Commit Graph
299 Commits
Author SHA1 Message Date
nmzik 3f9666acbb shader: seal SSA blocks once their predecessors are filled 2026-10-27 04:23:01 +01:00
Claxten 91a5ff6cb7 shader: decode s_dcache_inv as a no-op 2026-10-27 04:23:01 +01:00
Claxten 95a507a8ff shader: support 64-bit buffer atomic minimum 2026-10-27 04:23:01 +01:00
nmzikandshadowbeat070 78adb9293d shader: give A16 1D and late 3D gradients their own address VGPRs
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:01 +01:00
nmzikandshadowbeat070 ffa3992c1a shader: decode every PS5 image_gather4 encoding
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-27 04:23:00 +01:00
Claxten d118afbeae tests: expect scalar selector records past the V# to read zero 2026-10-27 04:23:00 +01:00
MrFr3di 986721f5bc shader: decode FLAT, GLOBAL and SCRATCH D16 high-half loads (#1924)
FLAT-family opcode 0x25 (FLAT/GLOBAL/SCRATCH_LOAD_SHORT_D16_HI) loads an
unsigned halfword into bits [31:16] of the destination and keeps bits [15:0].
Decode it beside the low-half variant and let it select the high half of the
existing partial destination write, so FLAT_LOAD needs no new path.

Ghost of Yotei CS 0x79b0066f0cd1f3cd stopped at
global_load_short_d16_hi v16, v18, s[0:1] offset:196 (0xdc9480c4 0x10000012).
2026-10-26 22:34:54 +01:00
nmzikandSenaxx 943bc19f46 shader: leave the start instance out of mesh and NGG instance ID VGPRs
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 07:43:11 +01:00
nmzik 5429888d4c shader: keep pixel helper lanes out of the EXEC and VCC words 2026-10-26 07:43:11 +01:00
shadowbeat070 ceb154d9e4 shader: acquire stored buffers and images at S_BARRIER 2026-10-26 05:32:02 +01:00
26ca609236 shader: type pixel outputs of UINT and SINT render targets as integer vectors
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
2026-10-26 05:32:02 +01:00
nmzik ba7f9969ef shader: bound storage buffers by pushed binding sizes instead of OpArrayLength 2026-10-26 05:32:02 +01:00
7524e8f79e shader: count one SGPR for lane reads and wave32 lane masks in call targets
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-26 05:32:02 +01:00
nmzik 153dadd0b3 shader: emit 16-bit packs with a zero high lane as a mask 2026-10-26 05:32:02 +01:00
nmzik bfc377627a pipeline: create pipelines from GraphicsPipelineKey and shader modules 2026-10-25 02:20:44 +02:00
nmzik 8291cfeb04 shader: parse vertex metadata once when a shader is mapped 2026-10-24 05:44:46 +02:00
nmzik dbc7b8b2ff pipeline: look up draw programs and pipelines from the command buffer 2026-10-24 05:18:46 +02:00
nmzik d7856753e0 shader: walk every resource plan with the x86 SRT walker 2026-10-24 02:57:24 +02:00
Senaxx 706aa030ad shader: extract 9-bit NGG primitive vertex indices, leaving the edge flags out 2026-10-23 19:48:53 +02:00
Felipe 9dcff95e80 shader: fix crash from packed ancillary used as DPP old operand (#1769)
shader: emit plain EXEC selects for DPP writes that reach every active lane (Street Fighter 6)
2026-10-23 09:51:32 +02:00
nmzik a951a91703 spirv: emit OpName only with debug info 2026-10-22 22:11:06 +02:00
nmzik c5016d9455 shader: support D16 XY and XYZ formatted buffer loads and stores 2026-10-22 05:26:54 +02:00
nmzik 753f285198 shader: generalize D16 buffer format component handling 2026-10-22 05:26:54 +02:00
Nawid3333andnmzik d7c1896647 shader: interpolate f16 parameter halves (V_INTERP_P1LL_F16, V_INTERP_P2_F16) (#1792)
shader: interpolate packed f16 attributes for v_interp_p1ll_f16 and v_interp_p2_f16

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-22 04:54:10 +02:00
nmzik 0f7d112545 shader: emit constant-true guarded blocks inline and fold immediate constant-buffer indices 2026-10-21 23:27:04 +02:00
nmzik 6e5167598e shader: compute add-with-carry with compares and remove IAddCarry32 2026-10-21 22:28:11 +02:00
nmzik c571d8ed5a shader: remove IR opcodes and IREmitter helpers that nothing produces 2026-10-21 22:19:26 +02:00
286481889f shader: emit float min/max as host instructions on AMD GPUs (#1761)
* shader: emit float min/max as host instructions on AMD GPUs

V_MIN_F32, V_MAX_F32, V_MIN3_F32 and V_MAX3_F32 were emulated with a
classify-and-select sequence of about a dozen instructions each, to give
the guest's NaN and signed-zero results on any host. AMD GPUs execute
GLSL.std.450 NMin/NMax with those same rules, so emit them directly when
the device is AMD and supports VK_KHR_shader_float_controls2. Each
instruction is decorated FPFastMathMode None, since
SignedZeroInfNanPreserve does not cover extended instructions. MED3 keeps
its exact emulation. KYTY_EMULATED_FLOAT_MIN_MAX=1 keeps the emulation.

