nmzik
3965d41d36
texture_cache: fix exact-match reuse across different tile modes
2026-07-30 00:10:40 +02:00
nmzik
c508c4a9c0
shader_recompiler: allow GDS append/consume offsets
2026-07-30 00:10:40 +02:00
nmzik
cc76827e63
Fix vertex buffer ranges crossing memory mappings
2026-07-29 21:05:24 +02:00
nmzik
832bc84100
fix(shader): stabilize scalar provenance phis in cyclic CFGs
2026-07-29 21:05:24 +02:00
nmzik
65a0f0baa7
NpManager ABI
2026-07-29 21:05:24 +02:00
nmzik
b9ae2537ef
renderer: broaden compatibility
2026-07-29 18:47:26 +02:00
nmzik
0b9edaa721
graphics: broaden storage image atomic compatibility
2026-07-29 18:47:24 +02:00
nmzik
8a244677d7
fix(renderer): resolve delayed GPU page faults through buffer and texture caches
2026-07-29 18:47:19 +02:00
nmzik
f6e01e5403
Optimize bulk memory invalidation ( #124 )
...
* Per page -> per range search (optimization)
2026-07-29 05:09:36 +02:00
nmzik
861729fc6c
Optimize texture cache tracking ( #123 )
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Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik
687ce025c6
KernelOpen: minor fix
2026-07-29 00:31:09 +02:00
nmzik
a21d1aaa47
fix
2026-07-29 00:31:09 +02:00
nmzik
ec11f31aa6
fix graphical bug (PPSA17221)
2026-07-29 00:31:08 +02:00
nmzik
aeceaff028
new ABIs + one stub
2026-07-29 00:31:08 +02:00
nmzik
e76f2d1af8
new ABIs
2026-07-29 00:31:08 +02:00
nmzik
64845e2294
new ABI, broaden support
2026-07-29 00:31:08 +02:00
nmzik
4b9030bd3d
ABI fixes: libNet, libSaveData (rewrite the legacy Kyty implementation)
2026-07-29 00:30:24 +02:00
nmzik
a6b61d7aa0
refactor(graphics): split renderer and recompiler into focused modules
2026-07-29 00:30:24 +02:00
nmzik
3dc793d859
Fix badges ( #120 )
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docs: fix build badges
2026-07-28 19:40:14 +02:00
nmzik
01d78b71fe
CI: release Windows and macOS archives ( #119 )
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* ci: release Windows and macOS archives
* docs: note experimental macOS support
2026-07-28 19:33:21 +02:00
nmzik and Abdullah K.
8fe4765f9e
ci: add macOS build workflow ( #114 )
...
* ci: add macOS build workflow
* macos: add POSIX compatibility guards
* ci: select Xcode 26 for macOS
* macos: add kernel POSIX compatibility
* launcher: support macOS process startup
* ci: fix macOS architecture verification
* ci: cache glslang on Windows
---------
Co-authored-by: Abdullah K. <akjee204@gmail.com >
2026-07-27 22:01:50 +02:00
nmzik
c71bb9fc9e
build: make clang-tidy checks opt-in
2026-07-27 16:33:22 +02:00
nmzik
f60f80b631
launcher: add local game patches ( #111 )
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launcher: add game patches
2026-07-27 16:19:31 +02:00
nmzik
e42f6c3892
ci: add Linux build workflow
2026-07-27 14:13:34 +02:00
nmzik
7351eae117
graphics: add 1D image descriptor support
2026-07-27 14:10:51 +02:00
nmzik
125287dc30
graphics: broaden depth compatibility
2026-07-27 10:29:37 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
f43567e12c
shader: validate MSAA image descriptors during materialization
2026-07-27 10:12:41 +02:00
nmzik
c86d4b1f0d
Fix linux compilation
2026-07-27 10:12:41 +02:00
nmzik
31fb3ec5af
graphics: broaden storage image and view format compatibility
2026-07-27 10:12:41 +02:00
nmzik
c3b2ae9733
graphics: support more depth-tiled storage image formats
2026-07-27 10:12:41 +02:00
nmzik
93774ee37c
fix teardown
2026-07-27 02:27:37 +02:00
nmzik
a20cf5d298
refactor renderer
2026-07-27 02:27:29 +02:00
nmzik
a720b28b7f
graphics: cleanup
2026-07-23 23:21:26 +02:00
nmzik
7638c25d76
renderer: replace generation retries with staged resource binding
2026-07-23 22:32:30 +02:00
nmzik
85876388cf
gpuTiler: fix performance (dispatch a 2D 8×8 workgroup)
2026-07-22 23:36:00 +02:00
nmzik
f60007e923
refactor(gpu): use a single ordered PM4 scheduler
2026-07-22 23:15:03 +02:00
nmzik
dbcb444c05
unify graphics and compute on one Vulkan queue
2026-07-22 17:44:38 +02:00
nmzik
cf595beedf
Install glslang for Windows CI
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Install glslang with validator tools and optimizer support, add it to PATH, and verify it before configuring the Windows build.
