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Author SHA1 Message Date
nmzikandAdrian Endlicher e6156bef05 Cache CI builds with sccache
Co-authored-by: Adrian Endlicher <godlike93@gmail.com>
2026-09-15 22:16:54 +04:00
nmzik 441367b1a1 Fix pixel shader input aliases 2026-09-15 20:46:51 +04:00
nmzik 629ae1ac05 Handle Z-pass predication and query waits 2026-09-15 20:15:39 +04:00
nmzik 0d9e95d96a Fix centroid interpolation weights
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik 9cf7963f44 Use system FFmpeg for VP9 playback on Linux 2026-09-15 19:30:28 +04:00
nmzik acd7435d31 Support byte destinations in V_MOV_B32 2026-09-15 18:25:20 +04:00
nmzik 7af28c267d Map Z/C to L2/R2 2026-09-15 15:20:53 +04:00
nmzik 79120d53ec Handle chained PM4 buffers without recursion 2026-09-15 14:43:15 +04:00
nmzik 6a2987a7b2 Log the game title id 2026-09-15 14:09:24 +04:00
nmzik d1372abf46 Add launcher microphone selection and SDL AudioIn capture 2026-09-15 11:24:05 +04:00
nmzik 98b5d88d67 Implement AudioIn HQ open and close with paced silent input 2026-09-15 11:24:05 +04:00
nmzik 86414760e6 Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik a1fbc41146 Preserve shared scalar loads during embedded vertex fetch replacement 2026-09-15 11:24:05 +04:00
nmzik 5702cfc935 Fix transfer-save mounts to honor the source title and missing data 2026-09-15 11:24:05 +04:00
nmzik 7b5a33f878 Fix PS5 front-face VGPR encoding to restore scene lighting 2026-09-15 07:01:10 +04:00
nmzik ea092a9472 Fix DCC clears through aliased image formats
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzikandBipin 18a1e0fadc Remove global condition waiter registry that deadlocks exception delivery
Co-authored-by: Bipin <bipinkrish4@gmail.com>
2026-09-14 21:34:01 +04:00
nmzik 437e69ef1b Remove extra DCC tracking 2026-09-14 20:29:20 +04:00
nmzik dd408ffd00 Resolve image aliases before buffer uploads 2026-09-14 20:29:20 +04:00
nmzik bce8924dd6 Use dynamic stencil state 2026-09-14 20:29:20 +04:00
nmzik fe26c1de17 Share SPIR-V module creation 2026-09-14 20:29:20 +04:00
nmzik 01df42a5f3 Fix DCC clears after metadata writes 2026-09-14 20:29:20 +04:00
nmzik 968cf3c03f Use the correct pixel shader wave size 2026-09-14 20:29:20 +04:00
nmzik 586cbd4a0d Fix separate stencil test and write values 2026-09-14 20:29:20 +04:00
nmzik 940e42f130 Share stencil setup for both faces 2026-09-14 20:29:20 +04:00
nmzik 3f80151a6f Respect vertex buffer sizes 2026-09-14 20:29:20 +04:00
nmzik 7e89b97daf Handle front shader allocation state 2026-09-14 20:29:20 +04:00
nmzik d63fb62367 Fix async compute completion interrupts 2026-09-14 20:29:20 +04:00
nmzik 29e9ea6344 Fix masked stencil replacements 2026-09-14 20:29:20 +04:00
nmzik 9a74ef15c3 Move stencil checks into op conversion 2026-09-14 20:29:20 +04:00
nmzikandBlackCAT a9ae04c152 graphics: decode observed FSR setup registers
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 8e35e1233b hmd2: initialize reprojection and virtual headset field of view
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 5610976720 videoout: map buses to dense port slots before opening
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 1133272668 hmd2: initialize a virtual headset with --vr
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzik bbebb6419b graphics: preserve PS5 array mip contents during cache promotion
PPSA05975
2026-09-14 06:58:32 +04:00
nmzik b67cb81359 avplayer: report loop boundaries when decoded output is delivered 2026-09-14 06:58:32 +04:00
nmzikandBlackCAT f3c82a317a kernel: support timed umtx waits through shared address deadlines
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 06:58:32 +04:00
nmzik f426d60ff1 net: use the shared host resolver for Linux name lookups 2026-09-14 06:58:32 +04:00
nmzikandAli Almohaya b2fdad9e47 memory: preserve live POSIX mappings during partial unmap
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-09-14 06:58:32 +04:00
nmzik 87971a28f5 gpu: isolate tessellation analysis and SPIR-V emission 2026-09-14 06:58:32 +04:00
nmzik 96d62b3367 gpu: reflect tessellation strides from memory address dataflow 2026-09-14 06:58:32 +04:00
nmzik 7516068662 gpu: compile RDNA2 tessellation through native LS HS and TES stages 2026-09-14 06:58:32 +04:00
nmzik 6d1ba5870a renderer: share graphics resource preparation across shader stages 2026-09-14 06:58:32 +04:00
nmzik 00a16f3120 gpu: retain fused hull shader user-data addresses 2026-09-14 06:58:32 +04:00
92 changed files with 4253 additions and 1151 deletions

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+27
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@@ -6,7 +6,12 @@ on:
branches: [ main, master ]
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
SCCACHE_GHA_ENABLED: "true"
KYTY_BUILD_ORIGIN: ${{ github.repository != 'KytyPS5/KytyPS5' && 'Fork' || github.event_name == 'push' && 'Official' || 'Source' }}
KYTY_BUILD_REPOSITORY: ${{ github.repository }}
@@ -78,6 +83,9 @@ jobs:
arch: win64_msvc2022_64
cache: true
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.11
- name: Verify toolchain
shell: cmd
run: |
@@ -100,6 +108,8 @@ jobs:
-DKYTY_RELEASE_TAG=${{ needs.metadata.outputs.release_tag }} ^
-DCMAKE_C_COMPILER=clang-cl ^
-DCMAKE_CXX_COMPILER=clang-cl ^
-DCMAKE_C_COMPILER_LAUNCHER=sccache ^
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache ^
-DCMAKE_PREFIX_PATH="%Qt6_DIR%"
- name: Build
@@ -156,6 +166,9 @@ jobs:
arch: clang_64
cache: true
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.11
- name: Verify toolchain
shell: bash
run: |
@@ -180,6 +193,8 @@ jobs:
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache \
-DCMAKE_PREFIX_PATH="$QT_ROOT_DIR"
- name: Build
@@ -289,9 +304,15 @@ jobs:
clang \
glslang-tools \
libasound2-dev \
libavcodec-dev \
libavfilter-dev \
libavformat-dev \
libavutil-dev \
libdbus-1-dev \
libgl1-mesa-dev \
libpulse-dev \
libswresample-dev \
libswscale-dev \
libudev-dev \
libwayland-dev \
libx11-dev \
@@ -304,6 +325,7 @@ jobs:
libxss-dev \
lld \
ninja-build \
pkg-config \
wayland-protocols
- name: Install Qt 6.10.3
@@ -315,6 +337,9 @@ jobs:
arch: linux_gcc_64
cache: true
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.11
- name: Verify toolchain
shell: bash
run: |
@@ -339,6 +364,8 @@ jobs:
-DKYTY_RELEASE_TAG="${{ needs.metadata.outputs.release_tag }}" \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache \
-DCMAKE_PREFIX_PATH="$Qt6_DIR" 2>&1 | tee _Build/configure.log
exit "${PIPESTATUS[0]}"
+7
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@@ -88,6 +88,13 @@ set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "" FORCE)
set(SPDLOG_NO_EXCEPTIONS ON CACHE BOOL "" FORCE)
add_subdirectory(spdlog EXCLUDE_FROM_ALL)
if (NOT TARGET FFmpeg::ffmpeg AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(PkgConfig REQUIRED)
pkg_check_modules(FFMPEG REQUIRED IMPORTED_TARGET GLOBAL
libavformat libavcodec libswscale libavutil libavfilter libswresample)
add_library(FFmpeg::ffmpeg ALIAS PkgConfig::FFMPEG)
endif()
if (NOT TARGET FFmpeg::ffmpeg)
# On macOS the target arch is driven by CMAKE_OSX_ARCHITECTURES, not the host
# CMAKE_SYSTEM_PROCESSOR (which reports arm64 even for an x86_64/Rosetta build).
+1 -15
View File
@@ -317,24 +317,10 @@ endif()
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL2-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
# Linux system libraries required by the static FFmpeg archive.
# Linux system libraries.
if(LINUX)
find_package(Threads REQUIRED)
list(APPEND kyty_emulator_link_libraries m ${CMAKE_DL_LIBS} Threads::Threads)
# Optional FFmpeg dependencies.
find_package(ZLIB)
if(ZLIB_FOUND)
list(APPEND kyty_emulator_link_libraries ZLIB::ZLIB)
endif()
find_library(KYTY_BZ2_LIBRARY bz2)
if(KYTY_BZ2_LIBRARY)
list(APPEND kyty_emulator_link_libraries ${KYTY_BZ2_LIBRARY})
endif()
find_library(KYTY_LZMA_LIBRARY lzma)
if(KYTY_LZMA_LIBRARY)
list(APPEND kyty_emulator_link_libraries ${KYTY_LZMA_LIBRARY})
endif()
endif()
set(inc_headers
+5 -3
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@@ -165,13 +165,14 @@ The finished application and its runtime dependencies will be placed in
### Building on Linux
Install the toolchain and the libraries the bundled SDL2 needs. Without the audio, Wayland and
Install the toolchain, system FFmpeg, and the libraries the bundled SDL2 needs. Without the audio, Wayland and
udev development packages SDL2 quietly configures itself without those backends, and the resulting
build has no working sound and no gamepad hotplug:
```bash
sudo apt-get install --no-install-recommends \
clang lld ninja-build cmake git glslang-tools \
clang lld ninja-build cmake git glslang-tools pkg-config \
libavformat-dev libavcodec-dev libswscale-dev libavutil-dev libavfilter-dev libswresample-dev \
libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
libxi-dev libxrandr-dev libxss-dev libxkbcommon-dev \
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocols
@@ -192,7 +193,8 @@ cmake --install _Build/linux --prefix _Build/linux/install
```
The install step copies the Qt libraries and plugins next to the binaries, so
`_Build/linux/install` runs without a matching system Qt.
`_Build/linux/install` runs without a matching system Qt. The emulator still requires
the system FFmpeg runtime libraries matching those used to build it.
As on Windows, the MSVC compiler is not used; Clang is required. `cl.exe` is rejected at configure
time.
+8
View File
@@ -43,6 +43,10 @@ int32_t GetUserId() {
return g_config->user_id;
}
const std::string& GetAudioInputDevice() {
return g_config->audio_input_device;
}
PresentMode GetPresentMode() {
return g_config->present_mode;
}
@@ -55,6 +59,10 @@ bool FullscreenEnabled() {
return g_config->fullscreen_enabled;
}
bool VrEnabled() {
return g_config->vr_enabled;
}
uint32_t GetVblankFrequency() {
return std::clamp(g_config->vblank_frequency, 30u, 360u);
}
+4
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@@ -43,9 +43,11 @@ struct ConfigOptions {
uint32_t screen_height = 720;
std::string user_name = "Kyty";
int32_t user_id = DEFAULT_USER_ID;
std::string audio_input_device;
PresentMode present_mode = PresentMode::Mailbox;
int32_t gpu_index = -1;
bool fullscreen_enabled = false;
bool vr_enabled = false;
uint32_t vblank_frequency = 60;
uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
@@ -76,9 +78,11 @@ uint32_t GetScreenWidth();
uint32_t GetScreenHeight();
const std::string& GetUserName();
int32_t GetUserId();
const std::string& GetAudioInputDevice();
PresentMode GetPresentMode();
int32_t GetGpuIndex();
bool FullscreenEnabled();
bool VrEnabled();
uint32_t GetVblankFrequency();
uint32_t GetConsoleLanguage();
bool VulkanValidationEnabled();
+8
View File
@@ -129,6 +129,14 @@ static void WriteImpl(std::string_view text, fmt::text_style style = {}) {
}
}
void WriteToConsoleAndLog(std::string_view text) {
WriteImpl(text);
if (g_initialized && g_direction != Direction::Console) {
WriteStdout(text);
}
Flush();
}
void WriteFatal(std::string_view text) {
if (g_direction == Direction::Silent || !g_initialized) {
WriteStdout(text);
+1
View File
@@ -25,6 +25,7 @@ Direction GetDirection();
bool IsSilent();
void Write(std::string_view text);
void Write(fmt::text_style style, std::string_view text);
void WriteToConsoleAndLog(std::string_view text);
void WriteFatal(std::string_view text);
void WriteFatal(fmt::text_style style, std::string_view text);
void Flush();
+8 -46
View File
@@ -8,7 +8,6 @@
#include <chrono> // IWYU pragma: keep
#include <condition_variable> // IWYU pragma: keep
#include <mutex>
#include <vector>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_COMPILER == KYTY_COMPILER_CLANG
#define KYTY_WIN_CS
@@ -197,37 +196,7 @@ struct CondVarPrivate {
#endif
};
static std::recursive_mutex g_cond_waiters_mutex;
static std::vector<std::pair<int, CondVarPrivate*>> g_cond_waiters;
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
static void WakeCondVar(CondVarPrivate* cond_var) {
#ifdef KYTY_WIN_CS
static auto func = ResolveWakeAllConditionVariable();
EXIT_NOT_IMPLEMENTED(func == nullptr);
func(&cond_var->m_cv);
#else
cond_var->m_cv.notify_all();
#endif
}
static void RegisterCondWaiter(CondVarPrivate* cond_var) {
std::lock_guard lock(g_cond_waiters_mutex);
g_cond_waiters.emplace_back(Thread::GetThreadIdUnique(), cond_var);
}
static void UnregisterCondWaiter(CondVarPrivate* cond_var) {
const auto thread_id = Thread::GetThreadIdUnique();
std::lock_guard lock(g_cond_waiters_mutex);
const auto it = std::find_if(g_cond_waiters.begin(), g_cond_waiters.end(),
[thread_id, cond_var](const auto& waiter) {
return waiter.first == thread_id && waiter.second == cond_var;
});
if (it != g_cond_waiters.end()) {
g_cond_waiters.erase(it);
}
}
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
struct ThreadPrivate {
ThreadPrivate(thread_func_t f, void* a): func(f), arg(a), m_thread(&Run, this) {}
@@ -365,7 +334,6 @@ CondVar::~CondVar() {
}
void CondVar::Wait(Mutex* mutex) {
RegisterCondWaiter(m_cond_var.get());
#ifndef KYTY_WIN_CS
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
#endif
@@ -406,7 +374,6 @@ void CondVar::Wait(Mutex* mutex) {
}
cpp_lock.release();
#endif
UnregisterCondWaiter(m_cond_var.get());
}
void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
@@ -415,7 +382,6 @@ void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
bool ok = false;
RegisterCondWaiter(m_cond_var.get());
#ifndef KYTY_WIN_CS
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
#endif
@@ -430,7 +396,6 @@ bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
std::cv_status::no_timeout);
cpp_lock.release();
#endif
UnregisterCondWaiter(m_cond_var.get());
return ok;
}
@@ -445,16 +410,13 @@ void CondVar::Signal() {
}
void CondVar::SignalAll() {
WakeCondVar(m_cond_var.get());
}
void CondVar::SignalThread(int thread_id) {
std::lock_guard lock(g_cond_waiters_mutex);
for (const auto& waiter: g_cond_waiters) {
if (waiter.first == thread_id) {
WakeCondVar(waiter.second);
}
}
#ifdef KYTY_WIN_CS
static auto func = ResolveWakeAllConditionVariable();
EXIT_NOT_IMPLEMENTED(func == nullptr);
func(&m_cond_var->m_cv);
#else
m_cond_var->m_cv.notify_all();
#endif
}
int Thread::GetThreadIdUnique() {
-1
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@@ -77,7 +77,6 @@ public:
void Signal();
void SignalAll();
static void SignalThread(int thread_id);
static void SetWaitPollCallback(wait_poll_func_t callback);
KYTY_CLASS_NO_COPY(CondVar);
+4
View File
@@ -196,6 +196,10 @@ void Run(const RunOptions& options) {
ClearDebugTextureFolder();
PrintSystemInfo();
std::string title_id;
if (Loader::SystemContentParamSfoGetString("TITLE_ID", &title_id) && !title_id.empty()) {
Log::WriteToConsoleAndLog(fmt::format("Title ID: {}\n", title_id));
}
int ok = atexit(KytyClose);
EXIT_NOT_IMPLEMENTED(ok != 0);
@@ -32,11 +32,12 @@ private:
struct BufferCursor {
std::span<const uint32_t> commands;
uint32_t offset_dw = 0;
uint32_t deferred_advance_dw = 0;
uint32_t offset_dw = 0;
};
std::vector<BufferCursor> m_buffer_stack;
std::span<const uint32_t> m_next_buffer;
bool m_chain = false;
bool m_suspended = false;
bool m_made_progress = false;
};
@@ -129,7 +130,7 @@ public:
[[nodiscard]] bool ShouldSkipPredicatedPackets() const { return m_predicate_skip; }
Pm4ProcessResult Process(Pm4Execution& execution, std::span<const uint32_t> commands);
void ProcessIndirectBuffer(std::span<const uint32_t> commands);
void ProcessIndirectBuffer(std::span<const uint32_t> commands, bool chain);
void SetFlip(const FlipInfo& flip) { m_flip = flip; }
@@ -143,7 +144,7 @@ private:
uint32_t cache_action, uint32_t event_index, uint32_t event_write_source,
void* dst_gpu_addr, T value, uint32_t interrupt_selector,
uint32_t interrupt_context_id);
void ProcessPm4(Pm4Execution& execution, size_t stop_depth);
void ProcessPm4(Pm4Execution& execution);
void SuspendPm4();
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
@@ -1495,10 +1495,10 @@ KYTY_CP_OP_PARSER(CpOpBranch) {
reinterpret_cast<uint64_t>(else_buffer), else_num_dw);
if (take_then) {
cp.ProcessIndirectBuffer({then_buffer, then_num_dw});
cp.ProcessIndirectBuffer({then_buffer, then_num_dw}, true);
} else if (mode == 2 && else_num_dw != 0) {
EXIT_NOT_IMPLEMENTED(else_buffer == nullptr);
cp.ProcessIndirectBuffer({else_buffer, else_num_dw});
cp.ProcessIndirectBuffer({else_buffer, else_num_dw}, true);
}
return payload_dw;
@@ -1959,7 +1959,7 @@ KYTY_CP_OP_PARSER(CpOpIndirectBuffer) {
GraphicsDbgDumpDcb("ci", indirect_num_dw, indirect_buffer);
cp.ProcessIndirectBuffer({indirect_buffer, indirect_num_dw});
cp.ProcessIndirectBuffer({indirect_buffer, indirect_num_dw}, (control & (1u << 20u)) != 0);
return 3;
}
@@ -3635,6 +3635,11 @@ void GraphicsInitJmpTablesShIndirect() {
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_RSRC4_GS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
HwShIgnoreShaderRegister(cmd_offset, value);
};
// Toolkit state restoration emits the compiler's GS-front allocation
// metadata here. Native GS resource registers already carry that allocation.
g_hw_sh_indirect_func[0x0ca] = [](KYTY_HW_SH_INDIRECT_ARGS) {
HwShIgnoreShaderRegister(cmd_offset, value);
};
g_hw_sh_indirect_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_GS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
HwShIgnoreShaderRegister(cmd_offset, value);
};
@@ -3654,12 +3659,13 @@ void GraphicsInitJmpTablesShIndirect() {
g_hw_sh_indirect_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
HwShIgnoreShaderRegister(cmd_offset, value);
};
g_hw_sh_indirect_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
HwShIgnoreShaderRegister(cmd_offset, value);
};
g_hw_sh_indirect_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
HwShIgnoreShaderRegister(cmd_offset, value);
};
for (uint32_t offset = Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS;
offset <= Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS; offset++) {
g_hw_sh_indirect_func[offset] = [](KYTY_HW_SH_INDIRECT_ARGS) {
cp.GetShCtx().SetHsUserDataAddress(cmd_offset - Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS,
value);
};
}
g_hw_sh_indirect_func[Pm4::SPI_SHADER_PGM_LO_HS] = [](KYTY_HW_SH_INDIRECT_ARGS) {
auto base = cp.GetShCtx().GetVs().hs_regs.data_addr;
base &= 0xFFFFFF00000000FFull;
@@ -3818,6 +3824,25 @@ void GraphicsInitJmpTablesUcIndirect() {
for (auto& func: g_hw_uc_indirect_func) {
func = nullptr;
}
for (uint32_t i = 0; i < 4; ++i) {
g_hw_uc_indirect_func[Pm4::FSR_CONTROL_POINTS_LEFT_X + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
cp.GetUcfg().SetFsrControlPoint(0, cmd_offset - Pm4::FSR_CONTROL_POINTS_LEFT_X, value);
};
g_hw_uc_indirect_func[Pm4::FSR_CONTROL_POINTS_LEFT_Y + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
cp.GetUcfg().SetFsrControlPoint(1, cmd_offset - Pm4::FSR_CONTROL_POINTS_LEFT_Y, value);
};
}
for (uint32_t i = 0; i < 2; ++i) {
g_hw_uc_indirect_func[Pm4::FSR_ALPHA_LEFT_X + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
cp.GetUcfg().SetFsrAlpha(0, cmd_offset - Pm4::FSR_ALPHA_LEFT_X, value);
};
g_hw_uc_indirect_func[Pm4::FSR_ALPHA_LEFT_Y + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
cp.GetUcfg().SetFsrAlpha(1, cmd_offset - Pm4::FSR_ALPHA_LEFT_Y, value);
};
g_hw_uc_indirect_func[Pm4::FSR_WINDOW_LEFT + i] = [](KYTY_HW_UC_INDIRECT_ARGS) {
cp.GetUcfg().SetFsrWindow(cmd_offset - Pm4::FSR_WINDOW_LEFT, value);
};
}
g_hw_uc_indirect_func[Pm4::GE_CNTL] = [](KYTY_HW_UC_INDIRECT_ARGS) {
HW::GeControl r;
+59 -58
View File
@@ -672,20 +672,16 @@ Pm4ProcessResult CommandProcessor::Process(Pm4Execution& execution,
Pm4Execution* previous_execution;
} execution_scope(*this, execution);
ProcessPm4(execution, 0);
ProcessPm4(execution);
return execution.m_buffer_stack.empty() ? Pm4ProcessResult::Complete
: Pm4ProcessResult::Blocked;
}
void CommandProcessor::ProcessIndirectBuffer(std::span<const uint32_t> commands) {
void CommandProcessor::ProcessIndirectBuffer(std::span<const uint32_t> commands, bool chain) {
EXIT_IF(g_current_execution == nullptr);
if (commands.empty()) {
return;
}
auto& execution = *g_current_execution;
const auto stop_depth = execution.m_buffer_stack.size();
execution.m_buffer_stack.push_back({commands});
ProcessPm4(execution, stop_depth);
EXIT_IF(!g_current_execution->m_next_buffer.empty());
g_current_execution->m_next_buffer = commands;
g_current_execution->m_chain = chain;
}
void CommandProcessor::SuspendPm4() {
@@ -693,21 +689,13 @@ void CommandProcessor::SuspendPm4() {
g_current_execution->m_suspended = true;
}
void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
while (execution.m_buffer_stack.size() > stop_depth) {
void CommandProcessor::ProcessPm4(Pm4Execution& execution) {
while (!execution.m_buffer_stack.empty()) {
if (g_gpu_state != nullptr) {
g_gpu_state->ProcessCommands();
}
const auto buffer_index = execution.m_buffer_stack.size() - 1;
auto& cursor = execution.m_buffer_stack[buffer_index];
auto& cursor = execution.m_buffer_stack.back();
EXIT_IF(cursor.offset_dw > cursor.commands.size());
if (cursor.deferred_advance_dw != 0) {
EXIT_IF(cursor.deferred_advance_dw > cursor.commands.size() - cursor.offset_dw);
cursor.offset_dw += cursor.deferred_advance_dw;
cursor.deferred_advance_dw = 0;
execution.m_made_progress = true;
continue;
}
if (cursor.offset_dw == cursor.commands.size()) {
execution.m_buffer_stack.pop_back();
continue;
@@ -783,14 +771,19 @@ void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
handler(*this, packet_header & ~1u, packet + 1, remaining_dw, total_dw) + 1;
EXIT_IF(packet_dw > remaining_dw);
if (execution.m_suspended) {
if (execution.m_buffer_stack.size() > buffer_index + 1) {
execution.m_buffer_stack[buffer_index].deferred_advance_dw = packet_dw;
}
return;
}
EXIT_IF(execution.m_buffer_stack.size() != buffer_index + 1);
execution.m_buffer_stack[buffer_index].offset_dw += packet_dw;
cursor.offset_dw += packet_dw;
execution.m_made_progress = true;
if (!execution.m_next_buffer.empty()) {
// Chains and taken branches reuse the fetcher; only calls retain a return cursor.
if (execution.m_chain) {
cursor = {execution.m_next_buffer};
} else {
execution.m_buffer_stack.push_back({execution.m_next_buffer});
}
execution.m_next_buffer = {};
}
}
}
@@ -825,36 +818,55 @@ void CommandProcessor::SetNumInstances(uint32_t num_instances) {
void CommandProcessor::SetPredication(uint32_t condition, uint32_t op, uint32_t wait_op,
const volatile void* address, uint32_t count_in_dwords) {
if (wait_op != 0) {
BufferFlushAndWait();
}
(void)count_in_dwords;
uint64_t value = 0;
switch (op) {
case 0x00: {
case 0x00:
m_predicate_skip = false;
} break;
case 0x03: {
return;
case 0x01: {
EXIT_NOT_IMPLEMENTED(address == nullptr);
auto value = *reinterpret_cast<const volatile uint64_t*>(address);
switch (condition) {
case 0x00: m_predicate_skip = (value != 0); break;
case 0x01: m_predicate_skip = (value == 0); break;
default: EXIT("unknown predication condition: 0x%08" PRIx32 "\n", condition);
}
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 128) {
LOGF("\t bool predication: addr=0x%016" PRIx64 ", value=0x%016" PRIx64
", condition=%" PRIu32 ", skip=%u, wait_op=%" PRIu32 "\n",
reinterpret_cast<uint64_t>(address), value, condition,
m_predicate_skip ? 1u : 0u, wait_op);
// One begin/end pair per DB; bit 63 marks each counter ready.