In SAROS the two heaviest compute shaders get 37% and 59% faster on an
RX 9070 XT (RADV), about 4 ms of GPU time per frame.

Adds VectorMinMaxF32RuntimeEdges (runtime operands, so nothing is folded)
and a --float-min-max-only mode that runs it and
VectorMinMaxF32NanAndSignedZeroEdges with the emulation and, where
supported, with host instructions.

Developed with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: gate host float min/max on RADV and check the emitted instructions

* shader: drop float controls 2 from host float min/max

* shader: drop the float min/max env override and atomic flag

* shader: pass host capabilities to the SPIR-V emitter as a profile built once per device

* shader: enable host float min/max on AMD GPUs

---------

Co-authored-by: arda <ardaeska@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-21 21:36:08 +02:00
nmzik 63ca9c0b80 shader: decode PS5 image_gather4_c_a and image_gather4_c_o_a 2026-10-20 15:21:19 +02:00
Andre Michi 1a053f9e13 shader: accept dword SETPC tables whose load reuses the selector 2026-10-20 05:11:48 +02:00
nmzik f186b35706 shader: drop null checks on the stage input info pointers 2026-10-20 03:22:40 +02:00
Pixeluted cad6aafdc5 shader: detect and loudly skip unsupported GPU-buffer callables 2026-10-19 05:04:56 +02:00
nmzik 75d7a4311d Share repeated SSA bitcasts and guard emitted shader size 2026-10-19 02:34:25 +02:00
nmzik ab8566591f shader: link multiple compute helpers without synthetic return loops 2026-10-19 02:34:25 +02:00
nmzik 8b51370ca1 shader: eliminate predicates for empty branch detours 2026-10-19 02:34:24 +02:00
nmzik 22ef16a044 shader: implement PS5 vector data cache invalidation 2026-10-18 15:57:14 +02:00
nmzik ae25558321 shader: size NGG primitive outputs from amplification 2026-10-17 06:54:45 +02:00
nmzik ec08ea197b shader: new fill pattern 2026-10-17 06:24:29 +02:00
e93b4b0378 shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) (#1578)
* shader: support DS_CMPST_RTN_B32

Assassin's Creed Valhalla (PPSA01490, #281) stops on DS opcode 0x30 in a
compute shader. DS compares DATA and stores DATA2, the opposite of
BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this
opcode, as the 64-bit form does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: reject unsupported GDS compare-store variant

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 04:37:16 +02:00
nmzikandJuan Pablo Farias 9202bddad2 recognize verified pattern fills
Co-authored-by: Juan Pablo Farias <juanpablo.profissional.a.f@gmail.com>
2026-10-17 04:09:54 +02:00
Çağatay Güçlü 02ead0e2e1 shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2) 2026-10-17 04:09:54 +02:00
nmzik d01633e18e Revert "Fix scalar buffer reads across sparse guest mappings"
This reverts commit d7974dc763.
2026-10-16 19:13:36 +02:00
nmzik d7974dc763 Fix scalar buffer reads across sparse guest mappings 2026-10-16 18:20:31 +02:00
shadowbeat070 d58aefde49 renderer: reduce synchronization and allocation overhead
Performance changes from #1495:

- Sync changed BDA ranges instead of scanning all mappings.
- Let VMA suballocate BDA buffers.
- Remove the renderer lock from presentation.
- Keep compatible pipeline caches across builds.
- Fold masked shifts that always produce zero.
2026-10-16 17:18:49 +02:00
nmzik c8caa27936 shader: preserve folded native constants for descriptor provenance 2026-10-15 23:22:30 +02:00
nmzik f7226ca7dc graphics: emit PS5 register object and primitive IDs to RT7 2026-10-15 22:28:01 +02:00
nmzikandfxpw b4406b0467 graphics: render packed 11-11-10 UNorm targets with exact rounding
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzikandfxpw bb2d6dbeb3 shader: share scalar condition results with direct subgroup votes
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:01 +02:00
nmzik 50844badbf shader: map debug SPIR-V blocks to native RDNA2 PCs 2026-10-15 22:28:01 +02:00
nmzikandfxpw dd429ef858 shader: decode high-half formatted buffer stores
Co-authored-by: fxpw <fxpw@outlook.com>
2026-10-15 22:28:00 +02:00