nmzik
1208d22547
Fix Windows Clang SPIR-V serialization with typed operands
2026-09-12 13:08:23 +02:00
nmzik
3a27f8a76a
build: fix SPIR-V enum word conversions
2026-09-12 15:43:47 +04:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
23c8a43e37
Simplify and batch buffer cache downloads
2026-09-12 14:17:00 +04:00
nmzik
2d37634ee9
shader: construct SPIR-V module variables in one place
2026-09-12 13:42:15 +04:00
nmzik
e026bfc9a2
shader: let structurization own rollback on failure
2026-09-12 13:42:15 +04:00
nmzik
5a31de7955
shader: keep derived frontend metadata with its owner
2026-09-12 13:42:15 +04:00
nmzik
20e57994cf
shader: reuse native emitters and simplify memory dispatch
2026-09-12 13:42:15 +04:00
nmzik
59ef88c959
shader: generate SPIR-V dispatch and marshal handler arguments
2026-09-12 13:42:15 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
nmzik
47b26e497f
pthread: fix per-thread wakeups
2026-09-12 13:40:10 +04:00
nmzik
733842cad4
kernel: index pthread key values per thread
2026-09-12 13:40:10 +04:00
nmzik
73363f1272
memory: remove per-page host protection bookkeeping
2026-09-12 13:40:10 +04:00
nmzik
0cd7682012
Rename texture transfer types and download APIs
2026-09-12 13:40:10 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
f2455c875e
update tracy to 0.14.1
2026-09-10 19:34:37 +04:00
nmzik
2e315a3c62
ajm: parse gapless control data before codec initialization
2026-09-10 18:38:24 +04:00
nmzik
d2fa86579b
kernel: share directory streams across seeks and reads
2026-09-10 14:36:15 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
...
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
635fb8882b
systemservice: use configured language for PS5 parameter 400
2026-09-10 14:11:46 +04:00
nmzik
fe6f49632c
font: accept supported OpenType CFF faces
2026-09-10 14:11:46 +04:00
nmzik and Brandon Strong
c3546577b6
shader: implement S_WQM_B32
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-10 14:11:46 +04:00
nmzik
c913951f7b
shader: implement RDNA2 subvector loop mask and branch semantics
2026-09-10 14:11:46 +04:00
nmzik
3902b42096
shader: share direct and conditional branch classification
2026-09-10 14:11:46 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
20ea54cf0c
Json2: new ABI
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
ba18551d6e
ces: implement CP932 string conversion
2026-09-09 15:26:52 +04:00
nmzik and Ali Almohaya
c7b0d77970
loader: port guest fault diagnostics and remove host stack traces
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Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-09-09 13:55:53 +04:00
nmzik
1af19eabf0
shader: fix incorrect per-lane VCCZ/EXECZ reads
2026-09-09 13:22:09 +04:00
nmzik
32ea0869e5
shader: implement S_ORN2_SAVEEXEC_B32
2026-09-09 13:11:48 +04:00
nmzik
e04007a7c6
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
2026-09-09 12:56:20 +04:00
nmzik
679adbfa5e
graphics: fix linear render-target pitch alignment
2026-09-09 02:45:59 +02:00
nmzik and Ettore Sartori
d285efe3b5
graphics: allow absent programmable restart indices
...
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-08 21:26:59 +04:00
nmzik
a64c8d3205
kernel: implement umtx wait/wake and reject malformed timeouts
2026-09-08 21:26:59 +04:00
nmzik
82c52c3fab
window: round FPS in the title
2026-09-08 21:26:59 +04:00
nmzik
dd1e90fcd7
video: keep decoding after Flush
2026-09-08 21:26:59 +04:00
nmzik
ef0155636a
shader: support single and split NGG shaders for PPSA11142
2026-09-08 21:26:59 +04:00
nmzik
9d550fbffa
graphics: fix last provoking vertex on PS5
2026-09-08 21:26:59 +04:00
nmzik
fcef691e0a
shader: drop EmitTrueBool
2026-09-08 21:26:59 +04:00
nmzik
839c172612
shader: reuse operands and remove duplicate helpers
2026-09-08 21:26:59 +04:00
nmzik
9f49ac8249
shader: reuse SPIR-V helpers and memory resources
2026-09-08 21:26:59 +04:00
nmzik
fde550ef66
graphics: simplify texture cleanup and swizzle decoding
2026-09-08 21:26:59 +04:00
nmzik
2b3993a595
shader: share emitter helpers
2026-09-08 21:26:59 +04:00
nmzik
de3e86791c
shader: reuse CFG and validation lookups
2026-09-08 21:26:59 +04:00
nmzik
6f66f77b09
shader: drop unused decoder fields
2026-09-08 21:26:59 +04:00
nmzik
d853aba955
graphics: skip temporary cache lookup vectors
2026-09-08 21:26:59 +04:00
nmzik
cd62693792
shader: share control flow labels
2026-09-08 21:26:59 +04:00
nmzik
cb4c8f3878
shader: decode buffer formats once
2026-09-08 21:26:59 +04:00
nmzik
4d371d5f5f
shader: reuse initial SSA types
2026-09-08 21:26:59 +04:00
nmzik
72963b01e1
shader: remove redundant decoder and translator state
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
574e687734
graphics: drop unused completion overload
2026-09-08 21:26:58 +04:00
nmzik
c725ec50ff
graphics: clean up draw setup
2026-09-08 21:26:58 +04:00
nmzik
b847135321
launcher: guard optional Qt Vulkan support on macOS
2026-09-08 04:29:01 +04:00
nmzik
ca3dc8792a
libs: implement NpCommerce lifecycle
2026-09-08 04:25:35 +04:00
nmzik
ac3156df3a
graphics: fix Vulkan BC image compatibility checks`
2026-09-07 23:41:19 +02:00
nmzik
6aa6e390ee
renderer: skip unsupported primitives (print log)
2026-09-07 15:20:09 +04:00
nmzik
e4c10de8b6
launcher: add GPU selection
2026-09-07 15:12:35 +04:00
nmzik
b3b3aeef73
graphics: simplify EOP recording
2026-09-07 15:00:52 +04:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
nmzik
13c5bbe916
graphics: simplify pipeline keys
2026-09-07 15:00:52 +04:00
nmzik
b61360a0c0
fix: share thread signal stacks with macOS
2026-09-07 12:17:30 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
587df9145f
render: validate sampled depth descriptors independently of target history
...
Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik
2c5060e14f
shader: remove masked-value pass and normalize ancillary fields
2026-09-07 11:12:48 +04:00
nmzik
75aaa963d2
update screenshot
2026-09-07 09:31:15 +04:00
nmzik
34ebfe40c3
shader: report compiled counts by guest stage
2026-09-07 07:34:01 +04:00
nmzik and MehmetCambaz
2a54310876
render: fix depth write state before choosing layouts
...
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
2026-09-07 07:12:58 +04:00
nmzik
8bccd325ec
shader: keep mask predicates across 64-bit moves
2026-09-07 07:04:55 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
19fc0274de
shader: validate shared terminal paths in selections
2026-09-07 06:57:55 +04:00
nmzik and Brandon Strong
6cc9e5de11
shader: fix wave32 VCC halves and scalar mask moves
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-07 06:04:40 +04:00
nmzik
bf7ca29487
shader: decode VOP3 FMAC source modifiers
2026-09-07 05:25:26 +04:00
nmzik
3cf426662e
audio: fix microphone input format decoding
2026-09-07 05:04:15 +04:00
nmzik
1fd07c2c83
shader: assemble point inputs for merged geometry shaders
2026-09-07 05:04:15 +04:00
nmzik and DeathWhispers
f880c58ccc
render: add depth attachment feedback support
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-07 04:25:10 +04:00
49e59e572e
shader: separate depth comparison and regular image descriptors
...
Co-authored-by: Lordix <lordix253634@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-07 04:06:14 +04:00
nmzik and fxpw
9d1fc8328f
render: allow supported unrestricted float depth uploads
...
Co-authored-by: fxpw <fxpw@outlook.com >
2026-09-06 22:00:40 +04:00
c9ff09c7c2
textures: keep native formats unless depth promotion is known
...
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-06 21:40:58 +04:00
nmzik
ceb2b664e0
render: reset rasterization defaults on CLEAR_STATE
2026-09-06 21:25:12 +04:00
nmzik
b5b4c06179
textures: share depth comparison view geometry
2026-09-06 20:18:31 +04:00
nmzik
d70f9c0b2b
launcher: add readback option
2026-09-06 19:48:21 +04:00
nmzik
e847f82fab
shader: initialize pixel position W as a reciprocal
2026-09-06 19:47:43 +04:00
nmzik
807a594c2d
textures: keep atlas data across compressed block views
2026-09-06 18:57:26 +04:00
nmzik
ced73c56cc
shader: fix spilled mesh shader data loads
2026-09-06 17:17:51 +04:00
nmzik
9c6f6fa624
json2: add array and object value lifecycles
2026-09-06 14:48:49 +04:00
nmzik
533176f9ff
shader: drop inactive pixel values under whole-quad masks
2026-09-06 14:38:32 +04:00
nmzik
66c1663495
audio: use the shared AAC decoder for Audiodec
2026-09-06 14:16:27 +04:00
nmzik
30c7715d3f
audio: separate the decoder interface from AJM jobs
2026-09-06 14:07:12 +04:00
nmzik
093911a1dc
audio: check packet buffers only during decode
2026-09-06 14:04:27 +04:00
nmzik and CheesyPoofs346
d83f1f8235
memory: handle GPU faults at the mapped boundary
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Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com >
2026-09-06 11:08:05 +04:00
nmzik
50e78d717d
render: use guest polygon modes
2026-09-06 10:56:59 +04:00
nmzik
6ca8201982
textures: handle DCC memory reused as HTile
2026-09-06 10:34:02 +04:00
nmzik
99a87bd65b
shader: keep loop branches during selection routing
2026-09-06 10:23:44 +04:00
nmzik and Ettore Sartori
f9f8e12c35
shader: add viewport-index exports and indexed raster state
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
dcaf4205cb
render: track pages for DMA fills and copies
2026-09-06 10:16:27 +04:00
nmzik
4735359466
textures: invalidate stencil links on CPU writes
2026-09-06 09:38:22 +04:00