constexpr uint64_t ready_bit = 1ull << 63u;
const auto* results = reinterpret_cast<const volatile uint64_t*>(address);
for (uint32_t db = 0; db < 16u; db++) {
const auto begin = results[db * 2u];
const auto end = results[db * 2u + 1u];
if ((begin & end & ready_bit) == 0) {
if (wait_op == 0) {
SuspendPm4();
} else {
m_predicate_skip = false;
}
return;
}
value += end - begin;
}
} break;
case 0x03:
if (wait_op != 0) {
BufferFlushAndWait();
}
EXIT_NOT_IMPLEMENTED(address == nullptr);
value = *reinterpret_cast<const volatile uint64_t*>(address);
break;
default: EXIT("unknown predication op: 0x%08" PRIx32 "\n", op);
}
switch (condition) {
case 0x00: m_predicate_skip = (value != 0); break;
case 0x01: m_predicate_skip = (value == 0); break;
default: EXIT("unknown predication condition: 0x%08" PRIx32 "\n", condition);
}
if (op == 0x03) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 128) {
LOGF("\t bool predication: addr=0x%016" PRIx64 ", value=0x%016" PRIx64
", condition=%" PRIu32 ", skip=%u, wait_op=%" PRIu32 "\n",
reinterpret_cast<uint64_t>(address), value, condition,
m_predicate_skip ? 1u : 0u, wait_op);
}
}
}
void CommandProcessor::DrawIndex(DrawIndexArgs args) {
@@ -1090,17 +1102,6 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
// local_x = std::max(cs.num_thread_x, 1u);
// local_y = std::max(cs.num_thread_y, 1u);
// local_z = std::max(cs.num_thread_z, 1u);
if (cs.wave_size == 64u) {
static std::atomic_bool logged_wave64_shader {false};
if (!logged_wave64_shader.exchange(true, std::memory_order_relaxed)) {
LOGF("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
cs.data_addr);
std::printf("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
cs.data_addr);
std::fflush(stdout);
}
}
m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
thread_group_y, thread_group_z, mode);
}
@@ -1292,6 +1293,7 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
break;
case 0x14:
case 0x28:
case 0x2f:
if (event_index == 0x00) {
write64(false);
return;
@@ -1299,7 +1301,6 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
break;
case 0x2b:
case 0x2d:
case 0x2f:
case 0x30:
if (event_index == 0x00 && !with_interrupt) {
write64(false);
+27 -5
View File
@@ -498,7 +498,8 @@ struct LsStageRegisters {
};
struct HsStageRegisters {
uint64_t data_addr = 0;
uint64_t data_addr = 0;
uint64_t user_data_addr = 0;
HsShaderResource1 rsrc1;
HsShaderResource2 rsrc2;
};
@@ -935,6 +936,12 @@ private:
ShaderRegisters m_sh_regs;
};
struct FsrView {
uint32_t control_points[2][4] {};
uint32_t alphas[2][2] {};
uint32_t window[2] {};
};
class UserConfig {
public:
UserConfig() = default;
@@ -964,8 +971,17 @@ public:
void SetGdsOaCntl(uint32_t value) { m_gds_oa.cntl = value; }
void SetGdsOaCounter(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].counter = value; }
void SetGdsOaAddress(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].address = value; }
void SetFsrControlPoint(uint32_t axis, uint32_t index, uint32_t value) {
m_fsr_view.control_points[axis][index] = value;
}
void SetFsrAlpha(uint32_t axis, uint32_t index, uint32_t value) {
m_fsr_view.alphas[axis][index] = value;
}
void SetFsrWindow(uint32_t index, uint32_t value) { m_fsr_view.window[index] = value; }
[[nodiscard]] const FsrView& GetFsrView() const { return m_fsr_view; }
private:
FsrView m_fsr_view;
Prospero::PrimitiveType m_prim_type = Prospero::PrimitiveType::kNone;
uint32_t m_index_offset = 0;
uint32_t m_object_id = 0;
@@ -988,14 +1004,14 @@ public:
void SetEsShaderBase(uint64_t addr) { m_vs.es_regs.data_addr = addr; }
void SetLsShaderBase(uint64_t addr) { m_vs.ls_regs.data_addr = addr; }
void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
void SetHsUserDataAddress(uint32_t word, uint32_t value) {
SetUserDataAddressWord(m_vs.hs_regs.user_data_addr, word, value);
}
void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
void SetGsUserDataAddress(uint32_t word, uint32_t value) {
const auto shift = word * 32u;
auto& address = m_vs.gs_regs.user_data_addr;
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
(static_cast<uint64_t>(value) << shift);
SetUserDataAddressWord(m_vs.gs_regs.user_data_addr, word, value);
}
void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
void SetGsShaderResource2(const GsShaderResource2& rsrc2) { m_vs.gs_regs.rsrc2 = rsrc2; }
@@ -1037,6 +1053,12 @@ public:
[[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; }
private:
static void SetUserDataAddressWord(uint64_t& address, uint32_t word, uint32_t value) {
const auto shift = word * 32u;
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
(static_cast<uint64_t>(value) << shift);
}
VertexShaderInfo m_vs;
PixelShaderInfo m_ps;
ComputeShaderInfo m_cs;
+6
View File
@@ -987,6 +987,12 @@ constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR2_MASK = 0x1;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_SHIFT = 2;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_MASK = 0x1;
constexpr uint32_t FSR_WINDOW_LEFT = 0x2BC;
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_X = 0x2C4;
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_Y = 0x2CC;
constexpr uint32_t FSR_ALPHA_LEFT_X = 0x2E4;
constexpr uint32_t FSR_ALPHA_LEFT_Y = 0x2E8;
constexpr uint32_t TA_CS_BC_BASE_ADDR = 0x380;
constexpr uint32_t TA_CS_BC_BASE_ADDR_HI = 0x381;
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x383;
+1 -6
View File
@@ -44,12 +44,7 @@ FaultManager::FaultManager(GraphicContext& graphics, CommandScheduler& scheduler
&m_fault_process_desc_layout),
"create fault-buffer descriptor layout");
vk::ShaderModuleCreateInfo module_info {};
module_info.codeSize = std::size(FAULT_BUFFER_PROCESS_SPV) * sizeof(uint32_t);
module_info.pCode = FAULT_BUFFER_PROCESS_SPV;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create fault-buffer shader module");
const auto module = CompileSPV(FAULT_BUFFER_PROCESS_SPV, m_graphics.device);
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
pipeline_layout_info.setLayoutCount = 1;
+115 -153
View File
@@ -33,22 +33,24 @@ namespace {
constexpr uint64_t NumFramesBeforeRemoval = 32;
[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, vk::Format format,
uint32_t fill, vk::ClearColorValue& clear) {
const auto code = static_cast<uint8_t>(fill);
if (fill != static_cast<uint32_t>(code) * 0x01010101u) {
return false;
[[nodiscard]] bool DecodeDccClear(const TextureCache::ImageDesc& desc, uint8_t code,
vk::ClearColorValue& clear) {
switch (code) {
case 0x00:
case 0x20:
case 0x40:
case 0x80:
case 0xc0: break;
default: return false;
}
const auto& metadata = desc.info.metadata;
const auto format = desc.view_info.format;
if (code == 0x20) {
// Clear-to-register is a color-buffer operation; the texture pipe cannot decode it.
return desc.type == TextureCache::BindingType::RenderTarget &&
metadata.dcc_clear_register_valid &&
DecodePackedColorClear(format, metadata.dcc_clear_word, clear);
}
if (code != 0x00 && code != 0x40 && code != 0x80 && code != 0xc0) {
return false;
}
clear = {};
if (code == 0x00) {
return true;
@@ -323,10 +325,8 @@ void TextureCache::DeleteImage(ImageId id) {
if (image->info.HasMetadata()) {
const auto metadata = m_surface_metas.find(image->info.metadata.range.address);
if (metadata != m_surface_metas.end() &&
((image->info.metadata.kind == ImageMetadataKind::Dcc &&
metadata->second.type == MetaDataInfo::Type::Dcc) ||
(image->info.metadata.kind == ImageMetadataKind::Htile &&
metadata->second.type == MetaDataInfo::Type::HTile))) {
image->info.metadata.kind == ImageMetadataKind::Htile &&
metadata->second.type == MetaDataInfo::Type::HTile) {
// A later binding may have reused this address for another metadata type.
m_surface_metas.erase(metadata);
}
@@ -810,17 +810,10 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
const bool safe_to_delete =
current_tick - std::min(current_tick, cached.tick_accessed_last) > NumFramesBeforeRemoval;
if (requested.data.address == cached.info.data.address) {
const uint32_t requested_block = requested.bytes_per_block * requested.samples;
const uint32_t cached_block = cached.info.bytes_per_block * cached.info.samples;
if (requested.BlockExtent() != cached.info.BlockExtent() ||
requested_block != cached_block) {
if (safe_to_delete) {
FreeImage(cached_id);
}
return {merged_id};
}
const uint32_t requested_block = requested.bytes_per_block * requested.samples;
const uint32_t cached_block = cached.info.bytes_per_block * cached.info.samples;
if (requested.data.address == cached.info.data.address &&
requested.BlockExtent() == cached.info.BlockExtent() && requested_block == cached_block) {
if (const auto depth_id = ResolveDepthOverlap(requested, binding, cached_id)) {
return {depth_id};
}
@@ -873,38 +866,27 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
static_cast<uint32_t>(cached.info.tile_mode));
}
if (requested.data.address > cached.info.data.address) {
const int32_t mip = requested.MipOf(cached.info);
if (mip >= 0) {
const int32_t layer = requested.SliceOf(cached.info, mip);
if (layer >= 0) {
return {cached_id, mip, layer};
}
}
if (safe_to_delete) {
FreeImage(cached_id);
}
return {};
const int32_t requested_mip = requested.MipOf(cached.info);
if (requested_mip >= 0) {
const int32_t layer = requested.SliceOf(cached.info, requested_mip);
return {cached_id, requested_mip, layer};
}
const int32_t mip = cached.info.MipOf(requested);
if (mip >= 0) {
const int32_t layer = cached.info.SliceOf(requested, mip);
if (layer >= 0) {
if (cached.binding.is_target) {
cached.binding.needs_rebind = true;
if (merged_id) {
m_slot_images[merged_id].binding.is_target = true;
}
FreeImage(cached_id);
return {merged_id};
}
if (merged_id) {
CopyImageMip(merged_id, cached_id, static_cast<uint32_t>(mip),
static_cast<uint32_t>(layer));
FreeImage(cached_id);
}
if (!merged_id) {
return {ExpandImage(requested, cached_id)};
}
cached.binding.needs_rebind |= cached.binding.is_bound || cached.binding.is_target;
m_slot_images[merged_id].binding.is_target |= cached.binding.is_target;
CopyImageMip(merged_id, cached_id, static_cast<uint32_t>(mip),
static_cast<uint32_t>(layer));
FreeImage(cached_id);
return {merged_id};
}
if (requested.data.address >= cached.info.data.address && safe_to_delete) {
FreeImage(cached_id);
}
return {merged_id};
}
@@ -919,7 +901,14 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
source.binding.needs_rebind = true;
}
InitializeImage(expanded_id);
CopyImage(expanded_id, source_id);
const int32_t mip = source.info.MipOf(info);
const int32_t layer = source.info.SliceOf(info, mip);
if (layer >= 0) {
CopyImageMip(expanded_id, source_id, static_cast<uint32_t>(mip),
static_cast<uint32_t>(layer));
} else {
CopyImage(expanded_id, source_id);
}
FreeImage(source_id);
return expanded_id;
}
@@ -1135,53 +1124,69 @@ void TextureCache::InitializeImage(ImageId id) {
}
}
void TextureCache::PrepareDccClear(ImageId id, const ImageDesc& desc) {
void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
uint32_t metadata_base_layer) {
if (desc.info.metadata.kind != ImageMetadataKind::Dcc) {
return;
}
auto& image = m_slot_images[id];
image.info.metadata = desc.info.metadata;
auto [entry, inserted] = m_surface_metas.try_emplace(
desc.info.metadata.range.address, MetaDataInfo {.type = MetaDataInfo::Type::Dcc});
auto& metadata = entry->second;
if (!inserted && metadata.type == MetaDataInfo::Type::PendingDcc) {
metadata.type = MetaDataInfo::Type::Dcc;
} else if (metadata.type != MetaDataInfo::Type::Dcc) {
EXIT("TextureCache: image reuses non-DCC metadata\n");
const auto range = desc.info.metadata.range;
{
std::scoped_lock lock {m_lock};
auto& image = m_slot_images[id];
image.info.metadata = desc.info.metadata;
// A native DCC allocation must not retain a reused HTile/CMask/FMask interpretation.
