#include "graphics/shader/recompiler/spirvEmitter/spirvEmitterInternal.h" namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter { bool SdwaSelectorOffsetWidth(uint32_t sel, uint32_t& offset, uint32_t& width) { if (sel <= 3u) { offset = sel * 8u; width = 8u; return true; } if (sel == 4u || sel == 5u) { offset = sel == 5u ? 16u : 0u; width = 16u; return true; } if (sel == 6u) { offset = 0; width = 32u; return true; } return false; } uint32_t EmitSdwaExtractU32(EmitterState* state, const IR::Operand& operand, uint32_t value) { if (operand.sdwa_sel == 6u && !operand.sdwa_sext) { return value; } uint32_t offset = 0; uint32_t width = 0; if (!SdwaSelectorOffsetWidth(operand.sdwa_sel, offset, width) || width == 32u) { return value; } if (operand.sdwa_sext) { const auto signed_value = state->builder.AllocateId(); const auto extracted = state->builder.AllocateId(); const auto bits = state->builder.AllocateId(); state->builder.AddFunction({OpBitcast, state->int_type, signed_value, value}); state->builder.AddFunction({OpBitFieldSExtract, state->int_type, extracted, signed_value, ConstantU32(state, offset), ConstantU32(state, width)}); state->builder.AddFunction({OpBitcast, state->uint_type, bits, extracted}); return bits; } const auto extracted = state->builder.AllocateId(); state->builder.AddFunction({OpBitFieldUExtract, state->uint_type, extracted, value, ConstantU32(state, offset), ConstantU32(state, width)}); return extracted; } uint32_t EmitTrueBool(EmitterState* state) { const auto ret = state->builder.AllocateId(); state->builder.AddFunction( {OpINotEqual, state->bool_type, ret, ConstantU32(state, 1), ConstantU32(state, 0)}); return ret; } DppTargetLane EmitDppQuadPermTargetLane(EmitterState* state, uint32_t subid, uint32_t control) { const auto quad_base = state->builder.AllocateId(); const auto lane = state->builder.AllocateId(); const auto shift = state->builder.AllocateId(); const auto selected0 = state->builder.AllocateId(); const auto selected = state->builder.AllocateId(); const auto target = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, quad_base, subid, ConstantU32(state, 0xfffffffcu)}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane, subid, ConstantU32(state, 3)}); state->builder.AddFunction( {OpShiftLeftLogical, state->uint_type, shift, lane, ConstantU32(state, 1)}); state->builder.AddFunction( {OpShiftRightLogical, state->uint_type, selected0, ConstantU32(state, control), shift}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, selected, selected0, ConstantU32(state, 3)}); state->builder.AddFunction({OpBitwiseOr, state->uint_type, target, quad_base, selected}); return {target, EmitTrueBool(state)}; } DppTargetLane EmitDppRowShiftTargetLane(EmitterState* state, uint32_t subid, uint32_t amount, bool left) { const auto row = state->builder.AllocateId(); const auto lane = state->builder.AllocateId(); const auto lane_shifted = state->builder.AllocateId(); const auto target = state->builder.AllocateId(); const auto valid = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, row, subid, ConstantU32(state, 0xfffffff0u)}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane, subid, ConstantU32(state, 15)}); if (left) { state->builder.AddFunction( {OpIAdd, state->uint_type, lane_shifted, lane, ConstantU32(state, amount)}); state->builder.AddFunction( {OpULessThan, state->bool_type, valid, lane, ConstantU32(state, 16u - amount)}); } else { state->builder.AddFunction( {OpISub, state->uint_type, lane_shifted, lane, ConstantU32(state, amount)}); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, valid, lane, ConstantU32(state, amount)}); } state->builder.AddFunction({OpBitwiseOr, state->uint_type, target, row, lane_shifted}); return {target, valid}; } DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState* state, uint32_t subid, uint32_t amount) { const auto row = state->builder.AllocateId(); const auto lane = state->builder.AllocateId(); const auto in_high = state->builder.AllocateId(); const auto minus = state->builder.AllocateId(); const auto plus = state->builder.AllocateId(); const auto selected = state->builder.AllocateId(); const auto target = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, row, subid, ConstantU32(state, 0xfffffff0u)}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane, subid, ConstantU32(state, 15)}); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, in_high, lane, ConstantU32(state, amount)}); state->builder.AddFunction({OpISub, state->uint_type, minus, lane, ConstantU32(state, amount)}); state->builder.AddFunction( {OpIAdd, state->uint_type, plus, lane, ConstantU32(state, 16u - amount)}); state->builder.AddFunction({OpSelect, state->uint_type, selected, in_high, minus, plus}); state->builder.AddFunction({OpBitwiseOr, state->uint_type, target, row, selected}); return {target, EmitTrueBool(state)}; } DppTargetLane EmitDppMirrorTargetLane(EmitterState* state, uint32_t subid, bool half_row) { const auto base_mask = half_row ? 0xfffffff8u : 0xfffffff0u; const auto lane_mask = half_row ? 7u : 15u; const auto base = state->builder.AllocateId(); const auto lane = state->builder.AllocateId(); const auto mirrored = state->builder.AllocateId(); const auto target = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, base, subid, ConstantU32(state, base_mask)}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane, subid, ConstantU32(state, lane_mask)}); state->builder.AddFunction( {OpISub, state->uint_type, mirrored, ConstantU32(state, lane_mask), lane}); state->builder.AddFunction({OpBitwiseOr, state->uint_type, target, base, mirrored}); return {target, EmitTrueBool(state)}; } DppTargetLane EmitDppTargetLane(EmitterState* state, uint32_t control) { const auto subid = EmitSubgroupLocalInvocationId(state); if (control <= 0xffu) { return EmitDppQuadPermTargetLane(state, subid, control); } if (control >= 0x101u && control <= 0x10fu) { return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, true); } if (control >= 0x111u && control <= 0x11fu) { return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, false); } if (control >= 0x121u && control <= 0x12fu) { return EmitDppRowRotateRightTargetLane(state, subid, control & 0xfu); } if (control == 0x140u) { return EmitDppMirrorTargetLane(state, subid, false); } if (control == 0x141u) { return EmitDppMirrorTargetLane(state, subid, true); } return {subid, EmitTrueBool(state)}; } uint32_t EmitDppValueU32(EmitterState* state, const IR::Operand& operand, uint32_t value) { if (!operand.dpp) { return value; } const auto target = EmitDppTargetLane(state, operand.dpp_ctrl); const auto shuffled = state->builder.AllocateId(); state->builder.AddFunction({OpGroupNonUniformShuffle, state->uint_type, shuffled, ConstantU32(state, ScopeSubgroup), value, target.lane}); if (operand.dpp_fetch_inactive) { return shuffled; } const auto source_active = EmitLaneIndexActiveBool(state, target.lane); const auto can_fetch = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction( {OpLogicalAnd, state->bool_type, can_fetch, target.valid, source_active}); state->builder.AddFunction( {OpSelect, state->uint_type, ret, can_fetch, shuffled, ConstantU32(state, 0)}); return ret; } uint32_t EmitValueLoad(EmitterState* state, const IR::Operand& operand) { uint32_t value = 0; switch (operand.kind) { case IR::OperandKind::ImmediateU32: case IR::OperandKind::PcRelativeU32: value = ConstantU32(state, operand.imm); break; case IR::OperandKind::Register: { const auto pointer = PointerForRegister(*state, operand.reg); if (pointer == 0) { value = ConstantU32(state, 0); break; } value = state->builder.AllocateId(); state->builder.AddFunction({OpLoad, state->uint_type, value, pointer}); break; } case IR::OperandKind::Null: value = ConstantU32(state, 0); break; default: value = ConstantU32(state, 0); break; } value = EmitDppValueU32(state, operand, value); return EmitSdwaExtractU32(state, operand, value); } uint32_t EmitRegisterLoad(EmitterState* state, IR::Register reg) { if (IsInactiveWave32ExecHigh(*state, reg)) { return ConstantU32(state, 0); } const auto pointer = PointerForRegister(*state, reg); if (pointer == 0) { return ConstantU32(state, 0); } const auto value = state->builder.AllocateId(); state->builder.AddFunction({OpLoad, state->uint_type, value, pointer}); return value; } uint32_t WaveMaskHighLoad(EmitterState* state, IR::RegisterFile file) { if (state->wave_size == 32u && IsMaskRegisterFile(file)) { return ConstantU32(state, 0); } return EmitRegisterLoad(state, {file, 1}); } uint32_t EmitLaneMaskPartU32(EmitterState* state, uint32_t part) { const auto subid = EmitSubgroupLocalInvocationId(state); const auto lane = state->builder.AllocateId(); const auto bit = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane, subid, ConstantU32(state, 31)}); state->builder.AddFunction( {OpShiftLeftLogical, state->uint_type, bit, ConstantU32(state, 1), lane}); if (part == 0) { const auto in_low = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction( {OpULessThan, state->bool_type, in_low, subid, ConstantU32(state, 32)}); state->builder.AddFunction( {OpSelect, state->uint_type, ret, in_low, bit, ConstantU32(state, 0)}); return ret; } if (state->wave_size == 32u) { return ConstantU32(state, 0); } const auto in_high = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, in_high, subid, ConstantU32(state, 32)}); state->builder.AddFunction( {OpSelect, state->uint_type, ret, in_high, bit, ConstantU32(state, 0)}); return ret; } uint32_t EmitThreadMaskBelowPartU32(EmitterState* state, uint32_t part) { const auto subid = EmitSubgroupLocalInvocationId(state); const auto lane = state->builder.AllocateId(); const auto bit = state->builder.AllocateId(); const auto below = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane, subid, ConstantU32(state, 31)}); state->builder.AddFunction( {OpShiftLeftLogical, state->uint_type, bit, ConstantU32(state, 1), lane}); state->builder.AddFunction({OpISub, state->uint_type, below, bit, ConstantU32(state, 1)}); if (part == 0) { const auto in_high = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, in_high, subid, ConstantU32(state, 32)}); state->builder.AddFunction( {OpSelect, state->uint_type, ret, in_high, ConstantU32(state, 0xffffffffu), below}); return ret; } if (state->wave_size == 32u) { return ConstantU32(state, 0); } const auto in_high = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, in_high, subid, ConstantU32(state, 32)}); state->builder.AddFunction( {OpSelect, state->uint_type, ret, in_high, below, ConstantU32(state, 0)}); return ret; } uint32_t EmitMaskActiveBool(EmitterState* state, IR::RegisterFile file) { const auto low = EmitRegisterLoad(state, {file, 0}); const auto condition = state->builder.AllocateId(); if (state->per_invocation_masks) { const auto combined = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseOr, state->uint_type, combined, low, WaveMaskHighLoad(state, file)}); state->builder.AddFunction( {OpINotEqual, state->bool_type, condition, combined, ConstantU32(state, 0)}); return condition; } if (state->exact_subgroup_operations) { const auto high = WaveMaskHighLoad(state, file); const auto low_hit = state->builder.AllocateId(); const auto high_hit = state->builder.AllocateId(); const auto active = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, low_hit, low, EmitLaneMaskPartU32(state, 0)}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, high_hit, high, EmitLaneMaskPartU32(state, 1)}); state->builder.AddFunction({OpBitwiseOr, state->uint_type, active, low_hit, high_hit}); state->builder.AddFunction( {OpINotEqual, state->bool_type, condition, active, ConstantU32(state, 0)}); return condition; } state->builder.AddFunction( {OpINotEqual, state->bool_type, condition, low, ConstantU32(state, 0)}); return condition; } uint32_t EmitMaskZeroBool(EmitterState* state, IR::RegisterFile file, bool zero) { const auto active = EmitMaskActiveBool(state, file); if (!zero) { return active; } const auto cond = state->builder.AllocateId(); state->builder.AddFunction({OpLogicalNot, state->bool_type, cond, active}); return cond; } uint32_t EmitMaskSummaryZeroBool(EmitterState* state, IR::RegisterFile file, bool zero) { if (state->per_invocation_masks) { return EmitMaskZeroBool(state, file, zero); } if (state->exact_subgroup_operations) { const auto low = EmitRegisterLoad(state, {file, 0}); const auto high = WaveMaskHighLoad(state, file); const auto combined = state->builder.AllocateId(); const auto active = state->builder.AllocateId(); state->builder.AddFunction({OpBitwiseOr, state->uint_type, combined, low, high}); state->builder.AddFunction( {OpINotEqual, state->bool_type, active, combined, ConstantU32(state, 0)}); if (!zero) { return active; } const auto inactive = state->builder.AllocateId(); state->builder.AddFunction({OpLogicalNot, state->bool_type, inactive, active}); return inactive; } const auto active = EmitMaskActiveBool(state, file); if (!zero) { return active; } const auto inactive = state->builder.AllocateId(); state->builder.AddFunction({OpLogicalNot, state->bool_type, inactive, active}); return inactive; } uint32_t EmitExecActiveBool(EmitterState* state) { return EmitMaskZeroBool(state, IR::RegisterFile::Exec, false); } uint32_t EmitConditionBool(EmitterState* state, const IR::Operand& operand) { if (operand.kind == IR::OperandKind::Register) { if (operand.reg.file == IR::RegisterFile::Exec || operand.reg.file == IR::RegisterFile::Vcc) { return EmitMaskActiveBool(state, operand.reg.file); } } const auto cond_value = EmitValueLoad(state, operand); const auto cond = state->builder.AllocateId(); state->builder.AddFunction( {OpINotEqual, state->bool_type, cond, cond_value, ConstantU32(state, 0)}); return cond; } uint32_t EmitSubgroupLocalInvocationId(EmitterState* state) { if (state->subgroup_local_invocation_id_variable == 0) { return ConstantU32(state, 0); } const auto value = state->builder.AllocateId(); state->builder.AddFunction( {OpLoad, state->uint_type, value, state->subgroup_local_invocation_id_variable}); return value; } uint32_t InputVariableForKind(const EmitterState& state, IR::StageInputKind kind) { for (const auto& input: state.inputs) { if (input.kind == kind) { return input.variable_id; } } return 0; } uint32_t InputVariableForParameter(const EmitterState& state, uint32_t location) { for (const auto& input: state.inputs) { if (input.kind == IR::StageInputKind::Parameter && input.location == location) { return input.variable_id; } } return 0; } const InputBinding* InputBindingForParameter(const EmitterState& state, uint32_t location) { for (const auto& input: state.inputs) { if (input.kind == IR::StageInputKind::Parameter && input.location == location) { return &input; } } return nullptr; } uint32_t EmitInputComponentU32(EmitterState* state, IR::StageInputKind kind, uint32_t component) { const auto variable = InputVariableForKind(*state, kind); if (variable == 0) { return ConstantU32(state, 0); } const auto pointer = state->builder.AllocateId(); const auto value = state->builder.AllocateId(); state->builder.AddFunction( {OpAccessChain, state->ptr_input_uint, pointer, variable, ConstantU32(state, component)}); state->builder.AddFunction({OpLoad, state->uint_type, value, pointer}); return value; } uint32_t EmitLocalInvocationIndex(EmitterState* state) { const auto variable = InputVariableForKind(*state, IR::StageInputKind::LocalInvocationIndex); if (variable == 0) { return ConstantU32(state, 0); } const auto value = state->builder.AllocateId(); state->builder.AddFunction({OpLoad, state->uint_type, value, variable}); return value; } uint32_t VertexInputDefaultComponentU32(EmitterState* state, VertexInputScalarKind kind, uint32_t component) { if ((component & 3u) != 3u) { return ConstantU32(state, 0); } return ConstantU32(state, kind == VertexInputScalarKind::Float ? 0x3f800000u : 1u); } uint32_t EmitVertexParameterComponentU32(EmitterState* state, const InputBinding& input, uint32_t component) { const auto count = VertexParameterComponentCount(*state, input); const auto kind = VertexParameterScalarKind(*state, input.location); if (component >= count) { return VertexInputDefaultComponentU32(state, kind, component); } const auto scalar_type = VertexParameterScalarType(*state, kind); uint32_t raw = state->builder.AllocateId(); if (count == 1u) { state->builder.AddFunction({OpLoad, scalar_type, raw, input.variable_id}); } else { const auto pointer_type = VertexParameterScalarPointerType(*state, kind); const auto pointer = state->builder.AllocateId(); state->builder.AddFunction({OpAccessChain, pointer_type, pointer, input.variable_id, ConstantU32(state, component)}); state->builder.AddFunction({OpLoad, scalar_type, raw, pointer}); } if (kind == VertexInputScalarKind::Uint) { return raw; } const auto bits = state->builder.AllocateId(); state->builder.AddFunction({OpBitcast, state->uint_type, bits, raw}); return bits; } void EmitLoadInputF32(EmitterState* state, const IR::Instruction& inst) { const auto* input = InputBindingForParameter(*state, inst.input_info.attr); if (input == nullptr || input->variable_id == 0) { EmitStoreU32(state, inst.dst, ConstantU32(state, 0)); return; } if (state->stage == ShaderType::Vertex) { EmitStoreU32(state, inst.dst, EmitVertexParameterComponentU32(state, *input, inst.input_info.chan & 3u)); return; } const auto input_value = state->builder.AllocateId(); const auto component = state->builder.AllocateId(); const auto bits = state->builder.AllocateId(); state->builder.AddFunction({OpLoad, state->vec4_float_type, input_value, input->variable_id}); state->builder.AddFunction( {OpCompositeExtract, state->float_type, component, input_value, inst.input_info.chan & 3u}); state->builder.AddFunction({OpBitcast, state->uint_type, bits, component}); EmitStoreU32(state, inst.dst, bits); } uint32_t EmitSccBool(EmitterState* state, bool non_zero) { const auto value = EmitRegisterLoad(state, SccRegister()); const auto cond = state->builder.AllocateId(); state->builder.AddFunction( {non_zero ? OpINotEqual : OpIEqual, state->bool_type, cond, value, ConstantU32(state, 0)}); return cond; } uint32_t EmitFloatLoad(EmitterState* state, const IR::Operand& operand) { const auto uint_value = EmitValueLoad(state, operand); auto float_value = state->builder.AllocateId(); state->builder.AddFunction({OpBitcast, state->float_type, float_value, uint_value}); if (operand.absolute) { const auto abs_value = state->builder.AllocateId(); state->builder.AddFunction( {OpExtInst, state->float_type, abs_value, state->glsl_std450, GlslFAbs, float_value}); float_value = abs_value; } if (operand.negate) { const auto neg_value = state->builder.AllocateId(); state->builder.AddFunction({OpFNegate, state->float_type, neg_value, float_value}); float_value = neg_value; } return float_value; } uint32_t ApplyResultModifiersF32(EmitterState* state, uint32_t value, const IR::Operand& dst) { uint32_t result = value; if (dst.omod != 0) { const uint32_t bits = dst.omod == 1u ? 0x40000000u : dst.omod == 2u ? 0x40800000u : 0x3f000000u; const auto scaled = state->builder.AllocateId(); state->builder.AddFunction( {OpFMul, state->float_type, scaled, result, ConstantF32(state, bits)}); result = scaled; } if (!dst.clamp) { return result; } const auto ret = state->builder.AllocateId(); state->builder.AddFunction({OpExtInst, state->float_type, ret, state->glsl_std450, GlslFClamp, result, ConstantF32(state, 0), ConstantF32(state, 0x3f800000u)}); return ret; } uint32_t EmitMixF32Load(EmitterState* state, const IR::Operand& operand) { auto value_operand = operand; value_operand.negate_hi = false; if (operand.op_sel_hi) { auto raw = operand; raw.sdwa_sel = 6; raw.sdwa_sext = false; raw.op_sel = false; raw.op_sel_hi = false; raw.negate = false; raw.negate_hi = false; raw.absolute = false; raw.dpp = false; raw.dpp_fetch_inactive = false; raw.dpp_bound_ctrl = false; const auto bits = EmitValueLoad(state, raw); const auto unpacked = state->builder.AllocateId(); auto f32 = state->builder.AllocateId(); state->builder.AddFunction({OpExtInst, state->vec2_float_type, unpacked, state->glsl_std450, GlslUnpackHalf2x16, bits}); state->builder.AddFunction( {OpCompositeExtract, state->float_type, f32, unpacked, operand.op_sel ? 1u : 0u}); if (operand.absolute) { const auto abs_value = state->builder.AllocateId(); state->builder.AddFunction( {OpExtInst, state->float_type, abs_value, state->glsl_std450, GlslFAbs, f32}); f32 = abs_value; } if (value_operand.negate) { const auto neg_value = state->builder.AllocateId(); state->builder.AddFunction({OpFNegate, state->float_type, neg_value, f32}); f32 = neg_value; } return f32; } value_operand.op_sel = false; value_operand.op_sel_hi = false; return EmitFloatLoad(state, value_operand); } IR::Operand OffsetRegisterOperand(const IR::Operand& operand, uint32_t offset) { if (offset == 0 || operand.kind != IR::OperandKind::Register) { return operand; } auto ret = operand; ret.reg.index += offset; ret.sdwa_sel = 6; ret.omod = 0; ret.sdwa_sext = false; ret.op_sel = false; ret.op_sel_hi = false; ret.negate = false; ret.negate_hi = false; ret.absolute = false; ret.clamp = false; ret.dpp_ctrl = 0; ret.dpp_row_mask = 0xf; ret.dpp_bank_mask = 0xf; ret.dpp_fetch_inactive = false; ret.dpp_bound_ctrl = false; ret.dpp = false; return ret; } uint32_t EmitLaneMaskOperandActiveBool(EmitterState* state, const IR::Operand& operand) { const auto low = EmitValueLoad(state, operand); const auto active = state->builder.AllocateId(); if (state->per_invocation_masks || state->exact_subgroup_operations) { uint32_t high = ConstantU32(state, 0); if (operand.kind == IR::OperandKind::Register && (operand.reg.file == IR::RegisterFile::Scalar || operand.reg.file == IR::RegisterFile::Vcc || operand.reg.file == IR::RegisterFile::Exec)) { high = IsMaskRegisterFile(operand.reg.file) ? WaveMaskHighLoad(state, operand.reg.file) : EmitValueLoad(state, OffsetRegisterOperand(operand, 1)); } if (state->per_invocation_masks) { const auto combined = state->builder.AllocateId(); state->builder.AddFunction({OpBitwiseOr, state->uint_type, combined, low, high}); state->builder.AddFunction( {OpINotEqual, state->bool_type, active, combined, ConstantU32(state, 0)}); return active; } const auto low_hit = state->builder.AllocateId(); const auto high_hit = state->builder.AllocateId(); const auto hit = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, low_hit, low, EmitLaneMaskPartU32(state, 0)}); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, high_hit, high, EmitLaneMaskPartU32(state, 