2026-07-22 00:32:54 +02:00
nmzik
8a4600c5e9
graphics: fix initialization
2026-07-21 07:37:52 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
b51d4322cc
Add GPU tilers/tests
2026-07-21 07:37:52 +02:00
nmzik
728b5b7d01
fix: render-target aliases were synchronously read back and copied through host memory twice
2026-07-21 07:37:52 +02:00
nmzik
42f634a751
fix fetch shader V_SAD_U32, video-out buffer overlap
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
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Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
91690ac29e
Implement texture-alias, mip-tail
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
39c379ff21
remove Vulkan SDK usage
2026-07-19 01:30:40 +02:00
nmzik
cbc11d2eaf
Refactor graphics #1
2026-07-19 00:54:31 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
587cb238f0
videoout minor fix
2026-07-18 11:00:36 +02:00
nmzik
601c82a031
format source files
2026-07-18 09:01:52 +02:00
nmzik
6c1bd853ac
fix depth overlap
2026-07-18 08:51:38 +02:00
nmzik
af2f2d54b6
add videoout DCC
2026-07-18 08:37:38 +02:00
nmzik
387f9e3cde
add pre-commit format hook
2026-07-18 06:35:04 +02:00
nmzik
da6cee924b
Revert "Implement vertex swizzle"
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This reverts commit f4b52cea2b .
2026-07-18 06:21:00 +02:00
nmzik
62a92abc66
refactor cache/split responsibilities
2026-07-18 06:16:14 +02:00
nmzik
78431dba4a
Handle stencil storage/depth transitions
2026-07-18 04:56:20 +02:00
nmzik
df385a7aad
broad depth guards
2026-07-18 03:59:52 +02:00
nmzik
aa99796d8a
Fix Standard64KB 16-bit texture swizzle
2026-07-18 03:43:25 +02:00
nmzik
f4b52cea2b
Implement vertex swizzle
2026-07-18 03:36:09 +02:00
nmzik
18479daabd
Implement sparse multi-image page ownership
2026-07-18 03:31:36 +02:00
nmzik
b434e3b260
fix regression
2026-07-18 01:53:56 +02:00
nmzik
94f85bc98a
centralize swizzles
2026-07-18 01:41:44 +02:00
nmzik
8a6afc428d
support storage descriptors and tracked image aliases
2026-07-17 23:06:08 +02:00
nmzik
2890d5f7bb
improve image cache ownership and compatible views
2026-07-17 23:04:51 +02:00
nmzik
f136c46519
preserve DB_DEPTH_SIZE_XY and add tiled readback
2026-07-17 23:04:51 +02:00
nmzik
42d42e3258
pthread: fix lazy pthread objects
2026-07-17 23:04:51 +02:00
nmzik
c8faab36a1
libUlt abis
2026-07-17 23:04:51 +02:00
nmzik
c21a4100c8
support 16-bit float video-out
2026-07-17 19:36:06 +02:00
nmzik
0621d9e9d0
kernel: preserve placeholders during fixed memory replacement
2026-07-17 19:00:21 +02:00
nmzik
866d761216
Support tiled storage readback
2026-07-17 19:00:06 +02:00
nmzik
043545d4c4
SigninDialog ABI
2026-07-17 18:26:28 +02:00
nmzik
5ed447818f
Fix GPU memory protection and depth target invalidation
2026-07-17 18:26:10 +02:00
nmzik
75d20486ba
Vulkan driver query caching
2026-07-17 18:09:20 +02:00
nmzik
c7b00d666f
Split render header (new namespace PM4 call sites)
2026-07-17 14:20:16 +02:00
nmzik
f9af3d15ff
Split renderState header
2026-07-17 14:04:59 +02:00
nmzik
5aafe5159b
remove redundant cache and tiler validation
2026-07-17 13:51:59 +02:00
nmzik
d7b2d1c2f0
recompiler: handle non valid descriptors
2026-07-17 13:27:29 +02:00
nmzik
c6ca491cf7
Synchronize GPU-owned VideoOut with formatted buffers
2026-07-17 12:58:31 +02:00
nmzik
a290a06ea5
Support Standard64KB color render targets
2026-07-17 12:57:40 +02:00
nmzik
1416131a0a
Support reciprocal ABGR sampled views
2026-07-17 12:55:33 +02:00
nmzik
0abe03af94
Support reverse RGBA16F render targets
2026-07-17 12:54:28 +02:00
nmzik
dd58deae15
D16S8 support
2026-07-17 08:39:57 +02:00
nmzik
13499502c9
Support raw buffer writes to sampled textures
2026-07-17 07:26:42 +02:00
nmzik
3726b0ae22
libAudio2: fix regression
2026-07-17 06:59:40 +02:00
nmzik
e903c93848
remove readback hacks, allows to read/write guest memory directly
2026-07-17 05:16:00 +02:00
nmzik
013e9a4485
Support single-channel float storage writes
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Support sampled views of storage texture arrays
Support R8 UNORM storage writes
2026-07-17 03:31:43 +02:00
nmzik
feb678c23e
Serialize command-processor WRITE_DATA guest writes
2026-07-17 02:14:00 +02:00
nmzik
bf1ea80bd9
fix eop/flipping
2026-07-17 01:50:43 +02:00
nmzik
a96b5111e6
Refactor buffer image write classification
2026-07-16 22:42:06 +02:00
nmzik
41114be8da
Fix layered image subresource synchronization
2026-07-16 22:26:40 +02:00
nmzik
ae86249765
Support layered PS5 image alias transitions
2026-07-16 21:56:09 +02:00
nmzik
f743a48c03
Preserve storage images across render target transitions
2026-07-16 19:58:11 +02:00
nmzik
9bed3bddd6
Support packed RGB10 sampled render-target views
2026-07-16 19:58:11 +02:00
nmzik
0d7c7510d7
Implement 0x12 CopyData, sampled-to-depth fix, stencil detailing
2026-07-16 19:58:11 +02:00
nmzik
ceb7c6765e
Advances to rendering: broad guards, fix tiling (thin 64KB), ignore noperspective
2026-07-16 19:58:11 +02:00
nmzik
147188b143
Initial commit
2026-07-16 10:21:41 +02:00