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pipeline: create pipelines from GraphicsPipelineKey and shader modules
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@@ -8,6 +8,8 @@
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#include "graphics/host_gpu/renderer/depthRenderTarget.h"
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#include "graphics/host_gpu/renderer/renderTarget.h"
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#include "graphics/host_gpu/vulkanCommon.h"
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#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
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#include "graphics/shader/rectListShader.h"
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#include "graphics/shader/shader.h"
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#include <chrono>
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@@ -27,6 +29,7 @@ class CommandBuffer;
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namespace ShaderRecompiler {
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struct CompileOptions;
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struct ShaderSource;
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struct TranslateResult;
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} // namespace ShaderRecompiler
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@@ -40,6 +43,8 @@ struct PipelineStaticParameters {
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bool negative_one_to_one = false;
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bool depth_clip_enable = true;
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vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
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// 0 without tessellation, 3 for a rectangle list, else the input control points.
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uint8_t patch_control_points = 0;
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bool primitive_restart_enable = false;
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uint32_t samples = 1;
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bool sample_shading_enable = false;
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@@ -58,51 +63,59 @@ struct PipelineStaticParameters {
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uint8_t alpha_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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bool separate_alpha_blend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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bool blend_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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bool operator==(const PipelineStaticParameters& other) const noexcept;
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};
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#pragma pack(pop)
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static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
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static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
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static_assert(alignof(PipelineStaticParameters) == 1);
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static_assert(sizeof(PipelineStaticParameters) == 117);
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struct PipelineRenderingState {
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std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
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vk::Format depth_format = vk::Format::eUndefined;
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vk::Format stencil_format = vk::Format::eUndefined;
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uint32_t color_count = 0;
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bool operator==(const PipelineRenderingState&) const = default;
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};
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struct PipelineVertexInputState {
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struct Binding {
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uint32_t stride = 0;
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bool instance = false;
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bool operator==(const Binding&) const = default;
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uint32_t stride = 0;
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uint8_t instance = 0;
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};
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struct Attribute {
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uint32_t offset = 0;
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uint8_t binding = 0;
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bool operator==(const Attribute&) const = default;
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uint32_t offset = 0;
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uint8_t binding = 0;
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};
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std::array<Binding, ShaderVertexInputInfo::RES_MAX> bindings {};
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std::array<Attribute, ShaderVertexInputInfo::RES_MAX> attributes {};
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uint8_t binding_count = 0;
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uint8_t attribute_count = 0;
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bool operator==(const PipelineVertexInputState&) const = default;
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};
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struct ShaderProgram {
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uint64_t id = 0;
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vk::ShaderModule module = nullptr;
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// Everything a graphics pipeline is made of besides the stage modules its ids name. Aligned so
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// that rendering.color_formats can be passed to Vulkan.
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struct alignas(4) GraphicsPipelineKey {
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// VS, LS or mesh; HS; TES; PS. 0 marks an absent stage.
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std::array<uint64_t, 4> stage_ids {};
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PipelineRenderingState rendering;
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PipelineVertexInputState vertex_input;
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PipelineStaticParameters static_params;
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explicit operator bool() const { return module != nullptr; }
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bool operator==(const GraphicsPipelineKey& other) const;
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};
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#pragma pack(pop)
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// Keys are compared and hashed as bytes.
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static_assert(std::has_unique_object_representations_v<GraphicsPipelineKey>);
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// A compiled stage with what pipeline creation needs from it besides the key.
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struct ShaderModule {
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uint64_t id = 0;
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vk::ShaderModule module = nullptr;
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ShaderRecompiler::IR::CompiledShaderInfo info;
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ShaderRecompiler::IR::ResourceSpecialization specialization;
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std::vector<uint32_t> function_code;
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// VS or LS: the host format of each vertex input attribute.
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std::vector<vk::Format> vertex_formats;
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// Rectangle-list PS: the parameters it reads.
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std::vector<RectListParameter> rect_parameters;
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};
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// A draw's topology, shader stages (from PipelineCache::GetGraphicsPrograms) and targets.
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@@ -141,16 +154,30 @@ public:
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// Reads the shaders and registers bound in `command` into the state's shader stages.
