mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-29 08:41:20 +00:00
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37
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dff2b19c56 |
No files matched your search
@@ -55,6 +55,10 @@ bool FullscreenEnabled() {
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return g_config->fullscreen_enabled;
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}
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bool VrEnabled() {
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return g_config->vr_enabled;
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}
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uint32_t GetVblankFrequency() {
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return std::clamp(g_config->vblank_frequency, 30u, 360u);
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}
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@@ -46,6 +46,7 @@ struct ConfigOptions {
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PresentMode present_mode = PresentMode::Mailbox;
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int32_t gpu_index = -1;
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bool fullscreen_enabled = false;
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bool vr_enabled = false;
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uint32_t vblank_frequency = 60;
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uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
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bool vulkan_validation_enabled = false;
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@@ -79,6 +80,7 @@ int32_t GetUserId();
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PresentMode GetPresentMode();
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int32_t GetGpuIndex();
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bool FullscreenEnabled();
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bool VrEnabled();
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uint32_t GetVblankFrequency();
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||||
uint32_t GetConsoleLanguage();
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bool VulkanValidationEnabled();
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||||
|
||||
+8
-46
@@ -8,7 +8,6 @@
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#include <chrono> // IWYU pragma: keep
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#include <condition_variable> // IWYU pragma: keep
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#include <mutex>
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#include <vector>
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#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_COMPILER == KYTY_COMPILER_CLANG
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#define KYTY_WIN_CS
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@@ -197,37 +196,7 @@ struct CondVarPrivate {
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#endif
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};
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static std::recursive_mutex g_cond_waiters_mutex;
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static std::vector<std::pair<int, CondVarPrivate*>> g_cond_waiters;
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static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
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static void WakeCondVar(CondVarPrivate* cond_var) {
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#ifdef KYTY_WIN_CS
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static auto func = ResolveWakeAllConditionVariable();
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EXIT_NOT_IMPLEMENTED(func == nullptr);
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func(&cond_var->m_cv);
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#else
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cond_var->m_cv.notify_all();
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#endif
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}
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static void RegisterCondWaiter(CondVarPrivate* cond_var) {
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std::lock_guard lock(g_cond_waiters_mutex);
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g_cond_waiters.emplace_back(Thread::GetThreadIdUnique(), cond_var);
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}
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static void UnregisterCondWaiter(CondVarPrivate* cond_var) {
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const auto thread_id = Thread::GetThreadIdUnique();
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std::lock_guard lock(g_cond_waiters_mutex);
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const auto it = std::find_if(g_cond_waiters.begin(), g_cond_waiters.end(),
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[thread_id, cond_var](const auto& waiter) {
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return waiter.first == thread_id && waiter.second == cond_var;
|
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});
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if (it != g_cond_waiters.end()) {
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g_cond_waiters.erase(it);
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}
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}
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static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
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||||
|
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struct ThreadPrivate {
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ThreadPrivate(thread_func_t f, void* a): func(f), arg(a), m_thread(&Run, this) {}
|
||||
@@ -365,7 +334,6 @@ CondVar::~CondVar() {
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}
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void CondVar::Wait(Mutex* mutex) {
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RegisterCondWaiter(m_cond_var.get());
|
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#ifndef KYTY_WIN_CS
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std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
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#endif
|
||||
@@ -406,7 +374,6 @@ void CondVar::Wait(Mutex* mutex) {
|
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}
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||||
cpp_lock.release();
|
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#endif
|
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UnregisterCondWaiter(m_cond_var.get());
|
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}
|
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|
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void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
|
||||
@@ -415,7 +382,6 @@ void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
|
||||
|
||||
bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
|
||||
bool ok = false;
|
||||
RegisterCondWaiter(m_cond_var.get());
|
||||
#ifndef KYTY_WIN_CS
|
||||
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
|
||||
#endif
|
||||
@@ -430,7 +396,6 @@ bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
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||||
std::cv_status::no_timeout);
|
||||
cpp_lock.release();
|
||||
#endif
|
||||
UnregisterCondWaiter(m_cond_var.get());
|
||||
return ok;
|
||||
}
|
||||
|
||||
@@ -445,16 +410,13 @@ void CondVar::Signal() {
|
||||
}
|
||||
|
||||
void CondVar::SignalAll() {
|
||||
WakeCondVar(m_cond_var.get());
|
||||
}
|
||||
|
||||
void CondVar::SignalThread(int thread_id) {
|
||||
std::lock_guard lock(g_cond_waiters_mutex);
|
||||
for (const auto& waiter: g_cond_waiters) {
|
||||
if (waiter.first == thread_id) {
|
||||
WakeCondVar(waiter.second);
|
||||
}
|
||||
}
|
||||
#ifdef KYTY_WIN_CS
|
||||
static auto func = ResolveWakeAllConditionVariable();
|
||||
EXIT_NOT_IMPLEMENTED(func == nullptr);
|
||||
func(&m_cond_var->m_cv);
|
||||
#else
|
||||
m_cond_var->m_cv.notify_all();
|
||||
#endif
|
||||
}
|
||||
|
||||
int Thread::GetThreadIdUnique() {
|
||||
|
||||
@@ -77,7 +77,6 @@ public:
|
||||
void Signal();
|
||||
void SignalAll();
|
||||
|
||||
static void SignalThread(int thread_id);
|
||||
static void SetWaitPollCallback(wait_poll_func_t callback);
|
||||
|
||||
KYTY_CLASS_NO_COPY(CondVar);
|
||||
|
||||
@@ -3635,6 +3635,11 @@ void GraphicsInitJmpTablesShIndirect() {
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_RSRC4_GS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
// Toolkit state restoration emits the compiler's GS-front allocation
|
||||
// metadata here. Native GS resource registers already carry that allocation.
|
||||
g_hw_sh_indirect_func[0x0ca] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
g_hw_sh_indirect_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_GS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
@@ -3654,12 +3659,13 @@ void GraphicsInitJmpTablesShIndirect() {
|
||||
g_hw_sh_indirect_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
for (uint32_t offset = Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS;
|
||||
offset <= Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS; offset++) {
|
||||
g_hw_sh_indirect_func[offset] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
cp.GetShCtx().SetHsUserDataAddress(cmd_offset - Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS,
|
||||
value);
|
||||
};
|
||||
}
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_LO_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
auto base = cp.GetShCtx().GetVs().hs_regs.data_addr;
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||||
base &= 0xFFFFFF00000000FFull;
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||||
@@ -3818,6 +3824,25 @@ void GraphicsInitJmpTablesUcIndirect() {
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||||
for (auto& func: g_hw_uc_indirect_func) {
|
||||
func = nullptr;
|
||||
}
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
g_hw_uc_indirect_func[Pm4::FSR_CONTROL_POINTS_LEFT_X + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrControlPoint(0, cmd_offset - Pm4::FSR_CONTROL_POINTS_LEFT_X, value);
|
||||
};
|
||||
g_hw_uc_indirect_func[Pm4::FSR_CONTROL_POINTS_LEFT_Y + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrControlPoint(1, cmd_offset - Pm4::FSR_CONTROL_POINTS_LEFT_Y, value);
|
||||
};
|
||||
}
|
||||
for (uint32_t i = 0; i < 2; ++i) {
|
||||
g_hw_uc_indirect_func[Pm4::FSR_ALPHA_LEFT_X + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrAlpha(0, cmd_offset - Pm4::FSR_ALPHA_LEFT_X, value);
|
||||
};
|
||||
g_hw_uc_indirect_func[Pm4::FSR_ALPHA_LEFT_Y + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrAlpha(1, cmd_offset - Pm4::FSR_ALPHA_LEFT_Y, value);
|
||||
};
|
||||
g_hw_uc_indirect_func[Pm4::FSR_WINDOW_LEFT + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrWindow(cmd_offset - Pm4::FSR_WINDOW_LEFT, value);
|
||||
};
|
||||
}
|
||||
|
||||
g_hw_uc_indirect_func[Pm4::GE_CNTL] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
HW::GeControl r;
|
||||
|
||||
@@ -1292,6 +1292,7 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
break;
|
||||
case 0x14:
|
||||
case 0x28:
|
||||
case 0x2f:
|
||||
if (event_index == 0x00) {
|
||||
write64(false);
|
||||
return;
|
||||
@@ -1299,7 +1300,6 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
break;
|
||||
case 0x2b:
|
||||
case 0x2d:
|
||||
case 0x2f:
|
||||
case 0x30:
|
||||
if (event_index == 0x00 && !with_interrupt) {
|
||||
write64(false);
|
||||
|
||||
@@ -498,7 +498,8 @@ struct LsStageRegisters {
|
||||
};
|
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|
||||
struct HsStageRegisters {
|
||||
uint64_t data_addr = 0;
|
||||
uint64_t data_addr = 0;
|
||||
uint64_t user_data_addr = 0;
|
||||
HsShaderResource1 rsrc1;
|
||||
HsShaderResource2 rsrc2;
|
||||
};
|
||||
@@ -935,6 +936,12 @@ private:
|
||||
ShaderRegisters m_sh_regs;
|
||||
};
|
||||
|
||||
struct FsrView {
|
||||
uint32_t control_points[2][4] {};
|
||||
uint32_t alphas[2][2] {};
|
||||
uint32_t window[2] {};
|
||||
};
|
||||
|
||||
class UserConfig {
|
||||
public:
|
||||
UserConfig() = default;
|
||||
@@ -964,8 +971,17 @@ public:
|
||||
void SetGdsOaCntl(uint32_t value) { m_gds_oa.cntl = value; }
|
||||
void SetGdsOaCounter(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].counter = value; }
|
||||
void SetGdsOaAddress(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].address = value; }
|
||||
void SetFsrControlPoint(uint32_t axis, uint32_t index, uint32_t value) {
|
||||
m_fsr_view.control_points[axis][index] = value;
|
||||
}
|
||||
void SetFsrAlpha(uint32_t axis, uint32_t index, uint32_t value) {
|
||||
m_fsr_view.alphas[axis][index] = value;
|
||||
}
|
||||
void SetFsrWindow(uint32_t index, uint32_t value) { m_fsr_view.window[index] = value; }
|
||||
[[nodiscard]] const FsrView& GetFsrView() const { return m_fsr_view; }
|
||||
|
||||
private:
|
||||
FsrView m_fsr_view;
|
||||
Prospero::PrimitiveType m_prim_type = Prospero::PrimitiveType::kNone;
|
||||
uint32_t m_index_offset = 0;
|
||||
uint32_t m_object_id = 0;
|
||||
@@ -988,14 +1004,14 @@ public:
|
||||
void SetEsShaderBase(uint64_t addr) { m_vs.es_regs.data_addr = addr; }
|
||||
void SetLsShaderBase(uint64_t addr) { m_vs.ls_regs.data_addr = addr; }
|
||||
void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
|
||||
void SetHsUserDataAddress(uint32_t word, uint32_t value) {
|
||||
SetUserDataAddressWord(m_vs.hs_regs.user_data_addr, word, value);
|
||||
}
|
||||
void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
|
||||
void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
|
||||
void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
|
||||
void SetGsUserDataAddress(uint32_t word, uint32_t value) {
|
||||
const auto shift = word * 32u;
|
||||
auto& address = m_vs.gs_regs.user_data_addr;
|
||||
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
|
||||
(static_cast<uint64_t>(value) << shift);
|
||||
SetUserDataAddressWord(m_vs.gs_regs.user_data_addr, word, value);
|
||||
}
|
||||
void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
|
||||
void SetGsShaderResource2(const GsShaderResource2& rsrc2) { m_vs.gs_regs.rsrc2 = rsrc2; }
|
||||
@@ -1037,6 +1053,12 @@ public:
|
||||
[[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; }
|
||||
|
||||
private:
|
||||
static void SetUserDataAddressWord(uint64_t& address, uint32_t word, uint32_t value) {
|
||||
const auto shift = word * 32u;
|
||||
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
|
||||
(static_cast<uint64_t>(value) << shift);
|
||||
}
|
||||
|
||||
VertexShaderInfo m_vs;
|
||||
PixelShaderInfo m_ps;
|
||||
ComputeShaderInfo m_cs;
|
||||
|
||||
@@ -987,6 +987,12 @@ constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR2_MASK = 0x1;
|
||||
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_SHIFT = 2;
|
||||
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_MASK = 0x1;
|
||||
|
||||
constexpr uint32_t FSR_WINDOW_LEFT = 0x2BC;
|
||||
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_X = 0x2C4;
|
||||
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_Y = 0x2CC;
|
||||
constexpr uint32_t FSR_ALPHA_LEFT_X = 0x2E4;
|
||||
constexpr uint32_t FSR_ALPHA_LEFT_Y = 0x2E8;
|
||||
|
||||
constexpr uint32_t TA_CS_BC_BASE_ADDR = 0x380;
|
||||
constexpr uint32_t TA_CS_BC_BASE_ADDR_HI = 0x381;
|
||||
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x383;
|
||||
|
||||
+1
-6
@@ -44,12 +44,7 @@ FaultManager::FaultManager(GraphicContext& graphics, CommandScheduler& scheduler
|
||||
&m_fault_process_desc_layout),
|
||||
"create fault-buffer descriptor layout");
|
||||
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = std::size(FAULT_BUFFER_PROCESS_SPV) * sizeof(uint32_t);
|
||||
module_info.pCode = FAULT_BUFFER_PROCESS_SPV;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create fault-buffer shader module");
|
||||
const auto module = CompileSPV(FAULT_BUFFER_PROCESS_SPV, m_graphics.device);
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
|
||||
pipeline_layout_info.setLayoutCount = 1;
|
||||
|
||||
+115
-153
@@ -33,22 +33,24 @@ namespace {
|
||||
|
||||
constexpr uint64_t NumFramesBeforeRemoval = 32;
|
||||
|
||||
[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, vk::Format format,
|
||||
uint32_t fill, vk::ClearColorValue& clear) {
|
||||
const auto code = static_cast<uint8_t>(fill);
|
||||
if (fill != static_cast<uint32_t>(code) * 0x01010101u) {
|
||||
return false;
|
||||
[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, uint8_t code,
|
||||
vk::ClearColorValue& clear) {
|
||||
switch (code) {
|
||||
case 0x00:
|
||||
case 0x20:
|
||||
case 0x40:
|
||||
case 0x80:
|
||||
case 0xc0: break;
|
||||
default: return false;
|
||||
}
|
||||
const auto& metadata = desc.info.metadata;
|
||||
const auto format = desc.view_info.format;
|
||||
if (code == 0x20) {
|
||||
// Clear-to-register is a color-buffer operation; the texture pipe cannot decode it.
|
||||
return desc.type == TextureCache::BindingType::RenderTarget &&
|
||||
metadata.dcc_clear_register_valid &&
|
||||
DecodePackedColorClear(format, metadata.dcc_clear_word, clear);
|
||||
}
|
||||
if (code != 0x00 && code != 0x40 && code != 0x80 && code != 0xc0) {
|
||||
return false;
|
||||
}
|
||||
clear = {};
|
||||
if (code == 0x00) {
|
||||
return true;
|
||||
@@ -323,10 +325,8 @@ void TextureCache::DeleteImage(ImageId id) {
|
||||
if (image->info.HasMetadata()) {
|
||||
const auto metadata = m_surface_metas.find(image->info.metadata.range.address);
|
||||
if (metadata != m_surface_metas.end() &&
|
||||
((image->info.metadata.kind == ImageMetadataKind::Dcc &&
|
||||
metadata->second.type == MetaDataInfo::Type::Dcc) ||
|
||||
(image->info.metadata.kind == ImageMetadataKind::Htile &&
|
||||
metadata->second.type == MetaDataInfo::Type::HTile))) {
|
||||
image->info.metadata.kind == ImageMetadataKind::Htile &&
|
||||
metadata->second.type == MetaDataInfo::Type::HTile) {
|
||||
// A later binding may have reused this address for another metadata type.
|
||||
m_surface_metas.erase(metadata);
|
||||
}
|
||||
@@ -810,17 +810,10 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
|
||||
const bool safe_to_delete =
|
||||
current_tick - std::min(current_tick, cached.tick_accessed_last) > NumFramesBeforeRemoval;
|
||||
|
||||
if (requested.data.address == cached.info.data.address) {
|
||||
const uint32_t requested_block = requested.bytes_per_block * requested.samples;
|
||||
const uint32_t cached_block = cached.info.bytes_per_block * cached.info.samples;
|
||||
if (requested.BlockExtent() != cached.info.BlockExtent() ||
|
||||
requested_block != cached_block) {
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
return {merged_id};
|
||||
}
|
||||
|
||||
const uint32_t requested_block = requested.bytes_per_block * requested.samples;
|
||||
const uint32_t cached_block = cached.info.bytes_per_block * cached.info.samples;
|
||||
if (requested.data.address == cached.info.data.address &&
|
||||
requested.BlockExtent() == cached.info.BlockExtent() && requested_block == cached_block) {
|
||||
if (const auto depth_id = ResolveDepthOverlap(requested, binding, cached_id)) {
|
||||
return {depth_id};
|
||||
}
|
||||
@@ -873,38 +866,27 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
|
||||
static_cast<uint32_t>(cached.info.tile_mode));
|
||||
}
|
||||
|
||||
if (requested.data.address > cached.info.data.address) {
|
||||
const int32_t mip = requested.MipOf(cached.info);
|
||||
if (mip >= 0) {
|
||||
const int32_t layer = requested.SliceOf(cached.info, mip);
|
||||
if (layer >= 0) {
|
||||
return {cached_id, mip, layer};
|
||||
}
|
||||
}
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
return {};
|
||||
const int32_t requested_mip = requested.MipOf(cached.info);
|
||||
if (requested_mip >= 0) {
|
||||
const int32_t layer = requested.SliceOf(cached.info, requested_mip);
|
||||
return {cached_id, requested_mip, layer};
|
||||
}
|
||||
|
||||
const int32_t mip = cached.info.MipOf(requested);
|
||||
if (mip >= 0) {
|
||||
const int32_t layer = cached.info.SliceOf(requested, mip);
|
||||
if (layer >= 0) {
|
||||
if (cached.binding.is_target) {
|
||||
cached.binding.needs_rebind = true;
|
||||
if (merged_id) {
|
||||
m_slot_images[merged_id].binding.is_target = true;
|
||||
}
|
||||
FreeImage(cached_id);
|
||||
return {merged_id};
|
||||
}
|
||||
if (merged_id) {
|
||||
CopyImageMip(merged_id, cached_id, static_cast<uint32_t>(mip),
|
||||
static_cast<uint32_t>(layer));
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
if (!merged_id) {
|
||||
return {ExpandImage(requested, cached_id)};
|
||||
}
|
||||
cached.binding.needs_rebind |= cached.binding.is_bound || cached.binding.is_target;
|
||||
m_slot_images[merged_id].binding.is_target |= cached.binding.is_target;
|
||||
CopyImageMip(merged_id, cached_id, static_cast<uint32_t>(mip),
|
||||
static_cast<uint32_t>(layer));
|
||||
FreeImage(cached_id);
|
||||
return {merged_id};
|
||||
}
|
||||
if (requested.data.address >= cached.info.data.address && safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
return {merged_id};
|
||||
}
|
||||
@@ -919,7 +901,14 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
|
||||
source.binding.needs_rebind = true;
|
||||
}
|
||||
InitializeImage(expanded_id);
|
||||
CopyImage(expanded_id, source_id);
|
||||
const int32_t mip = source.info.MipOf(info);
|
||||
const int32_t layer = source.info.SliceOf(info, mip);
|
||||
if (layer >= 0) {
|
||||
CopyImageMip(expanded_id, source_id, static_cast<uint32_t>(mip),
|
||||
static_cast<uint32_t>(layer));
|
||||
} else {
|
||||
CopyImage(expanded_id, source_id);
|
||||
}
|
||||
FreeImage(source_id);
|
||||
return expanded_id;
|
||||
}
|
||||
@@ -1135,53 +1124,69 @@ void TextureCache::InitializeImage(ImageId id) {
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::PrepareDccClear(ImageId id, const ImageDesc& desc) {
|
||||
void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
|
||||
uint32_t metadata_base_layer) {
|
||||
if (desc.info.metadata.kind != ImageMetadataKind::Dcc) {
|
||||
return;
|
||||
}
|
||||
auto& image = m_slot_images[id];
|
||||
image.info.metadata = desc.info.metadata;
|
||||
auto [entry, inserted] = m_surface_metas.try_emplace(
|
||||
desc.info.metadata.range.address, MetaDataInfo {.type = MetaDataInfo::Type::Dcc});
|
||||
auto& metadata = entry->second;
|
||||
if (!inserted && metadata.type == MetaDataInfo::Type::PendingDcc) {
|
||||
metadata.type = MetaDataInfo::Type::Dcc;
|
||||
} else if (metadata.type != MetaDataInfo::Type::Dcc) {
|
||||
EXIT("TextureCache: image reuses non-DCC metadata\n");
|
||||
const auto range = desc.info.metadata.range;
|
||||
{
|
||||
std::scoped_lock lock {m_lock};
|
||||
auto& image = m_slot_images[id];
|
||||
image.info.metadata = desc.info.metadata;
|
||||
// A native DCC allocation must not retain a reused HTile/CMask/FMask interpretation.
|
||||
m_surface_metas.erase(range.address);
|
||||
if (range.size == 0 || desc.info.resources.levels != 1 || image.info.resources.levels != 1) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (metadata.clear_mask == 0 || image.info.resources.levels != 1 ||
|
||||
desc.info.metadata.range.size == 0 || metadata.fill_size < desc.info.metadata.range.size) {
|
||||
return;
|
||||
}
|
||||
vk::ClearValue clear {};
|
||||
if (!DecodeDccClear(desc, image.backing.format, metadata.fill_value, clear.color)) {
|
||||
return;
|
||||
const auto layers = desc.info.TransferLayers();
|
||||
// These one-mip surfaces use complete 4 KiB DCC metadata blocks.
|
||||
constexpr uint64_t MetadataBlockSize = 0x1000;
|
||||
if (!range.Valid() || range.address % MetadataBlockSize != 0 || layers == 0 ||
|
||||
range.size % layers != 0 || (range.size / layers) % MetadataBlockSize != 0) {
|
||||
EXIT("TextureCache: DCC slices must contain aligned 4 KiB blocks\n");
|
||||
}
|
||||
const auto& view = desc.view_info;
|
||||
const bool volume_texture = image.info.IsVolume() && view.type == vk::ImageViewType::e3D;
|
||||
const auto first = volume_texture ? 0u : view.base_layer;
|
||||
const auto count = volume_texture ? std::max(image.info.extent.depth >> view.base_level, 1u)
|
||||
: view.layer_count;
|
||||
if (first >= 32 || count > 32 - first) {
|
||||
return;
|
||||
const bool volume_texture = desc.info.IsVolume() && view.type == vk::ImageViewType::e3D;
|
||||
const auto first = volume_texture ? 0u : metadata_base_layer;
|
||||
const auto image_first = volume_texture ? 0u : view.base_layer;
|
||||
const auto count = volume_texture ? desc.info.extent.depth : view.layer_count;
|
||||
if (first >= layers || count > layers - first) {
|
||||
EXIT("TextureCache: DCC view exceeds its native metadata slices\n");
|
||||
}
|
||||
// The metadata fill covers the complete allocation. Consume each layer only after its
|
||||
// native image contents exist; already materialized layers may have been rendered since.
|
||||
for (uint32_t layer = first; layer < first + count;) {
|
||||
if ((metadata.clear_mask & (1u << layer)) == 0) {
|
||||
layer++;
|
||||
// Finish native metadata writes before reading backing bytes. This can submit the scheduler,
|
||||
// so discovery runs before final draw uploads and never holds the texture lock across it.
|
||||
if (m_buffer_cache.IsRegionGpuModified(range.address, range.size)) {
|
||||
m_buffer_cache.ReadMemory(range.address, range.size, false);
|
||||
}
|
||||
const auto slice_size = range.size / layers;
|
||||
for (uint32_t slice = 0; slice < count; slice++) {
|
||||
const auto address = range.address + slice_size * (first + slice);
|
||||
uint8_t code = 0;
|
||||
if (!LibKernel::Memory::TryReadBacking(address, &code, sizeof(code))) {
|
||||
EXIT("TextureCache: failed to read DCC metadata backing\n");
|
||||
}
|
||||
vk::ClearValue clear {};
|
||||
if (!DecodeDccClear(desc, code, clear.color)) {
|
||||
continue;
|
||||
}
|
||||
const auto start = layer;
|
||||
uint32_t mask = 0;
|
||||
do {
|
||||
mask |= 1u << layer++;
|
||||
} while (layer < first + count && (metadata.clear_mask & (1u << layer)) != 0);
|
||||
ClearImage(m_scheduler.Current(), id,
|
||||
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count, start,
|
||||
layer - start},
|
||||
clear);
|
||||
metadata.clear_mask &= ~mask;
|
||||
std::vector<uint8_t> bytes(slice_size);
|
||||
if (!LibKernel::Memory::TryReadBacking(address, bytes.data(), bytes.size())) {
|
||||
EXIT("TextureCache: failed to read DCC metadata slice\n");
|
||||
}
|
||||
if (!std::all_of(bytes.begin(), bytes.end(), [code](uint8_t byte) { return byte == code; })) {
|
||||
continue;
|
||||
}
|
||||
{
|
||||
std::scoped_lock lock {m_lock};
|
||||
ClearImage(m_scheduler.Current(), id, view.format,
|
||||
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count,
|
||||
image_first + slice, 1}, clear);
|
||||
}
|
||||
// Native expanded keys own consumption. Existing buffer tracking publishes this CPU
|
||||
// write to future GPU readers; FillBuffer can fault and must run outside the texture lock.
|
||||
m_buffer_cache.FillBuffer(address, slice_size, UINT32_MAX, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1246,6 +1251,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
return GetNullImage(desc);
|
||||
}
|
||||
const auto metadata_base_layer = desc.view_info.base_layer;
|
||||
|
||||
ImageId result {};
|
||||
{
|
||||
@@ -1313,6 +1319,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
image.tick_accessed_last = m_scheduler.CurrentTick();
|
||||
TouchImage(image);
|
||||
}
|
||||
MaterializeDccClear(result, desc, metadata_base_layer);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1376,7 +1383,6 @@ vk::ImageView TextureCache::FindTexture(ImageId id, const ImageDesc& desc) {
|
||||
image.MarkGpuModified();
|
||||
}
|
||||
if (!image.info.data.Empty()) {
|
||||
PrepareDccClear(id, desc);
|
||||
RefreshImage(id);
|
||||
}
|
||||
switch (desc.type) {
|
||||
@@ -1406,7 +1412,6 @@ vk::ImageView TextureCache::FindRenderTarget(ImageId id, const ImageDesc& desc)
|
||||
TouchImage(image);
|
||||
image.MarkGpuModified();
|
||||
image.usage.render_target = true;
|
||||
PrepareDccClear(id, desc);
|
||||
RefreshImage(id);
|
||||
CommitGpuWrite(image);
|
||||
TrackImageDownload(id, image);
|
||||
@@ -1430,16 +1435,9 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
|
||||
RefreshImage(id);
|
||||
if (desc.info.HasMetadata()) {
|
||||
image.info.metadata = desc.info.metadata;
|
||||
auto [metadata, inserted] =
|
||||
m_surface_metas.try_emplace(desc.info.metadata.range.address,
|
||||
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask});
|
||||
if (!inserted && metadata->second.type != MetaDataInfo::Type::HTile) {
|
||||
// PS5 allocations can reuse DCC storage as HTile while the old color image is cached.
|
||||
// The depth binding defines the new type; incompatible fill state cannot carry over.
|
||||
metadata->second = {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask};
|
||||
}
|
||||
m_surface_metas.emplace(desc.info.metadata.range.address,
|
||||
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask});
|
||||
}
|
||||
CommitGpuWrite(image);
|
||||
if (desc.info.HasStencil()) {
|
||||
@@ -1527,12 +1525,12 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
|
||||
}
|
||||
clear.depthStencil.stencil = stencil_clear;
|
||||
}
|
||||
ClearImage(command, selected,
|
||||
ClearImage(command, selected, image.backing.format,
|
||||
{aspect, 0, image.info.resources.levels, 0, image.info.TransferLayers()}, clear);
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
|
||||
void TextureCache::ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
|
||||
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear) {
|
||||
auto& image = m_slot_images[id];
|
||||
const auto aspects = image.info.IsDepth() ? ImageViewOps::DepthAspectMask(image.backing.format)
|
||||
@@ -1557,11 +1555,12 @@ void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
|
||||
}
|
||||
}
|
||||
command.EndRendering();
|
||||
if (image.info.IsVolume() && !full_image) {
|
||||
// Transfer clears use the backing format; aliased clears must encode through their view.
|
||||
if (format != image.backing.format || (image.info.IsVolume() && !full_image)) {
|
||||
EXIT_NOT_IMPLEMENTED(range.aspectMask != vk::ImageAspectFlagBits::eColor ||
|
||||
range.levelCount != 1);
|
||||
ImageViewInfo view {};
|
||||
view.format = image.backing.format;
|
||||
view.format = format;
|
||||
view.type = range.layerCount == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
|
||||
view.base_level = range.baseMipLevel;
|
||||
view.base_layer = range.baseArrayLayer;
|
||||
@@ -1872,72 +1871,32 @@ void TextureCache::InvalidateCpuAliases(uint64_t address, uint64_t size) {
|
||||
bool TextureCache::IsMeta(uint64_t address) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
return found != m_surface_metas.end() && found->second.type != MetaDataInfo::Type::PendingDcc;
|
||||
return found != m_surface_metas.end();
|
||||
}
|
||||
|
||||
bool TextureCache::IsMetaCleared(uint64_t address, uint32_t slice, uint32_t* fill_value) {
|
||||
bool TextureCache::IsMetaCleared(uint64_t address, uint32_t slice) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
slice >= 32) {
|
||||
if (found == m_surface_metas.end() || slice >= 32) {
|
||||
return false;
|
||||
}
|
||||
if (fill_value != nullptr) {
|
||||
*fill_value = found->second.fill_value;
|
||||
}
|
||||
return (found->second.clear_mask & (1u << slice)) != 0;
|
||||
}
|
||||
|
||||
bool TextureCache::ClearMeta(uint64_t address) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
found->second.type == MetaDataInfo::Type::Dcc) {
|
||||
// Preserve the broad metadata-clear operation for CMask/FMask/HTile. DCC requires a
|
||||
// validated fill value, so an arbitrary compute write must not clear it.
|
||||
if (found == m_surface_metas.end()) {
|
||||
return false;
|
||||
}
|
||||
found->second.clear_mask = UINT32_MAX;
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureCache::TrackDccFill(uint64_t address, uint64_t size, uint32_t fill_value) {
|
||||
if (!GuestRange {address, size}.Valid()) {
|
||||
EXIT("TextureCache: invalid DCC fill range\n");
|
||||
}
|
||||
// DCC fills use a repeated byte code. Require all four bytes of the detected dword to agree,
|
||||
// and mark only recognized deferred-clear encodings as logically clear.
|
||||
const auto dcc_clear_mask = [fill_value] {
|
||||
const auto code = static_cast<uint8_t>(fill_value);
|
||||
if (fill_value != static_cast<uint32_t>(code) * 0x01010101u) {
|
||||
return 0u;
|
||||
}
|
||||
switch (code) {
|
||||
case 0x00:
|
||||
case 0x20:
|
||||
case 0x40:
|
||||
case 0x80:
|
||||
case 0xc0: return UINT32_MAX;
|
||||
default: return 0u;
|
||||
}
|
||||
}();
|
||||
std::scoped_lock lock {m_lock};
|
||||
// The guest dispatch still writes metadata. An unknown address remains PendingDcc until an
|
||||
// image descriptor confirms its role; never reinterpret CMask/FMask/HTile as DCC.
|
||||
const auto found = m_surface_metas.try_emplace(address).first;
|
||||
if (found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
found->second.type == MetaDataInfo::Type::Dcc) {
|
||||
found->second.clear_mask = dcc_clear_mask;
|
||||
found->second.fill_value = fill_value;
|
||||
found->second.fill_size = size;
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureCache::TouchMeta(uint64_t address, uint32_t slice, bool is_clear) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
slice >= 32) {
|
||||
if (found == m_surface_metas.end() || slice >= 32) {
|
||||
return false;
|
||||
}
|
||||
if (is_clear) {
|
||||
@@ -1953,10 +1912,13 @@ void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
|
||||
EXIT("TextureCache: invalid unmap range\n");
|
||||
}
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto end = address + size;
|
||||
for (auto metadata = m_surface_metas.lower_bound(address);
|
||||
metadata != m_surface_metas.end() && metadata->first < end;) {
|
||||
metadata = m_surface_metas.erase(metadata);
|
||||
for (auto metadata = m_surface_metas.begin(); metadata != m_surface_metas.end();) {
|
||||
const auto base = metadata->first;
|
||||
if (base >= address && base < address + size) {
|
||||
metadata = m_surface_metas.erase(metadata);
|
||||
} else {
|
||||
++metadata;
|
||||
}
|
||||
}
|
||||
auto images = FindImagesInRegion(address, size, false);
|
||||
for (const auto id: images) {
|
||||
|
||||
+8
-17
@@ -64,11 +64,8 @@ public:
|
||||
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
|
||||
|
||||
[[nodiscard]] bool IsMeta(uint64_t address);
|
||||
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice,
|
||||
uint32_t* fill_value = nullptr);
|
||||
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
|
||||
[[nodiscard]] bool ClearMeta(uint64_t address);
|
||||
// Record deferred DCC state while the original guest dispatch writes the metadata.
|
||||
void TrackDccFill(uint64_t address, uint64_t size, uint32_t fill_value);
|
||||
[[nodiscard]] bool TouchMeta(uint64_t address, uint32_t slice, bool is_clear);
|
||||
|
||||
void UnmapMemory(uint64_t address, uint64_t size);
|
||||
@@ -81,17 +78,10 @@ private:
|
||||
struct ImageDownload;
|
||||
|
||||
struct MetaDataInfo {
|
||||
// A guest metadata-fill dispatch may initialize DCC before its render target is bound.
|
||||
// PendingDcc retains that exact fill until an image binding classifies the address,
|
||||
// without exposing an unconfirmed buffer address to the normal metadata heuristics.
|
||||
// Keep all surface metadata in one entry so CMask/FMask can be
|
||||
// registered beside HTile and DCC without introducing parallel tracking paths.
|
||||
enum class Type : uint8_t { PendingDcc, CMask, FMask, HTile, Dcc };
|
||||
enum class Type : uint8_t { CMask, FMask, HTile };
|
||||
|
||||
Type type = Type::PendingDcc;
|
||||
uint32_t clear_mask = 0;
|
||||
uint32_t fill_value = 0xffffffffu;
|
||||
uint64_t fill_size = 0;
|
||||
Type type;
|
||||
uint32_t clear_mask = UINT32_MAX;
|
||||
};
|
||||
|
||||
struct OverlapResult {
|
||||
@@ -149,7 +139,8 @@ private:
|
||||
ImageId cached);
|
||||
[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
|
||||
void RefreshImage(ImageId id);
|
||||
void PrepareDccClear(ImageId id, const ImageDesc& desc);
|
||||
void MaterializeDccClear(ImageId id, const ImageDesc& desc,
|
||||
uint32_t metadata_base_layer);
|
||||
void InitializeImage(ImageId id);
|
||||
[[nodiscard]] TextureTransfer
|
||||
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
|
||||
@@ -160,8 +151,8 @@ private:
|
||||
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
|
||||
void CommitGpuWrite(Image& image);
|
||||
// Caller holds m_lock. Volume layer ranges select depth slices.
|
||||
void ClearImage(CommandBuffer& command, ImageId id, const vk::ImageSubresourceRange& range,
|
||||
const vk::ClearValue& clear);
|
||||
void ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
|
||||
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear);
|
||||
void PrepareImageCopy(Image& image);
|
||||
void RefreshCopySource(ImageId id);
|
||||
[[nodiscard]] bool CopyD16(Image& destination, Image& source);
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
@@ -45,8 +46,12 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
|
||||
switch (static_cast<Prospero::StencilOp>(value)) {
|
||||
case Prospero::StencilOp::kKeep: return vk::StencilOp::eKeep;
|
||||
case Prospero::StencilOp::kZero: return vk::StencilOp::eZero;
|
||||
case Prospero::StencilOp::kReplaceTest:
|
||||
case Prospero::StencilOp::kReplaceOp: return vk::StencilOp::eReplace;
|
||||
case Prospero::StencilOp::kReplaceTest: return vk::StencilOp::eReplace;
|
||||
case Prospero::StencilOp::kReplaceOp:
|
||||
if ((op_value & write_mask) == 0) {
|
||||
return vk::StencilOp::eZero;
|
||||
}
|
||||
return vk::StencilOp::eReplace;
|
||||
case Prospero::StencilOp::kAddClamp: return vk::StencilOp::eIncrementAndClamp;
|
||||
case Prospero::StencilOp::kSubClamp: return vk::StencilOp::eDecrementAndClamp;
|
||||
case Prospero::StencilOp::kInvert: return vk::StencilOp::eInvert;
|
||||
@@ -66,9 +71,38 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
|
||||
}
|
||||
}
|
||||
|
||||
static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
|
||||
constexpr auto replace_op = static_cast<uint8_t>(Prospero::StencilOp::kReplaceOp);
|
||||
return fail == replace_op || pass == replace_op || depth_fail == replace_op;
|
||||
static vk::StencilOpState ConvertStencilState(
|
||||
uint8_t compare, const std::array<uint8_t, 3>& operations, uint8_t op_value,
|
||||
const vk::StencilOpState& state) {
|
||||
const auto test_value = state.reference;
|
||||
auto reference = test_value;
|
||||
auto required_bits = state.compareMask;
|
||||
if (compare == static_cast<uint8_t>(vk::CompareOp::eAlways) ||
|
||||
compare == static_cast<uint8_t>(vk::CompareOp::eNever)) {
|
||||
required_bits = 0;
|
||||
}
|
||||
std::array<vk::StencilOp, 3> converted {};
|
||||
for (size_t i = 0; i < operations.size(); i++) {
|
||||
converted[i] = ConvertStencilOp(operations[i], state.writeMask, op_value);
|
||||
if (converted[i] != vk::StencilOp::eReplace) {
|
||||
continue;
|
||||
}
|
||||
auto replacement = test_value;
|
||||
if (static_cast<Prospero::StencilOp>(operations[i]) == Prospero::StencilOp::kReplaceOp) {
|
||||
replacement = op_value;
|
||||
}
|
||||
if (((reference ^ replacement) & required_bits & state.writeMask) != 0) {
|
||||
DepthFatal("unsupported stencil replacement: compare=%u, compare mask=0x%02" PRIx32
|
||||
", write mask=0x%02" PRIx32 ", operation value=0x%02" PRIx8
|
||||
", test value=0x%02" PRIx32,
|
||||
compare, state.compareMask, state.writeMask, op_value, test_value);
|
||||
}
|
||||
// Vulkan shares one reference between comparison and every replacement on this face.
|
||||
reference = (reference & ~state.writeMask) | (replacement & state.writeMask);
|
||||
required_bits |= state.writeMask;
|
||||
}
|
||||
return {converted[0], converted[1], converted[2], static_cast<vk::CompareOp>(compare),
|
||||
state.compareMask, state.writeMask, reference};
|
||||
}
|
||||
|
||||
[[nodiscard]] static vk::Format ResolveHostDepthAttachmentFormat(const CommandBuffer& buffer,
|
||||
@@ -296,31 +330,20 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
|
||||
const uint8_t back_write_mask = stencil_ops_disabled ? 0 : sm.stencil_writemask_bf;
|
||||
if (dc.stencilfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
|
||||
(dc.backface_enable &&
|
||||
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways)) ||
|
||||
(front_write_mask != 0 &&
|
||||
UsesStencilOpValue(sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail) &&
|
||||
sm.stencil_opval != sm.stencil_testval) ||
|
||||
(dc.backface_enable && back_write_mask != 0 &&
|
||||
UsesStencilOpValue(sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf) &&
|
||||
sm.stencil_opval_bf != sm.stencil_testval_bf)) {
|
||||
DepthFatal("unsupported stencil compare or replacement state");
|
||||
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways))) {
|
||||
DepthFatal("unsupported stencil compare state");
|
||||
}
|
||||
r.stencil_static_front = {
|
||||
ConvertStencilOp(sc.stencil_fail, front_write_mask, sm.stencil_opval),
|
||||
ConvertStencilOp(sc.stencil_zpass, front_write_mask, sm.stencil_opval),
|
||||
ConvertStencilOp(sc.stencil_zfail, front_write_mask, sm.stencil_opval),
|
||||
static_cast<vk::CompareOp>(dc.stencilfunc)};
|
||||
r.stencil_dynamic_front = {sm.stencil_mask, front_write_mask, sm.stencil_testval};
|
||||
r.stencil_front = ConvertStencilState(
|
||||
dc.stencilfunc, {sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail},
|
||||
sm.stencil_opval, {.compareMask = sm.stencil_mask, .writeMask = front_write_mask,
|
||||
.reference = sm.stencil_testval});
|
||||
if (dc.backface_enable) {
|
||||
r.stencil_static_back = {
|
||||
ConvertStencilOp(sc.stencil_fail_bf, back_write_mask, sm.stencil_opval_bf),
|
||||
ConvertStencilOp(sc.stencil_zpass_bf, back_write_mask, sm.stencil_opval_bf),
|
||||
ConvertStencilOp(sc.stencil_zfail_bf, back_write_mask, sm.stencil_opval_bf),
|
||||
static_cast<vk::CompareOp>(dc.stencilfunc_bf)};
|
||||
r.stencil_dynamic_back = {sm.stencil_mask_bf, back_write_mask, sm.stencil_testval_bf};
|
||||
r.stencil_back = ConvertStencilState(
|
||||
dc.stencilfunc_bf, {sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf},
|
||||
sm.stencil_opval_bf, {.compareMask = sm.stencil_mask_bf, .writeMask = back_write_mask,
|
||||
.reference = sm.stencil_testval_bf});
|
||||
} else {
|
||||
r.stencil_static_back = r.stencil_static_front;
|
||||
r.stencil_dynamic_back = r.stencil_dynamic_front;
|
||||
r.stencil_back = r.stencil_front;
|
||||
}
|
||||
}
|
||||
auto& cache = m_context.GetTextureCache();
|
||||
@@ -406,14 +429,13 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
|
||||
return writes;
|
||||
}
|
||||
|
||||
const auto face_writes = [&](const PipelineStencilStaticState& state,
|
||||
const PipelineStencilDynamicState& dynamic) {
|
||||
if (dynamic.writeMask == 0) {
|
||||
const auto face_writes = [&](const vk::StencilOpState& state) {
|
||||
if (state.writeMask == 0) {
|
||||
return false;
|
||||
}
|
||||
bool can_pass = state.compareOp != vk::CompareOp::eNever;
|
||||
bool can_fail = state.compareOp != vk::CompareOp::eAlways;
|
||||
if (dynamic.compareMask == 0) {
|
||||
if (state.compareMask == 0) {
|
||||
switch (state.compareOp) {
|
||||
case vk::CompareOp::eEqual:
|
||||
case vk::CompareOp::eLessOrEqual:
|
||||
@@ -439,8 +461,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
|
||||
(can_pass && depth_fail && state.depthFailOp != vk::StencilOp::eKeep);
|
||||
};
|
||||
if (stencil_clear_enable ||
|
||||
(stencil_test_enable && (face_writes(stencil_static_front, stencil_dynamic_front) ||
|
||||
face_writes(stencil_static_back, stencil_dynamic_back)))) {
|
||||
(stencil_test_enable && (face_writes(stencil_front) || face_writes(stencil_back)))) {
|
||||
writes |= vk::ImageAspectFlagBits::eStencil;
|
||||
}
|
||||
return writes;
|
||||
|
||||
@@ -34,10 +34,8 @@ struct RenderDepthInfo {
|
||||
bool stencil_clear_enable = false;
|
||||
uint8_t stencil_clear_value = 0;
|
||||
bool stencil_test_enable = false;
|
||||
PipelineStencilStaticState stencil_static_front;
|
||||
PipelineStencilStaticState stencil_static_back;
|
||||
PipelineStencilDynamicState stencil_dynamic_front;
|
||||
PipelineStencilDynamicState stencil_dynamic_back;
|
||||
vk::StencilOpState stencil_front;
|
||||
vk::StencilOpState stencil_back;
|
||||
ImageId image_id;
|
||||
|
||||
[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iterator>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -37,9 +36,8 @@ BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
|
||||
m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
|
||||
"create BlitHelper pipeline layout");
|
||||
|
||||
m_vertex_shader = CreateShader(GPU_BLIT_FS_TRIANGLE_SPV, std::size(GPU_BLIT_FS_TRIANGLE_SPV));
|
||||
m_fragment_shader =
|
||||
CreateShader(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, std::size(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV));
|
||||
m_vertex_shader = CompileSPV(GPU_BLIT_FS_TRIANGLE_SPV, m_graphics.device);
|
||||
m_fragment_shader = CompileSPV(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, m_graphics.device);
|
||||
}
|
||||
|
||||
BlitHelper::~BlitHelper() {
|
||||
@@ -60,17 +58,6 @@ BlitHelper::~BlitHelper() {
|
||||
}
|
||||
}
|
||||
|
||||
vk::ShaderModule BlitHelper::CreateShader(const uint32_t* code, size_t words) const {
|
||||
EXIT_IF(code == nullptr || words == 0);
|
||||
vk::ShaderModuleCreateInfo create {};
|
||||
create.codeSize = words * sizeof(uint32_t);
|
||||
create.pCode = code;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&create, nullptr, &module),
|
||||
"create BlitHelper shader module");
|
||||
return module;
|
||||
}
|
||||
|
||||
vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
|
||||
const auto cached = std::ranges::find(m_pipelines, key, &Pipeline::key);
|
||||
if (cached != m_pipelines.end()) {
|
||||
|
||||
@@ -37,8 +37,7 @@ private:
|
||||
vk::Pipeline handle = nullptr;
|
||||
};
|
||||
|
||||
[[nodiscard]] vk::ShaderModule CreateShader(const uint32_t* code, size_t words) const;
|
||||
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
|
||||
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
|
||||
|
||||
GraphicContext& m_graphics;
|
||||
CommandScheduler& m_scheduler;
|
||||
|
||||
@@ -94,9 +94,24 @@ struct ImageInfo {
|
||||
bytes_per_block == other.bytes_per_block;
|
||||
}
|
||||
[[nodiscard]] int32_t MipOf(const ImageInfo& container) const noexcept {
|
||||
if (!IsCompatible(container) || tile_mode != container.tile_mode || resources.levels != 1 ||
|
||||
container.resources.layers == 0 ||
|
||||
container.resources.levels > container.mip_layout.size()) {
|
||||
if (container.resources.levels > container.mip_layout.size()) {
|
||||
return -1;
|
||||
}
|
||||
for (uint32_t level = 0; level < container.resources.levels; level++) {
|
||||
if (SliceOf(container, static_cast<int32_t>(level)) >= 0) {
|
||||
return static_cast<int32_t>(level);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
|
||||
if (!IsCompatible(container) || tile_mode != container.tile_mode || type != container.type ||
|
||||
IsVolume() || resources.levels != 1 || resources.layers == 0 ||
|
||||
container.resources.layers == 0 || mip < 0 ||
|
||||
static_cast<uint32_t>(mip) >= container.resources.levels ||
|
||||
container.resources.levels > container.mip_layout.size() ||
|
||||
!data.Valid() || !container.data.Valid() || data.address < container.data.address ||
|
||||
data.End() > container.data.End()) {
|
||||
return -1;
|
||||
}
|
||||
if (HasStencil() != container.HasStencil() ||
|
||||
@@ -105,75 +120,36 @@ struct ImageInfo {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32_t mip = -1;
|
||||
for (uint32_t level = 0; level < container.resources.levels; level++) {
|
||||
const auto& layout = container.mip_layout[level];
|
||||
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
|
||||
container.data.address > UINT64_MAX - layout.offset) {
|
||||
continue;
|
||||
}
|
||||
const auto mip_base = container.data.address + layout.offset;
|
||||
const auto slice_size = layout.size / container.resources.layers;
|
||||
if (slice_size == 0 || mip_base > UINT64_MAX - layout.size) {
|
||||
continue;
|
||||
}
|
||||
const auto mip_end = mip_base + layout.size;
|
||||
if (data.address >= mip_base && data.address < mip_end &&
|
||||
(data.address - mip_base) % slice_size == 0) {
|
||||
mip = static_cast<int32_t>(level);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mip < 0) {
|
||||
const auto level = static_cast<uint32_t>(mip);
|
||||
const auto& layout = container.mip_layout[level];
|
||||
if (extent.width != std::max(container.extent.width >> level, 1u) ||
|
||||
extent.height != std::max(container.extent.height >> level, 1u) ||
|
||||
extent.depth != container.extent.depth || mip_layout[0].pitch != layout.pitch ||
|
||||
mip_layout[0].height != layout.height || layout.size == 0 ||
|
||||
layout.size % container.resources.layers != 0 ||
|
||||
container.data.size % container.resources.layers != 0 ||
|
||||
data.size % resources.layers != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
const auto level = static_cast<uint32_t>(mip);
|
||||
if (extent.width != std::max(container.extent.width >> level, 1u) ||
|
||||
extent.height != std::max(container.extent.height >> level, 1u)) {
|
||||
// PS5 block slices contain the entire reversed mip chain.
|
||||
const auto slice_stride = container.data.size / container.resources.layers;
|
||||
const auto child_stride = data.size / resources.layers;
|
||||
if (child_stride != layout.size / container.resources.layers ||
|
||||
layout.offset >= slice_stride || child_stride > slice_stride - layout.offset ||
|
||||
(resources.layers > 1 && child_stride != slice_stride)) {
|
||||
return -1;
|
||||
}
|
||||
const auto mip_depth = std::max(container.extent.depth >> level, 1u);
|
||||
if (container.type == Prospero::ImageType::kColor3D &&
|
||||
type == Prospero::ImageType::kColor2D) {
|
||||
if (resources.layers != mip_depth) {
|
||||
return -1;
|
||||
}
|
||||
} else if (type != container.type) {
|
||||
const auto address_delta = data.address - container.data.address;
|
||||
if (address_delta < layout.offset || (address_delta - layout.offset) % slice_stride != 0) {
|
||||
return -1;
|
||||
}
|
||||
return mip;
|
||||
}
|
||||
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
|
||||
if (!IsCompatible(container) || type != container.type || mip < 0 ||
|
||||
static_cast<uint32_t>(mip) >= container.resources.levels ||
|
||||
container.resources.levels > container.mip_layout.size() ||
|
||||
container.resources.layers == 0 || data.size == 0) {
|
||||
const auto layer = (address_delta - layout.offset) / slice_stride;
|
||||
if (layer > INT32_MAX || layer >= container.resources.layers ||
|
||||
resources.layers > container.resources.layers - layer) {
|
||||
return -1;
|
||||
}
|
||||
const auto level = static_cast<uint32_t>(mip);
|
||||
if (extent.width != std::max(container.extent.width >> level, 1u) ||
|
||||
extent.height != std::max(container.extent.height >> level, 1u)) {
|
||||
return -1;
|
||||
}
|
||||
const auto& layout = container.mip_layout[level];
|
||||
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
|
||||
container.data.address > UINT64_MAX - layout.offset) {
|
||||
return -1;
|
||||
}
|
||||
const auto slice_size = layout.size / container.resources.layers;
|
||||
if (slice_size == 0 || data.size % slice_size != 0) {
|
||||
return -1;
|
||||
}
|
||||
const auto mip_base = container.data.address + layout.offset;
|
||||
if (data.address < mip_base) {
|
||||
return -1;
|
||||
}
|
||||
const auto address_delta = data.address - mip_base;
|
||||
if (address_delta % data.size != 0 || address_delta / data.size > INT32_MAX) {
|
||||
return -1;
|
||||
}
|
||||
return static_cast<int32_t>(address_delta / data.size);
|
||||
return static_cast<int32_t>(layer);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -260,12 +260,8 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
|
||||
const uint32_t values[] {1u << element_index, direction_index};
|
||||
const vk::SpecializationMapEntry entries[] {{0, 0, 4}, {1, 4, 4}};
|
||||
const vk::SpecializationInfo specialization {2, entries, sizeof(values), values};
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = shaders[family_index].words * sizeof(uint32_t);
|
||||
module_info.pCode = shaders[family_index].code;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create TileManager shader module");
|
||||
const auto module =
|
||||
CompileSPV({shaders[family_index].code, shaders[family_index].words}, m_graphics.device);
|
||||
vk::PipelineShaderStageCreateInfo stage {};
|
||||
stage.stage = vk::ShaderStageFlagBits::eCompute;
|
||||
stage.module = module;
|
||||
@@ -472,12 +468,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
|
||||
code = GPU_TILER_DEMOTE_D16_SPV;
|
||||
words = std::size(GPU_TILER_DEMOTE_D16_SPV);
|
||||
}
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = words * sizeof(uint32_t);
|
||||
module_info.pCode = code;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create D16 conversion shader module");
|
||||
const auto module = CompileSPV({code, words}, m_graphics.device);
|
||||
vk::PipelineShaderStageCreateInfo stage {};
|
||||
stage.stage = vk::ShaderStageFlagBits::eCompute;
|
||||
stage.module = module;
|
||||
@@ -611,12 +602,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
|
||||
|
||||
void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
|
||||
if (m_swap_bgra16 == nullptr) {
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = std::size(GPU_TILER_SWAP_BGRA16_SPV) * sizeof(uint32_t);
|
||||
module_info.pCode = GPU_TILER_SWAP_BGRA16_SPV;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create BGRA16 swap shader module");
|
||||
const auto module = CompileSPV(GPU_TILER_SWAP_BGRA16_SPV, m_graphics.device);
|
||||
vk::PipelineShaderStageCreateInfo stage {};
|
||||
stage.stage = vk::ShaderStageFlagBits::eCompute;
|
||||
stage.module = module;
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
#include "graphics/host_gpu/hostMemory.h"
|
||||
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
|
||||
#include "graphics/host_gpu/renderer/debug.h"
|
||||
#include "graphics/host_gpu/renderer/image/imageView.h"
|
||||
#include "graphics/host_gpu/renderer/image/textureCommon.h"
|
||||
@@ -93,22 +94,15 @@ static const char* ShaderStageResourceName(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: return "Vertex";
|
||||
case ShaderType::Mesh: return "Mesh";
|
||||
case ShaderType::Local: return "Local";
|
||||
case ShaderType::TessellationControl: return "Hull";
|
||||
case ShaderType::TessellationEvaluation: return "Domain";
|
||||
case ShaderType::Pixel: return "Pixel";
|
||||
case ShaderType::Compute: return "Compute";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static vk::ShaderStageFlags NativeShaderStage(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
|
||||
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
|
||||
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
|
||||
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
|
||||
default: EXIT("unknown native shader stage\n");
|
||||
}
|
||||
}
|
||||
|
||||
static Prospero::ImageType TextureType(const ShaderTextureResource& descriptor) {
|
||||
const auto type = descriptor.Type();
|
||||
return type == Prospero::ImageType::kCube ? Prospero::ImageType::kColor2DArray : type;
|
||||
@@ -154,7 +148,7 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
|
||||
}
|
||||
buffer_offset = static_cast<uint32_t>(adjustment);
|
||||
const vk::DescriptorBufferInfo result {buffer->Handle(), aligned_offset, size + adjustment};
|
||||
if (resource.formatted && resource.written) {
|
||||
if (resource.written) {
|
||||
context.GetTextureCache().InvalidateMemoryFromGPU(address, size);
|
||||
}
|
||||
const char* access = "Read";
|
||||
@@ -857,32 +851,39 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
|
||||
}
|
||||
}
|
||||
|
||||
RenderExecutor::GraphicsBindings
|
||||
RenderExecutor::PrepareGraphicsBindings(const ShaderStageRuntime& vertex,
|
||||
const ShaderStageRuntime& pixel, bool pixel_active) {
|
||||
GraphicsBindings bindings {
|
||||
.vertex = PrepareBindings(vertex),
|
||||
};
|
||||
if (pixel_active) {
|
||||
bindings.pixel.emplace(PrepareBindings(pixel));
|
||||
void RenderExecutor::PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
|
||||
std::span<RenderColorInfo> colors) {
|
||||
bool uses_dma = false;
|
||||
for (auto* stage: stages) {
|
||||
FindBuffers(*stage);
|
||||
uses_dma |= stage->runtime->program->info.uses_dma;
|
||||
}
|
||||
FindBuffers(bindings.vertex);
|
||||
if (bindings.pixel) {
|
||||
FindBuffers(*bindings.pixel);
|
||||
}
|
||||
if (bindings.vertex.runtime->program->info.uses_dma ||
|
||||
(bindings.pixel && bindings.pixel->runtime->program->info.uses_dma)) {
|
||||
if (uses_dma) {
|
||||
m_context.PrepareBda();
|
||||
}
|
||||
RebindBuffers(bindings.vertex);
|
||||
if (bindings.pixel) {
|
||||
RebindBuffers(*bindings.pixel);
|
||||
for (auto* stage: stages) {
|
||||
RebindImages(*stage);
|
||||
}
|
||||
RebindImages(bindings.vertex);
|
||||
if (bindings.pixel) {
|
||||
RebindImages(*bindings.pixel);
|
||||
auto& cache = m_context.GetTextureCache();
|
||||
for (auto& target: colors) {
|
||||
EXIT_IF(!target.image_id);
|
||||
const auto old_image = cache.m_slot_images.try_get(target.image_id);
|
||||
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
|
||||
old_image->binding.needs_rebind) {
|
||||
if (old_image != nullptr) {
|
||||
old_image->binding = {};
|
||||
}
|
||||
target.desc.view_info.base_level = target.guest_mip_level;
|
||||
target.desc.view_info.base_layer = target.guest_array_layer;
|
||||
target.image_id = cache.FindImage(target.desc);
|
||||
BindRenderTarget(target.image_id);
|
||||
}
|
||||
}
|
||||
// Discovery can read back PS5 metadata and submit the scheduler. Reserve draw buffers only
|
||||
// after image identities are final; attachment layout transitions follow buffer alias copies.
|
||||
for (auto* stage: stages) {
|
||||
RebindBuffers(*stage);
|
||||
}
|
||||
return bindings;
|
||||
}
|
||||
|
||||
void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
@@ -895,9 +896,10 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
size_t write_count = 0;
|
||||
ShaderRecompiler::IR::PushData push_data;
|
||||
bool has_push_data = false;
|
||||
constexpr auto GraphicsStages = vk::ShaderStageFlagBits::eVertex |
|
||||
vk::ShaderStageFlagBits::eMeshEXT |
|
||||
vk::ShaderStageFlagBits::eFragment;
|
||||
constexpr auto GraphicsStages =
|
||||
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eMeshEXT |
|
||||
vk::ShaderStageFlagBits::eTessellationControl |
|
||||
vk::ShaderStageFlagBits::eTessellationEvaluation | vk::ShaderStageFlagBits::eFragment;
|
||||
vk::ShaderStageFlags push_stages = pipeline_bind_point == vk::PipelineBindPoint::eGraphics
|
||||
? vk::ShaderStageFlagBits::eFragment
|
||||
: vk::ShaderStageFlags {};
|
||||
|
||||
@@ -236,6 +236,9 @@ struct PipelineCache::ProgramCache {
|
||||
switch (options.stage) {
|
||||
case ShaderType::Vertex: stage_name = "vs"; break;
|
||||
case ShaderType::Mesh: stage_name = "ms"; break;
|
||||
case ShaderType::Local: stage_name = "ls"; break;
|
||||
case ShaderType::TessellationControl: stage_name = "hs"; break;
|
||||
case ShaderType::TessellationEvaluation: stage_name = "ds"; break;
|
||||
case ShaderType::Pixel: stage_name = "ps"; break;
|
||||
case ShaderType::Compute: stage_name = "cs"; break;
|
||||
default: EXIT("invalid pipeline shader stage\n");
|
||||
@@ -250,12 +253,7 @@ struct PipelineCache::ProgramCache {
|
||||
}
|
||||
DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
|
||||
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
create_info.codeSize = result.spirv.size() * sizeof(uint32_t);
|
||||
create_info.pCode = result.spirv.data();
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
|
||||
"create recompiled shader module");
|
||||
const auto module = CompileSPV(result.spirv, device);
|
||||
EXIT_IF(module == nullptr);
|
||||
if (options.dump_ir) {
|
||||
LOGF("%s SPIR-V words=%" PRIu64 " wave_size=%u\n", options.dump_label,
|
||||
@@ -273,7 +271,7 @@ struct PipelineCache::ProgramCache {
|
||||
uint32_t& push_data_cursor) {
|
||||
ShaderType stage;
|
||||
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
|
||||
stage = input_info.mesh.threads_num[0] != 0 ? ShaderType::Mesh : ShaderType::Vertex;
|
||||
stage = input_info.logical_stage;
|
||||
} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
|
||||
stage = ShaderType::Pixel;
|
||||
} else {
|
||||
@@ -325,6 +323,9 @@ struct PipelineCache::ProgramCache {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: label = "ShaderRecompiler VS"; break;
|
||||
case ShaderType::Mesh: label = "ShaderRecompiler MS"; break;
|
||||
case ShaderType::Local: label = "ShaderRecompiler LS"; break;
|
||||
case ShaderType::TessellationControl: label = "ShaderRecompiler HS"; break;
|
||||
case ShaderType::TessellationEvaluation: label = "ShaderRecompiler DS"; break;
|
||||
case ShaderType::Pixel: label = "ShaderRecompiler PS"; break;
|
||||
case ShaderType::Compute: label = "ShaderRecompiler CS"; break;
|
||||
default: EXIT("invalid pipeline shader stage\n");
|
||||
@@ -341,11 +342,11 @@ struct PipelineCache::ProgramCache {
|
||||
|
||||
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
|
||||
options.user_data_base = 8;
|
||||
if (stage == ShaderType::Mesh) {
|
||||
if (stage == ShaderType::Mesh || stage == ShaderType::TessellationControl) {
|
||||
options.user_data_base = 0;
|
||||
options.wave_size = input_info.mesh.wave_size;
|
||||
options.wave_size = stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
|
||||
}
|
||||
} else if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
|
||||
} else {
|
||||
options.wave_size = input_info.wave_size;
|
||||
}
|
||||
auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
|
||||
@@ -361,16 +362,19 @@ struct PipelineCache::ProgramCache {
|
||||
input_info.stage = {.program = &permutation.program, .resources = std::move(resources)};
|
||||
permutation.program.bindings.AdvancePushData(push_data_cursor);
|
||||
|
||||
std::array<size_t, static_cast<size_t>(ShaderType::Mesh) + 1> counts {};
|
||||
std::array<size_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> counts {};
|
||||
for (const auto& [key, source]: programs) {
|
||||
counts[static_cast<size_t>(key.stage)] += source.permutations.size();
|
||||
}
|
||||
// Guest geometry shaders are compiled through the host mesh stage.
|
||||
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu\n",
|
||||
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu | LS %zu | HS %zu | TES %zu\n",
|
||||
counts[static_cast<size_t>(ShaderType::Vertex)],
|
||||
counts[static_cast<size_t>(ShaderType::Pixel)],
|
||||
counts[static_cast<size_t>(ShaderType::Compute)],
|
||||
counts[static_cast<size_t>(ShaderType::Mesh)]);
|
||||
counts[static_cast<size_t>(ShaderType::Mesh)],
|
||||
counts[static_cast<size_t>(ShaderType::Local)],
|
||||
counts[static_cast<size_t>(ShaderType::TessellationControl)],
|
||||
counts[static_cast<size_t>(ShaderType::TessellationEvaluation)]);
|
||||
return permutation.handle;
|
||||
}
|
||||
|
||||
@@ -564,12 +568,18 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
const HW::VertexShaderInfo& vertex_regs, const HW::PixelShaderInfo& pixel_regs,
|
||||
const HW::ShaderRegisters& sh, const HW::Context& context, const HW::UserConfig& user_config,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping, bool pixel_active,
|
||||
ShaderVertexInputInfo& vertex_info, ShaderPixelInputInfo& pixel_info) {
|
||||
const auto vertex_params = PrepareProgram(vertex_regs, context, user_config, vertex_info);
|
||||
const bool mesh_active = vertex_info.mesh.threads_num[0] != 0;
|
||||
std::array<ShaderVertexInputInfo, 3>& vertex_info, ShaderPixelInputInfo& pixel_info) {
|
||||
const bool tess_active = user_config.GetPrimType() == Prospero::PrimitiveType::kPatch;
|
||||
std::array<ShaderParams, 3> vertex_params;
|
||||
if (tess_active) {
|
||||
vertex_params = PrepareTessellationPrograms(vertex_regs, context, vertex_info);
|
||||
} else {
|
||||
vertex_params[0] = PrepareProgram(vertex_regs, context, user_config, vertex_info[0]);
|
||||
}
|
||||
const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh;
|
||||
if (mesh_active) {
|
||||
EXIT_NOT_IMPLEMENTED(!m_graphics.mesh_shader_enabled);
|
||||
auto& mesh = vertex_info.mesh;
|
||||
auto& mesh = vertex_info[0].mesh;
|
||||
mesh.host_subgroup_size = m_graphics.subgroup_size;
|
||||
const auto& limits = m_graphics.mesh_shader_properties;
|
||||
const auto logical_threads =
|
||||
@@ -592,7 +602,7 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
if (context.GetClipControl().clip_disable) {
|
||||
const auto& viewport = context.GetScreenViewport().viewports[0];
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
auto& clip = vertex_info.clip_space;
|
||||
auto& clip = vertex_info[tess_active ? 2u : 0u].clip_space;
|
||||
clip.scale[0] = viewport.xscale;
|
||||
clip.scale[1] = viewport.yscale;
|
||||
clip.offset[0] = viewport.xoffset;
|
||||
@@ -610,7 +620,9 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
if (pixel_active) {
|
||||
result.pixel = m_program_cache->Get(pixel_params, pixel_info, push_data_cursor);
|
||||
}
|
||||
result.vertex = m_program_cache->Get(vertex_params, vertex_info, push_data_cursor);
|
||||
for (uint32_t i = 0; i < (tess_active ? 3u : 1u); i++) {
|
||||
result.vertex[i] = m_program_cache->Get(vertex_params[i], vertex_info[i], push_data_cursor);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -630,10 +642,12 @@ bool PipelineStaticParameters::operator==(const PipelineStaticParameters& other)
|
||||
|
||||
PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
|
||||
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info, CommandBuffer& command,
|
||||
const ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology,
|
||||
bool primitive_restart_enable, const ShaderProgram& vertex_program,
|
||||
const ShaderProgram& pixel_program) {
|
||||
bool primitive_restart_enable, const GraphicsPrograms& programs) {
|
||||
const auto& vs_input_info = vertex_info.front();
|
||||
const auto& vertex_program = programs.vertex[0];
|
||||
const auto& pixel_program = programs.pixel;
|
||||
KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Gfx)", profiler::colors::DeepOrangeA200);
|
||||
|
||||
EXIT_IF(colors.size() > RENDER_COLOR_ATTACHMENTS_MAX);
|
||||
@@ -651,7 +665,9 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
const auto ps_id = ps_active ? pixel_program.id : 0;
|
||||
|
||||
GraphicsPipelineKey key {};
|
||||
key.vs_shader_id = vs_id;
|
||||
for (uint32_t i = 0; i < programs.vertex.size(); i++) {
|
||||
key.vertex_shader_ids[i] = programs.vertex[i].id;
|
||||
}
|
||||
key.ps_shader_id = ps_id;
|
||||
auto& static_params = key.static_params;
|
||||
auto& rendering = key.rendering;
|
||||
@@ -726,10 +742,8 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
|
||||
static_params.depth_min_bounds = depth.depth_min_bounds;
|
||||
static_params.depth_max_bounds = depth.depth_max_bounds;
|
||||
static_params.stencil_test_enable = depth.stencil_test_enable;
|
||||
static_params.stencil_front = depth.stencil_static_front;
|
||||
static_params.stencil_back = depth.stencil_static_back;
|
||||
const bool rect_list = topology == vk::PrimitiveTopology::ePatchList;
|
||||
const bool rect_list =
|
||||
command.GetUserConfig().GetPrimType() == Prospero::PrimitiveType::kRectList;
|
||||
static_params.cull_back = !rect_list && mc.cull_back;
|
||||
static_params.cull_front = !rect_list && mc.cull_front;
|
||||
static_params.face = mc.face;
|
||||
@@ -780,9 +794,8 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
|
||||
auto cached = std::make_unique<Pipeline>();
|
||||
LogPipelineTrace("CreatePipelineInternal begin", vs_id, ps_id);
|
||||
CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vs_input_info,
|
||||
vertex_program, ps_input_info, pixel_program, static_params,
|
||||
m_driver_cache);
|
||||
CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vertex_info,
|
||||
ps_input_info, programs, static_params, m_driver_cache);
|
||||
LogPipelineTrace("CreatePipelineInternal done", vs_id, ps_id);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
|
||||
|
||||
@@ -42,9 +42,6 @@ struct PipelineStaticParameters {
|
||||
bool depth_bounds_test_enable = false;
|
||||
float depth_min_bounds = 0.0f;
|
||||
float depth_max_bounds = 0.0f;
|
||||
bool stencil_test_enable = false;
|
||||
PipelineStencilStaticState stencil_front;
|
||||
PipelineStencilStaticState stencil_back;
|
||||
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
|
||||
bool cull_front = false;
|
||||
bool cull_back = false;
|
||||
@@ -68,7 +65,7 @@ struct PipelineStaticParameters {
|
||||
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
|
||||
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
|
||||
static_assert(alignof(PipelineStaticParameters) == 1);
|
||||
static_assert(sizeof(PipelineStaticParameters) == 158);
|
||||
static_assert(sizeof(PipelineStaticParameters) == 125);
|
||||
|
||||
struct PipelineRenderingState {
|
||||
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
|
||||
@@ -121,8 +118,10 @@ public:
|
||||
};
|
||||
|
||||
struct GraphicsPrograms {
|
||||
ShaderProgram vertex;
|
||||
std::array<ShaderProgram, 3> vertex;
|
||||
ShaderProgram pixel;
|
||||
|
||||
[[nodiscard]] uint32_t VertexStageCount() const { return vertex[1] ? 3u : 1u; }
|
||||
};
|
||||
|
||||
GraphicsPrograms
|
||||
@@ -130,18 +129,18 @@ public:
|
||||
const HW::PixelShaderInfo& pixel_regs, const HW::ShaderRegisters& sh,
|
||||
const HW::Context& context, const HW::UserConfig& user_config,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
bool pixel_active, ShaderVertexInputInfo& vertex_info,
|
||||
bool pixel_active, std::array<ShaderVertexInputInfo, 3>& vertex_info,
|
||||
ShaderPixelInputInfo& pixel_info);
|
||||
ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs,
|
||||
const HW::ShaderRegisters& sh,
|
||||
ShaderComputeInputInfo& input_info);
|
||||
|
||||
Pipeline&
|
||||
GetGraphicsPipeline(std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
|
||||
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
|
||||
const ShaderPixelInputInfo* ps_input_info,
|
||||
vk::PrimitiveTopology topology, bool primitive_restart_enable,
|
||||
const ShaderProgram& vertex_program, const ShaderProgram& pixel_program);
|
||||
Pipeline& GetGraphicsPipeline(std::span<const RenderColorInfo> colors,
|
||||
const RenderDepthInfo& depth,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info,
|
||||
CommandBuffer& command, const ShaderPixelInputInfo* ps_input_info,
|
||||
vk::PrimitiveTopology topology, bool primitive_restart_enable,
|
||||
const GraphicsPrograms& programs);
|
||||
Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info,
|
||||
const ShaderProgram& compute_program);
|
||||
|
||||
@@ -150,13 +149,13 @@ private:
|
||||
|
||||
struct GraphicsPipelineKey {
|
||||
PipelineRenderingState rendering;
|
||||
uint64_t vs_shader_id = 0;
|
||||
std::array<uint64_t, 3> vertex_shader_ids {};
|
||||
uint64_t ps_shader_id = 0;
|
||||
PipelineVertexInputState vertex_input;
|
||||
PipelineStaticParameters static_params;
|
||||
|
||||
bool operator==(const GraphicsPipelineKey& other) const {
|
||||
return rendering == other.rendering && vs_shader_id == other.vs_shader_id &&
|
||||
return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids &&
|
||||
ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input &&
|
||||
static_params == other.static_params;
|
||||
}
|
||||
@@ -189,7 +188,9 @@ private:
|
||||
std::size_t operator()(const GraphicsPipelineKey& key) const {
|
||||
std::size_t hash = 0;
|
||||
PipelineKeyHash::MixRendering(hash, key.rendering);
|
||||
PipelineKeyHash::Mix(hash, key.vs_shader_id);
|
||||
for (const auto id: key.vertex_shader_ids) {
|
||||
PipelineKeyHash::Mix(hash, id);
|
||||
}
|
||||
PipelineKeyHash::Mix(hash, key.ps_shader_id);
|
||||
PipelineKeyHash::Mix(hash, key.vertex_input.binding_count);
|
||||
for (uint32_t i = 0; i < key.vertex_input.binding_count; i++) {
|
||||
@@ -219,12 +220,14 @@ private:
|
||||
};
|
||||
|
||||
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
|
||||
void CreatePipelineInternal(
|
||||
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
|
||||
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
|
||||
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
|
||||
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache);
|
||||
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering,
|
||||
const PipelineVertexInputState& vertex_input,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info,
|
||||
const ShaderPixelInputInfo* ps_input_info,
|
||||
const PipelineCache::GraphicsPrograms& programs,
|
||||
const PipelineStaticParameters& static_params,
|
||||
vk::PipelineCache driver_cache);
|
||||
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const ShaderComputeInputInfo& input_info,
|
||||
vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
|
||||
|
||||
@@ -8,6 +8,20 @@
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Local:
|
||||
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
|
||||
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
|
||||
case ShaderType::TessellationControl: return vk::ShaderStageFlagBits::eTessellationControl;
|
||||
case ShaderType::TessellationEvaluation:
|
||||
return vk::ShaderStageFlagBits::eTessellationEvaluation;
|
||||
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
|
||||
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
|
||||
default: EXIT("unknown native shader stage\n");
|
||||
}
|
||||
}
|
||||
|
||||
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
|
||||
vk::PipelineStageFlags result = {};
|
||||
if (stages & vk::ShaderStageFlagBits::eVertex) {
|
||||
@@ -16,6 +30,12 @@ vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
|
||||
if (stages & vk::ShaderStageFlagBits::eMeshEXT) {
|
||||
result |= vk::PipelineStageFlagBits::eMeshShaderEXT;
|
||||
}
|
||||
if (stages & vk::ShaderStageFlagBits::eTessellationControl) {
|
||||
result |= vk::PipelineStageFlagBits::eTessellationControlShader;
|
||||
}
|
||||
if (stages & vk::ShaderStageFlagBits::eTessellationEvaluation) {
|
||||
result |= vk::PipelineStageFlagBits::eTessellationEvaluationShader;
|
||||
}
|
||||
if (stages & vk::ShaderStageFlagBits::eFragment) {
|
||||
result |= vk::PipelineStageFlagBits::eFragmentShader;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Libs::Graphics {
|
||||
|
||||
struct ShaderStageRuntime;
|
||||
|
||||
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage);
|
||||
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages);
|
||||
VulkanMemoryBarrier MakeShaderAccessDependency();
|
||||
VulkanMemoryBarrier MakeShaderWriteHazardDependency();
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "graphics/host_gpu/renderer/debug.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
|
||||
#include "graphics/host_gpu/renderer/render.h"
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/host_gpu/renderer/renderTarget.h"
|
||||
@@ -205,12 +206,18 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
|
||||
}
|
||||
|
||||
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
|
||||
void CreatePipelineInternal(
|
||||
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
|
||||
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
|
||||
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
|
||||
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache) {
|
||||
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering,
|
||||
const PipelineVertexInputState& vertex_input,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info,
|
||||
const ShaderPixelInputInfo* ps_input_info,
|
||||
const PipelineCache::GraphicsPrograms& programs,
|
||||
const PipelineStaticParameters& static_params,
|
||||
vk::PipelineCache driver_cache) {
|
||||
const auto& vs_input_info = vertex_info.front();
|
||||
const auto& vertex_program = programs.vertex[0];
|
||||
const auto& pixel_program = programs.pixel;
|
||||
const bool tessellation = vertex_info.size() == 3;
|
||||
const bool ps_active = ps_input_info != nullptr;
|
||||
EXIT_IF(!vertex_program || (ps_active && !pixel_program));
|
||||
const bool with_depth = rendering.depth_format != vk::Format::eUndefined ||
|
||||
@@ -218,46 +225,39 @@ void CreatePipelineInternal(
|
||||
EXIT_IF(!vs_input_info.stage);
|
||||
const bool mesh = vs_input_info.stage.program->stage == ShaderType::Mesh;
|
||||
EXIT_NOT_IMPLEMENTED(mesh && !graphics.mesh_shader_enabled);
|
||||
const auto vertex_stage =
|
||||
mesh ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex;
|
||||
|
||||
const bool rect_list = !mesh && static_params.topology == vk::PrimitiveTopology::ePatchList;
|
||||
const bool rect_list =
|
||||
!mesh && !tessellation && static_params.topology == vk::PrimitiveTopology::ePatchList;
|
||||
|
||||
vk::ShaderModule tess_control_shader_module = nullptr;
|
||||
vk::ShaderModule tess_eval_shader_module = nullptr;
|
||||
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
vk::Result result {};
|
||||
if (rect_list) {
|
||||
const auto shaders =
|
||||
BuildRectListShaders(vs_input_info, ps_active ? ps_input_info : nullptr);
|
||||
create_info.codeSize = shaders.control.size() * 4;
|
||||
create_info.pCode = shaders.control.data();
|
||||
result =
|
||||
graphics.device.createShaderModule(&create_info, nullptr, &tess_control_shader_module);
|
||||
tess_control_shader_module = CompileSPV(shaders.control, graphics.device);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done result=%s module=%p\n",
|
||||
vk::to_string(result).c_str(), static_cast<void*>(tess_control_shader_module));
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done module=%p\n",
|
||||
static_cast<void*>(tess_control_shader_module));
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
|
||||
|
||||
create_info.codeSize = shaders.evaluation.size() * 4;
|
||||
create_info.pCode = shaders.evaluation.data();
|
||||
result =
|
||||
graphics.device.createShaderModule(&create_info, nullptr, &tess_eval_shader_module);
|
||||
tess_eval_shader_module = CompileSPV(shaders.evaluation, graphics.device);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TES done result=%s module=%p\n",
|
||||
vk::to_string(result).c_str(), static_cast<void*>(tess_eval_shader_module));
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TES done module=%p\n",
|
||||
static_cast<void*>(tess_eval_shader_module));
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
|
||||
}
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
rect_list && (tess_control_shader_module == nullptr || tess_eval_shader_module == nullptr));
|
||||
|
||||
vk::PipelineShaderStageCreateInfo shader_stages[4] = {
|
||||
{.stage = vertex_stage, .module = vertex_program.module, .pName = "main"}};
|
||||
uint32_t shader_stage_count = 1;
|
||||
vk::PipelineShaderStageCreateInfo shader_stages[4] {};
|
||||
uint32_t shader_stage_count = 0;
|
||||
for (uint32_t i = 0; i < vertex_info.size(); i++) {
|
||||
shader_stages[shader_stage_count++] = {.stage =
|
||||
NativeShaderStage(vertex_info[i].logical_stage),
|
||||
.module = programs.vertex[i].module,
|
||||
.pName = "main"};
|
||||
}
|
||||
if (rect_list) {
|
||||
shader_stages[shader_stage_count++] = {.stage =
|
||||
vk::ShaderStageFlagBits::eTessellationControl,
|
||||
@@ -432,15 +432,19 @@ void CreatePipelineInternal(
|
||||
color_blending.pAttachments = color_blend_attachment;
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings;
|
||||
AddLayoutBindings(descriptor_bindings, *vs_input_info.stage.program, vertex_stage);
|
||||
vk::ShaderStageFlags graphics_stages = vk::ShaderStageFlagBits::eFragment;
|
||||
for (const auto& stage: vertex_info) {
|
||||
const auto native_stage = NativeShaderStage(stage.logical_stage);
|
||||
AddLayoutBindings(descriptor_bindings, *stage.stage.program, native_stage);
|
||||
graphics_stages |= native_stage;
|
||||
}
|
||||
if (ps_active) {
|
||||
EXIT_IF(!ps_input_info->stage);
|
||||
AddLayoutBindings(descriptor_bindings, *ps_input_info->stage.program,
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
}
|
||||
CreateDescriptorLayout(graphics, pipeline, descriptor_bindings);
|
||||
const auto GraphicsStages = vertex_stage | vk::ShaderStageFlagBits::eFragment;
|
||||
const vk::PushConstantRange push_constants {GraphicsStages, 0,
|
||||
const vk::PushConstantRange push_constants {graphics_stages, 0,
|
||||
ShaderRecompiler::IR::NativePushConstantSize};
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
|
||||
@@ -456,8 +460,8 @@ void CreatePipelineInternal(
|
||||
" set_layouts=1 push_constants=%" PRIu32 "\n",
|
||||
vertex_program.id, ps_active ? pixel_program.id : 0, 1u);
|
||||
}
|
||||
result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
|
||||
&pipeline.pipeline_layout);
|
||||
auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
|
||||
&pipeline.pipeline_layout);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("PipelineTrace: vkCreatePipelineLayout done result=%s layout=%p\n",
|
||||
vk::to_string(result).c_str(), static_cast<void*>(pipeline.pipeline_layout));
|
||||
@@ -473,15 +477,6 @@ void CreatePipelineInternal(
|
||||
#else
|
||||
(static_params.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
|
||||
#endif
|
||||
depth_stencil_info.stencilTestEnable = (static_params.stencil_test_enable ? VK_TRUE : VK_FALSE);
|
||||
depth_stencil_info.front.failOp = static_params.stencil_front.failOp;
|
||||
depth_stencil_info.front.passOp = static_params.stencil_front.passOp;
|
||||
depth_stencil_info.front.depthFailOp = static_params.stencil_front.depthFailOp;
|
||||
depth_stencil_info.front.compareOp = static_params.stencil_front.compareOp;
|
||||
depth_stencil_info.back.failOp = static_params.stencil_back.failOp;
|
||||
depth_stencil_info.back.passOp = static_params.stencil_back.passOp;
|
||||
depth_stencil_info.back.depthFailOp = static_params.stencil_back.depthFailOp;
|
||||
depth_stencil_info.back.compareOp = static_params.stencil_back.compareOp;
|
||||
depth_stencil_info.minDepthBounds = static_params.depth_min_bounds;
|
||||
depth_stencil_info.maxDepthBounds = static_params.depth_max_bounds;
|
||||
|
||||
@@ -494,6 +489,8 @@ void CreatePipelineInternal(
|
||||
vk::DynamicState::eDepthCompareOp,
|
||||
vk::DynamicState::eDepthBiasEnable,
|
||||
vk::DynamicState::eDepthBias,
|
||||
vk::DynamicState::eStencilTestEnable,
|
||||
vk::DynamicState::eStencilOp,
|
||||
vk::DynamicState::eStencilCompareMask,
|
||||
vk::DynamicState::eStencilReference,
|
||||
vk::DynamicState::eStencilWriteMask,
|
||||
@@ -524,8 +521,9 @@ void CreatePipelineInternal(
|
||||
pipeline_info.pVertexInputState = mesh ? nullptr : &vertex_input_info;
|
||||
pipeline_info.pInputAssemblyState = mesh ? nullptr : &input_assembly;
|
||||
vk::PipelineTessellationStateCreateInfo tessellation_state {};
|
||||
tessellation_state.patchControlPoints = 3;
|
||||
pipeline_info.pTessellationState = (rect_list ? &tessellation_state : nullptr);
|
||||
tessellation_state.patchControlPoints =
|
||||
tessellation ? vs_input_info.tess.input_control_points : 3u;
|
||||
pipeline_info.pTessellationState = (rect_list || tessellation) ? &tessellation_state : nullptr;
|
||||
pipeline_info.pViewportState = &viewport_state;
|
||||
pipeline_info.pRasterizationState = &rasterizer;
|
||||
pipeline_info.pMultisampleState = &multisampling;
|
||||
|
||||
@@ -170,15 +170,14 @@ private:
|
||||
void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
|
||||
|
||||
struct GraphicsBindings {
|
||||
PreparedBindings vertex;
|
||||
std::array<PreparedBindings, 3> vertex;
|
||||
std::optional<PreparedBindings> pixel;
|
||||
};
|
||||
|
||||
[[nodiscard]] TextureBinding ResolveTexture(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
const ShaderRecompiler::IR::DescriptorValue& value);
|
||||
[[nodiscard]] GraphicsBindings PrepareGraphicsBindings(const ShaderStageRuntime& vertex,
|
||||
const ShaderStageRuntime& pixel,
|
||||
bool pixel_active);
|
||||
void PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
|
||||
std::span<RenderColorInfo> colors);
|
||||
void ResolveRenderColorTarget(CommandBuffer& buffer, RenderColorInfo& target,
|
||||
uint32_t render_target_slice_offset, uint32_t render_target_slot,
|
||||
bool ignore_target_mask = false, bool exact_format = false);
|
||||
|
||||
@@ -172,7 +172,7 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
|
||||
1, view.base_layer, view.layer_count};
|
||||
vk::ClearValue clear {};
|
||||
clear.depthStencil = vk::ClearDepthStencilValue {0.0f, fill.value};
|
||||
cache.ClearImage(command, binding.image_id, range, clear);
|
||||
cache.ClearImage(command, binding.image_id, image.backing.format, range, clear);
|
||||
return true;
|
||||
}
|
||||
ShaderBufferResource descriptor;
|
||||
@@ -183,14 +183,6 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
|
||||
return false;
|
||||
}
|
||||
if (!cache.ClearImageFromBuffer(command, descriptor.Base48(), size, packed_clear)) {
|
||||
// Track deferred DCC state while the original dispatch writes the metadata allocation.
|
||||
cache.TrackDccFill(descriptor.Base48(), size, packed_clear);
|
||||
static std::atomic<uint32_t> logged_metadata_clears {0};
|
||||
if (logged_metadata_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
|
||||
LOGF("GraphicsRenderDispatchDirect: metadata fill shader=0x%016" PRIx64
|
||||
" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
|
||||
input.stage.program->shader_hash, descriptor.Base48(), size, packed_clear);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static std::atomic<uint32_t> logged_clears {0};
|
||||
@@ -374,8 +366,8 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
if (program.info.uses_dma) {
|
||||
m_context.PrepareBda();
|
||||
}
|
||||
RebindBuffers(bindings);
|
||||
RebindImages(bindings);
|
||||
RebindBuffers(bindings);
|
||||
|
||||
auto vk_buffer = buffer.Handle();
|
||||
PreparedBindings* descriptor_stage = &bindings;
|
||||
|
||||
@@ -403,19 +403,16 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
vk_buffer.setDepthBias(constant_factor, poly_offset.clamp, slope_factor);
|
||||
}
|
||||
|
||||
vk_buffer.setStencilTestEnable(depth.stencil_test_enable ? VK_TRUE : VK_FALSE);
|
||||
if (depth.stencil_test_enable) {
|
||||
vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
|
||||
depth.stencil_dynamic_front.compareMask);
|
||||
vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
|
||||
depth.stencil_dynamic_back.compareMask);
|
||||
vk_buffer.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
|
||||
depth.stencil_dynamic_front.writeMask);
|
||||
vk_buffer.setStencilWriteMask(vk::StencilFaceFlagBits::eBack,
|
||||
depth.stencil_dynamic_back.writeMask);
|
||||
vk_buffer.setStencilReference(vk::StencilFaceFlagBits::eFront,
|
||||
depth.stencil_dynamic_front.reference);
|
||||
vk_buffer.setStencilReference(vk::StencilFaceFlagBits::eBack,
|
||||
depth.stencil_dynamic_back.reference);
|
||||
const auto set_stencil = [&](vk::StencilFaceFlagBits face, const vk::StencilOpState& state) {
|
||||
vk_buffer.setStencilOp(face, state.failOp, state.passOp, state.depthFailOp, state.compareOp);
|
||||
vk_buffer.setStencilCompareMask(face, state.compareMask);
|
||||
vk_buffer.setStencilWriteMask(face, state.writeMask);
|
||||
vk_buffer.setStencilReference(face, state.reference);
|
||||
};
|
||||
set_stencil(vk::StencilFaceFlagBits::eFront, depth.stencil_front);
|
||||
set_stencil(vk::StencilFaceFlagBits::eBack, depth.stencil_back);
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@@ -453,7 +450,7 @@ struct DrawRenderState {
|
||||
RenderColorInfo color_info[RENDER_COLOR_ATTACHMENTS_MAX] = {};
|
||||
uint32_t color_count = 0;
|
||||
bool ps_active = true;
|
||||
ShaderVertexInputInfo vs_input_info;
|
||||
std::array<ShaderVertexInputInfo, 3> vertex_info;
|
||||
ShaderPixelInputInfo ps_input_info;
|
||||
PipelineCache::GraphicsPrograms programs;
|
||||
};
|
||||
@@ -482,14 +479,10 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
|
||||
for (uint32_t i = 0; i < color_count; i++) {
|
||||
auto& target = colors[i];
|
||||
EXIT_IF(!target.image_id);
|
||||
const auto old_image = cache.m_slot_images.try_get(target.image_id);
|
||||
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
|
||||
old_image->binding.needs_rebind) {
|
||||
if (old_image != nullptr) {
|
||||
old_image->binding = {};
|
||||
}
|
||||
target.image_id = cache.FindImage(target.desc);
|
||||
BindRenderTarget(target.image_id);
|
||||
const auto owner = cache.m_slot_images.try_get(target.image_id);
|
||||
if (owner == nullptr || (!owner->registered && !owner->info.data.Empty()) ||
|
||||
owner->binding.needs_rebind) {
|
||||
EXIT("color target changed after render-state discovery\n");
|
||||
}
|
||||
const auto image_view = cache.FindRenderTarget(target.image_id, target.desc);
|
||||
auto& image = cache.GetImage(target.image_id);
|
||||
@@ -709,6 +702,7 @@ struct PreparedVertexBuffers {
|
||||
|
||||
std::array<vk::Buffer, MaxBuffers> buffers {};
|
||||
std::array<vk::DeviceSize, MaxBuffers> offsets {};
|
||||
std::array<vk::DeviceSize, MaxBuffers> sizes {};
|
||||
uint32_t count = 0;
|
||||
};
|
||||
|
||||
@@ -793,6 +787,7 @@ static PreparedVertexBuffers AcquireVertexBuffers(CommandBuffer& b
|
||||
|
||||
prepared.buffers[i] = range->binding.first->Handle();
|
||||
prepared.offsets[i] = range->binding.second + vertex.addr - range->base_address;
|
||||
prepared.sizes[i] = std::min(size, range->acquired_end - vertex.addr);
|
||||
SetVulkanObjectNameF(
|
||||
buffer.GetContext().GetGraphics().device, prepared.buffers[i],
|
||||
"Kyty.VertexBuffer[slot={} guest=0x{:016x} size=0x{:x} stride={} records={}]", i,
|
||||
@@ -831,6 +826,7 @@ static bool GetDrawTopology(const HW::UserConfig& ucfg, bool auto_draw,
|
||||
case Prospero::PrimitiveType::kTriStrip:
|
||||
topology = vk::PrimitiveTopology::eTriangleStrip;
|
||||
break;
|
||||
case Prospero::PrimitiveType::kPatch:
|
||||
case Prospero::PrimitiveType::kRectList:
|
||||
topology = vk::PrimitiveTopology::ePatchList;
|
||||
break;
|
||||
@@ -953,7 +949,7 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
|
||||
}
|
||||
state.programs = pipeline_cache.GetGraphicsPrograms(
|
||||
vertex_shader_info, pixel_shader_info, shader_regs, ctx, buffer.GetUserConfig(),
|
||||
target_export_mapping, state.ps_active, state.vs_input_info, state.ps_input_info);
|
||||
target_export_mapping, state.ps_active, state.vertex_info, state.ps_input_info);
|
||||
}
|
||||
|
||||
static PreparedIndexBuffer PrepareIndexBuffer(CommandBuffer& buffer,
|
||||
@@ -988,8 +984,9 @@ static void CommitVertexBuffers(vk::CommandBuffer vk_buffer,
|
||||
EXIT_IF(prepared.buffers[i] == nullptr);
|
||||
}
|
||||
if (prepared.count != 0) {
|
||||
vk_buffer.bindVertexBuffers(0, prepared.count, prepared.buffers.data(),
|
||||
prepared.offsets.data());
|
||||
// Guest descriptor bounds must survive allocation merging in the cache.
|
||||
vk_buffer.bindVertexBuffers2(0, prepared.count, prepared.buffers.data(),
|
||||
prepared.offsets.data(), prepared.sizes.data(), nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1016,7 +1013,7 @@ static void LogDrawStateIfNeeded(const CommandBuffer& buffer, const DrawCallInfo
|
||||
LogDrawTargetState(draw.Name(), state.color_info[0], state.depth_info, buffer,
|
||||
state.ps_input_info, draw.index_count, 0);
|
||||
}
|
||||
LogDrawInputState(buffer, state.color_info[0], state.vs_input_info, index_type_and_size,
|
||||
LogDrawInputState(buffer, state.color_info[0], state.vertex_info[0], index_type_and_size,
|
||||
draw.index_count, index_addr);
|
||||
}
|
||||
|
||||
@@ -1031,6 +1028,7 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
|
||||
case Prospero::PrimitiveType::kTriFan:
|
||||
case Prospero::PrimitiveType::kTriStrip:
|
||||
case Prospero::PrimitiveType::kRectList:
|
||||
case Prospero::PrimitiveType::kPatch:
|
||||
if (draw.IsIndexed()) {
|
||||
vk_buffer.drawIndexed(draw.index_count, draw.instance_count, 0, emit.vertex_offset,
|
||||
emit.first_instance);
|
||||
@@ -1069,10 +1067,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
const DrawIndexBufferSource& index_source,
|
||||
bool primitive_restart_enable) {
|
||||
auto& ucfg = buffer.GetUserConfig();
|
||||
const bool mesh_active = state.vs_input_info.stage.program->stage == ShaderType::Mesh;
|
||||
const auto vertex_stages =
|
||||
std::span {state.vertex_info.data(), state.programs.VertexStageCount()};
|
||||
const bool mesh_active = state.vertex_info[0].stage.program->stage == ShaderType::Mesh;
|
||||
uint32_t mesh_groups = 0;
|
||||
if (mesh_active) {
|
||||
const auto& mesh = state.vs_input_info.mesh;
|
||||
const auto& mesh = state.vertex_info[0].mesh;
|
||||
if (primitive_restart_enable || mesh.primitives_per_group == 0) {
|
||||
EXIT("unsupported mesh draw: primitive=%u indexed=%u restart=%u\n",
|
||||
static_cast<uint32_t>(ucfg.GetPrimType()), draw.IsIndexed(), primitive_restart_enable);
|
||||
@@ -1100,13 +1100,24 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
index_source.guest_element_size);
|
||||
}
|
||||
LogDrawPhase(draw.Name(), "PrepareBindings");
|
||||
auto bindings = PrepareGraphicsBindings(state.vs_input_info.stage, state.ps_input_info.stage,
|
||||
state.ps_active);
|
||||
GraphicsBindings bindings;
|
||||
std::array<PreparedBindings*, 4> descriptor_stages {};
|
||||
uint32_t stage_count = 0;
|
||||
for (uint32_t i = 0; i < vertex_stages.size(); i++) {
|
||||
bindings.vertex[i] = PrepareBindings(state.vertex_info[i].stage);
|
||||
descriptor_stages[stage_count++] = &bindings.vertex[i];
|
||||
}
|
||||
if (state.ps_active) {
|
||||
bindings.pixel.emplace(PrepareBindings(state.ps_input_info.stage));
|
||||
descriptor_stages[stage_count++] = &*bindings.pixel;
|
||||
}
|
||||
const auto stages = std::span {descriptor_stages.data(), stage_count};
|
||||
PrepareGraphicsBindings(stages, std::span {state.color_info, state.color_count});
|
||||
PreparedVertexBuffers vertex_bindings;
|
||||
PreparedIndexBuffer index_binding;
|
||||
if (!mesh_active) {
|
||||
LogDrawPhase(draw.Name(), "PrepareVertexBuffers");
|
||||
vertex_bindings = AcquireVertexBuffers(buffer, state.vs_input_info);
|
||||
vertex_bindings = AcquireVertexBuffers(buffer, state.vertex_info[0]);
|
||||
index_binding = PrepareIndexBuffer(buffer, index_source);
|
||||
}
|
||||
const auto rendering =
|
||||
@@ -1117,9 +1128,9 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
LogDrawPhase(draw.Name(), "CreatePipeline");
|
||||
}
|
||||
auto& pipeline = m_context.GetPipelineCache().GetGraphicsPipeline(
|
||||
std::span {state.color_info, state.color_count}, state.depth_info, state.vs_input_info, buffer,
|
||||
std::span {state.color_info, state.color_count}, state.depth_info, vertex_stages, buffer,
|
||||
state.ps_active ? &state.ps_input_info : nullptr, topology, primitive_restart_enable,
|
||||
state.programs.vertex, state.programs.pixel);
|
||||
state.programs);
|
||||
|
||||
// Resource preparation above may synchronously finish and restart the scheduler. From this
|
||||
// point onward, every operation targets the current command buffer and cannot touch guest
|
||||
@@ -1132,13 +1143,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
if (bindings.pixel && !draw.IsIndexed()) {
|
||||
SetDrawDebugPhase(buffer, submit_id, draw, 0x300u);
|
||||
}
|
||||
std::array<PreparedBindings*, 2> descriptor_stages {&bindings.vertex, nullptr};
|
||||
const size_t descriptor_stage_count = bindings.pixel.has_value() ? 2u : 1u;
|
||||
if (bindings.pixel) {
|
||||
descriptor_stages[1] = &*bindings.pixel;
|
||||
}
|
||||
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline,
|
||||
std::span {descriptor_stages.data(), descriptor_stage_count});
|
||||
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline, stages);
|
||||
if (mesh_active) {
|
||||
const uint32_t draw_data[] {
|
||||
draw.index_count,
|
||||
@@ -1155,7 +1160,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
CommitIndexBuffer(vk_buffer, index_binding);
|
||||
}
|
||||
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, state.vs_input_info, state.color_info,
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.color_info,
|
||||
state.color_count, state.depth_info);
|
||||
if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
vk_buffer.setAttachmentFeedbackLoopEnableEXT(
|
||||
@@ -1177,16 +1182,17 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
if (mesh_active) {
|
||||
vk_buffer.drawMeshTasksEXT(mesh_groups, draw.instance_count, 1);
|
||||
} else {
|
||||
EmitDrawPrimitives(ucfg, vk_buffer, state.vs_input_info, draw, emit);
|
||||
EmitDrawPrimitives(ucfg, vk_buffer, state.vertex_info[0], draw, emit);
|
||||
}
|
||||
|
||||
if (!draw.IsIndexed()) {
|
||||
SetDrawDebugPhase(buffer, submit_id, draw, 0x600u);
|
||||
}
|
||||
vk::PipelineStageFlags shader_write_stages = {};
|
||||
if (HasShaderBufferWrites(state.vs_input_info.stage)) {
|
||||
shader_write_stages |= mesh_active ? vk::PipelineStageFlagBits::eMeshShaderEXT
|
||||
: vk::PipelineStageFlagBits::eVertexShader;
|
||||
for (const auto& stage: vertex_stages) {
|
||||
if (HasShaderBufferWrites(stage.stage)) {
|
||||
shader_write_stages |= ShaderPipelineStages(NativeShaderStage(stage.logical_stage));
|
||||
}
|
||||
}
|
||||
if (state.ps_active && HasShaderBufferWrites(state.ps_input_info.stage)) {
|
||||
shader_write_stages |= vk::PipelineStageFlagBits::eFragmentShader;
|
||||
@@ -1302,7 +1308,7 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
|
||||
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
|
||||
const auto [vertex_offset, instance_offset] =
|
||||
indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vs_input_info);
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
|
||||
|
||||
DrawEmitInfo emit {};
|
||||
emit.vertex_offset = vertex_offset + args.base_vertex;
|
||||
@@ -1374,9 +1380,9 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
|
||||
}
|
||||
RefreshShaders(buffer, draw, state);
|
||||
|
||||
const bool rect_list = topology == vk::PrimitiveTopology::ePatchList;
|
||||
if (rect_list && state.vs_input_info.buffers_num == 0 &&
|
||||
state.vs_input_info.stage.program->param_export_mask == 0 &&
|
||||
const bool rect_list = ucfg.GetPrimType() == Prospero::PrimitiveType::kRectList;
|
||||
if (rect_list && state.vertex_info[0].buffers_num == 0 &&
|
||||
state.vertex_info[0].stage.program->param_export_mask == 0 &&
|
||||
state.ps_input_info.input_num != 0) {
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: "
|
||||
@@ -1393,7 +1399,7 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
|
||||
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
|
||||
const auto [vertex_offset, instance_offset] =
|
||||
indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vs_input_info);
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
|
||||
DrawEmitInfo emit {};
|
||||
emit.first_vertex = static_cast<uint32_t>(vertex_offset + static_cast<int32_t>(args.first_vertex));
|
||||
emit.first_instance = instance_offset;
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -67,33 +66,6 @@ inline constexpr TargetViewInfo ResolveTargetViewInfo(uint32_t base_layer, uint3
|
||||
base_layer, last_layer - base_layer + 1u, last_layer + 1u};
|
||||
}
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct PipelineStencilStaticState {
|
||||
vk::StencilOp failOp = vk::StencilOp::eKeep;
|
||||
vk::StencilOp passOp = vk::StencilOp::eKeep;
|
||||
vk::StencilOp depthFailOp = vk::StencilOp::eKeep;
|
||||
vk::CompareOp compareOp = vk::CompareOp::eNever;
|
||||
};
|
||||
|
||||
struct PipelineStencilDynamicState {
|
||||
uint32_t compareMask = 0;
|
||||
uint32_t writeMask = 0;
|
||||
uint32_t reference = 0;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
static_assert(std::is_trivially_copyable_v<PipelineStencilStaticState>);
|
||||
static_assert(std::is_standard_layout_v<PipelineStencilStaticState>);
|
||||
static_assert(alignof(PipelineStencilStaticState) == 1);
|
||||
static_assert(sizeof(PipelineStencilStaticState) ==
|
||||
sizeof(vk::StencilOp) * 3 + sizeof(vk::CompareOp));
|
||||
static_assert(std::is_trivially_copyable_v<PipelineStencilDynamicState>);
|
||||
static_assert(std::is_standard_layout_v<PipelineStencilDynamicState>);
|
||||
static_assert(alignof(PipelineStencilDynamicState) == 1);
|
||||
static_assert(sizeof(PipelineStencilDynamicState) == sizeof(uint32_t) * 3);
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RENDERTARGET_H_
|
||||
@@ -123,4 +123,14 @@ void RequireVulkanSuccess(vk::Result result, const char* operation) {
|
||||
}
|
||||
}
|
||||
|
||||
vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device) {
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
create_info.codeSize = code.size_bytes();
|
||||
create_info.pCode = code.data();
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
|
||||
"create SPIR-V shader module");
|
||||
return module;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <fmt/format.h>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
@@ -27,6 +28,7 @@ using VulkanMemoryBarrier = vk::MemoryBarrier;
|
||||
|
||||
vk::Format VulkanFormat(Prospero::BufferFormat guest_format);
|
||||
void RequireVulkanSuccess(vk::Result result, const char* operation);
|
||||
vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device);
|
||||
|
||||
template <typename Handle, typename... Args>
|
||||
void SetVulkanObjectNameF(vk::Device device, Handle handle, fmt::format_string<Args...> format,
|
||||
|
||||
@@ -237,7 +237,9 @@ private:
|
||||
|
||||
struct VideoOutDriver::Impl {
|
||||
public:
|
||||
static constexpr int VIDEO_OUT_NUM_MAX = 4;
|
||||
static constexpr std::array VIDEO_OUT_BUSES {
|
||||
VIDEO_OUT_BUS_TYPE_MAIN, VIDEO_OUT_BUS_TYPE_OVERLAY, VIDEO_OUT_BUS_TYPE_SUB};
|
||||
static constexpr int VIDEO_OUT_NUM_MAX = VIDEO_OUT_BUSES.size() + 1;
|
||||
|
||||
Impl(uint32_t width, uint32_t height, Graphics::Presenter& presenter)
|
||||
: m_renderer(presenter.Renderer()), m_presenter(presenter), m_flip_queue(presenter) {
|
||||
@@ -248,7 +250,7 @@ public:
|
||||
~Impl();
|
||||
KYTY_CLASS_NO_COPY(Impl);
|
||||
|
||||
int Open(int bus_type);
|
||||
int Open(int bus_type, int index);
|
||||
bool Close(int handle);
|
||||
VideoOutConfig* Get(int handle);
|
||||
VideoOutConfig* Get(int handle, uint64_t& generation);
|
||||
@@ -610,12 +612,17 @@ void VideoOutDriver::Impl::Init(uint32_t width, uint32_t height) {
|
||||
}
|
||||
}
|
||||
|
||||
int VideoOutDriver::Impl::Open(int bus_type) {
|
||||
int VideoOutDriver::Impl::Open(int bus_type, int index) {
|
||||
const auto bus = std::find(VIDEO_OUT_BUSES.begin(), VIDEO_OUT_BUSES.end(), bus_type);
|
||||
if (bus == VIDEO_OUT_BUSES.end()) {
|
||||
return VIDEO_OUT_ERROR_INVALID_VALUE;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(index != 0);
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
const int handle = bus_type + 1;
|
||||
const int handle = static_cast<int>(bus - VIDEO_OUT_BUSES.begin()) + 1;
|
||||
if (m_video_out_ctx[handle].opened) {
|
||||
return -1;
|
||||
return VIDEO_OUT_ERROR_RESOURCE_BUSY;
|
||||
}
|
||||
auto& config = m_video_out_ctx[handle];
|
||||
Common::LockGuard config_lock(config.mutex);
|
||||
@@ -1169,21 +1176,9 @@ KYTY_SYSV_ABI int VideoOutOpen(int user_id, int bus_type, int index, const void*
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(user_id != 255 && user_id != 0);
|
||||
if (bus_type != VIDEO_OUT_BUS_TYPE_MAIN && bus_type != VIDEO_OUT_BUS_TYPE_OVERLAY &&
|
||||
bus_type != VIDEO_OUT_BUS_TYPE_SUB) {
|
||||
return VIDEO_OUT_ERROR_INVALID_VALUE;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(index != 0);
|
||||
|
||||
LOGF("\t param = 0x%016" PRIx64 "\n", reinterpret_cast<uint64_t>(param));
|
||||
|
||||
int handle = DriverState().Open(bus_type);
|
||||
|
||||
if (handle < 0) {
|
||||
return VIDEO_OUT_ERROR_RESOURCE_BUSY;
|
||||
}
|
||||
|
||||
return handle;
|
||||
return DriverState().Open(bus_type, index);
|
||||
}
|
||||
|
||||
KYTY_SYSV_ABI int VideoOutClose(int handle) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/Tessellation.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
@@ -47,6 +48,9 @@ const char* StageName(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Compute: return "CS";
|
||||
case ShaderType::Vertex: return "VS";
|
||||
case ShaderType::Local: return "LS";
|
||||
case ShaderType::TessellationControl: return "HS";
|
||||
case ShaderType::TessellationEvaluation: return "TES";
|
||||
case ShaderType::Mesh: return "MS";
|
||||
case ShaderType::Pixel: return "PS";
|
||||
default: return "unknown";
|
||||
@@ -211,6 +215,8 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
const ShaderVertexInputInfo* input_info,
|
||||
uint32_t user_data_base, uint32_t user_data_count,
|
||||
uint32_t wave_size) {
|
||||
const uint32_t vertex_index_reg = input_info->logical_stage == ShaderType::Local ? 2u : 5u;
|
||||
const uint32_t instance_index_reg = input_info->logical_stage == ShaderType::Local ? 5u : 8u;
|
||||
EmbeddedFetchData data;
|
||||
data.loads.reserve(input_info->resources_num);
|
||||
int32_t vertex_offset_candidate = -1;
|
||||
@@ -251,16 +257,17 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
// corresponding direct-draw offsets before fetching.
|
||||
const bool vertex_index_accumulator =
|
||||
IsDecodedVgpr(inst.dst) &&
|
||||
(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == 5));
|
||||
(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == vertex_index_reg));
|
||||
const bool instance_index_accumulator =
|
||||
IsDecodedVgpr(inst.dst) && (inst.dst.reg == (user_data_base == 8 ? 8u : 3u));
|
||||
IsDecodedVgpr(inst.dst) &&
|
||||
(inst.dst.reg == (user_data_base == 8 ? instance_index_reg : 3u));
|
||||
uint32_t sad_zero = 0;
|
||||
const bool index_offset_add =
|
||||
(vertex_index_accumulator || instance_index_accumulator) &&
|
||||
IsDecodedSgpr(inst.src0) &&
|
||||
(vertex_index_accumulator || instance_index_accumulator) && IsDecodedSgpr(inst.src0) &&
|
||||
((inst.opcode == Decoder::Opcode::V_ADD_I32 && IsDecodedVgpr(inst.src1) &&
|
||||
inst.src1.reg == inst.dst.reg) ||
|
||||
(user_data_base == 8 && (inst.dst.reg == 5 || inst.dst.reg == 8) &&
|
||||
(user_data_base == 8 &&
|
||||
(inst.dst.reg == vertex_index_reg || inst.dst.reg == instance_index_reg) &&
|
||||
inst.opcode == Decoder::Opcode::V_SAD_U32 && IsDecodedVgpr(inst.src2) &&
|
||||
inst.src2.reg == inst.dst.reg &&
|
||||
TryDecodedOperandConstant(sgprs, inst.src1, sad_zero) && sad_zero == 0));
|
||||
@@ -391,8 +398,8 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
ClearEmbeddedFetchVectorLanes(&vector_lanes, inst.dst.reg);
|
||||
}
|
||||
if (IsDecodedVgpr(inst.dst) && inst.dst.reg < vgpr_is_index.size() &&
|
||||
IsDecodedVgpr(inst.src0) && inst.src0.reg == 8 &&
|
||||
IsDecodedVgpr(inst.src1) && inst.src1.reg == 5) {
|
||||
IsDecodedVgpr(inst.src0) && inst.src0.reg == instance_index_reg &&
|
||||
IsDecodedVgpr(inst.src1) && inst.src1.reg == vertex_index_reg) {
|
||||
vgpr_is_index[inst.dst.reg] = true;
|
||||
}
|
||||
} else if (IsEmbeddedFetchAttribPropagationAlu(inst)) {
|
||||
@@ -462,22 +469,9 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<const uint32_t> back,
|
||||
std::vector<uint32_t>& joined_code) {
|
||||
EXIT_IF(back.empty());
|
||||
Decoder::Program result;
|
||||
uint32_t front_words = 0;
|
||||
while (front_words < front.size()) {
|
||||
auto& inst = result.instructions.emplace_back();
|
||||
Decoder::DecodeInstruction(front, front_words, inst);
|
||||
front_words += inst.word_count;
|
||||
if (inst.opcode == Decoder::Opcode::S_SETPC_B64) {
|
||||
EXIT_NOT_IMPLEMENTED(inst.src0.kind != Decoder::OperandKind::Sgpr ||
|
||||
inst.src0.reg != 6u);
|
||||
break;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(inst.opcode == Decoder::Opcode::S_ENDPGM);
|
||||
}
|
||||
EXIT_IF(result.instructions.empty() ||
|
||||
result.instructions.back().opcode != Decoder::Opcode::S_SETPC_B64);
|
||||
joined_code.assign(front.begin(), front.begin() + front_words);
|
||||
auto result = Decoder::DecodeFrontProgram(front);
|
||||
const auto front_words = static_cast<uint32_t>(result.code.size());
|
||||
joined_code.assign(result.code.begin(), result.code.end());
|
||||
joined_code.insert(joined_code.end(), back.begin(), back.end());
|
||||
// The merged-stage ABI passes the back shader in s[6:7]. Give that handoff an
|
||||
// ordinary CFG edge, retaining both bodies in one register and LDS lifetime.
|
||||
@@ -505,7 +499,9 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
EXIT("shader recompiler input is empty\n");
|
||||
}
|
||||
if (options.stage != ShaderType::Compute && options.stage != ShaderType::Vertex &&
|
||||
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh) {
|
||||
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh &&
|
||||
options.stage != ShaderType::Local && options.stage != ShaderType::TessellationControl &&
|
||||
options.stage != ShaderType::TessellationEvaluation) {
|
||||
EXIT("shader recompiler received unsupported stage %u\n",
|
||||
static_cast<unsigned>(options.stage));
|
||||
}
|
||||
@@ -525,6 +521,12 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
std::vector<uint32_t> joined_code;
|
||||
if (!options.back_code.empty()) {
|
||||
decoded = DecodeFusedProgram(code, options.back_code, joined_code);
|
||||
} else if (options.stage == ShaderType::Local) {
|
||||
decoded = Decoder::DecodeFrontProgram(code);
|
||||
// The separately compiled hull half runs in the next Vulkan stage.
|
||||
auto& handoff = decoded.instructions.back();
|
||||
handoff.opcode = Decoder::Opcode::S_ENDPGM;
|
||||
handoff.src_count = 0;
|
||||
} else {
|
||||
Decoder::DecodeProgram(code, decoded);
|
||||
}
|
||||
@@ -568,8 +570,8 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
}
|
||||
|
||||
EmbeddedFetchData embedded_fetch;
|
||||
if (options.stage == ShaderType::Vertex && options.input_info.vertex != nullptr &&
|
||||
options.input_info.vertex->fetch_embedded) {
|
||||
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
|
||||
options.input_info.vertex != nullptr && options.input_info.vertex->fetch_embedded) {
|
||||
embedded_fetch = DetectEmbeddedVertexFetch(
|
||||
decoded, options.input_info.vertex, options.user_data_base,
|
||||
static_cast<uint32_t>(options.user_data.size()), options.wave_size);
|
||||
@@ -608,6 +610,7 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
IR::RemoveIdentities(ir.blocks);
|
||||
IR::EliminateDeadCode(ir.blocks);
|
||||
}
|
||||
LowerTessellationMemory(ir, options);
|
||||
IR::BuildSrtPlan(ir);
|
||||
IR::EliminateDeadCode(ir.blocks);
|
||||
IR::TrackResources(ir);
|
||||
|
||||
@@ -0,0 +1,330 @@
|
||||
#include "graphics/shader/recompiler/Tessellation.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ConstantPropagation.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler {
|
||||
namespace {
|
||||
|
||||
struct TessellationAddress {
|
||||
enum class Kind { Unknown, Affine, PackedControlPoint };
|
||||
Kind kind = Kind::Unknown;
|
||||
uint32_t coefficient = 0;
|
||||
uint32_t constant = 0;
|
||||
};
|
||||
|
||||
uint32_t ReflectTessellationStride(const Decoder::Program& program, bool local,
|
||||
uint32_t control_points, uint32_t input_stride) {
|
||||
using namespace Decoder;
|
||||
using Address = TessellationAddress;
|
||||
using Kind = Address::Kind;
|
||||
std::array<Address, IR::NumVectorRegs> registers {};
|
||||
registers[local ? 3u : 1u] =
|
||||
local ? Address {Kind::Affine, 1u, 0u} : Address {Kind::PackedControlPoint};
|
||||
const auto constant = [](uint32_t value) { return Address {Kind::Affine, 0u, value}; };
|
||||
const auto read = [&](const Operand& operand) -> Address {
|
||||
if (operand.absolute || operand.negate || operand.sdwa_sext || operand.op_sel ||
|
||||
operand.op_sel_hi || operand.negate_hi || operand.dpp)
|
||||
return {};
|
||||
Address value;
|
||||
if (operand.kind == OperandKind::IntegerInlineConstant ||
|
||||
operand.kind == OperandKind::LiteralConstant) {
|
||||
value = constant(operand.value);
|
||||
} else if (operand.kind == OperandKind::Vgpr) {
|
||||
value = registers.at(operand.reg);
|
||||
}
|
||||
// The native packed HS ID's low byte is the patch ordinal. The logical
|
||||
// interface addresses one patch, as in the frontend's v1 initialization.
|
||||
if (value.kind == Kind::PackedControlPoint && operand.sdwa_sel == 0u) return constant(0u);
|
||||
return operand.sdwa_sel == 6u ? value : Address {};
|
||||
};
|
||||
const auto affine = [](uint64_t coefficient, uint64_t offset) {
|
||||
return coefficient <= UINT32_MAX && offset <= UINT32_MAX
|
||||
? Address {Kind::Affine, static_cast<uint32_t>(coefficient),
|
||||
static_cast<uint32_t>(offset)}
|
||||
: Address {};
|
||||
};
|
||||
const auto add = [&](Address lhs, Address rhs) {
|
||||
return lhs.kind == Kind::Affine && rhs.kind == Kind::Affine
|
||||
? affine(uint64_t {lhs.coefficient} + rhs.coefficient,
|
||||
uint64_t {lhs.constant} + rhs.constant)
|
||||
: Address {};
|
||||
};
|
||||
const auto multiply = [&](Address lhs, Address rhs) {
|
||||
if ((lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant == 0u) ||
|
||||
(rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant == 0u))
|
||||
return constant(0u);
|
||||
if (lhs.kind != Kind::Affine || rhs.kind != Kind::Affine) return Address {};
|
||||
if (rhs.coefficient != 0u) std::swap(lhs, rhs);
|
||||
return rhs.coefficient == 0u ? affine(uint64_t {lhs.coefficient} * rhs.constant,
|
||||
uint64_t {lhs.constant} * rhs.constant)
|
||||
: Address {};
|
||||
};
|
||||
const auto low24 = [&](Address value) {
|
||||
if (value.kind == Kind::Affine && value.coefficient == 0u)
|
||||
return constant(value.constant & 0xffffffu);
|
||||
return value.kind == Kind::Affine &&
|
||||
uint64_t {value.coefficient} * (control_points - 1u) + value.constant <=
|
||||
0xffffffu
|
||||
? value
|
||||
: Address {};
|
||||
};
|
||||
uint32_t stride = 0;
|
||||
for (const auto& inst: program.instructions) {
|
||||
// Stage exits preserve the active path's definitions. An internal join
|
||||
// would require merging register definitions.
|
||||
EXIT_NOT_IMPLEMENTED(IsDirectBranch(inst.opcode) &&
|
||||
inst.branch_target != program.instructions.back().pc);
|
||||
const bool local_store =
|
||||
inst.opcode == Opcode::DS_WRITE_B32 || inst.opcode == Opcode::DS_WRITE2_B32;
|
||||
const bool buffer_store = inst.opcode == Opcode::BUFFER_STORE_DWORD ||
|
||||
inst.opcode == Opcode::BUFFER_STORE_DWORDX2 ||
|
||||
inst.opcode == Opcode::BUFFER_STORE_DWORDX3 ||
|
||||
inst.opcode == Opcode::BUFFER_STORE_DWORDX4;
|
||||
const bool control_store =
|
||||
!local && buffer_store && inst.src2.kind == OperandKind::Sgpr && inst.src2.reg == 2u;
|
||||
const bool control_read =
|
||||
!local && (inst.opcode == Opcode::DS_READ_B32 || inst.opcode == Opcode::DS_READ2_B32);
|
||||
if ((local && local_store) || control_store || control_read) {
|
||||
const auto address = read(inst.src0);
|
||||
if (address.kind != Kind::Affine) {
|
||||
EXIT("%s tessellation address is not affine at pc 0x%08x\n", local ? "LS" : "HS",
|
||||
inst.pc);
|
||||
}
|
||||
if (address.coefficient != 0u) {
|
||||
const auto expected = control_read ? input_stride : stride;
|
||||
EXIT_NOT_IMPLEMENTED((address.coefficient & 3u) != 0u ||
|
||||
(expected != 0u && expected != address.coefficient));
|
||||
if (!control_read) stride = address.coefficient;
|
||||
}
|
||||
}
|
||||
// Store vdata is a source, despite occupying the decoder's dst field.
|
||||
if (local_store || buffer_store || inst.dst.kind != OperandKind::Vgpr) continue;
|
||||
const auto lhs = read(inst.src0);
|
||||
const auto rhs = read(inst.src1);
|
||||
const auto third = read(inst.src2);
|
||||
Address value;
|
||||
switch (inst.opcode) {
|
||||
case Opcode::V_BFE_U32:
|
||||
if (lhs.kind == Kind::PackedControlPoint && rhs.kind == Kind::Affine &&
|
||||
rhs.coefficient == 0u && third.kind == Kind::Affine &&
|
||||
third.coefficient == 0u) {
|
||||
if (rhs.constant == 8u && third.constant == 5u) value = {Kind::Affine, 1u, 0u};
|
||||
if (rhs.constant == 0u && third.constant == 8u) value = constant(0u);
|
||||
}
|
||||
break;
|
||||
case Opcode::V_MUL_U32_U24: value = multiply(low24(lhs), low24(rhs)); break;
|
||||
case Opcode::V_MAD_U32_U24: value = add(multiply(low24(lhs), low24(rhs)), third); break;
|
||||
case Opcode::V_LSHL_ADD_U32:
|
||||
if (rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant < 32u)
|
||||
value = add(multiply(lhs, constant(1u << rhs.constant)), third);
|
||||
break;
|
||||
case Opcode::V_LSHLREV_B32:
|
||||
if (lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant < 32u)
|
||||
value = multiply(rhs, constant(1u << lhs.constant));
|
||||
break;
|
||||
case Opcode::V_SUB_NC_U32:
|
||||
if (lhs.kind == Kind::Affine && rhs.kind == Kind::Affine &&
|
||||
lhs.coefficient >= rhs.coefficient && lhs.constant >= rhs.constant)
|
||||
value = affine(lhs.coefficient - rhs.coefficient, lhs.constant - rhs.constant);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
if (inst.dst.sdwa_sel != 6u || inst.dst.op_sel || inst.dst.omod || inst.dst.clamp ||
|
||||
inst.dst.dpp)
|
||||
value = {};
|
||||
for (uint32_t index = 0;
|
||||
index < std::max(inst.data_dwords, 1u) && inst.dst.reg + index < registers.size(); index++) {
|
||||
registers[inst.dst.reg + index] = {};
|
||||
}
|
||||
registers.at(inst.dst.reg) = value;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(stride == 0u);
|
||||
return stride;
|
||||
}
|
||||
|
||||
const IR::Inst* TessellationBufferBase(const IR::Inst& inst) {
|
||||
if (IR::BufferAccessOf(inst.GetOpcode()) == IR::BufferAccess::None || inst.NumArgs() <= 3u)
|
||||
return nullptr;
|
||||
const auto* base = inst.Arg(3).Resolve().TryInstruction();
|
||||
return base != nullptr && base->GetOpcode() == IR::ValueOpcode::TessellationBase ? base
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
IR::Value ActiveAddress(IR::Block& block, IR::Block::iterator before, IR::Value value,
|
||||
IR::Value predicate, std::unordered_map<IR::Inst*, IR::Value>& resolved) {
|
||||
using namespace IR;
|
||||
value = value.Resolve();
|
||||
auto* source = value.TryInstruction();
|
||||
if (source == nullptr) return value;
|
||||
if (const auto found = resolved.find(source); found != resolved.end()) return found->second;
|
||||
if (source->GetOpcode() == ValueOpcode::SelectU32) {
|
||||
return source->Arg(0).Resolve() == predicate.Resolve()
|
||||
? ActiveAddress(block, before, source->Arg(1), predicate, resolved)
|
||||
: value;
|
||||
}
|
||||
if (source->GetOpcode() != ValueOpcode::IAdd32 && source->GetOpcode() != ValueOpcode::ISub32)
|
||||
return value;
|
||||
const auto lhs = ActiveAddress(block, before, source->Arg(0), predicate, resolved);
|
||||
const auto rhs = ActiveAddress(block, before, source->Arg(1), predicate, resolved);
|
||||
if (lhs != source->Arg(0).Resolve() || rhs != source->Arg(1).Resolve()) {
|
||||
auto copy = block.PrependNewInst(before, source->GetOpcode(), {lhs, rhs},
|
||||
source->Flags<uint64_t>());
|
||||
value = Value(&*copy);
|
||||
}
|
||||
resolved.emplace(source, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
|
||||
ShaderTessellationInputInfo& info) {
|
||||
const auto local_program = Decoder::DecodeFrontProgram(local);
|
||||
Decoder::Program control_program;
|
||||
Decoder::DecodeProgram(control, control_program);
|
||||
info.ls_stride = ReflectTessellationStride(local_program, true, info.input_control_points, 0u);
|
||||
info.hs_stride = ReflectTessellationStride(control_program, false, info.output_control_points,
|
||||
info.ls_stride);
|
||||
LOGF("Tessellation interface: input_cp=%u output_cp=%u ls_stride=%u hs_stride=%u\n",
|
||||
info.input_control_points, info.output_control_points, info.ls_stride, info.hs_stride);
|
||||
}
|
||||
|
||||
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options) {
|
||||
using namespace IR;
|
||||
if (options.stage != ShaderType::Local && options.stage != ShaderType::TessellationControl &&
|
||||
options.stage != ShaderType::TessellationEvaluation) {
|
||||
return;
|
||||
}
|
||||
const auto& tess = options.input_info.vertex->tess;
|
||||
// Ring addresses can reuse data VGPRs. Their inactive values are irrelevant to
|
||||
// a store guarded by the same EXEC predicate, but must remain intact elsewhere.
|
||||
for (auto* block: program.blocks) {
|
||||
for (auto it = block->begin(); it != block->end(); ++it) {
|
||||
if (TessellationBufferBase(*it) == nullptr) continue;
|
||||
std::unordered_map<Inst*, Value> resolved;
|
||||
it->SetArg(
|
||||
2, ActiveAddress(*block, it, it->Arg(2), it->Arg(it->NumArgs() - 1u), resolved));
|
||||
}
|
||||
}
|
||||
ConstantPropagationPass(program.blocks);
|
||||
uint32_t reads = 0, writes = 0, factors = 0;
|
||||
for (auto* block: program.blocks) {
|
||||
for (auto it = block->begin(); it != block->end(); ++it) {
|
||||
auto& inst = *it;
|
||||
const auto shared = SharedAccessOf(inst.GetOpcode());
|
||||
const auto buffer = BufferAccessOf(inst.GetOpcode());
|
||||
if (shared == SharedAccess::None && buffer == BufferAccess::None) {
|
||||
continue;
|
||||
}
|
||||
const auto& memory = program.memory_info.at(inst.Flags<MemoryFlags>().index);
|
||||
bool write = false;
|
||||
uint32_t components = 0;
|
||||
TessellationAttribute kind;
|
||||
Value address, predicate;
|
||||
if (shared != SharedAccess::None && memory.kind == ResourceKind::Lds) {
|
||||
write = shared == SharedAccess::Write;
|
||||
EXIT_NOT_IMPLEMENTED(memory.data_bits != 32u ||
|
||||
(options.stage == ShaderType::Local
|
||||
? !write
|
||||
: options.stage != ShaderType::TessellationControl ||
|
||||
shared != SharedAccess::Read));
|
||||
kind = write ? TessellationAttribute::LocalOutput
|
||||
: TessellationAttribute::ControlInput;
|
||||
components = SharedComponentCount(inst.GetOpcode());
|
||||
address = inst.Arg(0);
|
||||
predicate = inst.Arg(inst.NumArgs() - 1u);
|
||||
} else if (buffer != BufferAccess::None && memory.kind == ResourceKind::Buffer) {
|
||||
const auto* base = TessellationBufferBase(inst);
|
||||
if (base == nullptr) {
|
||||
continue;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(memory.data_bits != 32u || memory.formatted || memory.idxen ||
|
||||
!memory.offen || buffer == BufferAccess::Atomic);
|
||||
write = buffer == BufferAccess::Write;
|
||||
components = BufferComponentCount(inst.GetOpcode());
|
||||
address = inst.Arg(2).Resolve();
|
||||
predicate = inst.Arg(inst.NumArgs() - 1u);
|
||||
if (base->Arg(0).U32() == 1u) {
|
||||
EXIT_NOT_IMPLEMENTED(!write ||
|
||||
options.stage != ShaderType::TessellationControl);
|
||||
kind = TessellationAttribute::Factor;
|
||||
factors += components;
|
||||
} else {
|
||||
kind = write ? TessellationAttribute::ControlOutput
|
||||
: TessellationAttribute::EvaluationInput;
|
||||
EXIT_NOT_IMPLEMENTED(write
|
||||
? options.stage != ShaderType::TessellationControl
|
||||
: options.stage != ShaderType::TessellationEvaluation);
|
||||
if (address.IsImmediate() &&
|
||||
address.U32() >= tess.hs_stride * tess.output_control_points) {
|
||||
EXIT_NOT_IMPLEMENTED(!write);
|
||||
kind = TessellationAttribute::PatchOutput;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
const auto emit = [&](ValueOpcode opcode, std::initializer_list<Value> args) {
|
||||
return Value(&*block->PrependNewInst(it, opcode, args));
|
||||
};
|
||||
std::array<Value, 4> values;
|
||||
for (uint32_t component = 0; component < components; component++) {
|
||||
const auto offset = memory.offset + 4u * component;
|
||||
const auto byte_address =
|
||||
offset == 0u ? address : emit(ValueOpcode::IAdd32, {address, Value(offset)});
|
||||
if (write) {
|
||||
Value data = shared != SharedAccess::None ? inst.Arg(component + 1u)
|
||||
: components == 1u
|
||||
? inst.Arg(4)
|
||||
: emit(components == 2u ? ValueOpcode::CompositeExtractU32x2
|
||||
: components == 3u ? ValueOpcode::CompositeExtractU32x3
|
||||
: ValueOpcode::CompositeExtractU32x4,
|
||||
{inst.Arg(4), Value(component)});
|
||||
emit(ValueOpcode::SetTessellationAttribute,
|
||||
{Value(static_cast<uint32_t>(kind)), byte_address, data, predicate});
|
||||
writes++;
|
||||
} else {
|
||||
values[component] =
|
||||
emit(ValueOpcode::GetTessellationAttribute,
|
||||
{Value(static_cast<uint32_t>(kind)), byte_address, predicate});
|
||||
reads++;
|
||||
}
|
||||
}
|
||||
if (!write) {
|
||||
Value replacement = values[0];
|
||||
if (components == 2u)
|
||||
replacement =
|
||||
emit(ValueOpcode::CompositeConstructU32x2, {values[0], values[1]});
|
||||
if (components == 3u)
|
||||
replacement = emit(ValueOpcode::CompositeConstructU32x3,
|
||||
{values[0], values[1], values[2]});
|
||||
if (components == 4u)
|
||||
replacement = emit(ValueOpcode::CompositeConstructU32x4,
|
||||
{values[0], values[1], values[2], values[3]});
|
||||
inst.ReplaceUsesWith(replacement);
|
||||
}
|
||||
inst.Invalidate();
|
||||
}
|
||||
}
|
||||
ConstantPropagationPass(program.blocks);
|
||||
RemoveIdentities(program.blocks);
|
||||
EliminateDeadCode(program.blocks);
|
||||
LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u\n",
|
||||
options.stage == ShaderType::Local ? "LS"
|
||||
: options.stage == ShaderType::TessellationControl ? "HS"
|
||||
: "TES",
|
||||
reads, writes, factors);
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
struct ShaderTessellationInputInfo;
|
||||
}
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler {
|
||||
|
||||
struct CompileOptions;
|
||||
namespace IR {
|
||||
struct Program;
|
||||
}
|
||||
|
||||
void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
|
||||
ShaderTessellationInputInfo& info);
|
||||
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options);
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler
|
||||
@@ -15,8 +15,8 @@ static void AppendInstructionWords(std::vector<uint32_t>& section, const uint32_
|
||||
if (words_num == 0) {
|
||||
return;
|
||||
}
|
||||
const auto opcode = words[0];
|
||||
const auto word_count = static_cast<uint32_t>(words_num);
|
||||
const uint32_t opcode = words[0];
|
||||
const auto word_count = static_cast<uint32_t>(words_num);
|
||||
section.push_back((word_count << spv::WordCountShift) | opcode);
|
||||
section.insert(section.end(), words + 1, words + words_num);
|
||||
}
|
||||
@@ -38,7 +38,7 @@ void Builder::RequireVersion(uint32_t version) {
|
||||
|
||||
void Builder::RequireCapability(spv::Capability capability) {
|
||||
if (m_required_capabilities.insert(capability).second) {
|
||||
AppendInstruction(m_capabilities, spv::OpCapability, {capability});
|
||||
AppendInstruction(m_capabilities, spv::OpCapability, capability);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,37 +62,25 @@ uint32_t Builder::Import(const char* name) {
|
||||
return id;
|
||||
}
|
||||
|
||||
uint32_t Builder::Type(spv::Op opcode, std::initializer_list<uint32_t> operands) {
|
||||
return Type(opcode, std::vector<uint32_t>(operands));
|
||||
}
|
||||
|
||||
uint32_t Builder::Type(spv::Op opcode, const std::vector<uint32_t>& operands) {
|
||||
std::vector<uint32_t> key;
|
||||
key.reserve(operands.size() + 2u);
|
||||
key.push_back(opcode);
|
||||
key.push_back(static_cast<uint32_t>(operands.size()));
|
||||
key.insert(key.end(), operands.begin(), operands.end());
|
||||
uint32_t Builder::DeclareType(spv::Op opcode, std::vector<uint32_t> key) {
|
||||
if (const auto it = m_declaration_ids.find(key); it != m_declaration_ids.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const auto id = AllocateId();
|
||||
AppendInstruction(m_declarations, opcode, id, std::span<const uint32_t>(key).subspan(2));
|
||||
m_declaration_ids.emplace(std::move(key), id);
|
||||
std::vector<uint32_t> words {opcode, id};
|
||||
words.insert(words.end(), operands.begin(), operands.end());
|
||||
AppendInstructionWords(m_declarations, words.data(), words.size());
|
||||
return id;
|
||||
}
|
||||
|
||||
uint32_t Builder::DecoratedType(spv::Op opcode, std::initializer_list<uint32_t> operands,
|
||||
std::initializer_list<TypeAnnotation> annotations) {
|
||||
uint32_t Builder::DeclareDecoratedType(spv::Op opcode, std::vector<uint32_t> key,
|
||||
std::initializer_list<TypeAnnotation> annotations) {
|
||||
if (annotations.size() == 0) {
|
||||
return Type(opcode, operands);
|
||||
return DeclareType(opcode, std::move(key));
|
||||
}
|
||||
std::vector<uint32_t> key {opcode, static_cast<uint32_t>(operands.size())};
|
||||
key.insert(key.end(), operands.begin(), operands.end());
|
||||
const auto operand_count = key[1];
|
||||
key.push_back(static_cast<uint32_t>(annotations.size()));
|
||||
for (const auto& annotation: annotations) {
|
||||
key.push_back(annotation.opcode);
|
||||
AppendOperand(key, annotation.opcode);
|
||||
key.push_back(static_cast<uint32_t>(annotation.operands.size()));
|
||||
key.insert(key.end(), annotation.operands.begin(), annotation.operands.end());
|
||||
}
|
||||
@@ -100,37 +88,23 @@ uint32_t Builder::DecoratedType(spv::Op opcode, std::initializer_list<uint32_t>
|
||||
return it->second;
|
||||
}
|
||||
const auto id = AllocateId();
|
||||
AppendInstruction(m_declarations, opcode, id,
|
||||
std::span<const uint32_t>(key).subspan(2, operand_count));
|
||||
m_declaration_ids.emplace(std::move(key), id);
|
||||
std::vector<uint32_t> words {opcode, id};
|
||||
words.insert(words.end(), operands.begin(), operands.end());
|
||||
AppendInstructionWords(m_declarations, words.data(), words.size());
|
||||
for (const auto& annotation: annotations) {
|
||||
words = {annotation.opcode, id};
|
||||
words.insert(words.end(), annotation.operands.begin(), annotation.operands.end());
|
||||
AppendInstructionWords(m_annotations, words.data(), words.size());
|
||||
AppendInstruction(m_annotations, annotation.opcode, id, annotation.operands);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
uint32_t Builder::Constant(spv::Op opcode, uint32_t type,
|
||||
std::initializer_list<uint32_t> operands) {
|
||||
return Constant(opcode, type, std::vector<uint32_t>(operands));
|
||||
}
|
||||
|
||||
uint32_t Builder::Constant(spv::Op opcode, uint32_t type, const std::vector<uint32_t>& operands) {
|
||||
std::vector<uint32_t> key;
|
||||
key.reserve(operands.size() + 2u);
|
||||
key.push_back(opcode);
|
||||
key.push_back(type);
|
||||
key.insert(key.end(), operands.begin(), operands.end());
|
||||
uint32_t Builder::DeclareConstant(spv::Op opcode, std::vector<uint32_t> key) {
|
||||
if (const auto it = m_declaration_ids.find(key); it != m_declaration_ids.end()) {
|
||||
return it->second;
|
||||
}
|
||||
const auto id = AllocateId();
|
||||
AppendInstruction(m_declarations, opcode, key[1], id,
|
||||
std::span<const uint32_t>(key).subspan(2));
|
||||
m_declaration_ids.emplace(std::move(key), id);
|
||||
std::vector<uint32_t> words {opcode, type, id};
|
||||
words.insert(words.end(), operands.begin(), operands.end());
|
||||
AppendInstructionWords(m_declarations, words.data(), words.size());
|
||||
return id;
|
||||
}
|
||||
|
||||
@@ -142,7 +116,7 @@ uint32_t Builder::DefineGlobalVariable(uint32_t pointer_type, spv::StorageClass
|
||||
|
||||
void Builder::DefineGlobalVariable(uint32_t id, uint32_t pointer_type,
|
||||
spv::StorageClass storage_class) {
|
||||
AppendInstruction(m_declarations, spv::OpVariable, {pointer_type, id, storage_class});
|
||||
AppendInstruction(m_declarations, spv::OpVariable, pointer_type, id, storage_class);
|
||||
}
|
||||
|
||||
void Builder::AppendString(std::vector<uint32_t>& words, const char* text) {
|
||||
@@ -161,27 +135,14 @@ void Builder::AppendString(std::vector<uint32_t>& words, const char* text) {
|
||||
}
|
||||
}
|
||||
|
||||
void Builder::AppendInstruction(std::vector<uint32_t>& section, spv::Op opcode,
|
||||
const std::vector<uint32_t>& operands) {
|
||||
const uint32_t word_count = static_cast<uint32_t>(operands.size() + 1u);
|
||||
section.push_back((word_count << spv::WordCountShift) | opcode);
|
||||
section.insert(section.end(), operands.begin(), operands.end());
|
||||
}
|
||||
|
||||
void Builder::AppendInstruction(std::vector<uint32_t>& section, spv::Op opcode,
|
||||
std::initializer_list<uint32_t> operands) {
|
||||
const uint32_t word_count = static_cast<uint32_t>(operands.size() + 1u);
|
||||
section.push_back((word_count << spv::WordCountShift) | opcode);
|
||||
section.insert(section.end(), operands.begin(), operands.end());
|
||||
}
|
||||
|
||||
void Builder::AddMemoryModel(std::initializer_list<uint32_t> operands) {
|
||||
AppendInstruction(m_memory_model, spv::OpMemoryModel, operands);
|
||||
void Builder::AddMemoryModel(spv::AddressingModel addressing_model, spv::MemoryModel memory_model) {
|
||||
AppendInstruction(m_memory_model, spv::OpMemoryModel, addressing_model, memory_model);
|
||||
}
|
||||
|
||||
void Builder::AddEntryPoint(spv::ExecutionModel execution_model, uint32_t entry_point,
|
||||
const char* name, const std::vector<uint32_t>& interfaces) {
|
||||
std::vector<uint32_t> operands = {execution_model, entry_point};
|
||||
std::vector<uint32_t> operands;
|
||||
AppendOperands(operands, execution_model, entry_point);
|
||||
AppendString(operands, name);
|
||||
operands.insert(operands.end(), interfaces.begin(), interfaces.end());
|
||||
if (m_version >= 0x00010400u) {
|
||||
@@ -199,25 +160,13 @@ void Builder::AddEntryPoint(spv::ExecutionModel execution_model, uint32_t entry_
|
||||
AppendInstruction(m_entry_points, spv::OpEntryPoint, operands);
|
||||
}
|
||||
|
||||
void Builder::AddExecutionMode(std::initializer_list<uint32_t> operands) {
|
||||
AppendInstruction(m_execution_modes, spv::OpExecutionMode, operands);
|
||||
}
|
||||
|
||||
void Builder::AddName(uint32_t target, const char* name) {
|
||||
std::vector<uint32_t> operands = {target};
|
||||
AppendString(operands, name);
|
||||
AppendInstruction(m_debug, spv::OpName, operands);
|
||||
}
|
||||
|
||||
void Builder::AddAnnotation(std::initializer_list<uint32_t> words) {
|
||||
AppendInstructionWords(m_annotations, words.begin(), words.size());
|
||||
}
|
||||
|
||||
void Builder::AddFunction(std::initializer_list<uint32_t> words) {
|
||||
AppendInstructionWords(m_functions, words.begin(), words.size());
|
||||
}
|
||||
|
||||
void Builder::AddFunction(const std::vector<uint32_t>& words) {
|
||||
void Builder::AddFunction(std::span<const uint32_t> words) {
|
||||
AppendInstructionWords(m_functions, words.data(), words.size());
|
||||
}
|
||||
|
||||
|
||||
@@ -4,17 +4,21 @@
|
||||
#include "common/common.h"
|
||||
|
||||
#include <initializer_list>
|
||||
#include <iterator>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <span>
|
||||
#include <spirv/unified1/spirv.hpp>
|
||||
#include <string>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv {
|
||||
|
||||
struct TypeAnnotation {
|
||||
spv::Op opcode = spv::OpNop;
|
||||
std::vector<uint32_t> operands;
|
||||
std::vector<uint32_t> operands; // Already encoded operand words.
|
||||
};
|
||||
|
||||
struct DeferredPhi {
|
||||
@@ -32,33 +36,109 @@ public:
|
||||
void RequireCapability(spv::Capability capability);
|
||||
void RequireExtension(const char* name);
|
||||
uint32_t Import(const char* name);
|
||||
uint32_t Type(spv::Op opcode, std::initializer_list<uint32_t> operands = {});
|
||||
uint32_t Type(spv::Op opcode, const std::vector<uint32_t>& operands);
|
||||
uint32_t DecoratedType(spv::Op opcode, std::initializer_list<uint32_t> operands,
|
||||
std::initializer_list<TypeAnnotation> annotations);
|
||||
uint32_t Constant(spv::Op opcode, uint32_t type, std::initializer_list<uint32_t> operands = {});
|
||||
uint32_t Constant(spv::Op opcode, uint32_t type, const std::vector<uint32_t>& operands);
|
||||
template <typename... Args>
|
||||
uint32_t Type(spv::Op opcode, const Args&... operands) {
|
||||
return DeclareType(opcode, MakeTypeKey(opcode, operands...));
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
uint32_t DecoratedType(spv::Op opcode, std::initializer_list<TypeAnnotation> annotations,
|
||||
const Args&... operands) {
|
||||
return DeclareDecoratedType(opcode, MakeTypeKey(opcode, operands...), annotations);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
uint32_t Constant(spv::Op opcode, uint32_t type, const Args&... operands) {
|
||||
std::vector<uint32_t> key;
|
||||
key.reserve(2u + (0u + ... + OperandWordCount(operands)));
|
||||
AppendOperands(key, opcode, type, operands...);
|
||||
return DeclareConstant(opcode, std::move(key));
|
||||
}
|
||||
|
||||
uint32_t DefineGlobalVariable(uint32_t pointer_type, spv::StorageClass storage_class);
|
||||
void DefineGlobalVariable(uint32_t id, uint32_t pointer_type, spv::StorageClass storage_class);
|
||||
|
||||
void AddMemoryModel(std::initializer_list<uint32_t> operands);
|
||||
void AddMemoryModel(spv::AddressingModel addressing_model, spv::MemoryModel memory_model);
|
||||
void AddEntryPoint(spv::ExecutionModel execution_model, uint32_t entry_point, const char* name,
|
||||
const std::vector<uint32_t>& interfaces);
|
||||
void AddExecutionMode(std::initializer_list<uint32_t> operands);
|
||||
void AddName(uint32_t target, const char* name);
|
||||
void AddAnnotation(std::initializer_list<uint32_t> words);
|
||||
void AddFunction(std::initializer_list<uint32_t> words);
|
||||
void AddFunction(const std::vector<uint32_t>& words);
|
||||
template <typename... Args>
|
||||
void AddExecutionMode(uint32_t entry_point, spv::ExecutionMode mode, const Args&... operands) {
|
||||
AppendInstruction(m_execution_modes, spv::OpExecutionMode, entry_point, mode, operands...);
|
||||
}
|
||||
|
||||
void AddName(uint32_t target, const char* name);
|
||||
template <typename... Args>
|
||||
void AddAnnotation(spv::Op opcode, const Args&... operands) {
|
||||
AppendInstruction(m_annotations, opcode, operands...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void AddFunction(spv::Op opcode, const Args&... operands) {
|
||||
AppendInstruction(m_functions, opcode, operands...);
|
||||
}
|
||||
|
||||
void AddFunction(std::span<const uint32_t> words);
|
||||
DeferredPhi AddDeferredPhi(uint32_t type, uint32_t result, size_t incoming_count);
|
||||
void PatchDeferredPhi(DeferredPhi phi, size_t incoming, uint32_t value, uint32_t parent);
|
||||
|
||||
[[nodiscard]] std::vector<uint32_t> Build() const;
|
||||
|
||||
private:
|
||||
static void AppendOperand(std::vector<uint32_t>& words, uint32_t value) {
|
||||
words.push_back(value);
|
||||
}
|
||||
|
||||
static void AppendOperand(std::vector<uint32_t>& words, int32_t value) {
|
||||
words.push_back(static_cast<uint32_t>(value));
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
requires std::is_enum_v<T>
|
||||
static void AppendOperand(std::vector<uint32_t>& words, T value) {
|
||||
static_assert(sizeof(T) == sizeof(uint32_t));
|
||||
words.push_back(static_cast<uint32_t>(value));
|
||||
}
|
||||
|
||||
static void AppendOperand(std::vector<uint32_t>& words, std::span<const uint32_t> values) {
|
||||
words.insert(words.end(), values.begin(), values.end());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
static void AppendOperands(std::vector<uint32_t>& words, const Args&... operands) {
|
||||
(AppendOperand(words, operands), ...);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static size_t OperandWordCount(const T& operand) {
|
||||
if constexpr (std::is_integral_v<T> || std::is_enum_v<T>) {
|
||||
return 1;
|
||||
} else {
|
||||
return std::size(operand);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
static std::vector<uint32_t> MakeTypeKey(spv::Op opcode, const Args&... operands) {
|
||||
const auto operand_count = static_cast<uint32_t>((0u + ... + OperandWordCount(operands)));
|
||||
std::vector<uint32_t> key;
|
||||
key.reserve(2u + operand_count);
|
||||
AppendOperands(key, opcode, operand_count, operands...);
|
||||
return key;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
static void AppendInstruction(std::vector<uint32_t>& section, spv::Op opcode,
|
||||
const std::vector<uint32_t>& operands);
|
||||
static void AppendInstruction(std::vector<uint32_t>& section, spv::Op opcode,
|
||||
std::initializer_list<uint32_t> operands);
|
||||
const Args&... operands) {
|
||||
const auto offset = section.size();
|
||||
AppendOperands(section, opcode, operands...);
|
||||
const auto word_count = static_cast<uint32_t>(section.size() - offset);
|
||||
section[offset] |= word_count << spv::WordCountShift;
|
||||
}
|
||||
|
||||
uint32_t DeclareType(spv::Op opcode, std::vector<uint32_t> key);
|
||||
uint32_t DeclareDecoratedType(spv::Op opcode, std::vector<uint32_t> key,
|
||||
std::initializer_list<TypeAnnotation> annotations);
|
||||
uint32_t DeclareConstant(spv::Op opcode, std::vector<uint32_t> key);
|
||||
static void AppendString(std::vector<uint32_t>& words, const char* text);
|
||||
|
||||
uint32_t m_next_id = 1;
|
||||
|
||||
@@ -277,7 +277,8 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
|
||||
break;
|
||||
}
|
||||
case IR::ValueOpcode::LaneId:
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
requirements.subgroup_local_invocation_id |=
|
||||
program.stage != ShaderType::TessellationControl;
|
||||
break;
|
||||
case IR::ValueOpcode::ImageQueryLod: requirements.compute_derivatives = true; break;
|
||||
case IR::ValueOpcode::ImageGatherRaw:
|
||||
@@ -306,8 +307,10 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
|
||||
using namespace Emitter;
|
||||
|
||||
if (program.stage != ShaderType::Compute && program.stage != ShaderType::Vertex &&
|
||||
program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh) {
|
||||
Fail(program, "binary SPIR-V emitter supports compute, vertex, and pixel shaders");
|
||||
program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::Local && program.stage != ShaderType::TessellationControl &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
Fail(program, "binary SPIR-V emitter received an unsupported shader stage");
|
||||
}
|
||||
if (!program.srt_plan_complete || !program.resource_tracking_complete ||
|
||||
!program.shader_info_complete || !program.binding_layout_complete) {
|
||||
|
||||
@@ -12,14 +12,14 @@ struct Pair {
|
||||
|
||||
Pair ExtractPair(EmitterState& state, uint32_t value) {
|
||||
Pair result {state.builder.AllocateId(), state.builder.AllocateId()};
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), result.low, value, 0});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), result.high, value, 1});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), result.low, value, 0);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), result.high, value, 1);
|
||||
return result;
|
||||
}
|
||||
|
||||
uint32_t MakePair(EmitterState& state, uint32_t low, uint32_t high) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeU64(state), result, low, high});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU64(state), result, low, high);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ uint32_t CompareEqual64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_va
|
||||
}
|
||||
|
||||
uint32_t CompareOrdered64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value,
|
||||
uint32_t high_compare, uint32_t low_compare) {
|
||||
spv::Op high_compare, spv::Op low_compare) {
|
||||
const auto lhs = ExtractPair(state, lhs_value);
|
||||
const auto rhs = ExtractPair(state, rhs_value);
|
||||
const auto high_equal = Binary(state, spv::OpIEqual, TypeBool(state), lhs.high, rhs.high);
|
||||
@@ -51,10 +51,10 @@ uint32_t EmitMulHigh(EmitterState& state, uint32_t lhs, uint32_t rhs, bool signe
|
||||
rhs_operand = Unary(state, spv::OpBitcast, TypeI32(state), rhs);
|
||||
}
|
||||
const auto extended = state.builder.AllocateId();
|
||||
state.builder.AddFunction({signed_value ? spv::OpSMulExtended : spv::OpUMulExtended, pair_type,
|
||||
extended, lhs_operand, rhs_operand});
|
||||
state.builder.AddFunction(signed_value ? spv::OpSMulExtended : spv::OpUMulExtended, pair_type,
|
||||
extended, lhs_operand, rhs_operand);
|
||||
const auto high = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, operand_type, high, extended, 1});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, operand_type, high, extended, 1);
|
||||
return signed_value ? Unary(state, spv::OpBitcast, TypeU32(state), high) : high;
|
||||
}
|
||||
|
||||
@@ -96,7 +96,7 @@ uint32_t EmitShift64(EmitterState& state, spv::Op opcode, uint32_t value, uint32
|
||||
Select(state, TypeU32(state), at_least_32, fill, high));
|
||||
}
|
||||
|
||||
uint32_t EmitConstantShift64(EmitterState& state, uint32_t opcode, uint32_t value, uint32_t shift) {
|
||||
uint32_t EmitConstantShift64(EmitterState& state, spv::Op opcode, uint32_t value, uint32_t shift) {
|
||||
shift &= 63u;
|
||||
if (shift == 0u) {
|
||||
return value;
|
||||
@@ -173,10 +173,10 @@ uint32_t EmitF32ToU32(EmitterState& state, uint32_t src, bool signed_value) {
|
||||
const auto converted_raw = state.builder.AllocateId();
|
||||
if (signed_value) {
|
||||
const auto converted_i = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertFToS, TypeI32(state), converted_i, trunc});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), converted_raw, converted_i});
|
||||
state.builder.AddFunction(spv::OpConvertFToS, TypeI32(state), converted_i, trunc);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), converted_raw, converted_i);
|
||||
} else {
|
||||
state.builder.AddFunction({spv::OpConvertFToU, TypeU32(state), converted_raw, trunc});
|
||||
state.builder.AddFunction(spv::OpConvertFToU, TypeU32(state), converted_raw, trunc);
|
||||
}
|
||||
const auto nan = EmitClassifyF32(state, src).nan;
|
||||
if (signed_value) {
|
||||
@@ -218,10 +218,10 @@ uint32_t EmitFindUMsb64(EmitterState& state, uint32_t value) {
|
||||
const auto pair = ExtractPair(state, value);
|
||||
const auto high_i = state.builder.AllocateId();
|
||||
const auto low_i = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpExtInst, TypeI32(state), high_i, GlslStd450(state), GLSLstd450FindUMsb, pair.high});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpExtInst, TypeI32(state), low_i, GlslStd450(state), GLSLstd450FindUMsb, pair.low});
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeI32(state), high_i, GlslStd450(state),
|
||||
GLSLstd450FindUMsb, pair.high);
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeI32(state), low_i, GlslStd450(state),
|
||||
GLSLstd450FindUMsb, pair.low);
|
||||
const auto high = Unary(state, spv::OpBitcast, TypeU32(state), high_i);
|
||||
const auto low = Unary(state, spv::OpBitcast, TypeU32(state), low_i);
|
||||
const auto high_nonzero =
|
||||
@@ -260,9 +260,9 @@ uint32_t EmitIAdd64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value)
|
||||
const auto low_pair = state.builder.AllocateId();
|
||||
const auto low = state.builder.AllocateId();
|
||||
const auto carry = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpIAddCarry, TypeU32Pair(state), low_pair, lhs.low, rhs.low});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low, low_pair, 0});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), carry, low_pair, 1});
|
||||
state.builder.AddFunction(spv::OpIAddCarry, TypeU32Pair(state), low_pair, lhs.low, rhs.low);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, low_pair, 0);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), carry, low_pair, 1);
|
||||
const auto high0 = Binary(state, spv::OpIAdd, TypeU32(state), lhs.high, rhs.high);
|
||||
const auto high = Binary(state, spv::OpIAdd, TypeU32(state), high0, carry);
|
||||
return MakePair(state, low, high);
|
||||
@@ -278,8 +278,8 @@ uint32_t EmitConvertU8U32(EmitterState& state, uint32_t arg0) {
|
||||
|
||||
uint32_t EmitConvertF16F32(EmitterState& state, uint32_t arg0) {
|
||||
const auto pair = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeF32Vector(state, 2), pair, arg0, ConstantF32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 2), pair, arg0,
|
||||
ConstantF32(state, 0));
|
||||
return EmitPackHalf2x16(state, pair);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,35 +4,35 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
|
||||
uint32_t EmitAndConstant(EmitterState& state, uint32_t value, uint32_t mask) {
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), ret, value, ConstantU32(state, mask)});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), ret, value,
|
||||
ConstantU32(state, mask));
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitShiftRightConstant(EmitterState& state, uint32_t value, uint32_t shift) {
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftRightLogical, TypeU32(state), ret, value, ConstantU32(state, shift)});
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), ret, value,
|
||||
ConstantU32(state, shift));
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitCompareU32Constant(EmitterState& state, uint32_t opcode, uint32_t value,
|
||||
uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t value,
|
||||
uint32_t constant) {
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction({opcode, TypeBool(state), ret, value, ConstantU32(state, constant)});
|
||||
state.builder.AddFunction(opcode, TypeBool(state), ret, value, ConstantU32(state, constant));
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_t value) {
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpISub, TypeU32(state), ret, ConstantU32(state, constant), value});
|
||||
state.builder.AddFunction(spv::OpISub, TypeU32(state), ret, ConstantU32(state, constant),
|
||||
value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, f32});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, f32);
|
||||
|
||||
const auto sign = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 16), 0x8000u);
|
||||
const auto exp = EmitAndConstant(state, EmitShiftRightConstant(state, bits, 23), 0xffu);
|
||||
@@ -43,13 +43,12 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
|
||||
const auto normal_mant = EmitShiftRightConstant(state, mant, 13);
|
||||
const auto normal_payload = state.builder.AllocateId();
|
||||
const auto normal = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpISub, TypeU32(state), half_exp, exp, ConstantU32(state, 112)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), normal_exp, half_exp, ConstantU32(state, 10)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseOr, TypeU32(state), normal_payload, normal_exp, normal_mant});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), normal, sign, normal_payload});
|
||||
state.builder.AddFunction(spv::OpISub, TypeU32(state), half_exp, exp, ConstantU32(state, 112));
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), normal_exp, half_exp,
|
||||
ConstantU32(state, 10));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal_payload, normal_exp,
|
||||
normal_mant);
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), normal, sign, normal_payload);
|
||||
|
||||
const auto mant_with_hidden = EmitOrU32(state, mant, ConstantU32(state, 0x00800000u));
|
||||
const auto raw_sub_shift = EmitSubConstantMinusU32(state, 126, exp);
|
||||
@@ -61,9 +60,9 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
|
||||
EmitSelectValueU32(state, exp_gt_112, ConstantU32(state, 14), sub_shift_low);
|
||||
const auto sub_mant = state.builder.AllocateId();
|
||||
const auto subnormal = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftRightLogical, TypeU32(state), sub_mant, mant_with_hidden, sub_shift});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), subnormal, sign, sub_mant});
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), sub_mant, mant_with_hidden,
|
||||
sub_shift);
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), subnormal, sign, sub_mant);
|
||||
|
||||
const auto nan_payload =
|
||||
EmitOrU32(state, EmitShiftRightConstant(state, mant, 13), ConstantU32(state, 0x0200u));
|
||||
@@ -86,18 +85,18 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
|
||||
uint32_t EmitMinMaxU32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
|
||||
const auto cond = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state), cond, lhs, rhs});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs});
|
||||
state.builder.AddFunction(max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state),
|
||||
cond, lhs, rhs);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs);
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitMinMaxI32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
|
||||
const auto cond = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{max_value ? spv::OpSGreaterThan : spv::OpSLessThan, TypeBool(state), cond, lhs, rhs});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs});
|
||||
state.builder.AddFunction(max_value ? spv::OpSGreaterThan : spv::OpSLessThan, TypeBool(state),
|
||||
cond, lhs, rhs);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -184,8 +183,8 @@ uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, boo
|
||||
const auto rhs_class = EmitClassifyF32(state, rhs);
|
||||
|
||||
const auto numeric_cond = state.builder.AllocateId();
|
||||
state.builder.AddFunction({max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan,
|
||||
TypeBool(state), numeric_cond, lhs, rhs});
|
||||
state.builder.AddFunction(max_value ? spv::OpFOrdGreaterThanEqual : spv::OpFOrdLessThan,
|
||||
TypeBool(state), numeric_cond, lhs, rhs);
|
||||
const auto ordered_bits =
|
||||
EmitSelectValueU32(state, numeric_cond, lhs_class.bits, rhs_class.bits);
|
||||
|
||||
@@ -209,18 +208,18 @@ uint32_t EmitFlushF32DenormToSignedZero(EmitterState& state, uint32_t value) {
|
||||
const auto flush = state.builder.AllocateId();
|
||||
const auto selected = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits, ConstantU32(state, 0x7fffffffu)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits, ConstantU32(state, 0x80000000u)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), non_zero, abs_bits, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpULessThan, TypeBool(state), subnormal, abs_bits, ConstantU32(state, 0x00800000u)});
|
||||
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), flush, non_zero, subnormal});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), selected, flush, sign_bits, bits});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), ret, selected});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
|
||||
ConstantU32(state, 0x7fffffffu));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), sign_bits, bits,
|
||||
ConstantU32(state, 0x80000000u));
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), non_zero, abs_bits,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), subnormal, abs_bits,
|
||||
ConstantU32(state, 0x00800000u));
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), flush, non_zero, subnormal);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, flush, sign_bits, bits);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), ret, selected);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -232,35 +231,35 @@ uint32_t EmitTrigCycleF32(EmitterState& state, uint32_t src, bool preserve_signe
|
||||
const auto finite = state.builder.AllocateId();
|
||||
const auto large_finite = state.builder.AllocateId();
|
||||
const auto reduced = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpExtInst, TypeF32(state), fract, GlslStd450(state), GLSLstd450Fract, src});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, src});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits, ConstantU32(state, 0x7fffffffu)});
|
||||
state.builder.AddFunction({spv::OpUGreaterThanEqual, TypeBool(state), large, abs_bits,
|
||||
ConstantU32(state, 0x4b000000u)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpULessThan, TypeBool(state), finite, abs_bits, ConstantU32(state, 0x7f800000u)});
|
||||
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), large_finite, large, finite});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeF32(state), reduced, large_finite, ConstantF32(state, 0), fract});
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeF32(state), fract, GlslStd450(state),
|
||||
GLSLstd450Fract, src);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, src);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), abs_bits, bits,
|
||||
ConstantU32(state, 0x7fffffffu));
|
||||
state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), large, abs_bits,
|
||||
ConstantU32(state, 0x4b000000u));
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), finite, abs_bits,
|
||||
ConstantU32(state, 0x7f800000u));
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), large_finite, large, finite);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeF32(state), reduced, large_finite,
|
||||
ConstantF32(state, 0), fract);
|
||||
if (!preserve_signed_zero) {
|
||||
return reduced;
|
||||
}
|
||||
const auto zero = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpIEqual, TypeBool(state), zero, abs_bits, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeF32(state), ret, zero, src, reduced});
|
||||
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), zero, abs_bits,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpSelect, TypeF32(state), ret, zero, src, reduced);
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitF16BitsToF32(EmitterState& state, uint32_t bits) {
|
||||
const auto unpacked = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpExtInst, TypeF32Vector(state, 2), unpacked, GlslStd450(state),
|
||||
GLSLstd450UnpackHalf2x16, bits});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeF32(state), ret, unpacked, 0});
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 2), unpacked, GlslStd450(state),
|
||||
GLSLstd450UnpackHalf2x16, bits);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), ret, unpacked, 0);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -82,8 +82,8 @@ uint32_t DescriptorElementPointer(EmitterState& state, uint32_t result_ptr_type,
|
||||
ExitDescriptorBindingFailure(state, kind, resource, variable_name);
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, result_ptr_type, pointer, variable_id,
|
||||
ConstantU32(state, array_index)});
|
||||
state.builder.AddFunction(spv::OpAccessChain, result_ptr_type, pointer, variable_id,
|
||||
ConstantU32(state, array_index));
|
||||
return pointer;
|
||||
}
|
||||
|
||||
@@ -109,8 +109,7 @@ uint32_t ImageScalarType(EmitterState& state, Prospero::TextureNumericClass nume
|
||||
|
||||
uint32_t ImageVectorType(EmitterState& state, Prospero::TextureNumericClass numeric_class,
|
||||
uint32_t components) {
|
||||
return state.builder.Type(spv::OpTypeVector,
|
||||
{ImageScalarType(state, numeric_class), components});
|
||||
return state.builder.Type(spv::OpTypeVector, ImageScalarType(state, numeric_class), components);
|
||||
}
|
||||
|
||||
uint32_t ImageType(EmitterState& state, const IR::ImageResource& image) {
|
||||
@@ -131,10 +130,9 @@ uint32_t ImageType(EmitterState& state, const IR::ImageResource& image) {
|
||||
EXIT("invalid image resource class");
|
||||
}
|
||||
const auto& info = ImageDimensionInfoFor(image.dimension);
|
||||
return state.builder.Type(spv::OpTypeImage,
|
||||
{ImageScalarType(state, image.numeric_class), info.spirv_dimension,
|
||||
image.depth_compare ? 1u : 0u, info.arrayed, info.multisampled,
|
||||
sampled, format});
|
||||
return state.builder.Type(spv::OpTypeImage, ImageScalarType(state, image.numeric_class),
|
||||
info.spirv_dimension, image.depth_compare ? 1u : 0u, info.arrayed,
|
||||
info.multisampled, sampled, format);
|
||||
}
|
||||
|
||||
uint32_t ImageViewSizeType(EmitterState& state, ImageDimension dimension) {
|
||||
@@ -154,12 +152,12 @@ uint32_t LoadSampledImageDescriptor(EmitterState& state, uint32_t resource) {
|
||||
const auto array_index = ResourceForDescriptor(state, *kind, resource);
|
||||
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
|
||||
const auto pointer_type = state.builder.Type(
|
||||
spv::OpTypePointer, {spv::StorageClassUniformConstant, ImageType(state, image_resource)});
|
||||
spv::OpTypePointer, spv::StorageClassUniformConstant, ImageType(state, image_resource));
|
||||
const auto pointer =
|
||||
DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
|
||||
"sampled image descriptor array was not emitted");
|
||||
const auto image = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, ImageType(state, image_resource), image, pointer});
|
||||
state.builder.AddFunction(spv::OpLoad, ImageType(state, image_resource), image, pointer);
|
||||
return image;
|
||||
}
|
||||
|
||||
@@ -168,12 +166,12 @@ uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler) {
|
||||
ResourceForDescriptor(state, IR::DescriptorBindingKind::Samplers, sampler);
|
||||
const auto sampler_type = state.builder.Type(spv::OpTypeSampler);
|
||||
const auto pointer_type =
|
||||
state.builder.Type(spv::OpTypePointer, {spv::StorageClassUniformConstant, sampler_type});
|
||||
state.builder.Type(spv::OpTypePointer, spv::StorageClassUniformConstant, sampler_type);
|
||||
const auto pointer = DescriptorElementPointer(
|
||||
state, pointer_type, state.sampler_variable, array_index,
|
||||
IR::DescriptorBindingKind::Samplers, sampler, "sampler descriptor array was not emitted");
|
||||
const auto sampler_id = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, sampler_type, sampler_id, pointer});
|
||||
state.builder.AddFunction(spv::OpLoad, sampler_type, sampler_id, pointer);
|
||||
return sampler_id;
|
||||
}
|
||||
|
||||
@@ -183,9 +181,8 @@ uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampl
|
||||
const auto sampler_id = LoadSamplerDescriptor(state, sampler);
|
||||
const auto sampled_image = state.builder.AllocateId();
|
||||
const auto sampled_type =
|
||||
state.builder.Type(spv::OpTypeSampledImage, {ImageType(state, image_resource)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSampledImage, sampled_type, sampled_image, image, sampler_id});
|
||||
state.builder.Type(spv::OpTypeSampledImage, ImageType(state, image_resource));
|
||||
state.builder.AddFunction(spv::OpSampledImage, sampled_type, sampled_image, image, sampler_id);
|
||||
return sampled_image;
|
||||
}
|
||||
|
||||
@@ -194,9 +191,9 @@ uint32_t StorageImageDescriptorPointer(EmitterState& state, uint32_t resource) {
|
||||
EXIT_IF(image.resource_class != IR::ImageResourceClass::Storage);
|
||||
const auto kind = IR::DescriptorBindingForImage(image);
|
||||
EXIT_IF(!kind.has_value());
|
||||
const auto array_index = ResourceForDescriptor(state, *kind, resource);
|
||||
const auto array_index = ResourceForDescriptor(state, *kind, resource);
|
||||
const auto pointer_type = state.builder.Type(
|
||||
spv::OpTypePointer, {spv::StorageClassUniformConstant, ImageType(state, image)});
|
||||
spv::OpTypePointer, spv::StorageClassUniformConstant, ImageType(state, image));
|
||||
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
|
||||
return DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
|
||||
"storage image descriptor array was not emitted");
|
||||
@@ -214,18 +211,18 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
|
||||
const auto array_index = ResourceForDescriptor(state, *kind, resource);
|
||||
const auto image_type = ImageType(state, image);
|
||||
const auto pointer_type =
|
||||
state.builder.Type(spv::OpTypePointer, {spv::StorageClassUniformConstant, image_type});
|
||||
state.builder.Type(spv::OpTypePointer, spv::StorageClassUniformConstant, image_type);
|
||||
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
|
||||
const auto LoadAt = [&](uint32_t array_index) {
|
||||
const auto pointer =
|
||||
DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
|
||||
"storage image descriptor array was not emitted");
|
||||
const auto descriptor = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, image_type, descriptor, pointer});
|
||||
state.builder.AddFunction(spv::OpLoad, image_type, descriptor, pointer);
|
||||
return descriptor;
|
||||
};
|
||||
if (image.mip_mode != IR::ImageMipMode::DynamicStorage) {
|
||||
state.builder.AddFunction({spv::OpImageWrite, LoadAt(array_index), coord, texel});
|
||||
state.builder.AddFunction(spv::OpImageWrite, LoadAt(array_index), coord, texel);
|
||||
return;
|
||||
}
|
||||
if (image.mip_count == 0u) {
|
||||
@@ -241,19 +238,22 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
|
||||
words.push_back(mip);
|
||||
words.push_back(labels[mip]);
|
||||
}
|
||||
state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(words);
|
||||
for (uint32_t mip = 0; mip < image.mip_count; mip++) {
|
||||
EmitLabel(state, labels[mip]);
|
||||
state.builder.AddFunction({spv::OpImageWrite, LoadAt(array_index + mip), coord, texel});
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpImageWrite, LoadAt(array_index + mip), coord, texel);
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
}
|
||||
EmitLabel(state, merge_label);
|
||||
}
|
||||
|
||||
spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Local:
|
||||
case ShaderType::Vertex: return spv::ExecutionModelVertex;
|
||||
case ShaderType::TessellationControl: return spv::ExecutionModelTessellationControl;
|
||||
case ShaderType::TessellationEvaluation: return spv::ExecutionModelTessellationEvaluation;
|
||||
case ShaderType::Mesh: return spv::ExecutionModelMeshEXT; // MeshEXT
|
||||
case ShaderType::Pixel: return spv::ExecutionModelFragment;
|
||||
default: return spv::ExecutionModelGLCompute;
|
||||
|
||||
@@ -45,28 +45,30 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
|
||||
if (kind == IR::StageInputKind::FrontFacing) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeBool(state), value, variable});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), bits, value,
|
||||
ConstantU32(state, 1), ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeBool(state), value, variable);
|
||||
// PS5 initializes v_front_face with float +1.0/-1.0 bits.
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value,
|
||||
ConstantU32(state, 0x3f800000u), ConstantU32(state, 0xbf800000u));
|
||||
return bits;
|
||||
}
|
||||
if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex ||
|
||||
kind == IR::StageInputKind::InvocationId || kind == IR::StageInputKind::PrimitiveId ||
|
||||
kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeI32(state), value, variable});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeI32(state), value, variable);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
if (kind == IR::StageInputKind::FragCoord) {
|
||||
if (kind == IR::StageInputKind::FragCoord || kind == IR::StageInputKind::TessCoord) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, component)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, component));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
if (kind == IR::StageInputKind::BaryCoordSmooth ||
|
||||
@@ -74,11 +76,11 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, component + 1u)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, component + 1u));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
return EmitInputComponentU32(state, kind, component);
|
||||
@@ -99,37 +101,37 @@ uint32_t EmitDppWriteCondition(ValueEmitContext& ctx, const IR::DppMoveFlags& fl
|
||||
const auto bank_ok = state.builder.AllocateId();
|
||||
const auto row_ok = state.builder.AllocateId();
|
||||
const auto masks_ok = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftRightLogical, TypeU32(state), bank_shift, lane, ConstantU32(state, 2)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftRightLogical, TypeU32(state), row_shift, lane, ConstantU32(state, 4)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), bank, bank_shift, ConstantU32(state, 3)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), row, row_shift, ConstantU32(state, 3)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), bank_bit, ConstantU32(state, 1), bank});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), row_bit, ConstantU32(state, 1), row});
|
||||
state.builder.AddFunction({spv::OpBitwiseAnd, TypeU32(state), bank_hit,
|
||||
ConstantU32(state, flags.bank_mask), bank_bit});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), row_hit, ConstantU32(state, flags.row_mask), row_bit});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), bank_ok, bank_hit, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), row_ok, row_hit, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), masks_ok, bank_ok, row_ok});
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), bank_shift, lane,
|
||||
ConstantU32(state, 2));
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), row_shift, lane,
|
||||
ConstantU32(state, 4));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), bank, bank_shift,
|
||||
ConstantU32(state, 3));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, row_shift,
|
||||
ConstantU32(state, 3));
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), bank_bit,
|
||||
ConstantU32(state, 1), bank);
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), row_bit,
|
||||
ConstantU32(state, 1), row);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), bank_hit,
|
||||
ConstantU32(state, flags.bank_mask), bank_bit);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row_hit,
|
||||
ConstantU32(state, flags.row_mask), row_bit);
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), bank_ok, bank_hit,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), row_ok, row_hit,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), masks_ok, bank_ok, row_ok);
|
||||
uint32_t writable = masks_ok;
|
||||
if (!flags.bound_control) {
|
||||
const auto target = EmitDppTargetLane(state, flags.control);
|
||||
const auto bounded = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpLogicalAnd, TypeBool(state), bounded, writable, target.valid});
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), bounded, writable,
|
||||
target.valid);
|
||||
writable = bounded;
|
||||
}
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), result, exec, writable});
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), result, exec, writable);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -138,17 +140,16 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
|
||||
if (input == nullptr || input->variable_id == 0) {
|
||||
return ConstantU32(state, 0);
|
||||
}
|
||||
if (state.program.stage == ShaderType::Vertex) {
|
||||
if (state.program.stage == ShaderType::Vertex || state.program.stage == ShaderType::Local) {
|
||||
return EmitVertexParameterComponentU32(state, *input, chan & 3u);
|
||||
}
|
||||
const auto load_per_vertex = [&](uint32_t vertex) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, input->variable_id, ConstantU32(state, vertex),
|
||||
ConstantU32(state, chan & 3u)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
|
||||
state.builder.AddFunction(
|
||||
spv::OpAccessChain, TypePointer(state, spv::StorageClassInput, TypeF32(state)), pointer,
|
||||
input->variable_id, ConstantU32(state, vertex), ConstantU32(state, chan & 3u));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
|
||||
return value;
|
||||
};
|
||||
if (input->per_vertex) {
|
||||
@@ -161,31 +162,31 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto weight = state.builder.AllocateId();
|
||||
const auto product = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, barycentric, ConstantU32(state, vertex)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeF32(state), weight, pointer});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFMul, TypeF32(state), product, load_per_vertex(vertex), weight});
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, barycentric, ConstantU32(state, vertex));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), weight, pointer);
|
||||
state.builder.AddFunction(spv::OpFMul, TypeF32(state), product, load_per_vertex(vertex),
|
||||
weight);
|
||||
if (vertex == 0u) {
|
||||
sum = product;
|
||||
} else {
|
||||
const auto next = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpFAdd, TypeF32(state), next, sum, product});
|
||||
state.builder.AddFunction(spv::OpFAdd, TypeF32(state), next, sum, product);
|
||||
sum = next;
|
||||
}
|
||||
}
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, sum});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, sum);
|
||||
return bits;
|
||||
}
|
||||
const auto vector = state.builder.AllocateId();
|
||||
const auto component = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeF32Vector(state, 4), vector, input->variable_id});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeF32(state), component, vector, chan & 3u});
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, component});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32Vector(state, 4), vector, input->variable_id);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), component, vector,
|
||||
chan & 3u);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, component);
|
||||
return bits;
|
||||
}
|
||||
|
||||
@@ -199,11 +200,10 @@ uint32_t EmitInterpolationParameter(ValueEmitContext& ctx, uint32_t attr, uint32
|
||||
const auto load_vertex = [&](uint32_t vertex) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, input->variable_id, ConstantU32(state, vertex),
|
||||
ConstantU32(state, chan & 3u)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeF32(state), value, pointer});
|
||||
state.builder.AddFunction(
|
||||
spv::OpAccessChain, TypePointer(state, spv::StorageClassInput, TypeF32(state)), pointer,
|
||||
input->variable_id, ConstantU32(state, vertex), ConstantU32(state, chan & 3u));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
|
||||
return value;
|
||||
};
|
||||
|
||||
@@ -211,11 +211,11 @@ uint32_t EmitInterpolationParameter(ValueEmitContext& ctx, uint32_t attr, uint32
|
||||
uint32_t value = load_vertex(selected_vertex);
|
||||
if (!PixelParameterIsCustom(state, attr) && mode < 2u) {
|
||||
const auto delta = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpFSub, TypeF32(state), delta, value, load_vertex(0)});
|
||||
state.builder.AddFunction(spv::OpFSub, TypeF32(state), delta, value, load_vertex(0));
|
||||
value = delta;
|
||||
}
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, value});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
|
||||
@@ -229,8 +229,8 @@ uint32_t MrtOutputMode(const EmitterState& state, const IR::ExportInfo& exp) {
|
||||
|
||||
uint32_t ExportRawComponent(ValueEmitContext& ctx, uint32_t vector, uint32_t component) {
|
||||
const auto value = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(ctx.state), value, vector, component});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), value, vector,
|
||||
component);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -248,22 +248,21 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
|
||||
}
|
||||
const auto packed = state.builder.AllocateId();
|
||||
const auto unpacked = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(state), packed, data, pair});
|
||||
state.builder.AddFunction({spv::OpExtInst, TypeF32Vector(state, 2), unpacked,
|
||||
GlslStd450(state), unpack, packed});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), packed, data, pair);
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 2), unpacked,
|
||||
GlslStd450(state), unpack, packed);
|
||||
for (uint32_t lane = 0; lane < 2u; lane++) {
|
||||
const auto component = pair * 2u + lane;
|
||||
if (((exp.en >> component) & 1u) != 0u) {
|
||||
f32[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeF32(state), f32[component], unpacked, lane});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state),
|
||||
f32[component], unpacked, lane);
|
||||
}
|
||||
}
|
||||
}
|
||||
const auto vector = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector,
|
||||
f32[0], f32[1], f32[2], f32[3]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector,
|
||||
f32[0], f32[1], f32[2], f32[3]);
|
||||
return vector;
|
||||
}
|
||||
uint32_t raw[4] = {
|
||||
@@ -284,9 +283,9 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
|
||||
continue;
|
||||
}
|
||||
raw[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(state), raw[component],
|
||||
packed, ConstantU32(state, lane * 16u),
|
||||
ConstantU32(state, 16)});
|
||||
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), raw[component],
|
||||
packed, ConstantU32(state, lane * 16u),
|
||||
ConstantU32(state, 16));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -298,18 +297,18 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
|
||||
}
|
||||
if (uint_output) {
|
||||
const auto vector = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(state, 4), vector,
|
||||
raw[0], raw[1], raw[2], raw[3]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), vector,
|
||||
raw[0], raw[1], raw[2], raw[3]);
|
||||
return vector;
|
||||
}
|
||||
uint32_t f32[4] {};
|
||||
for (uint32_t component = 0; component < 4u; component++) {
|
||||
f32[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), f32[component], raw[component]});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32[component], raw[component]);
|
||||
}
|
||||
const auto vector = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector, f32[0],
|
||||
f32[1], f32[2], f32[3]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector, f32[0],
|
||||
f32[1], f32[2], f32[3]);
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -325,19 +324,19 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
|
||||
const auto raw = ExportRawComponent(ctx, data, component);
|
||||
if (output.layer) {
|
||||
const auto layer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), layer, raw, ConstantU32(state, 0x7ffu)});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), layer, raw,
|
||||
ConstantU32(state, 0x7ffu));
|
||||
const auto pointer = state.program.stage == ShaderType::Mesh
|
||||
? MeshOutputPointer(state, IR::StageOutputKind::Layer)
|
||||
: state.layer_variable;
|
||||
state.builder.AddFunction({spv::OpStore, pointer, layer});
|
||||
state.builder.AddFunction(spv::OpStore, pointer, layer);
|
||||
}
|
||||
if (output.viewport) {
|
||||
// GFX10 MISC.z packs the viewport index in bits 16..19 alongside the layer.
|
||||
const auto viewport = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(state), viewport, raw,
|
||||
ConstantU32(state, 16), ConstantU32(state, 4)});
|
||||
state.builder.AddFunction({spv::OpStore, state.viewport_index_variable, viewport});
|
||||
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), viewport, raw,
|
||||
ConstantU32(state, 16), ConstantU32(state, 4));
|
||||
state.builder.AddFunction(spv::OpStore, state.viewport_index_variable, viewport);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@@ -348,9 +347,9 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
|
||||
|
||||
const auto raw = ExportRawComponent(ctx, data, component);
|
||||
const auto f32 = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), f32, raw});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32, raw);
|
||||
if (output.point_size) {
|
||||
state.builder.AddFunction({spv::OpStore, state.point_size_variable, f32});
|
||||
state.builder.AddFunction(spv::OpStore, state.point_size_variable, f32);
|
||||
continue;
|
||||
}
|
||||
auto StoreDistance = [&](uint32_t variable, uint32_t index) {
|
||||
@@ -358,10 +357,10 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
|
||||
return;
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, index)});
|
||||
state.builder.AddFunction({spv::OpStore, pointer, f32});
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, index));
|
||||
state.builder.AddFunction(spv::OpStore, pointer, f32);
|
||||
};
|
||||
StoreDistance(state.clip_distance_variable, output.clip_distance);
|
||||
StoreDistance(state.cull_distance_variable, output.cull_distance);
|
||||
@@ -374,14 +373,14 @@ uint32_t ConvertClipCoordinate(EmitterState& state, uint32_t coordinate, float s
|
||||
const auto biased = state.builder.AllocateId();
|
||||
const auto divided = state.builder.AllocateId();
|
||||
const auto ndc = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFMul, TypeF32(state), window, coordinate, ConstantF32Value(state, scale)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFAdd, TypeF32(state), biased, window, ConstantF32Value(state, offset)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFDiv, TypeF32(state), divided, biased, ConstantF32Value(state, half_extent)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFSub, TypeF32(state), ndc, divided, ConstantF32Value(state, 1.0f)});
|
||||
state.builder.AddFunction(spv::OpFMul, TypeF32(state), window, coordinate,
|
||||
ConstantF32Value(state, scale));
|
||||
state.builder.AddFunction(spv::OpFAdd, TypeF32(state), biased, window,
|
||||
ConstantF32Value(state, offset));
|
||||
state.builder.AddFunction(spv::OpFDiv, TypeF32(state), divided, biased,
|
||||
ConstantF32Value(state, half_extent));
|
||||
state.builder.AddFunction(spv::OpFSub, TypeF32(state), ndc, divided,
|
||||
ConstantF32Value(state, 1.0f));
|
||||
return ndc;
|
||||
}
|
||||
|
||||
@@ -390,16 +389,16 @@ uint32_t ConvertPositionToClipSpace(EmitterState& state, uint32_t position) {
|
||||
uint32_t components[4] {};
|
||||
for (uint32_t i = 0; i < 4; i++) {
|
||||
components[i] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeF32(state), components[i], position, i});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), components[i], position,
|
||||
i);
|
||||
}
|
||||
components[0] = ConvertClipCoordinate(state, components[0], transform.scale[0],
|
||||
transform.offset[0], transform.half_extent[0]);
|
||||
components[1] = ConvertClipCoordinate(state, components[1], transform.scale[1],
|
||||
transform.offset[1], transform.half_extent[1]);
|
||||
const auto converted = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeF32Vector(state, 4), converted,
|
||||
components[0], components[1], components[2], components[3]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), converted,
|
||||
components[0], components[1], components[2], components[3]);
|
||||
return converted;
|
||||
}
|
||||
|
||||
@@ -411,17 +410,17 @@ uint32_t EmitWqmU64(EmitterState& state, uint32_t value) {
|
||||
const auto merged_two = state.builder.AllocateId();
|
||||
const auto quad_bits = state.builder.AllocateId();
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpShiftRightLogical, TypeU64(state), shifted_one, value,
|
||||
ConstantU64(state, 0x0000000100000001ull)});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU64(state), merged_one, value, shifted_one});
|
||||
state.builder.AddFunction({spv::OpShiftRightLogical, TypeU64(state), shifted_two, merged_one,
|
||||
ConstantU64(state, 0x0000000200000002ull)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseOr, TypeU64(state), merged_two, merged_one, shifted_two});
|
||||
state.builder.AddFunction({spv::OpBitwiseAnd, TypeU64(state), quad_bits, merged_two,
|
||||
ConstantU64(state, 0x1111111111111111ull)});
|
||||
state.builder.AddFunction({spv::OpIMul, TypeU64(state), result, quad_bits,
|
||||
ConstantU64(state, 0x0000000f0000000full)});
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU64(state), shifted_one, value,
|
||||
ConstantU64(state, 0x0000000100000001ull));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU64(state), merged_one, value, shifted_one);
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU64(state), shifted_two, merged_one,
|
||||
ConstantU64(state, 0x0000000200000002ull));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU64(state), merged_two, merged_one,
|
||||
shifted_two);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU64(state), quad_bits, merged_two,
|
||||
ConstantU64(state, 0x1111111111111111ull));
|
||||
state.builder.AddFunction(spv::OpIMul, TypeU64(state), result, quad_bits,
|
||||
ConstantU64(state, 0x0000000f0000000full));
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -432,9 +431,9 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
if (state.program.stage == ShaderType::Pixel && exp.vm && state.requirements.pixel_valid_mask &&
|
||||
state.pixel_valid_mask_variable != 0) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), value, exec,
|
||||
ConstantU32(state, 1), ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpStore, state.pixel_valid_mask_variable, value});
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), value, exec, ConstantU32(state, 1),
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpStore, state.pixel_valid_mask_variable, value);
|
||||
}
|
||||
if (exp.kind == IR::ExportTargetKind::Null || exp.en == 0u) {
|
||||
return;
|
||||
@@ -443,8 +442,8 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto data = ctx.Arg(inst, 0);
|
||||
if (exp.kind == IR::ExportTargetKind::Primitive) {
|
||||
if (state.program.stage == ShaderType::Mesh) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpStore, MeshPrimitivePointer(state), ExportRawComponent(ctx, data, 0)});
|
||||
state.builder.AddFunction(spv::OpStore, MeshPrimitivePointer(state),
|
||||
ExportRawComponent(ctx, data, 0));
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -456,19 +455,18 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
if ((exp.en & 1u) != 0u && state.depth_variable != 0) {
|
||||
const auto raw = ExportRawComponent(ctx, data, 0);
|
||||
const auto f32 = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeF32(state), f32, raw});
|
||||
state.builder.AddFunction({spv::OpStore, state.depth_variable, f32});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32, raw);
|
||||
state.builder.AddFunction(spv::OpStore, state.depth_variable, f32);
|
||||
}
|
||||
if ((exp.en & 4u) != 0u && state.sample_mask_variable != 0) {
|
||||
const auto raw = ExportRawComponent(ctx, data, 2);
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeI32(state), value, raw});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeI32(state), value, raw);
|
||||
state.builder.AddFunction(
|
||||
{spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassOutput, TypeI32(state)), pointer,
|
||||
state.sample_mask_variable, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpStore, pointer, value});
|
||||
spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeI32(state)),
|
||||
pointer, state.sample_mask_variable, ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpStore, pointer, value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -485,9 +483,9 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto mapping = state.input_info.pixel->target_export_mapping[exp.index];
|
||||
if (!mapping.IsIdentity()) {
|
||||
const auto mapped = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpVectorShuffle, vector_type, mapped, value, value,
|
||||
mapping.Map(0), mapping.Map(1), mapping.Map(2),
|
||||
mapping.Map(3)});
|
||||
state.builder.AddFunction(spv::OpVectorShuffle, vector_type, mapped, value, value,
|
||||
mapping.Map(0), mapping.Map(1), mapping.Map(2),
|
||||
mapping.Map(3));
|
||||
value = mapped;
|
||||
}
|
||||
}
|
||||
@@ -499,17 +497,17 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto kind = exp.kind == IR::ExportTargetKind::Position
|
||||
? IR::StageOutputKind::Position
|
||||
: IR::StageOutputKind::Parameter;
|
||||
state.builder.AddFunction(
|
||||
{spv::OpStore, MeshOutputPointer(state, kind, exp.index), value});
|
||||
state.builder.AddFunction(spv::OpStore, MeshOutputPointer(state, kind, exp.index),
|
||||
value);
|
||||
} else if (exp.kind == IR::ExportTargetKind::Position) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassOutput, TypeF32Vector(state, 4)), pointer,
|
||||
variable, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpStore, pointer, value});
|
||||
spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassOutput, TypeF32Vector(state, 4)), pointer,
|
||||
variable, ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpStore, pointer, value);
|
||||
} else {
|
||||
state.builder.AddFunction({spv::OpStore, variable, value});
|
||||
state.builder.AddFunction(spv::OpStore, variable, value);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -521,11 +519,19 @@ uint32_t EmitIdentity(ValueEmitContext&, uint32_t value) {
|
||||
void EmitVoid(ValueEmitContext&) {}
|
||||
|
||||
void EmitBarrier(EmitterState& state) {
|
||||
const auto semantics =
|
||||
spv::MemorySemanticsAcquireReleaseMask | spv::MemorySemanticsWorkgroupMemoryMask;
|
||||
state.builder.AddFunction({spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, semantics)});
|
||||
const auto tessellation = state.program.stage == ShaderType::TessellationControl;
|
||||
const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup;
|
||||
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
|
||||
: spv::MemorySemanticsAcquireReleaseMask |
|
||||
spv::MemorySemanticsWorkgroupMemoryMask;
|
||||
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, memory_scope), ConstantU32(state, semantics));
|
||||
}
|
||||
|
||||
uint32_t EmitLaneId(EmitterState& state) {
|
||||
return state.program.stage == ShaderType::TessellationControl
|
||||
? EmitBuiltinU32(state, IR::StageInputKind::InvocationId, 0)
|
||||
: EmitSubgroupLocalInvocationId(state);
|
||||
}
|
||||
|
||||
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
@@ -536,10 +542,10 @@ uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
ctx.Fail(inst, "invalid mesh draw parameter");
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypePushConstantElementPointer(state), pointer,
|
||||
state.push_constant_variable, ConstantU32(state, 0),
|
||||
ConstantU32(state, index)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), result, pointer});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypePushConstantElementPointer(state), pointer,
|
||||
state.push_constant_variable, ConstantU32(state, 0),
|
||||
ConstantU32(state, index));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), result, pointer);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -559,7 +565,7 @@ uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index)
|
||||
|
||||
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpUndef, TypeId(state, inst.GetType()), result});
|
||||
state.builder.AddFunction(spv::OpUndef, TypeId(state, inst.GetType()), result);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -574,8 +580,8 @@ uint32_t EmitDppMoveU32(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto ballot = ctx.Ballot(inst.Arg(1));
|
||||
const auto source_active = EmitBallotLaneActiveBool(state, ballot, target.lane);
|
||||
const auto can_fetch = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpLogicalAnd, TypeBool(state), can_fetch, target.valid, source_active});
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), can_fetch, target.valid,
|
||||
source_active);
|
||||
return EmitNative<spv::OpSelect, IR::Type::U32>(ctx.state, can_fetch, shuffled,
|
||||
ConstantU32(state, 0));
|
||||
}
|
||||
@@ -604,8 +610,8 @@ uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
uint32_t EmitWriteLane(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
const auto hit = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpIEqual, TypeBool(state), hit,
|
||||
EmitSubgroupLocalInvocationId(state), ctx.Arg(inst, 2)});
|
||||
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), hit,
|
||||
EmitSubgroupLocalInvocationId(state), ctx.Arg(inst, 2));
|
||||
return EmitNative<spv::OpSelect, IR::Type::U32>(ctx.state, hit, ctx.Arg(inst, 1),
|
||||
ctx.Arg(inst, 0));
|
||||
}
|
||||
@@ -624,35 +630,35 @@ uint32_t EmitPermlane16U32(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto shifted = state.builder.AllocateId();
|
||||
const auto index = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), row, subid, ConstantU32(state, 0xfffffff0u)});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
|
||||
ConstantU32(state, 0xfffffff0u));
|
||||
if (flags.x16) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseXor, TypeU32(state), row_value, row, ConstantU32(state, 16)});
|
||||
state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), row_value, row,
|
||||
ConstantU32(state, 16));
|
||||
} else {
|
||||
state.builder.AddFunction({spv::OpCopyObject, TypeU32(state), row_value, row});
|
||||
state.builder.AddFunction(spv::OpCopyObject, TypeU32(state), row_value, row);
|
||||
}
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, 15)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane8, lane, ConstantU32(state, 7)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), shift, lane8, ConstantU32(state, 2)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpUGreaterThanEqual, TypeBool(state), upper, lane, ConstantU32(state, 8)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(state), selected, upper, ctx.Arg(inst, 2), ctx.Arg(inst, 1)});
|
||||
state.builder.AddFunction({spv::OpShiftRightLogical, TypeU32(state), shifted, selected, shift});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), index, shifted, ConstantU32(state, 15)});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, row_value, index});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
|
||||
ConstantU32(state, 15));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane8, lane,
|
||||
ConstantU32(state, 7));
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), shift, lane8,
|
||||
ConstantU32(state, 2));
|
||||
state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), upper, lane,
|
||||
ConstantU32(state, 8));
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, upper, ctx.Arg(inst, 2),
|
||||
ctx.Arg(inst, 1));
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), shifted, selected, shift);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), index, shifted,
|
||||
ConstantU32(state, 15));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row_value, index);
|
||||
const auto shuffled = ctx.Shuffle(inst, 0, target);
|
||||
uint32_t result = shuffled;
|
||||
if (!flags.fetch_inactive) {
|
||||
const auto source_exec = ctx.Shuffle(inst, 3, target);
|
||||
result = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(state), result, source_exec, shuffled, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), result, source_exec, shuffled,
|
||||
ConstantU32(state, 0));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -9,17 +9,17 @@ DppTargetLane EmitDppQuadPermTargetLane(EmitterState& state, uint32_t subid, uin
|
||||
const auto selected0 = state.builder.AllocateId();
|
||||
const auto selected = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), quad_base, subid, ConstantU32(state, 0xfffffffcu)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, 3)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), shift, lane, ConstantU32(state, 1)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftRightLogical, TypeU32(state), selected0, ConstantU32(state, control), shift});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), selected, selected0, ConstantU32(state, 3)});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, quad_base, selected});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), quad_base, subid,
|
||||
ConstantU32(state, 0xfffffffcu));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
|
||||
ConstantU32(state, 3));
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), shift, lane,
|
||||
ConstantU32(state, 1));
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), selected0,
|
||||
ConstantU32(state, control), shift);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), selected, selected0,
|
||||
ConstantU32(state, 3));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, quad_base, selected);
|
||||
return {target, ConstantBool(state, true)};
|
||||
}
|
||||
|
||||
@@ -30,22 +30,22 @@ DppTargetLane EmitDppRowShiftTargetLane(EmitterState& state, uint32_t subid, uin
|
||||
const auto lane_shifted = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
const auto valid = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), row, subid, ConstantU32(state, 0xfffffff0u)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, 15)});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
|
||||
ConstantU32(state, 0xfffffff0u));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
|
||||
ConstantU32(state, 15));
|
||||
if (left) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpIAdd, TypeU32(state), lane_shifted, lane, ConstantU32(state, amount)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpULessThan, TypeBool(state), valid, lane, ConstantU32(state, 16u - amount)});
|
||||
state.builder.AddFunction(spv::OpIAdd, TypeU32(state), lane_shifted, lane,
|
||||
ConstantU32(state, amount));
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), valid, lane,
|
||||
ConstantU32(state, 16u - amount));
|
||||
} else {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpISub, TypeU32(state), lane_shifted, lane, ConstantU32(state, amount)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpUGreaterThanEqual, TypeBool(state), valid, lane, ConstantU32(state, amount)});
|
||||
state.builder.AddFunction(spv::OpISub, TypeU32(state), lane_shifted, lane,
|
||||
ConstantU32(state, amount));
|
||||
state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), valid, lane,
|
||||
ConstantU32(state, amount));
|
||||
}
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, row, lane_shifted});
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row, lane_shifted);
|
||||
return {target, valid};
|
||||
}
|
||||
|
||||
@@ -58,18 +58,17 @@ DppTargetLane EmitDppRowRotateRightTargetLane(EmitterState& state, uint32_t subi
|
||||
const auto plus = state.builder.AllocateId();
|
||||
const auto selected = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), row, subid, ConstantU32(state, 0xfffffff0u)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, 15)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane, ConstantU32(state, amount)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpISub, TypeU32(state), minus, lane, ConstantU32(state, amount)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpIAdd, TypeU32(state), plus, lane, ConstantU32(state, 16u - amount)});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), selected, in_high, minus, plus});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, row, selected});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
|
||||
ConstantU32(state, 0xfffffff0u));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
|
||||
ConstantU32(state, 15));
|
||||
state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane,
|
||||
ConstantU32(state, amount));
|
||||
state.builder.AddFunction(spv::OpISub, TypeU32(state), minus, lane, ConstantU32(state, amount));
|
||||
state.builder.AddFunction(spv::OpIAdd, TypeU32(state), plus, lane,
|
||||
ConstantU32(state, 16u - amount));
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, in_high, minus, plus);
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row, selected);
|
||||
return {target, ConstantBool(state, true)};
|
||||
}
|
||||
|
||||
@@ -80,13 +79,13 @@ DppTargetLane EmitDppMirrorTargetLane(EmitterState& state, uint32_t subid, bool
|
||||
const auto lane = state.builder.AllocateId();
|
||||
const auto mirrored = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), base, subid, ConstantU32(state, base_mask)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, lane_mask)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpISub, TypeU32(state), mirrored, ConstantU32(state, lane_mask), lane});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, base, mirrored});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), base, subid,
|
||||
ConstantU32(state, base_mask));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
|
||||
ConstantU32(state, lane_mask));
|
||||
state.builder.AddFunction(spv::OpISub, TypeU32(state), mirrored, ConstantU32(state, lane_mask),
|
||||
lane);
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, base, mirrored);
|
||||
return {target, ConstantBool(state, true)};
|
||||
}
|
||||
|
||||
@@ -112,8 +111,8 @@ DppTargetLane EmitDppTargetLane(EmitterState& state, uint32_t control) {
|
||||
}
|
||||
if (control >= 0x160u && control <= 0x16fu) {
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseXor, TypeU32(state), target, subid, ConstantU32(state, control & 0xfu)});
|
||||
state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), target, subid,
|
||||
ConstantU32(state, control & 0xfu));
|
||||
return {target, ConstantBool(state, true)};
|
||||
}
|
||||
return {subid, ConstantBool(state, true)};
|
||||
@@ -124,8 +123,8 @@ uint32_t EmitSubgroupLocalInvocationId(EmitterState& state) {
|
||||
EXIT("SubgroupLocalInvocationId was not declared before SPIR-V function emission\n");
|
||||
}
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpLoad, TypeU32(state), value, state.subgroup_local_invocation_id_variable});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value,
|
||||
state.subgroup_local_invocation_id_variable);
|
||||
return state.lane_half == 0 ? value : EmitAddU32(state, value, ConstantU32(state, 32));
|
||||
}
|
||||
|
||||
@@ -154,10 +153,10 @@ uint32_t EmitInputComponentU32(EmitterState& state, IR::StageInputKind kind, uin
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeU32(state)), pointer,
|
||||
variable, ConstantU32(state, component)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, pointer});
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeU32(state)), pointer,
|
||||
variable, ConstantU32(state, component));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -167,7 +166,7 @@ uint32_t EmitLocalInvocationIndex(EmitterState& state) {
|
||||
return ConstantU32(state, 0);
|
||||
}
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, variable});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, variable);
|
||||
if (state.lane_count == 2) {
|
||||
const auto wave_base =
|
||||
EmitBinaryU32(state, spv::OpBitwiseAnd, value, ConstantU32(state, ~31u));
|
||||
@@ -184,13 +183,13 @@ uint32_t EmitVertexParameterComponentU32(EmitterState& state, const InputBinding
|
||||
const auto scalar_type = VertexParameterScalarType(state, kind);
|
||||
uint32_t raw = state.builder.AllocateId();
|
||||
if (count == 1u) {
|
||||
state.builder.AddFunction({spv::OpLoad, scalar_type, raw, input.variable_id});
|
||||
state.builder.AddFunction(spv::OpLoad, scalar_type, raw, input.variable_id);
|
||||
} else {
|
||||
const auto pointer_type = TypePointer(state, spv::StorageClassInput, scalar_type);
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, pointer_type, pointer, input.variable_id,
|
||||
ConstantU32(state, component)});
|
||||
state.builder.AddFunction({spv::OpLoad, scalar_type, raw, pointer});
|
||||
state.builder.AddFunction(spv::OpAccessChain, pointer_type, pointer, input.variable_id,
|
||||
ConstantU32(state, component));
|
||||
state.builder.AddFunction(spv::OpLoad, scalar_type, raw, pointer);
|
||||
}
|
||||
|
||||
if (kind == VertexInputScalarKind::Uint) {
|
||||
@@ -198,49 +197,48 @@ uint32_t EmitVertexParameterComponentU32(EmitterState& state, const InputBinding
|
||||
}
|
||||
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeU32(state), bits, raw});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, raw);
|
||||
return bits;
|
||||
}
|
||||
|
||||
uint32_t EmitSubgroupLaneActiveBool(EmitterState& state, uint32_t lane) {
|
||||
const auto active_ballot = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpGroupNonUniformBallot, TypeU32Vector(state, 4), active_ballot,
|
||||
ConstantU32(state, spv::ScopeSubgroup), ConstantBool(state, true)});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformBallot, TypeU32Vector(state, 4), active_ballot,
|
||||
ConstantU32(state, spv::ScopeSubgroup), ConstantBool(state, true));
|
||||
return EmitBallotLaneActiveBool(state, active_ballot, lane);
|
||||
}
|
||||
uint32_t EmitBallotLaneActiveBool(EmitterState& state, uint32_t active_ballot, uint32_t lane) {
|
||||
const auto low = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low, active_ballot, 0});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, active_ballot, 0);
|
||||
uint32_t mask = low;
|
||||
if (state.program.wave_size == 64u) {
|
||||
const auto high = state.builder.AllocateId();
|
||||
const auto in_high = state.builder.AllocateId();
|
||||
const auto selected = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(state), high, active_ballot, 1});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane, ConstantU32(state, 32)});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), selected, in_high, high, low});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high, active_ballot, 1);
|
||||
state.builder.AddFunction(spv::OpUGreaterThanEqual, TypeBool(state), in_high, lane,
|
||||
ConstantU32(state, 32));
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), selected, in_high, high, low);
|
||||
mask = selected;
|
||||
}
|
||||
|
||||
const auto lane_low = state.builder.AllocateId();
|
||||
const auto bit = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane_low, lane, ConstantU32(state, 31)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), bit, ConstantU32(state, 1), lane_low});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane_low, lane,
|
||||
ConstantU32(state, 31));
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), bit, ConstantU32(state, 1),
|
||||
lane_low);
|
||||
|
||||
const auto hit = state.builder.AllocateId();
|
||||
const auto active = state.builder.AllocateId();
|
||||
const auto in_range = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitwiseAnd, TypeU32(state), hit, mask, bit});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), active, hit, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpULessThan, TypeBool(state), in_range, lane,
|
||||
ConstantU32(state, state.program.wave_size)});
|
||||
state.builder.AddFunction({spv::OpLogicalAnd, TypeBool(state), ret, active, in_range});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), hit, mask, bit);
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), active, hit,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), in_range, lane,
|
||||
ConstantU32(state, state.program.wave_size));
|
||||
state.builder.AddFunction(spv::OpLogicalAnd, TypeBool(state), ret, active, in_range);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -90,14 +90,14 @@ uint32_t CubeAxis(EmitterState& state, uint32_t value) {
|
||||
|
||||
uint32_t CubeLayer(EmitterState& state, uint32_t value) {
|
||||
const auto guest = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertFToU, TypeU32(state), guest, value});
|
||||
state.builder.AddFunction(spv::OpConvertFToU, TypeU32(state), guest, value);
|
||||
const auto padding = Binary(
|
||||
state, spv::OpShiftLeftLogical, TypeU32(state),
|
||||
Binary(state, spv::OpShiftRightLogical, TypeU32(state), guest, ConstantU32(state, 3)),
|
||||
ConstantU32(state, 1));
|
||||
const auto host = Binary(state, spv::OpISub, TypeU32(state), guest, padding);
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertUToF, TypeF32(state), result, host});
|
||||
state.builder.AddFunction(spv::OpConvertUToF, TypeF32(state), result, host);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -118,11 +118,11 @@ uint32_t CoordF32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::In
|
||||
? AddressF32(ctx, mem, address, first + 2u)
|
||||
: ZeroF32(ctx.state);
|
||||
if (cube) z = CubeLayer(ctx.state, z);
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeF32Vector(ctx.state, 3), result, x, y, z});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(ctx.state, 3),
|
||||
result, x, y, z);
|
||||
} else {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeF32Vector(ctx.state, 2), result, x, y});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(ctx.state, 2),
|
||||
result, x, y);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -138,11 +138,11 @@ uint32_t CoordU32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::In
|
||||
if (components == 3u) {
|
||||
const auto z = mem.image_address_components > 2u ? AddressU32(ctx, mem, address, 2)
|
||||
: ConstantU32(ctx.state, 0);
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 3), result, x, y, z});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 3),
|
||||
result, x, y, z);
|
||||
} else {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 2), result, x, y});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 2),
|
||||
result, x, y);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -193,9 +193,9 @@ uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value,
|
||||
if (dref) return value;
|
||||
const auto component = gather ? index : DmaskComponent(mem.dmask, index);
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeExtract,
|
||||
ImageScalarType(ctx.state, value_class), result, value,
|
||||
component});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract,
|
||||
ImageScalarType(ctx.state, value_class), result, value,
|
||||
component);
|
||||
return result;
|
||||
};
|
||||
for (uint32_t word = 0; word < mem.data_dwords; word++) {
|
||||
@@ -218,17 +218,16 @@ uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value,
|
||||
ConstantU32(ctx.state, 16u)));
|
||||
} else {
|
||||
const auto pair = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeF32Vector(ctx.state, 2), pair, low, high});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct,
|
||||
TypeF32Vector(ctx.state, 2), pair, low, high);
|
||||
packed[word] = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpExtInst, TypeU32(ctx.state), packed[word],
|
||||
GlslStd450(ctx.state), GLSLstd450PackHalf2x16,
|
||||
pair});
|
||||
ctx.state.builder.AddFunction(spv::OpExtInst, TypeU32(ctx.state), packed[word],
|
||||
GlslStd450(ctx.state), GLSLstd450PackHalf2x16, pair);
|
||||
}
|
||||
}
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4),
|
||||
result, packed[0], packed[1], packed[2], packed[3]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4),
|
||||
result, packed[0], packed[1], packed[2], packed[3]);
|
||||
return result;
|
||||
}
|
||||
uint32_t component[4] {};
|
||||
@@ -238,14 +237,13 @@ uint32_t ResultVector(ValueEmitContext& ctx, uint32_t value,
|
||||
continue;
|
||||
}
|
||||
const auto scalar = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeExtract,
|
||||
ImageScalarType(ctx.state, value_class), scalar, value,
|
||||
index});
|
||||
ctx.state.builder.AddFunction(
|
||||
spv::OpCompositeExtract, ImageScalarType(ctx.state, value_class), scalar, value, index);
|
||||
component[index] = SampledComponentBits(ctx, scalar, value_class);
|
||||
}
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
component[0], component[1], component[2], component[3]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
component[0], component[1], component[2], component[3]);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -256,12 +254,12 @@ uint32_t QueryDimensions(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
|
||||
const auto image = LoadSampledImageDescriptor(ctx.state, mem.resource);
|
||||
const auto size = ctx.state.builder.AllocateId();
|
||||
if (info.multisampled != 0u) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpImageQuerySize, ImageViewSizeType(ctx.state, dimension), size, image});
|
||||
ctx.state.builder.AddFunction(spv::OpImageQuerySize,
|
||||
ImageViewSizeType(ctx.state, dimension), size, image);
|
||||
} else {
|
||||
ctx.state.builder.AddFunction({spv::OpImageQuerySizeLod,
|
||||
ImageViewSizeType(ctx.state, dimension), size, image,
|
||||
AddressU32(ctx, mem, address, 0)});
|
||||
ctx.state.builder.AddFunction(spv::OpImageQuerySizeLod,
|
||||
ImageViewSizeType(ctx.state, dimension), size, image,
|
||||
AddressU32(ctx, mem, address, 0));
|
||||
}
|
||||
const auto components = info.coordinate_components;
|
||||
uint32_t result[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
|
||||
@@ -271,18 +269,18 @@ uint32_t QueryDimensions(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
|
||||
} else {
|
||||
for (uint32_t index = 0; index < components; index++) {
|
||||
result[index] = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(ctx.state), result[index], size, index});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state),
|
||||
result[index], size, index);
|
||||
}
|
||||
}
|
||||
if (info.multisampled == 0u) {
|
||||
result[3] = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpImageQueryLevels, TypeU32(ctx.state), result[3], image});
|
||||
ctx.state.builder.AddFunction(spv::OpImageQueryLevels, TypeU32(ctx.state), result[3],
|
||||
image);
|
||||
}
|
||||
const auto vector = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), vector,
|
||||
result[0], result[1], result[2], result[3]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), vector,
|
||||
result[0], result[1], result[2], result[3]);
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -294,11 +292,11 @@ uint32_t PackedOffset(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR
|
||||
if (components == 1u) return zero;
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
if (components == 3u) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 3), result, zero, zero, zero});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 3),
|
||||
result, zero, zero, zero);
|
||||
} else {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 2), result, zero, zero});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 2),
|
||||
result, zero, zero);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -307,18 +305,18 @@ uint32_t PackedOffset(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR
|
||||
uint32_t values[3] = {zero, zero, zero};
|
||||
for (uint32_t index = 0; index < components; index++) {
|
||||
values[index] = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpBitFieldSExtract, TypeI32(ctx.state), values[index],
|
||||
packed, ConstantU32(ctx.state, index * 8u),
|
||||
ConstantU32(ctx.state, 6)});
|
||||
ctx.state.builder.AddFunction(spv::OpBitFieldSExtract, TypeI32(ctx.state), values[index],
|
||||
packed, ConstantU32(ctx.state, index * 8u),
|
||||
ConstantU32(ctx.state, 6));
|
||||
}
|
||||
if (components == 1u) return values[0];
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
if (components == 3u) {
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 3),
|
||||
result, values[0], values[1], values[2]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 3),
|
||||
result, values[0], values[1], values[2]);
|
||||
} else {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 2), result, values[0], values[1]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeI32Vector(ctx.state, 2),
|
||||
result, values[0], values[1]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -327,7 +325,7 @@ uint32_t HorizontalOffsets(EmitterState& state, ImageDimension dimension) {
|
||||
const auto components = ImageDimensionInfoFor(dimension).spatial_components;
|
||||
const auto count = ConstantU32(state, 4);
|
||||
const auto element_type = components == 1u ? TypeI32(state) : TypeI32Vector(state, 2);
|
||||
const auto array_type = state.builder.Type(spv::OpTypeArray, {element_type, count});
|
||||
const auto array_type = state.builder.Type(spv::OpTypeArray, element_type, count);
|
||||
uint32_t offsets[4] {};
|
||||
for (uint32_t index = 0; index < 4u; index++) {
|
||||
const auto x = ConstantI32(state, static_cast<int32_t>(index) - 1);
|
||||
@@ -335,11 +333,11 @@ uint32_t HorizontalOffsets(EmitterState& state, ImageDimension dimension) {
|
||||
offsets[index] = x;
|
||||
} else {
|
||||
offsets[index] = state.builder.Constant(
|
||||
spv::OpConstantComposite, TypeI32Vector(state, 2), {x, ConstantI32(state, 0)});
|
||||
spv::OpConstantComposite, TypeI32Vector(state, 2), x, ConstantI32(state, 0));
|
||||
}
|
||||
}
|
||||
return state.builder.Constant(spv::OpConstantComposite, array_type,
|
||||
{offsets[0], offsets[1], offsets[2], offsets[3]});
|
||||
return state.builder.Constant(spv::OpConstantComposite, array_type, offsets[0], offsets[1],
|
||||
offsets[2], offsets[3]);
|
||||
}
|
||||
|
||||
uint32_t InverseSwizzle(uint32_t swizzle, uint32_t component) {
|
||||
@@ -367,15 +365,15 @@ uint32_t UnpackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint
|
||||
if (info.format == Prospero::BufferFormat::kInvalid) return texel;
|
||||
|
||||
const auto packed = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(ctx.state), packed, texel, 0u});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), packed, texel, 0u);
|
||||
uint32_t components[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
|
||||
ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
|
||||
for (uint32_t component = 0; component < info.component_count; component++) {
|
||||
components[component] = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(ctx.state),
|
||||
components[component], packed,
|
||||
ConstantU32(ctx.state, info.component_bit_offset[component]),
|
||||
ConstantU32(ctx.state, info.component_bits[component])});
|
||||
ctx.state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(ctx.state),
|
||||
components[component], packed,
|
||||
ConstantU32(ctx.state, info.component_bit_offset[component]),
|
||||
ConstantU32(ctx.state, info.component_bits[component]));
|
||||
}
|
||||
for (uint32_t component = info.component_count; component < 4u; component++) {
|
||||
components[component] = components[component % info.component_count];
|
||||
@@ -394,8 +392,8 @@ uint32_t UnpackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint
|
||||
}
|
||||
}
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
selected[0], selected[1], selected[2], selected[3]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
selected[0], selected[1], selected[2], selected[3]);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -409,24 +407,24 @@ uint32_t UnpackImageGather(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uin
|
||||
if (selector < 4u) {
|
||||
const auto value = ConstantU32(ctx.state, selector == 1u ? 1u : 0u);
|
||||
return ctx.state.builder.Constant(spv::OpConstantComposite, TypeU32Vector(ctx.state, 4),
|
||||
{value, value, value, value});
|
||||
value, value, value, value);
|
||||
}
|
||||
|
||||
uint32_t values[4] {};
|
||||
for (uint32_t lane = 0; lane < 4u; lane++) {
|
||||
const auto packed = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(ctx.state), packed, gathered, lane});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), packed, gathered,
|
||||
lane);
|
||||
values[lane] = ctx.state.builder.AllocateId();
|
||||
const auto physical = (selector - 4u) % info.component_count;
|
||||
ctx.state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(ctx.state), values[lane],
|
||||
packed,
|
||||
ConstantU32(ctx.state, info.component_bit_offset[physical]),
|
||||
ConstantU32(ctx.state, info.component_bits[physical])});
|
||||
ctx.state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(ctx.state), values[lane],
|
||||
packed,
|
||||
ConstantU32(ctx.state, info.component_bit_offset[physical]),
|
||||
ConstantU32(ctx.state, info.component_bits[physical]));
|
||||
}
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
values[0], values[1], values[2], values[3]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
values[0], values[1], values[2], values[3]);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -436,16 +434,16 @@ uint32_t EmitOneDimensionalGatherLz(ValueEmitContext& ctx, const IR::MemoryInfo&
|
||||
state.builder.RequireCapability(spv::CapabilityImageQuery);
|
||||
const auto image = LoadSampledImageDescriptor(state, mem.resource);
|
||||
const auto width = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpImageQuerySizeLod, TypeU32(state), width, image, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpImageQuerySizeLod, TypeU32(state), width, image,
|
||||
ConstantU32(state, 0));
|
||||
const auto width_f32 = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertUToF, TypeF32(state), width_f32, width});
|
||||
state.builder.AddFunction(spv::OpConvertUToF, TypeF32(state), width_f32, width);
|
||||
const auto left = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpExtInst, TypeF32(state), left, GlslStd450(state),
|
||||
GLSLstd450Floor,
|
||||
Binary(state, spv::OpFSub, TypeF32(state),
|
||||
Binary(state, spv::OpFMul, TypeF32(state), coord, width_f32),
|
||||
ConstantF32(state, 0x3f000000u))});
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeF32(state), left, GlslStd450(state),
|
||||
GLSLstd450Floor,
|
||||
Binary(state, spv::OpFSub, TypeF32(state),
|
||||
Binary(state, spv::OpFMul, TypeF32(state), coord, width_f32),
|
||||
ConstantF32(state, 0x3f000000u)));
|
||||
|
||||
const auto sampled = MakeSampledImage(state, mem.resource, mem.sampler);
|
||||
const auto vector_type = ImageVectorType(state, numeric_class, 4);
|
||||
@@ -462,15 +460,15 @@ uint32_t EmitOneDimensionalGatherLz(ValueEmitContext& ctx, const IR::MemoryInfo&
|
||||
ConstantF32(state, index == 0u ? 0x3f000000u : 0x3fc00000u)),
|
||||
width_f32);
|
||||
const auto texel = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpImageSampleExplicitLod, vector_type, texel, sampled,
|
||||
sample_coord, spv::ImageOperandsLodMask, ZeroF32(state)});
|
||||
state.builder.AddFunction(spv::OpImageSampleExplicitLod, vector_type, texel, sampled,
|
||||
sample_coord, spv::ImageOperandsLodMask, ZeroF32(state));
|
||||
values[index] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, scalar_type, values[index], texel, component});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, scalar_type, values[index], texel,
|
||||
component);
|
||||
}
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, vector_type, result, values[0], values[1],
|
||||
values[1], values[0]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, vector_type, result, values[0], values[1],
|
||||
values[1], values[0]);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -481,8 +479,8 @@ uint32_t PackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32
|
||||
auto packed = ConstantU32(ctx.state, 0u);
|
||||
for (uint32_t component = 0; component < info.component_count; component++) {
|
||||
const auto value = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(ctx.state), value, texel, component});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), value, texel,
|
||||
component);
|
||||
const auto maximum =
|
||||
ConstantU32(ctx.state, info.component_bits[component] == 32u
|
||||
? UINT32_MAX
|
||||
@@ -490,8 +488,8 @@ uint32_t PackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32
|
||||
const auto within =
|
||||
Binary(ctx.state, spv::OpULessThan, TypeBool(ctx.state), value, maximum);
|
||||
const auto clamped = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(ctx.state), clamped, within, value, maximum});
|
||||
ctx.state.builder.AddFunction(spv::OpSelect, TypeU32(ctx.state), clamped, within, value,
|
||||
maximum);
|
||||
const auto shifted =
|
||||
info.component_bit_offset[component] == 0u
|
||||
? clamped
|
||||
@@ -501,8 +499,8 @@ uint32_t PackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32
|
||||
}
|
||||
const auto zero = ConstantU32(ctx.state, 0u);
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result, packed, zero, zero, zero});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
|
||||
packed, zero, zero, zero);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -516,9 +514,8 @@ uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t d
|
||||
if (source < 4u && ((dmask >> source) & 1u) != 0u) {
|
||||
const auto packed_index = DmaskComponentIndex(dmask, source);
|
||||
raw = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(ctx.state), raw, data,
|
||||
mem.data_bits == 16u ? packed_index / 2u : packed_index});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), raw, data,
|
||||
mem.data_bits == 16u ? packed_index / 2u : packed_index);
|
||||
if (mem.data_bits == 16u) {
|
||||
if ((packed_index & 1u) != 0u) {
|
||||
raw = Binary(ctx.state, spv::OpShiftRightLogical, TypeU32(ctx.state), raw,
|
||||
@@ -534,14 +531,14 @@ uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t d
|
||||
: Unary(ctx.state, spv::OpBitcast, TypeF32(ctx.state), raw);
|
||||
}
|
||||
const auto texel = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpCompositeConstruct,
|
||||
integer ? TypeU32Vector(ctx.state, 4) : TypeF32Vector(ctx.state, 4), texel, values[0],
|
||||
values[1], values[2], values[3]});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeConstruct,
|
||||
integer ? TypeU32Vector(ctx.state, 4)
|
||||
: TypeF32Vector(ctx.state, 4),
|
||||
texel, values[0], values[1], values[2], values[3]);
|
||||
return PackImageTexel(ctx, mem, texel);
|
||||
}
|
||||
|
||||
uint32_t ImageAtomicOpcode(IR::ValueOpcode opcode) {
|
||||
spv::Op ImageAtomicOpcode(IR::ValueOpcode opcode) {
|
||||
switch (opcode) {
|
||||
case IR::ValueOpcode::ImageAtomicSwap32: return spv::OpAtomicExchange;
|
||||
case IR::ValueOpcode::ImageAtomicIAdd32: return spv::OpAtomicIAdd;
|
||||
@@ -550,7 +547,7 @@ uint32_t ImageAtomicOpcode(IR::ValueOpcode opcode) {
|
||||
case IR::ValueOpcode::ImageAtomicAnd32: return spv::OpAtomicAnd;
|
||||
case IR::ValueOpcode::ImageAtomicOr32: return spv::OpAtomicOr;
|
||||
case IR::ValueOpcode::ImageAtomicXor32: return spv::OpAtomicXor;
|
||||
default: return 0;
|
||||
default: return spv::OpNop;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -576,19 +573,19 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto sampled = MakeSampledImage(state, mem.resource, mem.sampler);
|
||||
const auto lod = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpImageQueryLod, TypeF32Vector(state, 2), lod, sampled,
|
||||
CoordF32(ctx, mem, *address, 0, ImageDimensionInfoFor(dimension).spatial_components)});
|
||||
spv::OpImageQueryLod, TypeF32Vector(state, 2), lod, sampled,
|
||||
CoordF32(ctx, mem, *address, 0, ImageDimensionInfoFor(dimension).spatial_components));
|
||||
uint32_t values[4] = {ConstantU32(state, 0), ConstantU32(state, 0), ConstantU32(state, 0),
|
||||
ConstantU32(state, 0)};
|
||||
for (uint32_t index = 0; index < 2u; index++) {
|
||||
const auto component = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeF32(state), component, lod, index});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), component, lod,
|
||||
index);
|
||||
values[index] = FloatBits(ctx, component);
|
||||
}
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(state, 4), result,
|
||||
values[0], values[1], values[2], values[3]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), result,
|
||||
values[0], values[1], values[2], values[3]);
|
||||
ctx.Define(inst, result);
|
||||
return;
|
||||
}
|
||||
@@ -607,14 +604,14 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto coord = CoordU32(ctx, mem, *address, dimension);
|
||||
if (dimension_info.multisampled != 0u) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpImageFetch, ImageVectorType(state, numeric_class, 4), color,
|
||||
descriptor, coord, spv::ImageOperandsSampleMask,
|
||||
AddressU32(ctx, mem, *address, dimension_info.coordinate_components)});
|
||||
spv::OpImageFetch, ImageVectorType(state, numeric_class, 4), color,
|
||||
descriptor, coord, spv::ImageOperandsSampleMask,
|
||||
AddressU32(ctx, mem, *address, dimension_info.coordinate_components));
|
||||
} else {
|
||||
state.builder.AddFunction({spv::OpImageFetch,
|
||||
ImageVectorType(state, numeric_class, 4), color,
|
||||
descriptor, coord, spv::ImageOperandsLodMask,
|
||||
LodU32(ctx, mem, *address, dimension)});
|
||||
state.builder.AddFunction(spv::OpImageFetch,
|
||||
ImageVectorType(state, numeric_class, 4), color,
|
||||
descriptor, coord, spv::ImageOperandsLodMask,
|
||||
LodU32(ctx, mem, *address, dimension));
|
||||
}
|
||||
return ResultVector(ctx, UnpackImageTexel(ctx, mem, color), numeric_class,
|
||||
false, mem);
|
||||
@@ -711,7 +708,7 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
HasFlag(mem, Decoder::ImageSampleFlagLod) ||
|
||||
HasFlag(mem, Decoder::ImageSampleFlagLevelZero) ||
|
||||
state.program.stage != ShaderType::Pixel;
|
||||
uint32_t opcode = spv::OpImageSampleImplicitLod;
|
||||
auto opcode = spv::OpImageSampleImplicitLod;
|
||||
if (explicit_lod) {
|
||||
opcode = dref ? spv::OpImageSampleDrefExplicitLod : spv::OpImageSampleExplicitLod;
|
||||
} else if (dref) {
|
||||
@@ -748,15 +745,15 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto EmitSample = [&](uint32_t resource) {
|
||||
const auto sampled = MakeSampledImage(state, resource, mem.sampler);
|
||||
const auto sample = state.builder.AllocateId();
|
||||
std::vector<uint32_t> words {opcode, result_type, sample, sampled, coord};
|
||||
std::vector<uint32_t> sample_operands {result_type, sample, sampled, coord};
|
||||
if (dref) {
|
||||
words.push_back(dref_value);
|
||||
sample_operands.push_back(dref_value);
|
||||
}
|
||||
if (operand_mask != 0u) {
|
||||
words.push_back(operand_mask);
|
||||
words.insert(words.end(), operands.begin(), operands.end());
|
||||
sample_operands.push_back(operand_mask);
|
||||
sample_operands.insert(sample_operands.end(), operands.begin(), operands.end());
|
||||
}
|
||||
state.builder.AddFunction(words);
|
||||
state.builder.AddFunction(opcode, sample_operands);
|
||||
return sample;
|
||||
};
|
||||
if (image.indirect_root != mem.resource) {
|
||||
@@ -785,11 +782,11 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
}
|
||||
const auto LoadMapping = [&](uint32_t index) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypeStorageBufferElementPointer(state),
|
||||
pointer, state.flattened_srt_variable, ConstantU32(state, 0),
|
||||
index});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferElementPointer(state),
|
||||
pointer, state.flattened_srt_variable, ConstantU32(state, 0),
|
||||
index);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, pointer});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
|
||||
return value;
|
||||
};
|
||||
const auto mapping = ConstantU32(state, image.indirect_mapping_offset);
|
||||
@@ -802,9 +799,9 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto mid = Binary(state, spv::OpShiftRightLogical, TypeU32(state),
|
||||
Binary(state, spv::OpIAdd, TypeU32(state), low, high),
|
||||
ConstantU32(state, 1u));
|
||||
const auto probe = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(state), probe, active, mid, ConstantU32(state, 0u)});
|
||||
const auto probe = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), probe, active, mid,
|
||||
ConstantU32(state, 0u));
|
||||
const auto entry = Binary(state, spv::OpIAdd, TypeU32(state), mapping,
|
||||
Binary(state, spv::OpIAdd, TypeU32(state),
|
||||
Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
|
||||
@@ -816,8 +813,8 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto equal = Binary(state, spv::OpIEqual, TypeBool(state), mapped_key, key);
|
||||
const auto match = Binary(state, spv::OpLogicalAnd, TypeBool(state), active, equal);
|
||||
const auto next_selected = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(state), next_selected, match, candidate, selected});
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next_selected, match,
|
||||
candidate, selected);
|
||||
selected = next_selected;
|
||||
const auto less = Binary(state, spv::OpULessThan, TypeBool(state), mapped_key, key);
|
||||
const auto take_upper = Binary(state, spv::OpLogicalAnd, TypeBool(state), active, less);
|
||||
@@ -825,12 +822,12 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
Unary(state, spv::OpLogicalNot, TypeBool(state), less));
|
||||
const auto next_low = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(state), next_low, take_upper,
|
||||
Binary(state, spv::OpIAdd, TypeU32(state), mid, ConstantU32(state, 1u)), low});
|
||||
spv::OpSelect, TypeU32(state), next_low, take_upper,
|
||||
Binary(state, spv::OpIAdd, TypeU32(state), mid, ConstantU32(state, 1u)), low);
|
||||
low = next_low;
|
||||
const auto next_high = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelect, TypeU32(state), next_high, take_lower, mid, high});
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next_high, take_lower, mid,
|
||||
high);
|
||||
high = next_high;
|
||||
}
|
||||
const auto default_label = state.builder.AllocateId();
|
||||
@@ -842,19 +839,19 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
switch_words.push_back(candidate);
|
||||
switch_words.push_back(labels[candidate - 1u]);
|
||||
}
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label,
|
||||
spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(switch_words);
|
||||
std::vector<uint32_t> phi_words {spv::OpPhi, result_type, state.builder.AllocateId()};
|
||||
EmitLabel(state, default_label);
|
||||
phi_words.push_back(EmitSample(image.indirect_resources[0]));
|
||||
phi_words.push_back(default_label);
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
for (uint32_t candidate = 1; candidate < image.indirect_resources.size(); candidate++) {
|
||||
EmitLabel(state, labels[candidate - 1u]);
|
||||
phi_words.push_back(EmitSample(image.indirect_resources[candidate]));
|
||||
phi_words.push_back(labels[candidate - 1u]);
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
}
|
||||
EmitLabel(state, merge_label);
|
||||
state.builder.AddFunction(phi_words);
|
||||
@@ -866,21 +863,21 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
return;
|
||||
}
|
||||
const auto atomic_opcode = ImageAtomicOpcode(op);
|
||||
if (atomic_opcode != 0u) {
|
||||
if (atomic_opcode != spv::OpNop) {
|
||||
const auto dimension = image.dimension;
|
||||
ctx.Define(inst, EmitValueOrZeroIfCondition(state, ctx.Arg(inst, 3), [&]() {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto pointer_type = state.builder.Type(
|
||||
spv::OpTypePointer, {spv::StorageClassImage, TypeU32(state)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpImageTexelPointer, pointer_type, pointer,
|
||||
StorageImageDescriptorPointer(state, mem.resource),
|
||||
CoordU32(ctx, mem, *address, dimension), ConstantU32(state, 0)});
|
||||
spv::OpTypePointer, spv::StorageClassImage, TypeU32(state));
|
||||
state.builder.AddFunction(spv::OpImageTexelPointer, pointer_type, pointer,
|
||||
StorageImageDescriptorPointer(state, mem.resource),
|
||||
CoordU32(ctx, mem, *address, dimension),
|
||||
ConstantU32(state, 0));
|
||||
const auto old = state.builder.AllocateId();
|
||||
state.builder.AddFunction({atomic_opcode, TypeU32(state), old, pointer,
|
||||
ConstantU32(state, spv::ScopeDevice),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone),
|
||||
ctx.Arg(inst, 2)});
|
||||
state.builder.AddFunction(atomic_opcode, TypeU32(state), old, pointer,
|
||||
ConstantU32(state, spv::ScopeDevice),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone),
|
||||
ctx.Arg(inst, 2));
|
||||
EmitDeviceAtomicMemoryBarrier(state);
|
||||
return old;
|
||||
}));
|
||||
|
||||
@@ -155,6 +155,8 @@ inline constexpr auto EmitInstPrefetch = EmitVoid;
|
||||
void EmitBarrier(EmitterState& state);
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitGetUserData(EmitterState& state, IR::ScalarReg reg);
|
||||
uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index);
|
||||
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst);
|
||||
@@ -165,7 +167,7 @@ inline constexpr auto EmitUndefU64 = EmitUndefU1;
|
||||
uint32_t EmitDppMoveU32(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitDppUpdateU32(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitWqmU64(EmitterState& state, uint32_t value);
|
||||
inline constexpr auto EmitLaneId = EmitSubgroupLocalInvocationId;
|
||||
uint32_t EmitLaneId(EmitterState& state);
|
||||
uint32_t EmitBallot(ValueEmitContext& ctx, IR::Value predicate);
|
||||
uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
@@ -271,6 +273,7 @@ inline constexpr auto EmitImageAtomicOr32 = EmitImage;
|
||||
inline constexpr auto EmitImageAtomicXor32 = EmitImage;
|
||||
void EmitUnreachable(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
inline constexpr auto EmitPhi = EmitUnreachable;
|
||||
inline constexpr auto EmitTessellationBase = EmitUnreachable;
|
||||
inline constexpr auto EmitGetThreadBitScalarRegister = EmitUnreachable;
|
||||
inline constexpr auto EmitSetThreadBitScalarRegister = EmitUnreachable;
|
||||
inline constexpr auto EmitGetScalarMaskTag = EmitUnreachable;
|
||||
|
||||
@@ -80,6 +80,10 @@ struct EmitterState {
|
||||
Builder builder;
|
||||
const IR::Program& program;
|
||||
ShaderStageInputInfo input_info;
|
||||
std::array<uint32_t, 6> tess_variables {};
|
||||
uint32_t tess_inner_variable = 0;
|
||||
uint32_t tess_patch_base = 0;
|
||||
|
||||
const SpirvRequirements requirements;
|
||||
uint32_t lane_count = 1;
|
||||
uint32_t lane_half = 0;
|
||||
@@ -151,7 +155,7 @@ uint32_t TypeU32ElementPointer(EmitterState& state, spv::StorageClass storage_cl
|
||||
|
||||
inline void EmitLabel(EmitterState& state, uint32_t label) {
|
||||
state.current_label = label;
|
||||
state.builder.AddFunction({spv::OpLabel, label});
|
||||
state.builder.AddFunction(spv::OpLabel, label);
|
||||
}
|
||||
|
||||
uint32_t TypeId(EmitterState& state, IR::Type type);
|
||||
@@ -160,7 +164,7 @@ uint32_t TypeId(EmitterState& state, IR::Type type);
|
||||
template <spv::Op opcode, IR::Type type, typename... Args>
|
||||
uint32_t EmitNative(EmitterState& state, Args... args) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({opcode, TypeId(state, type), result, args...});
|
||||
state.builder.AddFunction(opcode, TypeId(state, type), result, args...);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -171,23 +175,23 @@ uint32_t EmitGlsl(EmitterState& state, Args... args) {
|
||||
return EmitNative<spv::OpExtInst, type>(state, GlslStd450(state), opcode, args...);
|
||||
}
|
||||
|
||||
inline uint32_t Unary(EmitterState& state, uint32_t opcode, uint32_t type, uint32_t value) {
|
||||
inline uint32_t Unary(EmitterState& state, spv::Op opcode, uint32_t type, uint32_t value) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({opcode, type, result, value});
|
||||
state.builder.AddFunction(opcode, type, result, value);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline uint32_t Binary(EmitterState& state, uint32_t opcode, uint32_t type, uint32_t lhs,
|
||||
inline uint32_t Binary(EmitterState& state, spv::Op opcode, uint32_t type, uint32_t lhs,
|
||||
uint32_t rhs) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({opcode, type, result, lhs, rhs});
|
||||
state.builder.AddFunction(opcode, type, result, lhs, rhs);
|
||||
return result;
|
||||
}
|
||||
|
||||
inline uint32_t Select(EmitterState& state, uint32_t type, uint32_t condition, uint32_t true_value,
|
||||
uint32_t false_value) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpSelect, type, result, condition, true_value, false_value});
|
||||
state.builder.AddFunction(spv::OpSelect, type, result, condition, true_value, false_value);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -313,7 +317,11 @@ uint32_t ConstantU64(EmitterState& state, uint64_t value);
|
||||
|
||||
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components);
|
||||
|
||||
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
|
||||
const char* name);
|
||||
void DefineModule(EmitterState& state);
|
||||
void DefineTessellationInterfaces(EmitterState& state);
|
||||
void DefineTessellationExecutionModes(EmitterState& state);
|
||||
void DefineMeshOutputs(EmitterState& state);
|
||||
void EmitMeshEntryPoint(EmitterState& state);
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
@@ -350,7 +358,7 @@ uint32_t EmitSubgroupLaneActiveBool(EmitterState& state, uint32_t lane);
|
||||
|
||||
inline constexpr auto EmitAddU32 = EmitNative<spv::OpIAdd, IR::Type::U32, uint32_t, uint32_t>;
|
||||
|
||||
uint32_t EmitBinaryU32(EmitterState& state, uint32_t opcode, uint32_t lhs, uint32_t rhs);
|
||||
uint32_t EmitBinaryU32(EmitterState& state, spv::Op opcode, uint32_t lhs, uint32_t rhs);
|
||||
|
||||
uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index);
|
||||
|
||||
@@ -417,7 +425,7 @@ uint32_t EmitShiftRightConstant(EmitterState& state, uint32_t value, uint32_t sh
|
||||
|
||||
inline constexpr auto EmitOrU32 = EmitNative<spv::OpBitwiseOr, IR::Type::U32, uint32_t, uint32_t>;
|
||||
|
||||
uint32_t EmitCompareU32Constant(EmitterState& state, uint32_t opcode, uint32_t value,
|
||||
uint32_t EmitCompareU32Constant(EmitterState& state, spv::Op opcode, uint32_t value,
|
||||
uint32_t constant);
|
||||
|
||||
uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_t value);
|
||||
@@ -474,11 +482,11 @@ template <typename Fn>
|
||||
void EmitIfCondition(EmitterState& state, uint32_t condition, Fn&& fn) {
|
||||
const auto then_label = state.builder.AllocateId();
|
||||
const auto merge_label = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction({spv::OpBranchConditional, condition, then_label, merge_label});
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, condition, then_label, merge_label);
|
||||
EmitLabel(state, then_label);
|
||||
fn();
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
EmitLabel(state, merge_label);
|
||||
}
|
||||
|
||||
@@ -489,19 +497,19 @@ uint32_t EmitValueOrDefaultIfCondition(EmitterState& state, uint32_t condition,
|
||||
const auto then_exit = state.builder.AllocateId();
|
||||
const auto else_label = state.builder.AllocateId();
|
||||
const auto merge_label = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction({spv::OpBranchConditional, condition, then_label, else_label});
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, condition, then_label, else_label);
|
||||
EmitLabel(state, then_label);
|
||||
const auto then_value = fn();
|
||||
state.builder.AddFunction({spv::OpBranch, then_exit});
|
||||
state.builder.AddFunction(spv::OpBranch, then_exit);
|
||||
EmitLabel(state, then_exit);
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
EmitLabel(state, else_label);
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
EmitLabel(state, merge_label);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpPhi, type, value, then_value, then_exit, default_value, else_label});
|
||||
state.builder.AddFunction(spv::OpPhi, type, value, then_value, then_exit, default_value,
|
||||
else_label);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -528,30 +536,29 @@ uint32_t AtomicUpdate(EmitterState& state, uint32_t pointer, IR::ResourceKind ki
|
||||
const auto initial = state.builder.AllocateId();
|
||||
const auto observed = state.builder.AllocateId();
|
||||
const auto exchanged = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBranch, preheader});
|
||||
state.builder.AddFunction(spv::OpBranch, preheader);
|
||||
EmitLabel(state, preheader);
|
||||
state.builder.AddFunction({spv::OpAtomicLoad, TypeU32(state), initial, pointer,
|
||||
ConstantU32(state, scope),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone)});
|
||||
state.builder.AddFunction({spv::OpBranch, header});
|
||||
state.builder.AddFunction(spv::OpAtomicLoad, TypeU32(state), initial, pointer,
|
||||
ConstantU32(state, scope),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone));
|
||||
state.builder.AddFunction(spv::OpBranch, header);
|
||||
EmitLabel(state, header);
|
||||
state.builder.AddFunction(
|
||||
{spv::OpPhi, TypeU32(state), observed, initial, preheader, exchanged, cont});
|
||||
state.builder.AddFunction(spv::OpPhi, TypeU32(state), observed, initial, preheader, exchanged,
|
||||
cont);
|
||||
const auto next = desired(observed);
|
||||
state.builder.AddFunction({spv::OpAtomicCompareExchange, TypeU32(state), exchanged, pointer,
|
||||
ConstantU32(state, scope),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone), next, observed});
|
||||
state.builder.AddFunction(spv::OpAtomicCompareExchange, TypeU32(state), exchanged, pointer,
|
||||
ConstantU32(state, scope),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone), next, observed);
|
||||
const auto success = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpIEqual, TypeBool(state), success, exchanged, observed});
|
||||
state.builder.AddFunction({spv::OpLoopMerge, merge, cont, spv::LoopControlMaskNone});
|
||||
state.builder.AddFunction({spv::OpBranchConditional, success, merge, cont});
|
||||
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), success, exchanged, observed);
|
||||
state.builder.AddFunction(spv::OpLoopMerge, merge, cont, spv::LoopControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, success, merge, cont);
|
||||
EmitLabel(state, cont);
|
||||
state.builder.AddFunction({spv::OpBranch, header});
|
||||
state.builder.AddFunction(spv::OpBranch, header);
|
||||
EmitLabel(state, merge);
|
||||
state.builder.AddFunction(
|
||||
{spv::OpMemoryBarrier, ConstantU32(state, scope),
|
||||
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask | memory)});
|
||||
state.builder.AddFunction(spv::OpMemoryBarrier, ConstantU32(state, scope),
|
||||
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask | memory));
|
||||
return observed;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,11 +17,11 @@ uint32_t EmitDsMaskedLaneRead(EmitterState& state, uint32_t source, uint32_t tar
|
||||
target = Binary(state, spv::OpBitwiseAnd, TypeU32(state), target, ConstantU32(state, 31));
|
||||
}
|
||||
const auto shuffled = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpGroupNonUniformShuffle, TypeU32(state), shuffled,
|
||||
ConstantU32(state, spv::ScopeSubgroup), source, target});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, TypeU32(state), shuffled,
|
||||
ConstantU32(state, spv::ScopeSubgroup), source, target);
|
||||
const auto source_exec = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpGroupNonUniformShuffle, TypeBool(state), source_exec,
|
||||
ConstantU32(state, spv::ScopeSubgroup), exec, target});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, TypeBool(state), source_exec,
|
||||
ConstantU32(state, spv::ScopeSubgroup), exec, target);
|
||||
const auto source_active =
|
||||
AndCondition(state, source_exec, EmitSubgroupLaneActiveBool(state, target));
|
||||
return Select(state, TypeU32(state), source_active, shuffled, ConstantU32(state, 0));
|
||||
@@ -107,9 +107,9 @@ uint32_t ScratchByteAddress(ValueEmitContext& ctx, const IR::MemoryInfo& mem, ui
|
||||
}
|
||||
|
||||
uint32_t ConstantDeviceAddress(EmitterState& state, uint64_t value) {
|
||||
return state.builder.Constant(
|
||||
spv::OpConstant, TypeScalarU64(state),
|
||||
{static_cast<uint32_t>(value), static_cast<uint32_t>(value >> 32u)});
|
||||
return state.builder.Constant(spv::OpConstant, TypeScalarU64(state),
|
||||
static_cast<uint32_t>(value),
|
||||
static_cast<uint32_t>(value >> 32u));
|
||||
}
|
||||
|
||||
uint32_t DeviceAddressFromWords(EmitterState& state, uint32_t low, uint32_t high) {
|
||||
@@ -153,8 +153,8 @@ uint32_t GuestAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Mem
|
||||
|
||||
uint32_t FaultElementPointer(EmitterState& state, uint32_t index) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypeStorageBufferElementPointer(state), pointer,
|
||||
state.fault_buffer_variable, ConstantU32(state, 0), index});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferElementPointer(state), pointer,
|
||||
state.fault_buffer_variable, ConstantU32(state, 0), index);
|
||||
return pointer;
|
||||
}
|
||||
|
||||
@@ -166,16 +166,16 @@ void RecordBdaFault(EmitterState& state, uint32_t page) {
|
||||
Binary(state, spv::OpBitwiseAnd, TypeU32(state), page, ConstantU32(state, 31)));
|
||||
const auto pointer = FaultElementPointer(state, word);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, pointer});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpStore, pointer, Binary(state, spv::OpBitwiseOr, TypeU32(state), value, bit)});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
|
||||
state.builder.AddFunction(spv::OpStore, pointer,
|
||||
Binary(state, spv::OpBitwiseOr, TypeU32(state), value, bit));
|
||||
}
|
||||
|
||||
uint32_t GetBdaPointer(ValueEmitContext& ctx, uint32_t address) {
|
||||
auto& state = ctx.state;
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFunctionCall, TypeScalarU64(state), result, state.bda_pointer_function, address});
|
||||
state.builder.AddFunction(spv::OpFunctionCall, TypeScalarU64(state), result,
|
||||
state.bda_pointer_function, address);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -186,11 +186,12 @@ uint32_t LoadBdaDword(ValueEmitContext& ctx, uint32_t address) {
|
||||
Binary(state, spv::OpINotEqual, TypeBool(state), bda, ConstantDeviceAddress(state, 0));
|
||||
return EmitValueOrZeroIfCondition(state, present, [&]() {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpConvertUToPtr, TypePhysicalU32Pointer(state), pointer, bda});
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, pointer,
|
||||
spv::MemoryAccessAlignedMask, sizeof(uint32_t)});
|
||||
state.builder.AddFunction(spv::OpConvertUToPtr, TypePhysicalU32Pointer(state), pointer,
|
||||
bda);
|
||||
const auto value = state.builder.AllocateId();
|
||||
constexpr uint32_t alignment = sizeof(uint32_t);
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer,
|
||||
spv::MemoryAccessAlignedMask, alignment);
|
||||
return value;
|
||||
});
|
||||
}
|
||||
@@ -306,7 +307,7 @@ uint32_t LoadWordInBounds(ValueEmitContext& ctx, const MemoryResourceAccess& res
|
||||
uint32_t index) {
|
||||
const auto value = ctx.state.builder.AllocateId();
|
||||
const auto pointer = EmitMemoryElementPointer(ctx.state, resource, index);
|
||||
ctx.state.builder.AddFunction({spv::OpLoad, TypeU32(ctx.state), value, pointer});
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), value, pointer);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -401,11 +402,11 @@ uint32_t LoadFormattedComponent(ValueEmitContext& ctx, const IR::MemoryInfo& mem
|
||||
const auto source_value =
|
||||
type == TypeI32(ctx.state) ? Unary(ctx.state, spv::OpBitcast, type, raw) : raw;
|
||||
const auto extracted = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{IsSignedFormatComponent(info.type) ? spv::OpBitFieldSExtract : spv::OpBitFieldUExtract,
|
||||
type, extracted, source_value,
|
||||
ConstantU32(ctx.state, info.component_bit_offset[component]),
|
||||
ConstantU32(ctx.state, bits)});
|
||||
ctx.state.builder.AddFunction(IsSignedFormatComponent(info.type) ? spv::OpBitFieldSExtract
|
||||
: spv::OpBitFieldUExtract,
|
||||
type, extracted, source_value,
|
||||
ConstantU32(ctx.state, info.component_bit_offset[component]),
|
||||
ConstantU32(ctx.state, bits));
|
||||
raw = type == TypeI32(ctx.state)
|
||||
? Unary(ctx.state, spv::OpBitcast, TypeU32(ctx.state), extracted)
|
||||
: extracted;
|
||||
@@ -465,8 +466,8 @@ void StoreSubwordInBounds(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
|
||||
};
|
||||
if (mem.kind == IR::ResourceKind::Scratch) {
|
||||
const auto old = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpLoad, TypeU32(ctx.state), old, pointer});
|
||||
ctx.state.builder.AddFunction({spv::OpStore, pointer, merge(old)});
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), old, pointer);
|
||||
ctx.state.builder.AddFunction(spv::OpStore, pointer, merge(old));
|
||||
} else {
|
||||
AtomicUpdate(ctx.state, pointer, mem.kind, merge);
|
||||
}
|
||||
@@ -495,15 +496,15 @@ void StoreWordPrepared(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Me
|
||||
const MemoryResourceAccess& resource, uint32_t data) {
|
||||
const auto index = EmitMemoryElementIndex(ctx.state, resource, DwordIndex(ctx, inst, mem));
|
||||
EmitIfCondition(ctx.state, EmitMemoryElementInBounds(ctx.state, resource, index), [&]() {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpStore, EmitMemoryElementPointer(ctx.state, resource, index), data});
|
||||
ctx.state.builder.AddFunction(spv::OpStore,
|
||||
EmitMemoryElementPointer(ctx.state, resource, index), data);
|
||||
});
|
||||
}
|
||||
|
||||
void StoreWordInBounds(ValueEmitContext& ctx, const MemoryResourceAccess& resource, uint32_t index,
|
||||
uint32_t data) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpStore, EmitMemoryElementPointer(ctx.state, resource, index), data});
|
||||
ctx.state.builder.AddFunction(spv::OpStore,
|
||||
EmitMemoryElementPointer(ctx.state, resource, index), data);
|
||||
}
|
||||
|
||||
void StoreWord(ValueEmitContext& ctx, const IR::Inst& inst, IR::MemoryInfo mem) {
|
||||
@@ -538,7 +539,7 @@ void FormattedStore(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Memor
|
||||
});
|
||||
}
|
||||
|
||||
uint32_t SpirvAtomicOpcode(IR::ValueOpcode opcode) {
|
||||
spv::Op SpirvAtomicOpcode(IR::ValueOpcode opcode) {
|
||||
switch (opcode) {
|
||||
case IR::ValueOpcode::BufferAtomicCmpSwap32: return spv::OpAtomicCompareExchange;
|
||||
case IR::ValueOpcode::BufferAtomicSwap32:
|
||||
@@ -563,7 +564,7 @@ uint32_t SpirvAtomicOpcode(IR::ValueOpcode opcode) {
|
||||
case IR::ValueOpcode::SharedAtomicOr32: return spv::OpAtomicOr;
|
||||
case IR::ValueOpcode::BufferAtomicXor32:
|
||||
case IR::ValueOpcode::SharedAtomicXor32: return spv::OpAtomicXor;
|
||||
default: return 0;
|
||||
default: return spv::OpNop;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -574,15 +575,14 @@ uint32_t EmitAtomicOperation(ValueEmitContext& ctx, const IR::Inst& inst, uint32
|
||||
const auto desired = ctx.Arg(inst, inst.NumArgs() - 3);
|
||||
const auto comparator = ctx.Arg(inst, inst.NumArgs() - 2);
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpAtomicCompareExchange, TypeU32(ctx.state), old, pointer,
|
||||
ConstantU32(ctx.state, scope), ConstantU32(ctx.state, spv::MemorySemanticsMaskNone),
|
||||
ConstantU32(ctx.state, spv::MemorySemanticsMaskNone), desired, comparator});
|
||||
spv::OpAtomicCompareExchange, TypeU32(ctx.state), old, pointer,
|
||||
ConstantU32(ctx.state, scope), ConstantU32(ctx.state, spv::MemorySemanticsMaskNone),
|
||||
ConstantU32(ctx.state, spv::MemorySemanticsMaskNone), desired, comparator);
|
||||
} else {
|
||||
const auto value = ctx.Arg(inst, inst.NumArgs() - 2);
|
||||
ctx.state.builder.AddFunction({SpirvAtomicOpcode(inst.GetOpcode()), TypeU32(ctx.state), old,
|
||||
pointer, ConstantU32(ctx.state, scope),
|
||||
ConstantU32(ctx.state, spv::MemorySemanticsMaskNone),
|
||||
value});
|
||||
ctx.state.builder.AddFunction(SpirvAtomicOpcode(inst.GetOpcode()), TypeU32(ctx.state), old,
|
||||
pointer, ConstantU32(ctx.state, scope),
|
||||
ConstantU32(ctx.state, spv::MemorySemanticsMaskNone), value);
|
||||
}
|
||||
return old;
|
||||
}
|
||||
@@ -782,8 +782,8 @@ void StoreWideBuffer(ValueEmitContext& ctx, const IR::Inst& inst, uint32_t compo
|
||||
EmitIfCondition(state, plan.in_bounds, [&]() {
|
||||
for (uint32_t component = 0; component < components; component++) {
|
||||
const auto data = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(state), data, composite, component});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), data,
|
||||
composite, component);
|
||||
StoreFormattedInBounds(ctx, mem, plan, component, data);
|
||||
}
|
||||
});
|
||||
@@ -791,8 +791,8 @@ void StoreWideBuffer(ValueEmitContext& ctx, const IR::Inst& inst, uint32_t compo
|
||||
}
|
||||
for (uint32_t component = 0; component < components; component++) {
|
||||
const auto data = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCompositeExtract, TypeU32(state), data, composite, component});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), data, composite,
|
||||
component);
|
||||
StoreWordPrepared(ctx, inst, RebaseRawComponent(mem, component), resource, data);
|
||||
}
|
||||
});
|
||||
@@ -851,49 +851,49 @@ void DefineGetBdaPointer(EmitterState& state) {
|
||||
return;
|
||||
}
|
||||
const auto type = TypeScalarU64(state);
|
||||
const auto function_type = state.builder.Type(spv::OpTypeFunction, {type, type});
|
||||
const auto function_type = state.builder.Type(spv::OpTypeFunction, type, type);
|
||||
state.bda_pointer_function = state.builder.AllocateId();
|
||||
const auto address = state.builder.AllocateId();
|
||||
const auto entry_label = state.builder.AllocateId();
|
||||
state.builder.AddName(state.bda_pointer_function, "get_bda_pointer");
|
||||
state.builder.AddFunction({spv::OpFunction, type, state.bda_pointer_function,
|
||||
spv::FunctionControlMaskNone, function_type});
|
||||
state.builder.AddFunction({spv::OpFunctionParameter, type, address});
|
||||
state.builder.AddFunction(spv::OpFunction, type, state.bda_pointer_function,
|
||||
spv::FunctionControlMaskNone, function_type);
|
||||
state.builder.AddFunction(spv::OpFunctionParameter, type, address);
|
||||
EmitLabel(state, entry_label);
|
||||
|
||||
const auto page64 = Binary(state, spv::OpShiftRightLogical, type, address,
|
||||
ConstantDeviceAddress(state, BufferCache::CACHING_PAGEBITS));
|
||||
const auto page = Unary(state, spv::OpUConvert, TypeU32(state), page64);
|
||||
const auto entry_pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypeStorageBufferU64ElementPointer(state),
|
||||
entry_pointer, state.bda_pagetable_variable, ConstantU32(state, 0),
|
||||
page});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferU64ElementPointer(state),
|
||||
entry_pointer, state.bda_pagetable_variable, ConstantU32(state, 0),
|
||||
page);
|
||||
const auto base = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, type, base, entry_pointer});
|
||||
state.builder.AddFunction(spv::OpLoad, type, base, entry_pointer);
|
||||
const auto missing =
|
||||
Binary(state, spv::OpIEqual, TypeBool(state), base, ConstantDeviceAddress(state, 0));
|
||||
const auto fault_label = state.builder.AllocateId();
|
||||
const auto available_label = state.builder.AllocateId();
|
||||
const auto merge_label = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction({spv::OpBranchConditional, missing, fault_label, available_label});
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, missing, fault_label, available_label);
|
||||
|
||||
EmitLabel(state, fault_label);
|
||||
RecordBdaFault(state, page);
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
|
||||
EmitLabel(state, available_label);
|
||||
const auto offset = Binary(state, spv::OpBitwiseAnd, type, address,
|
||||
ConstantDeviceAddress(state, BufferCache::CACHING_PAGESIZE - 1));
|
||||
const auto available = Binary(state, spv::OpIAdd, type, base, offset);
|
||||
state.builder.AddFunction({spv::OpBranch, merge_label});
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
|
||||
EmitLabel(state, merge_label);
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpPhi, type, result, ConstantDeviceAddress(state, 0),
|
||||
fault_label, available, available_label});
|
||||
state.builder.AddFunction({spv::OpReturnValue, result});
|
||||
state.builder.AddFunction({spv::OpFunctionEnd});
|
||||
state.builder.AddFunction(spv::OpPhi, type, result, ConstantDeviceAddress(state, 0),
|
||||
fault_label, available, available_label);
|
||||
state.builder.AddFunction(spv::OpReturnValue, result);
|
||||
state.builder.AddFunction(spv::OpFunctionEnd);
|
||||
}
|
||||
|
||||
uint32_t EmitAtomic32(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
@@ -905,8 +905,8 @@ uint32_t EmitAtomic32(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
if (mem.kind == IR::ResourceKind::Lds) {
|
||||
const auto semantics =
|
||||
spv::MemorySemanticsAcquireReleaseMask | spv::MemorySemanticsWorkgroupMemoryMask;
|
||||
ctx.state.builder.AddFunction({spv::OpMemoryBarrier, ConstantU32(ctx.state, scope),
|
||||
ConstantU32(ctx.state, semantics)});
|
||||
ctx.state.builder.AddFunction(spv::OpMemoryBarrier, ConstantU32(ctx.state, scope),
|
||||
ConstantU32(ctx.state, semantics));
|
||||
} else {
|
||||
EmitDeviceAtomicMemoryBarrier(ctx.state);
|
||||
}
|
||||
@@ -932,11 +932,11 @@ uint32_t EmitBufferAtomic64(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
ctx.Arg(inst, inst.NumArgs() - 2));
|
||||
const auto old = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{SpirvAtomicOpcode(inst.GetOpcode()), TypeScalarU64(state), old,
|
||||
EmitStorageBufferElementPointer(state, resource, index,
|
||||
TypeStorageBufferU64ElementPointer(state)),
|
||||
ConstantU32(state, spv::ScopeDevice),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone), value});
|
||||
SpirvAtomicOpcode(inst.GetOpcode()), TypeScalarU64(state), old,
|
||||
EmitStorageBufferElementPointer(state, resource, index,
|
||||
TypeStorageBufferU64ElementPointer(state)),
|
||||
ConstantU32(state, spv::ScopeDevice),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone), value);
|
||||
EmitDeviceAtomicMemoryBarrier(state);
|
||||
return Unary(state, spv::OpBitcast, TypeU64(state), old);
|
||||
});
|
||||
@@ -959,11 +959,11 @@ void EmitSharedFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto access = PrepareMemoryElement(ctx, mem, DwordIndex(ctx, inst, mem));
|
||||
EmitIfCondition(
|
||||
ctx.state, EmitMemoryElementInBounds(ctx.state, access.resource, access.index), [&]() {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpStore, ctx.scratch_u32_variable, ctx.Arg(inst, 1)});
|
||||
ctx.state.builder.AddFunction(spv::OpStore, ctx.scratch_u32_variable,
|
||||
ctx.Arg(inst, 1));
|
||||
const auto data = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpLoad, TypeU32(ctx.state), data, ctx.scratch_u32_variable});
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), data,
|
||||
ctx.scratch_u32_variable);
|
||||
AtomicUpdate(
|
||||
ctx.state, EmitMemoryElementPointer(ctx.state, access.resource, access.index),
|
||||
mem.kind, [&](uint32_t old) {
|
||||
@@ -1006,8 +1006,8 @@ uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto ballot = ctx.Ballot(inst.Arg(1));
|
||||
const auto low = state.builder.AllocateId();
|
||||
const auto high = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low, ballot, 0});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), high, ballot, 1});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, ballot, 0);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high, ballot, 1);
|
||||
const auto count = Binary(state, spv::OpIAdd, TypeU32(state),
|
||||
Unary(state, spv::OpBitCount, TypeU32(state), low),
|
||||
Unary(state, spv::OpBitCount, TypeU32(state), high));
|
||||
@@ -1033,17 +1033,17 @@ uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
AndCondition(state, storage_bounds, m0_bounds)));
|
||||
const auto atomic = EmitValueOrZeroIfCondition(state, condition, [&]() {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{append ? spv::OpAtomicIAdd : spv::OpAtomicISub, TypeU32(state), value,
|
||||
EmitMemoryElementPointer(state, access, index),
|
||||
ConstantU32(state, mem.kind == IR::ResourceKind::Gds ? spv::ScopeDevice
|
||||
: spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone), count});
|
||||
state.builder.AddFunction(append ? spv::OpAtomicIAdd : spv::OpAtomicISub, TypeU32(state),
|
||||
value, EmitMemoryElementPointer(state, access, index),
|
||||
ConstantU32(state, mem.kind == IR::ResourceKind::Gds
|
||||
? spv::ScopeDevice
|
||||
: spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::MemorySemanticsMaskNone), count);
|
||||
return value;
|
||||
});
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpGroupNonUniformShuffle, TypeU32(state), result,
|
||||
ConstantU32(state, spv::ScopeSubgroup), atomic, source_lane});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, TypeU32(state), result,
|
||||
ConstantU32(state, spv::ScopeSubgroup), atomic, source_lane);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1053,9 +1053,9 @@ uint32_t EmitReadConst(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
ctx.Fail(inst, "requires the flattened SRT descriptor");
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypeStorageBufferElementPointer(state), pointer,
|
||||
state.flattened_srt_variable, ConstantU32(state, 0),
|
||||
ctx.Arg(inst, 1)});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferElementPointer(state), pointer,
|
||||
state.flattened_srt_variable, ConstantU32(state, 0),
|
||||
ctx.Arg(inst, 1));
|
||||
return EmitNative<spv::OpLoad, IR::Type::U32>(state, pointer);
|
||||
}
|
||||
|
||||
@@ -1131,7 +1131,7 @@ uint32_t EmitSharedIncDec(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
|
||||
uint32_t EmitSwizzleU32(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
state.builder.AddFunction({spv::OpStore, ctx.scratch_u32_variable, ctx.Arg(inst, 0)});
|
||||
state.builder.AddFunction(spv::OpStore, ctx.scratch_u32_variable, ctx.Arg(inst, 0));
|
||||
const auto source = EmitNative<spv::OpLoad, IR::Type::U32>(state, ctx.scratch_u32_variable);
|
||||
const auto target = EmitDsSwizzleTargetLane(state, EmitSubgroupLocalInvocationId(state),
|
||||
inst.Arg(1).IsImmediate() ? inst.Arg(1).U32() : 0);
|
||||
|
||||
@@ -7,27 +7,27 @@ uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index) {
|
||||
dword_index += state.program.bindings.push_data_start_dword;
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypePushConstantElementPointer(state),
|
||||
pointer, state.push_constant_variable, ConstantU32(state, 0),
|
||||
ConstantU32(state, dword_index)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, pointer});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypePushConstantElementPointer(state),
|
||||
pointer, state.push_constant_variable, ConstantU32(state, 0),
|
||||
ConstantU32(state, dword_index));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
|
||||
return value;
|
||||
}
|
||||
if (state.shader_data_storage_variable != 0) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypeStorageBufferElementPointer(state),
|
||||
pointer, state.shader_data_storage_variable,
|
||||
ConstantU32(state, 0), ConstantU32(state, dword_index)});
|
||||
state.builder.AddFunction({spv::OpLoad, TypeU32(state), value, pointer});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferElementPointer(state),
|
||||
pointer, state.shader_data_storage_variable,
|
||||
ConstantU32(state, 0), ConstantU32(state, dword_index));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
|
||||
return value;
|
||||
}
|
||||
return ConstantU32(state, 0);
|
||||
}
|
||||
|
||||
uint32_t EmitBinaryU32(EmitterState& state, uint32_t opcode, uint32_t lhs, uint32_t rhs) {
|
||||
uint32_t EmitBinaryU32(EmitterState& state, spv::Op opcode, uint32_t lhs, uint32_t rhs) {
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction({opcode, TypeU32(state), ret, lhs, rhs});
|
||||
state.builder.AddFunction(opcode, TypeU32(state), ret, lhs, rhs);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -88,12 +88,12 @@ MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
|
||||
ResourceForDescriptor(state, IR::DescriptorBindingKind::Buffers, mem.resource);
|
||||
MemoryResourceAccess access {.kind = mem.kind};
|
||||
access.object_pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, pointer_type, access.object_pointer, variable,
|
||||
ConstantU32(state, array_index)});
|
||||
state.builder.AddFunction(spv::OpAccessChain, pointer_type, access.object_pointer, variable,
|
||||
ConstantU32(state, array_index));
|
||||
access.byte_offset = state.memory_byte_offsets[array_index];
|
||||
access.length = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpArrayLength, TypeU32(state), access.length, access.object_pointer, 0});
|
||||
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), access.length,
|
||||
access.object_pointer, 0);
|
||||
return access;
|
||||
}
|
||||
|
||||
@@ -139,8 +139,8 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
|
||||
default: EXIT("unsupported memory resource kind: %u\n", static_cast<unsigned>(mem.kind));
|
||||
}
|
||||
access.length = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpArrayLength, TypeU32(state), access.length, access.object_pointer, 0});
|
||||
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), access.length,
|
||||
access.object_pointer, 0);
|
||||
return access;
|
||||
}
|
||||
|
||||
@@ -152,7 +152,7 @@ uint32_t EmitMemoryElementIndex(EmitterState& state, const MemoryResourceAccess&
|
||||
uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAccess& access,
|
||||
uint32_t index) {
|
||||
const auto in_bounds = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpULessThan, TypeBool(state), in_bounds, index, access.length});
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), in_bounds, index, access.length);
|
||||
return in_bounds;
|
||||
}
|
||||
|
||||
@@ -165,8 +165,8 @@ uint32_t EmitMemoryElementPointer(EmitterState& state, const MemoryResourceAcces
|
||||
: ShaderWorkgroupInput(state.program.stage, state.input_info) != nullptr
|
||||
? spv::StorageClassWorkgroup
|
||||
: spv::StorageClassFunction;
|
||||
state.builder.AddFunction({spv::OpAccessChain, TypeU32ElementPointer(state, storage_class),
|
||||
pointer, access.object_pointer, index});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeU32ElementPointer(state, storage_class),
|
||||
pointer, access.object_pointer, index);
|
||||
return pointer;
|
||||
}
|
||||
return EmitStorageBufferElementPointer(state, access, index,
|
||||
@@ -177,14 +177,14 @@ uint32_t EmitStorageBufferElementPointer(EmitterState& state,
|
||||
const MemoryResourceAccess& access, uint32_t index,
|
||||
uint32_t pointer_type) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpAccessChain, pointer_type, pointer, access.object_pointer,
|
||||
ConstantU32(state, 0), index});
|
||||
state.builder.AddFunction(spv::OpAccessChain, pointer_type, pointer, access.object_pointer,
|
||||
ConstantU32(state, 0), index);
|
||||
return pointer;
|
||||
}
|
||||
|
||||
uint32_t EmitTBufferBitcastU32ToI32(EmitterState& state, uint32_t value) {
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitcast, TypeI32(state), ret, value});
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeI32(state), ret, value);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -218,10 +218,10 @@ uint32_t EmitUFloatToF32Bits(EmitterState& state, uint32_t raw, uint32_t bits) {
|
||||
|
||||
const auto mantissa_f32 = state.builder.AllocateId();
|
||||
const auto subnormal = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertUToF, TypeF32(state), mantissa_f32, mantissa});
|
||||
state.builder.AddFunction(spv::OpConvertUToF, TypeF32(state), mantissa_f32, mantissa);
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFMul, TypeF32(state), subnormal, mantissa_f32,
|
||||
ConstantF32Value(state, std::ldexp(1.0f, 1 - 15 - static_cast<int>(mantissa_bits)))});
|
||||
spv::OpFMul, TypeF32(state), subnormal, mantissa_f32,
|
||||
ConstantF32Value(state, std::ldexp(1.0f, 1 - 15 - static_cast<int>(mantissa_bits))));
|
||||
|
||||
const auto zero_exp = EmitCompareU32Constant(state, spv::OpIEqual, exponent, 0);
|
||||
const auto special_exp = EmitCompareU32Constant(state, spv::OpIEqual, exponent, 31);
|
||||
@@ -238,22 +238,22 @@ uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferForma
|
||||
case Format::ComponentType::Sint: return raw;
|
||||
case Format::ComponentType::Uscaled: {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertUToF, TypeF32(state), value, raw});
|
||||
state.builder.AddFunction(spv::OpConvertUToF, TypeF32(state), value, raw);
|
||||
return EmitBitcastF32ToU32(state, value);
|
||||
}
|
||||
case Format::ComponentType::Sscaled: {
|
||||
const auto signed_raw = EmitTBufferBitcastU32ToI32(state, raw);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpConvertSToF, TypeF32(state), value, signed_raw});
|
||||
state.builder.AddFunction(spv::OpConvertSToF, TypeF32(state), value, signed_raw);
|
||||
return EmitBitcastF32ToU32(state, value);
|
||||
}
|
||||
case Format::ComponentType::Unorm: {
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto normalized = state.builder.AllocateId();
|
||||
const auto max_value = static_cast<float>((1u << bits) - 1u);
|
||||
state.builder.AddFunction({spv::OpConvertUToF, TypeF32(state), value, raw});
|
||||
state.builder.AddFunction({spv::OpFDiv, TypeF32(state), normalized, value,
|
||||
ConstantF32Value(state, max_value)});
|
||||
state.builder.AddFunction(spv::OpConvertUToF, TypeF32(state), value, raw);
|
||||
state.builder.AddFunction(spv::OpFDiv, TypeF32(state), normalized, value,
|
||||
ConstantF32Value(state, max_value));
|
||||
return EmitBitcastF32ToU32(state, normalized);
|
||||
}
|
||||
case Format::ComponentType::Snorm: {
|
||||
@@ -262,11 +262,11 @@ uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferForma
|
||||
const auto normalized = state.builder.AllocateId();
|
||||
const auto clamped = state.builder.AllocateId();
|
||||
const auto max_value = static_cast<float>((1u << (bits - 1u)) - 1u);
|
||||
state.builder.AddFunction({spv::OpConvertSToF, TypeF32(state), value, signed_raw});
|
||||
state.builder.AddFunction({spv::OpFDiv, TypeF32(state), normalized, value,
|
||||
ConstantF32Value(state, max_value)});
|
||||
state.builder.AddFunction({spv::OpExtInst, TypeF32(state), clamped, GlslStd450(state),
|
||||
GLSLstd450FMax, normalized, ConstantF32Value(state, -1.0f)});
|
||||
state.builder.AddFunction(spv::OpConvertSToF, TypeF32(state), value, signed_raw);
|
||||
state.builder.AddFunction(spv::OpFDiv, TypeF32(state), normalized, value,
|
||||
ConstantF32Value(state, max_value));
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeF32(state), clamped, GlslStd450(state),
|
||||
GLSLstd450FMax, normalized, ConstantF32Value(state, -1.0f));
|
||||
return EmitBitcastF32ToU32(state, clamped);
|
||||
}
|
||||
case Format::ComponentType::Float:
|
||||
@@ -284,8 +284,8 @@ uint32_t NormalizeFormatComponent(EmitterState& state, const Format::BufferForma
|
||||
void EmitDeviceAtomicMemoryBarrier(EmitterState& state) {
|
||||
const auto semantics =
|
||||
spv::MemorySemanticsAcquireReleaseMask | spv::MemorySemanticsUniformMemoryMask;
|
||||
state.builder.AddFunction({spv::OpMemoryBarrier, ConstantU32(state, spv::ScopeDevice),
|
||||
ConstantU32(state, semantics)});
|
||||
state.builder.AddFunction(spv::OpMemoryBarrier, ConstantU32(state, spv::ScopeDevice),
|
||||
ConstantU32(state, semantics));
|
||||
}
|
||||
|
||||
uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
|
||||
@@ -300,7 +300,7 @@ uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t
|
||||
const auto negative = EmitCompareU32Constant(state, spv::OpINotEqual,
|
||||
EmitAndConstant(state, bits, 0x80000000u), 0u);
|
||||
const auto negative_key = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpNot, TypeU32(state), negative_key, bits});
|
||||
state.builder.AddFunction(spv::OpNot, TypeU32(state), negative_key, bits);
|
||||
const auto positive_key =
|
||||
EmitBinaryU32(state, spv::OpBitwiseXor, bits, ConstantU32(state, 0x80000000u));
|
||||
return OrderedBits {
|
||||
@@ -313,8 +313,8 @@ uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t
|
||||
state, EmitLogicalOrBool(state, source_class.nan, old_class.nan),
|
||||
EmitLogicalAndBool(state, source_class.zero, old_class.zero));
|
||||
const auto compare = state.builder.AllocateId();
|
||||
state.builder.AddFunction({max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state),
|
||||
compare, source_class.key, old_class.key});
|
||||
state.builder.AddFunction(max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state),
|
||||
compare, source_class.key, old_class.key);
|
||||
return EmitSelectValueU32(
|
||||
state, EmitLogicalAndBool(state, EmitLogicalNotBool(state, unordered), compare), source,
|
||||
old);
|
||||
@@ -342,17 +342,17 @@ uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t c
|
||||
const auto perm = state.builder.AllocateId();
|
||||
const auto base = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane2, subid, ConstantU32(state, 3)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftLeftLogical, TypeU32(state), shift, lane2, ConstantU32(state, 1)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpShiftRightLogical, TypeU32(state), perm0, ConstantU32(state, control), shift});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), perm, perm0, ConstantU32(state, 3)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), base, subid, ConstantU32(state, 0xfffffffcu)});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, base, perm});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane2, subid,
|
||||
ConstantU32(state, 3));
|
||||
state.builder.AddFunction(spv::OpShiftLeftLogical, TypeU32(state), shift, lane2,
|
||||
ConstantU32(state, 1));
|
||||
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU32(state), perm0,
|
||||
ConstantU32(state, control), shift);
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), perm, perm0,
|
||||
ConstantU32(state, 3));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), base, subid,
|
||||
ConstantU32(state, 0xfffffffcu));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, base, perm);
|
||||
return target;
|
||||
}
|
||||
|
||||
@@ -362,17 +362,17 @@ uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t c
|
||||
const auto xored = state.builder.AllocateId();
|
||||
const auto base = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), lane, subid, ConstantU32(state, 31)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), masked, lane, ConstantU32(state, control & 0x1fu)});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), ored, masked,
|
||||
ConstantU32(state, (control >> 5u) & 0x1fu)});
|
||||
state.builder.AddFunction({spv::OpBitwiseXor, TypeU32(state), xored, ored,
|
||||
ConstantU32(state, (control >> 10u) & 0x1fu)});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitwiseAnd, TypeU32(state), base, subid, ConstantU32(state, 0xffffffe0u)});
|
||||
state.builder.AddFunction({spv::OpBitwiseOr, TypeU32(state), target, base, xored});
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), lane, subid,
|
||||
ConstantU32(state, 31));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), masked, lane,
|
||||
ConstantU32(state, control & 0x1fu));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), ored, masked,
|
||||
ConstantU32(state, (control >> 5u) & 0x1fu));
|
||||
state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), xored, ored,
|
||||
ConstantU32(state, (control >> 10u) & 0x1fu));
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), base, subid,
|
||||
ConstantU32(state, 0xffffffe0u));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, base, xored);
|
||||
return target;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,15 +4,15 @@ namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
namespace {
|
||||
|
||||
uint32_t MeshArray(EmitterState& state, spv::StorageClass storage, uint32_t type, uint32_t count) {
|
||||
const auto array = state.builder.Type(spv::OpTypeArray, {type, ConstantU32(state, count)});
|
||||
const auto array = state.builder.Type(spv::OpTypeArray, type, ConstantU32(state, count));
|
||||
return state.builder.DefineGlobalVariable(TypePointer(state, storage, array), storage);
|
||||
}
|
||||
|
||||
uint32_t MeshElement(EmitterState& state, uint32_t variable, spv::StorageClass storage,
|
||||
uint32_t type, uint32_t index) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpAccessChain, TypePointer(state, storage, type), pointer, variable, index});
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypePointer(state, storage, type), pointer,
|
||||
variable, index);
|
||||
return pointer;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ uint32_t MeshLoad(EmitterState& state, uint32_t variable, spv::StorageClass stor
|
||||
uint32_t index) {
|
||||
const auto pointer = MeshElement(state, variable, storage, type, index);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, type, value, pointer});
|
||||
state.builder.AddFunction(spv::OpLoad, type, value, pointer);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -50,17 +50,17 @@ void DefineMeshOutputs(EmitterState& state) {
|
||||
state.interface_variables.push_back(output.variable_id);
|
||||
state.builder.AddName(output.variable_id, output.debug_name.c_str());
|
||||
if (output.kind == IR::StageOutputKind::Parameter) {
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, output.variable_id, spv::DecorationLocation, output.location});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id,
|
||||
spv::DecorationLocation, output.location);
|
||||
} else {
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, output.variable_id, spv::DecorationBuiltIn,
|
||||
output.kind == IR::StageOutputKind::Layer ? spv::BuiltInLayer
|
||||
: spv::BuiltInPosition});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id, spv::DecorationBuiltIn,
|
||||
output.kind == IR::StageOutputKind::Layer
|
||||
? spv::BuiltInLayer
|
||||
: spv::BuiltInPosition);
|
||||
}
|
||||
if (output.kind == IR::StageOutputKind::Layer) {
|
||||
state.builder.AddAnnotation({spv::OpDecorate, output.variable_id,
|
||||
spv::DecorationPerPrimitiveEXT}); // PerPrimitiveEXT
|
||||
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id,
|
||||
spv::DecorationPerPrimitiveEXT); // PerPrimitiveEXT
|
||||
}
|
||||
}
|
||||
state.mesh_allocation = MeshArray(state, spv::StorageClassWorkgroup, TypeU32(state), 2);
|
||||
@@ -73,11 +73,11 @@ void DefineMeshOutputs(EmitterState& state) {
|
||||
state.interface_variables.push_back(state.mesh_primitives);
|
||||
state.interface_variables.push_back(state.mesh_cull);
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, state.mesh_primitives, spv::DecorationBuiltIn,
|
||||
spv::BuiltInPrimitiveTriangleIndicesEXT}); // PrimitiveTriangleIndicesEXT
|
||||
state.builder.AddAnnotation({spv::OpDecorate, state.mesh_cull, spv::DecorationBuiltIn,
|
||||
spv::BuiltInCullPrimitiveEXT}); // CullPrimitiveEXT
|
||||
state.builder.AddAnnotation({spv::OpDecorate, state.mesh_cull, spv::DecorationPerPrimitiveEXT});
|
||||
spv::OpDecorate, state.mesh_primitives, spv::DecorationBuiltIn,
|
||||
spv::BuiltInPrimitiveTriangleIndicesEXT); // PrimitiveTriangleIndicesEXT
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.mesh_cull, spv::DecorationBuiltIn,
|
||||
spv::BuiltInCullPrimitiveEXT); // CullPrimitiveEXT
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.mesh_cull, spv::DecorationPerPrimitiveEXT);
|
||||
}
|
||||
|
||||
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
|
||||
@@ -103,45 +103,45 @@ uint32_t MeshPrimitivePointer(EmitterState& state) {
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
const auto first = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpIEqual, TypeBool(state), first,
|
||||
EmitLocalInvocationIndex(state), ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), first,
|
||||
EmitLocalInvocationIndex(state), ConstantU32(state, 0));
|
||||
EmitIfCondition(state, first, [&] {
|
||||
const auto allocation = ctx.Arg(inst, 0);
|
||||
for (uint32_t field = 0; field < 2; field++) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpBitFieldUExtract, TypeU32(state), value, allocation,
|
||||
ConstantU32(state, field * 12u),
|
||||
ConstantU32(state, field == 0 ? 10u : 11u)});
|
||||
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), value, allocation,
|
||||
ConstantU32(state, field * 12u),
|
||||
ConstantU32(state, field == 0 ? 10u : 11u));
|
||||
const auto pointer =
|
||||
MeshElement(state, state.mesh_allocation, spv::StorageClassWorkgroup,
|
||||
TypeU32(state), ConstantU32(state, field));
|
||||
state.builder.AddFunction({spv::OpStore, pointer, value});
|
||||
state.builder.AddFunction(spv::OpStore, pointer, value);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void EmitMeshEntryPoint(EmitterState& state) {
|
||||
state.builder.AddFunction({spv::OpFunction, TypeVoid(state), state.main_func,
|
||||
spv::FunctionControlMaskNone, TypeFunction(state)});
|
||||
state.builder.AddFunction(spv::OpFunction, TypeVoid(state), state.main_func,
|
||||
spv::FunctionControlMaskNone, TypeFunction(state));
|
||||
EmitLabel(state, state.builder.AllocateId());
|
||||
state.builder.AddFunction(
|
||||
{spv::OpFunctionCall, TypeVoid(state), state.builder.AllocateId(), state.mesh_guest_func});
|
||||
state.builder.AddFunction(spv::OpFunctionCall, TypeVoid(state), state.builder.AllocateId(),
|
||||
state.mesh_guest_func);
|
||||
// All guest waves finish before the uniform Vulkan allocation and output stores.
|
||||
state.builder.AddFunction({spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask |
|
||||
spv::MemorySemanticsWorkgroupMemoryMask)});
|
||||
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask |
|
||||
spv::MemorySemanticsWorkgroupMemoryMask));
|
||||
const auto vertices = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
|
||||
TypeU32(state), ConstantU32(state, 0));
|
||||
const auto primitives = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
|
||||
TypeU32(state), ConstantU32(state, 1));
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSetMeshOutputsEXT, vertices, primitives}); // OpSetMeshOutputsEXT
|
||||
state.builder.AddFunction(spv::OpSetMeshOutputsEXT, vertices,
|
||||
primitives); // OpSetMeshOutputsEXT
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.lane_half = half;
|
||||
const auto index = EmitLocalInvocationIndex(state);
|
||||
const auto is_vertex = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpULessThan, TypeBool(state), is_vertex, index, vertices});
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), is_vertex, index, vertices);
|
||||
EmitIfCondition(state, is_vertex, [&] {
|
||||
for (const auto& output: state.outputs) {
|
||||
if (output.kind == IR::StageOutputKind::Layer) {
|
||||
@@ -153,12 +153,12 @@ void EmitMeshEntryPoint(EmitterState& state) {
|
||||
ConstantU32(state, half));
|
||||
const auto pointer =
|
||||
MeshElement(state, output.variable_id, spv::StorageClassOutput, type, index);
|
||||
state.builder.AddFunction({spv::OpStore, pointer, value});
|
||||
state.builder.AddFunction(spv::OpStore, pointer, value);
|
||||
}
|
||||
});
|
||||
const auto is_primitive = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpULessThan, TypeBool(state), is_primitive, index, primitives});
|
||||
state.builder.AddFunction(spv::OpULessThan, TypeBool(state), is_primitive, index,
|
||||
primitives);
|
||||
EmitIfCondition(state, is_primitive, [&] {
|
||||
const auto packed = MeshLoad(state, state.mesh_primitive_data, spv::StorageClassPrivate,
|
||||
TypeU32(state), ConstantU32(state, half));
|
||||
@@ -166,25 +166,25 @@ void EmitMeshEntryPoint(EmitterState& state) {
|
||||
for (uint32_t component = 0; component < 3; component++) {
|
||||
vertex[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBitFieldUExtract, TypeU32(state), vertex[component], packed,
|
||||
ConstantU32(state, component * 10u), ConstantU32(state, 10)});
|
||||
spv::OpBitFieldUExtract, TypeU32(state), vertex[component], packed,
|
||||
ConstantU32(state, component * 10u), ConstantU32(state, 10));
|
||||
}
|
||||
const auto triangle = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
|
||||
vertex[0], vertex[1], vertex[2]});
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 3), triangle,
|
||||
vertex[0], vertex[1], vertex[2]);
|
||||
const auto triangle_pointer =
|
||||
MeshElement(state, state.mesh_primitives, spv::StorageClassOutput,
|
||||
TypeU32Vector(state, 3), index);
|
||||
state.builder.AddFunction({spv::OpStore, triangle_pointer, triangle});
|
||||
state.builder.AddFunction(spv::OpStore, triangle_pointer, triangle);
|
||||
const auto null_bit =
|
||||
EmitBinaryU32(state, spv::OpBitwiseAnd, packed, ConstantU32(state, 0x80000000u));
|
||||
const auto culled = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), culled, null_bit, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpStore,
|
||||
MeshElement(state, state.mesh_cull, spv::StorageClassOutput,
|
||||
TypeBool(state), index),
|
||||
culled});
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), culled, null_bit,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpStore,
|
||||
MeshElement(state, state.mesh_cull, spv::StorageClassOutput,
|
||||
TypeBool(state), index),
|
||||
culled);
|
||||
for (const auto& output: state.outputs) {
|
||||
if (output.kind != IR::StageOutputKind::Layer) {
|
||||
continue;
|
||||
@@ -194,13 +194,13 @@ void EmitMeshEntryPoint(EmitterState& state) {
|
||||
vertex[state.input_info.vertex->mesh.provoking_vertex]);
|
||||
const auto pointer = MeshElement(state, output.variable_id, spv::StorageClassOutput,
|
||||
TypeU32(state), index);
|
||||
state.builder.AddFunction({spv::OpStore, pointer, layer});
|
||||
state.builder.AddFunction(spv::OpStore, pointer, layer);
|
||||
}
|
||||
});
|
||||
}
|
||||
state.lane_half = 0;
|
||||
state.builder.AddFunction({spv::OpReturn});
|
||||
state.builder.AddFunction({spv::OpFunctionEnd});
|
||||
state.builder.AddFunction(spv::OpReturn);
|
||||
state.builder.AddFunction(spv::OpFunctionEnd);
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
|
||||
@@ -13,11 +13,11 @@ uint32_t TypeBool(EmitterState& state) {
|
||||
}
|
||||
|
||||
uint32_t TypeBoolVector(EmitterState& state, uint32_t components) {
|
||||
return state.builder.Type(spv::OpTypeVector, {TypeBool(state), components});
|
||||
return state.builder.Type(spv::OpTypeVector, TypeBool(state), components);
|
||||
}
|
||||
|
||||
uint32_t TypeU32(EmitterState& state) {
|
||||
return state.builder.Type(spv::OpTypeInt, {32, 0});
|
||||
return state.builder.Type(spv::OpTypeInt, 32, 0);
|
||||
}
|
||||
|
||||
uint32_t TypeU64(EmitterState& state) {
|
||||
@@ -25,29 +25,29 @@ uint32_t TypeU64(EmitterState& state) {
|
||||
}
|
||||
|
||||
uint32_t TypeScalarU64(EmitterState& state) {
|
||||
return state.builder.Type(spv::OpTypeInt, {64, 0});
|
||||
return state.builder.Type(spv::OpTypeInt, 64, 0);
|
||||
}
|
||||
|
||||
uint32_t TypeU32Pair(EmitterState& state) {
|
||||
const auto element = TypeU32(state);
|
||||
return state.builder.Type(spv::OpTypeStruct, {element, element});
|
||||
return state.builder.Type(spv::OpTypeStruct, element, element);
|
||||
}
|
||||
|
||||
uint32_t TypeI32(EmitterState& state) {
|
||||
return state.builder.Type(spv::OpTypeInt, {32, 1});
|
||||
return state.builder.Type(spv::OpTypeInt, 32, 1);
|
||||
}
|
||||
|
||||
uint32_t TypeI32Pair(EmitterState& state) {
|
||||
const auto element = TypeI32(state);
|
||||
return state.builder.Type(spv::OpTypeStruct, {element, element});
|
||||
return state.builder.Type(spv::OpTypeStruct, element, element);
|
||||
}
|
||||
|
||||
uint32_t TypeF32(EmitterState& state) {
|
||||
return state.builder.Type(spv::OpTypeFloat, {32});
|
||||
return state.builder.Type(spv::OpTypeFloat, 32);
|
||||
}
|
||||
|
||||
uint32_t TypeU32Vector(EmitterState& state, uint32_t components) {
|
||||
return state.builder.Type(spv::OpTypeVector, {TypeU32(state), components});
|
||||
return state.builder.Type(spv::OpTypeVector, TypeU32(state), components);
|
||||
}
|
||||
|
||||
uint32_t TypeU32Composite(EmitterState& state, uint32_t components) {
|
||||
@@ -56,31 +56,32 @@ uint32_t TypeU32Composite(EmitterState& state, uint32_t components) {
|
||||
}
|
||||
|
||||
uint32_t TypeI32Vector(EmitterState& state, uint32_t components) {
|
||||
return state.builder.Type(spv::OpTypeVector, {TypeI32(state), components});
|
||||
return state.builder.Type(spv::OpTypeVector, TypeI32(state), components);
|
||||
}
|
||||
|
||||
uint32_t TypeF32Vector(EmitterState& state, uint32_t components) {
|
||||
return state.builder.Type(spv::OpTypeVector, {TypeF32(state), components});
|
||||
return state.builder.Type(spv::OpTypeVector, TypeF32(state), components);
|
||||
}
|
||||
|
||||
uint32_t TypePointer(EmitterState& state, spv::StorageClass storage_class, uint32_t pointee) {
|
||||
return state.builder.Type(spv::OpTypePointer, {storage_class, pointee});
|
||||
return state.builder.Type(spv::OpTypePointer, storage_class, pointee);
|
||||
}
|
||||
|
||||
uint32_t TypeFunction(EmitterState& state) {
|
||||
return state.builder.Type(spv::OpTypeFunction, {TypeVoid(state)});
|
||||
return state.builder.Type(spv::OpTypeFunction, TypeVoid(state));
|
||||
}
|
||||
|
||||
uint32_t StorageRuntimeArrayType(EmitterState& state) {
|
||||
return state.builder.DecoratedType(
|
||||
spv::OpTypeRuntimeArray, {TypeU32(state)},
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}});
|
||||
spv::OpTypeRuntimeArray,
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}}, TypeU32(state));
|
||||
}
|
||||
|
||||
uint32_t StorageBufferType(EmitterState& state) {
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct, {StorageRuntimeArrayType(state)},
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct,
|
||||
{{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}});
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}},
|
||||
StorageRuntimeArrayType(state));
|
||||
}
|
||||
|
||||
uint32_t TypeStorageBufferPointer(EmitterState& state) {
|
||||
@@ -93,14 +94,15 @@ uint32_t TypeStorageBufferElementPointer(EmitterState& state) {
|
||||
|
||||
uint32_t StorageU64RuntimeArrayType(EmitterState& state) {
|
||||
return state.builder.DecoratedType(
|
||||
spv::OpTypeRuntimeArray, {TypeScalarU64(state)},
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint64_t)}}});
|
||||
spv::OpTypeRuntimeArray,
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint64_t)}}}, TypeScalarU64(state));
|
||||
}
|
||||
|
||||
uint32_t StorageBufferU64Type(EmitterState& state) {
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct, {StorageU64RuntimeArrayType(state)},
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct,
|
||||
{{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}});
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}},
|
||||
StorageU64RuntimeArrayType(state));
|
||||
}
|
||||
|
||||
uint32_t TypeStorageBufferU64Pointer(EmitterState& state) {
|
||||
@@ -122,7 +124,7 @@ uint32_t TypePushConstantElementPointer(EmitterState& state) {
|
||||
uint32_t TypeU32ArrayPointer(EmitterState& state, spv::StorageClass storage_class,
|
||||
uint32_t dwords) {
|
||||
const auto count = ConstantU32(state, std::max(dwords, 1u));
|
||||
const auto array = state.builder.Type(spv::OpTypeArray, {TypeU32(state), count});
|
||||
const auto array = state.builder.Type(spv::OpTypeArray, TypeU32(state), count);
|
||||
return TypePointer(state, storage_class, array);
|
||||
}
|
||||
|
||||
@@ -135,29 +137,31 @@ namespace {
|
||||
uint32_t PushConstantArrayType(EmitterState& state) {
|
||||
const auto count = ConstantU32(state, IR::PushData::DwordCount);
|
||||
return state.builder.DecoratedType(
|
||||
spv::OpTypeArray, {TypeU32(state), count},
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}});
|
||||
spv::OpTypeArray, {{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}},
|
||||
TypeU32(state), count);
|
||||
}
|
||||
|
||||
uint32_t PushConstantBlockType(EmitterState& state) {
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct, {PushConstantArrayType(state)},
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct,
|
||||
{{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}});
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}},
|
||||
PushConstantArrayType(state));
|
||||
}
|
||||
|
||||
uint32_t PerVertexType(EmitterState& state) {
|
||||
return state.builder.DecoratedType(
|
||||
spv::OpTypeStruct, {TypeF32Vector(state, 4)},
|
||||
spv::OpTypeStruct,
|
||||
{{spv::OpMemberDecorate, {0, spv::DecorationBuiltIn, spv::BuiltInPosition}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}});
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}},
|
||||
TypeF32Vector(state, 4));
|
||||
}
|
||||
|
||||
uint32_t SampleMaskArrayType(EmitterState& state) {
|
||||
return state.builder.Type(spv::OpTypeArray, {TypeI32(state), ConstantU32(state, 1)});
|
||||
return state.builder.Type(spv::OpTypeArray, TypeI32(state), ConstantU32(state, 1));
|
||||
}
|
||||
|
||||
uint32_t F32ArrayType(EmitterState& state, uint32_t count) {
|
||||
return state.builder.Type(spv::OpTypeArray, {TypeF32(state), ConstantU32(state, count)});
|
||||
return state.builder.Type(spv::OpTypeArray, TypeF32(state), ConstantU32(state, count));
|
||||
}
|
||||
|
||||
void DefineDescriptors(EmitterState& state) {
|
||||
@@ -174,16 +178,15 @@ void DefineDescriptors(EmitterState& state) {
|
||||
const auto variable =
|
||||
state.builder.DefineGlobalVariable(TypePointer(state, storage, type), storage);
|
||||
state.builder.AddName(variable, name);
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, variable, spv::DecorationDescriptorSet, 0});
|
||||
state.builder.AddAnnotation({spv::OpDecorate, variable, spv::DecorationBinding,
|
||||
IR::NativeBinding(state.program.stage, binding.kind)});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationDescriptorSet, 0);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBinding,
|
||||
IR::NativeBinding(state.program.stage, binding.kind));
|
||||
return variable;
|
||||
};
|
||||
const auto ArrayType = [&](uint32_t type) {
|
||||
return state.builder.Type(
|
||||
spv::OpTypeArray,
|
||||
{type, ConstantU32(state, static_cast<uint32_t>(binding.resources.size()))});
|
||||
spv::OpTypeArray, type,
|
||||
ConstantU32(state, static_cast<uint32_t>(binding.resources.size())));
|
||||
};
|
||||
switch (binding.kind) {
|
||||
case IR::DescriptorBindingKind::Buffers:
|
||||
@@ -192,10 +195,10 @@ void DefineDescriptors(EmitterState& state) {
|
||||
if (state.requirements.buffer_int64_atomics) {
|
||||
state.storage_buffer_u64_variable =
|
||||
Define(ArrayType(StorageBufferU64Type(state)), "buffers_u64");
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, state.storage_buffer_variable, spv::DecorationAliased});
|
||||
state.builder.AddAnnotation({spv::OpDecorate, state.storage_buffer_u64_variable,
|
||||
spv::DecorationAliased});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_variable,
|
||||
spv::DecorationAliased);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_u64_variable,
|
||||
spv::DecorationAliased);
|
||||
}
|
||||
break;
|
||||
case IR::DescriptorBindingKind::BdaPagetable:
|
||||
@@ -242,15 +245,15 @@ void DefineDescriptors(EmitterState& state) {
|
||||
} // namespace
|
||||
|
||||
uint32_t ConstantU32(EmitterState& state, uint32_t value) {
|
||||
return state.builder.Constant(spv::OpConstant, TypeU32(state), {value});
|
||||
return state.builder.Constant(spv::OpConstant, TypeU32(state), value);
|
||||
}
|
||||
|
||||
uint32_t ConstantI32(EmitterState& state, int32_t value) {
|
||||
return state.builder.Constant(spv::OpConstant, TypeI32(state), {static_cast<uint32_t>(value)});
|
||||
return state.builder.Constant(spv::OpConstant, TypeI32(state), static_cast<uint32_t>(value));
|
||||
}
|
||||
|
||||
uint32_t ConstantF32(EmitterState& state, uint32_t bits) {
|
||||
return state.builder.Constant(spv::OpConstant, TypeF32(state), {bits});
|
||||
return state.builder.Constant(spv::OpConstant, TypeF32(state), bits);
|
||||
}
|
||||
|
||||
uint32_t FloatBits(float value) {
|
||||
@@ -270,8 +273,8 @@ uint32_t ConstantBool(EmitterState& state, bool value) {
|
||||
|
||||
uint32_t ConstantU64(EmitterState& state, uint64_t value) {
|
||||
return state.builder.Constant(spv::OpConstantComposite, TypeU64(state),
|
||||
{ConstantU32(state, static_cast<uint32_t>(value)),
|
||||
ConstantU32(state, static_cast<uint32_t>(value >> 32u))});
|
||||
ConstantU32(state, static_cast<uint32_t>(value)),
|
||||
ConstantU32(state, static_cast<uint32_t>(value >> 32u)));
|
||||
}
|
||||
|
||||
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components) {
|
||||
@@ -287,7 +290,8 @@ uint32_t GlslStd450(EmitterState& state) {
|
||||
}
|
||||
|
||||
VertexInputScalarKind VertexParameterScalarKind(const EmitterState& state, uint32_t location) {
|
||||
if (state.program.stage != ShaderType::Vertex || location >= ShaderVertexInputInfo::RES_MAX ||
|
||||
if ((state.program.stage != ShaderType::Vertex && state.program.stage != ShaderType::Local) ||
|
||||
location >= ShaderVertexInputInfo::RES_MAX ||
|
||||
location >= static_cast<uint32_t>(state.input_info.vertex->resources_num)) {
|
||||
return VertexInputScalarKind::Float;
|
||||
}
|
||||
@@ -330,8 +334,6 @@ uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind ki
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
|
||||
const char* name) {
|
||||
const auto variable =
|
||||
@@ -341,9 +343,14 @@ uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::Storag
|
||||
return variable;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
uint32_t BuiltInForInput(IR::StageInputKind kind) {
|
||||
switch (kind) {
|
||||
case IR::StageInputKind::VertexIndex: return spv::BuiltInVertexIndex;
|
||||
case IR::StageInputKind::InvocationId: return spv::BuiltInInvocationId;
|
||||
case IR::StageInputKind::PrimitiveId: return spv::BuiltInPrimitiveId;
|
||||
case IR::StageInputKind::TessCoord: return spv::BuiltInTessCoord;
|
||||
case IR::StageInputKind::InstanceIndex: return spv::BuiltInInstanceIndex;
|
||||
case IR::StageInputKind::FragCoord: return spv::BuiltInFragCoord;
|
||||
case IR::StageInputKind::FrontFacing: return spv::BuiltInFrontFacing;
|
||||
@@ -384,6 +391,8 @@ void DefineInputs(EmitterState& state) {
|
||||
uint32_t type = TypeU32(state);
|
||||
switch (input.kind) {
|
||||
case IR::StageInputKind::VertexIndex:
|
||||
case IR::StageInputKind::InvocationId:
|
||||
case IR::StageInputKind::PrimitiveId:
|
||||
case IR::StageInputKind::InstanceIndex:
|
||||
case IR::StageInputKind::Layer:
|
||||
case IR::StageInputKind::SampleId: type = TypeI32(state); break;
|
||||
@@ -391,20 +400,22 @@ void DefineInputs(EmitterState& state) {
|
||||
case IR::StageInputKind::LocalInvocationId:
|
||||
case IR::StageInputKind::GlobalInvocationId: type = TypeU32Vector(state, 3); break;
|
||||
case IR::StageInputKind::FragCoord: type = TypeF32Vector(state, 4); break;
|
||||
case IR::StageInputKind::TessCoord:
|
||||
case IR::StageInputKind::BaryCoordSmooth:
|
||||
case IR::StageInputKind::BaryCoordNoPerspective: type = TypeF32Vector(state, 3); break;
|
||||
case IR::StageInputKind::FrontFacing: type = TypeBool(state); break;
|
||||
case IR::StageInputKind::Parameter:
|
||||
if (state.program.stage == ShaderType::Vertex) {
|
||||
if (state.program.stage == ShaderType::Vertex ||
|
||||
state.program.stage == ShaderType::Local) {
|
||||
type = VertexParameterScalarType(
|
||||
state, VertexParameterScalarKind(state, input.location));
|
||||
const auto components = VertexParameterComponentCount(input);
|
||||
if (components > 1u) {
|
||||
type = state.builder.Type(spv::OpTypeVector, {type, components});
|
||||
type = state.builder.Type(spv::OpTypeVector, type, components);
|
||||
}
|
||||
} else if (input.per_vertex) {
|
||||
type = state.builder.Type(spv::OpTypeArray,
|
||||
{TypeF32Vector(state, 4), ConstantU32(state, 3)});
|
||||
type = state.builder.Type(spv::OpTypeArray, TypeF32Vector(state, 4),
|
||||
ConstantU32(state, 3));
|
||||
} else {
|
||||
type = TypeF32Vector(state, 4);
|
||||
}
|
||||
@@ -414,38 +425,37 @@ void DefineInputs(EmitterState& state) {
|
||||
input.variable_id =
|
||||
DefineInterfaceVariable(state, type, spv::StorageClassInput, input.debug_name.c_str());
|
||||
if (input.kind == IR::StageInputKind::Layer || input.kind == IR::StageInputKind::SampleId) {
|
||||
state.builder.AddAnnotation({spv::OpDecorate, input.variable_id, spv::DecorationFlat});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, input.variable_id, spv::DecorationFlat);
|
||||
}
|
||||
if (input.kind == IR::StageInputKind::Parameter) {
|
||||
const auto flat = PixelParameterIsFlat(state, input.location);
|
||||
if (input.per_vertex) {
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, input.variable_id, spv::DecorationPerVertexKHR});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, input.variable_id,
|
||||
spv::DecorationPerVertexKHR);
|
||||
} else if (flat) {
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, input.variable_id, spv::DecorationFlat});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, input.variable_id,
|
||||
spv::DecorationFlat);
|
||||
}
|
||||
if (state.program.stage == ShaderType::Pixel &&
|
||||
state.input_info.pixel->ps_no_perspective && !flat && !input.per_vertex) {
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, input.variable_id, spv::DecorationNoPerspective});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, input.variable_id,
|
||||
spv::DecorationNoPerspective);
|
||||
}
|
||||
state.builder.AddAnnotation({spv::OpDecorate, input.variable_id,
|
||||
spv::DecorationLocation,
|
||||
PixelParameterLocation(state, input.location)});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, input.variable_id, spv::DecorationLocation,
|
||||
PixelParameterLocation(state, input.location));
|
||||
} else if (const auto builtin = BuiltInForInput(input.kind); builtin != UINT32_MAX) {
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, input.variable_id, spv::DecorationBuiltIn, builtin});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, input.variable_id, spv::DecorationBuiltIn,
|
||||
builtin);
|
||||
}
|
||||
}
|
||||
if (state.requirements.subgroup_local_invocation_id) {
|
||||
const auto variable = DefineInterfaceVariable(state, TypeU32(state), spv::StorageClassInput,
|
||||
"gl_SubgroupInvocationID");
|
||||
state.subgroup_local_invocation_id_variable = variable;
|
||||
state.builder.AddAnnotation({spv::OpDecorate, variable, spv::DecorationBuiltIn,
|
||||
spv::BuiltInSubgroupLocalInvocationId});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn,
|
||||
spv::BuiltInSubgroupLocalInvocationId);
|
||||
if (state.program.stage == ShaderType::Pixel) {
|
||||
state.builder.AddAnnotation({spv::OpDecorate, variable, spv::DecorationFlat});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationFlat);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -470,8 +480,7 @@ void DefineOutputs(EmitterState& state) {
|
||||
spv::BuiltIn builtin) {
|
||||
if (variable == 0) {
|
||||
variable = DefineInterfaceVariable(state, type, spv::StorageClassOutput, name);
|
||||
state.builder.AddAnnotation(
|
||||
{spv::OpDecorate, variable, spv::DecorationBuiltIn, builtin});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn, builtin);
|
||||
}
|
||||
return variable;
|
||||
};
|
||||
@@ -527,8 +536,8 @@ void DefineOutputs(EmitterState& state) {
|
||||
const auto type = uint_output ? TypeU32Vector(state, 4) : TypeF32Vector(state, 4);
|
||||
binding.variable_id = DefineInterfaceVariable(state, type, spv::StorageClassOutput,
|
||||
binding.debug_name.c_str());
|
||||
state.builder.AddAnnotation({spv::OpDecorate, binding.variable_id,
|
||||
spv::DecorationLocation, binding.location});
|
||||
state.builder.AddAnnotation(spv::OpDecorate, binding.variable_id,
|
||||
spv::DecorationLocation, binding.location);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -542,6 +551,7 @@ void DefineModule(EmitterState& state) {
|
||||
state.program.info.outputs.size());
|
||||
DefineInputs(state);
|
||||
DefineOutputs(state);
|
||||
DefineTessellationInterfaces(state);
|
||||
DefineDescriptors(state);
|
||||
if (state.requirements.function_lds) {
|
||||
state.lds_variable = state.builder.AllocateId();
|
||||
@@ -556,12 +566,16 @@ void DefineModule(EmitterState& state) {
|
||||
state.mesh_guest_func = state.builder.AllocateId();
|
||||
state.builder.RequireCapability(spv::CapabilityMeshShadingEXT); // MeshShadingEXT
|
||||
state.builder.RequireExtension("SPV_EXT_mesh_shader");
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, spv::ExecutionModeOutputTrianglesEXT}); // OutputTrianglesEXT
|
||||
state.builder.AddExecutionMode({state.main_func, spv::ExecutionModeOutputVertices,
|
||||
state.input_info.vertex->mesh.max_vertices});
|
||||
state.builder.AddExecutionMode({state.main_func, spv::ExecutionModeOutputPrimitivesEXT,
|
||||
state.input_info.vertex->mesh.max_primitives});
|
||||
state.builder.AddExecutionMode(state.main_func,
|
||||
spv::ExecutionModeOutputTrianglesEXT); // OutputTrianglesEXT
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputVertices,
|
||||
state.input_info.vertex->mesh.max_vertices);
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputPrimitivesEXT,
|
||||
state.input_info.vertex->mesh.max_primitives);
|
||||
}
|
||||
if (state.program.stage == ShaderType::TessellationControl ||
|
||||
state.program.stage == ShaderType::TessellationEvaluation) {
|
||||
DefineTessellationExecutionModes(state);
|
||||
}
|
||||
state.entry_label = state.builder.AllocateId();
|
||||
|
||||
@@ -621,14 +635,14 @@ void DefineModule(EmitterState& state) {
|
||||
state.builder.RequireExtension("SPV_KHR_fragment_shader_barycentric");
|
||||
}
|
||||
state.builder.RequireExtension("SPV_KHR_float_controls");
|
||||
state.builder.AddMemoryModel({state.program.info.uses_dma
|
||||
? spv::AddressingModelPhysicalStorageBuffer64
|
||||
: spv::AddressingModelLogical,
|
||||
spv::MemoryModelGLSL450});
|
||||
state.builder.AddMemoryModel(state.program.info.uses_dma
|
||||
? spv::AddressingModelPhysicalStorageBuffer64
|
||||
: spv::AddressingModelLogical,
|
||||
spv::MemoryModelGLSL450);
|
||||
// GCN/RDNA arithmetic preserves 32-bit signed zero, infinity, and NaN. Declaring that
|
||||
// contract prevents host compilers from treating synthesized IEEE values as finite.
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, spv::ExecutionModeSignedZeroInfNanPreserve, 32u});
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSignedZeroInfNanPreserve,
|
||||
32u);
|
||||
if (const auto* cs = ShaderWorkgroupInput(state.program.stage, state.input_info)) {
|
||||
uint32_t local_x = state.requirements.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_y = state.requirements.compute_derivatives ? 2u : 1u;
|
||||
@@ -644,23 +658,22 @@ void DefineModule(EmitterState& state) {
|
||||
local_x = 2u;
|
||||
}
|
||||
}
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, spv::ExecutionModeLocalSize, local_x, local_y, local_z});
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeLocalSize, local_x,
|
||||
local_y, local_z);
|
||||
}
|
||||
if (state.program.stage == ShaderType::Pixel) {
|
||||
state.builder.AddExecutionMode({state.main_func, spv::ExecutionModeOriginUpperLeft});
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOriginUpperLeft);
|
||||
if (state.depth_variable != 0) {
|
||||
state.builder.AddExecutionMode({state.main_func, spv::ExecutionModeDepthReplacing});
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeDepthReplacing);
|
||||
}
|
||||
if (state.input_info.pixel->ps_early_z && !state.input_info.pixel->ps_pixel_kill_enable &&
|
||||
!state.input_info.pixel->ps_depth_export_enable &&
|
||||
!state.input_info.pixel->ps_sample_mask_export_enable) {
|
||||
state.builder.AddExecutionMode({state.main_func, spv::ExecutionModeEarlyFragmentTests});
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeEarlyFragmentTests);
|
||||
}
|
||||
}
|
||||
if (state.requirements.compute_derivatives && state.program.stage == ShaderType::Compute) {
|
||||
state.builder.AddExecutionMode(
|
||||
{state.main_func, spv::ExecutionModeDerivativeGroupQuadsKHR});
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeDerivativeGroupQuadsKHR);
|
||||
}
|
||||
state.builder.AddName(state.main_func, "main");
|
||||
if (state.requirements.function_lds) {
|
||||
|
||||
@@ -17,11 +17,11 @@ void EmitKillIfBoolFalse(EmitterState& state, uint32_t active) {
|
||||
const auto kill_label = state.builder.AllocateId();
|
||||
const auto merge_label = state.builder.AllocateId();
|
||||
const auto inactive = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLogicalNot, TypeBool(state), inactive, active});
|
||||
state.builder.AddFunction({spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction({spv::OpBranchConditional, inactive, kill_label, merge_label});
|
||||
state.builder.AddFunction(spv::OpLogicalNot, TypeBool(state), inactive, active);
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, inactive, kill_label, merge_label);
|
||||
EmitLabel(state, kill_label);
|
||||
state.builder.AddFunction({spv::OpKill});
|
||||
state.builder.AddFunction(spv::OpKill);
|
||||
EmitLabel(state, merge_label);
|
||||
}
|
||||
|
||||
@@ -32,10 +32,10 @@ void EmitKillIfPixelValidMaskInactive(EmitterState& state) {
|
||||
|
||||
const auto mask_value = state.builder.AllocateId();
|
||||
const auto active = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpLoad, TypeU32(state), mask_value, state.pixel_valid_mask_variable});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), active, mask_value, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeU32(state), mask_value,
|
||||
state.pixel_valid_mask_variable);
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), active, mask_value,
|
||||
ConstantU32(state, 0));
|
||||
EmitKillIfBoolFalse(state, active);
|
||||
}
|
||||
|
||||
@@ -75,8 +75,8 @@ void StoreDispatcherPhiEdge(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
}
|
||||
for (size_t index = 0; index < phi.NumArgs(); index++) {
|
||||
if (phi.PhiBlock(index) == from) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpStore, dispatcher.spills[ctx.half].at(&phi), ctx.Def(phi.Arg(index))});
|
||||
ctx.state.builder.AddFunction(spv::OpStore, dispatcher.spills[ctx.half].at(&phi),
|
||||
ctx.Def(phi.Arg(index)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -94,7 +94,7 @@ const IR::Block* TargetBlock(const IR::Program& program, uint32_t id) {
|
||||
|
||||
void EmitReturn(ValueEmitContext& ctx) {
|
||||
EmitKillIfPixelValidMaskInactive(ctx.state);
|
||||
ctx.state.builder.AddFunction({spv::OpReturn});
|
||||
ctx.state.builder.AddFunction(spv::OpReturn);
|
||||
}
|
||||
|
||||
uint32_t BranchCondition(ValueEmitContext& ctx, const IR::BlockInfo& info) {
|
||||
@@ -108,16 +108,16 @@ uint32_t BranchCondition(ValueEmitContext& ctx, const IR::BlockInfo& info) {
|
||||
const auto low = ctx.state.builder.AllocateId();
|
||||
const auto high = ctx.state.builder.AllocateId();
|
||||
const auto result = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(ctx.state), low, ballot, 0});
|
||||
ctx.state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(ctx.state), high, ballot, 1});
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), low, ballot, 0);
|
||||
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), high, ballot, 1);
|
||||
const auto kind = info.terminator.condition;
|
||||
const bool zero = kind == CFG::BranchCondition::ExecZero ||
|
||||
kind == CFG::BranchCondition::VccZero ||
|
||||
kind == CFG::BranchCondition::SccZero;
|
||||
const auto combined =
|
||||
EmitBinaryU32(ctx.state, zero ? spv::OpBitwiseAnd : spv::OpBitwiseOr, low, high);
|
||||
ctx.state.builder.AddFunction({zero ? spv::OpIEqual : spv::OpINotEqual, TypeBool(ctx.state),
|
||||
result, combined, ConstantU32(ctx.state, zero ? ~0u : 0u)});
|
||||
ctx.state.builder.AddFunction(zero ? spv::OpIEqual : spv::OpINotEqual, TypeBool(ctx.state),
|
||||
result, combined, ConstantU32(ctx.state, zero ? ~0u : 0u));
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -130,14 +130,14 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
const auto* merge = TargetBlock(program, term.merge_block);
|
||||
const auto* cont = TargetBlock(program, term.continue_block);
|
||||
if (merge != nullptr && cont != nullptr) {
|
||||
ctx.state.builder.AddFunction({spv::OpLoopMerge, ctx.Label(merge), ctx.Label(cont),
|
||||
spv::LoopControlMaskNone});
|
||||
ctx.state.builder.AddFunction(spv::OpLoopMerge, ctx.Label(merge), ctx.Label(cont),
|
||||
spv::LoopControlMaskNone);
|
||||
}
|
||||
} else if (term.kind == CFG::TerminatorKind::ConditionalBranch &&
|
||||
term.merge_block != UINT32_MAX) {
|
||||
if (const auto* merge = TargetBlock(program, term.merge_block); merge != nullptr) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpSelectionMerge, ctx.Label(merge), spv::SelectionControlMaskNone});
|
||||
ctx.state.builder.AddFunction(spv::OpSelectionMerge, ctx.Label(merge),
|
||||
spv::SelectionControlMaskNone);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -150,7 +150,7 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
return;
|
||||
}
|
||||
emit_merge();
|
||||
ctx.state.builder.AddFunction({spv::OpBranch, ctx.Label(target)});
|
||||
ctx.state.builder.AddFunction(spv::OpBranch, ctx.Label(target));
|
||||
return;
|
||||
}
|
||||
case CFG::TerminatorKind::ConditionalBranch: {
|
||||
@@ -162,8 +162,8 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
}
|
||||
const auto condition = BranchCondition(ctx, info);
|
||||
emit_merge();
|
||||
ctx.state.builder.AddFunction({spv::OpBranchConditional, condition,
|
||||
ctx.Label(true_block), ctx.Label(false_block)});
|
||||
ctx.state.builder.AddFunction(spv::OpBranchConditional, condition,
|
||||
ctx.Label(true_block), ctx.Label(false_block));
|
||||
return;
|
||||
}
|
||||
default: EmitReturn(ctx); return;
|
||||
@@ -192,10 +192,9 @@ uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionSta
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, term.true_block);
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, term.false_block);
|
||||
const auto selected = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpSelect, TypeU32(ctx.state), selected,
|
||||
BranchCondition(ctx, info),
|
||||
ConstantU32(ctx.state, term.true_block),
|
||||
ConstantU32(ctx.state, term.false_block)});
|
||||
ctx.state.builder.AddFunction(
|
||||
spv::OpSelect, TypeU32(ctx.state), selected, BranchCondition(ctx, info),
|
||||
ConstantU32(ctx.state, term.true_block), ConstantU32(ctx.state, term.false_block));
|
||||
return selected;
|
||||
}
|
||||
case CFG::TerminatorKind::IndirectBranch: {
|
||||
@@ -214,12 +213,10 @@ uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionSta
|
||||
for (size_t index = 0; index < std::min(values.size(), targets.size()); index++) {
|
||||
const auto match = ctx.state.builder.AllocateId();
|
||||
const auto next = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction({spv::OpIEqual, TypeBool(ctx.state), match,
|
||||
selector,
|
||||
ConstantU32(ctx.state, values[index])});
|
||||
ctx.state.builder.AddFunction({spv::OpSelect, TypeU32(ctx.state), next, match,
|
||||
ConstantU32(ctx.state, targets[index]),
|
||||
selected});
|
||||
ctx.state.builder.AddFunction(spv::OpIEqual, TypeBool(ctx.state), match,
|
||||
selector, ConstantU32(ctx.state, values[index]));
|
||||
ctx.state.builder.AddFunction(spv::OpSelect, TypeU32(ctx.state), next, match,
|
||||
ConstantU32(ctx.state, targets[index]), selected);
|
||||
selected = next;
|
||||
}
|
||||
}
|
||||
@@ -307,15 +304,15 @@ void EmitDispatcherInstruction(ValueEmitContext& ctx, const DispatcherFunctionSt
|
||||
if (type == 0) {
|
||||
ctx.Fail(inst, "cannot be loaded by the dispatcher");
|
||||
}
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpLoad, type, ctx.Result(inst), dispatcher.spills[ctx.half].at(&inst)});
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, type, ctx.Result(inst),
|
||||
dispatcher.spills[ctx.half].at(&inst));
|
||||
return;
|
||||
}
|
||||
EmitDirectInstruction(ctx, inst);
|
||||
if (const auto found = dispatcher.spills[ctx.half].find(&inst);
|
||||
found != dispatcher.spills[ctx.half].end()) {
|
||||
ctx.state.builder.AddFunction(
|
||||
{spv::OpStore, found->second, ctx.Def(IR::Value(const_cast<IR::Inst*>(&inst)))});
|
||||
ctx.state.builder.AddFunction(spv::OpStore, found->second,
|
||||
ctx.Def(IR::Value(const_cast<IR::Inst*>(&inst))));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -362,7 +359,7 @@ void PatchStructuredPhis(ValueEmitContext& ctx, StructuredFunctionState& structu
|
||||
void EmitStructuredFunction(ValueEmitContext& ctx) {
|
||||
const auto& program = ctx.state.program;
|
||||
StructuredFunctionState structured;
|
||||
ctx.state.builder.AddFunction({spv::OpBranch, ctx.Label(program.blocks.front())});
|
||||
ctx.state.builder.AddFunction(spv::OpBranch, ctx.Label(program.blocks.front()));
|
||||
for (size_t index = 0; index < program.blocks.size(); index++) {
|
||||
const auto* block = program.blocks[index];
|
||||
EmitBlock(ctx, block, [&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
@@ -377,31 +374,31 @@ void EmitStructuredFunction(ValueEmitContext& ctx) {
|
||||
void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher) {
|
||||
auto& state = ctx.state;
|
||||
const auto* entry = state.program.blocks.front();
|
||||
state.builder.AddFunction({spv::OpBranch, ctx.Label(entry)});
|
||||
state.builder.AddFunction(spv::OpBranch, ctx.Label(entry));
|
||||
EmitBlock(ctx, entry, [&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(lane, dispatcher, inst);
|
||||
});
|
||||
const auto initial_pc =
|
||||
EmitDispatcherNextPc(ctx, dispatcher, entry, state.program.block_info.front());
|
||||
const auto initial_parent = state.current_label;
|
||||
state.builder.AddFunction({spv::OpBranch, dispatcher.header_label});
|
||||
state.builder.AddFunction(spv::OpBranch, dispatcher.header_label);
|
||||
|
||||
EmitLabel(state, dispatcher.header_label);
|
||||
const auto pc = state.builder.AllocateId();
|
||||
const auto next_pc = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpPhi, TypeU32(state), pc, initial_pc, initial_parent, next_pc,
|
||||
dispatcher.continue_label});
|
||||
state.builder.AddFunction(spv::OpPhi, TypeU32(state), pc, initial_pc, initial_parent, next_pc,
|
||||
dispatcher.continue_label);
|
||||
const auto done = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpIEqual, TypeBool(state), done, pc, ConstantU32(ctx.state, UINT32_MAX)});
|
||||
state.builder.AddFunction({spv::OpLoopMerge, dispatcher.merge_label, dispatcher.continue_label,
|
||||
spv::LoopControlMaskNone});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpBranchConditional, done, dispatcher.merge_label, dispatcher.select_label});
|
||||
state.builder.AddFunction(spv::OpIEqual, TypeBool(state), done, pc,
|
||||
ConstantU32(ctx.state, UINT32_MAX));
|
||||
state.builder.AddFunction(spv::OpLoopMerge, dispatcher.merge_label, dispatcher.continue_label,
|
||||
spv::LoopControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, done, dispatcher.merge_label,
|
||||
dispatcher.select_label);
|
||||
|
||||
EmitLabel(state, dispatcher.select_label);
|
||||
state.builder.AddFunction(
|
||||
{spv::OpSelectionMerge, dispatcher.after_switch_label, spv::SelectionControlMaskNone});
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, dispatcher.after_switch_label,
|
||||
spv::SelectionControlMaskNone);
|
||||
std::vector<uint32_t> words {spv::OpSwitch, pc, dispatcher.after_switch_label};
|
||||
for (size_t index = 1; index < state.program.blocks.size(); index++) {
|
||||
words.push_back(state.program.block_info[index].id);
|
||||
@@ -420,13 +417,13 @@ void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
state.program.block_info[index]);
|
||||
next_pc_words.push_back(selected);
|
||||
next_pc_words.push_back(state.current_label);
|
||||
state.builder.AddFunction({spv::OpBranch, dispatcher.after_switch_label});
|
||||
state.builder.AddFunction(spv::OpBranch, dispatcher.after_switch_label);
|
||||
}
|
||||
EmitLabel(state, dispatcher.after_switch_label);
|
||||
state.builder.AddFunction(next_pc_words);
|
||||
state.builder.AddFunction({spv::OpBranch, dispatcher.continue_label});
|
||||
state.builder.AddFunction(spv::OpBranch, dispatcher.continue_label);
|
||||
EmitLabel(state, dispatcher.continue_label);
|
||||
state.builder.AddFunction({spv::OpBranch, dispatcher.header_label});
|
||||
state.builder.AddFunction(spv::OpBranch, dispatcher.header_label);
|
||||
EmitLabel(state, dispatcher.merge_label);
|
||||
EmitReturn(ctx);
|
||||
}
|
||||
@@ -478,7 +475,8 @@ uint32_t ValueEmitContext::Def(IR::Value value) {
|
||||
return loaded->second.second;
|
||||
}
|
||||
const auto id = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpLoad, TypeId(state, inst->GetType()), id, found->second});
|
||||
state.builder.AddFunction(spv::OpLoad, TypeId(state, inst->GetType()), id,
|
||||
found->second);
|
||||
dispatcher_block_loads.insert_or_assign(inst, std::pair {state.current_label, id});
|
||||
return id;
|
||||
}
|
||||
@@ -498,9 +496,9 @@ uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
|
||||
const auto ballot_type = TypeU32Vector(state, 4);
|
||||
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
|
||||
const auto low = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpGroupNonUniformBallot, ballot_type, low, scope,
|
||||
other_half == nullptr || half == 0 ? Def(predicate) : other_half->Def(predicate)});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformBallot, ballot_type, low, scope,
|
||||
other_half == nullptr || half == 0 ? Def(predicate)
|
||||
: other_half->Def(predicate));
|
||||
if (other_half == nullptr) {
|
||||
return low;
|
||||
}
|
||||
@@ -508,20 +506,20 @@ uint32_t ValueEmitContext::Ballot(IR::Value predicate) {
|
||||
const auto low_word = state.builder.AllocateId();
|
||||
const auto high_word = state.builder.AllocateId();
|
||||
const auto ballot = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpGroupNonUniformBallot, ballot_type, high, scope,
|
||||
half == 1 ? Def(predicate) : other_half->Def(predicate)});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low_word, low, 0});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), high_word, high, 0});
|
||||
state.builder.AddFunction({spv::OpCompositeConstruct, ballot_type, ballot, low_word, high_word,
|
||||
ConstantU32(state, 0), ConstantU32(state, 0)});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformBallot, ballot_type, high, scope,
|
||||
half == 1 ? Def(predicate) : other_half->Def(predicate));
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low_word, low, 0);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high_word, high, 0);
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, ballot_type, ballot, low_word, high_word,
|
||||
ConstantU32(state, 0), ConstantU32(state, 0));
|
||||
return ballot;
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::FirstLane(uint32_t ballot) {
|
||||
if (other_half == nullptr) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpGroupNonUniformBallotFindLSB, TypeU32(state), result,
|
||||
ConstantU32(state, spv::ScopeSubgroup), ballot});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformBallotFindLSB, TypeU32(state), result,
|
||||
ConstantU32(state, spv::ScopeSubgroup), ballot);
|
||||
return result;
|
||||
}
|
||||
const auto low = state.builder.AllocateId();
|
||||
@@ -530,16 +528,16 @@ uint32_t ValueEmitContext::FirstLane(uint32_t ballot) {
|
||||
const auto high_first = state.builder.AllocateId();
|
||||
const auto low_active = state.builder.AllocateId();
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), low, ballot, 0});
|
||||
state.builder.AddFunction({spv::OpCompositeExtract, TypeU32(state), high, ballot, 1});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpExtInst, TypeU32(state), low_first, GlslStd450(state), GLSLstd450FindILsb, low});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpExtInst, TypeU32(state), high_first, GlslStd450(state), GLSLstd450FindILsb, high});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), low_active, low, ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpSelect, TypeU32(state), result, low_active, low_first,
|
||||
EmitAddU32(state, high_first, ConstantU32(state, 32))});
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, ballot, 0);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), high, ballot, 1);
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeU32(state), low_first, GlslStd450(state),
|
||||
GLSLstd450FindILsb, low);
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeU32(state), high_first, GlslStd450(state),
|
||||
GLSLstd450FindILsb, high);
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), low_active, low,
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), result, low_active, low_first,
|
||||
EmitAddU32(state, high_first, ConstantU32(state, 32)));
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -548,8 +546,8 @@ uint32_t ValueEmitContext::Shuffle(const IR::Inst& inst, size_t index, uint32_t
|
||||
const auto scope = ConstantU32(state, spv::ScopeSubgroup);
|
||||
const auto low = state.builder.AllocateId();
|
||||
if (other_half == nullptr) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpGroupNonUniformShuffle, type, low, scope, Arg(inst, index), lane});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, type, low, scope, Arg(inst, index),
|
||||
lane);
|
||||
return low;
|
||||
}
|
||||
const auto physical_lane =
|
||||
@@ -557,15 +555,14 @@ uint32_t ValueEmitContext::Shuffle(const IR::Inst& inst, size_t index, uint32_t
|
||||
const auto high = state.builder.AllocateId();
|
||||
const auto in_high = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpGroupNonUniformShuffle, type, low, scope, HalfArg(inst, index, 0), physical_lane});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpGroupNonUniformShuffle, type, high, scope, HalfArg(inst, index, 1), physical_lane});
|
||||
state.builder.AddFunction(
|
||||
{spv::OpINotEqual, TypeBool(state), in_high,
|
||||
EmitBinaryU32(state, spv::OpBitwiseAnd, lane, ConstantU32(state, 32)),
|
||||
ConstantU32(state, 0)});
|
||||
state.builder.AddFunction({spv::OpSelect, type, value, in_high, high, low});
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, type, low, scope,
|
||||
HalfArg(inst, index, 0), physical_lane);
|
||||
state.builder.AddFunction(spv::OpGroupNonUniformShuffle, type, high, scope,
|
||||
HalfArg(inst, index, 1), physical_lane);
|
||||
state.builder.AddFunction(spv::OpINotEqual, TypeBool(state), in_high,
|
||||
EmitBinaryU32(state, spv::OpBitwiseAnd, lane, ConstantU32(state, 32)),
|
||||
ConstantU32(state, 0));
|
||||
state.builder.AddFunction(spv::OpSelect, type, value, in_high, high, low);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -581,8 +578,8 @@ uint32_t ValueEmitContext::Result(const IR::Inst& inst) {
|
||||
uint32_t ValueEmitContext::Define(const IR::Inst& inst, uint32_t value) {
|
||||
if (const auto found = definitions.find(&inst); found != definitions.end()) {
|
||||
if (found->second != value) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpCopyObject, TypeId(state, inst.GetType()), found->second, value});
|
||||
state.builder.AddFunction(spv::OpCopyObject, TypeId(state, inst.GetType()),
|
||||
found->second, value);
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
@@ -718,28 +715,28 @@ void EmitProgram(EmitterState& state) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
state.builder.AddFunction({spv::OpFunction, TypeVoid(state),
|
||||
state.mesh_guest_func != 0 ? state.mesh_guest_func : state.main_func,
|
||||
spv::FunctionControlMaskNone, TypeFunction(state)});
|
||||
state.builder.AddFunction(spv::OpFunction, TypeVoid(state),
|
||||
state.mesh_guest_func != 0 ? state.mesh_guest_func : state.main_func,
|
||||
spv::FunctionControlMaskNone, TypeFunction(state));
|
||||
EmitLabel(state, state.entry_label);
|
||||
if (state.requirements.function_lds) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpVariable,
|
||||
TypeU32ArrayPointer(state, spv::StorageClassFunction, LdsDwordCount(state)),
|
||||
state.lds_variable, spv::StorageClassFunction});
|
||||
spv::OpVariable,
|
||||
TypeU32ArrayPointer(state, spv::StorageClassFunction, LdsDwordCount(state)),
|
||||
state.lds_variable, spv::StorageClassFunction);
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.builder.AddFunction({spv::OpVariable,
|
||||
TypeU32ArrayPointer(state, spv::StorageClassFunction,
|
||||
state.program.scratch_dwords),
|
||||
state.scratch_variable[half], spv::StorageClassFunction});
|
||||
state.builder.AddFunction(
|
||||
spv::OpVariable,
|
||||
TypeU32ArrayPointer(state, spv::StorageClassFunction, state.program.scratch_dwords),
|
||||
state.scratch_variable[half], spv::StorageClassFunction);
|
||||
}
|
||||
}
|
||||
if (state.pixel_valid_mask_variable != 0) {
|
||||
state.builder.AddFunction({spv::OpVariable,
|
||||
TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
|
||||
state.pixel_valid_mask_variable, spv::StorageClassFunction});
|
||||
state.builder.AddFunction(spv::OpVariable,
|
||||
TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
|
||||
state.pixel_valid_mask_variable, spv::StorageClassFunction);
|
||||
}
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
auto& lane = half == 0 ? ctx : high;
|
||||
@@ -748,27 +745,27 @@ void EmitProgram(EmitterState& state) {
|
||||
for (const auto& inst: *block) {
|
||||
if (const auto found = dispatcher->spills[half].find(&inst);
|
||||
found != dispatcher->spills[half].end()) {
|
||||
state.builder.AddFunction({spv::OpVariable,
|
||||
SpillPointerType(lane, inst.GetType()),
|
||||
found->second, spv::StorageClassFunction});
|
||||
state.builder.AddFunction(spv::OpVariable,
|
||||
SpillPointerType(lane, inst.GetType()),
|
||||
found->second, spv::StorageClassFunction);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (lane.scratch_u32_variable != 0) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpVariable, TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
|
||||
lane.scratch_u32_variable, spv::StorageClassFunction});
|
||||
state.builder.AddFunction(spv::OpVariable,
|
||||
TypePointer(state, spv::StorageClassFunction, TypeU32(state)),
|
||||
lane.scratch_u32_variable, spv::StorageClassFunction);
|
||||
}
|
||||
}
|
||||
if (state.gds_variable != 0) {
|
||||
state.gds_length = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
{spv::OpArrayLength, TypeU32(state), state.gds_length, state.gds_variable, 0});
|
||||
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), state.gds_length,
|
||||
state.gds_variable, 0);
|
||||
}
|
||||
if (state.pixel_valid_mask_variable != 0) {
|
||||
state.builder.AddFunction(
|
||||
{spv::OpStore, state.pixel_valid_mask_variable, ConstantU32(state, 1)});
|
||||
state.builder.AddFunction(spv::OpStore, state.pixel_valid_mask_variable,
|
||||
ConstantU32(state, 1));
|
||||
}
|
||||
EmitMemoryOffsets(state);
|
||||
if (program.blocks.empty()) {
|
||||
@@ -778,7 +775,7 @@ void EmitProgram(EmitterState& state) {
|
||||
} else {
|
||||
EmitStructuredFunction(ctx);
|
||||
}
|
||||
state.builder.AddFunction({spv::OpFunctionEnd});
|
||||
state.builder.AddFunction(spv::OpFunctionEnd);
|
||||
if (state.program.stage == ShaderType::Mesh) {
|
||||
EmitMeshEntryPoint(state);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
namespace {
|
||||
|
||||
uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
using Attribute = IR::TessellationAttribute;
|
||||
const auto kind = static_cast<Attribute>(inst.Arg(0).U32());
|
||||
const auto& tess = state.input_info.vertex->tess;
|
||||
const auto variable = state.tess_variables.at(static_cast<uint32_t>(kind));
|
||||
EXIT_IF(variable == 0);
|
||||
const auto input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
|
||||
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
if (kind == Attribute::Factor) {
|
||||
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
|
||||
const auto index = inst.Arg(1).U32() / 4u;
|
||||
const auto outer = index < 3u;
|
||||
EXIT_NOT_IMPLEMENTED(index >= 4u);
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypePointer(state, storage, TypeF32(state)),
|
||||
pointer, outer ? variable : state.tess_inner_variable,
|
||||
ConstantU32(state, outer ? index : index - 3u));
|
||||
return pointer;
|
||||
}
|
||||
auto address = ctx.Arg(inst, 1);
|
||||
if (kind == Attribute::PatchOutput) {
|
||||
address =
|
||||
EmitBinaryU32(state, spv::OpISub, address, ConstantU32(state, state.tess_patch_base));
|
||||
}
|
||||
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
|
||||
const auto stride = local ? tess.ls_stride : tess.hs_stride;
|
||||
const auto offset = kind == Attribute::PatchOutput ? address
|
||||
: EmitBinaryU32(state, spv::OpUMod, address,
|
||||
ConstantU32(state, stride));
|
||||
const auto attribute =
|
||||
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 4));
|
||||
const auto component =
|
||||
EmitBinaryU32(state, spv::OpBitwiseAnd,
|
||||
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 2)),
|
||||
ConstantU32(state, 3));
|
||||
const auto type = TypePointer(state, storage, TypeU32(state));
|
||||
if (kind == Attribute::LocalOutput || kind == Attribute::PatchOutput) {
|
||||
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, attribute,
|
||||
component);
|
||||
} else {
|
||||
const auto vertex =
|
||||
kind == Attribute::ControlOutput
|
||||
? EmitLaneId(state)
|
||||
: EmitBinaryU32(state, spv::OpUDiv, address, ConstantU32(state, stride));
|
||||
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, vertex, attribute,
|
||||
component);
|
||||
}
|
||||
return pointer;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void DefineTessellationInterfaces(EmitterState& state) {
|
||||
using Attribute = IR::TessellationAttribute;
|
||||
std::array<bool, 6> used {};
|
||||
uint32_t patch_begin = UINT32_MAX, patch_end = 0;
|
||||
for (const auto* block: state.program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (inst.GetOpcode() != IR::ValueOpcode::GetTessellationAttribute &&
|
||||
inst.GetOpcode() != IR::ValueOpcode::SetTessellationAttribute)
|
||||
continue;
|
||||
const auto kind = inst.Arg(0).U32();
|
||||
used.at(kind) = true;
|
||||
if (kind == static_cast<uint32_t>(Attribute::PatchOutput)) {
|
||||
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
|
||||
patch_begin = std::min(patch_begin, inst.Arg(1).U32());
|
||||
patch_end = std::max(patch_end, inst.Arg(1).U32() + 4u);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (std::ranges::none_of(used, [](bool value) { return value; })) return;
|
||||
const auto& tess = state.input_info.vertex->tess;
|
||||
const auto array = [&](uint32_t type, uint32_t count) {
|
||||
return state.builder.Type(spv::OpTypeArray, type, ConstantU32(state, count));
|
||||
};
|
||||
for (uint32_t index = 0; index < used.size(); index++) {
|
||||
if (!used[index]) continue;
|
||||
const auto kind = static_cast<Attribute>(index);
|
||||
const bool input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
|
||||
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
|
||||
uint32_t type;
|
||||
if (kind == Attribute::Factor) {
|
||||
type = array(TypeF32(state), 4u);
|
||||
} else if (kind == Attribute::PatchOutput) {
|
||||
state.tess_patch_base = patch_begin;
|
||||
type = array(TypeU32Vector(state, 4), (patch_end - patch_begin + 15u) / 16u);
|
||||
} else {
|
||||
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
|
||||
const auto stride = local ? tess.ls_stride : tess.hs_stride;
|
||||
type = array(TypeU32Vector(state, 4), (stride + 15u) / 16u);
|
||||
if (kind != Attribute::LocalOutput) {
|
||||
type = array(type, local ? tess.input_control_points : tess.output_control_points);
|
||||
}
|
||||
}
|
||||
auto& variable = state.tess_variables[index];
|
||||
variable = DefineInterfaceVariable(state, type, storage, "tess_attributes");
|
||||
if (kind == Attribute::Factor) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn,
|
||||
spv::BuiltInTessLevelOuter);
|
||||
state.tess_inner_variable =
|
||||
DefineInterfaceVariable(state, array(TypeF32(state), 2u), storage, "tess_inner");
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
|
||||
spv::DecorationBuiltIn, spv::BuiltInTessLevelInner);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
|
||||
spv::DecorationPatch);
|
||||
} else {
|
||||
state.builder.AddAnnotation(
|
||||
spv::OpDecorate, variable, spv::DecorationLocation,
|
||||
kind == Attribute::PatchOutput ? (tess.hs_stride + 15u) / 16u : 0u);
|
||||
}
|
||||
if (kind == Attribute::Factor || kind == Attribute::PatchOutput) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationPatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DefineTessellationExecutionModes(EmitterState& state) {
|
||||
const auto& tess = state.input_info.vertex->tess;
|
||||
EXIT_NOT_IMPLEMENTED(tess.domain != 1u || tess.partitioning != 2u ||
|
||||
tess.output_topology != 2u);
|
||||
state.builder.RequireCapability(spv::CapabilityTessellation);
|
||||
if (state.program.stage == ShaderType::TessellationControl) {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputVertices,
|
||||
tess.output_control_points);
|
||||
} else {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeTriangles);
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSpacingFractionalOdd);
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeVertexOrderCw);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
return EmitValueOrZeroIfCondition(ctx.state, ctx.Arg(inst, 2), [&] {
|
||||
const auto value = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), value,
|
||||
TessellationPointer(ctx, inst));
|
||||
return value;
|
||||
});
|
||||
}
|
||||
|
||||
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
EmitIfCondition(ctx.state, ctx.Arg(inst, 3), [&] {
|
||||
auto value = ctx.Arg(inst, 2);
|
||||
if (inst.Arg(0).U32() == static_cast<uint32_t>(IR::TessellationAttribute::Factor)) {
|
||||
const auto floating = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(spv::OpBitcast, TypeF32(ctx.state), floating, value);
|
||||
value = floating;
|
||||
}
|
||||
ctx.state.builder.AddFunction(spv::OpStore, TessellationPointer(ctx, inst), value);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
|
||||
@@ -381,6 +381,25 @@ void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Inst
|
||||
}
|
||||
}
|
||||
|
||||
Program DecodeFrontProgram(std::span<const uint32_t> front) {
|
||||
Program result;
|
||||
uint32_t front_words = 0;
|
||||
while (front_words < front.size()) {
|
||||
auto& inst = result.instructions.emplace_back();
|
||||
DecodeInstruction(front, front_words, inst);
|
||||
front_words += inst.word_count;
|
||||
if (inst.opcode == Opcode::S_SETPC_B64) {
|
||||
EXIT_NOT_IMPLEMENTED(inst.src0.kind != OperandKind::Sgpr || inst.src0.reg != 6u);
|
||||
break;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(inst.opcode == Opcode::S_ENDPGM);
|
||||
}
|
||||
EXIT_IF(result.instructions.empty() ||
|
||||
result.instructions.back().opcode != Opcode::S_SETPC_B64);
|
||||
result.code = front.first(front_words);
|
||||
return result;
|
||||
}
|
||||
|
||||
void DecodeProgram(std::span<const uint32_t> code, Program& program) {
|
||||
program.instructions.clear();
|
||||
program.instructions.reserve(code.size());
|
||||
|
||||
@@ -190,6 +190,7 @@ enum class Opcode {
|
||||
V_CEIL_F16,
|
||||
V_TRUNC_F16,
|
||||
V_RNDNE_F16,
|
||||
V_FRACT_F16,
|
||||
V_SIN_F16,
|
||||
V_COS_F16,
|
||||
V_SIN_F32,
|
||||
@@ -395,6 +396,7 @@ enum class Opcode {
|
||||
V_CMP_EQ_U16,
|
||||
V_CMP_LE_U16,
|
||||
V_CMP_GT_U16,
|
||||
V_CMPX_LT_U16,
|
||||
V_CMPX_GT_U16,
|
||||
V_CMP_NE_U16,
|
||||
V_CMP_GE_U16,
|
||||
@@ -720,6 +722,7 @@ struct Program {
|
||||
Family GetInstructionFamily(uint32_t word);
|
||||
// The output object must be freshly initialized.
|
||||
void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Instruction& inst);
|
||||
Program DecodeFrontProgram(std::span<const uint32_t> front);
|
||||
void DecodeProgram(std::span<const uint32_t> code, Program& program);
|
||||
bool IsConditionalBranch(Opcode opcode);
|
||||
bool IsDirectBranch(Opcode opcode);
|
||||
|
||||
@@ -139,6 +139,7 @@ constexpr OpcodeMap VOP1_OPCODE_LIST[] = {
|
||||
{0x5cu, Opcode::V_CEIL_F16},
|
||||
{0x5du, Opcode::V_TRUNC_F16},
|
||||
{0x5eu, Opcode::V_RNDNE_F16},
|
||||
{0x5fu, Opcode::V_FRACT_F16},
|
||||
{0x60u, Opcode::V_SIN_F16},
|
||||
{0x61u, Opcode::V_COS_F16},
|
||||
};
|
||||
@@ -192,6 +193,7 @@ constexpr OpcodeMap VOP3_ENCODED_VOP1_OPCODE_LIST[] = {
|
||||
{0x5cu, Opcode::V_CEIL_F16},
|
||||
{0x5du, Opcode::V_TRUNC_F16},
|
||||
{0x5eu, Opcode::V_RNDNE_F16},
|
||||
{0x5fu, Opcode::V_FRACT_F16},
|
||||
{0x60u, Opcode::V_SIN_F16},
|
||||
{0x61u, Opcode::V_COS_F16},
|
||||
};
|
||||
@@ -233,6 +235,7 @@ constexpr VopcOpcodeInfo VOPC_OPCODE_LIST[] = {
|
||||
{0xa9u, Opcode::V_CMP_LT_U16}, {0xaau, Opcode::V_CMP_EQ_U16},
|
||||
{0xabu, Opcode::V_CMP_LE_U16}, {0xacu, Opcode::V_CMP_GT_U16},
|
||||
{0xadu, Opcode::V_CMP_NE_U16}, {0xaeu, Opcode::V_CMP_GE_U16},
|
||||
{0xb9u, Opcode::V_CMPX_LT_U16, false},
|
||||
{0xbcu, Opcode::V_CMPX_GT_U16}, {0xc0u, Opcode::V_CMP_F_U32},
|
||||
{0xc1u, Opcode::V_CMP_LT_U32}, {0xc2u, Opcode::V_CMP_EQ_U32},
|
||||
{0xc3u, Opcode::V_CMP_LE_U32}, {0xc4u, Opcode::V_CMP_GT_U32},
|
||||
@@ -479,6 +482,7 @@ bool IsVop1FloatSourceOpcode(Opcode opcode) {
|
||||
case Opcode::V_CEIL_F16:
|
||||
case Opcode::V_TRUNC_F16:
|
||||
case Opcode::V_RNDNE_F16:
|
||||
case Opcode::V_FRACT_F16:
|
||||
case Opcode::V_SIN_F16:
|
||||
case Opcode::V_COS_F16:
|
||||
case Opcode::V_SIN_F32:
|
||||
@@ -548,6 +552,8 @@ constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
|
||||
SdwaSelWords() | SdwaSelFull(), true},
|
||||
{Opcode::V_RNDNE_F16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelWords() | SdwaSelFull(), true},
|
||||
{Opcode::V_FRACT_F16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelWords() | SdwaSelFull(), true},
|
||||
{Opcode::V_SIN_F16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelWords() | SdwaSelFull(), true},
|
||||
{Opcode::V_COS_F16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
@@ -773,6 +779,7 @@ bool IsVop1FloatResultOpcode(Opcode opcode) {
|
||||
case Opcode::V_CEIL_F16:
|
||||
case Opcode::V_TRUNC_F16:
|
||||
case Opcode::V_RNDNE_F16:
|
||||
case Opcode::V_FRACT_F16:
|
||||
case Opcode::V_SIN_F16:
|
||||
case Opcode::V_COS_F16:
|
||||
case Opcode::V_SIN_F32:
|
||||
@@ -1434,6 +1441,7 @@ bool IsVopcCompareExec(Opcode opcode) {
|
||||
case Opcode::V_CMPX_GE_U32:
|
||||
case Opcode::V_CMPX_NE_I64:
|
||||
case Opcode::V_CMPX_NE_U64:
|
||||
case Opcode::V_CMPX_LT_U16:
|
||||
case Opcode::V_CMPX_GT_U16:
|
||||
case Opcode::V_CMPX_LT_F16:
|
||||
case Opcode::V_CMPX_EQ_F16:
|
||||
|
||||
@@ -898,11 +898,15 @@ void ValidateTranslateOptions(const TranslateOptions& options) {
|
||||
if (options.wave_size != 32u && options.wave_size != 64u) {
|
||||
EXIT("shader translation requires wave32 or wave64, got %u", options.wave_size);
|
||||
}
|
||||
if (options.embedded_fetch != nullptr && options.stage != ShaderType::Vertex) {
|
||||
EXIT("embedded fetch requires the vertex shader stage");
|
||||
if (options.embedded_fetch != nullptr && options.stage != ShaderType::Vertex &&
|
||||
options.stage != ShaderType::Local) {
|
||||
EXIT("embedded fetch requires a vertex or local shader");
|
||||
}
|
||||
switch (options.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local:
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh:
|
||||
if (options.input_info.vertex == nullptr) {
|
||||
EXIT("vertex shader translation has no vertex input metadata");
|
||||
@@ -941,6 +945,9 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
result.user_data_count = options.user_data_count;
|
||||
switch (options.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local:
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
result.scratch_dwords = options.input_info.vertex->scratch_size_dwords;
|
||||
break;
|
||||
case ShaderType::Mesh:
|
||||
@@ -1164,6 +1171,42 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
entry_ir.SetVectorReg(
|
||||
static_cast<IR::VectorReg>(8),
|
||||
entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
|
||||
} else if (options.stage == ShaderType::Local) {
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(2),
|
||||
builtin(IR::StageInputKind::VertexIndex));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(3), IR::U32(IR::Value(0u)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
|
||||
builtin(IR::StageInputKind::InstanceIndex));
|
||||
} else if (options.stage == ShaderType::TessellationControl) {
|
||||
const auto& tess = options.input_info.vertex->tess;
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(2),
|
||||
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(0u)})));
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(4),
|
||||
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(1u)})));
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
|
||||
IR::U32(IR::Value(0x81010000u | tess.input_control_points |
|
||||
(tess.output_control_points << 8u))));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(0),
|
||||
builtin(IR::StageInputKind::PrimitiveId));
|
||||
entry_ir.SetVectorReg(
|
||||
static_cast<IR::VectorReg>(1),
|
||||
entry_ir.ShiftLeftLogical(builtin(IR::StageInputKind::InvocationId),
|
||||
IR::U32(IR::Value(8u))));
|
||||
} else if (options.stage == ShaderType::TessellationEvaluation) {
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(4),
|
||||
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(0u)})));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
|
||||
builtin(IR::StageInputKind::TessCoord, 0));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(6),
|
||||
builtin(IR::StageInputKind::TessCoord, 1));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(7), IR::U32(IR::Value(0u)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
|
||||
builtin(IR::StageInputKind::PrimitiveId));
|
||||
} else if (options.stage == ShaderType::Pixel) {
|
||||
const auto* ps = options.input_info.pixel;
|
||||
if (ps->ps_perspective_center_vgpr != UINT32_MAX) {
|
||||
|
||||
@@ -138,6 +138,9 @@ bool Translator::EmitVector(const Decoder::Instruction& inst) {
|
||||
case O::V_CMP_LT_U16:
|
||||
EmitInteger16Compare(inst, IR::ValueOpcode::ULessThan32, false, false);
|
||||
return true;
|
||||
case O::V_CMPX_LT_U16:
|
||||
EmitInteger16Compare(inst, IR::ValueOpcode::ULessThan32, false, true);
|
||||
return true;
|
||||
case O::V_CMP_LE_U16:
|
||||
EmitInteger16Compare(inst, IR::ValueOpcode::ULessThanEqual32, false, false);
|
||||
return true;
|
||||
@@ -370,6 +373,7 @@ bool Translator::EmitVector(const Decoder::Instruction& inst) {
|
||||
case O::V_CEIL_F16: return Float16Unary(inst, IR::ValueOpcode::FPCeil32, false);
|
||||
case O::V_TRUNC_F16: return Float16Unary(inst, IR::ValueOpcode::FPTrunc32, false);
|
||||
case O::V_RNDNE_F16: return Float16Unary(inst, IR::ValueOpcode::FPRoundEven32, false);
|
||||
case O::V_FRACT_F16: return Float16Unary(inst, IR::ValueOpcode::FPFract32, false);
|
||||
case O::V_SIN_F16: return Float16Trig(inst, IR::ValueOpcode::FPSin);
|
||||
case O::V_COS_F16: return Float16Trig(inst, IR::ValueOpcode::FPCos);
|
||||
case O::V_MIN3_F16: return Float16Ternary(inst, IR::ValueOpcode::FPMinTri32, false, false);
|
||||
|
||||
@@ -150,8 +150,20 @@ struct SampledResourcePair {
|
||||
bool operator==(const SampledResourcePair& other) const = default;
|
||||
};
|
||||
|
||||
enum class TessellationAttribute {
|
||||
LocalOutput,
|
||||
ControlInput,
|
||||
ControlOutput,
|
||||
EvaluationInput,
|
||||
PatchOutput,
|
||||
Factor
|
||||
};
|
||||
|
||||
enum class StageInputKind {
|
||||
VertexIndex,
|
||||
InvocationId,
|
||||
PrimitiveId,
|
||||
TessCoord,
|
||||
InstanceIndex,
|
||||
FragCoord,
|
||||
FrontFacing,
|
||||
@@ -287,8 +299,12 @@ static_assert(sizeof(PushData) == 128);
|
||||
constexpr uint32_t NativePushConstantSize = sizeof(PushData);
|
||||
|
||||
[[nodiscard]] constexpr uint32_t NativeBinding(ShaderType stage, DescriptorBindingKind kind) {
|
||||
const uint32_t group = stage == ShaderType::Pixel ? 1u
|
||||
: stage == ShaderType::TessellationControl ? 2u
|
||||
: stage == ShaderType::TessellationEvaluation ? 3u
|
||||
: 0u;
|
||||
return static_cast<uint32_t>(kind) +
|
||||
(stage == ShaderType::Pixel ? static_cast<uint32_t>(DescriptorBindingKind::Count) : 0u);
|
||||
group * static_cast<uint32_t>(DescriptorBindingKind::Count);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr ImageResourceClass ImageBindingResourceClass(DescriptorBindingKind kind) {
|
||||
|
||||
@@ -90,6 +90,7 @@ bool HasSideEffects(ValueOpcode opcode) {
|
||||
case ValueOpcode::Reference:
|
||||
case ValueOpcode::ReferenceU32:
|
||||
case ValueOpcode::SetAttribute:
|
||||
case ValueOpcode::SetTessellationAttribute:
|
||||
case ValueOpcode::MeshAllocate:
|
||||
case ValueOpcode::Barrier: return true;
|
||||
default: return false;
|
||||
|
||||
@@ -10,6 +10,9 @@ VALUE_OPCODE(GetUserData, U32, ScalarReg)
|
||||
VALUE_OPCODE(GetShaderBase, U64)
|
||||
VALUE_OPCODE(MeshDrawParameter, U32, U32)
|
||||
VALUE_OPCODE(MeshAllocate, Void, U32)
|
||||
VALUE_OPCODE(TessellationBase, U32, U32)
|
||||
VALUE_OPCODE(GetTessellationAttribute, U32, U32, U32, U1)
|
||||
VALUE_OPCODE(SetTessellationAttribute, Void, U32, U32, U32, U1)
|
||||
VALUE_OPCODE(GetBuiltin, U32, U32, U32)
|
||||
VALUE_OPCODE(GetThreadBitScalarRegister, U1, ScalarReg)
|
||||
VALUE_OPCODE(SetThreadBitScalarRegister, Void, ScalarReg, U1)
|
||||
|
||||
@@ -228,6 +228,15 @@ void FoldInstruction(Block& block, Block::iterator instruction,
|
||||
const auto offset = Arg(inst, 1);
|
||||
const auto count = Arg(inst, 2);
|
||||
auto* source = value.TryInstruction();
|
||||
if (source != nullptr && source->GetOpcode() == ValueOpcode::ShiftLeftLogical32 &&
|
||||
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32)) {
|
||||
const auto shift = Arg(*source, 1);
|
||||
if (IsImmediate(shift, Type::U32) && shift.U32() < 32u &&
|
||||
offset.U32() <= shift.U32() && count.U32() <= shift.U32() - offset.U32()) {
|
||||
Replace(inst, Value(0u));
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (source != nullptr && source->GetOpcode() == ValueOpcode::GetBuiltin &&
|
||||
source->Arg(0) == Value(static_cast<uint32_t>(StageInputKind::PackedAncillary)) &&
|
||||
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32) && count.U32() != 0u) {
|
||||
|
||||
@@ -43,6 +43,9 @@ void AddOutput(ShaderInfo& info, StageOutputKind kind, uint32_t index, uint32_t
|
||||
void ValidateOptions(const Program& program, ShaderStageInputInfo input_info) {
|
||||
switch (program.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local:
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh:
|
||||
if (input_info.vertex == nullptr) {
|
||||
return Fail("vertex shader has no input metadata");
|
||||
@@ -81,7 +84,8 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed attribute reference is not constant");
|
||||
}
|
||||
if (program.stage == ShaderType::Vertex &&
|
||||
if ((program.stage == ShaderType::Vertex ||
|
||||
program.stage == ShaderType::Local) &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >=
|
||||
static_cast<uint32_t>(input_info.vertex->resources_num))) {
|
||||
@@ -124,6 +128,8 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
}
|
||||
break;
|
||||
case StageInputKind::VertexIndex:
|
||||
case StageInputKind::InvocationId:
|
||||
case StageInputKind::PrimitiveId:
|
||||
case StageInputKind::InstanceIndex:
|
||||
case StageInputKind::FrontFacing:
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
@@ -142,6 +148,7 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
return Fail("typed barycentric component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::TessCoord:
|
||||
case StageInputKind::WorkgroupId:
|
||||
case StageInputKind::LocalInvocationId:
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
@@ -161,8 +168,10 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
}
|
||||
const auto& exp = program.export_info[index];
|
||||
if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh) {
|
||||
return Fail("auxiliary position export requires the vertex or mesh stage");
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
return Fail("auxiliary position export requires a vertex, mesh, or "
|
||||
"tessellation evaluation shader");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -249,6 +258,10 @@ void CollectComputeInputs(const ShaderComputeInputInfo* compute, ShaderInfo& inf
|
||||
void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (program.stage == ShaderType::TessellationControl &&
|
||||
inst.GetOpcode() == ValueOpcode::LaneId) {
|
||||
AddInput(info, StageInputKind::InvocationId, 0, 1, "gl_InvocationID");
|
||||
}
|
||||
if (inst.GetOpcode() != ValueOpcode::GetBuiltin) {
|
||||
continue;
|
||||
}
|
||||
@@ -260,6 +273,13 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
|
||||
case StageInputKind::InstanceIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_InstanceIndex");
|
||||
break;
|
||||
case StageInputKind::InvocationId:
|
||||
AddInput(info, kind, 0, 1, "gl_InvocationID");
|
||||
break;
|
||||
case StageInputKind::PrimitiveId:
|
||||
AddInput(info, kind, 0, 1, "gl_PrimitiveID");
|
||||
break;
|
||||
case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
|
||||
case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
|
||||
case StageInputKind::FrontFacing:
|
||||
AddInput(info, kind, 0, 1, "gl_FrontFacing");
|
||||
@@ -380,7 +400,10 @@ void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info) {
|
||||
});
|
||||
});
|
||||
switch (program.stage) {
|
||||
case ShaderType::Vertex: CollectVertexInputs(program, input_info.vertex, next); break;
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local: CollectVertexInputs(program, input_info.vertex, next); break;
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh: break;
|
||||
case ShaderType::Pixel: CollectPixelInputs(program, input_info.pixel, next); break;
|
||||
case ShaderType::Compute: CollectComputeInputs(input_info.compute, next); break;
|
||||
|
||||
@@ -55,7 +55,7 @@ class RectListEmitter {
|
||||
public:
|
||||
RectListEmitter(const std::vector<Parameter>& parameters_, spv::ExecutionModel model)
|
||||
: parameters(parameters_) {
|
||||
builder.AddMemoryModel({spv::AddressingModelLogical, spv::MemoryModelGLSL450});
|
||||
builder.AddMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
|
||||
|
||||
void_type = Type(spv::OpTypeVoid);
|
||||
uint_type = Type(spv::OpTypeInt, 32u, 0u);
|
||||
@@ -65,9 +65,10 @@ public:
|
||||
function_type = Type(spv::OpTypeFunction, void_type);
|
||||
|
||||
per_vertex_type = builder.DecoratedType(
|
||||
spv::OpTypeStruct, {vec4_float_type},
|
||||
spv::OpTypeStruct,
|
||||
{{spv::OpMemberDecorate, {0u, spv::DecorationBuiltIn, spv::BuiltInPosition}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}});
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}},
|
||||
vec4_float_type);
|
||||
|
||||
ptr_input_vec4_float = Pointer(spv::StorageClassInput, vec4_float_type);
|
||||
ptr_output_vec4_float = Pointer(spv::StorageClassOutput, vec4_float_type);
|
||||
@@ -188,11 +189,11 @@ public:
|
||||
private:
|
||||
template <typename... Args>
|
||||
uint32_t Type(spv::Op opcode, Args... operands) {
|
||||
return builder.Type(opcode, {operands...});
|
||||
return builder.Type(opcode, operands...);
|
||||
}
|
||||
|
||||
uint32_t Constant(uint32_t type, uint32_t value) {
|
||||
return builder.Constant(spv::OpConstant, type, {value});
|
||||
return builder.Constant(spv::OpConstant, type, value);
|
||||
}
|
||||
|
||||
uint32_t Pointer(spv::StorageClass storage, uint32_t type) {
|
||||
@@ -206,20 +207,20 @@ private:
|
||||
template <typename... Args>
|
||||
uint32_t Result(spv::Op opcode, uint32_t type, Args... operands) {
|
||||
const auto id = builder.AllocateId();
|
||||
builder.AddFunction({opcode, type, id, operands...});
|
||||
builder.AddFunction(opcode, type, id, operands...);
|
||||
return id;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
uint32_t ResultWithoutType(spv::Op opcode, Args... operands) {
|
||||
const auto id = builder.AllocateId();
|
||||
builder.AddFunction({opcode, id, operands...});
|
||||
builder.AddFunction(opcode, id, operands...);
|
||||
return id;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void Emit(spv::Op opcode, Args... operands) {
|
||||
builder.AddFunction({opcode, operands...});
|
||||
builder.AddFunction(opcode, operands...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
@@ -242,7 +243,7 @@ private:
|
||||
}
|
||||
|
||||
void Decorate(uint32_t target, spv::Decoration decoration, uint32_t value) {
|
||||
builder.AddAnnotation({spv::OpDecorate, target, decoration, value});
|
||||
builder.AddAnnotation(spv::OpDecorate, target, decoration, value);
|
||||
}
|
||||
|
||||
void DefineEntry(spv::ExecutionModel model) {
|
||||
@@ -250,11 +251,11 @@ private:
|
||||
builder.RequireCapability(spv::CapabilityTessellation);
|
||||
main = Result(spv::OpFunction, void_type, spv::FunctionControlMaskNone, function_type);
|
||||
if (model == spv::ExecutionModelTessellationControl) {
|
||||
builder.AddExecutionMode({main, spv::ExecutionModeOutputVertices, 4u});
|
||||
builder.AddExecutionMode(main, spv::ExecutionModeOutputVertices, 4u);
|
||||
} else {
|
||||
builder.AddExecutionMode({main, spv::ExecutionModeQuads});
|
||||
builder.AddExecutionMode({main, spv::ExecutionModeSpacingEqual});
|
||||
builder.AddExecutionMode({main, spv::ExecutionModeVertexOrderCw});
|
||||
builder.AddExecutionMode(main, spv::ExecutionModeQuads);
|
||||
builder.AddExecutionMode(main, spv::ExecutionModeSpacingEqual);
|
||||
builder.AddExecutionMode(main, spv::ExecutionModeVertexOrderCw);
|
||||
}
|
||||
DefineInputs(model);
|
||||
DefineOutputs(model);
|
||||
@@ -296,10 +297,10 @@ private:
|
||||
gl_out = AddInterface(spv::StorageClassOutput, Array(per_vertex_type, 4u));
|
||||
tess_inner = AddInterface(spv::StorageClassOutput, Array(float_type, 2u));
|
||||
Decorate(tess_inner, spv::DecorationBuiltIn, spv::BuiltInTessLevelInner);
|
||||
builder.AddAnnotation({spv::OpDecorate, tess_inner, spv::DecorationPatch});
|
||||
builder.AddAnnotation(spv::OpDecorate, tess_inner, spv::DecorationPatch);
|
||||
tess_outer = AddInterface(spv::StorageClassOutput, Array(float_type, 4u));
|
||||
Decorate(tess_outer, spv::DecorationBuiltIn, spv::BuiltInTessLevelOuter);
|
||||
builder.AddAnnotation({spv::OpDecorate, tess_outer, spv::DecorationPatch});
|
||||
builder.AddAnnotation(spv::OpDecorate, tess_outer, spv::DecorationPatch);
|
||||
} else {
|
||||
gl_out = AddInterface(spv::StorageClassOutput, per_vertex_type);
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "graphics/guest_gpu/graphicsRun.h"
|
||||
#include "graphics/guest_gpu/hardwareContext.h"
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/Tessellation.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/shaderCompiler.h"
|
||||
#include "graphics/shader/shaderVertexMetadata.h"
|
||||
@@ -511,33 +513,28 @@ static uint32_t ShaderCalcPsSystemInputBase(const HW::ShaderRegisters& regs) {
|
||||
return reg;
|
||||
}
|
||||
|
||||
static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
||||
const HW::ShaderRegisters& sh,
|
||||
const ShaderMappedData& data,
|
||||
ShaderVertexInputInfo& info) {
|
||||
static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserSgprInfo& user_sgpr,
|
||||
uint32_t user_sgpr_num, const HW::ShaderRegisters& sh,
|
||||
const ShaderMappedData& data,
|
||||
ShaderVertexInputInfo& info) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
|
||||
info = {};
|
||||
|
||||
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0);
|
||||
|
||||
uint64_t shader_addr = regs.es_regs.data_addr;
|
||||
const HW::UserSgprInfo& user_sgpr = regs.gs_user_sgpr;
|
||||
auto user_sgpr_num = regs.gs_regs.rsrc2.user_sgpr;
|
||||
EXIT_NOT_IMPLEMENTED(shader_addr == 0);
|
||||
info.scratch_size_dwords = data.scratch_size_dwords;
|
||||
|
||||
if (data.user_data == nullptr) {
|
||||
LOGF("ShaderGetInputInfoVS(): no AGC user data for shader=0x%016" PRIx64 " es=0x%016" PRIx64
|
||||
" gs=0x%016" PRIx64 " user_sgpr_num=%u\n",
|
||||
shader_addr, regs.es_regs.data_addr, regs.gs_regs.data_addr,
|
||||
static_cast<uint32_t>(user_sgpr_num));
|
||||
LOGF("ShaderGetVertexInputInfo(): no AGC user data for shader=0x%016" PRIx64
|
||||
" user_sgpr_num=%u\n",
|
||||
shader_addr, user_sgpr_num);
|
||||
}
|
||||
ShaderVertexMetadata metadata;
|
||||
std::string metadata_error;
|
||||
if (!ShaderReadVertexMetadata(data, HW::UserSgprInfo::SGPRS_MAX, metadata, &metadata_error)) {
|
||||
LOGF("ShaderGetInputInfoVS(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
|
||||
LOGF("ShaderGetVertexInputInfo(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
|
||||
shader_addr, metadata_error.c_str());
|
||||
return false;
|
||||
}
|
||||
@@ -556,7 +553,7 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
||||
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg + 1]) << 32u));
|
||||
|
||||
if (attrib == nullptr || buffer == nullptr) {
|
||||
LOGF("ShaderGetInputInfoVS(): null vertex table pointer shader=0x%016" PRIx64 "\n",
|
||||
LOGF("ShaderGetVertexInputInfo(): null vertex table pointer shader=0x%016" PRIx64 "\n",
|
||||
shader_addr);
|
||||
return false;
|
||||
}
|
||||
@@ -576,9 +573,11 @@ static void ShaderGetStaticInputInfoPS(
|
||||
ps_info = {};
|
||||
ps_info.scratch_size_dwords = data.scratch_size_dwords;
|
||||
|
||||
// SPI_PS_IN_CONTROL.NUM_INTERP occupies bits 5:0. Keep the remaining control
|
||||
// flags in the hardware state and extract only the input count here.
|
||||
// SPI_PS_IN_CONTROL: NUM_INTERP occupies bits 5:0 and PS_W32_EN is bit 15.
|
||||
ps_info.input_num = sh.ps_in_control & 0x3fu;
|
||||
if ((sh.ps_in_control & 0x8000u) != 0) {
|
||||
ps_info.wave_size = 32;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(ps_info.input_num > std::size(ps_info.interpolator_settings));
|
||||
ps_info.ps_system_input_base = ShaderCalcPsSystemInputBase(sh);
|
||||
const uint32_t active_inputs = sh.ps_input_ena & sh.ps_input_addr;
|
||||
@@ -673,6 +672,12 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
|
||||
mesh.primitives_per_group, mesh.vertices_per_group,
|
||||
mesh.max_vertices, mesh.max_primitives, mesh.provoking_vertex});
|
||||
}
|
||||
key.push_back(info.tess.input_control_points);
|
||||
if (info.tess.input_control_points != 0) {
|
||||
const auto& tess = info.tess;
|
||||
key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
|
||||
tess.domain, tess.partitioning, tess.output_topology});
|
||||
}
|
||||
|
||||
for (int i = 0; i < info.resources_num; i++) {
|
||||
const auto& resource = info.resources[i];
|
||||
@@ -698,6 +703,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
|
||||
key.clear();
|
||||
key.push_back(info.scratch_size_dwords);
|
||||
key.push_back(info.input_num);
|
||||
key.push_back(info.wave_size);
|
||||
key.push_back(info.ps_system_input_base);
|
||||
key.push_back(info.custom_interpolation_mask);
|
||||
key.push_back(info.ps_perspective_center_vgpr);
|
||||
@@ -750,7 +756,8 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
GetDeclaredShaderHash(regs.es_regs.data_addr),
|
||||
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data);
|
||||
if ((context.GetShaderStages() & 0x20u) == 0) {
|
||||
if (!ShaderGetStaticInputInfoVS(regs, sh, data, info)) {
|
||||
if (!ShaderGetStaticVertexInputInfo(regs.es_regs.data_addr, regs.gs_user_sgpr,
|
||||
regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
|
||||
EXIT("failed to prepare vertex shader program\n");
|
||||
}
|
||||
return params;
|
||||
@@ -759,6 +766,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
// its user-data pointer in s0:s1.
|
||||
params.user_data.insert(params.user_data.begin(), 8u, 0u);
|
||||
info = {};
|
||||
info.logical_stage = ShaderType::Mesh;
|
||||
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
auto& mesh = info.mesh;
|
||||
mesh.input_primitive = static_cast<uint32_t>(user_config.GetPrimType());
|
||||
@@ -806,6 +814,65 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
return params;
|
||||
}
|
||||
|
||||
std::array<ShaderParams, 3>
|
||||
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
|
||||
std::array<ShaderVertexInputInfo, 3>& input_info) {
|
||||
const auto& sh = context.GetShaderRegisters();
|
||||
const auto local = ShaderGetMappedData(regs.ls_regs.data_addr, "ShaderGetInputInfoLS():");
|
||||
const auto control = ShaderGetMappedData(regs.hs_regs.data_addr, "ShaderGetInputInfoHS():");
|
||||
const auto evaluation = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoTES():");
|
||||
EXIT_NOT_IMPLEMENTED(local.type != Prospero::ShaderBinaryType::kHsFront ||
|
||||
control.type != Prospero::ShaderBinaryType::kHsBack ||
|
||||
evaluation.type != Prospero::ShaderBinaryType::kGs);
|
||||
EXIT_NOT_IMPLEMENTED((context.GetShaderStages() & 0x4u) == 0 ||
|
||||
(context.GetShaderStages() & 0x00600020u) != 0);
|
||||
EXIT_IF(regs.hs_regs.user_data_addr == 0);
|
||||
|
||||
const auto local_users = std::span(regs.hs_user_sgpr.value, regs.hs_regs.rsrc2.user_sgpr);
|
||||
const auto evaluation_users = std::span(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr);
|
||||
std::array<ShaderParams, 3> params {
|
||||
GetShaderParams(regs.ls_regs.data_addr, "ShaderRecompiler LS",
|
||||
GetDeclaredShaderHash(regs.ls_regs.data_addr), local_users, local),
|
||||
GetShaderParams(regs.hs_regs.data_addr, "ShaderRecompiler HS",
|
||||
GetDeclaredShaderHash(regs.hs_regs.data_addr), local_users, control),
|
||||
GetShaderParams(regs.es_regs.data_addr, "ShaderRecompiler TES",
|
||||
GetDeclaredShaderHash(regs.es_regs.data_addr), evaluation_users,
|
||||
evaluation),
|
||||
};
|
||||
// The fused HS back half receives its separate user-data address in s0:s1.
|
||||
// RDNA2 reserves s0:s7 before the native HS user SGPRs.
|
||||
params[1].user_data.insert(params[1].user_data.begin(), 8u, 0u);
|
||||
params[1].user_data[0] = static_cast<uint32_t>(regs.hs_regs.user_data_addr);
|
||||
params[1].user_data[1] = static_cast<uint32_t>(regs.hs_regs.user_data_addr >> 32u);
|
||||
|
||||
input_info = {};
|
||||
if (!ShaderGetStaticVertexInputInfo(regs.ls_regs.data_addr, regs.hs_user_sgpr,
|
||||
regs.hs_regs.rsrc2.user_sgpr, sh, local, input_info[0])) {
|
||||
EXIT("failed to prepare local shader program\n");
|
||||
}
|
||||
input_info[0].logical_stage = ShaderType::Local;
|
||||
input_info[1].logical_stage = ShaderType::TessellationControl;
|
||||
input_info[1].scratch_size_dwords = control.scratch_size_dwords;
|
||||
input_info[2].logical_stage = ShaderType::TessellationEvaluation;
|
||||
input_info[2].scratch_size_dwords = evaluation.scratch_size_dwords;
|
||||
input_info[2].pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
|
||||
ShaderTessellationInputInfo tess {
|
||||
.input_control_points = (sh.m_vgtLsHsConfig >> 8u) & 0x3fu,
|
||||
.output_control_points = (sh.m_vgtLsHsConfig >> 14u) & 0x3fu,
|
||||
.domain = sh.m_vgtTfParam & 0x3u,
|
||||
.partitioning = (sh.m_vgtTfParam >> 2u) & 0x3u,
|
||||
.output_topology = (sh.m_vgtTfParam >> 5u) & 0x3u,
|
||||
};
|
||||
EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 ||
|
||||
tess.output_control_points == 0 || tess.output_control_points > 32);
|
||||
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code, tess);
|
||||
for (auto& stage: input_info) {
|
||||
stage.tess = tess;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
ShaderParams PrepareProgram(
|
||||
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
|
||||
@@ -33,7 +33,17 @@ struct ComputeShaderInfo;
|
||||
struct ShaderRegisters;
|
||||
} // namespace HW
|
||||
|
||||
enum class ShaderType { Unknown, Vertex, Pixel, Fetch, Compute, Mesh };
|
||||
enum class ShaderType {
|
||||
Unknown,
|
||||
Vertex,
|
||||
Pixel,
|
||||
Fetch,
|
||||
Compute,
|
||||
Mesh,
|
||||
Local,
|
||||
TessellationControl,
|
||||
TessellationEvaluation
|
||||
};
|
||||
|
||||
namespace ShaderRecompiler::IR {
|
||||
struct CompiledShaderInfo;
|
||||
@@ -99,6 +109,16 @@ struct ShaderMeshInputInfo: ShaderWorkgroupInputInfo {
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderTessellationInputInfo {
|
||||
uint32_t input_control_points = 0;
|
||||
uint32_t output_control_points = 0;
|
||||
uint32_t ls_stride = 0;
|
||||
uint32_t hs_stride = 0;
|
||||
uint32_t domain = 0;
|
||||
uint32_t partitioning = 0;
|
||||
uint32_t output_topology = 0;
|
||||
};
|
||||
|
||||
struct ShaderVertexInputInfo {
|
||||
static constexpr int RES_MAX = 32;
|
||||
|
||||
@@ -106,6 +126,7 @@ struct ShaderVertexInputInfo {
|
||||
ShaderVertexDestination resources_dst[RES_MAX];
|
||||
ShaderVertexInputBuffer buffers[RES_MAX];
|
||||
ShaderStageRuntime stage;
|
||||
ShaderType logical_stage = ShaderType::Vertex;
|
||||
int resources_num = 0;
|
||||
int fetch_attrib_reg = 0;
|
||||
int fetch_buffer_reg = 0;
|
||||
@@ -114,6 +135,7 @@ struct ShaderVertexInputInfo {
|
||||
uint32_t pa_cl_vs_out_cntl = 0;
|
||||
ShaderClipSpaceTransform clip_space;
|
||||
ShaderMeshInputInfo mesh;
|
||||
ShaderTessellationInputInfo tess;
|
||||
bool fetch_external = false;
|
||||
bool fetch_embedded = false;
|
||||
};
|
||||
@@ -131,6 +153,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
|
||||
struct ShaderPixelInputInfo {
|
||||
uint32_t interpolator_settings[32] = {0};
|
||||
uint32_t input_num = 0;
|
||||
uint32_t wave_size = 64;
|
||||
uint32_t ps_system_input_base = 0;
|
||||
uint32_t custom_interpolation_mask = 0;
|
||||
uint32_t ps_perspective_center_vgpr = UINT32_MAX;
|
||||
|
||||
@@ -30,6 +30,9 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<u
|
||||
|
||||
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
|
||||
const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info);
|
||||
std::array<ShaderParams, 3>
|
||||
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
|
||||
std::array<ShaderVertexInputInfo, 3>& input_info);
|
||||
ShaderParams PrepareProgram(
|
||||
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
|
||||
@@ -458,6 +458,7 @@ int KYTY_SYSV_ABI KernelOpen(const char* path, int flags, uint16_t mode) {
|
||||
file->real_name = g_mount_points->ResolvePath(file->name);
|
||||
|
||||
if (trunc && rw_mode == Common::File::Mode::Read) {
|
||||
g_files->DeleteDescriptor(descriptor);
|
||||
return KERNEL_ERROR_EACCES;
|
||||
}
|
||||
|
||||
|
||||
@@ -346,7 +346,9 @@ public:
|
||||
auto entry = std::prev(next);
|
||||
if (vaddr + size <= entry->second.vaddr + entry->second.size) {
|
||||
old = entry->second;
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
m_maps.erase(entry);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -355,6 +357,12 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint64_t left_size = vaddr - old.vaddr;
|
||||
const uint64_t right_addr = vaddr + size;
|
||||
const uint64_t old_end = old.vaddr + old.size;
|
||||
const uint64_t right_size = old_end - right_addr;
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
const bool exact_unmap = (vaddr == old.vaddr && size == old.size);
|
||||
if (exact_unmap) {
|
||||
const bool unmapped =
|
||||
@@ -370,12 +378,6 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
const uint64_t left_size = vaddr - old.vaddr;
|
||||
const uint64_t right_addr = vaddr + size;
|
||||
const uint64_t old_end = old.vaddr + old.size;
|
||||
const uint64_t right_size = old_end - right_addr;
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
if (UnmapViewPreservePlaceholder(reinterpret_cast<void*>(old.vaddr), old.size)) {
|
||||
bool ok = true;
|
||||
if (left_size != 0 && left_size != old.size) {
|
||||
@@ -418,39 +420,28 @@ public:
|
||||
m_maps.emplace(old.vaddr, old);
|
||||
return false;
|
||||
#else
|
||||
if (!UnmapViewPreservePlaceholder(reinterpret_cast<void*>(old.vaddr), old.size)) {
|
||||
std::lock_guard lock(m_mutex);
|
||||
m_maps.emplace(old.vaddr, old);
|
||||
// Replace only the requested range so concurrent accesses and GPU watch
|
||||
// protections on the surviving mappings remain intact.
|
||||
if (!UnmapViewPreservePlaceholder(reinterpret_cast<void*>(vaddr), size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ok = true;
|
||||
std::lock_guard lock(m_mutex);
|
||||
m_maps.erase(old.vaddr);
|
||||
if (left_size != 0) {
|
||||
ok = MapExistingPlaceholderFixed(old.vaddr, left_size, old.backing_offset, old.mode) &&
|
||||
ok;
|
||||
m_maps.emplace(old.vaddr,
|
||||
MapEntry {old.vaddr, left_size, old.backing_offset, old.mode});
|
||||
}
|
||||
if (right_size != 0) {
|
||||
ok = MapExistingPlaceholderFixed(right_addr, right_size,
|
||||
old.backing_offset + (right_addr - old.vaddr),
|
||||
old.mode) &&
|
||||
ok;
|
||||
}
|
||||
if (!ok) {
|
||||
if (left_size != 0 && Contains(old.vaddr, left_size)) {
|
||||
EXIT_IF(!UnmapOne(old.vaddr, left_size));
|
||||
}
|
||||
if (right_size != 0 && Contains(right_addr, right_size)) {
|
||||
EXIT_IF(!UnmapOne(right_addr, right_size));
|
||||
}
|
||||
EXIT_IF(
|
||||
!MapExistingPlaceholderFixed(old.vaddr, old.size, old.backing_offset, old.mode));
|
||||
return false;
|
||||
m_maps.emplace(right_addr,
|
||||
MapEntry {right_addr, right_size,
|
||||
old.backing_offset + right_addr - old.vaddr, old.mode});
|
||||
}
|
||||
|
||||
if (placeholder_preserved != nullptr) {
|
||||
*placeholder_preserved = true;
|
||||
}
|
||||
return ok;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -3093,10 +3093,6 @@ Pthread PthreadSwapSelfForSignal(Pthread thread) {
|
||||
return previous;
|
||||
}
|
||||
|
||||
int PthreadGetUniqueId(Pthread thread) {
|
||||
return thread != nullptr ? thread->unique_id : 0;
|
||||
}
|
||||
|
||||
uint64_t PthreadGetHostThreadId(Pthread thread) {
|
||||
return thread != nullptr ? thread->host_thread_id : 0;
|
||||
}
|
||||
|
||||
@@ -110,7 +110,6 @@ int KYTY_SYSV_ABI PthreadRename(Pthread thread, const char* name);
|
||||
void KYTY_SYSV_ABI PthreadYield();
|
||||
int KYTY_SYSV_ABI PthreadGetthreadid();
|
||||
int KYTY_SYSV_ABI PthreadGetaffinity(Pthread thread, KernelCpumask* mask);
|
||||
int PthreadGetUniqueId(Pthread thread);
|
||||
uint64_t PthreadGetHostThreadId(Pthread thread);
|
||||
void PthreadWakeForSignal(Pthread thread);
|
||||
void PthreadQueuePendingSignal(Pthread thread, int signum);
|
||||
|
||||
@@ -47,11 +47,17 @@ struct WaitDeadline {
|
||||
Clock::time_point end {};
|
||||
};
|
||||
|
||||
[[nodiscard]] WaitDeadline MakeDeadline(std::chrono::nanoseconds timeout) {
|
||||
const auto now = Clock::now();
|
||||
const auto remaining = Clock::time_point::max() - now;
|
||||
return {true, timeout >= remaining ? Clock::time_point::max() : now + timeout};
|
||||
}
|
||||
|
||||
[[nodiscard]] WaitDeadline MakeDeadline(const uint32_t* timeout_micros) {
|
||||
if (timeout_micros == nullptr) {
|
||||
return {};
|
||||
}
|
||||
return {true, Clock::now() + std::chrono::microseconds(*timeout_micros)};
|
||||
return MakeDeadline(std::chrono::microseconds(*timeout_micros));
|
||||
}
|
||||
|
||||
[[nodiscard]] uint32_t GetWaitSliceMicros(const WaitDeadline& deadline, bool first_wait) {
|
||||
@@ -65,7 +71,7 @@ struct WaitDeadline {
|
||||
}
|
||||
|
||||
const auto remaining =
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(deadline.end - now).count();
|
||||
std::chrono::ceil<std::chrono::microseconds>(deadline.end - now).count();
|
||||
return static_cast<uint32_t>(std::min<int64_t>(remaining, SIGNAL_POLL_MICROS));
|
||||
}
|
||||
|
||||
@@ -78,9 +84,8 @@ void PollSignals(signal_poll_func_t signal_poll) {
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX && !defined(__APPLE__)
|
||||
|
||||
template <typename T>
|
||||
int WaitLinux(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
int WaitLinux(volatile T* address, T expected, const WaitDeadline& deadline,
|
||||
signal_poll_func_t signal_poll) {
|
||||
const auto deadline = MakeDeadline(timeout_micros);
|
||||
bool first_wait = true;
|
||||
|
||||
for (;;) {
|
||||
@@ -185,11 +190,10 @@ void UnregisterPortableWaiter(volatile void* addre
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
int WaitPortable(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
int WaitPortable(volatile T* address, T expected, const WaitDeadline& deadline,
|
||||
signal_poll_func_t signal_poll) {
|
||||
PortableWaiter waiter;
|
||||
auto entry = RegisterPortableWaiter(address, &waiter);
|
||||
const auto deadline = MakeDeadline(timeout_micros);
|
||||
bool first_wait = true;
|
||||
int result = OK;
|
||||
|
||||
@@ -250,7 +254,7 @@ int WakePortable(volatile void* address, int32_t count) {
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
int WaitImpl(volatile T* address, T expected, const WaitDeadline& deadline,
|
||||
signal_poll_func_t signal_poll) {
|
||||
if (!IsValidWaitAddress(address)) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
@@ -258,9 +262,9 @@ int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
|
||||
int result = OK;
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX && !defined(__APPLE__)
|
||||
result = WaitLinux(address, expected, timeout_micros, signal_poll);
|
||||
result = WaitLinux(address, expected, deadline, signal_poll);
|
||||
#else
|
||||
result = WaitPortable(address, expected, timeout_micros, signal_poll);
|
||||
result = WaitPortable(address, expected, deadline, signal_poll);
|
||||
#endif
|
||||
PollSignals(signal_poll);
|
||||
return result;
|
||||
@@ -270,12 +274,17 @@ int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
|
||||
int Wait32(volatile uint32_t* address, uint32_t expected, const uint32_t* timeout_micros,
|
||||
signal_poll_func_t signal_poll) {
|
||||
return WaitImpl(address, expected, timeout_micros, signal_poll);
|
||||
return WaitImpl(address, expected, MakeDeadline(timeout_micros), signal_poll);
|
||||
}
|
||||
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, const uint32_t* timeout_micros,
|
||||
signal_poll_func_t signal_poll) {
|
||||
return WaitImpl(address, expected, timeout_micros, signal_poll);
|
||||
return WaitImpl(address, expected, MakeDeadline(timeout_micros), signal_poll);
|
||||
}
|
||||
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, std::chrono::nanoseconds timeout,
|
||||
signal_poll_func_t signal_poll) {
|
||||
return WaitImpl(address, expected, MakeDeadline(timeout), signal_poll);
|
||||
}
|
||||
|
||||
int Wake(volatile void* address, int32_t count) {
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "common/abi.h"
|
||||
#include "common/common.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace Libs::LibKernel::SyncOnAddress {
|
||||
|
||||
using signal_poll_func_t = void (*)();
|
||||
@@ -12,6 +14,8 @@ int Wait32(volatile uint32_t* address, uint32_t expected, const uint32_t* timeou
|
||||
signal_poll_func_t signal_poll = nullptr);
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, const uint32_t* timeout_micros,
|
||||
signal_poll_func_t signal_poll = nullptr);
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, std::chrono::nanoseconds timeout,
|
||||
signal_poll_func_t signal_poll = nullptr);
|
||||
int Wake(volatile void* address, int32_t count);
|
||||
|
||||
} // namespace Libs::LibKernel::SyncOnAddress
|
||||
|
||||
@@ -218,6 +218,11 @@
|
||||
<string>Firmware Version</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Path</string>
|
||||
|
||||
@@ -5,12 +5,15 @@
|
||||
#include <QApplication>
|
||||
#include <QComboBox>
|
||||
#include <QDir>
|
||||
#include <QDirIterator>
|
||||
#include <QFileInfo>
|
||||
#include <QFont>
|
||||
#include <QFutureWatcher>
|
||||
#include <QHBoxLayout>
|
||||
#include <QIcon>
|
||||
#include <QLabel>
|
||||
#include <QLineEdit>
|
||||
#include <QLocale>
|
||||
#include <QSize>
|
||||
#include <QStringList>
|
||||
#include <QStyle>
|
||||
@@ -18,6 +21,7 @@
|
||||
#include <QVersionNumber>
|
||||
#include <QWheelEvent>
|
||||
#include <QWidget>
|
||||
#include <QtConcurrentRun>
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -26,6 +30,7 @@ enum Column {
|
||||
SerialColumn,
|
||||
GameVersionColumn,
|
||||
FirmwareVersionColumn,
|
||||
SizeColumn,
|
||||
PathColumn,
|
||||
StatusColumn,
|
||||
CommentsColumn,
|
||||
@@ -155,6 +160,34 @@ ConfigurationItem::ConfigurationItem(std::unique_ptr<Configuration> info, QTreeW
|
||||
|
||||
Update();
|
||||
SetRunning(false);
|
||||
|
||||
setData(SizeColumn, Qt::UserRole, qint64(-1));
|
||||
setText(SizeColumn, QStringLiteral("\u2014"));
|
||||
auto* watcher = new QFutureWatcher<qint64>(this);
|
||||
connect(watcher, &QFutureWatcher<qint64>::finished, this, [this, watcher]() {
|
||||
const auto bytes = watcher->result();
|
||||
setData(SizeColumn, Qt::UserRole, bytes);
|
||||
if (bytes >= 0) {
|
||||
setText(SizeColumn,
|
||||
QLocale().formattedDataSize(bytes, 2, QLocale::DataSizeTraditionalFormat));
|
||||
}
|
||||
watcher->deleteLater();
|
||||
});
|
||||
watcher->setFuture(QtConcurrent::run([path = m_info->basedir]() -> qint64 {
|
||||
if (path.isEmpty() || !QDir(path).exists()) {
|
||||
return -1;
|
||||
}
|
||||
qint64 bytes = 0;
|
||||
QDirIterator files(path, QDir::Files | QDir::Hidden | QDir::System | QDir::NoSymLinks,
|
||||
QDirIterator::Subdirectories);
|
||||
while (files.hasNext()) {
|
||||
files.next();
|
||||
if (files.fileInfo().isFile()) {
|
||||
bytes += files.fileInfo().size();
|
||||
}
|
||||
}
|
||||
return bytes;
|
||||
}));
|
||||
}
|
||||
|
||||
ConfigurationItem::~ConfigurationItem() = default;
|
||||
@@ -193,6 +226,9 @@ bool ConfigurationItem::operator<(const QTreeWidgetItem& other) const {
|
||||
const int column = treeWidget() != nullptr ? treeWidget()->sortColumn() : NameColumn;
|
||||
switch (column) {
|
||||
case NameColumn: return GetSortText(*m_info) < GetSortText(*other_item->m_info);
|
||||
case SizeColumn:
|
||||
return data(SizeColumn, Qt::UserRole).toLongLong() <
|
||||
other.data(SizeColumn, Qt::UserRole).toLongLong();
|
||||
case StatusColumn:
|
||||
return GetStatusText(m_info->game_status) <
|
||||
GetStatusText(other_item->m_info->game_status);
|
||||
|
||||
@@ -61,9 +61,10 @@ constexpr int GAME_NAME_COLUMN = 0;
|
||||
constexpr int GAME_SERIAL_COLUMN = 1;
|
||||
constexpr int GAME_VERSION_COLUMN = 2;
|
||||
constexpr int GAME_FIRMWARE_VERSION_COLUMN = 3;
|
||||
constexpr int GAME_PATH_COLUMN = 4;
|
||||
constexpr int GAME_STATUS_COLUMN = 5;
|
||||
constexpr int GAME_COMMENT_COLUMN = 6;
|
||||
constexpr int GAME_SIZE_COLUMN = 4;
|
||||
constexpr int GAME_PATH_COLUMN = 5;
|
||||
constexpr int GAME_STATUS_COLUMN = 6;
|
||||
constexpr int GAME_COMMENT_COLUMN = 7;
|
||||
|
||||
static QString NormalizeGameDirectory(const QString& dir) {
|
||||
const auto trimmed = dir.trimmed();
|
||||
@@ -217,6 +218,7 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_SERIAL_COLUMN, 110);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_VERSION_COLUMN, 120);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_FIRMWARE_VERSION_COLUMN, 150);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_SIZE_COLUMN, 100);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_PATH_COLUMN, 320);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_STATUS_COLUMN, 150);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_COMMENT_COLUMN, 240);
|
||||
|
||||
+23
-3
@@ -552,6 +552,7 @@ private:
|
||||
struct ReadyFrame {
|
||||
std::unique_ptr<GuestBuffer> buffer;
|
||||
AvPlayerFrameInfoEx info {};
|
||||
uint64_t timestamp_offset = 0;
|
||||
};
|
||||
|
||||
class FileStreamer {
|
||||
@@ -933,6 +934,7 @@ public:
|
||||
}
|
||||
current_video = std::move(*frame);
|
||||
*out = current_video->info;
|
||||
RecordLoopBoundary(*current_video);
|
||||
if (deliver_seek_frame) {
|
||||
seek_video_frame_pending = false;
|
||||
}
|
||||
@@ -963,11 +965,25 @@ public:
|
||||
std::memcpy(out->details.audio.language_code,
|
||||
current_audio->info.details.audio.language_code, 4);
|
||||
last_audio_ts = out->time_stamp;
|
||||
RecordLoopBoundary(*current_audio);
|
||||
return true;
|
||||
}
|
||||
std::optional<int32_t> TakeWarning() { return warnings.TryPop(); }
|
||||
std::optional<int32_t> TakeWarning() {
|
||||
std::lock_guard lock(mutex);
|
||||
if (pending_loop_warnings == 0) {
|
||||
return std::nullopt;
|
||||
}
|
||||
--pending_loop_warnings;
|
||||
return AVPLAYER_WARNING_LOOPING_BACK;
|
||||
}
|
||||
|
||||
private:
|
||||
void RecordLoopBoundary(const ReadyFrame& frame) {
|
||||
if (frame.timestamp_offset > last_output_loop_offset) {
|
||||
last_output_loop_offset = frame.timestamp_offset;
|
||||
++pending_loop_warnings;
|
||||
}
|
||||
}
|
||||
void Close() {
|
||||
Stop();
|
||||
if (fmt != nullptr) {
|
||||
@@ -1014,6 +1030,8 @@ private:
|
||||
audio_done = true;
|
||||
seek_video_frame_pending = false;
|
||||
last_audio_ts = 0;
|
||||
last_output_loop_offset = 0;
|
||||
pending_loop_warnings = 0;
|
||||
current_video = std::move(delivered_video);
|
||||
current_audio = std::move(delivered_audio);
|
||||
retired_video = std::move(in_flight_video);
|
||||
@@ -1220,7 +1238,6 @@ private:
|
||||
if (avformat_seek_file(fmt, stream, INT64_MIN, 0, INT64_MAX, 0) < 0) {
|
||||
break;
|
||||
}
|
||||
warnings.Push(AVPLAYER_WARNING_LOOPING_BACK);
|
||||
continue;
|
||||
}
|
||||
if (result != AVERROR_EOF && !worker_stop) {
|
||||
@@ -1340,6 +1357,7 @@ private:
|
||||
return false;
|
||||
}
|
||||
ready.info.time_stamp += timestamp_offset;
|
||||
ready.timestamp_offset = timestamp_offset;
|
||||
frames.Push(std::move(ready));
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
@@ -1603,7 +1621,6 @@ private:
|
||||
std::optional<ReadyFrame> current_video;
|
||||
std::optional<ReadyFrame> current_audio;
|
||||
std::deque<std::unique_ptr<GuestBuffer>> retired_video;
|
||||
WorkQueue<int32_t> warnings;
|
||||
LibKernel::Pthread demux_thread = nullptr;
|
||||
LibKernel::Pthread video_thread = nullptr;
|
||||
LibKernel::Pthread audio_thread = nullptr;
|
||||
@@ -1623,6 +1640,8 @@ private:
|
||||
uint32_t sync_mode = 0;
|
||||
uint64_t start_time_ms = 0;
|
||||
uint64_t last_audio_ts = 0;
|
||||
uint64_t last_output_loop_offset = 0;
|
||||
uint32_t pending_loop_warnings = 0;
|
||||
std::chrono::steady_clock::time_point clock_start {};
|
||||
std::chrono::steady_clock::time_point pause_time {};
|
||||
std::chrono::steady_clock::duration paused_extra {};
|
||||
@@ -1951,6 +1970,7 @@ Bool KYTY_SYSV_ABI AvPlayerGetVideoData(AvPlayerInternal* h, AvPlayerFrameInfo*
|
||||
video_info->details.video.height = ex.details.video.height;
|
||||
video_info->details.video.aspect_ratio = ex.details.video.aspect_ratio;
|
||||
std::memcpy(video_info->details.video.language_code, ex.details.video.language_code, 4);
|
||||
pump_warnings(h);
|
||||
return 1;
|
||||
}
|
||||
Bool KYTY_SYSV_ABI AvPlayerGetVideoDataEx(AvPlayerInternal* h, AvPlayerFrameInfoEx* video_info) {
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef EMULATOR_SRC_LIBS_HMD2_H_
|
||||
#define EMULATOR_SRC_LIBS_HMD2_H_
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Libs::Hmd2 {
|
||||
|
||||
inline constexpr uint32_t PANEL_WIDTH = 4000;
|
||||
inline constexpr uint32_t PANEL_HEIGHT = 2040;
|
||||
inline constexpr uint64_t OUTPUT_MODE_89_91HZ = 0x2000c;
|
||||
inline constexpr uint64_t OUTPUT_MODE_119_88HZ = 0x2000f;
|
||||
inline constexpr int32_t ERROR_REPROJECTION_NOT_INITIALIZED = -1972240373; // 0x8a72000b
|
||||
|
||||
struct ReprojectionState {
|
||||
std::atomic<uint64_t> output_mode {0};
|
||||
std::atomic<uint32_t> timing_us {3000};
|
||||
};
|
||||
|
||||
[[nodiscard]] ReprojectionState* GetReprojectionState();
|
||||
|
||||
} // namespace Libs::Hmd2
|
||||
|
||||
#endif // EMULATOR_SRC_LIBS_HMD2_H_
|
||||
@@ -0,0 +1,239 @@
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "libs/agc.h"
|
||||
#include "libs/errno.h"
|
||||
#include "libs/hmd2.h"
|
||||
#include "libs/libs.h"
|
||||
#include "loader/symbolDatabase.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
#include <new>
|
||||
|
||||
namespace Libs {
|
||||
|
||||
LIB_VERSION("Hmd2", 1, "Hmd2", 1, 1);
|
||||
|
||||
namespace Hmd2 {
|
||||
|
||||
constexpr int32_t ERROR_ALREADY_INITIALIZED = -1972240383; // 0x8a720001
|
||||
constexpr int32_t ERROR_NOT_INITIALIZED = -1972240382; // 0x8a720002
|
||||
constexpr int32_t ERROR_PARAMETER_NULL = -1972240376; // 0x8a720008
|
||||
constexpr int32_t ERROR_REPROJECTION_ALREADY_INITIALIZED = -1972240372; // 0x8a72000c
|
||||
constexpr int32_t ERROR_REPROJECTION_IN_VR_MODE = -1972240356; // 0x8a72001c
|
||||
|
||||
struct SceHmd2InitializeParam {
|
||||
void* reserved0;
|
||||
uint8_t reserved[8];
|
||||
};
|
||||
|
||||
struct SceHmd2DeviceInformation {
|
||||
uint32_t status;
|
||||
uint32_t reserve0;
|
||||
struct {
|
||||
struct {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
} panelResolution;
|
||||
struct {
|
||||
uint16_t refreshRate90Hz;
|
||||
uint16_t refreshRate120Hz;
|
||||
} flipToDisplayLatency;
|
||||
} deviceInfo;
|
||||
uint8_t hmuMount;
|
||||
uint8_t lensSeparationDistance;
|
||||
uint8_t reserve1[2];
|
||||
float virtualImageDistance;
|
||||
};
|
||||
|
||||
struct SceHmd2FieldOfView {
|
||||
float tanOut;
|
||||
float tanIn;
|
||||
float tanTop;
|
||||
float tanBottom;
|
||||
};
|
||||
|
||||
struct SceHmd2ReprojectionInitializeParam {
|
||||
void* pReprojectionBuff;
|
||||
void* pDisplayBuff;
|
||||
int32_t threadPriority;
|
||||
int32_t cpuAffinityMask;
|
||||
uint32_t pipeId;
|
||||
uint32_t queueId;
|
||||
uint32_t type;
|
||||
void* pSeeThroughBuff;
|
||||
int32_t reprojectionTiming;
|
||||
uint32_t reserved[5];
|
||||
};
|
||||
|
||||
static_assert(sizeof(SceHmd2InitializeParam) == 16);
|
||||
static_assert(offsetof(SceHmd2InitializeParam, reserved) == 8);
|
||||
static_assert(sizeof(SceHmd2DeviceInformation) == 28);
|
||||
static_assert(offsetof(SceHmd2DeviceInformation, deviceInfo) == 8);
|
||||
static_assert(offsetof(SceHmd2DeviceInformation, hmuMount) == 20);
|
||||
static_assert(offsetof(SceHmd2DeviceInformation, virtualImageDistance) == 24);
|
||||
static_assert(sizeof(SceHmd2FieldOfView) == 16);
|
||||
static_assert(alignof(SceHmd2FieldOfView) == 4);
|
||||
static_assert(sizeof(SceHmd2ReprojectionInitializeParam) == 72);
|
||||
static_assert(alignof(SceHmd2ReprojectionInitializeParam) == 8);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, threadPriority) == 16);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, type) == 32);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, pSeeThroughBuff) == 40);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reprojectionTiming) == 48);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reserved) == 52);
|
||||
|
||||
static std::atomic<bool> g_initialized = false;
|
||||
static std::mutex g_reprojection_mutex;
|
||||
static std::atomic<ReprojectionState*> g_reprojection_state {nullptr};
|
||||
|
||||
ReprojectionState* GetReprojectionState() {
|
||||
return g_reprojection_state.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
static Graphics::SizeAlign ReprojectionDisplaySize() {
|
||||
// The host display target is one uncompressed tiled 10-bit panel surface.
|
||||
Graphics::TileSizeAlign size {};
|
||||
Graphics::TileGetTextureTotalSize(Graphics::Prospero::BufferFormat::k10_10_10_2UNorm,
|
||||
PANEL_WIDTH, PANEL_HEIGHT, 1, 1,
|
||||
Graphics::Prospero::TileMode::kRenderTarget, false, size);
|
||||
EXIT_IF(size.size == 0 || size.align == 0);
|
||||
return {size.size, size.align};
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2Initialize(const SceHmd2InitializeParam* param) {
|
||||
PRINT_NAME();
|
||||
if (param == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
if (g_initialized.exchange(true)) {
|
||||
return ERROR_ALREADY_INITIALIZED;
|
||||
}
|
||||
LOGF("Hmd2: initialized, virtual headset=%s\n", Config::VrEnabled() ? "enabled" : "disabled");
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2GetDeviceInformation(SceHmd2DeviceInformation* info) {
|
||||
PRINT_NAME();
|
||||
if (!g_initialized.load()) {
|
||||
return ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (info == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
*info = {};
|
||||
if (Config::VrEnabled()) {
|
||||
// Virtual headset defaults: READY, MOUNT, 63 mm lens separation.
|
||||
info->hmuMount = 1;
|
||||
info->lensSeparationDistance = 63;
|
||||
// Headset characteristics: 4000x2040 panel and 2 m virtual image distance.
|
||||
info->deviceInfo.panelResolution = {PANEL_WIDTH, PANEL_HEIGHT};
|
||||
info->virtualImageDistance = 2.0f;
|
||||
// Host presentation has no emulated headset scan-out delay; latency remains zero.
|
||||
} else {
|
||||
info->status = 2; // SCE_HMD2_DEVICE_STATUS_NOT_DETECTED
|
||||
}
|
||||
LOGF("Hmd2: device status=%u panel=%ux%u mounted=%u\n", info->status,
|
||||
info->deviceInfo.panelResolution.width, info->deviceInfo.panelResolution.height,
|
||||
info->hmuMount);
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2GetFieldOfViewWithoutHandle(SceHmd2FieldOfView* fov) {
|
||||
PRINT_NAME();
|
||||
if (!g_initialized.load()) {
|
||||
return ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (fov == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
// Virtual ER15 field of view: 55/42.5/51.2/51.2 degrees.
|
||||
// These tangents describe that geometry, not bit-exact firmware output.
|
||||
*fov = {1.4281480312f, 0.9163311720f, 1.2437491417f, 1.2437491417f};
|
||||
LOGF("Hmd2: FOV tangents out=%f in=%f top=%f bottom=%f\n", fov->tanOut, fov->tanIn,
|
||||
fov->tanTop, fov->tanBottom);
|
||||
return OK;
|
||||
}
|
||||
|
||||
static Graphics::SizeAlign KYTY_SYSV_ABI Hmd2ReprojectionQueryBufferSizeAlign() {
|
||||
const Graphics::SizeAlign size {sizeof(ReprojectionState), alignof(ReprojectionState)};
|
||||
LOGF("Hmd2: reprojection work size=%" PRIu64 " alignment=%zu\n", size.m_size, size.m_align);
|
||||
return size;
|
||||
}
|
||||
|
||||
static Graphics::SizeAlign KYTY_SYSV_ABI Hmd2ReprojectionQueryDisplayBufferSizeAlign() {
|
||||
const auto size = ReprojectionDisplaySize();
|
||||
LOGF("Hmd2: reprojection display size=%" PRIu64 " alignment=%zu\n", size.m_size,
|
||||
size.m_align);
|
||||
return size;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI
|
||||
Hmd2ReprojectionInitialize(const SceHmd2ReprojectionInitializeParam* param, void*) {
|
||||
std::scoped_lock lock {g_reprojection_mutex};
|
||||
if (GetReprojectionState() != nullptr) {
|
||||
return ERROR_REPROJECTION_ALREADY_INITIALIZED;
|
||||
}
|
||||
if (param == nullptr || param->pReprojectionBuff == nullptr || param->pDisplayBuff == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(param->pSeeThroughBuff != nullptr);
|
||||
const auto display_size = ReprojectionDisplaySize();
|
||||
auto* state = new (param->pReprojectionBuff) ReprojectionState;
|
||||
if (param->reprojectionTiming != 0) {
|
||||
state->timing_us.store(static_cast<uint32_t>(param->reprojectionTiming),
|
||||
std::memory_order_relaxed);
|
||||
}
|
||||
g_reprojection_state.store(state, std::memory_order_release);
|
||||
LOGF("Hmd2: reprojection initialized work=%p display=%p size=%" PRIu64 " timing=%u\n",
|
||||
static_cast<void*>(state), param->pDisplayBuff, display_size.m_size,
|
||||
state->timing_us.load(std::memory_order_relaxed));
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionEnableVrMode(uint64_t output_mode) {
|
||||
auto* state = GetReprojectionState();
|
||||
if (state == nullptr) {
|
||||
return ERROR_REPROJECTION_NOT_INITIALIZED;
|
||||
}
|
||||
if (output_mode != OUTPUT_MODE_89_91HZ && output_mode != OUTPUT_MODE_119_88HZ) {
|
||||
return VideoOut::VIDEO_OUT_ERROR_INVALID_VALUE;
|
||||
}
|
||||
if (!Config::VrEnabled()) {
|
||||
return VideoOut::VIDEO_OUT_ERROR_NO_DEVICE;
|
||||
}
|
||||
uint64_t expected = 0;
|
||||
if (!state->output_mode.compare_exchange_strong(expected, output_mode)) {
|
||||
return ERROR_REPROJECTION_IN_VR_MODE;
|
||||
}
|
||||
LOGF("Hmd2: VR output mode=0x%" PRIx64 "\n", output_mode);
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionSetTiming(int32_t timing) {
|
||||
auto* state = GetReprojectionState();
|
||||
if (state == nullptr) {
|
||||
return ERROR_REPROJECTION_NOT_INITIALIZED;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(timing < 2000 || timing > 7000);
|
||||
const auto rounded = static_cast<uint32_t>((timing + 99) / 100 * 100);
|
||||
state->timing_us.store(rounded, std::memory_order_release);
|
||||
LOGF("Hmd2: reprojection timing=%u us\n", rounded);
|
||||
return OK;
|
||||
}
|
||||
|
||||
} // namespace Hmd2
|
||||
|
||||
LIB_DEFINE(InitHmd2_1) {
|
||||
LIB_FUNC("c812oYs7Vsc", Hmd2::Hmd2Initialize);
|
||||
LIB_FUNC("bIi4YUfSRys", Hmd2::Hmd2GetDeviceInformation);
|
||||
LIB_FUNC("gF8+lvc7GuQ", Hmd2::Hmd2GetFieldOfViewWithoutHandle);
|
||||
LIB_FUNC("U-CnbmeyYaA", Hmd2::Hmd2ReprojectionQueryBufferSizeAlign);
|
||||
LIB_FUNC("-C2nkoEYOnU", Hmd2::Hmd2ReprojectionQueryDisplayBufferSizeAlign);
|
||||
LIB_FUNC("C0rPwER-yxg", Hmd2::Hmd2ReprojectionInitialize);
|
||||
LIB_FUNC("VVvFh51o20s", Hmd2::Hmd2ReprojectionEnableVrMode);
|
||||
LIB_FUNC("FkQX7rjFomk", Hmd2::Hmd2ReprojectionSetTiming);
|
||||
}
|
||||
|
||||
} // namespace Libs
|
||||
@@ -1006,6 +1006,21 @@ static int32_t KYTY_SYSV_ABI JsonValueCount(const JsonValue* self) {
|
||||
}
|
||||
}
|
||||
|
||||
static void KYTY_SYSV_ABI JsonValueClearMethod(void* self) {
|
||||
PRINT_NAME();
|
||||
|
||||
LOGF("\t self = 0x%016" PRIx64 "\n", reinterpret_cast<uint64_t>(self));
|
||||
|
||||
auto* value = reinterpret_cast<JsonValue*>(self);
|
||||
if (value != nullptr) {
|
||||
auto* parent = value->parent;
|
||||
auto* rootparam = value->rootparam;
|
||||
JsonValueClear(value);
|
||||
value->parent = parent;
|
||||
value->rootparam = rootparam;
|
||||
}
|
||||
}
|
||||
|
||||
LIB_DEFINE(InitNet_1_Json2) {
|
||||
LIB_FUNC("-hJRce8wn1U", LibJson2::JsonMemAllocatorCtor);
|
||||
LIB_FUNC("WSOuge5IsCg", LibJson2::JsonInitParameter2Ctor);
|
||||
@@ -1076,6 +1091,7 @@ LIB_DEFINE(InitNet_1_Json2) {
|
||||
LIB_FUNC("RBw+4NukeGQ", LibJson2::JsonValueCount);
|
||||
LIB_FUNC("+drDFyAS6u4", LibJson2::JsonInitializerSetGlobalNullAccessCallback);
|
||||
LIB_FUNC("00oCq0RwSAY", LibJson2::JsonInitializerSetGlobalNullAccessCallback);
|
||||
LIB_FUNC("FIjXN2TkuTs", LibJson2::JsonValueClearMethod);
|
||||
}
|
||||
|
||||
} // namespace LibJson2
|
||||
|
||||
@@ -1168,7 +1168,6 @@ static int KYTY_SYSV_ABI KernelRaiseException(Pthread thread, int signum) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
||||
Common::CondVar::SignalThread(PthreadGetUniqueId(thread));
|
||||
PthreadWakeForSignal(thread);
|
||||
CloseHandle(target_thread);
|
||||
return OK;
|
||||
@@ -1193,7 +1192,6 @@ static int KYTY_SYSV_ABI KernelRaiseException(Pthread thread, int signum) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
||||
Common::CondVar::SignalThread(PthreadGetUniqueId(thread));
|
||||
PthreadWakeForSignal(thread);
|
||||
WaitForSignalDispatch(thread, signum);
|
||||
return OK;
|
||||
@@ -2128,7 +2126,13 @@ int KYTY_SYSV_ABI UmtxOp(volatile void* address, int operation, uint64_t value,
|
||||
*GetErrorAddr() = POSIX_EINVAL;
|
||||
return -1;
|
||||
}
|
||||
EXIT("Valid _umtx_op timed waits are not implemented\n");
|
||||
const auto max_ns = std::chrono::nanoseconds::max().count();
|
||||
const auto timeout_ns = duration.tv_sec > (max_ns - duration.tv_nsec) / 1000000000
|
||||
? max_ns
|
||||
: duration.tv_sec * 1000000000 + duration.tv_nsec;
|
||||
return POSIX_CALL(LibKernel::SyncOnAddress::Wait64(
|
||||
static_cast<volatile uint64_t*>(address), value, std::chrono::nanoseconds(timeout_ns),
|
||||
LibKernel::KernelDispatchPendingSignalForCurrentThread));
|
||||
}
|
||||
return POSIX_CALL(LibKernel::SyncOnAddress::Wait64(
|
||||
static_cast<volatile uint64_t*>(address), value, nullptr,
|
||||
|
||||
@@ -82,6 +82,7 @@ LIB_DEFINE(InitDialog_1);
|
||||
LIB_DEFINE(InitFont_1);
|
||||
LIB_DEFINE(InitFontFt_1);
|
||||
LIB_DEFINE(InitAgcDriver_1);
|
||||
LIB_DEFINE(InitHmd2_1);
|
||||
LIB_DEFINE(InitLibKernel_1);
|
||||
LIB_DEFINE(InitNet_1);
|
||||
LIB_DEFINE(InitPad_1);
|
||||
@@ -115,6 +116,7 @@ void InitAll(Loader::SymbolDatabase* s) {
|
||||
InitFont_1(s);
|
||||
InitFontFt_1(s);
|
||||
InitAgcDriver_1(s);
|
||||
InitHmd2_1(s);
|
||||
InitLibKernel_1(s);
|
||||
LibMouse::InitMouse_1(s);
|
||||
LibKeyboard::InitKeyboard_1(s);
|
||||
|
||||
+20
-12
@@ -14,6 +14,7 @@
|
||||
#endif
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/select.h>
|
||||
@@ -1296,7 +1297,6 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
|
||||
return OK;
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
if (!EnsureSocketBackend()) {
|
||||
return NET_ERROR_ENETDOWN;
|
||||
}
|
||||
@@ -1311,7 +1311,13 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
|
||||
if (result != nullptr) {
|
||||
freeaddrinfo(result);
|
||||
}
|
||||
return ret == EAI_NONAME ? NET_ERROR_RESOLVER_ENOHOST : NET_ERROR_RESOLVER_EINTERNAL;
|
||||
if (ret == EAI_NONAME) {
|
||||
return NET_ERROR_RESOLVER_ENOHOST;
|
||||
}
|
||||
if (ret == EAI_NODATA) {
|
||||
return NET_ERROR_RESOLVER_ENORECORD;
|
||||
}
|
||||
return NET_ERROR_RESOLVER_EINTERNAL;
|
||||
}
|
||||
|
||||
for (auto* ai = result; ai != nullptr; ai = ai->ai_next) {
|
||||
@@ -1326,9 +1332,6 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
|
||||
|
||||
freeaddrinfo(result);
|
||||
return NET_ERROR_RESOLVER_ENORECORD;
|
||||
#else
|
||||
return NET_ERROR_RESOLVER_ENOTIMPLEMENTED;
|
||||
#endif
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI NetInetPton(int af, const char* src, void* dst) {
|
||||
@@ -2025,22 +2028,27 @@ int64_t KYTY_SYSV_ABI Recvfrom(int s, void* buf, uint64_t len, int flags, void*
|
||||
|
||||
const auto host_len = static_cast<SocketIoLength>(
|
||||
std::min<uint64_t>(len, std::numeric_limits<SocketIoLength>::max()));
|
||||
int64_t result = 0;
|
||||
sockaddr_storage host_addr {};
|
||||
SocketLength host_addrlen = sizeof(host_addr);
|
||||
int64_t result = 0;
|
||||
if (addr == nullptr) {
|
||||
result = ::recv(socket, static_cast<char*>(buf), host_len, host_flags);
|
||||
} else {
|
||||
sockaddr_storage host_addr {};
|
||||
SocketLength host_addrlen = sizeof(host_addr);
|
||||
result = ::recvfrom(socket, static_cast<char*>(buf), host_len, host_flags,
|
||||
reinterpret_cast<sockaddr*>(&host_addr), &host_addrlen);
|
||||
if (result >= 0 &&
|
||||
ConvertHostSockaddr(&host_addr, host_addrlen, addr, addrlen) != 0) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
#if defined(_WIN32)
|
||||
if (result < 0 && WSAGetLastError() == WSAEMSGSIZE) {
|
||||
// Winsock copied the datagram prefix; POSIX reports its length as success.
|
||||
result = host_len;
|
||||
}
|
||||
#endif
|
||||
if (result < 0) {
|
||||
return SetHostSocketError();
|
||||
}
|
||||
if (addr != nullptr && ConvertHostSockaddr(&host_addr, host_addrlen, addr, addrlen) != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ static void PrintUsage() {
|
||||
::printf(
|
||||
" --gpu <index> Vulkan physical device index. Default: auto.\n");
|
||||
::printf(" --fullscreen Run in borderless desktop fullscreen.\n");
|
||||
::printf(" --vr Enable the virtual VR headset.\n");
|
||||
::printf(" --vblank-frequency <num> Virtual vblank frequency. Default: 60.\n");
|
||||
::printf(" --console-language <0-29> Console language. Default: 1 (English US).\n");
|
||||
::printf(" --vulkan-validation <true|false> Enable Vulkan validation.\n");
|
||||
@@ -161,6 +162,11 @@ static bool ParseArgs(int argc, char* argv[], RunOptions& options, bool& show_he
|
||||
continue;
|
||||
}
|
||||
|
||||
if (arg == "--vr") {
|
||||
options.config.vr_enabled = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (arg == "--playgo-hack") {
|
||||
options.config.playgo_hack_enabled = true;
|
||||
continue;
|
||||
|
||||
+1421
-207
File diff suppressed because it is too large.
Load diff
@@ -110,6 +110,38 @@ void TestValueChangeAndWake() {
|
||||
Check(result == OK, "a value change plus wake releases the waiter");
|
||||
}
|
||||
|
||||
void TestNanosecondTimeout() {
|
||||
uint64_t word = 0;
|
||||
const auto start = std::chrono::steady_clock::now();
|
||||
Check(Wait64(&word, 0, std::chrono::milliseconds(1)) ==
|
||||
Libs::LibKernel::KERNEL_ERROR_ETIMEDOUT,
|
||||
"64-bit timespec wait expires");
|
||||
Check(std::chrono::steady_clock::now() - start >= std::chrono::milliseconds(1),
|
||||
"timespec wait preserves its deadline");
|
||||
Check(Wait64(&word, 0, std::chrono::nanoseconds(0)) ==
|
||||
Libs::LibKernel::KERNEL_ERROR_ETIMEDOUT,
|
||||
"zero timespec polls a matching value");
|
||||
Check(Wait64(&word, 1, std::chrono::nanoseconds(0)) == OK,
|
||||
"zero timespec succeeds on mismatch");
|
||||
|
||||
g_signal_poll_count.store(0, std::memory_order_relaxed);
|
||||
std::atomic<bool> returned{false};
|
||||
std::thread waker([&] {
|
||||
while (g_signal_poll_count.load(std::memory_order_relaxed) < 2 &&
|
||||
!returned.load(std::memory_order_acquire)) {
|
||||
std::this_thread::yield();
|
||||
}
|
||||
Store(&word, UINT64_C(0x100000000));
|
||||
Check(Wake(&word, 1) == OK, "wake releases a long timespec wait");
|
||||
});
|
||||
const int result = Wait64(&word, 0, std::chrono::nanoseconds::max(), CountSignalPoll);
|
||||
returned.store(true, std::memory_order_release);
|
||||
waker.join();
|
||||
Check(result == OK, "long timespec wait does not overflow its deadline");
|
||||
Check(g_signal_poll_count.load(std::memory_order_relaxed) > 1,
|
||||
"timespec wait continues polling guest signals");
|
||||
}
|
||||
|
||||
void TestWakeOneThenAll() {
|
||||
constexpr int WAITER_COUNT = 4;
|
||||
uint32_t word = 0;
|
||||
@@ -260,6 +292,7 @@ int main() {
|
||||
TestMismatchReturnsImmediately();
|
||||
TestTimeout();
|
||||
TestValueChangeAndWake();
|
||||
TestNanosecondTimeout();
|
||||
TestWakeOneThenAll();
|
||||
TestAddressesAreIsolated();
|
||||
TestCompareRegisterWakeRace();
|
||||
|
||||
@@ -20,6 +20,11 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <sys/uio.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
@@ -1163,6 +1168,43 @@ void TestDirectPartialProtectUnmapPreservesNeighbors() {
|
||||
std::printf("[host] %-48s ok\n", test);
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
void TestPartialUnmapPreservesHostPermissions() {
|
||||
const char* test = "PartialUnmapPreservesHostPermissions";
|
||||
const auto base = MapNamedFlexible(test, SceKernelPageSize * 3, SceKernelProtCpuRw,
|
||||
"unmap_host_permissions");
|
||||
using Common::VirtualMemory::Mode;
|
||||
Check(test, Libs::LibKernel::Memory::ProtectGuestHostMemory(base, SceKernelPageSize, Mode::Read),
|
||||
"could not protect the left survivor from writes");
|
||||
Check(test,
|
||||
Libs::LibKernel::Memory::ProtectGuestHostMemory(base + SceKernelPageSize * 2,
|
||||
SceKernelPageSize, Mode::NoAccess),
|
||||
"could not protect the right survivor from reads");
|
||||
CheckOk(test,
|
||||
Libs::LibKernel::Memory::KernelMunmap(base + SceKernelPageSize, SceKernelPageSize),
|
||||
"KernelMunmap(middle)");
|
||||
|
||||
// Probe actual host access without taking a signal or changing the page protections.
|
||||
uint64_t value = 0;
|
||||
iovec local {&value, sizeof(value)};
|
||||
iovec left {reinterpret_cast<void*>(base), sizeof(value)};
|
||||
iovec right {reinterpret_cast<void*>(base + SceKernelPageSize * 2), sizeof(value)};
|
||||
Check(test, process_vm_readv(getpid(), &local, 1, &left, 1, 0) == sizeof(value),
|
||||
"partial unmap removed read access to the left survivor");
|
||||
Check(test, process_vm_writev(getpid(), &local, 1, &left, 1, 0) == -1,
|
||||
"partial unmap removed the left survivor's write protection");
|
||||
Check(test, process_vm_readv(getpid(), &local, 1, &right, 1, 0) == -1,
|
||||
"partial unmap removed the right survivor's read protection");
|
||||
|
||||
CheckOk(test, Libs::LibKernel::Memory::KernelMunmap(base, SceKernelPageSize),
|
||||
"KernelMunmap(left cleanup)");
|
||||
CheckOk(test,
|
||||
Libs::LibKernel::Memory::KernelMunmap(base + SceKernelPageSize * 2, SceKernelPageSize),
|
||||
"KernelMunmap(right cleanup)");
|
||||
std::printf("[host] %-48s ok\n", test);
|
||||
}
|
||||
#endif
|
||||
|
||||
void TestDirectMapValidationBeforeOwnerMutation() {
|
||||
const char* test = "DirectMapValidationBeforeOwnerMutation";
|
||||
int64_t invalid = -1;
|
||||
@@ -2529,6 +2571,9 @@ int main(int argc, char** argv) {
|
||||
RunTest(TestMunmapAcrossAdjacentFlexibleMappings);
|
||||
RunTest(TestDirectMapQueryOffsetAndPartialMunmap);
|
||||
RunTest(TestDirectPartialProtectUnmapPreservesNeighbors);
|
||||
#if defined(__linux__)
|
||||
RunTest(TestPartialUnmapPreservesHostPermissions);
|
||||
#endif
|
||||
RunTest(TestDirectMapValidationBeforeOwnerMutation);
|
||||
RunTest(TestDirectReleaseRollbackRestoresOwnerMapping);
|
||||
RunTest(TestDirectReleaseContracts);
|
||||
|
||||
+271
-32
@@ -1183,37 +1183,90 @@ void TestNativeShaderResourceDependencies() {
|
||||
}
|
||||
|
||||
void TestNormalizedImageContracts() {
|
||||
// Captured PS5 256x256 atlas: each layer is a 0x56000-byte mip chain.
|
||||
ImageInfo container{};
|
||||
container.data = {0x10000, 0x15000};
|
||||
container.data = {0x241741000, 0x2198000};
|
||||
container.pixel_format = vk::Format::eR8G8B8A8Unorm;
|
||||
container.guest_format = Prospero::BufferFormat::k8_8_8_8UNorm;
|
||||
container.type = Prospero::ImageType::kColor2D;
|
||||
container.extent = {64, 64, 1};
|
||||
container.resources = {3, 4};
|
||||
container.pitch = 64;
|
||||
container.extent = {256, 256, 1};
|
||||
container.resources = {9, 100};
|
||||
container.pitch = 256;
|
||||
container.bytes_per_block = 4;
|
||||
container.samples = 1;
|
||||
container.tile_mode = Prospero::TileMode::kStandard64KB;
|
||||
container.mip_layout[0] = {0, 0x10000, 64, 64};
|
||||
container.mip_layout[1] = {0x10000, 0x4000, 32, 32};
|
||||
container.mip_layout[2] = {0x14000, 0x1000, 16, 16};
|
||||
container.tile_mode = Prospero::TileMode::kStandard4KB;
|
||||
container.mip_layout[0] = {0x16000, 0x1900000, 256, 256};
|
||||
container.mip_layout[1] = {0x6000, 0x640000, 128, 128};
|
||||
container.mip_layout[2] = {0x2000, 0x190000, 64, 64};
|
||||
container.mip_layout[3] = {0x1000, 0x64000, 32, 32};
|
||||
for (uint32_t level = 4; level < container.resources.levels; ++level) {
|
||||
container.mip_layout[level] = {0, 0x64000, 32, 32};
|
||||
}
|
||||
|
||||
ImageInfo subresource = container;
|
||||
subresource.data = {0x22000, 0x1000};
|
||||
subresource.extent = {32, 32, 1};
|
||||
subresource.data = {0x2417ad000, 0x40000};
|
||||
subresource.resources = {1, 1};
|
||||
subresource.pitch = 32;
|
||||
subresource.mip_layout = {};
|
||||
subresource.mip_layout[0] = {0, 0x1000, 32, 32};
|
||||
subresource.mip_layout[0] = {0, 0x40000, 256, 256};
|
||||
|
||||
Check(container.BlockExtent() == vk::Extent2D{64, 64},
|
||||
Check(container.BlockExtent() == vk::Extent2D{256, 256},
|
||||
"normalized image block extent changed");
|
||||
Check(subresource.IsCompatible(container),
|
||||
"normalized compatible image was rejected");
|
||||
Check(subresource.MipOf(container) == 1,
|
||||
"normalized mip lookup missed a subresource");
|
||||
Check(subresource.SliceOf(container, 1) == 2,
|
||||
"normalized slice lookup missed a subresource");
|
||||
Check(subresource.MipOf(container) == 0 &&
|
||||
subresource.SliceOf(container, 0) == 1,
|
||||
"PS5 mip-chain stride did not resolve the captured second array layer");
|
||||
|
||||
auto smaller = subresource;
|
||||
smaller.data = {0x241747000, 0x10000};
|
||||
smaller.extent = {128, 128, 1};
|
||||
smaller.pitch = 128;
|
||||
smaller.mip_layout[0] = {0, 0x10000, 128, 128};
|
||||
Check(smaller.MipOf(container) == 1 && smaller.SliceOf(container, 1) == 0,
|
||||
"PS5 reversed mip ordering did not resolve the captured smaller mip");
|
||||
|
||||
auto boundary = subresource;
|
||||
boundary.data.address = container.data.address + 99 * 0x56000 + 0x16000;
|
||||
Check(boundary.SliceOf(container, 0) == 99,
|
||||
"PS5 array lookup rejected the final complete layer");
|
||||
boundary.data.address += 0x56000;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted a layer beyond the parent range");
|
||||
boundary = subresource;
|
||||
boundary.data.address += 0x1000;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted a misaligned layer address");
|
||||
boundary = subresource;
|
||||
boundary.resources.layers = 2;
|
||||
boundary.data.size *= 2;
|
||||
boundary.mip_layout[0].size *= 2;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted contiguous child layers with a different stride");
|
||||
boundary = subresource;
|
||||
boundary.mip_layout[0].pitch *= 2;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted a different storage pitch");
|
||||
|
||||
auto small_atlas = container;
|
||||
small_atlas.data = {0x239001000, 0x64000};
|
||||
small_atlas.extent = {32, 32, 1};
|
||||
small_atlas.pitch = 32;
|
||||
small_atlas.resources = {6, 50};
|
||||
small_atlas.mip_layout[0] = {0x1000, 0x32000, 32, 32};
|
||||
for (uint32_t level = 1; level < small_atlas.resources.levels; ++level) {
|
||||
small_atlas.mip_layout[level] = {0, 0x32000, 32, 32};
|
||||
}
|
||||
auto small_child = subresource;
|
||||
small_child.data = {0x23900e000, 0x1000};
|
||||
small_child.extent = {32, 32, 1};
|
||||
small_child.pitch = 32;
|
||||
small_child.mip_layout[0] = {0, 0x1000, 32, 32};
|
||||
Check(small_child.MipOf(small_atlas) == 0 &&
|
||||
small_child.SliceOf(small_atlas, 0) == 6,
|
||||
"PS5 array lookup doubled the captured small-atlas layer index");
|
||||
small_child.data.address = 0x23900d000;
|
||||
Check(small_child.MipOf(small_atlas) == -1,
|
||||
"PS5 array lookup treated a packed tail block as the full-size mip");
|
||||
|
||||
auto incompatible = subresource;
|
||||
incompatible.samples = 2;
|
||||
@@ -4170,6 +4223,24 @@ void TestNewShaderDecoderArchitecture() {
|
||||
!sin_f16.src0.absolute,
|
||||
"decoder rejected the VOP1 SDWA V_SIN_F16 instruction");
|
||||
|
||||
std::vector<uint32_t> fract_f16_code(0x9b0u / 4u, EncodeSopp(0x00));
|
||||
fract_f16_code.push_back(0x7e12bf07u);
|
||||
fract_f16_code.push_back(EncodeSopp(0x01));
|
||||
Instruction fract_f16;
|
||||
ShaderRecompiler::Decoder::DecodeInstruction(fract_f16_code, 0x9b0u / 4u,
|
||||
fract_f16);
|
||||
Check(fract_f16.pc == 0x9b0u && fract_f16.family == Family::VOP1 &&
|
||||
fract_f16.opcode == Opcode::V_FRACT_F16 &&
|
||||
fract_f16.opcode_id == 0x5fu && fract_f16.word_count == 1u &&
|
||||
fract_f16.dst.kind == OperandKind::Vgpr && fract_f16.dst.reg == 9u &&
|
||||
fract_f16.src_count == 1u &&
|
||||
fract_f16.src0.kind == OperandKind::Vgpr && fract_f16.src0.reg == 7u,
|
||||
"decoder rejected captured V_FRACT_F16 at pc 0x9b0");
|
||||
ShaderRecompiler::Decoder::Program fract_program;
|
||||
ShaderRecompiler::Decoder::DecodeProgram(fract_f16_code, fract_program);
|
||||
Check(!ShaderRecompiler::CFG::BuildGraph(fract_program).unsupported,
|
||||
"captured V_FRACT_F16 still fails CFG construction");
|
||||
|
||||
const uint32_t literal_code[] = {EncodeVop1(0x01, 2, 255u), 0x12345678u};
|
||||
Instruction literal;
|
||||
ShaderRecompiler::Decoder::DecodeInstruction(literal_code, 0u, literal);
|
||||
@@ -4416,6 +4487,62 @@ void TestNewShaderRecompilerCapturedVopcSdwaCmpxClass() {
|
||||
CheckSpirvBinaryValidates(result.spirv);
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerCapturedVopcSdwaCmpxLtU16() {
|
||||
using namespace ShaderRecompiler;
|
||||
|
||||
const uint32_t shader[] = {
|
||||
0x7d72d4f9u, 0x86060000u, // v_cmpx_lt_u16 v0, vcc_lo (SDWA)
|
||||
EncodeSopp(0x01),
|
||||
};
|
||||
Decoder::Instruction decoded;
|
||||
Decoder::DecodeInstruction(shader, 0u, decoded);
|
||||
Check(decoded.family == Decoder::Family::VOPC &&
|
||||
decoded.opcode == Decoder::Opcode::V_CMPX_LT_U16 &&
|
||||
decoded.opcode_id == 0xb9u && decoded.word_count == 2u &&
|
||||
decoded.raw[0] == shader[0] && decoded.raw[1] == shader[1] &&
|
||||
decoded.dst.kind == Decoder::OperandKind::ExecLo &&
|
||||
decoded.src_count == 2u &&
|
||||
decoded.src0.kind == Decoder::OperandKind::Vgpr &&
|
||||
decoded.src0.reg == 0u && decoded.src0.sdwa_sel == 6u &&
|
||||
decoded.src1.kind == Decoder::OperandKind::VccLo &&
|
||||
decoded.src1.sdwa_sel == 6u &&
|
||||
!decoded.src0.sdwa_sext && !decoded.src1.sdwa_sext &&
|
||||
!decoded.src0.negate && !decoded.src1.negate &&
|
||||
!decoded.src0.absolute && !decoded.src1.absolute,
|
||||
"decoder rejected captured SDWA V_CMPX_LT_U16 fields");
|
||||
|
||||
Decoder::Program program;
|
||||
Decoder::DecodeProgram(shader, program);
|
||||
Check(!CFG::BuildGraph(program).unsupported,
|
||||
"captured SDWA V_CMPX_LT_U16 still fails CFG construction");
|
||||
auto result = RecompileForTest(shader, MakeCompileOptions(ShaderType::Pixel));
|
||||
Check(Common::ContainsStr(result.decoded_dump,
|
||||
"V_CMPX_LT_U16 exec_lo, v0, vcc_lo"),
|
||||
"captured SDWA V_CMPX_LT_U16 is missing from decoded dump");
|
||||
CheckSpirvBinaryValidates(result.spirv);
|
||||
|
||||
// Independently assembled gfx1030 compact and VOP3 encodings.
|
||||
const uint32_t compact[] = {0x7d720300u};
|
||||
const uint32_t vop3[] = {0xd4b9007eu, 0x00020300u};
|
||||
for (auto words : {std::span<const uint32_t>(compact),
|
||||
std::span<const uint32_t>(vop3)}) {
|
||||
Decoder::DecodeInstruction(words, 0u, decoded);
|
||||
Check(decoded.opcode == Decoder::Opcode::V_CMPX_LT_U16 &&
|
||||
decoded.dst.kind == Decoder::OperandKind::ExecLo &&
|
||||
decoded.src0.kind == Decoder::OperandKind::Vgpr &&
|
||||
decoded.src0.reg == 0u &&
|
||||
decoded.src1.kind == Decoder::OperandKind::Vgpr &&
|
||||
decoded.src1.reg == 1u,
|
||||
"compact/VOP3 V_CMPX_LT_U16 does not decode to an EXEC compare");
|
||||
}
|
||||
const uint32_t dpp[] = {EncodeVopc(0xb9u, 250u, 1u), EncodeVop2Dpp(0u)};
|
||||
Decoder::DecodeInstruction(dpp, 0u, decoded);
|
||||
Check(decoded.opcode == Decoder::Opcode::UNSUPPORTED &&
|
||||
Common::ContainsStr(decoded.unsupported_reason,
|
||||
"VOPC DPP modifier is not supported for opcode"),
|
||||
"V_CMPX_LT_U16 accepted an unsupported DPP encoding");
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerIrLookupMissFailsExplicitly() {
|
||||
namespace Decoder = ShaderRecompiler::Decoder;
|
||||
namespace CFG = ShaderRecompiler::CFG;
|
||||
@@ -10025,11 +10152,120 @@ void TestNewShaderRecompilerAuxPositionExports() {
|
||||
"PA_CL_VS_OUT_CNTL is absent from the vertex shader cache key");
|
||||
}
|
||||
|
||||
void TestTypedSpirvSerialization() {
|
||||
// Parameters exercise runtime enums, which cannot narrow implicitly to a
|
||||
// uint32_t initializer list when the enum uses the Windows signed ABI.
|
||||
const auto check_serialization = [](spv::StorageClass storage_class,
|
||||
spv::FunctionControlMask control,
|
||||
spv::Decoration decoration,
|
||||
GLSLstd450 glsl_opcode,
|
||||
int32_t signed_literal,
|
||||
uint32_t high_bit_literal) {
|
||||
ShaderRecompiler::Spirv::Builder builder;
|
||||
builder.RequireCapability(spv::CapabilityShader);
|
||||
const auto glsl = builder.Import("GLSL.std.450");
|
||||
builder.AddMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
|
||||
const auto void_type = builder.Type(spv::OpTypeVoid);
|
||||
const std::vector<uint32_t> uint_operands{32u, 0u};
|
||||
const auto uint_type = builder.Type(spv::OpTypeInt, uint_operands);
|
||||
Check(uint_type == builder.Type(spv::OpTypeInt, 32u, 0u) &&
|
||||
uint_type == builder.Type(spv::OpTypeInt,
|
||||
std::span<const uint32_t>{uint_operands}),
|
||||
"typed, vector and span type operands produced different declarations");
|
||||
const auto float_type = builder.Type(spv::OpTypeFloat, 32u);
|
||||
const auto vector_type = builder.Type(spv::OpTypeVector, uint_type, 2u);
|
||||
const auto pointer_type =
|
||||
builder.Type(spv::OpTypePointer, storage_class, uint_type);
|
||||
const auto function_type = builder.Type(spv::OpTypeFunction, void_type);
|
||||
const auto all_bits =
|
||||
builder.Constant(spv::OpConstant, uint_type, signed_literal);
|
||||
Check(all_bits == builder.Constant(spv::OpConstant, uint_type, UINT32_MAX),
|
||||
"signed and unsigned constant operands produced different declarations");
|
||||
const auto high_bit =
|
||||
builder.Constant(spv::OpConstant, uint_type, high_bit_literal);
|
||||
const auto one = builder.Constant(spv::OpConstant, float_type, 0x3f800000u);
|
||||
const std::vector<uint32_t> components{all_bits, high_bit};
|
||||
const auto constant_vector = builder.Constant(
|
||||
spv::OpConstantComposite, vector_type,
|
||||
std::span<const uint32_t>{components});
|
||||
Check(constant_vector == builder.Constant(spv::OpConstantComposite,
|
||||
vector_type, components),
|
||||
"vector and span constant operands produced different declarations");
|
||||
const auto variable =
|
||||
builder.DefineGlobalVariable(pointer_type, storage_class);
|
||||
const auto function = builder.AllocateId();
|
||||
const auto label = builder.AllocateId();
|
||||
const auto absolute = builder.AllocateId();
|
||||
const auto constructed = builder.AllocateId();
|
||||
const auto shuffled = builder.AllocateId();
|
||||
const auto loaded = builder.AllocateId();
|
||||
builder.AddEntryPoint(spv::ExecutionModelGLCompute, function, "main", {});
|
||||
builder.AddExecutionMode(function, spv::ExecutionModeLocalSize, 1u, 2u, 3u);
|
||||
builder.AddAnnotation(spv::OpDecorate, one, decoration);
|
||||
builder.AddFunction(spv::OpFunction, void_type, function, control,
|
||||
function_type);
|
||||
const std::vector<uint32_t> label_words{248u, label};
|
||||
builder.AddFunction(label_words);
|
||||
builder.AddFunction(spv::OpExtInst, float_type, absolute, glsl, glsl_opcode,
|
||||
one);
|
||||
builder.AddFunction(spv::OpCompositeConstruct, vector_type, constructed,
|
||||
components);
|
||||
const std::array<uint32_t, 2> selectors{1u, 2u};
|
||||
builder.AddFunction(spv::OpVectorShuffle, vector_type, shuffled,
|
||||
constant_vector, constructed,
|
||||
std::span<const uint32_t>{selectors});
|
||||
builder.AddFunction(spv::OpLoad, uint_type, loaded, variable,
|
||||
spv::MemoryAccessAlignedMask, 4u);
|
||||
builder.AddFunction(std::vector<uint32_t>{});
|
||||
const std::array<uint32_t, 1> return_words{253u};
|
||||
builder.AddFunction(std::span<const uint32_t>{return_words});
|
||||
builder.AddFunction(spv::OpFunctionEnd);
|
||||
|
||||
// Literal headers and enum values keep this independent of the builder's
|
||||
// instruction word counts, operand conversion and range flattening.
|
||||
const std::vector<uint32_t> expected{
|
||||
0x07230203u, 0x00010300u, 0u, loaded + 1u, 0u,
|
||||
0x00020011u, 1u, // OpCapability Shader
|
||||
0x0006000bu, glsl, 0x4c534c47u, 0x6474732eu, 0x3035342eu, 0u,
|
||||
0x0003000eu, 0u, 1u, // OpMemoryModel Logical GLSL450
|
||||
0x0005000fu, 5u, function, 0x6e69616du, 0u,
|
||||
0x00060010u, function, 17u, 1u, 2u, 3u,
|
||||
0x00030047u, one, 0u, // OpDecorate RelaxedPrecision
|
||||
0x00020013u, void_type,
|
||||
0x00040015u, uint_type, 32u, 0u,
|
||||
0x00030016u, float_type, 32u,
|
||||
0x00040017u, vector_type, uint_type, 2u,
|
||||
0x00040020u, pointer_type, 6u, uint_type,
|
||||
0x00030021u, function_type, void_type,
|
||||
0x0004002bu, uint_type, all_bits, 0xffffffffu,
|
||||
0x0004002bu, uint_type, high_bit, 0x80000000u,
|
||||
0x0004002bu, float_type, one, 0x3f800000u,
|
||||
0x0005002cu, vector_type, constant_vector, all_bits, high_bit,
|
||||
0x0004003bu, pointer_type, variable, 6u,
|
||||
0x00050036u, void_type, function, 0u, function_type,
|
||||
0x000200f8u, label,
|
||||
0x0006000cu, float_type, absolute, glsl, 4u, one,
|
||||
0x00050050u, vector_type, constructed, all_bits, high_bit,
|
||||
0x0007004fu, vector_type, shuffled, constant_vector, constructed, 1u, 2u,
|
||||
0x0006003du, uint_type, loaded, variable, 2u, 4u,
|
||||
0x000100fdu,
|
||||
0x00010038u,
|
||||
};
|
||||
const auto binary = builder.Build();
|
||||
Check(binary == expected,
|
||||
"typed SPIR-V serialization changed instruction words or operand order");
|
||||
CheckSpirvBinaryValidates(binary);
|
||||
};
|
||||
check_serialization(spv::StorageClassPrivate, spv::FunctionControlMaskNone,
|
||||
spv::DecorationRelaxedPrecision, GLSLstd450FAbs, -1,
|
||||
0x80000000u);
|
||||
}
|
||||
|
||||
void TestDeferredSpirvPhiPatching() {
|
||||
ShaderRecompiler::Spirv::Builder builder;
|
||||
const auto type = builder.Type(spv::OpTypeInt, {32u, 0u});
|
||||
const auto zero = builder.Constant(spv::OpConstant, type, {0u});
|
||||
const auto one = builder.Constant(spv::OpConstant, type, {1u});
|
||||
const auto type = builder.Type(spv::OpTypeInt, 32u, 0u);
|
||||
const auto zero = builder.Constant(spv::OpConstant, type, 0u);
|
||||
const auto one = builder.Constant(spv::OpConstant, type, 1u);
|
||||
const auto left = builder.AllocateId();
|
||||
const auto right = builder.AllocateId();
|
||||
const auto result = builder.AllocateId();
|
||||
@@ -10080,35 +10316,36 @@ void TestDemandDrivenSpirvDeclarations() {
|
||||
using ShaderRecompiler::Spirv::Builder;
|
||||
|
||||
Builder declarations;
|
||||
const auto uint_type = declarations.Type(spv::OpTypeInt, {32u, 0u});
|
||||
Check(uint_type == declarations.Type(spv::OpTypeInt, {32u, 0u}),
|
||||
const auto uint_type = declarations.Type(spv::OpTypeInt, 32u, 0u);
|
||||
Check(uint_type == declarations.Type(spv::OpTypeInt, 32u, 0u),
|
||||
"structural type interning returned different IDs");
|
||||
const auto zero = declarations.Constant(spv::OpConstant, uint_type, {0u});
|
||||
Check(zero == declarations.Constant(spv::OpConstant, uint_type, {0u}),
|
||||
const auto zero = declarations.Constant(spv::OpConstant, uint_type, 0u);
|
||||
Check(zero == declarations.Constant(spv::OpConstant, uint_type, 0u),
|
||||
"constant interning returned different IDs");
|
||||
Check(declarations.Import("GLSL.std.450") ==
|
||||
declarations.Import("GLSL.std.450"),
|
||||
"extended-instruction import was duplicated");
|
||||
declarations.RequireCapability(spv::CapabilityShader);
|
||||
declarations.RequireCapability(spv::CapabilityShader);
|
||||
const auto plain_array =
|
||||
declarations.Type(spv::OpTypeArray, {uint_type, zero});
|
||||
const auto plain_array = declarations.Type(spv::OpTypeArray, uint_type, zero);
|
||||
const auto decorated_array = declarations.DecoratedType(
|
||||
spv::OpTypeArray, {uint_type, zero},
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}});
|
||||
spv::OpTypeArray,
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}},
|
||||
uint_type, zero);
|
||||
Check(decorated_array ==
|
||||
declarations.DecoratedType(
|
||||
spv::OpTypeArray, {uint_type, zero},
|
||||
spv::OpTypeArray,
|
||||
{{spv::OpDecorate,
|
||||
{spv::DecorationArrayStride, sizeof(uint32_t)}}}),
|
||||
{spv::DecorationArrayStride, sizeof(uint32_t)}}},
|
||||
uint_type, zero),
|
||||
"decorated type interning returned different IDs");
|
||||
Check(plain_array != decorated_array,
|
||||
"decorated and undecorated aggregate types were aliased");
|
||||
Check(declarations.DecoratedType(spv::OpTypeArray, {uint_type, zero}, {}) ==
|
||||
Check(declarations.DecoratedType(spv::OpTypeArray, {}, uint_type, zero) ==
|
||||
plain_array,
|
||||
"empty decorated type request bypassed structural interning");
|
||||
const auto ptr = declarations.Type(spv::OpTypePointer,
|
||||
{spv::StorageClassFunction, uint_type});
|
||||
spv::StorageClassFunction, uint_type);
|
||||
Check(declarations.DefineGlobalVariable(ptr, spv::StorageClassFunction) !=
|
||||
declarations.DefineGlobalVariable(ptr, spv::StorageClassFunction),
|
||||
"distinct variables were structurally interned");
|
||||
@@ -13020,6 +13257,7 @@ int main() {
|
||||
TestNativeShaderResourceDependencies();
|
||||
TestNormalizedImageContracts();
|
||||
TestSpirvRequirementsAnalysis();
|
||||
TestTypedSpirvSerialization();
|
||||
TestDeferredSpirvPhiPatching();
|
||||
TestCompilerStageInputOwnership();
|
||||
TestSpirvEmissionOwnsRequirements();
|
||||
@@ -13045,6 +13283,7 @@ int main() {
|
||||
TestImageAddressOperands();
|
||||
TestSopkCompareImmediateExtension();
|
||||
TestNewShaderRecompilerCapturedVopcSdwaCmpxClass();
|
||||
TestNewShaderRecompilerCapturedVopcSdwaCmpxLtU16();
|
||||
TestNewShaderRecompilerIrLookupMissFailsExplicitly();
|
||||
TestNewShaderRecompilerRejectsDppOn64BitCompares();
|
||||
TestPsInputCountRegisterDecode();
|
||||
|
||||
Reference in new issue
Block a user