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KytyPS5/src/graphics/shader/recompiler/frontend/translate/Translate.h
T

38 lines
1.2 KiB
C++

#pragma once
#include "graphics/shader/recompiler/frontend/cfg/ShaderCFG.h"
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include <cstdint>
#include <vector>
namespace Libs::Graphics::ShaderRecompiler::Frontend {
struct EmbeddedFetchLoad {
uint32_t pc = 0;
int attrib_id = -1;
uint32_t components = 0;
};
struct EmbeddedFetchPlan {
std::vector<EmbeddedFetchLoad> loads;
int32_t vertex_offset_sgpr = -1;
int32_t instance_offset_sgpr = -1;
};
struct TranslateOptions {
ShaderType stage = ShaderType::Unknown;
uint32_t wave_size = 64;
uint64_t shader_hash = 0;
uint32_t user_data_base = 0;
uint32_t user_data_count = 64;
ShaderStageInputInfo input_info;
const EmbeddedFetchPlan* embedded_fetch = nullptr;
};
IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph& cfg,
const TranslateOptions& options);
} // namespace Libs::Graphics::ShaderRecompiler::Frontend