WWE 2K26 stops building a shader CFG with "unsupported family=VOP2
opcode=0x11 raw=[0x220404f9 0x00060605] reason=VOP2 SDWA modifier is not
supported for opcode".
V_MIN_I32 takes the same integer path as V_MAX_I32, so give it the same
full-destination SDWA profile. The test runs the game's encoding, which
takes the signed minimum with the zero-extended low byte of a register.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* cmake: accept glslang's current tool name and document Python 3
Official glslang release archives for Windows ship the compiler only as
glslang.exe, so configuring with one of them on PATH could not find
glslangValidator. Fall back to glslang; glslangValidator is still
preferred where both exist.
The bundled SPIRV-Tools needs Python 3 at configure time, which the
Windows build requirements did not mention.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* docs: list Python 3 in the Linux and macOS prerequisites
The bundled SPIRV-Tools calls find_host_package(Python3 REQUIRED) on every platform, so the apt and Homebrew package lists need it too, not only the Windows requirements.
* cmake: remove glslang naming comment
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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>