "vs"; break;
case ShaderType::Mesh: label = "ShaderRecompiler MS"; stage_name = "ms"; break;
case ShaderType::Local: label = "ShaderRecompiler LS"; stage_name = "ls"; break;
case ShaderType::TessellationControl: label = "ShaderRecompiler HS"; stage_name = "hs"; break;
case ShaderType::TessellationEvaluation: label = "ShaderRecompiler DS"; stage_name = "ds"; break;
case ShaderType::Pixel: label = "ShaderRecompiler PS"; stage_name = "ps"; break;
case ShaderType::Compute: label = "ShaderRecompiler CS"; stage_name = "cs"; break;
default: EXIT("invalid pipeline shader stage\n");
}
options.profile = &profile;
options.shader_hash = params.hash;
options.user_data = user_data;
options.back_code = params.back_code;
options.dump_ir = Config::GetShaderLogDirection() != Config::LogDirection::Silent;
options.early_dump = options.dump_ir;
options.emit_debug_info = Config::GraphicsDebugDumpEnabled();
options.dump_label = label;
DumpShaderOriginal(stage_name, options.shader_hash, params.code);
ShaderRecompiler::ShaderSource source;
if (entry == programs.end()) source = ShaderRecompiler::PrepareShaderSource(params.code, options);
if (source.unsupported_call_pc != UINT32_MAX) { if (source.unsupported_call_pc != UINT32_MAX) {
PipelineCacheLog("!!! TEMPORARY COMPUTE DISPATCH SKIP !!! shader=0x{:016x} pc=0x{:08x} " PipelineCacheLog("!!! TEMPORARY COMPUTE DISPATCH SKIP !!! shader=0x{:016x} pc=0x{:08x} "
"reason=unsupported GPU-selected callable target; rendering is incomplete", "reason=unsupported GPU-selected callable target; rendering is incomplete",
params.hash, source.unsupported_call_pc); params.hash, source.unsupported_call_pc);
programs.try_emplace(lookup_key, ShaderRecompiler::IR::ResourcePlan{}, nullptr) m_program_cache.emplace(m_lookup_key, Program {.skip_dispatch = true});
.first->second.skip_dispatch = true; return nullptr;
return {};
} }
auto* current = entry == programs.end() ? &source : entry->second.call_source.get(); }
ShaderRecompiler::TranslateResult translated; auto* current = entry == m_program_cache.end() ? &source : entry->second.call_source.get();
if (current != nullptr) { ShaderRecompiler::TranslateResult translated;
if (!current->calls.empty()) { if (current != nullptr) {
if (entry == programs.end()) ShaderRecompiler::RefreshShaderSource(*current, runtime); if (!current->calls.empty()) {
translated = ShaderRecompiler::TranslateProgram(current->linked->decoded, options); if (entry == m_program_cache.end()) ShaderRecompiler::RefreshShaderSource(*current, runtime);
translated.program.source_reads = current->reads; translated = ShaderRecompiler::TranslateProgram(current->linked->decoded, options);
} else { translated.program.source_reads = current->reads;
translated = ShaderRecompiler::TranslateProgram(current->decoded, options);
}
} else { } else {
translated = ShaderRecompiler::TranslateProgram(params.code, options); translated = ShaderRecompiler::TranslateProgram(current->decoded, options);
} }
if (entry == programs.end()) { } else {
auto retained = !source.calls.empty() ? std::make_unique<ShaderRecompiler::ShaderSource>(std::move(source)) : nullptr; translated = ShaderRecompiler::TranslateProgram(params.code, options);
entry = programs.try_emplace(lookup_key,
ShaderRecompiler::IR::ExtractResourcePlan(translated.program), std::move(retained)).first;
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
entry->second.resource_plan, runtime, entry->second.resources,
entry->second.specialization));
} else if (source_changed) {
entry->second.resource_plan = ShaderRecompiler::IR::ExtractResourcePlan(translated.program);
if (const auto* permutation = entry->second.FindPermutation<true>(runtime, push_data_cursor)) {
return bind(*permutation);
}
}
entry->second.permutations.push_back(CompilePermutation(
stage_name, options, std::move(translated), entry->second.specialization, push_data_cursor,
entry->second.FunctionCode()));
std::array<size_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> counts {};
for (const auto& [key, source]: programs) {
counts[static_cast<size_t>(key.stage)] += source.permutations.size();
}
// Guest geometry shaders are compiled through the host mesh stage.
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu | LS %zu | HS %zu | TES %zu\n",
counts[static_cast<size_t>(ShaderType::Vertex)],
counts[static_cast<size_t>(ShaderType::Pixel)],
counts[static_cast<size_t>(ShaderType::Compute)],
counts[static_cast<size_t>(ShaderType::Mesh)],
counts[static_cast<size_t>(ShaderType::Local)],
counts[static_cast<size_t>(ShaderType::TessellationControl)],
counts[static_cast<size_t>(ShaderType::TessellationEvaluation)]);
return bind(entry->second.permutations.back());
} }
if (entry == m_program_cache.end()) {
ProgramCache(GraphicContext& graphics, ShaderRecompiler::IR::ImageHeapSource* image_heap) auto retained = !source.calls.empty()
: graphics(graphics), image_heap(image_heap), ? std::make_unique<ShaderRecompiler::ShaderSource>(std::move(source))
// AMD GPUs (vendor 0x1002) run NMin/NMax as v_min/v_max, which give the guest's NaN and : nullptr;
// signed-zero results; GLSL.std.450 alone does not order -0 below +0. entry = m_program_cache.emplace(m_lookup_key, Program {
profile {.maintenance8 = graphics.maintenance8_enabled, .call_source = std::move(retained),
.native_float_min_max = .resource_plan = ShaderRecompiler::IR::ExtractResourcePlan(translated.program),
graphics.physical_device_properties.vendorID == 0x1002u, }).first;
.device_clock_period_ps = graphics.device_clock_period_ps} { auto& program = entry->second;
lookup_key.static_state.reserve(MaxStaticKeyWords); EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
} program.resource_plan, runtime, program.resources, program.specialization));
~ProgramCache() { } else if (source_changed) {
for (const auto& [key, entry]: programs) { entry->second.resource_plan = ShaderRecompiler::IR::ExtractResourcePlan(translated.program);
(void)key; if (const auto* module = entry->second.FindModule<true>(runtime, push_data_cursor)) {
for (const auto& permutation: entry.permutations) { return bind(*module);
graphics.device.destroyShaderModule(permutation.handle.module, nullptr);
}
} }
} }
return bind(CompileModule(entry->second, entry->first, options, std::move(translated),
std::unordered_map<ProgramKey, SourceEntry, ProgramKeyHash> programs; push_data_cursor));
ProgramKey lookup_key; }
GraphicContext& graphics;
ShaderRecompiler::IR::ImageHeapSource* image_heap;
const ShaderRecompiler::Spirv::Profile profile;
uint64_t next_shader_id = 0;
};
PipelineCache::PipelineCache(GraphicContext& graphics, PipelineCache::PipelineCache(GraphicContext& graphics,
ShaderRecompiler::IR::ImageHeapSource* image_heap) ShaderRecompiler::IR::ImageHeapSource* image_heap,
: m_graphics(graphics), m_program_cache(std::make_unique<ProgramCache>(graphics, image_heap)), const std::filesystem::path& shader_store)
: m_graphics(graphics), m_image_heap(image_heap),
m_next_driver_cache_save(std::chrono::steady_clock::now() + DriverCacheSaveInterval) { m_next_driver_cache_save(std::chrono::steady_clock::now() + DriverCacheSaveInterval) {
EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread()); EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
InitializeDriverCache(); InitializeDriverCache();
WarmUp(shader_store);
} }
PipelineCache::~PipelineCache() { PipelineCache::~PipelineCache() {
Save(); Save();
auto destroy = [this](const auto& pipelines) { auto destroy = [this](const auto& pipelines) {
for (const auto& [key, pipeline]: pipelines) { for (const auto& pipeline: pipelines | std::views::values) {
(void)key;
m_graphics.device.destroyPipeline(pipeline.pipeline, nullptr); m_graphics.device.destroyPipeline(pipeline.pipeline, nullptr);
m_graphics.device.destroyPipelineLayout(pipeline.pipeline_layout, nullptr); m_graphics.device.destroyPipelineLayout(pipeline.pipeline_layout, nullptr);
m_graphics.device.destroyDescriptorSetLayout(pipeline.descriptor_set_layout, nullptr); m_graphics.device.destroyDescriptorSetLayout(pipeline.descriptor_set_layout, nullptr);
@@ -510,6 +479,11 @@ PipelineCache::~PipelineCache() {
}; };
destroy(m_graphics_pipelines); destroy(m_graphics_pipelines);
destroy(m_compute_pipelines); destroy(m_compute_pipelines);
for (const auto& program: m_program_cache | std::views::values) {
for (const auto& module: program.modules) {
m_graphics.device.destroyShaderModule(module.module, nullptr);
}
}
if (m_driver_cache != nullptr) { if (m_driver_cache != nullptr) {
m_graphics.device.destroyPipelineCache(m_driver_cache, nullptr); m_graphics.device.destroyPipelineCache(m_driver_cache, nullptr);
} }
@@ -695,10 +669,28 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
std::array<ShaderParams, 3> vertex_params; std::array<ShaderParams, 3> vertex_params;
if (tess_active) { if (tess_active) {
vertex_params = PrepareTessellationPrograms(vertex_regs, context, vertex_info); vertex_params = PrepareTessellationPrograms(vertex_regs, context, vertex_info);
// Reflection decodes both programs; the key also covers the VGT fields in tess.
const uint64_t layout_key[] = {vertex_params[0].hash, vertex_params[1].hash,
uint64_t {sh.m_vgtLsHsConfig & 0xfff00u} << 32u |
sh.m_vgtTfParam};
const auto [layout, inserted] = m_tess_layouts.try_emplace(
XXH3_64bits(layout_key, sizeof(layout_key)), vertex_info[0].tess);
if (inserted) {
ShaderRecompiler::AnalyzeTessellationPrograms(vertex_params[0].code,
vertex_params[1].code, layout->second);
StoreLayout(layout->first, layout->second);
}
for (auto& stage: vertex_info) {
stage.tess = layout->second;
}
} else { } else {
vertex_params[0] = PrepareProgram(vertex_regs, context, user_config, vertex_info[0]); vertex_params[0] = PrepareProgram(vertex_regs, context, user_config, vertex_info[0]);
} }
const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh; const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh;
if (!tess_active && !mesh_active) {
vertex_info[0].indirect_offsets = state.indirect_offsets;
vertex_info[0].indirect_draw = state.indirect_draw;
}
if (object_primitive_id) { if (object_primitive_id) {
// CxObjectIdMode: register source plus a 32-bit pipelined primitive-ID addition. // CxObjectIdMode: register source plus a 32-bit pipelined primitive-ID addition.
EXIT_NOT_IMPLEMENTED(sh.m_paClObjprimIdCntl != 2u || mesh_active || tess_active || EXIT_NOT_IMPLEMENTED(sh.m_paClObjprimIdCntl != 2u || mesh_active || tess_active ||
@@ -723,8 +715,13 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
mesh.max_vertices > limits.maxMeshOutputVertices || mesh.max_vertices > limits.maxMeshOutputVertices ||
mesh.max_primitives > limits.maxMeshOutputPrimitives || mesh.max_primitives > limits.maxMeshOutputPrimitives ||
mesh.lds_size_dwords * sizeof(uint32_t) > limits.maxMeshSharedMemorySize) { mesh.lds_size_dwords * sizeof(uint32_t) > limits.maxMeshSharedMemorySize) {
EXIT("mesh shader exceeds host limits: threads=%u vertices=%u primitives=%u LDS=%u\n", static std::atomic_bool warned = false;
host_threads, mesh.max_vertices, mesh.max_primitives, mesh.lds_size_dwords); if (!warned.exchange(true, std::memory_order_relaxed)) {
Log::WriteToConsoleAndLog(fmt::format(
"Warning: dropping mesh draws the host does not support (shader 0x{:016x}).\n",
vertex_params[0].hash));
}
return;
} }
} }
ShaderParams pixel_params; ShaderParams pixel_params;
@@ -748,6 +745,11 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
const auto& rt = context.GetRenderTarget(slot); const auto& rt = context.GetRenderTarget(slot);
const auto target_mask = render_target_mask_slot(context.GetRenderTargetMask(), slot); const auto target_mask = render_target_mask_slot(context.GetRenderTargetMask(), slot);
if (rt.base.addr == 0 || target_mask == 0u) continue; if (rt.base.addr == 0 || target_mask == 0u) continue;
if (rt.info.channel_type == Prospero::ChannelType::kUInt) {
pixel_info.target_uint_mask |= 1u << export_index;
} else if (rt.info.channel_type == Prospero::ChannelType::kSInt) {
pixel_info.target_sint_mask |= 1u << export_index;
}
const auto format = Prospero::ResolveRenderTargetFormat(rt.info.format, rt.info.channel_type); const auto format = Prospero::ResolveRenderTargetFormat(rt.info.format, rt.info.channel_type);
if (format.buffer_format != Prospero::BufferFormat::k11_11_10UNorm) continue; if (format.buffer_format != Prospero::BufferFormat::k11_11_10UNorm) continue;
const auto mapping = pixel_info.target_export_mapping[export_index]; const auto mapping = pixel_info.target_export_mapping[export_index];
@@ -779,9 +781,11 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
(blend.separate_alpha_blend && (BlendFactorIsDualSource(blend.alpha_srcblend) || (blend.separate_alpha_blend && (BlendFactorIsDualSource(blend.alpha_srcblend) ||
BlendFactorIsDualSource(blend.alpha_destblend)))); BlendFactorIsDualSource(blend.alpha_destblend))));
if (pixel_info.dual_source_blending) { if (pixel_info.dual_source_blending) {
// MRT1 supplies the second blend source for target 0. // MRT1 supplies the second blend source for target 0; blended targets are not integer.
pixel_info.target_output_mode[1] = pixel_info.target_output_mode[0]; pixel_info.target_output_mode[1] = pixel_info.target_output_mode[0];
pixel_info.target_export_mapping[1] = pixel_info.target_export_mapping[0]; pixel_info.target_export_mapping[1] = pixel_info.target_export_mapping[0];
pixel_info.target_uint_mask &= ~2u;
pixel_info.target_sint_mask &= ~2u;
} else if (blend.enable && !context.GetRenderTarget(0).info.blend_bypass && } else if (blend.enable && !context.GetRenderTarget(0).info.blend_bypass &&
pixel_info.target_output_mode[0] != 0 && pixel_info.target_output_mode[0] != 7 && pixel_info.target_output_mode[0] != 0 && pixel_info.target_output_mode[0] != 7 &&
std::all_of(std::begin(pixel_info.target_output_mode) + 1, std::all_of(std::begin(pixel_info.target_output_mode) + 1,
@@ -832,8 +836,8 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
uint32_t push_data_cursor = ShaderRecompiler::IR::PushData::GraphicsDrawDwords( uint32_t push_data_cursor = ShaderRecompiler::IR::PushData::GraphicsDrawDwords(
mesh_active, object_primitive_id, last_stage.user_clip_planes); mesh_active, object_primitive_id, last_stage.user_clip_planes);
if (pixel_active) { if (pixel_active) {
m_program_cache->Get(pixel_params, pixel_info, push_data_cursor); const auto& pixel_module = *GetProgram(pixel_params, pixel_info, push_data_cursor);
for (const auto& output: pixel_info.stage.program->info.outputs) { for (const auto& output: pixel_module.info.info.outputs) {
if (output.kind == ShaderRecompiler::IR::StageOutputKind::Mrt || if (output.kind == ShaderRecompiler::IR::StageOutputKind::Mrt ||
output.kind == ShaderRecompiler::IR::StageOutputKind::ObjectPrimitiveId) { output.kind == ShaderRecompiler::IR::StageOutputKind::ObjectPrimitiveId) {
state.mrt_mask |= 1u << output.location; state.mrt_mask |= 1u << output.location;
@@ -842,52 +846,52 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
state.mrt_mask &= color_output_mask; state.mrt_mask &= color_output_mask;
} }
for (uint32_t i = 0; i < (tess_active ? 3u : 1u); i++) { for (uint32_t i = 0; i < (tess_active ? 3u : 1u); i++) {
m_program_cache->Get(vertex_params[i], vertex_info[i], push_data_cursor); GetProgram(vertex_params[i], vertex_info[i], push_data_cursor);
} }
} }
ShaderProgram PipelineCache::GetComputeProgram(const HW::ComputeShaderInfo& regs, const ShaderModule* PipelineCache::GetComputeProgram(const HW::ComputeShaderInfo& regs,
ShaderComputeInputInfo& input_info) { ShaderComputeInputInfo& input_info) {
input_info.host_subgroup_size = m_graphics.SupportsComputeWave64() ? 64u : 32u; input_info.host_subgroup_size = m_graphics.SupportsComputeWave64() ? 64u : 32u;
const auto params = PrepareProgram(regs, input_info); const auto params = PrepareProgram(regs, input_info);
input_info.lds_storage = input_info.lds_size_dwords * 4u > input_info.lds_storage = input_info.lds_size_dwords * 4u >
m_graphics.GetPhysicalDeviceProperties().limits.maxComputeSharedMemorySize; m_graphics.GetPhysicalDeviceProperties().limits.maxComputeSharedMemorySize;
uint32_t push_data_cursor = 0; uint32_t push_data_cursor = 0;
return m_program_cache->Get(params, input_info, push_data_cursor); return GetProgram(params, input_info, push_data_cursor);
}
bool PipelineStaticParameters::operator==(const PipelineStaticParameters& other) const noexcept {
return std::memcmp(this, &other, sizeof(*this)) == 0;
} }
PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(const CommandBuffer& command, PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(const CommandBuffer& command,
const DrawRenderState& state) { const DrawRenderState& state) {
const auto* colors = state.color_info; const auto* colors = state.color_info;
const auto& depth = state.depth_info; const auto& depth = state.depth_info;
const auto vertex_info = state.VertexStages(); const auto vertex_info = state.VertexStages();
const auto& ps_input_info = state.ps_input_info; const auto& ps_input_info = state.ps_input_info;
const auto& vs_input_info = vertex_info.front(); const auto& vs_input_info = vertex_info.front();
const auto* vertex_program = vs_input_info.stage.handle;
const auto* pixel_program = state.ps_input_info.stage.handle;
KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Gfx)", profiler::colors::DeepOrangeA200); KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Gfx)", profiler::colors::DeepOrangeA200);
EXIT_IF(vertex_program == nullptr); const bool ps_active = state.ps_active;
const bool ps_active = state.ps_active; const bool tessellation = vertex_info.size() == 3;
EXIT_IF(ps_active && pixel_program == nullptr); std::array<const ShaderModule*, 4> stages {};
for (uint32_t i = 0; i < vertex_info.size(); i++) {
stages[i] = vertex_info[i].stage.module;
}
if (ps_active) {
stages[3] = ps_input_info.stage.module;
}
EXIT_IF(stages[0] == nullptr || (ps_active && stages[3] == nullptr));
const bool mesh = stages[0]->info.stage == ShaderType::Mesh;
const auto color_count = state.color_count; const auto color_count = state.color_count;
auto& ctx = command.GetRegisters(); auto& ctx = command.GetRegisters();
const HW::ModeControl& mc = ctx.GetModeControl(); const HW::ModeControl& mc = ctx.GetModeControl();
const auto vs_id = vertex_program->id;
const auto ps_id = ps_active ? pixel_program->id : 0;
GraphicsPipelineKey key {}; GraphicsPipelineKey key {};
for (uint32_t i = 0; i < vertex_info.size(); i++) { for (uint32_t i = 0; i < stages.size(); i++) {
key.vertex_shader_ids[i] = vertex_info[i].stage.handle->id; if (stages[i] != nullptr) {
key.stage_ids[i] = stages[i]->id;
}
} }
key.ps_shader_id = ps_id;
auto& static_params = key.static_params; auto& static_params = key.static_params;
auto& rendering = key.rendering; auto& rendering = key.rendering;
rendering.color_count = 0; rendering.color_count = 0;
@@ -1003,14 +1007,17 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(const CommandBuffer&
} }
static_params.alpha_to_coverage_enable = ps_active && ctx.GetShaderRegisters().AlphaToMask(); static_params.alpha_to_coverage_enable = ps_active && ctx.GetShaderRegisters().AlphaToMask();
const bool rect_list = Prospero::IsRectList(command.GetUserConfig().GetPrimType()); const bool rect_list = Prospero::IsRectList(command.GetUserConfig().GetPrimType());
static_params.cull_back = !rect_list && mc.cull_back;
static_params.cull_front = !rect_list && mc.cull_front;
static_params.face = mc.face;
static_params.provoking_vtx_last = mc.provoking_vtx_last; static_params.provoking_vtx_last = mc.provoking_vtx_last;
static_params.polygon_mode = static_params.polygon_mode =
ResolvePolygonMode(mc, static_params.cull_front, static_params.cull_back); ResolvePolygonMode(mc, !rect_list && mc.cull_front, !rect_list && mc.cull_back);
if (tessellation) {
static_params.patch_control_points = vs_input_info.tess.input_control_points;
} else if (!mesh && static_params.topology == vk::PrimitiveTopology::ePatchList) {
// Rectangle lists expand through generated tessellation stages.
static_params.patch_control_points = 3;
}
if (vs_input_info.stage.program->stage != ShaderType::Mesh) { if (!mesh) {
EXIT_IF(vs_input_info.buffers_num < 0 || EXIT_IF(vs_input_info.buffers_num < 0 ||
vs_input_info.buffers_num > ShaderVertexInputInfo::RES_MAX || vs_input_info.buffers_num > ShaderVertexInputInfo::RES_MAX ||
vs_input_info.resources_num < 0 || vs_input_info.resources_num < 0 ||
@@ -1045,22 +1052,17 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(const CommandBuffer&
ShaderDbgDumpInputInfo(ps_input_info); ShaderDbgDumpInputInfo(ps_input_info);
} }
LOGF("PipelineTrace: shader modules VS=%" PRIu64 " module=%p PS=%" PRIu64 " module=%p\n", LOGF("PipelineTrace: shader modules VS=%" PRIu64 " module=%p PS=%" PRIu64 " module=%p\n",
vs_id, static_cast<void*>(vertex_program->module), ps_id, key.stage_ids[0], static_cast<void*>(stages[0]->module), key.stage_ids[3],
ps_active ? static_cast<void*>(pixel_program->module) : nullptr); ps_active ? static_cast<void*>(stages[3]->module) : nullptr);
} }
LogPipelineTrace("CreatePipelineInternal begin", vs_id, ps_id);
{ {
Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::PipelinesCreated, Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::PipelinesCreated,
Common::DebugCounters::Counter::PipelineCreateNs, Common::DebugCounters::Counter::PipelineCreateNs,
Common::DebugCounters::Peak::PipelineCreateNs); Common::DebugCounters::Peak::PipelineCreateNs);
CreatePipelineInternal(m_graphics, pipeline, rendering, key.vertex_input, state, CreatePipelineInternal(m_graphics, pipeline, key, stages, m_driver_cache);
static_params, m_driver_cache);
} }
LogPipelineTrace("CreatePipelineInternal done", vs_id, ps_id); StorePipeline(key);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline == nullptr);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
CheckpointDriverCache(); CheckpointDriverCache();
return pipeline; return pipeline;
@@ -1069,10 +1071,10 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(const CommandBuffer&
PipelineCache::Pipeline& PipelineCache::GetComputePipeline(const ShaderComputeInputInfo& input_info) { PipelineCache::Pipeline& PipelineCache::GetComputePipeline(const ShaderComputeInputInfo& input_info) {
KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Compute)", profiler::colors::RedA100); KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Compute)", profiler::colors::RedA100);
EXIT_IF(input_info.stage.handle == nullptr); EXIT_IF(input_info.stage.module == nullptr);
const auto& compute_program = *input_info.stage.handle; const auto& module = *input_info.stage.module;
auto [iter, inserted] = m_compute_pipelines.try_emplace(compute_program.id); auto [iter, inserted] = m_compute_pipelines.try_emplace(module.id);
auto& pipeline = iter->second; auto& pipeline = iter->second;
if (!inserted) { if (!inserted) {
return pipeline; return pipeline;
@@ -1086,12 +1088,8 @@ PipelineCache::Pipeline& PipelineCache::GetComputePipeline(const ShaderComputeIn
Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::PipelinesCreated, Common::DebugCounters::ScopedTimer timer(Common::DebugCounters::Counter::PipelinesCreated,
Common::DebugCounters::Counter::PipelineCreateNs, Common::DebugCounters::Counter::PipelineCreateNs,
Common::DebugCounters::Peak::PipelineCreateNs); Common::DebugCounters::Peak::PipelineCreateNs);
CreatePipelineInternal(m_graphics, pipeline, input_info, compute_program.module, CreatePipelineInternal(m_graphics, pipeline, module, m_driver_cache);
m_driver_cache);
} }
EXIT_NOT_IMPLEMENTED(pipeline.pipeline == nullptr);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
CheckpointDriverCache(); CheckpointDriverCache();
return pipeline; return pipeline;
@@ -4,43 +4,62 @@
#include "common/abi.h" #include "common/abi.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/common.h" #include "common/common.h"
#include "common/file.h"
#include "common/uniqueFunction.h"
#include "graphics/host_gpu/renderer/colorRenderTarget.h" #include "graphics/host_gpu/renderer/colorRenderTarget.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h" #include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/renderTarget.h" #include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/vulkanCommon.h" #include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/rectListShader.h"
#include "graphics/shader/shader.h" #include "graphics/shader/shader.h"
#include <chrono> #include <chrono>
#include <condition_variable>
#include <cstddef> #include <cstddef>
#include <filesystem> #include <filesystem>
#include <memory> #include <memory>
#include <mutex>
#include <queue>
#include <span> #include <span>
#include <thread>
#include <type_traits> #include <type_traits>
#include <unordered_map> #include <unordered_map>
#include <vector>
namespace Libs::Graphics { namespace Libs::Graphics {
struct GraphicContext; struct GraphicContext;
struct ShaderParams;
class CommandBuffer; class CommandBuffer;
namespace ShaderRecompiler {
struct CompileOptions;
struct ShaderSource;
struct TranslateResult;
} // namespace ShaderRecompiler
namespace ShaderRecompiler::IR { namespace ShaderRecompiler::IR {
class ImageHeapSource; class ImageHeapSource;
} // namespace ShaderRecompiler::IR } // namespace ShaderRecompiler::IR
namespace ShaderRecompiler::Spirv {
struct Profile;
} // namespace ShaderRecompiler::Spirv
#pragma pack(push, 1) #pragma pack(push, 1)
struct PipelineStaticParameters { struct PipelineStaticParameters {
bool negative_one_to_one = false; bool negative_one_to_one = false;
bool depth_clip_enable = true; bool depth_clip_enable = true;
vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList; vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
// 0 without tessellation, 3 for a rectangle list, else the input control points.
uint32_t patch_control_points = 0;
bool primitive_restart_enable = false; bool primitive_restart_enable = false;
uint32_t samples = 1; uint32_t samples = 1;
bool sample_shading_enable = false; bool sample_shading_enable = false;
bool alpha_to_coverage_enable = false; bool alpha_to_coverage_enable = false;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {}; uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
bool face = false;
bool provoking_vtx_last = false; bool provoking_vtx_last = false;
vk::PolygonMode polygon_mode = vk::PolygonMode::eFill; vk::PolygonMode polygon_mode = vk::PolygonMode::eFill;
uint8_t color_srcblend[RENDER_COLOR_ATTACHMENTS_MAX] = {}; uint8_t color_srcblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
@@ -51,51 +70,59 @@ struct PipelineStaticParameters {
uint8_t alpha_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {}; uint8_t alpha_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool separate_alpha_blend[RENDER_COLOR_ATTACHMENTS_MAX] = {}; bool separate_alpha_blend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool blend_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {}; bool blend_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool operator==(const PipelineStaticParameters& other) const noexcept;
}; };
#pragma pack(pop)
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 117);
struct PipelineRenderingState { struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {}; std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
vk::Format depth_format = vk::Format::eUndefined; vk::Format depth_format = vk::Format::eUndefined;
vk::Format stencil_format = vk::Format::eUndefined; vk::Format stencil_format = vk::Format::eUndefined;
uint32_t color_count = 0; uint32_t color_count = 0;
bool operator==(const PipelineRenderingState&) const = default;
}; };
struct PipelineVertexInputState { struct PipelineVertexInputState {
struct Binding { struct Binding {
uint32_t stride = 0; uint32_t stride = 0;
bool instance = false; uint8_t instance = 0;
bool operator==(const Binding&) const = default;
}; };
struct Attribute { struct Attribute {
uint32_t offset = 0; uint32_t offset = 0;
uint8_t binding = 0; uint8_t binding = 0;
bool operator==(const Attribute&) const = default;
}; };
std::array<Binding, ShaderVertexInputInfo::RES_MAX> bindings {}; std::array<Binding, ShaderVertexInputInfo::RES_MAX> bindings {};
std::array<Attribute, ShaderVertexInputInfo::RES_MAX> attributes {}; std::array<Attribute, ShaderVertexInputInfo::RES_MAX> attributes {};
uint8_t binding_count = 0; uint8_t binding_count = 0;
uint8_t attribute_count = 0; uint8_t attribute_count = 0;
bool operator==(const PipelineVertexInputState&) const = default;
}; };
struct ShaderProgram { // Everything a graphics pipeline is made of besides the stage modules its ids name. Aligned so
uint64_t id = 0; // that rendering.color_formats can be passed to Vulkan.
vk::ShaderModule module = nullptr; struct alignas(4) GraphicsPipelineKey {
// VS, LS or mesh; HS; TES; PS. 0 marks an absent stage.
std::array<uint64_t, 4> stage_ids {};
PipelineRenderingState rendering;
PipelineVertexInputState vertex_input;
PipelineStaticParameters static_params;
explicit operator bool() const { return id != 0 && module != nullptr; } bool operator==(const GraphicsPipelineKey& other) const;
};
#pragma pack(pop)
// Keys are compared and hashed as bytes.
static_assert(std::has_unique_object_representations_v<GraphicsPipelineKey>);
// A compiled stage with what pipeline creation needs from it besides the key.
struct ShaderModule {
uint64_t id = 0;
vk::ShaderModule module = nullptr;
ShaderRecompiler::IR::CompiledShaderInfo info;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<uint32_t> function_code;
// VS or LS: the host format of each vertex input attribute.
std::vector<vk::Format> vertex_formats;
// Rectangle-list PS: the parameters it reads.
std::vector<RectListParameter> rect_parameters;
}; };
// A draw's topology, shader stages (from PipelineCache::GetGraphicsPrograms) and targets. // A draw's topology, shader stages (from PipelineCache::GetGraphicsPrograms) and targets.
@@ -110,16 +137,44 @@ struct DrawRenderState {
bool ps_active = false; bool ps_active = false;
std::array<ShaderVertexInputInfo, 3> vertex_info; std::array<ShaderVertexInputInfo, 3> vertex_info;
ShaderPixelInputInfo ps_input_info; ShaderPixelInputInfo ps_input_info;
// Input: the user-data slots a GPU-read indirect draw patches.
ShaderIndirectOffsets indirect_offsets;
bool indirect_draw = false;
[[nodiscard]] std::span<const ShaderVertexInputInfo> VertexStages() const { [[nodiscard]] std::span<const ShaderVertexInputInfo> VertexStages() const {
return {vertex_info.data(), vertex_info[1].stage ? 3u : 1u}; return {vertex_info.data(), vertex_info[1].stage ? 3u : 1u};
} }
}; };
// Writes the shader store on its own thread, running jobs in the order they were posted.
class ShaderStoreWriter {
public:
// Keeps the first `kept` bytes of the store at `path`, or starts it over with `header`. The
// thread runs only if that succeeded.
void Open(const std::filesystem::path& path, std::span<const uint8_t> header, uint64_t kept);
explicit operator bool() const { return m_thread.joinable(); }
// Compresses `record` and appends it on the store thread, in call order.
void Append(std::vector<uint8_t>&& record);
private:
friend struct PipelineCacheTestAccess;
void Post(Common::UniqueFunction<void>&& job);
Common::File m_file;
std::mutex m_mutex;
std::condition_variable_any m_ready;
std::queue<Common::UniqueFunction<void>> m_jobs;
// Declared last, so it drains the queue and joins before the rest is destroyed.
std::jthread m_thread;
};
// The owning renderer serializes access, including saves while the GPU is running. // The owning renderer serializes access, including saves while the GPU is running.
class PipelineCache { class PipelineCache {
public: public:
PipelineCache(GraphicContext& graphics, ShaderRecompiler::IR::ImageHeapSource* image_heap); // Without a shader store path nothing is kept across runs.
PipelineCache(GraphicContext& graphics, ShaderRecompiler::IR::ImageHeapSource* image_heap,
const std::filesystem::path& shader_store = {});
~PipelineCache(); ~PipelineCache();
KYTY_CLASS_NO_COPY(PipelineCache); KYTY_CLASS_NO_COPY(PipelineCache);
void Save(); void Save();
@@ -134,64 +189,104 @@ public:
// Reads the shaders and registers bound in `command` into the state's shader stages. // Reads the shaders and registers bound in `command` into the state's shader stages.
void GetGraphicsPrograms(const CommandBuffer& command, DrawRenderState& state); void GetGraphicsPrograms(const CommandBuffer& command, DrawRenderState& state);
// An empty program skips the dispatch. // Null skips the dispatch.
ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs, const ShaderModule* GetComputeProgram(const HW::ComputeShaderInfo& regs,
ShaderComputeInputInfo& input_info); ShaderComputeInputInfo& input_info);
Pipeline& GetGraphicsPipeline(const CommandBuffer& command, const DrawRenderState& state); Pipeline& GetGraphicsPipeline(const CommandBuffer& command, const DrawRenderState& state);
Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info); Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info);
private: private:
struct ProgramCache; friend struct PipelineCacheTestAccess;
struct GraphicsPipelineKey { struct Program {
PipelineRenderingState rendering; std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
std::array<uint64_t, 3> vertex_shader_ids {}; ShaderRecompiler::IR::ResourcePlan resource_plan;
uint64_t ps_shader_id = 0; ShaderRecompiler::IR::ResourceSnapshot resources;
PipelineVertexInputState vertex_input; ShaderRecompiler::IR::ResourceSpecialization specialization;
PipelineStaticParameters static_params; std::vector<ShaderModule> modules;
bool skip_dispatch = false;
bool operator==(const GraphicsPipelineKey& other) const { [[nodiscard]] std::span<const uint32_t> FunctionCode() const;
return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids && bool RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime);
ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input && template <bool HasCalls>
static_params == other.static_params; ShaderModule* FindModule(const ShaderRecompiler::IR::SrtRuntime& runtime,
} uint32_t push_data_cursor);
}; };
struct PipelineKeyHash { struct ProgramKey {
static void Mix(std::size_t& hash, std::size_t value) { ShaderType stage = ShaderType::Unknown;
hash ^= value + static_cast<std::size_t>(0x9e3779b97f4a7c15ull) + (hash << 6u) + uint64_t hash = 0;
(hash >> 2u); uint32_t user_data_count = 0;
} std::vector<uint32_t> static_state;
bool operator==(const ProgramKey&) const = default;
};
// Variants of one source share a bucket; ProgramKey equality compares the state.
struct ProgramKeyHash {
std::size_t operator()(const ProgramKey& key) const { return key.hash; }
}; };
struct GraphicsPipelineKeyHash { struct GraphicsPipelineKeyHash {
std::size_t operator()(const GraphicsPipelineKey& key) const; std::size_t operator()(const GraphicsPipelineKey& key) const;
}; };
GraphicContext& m_graphics; using ModuleMap = std::unordered_map<uint64_t, const ShaderModule*>;
std::unique_ptr<ProgramCache> m_program_cache;
GraphicContext& m_graphics;
ShaderRecompiler::IR::ImageHeapSource* m_image_heap;
std::unordered_map<ProgramKey, Program, ProgramKeyHash> m_program_cache;
// Modules compiled per stage.
std::array<uint32_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> m_compiled {};
ProgramKey m_lookup_key;
vk::PipelineCache m_driver_cache = nullptr; vk::PipelineCache m_driver_cache = nullptr;
std::filesystem::path m_driver_cache_path; std::filesystem::path m_driver_cache_path;
std::chrono::steady_clock::time_point m_next_driver_cache_save; std::chrono::steady_clock::time_point m_next_driver_cache_save;
bool m_driver_cache_dirty = false; bool m_driver_cache_dirty = false;
std::unordered_map<GraphicsPipelineKey, Pipeline, GraphicsPipelineKeyHash> m_graphics_pipelines; std::unordered_map<GraphicsPipelineKey, Pipeline, GraphicsPipelineKeyHash> m_graphics_pipelines;
std::unordered_map<uint64_t, Pipeline> m_compute_pipelines; std::unordered_map<uint64_t, Pipeline> m_compute_pipelines;
std::unordered_map<uint64_t, ShaderTessellationInputInfo> m_tess_layouts;
// Records everything first created; closed without a shader store.
ShaderStoreWriter m_store;
template <typename InputInfo>
const ShaderModule* GetProgram(const ShaderParams& params, InputInfo& input_info,
uint32_t& push_data_cursor);
ShaderModule& CompileModule(Program& program, const ProgramKey& key,
ShaderRecompiler::CompileOptions options,
ShaderRecompiler::TranslateResult translated,
uint32_t push_data_cursor);
void InitializeDriverCache(); void InitializeDriverCache();
void CheckpointDriverCache(); void CheckpointDriverCache();
// pipelineSerialization.cpp
void WarmUp(const std::filesystem::path& path);
bool LoadRecord(std::span<const uint8_t>& records, std::vector<GraphicsPipelineKey>& pipelines);
void StoreModule(const ProgramKey& key, const Program& program, const ShaderModule& module,
const std::vector<uint32_t>& spirv);
void StorePipeline(const GraphicsPipelineKey& key);
void StoreLayout(uint64_t key, const ShaderTessellationInputInfo& layout);
// Every module by id, with id 0 naming an absent stage.
[[nodiscard]] ModuleMap MapModules() const;
// False when a stage id of the key is not in `modules`.
bool CreateGraphicsPipeline(Pipeline& pipeline, const GraphicsPipelineKey& key,
const ModuleMap& modules);
}; };
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id); // The shader store of the running title; empty unless --shader-cache is on in a Release build
// without debug dumps, which change the SPIR-V.
std::filesystem::path ShaderStorePath();
// Host capabilities that change the emitted SPIR-V.
ShaderRecompiler::Spirv::Profile SpirvProfile(const GraphicContext& graphics);
// Stages are indexed like GraphicsPipelineKey::stage_ids.
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline, void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering, const GraphicsPipelineKey& key,
const PipelineVertexInputState& vertex_input, const std::array<const ShaderModule*, 4>& stages,
const DrawRenderState& state, vk::PipelineCache driver_cache);
const PipelineStaticParameters& static_params,
vk::PipelineCache driver_cache);
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline, void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const ShaderComputeInputInfo& input_info, const ShaderModule& module, vk::PipelineCache driver_cache);
vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
} // namespace Libs::Graphics } // namespace Libs::Graphics
@@ -0,0 +1,329 @@
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/ir/Serialize.h"
#include <algorithm>
#include <chrono>
#include <cstring>
#include <fmt/format.h>
#include <ranges>
#include <xxhash.h>
#include <zstd.h>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#elif defined(__APPLE__)
#include <mach-o/dyld.h>
#endif
// The shader store: a header, then zstd-compressed records of everything a run created first.
// Records are only appended, so a store cut short by a crash keeps every complete record.
namespace Libs::Graphics {
namespace {
using ShaderRecompiler::IR::IoAll;
using ShaderRecompiler::IR::Reader;
using ShaderRecompiler::IR::Writer;
enum class Record : uint8_t { Module, GraphicsPipeline, TessellationLayout };
// Precedes each record's zstd frame.
struct Frame {
uint32_t compressed_size = 0;
uint32_t raw_size = 0;
uint64_t checksum = 0; // XXH3 of the compressed bytes.
};
// Changes with every build, so records never meet code that encodes them differently. Zero when
// the executable cannot be found.
uint64_t BuildStamp() {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
std::array<wchar_t, 32768> name {};
GetModuleFileNameW(nullptr, name.data(), static_cast<DWORD>(name.size()));
const std::filesystem::path path = name.data();
#elif defined(__APPLE__)
std::array<char, 4096> name {};
auto size = static_cast<uint32_t>(name.size());
_NSGetExecutablePath(name.data(), &size);
const std::filesystem::path path = name.data();
#else
const std::filesystem::path path = "/proc/self/exe";
#endif
std::error_code error;
const auto time = std::filesystem::last_write_time(path, error).time_since_epoch().count();
return error ? 0 : static_cast<uint64_t>(time);
}
// What every record depends on besides its own fields; empty when the build is unknown.
std::vector<uint8_t> StoreHeader(const GraphicContext& graphics) {
const auto stamp = BuildStamp();
if (stamp == 0) {
return {};
}
Writer header;
IoAll(header, stamp, SpirvProfile(graphics),
graphics.GetPhysicalDeviceProperties().limits.maxComputeSharedMemorySize);
return std::move(header.bytes);
}
// Record fields, shared by writing and reading.
template <class S, class Key> void IoKey(S& io, Key& key) {
auto& [stage, hash, user_data_count, static_state] = key;
IoAll(io, stage, hash, user_data_count, static_state);
}
template <class S, class Module> void IoModule(S& io, Module& stage) {
// The handle comes from the SPIR-V; stored programs have no function code.
auto& [id, handle, info, specialization, function_code, vertex_formats, rect_parameters] = stage;
IoAll(io, id, info, specialization, vertex_formats, rect_parameters);
}
} // namespace
void ShaderStoreWriter::Open(const std::filesystem::path& path, std::span<const uint8_t> header,
uint64_t kept) {
Common::File::CreateDirectories(path.parent_path());
if (kept == 0) {
if (m_file.Create(path)) {
m_file.Write(header.data(), static_cast<uint32_t>(header.size()));
}
} else if (m_file.Open(path, Common::File::Mode::ReadWrite)) {
m_file.Truncate(kept);
m_file.Seek(kept);
}
if (m_file.IsInvalid()) {
return;
}
m_thread = std::jthread([this](std::stop_token stop) {
std::unique_lock lock(m_mutex);
// Once stop is requested the wait returns false only when the queue is empty.
while (m_ready.wait(lock, stop, [this] { return !m_jobs.empty(); })) {
const auto job = std::move(m_jobs.front());
m_jobs.pop();
lock.unlock();
job();
lock.lock();
}
});
}
void ShaderStoreWriter::Append(std::vector<uint8_t>&& record) {
Post([this, record = std::move(record)] {
std::vector<uint8_t> bytes(sizeof(Frame) + ZSTD_compressBound(record.size()));
const auto size = ZSTD_compress(bytes.data() + sizeof(Frame), bytes.size() - sizeof(Frame),
record.data(), record.size(), 3);
EXIT_IF(ZSTD_isError(size));
const Frame frame {.compressed_size = static_cast<uint32_t>(size),
.raw_size = static_cast<uint32_t>(record.size()),
.checksum = XXH3_64bits(bytes.data() + sizeof(Frame), size)};
std::memcpy(bytes.data(), &frame, sizeof(frame));
// A failed write leaves a partial record; the next run drops it and everything after it.
m_file.Write(bytes.data(), static_cast<uint32_t>(sizeof(Frame) + size));
});
}
void ShaderStoreWriter::Post(Common::UniqueFunction<void>&& job) {
{
std::scoped_lock lock(m_mutex);
m_jobs.push(std::move(job));
}
m_ready.notify_one();
}
void PipelineCache::WarmUp(const std::filesystem::path& path) {
if (path.empty()) {
return;
}
const auto header = StoreHeader(m_graphics);
if (header.empty()) {
return;
}
const auto start = std::chrono::steady_clock::now();
std::vector<uint8_t> bytes;
if (Common::File file;
Common::File::IsFileExisting(path) && file.Open(path, Common::File::Mode::Read)) {
bytes.resize(file.Size());
uint32_t read = 0;
file.Read(bytes.data(), static_cast<uint32_t>(bytes.size()), &read);
bytes.resize(read);
}
Log::WriteToConsoleAndLog(
fmt::format("Shader cache: compiling shaders and pipelines from {} ({:.1f} MB)\n",
Common::PathToString(path), static_cast<double>(bytes.size()) / 1'000'000.0));
std::vector<GraphicsPipelineKey> pipelines;
auto records = std::span<const uint8_t>(bytes);
const bool reusable =
records.size() >= header.size() && std::ranges::equal(records.first(header.size()), header);
if (reusable) {
records = records.subspan(header.size());
while (LoadRecord(records, pipelines)) {
}
}
// A damaged record ends the store; the records before it stay.
m_store.Open(path, header, reusable ? bytes.size() - records.size() : 0);
const auto modules = MapModules();
for (const auto& key: pipelines) {
Pipeline pipeline;
if (CreateGraphicsPipeline(pipeline, key, modules)) {
m_graphics_pipelines.emplace(key, pipeline);
}
}
// A compute pipeline depends only on its module.
for (const auto* module: modules | std::views::values) {
if (module != nullptr && module->info.stage == ShaderType::Compute) {
CreatePipelineInternal(m_graphics, m_compute_pipelines[module->id], *module,
m_driver_cache);
}
}
if (!m_graphics_pipelines.empty() || !m_compute_pipelines.empty()) {
CheckpointDriverCache();
}
Log::WriteToConsoleAndLog(fmt::format(
"Shader cache: loaded {} programs, {} modules, {} pipelines in {} ms\n",
m_program_cache.size(), modules.size() - 1,
m_graphics_pipelines.size() + m_compute_pipelines.size(),
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() -
start)
.count()));
}
bool PipelineCache::LoadRecord(std::span<const uint8_t>& records,
std::vector<GraphicsPipelineKey>& pipelines) {
Frame frame;
if (records.size() < sizeof(frame)) {
return false;
}
std::memcpy(&frame, records.data(), sizeof(frame));
if (records.size() - sizeof(frame) < frame.compressed_size) {
return false;
}
const auto compressed = records.subspan(sizeof(frame), frame.compressed_size);
if (XXH3_64bits(compressed.data(), compressed.size()) != frame.checksum ||
ZSTD_getFrameContentSize(compressed.data(), compressed.size()) != frame.raw_size) {
return false;
}
std::vector<uint8_t> raw(frame.raw_size);
if (ZSTD_decompress(raw.data(), raw.size(), compressed.data(), compressed.size()) != raw.size()) {
return false;
}
Reader reader {raw};
auto type = Record::Module;
const auto complete = [&] { return reader.ok && reader.bytes.empty(); };
IoAll(reader, type);
switch (type) {
case Record::Module: {
ProgramKey key;
std::vector<uint8_t> plan;
ShaderModule module;
std::vector<uint32_t> spirv;
IoKey(reader, key);
IoAll(reader, plan);
IoModule(reader, module);
IoAll(reader, spirv);
if (!complete()) {
return false;
}
const auto [program, inserted] = m_program_cache.try_emplace(std::move(key));
if (inserted &&
!ShaderRecompiler::IR::LoadResourcePlan(plan, program->second.resource_plan)) {
m_program_cache.erase(program);
return false;
}
module.module = CompileSPV(spirv, m_graphics.device);
if (module.module == nullptr) {
return false;
}
program->second.modules.push_back(std::move(module));
break;
}
case Record::GraphicsPipeline: {
GraphicsPipelineKey key;
reader.Raw(&key, sizeof(key));
if (!complete()) {
return false;
}
pipelines.push_back(key);
break;
}
case Record::TessellationLayout: {
uint64_t key = 0;
ShaderTessellationInputInfo layout;
IoAll(reader, key, layout);
if (!complete()) {
return false;
}
m_tess_layouts.try_emplace(key, layout);
break;
}
default: return false;
}
records = records.subspan(sizeof(frame) + compressed.size());
return true;
}
// Records are encoded here, since programs and modules change later.
void PipelineCache::StoreModule(const ProgramKey& key, const Program& program,
const ShaderModule& module, const std::vector<uint32_t>& spirv) {
if (!m_store) {
return;
}
Writer record;
IoAll(record, Record::Module);
IoKey(record, key);
IoAll(record, ShaderRecompiler::IR::SaveResourcePlan(program.resource_plan));
IoModule(record, module);
IoAll(record, spirv);
m_store.Append(std::move(record.bytes));
}
void PipelineCache::StorePipeline(const GraphicsPipelineKey& key) {
if (!m_store) {
return;
}
Writer record;
IoAll(record, Record::GraphicsPipeline);
record.Raw(&key, sizeof(key));
m_store.Append(std::move(record.bytes));
}
void PipelineCache::StoreLayout(uint64_t key, const ShaderTessellationInputInfo& layout) {
if (!m_store) {
return;
}
Writer record;
IoAll(record, Record::TessellationLayout, key, layout);
m_store.Append(std::move(record.bytes));
}
PipelineCache::ModuleMap PipelineCache::MapModules() const {
ModuleMap modules {{0, nullptr}};
for (const auto& program: m_program_cache | std::views::values) {
for (const auto& module: program.modules) {
modules.emplace(module.id, &module);
}
}
return modules;
}
bool PipelineCache::CreateGraphicsPipeline(Pipeline& pipeline, const GraphicsPipelineKey& key,
const ModuleMap& modules) {
std::array<const ShaderModule*, 4> stages {};
for (size_t i = 0; i < stages.size(); i++) {
const auto found = modules.find(key.stage_ids[i]);
if (found == modules.end()) {
return false;
}
stages[i] = found->second;
}
CreatePipelineInternal(m_graphics, pipeline, key, stages, m_driver_cache);
return true;
}
} // namespace Libs::Graphics
@@ -1,6 +1,7 @@
#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h" #include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
#include "common/assert.h" #include "common/assert.h"
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
#include "graphics/shader/shader.h" #include "graphics/shader/shader.h"
#include "graphics/shader/shaderBindings.h" #include "graphics/shader/shaderBindings.h"
@@ -90,7 +91,7 @@ vk::BufferMemoryBarrier MakeGdsDependency(vk::Buffer buffer) {
bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) { bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) {
EXIT_IF(!runtime); EXIT_IF(!runtime);
const auto& program = *runtime.program; const auto& program = runtime.module->info;
const auto& resources = *runtime.resources; const auto& resources = *runtime.resources;
EXIT_IF(resources.buffers.size() != program.info.buffers.size()); EXIT_IF(resources.buffers.size() != program.info.buffers.size());
// Address writes reach memory outside the bound buffer descriptors. // Address writes reach memory outside the bound buffer descriptors.
@@ -13,7 +13,6 @@
#include "graphics/host_gpu/renderer/renderContext.h" #include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/renderer/renderTarget.h" #include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/vulkanCommon.h" #include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/BufferFormat.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h" #include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/rectListShader.h" #include "graphics/shader/rectListShader.h"
#include "graphics/shader/shader.h" #include "graphics/shader/shader.h"
@@ -21,124 +20,11 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <bit> #include <bit>
#include <limits>
#include <span> #include <span>
#include <vector> #include <vector>
namespace Libs::Graphics { namespace Libs::Graphics {
// IDK: maybe we can remove it?
constexpr uint8_t kTemporaryVertexAttribFormat113 =
static_cast<uint8_t>(Prospero::VertexAttribFormat::k16_16SInt);
constexpr uint32_t kTemporaryPs5BufferFormat121 = 121u;
static bool NarrowInputFormat(vk::Format& format, uint32_t& size, uint32_t used_components) {
if (used_components == 0 || used_components >= size) {
return false;
}
switch (format) {
case vk::Format::eR32G32B32A32Sfloat:
switch (used_components) {
case 1: format = vk::Format::eR32Sfloat; break;
case 2: format = vk::Format::eR32G32Sfloat; break;
case 3: format = vk::Format::eR32G32B32Sfloat; break;
default: return false;
}
size = used_components;
return true;
case vk::Format::eR32G32B32Sfloat:
switch (used_components) {
case 1: format = vk::Format::eR32Sfloat; break;
case 2: format = vk::Format::eR32G32Sfloat; break;
default: return false;
}
size = used_components;
return true;
case vk::Format::eR16G16B16A16Sfloat:
switch (used_components) {
case 1: format = vk::Format::eR16Sfloat; break;
case 2: format = vk::Format::eR16G16Sfloat; break;
default: return false;
}
size = used_components;
return true;
case vk::Format::eR8G8B8A8Unorm:
switch (used_components) {
case 1: format = vk::Format::eR8Unorm; break;
case 2: format = vk::Format::eR8G8Unorm; break;
default: return false;
}
size = used_components;
return true;
case vk::Format::eR8G8B8A8Snorm:
if (used_components != 2) {
return false;
}
format = vk::Format::eR8G8Snorm;
size = 2;
return true;
case vk::Format::eR8G8B8A8Uint:
switch (used_components) {
case 1: format = vk::Format::eR8Uint; break;
case 2: format = vk::Format::eR8G8Uint; break;
default: return false;
}
size = used_components;
return true;
default: break;
}
return false;
}
static void GetInputFormat(const ShaderBufferResource& res, vk::Format& format, uint32_t& size,
uint32_t used_components) {
const auto fmt = res.Format();
const auto raw_format = res.RawFormat();
if (raw_format == kTemporaryVertexAttribFormat113) {
static bool logged_113 = false;
if (!logged_113) {
LOGF("InputFormat: temporary: accepting invalid PS5 buffer format 113 as "
"vk::Format::eR32G32B32A32Sfloat\n");
logged_113 = true;
}
format = vk::Format::eR32G32B32A32Sfloat;
size = 4;
if (NarrowInputFormat(format, size, used_components)) {
LOGF("InputFormat: narrowing fmt=%u to %s for used_components=%u\n", raw_format,
vk::to_string(format).c_str(), used_components);
}
return;
}
if (raw_format == kTemporaryPs5BufferFormat121) {
static bool logged_121 = false;
if (!logged_121) {
LOGF("InputFormat: accepting PS5 buffer format 121 as vk::Format::eR16G16Sfloat\n");
logged_121 = true;
}
format = vk::Format::eR16G16Sfloat;
size = 2;
return;
}
format = VulkanFormat(fmt);
size = ShaderRecompiler::Format::GetFormatInfo(fmt).component_count;
if (format == vk::Format::eUndefined || size == 0) {
EXIT("unknown vertex format: fmt = %u\n", raw_format);
}
if (NarrowInputFormat(format, size, used_components)) {
static std::atomic<uint64_t> log_count = 0;
auto log_id = log_count.fetch_add(1);
if (log_id < 32) {
LOGF("VertexInput: narrowed vertex format to %" PRIu32
" component(s) for shader fetch\n",
used_components);
}
}
}
static vk::BlendFactor GetBlendFactor(uint32_t factor) { static vk::BlendFactor GetBlendFactor(uint32_t factor) {
switch (static_cast<Prospero::BlendFactor>(factor)) { switch (static_cast<Prospero::BlendFactor>(factor)) {
case Prospero::BlendFactor::kZero: return vk::BlendFactor::eZero; case Prospero::BlendFactor::kZero: return vk::BlendFactor::eZero;
@@ -242,30 +128,27 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
// NOLINTNEXTLINE(readability-function-cognitive-complexity) // NOLINTNEXTLINE(readability-function-cognitive-complexity)
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline, void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering, const GraphicsPipelineKey& key,
const PipelineVertexInputState& vertex_input, const std::array<const ShaderModule*, 4>& stages,
const DrawRenderState& state, vk::PipelineCache driver_cache) {
const PipelineStaticParameters& static_params, const auto& rendering = key.rendering;
vk::PipelineCache driver_cache) { const auto& vertex_input = key.vertex_input;
const auto vertex_info = state.VertexStages(); const auto& static_params = key.static_params;
const auto& vs_input_info = vertex_info.front(); const auto& vertex = *stages[0];
const auto* ps_input_info = state.ps_active ? &state.ps_input_info : nullptr; const auto* pixel = stages[3];
const auto& vertex_program = *vs_input_info.stage.handle; const bool with_depth = rendering.depth_format != vk::Format::eUndefined ||
const auto* pixel_program = state.ps_input_info.stage.handle; rendering.stencil_format != vk::Format::eUndefined;
const bool tessellation = vertex_info.size() == 3; const bool mesh = vertex.info.stage == ShaderType::Mesh;
const bool ps_active = state.ps_active;
const bool with_depth = rendering.depth_format != vk::Format::eUndefined ||
rendering.stencil_format != vk::Format::eUndefined;
const bool mesh = vs_input_info.stage.program->stage == ShaderType::Mesh;
EXIT_NOT_IMPLEMENTED(mesh && !graphics.mesh_shader_enabled); EXIT_NOT_IMPLEMENTED(mesh && !graphics.mesh_shader_enabled);
const bool rect_list = const bool rect_list = static_params.patch_control_points != 0 && stages[1] == nullptr;
!mesh && !tessellation && static_params.topology == vk::PrimitiveTopology::ePatchList;
vk::ShaderModule tess_control_shader_module = nullptr; vk::ShaderModule tess_control_shader_module = nullptr;
vk::ShaderModule tess_eval_shader_module = nullptr; vk::ShaderModule tess_eval_shader_module = nullptr;
if (rect_list) { if (rect_list) {
const auto shaders = BuildRectListShaders(vs_input_info, ps_input_info); std::span<const RectListParameter> parameters;
if (pixel != nullptr) parameters = pixel->rect_parameters;
const auto shaders = BuildRectListShaders(parameters, vertex.info.param_export_mask);
tess_control_shader_module = CompileSPV(shaders.control, graphics.device); tess_control_shader_module = CompileSPV(shaders.control, graphics.device);
if (graphics_debug_dump_enabled()) { if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done module=%p\n", LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done module=%p\n",
@@ -284,11 +167,12 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
vk::PipelineShaderStageCreateInfo shader_stages[4] {}; vk::PipelineShaderStageCreateInfo shader_stages[4] {};
uint32_t shader_stage_count = 0; uint32_t shader_stage_count = 0;
for (uint32_t i = 0; i < vertex_info.size(); i++) { for (const auto* stage: stages) {
shader_stages[shader_stage_count++] = {.stage = if (stage != nullptr) {
NativeShaderStage(vertex_info[i].logical_stage), shader_stages[shader_stage_count++] = {.stage = NativeShaderStage(stage->info.stage),
.module = vertex_info[i].stage.handle->module, .module = stage->module,
.pName = "main"}; .pName = "main"};
}
} }
if (rect_list) { if (rect_list) {
shader_stages[shader_stage_count++] = {.stage = shader_stages[shader_stage_count++] = {.stage =
@@ -300,11 +184,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
.module = tess_eval_shader_module, .module = tess_eval_shader_module,
.pName = "main"}; .pName = "main"};
} }
if (ps_active) {
shader_stages[shader_stage_count++] = {.stage = vk::ShaderStageFlagBits::eFragment,
.module = pixel_program->module,
.pName = "main"};
}
vk::VertexInputAttributeDescription input_attr[ShaderVertexInputInfo::RES_MAX] {}; vk::VertexInputAttributeDescription input_attr[ShaderVertexInputInfo::RES_MAX] {};
vk::VertexInputBindingDescription input_desc[ShaderVertexInputInfo::RES_MAX] {}; vk::VertexInputBindingDescription input_desc[ShaderVertexInputInfo::RES_MAX] {};
@@ -320,46 +199,7 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
input_attr[index].binding = vertex_input.attributes[index].binding; input_attr[index].binding = vertex_input.attributes[index].binding;
input_attr[index].location = index; input_attr[index].location = index;
input_attr[index].offset = vertex_input.attributes[index].offset; input_attr[index].offset = vertex_input.attributes[index].offset;
input_attr[index].format = vertex.vertex_formats[index];
uint32_t attr_size = 4;
const auto registers_num = vs_input_info.resources_dst[index].registers_num;
const auto compiled_components =
vs_input_info.stage.program->info.vertex_fetch_components[index];
const auto used_components =
compiled_components > 0 ? static_cast<int>(compiled_components) : registers_num;
GetInputFormat(vs_input_info.resources[index], input_attr[index].format, attr_size,
static_cast<uint32_t>(used_components));
if (graphics_debug_dump_enabled()) {
static std::atomic_uint log_count = 0;
const auto log_id = log_count.fetch_add(1, std::memory_order_relaxed);
if (log_id < 128) {
LOGF("VertexInputState[%u]: attr=%u binding=%u offset=%u stride=%u fmt=%d "
"src_fmt=%u dst=v%u regs=%u"
" fetched_components=%u attr_size=%u swizzle=%u,%u,%u,%u\n",
log_id, index, input_attr[index].binding, input_attr[index].offset,
input_desc[input_attr[index].binding].stride,
static_cast<int>(input_attr[index].format),
static_cast<uint32_t>(vs_input_info.resources[index].Format()),
static_cast<uint32_t>(vs_input_info.resources_dst[index].register_start),
static_cast<uint32_t>(registers_num), static_cast<uint32_t>(used_components),
attr_size, static_cast<uint32_t>(vs_input_info.resources[index].DstSelX()),
static_cast<uint32_t>(vs_input_info.resources[index].DstSelY()),
static_cast<uint32_t>(vs_input_info.resources[index].DstSelZ()),
static_cast<uint32_t>(vs_input_info.resources[index].DstSelW()));
}
}
if (vs_input_info.resources[index].OutOfBounds() != 0) {
static bool logged = false;
if (!logged) {
LOGF("VertexInput: temporary: accepting PS5 out-of-bounds behavior %" PRIu8 "\n",
vs_input_info.resources[index].OutOfBounds());
logged = true;
}
}
EXIT_IF(registers_num < 1 || registers_num > 4);
} }
vk::PipelineVertexInputStateCreateInfo vertex_input_info {}; vk::PipelineVertexInputStateCreateInfo vertex_input_info {};
@@ -379,17 +219,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
vk::PipelineViewportStateCreateInfo viewport_state {}; vk::PipelineViewportStateCreateInfo viewport_state {};
viewport_state.pNext = &depth_clip_control; viewport_state.pNext = &depth_clip_control;
vk::CullModeFlags cull_mode = vk::CullModeFlagBits::eNone;
if (static_params.cull_back) {
cull_mode |= vk::CullModeFlagBits::eBack;
}
if (static_params.cull_front) {
cull_mode |= vk::CullModeFlagBits::eFront;
}
vk::FrontFace front_face =
(static_params.face ? vk::FrontFace::eClockwise : vk::FrontFace::eCounterClockwise);
vk::PipelineRasterizationDepthClipStateCreateInfoEXT clip_ext {}; vk::PipelineRasterizationDepthClipStateCreateInfoEXT clip_ext {};
clip_ext.depthClipEnable = static_params.depth_clip_enable ? VK_TRUE : VK_FALSE; clip_ext.depthClipEnable = static_params.depth_clip_enable ? VK_TRUE : VK_FALSE;
@@ -410,8 +239,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
provoking_vertex.pNext = rasterizer.pNext; provoking_vertex.pNext = rasterizer.pNext;
rasterizer.pNext = &provoking_vertex; rasterizer.pNext = &provoking_vertex;
} }
rasterizer.cullMode = cull_mode;
rasterizer.frontFace = front_face;
rasterizer.polygonMode = static_params.polygon_mode; rasterizer.polygonMode = static_params.polygon_mode;
rasterizer.lineWidth = 1.0f; rasterizer.lineWidth = 1.0f;
@@ -467,16 +294,13 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings; std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings;
vk::ShaderStageFlags graphics_stages = vk::ShaderStageFlagBits::eFragment; vk::ShaderStageFlags graphics_stages = vk::ShaderStageFlagBits::eFragment;
for (const auto& stage: vertex_info) { for (const auto* stage: stages) {
const auto native_stage = NativeShaderStage(stage.logical_stage); if (stage != nullptr) {
AddLayoutBindings(descriptor_bindings, *stage.stage.program, native_stage); const auto native_stage = NativeShaderStage(stage->info.stage);
pipeline.uses_image_heap |= stage.stage.program->info.uses_image_heap; AddLayoutBindings(descriptor_bindings, stage->info, native_stage);
graphics_stages |= native_stage; pipeline.uses_image_heap |= stage->info.info.uses_image_heap;
} graphics_stages |= native_stage;
if (ps_active) { }
AddLayoutBindings(descriptor_bindings, *ps_input_info->stage.program,
vk::ShaderStageFlagBits::eFragment);
pipeline.uses_image_heap |= ps_input_info->stage.program->info.uses_image_heap;
} }
CreateDescriptorLayout(graphics, pipeline, descriptor_bindings); CreateDescriptorLayout(graphics, pipeline, descriptor_bindings);
const vk::PushConstantRange push_constants {graphics_stages, 0, const vk::PushConstantRange push_constants {graphics_stages, 0,
@@ -494,7 +318,7 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
if (graphics_debug_dump_enabled()) { if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: vkCreatePipelineLayout begin VS=%" PRIu64 " PS=%" PRIu64 LOGF("PipelineTrace: vkCreatePipelineLayout begin VS=%" PRIu64 " PS=%" PRIu64
" set_layouts=1 push_constants=%" PRIu32 "\n", " set_layouts=1 push_constants=%" PRIu32 "\n",
vertex_program.id, ps_active ? pixel_program->id : 0, 1u); key.stage_ids[0], key.stage_ids[3], 1u);
} }
auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr, auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
&pipeline.pipeline_layout); &pipeline.pipeline_layout);
@@ -504,14 +328,14 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
} }
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess); EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
vk::PipelineDepthStencilStateCreateInfo depth_stencil_info {}; vk::PipelineDepthStencilStateCreateInfo depth_stencil_info {};
std::vector<vk::DynamicState> dynamic_states { std::vector<vk::DynamicState> dynamic_states {
vk::DynamicState::eViewportWithCount, vk::DynamicState::eViewportWithCount,
vk::DynamicState::eScissorWithCount, vk::DynamicState::eScissorWithCount,
vk::DynamicState::eLineWidth, vk::DynamicState::eLineWidth,
vk::DynamicState::eCullMode,
vk::DynamicState::eFrontFace,
vk::DynamicState::eDepthTestEnable, vk::DynamicState::eDepthTestEnable,
vk::DynamicState::eDepthWriteEnable, vk::DynamicState::eDepthWriteEnable,
vk::DynamicState::eDepthCompareOp, vk::DynamicState::eDepthCompareOp,
@@ -551,9 +375,9 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
pipeline_info.pVertexInputState = mesh ? nullptr : &vertex_input_info; pipeline_info.pVertexInputState = mesh ? nullptr : &vertex_input_info;
pipeline_info.pInputAssemblyState = mesh ? nullptr : &input_assembly; pipeline_info.pInputAssemblyState = mesh ? nullptr : &input_assembly;
vk::PipelineTessellationStateCreateInfo tessellation_state {}; vk::PipelineTessellationStateCreateInfo tessellation_state {};
tessellation_state.patchControlPoints = tessellation_state.patchControlPoints = static_params.patch_control_points;
tessellation ? vs_input_info.tess.input_control_points : 3u; pipeline_info.pTessellationState =
pipeline_info.pTessellationState = (rect_list || tessellation) ? &tessellation_state : nullptr; static_params.patch_control_points != 0 ? &tessellation_state : nullptr;
pipeline_info.pViewportState = &viewport_state; pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &rasterizer; pipeline_info.pRasterizationState = &rasterizer;
pipeline_info.pMultisampleState = &multisampling; pipeline_info.pMultisampleState = &multisampling;
@@ -569,7 +393,7 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
LOGF("PipelineTrace: vkCreateGraphicsPipelines begin VS=%" PRIu64 " PS=%" PRIu64 LOGF("PipelineTrace: vkCreateGraphicsPipelines begin VS=%" PRIu64 " PS=%" PRIu64
" topology=%" PRIu32 " color_mask=0x%08" PRIx32 " topology=%" PRIu32 " color_mask=0x%08" PRIx32
" depth=%s blend=%s dyn_states=%" PRIu32 "\n", " depth=%s blend=%s dyn_states=%" PRIu32 "\n",
vertex_program.id, ps_active ? pixel_program->id : 0, key.stage_ids[0], key.stage_ids[3],
static_cast<uint32_t>(static_params.topology), static_params.color_mask[0], static_cast<uint32_t>(static_params.topology), static_params.color_mask[0],
(with_depth ? "true" : "false"), (static_params.blend_enable[0] ? "true" : "false"), (with_depth ? "true" : "false"), (static_params.blend_enable[0] ? "true" : "false"),
dynamic_state.dynamicStateCount); dynamic_state.dynamicStateCount);
@@ -582,29 +406,18 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
} }
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess); EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline == nullptr); graphics.device.destroyShaderModule(tess_control_shader_module, nullptr);
graphics.device.destroyShaderModule(tess_eval_shader_module, nullptr);
if (tess_control_shader_module != nullptr) {
graphics.device.destroyShaderModule(tess_control_shader_module, nullptr);
}
if (tess_eval_shader_module != nullptr) {
graphics.device.destroyShaderModule(tess_eval_shader_module, nullptr);
}
} }
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline, void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const ShaderComputeInputInfo& input_info, const ShaderModule& module, vk::PipelineCache driver_cache) {
vk::ShaderModule compute_module, vk::PipelineCache driver_cache) {
EXIT_IF(compute_module == nullptr);
vk::PipelineShaderStageCreateInfo comp_shader_stage_info {}; vk::PipelineShaderStageCreateInfo comp_shader_stage_info {};
vk::PipelineShaderStageRequiredSubgroupSizeCreateInfo comp_subgroup_size {}; vk::PipelineShaderStageRequiredSubgroupSizeCreateInfo comp_subgroup_size {};
comp_shader_stage_info.stage = vk::ShaderStageFlagBits::eCompute; comp_shader_stage_info.stage = vk::ShaderStageFlagBits::eCompute;
comp_shader_stage_info.module = compute_module; comp_shader_stage_info.module = module.module;
comp_shader_stage_info.pName = "main"; comp_shader_stage_info.pName = "main";
EXIT_IF(!input_info.stage); const auto wave_size = module.info.wave_size;
const auto wave_size = input_info.stage.program->wave_size;
if (graphics.compute_subgroup_size_control_enabled && if (graphics.compute_subgroup_size_control_enabled &&
wave_size >= graphics.min_subgroup_size && wave_size <= graphics.max_subgroup_size) { wave_size >= graphics.min_subgroup_size && wave_size <= graphics.max_subgroup_size) {
comp_subgroup_size.requiredSubgroupSize = wave_size; comp_subgroup_size.requiredSubgroupSize = wave_size;
@@ -612,9 +425,8 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
} }
std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings; std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings;
AddLayoutBindings(descriptor_bindings, *input_info.stage.program, AddLayoutBindings(descriptor_bindings, module.info, vk::ShaderStageFlagBits::eCompute);
vk::ShaderStageFlagBits::eCompute); pipeline.uses_image_heap = module.info.info.uses_image_heap;
pipeline.uses_image_heap = input_info.stage.program->info.uses_image_heap;
CreateDescriptorLayout(graphics, pipeline, descriptor_bindings); CreateDescriptorLayout(graphics, pipeline, descriptor_bindings);
const vk::PushConstantRange push_constants {vk::ShaderStageFlagBits::eCompute, 0, const vk::PushConstantRange push_constants {vk::ShaderStageFlagBits::eCompute, 0,
ShaderRecompiler::IR::NativePushConstantSize}; ShaderRecompiler::IR::NativePushConstantSize};
@@ -628,18 +440,12 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
EXIT_IF(pipeline.pipeline_layout != nullptr); EXIT_IF(pipeline.pipeline_layout != nullptr);
LOGF("PipelineTrace: vkCreatePipelineLayout CS begin set_layouts=1 push_constants=%u\n",
1u);
auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr, auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
&pipeline.pipeline_layout); &pipeline.pipeline_layout);
LOGF("PipelineTrace: vkCreatePipelineLayout CS done result=%s layout=%p\n",
vk::to_string(result).c_str(), static_cast<void*>(pipeline.pipeline_layout));
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess); EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
vk::ComputePipelineCreateInfo info {}; vk::ComputePipelineCreateInfo info {};
if (input_info.stage.program->info.uses_gds) { if (module.info.info.uses_gds) {
info.flags = vk::PipelineCreateFlagBits::eDispatchBase; info.flags = vk::PipelineCreateFlagBits::eDispatchBase;
} }
info.stage = comp_shader_stage_info; info.stage = comp_shader_stage_info;
@@ -648,15 +454,9 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
EXIT_IF(pipeline.pipeline != nullptr); EXIT_IF(pipeline.pipeline != nullptr);
LOGF("PipelineTrace: vkCreateComputePipelines begin layout=%p\n",
static_cast<void*>(pipeline.pipeline_layout));
result = graphics.device.createComputePipelines(driver_cache, 1, &info, nullptr, result = graphics.device.createComputePipelines(driver_cache, 1, &info, nullptr,
&pipeline.pipeline); &pipeline.pipeline);
LOGF("PipelineTrace: vkCreateComputePipelines done result=%s pipeline=%p\n",
vk::to_string(result).c_str(), static_cast<void*>(pipeline.pipeline));
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess); EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
EXIT_NOT_IMPLEMENTED(pipeline.pipeline == nullptr);
} }
} // namespace Libs::Graphics } // namespace Libs::Graphics
+4 -3
View File
@@ -45,9 +45,10 @@ enum class DrawOffsetSource : uint8_t {
// Nonzero address: the GPU reads count Vulkan indirect draw records, stride bytes apart. // Nonzero address: the GPU reads count Vulkan indirect draw records, stride bytes apart.
struct DrawIndirectArgs { struct DrawIndirectArgs {
uint64_t address = 0; uint64_t address = 0;
uint32_t count = 0; uint32_t count = 0;
uint32_t stride = 0; uint32_t stride = 0;
ShaderIndirectOffsets offsets;
}; };
struct DrawIndexArgs { struct DrawIndexArgs {
@@ -53,7 +53,7 @@ static bool FillSourcesDisjoint(std::span<const ShaderRecompiler::IR::Descriptor
bool RenderExecutor::TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input, bool RenderExecutor::TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
const CommandBuffer& buffer) { const CommandBuffer& buffer) {
const auto& program = *input.stage.program; const auto& program = input.stage.module->info;
const auto& resources = *input.stage.resources; const auto& resources = *input.stage.resources;
if (resources.buffers.size() != program.info.buffers.size()) { if (resources.buffers.size() != program.info.buffers.size()) {
EXIT("compute runtime buffer count does not match shader metadata\n"); EXIT("compute runtime buffer count does not match shader metadata\n");
@@ -135,7 +135,7 @@ bool ResolveComputeBufferFill(const ShaderComputeInputInfo& input, uint32_t grou
bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input, bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
CommandBuffer& command, uint32_t group_x, CommandBuffer& command, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode) { uint32_t group_y, uint32_t group_z, uint32_t mode) {
const auto& program = *input.stage.program; const auto& program = input.stage.module->info;
const auto& resources = *input.stage.resources; const auto& resources = *input.stage.resources;
const auto& fill = resources.uniform_fill; const auto& fill = resources.uniform_fill;
auto& cache = command.GetContext().GetTextureCache(); auto& cache = command.GetContext().GetTextureCache();
@@ -208,7 +208,7 @@ bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
if (logged_clears.fetch_add(1, std::memory_order_relaxed) < 32) { if (logged_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("GraphicsRenderDispatchDirect: compute %s shader=0x%016" PRIx64 LOGF("GraphicsRenderDispatchDirect: compute %s shader=0x%016" PRIx64
" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n", " addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
image_clear ? "image clear" : "buffer fill", input.stage.program->shader_hash, image_clear ? "image clear" : "buffer fill", input.stage.module->info.shader_hash,
descriptor.Base48(), size, packed_clear); descriptor.Base48(), size, packed_clear);
} }
return true; return true;
@@ -216,7 +216,7 @@ bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
static void BindSharedMemory(RenderContext& context, ShaderComputeInputInfo& input, static void BindSharedMemory(RenderContext& context, ShaderComputeInputInfo& input,
PreparedBindings& bindings, uint64_t indirect_args = 0) { PreparedBindings& bindings, uint64_t indirect_args = 0) {
if (input.stage.program->bindings.descriptor_counts[ if (input.stage.module->info.bindings.descriptor_counts[
static_cast<size_t>(ShaderRecompiler::IR::DescriptorBindingKind::SharedMemory)] == 0) { static_cast<size_t>(ShaderRecompiler::IR::DescriptorBindingKind::SharedMemory)] == 0) {
return; return;
} }
@@ -317,7 +317,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
input_info.dispatch_threads_num[2] = thread_group_z; input_info.dispatch_threads_num[2] = thread_group_z;
} }
const auto& program = *input_info.stage.program; const auto& program = input_info.stage.module->info;
const auto& resources = *input_info.stage.resources; const auto& resources = *input_info.stage.resources;
if (resources.specialization_reads.empty() && if (resources.specialization_reads.empty() &&
(TryConsumeComputeMetaClear(input_info, buffer) || (TryConsumeComputeMetaClear(input_info, buffer) ||
@@ -504,7 +504,7 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
PrepareBindings(input_info.stage, bindings); PrepareBindings(input_info.stage, bindings);
PreparedBindings* descriptor_stage = &bindings; PreparedBindings* descriptor_stage = &bindings;
FindBuffers(std::span {&descriptor_stage, 1u}); FindBuffers(std::span {&descriptor_stage, 1u});
const auto& program = *input_info.stage.program; const auto& program = input_info.stage.module->info;
if (program.info.uses_dma) { if (program.info.uses_dma) {
m_context.PrepareBda(); m_context.PrepareBda();
} }
@@ -10,10 +10,10 @@
namespace Libs::Graphics { namespace Libs::Graphics {
RenderContext::RenderContext(GraphicContext& graphics) RenderContext::RenderContext(GraphicContext& graphics, const std::filesystem::path& shader_store)
: m_graphics(graphics), m_render_executor(*this), m_command_scheduler(*this, graphics), : m_graphics(graphics), m_render_executor(*this), m_command_scheduler(*this, graphics),
m_descriptor_heap(graphics, m_command_scheduler.GetMasterSemaphore()), m_descriptor_heap(graphics, m_command_scheduler.GetMasterSemaphore()),
m_pipeline_cache(graphics, &m_image_heap), m_sampler_cache(graphics), m_pipeline_cache(graphics, &m_image_heap, shader_store), m_sampler_cache(graphics),
m_buffer_cache(graphics, m_command_scheduler, m_page_manager, m_texture_cache), m_buffer_cache(graphics, m_command_scheduler, m_page_manager, m_texture_cache),
m_texture_cache(graphics, m_command_scheduler, m_page_manager, m_buffer_cache), m_texture_cache(graphics, m_command_scheduler, m_page_manager, m_buffer_cache),
m_image_heap(*this, m_page_manager), m_occlusion_queries(graphics, m_command_scheduler) { m_image_heap(*this, m_page_manager), m_occlusion_queries(graphics, m_command_scheduler) {
@@ -147,6 +147,7 @@ void RenderContext::RunGarbageCollector() {
m_fault_process_pending = false; m_fault_process_pending = false;
m_buffer_cache.ProcessFaultBuffer(); m_buffer_cache.ProcessFaultBuffer();
} }
m_image_heap.RunGarbageCollector();
m_texture_cache.ProcessDownloadImages(); m_texture_cache.ProcessDownloadImages();
m_texture_cache.RunGarbageCollector(); m_texture_cache.RunGarbageCollector();
m_buffer_cache.RunGarbageCollector(); m_buffer_cache.RunGarbageCollector();
@@ -31,7 +31,8 @@ class GuestGpu;
class RenderContext { class RenderContext {
public: public:
explicit RenderContext(GraphicContext& graphics); explicit RenderContext(GraphicContext& graphics,
const std::filesystem::path& shader_store = ShaderStorePath());
~RenderContext(); ~RenderContext();
KYTY_CLASS_NO_COPY(RenderContext); KYTY_CLASS_NO_COPY(RenderContext);
+49 -16
View File
@@ -52,12 +52,12 @@ std::pair<int32_t, uint32_t> ResolveDrawOffsets(uint32_t index_offset,
const ShaderVertexInputInfo& vs_input_info) { const ShaderVertexInputInfo& vs_input_info) {
auto vertex_offset = static_cast<int32_t>(index_offset); auto vertex_offset = static_cast<int32_t>(index_offset);
uint32_t instance_offset = 0; uint32_t instance_offset = 0;
if (!vs_input_info.fetch_embedded) { if (!vs_input_info.has_dynamic_vertex_fetch) {
return {vertex_offset, instance_offset}; return {vertex_offset, instance_offset};
} }
EXIT_IF(!vs_input_info.stage); EXIT_IF(!vs_input_info.stage);
const auto& program = *vs_input_info.stage.program; const auto& program = vs_input_info.stage.module->info;
const auto& resources = *vs_input_info.stage.resources; const auto& resources = *vs_input_info.stage.resources;
if (index_offset == 0 && if (index_offset == 0 &&
program.info.vertex_offset_sgpr >= static_cast<int32_t>(program.user_data_base)) { program.info.vertex_offset_sgpr >= static_cast<int32_t>(program.user_data_base)) {
@@ -197,7 +197,7 @@ static void LogDrawTargetState(const char* draw_name, const RenderColorInfo& col
const auto& dc = ctx.GetDepthControl(); const auto& dc = ctx.GetDepthControl();
const auto& vp = ctx.GetScreenViewport(); const auto& vp = ctx.GetScreenViewport();
const auto& vp0 = vp.viewports[0]; const auto& vp0 = vp.viewports[0];
const auto& ps_resources = ps_input_info.stage.program->info; const auto& ps_resources = ps_input_info.stage.module->info.info;
const auto sampled_images = std::count_if( const auto sampled_images = std::count_if(
ps_resources.images.begin(), ps_resources.images.end(), [](const auto& image) { ps_resources.images.begin(), ps_resources.images.end(), [](const auto& image) {
return image.resource_class == ShaderRecompiler::IR::ImageResourceClass::Sampled; return image.resource_class == ShaderRecompiler::IR::ImageResourceClass::Sampled;
@@ -320,7 +320,7 @@ static void UpdateGraphicsDynamicState(const CommandBuffer& buffer, DynamicState
const auto& ctx = buffer.GetRegisters(); const auto& ctx = buffer.GetRegisters();
const auto& vp = ctx.GetScreenViewport(); const auto& vp = ctx.GetScreenViewport();
const vk::Extent2D framebuffer_extent {rendering.width, rendering.height}; const vk::Extent2D framebuffer_extent {rendering.width, rendering.height};
const auto& outputs = vs_input_info.stage.program->info.outputs; const auto& outputs = vs_input_info.stage.module->info.info.outputs;
const bool indexed_viewports = const bool indexed_viewports =
std::any_of(outputs.begin(), outputs.end(), [](const auto& output) { std::any_of(outputs.begin(), outputs.end(), [](const auto& output) {
return output.kind == ShaderRecompiler::IR::StageOutputKind::ViewportIndex; return output.kind == ShaderRecompiler::IR::StageOutputKind::ViewportIndex;
@@ -403,6 +403,20 @@ static void UpdateGraphicsDynamicState(const CommandBuffer& buffer, DynamicState
dynamic_state.SetDepthBias(constant_factor, poly_offset.clamp, slope_factor); dynamic_state.SetDepthBias(constant_factor, poly_offset.clamp, slope_factor);
} }
// Rect lists are drawn without culling.
vk::CullModeFlags cull_mode {};
if (!Prospero::IsRectList(buffer.GetUserConfig().GetPrimType())) {
if (mode.cull_front) {
cull_mode |= vk::CullModeFlagBits::eFront;
}
if (mode.cull_back) {
cull_mode |= vk::CullModeFlagBits::eBack;
}
}
dynamic_state.SetCullMode(cull_mode);
dynamic_state.SetFrontFace(mode.face ? vk::FrontFace::eClockwise
: vk::FrontFace::eCounterClockwise);
dynamic_state.SetStencilTestEnabled(depth.stencil_test_enable); dynamic_state.SetStencilTestEnabled(depth.stencil_test_enable);
if (depth.stencil_test_enable) { if (depth.stencil_test_enable) {
const auto& front = depth.stencil_front; const auto& front = depth.stencil_front;
@@ -843,6 +857,11 @@ bool RenderExecutor::PrepareDrawRenderState(CommandBuffer& buffer, const DrawCal
LogDrawPhase(draw.Name(), "GetGraphicsPrograms"); LogDrawPhase(draw.Name(), "GetGraphicsPrograms");
} }
m_context.GetPipelineCache().GetGraphicsPrograms(buffer, state); m_context.GetPipelineCache().GetGraphicsPrograms(buffer, state);
// Vertex programs beyond the host mesh limits or with unsupported call targets are not
// compiled.
if (state.vertex_info[0].stage.module == nullptr) {
return false;
}
if (draw.IsIndexed()) { if (draw.IsIndexed()) {
LogDrawPhase(draw.Name(), "ResolveRenderColorTarget"); LogDrawPhase(draw.Name(), "ResolveRenderColorTarget");
} }
@@ -1054,7 +1073,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
return; return;
} }
const auto vertex_stages = state.VertexStages(); const auto vertex_stages = state.VertexStages();
const bool mesh_active = state.vertex_info[0].stage.program->stage == ShaderType::Mesh; const bool mesh_active = state.vertex_info[0].stage.module->info.stage == ShaderType::Mesh;
uint32_t mesh_groups = 0; uint32_t mesh_groups = 0;
if (mesh_active) { if (mesh_active) {
const auto& mesh = state.vertex_info[0].mesh; const auto& mesh = state.vertex_info[0].mesh;
@@ -1156,7 +1175,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (mesh_active) { if (mesh_active) {
draw_data = {draw.index_count, draw_data = {draw.index_count,
static_cast<uint32_t>(emit.vertex_offset), static_cast<uint32_t>(emit.vertex_offset),
emit.first_instance,
index_source.guest_element_size, index_source.guest_element_size,
static_cast<uint32_t>(index_source.address), static_cast<uint32_t>(index_source.address),
static_cast<uint32_t>(index_source.address >> 32u)}; static_cast<uint32_t>(index_source.address >> 32u)};
@@ -1232,24 +1250,36 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
} }
} }
// Vulkan offsets for a prepared draw, or nullopt when its indirect records need CPU counts, as // Vulkan offsets for a prepared draw, or nullopt when its indirect records need the CPU: mesh
// mesh and quad-list draws do. Indirect records carry their own offsets. // and quad-list draws for counts, tessellation draws for the index/SGPR prolog. Indirect records
// carry their own offsets.
static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig& ucfg, static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig& ucfg,
const ShaderVertexInputInfo& vs, const ShaderVertexInputInfo& vs,
DrawOffsetSource source, DrawOffsetSource source,
int32_t first_vertex, int32_t first_vertex,
uint32_t first_instance, uint32_t first_instance,
const DrawIndirectArgs& indirect) { const DrawIndirectArgs& indirect) {
if ((indirect.address != 0 || source == DrawOffsetSource::IndirectArgs) &&
ucfg.GetIndexOffset() != 0) {
static std::once_flag warning_once;
std::call_once(warning_once, [&] {
Log::WriteToConsoleAndLog(fmt::format(
"GPU: indirect draw ignores GE_INDX_OFFSET=0x{:08x}; geometry may be incorrect.\n",
ucfg.GetIndexOffset()));
});
}
if (indirect.address != 0) { if (indirect.address != 0) {
if (vs.stage.program->stage == ShaderType::Mesh || if (!vs.indirect_draw ||
ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy) { vs.stage.module->info.stage == ShaderType::Mesh ||
ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy ||
vs.indirect_offsets != indirect.offsets) {
return std::nullopt; return std::nullopt;
} }
return DrawEmitInfo {.indirect = indirect}; return DrawEmitInfo {.indirect = indirect};
} }
if (source == DrawOffsetSource::IndirectArgs) { if (source == DrawOffsetSource::IndirectArgs) {
// Native fetches consume the patched SGPRs; rewritten fetches need Vulkan offsets. // Native fetches consume the patched SGPRs; rewritten fetches need Vulkan offsets.
return vs.fetch_embedded ? DrawEmitInfo {first_vertex, first_instance} : DrawEmitInfo {}; return vs.has_dynamic_vertex_fetch ? DrawEmitInfo {first_vertex, first_instance} : DrawEmitInfo {};
} }
const auto [vertex_offset, instance_offset] = ResolveDrawOffsets(ucfg.GetIndexOffset(), vs); const auto [vertex_offset, instance_offset] = ResolveDrawOffsets(ucfg.GetIndexOffset(), vs);
return DrawEmitInfo {vertex_offset + first_vertex, instance_offset}; return DrawEmitInfo {vertex_offset + first_vertex, instance_offset};
@@ -1306,7 +1336,8 @@ bool RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
hw_check(buffer); hw_check(buffer);
DrawRenderState state {}; DrawRenderState state {.indirect_offsets = args.indirect.offsets,
.indirect_draw = args.indirect.address != 0};
if (!GetDrawTopology(ucfg, state.topology)) { if (!GetDrawTopology(ucfg, state.topology)) {
return true; return true;
} }
@@ -1411,7 +1442,8 @@ bool RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
const DrawCallInfo draw {CommandBufferDebugOp::DrawIndexAuto, const DrawCallInfo draw {CommandBufferDebugOp::DrawIndexAuto,
args.vertex_count, args.instance_count, args.first_instance}; args.vertex_count, args.instance_count, args.first_instance};
DrawRenderState state {}; DrawRenderState state {.indirect_offsets = args.indirect.offsets,
.indirect_draw = args.indirect.address != 0};
if (!GetDrawTopology(ucfg, state.topology)) { if (!GetDrawTopology(ucfg, state.topology)) {
ResetBindings(); ResetBindings();
return true; return true;
@@ -1423,7 +1455,7 @@ bool RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
const bool rect_list = Prospero::IsRectList(ucfg.GetPrimType()); const bool rect_list = Prospero::IsRectList(ucfg.GetPrimType());
if (rect_list && state.vertex_info[0].buffers_num == 0 && if (rect_list && state.vertex_info[0].buffers_num == 0 &&
state.vertex_info[0].stage.program->param_export_mask == 0 && state.vertex_info[0].stage.module->info.param_export_mask == 0 &&
state.ps_input_info.input_num != 0) { state.ps_input_info.input_num != 0) {
if (graphics_debug_dump_enabled()) { if (graphics_debug_dump_enabled()) {
LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: " LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: "
@@ -1475,8 +1507,9 @@ bool RenderExecutor::ResolveColorTargets(CommandBuffer& buffer, uint32_t render_
cache.MarkGpuWritten(dst.image_id); cache.MarkGpuWritten(dst.image_id);
auto& source = cache.GetImage(src.image_id); auto& source = cache.GetImage(src.image_id);
auto& destination = cache.GetImage(dst.image_id); auto& destination = cache.GetImage(dst.image_id);
destination.Resolve(source, {src.guest_mip_level, 1, src.guest_array_layer, 1}, destination.Resolve(source,
{dst.guest_mip_level, 1, dst.guest_array_layer, 1}); {src.desc.view_info.base_level, 1, src.desc.view_info.base_layer, 1},
{dst.desc.view_info.base_level, 1, dst.desc.view_info.base_layer, 1});
return true; return true;
} }
@@ -1,10 +1,11 @@
#version 450 #version 450
#extension GL_EXT_shader_16bit_storage : require
layout(constant_id = 0) const uint D32 = 0u; layout(constant_id = 0) const uint D32 = 0u;
layout(local_size_x = 64) in; layout(local_size_x = 64) in;
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer; layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer; layout(set = 0, binding = 1, std430) buffer Output { uint16_t data[]; } output_buffer;
layout(push_constant, std430) uniform Conversion { layout(push_constant, std430) uniform Conversion {
uint src_base; uint src_base;
@@ -32,9 +33,5 @@ void main() {
} }
uint src = params.src_base + y * params.source_pitch + x * 4u; uint src = params.src_base + y * params.source_pitch + x * 4u;
uint dst = params.dst_base + y * params.target_pitch + x * 2u; uint dst = params.dst_base + y * params.target_pitch + x * 2u;
uint shift = (dst & 2u) * 8u; output_buffer.data[dst >> 1u] = uint16_t(decode(input_buffer.data[src >> 2u]));
uint mask = 0xffffu << shift;
uint word = dst >> 2u;
atomicAnd(output_buffer.data[word], ~mask);
atomicOr(output_buffer.data[word], decode(input_buffer.data[src >> 2u]) << shift);
} }
@@ -533,16 +533,16 @@ void DrawMemoryAndIo(const Snapshot& shown) {
Bytes(guest.pooled_allocated) + " (" + Bytes(guest.pool_committed) + " committed)"); Bytes(guest.pooled_allocated) + " (" + Bytes(guest.pool_committed) + " committed)");
Row("Flexible", Bytes(guest.flexible_used) + " / " + Bytes(guest.flexible_total)); Row("Flexible", Bytes(guest.flexible_used) + " / " + Bytes(guest.flexible_total));
Row("Extended", Bytes(guest.automatic_allocated)); Row("Extended", Bytes(guest.automatic_allocated));
// Past the pool size the guest sees no page-table entries available. // Past its total a side sees no page-table entries available.
const auto entries = std::max(guest.cpu_page_entries, guest.gpu_page_entries); const auto percent = std::max(guest.cpu_page_entries * 100 / guest.cpu_page_entries_total,
guest.gpu_page_entries * 100 / guest.gpu_page_entries_total);
Row("Page table (2 MB)", Row("Page table (2 MB)",
Fmt("CPU %llu GPU %llu / %llu", Fmt("CPU %llu / %llu GPU %llu / %llu",
static_cast<unsigned long long>(guest.cpu_page_entries), static_cast<unsigned long long>(guest.cpu_page_entries),
static_cast<unsigned long long>(guest.cpu_page_entries_total),
static_cast<unsigned long long>(guest.gpu_page_entries), static_cast<unsigned long long>(guest.gpu_page_entries),
static_cast<unsigned long long>(guest.page_entries_total)), static_cast<unsigned long long>(guest.gpu_page_entries_total)),
entries > guest.page_entries_total ? BAD LevelColor(static_cast<double>(percent), 90, 100));
: entries * 10 > guest.page_entries_total * 9 ? MEDIUM
: GOOD);
ImGui::EndTable(); ImGui::EndTable();
} }
if (BeginSection("Emulator process")) { if (BeginSection("Emulator process")) {
+16 -25
View File
@@ -221,7 +221,7 @@ public:
void WaitForSubmitSlot(VideoOutConfig& cfg); void WaitForSubmitSlot(VideoOutConfig& cfg);
bool Flip(uint32_t micros); bool Flip(uint32_t micros);
void GetFlipStatus(VideoOutConfig& cfg, VideoOutFlipStatus& out); void GetFlipStatus(VideoOutConfig& cfg, VideoOutFlipStatus& out);
bool IsSafeForRendering(VideoOutConfig& cfg, int index); void Wait(VideoOutConfig& cfg, int index);
private: private:
enum class RequestState { Reserved, Recording, Ready, Presenting }; enum class RequestState { Reserved, Recording, Ready, Presenting };
@@ -240,7 +240,6 @@ private:
Graphics::Presenter::Frame* frame; Graphics::Presenter::Frame* frame;
bool premultiplied_alpha; bool premultiplied_alpha;
}; };
void SignalDoneLocked();
Graphics::Presenter& m_presenter; Graphics::Presenter& m_presenter;
Common::Mutex m_mutex; Common::Mutex m_mutex;
@@ -251,7 +250,6 @@ private:
std::list<Request> m_cpu_requests; std::list<Request> m_cpu_requests;
std::list<Request> m_cancelled_requests; std::list<Request> m_cancelled_requests;
bool m_processing = false; bool m_processing = false;
bool m_gpu_waiting = false;
uint64_t m_next_request_id = 1; uint64_t m_next_request_id = 1;
}; };
@@ -955,7 +953,7 @@ bool FlipQueue::Reserve(VideoOutConfig& cfg, int index, int64_t flip_arg, FlipRe
} }
} }
} }
SignalDoneLocked(); m_done_cond_var.SignalAll();
} }
if (cfg.flip_status.flipPendingNum >= VIDEO_OUT_FLIP_QUEUE_CAPACITY) { if (cfg.flip_status.flipPendingNum >= VIDEO_OUT_FLIP_QUEUE_CAPACITY) {
Common::DebugCounters::Add(Common::DebugCounters::Counter::FlipsRejected); Common::DebugCounters::Add(Common::DebugCounters::Counter::FlipsRejected);
@@ -1035,7 +1033,7 @@ void FlipQueue::Cancel(VideoOutConfig& cfg) {
it = queue->erase(it); it = queue->erase(it);
} }
} }
SignalDoneLocked(); m_done_cond_var.SignalAll();
m_submit_slot_cond_var.SignalAll(); m_submit_slot_cond_var.SignalAll();
m_submit_cond_var.SignalAll(); m_submit_cond_var.SignalAll();
m_mutex.Unlock(); m_mutex.Unlock();
@@ -1207,24 +1205,17 @@ void FlipQueue::WaitForSubmitSlot(VideoOutConfig& cfg) {
} }
} }
void FlipQueue::SignalDoneLocked() { void FlipQueue::Wait(VideoOutConfig& cfg, int index) {
m_done_cond_var.SignalAll();
// A stalled GPU cannot drain and shut down without re-checking under m_mutex, so it is alive here.
if (m_gpu_waiting) {
m_gpu_waiting = false;
m_presenter.Renderer().GetGpu().Wake();
}
}
// A display buffer is safe for rendering once it is neither displayed nor waiting to be.
bool FlipQueue::IsSafeForRendering(VideoOutConfig& cfg, int index) {
Common::LockGuard lock(m_mutex); Common::LockGuard lock(m_mutex);
auto matches = [&cfg, index](const auto& r) { return r.cfg == &cfg && r.index == index; };
const bool safe = cfg.flip_status.currentBuffer != index && auto has_request = [this, &cfg, index] {
std::none_of(m_requests.begin(), m_requests.end(), matches) && auto matches = [&cfg, index](const auto& r) { return r.cfg == &cfg && r.index == index; };
std::none_of(m_cpu_requests.begin(), m_cpu_requests.end(), matches); return std::any_of(m_requests.begin(), m_requests.end(), matches) ||
m_gpu_waiting = !safe; std::any_of(m_cpu_requests.begin(), m_cpu_requests.end(), matches);
return safe; };
while (has_request()) {
m_done_cond_var.Wait(&m_mutex);
}
} }
bool FlipQueue::Flip(uint32_t micros) { bool FlipQueue::Flip(uint32_t micros) {
@@ -1320,7 +1311,7 @@ bool FlipQueue::Flip(uint32_t micros) {
it = m_requests.erase(it); it = m_requests.erase(it);
} }
m_processing = false; m_processing = false;
SignalDoneLocked(); m_done_cond_var.SignalAll();
m_submit_slot_cond_var.SignalAll(); m_submit_slot_cond_var.SignalAll();
m_mutex.Unlock(); m_mutex.Unlock();
for (size_t i = count; i != 0; i--) { for (size_t i = count; i != 0; i--) {
@@ -1703,12 +1694,12 @@ void VideoOutDriver::WaitForSubmitSlot(int handle) {
m_impl->GetFlipQueue().WaitForSubmitSlot(*cfg); m_impl->GetFlipQueue().WaitForSubmitSlot(*cfg);
} }
bool VideoOutDriver::IsSafeForRendering(int handle, int index) { void VideoOutDriver::WaitFlipDone(int handle, int index) {
auto* ctx = m_impl->Get(handle); auto* ctx = m_impl->Get(handle);
EXIT_IF(ctx == nullptr); EXIT_IF(ctx == nullptr);
EXIT_NOT_IMPLEMENTED(!IsValidBufferIndex(index)); EXIT_NOT_IMPLEMENTED(!IsValidBufferIndex(index));
return m_impl->GetFlipQueue().IsSafeForRendering(*ctx, index); m_impl->GetFlipQueue().Wait(*ctx, index);
} }
KYTY_SYSV_ABI int VideoOutGetFlipStatus(int handle, VideoOutFlipStatus* status) { KYTY_SYSV_ABI int VideoOutGetFlipStatus(int handle, VideoOutFlipStatus* status) {
+1 -1
View File
@@ -38,7 +38,7 @@ public:
void CompleteFlip(uint64_t request_id); void CompleteFlip(uint64_t request_id);
void SubmitFlipPreparation(uint64_t request_id); void SubmitFlipPreparation(uint64_t request_id);
void WaitForSubmitSlot(int handle); void WaitForSubmitSlot(int handle);
[[nodiscard]] bool IsSafeForRendering(int handle, int index); void WaitFlipDone(int handle, int index);
[[nodiscard]] Impl& State() noexcept; [[nodiscard]] Impl& State() noexcept;
+49 -14
View File
@@ -290,7 +290,8 @@ public:
private: private:
vk::SurfaceFormatKHR SelectFormat(); vk::SurfaceFormatKHR SelectFormat();
void Destroy(); void Destroy();
void DrawOverlay(vk::CommandBuffer command, const Presenter::Layer& layer); void DrawOverlay(vk::CommandBuffer command, const Presenter::Layer& layer,
const vk::Rect2D& rect);
WindowContext& m_window; WindowContext& m_window;
vk::SwapchainKHR m_handle = nullptr; vk::SwapchainKHR m_handle = nullptr;
@@ -637,7 +638,23 @@ bool Swapchain::PrepareSystemOverlay() {
return m_system_overlay->PrepareFrame(m_extent, m_format, ImageCount()); return m_system_overlay->PrepareFrame(m_extent, m_format, ImageCount());
} }
void Swapchain::DrawOverlay(vk::CommandBuffer command, const Presenter::Layer& layer) { static vk::Rect2D FitAspect(const vk::Extent3D& source, const vk::Extent2D& target) {
const uint64_t src_w = std::max(source.width, 1u);
const uint64_t src_h = std::max(source.height, 1u);
uint32_t w = target.width;
uint32_t h = target.height;
if (src_w * h > src_h * w) {
h = std::max<uint32_t>(1, static_cast<uint32_t>(src_h * w / src_w));
} else {
w = std::max<uint32_t>(1, static_cast<uint32_t>(src_w * h / src_h));
}
return {{static_cast<int32_t>((target.width - w) / 2),
static_cast<int32_t>((target.height - h) / 2)},
{w, h}};
}
void Swapchain::DrawOverlay(vk::CommandBuffer command, const Presenter::Layer& layer,
const vk::Rect2D& rect) {
auto device = m_window.graphic_ctx.device; auto device = m_window.graphic_ctx.device;
if (m_overlay_pipeline == nullptr) { if (m_overlay_pipeline == nullptr) {
vk::SamplerCreateInfo sampler {}; vk::SamplerCreateInfo sampler {};
@@ -756,12 +773,14 @@ void Swapchain::DrawOverlay(vk::CommandBuffer command, const Presenter::Layer& l
rendering.colorAttachmentCount = 1; rendering.colorAttachmentCount = 1;
rendering.pColorAttachments = &attachment; rendering.pColorAttachments = &attachment;
command.beginRendering(&rendering); command.beginRendering(&rendering);
const vk::Viewport viewport { const vk::Viewport viewport {static_cast<float>(rect.offset.x),
0.0f, 0.0f, static_cast<float>(m_extent.width), static_cast<float>(m_extent.height), static_cast<float>(rect.offset.y),
0.0f, 1.0f}; static_cast<float>(rect.extent.width),
const vk::Rect2D scissor {{0, 0}, m_extent}; static_cast<float>(rect.extent.height),
0.0f,
1.0f};
command.setViewport(0, 1, &viewport); command.setViewport(0, 1, &viewport);
command.setScissor(0, 1, &scissor); command.setScissor(0, 1, &rect);
command.draw(3, 1, 0, 0); command.draw(3, 1, 0, 0);
command.endRendering(); command.endRendering();
} }
@@ -799,6 +818,24 @@ void Swapchain::RecordPresentCommands(CommandBuffer& command, Presenter::Frame*
vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlags {}, 0, vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlags {}, 0,
nullptr, 0, nullptr, 1, &to_transfer); nullptr, 0, nullptr, 1, &to_transfer);
const auto* aspect_source = source != nullptr ? source : overlay.frame;
const auto game_rect = !Config::StretchEnabled() && aspect_source != nullptr
? FitAspect(aspect_source->image.extent, m_extent)
: vk::Rect2D {{0, 0}, m_extent};
if (source == nullptr || game_rect.extent != m_extent) {
const vk::ClearColorValue black {};
vk_command.clearColorImage(m_images[m_image_index], vk::ImageLayout::eTransferDstOptimal,
&black, 1, &to_transfer.subresourceRange);
if (source != nullptr) {
vk::ImageMemoryBarrier after_clear = to_transfer;
after_clear.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
after_clear.oldLayout = vk::ImageLayout::eTransferDstOptimal;
vk_command.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlags {}, 0, nullptr, 0, nullptr, 1,
&after_clear);
}
}
if (source != nullptr) { if (source != nullptr) {
vk::ImageBlit region {}; vk::ImageBlit region {};
region.srcSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; region.srcSubresource.aspectMask = vk::ImageAspectFlagBits::eColor;
@@ -812,16 +849,14 @@ void Swapchain::RecordPresentCommands(CommandBuffer& command, Presenter::Frame*
region.dstSubresource.mipLevel = 0; region.dstSubresource.mipLevel = 0;
region.dstSubresource.baseArrayLayer = 0; region.dstSubresource.baseArrayLayer = 0;
region.dstSubresource.layerCount = 1; region.dstSubresource.layerCount = 1;
region.dstOffsets[1].x = static_cast<int>(m_extent.width); region.dstOffsets[0].x = game_rect.offset.x;
region.dstOffsets[1].y = static_cast<int>(m_extent.height); region.dstOffsets[0].y = game_rect.offset.y;
region.dstOffsets[1].x = game_rect.offset.x + static_cast<int>(game_rect.extent.width);
region.dstOffsets[1].y = game_rect.offset.y + static_cast<int>(game_rect.extent.height);
region.dstOffsets[1].z = 1; region.dstOffsets[1].z = 1;
vk_command.blitImage(source->image.image, vk::ImageLayout::eTransferSrcOptimal, vk_command.blitImage(source->image.image, vk::ImageLayout::eTransferSrcOptimal,
m_images[m_image_index], vk::ImageLayout::eTransferDstOptimal, 1, m_images[m_image_index], vk::ImageLayout::eTransferDstOptimal, 1,
&region, vk::Filter::eLinear); &region, vk::Filter::eLinear);
} else {
const vk::ClearColorValue black {};
vk_command.clearColorImage(m_images[m_image_index], vk::ImageLayout::eTransferDstOptimal,
&black, 1, &to_transfer.subresourceRange);
} }
vk::ImageMemoryBarrier to_present {}; vk::ImageMemoryBarrier to_present {};
@@ -848,7 +883,7 @@ void Swapchain::RecordPresentCommands(CommandBuffer& command, Presenter::Frame*
&to_present); &to_present);
if (draw_attachment) { if (draw_attachment) {
if (draw_overlay) { if (draw_overlay) {
DrawOverlay(vk_command, overlay); DrawOverlay(vk_command, overlay, game_rect);
if (draw_system_overlay) { if (draw_system_overlay) {
to_present.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite; to_present.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
to_present.oldLayout = vk::ImageLayout::eColorAttachmentOptimal; to_present.oldLayout = vk::ImageLayout::eColorAttachmentOptimal;
@@ -51,6 +51,7 @@ struct VulkanExtensions {
vk::PhysicalDeviceVulkan11Features WindowContext::RequiredVulkan11Features() noexcept { vk::PhysicalDeviceVulkan11Features WindowContext::RequiredVulkan11Features() noexcept {
vk::PhysicalDeviceVulkan11Features features {}; vk::PhysicalDeviceVulkan11Features features {};
features.storageBuffer16BitAccess = VK_TRUE; features.storageBuffer16BitAccess = VK_TRUE;
features.shaderDrawParameters = VK_TRUE;
return features; return features;
} }
@@ -278,6 +279,8 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
required_features12.samplerMirrorClampToEdge); required_features12.samplerMirrorClampToEdge);
check_feature(features11.storageBuffer16BitAccess, "storageBuffer16BitAccess", check_feature(features11.storageBuffer16BitAccess, "storageBuffer16BitAccess",
WindowContext::RequiredVulkan11Features().storageBuffer16BitAccess); WindowContext::RequiredVulkan11Features().storageBuffer16BitAccess);
check_feature(features11.shaderDrawParameters, "shaderDrawParameters",
WindowContext::RequiredVulkan11Features().shaderDrawParameters);
check_feature(features12.storageBuffer8BitAccess, "storageBuffer8BitAccess", check_feature(features12.storageBuffer8BitAccess, "storageBuffer8BitAccess",
required_features12.storageBuffer8BitAccess); required_features12.storageBuffer8BitAccess);
check_feature(features12.timelineSemaphore, "timelineSemaphore", check_feature(features12.timelineSemaphore, "timelineSemaphore",
@@ -337,6 +340,7 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
check_feature(device_features2.features.shaderImageGatherExtended, check_feature(device_features2.features.shaderImageGatherExtended,
"shaderImageGatherExtended"); "shaderImageGatherExtended");
check_feature(device_features2.features.shaderResourceMinLod, "shaderResourceMinLod");
check_feature(device_features2.features.independentBlend, "independentBlend"); check_feature(device_features2.features.independentBlend, "independentBlend");
check_feature(device_features2.features.tessellationShader, "tessellationShader"); check_feature(device_features2.features.tessellationShader, "tessellationShader");
@@ -636,6 +640,7 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
device_features.shaderStorageImageMultisample = device_features.shaderStorageImageMultisample =
supported_features2.features.shaderStorageImageMultisample; supported_features2.features.shaderStorageImageMultisample;
device_features.shaderImageGatherExtended = VK_TRUE; device_features.shaderImageGatherExtended = VK_TRUE;
device_features.shaderResourceMinLod = VK_TRUE;
device_features.independentBlend = VK_TRUE; device_features.independentBlend = VK_TRUE;
device_features.dualSrcBlend = VK_TRUE; device_features.dualSrcBlend = VK_TRUE;
device_features.tessellationShader = VK_TRUE; device_features.tessellationShader = VK_TRUE;
@@ -733,6 +738,15 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
conditional_rendering.pNext = const_cast<void*>(create_info.pNext); conditional_rendering.pNext = const_cast<void*>(create_info.pNext);
create_info.pNext = &conditional_rendering; create_info.pNext = &conditional_rendering;
} }
// The renderer only uses the Vulkan 1.3 core dynamic states, but RADV (Mesa 26.3) creates its
// PS epilog cache only when this EXT feature is enabled and crashes in vkCmdDraw when a
// depth- or stencil-writing fragment shader needs an epilog.
vk::PhysicalDeviceExtendedDynamicStateFeaturesEXT extended_dynamic_state {};
extended_dynamic_state.extendedDynamicState = VK_TRUE;
if (HasExtension(device_extensions, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME)) {
extended_dynamic_state.pNext = const_cast<void*>(create_info.pNext);
create_info.pNext = &extended_dynamic_state;
}
create_info.pQueueCreateInfos = &queue_create_info; create_info.pQueueCreateInfos = &queue_create_info;
create_info.queueCreateInfoCount = 1; create_info.queueCreateInfoCount = 1;
create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size()); create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size());
@@ -1111,7 +1125,8 @@ void WindowContext::CreateVulkan() {
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME,
VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME, VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME,
VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME, VK_KHR_FRAGMENT_SHADER_BARYCENTRIC_EXTENSION_NAME,
VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME}) { VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME,
VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME}) {
if (HasExtension(available_extensions, extension)) { if (HasExtension(available_extensions, extension)) {
device_extensions.push_back(extension); device_extensions.push_back(extension);
} }
@@ -30,10 +30,6 @@ namespace Libs::Graphics::ShaderRecompiler {
namespace { namespace {
const char* GetDumpLabel(const CompileOptions& options) {
return options.dump_label != nullptr ? options.dump_label : "ShaderRecompiler";
}
std::string MakeIrDump(std::string_view cfg, const IR::Program& ir) { std::string MakeIrDump(std::string_view cfg, const IR::Program& ir) {
std::string dump = "CFG:\n"; std::string dump = "CFG:\n";
dump += cfg; dump += cfg;
@@ -44,30 +40,17 @@ std::string MakeIrDump(std::string_view cfg, const IR::Program& ir) {
return dump; return dump;
} }
const char* StageName(ShaderType stage) {
switch (stage) {
case ShaderType::Compute: return "CS";
case ShaderType::Vertex: return "VS";
case ShaderType::Local: return "LS";
case ShaderType::TessellationControl: return "HS";
case ShaderType::TessellationEvaluation: return "TES";
case ShaderType::Mesh: return "MS";
case ShaderType::Pixel: return "PS";
default: return "unknown";
}
}
void LogDispatcherFallback(const CompileOptions& options, const CFG::Graph& cfg, const char* phase) { void LogDispatcherFallback(const CompileOptions& options, const CFG::Graph& cfg, const char* phase) {
const auto* block = cfg.FindBlock(cfg.failure_block); const auto* block = cfg.FindBlock(cfg.failure_block);
const auto start = block != nullptr ? block->start_pc : UINT32_MAX; const auto start = block != nullptr ? block->start_pc : UINT32_MAX;
const auto end = block != nullptr ? block->end_pc : UINT32_MAX; const auto end = block != nullptr ? block->end_pc : UINT32_MAX;
const auto predecessors = block != nullptr ? block->predecessors.size() : 0u; const auto predecessors = block != nullptr ? block->predecessors.size() : 0u;
const auto successors = block != nullptr ? block->successors.size() : 0u; const auto successors = block != nullptr ? block->successors.size() : 0u;
LOGF("%s CFG dispatcher fallback: stage=%s hash=0x%016" PRIx64 LOGF("ShaderRecompiler %s CFG dispatcher fallback: hash=0x%016" PRIx64
" phase=%s failure=%s block=%" PRIu32 " pc=0x%08" PRIx32 "..0x%08" PRIx32 " preds=%" PRIu64 " phase=%s failure=%s block=%" PRIu32 " pc=0x%08" PRIx32 "..0x%08" PRIx32 " preds=%" PRIu64
" succs=%" PRIu64 " blocks=%" PRIu64 " loops=%" PRIu64 " back_edges=%" PRIu64 " succs=%" PRIu64 " blocks=%" PRIu64 " loops=%" PRIu64 " back_edges=%" PRIu64
" reason=%s\n", " reason=%s\n",
GetDumpLabel(options), StageName(options.stage), options.shader_hash, phase, StageName(options.stage), options.shader_hash, phase,
CFG::FailureKindToString(cfg.failure_kind).c_str(), cfg.failure_block, start, end, CFG::FailureKindToString(cfg.failure_kind).c_str(), cfg.failure_block, start, end,
static_cast<uint64_t>(predecessors), static_cast<uint64_t>(successors), static_cast<uint64_t>(predecessors), static_cast<uint64_t>(successors),
static_cast<uint64_t>(cfg.blocks.size()), static_cast<uint64_t>(cfg.natural_loops.size()), static_cast<uint64_t>(cfg.blocks.size()), static_cast<uint64_t>(cfg.natural_loops.size()),
@@ -484,6 +467,7 @@ Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<c
void PrepareCallTargets(ShaderSource& source, const CompileOptions& options) { void PrepareCallTargets(ShaderSource& source, const CompileOptions& options) {
using namespace IR; using namespace IR;
EXIT_NOT_IMPLEMENTED(options.stage != ShaderType::Compute); EXIT_NOT_IMPLEMENTED(options.stage != ShaderType::Compute);
source.wave_size = options.wave_size;
for (uint32_t i = 0; i < source.decoded.instructions.size(); ++i) { for (uint32_t i = 0; i < source.decoded.instructions.size(); ++i) {
if (source.decoded.instructions[i].opcode != Decoder::Opcode::S_SWAPPC_B64) continue; if (source.decoded.instructions[i].opcode != Decoder::Opcode::S_SWAPPC_B64) continue;
source.calls.push_back({.instruction = i}); source.calls.push_back({.instruction = i});
@@ -520,7 +504,8 @@ void PrepareCallTargets(ShaderSource& source, const CompileOptions& options) {
}; };
Register = [&](uint32_t before, uint32_t code) -> Value { Register = [&](uint32_t before, uint32_t code) -> Value {
std::vector<uint32_t> crossed_calls; std::vector<uint32_t> crossed_calls;
const auto index = CFG::FindScalarDefinition(source.decoded, graph, before, code, crossed_calls); const auto index = CFG::FindScalarDefinition(source.decoded, graph, before, code,
source.wave_size, crossed_calls);
for (const auto crossed: crossed_calls) { for (const auto crossed: crossed_calls) {
std::ranges::find(source.calls, crossed, &ShaderSource::Call::instruction)->preserved_registers.set(code); std::ranges::find(source.calls, crossed, &ShaderSource::Call::instruction)->preserved_registers.set(code);
} }
@@ -595,6 +580,19 @@ void PrepareCallTargets(ShaderSource& source, const CompileOptions& options) {
} // namespace } // namespace
const char* StageName(ShaderType stage) {
switch (stage) {
case ShaderType::Compute: return "CS";
case ShaderType::Vertex: return "VS";
case ShaderType::Local: return "LS";
case ShaderType::TessellationControl: return "HS";
case ShaderType::TessellationEvaluation: return "TES";
case ShaderType::Mesh: return "MS";
case ShaderType::Pixel: return "PS";
default: return "unknown";
}
}
ShaderSource PrepareShaderSource(std::span<const uint32_t> code, const CompileOptions& options) { ShaderSource PrepareShaderSource(std::span<const uint32_t> code, const CompileOptions& options) {
EXIT_IF(code.empty()); EXIT_IF(code.empty());
ShaderSource source; ShaderSource source;
@@ -706,10 +704,11 @@ const Decoder::Program& RefreshShaderSource(ShaderSource& source, const IR::SrtR
EXIT_IF(function_pc > UINT32_MAX - function_size); EXIT_IF(function_pc > UINT32_MAX - function_size);
const auto function_offset = static_cast<uint32_t>(linked.code.size()); const auto function_offset = static_cast<uint32_t>(linked.code.size());
for (auto inst: function) { for (auto inst: function) {
EXIT_IF(CFG::MayWriteScalarRegister(inst, call.dst.reg) || EXIT_IF(CFG::MayWriteScalarRegister(inst, call.dst.reg, source.wave_size) ||
CFG::MayWriteScalarRegister(inst, call.dst.reg + 1u)); CFG::MayWriteScalarRegister(inst, call.dst.reg + 1u, source.wave_size));
for (uint32_t code = 0; code < site.preserved_registers.size(); ++code) { for (uint32_t code = 0; code < site.preserved_registers.size(); ++code) {
if (site.preserved_registers[code] && CFG::MayWriteScalarRegister(inst, code)) if (site.preserved_registers[code] &&
CFG::MayWriteScalarRegister(inst, code, source.wave_size))
EXIT("shader call at pc 0x%08x clobbers scalar target dependency s%u", call.pc, code); EXIT("shader call at pc 0x%08x clobbers scalar target dependency s%u", call.pc, code);
} }
linked.code.insert(linked.code.end(), inst.raw, inst.raw + inst.word_count); linked.code.insert(linked.code.end(), inst.raw, inst.raw + inst.word_count);
@@ -764,6 +763,7 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
static_cast<unsigned>(options.stage)); static_cast<unsigned>(options.stage));
} }
const auto* stage = StageName(options.stage);
const auto compile_begin = std::chrono::steady_clock::now(); const auto compile_begin = std::chrono::steady_clock::now();
const auto phase_ms = [&compile_begin]() { const auto phase_ms = [&compile_begin]() {
return static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>( return static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
@@ -773,27 +773,25 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
std::string decoded_dump; std::string decoded_dump;
if (options.dump_ir) { if (options.dump_ir) {
decoded_dump = Decoder::ProgramToString(decoded); decoded_dump = Decoder::ProgramToString(decoded);
if (options.early_dump) { LOGF("ShaderRecompiler %s decoded RDNA2:\n%s", stage, decoded_dump.c_str());
LOGF("%s decoded RDNA2 (early):\n%s", GetDumpLabel(options), decoded_dump.c_str());
}
} }
LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " CFG BuildGraph\n", GetDumpLabel(options), LOGF("ShaderRecompiler %s phase begin: hash=0x%016" PRIx64 " CFG BuildGraph\n", stage,
StageName(options.stage), options.shader_hash); options.shader_hash);
auto native_cfg = CFG::BuildGraph(decoded); auto native_cfg = CFG::BuildGraph(decoded);
CFG::Graph structured_cfg; CFG::Graph structured_cfg;
auto* selected_cfg = &native_cfg; auto* selected_cfg = &native_cfg;
LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " CFG BuildGraph blocks=%" PRIu64 LOGF("ShaderRecompiler %s phase end: hash=0x%016" PRIx64 " CFG BuildGraph blocks=%" PRIu64
" loops=%" PRIu64 " back_edges=%" PRIu64 " elapsed_ms=%" PRIu64 "\n", " loops=%" PRIu64 " back_edges=%" PRIu64 " elapsed_ms=%" PRIu64 "\n",
GetDumpLabel(options), StageName(options.stage), options.shader_hash, stage, options.shader_hash,
static_cast<uint64_t>(native_cfg.blocks.size()), static_cast<uint64_t>(native_cfg.blocks.size()),
static_cast<uint64_t>(native_cfg.natural_loops.size()), static_cast<uint64_t>(native_cfg.natural_loops.size()),
static_cast<uint64_t>(native_cfg.back_edges.size()), phase_ms()); static_cast<uint64_t>(native_cfg.back_edges.size()), phase_ms());
if (native_cfg.irreducible) { if (native_cfg.irreducible) {
LogDispatcherFallback(options, native_cfg, "build"); LogDispatcherFallback(options, native_cfg, "build");
} else { } else {
LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " CFG Structurize\n", LOGF("ShaderRecompiler %s phase begin: hash=0x%016" PRIx64 " CFG Structurize\n", stage,
GetDumpLabel(options), StageName(options.stage), options.shader_hash); options.shader_hash);
structured_cfg = CFG::Structurize(native_cfg); structured_cfg = CFG::Structurize(native_cfg);
if (structured_cfg.unsupported) { if (structured_cfg.unsupported) {
native_cfg.unsupported = true; native_cfg.unsupported = true;
@@ -803,12 +801,12 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
LogDispatcherFallback(options, native_cfg, "structurize"); LogDispatcherFallback(options, native_cfg, "structurize");
} else { } else {
selected_cfg = &structured_cfg; selected_cfg = &structured_cfg;
LOGF("%s structured CFG success: blocks=%" PRIu64 "\n", GetDumpLabel(options), LOGF("ShaderRecompiler %s structured CFG success: blocks=%" PRIu64 "\n", stage,
static_cast<uint64_t>(selected_cfg->blocks.size())); static_cast<uint64_t>(selected_cfg->blocks.size()));
} }
LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " CFG Structurize blocks=%" PRIu64 LOGF("ShaderRecompiler %s phase end: hash=0x%016" PRIx64 " CFG Structurize blocks=%" PRIu64
" loops=%" PRIu64 " elapsed_ms=%" PRIu64 "\n", " loops=%" PRIu64 " elapsed_ms=%" PRIu64 "\n",
GetDumpLabel(options), StageName(options.stage), options.shader_hash, stage, options.shader_hash,
static_cast<uint64_t>(selected_cfg->blocks.size()), static_cast<uint64_t>(selected_cfg->blocks.size()),
static_cast<uint64_t>(selected_cfg->natural_loops.size()), phase_ms()); static_cast<uint64_t>(selected_cfg->natural_loops.size()), phase_ms());
} }
@@ -816,12 +814,12 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
const auto& cfg = *selected_cfg; const auto& cfg = *selected_cfg;
Frontend::EmbeddedFetchPlan embedded_fetch; Frontend::EmbeddedFetchPlan embedded_fetch;
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) && if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
options.input_info.vertex->fetch_embedded) { options.input_info.vertex->has_dynamic_vertex_fetch) {
embedded_fetch = DetectEmbeddedVertexFetch( embedded_fetch = DetectEmbeddedVertexFetch(
decoded, *options.input_info.vertex, options.user_data_base, decoded, *options.input_info.vertex, options.user_data_base,
static_cast<uint32_t>(options.user_data.size()), options.wave_size); static_cast<uint32_t>(options.user_data.size()), options.wave_size);
if (!embedded_fetch.loads.empty()) { if (!embedded_fetch.loads.empty()) {
LOGF("%s embedded vertex fetch plan: detected=%" PRIu64 "\n", GetDumpLabel(options), LOGF("ShaderRecompiler %s embedded vertex fetch plan: detected=%" PRIu64 "\n", stage,
static_cast<uint64_t>(embedded_fetch.loads.size())); static_cast<uint64_t>(embedded_fetch.loads.size()));
} }
} }
@@ -834,12 +832,12 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
.input_info = options.input_info, .input_info = options.input_info,
.embedded_fetch = embedded_fetch.loads.empty() ? nullptr : &embedded_fetch, .embedded_fetch = embedded_fetch.loads.empty() ? nullptr : &embedded_fetch,
}; };
LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " IR TranslateProgram\n", LOGF("ShaderRecompiler %s phase begin: hash=0x%016" PRIx64 " IR TranslateProgram\n", stage,
GetDumpLabel(options), StageName(options.stage), options.shader_hash); options.shader_hash);
auto ir = Frontend::TranslateProgram(decoded, cfg, translate_options); auto ir = Frontend::TranslateProgram(decoded, cfg, translate_options);
LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " IR TranslateProgram blocks=%" PRIu64 LOGF("ShaderRecompiler %s phase end: hash=0x%016" PRIx64 " IR TranslateProgram blocks=%" PRIu64
" elapsed_ms=%" PRIu64 "\n", " elapsed_ms=%" PRIu64 "\n",
GetDumpLabel(options), StageName(options.stage), options.shader_hash, stage, options.shader_hash,
static_cast<uint64_t>(ir.blocks.size()), phase_ms()); static_cast<uint64_t>(ir.blocks.size()), phase_ms());
IR::RewriteToSsa(ir.blocks); IR::RewriteToSsa(ir.blocks);
const auto simplify = [&ir] { const auto simplify = [&ir] {
@@ -850,8 +848,9 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
simplify(); simplify();
const auto read_lane_stats = IR::EliminateReadLane(ir, ir.wave_size); const auto read_lane_stats = IR::EliminateReadLane(ir, ir.wave_size);
if (read_lane_stats.rewritten_reads != 0 || read_lane_stats.rewritten_reductions != 0) { if (read_lane_stats.rewritten_reads != 0 || read_lane_stats.rewritten_reductions != 0) {
LOGF("%s read-lane elimination: reads=%" PRIu32 " reductions=%" PRIu32 "\n", LOGF("ShaderRecompiler %s read-lane elimination: reads=%" PRIu32
GetDumpLabel(options), read_lane_stats.rewritten_reads, read_lane_stats.rewritten_reductions); " reductions=%" PRIu32 "\n",
stage, read_lane_stats.rewritten_reads, read_lane_stats.rewritten_reductions);
} }
// Cleanup also exposes profitable folds by removing dead predicate consumers. // Cleanup also exposes profitable folds by removing dead predicate consumers.
simplify(); simplify();
@@ -865,10 +864,8 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
std::string cfg_dump; std::string cfg_dump;
if (options.dump_ir) { if (options.dump_ir) {
cfg_dump = CFG::GraphToString(cfg); cfg_dump = CFG::GraphToString(cfg);
if (options.early_dump) { LOGF("ShaderRecompiler %s native IR before resource tracking:\n%s", stage,
LOGF("%s native IR before resource tracking:\n%s", GetDumpLabel(options), MakeIrDump(cfg_dump, ir).c_str());
MakeIrDump(cfg_dump, ir).c_str());
}
} }
IR::TrackResources(ir, decoded, native_cfg, options.input_info); IR::TrackResources(ir, decoded, native_cfg, options.input_info);
TranslateResult result; TranslateResult result;
@@ -885,6 +882,7 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
uint32_t push_data_start_dword) { uint32_t push_data_start_dword) {
const auto emit_begin = std::chrono::steady_clock::now(); const auto emit_begin = std::chrono::steady_clock::now();
auto& ir = translated.program; auto& ir = translated.program;
const auto* stage = StageName(ir.stage);
IR::ApplyResourceSpecialization(ir, specialization); IR::ApplyResourceSpecialization(ir, specialization);
// The resource plan owns host descriptor evaluation now. Keep only dependencies consumed // The resource plan owns host descriptor evaluation now. Keep only dependencies consumed
// by GPU memory operations; bound descriptor dwords must not retain shader instructions. // by GPU memory operations; bound descriptor dwords must not retain shader instructions.
@@ -931,19 +929,16 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
std::string ir_dump; std::string ir_dump;
if (options.dump_ir) { if (options.dump_ir) {
ir_dump = MakeIrDump(translated.cfg_dump, ir); ir_dump = MakeIrDump(translated.cfg_dump, ir);
if (options.early_dump) { LOGF("ShaderRecompiler %s native IR:\n%s", stage, ir_dump.c_str());
LOGF("%s native IR (early):\n%s", GetDumpLabel(options), ir_dump.c_str());
}
} }
LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " SPIR-V EmitProgram\n", LOGF("ShaderRecompiler %s phase begin: hash=0x%016" PRIx64 " SPIR-V EmitProgram\n", stage,
GetDumpLabel(options), StageName(ir.stage), ir.shader_hash); ir.shader_hash);
auto spirv = Spirv::EmitProgram(ir, options.input_info, push_data_start_dword, *options.profile, auto spirv = Spirv::EmitProgram(ir, options.input_info, push_data_start_dword, *options.profile,
options.emit_debug_info); options.emit_debug_info);
LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " SPIR-V EmitProgram words=%" PRIu64 LOGF("ShaderRecompiler %s phase end: hash=0x%016" PRIx64 " SPIR-V EmitProgram words=%" PRIu64
" elapsed_ms=%" PRIu64 "\n", " wave_size=%u elapsed_ms=%" PRIu64 "\n",
GetDumpLabel(options), StageName(ir.stage), ir.shader_hash, stage, ir.shader_hash, static_cast<uint64_t>(spirv.size()), ir.wave_size,
static_cast<uint64_t>(spirv.size()),
static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>( static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - emit_begin) std::chrono::steady_clock::now() - emit_begin)
.count())); .count()));
@@ -22,10 +22,8 @@ struct CompileOptions {
uint32_t user_data_base = 0; uint32_t user_data_base = 0;
uint64_t shader_hash = 0; uint64_t shader_hash = 0;
bool dump_ir = true; bool dump_ir = true;
bool early_dump = false;
bool emit_debug_info = false; bool emit_debug_info = false;
const Spirv::Profile* profile = &Spirv::DefaultProfile; const Spirv::Profile* profile = &Spirv::DefaultProfile;
const char* dump_label = nullptr;
std::span<const uint32_t> user_data; std::span<const uint32_t> user_data;
std::span<const uint32_t> back_code; std::span<const uint32_t> back_code;
ShaderStageInputInfo input_info; ShaderStageInputInfo input_info;
@@ -64,11 +62,13 @@ struct ShaderSource {
IR::ResourcePlan call_targets; IR::ResourcePlan call_targets;
std::vector<Call> calls; std::vector<Call> calls;
uint32_t unsupported_call_pc = UINT32_MAX; uint32_t unsupported_call_pc = UINT32_MAX;
uint32_t wave_size = 64;
std::optional<Linked> linked; std::optional<Linked> linked;
uint64_t revision = 0; uint64_t revision = 0;
std::vector<std::pair<uint64_t, uint64_t>> reads; std::vector<std::pair<uint64_t, uint64_t>> reads;
}; };
[[nodiscard]] const char* StageName(ShaderType stage);
[[nodiscard]] ShaderSource PrepareShaderSource(std::span<const uint32_t> code, [[nodiscard]] ShaderSource PrepareShaderSource(std::span<const uint32_t> code,
const CompileOptions& options); const CompileOptions& options);
const Decoder::Program& RefreshShaderSource(ShaderSource& source, const IR::SrtRuntime& runtime); const Decoder::Program& RefreshShaderSource(ShaderSource& source, const IR::SrtRuntime& runtime);
@@ -54,9 +54,30 @@ uint32_t EmitExt(EmitterState& state, uint32_t type, uint32_t opcode,
return result; return result;
} }
uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t value) { uint32_t EmitF32ToU32(EmitterState& state, uint32_t src, bool signed_value) {
// Clamping first keeps the truncating conversion defined; NaN and values past the largest
// float below the integer limit are selected afterwards.
const auto clamped =
EmitExt(state, TypeF32(state), GLSLstd450NClamp,
{src, ConstantF32(state, signed_value ? 0xcf000000u : 0u),
ConstantF32(state, signed_value ? 0x4effffffu : 0x4f7fffffu)});
const auto converted = signed_value
? Unary(state, spv::OpBitcast, TypeU32(state),
Unary(state, spv::OpConvertFToS, TypeI32(state), clamped))
: Unary(state, spv::OpConvertFToU, TypeU32(state), clamped);
const auto above = Binary(state, spv::OpFOrdGreaterThanEqual, TypeBool(state), src,
ConstantF32(state, signed_value ? 0x4f000000u : 0x4f800000u));
const auto high =
Select(state, TypeU32(state), above,
ConstantU32(state, signed_value ? 0x7fffffffu : 0xffffffffu), converted);
return Select(state, TypeU32(state), Unary(state, spv::OpIsNan, TypeBool(state), src),
ConstantU32(state, 0), high);
}
} // namespace
uint32_t EmitF32BitsToF16RtzBits(EmitterState& state, uint32_t bits) {
// Native half conversion causes regressions; use compact integer RTZ conversion. // Native half conversion causes regressions; use compact integer RTZ conversion.
const auto bits = EmitBitcastF32ToU32(state, value);
const auto abs = EmitAndConstant(state, bits, 0x7fffffffu); const auto abs = EmitAndConstant(state, bits, 0x7fffffffu);
const auto sign = EmitAndConstant( const auto sign = EmitAndConstant(
state, Binary(state, spv::OpShiftRightLogical, TypeU32(state), bits, ConstantU32(state, 16)), state, Binary(state, spv::OpShiftRightLogical, TypeU32(state), bits, ConstantU32(state, 16)),
@@ -92,28 +113,6 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t value) {
return EmitOrU32(state, sign, magnitude); return EmitOrU32(state, sign, magnitude);
} }
uint32_t EmitF32ToU32(EmitterState& state, uint32_t src, bool signed_value) {
// Clamping first keeps the truncating conversion defined; NaN and values past the largest
// float below the integer limit are selected afterwards.
const auto clamped =
EmitExt(state, TypeF32(state), GLSLstd450NClamp,
{src, ConstantF32(state, signed_value ? 0xcf000000u : 0u),
ConstantF32(state, signed_value ? 0x4effffffu : 0x4f7fffffu)});
const auto converted = signed_value
? Unary(state, spv::OpBitcast, TypeU32(state),
Unary(state, spv::OpConvertFToS, TypeI32(state), clamped))
: Unary(state, spv::OpConvertFToU, TypeU32(state), clamped);
const auto above = Binary(state, spv::OpFOrdGreaterThanEqual, TypeBool(state), src,
ConstantF32(state, signed_value ? 0x4f000000u : 0x4f800000u));
const auto high =
Select(state, TypeU32(state), above,
ConstantU32(state, signed_value ? 0x7fffffffu : 0xffffffffu), converted);
return Select(state, TypeU32(state), Unary(state, spv::OpIsNan, TypeBool(state), src),
ConstantU32(state, 0), high);
}
} // namespace
uint32_t EmitFPFma32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) { uint32_t EmitFPFma32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
const auto result = EmitGlsl<GLSLstd450Fma, IR::Type::F32>(state, a, b, c); const auto result = EmitGlsl<GLSLstd450Fma, IR::Type::F32>(state, a, b, c);
state.builder.AddAnnotation(spv::OpDecorate, result, spv::DecorationNoContraction); state.builder.AddAnnotation(spv::OpDecorate, result, spv::DecorationNoContraction);
@@ -199,7 +198,8 @@ uint32_t EmitCompositeExtractU32x2(EmitterState& state, uint32_t arg0, IR::Value
uint32_t EmitPackFloat2x16Rtz(EmitterState& state, uint32_t arg0, uint32_t arg1) { uint32_t EmitPackFloat2x16Rtz(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return EmitNative<spv::OpBitFieldInsert, IR::Type::U32>( return EmitNative<spv::OpBitFieldInsert, IR::Type::U32>(
state, EmitF32ToF16RtzBits(state, arg0), EmitF32ToF16RtzBits(state, arg1), state, EmitF32BitsToF16RtzBits(state, EmitBitcastF32ToU32(state, arg0)),
EmitF32BitsToF16RtzBits(state, EmitBitcastF32ToU32(state, arg1)),
ConstantU32(state, 16), ConstantU32(state, 16)); ConstantU32(state, 16), ConstantU32(state, 16));
} }
@@ -30,6 +30,13 @@ bool PixelParameterIsCustom(const EmitterState& state, uint32_t attr) {
ShaderPixelParameterIsCustom(*state.input_info.pixel, attr); ShaderPixelParameterIsCustom(*state.input_info.pixel, attr);
} }
uint32_t MrtOutputType(EmitterState& state, uint32_t index) {
const auto& pixel = *state.input_info.pixel;
if ((pixel.target_sint_mask & (1u << index)) != 0u) return TypeI32Vector(state, 4);
if ((pixel.target_uint_mask & (1u << index)) != 0u) return TypeU32Vector(state, 4);
return TypeF32Vector(state, 4);
}
uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp) { uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp) {
if (exp.kind == IR::ExportTargetKind::Position && exp.index == 0) { if (exp.kind == IR::ExportTargetKind::Position && exp.index == 0) {
return state.per_vertex_variable; return state.per_vertex_variable;
@@ -63,7 +63,8 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
} }
if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex || if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex ||
kind == IR::StageInputKind::InvocationId || kind == IR::StageInputKind::PrimitiveId || kind == IR::StageInputKind::InvocationId || kind == IR::StageInputKind::PrimitiveId ||
kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId) { kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId ||
kind == IR::StageInputKind::BaseVertex || kind == IR::StageInputKind::BaseInstance) {
const auto value = state.builder.AllocateId(); const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId(); const auto bits = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeI32(state), value, variable); state.builder.AddFunction(spv::OpLoad, TypeI32(state), value, variable);
@@ -114,6 +115,18 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
return EmitInputComponentU32(state, kind, component); return EmitInputComponentU32(state, kind, component);
} }
// Whether EXEC enables a source lane within the caller's 32-lane half.
uint32_t EmitSourceLaneActive(ValueEmitContext& ctx, uint32_t exec, uint32_t lane) {
auto& state = ctx.state;
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
const auto ballot = EmitNative<spv::OpGroupNonUniformBallot, IR::Type::U32x4>(state, scope, exec);
if (ctx.half != 0) {
lane = EmitAndConstant(state, lane, 31);
}
return EmitNative<spv::OpGroupNonUniformBallotBitExtract, IR::Type::U1>(state, scope, ballot,
lane);
}
uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& flags, uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& flags,
uint32_t exec) { uint32_t exec) {
auto& state = ctx.state; auto& state = ctx.state;
@@ -135,9 +148,24 @@ uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& fl
// Only row shifts (0x101-0x10f, 0x111-0x11f) can vacate a lane; other controls always read one. // Only row shifts (0x101-0x10f, 0x111-0x11f) can vacate a lane; other controls always read one.
const bool row_shift = flags.control > 0x100u && flags.control < 0x120u && const bool row_shift = flags.control > 0x100u && flags.control < 0x120u &&
flags.control != 0x110u; flags.control != 0x110u;
if (!flags.bound_control && row_shift) { if (flags.bound_control || (flags.fetch_inactive && !row_shift)) {
return writable;
}
// Without BOUND_CTRL, a vacated source or, without FI, an EXEC-disabled one disables the write.
const auto target = EmitDppTargetLane(state, flags);
if (row_shift) {
writable = Binary(state, spv::OpLogicalAnd, TypeBool(state), writable, target.valid);
}
if (!flags.fetch_inactive) {
// Vacated lanes target outside their row; wrapping keeps the ballot index in range.
auto source = target.lane;
if (row_shift) {
lane = lane != 0 ? lane : EmitSubgroupLocalInvocationId(state);
source = EmitNative<spv::OpBitFieldInsert, IR::Type::U32>(
state, lane, source, ConstantU32(state, 0), ConstantU32(state, 4));
}
writable = Binary(state, spv::OpLogicalAnd, TypeBool(state), writable, writable = Binary(state, spv::OpLogicalAnd, TypeBool(state), writable,
EmitDppTargetLane(state, flags).valid); EmitSourceLaneActive(ctx, exec, source));
} }
return writable; return writable;
} }
@@ -264,9 +292,10 @@ uint32_t ExportRawComponent(ValueEmitContext& ctx, uint32_t vector, uint32_t com
} }
uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo& exp, uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo& exp,
bool uint_output) { uint32_t vector_type) {
auto& state = ctx.state; auto& state = ctx.state;
if (exp.compr && !uint_output) { const bool integer_output = vector_type != TypeF32Vector(state, 4);
if (exp.compr && !integer_output) {
auto unpack = GLSLstd450UnpackHalf2x16; auto unpack = GLSLstd450UnpackHalf2x16;
switch (MrtOutputMode(state, exp)) { switch (MrtOutputMode(state, exp)) {
case 5: unpack = GLSLstd450UnpackUnorm2x16; break; case 5: unpack = GLSLstd450UnpackUnorm2x16; break;
@@ -303,9 +332,11 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
ConstantU32(state, 0), ConstantU32(state, 0),
ConstantU32(state, 0), ConstantU32(state, 0),
ConstantU32(state, 0), ConstantU32(state, 0),
ConstantU32(state, uint_output ? 1u : 0x3f800000u), ConstantU32(state, integer_output ? 1u : 0x3f800000u),
}; };
if (exp.compr) { if (exp.compr) {
const auto extract = vector_type == TypeU32Vector(state, 4) ? spv::OpBitFieldUExtract
: spv::OpBitFieldSExtract;
for (uint32_t pair = 0; pair < 2u; pair++) { for (uint32_t pair = 0; pair < 2u; pair++) {
if ((exp.en & (3u << (pair * 2u))) == 0u) { if ((exp.en & (3u << (pair * 2u))) == 0u) {
continue; continue;
@@ -317,8 +348,8 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
continue; continue;
} }
raw[component] = state.builder.AllocateId(); raw[component] = state.builder.AllocateId();
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), raw[component], state.builder.AddFunction(extract, TypeU32(state), raw[component], packed,
packed, ConstantU32(state, lane * 16u), ConstantU32(state, lane * 16u),
ConstantU32(state, 16)); ConstantU32(state, 16));
} }
} }
@@ -333,12 +364,10 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), data, state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), data,
raw[0], raw[1], raw[2], raw[3]); raw[0], raw[1], raw[2], raw[3]);
} }
if (uint_output) { if (vector_type == TypeU32Vector(state, 4)) {
return data; return data;
} }
const auto vector = state.builder.AllocateId(); return Unary(state, spv::OpBitcast, vector_type, data);
state.builder.AddFunction(spv::OpBitcast, TypeF32Vector(state, 4), vector, data);
return vector;
} }
uint32_t DistancePointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) { uint32_t DistancePointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
@@ -536,11 +565,11 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
if (state.program.stage != ShaderType::Mesh && variable == 0) { if (state.program.stage != ShaderType::Mesh && variable == 0) {
return; return;
} }
const bool uint_output = MrtOutputMode(state, exp) == 7u; const auto vector_type = MrtOutputMode(state, exp) != 0u ? MrtOutputType(state, exp.index)
const auto vector_type = uint_output ? TypeU32Vector(state, 4) : TypeF32Vector(state, 4); : TypeF32Vector(state, 4);
auto value = ExportVector(ctx, data, exp, uint_output); auto value = ExportVector(ctx, data, exp, vector_type);
if (state.program.stage == ShaderType::Pixel && exp.kind == IR::ExportTargetKind::Mrt && if (state.program.stage == ShaderType::Pixel && exp.kind == IR::ExportTargetKind::Mrt &&
exp.index == 0 && !uint_output && exp.index == 0 && vector_type == TypeF32Vector(state, 4) &&
state.input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None) { state.input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None) {
// Broadcast logical alpha before swizzling the primary output. // Broadcast logical alpha before swizzling the primary output.
const auto blend_output = const auto blend_output =
@@ -684,9 +713,16 @@ void EmitBarrier(EmitterState& state) {
return; return;
} }
const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup; const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup;
const auto memory = state.lds_storage_class == spv::StorageClassStorageBuffer auto memory = state.lds_storage_class == spv::StorageClassStorageBuffer
? spv::MemorySemanticsUniformMemoryMask ? spv::MemorySemanticsUniformMemoryMask
: spv::MemorySemanticsWorkgroupMemoryMask; : spv::MemorySemanticsWorkgroupMemoryMask;
// Shaders read other waves' buffer and image stores with plain loads right after S_BARRIER.
const auto written = [](const auto& resource) { return resource.written; };
if (std::ranges::any_of(state.program.info.buffers, written) ||
std::ranges::any_of(state.program.info.images, written)) {
memory = memory | spv::MemorySemanticsUniformMemoryMask |
spv::MemorySemanticsImageMemoryMask;
}
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
: spv::MemorySemanticsAcquireReleaseMask | memory; : spv::MemorySemanticsAcquireReleaseMask | memory;
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup), state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
@@ -784,6 +820,13 @@ uint32_t EmitBallot(ValueEmitContext& ctx, IR::Value predicate) {
return ctx.Ballot(predicate); return ctx.Ballot(predicate);
} }
uint32_t EmitLiveMask(EmitterState& state) {
const auto helper =
EmitNative<spv::OpLoad, IR::Type::U1>(state, state.helper_invocation_variable);
return EmitNative<spv::OpGroupNonUniformBallot, IR::Type::U32x4>(
state, ConstantU32(state, spv::ScopeSubgroup), EmitLogicalNotBool(state, helper));
}
uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst) { uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto ballot = ctx.Ballot(inst.Arg(1)); const auto ballot = ctx.Ballot(inst.Arg(1));
const auto lane = ctx.FirstLane(ballot); const auto lane = ctx.FirstLane(ballot);
@@ -794,18 +837,28 @@ uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst) {
return ctx.Shuffle(inst, 0, ctx.Arg(inst, 1)); return ctx.Shuffle(inst, 0, ctx.Arg(inst, 1));
} }
uint32_t EmitSubgroupUMinU32(ValueEmitContext& ctx, const IR::Inst& inst) { template <spv::Op Reduce, auto Combine>
static uint32_t EmitSubgroupReduceU32(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state; auto& state = ctx.state;
auto value = ctx.Arg(inst, 0); auto value = ctx.Arg(inst, 0);
if (ctx.other_half != nullptr) { if (ctx.other_half != nullptr) {
value = EmitUMin32(state, ctx.HalfArg(inst, 0, 0), ctx.HalfArg(inst, 0, 1)); value = Combine(state, ctx.HalfArg(inst, 0, 0), ctx.HalfArg(inst, 0, 1));
} }
const auto result = state.builder.AllocateId(); const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpGroupNonUniformUMin, TypeU32(state), result, state.builder.AddFunction(Reduce, TypeU32(state), result,
ConstantU32(state, spv::ScopeSubgroup), spv::GroupOperationReduce, value); ConstantU32(state, spv::ScopeSubgroup), spv::GroupOperationReduce,
value);
return result; return result;
} }
uint32_t EmitSubgroupUMinU32(ValueEmitContext& ctx, const IR::Inst& inst) {
return EmitSubgroupReduceU32<spv::OpGroupNonUniformUMin, EmitUMin32>(ctx, inst);
}
uint32_t EmitSubgroupUMaxU32(ValueEmitContext& ctx, const IR::Inst& inst) {
return EmitSubgroupReduceU32<spv::OpGroupNonUniformUMax, EmitUMax32>(ctx, inst);
}
uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst) { uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state; auto& state = ctx.state;
const auto hit = state.builder.AllocateId(); const auto hit = state.builder.AllocateId();
@@ -816,27 +869,23 @@ uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst) {
} }
uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst) { uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state; auto& state = ctx.state;
const auto flags = inst.Flags<IR::PermlaneFlags>(); const auto flags = inst.Flags<IR::PermlaneFlags>();
const auto subid = EmitSubgroupLocalInvocationId(state); const auto subid = EmitSubgroupLocalInvocationId(state);
const auto row = state.builder.AllocateId(); const auto row = state.builder.AllocateId();
const auto row_value = state.builder.AllocateId(); const auto lane = state.builder.AllocateId();
const auto lane = state.builder.AllocateId(); const auto lane8 = state.builder.AllocateId();
const auto lane8 = state.builder.AllocateId(); const auto shift = state.builder.AllocateId();
const auto shift = state.builder.AllocateId(); const auto upper = state.builder.AllocateId();
const auto upper = state.builder.AllocateId(); const auto selected = state.builder.AllocateId();
const auto selected = state.builder.AllocateId(); const auto shifted = state.builder.AllocateId();
const auto shifted = state.builder.AllocateId(); const auto index = state.builder.AllocateId();
const auto index = state.builder.AllocateId(); const auto target = state.builder.AllocateId();
const auto target = state.builder.AllocateId();
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid, state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
ConstantU32(state, 0xfffffff0u)); ConstantU32(state, 0xfffffff0u));
if (flags.x16) { const auto row_value =
state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), row_value, row, flags.x16 ? Binary(state, spv::OpBitwiseXor, TypeU32(state), row, ConstantU32(state, 16))
ConstantU32(state, 16)); : row;
} else {
state.builder.AddFunction(spv::OpCopyObject, TypeU32(state), row_value, row);
}
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid, state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
ConstantU32(state, 15)); ConstantU32(state, 15));
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane8, lane, state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane8, lane,
@@ -852,14 +901,11 @@ uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst) {
ConstantU32(state, 15)); ConstantU32(state, 15));
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row_value, index); state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row_value, index);
const auto shuffled = ctx.Shuffle(inst, 0, target); const auto shuffled = ctx.Shuffle(inst, 0, target);
uint32_t result = shuffled; if (flags.fetch_inactive) {
if (!flags.fetch_inactive) { return shuffled;
const auto source_exec = ctx.Shuffle(inst, 3, target);
result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), result, source_exec, shuffled,
ConstantU32(state, 0));
} }
return result; return Select(state, TypeU32(state), EmitSourceLaneActive(ctx, ctx.Arg(inst, 3), target),
shuffled, ctx.Arg(inst, 4));
} }
uint32_t EmitGetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) { uint32_t EmitGetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
@@ -38,7 +38,8 @@ bool HasFlag(const IR::MemoryInfo& mem, uint32_t flag) {
uint32_t AddressU32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::Inst& address, uint32_t AddressU32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::Inst& address,
uint32_t component) { uint32_t component) {
const auto layout = Decoder::ImageAddressComponentLayout(mem.image_sample_flags, component); const auto layout = Decoder::ImageAddressComponentLayout(mem.image_sample_flags,
mem.image_dimension, component);
const auto packed = layout.bit_offset / 32u; const auto packed = layout.bit_offset / 32u;
if (packed >= address.NumArgs()) return ConstantU32(ctx.state, 0); if (packed >= address.NumArgs()) return ConstantU32(ctx.state, 0);
auto value = ctx.Def(address.Arg(packed)); auto value = ctx.Def(address.Arg(packed));
@@ -55,10 +56,11 @@ uint32_t AddressU32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::
uint32_t AddressF32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::Inst& address, uint32_t AddressF32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::Inst& address,
uint32_t component) { uint32_t component) {
const auto value = AddressU32(ctx, mem, address, component); const auto value = AddressU32(ctx, mem, address, component);
return Decoder::ImageAddressComponentLayout(mem.image_sample_flags, component).bit_width == 16u const auto layout = Decoder::ImageAddressComponentLayout(mem.image_sample_flags,
? EmitF16BitsToF32(ctx.state, value) mem.image_dimension, component);
: Unary(ctx.state, spv::OpBitcast, TypeF32(ctx.state), value); return layout.bit_width == 16u ? EmitF16BitsToF32(ctx.state, value)
: Unary(ctx.state, spv::OpBitcast, TypeF32(ctx.state), value);
} }
ImageSampleLayout Layout(const IR::MemoryInfo& mem) { ImageSampleLayout Layout(const IR::MemoryInfo& mem) {
@@ -77,6 +79,7 @@ ImageSampleLayout Layout(const IR::MemoryInfo& mem) {
layout.coord = cursor; layout.coord = cursor;
cursor += info.coordinate_components; cursor += info.coordinate_components;
if (HasFlag(mem, Decoder::ImageSampleFlagLod)) layout.lod = cursor++; if (HasFlag(mem, Decoder::ImageSampleFlagLod)) layout.lod = cursor++;
if (HasFlag(mem, Decoder::ImageSampleFlagLodClamp)) layout.clamp = cursor++;
return layout; return layout;
} }
@@ -810,6 +813,25 @@ uint32_t EmitImageResult(ValueEmitContext& ctx, const IR::Inst& inst, const Emit
return mixed ? value : result_bits(mem.resource, value); return mixed ? value : result_bits(mem.resource, value);
} }
// Ordinals outside the table select candidates[0]. Past ordinal 0, a consecutive table is an
// offset of ordinal - 1, which wraps at 0 so that one unsigned compare checks both ends.
uint32_t SamplerArrayIndex(EmitterState& state, uint32_t ordinal,
const std::vector<uint32_t>& candidates) {
const auto count = static_cast<uint32_t>(candidates.size());
const auto gap = std::adjacent_find(candidates.begin() + 1, candidates.end(),
[](uint32_t lhs, uint32_t rhs) { return rhs != lhs + 1u; });
if (count == 1u || gap != candidates.end()) {
return EmitIndexSwitch(state, ordinal, count, TypeU32(state),
[&](uint32_t item) { return ConstantU32(state, candidates[item]); });
}
const auto offset = Binary(state, spv::OpISub, TypeU32(state), ordinal, ConstantU32(state, 1u));
const auto in_table = Binary(state, spv::OpULessThan, TypeBool(state), offset,
ConstantU32(state, count - 1u));
const auto index = Binary(state, spv::OpIAdd, TypeU32(state), offset,
ConstantU32(state, candidates[1]));
return Select(state, TypeU32(state), in_table, index, ConstantU32(state, candidates[0]));
}
struct ImageSampler { struct ImageSampler {
uint32_t id = 0; uint32_t id = 0;
bool dynamic = false; bool dynamic = false;
@@ -845,9 +867,7 @@ std::array<ImageSampler, 2> LoadImageSamplers(ValueEmitContext& ctx, const IR::I
selected = EmitIndirectResourceIndex(state, selected, selected = EmitIndirectResourceIndex(state, selected,
samplers[index].indirect_mapping_offset, samplers[index].indirect_mapping_offset,
samplers[index].indirect_search_iterations, 0u); samplers[index].indirect_search_iterations, 0u);
array_index = EmitIndexSwitch( array_index = SamplerArrayIndex(state, selected, candidates);
state, selected, static_cast<uint32_t>(candidates.size()),
TypeU32(state), [&](uint32_t ordinal) { return ConstantU32(state, candidates[ordinal]); });
} }
sampler = {LoadSamplerDescriptor(state, index, array_index), array_index != 0u}; sampler = {LoadSamplerDescriptor(state, index, array_index), array_index != 0u};
}; };
@@ -1069,7 +1089,12 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
dref_value = AddressF32(ctx, mem, *address, layout.dref); dref_value = AddressF32(ctx, mem, *address, layout.dref);
} }
} }
std::array<uint32_t, 4> operands {}; // _cl clamps the computed LOD from below.
uint32_t min_lod = 0;
if (layout.clamp != NoImageComponent) {
min_lod = AddressF32(ctx, mem, *address, layout.clamp);
}
std::array<uint32_t, 5> operands {};
size_t operand_count = 0; size_t operand_count = 0;
if (HasFlag(mem, Decoder::ImageSampleFlagDerivative)) { if (HasFlag(mem, Decoder::ImageSampleFlagDerivative)) {
operands[0] = spv::ImageOperandsGradMask; operands[0] = spv::ImageOperandsGradMask;
@@ -1081,6 +1106,11 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
if (HasFlag(mem, Decoder::ImageSampleFlagLod) && layout.lod != NoImageComponent) { if (HasFlag(mem, Decoder::ImageSampleFlagLod) && layout.lod != NoImageComponent) {
lod = AddressF32(ctx, mem, *address, layout.lod); lod = AddressF32(ctx, mem, *address, layout.lod);
} }
// SPIR-V takes MinLod only with implicit LOD or Grad.
if (min_lod != 0) {
lod = EmitGlsl<GLSLstd450FMax, IR::Type::F32>(state, lod, min_lod);
min_lod = 0;
}
operands[0] = spv::ImageOperandsLodMask; operands[0] = spv::ImageOperandsLodMask;
operands[1] = lod; operands[1] = lod;
operand_count = 2; operand_count = 2;
@@ -1104,6 +1134,13 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
sample_operands[sample_operand_count++] = PackedOffset( sample_operands[sample_operand_count++] = PackedOffset(
ctx, offset_value, candidate.dimension, sample_operands[0]); ctx, offset_value, candidate.dimension, sample_operands[0]);
} }
// MinLod follows the offset in operand order.
if (min_lod != 0) {
state.builder.RequireCapability(spv::CapabilityMinLod);
sample_operand_count = std::max(size_t{1}, sample_operand_count);
sample_operands[0] |= spv::ImageOperandsMinLodMask;
sample_operands[sample_operand_count++] = min_lod;
}
const auto coord = const auto coord =
CoordF32(ctx, mem, *address, layout.coord, CoordF32(ctx, mem, *address, layout.coord,
ImageDimensionInfoFor(candidate.dimension).coordinate_components, ImageDimensionInfoFor(candidate.dimension).coordinate_components,
@@ -56,6 +56,7 @@ EMIT_NATIVE(BitFieldSExtract, OpBitFieldSExtract, U32, uint32_t, uint32_t, uint3
EMIT_NATIVE(SelectU1, OpSelect, U1, uint32_t, uint32_t, uint32_t) EMIT_NATIVE(SelectU1, OpSelect, U1, uint32_t, uint32_t, uint32_t)
EMIT_NATIVE(SelectU32, OpSelect, U32, uint32_t, uint32_t, uint32_t) EMIT_NATIVE(SelectU32, OpSelect, U32, uint32_t, uint32_t, uint32_t)
EMIT_NATIVE(SelectF32, OpSelect, F32, uint32_t, uint32_t, uint32_t) EMIT_NATIVE(SelectF32, OpSelect, F32, uint32_t, uint32_t, uint32_t)
EMIT_NATIVE(SelectF64, OpSelect, F64, uint32_t, uint32_t, uint32_t)
EMIT_NATIVE(IAdd32, OpIAdd, U32, uint32_t, uint32_t) EMIT_NATIVE(IAdd32, OpIAdd, U32, uint32_t, uint32_t)
EMIT_NATIVE(ISub32, OpISub, U32, uint32_t, uint32_t) EMIT_NATIVE(ISub32, OpISub, U32, uint32_t, uint32_t)
EMIT_NATIVE(IMul32, OpIMul, U32, uint32_t, uint32_t) EMIT_NATIVE(IMul32, OpIMul, U32, uint32_t, uint32_t)
@@ -229,10 +230,12 @@ uint32_t EmitDppUpdateU32(ValueEmitContext& ctx, const IR::Inst& in
uint32_t EmitWqmU64(EmitterState& state, uint32_t value); uint32_t EmitWqmU64(EmitterState& state, uint32_t value);
uint32_t EmitLaneId(EmitterState& state); uint32_t EmitLaneId(EmitterState& state);
uint32_t EmitBallot(ValueEmitContext& ctx, IR::Value predicate); uint32_t EmitBallot(ValueEmitContext& ctx, IR::Value predicate);
uint32_t EmitLiveMask(EmitterState& state);
uint32_t EmitConditionRef(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitConditionRef(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitSubgroupUMinU32(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitSubgroupUMinU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitSubgroupUMaxU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetAttribute(ValueEmitContext& ctx, const IR::Inst& inst); uint32_t EmitGetAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
@@ -288,6 +291,7 @@ inline constexpr auto EmitBufferAtomicIAdd32 = EmitAtomic32;
inline constexpr auto EmitBufferAtomicISub32 = EmitAtomic32; inline constexpr auto EmitBufferAtomicISub32 = EmitAtomic32;
inline constexpr auto EmitBufferAtomicSMin32 = EmitAtomic32; inline constexpr auto EmitBufferAtomicSMin32 = EmitAtomic32;
inline constexpr auto EmitBufferAtomicUMin32 = EmitAtomic32; inline constexpr auto EmitBufferAtomicUMin32 = EmitAtomic32;
inline constexpr auto EmitBufferAtomicUMin64 = EmitBufferAtomic64;
inline constexpr auto EmitBufferAtomicSMax32 = EmitAtomic32; inline constexpr auto EmitBufferAtomicSMax32 = EmitAtomic32;
inline constexpr auto EmitBufferAtomicUMax32 = EmitAtomic32; inline constexpr auto EmitBufferAtomicUMax32 = EmitAtomic32;
inline constexpr auto EmitBufferAtomicAnd32 = EmitAtomic32; inline constexpr auto EmitBufferAtomicAnd32 = EmitAtomic32;
@@ -112,6 +112,7 @@ struct EmitterState {
uint32_t lane_half = 0; uint32_t lane_half = 0;
std::array<BufferDefinition, 4> storage_buffers {}; std::array<BufferDefinition, 4> storage_buffers {};
std::vector<uint32_t> memory_byte_offsets; std::vector<uint32_t> memory_byte_offsets;
std::vector<uint32_t> memory_byte_sizes;
uint32_t bda_pagetable_variable = 0; uint32_t bda_pagetable_variable = 0;
uint32_t fault_buffer_variable = 0; uint32_t fault_buffer_variable = 0;
uint32_t bda_pointer_function = 0; uint32_t bda_pointer_function = 0;
@@ -145,6 +146,7 @@ struct EmitterState {
const IR::Block* current_block = nullptr; const IR::Block* current_block = nullptr;
uint32_t pixel_valid_mask_variable = 0; uint32_t pixel_valid_mask_variable = 0;
uint32_t subgroup_local_invocation_id_variable = 0; uint32_t subgroup_local_invocation_id_variable = 0;
uint32_t helper_invocation_variable = 0;
uint32_t per_vertex_variable = 0; uint32_t per_vertex_variable = 0;
uint32_t point_size_variable = 0; uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0; uint32_t clip_distance_variable = 0;
@@ -282,6 +284,7 @@ struct ImageSampleLayout {
uint32_t bias = NoImageComponent; uint32_t bias = NoImageComponent;
uint32_t coord = 0; uint32_t coord = 0;
uint32_t lod = NoImageComponent; uint32_t lod = NoImageComponent;
uint32_t clamp = NoImageComponent;
uint32_t grad_x = NoImageComponent; uint32_t grad_x = NoImageComponent;
uint32_t grad_y = NoImageComponent; uint32_t grad_y = NoImageComponent;
}; };
@@ -305,6 +308,7 @@ uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind ki
uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp); uint32_t OutputVariableForExport(const EmitterState& state, const IR::ExportInfo& exp);
uint32_t MrtOutputType(EmitterState& state, uint32_t index);
uint32_t ConstantU32(EmitterState& state, uint32_t value); uint32_t ConstantU32(EmitterState& state, uint32_t value);
@@ -414,7 +418,7 @@ Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::
uint32_t SharedIndirectBufferResource(const EmitterState& state, uint32_t resource); uint32_t SharedIndirectBufferResource(const EmitterState& state, uint32_t resource);
void EmitMemoryOffsets(EmitterState& state); void EmitMemoryBindings(EmitterState& state);
uint32_t LdsDwordCount(const EmitterState& state); uint32_t LdsDwordCount(const EmitterState& state);
void EnsureLdsStorage(EmitterState& state); void EnsureLdsStorage(EmitterState& state);
@@ -531,6 +535,7 @@ inline constexpr auto EmitFNegateValue = EmitNative<spv::OpFNegate, IR::Type::F3
inline constexpr auto EmitFAbsValue = EmitGlsl<GLSLstd450FAbs, IR::Type::F32, uint32_t>; inline constexpr auto EmitFAbsValue = EmitGlsl<GLSLstd450FAbs, IR::Type::F32, uint32_t>;
uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits); uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits);
uint32_t EmitF32BitsToF16RtzBits(EmitterState& state, uint32_t bits);
void EmitProgram(EmitterState& state); void EmitProgram(EmitterState& state);
@@ -1541,16 +1541,16 @@ uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto index = const auto index =
Binary(state, spv::OpShiftRightLogical, TypeU32(state), address, ConstantU32(state, 2)); Binary(state, spv::OpShiftRightLogical, TypeU32(state), address, ConstantU32(state, 2));
const auto access = PrepareMemoryResourceAccess(state, mem); const auto access = PrepareMemoryResourceAccess(state, mem);
const auto exec = ctx.Arg(inst, 1); // Elect and count from the guest EXEC words, which V_MBCNT also ranks lanes by.
const auto ballot = ctx.Ballot(inst.Arg(1)); const auto low = ctx.Arg(inst, 1);
const auto low = state.builder.AllocateId(); const auto high = ctx.Arg(inst, 2);
const auto high = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, ballot, 0);
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high, ballot, 1);
const auto count = Binary(state, spv::OpIAdd, TypeU32(state), const auto count = Binary(state, spv::OpIAdd, TypeU32(state),
Unary(state, spv::OpBitCount, TypeU32(state), low), Unary(state, spv::OpBitCount, TypeU32(state), low),
Unary(state, spv::OpBitCount, TypeU32(state), high)); Unary(state, spv::OpBitCount, TypeU32(state), high));
const auto first = ctx.FirstLane(ballot); const auto mask = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), mask, low, high,
ConstantU32(state, 0), ConstantU32(state, 0));
const auto first = ctx.FirstLane(mask);
const auto source_lane = const auto source_lane =
state.lane_count == 2 state.lane_count == 2
? Binary(state, spv::OpBitwiseAnd, TypeU32(state), first, ConstantU32(state, 31)) ? Binary(state, spv::OpBitwiseAnd, TypeU32(state), first, ConstantU32(state, 31))
@@ -1564,9 +1564,7 @@ uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto condition = AndCondition( const auto condition = AndCondition(
state, is_first, state, is_first,
AndCondition(state, AndCondition(state,
state.lane_count == 2 ? Binary(state, spv::OpINotEqual, TypeBool(state), count, Binary(state, spv::OpINotEqual, TypeBool(state), count, ConstantU32(state, 0)),
ConstantU32(state, 0))
: exec,
bounds)); bounds));
const auto atomic = EmitValueOrZeroIfCondition(state, condition, [&]() { const auto atomic = EmitValueOrZeroIfCondition(state, condition, [&]() {
const auto value = state.builder.AllocateId(); const auto value = state.builder.AllocateId();
@@ -154,9 +154,10 @@ uint32_t SharedIndirectBufferResource(const EmitterState& state, uint32_t resour
return representative; return representative;
} }
void EmitMemoryOffsets(EmitterState& state) { void EmitMemoryBindings(EmitterState& state) {
const auto count = state.program.bindings.descriptor_counts[static_cast<size_t>(IR::DescriptorBindingKind::Buffers)]; const auto count = state.program.bindings.descriptor_counts[static_cast<size_t>(IR::DescriptorBindingKind::Buffers)];
state.memory_byte_offsets.resize(count); state.memory_byte_offsets.resize(count);
state.memory_byte_sizes.resize(count);
std::vector<bool> dynamic_offsets(count); std::vector<bool> dynamic_offsets(count);
for (uint32_t resource = 0; resource < state.program.info.buffers.size(); ++resource) { for (uint32_t resource = 0; resource < state.program.info.buffers.size(); ++resource) {
if (SharedIndirectBufferResource(state, resource) == UINT32_MAX) continue; if (SharedIndirectBufferResource(state, resource) == UINT32_MAX) continue;
@@ -174,6 +175,8 @@ void EmitMemoryOffsets(EmitterState& state) {
if (dynamic_offsets[i + lane]) continue; if (dynamic_offsets[i + lane]) continue;
state.memory_byte_offsets[i + lane] = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>( state.memory_byte_offsets[i + lane] = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>(
state, word, ConstantU32(state, lane * 8u), ConstantU32(state, 8u)); state, word, ConstantU32(state, lane * 8u), ConstantU32(state, 8u));
state.memory_byte_sizes[i + lane] =
EmitShaderDataDwordLoad(state, state.program.bindings.MemorySizeDword() + i + lane);
} }
} }
} }
@@ -257,22 +260,28 @@ MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
state.builder.RequireCapability(spv::CapabilityShaderNonUniform); state.builder.RequireCapability(spv::CapabilityShaderNonUniform);
state.builder.RequireCapability(spv::CapabilityStorageBufferArrayNonUniformIndexing); state.builder.RequireCapability(spv::CapabilityStorageBufferArrayNonUniformIndexing);
state.builder.AddAnnotation(spv::OpDecorate, access.object_pointer, spv::DecorationNonUniform); state.builder.AddAnnotation(spv::OpDecorate, access.object_pointer, spv::DecorationNonUniform);
const auto offsets_start = state.program.bindings.memory_offset_dword + const auto& bindings = state.program.bindings;
(state.program.bindings.UsesPushData() ? state.program.bindings.push_data_start_dword : 0u); const auto data_start = bindings.UsesPushData() ? bindings.push_data_start_dword : 0u;
const auto word = EmitShaderDataDwordLoadAt(state, EmitAddU32( const auto word = EmitShaderDataDwordLoadAt(state, EmitAddU32(
state, ConstantU32(state, offsets_start), state, ConstantU32(state, bindings.memory_offset_dword + data_start),
Binary(state, spv::OpShiftRightLogical, TypeU32(state), array_index, ConstantU32(state, 2)))); Binary(state, spv::OpShiftRightLogical, TypeU32(state), array_index, ConstantU32(state, 2))));
const auto shift = Binary(state, spv::OpShiftLeftLogical, TypeU32(state), const auto shift = Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
Binary(state, spv::OpBitwiseAnd, TypeU32(state), array_index, ConstantU32(state, 3)), Binary(state, spv::OpBitwiseAnd, TypeU32(state), array_index, ConstantU32(state, 3)),
ConstantU32(state, 3)); ConstantU32(state, 3));
access.byte_offset = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>( access.byte_offset = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>(
state, word, shift, ConstantU32(state, 8)); state, word, shift, ConstantU32(state, 8));
access.length = EmitShaderDataDwordLoadAt(state, EmitAddU32(
state, ConstantU32(state, bindings.MemorySizeDword() + data_start), array_index));
} else { } else {
access.byte_offset = state.memory_byte_offsets[static_index]; access.byte_offset = state.memory_byte_offsets[static_index];
access.length = state.memory_byte_sizes[static_index];
}
// storage_buffers[i] views the binding as 1 << i byte elements.
const auto shift = static_cast<uint32_t>(&buffer - state.storage_buffers.data());
if (shift != 0u) {
access.length = Binary(state, spv::OpShiftRightLogical, TypeU32(state), access.length,
ConstantU32(state, shift));
} }
access.length = state.builder.AllocateId();
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), access.length,
access.object_pointer, 0);
return access; return access;
} }
@@ -472,6 +481,17 @@ uint32_t EncodeFormattedStoreComponent(EmitterState& state, const Format::Buffer
UnormRounding rounding) { UnormRounding rounding) {
EXIT_IF(rounding != UnormRounding::RoundEven && info.type != Format::ComponentType::Unorm); EXIT_IF(rounding != UnormRounding::RoundEven && info.type != Format::ComponentType::Unorm);
const auto bits = info.component_bits[component]; const auto bits = info.component_bits[component];
if (info.type == Format::ComponentType::Float && bits < 16u) {
// Truncate to f16, whose bias the unsigned 11/10-bit floats share, and drop mantissa
// bits; negatives and NaN, whose f16 bits lie above +inf, store zero.
const auto half = data_bits == 16u ? EmitAndConstant(state, data, 0xffffu)
: EmitF32BitsToF16RtzBits(state, data);
return Select(state, TypeU32(state),
EmitCompareU32Constant(state, spv::OpUGreaterThan, half, 0x7c00u),
ConstantU32(state, 0),
EmitBinaryU32(state, spv::OpShiftRightLogical, half,
ConstantU32(state, 15u - bits)));
}
if (data_bits == 16u) { if (data_bits == 16u) {
if (info.type == Format::ComponentType::Uint) { if (info.type == Format::ComponentType::Uint) {
data = EmitBitFieldUExtract(state, data, ConstantU32(state, 0), ConstantU32(state, 16)); data = EmitBitFieldUExtract(state, data, ConstantU32(state, 0), ConstantU32(state, 16));
@@ -565,6 +585,7 @@ spv::Op SpirvAtomicOpcode(IR::ValueOpcode opcode) {
case IR::ValueOpcode::ImageAtomicUMin32: case IR::ValueOpcode::ImageAtomicUMin32:
case IR::ValueOpcode::ImageAtomicUMin64: case IR::ValueOpcode::ImageAtomicUMin64:
case IR::ValueOpcode::BufferAtomicUMin32: case IR::ValueOpcode::BufferAtomicUMin32:
case IR::ValueOpcode::BufferAtomicUMin64:
case IR::ValueOpcode::SharedAtomicUMin32: return spv::OpAtomicUMin; case IR::ValueOpcode::SharedAtomicUMin32: return spv::OpAtomicUMin;
case IR::ValueOpcode::ImageAtomicSMax32: case IR::ValueOpcode::ImageAtomicSMax32:
case IR::ValueOpcode::BufferAtomicSMax32: case IR::ValueOpcode::BufferAtomicSMax32:
@@ -476,6 +476,8 @@ uint32_t BuiltInForInput(IR::StageInputKind kind) {
case IR::StageInputKind::LocalInvocationId: return spv::BuiltInLocalInvocationId; case IR::StageInputKind::LocalInvocationId: return spv::BuiltInLocalInvocationId;
case IR::StageInputKind::LocalInvocationIndex: return spv::BuiltInLocalInvocationIndex; case IR::StageInputKind::LocalInvocationIndex: return spv::BuiltInLocalInvocationIndex;
case IR::StageInputKind::GlobalInvocationId: return spv::BuiltInGlobalInvocationId; case IR::StageInputKind::GlobalInvocationId: return spv::BuiltInGlobalInvocationId;
case IR::StageInputKind::BaseVertex: return spv::BuiltInBaseVertex;
case IR::StageInputKind::BaseInstance: return spv::BuiltInBaseInstance;
default: return UINT32_MAX; default: return UINT32_MAX;
} }
} }
@@ -526,7 +528,9 @@ void DefineInputs(EmitterState& state) {
case IR::StageInputKind::PrimitiveId: case IR::StageInputKind::PrimitiveId:
case IR::StageInputKind::InstanceIndex: case IR::StageInputKind::InstanceIndex:
case IR::StageInputKind::Layer: case IR::StageInputKind::Layer:
case IR::StageInputKind::SampleId: type = TypeI32(state); break; case IR::StageInputKind::SampleId:
case IR::StageInputKind::BaseVertex:
case IR::StageInputKind::BaseInstance: type = TypeI32(state); break;
case IR::StageInputKind::WorkgroupId: case IR::StageInputKind::WorkgroupId:
case IR::StageInputKind::NumWorkgroups: case IR::StageInputKind::NumWorkgroups:
case IR::StageInputKind::LocalInvocationId: case IR::StageInputKind::LocalInvocationId:
@@ -595,6 +599,13 @@ void DefineInputs(EmitterState& state) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationFlat); state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationFlat);
} }
} }
if (state.program.info.helper_invocation) {
const auto variable = DefineInterfaceVariable(state, TypeBool(state), spv::StorageClassInput,
"gl_HelperInvocation");
state.helper_invocation_variable = variable;
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn,
spv::BuiltInHelperInvocation);
}
} }
void DefineOutputs(EmitterState& state) { void DefineOutputs(EmitterState& state) {
@@ -691,13 +702,15 @@ void DefineOutputs(EmitterState& state) {
break; break;
case IR::StageOutputKind::Parameter: case IR::StageOutputKind::Parameter:
case IR::StageOutputKind::Mrt: { case IR::StageOutputKind::Mrt: {
const bool uint_output = auto type = TypeF32Vector(state, 4);
binding.kind == IR::StageOutputKind::Mrt && if (binding.kind == IR::StageOutputKind::Mrt &&
state.program.stage == ShaderType::Pixel && state.program.stage == ShaderType::Pixel && binding.index < 8u) {
binding.index < std::size(state.input_info.pixel->target_output_mode) && // Packed UNorm stores its encoded bits.
