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Author SHA1 Message Date
80932f8da1 Remove leftover update workspace folders on launcher startup (#1782)
* Remove leftover update workspace folders on launcher startup

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Skip recently active update workspaces during cleanup

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Keep update workspaces for an hour before cleanup so Windows downloads are not removed

---------

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-21 20:43:30 +02:00
Artyom Zabroda f0e55803ba Add CMakeUserPresets.json to .gitignore (#1766)
Add CMakeUserPresets.json to the .gitignore
2026-10-21 20:41:03 +02:00
FelipeandCopilot App ca6a7b88ce launcher: add Enable all / Disable all to the cheats dialog (#1773)
launcher: add Enable all / Disable all buttons to the cheats dialog

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
2026-10-21 20:34:59 +02:00
nmzik 13b291f998 gpu: honour DB_ALPHA_TO_MASK as alpha-to-coverage and keep its depth writes behind the shader 2026-10-21 19:17:50 +02:00
nmzik 2944d126b3 audio: implement sceAudioOutGetSystemState 2026-10-21 19:17:50 +02:00
nmzik 7b7294aa03 gpu: drop attachments whose sample count differs from the raster when a draw mixes MSAA and single-sample targets 2026-10-21 19:17:50 +02:00
nmzikandLeandro Bras 4644c52927 graphics: initialize BDA tables before first buffer registration
Co-authored-by: Leandro Bras <shadowgaming.7@gmail.com>
2026-10-21 05:48:13 +02:00
nmzik 4bb4be50b9 agc: remove count-limited logging and register trace 2026-10-21 05:48:13 +02:00
nmzik be9e13915d log: format LOGF output out of line so small guest fiber stacks do not reserve it 2026-10-21 05:48:13 +02:00
nmzik 68d0ba5a81 shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach 2026-10-21 05:48:13 +02:00
nmzik 70668fbd98 gpu: drop global barriers for PM4 flush events and releases, ordering buffer-writing draws like dispatches 2026-10-21 02:02:25 +02:00
nmzik ea1b032c59 shader: drop the unread F32Class bits and the per-pass HS reflection counter reset 2026-10-20 23:54:32 +02:00
nmzik 3c4124dafa shader: emit F32 min/max as exact compare-selects, MED3 with one max and saturate as NClamp 2026-10-20 23:36:26 +02:00
nmzik 8cc5f5364a shader: share SMEM load results across emulated wave64 halves 2026-10-20 22:32:48 +02:00
nmzikandNeySlim 1ce663b5a9 shader: lower HS neighbour LDS reads, control-point output read-back, looped HS reflection and integer partitioning
Co-authored-by: NeySlim <4509984+NeySlim@users.noreply.github.com>
2026-10-20 22:18:00 +02:00
nmzik 66f488a17f main: take boolean emulator options as value-less flags 2026-10-20 21:34:45 +02:00
shadowbeat070 7b7f9a70c6 kernel: answer ESRCH for a thread the detached-thread reaper has joined 2026-10-20 15:54:14 +02:00
nmzik 6ad393775f memory: write GPU publishes to backed pages and skip reserved holes like sparse reads 2026-10-20 15:53:23 +02:00
nmzik f492027be2 shader: select pointer-table images through indexed x3 material keys in readlane waterfalls 2026-10-20 15:21:19 +02:00
nmzik 8843291506 gpu: accept any T# perf_mod on storage textures through a shared canonical encoding check 2026-10-20 15:21:19 +02:00
nmzik 63ca9c0b80 shader: decode PS5 image_gather4_c_a and image_gather4_c_o_a 2026-10-20 15:21:19 +02:00
Mr. Big Britches 0caf4a6aa0 audio: route NGS2 custom mastering voices to the render output 2026-10-20 15:21:19 +02:00
Mr. Big Britches c715891242 shader: memoize the tessellation layout per LS/HS pair and VGT configuration 2026-10-20 15:21:19 +02:00
nmzik f3e01aaf1e tests: cover tessellation patch constants, predicated mul24 addresses, and forward-branch joins 2026-10-20 15:21:19 +02:00
Mr. Big Britches 0957f088ad shader: reflect HS patch constants and lower TES patch inputs through predicated addresses 2026-10-20 15:21:19 +02:00
Mr. Big Britches 4a2961cdf9 shader: reflect tessellation strides across forward branches, DS write widths, and packed patch masks 2026-10-20 15:21:19 +02:00
Mr. Big Britches f0e462a8a2 shader: allocate split-wave dispatcher spill IDs in program order 2026-10-20 15:21:19 +02:00
Mr. Big Britches feed075a9f gpu: implement PA_CL_UCP user clip planes through draw push constants 2026-10-20 15:21:19 +02:00
Mr. Big Britches 18e6747dbf audio: allow looping waveform blocks and exit-loop on NGS2 custom samplers 2026-10-20 15:21:19 +02:00
Mr. Big Britches 6b6274fa5a audio: route NGS2 custom rack buffers and run USER_FX side-chain modules 2026-10-20 15:21:19 +02:00
Andre Michi 1a053f9e13 shader: accept dword SETPC tables whose load reuses the selector 2026-10-20 05:11:48 +02:00
nmzik 12ca1599cf net: implement the libSceHttp callback, gzip, chunked, cert and error ABIs 2026-10-20 04:38:12 +02:00
nmzik f186b35706 shader: drop null checks on the stage input info pointers 2026-10-20 03:22:40 +02:00
992a83003d tests: stub VR pad ports in controller settings tests (#1741)
* tests: stub VR pad ports in controller settings tests

#1726 added PadVrPortHand/PadVrPort/PadVrClose calls to controller.cpp,
which controller_settings_tests #includes directly, breaking its link
(the full-emulator tests pick up libs/padVr.cpp via glob and are fine).
Stub the three VR entry points as unavailable, matching the file's
existing DualSenseHaptics fakes.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>

* tests: stub PadVrCheckHandle for the Windows controller settings link

---------

Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
Co-authored-by: Codebuff <noreply@codebuff.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-20 03:22:27 +02:00
0xcrstn fa8216c4d9 shader: size per-thread LDS emulation by the guest LDS allocation 2026-10-20 02:51:27 +02:00
Leandro Bras 742fe17173 vr: add OpenXR headset output, VR tracker and VR controller input behind --vr (#1726) 2026-10-20 02:18:51 +02:00
Pipe530 0cad4672e9 launcher: add System/Dark/Light theme option 2026-10-19 16:06:00 +02:00
Almo7aya cd4eab9d65 gpu: clamp resolved buffer ranges to storage buffer limits 2026-10-19 13:53:18 +02:00
nmzik fde0b98e69 gpu: preserve zero-stride buffer fetch payloads 2026-10-19 12:23:43 +02:00
shadowbeat070 d4465faa79 gpu: preserve ordered-append command order 2026-10-19 11:46:39 +02:00
nmzik e5f0ee7fc2 gpu: preserve finite buffer descriptors across sparse PRT holes 2026-10-19 05:26:41 +02:00
nmzik 5f29374d5b gpu: approximate PPSA24156 EQAA with 2x MSAA and warn once 2026-10-19 05:17:32 +02:00
nmzik 2c730e58ea revert HTile lifetime changes and opt-in ZMask support 2026-10-19 05:04:56 +02:00
Pixeluted e87fb8c859 kernel: hand guest mutex ownership directly to FIFO waiters 2026-10-19 05:04:56 +02:00
Pixeluted 440245f616 gpu: bound overlapping image copies by both native backings 2026-10-19 05:04:56 +02:00
nmzik 05d25ef28c revert 01ce97388: restore compute metadata clear consumption 2026-10-19 05:04:56 +02:00
Pixeluted cad6aafdc5 shader: detect and loudly skip unsupported GPU-buffer callables 2026-10-19 05:04:56 +02:00
nmzik defb2f11d3 Share median classifications and preserve RDNA2 signed-zero selection 2026-10-19 02:34:25 +02:00
nmzik 75d7a4311d Share repeated SSA bitcasts and guard emitted shader size 2026-10-19 02:34:25 +02:00
nmzik bb505a3ae8 Recognize packed descriptor keys in GPU sampler waterfalls 2026-10-19 02:34:25 +02:00
nmzik ab8566591f shader: link multiple compute helpers without synthetic return loops 2026-10-19 02:34:25 +02:00
nmzik b2d3ce6dfc shader: size expanded sampler bindings independently of native roots 2026-10-19 02:34:25 +02:00
nmzik 09c993dfe0 shader: query dimensions through shared indirect image selection 2026-10-19 02:34:25 +02:00
nmzik de81300b28 shader: bound indexed material image selectors before heap expansion 2026-10-19 02:34:25 +02:00
nmzik ac3711ce7c shader: select the primary mip for linear explicit-LOD gathers 2026-10-19 02:34:24 +02:00
nmzik 8b51370ca1 shader: eliminate predicates for empty branch detours 2026-10-19 02:34:24 +02:00
nmzik e9bcc77e0b shader: retain resource guards for 64-bit scalar comparisons 2026-10-18 20:22:54 +02:00
nmzik 8639e0de81 shader: share indirect image accesses by type and guard emitted size 2026-10-18 20:16:49 +02:00
nmzik 7675579e79 kernel: implement POSIX fsync through the shared file API 2026-10-18 20:15:53 +02:00
nmzik 831862a50b razor: stub 2026-10-18 19:29:54 +02:00
nmzik 099de8dea6 graphics: publish each PM4 WRITE_DATA word exactly once 2026-10-18 16:17:51 +02:00
opcod3 f4bdb52922 agc: restore verified fused shader size name 2026-10-18 16:12:28 +02:00
nmzik 22ef16a044 shader: implement PS5 vector data cache invalidation 2026-10-18 15:57:14 +02:00
nmzik 37df7f3278 Show pipeline cache sizes in MB and remove obsolete texture folder cleanup 2026-10-18 03:57:45 +02:00
nmzik 33208a545a shader: remove artificial sampled image and sampler pair limit 2026-10-18 03:20:38 +02:00
Santiago Paqueteandnmzik 4059179e9d graphics: write proven compute buffer fills to guest memory (#1628)
Avoid readbacks for compute metadata fills

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-18 05:42:14 +02:00
nmzik fe3857a171 graphics: materialize CMASK clears for multisampled targets (PPSA13794) 2026-10-18 02:37:56 +02:00
nmzik c3e7ec8285 graphics: fix Jusant regression from d8c4a9af3 2026-10-18 01:03:37 +02:00
116 changed files with 5855 additions and 1771 deletions

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+1
View File
@@ -6,3 +6,4 @@ _Build/vscode-clang/
_Build/
cmake-build-debug/
_PipelineCache/
CMakeUserPresets.json
+1 -1
View File
@@ -27,7 +27,7 @@
"args": [
"--game", "D:/gamesps5/PPSA07429",
"--printf-direction", "File",
"--graphics-debug-dump", "True"
"--graphics-debug-dump"
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}\\_Build\\vscode-clang",
+17
View File
@@ -25,6 +25,23 @@ FetchContent_MakeAvailable(opus)
set(BUILD_TESTING "${kyty_build_testing_saved}")
install(FILES "${opus_SOURCE_DIR}/COPYING" DESTINATION "licenses/opus")
# Headsets are driven through OpenXR. Only the static loader is built; the runtime that serves it
# (for example SteamVR, Monado or Virtual Desktop) comes from the user's system.
set(DYNAMIC_LOADER OFF CACHE BOOL "" FORCE)
set(BUILD_WITH_SYSTEM_JSONCPP OFF CACHE BOOL "" FORCE)
FetchContent_Declare(openxr
GIT_REPOSITORY https://github.com/KhronosGroup/OpenXR-SDK.git
GIT_TAG f2448a8797c85814aa892efc1ab8707900fbcc78 # release-1.1.63
GIT_SHALLOW FALSE)
FetchContent_MakeAvailable(openxr)
# Keep the loader's headers and library out of the installed package.
set_property(DIRECTORY "${openxr_SOURCE_DIR}" PROPERTY EXCLUDE_FROM_ALL TRUE)
# The loader uses exceptions internally.
if(NOT KYTY_CLANG_CL)
target_compile_options(openxr_loader PRIVATE -fexceptions)
endif()
install(FILES "${openxr_SOURCE_DIR}/LICENSE" DESTINATION "licenses/openxr")
# The guest instruction patcher needs a decoder/encoder and a small
# trampoline assembler. Pin the same revisions used by shadPS4's implementation.
set(XBYAK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
+3 -1
View File
@@ -336,7 +336,7 @@ if (KYTY_CLANG_CL)
set_source_files_properties(${kyty_emulator_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-deprecated-declarations -D_TIMESPEC_DEFINED")
endif()
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak opus)
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak opus OpenXR::openxr_loader)
# Linux system libraries.
if(LINUX)
@@ -655,6 +655,8 @@ if(BUILD_TESTING)
add_test(NAME save_data_dialog COMMAND $<TARGET_FILE:save_data_dialog_tests>)
add_test(NAME http_uri_parse COMMAND $<TARGET_FILE:http_uri_parse_tests>)
add_test(NAME shader_recompiler_compute COMMAND $<TARGET_FILE:shader_recompiler_compute_tests>)
add_test(NAME shader_recompiler_tessellation
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --tessellation-only)
add_test(NAME shader_recompiler_alignbyte
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --alignbyte-only)
add_test(NAME graphics_pipeline_rasterization
-4
View File
@@ -189,10 +189,6 @@ bool SyncRawImageBuffersEnabled() {
return g_config->sync_raw_image_buffers;
}
bool SupportZmaskEnabled() {
return g_config->support_zmask;
}
bool TessellationEnabled() {
return g_config->tessellation_enabled;
}
-2
View File
@@ -86,7 +86,6 @@ struct ConfigOptions {
bool renderdoc_enabled = false;
bool readback_linear_images = false;
bool sync_raw_image_buffers = false;
bool support_zmask = false;
bool tessellation_enabled = false;
bool trophy_enabled = true;
uint32_t trophy_duration_seconds = 6;
@@ -152,7 +151,6 @@ bool GpuAssistedValidationEnabled();
bool RenderDocEnabled();
bool ReadbackLinearImagesEnabled();
bool SyncRawImageBuffersEnabled();
bool SupportZmaskEnabled();
bool TessellationEnabled();
bool TrophyEnabled();
uint32_t GetTrophyDurationSeconds();
+8 -2
View File
@@ -51,20 +51,26 @@ inline constexpr auto BrightWhite = fmt::fg(fmt::terminal_color::bright_white)
} // namespace Color
// Out of line, so callers on small guest stacks (fibers) do not reserve the formatting frame.
template <typename... Args>
[[gnu::noinline]] void Printf(fmt::text_style style, const char* format, const Args&... args) {
Write(style, fmt::sprintf(format, args...));
}
} // namespace Log
// NOLINTNEXTLINE(cppcoreguidelines-macro-usage)
#define LOGF(...) \
do { \
if (!::Log::IsSilent()) { \
::Log::Write(::fmt::sprintf(__VA_ARGS__)); \
::Log::Printf({}, __VA_ARGS__); \
} \
} while (false)
// NOLINTNEXTLINE(cppcoreguidelines-macro-usage)
#define LOGF_COLOR(style, ...) \
do { \
if (!::Log::IsSilent()) { \
::Log::Write((style), ::fmt::sprintf(__VA_ARGS__)); \
::Log::Printf((style), __VA_ARGS__); \
} \
} while (false)
+1 -1
View File
@@ -367,7 +367,7 @@ bool SysFileDeleteFile(const std::filesystem::path& name) {
bool SysFileFlush(sys_file_t& f) {
if (f.type == SYS_FILE_FILE && f.f != nullptr) {
return (fflush(f.f) == 0);
return fflush(f.f) == 0 && fsync(fileno(f.f)) == 0;
}
return false;
-38
View File
@@ -89,42 +89,6 @@ static void MountSandboxDirs() {
MountOrCreateDir("_TempData/" + title_id, "/temp");
}
static bool ClearDirectoryContents(const std::filesystem::path& dir) {
bool ok = true;
for (const auto& entry: Common::File::GetDirEntries(dir)) {
if (entry.name == "." || entry.name == "..") {
continue;
}
auto path = dir / entry.name;
if (entry.is_file) {
Common::File::RemoveReadonly(path);
ok = Common::File::DeleteFile(path) && ok;
} else {
ok = ClearDirectoryContents(path) && ok;
ok = Common::File::DeleteDirectory(path) && ok;
}
}
return ok;
}
static void ClearDebugTextureFolder() {
const std::string debug_texture_folder = "_Textures";
if (!Common::File::IsDirectoryExisting(debug_texture_folder)) {
Common::File::CreateDirectories(debug_texture_folder);
return;
}
if (!ClearDirectoryContents(debug_texture_folder)) {
LOGF_COLOR(Log::Color::BrightYellow, "TextureDump: failed to completely clear %s\n",
debug_texture_folder.c_str());
}
}
static void Init(const Config::ConfigOptions& cfg, const std::filesystem::path& param_json,
Common::Subsystems& subsystems) {
EXIT_IF(!Common::Thread::IsMainThread());
@@ -198,8 +162,6 @@ void Run(const RunOptions& options) {
Common::Subsystems subsystems(true);
Init(options.config, param_json, subsystems);
ClearDebugTextureFolder();
PrintSystemInfo();
std::string title_id;
Loader::SystemContentParamSfoGetString("TITLE_ID", &title_id);
@@ -104,7 +104,6 @@ public:
uint32_t value);
void PrepareCpuFlip(uint64_t request_id);
void SynchronizeGpu();
void EmitGlobalBarrier();
void TriggerEopEventAtEndOfPipe(uint32_t interrupt_context_id);
void DispatchDirect(uint32_t thread_group_x, uint32_t thread_group_y, uint32_t thread_group_z,
uint32_t mode);
@@ -73,7 +73,6 @@ constexpr auto MakeContextDispatchTable() {
g_hw_ctx_func[Pm4::PA_SC_BINNER_CNTL_0] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_BINNER_CNTL_1] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_CONSERVATIVE_RASTERIZATION_CNTL] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::DB_ALPHA_TO_MASK] = HwCtxSetAlphaToMask;
g_hw_ctx_func[Pm4::VGT_DRAW_PAYLOAD_CNTL] = HwCtxSetDrawPayloadControl;
g_hw_ctx_func[Pm4::VGT_PRIMITIVEID_RESET] = HwCtxSetPrimitiveIdReset;
g_hw_ctx_func[Pm4::PA_CL_OBJPRIM_ID_CNTL] = HwCtxSetObjprimIdControl;
@@ -79,7 +79,6 @@ uint32_t HwCtxSetAaMask(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t HwCtxSetVtxControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetPaScExtendedControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetAlphaToMask(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDrawPayloadControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetPrimitiveIdReset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -71,12 +71,6 @@ constexpr uint32_t NormalizeRegisterOffset(uint32_t raw_offset) {
return raw_offset & ~RegisterSelectorMask;
}
bool ReleaseMemGcrNeedsBarrier(uint32_t eop_event_type, uint32_t gcr_cntl) {
return eop_event_type != 0x28u ||
(gcr_cntl & (GcrGl2MetadataInvalidate | GcrGl0VectorInvalidate | GcrGl1Invalidate |
GcrGl2Invalidate | GcrGl2Writeback)) != 0;
}
uint32_t ReleaseMemCacheActionFromGcr(uint32_t gcr_cntl) {
return ((gcr_cntl & GcrGl2Writeback) != 0 ? 0x38u : 0x00u);
}
@@ -289,12 +283,6 @@ KYTY_HW_CTX_PARSER(HwCtxSetCentroidPriority) {
static void HwCtxIgnoreAaMaskRegister([[maybe_unused]] uint32_t cmd_offset,
[[maybe_unused]] uint32_t value) {}
static void HwCtxIgnoreAlphaToMaskRegister([[maybe_unused]] uint32_t value) {}
static void HwCtxIgnoreDisabledUserClipPlane(CommandProcessor& cp, uint32_t value) {
EXIT_NOT_IMPLEMENTED(value != 0 || cp.GetCtx().GetClipControl().user_clip_planes != 0);
}
static void HwCtxIgnorePrimitiveIdReset([[maybe_unused]] uint32_t value) {}
static void HwCtxIgnoreVtxControl([[maybe_unused]] uint32_t value) {}
@@ -439,16 +427,6 @@ KYTY_HW_CTX_PARSER(HwCtxSetPointState) {
return num_values;
}
KYTY_HW_CTX_PARSER(HwCtxSetAlphaToMask) {
auto num_values = KYTY_PM4_LEN(cmd_id) - 2u;
for (uint32_t i = 0; i < num_values; i++) {
HwCtxIgnoreAlphaToMaskRegister(buffer[i]);
}
return num_values;
}
KYTY_HW_CTX_PARSER(HwCtxSetDrawPayloadControl) {
cp.GetCtx().SetDrawPayloadControl(buffer[0]);
return KYTY_PM4_LEN(cmd_id) - 2u;
@@ -2263,30 +2241,14 @@ KYTY_CP_OP_PARSER(CpOpReleaseMem) {
}
};
if (data_sel == 0 || interrupt_selector == 4) {
if (eop_event_type != 0x28 || gcr_cntl != 0) {
cp.EmitGlobalBarrier();
}
// Cache actions only order GPU work, which the renderer's resource barriers already order.
if (data_sel == 0 || interrupt_selector == 4 ||
(release_dst == ReleaseMemDstMemory && dst_gpu_addr == nullptr)) {
trigger_interrupt();
return 7;
}
if (release_dst == ReleaseMemDstMemory && dst_gpu_addr == nullptr) {
if (eop_event_type != 0x28 || gcr_cntl != 0) {
cp.EmitGlobalBarrier();
}
trigger_interrupt();
return 7;
}
if (ReleaseMemGcrNeedsBarrier(eop_event_type, gcr_cntl)) {
cp.EmitGlobalBarrier();
}
auto cache_action = ReleaseMemCacheActionFromGcr(gcr_cntl);
cache_policy = 0;
@@ -2899,7 +2861,7 @@ void GraphicsInitJmpTablesCxIndirect() {
for (auto cmd_offset = Pm4::PA_CL_UCP_0_X; cmd_offset <= Pm4::PA_CL_UCP_5_W; cmd_offset++) {
g_hw_ctx_indirect_func[cmd_offset] = [](KYTY_HW_CTX_INDIRECT_ARGS) {
HwCtxIgnoreDisabledUserClipPlane(cp, value);
cp.GetCtx().SetUserClipPlane(cmd_offset - Pm4::PA_CL_UCP_0_X, value);
};
}
@@ -3491,7 +3453,8 @@ void GraphicsInitJmpTablesCxIndirect() {
g_hw_ctx_indirect_func[Pm4::PA_SC_CONSERVATIVE_RASTERIZATION_CNTL] =
[](KYTY_HW_CTX_INDIRECT_ARGS) { HwCtxIgnorePaScExtendedControl(cmd_offset, value); };
g_hw_ctx_indirect_func[Pm4::DB_ALPHA_TO_MASK] = [](KYTY_HW_CTX_INDIRECT_ARGS) {
HwCtxIgnoreAlphaToMaskRegister(value);
cp.GetCtx().SetAlphaToMaskEnable(
KYTY_PM4_GET(value, DB_ALPHA_TO_MASK, ALPHA_TO_MASK_ENABLE) != 0);
};
g_hw_ctx_indirect_func[Pm4::CB_COLOR_CONTROL] = [](KYTY_HW_CTX_INDIRECT_ARGS) {
cp.GetCtx().SetColorControl(DecodeColorControl(value));
+10 -33
View File
@@ -343,12 +343,11 @@ void CommandProcessor::WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw
return;
}
if (write_one_address) {
for (uint32_t i = 0; i < dw_num; i++) {
dst[0] = src[i];
}
} else {
memcpy(dst, src, static_cast<size_t>(dw_num) * sizeof(uint32_t));
// Completion labels can be reused immediately; memcpy may write a destination twice.
auto* output = static_cast<volatile uint32_t*>(dst);
for (uint32_t i = 0; i < dw_num; i++) {
*output = src[i];
output += !write_one_address;
}
}
@@ -608,7 +607,6 @@ bool GuestGpu::Process(Submission& submission) {
case SubmissionType::SuspendPoint:
// Age caches at the frame boundary, not once per command list.
m_renderer.RunGarbageCollector();
cp.EmitGlobalBarrier();
m_renderer.GetCommandScheduler().DeferPriorityOperation(
[ready = m_suspend_point_ready] { ready->release(); });
cp.BufferFlush();
@@ -1223,22 +1221,6 @@ void CommandProcessor::WriteAtEndOfPipe64(uint32_t cache_policy, uint32_t event_
interrupt_context_id);
}
void CommandProcessor::EmitGlobalBarrier() {
Common::LockGuard lock(m_renderer.GetMutex());
vk::MemoryBarrier2 barrier {};
barrier.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands;
barrier.srcAccessMask = vk::AccessFlagBits2::eMemoryWrite;
barrier.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands;
barrier.dstAccessMask = vk::AccessFlagBits2::eMemoryRead | vk::AccessFlagBits2::eMemoryWrite;
vk::DependencyInfo dependency {};
dependency.memoryBarrierCount = 1;
dependency.pMemoryBarriers = &barrier;
GetScheduler().EndRendering();
CurrentBuffer().Handle().pipelineBarrier2(dependency);
}
void CommandProcessor::TriggerEopEventAtEndOfPipe(uint32_t interrupt_context_id) {
(void)CurrentBuffer().Handle();
GetScheduler().DeferPriorityOperation(
@@ -1258,21 +1240,17 @@ void CommandProcessor::TriggerEvent(uint32_t event_type, uint32_t event_index,
}
const auto valid_cache_event_index = event_index == 0x00000000 || event_index == 0x00000007;
// Partial flushes and cache writebacks only order GPU work, which the renderer's resource
// barriers already order.
switch (event_type) {
// CsPartialFlush, GsPartialFlush, PsPartialFlush.
case 0x00000007:
case 0x0000000f:
case 0x00000010: EmitGlobalBarrier(); break;
// CbDbDataWritebackInvalidate, CbDataWritebackInvalidate.
case 0x00000010: break;
// CbDbDataWritebackInvalidate, CbDataWritebackInvalidate, DbDataWritebackInvalidate,
// DbMetadataWritebackInvalidate, CbMetadataWritebackInvalidate.
case 0x00000016:
case 0x00000031:
if (!valid_cache_event_index) {
EXIT("unknown event type: 0x%08" PRIx32 ", 0x%08" PRIx32 "\n", event_type,
event_index);
}
EmitGlobalBarrier();
break;
// DbDataWritebackInvalidate, DbMetadataWritebackInvalidate, CbMetadataWritebackInvalidate.
case 0x0000002a:
case 0x0000002c:
case 0x0000002e:
@@ -1280,7 +1258,6 @@ void CommandProcessor::TriggerEvent(uint32_t event_type, uint32_t event_index,
EXIT("unknown event type: 0x%08" PRIx32 ", 0x%08" PRIx32 "\n", event_type,
event_index);
}
EmitGlobalBarrier();
break;
case 0x0000000d:
case 0x0000000e:
+16
View File
@@ -5,6 +5,8 @@
#include "common/common.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include <array>
namespace Libs::Graphics::HW {
struct ColorBase {
@@ -574,6 +576,12 @@ struct ShaderRegisters {
uint32_t m_paScShaderControl = 0;
DepthShaderControl db_shader_control;
bool alpha_to_mask_enable = false;
// DB_SHADER_CONTROL.ALPHA_TO_MASK_DISABLE overrides DB_ALPHA_TO_MASK per shader.
[[nodiscard]] bool AlphaToMask() const {
return alpha_to_mask_enable && !db_shader_control.alpha_to_mask_disable;
}
[[nodiscard]] uint32_t GetExportCount() const {
return 1u + ((m_spiVsOutConfig >> 1u) & 0x1Fu);
@@ -824,6 +832,11 @@ public:
void SetBlendColor(const BlendColor& color) { m_blend_color = color; }
[[nodiscard]] const ClipControl& GetClipControl() const { return m_clip_control; }
void SetClipControl(const ClipControl& control) { m_clip_control = control; }
// PA_CL_UCP_0_X..PA_CL_UCP_5_W as raw float bits, four per plane.
[[nodiscard]] const std::array<uint32_t, 24>& GetUserClipPlanes() const {
return m_user_clip_planes;
}
void SetUserClipPlane(uint32_t index, uint32_t value) { m_user_clip_planes[index] = value; }
[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
void SetRenderControl(const RenderControl& control) { m_render_control = control; }
[[nodiscard]] const DepthRenderOverride& GetDepthRenderOverride() const {
@@ -908,6 +921,7 @@ public:
void SetDepthShaderControl(const DepthShaderControl& value) {
m_sh_regs.db_shader_control = value;
}
void SetAlphaToMaskEnable(bool value) { m_sh_regs.alpha_to_mask_enable = value; }
void SetScShaderControl(uint32_t value) { m_sh_regs.m_paScShaderControl = value; }
@@ -924,6 +938,8 @@ private:
ColorControl m_color_control;
ScanModeControl m_scan_mode_control;
std::array<uint32_t, 24> m_user_clip_planes {};
AaSampleControl m_aa_sample_control;
AaConfig m_aa_config;
+2
View File
@@ -549,6 +549,8 @@ constexpr uint32_t VGT_SHADER_STAGES_EN = 0x2D5;
constexpr uint32_t VGT_LS_HS_CONFIG = 0x2D6;
constexpr uint32_t VGT_TF_PARAM = 0x2DB;
constexpr uint32_t DB_ALPHA_TO_MASK = 0x2DC;
constexpr uint32_t DB_ALPHA_TO_MASK_ALPHA_TO_MASK_ENABLE_SHIFT = 0;
constexpr uint32_t DB_ALPHA_TO_MASK_ALPHA_TO_MASK_ENABLE_MASK = 0x1;
constexpr uint32_t PA_SU_POLY_OFFSET_DB_FMT_CNTL = 0x2DE;
constexpr uint32_t PA_SU_POLY_OFFSET_DB_FMT_CNTL_NEG_NUM_DB_BITS_SHIFT = 0;
constexpr uint32_t PA_SU_POLY_OFFSET_DB_FMT_CNTL_NEG_NUM_DB_BITS_MASK = 0xFF;
+4
View File
@@ -256,6 +256,10 @@ BufferCache::BufferCache(GraphicContext& graphics, CommandScheduler& scheduler,
m_gds_buffer.Flush(0, m_gds_buffer.Size());
SetVulkanObjectNameF(m_graphics.device, m_bda_pagetable_buffer.Handle(),
"BDA Page Table Buffer");
m_scheduler.BeginCommand();
for (auto* buffer: {&m_bda_pagetable_buffer, m_fault_manager.GetFaultBuffer()}) {
buffer->Fill(0, buffer->Size(), 0);
}
const auto null_id =
m_slot_buffers.insert(m_graphics, m_scheduler, MemoryUsage::DeviceLocal, 0, AllFlags, 16);
EXIT_IF(null_id != NULL_BUFFER_ID);
+6 -7
View File
@@ -263,6 +263,9 @@ void TextureCache::DeleteImage(ImageId id) {
EXIT("TextureCache: deleting a GPU-modified image without resolving its contents\n");
}
m_download_images.erase(id);
if (image->info.metadata.kind == ImageMetadataKind::Htile) {
m_surface_metas.erase(image->info.metadata.range.address);
}
UnregisterImage(id);
if (m_scheduler.Active()) {
m_scheduler.DeferOperation([this, id] { m_slot_images.erase(id); });
@@ -1033,7 +1036,7 @@ void TextureCache::MaterializeColorClear(ImageId id, const ImageDesc& desc,
std::scoped_lock lock {m_lock};
auto& image = m_slot_images[id];
image.info.metadata = desc.info.metadata;
// Native color metadata must not retain a reused HTile/CMask/FMask clear flag.
// Native color metadata must not retain a reused HTile clear flag.
m_surface_metas.erase(range.address);
if (range.size == 0 || desc.info.resources.levels != 1) {
return;
@@ -1411,11 +1414,8 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
image.info.metadata = desc.info.metadata;
if (desc.info.HasMetadata()) {
const auto [metadata, inserted] = m_surface_metas.try_emplace(desc.info.metadata.range.address);
if (inserted) {
metadata->second.type = MetaDataInfo::Type::HTile;
if (image.info.htile_initial_clear) {
metadata->second.clear_mask.set();
}
if (inserted && image.info.htile_initial_clear) {
metadata->second.clear_mask.set();
}
}
RefreshImage(id);
@@ -1876,7 +1876,6 @@ void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
EXIT("TextureCache: invalid unmap range\n");
}
std::scoped_lock lock {m_lock};
// HTILE belongs to guest memory, independently of native image replacements.
for (auto metadata = m_surface_metas.begin(); metadata != m_surface_metas.end();) {
const auto base = metadata->first;
if (base >= address && base < address + size) {
-3
View File
@@ -81,9 +81,6 @@ public:
private:
struct MetaDataInfo {
enum class Type : uint8_t { CMask, FMask, HTile };
Type type;
// PS5 DB_DEPTH_VIEW encodes 13-bit base and last array-slice indices.
std::bitset<8192> clear_mask;
};
@@ -72,7 +72,16 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
return;
}
const auto samples = render_sample_count(rt.attrib.num_fragments);
if (samples == 0 || rt.attrib.num_samples != rt.attrib.num_fragments) {
// TODO(PPSA24156): Replace this 2x MSAA approximation with proper 4-coverage/2-fragment EQAA.
const bool approximate_eqaa = rt.attrib.num_samples == 2 && rt.attrib.num_fragments == 1;
if (approximate_eqaa) {
static std::atomic_bool logged = false;
if (!logged.exchange(true, std::memory_order_relaxed)) {
Log::WriteToConsoleAndLog(
"Warning: approximating 4-coverage/2-fragment EQAA with 2x MSAA.\n");
}
}
if (samples == 0 || (rt.attrib.num_samples != rt.attrib.num_fragments && !approximate_eqaa)) {
EXIT("unsupported render-target sample configuration: samples=%u fragments=%u\n",
rt.attrib.num_samples, rt.attrib.num_fragments);
}
@@ -220,8 +229,7 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
}
const bool has_dcc = rt.info.dcc_compression_enable && rt.dcc_addr.addr != 0;
const bool has_cmask = !rt.info.dcc_compression_enable && rt.info.cmask_fast_clear_enable &&
rt.cmask.addr != 0 && samples == 1 &&
!rt.info.fmask_compression_enable &&
rt.cmask.addr != 0 &&
!rt.attrib3.write_vrs_rate_hint_to_cmask;
if (has_dcc || has_cmask) {
TileSizeAlign metadata_size {};
@@ -233,7 +241,7 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
} else {
(void)TileGetCmaskSize(width, height, layers, levels, metadata_size);
}
// DCC owns the clear when both planes are enabled; single-sample CMASK stays expanded.
// DCC owns the clear when both planes are enabled.
desc.info.metadata.kind = has_dcc ? ImageMetadataKind::Dcc : ImageMetadataKind::Cmask;
desc.info.metadata.range = {has_dcc ? rt.dcc_addr.addr : rt.cmask.addr, metadata_size.size};
desc.info.metadata.clear_word =
@@ -327,7 +327,7 @@ void CommandScheduler::CheckActive() const {
}
CommandBuffer& CommandScheduler::Current() {
CheckActive();
EXIT_IF(m_command.IsInvalid());
return m_command;
}
+7 -1
View File
@@ -104,8 +104,14 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
rendering.pDepthAttachment = depth_stencil.has_depth ? &depth : nullptr;
rendering.pStencilAttachment = depth_stencil.has_stencil ? &stencil : nullptr;
Handle().beginRendering(rendering);
// The open pass holds the cleared contents, so a later clear begins a new pass.
m_render_state = state;
m_rendering = true;
for (auto& color: m_render_state.color_attachments) {
color.is_clear = false;
}
m_render_state.depth_stencil_attachment.depth_clear = false;
m_render_state.depth_stencil_attachment.stencil_clear = false;
m_rendering = true;
}
void CommandBuffer::EndRendering() const {
+3 -14
View File
@@ -294,16 +294,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
EXIT_NOT_IMPLEMENTED(rt.dcc.overwrite_combiner_disable != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.data_write_on_dcc_clear_to_reg != false);
EXIT_NOT_IMPLEMENTED(rt.dcc.dcc_clear_key_enable != false);
if (rt.cmask.addr != 0x0000000000000000 || rt.fmask.addr != 0x0000000000000000 ||
rt.dcc_addr.addr != 0x0000000000000000) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring PS5 metadata addresses cmask=0x%016" PRIx64
" fmask=0x%016" PRIx64 " dcc=0x%016" PRIx64 "\n",
rt.cmask.addr, rt.fmask.addr, rt.dcc_addr.addr);
logged = true;
}
}
}
}
@@ -383,10 +373,9 @@ static void ClipPrint(const char* func, const HW::ClipControl& c) {
static void ClipCheck(const HW::ClipControl& c) {
// dx_linear_attr_clip_enable preserves linear (noperspective) attributes at clip-generated
// vertices, which Vulkan provides as part of clipping and interpolation.
