mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-28 00:12:40 +00:00
Compare commits
44
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No files matched your search
@@ -6,7 +6,12 @@ on:
|
||||
branches: [ main, master ]
|
||||
pull_request:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
|
||||
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
|
||||
|
||||
env:
|
||||
SCCACHE_GHA_ENABLED: "true"
|
||||
KYTY_BUILD_ORIGIN: ${{ github.repository != 'KytyPS5/KytyPS5' && 'Fork' || github.event_name == 'push' && 'Official' || 'Source' }}
|
||||
KYTY_BUILD_REPOSITORY: ${{ github.repository }}
|
||||
|
||||
@@ -78,6 +83,9 @@ jobs:
|
||||
arch: win64_msvc2022_64
|
||||
cache: true
|
||||
|
||||
- name: Setup sccache
|
||||
uses: mozilla-actions/sccache-action@v0.0.11
|
||||
|
||||
- name: Verify toolchain
|
||||
shell: cmd
|
||||
run: |
|
||||
@@ -100,6 +108,8 @@ jobs:
|
||||
-DKYTY_RELEASE_TAG=${{ needs.metadata.outputs.release_tag }} ^
|
||||
-DCMAKE_C_COMPILER=clang-cl ^
|
||||
-DCMAKE_CXX_COMPILER=clang-cl ^
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache ^
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache ^
|
||||
-DCMAKE_PREFIX_PATH="%Qt6_DIR%"
|
||||
|
||||
- name: Build
|
||||
@@ -156,6 +166,9 @@ jobs:
|
||||
arch: clang_64
|
||||
cache: true
|
||||
|
||||
- name: Setup sccache
|
||||
uses: mozilla-actions/sccache-action@v0.0.11
|
||||
|
||||
- name: Verify toolchain
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -180,6 +193,8 @@ jobs:
|
||||
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache \
|
||||
-DCMAKE_PREFIX_PATH="$QT_ROOT_DIR"
|
||||
|
||||
- name: Build
|
||||
@@ -289,9 +304,15 @@ jobs:
|
||||
clang \
|
||||
glslang-tools \
|
||||
libasound2-dev \
|
||||
libavcodec-dev \
|
||||
libavfilter-dev \
|
||||
libavformat-dev \
|
||||
libavutil-dev \
|
||||
libdbus-1-dev \
|
||||
libgl1-mesa-dev \
|
||||
libpulse-dev \
|
||||
libswresample-dev \
|
||||
libswscale-dev \
|
||||
libudev-dev \
|
||||
libwayland-dev \
|
||||
libx11-dev \
|
||||
@@ -304,6 +325,7 @@ jobs:
|
||||
libxss-dev \
|
||||
lld \
|
||||
ninja-build \
|
||||
pkg-config \
|
||||
wayland-protocols
|
||||
|
||||
- name: Install Qt 6.10.3
|
||||
@@ -315,6 +337,9 @@ jobs:
|
||||
arch: linux_gcc_64
|
||||
cache: true
|
||||
|
||||
- name: Setup sccache
|
||||
uses: mozilla-actions/sccache-action@v0.0.11
|
||||
|
||||
- name: Verify toolchain
|
||||
shell: bash
|
||||
run: |
|
||||
@@ -339,6 +364,8 @@ jobs:
|
||||
-DKYTY_RELEASE_TAG="${{ needs.metadata.outputs.release_tag }}" \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache \
|
||||
-DCMAKE_PREFIX_PATH="$Qt6_DIR" 2>&1 | tee _Build/configure.log
|
||||
exit "${PIPESTATUS[0]}"
|
||||
|
||||
|
||||
Vendored
+7
@@ -88,6 +88,13 @@ set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "" FORCE)
|
||||
set(SPDLOG_NO_EXCEPTIONS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(spdlog EXCLUDE_FROM_ALL)
|
||||
|
||||
if (NOT TARGET FFmpeg::ffmpeg AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(FFMPEG REQUIRED IMPORTED_TARGET GLOBAL
|
||||
libavformat libavcodec libswscale libavutil libavfilter libswresample)
|
||||
add_library(FFmpeg::ffmpeg ALIAS PkgConfig::FFMPEG)
|
||||
endif()
|
||||
|
||||
if (NOT TARGET FFmpeg::ffmpeg)
|
||||
# On macOS the target arch is driven by CMAKE_OSX_ARCHITECTURES, not the host
|
||||
# CMAKE_SYSTEM_PROCESSOR (which reports arm64 even for an x86_64/Rosetta build).
|
||||
|
||||
+1
-15
@@ -317,24 +317,10 @@ endif()
|
||||
|
||||
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL2-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
|
||||
|
||||
# Linux system libraries required by the static FFmpeg archive.
|
||||
# Linux system libraries.
|
||||
if(LINUX)
|
||||
find_package(Threads REQUIRED)
|
||||
list(APPEND kyty_emulator_link_libraries m ${CMAKE_DL_LIBS} Threads::Threads)
|
||||
|
||||
# Optional FFmpeg dependencies.
|
||||
find_package(ZLIB)
|
||||
if(ZLIB_FOUND)
|
||||
list(APPEND kyty_emulator_link_libraries ZLIB::ZLIB)
|
||||
endif()
|
||||
find_library(KYTY_BZ2_LIBRARY bz2)
|
||||
if(KYTY_BZ2_LIBRARY)
|
||||
list(APPEND kyty_emulator_link_libraries ${KYTY_BZ2_LIBRARY})
|
||||
endif()
|
||||
find_library(KYTY_LZMA_LIBRARY lzma)
|
||||
if(KYTY_LZMA_LIBRARY)
|
||||
list(APPEND kyty_emulator_link_libraries ${KYTY_LZMA_LIBRARY})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(inc_headers
|
||||
|
||||
@@ -165,13 +165,14 @@ The finished application and its runtime dependencies will be placed in
|
||||
|
||||
### Building on Linux
|
||||
|
||||
Install the toolchain and the libraries the bundled SDL2 needs. Without the audio, Wayland and
|
||||
Install the toolchain, system FFmpeg, and the libraries the bundled SDL2 needs. Without the audio, Wayland and
|
||||
udev development packages SDL2 quietly configures itself without those backends, and the resulting
|
||||
build has no working sound and no gamepad hotplug:
|
||||
|
||||
```bash
|
||||
sudo apt-get install --no-install-recommends \
|
||||
clang lld ninja-build cmake git glslang-tools \
|
||||
clang lld ninja-build cmake git glslang-tools pkg-config \
|
||||
libavformat-dev libavcodec-dev libswscale-dev libavutil-dev libavfilter-dev libswresample-dev \
|
||||
libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
|
||||
libxi-dev libxrandr-dev libxss-dev libxkbcommon-dev \
|
||||
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocols
|
||||
@@ -192,7 +193,8 @@ cmake --install _Build/linux --prefix _Build/linux/install
|
||||
```
|
||||
|
||||
The install step copies the Qt libraries and plugins next to the binaries, so
|
||||
`_Build/linux/install` runs without a matching system Qt.
|
||||
`_Build/linux/install` runs without a matching system Qt. The emulator still requires
|
||||
the system FFmpeg runtime libraries matching those used to build it.
|
||||
|
||||
As on Windows, the MSVC compiler is not used; Clang is required. `cl.exe` is rejected at configure
|
||||
time.
|
||||
|
||||
@@ -43,6 +43,10 @@ int32_t GetUserId() {
|
||||
return g_config->user_id;
|
||||
}
|
||||
|
||||
const std::string& GetAudioInputDevice() {
|
||||
return g_config->audio_input_device;
|
||||
}
|
||||
|
||||
PresentMode GetPresentMode() {
|
||||
return g_config->present_mode;
|
||||
}
|
||||
@@ -55,6 +59,10 @@ bool FullscreenEnabled() {
|
||||
return g_config->fullscreen_enabled;
|
||||
}
|
||||
|
||||
bool VrEnabled() {
|
||||
return g_config->vr_enabled;
|
||||
}
|
||||
|
||||
uint32_t GetVblankFrequency() {
|
||||
return std::clamp(g_config->vblank_frequency, 30u, 360u);
|
||||
}
|
||||
|
||||
@@ -43,9 +43,11 @@ struct ConfigOptions {
|
||||
uint32_t screen_height = 720;
|
||||
std::string user_name = "Kyty";
|
||||
int32_t user_id = DEFAULT_USER_ID;
|
||||
std::string audio_input_device;
|
||||
PresentMode present_mode = PresentMode::Mailbox;
|
||||
int32_t gpu_index = -1;
|
||||
bool fullscreen_enabled = false;
|
||||
bool vr_enabled = false;
|
||||
uint32_t vblank_frequency = 60;
|
||||
uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
|
||||
bool vulkan_validation_enabled = false;
|
||||
@@ -76,9 +78,11 @@ uint32_t GetScreenWidth();
|
||||
uint32_t GetScreenHeight();
|
||||
const std::string& GetUserName();
|
||||
int32_t GetUserId();
|
||||
const std::string& GetAudioInputDevice();
|
||||
PresentMode GetPresentMode();
|
||||
int32_t GetGpuIndex();
|
||||
bool FullscreenEnabled();
|
||||
bool VrEnabled();
|
||||
uint32_t GetVblankFrequency();
|
||||
uint32_t GetConsoleLanguage();
|
||||
bool VulkanValidationEnabled();
|
||||
|
||||
@@ -129,6 +129,14 @@ static void WriteImpl(std::string_view text, fmt::text_style style = {}) {
|
||||
}
|
||||
}
|
||||
|
||||
void WriteToConsoleAndLog(std::string_view text) {
|
||||
WriteImpl(text);
|
||||
if (g_initialized && g_direction != Direction::Console) {
|
||||
WriteStdout(text);
|
||||
}
|
||||
Flush();
|
||||
}
|
||||
|
||||
void WriteFatal(std::string_view text) {
|
||||
if (g_direction == Direction::Silent || !g_initialized) {
|
||||
WriteStdout(text);
|
||||
|
||||
@@ -25,6 +25,7 @@ Direction GetDirection();
|
||||
bool IsSilent();
|
||||
void Write(std::string_view text);
|
||||
void Write(fmt::text_style style, std::string_view text);
|
||||
void WriteToConsoleAndLog(std::string_view text);
|
||||
void WriteFatal(std::string_view text);
|
||||
void WriteFatal(fmt::text_style style, std::string_view text);
|
||||
void Flush();
|
||||
|
||||
+8
-46
@@ -8,7 +8,6 @@
|
||||
#include <chrono> // IWYU pragma: keep
|
||||
#include <condition_variable> // IWYU pragma: keep
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_COMPILER == KYTY_COMPILER_CLANG
|
||||
#define KYTY_WIN_CS
|
||||
@@ -197,37 +196,7 @@ struct CondVarPrivate {
|
||||
#endif
|
||||
};
|
||||
|
||||
static std::recursive_mutex g_cond_waiters_mutex;
|
||||
static std::vector<std::pair<int, CondVarPrivate*>> g_cond_waiters;
|
||||
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
|
||||
|
||||
static void WakeCondVar(CondVarPrivate* cond_var) {
|
||||
#ifdef KYTY_WIN_CS
|
||||
static auto func = ResolveWakeAllConditionVariable();
|
||||
EXIT_NOT_IMPLEMENTED(func == nullptr);
|
||||
func(&cond_var->m_cv);
|
||||
#else
|
||||
cond_var->m_cv.notify_all();
|
||||
#endif
|
||||
}
|
||||
|
||||
static void RegisterCondWaiter(CondVarPrivate* cond_var) {
|
||||
std::lock_guard lock(g_cond_waiters_mutex);
|
||||
g_cond_waiters.emplace_back(Thread::GetThreadIdUnique(), cond_var);
|
||||
}
|
||||
|
||||
static void UnregisterCondWaiter(CondVarPrivate* cond_var) {
|
||||
const auto thread_id = Thread::GetThreadIdUnique();
|
||||
std::lock_guard lock(g_cond_waiters_mutex);
|
||||
|
||||
const auto it = std::find_if(g_cond_waiters.begin(), g_cond_waiters.end(),
|
||||
[thread_id, cond_var](const auto& waiter) {
|
||||
return waiter.first == thread_id && waiter.second == cond_var;
|
||||
});
|
||||
if (it != g_cond_waiters.end()) {
|
||||
g_cond_waiters.erase(it);
|
||||
}
|
||||
}
|
||||
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
|
||||
|
||||
struct ThreadPrivate {
|
||||
ThreadPrivate(thread_func_t f, void* a): func(f), arg(a), m_thread(&Run, this) {}
|
||||
@@ -365,7 +334,6 @@ CondVar::~CondVar() {
|
||||
}
|
||||
|
||||
void CondVar::Wait(Mutex* mutex) {
|
||||
RegisterCondWaiter(m_cond_var.get());
|
||||
#ifndef KYTY_WIN_CS
|
||||
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
|
||||
#endif
|
||||
@@ -406,7 +374,6 @@ void CondVar::Wait(Mutex* mutex) {
|
||||
}
|
||||
cpp_lock.release();
|
||||
#endif
|
||||
UnregisterCondWaiter(m_cond_var.get());
|
||||
}
|
||||
|
||||
void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
|
||||
@@ -415,7 +382,6 @@ void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
|
||||
|
||||
bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
|
||||
bool ok = false;
|
||||
RegisterCondWaiter(m_cond_var.get());
|
||||
#ifndef KYTY_WIN_CS
|
||||
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
|
||||
#endif
|
||||
@@ -430,7 +396,6 @@ bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
|
||||
std::cv_status::no_timeout);
|
||||
cpp_lock.release();
|
||||
#endif
|
||||
UnregisterCondWaiter(m_cond_var.get());
|
||||
return ok;
|
||||
}
|
||||
|
||||
@@ -445,16 +410,13 @@ void CondVar::Signal() {
|
||||
}
|
||||
|
||||
void CondVar::SignalAll() {
|
||||
WakeCondVar(m_cond_var.get());
|
||||
}
|
||||
|
||||
void CondVar::SignalThread(int thread_id) {
|
||||
std::lock_guard lock(g_cond_waiters_mutex);
|
||||
for (const auto& waiter: g_cond_waiters) {
|
||||
if (waiter.first == thread_id) {
|
||||
WakeCondVar(waiter.second);
|
||||
}
|
||||
}
|
||||
#ifdef KYTY_WIN_CS
|
||||
static auto func = ResolveWakeAllConditionVariable();
|
||||
EXIT_NOT_IMPLEMENTED(func == nullptr);
|
||||
func(&m_cond_var->m_cv);
|
||||
#else
|
||||
m_cond_var->m_cv.notify_all();
|
||||
#endif
|
||||
}
|
||||
|
||||
int Thread::GetThreadIdUnique() {
|
||||
|
||||
@@ -77,7 +77,6 @@ public:
|
||||
void Signal();
|
||||
void SignalAll();
|
||||
|
||||
static void SignalThread(int thread_id);
|
||||
static void SetWaitPollCallback(wait_poll_func_t callback);
|
||||
|
||||
KYTY_CLASS_NO_COPY(CondVar);
|
||||
|
||||
@@ -196,6 +196,10 @@ void Run(const RunOptions& options) {
|
||||
ClearDebugTextureFolder();
|
||||
|
||||
PrintSystemInfo();
|
||||
std::string title_id;
|
||||
if (Loader::SystemContentParamSfoGetString("TITLE_ID", &title_id) && !title_id.empty()) {
|
||||
Log::WriteToConsoleAndLog(fmt::format("Title ID: {}\n", title_id));
|
||||
}
|
||||
|
||||
int ok = atexit(KytyClose);
|
||||
EXIT_NOT_IMPLEMENTED(ok != 0);
|
||||
|
||||
@@ -32,11 +32,12 @@ private:
|
||||
|
||||
struct BufferCursor {
|
||||
std::span<const uint32_t> commands;
|
||||
uint32_t offset_dw = 0;
|
||||
uint32_t deferred_advance_dw = 0;
|
||||
uint32_t offset_dw = 0;
|
||||
};
|
||||
|
||||
std::vector<BufferCursor> m_buffer_stack;
|
||||
std::span<const uint32_t> m_next_buffer;
|
||||
bool m_chain = false;
|
||||
bool m_suspended = false;
|
||||
bool m_made_progress = false;
|
||||
};
|
||||
@@ -129,7 +130,7 @@ public:
|
||||
[[nodiscard]] bool ShouldSkipPredicatedPackets() const { return m_predicate_skip; }
|
||||
|
||||
Pm4ProcessResult Process(Pm4Execution& execution, std::span<const uint32_t> commands);
|
||||
void ProcessIndirectBuffer(std::span<const uint32_t> commands);
|
||||
void ProcessIndirectBuffer(std::span<const uint32_t> commands, bool chain);
|
||||
|
||||
void SetFlip(const FlipInfo& flip) { m_flip = flip; }
|
||||
|
||||
@@ -143,7 +144,7 @@ private:
|
||||
uint32_t cache_action, uint32_t event_index, uint32_t event_write_source,
|
||||
void* dst_gpu_addr, T value, uint32_t interrupt_selector,
|
||||
uint32_t interrupt_context_id);
|
||||
void ProcessPm4(Pm4Execution& execution, size_t stop_depth);
|
||||
void ProcessPm4(Pm4Execution& execution);
|
||||
void SuspendPm4();
|
||||
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
|
||||
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
|
||||
|
||||
@@ -1495,10 +1495,10 @@ KYTY_CP_OP_PARSER(CpOpBranch) {
|
||||
reinterpret_cast<uint64_t>(else_buffer), else_num_dw);
|
||||
|
||||
if (take_then) {
|
||||
cp.ProcessIndirectBuffer({then_buffer, then_num_dw});
|
||||
cp.ProcessIndirectBuffer({then_buffer, then_num_dw}, true);
|
||||
} else if (mode == 2 && else_num_dw != 0) {
|
||||
EXIT_NOT_IMPLEMENTED(else_buffer == nullptr);
|
||||
cp.ProcessIndirectBuffer({else_buffer, else_num_dw});
|
||||
cp.ProcessIndirectBuffer({else_buffer, else_num_dw}, true);
|
||||
}
|
||||
|
||||
return payload_dw;
|
||||
@@ -1959,7 +1959,7 @@ KYTY_CP_OP_PARSER(CpOpIndirectBuffer) {
|
||||
|
||||
GraphicsDbgDumpDcb("ci", indirect_num_dw, indirect_buffer);
|
||||
|
||||
cp.ProcessIndirectBuffer({indirect_buffer, indirect_num_dw});
|
||||
cp.ProcessIndirectBuffer({indirect_buffer, indirect_num_dw}, (control & (1u << 20u)) != 0);
|
||||
|
||||
return 3;
|
||||
}
|
||||
@@ -3635,6 +3635,11 @@ void GraphicsInitJmpTablesShIndirect() {
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_RSRC4_GS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
// Toolkit state restoration emits the compiler's GS-front allocation
|
||||
// metadata here. Native GS resource registers already carry that allocation.
|
||||
g_hw_sh_indirect_func[0x0ca] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
g_hw_sh_indirect_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_GS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
@@ -3654,12 +3659,13 @@ void GraphicsInitJmpTablesShIndirect() {
|
||||
g_hw_sh_indirect_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
HwShIgnoreShaderRegister(cmd_offset, value);
|
||||
};
|
||||
for (uint32_t offset = Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS;
|
||||
offset <= Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS; offset++) {
|
||||
g_hw_sh_indirect_func[offset] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
cp.GetShCtx().SetHsUserDataAddress(cmd_offset - Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS,
|
||||
value);
|
||||
};
|
||||
}
|
||||
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_LO_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
|
||||
auto base = cp.GetShCtx().GetVs().hs_regs.data_addr;
|
||||
base &= 0xFFFFFF00000000FFull;
|
||||
@@ -3818,6 +3824,25 @@ void GraphicsInitJmpTablesUcIndirect() {
|
||||
for (auto& func: g_hw_uc_indirect_func) {
|
||||
func = nullptr;
|
||||
}
|
||||
for (uint32_t i = 0; i < 4; ++i) {
|
||||
g_hw_uc_indirect_func[Pm4::FSR_CONTROL_POINTS_LEFT_X + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrControlPoint(0, cmd_offset - Pm4::FSR_CONTROL_POINTS_LEFT_X, value);
|
||||
};
|
||||
g_hw_uc_indirect_func[Pm4::FSR_CONTROL_POINTS_LEFT_Y + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrControlPoint(1, cmd_offset - Pm4::FSR_CONTROL_POINTS_LEFT_Y, value);
|
||||
};
|
||||
}
|
||||
for (uint32_t i = 0; i < 2; ++i) {
|
||||
g_hw_uc_indirect_func[Pm4::FSR_ALPHA_LEFT_X + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrAlpha(0, cmd_offset - Pm4::FSR_ALPHA_LEFT_X, value);
|
||||
};
|
||||
g_hw_uc_indirect_func[Pm4::FSR_ALPHA_LEFT_Y + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrAlpha(1, cmd_offset - Pm4::FSR_ALPHA_LEFT_Y, value);
|
||||
};
|
||||
g_hw_uc_indirect_func[Pm4::FSR_WINDOW_LEFT + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
cp.GetUcfg().SetFsrWindow(cmd_offset - Pm4::FSR_WINDOW_LEFT, value);
|
||||
};
|
||||
}
|
||||
|
||||
g_hw_uc_indirect_func[Pm4::GE_CNTL] = [](KYTY_HW_UC_INDIRECT_ARGS) {
|
||||
HW::GeControl r;
|
||||
|
||||
@@ -672,20 +672,16 @@ Pm4ProcessResult CommandProcessor::Process(Pm4Execution& execution,
|
||||
Pm4Execution* previous_execution;
|
||||
} execution_scope(*this, execution);
|
||||
|
||||
ProcessPm4(execution, 0);
|
||||
ProcessPm4(execution);
|
||||
return execution.m_buffer_stack.empty() ? Pm4ProcessResult::Complete
|
||||
: Pm4ProcessResult::Blocked;
|
||||
}
|
||||
|
||||
void CommandProcessor::ProcessIndirectBuffer(std::span<const uint32_t> commands) {
|
||||
void CommandProcessor::ProcessIndirectBuffer(std::span<const uint32_t> commands, bool chain) {
|
||||
EXIT_IF(g_current_execution == nullptr);
|
||||
if (commands.empty()) {
|
||||
return;
|
||||
}
|
||||
auto& execution = *g_current_execution;
|
||||
const auto stop_depth = execution.m_buffer_stack.size();
|
||||
execution.m_buffer_stack.push_back({commands});
|
||||
ProcessPm4(execution, stop_depth);
|
||||
EXIT_IF(!g_current_execution->m_next_buffer.empty());
|
||||
g_current_execution->m_next_buffer = commands;
|
||||
g_current_execution->m_chain = chain;
|
||||
}
|
||||
|
||||
void CommandProcessor::SuspendPm4() {
|
||||
@@ -693,21 +689,13 @@ void CommandProcessor::SuspendPm4() {
|
||||
g_current_execution->m_suspended = true;
|
||||
}
|
||||
|
||||
void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
|
||||
while (execution.m_buffer_stack.size() > stop_depth) {
|
||||
void CommandProcessor::ProcessPm4(Pm4Execution& execution) {
|
||||
while (!execution.m_buffer_stack.empty()) {
|
||||
if (g_gpu_state != nullptr) {
|
||||
g_gpu_state->ProcessCommands();
|
||||
}
|
||||
const auto buffer_index = execution.m_buffer_stack.size() - 1;
|
||||
auto& cursor = execution.m_buffer_stack[buffer_index];
|
||||
auto& cursor = execution.m_buffer_stack.back();
|
||||
EXIT_IF(cursor.offset_dw > cursor.commands.size());
|
||||
if (cursor.deferred_advance_dw != 0) {
|
||||
EXIT_IF(cursor.deferred_advance_dw > cursor.commands.size() - cursor.offset_dw);
|
||||
cursor.offset_dw += cursor.deferred_advance_dw;
|
||||
cursor.deferred_advance_dw = 0;
|
||||
execution.m_made_progress = true;
|
||||
continue;
|
||||
}
|
||||
if (cursor.offset_dw == cursor.commands.size()) {
|
||||
execution.m_buffer_stack.pop_back();
|
||||
continue;
|
||||
@@ -783,14 +771,19 @@ void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
|
||||
handler(*this, packet_header & ~1u, packet + 1, remaining_dw, total_dw) + 1;
|
||||
EXIT_IF(packet_dw > remaining_dw);
|
||||
if (execution.m_suspended) {
|
||||
if (execution.m_buffer_stack.size() > buffer_index + 1) {
|
||||
execution.m_buffer_stack[buffer_index].deferred_advance_dw = packet_dw;
|
||||
}
|
||||
return;
|
||||
}
|
||||
EXIT_IF(execution.m_buffer_stack.size() != buffer_index + 1);
|
||||
execution.m_buffer_stack[buffer_index].offset_dw += packet_dw;
|
||||
cursor.offset_dw += packet_dw;
|
||||
execution.m_made_progress = true;
|
||||
if (!execution.m_next_buffer.empty()) {
|
||||
// Chains and taken branches reuse the fetcher; only calls retain a return cursor.
|
||||
if (execution.m_chain) {
|
||||
cursor = {execution.m_next_buffer};
|
||||
} else {
|
||||
execution.m_buffer_stack.push_back({execution.m_next_buffer});
|
||||
}
|
||||
execution.m_next_buffer = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -825,36 +818,55 @@ void CommandProcessor::SetNumInstances(uint32_t num_instances) {
|
||||
|
||||
void CommandProcessor::SetPredication(uint32_t condition, uint32_t op, uint32_t wait_op,
|
||||
const volatile void* address, uint32_t count_in_dwords) {
|
||||
if (wait_op != 0) {
|
||||
BufferFlushAndWait();
|
||||
}
|
||||
|
||||
(void)count_in_dwords;
|
||||
uint64_t value = 0;
|
||||
|
||||
switch (op) {
|
||||
case 0x00: {
|
||||
case 0x00:
|
||||
m_predicate_skip = false;
|
||||
} break;
|
||||
case 0x03: {
|
||||
return;
|
||||
case 0x01: {
|
||||
EXIT_NOT_IMPLEMENTED(address == nullptr);
|
||||
|
||||
auto value = *reinterpret_cast<const volatile uint64_t*>(address);
|
||||
|
||||
switch (condition) {
|
||||
case 0x00: m_predicate_skip = (value != 0); break;
|
||||
case 0x01: m_predicate_skip = (value == 0); break;
|
||||
default: EXIT("unknown predication condition: 0x%08" PRIx32 "\n", condition);
|
||||
}
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (log_count.fetch_add(1) < 128) {
|
||||
LOGF("\t bool predication: addr=0x%016" PRIx64 ", value=0x%016" PRIx64
|
||||
", condition=%" PRIu32 ", skip=%u, wait_op=%" PRIu32 "\n",
|
||||
reinterpret_cast<uint64_t>(address), value, condition,
|
||||
m_predicate_skip ? 1u : 0u, wait_op);
|
||||
// One begin/end pair per DB; bit 63 marks each counter ready.
|
||||
constexpr uint64_t ready_bit = 1ull << 63u;
|
||||
const auto* results = reinterpret_cast<const volatile uint64_t*>(address);
|
||||
for (uint32_t db = 0; db < 16u; db++) {
|
||||
const auto begin = results[db * 2u];
|
||||
const auto end = results[db * 2u + 1u];
|
||||
if ((begin & end & ready_bit) == 0) {
|
||||
if (wait_op == 0) {
|
||||
SuspendPm4();
|
||||
} else {
|
||||
m_predicate_skip = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
value += end - begin;
|
||||
}
|
||||
} break;
|
||||
case 0x03:
|
||||
if (wait_op != 0) {
|
||||
BufferFlushAndWait();
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(address == nullptr);
|
||||
value = *reinterpret_cast<const volatile uint64_t*>(address);
|
||||
break;
|
||||
default: EXIT("unknown predication op: 0x%08" PRIx32 "\n", op);
|
||||
}
|
||||
switch (condition) {
|
||||
case 0x00: m_predicate_skip = (value != 0); break;
|
||||
case 0x01: m_predicate_skip = (value == 0); break;
|
||||
default: EXIT("unknown predication condition: 0x%08" PRIx32 "\n", condition);
|
||||
}
|
||||
if (op == 0x03) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (log_count.fetch_add(1) < 128) {
|
||||
LOGF("\t bool predication: addr=0x%016" PRIx64 ", value=0x%016" PRIx64
|
||||
", condition=%" PRIu32 ", skip=%u, wait_op=%" PRIu32 "\n",
|
||||
reinterpret_cast<uint64_t>(address), value, condition,
|
||||
m_predicate_skip ? 1u : 0u, wait_op);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandProcessor::DrawIndex(DrawIndexArgs args) {
|
||||
@@ -1090,17 +1102,6 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
|
||||
// local_x = std::max(cs.num_thread_x, 1u);
|
||||
// local_y = std::max(cs.num_thread_y, 1u);
|
||||
// local_z = std::max(cs.num_thread_z, 1u);
|
||||
if (cs.wave_size == 64u) {
|
||||
static std::atomic_bool logged_wave64_shader {false};
|
||||
if (!logged_wave64_shader.exchange(true, std::memory_order_relaxed)) {
|
||||
LOGF("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
|
||||
cs.data_addr);
|
||||
std::printf("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
|
||||
cs.data_addr);
|
||||
std::fflush(stdout);
|
||||
}
|
||||
}
|
||||
|
||||
m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
|
||||
thread_group_y, thread_group_z, mode);
|
||||
}
|
||||
@@ -1292,6 +1293,7 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
break;
|
||||
case 0x14:
|
||||
case 0x28:
|
||||
case 0x2f:
|
||||
if (event_index == 0x00) {
|
||||
write64(false);
|
||||
return;
|
||||
@@ -1299,7 +1301,6 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
break;
|
||||
case 0x2b:
|
||||
case 0x2d:
|
||||
case 0x2f:
|
||||
case 0x30:
|
||||
if (event_index == 0x00 && !with_interrupt) {
|
||||
write64(false);
|
||||
|
||||
@@ -498,7 +498,8 @@ struct LsStageRegisters {
|
||||
};
|
||||
|
||||
struct HsStageRegisters {
|
||||
uint64_t data_addr = 0;
|
||||
uint64_t data_addr = 0;
|
||||
uint64_t user_data_addr = 0;
|
||||
HsShaderResource1 rsrc1;
|
||||
HsShaderResource2 rsrc2;
|
||||
};
|
||||
@@ -935,6 +936,12 @@ private:
|
||||
ShaderRegisters m_sh_regs;
|
||||
};
|
||||
|
||||
struct FsrView {
|
||||
uint32_t control_points[2][4] {};
|
||||
uint32_t alphas[2][2] {};
|
||||
uint32_t window[2] {};
|
||||
};
|
||||
|
||||
class UserConfig {
|
||||
public:
|
||||
UserConfig() = default;
|
||||
@@ -964,8 +971,17 @@ public:
|
||||
void SetGdsOaCntl(uint32_t value) { m_gds_oa.cntl = value; }
|
||||
void SetGdsOaCounter(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].counter = value; }
|
||||
void SetGdsOaAddress(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].address = value; }
|
||||
void SetFsrControlPoint(uint32_t axis, uint32_t index, uint32_t value) {
|
||||
m_fsr_view.control_points[axis][index] = value;
|
||||
}
|
||||
void SetFsrAlpha(uint32_t axis, uint32_t index, uint32_t value) {
|
||||
m_fsr_view.alphas[axis][index] = value;
|
||||
}
|
||||
void SetFsrWindow(uint32_t index, uint32_t value) { m_fsr_view.window[index] = value; }
|
||||
[[nodiscard]] const FsrView& GetFsrView() const { return m_fsr_view; }
|
||||
|
||||
private:
|
||||
FsrView m_fsr_view;
|
||||
Prospero::PrimitiveType m_prim_type = Prospero::PrimitiveType::kNone;
|
||||
uint32_t m_index_offset = 0;
|
||||
uint32_t m_object_id = 0;
|
||||
@@ -988,14 +1004,14 @@ public:
|
||||
void SetEsShaderBase(uint64_t addr) { m_vs.es_regs.data_addr = addr; }
|
||||
void SetLsShaderBase(uint64_t addr) { m_vs.ls_regs.data_addr = addr; }
|
||||
void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
|
||||
void SetHsUserDataAddress(uint32_t word, uint32_t value) {
|
||||
SetUserDataAddressWord(m_vs.hs_regs.user_data_addr, word, value);
|
||||
}
|
||||
void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
|
||||
void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
|
||||
void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
|
||||
void SetGsUserDataAddress(uint32_t word, uint32_t value) {
|
||||
const auto shift = word * 32u;
|
||||
auto& address = m_vs.gs_regs.user_data_addr;
|
||||
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
|
||||
(static_cast<uint64_t>(value) << shift);
|
||||
SetUserDataAddressWord(m_vs.gs_regs.user_data_addr, word, value);
|
||||
}
|
||||
void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
|
||||
void SetGsShaderResource2(const GsShaderResource2& rsrc2) { m_vs.gs_regs.rsrc2 = rsrc2; }
|
||||
@@ -1037,6 +1053,12 @@ public:
|
||||
[[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; }
|
||||
|
||||
private:
|
||||
static void SetUserDataAddressWord(uint64_t& address, uint32_t word, uint32_t value) {
|
||||
const auto shift = word * 32u;
|
||||
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
|
||||
(static_cast<uint64_t>(value) << shift);
|
||||
}
|
||||
|
||||
VertexShaderInfo m_vs;
|
||||
PixelShaderInfo m_ps;
|
||||
ComputeShaderInfo m_cs;
|
||||
|
||||
@@ -987,6 +987,12 @@ constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR2_MASK = 0x1;
|
||||
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_SHIFT = 2;
|
||||
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_MASK = 0x1;
|
||||
|
||||
constexpr uint32_t FSR_WINDOW_LEFT = 0x2BC;
|
||||
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_X = 0x2C4;
|
||||
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_Y = 0x2CC;
|
||||
constexpr uint32_t FSR_ALPHA_LEFT_X = 0x2E4;
|
||||
constexpr uint32_t FSR_ALPHA_LEFT_Y = 0x2E8;
|
||||
|
||||
constexpr uint32_t TA_CS_BC_BASE_ADDR = 0x380;
|
||||
constexpr uint32_t TA_CS_BC_BASE_ADDR_HI = 0x381;
|
||||
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x383;
|
||||
|
||||
+1
-6
@@ -44,12 +44,7 @@ FaultManager::FaultManager(GraphicContext& graphics, CommandScheduler& scheduler
|
||||
&m_fault_process_desc_layout),
|
||||
"create fault-buffer descriptor layout");
|
||||
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = std::size(FAULT_BUFFER_PROCESS_SPV) * sizeof(uint32_t);
|
||||
module_info.pCode = FAULT_BUFFER_PROCESS_SPV;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create fault-buffer shader module");
|
||||
const auto module = CompileSPV(FAULT_BUFFER_PROCESS_SPV, m_graphics.device);
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
|
||||
pipeline_layout_info.setLayoutCount = 1;
|
||||
|
||||
+115
-153
@@ -33,22 +33,24 @@ namespace {
|
||||
|
||||
constexpr uint64_t NumFramesBeforeRemoval = 32;
|
||||
|
||||
[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, vk::Format format,
|
||||
uint32_t fill, vk::ClearColorValue& clear) {
|
||||
const auto code = static_cast<uint8_t>(fill);
|
||||
if (fill != static_cast<uint32_t>(code) * 0x01010101u) {
|
||||
return false;
|
||||
[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, uint8_t code,
|
||||
vk::ClearColorValue& clear) {
|
||||
switch (code) {
|
||||
case 0x00:
|
||||
case 0x20:
|
||||
case 0x40:
|
||||
case 0x80:
|
||||
case 0xc0: break;
|
||||
default: return false;
|
||||
}
|
||||
const auto& metadata = desc.info.metadata;
|
||||
const auto format = desc.view_info.format;
|
||||
if (code == 0x20) {
|
||||
// Clear-to-register is a color-buffer operation; the texture pipe cannot decode it.
|
||||
return desc.type == TextureCache::BindingType::RenderTarget &&
|
||||
metadata.dcc_clear_register_valid &&
|
||||
DecodePackedColorClear(format, metadata.dcc_clear_word, clear);
|
||||
}
|
||||
if (code != 0x00 && code != 0x40 && code != 0x80 && code != 0xc0) {
|
||||
return false;
|
||||
}
|
||||
clear = {};
|
||||
if (code == 0x00) {
|
||||
return true;
|
||||
@@ -323,10 +325,8 @@ void TextureCache::DeleteImage(ImageId id) {
|
||||
if (image->info.HasMetadata()) {
|
||||
const auto metadata = m_surface_metas.find(image->info.metadata.range.address);
|
||||
if (metadata != m_surface_metas.end() &&
|
||||
((image->info.metadata.kind == ImageMetadataKind::Dcc &&
|
||||
metadata->second.type == MetaDataInfo::Type::Dcc) ||
|
||||
(image->info.metadata.kind == ImageMetadataKind::Htile &&
|
||||
metadata->second.type == MetaDataInfo::Type::HTile))) {
|
||||
image->info.metadata.kind == ImageMetadataKind::Htile &&
|
||||
metadata->second.type == MetaDataInfo::Type::HTile) {
|
||||
// A later binding may have reused this address for another metadata type.
