
rocketrobot99andnmzik
52c8ff18d0
Update gpu_format.cpp (#1003)
* Update gpu_format.cpp
Fix SRGB render-target formats (k8Srgb, k8_8Srgb)
Corrects render_target_bytes_per_element for SRGB formats:
- k8Srgb: 1 byte (was 0)
- k8_8Srgb: 2 bytes (was 0)
These formats appear in ChannelLayout::k8 and k8_8 render-target paths.
Incorrect RT byte sizes caused TextureCache render-target validation failures
in Lucky's Tale
* Fix narrow sRGB render-target format tests
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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 16:57:59 +04:00
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