nmzik
|
40aaab482e
|
launcher: add a Cache shaders option, on by default
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
ec8b75b244
|
pipeline: persist shaders and pipelines per game and prewarm them at boot
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
66e21a6245
|
addcont: add user add-ons with --addcont and a launcher list
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
87e49282b8
|
pipeline: log real shader compiles to the console
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
1816004357
|
shader: serialize resource plans for the shader cache
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
bfc377627a
|
pipeline: create pipelines from GraphicsPipelineKey and shader modules
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
4b651f2ba7
|
pipeline: fold the program cache into PipelineCache with stable module ids
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
8c01d8e849
|
libc: fix swapped strcmp/strncmp NIDs and bind strcpy to its own NID instead of strcpy_s's
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
e0c5ae090c
|
kernel: send _write to descriptors 0-2 through KernelWrite instead of dropping it
|
2026-10-25 02:20:44 +02:00 |
|
nmzik
|
8291cfeb04
|
shader: parse vertex metadata once when a shader is mapped
|
2026-10-24 05:44:46 +02:00 |
|
nmzik
|
dbc7b8b2ff
|
pipeline: look up draw programs and pipelines from the command buffer
|
2026-10-24 05:18:46 +02:00 |
|
nmzik
|
269e411ef2
|
graphics: index live cache slots directly
|
2026-10-24 04:26:16 +02:00 |
|
nmzik
|
170c107779
|
texture_cache: dedupe region queries with a picked flag
|
2026-10-24 04:03:01 +02:00 |
|
nmzik
|
8dc0d56b7e
|
common: SlotVector without generations
|
2026-10-24 03:48:46 +02:00 |
|
nmzik
|
d7856753e0
|
shader: walk every resource plan with the x86 SRT walker
|
2026-10-24 02:57:24 +02:00 |
|
nmzik
|
bdf48dcf3b
|
shader: complete faulting SRT walker loads as zero reads
|
2026-10-24 01:39:42 +02:00 |
|
nmzik
|
f356fa3730
|
gpu: move the BDA sync queue from MemoryTracker into BufferCache
|
2026-10-24 01:05:19 +02:00 |
|
nmzik
|
07f6420273
|
memory: take the address-space lock shared for tracker protections
|
2026-10-23 23:53:51 +02:00 |
|
nmzik
|
6aaa533296
|
gpu: queue GDS release interrupts behind earlier interrupts
|
2026-10-23 22:22:39 +02:00 |
|
nmzik
|
dc40478e7b
|
gpu: deliver RELEASE_MEM interrupts with the slice flush instead of their own
|
2026-10-23 22:14:55 +02:00 |
|
nmzik
|
56a82bcd41
|
launcher: draw the game grid as cards over the selected game's background
|
2026-10-23 21:24:32 +02:00 |
|
nmzik
|
bf5dd62eea
|
gpu: decode RELEASE_MEM directly from the driver's native packet
|
2026-10-23 21:11:07 +02:00 |
|
nmzik
|
227f12ee4b
|
gpu: remove the PS4-era constant engine, marker NOPs and EVENT_WRITE_EOP/EOS packets
|
2026-10-23 20:42:41 +02:00 |
|
nmzik
|
246d511568
|
graphics: count occlusion queries on the host GPU behind --occlusion-queries
|
2026-10-23 19:48:53 +02:00 |
|
nmzik
|
ba0e93daac
|
libs: implement JpegDec and JpegEnc
|
2026-10-23 19:48:53 +02:00 |
|
nmzik
|
1ffaaa96b1
|
kernel: share the direct-memory span walk; unchecked release frees the parts around gaps
|
2026-10-23 19:48:53 +02:00 |
|
nmzik
|