|
||||
m_surface_metas.erase(metadata);
|
||||
}
|
||||
@@ -810,17 +810,10 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
|
||||
const bool safe_to_delete =
|
||||
current_tick - std::min(current_tick, cached.tick_accessed_last) > NumFramesBeforeRemoval;
|
||||
|
||||
if (requested.data.address == cached.info.data.address) {
|
||||
const uint32_t requested_block = requested.bytes_per_block * requested.samples;
|
||||
const uint32_t cached_block = cached.info.bytes_per_block * cached.info.samples;
|
||||
if (requested.BlockExtent() != cached.info.BlockExtent() ||
|
||||
requested_block != cached_block) {
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
return {merged_id};
|
||||
}
|
||||
|
||||
const uint32_t requested_block = requested.bytes_per_block * requested.samples;
|
||||
const uint32_t cached_block = cached.info.bytes_per_block * cached.info.samples;
|
||||
if (requested.data.address == cached.info.data.address &&
|
||||
requested.BlockExtent() == cached.info.BlockExtent() && requested_block == cached_block) {
|
||||
if (const auto depth_id = ResolveDepthOverlap(requested, binding, cached_id)) {
|
||||
return {depth_id};
|
||||
}
|
||||
@@ -873,38 +866,27 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
|
||||
static_cast<uint32_t>(cached.info.tile_mode));
|
||||
}
|
||||
|
||||
if (requested.data.address > cached.info.data.address) {
|
||||
const int32_t mip = requested.MipOf(cached.info);
|
||||
if (mip >= 0) {
|
||||
const int32_t layer = requested.SliceOf(cached.info, mip);
|
||||
if (layer >= 0) {
|
||||
return {cached_id, mip, layer};
|
||||
}
|
||||
}
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
return {};
|
||||
const int32_t requested_mip = requested.MipOf(cached.info);
|
||||
if (requested_mip >= 0) {
|
||||
const int32_t layer = requested.SliceOf(cached.info, requested_mip);
|
||||
return {cached_id, requested_mip, layer};
|
||||
}
|
||||
|
||||
const int32_t mip = cached.info.MipOf(requested);
|
||||
if (mip >= 0) {
|
||||
const int32_t layer = cached.info.SliceOf(requested, mip);
|
||||
if (layer >= 0) {
|
||||
if (cached.binding.is_target) {
|
||||
cached.binding.needs_rebind = true;
|
||||
if (merged_id) {
|
||||
m_slot_images[merged_id].binding.is_target = true;
|
||||
}
|
||||
FreeImage(cached_id);
|
||||
return {merged_id};
|
||||
}
|
||||
if (merged_id) {
|
||||
CopyImageMip(merged_id, cached_id, static_cast<uint32_t>(mip),
|
||||
static_cast<uint32_t>(layer));
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
if (!merged_id) {
|
||||
return {ExpandImage(requested, cached_id)};
|
||||
}
|
||||
cached.binding.needs_rebind |= cached.binding.is_bound || cached.binding.is_target;
|
||||
m_slot_images[merged_id].binding.is_target |= cached.binding.is_target;
|
||||
CopyImageMip(merged_id, cached_id, static_cast<uint32_t>(mip),
|
||||
static_cast<uint32_t>(layer));
|
||||
FreeImage(cached_id);
|
||||
return {merged_id};
|
||||
}
|
||||
if (requested.data.address >= cached.info.data.address && safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
return {merged_id};
|
||||
}
|
||||
@@ -919,7 +901,14 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
|
||||
source.binding.needs_rebind = true;
|
||||
}
|
||||
InitializeImage(expanded_id);
|
||||
CopyImage(expanded_id, source_id);
|
||||
const int32_t mip = source.info.MipOf(info);
|
||||
const int32_t layer = source.info.SliceOf(info, mip);
|
||||
if (layer >= 0) {
|
||||
CopyImageMip(expanded_id, source_id, static_cast<uint32_t>(mip),
|
||||
static_cast<uint32_t>(layer));
|
||||
} else {
|
||||
CopyImage(expanded_id, source_id);
|
||||
}
|
||||
FreeImage(source_id);
|
||||
return expanded_id;
|
||||
}
|
||||
@@ -1135,53 +1124,69 @@ void TextureCache::InitializeImage(ImageId id) {
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::PrepareDccClear(ImageId id, const ImageDesc& desc) {
|
||||
void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
|
||||
uint32_t metadata_base_layer) {
|
||||
if (desc.info.metadata.kind != ImageMetadataKind::Dcc) {
|
||||
return;
|
||||
}
|
||||
auto& image = m_slot_images[id];
|
||||
image.info.metadata = desc.info.metadata;
|
||||
auto [entry, inserted] = m_surface_metas.try_emplace(
|
||||
desc.info.metadata.range.address, MetaDataInfo {.type = MetaDataInfo::Type::Dcc});
|
||||
auto& metadata = entry->second;
|
||||
if (!inserted && metadata.type == MetaDataInfo::Type::PendingDcc) {
|
||||
metadata.type = MetaDataInfo::Type::Dcc;
|
||||
} else if (metadata.type != MetaDataInfo::Type::Dcc) {
|
||||
EXIT("TextureCache: image reuses non-DCC metadata\n");
|
||||
const auto range = desc.info.metadata.range;
|
||||
{
|
||||
std::scoped_lock lock {m_lock};
|
||||
auto& image = m_slot_images[id];
|
||||
image.info.metadata = desc.info.metadata;
|
||||
// A native DCC allocation must not retain a reused HTile/CMask/FMask interpretation.
|
||||
m_surface_metas.erase(range.address);
|
||||
if (range.size == 0 || desc.info.resources.levels != 1 || image.info.resources.levels != 1) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (metadata.clear_mask == 0 || image.info.resources.levels != 1 ||
|
||||
desc.info.metadata.range.size == 0 || metadata.fill_size < desc.info.metadata.range.size) {
|
||||
return;
|
||||
}
|
||||
vk::ClearValue clear {};
|
||||
if (!DecodeDccClear(desc, image.backing.format, metadata.fill_value, clear.color)) {
|
||||
return;
|
||||
const auto layers = desc.info.TransferLayers();
|
||||
// These one-mip surfaces use complete 4 KiB DCC metadata blocks.
|
||||
constexpr uint64_t MetadataBlockSize = 0x1000;
|
||||
if (!range.Valid() || range.address % MetadataBlockSize != 0 || layers == 0 ||
|
||||
range.size % layers != 0 || (range.size / layers) % MetadataBlockSize != 0) {
|
||||
EXIT("TextureCache: DCC slices must contain aligned 4 KiB blocks\n");
|
||||
}
|
||||
const auto& view = desc.view_info;
|
||||
const bool volume_texture = image.info.IsVolume() && view.type == vk::ImageViewType::e3D;
|
||||
const auto first = volume_texture ? 0u : view.base_layer;
|
||||
const auto count = volume_texture ? std::max(image.info.extent.depth >> view.base_level, 1u)
|
||||
: view.layer_count;
|
||||
if (first >= 32 || count > 32 - first) {
|
||||
return;
|
||||
const bool volume_texture = desc.info.IsVolume() && view.type == vk::ImageViewType::e3D;
|
||||
const auto first = volume_texture ? 0u : metadata_base_layer;
|
||||
const auto image_first = volume_texture ? 0u : view.base_layer;
|
||||
const auto count = volume_texture ? desc.info.extent.depth : view.layer_count;
|
||||
if (first >= layers || count > layers - first) {
|
||||
EXIT("TextureCache: DCC view exceeds its native metadata slices\n");
|
||||
}
|
||||
// The metadata fill covers the complete allocation. Consume each layer only after its
|
||||
// native image contents exist; already materialized layers may have been rendered since.
|
||||
for (uint32_t layer = first; layer < first + count;) {
|
||||
if ((metadata.clear_mask & (1u << layer)) == 0) {
|
||||
layer++;
|
||||
// Finish native metadata writes before reading backing bytes. This can submit the scheduler,
|
||||
// so discovery runs before final draw uploads and never holds the texture lock across it.
|
||||
if (m_buffer_cache.IsRegionGpuModified(range.address, range.size)) {
|
||||
m_buffer_cache.ReadMemory(range.address, range.size, false);
|
||||
}
|
||||
const auto slice_size = range.size / layers;
|
||||
for (uint32_t slice = 0; slice < count; slice++) {
|
||||
const auto address = range.address + slice_size * (first + slice);
|
||||
uint8_t code = 0;
|
||||
if (!LibKernel::Memory::TryReadBacking(address, &code, sizeof(code))) {
|
||||
EXIT("TextureCache: failed to read DCC metadata backing\n");
|
||||
}
|
||||
vk::ClearValue clear {};
|
||||
if (!DecodeDccClear(desc, code, clear.color)) {
|
||||
continue;
|
||||
}
|
||||
const auto start = layer;
|
||||
uint32_t mask = 0;
|
||||
do {
|
||||
mask |= 1u << layer++;
|
||||
} while (layer < first + count && (metadata.clear_mask & (1u << layer)) != 0);
|
||||
ClearImage(m_scheduler.Current(), id,
|
||||
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count, start,
|
||||
layer - start},
|
||||
clear);
|
||||
metadata.clear_mask &= ~mask;
|
||||
std::vector<uint8_t> bytes(slice_size);
|
||||
if (!LibKernel::Memory::TryReadBacking(address, bytes.data(), bytes.size())) {
|
||||
EXIT("TextureCache: failed to read DCC metadata slice\n");
|
||||
}
|
||||
if (!std::all_of(bytes.begin(), bytes.end(), [code](uint8_t byte) { return byte == code; })) {
|
||||
continue;
|
||||
}
|
||||
{
|
||||
std::scoped_lock lock {m_lock};
|
||||
ClearImage(m_scheduler.Current(), id, view.format,
|
||||
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count,
|
||||
image_first + slice, 1}, clear);
|
||||
}
|
||||
// Native expanded keys own consumption. Existing buffer tracking publishes this CPU
|
||||
// write to future GPU readers; FillBuffer can fault and must run outside the texture lock.
|
||||
m_buffer_cache.FillBuffer(address, slice_size, UINT32_MAX, false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1246,6 +1251,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
return GetNullImage(desc);
|
||||
}
|
||||
const auto metadata_base_layer = desc.view_info.base_layer;
|
||||
|
||||
ImageId result {};
|
||||
{
|
||||
@@ -1313,6 +1319,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
image.tick_accessed_last = m_scheduler.CurrentTick();
|
||||
TouchImage(image);
|
||||
}
|
||||
MaterializeDccClear(result, desc, metadata_base_layer);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1376,7 +1383,6 @@ vk::ImageView TextureCache::FindTexture(ImageId id, const ImageDesc& desc) {
|
||||
image.MarkGpuModified();
|
||||
}
|
||||
if (!image.info.data.Empty()) {
|
||||
PrepareDccClear(id, desc);
|
||||
RefreshImage(id);
|
||||
}
|
||||
switch (desc.type) {
|
||||
@@ -1406,7 +1412,6 @@ vk::ImageView TextureCache::FindRenderTarget(ImageId id, const ImageDesc& desc)
|
||||
TouchImage(image);
|
||||
image.MarkGpuModified();
|
||||
image.usage.render_target = true;
|
||||
PrepareDccClear(id, desc);
|
||||
RefreshImage(id);
|
||||
CommitGpuWrite(image);
|
||||
TrackImageDownload(id, image);
|
||||
@@ -1430,16 +1435,9 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
|
||||
RefreshImage(id);
|
||||
if (desc.info.HasMetadata()) {
|
||||
image.info.metadata = desc.info.metadata;
|
||||
auto [metadata, inserted] =
|
||||
m_surface_metas.try_emplace(desc.info.metadata.range.address,
|
||||
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask});
|
||||
if (!inserted && metadata->second.type != MetaDataInfo::Type::HTile) {
|
||||
// PS5 allocations can reuse DCC storage as HTile while the old color image is cached.
|
||||
// The depth binding defines the new type; incompatible fill state cannot carry over.
|
||||
metadata->second = {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask};
|
||||
}
|
||||
m_surface_metas.emplace(desc.info.metadata.range.address,
|
||||
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask});
|
||||
}
|
||||
CommitGpuWrite(image);
|
||||
if (desc.info.HasStencil()) {
|
||||
@@ -1527,12 +1525,12 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
|
||||
}
|
||||
clear.depthStencil.stencil = stencil_clear;
|
||||
}
|
||||
ClearImage(command, selected,
|
||||
ClearImage(command, selected, image.backing.format,
|
||||
{aspect, 0, image.info.resources.levels, 0, image.info.TransferLayers()}, clear);
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
|
||||
void TextureCache::ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
|
||||
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear) {
|
||||
auto& image = m_slot_images[id];
|
||||
const auto aspects = image.info.IsDepth() ? ImageViewOps::DepthAspectMask(image.backing.format)
|
||||
@@ -1557,11 +1555,12 @@ void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
|
||||
}
|
||||
}
|
||||
command.EndRendering();
|
||||
if (image.info.IsVolume() && !full_image) {
|
||||
// Transfer clears use the backing format; aliased clears must encode through their view.
|
||||
if (format != image.backing.format || (image.info.IsVolume() && !full_image)) {
|
||||
EXIT_NOT_IMPLEMENTED(range.aspectMask != vk::ImageAspectFlagBits::eColor ||
|
||||
range.levelCount != 1);
|
||||
ImageViewInfo view {};
|
||||
view.format = image.backing.format;
|
||||
view.format = format;
|
||||
view.type = range.layerCount == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
|
||||
view.base_level = range.baseMipLevel;
|
||||
view.base_layer = range.baseArrayLayer;
|
||||
@@ -1872,72 +1871,32 @@ void TextureCache::InvalidateCpuAliases(uint64_t address, uint64_t size) {
|
||||
bool TextureCache::IsMeta(uint64_t address) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
return found != m_surface_metas.end() && found->second.type != MetaDataInfo::Type::PendingDcc;
|
||||
return found != m_surface_metas.end();
|
||||
}
|
||||
|
||||
bool TextureCache::IsMetaCleared(uint64_t address, uint32_t slice, uint32_t* fill_value) {
|
||||
bool TextureCache::IsMetaCleared(uint64_t address, uint32_t slice) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
slice >= 32) {
|
||||
if (found == m_surface_metas.end() || slice >= 32) {
|
||||
return false;
|
||||
}
|
||||
if (fill_value != nullptr) {
|
||||
*fill_value = found->second.fill_value;
|
||||
}
|
||||
return (found->second.clear_mask & (1u << slice)) != 0;
|
||||
}
|
||||
|
||||
bool TextureCache::ClearMeta(uint64_t address) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
found->second.type == MetaDataInfo::Type::Dcc) {
|
||||
// Preserve the broad metadata-clear operation for CMask/FMask/HTile. DCC requires a
|
||||
// validated fill value, so an arbitrary compute write must not clear it.
|
||||
if (found == m_surface_metas.end()) {
|
||||
return false;
|
||||
}
|
||||
found->second.clear_mask = UINT32_MAX;
|
||||
return true;
|
||||
}
|
||||
|
||||
void TextureCache::TrackDccFill(uint64_t address, uint64_t size, uint32_t fill_value) {
|
||||
if (!GuestRange {address, size}.Valid()) {
|
||||
EXIT("TextureCache: invalid DCC fill range\n");
|
||||
}
|
||||
// DCC fills use a repeated byte code. Require all four bytes of the detected dword to agree,
|
||||
// and mark only recognized deferred-clear encodings as logically clear.
|
||||
const auto dcc_clear_mask = [fill_value] {
|
||||
const auto code = static_cast<uint8_t>(fill_value);
|
||||
if (fill_value != static_cast<uint32_t>(code) * 0x01010101u) {
|
||||
return 0u;
|
||||
}
|
||||
switch (code) {
|
||||
case 0x00:
|
||||
case 0x20:
|
||||
case 0x40:
|
||||
case 0x80:
|
||||
case 0xc0: return UINT32_MAX;
|
||||
default: return 0u;
|
||||
}
|
||||
}();
|
||||
std::scoped_lock lock {m_lock};
|
||||
// The guest dispatch still writes metadata. An unknown address remains PendingDcc until an
|
||||
// image descriptor confirms its role; never reinterpret CMask/FMask/HTile as DCC.
|
||||
const auto found = m_surface_metas.try_emplace(address).first;
|
||||
if (found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
found->second.type == MetaDataInfo::Type::Dcc) {
|
||||
found->second.clear_mask = dcc_clear_mask;
|
||||
found->second.fill_value = fill_value;
|
||||
found->second.fill_size = size;
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureCache::TouchMeta(uint64_t address, uint32_t slice, bool is_clear) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto found = m_surface_metas.find(address);
|
||||
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
|
||||
slice >= 32) {
|
||||
if (found == m_surface_metas.end() || slice >= 32) {
|
||||
return false;
|
||||
}
|
||||
if (is_clear) {
|
||||
@@ -1953,10 +1912,13 @@ void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
|
||||
EXIT("TextureCache: invalid unmap range\n");
|
||||
}
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto end = address + size;
|
||||
for (auto metadata = m_surface_metas.lower_bound(address);
|
||||
metadata != m_surface_metas.end() && metadata->first < end;) {
|
||||
metadata = m_surface_metas.erase(metadata);
|
||||
for (auto metadata = m_surface_metas.begin(); metadata != m_surface_metas.end();) {
|
||||
const auto base = metadata->first;
|
||||
if (base >= address && base < address + size) {
|
||||
metadata = m_surface_metas.erase(metadata);
|
||||
} else {
|
||||
++metadata;
|
||||
}
|
||||
}
|
||||
auto images = FindImagesInRegion(address, size, false);
|
||||
for (const auto id: images) {
|
||||
|
||||
+8
-17
@@ -64,11 +64,8 @@ public:
|
||||
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
|
||||
|
||||
[[nodiscard]] bool IsMeta(uint64_t address);
|
||||
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice,
|
||||
uint32_t* fill_value = nullptr);
|
||||
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
|
||||
[[nodiscard]] bool ClearMeta(uint64_t address);
|
||||
// Record deferred DCC state while the original guest dispatch writes the metadata.
|
||||
void TrackDccFill(uint64_t address, uint64_t size, uint32_t fill_value);
|
||||
[[nodiscard]] bool TouchMeta(uint64_t address, uint32_t slice, bool is_clear);
|
||||
|
||||
void UnmapMemory(uint64_t address, uint64_t size);
|
||||
@@ -81,17 +78,10 @@ private:
|
||||
struct ImageDownload;
|
||||
|
||||
struct MetaDataInfo {
|
||||
// A guest metadata-fill dispatch may initialize DCC before its render target is bound.
|
||||
// PendingDcc retains that exact fill until an image binding classifies the address,
|
||||
// without exposing an unconfirmed buffer address to the normal metadata heuristics.
|
||||
// Keep all surface metadata in one entry so CMask/FMask can be
|
||||
// registered beside HTile and DCC without introducing parallel tracking paths.
|
||||
enum class Type : uint8_t { PendingDcc, CMask, FMask, HTile, Dcc };
|
||||
enum class Type : uint8_t { CMask, FMask, HTile };
|
||||
|
||||
Type type = Type::PendingDcc;
|
||||
uint32_t clear_mask = 0;
|
||||
uint32_t fill_value = 0xffffffffu;
|
||||
uint64_t fill_size = 0;
|
||||
Type type;
|
||||
uint32_t clear_mask = UINT32_MAX;
|
||||
};
|
||||
|
||||
struct OverlapResult {
|
||||
@@ -149,7 +139,8 @@ private:
|
||||
ImageId cached);
|
||||
[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
|
||||
void RefreshImage(ImageId id);
|
||||
void PrepareDccClear(ImageId id, const ImageDesc& desc);
|
||||
void MaterializeDccClear(ImageId id, const ImageDesc& desc,
|
||||
uint32_t metadata_base_layer);
|
||||
void InitializeImage(ImageId id);
|
||||
[[nodiscard]] TextureTransfer
|
||||
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
|
||||
@@ -160,8 +151,8 @@ private:
|
||||
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
|
||||
void CommitGpuWrite(Image& image);
|
||||
// Caller holds m_lock. Volume layer ranges select depth slices.
|
||||
void ClearImage(CommandBuffer& command, ImageId id, const vk::ImageSubresourceRange& range,
|
||||
const vk::ClearValue& clear);
|
||||
void ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
|
||||
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear);
|
||||
void PrepareImageCopy(Image& image);
|
||||
void RefreshCopySource(ImageId id);
|
||||
[[nodiscard]] bool CopyD16(Image& destination, Image& source);
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
@@ -45,8 +46,12 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
|
||||
switch (static_cast<Prospero::StencilOp>(value)) {
|
||||
case Prospero::StencilOp::kKeep: return vk::StencilOp::eKeep;
|
||||
case Prospero::StencilOp::kZero: return vk::StencilOp::eZero;
|
||||
case Prospero::StencilOp::kReplaceTest:
|
||||
case Prospero::StencilOp::kReplaceOp: return vk::StencilOp::eReplace;
|
||||
case Prospero::StencilOp::kReplaceTest: return vk::StencilOp::eReplace;
|
||||
case Prospero::StencilOp::kReplaceOp:
|
||||
if ((op_value & write_mask) == 0) {
|
||||
return vk::StencilOp::eZero;
|
||||
}
|
||||
return vk::StencilOp::eReplace;
|
||||
case Prospero::StencilOp::kAddClamp: return vk::StencilOp::eIncrementAndClamp;
|
||||
case Prospero::StencilOp::kSubClamp: return vk::StencilOp::eDecrementAndClamp;
|
||||
case Prospero::StencilOp::kInvert: return vk::StencilOp::eInvert;
|
||||
@@ -66,9 +71,38 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
|
||||
}
|
||||
}
|
||||
|
||||
static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
|
||||
constexpr auto replace_op = static_cast<uint8_t>(Prospero::StencilOp::kReplaceOp);
|
||||
return fail == replace_op || pass == replace_op || depth_fail == replace_op;
|
||||
static vk::StencilOpState ConvertStencilState(
|
||||
uint8_t compare, const std::array<uint8_t, 3>& operations, uint8_t op_value,
|
||||
const vk::StencilOpState& state) {
|
||||
const auto test_value = state.reference;
|
||||
auto reference = test_value;
|
||||
auto required_bits = state.compareMask;
|
||||
if (compare == static_cast<uint8_t>(vk::CompareOp::eAlways) ||
|
||||
compare == static_cast<uint8_t>(vk::CompareOp::eNever)) {
|
||||
required_bits = 0;
|
||||
}
|
||||
std::array<vk::StencilOp, 3> converted {};
|
||||
for (size_t i = 0; i < operations.size(); i++) {
|
||||
converted[i] = ConvertStencilOp(operations[i], state.writeMask, op_value);
|
||||
if (converted[i] != vk::StencilOp::eReplace) {
|
||||
continue;
|
||||
}
|
||||
auto replacement = test_value;
|
||||
if (static_cast<Prospero::StencilOp>(operations[i]) == Prospero::StencilOp::kReplaceOp) {
|
||||
replacement = op_value;
|
||||
}
|
||||
if (((reference ^ replacement) & required_bits & state.writeMask) != 0) {
|
||||
DepthFatal("unsupported stencil replacement: compare=%u, compare mask=0x%02" PRIx32
|
||||
", write mask=0x%02" PRIx32 ", operation value=0x%02" PRIx8
|
||||
", test value=0x%02" PRIx32,
|
||||
compare, state.compareMask, state.writeMask, op_value, test_value);
|
||||
}
|
||||
// Vulkan shares one reference between comparison and every replacement on this face.
|
||||
reference = (reference & ~state.writeMask) | (replacement & state.writeMask);
|
||||
required_bits |= state.writeMask;
|
||||
}
|
||||
return {converted[0], converted[1], converted[2], static_cast<vk::CompareOp>(compare),
|
||||
state.compareMask, state.writeMask, reference};
|
||||
}
|
||||
|
||||
[[nodiscard]] static vk::Format ResolveHostDepthAttachmentFormat(const CommandBuffer& buffer,
|
||||
@@ -296,31 +330,20 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
|
||||
const uint8_t back_write_mask = stencil_ops_disabled ? 0 : sm.stencil_writemask_bf;
|
||||
if (dc.stencilfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
|
||||
(dc.backface_enable &&
|
||||
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways)) ||
|
||||
(front_write_mask != 0 &&
|
||||
UsesStencilOpValue(sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail) &&
|
||||
sm.stencil_opval != sm.stencil_testval) ||
|
||||
(dc.backface_enable && back_write_mask != 0 &&
|
||||
UsesStencilOpValue(sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf) &&
|
||||
sm.stencil_opval_bf != sm.stencil_testval_bf)) {
|
||||
DepthFatal("unsupported stencil compare or replacement state");
|
||||
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways))) {
|
||||
DepthFatal("unsupported stencil compare state");
|
||||
}
|
||||
r.stencil_static_front = {
|
||||
ConvertStencilOp(sc.stencil_fail, front_write_mask, sm.stencil_opval),
|
||||
ConvertStencilOp(sc.stencil_zpass, front_write_mask, sm.stencil_opval),
|
||||
ConvertStencilOp(sc.stencil_zfail, front_write_mask, sm.stencil_opval),
|
||||
static_cast<vk::CompareOp>(dc.stencilfunc)};
|
||||
r.stencil_dynamic_front = {sm.stencil_mask, front_write_mask, sm.stencil_testval};
|
||||
r.stencil_front = ConvertStencilState(
|
||||
dc.stencilfunc, {sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail},
|
||||
sm.stencil_opval, {.compareMask = sm.stencil_mask, .writeMask = front_write_mask,
|
||||
.reference = sm.stencil_testval});
|
||||
if (dc.backface_enable) {
|
||||
r.stencil_static_back = {
|
||||
ConvertStencilOp(sc.stencil_fail_bf, back_write_mask, sm.stencil_opval_bf),
|
||||
ConvertStencilOp(sc.stencil_zpass_bf, back_write_mask, sm.stencil_opval_bf),
|
||||
ConvertStencilOp(sc.stencil_zfail_bf, back_write_mask, sm.stencil_opval_bf),
|
||||
static_cast<vk::CompareOp>(dc.stencilfunc_bf)};
|
||||
r.stencil_dynamic_back = {sm.stencil_mask_bf, back_write_mask, sm.stencil_testval_bf};
|
||||
r.stencil_back = ConvertStencilState(
|
||||
dc.stencilfunc_bf, {sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf},
|
||||
sm.stencil_opval_bf, {.compareMask = sm.stencil_mask_bf, .writeMask = back_write_mask,
|
||||
.reference = sm.stencil_testval_bf});
|
||||
} else {
|
||||
r.stencil_static_back = r.stencil_static_front;
|
||||
r.stencil_dynamic_back = r.stencil_dynamic_front;
|
||||
r.stencil_back = r.stencil_front;
|
||||
}
|
||||
}
|
||||
auto& cache = m_context.GetTextureCache();
|
||||
@@ -406,14 +429,13 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
|
||||
return writes;
|
||||
}
|
||||
|
||||
const auto face_writes = [&](const PipelineStencilStaticState& state,
|
||||
const PipelineStencilDynamicState& dynamic) {
|
||||
if (dynamic.writeMask == 0) {
|
||||
const auto face_writes = [&](const vk::StencilOpState& state) {
|
||||
if (state.writeMask == 0) {
|
||||
return false;
|
||||
}
|
||||
bool can_pass = state.compareOp != vk::CompareOp::eNever;
|
||||
bool can_fail = state.compareOp != vk::CompareOp::eAlways;
|
||||
if (dynamic.compareMask == 0) {
|
||||
if (state.compareMask == 0) {
|
||||
switch (state.compareOp) {
|
||||
case vk::CompareOp::eEqual:
|
||||
case vk::CompareOp::eLessOrEqual:
|
||||
@@ -439,8 +461,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
|
||||
(can_pass && depth_fail && state.depthFailOp != vk::StencilOp::eKeep);
|
||||
};
|
||||
if (stencil_clear_enable ||
|
||||
(stencil_test_enable && (face_writes(stencil_static_front, stencil_dynamic_front) ||
|
||||
face_writes(stencil_static_back, stencil_dynamic_back)))) {
|
||||
(stencil_test_enable && (face_writes(stencil_front) || face_writes(stencil_back)))) {
|
||||
writes |= vk::ImageAspectFlagBits::eStencil;
|
||||
}
|
||||
return writes;
|
||||
|
||||
@@ -34,10 +34,8 @@ struct RenderDepthInfo {
|
||||
bool stencil_clear_enable = false;
|
||||
uint8_t stencil_clear_value = 0;
|
||||
bool stencil_test_enable = false;
|
||||
PipelineStencilStaticState stencil_static_front;
|
||||
PipelineStencilStaticState stencil_static_back;
|
||||
PipelineStencilDynamicState stencil_dynamic_front;
|
||||
PipelineStencilDynamicState stencil_dynamic_back;
|
||||
vk::StencilOpState stencil_front;
|
||||
vk::StencilOpState stencil_back;
|
||||
ImageId image_id;
|
||||
|
||||
[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iterator>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -37,9 +36,8 @@ BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
|
||||
m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
|
||||
"create BlitHelper pipeline layout");
|
||||
|
||||
m_vertex_shader = CreateShader(GPU_BLIT_FS_TRIANGLE_SPV, std::size(GPU_BLIT_FS_TRIANGLE_SPV));
|
||||
m_fragment_shader =
|
||||
CreateShader(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, std::size(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV));
|
||||
m_vertex_shader = CompileSPV(GPU_BLIT_FS_TRIANGLE_SPV, m_graphics.device);
|
||||
m_fragment_shader = CompileSPV(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, m_graphics.device);
|
||||
}
|
||||
|
||||
BlitHelper::~BlitHelper() {
|
||||
@@ -60,17 +58,6 @@ BlitHelper::~BlitHelper() {
|
||||
}
|
||||
}
|
||||
|
||||
vk::ShaderModule BlitHelper::CreateShader(const uint32_t* code, size_t words) const {
|
||||
EXIT_IF(code == nullptr || words == 0);
|
||||
vk::ShaderModuleCreateInfo create {};
|
||||
create.codeSize = words * sizeof(uint32_t);
|
||||
create.pCode = code;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&create, nullptr, &module),
|
||||
"create BlitHelper shader module");
|
||||
return module;
|
||||
}
|
||||
|
||||
vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
|
||||
const auto cached = std::ranges::find(m_pipelines, key, &Pipeline::key);
|
||||
if (cached != m_pipelines.end()) {
|
||||
|
||||
@@ -37,8 +37,7 @@ private:
|
||||
vk::Pipeline handle = nullptr;
|
||||
};
|
||||
|
||||
[[nodiscard]] vk::ShaderModule CreateShader(const uint32_t* code, size_t words) const;
|
||||
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
|
||||
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
|
||||
|
||||
GraphicContext& m_graphics;
|
||||
CommandScheduler& m_scheduler;
|
||||
|
||||
@@ -94,9 +94,24 @@ struct ImageInfo {
|
||||
bytes_per_block == other.bytes_per_block;
|
||||
}
|
||||
[[nodiscard]] int32_t MipOf(const ImageInfo& container) const noexcept {
|
||||
if (!IsCompatible(container) || tile_mode != container.tile_mode || resources.levels != 1 ||
|
||||
container.resources.layers == 0 ||
|
||||
container.resources.levels > container.mip_layout.size()) {
|
||||
if (container.resources.levels > container.mip_layout.size()) {
|
||||
return -1;
|
||||
}
|
||||
for (uint32_t level = 0; level < container.resources.levels; level++) {
|
||||
if (SliceOf(container, static_cast<int32_t>(level)) >= 0) {
|
||||
return static_cast<int32_t>(level);
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
|
||||
if (!IsCompatible(container) || tile_mode != container.tile_mode || type != container.type ||
|
||||
IsVolume() || resources.levels != 1 || resources.layers == 0 ||
|
||||
container.resources.layers == 0 || mip < 0 ||
|
||||
static_cast<uint32_t>(mip) >= container.resources.levels ||
|
||||
container.resources.levels > container.mip_layout.size() ||
|
||||
!data.Valid() || !container.data.Valid() || data.address < container.data.address ||
|
||||
data.End() > container.data.End()) {
|
||||
return -1;
|
||||
}
|
||||
if (HasStencil() != container.HasStencil() ||
|
||||
@@ -105,75 +120,36 @@ struct ImageInfo {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32_t mip = -1;
|
||||
for (uint32_t level = 0; level < container.resources.levels; level++) {
|
||||
const auto& layout = container.mip_layout[level];
|
||||
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
|
||||
container.data.address > UINT64_MAX - layout.offset) {
|
||||
continue;
|
||||
}
|
||||
const auto mip_base = container.data.address + layout.offset;
|
||||
const auto slice_size = layout.size / container.resources.layers;
|
||||
if (slice_size == 0 || mip_base > UINT64_MAX - layout.size) {
|
||||
continue;
|
||||
}
|
||||
const auto mip_end = mip_base + layout.size;
|
||||
if (data.address >= mip_base && data.address < mip_end &&
|
||||
(data.address - mip_base) % slice_size == 0) {
|
||||
mip = static_cast<int32_t>(level);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mip < 0) {
|
||||
const auto level = static_cast<uint32_t>(mip);
|
||||
const auto& layout = container.mip_layout[level];
|
||||
if (extent.width != std::max(container.extent.width >> level, 1u) ||
|
||||
extent.height != std::max(container.extent.height >> level, 1u) ||
|
||||
extent.depth != container.extent.depth || mip_layout[0].pitch != layout.pitch ||
|
||||
mip_layout[0].height != layout.height || layout.size == 0 ||
|
||||
layout.size % container.resources.layers != 0 ||
|
||||
container.data.size % container.resources.layers != 0 ||
|
||||
data.size % resources.layers != 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
const auto level = static_cast<uint32_t>(mip);
|
||||
if (extent.width != std::max(container.extent.width >> level, 1u) ||
|
||||
extent.height != std::max(container.extent.height >> level, 1u)) {
|
||||
// PS5 block slices contain the entire reversed mip chain.
|
||||
const auto slice_stride = container.data.size / container.resources.layers;
|
||||
const auto child_stride = data.size / resources.layers;
|
||||
if (child_stride != layout.size / container.resources.layers ||
|
||||
layout.offset >= slice_stride || child_stride > slice_stride - layout.offset ||
|
||||
(resources.layers > 1 && child_stride != slice_stride)) {
|
||||
return -1;
|
||||
}
|
||||
const auto mip_depth = std::max(container.extent.depth >> level, 1u);
|
||||
if (container.type == Prospero::ImageType::kColor3D &&
|
||||
type == Prospero::ImageType::kColor2D) {
|
||||
if (resources.layers != mip_depth) {
|
||||
return -1;
|
||||
}
|
||||
} else if (type != container.type) {
|
||||
const auto address_delta = data.address - container.data.address;
|
||||
if (address_delta < layout.offset || (address_delta - layout.offset) % slice_stride != 0) {
|
||||
return -1;
|
||||
}
|
||||
return mip;
|
||||
}
|
||||
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
|
||||
if (!IsCompatible(container) || type != container.type || mip < 0 ||
|
||||
static_cast<uint32_t>(mip) >= container.resources.levels ||
|
||||
container.resources.levels > container.mip_layout.size() ||
|
||||
container.resources.layers == 0 || data.size == 0) {
|
||||
const auto layer = (address_delta - layout.offset) / slice_stride;
|
||||
if (layer > INT32_MAX || layer >= container.resources.layers ||
|
||||
resources.layers > container.resources.layers - layer) {
|
||||
return -1;
|
||||
}
|
||||
const auto level = static_cast<uint32_t>(mip);
|
||||
if (extent.width != std::max(container.extent.width >> level, 1u) ||
|
||||
extent.height != std::max(container.extent.height >> level, 1u)) {
|
||||
return -1;
|
||||
}
|
||||
const auto& layout = container.mip_layout[level];
|
||||
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
|
||||
container.data.address > UINT64_MAX - layout.offset) {
|
||||
return -1;
|
||||
}
|
||||
const auto slice_size = layout.size / container.resources.layers;
|
||||
if (slice_size == 0 || data.size % slice_size != 0) {
|
||||
return -1;
|
||||
}
|
||||
const auto mip_base = container.data.address + layout.offset;
|
||||
if (data.address < mip_base) {
|
||||
return -1;
|
||||
}
|
||||
const auto address_delta = data.address - mip_base;
|
||||
if (address_delta % data.size != 0 || address_delta / data.size > INT32_MAX) {
|
||||
return -1;
|
||||
}
|
||||
return static_cast<int32_t>(address_delta / data.size);
|
||||
return static_cast<int32_t>(layer);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -260,12 +260,8 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
|
||||
const uint32_t values[] {1u << element_index, direction_index};
|
||||
const vk::SpecializationMapEntry entries[] {{0, 0, 4}, {1, 4, 4}};
|
||||
const vk::SpecializationInfo specialization {2, entries, sizeof(values), values};
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = shaders[family_index].words * sizeof(uint32_t);
|
||||
module_info.pCode = shaders[family_index].code;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create TileManager shader module");
|
||||
const auto module =
|
||||
CompileSPV({shaders[family_index].code, shaders[family_index].words}, m_graphics.device);
|
||||
vk::PipelineShaderStageCreateInfo stage {};
|
||||
stage.stage = vk::ShaderStageFlagBits::eCompute;
|
||||
stage.module = module;
|
||||
@@ -472,12 +468,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
|
||||
code = GPU_TILER_DEMOTE_D16_SPV;
|
||||
words = std::size(GPU_TILER_DEMOTE_D16_SPV);
|
||||
}
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = words * sizeof(uint32_t);
|
||||
module_info.pCode = code;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create D16 conversion shader module");
|
||||
const auto module = CompileSPV({code, words}, m_graphics.device);
|
||||
vk::PipelineShaderStageCreateInfo stage {};
|
||||
stage.stage = vk::ShaderStageFlagBits::eCompute;
|
||||
stage.module = module;
|
||||
@@ -611,12 +602,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
|
||||
|
||||
void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
|
||||
if (m_swap_bgra16 == nullptr) {
|
||||
vk::ShaderModuleCreateInfo module_info {};
|
||||
module_info.codeSize = std::size(GPU_TILER_SWAP_BGRA16_SPV) * sizeof(uint32_t);
|
||||
module_info.pCode = GPU_TILER_SWAP_BGRA16_SPV;
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
|
||||
"create BGRA16 swap shader module");
|
||||
const auto module = CompileSPV(GPU_TILER_SWAP_BGRA16_SPV, m_graphics.device);
|
||||
vk::PipelineShaderStageCreateInfo stage {};
|
||||
stage.stage = vk::ShaderStageFlagBits::eCompute;
|
||||
stage.module = module;
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
#include "graphics/host_gpu/hostMemory.h"
|
||||
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
|
||||
#include "graphics/host_gpu/renderer/debug.h"
|
||||
#include "graphics/host_gpu/renderer/image/imageView.h"
|
||||
#include "graphics/host_gpu/renderer/image/textureCommon.h"
|
||||
@@ -93,22 +94,15 @@ static const char* ShaderStageResourceName(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: return "Vertex";
|
||||
case ShaderType::Mesh: return "Mesh";
|
||||
case ShaderType::Local: return "Local";
|
||||
case ShaderType::TessellationControl: return "Hull";
|
||||
case ShaderType::TessellationEvaluation: return "Domain";
|
||||
case ShaderType::Pixel: return "Pixel";
|
||||
case ShaderType::Compute: return "Compute";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static vk::ShaderStageFlags NativeShaderStage(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
|
||||
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
|
||||
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
|
||||
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
|
||||
default: EXIT("unknown native shader stage\n");
|
||||
}
|
||||
}
|
||||
|
||||
static Prospero::ImageType TextureType(const ShaderTextureResource& descriptor) {
|
||||
const auto type = descriptor.Type();
|
||||
return type == Prospero::ImageType::kCube ? Prospero::ImageType::kColor2DArray : type;
|
||||
@@ -154,7 +148,7 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
|
||||
}
|
||||
buffer_offset = static_cast<uint32_t>(adjustment);
|
||||
const vk::DescriptorBufferInfo result {buffer->Handle(), aligned_offset, size + adjustment};
|
||||
if (resource.formatted && resource.written) {
|
||||
if (resource.written) {
|
||||
context.GetTextureCache().InvalidateMemoryFromGPU(address, size);
|
||||
}
|
||||
const char* access = "Read";
|
||||
@@ -857,32 +851,39 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
|
||||
}
|
||||
}
|
||||
|
||||
RenderExecutor::GraphicsBindings
|
||||
RenderExecutor::PrepareGraphicsBindings(const ShaderStageRuntime& vertex,
|
||||
const ShaderStageRuntime& pixel, bool pixel_active) {
|
||||
GraphicsBindings bindings {
|
||||
.vertex = PrepareBindings(vertex),
|
||||
};
|
||||
if (pixel_active) {
|
||||
bindings.pixel.emplace(PrepareBindings(pixel));
|
||||
void RenderExecutor::PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
|
||||
std::span<RenderColorInfo> colors) {
|
||||
bool uses_dma = false;
|
||||
for (auto* stage: stages) {
|
||||
FindBuffers(*stage);
|
||||
uses_dma |= stage->runtime->program->info.uses_dma;
|
||||
}
|
||||
FindBuffers(bindings.vertex);
|
||||
if (bindings.pixel) {
|
||||
FindBuffers(*bindings.pixel);
|
||||
}
|
||||
if (bindings.vertex.runtime->program->info.uses_dma ||
|
||||
(bindings.pixel && bindings.pixel->runtime->program->info.uses_dma)) {
|
||||
if (uses_dma) {
|
||||
m_context.PrepareBda();
|
||||
}
|
||||
RebindBuffers(bindings.vertex);
|
||||
if (bindings.pixel) {
|
||||
RebindBuffers(*bindings.pixel);
|
||||
for (auto* stage: stages) {
|
||||
RebindImages(*stage);
|
||||
}
|
||||
RebindImages(bindings.vertex);
|
||||
if (bindings.pixel) {
|
||||
RebindImages(*bindings.pixel);
|
||||
auto& cache = m_context.GetTextureCache();
|
||||
for (auto& target: colors) {
|
||||
EXIT_IF(!target.image_id);
|
||||
const auto old_image = cache.m_slot_images.try_get(target.image_id);
|
||||
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
|
||||
old_image->binding.needs_rebind) {
|
||||
if (old_image != nullptr) {
|
||||
old_image->binding = {};
|
||||
}
|
||||
target.desc.view_info.base_level = target.guest_mip_level;
|
||||
target.desc.view_info.base_layer = target.guest_array_layer;
|
||||
target.image_id = cache.FindImage(target.desc);
|
||||
BindRenderTarget(target.image_id);
|
||||
}
|
||||
}
|
||||
// Discovery can read back PS5 metadata and submit the scheduler. Reserve draw buffers only
|
||||
// after image identities are final; attachment layout transitions follow buffer alias copies.
|
||||
for (auto* stage: stages) {
|
||||
RebindBuffers(*stage);
|
||||
}
|
||||
return bindings;
|
||||
}
|
||||
|
||||
void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
@@ -895,9 +896,10 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
size_t write_count = 0;
|
||||
ShaderRecompiler::IR::PushData push_data;
|
||||
bool has_push_data = false;
|
||||
constexpr auto GraphicsStages = vk::ShaderStageFlagBits::eVertex |
|
||||
vk::ShaderStageFlagBits::eMeshEXT |
|
||||
vk::ShaderStageFlagBits::eFragment;
|
||||
constexpr auto GraphicsStages =
|
||||
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eMeshEXT |
|
||||
vk::ShaderStageFlagBits::eTessellationControl |
|
||||
vk::ShaderStageFlagBits::eTessellationEvaluation | vk::ShaderStageFlagBits::eFragment;
|
||||
vk::ShaderStageFlags push_stages = pipeline_bind_point == vk::PipelineBindPoint::eGraphics
|
||||
? vk::ShaderStageFlagBits::eFragment
|
||||
: vk::ShaderStageFlags {};
|
||||
|
||||
@@ -89,12 +89,7 @@ template <typename... Args>
|
||||
void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
|
||||
auto message = fmt::format(format, std::forward<Args>(args)...);
|
||||
message += '\n';
|
||||
if (Log::GetDirection() != Log::Direction::Console) {
|
||||
std::fwrite(message.data(), 1, message.size(), stdout);
|
||||
std::fflush(stdout);
|
||||
}
|
||||
Log::Write(message);
|
||||
Log::Flush();
|
||||
Log::WriteToConsoleAndLog(message);
|
||||
}
|
||||
|
||||
bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
|
||||
@@ -236,6 +231,9 @@ struct PipelineCache::ProgramCache {
|
||||
switch (options.stage) {
|
||||
case ShaderType::Vertex: stage_name = "vs"; break;
|
||||
case ShaderType::Mesh: stage_name = "ms"; break;
|
||||
case ShaderType::Local: stage_name = "ls"; break;
|
||||
case ShaderType::TessellationControl: stage_name = "hs"; break;
|
||||
case ShaderType::TessellationEvaluation: stage_name = "ds"; break;
|
||||
case ShaderType::Pixel: stage_name = "ps"; break;
|
||||
case ShaderType::Compute: stage_name = "cs"; break;
|
||||
default: EXIT("invalid pipeline shader stage\n");
|
||||
@@ -250,12 +248,7 @@ struct PipelineCache::ProgramCache {
|
||||
}
|
||||
DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
|
||||
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
create_info.codeSize = result.spirv.size() * sizeof(uint32_t);
|
||||
create_info.pCode = result.spirv.data();
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
|
||||
"create recompiled shader module");
|
||||
const auto module = CompileSPV(result.spirv, device);
|
||||
EXIT_IF(module == nullptr);
|
||||
if (options.dump_ir) {
|
||||
LOGF("%s SPIR-V words=%" PRIu64 " wave_size=%u\n", options.dump_label,
|
||||
@@ -273,7 +266,7 @@ struct PipelineCache::ProgramCache {
|
||||
uint32_t& push_data_cursor) {
|
||||
ShaderType stage;
|
||||
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
|
||||
stage = input_info.mesh.threads_num[0] != 0 ? ShaderType::Mesh : ShaderType::Vertex;
|
||||
stage = input_info.logical_stage;
|
||||
} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
|
||||
stage = ShaderType::Pixel;
|
||||
} else {
|
||||
@@ -325,6 +318,9 @@ struct PipelineCache::ProgramCache {
|
||||
switch (stage) {
|
||||
case ShaderType::Vertex: label = "ShaderRecompiler VS"; break;
|
||||
case ShaderType::Mesh: label = "ShaderRecompiler MS"; break;
|
||||
case ShaderType::Local: label = "ShaderRecompiler LS"; break;
|
||||
case ShaderType::TessellationControl: label = "ShaderRecompiler HS"; break;
|
||||
case ShaderType::TessellationEvaluation: label = "ShaderRecompiler DS"; break;
|
||||
case ShaderType::Pixel: label = "ShaderRecompiler PS"; break;
|
||||
case ShaderType::Compute: label = "ShaderRecompiler CS"; break;
|
||||
default: EXIT("invalid pipeline shader stage\n");
|
||||
@@ -341,11 +337,11 @@ struct PipelineCache::ProgramCache {
|
||||
|
||||
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
|
||||
options.user_data_base = 8;
|
||||
if (stage == ShaderType::Mesh) {
|
||||
if (stage == ShaderType::Mesh || stage == ShaderType::TessellationControl) {
|
||||
options.user_data_base = 0;
|
||||
options.wave_size = input_info.mesh.wave_size;
|
||||
options.wave_size = stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
|
||||
}
|
||||
} else if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
|
||||
} else {
|
||||
options.wave_size = input_info.wave_size;
|
||||
}
|
||||
auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
|
||||
@@ -361,16 +357,19 @@ struct PipelineCache::ProgramCache {
|
||||
input_info.stage = {.program = &permutation.program, .resources = std::move(resources)};
|
||||
permutation.program.bindings.AdvancePushData(push_data_cursor);
|
||||
|
||||
std::array<size_t, static_cast<size_t>(ShaderType::Mesh) + 1> counts {};
|
||||
std::array<size_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> counts {};
|
||||
for (const auto& [key, source]: programs) {
|
||||
counts[static_cast<size_t>(key.stage)] += source.permutations.size();
|
||||
}
|
||||
// Guest geometry shaders are compiled through the host mesh stage.
|
||||
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu\n",
|
||||
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu | LS %zu | HS %zu | TES %zu\n",
|
||||
counts[static_cast<size_t>(ShaderType::Vertex)],
|
||||
counts[static_cast<size_t>(ShaderType::Pixel)],
|
||||
counts[static_cast<size_t>(ShaderType::Compute)],
|
||||
counts[static_cast<size_t>(ShaderType::Mesh)]);
|
||||
counts[static_cast<size_t>(ShaderType::Mesh)],
|
||||
counts[static_cast<size_t>(ShaderType::Local)],
|
||||
counts[static_cast<size_t>(ShaderType::TessellationControl)],
|
||||
counts[static_cast<size_t>(ShaderType::TessellationEvaluation)]);
|
||||
return permutation.handle;
|
||||
}
|
||||
|
||||
@@ -564,12 +563,18 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
const HW::VertexShaderInfo& vertex_regs, const HW::PixelShaderInfo& pixel_regs,
|
||||
const HW::ShaderRegisters& sh, const HW::Context& context, const HW::UserConfig& user_config,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping, bool pixel_active,
|
||||
ShaderVertexInputInfo& vertex_info, ShaderPixelInputInfo& pixel_info) {
|
||||
const auto vertex_params = PrepareProgram(vertex_regs, context, user_config, vertex_info);
|
||||
const bool mesh_active = vertex_info.mesh.threads_num[0] != 0;
|
||||
std::array<ShaderVertexInputInfo, 3>& vertex_info, ShaderPixelInputInfo& pixel_info) {
|
||||
const bool tess_active = user_config.GetPrimType() == Prospero::PrimitiveType::kPatch;
|
||||
std::array<ShaderParams, 3> vertex_params;
|
||||
if (tess_active) {
|
||||
vertex_params = PrepareTessellationPrograms(vertex_regs, context, vertex_info);
|
||||
} else {
|
||||
vertex_params[0] = PrepareProgram(vertex_regs, context, user_config, vertex_info[0]);
|
||||
}
|
||||
const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh;
|
||||
if (mesh_active) {
|
||||
EXIT_NOT_IMPLEMENTED(!m_graphics.mesh_shader_enabled);
|
||||
auto& mesh = vertex_info.mesh;
|
||||
auto& mesh = vertex_info[0].mesh;
|
||||
mesh.host_subgroup_size = m_graphics.subgroup_size;
|
||||
const auto& limits = m_graphics.mesh_shader_properties;
|
||||
const auto logical_threads =
|
||||
@@ -592,7 +597,7 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
if (context.GetClipControl().clip_disable) {
|
||||
const auto& viewport = context.GetScreenViewport().viewports[0];
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
auto& clip = vertex_info.clip_space;
|
||||
auto& clip = vertex_info[tess_active ? 2u : 0u].clip_space;
|
||||
clip.scale[0] = viewport.xscale;
|
||||
clip.scale[1] = viewport.yscale;
|
||||
clip.offset[0] = viewport.xoffset;
|
||||
@@ -610,7 +615,9 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
if (pixel_active) {
|
||||
result.pixel = m_program_cache->Get(pixel_params, pixel_info, push_data_cursor);
|
||||
}
|
||||
result.vertex = m_program_cache->Get(vertex_params, vertex_info, push_data_cursor);
|
||||
for (uint32_t i = 0; i < (tess_active ? 3u : 1u); i++) {
|
||||
result.vertex[i] = m_program_cache->Get(vertex_params[i], vertex_info[i], push_data_cursor);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -630,10 +637,12 @@ bool PipelineStaticParameters::operator==(const PipelineStaticParameters& other)
|
||||
|
||||
PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
|
||||
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info, CommandBuffer& command,
|
||||
const ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology,
|
||||
bool primitive_restart_enable, const ShaderProgram& vertex_program,
|
||||
const ShaderProgram& pixel_program) {
|
||||
bool primitive_restart_enable, const GraphicsPrograms& programs) {
|
||||
const auto& vs_input_info = vertex_info.front();
|
||||
const auto& vertex_program = programs.vertex[0];
|
||||
const auto& pixel_program = programs.pixel;
|
||||
KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Gfx)", profiler::colors::DeepOrangeA200);
|
||||
|
||||
EXIT_IF(colors.size() > RENDER_COLOR_ATTACHMENTS_MAX);
|
||||
@@ -651,7 +660,9 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
const auto ps_id = ps_active ? pixel_program.id : 0;
|
||||
|
||||
GraphicsPipelineKey key {};
|
||||
key.vs_shader_id = vs_id;
|
||||
for (uint32_t i = 0; i < programs.vertex.size(); i++) {
|
||||
key.vertex_shader_ids[i] = programs.vertex[i].id;
|
||||
}
|
||||
key.ps_shader_id = ps_id;
|
||||
auto& static_params = key.static_params;
|
||||
auto& rendering = key.rendering;
|
||||
@@ -726,10 +737,8 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
|
||||
static_params.depth_min_bounds = depth.depth_min_bounds;
|
||||
static_params.depth_max_bounds = depth.depth_max_bounds;
|
||||
static_params.stencil_test_enable = depth.stencil_test_enable;
|
||||
static_params.stencil_front = depth.stencil_static_front;
|
||||
static_params.stencil_back = depth.stencil_static_back;
|
||||
const bool rect_list = topology == vk::PrimitiveTopology::ePatchList;
|
||||
const bool rect_list =
|
||||
command.GetUserConfig().GetPrimType() == Prospero::PrimitiveType::kRectList;
|
||||
static_params.cull_back = !rect_list && mc.cull_back;
|
||||
static_params.cull_front = !rect_list && mc.cull_front;
|
||||
static_params.face = mc.face;
|
||||
@@ -780,9 +789,8 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
|
||||
|
||||
auto cached = std::make_unique<Pipeline>();
|
||||
LogPipelineTrace("CreatePipelineInternal begin", vs_id, ps_id);
|
||||
CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vs_input_info,
|
||||
vertex_program, ps_input_info, pixel_program, static_params,
|
||||
m_driver_cache);
|
||||
CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vertex_info,
|
||||
ps_input_info, programs, static_params, m_driver_cache);
|
||||
LogPipelineTrace("CreatePipelineInternal done", vs_id, ps_id);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
|
||||
|
||||
@@ -42,9 +42,6 @@ struct PipelineStaticParameters {
|
||||
bool depth_bounds_test_enable = false;
|
||||
float depth_min_bounds = 0.0f;
|
||||
float depth_max_bounds = 0.0f;
|
||||
bool stencil_test_enable = false;
|
||||
PipelineStencilStaticState stencil_front;
|
||||
PipelineStencilStaticState stencil_back;
|
||||
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
|
||||
bool cull_front = false;
|
||||
bool cull_back = false;
|
||||
@@ -68,7 +65,7 @@ struct PipelineStaticParameters {
|
||||
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
|
||||
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
|
||||
static_assert(alignof(PipelineStaticParameters) == 1);
|
||||
static_assert(sizeof(PipelineStaticParameters) == 158);
|
||||
static_assert(sizeof(PipelineStaticParameters) == 125);
|
||||
|
||||
struct PipelineRenderingState {
|
||||
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
|
||||
@@ -121,8 +118,10 @@ public:
|
||||
};
|
||||
|
||||
struct GraphicsPrograms {
|
||||
ShaderProgram vertex;
|
||||
std::array<ShaderProgram, 3> vertex;
|
||||
ShaderProgram pixel;
|
||||
|
||||
[[nodiscard]] uint32_t VertexStageCount() const { return vertex[1] ? 3u : 1u; }
|
||||
};
|
||||
|
||||
GraphicsPrograms
|
||||
@@ -130,18 +129,18 @@ public:
|
||||
const HW::PixelShaderInfo& pixel_regs, const HW::ShaderRegisters& sh,
|
||||
const HW::Context& context, const HW::UserConfig& user_config,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
bool pixel_active, ShaderVertexInputInfo& vertex_info,
|
||||
bool pixel_active, std::array<ShaderVertexInputInfo, 3>& vertex_info,
|
||||
ShaderPixelInputInfo& pixel_info);
|
||||
ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs,
|
||||
const HW::ShaderRegisters& sh,
|
||||
ShaderComputeInputInfo& input_info);
|
||||
|
||||
Pipeline&
|
||||
GetGraphicsPipeline(std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
|
||||
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
|
||||
const ShaderPixelInputInfo* ps_input_info,
|
||||
vk::PrimitiveTopology topology, bool primitive_restart_enable,
|
||||
const ShaderProgram& vertex_program, const ShaderProgram& pixel_program);
|
||||
Pipeline& GetGraphicsPipeline(std::span<const RenderColorInfo> colors,
|
||||
const RenderDepthInfo& depth,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info,
|
||||
CommandBuffer& command, const ShaderPixelInputInfo* ps_input_info,
|
||||
vk::PrimitiveTopology topology, bool primitive_restart_enable,
|
||||
const GraphicsPrograms& programs);
|
||||
Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info,
|
||||
const ShaderProgram& compute_program);
|
||||
|
||||
@@ -150,13 +149,13 @@ private:
|
||||
|
||||
struct GraphicsPipelineKey {
|
||||
PipelineRenderingState rendering;
|
||||
uint64_t vs_shader_id = 0;
|
||||
std::array<uint64_t, 3> vertex_shader_ids {};
|
||||
uint64_t ps_shader_id = 0;
|
||||
PipelineVertexInputState vertex_input;
|
||||
PipelineStaticParameters static_params;
|
||||
|
||||
bool operator==(const GraphicsPipelineKey& other) const {
|
||||
return rendering == other.rendering && vs_shader_id == other.vs_shader_id &&
|
||||
return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids &&
|
||||
ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input &&
|
||||
static_params == other.static_params;
|
||||
}
|
||||
@@ -189,7 +188,9 @@ private:
|
||||
std::size_t operator()(const GraphicsPipelineKey& key) const {
|
||||
std::size_t hash = 0;
|
||||
PipelineKeyHash::MixRendering(hash, key.rendering);
|
||||
PipelineKeyHash::Mix(hash, key.vs_shader_id);
|
||||
for (const auto id: key.vertex_shader_ids) {
|
||||
PipelineKeyHash::Mix(hash, id);
|
||||
}
|
||||
PipelineKeyHash::Mix(hash, key.ps_shader_id);
|
||||
PipelineKeyHash::Mix(hash, key.vertex_input.binding_count);
|
||||
for (uint32_t i = 0; i < key.vertex_input.binding_count; i++) {
|
||||
@@ -219,12 +220,14 @@ private:
|
||||
};
|
||||
|
||||
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
|
||||
void CreatePipelineInternal(
|
||||
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
|
||||
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
|
||||
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
|
||||
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache);
|
||||
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering,
|
||||
const PipelineVertexInputState& vertex_input,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info,
|
||||
const ShaderPixelInputInfo* ps_input_info,
|
||||
const PipelineCache::GraphicsPrograms& programs,
|
||||
const PipelineStaticParameters& static_params,
|
||||
vk::PipelineCache driver_cache);
|
||||
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const ShaderComputeInputInfo& input_info,
|
||||
vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
|
||||
|
||||
@@ -8,6 +8,20 @@
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Local:
|
||||
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
|
||||
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
|
||||
case ShaderType::TessellationControl: return vk::ShaderStageFlagBits::eTessellationControl;
|
||||
case ShaderType::TessellationEvaluation:
|
||||
return vk::ShaderStageFlagBits::eTessellationEvaluation;
|
||||
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
|
||||
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
|
||||
default: EXIT("unknown native shader stage\n");
|
||||
}
|
||||
}
|
||||
|
||||
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
|
||||
vk::PipelineStageFlags result = {};
|
||||
if (stages & vk::ShaderStageFlagBits::eVertex) {
|
||||
@@ -16,6 +30,12 @@ vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
|
||||
if (stages & vk::ShaderStageFlagBits::eMeshEXT) {
|
||||
result |= vk::PipelineStageFlagBits::eMeshShaderEXT;
|
||||
}
|
||||
if (stages & vk::ShaderStageFlagBits::eTessellationControl) {
|
||||
result |= vk::PipelineStageFlagBits::eTessellationControlShader;
|
||||
}
|
||||
if (stages & vk::ShaderStageFlagBits::eTessellationEvaluation) {
|
||||
result |= vk::PipelineStageFlagBits::eTessellationEvaluationShader;
|
||||
}
|
||||
if (stages & vk::ShaderStageFlagBits::eFragment) {
|
||||
result |= vk::PipelineStageFlagBits::eFragmentShader;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Libs::Graphics {
|
||||
|
||||
struct ShaderStageRuntime;
|
||||
|
||||
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage);
|
||||
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages);
|
||||
VulkanMemoryBarrier MakeShaderAccessDependency();
|
||||
VulkanMemoryBarrier MakeShaderWriteHazardDependency();
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "graphics/host_gpu/renderer/debug.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
|
||||
#include "graphics/host_gpu/renderer/render.h"
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/host_gpu/renderer/renderTarget.h"
|
||||
@@ -205,12 +206,18 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
|
||||
}
|
||||
|
||||
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
|
||||
void CreatePipelineInternal(
|
||||
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
|
||||
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
|
||||
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
|
||||
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache) {
|
||||
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
|
||||
const PipelineRenderingState& rendering,
|
||||
const PipelineVertexInputState& vertex_input,
|
||||
std::span<const ShaderVertexInputInfo> vertex_info,
|
||||
const ShaderPixelInputInfo* ps_input_info,
|
||||
const PipelineCache::GraphicsPrograms& programs,
|
||||
const PipelineStaticParameters& static_params,
|
||||
vk::PipelineCache driver_cache) {
|
||||
const auto& vs_input_info = vertex_info.front();
|
||||
const auto& vertex_program = programs.vertex[0];
|
||||
const auto& pixel_program = programs.pixel;
|
||||
const bool tessellation = vertex_info.size() == 3;
|
||||
const bool ps_active = ps_input_info != nullptr;
|
||||
EXIT_IF(!vertex_program || (ps_active && !pixel_program));
|
||||
const bool with_depth = rendering.depth_format != vk::Format::eUndefined ||
|
||||
@@ -218,46 +225,39 @@ void CreatePipelineInternal(
|
||||
EXIT_IF(!vs_input_info.stage);
|
||||
const bool mesh = vs_input_info.stage.program->stage == ShaderType::Mesh;
|
||||
EXIT_NOT_IMPLEMENTED(mesh && !graphics.mesh_shader_enabled);
|
||||
const auto vertex_stage =
|
||||
mesh ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex;
|
||||
|
||||
const bool rect_list = !mesh && static_params.topology == vk::PrimitiveTopology::ePatchList;
|
||||
const bool rect_list =
|
||||
!mesh && !tessellation && static_params.topology == vk::PrimitiveTopology::ePatchList;
|
||||
|
||||
vk::ShaderModule tess_control_shader_module = nullptr;
|
||||
vk::ShaderModule tess_eval_shader_module = nullptr;
|
||||
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
vk::Result result {};
|
||||
if (rect_list) {
|
||||
const auto shaders =
|
||||
BuildRectListShaders(vs_input_info, ps_active ? ps_input_info : nullptr);
|
||||
create_info.codeSize = shaders.control.size() * 4;
|
||||
create_info.pCode = shaders.control.data();
|
||||
result =
|
||||
graphics.device.createShaderModule(&create_info, nullptr, &tess_control_shader_module);
|
||||
tess_control_shader_module = CompileSPV(shaders.control, graphics.device);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done result=%s module=%p\n",
|
||||
vk::to_string(result).c_str(), static_cast<void*>(tess_control_shader_module));
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done module=%p\n",
|
||||
static_cast<void*>(tess_control_shader_module));
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
|
||||
|
||||
create_info.codeSize = shaders.evaluation.size() * 4;
|
||||
create_info.pCode = shaders.evaluation.data();
|
||||
result =
|
||||
graphics.device.createShaderModule(&create_info, nullptr, &tess_eval_shader_module);
|
||||
tess_eval_shader_module = CompileSPV(shaders.evaluation, graphics.device);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TES done result=%s module=%p\n",
|
||||
vk::to_string(result).c_str(), static_cast<void*>(tess_eval_shader_module));
|
||||
LOGF("PipelineTrace: vkCreateShaderModule RectList TES done module=%p\n",
|
||||
static_cast<void*>(tess_eval_shader_module));
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
|
||||
}
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
rect_list && (tess_control_shader_module == nullptr || tess_eval_shader_module == nullptr));
|
||||
|
||||
vk::PipelineShaderStageCreateInfo shader_stages[4] = {
|
||||
{.stage = vertex_stage, .module = vertex_program.module, .pName = "main"}};
|
||||
uint32_t shader_stage_count = 1;
|
||||
vk::PipelineShaderStageCreateInfo shader_stages[4] {};
|
||||
uint32_t shader_stage_count = 0;
|
||||
for (uint32_t i = 0; i < vertex_info.size(); i++) {
|
||||
shader_stages[shader_stage_count++] = {.stage =
|
||||
NativeShaderStage(vertex_info[i].logical_stage),
|
||||
.module = programs.vertex[i].module,
|
||||
.pName = "main"};
|
||||
}
|
||||
if (rect_list) {
|
||||
shader_stages[shader_stage_count++] = {.stage =
|
||||
vk::ShaderStageFlagBits::eTessellationControl,
|
||||
@@ -432,15 +432,19 @@ void CreatePipelineInternal(
|
||||
color_blending.pAttachments = color_blend_attachment;
|
||||
|
||||
std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings;
|
||||
AddLayoutBindings(descriptor_bindings, *vs_input_info.stage.program, vertex_stage);
|
||||
vk::ShaderStageFlags graphics_stages = vk::ShaderStageFlagBits::eFragment;
|
||||
for (const auto& stage: vertex_info) {
|
||||
const auto native_stage = NativeShaderStage(stage.logical_stage);
|
||||
AddLayoutBindings(descriptor_bindings, *stage.stage.program, native_stage);
|
||||
graphics_stages |= native_stage;
|
||||
}
|
||||
if (ps_active) {
|
||||
EXIT_IF(!ps_input_info->stage);
|
||||
AddLayoutBindings(descriptor_bindings, *ps_input_info->stage.program,
|
||||
vk::ShaderStageFlagBits::eFragment);
|
||||
}
|
||||
CreateDescriptorLayout(graphics, pipeline, descriptor_bindings);
|
||||
const auto GraphicsStages = vertex_stage | vk::ShaderStageFlagBits::eFragment;
|
||||
const vk::PushConstantRange push_constants {GraphicsStages, 0,
|
||||
const vk::PushConstantRange push_constants {graphics_stages, 0,
|
||||
ShaderRecompiler::IR::NativePushConstantSize};
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
|
||||
@@ -456,8 +460,8 @@ void CreatePipelineInternal(
|
||||
" set_layouts=1 push_constants=%" PRIu32 "\n",
|
||||
vertex_program.id, ps_active ? pixel_program.id : 0, 1u);
|
||||
}
|
||||
result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
|
||||
&pipeline.pipeline_layout);
|
||||
auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
|
||||
&pipeline.pipeline_layout);
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("PipelineTrace: vkCreatePipelineLayout done result=%s layout=%p\n",
|
||||
vk::to_string(result).c_str(), static_cast<void*>(pipeline.pipeline_layout));
|
||||
@@ -473,15 +477,6 @@ void CreatePipelineInternal(
|
||||
#else
|
||||
(static_params.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
|
||||
#endif
|
||||
depth_stencil_info.stencilTestEnable = (static_params.stencil_test_enable ? VK_TRUE : VK_FALSE);
|
||||
depth_stencil_info.front.failOp = static_params.stencil_front.failOp;
|
||||
depth_stencil_info.front.passOp = static_params.stencil_front.passOp;
|
||||
depth_stencil_info.front.depthFailOp = static_params.stencil_front.depthFailOp;
|
||||
depth_stencil_info.front.compareOp = static_params.stencil_front.compareOp;
|
||||
depth_stencil_info.back.failOp = static_params.stencil_back.failOp;
|
||||
depth_stencil_info.back.passOp = static_params.stencil_back.passOp;
|
||||
depth_stencil_info.back.depthFailOp = static_params.stencil_back.depthFailOp;
|
||||
depth_stencil_info.back.compareOp = static_params.stencil_back.compareOp;
|
||||
depth_stencil_info.minDepthBounds = static_params.depth_min_bounds;
|
||||
depth_stencil_info.maxDepthBounds = static_params.depth_max_bounds;
|
||||
|
||||
@@ -494,6 +489,8 @@ void CreatePipelineInternal(
|
||||
vk::DynamicState::eDepthCompareOp,
|
||||
vk::DynamicState::eDepthBiasEnable,
|
||||
vk::DynamicState::eDepthBias,
|
||||
vk::DynamicState::eStencilTestEnable,
|
||||
vk::DynamicState::eStencilOp,
|
||||
vk::DynamicState::eStencilCompareMask,
|
||||
vk::DynamicState::eStencilReference,
|
||||
vk::DynamicState::eStencilWriteMask,
|
||||
@@ -524,8 +521,9 @@ void CreatePipelineInternal(
|
||||
pipeline_info.pVertexInputState = mesh ? nullptr : &vertex_input_info;
|
||||
pipeline_info.pInputAssemblyState = mesh ? nullptr : &input_assembly;
|
||||
vk::PipelineTessellationStateCreateInfo tessellation_state {};
|
||||
tessellation_state.patchControlPoints = 3;
|
||||
pipeline_info.pTessellationState = (rect_list ? &tessellation_state : nullptr);
|
||||
tessellation_state.patchControlPoints =
|
||||
tessellation ? vs_input_info.tess.input_control_points : 3u;
|
||||
pipeline_info.pTessellationState = (rect_list || tessellation) ? &tessellation_state : nullptr;
|
||||
pipeline_info.pViewportState = &viewport_state;
|
||||
pipeline_info.pRasterizationState = &rasterizer;
|
||||
pipeline_info.pMultisampleState = &multisampling;
|
||||
|
||||
@@ -170,15 +170,14 @@ private:
|
||||
void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
|
||||
|
||||
struct GraphicsBindings {
|
||||
PreparedBindings vertex;
|
||||
std::array<PreparedBindings, 3> vertex;
|
||||
std::optional<PreparedBindings> pixel;
|
||||
};
|
||||
|
||||
[[nodiscard]] TextureBinding ResolveTexture(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
const ShaderRecompiler::IR::DescriptorValue& value);
|
||||
[[nodiscard]] GraphicsBindings PrepareGraphicsBindings(const ShaderStageRuntime& vertex,
|
||||
const ShaderStageRuntime& pixel,
|
||||
bool pixel_active);
|
||||
void PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
|
||||
std::span<RenderColorInfo> colors);
|
||||
void ResolveRenderColorTarget(CommandBuffer& buffer, RenderColorInfo& target,
|
||||
uint32_t render_target_slice_offset, uint32_t render_target_slot,
|
||||
bool ignore_target_mask = false, bool exact_format = false);
|
||||
|
||||
@@ -172,7 +172,7 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
|
||||
1, view.base_layer, view.layer_count};
|
||||
vk::ClearValue clear {};
|
||||
clear.depthStencil = vk::ClearDepthStencilValue {0.0f, fill.value};
|
||||
cache.ClearImage(command, binding.image_id, range, clear);
|
||||
cache.ClearImage(command, binding.image_id, image.backing.format, range, clear);
|
||||
return true;
|
||||
}
|
||||
ShaderBufferResource descriptor;
|
||||
@@ -183,14 +183,6 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
|
||||
return false;
|
||||
}
|
||||
if (!cache.ClearImageFromBuffer(command, descriptor.Base48(), size, packed_clear)) {
|
||||
// Track deferred DCC state while the original dispatch writes the metadata allocation.
|
||||
cache.TrackDccFill(descriptor.Base48(), size, packed_clear);
|
||||
static std::atomic<uint32_t> logged_metadata_clears {0};
|
||||
if (logged_metadata_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
|
||||
LOGF("GraphicsRenderDispatchDirect: metadata fill shader=0x%016" PRIx64
|
||||
" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
|
||||
input.stage.program->shader_hash, descriptor.Base48(), size, packed_clear);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
static std::atomic<uint32_t> logged_clears {0};
|
||||
@@ -374,8 +366,8 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
if (program.info.uses_dma) {
|
||||
m_context.PrepareBda();
|
||||
}
|
||||
RebindBuffers(bindings);
|
||||
RebindImages(bindings);
|
||||
RebindBuffers(bindings);
|
||||
|
||||
auto vk_buffer = buffer.Handle();
|
||||
PreparedBindings* descriptor_stage = &bindings;
|
||||
|
||||
@@ -403,19 +403,16 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
vk_buffer.setDepthBias(constant_factor, poly_offset.clamp, slope_factor);
|
||||
}
|
||||
|
||||
vk_buffer.setStencilTestEnable(depth.stencil_test_enable ? VK_TRUE : VK_FALSE);
|
||||
if (depth.stencil_test_enable) {
|
||||
vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
|
||||
depth.stencil_dynamic_front.compareMask);
|
||||
vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
|
||||
depth.stencil_dynamic_back.compareMask);
|
||||
vk_buffer.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
|
||||
depth.stencil_dynamic_front.writeMask);
|
||||
vk_buffer.setStencilWriteMask(vk::StencilFaceFlagBits::eBack,
|
||||
depth.stencil_dynamic_back.writeMask);
|
||||
vk_buffer.setStencilReference(vk::StencilFaceFlagBits::eFront,
|
||||
depth.stencil_dynamic_front.reference);
|
||||
vk_buffer.setStencilReference(vk::StencilFaceFlagBits::eBack,
|
||||
depth.stencil_dynamic_back.reference);
|
||||
const auto set_stencil = [&](vk::StencilFaceFlagBits face, const vk::StencilOpState& state) {
|
||||
vk_buffer.setStencilOp(face, state.failOp, state.passOp, state.depthFailOp, state.compareOp);
|
||||
vk_buffer.setStencilCompareMask(face, state.compareMask);
|
||||
vk_buffer.setStencilWriteMask(face, state.writeMask);
|
||||
vk_buffer.setStencilReference(face, state.reference);
|
||||
};
|
||||
set_stencil(vk::StencilFaceFlagBits::eFront, depth.stencil_front);
|
||||
set_stencil(vk::StencilFaceFlagBits::eBack, depth.stencil_back);
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@@ -453,7 +450,7 @@ struct DrawRenderState {
|
||||
RenderColorInfo color_info[RENDER_COLOR_ATTACHMENTS_MAX] = {};
|
||||
uint32_t color_count = 0;
|
||||
bool ps_active = true;
|
||||
ShaderVertexInputInfo vs_input_info;
|
||||
std::array<ShaderVertexInputInfo, 3> vertex_info;
|
||||
ShaderPixelInputInfo ps_input_info;
|
||||
PipelineCache::GraphicsPrograms programs;
|
||||
};
|
||||
@@ -482,14 +479,10 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
|
||||
for (uint32_t i = 0; i < color_count; i++) {
|
||||
auto& target = colors[i];
|
||||
EXIT_IF(!target.image_id);
|
||||
const auto old_image = cache.m_slot_images.try_get(target.image_id);
|
||||
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
|
||||
old_image->binding.needs_rebind) {
|
||||
if (old_image != nullptr) {
|
||||
old_image->binding = {};
|
||||
}
|
||||
target.image_id = cache.FindImage(target.desc);
|
||||
BindRenderTarget(target.image_id);
|
||||
const auto owner = cache.m_slot_images.try_get(target.image_id);
|
||||
if (owner == nullptr || (!owner->registered && !owner->info.data.Empty()) ||
|
||||
owner->binding.needs_rebind) {
|
||||
EXIT("color target changed after render-state discovery\n");
|
||||
}
|
||||
const auto image_view = cache.FindRenderTarget(target.image_id, target.desc);
|
||||
auto& image = cache.GetImage(target.image_id);
|
||||
@@ -709,6 +702,7 @@ struct PreparedVertexBuffers {
|
||||
|
||||
std::array<vk::Buffer, MaxBuffers> buffers {};
|
||||
std::array<vk::DeviceSize, MaxBuffers> offsets {};
|
||||
std::array<vk::DeviceSize, MaxBuffers> sizes {};
|
||||
uint32_t count = 0;
|
||||
};
|
||||
|
||||
@@ -793,6 +787,7 @@ static PreparedVertexBuffers AcquireVertexBuffers(CommandBuffer& b
|
||||
|
||||
prepared.buffers[i] = range->binding.first->Handle();
|
||||
prepared.offsets[i] = range->binding.second + vertex.addr - range->base_address;
|
||||
prepared.sizes[i] = std::min(size, range->acquired_end - vertex.addr);
|
||||
SetVulkanObjectNameF(
|
||||
buffer.GetContext().GetGraphics().device, prepared.buffers[i],
|
||||
"Kyty.VertexBuffer[slot={} guest=0x{:016x} size=0x{:x} stride={} records={}]", i,
|
||||
@@ -831,6 +826,7 @@ static bool GetDrawTopology(const HW::UserConfig& ucfg, bool auto_draw,
|
||||
case Prospero::PrimitiveType::kTriStrip:
|
||||
topology = vk::PrimitiveTopology::eTriangleStrip;
|
||||
break;
|
||||
case Prospero::PrimitiveType::kPatch:
|
||||
case Prospero::PrimitiveType::kRectList:
|
||||
topology = vk::PrimitiveTopology::ePatchList;
|
||||
break;
|
||||
@@ -953,7 +949,7 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
|
||||
}
|
||||
state.programs = pipeline_cache.GetGraphicsPrograms(
|
||||
vertex_shader_info, pixel_shader_info, shader_regs, ctx, buffer.GetUserConfig(),
|
||||
target_export_mapping, state.ps_active, state.vs_input_info, state.ps_input_info);
|
||||
target_export_mapping, state.ps_active, state.vertex_info, state.ps_input_info);
|
||||
}
|
||||
|
||||
static PreparedIndexBuffer PrepareIndexBuffer(CommandBuffer& buffer,
|
||||
@@ -988,8 +984,9 @@ static void CommitVertexBuffers(vk::CommandBuffer vk_buffer,
|
||||
EXIT_IF(prepared.buffers[i] == nullptr);
|
||||
}
|
||||
if (prepared.count != 0) {
|
||||
vk_buffer.bindVertexBuffers(0, prepared.count, prepared.buffers.data(),
|
||||
prepared.offsets.data());
|
||||
// Guest descriptor bounds must survive allocation merging in the cache.
|
||||
vk_buffer.bindVertexBuffers2(0, prepared.count, prepared.buffers.data(),
|
||||
prepared.offsets.data(), prepared.sizes.data(), nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1016,7 +1013,7 @@ static void LogDrawStateIfNeeded(const CommandBuffer& buffer, const DrawCallInfo
|
||||
LogDrawTargetState(draw.Name(), state.color_info[0], state.depth_info, buffer,
|
||||
state.ps_input_info, draw.index_count, 0);
|
||||
}
|
||||
LogDrawInputState(buffer, state.color_info[0], state.vs_input_info, index_type_and_size,
|
||||
LogDrawInputState(buffer, state.color_info[0], state.vertex_info[0], index_type_and_size,
|
||||
draw.index_count, index_addr);
|
||||
}
|
||||
|
||||
@@ -1031,6 +1028,7 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
|
||||
case Prospero::PrimitiveType::kTriFan:
|
||||
case Prospero::PrimitiveType::kTriStrip:
|
||||
case Prospero::PrimitiveType::kRectList:
|
||||
case Prospero::PrimitiveType::kPatch:
|
||||
if (draw.IsIndexed()) {
|
||||
vk_buffer.drawIndexed(draw.index_count, draw.instance_count, 0, emit.vertex_offset,
|
||||
emit.first_instance);
|
||||
@@ -1069,10 +1067,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
const DrawIndexBufferSource& index_source,
|
||||
bool primitive_restart_enable) {
|
||||
auto& ucfg = buffer.GetUserConfig();
|
||||
const bool mesh_active = state.vs_input_info.stage.program->stage == ShaderType::Mesh;
|
||||
const auto vertex_stages =
|
||||
std::span {state.vertex_info.data(), state.programs.VertexStageCount()};
|
||||
const bool mesh_active = state.vertex_info[0].stage.program->stage == ShaderType::Mesh;
|
||||
uint32_t mesh_groups = 0;
|
||||
if (mesh_active) {
|
||||
const auto& mesh = state.vs_input_info.mesh;
|
||||
const auto& mesh = state.vertex_info[0].mesh;
|
||||
if (primitive_restart_enable || mesh.primitives_per_group == 0) {
|
||||
EXIT("unsupported mesh draw: primitive=%u indexed=%u restart=%u\n",
|
||||
static_cast<uint32_t>(ucfg.GetPrimType()), draw.IsIndexed(), primitive_restart_enable);
|
||||
@@ -1100,13 +1100,24 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
index_source.guest_element_size);
|
||||
}
|
||||
LogDrawPhase(draw.Name(), "PrepareBindings");
|
||||
auto bindings = PrepareGraphicsBindings(state.vs_input_info.stage, state.ps_input_info.stage,
|
||||
state.ps_active);
|
||||
GraphicsBindings bindings;
|
||||
std::array<PreparedBindings*, 4> descriptor_stages {};
|
||||
uint32_t stage_count = 0;
|
||||
for (uint32_t i = 0; i < vertex_stages.size(); i++) {
|
||||
bindings.vertex[i] = PrepareBindings(state.vertex_info[i].stage);
|
||||
descriptor_stages[stage_count++] = &bindings.vertex[i];
|
||||
}
|
||||
if (state.ps_active) {
|
||||
bindings.pixel.emplace(PrepareBindings(state.ps_input_info.stage));
|
||||
descriptor_stages[stage_count++] = &*bindings.pixel;
|
||||
}
|
||||
const auto stages = std::span {descriptor_stages.data(), stage_count};
|
||||
PrepareGraphicsBindings(stages, std::span {state.color_info, state.color_count});
|
||||
PreparedVertexBuffers vertex_bindings;
|
||||
PreparedIndexBuffer index_binding;
|
||||
if (!mesh_active) {
|
||||
LogDrawPhase(draw.Name(), "PrepareVertexBuffers");
|
||||
vertex_bindings = AcquireVertexBuffers(buffer, state.vs_input_info);
|
||||
vertex_bindings = AcquireVertexBuffers(buffer, state.vertex_info[0]);
|
||||
index_binding = PrepareIndexBuffer(buffer, index_source);
|
||||
}
|
||||
const auto rendering =
|
||||
@@ -1117,9 +1128,9 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
LogDrawPhase(draw.Name(), "CreatePipeline");
|
||||
}
|
||||
auto& pipeline = m_context.GetPipelineCache().GetGraphicsPipeline(
|
||||
std::span {state.color_info, state.color_count}, state.depth_info, state.vs_input_info, buffer,
|
||||
std::span {state.color_info, state.color_count}, state.depth_info, vertex_stages, buffer,
|
||||
state.ps_active ? &state.ps_input_info : nullptr, topology, primitive_restart_enable,
|
||||
state.programs.vertex, state.programs.pixel);
|
||||
state.programs);
|
||||
|
||||
// Resource preparation above may synchronously finish and restart the scheduler. From this
|
||||
// point onward, every operation targets the current command buffer and cannot touch guest
|
||||
@@ -1132,13 +1143,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
if (bindings.pixel && !draw.IsIndexed()) {
|
||||
SetDrawDebugPhase(buffer, submit_id, draw, 0x300u);
|
||||
}
|
||||
std::array<PreparedBindings*, 2> descriptor_stages {&bindings.vertex, nullptr};
|
||||
const size_t descriptor_stage_count = bindings.pixel.has_value() ? 2u : 1u;
|
||||
if (bindings.pixel) {
|
||||
descriptor_stages[1] = &*bindings.pixel;
|
||||
}
|
||||
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline,
|
||||
std::span {descriptor_stages.data(), descriptor_stage_count});
|
||||
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline, stages);
|
||||
if (mesh_active) {
|
||||
const uint32_t draw_data[] {
|
||||
draw.index_count,
|
||||
@@ -1155,7 +1160,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
CommitIndexBuffer(vk_buffer, index_binding);
|
||||
}
|
||||
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, state.vs_input_info, state.color_info,
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.color_info,
|
||||
state.color_count, state.depth_info);
|
||||
if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
vk_buffer.setAttachmentFeedbackLoopEnableEXT(
|
||||
@@ -1177,16 +1182,17 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
if (mesh_active) {
|
||||
vk_buffer.drawMeshTasksEXT(mesh_groups, draw.instance_count, 1);
|
||||
} else {
|
||||
EmitDrawPrimitives(ucfg, vk_buffer, state.vs_input_info, draw, emit);
|
||||
EmitDrawPrimitives(ucfg, vk_buffer, state.vertex_info[0], draw, emit);
|
||||
}
|
||||
|
||||
if (!draw.IsIndexed()) {
|
||||
SetDrawDebugPhase(buffer, submit_id, draw, 0x600u);
|
||||
}
|
||||
vk::PipelineStageFlags shader_write_stages = {};
|
||||
if (HasShaderBufferWrites(state.vs_input_info.stage)) {
|
||||
shader_write_stages |= mesh_active ? vk::PipelineStageFlagBits::eMeshShaderEXT
|
||||
: vk::PipelineStageFlagBits::eVertexShader;
|
||||
for (const auto& stage: vertex_stages) {
|
||||
if (HasShaderBufferWrites(stage.stage)) {
|
||||
shader_write_stages |= ShaderPipelineStages(NativeShaderStage(stage.logical_stage));
|
||||
}
|
||||
}
|
||||
if (state.ps_active && HasShaderBufferWrites(state.ps_input_info.stage)) {
|
||||
shader_write_stages |= vk::PipelineStageFlagBits::eFragmentShader;
|
||||
@@ -1302,7 +1308,7 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
|
||||
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
|
||||
const auto [vertex_offset, instance_offset] =
|
||||
indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vs_input_info);
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
|
||||
|
||||
DrawEmitInfo emit {};
|
||||
emit.vertex_offset = vertex_offset + args.base_vertex;
|
||||
@@ -1374,9 +1380,9 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
|
||||
}
|
||||
RefreshShaders(buffer, draw, state);
|
||||
|
||||
const bool rect_list = topology == vk::PrimitiveTopology::ePatchList;
|
||||
if (rect_list && state.vs_input_info.buffers_num == 0 &&
|
||||
state.vs_input_info.stage.program->param_export_mask == 0 &&
|
||||
const bool rect_list = ucfg.GetPrimType() == Prospero::PrimitiveType::kRectList;
|
||||
if (rect_list && state.vertex_info[0].buffers_num == 0 &&
|
||||
state.vertex_info[0].stage.program->param_export_mask == 0 &&
|
||||
state.ps_input_info.input_num != 0) {
|
||||
if (graphics_debug_dump_enabled()) {
|
||||
LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: "
|
||||
@@ -1393,7 +1399,7 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
|
||||
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
|
||||
const auto [vertex_offset, instance_offset] =
|
||||
indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vs_input_info);
|
||||
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
|
||||
DrawEmitInfo emit {};
|
||||
emit.first_vertex = static_cast<uint32_t>(vertex_offset + static_cast<int32_t>(args.first_vertex));
|
||||
emit.first_instance = instance_offset;
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -67,33 +66,6 @@ inline constexpr TargetViewInfo ResolveTargetViewInfo(uint32_t base_layer, uint3
|
||||
base_layer, last_layer - base_layer + 1u, last_layer + 1u};
|
||||
}
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct PipelineStencilStaticState {
|
||||
vk::StencilOp failOp = vk::StencilOp::eKeep;
|
||||
vk::StencilOp passOp = vk::StencilOp::eKeep;
|
||||
vk::StencilOp depthFailOp = vk::StencilOp::eKeep;
|
||||
vk::CompareOp compareOp = vk::CompareOp::eNever;
|
||||
};
|
||||
|
||||
struct PipelineStencilDynamicState {
|
||||
uint32_t compareMask = 0;
|
||||
uint32_t writeMask = 0;
|
||||
uint32_t reference = 0;
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
static_assert(std::is_trivially_copyable_v<PipelineStencilStaticState>);
|
||||
static_assert(std::is_standard_layout_v<PipelineStencilStaticState>);
|
||||
static_assert(alignof(PipelineStencilStaticState) == 1);
|
||||
static_assert(sizeof(PipelineStencilStaticState) ==
|
||||
sizeof(vk::StencilOp) * 3 + sizeof(vk::CompareOp));
|
||||
static_assert(std::is_trivially_copyable_v<PipelineStencilDynamicState>);
|
||||
static_assert(std::is_standard_layout_v<PipelineStencilDynamicState>);
|
||||
static_assert(alignof(PipelineStencilDynamicState) == 1);
|
||||
static_assert(sizeof(PipelineStencilDynamicState) == sizeof(uint32_t) * 3);
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RENDERTARGET_H_
|
||||
@@ -123,4 +123,14 @@ void RequireVulkanSuccess(vk::Result result, const char* operation) {
|
||||
}
|
||||
}
|
||||
|
||||
vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device) {
|
||||
vk::ShaderModuleCreateInfo create_info {};
|
||||
create_info.codeSize = code.size_bytes();
|
||||
create_info.pCode = code.data();
|
||||
vk::ShaderModule module = nullptr;
|
||||
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
|
||||
"create SPIR-V shader module");
|
||||
return module;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <fmt/format.h>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
@@ -27,6 +28,7 @@ using VulkanMemoryBarrier = vk::MemoryBarrier;
|
||||
|
||||
vk::Format VulkanFormat(Prospero::BufferFormat guest_format);
|
||||
void RequireVulkanSuccess(vk::Result result, const char* operation);
|
||||
vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device);
|
||||
|
||||
template <typename Handle, typename... Args>
|
||||
void SetVulkanObjectNameF(vk::Device device, Handle handle, fmt::format_string<Args...> format,
|
||||
|
||||
@@ -237,7 +237,9 @@ private:
|
||||
|
||||
struct VideoOutDriver::Impl {
|
||||
public:
|
||||
static constexpr int VIDEO_OUT_NUM_MAX = 4;
|
||||
static constexpr std::array VIDEO_OUT_BUSES {
|
||||
VIDEO_OUT_BUS_TYPE_MAIN, VIDEO_OUT_BUS_TYPE_OVERLAY, VIDEO_OUT_BUS_TYPE_SUB};
|
||||
static constexpr int VIDEO_OUT_NUM_MAX = VIDEO_OUT_BUSES.size() + 1;
|
||||
|
||||
Impl(uint32_t width, uint32_t height, Graphics::Presenter& presenter)
|
||||
: m_renderer(presenter.Renderer()), m_presenter(presenter), m_flip_queue(presenter) {
|
||||
@@ -248,7 +250,7 @@ public:
|
||||
~Impl();
|
||||
KYTY_CLASS_NO_COPY(Impl);
|
||||
|
||||
int Open(int bus_type);
|
||||
int Open(int bus_type, int index);
|
||||
bool Close(int handle);
|
||||
VideoOutConfig* Get(int handle);
|
||||
VideoOutConfig* Get(int handle, uint64_t& generation);
|
||||
@@ -610,12 +612,17 @@ void VideoOutDriver::Impl::Init(uint32_t width, uint32_t height) {
|
||||
}
|
||||
}
|
||||
|
||||
int VideoOutDriver::Impl::Open(int bus_type) {
|
||||
int VideoOutDriver::Impl::Open(int bus_type, int index) {
|
||||
const auto bus = std::find(VIDEO_OUT_BUSES.begin(), VIDEO_OUT_BUSES.end(), bus_type);
|
||||
if (bus == VIDEO_OUT_BUSES.end()) {
|
||||
return VIDEO_OUT_ERROR_INVALID_VALUE;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(index != 0);
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
const int handle = bus_type + 1;
|
||||
const int handle = static_cast<int>(bus - VIDEO_OUT_BUSES.begin()) + 1;
|
||||
if (m_video_out_ctx[handle].opened) {
|
||||
return -1;
|
||||
return VIDEO_OUT_ERROR_RESOURCE_BUSY;
|
||||
}
|
||||
auto& config = m_video_out_ctx[handle];
|
||||
Common::LockGuard config_lock(config.mutex);
|
||||
@@ -1169,21 +1176,9 @@ KYTY_SYSV_ABI int VideoOutOpen(int user_id, int bus_type, int index, const void*
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(user_id != 255 && user_id != 0);
|
||||
if (bus_type != VIDEO_OUT_BUS_TYPE_MAIN && bus_type != VIDEO_OUT_BUS_TYPE_OVERLAY &&
|
||||
bus_type != VIDEO_OUT_BUS_TYPE_SUB) {
|
||||
return VIDEO_OUT_ERROR_INVALID_VALUE;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(index != 0);
|
||||
|
||||
LOGF("\t param = 0x%016" PRIx64 "\n", reinterpret_cast<uint64_t>(param));
|
||||
|
||||
int handle = DriverState().Open(bus_type);
|
||||
|
||||
if (handle < 0) {
|
||||
return VIDEO_OUT_ERROR_RESOURCE_BUSY;
|
||||
}
|
||||
|
||||
return handle;
|
||||
return DriverState().Open(bus_type, index);
|
||||
}
|
||||
|
||||
KYTY_SYSV_ABI int VideoOutClose(int handle) {
|
||||
|
||||
@@ -220,6 +220,8 @@ uint32_t DefaultKeyboardButton(int key_code) {
|
||||
case SDLK_l: return Controller::PAD_BUTTON_CIRCLE;
|
||||
case SDLK_q: return Controller::PAD_BUTTON_L1;
|
||||
case SDLK_e: return Controller::PAD_BUTTON_R1;
|
||||
case SDLK_z: return Controller::PAD_BUTTON_L2;
|
||||
case SDLK_c: return Controller::PAD_BUTTON_R2;
|
||||
case SDLK_LSHIFT: return Controller::PAD_BUTTON_L3;
|
||||
case SDLK_LCTRL: return Controller::PAD_BUTTON_R3;
|
||||
case SDLK_RETURN:
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/Tessellation.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
@@ -47,6 +48,9 @@ const char* StageName(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Compute: return "CS";
|
||||
case ShaderType::Vertex: return "VS";
|
||||
case ShaderType::Local: return "LS";
|
||||
case ShaderType::TessellationControl: return "HS";
|
||||
case ShaderType::TessellationEvaluation: return "TES";
|
||||
case ShaderType::Mesh: return "MS";
|
||||
case ShaderType::Pixel: return "PS";
|
||||
default: return "unknown";
|
||||
@@ -83,7 +87,6 @@ struct EmbeddedFetchSgprInfo {
|
||||
EmbeddedFetchValueType type = EmbeddedFetchValueType::Unknown;
|
||||
int attrib_id = 0;
|
||||
uint32_t value = 0;
|
||||
std::vector<uint32_t> prolog_loads;
|
||||
};
|
||||
|
||||
using EmbeddedFetchVectorLanes = std::map<uint64_t, EmbeddedFetchSgprInfo>;
|
||||
@@ -211,6 +214,8 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
const ShaderVertexInputInfo* input_info,
|
||||
uint32_t user_data_base, uint32_t user_data_count,
|
||||
uint32_t wave_size) {
|
||||
const uint32_t vertex_index_reg = input_info->logical_stage == ShaderType::Local ? 2u : 5u;
|
||||
const uint32_t instance_index_reg = input_info->logical_stage == ShaderType::Local ? 5u : 8u;
|
||||
EmbeddedFetchData data;
|
||||
data.loads.reserve(input_info->resources_num);
|
||||
int32_t vertex_offset_candidate = -1;
|
||||
@@ -251,16 +256,17 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
// corresponding direct-draw offsets before fetching.
|
||||
const bool vertex_index_accumulator =
|
||||
IsDecodedVgpr(inst.dst) &&
|
||||
(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == 5));
|
||||
(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == vertex_index_reg));
|
||||
const bool instance_index_accumulator =
|
||||
IsDecodedVgpr(inst.dst) && (inst.dst.reg == (user_data_base == 8 ? 8u : 3u));
|
||||
IsDecodedVgpr(inst.dst) &&
|
||||
(inst.dst.reg == (user_data_base == 8 ? instance_index_reg : 3u));
|
||||
uint32_t sad_zero = 0;
|
||||
const bool index_offset_add =
|
||||
(vertex_index_accumulator || instance_index_accumulator) &&
|
||||
IsDecodedSgpr(inst.src0) &&
|
||||
(vertex_index_accumulator || instance_index_accumulator) && IsDecodedSgpr(inst.src0) &&
|
||||
((inst.opcode == Decoder::Opcode::V_ADD_I32 && IsDecodedVgpr(inst.src1) &&
|
||||
inst.src1.reg == inst.dst.reg) ||
|
||||
(user_data_base == 8 && (inst.dst.reg == 5 || inst.dst.reg == 8) &&
|
||||
(user_data_base == 8 &&
|
||||
(inst.dst.reg == vertex_index_reg || inst.dst.reg == instance_index_reg) &&
|
||||
inst.opcode == Decoder::Opcode::V_SAD_U32 && IsDecodedVgpr(inst.src2) &&
|
||||
inst.src2.reg == inst.dst.reg &&
|
||||
TryDecodedOperandConstant(sgprs, inst.src1, sad_zero) && sad_zero == 0));
|
||||
@@ -319,7 +325,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
auto& dst = sgprs[DecodedSgprReg(inst.dst)];
|
||||
dst.type = EmbeddedFetchValueType::Constant;
|
||||
dst.value = value;
|
||||
dst.prolog_loads.clear();
|
||||
} else {
|
||||
ClearEmbeddedFetchSgprs(sgprs, inst.dst, 1);
|
||||
}
|
||||
@@ -330,7 +335,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
auto& dst = sgprs[DecodedSgprReg(inst.dst)];
|
||||
dst.type = EmbeddedFetchValueType::Constant;
|
||||
dst.value = inst.src0.value;
|
||||
dst.prolog_loads.clear();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -347,7 +351,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
auto& dst = sgprs[register_id + i];
|
||||
dst.type = EmbeddedFetchValueType::Attrib;
|
||||
dst.attrib_id = index + static_cast<int>(i);
|
||||
dst.prolog_loads = {inst.pc};
|
||||
}
|
||||
} else {
|
||||
ClearEmbeddedFetchSgprs(sgprs, inst.dst, DecodedDstSize(inst));
|
||||
@@ -365,7 +368,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
dst.type = EmbeddedFetchValueType::Buffer;
|
||||
dst.attrib_id =
|
||||
BufferTableAttribFromOffset(raw_offset, static_cast<int>(i));
|
||||
dst.prolog_loads = {inst.pc};
|
||||
}
|
||||
} else if (IsDecodedSgpr(inst.src1) &&
|
||||
DecodedSgprReg(inst.src1) < sgprs.size() &&
|
||||
@@ -377,8 +379,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
auto& dst = sgprs[register_id + i];
|
||||
dst.type = EmbeddedFetchValueType::Buffer;
|
||||
dst.attrib_id = sgprs[DecodedSgprReg(inst.src1)].attrib_id;
|
||||
dst.prolog_loads = sgprs[DecodedSgprReg(inst.src1)].prolog_loads;
|
||||
dst.prolog_loads.push_back(inst.pc);
|
||||
}
|
||||
} else {
|
||||
ClearEmbeddedFetchSgprs(sgprs, inst.dst, DecodedDstSize(inst));
|
||||
@@ -391,8 +391,8 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
ClearEmbeddedFetchVectorLanes(&vector_lanes, inst.dst.reg);
|
||||
}
|
||||
if (IsDecodedVgpr(inst.dst) && inst.dst.reg < vgpr_is_index.size() &&
|
||||
IsDecodedVgpr(inst.src0) && inst.src0.reg == 8 &&
|
||||
IsDecodedVgpr(inst.src1) && inst.src1.reg == 5) {
|
||||
IsDecodedVgpr(inst.src0) && inst.src0.reg == instance_index_reg &&
|
||||
IsDecodedVgpr(inst.src1) && inst.src1.reg == vertex_index_reg) {
|
||||
vgpr_is_index[inst.dst.reg] = true;
|
||||
}
|
||||
} else if (IsEmbeddedFetchAttribPropagationAlu(inst)) {
|
||||
@@ -417,7 +417,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
break;
|
||||
default: dst.value = src0 + src1; break;
|
||||
}
|
||||
dst.prolog_loads.clear();
|
||||
} else {
|
||||
ClearEmbeddedFetchSgprs(sgprs, inst.dst, 1);
|
||||
}
|
||||
@@ -440,7 +439,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
load.pc = inst.pc;
|
||||
load.attrib_id = buffer.attrib_id;
|
||||
load.components = DecodedDstSize(inst);
|
||||
load.prolog_loads = buffer.prolog_loads;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -462,22 +460,9 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
|
||||
Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<const uint32_t> back,
|
||||
std::vector<uint32_t>& joined_code) {
|
||||
EXIT_IF(back.empty());
|
||||
Decoder::Program result;
|
||||
uint32_t front_words = 0;
|
||||
while (front_words < front.size()) {
|
||||
auto& inst = result.instructions.emplace_back();
|
||||
Decoder::DecodeInstruction(front, front_words, inst);
|
||||
front_words += inst.word_count;
|
||||
if (inst.opcode == Decoder::Opcode::S_SETPC_B64) {
|
||||
EXIT_NOT_IMPLEMENTED(inst.src0.kind != Decoder::OperandKind::Sgpr ||
|
||||
inst.src0.reg != 6u);
|
||||
break;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(inst.opcode == Decoder::Opcode::S_ENDPGM);
|
||||
}
|
||||
EXIT_IF(result.instructions.empty() ||
|
||||
result.instructions.back().opcode != Decoder::Opcode::S_SETPC_B64);
|
||||
joined_code.assign(front.begin(), front.begin() + front_words);
|
||||
auto result = Decoder::DecodeFrontProgram(front);
|
||||
const auto front_words = static_cast<uint32_t>(result.code.size());
|
||||
joined_code.assign(result.code.begin(), result.code.end());
|
||||
joined_code.insert(joined_code.end(), back.begin(), back.end());
|
||||
// The merged-stage ABI passes the back shader in s[6:7]. Give that handoff an
|
||||
// ordinary CFG edge, retaining both bodies in one register and LDS lifetime.
|
||||
@@ -505,7 +490,9 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
EXIT("shader recompiler input is empty\n");
|
||||
}
|
||||
if (options.stage != ShaderType::Compute && options.stage != ShaderType::Vertex &&
|
||||
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh) {
|
||||
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh &&
|
||||
options.stage != ShaderType::Local && options.stage != ShaderType::TessellationControl &&
|
||||
options.stage != ShaderType::TessellationEvaluation) {
|
||||
EXIT("shader recompiler received unsupported stage %u\n",
|
||||
static_cast<unsigned>(options.stage));
|
||||
}
|
||||
@@ -525,6 +512,12 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
std::vector<uint32_t> joined_code;
|
||||
if (!options.back_code.empty()) {
|
||||
decoded = DecodeFusedProgram(code, options.back_code, joined_code);
|
||||
} else if (options.stage == ShaderType::Local) {
|
||||
decoded = Decoder::DecodeFrontProgram(code);
|
||||
// The separately compiled hull half runs in the next Vulkan stage.
|
||||
auto& handoff = decoded.instructions.back();
|
||||
handoff.opcode = Decoder::Opcode::S_ENDPGM;
|
||||
handoff.src_count = 0;
|
||||
} else {
|
||||
Decoder::DecodeProgram(code, decoded);
|
||||
}
|
||||
@@ -568,8 +561,8 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
}
|
||||
|
||||
EmbeddedFetchData embedded_fetch;
|
||||
if (options.stage == ShaderType::Vertex && options.input_info.vertex != nullptr &&
|
||||
options.input_info.vertex->fetch_embedded) {
|
||||
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
|
||||
options.input_info.vertex != nullptr && options.input_info.vertex->fetch_embedded) {
|
||||
embedded_fetch = DetectEmbeddedVertexFetch(
|
||||
decoded, options.input_info.vertex, options.user_data_base,
|
||||
static_cast<uint32_t>(options.user_data.size()), options.wave_size);
|
||||
@@ -608,6 +601,7 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
IR::RemoveIdentities(ir.blocks);
|
||||
IR::EliminateDeadCode(ir.blocks);
|
||||
}
|
||||
LowerTessellationMemory(ir, options);
|
||||
IR::BuildSrtPlan(ir);
|
||||
IR::EliminateDeadCode(ir.blocks);
|
||||
IR::TrackResources(ir);
|
||||
|
||||
@@ -0,0 +1,330 @@
|
||||
#include "graphics/shader/recompiler/Tessellation.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ConstantPropagation.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler {
|
||||
namespace {
|
||||
|
||||
struct TessellationAddress {
|
||||
enum class Kind { Unknown, Affine, PackedControlPoint };
|
||||
Kind kind = Kind::Unknown;
|
||||
uint32_t coefficient = 0;
|
||||
uint32_t constant = 0;
|
||||
};
|
||||
|
||||
uint32_t ReflectTessellationStride(const Decoder::Program& program, bool local,
|
||||
uint32_t control_points, uint32_t input_stride) {
|
||||
using namespace Decoder;
|
||||
using Address = TessellationAddress;
|
||||
using Kind = Address::Kind;
|
||||
std::array<Address, IR::NumVectorRegs> registers {};
|
||||
registers[local ? 3u : 1u] =
|
||||
local ? Address {Kind::Affine, 1u, 0u} : Address {Kind::PackedControlPoint};
|
||||
const auto constant = [](uint32_t value) { return Address {Kind::Affine, 0u, value}; };
|
||||
const auto read = [&](const Operand& operand) -> Address {
|
||||
if (operand.absolute || operand.negate || operand.sdwa_sext || operand.op_sel ||
|
||||
operand.op_sel_hi || operand.negate_hi || operand.dpp)
|
||||
return {};
|
||||
Address value;
|
||||
if (operand.kind == OperandKind::IntegerInlineConstant ||
|
||||
operand.kind == OperandKind::LiteralConstant) {
|
||||
value = constant(operand.value);
|
||||
} else if (operand.kind == OperandKind::Vgpr) {
|
||||
value = registers.at(operand.reg);
|
||||
}
|
||||
// The native packed HS ID's low byte is the patch ordinal. The logical
|
||||
// interface addresses one patch, as in the frontend's v1 initialization.
|
||||
if (value.kind == Kind::PackedControlPoint && operand.sdwa_sel == 0u) return constant(0u);
|
||||
return operand.sdwa_sel == 6u ? value : Address {};
|
||||
};
|
||||
const auto affine = [](uint64_t coefficient, uint64_t offset) {
|
||||
return coefficient <= UINT32_MAX && offset <= UINT32_MAX
|
||||
? Address {Kind::Affine, static_cast<uint32_t>(coefficient),
|
||||
static_cast<uint32_t>(offset)}
|
||||
: Address {};
|
||||
};
|
||||
const auto add = [&](Address lhs, Address rhs) {
|
||||
return lhs.kind == Kind::Affine && rhs.kind == Kind::Affine
|
||||
? affine(uint64_t {lhs.coefficient} + rhs.coefficient,
|
||||
uint64_t {lhs.constant} + rhs.constant)
|
||||
: Address {};
|
||||
};
|
||||
const auto multiply = [&](Address lhs, Address rhs) {
|
||||
if ((lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant == 0u) ||
|
||||
(rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant == 0u))
|
||||
return constant(0u);
|
||||
if (lhs.kind != Kind::Affine || rhs.kind != Kind::Affine) return Address {};
|
||||
if (rhs.coefficient != 0u) std::swap(lhs, rhs);
|
||||
return rhs.coefficient == 0u ? affine(uint64_t {lhs.coefficient} * rhs.constant,
|
||||
uint64_t {lhs.constant} * rhs.constant)
|
||||
: Address {};
|
||||
};
|
||||
const auto low24 = [&](Address value) {
|
||||
if (value.kind == Kind::Affine && value.coefficient == 0u)
|
||||
return constant(value.constant & 0xffffffu);
|
||||
return value.kind == Kind::Affine &&
|
||||
uint64_t {value.coefficient} * (control_points - 1u) + value.constant <=
|
||||
0xffffffu
|
||||
? value
|
||||
: Address {};
|
||||
};
|
||||
uint32_t stride = 0;
|
||||
for (const auto& inst: program.instructions) {
|
||||
// Stage exits preserve the active path's definitions. An internal join
|
||||
// would require merging register definitions.
|
||||
EXIT_NOT_IMPLEMENTED(IsDirectBranch(inst.opcode) &&
|
||||
inst.branch_target != program.instructions.back().pc);
|
||||
const bool local_store =
|
||||
inst.opcode == Opcode::DS_WRITE_B32 || inst.opcode == Opcode::DS_WRITE2_B32;
|
||||
const bool buffer_store = inst.opcode == Opcode::BUFFER_STORE_DWORD ||
|
||||
inst.opcode == Opcode::BUFFER_STORE_DWORDX2 ||
|
||||
inst.opcode == Opcode::BUFFER_STORE_DWORDX3 ||
|
||||
inst.opcode == Opcode::BUFFER_STORE_DWORDX4;
|
||||
const bool control_store =
|
||||
!local && buffer_store && inst.src2.kind == OperandKind::Sgpr && inst.src2.reg == 2u;
|
||||
const bool control_read =
|
||||
!local && (inst.opcode == Opcode::DS_READ_B32 || inst.opcode == Opcode::DS_READ2_B32);
|
||||
if ((local && local_store) || control_store || control_read) {
|
||||
const auto address = read(inst.src0);
|
||||
if (address.kind != Kind::Affine) {
|
||||
EXIT("%s tessellation address is not affine at pc 0x%08x\n", local ? "LS" : "HS",
|
||||
inst.pc);
|
||||
}
|
||||
if (address.coefficient != 0u) {
|
||||
const auto expected = control_read ? input_stride : stride;
|
||||
EXIT_NOT_IMPLEMENTED((address.coefficient & 3u) != 0u ||
|
||||
(expected != 0u && expected != address.coefficient));
|
||||
if (!control_read) stride = address.coefficient;
|
||||
}
|
||||
}
|
||||
// Store vdata is a source, despite occupying the decoder's dst field.
|
||||
if (local_store || buffer_store || inst.dst.kind != OperandKind::Vgpr) continue;
|
||||
const auto lhs = read(inst.src0);
|
||||
const auto rhs = read(inst.src1);
|
||||
const auto third = read(inst.src2);
|
||||
Address value;
|
||||
switch (inst.opcode) {
|
||||
case Opcode::V_BFE_U32:
|
||||
if (lhs.kind == Kind::PackedControlPoint && rhs.kind == Kind::Affine &&
|
||||
rhs.coefficient == 0u && third.kind == Kind::Affine &&
|
||||
third.coefficient == 0u) {
|
||||
if (rhs.constant == 8u && third.constant == 5u) value = {Kind::Affine, 1u, 0u};
|
||||
if (rhs.constant == 0u && third.constant == 8u) value = constant(0u);
|
||||
}
|
||||
break;
|
||||
case Opcode::V_MUL_U32_U24: value = multiply(low24(lhs), low24(rhs)); break;
|
||||
case Opcode::V_MAD_U32_U24: value = add(multiply(low24(lhs), low24(rhs)), third); break;
|
||||
case Opcode::V_LSHL_ADD_U32:
|
||||
if (rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant < 32u)
|
||||
value = add(multiply(lhs, constant(1u << rhs.constant)), third);
|
||||
break;
|
||||
case Opcode::V_LSHLREV_B32:
|
||||
if (lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant < 32u)
|
||||
value = multiply(rhs, constant(1u << lhs.constant));
|
||||
break;
|
||||
case Opcode::V_SUB_NC_U32:
|
||||
if (lhs.kind == Kind::Affine && rhs.kind == Kind::Affine &&
|
||||
lhs.coefficient >= rhs.coefficient && lhs.constant >= rhs.constant)
|
||||
value = affine(lhs.coefficient - rhs.coefficient, lhs.constant - rhs.constant);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
if (inst.dst.sdwa_sel != 6u || inst.dst.op_sel || inst.dst.omod || inst.dst.clamp ||
|
||||
inst.dst.dpp)
|
||||
value = {};
|
||||
for (uint32_t index = 0;
|
||||
index < std::max(inst.data_dwords, 1u) && inst.dst.reg + index < registers.size(); index++) {
|
||||
registers[inst.dst.reg + index] = {};
|
||||
}
|
||||
registers.at(inst.dst.reg) = value;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(stride == 0u);
|
||||
return stride;
|
||||
}
|
||||
|
||||
const IR::Inst* TessellationBufferBase(const IR::Inst& inst) {
|
||||
if (IR::BufferAccessOf(inst.GetOpcode()) == IR::BufferAccess::None || inst.NumArgs() <= 3u)
|
||||
return nullptr;
|
||||
const auto* base = inst.Arg(3).Resolve().TryInstruction();
|
||||
return base != nullptr && base->GetOpcode() == IR::ValueOpcode::TessellationBase ? base
|
||||
: nullptr;
|
||||
}
|
||||
|
||||
IR::Value ActiveAddress(IR::Block& block, IR::Block::iterator before, IR::Value value,
|
||||
IR::Value predicate, std::unordered_map<IR::Inst*, IR::Value>& resolved) {
|
||||
using namespace IR;
|
||||
value = value.Resolve();
|
||||
auto* source = value.TryInstruction();
|
||||
if (source == nullptr) return value;
|
||||
if (const auto found = resolved.find(source); found != resolved.end()) return found->second;
|
||||
if (source->GetOpcode() == ValueOpcode::SelectU32) {
|
||||
return source->Arg(0).Resolve() == predicate.Resolve()
|
||||
? ActiveAddress(block, before, source->Arg(1), predicate, resolved)
|
||||
: value;
|
||||
}
|
||||
if (source->GetOpcode() != ValueOpcode::IAdd32 && source->GetOpcode() != ValueOpcode::ISub32)
|
||||
return value;
|
||||
const auto lhs = ActiveAddress(block, before, source->Arg(0), predicate, resolved);
|
||||
const auto rhs = ActiveAddress(block, before, source->Arg(1), predicate, resolved);
|
||||
if (lhs != source->Arg(0).Resolve() || rhs != source->Arg(1).Resolve()) {
|
||||
auto copy = block.PrependNewInst(before, source->GetOpcode(), {lhs, rhs},
|
||||
source->Flags<uint64_t>());
|
||||
value = Value(&*copy);
|
||||
}
|
||||
resolved.emplace(source, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
|
||||
ShaderTessellationInputInfo& info) {
|
||||
const auto local_program = Decoder::DecodeFrontProgram(local);
|
||||
Decoder::Program control_program;
|
||||
Decoder::DecodeProgram(control, control_program);
|
||||
info.ls_stride = ReflectTessellationStride(local_program, true, info.input_control_points, 0u);
|
||||
info.hs_stride = ReflectTessellationStride(control_program, false, info.output_control_points,
|
||||
info.ls_stride);
|
||||
LOGF("Tessellation interface: input_cp=%u output_cp=%u ls_stride=%u hs_stride=%u\n",
|
||||
info.input_control_points, info.output_control_points, info.ls_stride, info.hs_stride);
|
||||
}
|
||||
|
||||
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options) {
|
||||
using namespace IR;
|
||||
if (options.stage != ShaderType::Local && options.stage != ShaderType::TessellationControl &&
|
||||
options.stage != ShaderType::TessellationEvaluation) {
|
||||
return;
|
||||
}
|
||||
const auto& tess = options.input_info.vertex->tess;
|
||||
// Ring addresses can reuse data VGPRs. Their inactive values are irrelevant to
|
||||
// a store guarded by the same EXEC predicate, but must remain intact elsewhere.
