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KytyPS5/src/graphics/host_gpu/renderer/pipeline/pipelineCache.h
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_PIPELINECACHE_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_PIPELINECACHE_H_
#include "common/abi.h"
#include "common/assert.h"
#include "common/common.h"
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/rectListShader.h"
#include "graphics/shader/shader.h"
#include <chrono>
#include <cstddef>
#include <filesystem>
#include <memory>
#include <span>
#include <type_traits>
#include <unordered_map>
#include <vector>
namespace Libs::Graphics {
struct GraphicContext;
struct ShaderParams;
class CommandBuffer;
namespace ShaderRecompiler {
struct CompileOptions;
struct ShaderSource;
struct TranslateResult;
} // namespace ShaderRecompiler
namespace ShaderRecompiler::IR {
class ImageHeapSource;
} // namespace ShaderRecompiler::IR
#pragma pack(push, 1)
struct PipelineStaticParameters {
bool negative_one_to_one = false;
bool depth_clip_enable = true;
vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
// 0 without tessellation, 3 for a rectangle list, else the input control points.
uint8_t patch_control_points = 0;
bool primitive_restart_enable = false;
uint32_t samples = 1;
bool sample_shading_enable = false;
bool alpha_to_coverage_enable = false;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
bool face = false;
bool provoking_vtx_last = false;
vk::PolygonMode polygon_mode = vk::PolygonMode::eFill;
uint8_t color_srcblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint8_t color_comb_fcn[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint8_t color_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint8_t alpha_srcblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint8_t alpha_comb_fcn[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint8_t alpha_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool separate_alpha_blend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool blend_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
};
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
vk::Format depth_format = vk::Format::eUndefined;
vk::Format stencil_format = vk::Format::eUndefined;
uint32_t color_count = 0;
};
struct PipelineVertexInputState {
struct Binding {
uint32_t stride = 0;
uint8_t instance = 0;
};
struct Attribute {
uint32_t offset = 0;
uint8_t binding = 0;
};
std::array<Binding, ShaderVertexInputInfo::RES_MAX> bindings {};
std::array<Attribute, ShaderVertexInputInfo::RES_MAX> attributes {};
uint8_t binding_count = 0;
uint8_t attribute_count = 0;
};
// Everything a graphics pipeline is made of besides the stage modules its ids name. Aligned so
// that rendering.color_formats can be passed to Vulkan.
struct alignas(4) GraphicsPipelineKey {
// VS, LS or mesh; HS; TES; PS. 0 marks an absent stage.
std::array<uint64_t, 4> stage_ids {};
PipelineRenderingState rendering;
PipelineVertexInputState vertex_input;
PipelineStaticParameters static_params;
bool operator==(const GraphicsPipelineKey& other) const;
};
#pragma pack(pop)
// Keys are compared and hashed as bytes.
static_assert(std::has_unique_object_representations_v<GraphicsPipelineKey>);
// A compiled stage with what pipeline creation needs from it besides the key.
struct ShaderModule {
uint64_t id = 0;
vk::ShaderModule module = nullptr;
ShaderRecompiler::IR::CompiledShaderInfo info;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<uint32_t> function_code;
// VS or LS: the host format of each vertex input attribute.
std::vector<vk::Format> vertex_formats;
// Rectangle-list PS: the parameters it reads.
std::vector<RectListParameter> rect_parameters;
};
// A draw's topology, shader stages (from PipelineCache::GetGraphicsPrograms) and targets.
struct DrawRenderState {
RenderDepthInfo depth_info;
RenderColorInfo color_info[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint32_t color_count = 0;
// Color targets the pixel program writes.
uint32_t mrt_mask = 0;
vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
bool primitive_restart_enable = false;
bool ps_active = false;
std::array<ShaderVertexInputInfo, 3> vertex_info;
ShaderPixelInputInfo ps_input_info;
[[nodiscard]] std::span<const ShaderVertexInputInfo> VertexStages() const {
return {vertex_info.data(), vertex_info[1].stage ? 3u : 1u};
}
};
// The owning renderer serializes access, including saves while the GPU is running.
class PipelineCache {
public:
PipelineCache(GraphicContext& graphics, ShaderRecompiler::IR::ImageHeapSource* image_heap);
~PipelineCache();
KYTY_CLASS_NO_COPY(PipelineCache);
void Save();
struct Pipeline {
vk::PipelineLayout pipeline_layout = nullptr;
vk::Pipeline pipeline = nullptr;
vk::DescriptorSetLayout descriptor_set_layout = nullptr;
bool uses_push_descriptors = false;
bool uses_image_heap = false;
};
// Reads the shaders and registers bound in `command` into the state's shader stages.
void GetGraphicsPrograms(const CommandBuffer& command, DrawRenderState& state);
// Null skips the dispatch.
const ShaderModule* GetComputeProgram(const HW::ComputeShaderInfo& regs,
ShaderComputeInputInfo& input_info);
Pipeline& GetGraphicsPipeline(const CommandBuffer& command, const DrawRenderState& state);
Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info);
private:
friend struct PipelineCacheTestAccess;
struct Program {
std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
ShaderRecompiler::IR::ResourcePlan resource_plan;
ShaderRecompiler::IR::ResourceSnapshot resources;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<ShaderModule> modules;
bool skip_dispatch = false;
[[nodiscard]] std::span<const uint32_t> FunctionCode() const;
bool RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime);
template <bool HasCalls>
ShaderModule* FindModule(const ShaderRecompiler::IR::SrtRuntime& runtime,
uint32_t push_data_cursor);
};
struct ProgramKey {
ShaderType stage = ShaderType::Unknown;
uint64_t hash = 0;
uint32_t user_data_count = 0;
std::vector<uint32_t> static_state;
bool operator==(const ProgramKey&) const = default;
};
// Variants of one source share a bucket; ProgramKey equality compares the state.
struct ProgramKeyHash {
std::size_t operator()(const ProgramKey& key) const { return key.hash; }
};
struct GraphicsPipelineKeyHash {
std::size_t operator()(const GraphicsPipelineKey& key) const;
};
GraphicContext& m_graphics;
ShaderRecompiler::IR::ImageHeapSource* m_image_heap;
std::unordered_map<ProgramKey, Program, ProgramKeyHash> m_program_cache;
ProgramKey m_lookup_key;
vk::PipelineCache m_driver_cache = nullptr;
std::filesystem::path m_driver_cache_path;
std::chrono::steady_clock::time_point m_next_driver_cache_save;
bool m_driver_cache_dirty = false;
std::unordered_map<GraphicsPipelineKey, Pipeline, GraphicsPipelineKeyHash> m_graphics_pipelines;
std::unordered_map<uint64_t, Pipeline> m_compute_pipelines;
template <typename InputInfo>
const ShaderModule* GetProgram(const ShaderParams& params, InputInfo& input_info,
uint32_t& push_data_cursor);
ShaderModule& CompileModule(Program& program, const ProgramKey& key,
ShaderRecompiler::CompileOptions options,
ShaderRecompiler::TranslateResult translated,
uint32_t push_data_cursor);
void InitializeDriverCache();
void CheckpointDriverCache();
};
// Stages are indexed like GraphicsPipelineKey::stage_ids.
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const GraphicsPipelineKey& key,
const std::array<const ShaderModule*, 4>& stages,
vk::PipelineCache driver_cache);
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const ShaderModule& module, vk::PipelineCache driver_cache);
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_PIPELINECACHE_H_