m_surface_metas.erase(range.address);
if (range.size == 0 || desc.info.resources.levels != 1 || image.info.resources.levels != 1) {
return;
}
}
if (metadata.clear_mask == 0 || image.info.resources.levels != 1 ||
desc.info.metadata.range.size == 0 || metadata.fill_size < desc.info.metadata.range.size) {
return;
}
vk::ClearValue clear {};
if (!DecodeDccClear(desc, image.backing.format, metadata.fill_value, clear.color)) {
return;
const auto layers = desc.info.TransferLayers();
// These one-mip surfaces use complete 4 KiB DCC metadata blocks.
constexpr uint64_t MetadataBlockSize = 0x1000;
if (!range.Valid() || range.address % MetadataBlockSize != 0 || layers == 0 ||
range.size % layers != 0 || (range.size / layers) % MetadataBlockSize != 0) {
EXIT("TextureCache: DCC slices must contain aligned 4 KiB blocks\n");
}
const auto& view = desc.view_info;
const bool volume_texture = image.info.IsVolume() && view.type == vk::ImageViewType::e3D;
const auto first = volume_texture ? 0u : view.base_layer;
const auto count = volume_texture ? std::max(image.info.extent.depth >> view.base_level, 1u)
: view.layer_count;
if (first >= 32 || count > 32 - first) {
return;
const bool volume_texture = desc.info.IsVolume() && view.type == vk::ImageViewType::e3D;
const auto first = volume_texture ? 0u : metadata_base_layer;
const auto image_first = volume_texture ? 0u : view.base_layer;
const auto count = volume_texture ? desc.info.extent.depth : view.layer_count;
if (first >= layers || count > layers - first) {
EXIT("TextureCache: DCC view exceeds its native metadata slices\n");
}
// The metadata fill covers the complete allocation. Consume each layer only after its
// native image contents exist; already materialized layers may have been rendered since.
for (uint32_t layer = first; layer < first + count;) {
if ((metadata.clear_mask & (1u << layer)) == 0) {
layer++;
// Finish native metadata writes before reading backing bytes. This can submit the scheduler,
// so discovery runs before final draw uploads and never holds the texture lock across it.
if (m_buffer_cache.IsRegionGpuModified(range.address, range.size)) {
m_buffer_cache.ReadMemory(range.address, range.size, false);
}
const auto slice_size = range.size / layers;
for (uint32_t slice = 0; slice < count; slice++) {
const auto address = range.address + slice_size * (first + slice);
uint8_t code = 0;
if (!LibKernel::Memory::TryReadBacking(address, &code, sizeof(code))) {
EXIT("TextureCache: failed to read DCC metadata backing\n");
}
vk::ClearValue clear {};
if (!DecodeDccClear(desc, code, clear.color)) {
continue;
}
const auto start = layer;
uint32_t mask = 0;
do {
mask |= 1u << layer++;
} while (layer < first + count && (metadata.clear_mask & (1u << layer)) != 0);
ClearImage(m_scheduler.Current(), id,
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count, start,
layer - start},
clear);
metadata.clear_mask &= ~mask;
std::vector<uint8_t> bytes(slice_size);
if (!LibKernel::Memory::TryReadBacking(address, bytes.data(), bytes.size())) {
EXIT("TextureCache: failed to read DCC metadata slice\n");
}
if (!std::all_of(bytes.begin(), bytes.end(), [code](uint8_t byte) { return byte == code; })) {
continue;
}
{
std::scoped_lock lock {m_lock};
ClearImage(m_scheduler.Current(), id, view.format,
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count,
image_first + slice, 1}, clear);
}
// Native expanded keys own consumption. Existing buffer tracking publishes this CPU
// write to future GPU readers; FillBuffer can fault and must run outside the texture lock.
m_buffer_cache.FillBuffer(address, slice_size, UINT32_MAX, false);
}
}
@@ -1246,6 +1251,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
std::scoped_lock lock {m_lock};
return GetNullImage(desc);
}
const auto metadata_base_layer = desc.view_info.base_layer;
ImageId result {};
{
@@ -1313,6 +1319,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
image.tick_accessed_last = m_scheduler.CurrentTick();
TouchImage(image);
}
MaterializeDccClear(result, desc, metadata_base_layer);
return result;
}
@@ -1376,7 +1383,6 @@ vk::ImageView TextureCache::FindTexture(ImageId id, const ImageDesc& desc) {
image.MarkGpuModified();
}
if (!image.info.data.Empty()) {
PrepareDccClear(id, desc);
RefreshImage(id);
}
switch (desc.type) {
@@ -1406,7 +1412,6 @@ vk::ImageView TextureCache::FindRenderTarget(ImageId id, const ImageDesc& desc)
TouchImage(image);
image.MarkGpuModified();
image.usage.render_target = true;
PrepareDccClear(id, desc);
RefreshImage(id);
CommitGpuWrite(image);
TrackImageDownload(id, image);
@@ -1430,16 +1435,9 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
RefreshImage(id);
if (desc.info.HasMetadata()) {
image.info.metadata = desc.info.metadata;
auto [metadata, inserted] =
m_surface_metas.try_emplace(desc.info.metadata.range.address,
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
.clear_mask = image.info.htile_clear_mask});
if (!inserted && metadata->second.type != MetaDataInfo::Type::HTile) {
// PS5 allocations can reuse DCC storage as HTile while the old color image is cached.
// The depth binding defines the new type; incompatible fill state cannot carry over.
metadata->second = {.type = MetaDataInfo::Type::HTile,
.clear_mask = image.info.htile_clear_mask};
}
m_surface_metas.emplace(desc.info.metadata.range.address,
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
.clear_mask = image.info.htile_clear_mask});
}
CommitGpuWrite(image);
if (desc.info.HasStencil()) {
@@ -1527,12 +1525,12 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
}
clear.depthStencil.stencil = stencil_clear;
}
ClearImage(command, selected,
ClearImage(command, selected, image.backing.format,
{aspect, 0, image.info.resources.levels, 0, image.info.TransferLayers()}, clear);
return true;
}
void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
void TextureCache::ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear) {
auto& image = m_slot_images[id];
const auto aspects = image.info.IsDepth() ? ImageViewOps::DepthAspectMask(image.backing.format)
@@ -1557,11 +1555,12 @@ void TextureCache::ClearImage(CommandBuffer& command, ImageId id,
}
}
command.EndRendering();
if (image.info.IsVolume() && !full_image) {
// Transfer clears use the backing format; aliased clears must encode through their view.
if (format != image.backing.format || (image.info.IsVolume() && !full_image)) {
EXIT_NOT_IMPLEMENTED(range.aspectMask != vk::ImageAspectFlagBits::eColor ||
range.levelCount != 1);
ImageViewInfo view {};
view.format = image.backing.format;
view.format = format;
view.type = range.layerCount == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
view.base_level = range.baseMipLevel;
view.base_layer = range.baseArrayLayer;
@@ -1872,72 +1871,32 @@ void TextureCache::InvalidateCpuAliases(uint64_t address, uint64_t size) {
bool TextureCache::IsMeta(uint64_t address) {
std::scoped_lock lock {m_lock};
const auto found = m_surface_metas.find(address);
return found != m_surface_metas.end() && found->second.type != MetaDataInfo::Type::PendingDcc;
return found != m_surface_metas.end();
}
bool TextureCache::IsMetaCleared(uint64_t address, uint32_t slice, uint32_t* fill_value) {
bool TextureCache::IsMetaCleared(uint64_t address, uint32_t slice) {
std::scoped_lock lock {m_lock};
const auto found = m_surface_metas.find(address);
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
slice >= 32) {
if (found == m_surface_metas.end() || slice >= 32) {
return false;
}
if (fill_value != nullptr) {
*fill_value = found->second.fill_value;
}
return (found->second.clear_mask & (1u << slice)) != 0;
}
bool TextureCache::ClearMeta(uint64_t address) {
std::scoped_lock lock {m_lock};
const auto found = m_surface_metas.find(address);
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
found->second.type == MetaDataInfo::Type::Dcc) {
// Preserve the broad metadata-clear operation for CMask/FMask/HTile. DCC requires a
// validated fill value, so an arbitrary compute write must not clear it.
if (found == m_surface_metas.end()) {
return false;
}
found->second.clear_mask = UINT32_MAX;
return true;
}
void TextureCache::TrackDccFill(uint64_t address, uint64_t size, uint32_t fill_value) {
if (!GuestRange {address, size}.Valid()) {
EXIT("TextureCache: invalid DCC fill range\n");
}
// DCC fills use a repeated byte code. Require all four bytes of the detected dword to agree,
// and mark only recognized deferred-clear encodings as logically clear.
const auto dcc_clear_mask = [fill_value] {
const auto code = static_cast<uint8_t>(fill_value);
if (fill_value != static_cast<uint32_t>(code) * 0x01010101u) {
return 0u;
}
switch (code) {
case 0x00:
case 0x20:
case 0x40:
case 0x80:
case 0xc0: return UINT32_MAX;
default: return 0u;
}
}();
std::scoped_lock lock {m_lock};
// The guest dispatch still writes metadata. An unknown address remains PendingDcc until an
// image descriptor confirms its role; never reinterpret CMask/FMask/HTile as DCC.
const auto found = m_surface_metas.try_emplace(address).first;
if (found->second.type == MetaDataInfo::Type::PendingDcc ||
found->second.type == MetaDataInfo::Type::Dcc) {
found->second.clear_mask = dcc_clear_mask;
found->second.fill_value = fill_value;
found->second.fill_size = size;
}
}
bool TextureCache::TouchMeta(uint64_t address, uint32_t slice, bool is_clear) {
std::scoped_lock lock {m_lock};
const auto found = m_surface_metas.find(address);
if (found == m_surface_metas.end() || found->second.type == MetaDataInfo::Type::PendingDcc ||
slice >= 32) {
if (found == m_surface_metas.end() || slice >= 32) {
return false;
}
if (is_clear) {
@@ -1953,10 +1912,13 @@ void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
EXIT("TextureCache: invalid unmap range\n");
}
std::scoped_lock lock {m_lock};
const auto end = address + size;
for (auto metadata = m_surface_metas.lower_bound(address);
metadata != m_surface_metas.end() && metadata->first < end;) {
metadata = m_surface_metas.erase(metadata);
for (auto metadata = m_surface_metas.begin(); metadata != m_surface_metas.end();) {
const auto base = metadata->first;
if (base >= address && base < address + size) {
metadata = m_surface_metas.erase(metadata);
} else {
++metadata;
}
}
auto images = FindImagesInRegion(address, size, false);
for (const auto id: images) {
+8 -17
View File
@@ -64,11 +64,8 @@ public:
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
[[nodiscard]] bool IsMeta(uint64_t address);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice,
uint32_t* fill_value = nullptr);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
[[nodiscard]] bool ClearMeta(uint64_t address);
// Record deferred DCC state while the original guest dispatch writes the metadata.
void TrackDccFill(uint64_t address, uint64_t size, uint32_t fill_value);
[[nodiscard]] bool TouchMeta(uint64_t address, uint32_t slice, bool is_clear);
void UnmapMemory(uint64_t address, uint64_t size);
@@ -81,17 +78,10 @@ private:
struct ImageDownload;
struct MetaDataInfo {
// A guest metadata-fill dispatch may initialize DCC before its render target is bound.
// PendingDcc retains that exact fill until an image binding classifies the address,
// without exposing an unconfirmed buffer address to the normal metadata heuristics.