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void GetGraphicsPrograms(const CommandBuffer& command, DrawRenderState& state);
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// An empty program skips the dispatch.
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ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs,
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ShaderComputeInputInfo& input_info);
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// Null skips the dispatch.
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const ShaderModule* GetComputeProgram(const HW::ComputeShaderInfo& regs,
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ShaderComputeInputInfo& input_info);
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Pipeline& GetGraphicsPipeline(const CommandBuffer& command, const DrawRenderState& state);
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Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info);
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private:
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struct Module;
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struct Program;
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friend struct PipelineCacheTestAccess;
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struct Program {
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std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
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ShaderRecompiler::IR::ResourcePlan resource_plan;
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ShaderRecompiler::IR::ResourceSnapshot resources;
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ShaderRecompiler::IR::ResourceSpecialization specialization;
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std::vector<ShaderModule> modules;
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bool skip_dispatch = false;
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[[nodiscard]] std::span<const uint32_t> FunctionCode() const;
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bool RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime);
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template <bool HasCalls>
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ShaderModule* FindModule(const ShaderRecompiler::IR::SrtRuntime& runtime,
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uint32_t push_data_cursor);
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};
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struct ProgramKey {
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ShaderType stage = ShaderType::Unknown;
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@@ -166,34 +193,13 @@ private:
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std::size_t operator()(const ProgramKey& key) const { return key.hash; }
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};
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struct GraphicsPipelineKey {
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PipelineRenderingState rendering;
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std::array<uint64_t, 3> vertex_shader_ids {};
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uint64_t ps_shader_id = 0;
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PipelineVertexInputState vertex_input;
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PipelineStaticParameters static_params;
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bool operator==(const GraphicsPipelineKey& other) const {
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return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids &&
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ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input &&
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static_params == other.static_params;
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}
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};
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struct PipelineKeyHash {
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static void Mix(std::size_t& hash, std::size_t value) {
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hash ^= value + static_cast<std::size_t>(0x9e3779b97f4a7c15ull) + (hash << 6u) +
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(hash >> 2u);
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}
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};
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struct GraphicsPipelineKeyHash {
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std::size_t operator()(const GraphicsPipelineKey& key) const;
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};
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GraphicContext& m_graphics;
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ShaderRecompiler::IR::ImageHeapSource* m_image_heap;
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std::unordered_map<ProgramKey, std::unique_ptr<Program>, ProgramKeyHash> m_program_cache;
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std::unordered_map<ProgramKey, Program, ProgramKeyHash> m_program_cache;
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ProgramKey m_lookup_key;
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vk::PipelineCache m_driver_cache = nullptr;
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std::filesystem::path m_driver_cache_path;
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@@ -203,25 +209,23 @@ private:
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std::unordered_map<uint64_t, Pipeline> m_compute_pipelines;
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template <typename InputInfo>
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ShaderProgram GetProgram(const ShaderParams& params, InputInfo& input_info,
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uint32_t& push_data_cursor);
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Module& CompileModule(Program& program, const ProgramKey& key,
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ShaderRecompiler::CompileOptions options,
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ShaderRecompiler::TranslateResult translated, uint32_t push_data_cursor);
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const ShaderModule* GetProgram(const ShaderParams& params, InputInfo& input_info,
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uint32_t& push_data_cursor);
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ShaderModule& CompileModule(Program& program, const ProgramKey& key,
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ShaderRecompiler::CompileOptions options,
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ShaderRecompiler::TranslateResult translated,
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uint32_t push_data_cursor);
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void InitializeDriverCache();
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void CheckpointDriverCache();
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};
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void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
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// Stages are indexed like GraphicsPipelineKey::stage_ids.
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void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const PipelineRenderingState& rendering,
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const PipelineVertexInputState& vertex_input,
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const DrawRenderState& state,
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const PipelineStaticParameters& static_params,
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vk::PipelineCache driver_cache);
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const GraphicsPipelineKey& key,
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const std::array<const ShaderModule*, 4>& stages,
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vk::PipelineCache driver_cache);
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void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
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const ShaderComputeInputInfo& input_info,
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vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
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const ShaderModule& module, vk::PipelineCache driver_cache);
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} // namespace Libs::Graphics
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