nmzik
3da05eff71
kernel: share directory streams across seeks and reads
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Fix PS5 boot failure when an optional empty sound path opens /app0/ and the game seeks and reads that directory. Pack directory records once and share their bytes and position across raw reads, enumeration, seeking, and size reporting. Apply seek and read error semantics with checked offsets.
Add multiblock directory regression coverage using the existing production Vulkan resource lifecycle. Existing CMake build and kernel_file_system test pass. Independent correctness, fixture, runtime, and final compactness audits passed; launch.json run reached Jurassic Park gameplay with 4560 sampled flips, no Vulkan validation errors, and normal window-close exit.
2026-09-10 14:36:15 +04:00
nmzik
489d483362
graphics: simplify texture upload and component mapping paths
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Use an explicit selector switch and descriptive channel, mip, and slice names. Share volume/array tile setup, hoist per-mip copy work, consolidate tiled validation, and remove redundant code.
Preserve layout bounds, mip tails, source strides, and cache interfaces. Independent correctness and compactness audits passed; native packed-texture tests and 330 GPU tiler parity cases passed.
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
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Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
635fb8882b
systemservice: use configured language for PS5 parameter 400
2026-09-10 14:11:46 +04:00
nmzik
fe6f49632c
font: accept supported OpenType CFF faces
2026-09-10 14:11:46 +04:00
nmzik and Brandon Strong
c3546577b6
shader: implement S_WQM_B32
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-10 14:11:46 +04:00
nmzik
c913951f7b
shader: implement RDNA2 subvector loop mask and branch semantics
2026-09-10 14:11:46 +04:00
nmzik
3902b42096
shader: share direct and conditional branch classification
2026-09-10 14:11:46 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
20ea54cf0c
Json2: new ABI
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
ba18551d6e
ces: implement CP932 string conversion
2026-09-09 15:26:52 +04:00
nmzik and Ali Almohaya
c7b0d77970
loader: port guest fault diagnostics and remove host stack traces
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Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-09-09 13:55:53 +04:00
nmzik
1af19eabf0
shader: fix incorrect per-lane VCCZ/EXECZ reads
2026-09-09 13:22:09 +04:00
nmzik
32ea0869e5
shader: implement S_ORN2_SAVEEXEC_B32
2026-09-09 13:11:48 +04:00
nmzik
e04007a7c6
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
2026-09-09 12:56:20 +04:00
nmzik
679adbfa5e
graphics: fix linear render-target pitch alignment
2026-09-09 02:45:59 +02:00
nmzik and Ettore Sartori
d285efe3b5
graphics: allow absent programmable restart indices
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-08 21:26:59 +04:00
nmzik
a64c8d3205
kernel: implement umtx wait/wake and reject malformed timeouts
2026-09-08 21:26:59 +04:00
nmzik
82c52c3fab
window: round FPS in the title
2026-09-08 21:26:59 +04:00
nmzik
dd1e90fcd7
video: keep decoding after Flush
2026-09-08 21:26:59 +04:00
nmzik
ef0155636a
shader: support single and split NGG shaders for PPSA11142
2026-09-08 21:26:59 +04:00
nmzik
9d550fbffa
graphics: fix last provoking vertex on PS5
2026-09-08 21:26:59 +04:00
nmzik
fcef691e0a
shader: drop EmitTrueBool
2026-09-08 21:26:59 +04:00
nmzik
839c172612
shader: reuse operands and remove duplicate helpers
2026-09-08 21:26:59 +04:00
nmzik
9f49ac8249
