* graphics: hoist loop-invariant checks out of draw/attrib hot paths
DrawIndirectMulti recomputed the index_type_and_size switch on every
sub-draw of a multi-draw-indirect call, and ShaderApplyAttribSemantics
re-checked the debug-dump config flag on every vertex attribute. Both
values are invariant across their respective loops, so compute them
once before iterating instead.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
* graphics: cache vertex buffer descriptor size in AcquireVertexBuffers
VertexBufferDescriptorSize was computed twice per vertex-buffer slot
on every draw call: once while collecting guest ranges, and again
while rebuilding slot bindings. Both calls use identical inputs, so
cache the first pass's result and reuse it in the second.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>