* launcher: add a game list refresh action
Dropping new games into an already-configured game folder was only
picked up after restarting the launcher or re-saving the global
settings dialog. Add a refresh toolbar button, an F5 shortcut, and a
"Refresh game list" context-menu entry, all triggering a rescan of the
game folders.
* launcher: do not rescan the game list while a game is running
Clearing cfgs_list destroys the running ConfigurationItem: the running
state is lost and the replacement items allow editing or deleting a
game whose process is still active. Skip the rescan while any item is
running (CodeRabbit review finding for the refresh action).
* launcher: preserve game state when refreshing the list
Share one refresh action across the toolbar, keyboard shortcut, and context menu. Retain running items during rescans, update their settings for the next launch, and preserve selection, filtering, and sort order.
Commit active inline editors before rebuilding rows to avoid losing comments or accessing destroyed configuration data. Tie editor callbacks to item lifetime and guard the context-menu item reference.
Validation: launcher build and startup check passed; 32 Qt interaction checks passed.
* launcher: remove refresh from the game context menu
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Co-authored-by: nmzik <Nmzik@mail.ru>
GetCacheAccessType returned the sys_file_cache_type_t enum values as
CreateFileW flags: SYS_FILE_CACHE_SEQUENTIAL_SCAN (2) became
FILE_ATTRIBUTE_HIDDEN and SYS_FILE_CACHE_AUTO (0) lost the normal
attributes, and no FILE_FLAG_SEQUENTIAL_SCAN hint was ever applied.
Return FILE_FLAG_SEQUENTIAL_SCAN / FILE_ATTRIBUTE_NORMAL instead,
mirroring the POSIX fadvise handling on Linux.
PatchesDialog::Save silently ignored QSaveFile failures, leaving the
status label showing the old "Loaded N cheat(s)" text so the user could
not tell that their selection was not saved. Report the failure in the
status label and the log instead.
uic from Qt 6.12.0 crashes (0xC0000005) on any non-empty <connections>
block in .ui files. Move the cancel_button -> reject connection from
configuration_edit_dialog.ui into configurationEditDialog.cpp, matching
how the other buttons are already connected there.
Also document the glslang (glslangValidator) requirement for Windows
builds; CMake requires it via find_program(... REQUIRED).