mirror of
https://github.com/KytyPS5/KytyPS5.git
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218 lines
8.6 KiB
C++
218 lines
8.6 KiB
C++
#include "graphics/host_gpu/renderer/pipelineCache.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/profiler.h"
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#include "graphics/guest_gpu/hardwareContext.h"
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#include "graphics/host_gpu/renderer/colorRenderTarget.h"
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/depthRenderTarget.h"
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#include "graphics/host_gpu/renderer/framebufferCache.h"
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#include "graphics/host_gpu/renderer/render.h"
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#include "graphics/host_gpu/renderer/renderContext.h"
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#include <atomic>
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#include <cstring>
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#include <span>
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#include <utility>
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namespace Libs::Graphics {
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namespace {
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void NormalizeStaticParamsForDynamicState(PipelineStaticParameters& static_params) {
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static_params.viewport_scale[0] = 0.5f;
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static_params.viewport_scale[1] = 0.5f;
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static_params.viewport_scale[2] = 1.0f;
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static_params.viewport_offset[0] = 0.5f;
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static_params.viewport_offset[1] = 0.5f;
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static_params.viewport_offset[2] = 0.0f;
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static_params.scissor_ltrb[0] = 0;
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static_params.scissor_ltrb[1] = 0;
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static_params.scissor_ltrb[2] = 1;
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static_params.scissor_ltrb[3] = 1;
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}
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} // namespace
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bool PipelineStaticParameters::operator==(const PipelineStaticParameters& other) const noexcept {
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return std::memcmp(this, &other, sizeof(*this)) == 0;
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}
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PipelineCache::GraphicsPipeline& PipelineCache::CreateGraphicsPipeline(
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VulkanFramebuffer& framebuffer, RenderColorInfo* colors, uint32_t color_count,
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RenderDepthInfo& depth, ShaderVertexInputInfo& vs_input_info, RenderCommandBuffer& command,
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ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology, bool ps_active,
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std::span<const uint32_t> vs_spirv, std::span<const uint32_t> ps_spirv) {
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KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Gfx)", profiler::colors::DeepOrangeA200);
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EXIT_IF(colors == nullptr);
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EXIT_IF(color_count > RENDER_COLOR_ATTACHMENTS_MAX);
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EXIT_IF(vs_spirv.empty());
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EXIT_IF(ps_active && ps_spirv.empty());
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Common::LockGuard lock(m_mutex);
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auto& ctx = command.GetRegisters();
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auto& sh_ctx = command.GetShaders();
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const auto& vertex_info = sh_ctx.GetVs();
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const auto& ps_regs = sh_ctx.GetPs();
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const HW::BlendColor& bclr = ctx.GetBlendColor();
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uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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for (uint32_t i = 0; i < color_count; i++) {
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color_mask[i] = (colors[i].vulkan_buffer != nullptr
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? colors[i].export_mapping.ApplyMask(render_target_mask_slot(
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ctx.GetRenderTargetMask(), colors[i].target_slot))
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: 0);
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}
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const HW::ModeControl& mc = ctx.GetModeControl();
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auto vs_id = ShaderGetIdVS(vertex_info, vs_input_info, true);
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ShaderId ps_id {};
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if (ps_active) {
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ps_id = ShaderGetIdPS(ps_regs, *ps_input_info, true);
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}
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PipelineStaticParameters static_params {};
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GraphicsPipeline p {};
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p.render_pass_id = framebuffer.render_pass_id;
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p.ps_shader_id = ps_id;
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p.vs_shader_id = vs_id;
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static_params.color_count = color_count;
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if (ps_active && depth.depth_test_enable && ps_input_info->ps_execute_on_noop) {
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static std::atomic<uint32_t> log_count {0};
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if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
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LOGF("Pipeline: temporary: accepting EXEC_ON_NOOP with depth test enabled\n");
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}
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}
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const auto& clip_control = ctx.GetClipControl();
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EXIT_NOT_IMPLEMENTED(!clip_control.IsZClipModeRepresentable());
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static_params.negative_one_to_one = !clip_control.dx_clip_space;
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static_params.depth_clip_enable = clip_control.IsZClipEnabled();
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static_params.topology = topology;
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static_params.samples = framebuffer.samples;
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static_params.sample_shading_enable =
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ps_active && framebuffer.samples > 1 && ps_input_info->ps_sample_shading;
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if (static_params.sample_shading_enable && !m_graphics.sample_rate_shading_enabled) {
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EXIT("Pipeline: sample-rate shading is required but unsupported by the host\n");
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}
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static_params.with_depth =
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(depth.format != vk::Format::eUndefined && depth.vulkan_buffer != nullptr);
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static_params.depth_test_enable = depth.depth_test_enable;
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static_params.depth_write_enable = (depth.depth_write_enable && !depth.depth_clear_enable);
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static_params.depth_compare_op = depth.depth_compare_op;
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static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