|
||||
for (auto* block: program.blocks) {
|
||||
for (auto it = block->begin(); it != block->end(); ++it) {
|
||||
if (TessellationBufferBase(*it) == nullptr) continue;
|
||||
std::unordered_map<Inst*, Value> resolved;
|
||||
it->SetArg(
|
||||
2, ActiveAddress(*block, it, it->Arg(2), it->Arg(it->NumArgs() - 1u), resolved));
|
||||
}
|
||||
}
|
||||
ConstantPropagationPass(program.blocks);
|
||||
uint32_t reads = 0, writes = 0, factors = 0;
|
||||
for (auto* block: program.blocks) {
|
||||
for (auto it = block->begin(); it != block->end(); ++it) {
|
||||
auto& inst = *it;
|
||||
const auto shared = SharedAccessOf(inst.GetOpcode());
|
||||
const auto buffer = BufferAccessOf(inst.GetOpcode());
|
||||
if (shared == SharedAccess::None && buffer == BufferAccess::None) {
|
||||
continue;
|
||||
}
|
||||
const auto& memory = program.memory_info.at(inst.Flags<MemoryFlags>().index);
|
||||
bool write = false;
|
||||
uint32_t components = 0;
|
||||
TessellationAttribute kind;
|
||||
Value address, predicate;
|
||||
if (shared != SharedAccess::None && memory.kind == ResourceKind::Lds) {
|
||||
write = shared == SharedAccess::Write;
|
||||
EXIT_NOT_IMPLEMENTED(memory.data_bits != 32u ||
|
||||
(options.stage == ShaderType::Local
|
||||
? !write
|
||||
: options.stage != ShaderType::TessellationControl ||
|
||||
shared != SharedAccess::Read));
|
||||
kind = write ? TessellationAttribute::LocalOutput
|
||||
: TessellationAttribute::ControlInput;
|
||||
components = SharedComponentCount(inst.GetOpcode());
|
||||
address = inst.Arg(0);
|
||||
predicate = inst.Arg(inst.NumArgs() - 1u);
|
||||
} else if (buffer != BufferAccess::None && memory.kind == ResourceKind::Buffer) {
|
||||
const auto* base = TessellationBufferBase(inst);
|
||||
if (base == nullptr) {
|
||||
continue;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(memory.data_bits != 32u || memory.formatted || memory.idxen ||
|
||||
!memory.offen || buffer == BufferAccess::Atomic);
|
||||
write = buffer == BufferAccess::Write;
|
||||
components = BufferComponentCount(inst.GetOpcode());
|
||||
address = inst.Arg(2).Resolve();
|
||||
predicate = inst.Arg(inst.NumArgs() - 1u);
|
||||
if (base->Arg(0).U32() == 1u) {
|
||||
EXIT_NOT_IMPLEMENTED(!write ||
|
||||
options.stage != ShaderType::TessellationControl);
|
||||
kind = TessellationAttribute::Factor;
|
||||
factors += components;
|
||||
} else {
|
||||
kind = write ? TessellationAttribute::ControlOutput
|
||||
: TessellationAttribute::EvaluationInput;
|
||||
EXIT_NOT_IMPLEMENTED(write
|
||||
? options.stage != ShaderType::TessellationControl
|
||||
: options.stage != ShaderType::TessellationEvaluation);
|
||||
if (address.IsImmediate() &&
|
||||
address.U32() >= tess.hs_stride * tess.output_control_points) {
|
||||
EXIT_NOT_IMPLEMENTED(!write);
|
||||
kind = TessellationAttribute::PatchOutput;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
const auto emit = [&](ValueOpcode opcode, std::initializer_list<Value> args) {
|
||||
return Value(&*block->PrependNewInst(it, opcode, args));
|
||||
};
|
||||
std::array<Value, 4> values;
|
||||
for (uint32_t component = 0; component < components; component++) {
|
||||
const auto offset = memory.offset + 4u * component;
|
||||
const auto byte_address =
|
||||
offset == 0u ? address : emit(ValueOpcode::IAdd32, {address, Value(offset)});
|
||||
if (write) {
|
||||
Value data = shared != SharedAccess::None ? inst.Arg(component + 1u)
|
||||
: components == 1u
|
||||
? inst.Arg(4)
|
||||
: emit(components == 2u ? ValueOpcode::CompositeExtractU32x2
|
||||
: components == 3u ? ValueOpcode::CompositeExtractU32x3
|
||||
: ValueOpcode::CompositeExtractU32x4,
|
||||
{inst.Arg(4), Value(component)});
|
||||
emit(ValueOpcode::SetTessellationAttribute,
|
||||
{Value(static_cast<uint32_t>(kind)), byte_address, data, predicate});
|
||||
writes++;
|
||||
} else {
|
||||
values[component] =
|
||||
emit(ValueOpcode::GetTessellationAttribute,
|
||||
{Value(static_cast<uint32_t>(kind)), byte_address, predicate});
|
||||
reads++;
|
||||
}
|
||||
}
|
||||
if (!write) {
|
||||
Value replacement = values[0];
|
||||
if (components == 2u)
|
||||
replacement =
|
||||
emit(ValueOpcode::CompositeConstructU32x2, {values[0], values[1]});
|
||||
if (components == 3u)
|
||||
replacement = emit(ValueOpcode::CompositeConstructU32x3,
|
||||
{values[0], values[1], values[2]});
|
||||
if (components == 4u)
|
||||
replacement = emit(ValueOpcode::CompositeConstructU32x4,
|
||||
{values[0], values[1], values[2], values[3]});
|
||||
inst.ReplaceUsesWith(replacement);
|
||||
}
|
||||
inst.Invalidate();
|
||||
}
|
||||
}
|
||||
ConstantPropagationPass(program.blocks);
|
||||
RemoveIdentities(program.blocks);
|
||||
EliminateDeadCode(program.blocks);
|
||||
LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u\n",
|
||||
options.stage == ShaderType::Local ? "LS"
|
||||
: options.stage == ShaderType::TessellationControl ? "HS"
|
||||
: "TES",
|
||||
reads, writes, factors);
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
struct ShaderTessellationInputInfo;
|
||||
}
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler {
|
||||
|
||||
struct CompileOptions;
|
||||
namespace IR {
|
||||
struct Program;
|
||||
}
|
||||
|
||||
void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
|
||||
ShaderTessellationInputInfo& info);
|
||||
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options);
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler
|
||||
@@ -277,7 +277,8 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
|
||||
break;
|
||||
}
|
||||
case IR::ValueOpcode::LaneId:
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
requirements.subgroup_local_invocation_id |=
|
||||
program.stage != ShaderType::TessellationControl;
|
||||
break;
|
||||
case IR::ValueOpcode::ImageQueryLod: requirements.compute_derivatives = true; break;
|
||||
case IR::ValueOpcode::ImageGatherRaw:
|
||||
@@ -306,8 +307,10 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
|
||||
using namespace Emitter;
|
||||
|
||||
if (program.stage != ShaderType::Compute && program.stage != ShaderType::Vertex &&
|
||||
program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh) {
|
||||
Fail(program, "binary SPIR-V emitter supports compute, vertex, and pixel shaders");
|
||||
program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::Local && program.stage != ShaderType::TessellationControl &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
Fail(program, "binary SPIR-V emitter received an unsupported shader stage");
|
||||
}
|
||||
if (!program.srt_plan_complete || !program.resource_tracking_complete ||
|
||||
!program.shader_info_complete || !program.binding_layout_complete) {
|
||||
|
||||
@@ -250,7 +250,10 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
|
||||
|
||||
spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {
|
||||
switch (stage) {
|
||||
case ShaderType::Local:
|
||||
case ShaderType::Vertex: return spv::ExecutionModelVertex;
|
||||
case ShaderType::TessellationControl: return spv::ExecutionModelTessellationControl;
|
||||
case ShaderType::TessellationEvaluation: return spv::ExecutionModelTessellationEvaluation;
|
||||
case ShaderType::Mesh: return spv::ExecutionModelMeshEXT; // MeshEXT
|
||||
case ShaderType::Pixel: return spv::ExecutionModelFragment;
|
||||
default: return spv::ExecutionModelGLCompute;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
|
||||
|
||||
#include "common/logging/log.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
namespace {
|
||||
@@ -38,7 +41,9 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
|
||||
return EmitAddU32(state, local,
|
||||
EmitBinaryU32(state, spv::OpIMul, group, ConstantU32(state, size)));
|
||||
}
|
||||
const auto variable = InputVariableForKind(state, kind);
|
||||
const bool centroid = kind == IR::StageInputKind::BaryCoordSmoothCentroid;
|
||||
const auto variable = InputVariableForKind(
|
||||
state, centroid ? IR::StageInputKind::BaryCoordSmooth : kind);
|
||||
if (variable == 0) {
|
||||
return ConstantU32(state, 0);
|
||||
}
|
||||
@@ -46,11 +51,13 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpLoad, TypeBool(state), value, variable);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value, ConstantU32(state, 1),
|
||||
ConstantU32(state, 0));
|
||||
// PS5 initializes v_front_face with float +1.0/-1.0 bits.
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value,
|
||||
ConstantU32(state, 0x3f800000u), ConstantU32(state, 0xbf800000u));
|
||||
return bits;
|
||||
}
|
||||
if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex ||
|
||||
kind == IR::StageInputKind::InvocationId || kind == IR::StageInputKind::PrimitiveId ||
|
||||
kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
@@ -58,7 +65,7 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
if (kind == IR::StageInputKind::FragCoord) {
|
||||
if (kind == IR::StageInputKind::FragCoord || kind == IR::StageInputKind::TessCoord) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
@@ -69,15 +76,24 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
if (kind == IR::StageInputKind::BaryCoordSmooth ||
|
||||
if (centroid || kind == IR::StageInputKind::BaryCoordSmooth ||
|
||||
kind == IR::StageInputKind::BaryCoordNoPerspective) {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
const auto value = state.builder.AllocateId();
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, component + 1u));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
|
||||
if (centroid) {
|
||||
const auto coordinates = state.builder.AllocateId();
|
||||
state.builder.RequireCapability(spv::CapabilityInterpolationFunction);
|
||||
state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 3), coordinates,
|
||||
GlslStd450(state), GLSLstd450InterpolateAtCentroid, variable);
|
||||
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), value,
|
||||
coordinates, component + 1u);
|
||||
} else {
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpAccessChain,
|
||||
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
|
||||
pointer, variable, ConstantU32(state, component + 1u));
|
||||
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
|
||||
}
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
@@ -138,7 +154,7 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
|
||||
if (input == nullptr || input->variable_id == 0) {
|
||||
return ConstantU32(state, 0);
|
||||
}
|
||||
if (state.program.stage == ShaderType::Vertex) {
|
||||
if (state.program.stage == ShaderType::Vertex || state.program.stage == ShaderType::Local) {
|
||||
return EmitVertexParameterComponentU32(state, *input, chan & 3u);
|
||||
}
|
||||
const auto load_per_vertex = [&](uint32_t vertex) {
|
||||
@@ -498,6 +514,31 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
state.builder.AddFunction(spv::OpStore, MeshOutputPointer(state, kind, exp.index),
|
||||
value);
|
||||
} else if (exp.kind == IR::ExportTargetKind::Position) {
|
||||
if (state.invalid_position_clip_distance != UINT32_MAX) {
|
||||
const auto zero = state.builder.Constant(spv::OpConstantNull, TypeF32Vector(state, 4));
|
||||
const auto equal = state.builder.AllocateId();
|
||||
const auto invalid = state.builder.AllocateId();
|
||||
const auto distance = state.builder.AllocateId();
|
||||
const auto distance_pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpFOrdEqual, TypeBoolVector(state, 4), equal,
|
||||
value, zero);
|
||||
state.builder.AddFunction(spv::OpAll, TypeBool(state), invalid, equal);
|
||||
// Zero at valid vertices makes a primitive containing an invalid position
|
||||
// collapse to its remaining edge, before the undefined 0/0 perspective divide.
|
||||
state.builder.AddFunction(spv::OpSelect, TypeF32(state), distance, invalid,
|
||||
ConstantF32Value(state, -1.0f),
|
||||
ConstantF32Value(state, 0.0f));
|
||||
state.builder.AddFunction(
|
||||
spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
|
||||
distance_pointer, state.clip_distance_variable,
|
||||
ConstantU32(state, state.invalid_position_clip_distance));
|
||||
state.builder.AddFunction(spv::OpStore, distance_pointer, distance);
|
||||
static std::atomic_bool logged = false;
|
||||
if (!logged.exchange(true, std::memory_order_relaxed)) {
|
||||
Log::WriteToConsoleAndLog(
|
||||
"Shader: emitted zero-position clip guard\n");
|
||||
}
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
spv::OpAccessChain,
|
||||
@@ -517,11 +558,19 @@ uint32_t EmitIdentity(ValueEmitContext&, uint32_t value) {
|
||||
void EmitVoid(ValueEmitContext&) {}
|
||||
|
||||
void EmitBarrier(EmitterState& state) {
|
||||
const auto semantics =
|
||||
spv::MemorySemanticsAcquireReleaseMask | spv::MemorySemanticsWorkgroupMemoryMask;
|
||||
const auto tessellation = state.program.stage == ShaderType::TessellationControl;
|
||||
const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup;
|
||||
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
|
||||
: spv::MemorySemanticsAcquireReleaseMask |
|
||||
spv::MemorySemanticsWorkgroupMemoryMask;
|
||||
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, semantics));
|
||||
ConstantU32(state, memory_scope), ConstantU32(state, semantics));
|
||||
}
|
||||
|
||||
uint32_t EmitLaneId(EmitterState& state) {
|
||||
return state.program.stage == ShaderType::TessellationControl
|
||||
? EmitBuiltinU32(state, IR::StageInputKind::InvocationId, 0)
|
||||
: EmitSubgroupLocalInvocationId(state);
|
||||
}
|
||||
|
||||
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
|
||||
@@ -155,6 +155,8 @@ inline constexpr auto EmitInstPrefetch = EmitVoid;
|
||||
void EmitBarrier(EmitterState& state);
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitGetUserData(EmitterState& state, IR::ScalarReg reg);
|
||||
uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index);
|
||||
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst);
|
||||
@@ -165,7 +167,7 @@ inline constexpr auto EmitUndefU64 = EmitUndefU1;
|
||||
uint32_t EmitDppMoveU32(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitDppUpdateU32(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitWqmU64(EmitterState& state, uint32_t value);
|
||||
inline constexpr auto EmitLaneId = EmitSubgroupLocalInvocationId;
|
||||
uint32_t EmitLaneId(EmitterState& state);
|
||||
uint32_t EmitBallot(ValueEmitContext& ctx, IR::Value predicate);
|
||||
uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
@@ -271,6 +273,7 @@ inline constexpr auto EmitImageAtomicOr32 = EmitImage;
|
||||
inline constexpr auto EmitImageAtomicXor32 = EmitImage;
|
||||
void EmitUnreachable(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
inline constexpr auto EmitPhi = EmitUnreachable;
|
||||
inline constexpr auto EmitTessellationBase = EmitUnreachable;
|
||||
inline constexpr auto EmitGetThreadBitScalarRegister = EmitUnreachable;
|
||||
inline constexpr auto EmitSetThreadBitScalarRegister = EmitUnreachable;
|
||||
inline constexpr auto EmitGetScalarMaskTag = EmitUnreachable;
|
||||
|
||||
@@ -80,6 +80,10 @@ struct EmitterState {
|
||||
Builder builder;
|
||||
const IR::Program& program;
|
||||
ShaderStageInputInfo input_info;
|
||||
std::array<uint32_t, 6> tess_variables {};
|
||||
uint32_t tess_inner_variable = 0;
|
||||
uint32_t tess_patch_base = 0;
|
||||
|
||||
const SpirvRequirements requirements;
|
||||
uint32_t lane_count = 1;
|
||||
uint32_t lane_half = 0;
|
||||
@@ -112,6 +116,7 @@ struct EmitterState {
|
||||
uint32_t per_vertex_variable = 0;
|
||||
uint32_t point_size_variable = 0;
|
||||
uint32_t clip_distance_variable = 0;
|
||||
uint32_t invalid_position_clip_distance = UINT32_MAX;
|
||||
uint32_t cull_distance_variable = 0;
|
||||
uint32_t layer_variable = 0;
|
||||
uint32_t viewport_index_variable = 0;
|
||||
@@ -313,7 +318,11 @@ uint32_t ConstantU64(EmitterState& state, uint64_t value);
|
||||
|
||||
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components);
|
||||
|
||||
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
|
||||
const char* name);
|
||||
void DefineModule(EmitterState& state);
|
||||
void DefineTessellationInterfaces(EmitterState& state);
|
||||
void DefineTessellationExecutionModes(EmitterState& state);
|
||||
void DefineMeshOutputs(EmitterState& state);
|
||||
void EmitMeshEntryPoint(EmitterState& state);
|
||||
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
|
||||
|
||||
@@ -290,7 +290,8 @@ uint32_t GlslStd450(EmitterState& state) {
|
||||
}
|
||||
|
||||
VertexInputScalarKind VertexParameterScalarKind(const EmitterState& state, uint32_t location) {
|
||||
if (state.program.stage != ShaderType::Vertex || location >= ShaderVertexInputInfo::RES_MAX ||
|
||||
if ((state.program.stage != ShaderType::Vertex && state.program.stage != ShaderType::Local) ||
|
||||
location >= ShaderVertexInputInfo::RES_MAX ||
|
||||
location >= static_cast<uint32_t>(state.input_info.vertex->resources_num)) {
|
||||
return VertexInputScalarKind::Float;
|
||||
}
|
||||
@@ -333,8 +334,6 @@ uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind ki
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
|
||||
const char* name) {
|
||||
const auto variable =
|
||||
@@ -344,9 +343,14 @@ uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::Storag
|
||||
return variable;
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
uint32_t BuiltInForInput(IR::StageInputKind kind) {
|
||||
switch (kind) {
|
||||
case IR::StageInputKind::VertexIndex: return spv::BuiltInVertexIndex;
|
||||
case IR::StageInputKind::InvocationId: return spv::BuiltInInvocationId;
|
||||
case IR::StageInputKind::PrimitiveId: return spv::BuiltInPrimitiveId;
|
||||
case IR::StageInputKind::TessCoord: return spv::BuiltInTessCoord;
|
||||
case IR::StageInputKind::InstanceIndex: return spv::BuiltInInstanceIndex;
|
||||
case IR::StageInputKind::FragCoord: return spv::BuiltInFragCoord;
|
||||
case IR::StageInputKind::FrontFacing: return spv::BuiltInFrontFacing;
|
||||
@@ -384,9 +388,24 @@ void DefineInputs(EmitterState& state) {
|
||||
}
|
||||
}
|
||||
for (auto& input: state.inputs) {
|
||||
if (state.program.stage == ShaderType::Pixel &&
|
||||
input.kind == IR::StageInputKind::Parameter) {
|
||||
const auto location = PixelParameterLocation(state, input.location);
|
||||
const auto alias = std::ranges::find_if(state.inputs, [&](const InputBinding& other) {
|
||||
return other.kind == IR::StageInputKind::Parameter && other.variable_id != 0 &&
|
||||
PixelParameterLocation(state, other.location) == location;
|
||||
});
|
||||
if (alias != state.inputs.end()) {
|
||||
EXIT_IF(alias->per_vertex != input.per_vertex);
|
||||
input.variable_id = alias->variable_id;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
uint32_t type = TypeU32(state);
|
||||
switch (input.kind) {
|
||||
case IR::StageInputKind::VertexIndex:
|
||||
case IR::StageInputKind::InvocationId:
|
||||
case IR::StageInputKind::PrimitiveId:
|
||||
case IR::StageInputKind::InstanceIndex:
|
||||
case IR::StageInputKind::Layer:
|
||||
case IR::StageInputKind::SampleId: type = TypeI32(state); break;
|
||||
@@ -394,11 +413,13 @@ void DefineInputs(EmitterState& state) {
|
||||
case IR::StageInputKind::LocalInvocationId:
|
||||
case IR::StageInputKind::GlobalInvocationId: type = TypeU32Vector(state, 3); break;
|
||||
case IR::StageInputKind::FragCoord: type = TypeF32Vector(state, 4); break;
|
||||
case IR::StageInputKind::TessCoord:
|
||||
case IR::StageInputKind::BaryCoordSmooth:
|
||||
case IR::StageInputKind::BaryCoordNoPerspective: type = TypeF32Vector(state, 3); break;
|
||||
case IR::StageInputKind::FrontFacing: type = TypeBool(state); break;
|
||||
case IR::StageInputKind::Parameter:
|
||||
if (state.program.stage == ShaderType::Vertex) {
|
||||
if (state.program.stage == ShaderType::Vertex ||
|
||||
state.program.stage == ShaderType::Local) {
|
||||
type = VertexParameterScalarType(
|
||||
state, VertexParameterScalarKind(state, input.location));
|
||||
const auto components = VertexParameterComponentCount(input);
|
||||
@@ -468,6 +489,15 @@ void DefineOutputs(EmitterState& state) {
|
||||
DefineMeshOutputs(state);
|
||||
return;
|
||||
}
|
||||
if (state.program.stage == ShaderType::Vertex && clip_distance_count + cull_distance_count < 8u &&
|
||||
std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
|
||||
return output.kind == IR::StageOutputKind::Position;
|
||||
})) {
|
||||
// Reserve one plane for the enabled PA_CL_CLIP_CNTL clipping-error cull.
|
||||
state.invalid_position_clip_distance = clip_distance_count++;
|
||||
state.outputs.push_back({{IR::StageOutputKind::ClipDistance,
|
||||
state.invalid_position_clip_distance, 0, "gl_ClipDistance"}});
|
||||
}
|
||||
const auto BuiltIn = [&](uint32_t& variable, uint32_t type, const char* name,
|
||||
spv::BuiltIn builtin) {
|
||||
if (variable == 0) {
|
||||
@@ -543,6 +573,7 @@ void DefineModule(EmitterState& state) {
|
||||
state.program.info.outputs.size());
|
||||
DefineInputs(state);
|
||||
DefineOutputs(state);
|
||||
DefineTessellationInterfaces(state);
|
||||
DefineDescriptors(state);
|
||||
if (state.requirements.function_lds) {
|
||||
state.lds_variable = state.builder.AllocateId();
|
||||
@@ -564,6 +595,10 @@ void DefineModule(EmitterState& state) {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputPrimitivesEXT,
|
||||
state.input_info.vertex->mesh.max_primitives);
|
||||
}
|
||||
if (state.program.stage == ShaderType::TessellationControl ||
|
||||
state.program.stage == ShaderType::TessellationEvaluation) {
|
||||
DefineTessellationExecutionModes(state);
|
||||
}
|
||||
state.entry_label = state.builder.AllocateId();
|
||||
|
||||
state.builder.RequireCapability(spv::CapabilityShader);
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
namespace {
|
||||
|
||||
uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
using Attribute = IR::TessellationAttribute;
|
||||
const auto kind = static_cast<Attribute>(inst.Arg(0).U32());
|
||||
const auto& tess = state.input_info.vertex->tess;
|
||||
const auto variable = state.tess_variables.at(static_cast<uint32_t>(kind));
|
||||
EXIT_IF(variable == 0);
|
||||
const auto input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
|
||||
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
if (kind == Attribute::Factor) {
|
||||
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
|
||||
const auto index = inst.Arg(1).U32() / 4u;
|
||||
const auto outer = index < 3u;
|
||||
EXIT_NOT_IMPLEMENTED(index >= 4u);
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypePointer(state, storage, TypeF32(state)),
|
||||
pointer, outer ? variable : state.tess_inner_variable,
|
||||
ConstantU32(state, outer ? index : index - 3u));
|
||||
return pointer;
|
||||
}
|
||||
auto address = ctx.Arg(inst, 1);
|
||||
if (kind == Attribute::PatchOutput) {
|
||||
address =
|
||||
EmitBinaryU32(state, spv::OpISub, address, ConstantU32(state, state.tess_patch_base));
|
||||
}
|
||||
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
|
||||
const auto stride = local ? tess.ls_stride : tess.hs_stride;
|
||||
const auto offset = kind == Attribute::PatchOutput ? address
|
||||
: EmitBinaryU32(state, spv::OpUMod, address,
|
||||
ConstantU32(state, stride));
|
||||
const auto attribute =
|
||||
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 4));
|
||||
const auto component =
|
||||
EmitBinaryU32(state, spv::OpBitwiseAnd,
|
||||
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 2)),
|
||||
ConstantU32(state, 3));
|
||||
const auto type = TypePointer(state, storage, TypeU32(state));
|
||||
if (kind == Attribute::LocalOutput || kind == Attribute::PatchOutput) {
|
||||
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, attribute,
|
||||
component);
|
||||
} else {
|
||||
const auto vertex =
|
||||
kind == Attribute::ControlOutput
|
||||
? EmitLaneId(state)
|
||||
: EmitBinaryU32(state, spv::OpUDiv, address, ConstantU32(state, stride));
|
||||
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, vertex, attribute,
|
||||
component);
|
||||
}
|
||||
return pointer;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void DefineTessellationInterfaces(EmitterState& state) {
|
||||
using Attribute = IR::TessellationAttribute;
|
||||
std::array<bool, 6> used {};
|
||||
uint32_t patch_begin = UINT32_MAX, patch_end = 0;
|
||||
for (const auto* block: state.program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (inst.GetOpcode() != IR::ValueOpcode::GetTessellationAttribute &&
|
||||
inst.GetOpcode() != IR::ValueOpcode::SetTessellationAttribute)
|
||||
continue;
|
||||
const auto kind = inst.Arg(0).U32();
|
||||
used.at(kind) = true;
|
||||
if (kind == static_cast<uint32_t>(Attribute::PatchOutput)) {
|
||||
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
|
||||
patch_begin = std::min(patch_begin, inst.Arg(1).U32());
|
||||
patch_end = std::max(patch_end, inst.Arg(1).U32() + 4u);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (std::ranges::none_of(used, [](bool value) { return value; })) return;
|
||||
const auto& tess = state.input_info.vertex->tess;
|
||||
const auto array = [&](uint32_t type, uint32_t count) {
|
||||
return state.builder.Type(spv::OpTypeArray, type, ConstantU32(state, count));
|
||||
};
|
||||
for (uint32_t index = 0; index < used.size(); index++) {
|
||||
if (!used[index]) continue;
|
||||
const auto kind = static_cast<Attribute>(index);
|
||||
const bool input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
|
||||
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
|
||||
uint32_t type;
|
||||
if (kind == Attribute::Factor) {
|
||||
type = array(TypeF32(state), 4u);
|
||||
} else if (kind == Attribute::PatchOutput) {
|
||||
state.tess_patch_base = patch_begin;
|
||||
type = array(TypeU32Vector(state, 4), (patch_end - patch_begin + 15u) / 16u);
|
||||
} else {
|
||||
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
|
||||
const auto stride = local ? tess.ls_stride : tess.hs_stride;
|
||||
type = array(TypeU32Vector(state, 4), (stride + 15u) / 16u);
|
||||
if (kind != Attribute::LocalOutput) {
|
||||
type = array(type, local ? tess.input_control_points : tess.output_control_points);
|
||||
}
|
||||
}
|
||||
auto& variable = state.tess_variables[index];
|
||||
variable = DefineInterfaceVariable(state, type, storage, "tess_attributes");
|
||||
if (kind == Attribute::Factor) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn,
|
||||
spv::BuiltInTessLevelOuter);
|
||||
state.tess_inner_variable =
|
||||
DefineInterfaceVariable(state, array(TypeF32(state), 2u), storage, "tess_inner");
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
|
||||
spv::DecorationBuiltIn, spv::BuiltInTessLevelInner);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
|
||||
spv::DecorationPatch);
|
||||
} else {
|
||||
state.builder.AddAnnotation(
|
||||
spv::OpDecorate, variable, spv::DecorationLocation,
|
||||
kind == Attribute::PatchOutput ? (tess.hs_stride + 15u) / 16u : 0u);
|
||||
}
|
||||
if (kind == Attribute::Factor || kind == Attribute::PatchOutput) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationPatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DefineTessellationExecutionModes(EmitterState& state) {
|
||||
const auto& tess = state.input_info.vertex->tess;
|
||||
EXIT_NOT_IMPLEMENTED(tess.domain != 1u || tess.partitioning != 2u ||
|
||||
tess.output_topology != 2u);
|
||||
state.builder.RequireCapability(spv::CapabilityTessellation);
|
||||
if (state.program.stage == ShaderType::TessellationControl) {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputVertices,
|
||||
tess.output_control_points);
|
||||
} else {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeTriangles);
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSpacingFractionalOdd);
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeVertexOrderCw);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
return EmitValueOrZeroIfCondition(ctx.state, ctx.Arg(inst, 2), [&] {
|
||||
const auto value = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), value,
|
||||
TessellationPointer(ctx, inst));
|
||||
return value;
|
||||
});
|
||||
}
|
||||
|
||||
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
EmitIfCondition(ctx.state, ctx.Arg(inst, 3), [&] {
|
||||
auto value = ctx.Arg(inst, 2);
|
||||
if (inst.Arg(0).U32() == static_cast<uint32_t>(IR::TessellationAttribute::Factor)) {
|
||||
const auto floating = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(spv::OpBitcast, TypeF32(ctx.state), floating, value);
|
||||
value = floating;
|
||||
}
|
||||
ctx.state.builder.AddFunction(spv::OpStore, TessellationPointer(ctx, inst), value);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
|
||||
@@ -381,6 +381,25 @@ void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Inst
|
||||
}
|
||||
}
|
||||
|
||||
Program DecodeFrontProgram(std::span<const uint32_t> front) {
|
||||
Program result;
|
||||
uint32_t front_words = 0;
|
||||
while (front_words < front.size()) {
|
||||
auto& inst = result.instructions.emplace_back();
|
||||
DecodeInstruction(front, front_words, inst);
|
||||
front_words += inst.word_count;
|
||||
if (inst.opcode == Opcode::S_SETPC_B64) {
|
||||
EXIT_NOT_IMPLEMENTED(inst.src0.kind != OperandKind::Sgpr || inst.src0.reg != 6u);
|
||||
break;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(inst.opcode == Opcode::S_ENDPGM);
|
||||
}
|
||||
EXIT_IF(result.instructions.empty() ||
|
||||
result.instructions.back().opcode != Opcode::S_SETPC_B64);
|
||||
result.code = front.first(front_words);
|
||||
return result;
|
||||
}
|
||||
|
||||
void DecodeProgram(std::span<const uint32_t> code, Program& program) {
|
||||
program.instructions.clear();
|
||||
program.instructions.reserve(code.size());
|
||||
|
||||
@@ -722,6 +722,7 @@ struct Program {
|
||||
Family GetInstructionFamily(uint32_t word);
|
||||
// The output object must be freshly initialized.
|
||||
void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Instruction& inst);
|
||||
Program DecodeFrontProgram(std::span<const uint32_t> front);
|
||||
void DecodeProgram(std::span<const uint32_t> code, Program& program);
|
||||
bool IsConditionalBranch(Opcode opcode);
|
||||
bool IsDirectBranch(Opcode opcode);
|
||||
|
||||
@@ -516,7 +516,7 @@ struct Vop1SdwaRule {
|
||||
};
|
||||
|
||||
constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
|
||||
{Opcode::V_MOV_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
{Opcode::V_MOV_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelBytes() | SdwaSelWords(),
|
||||
SdwaSelWords() | SdwaSelFull(), false},
|
||||
{Opcode::V_CVT_F32_U32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_I32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
|
||||
@@ -789,15 +789,6 @@ const EmbeddedFetchLoad* FindEmbeddedFetchLoad(const EmbeddedFetchPlan* plan, ui
|
||||
return found != plan->loads.end() ? &*found : nullptr;
|
||||
}
|
||||
|
||||
bool IsEmbeddedFetchPrologLoad(const EmbeddedFetchPlan* plan, uint32_t pc) {
|
||||
if (plan == nullptr) {
|
||||
return false;
|
||||
}
|
||||
return std::ranges::any_of(plan->loads, [pc](const auto& load) {
|
||||
return std::ranges::find(load.prolog_loads, pc) != load.prolog_loads.end();
|
||||
});
|
||||
}
|
||||
|
||||
int ResolveEmbeddedFetchResource(const ShaderVertexInputInfo& input,
|
||||
const EmbeddedFetchLoad& load) {
|
||||
if (load.attrib_id >= 0 && load.attrib_id < input.resources_num &&
|
||||
@@ -819,22 +810,6 @@ int ResolveEmbeddedFetchResource(const ShaderVertexInputInfo& input,
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool IsScalarMemoryLoad(Decoder::Opcode opcode) {
|
||||
switch (opcode) {
|
||||
case Decoder::Opcode::S_LOAD_DWORD:
|
||||
case Decoder::Opcode::S_LOAD_DWORDX2:
|
||||
case Decoder::Opcode::S_LOAD_DWORDX4:
|
||||
case Decoder::Opcode::S_LOAD_DWORDX8:
|
||||
case Decoder::Opcode::S_LOAD_DWORDX16:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORD:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX2:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX4:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX8:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX16: return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsBufferDwordLoad(Decoder::Opcode opcode) {
|
||||
switch (opcode) {
|
||||
case Decoder::Opcode::BUFFER_LOAD_DWORD:
|
||||
@@ -898,11 +873,15 @@ void ValidateTranslateOptions(const TranslateOptions& options) {
|
||||
if (options.wave_size != 32u && options.wave_size != 64u) {
|
||||
EXIT("shader translation requires wave32 or wave64, got %u", options.wave_size);
|
||||
}
|
||||
if (options.embedded_fetch != nullptr && options.stage != ShaderType::Vertex) {
|
||||
EXIT("embedded fetch requires the vertex shader stage");
|
||||
if (options.embedded_fetch != nullptr && options.stage != ShaderType::Vertex &&
|
||||
options.stage != ShaderType::Local) {
|
||||
EXIT("embedded fetch requires a vertex or local shader");
|
||||
}
|
||||
switch (options.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local:
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh:
|
||||
if (options.input_info.vertex == nullptr) {
|
||||
EXIT("vertex shader translation has no vertex input metadata");
|
||||
@@ -941,6 +920,9 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
result.user_data_count = options.user_data_count;
|
||||
switch (options.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local:
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
result.scratch_dwords = options.input_info.vertex->scratch_size_dwords;
|
||||
break;
|
||||
case ShaderType::Mesh:
|
||||
@@ -1164,15 +1146,53 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
entry_ir.SetVectorReg(
|
||||
static_cast<IR::VectorReg>(8),
|
||||
entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
|
||||
} else if (options.stage == ShaderType::Local) {
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(2),
|
||||
builtin(IR::StageInputKind::VertexIndex));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(3), IR::U32(IR::Value(0u)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
|
||||
builtin(IR::StageInputKind::InstanceIndex));
|
||||
} else if (options.stage == ShaderType::TessellationControl) {
|
||||
const auto& tess = options.input_info.vertex->tess;
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(2),
|
||||
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(0u)})));
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(4),
|
||||
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(1u)})));
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
|
||||
IR::U32(IR::Value(0x81010000u | tess.input_control_points |
|
||||
(tess.output_control_points << 8u))));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(0),
|
||||
builtin(IR::StageInputKind::PrimitiveId));
|
||||
entry_ir.SetVectorReg(
|
||||
static_cast<IR::VectorReg>(1),
|
||||
entry_ir.ShiftLeftLogical(builtin(IR::StageInputKind::InvocationId),
|
||||
IR::U32(IR::Value(8u))));
|
||||
} else if (options.stage == ShaderType::TessellationEvaluation) {
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(4),
|
||||
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(0u)})));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
|
||||
builtin(IR::StageInputKind::TessCoord, 0));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(6),
|
||||
builtin(IR::StageInputKind::TessCoord, 1));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(7), IR::U32(IR::Value(0u)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
|
||||
builtin(IR::StageInputKind::PrimitiveId));
|
||||
} else if (options.stage == ShaderType::Pixel) {
|
||||
const auto* ps = options.input_info.pixel;
|
||||
if (ps->ps_perspective_center_vgpr != UINT32_MAX) {
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(ps->ps_perspective_center_vgpr),
|
||||
builtin(IR::StageInputKind::BaryCoordSmooth, 0));
|
||||
entry_ir.SetVectorReg(
|
||||
static_cast<IR::VectorReg>(ps->ps_perspective_center_vgpr + 1u),
|
||||
builtin(IR::StageInputKind::BaryCoordSmooth, 1));
|
||||
}
|
||||
const auto barycentric_pair = [&](uint32_t reg, IR::StageInputKind kind) {
|
||||
if (reg != UINT32_MAX) {
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg), builtin(kind, 0));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg + 1u), builtin(kind, 1));
|
||||
}
|
||||
};
|
||||
barycentric_pair(ps->ps_perspective_center_vgpr, IR::StageInputKind::BaryCoordSmooth);
|
||||
barycentric_pair(ps->ps_perspective_centroid_vgpr,
|
||||
IR::StageInputKind::BaryCoordSmoothCentroid);
|
||||
uint32_t reg = ps->ps_system_input_base;
|
||||
if (ps->ps_pos_x) {
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg++),
|
||||
@@ -1215,10 +1235,6 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
if (IsCodeTableLoad(cfg, instruction.pc)) {
|
||||
continue;
|
||||
}
|
||||
if (IsScalarMemoryLoad(instruction.opcode) &&
|
||||
IsEmbeddedFetchPrologLoad(options.embedded_fetch, instruction.pc)) {
|
||||
continue;
|
||||
}
|
||||
const auto* embedded = FindEmbeddedFetchLoad(options.embedded_fetch, instruction.pc);
|
||||
if (embedded != nullptr && IsBufferDwordLoad(instruction.opcode) &&
|
||||
instruction.data_dwords == embedded->components &&
|
||||
|
||||
@@ -13,7 +13,6 @@ struct EmbeddedFetchLoad {
|
||||
uint32_t pc = 0;
|
||||
int attrib_id = -1;
|
||||
uint32_t components = 0;
|
||||
std::vector<uint32_t> prolog_loads;
|
||||
};
|
||||
|
||||
struct EmbeddedFetchPlan {
|
||||
|
||||
@@ -150,8 +150,20 @@ struct SampledResourcePair {
|
||||
bool operator==(const SampledResourcePair& other) const = default;
|
||||
};
|
||||
|
||||
enum class TessellationAttribute {
|
||||
LocalOutput,
|
||||
ControlInput,
|
||||
ControlOutput,
|
||||
EvaluationInput,
|
||||
PatchOutput,
|
||||
Factor
|
||||
};
|
||||
|
||||
enum class StageInputKind {
|
||||
VertexIndex,
|
||||
InvocationId,
|
||||
PrimitiveId,
|
||||
TessCoord,
|
||||
InstanceIndex,
|
||||
FragCoord,
|
||||
FrontFacing,
|
||||
@@ -159,6 +171,7 @@ enum class StageInputKind {
|
||||
Layer,
|
||||
SampleId,
|
||||
BaryCoordSmooth,
|
||||
BaryCoordSmoothCentroid,
|
||||
BaryCoordNoPerspective,
|
||||
WorkgroupId,
|
||||
LocalInvocationId,
|
||||
@@ -287,8 +300,12 @@ static_assert(sizeof(PushData) == 128);
|
||||
constexpr uint32_t NativePushConstantSize = sizeof(PushData);
|
||||
|
||||
[[nodiscard]] constexpr uint32_t NativeBinding(ShaderType stage, DescriptorBindingKind kind) {
|
||||
const uint32_t group = stage == ShaderType::Pixel ? 1u
|
||||
: stage == ShaderType::TessellationControl ? 2u
|
||||
: stage == ShaderType::TessellationEvaluation ? 3u
|
||||
: 0u;
|
||||
return static_cast<uint32_t>(kind) +
|
||||
(stage == ShaderType::Pixel ? static_cast<uint32_t>(DescriptorBindingKind::Count) : 0u);
|
||||
group * static_cast<uint32_t>(DescriptorBindingKind::Count);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr ImageResourceClass ImageBindingResourceClass(DescriptorBindingKind kind) {
|
||||
|
||||
@@ -90,6 +90,7 @@ bool HasSideEffects(ValueOpcode opcode) {
|
||||
case ValueOpcode::Reference:
|
||||
case ValueOpcode::ReferenceU32:
|
||||
case ValueOpcode::SetAttribute:
|
||||
case ValueOpcode::SetTessellationAttribute:
|
||||
case ValueOpcode::MeshAllocate:
|
||||
case ValueOpcode::Barrier: return true;
|
||||
default: return false;
|
||||
|
||||
@@ -10,6 +10,9 @@ VALUE_OPCODE(GetUserData, U32, ScalarReg)
|
||||
VALUE_OPCODE(GetShaderBase, U64)
|
||||
VALUE_OPCODE(MeshDrawParameter, U32, U32)
|
||||
VALUE_OPCODE(MeshAllocate, Void, U32)
|
||||
VALUE_OPCODE(TessellationBase, U32, U32)
|
||||
VALUE_OPCODE(GetTessellationAttribute, U32, U32, U32, U1)
|
||||
VALUE_OPCODE(SetTessellationAttribute, Void, U32, U32, U32, U1)
|
||||
VALUE_OPCODE(GetBuiltin, U32, U32, U32)
|
||||
VALUE_OPCODE(GetThreadBitScalarRegister, U1, ScalarReg)
|
||||
VALUE_OPCODE(SetThreadBitScalarRegister, Void, ScalarReg, U1)
|
||||
|
||||
@@ -228,6 +228,15 @@ void FoldInstruction(Block& block, Block::iterator instruction,
|
||||
const auto offset = Arg(inst, 1);
|
||||
const auto count = Arg(inst, 2);
|
||||
auto* source = value.TryInstruction();
|
||||
if (source != nullptr && source->GetOpcode() == ValueOpcode::ShiftLeftLogical32 &&
|
||||
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32)) {
|
||||
const auto shift = Arg(*source, 1);
|
||||
if (IsImmediate(shift, Type::U32) && shift.U32() < 32u &&
|
||||
offset.U32() <= shift.U32() && count.U32() <= shift.U32() - offset.U32()) {
|
||||
Replace(inst, Value(0u));
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (source != nullptr && source->GetOpcode() == ValueOpcode::GetBuiltin &&
|
||||
source->Arg(0) == Value(static_cast<uint32_t>(StageInputKind::PackedAncillary)) &&
|
||||
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32) && count.U32() != 0u) {
|
||||
|
||||
@@ -43,6 +43,9 @@ void AddOutput(ShaderInfo& info, StageOutputKind kind, uint32_t index, uint32_t
|
||||
void ValidateOptions(const Program& program, ShaderStageInputInfo input_info) {
|
||||
switch (program.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local:
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh:
|
||||
if (input_info.vertex == nullptr) {
|
||||
return Fail("vertex shader has no input metadata");
|
||||
@@ -81,7 +84,8 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed attribute reference is not constant");
|
||||
}
|
||||
if (program.stage == ShaderType::Vertex &&
|
||||
if ((program.stage == ShaderType::Vertex ||
|
||||
program.stage == ShaderType::Local) &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >=
|
||||
static_cast<uint32_t>(input_info.vertex->resources_num))) {
|
||||
@@ -124,6 +128,8 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
}
|
||||
break;
|
||||
case StageInputKind::VertexIndex:
|
||||
case StageInputKind::InvocationId:
|
||||
case StageInputKind::PrimitiveId:
|
||||
case StageInputKind::InstanceIndex:
|
||||
case StageInputKind::FrontFacing:
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
@@ -137,11 +143,13 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
}
|
||||
break;
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
if (component >= 2u) {
|
||||
return Fail("typed barycentric component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::TessCoord:
|
||||
case StageInputKind::WorkgroupId:
|
||||
case StageInputKind::LocalInvocationId:
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
@@ -161,8 +169,10 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
|
||||
}
|
||||
const auto& exp = program.export_info[index];
|
||||
if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh) {
|
||||
return Fail("auxiliary position export requires the vertex or mesh stage");
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
return Fail("auxiliary position export requires a vertex, mesh, or "
|
||||
"tessellation evaluation shader");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -216,6 +226,18 @@ void CollectPixelInputs(const Program& program, const ShaderPixelInputInfo* pixe
|
||||
}
|
||||
}
|
||||
}
|
||||
// Aliases of a vertex output share one SPIR-V interface variable. If any
|
||||
// alias reads raw vertices, interpolate the other aliases from those too.
|
||||
for (uint32_t input = 0; input < pixel->input_num; input++) {
|
||||
for (uint32_t alias = 0; alias < pixel->input_num; alias++) {
|
||||
if (ShaderPixelParameterMappedLocation(*pixel, input) ==
|
||||
ShaderPixelParameterMappedLocation(*pixel, alias) &&
|
||||
ShaderPixelParameterIsFlat(*pixel, input) ==
|
||||
ShaderPixelParameterIsFlat(*pixel, alias)) {
|
||||
per_vertex[input] = per_vertex[input] || per_vertex[alias];
|
||||
}
|
||||
}
|
||||
}
|
||||
for (uint32_t input = 0; input < pixel->input_num; input++) {
|
||||
AddInput(info, StageInputKind::Parameter, input, 4, fmt::format("in_param_{}", input),
|
||||
per_vertex[input]);
|
||||
@@ -249,6 +271,10 @@ void CollectComputeInputs(const ShaderComputeInputInfo* compute, ShaderInfo& inf
|
||||
void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (program.stage == ShaderType::TessellationControl &&
|
||||
inst.GetOpcode() == ValueOpcode::LaneId) {
|
||||
AddInput(info, StageInputKind::InvocationId, 0, 1, "gl_InvocationID");
|
||||
}
|
||||
if (inst.GetOpcode() != ValueOpcode::GetBuiltin) {
|
||||
continue;
|
||||
}
|
||||
@@ -260,6 +286,13 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
|
||||
case StageInputKind::InstanceIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_InstanceIndex");
|
||||
break;
|
||||
case StageInputKind::InvocationId:
|
||||
AddInput(info, kind, 0, 1, "gl_InvocationID");
|
||||
break;
|
||||
case StageInputKind::PrimitiveId:
|
||||
AddInput(info, kind, 0, 1, "gl_PrimitiveID");
|
||||
break;
|
||||
case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
|
||||
case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
|
||||
case StageInputKind::FrontFacing:
|
||||
AddInput(info, kind, 0, 1, "gl_FrontFacing");
|
||||
@@ -267,7 +300,8 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
|
||||
case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
|
||||
case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
AddInput(info, kind, 0, 3, "gl_BaryCoordKHR");
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
|
||||
break;
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
|
||||
@@ -380,7 +414,10 @@ void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info) {
|
||||
});
|
||||
});
|
||||
switch (program.stage) {
|
||||
case ShaderType::Vertex: CollectVertexInputs(program, input_info.vertex, next); break;
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local: CollectVertexInputs(program, input_info.vertex, next); break;
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh: break;
|
||||
case ShaderType::Pixel: CollectPixelInputs(program, input_info.pixel, next); break;
|
||||
case ShaderType::Compute: CollectComputeInputs(input_info.compute, next); break;
|
||||
|
||||
@@ -40,12 +40,15 @@ std::vector<Parameter> GetParameters(const ShaderVertexInputInfo& vertex_info,
|
||||
}
|
||||
|
||||
std::vector<Parameter> parameters;
|
||||
std::array<bool, 32> output_locations {};
|
||||
for (const auto input: active_inputs) {
|
||||
const auto input_location = ShaderPixelParameterMappedLocation(*pixel_info, input);
|
||||
if ((vertex_info.stage.program->param_export_mask & (1u << input_location)) != 0) {
|
||||
parameters.push_back({input_location,
|
||||
ShaderPixelParameterLocation(*pixel_info, active_inputs, input),
|
||||
const auto output_location = ShaderPixelParameterLocation(*pixel_info, active_inputs, input);
|
||||
if ((vertex_info.stage.program->param_export_mask & (1u << input_location)) != 0 &&
|
||||
!output_locations[output_location]) {
|
||||
parameters.push_back({input_location, output_location,
|
||||
ShaderPixelParameterIsFlat(*pixel_info, input)});
|
||||
output_locations[output_location] = true;
|
||||
}
|
||||
}
|
||||
return parameters;
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include "graphics/guest_gpu/graphicsRun.h"
|
||||
#include "graphics/guest_gpu/hardwareContext.h"
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/shader/recompiler/ShaderRecompiler.h"
|
||||
#include "graphics/shader/recompiler/Tessellation.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/shaderCompiler.h"
|
||||
#include "graphics/shader/shaderVertexMetadata.h"
|
||||
@@ -511,33 +513,28 @@ static uint32_t ShaderCalcPsSystemInputBase(const HW::ShaderRegisters& regs) {
|
||||
return reg;
|
||||
}
|
||||
|
||||
static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
||||
const HW::ShaderRegisters& sh,
|
||||
const ShaderMappedData& data,
|
||||
ShaderVertexInputInfo& info) {
|
||||
static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserSgprInfo& user_sgpr,
|
||||
uint32_t user_sgpr_num, const HW::ShaderRegisters& sh,
|
||||
const ShaderMappedData& data,
|
||||
ShaderVertexInputInfo& info) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
|
||||
info = {};
|
||||
|
||||
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0);
|
||||
|
||||
uint64_t shader_addr = regs.es_regs.data_addr;
|
||||
const HW::UserSgprInfo& user_sgpr = regs.gs_user_sgpr;
|
||||
auto user_sgpr_num = regs.gs_regs.rsrc2.user_sgpr;
|
||||
EXIT_NOT_IMPLEMENTED(shader_addr == 0);
|
||||
info.scratch_size_dwords = data.scratch_size_dwords;
|
||||
|
||||
if (data.user_data == nullptr) {
|
||||
LOGF("ShaderGetInputInfoVS(): no AGC user data for shader=0x%016" PRIx64 " es=0x%016" PRIx64
|
||||
" gs=0x%016" PRIx64 " user_sgpr_num=%u\n",
|
||||
shader_addr, regs.es_regs.data_addr, regs.gs_regs.data_addr,
|
||||
static_cast<uint32_t>(user_sgpr_num));
|
||||
LOGF("ShaderGetVertexInputInfo(): no AGC user data for shader=0x%016" PRIx64
|
||||
" user_sgpr_num=%u\n",
|
||||
shader_addr, user_sgpr_num);
|
||||
}
|
||||
ShaderVertexMetadata metadata;
|
||||
std::string metadata_error;
|
||||
if (!ShaderReadVertexMetadata(data, HW::UserSgprInfo::SGPRS_MAX, metadata, &metadata_error)) {
|
||||
LOGF("ShaderGetInputInfoVS(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
|
||||
LOGF("ShaderGetVertexInputInfo(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
|
||||
shader_addr, metadata_error.c_str());
|
||||
return false;
|
||||
}
|
||||
@@ -556,7 +553,7 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
|
||||
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg + 1]) << 32u));
|
||||
|
||||
if (attrib == nullptr || buffer == nullptr) {
|
||||
LOGF("ShaderGetInputInfoVS(): null vertex table pointer shader=0x%016" PRIx64 "\n",
|
||||
LOGF("ShaderGetVertexInputInfo(): null vertex table pointer shader=0x%016" PRIx64 "\n",
|
||||
shader_addr);
|
||||
return false;
|
||||
}
|
||||
@@ -576,15 +573,20 @@ static void ShaderGetStaticInputInfoPS(
|
||||
ps_info = {};
|
||||
ps_info.scratch_size_dwords = data.scratch_size_dwords;
|
||||
|
||||
// SPI_PS_IN_CONTROL.NUM_INTERP occupies bits 5:0. Keep the remaining control
|
||||
// flags in the hardware state and extract only the input count here.
|
||||
// SPI_PS_IN_CONTROL: NUM_INTERP occupies bits 5:0 and PS_W32_EN is bit 15.
|
||||
ps_info.input_num = sh.ps_in_control & 0x3fu;
|
||||
if ((sh.ps_in_control & 0x8000u) != 0) {
|
||||
ps_info.wave_size = 32;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(ps_info.input_num > std::size(ps_info.interpolator_settings));
|
||||
ps_info.ps_system_input_base = ShaderCalcPsSystemInputBase(sh);
|
||||
const uint32_t active_inputs = sh.ps_input_ena & sh.ps_input_addr;
|
||||
if ((active_inputs & 0x00000002u) != 0) {
|
||||
ps_info.ps_perspective_center_vgpr = (active_inputs & 0x00000001u) != 0 ? 2u : 0u;
|
||||
}
|
||||
if ((active_inputs & 0x00000004u) != 0) {
|
||||
ps_info.ps_perspective_centroid_vgpr = 2u * std::popcount(active_inputs & 0x3u);
|
||||
}
|
||||
for (uint32_t i = 0; i < data.num_input_semantics && i < ps_info.input_num && i < 32u; i++) {
|
||||
const auto& semantic = data.input_semantics[i];
|
||||
if (semantic.is_custom != 0 && semantic.is_f16 == 0) {
|
||||
@@ -673,6 +675,12 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
|
||||
mesh.primitives_per_group, mesh.vertices_per_group,
|
||||
mesh.max_vertices, mesh.max_primitives, mesh.provoking_vertex});
|
||||
}
|
||||
key.push_back(info.tess.input_control_points);
|
||||
if (info.tess.input_control_points != 0) {
|
||||
const auto& tess = info.tess;
|
||||
key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
|
||||
tess.domain, tess.partitioning, tess.output_topology});
|
||||
}
|
||||
|
||||
for (int i = 0; i < info.resources_num; i++) {
|
||||
const auto& resource = info.resources[i];
|
||||
@@ -698,9 +706,11 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
|
||||
key.clear();
|
||||
key.push_back(info.scratch_size_dwords);
|
||||
key.push_back(info.input_num);
|
||||
key.push_back(info.wave_size);
|
||||
key.push_back(info.ps_system_input_base);
|
||||
key.push_back(info.custom_interpolation_mask);
|
||||
key.push_back(info.ps_perspective_center_vgpr);
|
||||
key.push_back(info.ps_perspective_centroid_vgpr);
|
||||
key.push_back(static_cast<uint32_t>(info.ps_pos_x));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_pos_y));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_pos_z));
|
||||
@@ -750,7 +760,8 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
GetDeclaredShaderHash(regs.es_regs.data_addr),
|
||||
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data);
|
||||
if ((context.GetShaderStages() & 0x20u) == 0) {
|
||||
if (!ShaderGetStaticInputInfoVS(regs, sh, data, info)) {
|
||||
if (!ShaderGetStaticVertexInputInfo(regs.es_regs.data_addr, regs.gs_user_sgpr,
|
||||
regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
|
||||
EXIT("failed to prepare vertex shader program\n");
|
||||
}
|
||||
return params;
|
||||
@@ -759,6 +770,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
// its user-data pointer in s0:s1.
|
||||
params.user_data.insert(params.user_data.begin(), 8u, 0u);
|
||||
info = {};
|
||||
info.logical_stage = ShaderType::Mesh;
|
||||
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
auto& mesh = info.mesh;
|
||||
mesh.input_primitive = static_cast<uint32_t>(user_config.GetPrimType());
|
||||
@@ -806,6 +818,65 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
return params;
|
||||
}
|
||||
|
||||
std::array<ShaderParams, 3>
|
||||
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
|
||||
std::array<ShaderVertexInputInfo, 3>& input_info) {
|
||||
const auto& sh = context.GetShaderRegisters();
|
||||
const auto local = ShaderGetMappedData(regs.ls_regs.data_addr, "ShaderGetInputInfoLS():");
|
||||
const auto control = ShaderGetMappedData(regs.hs_regs.data_addr, "ShaderGetInputInfoHS():");
|
||||
const auto evaluation = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoTES():");
|
||||
EXIT_NOT_IMPLEMENTED(local.type != Prospero::ShaderBinaryType::kHsFront ||
|
||||
control.type != Prospero::ShaderBinaryType::kHsBack ||
|
||||
evaluation.type != Prospero::ShaderBinaryType::kGs);
|
||||
EXIT_NOT_IMPLEMENTED((context.GetShaderStages() & 0x4u) == 0 ||
|
||||
(context.GetShaderStages() & 0x00600020u) != 0);
|
||||
EXIT_IF(regs.hs_regs.user_data_addr == 0);
|
||||
|
||||
const auto local_users = std::span(regs.hs_user_sgpr.value, regs.hs_regs.rsrc2.user_sgpr);
|
||||
const auto evaluation_users = std::span(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr);
|
||||
std::array<ShaderParams, 3> params {
|
||||
GetShaderParams(regs.ls_regs.data_addr, "ShaderRecompiler LS",
|
||||
GetDeclaredShaderHash(regs.ls_regs.data_addr), local_users, local),
|
||||
GetShaderParams(regs.hs_regs.data_addr, "ShaderRecompiler HS",
|
||||
GetDeclaredShaderHash(regs.hs_regs.data_addr), local_users, control),
|
||||
GetShaderParams(regs.es_regs.data_addr, "ShaderRecompiler TES",
|
||||
GetDeclaredShaderHash(regs.es_regs.data_addr), evaluation_users,
|
||||
evaluation),
|
||||
};
|
||||
// The fused HS back half receives its separate user-data address in s0:s1.
|
||||
// RDNA2 reserves s0:s7 before the native HS user SGPRs.
|
||||
params[1].user_data.insert(params[1].user_data.begin(), 8u, 0u);
|
||||
params[1].user_data[0] = static_cast<uint32_t>(regs.hs_regs.user_data_addr);
|
||||
params[1].user_data[1] = static_cast<uint32_t>(regs.hs_regs.user_data_addr >> 32u);
|
||||
|
||||
input_info = {};
|
||||
if (!ShaderGetStaticVertexInputInfo(regs.ls_regs.data_addr, regs.hs_user_sgpr,
|
||||
regs.hs_regs.rsrc2.user_sgpr, sh, local, input_info[0])) {
|
||||
EXIT("failed to prepare local shader program\n");
|
||||
}
|
||||
input_info[0].logical_stage = ShaderType::Local;
|
||||
input_info[1].logical_stage = ShaderType::TessellationControl;
|
||||
input_info[1].scratch_size_dwords = control.scratch_size_dwords;
|
||||
input_info[2].logical_stage = ShaderType::TessellationEvaluation;
|
||||
input_info[2].scratch_size_dwords = evaluation.scratch_size_dwords;
|
||||
input_info[2].pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
|
||||
ShaderTessellationInputInfo tess {
|
||||
.input_control_points = (sh.m_vgtLsHsConfig >> 8u) & 0x3fu,
|
||||
.output_control_points = (sh.m_vgtLsHsConfig >> 14u) & 0x3fu,
|
||||
.domain = sh.m_vgtTfParam & 0x3u,
|
||||
.partitioning = (sh.m_vgtTfParam >> 2u) & 0x3u,
|
||||
.output_topology = (sh.m_vgtTfParam >> 5u) & 0x3u,
|
||||
};
|
||||
EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 ||
|
||||
tess.output_control_points == 0 || tess.output_control_points > 32);
|
||||
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code, tess);
|
||||
for (auto& stage: input_info) {
|
||||
stage.tess = tess;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
ShaderParams PrepareProgram(
|
||||
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
@@ -891,6 +962,7 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
|
||||
"\t ps_system_input_base = %u\n"
|
||||
"\t custom_interpolation_mask = 0x%08" PRIx32 "\n"
|
||||
"\t ps_perspective_center_vgpr = %" PRIu32 "\n"
|
||||
"\t ps_perspective_centroid_vgpr = %" PRIu32 "\n"
|
||||
"\t ps_pos_x = %s\n"
|
||||
"\t ps_pos_y = %s\n"
|
||||
"\t ps_pos_z = %s\n"
|
||||
@@ -903,7 +975,8 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
|
||||
"\t ps_early_z = %s\n"
|
||||
"\t ps_execute_on_noop = %s\n",
|
||||
info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
|
||||
info.ps_perspective_center_vgpr, info.ps_pos_x ? "true" : "false",
|
||||
info.ps_perspective_center_vgpr, info.ps_perspective_centroid_vgpr,
|
||||
info.ps_pos_x ? "true" : "false",
|
||||
info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
|
||||
info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
|
||||
info.ps_ancillary ? "true" : "false",
|
||||
|
||||
@@ -33,7 +33,17 @@ struct ComputeShaderInfo;
|
||||
struct ShaderRegisters;
|
||||
} // namespace HW
|
||||
|
||||
enum class ShaderType { Unknown, Vertex, Pixel, Fetch, Compute, Mesh };
|
||||
enum class ShaderType {
|
||||
Unknown,
|
||||
Vertex,
|
||||
Pixel,
|
||||
Fetch,
|
||||
Compute,
|
||||
Mesh,
|
||||
Local,
|
||||
TessellationControl,
|
||||
TessellationEvaluation
|
||||
};
|
||||
|
||||
namespace ShaderRecompiler::IR {
|
||||
struct CompiledShaderInfo;
|
||||
@@ -99,6 +109,16 @@ struct ShaderMeshInputInfo: ShaderWorkgroupInputInfo {
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderTessellationInputInfo {
|
||||
uint32_t input_control_points = 0;
|
||||
uint32_t output_control_points = 0;
|
||||
uint32_t ls_stride = 0;
|
||||
uint32_t hs_stride = 0;
|
||||
uint32_t domain = 0;
|
||||
uint32_t partitioning = 0;
|
||||
uint32_t output_topology = 0;
|
||||
};
|
||||
|
||||
struct ShaderVertexInputInfo {
|
||||
static constexpr int RES_MAX = 32;
|
||||
|
||||
@@ -106,6 +126,7 @@ struct ShaderVertexInputInfo {
|
||||
ShaderVertexDestination resources_dst[RES_MAX];
|
||||
ShaderVertexInputBuffer buffers[RES_MAX];
|
||||
ShaderStageRuntime stage;
|
||||
ShaderType logical_stage = ShaderType::Vertex;
|
||||
int resources_num = 0;
|
||||
int fetch_attrib_reg = 0;
|
||||
int fetch_buffer_reg = 0;
|
||||
@@ -114,6 +135,7 @@ struct ShaderVertexInputInfo {
|
||||
uint32_t pa_cl_vs_out_cntl = 0;
|
||||
ShaderClipSpaceTransform clip_space;
|
||||
ShaderMeshInputInfo mesh;
|
||||
ShaderTessellationInputInfo tess;
|
||||
bool fetch_external = false;
|
||||
bool fetch_embedded = false;
|
||||
};
|
||||
@@ -131,9 +153,11 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
|
||||
struct ShaderPixelInputInfo {
|
||||
uint32_t interpolator_settings[32] = {0};
|
||||
uint32_t input_num = 0;
|
||||
uint32_t wave_size = 64;
|
||||
uint32_t ps_system_input_base = 0;
|
||||
uint32_t custom_interpolation_mask = 0;
|
||||
uint32_t ps_perspective_center_vgpr = UINT32_MAX;
|
||||
uint32_t ps_perspective_centroid_vgpr = UINT32_MAX;
|
||||
uint8_t target_output_mode[8] = {};
|
||||
std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
|
||||
uint32_t scratch_size_dwords = 0;
|
||||
|
||||
@@ -30,6 +30,9 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<u
|
||||
|
||||
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
|
||||
const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info);
|
||||
std::array<ShaderParams, 3>
|
||||
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
|
||||
std::array<ShaderVertexInputInfo, 3>& input_info);
|
||||
ShaderParams PrepareProgram(
|
||||
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
|
||||
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
|
||||
|
||||
@@ -19,19 +19,31 @@ uint32_t ShaderPixelParameterLocation(const ShaderPixelInputInfo& info,
|
||||
std::span<const uint32_t> active_inputs, uint32_t input) {
|
||||
std::array<bool, 32> used_locations {};
|
||||
for (const auto active_input: active_inputs) {
|
||||
auto location = ShaderPixelParameterMappedLocation(info, active_input);
|
||||
if (location < used_locations.size() && used_locations[location]) {
|
||||
location = active_input;
|
||||
while (location < used_locations.size() && used_locations[location]) {
|
||||
location++;
|
||||
used_locations[ShaderPixelParameterMappedLocation(info, active_input)] = true;
|
||||
}
|
||||
std::array<uint32_t, 64> group_locations;
|
||||
group_locations.fill(UINT32_MAX);
|
||||
for (const auto active_input: active_inputs) {
|
||||
const auto mapped = ShaderPixelParameterMappedLocation(info, active_input);
|
||||
const auto group = mapped * 2u + ShaderPixelParameterIsFlat(info, active_input);
|
||||
auto& location = group_locations[group];
|
||||
if (location == UINT32_MAX) {
|
||||
location = mapped;
|
||||
// Smooth and custom interpolation read the same vertex output. Only
|
||||
// differing flat/smooth rectangle outputs need separate locations.
|
||||
if (group_locations[group ^ 1u] != UINT32_MAX) {
|
||||
location = 0;
|
||||
while (location < used_locations.size() && used_locations[location]) {
|
||||
location++;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(location >= used_locations.size());
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(location >= used_locations.size());
|
||||
used_locations[location] = true;
|
||||
}
|
||||
|
||||
if (active_input == input) {
|
||||
return location;
|
||||
}
|
||||
used_locations[location] = true;
|
||||
}
|
||||
return ShaderPixelParameterMappedLocation(info, input);
|
||||
}
|
||||
|
||||
@@ -346,7 +346,9 @@ public:
|
||||
auto entry = std::prev(next);
|
||||
if (vaddr + size <= entry->second.vaddr + entry->second.size) {
|
||||
old = entry->second;
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
m_maps.erase(entry);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -355,6 +357,12 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint64_t left_size = vaddr - old.vaddr;
|
||||
const uint64_t right_addr = vaddr + size;
|
||||
const uint64_t old_end = old.vaddr + old.size;
|
||||
const uint64_t right_size = old_end - right_addr;
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
const bool exact_unmap = (vaddr == old.vaddr && size == old.size);
|
||||
if (exact_unmap) {
|
||||
const bool unmapped =
|
||||
@@ -370,12 +378,6 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
const uint64_t left_size = vaddr - old.vaddr;
|
||||
const uint64_t right_addr = vaddr + size;
|
||||
const uint64_t old_end = old.vaddr + old.size;
|
||||
const uint64_t right_size = old_end - right_addr;
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
if (UnmapViewPreservePlaceholder(reinterpret_cast<void*>(old.vaddr), old.size)) {
|
||||
bool ok = true;
|
||||
if (left_size != 0 && left_size != old.size) {
|
||||
@@ -418,39 +420,28 @@ public:
|
||||
m_maps.emplace(old.vaddr, old);
|
||||
return false;
|
||||
#else
|
||||
if (!UnmapViewPreservePlaceholder(reinterpret_cast<void*>(old.vaddr), old.size)) {
|
||||
std::lock_guard lock(m_mutex);
|
||||
m_maps.emplace(old.vaddr, old);
|
||||
// Replace only the requested range so concurrent accesses and GPU watch
|
||||
// protections on the surviving mappings remain intact.
|
||||
if (!UnmapViewPreservePlaceholder(reinterpret_cast<void*>(vaddr), size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ok = true;
|
||||
std::lock_guard lock(m_mutex);
|
||||
m_maps.erase(old.vaddr);
|
||||
if (left_size != 0) {
|
||||
ok = MapExistingPlaceholderFixed(old.vaddr, left_size, old.backing_offset, old.mode) &&
|
||||
ok;
|
||||
m_maps.emplace(old.vaddr,
|
||||
MapEntry {old.vaddr, left_size, old.backing_offset, old.mode});
|
||||
}
|
||||
if (right_size != 0) {
|
||||
ok = MapExistingPlaceholderFixed(right_addr, right_size,
|
||||
old.backing_offset + (right_addr - old.vaddr),
|
||||
old.mode) &&
|
||||
ok;
|
||||
}
|
||||
if (!ok) {
|
||||
if (left_size != 0 && Contains(old.vaddr, left_size)) {
|
||||
EXIT_IF(!UnmapOne(old.vaddr, left_size));
|
||||
}
|
||||
if (right_size != 0 && Contains(right_addr, right_size)) {
|
||||
EXIT_IF(!UnmapOne(right_addr, right_size));
|
||||
}
|
||||
EXIT_IF(
|
||||
!MapExistingPlaceholderFixed(old.vaddr, old.size, old.backing_offset, old.mode));
|
||||
return false;
|
||||
m_maps.emplace(right_addr,
|
||||
MapEntry {right_addr, right_size,
|
||||
old.backing_offset + right_addr - old.vaddr, old.mode});
|
||||
}
|
||||
|
||||
if (placeholder_preserved != nullptr) {
|
||||
*placeholder_preserved = true;
|
||||
}
|
||||
return ok;
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -3093,10 +3093,6 @@ Pthread PthreadSwapSelfForSignal(Pthread thread) {
|
||||
return previous;
|
||||
}
|
||||
|
||||
int PthreadGetUniqueId(Pthread thread) {
|
||||
return thread != nullptr ? thread->unique_id : 0;
|
||||
}
|
||||
|
||||
uint64_t PthreadGetHostThreadId(Pthread thread) {
|
||||
return thread != nullptr ? thread->host_thread_id : 0;
|
||||
}
|
||||
|
||||
@@ -110,7 +110,6 @@ int KYTY_SYSV_ABI PthreadRename(Pthread thread, const char* name);
|
||||
void KYTY_SYSV_ABI PthreadYield();
|
||||
int KYTY_SYSV_ABI PthreadGetthreadid();
|
||||
int KYTY_SYSV_ABI PthreadGetaffinity(Pthread thread, KernelCpumask* mask);
|
||||
int PthreadGetUniqueId(Pthread thread);
|
||||
uint64_t PthreadGetHostThreadId(Pthread thread);
|
||||
void PthreadWakeForSignal(Pthread thread);
|
||||
void PthreadQueuePendingSignal(Pthread thread, int signum);
|
||||
|
||||
@@ -47,11 +47,17 @@ struct WaitDeadline {
|
||||
Clock::time_point end {};
|
||||
};
|
||||
|
||||
[[nodiscard]] WaitDeadline MakeDeadline(std::chrono::nanoseconds timeout) {
|
||||
const auto now = Clock::now();
|
||||
const auto remaining = Clock::time_point::max() - now;
|
||||
return {true, timeout >= remaining ? Clock::time_point::max() : now + timeout};
|
||||
}
|
||||
|
||||
[[nodiscard]] WaitDeadline MakeDeadline(const uint32_t* timeout_micros) {
|
||||
if (timeout_micros == nullptr) {
|
||||
return {};
|
||||
}
|
||||
return {true, Clock::now() + std::chrono::microseconds(*timeout_micros)};
|
||||
return MakeDeadline(std::chrono::microseconds(*timeout_micros));
|
||||
}
|
||||
|
||||
[[nodiscard]] uint32_t GetWaitSliceMicros(const WaitDeadline& deadline, bool first_wait) {
|
||||
@@ -65,7 +71,7 @@ struct WaitDeadline {
|
||||
}
|
||||
|
||||
const auto remaining =
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(deadline.end - now).count();
|
||||
std::chrono::ceil<std::chrono::microseconds>(deadline.end - now).count();
|
||||
return static_cast<uint32_t>(std::min<int64_t>(remaining, SIGNAL_POLL_MICROS));
|
||||
}
|
||||
|
||||
@@ -78,9 +84,8 @@ void PollSignals(signal_poll_func_t signal_poll) {
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX && !defined(__APPLE__)
|
||||
|
||||
template <typename T>
|
||||
int WaitLinux(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
int WaitLinux(volatile T* address, T expected, const WaitDeadline& deadline,
|
||||
signal_poll_func_t signal_poll) {
|
||||
const auto deadline = MakeDeadline(timeout_micros);
|
||||
bool first_wait = true;
|
||||
|
||||
for (;;) {
|
||||
@@ -185,11 +190,10 @@ void UnregisterPortableWaiter(volatile void* addre
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
int WaitPortable(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
int WaitPortable(volatile T* address, T expected, const WaitDeadline& deadline,
|
||||
signal_poll_func_t signal_poll) {
|
||||
PortableWaiter waiter;
|
||||
auto entry = RegisterPortableWaiter(address, &waiter);
|
||||
const auto deadline = MakeDeadline(timeout_micros);
|
||||
bool first_wait = true;
|
||||
int result = OK;
|
||||
|
||||
@@ -250,7 +254,7 @@ int WakePortable(volatile void* address, int32_t count) {
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
int WaitImpl(volatile T* address, T expected, const WaitDeadline& deadline,
|
||||
signal_poll_func_t signal_poll) {
|
||||
if (!IsValidWaitAddress(address)) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
@@ -258,9 +262,9 @@ int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
|
||||
int result = OK;
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX && !defined(__APPLE__)
|
||||
result = WaitLinux(address, expected, timeout_micros, signal_poll);
|
||||
result = WaitLinux(address, expected, deadline, signal_poll);
|
||||
#else
|
||||
result = WaitPortable(address, expected, timeout_micros, signal_poll);
|
||||
result = WaitPortable(address, expected, deadline, signal_poll);
|
||||
#endif
|
||||
PollSignals(signal_poll);
|
||||
return result;
|
||||
@@ -270,12 +274,17 @@ int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
|
||||
|
||||
int Wait32(volatile uint32_t* address, uint32_t expected, const uint32_t* timeout_micros,
|
||||
signal_poll_func_t signal_poll) {
|
||||
return WaitImpl(address, expected, timeout_micros, signal_poll);
|
||||
return WaitImpl(address, expected, MakeDeadline(timeout_micros), signal_poll);
|
||||
}
|
||||
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, const uint32_t* timeout_micros,
|
||||
signal_poll_func_t signal_poll) {
|
||||
return WaitImpl(address, expected, timeout_micros, signal_poll);
|
||||
return WaitImpl(address, expected, MakeDeadline(timeout_micros), signal_poll);
|
||||
}
|
||||
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, std::chrono::nanoseconds timeout,
|
||||
signal_poll_func_t signal_poll) {
|
||||
return WaitImpl(address, expected, MakeDeadline(timeout), signal_poll);
|
||||
}
|
||||
|
||||
int Wake(volatile void* address, int32_t count) {
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "common/abi.h"
|
||||
#include "common/common.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
namespace Libs::LibKernel::SyncOnAddress {
|
||||
|
||||
using signal_poll_func_t = void (*)();
|
||||
@@ -12,6 +14,8 @@ int Wait32(volatile uint32_t* address, uint32_t expected, const uint32_t* timeou
|
||||
signal_poll_func_t signal_poll = nullptr);
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, const uint32_t* timeout_micros,
|
||||
signal_poll_func_t signal_poll = nullptr);
|
||||
int Wait64(volatile uint64_t* address, uint64_t expected, std::chrono::nanoseconds timeout,
|
||||
signal_poll_func_t signal_poll = nullptr);
|
||||
int Wake(volatile void* address, int32_t count);
|
||||
|
||||
} // namespace Libs::LibKernel::SyncOnAddress
|
||||
|
||||
@@ -20,7 +20,7 @@ add_executable(launcher WIN32
|
||||
)
|
||||
|
||||
|
||||
target_link_libraries(launcher Qt6::Concurrent Qt6::Network Qt6::Widgets Vulkan::Headers kyty_git_version)
|
||||
target_link_libraries(launcher Qt6::Concurrent Qt6::Network Qt6::Widgets Vulkan::Headers SDL2-static kyty_git_version)
|
||||
if(WIN32)
|
||||
target_link_libraries(launcher setupapi)
|
||||
endif()
|
||||
|
||||
@@ -75,7 +75,25 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" rowspan="2">
|
||||
<item row="2" column="0">
|
||||
<widget class="QGroupBox" name="audio_group">
|
||||
<property name="title"><string>Audio</string></property>
|
||||
<layout class="QFormLayout" name="audioLayout">
|
||||
<property name="fieldGrowthPolicy">
|
||||
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label_audio_input_device">
|
||||
<property name="text"><string>Microphone:</string></property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QComboBox" name="comboBox_audio_input_device"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" rowspan="3">
|
||||
<widget class="QGroupBox" name="graphics_group">
|
||||
<property name="title">
|
||||
<string>Graphics && display</string>
|
||||
@@ -152,7 +170,7 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<item row="3" column="0" colspan="2">
|
||||
<widget class="QGroupBox" name="debug_group">
|
||||
<property name="title">
|
||||
<string>Debugging && logs</string>
|
||||
|
||||
@@ -87,6 +87,7 @@ public:
|
||||
Resolution screen_resolution = Resolution::R1280X720;
|
||||
QString user_name = "Kyty";
|
||||
int user_id = Config::DEFAULT_USER_ID;
|
||||
QString audio_input_device;
|
||||
PresentMode present_mode = PresentMode::Mailbox;
|
||||
int gpu_index = -1;
|
||||
bool fullscreen_enabled = false;
|
||||
@@ -115,6 +116,7 @@ public:
|
||||
screen_resolution = other.screen_resolution;
|
||||
user_name = other.user_name;
|
||||
user_id = other.user_id;
|
||||
audio_input_device = other.audio_input_device;
|
||||
present_mode = other.present_mode;
|
||||
gpu_index = other.gpu_index;
|
||||
fullscreen_enabled = other.fullscreen_enabled;
|
||||
@@ -160,6 +162,7 @@ public:
|
||||
KYTY_CFG_SET(screen_resolution);
|
||||
KYTY_CFG_SET(user_name);
|
||||
KYTY_CFG_SET(user_id);
|
||||
KYTY_CFG_SET(audio_input_device);
|
||||
KYTY_CFG_SET(present_mode);
|
||||
KYTY_CFG_SET(gpu_index);
|
||||
KYTY_CFG_SET(fullscreen_enabled);
|
||||
@@ -196,6 +199,7 @@ public:
|
||||
user_id = user_id_ok && Config::IsConfiguredUserIdValid(saved_user_id)
|
||||
? saved_user_id
|
||||
: Config::DEFAULT_USER_ID;
|
||||
audio_input_device = s->value("audio_input_device", audio_input_device).toString();
|
||||
KYTY_CFG_GET(present_mode);
|
||||
gpu_index = s->value("gpu_index", -1).toInt();
|
||||
if (EnumToText(present_mode).isEmpty()) {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "configuration.h"
|
||||
#include "mandatoryLineEdit.h"
|
||||
#include "SDL.h"
|
||||
|
||||
#include <QAbstractItemView>
|
||||
#include <QCheckBox>
|
||||
@@ -167,6 +168,31 @@ void ConfigurationEditDialog::Init(const Configuration& info) {
|
||||
m_ui->lineEdit_user_name->setMaxLength(static_cast<int>(Config::MAX_USER_NAME_LENGTH));
|
||||
m_ui->lineEdit_user_name->setText(info.user_name);
|
||||
m_ui->spinBox_user_id->setValue(info.user_id);
|
||||
auto* microphone = m_ui->comboBox_audio_input_device;
|
||||
microphone->clear();
|
||||
microphone->addItem(tr("None"), QString {});
|
||||
microphone->setToolTip(tr("Microphone used by games. None supplies silence."));
|
||||
SDL_SetMainReady();
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == 0) {
|
||||
const int device_count = SDL_GetNumAudioDevices(SDL_TRUE);
|
||||
for (int i = 0; i < device_count; i++) {
|
||||
if (const auto* device = SDL_GetAudioDeviceName(i, SDL_TRUE); device != nullptr) {
|
||||
const auto name = QString::fromUtf8(device);
|
||||
if (microphone->findData(name) < 0) {
|
||||
microphone->addItem(name, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
} else {
|
||||
microphone->setToolTip(tr("Microphones could not be listed: %1")
|
||||
.arg(QString::fromUtf8(SDL_GetError())));
|
||||
}
|
||||
if (microphone->findData(info.audio_input_device) < 0) {
|
||||
microphone->addItem(tr("%1 (unavailable)").arg(info.audio_input_device),
|
||||
info.audio_input_device);
|
||||
}
|
||||
microphone->setCurrentIndex(microphone->findData(info.audio_input_device));
|
||||
ListInit(m_ui->comboBox_screen_resolution, info.screen_resolution);
|
||||
ListInit(m_ui->comboBox_present_mode, info.present_mode);
|
||||
m_ui->comboBox_gpu->clear();
|
||||
@@ -340,6 +366,7 @@ void ConfigurationEditDialog::resizeEvent(QResizeEvent* event) {
|
||||
static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui) {
|
||||
info.user_name = ui.lineEdit_user_name->text().trimmed();
|
||||
info.user_id = ui.spinBox_user_id->value();
|
||||
info.audio_input_device = ui.comboBox_audio_input_device->currentData().toString();
|
||||
info.screen_resolution =
|
||||
TextToEnum<Configuration::Resolution>(ui.comboBox_screen_resolution->currentText());
|
||||
info.present_mode =
|
||||
|
||||
@@ -46,8 +46,8 @@ constexpr PadControl PAD_CONTROLS[] = {
|
||||
{"Square", "Square", "K"},
|
||||
{"L1", "L1", "Q"},
|
||||
{"R1", "R1", "E"},
|
||||
{"L2", "L2", ""},
|
||||
{"R2", "R2", ""},
|
||||
{"L2", "L2", "Z"},
|
||||
{"R2", "R2", "C"},
|
||||
{"L3", "L3", "Left Shift"},
|
||||
{"R3", "R3", "Left Ctrl"},
|
||||
{"Options", "Options", "Return"},
|
||||
|
||||
@@ -228,6 +228,9 @@ static QStringList CreateEmulatorArgs(const Configuration& info) {
|
||||
args << "--screen-height" << r.at(1);
|
||||
args << "--user-name" << info.user_name;
|
||||
args << "--user-id" << QString::number(info.user_id);
|
||||
if (!info.audio_input_device.isEmpty()) {
|
||||
args << "--mic" << info.audio_input_device;
|
||||
}
|
||||
args << "--present-mode" << EnumToText(info.present_mode);
|
||||
if (info.gpu_index >= 0) {
|
||||
args << "--gpu" << QString::number(info.gpu_index);
|
||||
|
||||
+208
-58
@@ -3,6 +3,7 @@
|
||||
#include "SDL.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common.h"
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/magicEnum.h"
|
||||
#include "common/stringUtils.h"
|
||||
@@ -38,6 +39,9 @@ constexpr int AUDIO_OUT_PORT_TYPE_AUX = 127;
|
||||
|
||||
constexpr uint32_t AUDIO_OUT_PARAM_FORMAT_MASK = 0x000000ffu;
|
||||
|
||||
constexpr int AUDIO_IN_SILENT_STATE_DEVICE_NONE = 0x1;
|
||||
constexpr uint32_t AUDIO_IN_GRAIN_MAX_ASYNC = 384;
|
||||
|
||||
static bool audio_out_port_type_is_valid(int type) {
|
||||
return (type >= AUDIO_OUT_PORT_TYPE_MAIN && type <= AUDIO_OUT_PORT_TYPE_PADSPK) ||
|
||||
type == AUDIO_OUT_PORT_TYPE_VIBRATION || type == AUDIO_OUT_PORT_TYPE_AUDIO3D ||
|
||||
@@ -89,9 +93,10 @@ public:
|
||||
uint32_t AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking = true);
|
||||
bool AudioOutGetStatus(Id handle, int* type, int* channels_num);
|
||||
|
||||
Id AudioInOpen(uint32_t type, uint32_t samples_num, uint32_t freq, Format format);
|
||||
bool AudioInValid(Id handle);
|
||||
uint32_t AudioInInput(Id handle, void* dest);
|
||||
Id AudioInOpen(uint32_t samples_num, uint32_t freq, Format format, bool asynchronous);
|
||||
int AudioInClose(Id handle);
|
||||
int AudioInGetSilentState(Id handle);
|
||||
int AudioInInput(Id handle, void* dest);
|
||||
|
||||
static constexpr int OUT_PORTS_MAX = 32;
|
||||
static constexpr int IN_PORTS_MAX = 8;
|
||||
@@ -112,14 +117,18 @@ private:
|
||||
};
|
||||
|
||||
struct PortIn {
|
||||
bool used = false;
|
||||
uint32_t type = 0;
|
||||
uint32_t samples_num = 0;
|
||||
uint32_t freq = 0;
|
||||
Format format = Format::Unknown;
|
||||
uint64_t last_input_time = 0;
|
||||
bool used = false;
|
||||
bool busy = false;
|
||||
bool asynchronous = false;
|
||||
uint32_t samples_num = 0;
|
||||
uint32_t freq = 0;
|
||||
uint32_t bytes_per_frame = 0;
|
||||
uint64_t last_input_time = 0;
|
||||
SDL_AudioDeviceID audio_device = 0;
|
||||
};
|
||||
|
||||
PortIn* GetAudioInPort(Id handle); // Caller holds m_mutex.
|
||||
|
||||
Common::Mutex m_mutex;
|
||||
PortOut m_out_ports[OUT_PORTS_MAX];
|
||||
PortIn m_in_ports[IN_PORTS_MAX];
|
||||
@@ -131,6 +140,8 @@ private:
|
||||
static SDL_AudioFormat SdlFormat(Format format);
|
||||
static bool OpenSdlDevice(PortOut* port);
|
||||
static void CloseSdlDevice(PortOut* port);
|
||||
static void OpenSdlDevice(PortIn* port, Format format);
|
||||
static void CloseSdlDevice(PortIn* port);
|
||||
static const void* PrepareOutputBuffer(const PortOut& port, const void* data,
|
||||
std::vector<uint8_t>* buffer);
|
||||
static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking);
|
||||
@@ -198,6 +209,9 @@ Audio::~Audio() {
|
||||
for (auto& port: m_out_ports) {
|
||||
CloseSdlDevice(&port);
|
||||
}
|
||||
for (auto& port: m_in_ports) {
|
||||
CloseSdlDevice(&port);
|
||||
}
|
||||
}
|
||||
|
||||
bool Audio::FormatIsFloat(Format format) {
|
||||
@@ -566,24 +580,55 @@ uint32_t Audio::AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking
|
||||
return first_port.samples_num;
|
||||
}
|
||||
|
||||
Audio::Id Audio::AudioInOpen(uint32_t type, uint32_t samples_num, uint32_t freq, Format format) {
|
||||
void Audio::OpenSdlDevice(PortIn* port, Format format) {
|
||||
const auto& name = Config::GetAudioInputDevice();
|
||||
if (name.empty()) {
|
||||
return;
|
||||
}
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
|
||||
LOGF("AudioIn: SDL init failed: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
SDL_AudioSpec desired {};
|
||||
desired.freq = static_cast<int>(port->freq);
|
||||
desired.format = SdlFormat(format);
|
||||
desired.channels = static_cast<Uint8>(port->bytes_per_frame / BytesPerSample(format));
|
||||
desired.samples = static_cast<Uint16>(port->samples_num);
|
||||
// SDL converts capture data to the guest format when allowed_changes is zero.
|
||||
port->audio_device = SDL_OpenAudioDevice(name.c_str(), 1, &desired, nullptr, 0);
|
||||
if (port->audio_device == 0) {
|
||||
LOGF("AudioIn: cannot open '%s': %s; using silence\n", name.c_str(), SDL_GetError());
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
return;
|
||||
}
|
||||
LOGF("AudioIn: opened '%s' (%u Hz, %u ch)\n", name.c_str(), port->freq, desired.channels);
|
||||
}
|
||||
|
||||
void Audio::CloseSdlDevice(PortIn* port) {
|
||||
if (port->audio_device != 0) {
|
||||
SDL_CloseAudioDevice(port->audio_device);
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
port->audio_device = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Audio::Id Audio::AudioInOpen(uint32_t samples_num, uint32_t freq, Format format, bool asynchronous) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
for (int id = 0; id < IN_PORTS_MAX; id++) {
|
||||
if (!m_in_ports[id].used) {
|
||||
auto& port = m_in_ports[id];
|
||||
|
||||
port.used = true;
|
||||
port.type = type;
|
||||
port.samples_num = samples_num;
|
||||
port.freq = freq;
|
||||
port.format = format;
|
||||
|
||||
switch (format) {
|
||||
case Format::Signed16bitMono:
|
||||
case Format::Signed16bitStereo: break;
|
||||
default: EXIT("unknown format");
|
||||
port = {};
|
||||
port.used = true;
|
||||
port.asynchronous = asynchronous;
|
||||
port.samples_num = samples_num;
|
||||
port.freq = freq;
|
||||
port.bytes_per_frame = BytesPerSample(format);
|
||||
if (format == Format::Signed16bitStereo || format == Format::FloatStereo) {
|
||||
port.bytes_per_frame *= 2;
|
||||
}
|
||||
OpenSdlDevice(&port, format);
|
||||
|
||||
return Id::Create(id);
|
||||
}
|
||||
@@ -592,31 +637,111 @@ Audio::Id Audio::AudioInOpen(uint32_t type, uint32_t samples_num, uint32_t freq,
|
||||
return Id::Invalid();
|
||||
}
|
||||
|
||||
bool Audio::AudioInValid(Id handle) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
return (handle.GetId() >= 0 && handle.GetId() < IN_PORTS_MAX &&
|
||||
m_in_ports[handle.GetId()].used);
|
||||
Audio::PortIn* Audio::GetAudioInPort(Id handle) {
|
||||
if (handle.GetId() < 0 || handle.GetId() >= IN_PORTS_MAX ||
|
||||
!m_in_ports[handle.GetId()].used) {
|
||||
return nullptr;
|
||||
}
|
||||
return &m_in_ports[handle.GetId()];
|
||||
}
|
||||
|
||||
uint32_t Audio::AudioInInput(Id handle, void* dest) {
|
||||
EXIT_NOT_IMPLEMENTED(!AudioInValid(handle));
|
||||
EXIT_NOT_IMPLEMENTED(dest == nullptr);
|
||||
int Audio::AudioInClose(Id handle) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
auto* port = GetAudioInPort(handle);
|
||||
if (port == nullptr) {
|
||||
return AUDIO_IN_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
if (port->busy) {
|
||||
return AUDIO_IN_ERROR_BUSY;
|
||||
}
|
||||
CloseSdlDevice(port);
|
||||
*port = {};
|
||||
return OK;
|
||||
}
|
||||
|
||||
const auto& port = m_in_ports[handle.GetId()];
|
||||
int Audio::AudioInGetSilentState(Id handle) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
auto* port = GetAudioInPort(handle);
|
||||
if (port == nullptr) {
|
||||
return AUDIO_IN_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
if (port->audio_device == 0 ||
|
||||
SDL_GetAudioDeviceStatus(port->audio_device) == SDL_AUDIO_STOPPED) {
|
||||
return AUDIO_IN_SILENT_STATE_DEVICE_NONE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t block_time = (1000000 * port.samples_num) / port.freq;
|
||||
uint64_t current_time = LibKernel::KernelGetProcessTime();
|
||||
int Audio::AudioInInput(Id handle, void* dest) {
|
||||
PortIn snapshot;
|
||||
{
|
||||
Common::LockGuard lock(m_mutex);
|
||||
auto* port = GetAudioInPort(handle);
|
||||
if (port == nullptr) {
|
||||
return AUDIO_IN_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
if (port->busy) {
|
||||
return AUDIO_IN_ERROR_BUSY;
|
||||
}
|
||||
port->busy = true;
|
||||
snapshot = *port;
|
||||
}
|
||||
if (snapshot.audio_device != 0 && dest != nullptr) {
|
||||
SDL_PauseAudioDevice(snapshot.audio_device, 0);
|
||||
}
|
||||
|
||||
uint64_t next_time = m_in_ports[handle.GetId()].last_input_time + block_time;
|
||||
uint64_t wait_time = (next_time > current_time ? next_time - current_time : 0);
|
||||
|
||||
// TODO(): Audio input is not yet implemented, so simulate audio delay
|
||||
const uint64_t block_time = (1000000ULL * snapshot.samples_num) / snapshot.freq;
|
||||
uint64_t wait_time = 0;
|
||||
if (snapshot.asynchronous) {
|
||||
if (dest != nullptr) {
|
||||
wait_time = block_time;
|
||||
}
|
||||
} else if (snapshot.last_input_time != 0 && (snapshot.audio_device == 0 || dest == nullptr)) {
|
||||
const auto now = LibKernel::KernelGetProcessTime();
|
||||
const auto next = snapshot.last_input_time + block_time;
|
||||
if (next > now) {
|
||||
wait_time = next - now;
|
||||
}
|
||||
}
|
||||
Common::Thread::SleepMicro(wait_time);
|
||||
|
||||
m_in_ports[handle.GetId()].last_input_time = LibKernel::KernelGetProcessTime();
|
||||
|
||||
return port.samples_num;
|
||||
uint32_t frames = snapshot.samples_num;
|
||||
bool failed = false;
|
||||
if (dest != nullptr) {
|
||||
if (snapshot.audio_device != 0) {
|
||||
while (!snapshot.asynchronous &&
|
||||
SDL_GetQueuedAudioSize(snapshot.audio_device) <
|
||||
frames * snapshot.bytes_per_frame &&
|
||||
SDL_GetAudioDeviceStatus(snapshot.audio_device) == SDL_AUDIO_PLAYING) {
|
||||
Common::Thread::SleepMicro(1000);
|
||||
}
|
||||
failed = SDL_GetAudioDeviceStatus(snapshot.audio_device) != SDL_AUDIO_PLAYING;
|
||||
if (!failed) {
|
||||
if (snapshot.asynchronous) {
|
||||
frames = AUDIO_IN_GRAIN_MAX_ASYNC;
|
||||
}
|
||||
frames = SDL_DequeueAudio(snapshot.audio_device, dest,
|
||||
frames * snapshot.bytes_per_frame) /
|
||||
snapshot.bytes_per_frame;
|
||||
}
|
||||
}
|
||||
if (snapshot.audio_device == 0 || failed) {
|
||||
std::memset(dest, 0, frames * snapshot.bytes_per_frame);
|
||||
}
|
||||
} else if (snapshot.audio_device != 0) {
|
||||
SDL_PauseAudioDevice(snapshot.audio_device, 1);
|
||||
SDL_ClearQueuedAudio(snapshot.audio_device);
|
||||
}
|
||||
{
|
||||
Common::LockGuard lock(m_mutex);
|
||||
auto& port = m_in_ports[handle.GetId()];
|
||||
if (failed) {
|
||||
LOGF("AudioIn: capture stopped; using silence\n");
|
||||
CloseSdlDevice(&port);
|
||||
}
|
||||
port.last_input_time = dest != nullptr ? LibKernel::KernelGetProcessTime() : 0;
|
||||
port.busy = false;
|
||||
}
|
||||
return dest != nullptr ? static_cast<int>(frames) : 0;
|
||||
}
|
||||
|
||||
namespace AudioOut {
|
||||
@@ -808,27 +933,36 @@ namespace AudioIn {
|
||||
|
||||
LIB_NAME("AudioIn", "AudioIn");
|
||||
|
||||
constexpr int AUDIO_IN_SILENT_STATE_DEVICE_NONE = 0x1;
|
||||
|
||||
int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len,
|
||||
uint32_t freq, uint32_t param) {
|
||||
PRINT_NAME();
|
||||
|
||||
static int OpenPort(int user_id, int type, int index, uint32_t len, uint32_t freq,
|
||||
uint32_t param, bool asynchronous) {
|
||||
LOGF("\t user_id = %d\n"
|
||||
"\t type = %u\n"
|
||||
"\t type = %d\n"
|
||||
"\t index = %d\n"
|
||||
"\t len = %u\n"
|
||||
"\t freq = %u\n",
|
||||
user_id, type, index, len, freq);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(type != 1);
|
||||
EXIT_NOT_IMPLEMENTED(index != 0);
|
||||
if (type != 0 && type != 1) {
|
||||
return AUDIO_IN_ERROR_INVALID_TYPE;
|
||||
}
|
||||
if (index != 0) {
|
||||
return AUDIO_IN_ERROR_INVALID_PARAM;
|
||||
}
|
||||
if (len != 128 && (asynchronous || len != 256)) {
|
||||
return AUDIO_IN_ERROR_INVALID_SIZE;
|
||||
}
|
||||
if (freq != 48000 && (asynchronous || freq != 16000)) {
|
||||
return AUDIO_IN_ERROR_INVALID_FREQ;
|
||||
}
|
||||
|
||||
Audio::Format format = Audio::Format::Unknown;
|
||||
|
||||
switch (param) {
|
||||
case 1: format = Audio::Format::Signed16bitMono; break;
|
||||
case 2: format = Audio::Format::Signed16bitStereo; break;
|
||||
case 0x10:
|
||||
case 0x11: format = Audio::Format::FloatMono; break;
|
||||
case 0x12: format = Audio::Format::FloatStereo; break;
|
||||
default: return AUDIO_IN_ERROR_INVALID_PARAM;
|
||||
}
|
||||
|
||||
@@ -836,7 +970,7 @@ int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32
|
||||
|
||||
EXIT_IF(g_audio == nullptr);
|
||||
|
||||
auto id = g_audio->AudioInOpen(type, len, freq, format);
|
||||
auto id = g_audio->AudioInOpen(len, freq, format, asynchronous);
|
||||
|
||||
if (!id.IsValid()) {
|
||||
return AUDIO_IN_ERROR_PORT_FULL;
|
||||
@@ -845,18 +979,35 @@ int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32
|
||||
return id.ToInt();
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AudioInOpen(int user_id, int type, int index, uint32_t len,
|
||||
uint32_t freq, uint32_t param) {
|
||||
PRINT_NAME();
|
||||
return OpenPort(user_id, type, index, len, freq, param, false);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AudioInHqOpen(int user_id, int type, int index, uint32_t len,
|
||||
uint32_t freq, uint32_t param) {
|
||||
PRINT_NAME();
|
||||
return OpenPort(user_id, type, index, len, freq, param, true);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AudioInClose(int handle) {
|
||||
PRINT_NAME();
|
||||
EXIT_IF(g_audio == nullptr);
|
||||
if (handle <= 0) {
|
||||
return AUDIO_IN_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
return g_audio->AudioInClose(Audio::Id(handle));
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AudioInInput(int handle, void* dest) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(dest == nullptr);
|
||||
|
||||
EXIT_IF(g_audio == nullptr);
|
||||
|
||||
if (!g_audio->AudioInValid(Audio::Id(handle))) {
|
||||
if (handle <= 0) {
|
||||
return AUDIO_IN_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
return static_cast<int>(g_audio->AudioInInput(Audio::Id(handle), dest));
|
||||
return g_audio->AudioInInput(Audio::Id(handle), dest);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AudioInGetSilentState(int handle) {
|
||||
@@ -864,12 +1015,11 @@ int KYTY_SYSV_ABI AudioInGetSilentState(int handle) {
|
||||
|
||||
EXIT_IF(g_audio == nullptr);
|
||||
|
||||
if (!g_audio->AudioInValid(Audio::Id(handle))) {
|
||||
if (handle <= 0) {
|
||||
return AUDIO_IN_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// Audio input has no device backend yet, so every valid port receives silence.
|
||||
return AUDIO_IN_SILENT_STATE_DEVICE_NONE;
|
||||
return g_audio->AudioInGetSilentState(Audio::Id(handle));
|
||||
}
|
||||
|
||||
} // namespace AudioIn
|
||||
|
||||
+4
-1
@@ -96,8 +96,11 @@ int KYTY_SYSV_ABI AudioOut2MasteringTerm();
|
||||
|
||||
namespace AudioIn {
|
||||
|
||||
int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len,
|
||||
int KYTY_SYSV_ABI AudioInOpen(int user_id, int type, int index, uint32_t len,
|
||||
uint32_t freq, uint32_t param);
|
||||
int KYTY_SYSV_ABI AudioInHqOpen(int user_id, int type, int index, uint32_t len,
|
||||
uint32_t freq, uint32_t param);
|
||||
int KYTY_SYSV_ABI AudioInClose(int handle);
|
||||
int KYTY_SYSV_ABI AudioInInput(int handle, void* dest);
|
||||
int KYTY_SYSV_ABI AudioInGetSilentState(int handle);
|
||||
|
||||
|
||||
+35
-5
@@ -384,6 +384,16 @@ static bool codec_is_supported_for_source(AvPlayerSourceType source_type, AVMedi
|
||||
}
|
||||
}
|
||||
|
||||
static const AVCodec* find_decoder(AVCodecID codec_id) {
|
||||
const auto* decoder = avcodec_find_decoder(codec_id);
|
||||
if (decoder == nullptr && codec_id == AV_CODEC_ID_VP9) {
|
||||
Log::WriteToConsoleAndLog(
|
||||
"WARNING: AvPlayer: The game requested VP9 video, but FFmpeg has no VP9 "
|
||||
"decoder. Use FFmpeg with VP9 decoding enabled.\n");
|
||||
}
|
||||
return decoder;
|
||||
}
|
||||
|
||||
struct PacketDeleter {
|
||||
void operator()(AVPacket* packet) const { av_packet_free(&packet); }
|
||||
};
|
||||
@@ -552,6 +562,7 @@ private:
|
||||
struct ReadyFrame {
|
||||
std::unique_ptr<GuestBuffer> buffer;
|
||||
AvPlayerFrameInfoEx info {};
|
||||
uint64_t timestamp_offset = 0;
|
||||
};
|
||||
|
||||
class FileStreamer {
|
||||
@@ -933,6 +944,7 @@ public:
|
||||
}
|
||||
current_video = std::move(*frame);
|
||||
*out = current_video->info;
|
||||
RecordLoopBoundary(*current_video);
|
||||
if (deliver_seek_frame) {
|
||||
seek_video_frame_pending = false;
|
||||
}
|
||||
@@ -963,11 +975,25 @@ public:
|
||||
std::memcpy(out->details.audio.language_code,
|
||||
current_audio->info.details.audio.language_code, 4);
|
||||
last_audio_ts = out->time_stamp;
|
||||
RecordLoopBoundary(*current_audio);
|
||||
return true;
|
||||
}
|
||||
std::optional<int32_t> TakeWarning() { return warnings.TryPop(); }
|
||||
std::optional<int32_t> TakeWarning() {
|
||||
std::lock_guard lock(mutex);
|
||||
if (pending_loop_warnings == 0) {
|
||||
return std::nullopt;
|
||||
}
|
||||
--pending_loop_warnings;
|
||||
return AVPLAYER_WARNING_LOOPING_BACK;
|
||||
}
|
||||
|
||||
private:
|
||||
void RecordLoopBoundary(const ReadyFrame& frame) {
|
||||
if (frame.timestamp_offset > last_output_loop_offset) {
|
||||
last_output_loop_offset = frame.timestamp_offset;
|
||||
++pending_loop_warnings;
|
||||
}
|
||||
}
|
||||
void Close() {
|
||||
Stop();
|
||||
if (fmt != nullptr) {
|
||||
@@ -1014,6 +1040,8 @@ private:
|
||||
audio_done = true;
|
||||
seek_video_frame_pending = false;
|
||||
last_audio_ts = 0;
|
||||
last_output_loop_offset = 0;
|
||||
pending_loop_warnings = 0;
|
||||
current_video = std::move(delivered_video);
|
||||
current_audio = std::move(delivered_audio);
|
||||
retired_video = std::move(in_flight_video);
|
||||
@@ -1046,7 +1074,7 @@ private:
|
||||
static_cast<int>(s->codecpar->codec_id), static_cast<uint32_t>(source_type));
|
||||
return false;
|
||||
}
|
||||
if (avcodec_find_decoder(s->codecpar->codec_id) == nullptr) {
|
||||
if (find_decoder(s->codecpar->codec_id) == nullptr) {
|
||||
LOGF("\t decoder not found: stream=%d codec=%d\n", id,
|
||||
static_cast<int>(s->codecpar->codec_id));
|
||||
return false;
|
||||
@@ -1055,7 +1083,7 @@ private:
|
||||
}
|
||||
bool OpenCodec(int id, AVCodecContext** out) {
|
||||
auto* s = fmt->streams[id];
|
||||
auto* dec = avcodec_find_decoder(s->codecpar->codec_id);
|
||||
auto* dec = find_decoder(s->codecpar->codec_id);
|
||||
if (dec == nullptr) {
|
||||
LOGF("\t avcodec_find_decoder failed: stream=%d codec=%d\n", id,
|
||||
static_cast<int>(s->codecpar->codec_id));
|
||||
@@ -1220,7 +1248,6 @@ private:
|
||||
if (avformat_seek_file(fmt, stream, INT64_MIN, 0, INT64_MAX, 0) < 0) {
|
||||
break;
|
||||
}
|
||||
warnings.Push(AVPLAYER_WARNING_LOOPING_BACK);
|
||||
continue;
|
||||
}
|
||||
if (result != AVERROR_EOF && !worker_stop) {
|
||||
@@ -1340,6 +1367,7 @@ private:
|
||||
return false;
|
||||
}
|
||||
ready.info.time_stamp += timestamp_offset;
|
||||
ready.timestamp_offset = timestamp_offset;
|
||||
frames.Push(std::move(ready));
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
@@ -1603,7 +1631,6 @@ private:
|
||||
std::optional<ReadyFrame> current_video;
|
||||
std::optional<ReadyFrame> current_audio;
|
||||
std::deque<std::unique_ptr<GuestBuffer>> retired_video;
|
||||
WorkQueue<int32_t> warnings;
|
||||
LibKernel::Pthread demux_thread = nullptr;
|
||||
LibKernel::Pthread video_thread = nullptr;
|
||||
LibKernel::Pthread audio_thread = nullptr;
|
||||
@@ -1623,6 +1650,8 @@ private:
|
||||
uint32_t sync_mode = 0;
|
||||
uint64_t start_time_ms = 0;
|
||||
uint64_t last_audio_ts = 0;
|
||||
uint64_t last_output_loop_offset = 0;
|
||||
uint32_t pending_loop_warnings = 0;
|
||||
std::chrono::steady_clock::time_point clock_start {};
|
||||
std::chrono::steady_clock::time_point pause_time {};
|
||||
std::chrono::steady_clock::duration paused_extra {};
|
||||
@@ -1951,6 +1980,7 @@ Bool KYTY_SYSV_ABI AvPlayerGetVideoData(AvPlayerInternal* h, AvPlayerFrameInfo*
|
||||
video_info->details.video.height = ex.details.video.height;
|
||||
video_info->details.video.aspect_ratio = ex.details.video.aspect_ratio;
|
||||
std::memcpy(video_info->details.video.language_code, ex.details.video.language_code, 4);
|
||||
pump_warnings(h);
|
||||
return 1;
|
||||
}
|
||||
Bool KYTY_SYSV_ABI AvPlayerGetVideoDataEx(AvPlayerInternal* h, AvPlayerFrameInfoEx* video_info) {
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef EMULATOR_SRC_LIBS_HMD2_H_
|
||||
#define EMULATOR_SRC_LIBS_HMD2_H_
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
namespace Libs::Hmd2 {
|
||||
|
||||
inline constexpr uint32_t PANEL_WIDTH = 4000;
|
||||
inline constexpr uint32_t PANEL_HEIGHT = 2040;
|
||||
inline constexpr uint64_t OUTPUT_MODE_89_91HZ = 0x2000c;
|
||||
inline constexpr uint64_t OUTPUT_MODE_119_88HZ = 0x2000f;
|
||||
inline constexpr int32_t ERROR_REPROJECTION_NOT_INITIALIZED = -1972240373; // 0x8a72000b
|
||||
|
||||
struct ReprojectionState {
|
||||
std::atomic<uint64_t> output_mode {0};
|
||||
std::atomic<uint32_t> timing_us {3000};
|
||||
};
|
||||
|
||||
[[nodiscard]] ReprojectionState* GetReprojectionState();
|
||||
|
||||
} // namespace Libs::Hmd2
|
||||
|
||||
#endif // EMULATOR_SRC_LIBS_HMD2_H_
|
||||
@@ -179,6 +179,8 @@ namespace AudioIn = Audio::AudioIn;
|
||||
|
||||
LIB_DEFINE(InitAudio_1_AudioIn) {
|
||||
LIB_FUNC("5NE8Sjc7VC8", AudioIn::AudioInOpen);
|
||||
LIB_FUNC("nya-R5gDYhM", AudioIn::AudioInHqOpen);
|
||||
LIB_FUNC("Jh6WbHhnI68", AudioIn::AudioInClose);
|
||||
LIB_FUNC("LozEOU8+anM", AudioIn::AudioInInput);
|
||||
LIB_FUNC("BohEAQ7DlUE", AudioIn::AudioInGetSilentState);
|
||||
}
|
||||
|
||||
+11
-1
@@ -38,7 +38,12 @@
|
||||
#endif
|
||||
|
||||
extern "C" {
|
||||
#include <libavutil/version.h>
|
||||
#if LIBAVUTIL_VERSION_MAJOR < 61
|
||||
extern const uint8_t avpriv_vga16_font[4096];
|
||||
#else
|
||||
const uint8_t* avpriv_vga16_font_get(void);
|
||||
#endif
|
||||
}
|
||||
|
||||
namespace Libs {
|
||||
@@ -950,10 +955,15 @@ static void init_image(std::array<uint8_t, FONT_BITMAP_MAX_DIM * FONT_BITMAP_MAX
|
||||
|
||||
const auto width = static_cast<uint32_t>(scaled_font_width(font));
|
||||
const auto height = static_cast<uint32_t>(scaled_font_height(font));
|
||||
#if LIBAVUTIL_VERSION_MAJOR < 61
|
||||
const auto* vga_font = avpriv_vga16_font;
|
||||
#else
|
||||
const auto* vga_font = avpriv_vga16_font_get();
|
||||
#endif
|
||||
|
||||
for (uint32_t y = 0; y < height; y++) {
|
||||
const uint32_t src_y = std::min<uint32_t>((y * 16u) / height, 15u);
|
||||
const uint8_t row = avpriv_vga16_font[code * 16 + src_y];
|
||||
const uint8_t row = vga_font[code * 16 + src_y];
|
||||
for (uint32_t x = 0; x < width; x++) {
|
||||
const uint32_t src_x = std::min<uint32_t>((x * 8u) / width, 7u);
|
||||
if ((row & (0x80u >> src_x)) != 0) {
|
||||
|
||||
@@ -0,0 +1,239 @@
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "libs/agc.h"
|
||||
#include "libs/errno.h"
|
||||
#include "libs/hmd2.h"
|
||||
#include "libs/libs.h"
|
||||
#include "loader/symbolDatabase.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
#include <new>
|
||||
|
||||
namespace Libs {
|
||||
|
||||
LIB_VERSION("Hmd2", 1, "Hmd2", 1, 1);
|
||||
|
||||
namespace Hmd2 {
|
||||
|
||||
constexpr int32_t ERROR_ALREADY_INITIALIZED = -1972240383; // 0x8a720001
|
||||
constexpr int32_t ERROR_NOT_INITIALIZED = -1972240382; // 0x8a720002
|
||||
constexpr int32_t ERROR_PARAMETER_NULL = -1972240376; // 0x8a720008
|
||||
constexpr int32_t ERROR_REPROJECTION_ALREADY_INITIALIZED = -1972240372; // 0x8a72000c
|
||||
constexpr int32_t ERROR_REPROJECTION_IN_VR_MODE = -1972240356; // 0x8a72001c
|
||||
|
||||
struct SceHmd2InitializeParam {
|
||||
void* reserved0;
|
||||
uint8_t reserved[8];
|
||||
};
|
||||
|
||||
struct SceHmd2DeviceInformation {
|
||||
uint32_t status;
|
||||
uint32_t reserve0;
|
||||
struct {
|
||||
struct {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
} panelResolution;
|
||||
struct {
|
||||
uint16_t refreshRate90Hz;
|
||||
uint16_t refreshRate120Hz;
|
||||
} flipToDisplayLatency;
|
||||
} deviceInfo;
|
||||
uint8_t hmuMount;
|
||||
uint8_t lensSeparationDistance;
|
||||
uint8_t reserve1[2];
|
||||
float virtualImageDistance;
|
||||
};
|
||||
|
||||
struct SceHmd2FieldOfView {
|
||||
float tanOut;
|
||||
float tanIn;
|
||||
float tanTop;
|
||||
float tanBottom;
|
||||
};
|
||||
|
||||
struct SceHmd2ReprojectionInitializeParam {
|
||||
void* pReprojectionBuff;
|
||||
void* pDisplayBuff;
|
||||
int32_t threadPriority;
|
||||
int32_t cpuAffinityMask;
|
||||
uint32_t pipeId;
|
||||
uint32_t queueId;
|
||||
uint32_t type;
|
||||
void* pSeeThroughBuff;
|
||||
int32_t reprojectionTiming;
|
||||
uint32_t reserved[5];
|
||||
};
|
||||
|
||||
static_assert(sizeof(SceHmd2InitializeParam) == 16);
|
||||
static_assert(offsetof(SceHmd2InitializeParam, reserved) == 8);
|
||||
static_assert(sizeof(SceHmd2DeviceInformation) == 28);
|
||||
static_assert(offsetof(SceHmd2DeviceInformation, deviceInfo) == 8);
|
||||
static_assert(offsetof(SceHmd2DeviceInformation, hmuMount) == 20);
|
||||
static_assert(offsetof(SceHmd2DeviceInformation, virtualImageDistance) == 24);
|
||||
static_assert(sizeof(SceHmd2FieldOfView) == 16);
|
||||
static_assert(alignof(SceHmd2FieldOfView) == 4);
|
||||
static_assert(sizeof(SceHmd2ReprojectionInitializeParam) == 72);
|
||||
static_assert(alignof(SceHmd2ReprojectionInitializeParam) == 8);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, threadPriority) == 16);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, type) == 32);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, pSeeThroughBuff) == 40);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reprojectionTiming) == 48);
|
||||
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reserved) == 52);
|
||||
|
||||
static std::atomic<bool> g_initialized = false;
|
||||
static std::mutex g_reprojection_mutex;
|
||||
static std::atomic<ReprojectionState*> g_reprojection_state {nullptr};
|
||||
|
||||
ReprojectionState* GetReprojectionState() {
|
||||
return g_reprojection_state.load(std::memory_order_acquire);
|
||||
}
|
||||
|
||||
static Graphics::SizeAlign ReprojectionDisplaySize() {
|
||||
// The host display target is one uncompressed tiled 10-bit panel surface.
|
||||
Graphics::TileSizeAlign size {};
|
||||
Graphics::TileGetTextureTotalSize(Graphics::Prospero::BufferFormat::k10_10_10_2UNorm,
|
||||
PANEL_WIDTH, PANEL_HEIGHT, 1, 1,
|
||||
Graphics::Prospero::TileMode::kRenderTarget, false, size);
|
||||
EXIT_IF(size.size == 0 || size.align == 0);
|
||||
return {size.size, size.align};
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2Initialize(const SceHmd2InitializeParam* param) {
|
||||
PRINT_NAME();
|
||||
if (param == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
if (g_initialized.exchange(true)) {
|
||||
return ERROR_ALREADY_INITIALIZED;
|
||||
}
|
||||
LOGF("Hmd2: initialized, virtual headset=%s\n", Config::VrEnabled() ? "enabled" : "disabled");
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2GetDeviceInformation(SceHmd2DeviceInformation* info) {
|
||||
PRINT_NAME();
|
||||
if (!g_initialized.load()) {
|
||||
return ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (info == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
*info = {};
|
||||
if (Config::VrEnabled()) {
|
||||
// Virtual headset defaults: READY, MOUNT, 63 mm lens separation.
|
||||
info->hmuMount = 1;
|
||||
info->lensSeparationDistance = 63;
|
||||
// Headset characteristics: 4000x2040 panel and 2 m virtual image distance.
|
||||
info->deviceInfo.panelResolution = {PANEL_WIDTH, PANEL_HEIGHT};
|
||||
info->virtualImageDistance = 2.0f;
|
||||
// Host presentation has no emulated headset scan-out delay; latency remains zero.
|
||||
} else {
|
||||
info->status = 2; // SCE_HMD2_DEVICE_STATUS_NOT_DETECTED
|
||||
}
|
||||
LOGF("Hmd2: device status=%u panel=%ux%u mounted=%u\n", info->status,
|
||||
info->deviceInfo.panelResolution.width, info->deviceInfo.panelResolution.height,
|
||||
info->hmuMount);
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2GetFieldOfViewWithoutHandle(SceHmd2FieldOfView* fov) {
|
||||
PRINT_NAME();
|
||||
if (!g_initialized.load()) {
|
||||
return ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (fov == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
// Virtual ER15 field of view: 55/42.5/51.2/51.2 degrees.
|
||||
// These tangents describe that geometry, not bit-exact firmware output.