(state.input_info.pixel->target_output_mode[binding.index] == 7u || const auto bit = 1u << binding.index;
(state.input_info.pixel->target_packed_unorm_mask & (1u << binding.index)) != 0u); type = (state.input_info.pixel->target_packed_unorm_mask & bit) != 0u
const auto type = uint_output ? TypeU32Vector(state, 4) : TypeF32Vector(state, 4); ? TypeU32Vector(state, 4)
: MrtOutputType(state, binding.index);
}
binding.variable_id = DefineInterfaceVariable(state, type, spv::StorageClassOutput, binding.variable_id = DefineInterfaceVariable(state, type, spv::StorageClassOutput,
binding.debug_name.c_str()); binding.debug_name.c_str());
const bool dual_source = binding.kind == IR::StageOutputKind::Mrt && const bool dual_source = binding.kind == IR::StageOutputKind::Mrt &&
@@ -793,6 +806,10 @@ void DefineModule(EmitterState& state) {
if (InputVariableForKind(state, IR::StageInputKind::SampleId) != 0) { if (InputVariableForKind(state, IR::StageInputKind::SampleId) != 0) {
state.builder.RequireCapability(spv::CapabilitySampleRateShading); state.builder.RequireCapability(spv::CapabilitySampleRateShading);
} }
if (InputVariableForKind(state, IR::StageInputKind::BaseVertex) != 0 ||
InputVariableForKind(state, IR::StageInputKind::BaseInstance) != 0) {
state.builder.RequireCapability(spv::CapabilityDrawParameters);
}
if (state.program.info.image_gather_extended) { if (state.program.info.image_gather_extended) {
state.builder.RequireCapability(spv::CapabilityImageGatherExtended); state.builder.RequireCapability(spv::CapabilityImageGatherExtended);
} }
@@ -235,7 +235,7 @@ void EmitDirectInstruction(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto op = inst.GetOpcode(); const auto op = inst.GetOpcode();
if (ctx.half != 0 && if (ctx.half != 0 &&
(op == Op::Ballot || op == Op::ReadFirstLane || op == Op::SubgroupUMinU32 || (op == Op::Ballot || op == Op::ReadFirstLane || op == Op::SubgroupUMinU32 ||
op == Op::ReadConstBuffer || op == Op::ReadRealtimeClock || op == Op::SubgroupUMaxU32 || op == Op::ReadConstBuffer || op == Op::ReadRealtimeClock ||
(op == Op::LoadAddressU32 && ctx.Memory(inst).kind == IR::ResourceKind::ScalarAddress))) { (op == Op::LoadAddressU32 && ctx.Memory(inst).kind == IR::ResourceKind::ScalarAddress))) {
// Whole-wave results, clocks and SMEM loads (SGPR operands, no EXEC) match in both halves. // Whole-wave results, clocks and SMEM loads (SGPR operands, no EXEC) match in both halves.
ctx.Define(inst, ctx.other_half->Result(inst)); ctx.Define(inst, ctx.other_half->Result(inst));
@@ -746,7 +746,7 @@ void EmitProgram(EmitterState& state) {
state.lds_base_dwords = EmitBinaryU32(state, spv::OpIMul, index, state.lds_base_dwords = EmitBinaryU32(state, spv::OpIMul, index,
ConstantU32(state, LdsDwordCount(state))); ConstantU32(state, LdsDwordCount(state)));
} }
EmitMemoryOffsets(state); EmitMemoryBindings(state);
if (program.blocks.empty()) { if (program.blocks.empty()) {
EmitReturn(ctx); EmitReturn(ctx);
} else if (state.program.dispatcher_fallback) { } else if (state.program.dispatcher_fallback) {
@@ -1710,21 +1710,25 @@ Graph Structurize(const Graph& graph) {
return GotoStructurizer(graph).Run(); return GotoStructurizer(graph).Run();
} }
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code) { bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code, uint32_t wave_size) {
// Vector comparisons and carry results can write a scalar pair in wave64. // A vector lane mask (comparison or carry) spans wave_size / 32 SGPRs; a lane read writes one.
if (inst.family == Decoder::Family::VOP1 || inst.family == Decoder::Family::VOP2 || if (inst.family == Decoder::Family::VOP1 || inst.family == Decoder::Family::VOP2 ||
inst.family == Decoder::Family::VOPC || inst.family == Decoder::Family::VOP3 || inst.family == Decoder::Family::VOPC || inst.family == Decoder::Family::VOP3 ||
inst.family == Decoder::Family::VOP3P) { inst.family == Decoder::Family::VOP3P) {
const bool lane_read =
inst.opcode == Opcode::V_READLANE_B32 || inst.opcode == Opcode::V_READFIRSTLANE_B32;
const uint32_t size = lane_read ? 1u : wave_size / 32u;
uint32_t destination = 0; uint32_t destination = 0;
for (const auto* operand: {&inst.dst, &inst.dst2}) for (const auto* operand: {&inst.dst, &inst.dst2})
if (ScalarOperandCode(*operand, destination) && code >= destination && code <= destination + 1u) if (ScalarOperandCode(*operand, destination) && code >= destination && code < destination + size)
return true; return true;
} }
return InstructionWritesScalarCode(inst, code); return InstructionWritesScalarCode(inst, code);
} }
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph, uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
uint32_t before, uint32_t code, std::vector<uint32_t>& crossed_calls) { uint32_t before, uint32_t code, uint32_t wave_size,
std::vector<uint32_t>& crossed_calls) {
EXIT_IF(before >= program.instructions.size()); EXIT_IF(before >= program.instructions.size());
const auto found = std::ranges::find_if(graph.blocks, [before](const auto& block) { const auto found = std::ranges::find_if(graph.blocks, [before](const auto& block) {
return block.inst_begin <= before && before < block.inst_end; return block.inst_begin <= before && before < block.inst_end;
@@ -1743,11 +1747,11 @@ uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& grap
for (uint32_t i = point.second; i > block->inst_begin;) { for (uint32_t i = point.second; i > block->inst_begin;) {
const auto& inst = program.instructions[--i]; const auto& inst = program.instructions[--i];
if (inst.opcode == Opcode::S_SWAPPC_B64) { if (inst.opcode == Opcode::S_SWAPPC_B64) {
EXIT_NOT_IMPLEMENTED(MayWriteScalarRegister(inst, code)); EXIT_NOT_IMPLEMENTED(MayWriteScalarRegister(inst, code, wave_size));
crossed_calls.push_back(i); crossed_calls.push_back(i);
continue; continue;
} }
if (MayWriteScalarRegister(inst, code)) { index = i; break; } if (MayWriteScalarRegister(inst, code, wave_size)) { index = i; break; }
} }
if (index != UINT32_MAX || block->id == graph.entry_block) { if (index != UINT32_MAX || block->id == graph.entry_block) {
EXIT_IF(definition && *definition != index); EXIT_IF(definition && *definition != index);
@@ -113,9 +113,10 @@ struct Graph {
}; };
Graph BuildGraph(const Decoder::Program& program); Graph BuildGraph(const Decoder::Program& program);
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code); bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code, uint32_t wave_size);
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph, uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
uint32_t before, uint32_t code, std::vector<uint32_t>& crossed_calls); uint32_t before, uint32_t code, uint32_t wave_size,
std::vector<uint32_t>& crossed_calls);
// Returns structured control flow or failure diagnostics without changing the native graph. // Returns structured control flow or failure diagnostics without changing the native graph.
// On failure, failure_block is an original block ID or UINT32_MAX. // On failure, failure_block is an original block ID or UINT32_MAX.
Graph Structurize(const Graph& graph); Graph Structurize(const Graph& graph);
@@ -14,12 +14,6 @@ struct MimgSampleInfo {
uint32_t flags = 0; uint32_t flags = 0;
}; };
struct MimgGatherInfo {
uint32_t encoding = 0;
Opcode decoded = Opcode::UNSUPPORTED;
uint32_t flags = 0;
};
struct MimgAtomicInfo { struct MimgAtomicInfo {
uint32_t encoding = 0; uint32_t encoding = 0;
Opcode decoded = Opcode::UNSUPPORTED; Opcode decoded = Opcode::UNSUPPORTED;
@@ -73,7 +67,7 @@ constexpr uint32_t ImageSampleAddressComponents(uint32_t flags, ImageDimension d
if ((flags & ImageSampleFlagBias) != 0) { if ((flags & ImageSampleFlagBias) != 0) {
components++; components++;
} }
if ((flags & ImageSampleFlagLod) != 0) { if ((flags & (ImageSampleFlagLod | ImageSampleFlagLodClamp)) != 0) {
components++; components++;
} }
if ((flags & ImageSampleFlagDerivative) != 0) { if ((flags & ImageSampleFlagDerivative) != 0) {
@@ -181,23 +175,72 @@ constexpr MimgSampleInfo MIMG_SAMPLE_OPCODE_LIST[] = {
ImageSampleFlagOffset | ImageSampleFlagAdjust}, ImageSampleFlagOffset | ImageSampleFlagAdjust},
}; };
constexpr MimgGatherInfo MIMG_GATHER_OPCODE_LIST[] = { constexpr MimgSampleInfo MIMG_GATHER_OPCODE_LIST[] = {
{0x44u, Opcode::IMAGE_GATHER4_L, ImageSampleFlagLod}, {0x40u, "image_gather4", 0},
{0x47u, Opcode::IMAGE_GATHER4_LZ, ImageSampleFlagLevelZero}, {0x41u, "image_gather4_cl", ImageSampleFlagLodClamp},
{0x48u, Opcode::IMAGE_GATHER4_C, ImageSampleFlagCompare}, {0x44u, "image_gather4_l", ImageSampleFlagLod},
{0x4cu, Opcode::IMAGE_GATHER4_C_L, ImageSampleFlagCompare | ImageSampleFlagLod}, {0x45u, "image_gather4_b", ImageSampleFlagBias},
{0x4fu, Opcode::IMAGE_GATHER4_C_LZ, {0x46u, "image_gather4_b_cl", ImageSampleFlagBias | ImageSampleFlagLodClamp},
ImageSampleFlagCompare | ImageSampleFlagLevelZero}, {0x47u, "image_gather4_lz", ImageSampleFlagLevelZero},
{0x57u, Opcode::IMAGE_GATHER4_LZ_O, {0x48u, "image_gather4_c", ImageSampleFlagCompare},
ImageSampleFlagLevelZero | ImageSampleFlagOffset}, {0x49u, "image_gather4_c_cl", ImageSampleFlagCompare | ImageSampleFlagLodClamp},
{0x58u, Opcode::IMAGE_GATHER4_C_O, {0x4cu, "image_gather4_c_l", ImageSampleFlagCompare | ImageSampleFlagLod},
ImageSampleFlagCompare | ImageSampleFlagOffset}, {0x4du, "image_gather4_c_b", ImageSampleFlagCompare | ImageSampleFlagBias},
{0x5fu, Opcode::IMAGE_GATHER4_C_LZ_O, {0x4eu, "image_gather4_c_b_cl",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagLodClamp},
{0x4fu, "image_gather4_c_lz", ImageSampleFlagCompare | ImageSampleFlagLevelZero},
{0x50u, "image_gather4_o", ImageSampleFlagOffset},
{0x51u, "image_gather4_cl_o", ImageSampleFlagLodClamp | ImageSampleFlagOffset},
{0x54u, "image_gather4_l_o", ImageSampleFlagLod | ImageSampleFlagOffset},
{0x55u, "image_gather4_b_o", ImageSampleFlagBias | ImageSampleFlagOffset},
{0x56u, "image_gather4_b_cl_o",
ImageSampleFlagBias | ImageSampleFlagLodClamp | ImageSampleFlagOffset},
{0x57u, "image_gather4_lz_o", ImageSampleFlagLevelZero | ImageSampleFlagOffset},
{0x58u, "image_gather4_c_o", ImageSampleFlagCompare | ImageSampleFlagOffset},
{0x59u, "image_gather4_c_cl_o",
ImageSampleFlagCompare | ImageSampleFlagLodClamp | ImageSampleFlagOffset},
{0x5cu, "image_gather4_c_l_o",
ImageSampleFlagCompare | ImageSampleFlagLod | ImageSampleFlagOffset},
{0x5du, "image_gather4_c_b_o",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagOffset},
{0x5eu, "image_gather4_c_b_cl_o",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagLodClamp |
ImageSampleFlagOffset},
{0x5fu, "image_gather4_c_lz_o",
ImageSampleFlagCompare | ImageSampleFlagLevelZero | ImageSampleFlagOffset}, ImageSampleFlagCompare | ImageSampleFlagLevelZero | ImageSampleFlagOffset},
{0x61u, Opcode::IMAGE_GATHER4H, ImageSampleFlagGatherHorizontal}, {0x61u, "image_gather4h", ImageSampleFlagGatherHorizontal},
{0xc8u, Opcode::IMAGE_GATHER4_C, ImageSampleFlagCompare | ImageSampleFlagAdjust}, {0xc0u, "image_gather4_a", ImageSampleFlagAdjust},
{0xd8u, Opcode::IMAGE_GATHER4_C_O, {0xc1u, "image_gather4_cl_a", ImageSampleFlagLodClamp | ImageSampleFlagAdjust},
{0xc5u, "image_gather4_b_a", ImageSampleFlagBias | ImageSampleFlagAdjust},
{0xc6u, "image_gather4_b_cl_a",
ImageSampleFlagBias | ImageSampleFlagLodClamp | ImageSampleFlagAdjust},
{0xc8u, "image_gather4_c_a", ImageSampleFlagCompare | ImageSampleFlagAdjust},
{0xc9u, "image_gather4_c_cl_a",
ImageSampleFlagCompare | ImageSampleFlagLodClamp | ImageSampleFlagAdjust},
{0xcdu, "image_gather4_c_b_a",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagAdjust},
{0xceu, "image_gather4_c_b_cl_a",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagLodClamp |
ImageSampleFlagAdjust},
{0xd0u, "image_gather4_o_a", ImageSampleFlagOffset | ImageSampleFlagAdjust},
{0xd1u, "image_gather4_cl_o_a",
ImageSampleFlagLodClamp | ImageSampleFlagOffset | ImageSampleFlagAdjust},
{0xd5u, "image_gather4_b_o_a",
ImageSampleFlagBias | ImageSampleFlagOffset | ImageSampleFlagAdjust},
{0xd6u, "image_gather4_b_cl_o_a",
ImageSampleFlagBias | ImageSampleFlagLodClamp | ImageSampleFlagOffset |
ImageSampleFlagAdjust},
{0xd8u, "image_gather4_c_o_a",
ImageSampleFlagCompare | ImageSampleFlagOffset | ImageSampleFlagAdjust}, ImageSampleFlagCompare | ImageSampleFlagOffset | ImageSampleFlagAdjust},
{0xd9u, "image_gather4_c_cl_o_a",
ImageSampleFlagCompare | ImageSampleFlagLodClamp | ImageSampleFlagOffset |
ImageSampleFlagAdjust},
{0xddu, "image_gather4_c_b_o_a",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagOffset |
ImageSampleFlagAdjust},
{0xdeu, "image_gather4_c_b_cl_o_a",
ImageSampleFlagCompare | ImageSampleFlagBias | ImageSampleFlagLodClamp |
ImageSampleFlagOffset | ImageSampleFlagAdjust},
}; };
constexpr MimgAtomicInfo MIMG_ATOMIC_OPCODE_LIST[] = { constexpr MimgAtomicInfo MIMG_ATOMIC_OPCODE_LIST[] = {
@@ -219,13 +262,13 @@ constexpr auto MIMG_SAMPLE_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_SAMPLE_OPCO
constexpr auto MIMG_GATHER_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_GATHER_OPCODE_LIST); constexpr auto MIMG_GATHER_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_GATHER_OPCODE_LIST);
constexpr auto MIMG_ATOMIC_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_ATOMIC_OPCODE_LIST); constexpr auto MIMG_ATOMIC_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_ATOMIC_OPCODE_LIST);
Opcode DecodeMimgOpcode(uint32_t opcode, const MimgSampleInfo* sample, const MimgGatherInfo* gather, Opcode DecodeMimgOpcode(uint32_t opcode, const MimgSampleInfo* sample, const MimgSampleInfo* gather,
const MimgAtomicInfo* atomic) { const MimgAtomicInfo* atomic) {
if (sample != nullptr) { if (sample != nullptr) {
return Opcode::IMAGE_SAMPLE; return Opcode::IMAGE_SAMPLE;
} }
if (gather != nullptr) { if (gather != nullptr) {
return gather->decoded; return Opcode::IMAGE_GATHER4;
} }
if (atomic != nullptr) { if (atomic != nullptr) {
return atomic->decoded; return atomic->decoded;
@@ -244,24 +287,10 @@ Opcode DecodeMimgOpcode(uint32_t opcode, const MimgSampleInfo* sample, const Mim
} }
} }
uint32_t DecodeMimgSampleFlags(const MimgSampleInfo* sample, const MimgGatherInfo* gather) {
if (sample != nullptr) {
return sample->flags;
}
if (gather != nullptr) {
return gather->flags;
}
return 0;
}
uint32_t DecodeMimgAddressComponents(uint32_t opcode, ImageDimension dimension, uint32_t DecodeMimgAddressComponents(uint32_t opcode, ImageDimension dimension,
const MimgSampleInfo* sample, const MimgGatherInfo* gather, const MimgSampleInfo* sampled, const MimgAtomicInfo* atomic) {
const MimgAtomicInfo* atomic) { if (sampled != nullptr) {
if (sample != nullptr) { return ImageSampleAddressComponents(sampled->flags, dimension);
return ImageSampleAddressComponents(sample->flags, dimension);
}
if (gather != nullptr) {
return ImageSampleAddressComponents(gather->flags, dimension);
} }
if (atomic != nullptr) { if (atomic != nullptr) {
return ImageCoordComponents(dimension); return ImageCoordComponents(dimension);
@@ -290,33 +319,31 @@ uint32_t CountDmaskComponents(uint32_t dmask) {
} // namespace } // namespace
ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, uint32_t component) { ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, ImageDimension dimension,
const auto width = [flags](uint32_t index) { uint32_t component) {
if ((flags & ImageSampleFlagA16) == 0u) return 32u; if ((flags & ImageSampleFlagA16) == 0u) return {component * 32u, 32u};
uint32_t cursor = 0; // A16 offsets, bias and PCF reference each take a whole VGPR, the bias as a half in its low
if ((flags & ImageSampleFlagOffset) != 0u) { // 16 bits. The other components pack two per VGPR, except that each 1D derivative and the last
if (index == cursor++) return 32u; // two 3D ones take the low half of their own VGPR.
} const bool has_bias = (flags & ImageSampleFlagBias) != 0u;
if ((flags & ImageSampleFlagBias) != 0u) { const uint32_t bias_index = (flags & ImageSampleFlagOffset) != 0u ? 1u : 0u;
if (index == cursor++) return 16u; const uint32_t whole_vgprs = std::popcount(
} flags & (ImageSampleFlagOffset | ImageSampleFlagBias | ImageSampleFlagCompare));
if ((flags & ImageSampleFlagCompare) != 0u && index == cursor) return 32u; if (component < whole_vgprs) {
return 16u; return {component * 32u, has_bias && component == bias_index ? 16u : 32u};
};
uint32_t offset = 0;
for (uint32_t index = 0; index < component; index++) {
const auto bits = width(index);
if (bits == 32u) offset = (offset + 31u) & ~31u;
offset += bits;
} }
const auto bits = width(component); const uint32_t axes =
if (bits == 32u) offset = (offset + 31u) & ~31u; (flags & ImageSampleFlagDerivative) != 0u ? ImageGradientComponents(dimension) : 0u;
return {offset, bits}; const uint32_t unpaired = axes % 2u * 2u;
const uint32_t paired = axes * 2u - unpaired;
const uint32_t index = component - whole_vgprs;
const uint32_t half = index + std::clamp(index, paired, paired + unpaired) - paired;
return {whole_vgprs * 32u + half * 16u, 16u};
} }
uint32_t ImageAddressDwordCount(uint32_t flags, uint32_t components) { uint32_t ImageAddressDwordCount(uint32_t flags, ImageDimension dimension, uint32_t components) {
if (components == 0u) return 0u; if (components == 0u) return 0u;
const auto last = ImageAddressComponentLayout(flags, components - 1u); const auto last = ImageAddressComponentLayout(flags, dimension, components - 1u);
return (last.bit_offset + last.bit_width + 31u) / 32u; return (last.bit_offset + last.bit_width + 31u) / 32u;
} }
@@ -329,16 +356,17 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
const auto dimension = DecodeImageDimension((word0 >> 3u) & 0x7u); const auto dimension = DecodeImageDimension((word0 >> 3u) & 0x7u);
const uint32_t word_count = 2u + nsa_dwords; const uint32_t word_count = 2u + nsa_dwords;
const uint32_t vdata = (word1 >> 8u) & 0xffu; const uint32_t vdata = (word1 >> 8u) & 0xffu;
const uint32_t vaddr = word1 & 0xffu; const uint32_t vaddr = word1 & 0xffu;
const uint32_t srsrc = (word1 >> 16u) & 0x1fu; const uint32_t srsrc = (word1 >> 16u) & 0x1fu;
const uint32_t ssamp = (word1 >> 21u) & 0x1fu; const uint32_t ssamp = (word1 >> 21u) & 0x1fu;
const bool r128 = ((word0 >> 15u) & 0x1u) != 0u; const bool r128 = ((word0 >> 15u) & 0x1u) != 0u;
const bool a16 = ((word1 >> 30u) & 0x1u) != 0u; const bool a16 = ((word1 >> 30u) & 0x1u) != 0u;
const bool d16 = ((word1 >> 31u) & 0x1u) != 0u; const bool d16 = ((word1 >> 31u) & 0x1u) != 0u;
const auto* sample = Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode); const auto* sample = Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode);
const auto* gather = Detail::FindOpcode(MIMG_GATHER_OPS, opcode); const auto* gather = Detail::FindOpcode(MIMG_GATHER_OPS, opcode);
const auto* atomic = Detail::FindOpcode(MIMG_ATOMIC_OPS, opcode); const auto* atomic = Detail::FindOpcode(MIMG_ATOMIC_OPS, opcode);
const auto* sampled = sample != nullptr ? sample : gather;
inst.pc = pc; inst.pc = pc;
inst.word_count = word_count; inst.word_count = word_count;
@@ -351,11 +379,11 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
inst.data_dwords = d16 ? (inst.data_components + 1u) / 2u : inst.data_components; inst.data_dwords = d16 ? (inst.data_components + 1u) / 2u : inst.data_components;
inst.glc = ((word0 >> 13u) & 1u) != 0; inst.glc = ((word0 >> 13u) & 1u) != 0;
inst.slc = ((word0 >> 25u) & 1u) != 0; inst.slc = ((word0 >> 25u) & 1u) != 0;
inst.image_sample_flags = DecodeMimgSampleFlags(sample, gather); inst.image_sample_flags = sampled != nullptr ? sampled->flags : 0u;
if (a16) { if (a16) {
inst.image_sample_flags |= ImageSampleFlagA16; inst.image_sample_flags |= ImageSampleFlagA16;
} }
if ((sample != nullptr || gather != nullptr) && (word0 & (1u << 12u)) != 0u) { if (sampled != nullptr && (word0 & (1u << 12u)) != 0u) {
inst.image_sample_flags |= ImageSampleFlagUnnormalized; inst.image_sample_flags |= ImageSampleFlagUnnormalized;
} }
inst.image_dimension = dimension; inst.image_dimension = dimension;
@@ -364,8 +392,7 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
for (uint32_t i = 0; i < nsa_dwords * 4u; i++) { for (uint32_t i = 0; i < nsa_dwords * 4u; i++) {
inst.image_nsa_addr[i] = (code[word_index + 2u + i / 4u] >> ((i % 4u) * 8u)) & 0xffu; inst.image_nsa_addr[i] = (code[word_index + 2u + i / 4u] >> ((i % 4u) * 8u)) & 0xffu;
} }
inst.image_address_components = inst.image_address_components = DecodeMimgAddressComponents(opcode, dimension, sampled, atomic);
DecodeMimgAddressComponents(opcode, dimension, sample, gather, atomic);
SetRawWords(inst, code, word_index, word_count); SetRawWords(inst, code, word_index, word_count);
if (inst.opcode == Opcode::UNSUPPORTED) { if (inst.opcode == Opcode::UNSUPPORTED) {
@@ -389,8 +416,8 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
} }
} }
} }
const bool supports_d16 = sample != nullptr || gather != nullptr || opcode == 0x00u || const bool supports_d16 = sampled != nullptr || opcode == 0x00u || opcode == 0x01u ||
opcode == 0x01u || opcode == 0x08u || opcode == 0x09u; opcode == 0x08u || opcode == 0x09u;
if (d16 && !supports_d16) { if (d16 && !supports_d16) {
SetUnsupported(inst, Family::MIMG, opcode, "MIMG opcode does not support D16 data"); SetUnsupported(inst, Family::MIMG, opcode, "MIMG opcode does not support D16 data");
} }
@@ -407,9 +434,10 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
inst.src_count = 3; inst.src_count = 3;
} }
const char* MimgSampleOpcodeName(uint32_t opcode) { const char* MimgSampledOpcodeName(uint32_t opcode) {
const auto* sample = Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode); const auto* sample = Detail::FindOpcode(MIMG_SAMPLE_OPS, opcode);
return sample != nullptr ? sample->name : nullptr; const auto* sampled = sample != nullptr ? sample : Detail::FindOpcode(MIMG_GATHER_OPS, opcode);
return sampled != nullptr ? sampled->name : nullptr;
} }
} // namespace Libs::Graphics::ShaderRecompiler::Decoder } // namespace Libs::Graphics::ShaderRecompiler::Decoder
@@ -8,15 +8,16 @@ namespace Libs::Graphics::ShaderRecompiler::Decoder {
void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index, void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
Instruction& inst); Instruction& inst);
const char* MimgSampleOpcodeName(uint32_t opcode); const char* MimgSampledOpcodeName(uint32_t opcode);
struct ImageAddressComponent { struct ImageAddressComponent {
uint32_t bit_offset; uint32_t bit_offset;
uint32_t bit_width; uint32_t bit_width;
}; };
ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, uint32_t component); ImageAddressComponent ImageAddressComponentLayout(uint32_t flags, ImageDimension dimension,
uint32_t ImageAddressDwordCount(uint32_t flags, uint32_t components); uint32_t component);
uint32_t ImageAddressDwordCount(uint32_t flags, ImageDimension dimension, uint32_t components);
} // namespace Libs::Graphics::ShaderRecompiler::Decoder } // namespace Libs::Graphics::ShaderRecompiler::Decoder
@@ -22,7 +22,7 @@ constexpr MemoryOpcodeInfo SMEM_OPCODE_LIST[] = {
{0x04u, Opcode::S_LOAD_DWORDX16, 16, 32}, {0x08u, Opcode::S_BUFFER_LOAD_DWORD, 1, 32}, {0x04u, Opcode::S_LOAD_DWORDX16, 16, 32}, {0x08u, Opcode::S_BUFFER_LOAD_DWORD, 1, 32},
{0x09u, Opcode::S_BUFFER_LOAD_DWORDX2, 2, 32}, {0x0au, Opcode::S_BUFFER_LOAD_DWORDX4, 4, 32}, {0x09u, Opcode::S_BUFFER_LOAD_DWORDX2, 2, 32}, {0x0au, Opcode::S_BUFFER_LOAD_DWORDX4, 4, 32},
{0x0bu, Opcode::S_BUFFER_LOAD_DWORDX8, 8, 32}, {0x0cu, Opcode::S_BUFFER_LOAD_DWORDX16, 16, 32}, {0x0bu, Opcode::S_BUFFER_LOAD_DWORDX8, 8, 32}, {0x0cu, Opcode::S_BUFFER_LOAD_DWORDX16, 16, 32},
{0x25u, Opcode::S_MEMREALTIME, 2, 32}, {0x20u, Opcode::S_DCACHE_INV, 0, 0}, {0x25u, Opcode::S_MEMREALTIME, 2, 32},
}; };
constexpr MemoryOpcodeInfo MUBUF_OPCODE_LIST[] = { constexpr MemoryOpcodeInfo MUBUF_OPCODE_LIST[] = {
@@ -69,6 +69,7 @@ constexpr MemoryOpcodeInfo MUBUF_OPCODE_LIST[] = {
{0x40u, Opcode::BUFFER_ATOMIC_FMAX, 1, 32}, {0x40u, Opcode::BUFFER_ATOMIC_FMAX, 1, 32},
{0x50u, Opcode::BUFFER_ATOMIC_SWAP_X2, 2, 32}, {0x50u, Opcode::BUFFER_ATOMIC_SWAP_X2, 2, 32},
{0x52u, Opcode::BUFFER_ATOMIC_ADD_X2, 2, 32}, {0x52u, Opcode::BUFFER_ATOMIC_ADD_X2, 2, 32},
{0x56u, Opcode::BUFFER_ATOMIC_UMIN_X2, 2, 32},
{0x59u, Opcode::BUFFER_ATOMIC_AND_X2, 2, 32}, {0x59u, Opcode::BUFFER_ATOMIC_AND_X2, 2, 32},
{0x5au, Opcode::BUFFER_ATOMIC_OR_X2, 2, 32}, {0x5au, Opcode::BUFFER_ATOMIC_OR_X2, 2, 32},
{0x71u, Opcode::BUFFER_GL0_INV, 0, 0}, {0x71u, Opcode::BUFFER_GL0_INV, 0, 0},
@@ -95,14 +96,14 @@ constexpr MemoryOpcodeInfo MTBUF_OPCODE_LIST[] = {
}; };
constexpr MemoryOpcodeInfo FLAT_OPCODE_LIST[] = { constexpr MemoryOpcodeInfo FLAT_OPCODE_LIST[] = {
{0x08u, Opcode::FLAT_LOAD_UBYTE, 1, 8}, {0x09u, Opcode::FLAT_LOAD_SBYTE, 1, 8, true}, {0x08u, Opcode::FLAT_LOAD_UBYTE, 1, 8}, {0x09u, Opcode::FLAT_LOAD_SBYTE, 1, 8, true},
{0x0au, Opcode::FLAT_LOAD_USHORT, 1, 16}, {0x0bu, Opcode::FLAT_LOAD_SSHORT, 1, 16, true}, {0x0au, Opcode::FLAT_LOAD_USHORT, 1, 16}, {0x0bu, Opcode::FLAT_LOAD_SSHORT, 1, 16, true},
{0x0cu, Opcode::FLAT_LOAD_DWORD, 1, 32}, {0x0du, Opcode::FLAT_LOAD_DWORDX2, 2, 32}, {0x0cu, Opcode::FLAT_LOAD_DWORD, 1, 32}, {0x0du, Opcode::FLAT_LOAD_DWORDX2, 2, 32},
{0x0eu, Opcode::FLAT_LOAD_DWORDX4, 4, 32}, {0x0fu, Opcode::FLAT_LOAD_DWORDX3, 3, 32}, {0x0eu, Opcode::FLAT_LOAD_DWORDX4, 4, 32}, {0x0fu, Opcode::FLAT_LOAD_DWORDX3, 3, 32},
{0x18u, Opcode::FLAT_STORE_BYTE, 1, 8}, {0x1au, Opcode::FLAT_STORE_SHORT, 1, 16}, {0x18u, Opcode::FLAT_STORE_BYTE, 1, 8}, {0x1au, Opcode::FLAT_STORE_SHORT, 1, 16},
{0x1cu, Opcode::FLAT_STORE_DWORD, 1, 32}, {0x1du, Opcode::FLAT_STORE_DWORDX2, 2, 32}, {0x1cu, Opcode::FLAT_STORE_DWORD, 1, 32}, {0x1du, Opcode::FLAT_STORE_DWORDX2, 2, 32},
{0x1eu, Opcode::FLAT_STORE_DWORDX4, 4, 32}, {0x1fu, Opcode::FLAT_STORE_DWORDX3, 3, 32}, {0x1eu, Opcode::FLAT_STORE_DWORDX4, 4, 32}, {0x1fu, Opcode::FLAT_STORE_DWORDX3, 3, 32},
{0x24u, Opcode::FLAT_LOAD_SHORT_D16, 1, 16}, {0x24u, Opcode::FLAT_LOAD_SHORT_D16, 1, 16}, {0x25u, Opcode::FLAT_LOAD_SHORT_D16_HI, 1, 16},
}; };
constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = { constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = {
@@ -285,6 +286,9 @@ void DecodeSmem(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
if (inst.opcode == Opcode::UNSUPPORTED) { if (inst.opcode == Opcode::UNSUPPORTED) {
SetUnsupported(inst, Family::SMEM, opcode, "SMEM opcode is not implemented"); SetUnsupported(inst, Family::SMEM, opcode, "SMEM opcode is not implemented");
} }
if (inst.opcode == Opcode::S_DCACHE_INV) {
return;
}
DecodeScalarDestination(sdst, pc, inst.dst); DecodeScalarDestination(sdst, pc, inst.dst);
if (inst.opcode == Opcode::S_MEMREALTIME) { if (inst.opcode == Opcode::S_MEMREALTIME) {
@@ -419,9 +423,10 @@ void DecodeFlat(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
} }
DecodeVectorGpr(IsFlatStoreOpcode(inst.opcode) ? data : vdst, inst.dst); DecodeVectorGpr(IsFlatStoreOpcode(inst.opcode) ? data : vdst, inst.dst);
if (inst.opcode == Opcode::FLAT_LOAD_SHORT_D16) { if (inst.opcode == Opcode::FLAT_LOAD_SHORT_D16 ||
// D16 loads reuse partial destinations to preserve the untouched high half. inst.opcode == Opcode::FLAT_LOAD_SHORT_D16_HI) {
inst.dst.sdwa_sel = 4u; // D16 loads reuse partial destinations to preserve the untouched half.
inst.dst.sdwa_sel = inst.opcode == Opcode::FLAT_LOAD_SHORT_D16_HI ? 5u : 4u;
} }
DecodeVectorGpr(addr, inst.src0); DecodeVectorGpr(addr, inst.src0);
inst.src_count = 1; inst.src_count = 1;
@@ -123,10 +123,9 @@ std::string ImageSampleFlagsToString(uint32_t flags) {
} }
std::string FormatMimg(const Instruction& inst) { std::string FormatMimg(const Instruction& inst) {
const char* sample_name = const char* sampled_name = MimgSampledOpcodeName(inst.opcode_id);
inst.opcode == Opcode::IMAGE_SAMPLE ? MimgSampleOpcodeName(inst.opcode_id) : nullptr;
const std::string_view name = const std::string_view name =
sample_name != nullptr ? sample_name : magic_enum::enum_name(inst.opcode); sampled_name != nullptr ? sampled_name : magic_enum::enum_name(inst.opcode);
std::string text = std::string text =
fmt::format("0x{:08x}: {} {}, {}, {}, {} ; dmask=0x{:x} image_dim={}", inst.pc, name, fmt::format("0x{:08x}: {} {}, {}, {}, {} ; dmask=0x{:x} image_dim={}", inst.pc, name,
OperandToString(inst.dst).c_str(), OperandToString(inst.src0).c_str(), OperandToString(inst.dst).c_str(), OperandToString(inst.src0).c_str(),
@@ -138,22 +137,10 @@ std::string FormatMimg(const Instruction& inst) {
if (inst.image_r128) { if (inst.image_r128) {
text += " r128=1"; text += " r128=1";
} }
switch (inst.opcode) { if (sampled_name != nullptr) {
case Opcode::IMAGE_SAMPLE: text += fmt::format(" sample_flags={} addr_components={}",
case Opcode::IMAGE_GATHER4_L: ImageSampleFlagsToString(inst.image_sample_flags).c_str(),
case Opcode::IMAGE_GATHER4_LZ: inst.image_address_components);
case Opcode::IMAGE_GATHER4_C:
case Opcode::IMAGE_GATHER4_C_L:
case Opcode::IMAGE_GATHER4_C_LZ:
case Opcode::IMAGE_GATHER4_LZ_O:
case Opcode::IMAGE_GATHER4_C_O:
case Opcode::IMAGE_GATHER4_C_LZ_O:
case Opcode::IMAGE_GATHER4H:
text += fmt::format(" sample_flags={} addr_components={}",
ImageSampleFlagsToString(inst.image_sample_flags).c_str(),
inst.image_address_components);
break;
default: break;
} }
if (inst.image_nsa_dwords != 0) { if (inst.image_nsa_dwords != 0) {
text += fmt::format(" nsa_dwords={} nsa_addr=", inst.image_nsa_dwords); text += fmt::format(" nsa_dwords={} nsa_addr=", inst.image_nsa_dwords);
@@ -258,7 +245,9 @@ void DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand) {
case 126u: operand.kind = OperandKind::ExecLo; return; case 126u: operand.kind = OperandKind::ExecLo; return;
case 127u: operand.kind = OperandKind::ExecHi; return; case 127u: operand.kind = OperandKind::ExecHi; return;
case 235u: operand.kind = OperandKind::SharedBase; return; case 235u: operand.kind = OperandKind::SharedBase; return;
case 236u: operand.kind = OperandKind::SharedLimit; return;
case 237u: operand.kind = OperandKind::PrivateBase; return; case 237u: operand.kind = OperandKind::PrivateBase; return;
case 238u: operand.kind = OperandKind::PrivateLimit; return;
case 239u: operand.kind = OperandKind::PopsExitingWaveId; return; case 239u: operand.kind = OperandKind::PopsExitingWaveId; return;
case 248u: case 248u:
operand.kind = OperandKind::FloatInlineConstant; operand.kind = OperandKind::FloatInlineConstant;
@@ -459,7 +448,9 @@ std::string OperandToString(const Operand& operand) {
case OperandKind::M0: text = "m0"; break; case OperandKind::M0: text = "m0"; break;
case OperandKind::PopsExitingWaveId: text = "pops_exiting_wave_id"; break; case OperandKind::PopsExitingWaveId: text = "pops_exiting_wave_id"; break;
case OperandKind::SharedBase: text = "shared_base"; break; case OperandKind::SharedBase: text = "shared_base"; break;
case OperandKind::SharedLimit: text = "shared_limit"; break;
case OperandKind::PrivateBase: text = "private_base"; break; case OperandKind::PrivateBase: text = "private_base"; break;
case OperandKind::PrivateLimit: text = "private_limit"; break;
case OperandKind::Null: text = "null"; break; case OperandKind::Null: text = "null"; break;
default: text = "unknown"; break; default: text = "unknown"; break;
} }
@@ -566,6 +557,7 @@ std::string InstructionToString(const Instruction& inst) {
OperandToString(inst.src0).c_str())); OperandToString(inst.src0).c_str()));
case Opcode::S_BARRIER: case Opcode::S_BARRIER:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: s_barrier", inst.pc)); return WithUnsupportedReason(inst, fmt::format("0x{:08x}: s_barrier", inst.pc));
case Opcode::S_DCACHE_INV:
case Opcode::BUFFER_GL0_INV: case Opcode::BUFFER_GL0_INV:
case Opcode::BUFFER_GL1_INV: case Opcode::BUFFER_GL1_INV:
return fmt::format("0x{:08x}: {}", inst.pc, magic_enum::enum_name(inst.opcode)); return fmt::format("0x{:08x}: {}", inst.pc, magic_enum::enum_name(inst.opcode));
@@ -612,15 +604,7 @@ std::string InstructionToString(const Instruction& inst) {
case Opcode::IMAGE_LOAD_MIP: case Opcode::IMAGE_LOAD_MIP:
case Opcode::IMAGE_GET_RESINFO: case Opcode::IMAGE_GET_RESINFO:
case Opcode::IMAGE_GET_LOD: case Opcode::IMAGE_GET_LOD:
case Opcode::IMAGE_GATHER4_L: case Opcode::IMAGE_GATHER4: return WithUnsupportedReason(inst, FormatMimg(inst));
case Opcode::IMAGE_GATHER4_LZ:
case Opcode::IMAGE_GATHER4_C:
case Opcode::IMAGE_GATHER4_C_L:
case Opcode::IMAGE_GATHER4_C_LZ:
case Opcode::IMAGE_GATHER4_LZ_O:
case Opcode::IMAGE_GATHER4_C_O:
case Opcode::IMAGE_GATHER4_C_LZ_O:
case Opcode::IMAGE_GATHER4H: return WithUnsupportedReason(inst, FormatMimg(inst));
case Opcode::S_LOAD_DWORD: case Opcode::S_LOAD_DWORD:
case Opcode::S_LOAD_DWORDX2: case Opcode::S_LOAD_DWORDX2:
case Opcode::S_LOAD_DWORDX4: case Opcode::S_LOAD_DWORDX4:
@@ -681,6 +665,7 @@ std::string InstructionToString(const Instruction& inst) {
case Opcode::BUFFER_ATOMIC_SUB: case Opcode::BUFFER_ATOMIC_SUB:
case Opcode::BUFFER_ATOMIC_SMIN: case Opcode::BUFFER_ATOMIC_SMIN:
case Opcode::BUFFER_ATOMIC_UMIN: case Opcode::BUFFER_ATOMIC_UMIN:
case Opcode::BUFFER_ATOMIC_UMIN_X2:
case Opcode::BUFFER_ATOMIC_SMAX: case Opcode::BUFFER_ATOMIC_SMAX:
case Opcode::BUFFER_ATOMIC_UMAX: case Opcode::BUFFER_ATOMIC_UMAX:
case Opcode::BUFFER_ATOMIC_AND: case Opcode::BUFFER_ATOMIC_AND:
@@ -697,6 +682,7 @@ std::string InstructionToString(const Instruction& inst) {
case Opcode::FLAT_LOAD_USHORT: case Opcode::FLAT_LOAD_USHORT:
case Opcode::FLAT_LOAD_SSHORT: case Opcode::FLAT_LOAD_SSHORT:
case Opcode::FLAT_LOAD_SHORT_D16: case Opcode::FLAT_LOAD_SHORT_D16:
case Opcode::FLAT_LOAD_SHORT_D16_HI:
case Opcode::FLAT_LOAD_DWORD: case Opcode::FLAT_LOAD_DWORD:
case Opcode::FLAT_LOAD_DWORDX2: case Opcode::FLAT_LOAD_DWORDX2:
case Opcode::FLAT_LOAD_DWORDX3: case Opcode::FLAT_LOAD_DWORDX3:
@@ -544,6 +544,7 @@ enum class Opcode {
S_BUFFER_LOAD_DWORDX8, S_BUFFER_LOAD_DWORDX8,
S_BUFFER_LOAD_DWORDX16, S_BUFFER_LOAD_DWORDX16,
S_MEMREALTIME, S_MEMREALTIME,
S_DCACHE_INV,
BUFFER_LOAD_FORMAT_X, BUFFER_LOAD_FORMAT_X,
BUFFER_LOAD_FORMAT_XY, BUFFER_LOAD_FORMAT_XY,
BUFFER_LOAD_FORMAT_XYZ, BUFFER_LOAD_FORMAT_XYZ,
@@ -596,6 +597,7 @@ enum class Opcode {
BUFFER_ATOMIC_SUB, BUFFER_ATOMIC_SUB,
BUFFER_ATOMIC_SMIN, BUFFER_ATOMIC_SMIN,
BUFFER_ATOMIC_UMIN, BUFFER_ATOMIC_UMIN,
BUFFER_ATOMIC_UMIN_X2,
BUFFER_ATOMIC_SMAX, BUFFER_ATOMIC_SMAX,
BUFFER_ATOMIC_UMAX, BUFFER_ATOMIC_UMAX,
BUFFER_ATOMIC_AND, BUFFER_ATOMIC_AND,
@@ -612,6 +614,7 @@ enum class Opcode {
FLAT_LOAD_USHORT, FLAT_LOAD_USHORT,
FLAT_LOAD_SSHORT, FLAT_LOAD_SSHORT,
FLAT_LOAD_SHORT_D16, FLAT_LOAD_SHORT_D16,
FLAT_LOAD_SHORT_D16_HI,
FLAT_LOAD_DWORD, FLAT_LOAD_DWORD,
FLAT_LOAD_DWORDX2, FLAT_LOAD_DWORDX2,
FLAT_LOAD_DWORDX3, FLAT_LOAD_DWORDX3,
@@ -707,15 +710,7 @@ enum class Opcode {
IMAGE_ATOMIC_FMIN, IMAGE_ATOMIC_FMIN,
IMAGE_ATOMIC_FMAX, IMAGE_ATOMIC_FMAX,
IMAGE_SAMPLE, IMAGE_SAMPLE,
IMAGE_GATHER4_L, IMAGE_GATHER4,
IMAGE_GATHER4_LZ,
IMAGE_GATHER4_C,
IMAGE_GATHER4_C_L,
IMAGE_GATHER4_C_LZ,
IMAGE_GATHER4_LZ_O,
IMAGE_GATHER4_C_O,
IMAGE_GATHER4_C_LZ_O,
IMAGE_GATHER4H,
V_INTERP_P1_F32, V_INTERP_P1_F32,
V_INTERP_P2_F32, V_INTERP_P2_F32,
V_INTERP_MOV_F32, V_INTERP_MOV_F32,
@@ -766,7 +761,9 @@ enum class OperandKind {
M0, M0,
PopsExitingWaveId, PopsExitingWaveId,
SharedBase, SharedBase,
SharedLimit,
PrivateBase, PrivateBase,
PrivateLimit,
Null, Null,
Vgpr, Vgpr,
}; };
@@ -5,30 +5,20 @@
namespace Libs::Graphics::ShaderRecompiler::Frontend { namespace Libs::Graphics::ShaderRecompiler::Frontend {
void Translator::EmitCompareResult(const Decoder::Instruction& inst, IR::U1 value, bool scalar, void Translator::EmitCompareResult(const Decoder::Instruction& inst, IR::U1 value, bool scalar) {
bool cmpx) {
if (scalar) { if (scalar) {
ir.SetScc(value); ir.SetScc(value);
return; return;
} }
const auto masked = ir.LogicalAnd(ir.GetExec(), value); WriteVectorMask(inst.dst, value);
if (cmpx) {
const auto mask = BallotMask(masked);
ir.SetExec(masked);
ir.SetExecLo(mask[0]);
ir.SetExecHi(mask[1]);
return;
}
WriteMask(inst.dst, masked);
} }
void Translator::EmitCompareConstant(const Decoder::Instruction& inst, bool value, bool scalar, void Translator::EmitCompareConstant(const Decoder::Instruction& inst, bool value, bool scalar) {
bool cmpx) { EmitCompareResult(inst, IR::U1(IR::Value(value)), scalar);
EmitCompareResult(inst, IR::U1(IR::Value(value)), scalar, cmpx);
} }
void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
IR::Type type, bool scalar, bool cmpx, bool swap_operands) { IR::Type type, bool scalar, bool swap_operands) {
// The equality compares share their IR opcode with the unsigned ones. // The equality compares share their IR opcode with the unsigned ones.
const bool signed_64 = opcode == IR::ValueOpcode::SLessThan64 || const bool signed_64 = opcode == IR::ValueOpcode::SLessThan64 ||
opcode == IR::ValueOpcode::SLessThanEqual64 || opcode == IR::ValueOpcode::SLessThanEqual64 ||
@@ -49,18 +39,18 @@ void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueO
if (swap_operands) { if (swap_operands) {
std::swap(lhs, rhs); std::swap(lhs, rhs);
} }
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs})), scalar, cmpx); EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs})), scalar);
} }
void Translator::EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, void Translator::EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool signed_value, bool cmpx) { bool signed_value) {
const auto lhs = ReadU16AsU32(inst.src0, signed_value); const auto lhs = ReadU16AsU32(inst.src0, signed_value);
const auto rhs = ReadU16AsU32(inst.src1, signed_value); const auto rhs = ReadU16AsU32(inst.src1, signed_value);
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs})), false, cmpx); EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs})), false);
} }
void Translator::EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, void Translator::EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool half, bool cmpx) { bool half) {
const auto type = IR::ArgTypeOf(opcode, 0); const auto type = IR::ArgTypeOf(opcode, 0);
const auto lhs = const auto lhs =
half ? IR::Value(ReadF16AsF32(inst.src0)) : ReadOperand(inst.src0, type); half ? IR::Value(ReadF16AsF32(inst.src0)) : ReadOperand(inst.src0, type);
@@ -68,10 +58,10 @@ void Translator::EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpc
half ? IR::Value(ReadF16AsF32(inst.src1)) : ReadOperand(inst.src1, type); half ? IR::Value(ReadF16AsF32(inst.src1)) : ReadOperand(inst.src1, type);
const IR::FPCompareFlags flags{ const IR::FPCompareFlags flags{
.flush_input_denorms = !half && type == IR::Type::F32 && flush_f32_inputs}; .flush_input_denorms = !half && type == IR::Type::F32 && flush_f32_inputs};
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs}, flags)), false, cmpx); EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs}, flags)), false);
} }
void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx, void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered,
bool is64) { bool is64) {
const auto type = is64 ? IR::Type::F64 : IR::Type::F32; const auto type = is64 ? IR::Type::F64 : IR::Type::F32;
const auto is_nan_op = is64 ? IR::ValueOpcode::FPIsNan64 : IR::ValueOpcode::FPIsNan32; const auto is_nan_op = is64 ? IR::ValueOpcode::FPIsNan64 : IR::ValueOpcode::FPIsNan32;
@@ -79,16 +69,16 @@ void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool
const auto rhs = ReadOperand(inst.src1, type); const auto rhs = ReadOperand(inst.src1, type);
const auto unordered = ir.LogicalOr(IR::U1(ir.Emit(is_nan_op, {lhs})), const auto unordered = ir.LogicalOr(IR::U1(ir.Emit(is_nan_op, {lhs})),
IR::U1(ir.Emit(is_nan_op, {rhs}))); IR::U1(ir.Emit(is_nan_op, {rhs})));
EmitCompareResult(inst, ordered ? ir.LogicalNot(unordered) : unordered, false, cmpx); EmitCompareResult(inst, ordered ? ir.LogicalNot(unordered) : unordered, false);
} }
void Translator::EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx, bool half) { void Translator::EmitFloatClassCompare(const Decoder::Instruction& inst, bool half) {
const auto value = half ? IR::Value(Read16LaneBits(inst.src0, false)) const auto value = half ? IR::Value(Read16LaneBits(inst.src0, false))
: ReadOperand(inst.src0, IR::Type::F32); : ReadOperand(inst.src0, IR::Type::F32);
const auto mask = half ? IR::Value(Read16LaneBits(inst.src1, false)) const auto mask = half ? IR::Value(Read16LaneBits(inst.src1, false))
: ReadOperand(inst.src1, IR::Type::U32); : ReadOperand(inst.src1, IR::Type::U32);
const auto opcode = half ? IR::ValueOpcode::FPCmpClass16 : IR::ValueOpcode::FPCmpClass32; const auto opcode = half ? IR::ValueOpcode::FPCmpClass16 : IR::ValueOpcode::FPCmpClass32;
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {value, mask})), false, cmpx); EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {value, mask})), false);
} }
} // namespace Libs::Graphics::ShaderRecompiler::Frontend } // namespace Libs::Graphics::ShaderRecompiler::Frontend
@@ -51,33 +51,33 @@ void Translator::S_SUBVECTOR_LOOP(const Decoder::Instruction& inst, bool begin)
void Translator::S_SAVEEXEC(const Decoder::Instruction& inst, IR::ValueOpcode operation, void Translator::S_SAVEEXEC(const Decoder::Instruction& inst, IR::ValueOpcode operation,
bool negate_exec, bool negate_source, bool write_64) { bool negate_exec, bool negate_source, bool write_64) {
if (!write_64) { const auto combine = [&](IR::U32 old, IR::U32 src) {
// Read the encoded scalar word and preserve EXEC_HI, including in wave32.
const auto old = ir.GetExecLo();
const auto src = ReadU32(inst.src0);
const auto lhs = negate_exec ? ir.BitwiseNot(old) : old; const auto lhs = negate_exec ? ir.BitwiseNot(old) : old;
const auto rhs = negate_source ? ir.BitwiseNot(src) : src; const auto rhs = negate_source ? ir.BitwiseNot(src) : src;
IR::U32 result; return operation == IR::ValueOpcode::LogicalAnd ? ir.BitwiseAnd(lhs, rhs)
switch (operation) { : ir.BitwiseOr(lhs, rhs);
case IR::ValueOpcode::LogicalAnd: result = ir.BitwiseAnd(lhs, rhs); break; };
case IR::ValueOpcode::LogicalOr: result = ir.BitwiseOr(lhs, rhs); break; if (!write_64) {
default: EXIT("unsupported SAVEEXEC operation"); // Read the encoded scalar word and preserve EXEC_HI, including in wave32.