// Keep all surface metadata in one entry so CMask/FMask can be
// registered beside HTile and DCC without introducing parallel tracking paths.
enum class Type : uint8_t { PendingDcc, CMask, FMask, HTile, Dcc };
enum class Type : uint8_t { CMask, FMask, HTile };
Type type = Type::PendingDcc;
uint32_t clear_mask = 0;
uint32_t fill_value = 0xffffffffu;
uint64_t fill_size = 0;
Type type;
uint32_t clear_mask = UINT32_MAX;
};
struct OverlapResult {
@@ -149,7 +139,8 @@ private:
ImageId cached);
[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
void RefreshImage(ImageId id);
void PrepareDccClear(ImageId id, const ImageDesc& desc);
void MaterializeDccClear(ImageId id, const ImageDesc& desc,
uint32_t metadata_base_layer);
void InitializeImage(ImageId id);
[[nodiscard]] TextureTransfer
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
@@ -160,8 +151,8 @@ private:
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
void CommitGpuWrite(Image& image);
// Caller holds m_lock. Volume layer ranges select depth slices.
void ClearImage(CommandBuffer& command, ImageId id, const vk::ImageSubresourceRange& range,
const vk::ClearValue& clear);
void ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear);
void PrepareImageCopy(Image& image);
void RefreshCopySource(ImageId id);
[[nodiscard]] bool CopyD16(Image& destination, Image& source);
@@ -19,6 +19,7 @@
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <cmath>
#include <cstdarg>
@@ -45,8 +46,12 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
switch (static_cast<Prospero::StencilOp>(value)) {
case Prospero::StencilOp::kKeep: return vk::StencilOp::eKeep;
case Prospero::StencilOp::kZero: return vk::StencilOp::eZero;
case Prospero::StencilOp::kReplaceTest:
case Prospero::StencilOp::kReplaceOp: return vk::StencilOp::eReplace;
case Prospero::StencilOp::kReplaceTest: return vk::StencilOp::eReplace;
case Prospero::StencilOp::kReplaceOp:
if ((op_value & write_mask) == 0) {
return vk::StencilOp::eZero;
}
return vk::StencilOp::eReplace;
case Prospero::StencilOp::kAddClamp: return vk::StencilOp::eIncrementAndClamp;
case Prospero::StencilOp::kSubClamp: return vk::StencilOp::eDecrementAndClamp;
case Prospero::StencilOp::kInvert: return vk::StencilOp::eInvert;
@@ -66,9 +71,38 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
}
}
static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
constexpr auto replace_op = static_cast<uint8_t>(Prospero::StencilOp::kReplaceOp);
return fail == replace_op || pass == replace_op || depth_fail == replace_op;
static vk::StencilOpState ConvertStencilState(
uint8_t compare, const std::array<uint8_t, 3>& operations, uint8_t op_value,
const vk::StencilOpState& state) {
const auto test_value = state.reference;
auto reference = test_value;
auto required_bits = state.compareMask;
if (compare == static_cast<uint8_t>(vk::CompareOp::eAlways) ||
compare == static_cast<uint8_t>(vk::CompareOp::eNever)) {
required_bits = 0;
}
std::array<vk::StencilOp, 3> converted {};
for (size_t i = 0; i < operations.size(); i++) {
converted[i] = ConvertStencilOp(operations[i], state.writeMask, op_value);
if (converted[i] != vk::StencilOp::eReplace) {
continue;
}
auto replacement = test_value;
if (static_cast<Prospero::StencilOp>(operations[i]) == Prospero::StencilOp::kReplaceOp) {
replacement = op_value;
}
if (((reference ^ replacement) & required_bits & state.writeMask) != 0) {
DepthFatal("unsupported stencil replacement: compare=%u, compare mask=0x%02" PRIx32
", write mask=0x%02" PRIx32 ", operation value=0x%02" PRIx8
", test value=0x%02" PRIx32,
compare, state.compareMask, state.writeMask, op_value, test_value);
}
// Vulkan shares one reference between comparison and every replacement on this face.
reference = (reference & ~state.writeMask) | (replacement & state.writeMask);
required_bits |= state.writeMask;
}
return {converted[0], converted[1], converted[2], static_cast<vk::CompareOp>(compare),
state.compareMask, state.writeMask, reference};
}
[[nodiscard]] static vk::Format ResolveHostDepthAttachmentFormat(const CommandBuffer& buffer,
@@ -296,31 +330,20 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
const uint8_t back_write_mask = stencil_ops_disabled ? 0 : sm.stencil_writemask_bf;
if (dc.stencilfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
(dc.backface_enable &&
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways)) ||
(front_write_mask != 0 &&
UsesStencilOpValue(sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail) &&
sm.stencil_opval != sm.stencil_testval) ||
(dc.backface_enable && back_write_mask != 0 &&
UsesStencilOpValue(sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf) &&
sm.stencil_opval_bf != sm.stencil_testval_bf)) {
DepthFatal("unsupported stencil compare or replacement state");
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways))) {
DepthFatal("unsupported stencil compare state");
}
r.stencil_static_front = {
ConvertStencilOp(sc.stencil_fail, front_write_mask, sm.stencil_opval),
ConvertStencilOp(sc.stencil_zpass, front_write_mask, sm.stencil_opval),
ConvertStencilOp(sc.stencil_zfail, front_write_mask, sm.stencil_opval),
static_cast<vk::CompareOp>(dc.stencilfunc)};
r.stencil_dynamic_front = {sm.stencil_mask, front_write_mask, sm.stencil_testval};
r.stencil_front = ConvertStencilState(
dc.stencilfunc, {sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail},
sm.stencil_opval, {.compareMask = sm.stencil_mask, .writeMask = front_write_mask,
.reference = sm.stencil_testval});
if (dc.backface_enable) {
r.stencil_static_back = {
ConvertStencilOp(sc.stencil_fail_bf, back_write_mask, sm.stencil_opval_bf),
ConvertStencilOp(sc.stencil_zpass_bf, back_write_mask, sm.stencil_opval_bf),
ConvertStencilOp(sc.stencil_zfail_bf, back_write_mask, sm.stencil_opval_bf),
static_cast<vk::CompareOp>(dc.stencilfunc_bf)};
r.stencil_dynamic_back = {sm.stencil_mask_bf, back_write_mask, sm.stencil_testval_bf};
r.stencil_back = ConvertStencilState(
dc.stencilfunc_bf, {sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf},
sm.stencil_opval_bf, {.compareMask = sm.stencil_mask_bf, .writeMask = back_write_mask,
.reference = sm.stencil_testval_bf});
} else {
r.stencil_static_back = r.stencil_static_front;
r.stencil_dynamic_back = r.stencil_dynamic_front;
r.stencil_back = r.stencil_front;
}
}
auto& cache = m_context.GetTextureCache();
@@ -406,14 +429,13 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
return writes;
}
const auto face_writes = [&](const PipelineStencilStaticState& state,
const PipelineStencilDynamicState& dynamic) {
if (dynamic.writeMask == 0) {
const auto face_writes = [&](const vk::StencilOpState& state) {
if (state.writeMask == 0) {
return false;
}
bool can_pass = state.compareOp != vk::CompareOp::eNever;
bool can_fail = state.compareOp != vk::CompareOp::eAlways;
if (dynamic.compareMask == 0) {
if (state.compareMask == 0) {
switch (state.compareOp) {
case vk::CompareOp::eEqual:
case vk::CompareOp::eLessOrEqual:
@@ -439,8 +461,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
(can_pass && depth_fail && state.depthFailOp != vk::StencilOp::eKeep);
};
if (stencil_clear_enable ||
(stencil_test_enable && (face_writes(stencil_static_front, stencil_dynamic_front) ||
face_writes(stencil_static_back, stencil_dynamic_back)))) {
(stencil_test_enable && (face_writes(stencil_front) || face_writes(stencil_back)))) {
writes |= vk::ImageAspectFlagBits::eStencil;
}
return writes;
@@ -34,10 +34,8 @@ struct RenderDepthInfo {
bool stencil_clear_enable = false;
uint8_t stencil_clear_value = 0;
bool stencil_test_enable = false;
PipelineStencilStaticState stencil_static_front;
PipelineStencilStaticState stencil_static_back;
PipelineStencilDynamicState stencil_dynamic_front;
PipelineStencilDynamicState stencil_dynamic_back;
vk::StencilOpState stencil_front;
vk::StencilOpState stencil_back;
ImageId image_id;
[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
@@ -10,7 +10,6 @@
#include <algorithm>
#include <array>
#include <iterator>
namespace Libs::Graphics {
@@ -37,9 +36,8 @@ BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
"create BlitHelper pipeline layout");
m_vertex_shader = CreateShader(GPU_BLIT_FS_TRIANGLE_SPV, std::size(GPU_BLIT_FS_TRIANGLE_SPV));
m_fragment_shader =
CreateShader(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, std::size(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV));
m_vertex_shader = CompileSPV(GPU_BLIT_FS_TRIANGLE_SPV, m_graphics.device);
m_fragment_shader = CompileSPV(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, m_graphics.device);
}
BlitHelper::~BlitHelper() {
@@ -60,17 +58,6 @@ BlitHelper::~BlitHelper() {
}
}
vk::ShaderModule BlitHelper::CreateShader(const uint32_t* code, size_t words) const {
EXIT_IF(code == nullptr || words == 0);
vk::ShaderModuleCreateInfo create {};
create.codeSize = words * sizeof(uint32_t);
create.pCode = code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&create, nullptr, &module),
"create BlitHelper shader module");
return module;
}
vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
const auto cached = std::ranges::find(m_pipelines, key, &Pipeline::key);
if (cached != m_pipelines.end()) {
@@ -37,8 +37,7 @@ private:
vk::Pipeline handle = nullptr;
};
[[nodiscard]] vk::ShaderModule CreateShader(const uint32_t* code, size_t words) const;
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
@@ -94,9 +94,24 @@ struct ImageInfo {
bytes_per_block == other.bytes_per_block;
}
[[nodiscard]] int32_t MipOf(const ImageInfo& container) const noexcept {
if (!IsCompatible(container) || tile_mode != container.tile_mode || resources.levels != 1 ||
container.resources.layers == 0 ||
container.resources.levels > container.mip_layout.size()) {
if (container.resources.levels > container.mip_layout.size()) {
return -1;
}
for (uint32_t level = 0; level < container.resources.levels; level++) {
if (SliceOf(container, static_cast<int32_t>(level)) >= 0) {
return static_cast<int32_t>(level);
}
}
return -1;
}
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
if (!IsCompatible(container) || tile_mode != container.tile_mode || type != container.type ||
IsVolume() || resources.levels != 1 || resources.layers == 0 ||
container.resources.layers == 0 || mip < 0 ||
static_cast<uint32_t>(mip) >= container.resources.levels ||
container.resources.levels > container.mip_layout.size() ||
!data.Valid() || !container.data.Valid() || data.address < container.data.address ||
data.End() > container.data.End()) {
return -1;
}
if (HasStencil() != container.HasStencil() ||
@@ -105,75 +120,36 @@ struct ImageInfo {
return -1;
}
int32_t mip = -1;
for (uint32_t level = 0; level < container.resources.levels; level++) {
const auto& layout = container.mip_layout[level];
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
container.data.address > UINT64_MAX - layout.offset) {
continue;
}
const auto mip_base = container.data.address + layout.offset;
const auto slice_size = layout.size / container.resources.layers;
if (slice_size == 0 || mip_base > UINT64_MAX - layout.size) {
continue;
}
const auto mip_end = mip_base + layout.size;
if (data.address >= mip_base && data.address < mip_end &&
(data.address - mip_base) % slice_size == 0) {
mip = static_cast<int32_t>(level);
break;
}
}
if (mip < 0) {
const auto level = static_cast<uint32_t>(mip);
const auto& layout = container.mip_layout[level];
if (extent.width != std::max(container.extent.width >> level, 1u) ||
extent.height != std::max(container.extent.height >> level, 1u) ||
extent.depth != container.extent.depth || mip_layout[0].pitch != layout.pitch ||
mip_layout[0].height != layout.height || layout.size == 0 ||
layout.size % container.resources.layers != 0 ||
container.data.size % container.resources.layers != 0 ||
data.size % resources.layers != 0) {
return -1;
}
const auto level = static_cast<uint32_t>(mip);
if (extent.width != std::max(container.extent.width >> level, 1u) ||
extent.height != std::max(container.extent.height >> level, 1u)) {
// PS5 block slices contain the entire reversed mip chain.
const auto slice_stride = container.data.size / container.resources.layers;
const auto child_stride = data.size / resources.layers;
if (child_stride != layout.size / container.resources.layers ||
layout.offset >= slice_stride || child_stride > slice_stride - layout.offset ||
(resources.layers > 1 && child_stride != slice_stride)) {
return -1;
}
const auto mip_depth = std::max(container.extent.depth >> level, 1u);
if (container.type == Prospero::ImageType::kColor3D &&
type == Prospero::ImageType::kColor2D) {
if (resources.layers != mip_depth) {
return -1;
}
} else if (type != container.type) {
const auto address_delta = data.address - container.data.address;
if (address_delta < layout.offset || (address_delta - layout.offset) % slice_stride != 0) {
return -1;
}
return mip;
}
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
if (!IsCompatible(container) || type != container.type || mip < 0 ||
static_cast<uint32_t>(mip) >= container.resources.levels ||
container.resources.levels > container.mip_layout.size() ||
container.resources.layers == 0 || data.size == 0) {
const auto layer = (address_delta - layout.offset) / slice_stride;
if (layer > INT32_MAX || layer >= container.resources.layers ||
resources.layers > container.resources.layers - layer) {
return -1;
}
const auto level = static_cast<uint32_t>(mip);
if (extent.width != std::max(container.extent.width >> level, 1u) ||
extent.height != std::max(container.extent.height >> level, 1u)) {
return -1;
}
const auto& layout = container.mip_layout[level];
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
container.data.address > UINT64_MAX - layout.offset) {
return -1;
}
const auto slice_size = layout.size / container.resources.layers;
if (slice_size == 0 || data.size % slice_size != 0) {
return -1;
}
const auto mip_base = container.data.address + layout.offset;
if (data.address < mip_base) {
return -1;
}
const auto address_delta = data.address - mip_base;
if (address_delta % data.size != 0 || address_delta / data.size > INT32_MAX) {
return -1;
}
return static_cast<int32_t>(address_delta / data.size);
return static_cast<int32_t>(layer);
}
};
+4 -18
View File
@@ -260,12 +260,8 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
const uint32_t values[] {1u << element_index, direction_index};
const vk::SpecializationMapEntry entries[] {{0, 0, 4}, {1, 4, 4}};
const vk::SpecializationInfo specialization {2, entries, sizeof(values), values};
vk::ShaderModuleCreateInfo module_info {};
module_info.codeSize = shaders[family_index].words * sizeof(uint32_t);
module_info.pCode = shaders[family_index].code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create TileManager shader module");
const auto module =
CompileSPV({shaders[family_index].code, shaders[family_index].words}, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
@@ -472,12 +468,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
code = GPU_TILER_DEMOTE_D16_SPV;
words = std::size(GPU_TILER_DEMOTE_D16_SPV);
}
vk::ShaderModuleCreateInfo module_info {};
module_info.codeSize = words * sizeof(uint32_t);
module_info.pCode = code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create D16 conversion shader module");
const auto module = CompileSPV({code, words}, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
@@ -611,12 +602,7 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
if (m_swap_bgra16 == nullptr) {
vk::ShaderModuleCreateInfo module_info {};
module_info.codeSize = std::size(GPU_TILER_SWAP_BGRA16_SPV) * sizeof(uint32_t);
module_info.pCode = GPU_TILER_SWAP_BGRA16_SPV;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create BGRA16 swap shader module");
const auto module = CompileSPV(GPU_TILER_SWAP_BGRA16_SPV, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
@@ -15,6 +15,7 @@
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/hostMemory.h"
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/image/textureCommon.h"
@@ -93,22 +94,15 @@ static const char* ShaderStageResourceName(ShaderType stage) {
switch (stage) {
case ShaderType::Vertex: return "Vertex";
case ShaderType::Mesh: return "Mesh";
case ShaderType::Local: return "Local";
case ShaderType::TessellationControl: return "Hull";
case ShaderType::TessellationEvaluation: return "Domain";
case ShaderType::Pixel: return "Pixel";
case ShaderType::Compute: return "Compute";
default: return "Unknown";
}
}
static vk::ShaderStageFlags NativeShaderStage(ShaderType stage) {
switch (stage) {
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
default: EXIT("unknown native shader stage\n");
}
}
static Prospero::ImageType TextureType(const ShaderTextureResource& descriptor) {
const auto type = descriptor.Type();
return type == Prospero::ImageType::kCube ? Prospero::ImageType::kColor2DArray : type;
@@ -154,7 +148,7 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
}
buffer_offset = static_cast<uint32_t>(adjustment);
const vk::DescriptorBufferInfo result {buffer->Handle(), aligned_offset, size + adjustment};
if (resource.formatted && resource.written) {
if (resource.written) {
context.GetTextureCache().InvalidateMemoryFromGPU(address, size);
}
const char* access = "Read";
@@ -857,32 +851,39 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
}
}
RenderExecutor::GraphicsBindings
RenderExecutor::PrepareGraphicsBindings(const ShaderStageRuntime& vertex,
const ShaderStageRuntime& pixel, bool pixel_active) {
GraphicsBindings bindings {
.vertex = PrepareBindings(vertex),
};
if (pixel_active) {
bindings.pixel.emplace(PrepareBindings(pixel));
void RenderExecutor::PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
std::span<RenderColorInfo> colors) {
bool uses_dma = false;
for (auto* stage: stages) {
FindBuffers(*stage);
uses_dma |= stage->runtime->program->info.uses_dma;
}
FindBuffers(bindings.vertex);
if (bindings.pixel) {
FindBuffers(*bindings.pixel);
}
if (bindings.vertex.runtime->program->info.uses_dma ||
(bindings.pixel && bindings.pixel->runtime->program->info.uses_dma)) {
if (uses_dma) {
m_context.PrepareBda();
}
RebindBuffers(bindings.vertex);
if (bindings.pixel) {
RebindBuffers(*bindings.pixel);
for (auto* stage: stages) {
RebindImages(*stage);
}
RebindImages(bindings.vertex);
if (bindings.pixel) {
RebindImages(*bindings.pixel);
auto& cache = m_context.GetTextureCache();
for (auto& target: colors) {
EXIT_IF(!target.image_id);
const auto old_image = cache.m_slot_images.try_get(target.image_id);
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
old_image->binding.needs_rebind) {
if (old_image != nullptr) {
old_image->binding = {};
}
target.desc.view_info.base_level = target.guest_mip_level;
target.desc.view_info.base_layer = target.guest_array_layer;
target.image_id = cache.FindImage(target.desc);
BindRenderTarget(target.image_id);
}
}
// Discovery can read back PS5 metadata and submit the scheduler. Reserve draw buffers only
// after image identities are final; attachment layout transitions follow buffer alias copies.
for (auto* stage: stages) {
RebindBuffers(*stage);
}
return bindings;
}
void RenderExecutor::CommitBindings(CommandBuffer& buffer,
@@ -895,9 +896,10 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
size_t write_count = 0;
ShaderRecompiler::IR::PushData push_data;
bool has_push_data = false;
constexpr auto GraphicsStages = vk::ShaderStageFlagBits::eVertex |
vk::ShaderStageFlagBits::eMeshEXT |
vk::ShaderStageFlagBits::eFragment;
constexpr auto GraphicsStages =
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eMeshEXT |
vk::ShaderStageFlagBits::eTessellationControl |
vk::ShaderStageFlagBits::eTessellationEvaluation | vk::ShaderStageFlagBits::eFragment;
vk::ShaderStageFlags push_stages = pipeline_bind_point == vk::PipelineBindPoint::eGraphics
? vk::ShaderStageFlagBits::eFragment
: vk::ShaderStageFlags {};
@@ -89,12 +89,7 @@ template <typename... Args>
void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
auto message = fmt::format(format, std::forward<Args>(args)...);
message += '\n';
if (Log::GetDirection() != Log::Direction::Console) {
std::fwrite(message.data(), 1, message.size(), stdout);
std::fflush(stdout);
}
Log::Write(message);
Log::Flush();
Log::WriteToConsoleAndLog(message);
}
bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
@@ -236,6 +231,9 @@ struct PipelineCache::ProgramCache {
switch (options.stage) {
case ShaderType::Vertex: stage_name = "vs"; break;
case ShaderType::Mesh: stage_name = "ms"; break;
case ShaderType::Local: stage_name = "ls"; break;
case ShaderType::TessellationControl: stage_name = "hs"; break;
case ShaderType::TessellationEvaluation: stage_name = "ds"; break;
case ShaderType::Pixel: stage_name = "ps"; break;
case ShaderType::Compute: stage_name = "cs"; break;
default: EXIT("invalid pipeline shader stage\n");
@@ -250,12 +248,7 @@ struct PipelineCache::ProgramCache {
}
DumpShaderSpirv(stage_name, options.shader_hash, result.spirv);
vk::ShaderModuleCreateInfo create_info {};
create_info.codeSize = result.spirv.size() * sizeof(uint32_t);
create_info.pCode = result.spirv.data();
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
"create recompiled shader module");
const auto module = CompileSPV(result.spirv, device);
EXIT_IF(module == nullptr);
if (options.dump_ir) {
LOGF("%s SPIR-V words=%" PRIu64 " wave_size=%u\n", options.dump_label,
@@ -273,7 +266,7 @@ struct PipelineCache::ProgramCache {
uint32_t& push_data_cursor) {
ShaderType stage;
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
stage = input_info.mesh.threads_num[0] != 0 ? ShaderType::Mesh : ShaderType::Vertex;
stage = input_info.logical_stage;
} else if constexpr (std::is_same_v<InputInfo, ShaderPixelInputInfo>) {
stage = ShaderType::Pixel;
} else {
@@ -325,6 +318,9 @@ struct PipelineCache::ProgramCache {
switch (stage) {
case ShaderType::Vertex: label = "ShaderRecompiler VS"; break;
case ShaderType::Mesh: label = "ShaderRecompiler MS"; break;
case ShaderType::Local: label = "ShaderRecompiler LS"; break;
case ShaderType::TessellationControl: label = "ShaderRecompiler HS"; break;
case ShaderType::TessellationEvaluation: label = "ShaderRecompiler DS"; break;
case ShaderType::Pixel: label = "ShaderRecompiler PS"; break;
case ShaderType::Compute: label = "ShaderRecompiler CS"; break;
default: EXIT("invalid pipeline shader stage\n");
@@ -341,11 +337,11 @@ struct PipelineCache::ProgramCache {
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
options.user_data_base = 8;
if (stage == ShaderType::Mesh) {
if (stage == ShaderType::Mesh || stage == ShaderType::TessellationControl) {
options.user_data_base = 0;
options.wave_size = input_info.mesh.wave_size;
options.wave_size = stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
}
} else if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
} else {
options.wave_size = input_info.wave_size;
}
auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
@@ -361,16 +357,19 @@ struct PipelineCache::ProgramCache {
input_info.stage = {.program = &permutation.program, .resources = std::move(resources)};
permutation.program.bindings.AdvancePushData(push_data_cursor);
std::array<size_t, static_cast<size_t>(ShaderType::Mesh) + 1> counts {};
std::array<size_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> counts {};
for (const auto& [key, source]: programs) {
counts[static_cast<size_t>(key.stage)] += source.permutations.size();
}
// Guest geometry shaders are compiled through the host mesh stage.