|
||||
*fov = {1.4281480312f, 0.9163311720f, 1.2437491417f, 1.2437491417f};
|
||||
LOGF("Hmd2: FOV tangents out=%f in=%f top=%f bottom=%f\n", fov->tanOut, fov->tanIn,
|
||||
fov->tanTop, fov->tanBottom);
|
||||
return OK;
|
||||
}
|
||||
|
||||
static Graphics::SizeAlign KYTY_SYSV_ABI Hmd2ReprojectionQueryBufferSizeAlign() {
|
||||
const Graphics::SizeAlign size {sizeof(ReprojectionState), alignof(ReprojectionState)};
|
||||
LOGF("Hmd2: reprojection work size=%" PRIu64 " alignment=%zu\n", size.m_size, size.m_align);
|
||||
return size;
|
||||
}
|
||||
|
||||
static Graphics::SizeAlign KYTY_SYSV_ABI Hmd2ReprojectionQueryDisplayBufferSizeAlign() {
|
||||
const auto size = ReprojectionDisplaySize();
|
||||
LOGF("Hmd2: reprojection display size=%" PRIu64 " alignment=%zu\n", size.m_size,
|
||||
size.m_align);
|
||||
return size;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI
|
||||
Hmd2ReprojectionInitialize(const SceHmd2ReprojectionInitializeParam* param, void*) {
|
||||
std::scoped_lock lock {g_reprojection_mutex};
|
||||
if (GetReprojectionState() != nullptr) {
|
||||
return ERROR_REPROJECTION_ALREADY_INITIALIZED;
|
||||
}
|
||||
if (param == nullptr || param->pReprojectionBuff == nullptr || param->pDisplayBuff == nullptr) {
|
||||
return ERROR_PARAMETER_NULL;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(param->pSeeThroughBuff != nullptr);
|
||||
const auto display_size = ReprojectionDisplaySize();
|
||||
auto* state = new (param->pReprojectionBuff) ReprojectionState;
|
||||
if (param->reprojectionTiming != 0) {
|
||||
state->timing_us.store(static_cast<uint32_t>(param->reprojectionTiming),
|
||||
std::memory_order_relaxed);
|
||||
}
|
||||
g_reprojection_state.store(state, std::memory_order_release);
|
||||
LOGF("Hmd2: reprojection initialized work=%p display=%p size=%" PRIu64 " timing=%u\n",
|
||||
static_cast<void*>(state), param->pDisplayBuff, display_size.m_size,
|
||||
state->timing_us.load(std::memory_order_relaxed));
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionEnableVrMode(uint64_t output_mode) {
|
||||
auto* state = GetReprojectionState();
|
||||
if (state == nullptr) {
|
||||
return ERROR_REPROJECTION_NOT_INITIALIZED;
|
||||
}
|
||||
if (output_mode != OUTPUT_MODE_89_91HZ && output_mode != OUTPUT_MODE_119_88HZ) {
|
||||
return VideoOut::VIDEO_OUT_ERROR_INVALID_VALUE;
|
||||
}
|
||||
if (!Config::VrEnabled()) {
|
||||
return VideoOut::VIDEO_OUT_ERROR_NO_DEVICE;
|
||||
}
|
||||
uint64_t expected = 0;
|
||||
if (!state->output_mode.compare_exchange_strong(expected, output_mode)) {
|
||||
return ERROR_REPROJECTION_IN_VR_MODE;
|
||||
}
|
||||
LOGF("Hmd2: VR output mode=0x%" PRIx64 "\n", output_mode);
|
||||
return OK;
|
||||
}
|
||||
|
||||
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionSetTiming(int32_t timing) {
|
||||
auto* state = GetReprojectionState();
|
||||
if (state == nullptr) {
|
||||
return ERROR_REPROJECTION_NOT_INITIALIZED;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(timing < 2000 || timing > 7000);
|
||||
const auto rounded = static_cast<uint32_t>((timing + 99) / 100 * 100);
|
||||
state->timing_us.store(rounded, std::memory_order_release);
|
||||
LOGF("Hmd2: reprojection timing=%u us\n", rounded);
|
||||
return OK;
|
||||
}
|
||||
|
||||
} // namespace Hmd2
|
||||
|
||||
LIB_DEFINE(InitHmd2_1) {
|
||||
LIB_FUNC("c812oYs7Vsc", Hmd2::Hmd2Initialize);
|
||||
LIB_FUNC("bIi4YUfSRys", Hmd2::Hmd2GetDeviceInformation);
|
||||
LIB_FUNC("gF8+lvc7GuQ", Hmd2::Hmd2GetFieldOfViewWithoutHandle);
|
||||
LIB_FUNC("U-CnbmeyYaA", Hmd2::Hmd2ReprojectionQueryBufferSizeAlign);
|
||||
LIB_FUNC("-C2nkoEYOnU", Hmd2::Hmd2ReprojectionQueryDisplayBufferSizeAlign);
|
||||
LIB_FUNC("C0rPwER-yxg", Hmd2::Hmd2ReprojectionInitialize);
|
||||
LIB_FUNC("VVvFh51o20s", Hmd2::Hmd2ReprojectionEnableVrMode);
|
||||
LIB_FUNC("FkQX7rjFomk", Hmd2::Hmd2ReprojectionSetTiming);
|
||||
}
|
||||
|
||||
} // namespace Libs
|
||||
@@ -1168,7 +1168,6 @@ static int KYTY_SYSV_ABI KernelRaiseException(Pthread thread, int signum) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
||||
Common::CondVar::SignalThread(PthreadGetUniqueId(thread));
|
||||
PthreadWakeForSignal(thread);
|
||||
CloseHandle(target_thread);
|
||||
return OK;
|
||||
@@ -1193,7 +1192,6 @@ static int KYTY_SYSV_ABI KernelRaiseException(Pthread thread, int signum) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
|
||||
Common::CondVar::SignalThread(PthreadGetUniqueId(thread));
|
||||
PthreadWakeForSignal(thread);
|
||||
WaitForSignalDispatch(thread, signum);
|
||||
return OK;
|
||||
@@ -2128,7 +2126,13 @@ int KYTY_SYSV_ABI UmtxOp(volatile void* address, int operation, uint64_t value,
|
||||
*GetErrorAddr() = POSIX_EINVAL;
|
||||
return -1;
|
||||
}
|
||||
EXIT("Valid _umtx_op timed waits are not implemented\n");
|
||||
const auto max_ns = std::chrono::nanoseconds::max().count();
|
||||
const auto timeout_ns = duration.tv_sec > (max_ns - duration.tv_nsec) / 1000000000
|
||||
? max_ns
|
||||
: duration.tv_sec * 1000000000 + duration.tv_nsec;
|
||||
return POSIX_CALL(LibKernel::SyncOnAddress::Wait64(
|
||||
static_cast<volatile uint64_t*>(address), value, std::chrono::nanoseconds(timeout_ns),
|
||||
LibKernel::KernelDispatchPendingSignalForCurrentThread));
|
||||
}
|
||||
return POSIX_CALL(LibKernel::SyncOnAddress::Wait64(
|
||||
static_cast<volatile uint64_t*>(address), value, nullptr,
|
||||
|
||||
@@ -583,22 +583,22 @@ int KYTY_SYSV_ABI SaveDataTransferringMount(const SaveDataTransferringMount* mou
|
||||
SaveDataMountResult* mount_result) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (mount == nullptr || mount_result == nullptr || mount->dir_name == nullptr) {
|
||||
if (mount == nullptr || mount_result == nullptr || mount->title_id == nullptr ||
|
||||
mount->dir_name == nullptr) {
|
||||
return SAVE_DATA_ERROR_PARAMETER;
|
||||
}
|
||||
|
||||
LOGF("\t user_id = %" PRId32 "\n"
|
||||
"\t title_id = %s\n"
|
||||
"\t dir_name = %s\n",
|
||||
mount->user_id, mount->title_id != nullptr ? mount->title_id->data : "<null>",
|
||||
mount->dir_name->data);
|
||||
mount->user_id, mount->title_id->data, mount->dir_name->data);
|
||||
|
||||
*mount_result = {};
|
||||
|
||||
Common::LockGuard lock(g_mount_mutex);
|
||||
const std::string dir_name = mount->dir_name->data;
|
||||
const std::string mount_dir =
|
||||
std::string(SAVE_DATA_DIR) + "/" + get_title_id() + "/" + dir_name;
|
||||
std::string(SAVE_DATA_DIR) + "/" + mount->title_id->data + "/" + dir_name;
|
||||
const int slot = g_mount_slots.FindAvailable(dir_name);
|
||||
if (slot == SaveDataMountSlots::BUSY) {
|
||||
return SAVE_DATA_ERROR_BUSY;
|
||||
@@ -608,10 +608,10 @@ int KYTY_SYSV_ABI SaveDataTransferringMount(const SaveDataTransferringMount* mou
|
||||
}
|
||||
|
||||
if (!Common::File::IsDirectoryExisting(mount_dir)) {
|
||||
Common::File::CreateDirectories(mount_dir);
|
||||
return SAVE_DATA_ERROR_NOT_FOUND;
|
||||
}
|
||||
|
||||
return mount_save_data(slot, dir_name, mount_dir, 1, mount_result);
|
||||
return mount_save_data(slot, dir_name, mount_dir, 0, mount_result);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI SaveDataUmount2(uint32_t mode, const SaveDataMountPoint* mount_point) {
|
||||
|
||||
@@ -82,6 +82,7 @@ LIB_DEFINE(InitDialog_1);
|
||||
LIB_DEFINE(InitFont_1);
|
||||
LIB_DEFINE(InitFontFt_1);
|
||||
LIB_DEFINE(InitAgcDriver_1);
|
||||
LIB_DEFINE(InitHmd2_1);
|
||||
LIB_DEFINE(InitLibKernel_1);
|
||||
LIB_DEFINE(InitNet_1);
|
||||
LIB_DEFINE(InitPad_1);
|
||||
@@ -115,6 +116,7 @@ void InitAll(Loader::SymbolDatabase* s) {
|
||||
InitFont_1(s);
|
||||
InitFontFt_1(s);
|
||||
InitAgcDriver_1(s);
|
||||
InitHmd2_1(s);
|
||||
InitLibKernel_1(s);
|
||||
LibMouse::InitMouse_1(s);
|
||||
LibKeyboard::InitKeyboard_1(s);
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#endif
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/tcp.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/select.h>
|
||||
@@ -1296,7 +1297,6 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
|
||||
return OK;
|
||||
}
|
||||
|
||||
#if defined(_WIN32)
|
||||
if (!EnsureSocketBackend()) {
|
||||
return NET_ERROR_ENETDOWN;
|
||||
}
|
||||
@@ -1311,7 +1311,13 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
|
||||
if (result != nullptr) {
|
||||
freeaddrinfo(result);
|
||||
}
|
||||
return ret == EAI_NONAME ? NET_ERROR_RESOLVER_ENOHOST : NET_ERROR_RESOLVER_EINTERNAL;
|
||||
if (ret == EAI_NONAME) {
|
||||
return NET_ERROR_RESOLVER_ENOHOST;
|
||||
}
|
||||
if (ret == EAI_NODATA) {
|
||||
return NET_ERROR_RESOLVER_ENORECORD;
|
||||
}
|
||||
return NET_ERROR_RESOLVER_EINTERNAL;
|
||||
}
|
||||
|
||||
for (auto* ai = result; ai != nullptr; ai = ai->ai_next) {
|
||||
@@ -1326,9 +1332,6 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
|
||||
|
||||
freeaddrinfo(result);
|
||||
return NET_ERROR_RESOLVER_ENORECORD;
|
||||
#else
|
||||
return NET_ERROR_RESOLVER_ENOTIMPLEMENTED;
|
||||
#endif
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI NetInetPton(int af, const char* src, void* dst) {
|
||||
|
||||
@@ -92,6 +92,11 @@ public:
|
||||
[[nodiscard]] bool Initialize() {
|
||||
const AVCodec* decoder = avcodec_find_decoder(GetAvCodecId(m_config.codec_type));
|
||||
if (decoder == nullptr) {
|
||||
if (m_config.codec_type == CODEC_TYPE_VP9) {
|
||||
Log::WriteToConsoleAndLog(
|
||||
"WARNING: Videodec2: The game requested VP9 video, but FFmpeg has no VP9 "
|
||||
"decoder. Use FFmpeg with VP9 decoding enabled.\n");
|
||||
}
|
||||
LOGF("Videodec2: FFmpeg decoder is unavailable for codec type %u\n",
|
||||
m_config.codec_type);
|
||||
return false;
|
||||
|
||||
@@ -49,11 +49,13 @@ static void PrintUsage() {
|
||||
" --user-name <name> Local user name (1-16 bytes). Default: Kyty.\n");
|
||||
::printf(" --user-id <num> Local user ID. Default: %d.\n",
|
||||
Config::DEFAULT_USER_ID);
|
||||
::printf(" --mic <name> Capture from this microphone; omit for silence.\n");
|
||||
::printf(
|
||||
" --present-mode <value> Fifo, Mailbox, or Immediate. Default: Mailbox.\n");
|
||||
::printf(
|
||||
" --gpu <index> Vulkan physical device index. Default: auto.\n");
|
||||
::printf(" --fullscreen Run in borderless desktop fullscreen.\n");
|
||||
::printf(" --vr Enable the virtual VR headset.\n");
|
||||
::printf(" --vblank-frequency <num> Virtual vblank frequency. Default: 60.\n");
|
||||
::printf(" --console-language <0-29> Console language. Default: 1 (English US).\n");
|
||||
::printf(" --vulkan-validation <true|false> Enable Vulkan validation.\n");
|
||||
@@ -161,6 +163,11 @@ static bool ParseArgs(int argc, char* argv[], RunOptions& options, bool& show_he
|
||||
continue;
|
||||
}
|
||||
|
||||
if (arg == "--vr") {
|
||||
options.config.vr_enabled = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (arg == "--playgo-hack") {
|
||||
options.config.playgo_hack_enabled = true;
|
||||
continue;
|
||||
@@ -235,6 +242,8 @@ static bool ParseArgs(int argc, char* argv[], RunOptions& options, bool& show_he
|
||||
::printf("invalid user ID: %s\n", value.c_str());
|
||||
return false;
|
||||
}
|
||||
} else if (arg == "--mic") {
|
||||
options.config.audio_input_device = value;
|
||||
} else if (arg == "--present-mode") {
|
||||
if (!ParseEnum(value, options.config.present_mode)) {
|
||||
::printf("invalid present mode: %s\n", value.c_str());
|
||||
|
||||
+1682
-167
File diff suppressed because it is too large.
Load diff
@@ -110,6 +110,38 @@ void TestValueChangeAndWake() {
|
||||
Check(result == OK, "a value change plus wake releases the waiter");
|
||||
}
|
||||
|
||||
void TestNanosecondTimeout() {
|
||||
uint64_t word = 0;
|
||||
const auto start = std::chrono::steady_clock::now();
|
||||
Check(Wait64(&word, 0, std::chrono::milliseconds(1)) ==
|
||||
Libs::LibKernel::KERNEL_ERROR_ETIMEDOUT,
|
||||
"64-bit timespec wait expires");
|
||||
Check(std::chrono::steady_clock::now() - start >= std::chrono::milliseconds(1),
|
||||
"timespec wait preserves its deadline");
|
||||
Check(Wait64(&word, 0, std::chrono::nanoseconds(0)) ==
|
||||
Libs::LibKernel::KERNEL_ERROR_ETIMEDOUT,
|
||||
"zero timespec polls a matching value");
|
||||
Check(Wait64(&word, 1, std::chrono::nanoseconds(0)) == OK,
|
||||
"zero timespec succeeds on mismatch");
|
||||
|
||||
g_signal_poll_count.store(0, std::memory_order_relaxed);
|
||||
std::atomic<bool> returned{false};
|
||||
std::thread waker([&] {
|
||||
while (g_signal_poll_count.load(std::memory_order_relaxed) < 2 &&
|
||||
!returned.load(std::memory_order_acquire)) {
|
||||
std::this_thread::yield();
|
||||
}
|
||||
Store(&word, UINT64_C(0x100000000));
|
||||
Check(Wake(&word, 1) == OK, "wake releases a long timespec wait");
|
||||
});
|
||||
const int result = Wait64(&word, 0, std::chrono::nanoseconds::max(), CountSignalPoll);
|
||||
returned.store(true, std::memory_order_release);
|
||||
waker.join();
|
||||
Check(result == OK, "long timespec wait does not overflow its deadline");
|
||||
Check(g_signal_poll_count.load(std::memory_order_relaxed) > 1,
|
||||
"timespec wait continues polling guest signals");
|
||||
}
|
||||
|
||||
void TestWakeOneThenAll() {
|
||||
constexpr int WAITER_COUNT = 4;
|
||||
uint32_t word = 0;
|
||||
@@ -260,6 +292,7 @@ int main() {
|
||||
TestMismatchReturnsImmediately();
|
||||
TestTimeout();
|
||||
TestValueChangeAndWake();
|
||||
TestNanosecondTimeout();
|
||||
TestWakeOneThenAll();
|
||||
TestAddressesAreIsolated();
|
||||
TestCompareRegisterWakeRace();
|
||||
|
||||
@@ -20,6 +20,11 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <sys/uio.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX
|
||||
@@ -1163,6 +1168,43 @@ void TestDirectPartialProtectUnmapPreservesNeighbors() {
|
||||
std::printf("[host] %-48s ok\n", test);
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
void TestPartialUnmapPreservesHostPermissions() {
|
||||
const char* test = "PartialUnmapPreservesHostPermissions";
|
||||
const auto base = MapNamedFlexible(test, SceKernelPageSize * 3, SceKernelProtCpuRw,
|
||||
"unmap_host_permissions");
|
||||
using Common::VirtualMemory::Mode;
|
||||
Check(test, Libs::LibKernel::Memory::ProtectGuestHostMemory(base, SceKernelPageSize, Mode::Read),
|
||||
"could not protect the left survivor from writes");
|
||||
Check(test,
|
||||
Libs::LibKernel::Memory::ProtectGuestHostMemory(base + SceKernelPageSize * 2,
|
||||
SceKernelPageSize, Mode::NoAccess),
|
||||
"could not protect the right survivor from reads");
|
||||
CheckOk(test,
|
||||
Libs::LibKernel::Memory::KernelMunmap(base + SceKernelPageSize, SceKernelPageSize),
|
||||
"KernelMunmap(middle)");
|
||||
|
||||
// Probe actual host access without taking a signal or changing the page protections.
|
||||
uint64_t value = 0;
|
||||
iovec local {&value, sizeof(value)};
|
||||
iovec left {reinterpret_cast<void*>(base), sizeof(value)};
|
||||
iovec right {reinterpret_cast<void*>(base + SceKernelPageSize * 2), sizeof(value)};
|
||||
Check(test, process_vm_readv(getpid(), &local, 1, &left, 1, 0) == sizeof(value),
|
||||
"partial unmap removed read access to the left survivor");
|
||||
Check(test, process_vm_writev(getpid(), &local, 1, &left, 1, 0) == -1,
|
||||
"partial unmap removed the left survivor's write protection");
|
||||
Check(test, process_vm_readv(getpid(), &local, 1, &right, 1, 0) == -1,
|
||||
"partial unmap removed the right survivor's read protection");
|
||||
|
||||
CheckOk(test, Libs::LibKernel::Memory::KernelMunmap(base, SceKernelPageSize),
|
||||
"KernelMunmap(left cleanup)");
|
||||
CheckOk(test,
|
||||
Libs::LibKernel::Memory::KernelMunmap(base + SceKernelPageSize * 2, SceKernelPageSize),
|
||||
"KernelMunmap(right cleanup)");
|
||||
std::printf("[host] %-48s ok\n", test);
|
||||
}
|
||||
#endif
|
||||
|
||||
void TestDirectMapValidationBeforeOwnerMutation() {
|
||||
const char* test = "DirectMapValidationBeforeOwnerMutation";
|
||||
int64_t invalid = -1;
|
||||
@@ -2529,6 +2571,9 @@ int main(int argc, char** argv) {
|
||||
RunTest(TestMunmapAcrossAdjacentFlexibleMappings);
|
||||
RunTest(TestDirectMapQueryOffsetAndPartialMunmap);
|
||||
RunTest(TestDirectPartialProtectUnmapPreservesNeighbors);
|
||||
#if defined(__linux__)
|
||||
RunTest(TestPartialUnmapPreservesHostPermissions);
|
||||
#endif
|
||||
RunTest(TestDirectMapValidationBeforeOwnerMutation);
|
||||
RunTest(TestDirectReleaseRollbackRestoresOwnerMapping);
|
||||
RunTest(TestDirectReleaseContracts);
|
||||
|
||||
+188
-24
@@ -1183,37 +1183,90 @@ void TestNativeShaderResourceDependencies() {
|
||||
}
|
||||
|
||||
void TestNormalizedImageContracts() {
|
||||
// Captured PS5 256x256 atlas: each layer is a 0x56000-byte mip chain.
|
||||
ImageInfo container{};
|
||||
container.data = {0x10000, 0x15000};
|
||||
container.data = {0x241741000, 0x2198000};
|
||||
container.pixel_format = vk::Format::eR8G8B8A8Unorm;
|
||||
container.guest_format = Prospero::BufferFormat::k8_8_8_8UNorm;
|
||||
container.type = Prospero::ImageType::kColor2D;
|
||||
container.extent = {64, 64, 1};
|
||||
container.resources = {3, 4};
|
||||
container.pitch = 64;
|
||||
container.extent = {256, 256, 1};
|
||||
container.resources = {9, 100};
|
||||
container.pitch = 256;
|
||||
container.bytes_per_block = 4;
|
||||
container.samples = 1;
|
||||
container.tile_mode = Prospero::TileMode::kStandard64KB;
|
||||
container.mip_layout[0] = {0, 0x10000, 64, 64};
|
||||
container.mip_layout[1] = {0x10000, 0x4000, 32, 32};
|
||||
container.mip_layout[2] = {0x14000, 0x1000, 16, 16};
|
||||
container.tile_mode = Prospero::TileMode::kStandard4KB;
|
||||
container.mip_layout[0] = {0x16000, 0x1900000, 256, 256};
|
||||
container.mip_layout[1] = {0x6000, 0x640000, 128, 128};
|
||||
container.mip_layout[2] = {0x2000, 0x190000, 64, 64};
|
||||
container.mip_layout[3] = {0x1000, 0x64000, 32, 32};
|
||||
for (uint32_t level = 4; level < container.resources.levels; ++level) {
|
||||
container.mip_layout[level] = {0, 0x64000, 32, 32};
|
||||
}
|
||||
|
||||
ImageInfo subresource = container;
|
||||
subresource.data = {0x22000, 0x1000};
|
||||
subresource.extent = {32, 32, 1};
|
||||
subresource.data = {0x2417ad000, 0x40000};
|
||||
subresource.resources = {1, 1};
|
||||
subresource.pitch = 32;
|
||||
subresource.mip_layout = {};
|
||||
subresource.mip_layout[0] = {0, 0x1000, 32, 32};
|
||||
subresource.mip_layout[0] = {0, 0x40000, 256, 256};
|
||||
|
||||
Check(container.BlockExtent() == vk::Extent2D{64, 64},
|
||||
Check(container.BlockExtent() == vk::Extent2D{256, 256},
|
||||
"normalized image block extent changed");
|
||||
Check(subresource.IsCompatible(container),
|
||||
"normalized compatible image was rejected");
|
||||
Check(subresource.MipOf(container) == 1,
|
||||
"normalized mip lookup missed a subresource");
|
||||
Check(subresource.SliceOf(container, 1) == 2,
|
||||
"normalized slice lookup missed a subresource");
|
||||
Check(subresource.MipOf(container) == 0 &&
|
||||
subresource.SliceOf(container, 0) == 1,
|
||||
"PS5 mip-chain stride did not resolve the captured second array layer");
|
||||
|
||||
auto smaller = subresource;
|
||||
smaller.data = {0x241747000, 0x10000};
|
||||
smaller.extent = {128, 128, 1};
|
||||
smaller.pitch = 128;
|
||||
smaller.mip_layout[0] = {0, 0x10000, 128, 128};
|
||||
Check(smaller.MipOf(container) == 1 && smaller.SliceOf(container, 1) == 0,
|
||||
"PS5 reversed mip ordering did not resolve the captured smaller mip");
|
||||
|
||||
auto boundary = subresource;
|
||||
boundary.data.address = container.data.address + 99 * 0x56000 + 0x16000;
|
||||
Check(boundary.SliceOf(container, 0) == 99,
|
||||
"PS5 array lookup rejected the final complete layer");
|
||||
boundary.data.address += 0x56000;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted a layer beyond the parent range");
|
||||
boundary = subresource;
|
||||
boundary.data.address += 0x1000;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted a misaligned layer address");
|
||||
boundary = subresource;
|
||||
boundary.resources.layers = 2;
|
||||
boundary.data.size *= 2;
|
||||
boundary.mip_layout[0].size *= 2;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted contiguous child layers with a different stride");
|
||||
boundary = subresource;
|
||||
boundary.mip_layout[0].pitch *= 2;
|
||||
Check(boundary.MipOf(container) == -1,
|
||||
"PS5 array lookup accepted a different storage pitch");
|
||||
|
||||
auto small_atlas = container;
|
||||
small_atlas.data = {0x239001000, 0x64000};
|
||||
small_atlas.extent = {32, 32, 1};
|
||||
small_atlas.pitch = 32;
|
||||
small_atlas.resources = {6, 50};
|
||||
small_atlas.mip_layout[0] = {0x1000, 0x32000, 32, 32};
|
||||
for (uint32_t level = 1; level < small_atlas.resources.levels; ++level) {
|
||||
small_atlas.mip_layout[level] = {0, 0x32000, 32, 32};
|
||||
}
|
||||
auto small_child = subresource;
|
||||
small_child.data = {0x23900e000, 0x1000};
|
||||
small_child.extent = {32, 32, 1};
|
||||
small_child.pitch = 32;
|
||||
small_child.mip_layout[0] = {0, 0x1000, 32, 32};
|
||||
Check(small_child.MipOf(small_atlas) == 0 &&
|
||||
small_child.SliceOf(small_atlas, 0) == 6,
|
||||
"PS5 array lookup doubled the captured small-atlas layer index");
|
||||
small_child.data.address = 0x23900d000;
|
||||
Check(small_child.MipOf(small_atlas) == -1,
|
||||
"PS5 array lookup treated a packed tail block as the full-size mip");
|
||||
|
||||
auto incompatible = subresource;
|
||||
incompatible.samples = 2;
|
||||
@@ -6050,6 +6103,53 @@ void TestCustomVintrpMovTranslation() {
|
||||
CheckSpirvBinaryValidates(mixed_linear_result.spirv);
|
||||
}
|
||||
|
||||
void TestPerspectiveCentroidInputs() {
|
||||
constexpr std::array cases{std::array{4u, UINT32_MAX, 0u},
|
||||
std::array{5u, UINT32_MAX, 2u},
|
||||
std::array{6u, 0u, 2u}, std::array{7u, 2u, 4u}};
|
||||
for (const auto &[inputs, center, centroid] : cases) {
|
||||
const uint32_t other = center == UINT32_MAX ? centroid : center;
|
||||
const std::vector<uint32_t> shader = {
|
||||
EncodeExp0(0x00, 0xf), EncodeExp1(centroid, centroid + 1, other, other + 1),
|
||||
EncodeSopp(0x01)};
|
||||
HW::PixelShaderInfo regs{};
|
||||
regs.ps_regs.data_addr = reinterpret_cast<uint64_t>(shader.data());
|
||||
ShaderMappedData mapped{};
|
||||
mapped.code_size_bytes = shader.size() * sizeof(uint32_t);
|
||||
ShaderMapUserData(regs.ps_regs.data_addr, mapped);
|
||||
HW::ShaderRegisters sh{};
|
||||
sh.ps_input_ena = sh.ps_input_addr = inputs;
|
||||
const std::array<Prospero::ColorComponentMapping, 8> mappings{};
|
||||
ShaderPixelInputInfo pixel{};
|
||||
(void)PrepareProgram(regs, sh, mappings, pixel);
|
||||
Check(pixel.ps_perspective_centroid_vgpr == centroid &&
|
||||
pixel.ps_perspective_center_vgpr == center &&
|
||||
pixel.ps_system_input_base == centroid + 2,
|
||||
"perspective-centroid pair did not follow enabled sample/center inputs");
|
||||
const auto key = MakeStageStaticKey(pixel);
|
||||
pixel.ps_perspective_centroid_vgpr = UINT32_MAX;
|
||||
Check(key != MakeStageStaticKey(pixel), "centroid input is missing from shader key");
|
||||
pixel.ps_perspective_centroid_vgpr = centroid;
|
||||
auto options = MakeCompileOptions(ShaderType::Pixel);
|
||||
options.input_info.pixel = &pixel;
|
||||
const auto result = RecompileForTest(shader, options);
|
||||
const auto source = DisassembleSpirvBinary(result.spirv);
|
||||
Check(SpirvContainsCapability(result.spirv, 52u) &&
|
||||
SpirvHasDecorationValue(result.spirv, 11u, 5286u) &&
|
||||
Common::ContainsStr(source, "InterpolateAtCentroid %gl_BaryCoordKHR") &&
|
||||
SpirvSourceHasInstructionUsing(source, "OpCompositeExtract", " 1") &&
|
||||
SpirvSourceHasInstructionUsing(source, "OpCompositeExtract", " 2"),
|
||||
"centroid I/J did not evaluate BaryCoordKHR Y/Z at the centroid");
|
||||
Check(!SpirvHasDecorationValueWithDecoration(result.spirv, 11u, 5286u, 16u),
|
||||
"centroid input changed the shared center builtin's interpolation location");
|
||||
if (center != UINT32_MAX) {
|
||||
Check(SpirvSourceHasInstructionUsing(source, "OpLoad", "%float "),
|
||||
"center pair lost its ordinary barycentric loads when centroid was enabled");
|
||||
}
|
||||
CheckSpirvBinaryValidates(result.spirv);
|
||||
}
|
||||
}
|
||||
|
||||
void TestPsInputCountRegisterDecode() {
|
||||
HW::Context context;
|
||||
// NUM_INTERP is 3 while bit 14 is an independent control flag that must be
|
||||
@@ -9508,6 +9608,54 @@ void TestMergedShaderUserDataSnapshot() {
|
||||
}
|
||||
}
|
||||
|
||||
void TestEmbeddedFetchPreservesSharedScalarLoad() {
|
||||
using namespace ShaderRecompiler;
|
||||
const uint32_t code[] = {
|
||||
EncodeSMovB32(5, 255), 0x47f,
|
||||
EncodeSmem0(0x03, 0, 11), (125u << 25u) | 4u, // s_load_dwordx8 s[0:7], s[22:23], 4
|
||||
EncodeSop2(0x1e, 9, 0, 132), // s_lshl_b32 s9, s0, 4
|
||||
EncodeSop2(0x0e, 9, 9, 255), 0x1f0,
|
||||
EncodeSmem0(0x02, 24, 10), 9u << 25u,
|
||||
EncodeVop2(0x01, 0, 256 + 8, 5), // vertex/instance index selection
|
||||
EncodeMubuf0(0x02), EncodeMubuf1(9, 6, 0), // replaced vertex fetch
|
||||
EncodeSop2(0x1e, 9, 5, 132), // another component of the same scalar load
|
||||
EncodeSop2(0x0e, 9, 9, 255), 0x1f0,
|
||||
EncodeSmem0(0x02, 28, 10), 9u << 25u,
|
||||
EncodeMubuf0(0x0c), EncodeMubuf1(12, 7, 1),
|
||||
EncodeExp0(0x0c, 0xf), EncodeExp1(9, 10, 11, 12), EncodeSopp(0x01),
|
||||
};
|
||||
std::array<std::array<uint32_t, 4>, 32> buffers{};
|
||||
buffers[2] = {0x12340000, 0, 64, 0x00027000};
|
||||
buffers[31] = {0x56780000, 0, 64, 0x00027000};
|
||||
const std::array<uint32_t, 9> attributes = {0, 0, 0, 0, 0, 0, 2, 0, 0};
|
||||
std::array<uint32_t, 16> user_data{};
|
||||
const uint64_t tables[] = {reinterpret_cast<uint64_t>(buffers.data()),
|
||||
reinterpret_cast<uint64_t>(attributes.data())};
|
||||
std::memcpy(user_data.data() + 12, tables, sizeof(tables));
|
||||
ShaderVertexInputInfo input{};
|
||||
input.fetch_embedded = true;
|
||||
input.fetch_buffer_reg = 12;
|
||||
input.fetch_attrib_reg = 14;
|
||||
input.resources_num = 1;
|
||||
input.resources_dst[0].attr_id = 1;
|
||||
input.resources[0].fields[1] = 12u << 16u;
|
||||
input.resources[0].fields[2] = 1;
|
||||
input.resources[0].fields[3] =
|
||||
(static_cast<uint32_t>(Prospero::BufferFormat::k32_32_32Float) << 12u) |
|
||||
DstSel(4, 5, 6, 7);
|
||||
auto options = MakeCompileOptions(ShaderType::Vertex);
|
||||
options.user_data_base = 8;
|
||||
options.user_data = user_data;
|
||||
options.input_info.vertex = &input;
|
||||
auto result = RecompileForTest(code, options);
|
||||
Check(result.program.info.vertex_fetch_components[0] == 3 &&
|
||||
result.resources.buffers.size() == 1 &&
|
||||
std::equal(buffers[2].begin(), buffers[2].end(),
|
||||
result.resources.buffers[0].dwords.begin()),
|
||||
"embedded fetch discarded a scalar-load component used by another buffer read");
|
||||
CheckSpirvBinaryValidates(result.spirv);
|
||||
}
|
||||
|
||||
void TestEmbeddedVertexFormatSwizzle() {
|
||||
using namespace ShaderRecompiler;
|
||||
using namespace ShaderRecompiler::IR;
|
||||
@@ -10005,10 +10153,10 @@ void TestNewShaderRecompilerAuxPositionExports() {
|
||||
std::vector<uint32_t>({UINT32_MAX}),
|
||||
"MISC point-size/layer stores are missing");
|
||||
Check(SpirvStoredBuiltInElements(all.spirv, 3u) ==
|
||||
std::vector<uint32_t>({0u, 3u}) &&
|
||||
std::vector<uint32_t>({0u, 3u, 4u}) &&
|
||||
SpirvStoredBuiltInElements(all.spirv, 4u) ==
|
||||
std::vector<uint32_t>({0u, 1u, 2u}),
|
||||
"partial clip/cull exports used the wrong dense elements");
|
||||
"partial clip/cull exports or the appended clipping-error plane used the wrong elements");
|
||||
Check(SpirvHasDecorationValue(all.spirv, 11u, 1u) &&
|
||||
SpirvHasDecorationValue(all.spirv, 11u, 3u) &&
|
||||
SpirvHasDecorationValue(all.spirv, 11u, 4u) &&
|
||||
@@ -10042,7 +10190,7 @@ void TestNewShaderRecompilerAuxPositionExports() {
|
||||
CheckSpirvBinaryValidates(dense.spirv);
|
||||
Check(SpirvStoredBuiltInElements(dense.spirv, 0u).size() == 1u &&
|
||||
SpirvStoredBuiltInElements(dense.spirv, 3u) ==
|
||||
std::vector<uint32_t>({1u}) &&
|
||||
std::vector<uint32_t>({1u, 2u}) &&
|
||||
SpirvStoredBuiltInElements(dense.spirv, 4u) ==
|
||||
std::vector<uint32_t>({0u}),
|
||||
"CCDIST1 was not densely packed into POS1");
|
||||
@@ -10057,11 +10205,24 @@ void TestNewShaderRecompilerAuxPositionExports() {
|
||||
CheckSpirvBinaryValidates(shifted.spirv);
|
||||
Check(SpirvStoredBuiltInElements(shifted.spirv, 1u).size() == 1u &&
|
||||
SpirvStoredBuiltInElements(shifted.spirv, 3u) ==
|
||||
std::vector<uint32_t>({0u}) &&
|
||||
std::vector<uint32_t>({0u, 1u}) &&
|
||||
SpirvStoredBuiltInElements(shifted.spirv, 4u) ==
|
||||
std::vector<uint32_t>({0u}),
|
||||
"CCDIST1 did not shift across a disabled CCDIST0 vector");
|
||||
|
||||
const uint32_t full_distances[] = {
|
||||
EncodeExp0(0x0c, 0xf, false), EncodeExp1(0, 1, 2, 3),
|
||||
EncodeExp0(0x0d, 0xf, false), EncodeExp1(4, 5, 6, 7),
|
||||
EncodeExp0(0x0e, 0xf), EncodeExp1(8, 9, 10, 11), 0xbf810000u,
|
||||
};
|
||||
const auto full = compile(full_distances, 0x00c0f00fu);
|
||||
CheckSpirvBinaryValidates(full.spirv);
|
||||
Check(SpirvStoredBuiltInElements(full.spirv, 3u) ==
|
||||
std::vector<uint32_t>({0u, 1u, 2u, 3u}) &&
|
||||
SpirvStoredBuiltInElements(full.spirv, 4u) ==
|
||||
std::vector<uint32_t>({0u, 1u, 2u, 3u}),
|
||||
"clipping-error plane exceeded eight combined components or replaced a guest distance");
|
||||
|
||||
const uint32_t unmapped[] = {
|
||||
EncodeExp0(0x0d, 0x4, false), EncodeExp1(0, 0, 8, 0),
|
||||
EncodeExp0(0x0c, 0xf), EncodeExp1(0, 1, 2, 3),
|
||||
@@ -12934,7 +13095,8 @@ void TestRepeatedExportsHaveOneInterface() {
|
||||
}
|
||||
offset += result.spirv[offset] >> spv::WordCountShift;
|
||||
}
|
||||
Check(outputs == 1, "repeated exports produced duplicate output variables");
|
||||
Check(outputs == 2 && SpirvHasDecorationValue(result.spirv, 11u, 3u),
|
||||
"repeated exports duplicated Position or its clipping-error plane");
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerSpirvSizeBaselines() {
|
||||
@@ -13150,10 +13312,10 @@ void TestNewShaderRecompilerSpirvSizeBaselines() {
|
||||
};
|
||||
const auto wqm_result = compile("wqm", wqm,
|
||||
{.words = 407,
|
||||
.instructions = 98,
|
||||
.instructions = 99,
|
||||
.variables = 4,
|
||||
.loads = 3,
|
||||
.stores = 1,
|
||||
.stores = 2,
|
||||
.labels = 6,
|
||||
.selection_merges = 1,
|
||||
.branches = 4,
|
||||
@@ -13293,6 +13455,7 @@ int main() {
|
||||
TestMeshExportStorage();
|
||||
TestMergedShaderUserDataSnapshot();
|
||||
TestMeshInputAssembly();
|
||||
TestEmbeddedFetchPreservesSharedScalarLoad();
|
||||
TestEmbeddedVertexFormatSwizzle();
|
||||
TestNewShaderRecompilerSetpcJumpTable();
|
||||
TestNewShaderRecompilerPrunesUnreachableSetpcMetadata();
|
||||
@@ -13328,6 +13491,7 @@ int main() {
|
||||
TestNewShaderRecompilerNativeBindingPlan();
|
||||
TestNewShaderRecompilerStageInputInfo();
|
||||
TestCustomVintrpMovTranslation();
|
||||
TestPerspectiveCentroidInputs();
|
||||
TestGraphicsCreateInterpolantMapping();
|
||||
TestNewShaderRecompilerPixelPipelineEntry();
|
||||
TestComputeLdsAllocationIdentity();
|
||||
|
||||
Reference in new issue
Block a user