Commit Graph
13 Commits
Author SHA1 Message Date
M4andnmzik 69fdb03dc2 Launcher display options (#1938)
* launcher: add minimize and maximize buttons to the main window

The main window is a QDialog, which on Windows only gets a close button.

* graphics: keep the game's aspect ratio when presenting to the window

The guest frame was blitted across the whole swapchain image, so a window
or fullscreen display whose shape differs from the frame stretched the
picture. Fit the frame inside the window instead and clear the remaining
bars to black. The video-out overlay layer is drawn into the same
rectangle so it stays aligned with the frame underneath.

* launcher: accept custom screen resolutions such as 21:9

The resolution was a fixed enum of four 16:9 sizes. Make the combo box
editable so any WIDTHxHEIGHT between 320 and 16384 can be entered, and
add ultrawide presets (2560x1080, 3440x1440, 3840x1600, 5120x2160).

Settings saved by older launchers stored the enum key ("R1920X1080");
NormalizeResolution still accepts that form, so they load unchanged.

* launcher: add a Stretch to window option

Presentation now keeps the game's aspect ratio with black bars. Add
--stretch to fill the whole window as before, exposed in the launcher as
a "Stretch to window" checkbox under General, off by default.

* launcher: make the settings dialog resizable and its tabs scrollable

The dialog had no maximize button and pinned its minimum width to its
initial 900 px, and without scroll areas it could not be made shorter
than its content. Add a maximize button (not minimize, since the dialog
is modal), drop the width pin, and wrap each tab page in a frameless
scroll area.

With the scroll areas the layout's minimum size no longer forces the
dialog open, so size it explicitly: grow it to fit the largest tab,
capped at the available screen, when there is no saved geometry and
whenever the global settings add the game folders panel.

* launcher: simplify display options and preserve saved settings

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-27 21:59:56 +01:00
shadowbeat070 ceb154d9e4 shader: acquire stored buffers and images at S_BARRIER 2026-10-26 05:32:02 +01:00
shadowbeat070 7b7f9a70c6 kernel: answer ESRCH for a thread the detached-thread reaper has joined 2026-10-20 15:54:14 +02:00
shadowbeat070 d4465faa79 gpu: preserve ordered-append command order 2026-10-19 11:46:39 +02:00
shadowbeat070 b899717900 renderer: log unsupported depth feedback once 2026-10-16 17:24:45 +02:00
shadowbeat070 d58aefde49 renderer: reduce synchronization and allocation overhead
Performance changes from #1495:

- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
shadowbeat070 57b161019d shader: honor front-face input format 2026-10-16 12:57:27 +02:00
shadowbeat070 30a4673c60 libs: port entitlement requests and fixed-refresh VRR status 2026-10-16 00:16:01 +02:00
shadowbeat070 9f25e3c23e shader: support partial SDWA multiply and byte-source moves 2026-10-08 01:10:49 +04:00
shadowbeat070 7881c69a54 shader: decode v_cmp_class_f16 2026-10-08 01:10:49 +04:00
shadowbeat070 9e666e4dd2 shader: support scalar byte sign extension 2026-10-08 01:10:49 +04:00
shadowbeat070andnmzik 4fb72e9db7 graphics: add --gpu-assisted-validation and report fatal VkResults (#268)
* graphics: report the VkResult when a submit or fence wait fails

* graphics: add a --gpu-assisted-validation flag

* graphics: imply Vulkan validation for GPU-assisted validation

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-18 14:44:48 +02:00
shadowbeat070 e239210279 Rewrite RenderDoc capture flow and host exceptions 2026-08-18 03:53:44 +02:00