} const auto old = ir.GetExecLo();
const auto result = combine(old, ReadU32(inst.src0));
WriteRawU32(inst.dst, old); WriteRawU32(inst.dst, old);
WriteRawU32(ConditionOperand(Decoder::OperandKind::ExecLo), result); WriteRawU32(ConditionOperand(Decoder::OperandKind::ExecLo), result);
ir.SetScc(ir.INotEqual(result, IR::U32(IR::Value(0u)))); ir.SetScc(ir.INotEqual(result, IR::U32(IR::Value(0u))));
return; return;
} }
const auto old = ir.GetExec(); // EXEC words combine bitwise; the per-lane EXEC combines the per-lane masks, so helper lanes
const auto src = ReadMask(inst.src0); // stay enabled.
const auto lhs = negate_exec ? ir.LogicalNot(old) : old; const auto old = ir.GetExec();
const auto rhs = negate_source ? ir.LogicalNot(src) : src; const auto src = ReadMask(inst.src0);
const auto result = IR::U1(ir.Emit(operation, {lhs, rhs})); const auto lhs = negate_exec ? ir.LogicalNot(old) : old;
WriteMask(inst.dst, old, true); const auto rhs = negate_source ? ir.LogicalNot(src) : src;
const auto mask = BallotMask(result); const auto src_mask = ReadU32Pair(inst.src0);
ir.SetExec(result); const std::array old_mask {ir.GetExecLo(), ir.GetExecHi()};
ir.SetExecLo(mask[0]); const std::array mask {combine(old_mask[0], src_mask[0]), combine(old_mask[1], src_mask[1])};
ir.SetExecHi(mask[1]); WriteMask(inst.dst, old, old_mask, true);
WriteMask(ConditionOperand(Decoder::OperandKind::ExecLo), IR::U1(ir.Emit(operation, {lhs, rhs})),
mask);
ir.SetScc(ir.INotEqual(ir.BitwiseOr(mask[0], mask[1]), IR::U32(IR::Value(0u)))); ir.SetScc(ir.INotEqual(ir.BitwiseOr(mask[0], mask[1]), IR::U32(IR::Value(0u))));
} }
@@ -95,7 +95,7 @@ void Translator::ADD_U32(const Decoder::Instruction& inst, bool vector, bool use
} }
WriteOperand(DestinationOperand(inst), result); WriteOperand(DestinationOperand(inst), result);
if (vector) { if (vector) {
WriteMask(inst.dst2, ir.LogicalAnd(ir.GetExec(), carry)); WriteVectorMask(inst.dst2, carry);
} else { } else {
ir.SetScc(carry); ir.SetScc(carry);
} }
@@ -108,7 +108,7 @@ void Translator::SUB_U32(const Decoder::Instruction& inst, bool vector, bool rev
const auto borrow = ir.UGreaterThan(rhs, lhs); const auto borrow = ir.UGreaterThan(rhs, lhs);
WriteOperand(DestinationOperand(inst), result); WriteOperand(DestinationOperand(inst), result);
if (vector) { if (vector) {
WriteMask(inst.dst2, ir.LogicalAnd(ir.GetExec(), borrow)); WriteVectorMask(inst.dst2, borrow);
} else { } else {
ir.SetScc(borrow); ir.SetScc(borrow);
} }
@@ -126,7 +126,7 @@ void Translator::SUBB_U32(const Decoder::Instruction& inst, bool vector, bool re
const auto borrow = ir.LogicalOr(borrow0, borrow1); const auto borrow = ir.LogicalOr(borrow0, borrow1);
WriteOperand(DestinationOperand(inst), result); WriteOperand(DestinationOperand(inst), result);
if (vector) { if (vector) {
WriteMask(inst.dst2, ir.LogicalAnd(ir.GetExec(), borrow)); WriteVectorMask(inst.dst2, borrow);
} else { } else {
ir.SetScc(borrow); ir.SetScc(borrow);
} }
@@ -465,9 +465,13 @@ void Translator::V_PERMLANE16_B32(const Decoder::Instruction& inst, bool x16) {
.fetch_inactive = inst.dst.op_sel, .fetch_inactive = inst.dst.op_sel,
.bound_control = inst.dst.op_sel_hi, .bound_control = inst.dst.op_sel_hi,
}; };
const auto result = // An EXEC-disabled source lane without FI disables the write unless BOUND_CTRL reads zero.
ir.Emit(IR::ValueOpcode::Permlane16U32, const auto inactive = flags.fetch_inactive || flags.bound_control
{ReadU32(inst.src0), ReadU32(inst.src1), ReadU32(inst.src2), ir.GetExec()}, flags); ? IR::U32(IR::Value(0u))
: ir.GetVectorReg(static_cast<IR::VectorReg>(inst.dst.reg));
const auto result = ir.Emit(
IR::ValueOpcode::Permlane16U32,
{ReadU32(inst.src0), ReadU32(inst.src1), ReadU32(inst.src2), ir.GetExec(), inactive}, flags);
auto dst = DestinationOperand(inst); auto dst = DestinationOperand(inst);
dst.op_sel = false; dst.op_sel = false;
dst.op_sel_hi = false; dst.op_sel_hi = false;
@@ -49,18 +49,11 @@ void Translator::V_CVT_F16_16(const Decoder::Instruction& inst, bool signed_valu
} }
void Translator::V_CVT_16_F16(const Decoder::Instruction& inst, bool signed_value) { void Translator::V_CVT_16_F16(const Decoder::Instruction& inst, bool signed_value) {
const auto value = ReadF16AsF32(inst.src0);
// The 32-bit conversion already saturates and maps NaN to zero. // The 32-bit conversion already saturates and maps NaN to zero.
if (signed_value) { const auto converted = IR::U32(
const auto converted = ir.Emit(IR::ValueOpcode::ConvertS32F32, {value}); ir.Emit(signed_value ? IR::ValueOpcode::ConvertS32F32 : IR::ValueOpcode::ConvertU32F32,
const auto low = ir.Emit(IR::ValueOpcode::SMax32, {converted, IR::Value(0xffff8000u)}); {ReadF16AsF32(inst.src0)}));
Write16Bits(DestinationOperand(inst), Write16Bits(DestinationOperand(inst), Saturate16(converted, signed_value));
IR::U32(ir.Emit(IR::ValueOpcode::SMin32, {low, IR::Value(0x7fffu)})));
return;
}
const auto converted = ir.Emit(IR::ValueOpcode::ConvertU32F32, {value});
Write16Bits(DestinationOperand(inst),
IR::U32(ir.Emit(IR::ValueOpcode::UMin32, {converted, IR::Value(0xffffu)})));
} }
void Translator::V_CVT_RPI_I32_F32(const Decoder::Instruction& inst) { void Translator::V_CVT_RPI_I32_F32(const Decoder::Instruction& inst) {
@@ -130,14 +123,30 @@ void Translator::V_CVT_PK_U8_F32(const Decoder::Instruction& inst) {
{ReadU32(SourceAt(inst, 2)), byte, shift, IR::Value(8u)})); {ReadU32(SourceAt(inst, 2)), byte, shift, IR::Value(8u)}));
} }
void Translator::V_CVT_PK_16_32(const Decoder::Instruction& inst, bool signed_value) {
WriteOperand(DestinationOperand(inst),
PackU16Lanes(Saturate16(ReadU32(inst.src0), signed_value),
Saturate16(ReadU32(inst.src1), signed_value)));
}
void Translator::V_PACK_B32_F16(const Decoder::Instruction& inst) { void Translator::V_PACK_B32_F16(const Decoder::Instruction& inst) {
WriteOperand(DestinationOperand(inst), WriteOperand(DestinationOperand(inst),
PackU16Lanes(Read16LaneBits(inst.src0, false), Read16LaneBits(inst.src1, false))); PackU16Lanes(Read16LaneBits(inst.src0, false), Read16LaneBits(inst.src1, false)));
} }
IR::U32 Translator::PackU16Lanes(IR::U32 low, IR::U32 high) { IR::U32 Translator::PackU16Lanes(IR::U32 low, IR::U32 high) {
// A zero high lane zero-extends; descriptor tracking bounds a mask, not a bitfield insert.
if (high == IR::Value(0u)) return ir.BitwiseAnd(low, IR::U32(IR::Value(0xffffu)));
return IR::U32( return IR::U32(
ir.Emit(IR::ValueOpcode::BitFieldInsert, {low, high, IR::Value(16u), IR::Value(16u)})); ir.Emit(IR::ValueOpcode::BitFieldInsert, {low, high, IR::Value(16u), IR::Value(16u)}));
} }
IR::U32 Translator::Saturate16(IR::U32 value, bool signed_value) {
if (!signed_value) {
return IR::U32(ir.Emit(IR::ValueOpcode::UMin32, {value, IR::Value(0xffffu)}));
}
const auto low = ir.Emit(IR::ValueOpcode::SMax32, {value, IR::Value(0xffff8000u)});
return IR::U32(ir.Emit(IR::ValueOpcode::SMin32, {low, IR::Value(0x7fffu)}));
}
} // namespace Libs::Graphics::ShaderRecompiler::Frontend } // namespace Libs::Graphics::ShaderRecompiler::Frontend
@@ -1,6 +1,7 @@
#include "graphics/shader/recompiler/frontend/translate/Translator.h" #include "graphics/shader/recompiler/frontend/translate/Translator.h"
#include <array> #include <array>
#include <bit>
#include <utility> #include <utility>
namespace Libs::Graphics::ShaderRecompiler::Frontend { namespace Libs::Graphics::ShaderRecompiler::Frontend {
@@ -118,6 +119,33 @@ void Translator::FloatUnary(const Decoder::Instruction& inst, IR::ValueOpcode op
WriteOperand(DestinationOperand(inst), ir.Emit(opcode, {ReadOperand(inst.src0, type)})); WriteOperand(DestinationOperand(inst), ir.Emit(opcode, {ReadOperand(inst.src0, type)}));
} }
void Translator::V_FRACT(const Decoder::Instruction& inst, IR::Type type) {
// x - floor(x) rounds to 1.0 for a tiny negative x; v_fract returns the largest value below
// one instead. The ordered compare lets NaN through.
const auto destination = DestinationOperand(inst);
if (type == IR::Type::F64) {
const auto result = ir.Emit(IR::ValueOpcode::FPFract64, {ReadOperand(inst.src0, type)});
const auto below_one = ir.Emit(IR::ValueOpcode::BitCastF64U64,
{IR::Value(uint64_t {0x3fefffffffffffff})});
const auto above = ir.Emit(IR::ValueOpcode::FPOrdGreaterThan64, {result, below_one});
WriteOperand(destination, ir.Emit(IR::ValueOpcode::SelectF64, {above, below_one, result}));
return;
}
const bool half = type == IR::Type::F16;
const auto source = half ? ReadF16AsF32(inst.src0) : IR::F32(ReadOperand(inst.src0, type));
const auto result = IR::F32(ir.Emit(IR::ValueOpcode::FPFract32, {source}));
// Clamp in the destination precision: 0x3f7fe000 is the half 0x3bff.
const auto below_one =
IR::F32(IR::Value::F32(std::bit_cast<float>(half ? 0x3f7fe000u : 0x3f7fffffu)));
const auto above = IR::U1(ir.Emit(IR::ValueOpcode::FPOrdGreaterThan32, {result, below_one}));
const auto clamped = SelectF32(above, below_one, result);
if (half) {
WriteF16(destination, clamped);
} else {
WriteOperand(destination, clamped);
}
}
void Translator::FloatBinary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, void Translator::FloatBinary(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool reverse) { bool reverse) {
std::array<IR::Value, 2> args; std::array<IR::Value, 2> args;
@@ -25,8 +25,7 @@ void Translator::V_MAD_I16(const Decoder::Instruction& inst) {
const auto rhs = ReadU16AsU32(inst.src1, true); const auto rhs = ReadU16AsU32(inst.src1, true);
auto result = ir.IAdd(ir.IMul(lhs, rhs), ReadU16AsU32(inst.src2, true)); auto result = ir.IAdd(ir.IMul(lhs, rhs), ReadU16AsU32(inst.src2, true));
if (inst.dst.clamp) { if (inst.dst.clamp) {
result = IR::U32(ir.Emit(IR::ValueOpcode::SMax32, {result, IR::Value(0xffff8000u)})); result = Saturate16(result, true);
result = IR::U32(ir.Emit(IR::ValueOpcode::SMin32, {result, IR::Value(0x7fffu)}));
} }
Write16Bits(DestinationOperand(inst), result); Write16Bits(DestinationOperand(inst), result);
} }
@@ -108,19 +107,7 @@ void Translator::S_U64_MASK(const Decoder::Instruction& inst, IR::ValueOpcode lo
default: return false; default: return false;
} }
}; };
if (is_exec_or_vcc(inst.dst) || is_exec_or_vcc(inst.src0) || const auto lhs = ReadU32Pair(inst.src0);
(inst.src_count > 1u && is_exec_or_vcc(inst.src1))) {
const auto mask = WriteMask(inst.dst, invocation_result, true);
ir.SetScc(ir.INotEqual(ir.BitwiseOr(mask[0], mask[1]), IR::U32(IR::Value(0u))));
return;
}
// Descriptor tracking reasons about each scalar word independently.
const auto lhs = ReadU32Pair(inst.src0);
auto mask_valid = ReadMaskValid(inst.src0);
if (inst.src_count > 1u) {
mask_valid = ir.LogicalAnd(mask_valid, ReadMaskValid(inst.src1));
}
std::array<IR::U32, 2> result; std::array<IR::U32, 2> result;
if (unary) { if (unary) {
result = {ir.BitwiseNot(lhs[0]), ir.BitwiseNot(lhs[1])}; result = {ir.BitwiseNot(lhs[0]), ir.BitwiseNot(lhs[1])};
@@ -133,11 +120,21 @@ void Translator::S_U64_MASK(const Decoder::Instruction& inst, IR::ValueOpcode lo
result[component] = negate_result ? ir.BitwiseNot(IR::U32(value)) : IR::U32(value); result[component] = negate_result ? ir.BitwiseNot(IR::U32(value)) : IR::U32(value);
} }
} }
WriteU32Pair(inst.dst, result); if (is_exec_or_vcc(inst.dst) || is_exec_or_vcc(inst.src0) ||
if (inst.dst.kind == Decoder::OperandKind::Sgpr) { (inst.src_count > 1u && is_exec_or_vcc(inst.src1))) {
const auto dst = static_cast<IR::ScalarReg>(inst.dst.reg); WriteMask(inst.dst, invocation_result, result, true);
ir.SetThreadBitScalarReg(dst, invocation_result); } else {
ir.SetScalarMaskTag(dst, mask_valid); // Descriptor tracking reasons about each scalar word independently.
auto mask_valid = ReadMaskValid(inst.src0);
if (inst.src_count > 1u) {
mask_valid = ir.LogicalAnd(mask_valid, ReadMaskValid(inst.src1));
}
WriteU32Pair(inst.dst, result);
if (inst.dst.kind == Decoder::OperandKind::Sgpr) {
const auto dst = static_cast<IR::ScalarReg>(inst.dst.reg);
ir.SetThreadBitScalarReg(dst, invocation_result);
ir.SetScalarMaskTag(dst, mask_valid);
}
} }
ir.SetScc(ir.INotEqual(ir.BitwiseOr(result[0], result[1]), IR::U32(IR::Value(0u)))); ir.SetScc(ir.INotEqual(ir.BitwiseOr(result[0], result[1]), IR::U32(IR::Value(0u))));
} }
@@ -293,7 +290,8 @@ void Translator::V_MAD_U64_U32(const Decoder::Instruction& inst) {
if (inst.dst2.kind != Decoder::OperandKind::Null && if (inst.dst2.kind != Decoder::OperandKind::Null &&
inst.dst2.kind != Decoder::OperandKind::Unknown) { inst.dst2.kind != Decoder::OperandKind::Unknown) {
// The 32x32 product fits in 64 bits, so only the addition can carry. // The 32x32 product fits in 64 bits, so only the addition can carry.
WriteMask(inst.dst2, IR::U1(ir.Emit(IR::ValueOpcode::ULessThan64, {result, product}))); const auto carry = IR::U1(ir.Emit(IR::ValueOpcode::ULessThan64, {result, product}));
WriteVectorMask(inst.dst2, carry);
} }
} }
@@ -473,7 +471,7 @@ void Translator::S_BITCMP_B32(const Decoder::Instruction& inst, bool expected) {
const auto offset = ir.BitwiseAnd(ReadU32(inst.src1), IR::U32(IR::Value(31u))); const auto offset = ir.BitwiseAnd(ReadU32(inst.src1), IR::U32(IR::Value(31u)));
const auto bit = const auto bit =
IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {value, offset, IR::Value(1u)})); IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {value, offset, IR::Value(1u)}));
WriteCompareResult(inst.dst, ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u)))); ir.SetScc(ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u))));
} }
void Translator::S_BITCMP_B64(const Decoder::Instruction& inst, bool expected) { void Translator::S_BITCMP_B64(const Decoder::Instruction& inst, bool expected) {
@@ -484,7 +482,7 @@ void Translator::S_BITCMP_B64(const Decoder::Instruction& inst, bool expected) {
ir.Select(ir.ULessThan(offset, IR::U32(IR::Value(32u))), value[0], value[1]); ir.Select(ir.ULessThan(offset, IR::U32(IR::Value(32u))), value[0], value[1]);
const auto bit = const auto bit =
IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {word, word_bit, IR::Value(1u)})); IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {word, word_bit, IR::Value(1u)}));
WriteCompareResult(inst.dst, ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u)))); ir.SetScc(ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u))));
} }
void Translator::V_ALIGN_B32(const Decoder::Instruction& inst, bool byte_offset) { void Translator::V_ALIGN_B32(const Decoder::Instruction& inst, bool byte_offset) {
@@ -322,8 +322,8 @@ IR::Value Translator::MakeImageAddress(const Decoder::Instruction& inst,
const Decoder::Operand& base) { const Decoder::Operand& base) {
std::array<IR::Value, 13> components {}; std::array<IR::Value, 13> components {};
components.fill(IR::Value(0u)); components.fill(IR::Value(0u));
const auto count = const auto count = Decoder::ImageAddressDwordCount(
Decoder::ImageAddressDwordCount(inst.image_sample_flags, inst.image_address_components); inst.image_sample_flags, inst.image_dimension, inst.image_address_components);
EXIT_IF(count > components.size()); EXIT_IF(count > components.size());
const auto nsa_components = const auto nsa_components =
std::min(inst.image_nsa_dwords * 4u, Decoder::MaxImageNsaAddressComponents); std::min(inst.image_nsa_dwords * 4u, Decoder::MaxImageNsaAddressComponents);
@@ -863,9 +863,10 @@ void Translator::DS_WRITE2(const Decoder::Instruction& inst) {
void Translator::DS_APPEND_CONSUME(const Decoder::Instruction& inst, IR::ValueOpcode opcode) { void Translator::DS_APPEND_CONSUME(const Decoder::Instruction& inst, IR::ValueOpcode opcode) {
const auto memory = MemoryInfoFromDecoded(inst); const auto memory = MemoryInfoFromDecoded(inst);
WriteOperand(inst.dst, ir.Emit(opcode, const auto exec = ExecMask();
{ReadU32(MemorySourceAt(inst, 0)), ir.GetExec()}, WriteOperand(inst.dst,
AddMemoryInfo(memory, inst.pc))); ir.Emit(opcode, {ReadU32(MemorySourceAt(inst, 0)), exec[0], exec[1], ir.GetExec()},
AddMemoryInfo(memory, inst.pc)));
} }
void Translator::DS_ADDTID(const Decoder::Instruction& inst, bool write) { void Translator::DS_ADDTID(const Decoder::Instruction& inst, bool write) {
@@ -901,10 +902,7 @@ void Translator::DS_ORDERED_COUNT(const Decoder::Instruction& inst) {
const auto packer = ir.BitwiseAnd(m0, IR::U32(IR::Value(0xfu))); const auto packer = ir.BitwiseAnd(m0, IR::U32(IR::Value(0xfu)));
address = ir.IAdd(address, ir.ShiftLeftLogical(packer, IR::U32(IR::Value(2u)))); address = ir.IAdd(address, ir.ShiftLeftLogical(packer, IR::U32(IR::Value(2u))));
} }
const auto exec = ir.GetExec(); const auto [low, high] = ExecMask();
const auto ballot = ir.Emit(IR::ValueOpcode::Ballot, {exec});
const auto low = ir.CompositeExtract(ballot, 0u);
const auto high = ir.CompositeExtract(ballot, 1u);
const auto active = ir.INotEqual(ir.BitwiseOr(low, high), IR::U32(IR::Value(0u))); const auto active = ir.INotEqual(ir.BitwiseOr(low, high), IR::U32(IR::Value(0u)));
const auto first = ir.Select( const auto first = ir.Select(
ir.INotEqual(low, IR::U32(IR::Value(0u))), ir.INotEqual(low, IR::U32(IR::Value(0u))),
@@ -943,6 +941,8 @@ void Translator::DS_PERMUTE(const Decoder::Instruction& inst, bool backward) {
void Translator::EmitMemory(const Decoder::Instruction& inst) { void Translator::EmitMemory(const Decoder::Instruction& inst) {
switch (inst.opcode) { switch (inst.opcode) {
// Translated scalar loads have no cache of their own to invalidate.
case Decoder::Opcode::S_DCACHE_INV: return;
case Decoder::Opcode::BUFFER_GL0_INV: case Decoder::Opcode::BUFFER_GL0_INV:
case Decoder::Opcode::BUFFER_GL1_INV: case Decoder::Opcode::BUFFER_GL1_INV:
ir.Emit(IR::ValueOpcode::DataCacheInvalidate); ir.Emit(IR::ValueOpcode::DataCacheInvalidate);
@@ -1031,6 +1031,8 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicSMin32); return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicSMin32);
case Decoder::Opcode::BUFFER_ATOMIC_UMIN: case Decoder::Opcode::BUFFER_ATOMIC_UMIN:
return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicUMin32); return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicUMin32);
case Decoder::Opcode::BUFFER_ATOMIC_UMIN_X2:
return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicUMin64);
case Decoder::Opcode::BUFFER_ATOMIC_SMAX: case Decoder::Opcode::BUFFER_ATOMIC_SMAX:
return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicSMax32); return BUFFER_ATOMIC(inst, IR::ValueOpcode::BufferAtomicSMax32);
case Decoder::Opcode::BUFFER_ATOMIC_UMAX: case Decoder::Opcode::BUFFER_ATOMIC_UMAX:
@@ -1148,6 +1150,7 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
case Decoder::Opcode::FLAT_LOAD_USHORT: case Decoder::Opcode::FLAT_LOAD_USHORT:
case Decoder::Opcode::FLAT_LOAD_SSHORT: case Decoder::Opcode::FLAT_LOAD_SSHORT:
case Decoder::Opcode::FLAT_LOAD_SHORT_D16: case Decoder::Opcode::FLAT_LOAD_SHORT_D16:
case Decoder::Opcode::FLAT_LOAD_SHORT_D16_HI:
case Decoder::Opcode::FLAT_LOAD_DWORD: case Decoder::Opcode::FLAT_LOAD_DWORD:
case Decoder::Opcode::FLAT_LOAD_DWORDX2: case Decoder::Opcode::FLAT_LOAD_DWORDX2:
case Decoder::Opcode::FLAT_LOAD_DWORDX3: case Decoder::Opcode::FLAT_LOAD_DWORDX3:
@@ -1167,15 +1170,7 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
case Decoder::Opcode::IMAGE_STORE: case Decoder::Opcode::IMAGE_STORE:
case Decoder::Opcode::IMAGE_STORE_MIP: return IMAGE_STORE(inst); case Decoder::Opcode::IMAGE_STORE_MIP: return IMAGE_STORE(inst);
case Decoder::Opcode::IMAGE_SAMPLE: return IMAGE_SAMPLE(inst); case Decoder::Opcode::IMAGE_SAMPLE: return IMAGE_SAMPLE(inst);
case Decoder::Opcode::IMAGE_GATHER4_L: case Decoder::Opcode::IMAGE_GATHER4: return IMAGE_GATHER(inst);
case Decoder::Opcode::IMAGE_GATHER4_LZ:
case Decoder::Opcode::IMAGE_GATHER4_C:
case Decoder::Opcode::IMAGE_GATHER4_C_L:
case Decoder::Opcode::IMAGE_GATHER4_C_LZ:
case Decoder::Opcode::IMAGE_GATHER4_LZ_O:
case Decoder::Opcode::IMAGE_GATHER4_C_O:
case Decoder::Opcode::IMAGE_GATHER4_C_LZ_O:
case Decoder::Opcode::IMAGE_GATHER4H: return IMAGE_GATHER(inst);
case Decoder::Opcode::DS_MIN_F32: case Decoder::Opcode::DS_MIN_F32:
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicFMin32, false); return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicFMin32, false);
@@ -73,43 +73,41 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
case O::S_CMP_EQ_U32: case O::S_CMP_EQ_U32:
case O::S_CMP_EQ_I32: case O::S_CMP_EQ_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::IEqual32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::IEqual32, IR::Type::U32, true);
return; return;
case O::S_CMP_LG_U32: case O::S_CMP_LG_U32:
case O::S_CMP_LG_I32: case O::S_CMP_LG_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual32, IR::Type::U32, true);
return; return;
case O::S_CMP_GT_U32: case O::S_CMP_GT_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan32, IR::Type::U32, true);
return; return;
case O::S_CMP_GE_U32: case O::S_CMP_GE_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual32, IR::Type::U32, true, EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual32, IR::Type::U32, true);
false);
return; return;
case O::S_CMP_LT_U32: case O::S_CMP_LT_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan32, IR::Type::U32, true);
return; return;
case O::S_CMP_LE_U32: case O::S_CMP_LE_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual32, IR::Type::U32, true);
return; return;
case O::S_CMP_GT_I32: case O::S_CMP_GT_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThan32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThan32, IR::Type::U32, true);
return; return;
case O::S_CMP_GE_I32: case O::S_CMP_GE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThanEqual32, IR::Type::U32, true, EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThanEqual32, IR::Type::U32, true);
false);
return; return;
case O::S_CMP_LT_I32: case O::S_CMP_LT_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan32, IR::Type::U32, true);
return; return;
case O::S_CMP_LE_I32: case O::S_CMP_LE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual32, IR::Type::U32, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual32, IR::Type::U32, true);
return; return;
case O::S_CMP_EQ_U64: case O::S_CMP_EQ_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::IEqual64, IR::Type::U64, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::IEqual64, IR::Type::U64, true);
return; return;
case O::S_CMP_LG_U64: case O::S_CMP_LG_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual64, IR::Type::U64, true, false); EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual64, IR::Type::U64, true);
return; return;
case O::S_AND_B64: case O::S_AND_B64:
@@ -129,6 +129,20 @@ std::array<IR::U32, 2> Translator::BallotMask(IR::U1 value) {
program.wave_size == 64u ? ir.CompositeExtract(mask, 1) : IR::U32(IR::Value(0u))}; program.wave_size == 64u ? ir.CompositeExtract(mask, 1) : IR::U32(IR::Value(0u))};
} }
std::array<IR::U32, 2> Translator::ExecMask() {
return {ir.GetExecLo(), program.wave_size == 64u ? ir.GetExecHi() : IR::U32(IR::Value(0u))};
}
// Pixel EXEC words exclude the helper invocations that the per-lane EXEC keeps enabled.
std::array<IR::U32, 2> Translator::VectorMask(IR::U1 value) {
auto mask = BallotMask(value);
if (program.stage == ShaderType::Pixel) {
const auto exec = ExecMask();
mask = {ir.BitwiseAnd(mask[0], exec[0]), ir.BitwiseAnd(mask[1], exec[1])};
}
return mask;
}
IR::U32 Translator::ReadRawU32(const Decoder::Operand& operand) { IR::U32 Translator::ReadRawU32(const Decoder::Operand& operand) {
switch (operand.kind) { switch (operand.kind) {
case Decoder::OperandKind::LiteralConstant: case Decoder::OperandKind::LiteralConstant:
@@ -138,6 +152,8 @@ IR::U32 Translator::ReadRawU32(const Decoder::Operand& operand) {
case Decoder::OperandKind::SharedBase: case Decoder::OperandKind::SharedBase:
case Decoder::OperandKind::PrivateBase: case Decoder::OperandKind::PrivateBase:
case Decoder::OperandKind::PopsExitingWaveId: return IR::U32(IR::Value(0u)); case Decoder::OperandKind::PopsExitingWaveId: return IR::U32(IR::Value(0u));
case Decoder::OperandKind::SharedLimit:
case Decoder::OperandKind::PrivateLimit: return IR::U32(IR::Value(0xffffffffu));
case Decoder::OperandKind::Sgpr: case Decoder::OperandKind::Sgpr:
return ir.GetScalarReg(static_cast<IR::ScalarReg>(operand.reg)); return ir.GetScalarReg(static_cast<IR::ScalarReg>(operand.reg));
case Decoder::OperandKind::Vgpr: case Decoder::OperandKind::Vgpr:
@@ -388,21 +404,9 @@ void Translator::WriteOperand(const Decoder::Operand& operand, IR::Value value)
switch (operand.kind) { switch (operand.kind) {
case Decoder::OperandKind::Scc: ir.SetScc(IR::U1(value)); return; case Decoder::OperandKind::Scc: ir.SetScc(IR::U1(value)); return;
case Decoder::OperandKind::ExecLo: case Decoder::OperandKind::ExecLo:
case Decoder::OperandKind::ExecHi: { case Decoder::OperandKind::ExecHi:
const auto mask = BallotMask(IR::U1(value));
ir.SetExec(IR::U1(value));
ir.SetExecLo(mask[0]);
ir.SetExecHi(mask[1]);
return;
}
case Decoder::OperandKind::VccLo: case Decoder::OperandKind::VccLo:
case Decoder::OperandKind::VccHi: { case Decoder::OperandKind::VccHi: EXIT("lane masks are written through WriteMask");
const auto mask = BallotMask(IR::U1(value));
ir.SetVcc(IR::U1(value));
ir.SetVccLo(mask[0]);
ir.SetVccHi(mask[1]);
return;
}
default: default:
WriteRawU32(operand, ir.Select(IR::U1(value), IR::U32(IR::Value(1u)), WriteRawU32(operand, ir.Select(IR::U1(value), IR::U32(IR::Value(1u)),
IR::U32(IR::Value(0u)))); IR::U32(IR::Value(0u))));
@@ -471,17 +475,17 @@ IR::U32 Translator::ReadU32(const Decoder::Operand& operand) {
} }
std::array<IR::U32, 2> Translator::ReadU32Pair(const Decoder::Operand& operand) { std::array<IR::U32, 2> Translator::ReadU32Pair(const Decoder::Operand& operand) {
if (operand.kind == Decoder::OperandKind::PrivateBase || // Each aperture limit is its base plus 0xffffffff.
operand.kind == Decoder::OperandKind::SharedBase) { switch (operand.kind) {
return {IR::U32(IR::Value(0u)), IR::U32(IR::Value( case Decoder::OperandKind::SharedBase:
operand.kind == Decoder::OperandKind::PrivateBase ? Decoder::PrivateApertureHigh case Decoder::OperandKind::SharedLimit:
: Decoder::SharedApertureHigh))}; return {ReadRawU32(operand), IR::U32(IR::Value(Decoder::SharedApertureHigh))};
} case Decoder::OperandKind::PrivateBase:
if (operand.kind == Decoder::OperandKind::ExecLo) { case Decoder::OperandKind::PrivateLimit:
return {ir.GetExecLo(), ir.GetExecHi()}; return {ReadRawU32(operand), IR::U32(IR::Value(Decoder::PrivateApertureHigh))};
} case Decoder::OperandKind::ExecLo: return {ir.GetExecLo(), ir.GetExecHi()};
if (operand.kind == Decoder::OperandKind::VccLo) { case Decoder::OperandKind::VccLo: return {ir.GetVccLo(), ir.GetVccHi()};
return {ir.GetVccLo(), ir.GetVccHi()}; default: break;
} }
if (operand.kind == Decoder::OperandKind::FloatInlineConstant) { if (operand.kind == Decoder::OperandKind::FloatInlineConstant) {
const auto bits = const auto bits =
@@ -639,7 +643,7 @@ IR::U1 Translator::ReadMask(const Decoder::Operand& operand) {
} }
case Decoder::OperandKind::ExecLo: case Decoder::OperandKind::ExecLo:
case Decoder::OperandKind::ExecHi: return ir.GetExec(); case Decoder::OperandKind::ExecHi: return ir.GetExec();
case Decoder::OperandKind::VccLo: case Decoder::OperandKind::VccLo: return ir.GetVcc();
case Decoder::OperandKind::VccHi: case Decoder::OperandKind::VccHi:
return program.wave_size == 32u return program.wave_size == 32u
? ThreadBit({ReadRawU32(operand), IR::U32(IR::Value(0u))}) ? ThreadBit({ReadRawU32(operand), IR::U32(IR::Value(0u))})
@@ -677,9 +681,8 @@ IR::U1 Translator::ReadMaskValid(const Decoder::Operand& operand) {
} }
} }
std::array<IR::U32, 2> Translator::WriteMask(const Decoder::Operand& operand, IR::U1 value, void Translator::WriteMask(const Decoder::Operand& operand, IR::U1 value,
bool write_64) { const std::array<IR::U32, 2>& mask, bool write_64) {
const auto mask = BallotMask(value);
switch (operand.kind) { switch (operand.kind) {
case Decoder::OperandKind::Sgpr: { case Decoder::OperandKind::Sgpr: {
const auto reg = static_cast<IR::ScalarReg>(operand.reg); const auto reg = static_cast<IR::ScalarReg>(operand.reg);
@@ -700,43 +703,43 @@ std::array<IR::U32, 2> Translator::WriteMask(const Decoder::Operand& operand, IR
ir.SetThreadBitScalarReg(high, IR::U1(IR::Value(false))); ir.SetThreadBitScalarReg(high, IR::U1(IR::Value(false)));
ir.SetScalarMaskTag(high, IR::U1(IR::Value(false))); ir.SetScalarMaskTag(high, IR::U1(IR::Value(false)));
} }
return mask; return;
} }
case Decoder::OperandKind::ExecLo: case Decoder::OperandKind::ExecLo:
case Decoder::OperandKind::ExecHi: { case Decoder::OperandKind::ExecHi: {
ir.SetExec(value); ir.SetExec(value);
ir.SetExecLo(mask[0]); ir.SetExecLo(mask[0]);
ir.SetExecHi(mask[1]); ir.SetExecHi(mask[1]);
return mask; return;
} }
case Decoder::OperandKind::VccLo: case Decoder::OperandKind::VccLo:
case Decoder::OperandKind::VccHi: { case Decoder::OperandKind::VccHi: {
if (!write_64 && program.wave_size == 32u) { if (operand.kind == Decoder::OperandKind::VccHi && !write_64 &&
program.wave_size == 32u) {
WriteRawU32(operand, mask[0]); WriteRawU32(operand, mask[0]);
return mask; return;
} }
ir.SetVcc(value); ir.SetVcc(value);
ir.SetVccLo(mask[0]); ir.SetVccLo(mask[0]);
ir.SetVccHi(mask[1]); if (write_64 || program.wave_size == 64u) {
return mask; ir.SetVccHi(mask[1]);
}
return;
} }
case Decoder::OperandKind::Scc: ir.SetScc(value); return mask; case Decoder::OperandKind::Scc: ir.SetScc(value); return;
default: default:
WriteRawU32(operand, mask[0]); WriteRawU32(operand, mask[0]);
WriteRawU32(OffsetOperand(operand, 1), mask[1]); WriteRawU32(OffsetOperand(operand, 1), mask[1]);
return mask; return;
} }
} }
void Translator::WriteCompareResult(const Decoder::Operand& operand, IR::U1 value) { void Translator::WriteVectorMask(const Decoder::Operand& operand, IR::U1 value) {
if (operand.kind == Decoder::OperandKind::Scc) {
WriteOperand(operand, value);
return;
}
// VALU instructions only write lanes enabled by the incoming EXEC mask. This is // VALU instructions only write lanes enabled by the incoming EXEC mask. This is
// especially important for V_CMPX: replacing EXEC with the ungated comparison would // especially important for V_CMPX: replacing EXEC with the ungated comparison would
// reactivate lanes disabled by an enclosing divergent region. // reactivate lanes disabled by an enclosing divergent region.
WriteMask(operand, ir.LogicalAnd(ir.GetExec(), value)); const auto active = ir.LogicalAnd(ir.GetExec(), value);
WriteMask(operand, active, VectorMask(active));
} }
void Translator::AddBranchCondition(const CFG::Graph& graph, const CFG::BasicBlock& source, void Translator::AddBranchCondition(const CFG::Graph& graph, const CFG::BasicBlock& source,
@@ -1153,7 +1156,10 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
} }
} }
entry_ir.SetExec(initial_exec); entry_ir.SetExec(initial_exec);
const auto initial_mask = entry_ir.Emit(IR::ValueOpcode::Ballot, {initial_exec}); // Pixel EXEC words start with the live (non-helper) lanes; helpers keep the per-lane EXEC.
const auto initial_mask = options.stage == ShaderType::Pixel
? entry_ir.Emit(IR::ValueOpcode::LiveMask)
: entry_ir.Emit(IR::ValueOpcode::Ballot, {initial_exec});
const auto initial_lo = entry_ir.CompositeExtract(initial_mask, 0); const auto initial_lo = entry_ir.CompositeExtract(initial_mask, 0);
const auto initial_hi = options.wave_size == 64u ? entry_ir.CompositeExtract(initial_mask, 1) const auto initial_hi = options.wave_size == 64u ? entry_ir.CompositeExtract(initial_mask, 1)
: IR::U32(IR::Value(0u)); : IR::U32(IR::Value(0u));
@@ -1238,12 +1244,12 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.BitwiseOr(wave_info, entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical( entry_ir.BitwiseOr(wave_info, entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical(
primitive_count, u32(8)), primitive_count, u32(8)),
vertex_count))); vertex_count)));
// Instance IDs exclude the start instance, which shaders add from user data.
if (mesh.fast_launch) { if (mesh.fast_launch) {
// Fast launch broadcasts the subgroup's base vertex and instance to every lane. // Fast launch broadcasts the subgroup's base vertex and instance to every lane.
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5), entry_ir.IAdd(draw(1), group)); entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5), entry_ir.IAdd(draw(1), group));
entry_ir.SetVectorReg( entry_ir.SetVectorReg(static_cast<IR::VectorReg>(6),
static_cast<IR::VectorReg>(6), builtin(IR::StageInputKind::WorkgroupId, 1));
entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
} else { } else {
// GS adjacency addresses local ES records in LDS. Fans retain the draw's // GS adjacency addresses local ES records in LDS. Fans retain the draw's
// center in every subgroup; strip winding follows the global primitive. // center in every subgroup; strip winding follows the global primitive.
@@ -1271,14 +1277,14 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.ShiftLeftLogical(second, u32(18)))); entry_ir.ShiftLeftLogical(second, u32(18))));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(1), entry_ir.SetVectorReg(static_cast<IR::VectorReg>(1),
entry_ir.ShiftLeftLogical(third, u32(2))); entry_ir.ShiftLeftLogical(third, u32(2)));
const auto index_bytes = draw(3); const auto index_bytes = draw(2);
const auto indexed = entry_ir.INotEqual(index_bytes, u32(0)); const auto indexed = entry_ir.INotEqual(index_bytes, u32(0));
const auto index_low = draw(4); const auto index_low = draw(3);
const auto byte_offset = entry_ir.IAdd(entry_ir.BitwiseAnd(index_low, u32(3)), const auto byte_offset = entry_ir.IAdd(entry_ir.BitwiseAnd(index_low, u32(3)),
entry_ir.IMul(input_vertex, index_bytes)); entry_ir.IMul(input_vertex, index_bytes));
const auto index_resource = entry_ir.Emit( const auto index_resource = entry_ir.Emit(
IR::ValueOpcode::GetAddressResource, IR::ValueOpcode::GetAddressResource,
{entry_ir.BitwiseAnd(index_low, u32(~3u)), draw(5)}); {entry_ir.BitwiseAnd(index_low, u32(~3u)), draw(4)});
const auto memory_index = static_cast<uint32_t>(result.memory_info.size()); const auto memory_index = static_cast<uint32_t>(result.memory_info.size());
result.memory_info.push_back({.kind = IR::ResourceKind::Global}); result.memory_info.push_back({.kind = IR::ResourceKind::Global});
const auto packed_index = entry_ir.Emit( const auto packed_index = entry_ir.Emit(
@@ -1292,9 +1298,8 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.IMul(index_bytes, u32(8))})); entry_ir.IMul(index_bytes, u32(8))}));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5), entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
entry_ir.IAdd(draw(1), entry_ir.Select(indexed, index, input_vertex))); entry_ir.IAdd(draw(1), entry_ir.Select(indexed, index, input_vertex)));
entry_ir.SetVectorReg( entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
static_cast<IR::VectorReg>(8), builtin(IR::StageInputKind::WorkgroupId, 1));
entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
} }
} else if (options.stage == ShaderType::Local) { } else if (options.stage == ShaderType::Local) {
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u))); entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
@@ -1384,10 +1389,28 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
IR::U32(IR::Value(options.wave_size << 12u))); IR::U32(IR::Value(options.wave_size << 12u)));
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
entry_ir.BitwiseOr(vertex_count, IR::U32(IR::Value(1u << 28u)))); entry_ir.BitwiseOr(vertex_count, IR::U32(IR::Value(1u << 28u))));
// Vulkan adds an indirect record's bases to the indices; the hardware passes them
// only in the user SGPRs the packet patches. SH_NOP leaves those SGPRs unchanged;
// it does not make the record's bases zero.
const auto& offsets = options.input_info.vertex->indirect_offsets;
const auto index = [&](uint8_t slot, IR::StageInputKind kind,
IR::StageInputKind base_kind) {
if (!options.input_info.vertex->indirect_draw) {
return builtin(kind);
}
const auto base = builtin(base_kind);
if (slot < options.user_data_count) {
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(options.user_data_base + slot),
base);
}
return entry_ir.ISub(builtin(kind), base);
};
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5), entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
builtin(IR::StageInputKind::VertexIndex)); index(offsets.vertex, IR::StageInputKind::VertexIndex,
IR::StageInputKind::BaseVertex));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8), entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
builtin(IR::StageInputKind::InstanceIndex)); index(offsets.instance, IR::StageInputKind::InstanceIndex,
IR::StageInputKind::BaseInstance));
} }
} }
const bool flush_f32_inputs = options.stage == ShaderType::Compute && const bool flush_f32_inputs = options.stage == ShaderType::Compute &&
@@ -27,6 +27,8 @@ private:
Decoder::Operand ScalarDestinationOperand(const Decoder::Operand& operand, uint32_t offset); Decoder::Operand ScalarDestinationOperand(const Decoder::Operand& operand, uint32_t offset);
Decoder::Operand PlainOperand(const Decoder::Operand& operand); Decoder::Operand PlainOperand(const Decoder::Operand& operand);
std::array<IR::U32, 2> BallotMask(IR::U1 value); std::array<IR::U32, 2> BallotMask(IR::U1 value);
std::array<IR::U32, 2> ExecMask();
std::array<IR::U32, 2> VectorMask(IR::U1 value);
IR::U32 ReadRawU32(const Decoder::Operand& operand); IR::U32 ReadRawU32(const Decoder::Operand& operand);
IR::U32 ReadScalarCode(uint32_t code); IR::U32 ReadScalarCode(uint32_t code);
IR::U32 ApplyBitSourceModifiers(const Decoder::Operand& operand, IR::U32 value); IR::U32 ApplyBitSourceModifiers(const Decoder::Operand& operand, IR::U32 value);
@@ -52,9 +54,9 @@ private:
IR::U32 ConditionBit(const Decoder::Operand& operand); IR::U32 ConditionBit(const Decoder::Operand& operand);
IR::U1 ReadMask(const Decoder::Operand& operand); IR::U1 ReadMask(const Decoder::Operand& operand);
IR::U1 ReadMaskValid(const Decoder::Operand& operand); IR::U1 ReadMaskValid(const Decoder::Operand& operand);
std::array<IR::U32, 2> WriteMask(const Decoder::Operand& operand, IR::U1 value, void WriteMask(const Decoder::Operand& operand, IR::U1 value,
bool write_64 = false); const std::array<IR::U32, 2>& mask, bool write_64 = false);
void WriteCompareResult(const Decoder::Operand& operand, IR::U1 value); void WriteVectorMask(const Decoder::Operand& operand, IR::U1 value);
IR::MemoryFlags AddMemoryInfo(const IR::MemoryInfo& memory, uint32_t pc); IR::MemoryFlags AddMemoryInfo(const IR::MemoryInfo& memory, uint32_t pc);
IR::ExportFlags AddExportInfo(const Decoder::Instruction& inst); IR::ExportFlags AddExportInfo(const Decoder::Instruction& inst);
@@ -114,17 +116,16 @@ private:
IR::F32 SelectF32(IR::U1 condition, IR::F32 true_value, IR::F32 false_value); IR::F32 SelectF32(IR::U1 condition, IR::F32 true_value, IR::F32 false_value);
IR::U32 PackU16Lanes(IR::U32 low, IR::U32 high); IR::U32 PackU16Lanes(IR::U32 low, IR::U32 high);
void EmitCompareResult(const Decoder::Instruction& inst, IR::U1 value, bool scalar, bool cmpx); IR::U32 Saturate16(IR::U32 value, bool signed_value);
void EmitCompareConstant(const Decoder::Instruction& inst, bool value, bool scalar, bool cmpx); void EmitCompareResult(const Decoder::Instruction& inst, IR::U1 value, bool scalar);
void EmitCompareConstant(const Decoder::Instruction& inst, bool value, bool scalar);
void EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, IR::Type type, void EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, IR::Type type,
bool scalar, bool cmpx, bool swap_operands = false); bool scalar, bool swap_operands = false);
void EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, void EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool signed_value, bool cmpx); bool signed_value);
void EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool half, void EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool half);
bool cmpx); void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool is64 = false);
void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx, void EmitFloatClassCompare(const Decoder::Instruction& inst, bool half = false);
bool is64 = false);
void EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx, bool half = false);
void V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index); void V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index);
void V_CVT_F32_U32(const Decoder::Instruction& inst); void V_CVT_F32_U32(const Decoder::Instruction& inst);
void V_CVT_F32_I32(const Decoder::Instruction& inst); void V_CVT_F32_I32(const Decoder::Instruction& inst);
@@ -141,6 +142,7 @@ private:
void V_CVT_PKRTZ_F16_F32(const Decoder::Instruction& inst); void V_CVT_PKRTZ_F16_F32(const Decoder::Instruction& inst);
void V_CVT_PKNORM_F32(const Decoder::Instruction& inst, IR::ValueOpcode opcode); void V_CVT_PKNORM_F32(const Decoder::Instruction& inst, IR::ValueOpcode opcode);
void V_CVT_PK_U8_F32(const Decoder::Instruction& inst); void V_CVT_PK_U8_F32(const Decoder::Instruction& inst);
void V_CVT_PK_16_32(const Decoder::Instruction& inst, bool signed_value);
void V_PACK_B32_F16(const Decoder::Instruction& inst); void V_PACK_B32_F16(const Decoder::Instruction& inst);
void PackedFloat16(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool accumulator, void PackedFloat16(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool accumulator,
bool quiet_snan); bool quiet_snan);
@@ -151,6 +153,7 @@ private:
void Float16Ternary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool accumulator, void Float16Ternary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool accumulator,
bool mix); bool mix);
void FloatUnary(const Decoder::Instruction& inst, IR::ValueOpcode opcode); void FloatUnary(const Decoder::Instruction& inst, IR::ValueOpcode opcode);
void V_FRACT(const Decoder::Instruction& inst, IR::Type type);
void FloatBinary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool reverse); void FloatBinary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool reverse);
void FloatTernary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool accumulator, void FloatTernary(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool accumulator,
bool mix); bool mix);
@@ -25,444 +25,310 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_PERMLANEX16_B32: V_PERMLANE16_B32(inst, true); return; case O::V_PERMLANEX16_B32: V_PERMLANE16_B32(inst, true); return;
case O::V_CMP_F_I32: case O::V_CMP_F_I32:
case O::V_CMP_F_U32: EmitCompareConstant(inst, false, false, false); return; case O::V_CMP_F_U32: EmitCompareConstant(inst, false, false); return;
case O::V_CMP_T_I32: case O::V_CMP_T_I32:
case O::V_CMP_T_U32: EmitCompareConstant(inst, true, false, false); return; case O::V_CMP_T_U32: EmitCompareConstant(inst, true, false); return;
case O::V_CMP_EQ_U32: case O::V_CMP_EQ_U32:
case O::V_CMP_EQ_I32: case O::V_CMP_EQ_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::IEqual32, IR::Type::U32, false, false);
return;
case O::V_CMPX_EQ_U32: case O::V_CMPX_EQ_U32:
case O::V_CMPX_EQ_I32: case O::V_CMPX_EQ_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::IEqual32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::IEqual32, IR::Type::U32, false);
return; return;
case O::V_CMP_NE_U32: case O::V_CMP_NE_U32:
case O::V_CMP_NE_I32: case O::V_CMP_NE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual32, IR::Type::U32, false, false);
return;
case O::V_CMPX_NE_U32: case O::V_CMPX_NE_U32:
case O::V_CMPX_NE_I32: case O::V_CMPX_NE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual32, IR::Type::U32, false);
return; return;
case O::V_CMP_GT_U32: case O::V_CMP_GT_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan32, IR::Type::U32, false, false);
return;
case O::V_CMPX_GT_U32: case O::V_CMPX_GT_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan32, IR::Type::U32, false);
return; return;
case O::V_CMP_GE_U32: case O::V_CMP_GE_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual32, IR::Type::U32, false,
false);
return;
case O::V_CMPX_GE_U32: case O::V_CMPX_GE_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual32, IR::Type::U32, false, EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual32, IR::Type::U32, false);
true);
return; return;
case O::V_CMP_LT_U32: case O::V_CMP_LT_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan32, IR::Type::U32, false, false);
return;
case O::V_CMPX_LT_U32: case O::V_CMPX_LT_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan32, IR::Type::U32, false);
return; return;
case O::V_CMP_LE_U32: case O::V_CMP_LE_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual32, IR::Type::U32, false,
false);
return;
case O::V_CMPX_LE_U32: case O::V_CMPX_LE_U32:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual32, IR::Type::U32, false);
return; return;
case O::V_CMP_GT_I32: case O::V_CMP_GT_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThan32, IR::Type::U32, false, false);
return;
case O::V_CMPX_GT_I32: case O::V_CMPX_GT_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThan32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThan32, IR::Type::U32, false);
return; return;
case O::V_CMP_GE_I32: case O::V_CMP_GE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThanEqual32, IR::Type::U32, false,
false);
return;
case O::V_CMPX_GE_I32: case O::V_CMPX_GE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThanEqual32, IR::Type::U32, false, EmitIntegerCompare(inst, IR::ValueOpcode::SGreaterThanEqual32, IR::Type::U32, false);
true);
return; return;
case O::V_CMP_LT_I32: case O::V_CMP_LT_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan32, IR::Type::U32, false, false);
return;
case O::V_CMPX_LT_I32: case O::V_CMPX_LT_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan32, IR::Type::U32, false);
return; return;
case O::V_CMP_LE_I32: case O::V_CMP_LE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual32, IR::Type::U32, false,
false);
return;
case O::V_CMPX_LE_I32: case O::V_CMPX_LE_I32:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual32, IR::Type::U32, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual32, IR::Type::U32, false);
return; return;
case O::V_CMP_F_I64: case O::V_CMP_F_I64:
case O::V_CMP_F_U64: EmitCompareConstant(inst, false, false, false); return; case O::V_CMP_F_U64:
case O::V_CMP_T_I64:
case O::V_CMP_T_U64: EmitCompareConstant(inst, true, false, false); return;
case O::V_CMPX_F_I64: case O::V_CMPX_F_I64:
case O::V_CMPX_F_U64: EmitCompareConstant(inst, false, false, true); return; case O::V_CMPX_F_U64: EmitCompareConstant(inst, false, false); return;
case O::V_CMP_T_I64:
case O::V_CMP_T_U64:
case O::V_CMPX_T_I64: case O::V_CMPX_T_I64:
case O::V_CMPX_T_U64: EmitCompareConstant(inst, true, false, true); return; case O::V_CMPX_T_U64: EmitCompareConstant(inst, true, false); return;
case O::V_CMP_EQ_I64: case O::V_CMP_EQ_I64:
case O::V_CMP_EQ_U64: case O::V_CMP_EQ_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::IEqual64, IR::Type::U64, false, false);
return;
case O::V_CMPX_EQ_I64: case O::V_CMPX_EQ_I64:
case O::V_CMPX_EQ_U64: case O::V_CMPX_EQ_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::IEqual64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::IEqual64, IR::Type::U64, false);
return; return;
case O::V_CMP_LT_U64: case O::V_CMP_LT_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan64, IR::Type::U64, false, false);
return;
case O::V_CMPX_LT_U64: case O::V_CMPX_LT_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::ULessThan64, IR::Type::U64, false);
return; return;
case O::V_CMP_GT_U64: case O::V_CMP_GT_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan64, IR::Type::U64, false, false);
return;
case O::V_CMPX_GT_U64: case O::V_CMPX_GT_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan64, IR::Type::U64, false);
return; return;
case O::V_CMP_NE_I64: case O::V_CMP_NE_I64:
case O::V_CMP_NE_U64: case O::V_CMP_NE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual64, IR::Type::U64, false, false);
return;
case O::V_CMPX_NE_I64: case O::V_CMPX_NE_I64:
case O::V_CMPX_NE_U64: case O::V_CMPX_NE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual64, IR::Type::U64, false);
return; return;
case O::V_CMP_LT_I64: case O::V_CMP_LT_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, false);
return;
case O::V_CMPX_LT_I64: case O::V_CMPX_LT_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false);
return; return;
case O::V_CMP_LE_I64: case O::V_CMP_LE_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, false);
return;
case O::V_CMPX_LE_I64: case O::V_CMPX_LE_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false);
return; return;
// The IR has no signed 64-bit greater-than: a > b is b < a, and a >= b is b <= a. // The IR has no signed 64-bit greater-than: a > b is b < a, and a >= b is b <= a.