ecc30a1f2d
|
shader: decode S_FLBIT_I32 and S_FLBIT_I32_I64 with a 4-op signed leading-bit search
|
2026-10-23 19:48:53 +02:00 |
|
nmzik
|
3688412dca
|
revert stub
|
2026-10-23 19:48:53 +02:00 |
|
nmzik
|
45f53236e8
|
hle: implement sceDeviceServiceGetEventState (My First Gran Turismo)
|
2026-10-23 19:48:53 +02:00 |
|
nmzik
|
719c44310a
|
graphics: mark image heap resources as sampled reads
|
2026-10-23 08:08:56 +02:00 |
|
nmzik
|
7bb618d41a
|
docs: show Cyberpunk 2077 and MLB The Show 23 in README screenshots
|
2026-10-23 07:57:57 +02:00 |
|
nmzik
|
87e815b250
|
net: accept a NULL user agent in sceHttpCreateTemplate (Cyberpunk 2077)
|
2026-10-23 07:42:28 +02:00 |
|
nmzik
|
f9e14084d6
|
graphics: set the heap flag in ImageHeapResource
|
2026-10-23 07:22:33 +02:00 |
|
nmzik
|
38c884e8c1
|
graphics: keep image heap descriptors of unmapped textures null
|
2026-10-23 07:17:57 +02:00 |
|
nmzik
|
27dc7c281f
|
graphics: keep bounded image heaps resident in a bindless descriptor set
|
2026-10-23 07:17:57 +02:00 |
|
nmzik
|
79837b423d
|
graphics: support compute stores to 2D MSAA images
|
2026-10-22 22:11:06 +02:00 |
|
 nmzikandArtyom Zabroda
|
aafe014d0c
|
shader: read raw D16 depth bits through kDepth k16UInt image loads
Co-authored-by: Artyom Zabroda <artyomzabroda@proton.me>
|
2026-10-22 22:11:06 +02:00 |
|
nmzik
|
a358b847c1
|
graphics: stall waitUntilSafeForRendering in its command processor instead of the GPU thread
|
2026-10-22 22:11:06 +02:00 |
|
nmzik
|
a951a91703
|
spirv: emit OpName only with debug info
|
2026-10-22 22:11:06 +02:00 |
|
 nmzikandArtyom Zabroda
|
a875d1b205
|
net: report open file and device descriptors ready in select (Cyberpunk 2077 Galaxy RNG seeding)
Co-authored-by: Artyom Zabroda <artyomzabroda@proton.me>
|
2026-10-22 22:11:06 +02:00 |
|
nmzik
|
86fed10b81
|
graphics: draw non-indexed and native-fetch indirect draws from GPU-read records
|
2026-10-22 16:12:20 +02:00 |
|
nmzik
|
949de19bb0
|
graphics: draw indexed indirect multi-draws from GPU-read arguments
|
2026-10-22 16:12:20 +02:00 |
|
nmzik
|
c513a4a13a
|
graphics: draw single indexed indirect draws from GPU-read arguments
|
2026-10-22 16:12:20 +02:00 |
|
nmzik
|
b6495a5b67
|
texture cache: share color attachment rendering setup
|
2026-10-22 16:12:20 +02:00 |
|
nmzik
|
5b315a9ea7
|
gpu tiler: share compute pipeline creation
|
2026-10-22 16:12:20 +02:00 |
|
nmzik
|
5f5d6effa4
|
graphics: count DCC/CMASK metadata readbacks in the performance overlay
|
2026-10-22 16:12:20 +02:00 |
|
nmzik
|
c5016d9455
|
shader: support D16 XY and XYZ formatted buffer loads and stores
|
2026-10-22 05:26:54 +02:00 |
|
nmzik
|
753f285198
|
shader: generalize D16 buffer format component handling
|
2026-10-22 05:26:54 +02:00 |
|
nmzik
|
cb8042c5aa
|
launcher: compress game folders to ZAR
|
2026-10-22 03:35:38 +02:00 |
|
nmzik
|
a52d1ed4e2
|
shader: drop the 64-bit min/max NaN-lhs select the ordered compare already covers
|
2026-10-22 01:09:09 +02:00 |
|
nmzik
|
2b37dee2b7
|
shader: track possible bits through bit-field inserts in resource tracking
|
2026-10-22 01:08:07 +02:00 |
|
nmzik
|
a3aece2762
|
shader: check the DPP source lane bound only for row shifts
|
2026-10-22 01:02:38 +02:00 |
|
