#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_ #include "common/common.h" #include "graphics/host_gpu/vulkanCommon.h" struct SDL_Window; namespace Libs::Graphics { void RenderDocInit(); void RenderDocSetActiveWindow(vk::Instance instance, SDL_Window* window); void RenderDocRequestCapture(); void RenderDocOnPresent(); } // namespace Libs::Graphics #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_RENDERDOC_H_ */