case O::V_CMP_GT_I64: case O::V_CMP_GT_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, false,
true);
return;
case O::V_CMPX_GT_I64: case O::V_CMPX_GT_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, true, EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, true);
true);
return; return;
case O::V_CMP_GE_I64: case O::V_CMP_GE_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, false,
true);
return;
case O::V_CMPX_GE_I64: case O::V_CMPX_GE_I64:
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true, EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true);
true);
return; return;
case O::V_CMP_LE_U64: case O::V_CMP_LE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual64, IR::Type::U64, false, false);
return;
case O::V_CMPX_LE_U64: case O::V_CMPX_LE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual64, IR::Type::U64, false);
return; return;
case O::V_CMP_GE_U64: case O::V_CMP_GE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual64, IR::Type::U64, false, false);
return;
case O::V_CMPX_GE_U64: case O::V_CMPX_GE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual64, IR::Type::U64, false, true); EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThanEqual64, IR::Type::U64, false);
return; return;
case O::V_CMP_EQ_U16: case O::V_CMP_EQ_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::IEqual32, false, false); case O::V_CMPX_EQ_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::IEqual32, false);
return; return;
case O::V_CMP_EQ_I16: case O::V_CMP_EQ_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::IEqual32, true, false);
return;
case O::V_CMPX_EQ_I16: case O::V_CMPX_EQ_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::IEqual32, true, true); EmitInteger16Compare(inst, IR::ValueOpcode::IEqual32, true);
return; return;
case O::V_CMP_NE_U16: case O::V_CMP_NE_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, false, false);
return;
case O::V_CMPX_NE_U16: case O::V_CMPX_NE_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, false, true); EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, false);
return; return;
case O::V_CMP_NE_I16: case O::V_CMP_NE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, true, false);
return;
case O::V_CMPX_NE_I16: case O::V_CMPX_NE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, true, true); EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, true);
return; return;
case O::V_CMP_GT_U16: case O::V_CMP_GT_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::UGreaterThan32, false, false);
return;
case O::V_CMPX_GT_U16: case O::V_CMPX_GT_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::UGreaterThan32, false, true); EmitInteger16Compare(inst, IR::ValueOpcode::UGreaterThan32, false);
return; return;
case O::V_CMP_GE_U16: case O::V_CMP_GE_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::UGreaterThanEqual32, false, false); EmitInteger16Compare(inst, IR::ValueOpcode::UGreaterThanEqual32, false);
return; return;
case O::V_CMP_LT_U16: case O::V_CMP_LT_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::ULessThan32, false, false);
return;
case O::V_CMPX_LT_U16: case O::V_CMPX_LT_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::ULessThan32, false, true); EmitInteger16Compare(inst, IR::ValueOpcode::ULessThan32, false);
return;
case O::V_CMPX_EQ_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::IEqual32, false, true);
return; return;
case O::V_CMP_LE_U16: case O::V_CMP_LE_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::ULessThanEqual32, false, false); EmitInteger16Compare(inst, IR::ValueOpcode::ULessThanEqual32, false);
return; return;
case O::V_CMP_GT_I16: case O::V_CMP_GT_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SGreaterThan32, true, false);
return;
case O::V_CMPX_GT_I16: case O::V_CMPX_GT_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SGreaterThan32, true, true); EmitInteger16Compare(inst, IR::ValueOpcode::SGreaterThan32, true);
return; return;
case O::V_CMP_GE_I16: case O::V_CMP_GE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SGreaterThanEqual32, true, false);
return;
case O::V_CMPX_GE_I16: case O::V_CMPX_GE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SGreaterThanEqual32, true, true); EmitInteger16Compare(inst, IR::ValueOpcode::SGreaterThanEqual32, true);
return; return;
case O::V_CMP_LT_I16: case O::V_CMP_LT_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SLessThan32, true, false);
return;
case O::V_CMPX_LT_I16: case O::V_CMPX_LT_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SLessThan32, true, true); EmitInteger16Compare(inst, IR::ValueOpcode::SLessThan32, true);
return; return;
case O::V_CMP_LE_I16: case O::V_CMP_LE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SLessThanEqual32, true, false);
return;
case O::V_CMPX_LE_I16: case O::V_CMPX_LE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::SLessThanEqual32, true, true); EmitInteger16Compare(inst, IR::ValueOpcode::SLessThanEqual32, true);
return; return;
case O::V_CMP_F_F32: EmitCompareConstant(inst, false, false, false); return; case O::V_CMP_F_F32: EmitCompareConstant(inst, false, false); return;
case O::V_CMP_TRU_F32: EmitCompareConstant(inst, true, false, false); return; case O::V_CMP_TRU_F32: EmitCompareConstant(inst, true, false); return;
case O::V_CMP_EQ_F32: case O::V_CMP_EQ_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, false, false); case O::V_CMPX_EQ_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, false);
return; return;
case O::V_CMP_EQ_F64: case O::V_CMP_EQ_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual64, false, false); case O::V_CMPX_EQ_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual64, false);
return; return;
case O::V_CMP_LE_F64: case O::V_CMP_LE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual64, false, false);
return;
case O::V_CMPX_LE_F64: case O::V_CMPX_LE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual64, false);
return;
case O::V_CMPX_GE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false, true);
return;
case O::V_CMP_F_F64: EmitCompareConstant(inst, false, false, false); return;
case O::V_CMP_TRU_F64: EmitCompareConstant(inst, true, false, false); return;
case O::V_CMPX_F_F64: EmitCompareConstant(inst, false, false, true); return;
case O::V_CMPX_TRU_F64: EmitCompareConstant(inst, true, false, true); return;
case O::V_CMP_LT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false, false);
return;
case O::V_CMPX_LT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false, true);
return;
case O::V_CMPX_EQ_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual64, false, true);
return;
case O::V_CMP_GT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false, false);
return;
case O::V_CMPX_GT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false, true);
return;
case O::V_CMP_LG_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false, false);
return;
case O::V_CMPX_LG_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false, true);
return; return;
case O::V_CMP_GE_F64: case O::V_CMP_GE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false, false); case O::V_CMPX_GE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false);
return;
case O::V_CMP_F_F64:
case O::V_CMPX_F_F64: EmitCompareConstant(inst, false, false); return;
case O::V_CMP_TRU_F64:
case O::V_CMPX_TRU_F64: EmitCompareConstant(inst, true, false); return;
case O::V_CMP_LT_F64:
case O::V_CMPX_LT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false);
return;
case O::V_CMP_GT_F64:
case O::V_CMPX_GT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false);
return;
case O::V_CMP_LG_F64:
case O::V_CMPX_LG_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false);
return; return;
case O::V_CMP_NLG_F64: case O::V_CMP_NLG_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false, false);
return;
case O::V_CMPX_NLG_F64: case O::V_CMPX_NLG_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false);
return; return;
case O::V_CMP_NEQ_F64: case O::V_CMP_NEQ_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false, false);
return;
case O::V_CMPX_NEQ_F64: case O::V_CMPX_NEQ_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false);
return; return;
case O::V_CMP_NLE_F64: case O::V_CMP_NLE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false, false);
return;
case O::V_CMPX_NLE_F64: case O::V_CMPX_NLE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false);
return; return;
case O::V_CMP_NLT_F64: case O::V_CMP_NLT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false, false);
return;
case O::V_CMPX_NLT_F64: case O::V_CMPX_NLT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false);
return; return;
case O::V_CMP_NGE_F64: case O::V_CMP_NGE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false, false);
return;
case O::V_CMPX_NGE_F64: case O::V_CMPX_NGE_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false);
return; return;
case O::V_CMP_NGT_F64: case O::V_CMP_NGT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false, false);
return;
case O::V_CMPX_NGT_F64: case O::V_CMPX_NGT_F64:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false);
return;
case O::V_CMP_O_F64: EmitFloatOrderedCompare(inst, true, false, true); return;
case O::V_CMP_U_F64: EmitFloatOrderedCompare(inst, false, false, true); return;
case O::V_CMPX_O_F64: EmitFloatOrderedCompare(inst, true, true, true); return;
case O::V_CMPX_U_F64: EmitFloatOrderedCompare(inst, false, true, true); return;
case O::V_CMPX_EQ_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, false, true);
return; return;
case O::V_CMP_O_F64:
case O::V_CMPX_O_F64: EmitFloatOrderedCompare(inst, true, true); return;
case O::V_CMP_U_F64:
case O::V_CMPX_U_F64: EmitFloatOrderedCompare(inst, false, true); return;
case O::V_CMP_LG_F32: case O::V_CMP_LG_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual32, false, false);
return;
case O::V_CMPX_LG_F32: case O::V_CMPX_LG_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual32, false);
return; return;
case O::V_CMP_GT_F32: case O::V_CMP_GT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan32, false, false);
return;
case O::V_CMPX_GT_F32: case O::V_CMPX_GT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan32, false);
return; return;
case O::V_CMP_GE_F32: case O::V_CMP_GE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual32, false, false);
return;
case O::V_CMPX_GE_F32: case O::V_CMPX_GE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual32, false);
return; return;
case O::V_CMP_LT_F32: case O::V_CMP_LT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan32, false, false);
return;
case O::V_CMPX_LT_F32: case O::V_CMPX_LT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan32, false);
return; return;
case O::V_CMP_LE_F32: case O::V_CMP_LE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual32, false, false);
return;
case O::V_CMPX_LE_F32: case O::V_CMPX_LE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual32, false);
return; return;
case O::V_CMP_NLG_F32: case O::V_CMP_NLG_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual32, false, false);
return;
case O::V_CMPX_NLG_F32: case O::V_CMPX_NLG_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual32, false);
return; return;
case O::V_CMP_NEQ_F32: case O::V_CMP_NEQ_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual32, false, false);
return;
case O::V_CMPX_NEQ_F32: case O::V_CMPX_NEQ_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual32, false);
return; return;
case O::V_CMP_NLE_F32: case O::V_CMP_NLE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan32, false, false);
return;
case O::V_CMPX_NLE_F32: case O::V_CMPX_NLE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan32, false);
return; return;
case O::V_CMP_NLT_F32: case O::V_CMP_NLT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual32, false, false);
return;
case O::V_CMPX_NLT_F32: case O::V_CMPX_NLT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual32, false);
return; return;
case O::V_CMP_NGE_F32: case O::V_CMP_NGE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan32, false, false);
return;
case O::V_CMPX_NGE_F32: case O::V_CMPX_NGE_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan32, false);
return; return;
case O::V_CMP_NGT_F32: case O::V_CMP_NGT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual32, false, false);
return;
case O::V_CMPX_NGT_F32: case O::V_CMPX_NGT_F32:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual32, false, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual32, false);
return; return;
case O::V_CMP_EQ_F16: case O::V_CMP_EQ_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, true, false);
return;
case O::V_CMPX_EQ_F16: case O::V_CMPX_EQ_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, true);
return; return;
case O::V_CMP_LG_F16: case O::V_CMP_LG_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual32, true, false); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual32, true);
return; return;
case O::V_CMP_GT_F16: case O::V_CMP_GT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan32, true, false);
return;
case O::V_CMPX_GT_F16: case O::V_CMPX_GT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan32, true);
return; return;
case O::V_CMP_GE_F16: case O::V_CMP_GE_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual32, true, false);
return;
case O::V_CMPX_GE_F16: case O::V_CMPX_GE_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual32, true);
return; return;
case O::V_CMP_LT_F16: case O::V_CMP_LT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan32, true, false);
return;
case O::V_CMPX_LT_F16: case O::V_CMPX_LT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan32, true);
return; return;
case O::V_CMP_LE_F16: case O::V_CMP_LE_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual32, true, false);
return;
case O::V_CMPX_LE_F16: case O::V_CMPX_LE_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThanEqual32, true);
return; return;
case O::V_CMP_NGE_F16: case O::V_CMP_NGE_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan32, true, false); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan32, true);
return; return;
case O::V_CMP_NGT_F16: case O::V_CMP_NGT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual32, true, false);
return;
case O::V_CMPX_NGT_F16: case O::V_CMPX_NGT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual32, true);
return; return;
case O::V_CMPX_NLE_F16: case O::V_CMPX_NLE_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan32, true);
return; return;
case O::V_CMP_NEQ_F16: case O::V_CMP_NEQ_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual32, true, false);
return;
case O::V_CMPX_NEQ_F16: case O::V_CMPX_NEQ_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual32, true);
return; return;
case O::V_CMP_NLT_F16: case O::V_CMP_NLT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual32, true, false);
return;
case O::V_CMPX_NLT_F16: case O::V_CMPX_NLT_F16:
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual32, true, true); EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual32, true);
return; return;
case O::V_CMP_O_F32: EmitFloatOrderedCompare(inst, true, false); return; case O::V_CMP_O_F32:
case O::V_CMP_U_F32: EmitFloatOrderedCompare(inst, false, false); return; case O::V_CMPX_O_F32: EmitFloatOrderedCompare(inst, true); return;
case O::V_CMPX_O_F32: EmitFloatOrderedCompare(inst, true, true); return; case O::V_CMP_U_F32:
case O::V_CMPX_U_F32: EmitFloatOrderedCompare(inst, false, true); return; case O::V_CMPX_U_F32: EmitFloatOrderedCompare(inst, false); return;
case O::V_CMP_CLASS_F32: EmitFloatClassCompare(inst, false); return; case O::V_CMP_CLASS_F32:
case O::V_CMPX_CLASS_F32: EmitFloatClassCompare(inst, true); return; case O::V_CMPX_CLASS_F32: EmitFloatClassCompare(inst); return;
case O::V_CMP_CLASS_F16: EmitFloatClassCompare(inst, false, true); return; case O::V_CMP_CLASS_F16:
case O::V_CMPX_CLASS_F16: EmitFloatClassCompare(inst, true, true); return; case O::V_CMPX_CLASS_F16: EmitFloatClassCompare(inst, true); return;
case O::V_CVT_F32_UBYTE0: V_CVT_F32_UBYTE(inst, 0); return; case O::V_CVT_F32_UBYTE0: V_CVT_F32_UBYTE(inst, 0); return;
case O::V_CVT_F32_UBYTE1: V_CVT_F32_UBYTE(inst, 1); return; case O::V_CVT_F32_UBYTE1: V_CVT_F32_UBYTE(inst, 1); return;
@@ -495,8 +361,8 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
return; return;
case O::V_CVT_PK_U8_F32: V_CVT_PK_U8_F32(inst); return; case O::V_CVT_PK_U8_F32: V_CVT_PK_U8_F32(inst); return;
case O::V_PACK_B32_F16: V_PACK_B32_F16(inst); return; case O::V_PACK_B32_F16: V_PACK_B32_F16(inst); return;
case O::V_CVT_PK_U16_U32: case O::V_CVT_PK_U16_U32: return V_CVT_PK_16_32(inst, false);
case O::V_CVT_PK_I16_I32: return PackB16(inst, false, false); case O::V_CVT_PK_I16_I32: return V_CVT_PK_16_32(inst, true);
case O::V_LSHLREV_B16: case O::V_LSHLREV_B16:
return Integer16Shift(inst, IR::ValueOpcode::ShiftLeftLogical32, false); return Integer16Shift(inst, IR::ValueOpcode::ShiftLeftLogical32, false);
@@ -563,7 +429,7 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_CEIL_F16: return Float16Unary(inst, IR::ValueOpcode::FPCeil32, false); case O::V_CEIL_F16: return Float16Unary(inst, IR::ValueOpcode::FPCeil32, false);
case O::V_TRUNC_F16: return Float16Unary(inst, IR::ValueOpcode::FPTrunc32, false); case O::V_TRUNC_F16: return Float16Unary(inst, IR::ValueOpcode::FPTrunc32, false);
case O::V_RNDNE_F16: return Float16Unary(inst, IR::ValueOpcode::FPRoundEven32, false); case O::V_RNDNE_F16: return Float16Unary(inst, IR::ValueOpcode::FPRoundEven32, false);
case O::V_FRACT_F16: return Float16Unary(inst, IR::ValueOpcode::FPFract32, false); case O::V_FRACT_F16: return V_FRACT(inst, IR::Type::F16);
case O::V_SIN_F16: return Float16Trig(inst, IR::ValueOpcode::FPSin); case O::V_SIN_F16: return Float16Trig(inst, IR::ValueOpcode::FPSin);
case O::V_COS_F16: return Float16Trig(inst, IR::ValueOpcode::FPCos); case O::V_COS_F16: return Float16Trig(inst, IR::ValueOpcode::FPCos);
case O::V_MIN3_F16: return Float16Ternary(inst, IR::ValueOpcode::FPMinTri32, false, false); case O::V_MIN3_F16: return Float16Ternary(inst, IR::ValueOpcode::FPMinTri32, false, false);
@@ -574,8 +440,8 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_RCP_F32: return FloatUnary(inst, IR::ValueOpcode::FPRecip32); case O::V_RCP_F32: return FloatUnary(inst, IR::ValueOpcode::FPRecip32);
case O::V_RCP_F64: return FloatUnary(inst, IR::ValueOpcode::FPRecip64); case O::V_RCP_F64: return FloatUnary(inst, IR::ValueOpcode::FPRecip64);
case O::V_RCP_IFLAG_F32: return FloatUnary(inst, IR::ValueOpcode::FPRecipIFlag32); case O::V_RCP_IFLAG_F32: return FloatUnary(inst, IR::ValueOpcode::FPRecipIFlag32);
case O::V_FRACT_F32: return FloatUnary(inst, IR::ValueOpcode::FPFract32); case O::V_FRACT_F32: return V_FRACT(inst, IR::Type::F32);
case O::V_FRACT_F64: return FloatUnary(inst, IR::ValueOpcode::FPFract64); case O::V_FRACT_F64: return V_FRACT(inst, IR::Type::F64);
case O::V_TRUNC_F32: return FloatUnary(inst, IR::ValueOpcode::FPTrunc32); case O::V_TRUNC_F32: return FloatUnary(inst, IR::ValueOpcode::FPTrunc32);
case O::V_TRUNC_F64: return FloatUnary(inst, IR::ValueOpcode::FPTrunc64); case O::V_TRUNC_F64: return FloatUnary(inst, IR::ValueOpcode::FPTrunc64);
case O::V_CEIL_F32: return FloatUnary(inst, IR::ValueOpcode::FPCeil32); case O::V_CEIL_F32: return FloatUnary(inst, IR::ValueOpcode::FPCeil32);
@@ -118,15 +118,14 @@ ResourcePlan& ResourcePlan::operator=(ResourcePlan&& other) noexcept {
} }
Program::~Program() { Program::~Program() {
// Planning expressions can refer to block values but outlive block storage in the base class. // Planning expressions can refer to block values but outlive block storage in the base class,
// and values cross block boundaries: detach everything before any storage is destroyed.
for (auto& inst: value_storage) { for (auto& inst: value_storage) {
inst.Invalidate(); inst.DropArgs();
} }
// Values may cross block boundaries. Detach all arguments before any block starts destroying
// its instruction storage so reverse-use links always point to live definitions.
for (auto* block: blocks) { for (auto* block: blocks) {
for (auto& inst: *block) { for (auto& inst: *block) {
inst.Invalidate(); inst.DropArgs();
} }
} }
} }
@@ -169,6 +168,8 @@ bool EquivalentSelectorDomain(const ResourcePlan& program,
const DescriptorSource::IndirectDescriptor& right) { const DescriptorSource::IndirectDescriptor& right) {
return left.selector == right.selector && left.signed_count == right.signed_count && return left.selector == right.selector && left.signed_count == right.signed_count &&
left.workgroup_axis == right.workgroup_axis && left.workgroup_axis == right.workgroup_axis &&
left.workgroup_multiplier == right.workgroup_multiplier &&
left.workgroup_shift == right.workgroup_shift &&
EquivalentValue(program, left.key_count, right.key_count) && EquivalentValue(program, left.key_count, right.key_count) &&
EquivalentValue(program, left.selector_first, right.selector_first) && EquivalentValue(program, left.selector_first, right.selector_first) &&
EquivalentValue(program, left.selector_mask, right.selector_mask); EquivalentValue(program, left.selector_mask, right.selector_mask);
@@ -0,0 +1,184 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SERIALIZE_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SERIALIZE_H_
#include "common/assert.h"
#include "graphics/shader/recompiler/backend/spirv/SpirvEmitter.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/rectListShader.h"
#include <algorithm>
#include <bit>
#include <optional>
#include <span>
#include <string>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <vector>
// Shader cache records. Io(io, value) appends value to a Writer or reads it back from a Reader
// field by field, so padding never reaches the bytes; instructions travel as plan-local indices.
namespace Libs::Graphics::ShaderRecompiler::IR {
struct Writer {
std::vector<uint8_t> bytes;
std::unordered_map<const Inst*, uint32_t> index; // Instructions that values may refer to.
void Raw(const void* data, size_t size) {
const auto* begin = static_cast<const uint8_t*>(data);
bytes.insert(bytes.end(), begin, begin + size);
}
};
struct Reader {
std::span<const uint8_t> bytes;
std::vector<Inst*> insts; // Instructions by index.
bool ok = true; // False once a read ran past the end or was invalid.
void Raw(void* data, size_t size) {
ok = ok && size <= bytes.size();
if (!ok) return;
std::copy_n(bytes.data(), size, static_cast<uint8_t*>(data));
bytes = bytes.subspan(size);
}
// Every element takes at least one byte, which bounds counts read from damaged records.
uint32_t Count(uint32_t count) {
ok = ok && count <= bytes.size();
return ok ? count : 0u;
}
};
template <class S> constexpr bool Reading = std::is_same_v<S, Reader>;
template <class T, template <class...> class Of> constexpr bool IsA = false;
template <template <class...> class Of, class... A> constexpr bool IsA<Of<A...>, Of> = true;
template <class T, class U> concept Is = std::is_same_v<std::remove_const_t<T>, U>;
template <class S, class T> void Io(S& io, T& value);
template <class S, class... T> void IoAll(S& io, T&&... values) {
(Io(io, values), ...);
}
// The value's Type, Opaque for an instruction, then the instruction index or the zero-extended
// immediate.
inline void IoValue(Writer& writer, const Value& value) {
auto type = Type::Opaque;
uint64_t bits = 0;
if (const auto* inst = value.TryInstruction()) {
bits = writer.index.at(inst);
} else {
type = value.GetType();
switch (type) {
case Type::Void: break;
case Type::ScalarReg: bits = RegIndex(value.ScalarRegister()); break;
case Type::VectorReg: bits = RegIndex(value.VectorRegister()); break;
case Type::U1: bits = value.U1(); break;
case Type::U8: bits = value.U8(); break;
case Type::U16: bits = value.U16(); break;
case Type::U32: bits = value.U32(); break;
case Type::U64: bits = value.U64(); break;
case Type::F16: bits = value.F16Bits(); break;
case Type::F32: bits = std::bit_cast<uint32_t>(value.F32Value()); break;
default: EXIT("value type %u has no cache encoding\n", static_cast<uint32_t>(type));
}
}
IoAll(writer, type, bits);
}
inline void IoValue(Reader& reader, Value& value) {
auto type = Type::Void;
uint64_t bits = 0;
IoAll(reader, type, bits);
switch (type) {
case Type::Void: value = {}; break;
case Type::Opaque:
reader.ok = reader.ok && bits < reader.insts.size();
if (reader.ok) value = Value(reader.insts[bits]);
break;
case Type::ScalarReg: value = Value(static_cast<ScalarReg>(bits)); break;
case Type::VectorReg: value = Value(static_cast<VectorReg>(bits)); break;
case Type::U1: value = Value(bits != 0u); break;
case Type::U8: value = Value(static_cast<uint8_t>(bits)); break;
case Type::U16: value = Value(static_cast<uint16_t>(bits)); break;
case Type::U32: value = Value(static_cast<uint32_t>(bits)); break;
case Type::U64: value = Value(bits); break;
case Type::F16: value = Value::F16(static_cast<uint16_t>(bits)); break;
case Type::F32: value = Value::F32(std::bit_cast<float>(static_cast<uint32_t>(bits))); break;
default: reader.ok = false; break;
}
}
// Scalars and standard containers; structs have their own overloads below.
template <class S, class T> void Io(S& io, T& value) {
using U = std::remove_const_t<T>;
static_assert(!std::is_pointer_v<U>, "pointers do not persist");
if constexpr (std::is_arithmetic_v<U> || std::is_enum_v<U>) {
io.Raw(&value, sizeof(U));
} else if constexpr (std::is_same_v<U, Value>) {
IoValue(io, value);
} else if constexpr (IsA<U, std::vector> || IsA<U, std::basic_string>) {
auto count = static_cast<uint32_t>(value.size());
Io(io, count);
if constexpr (Reading<S>) value.resize(io.Count(count));
using E = typename U::value_type;
if constexpr (std::is_arithmetic_v<E> || std::is_enum_v<E>) {
io.Raw(value.data(), value.size() * sizeof(E));
} else {
for (auto& element: value) Io(io, element);
}
} else if constexpr (IsA<U, std::optional>) {
bool has = value.has_value();
Io(io, has);
if constexpr (Reading<S>) {
if (has) value = typename U::value_type {}; // Not emplace(): clang rejects nested aggregates.
else value.reset();
}
if (has) Io(io, *value);
} else {
static_assert(requires { std::tuple_size<U>::value; }, "struct without an Io overload");
std::apply([&](auto&... elements) { IoAll(io, elements...); }, value); // std::array, std::pair
}
}
// Binds every field, so that a field added later fails to compile until it is listed.
#define KYTY_IO_FIELDS(Struct, ...) \
template <class S, Is<Struct> T> void Io(S& io, T& object) { \
auto& [__VA_ARGS__] = object; \
IoAll(io, __VA_ARGS__); \
}
KYTY_IO_FIELDS(MemoryInfo, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y)
KYTY_IO_FIELDS(BufferResource, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s)
KYTY_IO_FIELDS(ImageResource, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w)
KYTY_IO_FIELDS(SamplerResource, a, b, c, d, e, f, g, h, i, j, k)
KYTY_IO_FIELDS(SampledResourcePair, a, b, c)
KYTY_IO_FIELDS(StageInput, a, b, c, d, e)
KYTY_IO_FIELDS(StageOutput, a, b, c, d)
KYTY_IO_FIELDS(ShaderInfo, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z,
A, B, C, D, E, F, G, H, I, J, K)
KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead::CountedRows, a, b)
KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead::MaskRanks, a, b, c)
KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::SelectorRead, a, b, c, d, e, f, g, h, i, j, k,
l)
KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor::PointerTable, a, b, c, d)
KYTY_IO_FIELDS(DescriptorSource::IndirectDescriptor, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p,
q, r)
KYTY_IO_FIELDS(DescriptorSource, a, b, c)
KYTY_IO_FIELDS(SrtRead, a, b)
KYTY_IO_FIELDS(ResourceBlock, a, b, c, d, e)
KYTY_IO_FIELDS(UniformFill, a, b, c, d, e, f)
KYTY_IO_FIELDS(UniformFillPlan, a, b, c, d)
KYTY_IO_FIELDS(ResourceSpecialization::Buffer, a, b, c, d, e, f, g, h)
KYTY_IO_FIELDS(ResourceSpecialization::Image, a, b, c, d, e, f, g, h, i, j, k)
KYTY_IO_FIELDS(ResourceSpecialization::Sampler, a, b, c)
KYTY_IO_FIELDS(ResourceSpecialization, a, b, c)
KYTY_IO_FIELDS(Bindings, a, b, c, d, e)
KYTY_IO_FIELDS(CompiledShaderInfo, a, b, c, d, e, f, g, h, i, j)
KYTY_IO_FIELDS(Spirv::Profile, a, b, c)
KYTY_IO_FIELDS(ShaderTessellationInputInfo, a, b, c, d, e, f, g, h, i)
KYTY_IO_FIELDS(RectListParameter, a, b, c)
#undef KYTY_IO_FIELDS
} // namespace Libs::Graphics::ShaderRecompiler::IR
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SERIALIZE_H_ */
+27 -5
View File
@@ -251,6 +251,8 @@ enum class StageInputKind {
LocalInvocationId, LocalInvocationId,
LocalInvocationIndex, LocalInvocationIndex,
GlobalInvocationId, GlobalInvocationId,
BaseVertex,
BaseInstance,
Parameter, Parameter,
}; };
@@ -365,7 +367,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 58u);
struct PushData { struct PushData {
static constexpr uint32_t DwordCount = 32; static constexpr uint32_t DwordCount = 32;
static constexpr uint32_t MeshDrawDwordCount = 6; static constexpr uint32_t MeshDrawDwordCount = 5;
static constexpr uint32_t NoStart = UINT32_MAX; static constexpr uint32_t NoStart = UINT32_MAX;
std::array<uint32_t, DwordCount> dwords {}; std::array<uint32_t, DwordCount> dwords {};
@@ -495,10 +497,16 @@ struct Bindings {
uint32_t dispatch_thread_dword = PushData::NoStart; uint32_t dispatch_thread_dword = PushData::NoStart;
uint32_t memory_offset_dword = 0; uint32_t memory_offset_dword = 0;
[[nodiscard]] uint32_t ShaderDataDwords() const { // Packed 8-bit binding offsets, then each binding's bound range in bytes: OpArrayLength
// reads 0 for ranges of 2 GiB or more on NVIDIA.
[[nodiscard]] uint32_t MemorySizeDword() const {
return memory_offset_dword + return memory_offset_dword +
(descriptor_counts[static_cast<size_t>(DescriptorBindingKind::Buffers)] + 3u) / 4u; (descriptor_counts[static_cast<size_t>(DescriptorBindingKind::Buffers)] + 3u) / 4u;
} }
[[nodiscard]] uint32_t ShaderDataDwords() const {
return MemorySizeDword() +
descriptor_counts[static_cast<size_t>(DescriptorBindingKind::Buffers)];
}
[[nodiscard]] bool UsesPushData() const { [[nodiscard]] bool UsesPushData() const {
return push_data_start_dword != PushData::NoStart; return push_data_start_dword != PushData::NoStart;
} }
@@ -541,6 +549,7 @@ struct ShaderInfo {
bool subgroup_shuffle = false; bool subgroup_shuffle = false;
bool subgroup_arithmetic = false; bool subgroup_arithmetic = false;
bool subgroup_local_invocation_id = false; bool subgroup_local_invocation_id = false;
bool helper_invocation = false;
bool compute_derivatives = false; bool compute_derivatives = false;
bool image_gather_extended = false; bool image_gather_extended = false;
bool function_lds = false; bool function_lds = false;
@@ -565,6 +574,13 @@ struct DescriptorSource {
bool operator==(const CountedRows& other) const = default; bool operator==(const CountedRows& other) const = default;
}; };
struct MaskRanks {
uint32_t source = UINT32_MAX;
uint32_t stride = 0; // Byte spacing of the mask words its load can address.
uint32_t offset = 0;
bool operator==(const MaskRanks& other) const = default;
};
uint32_t source = UINT32_MAX; uint32_t source = UINT32_MAX;
uint32_t stride = 0; uint32_t stride = 0;
uint32_t offset = 0; uint32_t offset = 0;
@@ -572,10 +588,12 @@ struct DescriptorSource {
uint32_t bit_offset = 0; uint32_t bit_offset = 0;
uint32_t bit_mask = UINT32_MAX; uint32_t bit_mask = UINT32_MAX;
bool global = false; bool global = false;
// Four DWORD bitmap words per record; set-bit ranks subtract from the last key. // Four or eight DWORD bitmap words per record; set ranks subtract from the last key.
bool bitset = false; bool bitset = false;
std::optional<CountedRows> rows; std::optional<CountedRows> rows;
std::vector<std::pair<uint32_t, uint32_t>> byte_ranges; std::vector<std::pair<uint32_t, uint32_t>> byte_ranges;
std::optional<uint32_t> excluded; // A guard keeps this key from the read.
std::optional<MaskRanks> ranks; // Records are the bits some mask word sets.
bool operator==(const SelectorRead& other) const = default; bool operator==(const SelectorRead& other) const = default;
}; };
@@ -599,8 +617,12 @@ struct DescriptorSource {
bool indexed = false; bool indexed = false;
bool signed_count = false; bool signed_count = false;
uint32_t workgroup_axis = UINT32_MAX; uint32_t workgroup_axis = UINT32_MAX;
// Nonzero shift: workgroup keys are (selector_first + ID) * multiplier >> shift.
uint32_t workgroup_multiplier = 0;
uint32_t workgroup_shift = 0;
Value key_count; Value key_count;
// First selector index, or first descriptor key for a direct or bitmap range. // First selector index, workgroup key base, or first descriptor key for a direct or bitmap
// range.
Value selector_first; Value selector_first;
Value selector_mask; Value selector_mask;
std::vector<uint32_t> sources; std::vector<uint32_t> sources;
@@ -627,6 +649,7 @@ struct ResourceBlock {
Value condition; Value condition;
std::vector<uint32_t> successors; std::vector<uint32_t> successors;
std::vector<uint32_t> sources; std::vector<uint32_t> sources;
std::vector<uint32_t> images;
std::vector<uint32_t> srt_reads; std::vector<uint32_t> srt_reads;
}; };
@@ -655,7 +678,6 @@ struct UniformFillPlan {
// condition and fill values without translated blocks, plus reusable evaluation scratch. // condition and fill values without translated blocks, plus reusable evaluation scratch.
struct ResourcePlan { struct ResourcePlan {
struct SelectorKeys { struct SelectorKeys {
uint32_t source = UINT32_MAX;
std::vector<uint32_t> values; std::vector<uint32_t> values;
bool resolved = false; bool resolved = false;
}; };
+15 -74
View File
@@ -25,22 +25,6 @@ Value Value::F32(float value) {
return Value(Type::F32, std::bit_cast<uint32_t>(value)); return Value(Type::F32, std::bit_cast<uint32_t>(value));
} }
bool Value::IsEmpty() const {
return type == Type::Void;
}
bool Value::IsImmediate() const {
return type != Type::Opaque;
}
bool Value::IsIdentity() const {
return type == Type::Opaque && inst->GetOpcode() == ValueOpcode::Identity;
}
bool Value::IsPhi() const {
return type == Type::Opaque && inst->GetOpcode() == ValueOpcode::Phi;
}
Type Value::GetType() const { Type Value::GetType() const {
if (IsPhi()) { if (IsPhi()) {
return inst->Flags<Type>(); return inst->Flags<Type>();
@@ -56,19 +40,6 @@ Inst* Value::Instruction() const {
return inst; return inst;
} }
Inst* Value::TryInstruction() const {
return type == Type::Opaque ? inst : nullptr;
}
Inst* Value::ResolveInstruction() const {
EXIT_IF(type != Type::Opaque);
return IsIdentity() ? inst->Arg(0).ResolveInstruction() : inst;
}
Value Value::Resolve() const {
return IsIdentity() ? inst->Arg(0).Resolve() : *this;
}
ScalarReg Value::ScalarRegister() const { ScalarReg Value::ScalarRegister() const {
EXIT_IF(type != Type::ScalarReg); EXIT_IF(type != Type::ScalarReg);
return scalar_reg; return scalar_reg;
@@ -94,11 +65,6 @@ uint16_t Value::U16() const {
return imm_u16; return imm_u16;
} }
uint32_t Value::U32() const {
EXIT_IF(type != Type::U32);
return imm_u32;
}
uint64_t Value::U64() const { uint64_t Value::U64() const {
EXIT_IF(type != Type::U64); EXIT_IF(type != Type::U64);
return imm_u64; return imm_u64;
@@ -152,10 +118,6 @@ Inst::~Inst() {
ClearArgs(); ClearArgs();
} }
ValueOpcode Inst::GetOpcode() const {
return opcode;
}
Type Inst::GetType() const { Type Inst::GetType() const {
if (opcode == ValueOpcode::Phi) { if (opcode == ValueOpcode::Phi) {
return static_cast<Type>(flags); return static_cast<Type>(flags);
@@ -178,51 +140,25 @@ size_t Inst::UseCount() const {
return uses.size(); return uses.size();
} }
size_t Inst::NumArgs() const {
return num_args == PhiArity ? phi_args.size() : num_args;
}
size_t Inst::NumPhiBlocks() const { size_t Inst::NumPhiBlocks() const {
return num_args == PhiArity ? phi_args.size() : 0; return num_args == PhiArity ? phi_args.size() : 0;
} }
Value Inst::Arg(size_t index) const {
EXIT_IF(index >= NumArgs());
if (num_args <= InlineArity) {
return fixed_args[index];
}
return num_args == PhiArity ? phi_args[index].second : large_args[index];
}
Block* Inst::PhiBlock(size_t index) const { Block* Inst::PhiBlock(size_t index) const {
EXIT_IF(opcode != ValueOpcode::Phi || index >= phi_args.size()); EXIT_IF(opcode != ValueOpcode::Phi || index >= phi_args.size());
return phi_args[index].first; return phi_args[index].first;
} }
Block* Inst::Parent() const {
return parent;
}
const std::vector<Use>& Inst::Uses() const {
return uses;
}
void Inst::SetParent(Block* block) { void Inst::SetParent(Block* block) {
parent = block; parent = block;
} }
void Inst::SetArg(size_t index, Value value) { void Inst::SetArg(size_t index, Value value) {
const auto old = Arg(index); auto& arg = ArgSlot(*this, index);
if (auto* old_inst = old.TryInstruction(); old_inst != nullptr) { if (auto* old_inst = arg.TryInstruction(); old_inst != nullptr) {
RemoveUse(old_inst, index); RemoveUse(old_inst, index);
} }
if (num_args <= InlineArity) { arg = value;
fixed_args[index] = value;
} else if (num_args == PhiArity) {
phi_args[index].second = value;
} else {
large_args[index] = value;
}
if (auto* new_inst = value.TryInstruction(); new_inst != nullptr) { if (auto* new_inst = value.TryInstruction(); new_inst != nullptr) {
AddUse(new_inst, index); AddUse(new_inst, index);
} }
@@ -238,11 +174,15 @@ void Inst::AddPhiOperand(Block* predecessor, Value value) {
} }
void Inst::ReplaceUsesWith(Value replacement, bool preserve) { void Inst::ReplaceUsesWith(Value replacement, bool preserve) {
const auto old_uses = uses; // Detach the arguments first (a phi can use itself), then move every use over in order.
for (const auto& use: old_uses) {
use.user->SetArg(use.operand, replacement);
}
Invalidate(); Invalidate();
const auto old_uses = std::exchange(uses, {});
for (const auto& use: old_uses) {
ArgSlot(*use.user, use.operand) = replacement;
}
if (auto* target = replacement.TryInstruction(); target != nullptr) {
target->uses.insert(target->uses.end(), old_uses.begin(), old_uses.end());
}
if (preserve) { if (preserve) {
opcode = ValueOpcode::Identity; opcode = ValueOpcode::Identity;
num_args = 1; num_args = 1;
@@ -256,9 +196,6 @@ void Inst::Invalidate() {
} }
void Inst::AddUse(Inst* used, size_t operand) { void Inst::AddUse(Inst* used, size_t operand) {
const auto found = std::ranges::find_if(
used->uses, [&](const Use& use) { return use.user == this && use.operand == operand; });
EXIT_IF(found != used->uses.end());
used->uses.push_back({this, operand}); used->uses.push_back({this, operand});
} }
@@ -275,6 +212,10 @@ void Inst::ClearArgs() {
RemoveUse(value_inst, index); RemoveUse(value_inst, index);
} }
} }
DropArgs();
}
void Inst::DropArgs() {
if (num_args == PhiArity) { if (num_args == PhiArity) {
std::destroy_at(&phi_args); std::destroy_at(&phi_args);
std::construct_at(&fixed_args); std::construct_at(&fixed_args);
+50 -6
View File
@@ -33,14 +33,14 @@ public:
static Value F16(uint16_t bits); static Value F16(uint16_t bits);
static Value F32(float value); static Value F32(float value);
[[nodiscard]] bool IsEmpty() const; [[nodiscard]] bool IsEmpty() const { return type == Type::Void; }
[[nodiscard]] bool IsImmediate() const; [[nodiscard]] bool IsImmediate() const { return type != Type::Opaque; }
[[nodiscard]] bool IsIdentity() const; [[nodiscard]] bool IsIdentity() const;
[[nodiscard]] bool IsPhi() const; [[nodiscard]] bool IsPhi() const;
[[nodiscard]] Type GetType() const; [[nodiscard]] Type GetType() const;
[[nodiscard]] Inst* Instruction() const; [[nodiscard]] Inst* Instruction() const;
[[nodiscard]] Inst* TryInstruction() const; [[nodiscard]] Inst* TryInstruction() const { return type == Type::Opaque ? inst : nullptr; }
[[nodiscard]] Inst* ResolveInstruction() const; [[nodiscard]] Inst* ResolveInstruction() const;
[[nodiscard]] Value Resolve() const; [[nodiscard]] Value Resolve() const;
[[nodiscard]] ScalarReg ScalarRegister() const; [[nodiscard]] ScalarReg ScalarRegister() const;
@@ -112,7 +112,7 @@ public:
Inst(Inst&&) = delete; Inst(Inst&&) = delete;
Inst& operator=(Inst&&) = delete; Inst& operator=(Inst&&) = delete;
[[nodiscard]] ValueOpcode GetOpcode() const; [[nodiscard]] ValueOpcode GetOpcode() const { return opcode; }
[[nodiscard]] Type GetType() const; [[nodiscard]] Type GetType() const;
[[nodiscard]] bool MayHaveSideEffects() const; [[nodiscard]] bool MayHaveSideEffects() const;
[[nodiscard]] bool HasUses() const; [[nodiscard]] bool HasUses() const;
@@ -121,8 +121,8 @@ public:
[[nodiscard]] size_t NumPhiBlocks() const; [[nodiscard]] size_t NumPhiBlocks() const;
[[nodiscard]] Value Arg(size_t index) const; [[nodiscard]] Value Arg(size_t index) const;
[[nodiscard]] Block* PhiBlock(size_t index) const; [[nodiscard]] Block* PhiBlock(size_t index) const;
[[nodiscard]] Block* Parent() const; [[nodiscard]] Block* Parent() const { return parent; }
[[nodiscard]] const std::vector<Use>& Uses() const; [[nodiscard]] const std::vector<Use>& Uses() const { return uses; }
// SRT walker output index, assigned by the resource plan that owns this instruction. // SRT walker output index, assigned by the resource plan that owns this instruction.
[[nodiscard]] uint32_t WalkOutput() const { return walk_output; } [[nodiscard]] uint32_t WalkOutput() const { return walk_output; }
void SetWalkOutput(uint32_t index) const { walk_output = index; } void SetWalkOutput(uint32_t index) const { walk_output = index; }
@@ -138,6 +138,8 @@ public:
void AddPhiOperand(Block* predecessor, Value value); void AddPhiOperand(Block* predecessor, Value value);
void ReplaceUsesWith(Value replacement, bool preserve = true); void ReplaceUsesWith(Value replacement, bool preserve = true);
void Invalidate(); void Invalidate();
// Drops the arguments without updating their use lists, for teardown that destroys both sides.
void DropArgs();
template <typename T> template <typename T>
requires(sizeof(T) <= sizeof(uint64_t) && std::is_trivially_copyable_v<T>) requires(sizeof(T) <= sizeof(uint64_t) && std::is_trivially_copyable_v<T>)
@@ -157,6 +159,8 @@ public:
private: private:
friend void EliminateDeadCode(const std::vector<Block*>& blocks); friend void EliminateDeadCode(const std::vector<Block*>& blocks);
template <typename Self>
static auto& ArgSlot(Self& self, size_t index);
void AddUse(Inst* used, size_t operand); void AddUse(Inst* used, size_t operand);
void RemoveUse(Inst* used, size_t operand); void RemoveUse(Inst* used, size_t operand);
void ClearArgs(); void ClearArgs();
@@ -181,4 +185,44 @@ private:
static_assert(sizeof(Inst) <= 120, "Inst operand and backend storage unintentionally increased"); static_assert(sizeof(Inst) <= 120, "Inst operand and backend storage unintentionally increased");
// Called per operand by the IR passes and the resource walker; inline, as the build has no LTO.
inline bool Value::IsIdentity() const {
return type == Type::Opaque && inst->GetOpcode() == ValueOpcode::Identity;
}
inline bool Value::IsPhi() const {
return type == Type::Opaque && inst->GetOpcode() == ValueOpcode::Phi;
}
inline Inst* Value::ResolveInstruction() const {
EXIT_IF(type != Type::Opaque);
return IsIdentity() ? inst->Arg(0).ResolveInstruction() : inst;
}
inline Value Value::Resolve() const {
return IsIdentity() ? inst->Arg(0).Resolve() : *this;
}
inline uint32_t Value::U32() const {
EXIT_IF(type != Type::U32);
return imm_u32;
}
inline size_t Inst::NumArgs() const {
return num_args == PhiArity ? phi_args.size() : num_args;
}
template <typename Self>
auto& Inst::ArgSlot(Self& self, size_t index) {
EXIT_IF(index >= self.NumArgs());
if (self.num_args <= InlineArity) {
return self.fixed_args[index];
}
return self.num_args == PhiArity ? self.phi_args[index].second : self.large_args[index];
}
inline Value Inst::Arg(size_t index) const {
return ArgSlot(*this, index);
}
} // namespace Libs::Graphics::ShaderRecompiler::IR } // namespace Libs::Graphics::ShaderRecompiler::IR
@@ -123,6 +123,7 @@ BufferAccess BufferAccessOf(ValueOpcode opcode) {
case ValueOpcode::BufferAtomicISub32: case ValueOpcode::BufferAtomicISub32:
case ValueOpcode::BufferAtomicSMin32: case ValueOpcode::BufferAtomicSMin32:
case ValueOpcode::BufferAtomicUMin32: case ValueOpcode::BufferAtomicUMin32:
case ValueOpcode::BufferAtomicUMin64:
case ValueOpcode::BufferAtomicSMax32: case ValueOpcode::BufferAtomicSMax32:
case ValueOpcode::BufferAtomicUMax32: case ValueOpcode::BufferAtomicUMax32:
case ValueOpcode::BufferAtomicAnd32: case ValueOpcode::BufferAtomicAnd32:
@@ -140,6 +141,7 @@ uint32_t BufferComponentCount(ValueOpcode opcode) {
switch (opcode) { switch (opcode) {
case ValueOpcode::BufferAtomicSwap64: case ValueOpcode::BufferAtomicSwap64:
case ValueOpcode::BufferAtomicIAdd64: case ValueOpcode::BufferAtomicIAdd64:
case ValueOpcode::BufferAtomicUMin64:
case ValueOpcode::BufferAtomicAnd64: case ValueOpcode::BufferAtomicAnd64:
case ValueOpcode::BufferAtomicOr64: case ValueOpcode::BufferAtomicOr64:
case ValueOpcode::LoadBufferU32x2: case ValueOpcode::LoadBufferU32x2:
@@ -96,6 +96,7 @@ VALUE_OPCODE(WqmU64, U64, U64)
// Core value operations used to expand architectural side effects. // Core value operations used to expand architectural side effects.
VALUE_OPCODE(SelectU1, U1, U1, U1, U1) VALUE_OPCODE(SelectU1, U1, U1, U1, U1)
VALUE_OPCODE(SelectF32, F32, U1, F32, F32) VALUE_OPCODE(SelectF32, F32, U1, F32, F32)
VALUE_OPCODE(SelectF64, F64, U1, F64, F64)
VALUE_OPCODE(IAdd32, U32, U32, U32) VALUE_OPCODE(IAdd32, U32, U32, U32)
VALUE_OPCODE(IAdd64, U64, U64, U64) VALUE_OPCODE(IAdd64, U64, U64, U64)
VALUE_OPCODE(ISub32, U32, U32, U32) VALUE_OPCODE(ISub32, U32, U32, U32)
@@ -218,11 +219,13 @@ VALUE_OPCODE(FPFract64, F64, F64)
VALUE_OPCODE(LaneId, U32) VALUE_OPCODE(LaneId, U32)
VALUE_OPCODE(Ballot, U32x4, U1) VALUE_OPCODE(Ballot, U32x4, U1)
VALUE_OPCODE(LiveMask, U32x4)
VALUE_OPCODE(ReadFirstLane, U32, U32, U1) VALUE_OPCODE(ReadFirstLane, U32, U32, U1)
VALUE_OPCODE(ReadLane, U32, U32, U32) VALUE_OPCODE(ReadLane, U32, U32, U32)
VALUE_OPCODE(SubgroupUMinU32, U32, U32) VALUE_OPCODE(SubgroupUMinU32, U32, U32)
VALUE_OPCODE(SubgroupUMaxU32, U32, U32)
VALUE_OPCODE(WriteLane, U32, U32, U32, U32) VALUE_OPCODE(WriteLane, U32, U32, U32, U32)
VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1) VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1, U32)
VALUE_OPCODE(PermuteU32, U32, U32, U32, U1) VALUE_OPCODE(PermuteU32, U32, U32, U32, U1)
VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1) VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)
@@ -266,6 +269,7 @@ VALUE_OPCODE(BufferAtomicIAdd64, U64, BufferResource, U32, U32, U32, U64, U1)
VALUE_OPCODE(BufferAtomicISub32, U32, BufferResource, U32, U32, U32, U32, U1) VALUE_OPCODE(BufferAtomicISub32, U32, BufferResource, U32, U32, U32, U32, U1)
VALUE_OPCODE(BufferAtomicSMin32, U32, BufferResource, U32, U32, U32, U32, U1) VALUE_OPCODE(BufferAtomicSMin32, U32, BufferResource, U32, U32, U32, U32, U1)
VALUE_OPCODE(BufferAtomicUMin32, U32, BufferResource, U32, U32, U32, U32, U1) VALUE_OPCODE(BufferAtomicUMin32, U32, BufferResource, U32, U32, U32, U32, U1)
VALUE_OPCODE(BufferAtomicUMin64, U64, BufferResource, U32, U32, U32, U64, U1)
VALUE_OPCODE(BufferAtomicSMax32, U32, BufferResource, U32, U32, U32, U32, U1) VALUE_OPCODE(BufferAtomicSMax32, U32, BufferResource, U32, U32, U32, U32, U1)
VALUE_OPCODE(BufferAtomicUMax32, U32, BufferResource, U32, U32, U32, U32, U1) VALUE_OPCODE(BufferAtomicUMax32, U32, BufferResource, U32, U32, U32, U32, U1)
VALUE_OPCODE(BufferAtomicAnd32, U32, BufferResource, U32, U32, U32, U32, U1) VALUE_OPCODE(BufferAtomicAnd32, U32, BufferResource, U32, U32, U32, U32, U1)
@@ -308,8 +312,8 @@ VALUE_OPCODE(SharedAtomicOr32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicOr64, Void, U32, U64, U1) VALUE_OPCODE(SharedAtomicOr64, Void, U32, U64, U1)
VALUE_OPCODE(SharedAtomicXor32, U32, U32, U32, U1) VALUE_OPCODE(SharedAtomicXor32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicMaskedOr32, Void, U32, U32, U32, U1) VALUE_OPCODE(SharedAtomicMaskedOr32, Void, U32, U32, U32, U1)
VALUE_OPCODE(DataAppend, U32, U32, U1) VALUE_OPCODE(DataAppend, U32, U32, U32, U32, U1)
VALUE_OPCODE(DataConsume, U32, U32, U1) VALUE_OPCODE(DataConsume, U32, U32, U32, U32, U1)
VALUE_OPCODE(SwizzleU32, U32, U32, U32, U1) VALUE_OPCODE(SwizzleU32, U32, U32, U32, U1)
VALUE_OPCODE(ImageQueryDimensions, U32x4, ImageResource, ImageAddress) VALUE_OPCODE(ImageQueryDimensions, U32x4, ImageResource, ImageAddress)
@@ -167,6 +167,16 @@ bool ReplaceBinaryIdentity(Inst& inst, Type type, uint64_t identity) {
return false; return false;
} }
// Whether one operand is the other's negation.
bool IsComplementPair(const Inst& inst, ValueOpcode negation) {
for (uint32_t arg = 0; arg < 2u; ++arg) {
const auto* negate = Arg(inst, arg).TryInstruction();
if (negate != nullptr && negate->GetOpcode() == negation &&
Arg(*negate, 0) == Arg(inst, arg ^ 1u)) return true;
}
return false;
}
bool FoldSelect(Inst& inst) { bool FoldSelect(Inst& inst) {
const auto condition = Arg(inst, 0); const auto condition = Arg(inst, 0);
const auto true_value = Arg(inst, 1); const auto true_value = Arg(inst, 1);
@@ -626,8 +636,9 @@ void FoldInstruction(Block& block, Block::iterator instruction,
case ValueOpcode::BitwiseXor32: case ValueOpcode::BitwiseXor32:
if (!FoldU32(inst, [opcode = inst.GetOpcode()](uint32_t a, uint32_t b) { if (!FoldU32(inst, [opcode = inst.GetOpcode()](uint32_t a, uint32_t b) {
return opcode == ValueOpcode::BitwiseOr32 ? a | b : a ^ b; return opcode == ValueOpcode::BitwiseOr32 ? a | b : a ^ b;
})) { }) && !ReplaceBinaryIdentity(inst, Type::U32, 0u) &&
ReplaceBinaryIdentity(inst, Type::U32, 0u); IsComplementPair(inst, ValueOpcode::BitwiseNot32)) {
Replace(inst, Value(UINT32_MAX));
} }
return; return;
case ValueOpcode::BitwiseNot32: { case ValueOpcode::BitwiseNot32: {
@@ -802,6 +813,8 @@ void FoldInstruction(Block& block, Block::iterator instruction,
Replace(inst, lhs.U1() ? lhs : rhs); Replace(inst, lhs.U1() ? lhs : rhs);
} else if (IsImmediate(rhs, Type::U1)) { } else if (IsImmediate(rhs, Type::U1)) {
Replace(inst, rhs.U1() ? rhs : lhs); Replace(inst, rhs.U1() ? rhs : lhs);
} else if (IsComplementPair(inst, ValueOpcode::LogicalNot)) {
Replace(inst, Value(true));
} else { } else {
const auto* left = lhs.TryInstruction(); const auto* left = lhs.TryInstruction();
const auto* right = rhs.TryInstruction(); const auto* right = rhs.TryInstruction();
@@ -892,8 +905,10 @@ private:
if (inst.GetOpcode() != ValueOpcode::CompositeExtractU32x4 || if (inst.GetOpcode() != ValueOpcode::CompositeExtractU32x4 ||
!Immediate(Arg(inst, 1), 0u)) return {}; !Immediate(Arg(inst, 1), 0u)) return {};
const auto* source = Arg(inst, 0).TryInstruction(); const auto* source = Arg(inst, 0).TryInstruction();
return source != nullptr && source->GetOpcode() == ValueOpcode::Ballot if (source == nullptr) return {};
? Arg(*source, 0) : Value {}; // Helper lanes keep the per-lane EXEC, so the live mask projects to true.
if (source->GetOpcode() == ValueOpcode::LiveMask) return Value(true);
return source->GetOpcode() == ValueOpcode::Ballot ? Arg(*source, 0) : Value {};
} }
bool CanProject(Value value) { bool CanProject(Value value) {
@@ -99,89 +99,66 @@ Value GetRealValue(PhiMap& phi_map, Value source, uint32_t lane, uint32_t wave_s
return Value(&phi); return Value(&phi);
} }
// A full-EXEC prefix scan with both half-wave endpoint reads is a reduction. // A full-EXEC prefix scan with both half-wave endpoint reads is a reduction. Wave64 first joins
// the two rows of each half; a wave32 half is one row.
// Fragment subgroups may have no physical invocation at either endpoint. // Fragment subgroups may have no physical invocation at either endpoint.
class UMinReductionMatcher { class WaveReductionMatcher {
public: public:
explicit UMinReductionMatcher(Block* block): block(block) {} WaveReductionMatcher(const Block* block, ValueOpcode operation)
: block(block), operation(operation) {}
Value Match(const Inst& minimum) { Value Match(const Inst& reduction, uint32_t wave_size) const {
const auto* low = Get(minimum.Arg(0), ValueOpcode::ReadLane); const auto* low = Get(reduction.Arg(0), ValueOpcode::ReadLane);
const auto* high = Get(minimum.Arg(1), ValueOpcode::ReadLane); const auto* high = Get(reduction.Arg(1), ValueOpcode::ReadLane);
if (low == nullptr || high == nullptr || low->Arg(0).Resolve() != high->Arg(0).Resolve()) { if (low == nullptr || high == nullptr || low->Arg(0).Resolve() != high->Arg(0).Resolve()) {
return {}; return {};
} }
const auto lane = [](Value value, uint32_t expected) { const auto lane = [&](Value value, uint32_t expected) {
value = value.Resolve(); value = value.Resolve();
return value.IsImmediate() && value.GetType() == Type::U32 && return value.IsImmediate() && value.GetType() == Type::U32 &&
value.U32() % 64u == expected; value.U32() % wave_size == expected;
}; };
if (!((lane(low->Arg(1), 31) && lane(high->Arg(1), 63)) || const auto half = wave_size / 2u;
(lane(low->Arg(1), 63) && lane(high->Arg(1), 31)))) { if (!((lane(low->Arg(1), half - 1u) && lane(high->Arg(1), wave_size - 1u)) ||
(lane(low->Arg(1), wave_size - 1u) && lane(high->Arg(1), half - 1u)))) {
return {}; return {};
} }
const auto* joined = Get(Unwrap(low->Arg(0)), ValueOpcode::UMin32); if (wave_size == 32u) return MatchScan(low->Arg(0));
const auto* joined = Get(low->Arg(0), operation);
if (joined == nullptr) return {}; if (joined == nullptr) return {};
for (size_t index = 0; index < 2; index++) { for (size_t index = 0; index < 2; index++) {
auto attempt = *this; const auto* cross = Get(joined->Arg(index), ValueOpcode::Permlane16U32);
const auto* cross = attempt.Get(attempt.Unwrap(joined->Arg(index)), ValueOpcode::Permlane16U32);
if (cross == nullptr) continue; if (cross == nullptr) continue;
const auto flags = cross->Flags<PermlaneFlags>(); const auto flags = cross->Flags<PermlaneFlags>();
auto prefix = attempt.Unwrap(joined->Arg(1 - index)); const auto prefix = joined->Arg(1 - index).Resolve();
if (!flags.x16 || flags.fetch_inactive || !flags.bound_control || if (!flags.x16 || flags.fetch_inactive || !flags.bound_control ||
cross->Arg(1).Resolve() != Value(UINT32_MAX) || cross->Arg(1).Resolve() != Value(UINT32_MAX) ||
cross->Arg(2).Resolve() != Value(UINT32_MAX) || cross->Arg(2).Resolve() != Value(UINT32_MAX) || !FullExec(cross->Arg(3)) ||
!attempt.FullExec(cross->Arg(3)) || attempt.Unwrap(cross->Arg(0)) != prefix) { cross->Arg(0).Resolve() != prefix) {
continue; continue;
} }
for (const uint32_t shift: {8u, 4u, 2u, 1u}) { if (const auto seed = MatchScan(prefix); !seed.IsEmpty()) return seed;
prefix = attempt.MatchRow(prefix, shift);
}
prefix = attempt.Unwrap(prefix);
if (prefix.IsEmpty() || attempt.saved_exec.IsEmpty()) return prefix;
const auto* seed = attempt.Get(prefix, ValueOpcode::SelectU32);
if (seed != nullptr && seed->Arg(2).Resolve() == Value(UINT32_MAX)) {
const auto predicate = seed->Arg(0).Resolve();
const auto* subset = attempt.Get(predicate, ValueOpcode::LogicalAnd);
if (predicate == attempt.saved_exec ||
(subset != nullptr && (subset->Arg(0).Resolve() == attempt.saved_exec ||
subset->Arg(1).Resolve() == attempt.saved_exec))) {
return prefix;
}
}
} }
return {}; return {};
} }
private: private:
// The row scan's input.
Value MatchScan(Value prefix) const {
for (const uint32_t shift: {8u, 4u, 2u, 1u}) {
prefix = MatchRow(prefix, shift);
}
return prefix;
}
Inst* Get(Value value, ValueOpcode opcode) const { Inst* Get(Value value, ValueOpcode opcode) const {
auto* inst = value.Resolve().TryInstruction(); auto* inst = value.Resolve().TryInstruction();
return inst != nullptr && inst->Parent() == block && inst->GetOpcode() == opcode return inst != nullptr && inst->Parent() == block && inst->GetOpcode() == opcode
? inst : nullptr; ? inst : nullptr;
} }
bool FullExec(Value predicate) { // Constant propagation folds the x | ~x EXEC of s_orn2_saveexec to true.
predicate = predicate.Resolve(); static bool FullExec(Value predicate) { return predicate.Resolve() == Value(true); }
if (predicate == Value(true)) return true;
const auto* either = Get(predicate, ValueOpcode::LogicalOr);
if (either == nullptr) return false;
for (size_t index = 0; index < 2; index++) {
const auto* negate = Get(either->Arg(index), ValueOpcode::LogicalNot);
if (negate == nullptr || negate->Arg(0).Resolve() != either->Arg(1 - index).Resolve()) continue;
const auto original = negate->Arg(0).Resolve();
if (saved_exec.IsEmpty()) saved_exec = original;
return saved_exec == original;
}
return false;
}
Value Unwrap(Value value) {
while (const auto* select = Get(value, ValueOpcode::SelectU32)) {
if (!FullExec(select->Arg(0))) break;
value = select->Arg(1);
}
return value.Resolve();
}
static bool IsRowShift(const Inst& inst, uint32_t shift) { static bool IsRowShift(const Inst& inst, uint32_t shift) {
const auto flags = inst.Flags<DppMoveFlags>(); const auto flags = inst.Flags<DppMoveFlags>();
@@ -189,22 +166,24 @@ private:
flags.bank_mask == 0xf && !flags.fetch_inactive && !flags.bound_control && !flags.dpp8; flags.bank_mask == 0xf && !flags.fetch_inactive && !flags.bound_control && !flags.dpp8;
} }
Value MatchRow(Value value, uint32_t shift) { Value MatchRow(Value value, uint32_t shift) const {
const auto* update = Get(Unwrap(value), ValueOpcode::DppUpdateU32); const auto* update = Get(value, ValueOpcode::DppUpdateU32);
if (update == nullptr || !IsRowShift(*update, shift) || !FullExec(update->Arg(2))) return {}; if (update == nullptr || !IsRowShift(*update, shift) || !FullExec(update->Arg(2))) return {};
const auto* minimum = Get(update->Arg(0), ValueOpcode::UMin32); const auto* combined = Get(update->Arg(0), operation);
if (minimum == nullptr) return {}; if (combined == nullptr) return {};
for (size_t index = 0; index < 2; index++) { for (size_t index = 0; index < 2; index++) {
const auto* move = Get(minimum->Arg(index), ValueOpcode::DppMoveU32); const auto* move = Get(combined->Arg(index), ValueOpcode::DppMoveU32);
if (move == nullptr || !IsRowShift(*move, shift) || !FullExec(move->Arg(1))) continue; if (move == nullptr || !IsRowShift(*move, shift) || !FullExec(move->Arg(1))) continue;
const auto previous = Unwrap(minimum->Arg(1 - index)); const auto previous = combined->Arg(1 - index).Resolve();
if (Unwrap(move->Arg(0)) == previous && Unwrap(update->Arg(1)) == previous) return previous; if (move->Arg(0).Resolve() == previous && update->Arg(1).Resolve() == previous) {
return previous;
}
} }
return {}; return {};
} }
Block* block; const Block* block;
Value saved_exec; ValueOpcode operation;
}; };
} // namespace } // namespace
@@ -217,18 +196,22 @@ ReadLaneStats EliminateReadLane(Program& program, uint32_t wave_size) {
for (auto* block: program.blocks) { for (auto* block: program.blocks) {
for (auto& inst: *block) { for (auto& inst: *block) {
if (wave_size == 64u && inst.GetOpcode() == ValueOpcode::UMin32) { const auto opcode = inst.GetOpcode();
const auto seed = UMinReductionMatcher(block).Match(inst); if (opcode == ValueOpcode::UMin32 || opcode == ValueOpcode::UMax32) {
const auto seed = WaveReductionMatcher(block, opcode).Match(inst, wave_size);
if (!seed.IsEmpty()) { if (!seed.IsEmpty()) {
const auto position = std::find_if(block->begin(), block->end(), const auto position = std::find_if(block->begin(), block->end(),
[&](const Inst& candidate) { return &candidate == &inst; }); [&](const Inst& candidate) { return &candidate == &inst; });
auto& reduction = *block->PrependNewInst(position, ValueOpcode::SubgroupUMinU32, {seed}); const auto reduce = opcode == ValueOpcode::UMin32
? ValueOpcode::SubgroupUMinU32
: ValueOpcode::SubgroupUMaxU32;
auto& reduction = *block->PrependNewInst(position, reduce, {seed});
inst.ReplaceUsesWith(Value(&reduction)); inst.ReplaceUsesWith(Value(&reduction));
stats.rewritten_reductions++; stats.rewritten_reductions++;
} }
continue; continue;
} }
if (inst.GetOpcode() != ValueOpcode::ReadLane) { if (opcode != ValueOpcode::ReadLane) {
continue; continue;
} }
const auto selector = inst.Arg(1).Resolve(); const auto selector = inst.Arg(1).Resolve();
@@ -3,6 +3,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "graphics/guest_gpu/gpu_format.h" #include "graphics/guest_gpu/gpu_format.h"
#include "graphics/shader/recompiler/BufferFormat.h" #include "graphics/shader/recompiler/BufferFormat.h"
#include "graphics/shader/recompiler/ir/Serialize.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h" #include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/shaderBindings.h" #include "graphics/shader/shaderBindings.h"
@@ -330,6 +331,18 @@ bool ResolveSelectorKeys(const ResourcePlan& program, const DescriptorSource::In
keys.resize(count); keys.resize(count);
return true; return true;
}; };
// Reads the key of each record whose rank is set.
const auto read_ranks = [&](uint64_t base, uint64_t size, uint64_t first, uint64_t step,
uint32_t ranks) {
keys.reserve(std::popcount(ranks));
for (; ranks != 0u; ranks &= ranks - 1u) {
const auto offset = first + std::countr_zero(ranks) * step;
uint32_t key = 0;
if (offset > UINT32_MAX || !read_selector(base, size, offset, {&key, 1})) return false;
keys.push_back(key);
}
return true;
};
if (selector->rows) { if (selector->rows) {
const auto& rows = *selector->rows; const auto& rows = *selector->rows;
DescriptorValue count_value; DescriptorValue count_value;
@@ -376,19 +389,21 @@ bool ResolveSelectorKeys(const ResourcePlan& program, const DescriptorSource::In
} }
} else if (selector->bitset) { } else if (selector->bitset) {
ShaderBufferResource material; ShaderBufferResource material;
std::array<uint32_t, 4> masks {}; std::array<uint32_t, 8> storage {};
const auto record_words = std::min<size_t>(selector->stride / 4u, storage.size());
const auto masks = std::span(storage).first(record_words);
uint32_t first = 0, count = 0; uint32_t first = 0, count = 0;
if (!DecodeBufferDescriptor(material_value, material) || if (!DecodeBufferDescriptor(material_value, material) ||
!WalkedValue(program, indirect.selector_first, first) || !WalkedValue(program, indirect.selector_first, first) ||
!EvaluateIndirectCount(program, indirect, runtime, count) || count != masks.size() * 32u || !EvaluateIndirectCount(program, indirect, runtime, count) || count != masks.size() * 32u ||
selector->stride != sizeof(masks) || selector->offset != 0u || selector->stride != masks.size_bytes() || selector->offset != 0u ||
material.Type() != 0u || material.Stride() != sizeof(masks) || material.Type() != 0u || material.Stride() != selector->stride ||
material.SwizzleEnabled() || material.AddTid() || material.OutOfBounds() != 0u || material.SwizzleEnabled() || material.AddTid() || material.OutOfBounds() != 0u ||
(material.Base48() & 3u) != 0u) return false; (material.Base48() & 3u) != 0u) return false;
if (material.Format() != Prospero::BufferFormat::kInvalid) { if (material.Format() != Prospero::BufferFormat::kInvalid) {
const auto words = material.GetSize() / sizeof(uint32_t); const auto words = material.GetSize() / sizeof(uint32_t);
// Bitmap storage can grow with resolution while its candidate domain stays // Bitmap storage can grow with resolution while its candidate domain stays at 32 keys
// at 128 keys. Bound scratch memory, preserving each coherent read's capture. // per record word. Bound scratch memory, preserving each coherent read's capture.
for (uint64_t first_word = 0; first_word < words; first_word += keys.size()) { for (uint64_t first_word = 0; first_word < words; first_word += keys.size()) {
keys.resize(std::min<uint64_t>(words - first_word, MaxIndirectDescriptorProbes)); keys.resize(std::min<uint64_t>(words - first_word, MaxIndirectDescriptorProbes));
if (!ReadScalarTable(material.Base48(), material.GetSize(), first_word * 4u, if (!ReadScalarTable(material.Base48(), material.GetSize(), first_word * 4u,
@@ -444,12 +459,35 @@ bool ResolveSelectorKeys(const ResourcePlan& program, const DescriptorSource::In
uint64_t {first} + count > material.NumRecords())) return false; uint64_t {first} + count > material.NumRecords())) return false;
const auto last = count != 0u ? uint64_t {first} + count - 1u : 0u; const auto last = count != 0u ? uint64_t {first} + count - 1u : 0u;
if (last > UINT32_MAX) return false; if (last > UINT32_MAX) return false;
// Out-of-bounds scalar reads return zero.
const auto end = count != 0u ? last * step + selector->offset + 4u : 0u; const auto end = count != 0u ? last * step + selector->offset + 4u : 0u;
if (end > uint64_t {UINT32_MAX} + 1u || if (end > uint64_t {UINT32_MAX} + 1u) return false;
(indirect.workgroup_axis == UINT32_MAX && end > size)) const auto start = uint64_t {first} * step + selector->offset;
return false; if (selector->ranks) {
if (!read_keys(base, size, uint64_t {first} * step + selector->offset, step, count)) // A scan selects the ranks some word of its mask's address class sets.
const auto& mask = *selector->ranks;
DescriptorValue mask_value;
ShaderBufferResource masks;
if (count > 32u || !WalkedDescriptor(program, mask.source, mask_value) ||
!DecodeBufferDescriptor(mask_value, masks)) return false;
// Each chunk holds whole strides of the power-of-two class, or one of its words.
const auto words = mask.stride / 4u;
const auto chunk =
words <= MaxIndirectDescriptorProbes ? MaxIndirectDescriptorProbes : 1u;
uint32_t ranks = 0;
for (auto at = uint64_t {mask.offset}; at + 4u <= masks.GetSize();
at += uint64_t {std::max(chunk, words)} * 4u) {
keys.resize(std::min<uint64_t>((masks.GetSize() - at) / 4u, chunk));
if (!ReadScalarTable(masks.Base48(), masks.GetSize(), at, runtime, keys))
return false;
for (size_t word = 0; word < keys.size(); word += words) ranks |= keys[word];
}
keys.clear();
if (count < 32u) ranks &= (1u << count) - 1u;
if (!read_ranks(base, size, start, step, ranks)) return false;
} else if (!read_keys(base, size, start, step, count)) {
return false; return false;
}
} else if (!indirect.selector_mask.IsEmpty()) { } else if (!indirect.selector_mask.IsEmpty()) {
uint32_t mask = 0; uint32_t mask = 0;
uint32_t count = 0; uint32_t count = 0;
@@ -461,18 +499,8 @@ bool ResolveSelectorKeys(const ResourcePlan& program, const DescriptorSource::In
if (count < 32u) mask &= (1u << count) - 1u; if (count < 32u) mask &= (1u << count) - 1u;
const auto material_base = const auto material_base =
(static_cast<uint64_t>(material_value.dwords[1]) << 32u) | material_value.dwords[0]; (static_cast<uint64_t>(material_value.dwords[1]) << 32u) | material_value.dwords[0];
keys.reserve(std::popcount(mask)); if (!read_ranks(material_base, UINT64_MAX, selector->offset, selector->stride, mask))
while (mask != 0u) { return false;
const auto index = std::countr_zero(mask);
const auto offset = static_cast<uint64_t>(selector->offset) +
static_cast<uint64_t>(index) * selector->stride;
if (offset > UINT32_MAX) return false;
uint32_t key = 0;
if (!read_selector(material_base, UINT64_MAX, static_cast<uint32_t>(offset),
{&key, 1})) return false;
keys.push_back(key);
mask &= mask - 1u;
}
} else if (selector->stride == 0u) { } else if (selector->stride == 0u) {
ShaderBufferResource material; ShaderBufferResource material;
if (!DecodeBufferDescriptor(material_value, material) || if (!DecodeBufferDescriptor(material_value, material) ||
@@ -502,6 +530,7 @@ bool ResolveSelectorKeys(const ResourcePlan& program, const DescriptorSource::In
if (selector->bit_offset != 0u || selector->bit_mask != UINT32_MAX || selector->maximum != UINT32_MAX) if (selector->bit_offset != 0u || selector->bit_mask != UINT32_MAX || selector->maximum != UINT32_MAX)
for (auto& key: keys) for (auto& key: keys)
key = std::min((key >> selector->bit_offset) & selector->bit_mask, selector->maximum); key = std::min((key >> selector->bit_offset) & selector->bit_mask, selector->maximum);
if (selector->excluded) std::erase(keys, *selector->excluded);
std::ranges::sort(keys); std::ranges::sort(keys);
keys.erase(std::unique(keys.begin(), keys.end()), keys.end()); keys.erase(std::unique(keys.begin(), keys.end()), keys.end());
} }
@@ -755,6 +784,12 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
std::iota(keys.begin(), keys.end(), first_key); std::iota(keys.begin(), keys.end(), first_key);
if (!keys.empty() && keys.back() < keys.front()) if (!keys.empty() && keys.back() < keys.front())
std::rotate(keys.begin(), keys.begin() + (UINT32_MAX - first_key + 1ull), keys.end()); std::rotate(keys.begin(), keys.begin() + (UINT32_MAX - first_key + 1ull), keys.end());
if (indirect.workgroup_shift != 0u) {
for (auto& key: keys)
key = static_cast<uint32_t>(uint64_t {key} * indirect.workgroup_multiplier >>
indirect.workgroup_shift);
keys.erase(std::unique(keys.begin(), keys.end()), keys.end());
}
} else { } else {
if (!indirect.selector_mask.IsEmpty() && table_value.dword_count != 2u) return false; if (!indirect.selector_mask.IsEmpty() && table_value.dword_count != 2u) return false;
if (!selector_keys->resolved) { if (!selector_keys->resolved) {
@@ -1040,6 +1075,26 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
return dimension == Decoder::ImageDimension::Dim1D || return dimension == Decoder::ImageDimension::Dim1D ||
dimension == Decoder::ImageDimension::Dim2D; dimension == Decoder::ImageDimension::Dim2D;
}; };
// The descriptor's type selects the address layout. A 2D or 3D candidate reads the leading
// coordinates of an equal or larger dimension, but an array with more than one slice reads
// the next as its slice. Derivative, LOD, clamp and mip operands shift with the dimension.
const auto leading = [&](Decoder::ImageDimension dimension, const DescriptorValue& value) {
const bool sliced =
static_cast<Prospero::ImageType>((value.dwords[3] >> 28u) & 0xfu) ==
Prospero::ImageType::kColor2DArray &&
(value.dwords[4] & 0x1fffu) != ((value.dwords[4] >> 16u) & 0x1fffu);
return !sliced &&
(dimension == Decoder::ImageDimension::Dim2D || dimension == base.dimension);
};
const bool leading_coordinates = (base.dimension == Decoder::ImageDimension::Dim2D ||
base.dimension == Decoder::ImageDimension::Dim3D) &&
leading(image_class.dimension, snapshot.images[exemplar]) &&
std::ranges::none_of(program.memory_info, [&](const MemoryInfo& memory) {
return memory.kind == ResourceKind::Image && memory.resource == root_index &&
(memory.image_has_mip || (memory.image_sample_flags &
(Decoder::ImageSampleFlagLod | Decoder::ImageSampleFlagDerivative |
Decoder::ImageSampleFlagLodClamp)) != 0u);
});
for (uint32_t candidate = 0; candidate < specialization.images.size(); candidate++) { for (uint32_t candidate = 0; candidate < specialization.images.size(); candidate++) {
auto& image = specialization.images[candidate]; auto& image = specialization.images[candidate];
if (image.indirect_root != root_index) { if (image.indirect_root != root_index) {
@@ -1059,8 +1114,10 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
base.dimension == Decoder::ImageDimension::Dim2D && base.dimension == Decoder::ImageDimension::Dim2D &&
!image.cube && !image_class.cube && is_1d_or_2d(image.dimension) && !image.cube && !image_class.cube && is_1d_or_2d(image.dimension) &&
is_1d_or_2d(image_class.dimension); is_1d_or_2d(image_class.dimension);
const bool prefix_coordinates =
leading_coordinates && leading(image.dimension, snapshot.images[candidate]);
if ((!same_coordinates && !(is_2d(image.dimension) && is_2d(image_class.dimension)) && if ((!same_coordinates && !(is_2d(image.dimension) && is_2d(image_class.dimension)) &&
!unfiltered_coordinates) || !unfiltered_coordinates && !prefix_coordinates) ||
image.conversion_format != image_class.conversion_format || image.conversion_format != image_class.conversion_format ||
(!storage_swizzle && image.shader_swizzle != image_class.shader_swizzle)) { (!storage_swizzle && image.shader_swizzle != image_class.shader_swizzle)) {
return SpecializationFail( return SpecializationFail(
@@ -1163,14 +1220,16 @@ static std::vector<ResourceBlock> ResourceControlFlow(const Program& program, co
block.sources.push_back(program.info.buffers.at(memory.resource).source); block.sources.push_back(program.info.buffers.at(memory.resource).source);
} else { } else {
block.sources.push_back(program.info.images.at(memory.resource).source); block.sources.push_back(program.info.images.at(memory.resource).source);
block.images.push_back(memory.resource);
if (image.needs_sampler) { if (image.needs_sampler) {
block.sources.push_back(program.info.samplers.at(memory.sampler).source); block.sources.push_back(program.info.samplers.at(memory.sampler).source);
} }
} }
} }
std::ranges::sort(block.sources); for (auto* list: {&block.sources, &block.images}) {
block.sources.erase(std::unique(block.sources.begin(), block.sources.end()), std::ranges::sort(*list);
block.sources.end()); list->erase(std::unique(list->begin(), list->end()), list->end());
}
} }
for (auto& block: blocks) block.condition = predicate(block.condition); for (auto& block: blocks) block.condition = predicate(block.condition);
if (std::ranges::none_of( if (std::ranges::none_of(
@@ -1311,6 +1370,17 @@ static UniformFillPlan AnalyzeUniformFill(const Program& program) {
return result; return result;
} }
// State an extracted or loaded plan derives from its fields: one key set per selector group, which
// extraction numbers densely in order of first use (false when they are not), and the walker.
static bool DerivePlanState(ResourcePlan& plan) {
for (const auto group: plan.selector_groups) {
if (group == plan.selector_keys.size()) plan.selector_keys.emplace_back();
if (group != UINT32_MAX && group >= plan.selector_keys.size()) return false;
}
if (plan.srt_plan_complete && plan.resource_tracking_complete) CompileSrtWalker(plan);
return true;
}
ResourcePlan ExtractResourcePlan(const Program& program) { ResourcePlan ExtractResourcePlan(const Program& program) {
ResourcePlan plan; ResourcePlan plan;
plan.stage = program.stage; plan.stage = program.stage;
@@ -1391,17 +1461,18 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
} }
// Destination tables share keys when their complete selector domains agree. // Destination tables share keys when their complete selector domains agree.
// Resolve those domains lazily at dispatch time, without repeated guest reads. // Resolve those domains lazily at dispatch time, without repeated guest reads.
std::vector<uint32_t> group_sources; // The first source of each group.
plan.selector_groups.resize(plan.descriptor_sources.size(), UINT32_MAX); plan.selector_groups.resize(plan.descriptor_sources.size(), UINT32_MAX);
for (uint32_t source = 0; source < plan.descriptor_sources.size(); ++source) { for (uint32_t source = 0; source < plan.descriptor_sources.size(); ++source) {
const auto& descriptor = program.descriptor_sources[source].indirect_descriptor; const auto& descriptor = program.descriptor_sources[source].indirect_descriptor;
if (!descriptor || !descriptor->selector) continue; if (!descriptor || !descriptor->selector) continue;
const auto& a = *descriptor; const auto& a = *descriptor;
uint32_t group = 0; uint32_t group = 0;
for (; group < plan.selector_keys.size(); ++group) { for (; group < group_sources.size(); ++group) {
const auto& b = *program.descriptor_sources[plan.selector_keys[group].source].indirect_descriptor; const auto& b = *program.descriptor_sources[group_sources[group]].indirect_descriptor;
if (EquivalentSelectorDomain(program, a, b)) break; if (EquivalentSelectorDomain(program, a, b)) break;
} }
if (group == plan.selector_keys.size()) plan.selector_keys.push_back({.source = source}); if (group == group_sources.size()) group_sources.push_back(source);
plan.selector_groups[source] = group; plan.selector_groups[source] = group;
} }
plan.srt_reads.reserve(program.srt_reads.size()); plan.srt_reads.reserve(program.srt_reads.size());
@@ -1491,7 +1562,7 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
capture_indirect_reads || capture_control_reads || !plan.source_reads.empty(); capture_indirect_reads || capture_control_reads || !plan.source_reads.empty();
if (capture_indirect_reads || !plan.source_reads.empty()) if (capture_indirect_reads || !plan.source_reads.empty())
plan.resource_tracking_complete &= !program.has_address_writes; plan.resource_tracking_complete &= !program.has_address_writes;
if (plan.srt_plan_complete && plan.resource_tracking_complete) CompileSrtWalker(plan); DerivePlanState(plan);
return plan; return plan;
} }
@@ -1632,7 +1703,7 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
} }
if (source->indirect_descriptor.has_value()) { if (source->indirect_descriptor.has_value()) {
snapshot.images[i] = {.dword_count = 8u}; snapshot.images[i] = {.dword_count = 8u};
if (!WalkedActive(program, image.source)) { if (!WalkedActive(program, image.source) || !WalkedImageActive(program, i)) {
continue; continue;
} }
const auto& indirect = *source->indirect_descriptor; const auto& indirect = *source->indirect_descriptor;
@@ -1652,7 +1723,9 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
if (!evaluate(image.source, snapshot.images[i])) { if (!evaluate(image.source, snapshot.images[i])) {
return false; return false;
} }
if (!ValidImageDescriptor(snapshot.images[i], image.r128)) { // An image listed only by unreached blocks reads zero, not its source's descriptor.
if (!WalkedImageActive(program, i) ||
!ValidImageDescriptor(snapshot.images[i], image.r128)) {
snapshot.images[i].dwords.fill(0); snapshot.images[i].dwords.fill(0);
} }
} }
@@ -1698,8 +1771,9 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
} }
uint32_t ImageHeapKind(const ImageResource& root, DescriptorValue& value) { uint32_t ImageHeapKind(const ImageResource& root, DescriptorValue& value) {
// Mirrors BuildResourceSpecialization for sampled roots: entries it would reject, and // Mirrors BuildResourceSpecialization for sampled roots: entries it would reject, entries of
// entries that need shader-side conversion, read as null instead of failing the draw. // another dimension and entries that need shader-side conversion read as null instead of
// failing the draw.
const auto format = static_cast<Prospero::BufferFormat>((value.dwords[1] >> 20u) & 0x1ffu); const auto format = static_cast<Prospero::BufferFormat>((value.dwords[1] >> 20u) & 0x1ffu);
const auto tile = static_cast<Prospero::TileMode>((value.dwords[3] >> 20u) & 0x1fu); const auto tile = static_cast<Prospero::TileMode>((value.dwords[3] >> 20u) & 0x1fu);
const auto numeric_class = const auto numeric_class =
@@ -1986,4 +2060,86 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
image_remap.Apply(images); image_remap.Apply(images);
} }
namespace {
using ControlPhis = decltype(ResourcePlan::control_phi_predecessors);
// Instructions come first, so that any value can refer to them by index, then their arguments.
// Plan Phis have no blocks; a control Phi lists the plan blocks of its arguments after them.
void IoValues(Writer& writer, const std::list<Inst>& values, const ControlPhis& phis) {
IoAll(writer, static_cast<uint32_t>(values.size()));
for (const auto& inst: values) {
writer.index.emplace(&inst, static_cast<uint32_t>(writer.index.size()));
IoAll(writer, inst.GetOpcode(), inst.Flags<uint64_t>());
}
for (const auto& inst: values) {
if (inst.GetOpcode() != ValueOpcode::Phi) {
for (size_t index = 0; index < inst.NumArgs(); ++index) IoAll(writer, inst.Arg(index));
continue;
}
std::vector<Value> args;
for (size_t index = 0; index < inst.NumArgs(); ++index) {
EXIT_IF(inst.PhiBlock(index) != nullptr);
args.push_back(inst.Arg(index));
}
const auto found = phis.find(&inst);
IoAll(writer, args, found != phis.end() ? found->second : std::vector<uint32_t> {});
}
}
void IoValues(Reader& reader, std::list<Inst>& values, ControlPhis& phis) {
uint32_t count = 0;
Io(reader, count);
count = reader.Count(count);
for (uint32_t index = 0; index < count && reader.ok; ++index) {
ValueOpcode opcode {};
uint64_t flags = 0;
IoAll(reader, opcode, flags);
reader.ok = reader.ok && opcode < ValueOpcode::Count;
if (reader.ok) reader.insts.push_back(&values.emplace_back(opcode, flags));
}
for (auto* inst: reader.insts) {
if (inst->GetOpcode() != ValueOpcode::Phi) {
for (size_t index = 0; index < inst->NumArgs(); ++index) {
Value arg;
Io(reader, arg);
inst->SetArg(index, arg);
}
continue;
}
std::vector<Value> args;
std::vector<uint32_t> predecessors;
IoAll(reader, args, predecessors);
for (const auto arg: args) inst->AddPhiOperand(nullptr, arg);
if (!predecessors.empty()) phis.emplace(inst, std::move(predecessors));
}
}
// Binds every plan field: one added later fails to compile here until it is stored or derived.
template <class S, class P> void IoPlan(S& io, P& plan) {
auto& [stage, shader_hash, user_data_base, user_data_count, values, memory_info, descriptor_sources,
selector_groups, control_flow, control_phis, srt_reads, source_reads, capture_specialization_reads,
srt_plan_complete, resource_tracking_complete, info, uniform_fill,
// Derived on load.
srt_code, srt_user_data, srt_captures, srt_scratch, material_keys, selector_keys] = plan;
IoValues(io, values, control_phis);
IoAll(io, stage, shader_hash, user_data_base, user_data_count, memory_info, descriptor_sources,
selector_groups, control_flow, srt_reads, source_reads, capture_specialization_reads,
srt_plan_complete, resource_tracking_complete, info, uniform_fill);
}
} // namespace
std::vector<uint8_t> SaveResourcePlan(const ResourcePlan& plan) {
Writer writer;
IoPlan(writer, plan);
return std::move(writer.bytes);
}
bool LoadResourcePlan(std::span<const uint8_t> bytes, ResourcePlan& plan) {
Reader reader {bytes};
IoPlan(reader, plan);
return reader.ok && reader.bytes.empty() && DerivePlanState(plan);
}
} // namespace Libs::Graphics::ShaderRecompiler::IR } // namespace Libs::Graphics::ShaderRecompiler::IR
@@ -53,6 +53,11 @@ struct ResourceSpecialization {
// its values and is independent of the translated shader CFG. // its values and is independent of the translated shader CFG.
ResourcePlan ExtractResourcePlan(const Program& program); ResourcePlan ExtractResourcePlan(const Program& program);
// Shader cache record of a plan; loading it into a default-constructed plan rebuilds the walker
// and scratch state like extraction. A failed load leaves a plan that must not be used.
std::vector<uint8_t> SaveResourcePlan(const ResourcePlan& plan);
bool LoadResourcePlan(std::span<const uint8_t> bytes, ResourcePlan& plan);
// Refreshes cached resources and specialization in place. A failed refresh must not be used. // Refreshes cached resources and specialization in place. A failed refresh must not be used.
bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime, bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime,
ResourceSnapshot& snapshot, ResourceSpecialization& specialization); ResourceSnapshot& snapshot, ResourceSpecialization& specialization);
@@ -7,6 +7,8 @@
#include <algorithm> #include <algorithm>
#include <bit> #include <bit>
#include <cmath>
#include <cstdio>
#include <fmt/format.h> #include <fmt/format.h>
#include <map> #include <map>
#include <numeric> #include <numeric>
@@ -1014,7 +1016,9 @@ private:
(!shared_image_heap && (a.table_offset != b.table_offset || (!shared_image_heap && (a.table_offset != b.table_offset ||
a.table_immediate != b.table_immediate || a.table_immediate != b.table_immediate ||
a.table_stride != b.table_stride)) || a.indexed != b.indexed || a.table_stride != b.table_stride)) || a.indexed != b.indexed ||
a.workgroup_axis != b.workgroup_axis || a.sources != b.sources || a.workgroup_axis != b.workgroup_axis ||
a.workgroup_multiplier != b.workgroup_multiplier ||
a.workgroup_shift != b.workgroup_shift || a.sources != b.sources ||
a.signed_count != b.signed_count || a.signed_count != b.signed_count ||
!EquivalentValue(m_program, a.key_count, b.key_count) || !EquivalentValue(m_program, a.key_count, b.key_count) ||
a.selector_first.IsEmpty() != b.selector_first.IsEmpty() || a.selector_first.IsEmpty() != b.selector_first.IsEmpty() ||
@@ -1136,31 +1140,63 @@ private:
LaneQuantifier lanes = LaneQuantifier::All; LaneQuantifier lanes = LaneQuantifier::All;
}; };
// The immediate that edge proves value differs from on every lane, if any.
std::optional<uint32_t> ExcludedBy(const EdgePredicate& edge, Value value) const {
if (edge.lanes != LaneQuantifier::All) return {};
const auto* test = edge.condition.TryInstruction();
if (test != nullptr && test->NumArgs() == 2u &&
((test->GetOpcode() == ValueOpcode::INotEqual32 && edge.positive) ||
(test->GetOpcode() == ValueOpcode::IEqual32 && !edge.positive))) {
for (uint32_t arg = 0; arg < 2u; ++arg) {
uint32_t immediate;
if (ImmediateU32(test->Arg(arg), immediate) &&
EquivalentValue(m_program, test->Arg(arg ^ 1u), value)) return immediate;
}
}
return {};
}
bool NonzeroOnEntry(Value value, const Block* block) const { bool NonzeroOnEntry(Value value, const Block* block) const {
if (block == nullptr) return false; if (block == nullptr) return false;
bool witnessed = false; bool witnessed = false;
const bool guarded = GuardedOnEntry(block, [](const Block* current) { const bool guarded = GuardedOnEntry(block, [](const Block* current) {
return current->ImmPredecessors().size() != 1u; return current->ImmPredecessors().size() != 1u;
}, [&](const EdgePredicate& edge) { }, [&](const EdgePredicate& edge) {
if (edge.lanes != LaneQuantifier::All) return false; return ExcludedBy(edge, value) == 0u && (witnessed = true);
const auto* test = edge.condition.TryInstruction();
if (test != nullptr && test->NumArgs() == 2u &&
((test->GetOpcode() == ValueOpcode::INotEqual32 && edge.positive) ||
(test->GetOpcode() == ValueOpcode::IEqual32 && !edge.positive))) {
for (uint32_t arg = 0; arg < 2u; ++arg) {
uint32_t immediate;
if (ImmediateU32(test->Arg(arg), immediate) && immediate == 0u &&
EquivalentValue(m_program, test->Arg(arg ^ 1u), value)) return witnessed = true;
}
}
return false;
}); });
return guarded && witnessed; return guarded && witnessed;
} }
uint32_t WorkgroupAxis(Value key) const { // The key that every path from its definition to block rules out, if any.
std::optional<uint32_t> ExcludedKeyOnEntry(Value key, const Block* block) const {
const auto* definition = key.Resolve().TryInstruction();
if (definition == nullptr) return {};
std::optional<uint32_t> excluded;
const auto defined = [&](const Block* current) { return current == definition->Parent(); };
const bool guarded = GuardedOnEntry(block, defined, [&](const EdgePredicate& edge) {
const auto immediate = ExcludedBy(edge, key);
if (!immediate || (excluded && excluded != immediate)) return false;
excluded = immediate;
return true;
});
return guarded ? excluded : std::nullopt;
}
// The workgroup ID axis of key; with first, also of a runtime first + workgroup ID sum.
uint32_t WorkgroupAxis(Value key, Value* first = nullptr) const {
const auto* builtin = key.Resolve().TryInstruction(); const auto* builtin = key.Resolve().TryInstruction();
uint32_t axis = UINT32_MAX; uint32_t axis = UINT32_MAX;
if (first != nullptr && builtin != nullptr && builtin->GetOpcode() == ValueOpcode::IAdd32) {
for (uint32_t arm = 0; arm < 2u; ++arm) {
axis = WorkgroupAxis(builtin->Arg(arm));
const auto base = builtin->Arg(arm ^ 1u);
if (axis == UINT32_MAX ||
!ValidateRuntimeValue(m_program, base, RuntimeValueType::Integer)) continue;
*first = base;
return axis;
}
return UINT32_MAX;
}
if (m_program.stage != ShaderType::Compute || builtin == nullptr || if (m_program.stage != ShaderType::Compute || builtin == nullptr ||
builtin->GetOpcode() != ValueOpcode::GetBuiltin || builtin->NumArgs() != 2u || builtin->GetOpcode() != ValueOpcode::GetBuiltin || builtin->NumArgs() != 2u ||
builtin->Arg(0) != Value(static_cast<uint32_t>(StageInputKind::WorkgroupId)) || builtin->Arg(0) != Value(static_cast<uint32_t>(StageInputKind::WorkgroupId)) ||
@@ -1168,6 +1204,27 @@ private:
return axis; return axis;
} }
// Matches key = (first + workgroup ID) * multiplier >> shift with shift >= 32; first and the
// division are optional.
bool MatchWorkgroupKey(Value key, DescriptorSource::IndirectDescriptor& indirect) const {
uint32_t bits = 0, multiplier = 0;
const auto* shift = key.Resolve().TryInstruction();
if (shift != nullptr && shift->GetOpcode() == ValueOpcode::ShiftRightLogical32) {
const auto* high = shift->Arg(0).Resolve().TryInstruction();
if (high != nullptr && high->GetOpcode() == ValueOpcode::UMulHi &&
ImmediateU32(shift->Arg(1), bits) && bits < 32u &&
ImmediateU32(high->Arg(1), multiplier)) {
key = high->Arg(0);
bits += 32u;
}
}
indirect.workgroup_axis = WorkgroupAxis(key, &indirect.selector_first);
if (indirect.workgroup_axis == UINT32_MAX) return false;
indirect.workgroup_multiplier = multiplier;
indirect.workgroup_shift = bits;
return true;
}
bool MatchTableOffset(Value value, Value& key, uint32_t& offset, uint32_t& stride) const { bool MatchTableOffset(Value value, Value& key, uint32_t& offset, uint32_t& stride) const {
offset = 0; offset = 0;
for (;;) { for (;;) {
@@ -1672,6 +1729,8 @@ private:
uint32_t initial_arm; uint32_t initial_arm;
}; };
static bool ZeroBased(uint32_t initial, uint32_t step) { return initial == 0u && step == 1u; }
std::optional<Induction> MatchInduction(Value key, const auto& accepts_step) const { std::optional<Induction> MatchInduction(Value key, const auto& accepts_step) const {
key = key.Resolve(); key = key.Resolve();
const auto* phi = key.TryInstruction(); const auto* phi = key.TryInstruction();
@@ -1733,8 +1792,7 @@ private:
} }
uint32_t PostTestLoopMaximum(Value key) const { uint32_t PostTestLoopMaximum(Value key) const {
const auto induction = MatchInduction(key, const auto induction = MatchInduction(key, ZeroBased);
[](uint32_t initial, uint32_t step) { return initial == 0u && step == 1u; });
if (!induction) return UINT32_MAX; if (!induction) return UINT32_MAX;
const auto [phi, step, initial_arm] = *induction; const auto [phi, step, initial_arm] = *induction;
const auto* incoming = phi->PhiBlock(initial_arm ^ 1u); const auto* incoming = phi->PhiBlock(initial_arm ^ 1u);
@@ -1767,8 +1825,7 @@ private:
const Inst* BoundedLoop(Value key, const Block* use, const auto& accepts_bound, const Inst* BoundedLoop(Value key, const Block* use, const auto& accepts_bound,
LaneQuantifier lanes = LaneQuantifier::Any) const { LaneQuantifier lanes = LaneQuantifier::Any) const {
return BoundedInduction(key, use, return BoundedInduction(key, use, ZeroBased,
[](uint32_t initial, uint32_t step) { return initial == 0u && step == 1u; },
[&](const Inst& compare, uint32_t initial) { [&](const Inst& compare, uint32_t initial) {
return (compare.GetOpcode() == ValueOpcode::SLessThan32 || return (compare.GetOpcode() == ValueOpcode::SLessThan32 ||
compare.GetOpcode() == ValueOpcode::ULessThan32) && compare.GetOpcode() == ValueOpcode::ULessThan32) &&
@@ -1793,6 +1850,29 @@ private:
}); });
} }
// A zero-based key that only per-lane data bounds takes the count all uniform zero-based
// loops in the program share, assuming each lane's count stays within it.
bool ProgramLoopCount(Value key, DescriptorSource::IndirectDescriptor& indirect) const {
if (!MatchInduction(key, ZeroBased) || BoundedLoop(key, nullptr) != nullptr) return false;
const Inst* count = nullptr;
for (auto* block: m_program.blocks) {
for (auto& phi: *block) {
if (phi.GetOpcode() != ValueOpcode::Phi) break;
const auto* compare = BoundedLoop(Value(&phi), nullptr);
if (compare == nullptr) continue;
if (count != nullptr && !EquivalentValue(m_program, compare->Arg(1), count->Arg(1)))
return false;
count = compare;
}
}
if (count == nullptr) return false;
std::printf("Warning: shader 0x%016llx bounds a per-lane table loop by its uniform loops' "
"count\n", static_cast<unsigned long long>(m_program.shader_hash));
indirect.key_count = count->Arg(1);
indirect.signed_count = count->GetOpcode() == ValueOpcode::SLessThan32;
return true;
}
Value ActiveValue(Value value, Value guard) const { Value ActiveValue(Value value, Value guard) const {
value = value.Resolve(); value = value.Resolve();
while (const auto* select = value.TryInstruction()) { while (const auto* select = value.TryInstruction()) {
@@ -1829,6 +1909,10 @@ private:
} }
bool Dominates(const Block* initial, const Block* use, Value witness = {}) const { bool Dominates(const Block* initial, const Block* use, Value witness = {}) const {
// The proven local-zero invocation fails every all-lane bypass condition that excludes it,
// such as an all-inactive or an all-nonzero bypass.
const auto* negated = SimplifyGuard(witness).TryInstruction();
const bool nonzero = negated != nullptr && negated->GetOpcode() == ValueOpcode::LogicalNot;
std::vector<const Block*> pending {use}; std::vector<const Block*> pending {use};
for (size_t index = 0; index < pending.size(); ++index) { for (size_t index = 0; index < pending.size(); ++index) {
const auto* current = pending[index]; const auto* current = pending[index];
@@ -1837,9 +1921,9 @@ private:
for (const auto* previous: current->ImmPredecessors()) { for (const auto* previous: current->ImmPredecessors()) {
if (!witness.IsEmpty()) { if (!witness.IsEmpty()) {
const auto edge = ConditionalEdge(previous, current); const auto edge = ConditionalEdge(previous, current);
// The proven local-zero invocation makes an all-inactive bypass impossible. if (edge && edge->lanes == LaneQuantifier::All &&
if (edge && edge->lanes == LaneQuantifier::All && !edge->positive && (edge->positive ? nonzero && Implies(edge->condition, negated->Arg(0))
Implies(witness, edge->condition)) continue; : Implies(witness, edge->condition))) continue;
} }
if (std::ranges::find(pending, previous) == pending.end()) pending.push_back(previous); if (std::ranges::find(pending, previous) == pending.end()) pending.push_back(previous);
} }
@@ -1948,7 +2032,10 @@ private:
bool LocalZeroWitness(Value guard) const { bool LocalZeroWitness(Value guard) const {
const auto* equal = SimplifyGuard(guard).TryInstruction(); const auto* equal = SimplifyGuard(guard).TryInstruction();
if (equal == nullptr || equal->GetOpcode() != ValueOpcode::IEqual32) return false; const bool negated = equal != nullptr && equal->GetOpcode() == ValueOpcode::LogicalNot;
if (negated) equal = SimplifyGuard(equal->Arg(0)).TryInstruction();
const auto expected = negated ? ValueOpcode::INotEqual32 : ValueOpcode::IEqual32;
if (equal == nullptr || equal->GetOpcode() != expected) return false;
for (uint32_t arg = 0; arg < 2u; ++arg) { for (uint32_t arg = 0; arg < 2u; ++arg) {
if (equal->Arg(arg).Resolve() != Value(0u)) continue; if (equal->Arg(arg).Resolve() != Value(0u)) continue;
Value induction; Value induction;
@@ -1982,6 +2069,10 @@ private:
EquivalentValue(m_program, test->Arg(0), value)) return test->Arg(1); EquivalentValue(m_program, test->Arg(0), value)) return test->Arg(1);
if ((positive ? op == ValueOpcode::UGreaterThan32 : op == ValueOpcode::ULessThanEqual32) && if ((positive ? op == ValueOpcode::UGreaterThan32 : op == ValueOpcode::ULessThanEqual32) &&
EquivalentValue(m_program, test->Arg(1), value)) return test->Arg(0); EquivalentValue(m_program, test->Arg(1), value)) return test->Arg(0);
uint32_t limit = 0;
if ((positive ? op == ValueOpcode::ULessThanEqual32 : op == ValueOpcode::UGreaterThan32) &&
ImmediateU32(test->Arg(1), limit) && limit != UINT32_MAX &&
EquivalentValue(m_program, test->Arg(0), value)) return Value(limit + 1u);
const auto* scan = value.Resolve().TryInstruction(); const auto* scan = value.Resolve().TryInstruction();
if (finite_bitscan && scan != nullptr && scan->GetOpcode() == ValueOpcode::FindILsb32 && if (finite_bitscan && scan != nullptr && scan->GetOpcode() == ValueOpcode::FindILsb32 &&
(positive ? op == ValueOpcode::INotEqual32 : op == ValueOpcode::IEqual32)) { (positive ? op == ValueOpcode::INotEqual32 : op == ValueOpcode::IEqual32)) {
@@ -2056,7 +2147,7 @@ private:
const auto* read = ActiveValue(value, active).TryInstruction(); const auto* read = ActiveValue(value, active).TryInstruction();
if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadSharedU32 || if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadSharedU32 ||
m_program.stage != ShaderType::Compute || m_program.stage != ShaderType::Compute ||
read->Arg(1).Resolve() != Value(true)) return {}; !Implies(active, read->Arg(1))) return {};
uint64_t group_size = 1u; uint64_t group_size = 1u;
for (const auto dimension: m_input.compute->threads_num) { for (const auto dimension: m_input.compute->threads_num) {
if (dimension == 0u || dimension > m_input.compute->wave_size) return {}; if (dimension == 0u || dimension > m_input.compute->wave_size) return {};
@@ -2087,10 +2178,16 @@ private:
const auto* limit = BoundedLoop(read_offset.index, read->Parent(), const auto* limit = BoundedLoop(read_offset.index, read->Parent(),
[](const Inst& compare, uint32_t) { return compare.GetOpcode() == ValueOpcode::ULessThan32; }); [](const Inst& compare, uint32_t) { return compare.GetOpcode() == ValueOpcode::ULessThan32; });
if (limit == nullptr) return {}; if (limit == nullptr) return {};
auto counter_active = active;
const auto* counter_read = ActiveValue(limit->Arg(1), active).TryInstruction(); const auto* counter_read = ActiveValue(limit->Arg(1), active).TryInstruction();
// Every lane reads the same counter word, so a selected lane carries it.
if (counter_read != nullptr && counter_read->GetOpcode() == ValueOpcode::ReadFirstLane) {
counter_active = counter_read->Arg(1);
counter_read = ActiveValue(counter_read->Arg(0), counter_active).TryInstruction();
}
uint32_t consumed_counter = 0; uint32_t consumed_counter = 0;
if (counter_read == nullptr || counter_read->GetOpcode() != ValueOpcode::LoadSharedU32 || if (counter_read == nullptr || counter_read->GetOpcode() != ValueOpcode::LoadSharedU32 ||
counter_read->Arg(1).Resolve() != Value(true) || !Implies(counter_active, counter_read->Arg(1)) ||
!constant_address(*counter_read, consumed_counter)) return {}; !constant_address(*counter_read, consumed_counter)) return {};
struct Initializer { const Inst* inst; uint32_t address; uint32_t words; }; struct Initializer { const Inst* inst; uint32_t address; uint32_t words; };
@@ -2304,25 +2401,23 @@ private:
((offset | stride | memory->offset) & 3u) == 0u && ((offset | stride | memory->offset) & 3u) == 0u &&
uint64_t {offset} + memory->offset <= UINT32_MAX; uint64_t {offset} + memory->offset <= UINT32_MAX;
if (affine) { if (affine) {
workgroup_axis = WorkgroupAxis(index); workgroup_axis = WorkgroupAxis(index, &first);
if (workgroup_axis == UINT32_MAX) {
const auto* sum = index.Resolve().TryInstruction();
if (sum != nullptr && sum->GetOpcode() == ValueOpcode::IAdd32) {
for (uint32_t arm = 0; arm < 2u; ++arm) {
const auto axis = WorkgroupAxis(sum->Arg(arm));
const auto base = sum->Arg(arm ^ 1u);
if (axis == UINT32_MAX ||
!ValidateRuntimeValue(m_program, base, RuntimeValueType::Integer)) continue;
workgroup_axis = axis;
first = base;
break;
}
}
}
const auto* bound = BoundedLoop(index, read->Parent()); const auto* bound = BoundedLoop(index, read->Parent());
if (bound != nullptr && bound->GetOpcode() == ValueOpcode::ULessThan32) { if (bound != nullptr && bound->GetOpcode() == ValueOpcode::ULessThan32) {
count = bound->Arg(1); count = bound->Arg(1);
} else if (workgroup_axis == UINT32_MAX && !require_bound) {
// Other bounded indices, such as bit scans, read the records up to their maximum;
// a bit scan of a nonzero mask load reads only the ranks its words set.
const auto maximum = SelectorMaximum(index);
if (maximum == 31u) selector.ranks = BitScanRanks(index);
if (maximum < MaxIndirectDescriptorProbes) count = Value(maximum + 1u);
} }
// A record selected from a shared append list is below the list's bound.
const auto* lane = index.Resolve().TryInstruction();
if (count.IsEmpty() && lane != nullptr &&
lane->GetOpcode() == ValueOpcode::ReadFirstLane &&
HasActiveLane(lane->Arg(1), lane->Parent()))
count = SharedLoadBound(lane->Arg(0), lane->Arg(1));
} }
// Raw pointers have no V# bounds for enumerating an unbounded selector domain. // Raw pointers have no V# bounds for enumerating an unbounded selector domain.
if (memory->kind == ResourceKind::ScalarAddress && count.IsEmpty() && if (memory->kind == ResourceKind::ScalarAddress && count.IsEmpty() &&
@@ -2498,7 +2593,8 @@ private:
// Each equation is an inductive subset obligation. Phis require every incoming // Each equation is an inductive subset obligation. Phis require every incoming
// value; AND needs either operand. Grounding rejects cycles without an initial // value; AND needs either operand. Grounding rejects cycles without an initial
// value, then the greatest fixed point checks every initial and carried edge. // value, then the greatest fixed point checks every initial and carried edge.
bool BitsetMaskSubset(Value mask, Value active, Value word, const Inst& read) const { bool BitsetMaskSubset(Value mask, Value active, Value word,
std::span<const Inst* const> reads) const {
struct State { struct State {
Value value; Value value;
Value guard; Value guard;
@@ -2510,7 +2606,10 @@ private:
bool all = true; bool all = true;
std::vector<size_t> terms; std::vector<size_t> terms;
}; };
const auto load_guard = read.Arg(4).Resolve(); // A scalar load reads one word without EXEC; four-word loads take their guard.
const bool scalar = reads[0]->GetOpcode() == ValueOpcode::ReadConstBuffer;
const auto load_guard = scalar ? Value(true) : reads[0]->Arg(4).Resolve();
const auto words = static_cast<uint32_t>(reads.size()) * (scalar ? 1u : 4u);
std::vector<State> states(2); std::vector<State> states(2);
std::vector<Equation> equations(2); std::vector<Equation> equations(2);
const auto add = [&](State state) { const auto add = [&](State state) {
@@ -2521,9 +2620,9 @@ private:
equations.emplace_back(); equations.emplace_back();
return states.size() - 1u; return states.size() - 1u;
}; };
std::array<size_t, 5> roots {add({.value = active})}; std::vector<size_t> roots {add({.value = active})};
for (uint32_t component = 0; component < 4u; ++component) for (uint32_t component = 0; component < words; ++component)
roots[component + 1u] = add({mask, active, component, component}); roots.push_back(add({mask, active, component, component}));
for (size_t index = 2; index < states.size(); ++index) { for (size_t index = 2; index < states.size(); ++index) {
const auto state = states[index]; const auto state = states[index];
const auto* inst = state.value.TryInstruction(); const auto* inst = state.value.TryInstruction();
@@ -2573,11 +2672,14 @@ private:
switch (inst->GetOpcode()) { switch (inst->GetOpcode()) {
case ValueOpcode::CompositeExtractU32x4: { case ValueOpcode::CompositeExtractU32x4: {
uint32_t component; uint32_t component;
if (inst->Arg(0).Resolve().TryInstruction() == &read && if (inst->Arg(0).Resolve().TryInstruction() == reads[state.component / 4u] &&
ImmediateU32(inst->Arg(1), component) && component == state.component) ImmediateU32(inst->Arg(1), component) && component == state.component % 4u)
equation.terms = {1u}; equation.terms = {1u};
break; break;
} }
case ValueOpcode::ReadConstBuffer:
if (scalar && inst == reads[state.component]) equation.terms = {1u};
break;
case ValueOpcode::Phi: case ValueOpcode::Phi:
// The predecessor may be an earlier outer iteration. Establish // The predecessor may be an earlier outer iteration. Establish
// this register's invariant without the current word or EXEC. // this register's invariant without the current word or EXEC.
@@ -2598,17 +2700,17 @@ private:
const auto* masked = key.TryInstruction(); const auto* masked = key.TryInstruction();
uint32_t bound = 0; uint32_t bound = 0;
if (masked != nullptr && masked->GetOpcode() == ValueOpcode::BitwiseAnd32 && if (masked != nullptr && masked->GetOpcode() == ValueOpcode::BitwiseAnd32 &&
DescendingLoop(word, masked->Parent(), bound) && bound == 3u) { DescendingLoop(word, masked->Parent(), bound) && bound == words - 1u) {
for (uint32_t side = 0; side < 2u; ++side) { for (uint32_t side = 0; side < 2u; ++side) {
uint32_t bits; uint32_t bits;
if (ImmediateU32(masked->Arg(side), bits) && (bits & 3u) == 3u) if (ImmediateU32(masked->Arg(side), bits) && (bits & bound) == bound)
key = masked->Arg(side ^ 1u).Resolve(); key = masked->Arg(side ^ 1u).Resolve();
} }
} }
return EquivalentValue(m_program, key, word); return EquivalentValue(m_program, key, word);
}); });
uint32_t literal; uint32_t literal;
if (ImmediateU32(equality, literal) && literal < 4u) selected_word = literal; if (ImmediateU32(equality, literal) && literal < words) selected_word = literal;
equation.terms.push_back(term(inst->Arg(1), inst->Arg(0), selected_word)); equation.terms.push_back(term(inst->Arg(1), inst->Arg(0), selected_word));
} }
if (!selected || !*selected) if (!selected || !*selected)
@@ -2646,7 +2748,53 @@ private:
return std::ranges::all_of(roots, [&](size_t root) { return valid[root]; }); return std::ranges::all_of(roots, [&](size_t root) { return valid[root]; });
} }
bool MatchBitsetSelector(Value rank, Value active, SelectorBounds bounds, // The mask words whose set bits are every record a bit scan of index selects: the scanned
// value keeps only bits of one scalar load, which reads a word its address can reach.
std::optional<DescriptorSource::IndirectDescriptor::SelectorRead::MaskRanks>
BitScanRanks(Value index) {
const auto* scan = index.Resolve().TryInstruction();
if (scan == nullptr || scan->GetOpcode() != ValueOpcode::FindILsb32) return {};
const auto* masked = scan->Arg(0).Resolve().TryInstruction();
if (masked == nullptr) return {};
std::vector<const Inst*> values {masked};
const Inst* load = nullptr;
for (size_t i = 0; i < values.size() && load == nullptr; ++i) {
const auto* value = values[i];
if (value->GetOpcode() == ValueOpcode::ReadConstBuffer) load = value;
if (value->GetOpcode() != ValueOpcode::Phi &&
value->GetOpcode() != ValueOpcode::BitwiseAnd32) continue;
for (size_t arg = 0; arg < value->NumArgs(); ++arg) {
const auto* next = value->Arg(arg).Resolve().TryInstruction();
if (next != nullptr && std::ranges::find(values, next) == values.end())
values.push_back(next);
}
}
uint32_t memory_index = 0;
const auto* memory = load != nullptr ? ScalarReadMemory(*load, memory_index) : nullptr;
if (memory == nullptr || memory->offset > INT32_MAX ||
!MemoryIndexBelongsTo(memory_index, *load) ||
!BitsetMaskSubset(scan->Arg(0), Value(true), Value(0u), std::array {load})) return {};
auto address = load->Arg(1);
auto active = Value(true);
const auto* lane = address.Resolve().TryInstruction();
if (lane != nullptr && lane->GetOpcode() == ValueOpcode::ReadFirstLane) {
if (!HasActiveLane(lane->Arg(1), lane->Parent())) return {};
active = lane->Arg(1);
address = lane->Arg(0);
}
// A left shift keeps the address a multiple of its scale; other addresses read any word.
const auto* shift = ActiveValue(address, active).TryInstruction();
uint32_t bits = 0;
if (shift == nullptr || shift->GetOpcode() != ValueOpcode::ShiftLeftLogical32 ||
!ImmediateU32(shift->Arg(1), bits) || bits >= 32u) bits = 0;
DescriptorSource source;
if (!MakeRuntimeTableSource(*load, source)) return {};
return DescriptorSource::IndirectDescriptor::SelectorRead::MaskRanks {
.source = InternSource(source), .stride = std::max(1u << bits, 4u),
.offset = memory->offset & ~3u};
}
bool MatchBitsetSelector(Value rank, Value active, SelectorBounds bounds, uint32_t words,
DescriptorSource::IndirectDescriptor& indirect) { DescriptorSource::IndirectDescriptor& indirect) {
const auto selected_value = [&](Value value) { const auto selected_value = [&](Value value) {
for (;;) { for (;;) {
@@ -2670,7 +2818,7 @@ private:
} }
const auto* word_inst = word.TryInstruction(); const auto* word_inst = word.TryInstruction();
if (word_inst == nullptr || std::ranges::none_of(bounds, [&](const auto& bound) { if (word_inst == nullptr || std::ranges::none_of(bounds, [&](const auto& bound) {
return bound.first == word_inst && bound.second == 3u; return bound.first == word_inst && bound.second == words - 1u;
})) return false; })) return false;
// FFBH's leading-zero count is inverted again to recover the set-bit rank. // FFBH's leading-zero count is inverted again to recover the set-bit rank.
for (uint32_t inverse = 0; inverse < 2u; ++inverse) { for (uint32_t inverse = 0; inverse < 2u; ++inverse) {
@@ -2682,21 +2830,34 @@ private:
const auto* scan = bit.TryInstruction(); const auto* scan = bit.TryInstruction();
if (scan == nullptr || scan->GetOpcode() != ValueOpcode::FindUMsb32 || if (scan == nullptr || scan->GetOpcode() != ValueOpcode::FindUMsb32 ||
!ImpliesNonzero(active, scan->Arg(0))) return false; !ImpliesNonzero(active, scan->Arg(0))) return false;
const auto bitmap_load = [&](const Inst& read, uint32_t offset) {
const auto index = read.Flags<MemoryFlags>().index;
if (read.GetOpcode() != ValueOpcode::LoadBufferU32x4 || InCycle(read.Parent()) ||
index >= m_program.memory_info.size()) return false;
const auto& memory = m_program.memory_info[index];
return memory.kind == ResourceKind::Buffer && !memory.typed && !memory.formatted &&
memory.idxen && !memory.offen && memory.offset == offset &&
memory.data_bits == 32u && memory.data_dwords == 4u &&
read.Arg(2).Resolve() == Value(0u) && read.Arg(3).Resolve() == Value(0u);
};
for (const auto* block: m_program.blocks) { for (const auto* block: m_program.blocks) {
for (const auto& read: *block) { for (const auto& read: *block) {
if (read.GetOpcode() != ValueOpcode::LoadBufferU32x4 || InCycle(block)) continue; if (!bitmap_load(read, 0u)) continue;
const auto index = read.Flags<MemoryFlags>().index; // An eight-word record continues in a second four-word load of the same buffer and EXEC.
if (index >= m_program.memory_info.size()) continue; std::array<const Inst*, 2> reads {&read};
const auto& memory = m_program.memory_info[index]; if (words == 8u)
if (memory.kind != ResourceKind::Buffer || memory.typed || memory.formatted || for (const auto* other: m_program.blocks)
!memory.idxen || memory.offen || memory.offset != 0u || memory.data_bits != 32u || for (const auto& load: *other)
memory.data_dwords != 4u || read.Arg(2).Resolve() != Value(0u) || if (reads[1] == nullptr && bitmap_load(load, 16u) &&
read.Arg(3).Resolve() != Value(0u) || EquivalentValue(m_program, load.Arg(0), read.Arg(0)) &&
!BitsetMaskSubset(scan->Arg(0), active, word, read)) continue; EquivalentValue(m_program, load.Arg(4), read.Arg(4))) reads[1] = &load;
const auto parts = std::span(reads).first(words / 4u);
DescriptorSource source; DescriptorSource source;
if (!MakeRuntimeTableSource(read, source)) continue; if (std::ranges::find(parts, nullptr) != parts.end() ||
!BitsetMaskSubset(scan->Arg(0), active, word, parts) ||
!MakeRuntimeTableSource(read, source)) continue;
indirect.selector.emplace(DescriptorSource::IndirectDescriptor::SelectorRead { indirect.selector.emplace(DescriptorSource::IndirectDescriptor::SelectorRead {
.source = InternSource(source), .stride = 16u, .offset = 0u, .bitset = true}); .source = InternSource(source), .stride = words * 4u, .offset = 0u, .bitset = true});
return true; return true;
} }
} }
@@ -2726,7 +2887,8 @@ private:
first.SetArg(1, Value(maximum)); first.SetArg(1, Value(maximum));
indirect.selector_first = Value(&first); indirect.selector_first = Value(&first);
indirect.key_count = Value(maximum + 1u); indirect.key_count = Value(maximum + 1u);
if (maximum == 127u) MatchBitsetSelector(lane->Arg(0), lane->Arg(1), bounds, indirect); if (maximum == 127u || maximum == 255u)
MatchBitsetSelector(lane->Arg(0), lane->Arg(1), bounds, (maximum + 1u) / 32u, indirect);
return true; return true;
} }
@@ -2993,6 +3155,47 @@ private:
return true; return true;
} }
// The EXEC predicate of the image access through use; empty for any other use.
