graphics: resolve Standard4KB color targets

This commit is contained in:
nmzik committed 2026-08-18 03:53:44 +02:00
1 parent 2a1a8e72e3
commit e1366eb91d
3 files changed
+138 -17

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@@ -1351,6 +1351,7 @@ uint32_t TileGetTexturePitch(Prospero::BufferFormat format, uint32_t width,
}
break;
}
case Prospero::TileMode::kStandard4KB:
case Prospero::TileMode::kStandard64KB:
case Prospero::TileMode::kPrt:
case Prospero::TileMode::kDepth:
@@ -130,12 +130,15 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
if (volume && samples != 1) {
EXIT("multisampled 3D render targets are unsupported\n");
}
const uint32_t depth = volume ? rt.attrib3.depth + 1u : 1u;
const bool standard64 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard64KB;
const bool depth_tile = rt.attrib3.tile_mode == Prospero::TileMode::kDepth;
const uint32_t depth = volume ? rt.attrib3.depth + 1u : 1u;
const bool standard4 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard4KB;
const bool standard64 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard64KB;
const bool depth_tile = rt.attrib3.tile_mode == Prospero::TileMode::kDepth;
const bool texture_tile = standard4 || standard64 || depth_tile;
switch (rt.attrib3.tile_mode) {
case Prospero::TileMode::kLinear:
case Prospero::TileMode::kStandard4KB:
case Prospero::TileMode::kStandard64KB:
case Prospero::TileMode::kDepth:
case Prospero::TileMode::kRenderTarget:
@@ -149,8 +152,8 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
if (samples > 1 && (!tile || levels != 1)) {
EXIT("multisampled render targets require a single-mip tiled surface\n");
}
if (depth_tile && samples != 1) {
EXIT("depth-tiled color render targets do not support multisampling\n");
if (texture_tile && samples != 1) {
EXIT("texture-tiled color render targets do not support multisampling\n");
}
width = rt.attrib2.width + 1;
@@ -162,15 +165,17 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
EXIT("render-target format has no valid element size\n");
}
const auto transfer_format = ImageOps::RenderTargetTransferFormat(bytes_per_element);
if ((standard64 || depth_tile) &&
(rt.attrib3.dimension != 1 || rt.attrib3.depth != 0 || view.base_layer != 0 ||
view.image_layers != 1 || samples != 1 || rt.pitch.pitch_div8_minus1 != 0 ||
(rt.base.addr & 0xffffu) != 0 || rt.info.fmask_compression_enable ||
rt.info.fmask_data_compression_disable || rt.info.fmask_one_frag_mode ||
rt.info.cmask_fast_clear_enable || rt.info.dcc_compression_enable ||
rt.info.cmask_is_linear != 0 || rt.info.cmask_addr_type != 0 || rt.info.alt_tile_mode ||
rt.cmask.addr != 0 || rt.fmask.addr != 0 || rt.dcc_addr.addr != 0 ||
rt.dcc.data_write_on_dcc_clear_to_reg)) {
TileTextureBlockLayout texture_tile_layout {};
if (texture_tile &&
(!TileGetTextureBlockLayout(transfer_format, rt.attrib3.tile_mode, volume,
texture_tile_layout) ||
rt.pitch.pitch_div8_minus1 != 0 ||
(rt.base.addr & (texture_tile_layout.block.block_size - 1u)) != 0 ||
rt.info.fmask_compression_enable || rt.info.fmask_data_compression_disable ||
rt.info.fmask_one_frag_mode || rt.info.cmask_fast_clear_enable ||
rt.info.dcc_compression_enable || rt.info.cmask_is_linear != 0 ||
rt.info.cmask_addr_type != 0 || rt.info.alt_tile_mode || rt.cmask.addr != 0 ||
rt.fmask.addr != 0 || rt.dcc_addr.addr != 0 || rt.dcc.data_write_on_dcc_clear_to_reg)) {
