#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h" namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter { uint32_t EmitTrueBool(EmitterState& state) { const auto ret = state.builder.AllocateId(); state.builder.AddFunction( {OpINotEqual, state.bool_type, ret, ConstantU32(state, 1), ConstantU32(state, 0)}); return ret; } DppTargetLane EmitDppQuadPermTargetLane(EmitterState& state, uint32_t subid, uint32_t control) { const auto quad_base = state.builder.AllocateId(); const auto lane = state.builder.AllocateId(); const auto shift = state.builder.AllocateId(); const auto selected0 = state.builder.AllocateId(); const auto selected = state.builder.AllocateId(); const auto target = state.builder.AllocateId(); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, quad_base, subid, ConstantU32(state, 0xfffffffcu)}); state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 3)}); state.builder.AddFunction( {OpShiftLeftLogical, state.uint_type, shift, lane, ConstantU32(state, 1)}); state.builder.AddFunction( {OpShiftRightLogical, state.uint_type, selected0, ConstantU32(state, control), shift}); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, selected, selected0, ConstantU32(state, 3)}); state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, quad_base, selected}); return {target, EmitTrueBool(state)}; } DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uint32_t amount, bool left) { const auto row = state.builder.AllocateId(); const auto lane = state.builder.AllocateId(); const auto lane_shifted = state.builder.AllocateId(); const auto target = state.builder.AllocateId(); const auto valid = state.builder.AllocateId(); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, row, subid, ConstantU32(state, 0xfffffff0u)}); state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 15)}); if (left) { state.builder.AddFunction( {OpIAdd, state.uint_type, lane_shifted, lane, ConstantU32(state, amount)}); state.builder.AddFunction( {OpULessThan, state.bool_type, valid, lane, ConstantU32(state, 16u - amount)}); } else { state.builder.AddFunction( {OpISub, state.uint_type, lane_shifted, lane, ConstantU32(state, amount)}); state.builder.AddFunction( {OpUGreaterThanEqual, state.bool_type, valid, lane, ConstantU32(state, amount)}); } state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, row, lane_shifted}); return {target, valid}; } DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState& state, uint32_t subid, uint32_t amount) { const auto row = state.builder.AllocateId(); const auto lane = state.builder.AllocateId(); const auto in_high = state.builder.AllocateId(); const auto minus = state.builder.AllocateId(); const auto plus = state.builder.AllocateId(); const auto selected = state.builder.AllocateId(); const auto target = state.builder.AllocateId(); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, row, subid, ConstantU32(state, 0xfffffff0u)}); state.builder.AddFunction({OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, 15)}); state.builder.AddFunction( {OpUGreaterThanEqual, state.bool_type, in_high, lane, ConstantU32(state, amount)}); state.builder.AddFunction({OpISub, state.uint_type, minus, lane, ConstantU32(state, amount)}); state.builder.AddFunction( {OpIAdd, state.uint_type, plus, lane, ConstantU32(state, 16u - amount)}); state.builder.AddFunction({OpSelect, state.uint_type, selected, in_high, minus, plus}); state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, row, selected}); return {target, EmitTrueBool(state)}; } DppTargetLane EmitDppMirrorTargetLane(EmitterState& state, uint32_t subid, bool half_row) { const auto base_mask = half_row ? 0xfffffff8u : 0xfffffff0u; const auto lane_mask = half_row ? 7u : 15u; const auto base = state.builder.AllocateId(); const auto lane = state.builder.AllocateId(); const auto mirrored = state.builder.AllocateId(); const auto target = state.builder.AllocateId(); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, base, subid, ConstantU32(state, base_mask)}); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, lane, subid, ConstantU32(state, lane_mask)}); state.builder.AddFunction( {OpISub, state.uint_type, mirrored, ConstantU32(state, lane_mask), lane}); state.builder.AddFunction({OpBitwiseOr, state.uint_type, target, base, mirrored}); return {target, EmitTrueBool(state)}; } DppTargetLane EmitDppTargetLane(EmitterState& state, uint32_t control) { const auto subid = EmitSubgroupLocalInvocationId(state); if (control <= 0xffu) { return EmitDppQuadPermTargetLane(state, subid, control); } if (control >= 0x101u && control <= 0x10fu) { return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, true); } if (control >= 0x111u && control <= 0x11fu) { return EmitDppRowShiftTargetLane(state, subid, control & 0xfu, false); } if (control >= 0x121u && control <= 0x12fu) { return EmitDppRowRotateRightTargetLane(state, subid, control & 0xfu); } if (control == 0x140u) { return EmitDppMirrorTargetLane(state, subid, false); } if (control == 0x141u) { return EmitDppMirrorTargetLane(state, subid, true); } return {subid, EmitTrueBool(state)}; } uint32_t EmitSubgroupLocalInvocationId(EmitterState& state) { if (state.subgroup_local_invocation_id_variable == 0) { return ConstantU32(state, 0); } const auto value = state.builder.AllocateId(); state.builder.AddFunction( {OpLoad, state.uint_type, value, state.subgroup_local_invocation_id_variable}); return value; } uint32_t InputVariableForKind(const EmitterState& state, IR::StageInputKind kind) { for (const auto& input: state.inputs) { if (input.kind == kind) { return input.variable_id; } } return 0; } const InputBinding* InputBindingForParameter(const EmitterState& state, uint32_t location) { for (const auto& input: state.inputs) { if (input.kind == IR::StageInputKind::Parameter && input.location == location) { return &input; } } return nullptr; } uint32_t EmitInputComponentU32(EmitterState& state, IR::StageInputKind kind, uint32_t component) { const auto variable = InputVariableForKind(state, kind); if (variable == 0) { return ConstantU32(state, 0); } const auto pointer = state.builder.AllocateId(); const auto value = state.builder.AllocateId(); state.builder.AddFunction( {OpAccessChain, state.ptr_input_uint, pointer, variable, ConstantU32(state, component)}); state.builder.AddFunction({OpLoad, state.uint_type, value, pointer}); return value; } uint32_t EmitLocalInvocationIndex(EmitterState& state) { const auto variable = InputVariableForKind(state, IR::StageInputKind::LocalInvocationIndex); if (variable == 0) { return ConstantU32(state, 0); } const auto value = state.builder.AllocateId(); state.builder.AddFunction({OpLoad, state.uint_type, value, variable}); return value; } uint32_t VertexInputDefaultComponentU32(EmitterState& state, VertexInputScalarKind kind, uint32_t component) { if ((component & 3u) != 3u) { return ConstantU32(state, 0); } return ConstantU32(state, kind == VertexInputScalarKind::Float ? 0x3f800000u : 1u); } uint32_t EmitVertexParameterComponentU32(EmitterState& state, const InputBinding& input, uint32_t component) { const auto count = VertexParameterComponentCount(state, input); const auto kind = VertexParameterScalarKind(state, input.location); if (component >= count) { return VertexInputDefaultComponentU32(state, kind, component); } const auto scalar_type = VertexParameterScalarType(state, kind); uint32_t raw = state.builder.AllocateId(); if (count == 1u) { state.builder.AddFunction({OpLoad, scalar_type, raw, input.variable_id}); } else { const auto pointer_type = VertexParameterScalarPointerType(state, kind); const auto pointer = state.builder.AllocateId(); state.builder.AddFunction({OpAccessChain, pointer_type, pointer, input.variable_id, ConstantU32(state, component)}); state.builder.AddFunction({OpLoad, scalar_type, raw, pointer}); } if (kind == VertexInputScalarKind::Uint) { return raw; } const auto bits = state.builder.AllocateId(); state.builder.AddFunction({OpBitcast, state.uint_type, bits, raw}); return bits; } uint32_t EmitSubgroupLaneActiveBool(EmitterState& state, uint32_t lane) { const auto active_ballot = state.builder.AllocateId(); state.builder.AddFunction({OpGroupNonUniformBallot, state.vec4_uint_type, active_ballot, ConstantU32(state, ScopeSubgroup), EmitTrueBool(state)}); return EmitBallotLaneActiveBool(state, active_ballot, lane); } uint32_t EmitBallotLaneActiveBool(EmitterState& state, uint32_t active_ballot, uint32_t lane) { const auto low = state.builder.AllocateId(); state.builder.AddFunction({OpCompositeExtract, state.uint_type, low, active_ballot, 0}); uint32_t mask = low; if (state.wave_size == 64u) { const auto high = state.builder.AllocateId(); const auto in_high = state.builder.AllocateId(); const auto selected = state.builder.AllocateId(); state.builder.AddFunction({OpCompositeExtract, state.uint_type, high, active_ballot, 1}); state.builder.AddFunction( {OpUGreaterThanEqual, state.bool_type, in_high, lane, ConstantU32(state, 32)}); state.builder.AddFunction({OpSelect, state.uint_type, selected, in_high, high, low}); mask = selected; } const auto lane_low = state.builder.AllocateId(); const auto bit = state.builder.AllocateId(); state.builder.AddFunction( {OpBitwiseAnd, state.uint_type, lane_low, lane, ConstantU32(state, 31)}); state.builder.AddFunction( {OpShiftLeftLogical, state.uint_type, bit, ConstantU32(state, 1), lane_low}); const auto hit = state.builder.AllocateId(); const auto active = state.builder.AllocateId(); const auto in_range = state.builder.AllocateId(); const auto ret = state.builder.AllocateId(); state.builder.AddFunction({OpBitwiseAnd, state.uint_type, hit, mask, bit}); state.builder.AddFunction({OpINotEqual, state.bool_type, active, hit, ConstantU32(state, 0)}); state.builder.AddFunction( {OpULessThan, state.bool_type, in_range, lane, ConstantU32(state, state.wave_size)}); state.builder.AddFunction({OpLogicalAnd, state.bool_type, ret, active, in_range}); return ret; } } // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter