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KytyPS5/src/graphics/host_gpu/renderer/bufferCache.h
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#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_BUFFERCACHE_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_BUFFERCACHE_H_
#include "common/abi.h"
#include "common/common.h"
#include "common/threads.h"
#include "graphics/host_gpu/memoryTracker.h"
#include "graphics/host_gpu/rangeSet.h"
#include <map>
#include <memory>
#include <mutex>
namespace Libs::Graphics {
struct GraphicContext;
struct VulkanBuffer;
class CommandBuffer;
class TextureCache;
class ResourceMutex;
struct BufferImageCopySource {
VulkanBuffer* buffer = nullptr;
uint64_t offset = 0;
uint64_t address = 0;
uint64_t size = 0;
bool cpu_current = false;
// True when the guest range was CPU-dirty before coherence resolution. ObtainBufferForImage
// may consume that tracker state while publishing the same bytes to a cached buffer.
bool cpu_dirty = false;
};
struct BufferCacheRange {
uint64_t address = 0;
uint64_t size = 0;
};
struct BufferBinding {
VulkanBuffer& buffer;
uint64_t offset;
};
[[nodiscard]] bool MergeOverlappingBufferCacheRange(BufferCacheRange& merged,
BufferCacheRange candidate) noexcept;
class BufferCache {
public:
static constexpr uint64_t CACHING_PAGE_SIZE = 16ull * 1024ull;
static constexpr uint64_t GetBufferOffset(uint64_t vaddr) {
return vaddr & (CACHING_PAGE_SIZE - 1);
}
BufferCache(GraphicContext& graphics, PageManager& page_manager, ResourceMutex& resource_mutex);
~BufferCache();
KYTY_CLASS_NO_COPY(BufferCache);
[[nodiscard]] bool InvalidateMemory(PageFaultAccess access, uint64_t vaddr, uint64_t size,
PageFaultPhase phase) noexcept;
void UnmapMemory(uint64_t vaddr, uint64_t size);
[[nodiscard]] BufferBinding ObtainBuffer(CommandBuffer& command, uint64_t vaddr, uint64_t size,
bool is_written = false, bool is_read = true,
bool is_formatted = false);
// Emulator-owned, CPU-current scratch only. Guest ranges must use ObtainBuffer so page
// ownership is resolved before any CPU access.
[[nodiscard]] bool UploadHostData(CommandBuffer& command, const void* src, uint64_t size,
uint64_t alignment, VulkanBuffer*& out_buffer,
uint64_t& out_offset, uint64_t& out_range);
[[nodiscard]] VulkanBuffer& ObtainNullBuffer(CommandBuffer& command);
[[nodiscard]] BufferImageCopySource ObtainBufferForImage(uint64_t vaddr, uint64_t size);
void FillBuffer(CommandBuffer* command, uint64_t vaddr, uint64_t size, uint32_t value);
void CopyBuffer(CommandBuffer* command, uint64_t dst_vaddr, uint64_t src_vaddr, uint64_t size);
[[nodiscard]] bool HasPageOverlap(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsRegionCpuModified(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t vaddr, uint64_t size);
void PublishImageBacking(uint64_t vaddr, uint64_t size);
void ValidateGpuAccess(uint64_t vaddr, uint64_t size, bool is_read, bool is_written) const;
void SetTextureCache(TextureCache& texture_cache);
void ResetNullBuffer();
private:
struct CachedBuffer;
struct ReadbackWorker;
GraphicContext& m_graphics;
Common::Mutex m_mutex;
std::shared_ptr<VulkanBuffer> m_null_buffer;
// TODO: add LRU cache
std::map<uint64_t, std::unique_ptr<CachedBuffer>> m_buffers;
std::unique_ptr<ReadbackWorker> m_readback;
RangeSet m_gpu_modified_ranges;
MemoryTracker m_memory_tracker;
PageManager& m_page_manager;
TextureCache* m_texture_cache = nullptr;
ResourceMutex& m_resource_mutex;
};
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_BUFFERCACHE_H_