#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ #define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ #include "graphics/shader/recompiler/ir/ShaderIR.h" namespace Libs::Graphics::ShaderRecompiler::IR { // Collects immutable resource topology, then replaces descriptor operands with dense indices. // On failure the program is left unpatched. bool TrackResources(Program& program, std::string* error); } // namespace Libs::Graphics::ShaderRecompiler::IR #endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ */