Files
KytyPS5/src/graphics/shader/recompiler/ir/passes/SrtWalker.h
T
nmzik 0791f921f6 UFC 5 in-game (#883)
* shader: release descriptor dependencies

* shader: simplify shared-exit control flow

* shader: fix scalar memory loads

* shader: fix LDS counter bounds

* renderer: skip inactive pixel shaders

* shader: respect FP32 mode in comparisons

* renderer: fix sampler border colors

* shader: resolve descriptors from control flow

* shader: resolve descriptors before resource planning

* shader: handle scalar guards for image bounds

* shader: handle reduced guards for image loops

* shader: fix wave guards and material indices

* shader: preserve scalar buffer offset alignment and carry

* shader: prove masked loop bounds across iteration transitions

* shader: preserve source and IR before resource tracking failures

* shader: track material keys selected from active lanes

* shader: remove obsolete post-dominator analysis

* shader: follow bounds guards through control-flow joins
2026-09-28 16:03:05 +04:00

66 lines
2.5 KiB
C++

#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTWALKER_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTWALKER_H_
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include <span>
namespace Libs::Graphics::ShaderRecompiler::IR {
class Value;
using SrtMemoryReader = bool (*)(void* userdata, uint64_t address, std::span<uint32_t> values);
struct SrtRuntime {
std::span<const uint32_t> user_data;
uint64_t shader_base = 0;
SrtMemoryReader read_memory = nullptr;
void* userdata = nullptr;
SrtMemoryReader read_specialization_memory = nullptr;
};
enum class RuntimeValueType { Any, Integer };
bool ValidateRuntimeValue(const ResourcePlan& program, Value value,
RuntimeValueType type = RuntimeValueType::Any);
// Uses the strict reader for values that affect shader specialization.
SrtRuntime CleanRuntime(SrtRuntime runtime);
// One memoized evaluation session shared by the entire shader resource refresh.
class SrtWalker {
public:
SrtWalker(const ResourcePlan& program, const SrtRuntime& runtime,
std::span<const uint8_t> clean_flat_slots = {}, SrtWalker* clean_evaluator = nullptr,
Value active_mask = {});
~SrtWalker();
SrtWalker(const SrtWalker&) = delete;
SrtWalker& operator=(const SrtWalker&) = delete;
bool Evaluate(Value value, uint32_t& result);
bool EvaluateDescriptor(uint32_t source, DescriptorValue& result);
// An empty span means that all sources are active.
std::span<const uint8_t> FindActiveSources();
bool RefreshFlatBuffer(std::vector<uint32_t>& flat);
private:
static ResourcePlan::EvaluationContext& AcquireContext(const ResourcePlan& program);
static float Float32(uint64_t bits);
bool EvaluateWide(Value value, uint64_t& result);
bool Arg(const Inst& inst, size_t index, uint64_t& result);
bool EvaluatePhi(const Inst& inst, uint64_t& result);
bool EvaluateExtract(const Inst& inst, uint64_t& result);
bool EvaluateRawRead(const Inst& inst, uint64_t& result);
bool EvaluateInst(const Inst& inst, uint64_t& result);
const ResourcePlan& m_program;
SrtRuntime m_runtime;
std::span<const uint8_t> m_clean_flat_slots;
SrtWalker* m_clean_evaluator = nullptr;
Value m_active_mask;
ResourcePlan::EvaluationContext& m_context;
};
} // namespace Libs::Graphics::ShaderRecompiler::IR
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_SRTWALKER_H_ */