nmzik
|
64186404a3
|
shader: load the DPP lane id once for both partial write masks
|
2026-10-22 01:01:38 +02:00 |
|
nmzik
|
11465a5e3c
|
shader: drop the large-input select before sin and cos since fract already returns zero
|
2026-10-22 00:44:43 +02:00 |
|
nmzik
|
09a9654458
|
shader: compute DPP permute, rotate, mirror and share lanes with bit-field and XOR ops
|
2026-10-22 00:40:07 +02:00 |
|
nmzik
|
6123419437
|
shader: skip full DPP row and bank masks and test partial ones with one bit extract
|
2026-10-22 00:35:09 +02:00 |
|
nmzik
|
8177969f33
|
shader: branch to the pixel kill on the inverted targets instead of negating the condition
|
2026-10-22 00:33:07 +02:00 |
|
nmzik
|
6ee2ef8715
|
shader: insert the V_CVT_PK_U8_F32 byte with one bit-field insert
|
2026-10-22 00:31:52 +02:00 |
|
nmzik
|
9e4234cdbe
|
shader: extract the V_CVT_F32_UBYTE source byte with one bit-field extract
|
2026-10-22 00:30:39 +02:00 |
|
nmzik
|
ce54aa8d14
|
shader: return the first source when both 64-bit min/max inputs are NaN
|
2026-10-22 00:28:43 +02:00 |
|
nmzik
|
2d00e13bf3
|
shader: rely on the saturating float-to-int conversion instead of re-saturating in the translator
|
2026-10-22 00:26:40 +02:00 |
|
nmzik
|
3bb09ed2a4
|
shader: clamp before float-to-int conversion and drop the redundant truncate
|
2026-10-22 00:26:40 +02:00 |
|
nmzik
|
1e4ac1371d
|
shader: return the first source when both float min/max inputs are NaN
|
2026-10-22 00:00:04 +02:00 |
|
nmzik
|
9c39062d3e
|
shader: double the cube major axis once after selecting the face
|
2026-10-21 23:56:13 +02:00 |
|
nmzik
|
93071ebdf8
|
shader: drop the denormal flush before exp2
|
2026-10-21 23:33:42 +02:00 |
|
nmzik
|
3a842e1a6b
|
shader: flush FP32 denormals with a float compare and multiply instead of bit masks
|
2026-10-21 23:33:42 +02:00 |
|
nmzik
|
da19501889
|
shader: translate zero-kind branches as the negated nonzero vote
|
2026-10-21 23:33:30 +02:00 |
|
nmzik
|
0f7d112545
|
shader: emit constant-true guarded blocks inline and fold immediate constant-buffer indices
|
2026-10-21 23:27:04 +02:00 |
|
nmzik
|
ae47ac26e7
|
shader: compute scalar signed-overflow SCC with compares instead of XOR masks
|
2026-10-21 23:27:04 +02:00 |
|
nmzik
|
330d373dc6
|
launcher: add icon and docs logo
|
2026-10-21 23:27:04 +02:00 |
|
nmzik
|
7c40dbc36c
|
shader: build the S_BFE_U64 mask from clamped halves and remove RightMask64
|
2026-10-21 23:16:17 +02:00 |
|
nmzik
|
0cdc5c1224
|
shader: build the V_MBCNT lanes-below mask with the shared right-mask helper
|
2026-10-21 23:11:26 +02:00 |
|
nmzik
|
fa32940d14
|
shader: drop BFM mask bits shifted past bit 31 instead of an out-of-range bit-field insert
|
2026-10-21 22:59:56 +02:00 |
|
nmzik
|
2862ad5b25
|
shader: compute scalar signed-overflow and shift-add carry SCC with fewer ops
|
2026-10-21 22:56:21 +02:00 |
|
nmzik
|
aacf15fd0b
|
shader: write preserved SDWA fields with one bit-field insert and drop duplicate 16-bit masks
|
2026-10-21 22:52:14 +02:00 |
|
nmzik
|
10a852c2ac
|
shader: pack 16-bit lane pairs with one bit-field insert
|
2026-10-21 22:46:04 +02:00 |
|
nmzik
|
4a1440197f
|
shader: share one find-first-bit lowering for S_FF0/FF1/FLBIT_I32_B64 and remove FindUMsb64
