pipeline: create pipelines from GraphicsPipelineKey and shader modules

This commit is contained in:
nmzik committed 2026-10-25 02:20:44 +02:00
1 parent 4b651f2ba7
commit bfc377627a
13 files changed
+594 -695

No files matched your search

@@ -8,6 +8,8 @@
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/rectListShader.h"
#include "graphics/shader/shader.h"
#include <chrono>
@@ -27,6 +29,7 @@ class CommandBuffer;
namespace ShaderRecompiler {
struct CompileOptions;
struct ShaderSource;
struct TranslateResult;
} // namespace ShaderRecompiler
@@ -40,6 +43,8 @@ struct PipelineStaticParameters {
bool negative_one_to_one = false;
bool depth_clip_enable = true;
vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
// 0 without tessellation, 3 for a rectangle list, else the input control points.
uint8_t patch_control_points = 0;
bool primitive_restart_enable = false;
uint32_t samples = 1;
bool sample_shading_enable = false;
@@ -58,51 +63,59 @@ struct PipelineStaticParameters {
uint8_t alpha_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool separate_alpha_blend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool blend_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool operator==(const PipelineStaticParameters& other) const noexcept;
};
#pragma pack(pop)
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 117);
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
vk::Format depth_format = vk::Format::eUndefined;
vk::Format stencil_format = vk::Format::eUndefined;
uint32_t color_count = 0;
bool operator==(const PipelineRenderingState&) const = default;
};
struct PipelineVertexInputState {
struct Binding {
uint32_t stride = 0;
bool instance = false;
bool operator==(const Binding&) const = default;
uint32_t stride = 0;
uint8_t instance = 0;
};
struct Attribute {
uint32_t offset = 0;
uint8_t binding = 0;
bool operator==(const Attribute&) const = default;
uint32_t offset = 0;
uint8_t binding = 0;
};
std::array<Binding, ShaderVertexInputInfo::RES_MAX> bindings {};
std::array<Attribute, ShaderVertexInputInfo::RES_MAX> attributes {};
uint8_t binding_count = 0;
uint8_t attribute_count = 0;
bool operator==(const PipelineVertexInputState&) const = default;
};
struct ShaderProgram {
uint64_t id = 0;
vk::ShaderModule module = nullptr;
// Everything a graphics pipeline is made of besides the stage modules its ids name. Aligned so
// that rendering.color_formats can be passed to Vulkan.
struct alignas(4) GraphicsPipelineKey {
// VS, LS or mesh; HS; TES; PS. 0 marks an absent stage.
std::array<uint64_t, 4> stage_ids {};
PipelineRenderingState rendering;
PipelineVertexInputState vertex_input;
PipelineStaticParameters static_params;
explicit operator bool() const { return module != nullptr; }
bool operator==(const GraphicsPipelineKey& other) const;
};
#pragma pack(pop)
// Keys are compared and hashed as bytes.
static_assert(std::has_unique_object_representations_v<GraphicsPipelineKey>);
// A compiled stage with what pipeline creation needs from it besides the key.
struct ShaderModule {
uint64_t id = 0;
vk::ShaderModule module = nullptr;
ShaderRecompiler::IR::CompiledShaderInfo info;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<uint32_t> function_code;
// VS or LS: the host format of each vertex input attribute.
std::vector<vk::Format> vertex_formats;
// Rectangle-list PS: the parameters it reads.
std::vector<RectListParameter> rect_parameters;
};
// A draw's topology, shader stages (from PipelineCache::GetGraphicsPrograms) and targets.
@@ -141,16 +154,30 @@ public:
// Reads the shaders and registers bound in `command` into the state's shader stages.
void GetGraphicsPrograms(const CommandBuffer& command, DrawRenderState& state);
// An empty program skips the dispatch.
ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs,
ShaderComputeInputInfo& input_info);
// Null skips the dispatch.
const ShaderModule* GetComputeProgram(const HW::ComputeShaderInfo& regs,
ShaderComputeInputInfo& input_info);
Pipeline& GetGraphicsPipeline(const CommandBuffer& command, const DrawRenderState& state);
Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info);
private:
struct Module;
struct Program;
friend struct PipelineCacheTestAccess;
struct Program {
std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
ShaderRecompiler::IR::ResourcePlan resource_plan;
ShaderRecompiler::IR::ResourceSnapshot resources;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<ShaderModule> modules;
bool skip_dispatch = false;
[[nodiscard]] std::span<const uint32_t> FunctionCode() const;
bool RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime);
template <bool HasCalls>
ShaderModule* FindModule(const ShaderRecompiler::IR::SrtRuntime& runtime,
uint32_t push_data_cursor);
};
struct ProgramKey {
ShaderType stage = ShaderType::Unknown;
@@ -166,34 +193,13 @@ private:
std::size_t operator()(const ProgramKey& key) const { return key.hash; }
};
struct GraphicsPipelineKey {
PipelineRenderingState rendering;
std::array<uint64_t, 3> vertex_shader_ids {};
uint64_t ps_shader_id = 0;
PipelineVertexInputState vertex_input;
PipelineStaticParameters static_params;
bool operator==(const GraphicsPipelineKey& other) const {
return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids &&
ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input &&
static_params == other.static_params;
}
};
struct PipelineKeyHash {
static void Mix(std::size_t& hash, std::size_t value) {
hash ^= value + static_cast<std::size_t>(0x9e3779b97f4a7c15ull) + (hash << 6u) +
(hash >> 2u);
}
};
struct GraphicsPipelineKeyHash {
std::size_t operator()(const GraphicsPipelineKey& key) const;
};
GraphicContext& m_graphics;
ShaderRecompiler::IR::ImageHeapSource* m_image_heap;
std::unordered_map<ProgramKey, std::unique_ptr<Program>, ProgramKeyHash> m_program_cache;
std::unordered_map<ProgramKey, Program, ProgramKeyHash> m_program_cache;
ProgramKey m_lookup_key;
vk::PipelineCache m_driver_cache = nullptr;
std::filesystem::path m_driver_cache_path;
@@ -203,25 +209,23 @@ private:
std::unordered_map<uint64_t, Pipeline> m_compute_pipelines;
template <typename InputInfo>
ShaderProgram GetProgram(const ShaderParams& params, InputInfo& input_info,
uint32_t& push_data_cursor);
Module& CompileModule(Program& program, const ProgramKey& key,
ShaderRecompiler::CompileOptions options,
ShaderRecompiler::TranslateResult translated, uint32_t push_data_cursor);
const ShaderModule* GetProgram(const ShaderParams& params, InputInfo& input_info,
uint32_t& push_data_cursor);
ShaderModule& CompileModule(Program& program, const ProgramKey& key,
ShaderRecompiler::CompileOptions options,
ShaderRecompiler::TranslateResult translated,
uint32_t push_data_cursor);
void InitializeDriverCache();
void CheckpointDriverCache();
};
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
// Stages are indexed like GraphicsPipelineKey::stage_ids.
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering,
const PipelineVertexInputState& vertex_input,
const DrawRenderState& state,
const PipelineStaticParameters& static_params,
vk::PipelineCache driver_cache);
const GraphicsPipelineKey& key,
const std::array<const ShaderModule*, 4>& stages,
vk::PipelineCache driver_cache);
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const ShaderComputeInputInfo& input_info,
vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
const ShaderModule& module, vk::PipelineCache driver_cache);
} // namespace Libs::Graphics