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu\n",
std::printf("Shaders: VS %zu | PS %zu | CS %zu | GS %zu | LS %zu | HS %zu | TES %zu\n",
counts[static_cast<size_t>(ShaderType::Vertex)],
counts[static_cast<size_t>(ShaderType::Pixel)],
counts[static_cast<size_t>(ShaderType::Compute)],
counts[static_cast<size_t>(ShaderType::Mesh)]);
counts[static_cast<size_t>(ShaderType::Mesh)],
counts[static_cast<size_t>(ShaderType::Local)],
counts[static_cast<size_t>(ShaderType::TessellationControl)],
counts[static_cast<size_t>(ShaderType::TessellationEvaluation)]);
return permutation.handle;
}
@@ -564,12 +563,18 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
const HW::VertexShaderInfo& vertex_regs, const HW::PixelShaderInfo& pixel_regs,
const HW::ShaderRegisters& sh, const HW::Context& context, const HW::UserConfig& user_config,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping, bool pixel_active,
ShaderVertexInputInfo& vertex_info, ShaderPixelInputInfo& pixel_info) {
const auto vertex_params = PrepareProgram(vertex_regs, context, user_config, vertex_info);
const bool mesh_active = vertex_info.mesh.threads_num[0] != 0;
std::array<ShaderVertexInputInfo, 3>& vertex_info, ShaderPixelInputInfo& pixel_info) {
const bool tess_active = user_config.GetPrimType() == Prospero::PrimitiveType::kPatch;
std::array<ShaderParams, 3> vertex_params;
if (tess_active) {
vertex_params = PrepareTessellationPrograms(vertex_regs, context, vertex_info);
} else {
vertex_params[0] = PrepareProgram(vertex_regs, context, user_config, vertex_info[0]);
}
const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh;
if (mesh_active) {
EXIT_NOT_IMPLEMENTED(!m_graphics.mesh_shader_enabled);
auto& mesh = vertex_info.mesh;
auto& mesh = vertex_info[0].mesh;
mesh.host_subgroup_size = m_graphics.subgroup_size;
const auto& limits = m_graphics.mesh_shader_properties;
const auto logical_threads =
@@ -592,7 +597,7 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
if (context.GetClipControl().clip_disable) {
const auto& viewport = context.GetScreenViewport().viewports[0];
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
auto& clip = vertex_info.clip_space;
auto& clip = vertex_info[tess_active ? 2u : 0u].clip_space;
clip.scale[0] = viewport.xscale;
clip.scale[1] = viewport.yscale;
clip.offset[0] = viewport.xoffset;
@@ -610,7 +615,9 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
if (pixel_active) {
result.pixel = m_program_cache->Get(pixel_params, pixel_info, push_data_cursor);
}
result.vertex = m_program_cache->Get(vertex_params, vertex_info, push_data_cursor);
for (uint32_t i = 0; i < (tess_active ? 3u : 1u); i++) {
result.vertex[i] = m_program_cache->Get(vertex_params[i], vertex_info[i], push_data_cursor);
}
return result;
}
@@ -630,10 +637,12 @@ bool PipelineStaticParameters::operator==(const PipelineStaticParameters& other)
PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
std::span<const ShaderVertexInputInfo> vertex_info, CommandBuffer& command,
const ShaderPixelInputInfo* ps_input_info, vk::PrimitiveTopology topology,
bool primitive_restart_enable, const ShaderProgram& vertex_program,
const ShaderProgram& pixel_program) {
bool primitive_restart_enable, const GraphicsPrograms& programs) {
const auto& vs_input_info = vertex_info.front();
const auto& vertex_program = programs.vertex[0];
const auto& pixel_program = programs.pixel;
KYTY_PROFILER_BLOCK("PipelineCache::CreatePipeline(Gfx)", profiler::colors::DeepOrangeA200);
EXIT_IF(colors.size() > RENDER_COLOR_ATTACHMENTS_MAX);
@@ -651,7 +660,9 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
const auto ps_id = ps_active ? pixel_program.id : 0;
GraphicsPipelineKey key {};
key.vs_shader_id = vs_id;
for (uint32_t i = 0; i < programs.vertex.size(); i++) {
key.vertex_shader_ids[i] = programs.vertex[i].id;
}
key.ps_shader_id = ps_id;
auto& static_params = key.static_params;
auto& rendering = key.rendering;
@@ -726,10 +737,8 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
static_params.depth_min_bounds = depth.depth_min_bounds;
static_params.depth_max_bounds = depth.depth_max_bounds;
static_params.stencil_test_enable = depth.stencil_test_enable;
static_params.stencil_front = depth.stencil_static_front;
static_params.stencil_back = depth.stencil_static_back;
const bool rect_list = topology == vk::PrimitiveTopology::ePatchList;
const bool rect_list =
command.GetUserConfig().GetPrimType() == Prospero::PrimitiveType::kRectList;
static_params.cull_back = !rect_list && mc.cull_back;
static_params.cull_front = !rect_list && mc.cull_front;
static_params.face = mc.face;
@@ -780,9 +789,8 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
auto cached = std::make_unique<Pipeline>();
LogPipelineTrace("CreatePipelineInternal begin", vs_id, ps_id);
CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vs_input_info,
vertex_program, ps_input_info, pixel_program, static_params,
m_driver_cache);
CreatePipelineInternal(m_graphics, *cached, rendering, key.vertex_input, vertex_info,
ps_input_info, programs, static_params, m_driver_cache);
LogPipelineTrace("CreatePipelineInternal done", vs_id, ps_id);
EXIT_NOT_IMPLEMENTED(cached->pipeline == nullptr);
@@ -42,9 +42,6 @@ struct PipelineStaticParameters {
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
bool stencil_test_enable = false;
PipelineStencilStaticState stencil_front;
PipelineStencilStaticState stencil_back;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
@@ -68,7 +65,7 @@ struct PipelineStaticParameters {
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 158);
static_assert(sizeof(PipelineStaticParameters) == 125);
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
@@ -121,8 +118,10 @@ public:
};
struct GraphicsPrograms {
ShaderProgram vertex;
std::array<ShaderProgram, 3> vertex;
ShaderProgram pixel;
[[nodiscard]] uint32_t VertexStageCount() const { return vertex[1] ? 3u : 1u; }
};
GraphicsPrograms
@@ -130,18 +129,18 @@ public:
const HW::PixelShaderInfo& pixel_regs, const HW::ShaderRegisters& sh,
const HW::Context& context, const HW::UserConfig& user_config,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
bool pixel_active, ShaderVertexInputInfo& vertex_info,
bool pixel_active, std::array<ShaderVertexInputInfo, 3>& vertex_info,
ShaderPixelInputInfo& pixel_info);
ShaderProgram GetComputeProgram(const HW::ComputeShaderInfo& regs,
const HW::ShaderRegisters& sh,
ShaderComputeInputInfo& input_info);
Pipeline&
GetGraphicsPipeline(std::span<const RenderColorInfo> colors, const RenderDepthInfo& depth,
const ShaderVertexInputInfo& vs_input_info, CommandBuffer& command,
const ShaderPixelInputInfo* ps_input_info,
vk::PrimitiveTopology topology, bool primitive_restart_enable,
const ShaderProgram& vertex_program, const ShaderProgram& pixel_program);
Pipeline& GetGraphicsPipeline(std::span<const RenderColorInfo> colors,
const RenderDepthInfo& depth,
std::span<const ShaderVertexInputInfo> vertex_info,
CommandBuffer& command, const ShaderPixelInputInfo* ps_input_info,
vk::PrimitiveTopology topology, bool primitive_restart_enable,
const GraphicsPrograms& programs);
Pipeline& GetComputePipeline(const ShaderComputeInputInfo& input_info,
const ShaderProgram& compute_program);
@@ -150,13 +149,13 @@ private:
struct GraphicsPipelineKey {
PipelineRenderingState rendering;
uint64_t vs_shader_id = 0;
std::array<uint64_t, 3> vertex_shader_ids {};
uint64_t ps_shader_id = 0;
PipelineVertexInputState vertex_input;
PipelineStaticParameters static_params;
bool operator==(const GraphicsPipelineKey& other) const {
return rendering == other.rendering && vs_shader_id == other.vs_shader_id &&
return rendering == other.rendering && vertex_shader_ids == other.vertex_shader_ids &&
ps_shader_id == other.ps_shader_id && vertex_input == other.vertex_input &&
static_params == other.static_params;
}
@@ -189,7 +188,9 @@ private:
std::size_t operator()(const GraphicsPipelineKey& key) const {
std::size_t hash = 0;
PipelineKeyHash::MixRendering(hash, key.rendering);
PipelineKeyHash::Mix(hash, key.vs_shader_id);
for (const auto id: key.vertex_shader_ids) {
PipelineKeyHash::Mix(hash, id);
}
PipelineKeyHash::Mix(hash, key.ps_shader_id);
PipelineKeyHash::Mix(hash, key.vertex_input.binding_count);
for (uint32_t i = 0; i < key.vertex_input.binding_count; i++) {
@@ -219,12 +220,14 @@ private:
};
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id);
void CreatePipelineInternal(
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache);
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering,
const PipelineVertexInputState& vertex_input,
std::span<const ShaderVertexInputInfo> vertex_info,
const ShaderPixelInputInfo* ps_input_info,
const PipelineCache::GraphicsPrograms& programs,
const PipelineStaticParameters& static_params,
vk::PipelineCache driver_cache);
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const ShaderComputeInputInfo& input_info,
vk::ShaderModule compute_module, vk::PipelineCache driver_cache);
@@ -8,6 +8,20 @@
namespace Libs::Graphics {
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage) {
switch (stage) {
case ShaderType::Local:
case ShaderType::Vertex: return vk::ShaderStageFlagBits::eVertex;
case ShaderType::Mesh: return vk::ShaderStageFlagBits::eMeshEXT;
case ShaderType::TessellationControl: return vk::ShaderStageFlagBits::eTessellationControl;
case ShaderType::TessellationEvaluation:
return vk::ShaderStageFlagBits::eTessellationEvaluation;
case ShaderType::Pixel: return vk::ShaderStageFlagBits::eFragment;
case ShaderType::Compute: return vk::ShaderStageFlagBits::eCompute;
default: EXIT("unknown native shader stage\n");
}
}
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
vk::PipelineStageFlags result = {};
if (stages & vk::ShaderStageFlagBits::eVertex) {
@@ -16,6 +30,12 @@ vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages) {
if (stages & vk::ShaderStageFlagBits::eMeshEXT) {
result |= vk::PipelineStageFlagBits::eMeshShaderEXT;
}
if (stages & vk::ShaderStageFlagBits::eTessellationControl) {
result |= vk::PipelineStageFlagBits::eTessellationControlShader;
}
if (stages & vk::ShaderStageFlagBits::eTessellationEvaluation) {
result |= vk::PipelineStageFlagBits::eTessellationEvaluationShader;
}
if (stages & vk::ShaderStageFlagBits::eFragment) {
result |= vk::PipelineStageFlagBits::eFragmentShader;
}
@@ -8,6 +8,7 @@ namespace Libs::Graphics {
struct ShaderStageRuntime;
vk::ShaderStageFlagBits NativeShaderStage(ShaderType stage);
vk::PipelineStageFlags ShaderPipelineStages(vk::ShaderStageFlags stages);
VulkanMemoryBarrier MakeShaderAccessDependency();
VulkanMemoryBarrier MakeShaderWriteHazardDependency();
@@ -8,6 +8,7 @@
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/renderer/renderTarget.h"
@@ -205,12 +206,18 @@ static void CreateDescriptorLayout(GraphicContext& graphics, PipelineCache::Pipe
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void CreatePipelineInternal(
GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering, const PipelineVertexInputState& vertex_input,
const ShaderVertexInputInfo& vs_input_info, const ShaderProgram& vertex_program,
const ShaderPixelInputInfo* ps_input_info, const ShaderProgram& pixel_program,
const PipelineStaticParameters& static_params, vk::PipelineCache driver_cache) {
void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& pipeline,
const PipelineRenderingState& rendering,
const PipelineVertexInputState& vertex_input,
std::span<const ShaderVertexInputInfo> vertex_info,
const ShaderPixelInputInfo* ps_input_info,
const PipelineCache::GraphicsPrograms& programs,
const PipelineStaticParameters& static_params,
vk::PipelineCache driver_cache) {
const auto& vs_input_info = vertex_info.front();
const auto& vertex_program = programs.vertex[0];
const auto& pixel_program = programs.pixel;
const bool tessellation = vertex_info.size() == 3;
const bool ps_active = ps_input_info != nullptr;
EXIT_IF(!vertex_program || (ps_active && !pixel_program));
const bool with_depth = rendering.depth_format != vk::Format::eUndefined ||
@@ -218,46 +225,39 @@ void CreatePipelineInternal(
EXIT_IF(!vs_input_info.stage);
const bool mesh = vs_input_info.stage.program->stage == ShaderType::Mesh;
EXIT_NOT_IMPLEMENTED(mesh && !graphics.mesh_shader_enabled);
const auto vertex_stage =
mesh ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex;
const bool rect_list = !mesh && static_params.topology == vk::PrimitiveTopology::ePatchList;
const bool rect_list =
!mesh && !tessellation && static_params.topology == vk::PrimitiveTopology::ePatchList;
vk::ShaderModule tess_control_shader_module = nullptr;
vk::ShaderModule tess_eval_shader_module = nullptr;
vk::ShaderModuleCreateInfo create_info {};
vk::Result result {};
if (rect_list) {
const auto shaders =
BuildRectListShaders(vs_input_info, ps_active ? ps_input_info : nullptr);
create_info.codeSize = shaders.control.size() * 4;
create_info.pCode = shaders.control.data();
result =
graphics.device.createShaderModule(&create_info, nullptr, &tess_control_shader_module);
tess_control_shader_module = CompileSPV(shaders.control, graphics.device);
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done result=%s module=%p\n",
vk::to_string(result).c_str(), static_cast<void*>(tess_control_shader_module));
LOGF("PipelineTrace: vkCreateShaderModule RectList TCS done module=%p\n",
static_cast<void*>(tess_control_shader_module));
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
create_info.codeSize = shaders.evaluation.size() * 4;
create_info.pCode = shaders.evaluation.data();
result =
graphics.device.createShaderModule(&create_info, nullptr, &tess_eval_shader_module);
tess_eval_shader_module = CompileSPV(shaders.evaluation, graphics.device);
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: vkCreateShaderModule RectList TES done result=%s module=%p\n",
