* Sampler dword 3 only matters when a clamp mode uses border color
(values >= 4). When no border mode is active, dword 3 is unused
but can still vary across loop iterations due to wave-lane spills.
This makes resource tracking think the descriptor is dynamic and
fail with "unsupported GPU selection".
* Fix by zeroing dword 3 when all clamp modes are non-border.
Signed-off-by: Claxten <claxten10@gmail.com>
* A one-dword type-2 NOP is a valid packet tail. Parse it normally instead of aborting command-buffer dumps.
Signed-off-by: Claxten <claxten10@gmail.com>
src: platform: Linux: Drop redundant PROT_NONE tracking in reserve paths
* Some UE4 games, such as The Pathless, reserve a 512 GiB virtual address range during libc startup.
Tracking every 4 KiB page causes a long delay and is unnecessary since the range is already PROT_NONE,
and untracked pages are treated as NoAccess.
Signed-off-by: Claxten <claxten10@gmail.com>