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gremling/KytyPS5
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mirror of https://github.com/KytyPS5/KytyPS5.git synced 2026-10-30 09:08:19 +00:00
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143f640706a745d5b1516102a6d95c9f5b8da521
KytyPS5/src/graphics/shader
T
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Çağatay Güçlü 143f640706 shader: preserve counterclockwise tessellation output
2026-10-29 05:52:04 +01:00
..
recompiler
shader: preserve counterclockwise tessellation output
2026-10-29 05:52:04 +01:00
rectListShader.cpp
pipeline: create pipelines from GraphicsPipelineKey and shader modules
2026-10-25 02:20:44 +02:00
rectListShader.h
pipeline: create pipelines from GraphicsPipelineKey and shader modules
2026-10-25 02:20:44 +02:00
shader.cpp
graphics: fix vertex and instance IDs for unpatched indirect draws
2026-10-28 04:33:03 +01:00
shader.h
graphics: fix vertex and instance IDs for unpatched indirect draws
2026-10-28 04:33:03 +01:00
shaderBindings.cpp
graphics: replace raw GPU enum values with typed formats
2026-08-11 16:12:38 +02:00
shaderBindings.h
graphics: store vertex attribute bindings without duplicated arrays
2026-09-29 13:57:32 +04:00
shaderCompiler.h
pipeline: persist shaders and pipelines per game and prewarm them at boot
2026-10-25 02:20:44 +02:00
shaderPixelParameter.cpp
Preserve vertex export locations for mixed pixel interpolation
2026-10-08 22:05:53 +04:00
shaderVertexMetadata.cpp
shader: parse vertex metadata once when a shader is mapped
2026-10-24 05:44:46 +02:00
shaderVertexMetadata.h
shader: parse vertex metadata once when a shader is mapped
2026-10-24 05:44:46 +02:00
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