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gremling
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KytyPS5
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https://github.com/KytyPS5/KytyPS5.git
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0ce84e59b66f788108280d450ee7d66b834d0949
KytyPS5
/
src
/
graphics
/
shader
/
recompiler
T
History
nmzik
efbaa17f71
shader: preserve raw EXEC and VCC bits in 64-bit scalar selects
2026-10-04 18:39:34 +04:00
..
backend
/spirv
shader: support RDNA2 BVH64 ray intersections with shared traversal
2026-10-04 18:39:34 +04:00
frontend
shader: preserve raw EXEC and VCC bits in 64-bit scalar selects
2026-10-04 18:39:34 +04:00
ir
shader: materialize exact buffer capacity through shared clean reads
2026-10-04 18:39:34 +04:00
BufferFormat.h
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp
shader: materialize exact buffer capacity through shared clean reads
2026-10-04 18:39:34 +04:00
ShaderRecompiler.h
shader: execute PS5 BVH intersections and local FLAT stacks
2026-10-02 00:51:15 +04:00
Tessellation.cpp
shader: expose wave32 feature guards through ballot mask simplification
2026-10-02 00:51:15 +04:00
Tessellation.h
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00