nmzik
2e9e2ae566
loader: preserve guest root stack frame
2026-08-03 04:02:35 +02:00
nmzik
53feb6cb19
graphics: log image descriptor specialization mismatches
2026-08-03 04:02:35 +02:00
nmzik
05d14f5421
system: add console language conf
2026-08-03 01:37:42 +02:00
nmzik
86a586025f
renderer: expand rectangle lists with tessellation
...
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik
06cbd602c1
graphics: preserve indirect instance state
2026-08-03 00:35:02 +02:00
nmzik
055d0920d7
renderer: allow array storage views at nonzero mips
2026-08-03 00:35:02 +02:00
nmzik
f2ee98fe31
renderer: separate tiled and linear texture capacities
2026-08-03 00:35:02 +02:00
nmzik
207cef9602
renderer: report invalid texture upload layout
2026-08-03 00:35:02 +02:00
nmzik
fb5ecec455
renderer: ignore stale stencil state for depth-only targets
2026-08-02 14:14:32 +02:00
nmzik
650d9c91a1
libNet: add missing abi
2026-08-02 13:49:07 +02:00
nmzik
fc8d2a3b83
guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
2026-08-02 13:26:29 +02:00
nmzik
59b8fad341
graphics: support 3D color render targets
2026-08-02 09:38:57 +02:00
nmzik
b877b4be9c
graphics: perf - batch GPU page watcher updates at 4 MiB granularity
2026-08-02 08:39:50 +02:00
nmzik
9da7fc5dd6
renderer: minor optimizations
2026-08-02 08:34:44 +02:00
nmzik
da0d33224d
renderer: eliminate extra copy for small streaming buffers
2026-08-02 08:34:44 +02:00
nmzik
f831e60412
agc: new abis
2026-08-02 07:59:23 +02:00
nmzik
84236d1f87
agc: new abi
2026-08-02 07:59:22 +02:00
nmzik
4631b96178
perf(gpu): run dirty-page validation only in debug builds
2026-08-02 04:58:56 +02:00
nmzik
44d7f2a3e8
shader cfg: handle shared early exits
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Duplicate small shared exit tails so each selection gets its own merge block. This keeps overlapping early-exit ladders on structured SPIR-V and adds a regression test.
2026-08-02 03:16:08 +02:00
nmzik
2dcb90066c
shader cfg: normalize loop structure
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Give loops one header and one continue path before SPIR-V generation. This handles conditional headers and multiple latches without falling back to a dispatcher.
2026-08-02 03:15:26 +02:00
nmzik
51a33cc363
shader cfg: handle loop control branches
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Keep simple break, continue, and repeat branches in structured control flow. Split conflicting merge blocks and add regression tests for nested loop exits.
2026-08-02 03:14:39 +02:00
nmzik
a65d17a5d6
renderer: skip debug checks when stencil&depth is not active
2026-08-01 00:22:24 +02:00
nmzik
c690aeea62
add HiS PM4 handler, accept Ngs2CustomMastering
2026-08-01 00:12:42 +02:00
nmzik
f830d6b2e4
renderer: remove legacy code left from refactoring
2026-07-31 23:13:48 +02:00
nmzik
d68a477276
renderer: broaden compatibility
2026-07-31 22:24:56 +02:00
nmzik
8977d4d2f0
shader: add descriptor log
2026-07-31 21:29:26 +02:00
nmzik
4b4e3bf3cf
pm4: implement missing selectors
2026-07-31 19:45:47 +02:00
nmzik
a0bb129f02
SaveData: stop escaping root directory
2026-07-31 18:53:54 +02:00
nmzik
846002c5eb
shader: fix invalid texture descriptors and add missing format
2026-07-31 17:30:31 +02:00
nmzik
d8a4c83cc7
format src and tests with clang-format
2026-07-31 11:36:12 +02:00
nmzik
68be13345a
fix(shader): support multisampled depth image loads
2026-07-31 11:36:12 +02:00
nmzik
167da0abe0
shader: fix readlane/writelane for inactive host lanes
2026-07-31 11:36:12 +02:00
nmzik
48c31d61ee
Implement VideoDec2
2026-07-31 11:36:12 +02:00
nmzik
212282d693
fix(shader): preserve packed UINT16 MRT exports
2026-07-31 11:36:12 +02:00
nmzik
6bca35d1f5
renderer: broaden compatibility
2026-07-31 11:36:12 +02:00
nmzik
c0d3d261ea
add TextToSpeech2 stubs
2026-07-31 04:05:50 +02:00
nmzik
2f5396c6a5
Rework guest memory tracking/virtual address space/direct and flexible memory ( #135 )
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* Rework guest memory tracking
* add unknwon flag
* Fix macOS guest address-space reservation
2026-07-31 03:07:17 +02:00
nmzik
77aa28b27c
update README
2026-07-30 05:16:37 +02:00
nmzik
d04938c88c
Embedded fetch shader: Fix overlapping buffer loads ( #133 )
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Fix overlapping buffer loads. Fixes many games
2026-07-30 05:08:38 +02:00
nmzik
85622befb8
Fix fabricated HTTP2 success ( #129 )
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@StefanosCosta Thanks!
2026-07-30 00:48:08 +02:00
nmzik
3965d41d36
texture_cache: fix exact-match reuse across different tile modes
2026-07-30 00:10:40 +02:00
nmzik
c508c4a9c0
shader_recompiler: allow GDS append/consume offsets
2026-07-30 00:10:40 +02:00
nmzik
cc76827e63
Fix vertex buffer ranges crossing memory mappings
2026-07-29 21:05:24 +02:00
nmzik
832bc84100
fix(shader): stabilize scalar provenance phis in cyclic CFGs
2026-07-29 21:05:24 +02:00
nmzik
65a0f0baa7
NpManager ABI
2026-07-29 21:05:24 +02:00
nmzik
b9ae2537ef
renderer: broaden compatibility
2026-07-29 18:47:26 +02:00
nmzik
0b9edaa721
graphics: broaden storage image atomic compatibility
2026-07-29 18:47:24 +02:00
nmzik
8a244677d7
fix(renderer): resolve delayed GPU page faults through buffer and texture caches
2026-07-29 18:47:19 +02:00
nmzik
f6e01e5403
Optimize bulk memory invalidation ( #124 )
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* Per page -> per range search (optimization)
2026-07-29 05:09:36 +02:00
nmzik
861729fc6c
Optimize texture cache tracking ( #123 )
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Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik
687ce025c6
KernelOpen: minor fix
2026-07-29 00:31:09 +02:00
nmzik
a21d1aaa47
fix
2026-07-29 00:31:09 +02:00
nmzik
ec11f31aa6
fix graphical bug (PPSA17221)
2026-07-29 00:31:08 +02:00
nmzik
aeceaff028
new ABIs + one stub
2026-07-29 00:31:08 +02:00
nmzik
e76f2d1af8
new ABIs
2026-07-29 00:31:08 +02:00
nmzik
64845e2294
new ABI, broaden support
2026-07-29 00:31:08 +02:00
nmzik
4b9030bd3d
ABI fixes: libNet, libSaveData (rewrite the legacy Kyty implementation)
2026-07-29 00:30:24 +02:00
nmzik
a6b61d7aa0
refactor(graphics): split renderer and recompiler into focused modules
2026-07-29 00:30:24 +02:00
nmzik
3dc793d859
Fix badges ( #120 )
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docs: fix build badges
2026-07-28 19:40:14 +02:00
nmzik
01d78b71fe
CI: release Windows and macOS archives ( #119 )
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* ci: release Windows and macOS archives
* docs: note experimental macOS support
2026-07-28 19:33:21 +02:00
nmzik and Abdullah K.
8fe4765f9e
ci: add macOS build workflow ( #114 )
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* ci: add macOS build workflow
* macos: add POSIX compatibility guards
* ci: select Xcode 26 for macOS
* macos: add kernel POSIX compatibility
* launcher: support macOS process startup
* ci: fix macOS architecture verification
* ci: cache glslang on Windows
---------
Co-authored-by: Abdullah K. <akjee204@gmail.com >
2026-07-27 22:01:50 +02:00
nmzik
c71bb9fc9e
build: make clang-tidy checks opt-in
2026-07-27 16:33:22 +02:00
nmzik
f60f80b631
launcher: add local game patches ( #111 )
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launcher: add game patches
2026-07-27 16:19:31 +02:00
nmzik
e42f6c3892
ci: add Linux build workflow
2026-07-27 14:13:34 +02:00
nmzik
7351eae117
graphics: add 1D image descriptor support
2026-07-27 14:10:51 +02:00
nmzik
125287dc30
graphics: broaden depth compatibility
2026-07-27 10:29:37 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
f43567e12c
shader: validate MSAA image descriptors during materialization
2026-07-27 10:12:41 +02:00
nmzik
c86d4b1f0d
Fix linux compilation
2026-07-27 10:12:41 +02:00
nmzik
31fb3ec5af
graphics: broaden storage image and view format compatibility
2026-07-27 10:12:41 +02:00
nmzik
c3b2ae9733
graphics: support more depth-tiled storage image formats
2026-07-27 10:12:41 +02:00
nmzik
93774ee37c
fix teardown
2026-07-27 02:27:37 +02:00
nmzik
a20cf5d298
refactor renderer
2026-07-27 02:27:29 +02:00
nmzik
a720b28b7f
graphics: cleanup
2026-07-23 23:21:26 +02:00
nmzik
7638c25d76
renderer: replace generation retries with staged resource binding
2026-07-23 22:32:30 +02:00
nmzik
85876388cf
gpuTiler: fix performance (dispatch a 2D 8×8 workgroup)
2026-07-22 23:36:00 +02:00
nmzik
f60007e923
refactor(gpu): use a single ordered PM4 scheduler
2026-07-22 23:15:03 +02:00
nmzik
dbcb444c05
unify graphics and compute on one Vulkan queue
2026-07-22 17:44:38 +02:00
nmzik
cf595beedf
Install glslang for Windows CI
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Install glslang with validator tools and optimizer support, add it to PATH, and verify it before configuring the Windows build.
2026-07-22 00:32:54 +02:00
nmzik
8a4600c5e9
graphics: fix initialization
2026-07-21 07:37:52 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
b51d4322cc
Add GPU tilers/tests
2026-07-21 07:37:52 +02:00
nmzik
728b5b7d01
fix: render-target aliases were synchronously read back and copied through host memory twice
2026-07-21 07:37:52 +02:00
nmzik
42f634a751
fix fetch shader V_SAD_U32, video-out buffer overlap
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
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Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
91690ac29e
Implement texture-alias, mip-tail
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
39c379ff21
remove Vulkan SDK usage
2026-07-19 01:30:40 +02:00
nmzik
cbc11d2eaf
Refactor graphics #1
2026-07-19 00:54:31 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
587cb238f0
videoout minor fix
2026-07-18 11:00:36 +02:00
nmzik
601c82a031
format source files
2026-07-18 09:01:52 +02:00
nmzik
6c1bd853ac
fix depth overlap
2026-07-18 08:51:38 +02:00
nmzik
af2f2d54b6
add videoout DCC
2026-07-18 08:37:38 +02:00
nmzik
387f9e3cde
add pre-commit format hook
2026-07-18 06:35:04 +02:00
nmzik
da6cee924b
Revert "Implement vertex swizzle"
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This reverts commit f4b52cea2b .
2026-07-18 06:21:00 +02:00
nmzik
62a92abc66
refactor cache/split responsibilities
2026-07-18 06:16:14 +02:00
nmzik
78431dba4a
Handle stencil storage/depth transitions
2026-07-18 04:56:20 +02:00
nmzik
df385a7aad
broad depth guards
2026-07-18 03:59:52 +02:00
nmzik
aa99796d8a
Fix Standard64KB 16-bit texture swizzle
2026-07-18 03:43:25 +02:00