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static_params.depth_min_bounds = depth.depth_min_bounds;
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static_params.depth_max_bounds = depth.depth_max_bounds;
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static_params.stencil_test_enable = depth.stencil_test_enable;
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static_params.stencil_front = depth.stencil_static_front;
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static_params.stencil_back = depth.stencil_static_back;
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for (uint32_t i = 0; i < RENDER_COLOR_ATTACHMENTS_MAX; i++) {
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static_params.color_mask[i] = color_mask[i];
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}
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static_params.cull_back = mc.cull_back;
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static_params.cull_front = mc.cull_front;
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static_params.face = mc.face;
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for (uint32_t i = 0; i < color_count; i++) {
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const auto& rt = ctx.GetRenderTarget(colors[i].target_slot);
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const auto& bc = ctx.GetBlendControl(colors[i].target_slot);
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static_params.color_srcblend[i] = bc.color_srcblend;
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static_params.color_comb_fcn[i] = bc.color_comb_fcn;
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static_params.color_destblend[i] = bc.color_destblend;
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static_params.alpha_srcblend[i] = bc.alpha_srcblend;
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static_params.alpha_comb_fcn[i] = bc.alpha_comb_fcn;
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static_params.alpha_destblend[i] = bc.alpha_destblend;
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static_params.separate_alpha_blend[i] = bc.separate_alpha_blend;
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static_params.blend_enable[i] = bc.enable;
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static_params.blend_bypass[i] = rt.info.blend_bypass;
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}
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static_params.blend_color_red = bclr.red;
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static_params.blend_color_green = bclr.green;
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static_params.blend_color_blue = bclr.blue;
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static_params.blend_color_alpha = bclr.alpha;
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NormalizeStaticParamsForDynamicState(static_params);
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GraphicsPipelineKey key {};
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key.render_pass_id = p.render_pass_id;
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key.vs_shader_id = p.vs_shader_id;
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key.ps_shader_id = p.ps_shader_id;
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key.static_params = static_params;
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if (auto iter = m_graphics_pipelines.find(key); iter != m_graphics_pipelines.end()) {
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return *iter->second;
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}
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if (graphics_debug_dump_enabled()) {
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ShaderDbgDumpInputInfo(vs_input_info);
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if (ps_active) {
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ShaderDbgDumpInputInfo(*ps_input_info);
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}
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LOGF("PipelineTrace: shader binaries VS=0x%08" PRIx32 "/0x%08" PRIx32 " words=%" PRIu64
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" PS=0x%08" PRIx32 "/0x%08" PRIx32 " words=%" PRIu64 "\n",
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vs_id.hash0, vs_id.crc32, static_cast<uint64_t>(vs_spirv.size()), ps_id.hash0,
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ps_id.crc32, static_cast<uint64_t>(ps_spirv.size()));
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}
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auto cached = std::make_unique<GraphicsPipeline>(p);
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LogPipelineTrace("CreatePipelineInternal begin", vs_id.hash0, vs_id.crc32, ps_id.hash0,
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ps_id.crc32);
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CreatePipelineInternal(*cached, framebuffer.render_pass, vs_input_info, vs_spirv, ps_input_info,
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ps_spirv, static_params, vs_id.hash0, vs_id.crc32, ps_id.hash0,
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ps_id.crc32, ps_active);
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LogPipelineTrace("CreatePipelineInternal done", vs_id.hash0, vs_id.crc32, ps_id.hash0,
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ps_id.crc32);
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EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
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EXIT_NOT_IMPLEMENTED(cached->pipeline_layout == nullptr);
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auto [iter, inserted] = m_graphics_pipelines.emplace(std::move(key), std::move(cached));
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EXIT_IF(!inserted);
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return *iter->second;
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}
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PipelineCache::ComputePipeline&
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PipelineCache::CreateComputePipeline(ShaderComputeInputInfo& input_info,
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const HW::ComputeShaderInfo& cs_regs,
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std::span<const uint32_t> cs_spirv) {
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KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Compute)", profiler::colors::RedA100);
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EXIT_IF(cs_spirv.empty());
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Common::LockGuard lock(m_mutex);
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auto cs_id = ShaderGetIdCS(cs_regs, input_info, true);
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ComputePipeline p {};
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p.cs_shader_id = cs_id;
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ComputePipelineKey key {};
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key.cs_shader_id = p.cs_shader_id;
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if (auto iter = m_compute_pipelines.find(key); iter != m_compute_pipelines.end()) {
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return *iter->second;
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}
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if (graphics_debug_dump_enabled()) {
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ShaderDbgDumpInputInfo(input_info);
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}
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auto cached = std::make_unique<ComputePipeline>(p);
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CreatePipelineInternal(*cached, input_info, cs_spirv);
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EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
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EXIT_NOT_IMPLEMENTED(cached->pipeline_layout == nullptr);
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auto [iter, inserted] = m_compute_pipelines.emplace(std::move(key), std::move(cached));
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EXIT_IF(!inserted);
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return *iter->second;
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}
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} // namespace Libs::Graphics
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