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15 lines
663 B
C++
15 lines
663 B
C++
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_
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#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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namespace Libs::Graphics::ShaderRecompiler::IR {
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// Resolves native descriptor sources, plans their scalar reads, and assigns dense resource bindings.
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void TrackResources(Program& program, const Decoder::Program& decoded, const CFG::Graph& native_cfg,
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ShaderStageInputInfo input = {});
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_RESOURCETRACKING_H_ */
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