Artyom Zabroda
0c2546e850
shader: lower whole-wave OR scans to subgroup reductions
2026-10-30 04:31:24 +01:00
nmzik
eb3cb47296
renderer: drop the per-draw scalar-read overlap guard
2026-10-30 04:19:05 +01:00
nmzik
ae67e2db51
shader: hash only the program code and literal buffer
2026-10-30 03:29:45 +01:00
nmzik
1703836d06
shader: type packed integer vertex inputs by their component type
2026-10-30 02:59:36 +01:00
nmzik
5eab0ec738
shader: add BVH8 intersections and instance transforms
2026-10-29 18:37:29 +01:00
nmzik
bfd4c34b88
shader: add BVH stack operations
2026-10-29 18:37:29 +01:00
nmzik
5e837a9bea
shader: share formatted indirect buffer load emission
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
f71da54b9b
shader: support fractional-even tessellation spacing
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
63207739bc
shader: initialize local vertex count from active lanes
2026-10-29 05:52:04 +01:00
Çağatay Güçlü
143f640706
shader: preserve counterclockwise tessellation output
2026-10-29 05:52:04 +01:00
nmzik
54b937c85f
shader: support high products of 24-bit integers
2026-10-28 22:49:21 +01:00
nmzik
22610cb93e
shader: support unsigned 16-bit multiply-add
2026-10-28 22:41:29 +01:00
nmzik
0386f33bf3
shader: support four 16-bit integer ternary operations
2026-10-28 22:37:24 +01:00
nmzik
138d5b86c4
shader: support S_QUADMASK_B32
2026-10-28 22:31:16 +01:00
Çağatay Güçlü
77458260f1
shader: reflect masked hull control-point addresses
2026-10-28 22:19:09 +01:00
nmzik
41de2fd64e
shader: support five VOP3 float conversion forms
2026-10-28 22:19:02 +01:00
Çağatay Güçlü
128c938514
shader: support quad tessellation domains and factor routing
2026-10-28 22:09:39 +01:00
Chai T
a8e3c29b2e
shader: implement V_ASHRREV_I64 (VOP3 0x301)
2026-10-28 21:51:28 +01:00
nmzik
a833e1b735
graphics: fix vertex and instance IDs for unpatched indirect draws
2026-10-28 04:33:03 +01:00
nmzik
a5b3673a39
graphics: draw patched-offset indirect draws from GPU-read records
2026-10-27 10:13:15 +01:00
Senaxx
6cee2dc0bd
shader: inline the hot IR operand accessors
2026-10-27 07:04:38 +01:00
Senaxx
a526a8b9c9
shader: hand IR uses over at once on replacement and skip use lists at program teardown
2026-10-27 07:04:38 +01:00
nmzik
db12f0c5fb
shader: select consecutive GPU-selected sampler table entries without a switch
2026-10-27 04:23:01 +01:00
nmzik
3f9666acbb
shader: seal SSA blocks once their predecessors are filled
2026-10-27 04:23:01 +01:00
nmzik
7eb8abb279
shader: drop the duplicate-use scan from Inst::AddUse
2026-10-27 04:23:01 +01:00
Claxten
91a5ff6cb7
shader: decode s_dcache_inv as a no-op
2026-10-27 04:23:01 +01:00
Claxten
95a507a8ff
shader: support 64-bit buffer atomic minimum
2026-10-27 04:23:01 +01:00
Claxten
b2053c2861
shader: bound per-lane descriptor table loops by the program's uniform loop count
2026-10-27 04:23:01 +01:00
Claxten
9801fd862b
shader: zero image descriptors that only unreached blocks use
2026-10-27 04:23:01 +01:00
nmzik and shadowbeat070
78adb9293d
shader: give A16 1D and late 3D gradients their own address VGPRs
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:01 +01:00
Claxten
0a72641678
shader: evaluate saturating float-to-signed conversions in runtime descriptor values
2026-10-27 04:23:01 +01:00
Claxten
99f4eba223
shader: read bit-scan records only at ranks their mask buffer words set
2026-10-27 04:23:01 +01:00
nmzik and shadowbeat070
04bfd9070c
shader: give an A16 bias its own address VGPR
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:01 +01:00
nmzik and shadowbeat070
ffa3992c1a
shader: decode every PS5 image_gather4 encoding
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:00 +01:00
Claxten
914a3bb4b8
shader: enumerate set ranks of eight-word light bitmaps
2026-10-27 04:23:00 +01:00
Claxten
ffb6ad6cab
shader: bound selected-lane record indices by guarded shared append lists
2026-10-27 04:23:00 +01:00
Claxten
a3ac6d0d32
shader: bound table keys by an inclusive guard with a constant limit
2026-10-27 04:23:00 +01:00
Claxten
f297c0bfe1
shader: bound bit-scan record keys and drop the key a guard rules out
2026-10-27 04:23:00 +01:00
Claxten
20bb268a48
shader: bound raw image table keys by a signed clamp on the key or a sibling read
2026-10-27 04:23:00 +01:00
Claxten
d3768c00e9
shader: accept indirect image rows whose type reads the leading sample coordinates
2026-10-27 04:23:00 +01:00
Claxten
dfcf1c0b03
shader: bound waterfall image table keys converted from clamped float arithmetic
2026-10-27 04:23:00 +01:00
Claxten
de3ed905c8
shader: track image table keys divided from a runtime base plus the workgroup ID
2026-10-27 04:23:00 +01:00
nmzik
2483573651
shader: mask V_MAD_U64_U32 carry-out bits of lanes outside EXEC
2026-10-27 04:23:00 +01:00
MrFr3di
986721f5bc
shader: decode FLAT, GLOBAL and SCRATCH D16 high-half loads ( #1924 )
...
FLAT-family opcode 0x25 (FLAT/GLOBAL/SCRATCH_LOAD_SHORT_D16_HI) loads an
unsigned halfword into bits [31:16] of the destination and keeps bits [15:0].
Decode it beside the low-half variant and let it select the high half of the
existing partial destination write, so FLAT_LOAD needs no new path.
Ghost of Yotei CS 0x79b0066f0cd1f3cd stopped at
global_load_short_d16_hi v16, v18, s[0:1] offset:196 (0xdc9480c4 0x10000012).
2026-10-26 22:34:54 +01:00
nmzik and Senaxx
943bc19f46
shader: leave the start instance out of mesh and NGG instance ID VGPRs
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 07:43:11 +01:00
nmzik
5429888d4c
shader: keep pixel helper lanes out of the EXEC and VCC words
2026-10-26 07:43:11 +01:00
nmzik and Senaxx
025d1f7edf
shader: decode the SHARED_LIMIT and PRIVATE_LIMIT inline constants
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 06:35:17 +01:00
shadowbeat070
ceb154d9e4
shader: acquire stored buffers and images at S_BARRIER
2026-10-26 05:32:02 +01:00
26ca609236
shader: type pixel outputs of UINT and SINT render targets as integer vectors
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik and Senaxx
4ebae87a1b
shader: apply the LOD clamp of image_sample _cl variants
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00