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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-28 08:13:05 +00:00
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0a5774be7b725759576b90fdb4a5075214fd3100
KytyPS5/src/graphics/shader/recompiler/ir
T
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gohansharma79-svgandnmzik 0a5774be7b shader: support FP64 conversions used by FighterZ (#884)
shader: support float and unsigned widening to FP64

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-28 17:39:31 +04:00
..
opcodes
shader: support FP64 conversions used by FighterZ (#884)
2026-09-28 17:39:31 +04:00
passes
UFC 5 in-game (#883)
2026-09-28 16:03:05 +04:00
Block.cpp
shader_recompiler: add SSA
2026-08-18 03:53:41 +02:00
Block.h
graphics: use per-invocation shader masks
2026-08-21 08:03:22 +02:00
IREmitter.cpp
Revert "shader: preserve raw VCC bits in S_MOV_B64 (#418)"
2026-09-01 07:50:37 +04:00
IREmitter.h
Revert "shader: preserve raw VCC bits in S_MOV_B64 (#418)"
2026-09-01 07:50:37 +04:00
Program.cpp
UFC 5 in-game (#883)
2026-09-28 16:03:05 +04:00
Reg.h
refactor(shader): remove register-state compatibility paths
2026-08-21 03:32:47 +02:00
ResourceSnapshot.h
render: use native clears for stencil fill shaders
2026-09-05 12:36:13 +04:00
ShaderIR.h
UFC 5 in-game (#883)
2026-09-28 16:03:05 +04:00
Type.cpp
Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
2026-09-26 15:15:35 +04:00
Type.h
Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
2026-09-26 15:15:35 +04:00
Value.cpp
refactor(shader): emit structured phis natively
2026-08-21 03:32:47 +02:00
Value.h
Reuse scalar evaluation storage
2026-09-23 15:41:02 +04:00
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