EXIT_NOT_IMPLEMENTED(c.user_clip_planes != 0 || c.user_clip_plane_mode != 0 ||
c.vertex_kill_any || c.user_clip_plane_negate_y ||
c.user_clip_plane_cull_only || c.cull_on_clipping_error_disable ||
c.force_viewport_index_from_vs_enable);
EXIT_NOT_IMPLEMENTED(c.user_clip_plane_mode != 0 || c.vertex_kill_any ||
c.user_clip_plane_negate_y || c.user_clip_plane_cull_only ||
c.cull_on_clipping_error_disable || c.force_viewport_index_from_vs_enable);
}
static void RcPrint(const char* func, const HW::RenderControl& c) {
@@ -353,8 +353,12 @@ void Image::CopyImage(Image& source) {
std::vector<vk::ImageCopy> copies;
copies.reserve(levels);
for (uint32_t level = 0; level < levels; level++) {
const auto width = std::max(source.backing.extent.width >> level, 1u);
const auto height = std::max(source.backing.extent.height >> level, 1u);
// Overlapping cache images can differ in size; copying the source extent into a smaller
// destination writes out of bounds and loses the device.
const auto width = std::min(std::max(source.backing.extent.width >> level, 1u),
std::max(backing.extent.width >> level, 1u));
const auto height = std::min(std::max(source.backing.extent.height >> level, 1u),
std::max(backing.extent.height >> level, 1u));
const auto depth = std::max(base_depth >> level, 1u);
const auto [source_layers, destination_layers] = SanitizeCopyLayers(source, *this, depth);
vk::ImageCopy copy {};
@@ -126,13 +126,9 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
if (size > graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange) {
EXIT("storage buffer range is unsupported\n");
}
const bool metadata_read = resource.read && Config::SupportZmaskEnabled() &&
(address & 0x7fffu) == 0 &&
context.GetTextureCache().IsMeta(address);
auto [buffer, offset] = context.GetBufferCache().ObtainBuffer(
address, size, resource.written || metadata_read,
auto [buffer, offset] = context.GetBufferCache().ObtainBuffer(
address, size, resource.written,
resource.formatted || (resource.read && Config::SyncRawImageBuffersEnabled()), id);
if (metadata_read) buffer->Fill(offset, size, 0xf); // HTILE ZMask::kUncompressed.
const auto aligned_offset = Common::AlignDown(offset, alignment);
const auto adjustment = offset - aligned_offset;
const auto max_range = graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange;
@@ -147,7 +143,8 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
return result;
}
bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, bool r128) {
// Reserved and unsupported T# fields must be zero; perf_mod only scales sampler state.
static bool IsCanonicalTextureEncoding(const ShaderTextureResource& descriptor, bool r128) {
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
const uint32_t field3_expected = descriptor.DstSelXYZW() |
@@ -158,17 +155,25 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, bo
const uint32_t field4_expected = descriptor.Depth() | (descriptor.BaseArray5() << 16u);
const uint32_t field5_expected = (static_cast<uint32_t>(descriptor.PerfMod5()) << 20u) |
(static_cast<uint32_t>(descriptor.MaxMip()) << 4u);
const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == field3_expected;
if (r128) {
return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
if ((descriptor.fields[1] & field1_reserved_mask) != 0 ||
(descriptor.fields[2] & field2_reserved_mask) != 0 || descriptor.fields[3] != field3_expected) {
return false;
}
const bool full = common && descriptor.fields[4] == field4_expected &&
descriptor.fields[5] == field5_expected;
if (!full ||
(descriptor.MsaaDepth() && !IsMultisampledTexture(descriptor.Type()))) {
if (r128) {
return descriptor.fields[4] == 0 && descriptor.fields[5] == 0 && descriptor.fields[6] == 0 &&
descriptor.fields[7] == 0;
}
return descriptor.fields[4] == field4_expected && descriptor.fields[5] == field5_expected;
}
bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, bool r128) {
if (!IsCanonicalTextureEncoding(descriptor, r128)) {
return false;
}
if (r128) {
return true;
}
if (descriptor.MsaaDepth() && !IsMultisampledTexture(descriptor.Type())) {
return false;
}
const auto metadata_control = descriptor.fields[6] & 0x00ffffffu;
@@ -285,36 +290,12 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
!descriptor.MsaaDepth();
}
static bool IsSupportedStorageTextureEncoding(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor) {
constexpr uint32_t field1_reserved_mask = 0x200fff00u;
constexpr uint32_t field2_reserved_mask = 0xf0003000u;
constexpr uint32_t field5_expected = 0x00700000u;
constexpr uint32_t field5_max_mip_mask = 0x000000f0u;
const uint32_t expected_field3 = descriptor.DstSelXYZW() |
(static_cast<uint32_t>(descriptor.BaseLevel()) << 12u) |
(static_cast<uint32_t>(descriptor.LastLevel()) << 16u) |
(static_cast<uint32_t>(descriptor.TileMode()) << 20u) |
(static_cast<uint32_t>(descriptor.Type()) << 28u);
const uint32_t expected_field4 =
descriptor.Depth() | (static_cast<uint32_t>(descriptor.BaseArray5()) << 16u);
const bool common = (descriptor.fields[1] & field1_reserved_mask) == 0 &&
(descriptor.fields[2] & field2_reserved_mask) == 0 &&
descriptor.fields[3] == expected_field3;
if (resource.r128) {
return common && descriptor.fields[4] == 0 && descriptor.fields[5] == 0 &&
descriptor.fields[6] == 0 && descriptor.fields[7] == 0;
}
return common && descriptor.fields[4] == expected_field4 &&
(descriptor.fields[5] & ~field5_max_mip_mask) == field5_expected;
}
void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderTextureResource& descriptor, uint64_t size) {
const auto format = descriptor.Format();
const bool resource_ok = IsSupportedStorageImageResource(resource);
const bool descriptor_ok = IsSupportedStorageTextureDescriptor(resource, descriptor);
const bool encoding_ok = IsSupportedStorageTextureEncoding(resource, descriptor);
const bool encoding_ok = IsCanonicalTextureEncoding(descriptor, resource.r128);
const bool uint_resource = resource.numeric_class == Prospero::TextureNumericClass::Uint;
const bool raw_sint_storage = uint_resource &&
ShaderRecompiler::IR::RawSignedStorageFormat(resource, format) != Prospero::BufferFormat::kInvalid;
@@ -744,6 +725,12 @@ void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
const auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(snapshot.buffers[resource]);
const auto address = descriptor.Base48();
auto size = descriptor.GetSize();
if (size != 0 && descriptor.Stride() == 0 && descriptor.OutOfBounds() == 2 &&
!metadata.scalar) {
// OOB_SELECT=2 only tests NumRecords != 0; a zero-stride fetch
// still needs its full payload when NumRecords is smaller than it.
size = std::max(size, uint64_t {metadata.max_byte_extent});
}
if (address == 0 || size == 0) {
source = {};
continue;
@@ -761,14 +748,18 @@ void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
}
}
}
} else {
const auto& graphics = m_context.GetGraphics();
const auto limit = uint64_t {graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange} -
(graphics.StorageMinAlignment() - 1);
size = std::min({size, uint64_t {256} * 1024 * 1024, limit});
}
// PPSA15246
const auto& graphics = m_context.GetGraphics();
const auto limit =
uint64_t {graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange} -
(graphics.StorageMinAlignment() - 1);
size = std::min({size, uint64_t {256} * 1024 * 1024, limit});
}
// Finite GPU descriptors can span sparse PRT holes; clamp only oversized/sentinel ranges.
if (size >= (uint64_t {1} << 30u) || descriptor.NumRecords() == UINT32_MAX) {
size = Libs::LibKernel::Memory::ClampRangeSize(address, size);
}
size = Libs::LibKernel::Memory::ClampRangeSize(address, size);
source = {address, size, cache.FindBuffer(address, size)};
}
}
@@ -950,8 +941,12 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
for (const auto& resource: program.info.buffers) {
if (!resource.written || resource.descriptor_index == UINT32_MAX) continue;
const auto& written = writer->buffer_sources[resource.descriptor_index];
if (written.size != 0 && ImageRangeOverlaps(address, size,
written.address, written.size)) {
// ADD_TID and swizzle move fixed-offset writes past write_extent.
const bool linear = (resource.packed_stride & ((1u << 14u) | (1u << 20u))) == 0u;
const auto written_size =
linear ? std::min<uint64_t>(written.size, resource.write_extent) : written.size;
if (written_size != 0 && ImageRangeOverlaps(address, size,
written.address, written_size)) {
EXIT("scalar resource reads overlap a shader buffer write\n");
}
}
@@ -275,6 +275,7 @@ struct PipelineCache::ProgramCache {
ShaderRecompiler::IR::ResourceSnapshot resources;
ShaderRecompiler::IR::ResourceSpecialization specialization;
std::vector<Permutation> permutations;
bool skip_dispatch = false;
};
struct ProgramKeyHash {
@@ -360,6 +361,7 @@ struct PipelineCache::ProgramCache {
bool source_changed = false;
if (entry != programs.end()) {
auto& cached = entry->second;
if (cached.skip_dispatch) return {};
Permutation* permutation = nullptr;
if (cached.call_source) {
source_changed = cached.RefreshCallSource(runtime);
@@ -419,10 +421,18 @@ struct PipelineCache::ProgramCache {
DumpShaderOriginal(stage_name, options.shader_hash, params.code);
ShaderRecompiler::ShaderSource source;
if (entry == programs.end()) source = ShaderRecompiler::PrepareShaderSource(params.code, options);
if (source.unsupported_call_pc != UINT32_MAX) {
PipelineCacheLog("!!! TEMPORARY COMPUTE DISPATCH SKIP !!! shader=0x{:016x} pc=0x{:08x} "
"reason=unsupported GPU-selected callable target; rendering is incomplete",
params.hash, source.unsupported_call_pc);
programs.try_emplace(lookup_key, ShaderRecompiler::IR::ResourcePlan{}, nullptr)
.first->second.skip_dispatch = true;
return {};
}
auto* current = entry == programs.end() ? &source : entry->second.call_source.get();
ShaderRecompiler::TranslateResult translated;
if (current != nullptr) {
if (current->call) {
if (!current->calls.empty()) {
if (entry == programs.end()) ShaderRecompiler::RefreshShaderSource(*current, runtime);
translated = ShaderRecompiler::TranslateProgram(current->linked->decoded, options);
translated.program.source_reads = current->reads;
@@ -433,7 +443,7 @@ struct PipelineCache::ProgramCache {
translated = ShaderRecompiler::TranslateProgram(params.code, options);
}
if (entry == programs.end()) {
auto retained = source.call ? std::make_unique<ShaderRecompiler::ShaderSource>(std::move(source)) : nullptr;
auto retained = !source.calls.empty() ? std::make_unique<ShaderRecompiler::ShaderSource>(std::move(source)) : nullptr;
entry = programs.try_emplace(lookup_key,
ShaderRecompiler::IR::ExtractResourcePlan(translated.program), std::move(retained)).first;
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
@@ -580,8 +590,8 @@ void PipelineCache::InitializeDriverCache() {
return;
}
if (!initial_data.empty()) {
PipelineCacheLog("Vulkan pipeline cache: loaded {} bytes from {}", initial_data.size(),
path);
PipelineCacheLog("Vulkan pipeline cache: loaded {:.2f} MB from {}",
static_cast<double>(initial_data.size()) / 1'000'000.0, path);
} else {
PipelineCacheLog("Vulkan pipeline cache: initialized empty");
}
@@ -621,8 +631,8 @@ void PipelineCache::Save() {
}
if (result != vk::Result::eSuccess || size == 0 ||
size > std::numeric_limits<uint32_t>::max()) {
PipelineCacheLog("Vulkan pipeline cache: save failed ({}, {} bytes)",
vk::to_string(result), size);
PipelineCacheLog("Vulkan pipeline cache: save failed ({}, {:.2f} MB)",
vk::to_string(result), static_cast<double>(size) / 1'000'000.0);
return;
}
payload.resize(size);
@@ -654,7 +664,8 @@ void PipelineCache::Save() {
Common::PathToString(m_driver_cache_path));
return;
}
PipelineCacheLog("Vulkan pipeline cache: saved {} bytes to {}", payload.size(),
PipelineCacheLog("Vulkan pipeline cache: saved {:.2f} MB to {}",
static_cast<double>(payload.size()) / 1'000'000.0,
Common::PathToString(m_driver_cache_path));
m_driver_cache_dirty = false;
}
@@ -769,10 +780,12 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
}
}
}
if (context.GetClipControl().clip_disable) {
auto& last_stage = vertex_info[tess_active ? 2u : 0u];
const auto& clip_control = context.GetClipControl();
if (clip_control.clip_disable) {
const auto& viewport = context.GetScreenViewport().viewports[0];
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
auto& clip = vertex_info[tess_active ? 2u : 0u].clip_space;
auto& clip = last_stage.clip_space;
clip.scale[0] = viewport.xscale;
clip.scale[1] = viewport.yscale;
clip.offset[0] = viewport.xoffset;
@@ -782,9 +795,16 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
clip.half_extent[1] =
static_cast<float>(std::min(limits.maxViewportDimensions[1], 16384u)) * 0.5f;
clip.enabled = true;
} else if (clip_control.user_clip_planes != 0) {
// CLIP_DISABLE also disables user planes. How they combine with shader clip and cull
// distances is unverified; draw push constants only reach VS/mesh and PS, and the
// generated RECTLIST stages do not forward clip distances.
EXIT_NOT_IMPLEMENTED((last_stage.pa_cl_vs_out_cntl & 0xffffu) != 0 || tess_active ||
Prospero::IsRectList(user_config.GetPrimType()));
last_stage.user_clip_planes = clip_control.user_clip_planes;
}
uint32_t push_data_cursor = ShaderRecompiler::IR::PushData::GraphicsDrawDwords(
mesh_active, object_primitive_id);
mesh_active, object_primitive_id, last_stage.user_clip_planes);
GraphicsPrograms result;
if (pixel_active) {
result.pixel = m_program_cache->Get(pixel_params, pixel_info, push_data_cursor);
@@ -951,6 +971,7 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
if (static_params.sample_shading_enable && !m_graphics.sample_rate_shading_enabled) {
EXIT("Pipeline: sample-rate shading is required but unsupported by the host\n");
}
static_params.alpha_to_coverage_enable = ps_active && ctx.GetShaderRegisters().AlphaToMask();
const bool rect_list = Prospero::IsRectList(command.GetUserConfig().GetPrimType());
static_params.cull_back = !rect_list && mc.cull_back;
static_params.cull_front = !rect_list && mc.cull_front;
@@ -39,6 +39,7 @@ struct PipelineStaticParameters {
bool primitive_restart_enable = false;
uint32_t samples = 1;
bool sample_shading_enable = false;
bool alpha_to_coverage_enable = false;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
@@ -62,7 +63,7 @@ struct PipelineStaticParameters {
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 116);
static_assert(sizeof(PipelineStaticParameters) == 117);
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
@@ -92,7 +92,8 @@ bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) {
const auto& program = *runtime.program;
const auto& resources = *runtime.resources;
EXIT_IF(resources.buffers.size() != program.info.buffers.size());
bool has_writes = false;
// Address writes reach memory outside the bound buffer descriptors.
bool has_writes = program.has_address_writes;
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
if (!program.info.buffers[i].written) {
continue;
@@ -196,21 +196,27 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
const auto& limits = graphics.GetPhysicalDeviceProperties().limits;
uint64_t descriptor_count = 0;
uint64_t storage_buffers = 0;
std::array<uint64_t, 32> stage_buffers {}, stage_resources {};
uint64_t samplers = 0;
std::array<uint64_t, 32> stage_buffers {}, stage_resources {}, stage_samplers {};
for (const auto& binding: bindings) {
descriptor_count += binding.descriptorCount;
const bool storage = binding.descriptorType == vk::DescriptorType::eStorageBuffer;
const bool sampler = binding.descriptorType == vk::DescriptorType::eSampler;
if (storage) storage_buffers += binding.descriptorCount;
if (sampler) samplers += binding.descriptorCount;
for (auto stages = static_cast<uint32_t>(binding.stageFlags); stages != 0; stages &= stages - 1u) {
const auto stage = std::countr_zero(stages);
if (storage) stage_buffers[stage] += binding.descriptorCount;
if (binding.descriptorType != vk::DescriptorType::eSampler)
if (sampler) stage_samplers[stage] += binding.descriptorCount;
else
stage_resources[stage] += binding.descriptorCount;
if (stage_buffers[stage] > limits.maxPerStageDescriptorStorageBuffers ||
stage_resources[stage] > limits.maxPerStageResources) {
stage_resources[stage] > limits.maxPerStageResources ||
stage_samplers[stage] > limits.maxPerStageDescriptorSamplers) {
EXIT("native descriptor stage %u exceeds device limits: buffers=%" PRIu64
"/%u resources=%" PRIu64 "/%u\n", stage, stage_buffers[stage],
limits.maxPerStageDescriptorStorageBuffers, stage_resources[stage], limits.maxPerStageResources);
"/%u resources=%" PRIu64 "/%u samplers=%" PRIu64 "/%u\n", stage, stage_buffers[stage],
limits.maxPerStageDescriptorStorageBuffers, stage_resources[stage], limits.maxPerStageResources,
stage_samplers[stage], limits.maxPerStageDescriptorSamplers);
}
}
}
@@ -218,6 +224,10 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
EXIT("native storage-buffer descriptors exceed device limit: %" PRIu64 "/%u\n",
storage_buffers, limits.maxDescriptorSetStorageBuffers);
}
if (samplers > limits.maxDescriptorSetSamplers) {
EXIT("native sampler descriptors exceed device limit: %" PRIu64 "/%u\n",
samplers, limits.maxDescriptorSetSamplers);
}
pipeline.uses_push_descriptors = descriptor_count <= graphics.max_push_descriptors;
vk::DescriptorSetLayoutCreateInfo create {};
@@ -412,6 +422,8 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
multisampling.sampleShadingEnable = static_params.sample_shading_enable ? VK_TRUE : VK_FALSE;
multisampling.rasterizationSamples = vulkan_sample_count(static_params.samples);
multisampling.minSampleShading = 1.0f;
multisampling.alphaToCoverageEnable =
static_params.alpha_to_coverage_enable ? VK_TRUE : VK_FALSE;
vk::PipelineColorBlendAttachmentState color_blend_attachment[RENDER_COLOR_ATTACHMENTS_MAX] = {};
for (uint32_t i = 0; i < rendering.color_count; i++) {
@@ -626,6 +638,9 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
vk::ComputePipelineCreateInfo info {};
if (input_info.stage.program->info.uses_gds) {
info.flags = vk::PipelineCreateFlagBits::eDispatchBase;
}
info.stage = comp_shader_stage_info;
info.layout = pipeline.pipeline_layout;
info.basePipelineIndex = -1;
+5 -5
View File
@@ -201,11 +201,11 @@ private:
void BindImage(ImageId id, bool storage);
void BindRenderTarget(ImageId id);
void ResetBindings();
void UpdateComputeMetaClears(const ShaderComputeInputInfo& input,
const CommandBuffer& buffer);
[[nodiscard]] bool TryConsumeComputeImageClear(const ShaderComputeInputInfo& input,
CommandBuffer& command, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode);
[[nodiscard]] bool TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
const CommandBuffer& buffer);
[[nodiscard]] bool TryConsumeComputeFill(const ShaderComputeInputInfo& input,
CommandBuffer& command, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode);
RenderContext& m_context;
GraphicsBindings m_graphics_bindings;
@@ -51,8 +51,8 @@ static bool FillSourcesDisjoint(std::span<const ShaderRecompiler::IR::Descriptor
return true;
}
void RenderExecutor::UpdateComputeMetaClears(const ShaderComputeInputInfo& input,
const CommandBuffer& buffer) {
bool RenderExecutor::TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
const CommandBuffer& buffer) {
const auto& program = *input.stage.program;
const auto& resources = *input.stage.resources;
if (resources.buffers.size() != program.info.buffers.size()) {
@@ -62,9 +62,10 @@ void RenderExecutor::UpdateComputeMetaClears(const ShaderComputeInputInfo& input
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
const auto& resource = program.info.buffers[i];
const auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(resources.buffers[i]);
// Reads and transforms of metadata do not establish a clear state.
// A metadata resource that is also read is not proven to be a full overwrite. Execute it
// conservatively instead of replacing the dispatch with a coarse full-surface clear.
if ((!resource.written || resource.read) && cache.IsMeta(descriptor.Base48())) {
return;
return false;
}
}
@@ -74,10 +75,13 @@ void RenderExecutor::UpdateComputeMetaClears(const ShaderComputeInputInfo& input
if (resource.written) {
const auto descriptor =
DecodeNativeDescriptor<ShaderBufferResource>(resources.buffers[i]);
(void)cache.ClearMeta(descriptor.Base48());
if (cache.ClearMeta(descriptor.Base48())) {
return true;
}
}
}
}
return false;
}
bool ResolveComputeBufferFill(const ShaderComputeInputInfo& input, uint32_t group_x,
@@ -128,9 +132,9 @@ bool ResolveComputeBufferFill(const ShaderComputeInputInfo& input, uint32_t grou
return true;
}
bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& input,
CommandBuffer& command, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode) {
bool RenderExecutor::TryConsumeComputeFill(const ShaderComputeInputInfo& input,
CommandBuffer& command, uint32_t group_x,
uint32_t group_y, uint32_t group_z, uint32_t mode) {
const auto& program = *input.stage.program;
const auto& resources = *input.stage.resources;
const auto& fill = resources.uniform_fill;
@@ -186,14 +190,26 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
size)) {
return false;
}
if (!cache.ClearImageFromBuffer(command, descriptor.Base48(), size, packed_clear)) {
return false;
const bool image_clear =
cache.ClearImageFromBuffer(command, descriptor.Base48(), size, packed_clear);
if (!image_clear) {
// CPU fills invalidate overlapping cached images. Preserve the native dispatch for
// partial or ambiguous image backings, including pooled metadata aliases.
if ((descriptor.Base48() & 3u) != 0 ||
!m_context.IsMapped(descriptor.Base48(), size) ||
cache.IsRegionRegistered(descriptor.Base48(), size)) {
return false;
}
// Metadata need not have an image backing yet. Keep proven fills in guest memory
// when CPU-owned, so color-clear discovery can read them without a GPU download.
m_context.GetBufferCache().FillBuffer(descriptor.Base48(), size, packed_clear, false);
}
static std::atomic<uint32_t> logged_clears {0};
if (logged_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("GraphicsRenderDispatchDirect: compute image clear shader=0x%016" PRIx64
LOGF("GraphicsRenderDispatchDirect: compute %s shader=0x%016" PRIx64
" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
input.stage.program->shader_hash, descriptor.Base48(), size, packed_clear);
image_clear ? "image clear" : "buffer fill", input.stage.program->shader_hash,
descriptor.Base48(), size, packed_clear);
}
return true;
}
@@ -297,6 +313,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
}
const auto compute_program =
m_context.GetPipelineCache().GetComputeProgram(cs_regs, sh_regs, input_info);
if (!compute_program) return;
if (use_thread_dimensions) {
input_info.dispatch_threads_num[0] = thread_group_x;
input_info.dispatch_threads_num[1] = thread_group_y;
@@ -305,14 +322,12 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
const auto& program = *input_info.stage.program;
const auto& resources = *input_info.stage.resources;
if (resources.specialization_reads.empty()) {
// Cached metadata addresses can be reused as ordinary buffers; preserve their guest writes.
UpdateComputeMetaClears(input_info, buffer);
if (TryConsumeComputeImageClear(input_info, buffer, thread_group_x, thread_group_y,
thread_group_z, mode)) {
ResetBindings();
return;
}
if (resources.specialization_reads.empty() &&
(TryConsumeComputeMetaClear(input_info, buffer) ||
TryConsumeComputeFill(input_info, buffer, thread_group_x, thread_group_y,
thread_group_z, mode))) {
ResetBindings();
return;
}
if (use_thread_dimensions) {
@@ -432,7 +447,27 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
}
vk_buffer.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline.pipeline);
vk_buffer.dispatch(thread_group_x, thread_group_y, thread_group_z);
constexpr uint32_t DISPATCH_INITIATOR_ORDERED_APPEND_ENABLE = 1u << 3u;
const uint64_t group_threads = uint64_t {std::max(input_info.threads_num[0], 1u)} *
std::max(input_info.threads_num[1], 1u) *
std::max(input_info.threads_num[2], 1u);
if ((mode & DISPATCH_INITIATOR_ORDERED_APPEND_ENABLE) != 0 && program.info.uses_gds &&
group_threads <= input_info.wave_size && !input_info.lds_storage) {
// A single guest wave per group can run in launch order without a device-wide
// spinlock. Keep the guest workgroup IDs when splitting the dispatch.
for (uint32_t z = 0; z < thread_group_z; ++z) {
for (uint32_t y = 0; y < thread_group_y; ++y) {
for (uint32_t x = 0; x < thread_group_x; ++x) {
if ((x | y | z) != 0u) {
ShaderAccessBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
}
vk_buffer.dispatchBase(x, y, z, 1, 1, 1);
}
}
}
} else {
vk_buffer.dispatch(thread_group_x, thread_group_y, thread_group_z);
}
Common::DebugCounters::Add(Common::DebugCounters::Counter::Dispatches);
// The removed host fence also ordered read-only dispatches before later writers.
@@ -464,6 +499,7 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
input_info.indirect_args_address = args_addr;
const auto compute_program = m_context.GetPipelineCache().GetComputeProgram(
cs_regs, buffer.GetRegisters().GetShaderRegisters(), input_info);
if (!compute_program) return;
buffer.EndRendering();
auto& pipeline = m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
auto& bindings = m_compute_bindings;
+51 -16
View File
@@ -436,7 +436,7 @@ static bool DrawHasValidVertexShader(const HW::Shader& sh_ctx) {
static bool PixelShaderHasDepthOrCoverageSideEffects(const HW::ShaderRegisters& sh_regs) {
const auto& db = sh_regs.db_shader_control;
return db.shader_kill_enable || db.shader_z_export_enable || db.shader_mask_export_enable ||
db.shader_dual_export_enable || db.shader_execute_on_noop;
db.shader_dual_export_enable || db.shader_execute_on_noop || sh_regs.AlphaToMask();
}
struct DrawRenderState {
@@ -935,6 +935,29 @@ bool RenderExecutor::PrepareDrawRenderState(CommandBuffer& buffer, const DrawCal
LogDrawPhase(draw.Name(), "ResolveRenderDepthTarget");
}
ResolveRenderDepthTarget(buffer, state.depth_info);
// TODO(PPSA09243): Vulkan passes take one sample count. Where PS5 attachments mix counts,
// keep those matching the raster count instead of resolving multisampled shadows.
const auto colors = std::span {state.color_info, state.color_count};
const auto pass_samples = state.depth_info.image_id ? state.depth_info.desc.info.samples
: state.color_info[0].desc.info.samples;
if (std::ranges::any_of(colors, [&](const RenderColorInfo& color) {
return color.desc.info.samples != pass_samples;
})) {
const auto raster =
render_sample_count(buffer.GetRegisters().GetAaConfig().msaa_num_samples);
const auto dropped = std::ranges::remove_if(colors, [&](const RenderColorInfo& color) {
return color.desc.info.samples != raster;
});
state.color_count -= static_cast<uint32_t>(dropped.size());
if (state.depth_info.image_id && state.depth_info.desc.info.samples != raster) {
state.depth_info = {};
}
static std::atomic_bool logged = false;
if (!logged.exchange(true, std::memory_order_relaxed)) {
Log::WriteToConsoleAndLog(
"Warning: dropping attachments whose sample count differs from the raster.\n");
}
}
if (state.color_count == 0 && !state.depth_info.image_id && !state.ps_active) {
LogFramebufferSkip(draw.Name(), state.color_info[0], state.depth_info, buffer,
@@ -1193,13 +1216,14 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (!mesh_active) {
CommitIndexBuffer(vk_buffer, index_binding);
}
const auto draw_dwords = ShaderRecompiler::IR::PushData::GraphicsDrawDwords(
mesh_active, state.ps_input_info.object_primitive_id);
using ShaderRecompiler::IR::PushData;
const auto draw_stages =
vk::ShaderStageFlagBits::eFragment |
(mesh_active ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex);
const auto draw_dwords =
PushData::GraphicsDrawDwords(mesh_active, state.ps_input_info.object_primitive_id);
if (draw_dwords != 0) {
std::array<uint32_t, ShaderRecompiler::IR::PushData::MeshDrawDwordCount> draw_data {};
const auto draw_stages = vk::ShaderStageFlagBits::eFragment |
(mesh_active ? vk::ShaderStageFlagBits::eMeshEXT
: vk::ShaderStageFlagBits::eVertex);
std::array<uint32_t, PushData::MeshDrawDwordCount> draw_data {};
if (mesh_active) {
draw_data = {
draw.index_count,
@@ -1213,6 +1237,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
vk_buffer.pushConstants(pipeline.pipeline_layout, draw_stages, 0,
draw_dwords * sizeof(uint32_t), draw_data.data());
}
if (const auto planes = vertex_stages.back().user_clip_planes; planes != 0) {
vk_buffer.pushConstants(pipeline.pipeline_layout, draw_stages,
PushData::UserClipPlaneDword * sizeof(uint32_t),
std::bit_width(planes) * 4u * sizeof(uint32_t),
buffer.GetRegisters().GetUserClipPlanes().data());
}
auto& dynamic_state = m_context.GetCommandScheduler().GetDynamicState();
UpdateGraphicsDynamicState(buffer, dynamic_state, vertex_stages.back(), state.depth_info,
@@ -1220,6 +1250,20 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
dynamic_state.SetAttachmentFeedbackLoopAspects(feedback_aspects);
dynamic_state.Commit(m_context.GetGraphics(), vk_buffer);
vk::PipelineStageFlags shader_write_stages = {};
for (const auto& stage: vertex_stages) {
if (HasShaderBufferWrites(stage.stage)) {
shader_write_stages |= ShaderPipelineStages(NativeShaderStage(stage.logical_stage));
}
}
if (state.ps_active && HasShaderBufferWrites(state.ps_input_info.stage)) {
shader_write_stages |= vk::PipelineStageFlagBits::eFragmentShader;
}
if (shader_write_stages) {
// As for dispatches, buffer writes wait for earlier accesses to the memory.
m_context.GetCommandScheduler().EndRendering();
ShaderWriteHazardBarrier(vk_buffer, shader_write_stages);
}
LogDrawPhase(draw.Name(), "BeginRendering");
if (!draw.IsIndexed()) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x400u);
@@ -1240,15 +1284,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (!draw.IsIndexed()) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x600u);
}
vk::PipelineStageFlags shader_write_stages = {};
for (const auto& stage: vertex_stages) {
if (HasShaderBufferWrites(stage.stage)) {
shader_write_stages |= ShaderPipelineStages(NativeShaderStage(stage.logical_stage));
}
}
if (state.ps_active && HasShaderBufferWrites(state.ps_input_info.stage)) {
shader_write_stages |= vk::PipelineStageFlagBits::eFragmentShader;
}
if (shader_write_stages) {
m_context.GetCommandScheduler().EndRendering();
ShaderWriteBarrier(vk_buffer, shader_write_stages);
+762
View File
@@ -0,0 +1,762 @@
#include "graphics/presentation/openxrHeadset.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include "common/threads.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/presentation/vrInput.h"
#include "libs/hmd2.h"
#define XR_USE_GRAPHICS_API_VULKAN
#include <algorithm>
#include <atomic>
#include <chrono>
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <fmt/format.h>
#include <mutex>
#include <openxr/openxr.h>
#include <openxr/openxr_platform.h>
#include <string>
#include <thread>
namespace Libs::Vr {
namespace {
using namespace Libs::Graphics;
enum Action { TRIGGER, SQUEEZE, STICK, STICK_CLICK, PRIMARY, SECONDARY, MENU, GRIP, ACTION_COUNT };
// Touch controller bindings: the path under /user/hand/<side>/input/ per hand, or null.
constexpr struct {
const char* name;
XrActionType type;
const char* path[2];
} ACTIONS[ACTION_COUNT] = {
{"trigger", XR_ACTION_TYPE_FLOAT_INPUT, {"trigger/value", "trigger/value"}},
{"squeeze", XR_ACTION_TYPE_FLOAT_INPUT, {"squeeze/value", "squeeze/value"}},
{"thumbstick", XR_ACTION_TYPE_VECTOR2F_INPUT, {"thumbstick", "thumbstick"}},
{"thumbstick_click", XR_ACTION_TYPE_BOOLEAN_INPUT, {"thumbstick/click", "thumbstick/click"}},
{"primary", XR_ACTION_TYPE_BOOLEAN_INPUT, {"x/click", "a/click"}},
{"secondary", XR_ACTION_TYPE_BOOLEAN_INPUT, {"y/click", "b/click"}},
{"menu", XR_ACTION_TYPE_BOOLEAN_INPUT, {"menu/click", nullptr}},
{"grip_pose", XR_ACTION_TYPE_POSE_INPUT, {"grip/pose", "grip/pose"}},
};
constexpr const char* HANDS[2] = {"left", "right"};
// Eye images move from the render thread to the headset thread through these. One is being written,
// one is the latest recorded frame and one may be held by the headset thread until the GPU is done.
constexpr int STAGING_COUNT = 3;
struct Staging {
VulkanImage image;
uint64_t tick = 0;
VrPose head; // The head pose the game last read, so the picture can be placed in the world.
};
struct State {
XrInstance instance = XR_NULL_HANDLE;
XrSystemId system = XR_NULL_SYSTEM_ID;
XrSession session = XR_NULL_HANDLE;
XrSpace view_space = XR_NULL_HANDLE;
XrSpace local_space = XR_NULL_HANDLE;
XrSwapchain swapchain = XR_NULL_HANDLE; // Two array layers, one per eye.
std::vector<XrSwapchainImageVulkanKHR> swapchain_images;
vk::Extent2D eye {};
std::vector<std::string> extensions[2]; // Vulkan instance and device extensions.
PFN_xrGetVulkanGraphicsDeviceKHR get_graphics_device = nullptr;
GraphicContext* graphics = nullptr;
std::thread thread;
std::atomic_bool running {false};
// Headset thread only.
XrSessionState session_state = XR_SESSION_STATE_UNKNOWN;
bool session_running = false;
uint64_t shown_tick = 0;
VrPose shown_head;
vk::CommandPool pool;
vk::CommandBuffer command;
vk::Fence fence;
std::mutex mutex;
Staging staging[STAGING_COUNT];
int latest = -1;
int held = -1;
MasterSemaphore* semaphore = nullptr;
XrActionSet action_set = XR_NULL_HANDLE;
XrAction actions[ACTION_COUNT] {};
XrPath hand_path[2] {};
XrSpace grip_space[2] {};
std::mutex input_mutex;
VrControllerInput input[2];
VrPose head;
VrPose last_head_read;
};
State g;
bool Ok(XrResult result, const char* what) {
if (XR_SUCCEEDED(result)) {
return true;
}
char text[XR_MAX_RESULT_STRING_SIZE] = {};
xrResultToString(g.instance, result, text);
Log::WriteToConsoleAndLog(fmt::format("OpenXR: {} failed: {}\n", what, text));
return false;
}
// Destroying the instance also destroys the session, spaces, swapchain and actions.
void DestroyInstance(const char* reason) {
if (reason != nullptr) {
Log::WriteToConsoleAndLog(
fmt::format("OpenXR: {}; showing the eye image in the window only\n", reason));
}
if (g.instance != XR_NULL_HANDLE) {
xrDestroyInstance(g.instance);
}
g.instance = XR_NULL_HANDLE;
g.session = XR_NULL_HANDLE;
}
struct Access {
vk::PipelineStageFlags2 stage;
vk::AccessFlags2 access;
};
constexpr Access NO_ACCESS {vk::PipelineStageFlagBits2::eNone, vk::AccessFlagBits2::eNone};
constexpr Access TRANSFER {vk::PipelineStageFlagBits2::eTransfer, vk::AccessFlagBits2::eNone};
constexpr Access TRANSFER_READ {vk::PipelineStageFlagBits2::eTransfer,
vk::AccessFlagBits2::eTransferRead};
constexpr Access TRANSFER_WRITE {vk::PipelineStageFlagBits2::eTransfer,
vk::AccessFlagBits2::eTransferWrite};
constexpr Access COLOR_ATTACHMENT {vk::PipelineStageFlagBits2::eColorAttachmentOutput,
vk::AccessFlagBits2::eColorAttachmentRead |
vk::AccessFlagBits2::eColorAttachmentWrite};
void Barrier(vk::CommandBuffer command, vk::Image image, vk::ImageLayout from, vk::ImageLayout to,
uint32_t layers, Access src, Access dst) {
vk::ImageMemoryBarrier2 barrier {};
barrier.srcStageMask = src.stage;
barrier.srcAccessMask = src.access;
barrier.dstStageMask = dst.stage;
barrier.dstAccessMask = dst.access;
barrier.oldLayout = from;
barrier.newLayout = to;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = {vk::ImageAspectFlagBits::eColor, 0, 1, 0, layers};
vk::DependencyInfo dependency {};
dependency.imageMemoryBarrierCount = 1;
dependency.pImageMemoryBarriers = &barrier;
command.pipelineBarrier2(dependency);
}
XrQuaternionf Multiply(const XrQuaternionf& a, const XrQuaternionf& b) {
return {a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z};
}
XrVector3f Rotate(const XrQuaternionf& q, const XrVector3f& v) {
const XrVector3f t {2.0f * (q.y * v.z - q.z * v.y), 2.0f * (q.z * v.x - q.x * v.z),
2.0f * (q.x * v.y - q.y * v.x)};
return {v.x + q.w * t.x + (q.y * t.z - q.z * t.y), v.y + q.w * t.y + (q.z * t.x - q.x * t.z),
v.z + q.w * t.z + (q.x * t.y - q.y * t.x)};
}
VrPose Locate(XrSpace space, XrTime time) {
VrPose pose;
XrSpaceLocation location {XR_TYPE_SPACE_LOCATION};
if (XR_SUCCEEDED(xrLocateSpace(space, g.local_space, time, &location)) &&
(location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) != 0) {
const auto& [q, p] = location.pose;
pose = {true, {q.x, q.y, q.z, q.w}, {p.x, p.y, p.z}};
}
return pose;
}
// The swapchain stores the eyes in a gamma-encoded format, so a raw copy of the display-encoded
// game image comes out right. Staging uses the same layout with UNORM, which a blit writes from the
// raw UNORM or float presentation frame without conversion.
bool CreateSwapchain() {
uint32_t count = 0;
xrEnumerateSwapchainFormats(g.session, 0, &count, nullptr);
std::vector<int64_t> formats(count);
xrEnumerateSwapchainFormats(g.session, count, &count, formats.data());
constexpr std::pair<vk::Format, vk::Format> candidates[] = {
{vk::Format::eR8G8B8A8Srgb, vk::Format::eR8G8B8A8Unorm},
{vk::Format::eB8G8R8A8Srgb, vk::Format::eB8G8R8A8Unorm},
{vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm},
{vk::Format::eB8G8R8A8Unorm, vk::Format::eB8G8R8A8Unorm},
};
const auto* format =
std::find_if(std::begin(candidates), std::end(candidates), [&](const auto& c) {
return std::find(formats.begin(), formats.end(), static_cast<int64_t>(c.first)) !=
formats.end();
});
if (format == std::end(candidates)) {
return false;
}
XrSwapchainCreateInfo info {XR_TYPE_SWAPCHAIN_CREATE_INFO};
info.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT | XR_SWAPCHAIN_USAGE_TRANSFER_DST_BIT;
info.format = static_cast<int64_t>(format->first);
info.sampleCount = 1;
info.width = g.eye.width;
info.height = g.eye.height;
info.faceCount = 1;
info.arraySize = 2;
info.mipCount = 1;
if (!Ok(xrCreateSwapchain(g.session, &info, &g.swapchain), "xrCreateSwapchain")) {
return false;
}
xrEnumerateSwapchainImages(g.swapchain, 0, &count, nullptr);
g.swapchain_images.assign(count, {XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR});
xrEnumerateSwapchainImages(
g.swapchain, count, &count,
reinterpret_cast<XrSwapchainImageBaseHeader*>(g.swapchain_images.data()));
vk::ImageCreateInfo staging {};
staging.imageType = vk::ImageType::e2D;
staging.format = format->second;
staging.extent = vk::Extent3D {g.eye.width * 2, g.eye.height, 1};
staging.mipLevels = 1;
staging.arrayLayers = 1;
staging.samples = vk::SampleCountFlagBits::e1;
staging.tiling = vk::ImageTiling::eOptimal;
staging.usage = vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst;
for (auto& slot: g.staging) {
if (!g.graphics->CreateImage(staging, slot.image)) {
return false;
}
}
Log::WriteToConsoleAndLog(fmt::format("OpenXR: eye swapchain {}x{} {}\n", g.eye.width,
g.eye.height, vk::to_string(format->first)));
return true;
}
bool CreateInput() {
XrActionSetCreateInfo set {XR_TYPE_ACTION_SET_CREATE_INFO};
std::strcpy(set.actionSetName, "gameplay");
std::strcpy(set.localizedActionSetName, "Gameplay");
if (!Ok(xrCreateActionSet(g.instance, &set, &g.action_set), "xrCreateActionSet")) {
return false;
}
for (int hand = 0; hand < 2; hand++) {
xrStringToPath(g.instance, fmt::format("/user/hand/{}", HANDS[hand]).c_str(),
&g.hand_path[hand]);
}
std::vector<XrActionSuggestedBinding> bindings;
for (int i = 0; i < ACTION_COUNT; i++) {
XrActionCreateInfo info {XR_TYPE_ACTION_CREATE_INFO};
info.actionType = ACTIONS[i].type;
info.countSubactionPaths = 2;
info.subactionPaths = g.hand_path;
std::strcpy(info.actionName, ACTIONS[i].name);
std::strcpy(info.localizedActionName, ACTIONS[i].name);
if (!Ok(xrCreateAction(g.action_set, &info, &g.actions[i]), "xrCreateAction")) {
return false;
}
for (int hand = 0; hand < 2; hand++) {
if (ACTIONS[i].path[hand] != nullptr) {
XrPath path = XR_NULL_PATH;
xrStringToPath(
g.instance,
fmt::format("/user/hand/{}/input/{}", HANDS[hand], ACTIONS[i].path[hand])
.c_str(),
&path);
bindings.push_back({g.actions[i], path});
}
}
}
XrInteractionProfileSuggestedBinding suggested {XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING};
xrStringToPath(g.instance, "/interaction_profiles/oculus/touch_controller",
&suggested.interactionProfile);
suggested.countSuggestedBindings = static_cast<uint32_t>(bindings.size());
suggested.suggestedBindings = bindings.data();
XrSessionActionSetsAttachInfo attach {XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO};
attach.countActionSets = 1;
attach.actionSets = &g.action_set;
if (!Ok(xrSuggestInteractionProfileBindings(g.instance, &suggested), "suggest bindings") ||
!Ok(xrAttachSessionActionSets(g.session, &attach), "attach action sets")) {
return false;
}
for (int hand = 0; hand < 2; hand++) {
XrActionSpaceCreateInfo space {XR_TYPE_ACTION_SPACE_CREATE_INFO};
space.action = g.actions[GRIP];
space.subactionPath = g.hand_path[hand];
space.poseInActionSpace = {{0, 0, 0, 1}, {0, 0, 0}};
if (!Ok(xrCreateActionSpace(g.session, &space, &g.grip_space[hand]), "grip space")) {
return false;
}
}
return true;
}
// The head is tracked while the frame loop runs; the controllers only while the session has focus.
