nmzik
|
cd9fc6ff2d
|
shader: keep scalar data native and preserve raw addresses
|
2026-10-04 18:39:34 +04:00 |
|
 nmzikandTheCruZ
|
1f6be3d570
|
shader: preserve descriptor key SSA across native-resolved image uses
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
b183cb1011
|
shader: share bounded material-key scans across scalar and vector loads
|
2026-10-04 18:39:34 +04:00 |
|
 
|
5f01308b20
|
shader: reuse aligned indirect buffer loads for scalar DWORD reads
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: tototomate123 <rushwars201966@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
e0c90acee0
|
shader: preserve EXEC witnesses across reconverged descriptor loops
|
2026-10-04 18:39:34 +04:00 |
|
 nmzikandTheCruZ
|
843b577880
|
shader: resolve bounded GPU material keys through sampled image arrays
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
 
|
139b564c01
|
shader: fold constant bit reversal before flat stack classification
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
 nmzikandTheCruZ
|
a55a28380d
|
shader: decode GPU-selected formatted buffer loads with native bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
 
|
0258bd61ea
|
shader: preserve complete clear recognition with dispatch EXEC bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
|
2026-10-04 18:39:34 +04:00 |
|
 
|
b4d32394b6
|
shader: keep GPU-derived scalar resource reads on the GPU
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
 nmzikandTheCruZ
|
ec3e48cdde
|
shader: synchronize GPU-produced direct writable descriptors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
 
|
e4aca7a60b
|
shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
|
2026-10-04 18:39:34 +04:00 |
|
 nmzikandAli Almohaya
|
429d0af62b
|
shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-04 18:39:34 +04:00 |
|
nmzik
|
7f158c656e
|
Share sampler descriptor snapshots across native variants
|
2026-10-03 17:31:15 +04:00 |
|
     
|
bd611bfe15
|
Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
|
2026-10-03 14:19:33 +04:00 |
|
 BlackCATandshadowbeat070
|
ef4c5baf3a
|
Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-10-03 14:19:32 +04:00 |
|
nmzik
|
e317465d8a
|
fix linux CI (#972)
* fix linux CI
* Fix indirect image initialization in materialization tests
|
2026-10-02 17:20:12 +04:00 |
|
nmzik
|
684330c9e4
|
Specialize shader resources in place and fuse buffer refresh work
|
2026-10-02 16:16:31 +04:00 |
|
nmzik
|
f3dc5ee4a9
|
Collect shader interface metadata in place without copying resources
|
2026-10-02 16:07:16 +04:00 |
|
nmzik
|
95c89229ad
|
Remove dead shader instruction cycles with linear liveness traversal
|
2026-10-02 15:49:43 +04:00 |
|
nmzik
|
7804eef9b6
|
Lower finite GPU-selected image descriptors through shared indirect bindings
|
2026-10-02 15:37:17 +04:00 |
|
nmzik
|
2b2915e271
|
Reuse SSA read traversal storage within each pass
|
2026-10-02 00:53:51 +04:00 |
|
nmzik
|
35759e48cf
|
shader: expose wave32 feature guards through ballot mask simplification
|
2026-10-02 00:51:15 +04:00 |
|
nmzik
|
6409be2874
|
shader: respect branch reachability when refreshing scalar resources
|
2026-10-02 00:51:15 +04:00 |
|
Senaxx
|
0d0b215fab
|
shader: port 64-bit ALU and atomic opcodes
|
2026-10-02 00:51:15 +04:00 |
|
   
|
337f432016
|
shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
|
2026-10-02 00:51:15 +04:00 |
|
 nmzikandEmK530
|
73615c31ff
|
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
|
2026-09-29 19:52:40 +04:00 |
|
nmzik
|
c8baa7b909
|
shader: derive immutable resource policy once per plan
|
2026-09-28 18:01:49 +04:00 |
|
nmzik
|
0791f921f6
|
UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
|
2026-09-28 16:03:05 +04:00 |
|
nmzik
|
496432bbb4
|
Shader: skip identity image remapping on materialization hits
|
2026-09-27 10:47:18 +04:00 |
|
 Pcniadoandnmzik
|
bec67b7863
|
Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition
* shader: support unsigned FFBH subword sources
* shader: apply cube-face result scaling
* shader: prune buffer reads proven out of bounds
* net: implement send and receive exports with shared socket handling
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
|
2026-09-27 02:13:30 +04:00 |
|
   
|
cf268af839
|
Shader: implement RDNA2 image atomic float maximum
Shader: implement RDNA2 image atomic float minimum
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: frans <francois.att@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
|
2026-09-26 15:15:35 +04:00 |
|
nmzik
|
93185953f1
|
shader: fuse image specialization setup with materialization
|
2026-09-25 14:27:09 +04:00 |
|
nmzik
|
392f39e2f6
|
shader: support indirect BUFFER_LOAD_DWORDX3
|
2026-09-24 20:46:04 +04:00 |
|
 nmzikandTarkusR
|
963a0817dc
|
Bound uniformized image keys by guarded material mask
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
|
2026-09-24 11:13:33 +04:00 |
|
nmzik
|
1617ee77e5
|
Share CFG reachability for descriptor bounds analysis
|
2026-09-24 11:13:33 +04:00 |
|
 nmzikandTarkusR
|
3b89e36d1e
|
Track bounded indirect image tables from signed shader loops
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
|
2026-09-24 11:13:33 +04:00 |
|
nmzik
|
5ed5fdd36e
|
Preserve resource level bits in texture descriptors
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
ef83ba65ad
|
Validate texture descriptor fields
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
d30dca78be
|
Read image descriptors in one bounded span
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
66f1a82365
|
Resolve scalar image tables during resource planning
|
2026-09-23 15:41:02 +04:00 |
|
 nmzikandTechx3
|
eb8a5504a3
|
Emit coordinates for each indirect image candidate
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
|
2026-09-23 15:41:02 +04:00 |
|
 
|
5d1ad31c49
|
Resolve guarded descriptor Phis at their use edge
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
13fcb3a133
|
Refresh cached resources in one SRT walk
|
2026-09-23 15:41:02 +04:00 |
|
 
|
d6dac92da1
|
Reuse scalar evaluation storage
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com>
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
4b074cf9e9
|
Avoid heap allocation when compacting materialized shader images
|
2026-09-22 11:38:50 +04:00 |
|
nmzik
|
d2df2cad74
|
Resolve draw-uniform image descriptors through scalar buffer chains
|
2026-09-22 11:38:50 +04:00 |
|
 nmzikandBipin
|
b2a80a3a96
|
Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com>
|
2026-09-22 11:38:50 +04:00 |
|
nmzik
|
102a10f0fe
|
Fix signed sampler comparisons
|
2026-09-20 17:16:19 +04:00 |
|
nmzik
|
5dc644edb4
|
clean up graphics helpers
|
2026-09-17 20:35:36 +04:00 |
|