#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ #include "graphics/shader/recompiler/ir/ShaderIR.h" namespace Libs::Graphics::ShaderRecompiler::IR { // Resolves native descriptor sources, plans their scalar reads, and assigns dense resource bindings. void TrackResources(Program& program, const Decoder::Program& decoded, const CFG::Graph& native_cfg); } // namespace Libs::Graphics::ShaderRecompiler::IR #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ */