Fadil and XxOtakuXx
026189166f
graphics: convert HDR10 video-out output to SDR ( #2003 )
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graphics: convert PQ video-out frames for SDR swapchains
Co-authored-by: XxOtakuXx <fadilfawmi@gmail.com >
KytyPS5-2026-10-31-0261891
2026-10-31 04:26:58 +01:00
nmzik
abd77f574c
shader: treat call-target registers with several reaching definitions as GPU-selected
KytyPS5-2026-10-31-abd77f5
2026-10-31 04:07:35 +01:00
nmzik
ee034be4b2
shader: rely on robustBufferAccess2 for storage buffer bounds
2026-10-31 03:04:38 +01:00
nmzik
ec746622c2
pipeline: create shader-store pipelines at boot on half the hardware threads
2026-10-31 01:37:15 +01:00
nmzik and TheCruZ
14837b0479
graphics: report GET_LOD_STATS mip-statistics slots as unsampled
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Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-31 00:44:27 +01:00
nmzik
4919fdb6e6
shader: validate the IR once, at SPIR-V emission
KytyPS5-2026-10-30-4919fdb
2026-10-30 10:12:37 +01:00
nmzik
216bd28bf6
shader: drop quadratic scans from resource tracking
2026-10-30 10:12:37 +01:00
nmzik
0543c3d228
texture_cache: copy depth sampled through non-depth color formats
2026-10-30 10:12:37 +01:00
nmzik
346e9a3c69
shader: resolve getpc/add/addc long jumps through any scalar pair
2026-10-30 10:12:37 +01:00
nmzik
154b175daf
graphics: accept float HDR video-out buffers
2026-10-30 10:12:37 +01:00
bc4333e313
ngs2: size 16-bit PCM blocks in Ngs2CalcWaveformBlock (The Binding of Isaac: Repentance) ( #1968 )
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Ngs2CalcWaveformBlock returned NGS2_ERROR_UNKNOWN_WAVEFORM_FORMAT with a
zeroed block for 16-bit PCM (0x12). The Binding of Isaac: Repentance
(PPSA03311) ignores the error and queues the zeroed blocks, which the
sampler skips, so the game had no audio at all. PCM frames have a fixed
size, so the block now starts at sample_pos frames and spans num_samples
frames.
Fixes #667
Co-authored-by: gl-ungus <notasecondemail63@gmail.com >
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
KytyPS5-2026-10-30-bc4333e
2026-10-30 05:39:49 +01:00
nmzik
b0c8229bd4
docs: update the README status, Cyberpunk 2077 screenshot and notable forks
KytyPS5-2026-10-30-b0c8229
2026-10-30 05:17:52 +01:00
nmzik
bc1c779972
launcher: put the icon on a blue tile
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Icon based on designs by Ant_IV (Discord), earlher (Discord) and cosmo (Discord, GitHub), closest reference first.
2026-10-30 05:03:22 +01:00
Artyom Zabroda
0c2546e850
shader: lower whole-wave OR scans to subgroup reductions
2026-10-30 04:31:24 +01:00
nmzik
eb3cb47296
renderer: drop the per-draw scalar-read overlap guard
2026-10-30 04:19:05 +01:00
nmzik and Artyom Zabroda
a5cfdcfd32
texture_cache: apply DCC fast clears of mipmapped color targets
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Co-authored-by: Artyom Zabroda <artyomzabroda@gmail.com >
2026-10-30 04:05:24 +01:00
nmzik
ae67e2db51
shader: hash only the program code and literal buffer
2026-10-30 03:29:45 +01:00
nmzik
1703836d06
shader: type packed integer vertex inputs by their component type
2026-10-30 02:59:36 +01:00
nmzik and Phr3d13
b65dd18224
ngs2: let CLEAR reopen a closed waveform block list
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
KytyPS5-2026-10-30-b65dd18
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
2f6dccb10b
ngs2: mix ports without matrix levels with the default matrix
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
08a7d7fbed
ngs2: render the reverb voice dry signal
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
2aa0d58ffb
ngs2: report voice port routing and volume
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
9bf311c6c7
ngs2: report voice setup channels from the setup query
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
e66a7f52b5
ngs2: apply mastering voice full band and LFE gain
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
nmzik and Phr3d13
67f8276751
ngs2: patch to a rack handle connects to its voice 0
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Co-authored-by: Phr3d13 <phr3d13@gmail.com >
2026-10-30 01:57:41 +01:00
KairosMakki and Ajakfial
3ad21e35cc
Rename near identifier to avoid Windows macro clash ( #1983 )
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Co-authored-by: Ajakfial <ajakafial@tutamail.com >
KytyPS5-2026-10-29-3ad21e3
2026-10-30 00:41:22 +01:00
nmzik
5eab0ec738
shader: add BVH8 intersections and instance transforms
KytyPS5-2026-10-29-5eab0ec
2026-10-29 18:37:29 +01:00
nmzik
bfd4c34b88
shader: add BVH stack operations
2026-10-29 18:37:29 +01:00
nmzik
6ff6e7551d
graphics: use budget-aware preferred-device image allocation
2026-10-29 18:37:29 +01:00
nmzik
25f3ba4eae
tests: cover low-alpha packed tiler conversion in both directions
2026-10-29 18:37:29 +01:00
Chai T
4592e4c178
kernel: destroy untouched static rwlocks without allocation
2026-10-29 18:32:14 +01:00
Chai T
97bef2992f
appcontent: reject duplicate mounts without transferring ownership
2026-10-29 18:32:14 +01:00
nmzik and Chai T
15452a5fee
np: separate PSN emulation from host networking
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Co-authored-by: Chai T <chaitukca@gmail.com >
2026-10-29 08:30:55 +01:00
nmzik and Joshua Jayasingh
651ef73a03
graphics: add experimental Pro mode and linear PSSR
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Co-authored-by: Joshua Jayasingh <joshuajayasingh08@gmail.com >
2026-10-29 07:55:50 +01:00
nmzik
5e837a9bea
shader: share formatted indirect buffer load emission
KytyPS5-2026-10-29-5e837a9
2026-10-29 05:52:04 +01:00
nmzik and Frenzied
a0b99a8c21
ngs2: accept larger custom voice state buffers
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Co-authored-by: Frenzied <frenziedsaint@gmail.com >
2026-10-29 05:52:04 +01:00
nmzik and Frenzied
8cfe1c4d34
ngs2: apply custom channel matrices before mastering output
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Co-authored-by: Frenzied <frenziedsaint@gmail.com >
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
f71da54b9b
shader: support fractional-even tessellation spacing
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
63207739bc
shader: initialize local vertex count from active lanes
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
143f640706
shader: preserve counterclockwise tessellation output
2026-10-29 05:52:04 +01:00
nmzik
54b937c85f
shader: support high products of 24-bit integers
2026-10-28 22:49:21 +01:00
nmzik
22610cb93e
shader: support unsigned 16-bit multiply-add
2026-10-28 22:41:29 +01:00
nmzik
0386f33bf3
shader: support four 16-bit integer ternary operations
2026-10-28 22:37:24 +01:00
nmzik
138d5b86c4
shader: support S_QUADMASK_B32
2026-10-28 22:31:16 +01:00
nmzik
963aaeb3b6
gpu: preserve low-alpha 2/10/10/10 render-target storage
2026-10-28 22:29:50 +01:00
Çağatay Güçlü
77458260f1
shader: reflect masked hull control-point addresses
2026-10-28 22:19:09 +01:00
nmzik
41de2fd64e
shader: support five VOP3 float conversion forms
2026-10-28 22:19:02 +01:00
Çağatay Güçlü
128c938514
shader: support quad tessellation domains and factor routing
2026-10-28 22:09:39 +01:00
Chai T
a8e3c29b2e
shader: implement V_ASHRREV_I64 (VOP3 0x301)
2026-10-28 21:51:28 +01:00
Devran Cosmo Uenal
c528324d27
audio: let the AJM Opus decoder write part of a packet ( #1914 )
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ajm: buffer and resample Opus output
KytyPS5-2026-10-28-c528324
2026-10-28 21:31:16 +01:00