EXIT("unsupported texture-tiled render target: addr=0x%016" PRIx64 " tile=%u"
" dimension=%u depth=%u levels=%u layer=%u/%u samples=%u fragments=%u bpe=%u"
" cmask=0x%016" PRIx64 " fmask=0x%016" PRIx64 " dcc=0x%016" PRIx64 "\n",
@@ -179,12 +184,18 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
rt.attrib.num_fragments, bytes_per_element, rt.cmask.addr, rt.fmask.addr,
rt.dcc_addr.addr);
}
if ((standard64 || depth_tile) && (rt.attrib3.dimension != 1 || rt.attrib3.depth != 0 ||
view.base_layer != 0 || view.image_layers != 1)) {
EXIT("unsupported 64KB texture-tiled render-target view: dimension=%u depth=%u"
" layer=%u/%u\n",
rt.attrib3.dimension, rt.attrib3.depth, view.base_layer, view.image_layers);
}
if (rt.pitch.pitch_div8_minus1 != 0) {
pitch = (rt.pitch.pitch_div8_minus1 + 1u) << 3u;
} else if (tile) {
if (volume) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else if (standard64 || depth_tile) {
} else if (texture_tile) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else {
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
@@ -218,10 +229,10 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
} else if (tile) {
TileSizeAlign layout {};
bool valid_layout = false;
if (standard64 || depth_tile) {
if (texture_tile) {
TileGetTextureSize(transfer_format, width, height, levels, rt.attrib3.tile_mode,
&layout, mip_sizes, mip_padded);
valid_layout = layout.size != 0 && layout.align == 65536;
valid_layout = layout.size != 0 && layout.align == texture_tile_layout.block.block_size;
} else {
valid_layout =
levels == 1 ? TileGetRenderTargetSize(width, height, pitch, bytes_per_element,
+109
View File
@@ -6266,6 +6266,109 @@ public:
std::printf("[gpu] %-32s ok\n", name);
}
void CheckRenderExecutorColorStandard4TileDiscovery() {
constexpr const char *name = "RenderExecutorColorStandard4Tile";
constexpr uintptr_t base = 0x0000000203b00000ull;
constexpr uint64_t target_address = base + 0x4000;
constexpr uint64_t target_size = 0x180000;
constexpr uint64_t allocation_size = 0x184000;
constexpr uint64_t allocation_alignment = 0x4000;
constexpr auto format = Prospero::BufferFormat::k32Float;
constexpr auto tile = Prospero::TileMode::kStandard4KB;
EnsureRuntimeContext();
const auto pitch = TileGetTexturePitch(format, 256, tile);
TileSizeAlign slice{};
TileGetTextureSize(format, 256, 256, 1, tile, &slice, nullptr, nullptr);
const auto odd_pitch = TileGetTexturePitch(format, 257, tile);
TileSizeAlign odd_slice{};
TileGetTextureSize(format, 257, 131, 1, tile, &odd_slice, nullptr, nullptr);
Require(name, "tile layout",
pitch == 256 && slice.size == 0x40000 && slice.align == 0x1000 &&
odd_pitch == 288 && odd_slice.size == 0x2d000 &&
odd_slice.align == 0x1000,
"Standard4KB pitch, footprint, or block alignment is incorrect");
int64_t direct_offset = -1;
Require(name, "direct allocation",
Libs::LibKernel::Memory::KernelAllocateDirectMemory(
0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(),
allocation_size, allocation_alignment, 0, &direct_offset) == 0,
"Standard4KB color allocation failed");
void *mapped = reinterpret_cast<void *>(base);
Require(name, "direct mapping",
Libs::LibKernel::Memory::KernelMapDirectMemory(
&mapped, allocation_size, 0x3, 0x10, direct_offset,
allocation_alignment) == 0 &&
mapped == reinterpret_cast<void *>(base),
"Standard4KB color mapping failed");
std::memset(mapped, 0, allocation_size);
{
RenderContext context(m_runtime_context);
auto &scheduler = context.GetCommandScheduler();
HW::Context registers{};
HW::UserConfig user_config{};
HW::Shader shaders{};
registers.SetColorBase(0, {.addr = target_address});
registers.SetColorInfo(
0, {.format = Prospero::ChannelLayout::k32,
.channel_type = Prospero::ChannelType::kFloat,
.channel_order = Prospero::ChannelOrder::kStandard});
registers.SetColorView(
0, {.base_array_slice_index = 5, .last_array_slice_index = 5});
registers.SetColorAttrib2(0, {.height = 255, .width = 255});
registers.SetColorAttrib3(0, {.tile_mode = tile,
.dimension = 1,
.cmask_pipe_aligned = true,
.dcc_pipe_aligned = true});
registers.SetRenderTargetMask(0x0f);
scheduler.Begin(registers, user_config, shaders);
auto &resources = context.GetGpuResources();
auto &texture_cache = resources.GetTextureCache();
auto &executor = context.GetRenderExecutor();
resources.MapMemory(base, allocation_size);
RenderColorInfo color{};
RenderExecutorTestAccess::ResolveRenderColorTarget(
executor, 1, scheduler.Current(), color, 0);
const auto attachment =
texture_cache.FindRenderTarget(color.image_id, color.desc);
const auto &image = texture_cache.GetImage(color.image_id);
Require(name, "captured target",
color.image_id && attachment != nullptr &&
color.base_array_layer == 5 &&
color.desc.info.data.address == target_address &&
color.desc.info.data.size == target_size &&
color.desc.info.tile_mode == tile &&
color.desc.info.extent == vk::Extent3D{256, 256, 1} &&
color.desc.info.resources == ImageSubresources{1, 6} &&
color.desc.info.pitch == pitch &&
color.desc.info.mip_layout[0].offset == 0 &&
color.desc.info.mip_layout[0].size == target_size &&
color.desc.view_info.type == vk::ImageViewType::e2D &&
color.desc.view_info.base_layer == 5 &&
color.desc.view_info.layer_count == 1 &&
(target_address & 0xffffu) == 0x4000 &&
image.usage.render_target && image.IsGpuModified(),
"slice 5 Standard4KB render target was not resolved");
RenderExecutorTestAccess::ResetBindings(executor);
resources.UnmapMemory(base, allocation_size);
scheduler.Finish();
}
Require(name, "unmap direct backing",
Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
"Standard4KB color mapping release failed");
Require(name, "release direct backing",
Libs::LibKernel::Memory::KernelReleaseDirectMemory(
direct_offset, allocation_size) == 0,
"Standard4KB color allocation release failed");
std::printf("[gpu] %-32s ok\n", name);
}
void CheckRenderExecutorColorDepthTileDiscovery() {
constexpr const char *name = "RenderExecutorColorDepthTile";
constexpr uintptr_t base = 0x0000000203d00000ull;
@@ -21177,6 +21280,11 @@ int main(int argc, char **argv) {
CheckStandard64RenderTargetTileRoundTrip();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--standard4-rt-only") == 0) {
VulkanHarness vulkan;
vulkan.CheckRenderExecutorColorStandard4TileDiscovery();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--image-view-only") == 0) {
VulkanHarness vulkan;
CheckSampledColorViews();
@@ -21286,6 +21394,7 @@ int main(int argc, char **argv) {
vulkan.CheckGpuTilerCpuParity();
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
vulkan.CheckRenderExecutorColorVolumeDiscovery();
vulkan.CheckRenderExecutorColorStandard4TileDiscovery();
vulkan.CheckRenderExecutorColorDepthTileDiscovery();
vulkan.CheckRenderExecutorStencilBindingDiscovery();
vulkan.CheckUnifiedTextureCacheFlow();