void PollInput(XrTime time) {
const auto head = Locate(g.view_space, time);
VrControllerInput input[2];
XrActiveActionSet active {g.action_set, XR_NULL_PATH};
XrActionsSyncInfo sync {XR_TYPE_ACTIONS_SYNC_INFO};
sync.countActiveActionSets = 1;
sync.activeActionSets = &active;
if (g.action_set != XR_NULL_HANDLE && g.session_state == XR_SESSION_STATE_FOCUSED &&
XR_SUCCEEDED(xrSyncActions(g.session, &sync))) {
for (int hand = 0; hand < 2; hand++) {
const auto get = [&](Action action, auto read, auto state) {
XrActionStateGetInfo info {XR_TYPE_ACTION_STATE_GET_INFO};
info.action = g.actions[action];
info.subactionPath = g.hand_path[hand];
read(g.session, &info, &state);
return state;
};
const auto value = [&](Action action) {
return get(action, xrGetActionStateFloat,
XrActionStateFloat {XR_TYPE_ACTION_STATE_FLOAT})
.currentState;
};
const auto flag = [&](Action action) {
return get(action, xrGetActionStateBoolean,
XrActionStateBoolean {XR_TYPE_ACTION_STATE_BOOLEAN})
.currentState == XR_TRUE;
};
const auto stick = get(STICK, xrGetActionStateVector2f,
XrActionStateVector2f {XR_TYPE_ACTION_STATE_VECTOR2F});
auto& out = input[hand];
out.trigger = value(TRIGGER);
out.squeeze = value(SQUEEZE);
out.stick_x = stick.currentState.x;
out.stick_y = stick.currentState.y;
out.stick_click = flag(STICK_CLICK);
out.primary = flag(PRIMARY);
out.secondary = flag(SECONDARY);
out.menu = flag(MENU);
out.pose = Locate(g.grip_space[hand], time);
out.connected =
get(GRIP, xrGetActionStatePose, XrActionStatePose {XR_TYPE_ACTION_STATE_POSE})
.isActive == XR_TRUE;
}
}
std::lock_guard lock(g.input_mutex);
g.head = head;
g.input[0] = input[0];
g.input[1] = input[1];
}
void HandleEvents() {
for (XrEventDataBuffer event {XR_TYPE_EVENT_DATA_BUFFER};
xrPollEvent(g.instance, &event) == XR_SUCCESS; event = {XR_TYPE_EVENT_DATA_BUFFER}) {
if (event.type == XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING) {
g.running = false;
continue;
}
if (event.type != XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED) {
continue;
}
g.session_state = reinterpret_cast<const XrEventDataSessionStateChanged&>(event).state;
LOGF("OpenXR: session state %d\n", static_cast<int>(g.session_state));
switch (g.session_state) {
case XR_SESSION_STATE_READY: {
XrSessionBeginInfo begin {XR_TYPE_SESSION_BEGIN_INFO};
begin.primaryViewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;
g.session_running = Ok(xrBeginSession(g.session, &begin), "xrBeginSession");
break;
}
case XR_SESSION_STATE_STOPPING: {
xrEndSession(g.session);
g.session_running = false;
std::lock_guard lock(g.input_mutex);
g.head = {};
g.input[0] = {};
g.input[1] = {};
break;
}
case XR_SESSION_STATE_EXITING:
case XR_SESSION_STATE_LOSS_PENDING: g.running = false; break;
default: break;
}
}
}
bool CopyToSwapchain(const VulkanImage& staging) {
uint32_t image = 0;
XrSwapchainImageAcquireInfo acquire {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO};
{
Common::LockGuard queue_lock(g.graphics->queue_mutex);
if (!Ok(xrAcquireSwapchainImage(g.swapchain, &acquire, &image), "acquire")) {
return false;
}
}
XrSwapchainImageWaitInfo wait {XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO};
wait.timeout = XR_INFINITE_DURATION;
bool copied = Ok(xrWaitSwapchainImage(g.swapchain, &wait), "wait swapchain image");
if (copied) {
const auto target = g.swapchain_images[image].image;
(void)g.command.reset();
vk::CommandBufferBeginInfo begin {};
begin.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
(void)g.command.begin(&begin);
Barrier(g.command, target, vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal, 2, NO_ACCESS, TRANSFER_WRITE);
vk::ImageCopy copies[2] {};
for (uint32_t eye = 0; eye < 2; eye++) {
copies[eye].srcSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
copies[eye].srcOffset = vk::Offset3D {static_cast<int32_t>(eye * g.eye.width), 0, 0};
copies[eye].dstSubresource = {vk::ImageAspectFlagBits::eColor, 0, eye, 1};
copies[eye].extent = vk::Extent3D {g.eye.width, g.eye.height, 1};
}
g.command.copyImage(staging.image, vk::ImageLayout::eTransferSrcOptimal, target,
vk::ImageLayout::eTransferDstOptimal, 2, copies);
Barrier(g.command, target, vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eColorAttachmentOptimal, 2, TRANSFER_WRITE, COLOR_ATTACHMENT);
(void)g.command.end();
vk::SubmitInfo submit {};
submit.commandBufferCount = 1;
submit.pCommandBuffers = &g.command;
(void)g.graphics->device.resetFences(1, &g.fence);
vk::Result result {};
{
Common::LockGuard queue_lock(g.graphics->queue_mutex);
result = g.graphics->queue.submit(1, &submit, g.fence);
}
copied = result == vk::Result::eSuccess &&
g.graphics->device.waitForFences(1, &g.fence, VK_TRUE, UINT64_MAX) ==
vk::Result::eSuccess;
}
XrSwapchainImageReleaseInfo release {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO};
Common::LockGuard queue_lock(g.graphics->queue_mutex);
return Ok(xrReleaseSwapchainImage(g.swapchain, &release), "release") && copied;
}
// Holds the newest recorded eye image until the GPU has finished it, without waiting, then copies
// it into the swapchain. The swapchain keeps the last copy, so frames in between show it again.
bool UpdateSwapchain() {
int index = -1;
MasterSemaphore* semaphore = nullptr;
{
std::lock_guard lock(g.mutex);
if (g.held < 0 && g.latest >= 0 && g.staging[g.latest].tick != g.shown_tick) {
g.held = g.latest;
}
index = g.held;
semaphore = g.semaphore;
}
if (index >= 0) {
const auto& slot = g.staging[index];
semaphore->Refresh();
if (semaphore->IsFree(slot.tick)) {
if (CopyToSwapchain(slot.image)) {
g.shown_tick = slot.tick;
g.shown_head = slot.head;
}
std::lock_guard lock(g.mutex);
g.held = -1;
}
}
return g.shown_tick != 0;
}
// The game drew the picture for the head pose it read, so it is placed in the world at that pose
// and the runtime reprojects it as the head moves. Eye offsets come from the runtime.
void PlaceViews(XrTime time, XrCompositionLayerProjection& layer,
XrCompositionLayerProjectionView (&views)[2]) {
XrViewLocateInfo locate {XR_TYPE_VIEW_LOCATE_INFO};
locate.viewConfigurationType = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;
locate.displayTime = time;
locate.space = g.view_space;
XrViewState state {XR_TYPE_VIEW_STATE};
XrView located[2] {{XR_TYPE_VIEW}, {XR_TYPE_VIEW}};
uint32_t count = 0;
const bool valid =
XR_SUCCEEDED(xrLocateViews(g.session, &locate, &state, 2, &count, located)) &&
(state.viewStateFlags & XR_VIEW_STATE_POSITION_VALID_BIT) != 0;
const auto& head = g.shown_head;
const XrQuaternionf head_q {head.orientation[0], head.orientation[1], head.orientation[2],
head.orientation[3]};
const XrVector3f head_p {head.position[0], head.position[1], head.position[2]};
// The outer side of each eye is its temporal side: left for the left eye.
const float out = std::atan(Hmd2::FOV_TAN_OUT);
const float in = std::atan(Hmd2::FOV_TAN_IN);
const float top = std::atan(Hmd2::FOV_TAN_TOP);
const float bottom = std::atan(Hmd2::FOV_TAN_BOTTOM);
for (int eye = 0; eye < 2; eye++) {
const float side = eye == 0 ? -Hmd2::EYE_OFFSET_M : Hmd2::EYE_OFFSET_M;
auto& view = views[eye];
view.pose = valid ? located[eye].pose : XrPosef {{0, 0, 0, 1}, {side, 0, 0}};
if (head.valid) {
const auto offset = Rotate(head_q, view.pose.position);
view.pose.position = {head_p.x + offset.x, head_p.y + offset.y, head_p.z + offset.z};
view.pose.orientation = Multiply(head_q, view.pose.orientation);
}
view.fov = {eye == 0 ? -out : -in, eye == 0 ? in : out, top, -bottom};
view.subImage.swapchain = g.swapchain;
view.subImage.imageRect = {
{0, 0}, {static_cast<int32_t>(g.eye.width), static_cast<int32_t>(g.eye.height)}};
view.subImage.imageArrayIndex = static_cast<uint32_t>(eye);
}
layer.space = head.valid ? g.local_space : g.view_space;
layer.viewCount = 2;
layer.views = views;
}
void ThreadMain() {
while (g.running) {
HandleEvents();
XrFrameWaitInfo wait {XR_TYPE_FRAME_WAIT_INFO};
XrFrameState frame {XR_TYPE_FRAME_STATE};
if (!g.session_running || !Ok(xrWaitFrame(g.session, &wait, &frame), "xrWaitFrame")) {
std::this_thread::sleep_for(std::chrono::milliseconds(50));
continue;
}
PollInput(frame.predictedDisplayTime);
XrFrameBeginInfo begin {XR_TYPE_FRAME_BEGIN_INFO};
{
Common::LockGuard queue_lock(g.graphics->queue_mutex);
if (!Ok(xrBeginFrame(g.session, &begin), "xrBeginFrame")) {
continue;
}
}
XrCompositionLayerProjection layer {XR_TYPE_COMPOSITION_LAYER_PROJECTION};
XrCompositionLayerProjectionView views[2] {{XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW},
{XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW}};
const auto* layers = reinterpret_cast<const XrCompositionLayerBaseHeader*>(&layer);
XrFrameEndInfo end {XR_TYPE_FRAME_END_INFO};
end.displayTime = frame.predictedDisplayTime;
end.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
if (frame.shouldRender == XR_TRUE && UpdateSwapchain()) {
PlaceViews(frame.predictedDisplayTime, layer, views);
end.layerCount = 1;
end.layers = &layers;
}
Common::LockGuard queue_lock(g.graphics->queue_mutex);
(void)Ok(xrEndFrame(g.session, &end), "xrEndFrame");
}
}
} // namespace
void OpenXrInit() {
if (!Config::VrEnabled()) {
return;
}
if (const char* env = std::getenv("KYTY_OPENXR");
env != nullptr && std::strcmp(env, "0") == 0) {
return;
}
const char* extensions[] = {XR_KHR_VULKAN_ENABLE_EXTENSION_NAME};
XrInstanceCreateInfo info {XR_TYPE_INSTANCE_CREATE_INFO};
std::strcpy(info.applicationInfo.applicationName, "KytyPS5");
std::strcpy(info.applicationInfo.engineName, "Kyty");
info.applicationInfo.apiVersion = XR_API_VERSION_1_0;
info.enabledExtensionCount = 1;
info.enabledExtensionNames = extensions;
if (XR_FAILED(xrCreateInstance(&info, &g.instance))) {
DestroyInstance("no runtime available");
return;
}
XrSystemGetInfo system {XR_TYPE_SYSTEM_GET_INFO};
system.formFactor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY;
if (XR_FAILED(xrGetSystem(g.instance, &system, &g.system))) {
DestroyInstance("no headset available");
return;
}
PFN_xrGetVulkanGraphicsRequirementsKHR get_requirements = nullptr;
PFN_xrGetVulkanInstanceExtensionsKHR get_extensions[2] {};
xrGetInstanceProcAddr(g.instance, "xrGetVulkanGraphicsRequirementsKHR",
reinterpret_cast<PFN_xrVoidFunction*>(&get_requirements));
xrGetInstanceProcAddr(g.instance, "xrGetVulkanInstanceExtensionsKHR",
reinterpret_cast<PFN_xrVoidFunction*>(&get_extensions[0]));
// Both queries share one signature.
xrGetInstanceProcAddr(g.instance, "xrGetVulkanDeviceExtensionsKHR",
reinterpret_cast<PFN_xrVoidFunction*>(&get_extensions[1]));
xrGetInstanceProcAddr(g.instance, "xrGetVulkanGraphicsDeviceKHR",
reinterpret_cast<PFN_xrVoidFunction*>(&g.get_graphics_device));
XrGraphicsRequirementsVulkanKHR requirements {XR_TYPE_GRAPHICS_REQUIREMENTS_VULKAN_KHR};
if (get_requirements == nullptr || get_extensions[0] == nullptr ||
get_extensions[1] == nullptr || g.get_graphics_device == nullptr ||
XR_FAILED(get_requirements(g.instance, g.system, &requirements))) {
DestroyInstance("the runtime does not support XR_KHR_vulkan_enable");
return;
}
for (int i = 0; i < 2; i++) {
uint32_t size = 0;
get_extensions[i](g.instance, g.system, 0, &size, nullptr);
std::string names(size, '\0');
get_extensions[i](g.instance, g.system, size, &size, names.data());
g.extensions[i] = Common::Split(names.c_str(), ' ');
}
XrViewConfigurationView views[2] {{XR_TYPE_VIEW_CONFIGURATION_VIEW},
{XR_TYPE_VIEW_CONFIGURATION_VIEW}};
uint32_t count = 0;
xrEnumerateViewConfigurationViews(g.instance, g.system,
XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, 2, &count, views);
g.eye = {views[0].recommendedImageRectWidth, views[0].recommendedImageRectHeight};
XrSystemProperties properties {XR_TYPE_SYSTEM_PROPERTIES};
xrGetSystemProperties(g.instance, g.system, &properties);
Log::WriteToConsoleAndLog(fmt::format("OpenXR: headset '{}' ready\n", properties.systemName));
}
void OpenXrAppendExtensions(std::vector<const char*>& out,
const std::vector<vk::ExtensionProperties>& available, bool device) {
if (g.instance == XR_NULL_HANDLE) {
return;
}
for (const auto& name: g.extensions[device ? 1 : 0]) {
const auto same = [&](const char* other) { return name == other; };
if (std::any_of(available.begin(), available.end(),
[&](const auto& extension) { return same(extension.extensionName); }) &&
std::none_of(out.begin(), out.end(), same)) {
out.push_back(name.c_str());
}
}
}
bool OpenXrPhysicalDevice(vk::Instance instance, vk::PhysicalDevice& out) {
VkPhysicalDevice device = VK_NULL_HANDLE;
if (g.instance == XR_NULL_HANDLE ||
XR_FAILED(g.get_graphics_device(g.instance, g.system, static_cast<VkInstance>(instance),
&device))) {
return false;
}
out = vk::PhysicalDevice(device);
return true;
}
void OpenXrStartSession(GraphicContext& graphics) {
if (g.instance == XR_NULL_HANDLE) {
return;
}
// The runtime must be asked for its GPU before a session is created.
vk::PhysicalDevice required;
if (!OpenXrPhysicalDevice(graphics.instance, required) ||
required != graphics.physical_device) {
DestroyInstance("the headset runs on another GPU; select it with --gpu-index");
return;
}
g.graphics = &graphics;
XrGraphicsBindingVulkanKHR binding {XR_TYPE_GRAPHICS_BINDING_VULKAN_KHR};
binding.instance = static_cast<VkInstance>(graphics.instance);
binding.physicalDevice = static_cast<VkPhysicalDevice>(graphics.physical_device);
binding.device = static_cast<VkDevice>(graphics.device);
binding.queueFamilyIndex = graphics.queue_family;
binding.queueIndex = 0;
XrSessionCreateInfo info {XR_TYPE_SESSION_CREATE_INFO};
info.next = &binding;
info.systemId = g.system;
XrReferenceSpaceCreateInfo space {XR_TYPE_REFERENCE_SPACE_CREATE_INFO};
space.poseInReferenceSpace = {{0, 0, 0, 1}, {0, 0, 0}};
const auto reference = [&](XrReferenceSpaceType type, XrSpace& out) {
space.referenceSpaceType = type;
return Ok(xrCreateReferenceSpace(g.session, &space, &out), "xrCreateReferenceSpace");
};
if (!Ok(xrCreateSession(g.instance, &info, &g.session), "xrCreateSession") ||
!reference(XR_REFERENCE_SPACE_TYPE_VIEW, g.view_space) ||
!reference(XR_REFERENCE_SPACE_TYPE_LOCAL, g.local_space) || !CreateSwapchain()) {
DestroyInstance("the headset session could not be created");
return;
}
if (!CreateInput()) {
g.action_set = XR_NULL_HANDLE;
}
vk::CommandPoolCreateInfo pool {};
pool.queueFamilyIndex = graphics.queue_family;
pool.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
(void)graphics.device.createCommandPool(&pool, nullptr, &g.pool);
vk::CommandBufferAllocateInfo allocate {};
allocate.commandPool = g.pool;
allocate.level = vk::CommandBufferLevel::ePrimary;
allocate.commandBufferCount = 1;
(void)graphics.device.allocateCommandBuffers(&allocate, &g.command);
vk::FenceCreateInfo fence {};
(void)graphics.device.createFence(&fence, nullptr, &g.fence);
g.running = true;
g.thread = std::thread(ThreadMain);
}
void OpenXrShutdown() {
g.running = false;
if (g.thread.joinable()) {
g.thread.join();
}
DestroyInstance(nullptr);
if (g.graphics == nullptr) {
return;
}
{
Common::LockGuard queue_lock(g.graphics->queue_mutex);
(void)g.graphics->device.waitIdle();
}
for (auto& slot: g.staging) {
if (slot.image.image != nullptr) {
g.graphics->DeleteImage(slot.image);
}
}
g.graphics->device.destroyFence(g.fence, nullptr);
g.graphics->device.destroyCommandPool(g.pool, nullptr);
g.graphics = nullptr;
}
VrPose OpenXrGetHeadPose() {
if (!g.running) {
return {};
}
std::lock_guard lock(g.input_mutex);
if (g.head.valid) {
g.last_head_read = g.head;
}
return g.head;
}
VrControllerInput OpenXrGetController(int hand) {
if (!g.running) {
return {};
}
std::lock_guard lock(g.input_mutex);
return g.input[hand];
}
void OpenXrQueueEyeSource(CommandBuffer& command, const VulkanImage& source) {
if (!g.running) {
return;
}
std::lock_guard lock(g.mutex);
int index = 0;
while (index == g.held || index == g.latest) {
index++;
}
auto& slot = g.staging[index];
const auto vk_command = command.Handle();
Barrier(vk_command, slot.image.image, vk::ImageLayout::eUndefined,
vk::ImageLayout::eTransferDstOptimal, 1, TRANSFER, TRANSFER_WRITE);
vk::ImageBlit blit {};
blit.srcSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
blit.srcOffsets[1] = vk::Offset3D {static_cast<int32_t>(source.extent.width),
static_cast<int32_t>(source.extent.height), 1};
blit.dstSubresource = {vk::ImageAspectFlagBits::eColor, 0, 0, 1};
blit.dstOffsets[1] = vk::Offset3D {static_cast<int32_t>(slot.image.extent.width),
static_cast<int32_t>(slot.image.extent.height), 1};
vk_command.blitImage(source.image, vk::ImageLayout::eTransferSrcOptimal, slot.image.image,
vk::ImageLayout::eTransferDstOptimal, 1, &blit, vk::Filter::eLinear);
Barrier(vk_command, slot.image.image, vk::ImageLayout::eTransferDstOptimal,
vk::ImageLayout::eTransferSrcOptimal, 1, TRANSFER_WRITE, TRANSFER_READ);
auto& scheduler = command.GetContext().GetCommandScheduler();
slot.tick = scheduler.CurrentTick();
g.semaphore = &scheduler.GetMasterSemaphore();
g.latest = index;
std::lock_guard input_lock(g.input_mutex);
slot.head = g.last_head_read;
}
} // namespace Libs::Vr
+41
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@@ -0,0 +1,41 @@
#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_OPENXRHEADSET_H_
#define EMULATOR_SRC_GRAPHICS_PRESENTATION_OPENXRHEADSET_H_
#include "graphics/host_gpu/vulkanCommon.h"
#include <vector>
namespace Libs::Graphics {
struct GraphicContext;
struct VulkanImage;
class CommandBuffer;
} // namespace Libs::Graphics
// Output to a real headset through OpenXR. Everything here is inert unless the virtual headset is
// enabled (--vr) and an OpenXR runtime with a headset is available; KYTY_OPENXR=0 turns it off.
namespace Libs::Vr {
// Creates the OpenXR instance. Call before the Vulkan instance exists, because the runtime names
// the Vulkan extensions and the GPU it needs.
void OpenXrInit();
// Appends the Vulkan instance or device extensions the runtime needs, when available.
void OpenXrAppendExtensions(std::vector<const char*>& out,
const std::vector<vk::ExtensionProperties>& available, bool device);
// The physical device the runtime renders with. False when OpenXR is not in use.
bool OpenXrPhysicalDevice(vk::Instance instance, vk::PhysicalDevice& out);
// Creates the session and starts the headset thread. Call once the device and queue exist.
void OpenXrStartSession(Graphics::GraphicContext& graphics);
// Stops the headset thread and destroys the session. Call before the device is destroyed.
void OpenXrShutdown();
// Render thread, headset flips only: scales the side-by-side eye image into a staging image for the
// headset thread. The source is in transfer-source layout.
void OpenXrQueueEyeSource(Graphics::CommandBuffer& command, const Graphics::VulkanImage& source);
} // namespace Libs::Vr
#endif // EMULATOR_SRC_GRAPHICS_PRESENTATION_OPENXRHEADSET_H_
+1 -1
View File
@@ -27,7 +27,7 @@ public:
KYTY_CLASS_NO_COPY(Presenter);
[[nodiscard]] Frame& PrepareFrame(CommandBuffer& command, const ImageInfo& info,
bool hdr = false);
bool hdr = false, bool headset = false);
[[nodiscard]] Frame& PrepareBlankFrame(uint32_t width, uint32_t height, bool opaque,
CommandBuffer* producer = nullptr);
[[nodiscard]] bool PresentLastFrame();
+69 -8
View File
@@ -21,6 +21,7 @@
#include "graphics/presentation/renderDoc.h"
#include "kernel/pthread.h"
#include "libs/errno.h"
#include "libs/hmd2.h"
#include "libs/libs.h"
#include "loader/systemContent.h"
@@ -51,6 +52,7 @@ constexpr int VIDEO_OUT_FALSE = 0;
constexpr int VIDEO_OUT_BUS_TYPE_MAIN = 0;
constexpr int VIDEO_OUT_BUS_TYPE_OVERLAY = 1;
constexpr int VIDEO_OUT_BUS_TYPE_SUB = 2;
constexpr int VIDEO_OUT_BUS_TYPE_HMD2_MAIN = 32;
constexpr int VIDEO_OUT_FLIP_MODE_VSYNC = 1;
constexpr int VIDEO_OUT_FLIP_MODE_VSYNC_MULTI = 4;
constexpr int VIDEO_OUT_FLIP_MODE_SLAVE = 8;
@@ -66,6 +68,7 @@ constexpr uint64_t VIDEO_OUT_REFRESH_RATE_59_94HZ = 3;
constexpr uint64_t VIDEO_OUT_REFRESH_RATE_119_88HZ = 13;
constexpr int VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_UNCOMPRESSED = 0;
constexpr int VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_COMPRESSED = 1;
constexpr int VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_HMD2 = 0x10;
constexpr uint64_t VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_STRICT_COLORIMETRY = 8;
constexpr uint64_t VIDEO_OUT_BUFFER_ATTRIBUTE_OPTION_ALPHA_PREMULTIPLIED = 32;
@@ -252,8 +255,9 @@ private:
struct VideoOutDriver::Impl {
public:
static constexpr std::array VIDEO_OUT_BUSES {
VIDEO_OUT_BUS_TYPE_MAIN, VIDEO_OUT_BUS_TYPE_OVERLAY, VIDEO_OUT_BUS_TYPE_SUB};
static constexpr std::array VIDEO_OUT_BUSES {VIDEO_OUT_BUS_TYPE_MAIN,
VIDEO_OUT_BUS_TYPE_OVERLAY, VIDEO_OUT_BUS_TYPE_SUB,
VIDEO_OUT_BUS_TYPE_HMD2_MAIN};
static constexpr int VIDEO_OUT_NUM_MAX = VIDEO_OUT_BUSES.size() + 1;
Impl(uint32_t width, uint32_t height, Graphics::Presenter& presenter)
@@ -516,6 +520,10 @@ static bool IsValidFlipMode(int mode) {
mode == VIDEO_OUT_FLIP_MODE_SLAVE || mode == VIDEO_OUT_FLIP_MODE_MASTER;
}
// Set once the headset port shows eye images. The window then shows them instead of the main port,
// so the picture is visible without a headset.
static std::atomic<bool> g_headset_mirror {false};
static int ReserveFlipRequest(VideoOutDriver::Impl& driver, int handle, int index, int flip_mode,
int64_t flip_arg, FlipRequestSource source, uint64_t& request_id) {
auto* video_out = driver.Get(handle);
@@ -534,8 +542,10 @@ static int ReserveFlipRequest(VideoOutDriver::Impl& driver, int handle, int inde
(video_out->slave_count != 0) != (flip_mode == VIDEO_OUT_FLIP_MODE_MASTER)) {
return VIDEO_OUT_ERROR_INVALID_FLIP_MODE;
}
// The headset port can flip before its reprojection buffers are registered; those show blank.
if (video_out->closing ||
(!IsSpecialBufferIndex(index) && !video_out->buffers[index].Occupied())) {
(!IsSpecialBufferIndex(index) && !video_out->buffers[index].Occupied() &&
video_out->bus != VIDEO_OUT_BUS_TYPE_HMD2_MAIN)) {
return VIDEO_OUT_ERROR_INVALID_INDEX;
}
if (!driver.GetFlipQueue().Reserve(*video_out, index, flip_arg, source, request_id)) {
@@ -740,6 +750,9 @@ bool VideoOutDriver::Impl::Close(int handle) {
master->slave_count--;
}
m_flip_queue.Cancel(config);
if (config.bus == VIDEO_OUT_BUS_TYPE_HMD2_MAIN) {
g_headset_mirror = false;
}
m_presenter.ClearLayer(config.bus);
DeleteVideoOutEvents(flip_events, VideoOutEventKind::Flip);
DeleteVideoOutEvents(pre_vblank_events, VideoOutEventKind::PreVblankStart);
@@ -1066,16 +1079,19 @@ void FlipQueue::Prepare(uint64_t request_id, Graphics::CommandBuffer& buffer) {
index = request->index;
}
const bool special = IsSpecialBufferIndex(index);
bool special = IsSpecialBufferIndex(index);
Graphics::ImageInfo source_info;
uint32_t width = 0;
uint32_t height = 0;
bool current = false;
bool premultiplied_alpha = false;
bool hdr = false;
bool headset = false;
{
Common::LockGuard lock(cfg->mutex);
current = cfg->opened && !cfg->closing && cfg->generation == generation;
headset = cfg->bus == VIDEO_OUT_BUS_TYPE_HMD2_MAIN;
special = special || (headset && !cfg->buffers[index].Occupied());
if (current && special) {
width = cfg->width;
height = cfg->height;
@@ -1120,7 +1136,10 @@ void FlipQueue::Prepare(uint64_t request_id, Graphics::CommandBuffer& buffer) {
frame = &m_presenter.PrepareBlankFrame(width, height, index == VIDEO_OUT_BUFFER_INDEX_BLACK,
&buffer);
} else {
frame = &m_presenter.PrepareFrame(buffer, source_info, hdr);
frame = &m_presenter.PrepareFrame(buffer, source_info, hdr, headset);
if (headset) {
g_headset_mirror = true;
}
}
Common::LockGuard lock(m_mutex);
@@ -1239,6 +1258,8 @@ bool FlipQueue::Flip(uint32_t micros) {
[](const auto& a, const auto& b) { return a.cfg->bus < b.cfg->bus; });
bool due = true;
std::array<Graphics::Presenter::Layer, VideoOutDriver::Impl::VIDEO_OUT_BUSES.size()> layers {};
size_t layer_count = 0;
Graphics::Presenter::Frame* hidden = nullptr; // The main port behind the headset image.
for (size_t i = 0; i < count; i++) {
auto& r = requests[i];
r.cfg->mutex.Lock();
@@ -1246,10 +1267,22 @@ bool FlipQueue::Flip(uint32_t micros) {
if (r.id == group) {
due &= IsFlipDueLocked(*r.cfg, r.generation);
}
layers[i] = {r.frame, r.cfg->bus, r.premultiplied_alpha};
if (r.cfg->bus == VIDEO_OUT_BUS_TYPE_MAIN &&
g_headset_mirror.load(std::memory_order_relaxed)) {
hidden = r.frame;
} else {
const bool headset = r.cfg->bus == VIDEO_OUT_BUS_TYPE_HMD2_MAIN;
layers[layer_count++] = {r.frame, headset ? VIDEO_OUT_BUS_TYPE_MAIN : r.cfg->bus,
r.premultiplied_alpha};
}
}
if (due) {
m_presenter.Present(std::span(layers.data(), count));
if (hidden != nullptr) {
m_presenter.Discard(*hidden);
}
if (layer_count != 0) {
m_presenter.Present(std::span(layers.data(), layer_count));
}
if (requests[0].cfg->bus == 0) {
Graphics::PerformanceOverlayRecordFlip(requests[0].cfg->width, requests[0].cfg->height);
}
@@ -1461,6 +1494,33 @@ KYTY_SYSV_ABI int VideoOutRegisterBuffers2(int handle, int set_index, int buffer
if (option != nullptr) {
return VIDEO_OUT_ERROR_INVALID_OPTION;
}
// The headset port takes reprojection buffers with a zeroed attribute. Each names its eye
// texture, which is registered and flipped like a regular surface.
const bool headset = ctx->bus == VIDEO_OUT_BUS_TYPE_HMD2_MAIN;
if (headset != (category == VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_HMD2)) {
return VIDEO_OUT_ERROR_INVALID_CATEGORY;
}
VideoOutBufferAttribute2 headset_attribute {};
std::array<VideoOutBuffers, VIDEO_OUT_BUFFER_NUM_MAX> headset_buffers {};
if (headset) {
for (int i = 0; i < buffer_num; i++) {
Hmd2::ReprojectionSurface surface {};
if (buffers[i].metadata != nullptr ||
!Hmd2::GetReprojectionSurface(buffers[i].data, surface) ||
(i != 0 && (surface.width != headset_attribute.width ||
surface.height != headset_attribute.height ||
surface.pixel_format != headset_attribute.pixel_format))) {
return VIDEO_OUT_ERROR_INVALID_VALUE;
}
headset_attribute.pixel_format = surface.pixel_format;
headset_attribute.width = surface.width;
headset_attribute.height = surface.height;
headset_buffers[i].data = reinterpret_cast<const void*>(surface.address);
}
attribute = &headset_attribute;
buffers = headset_buffers.data();
category = VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_UNCOMPRESSED;
}
if (category != VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_UNCOMPRESSED &&
category != VIDEO_OUT_BUFFER_ATTRIBUTE_CATEGORY_COMPRESSED) {
return VIDEO_OUT_ERROR_INVALID_CATEGORY;
@@ -1871,7 +1931,8 @@ static int ValidateOutputConfig(int handle, uint64_t mode, const VideoOutOutputO
}
}
if (mode != VIDEO_OUT_OUTPUT_MODE_DEFAULT && mode != VIDEO_OUT_OUTPUT_MODE_119_88HZ) {
if (mode != VIDEO_OUT_OUTPUT_MODE_DEFAULT && mode != VIDEO_OUT_OUTPUT_MODE_119_88HZ &&
mode != Hmd2::OUTPUT_MODE_89_91HZ && mode != Hmd2::OUTPUT_MODE_119_88HZ) {
return VIDEO_OUT_ERROR_UNSUPPORTED_OUTPUT_MODE;
}
+36
View File
@@ -0,0 +1,36 @@
#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_VRINPUT_H_
#define EMULATOR_SRC_GRAPHICS_PRESENTATION_VRINPUT_H_
namespace Libs::Vr {
// A pose in the tracking space: metres, right-handed, +y up, -z forward (the OpenXR convention).
struct VrPose {
bool valid = false;
float orientation[4] = {0.0f, 0.0f, 0.0f, 1.0f}; // x, y, z, w
float position[3] = {0.0f, 0.0f, 0.0f};
};
// One headset controller. Sticks are -1..1 with +y up, the trigger and squeeze 0..1.
struct VrControllerInput {
bool connected = false;
VrPose pose;
float trigger = 0.0f;
float squeeze = 0.0f;
float stick_x = 0.0f;
float stick_y = 0.0f;
bool primary = false; // X on the left controller, A on the right one.
bool secondary = false; // Y on the left controller, B on the right one.
bool stick_click = false;
bool menu = false;
};
// Latest head pose; not valid, at the origin, while no headset session tracks the head.
[[nodiscard]] VrPose OpenXrGetHeadPose();
// Latest state of the left (0) or right (1) controller. While it is not connected the caller keeps
// using the keyboard or gamepad.
[[nodiscard]] VrControllerInput OpenXrGetController(int hand);
} // namespace Libs::Vr
#endif // EMULATOR_SRC_GRAPHICS_PRESENTATION_VRINPUT_H_
@@ -11,6 +11,7 @@
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/presentation/openxrHeadset.h"
#include "graphics/presentation/performanceOverlay.h"
#include "graphics/presentation/presenter.h"
#include "graphics/presentation/systemOverlay.h"
@@ -918,7 +919,8 @@ Presenter::Presenter(WindowContext& window): m_impl(std::make_unique<Impl>(windo
Presenter::~Presenter() = default;
Presenter::Frame& Presenter::PrepareFrame(CommandBuffer& buffer, const ImageInfo& info, bool hdr) {
Presenter::Frame& Presenter::PrepareFrame(CommandBuffer& buffer, const ImageInfo& info, bool hdr,
bool headset) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(buffer.IsInvalid());
auto frame_format = info.pixel_format;
@@ -938,6 +940,12 @@ Presenter::Frame& Presenter::PrepareFrame(CommandBuffer& buffer, const ImageInfo
frame->Configure(m_impl->window.graphic_ctx,
{image.backing.extent.width, image.backing.extent.height}, frame_format);
frame->CopyFrom(buffer, image);
if (headset) {
// The frame holds the raw display-encoded pixels the headset needs.
frame->Transit(buffer.Handle(), vk::ImageLayout::eTransferSrcOptimal,
vk::AccessFlagBits2::eTransferRead);
Vr::OpenXrQueueEyeSource(buffer, frame->image);
}
return *frame;
}
@@ -1,6 +1,3 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_vulkan.h>
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
@@ -14,6 +11,7 @@
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/presentation/openxrHeadset.h"
#include "graphics/presentation/presenter.h"
#include "graphics/presentation/systemOverlay.h"
#include "graphics/presentation/videoOut.h"
@@ -23,6 +21,8 @@
#include "libs/controller.h"
#include "loader/systemContent.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_vulkan.h>
#include <algorithm>
#include <cstdio>
#include <cstring>
@@ -170,6 +170,8 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
LOGF("Vulkan GPU index %d is unavailable; selecting automatically\n",
Config::GetGpuIndex());
}
} else if (vk::PhysicalDevice headset; Vr::OpenXrPhysicalDevice(instance, headset)) {
devices = {headset}; // The headset runtime renders on this GPU.
