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gremling
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KytyPS5
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https://github.com/KytyPS5/KytyPS5.git
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ec8b75b244ddc4dcadd43d558a345cfb0b10df94
KytyPS5
/
src
/
graphics
/
shader
/
recompiler
T
History
nmzik
ec8b75b244
pipeline: persist shaders and pipelines per game and prewarm them at boot
2026-10-25 02:20:44 +02:00
..
backend
/spirv
shader: read S_MEMREALTIME from the host device clock shifted to about 100 MHz
2026-10-23 19:48:53 +02:00
frontend
shader: saturate V_CVT_PK_U16_U32 and V_CVT_PK_I16_I32
2026-10-25 02:20:44 +02:00
ir
pipeline: persist shaders and pipelines per game and prewarm them at boot
2026-10-25 02:20:44 +02:00
BufferFormat.h
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
ShaderRecompiler.cpp
pipeline: fold the program cache into PipelineCache with stable module ids
2026-10-25 02:20:44 +02:00
ShaderRecompiler.h
pipeline: fold the program cache into PipelineCache with stable module ids
2026-10-25 02:20:44 +02:00
Tessellation.cpp
shader: drop the unread F32Class bits and the per-pass HS reflection counter reset
2026-10-20 23:54:32 +02:00
Tessellation.h
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00