1)}); state->builder.AddFunction({OpBitwiseOr, state->uint_type, hit, low_hit, high_hit}); state->builder.AddFunction( {OpINotEqual, state->bool_type, active, hit, ConstantU32(state, 0)}); return active; } state->builder.AddFunction({OpINotEqual, state->bool_type, active, low, ConstantU32(state, 0)}); return active; } uint32_t EmitLaneIndexActiveBool(EmitterState* state, uint32_t lane) { if (state->per_invocation_masks) { const auto ballot = state->builder.AllocateId(); state->builder.AddFunction({OpGroupNonUniformBallot, state->vec4_uint_type, ballot, ConstantU32(state, ScopeSubgroup), EmitExecActiveBool(state)}); return EmitBallotLaneActiveBool(state, ballot, lane); } const auto lane_low = state->builder.AllocateId(); const auto bit = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane_low, lane, ConstantU32(state, 31)}); state->builder.AddFunction( {OpShiftLeftLogical, state->uint_type, bit, ConstantU32(state, 1), lane_low}); uint32_t mask = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 0}); if (state->wave_size == 64u) { const auto high = EmitRegisterLoad(state, {IR::RegisterFile::Exec, 1}); const auto in_high = state->builder.AllocateId(); const auto selected = state->builder.AllocateId(); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, in_high, lane, ConstantU32(state, 32)}); state->builder.AddFunction({OpSelect, state->uint_type, selected, in_high, high, mask}); mask = selected; } const auto hit = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction({OpBitwiseAnd, state->uint_type, hit, mask, bit}); state->builder.AddFunction({OpINotEqual, state->bool_type, ret, hit, ConstantU32(state, 0)}); return ret; } uint32_t EmitSubgroupLaneActiveBool(EmitterState* state, uint32_t lane) { const auto active_ballot = state->builder.AllocateId(); state->builder.AddFunction({OpGroupNonUniformBallot, state->vec4_uint_type, active_ballot, ConstantU32(state, ScopeSubgroup), EmitTrueBool(state)}); return EmitBallotLaneActiveBool(state, active_ballot, lane); } uint32_t EmitBallotLaneActiveBool(EmitterState* state, uint32_t active_ballot, uint32_t lane) { const auto low = state->builder.AllocateId(); state->builder.AddFunction({OpCompositeExtract, state->uint_type, low, active_ballot, 0}); uint32_t mask = low; if (state->wave_size == 64u) { const auto high = state->builder.AllocateId(); const auto in_high = state->builder.AllocateId(); const auto selected = state->builder.AllocateId(); state->builder.AddFunction({OpCompositeExtract, state->uint_type, high, active_ballot, 1}); state->builder.AddFunction( {OpUGreaterThanEqual, state->bool_type, in_high, lane, ConstantU32(state, 32)}); state->builder.AddFunction({OpSelect, state->uint_type, selected, in_high, high, low}); mask = selected; } const auto lane_low = state->builder.AllocateId(); const auto bit = state->builder.AllocateId(); state->builder.AddFunction( {OpBitwiseAnd, state->uint_type, lane_low, lane, ConstantU32(state, 31)}); state->builder.AddFunction( {OpShiftLeftLogical, state->uint_type, bit, ConstantU32(state, 1), lane_low}); const auto hit = state->builder.AllocateId(); const auto active = state->builder.AllocateId(); const auto in_range = state->builder.AllocateId(); const auto ret = state->builder.AllocateId(); state->builder.AddFunction({OpBitwiseAnd, state->uint_type, hit, mask, bit}); state->builder.AddFunction({OpINotEqual, state->bool_type, active, hit, ConstantU32(state, 0)}); state->builder.AddFunction( {OpULessThan, state->bool_type, in_range, lane, ConstantU32(state, state->wave_size)}); state->builder.AddFunction({OpLogicalAnd, state->bool_type, ret, active, in_range}); return ret; } uint32_t EmitSequentialValueLoad(EmitterState* state, const IR::Operand& operand, uint32_t offset) { if (offset == 0 || operand.kind == IR::OperandKind::Register) { return EmitValueLoad(state, OffsetRegisterOperand(operand, offset)); } if (operand.kind == IR::OperandKind::ImmediateU32 && offset == 1) { return ConstantU32(state, operand.sext_64 ? 0xffffffffu : 0u); } return ConstantU32(state, 0); } uint32_t EmitSequentialFloatLoad(EmitterState* state, const IR::Operand& operand, uint32_t offset) { const auto value = EmitSequentialValueLoad(state, operand, offset); const auto f32 = state->builder.AllocateId(); state->builder.AddFunction({OpBitcast, state->float_type, f32, value}); return f32; } bool ImageAddressUsesA16(const IR::Instruction& inst) { return (inst.memory.image_sample_flags & Decoder::ImageSampleFlagA16) != 0u; } bool ImageAddressComponentUsesA16(const IR::Instruction& inst, uint32_t component) { if (!ImageAddressUsesA16(inst)) { return false; } uint32_t cursor = 0; if ((inst.memory.image_sample_flags & Decoder::ImageSampleFlagOffset) != 0u) { if (component == cursor) { return false; } cursor++; } if ((inst.memory.image_sample_flags & Decoder::ImageSampleFlagBias) != 0u) { if (component == cursor) { return true; } cursor++; } if ((inst.memory.image_sample_flags & Decoder::ImageSampleFlagCompare) != 0u && component == cursor) { return false; } return true; } uint32_t ImageAddressHalfComponent(const IR::Instruction& inst, uint32_t component) { if (!ImageAddressUsesA16(inst)) { return component * 2u; } uint32_t half_component = 0; for (uint32_t i = 0; i < component; i++) { const auto half_width = ImageAddressComponentUsesA16(inst, i) ? 1u : 2u; if (half_width == 2u && (half_component & 1u) != 0u) { half_component++; } half_component += half_width; } if (!ImageAddressComponentUsesA16(inst, component) && (half_component & 1u) != 0u) { half_component++; } return half_component; } uint32_t ImageAddressPackedComponent(const IR::Instruction& inst, uint32_t component) { return ImageAddressHalfComponent(inst, component) / 2u; } IR::Operand ImageAddressOperand(const IR::Instruction& inst, const IR::Operand& base, uint32_t component) { const auto packed_component = ImageAddressPackedComponent(inst, component); if (packed_component > 0 && inst.memory.image_nsa_dwords != 0) { const auto nsa_index = packed_component - 1u; const auto nsa_count = std::min(inst.memory.image_nsa_dwords * 4u, Decoder::MaxImageNsaAddressComponents); if (nsa_index < nsa_count) { return MakeRegisterOperand(IR::RegisterFile::Vector, inst.memory.image_nsa_addr[nsa_index]); } } return OffsetRegisterOperand(base, packed_component); } uint32_t EmitImageAddressValueLoad(EmitterState* state, const IR::Instruction& inst, const IR::Operand& base, uint32_t component) { const auto operand = ImageAddressOperand(inst, base, component); const auto packed_component = ImageAddressPackedComponent(inst, component); if (packed_component == 0 || operand.kind == IR::OperandKind::Register) { auto value = EmitValueLoad(state, operand); if (ImageAddressComponentUsesA16(inst, component)) { if ((ImageAddressHalfComponent(inst, component) & 1u) != 0u) { value = EmitShiftRightConstant(state, value, 16u); } value = EmitAndConstant(state, value, 0xffffu); } return value; } return ConstantU32(state, 0); } uint32_t EmitImageAddressFloatLoad(EmitterState* state, const IR::Instruction& inst, const IR::Operand& base, uint32_t component) { const auto value = EmitImageAddressValueLoad(state, inst, base, component); if (ImageAddressComponentUsesA16(inst, component)) { return EmitF16BitsToF32(state, value); } const auto f32 = state->builder.AllocateId(); state->builder.AddFunction({OpBitcast, state->float_type, f32, value}); return f32; } uint32_t EmitZeroF32(EmitterState* state) { const auto f32 = state->builder.AllocateId(); state->builder.AddFunction({OpBitcast, state->float_type, f32, ConstantU32(state, 0)}); return f32; } } // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter