#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ #include "common/common.h" #include "common/stringUtils.h" #include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h" #include namespace Libs::Graphics::ShaderRecompiler::Spirv { void AnalyzeProgramRequirements(IR::Program& program); std::vector EmitProgram(const IR::Program& program, const IR::ResourceSnapshot& resources, ShaderStageInputInfo input_info); } // namespace Libs::Graphics::ShaderRecompiler::Spirv #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SPIRVEMITTER_H_ */