|
2026-10-21 22:39:34 +02:00 |
|
nmzik
|
6e5167598e
|
shader: compute add-with-carry with compares and remove IAddCarry32
|
2026-10-21 22:28:11 +02:00 |
|
nmzik
|
c571d8ed5a
|
shader: remove IR opcodes and IREmitter helpers that nothing produces
|
2026-10-21 22:19:26 +02:00 |
|
nmzik
|
13b291f998
|
gpu: honour DB_ALPHA_TO_MASK as alpha-to-coverage and keep its depth writes behind the shader
|
2026-10-21 19:17:50 +02:00 |
|
nmzik
|
2944d126b3
|
audio: implement sceAudioOutGetSystemState
|
2026-10-21 19:17:50 +02:00 |
|
nmzik
|
7b7294aa03
|
gpu: drop attachments whose sample count differs from the raster when a draw mixes MSAA and single-sample targets
|
2026-10-21 19:17:50 +02:00 |
|
 nmzikandLeandro Bras
|
4644c52927
|
graphics: initialize BDA tables before first buffer registration
Co-authored-by: Leandro Bras <shadowgaming.7@gmail.com>
|
2026-10-21 05:48:13 +02:00 |
|
nmzik
|
4bb4be50b9
|
agc: remove count-limited logging and register trace
|
2026-10-21 05:48:13 +02:00 |
|
nmzik
|
be9e13915d
|
log: format LOGF output out of line so small guest fiber stacks do not reserve it
|
2026-10-21 05:48:13 +02:00 |
|
nmzik
|
68d0ba5a81
|
shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach
|
2026-10-21 05:48:13 +02:00 |
|
nmzik
|
70668fbd98
|
gpu: drop global barriers for PM4 flush events and releases, ordering buffer-writing draws like dispatches
|
2026-10-21 02:02:25 +02:00 |
|
nmzik
|
ea1b032c59
|
shader: drop the unread F32Class bits and the per-pass HS reflection counter reset
|
2026-10-20 23:54:32 +02:00 |
|
nmzik
|
3c4124dafa
|
shader: emit F32 min/max as exact compare-selects, MED3 with one max and saturate as NClamp
|
2026-10-20 23:36:26 +02:00 |
|
nmzik
|
8cc5f5364a
|
shader: share SMEM load results across emulated wave64 halves
|
2026-10-20 22:32:48 +02:00 |
|
 nmzikandNeySlim
|
1ce663b5a9
|
shader: lower HS neighbour LDS reads, control-point output read-back, looped HS reflection and integer partitioning
Co-authored-by: NeySlim <4509984+NeySlim@users.noreply.github.com>
|
2026-10-20 22:18:00 +02:00 |
|
nmzik
|
66f488a17f
|
main: take boolean emulator options as value-less flags
|
2026-10-20 21:34:45 +02:00 |
|
nmzik
|
6ad393775f
|
memory: write GPU publishes to backed pages and skip reserved holes like sparse reads
|
2026-10-20 15:53:23 +02:00 |
|
nmzik
|
f492027be2
|
shader: select pointer-table images through indexed x3 material keys in readlane waterfalls
|
2026-10-20 15:21:19 +02:00 |
|
nmzik
|
8843291506
|
gpu: accept any T# perf_mod on storage textures through a shared canonical encoding check
|
2026-10-20 15:21:19 +02:00 |
|
nmzik
|
63ca9c0b80
|
shader: decode PS5 image_gather4_c_a and image_gather4_c_o_a
|
2026-10-20 15:21:19 +02:00 |
|
nmzik
|
f3e01aaf1e
|
tests: cover tessellation patch constants, predicated mul24 addresses, and forward-branch joins
|
2026-10-20 15:21:19 +02:00 |
|
nmzik
|
12ca1599cf
|
net: implement the libSceHttp callback, gzip, chunked, cert and error ABIs
|
2026-10-20 04:38:12 +02:00 |
|
nmzik
|
f186b35706
|
shader: drop null checks on the stage input info pointers
|
2026-10-20 03:22:40 +02:00 |
|
nmzik
|
fde0b98e69
|
gpu: preserve zero-stride buffer fetch payloads
|
2026-10-19 12:23:43 +02:00 |
|