}
vk::PhysicalDevice best_device = nullptr;
@@ -876,8 +878,11 @@ void WindowContext::CreateVulkan() {
}
VULKAN_HPP_DEFAULT_DISPATCHER.init(get_instance_proc_addr);
Vr::OpenXrInit();
VulkanExtensions r;
VulkanGetExtensions(r);
Vr::OpenXrAppendExtensions(r.required_extensions, r.available_extensions, false);
VulkanCheckInstanceVersion();
vk::ApplicationInfo app_info {};
@@ -1051,6 +1056,7 @@ void WindowContext::CreateVulkan() {
device_extensions.push_back(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_EXTENSION_NAME);
device_extensions.push_back(VK_EXT_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_EXTENSION_NAME);
}
Vr::OpenXrAppendExtensions(device_extensions, available_extensions, true);
}
graphic_ctx.device = VulkanCreateDevice(graphic_ctx, device_extensions);
@@ -1068,6 +1074,7 @@ void WindowContext::CreateVulkan() {
render_context = std::make_unique<RenderContext>(graphic_ctx);
LibKernel::Memory::InstallGpuResources(render_context.get());
presenter = std::make_unique<Presenter>(*this);
Vr::OpenXrStartSession(graphic_ctx);
}
void WindowContext::RefreshSurfaceCapabilities() {
@@ -1090,6 +1097,7 @@ void WindowContext::RecreateSurface() {
}
WindowContext::~WindowContext() {
Vr::OpenXrShutdown();
ShutdownSystemOverlayInput();
presenter.reset();
LibKernel::Memory::InstallGpuResources(nullptr);
@@ -209,20 +209,20 @@ int BufferTableAttribFromOffset(uint32_t raw_offset, int dword) {
}
Frontend::EmbeddedFetchPlan DetectEmbeddedVertexFetch(
const Decoder::Program& decoded, const ShaderVertexInputInfo* input_info,
const Decoder::Program& decoded, const ShaderVertexInputInfo& input_info,
uint32_t user_data_base, uint32_t user_data_count, uint32_t wave_size) {
const uint32_t vertex_index_reg = input_info->logical_stage == ShaderType::Local ? 2u : 5u;
const uint32_t instance_index_reg = input_info->logical_stage == ShaderType::Local ? 5u : 8u;
const uint32_t vertex_index_reg = input_info.logical_stage == ShaderType::Local ? 2u : 5u;
const uint32_t instance_index_reg = input_info.logical_stage == ShaderType::Local ? 5u : 8u;
Frontend::EmbeddedFetchPlan data;
data.loads.reserve(input_info->resources_num);
data.loads.reserve(input_info.resources_num);
int32_t vertex_offset_candidate = -1;
int32_t instance_offset_candidate = -1;
bool vertex_offset_conflict = false;
bool instance_offset_conflict = false;
const int shift_regs = 8;
const int attrib_reg = input_info->fetch_attrib_reg + shift_regs;
const int buffer_reg = input_info->fetch_buffer_reg + shift_regs;
const int attrib_reg = input_info.fetch_attrib_reg + shift_regs;
const int buffer_reg = input_info.fetch_buffer_reg + shift_regs;
std::array<EmbeddedFetchSgprInfo, 108> sgprs {};
std::array<bool, 256> vgpr_is_index {};
@@ -481,18 +481,13 @@ Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<c
return result;
}
void PrepareCallTarget(ShaderSource& source, const CompileOptions& options) {
void PrepareCallTargets(ShaderSource& source, const CompileOptions& options) {
using namespace IR;
EXIT_NOT_IMPLEMENTED(options.stage != ShaderType::Compute);
for (uint32_t i = 0; i < source.decoded.instructions.size(); ++i) {
if (source.decoded.instructions[i].opcode != Decoder::Opcode::S_SWAPPC_B64) continue;
EXIT_NOT_IMPLEMENTED(source.call.has_value() || options.stage != ShaderType::Compute);
source.call = ShaderSource::Call {.instruction = i};
source.calls.push_back({.instruction = i});
}
EXIT_IF(options.input_info.compute == nullptr);
const auto& call = source.decoded.instructions[source.call->instruction];
EXIT_NOT_IMPLEMENTED(call.src0.kind != Decoder::OperandKind::Sgpr ||
call.dst.kind != Decoder::OperandKind::Sgpr ||
call.src0.reg != call.dst.reg || call.dst.reg >= 105u);
const auto graph = CFG::BuildGraph(source.decoded);
Program query;
query.stage = options.stage;
@@ -524,7 +519,11 @@ void PrepareCallTarget(ShaderSource& source, const CompileOptions& options) {
return value;
};
Register = [&](uint32_t before, uint32_t code) -> Value {
const auto index = CFG::FindScalarDefinition(source.decoded, graph, before, code);
std::vector<uint32_t> crossed_calls;
const auto index = CFG::FindScalarDefinition(source.decoded, graph, before, code, crossed_calls);
for (const auto crossed: crossed_calls) {
std::ranges::find(source.calls, crossed, &ShaderSource::Call::instruction)->preserved_registers.set(code);
}
if (index == UINT32_MAX) {
EXIT_IF(code < query.user_data_base || code - query.user_data_base >= query.user_data_count);
return IREmitter(&block).GetUserData(static_cast<ScalarReg>(code));
@@ -557,18 +556,30 @@ void PrepareCallTarget(ShaderSource& source, const CompileOptions& options) {
EXIT_IF(!producer.ready || !producer.values.contains(code));
return producer.values.at(code).Resolve();
};
for (uint32_t i = 0; i < 2u; ++i) {
const auto value = Register(source.call->instruction, call.src0.reg + i);
EXIT_IF(!ValidateRuntimeValue(query, value, RuntimeValueType::Integer));
auto& root = query.value_storage.emplace_back(ValueOpcode::ReferenceU32);
root.SetArg(0, value);
source.call->target[i] = Value(&root);
for (auto& site: source.calls) {
const auto& call = source.decoded.instructions[site.instruction];
EXIT_NOT_IMPLEMENTED(call.src0.kind != Decoder::OperandKind::Sgpr ||
call.dst.kind != Decoder::OperandKind::Sgpr ||
call.src0.reg != call.dst.reg || call.dst.reg >= 105u);
for (uint32_t i = 0; i < 2u; ++i) {
const auto value = Register(site.instruction, call.src0.reg + i);
if (!ValidateRuntimeValue(query, value, RuntimeValueType::Integer)) {
EXIT_IF(value.Instruction()->GetOpcode() != ValueOpcode::ReadConstBuffer);
source.unsupported_call_pc = call.pc;
source.calls.clear();
return;
}
auto& root = query.value_storage.emplace_back(ValueOpcode::ReferenceU32);
root.SetArg(0, value);
site.target[i] = Value(&root);
}
}
RewriteToSsa(query.blocks);
ConstantPropagationPass(query.blocks, query.wave_size);
RemoveIdentities(query);
EliminateDeadCode(query.blocks);
for (auto& value: source.call->target) value = value.Instruction()->Arg(0).Resolve();
for (auto& site: source.calls)
for (auto& value: site.target) value = value.Instruction()->Arg(0).Resolve();
query.value_storage.clear();
for (auto& inst: block) {
inst.SetParent(nullptr);
@@ -595,7 +606,7 @@ ShaderSource PrepareShaderSource(std::span<const uint32_t> code, const CompileOp
Decoder::DecodeProgram(code, source.decoded);
}
if (source.decoded.has_swap_pc) {
PrepareCallTarget(source, options);
PrepareCallTargets(source, options);
source.code.assign(code.begin(), code.end());
source.decoded.code = source.code;
}
@@ -603,88 +614,122 @@ ShaderSource PrepareShaderSource(std::span<const uint32_t> code, const CompileOp
}
const Decoder::Program& RefreshShaderSource(ShaderSource& source, const IR::SrtRuntime& runtime) {
EXIT_IF(source.unsupported_call_pc != UINT32_MAX);
auto& reads = source.reads;
reads.clear();
IR::SrtReadCapture capture(runtime, reads);
const auto clean = IR::CleanRuntime(capture.ObservedRuntime());
IR::SrtWalker walker(source.call_targets, clean);
uint32_t low = 0, high = 0;
const auto& call = source.decoded.instructions[source.call->instruction];
if (!walker.Evaluate(source.call->target[0], low) || !walker.Evaluate(source.call->target[1], high))
EXIT("shader call at pc 0x%08x has an unavailable scalar target", call.pc);
// SWAPPC reads the old aliased pair and ignores the target's low two bits.
const auto address = ((uint64_t {high} << 32u) | low) & ~uint64_t {3};
EXIT_IF(address == 0u);
for (auto& site: source.calls) {
uint32_t low = 0, high = 0;
if (!walker.Evaluate(site.target[0], low) || !walker.Evaluate(site.target[1], high))
EXIT("shader call at pc 0x%08x has an unavailable scalar target",
source.decoded.instructions[site.instruction].pc);
// SWAPPC reads the old aliased pair and ignores the target's low two bits.
const auto address = ((uint64_t {high} << 32u) | low) & ~uint64_t {3};
EXIT_IF(address == 0u);
site.address = address;
}
const auto query_reads = reads.size();
if (source.linked) {
auto& linked = *source.linked;
const auto function = std::span(linked.code).subspan(source.code.size());
if (clean.read_memory(clean.userdata, address, linked.observed_function) &&
std::ranges::equal(function, linked.observed_function)) {
return linked.decoded;
bool unchanged = true;
for (size_t i = 0; i < source.calls.size(); ++i) {
const auto& function = linked.functions[i];
const auto expected = std::span(linked.code).subspan(function.offset, function.size);
const auto preceding = std::span(source.calls).first(i);
const auto previous = std::ranges::find(preceding, source.calls[i].address, &ShaderSource::Call::address);
if (previous != preceding.end()) {
const auto& observed = linked.functions[previous - preceding.begin()];
if (std::ranges::equal(expected, std::span(linked.code).subspan(observed.offset, observed.size))) continue;
unchanged = false;
break;
}
linked.observed_function.resize(function.size);
if (!clean.read_memory(clean.userdata, source.calls[i].address, linked.observed_function) ||
!std::ranges::equal(expected, linked.observed_function)) {
unchanged = false;
break;
}
}
if (unchanged) return linked.decoded;
reads.resize(query_reads);
}
ShaderSource::Linked linked {.code = source.code,
.decoded = source.decoded};
ShaderSource::Linked linked {.code = source.code, .decoded = source.decoded};
const auto& last = source.decoded.instructions.back();
EXIT_NOT_IMPLEMENTED(last.opcode != Decoder::Opcode::S_ENDPGM);
// Keep the caller's data/footer bytes at their native offsets. The leaf's virtual CFG
// PCs follow decoded instructions; its physical code is independently read and owned.
const auto function_pc = last.pc + last.word_count * sizeof(uint32_t);
for (uint32_t index = 0;;) {
// The observed queue helper is a scalar leaf. Scalar encodings need at most one literal.
EXIT_IF(index >= 64u || address > UINT64_MAX - (uint64_t {index} + 2u) * sizeof(uint32_t));
std::array<uint32_t, 2> words {};
if (!clean.read_memory(clean.userdata, address + uint64_t {index} * sizeof(uint32_t),
std::span(words).first(1)))
EXIT("shader call at pc 0x%08x cannot read leaf code", call.pc);
const auto family = Decoder::GetInstructionFamily(words[0]);
EXIT_NOT_IMPLEMENTED(family != Decoder::Family::SOP1 && family != Decoder::Family::SOP2 &&
family != Decoder::Family::SOPC && family != Decoder::Family::SOPK &&
family != Decoder::Family::SOPP);
Decoder::Instruction inst;
Decoder::DecodeInstruction(words, 0u, inst);
if (inst.word_count == 2u) {
if (!clean.read_memory(clean.userdata, address + uint64_t {index + 1u} * sizeof(uint32_t),
std::span(words).last(1)))
EXIT("shader call at pc 0x%08x cannot read leaf literal", call.pc);
inst = {};
Decoder::DecodeInstruction(words, 0u, inst);
// Keep the caller's data/footer at native offsets. Expand leaf CFGs per call site
// before SSA, so return edges neither require a dispatcher nor merge resource roots.
uint32_t function_pc = last.pc + last.word_count * sizeof(uint32_t);
std::map<uint64_t, std::vector<Decoder::Instruction>> functions;
for (size_t i = 0; i < source.calls.size(); ++i) {
const auto& site = source.calls[i];
const auto& call = source.decoded.instructions[site.instruction];
const auto address = source.calls[i].address;
auto [entry, inserted] = functions.try_emplace(address);
auto& function = entry->second;
if (inserted) {
for (uint32_t index = 0;;) {
std::array<uint32_t, Decoder::MaxInstructionRawWords> words {};
EXIT_IF(index > UINT32_MAX / sizeof(uint32_t) - words.size() ||
address > UINT64_MAX - (uint64_t {index} + words.size()) * sizeof(uint32_t));
uint32_t count = 1;
Decoder::Instruction inst;
for (;;) {
if (!clean.read_memory(clean.userdata, address + uint64_t {index} * sizeof(uint32_t),
std::span(words).first(count)))
EXIT("shader call at pc 0x%08x cannot read leaf code", call.pc);
inst = {};
Decoder::DecodeInstruction(words, 0u, inst);
if (inst.word_count <= count) break;
count = inst.word_count;
}
inst.pc = index * sizeof(uint32_t);
if (Decoder::IsDirectBranch(inst.opcode)) inst.branch_target += inst.pc;
index += inst.word_count;
EXIT_NOT_IMPLEMENTED(inst.opcode == Decoder::Opcode::S_SWAPPC_B64 ||
inst.opcode == Decoder::Opcode::S_GETPC_B64 ||
inst.opcode == Decoder::Opcode::S_ENDPGM);
function.push_back(inst);
if (inst.opcode == Decoder::Opcode::S_SETPC_B64) break;
}
}
inst.pc = index * sizeof(uint32_t);
if (Decoder::IsDirectBranch(inst.opcode)) inst.branch_target += inst.pc;
linked.code.insert(linked.code.end(), inst.raw, inst.raw + inst.word_count);
index += inst.word_count;
EXIT_NOT_IMPLEMENTED(inst.opcode == Decoder::Opcode::S_SWAPPC_B64 ||
inst.opcode == Decoder::Opcode::S_GETPC_B64 ||
inst.opcode == Decoder::Opcode::S_ENDPGM);
EXIT_IF(CFG::MayWriteScalarRegister(inst, call.dst.reg) || CFG::MayWriteScalarRegister(inst, call.dst.reg + 1u));
const bool returns = inst.opcode == Decoder::Opcode::S_SETPC_B64;
if (returns) {
EXIT_NOT_IMPLEMENTED(inst.src0.kind != Decoder::OperandKind::Sgpr || inst.src0.reg != call.dst.reg);
inst.opcode = Decoder::Opcode::S_BRANCH;
inst.branch_target = call.pc + call.word_count * sizeof(uint32_t);
} else if (Decoder::IsDirectBranch(inst.opcode)) {
EXIT_IF(inst.branch_target > UINT32_MAX - function_pc);
inst.branch_target += function_pc;
const uint32_t function_size = function.back().pc + function.back().word_count * sizeof(uint32_t);
EXIT_IF(function_pc > UINT32_MAX - function_size);
const auto function_offset = static_cast<uint32_t>(linked.code.size());
for (auto inst: function) {
EXIT_IF(CFG::MayWriteScalarRegister(inst, call.dst.reg) ||
CFG::MayWriteScalarRegister(inst, call.dst.reg + 1u));
for (uint32_t code = 0; code < site.preserved_registers.size(); ++code) {
if (site.preserved_registers[code] && CFG::MayWriteScalarRegister(inst, code))
EXIT("shader call at pc 0x%08x clobbers scalar target dependency s%u", call.pc, code);
}
linked.code.insert(linked.code.end(), inst.raw, inst.raw + inst.word_count);
if (inst.opcode == Decoder::Opcode::S_SETPC_B64) {
EXIT_NOT_IMPLEMENTED(inst.src0.kind != Decoder::OperandKind::Sgpr || inst.src0.reg != call.dst.reg);
inst.opcode = Decoder::Opcode::S_BRANCH;
inst.branch_target = call.pc + call.word_count * sizeof(uint32_t);
} else if (Decoder::IsDirectBranch(inst.opcode)) {
EXIT_IF(inst.branch_target >= function_size);
inst.branch_target += function_pc;
}
inst.pc += function_pc;
linked.decoded.instructions.push_back(std::move(inst));
}
inst.pc += function_pc;
linked.decoded.instructions.push_back(std::move(inst));
if (returns) break;
}
const auto function_end = linked.decoded.instructions.back().pc +
linked.decoded.instructions.back().word_count * sizeof(uint32_t);
for (size_t i = source.decoded.instructions.size(); i + 1u < linked.decoded.instructions.size(); ++i) {
const auto& inst = linked.decoded.instructions[i];
if (Decoder::IsDirectBranch(inst.opcode))
EXIT_IF(inst.branch_target < function_pc || inst.branch_target >= function_end);
linked.functions.push_back({function_offset, function_size / 4u});
linked.decoded.instructions[site.instruction].branch_target = function_pc;
function_pc += function_size;
}
reads.resize(query_reads);
reads.emplace_back(address, (linked.code.size() - source.code.size()) * sizeof(uint32_t));
linked.decoded.instructions[source.call->instruction].branch_target = function_pc;
for (size_t i = 0; i < source.calls.size(); ++i) {
const auto preceding = std::span(source.calls).first(i);
if (std::ranges::find(preceding, source.calls[i].address, &ShaderSource::Call::address) == preceding.end())
reads.emplace_back(source.calls[i].address, linked.functions[i].size * sizeof(uint32_t));
}
linked.decoded.code = linked.code;
linked.observed_function.resize(linked.code.size() - source.code.size());
linked.observed_function.resize(std::ranges::max_element(linked.functions, {},
&ShaderSource::Linked::Function::size)->size);
source.linked = std::move(linked);
++source.revision;
return source.linked->decoded;
@@ -763,9 +808,9 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
const auto& cfg = *selected_cfg;
Frontend::EmbeddedFetchPlan embedded_fetch;
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
options.input_info.vertex != nullptr && options.input_info.vertex->fetch_embedded) {
options.input_info.vertex->fetch_embedded) {
embedded_fetch = DetectEmbeddedVertexFetch(
decoded, options.input_info.vertex, options.user_data_base,
decoded, *options.input_info.vertex, options.user_data_base,
static_cast<uint32_t>(options.user_data.size()), options.wave_size);
if (!embedded_fetch.loads.empty()) {
LOGF("%s embedded vertex fetch plan: detected=%" PRIu64 "\n", GetDumpLabel(options),
@@ -8,6 +8,7 @@
#include "graphics/shader/shader.h"
#include <array>
#include <bitset>
#include <optional>
#include <span>
#include <vector>
@@ -47,16 +48,21 @@ struct ShaderSource {
struct Call {
uint32_t instruction;
std::array<IR::Value, 2> target;
std::bitset<128> preserved_registers;
uint64_t address = 0;
};
struct Linked {
struct Function { uint32_t offset; uint32_t size; };
std::vector<uint32_t> code;
Decoder::Program decoded;
std::vector<Function> functions;
std::vector<uint32_t> observed_function;
};
std::vector<uint32_t> code;
Decoder::Program decoded;
IR::ResourcePlan call_targets;
std::optional<Call> call;
std::vector<Call> calls;
uint32_t unsupported_call_pc = UINT32_MAX;
std::optional<Linked> linked;
uint64_t revision = 0;
std::vector<std::pair<uint64_t, uint64_t>> reads;
+177 -97
View File
@@ -21,15 +21,21 @@ struct TessellationAddress {
Kind kind = Kind::Unknown;
uint32_t coefficient = 0;
uint32_t constant = 0;
bool operator==(const TessellationAddress&) const = default;
};
uint32_t ReflectTessellationStride(const Decoder::Program& program, bool local,
uint32_t control_points, uint32_t input_stride) {
// Reflects the LS output stride, or the HS output stride and patch constant range.
void ReflectTessellationLayout(const Decoder::Program& program, bool local,
ShaderTessellationInputInfo& info) {
using namespace Decoder;
using Address = TessellationAddress;
using Kind = Address::Kind;
std::array<Address, IR::NumVectorRegs> registers {};
registers[local ? 3u : 1u] =
using Address = TessellationAddress;
using Kind = Address::Kind;
using Registers = std::array<Address, IR::NumVectorRegs>;
const auto control_points = local ? info.input_control_points : info.output_control_points;
Registers entry {}, registers;
entry[local ? 3u : 1u] =
local ? Address {Kind::Affine, 1u, 0u} : Address {Kind::PackedControlPoint};
const auto constant = [](uint32_t value) { return Address {Kind::Affine, 0u, value}; };
const auto read = [&](const Operand& operand) -> Address {
@@ -79,78 +85,122 @@ uint32_t ReflectTessellationStride(const Decoder::Program& program, bool local,
? value
: Address {};
};
uint32_t stride = 0;
for (const auto& inst: program.instructions) {
// Stage exits preserve the active path's definitions. An internal join
// would require merging register definitions.
EXIT_NOT_IMPLEMENTED(IsDirectBranch(inst.opcode) &&
inst.branch_target != program.instructions.back().pc);
const bool local_store =
inst.opcode == Opcode::DS_WRITE_B32 || inst.opcode == Opcode::DS_WRITE2_B32;
const bool buffer_store = inst.opcode == Opcode::BUFFER_STORE_DWORD ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX2 ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX3 ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX4;
const bool control_store =
!local && buffer_store && inst.src2.kind == OperandKind::Sgpr && inst.src2.reg == 2u;
const bool control_read =
!local && (inst.opcode == Opcode::DS_READ_B32 || inst.opcode == Opcode::DS_READ2_B32);
if ((local && local_store) || control_store || control_read) {
const auto address = read(inst.src0);
if (address.kind != Kind::Affine) {
EXIT("%s tessellation address is not affine at pc 0x%08x\n", local ? "LS" : "HS",
inst.pc);
}
if (address.coefficient != 0u) {
const auto expected = control_read ? input_stride : stride;
EXIT_NOT_IMPLEMENTED((address.coefficient & 3u) != 0u ||
(expected != 0u && expected != address.coefficient));
if (!control_read) stride = address.coefficient;
}
// A branch joins its target with the fallthrough path. Definitions that differ between
// the paths are unknown there. Loop headers repeat the walk until back edges are stable.
std::unordered_map<uint32_t, Registers> joins, loops;
const auto merge = [](Registers& into, const Registers& from) {
bool changed = false;
for (uint32_t index = 0; index < into.size(); index++) {
if (into[index] == from[index]) continue;
changed |= into[index] != Address {};
into[index] = {};
}
// Store vdata is a source, despite occupying the decoder's dst field.
if (local_store || buffer_store || inst.dst.kind != OperandKind::Vgpr) continue;
const auto lhs = read(inst.src0);
const auto rhs = read(inst.src1);
const auto third = read(inst.src2);
Address value;
switch (inst.opcode) {
case Opcode::V_BFE_U32:
if (lhs.kind == Kind::PackedControlPoint && rhs.kind == Kind::Affine &&
rhs.coefficient == 0u && third.kind == Kind::Affine &&
third.coefficient == 0u) {
if (rhs.constant == 8u && third.constant == 5u) value = {Kind::Affine, 1u, 0u};
if (rhs.constant == 0u && third.constant == 8u) value = constant(0u);
return changed;
};
uint32_t stride = 0, patch_begin = UINT32_MAX, patch_end = 0;
for (bool repeat = true; repeat;) {
repeat = false;
registers = entry;
for (const auto& inst: program.instructions) {
if (const auto join = joins.find(inst.pc); join != joins.end()) {
merge(registers, join->second);
joins.erase(join);
}
if (const auto loop = loops.find(inst.pc); loop != loops.end())
merge(registers, loop->second);
if (IsDirectBranch(inst.opcode)) {
const bool back = inst.branch_target <= inst.pc;
const auto [join, inserted] =
(back ? loops : joins).try_emplace(inst.branch_target, registers);
const bool changed = !inserted && merge(join->second, registers);
repeat |= back && (inserted || changed);
}
const bool local_store = IsDsWriteOpcode(inst.opcode);
const bool buffer_store = inst.opcode == Opcode::BUFFER_STORE_DWORD ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX2 ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX3 ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX4;
const bool control_store = !local && buffer_store &&
inst.src2.kind == OperandKind::Sgpr && inst.src2.reg == 2u;
if ((local && local_store) || control_store) {
const auto address = read(inst.src0);
if (address.kind != Kind::Affine) {
EXIT("%s tessellation address is not affine at pc 0x%08x\n",
local ? "LS" : "HS", inst.pc);
}
break;
case Opcode::V_MUL_U32_U24: value = multiply(low24(lhs), low24(rhs)); break;
case Opcode::V_MAD_U32_U24: value = add(multiply(low24(lhs), low24(rhs)), third); break;
case Opcode::V_LSHL_ADD_U32:
if (rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant < 32u)
value = add(multiply(lhs, constant(1u << rhs.constant)), third);
break;
case Opcode::V_LSHLREV_B32:
if (lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant < 32u)
value = multiply(rhs, constant(1u << lhs.constant));
break;
case Opcode::V_SUB_NC_U32:
if (lhs.kind == Kind::Affine && rhs.kind == Kind::Affine &&
lhs.coefficient >= rhs.coefficient && lhs.constant >= rhs.constant)
value = affine(lhs.coefficient - rhs.coefficient, lhs.constant - rhs.constant);
break;
default: break;
if (address.coefficient != 0u) {
EXIT_NOT_IMPLEMENTED((address.coefficient & 3u) != 0u ||
(stride != 0u && stride != address.coefficient));
stride = address.coefficient;
} else if (control_store) {
// Control-point-independent HS outputs are patch constants.
const auto begin = address.constant + inst.offset;
patch_begin = std::min(patch_begin, begin);
patch_end = std::max(patch_end, begin + 4u * inst.data_dwords);
}
}
// Store vdata is a source, despite occupying the decoder's dst field.
if (local_store || buffer_store || inst.dst.kind != OperandKind::Vgpr) continue;
const auto lhs = read(inst.src0);
const auto rhs = read(inst.src1);
const auto third = read(inst.src2);
Address value;
switch (inst.opcode) {
case Opcode::V_BFE_U32:
if (lhs.kind == Kind::PackedControlPoint && rhs.kind == Kind::Affine &&
rhs.coefficient == 0u && third.kind == Kind::Affine &&
third.coefficient == 0u) {
if (rhs.constant == 8u && third.constant == 5u)
value = {Kind::Affine, 1u, 0u};
if (rhs.constant == 0u && third.constant == 8u) value = constant(0u);
}
break;
case Opcode::V_AND_B32:
if ((lhs.kind == Kind::PackedControlPoint && rhs == constant(0xffu)) ||
(rhs.kind == Kind::PackedControlPoint && lhs == constant(0xffu)))
value = constant(0u);
break;
case Opcode::V_ADD_NC_U32: value = add(lhs, rhs); break;
case Opcode::V_MUL_LO_U32: value = multiply(lhs, rhs); break;
case Opcode::V_MUL_U32_U24: value = multiply(low24(lhs), low24(rhs)); break;
case Opcode::V_MAD_U32_U24:
value = add(multiply(low24(lhs), low24(rhs)), third);
break;
case Opcode::V_LSHL_ADD_U32:
if (rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant < 32u)
value = add(multiply(lhs, constant(1u << rhs.constant)), third);
break;
case Opcode::V_LSHLREV_B32:
if (lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant < 32u)
value = multiply(rhs, constant(1u << lhs.constant));
break;
case Opcode::V_SUB_NC_U32:
if (lhs.kind == Kind::Affine && rhs.kind == Kind::Affine &&
lhs.coefficient >= rhs.coefficient && lhs.constant >= rhs.constant)
value =
affine(lhs.coefficient - rhs.coefficient, lhs.constant - rhs.constant);
break;
default: break;
}
if (inst.dst.sdwa_sel != 6u || inst.dst.op_sel || inst.dst.omod || inst.dst.clamp ||
inst.dst.dpp)
value = {};
for (uint32_t index = 0;
index < std::max(inst.data_dwords, 1u) && inst.dst.reg + index < registers.size();
index++) {
registers[inst.dst.reg + index] = {};
}
registers.at(inst.dst.reg) = value;
}
if (inst.dst.sdwa_sel != 6u || inst.dst.op_sel || inst.dst.omod || inst.dst.clamp ||
inst.dst.dpp)
value = {};
for (uint32_t index = 0;
index < std::max(inst.data_dwords, 1u) && inst.dst.reg + index < registers.size(); index++) {
registers[inst.dst.reg + index] = {};
}
registers.at(inst.dst.reg) = value;
}
EXIT_NOT_IMPLEMENTED(stride == 0u);
return stride;
EXIT_NOT_IMPLEMENTED(!joins.empty() || stride == 0u);
(local ? info.ls_stride : info.hs_stride) = stride;
if (patch_end != 0u) {
EXIT_NOT_IMPLEMENTED(patch_begin < stride * control_points);
info.patch_base = patch_begin;
info.patch_size = patch_end - patch_begin;
}
}
const IR::Inst* TessellationBufferBase(const IR::Inst& inst) {
@@ -161,6 +211,15 @@ const IR::Inst* TessellationBufferBase(const IR::Inst& inst) {
: nullptr;
}
// Whether an access predicate, possibly a conjunction of EXEC masks, implies a condition.
bool Implies(IR::Value predicate, IR::Value condition) {
predicate = predicate.Resolve();
if (predicate == condition.Resolve()) return true;
const auto* inst = predicate.TryInstruction();
return inst != nullptr && inst->GetOpcode() == IR::ValueOpcode::LogicalAnd &&
(Implies(inst->Arg(0), condition) || Implies(inst->Arg(1), condition));
}
IR::Value ActiveAddress(IR::Block& block, IR::Block::iterator before, IR::Value value,
IR::Value predicate, std::unordered_map<IR::Inst*, IR::Value>& resolved) {
using namespace IR;
@@ -169,18 +228,28 @@ IR::Value ActiveAddress(IR::Block& block, IR::Block::iterator before, IR::Value
if (source == nullptr) return value;
if (const auto found = resolved.find(source); found != resolved.end()) return found->second;
if (source->GetOpcode() == ValueOpcode::SelectU32) {
return source->Arg(0).Resolve() == predicate.Resolve()
return Implies(predicate, source->Arg(0))
? ActiveAddress(block, before, source->Arg(1), predicate, resolved)
: value;
}
if (source->GetOpcode() != ValueOpcode::IAdd32 && source->GetOpcode() != ValueOpcode::ISub32)
// Pure address arithmetic that stays behind EXEC selects; mul24 lowers to IMul32 of BFEs.
const auto opcode = source->GetOpcode();
if (opcode != ValueOpcode::IAdd32 && opcode != ValueOpcode::ISub32 &&
opcode != ValueOpcode::IMul32 && opcode != ValueOpcode::BitFieldUExtract)
return value;
const auto lhs = ActiveAddress(block, before, source->Arg(0), predicate, resolved);
const auto rhs = ActiveAddress(block, before, source->Arg(1), predicate, resolved);
if (lhs != source->Arg(0).Resolve() || rhs != source->Arg(1).Resolve()) {
auto copy = block.PrependNewInst(before, source->GetOpcode(), {lhs, rhs},
source->Flags<uint64_t>());
value = Value(&*copy);
std::array<Value, 3> args;
bool changed = false;
for (size_t index = 0; index < source->NumArgs(); index++) {
args[index] = ActiveAddress(block, before, source->Arg(index), predicate, resolved);
changed |= args[index] != source->Arg(index).Resolve();
}
if (changed) {
const auto flags = source->Flags<uint64_t>();
const auto copy =
source->NumArgs() == 2u
? block.PrependNewInst(before, opcode, {args[0], args[1]}, flags)
: block.PrependNewInst(before, opcode, {args[0], args[1], args[2]}, flags);
value = Value(&*copy);
}
resolved.emplace(source, value);
return value;
@@ -193,11 +262,12 @@ void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<cons
const auto local_program = Decoder::DecodeFrontProgram(local);
Decoder::Program control_program;
Decoder::DecodeProgram(control, control_program);
info.ls_stride = ReflectTessellationStride(local_program, true, info.input_control_points, 0u);
info.hs_stride = ReflectTessellationStride(control_program, false, info.output_control_points,
info.ls_stride);
LOGF("Tessellation interface: input_cp=%u output_cp=%u ls_stride=%u hs_stride=%u\n",
info.input_control_points, info.output_control_points, info.ls_stride, info.hs_stride);
ReflectTessellationLayout(local_program, true, info);
ReflectTessellationLayout(control_program, false, info);
LOGF("Tessellation interface: input_cp=%u output_cp=%u ls_stride=%u hs_stride=%u "
"patch_base=0x%x patch_size=%u\n",
info.input_control_points, info.output_control_points, info.ls_stride, info.hs_stride,
info.patch_base, info.patch_size);
}
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options) {
@@ -218,7 +288,7 @@ void LowerTessellationMemory(IR::Program& program, const CompileOptions& options
}
}
ConstantPropagationPass(program.blocks, program.wave_size);
uint32_t reads = 0, writes = 0, factors = 0;
uint32_t reads = 0, writes = 0, factors = 0, patches = 0;
for (auto* block: program.blocks) {
for (auto it = block->begin(); it != block->end(); ++it) {
auto& inst = *it;
@@ -261,15 +331,22 @@ void LowerTessellationMemory(IR::Program& program, const CompileOptions& options
kind = TessellationAttribute::Factor;
factors += components;
} else {
kind = write ? TessellationAttribute::ControlOutput
: TessellationAttribute::EvaluationInput;
EXIT_NOT_IMPLEMENTED(write
? options.stage != ShaderType::TessellationControl
: options.stage != ShaderType::TessellationEvaluation);
// After its barrier, the HS may read back outputs of other control points.
const bool output = options.stage == ShaderType::TessellationControl;
EXIT_NOT_IMPLEMENTED(
!output && (write || options.stage != ShaderType::TessellationEvaluation));
kind = output ? TessellationAttribute::ControlOutput
: TessellationAttribute::EvaluationInput;
if (address.IsImmediate() &&
address.U32() >= tess.hs_stride * tess.output_control_points) {
EXIT_NOT_IMPLEMENTED(!write);
kind = TessellationAttribute::PatchOutput;
const auto begin = address.U32() + memory.offset;
EXIT_NOT_IMPLEMENTED(begin < tess.patch_base ||
begin + 4u * components >
tess.patch_base + tess.patch_size);
kind = output ? TessellationAttribute::PatchOutput
: TessellationAttribute::PatchInput;
// HS read-backs must not hide misplaced patch stores from the check below.
if (write || !output) patches += components;
}
}
} else {
@@ -320,11 +397,14 @@ void LowerTessellationMemory(IR::Program& program, const CompileOptions& options
ConstantPropagationPass(program.blocks, program.wave_size);
RemoveIdentities(program);
EliminateDeadCode(program.blocks);
LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u\n",
// Patch constant stores whose EXEC selects were not stripped would land in control points.
EXIT_NOT_IMPLEMENTED(options.stage == ShaderType::TessellationControl &&
tess.patch_size != 0u && patches == 0u);
LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u patches=%u\n",
options.stage == ShaderType::Local ? "LS"
: options.stage == ShaderType::TessellationControl ? "HS"
: "TES",
reads, writes, factors);
reads, writes, factors, patches);
}
} // namespace Libs::Graphics::ShaderRecompiler
@@ -233,8 +233,8 @@ std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo inp
? 2u
: 1u;
DefineModule(state);
ValidateNativeProgram(program, program.stage == ShaderType::Compute &&
input_info.compute != nullptr && input_info.compute->lds_storage);
ValidateNativeProgram(program,
program.stage == ShaderType::Compute && input_info.compute->lds_storage);
EmitProgram(state);
state.builder.AddEntryPoint(ExecutionModelForStage(state.program.stage), state.main_func,
"main", state.interface_variables);
@@ -115,7 +115,7 @@ uint32_t EmitF32ToU32(EmitterState& state, uint32_t src, bool signed_value) {
} else {
state.builder.AddFunction(spv::OpConvertFToU, TypeU32(state), converted_raw, trunc);
}
const auto nan = EmitClassifyF32(state, src).nan;
const auto nan = Unary(state, spv::OpIsNan, TypeBool(state), src);
if (signed_value) {
const auto below = Binary(state, spv::OpFOrdLessThanEqual, TypeBool(state), src,
ConstantF32(state, 0xcf000000u));
@@ -160,19 +160,6 @@ uint32_t EmitFPMad32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
return sum;
}
uint32_t EmitFPMedTri32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
const auto min_ab = EmitMinMaxF32Value(state, a, b, false);
const auto min3 = EmitMinMaxF32Value(state, min_ab, c, false);
const auto max_ab = EmitMinMaxF32Value(state, a, b, true);
const auto high_min = EmitMinMaxF32Value(state, max_ab, c, false);
const auto median = EmitMinMaxF32Value(state, min_ab, high_min, true);
const auto nan_ab = Binary(state, spv::OpLogicalOr, TypeBool(state),
EmitClassifyF32(state, a).nan, EmitClassifyF32(state, b).nan);
const auto any_nan =
Binary(state, spv::OpLogicalOr, TypeBool(state), nan_ab, EmitClassifyF32(state, c).nan);
return Select(state, TypeF32(state), any_nan, min3, median);
}
uint32_t EmitFindUMsb64(EmitterState& state, uint32_t value) {
// GLSL FindUMsb is restricted to 32-bit components.
const auto unpacked = Unary(state, spv::OpBitcast, TypeU32Vector(state, 2), value);
@@ -255,11 +242,9 @@ uint32_t EmitPackFloat2x16Rtz(EmitterState& state, uint32_t arg0, uint32_t arg1)
}
uint32_t EmitFPSaturate32(EmitterState& state, uint32_t arg0) {
// The clamp modifier runs in DX10 clamp mode: NaN becomes 0. FClamp leaves NaN undefined.
const auto clamped = EmitExt(state, TypeF32(state), GLSLstd450FClamp,
{arg0, ConstantF32(state, 0), ConstantF32(state, 0x3f800000u)});
return Select(state, TypeF32(state), EmitClassifyF32(state, arg0).nan, ConstantF32(state, 0),
clamped);
// The clamp modifier runs in DX10 clamp mode: NaN becomes 0, as NClamp's NMax step does.
return EmitExt(state, TypeF32(state), GLSLstd450NClamp,
{arg0, ConstantF32(state, 0), ConstantF32(state, 0x3f800000u)});
}
uint32_t EmitSMulHi(EmitterState& state, uint32_t arg0, uint32_t arg1) {
@@ -17,16 +17,9 @@ uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t va
}
F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits) {
F32Class cls;
cls.bits = bits;
const auto abs_bits = EmitAndConstant(state, cls.bits, 0x7fffffffu);
cls.nan = EmitCompareU32Constant(state, spv::OpUGreaterThan, abs_bits, 0x7f800000u);
cls.zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0);
return cls;
}
F32Class EmitClassifyF32(EmitterState& state, uint32_t value) {
return EmitClassifyF32Bits(state, EmitBitcastF32ToU32(state, value));
const auto abs_bits = EmitAndConstant(state, bits, 0x7fffffffu);
return {EmitCompareU32Constant(state, spv::OpUGreaterThan, abs_bits, 0x7f800000u),
EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0)};
}
uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
@@ -100,25 +93,54 @@ uint32_t EmitClassMaskF16(EmitterState& state, uint32_t bits, uint32_t mask) {
return EmitClassMaskBits(state, bits, mask, true);
}
static uint32_t EmitMinMaxF32(EmitterState& state, uint32_t lhs, uint32_t rhs, uint32_t lhs_bits,
uint32_t rhs_bits, bool max_value) {
// RDNA2 V_MIN/V_MAX_F32 return the other source for a NaN source (S1 when both are NaN)
// and order -0 below +0. An unordered compare keeps S0 for a NaN S1 and, unlike NMin/NMax,
// always returns the exact bits of one source.
const auto either = EmitOrU32(state, lhs_bits, rhs_bits);
const auto both_zero = EmitCompareU32Constant(state, spv::OpIEqual,
EmitAndConstant(state, either, 0x7fffffffu), 0);
const auto zero =
EmitBitcastU32ToF32(state, max_value ? EmitAndU32(state, lhs_bits, rhs_bits) : either);
const auto keep_lhs =
Binary(state, max_value ? spv::OpFUnordGreaterThanEqual : spv::OpFUnordLessThan,
TypeBool(state), lhs, rhs);
const auto ordered = Select(state, TypeF32(state), keep_lhs, lhs, rhs);
const auto numeric = Select(state, TypeF32(state), both_zero, zero, ordered);
return Select(state, TypeF32(state), Unary(state, spv::OpIsNan, TypeBool(state), lhs), rhs,
numeric);
}
uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
const auto lhs_class = EmitClassifyF32(state, lhs);
const auto rhs_class = EmitClassifyF32(state, rhs);
return EmitMinMaxF32(state, lhs, rhs, EmitBitcastF32ToU32(state, lhs),
EmitBitcastF32ToU32(state, rhs), max_value);
}
const auto numeric_cond = state.builder.AllocateId();
state.builder.AddFunction(max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan,
TypeBool(state), numeric_cond, lhs, rhs);
const auto ordered_bits =
EmitSelectValueU32(state, numeric_cond, lhs_class.bits, rhs_class.bits);
const auto both_zero = EmitLogicalAndBool(state, lhs_class.zero, rhs_class.zero);
const auto zero_bits = max_value ? EmitAndU32(state, lhs_class.bits, rhs_class.bits)
: EmitOrU32(state, lhs_class.bits, rhs_class.bits);
const auto numeric_bits = EmitSelectValueU32(state, both_zero, zero_bits, ordered_bits);
const auto rhs_nan_bits =
EmitSelectValueU32(state, rhs_class.nan, lhs_class.bits, numeric_bits);
const auto result_bits = EmitSelectValueU32(state, lhs_class.nan, rhs_class.bits, rhs_nan_bits);
return EmitBitcastU32ToF32(state, result_bits);
uint32_t EmitFPMedTri32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
const auto a_bits = EmitBitcastF32ToU32(state, a);
const auto b_bits = EmitBitcastF32ToU32(state, b);
const auto c_bits = EmitBitcastF32ToU32(state, c);
const auto min_ab = EmitMinMaxF32(state, a, b, a_bits, b_bits, false);
const auto min3 =
EmitMinMaxF32(state, min_ab, c, EmitBitcastF32ToU32(state, min_ab), c_bits, false);
const auto max_ab = EmitMinMaxF32(state, a, b, a_bits, b_bits, true);
const auto max3 =
EmitMinMaxF32(state, max_ab, c, EmitBitcastF32ToU32(state, max_ab), c_bits, true);
// RDNA2 compares numerically against MAX3, including ties between signed zeros, then takes
// V_MAX_F32 of the other two sources in their original order.
const auto a_is_max = Binary(state, spv::OpFOrdEqual, TypeBool(state), max3, a);
const auto b_is_max = Binary(state, spv::OpFOrdEqual, TypeBool(state), max3, b);
const auto x = Select(state, TypeF32(state), a_is_max, b, a);
const auto y =
Select(state, TypeF32(state), EmitLogicalOrBool(state, a_is_max, b_is_max), c, b);
const auto median = EmitMinMaxF32Value(state, x, y, true);
const auto is_nan = [&](uint32_t value) {
return Unary(state, spv::OpIsNan, TypeBool(state), value);
};
const auto any_nan =
EmitLogicalOrBool(state, EmitLogicalOrBool(state, is_nan(a), is_nan(b)), is_nan(c));
return Select(state, TypeF32(state), any_nan, min3, median);
}
uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value) {
@@ -53,8 +53,7 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
const auto bits = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeBool(state), value, variable);
// SPI_BARYC_CNTL.FRONT_FACE_ALL_BITS selects uint masks or float +/-1.
const bool all_bits =
state.input_info.pixel != nullptr && state.input_info.pixel->ps_front_face_all_bits;
const bool all_bits = state.input_info.pixel->ps_front_face_all_bits;
const auto front = ConstantU32(state, all_bits ? 0xffffffffu : 0x3f800000u);
const auto back = ConstantU32(state, all_bits ? 0u : 0xbf800000u);
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value, front, back);
@@ -350,6 +349,38 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
return vector;
}
uint32_t DistancePointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
if (state.program.stage == ShaderType::Mesh) {
return MeshOutputPointer(state, kind, index);
}
const auto variable = kind == IR::StageOutputKind::ClipDistance ? state.clip_distance_variable
: state.cull_distance_variable;
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32(state)), pointer,
variable, ConstantU32(state, index));
return pointer;
}
// The clipper keeps the half space where dot(plane, position) >= 0 for each UCP_ENA plane.
void EmitUserClipDistances(EmitterState& state, uint32_t position) {
uint32_t index = 0;
for (auto mask = state.user_clip_planes; mask != 0; mask &= mask - 1u) {
const auto dword = IR::PushData::UserClipPlaneDword + 4u * std::countr_zero(mask);
uint32_t components[4] {};
for (uint32_t i = 0; i < 4; i++) {
components[i] = Unary(state, spv::OpBitcast, TypeF32(state),
EmitPushDataLoad(state, ConstantU32(state, dword + i)));
}
const auto plane = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), plane,
components[0], components[1], components[2], components[3]);
state.builder.AddFunction(
spv::OpStore, DistancePointer(state, IR::StageOutputKind::ClipDistance, index++),
Binary(state, spv::OpDot, TypeF32(state), plane, position));
}
}
void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo& exp) {
auto& state = ctx.state;
for (uint32_t component = 0; component < 4; component++) {
@@ -390,23 +421,13 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
state.builder.AddFunction(spv::OpStore, state.point_size_variable, f32);
continue;
}
auto StoreDistance = [&](IR::StageOutputKind kind, uint32_t variable, uint32_t index) {
if (index == UINT32_MAX) {
return;
auto StoreDistance = [&](IR::StageOutputKind kind, uint32_t index) {
if (index != UINT32_MAX) {
state.builder.AddFunction(spv::OpStore, DistancePointer(state, kind, index), f32);
}
uint32_t pointer;
if (state.program.stage == ShaderType::Mesh) {
pointer = MeshOutputPointer(state, kind, index);
} else {
pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
pointer, variable, ConstantU32(state, index));
}
state.builder.AddFunction(spv::OpStore, pointer, f32);
};
StoreDistance(IR::StageOutputKind::ClipDistance, state.clip_distance_variable, output.clip_distance);
StoreDistance(IR::StageOutputKind::CullDistance, state.cull_distance_variable, output.cull_distance);
StoreDistance(IR::StageOutputKind::ClipDistance, output.clip_distance);
StoreDistance(IR::StageOutputKind::CullDistance, output.cull_distance);
}
}
@@ -597,6 +618,9 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
state.input_info.vertex->clip_space.enabled) {
value = ConvertPositionToClipSpace(state, value);
}
if (exp.kind == IR::ExportTargetKind::Position && state.user_clip_planes != 0) {
EmitUserClipDistances(state, value);
}
if (state.program.stage == ShaderType::Mesh) {
const auto kind = exp.kind == IR::ExportTargetKind::Position
? IR::StageOutputKind::Position
@@ -609,7 +633,6 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto equal = state.builder.AllocateId();
const auto invalid = state.builder.AllocateId();
const auto distance = state.builder.AllocateId();
const auto distance_pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpFOrdEqual, TypeBoolVector(state, 4), equal,
value, zero);
state.builder.AddFunction(spv::OpAll, TypeBool(state), invalid, equal);
@@ -618,11 +641,10 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
state.builder.AddFunction(spv::OpSelect, TypeF32(state), distance, invalid,
ConstantF32Value(state, -1.0f),
ConstantF32Value(state, 0.0f));
state.builder.AddFunction(
spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
distance_pointer, state.clip_distance_variable,
ConstantU32(state, state.invalid_position_clip_distance));
state.builder.AddFunction(spv::OpStore, distance_pointer, distance);
state.builder.AddFunction(spv::OpStore,
DistancePointer(state, IR::StageOutputKind::ClipDistance,
state.invalid_position_clip_distance),
distance);
static std::atomic_bool logged = false;
if (!logged.exchange(true, std::memory_order_relaxed)) {
Log::WriteToConsoleAndLog(
@@ -655,6 +677,14 @@ void EmitStoreCompletion(EmitterState& state) {
spv::MemorySemanticsImageMemoryMask));
}
void EmitDataCacheInvalidate(EmitterState& state) {
// RDNA2 GL0/GL1 invalidation makes vector memory visible without a workgroup rendezvous.
state.builder.AddFunction(
spv::OpMemoryBarrier, ConstantU32(state, spv::ScopeDevice),
ConstantU32(state, spv::MemorySemanticsAcquireMask | spv::MemorySemanticsUniformMemoryMask |
spv::MemorySemanticsImageMemoryMask));
}
void EmitBarrier(EmitterState& state) {
const auto tessellation = state.program.stage == ShaderType::TessellationControl;
if (!tessellation && ShaderWorkgroupInput(state.program.stage, state.input_info) == nullptr) {
@@ -97,10 +97,14 @@ uint32_t GatherMip(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Memory
ConstantF32Value(state, 1.0f / 256.0f));
};
const auto sampler_control = ctx.Arg(inst, 6);
const auto mip_filter = Extract(sampler_control, 26, 2);
const auto preclamp = Binary(state, spv::OpINotEqual, TypeBool(state),
Extract(sampler_control, 28, 1), ConstantU32(state, 0));
const auto half = ConstantF32Value(state, 0.5f);
const auto zero = ZeroF32(state);
// Point selects the nearest mip; linear gathers return the lower, primary mip only.
const auto rounding = Select(state, TypeF32(state),
Binary(state, spv::OpIEqual, TypeBool(state), mip_filter, ConstantU32(state, 1)),
ConstantF32Value(state, 0.5f), zero);
const auto base = Unary(state, spv::OpConvertUToF, TypeF32(state),
Extract(ctx.Arg(inst, 4), 12, 4));
const auto minimum = Binary(state, spv::OpFSub, TypeF32(state),
@@ -108,19 +112,19 @@ uint32_t GatherMip(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Memory
const auto last = ConstantF32Value(state, static_cast<float>(mip_count - 1u));
auto lod = Binary(state, spv::OpFAdd, TypeF32(state),
AddressF32(ctx, mem, address, layout.lod),
Select(state, TypeF32(state), preclamp, half, zero));
Select(state, TypeF32(state), preclamp, rounding, zero));
lod = EmitGlsl<GLSLstd450FClamp, IR::Type::F32>(
state, lod, LodFixed(ctx.Arg(inst, 5), 0), LodFixed(ctx.Arg(inst, 5), 12));
// T# minimum LOD is in physical mip space and applies after the S# view-relative clamp.
lod = EmitGlsl<GLSLstd450FMax, IR::Type::F32>(state, lod, minimum);
lod = EmitGlsl<GLSLstd450FClamp, IR::Type::F32>(state, lod, zero, last);
lod = Binary(state, spv::OpFAdd, TypeF32(state), lod,
Select(state, TypeF32(state), preclamp, zero, half));
Select(state, TypeF32(state), preclamp, zero, rounding));
// The clamped value is nonnegative, so conversion performs the integer mip rounding.
const auto mip = EmitUMin32(state, Unary(state, spv::OpConvertFToU, TypeU32(state), lod),
ConstantU32(state, mip_count - 1u));
const auto mip_none = Binary(state, spv::OpIEqual, TypeBool(state),
Extract(sampler_control, 26, 2), ConstantU32(state, 0));
mip_filter, ConstantU32(state, 0));
return Select(state, TypeU32(state), mip_none, ConstantU32(state, 0), mip);
}
@@ -284,10 +288,10 @@ uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value,
}
uint32_t QueryDimensions(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
const IR::Inst& address) {
const auto dimension = ctx.state.program.info.images.at(mem.resource).dimension;
const IR::Inst& address, uint32_t resource, uint32_t array_index) {
const auto dimension = ctx.state.program.info.images.at(resource).dimension;
const auto& info = ImageDimensionInfoFor(dimension);
const auto image = LoadImageDescriptor(ctx.state, mem.resource);
const auto image = LoadImageDescriptor(ctx.state, resource, 0u, array_index);
const auto size = ctx.state.builder.AllocateId();
if (info.multisampled != 0u) {
ctx.state.builder.AddFunction(spv::OpImageQuerySize,
@@ -689,68 +693,58 @@ auto EmitImageAccess(ValueEmitContext& ctx, const IR::Inst& inst, uint32_t resul
}
const auto selected = EmitIndirectResourceIndex(
state, key, image.indirect_mapping_offset, image.indirect_search_iterations, 0u);
struct ImageRun {
uint32_t first;
uint32_t count;
uint32_t resource;
uint32_t slot_bias;
const auto SameType = [&](uint32_t lhs, uint32_t rhs) {
const auto& first = state.program.info.images[lhs];
const auto& second = state.program.info.images[rhs];
return first.dimension == second.dimension && first.cube == second.cube &&
IR::DescriptorBindingForImage(first) == IR::DescriptorBindingForImage(second) &&
(inst.GetOpcode() != IR::ValueOpcode::ImageWrite ||
first.shader_swizzle == second.shader_swizzle) &&
first.mip_count == 1u && second.mip_count == 1u;
};
std::vector<ImageRun> runs;
for (uint32_t ordinal = 0; ordinal < image.indirect_resources.size(); ++ordinal) {
const auto resource = image.indirect_resources[ordinal];
const auto& candidate = state.program.info.images[resource];
const auto kind = *IR::DescriptorBindingForImage(candidate);
if (!runs.empty()) {
auto& run = runs.back();
const auto& first = state.program.info.images[run.resource];
const auto next_slot = run.slot_bias + ordinal;
if (candidate.dimension == first.dimension && candidate.cube == first.cube &&
IR::DescriptorBindingForImage(first) == kind &&
(inst.GetOpcode() != IR::ValueOpcode::ImageWrite ||
candidate.shader_swizzle == first.shader_swizzle) &&
candidate.mip_count == 1u && first.mip_count == 1u &&
(ordinal == 1u || candidate.descriptor_index == next_slot)) {
// Native roots precede appended children; only the root may have a slot gap.
if (ordinal == 1u)
run.slot_bias = candidate.descriptor_index - ordinal;
++run.count;
continue;
}
}
runs.push_back({ordinal, 1u, resource,
candidate.descriptor_index - ordinal});
// Descriptor order is unrelated to image type. Share each typed access and
// select its descriptor slot independently, including gaps between native roots.
struct ImageGroup { uint32_t resource; uint32_t count; };
std::vector<ImageGroup> groups;
std::vector<uint32_t> ordinal_groups;
for (const auto resource: image.indirect_resources) {
const auto found = std::ranges::find_if(groups, [&](const ImageGroup& group) {
return SameType(resource, group.resource);
});
ordinal_groups.push_back(static_cast<uint32_t>(found - groups.begin()));
if (found == groups.end()) groups.push_back({resource, 1u});
else ++found->count;
}
const auto EmitRun = [&](uint32_t index) {
const auto& run = runs[index];
if (run.count == 1u) return emit(run.resource, 0u);
auto slot = Binary(state, spv::OpIAdd, TypeU32(state), selected,
ConstantU32(state, run.slot_bias));
if (run.first == 0u) {
const auto root_slot = image.descriptor_index;
if (root_slot != run.slot_bias) {
const auto is_root = Binary(state, spv::OpIEqual, TypeBool(state), selected,
ConstantU32(state, 0u));
const auto root_or_child = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), root_or_child,
is_root, ConstantU32(state, root_slot), slot);
slot = root_or_child;
}
}
return emit(run.resource, slot);
};
auto run_index = ConstantU32(state, 0u);
for (uint32_t index = 1; index < runs.size(); ++index) {
const bool dynamic_slot = std::ranges::any_of(groups, [](const ImageGroup& group) {
return group.count > 1u;
});
auto group_index = ConstantU32(state, 0u);
auto slot_bias = ConstantU32(state, image.descriptor_index);
auto previous_bias = image.descriptor_index;
for (uint32_t ordinal = 1; ordinal < image.indirect_resources.size(); ++ordinal) {
const auto& candidate = state.program.info.images[image.indirect_resources[ordinal]];
const auto bias = candidate.descriptor_index - ordinal;
const bool select_group = ordinal_groups[ordinal] != ordinal_groups[ordinal - 1u];
const bool select_slot = dynamic_slot && bias != previous_bias;
previous_bias = bias;
if (!select_group && !select_slot) continue;
const auto at_or_after = Binary(state, spv::OpUGreaterThanEqual, TypeBool(state),
selected, ConstantU32(state, runs[index].first));
const auto next = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next, at_or_after,
ConstantU32(state, index), run_index);
run_index = next;
selected, ConstantU32(state, ordinal));
if (select_group) group_index = Select(state, TypeU32(state), at_or_after,
ConstantU32(state, ordinal_groups[ordinal]), group_index);
if (select_slot) slot_bias = Select(state, TypeU32(state), at_or_after,
ConstantU32(state, bias), slot_bias);
}
return runs.size() == 1u
? EmitRun(0u)
: EmitIndexSwitch(state, run_index, static_cast<uint32_t>(runs.size()),
result_type, EmitRun);
const auto slot = dynamic_slot
? Binary(state, spv::OpIAdd, TypeU32(state), selected, slot_bias) : 0u;
const auto EmitGroup = [&](uint32_t index) {
const auto& group = groups[index];
return emit(group.resource, group.count == 1u ? 0u : slot);
};
return groups.size() == 1u
? EmitGroup(0u)
: EmitIndexSwitch(state, group_index, static_cast<uint32_t>(groups.size()),
result_type, EmitGroup);
}
template <typename Emit>
@@ -852,7 +846,10 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto* address = ctx.ImageAddress(inst.Arg(image_info.needs_sampler ? 2 : 1));
if (op == IR::ValueOpcode::ImageQueryDimensions) {
state.builder.RequireCapability(spv::CapabilityImageQuery);
ctx.Define(inst, QueryDimensions(ctx, mem, *address));
ctx.Define(inst, EmitImageAccess(ctx, inst, TypeU32Vector(state, 4),
[&](uint32_t resource, uint32_t array_index) {
return QueryDimensions(ctx, mem, *address, resource, array_index);
}));
return;
}
if (image_info.needs_sampler &&
@@ -218,6 +218,7 @@ inline constexpr auto EmitTtraceData = EmitVoid;
inline constexpr auto EmitInstPrefetch = EmitVoid;
void EmitBarrier(EmitterState& state);
void EmitStoreCompletion(EmitterState& state);
void EmitDataCacheInvalidate(EmitterState& state);
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
@@ -80,7 +80,7 @@ struct EmitterState {
lds_storage_class = spv::StorageClassWorkgroup;
}
if (program.info.uses_lds && program.stage == ShaderType::Compute &&
input_info.compute != nullptr && input_info.compute->lds_storage) {
input_info.compute->lds_storage) {
lds_storage_class = spv::StorageClassStorageBuffer;
}
}
@@ -104,9 +104,8 @@ struct EmitterState {
std::array<uint32_t, 3> u32_vector_types {};
std::array<uint32_t, 3> i32_vector_types {};
std::array<uint32_t, 3> f32_vector_types {};
std::array<uint32_t, 6> tess_variables {};
std::array<uint32_t, IR::NumTessellationAttributes> tess_variables {};
uint32_t tess_inner_variable = 0;
uint32_t tess_patch_base = 0;
uint32_t lane_count = 1;
uint32_t lane_half = 0;
@@ -148,6 +147,7 @@ struct EmitterState {
uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0;
uint32_t invalid_position_clip_distance = UINT32_MAX;
uint32_t user_clip_planes = 0;
uint32_t cull_distance_variable = 0;
uint32_t layer_variable = 0;
uint32_t viewport_index_variable = 0;
@@ -285,7 +285,6 @@ struct ImageSampleLayout {
};
struct F32Class {
uint32_t bits = 0;
uint32_t nan = 0;
uint32_t zero = 0;
};
@@ -510,8 +509,6 @@ inline constexpr auto EmitLogicalNotBool = EmitNative<spv::OpLogicalNot, IR::Typ
F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits);
F32Class EmitClassifyF32(EmitterState& state, uint32_t value);
uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
uint32_t class_match);
@@ -157,9 +157,25 @@ void EmitMemoryOffsets(EmitterState& state) {
}
}
// Stages without a workgroup emulate LDS with one private array per invocation. A GPU keeps
// hundreds of thousands of invocations in flight, so this size multiplies into driver local memory:
// a fixed 8192 dwords (32 KB) asked for gigabytes and killed the device (a write fault in the
// first heavy pixel shader that touched LDS). A pixel shader can only address the LDS that
// EXTRA_LDS_SIZE reserves, a vertex shader the LDS_SIZE of its GS stage; hardware reads zero and
// drops writes beyond it, as the bounds checks do.
constexpr uint32_t FUNCTION_LDS_DWORDS = 1024u;
uint32_t LdsDwordCount(const EmitterState& state) {
const auto* workgroup = ShaderWorkgroupInput(state.program.stage, state.input_info);
return workgroup != nullptr ? workgroup->lds_size_dwords : 8192u;
if (const auto* workgroup = ShaderWorkgroupInput(state.program.stage, state.input_info)) {
return workgroup->lds_size_dwords;
}
if (state.program.stage == ShaderType::Pixel) {
return std::max(state.input_info.pixel->lds_size_dwords, 1u);
}
if (state.program.stage == ShaderType::Vertex) {
return std::max(state.input_info.vertex->lds_size_dwords, 1u);
}
return FUNCTION_LDS_DWORDS;
}
void EnsureLdsStorage(EmitterState& state) {
@@ -244,7 +244,7 @@ void DefineDescriptors(EmitterState& state) {
counts[static_cast<size_t>(Kind::ShaderData)] =
bindings.ShaderDataDwords() != 0 && !bindings.UsesPushData();
if (state.program.bindings.UsesPushData() || state.program.stage == ShaderType::Mesh ||
state.object_primitive_id_variable != 0) {
state.object_primitive_id_variable != 0 || state.user_clip_planes != 0) {
const auto type = PushConstantBlockType(state);
state.push_constant_variable = state.builder.DefineGlobalVariable(
TypePointer(state, spv::StorageClassPushConstant, type), spv::StorageClassPushConstant);
@@ -600,14 +600,24 @@ void DefineOutputs(EmitterState& state) {
cull_distance_count = std::max(cull_distance_count, output.index + 1);
}
}
const bool position = std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
return output.kind == IR::StageOutputKind::Position;
});
if (position && state.input_info.vertex->user_clip_planes != 0) {
// PipelineCache rejects UCP_ENA with shader clip or cull distances.
EXIT_IF(clip_distance_count + cull_distance_count != 0);
state.user_clip_planes = state.input_info.vertex->user_clip_planes;
for (auto mask = state.user_clip_planes; mask != 0; mask &= mask - 1u) {
state.outputs.push_back(
{{IR::StageOutputKind::ClipDistance, clip_distance_count++, 0, "gl_ClipDistance"}});
}
}
if (state.program.stage == ShaderType::Mesh) {
DefineMeshOutputs(state, clip_distance_count, cull_distance_count);
return;
}
if (state.program.stage == ShaderType::Vertex && clip_distance_count + cull_distance_count < 8u &&
std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
return output.kind == IR::StageOutputKind::Position;
})) {
if (state.program.stage == ShaderType::Vertex &&
clip_distance_count + cull_distance_count < 8u && position) {
// Reserve one plane for the enabled PA_CL_CLIP_CNTL clipping-error cull.
state.invalid_position_clip_distance = clip_distance_count++;
state.outputs.push_back({{IR::StageOutputKind::ClipDistance,
@@ -233,14 +233,17 @@ void Invoke(Return (*emit)(Context&, Args...), ValueEmitContext& ctx, const IR::
}
void EmitDirectInstruction(ValueEmitContext& ctx, const IR::Inst& inst) {
if (ctx.half != 0 && (inst.GetOpcode() == IR::ValueOpcode::Ballot ||
inst.GetOpcode() == IR::ValueOpcode::ReadFirstLane ||
inst.GetOpcode() == IR::ValueOpcode::SubgroupUMinU32)) {
// These operations combine both emulated halves into one whole-wave result.
using Op = IR::ValueOpcode;
const auto op = inst.GetOpcode();
if (ctx.half != 0 &&
(op == Op::Ballot || op == Op::ReadFirstLane || op == Op::SubgroupUMinU32 ||
op == Op::ReadConstBuffer ||
(op == Op::LoadAddressU32 && ctx.Memory(inst).kind == IR::ResourceKind::ScalarAddress))) {
// Whole-wave results and SMEM loads (SGPR operands, no EXEC) are identical in both halves.
ctx.Define(inst, ctx.other_half->Result(inst));
return;
}
switch (inst.GetOpcode()) {
switch (op) {
#define VALUE_OPCODE(name, ...) \
case IR::ValueOpcode::name: return Invoke(Emit##name, ctx, inst);
#include "graphics/shader/recompiler/ir/opcodes/ValueOpcodes.inc"
@@ -307,6 +310,7 @@ void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&&
ctx.state.lane_half = half;
if (half == 0 || (inst.GetOpcode() != IR::ValueOpcode::Barrier &&
inst.GetOpcode() != IR::ValueOpcode::StoreCompletion &&
inst.GetOpcode() != IR::ValueOpcode::DataCacheInvalidate &&
inst.GetOpcode() != IR::ValueOpcode::MeshAllocate)) {
emit_instruction(lane, inst);
}
@@ -622,6 +626,12 @@ void EmitProgram(EmitterState& state) {
}
if (state.program.dispatcher_fallback) {
auto& dispatch = dispatcher.emplace();
// Allocate both halves in program order so the SPIR-V is identical across runs.
const auto add_spill = [&](const IR::Inst* inst) {
for (uint32_t half = 0; half < state.lane_count; half++) {
dispatch.spills[half].emplace(inst, state.builder.AllocateId());
}
};
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != IR::ValueOpcode::Phi) {
@@ -631,7 +641,7 @@ void EmitProgram(EmitterState& state) {
ctx.Fail(inst, "cannot be stored by the dispatcher");
break;
}
dispatch.spills[0].emplace(&inst, state.builder.AllocateId());
add_spill(&inst);
}
}
const auto mark_cross_block = [&](IR::Value value, const IR::Block* consumer) {
@@ -646,7 +656,7 @@ void EmitProgram(EmitterState& state) {
return;
}
if (!dispatch.spills[0].contains(definition)) {
dispatch.spills[0].emplace(definition, state.builder.AllocateId());
add_spill(definition);
}
};
for (const auto* block: program.blocks) {
@@ -668,12 +678,7 @@ void EmitProgram(EmitterState& state) {
dispatch.continue_label = state.builder.AllocateId();
dispatch.merge_label = state.builder.AllocateId();
ctx.dispatcher_spills = &dispatch.spills[0];
if (state.lane_count == 2) {
for (const auto& [inst, id]: dispatch.spills[0]) {
dispatch.spills[1].emplace(inst, state.builder.AllocateId());
}
high.dispatcher_spills = &dispatch.spills[1];
}
high.dispatcher_spills = &dispatch.spills[1];
}
DefineGetBdaPointer(state);
DefineIndirectBufferLoads(ctx);
@@ -5,6 +5,17 @@
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
bool IsTessellationInput(IR::TessellationAttribute kind) {
using Attribute = IR::TessellationAttribute;
return kind == Attribute::ControlInput || kind == Attribute::EvaluationInput ||
kind == Attribute::PatchInput;
}
bool IsTessellationPatch(IR::TessellationAttribute kind) {
using Attribute = IR::TessellationAttribute;
return kind == Attribute::PatchOutput || kind == Attribute::PatchInput;
}
uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state;
using Attribute = IR::TessellationAttribute;
@@ -12,8 +23,9 @@ uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto& tess = state.input_info.vertex->tess;
const auto variable = state.tess_variables.at(static_cast<uint32_t>(kind));
EXIT_IF(variable == 0);
const auto input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
const bool patch = IsTessellationPatch(kind);
const auto storage =
IsTessellationInput(kind) ? spv::StorageClassInput : spv::StorageClassOutput;
const auto pointer = state.builder.AllocateId();
if (kind == Attribute::Factor) {
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
@@ -26,15 +38,13 @@ uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
return pointer;
}
auto address = ctx.Arg(inst, 1);
if (kind == Attribute::PatchOutput) {
address =
EmitBinaryU32(state, spv::OpISub, address, ConstantU32(state, state.tess_patch_base));
if (patch) {
address = EmitBinaryU32(state, spv::OpISub, address, ConstantU32(state, tess.patch_base));
}
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
const auto stride = local ? tess.ls_stride : tess.hs_stride;
const auto offset = kind == Attribute::PatchOutput ? address
: EmitBinaryU32(state, spv::OpUMod, address,
ConstantU32(state, stride));
const auto offset =
patch ? address : EmitBinaryU32(state, spv::OpUMod, address, ConstantU32(state, stride));
const auto attribute =
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 4));
const auto component =
@@ -42,12 +52,14 @@ uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 2)),
ConstantU32(state, 3));
const auto type = TypePointer(state, storage, TypeU32(state));
if (kind == Attribute::LocalOutput || kind == Attribute::PatchOutput) {
if (kind == Attribute::LocalOutput || patch) {
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, attribute,
component);
} else {
// An HS writes only its own control point but may read any other.
const auto vertex =
kind == Attribute::ControlOutput
kind == Attribute::ControlOutput &&
inst.GetOpcode() == IR::ValueOpcode::SetTessellationAttribute
? EmitLaneId(state)
: EmitBinaryU32(state, spv::OpUDiv, address, ConstantU32(state, stride));
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, vertex, attribute,
@@ -60,20 +72,12 @@ uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
void DefineTessellationInterfaces(EmitterState& state) {
using Attribute = IR::TessellationAttribute;
std::array<bool, 6> used {};
uint32_t patch_begin = UINT32_MAX, patch_end = 0;
std::array<bool, IR::NumTessellationAttributes> used {};
for (const auto* block: state.program.blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != IR::ValueOpcode::GetTessellationAttribute &&
inst.GetOpcode() != IR::ValueOpcode::SetTessellationAttribute)
continue;
const auto kind = inst.Arg(0).U32();
used.at(kind) = true;
if (kind == static_cast<uint32_t>(Attribute::PatchOutput)) {
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
patch_begin = std::min(patch_begin, inst.Arg(1).U32());
patch_end = std::max(patch_end, inst.Arg(1).U32() + 4u);
}
if (inst.GetOpcode() == IR::ValueOpcode::GetTessellationAttribute ||
inst.GetOpcode() == IR::ValueOpcode::SetTessellationAttribute)
used.at(inst.Arg(0).U32()) = true;
}
}
if (std::ranges::none_of(used, [](bool value) { return value; })) return;
@@ -83,15 +87,16 @@ void DefineTessellationInterfaces(EmitterState& state) {
};
for (uint32_t index = 0; index < used.size(); index++) {
if (!used[index]) continue;
const auto kind = static_cast<Attribute>(index);
const bool input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
uint32_t type;
const auto kind = static_cast<Attribute>(index);
const bool patch = IsTessellationPatch(kind);
const auto storage =
IsTessellationInput(kind) ? spv::StorageClassInput : spv::StorageClassOutput;
uint32_t type;
if (kind == Attribute::Factor) {
type = array(TypeF32(state), 4u);
} else if (kind == Attribute::PatchOutput) {
state.tess_patch_base = patch_begin;
type = array(TypeU32Vector(state, 4), (patch_end - patch_begin + 15u) / 16u);
} else if (patch) {
// HS and TES share the reflected patch layout so their interfaces match.
type = array(TypeU32Vector(state, 4), (tess.patch_size + 15u) / 16u);
} else {
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
const auto stride = local ? tess.ls_stride : tess.hs_stride;
@@ -112,11 +117,10 @@ void DefineTessellationInterfaces(EmitterState& state) {
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
spv::DecorationPatch);
} else {
state.builder.AddAnnotation(
spv::OpDecorate, variable, spv::DecorationLocation,
kind == Attribute::PatchOutput ? (tess.hs_stride + 15u) / 16u : 0u);
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationLocation,
patch ? (tess.hs_stride + 15u) / 16u : 0u);
}
if (kind == Attribute::Factor || kind == Attribute::PatchOutput) {
if (kind == Attribute::Factor || patch) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationPatch);
}
}
@@ -124,7 +128,9 @@ void DefineTessellationInterfaces(EmitterState& state) {
void DefineTessellationExecutionModes(EmitterState& state) {
const auto& tess = state.input_info.vertex->tess;
EXIT_NOT_IMPLEMENTED(tess.domain != 1u || tess.partitioning != 2u ||
// CxVgtTfParam: triangles, integer or fractional-odd partitioning, clockwise output.
EXIT_NOT_IMPLEMENTED(tess.domain != 1u ||
(tess.partitioning != 0u && tess.partitioning != 2u) ||
tess.output_topology != 2u);
state.builder.RequireCapability(spv::CapabilityTessellation);
if (state.program.stage == ShaderType::TessellationControl) {
@@ -132,7 +138,9 @@ void DefineTessellationExecutionModes(EmitterState& state) {
tess.output_control_points);
} else {
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeTriangles);
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSpacingFractionalOdd);
state.builder.AddExecutionMode(
state.main_func, tess.partitioning == 0u ? spv::ExecutionModeSpacingEqual
: spv::ExecutionModeSpacingFractionalOdd);
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeVertexOrderCw);
}
}
@@ -8,6 +8,8 @@
#include <deque>
#include <list>
#include <map>
#include <optional>
#include <set>
#include <span>
namespace Libs::Graphics::ShaderRecompiler::CFG {
@@ -468,8 +470,10 @@ bool ResolveSetpcDwordJumpTable(const Decoder::Program& program, uint32_t setpc_
if (!ResolveJumpTableEntryCount(program, load_index, load.src1, 2u, &entry_count)) {
return false;
}
// Code-table loads are not translated, so a selector that is also the load destination
// keeps its scaled index at the branch.
uint32_t selector_code = UINT32_MAX;
if (!ScalarOperandCode(load.src1, selector_code) || selector_code == offset_code ||
if (!ScalarOperandCode(load.src1, selector_code) ||
ScalarCodeWrittenInRange(program, load_index + 1u, setpc_index, selector_code)) {
return false;
}
@@ -1650,6 +1654,32 @@ Graph BuildGraph(const Decoder::Program& program) {
}
SortUnique(graph.code_table_load_pcs);
if (!indirect_setpc && std::ranges::any_of(program.instructions, [](const auto& inst) {
return inst.opcode == Opcode::S_SWAPPC_B64 && inst.branch_target != UINT32_MAX;
})) {
// Linked leaf bodies follow the caller in native PC order. Visit them in
// execution order so returning to the caller does not manufacture goto loops.
std::vector<bool> visited(graph.blocks.size(), false);
std::vector<std::pair<uint32_t, bool>> pending {{graph.entry_block, false}};
std::vector<BasicBlock> ordered;
ordered.reserve(graph.blocks.size());
while (!pending.empty()) {
const auto [id, finished] = pending.back();
pending.pop_back();
if (finished) {
ordered.push_back(std::move(graph.blocks[id]));
continue;
}
if (visited[id]) continue;
visited[id] = true;
pending.emplace_back(id, true);
for (const auto successor: graph.blocks[id].successors)
pending.emplace_back(successor, false);
}
std::ranges::reverse(ordered);
ApplyBlockOrder(graph, std::move(ordered));
}
RecomputeAnalyses(graph);
if (indirect_setpc) {
@@ -1681,33 +1711,56 @@ Graph Structurize(const Graph& graph) {
}
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code) {
uint32_t destination = UINT32_MAX;
// Scalar ALU pair widths are not all decoded. The typed producer must confirm this word.
return InstructionWritesScalarCode(inst, code) ||
(ScalarOperandCode(inst.dst, destination) && code == destination + 1u);
// Vector comparisons and carry results can write a scalar pair in wave64.
if (inst.family == Decoder::Family::VOP1 || inst.family == Decoder::Family::VOP2 ||
inst.family == Decoder::Family::VOPC || inst.family == Decoder::Family::VOP3 ||
inst.family == Decoder::Family::VOP3P) {
uint32_t destination = 0;
for (const auto* operand: {&inst.dst, &inst.dst2})
if (ScalarOperandCode(*operand, destination) && code >= destination && code <= destination + 1u)
return true;
}
return InstructionWritesScalarCode(inst, code);
}
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
uint32_t before, uint32_t code) {
uint32_t before, uint32_t code, std::vector<uint32_t>& crossed_calls) {
EXIT_IF(before >= program.instructions.size());
const auto found = std::ranges::find_if(graph.blocks, [before](const auto& block) {
return block.inst_begin <= before && before < block.inst_end;
});
EXIT_IF(found == graph.blocks.end());
const auto* block = &*found;
for (size_t depth = 0; depth < graph.blocks.size(); ++depth) {
for (uint32_t i = before; i > block->inst_begin;) {
const auto& inst = program.instructions[--i];
EXIT_IF(inst.opcode == Opcode::S_SWAPPC_B64);
if (MayWriteScalarRegister(inst, code)) return i;
}
if (block->id == graph.entry_block) return UINT32_MAX;
EXIT_IF(block->predecessors.size() != 1u);
block = graph.FindBlock(block->predecessors[0]);
std::vector<std::pair<uint32_t, uint32_t>> pending {{found->id, before}};
std::set<std::pair<uint32_t, uint32_t>> visited;
std::optional<uint32_t> definition;
while (!pending.empty()) {
const auto point = pending.back();
pending.pop_back();
if (!visited.insert(point).second) continue;
const auto* block = graph.FindBlock(point.first);
EXIT_IF(block == nullptr);
before = block->inst_end;
uint32_t index = UINT32_MAX;
for (uint32_t i = point.second; i > block->inst_begin;) {
const auto& inst = program.instructions[--i];
if (inst.opcode == Opcode::S_SWAPPC_B64) {
EXIT_NOT_IMPLEMENTED(MayWriteScalarRegister(inst, code));
crossed_calls.push_back(i);
continue;
}
if (MayWriteScalarRegister(inst, code)) { index = i; break; }
}
if (index != UINT32_MAX || block->id == graph.entry_block) {
EXIT_IF(definition && *definition != index);
definition = index;
continue;
}
EXIT_IF(block->predecessors.empty());
for (const auto predecessor: block->predecessors) {
pending.emplace_back(predecessor, graph.blocks[predecessor].inst_end);
}
}
EXIT("scalar shader call source has cyclic reaching definitions");
EXIT_IF(!definition);
return *definition;
}
std::string BranchConditionToString(BranchCondition condition) {
@@ -115,7 +115,7 @@ struct Graph {
Graph BuildGraph(const Decoder::Program& program);
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code);
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
uint32_t before, uint32_t code);
uint32_t before, uint32_t code, std::vector<uint32_t>& crossed_calls);
// Returns structured control flow or failure diagnostics without changing the native graph.
// On failure, failure_block is an original block ID or UINT32_MAX.
Graph Structurize(const Graph& graph);
@@ -195,6 +195,9 @@ constexpr MimgGatherInfo MIMG_GATHER_OPCODE_LIST[] = {
{0x5fu, Opcode::IMAGE_GATHER4_C_LZ_O,
ImageSampleFlagCompare | ImageSampleFlagLevelZero | ImageSampleFlagOffset},
{0x61u, Opcode::IMAGE_GATHER4H, ImageSampleFlagGatherHorizontal},
{0xc8u, Opcode::IMAGE_GATHER4_C, ImageSampleFlagCompare | ImageSampleFlagAdjust},
{0xd8u, Opcode::IMAGE_GATHER4_C_O,
ImageSampleFlagCompare | ImageSampleFlagOffset | ImageSampleFlagAdjust},
};
constexpr MimgAtomicInfo MIMG_ATOMIC_OPCODE_LIST[] = {
@@ -70,6 +70,8 @@ constexpr MemoryOpcodeInfo MUBUF_OPCODE_LIST[] = {
{0x52u, Opcode::BUFFER_ATOMIC_ADD_X2, 2, 32},
{0x59u, Opcode::BUFFER_ATOMIC_AND_X2, 2, 32},
{0x5au, Opcode::BUFFER_ATOMIC_OR_X2, 2, 32},
{0x71u, Opcode::BUFFER_GL0_INV, 0, 0},
{0x72u, Opcode::BUFFER_GL1_INV, 0, 0},
{0x80u, Opcode::BUFFER_LOAD_FORMAT_D16_X, 1, 16, false, false, true},
{0x83u, Opcode::BUFFER_LOAD_FORMAT_D16_XYZW, 2, 16, false, false, true},
{0x84u, Opcode::BUFFER_STORE_FORMAT_D16_X, 1, 16, false, false, true},
@@ -164,6 +166,8 @@ void ApplyMemoryInfo(Instruction& inst, const MemoryOpcodeInfo* info) {
inst.formatted = info->formatted;
}
} // namespace
bool IsDsWriteOpcode(Opcode opcode) {
switch (opcode) {
case Opcode::DS_WRITE_B8:
@@ -182,6 +186,8 @@ bool IsDsWriteOpcode(Opcode opcode) {
}
}
namespace {
bool IsDsAtomicOpcode(Opcode opcode) {
switch (opcode) {
case Opcode::DS_ADD_U32:
@@ -312,6 +318,9 @@ void DecodeMubuf(uint32_t pc, std::span<const uint32_t> code, uint32_t word_inde
if (inst.opcode == Opcode::UNSUPPORTED) {
SetUnsupported(inst, Family::MUBUF, opcode, "MUBUF opcode is not implemented");
}
if (inst.opcode == Opcode::BUFFER_GL0_INV || inst.opcode == Opcode::BUFFER_GL1_INV) {
return;
}
DecodeVectorGpr(vdata, inst.dst);
if (inst.opcode == Opcode::BUFFER_LOAD_FORMAT_D16_XYZW ||
@@ -164,9 +164,23 @@ void DecodeSop1(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
switch (inst.opcode) {
case Opcode::S_SWAPPC_B64:
inst.branch_target = UINT32_MAX;
inst.data_dwords = 2;
[[fallthrough]];
case Opcode::S_MOV_B64:
case Opcode::S_CMOV_B64:
case Opcode::S_NOT_B64:
case Opcode::S_WQM_B64:
case Opcode::S_BREV_B64:
case Opcode::S_BITSET0_B64:
case Opcode::S_BITSET1_B64:
case Opcode::S_AND_SAVEEXEC_B64:
case Opcode::S_ORN2_SAVEEXEC_B64:
case Opcode::S_QUADMASK_B64:
case Opcode::S_ANDN1_SAVEEXEC_B64:
case Opcode::S_BITREPLICATE_B64_B32:
inst.data_dwords = 2u;
break;
case Opcode::S_GETPC_B64:
inst.data_dwords = 2u;
inst.src_count = 0;
DecodeScalarDestination(sdst, pc, inst.dst);
return;
@@ -206,6 +220,8 @@ void DecodeSop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
DecodeScalarDestination(sdst, pc, inst.dst);
DecodeBinarySources(pc, code, word_index, inst, ssrc0, ssrc1);
if (opcode == 0x0bu || (opcode >= 0x0fu && opcode <= 0x25u && (opcode & 1u)) || opcode == 0x29u)
inst.data_dwords = 2u;
}
void DecodeSopk(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
@@ -566,6 +566,9 @@ std::string InstructionToString(const Instruction& inst) {
OperandToString(inst.src0).c_str()));
case Opcode::S_BARRIER:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: s_barrier", inst.pc));
case Opcode::BUFFER_GL0_INV:
case Opcode::BUFFER_GL1_INV:
return fmt::format("0x{:08x}: {}", inst.pc, magic_enum::enum_name(inst.opcode));
case Opcode::V_NOP:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: v_nop", inst.pc));
case Opcode::S_ENDPGM:
@@ -599,6 +599,8 @@ enum class Opcode {
BUFFER_ATOMIC_XOR,
BUFFER_ATOMIC_FMIN,
BUFFER_ATOMIC_FMAX,
BUFFER_GL0_INV,
BUFFER_GL1_INV,
FLAT_LOAD_UBYTE,
FLAT_LOAD_SBYTE,
FLAT_LOAD_USHORT,
@@ -880,6 +882,7 @@ Program DecodeFrontProgram(std::span<const uint32_t> front);
void DecodeProgram(std::span<const uint32_t> code, Program& program);
bool IsConditionalBranch(Opcode opcode);
bool IsDirectBranch(Opcode opcode);
bool IsDsWriteOpcode(Opcode opcode);
void DecodeScalarSource(uint32_t code, uint32_t pc, Operand& operand);
void DecodeScalarDestination(uint32_t code, uint32_t pc, Operand& operand);
@@ -940,6 +940,10 @@ void Translator::DS_PERMUTE(const Decoder::Instruction& inst, bool backward) {
void Translator::EmitMemory(const Decoder::Instruction& inst) {
switch (inst.opcode) {
case Decoder::Opcode::BUFFER_GL0_INV:
case Decoder::Opcode::BUFFER_GL1_INV:
ir.Emit(IR::ValueOpcode::DataCacheInvalidate);
return;
case Decoder::Opcode::IMAGE_BVH_INTERSECT_RAY: {
const auto result = ir.Emit(IR::ValueOpcode::BvhIntersect,
{ConstructU32x4(inst.src1, 4), MakeImageAddress(inst, inst.src0), ir.GetExec()},
@@ -987,30 +987,6 @@ void ValidateTranslateOptions(const TranslateOptions& options) {
options.stage != ShaderType::Local) {
EXIT("embedded fetch requires a vertex or local shader");
}
switch (options.stage) {
case ShaderType::Vertex:
case ShaderType::Local:
case ShaderType::TessellationControl:
case ShaderType::TessellationEvaluation:
case ShaderType::Mesh:
if (options.input_info.vertex == nullptr) {
EXIT("vertex shader translation has no vertex input metadata");
}
return;
case ShaderType::Pixel:
if (options.input_info.pixel == nullptr) {
EXIT("pixel shader translation has no pixel input metadata");
}
return;
case ShaderType::Compute:
if (options.input_info.compute == nullptr) {
EXIT("compute shader translation has no compute input metadata");
}
return;
default:
EXIT("shader translation has unsupported stage %u",
static_cast<uint32_t>(options.stage));
}
}
} // namespace
@@ -1044,7 +1020,9 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
case ShaderType::Compute:
result.scratch_dwords = options.input_info.compute->scratch_size_dwords;
break;
default: break; // ValidateTranslateOptions rejects unsupported stages.
default:
EXIT("shader translation has unsupported stage %u",
static_cast<uint32_t>(options.stage));
}
result.dispatcher_fallback = cfg.irreducible || cfg.unsupported;
result.cfg_failure_kind = cfg.failure_kind;
+12 -2
View File
@@ -125,6 +125,7 @@ struct BufferResource {
uint32_t descriptor_index = UINT32_MAX;
uint32_t first_use_pc = 0;
uint32_t max_byte_extent = 0;
uint32_t write_extent = 0; // UINT32_MAX once a write is runtime-addressed or formatted
uint32_t packed_stride = 0;
Prospero::BufferFormat descriptor_format = Prospero::BufferFormat::kInvalid;
uint32_t descriptor_swizzle = DstSel(4, 5, 6, 7);
@@ -220,8 +221,11 @@ enum class TessellationAttribute {
ControlOutput,
EvaluationInput,
PatchOutput,
PatchInput,
Factor
};
constexpr uint32_t NumTessellationAttributes =
static_cast<uint32_t>(TessellationAttribute::Factor) + 1u;
enum class StageInputKind {
VertexIndex,
@@ -356,7 +360,14 @@ struct PushData {
static constexpr uint32_t NoStart = UINT32_MAX;
std::array<uint32_t, DwordCount> dwords {};
[[nodiscard]] static constexpr uint32_t GraphicsDrawDwords(bool mesh, bool object_id) {
// User clip planes 0..N follow the mesh draw parameters or object ID, four dwords each.
static constexpr uint32_t UserClipPlaneDword = MeshDrawDwordCount;
[[nodiscard]] static constexpr uint32_t GraphicsDrawDwords(bool mesh, bool object_id,
uint32_t user_clip_planes = 0) {
if (user_clip_planes != 0) {
return UserClipPlaneDword + 4u * std::bit_width(user_clip_planes);
}
return mesh ? MeshDrawDwordCount : static_cast<uint32_t>(object_id);
}
@@ -495,7 +506,6 @@ struct ShaderInfo {
static constexpr uint32_t MaxBufferRoots = 64;
static constexpr uint32_t MaxImages = 64;
static constexpr uint32_t MaxSamplers = 32;
static constexpr uint32_t MaxSampledPairs = 64;
std::vector<BufferResource> buffers;
std::vector<ImageResource> images;
@@ -94,6 +94,7 @@ bool HasSideEffects(ValueOpcode opcode) {
case ValueOpcode::SetTessellationAttribute:
case ValueOpcode::MeshAllocate:
case ValueOpcode::StoreCompletion:
case ValueOpcode::DataCacheInvalidate:
case ValueOpcode::Barrier: return true;
default: return false;
}
@@ -350,6 +350,7 @@ VALUE_OPCODE(SetAttribute, Void, U32x4, U1)
VALUE_OPCODE(ControlNop, Void)
VALUE_OPCODE(StoreCompletion, Void)
VALUE_OPCODE(DataCacheInvalidate, Void)
VALUE_OPCODE(Barrier, Void)
VALUE_OPCODE(Sendmsg, Void)
VALUE_OPCODE(TtraceData, Void)
@@ -1029,6 +1029,19 @@ void ConstantPropagationPass(const BlockList& blocks, uint32_t wave_size) {
}
drain();
} while (normalized);
// Repeated register reads share a bitcast only within the same SSA block.
std::unordered_map<const Inst*, Inst*> bitcasts;
for (auto* block: blocks) {
bitcasts.clear();
for (auto& inst: *block) {
if (inst.GetOpcode() != ValueOpcode::BitCastF32U32 &&
inst.GetOpcode() != ValueOpcode::BitCastU32F32) continue;
const auto* source = Arg(inst, 0).TryInstruction();
if (source == nullptr) continue;
const auto [entry, inserted] = bitcasts.try_emplace(source, &inst);
if (!inserted) Replace(inst, Value(entry->second));
}
}
}
} // namespace Libs::Graphics::ShaderRecompiler::IR
@@ -30,32 +30,62 @@ void RemoveIdentities(Program& program) {
}
void EliminateDeadCode(const BlockList& blocks) {
std::vector<Inst*> pending;
for (auto* block: blocks) {
for (auto& inst: *block) {
// Retained resource-planning instructions live outside the block list.
inst.live = inst.MayHaveSideEffects() || std::ranges::any_of(inst.Uses(),
[](const Use& use) { return use.user->Parent() == nullptr; });
if (inst.live) pending.push_back(&inst);
}
}
while (!pending.empty()) {
const auto* inst = pending.back();
pending.pop_back();
for (size_t arg = 0; arg < inst->NumArgs(); ++arg) {
auto* input = inst->Arg(arg).TryInstruction();
if (input != nullptr && input->Parent() != nullptr && !input->live) {
input->live = true;
pending.push_back(input);
bool changed;
do {
std::vector<Inst*> pending;
for (auto* block: blocks) {
for (auto& inst: *block) {
// Retained resource-planning instructions live outside the block list.
inst.live = inst.MayHaveSideEffects() || std::ranges::any_of(inst.Uses(),
[](const Use& use) { return use.user->Parent() == nullptr; });
if (inst.live) pending.push_back(&inst);
}
}
}
// Unlink every dead operand before freeing nodes in a dead Phi cycle.
for (auto* block: blocks)
for (auto& inst: *block)
if (!inst.live) inst.Invalidate();
for (auto* block: blocks)
std::erase_if(block->Instructions(), [](const Inst& inst) { return !inst.live; });
while (!pending.empty()) {
const auto* inst = pending.back();
pending.pop_back();
for (size_t arg = 0; arg < inst->NumArgs(); ++arg) {
auto* input = inst->Arg(arg).TryInstruction();
if (input != nullptr && input->Parent() != nullptr && !input->live) {
input->live = true;
pending.push_back(input);
}
}
}
// Unlink every dead operand before freeing nodes in a dead Phi cycle.
for (auto* block: blocks)
for (auto& inst: *block)
if (!inst.live) inst.Invalidate();
for (auto* block: blocks)
std::erase_if(block->Instructions(), [](const Inst& inst) { return !inst.live; });
changed = false;
for (auto* block: blocks) {
const auto& term = block->terminator;
if (term.kind != CFG::TerminatorKind::ConditionalBranch || term.loop_header ||
block->condition.IsImmediate()) continue;
for (const bool take_true: {false, true}) {
const auto* empty = take_true ? term.false_block : term.true_block;
const auto* merge = take_true ? term.true_block : term.false_block;
if (empty == nullptr || merge == nullptr || !empty->empty() ||
empty->terminator.loop_header || merge->terminator.loop_header ||
empty->terminator.kind != CFG::TerminatorKind::Branch ||
empty->terminator.true_block != merge ||
std::ranges::any_of(*merge, [](const Inst& inst) {
return inst.GetOpcode() == ValueOpcode::Phi;
})) continue;
// Keep the CFG and SSA edges intact; only the empty detour's predicate is dead.
for (auto& inst: *block) {
if (inst.GetOpcode() == ValueOpcode::Reference &&
inst.Arg(0).Resolve() == block->condition.Resolve())
inst.SetArg(0, Value(take_true));
}
block->condition = Value(take_true);
changed = true;
break;
}
}
} while (changed);
}
} // namespace Libs::Graphics::ShaderRecompiler::IR
@@ -292,11 +292,23 @@ bool NormalizeIndirectBuffer(DescriptorValue& value, bool indexed, const BufferR
bool IsBoundedDescriptorTable(const ResourcePlan& program,
const DescriptorSource::IndirectDescriptor& indirect) {
const auto* table = Source(program, indirect.table_source);
return indirect.sources.empty() && !indirect.selector &&
return indirect.sources.empty() && (!indirect.selector || indirect.table_scalar) &&
(indirect.key_count.IsEmpty() || indirect.table_maximum) && indirect.workgroup_axis == UINT32_MAX &&
table != nullptr && table->dword_count == 4u;
}
bool CanReadIndexedSelector(const ShaderBufferResource& material, uint32_t offset) {
if (material.Type() != 0u || material.SwizzleEnabled() || material.AddTid() ||
material.OutOfBounds() != 0u) return false;
if (material.Format() == Prospero::BufferFormat::kInvalid || material.NumRecords() == 0u ||
offset >= material.Stride()) return true;
return material.Base48() != 0u &&
((material.Base48() | material.Stride() | offset) & 3u) == 0u &&
material.NumRecords() <= MaxIndirectDescriptorProbes &&
uint64_t {material.NumRecords() - 1u} * material.Stride() + offset + 4u <=
uint64_t {UINT32_MAX} + 1u;
}
bool EvaluateIndirectCount(const DescriptorSource::IndirectDescriptor& indirect,
const SrtRuntime& runtime, SrtWalker& clean, uint32_t& count) {
if (indirect.workgroup_axis != UINT32_MAX) {
@@ -490,6 +502,15 @@ bool ResolveSelectorKeys(const DescriptorSource::IndirectDescriptor& indirect,
keys.push_back(key);
mask &= mask - 1u;
}
} else if (selector->stride == 0u) {
ShaderBufferResource material;
if (!DecodeBufferDescriptor(material_value, material) ||
!CanReadIndexedSelector(material, selector->offset)) return false;
if (material.Format() != Prospero::BufferFormat::kInvalid && material.NumRecords() != 0u &&
selector->offset < material.Stride() &&
!read_keys(material.Base48(), material.GetSize(), selector->offset,
material.Stride(), material.NumRecords())) return false;
keys.push_back(0u); // Every out-of-bounds indexed load returns zero.
} else {
ShaderBufferResource material;
if (!DecodeBufferDescriptor(material_value, material) || selector->stride < 4u ||
@@ -524,29 +545,29 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
ResourceSnapshot& snapshot,
std::vector<DescriptorValue>& descriptors,
std::vector<Specialization>& specializations,
uint32_t maximum_resources, Normalize&& normalize) {
Normalize&& normalize) {
const auto& indirect = *program.descriptor_sources[source_index].indirect_descriptor;
const auto descriptor_bytes = read_dwords * sizeof(uint32_t);
const auto& sources = indirect.sources;
const auto* selector = indirect.selector ? &*indirect.selector : nullptr;
const bool byte_keys = IsBoundedDescriptorTable(program, indirect);
auto* selector_keys = selector != nullptr
? &program.selector_keys[program.selector_groups[source_index]] : nullptr;
auto& keys = selector_keys != nullptr ? selector_keys->values : program.material_keys;
auto& byte_offsets = program.material_keys;
const auto children_begin = descriptors.size();
const auto root_resource = specializations[resource_index];
const auto intern_candidate = [&](const DescriptorValue& candidate, uint32_t& ordinal) {
ordinal = 0u;
if (candidate == descriptors[resource_index]) return true;
const auto intern_candidate = [&](const DescriptorValue& candidate) {
if (candidate == descriptors[resource_index]) return 0u;
const auto found = std::find(descriptors.begin() + children_begin, descriptors.end(), candidate);
ordinal = static_cast<uint32_t>(found - descriptors.begin() - children_begin + 1u);
const auto ordinal = static_cast<uint32_t>(found - descriptors.begin() - children_begin + 1u);
if (found == descriptors.end()) {
if (descriptors.size() >= maximum_resources) return false;
descriptors.push_back(candidate);
auto child = root_resource;
child.indirect_root = resource_index;
specializations.push_back(child);
}
return true;
return ordinal;
};
uint64_t table_base = 0;
uint64_t table_size = UINT64_MAX; // Scalar addresses have no buffer descriptor bounds.
@@ -558,7 +579,7 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
"indirect {} resource={} source={} table_source={} words={:08x},{:08x},{:08x},{:08x} "
"base={:#x} size={} type={} runtime_stride={} records={} swizzle={} addtid={} oob={} "
"maximum={} offset={} immediate={} record_bytes={} child_count={} child_stride={} "
"child_offset={} indexed_pointer={} candidates={} capacity={} {}",
"child_offset={} indexed_pointer={} candidates={} {}",
reason, resource_index, source_index, indirect.table_source,
table_value.dwords[0], table_value.dwords[1], table_value.dwords[2], table_value.dwords[3],
table_base, table_size, table.Type(), table.Stride(), table.NumRecords(),
@@ -567,7 +588,7 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
indirect.table_offset, indirect.table_immediate, indirect.table_record_bytes,
pointer != nullptr ? pointer->count : 1u, pointer != nullptr ? pointer->stride : 0u,
pointer != nullptr ? pointer->offset : 0u, pointer != nullptr && pointer->indexed,
descriptors.size(), maximum_resources, details));
descriptors.size(), details));
};
const auto read_failed = [&](std::string_view reason, uint32_t row, uint32_t child,
uint64_t base, uint64_t offset, size_t bytes) {
@@ -583,7 +604,7 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
if (sources.empty()) {
if (selector == nullptr) keys.clear();
DescriptorValue material_value;
if ((selector != nullptr && !selector_keys->resolved &&
if ((selector != nullptr && (byte_keys || !selector_keys->resolved) &&
!clean.EvaluateDescriptor(selector->source, material_value)) ||
!clean.EvaluateDescriptor(indirect.table_source, table_value)) {
return false;
@@ -596,16 +617,40 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
} else {
return false;
}
if (IsBoundedDescriptorTable(program, indirect)) {
if (byte_keys && table_size > UINT32_MAX) return failed("table geometry");
bool use_selector = selector != nullptr;
if (byte_keys && selector != nullptr) {
ShaderBufferResource material;
if (!DecodeBufferDescriptor(material_value, material)) return false;
use_selector = CanReadIndexedSelector(material, selector->offset);
if (use_selector && material.Format() != Prospero::BufferFormat::kInvalid &&
material.NumRecords() != 0u && selector->offset < material.Stride()) {
const auto begin = material.Base48() + selector->offset;
const auto end = begin + uint64_t {material.NumRecords() - 1u} * material.Stride() + 4u;
for (uint32_t i = 0; i < program.info.buffers.size(); ++i) {
const auto& buffer = program.info.buffers[i];
if (!buffer.written) continue;
ShaderBufferResource written;
if (program.descriptor_sources[buffer.source].indirect_descriptor ||
!DecodeBufferDescriptor(snapshot.buffers[i], written) ||
(written.Base48() != 0u && written.GetSize() != 0u &&
begin < written.Base48() + written.GetSize() &&
written.Base48() < end)) {
use_selector = false;
break;
}
}
}
}
if (byte_keys && !use_selector) {
if (!indirect.table_scalar && table.Format() == Prospero::BufferFormat::kInvalid) {
descriptors[resource_index] = {.dword_count = dword_count};
return true;
}
if (table_size > UINT32_MAX ||
(indirect.table_record_bytes != 0u &&
if (indirect.table_record_bytes != 0u &&
(table.Type() != 0u || table.SwizzleEnabled() || table.AddTid() ||
table.OutOfBounds() != 0u || (table_base & 3u) != 0u ||
(table.Stride() & 3u) != 0u || table.Stride() < indirect.table_record_bytes)))
(table.Stride() & 3u) != 0u || table.Stride() < indirect.table_record_bytes))
return failed("table geometry");
const auto* pointer = indirect.pointer_table ? &*indirect.pointer_table : nullptr;
const bool indexed_pointer = pointer != nullptr && pointer->indexed;
@@ -640,10 +685,11 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
return failed("candidate count", fmt::format("rows={} limit={}", count, MaxIndirectDescriptorProbes));
// Affine SMEM offsets wrap in U32 before adding the aligned immediate.
// Image heaps retain one bulk snapshot and their absolute byte-offset mapping.
auto& heap_words = program.material_keys;
if (image_heap) {
keys.resize(table_size / 4u);
if (!ReadScalarTable(table_base, table_size, 0u, runtime, keys))
return read_failed("image heap read", 0u, 0u, table_base, 0u, keys.size() * sizeof(uint32_t));
heap_words.resize(table_size / 4u);
if (!ReadScalarTable(table_base, table_size, 0u, runtime, heap_words))
return read_failed("image heap read", 0u, 0u, table_base, 0u, heap_words.size() * sizeof(uint32_t));
}
const auto mapping_offset = snapshot.flattened_srt.size();
descriptors[resource_index] = {.dword_count = dword_count};
@@ -670,15 +716,14 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
std::span(candidate.dwords).first(read_dwords))) return false;
} else {
const auto table_word = table_offset / 4u;
std::copy_n(keys.begin() + table_word,
std::min<size_t>(read_dwords, keys.size() - table_word),
std::copy_n(heap_words.begin() + table_word,
std::min<size_t>(read_dwords, heap_words.size() - table_word),
candidate.dwords.begin());
}
if (!normalize(candidate))
return normalization_failed(table_offset, word, step,
indirect.table_maximum ? "key" : "probe");
uint32_t ordinal;
if (!intern_candidate(candidate, ordinal)) return false;
const auto ordinal = intern_candidate(candidate);
if (ordinal == 0u) continue;
const auto mapping_word = image_heap ? table_offset / 4u : word * child_count + child;
snapshot.flattened_srt.resize(mapping_offset + 2u + mapping_word, 0u);
@@ -722,21 +767,38 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
selector_keys->resolved = true;
}
}
if (byte_keys) {
// Keep cached selector values independent of each destination table's
// U32 arithmetic, and use the same byte keys as the full-heap GPU path.
byte_offsets.clear();
byte_offsets.reserve(keys.size());
for (const auto key: keys) {
const auto offset = uint64_t {(key * indirect.table_stride + indirect.table_offset) & ~3u} +
(indirect.table_immediate & ~3u);
byte_offsets.push_back(offset <= UINT32_MAX ? static_cast<uint32_t>(offset) : UINT32_MAX);
}
std::ranges::sort(byte_offsets);
byte_offsets.erase(std::unique(byte_offsets.begin(), byte_offsets.end()), byte_offsets.end());
}
}
const auto mapping_offset = snapshot.flattened_srt.size();
const auto key_count = sources.empty() ? keys.size() : sources.size();
const auto selected_keys = byte_keys ? std::span<const uint32_t>(byte_offsets)
: std::span<const uint32_t>(keys);
const auto key_count = sources.empty() ? selected_keys.size() : sources.size();
snapshot.flattened_srt.resize(mapping_offset + 1u + key_count * 2u);
snapshot.flattened_srt[mapping_offset] = static_cast<uint32_t>(key_count);
for (uint32_t entry = 0; entry < key_count; ++entry) {
const auto key = sources.empty() ? keys[entry] : entry;
const auto key = sources.empty() ? selected_keys[entry] : entry;
uint64_t table_offset = 0;
DescriptorValue candidate;
candidate.dword_count = dword_count;
if (sources.empty()) {
table_offset = uint64_t {(key * indirect.table_stride + indirect.table_offset) & ~3u} +
(indirect.table_immediate & ~3u);
if (!ReadScalarTable(table_base, table_size, table_offset, runtime,
table_offset = byte_keys ? key
: uint64_t {(key * indirect.table_stride + indirect.table_offset) & ~3u} +
(indirect.table_immediate & ~3u);
if (!(byte_keys && key == UINT32_MAX) &&
!ReadScalarTable(table_base, table_size, table_offset, runtime,
std::span(candidate.dwords).first(read_dwords))) {
return read_failed("table descriptor read", key, 0u, table_base, table_offset, descriptor_bytes);
}
@@ -746,10 +808,10 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
if (!normalize(candidate))
return normalization_failed(table_offset, key, indirect.table_stride, "key");
uint32_t ordinal = 0;
if (entry == 0) {
if (entry == 0 && !byte_keys) {
descriptors[resource_index] = candidate;
} else if (!intern_candidate(candidate, ordinal)) {
return false;
} else {
ordinal = intern_candidate(candidate);
}
snapshot.flattened_srt[mapping_offset + 1u + entry * 2u] = key;
snapshot.flattened_srt[mapping_offset + 2u + entry * 2u] = ordinal;
@@ -772,9 +834,8 @@ struct SamplerPlan {
uint32_t source;
SamplerClass type;
};
std::array<std::array<uint32_t, 2>, ShaderInfo::MaxSamplers> mapping;
std::array<Binding, ShaderInfo::MaxSamplers> bindings;
uint32_t sampler_count = 0;
std::vector<std::array<uint32_t, 2>> mapping;
std::vector<Binding> bindings;
};
template <typename T, typename Keep>
@@ -913,6 +974,7 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
if (i >= program.info.images.size() && source != nullptr &&
source->indirect_descriptor &&
IsBoundedDescriptorTable(program, *source->indirect_descriptor) &&
specialization.images[base_index].indirect_search_iterations == 0u &&
!source->indirect_descriptor->pointer_table) {
const auto& indirect = *source->indirect_descriptor;
const size_t mapping = specialization.images[base_index].indirect_mapping_offset;
@@ -997,7 +1059,6 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
is_1d_or_2d(image_class.dimension);
if ((!same_coordinates && !(is_2d(image.dimension) && is_2d(image_class.dimension)) &&
!unfiltered_coordinates) ||
image.mip_count != image_class.mip_count ||
image.conversion_format != image_class.conversion_format ||
(!storage_swizzle && image.shader_swizzle != image_class.shader_swizzle)) {
return SpecializationFail(
@@ -1011,11 +1072,9 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
}
bool BuildSamplerPlan(const ShaderInfo& base, SamplerPlan& plan) {
if (base.samplers.size() > plan.mapping.size()) {
return false;
}
std::array<uint8_t, ShaderInfo::MaxSamplers> usage {};
plan.sampler_count = static_cast<uint32_t>(base.samplers.size());
plan.mapping.resize(base.samplers.size());
plan.bindings.resize(base.samplers.size());
std::vector<uint8_t> usage(base.samplers.size());
for (const auto& pair: base.sampled_pairs) {
if (pair.image >= base.images.size() || pair.sampler >= base.samplers.size()) {
return false;
@@ -1037,8 +1096,8 @@ bool BuildSamplerPlan(const ShaderInfo& base, SamplerPlan& plan) {
bool first = true;
for (uint32_t type = 0; type < mapping.size(); type++) {
if ((classes & (1u << type)) == 0u) continue;
const auto target = first ? index : plan.sampler_count++;
if (target >= ShaderInfo::MaxSamplers) return false;
const auto target = first ? index : static_cast<uint32_t>(plan.bindings.size());
if (!first) plan.bindings.emplace_back();
mapping[type] = target;
plan.bindings[target] = {index, static_cast<SamplerClass>(type)};
first = false;
@@ -1544,9 +1603,9 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
return true;
};
const auto resource_failed = [&](std::string_view kind, uint32_t resource, uint32_t source,
size_t candidates, uint32_t capacity) {
return SpecializationFail(fmt::format("indirect {} resource={} source={} candidates={} capacity={}",
kind, resource, source, candidates, capacity));
size_t candidates) {
return SpecializationFail(fmt::format("indirect {} resource={} source={} candidates={}",
kind, resource, source, candidates));
};
snapshot.buffers.resize(program.info.buffers.size());
specialization.buffers.assign(program.info.buffers.size(), {});
@@ -1563,12 +1622,12 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
if (active.empty() || active[base.source]) {
if (!MaterializeIndirectDescriptor(
program, base.source, i, 4u, 4u, observed, clean, snapshot,
snapshot.buffers, specialization.buffers, UINT32_MAX,
snapshot.buffers, specialization.buffers,
[&](DescriptorValue& value) {
return NormalizeIndirectBuffer(
value, source->indirect_descriptor->indexed, base);
}))
return resource_failed("buffer", i, base.source, snapshot.buffers.size(), UINT32_MAX);
return resource_failed("buffer", i, base.source, snapshot.buffers.size());
}
} else if (!evaluate(base.source, snapshot.buffers[i], base.written)) {
return false;
@@ -1627,14 +1686,14 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
const bool bounded_table = IsBoundedDescriptorTable(program, indirect);
if (!MaterializeIndirectDescriptor(
program, image.source, i, 8u, image.r128 ? 4u : 8u, observed, clean, snapshot, snapshot.images,
specialization.images, UINT32_MAX, [&](DescriptorValue& value) {
specialization.images, [&](DescriptorValue& value) {
// A broad heap also contains resources for other typed image operations.
if (NullImageDescriptor(value) || !ValidImageDescriptor(value, image.r128) ||
(bounded_table && DescriptorDimension(value, image.dimension) != image.dimension))
value.dwords.fill(0u);
return true;
})) {
return resource_failed("image", i, image.source, snapshot.images.size(), UINT32_MAX);
return resource_failed("image", i, image.source, snapshot.images.size());
}
} else {
if (!evaluate(image.source, snapshot.images[i], image.written)) {
@@ -1660,9 +1719,9 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
snapshot.samplers[i] = {.dword_count = 4u};
if ((active.empty() || active[source]) && !MaterializeIndirectDescriptor(
program, source, i, 4u, 4u, observed, clean, snapshot, snapshot.samplers,
specialization.samplers, ShaderInfo::MaxSamplers,
specialization.samplers,
[](DescriptorValue&) { return true; }))
return resource_failed("sampler", i, source, snapshot.samplers.size(), ShaderInfo::MaxSamplers);
return resource_failed("sampler", i, source, snapshot.samplers.size());
} else {
if (indirect != nullptr) source = indirect->sources[0];
if (!evaluate(source, snapshot.samplers[i])) return false;
@@ -1671,11 +1730,13 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
if (program.info.samplers[base_index].gather_lod) {
const auto control = snapshot.samplers[i].dwords[2];
const auto filter = (control >> 26u) & 3u;
// MipNone always selects the base level. Explicit point gathers currently require
// encoded-zero primary and secondary bias; linear primary-mip selection is unsupported.
if (filter > 1u || (filter == 1u && (control & 0xfffffu) != 0u)) {
const auto perf_mip = (snapshot.samplers[i].dwords[1] >> 24u) & 15u;
// MipNone always selects the base level. Point/linear selection requires zero
// primary/secondary bias; linear mip snapping is not implemented.
if (filter > 2u || (filter != 0u && (control & 0xfffffu) != 0u) ||
(filter == 2u && perf_mip != 0u)) {
return SpecializationFail(
"explicit-LOD gather requires mip filtering None or Point with zero LOD biases");
"explicit-LOD gather requires None, unbiased Point, or unbiased Linear without mip snapping");
}
}
}
@@ -1768,8 +1829,8 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
SamplerPlan sampler_plan;
EXIT_IF(!BuildSamplerPlan(program.info, sampler_plan));
const auto original_sampler_count = samplers.size();
samplers.reserve(sampler_plan.sampler_count);
for (uint32_t index = 0; index < sampler_plan.sampler_count; index++) {
samplers.reserve(sampler_plan.bindings.size());
for (uint32_t index = 0; index < sampler_plan.bindings.size(); index++) {
const auto& binding = sampler_plan.bindings[index];
if (index >= original_sampler_count) {
samplers.push_back(samplers[binding.source]);
@@ -1778,7 +1839,7 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
samplers[index].force_point_filtering = binding.type == SamplerClass::Integer;
samplers[index].integer_border = binding.type != SamplerClass::Float;
}
for (uint32_t index = 0; index < sampler_plan.sampler_count; index++) {
for (uint32_t index = 0; index < sampler_plan.bindings.size(); index++) {
const auto& binding = sampler_plan.bindings[index];
for (auto& candidate: samplers[index].indirect_resources) {
candidate = sampler_plan.mapping[candidate][static_cast<uint32_t>(binding.type)];
@@ -1905,6 +1966,7 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
EXIT_IF(image.indirect_root == memory.resource &&
inst.GetOpcode() != ValueOpcode::ImageSampleRaw &&
inst.GetOpcode() != ValueOpcode::ImageGatherRaw &&
inst.GetOpcode() != ValueOpcode::ImageQueryDimensions &&
inst.GetOpcode() != ValueOpcode::ImageRead &&
inst.GetOpcode() != ValueOpcode::ImageWrite);
}
@@ -362,8 +362,7 @@ class Tracker {
public:
Tracker(Program& program, const Decoder::Program& decoded, const CFG::Graph& native_cfg,
ShaderStageInputInfo input)
: m_program(program), m_decoded(decoded), m_native_cfg(native_cfg),
m_workgroup(program.stage == ShaderType::Compute ? input.compute : nullptr),
: m_program(program), m_decoded(decoded), m_native_cfg(native_cfg), m_input(input),
m_scalar_writes(std::move(program.scalar_writes)), m_info(program.info) {
std::ranges::sort(m_scalar_writes, {}, &Program::ScalarWrite::pc);
m_info.buffers.clear();
@@ -1558,14 +1557,55 @@ private:
return read;
}
const Inst* IndexedMaterialRead(const Inst* read, Value active,
DescriptorSource::IndirectDescriptor::SelectorRead& selector) const {
if (read == nullptr) return nullptr;
uint32_t lane = 0;
const auto op = read->GetOpcode();
if (op == ValueOpcode::CompositeExtractU32x2 || op == ValueOpcode::CompositeExtractU32x3) {
const bool x3 = op == ValueOpcode::CompositeExtractU32x3;
if (!ImmediateU32(read->Arg(1), lane) || lane >= (x3 ? 3u : 2u)) return nullptr;
read = read->Arg(0).Resolve().TryInstruction();
if (read == nullptr ||
read->GetOpcode() != (x3 ? ValueOpcode::LoadBufferU32x3 : ValueOpcode::LoadBufferU32x2))
return nullptr;
} else if (op != ValueOpcode::LoadBufferU32) {
return nullptr;
}
const auto& memory = m_program.memory_info[read->Flags<MemoryFlags>().index];
if (memory.kind != ResourceKind::Buffer || memory.typed || memory.formatted ||
!memory.idxen || memory.offen || memory.offset > UINT32_MAX - lane * 4u ||
read->Arg(2).Resolve() != Value(0u) || read->Arg(3).Resolve() != Value(0u) ||
!EquivalentValue(m_program, active, read->Arg(4))) return nullptr;
selector.offset = memory.offset + lane * 4u;
return read;
}
bool MatchUniformizedMaterialKey(Value key, const Inst& image,
DescriptorSource::IndirectDescriptor& indirect,
DescriptorSource& material_source) {
DescriptorSource& material_source, bool indexed) {
const auto* selected = UniformizedMaterialValue(key, image);
if (selected == nullptr) return false;
const auto active = selected->Arg(0).Resolve();
DescriptorSource::IndirectDescriptor::SelectorRead selector;
const auto* read = SelectorReadValue(selected->Arg(1), active, selector);
if (indexed) {
read = IndexedMaterialRead(read, active, selector);
// Bounded heaps fall back when the material aliases a written buffer; pointer
// tables rely on the renderer's specialization-read alias check. Other stages
// and unbounded/image writes keep the original domain.
if (read == nullptr || m_program.stage != ShaderType::Compute ||
std::ranges::any_of(m_program.blocks, [](const Block* block) {
return std::ranges::any_of(*block, [](const Inst& inst) {
const auto op = inst.GetOpcode();
return ImageOpcodeInfoOf(op).resource_class == ImageResourceClass::Storage ||
AddressOpcodeInfoOf(op).access == AddressAccess::Write;
});
}) || !MakeRuntimeTableSource(*read, material_source)) return false;
selector.source = InternSource(material_source);
indirect.selector = std::move(selector);
return true;
}
if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadAddressU32 ||
read->NumArgs() != 4u || !Implies(active, read->Arg(3)))
return false;
@@ -1818,7 +1858,7 @@ private:
if (inst->GetOpcode() == ValueOpcode::GetBuiltin &&
inst->Arg(0) == Value(static_cast<uint32_t>(StageInputKind::LocalInvocationId)) &&
ImmediateU32(inst->Arg(1), axis) && axis < 3u &&
m_workgroup->threads_num[axis] <= (uint64_t {1} << bits)) return axis + 1u;
m_input.compute->threads_num[axis] <= (uint64_t {1} << bits)) return axis + 1u;
if (!allow_induction || inst->GetOpcode() != ValueOpcode::Phi ||
(!induction.IsEmpty() && induction != at)) return {};
induction = at;
@@ -1829,20 +1869,20 @@ private:
bool LinearLocalIndex(const std::array<uint64_t, 5>& index) const {
uint64_t stride = 1u;
for (uint32_t axis = 0; axis < 3u; ++axis) {
if (m_workgroup->threads_num[axis] != 1u && index[axis + 1u] != stride) return false;
stride *= m_workgroup->threads_num[axis];
if (m_input.compute->threads_num[axis] != 1u && index[axis + 1u] != stride) return false;
stride *= m_input.compute->threads_num[axis];
}
return index[0] == 0u;
}
void ForwardPrivateLds() {
if (m_workgroup == nullptr) return;
if (m_program.stage != ShaderType::Compute) return;
uint64_t bytes = 4u;
for (const auto size: m_workgroup->threads_num) {
for (const auto size: m_input.compute->threads_num) {
if (size == 0u || size > 1024u) return;
bytes *= size;
}
if (bytes > uint64_t {m_workgroup->lds_size_dwords} * 4u) return;
if (bytes > uint64_t {m_input.compute->lds_size_dwords} * 4u) return;
struct Access { Inst* inst; uint32_t offset; };
std::vector<Access> reads, writes;
Value address;
@@ -1858,7 +1898,7 @@ private:
if ((op != ValueOpcode::LoadSharedU32 && op != ValueOpcode::WriteSharedU32) ||
memory.data_bits != 32u || memory.secondary_offset != 0u ||
(memory.offset & 3u) != 0u ||
uint64_t {memory.offset} + bytes > uint64_t {m_workgroup->lds_size_dwords} * 4u)
uint64_t {memory.offset} + bytes > uint64_t {m_input.compute->lds_size_dwords} * 4u)
return;
if (address.IsEmpty()) address = inst.Arg(0).Resolve();
else if (!EquivalentValue(m_program, address, inst.Arg(0))) return;
@@ -2004,16 +2044,16 @@ private:
Value SharedLoadBound(Value value, Value active) {
const auto* read = ActiveValue(value, active).TryInstruction();
if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadSharedU32 ||
m_workgroup == nullptr || m_program.stage != ShaderType::Compute ||
m_program.stage != ShaderType::Compute ||
read->Arg(1).Resolve() != Value(true)) return {};
uint64_t group_size = 1u;
for (const auto dimension: m_workgroup->threads_num) {
if (dimension == 0u || dimension > m_workgroup->wave_size) return {};
for (const auto dimension: m_input.compute->threads_num) {
if (dimension == 0u || dimension > m_input.compute->wave_size) return {};
group_size *= dimension;
}
// Indexed LDS operations within one native wave execute in order. Multiwave
// append lists require a separate workgroup synchronization proof.
if (group_size != m_workgroup->wave_size || group_size != m_program.wave_size ||
if (group_size != m_input.compute->wave_size || group_size != m_program.wave_size ||
(group_size != 32u && group_size != 64u)) return {};
const auto memory = [&](const Inst& inst) -> const MemoryInfo* {
const auto index = inst.Flags<MemoryFlags>().index;
@@ -2066,7 +2106,7 @@ private:
if (op != ValueOpcode::SharedAtomicIAdd32 ||
ActiveValue(inst.Arg(1), guard) != Value(1u) ||
!constant_address(inst, address) ||
uint64_t {address} + 4u > uint64_t {m_workgroup->lds_size_dwords} * 4u ||
uint64_t {address} + 4u > uint64_t {m_input.compute->lds_size_dwords} * 4u ||
address >= 0x10000u ||
std::ranges::any_of(appends, [&](const Append& at) { return at.counter == address; })) return {};
appends.push_back({.atomic = &inst, .counter = address});
@@ -2815,7 +2855,7 @@ private:
} else result.maximum = std::max(result.maximum, SelectorMaximum(key, {}, 0u, active));
}
}
if (lane != nullptr) result = SelectedFiniteDomain(*lane, handle != nullptr ? lane->Arg(1) : Value {});
if (lane != nullptr) result = SelectedSelectorDomain(*lane, handle != nullptr ? lane->Arg(1) : Value {});
else if (handle == nullptr) result.maximum = SelectorMaximum(key);
if (result.maximum > UINT32_MAX / 4u ||
uint64_t {result.maximum} * indirect.table_stride + indirect.table_offset > UINT32_MAX)
@@ -2971,6 +3011,13 @@ private:
// Keep live descriptor payloads, but project descriptor-only SMEM onto
// the GPU key using the same plan as other indirect image reads.
plan.retain_reads |= table_source.dword_count == 4u;
} else if (!sampler && !plan.table_indexed && table_source.dword_count == 4u &&
MatchUniformizedMaterialKey(key, handle, indirect, material_source, true)) {
// Preserve the heap's byte-offset key so runtime geometry can choose the
// tighter selector domain without changing the GPU's descriptor reads.
indirect.table_scalar = true;
plan.table_read = plan.reads[0];
plan.retain_reads = true;
} else if (sampler && table_source.dword_count == 4u && !plan.table_indexed &&
SetExactTableMaximum(key, indirect, &handle)) {
indirect.table_scalar = true;
@@ -3020,7 +3067,8 @@ private:
}
}
if (indirect.key_count.IsEmpty() &&
!MatchUniformizedMaterialKey(key, handle, indirect, material_source) &&
!MatchUniformizedMaterialKey(key, handle, indirect, material_source, false) &&
!MatchUniformizedMaterialKey(key, handle, indirect, material_source, true) &&
!MatchReversedImageRange(key, indirect)) {
const auto maximum = SelectorMaximum(key);
if (maximum >= MaxIndirectDescriptorProbes) return false;
@@ -3064,6 +3112,10 @@ private:
indirect.selector_mask = selected.selector_mask;
indirect.signed_count = selected.signed_count;
indirect.workgroup_axis = selected.workgroup_axis;
if (selected.table_scalar) {
indirect.table_scalar = true;
plan.table_read = plan.reads[0];
}
material_source = m_sources[selected.selector->source];
shared_selector = true;
break;
@@ -3264,26 +3316,13 @@ private:
if (value == nullptr || (selected != nullptr && selected != value)) return false;
selected = value;
}
const auto* read = selected->Arg(1).Resolve().TryInstruction();
uint32_t lane = 0;
if (read != nullptr && read->GetOpcode() == ValueOpcode::CompositeExtractU32x2) {
if (!ImmediateU32(read->Arg(1), lane) || lane >= 2u) return false;
read = read->Arg(0).Resolve().TryInstruction();
if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadBufferU32x2) return false;
} else if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadBufferU32) {
return false;
}
const auto& memory = m_program.memory_info[read->Flags<MemoryFlags>().index];
uint32_t offset = 1u, scalar = 1u;
if (memory.kind != ResourceKind::Buffer || memory.typed || memory.formatted ||
!memory.idxen || memory.offen || memory.offset > UINT32_MAX - lane * 4u ||
!ImmediateU32(read->Arg(2), offset) || offset != 0u ||
!ImmediateU32(read->Arg(3), scalar) || scalar != 0u ||
!EquivalentValue(m_program, selected->Arg(0), read->Arg(4))) return false;
if (!MakeRuntimeTableSource(*read, material_source) ||
DescriptorSource::IndirectDescriptor::SelectorRead selector;
const auto* read = IndexedMaterialRead(selected->Arg(1).Resolve().TryInstruction(),
selected->Arg(0), selector);
if (read == nullptr || !MakeRuntimeTableSource(*read, material_source) ||
!BoundedSelectedIndex(read->Arg(1), read->Arg(4), indirect)) return false;
indirect.selector.emplace(DescriptorSource::IndirectDescriptor::SelectorRead{.source = InternSource(material_source),
.offset = memory.offset + lane * 4u});
selector.source = InternSource(material_source);
indirect.selector = std::move(selector);
return finish();
}
@@ -3372,10 +3411,12 @@ private:
return found ? SelectorDomain {maximum, counted ? count : Value {}} : SelectorDomain {};
}
SelectorDomain SelectedFiniteDomain(const Inst& lane, Value guard) const {
SelectorDomain SelectedSelectorDomain(const Inst& lane, Value guard) const {
if (guard.IsEmpty() ? !HasActiveLane(lane.Arg(1), lane.Parent())
: !Implies(guard, lane.Arg(1))) return {};
return FiniteSelectorDomain(lane.Arg(0), lane.Arg(1));
auto result = FiniteSelectorDomain(lane.Arg(0), lane.Arg(1));
if (result.maximum == UINT32_MAX) result.maximum = PossibleU32Bits(lane.Arg(0));
return result;
}
uint32_t SelectorMaximum(Value value, SelectorBounds bounds = {}, uint32_t depth = 0,
@@ -3392,7 +3433,7 @@ private:
};
switch (inst->GetOpcode()) {
case ValueOpcode::ReadFirstLane:
return SelectedFiniteDomain(*inst, guard).maximum;
return SelectedSelectorDomain(*inst, guard).maximum;
case ValueOpcode::ReadLane:
// ReadLane ignores EXEC; only context-free bounds on every source lane apply.
return PossibleU32Bits(inst->Arg(0));
@@ -3708,10 +3749,10 @@ private:
}
}
uint32_t AddBuffer(uint32_t source, const MemoryInfo& memory, ValueOpcode op, uint32_t pc) {
uint32_t AddBuffer(uint32_t source, const MemoryInfo& memory, const Inst& inst, uint32_t pc) {
for (uint32_t i = 0; i < m_info.buffers.size(); i++) {
if (m_info.buffers[i].source == source) {
Merge(m_info.buffers[i], memory, op, pc);
Merge(m_info.buffers[i], memory, inst, pc);
return i;
}
}
@@ -3721,13 +3762,14 @@ private:
BufferResource resource;
resource.source = source;
resource.first_use_pc = pc;
Merge(resource, memory, op, pc);
Merge(resource, memory, inst, pc);
m_info.buffers.push_back(resource);
return static_cast<uint32_t>(m_info.buffers.size() - 1);
}
static void Merge(BufferResource& resource, const MemoryInfo& memory, ValueOpcode op,
static void Merge(BufferResource& resource, const MemoryInfo& memory, const Inst& inst,
uint32_t pc) {
const auto op = inst.GetOpcode();
const auto access = BufferAccessOf(op);
const bool atomic = access == BufferAccess::Atomic;
const bool write = access == BufferAccess::Write || atomic;
@@ -3735,6 +3777,13 @@ private:
resource.max_byte_extent = std::max(resource.max_byte_extent, ByteExtent(memory));
resource.read = resource.read || !write || atomic;
resource.written = resource.written || write;
if (write) {
// Formatted stores write the whole format; otherwise zero index, VGPR and SGPR offsets
// leave only the immediate offset.
const bool fixed = !memory.formatted && inst.Arg(1).Resolve() == Value(0u) &&
inst.Arg(2).Resolve() == Value(0u) && inst.Arg(3).Resolve() == Value(0u);
resource.write_extent = std::max(resource.write_extent, fixed ? ByteExtent(memory) : UINT32_MAX);
}
resource.atomic = resource.atomic || atomic;
resource.formatted = resource.formatted || memory.formatted;
resource.scalar = resource.scalar || op == ValueOpcode::ReadConstBuffer ||
@@ -3823,9 +3872,6 @@ private:
return;
}
}
if (m_info.sampled_pairs.size() >= ShaderInfo::MaxSampledPairs) {
Fail(pc, "sampled image/sampler pair limit exceeded");
}
m_info.sampled_pairs.push_back({image, sampler, pc});
}
@@ -3907,7 +3953,7 @@ private:
m_info.uses_dma = true;
return;
}
resource = AddBuffer(source, memory, op, flags.pc);
resource = AddBuffer(source, memory, inst, flags.pc);
if (resource == UINT32_MAX) {
Fail(flags.pc, "buffer resource limit exceeded");
}
@@ -4027,7 +4073,7 @@ private:
Program& m_program;
const Decoder::Program& m_decoded;
const CFG::Graph& m_native_cfg;
const ShaderWorkgroupInputInfo* m_workgroup;
ShaderStageInputInfo m_input;
std::vector<Program::ScalarWrite> m_scalar_writes;
std::vector<ResolvedHandle> m_resolved_handles;
std::vector<const Inst*> m_srt_visiting;
@@ -4060,8 +4106,8 @@ UniformFillPlan RecognizePatternFill(Program& program, const Decoder::Program& d
// Dispatch thread dimensions, valid in both wave sizes.
Pattern {.code_words = 38, .hash = 0xacbda1a1ccdd4198ull, .wave_size_mask = 32 | 64, .bounded = false},
};
if (program.stage != ShaderType::Compute || input.compute == nullptr ||
decoded.instructions.empty() || program.user_data_base != 0 || program.user_data_count < 10 ||
if (program.stage != ShaderType::Compute || decoded.instructions.empty() ||
program.user_data_base != 0 || program.user_data_count < 10 ||
program.info.buffers.size() != 1 || !program.info.images.empty()) return {};
const auto& cs = *input.compute;
const bool matching_inputs = cs.workgroup_register == 10 && cs.thread_ids_num == 1 &&
@@ -7,7 +7,7 @@ namespace Libs::Graphics::ShaderRecompiler::IR {
// Resolves native descriptor sources, plans their scalar reads, and assigns dense resource bindings.
void TrackResources(Program& program, const Decoder::Program& decoded, const CFG::Graph& native_cfg,
ShaderStageInputInfo input = {});
ShaderStageInputInfo input);
} // namespace Libs::Graphics::ShaderRecompiler::IR
@@ -47,26 +47,17 @@ void ValidateOptions(const Program& program, ShaderStageInputInfo input_info) {
case ShaderType::TessellationControl:
case ShaderType::TessellationEvaluation:
case ShaderType::Mesh:
if (input_info.vertex == nullptr) {
return Fail("vertex shader has no input metadata");
}
if (input_info.vertex->resources_num < 0 ||
input_info.vertex->resources_num > ShaderVertexInputInfo::RES_MAX) {
return Fail("vertex resource count is out of range");
}
return;
case ShaderType::Pixel:
if (input_info.pixel == nullptr) {
return Fail("pixel shader has no input metadata");
}
if (input_info.pixel->input_num > std::size(input_info.pixel->interpolator_settings)) {
return Fail("pixel input count is out of range");
}
return;
case ShaderType::Compute:
if (input_info.compute == nullptr) {
return Fail("compute shader has no input metadata");
}
if (input_info.compute->thread_ids_num < 0 || input_info.compute->thread_ids_num > 3) {
return Fail("compute thread ID count is out of range");
}
@@ -191,7 +182,7 @@ void AddBuiltinInput(ShaderInfo& info, StageInputKind kind) {
void CollectOutput(const Program& program, ShaderStageInputInfo input_info,
ShaderInfo& info, const Inst& inst) {
const bool alpha_remap = program.stage == ShaderType::Pixel && input_info.pixel != nullptr &&
const bool alpha_remap = program.stage == ShaderType::Pixel &&
input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None;
const auto& export_info = program.export_info[inst.Flags<ExportFlags>().index];
if (export_info.kind == ExportTargetKind::MrtZ) {
@@ -509,6 +500,7 @@ void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs
case ValueOpcode::ReadConst: info.uses_flattened_srt = true; break;
case ValueOpcode::BitwiseXor32: info.has_bitwise_xor = true; break;
case ValueOpcode::StoreCompletion: info.subgroup_barrier = true; break;
case ValueOpcode::DataCacheInvalidate: info.coherent_buffers = true; break;
case ValueOpcode::BvhIntersect: info.bvh = true; break;
case ValueOpcode::ConditionRef:
info.subgroup_vote |=
@@ -159,9 +159,11 @@ bool IsRuntimeUniformOp(ValueOpcode op) {
case ValueOpcode::ULessThan32:
case ValueOpcode::ULessThanEqual32:
case ValueOpcode::IEqual32:
case ValueOpcode::IEqual64:
case ValueOpcode::UGreaterThan32:
case ValueOpcode::SGreaterThanEqual32:
case ValueOpcode::INotEqual32:
case ValueOpcode::INotEqual64:
case ValueOpcode::LogicalOr:
case ValueOpcode::LogicalAnd:
case ValueOpcode::LogicalXor:
@@ -1053,6 +1055,11 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
return true;
}
return false;
case ValueOpcode::IEqual64:
case ValueOpcode::INotEqual64:
if (!binary()) return false;
result = inst.GetOpcode() == ValueOpcode::IEqual64 ? a == b : a != b;
return true;
case ValueOpcode::ULessThan32:
// No U32 is below zero, including an unknown loop-carried value.
if (!Arg(inst, 1, b)) return false;
+26 -5
View File
@@ -47,6 +47,8 @@ struct ShaderMapEntry {
static std::unique_ptr<std::unordered_map<uint64_t, ShaderMapEntry>> g_shader_map;
static std::mutex g_shader_map_mutex;
static std::unordered_map<uint64_t, ShaderTessellationInputInfo> g_tess_layouts;
static std::mutex g_tess_layouts_mutex;
void ShaderInit() {
EXIT_IF(g_shader_map != nullptr);
@@ -315,6 +317,7 @@ static void ShaderGetStaticInputInfoPS(
ps_info = {};
ps_info.scratch_size_dwords = data.scratch_size_dwords;
ps_info.lds_size_dwords = static_cast<uint32_t>(regs.ps_regs.rsrc2.extra_lds_size) * 128u;
// SPI_PS_IN_CONTROL: NUM_INTERP occupies bits 5:0 and PS_W32_EN is bit 15.
ps_info.input_num = sh.ps_in_control & 0x3fu;
@@ -352,10 +355,11 @@ static void ShaderGetStaticInputInfoPS(
ps_info.ps_pixel_kill_enable = sh.db_shader_control.shader_kill_enable;
ps_info.ps_depth_export_enable = sh.db_shader_control.shader_z_export_enable;
ps_info.ps_sample_mask_export_enable = sh.db_shader_control.shader_mask_export_enable;
// Alpha-to-mask coverage must gate depth writes, so it rules out early fragment tests.
ps_info.ps_early_z =
(sh.db_shader_control.shader_z_behavior == 1 && !sh.db_shader_control.shader_kill_enable &&
!sh.db_shader_control.shader_z_export_enable &&
!sh.db_shader_control.shader_mask_export_enable);
!sh.db_shader_control.shader_mask_export_enable && !sh.AlphaToMask());
ps_info.ps_execute_on_noop = sh.db_shader_control.shader_execute_on_noop;
for (uint32_t i = 0; i < ps_info.input_num; i++) {
@@ -411,7 +415,9 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
key.push_back(info.resources_num);
key.push_back(info.wave_size);
key.push_back(info.scratch_size_dwords);
key.push_back(info.lds_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(info.user_clip_planes);
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) {
@@ -438,7 +444,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
if (info.tess.input_control_points != 0) {
const auto& tess = info.tess;
key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
tess.domain, tess.partitioning, tess.output_topology});
tess.patch_base, tess.patch_size, tess.domain, tess.partitioning,
tess.output_topology});
}
for (int i = 0; i < info.resources_num; i++) {
@@ -454,6 +461,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
EXIT_IF(info.input_num > std::size(info.interpolator_settings));
key.clear();
key.push_back(info.scratch_size_dwords);
key.push_back(info.lds_size_dwords);
key.push_back(info.input_num);
key.push_back(info.wave_size);
key.push_back(info.ps_system_input_base);
@@ -528,6 +536,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
EXIT("failed to prepare vertex shader program\n");
}
info.wave_size = (context.GetShaderStages() & 0x00400000u) != 0 ? 32u : 64u;
info.lds_size_dwords = static_cast<uint32_t>(regs.gs_regs.rsrc2.lds_size) * 128u;
return params;
}
// NGG user SGPRs start at s8; a separately compiled GS back half also receives
@@ -646,7 +655,18 @@ PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context&
};
EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 ||
tess.output_control_points == 0 || tess.output_control_points > 32);
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code, tess);
// Reflection decodes both programs; the key also covers the VGT fields cached in tess.
const uint64_t key[] = {local_hash, control_hash,
uint64_t {sh.m_vgtLsHsConfig & 0xfff00u} << 32u | sh.m_vgtTfParam};
{
std::scoped_lock lock(g_tess_layouts_mutex);
auto [entry, inserted] = g_tess_layouts.try_emplace(XXH3_64bits(key, sizeof(key)), tess);
if (inserted) {
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code,
entry->second);
}
tess = entry->second;
}
for (auto& stage: input_info) {
stage.tess = tess;
}
@@ -746,7 +766,8 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
"\t ps_no_perspective = %s\n"
"\t ps_pixel_kill_enable = %s\n"
"\t ps_early_z = %s\n"
"\t ps_execute_on_noop = %s\n",
"\t ps_execute_on_noop = %s\n"
"\t lds_size_dwords = %u\n",
info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
info.ps_perspective_center_vgpr, info.ps_perspective_sample_vgpr,
info.ps_perspective_centroid_vgpr, info.ps_pos_x ? "true" : "false",
@@ -755,7 +776,7 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
info.ps_front_face_all_bits ? "true" : "false", info.ps_ancillary ? "true" : "false",
info.ps_sample_shading ? "true" : "false", info.ps_no_perspective ? "true" : "false",
info.ps_pixel_kill_enable ? "true" : "false", info.ps_early_z ? "true" : "false",
info.ps_execute_on_noop ? "true" : "false");
info.ps_execute_on_noop ? "true" : "false", info.lds_size_dwords);
for (uint32_t i = 0; i < info.input_num; i++) {
LOGF("\t interpolator_settings[%u] = %u\n", i, info.interpolator_settings[i]);
+8
View File
@@ -130,6 +130,8 @@ struct ShaderTessellationInputInfo {
uint32_t output_control_points = 0;
uint32_t ls_stride = 0;
uint32_t hs_stride = 0;
uint32_t patch_base = 0;
uint32_t patch_size = 0;
uint32_t domain = 0;
uint32_t partitioning = 0;
uint32_t output_topology = 0;
@@ -149,7 +151,11 @@ struct ShaderVertexInputInfo {
int buffers_num = 0;
uint32_t wave_size = 64;
uint32_t scratch_size_dwords = 0;
// LDS_SIZE of the GS stage a non-NGG vertex shader runs on; usually zero.
uint32_t lds_size_dwords = 0;
uint32_t pa_cl_vs_out_cntl = 0;
// PA_CL_CLIP_CNTL.UCP_ENA; set only on the last pre-rasterization stage.
uint32_t user_clip_planes = 0;
ShaderClipSpaceTransform clip_space;
ShaderMeshInputInfo mesh;
ShaderTessellationInputInfo tess;
@@ -191,6 +197,8 @@ struct ShaderPixelInputInfo {
// CB round mode per converted export: zero adds half an LSB, one truncates.
uint8_t target_round_mode = 0;
uint32_t scratch_size_dwords = 0;
// EXTRA_LDS_SIZE: LDS reserved beyond the interpolants (VGPR spills to LDS).
uint32_t lds_size_dwords = 0;
bool ps_pos_x = false;
bool ps_pos_y = false;
bool ps_pos_z = false;
+21
View File
@@ -1326,6 +1326,27 @@ int KYTY_SYSV_ABI KernelFtruncate(int d, int64_t length) {
return OK;
}
int KYTY_SYSV_ABI KernelFsync(int d) {
PRINT_NAME();
if (d < DESCRIPTOR_MIN) {
return KERNEL_ERROR_EBADF;
}
auto* file = g_files->GetFile(d);
if (file == nullptr || !file->opened) {
return KERNEL_ERROR_EBADF;
}
Common::LockGuard lock(file->mutex);
if (file->f.IsInvalid() || !file->f.Flush()) {
return KERNEL_ERROR_EIO;
}
LOGF("\tFsync: %s\n", Common::PathToString(file->real_name).c_str());
return OK;
}
int KYTY_SYSV_ABI KernelUnlink(const char* path) {
PRINT_NAME();
+1
View File
@@ -72,6 +72,7 @@ int KYTY_SYSV_ABI KernelStat(const char* path, FileStat* sb);
int KYTY_SYSV_ABI KernelFstat(int d, FileStat* sb);
int KYTY_SYSV_ABI KernelTruncate(const char* path, int64_t length);
int KYTY_SYSV_ABI KernelFtruncate(int d, int64_t length);
int KYTY_SYSV_ABI KernelFsync(int d);
int KYTY_SYSV_ABI KernelUnlink(const char* path);
int KYTY_SYSV_ABI KernelRename(const char* from, const char* to);
int KYTY_SYSV_ABI KernelGetdirentries(int fd, char* buf, int nbytes, int64_t* basep);
+51 -47
View File
@@ -28,9 +28,9 @@ static bool CoalescePlaceholders(uint64_t vaddr, uint64_t size) {
}
#endif
template <typename Regions, typename Source, typename Gap>
static void CopySparseRange(const Regions& regions, uint64_t vaddr, void* data, uint64_t size,
Source&& source, Gap&& gap) {
template <typename Regions, typename Region, typename Gap>
static void ForEachSparseRange(const Regions& regions, uint64_t vaddr, uint64_t size,
Region&& region, Gap&& gap) {
const auto end = vaddr + size;
auto mapping = regions.lower_bound(vaddr);
if (mapping != regions.begin()) {
@@ -40,23 +40,34 @@ static void CopySparseRange(const Regions& regions, uint64_t vaddr, void* data,
}
}
auto* destination = static_cast<uint8_t*>(data);
auto cursor = vaddr;
auto cursor = vaddr;
for (; mapping != regions.end() && mapping->second.vaddr < end; ++mapping) {
const auto& entry = mapping->second;
const auto start = std::max(vaddr, entry.vaddr);
const auto bytes = std::min(end, entry.vaddr + entry.size) - start;
if (cursor < start) {
gap(cursor, destination + (cursor - vaddr), start - cursor);
gap(cursor, start - cursor);
}
std::memcpy(destination + (start - vaddr), source(entry, start), bytes);
region(entry, start, bytes);
cursor = start + bytes;
}
if (cursor < end) {
gap(cursor, destination + (cursor - vaddr), end - cursor);
gap(cursor, end - cursor);
}
}
template <typename Regions, typename Source, typename Gap>
static void CopySparseRange(const Regions& regions, uint64_t vaddr, void* data, uint64_t size,
Source&& source, Gap&& gap) {
auto* destination = static_cast<uint8_t*>(data);
ForEachSparseRange(
regions, vaddr, size,
[&](const auto& entry, uint64_t start, uint64_t bytes) {
std::memcpy(destination + (start - vaddr), source(entry, start), bytes);
},
[&](uint64_t start, uint64_t bytes) { gap(start, destination + (start - vaddr), bytes); });
}
class GuestBackingStore {
public:
enum class FailureReason {
@@ -200,36 +211,16 @@ public:
return false;
}
// Skip unbacked gaps, mirroring sparse reads that zero-fill them.
std::lock_guard lock(m_mutex);
const auto end = vaddr + size;
auto first = m_maps.upper_bound(vaddr);
if (first == m_maps.begin()) {
return false;
}
--first;
auto current = vaddr;
for (auto mapping = first; current < end; ++mapping) {
if (mapping == m_maps.end() || current < mapping->second.vaddr ||
current >= mapping->second.vaddr + mapping->second.size) {
return false;
}
const auto& entry = mapping->second;
const auto bytes = std::min(end, entry.vaddr + entry.size) - current;
if (!RangeOk(entry.backing_offset + current - entry.vaddr, bytes)) {
return false;
}
current += bytes;
}
const auto* source = static_cast<const uint8_t*>(data);
current = vaddr;
for (auto mapping = first; current < end; ++mapping) {
const auto& entry = mapping->second;
const auto bytes = std::min(end, entry.vaddr + entry.size) - current;
const auto offset = entry.backing_offset + current - entry.vaddr;
std::memcpy(m_backing_base + offset, source + (current - vaddr), bytes);
current += bytes;
}
const auto* source = static_cast<const uint8_t*>(data);
ForEachSparseRange(
m_maps, vaddr, size,
[&](const auto& entry, uint64_t start, uint64_t bytes) {
std::memcpy(m_backing_base + (entry.backing_offset + start - entry.vaddr),
source + (start - vaddr), bytes);
},
[](uint64_t, uint64_t) {});
return true;
}
@@ -775,8 +766,14 @@ public:
});
}
// Writes the backed bytes of a range that holds no private mappings.
bool TryWriteBacking(uint64_t vaddr, const void* data, uint64_t size) {
return m_backing->TryWriteBacking(vaddr, data, size);
if (!Owns(vaddr, size)) {
return false;
}
std::shared_lock lock(m_mutex);
return !OverlapsPrivateUnlocked(vaddr, size) &&
m_backing->TryWriteBacking(vaddr, data, size);
}
bool TryReadBacking(uint64_t vaddr, void* data, uint64_t size) {
@@ -790,15 +787,8 @@ public:
}
std::shared_lock lock(m_mutex);
if constexpr (!copy_private) {
auto mapping = m_mapped.upper_bound(vaddr);
if (mapping != m_mapped.begin()) {
--mapping;
}
for (; mapping != m_mapped.end() && mapping->second.vaddr < vaddr + size; ++mapping) {
const auto& region = mapping->second;
if (region.type == MappingType::Private && region.vaddr + region.size > vaddr) {
return false;
}
if (OverlapsPrivateUnlocked(vaddr, size)) {
return false;
}
}
return m_backing->TryReadSparseBacking(
@@ -1111,6 +1101,20 @@ private:
return true;
}
[[nodiscard]] bool OverlapsPrivateUnlocked(uint64_t vaddr, uint64_t size) const {
auto mapping = m_mapped.upper_bound(vaddr);
if (mapping != m_mapped.begin()) {
--mapping;
}
for (; mapping != m_mapped.end() && mapping->second.vaddr < vaddr + size; ++mapping) {
const auto& region = mapping->second;
if (region.type == MappingType::Private && region.vaddr + region.size > vaddr) {
return true;
}
}
return false;
}
bool AddMappedUnlocked(uint64_t vaddr, uint64_t size, MappingType type) {
if (size == 0 || UINT64_MAX - vaddr < size) {
return false;
+86 -52
View File
@@ -343,14 +343,21 @@ static bool KernelClockGettimeSpecial(KernelClockid clock_id, KernelTimespec* tp
#endif
struct PthreadMutexPrivate {
struct Waiter {
Pthread thread = nullptr;
std::condition_variable cv;
Waiter* previous = nullptr;
Waiter* next = nullptr;
};
uint8_t reserved[256];
std::string name;
std::mutex m;
std::condition_variable cv;
Pthread owner = nullptr;
uint32_t count = 0;
int type = 1;
int pprotocol = PTHREAD_PRIO_NONE;
Waiter* first_waiter = nullptr;
Waiter* last_waiter = nullptr;
};
struct PthreadMutexattrPrivate {
@@ -1242,6 +1249,20 @@ static int PthreadRwlockInitNamed(PthreadRwlock* rwlock, const PthreadRwlockattr
const char* name);
static int PthreadCondInitNamed(PthreadCond* cond, const PthreadCondattr* attr, const char* name);
static void NativeMutexRemoveWaiter(PthreadMutexPrivate* mutex,
PthreadMutexPrivate::Waiter* waiter) {
if (waiter->previous != nullptr) {
waiter->previous->next = waiter->next;
} else {
mutex->first_waiter = waiter->next;
}
if (waiter->next != nullptr) {
waiter->next->previous = waiter->previous;
} else {
mutex->last_waiter = waiter->previous;
}
}
static int NativeMutexLock(PthreadMutexPrivate* mutex, KernelUseconds* timeout_us) {
EXIT_IF(mutex == nullptr);
@@ -1258,54 +1279,53 @@ static int NativeMutexLock(PthreadMutexPrivate* mutex, KernelUseconds* timeout_u
mutex->count++;
return OK;
}
if (timeout_us != nullptr) {
if (*timeout_us > 0) {
mutex->cv.wait_for(lock, std::chrono::microseconds(*timeout_us));
}
return ETIMEDOUT;
}
return EDEADLK;
}
if (timeout_us == nullptr) {
while (mutex->owner != nullptr) {
mutex->cv.wait_for(lock, std::chrono::microseconds(SIGNAL_APC_POLL_MICROS));
if (mutex->owner != nullptr) {
lock.unlock();
KernelDispatchPendingSignalForCurrentThread();
lock.lock();
}
}
} else if (*timeout_us == 0) {
if (mutex->owner != nullptr) {
return ETIMEDOUT;
}
} else {
const auto deadline =
std::chrono::steady_clock::now() + std::chrono::microseconds(*timeout_us);
while (mutex->owner != nullptr) {
const auto now = std::chrono::steady_clock::now();
if (now >= deadline) {
return ETIMEDOUT;
}
const auto remaining = deadline - now;
const auto poll = (remaining < std::chrono::microseconds(SIGNAL_APC_POLL_MICROS)
? remaining
: std::chrono::steady_clock::duration(
std::chrono::microseconds(SIGNAL_APC_POLL_MICROS)));
mutex->cv.wait_for(lock, poll);
if (mutex->owner != nullptr) {
lock.unlock();
KernelDispatchPendingSignalForCurrentThread();
lock.lock();
}
}
if (mutex->owner == nullptr) {
mutex->owner = self;
mutex->count = 1;
return OK;
}
if (timeout_us != nullptr && *timeout_us == 0) {
return ETIMEDOUT;
}
mutex->owner = self;
mutex->count = 1;
return OK;
// Guest mutex waits are not cancellation points, unlike the host condition wait.
int previous_cancel_state = 0;
pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &previous_cancel_state);
PthreadMutexPrivate::Waiter waiter;
waiter.thread = self;
waiter.previous = mutex->last_waiter;
if (mutex->last_waiter != nullptr) {
mutex->last_waiter->next = &waiter;
} else {
mutex->first_waiter = &waiter;
}
mutex->last_waiter = &waiter;
const auto deadline = timeout_us != nullptr
? std::chrono::steady_clock::now() +
std::chrono::microseconds(*timeout_us)
: std::chrono::steady_clock::time_point::max();
int result = OK;
while (mutex->owner != self) {
const auto now = std::chrono::steady_clock::now();
if (now >= deadline) {
NativeMutexRemoveWaiter(mutex, &waiter);
result = ETIMEDOUT;
break;
}
waiter.cv.wait_until(lock, std::min(deadline, now +
std::chrono::microseconds(SIGNAL_APC_POLL_MICROS)));
if (mutex->owner != self) {
lock.unlock();
KernelDispatchPendingSignalForCurrentThread();
lock.lock();
}
}
lock.unlock();
pthread_setcancelstate(previous_cancel_state, nullptr);
return result;
}
static int NativeMutexTrylock(PthreadMutexPrivate* mutex) {
@@ -1358,10 +1378,16 @@ static int NativeMutexUnlock(PthreadMutexPrivate* mutex, uint32_t* recurse = nul
return OK;
}
mutex->owner = nullptr;
mutex->count = 0;
lock.unlock();
mutex->cv.notify_one();
if (auto* waiter = mutex->first_waiter) {
NativeMutexRemoveWaiter(mutex, waiter);
// Transfer ownership in FIFO order before waking the selected waiter.
mutex->owner = waiter->thread;
mutex->count = 1;
waiter->cv.notify_one();
} else {
mutex->owner = nullptr;
mutex->count = 0;
}
return OK;
}
@@ -3363,6 +3389,11 @@ int KYTY_SYSV_ABI PthreadCancel(Pthread thread) {
return KERNEL_ERROR_EINVAL;
}
// A joined thread's native handle is gone; the guest may still hold its handle.
if (thread->free) {
return KERNEL_ERROR_ESRCH;
}
int result = pthread_cancel(thread->p);
LOGF("\tthread cancel: %s, %d\n", thread->name.c_str(), result);
@@ -3466,10 +3497,8 @@ int KYTY_SYSV_ABI PthreadGetprio(Pthread thread, int* prio) {
EXIT_NOT_IMPLEMENTED(prio == nullptr);
sched_param native_param {};
int native_policy = 0;
if (pthread_getschedparam(thread->p, &native_policy, &native_param) != 0) {
return KERNEL_ERROR_EINVAL;
if (thread->free) {
return KERNEL_ERROR_ESRCH;
}
*prio = thread->attr->guest_priority;
@@ -3484,6 +3513,11 @@ int KYTY_SYSV_ABI PthreadSetprio(Pthread thread, int prio) {
return KERNEL_ERROR_ESRCH;
}
// A joined thread's native handle is gone; the guest may still hold its handle.
if (thread->free) {
return KERNEL_ERROR_ESRCH;
}
sched_param param {};
int pol = 0;
+1 -1
View File
@@ -1,5 +1,5 @@
find_package(Qt6 COMPONENTS Concurrent Network Widgets REQUIRED)
find_package(Qt6 6.8 COMPONENTS Concurrent Network Widgets REQUIRED)
add_subdirectory("${KYTY_SOURCE_DIR}/updater" "${CMAKE_CURRENT_BINARY_DIR}/updater")
set(CMAKE_AUTOUIC_SEARCH_PATHS forms)
@@ -482,15 +482,15 @@
<property name="title"><string>Rendering compatibility</string></property>
<layout class="QVBoxLayout" name="renderingCompatibilityLayout">
<item>
<widget class="QCheckBox" name="checkBox_sync_raw_image_buffers">
<property name="toolTip"><string>Can fix missing textures and incorrect transparency (Resident Evil 2).</string></property>
<property name="text"><string>Accurate texture synchronization</string></property>
<widget class="QLabel" name="label_rendering_compatibility">
<property name="text"><string>These settings may help with rendering bugs at a slight performance cost.</string></property>
<property name="wordWrap"><bool>true</bool></property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="checkBox_support_zmask">
<property name="toolTip"><string>Can restore missing geometry (High on Life 2).</string></property>
<property name="text"><string>Support ZMask</string></property>
<widget class="QCheckBox" name="checkBox_sync_raw_image_buffers">
<property name="toolTip"><string>Can fix missing textures and incorrect transparency (Resident Evil 2).</string></property>
<property name="text"><string>Accurate texture synchronization</string></property>
</widget>
</item>
</layout>
+43
View File
@@ -112,6 +112,49 @@
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="themeLayout">
<item>
<widget class="QLabel" name="label_theme">
<property name="text">
<string>Theme:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="theme_combo">
<item>
<property name="text">
<string>System</string>
</property>
</item>
<item>
<property name="text">
<string>Dark</string>
</property>
</item>
<item>
<property name="text">
<string>Light</string>
</property>
</item>
</widget>
</item>
<item>
<spacer name="themeSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</item>
</layout>
-2
View File
@@ -127,7 +127,6 @@ public:
bool hide_cursor_enabled = false;
bool readback_linear_images = false;
bool sync_raw_image_buffers = false;
bool support_zmask = false;
bool tessellation_enabled = false;
bool trophy_enabled = true;
int trophy_duration_seconds = 6;
@@ -167,7 +166,6 @@ public:
hide_cursor_enabled = other.hide_cursor_enabled;
readback_linear_images = other.readback_linear_images;
sync_raw_image_buffers = other.sync_raw_image_buffers;
support_zmask = other.support_zmask;
tessellation_enabled = other.tessellation_enabled;
trophy_enabled = other.trophy_enabled;
trophy_duration_seconds = other.trophy_duration_seconds;
-2
View File
@@ -14,7 +14,6 @@ QVariantMap Configuration::GameSettings() const {
KYTY_CFG_SET(hide_cursor_enabled);
KYTY_CFG_SET(readback_linear_images);
KYTY_CFG_SET(sync_raw_image_buffers);
KYTY_CFG_SET(support_zmask);
KYTY_CFG_SET(tessellation_enabled);
KYTY_CFG_SET(trophy_enabled);
KYTY_CFG_SET(trophy_duration_seconds);
@@ -64,7 +63,6 @@ void Configuration::ReadGameSettingsValues(const Settings& s) {
KYTY_CFG_GET(hide_cursor_enabled);
KYTY_CFG_GET(readback_linear_images);
KYTY_CFG_GET(sync_raw_image_buffers);
KYTY_CFG_GET(support_zmask);
KYTY_CFG_GET(tessellation_enabled);
trophy_enabled = s.value("trophy_enabled", trophy_enabled).toBool();
KYTY_CFG_GET(trophy_duration_seconds);
@@ -287,7 +287,6 @@ void ConfigurationEditDialog::Init(const Configuration& info) {
m_ui->checkBox_hide_cursor->setChecked(info.hide_cursor_enabled);
m_ui->checkBox_readback->setChecked(info.readback_linear_images);
m_ui->checkBox_sync_raw_image_buffers->setChecked(info.sync_raw_image_buffers);
m_ui->checkBox_support_zmask->setChecked(info.support_zmask);
m_ui->checkBox_tessellation->setChecked(info.tessellation_enabled);
m_ui->checkBox_skip_notice_screen->setChecked(info.skip_notice_screen);
m_ui->checkBox_network_connected->setChecked(info.network_connected);
@@ -481,7 +480,6 @@ static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui, boo
info.hide_cursor_enabled = ui.checkBox_hide_cursor->isChecked();
info.readback_linear_images = ui.checkBox_readback->isChecked();
info.sync_raw_image_buffers = ui.checkBox_sync_raw_image_buffers->isChecked();
info.support_zmask = ui.checkBox_support_zmask->isChecked();
info.tessellation_enabled = ui.checkBox_tessellation->isChecked();
info.skip_notice_screen = ui.checkBox_skip_notice_screen->isChecked();
info.network_connected = ui.checkBox_network_connected->isChecked();
+49 -38
View File
@@ -12,6 +12,7 @@
#include <QApplication>
#include <QByteArray>
#include <QCheckBox>
#include <QComboBox>
#include <QDialog>
#include <QDir>
#include <QFile>
@@ -26,6 +27,7 @@
#include <QRegularExpression>
#include <QSettings>
#include <QStringList>
#include <QStyleHints>
#include <QTextStream>
#include <QVariant>
#include <QtCore>
@@ -61,7 +63,8 @@ constexpr DWORD CMD_Y_CHARS = 1000;
#endif
constexpr char SETTINGS_MAIN_DIALOG[] = "MainDialog";
constexpr char SETTINGS_MAIN_LAST_GEOMETRY[] = "geometry";
constexpr char SETTINGS_CHECK_UPDATES[] = "check_updates_on_startup";
constexpr char SETTINGS_CHECK_UPDATES[] = "check_updates_on_startup";
constexpr char SETTINGS_THEME[] = "theme";
class MainDialogPrivate: public QObject {
Q_OBJECT
@@ -86,6 +89,17 @@ public:
private:
static QByteArray g_last_geometry;
static bool g_check_updates_on_startup;
static int g_theme;
static void ApplyTheme(int theme) {
auto scheme = Qt::ColorScheme::Unknown;
switch (theme) {
case 1: scheme = Qt::ColorScheme::Dark; break;
case 2: scheme = Qt::ColorScheme::Light; break;
default: break;
}
QApplication::styleHints()->setColorScheme(scheme);
}
Ui::MainDialog* m_ui = {nullptr};
MainDialog* m_main_dialog = nullptr;
@@ -101,6 +115,7 @@ private:
QByteArray MainDialogPrivate::g_last_geometry;
bool MainDialogPrivate::g_check_updates_on_startup = true;
int MainDialogPrivate::g_theme = 0;
MainDialog::MainDialog(QWidget* parent): QDialog(parent), m_p(new MainDialogPrivate(this)) {
m_p->Setup(this);
@@ -119,6 +134,8 @@ void MainDialogPrivate::Setup(MainDialog* main_dialog) {
m_main_dialog = main_dialog;
m_update_checker = new UpdateChecker(main_dialog);
m_ui->check_updates_on_startup->setChecked(g_check_updates_on_startup);
m_ui->theme_combo->setCurrentIndex(g_theme);
ApplyTheme(g_theme);
m_ui->check_updates_link->setVisible(UpdateChecker::IsSupported());
m_ui->check_updates_on_startup->setVisible(UpdateChecker::IsSupported());
@@ -149,6 +166,11 @@ void MainDialogPrivate::Setup(MainDialog* main_dialog) {
g_check_updates_on_startup = checked;
m_ui->widget->WriteSettings();
});
connect(m_ui->theme_combo, &QComboBox::currentIndexChanged, this, [this](int index) {
g_theme = index;
ApplyTheme(index);
m_ui->widget->WriteSettings();
});
connect(main_dialog, &MainDialog::Resize, [this]() {
g_last_geometry = m_main_dialog->saveGeometry();
m_ui->widget->WriteSettings();
@@ -222,8 +244,10 @@ void MainDialogPrivate::FindInterpreter() {
}
}
static QString BoolArg(bool value) {
return value ? QStringLiteral("true") : QStringLiteral("false");
static void AddFlag(QStringList& args, bool enabled, const char* name) {
if (enabled) {
args << name;
}
}
static QStringList CreateEmulatorArgs(const Configuration& info) {
@@ -251,55 +275,37 @@ static QStringList CreateEmulatorArgs(const Configuration& info) {
if (info.gpu_index >= 0) {
args << "--gpu" << QString::number(info.gpu_index);
}
if (info.fullscreen_enabled) {
args << "--fullscreen";
}
if (info.hdr_enabled) {
args << "--hdr";
}
if (info.hide_cursor_enabled) {
args << "--hide-cursor";
}
args << "--readback-linear-images" << BoolArg(info.readback_linear_images);
args << "--sync-raw-image-buffers" << BoolArg(info.sync_raw_image_buffers);
args << "--support-zmask" << BoolArg(info.support_zmask);
args << "--trophy-notifications" << BoolArg(info.trophy_enabled);
AddFlag(args, info.fullscreen_enabled, "--fullscreen");
AddFlag(args, info.hdr_enabled, "--hdr");
AddFlag(args, info.hide_cursor_enabled, "--hide-cursor");
AddFlag(args, info.readback_linear_images, "--readback-linear-images");
AddFlag(args, info.sync_raw_image_buffers, "--sync-raw-image-buffers");
AddFlag(args, !info.trophy_enabled, "--no-trophy-notifications");
args << "--trophy-duration" << QString::number(info.trophy_duration_seconds);
args << "--perf-overlay" << BoolArg(info.perf_overlay_enabled);
args << "--skip-notice-screen" << BoolArg(info.skip_notice_screen);
args << "--network-connected" << BoolArg(info.network_connected);
if (info.tessellation_enabled) {
args << "--tessellation";
}
AddFlag(args, info.perf_overlay_enabled, "--perf-overlay");
AddFlag(args, info.skip_notice_screen, "--skip-notice-screen");
AddFlag(args, info.network_connected, "--network-connected");
AddFlag(args, info.tessellation_enabled, "--tessellation");
args << "--vblank-frequency" << QString::number(info.vblank_frequency);
args << "--console-language" << QString::number(info.console_language);
args << "--vulkan-validation" << BoolArg(info.vulkan_validation_enabled);
args << "--shader-validation" << BoolArg(info.shader_validation_enabled);
AddFlag(args, info.vulkan_validation_enabled, "--vulkan-validation");
AddFlag(args, info.shader_validation_enabled, "--shader-validation");
args << "--shader-optimization-type" << EnumToText(info.shader_optimization_type);
args << "--shader-log-direction" << EnumToText(info.shader_log_direction);
args << "--shader-log-folder" << info.shader_log_folder;
args << "--command-buffer-dump" << BoolArg(info.command_buffer_dump_enabled);
AddFlag(args, info.command_buffer_dump_enabled, "--command-buffer-dump");
args << "--command-buffer-dump-folder" << info.command_buffer_dump_folder;
args << "--printf-direction" << EnumToText(info.printf_direction);
args << "--printf-output-file" << info.printf_output_file;
if (info.profiler_enabled) {
args << "--profile";
}
args << "--spirv-debug-printf" << "false";
if (info.amd_cpu_enabled) {
args << "--amd-cpu";
}
AddFlag(args, info.profiler_enabled, "--profile");
AddFlag(args, info.amd_cpu_enabled, "--amd-cpu");
#if defined(_WIN32)
if (info.red_zone_protection_enabled) {
args << "--redzone";
}
AddFlag(args, info.red_zone_protection_enabled, "--redzone");
#endif
for (const auto& binding: info.host_input_mapping) {
args << "--keymap" << binding;
}
if (info.renderdoc_enabled) {
args << "--rd";
}
AddFlag(args, info.renderdoc_enabled, "--rd");
QString game = info.basedir;
if (!info.elf.isEmpty() && !GameContent::IsArchive(info.basedir)) {
@@ -517,6 +523,7 @@ void MainDialogPrivate::WriteSettings(QSettings& s) {
s.setValue(SETTINGS_MAIN_LAST_GEOMETRY, g_last_geometry);
}
s.setValue(SETTINGS_CHECK_UPDATES, g_check_updates_on_startup);
s.setValue(SETTINGS_THEME, g_theme);
s.endGroup();
}
@@ -526,6 +533,10 @@ void MainDialogPrivate::ReadSettings(QSettings& s) {
g_last_geometry = s.value(SETTINGS_MAIN_LAST_GEOMETRY, g_last_geometry).toByteArray();
g_check_updates_on_startup = s.value(SETTINGS_CHECK_UPDATES, true).toBool();
g_theme = s.value(SETTINGS_THEME, 0).toInt();
if (g_theme < 0 || g_theme > 2) {
g_theme = 0;
}
s.endGroup();
}
+10
View File
@@ -105,7 +105,17 @@ PatchesDialog::PatchesDialog(const Configuration& game, QWidget* parent)
auto* local_buttons = new QDialogButtonBox(local);
auto* reload = local_buttons->addButton(tr("Reload"), QDialogButtonBox::ActionRole);
m_apply = local_buttons->addButton(tr("Apply selection"), QDialogButtonBox::ActionRole);
auto* enable_all = local_buttons->addButton(tr("Enable all"), QDialogButtonBox::ActionRole);
auto* disable_all = local_buttons->addButton(tr("Disable all"), QDialogButtonBox::ActionRole);
local_layout->addWidget(local_buttons);
auto set_all = [this](Qt::CheckState state) {
for (int i = 0; i < m_patches->count(); ++i)
{
m_patches->item(i)->setCheckState(state);
}
};
connect(enable_all, &QPushButton::clicked, this, [set_all] { set_all(Qt::Checked); });
connect(disable_all, &QPushButton::clicked, this, [set_all] { set_all(Qt::Unchecked); });
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Close, this);
layout->addWidget(buttons);
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::close);
+22 -1
View File
@@ -4,6 +4,7 @@
#include <QAbstractButton>
#include <QApplication>
#include <QDateTime>
#include <QDebug>
#include <QDesktopServices>
#include <QDir>
@@ -96,7 +97,27 @@ bool UpdateChecker::IsSupported() {
void UpdateChecker::ShowPreviousResult(QWidget* parent) {
const auto directory = InstallDirectory();
QFile result(QDir(directory).filePath(QStringLiteral(".kyty-update-result")));
if (!directory.isEmpty()) {
// The helper cannot delete its own executable on Windows, so its workspace is
// removed by the next launcher start.
const QDir install(directory);
for (const auto& name:
install.entryList({QStringLiteral(".kyty-update-??????")},
QDir::Dirs | QDir::Hidden | QDir::NoSymLinks | QDir::NoDotAndDotDot)) {
QDir workspace(install.filePath(name));
QDateTime newest = QFileInfo(workspace.path()).lastModified();
for (const auto& entry: workspace.entryInfoList(QDir::Files | QDir::Dirs | QDir::Hidden |
QDir::NoDotAndDotDot)) {
newest = qMax(newest, entry.lastModified());
}
// A workspace touched recently may belong to a running download or helper. Windows
// lists a file still being downloaded with a stale time, so allow a generous margin.
if (newest.secsTo(QDateTime::currentDateTime()) > 60 * 60) {
workspace.removeRecursively();
}
}
}
QFile result(QDir(directory).filePath(QStringLiteral(".kyty-update-result")));
if (directory.isEmpty() || !result.open(QIODevice::ReadOnly)) {
return;
}
+1 -86
View File
@@ -670,7 +670,7 @@ int KYTY_SYSV_ABI AgcCreateShader(Shader** dst, void* header, const volatile voi
return OK;
}
int KYTY_SYSV_ABI AgcUnknownGetFusedShaderSize(SizeAlign* dst, const Shader* front,
int KYTY_SYSV_ABI AgcGetFusedShaderSize(SizeAlign* dst, const Shader* front,
const Shader* back) {
PRINT_NAME();
@@ -1439,14 +1439,6 @@ int KYTY_SYSV_ABI AgcCreateInterpolantMapping2(ShaderRegister* regs, const Shade
int KYTY_SYSV_ABI AgcGetDataPacketPayloadAddress(uint32_t** addr, uint32_t* cmd, int type) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 64) {
LOGF("\t addr = 0x%016" PRIx64 "\n"
"\t cmd = 0x%016" PRIx64 "\n"
"\t type = %d\n",
reinterpret_cast<uint64_t>(addr), reinterpret_cast<uint64_t>(cmd), type);
}
EXIT_NOT_IMPLEMENTED(addr == nullptr);
if (type != 0) {
@@ -1463,20 +1455,10 @@ int KYTY_SYSV_ABI AgcGetDataPacketPayloadAddress(uint32_t** addr, uint32_t* cmd,
int KYTY_SYSV_ABI AgcGetDataPacketPayloadRange(MemoryRange* range, uint32_t* cmd, int type) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
const bool should_log = (log_count.fetch_add(1) < 64);
if (should_log) {
LOGF("\t range = 0x%016" PRIx64 "\n"
"\t cmd = 0x%016" PRIx64 "\n"
"\t type = %d\n",
reinterpret_cast<uint64_t>(range), reinterpret_cast<uint64_t>(cmd), type);
}
EXIT_NOT_IMPLEMENTED(range == nullptr);
EXIT_NOT_IMPLEMENTED(cmd == nullptr);
const auto cmd_id = cmd[0];
const auto len = KYTY_PM4_LEN(cmd_id);
if (type != 0) {
range->m_base = cmd + 2;
@@ -1491,13 +1473,6 @@ int KYTY_SYSV_ABI AgcGetDataPacketPayloadRange(MemoryRange* range, uint32_t* cmd
}
}
if (should_log) {
LOGF("\t cmd_id = 0x%08" PRIx32 ", len = %" PRIu32 "\n"
"\t base = 0x%016" PRIx64 "\n"
"\t size = 0x%016" PRIx64 "\n",
cmd_id, len, reinterpret_cast<uint64_t>(range->m_base), range->m_size);
}
return OK;
}
@@ -1746,15 +1721,6 @@ uint32_t* KYTY_SYSV_ABI AgcCbDispatch(CommandBuffer* buf, uint32_t thread_group_
uint32_t modifier) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 64) {
LOGF("\t thread_group_x = %" PRIu32 "\n"
"\t thread_group_y = %" PRIu32 "\n"
"\t thread_group_z = %" PRIu32 "\n"
"\t modifier = 0x%08" PRIx32 "\n",
thread_group_x, thread_group_y, thread_group_z, modifier);
}
if (buf == nullptr) {
return nullptr;
}
@@ -1862,16 +1828,6 @@ uint32_t* KYTY_SYSV_ABI AgcCbSetShRegisterRangeDirect(CommandBuffer* buf, uint32
const uint32_t* values, uint32_t num_values) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 64) {
LOGF("\t buf = 0x%016" PRIx64 "\n"
"\t offset = %" PRIx32 "\n"
"\t values = 0x%016" PRIx64 "\n"
"\t num_values = %" PRIu32 "\n",
reinterpret_cast<uint64_t>(buf), offset, reinterpret_cast<uint64_t>(values),
num_values);
}
EXIT_NOT_IMPLEMENTED(buf == nullptr);
auto* cmd = buf->AllocateDW(num_values + 2);
@@ -1902,12 +1858,6 @@ uint32_t KYTY_SYSV_ABI AgcCbSetShRegisterRangeDirectGetSize(uint32_t num_values)
uint32_t* KYTY_SYSV_ABI AgcCbSetShRegistersDirect(CommandBuffer* buf,
const volatile ShaderRegister* regs,
uint32_t num_regs) {
PRINT_NAME();
AgcTrace("\t regs = 0x%016" PRIx64 "\n"
"\t num_regs = %" PRIu32 "\n",
reinterpret_cast<uint64_t>(regs), num_regs);
if (num_regs == 0) {
return nullptr;
}
@@ -2047,23 +1997,6 @@ uint32_t* KYTY_SYSV_ABI AgcCbReleaseMem(CommandBuffer* buf, uint8_t action, uint
uint8_t interrupt, uint32_t interrupt_ctx_id) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 64) {
LOGF("\t action = 0x%02" PRIx8 "\n"
"\t gcr_cntl = 0x%04" PRIx16 "\n"
"\t dst = %" PRIu8 "\n"
"\t cache_policy = 0x%02" PRIx8 "\n"
"\t address = 0x%016" PRIx64 "\n"
"\t data_sel = 0x%02" PRIx8 "\n"
"\t data = 0x%016" PRIx64 "\n"
"\t gds_offset = %" PRIu16 "\n"
"\t gds_size = %" PRIu16 "\n"
"\t interrupt = 0x%02" PRIx8 "\n"
"\t interrupt_ctx_id = %" PRIu32 "\n",
action, gcr_cntl, dst, cache_policy, reinterpret_cast<uint64_t>(address), data_sel,
data, gds_offset, gds_size, interrupt, interrupt_ctx_id);
}
EXIT_NOT_IMPLEMENTED(buf == nullptr);
EXIT_NOT_IMPLEMENTED(dst > 1);
EXIT_NOT_IMPLEMENTED(data_sel != 0 && data_sel != 1 && data_sel != 2 && data_sel != 3 &&
@@ -2950,13 +2883,6 @@ uint32_t* KYTY_SYSV_ABI AgcDcbEventWrite(CommandBuffer* buf, uint8_t event_type,
const volatile void* address) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 64) {
LOGF("\t event_type = 0x%02" PRIx8 "\n"
"\t address = 0x%016" PRIx64 "\n",
event_type, reinterpret_cast<uint64_t>(address));
}
EXIT_NOT_IMPLEMENTED(buf == nullptr);
EXIT_NOT_IMPLEMENTED(event_type > 0x3fu);
@@ -3011,17 +2937,6 @@ uint32_t* KYTY_SYSV_ABI AgcDcbAcquireMem(CommandBuffer* buf, uint8_t engine, uin
uint64_t size_bytes, uint32_t poll_cycles) {
PRINT_NAME();
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 64) {
LOGF("\t engine = 0x%02" PRIx8 "\n"
"\t cb_db_op = 0x%08" PRIx32 "\n"
"\t gcr_cntl = 0x%08" PRIx32 "\n"
"\t base = 0x%016" PRIx64 "\n"
"\t size_bytes = 0x%016" PRIx64 "\n"
"\t poll_cycles = %" PRIu32 "\n",
engine, cb_db_op, gcr_cntl, reinterpret_cast<uint64_t>(base), size_bytes, poll_cycles);
}
EXIT_NOT_IMPLEMENTED(buf == nullptr);
auto* cmd = buf->AllocateDW(8);
+1 -1
View File
@@ -40,7 +40,7 @@ int KYTY_SYSV_ABI AgcInit(uint32_t* state, uint32_t ver);
void* KYTY_SYSV_ABI AgcGetRegisterDefaults2(uint32_t ver);
void* KYTY_SYSV_ABI AgcGetRegisterDefaults2Internal(uint32_t ver);
int KYTY_SYSV_ABI AgcCreateShader(Shader** dst, void* header, const volatile void* code);
int KYTY_SYSV_ABI AgcUnknownGetFusedShaderSize(SizeAlign* dst, const Shader* front,
int KYTY_SYSV_ABI AgcGetFusedShaderSize(SizeAlign* dst, const Shader* front,
const Shader* back);
int KYTY_SYSV_ABI AgcFuseShaderHalves_0200(Shader* fused_result, const Shader* front,
const Shader* back, void* scratch_mem);
+19
View File
@@ -841,6 +841,12 @@ struct AudioOutPortState {
uint64_t reserved2[2];
};
struct AudioOutSystemState {
float loudness;
uint8_t reserved8[4];
uint64_t reserved64[3];
};
int KYTY_SYSV_ABI AudioOutInit() {
PRINT_NAME();
@@ -952,6 +958,19 @@ int KYTY_SYSV_ABI AudioOutGetPortState(int handle, AudioOutPortState* state) {
return OK;
}
int KYTY_SYSV_ABI AudioOutGetSystemState(AudioOutSystemState* state) {
PRINT_NAME();
if (state == nullptr) {
return AUDIO_OUT_ERROR_INVALID_POINTER;
}
// Loudness is undefined until measurement starts; no measurement is emulated.
*state = {};
return OK;
}
int KYTY_SYSV_ABI AudioOutSetVolume(int handle, uint32_t flag, int* vol) {
PRINT_NAME();
+2
View File
@@ -18,6 +18,7 @@ namespace AudioOut {
struct AudioOutOutputParam;
struct AudioOutPortState;
struct AudioOutSystemState;
int KYTY_SYSV_ABI AudioOutInit();
int KYTY_SYSV_ABI AudioOutOpen(int user_id, int type, int index, uint32_t len, uint32_t freq,
@@ -27,6 +28,7 @@ int KYTY_SYSV_ABI AudioOutOutputs(AudioOutOutputParam* param, uint32_t num);
int KYTY_SYSV_ABI AudioOutOutput(int handle, const void* ptr);
int KYTY_SYSV_ABI AudioOutClose(int handle);
int KYTY_SYSV_ABI AudioOutGetPortState(int handle, AudioOutPortState* state);
int KYTY_SYSV_ABI AudioOutGetSystemState(AudioOutSystemState* state);
} // namespace AudioOut
+24 -9
View File
@@ -25,12 +25,8 @@ namespace Libs::Controller {
LIB_NAME("Pad", "Pad");
constexpr int PAD_ERROR_INVALID_ARG = -2137915391; /* 0x80920001 */
constexpr int PAD_ERROR_INVALID_HANDLE = -2137915389; /* 0x80920003 */
constexpr int PAD_ERROR_ALREADY_OPENED = -2137915388; /* 0x80920004 */
constexpr int PAD_ERROR_NOT_INITIALIZED = -2137915387; /* 0x80920005 */
constexpr int PAD_ERROR_NO_HANDLE = -2137915384; /* 0x80920008 */
constexpr int PAD_HANDLE = 1;
constexpr int PAD_HANDLE = 1;
static_assert(PAD_HANDLE + Config::MAX_PLAYERS <= PAD_HANDLE_VR_LEFT);
constexpr uint32_t RUMBLE_DURATION_MS = 0xffff;
constexpr uint32_t RELEASE_FLUSH_MS = 50;
@@ -215,9 +211,11 @@ static GameController* PlayerForDevice(int id) {
}
static GameController* PlayerForHandle(int handle) {
return handle >= PAD_HANDLE && handle < PAD_HANDLE + Config::MAX_PLAYERS
? g_players[handle - PAD_HANDLE].get()
: nullptr;
if (handle >= PAD_HANDLE && handle < PAD_HANDLE + Config::MAX_PLAYERS) {
return g_players[handle - PAD_HANDLE].get();
}
// The Sense controller ports belong to the initial user.
return PadVrHand(handle) >= 0 ? g_players[0].get() : nullptr;
}
static void pad_fill_data(PadData* data, const ControllerState& state, bool connected,
@@ -1204,10 +1202,18 @@ int PadCheckHandle(int handle) {
if (g_players[0] == nullptr) {
return PAD_ERROR_NOT_INITIALIZED;
}
if (PadVrHand(handle) >= 0) {
return PadVrCheckHandle(handle);
}
auto* player = PlayerForHandle(handle);
return player != nullptr ? player->CheckPortHandle(handle) : PAD_ERROR_INVALID_HANDLE;
}
// Handle 0 is never valid, so this only reports whether scePadInit has run.
bool PadInitialized() {
return g_players[0] != nullptr && g_players[0]->CheckPortHandle(0) != PAD_ERROR_NOT_INITIALIZED;
}
int KYTY_SYSV_ABI PadInit() {
PRINT_NAME();
for (const auto& player: g_players) {
@@ -1225,6 +1231,9 @@ int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
"\t param = 0x%016" PRIx64 "\n",
user_id, type, index, reinterpret_cast<uint64_t>(param));
if (const int hand = PadVrPortHand(type); hand >= 0) {
return PadVrPort(user_id, hand, index, true);
}
const int player = Config::GetPlayerFromUserId(user_id);
return player >= 0 ? g_players[player]->OpenPort(user_id, type, index) : PAD_ERROR_INVALID_ARG;
}
@@ -1237,6 +1246,9 @@ int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
"\t index = %d\n",
user_id, type, index);
if (const int hand = PadVrPortHand(type); hand >= 0) {
return PadVrPort(user_id, hand, index, false);
}
const int player = Config::GetPlayerFromUserId(user_id);
return player >= 0 ? g_players[player]->GetPortHandle(user_id, type, index)
: PAD_ERROR_NO_HANDLE;
@@ -1245,6 +1257,9 @@ int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
int KYTY_SYSV_ABI PadClose(int handle) {
PRINT_NAME();
LOGF("\t handle = %d\n", handle);
if (PadVrHand(handle) >= 0) {
return PadVrClose(handle);
}
auto* player = PlayerForHandle(handle);
if (player == nullptr) {
return PAD_ERROR_INVALID_HANDLE;
+32 -1
View File
@@ -18,6 +18,12 @@ struct Lifecycle {
constexpr int HOST_INPUT_CONTROLLER_ID = -1000;
constexpr int PAD_ERROR_INVALID_ARG = -2137915391; /* 0x80920001 */
constexpr int PAD_ERROR_INVALID_HANDLE = -2137915389; /* 0x80920003 */
constexpr int PAD_ERROR_ALREADY_OPENED = -2137915388; /* 0x80920004 */
constexpr int PAD_ERROR_NOT_INITIALIZED = -2137915387; /* 0x80920005 */
constexpr int PAD_ERROR_NO_HANDLE = -2137915384; /* 0x80920008 */
constexpr uint32_t PAD_BUTTON_L3 = 0x00000002;
constexpr uint32_t PAD_BUTTON_R3 = 0x00000004;
constexpr uint32_t PAD_BUTTON_OPTIONS = 0x00000008;
@@ -86,7 +92,32 @@ enum class Setting { SpeakerVolume, VibrationIntensity, TriggerEffectIntensity }
void CycleSetting(Setting setting);
float GetSettingScale(Setting setting);
int PadCheckHandle(int handle);
int PadCheckHandle(int handle);
bool PadInitialized();
// Virtual headset only (padVr.cpp): the Sense controller ports of the initial user. Their handles
// stay outside the per-player range and otherwise act on the first player.
constexpr int PAD_HANDLE_VR_LEFT = 0x10; // The right controller follows it.
// 0 for the left and 1 for the right Sense controller handle, -1 for any other handle.
constexpr int PadVrHand(int handle) {
return handle == PAD_HANDLE_VR_LEFT || handle == PAD_HANDLE_VR_LEFT + 1
? handle - PAD_HANDLE_VR_LEFT
: -1;
}
// Hand of a Sense controller port type, -1 for other types or without the virtual headset.
int PadVrPortHand(int type);
// scePadOpen (open) or scePadGetHandle for a Sense controller port.
int PadVrPort(int user_id, int hand, int index, bool open);
int PadVrCheckHandle(int handle);
int PadVrClose(int handle);
struct PadVrControllerData;
int KYTY_SYSV_ABI PadVrControllerReadState(int handle, PadVrControllerData* data);
int KYTY_SYSV_ABI PadVrControllerSetTriggerEffects(int left_handle, int right_handle,
const PadTriggerEffectParam* param);
int KYTY_SYSV_ABI PadInit();
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param);
+29
View File
@@ -12,6 +12,17 @@ inline constexpr uint64_t OUTPUT_MODE_89_91HZ = 0x2000c;
inline constexpr uint64_t OUTPUT_MODE_119_88HZ = 0x2000f;
inline constexpr int32_t ERROR_REPROJECTION_NOT_INITIALIZED = -1972240373; // 0x8a72000b
// Virtual ER15 field of view per eye: 55/42.5/51.2/51.2 degrees. "Out" is the temporal side and
// "in" the nasal side. These tangents describe that geometry, not bit-exact firmware output.
inline constexpr float FOV_TAN_OUT = 1.4281480312f;
inline constexpr float FOV_TAN_IN = 0.9163311720f;
inline constexpr float FOV_TAN_TOP = 1.2437491417f;
inline constexpr float FOV_TAN_BOTTOM = 1.2437491417f;
// Each eye sits half the lens separation to the side of the head.
inline constexpr uint8_t LENS_SEPARATION_MM = 63;
inline constexpr float EYE_OFFSET_M = LENS_SEPARATION_MM / 2000.0f;
struct ReprojectionState {
std::atomic<uint64_t> output_mode {0};
std::atomic<uint32_t> timing_us {3000};
@@ -19,6 +30,24 @@ struct ReprojectionState {
[[nodiscard]] ReprojectionState* GetReprojectionState();
struct SceFVector3 {
float x;
float y;
float z;
};
// The headset video-out port registers SceHmd2ReprojectionBuffer objects. The eye texture of their
// first layer is the surface the game flips; both eyes sit side by side in it.
struct ReprojectionSurface {
uint64_t address;
uint32_t width;
uint32_t height;
uint64_t pixel_format; // SceVideoOutPixelFormat
};
[[nodiscard]] bool GetReprojectionSurface(const void* reprojection_buffer,
ReprojectionSurface& out);
} // namespace Libs::Hmd2
#endif // EMULATOR_SRC_LIBS_HMD2_H_
+1 -1
View File
@@ -18,7 +18,7 @@ LIB_DEFINE(InitAgcDriver_1) {
LIB_FUNC("2JtWUUiYBXs", Gen5::AgcGetRegisterDefaults2);
LIB_FUNC("wRbq6ZjNop4", Gen5::AgcGetRegisterDefaults2Internal);
LIB_FUNC("f3dg2CSgRKY", Gen5::AgcCreateShader);
LIB_FUNC("dolOmWH+huQ", Gen5::AgcUnknownGetFusedShaderSize);
LIB_FUNC("dolOmWH+huQ", Gen5::AgcGetFusedShaderSize);
LIB_FUNC("fd5Bp5tGTgo", Gen5::AgcFuseShaderHalves_0200);
LIB_FUNC("nApJjpKNBl4", Gen5::AgcFuseShaderHalves);
LIB_FUNC("vcmNN+AAXnY", Gen5::AgcSetCxRegIndirectPatchSetAddress);
+1
View File
@@ -131,6 +131,7 @@ LIB_DEFINE(InitAudio_1_AudioOut) {
LIB_FUNC("QOQtbeDqsT4", AudioOut::AudioOutOutput);
LIB_FUNC("s1--uE9mBFw", AudioOut::AudioOutClose);
LIB_FUNC("GrQ9s4IrNaQ", AudioOut::AudioOutGetPortState);
LIB_FUNC("R5hemoKKID8", AudioOut::AudioOutGetSystemState);
}
} // namespace LibAudioOut
+215 -4
View File
@@ -1,15 +1,20 @@
#include "common/assert.h"
#include "common/emulatorConfig.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/renderer/image/imageInfo.h"
#include "graphics/shader/shaderBindings.h"
#include "kernel/pthread.h"
#include "libs/agc.h"
#include "libs/errno.h"
#include "libs/hmd2.h"
#include "libs/libs.h"
#include "loader/symbolDatabase.h"
#include <algorithm>
#include <atomic>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <mutex>
#include <new>
@@ -21,10 +26,19 @@ namespace Hmd2 {
constexpr int32_t ERROR_ALREADY_INITIALIZED = -1972240383; // 0x8a720001
constexpr int32_t ERROR_NOT_INITIALIZED = -1972240382; // 0x8a720002
constexpr int32_t ERROR_HANDLE_INVALID = -1972240381; // 0x8a720003
constexpr int32_t ERROR_PARAMETER_NULL = -1972240376; // 0x8a720008
constexpr int32_t ERROR_PARAMETER_INVALID = -1972240375; // 0x8a720009
constexpr int32_t ERROR_REPROJECTION_ALREADY_INITIALIZED = -1972240372; // 0x8a72000c
constexpr int32_t ERROR_REPROJECTION_IN_VR_MODE = -1972240356; // 0x8a72001c
// Any non-negative value is a valid headset handle.
constexpr int32_t HMD_HANDLE = 0x0f000001;
constexpr uint32_t REPROJECTION_LAYER_TYPE_VR3D = 0x10;
constexpr uint32_t REPROJECTION_LAYER_TYPE_VR2D = 0x12;
constexpr uint32_t REPROJECTION_MAX_SOURCE_COUNT = 5;
constexpr int32_t GAZE_TRACKING_STATUS_DISABLE = -1;
struct SceHmd2InitializeParam {
void* reserved0;
uint8_t reserved[8];
@@ -69,6 +83,58 @@ struct SceHmd2ReprojectionInitializeParam {
uint32_t reserved[5];
};
struct SceHmd2ReprojectionSource {
uint32_t layerType;
uint32_t data[73]; // VR3D: srcL texture, srcR texture, ...; VR2D: src texture, ...
const void* option;
};
struct SceHmd2ReprojectionBuffer {
const SceHmd2ReprojectionSource* src;
uint32_t srcCount;
};
struct SceHmd2ReprojectionRenderConfig {
uint32_t syncMode;
uint32_t phase;
uint32_t reserved[2];
};
struct SceHmd2ReprojectionParam {
const void* settings;
int32_t settingCount;
const void* option;
};
struct SceHmd2GazeGetResultParam {
uint32_t sizeOfThis;
int32_t handle;
int64_t flipArg;
};
struct SceHmd2GazeEyeResult {
int32_t isPupilDiameterValid;
float pupilDiameter;
int32_t isBlink;
};
struct SceHmd2GazeResult {
uint32_t sizeOfThis;
int32_t status;
uint64_t timestamp;
int32_t isGazeValid;
SceFVector3 gazeDirection;
SceHmd2GazeEyeResult left;
SceHmd2GazeEyeResult right;
};
struct SceHmd2GazeResultForFoveatedRendering {
uint32_t sizeOfThis;
int32_t status;
SceFVector3 gazeDirection;
uint32_t reserved;
};
static_assert(sizeof(SceHmd2InitializeParam) == 16);
static_assert(offsetof(SceHmd2InitializeParam, reserved) == 8);
static_assert(sizeof(SceHmd2DeviceInformation) == 28);
@@ -84,6 +150,19 @@ static_assert(offsetof(SceHmd2ReprojectionInitializeParam, type) == 32);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, pSeeThroughBuff) == 40);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reprojectionTiming) == 48);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reserved) == 52);
static_assert(sizeof(SceHmd2ReprojectionSource) == 304);
static_assert(offsetof(SceHmd2ReprojectionSource, option) == 296);
static_assert(sizeof(SceHmd2ReprojectionBuffer) == 16);
static_assert(sizeof(SceHmd2ReprojectionRenderConfig) == 16);
static_assert(sizeof(SceHmd2ReprojectionParam) == 24);
static_assert(offsetof(SceHmd2ReprojectionParam, option) == 16);
static_assert(sizeof(SceHmd2GazeGetResultParam) == 16);
static_assert(offsetof(SceHmd2GazeGetResultParam, flipArg) == 8);
static_assert(sizeof(SceHmd2GazeResult) == 56);
static_assert(offsetof(SceHmd2GazeResult, gazeDirection) == 20);
static_assert(offsetof(SceHmd2GazeResult, right) == 44);
static_assert(sizeof(SceHmd2GazeResultForFoveatedRendering) == 24);
static_assert(offsetof(SceHmd2GazeResultForFoveatedRendering, gazeDirection) == 8);
static std::atomic<bool> g_initialized = false;
static std::mutex g_reprojection_mutex;
@@ -127,7 +206,7 @@ static int32_t KYTY_SYSV_ABI Hmd2GetDeviceInformation(SceHmd2DeviceInformation*
if (Config::VrEnabled()) {
// Virtual headset defaults: READY, MOUNT, 63 mm lens separation.
info->hmuMount = 1;
info->lensSeparationDistance = 63;
info->lensSeparationDistance = LENS_SEPARATION_MM;
// Headset characteristics: 4000x2040 panel and 2 m virtual image distance.
info->deviceInfo.panelResolution = {PANEL_WIDTH, PANEL_HEIGHT};
info->virtualImageDistance = 2.0f;
@@ -149,9 +228,7 @@ static int32_t KYTY_SYSV_ABI Hmd2GetFieldOfViewWithoutHandle(SceHmd2FieldOfView*
if (fov == nullptr) {
return ERROR_PARAMETER_NULL;
}
// Virtual ER15 field of view: 55/42.5/51.2/51.2 degrees.
// These tangents describe that geometry, not bit-exact firmware output.
*fov = {1.4281480312f, 0.9163311720f, 1.2437491417f, 1.2437491417f};
*fov = {FOV_TAN_OUT, FOV_TAN_IN, FOV_TAN_TOP, FOV_TAN_BOTTOM};
LOGF("Hmd2: FOV tangents out=%f in=%f top=%f bottom=%f\n", fov->tanOut, fov->tanIn,
fov->tanTop, fov->tanBottom);
return OK;
@@ -212,6 +289,133 @@ static int32_t KYTY_SYSV_ABI Hmd2ReprojectionEnableVrMode(uint64_t output_mode)
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2Open(int32_t user_id, int32_t type, int32_t index,
const void* param) {
PRINT_NAME();
if (!g_initialized.load()) {
return ERROR_NOT_INITIALIZED;
}
if (user_id != Config::GetUserId() || type != 0 || index != 0 || param != nullptr) {
return ERROR_PARAMETER_INVALID;
}
return HMD_HANDLE;
}
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionBeginFrame(int64_t flip_arg) {
PRINT_NAME();
LOGF("\t flip_arg = %" PRId64 "\n", flip_arg);
return OK;
}
// Microseconds of process time, the clock VrTracker2 predicts poses for. The headset shows a frame
// one refresh after it begins.
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionGetPredictedDisplayTime(int64_t flip_arg,
uint64_t* timestamp) {
PRINT_NAME();
if (timestamp == nullptr) {
return ERROR_PARAMETER_NULL;
}
const auto* state = GetReprojectionState();
const bool fast = state != nullptr && state->output_mode.load() == OUTPUT_MODE_119_88HZ;
*timestamp = LibKernel::KernelGetProcessTime() + (fast ? 8342 : 11122);
LOGF("\t flip_arg = %" PRId64 ", time = %" PRIu64 "\n", flip_arg, *timestamp);
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionSetRenderConfig(SceHmd2ReprojectionRenderConfig config,
const void* option) {
PRINT_NAME();
LOGF("\t sync_mode = %u, phase = %u\n", config.syncMode, config.phase);
if (GetReprojectionState() == nullptr) {
return ERROR_REPROJECTION_NOT_INITIALIZED;
}
return option != nullptr ? ERROR_PARAMETER_INVALID : OK;
}
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionSetParam(int32_t index, int64_t flip_arg,
const SceHmd2ReprojectionParam* param,
const void* option) {
PRINT_NAME();
if (GetReprojectionState() == nullptr) {
return ERROR_REPROJECTION_NOT_INITIALIZED;
}
if (param == nullptr || param->settings == nullptr) {
return ERROR_PARAMETER_NULL;
}
LOGF("\t index = %d, flip_arg = %" PRId64 ", layers = %d\n", index, flip_arg,
param->settingCount);
return option != nullptr ? ERROR_PARAMETER_INVALID : OK;
}
// No eye tracker: report DISABLE, which a PS5 also returns when the user turned eye tracking off.
template <typename Result>
static int32_t GazeResult(const SceHmd2GazeGetResultParam* param, Result* result) {
if (param == nullptr || result == nullptr) {
return ERROR_PARAMETER_NULL;
}
if (param->sizeOfThis != sizeof(*param) || result->sizeOfThis != sizeof(*result)) {
return ERROR_PARAMETER_INVALID;
}
if (param->handle != HMD_HANDLE) {
return ERROR_HANDLE_INVALID;
}
*result = {};
result->sizeOfThis = sizeof(*result);
result->status = GAZE_TRACKING_STATUS_DISABLE;
result->gazeDirection = {0.0f, 0.0f,
-1.0f}; // The display center; +z points away from the lens.
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2GazeGetResult(const SceHmd2GazeGetResultParam* param,
SceHmd2GazeResult* result) {
PRINT_NAME();
const auto error = GazeResult(param, result);
if (error == OK) {
result->timestamp = LibKernel::KernelGetProcessTime();
}
return error;
}
static int32_t KYTY_SYSV_ABI Hmd2GazeGetResultForFoveatedRendering(
const SceHmd2GazeGetResultParam* param, SceHmd2GazeResultForFoveatedRendering* result) {
PRINT_NAME();
return GazeResult(param, result);
}
bool GetReprojectionSurface(const void* reprojection_buffer, ReprojectionSurface& out) {
const auto* buffer = static_cast<const SceHmd2ReprojectionBuffer*>(reprojection_buffer);
if (buffer == nullptr || buffer->src == nullptr || buffer->srcCount == 0 ||
buffer->srcCount > REPROJECTION_MAX_SOURCE_COUNT ||
(buffer->src->layerType != REPROJECTION_LAYER_TYPE_VR3D &&
buffer->src->layerType != REPROJECTION_LAYER_TYPE_VR2D)) {
return false;
}
Graphics::ShaderTextureResource texture;
std::memcpy(texture.fields, buffer->src->data, sizeof(texture.fields));
// Eye textures are RGBA ordered render targets; flip them through the matching SDR format.
const auto& policies = Graphics::VIDEO_OUT_FORMAT_POLICIES;
const auto policy = std::find_if(policies.begin(), policies.end(), [&](const auto& p) {
return p.info.guest_format == texture.Format() &&
(p.pixel_format & 0xff000000u) == 0x22000000u &&
!Graphics::IsHdrVideoOutPixelFormat(p.pixel_format);
});
if (texture.IsNull() || texture.TileMode() != Graphics::Prospero::TileMode::kRenderTarget ||
policy == policies.end()) {
LOGF("Hmd2: unsupported eye texture format=%u tile=%u\n",
static_cast<uint32_t>(texture.Format()), static_cast<uint32_t>(texture.TileMode()));
return false;
}
if (buffer->src->layerType == REPROJECTION_LAYER_TYPE_VR3D &&
std::memcmp(buffer->src->data, buffer->src->data + std::size(texture.fields),
sizeof(texture.fields)) != 0) {
Log::WriteToConsoleAndLog(
"Hmd2: separate eye textures are not supported; showing the left one\n");
}
out = {texture.Base40(), texture.Width5() + 1u, texture.Height5() + 1u, policy->pixel_format};
return true;
}
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionSetTiming(int32_t timing) {
auto* state = GetReprojectionState();
if (state == nullptr) {
@@ -235,6 +439,13 @@ LIB_DEFINE(InitHmd2_1) {
LIB_FUNC("C0rPwER-yxg", Hmd2::Hmd2ReprojectionInitialize);
LIB_FUNC("VVvFh51o20s", Hmd2::Hmd2ReprojectionEnableVrMode);
LIB_FUNC("FkQX7rjFomk", Hmd2::Hmd2ReprojectionSetTiming);
LIB_FUNC("f3kPeoTZnIE", Hmd2::Hmd2Open);
LIB_FUNC("Ocf081WpBpA", Hmd2::Hmd2ReprojectionBeginFrame);
LIB_FUNC("SVEG+1D7qHA", Hmd2::Hmd2ReprojectionGetPredictedDisplayTime);
LIB_FUNC("hA9LshbSkzw", Hmd2::Hmd2ReprojectionSetRenderConfig);
LIB_FUNC("xMo9ENEu2E0", Hmd2::Hmd2ReprojectionSetParam);
LIB_FUNC("lAoFUedcfqA", Hmd2::Hmd2GazeGetResult);
LIB_FUNC("retc+-uRMhk", Hmd2::Hmd2GazeGetResultForFoveatedRendering);
}
} // namespace Libs
+8 -9
View File
@@ -1341,14 +1341,6 @@ static int KYTY_SYSV_ABI KernelGetOperationMode(int* mode, int* submode) {
return OK;
}
static int KYTY_SYSV_ABI KernelFsync(int fd) {
PRINT_NAME();
LOGF("\t fd = %d\n", fd);
return OK;
}
static void KYTY_SYSV_ABI KernelSync() {
PRINT_NAME();
}
@@ -1986,6 +1978,12 @@ int KYTY_SYSV_ABI ftruncate(int d, int64_t length) {
return POSIX_CALL(LibKernel::FileSystem::KernelFtruncate(d, length));
}
int KYTY_SYSV_ABI fsync(int d) {
PRINT_NAME();
return POSIX_CALL(LibKernel::FileSystem::KernelFsync(d));
}
int KYTY_SYSV_ABI socket(int family, int type, int protocol) {
PRINT_NAME();
return Network::Net::Socket(family, type, protocol);
@@ -2174,6 +2172,7 @@ LIB_DEFINE(InitLibKernel_1_Posix) {
LIB_FUNC("E6ao34wPw+U", stat);
LIB_FUNC("JGMio+21L4c", mkdir);
LIB_FUNC("ih4CD9-gghM", Posix::ftruncate);
LIB_FUNC("juWbTNM+8hw", Posix::fsync);
LIB_FUNC("8nY19bKoiZk", Posix::fcntl);
LIB_FUNC("pDuPEf3m4fI", Posix::sem_init);
LIB_FUNC("cDW233RAwWo", Posix::sem_destroy);
@@ -3394,7 +3393,7 @@ LIB_DEFINE(InitLibKernel_1) {
LIB_FUNC("959qrazPIrg", LibKernel::KernelGetProcParam);
LIB_FUNC("tU5e3f9gSiU", LibKernel::KernelIsTrinityMode);
LIB_FUNC("NH6xARDOVv8", LibKernel::KernelGetOperationMode);
LIB_FUNC("fTx66l5iWIA", LibKernel::KernelFsync);
LIB_FUNC("fTx66l5iWIA", FileSystem::KernelFsync);
LIB_FUNC("uvT2iYBBnkY", LibKernel::KernelSync);
LIB_FUNC("HoLVWNanBBc", LibKernel::getpid);
LIB_FUNC("9BcDykPmo1I", LibKernel::get_error_addr);
+9
View File
@@ -739,6 +739,15 @@ LIB_DEFINE(InitNet_1_Http) {
LIB_FUNC("yigr4V0-HTM", Http::HttpSetRecvTimeOut);
LIB_FUNC("T-mGo9f3Pu4", Http::HttpSetAutoRedirect);
LIB_FUNC("qFg2SuyTJJY", Http::HttpSetAuthEnabled);
LIB_FUNC("h9wmFZX4i-4", Http::HttpSetRedirectCallback);
LIB_FUNC("Kh6bS2HQKbo", Http::HttpSetCookieRecvCallback);
LIB_FUNC("vO4B-42ef-k", Http::HttpSetRequestStatusCallback);
LIB_FUNC("i9mhafzkEi8", Http::HttpSetInflateGZIPEnabled);
LIB_FUNC("PDxS48xGQLs", Http::HttpSetChunkedTransferEnabled);
LIB_FUNC("DK+GoXCNT04", Http::HttpsLoadCert);
LIB_FUNC("zXqcE0fizz0", Http::HttpsUnloadCert);
LIB_FUNC("JBN6N-EY+3M", Http::HttpsGetSslError);
LIB_FUNC("0onIrKx9NIE", Http::HttpGetLastErrno);
LIB_FUNC("IWalAn-guFs", LibHttp::HttpUriParse);
LIB_FUNC("YuOW3dDAKYc", LibHttp::HttpUriEscape);
LIB_FUNC("5LZA+KPISVA", LibHttp::HttpUriBuild);
+2
View File
@@ -189,6 +189,8 @@ LIB_DEFINE(InitPad_1) {
LIB_FUNC("RR4novUEENY", Controller::PadSetLightBar);
LIB_FUNC("6ncge5+l5Qs", Controller::PadClose);
LIB_FUNC("n3kSX62fgNo", PadUnknownN3kSX62fgNo);
LIB_FUNC("iA-DdobUen8", Controller::PadVrControllerReadState);
LIB_FUNC("v8P+9PRqg10", Controller::PadVrControllerSetTriggerEffects);
}
namespace LibMouse {
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