shader: reuse SPIR-V helpers and memory resources
2026-09-08 21:26:59 +04:00
nmzik
fde550ef66
graphics: simplify texture cleanup and swizzle decoding
2026-09-08 21:26:59 +04:00
nmzik
2b3993a595
shader: share emitter helpers
2026-09-08 21:26:59 +04:00
nmzik
de3e86791c
shader: reuse CFG and validation lookups
2026-09-08 21:26:59 +04:00
nmzik
6f66f77b09
shader: drop unused decoder fields
2026-09-08 21:26:59 +04:00
nmzik
d853aba955
graphics: skip temporary cache lookup vectors
2026-09-08 21:26:59 +04:00
nmzik
cd62693792
shader: share control flow labels
2026-09-08 21:26:59 +04:00
nmzik
cb4c8f3878
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
nmzik
4d371d5f5f
shader: reuse initial SSA types
2026-09-08 21:26:59 +04:00
nmzik
72963b01e1
shader: remove redundant decoder and translator state
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
574e687734
graphics: drop unused completion overload
2026-09-08 21:26:58 +04:00
nmzik
c725ec50ff
graphics: clean up draw setup
2026-09-08 21:26:58 +04:00
nmzik
b847135321
launcher: guard optional Qt Vulkan support on macOS
2026-09-08 04:29:01 +04:00
nmzik
ca3dc8792a
libs: implement NpCommerce lifecycle
2026-09-08 04:25:35 +04:00
nmzik
ac3156df3a
graphics: fix Vulkan BC image compatibility checks`
2026-09-07 23:41:19 +02:00
nmzik
6aa6e390ee
renderer: skip unsupported primitives (print log)
2026-09-07 15:20:09 +04:00
nmzik
e4c10de8b6
launcher: add GPU selection
2026-09-07 15:12:35 +04:00
nmzik
b3b3aeef73
graphics: simplify EOP recording
2026-09-07 15:00:52 +04:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
nmzik
13c5bbe916
graphics: simplify pipeline keys
2026-09-07 15:00:52 +04:00
nmzik
b61360a0c0
fix: share thread signal stacks with macOS
2026-09-07 12:17:30 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
587df9145f
render: validate sampled depth descriptors independently of target history
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Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik
2c5060e14f
shader: remove masked-value pass and normalize ancillary fields
2026-09-07 11:12:48 +04:00
nmzik
75aaa963d2
update screenshot
2026-09-07 09:31:15 +04:00
nmzik
34ebfe40c3
shader: report compiled counts by guest stage
2026-09-07 07:34:01 +04:00
nmzik and MehmetCambaz
2a54310876
render: fix depth write state before choosing layouts
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Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
2026-09-07 07:12:58 +04:00
nmzik
8bccd325ec
shader: keep mask predicates across 64-bit moves
2026-09-07 07:04:55 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
19fc0274de
shader: validate shared terminal paths in selections
2026-09-07 06:57:55 +04:00
nmzik and Brandon Strong
6cc9e5de11
shader: fix wave32 VCC halves and scalar mask moves
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-07 06:04:40 +04:00
nmzik
bf7ca29487
shader: decode VOP3 FMAC source modifiers
2026-09-07 05:25:26 +04:00
nmzik
3cf426662e
audio: fix microphone input format decoding
2026-09-07 05:04:15 +04:00
nmzik
1fd07c2c83
shader: assemble point inputs for merged geometry shaders
2026-09-07 05:04:15 +04:00
nmzik and DeathWhispers
f880c58ccc
render: add depth attachment feedback support
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-07 04:25:10 +04:00
49e59e572e
shader: separate depth comparison and regular image descriptors
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Co-authored-by: Lordix <lordix253634@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-07 04:06:14 +04:00
nmzik and fxpw
9d1fc8328f
render: allow supported unrestricted float depth uploads
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Co-authored-by: fxpw <fxpw@outlook.com >
2026-09-06 22:00:40 +04:00
c9ff09c7c2
textures: keep native formats unless depth promotion is known
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-06 21:40:58 +04:00
nmzik
ceb2b664e0
render: reset rasterization defaults on CLEAR_STATE
2026-09-06 21:25:12 +04:00
nmzik
b5b4c06179
textures: share depth comparison view geometry
2026-09-06 20:18:31 +04:00
nmzik
d70f9c0b2b
launcher: add readback option
2026-09-06 19:48:21 +04:00
nmzik
e847f82fab
shader: initialize pixel position W as a reciprocal
2026-09-06 19:47:43 +04:00
nmzik
807a594c2d
textures: keep atlas data across compressed block views
2026-09-06 18:57:26 +04:00
nmzik
ced73c56cc
shader: fix spilled mesh shader data loads
2026-09-06 17:17:51 +04:00
nmzik
9c6f6fa624
json2: add array and object value lifecycles
2026-09-06 14:48:49 +04:00
nmzik
533176f9ff
shader: drop inactive pixel values under whole-quad masks
2026-09-06 14:38:32 +04:00
nmzik
66c1663495
audio: use the shared AAC decoder for Audiodec
2026-09-06 14:16:27 +04:00
nmzik
30c7715d3f
audio: separate the decoder interface from AJM jobs
2026-09-06 14:07:12 +04:00
nmzik
093911a1dc
audio: check packet buffers only during decode
2026-09-06 14:04:27 +04:00
nmzik and CheesyPoofs346
d83f1f8235
memory: handle GPU faults at the mapped boundary
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Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com >
2026-09-06 11:08:05 +04:00
nmzik
50e78d717d
render: use guest polygon modes
2026-09-06 10:56:59 +04:00
nmzik
6ca8201982
textures: handle DCC memory reused as HTile
2026-09-06 10:34:02 +04:00
nmzik
99a87bd65b
shader: keep loop branches during selection routing
2026-09-06 10:23:44 +04:00
nmzik and Ettore Sartori
f9f8e12c35
shader: add viewport-index exports and indexed raster state
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
dcaf4205cb
render: track pages for DMA fills and copies
2026-09-06 10:16:27 +04:00
nmzik
4735359466
textures: invalidate stencil links on CPU writes
2026-09-06 09:38:22 +04:00
nmzik
211242452b
kernel: use per-thread signal stacks for guest stack faults
2026-09-06 09:28:19 +04:00
nmzik
6ae5cb7b64
system: keep controller focus in overlays
2026-09-06 09:15:29 +04:00
nmzik
997ad60c50
system: keep error dialogs open until dismissed
2026-09-06 08:34:58 +04:00
44f982bca7
render: apply DCC clears before binding images
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-06 08:00:59 +04:00
nmzik
0456f5a06b
libc: fix UTF-16 printf strings and precision limits
2026-09-06 07:28:19 +04:00
nmzik
b346f58b73
shader: read sample IDs from pixel ancillary input
2026-09-06 06:54:38 +04:00
nmzik
ace877ce28
shader: lower FMASK loads before binding images
2026-09-06 06:42:23 +04:00
nmzik
cf0cbee02d
shader: fix vertex attribute identity swizzles
2026-09-06 05:47:20 +04:00
nmzik
98e7eeb72a
textures: keep dirty pages during image-to-buffer sync
2026-09-06 05:36:41 +04:00
nmzik
803c124136
textures: reuse range lookups for buffer sync
2026-09-06 05:07:44 +04:00
nmzik
d9d17737c3
net: return native SO_ERROR
2026-09-06 05:07:44 +04:00
nmzik
46850f9574
net: fix socket wakeups and readiness checks
2026-09-06 05:00:12 +04:00
nmzik
314d37155a
net: add TCP_NODELAY and translate socket errors
2026-09-06 04:51:07 +04:00
nmzik
ddcdb654ad
net: share native connect and accept
2026-09-06 04:47:15 +04:00
nmzik
cdec5c515b
net: use native listen on POSIX
2026-09-06 04:45:53 +04:00
nmzik
1eb13dfa5e
render: call Vulkan diagnostics and capability checks directly
2026-09-06 04:11:46 +04:00
nmzik
dda628ca81
render: simplify command and resource ownership
2026-09-06 04:05:35 +04:00