Value AccessPredicate(const Use& use, bool sampler) const {
const auto& access = *use.user;
if (use.operand != (sampler ? 1u : 0u) ||
ImageOpcodeInfoOf(access.GetOpcode()).access == ImageAccess::None) return {};
if (sampler && (access.GetOpcode() != ValueOpcode::ImageSampleRaw ||
(m_program.memory_info[access.Flags<MemoryFlags>().index].image_sample_flags &
Decoder::ImageSampleFlagAdjust) != 0u)) return {};
const auto mask = access.Arg(access.NumArgs() - 1u);
return mask.GetType() == Type::U1 ? mask : Value {};
}
// A key no bound covers takes its maximum from a signed clamp to a constant, on the key or on
// the key plus a constant in an earlier-tracked sibling read of the same table. Negative keys
// and keys past that maximum read the first row.
uint32_t ClampedTableMaximum(Value key, const DescriptorSource& table,
const DescriptorSource::IndirectDescriptor& indirect) const {
uint32_t row = 0, offset = 0;
const auto clamped = [&](Value value) {
const auto* min = value.Resolve().TryInstruction();
if (min != nullptr && min->GetOpcode() == ValueOpcode::SMin32)
for (uint32_t arg = 0; arg < 2u; ++arg)
if (ImmediateU32(min->Arg(arg), row)) return min->Arg(arg ^ 1u);
return Value {};
};
if (!clamped(key).IsEmpty()) return row;
for (const auto& sibling: m_indirect_descriptors) {
const auto& read = *m_sources[sibling.source].indirect_descriptor;
const auto* add = clamped(sibling.key).Resolve().TryInstruction();
if (add == nullptr || add->GetOpcode() != ValueOpcode::IAdd32 ||
m_sources[read.table_source] != table ||
read.table_offset != indirect.table_offset ||
read.table_stride != indirect.table_stride ||
read.table_immediate != indirect.table_immediate) continue;
for (uint32_t arg = 0; arg < 2u; ++arg)
if (ImmediateU32(add->Arg(arg), offset) &&
EquivalentValue(m_program, add->Arg(arg ^ 1u), key)) return row;
}
return UINT32_MAX;
}
bool TryMakeTableDescriptor(Inst& handle, const DescriptorSource& descriptor, bool TryMakeTableDescriptor(Inst& handle, const DescriptorSource& descriptor,
IndirectDescriptorPlan& plan) { IndirectDescriptorPlan& plan) {
const bool sampler = handle.GetOpcode() == ValueOpcode::GetSamplerResource; const bool sampler = handle.GetOpcode() == ValueOpcode::GetSamplerResource;
@@ -3019,6 +3222,7 @@ private:
} else if (!plan.table_indexed && } else if (!plan.table_indexed &&
MatchScalarMaterialKey(key, indirect, material_source, MatchScalarMaterialKey(key, indirect, material_source,
!sampler && table_source.dword_count == 4u, sampler)) { !sampler && table_source.dword_count == 4u, sampler)) {
indirect.selector->excluded = ExcludedKeyOnEntry(key, handle.Parent());
// Keep live descriptor payloads, but project descriptor-only SMEM onto // Keep live descriptor payloads, but project descriptor-only SMEM onto
// the GPU key using the same plan as other indirect image reads. // the GPU key using the same plan as other indirect image reads.
plan.retain_reads |= table_source.dword_count == 4u; plan.retain_reads |= table_source.dword_count == 4u;
@@ -3080,36 +3284,42 @@ private:
if (indirect.key_count.IsEmpty() && if (indirect.key_count.IsEmpty() &&
!MatchUniformizedMaterialKey(key, handle, indirect, material_source, false) && !MatchUniformizedMaterialKey(key, handle, indirect, material_source, false) &&
!MatchUniformizedMaterialKey(key, handle, indirect, material_source, true) && !MatchUniformizedMaterialKey(key, handle, indirect, material_source, true) &&
!MatchReversedImageRange(key, indirect)) { !MatchReversedImageRange(key, indirect) && !MatchWorkgroupKey(key, indirect)) {
const auto maximum = SelectorMaximum(key); auto maximum = SelectorMaximum(key);
if (maximum >= MaxIndirectDescriptorProbes) return false; if (maximum >= MaxIndirectDescriptorProbes) {
indirect.key_count = Value(maximum + 1u); // Each image access bounds the key on the lanes it executes.
maximum = 0u;
for (const auto& use: handle.Uses()) {
const auto active = AccessPredicate(use, false);
if (active.IsEmpty()) {
maximum = UINT32_MAX;
break;
}
maximum = std::max(maximum, SelectorMaximum(key, {}, 0, active));
}
}
if (maximum >= MaxIndirectDescriptorProbes)
maximum = ClampedTableMaximum(key, table_source, indirect);
if (maximum < MaxIndirectDescriptorProbes)
indirect.key_count = Value(maximum + 1u);
else if (!ProgramLoopCount(key, indirect))
return false;
} }
if ((table_offset & 3u) != 0u) return false; if ((table_offset & 3u) != 0u) return false;
} else { } else {
// Keep the GPU selector and descriptor reads, and preserve the proven scalar // Keep the GPU selector and descriptor reads, and preserve the proven scalar
// offset domain within the bounded image table. // offset domain within the bounded image table.
if (sampler || plan.split_offsets) return false; if (sampler || plan.split_offsets) return false;
const auto active = [&](const Use& use, bool sampler) -> Value {
const auto& access = *use.user;
if (use.operand != (sampler ? 1u : 0u) ||
ImageOpcodeInfoOf(access.GetOpcode()).access == ImageAccess::None) return {};
if (sampler && (access.GetOpcode() != ValueOpcode::ImageSampleRaw ||
(m_program.memory_info[access.Flags<MemoryFlags>().index].image_sample_flags &
Decoder::ImageSampleFlagAdjust) != 0u)) return {};
const auto mask = access.Arg(access.NumArgs() - 1u);
return mask.GetType() == Type::U1 ? mask : Value {};
};
bool shared_selector = false; bool shared_selector = false;
if (!plan.table_indexed) { if (!plan.table_indexed) {
for (const auto& owner: m_indirect_descriptors) { for (const auto& owner: m_indirect_descriptors) {
const auto& selected = *m_sources[owner.source].indirect_descriptor; const auto& selected = *m_sources[owner.source].indirect_descriptor;
if (!selected.selector || !EquivalentValue(m_program, key, owner.key) || if (!selected.selector || !EquivalentValue(m_program, key, owner.key) ||
!std::ranges::all_of(handle.Uses(), [&](const Use& target) { !std::ranges::all_of(handle.Uses(), [&](const Use& target) {
const auto target_active = active(target, false); const auto target_active = AccessPredicate(target, false);
return !target_active.IsEmpty() && return !target_active.IsEmpty() &&
std::ranges::any_of(owner.handle->Uses(), [&](const Use& witness) { std::ranges::any_of(owner.handle->Uses(), [&](const Use& witness) {
const auto owner_active = active(witness, const auto owner_active = AccessPredicate(witness,
owner.handle->GetOpcode() == ValueOpcode::GetSamplerResource); owner.handle->GetOpcode() == ValueOpcode::GetSamplerResource);
return !owner_active.IsEmpty() && AvailableBefore(*witness.user, *target.user) && return !owner_active.IsEmpty() && AvailableBefore(*witness.user, *target.user) &&
Implies(target_active, owner_active); Implies(target_active, owner_active);
@@ -3430,6 +3640,42 @@ private:
return result; return result;
} }
// Bounds of an F32 value on the lanes where guard holds; NaN when unknown.
std::pair<float, float> FloatRange(Value value, Value guard, uint32_t depth = 0) const {
constexpr std::pair unknown {NAN, NAN};
value = ActiveValue(value, guard);
if (value.IsImmediate() && value.GetType() == Type::F32)
return {value.F32Value(), value.F32Value()};
const auto* inst = value.TryInstruction();
// Each multiply-add evaluates three operands; keep the search shallow.
if (depth > 12u || inst == nullptr) return unknown;
const auto range = [&](uint32_t arg) {
return FloatRange(inst->Arg(arg), guard, depth + 1u);
};
switch (inst->GetOpcode()) {
case ValueOpcode::BitCastF32U32:
case ValueOpcode::BitCastU32F32: return range(0);
// Clamping maps NaN to zero.
case ValueOpcode::FPSaturate32: return {0.0f, 1.0f};
case ValueOpcode::FPFloor32: {
const auto [low, high] = range(0);
return {std::floor(low), std::floor(high)};
}
case ValueOpcode::FPMad32: {
// The rounded multiply and add are monotonic, so the bounds lie at the corners.
const auto a = range(0), b = range(1), c = range(2);
if (!std::isfinite(a.first) || !std::isfinite(a.second) ||
!std::isfinite(b.first) || !std::isfinite(b.second)) return unknown;
const auto [low, high] = std::minmax({a.first * b.first, a.first * b.second,
a.second * b.first, a.second * b.second});
const std::pair bounds {low + c.first, high + c.second};
if (!std::isfinite(bounds.first) || !std::isfinite(bounds.second)) return unknown;
return bounds;
}
default: return unknown;
}
}
uint32_t SelectorMaximum(Value value, SelectorBounds bounds = {}, uint32_t depth = 0, uint32_t SelectorMaximum(Value value, SelectorBounds bounds = {}, uint32_t depth = 0,
Value guard = {}) const { Value guard = {}) const {
if (depth > 32u) return UINT32_MAX; if (depth > 32u) return UINT32_MAX;
@@ -3445,9 +3691,13 @@ private:
switch (inst->GetOpcode()) { switch (inst->GetOpcode()) {
case ValueOpcode::ReadFirstLane: case ValueOpcode::ReadFirstLane:
return SelectedSelectorDomain(*inst, guard).maximum; return SelectedSelectorDomain(*inst, guard).maximum;
case ValueOpcode::ReadLane: case ValueOpcode::ReadLane: {
// ReadLane ignores EXEC; only context-free bounds on every source lane apply. // ReadLane ignores EXEC; only context-free bounds on every source lane apply,
return PossibleU32Bits(inst->Arg(0)); // unless guard proves a waterfall key equal to the executing lanes' local value.
const auto local = EqualLocalKey(guard, value);
return local.IsEmpty() ? PossibleU32Bits(inst->Arg(0))
: SelectorMaximum(local, bounds, depth + 1u, guard);
}
case ValueOpcode::Phi: { case ValueOpcode::Phi: {
const auto initial = InitialCandidateMask(value); const auto initial = InitialCandidateMask(value);
if (!initial.IsEmpty()) return SelectorMaximum(initial, bounds, depth + 1u, guard); if (!initial.IsEmpty()) return SelectorMaximum(initial, bounds, depth + 1u, guard);
@@ -3474,6 +3724,18 @@ private:
NonzeroOnEntry(inst->Arg(0), inst->Parent()) ? 31u : UINT32_MAX; NonzeroOnEntry(inst->Arg(0), inst->Parent()) ? 31u : UINT32_MAX;
case ValueOpcode::UMin32: case ValueOpcode::UMin32:
case ValueOpcode::BitwiseAnd32: return std::min(maximum(0), maximum(1)); case ValueOpcode::BitwiseAnd32: return std::min(maximum(0), maximum(1));
case ValueOpcode::SMin32: {
// Signed and unsigned minimums agree on nonnegative operands.
const auto left = maximum(0), right = maximum(1);
if (std::max(left, right) <= INT32_MAX) return std::min(left, right);
break;
}
case ValueOpcode::ConvertS32F32: {
// The conversion truncates toward zero.
const auto [low, high] = FloatRange(inst->Arg(0), guard);
if (low >= 0.0f && high < 0x1p31f) return static_cast<uint32_t>(high);
break;
}
case ValueOpcode::SelectU32: case ValueOpcode::SelectU32:
if (!guard.IsEmpty() && Implies(guard, inst->Arg(0))) return maximum(1); if (!guard.IsEmpty() && Implies(guard, inst->Arg(0))) return maximum(1);
return SelectorPredicateFalse(inst->Arg(0), bounds, depth + 1u, guard) return SelectorPredicateFalse(inst->Arg(0), bounds, depth + 1u, guard)
@@ -175,6 +175,8 @@ void AddBuiltinInput(ShaderInfo& info, StageInputKind kind) {
case StageInputKind::GlobalInvocationId: case StageInputKind::GlobalInvocationId:
AddInput(info, kind, 0, 3, "gl_GlobalInvocationID"); AddInput(info, kind, 0, 3, "gl_GlobalInvocationID");
break; break;
case StageInputKind::BaseVertex: AddInput(info, kind, 0, 1, "gl_BaseVertex"); break;
case StageInputKind::BaseInstance: AddInput(info, kind, 0, 1, "gl_BaseInstance"); break;
case StageInputKind::PackedAncillary: case StageInputKind::PackedAncillary:
case StageInputKind::Parameter: break; case StageInputKind::Parameter: break;
} }
@@ -366,7 +368,6 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
info.function_lds |= kind == ResourceKind::Lds && info.function_lds |= kind == ResourceKind::Lds &&
program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh; program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh;
if (shared_access == SharedAccess::Append || shared_access == SharedAccess::Consume) { if (shared_access == SharedAccess::Append || shared_access == SharedAccess::Consume) {
info.subgroup_ballot = true;
info.subgroup_shuffle = true; info.subgroup_shuffle = true;
info.subgroup_local_invocation_id = true; info.subgroup_local_invocation_id = true;
} }
@@ -445,6 +446,8 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
case StageInputKind::InstanceIndex: case StageInputKind::InstanceIndex:
case StageInputKind::FrontFacing: case StageInputKind::FrontFacing:
case StageInputKind::LocalInvocationIndex: case StageInputKind::LocalInvocationIndex:
case StageInputKind::BaseVertex:
case StageInputKind::BaseInstance:
if (component != 0u) { if (component != 0u) {
return Fail("typed scalar builtin component is out of range"); return Fail("typed scalar builtin component is out of range");
} }
@@ -517,7 +520,9 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
inst.Flags<CFG::BranchCondition>() != CFG::BranchCondition::ScalarInstruction; inst.Flags<CFG::BranchCondition>() != CFG::BranchCondition::ScalarInstruction;
break; break;
case ValueOpcode::Ballot: info.subgroup_ballot = true; break; case ValueOpcode::Ballot: info.subgroup_ballot = true; break;
case ValueOpcode::SubgroupUMinU32: info.subgroup_arithmetic = true; break; case ValueOpcode::LiveMask: info.subgroup_ballot = info.helper_invocation = true; break;
case ValueOpcode::SubgroupUMinU32:
case ValueOpcode::SubgroupUMaxU32: info.subgroup_arithmetic = true; break;
case ValueOpcode::DppMoveU32: case ValueOpcode::DppMoveU32:
case ValueOpcode::ReadFirstLane: case ValueOpcode::ReadFirstLane:
case ValueOpcode::ReadLane: { case ValueOpcode::ReadLane: {
@@ -576,7 +581,7 @@ void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info) {
info.has_bitwise_xor = info.uses_lds = info.uses_gds = info.uses_flattened_srt = info.has_bitwise_xor = info.uses_lds = info.uses_gds = info.uses_flattened_srt =
info.uses_dispatch_threads = info.uses_swizzle = false; info.uses_dispatch_threads = info.uses_swizzle = false;
info.bvh = info.subgroup_ballot = info.subgroup_vote = info.subgroup_barrier = info.bvh = info.subgroup_ballot = info.subgroup_vote = info.subgroup_barrier =
info.subgroup_shuffle = info.subgroup_arithmetic = info.subgroup_shuffle = info.subgroup_arithmetic = info.helper_invocation =
info.subgroup_local_invocation_id = info.compute_derivatives = info.image_gather_extended = info.subgroup_local_invocation_id = info.compute_derivatives = info.image_gather_extended =
info.function_lds = info.function_scratch = info.pixel_valid_mask = info.buffer_int64_atomics = info.function_lds = info.function_scratch = info.pixel_valid_mask = info.buffer_int64_atomics =
info.buffer_u8 = info.buffer_u16 = info.shared_int64_atomics = info.coherent_buffers = info.float64 = false; info.buffer_u8 = info.buffer_u16 = info.shared_int64_atomics = info.coherent_buffers = info.float64 = false;
@@ -82,6 +82,7 @@ bool IsRuntimeUniformOp(ValueOpcode op) {
case ValueOpcode::BitCastU32F32: case ValueOpcode::BitCastU32F32:
case ValueOpcode::BitCastF32U32: case ValueOpcode::BitCastF32U32:
case ValueOpcode::ConvertU32F32: case ValueOpcode::ConvertU32F32:
case ValueOpcode::ConvertS32F32:
case ValueOpcode::ConvertF32U32: case ValueOpcode::ConvertF32U32:
case ValueOpcode::CompositeConstructU64: case ValueOpcode::CompositeConstructU64:
case ValueOpcode::CompositeExtractU64: case ValueOpcode::CompositeExtractU64:
@@ -147,8 +148,8 @@ bool ImmediateBits(Value value, uint64_t& bits) {
} }
// Scratch layout in bytes: per descriptor source its eight DWORDs and a known DWORD, one // Scratch layout in bytes: per descriptor source its eight DWORDs and a known DWORD, one
// activity byte per source, then one qword per walked value (all ones when unknown). The // activity byte per source, then per image, then one qword per walked value (all ones when
// walker's value slots, captured addresses, reachability and states follow. // unknown). The walker's value slots, captured addresses, reachability and states follow.
constexpr uint32_t DescriptorStride = 9u * sizeof(uint32_t); constexpr uint32_t DescriptorStride = 9u * sizeof(uint32_t);
uint32_t ActiveOffset(const ResourcePlan& plan) { uint32_t ActiveOffset(const ResourcePlan& plan) {
@@ -156,7 +157,8 @@ uint32_t ActiveOffset(const ResourcePlan& plan) {
} }
uint32_t OutputOffset(const ResourcePlan& plan) { uint32_t OutputOffset(const ResourcePlan& plan) {
return (ActiveOffset(plan) + static_cast<uint32_t>(plan.descriptor_sources.size()) + 7u) & ~7u; const auto active = plan.descriptor_sources.size() + plan.info.images.size();
return (ActiveOffset(plan) + static_cast<uint32_t>(active) + 7u) & ~7u;
} }
const uint8_t* Scratch(const ResourcePlan& plan) { const uint8_t* Scratch(const ResourcePlan& plan) {
@@ -1038,6 +1040,23 @@ void WalkerCompiler::EmitStrict(const Node& node) {
c.L(done); c.L(done);
break; break;
} }
case ValueOpcode::ConvertS32F32: {
// The conversion saturates and maps NaN to zero. cvttss2si's out-of-range result,
// INT32_MIN, is already right for negative overflow.
Xbyak::Label done;
c.movd(c.xmm0, c.eax);
c.xor_(c.eax, c.eax);
c.ucomiss(c.xmm0, c.xmm0);
c.jp(done, Near);
c.mov(c.ecx, 0x4f000000u);
c.movd(c.xmm1, c.ecx);
c.mov(c.eax, INT32_MAX);
c.ucomiss(c.xmm0, c.xmm1);
c.jae(done, Near);
c.cvttss2si(c.eax, c.xmm0);
c.L(done);
break;
}
case ValueOpcode::FPMul32: case ValueOpcode::FPMul32:
c.movd(c.xmm0, c.eax); c.movd(c.xmm0, c.eax);
c.movd(c.xmm1, c.ecx); c.movd(c.xmm1, c.ecx);
@@ -1272,11 +1291,14 @@ void WalkerCompiler::Compile(std::span<const Value> values) {
for (const auto slot: blocks[block].srt_reads) flat(slot); for (const auto slot: blocks[block].srt_reads) flat(slot);
c.L(skip); c.L(skip);
} }
// A source no block lists is always active. // A source or image no block lists is always active.
for (uint32_t source = 0; source < sources.size(); ++source) { for (uint32_t index = 0; index < sources.size() + m_plan.info.images.size(); ++index) {
const bool image = index >= sources.size();
const uint32_t id = image ? index - static_cast<uint32_t>(sources.size()) : index;
bool listed = false; bool listed = false;
for (uint32_t block = 0; block < blocks.size(); ++block) { for (uint32_t block = 0; block < blocks.size(); ++block) {
if (std::ranges::find(blocks[block].sources, source) == blocks[block].sources.end()) continue; const auto& list = image ? blocks[block].images : blocks[block].sources;
if (std::ranges::find(list, id) == list.end()) continue;
if (listed) { if (listed) {
c.or_(c.al, c.byte[c.rdx + m_reach + block]); c.or_(c.al, c.byte[c.rdx + m_reach + block]);
} else { } else {
@@ -1284,7 +1306,7 @@ void WalkerCompiler::Compile(std::span<const Value> values) {
} }
listed = true; listed = true;
} }
const auto active = c.byte[c.rdx + ActiveOffset(m_plan) + source]; const auto active = c.byte[c.rdx + ActiveOffset(m_plan) + index];
if (listed) { if (listed) {
c.mov(active, c.al); c.mov(active, c.al);
} else { } else {
@@ -1391,6 +1413,10 @@ bool WalkedActive(const ResourcePlan& plan, uint32_t source) {
return Scratch(plan)[ActiveOffset(plan) + source] != 0u; return Scratch(plan)[ActiveOffset(plan) + source] != 0u;
} }
bool WalkedImageActive(const ResourcePlan& plan, uint32_t image) {
return Scratch(plan)[ActiveOffset(plan) + plan.descriptor_sources.size() + image] != 0u;
}
bool ValidateRuntimeValue(const ResourcePlan& program, Value value, RuntimeValueType type) { bool ValidateRuntimeValue(const ResourcePlan& program, Value value, RuntimeValueType type) {
return RuntimeValidator(program, type).Run(value); return RuntimeValidator(program, type).Run(value);
} }
@@ -78,6 +78,7 @@ bool WalkSrt(const ResourcePlan& plan, const SrtRuntime& runtime, std::vector<ui
bool WalkedValue(const ResourcePlan& plan, Value value, uint32_t& result); bool WalkedValue(const ResourcePlan& plan, Value value, uint32_t& result);
bool WalkedDescriptor(const ResourcePlan& plan, uint32_t source, DescriptorValue& result); bool WalkedDescriptor(const ResourcePlan& plan, uint32_t source, DescriptorValue& result);
bool WalkedActive(const ResourcePlan& plan, uint32_t source); bool WalkedActive(const ResourcePlan& plan, uint32_t source);
bool WalkedImageActive(const ResourcePlan& plan, uint32_t image);
// Length of the guest load at rip if it belongs to the walker running on this thread, else 0. // Length of the guest load at rip if it belongs to the walker running on this thread, else 0.
// The exception handler completes such a load as a zero read. // The exception handler completes such a load as a zero read.
uint32_t SrtWalkerLoadLength(uint64_t rip); uint32_t SrtWalkerLoadLength(uint64_t rip);
@@ -348,14 +348,20 @@ void VisitInstruction(Pass& pass, Block* block, Inst& inst) {
} // namespace } // namespace
void RewriteToSsa(const BlockList& blocks) { void RewriteToSsa(const BlockList& blocks) {
Pass pass; Pass pass;
std::unordered_map<Block*, size_t> filled_predecessors;
for (auto* block: blocks) { for (auto* block: blocks) {
if (block->ImmPredecessors().empty()) {
pass.Seal(block);
}
for (auto& inst: *block) { for (auto& inst: *block) {
VisitInstruction(pass, block, inst); VisitInstruction(pass, block, inst);
} }
} for (auto* successor: block->ImmSuccessors()) {
for (auto* block: blocks) { if (++filled_predecessors[successor] == successor->ImmPredecessors().size()) {
pass.Seal(block); pass.Seal(successor);
}
}
} }
} }
+59 -69
View File
@@ -18,45 +18,9 @@ using ShaderRecompiler::Spirv::Builder;
constexpr uint32_t SpirvVersion15 = 0x00010500u; constexpr uint32_t SpirvVersion15 = 0x00010500u;
struct Parameter {
uint32_t input_location = 0;
uint32_t output_location = 0;
bool flat = false;
};
std::vector<Parameter> GetParameters(const ShaderVertexInputInfo& vertex_info,
const ShaderPixelInputInfo* pixel_info) {
if (pixel_info == nullptr) {
return {};
}
EXIT_IF(pixel_info->input_num > ShaderVertexInputInfo::RES_MAX);
EXIT_IF(pixel_info->stage.program == nullptr);
std::vector<uint32_t> active_inputs;
for (const auto& input: pixel_info->stage.program->info.inputs) {
if (input.kind == ShaderRecompiler::IR::StageInputKind::Parameter) {
active_inputs.push_back(input.location);
}
}
std::vector<Parameter> parameters;
std::array<bool, 32> output_locations {};
for (const auto input: active_inputs) {
const auto input_location = ShaderPixelParameterMappedLocation(*pixel_info, input);
const auto output_location = ShaderPixelParameterLocation(*pixel_info, active_inputs, input);
if ((vertex_info.stage.program->param_export_mask & (1u << input_location)) != 0 &&
!output_locations[output_location]) {
parameters.push_back({input_location, output_location,
ShaderPixelParameterIsFlat(*pixel_info, input)});
output_locations[output_location] = true;
}
}
return parameters;
}
class RectListEmitter { class RectListEmitter {
public: public:
RectListEmitter(const std::vector<Parameter>& parameters_, spv::ExecutionModel model) RectListEmitter(const std::vector<RectListParameter>& parameters_, spv::ExecutionModel model)
: parameters(parameters_) { : parameters(parameters_) {
builder.AddMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450); builder.AddMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
@@ -315,42 +279,68 @@ private:
Result(spv::OpFAdd, vec4_float_type, p1, p2)); Result(spv::OpFAdd, vec4_float_type, p1, p2));
} }
Builder builder {SpirvVersion15}; Builder builder {SpirvVersion15};
const std::vector<Parameter>& parameters; const std::vector<RectListParameter>& parameters;
std::vector<uint32_t> interfaces; std::vector<uint32_t> interfaces;
std::vector<uint32_t> inputs; std::vector<uint32_t> inputs;
std::vector<uint32_t> outputs; std::vector<uint32_t> outputs;
uint32_t main = 0; uint32_t main = 0;
uint32_t void_type = 0; uint32_t void_type = 0;
uint32_t bool_type = 0; uint32_t bool_type = 0;
uint32_t uint_type = 0; uint32_t uint_type = 0;
uint32_t int_type = 0; uint32_t int_type = 0;
uint32_t float_type = 0; uint32_t float_type = 0;
uint32_t vec2_bool_type = 0; uint32_t vec2_bool_type = 0;
uint32_t vec2_float_type = 0; uint32_t vec2_float_type = 0;
uint32_t vec3_float_type = 0; uint32_t vec3_float_type = 0;
uint32_t vec4_float_type = 0; uint32_t vec4_float_type = 0;
uint32_t function_type = 0; uint32_t function_type = 0;
uint32_t per_vertex_type = 0; uint32_t per_vertex_type = 0;
uint32_t ptr_input_float = 0; uint32_t ptr_input_float = 0;
uint32_t ptr_input_vec4_float = 0; uint32_t ptr_input_vec4_float = 0;
uint32_t ptr_output_float = 0; uint32_t ptr_output_float = 0;
uint32_t ptr_output_vec4_float = 0; uint32_t ptr_output_vec4_float = 0;
uint32_t gl_in = 0; uint32_t gl_in = 0;
uint32_t gl_out = 0; uint32_t gl_out = 0;
uint32_t tess_inner = 0; uint32_t tess_inner = 0;
uint32_t tess_outer = 0; uint32_t tess_outer = 0;
uint32_t tess_coord = 0; uint32_t tess_coord = 0;
uint32_t invocation_id = 0; uint32_t invocation_id = 0;
}; };
} // namespace } // namespace
RectListShaders BuildRectListShaders(const ShaderVertexInputInfo& vertex_info, std::vector<RectListParameter> RectListParameters(
const ShaderPixelInputInfo* pixel_info) { const ShaderPixelInputInfo& pixel_info, const ShaderRecompiler::IR::CompiledShaderInfo& program) {
const auto parameters = GetParameters(vertex_info, pixel_info); EXIT_IF(pixel_info.input_num > ShaderVertexInputInfo::RES_MAX);
RectListEmitter control(parameters, spv::ExecutionModelTessellationControl); std::vector<uint32_t> active_inputs;
RectListEmitter evaluation(parameters, spv::ExecutionModelTessellationEvaluation); for (const auto& input: program.info.inputs) {
if (input.kind == ShaderRecompiler::IR::StageInputKind::Parameter) {
active_inputs.push_back(input.location);
}
}
std::vector<RectListParameter> parameters;
for (const auto input: active_inputs) {
parameters.push_back({ShaderPixelParameterMappedLocation(pixel_info, input),
ShaderPixelParameterLocation(pixel_info, active_inputs, input),
ShaderPixelParameterIsFlat(pixel_info, input)});
}
return parameters;
}
RectListShaders BuildRectListShaders(std::span<const RectListParameter> parameters,
uint32_t param_export_mask) {
std::vector<RectListParameter> exported;
std::array<bool, 32> output_locations {};
for (const auto& parameter: parameters) {
if ((param_export_mask & (1u << parameter.input_location)) != 0 &&
!output_locations[parameter.output_location]) {
exported.push_back(parameter);
output_locations[parameter.output_location] = true;
}
}
RectListEmitter control(exported, spv::ExecutionModelTessellationControl);
RectListEmitter evaluation(exported, spv::ExecutionModelTessellationEvaluation);
return {control.EmitControl(), evaluation.EmitEvaluation()}; return {control.EmitControl(), evaluation.EmitEvaluation()};
} }
+18 -3
View File
@@ -2,20 +2,35 @@
#define EMULATOR_SRC_GRAPHICS_SHADER_RECTLISTSHADER_H_ #define EMULATOR_SRC_GRAPHICS_SHADER_RECTLISTSHADER_H_
#include <cstdint> #include <cstdint>
#include <span>
#include <vector> #include <vector>
namespace Libs::Graphics { namespace Libs::Graphics {
struct ShaderPixelInputInfo; struct ShaderPixelInputInfo;
struct ShaderVertexInputInfo;
namespace ShaderRecompiler::IR {
struct CompiledShaderInfo;
} // namespace ShaderRecompiler::IR
// A pixel parameter the generated stages forward from vertex export input_location.
struct RectListParameter {
uint32_t input_location = 0;
uint32_t output_location = 0;
bool flat = false;
};
struct RectListShaders { struct RectListShaders {
std::vector<uint32_t> control; std::vector<uint32_t> control;
std::vector<uint32_t> evaluation; std::vector<uint32_t> evaluation;
}; };
RectListShaders BuildRectListShaders(const ShaderVertexInputInfo& vertex_info, // Every parameter a rectangle-list pixel program reads.
const ShaderPixelInputInfo* pixel_info); std::vector<RectListParameter> RectListParameters(
const ShaderPixelInputInfo& pixel_info, const ShaderRecompiler::IR::CompiledShaderInfo& program);
// Forwards the parameters the vertex stage exports, one per output location.
RectListShaders BuildRectListShaders(std::span<const RectListParameter> parameters,
uint32_t param_export_mask);
} // namespace Libs::Graphics } // namespace Libs::Graphics
+10 -24
View File
@@ -11,7 +11,6 @@
#include "graphics/guest_gpu/hardwareContext.h" #include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/host_gpu/renderer/renderContext.h" #include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h" #include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/Tessellation.h"
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h" #include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
#include "graphics/shader/shaderCompiler.h" #include "graphics/shader/shaderCompiler.h"
#include "graphics/shader/shaderVertexMetadata.h" #include "graphics/shader/shaderVertexMetadata.h"
@@ -53,8 +52,6 @@ struct ShaderMapEntry {
static std::unique_ptr<std::unordered_map<uint64_t, ShaderMapEntry>> g_shader_map; static std::unique_ptr<std::unordered_map<uint64_t, ShaderMapEntry>> g_shader_map;
static std::mutex g_shader_map_mutex; static std::mutex g_shader_map_mutex;
static std::unordered_map<uint64_t, ShaderTessellationInputInfo> g_tess_layouts;
static std::mutex g_tess_layouts_mutex;
void ShaderInit() { void ShaderInit() {
EXIT_IF(g_shader_map != nullptr); EXIT_IF(g_shader_map != nullptr);
@@ -294,10 +291,9 @@ static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserS
const auto& metadata = data.vertex; const auto& metadata = data.vertex;
if (metadata.vertex_attrib_reg >= 0) { if (metadata.vertex_attrib_reg >= 0) {
info.fetch_external = false; info.has_dynamic_vertex_fetch = true;
info.fetch_embedded = true; info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_attrib_reg = metadata.vertex_attrib_reg; info.fetch_buffer_reg = metadata.vertex_buffer_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
const auto* attrib = reinterpret_cast<const uint32_t*>( const auto* attrib = reinterpret_cast<const uint32_t*>(
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) | static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) |
@@ -416,7 +412,7 @@ static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) { void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) {
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX); EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX);
key.clear(); key.clear();
key.push_back(static_cast<uint32_t>(info.fetch_embedded)); key.push_back(static_cast<uint32_t>(info.has_dynamic_vertex_fetch));
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg)); key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg)); key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
key.push_back(info.resources_num); key.push_back(info.resources_num);
@@ -425,6 +421,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
key.push_back(info.lds_size_dwords); key.push_back(info.lds_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl); key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(info.user_clip_planes); key.push_back(info.user_clip_planes);
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u) |
(uint32_t {info.indirect_draw} << 16u));
key.push_back(static_cast<uint32_t>(info.clip_space.enabled)); key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) { if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) { for (const float value: info.clip_space.scale) {
@@ -493,7 +491,9 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
key.push_back(static_cast<uint32_t>(info.object_primitive_id)); key.push_back(static_cast<uint32_t>(info.object_primitive_id));
key.push_back(static_cast<uint32_t>(info.alpha_blend_source)); key.push_back(static_cast<uint32_t>(info.alpha_blend_source));
key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode)); key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode));
key.push_back(info.target_packed_unorm_mask | (uint32_t {info.target_round_mode} << 8u)); key.push_back(info.target_packed_unorm_mask | (uint32_t {info.target_round_mode} << 8u) |
(uint32_t {info.target_uint_mask} << 16u) |
(uint32_t {info.target_sint_mask} << 24u));
const auto mask = info.target_shader_mask; const auto mask = info.target_shader_mask;
key.push_back((mask | (mask >> 1u) | (mask >> 2u) | (mask >> 3u)) & 0x11111111u); key.push_back((mask | (mask >> 1u) | (mask >> 2u) | (mask >> 3u)) & 0x11111111u);
for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) { for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) {
@@ -662,18 +662,6 @@ PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context&
}; };
EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 || EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 ||
tess.output_control_points == 0 || tess.output_control_points > 32); tess.output_control_points == 0 || tess.output_control_points > 32);
// Reflection decodes both programs; the key also covers the VGT fields cached in tess.
const uint64_t key[] = {local_hash, control_hash,
uint64_t {sh.m_vgtLsHsConfig & 0xfff00u} << 32u | sh.m_vgtTfParam};
{
std::scoped_lock lock(g_tess_layouts_mutex);
auto [entry, inserted] = g_tess_layouts.try_emplace(XXH3_64bits(key, sizeof(key)), tess);
if (inserted) {
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code,
entry->second);
}
tess = entry->second;
}
for (auto& stage: input_info) { for (auto& stage: input_info) {
stage.tess = tess; stage.tess = tess;
} }
@@ -705,9 +693,7 @@ void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
LOGF("ShaderDbgDumpInputInfo()\n"); LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t fetch_external = %s\n" LOGF("\t has_dynamic_vertex_fetch = %s\n", info.has_dynamic_vertex_fetch ? "true" : "false");
"\t fetch_embedded = %s\n",
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false");
for (int i = 0; i < info.resources_num; i++) { for (int i = 0; i < info.resources_num; i++) {
LOGF("\t input %d\n", i); LOGF("\t input %d\n", i);
+23 -11
View File
@@ -34,19 +34,14 @@ enum class ShaderType {
TessellationEvaluation TessellationEvaluation
}; };
namespace ShaderRecompiler::IR { struct ShaderModule;
struct CompiledShaderInfo;
} // namespace ShaderRecompiler::IR
struct ShaderProgram;
struct ShaderStageRuntime { struct ShaderStageRuntime {
const ShaderRecompiler::IR::CompiledShaderInfo* program = nullptr; const ShaderModule* module = nullptr;
const ShaderRecompiler::IR::ResourceSnapshot* resources = nullptr; const ShaderRecompiler::IR::ResourceSnapshot* resources = nullptr;
const ShaderProgram* handle = nullptr;
[[nodiscard]] explicit operator bool() const { [[nodiscard]] explicit operator bool() const {
return program != nullptr && resources != nullptr; return module != nullptr && resources != nullptr;
} }
}; };
@@ -129,6 +124,17 @@ struct ShaderTessellationInputInfo {
uint32_t output_topology = 0; uint32_t output_topology = 0;
}; };
// GS user-data slots an indirect draw packet writes its record's base vertex and first instance
// to. A packet can leave both slots unused even when its record contains nonzero offsets.
struct ShaderIndirectOffsets {
static constexpr uint8_t None = UINT8_MAX;
uint8_t vertex = None;
uint8_t instance = None;
bool operator==(const ShaderIndirectOffsets&) const = default;
};
struct ShaderVertexInputInfo { struct ShaderVertexInputInfo {
static constexpr int RES_MAX = 32; static constexpr int RES_MAX = 32;
@@ -151,8 +157,11 @@ struct ShaderVertexInputInfo {
ShaderClipSpaceTransform clip_space; ShaderClipSpaceTransform clip_space;
ShaderMeshInputInfo mesh; ShaderMeshInputInfo mesh;
ShaderTessellationInputInfo tess; ShaderTessellationInputInfo tess;
bool fetch_external = false; ShaderIndirectOffsets indirect_offsets;
bool fetch_embedded = false; // GPU-read records add Vulkan bases even when the packet patches no user SGPRs.
bool indirect_draw = false;
// Attribute-table metadata enables dynamic fetch detection; loads are matched later.
bool has_dynamic_vertex_fetch = false;
}; };
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo { struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
@@ -186,6 +195,9 @@ struct ShaderPixelInputInfo {
uint32_t target_shader_mask = UINT32_MAX; uint32_t target_shader_mask = UINT32_MAX;
std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {}; std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
uint8_t target_packed_unorm_mask = 0; uint8_t target_packed_unorm_mask = 0;
// Exports to UINT and SINT targets, which take integer outputs of the same signedness.
uint8_t target_uint_mask = 0;
uint8_t target_sint_mask = 0;
// CB round mode per converted export: zero adds half an LSB, one truncates. // CB round mode per converted export: zero adds half an LSB, one truncates.
uint8_t target_round_mode = 0; uint8_t target_round_mode = 0;
uint32_t scratch_size_dwords = 0; uint32_t scratch_size_dwords = 0;
+1
View File
@@ -32,6 +32,7 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<u
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context, ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info); const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info);
// Each stage's tess holds the VGT fields; the caller adds the layout reflected from the programs.
std::array<ShaderParams, 3> std::array<ShaderParams, 3>
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context, PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
std::array<ShaderVertexInputInfo, 3>& input_info); std::array<ShaderVertexInputInfo, 3>& input_info);
+505 -1103
View File
File diff suppressed because it is too large. Load diff
+12 -4
View File
@@ -26,9 +26,10 @@ struct DebugStats {
uint64_t flexible_total = 0; uint64_t flexible_total = 0;
uint64_t flexible_used = 0; uint64_t flexible_used = 0;
uint64_t pool_committed = 0; uint64_t pool_committed = 0;
uint64_t cpu_page_entries = 0; // 2 MiB page-table entries in use. uint64_t cpu_page_entries = 0; // 2 MiB page-table entries in use.
uint64_t gpu_page_entries = 0; uint64_t gpu_page_entries = 0;
uint64_t page_entries_total = 0; // Per side. uint64_t cpu_page_entries_total = 0;
uint64_t gpu_page_entries_total = 0;
}; };
[[nodiscard]] DebugStats GetDebugStats(); [[nodiscard]] DebugStats GetDebugStats();
@@ -125,7 +126,6 @@ static_assert(sizeof(KernelMemoryPoolBlockStats) == 16,
"KernelMemoryPoolBlockStats struct size is incorrect"); "KernelMemoryPoolBlockStats struct size is incorrect");
void RegisterCallbacks(callback_func_t alloc_func, callback_func_t free_func); void RegisterCallbacks(callback_func_t alloc_func, callback_func_t free_func);
void SetFlexibleMemorySize(uint64_t size);
int AllocateDirectMemory(int64_t search_start, int64_t search_end, size_t size, size_t alignment, int AllocateDirectMemory(int64_t search_start, int64_t search_end, size_t size, size_t alignment,
int memory_type, int64_t* phys_addr_out, bool automatic = false); int memory_type, int64_t* phys_addr_out, bool automatic = false);
int MapAutomaticMemory(uint64_t vaddr, size_t size, int type, int prot); int MapAutomaticMemory(uint64_t vaddr, size_t size, int type, int prot);
@@ -197,6 +197,9 @@ int KYTY_SYSV_ABI KernelMemoryPoolGetBlockStats(KernelMemoryPoolBlockStats* outp
uint64_t AllocateProgramMemory(uint64_t search_addr, uint64_t size, uint64_t AllocateProgramMemory(uint64_t search_addr, uint64_t size,
Common::VirtualMemory::Mode mode, const char* name); Common::VirtualMemory::Mode mode, const char* name);
// Loaded modules' segments use flexible memory without taking its backing.
void ChargeFlexibleMemory(uint64_t size);
void ReleaseFlexibleMemory(uint64_t size);
void SetProgramMemoryProtection(uint64_t vaddr, uint64_t size, Common::VirtualMemory::Mode mode); void SetProgramMemoryProtection(uint64_t vaddr, uint64_t size, Common::VirtualMemory::Mode mode);
uint64_t AllocateRuntimeMemory(uint64_t search_addr, uint64_t size, uint64_t AllocateRuntimeMemory(uint64_t search_addr, uint64_t size,
Common::VirtualMemory::Mode mode, const char* name, Common::VirtualMemory::Mode mode, const char* name,
@@ -222,6 +225,11 @@ bool TestPlaceholderRangeIsFree(uint64_t vaddr, uint64_t size);
bool TestGuestAddressRangeIsOwned(uint64_t vaddr, uint64_t size); bool TestGuestAddressRangeIsOwned(uint64_t vaddr, uint64_t size);
bool TestGuestBackingOutsideAddressSpace(); bool TestGuestBackingOutsideAddressSpace();
uint64_t TestGuestBackingSize(); uint64_t TestGuestBackingSize();
uint64_t TestFlexibleBackingHighWater();
uint64_t TestGuestFreeRangeVisits();
uint64_t TestDirectMappingCount();
uint64_t TestFlexibleMappingCount();
uint64_t TestBackingBytesZeroed();
bool TestGuestFreeRangeBounds(); bool TestGuestFreeRangeBounds();
#endif #endif
+67 -59
View File
@@ -203,6 +203,9 @@ public:
} }
std::lock_guard lock(m_mutex); std::lock_guard lock(m_mutex);
std::memset(m_backing_base + backing_offset, 0, size); std::memset(m_backing_base + backing_offset, 0, size);
#if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS)
g_test_backing_bytes_zeroed += size;
#endif
return true; return true;
} }
@@ -287,6 +290,18 @@ public:
return true; return true;
} }
bool ProtectViews(uint64_t vaddr, uint64_t size, VirtualMemory::Mode mode) {
std::shared_lock lock(m_mutex);
bool ok = true;
ForEachSparseRange(
m_maps, vaddr, size,
[&](const auto&, uint64_t start, uint64_t bytes) {
ok = ok && VirtualMemory::Protect(start, bytes, mode);
},
[&](uint64_t, uint64_t) { ok = false; });
return ok;
}
bool MapFixed(uint64_t vaddr, uint64_t size, uint64_t backing_offset, bool MapFixed(uint64_t vaddr, uint64_t size, uint64_t backing_offset,
VirtualMemory::Mode mode, FailureReason* failure_reason = nullptr) { VirtualMemory::Mode mode, FailureReason* failure_reason = nullptr) {
if (!IsAvailable() || !RangeOk(backing_offset, size)) { if (!IsAvailable() || !RangeOk(backing_offset, size)) {
@@ -324,15 +339,11 @@ public:
#endif #endif
} }
bool Unmap(uint64_t vaddr, uint64_t size, bool* placeholder_preserved = nullptr) { bool Unmap(uint64_t vaddr, uint64_t size) {
if (size == 0 || UINT64_MAX - vaddr < size) { if (size == 0 || UINT64_MAX - vaddr < size) {
return false; return false;
} }
if (placeholder_preserved != nullptr) {
*placeholder_preserved = false;
}
const auto end = vaddr + size; const auto end = vaddr + size;
std::vector<MapEntry> targets; std::vector<MapEntry> targets;
{ {
@@ -350,42 +361,36 @@ public:
} }
} }
std::vector<MapEntry> removed; size_t removed = 0;
removed.reserve(targets.size()); auto rollback = [&] {
while (removed != 0) {
const auto& previous = targets[--removed];
EXIT_IF(!MapFixed(previous.vaddr, previous.size, previous.backing_offset,
previous.mode));
}
};
for (const auto& entry: targets) { for (const auto& entry: targets) {
bool part_placeholder_preserved = false; if (!UnmapOne(entry.vaddr, entry.size)) {
if (!UnmapOne(entry.vaddr, entry.size, &part_placeholder_preserved)) { rollback();
for (auto it = removed.rbegin(); it != removed.rend(); ++it) {
EXIT_IF(!MapFixed(it->vaddr, it->size, it->backing_offset, it->mode));
}
if (placeholder_preserved != nullptr) {
*placeholder_preserved = false;
}
return false; return false;
} }
EXIT_IF(!part_placeholder_preserved); ++removed;
removed.push_back(entry);
} }
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS #if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
// Each unmapped file view becomes a separate Windows placeholder. The address-space owner // Each unmapped file view becomes a separate Windows placeholder. The address-space owner
// records this contiguous guest span as one free range, so normalize fragmented backing // records this contiguous guest span as one free range, so normalize fragmented backing
// views into one placeholder before publishing it there. // views into one placeholder before publishing it there.
if (removed.size() > 1 && !CoalescePlaceholders(vaddr, size)) { if (removed > 1 && !CoalescePlaceholders(vaddr, size)) {
for (auto it = removed.rbegin(); it != removed.rend(); ++it) { rollback();
EXIT_IF(!MapFixed(it->vaddr, it->size, it->backing_offset, it->mode));
}
return false; return false;
} }
#endif #endif
if (placeholder_preserved != nullptr) {
*placeholder_preserved = true;
}
return true; return true;
} }
bool UnmapOne(uint64_t vaddr, uint64_t size, bool* placeholder_preserved = nullptr) { bool UnmapOne(uint64_t vaddr, uint64_t size) {
#if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS) #if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS)
if (g_test_backing_store_unmaps_before_failure == 0) { if (g_test_backing_store_unmaps_before_failure == 0) {
g_test_backing_store_unmaps_before_failure = UINT32_MAX; g_test_backing_store_unmaps_before_failure = UINT32_MAX;
@@ -428,9 +433,7 @@ public:
m_maps.emplace(old.vaddr, old); m_maps.emplace(old.vaddr, old);
return false; return false;
} }
if (placeholder_preserved != nullptr) {
*placeholder_preserved = true;
}
return true; return true;
} }
@@ -451,9 +454,6 @@ public:
ok; ok;
} }
if (ok) { if (ok) {
if (placeholder_preserved != nullptr) {
*placeholder_preserved = true;
}
return true; return true;
} }
@@ -481,9 +481,6 @@ public:
std::lock_guard lock(m_mutex); std::lock_guard lock(m_mutex);
RemoveMappingsUnlocked(vaddr, size); RemoveMappingsUnlocked(vaddr, size);
if (placeholder_preserved != nullptr) {
*placeholder_preserved = true;
}
return true; return true;
#endif #endif
} }
@@ -634,8 +631,6 @@ private:
HANDLE m_handle = nullptr; HANDLE m_handle = nullptr;
#elif KYTY_PLATFORM == KYTY_PLATFORM_LINUX #elif KYTY_PLATFORM == KYTY_PLATFORM_LINUX
[[nodiscard]] static uint64_t GetMappableTestSize() { return 0x4000; }
static int GetProtect(VirtualMemory::Mode mode) { static int GetProtect(VirtualMemory::Mode mode) {
switch (mode) { switch (mode) {
case VirtualMemory::Mode::Read: return PROT_READ; case VirtualMemory::Mode::Read: return PROT_READ;
@@ -760,7 +755,7 @@ public:
if (size == 0 || UINT64_MAX - vaddr < size) { if (size == 0 || UINT64_MAX - vaddr < size) {
return false; return false;
} }
std::lock_guard lock(m_mutex); std::shared_lock lock(m_mutex);
return std::any_of(m_owned.begin(), m_owned.end(), [vaddr, size](const auto& range) { return std::any_of(m_owned.begin(), m_owned.end(), [vaddr, size](const auto& range) {
return VirtualRangesOverlap(vaddr, size, range.first, range.second); return VirtualRangesOverlap(vaddr, size, range.first, range.second);
}); });
@@ -864,11 +859,7 @@ public:
if (!ContainsMappedUnlocked(vaddr, size, MappingType::Backing)) { if (!ContainsMappedUnlocked(vaddr, size, MappingType::Backing)) {
return false; return false;
} }
bool placeholder_preserved = false; if (!m_backing->Unmap(vaddr, size)) {
if (!m_backing->Unmap(vaddr, size, &placeholder_preserved)) {
return false;
}
if (!placeholder_preserved) {
return false; return false;
} }
EXIT_IF(!RemoveMappedUnlocked(vaddr, size, MappingType::Backing)); EXIT_IF(!RemoveMappedUnlocked(vaddr, size, MappingType::Backing));
@@ -876,12 +867,13 @@ public:
return true; return true;
} }
// Reservations live in VirtualRanges; these free-range checks only read the host placeholders.
uint64_t ReserveAligned(uint64_t search_addr, uint64_t size, uint64_t alignment) { uint64_t ReserveAligned(uint64_t search_addr, uint64_t size, uint64_t alignment) {
if (size == 0) { if (size == 0) {
return 0; return 0;
} }
alignment = std::max<uint64_t>(alignment != 0 ? alignment : PageSize(), PageSize()); alignment = std::max<uint64_t>(alignment != 0 ? alignment : PageSize(), PageSize());
std::lock_guard lock(m_mutex); std::shared_lock lock(m_mutex);
if (search_addr == 0) { if (search_addr == 0) {
auto addr = FindFreeAlignedUnlocked(HOST_SYSTEM_MANAGED_MIN, auto addr = FindFreeAlignedUnlocked(HOST_SYSTEM_MANAGED_MIN,
HOST_SYSTEM_MANAGED_MAX + 1u, size, alignment); HOST_SYSTEM_MANAGED_MAX + 1u, size, alignment);
@@ -898,7 +890,7 @@ public:
return 0; return 0;
} }
alignment = std::max<uint64_t>(alignment, PageSize()); alignment = std::max<uint64_t>(alignment, PageSize());
std::lock_guard lock(m_mutex); std::shared_lock lock(m_mutex);
return FindFreeAlignedUnlocked(search_start, search_end, size, alignment); return FindFreeAlignedUnlocked(search_start, search_end, size, alignment);
} }
@@ -906,19 +898,19 @@ public:
if (vaddr == 0 || size == 0 || !IsPageAligned(vaddr) || !IsPageAligned(size)) { if (vaddr == 0 || size == 0 || !IsPageAligned(vaddr) || !IsPageAligned(size)) {
return false; return false;
} }
std::lock_guard lock(m_mutex); std::shared_lock lock(m_mutex);
return FindContaining(vaddr, size) != m_free.end(); return FindContaining(vaddr, size) != m_free.end();
} }
#if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS) #if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS)
bool TestContainsFree(uint64_t vaddr, uint64_t size) { bool TestContainsFree(uint64_t vaddr, uint64_t size) {
std::lock_guard lock(m_mutex); std::shared_lock lock(m_mutex);
return FindContaining(vaddr, size) != m_free.end(); return FindContaining(vaddr, size) != m_free.end();
} }
#endif #endif
bool ReleaseFree(uint64_t vaddr, uint64_t size) { bool ReleaseFree(uint64_t vaddr, uint64_t size) {
std::lock_guard lock(m_mutex); std::shared_lock lock(m_mutex);
return FindContaining(vaddr, size) != m_free.end(); return FindContaining(vaddr, size) != m_free.end();
} }
@@ -1041,10 +1033,6 @@ private:
return (value & (PageSize() - 1u)) == 0; return (value & (PageSize() - 1u)) == 0;
} }
[[nodiscard]] bool IsGranularityAligned(uint64_t value) const {
return (value & (m_granularity - 1u)) == 0;
}
bool ProtectMappedUnlocked(uint64_t vaddr, uint64_t size, VirtualMemory::Mode mode) { bool ProtectMappedUnlocked(uint64_t vaddr, uint64_t size, VirtualMemory::Mode mode) {
const auto end = vaddr + size; const auto end = vaddr + size;
auto it = m_mapped.upper_bound(vaddr); auto it = m_mapped.upper_bound(vaddr);
@@ -1055,8 +1043,20 @@ private:
const auto& region = it->second; const auto& region = it->second;
const auto range_start = std::max(vaddr, region.vaddr); const auto range_start = std::max(vaddr, region.vaddr);
const auto range_end = std::min(end, region.vaddr + region.size); const auto range_end = std::min(end, region.vaddr + region.size);
if (range_start < range_end && if (range_start >= range_end) {
!VirtualMemory::Protect(range_start, range_end - range_start, mode)) { continue;
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
// Rollback can split a backing view without changing the owner interval.
// Windows protection calls must stay within each actual view.
if (region.type == MappingType::Backing) {
if (!m_backing->ProtectViews(range_start, range_end - range_start, mode)) {
return false;
}
continue;
}
#endif
if (!VirtualMemory::Protect(range_start, range_end - range_start, mode)) {
return false; return false;
} }
} }
@@ -1312,12 +1312,21 @@ private:
} }
uint64_t FindFreeAlignedUnlocked(uint64_t search_start, uint64_t search_end, uint64_t size, uint64_t FindFreeAlignedUnlocked(uint64_t search_start, uint64_t search_end, uint64_t size,
uint64_t alignment) { uint64_t alignment) const {
if (search_start >= search_end || size > search_end - search_start) { if (search_start >= search_end || size > search_end - search_start) {
return 0; return 0;
} }
for (const auto& [base, range_size]: m_free) { // Include the predecessor because search_start can lie inside a free range.
const auto candidate = AlignUp(std::max(base, search_start), alignment); auto it = m_free.upper_bound(search_start);
if (it != m_free.begin()) {
--it;
}
for (; it != m_free.end() && it->first < search_end; ++it) {
#if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS)
g_test_free_range_visits.fetch_add(1, std::memory_order_relaxed);
#endif
const auto& [base, range_size] = *it;
const auto candidate = AlignUp(std::max(base, search_start), alignment);
if (candidate < search_end && size <= search_end - candidate && if (candidate < search_end && size <= search_end - candidate &&
GuestFreeRangeContains(base, range_size, candidate, size)) { GuestFreeRangeContains(base, range_size, candidate, size)) {
return candidate; return candidate;
@@ -1331,9 +1340,8 @@ private:
if (next == m_free.begin()) { if (next == m_free.begin()) {
return m_free.end(); return m_free.end();
} }
auto it = std::prev(next); auto it = std::prev(next);
auto end = it->first + it->second; return GuestFreeRangeContains(it->first, it->second, vaddr, size) ? it : m_free.end();
return (vaddr >= it->first && vaddr + size <= end ? it : m_free.end());
} }
bool SplitUnlocked(std::map<uint64_t, uint64_t>::iterator it, uint64_t vaddr, uint64_t size) { bool SplitUnlocked(std::map<uint64_t, uint64_t>::iterator it, uint64_t vaddr, uint64_t size) {
+1
View File
@@ -125,6 +125,7 @@ if(APPLE)
install(TARGETS kyty_emulator DESTINATION "KytyPS5.app/Contents/MacOS") install(TARGETS kyty_emulator DESTINATION "KytyPS5.app/Contents/MacOS")
install(TARGETS kyty_updater DESTINATION "KytyPS5.app/Contents/MacOS") install(TARGETS kyty_updater DESTINATION "KytyPS5.app/Contents/MacOS")
install(FILES "${KYTY_TROPHY_UNLOCK_SOUND}" DESTINATION "KytyPS5.app/Contents/Resources/assets/sounds") install(FILES "${KYTY_TROPHY_UNLOCK_SOUND}" DESTINATION "KytyPS5.app/Contents/Resources/assets/sounds")
install(FILES ${KYTY_NOTO_SANS_FONTS} DESTINATION "KytyPS5.app/Contents/Resources/assets/fonts")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/assets/cursors" DESTINATION "KytyPS5.app/Contents/Resources/assets") install(DIRECTORY "${CMAKE_SOURCE_DIR}/assets/cursors" DESTINATION "KytyPS5.app/Contents/Resources/assets")
# Deploy and ad-hoc sign the Qt frameworks and plugins in the bundle. # Deploy and ad-hoc sign the Qt frameworks and plugins in the bundle.
find_program(KYTY_MACDEPLOYQT NAMES macdeployqt PATHS "${Qt6_DIR}/../../../bin" NO_DEFAULT_PATH) find_program(KYTY_MACDEPLOYQT NAMES macdeployqt PATHS "${Qt6_DIR}/../../../bin" NO_DEFAULT_PATH)
@@ -115,7 +115,17 @@
</item> </item>
<item row="0" column="1"> <item row="0" column="1">
<widget class="QComboBox" name="comboBox_screen_resolution"> <widget class="QComboBox" name="comboBox_screen_resolution">
<property name="toolTip"><string>Window resolution</string></property> <property name="toolTip"><string>Window resolution as WIDTHxHEIGHT; pick a preset or type a custom size. Non-16:9 sizes such as 21:9 show the game with black bars unless Stretch to window is on.</string></property>
<property name="editable"><bool>true</bool></property>
<property name="insertPolicy"><enum>QComboBox::NoInsert</enum></property>
<item><property name="text"><string notr="true">1280x720</string></property></item>
<item><property name="text"><string notr="true">1920x1080</string></property></item>
<item><property name="text"><string notr="true">2560x1440</string></property></item>
<item><property name="text"><string notr="true">3840x2160</string></property></item>
<item><property name="text"><string notr="true">2560x1080</string></property></item>
<item><property name="text"><string notr="true">3440x1440</string></property></item>
<item><property name="text"><string notr="true">3840x1600</string></property></item>
<item><property name="text"><string notr="true">5120x2160</string></property></item>
</widget> </widget>
</item> </item>
<item row="1" column="0"> <item row="1" column="0">
@@ -141,6 +151,7 @@
<property name="value"><number>60</number></property> <property name="value"><number>60</number></property>
</widget> </widget>
</item> </item>
<!--
<item row="3" column="0"> <item row="3" column="0">
<widget class="QLabel" name="label_shader_optimization"> <widget class="QLabel" name="label_shader_optimization">
<property name="text"><string>Shader optimization:</string></property> <property name="text"><string>Shader optimization:</string></property>
@@ -151,6 +162,7 @@
<property name="toolTip"><string>Optimize shaders for code size or performance</string></property> <property name="toolTip"><string>Optimize shaders for code size or performance</string></property>
</widget> </widget>
</item> </item>
-->
<item row="4" column="0"> <item row="4" column="0">
<widget class="QLabel" name="label_gpu"> <widget class="QLabel" name="label_gpu">
<property name="text"><string>GPU:</string></property> <property name="text"><string>GPU:</string></property>
@@ -191,6 +203,12 @@
<property name="text"><string>Enable HDR display support</string></property> <property name="text"><string>Enable HDR display support</string></property>
</widget> </widget>
</item> </item>
<item row="10" column="1">
<widget class="QCheckBox" name="checkBox_shader_cache">
<property name="toolTip"><string>Save compiled shaders and pipelines per game and load them at startup.</string></property>
<property name="text"><string>Cache shaders</string></property>
</widget>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>
@@ -248,6 +266,12 @@
<property name="text"><string>Auto-hide cursor</string></property> <property name="text"><string>Auto-hide cursor</string></property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="checkBox_stretch">
<property name="toolTip"><string>Stretch the game image to fill the window instead of keeping its aspect ratio with black bars</string></property>
<property name="text"><string>Stretch to window</string></property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="checkBox_perf_overlay"> <widget class="QCheckBox" name="checkBox_perf_overlay">
<property name="toolTip"><string>Show FPS, frame times, CPU/GPU usage, RAM and memory pressure in the game window. Press F2 (Cmd+P on macOS) to toggle it, and add Shift for the detailed view.</string></property> <property name="toolTip"><string>Show FPS, frame times, CPU/GPU usage, RAM and memory pressure in the game window. Press F2 (Cmd+P on macOS) to toggle it, and add Shift for the detailed view.</string></property>
+7
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@@ -112,6 +112,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="close_terminal">
<property name="text">
<string>Close terminal automatically</string>
</property>
</widget>
</item>
<item> <item>
<layout class="QHBoxLayout" name="themeLayout"> <layout class="QHBoxLayout" name="themeLayout">
<item> <item>
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