vk::to_string(result).c_str(), static_cast<void*>(tess_eval_shader_module));
LOGF("PipelineTrace: vkCreateShaderModule RectList TES done module=%p\n",
static_cast<void*>(tess_eval_shader_module));
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
EXIT_NOT_IMPLEMENTED(
rect_list && (tess_control_shader_module == nullptr || tess_eval_shader_module == nullptr));
vk::PipelineShaderStageCreateInfo shader_stages[4] = {
{.stage = vertex_stage, .module = vertex_program.module, .pName = "main"}};
uint32_t shader_stage_count = 1;
vk::PipelineShaderStageCreateInfo shader_stages[4] {};
uint32_t shader_stage_count = 0;
for (uint32_t i = 0; i < vertex_info.size(); i++) {
shader_stages[shader_stage_count++] = {.stage =
NativeShaderStage(vertex_info[i].logical_stage),
.module = programs.vertex[i].module,
.pName = "main"};
}
if (rect_list) {
shader_stages[shader_stage_count++] = {.stage =
vk::ShaderStageFlagBits::eTessellationControl,
@@ -432,15 +432,19 @@ void CreatePipelineInternal(
color_blending.pAttachments = color_blend_attachment;
std::vector<vk::DescriptorSetLayoutBinding> descriptor_bindings;
AddLayoutBindings(descriptor_bindings, *vs_input_info.stage.program, vertex_stage);
vk::ShaderStageFlags graphics_stages = vk::ShaderStageFlagBits::eFragment;
for (const auto& stage: vertex_info) {
const auto native_stage = NativeShaderStage(stage.logical_stage);
AddLayoutBindings(descriptor_bindings, *stage.stage.program, native_stage);
graphics_stages |= native_stage;
}
if (ps_active) {
EXIT_IF(!ps_input_info->stage);
AddLayoutBindings(descriptor_bindings, *ps_input_info->stage.program,
vk::ShaderStageFlagBits::eFragment);
}
CreateDescriptorLayout(graphics, pipeline, descriptor_bindings);
const auto GraphicsStages = vertex_stage | vk::ShaderStageFlagBits::eFragment;
const vk::PushConstantRange push_constants {GraphicsStages, 0,
const vk::PushConstantRange push_constants {graphics_stages, 0,
ShaderRecompiler::IR::NativePushConstantSize};
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
@@ -456,8 +460,8 @@ void CreatePipelineInternal(
" set_layouts=1 push_constants=%" PRIu32 "\n",
vertex_program.id, ps_active ? pixel_program.id : 0, 1u);
}
result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
&pipeline.pipeline_layout);
auto result = graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
&pipeline.pipeline_layout);
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: vkCreatePipelineLayout done result=%s layout=%p\n",
vk::to_string(result).c_str(), static_cast<void*>(pipeline.pipeline_layout));
@@ -473,15 +477,6 @@ void CreatePipelineInternal(
#else
(static_params.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
#endif
depth_stencil_info.stencilTestEnable = (static_params.stencil_test_enable ? VK_TRUE : VK_FALSE);
depth_stencil_info.front.failOp = static_params.stencil_front.failOp;
depth_stencil_info.front.passOp = static_params.stencil_front.passOp;
depth_stencil_info.front.depthFailOp = static_params.stencil_front.depthFailOp;
depth_stencil_info.front.compareOp = static_params.stencil_front.compareOp;
depth_stencil_info.back.failOp = static_params.stencil_back.failOp;
depth_stencil_info.back.passOp = static_params.stencil_back.passOp;
depth_stencil_info.back.depthFailOp = static_params.stencil_back.depthFailOp;
depth_stencil_info.back.compareOp = static_params.stencil_back.compareOp;
depth_stencil_info.minDepthBounds = static_params.depth_min_bounds;
depth_stencil_info.maxDepthBounds = static_params.depth_max_bounds;
@@ -494,6 +489,8 @@ void CreatePipelineInternal(
vk::DynamicState::eDepthCompareOp,
vk::DynamicState::eDepthBiasEnable,
vk::DynamicState::eDepthBias,
vk::DynamicState::eStencilTestEnable,
vk::DynamicState::eStencilOp,
vk::DynamicState::eStencilCompareMask,
vk::DynamicState::eStencilReference,
vk::DynamicState::eStencilWriteMask,
@@ -524,8 +521,9 @@ void CreatePipelineInternal(
pipeline_info.pVertexInputState = mesh ? nullptr : &vertex_input_info;
pipeline_info.pInputAssemblyState = mesh ? nullptr : &input_assembly;
vk::PipelineTessellationStateCreateInfo tessellation_state {};
tessellation_state.patchControlPoints = 3;
pipeline_info.pTessellationState = (rect_list ? &tessellation_state : nullptr);
tessellation_state.patchControlPoints =
tessellation ? vs_input_info.tess.input_control_points : 3u;
pipeline_info.pTessellationState = (rect_list || tessellation) ? &tessellation_state : nullptr;
pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &rasterizer;
pipeline_info.pMultisampleState = &multisampling;
+3 -4
View File
@@ -170,15 +170,14 @@ private:
void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
struct GraphicsBindings {
PreparedBindings vertex;
std::array<PreparedBindings, 3> vertex;
std::optional<PreparedBindings> pixel;
};
[[nodiscard]] TextureBinding ResolveTexture(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderRecompiler::IR::DescriptorValue& value);
[[nodiscard]] GraphicsBindings PrepareGraphicsBindings(const ShaderStageRuntime& vertex,
const ShaderStageRuntime& pixel,
bool pixel_active);
void PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
std::span<RenderColorInfo> colors);
void ResolveRenderColorTarget(CommandBuffer& buffer, RenderColorInfo& target,
uint32_t render_target_slice_offset, uint32_t render_target_slot,
bool ignore_target_mask = false, bool exact_format = false);
@@ -172,7 +172,7 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
1, view.base_layer, view.layer_count};
vk::ClearValue clear {};
clear.depthStencil = vk::ClearDepthStencilValue {0.0f, fill.value};
cache.ClearImage(command, binding.image_id, range, clear);
cache.ClearImage(command, binding.image_id, image.backing.format, range, clear);
return true;
}
ShaderBufferResource descriptor;
@@ -183,14 +183,6 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
return false;
}
if (!cache.ClearImageFromBuffer(command, descriptor.Base48(), size, packed_clear)) {
// Track deferred DCC state while the original dispatch writes the metadata allocation.
cache.TrackDccFill(descriptor.Base48(), size, packed_clear);
static std::atomic<uint32_t> logged_metadata_clears {0};
if (logged_metadata_clears.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("GraphicsRenderDispatchDirect: metadata fill shader=0x%016" PRIx64
" addr=0x%016" PRIx64 " size=0x%016" PRIx64 " value=0x%08" PRIx32 "\n",
input.stage.program->shader_hash, descriptor.Base48(), size, packed_clear);
}
return false;
}
static std::atomic<uint32_t> logged_clears {0};
@@ -374,8 +366,8 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
if (program.info.uses_dma) {
m_context.PrepareBda();
}
RebindBuffers(bindings);
RebindImages(bindings);
RebindBuffers(bindings);
auto vk_buffer = buffer.Handle();
PreparedBindings* descriptor_stage = &bindings;
+55 -49
View File
@@ -403,19 +403,16 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
vk_buffer.setDepthBias(constant_factor, poly_offset.clamp, slope_factor);
}
vk_buffer.setStencilTestEnable(depth.stencil_test_enable ? VK_TRUE : VK_FALSE);
if (depth.stencil_test_enable) {
vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
depth.stencil_dynamic_front.compareMask);
vk_buffer.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
depth.stencil_dynamic_back.compareMask);
vk_buffer.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
depth.stencil_dynamic_front.writeMask);
vk_buffer.setStencilWriteMask(vk::StencilFaceFlagBits::eBack,
depth.stencil_dynamic_back.writeMask);
vk_buffer.setStencilReference(vk::StencilFaceFlagBits::eFront,
depth.stencil_dynamic_front.reference);
vk_buffer.setStencilReference(vk::StencilFaceFlagBits::eBack,
depth.stencil_dynamic_back.reference);
const auto set_stencil = [&](vk::StencilFaceFlagBits face, const vk::StencilOpState& state) {
vk_buffer.setStencilOp(face, state.failOp, state.passOp, state.depthFailOp, state.compareOp);
vk_buffer.setStencilCompareMask(face, state.compareMask);
vk_buffer.setStencilWriteMask(face, state.writeMask);
vk_buffer.setStencilReference(face, state.reference);
};
set_stencil(vk::StencilFaceFlagBits::eFront, depth.stencil_front);
set_stencil(vk::StencilFaceFlagBits::eBack, depth.stencil_back);
}
#if defined(__APPLE__)
@@ -453,7 +450,7 @@ struct DrawRenderState {
RenderColorInfo color_info[RENDER_COLOR_ATTACHMENTS_MAX] = {};
uint32_t color_count = 0;
bool ps_active = true;
ShaderVertexInputInfo vs_input_info;
std::array<ShaderVertexInputInfo, 3> vertex_info;
ShaderPixelInputInfo ps_input_info;
PipelineCache::GraphicsPrograms programs;
};
@@ -482,14 +479,10 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
for (uint32_t i = 0; i < color_count; i++) {
auto& target = colors[i];
EXIT_IF(!target.image_id);
const auto old_image = cache.m_slot_images.try_get(target.image_id);
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
old_image->binding.needs_rebind) {
if (old_image != nullptr) {
old_image->binding = {};
}
target.image_id = cache.FindImage(target.desc);
BindRenderTarget(target.image_id);
const auto owner = cache.m_slot_images.try_get(target.image_id);
if (owner == nullptr || (!owner->registered && !owner->info.data.Empty()) ||
owner->binding.needs_rebind) {
EXIT("color target changed after render-state discovery\n");
}
const auto image_view = cache.FindRenderTarget(target.image_id, target.desc);
auto& image = cache.GetImage(target.image_id);
@@ -709,6 +702,7 @@ struct PreparedVertexBuffers {
std::array<vk::Buffer, MaxBuffers> buffers {};
std::array<vk::DeviceSize, MaxBuffers> offsets {};
std::array<vk::DeviceSize, MaxBuffers> sizes {};
uint32_t count = 0;
};
@@ -793,6 +787,7 @@ static PreparedVertexBuffers AcquireVertexBuffers(CommandBuffer& b
prepared.buffers[i] = range->binding.first->Handle();
prepared.offsets[i] = range->binding.second + vertex.addr - range->base_address;
prepared.sizes[i] = std::min(size, range->acquired_end - vertex.addr);
SetVulkanObjectNameF(
buffer.GetContext().GetGraphics().device, prepared.buffers[i],
"Kyty.VertexBuffer[slot={} guest=0x{:016x} size=0x{:x} stride={} records={}]", i,
@@ -831,6 +826,7 @@ static bool GetDrawTopology(const HW::UserConfig& ucfg, bool auto_draw,
case Prospero::PrimitiveType::kTriStrip:
topology = vk::PrimitiveTopology::eTriangleStrip;
break;
case Prospero::PrimitiveType::kPatch:
case Prospero::PrimitiveType::kRectList:
topology = vk::PrimitiveTopology::ePatchList;
break;
@@ -953,7 +949,7 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
}
state.programs = pipeline_cache.GetGraphicsPrograms(
vertex_shader_info, pixel_shader_info, shader_regs, ctx, buffer.GetUserConfig(),
target_export_mapping, state.ps_active, state.vs_input_info, state.ps_input_info);
target_export_mapping, state.ps_active, state.vertex_info, state.ps_input_info);
}
static PreparedIndexBuffer PrepareIndexBuffer(CommandBuffer& buffer,
@@ -988,8 +984,9 @@ static void CommitVertexBuffers(vk::CommandBuffer vk_buffer,
EXIT_IF(prepared.buffers[i] == nullptr);
}
if (prepared.count != 0) {
vk_buffer.bindVertexBuffers(0, prepared.count, prepared.buffers.data(),
prepared.offsets.data());
// Guest descriptor bounds must survive allocation merging in the cache.
vk_buffer.bindVertexBuffers2(0, prepared.count, prepared.buffers.data(),
prepared.offsets.data(), prepared.sizes.data(), nullptr);
}
}
@@ -1016,7 +1013,7 @@ static void LogDrawStateIfNeeded(const CommandBuffer& buffer, const DrawCallInfo
LogDrawTargetState(draw.Name(), state.color_info[0], state.depth_info, buffer,
state.ps_input_info, draw.index_count, 0);
}
LogDrawInputState(buffer, state.color_info[0], state.vs_input_info, index_type_and_size,
LogDrawInputState(buffer, state.color_info[0], state.vertex_info[0], index_type_and_size,
draw.index_count, index_addr);
}
@@ -1031,6 +1028,7 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
case Prospero::PrimitiveType::kTriFan:
case Prospero::PrimitiveType::kTriStrip:
case Prospero::PrimitiveType::kRectList:
case Prospero::PrimitiveType::kPatch:
if (draw.IsIndexed()) {
vk_buffer.drawIndexed(draw.index_count, draw.instance_count, 0, emit.vertex_offset,
emit.first_instance);
@@ -1069,10 +1067,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
const DrawIndexBufferSource& index_source,
bool primitive_restart_enable) {
auto& ucfg = buffer.GetUserConfig();
const bool mesh_active = state.vs_input_info.stage.program->stage == ShaderType::Mesh;
const auto vertex_stages =
std::span {state.vertex_info.data(), state.programs.VertexStageCount()};
const bool mesh_active = state.vertex_info[0].stage.program->stage == ShaderType::Mesh;
uint32_t mesh_groups = 0;
if (mesh_active) {
const auto& mesh = state.vs_input_info.mesh;
const auto& mesh = state.vertex_info[0].mesh;
if (primitive_restart_enable || mesh.primitives_per_group == 0) {
EXIT("unsupported mesh draw: primitive=%u indexed=%u restart=%u\n",
static_cast<uint32_t>(ucfg.GetPrimType()), draw.IsIndexed(), primitive_restart_enable);
@@ -1100,13 +1100,24 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
index_source.guest_element_size);
}
LogDrawPhase(draw.Name(), "PrepareBindings");
auto bindings = PrepareGraphicsBindings(state.vs_input_info.stage, state.ps_input_info.stage,
state.ps_active);
GraphicsBindings bindings;
std::array<PreparedBindings*, 4> descriptor_stages {};
uint32_t stage_count = 0;
for (uint32_t i = 0; i < vertex_stages.size(); i++) {
bindings.vertex[i] = PrepareBindings(state.vertex_info[i].stage);
descriptor_stages[stage_count++] = &bindings.vertex[i];
}
if (state.ps_active) {
bindings.pixel.emplace(PrepareBindings(state.ps_input_info.stage));
descriptor_stages[stage_count++] = &*bindings.pixel;
}
const auto stages = std::span {descriptor_stages.data(), stage_count};
PrepareGraphicsBindings(stages, std::span {state.color_info, state.color_count});
PreparedVertexBuffers vertex_bindings;
PreparedIndexBuffer index_binding;
if (!mesh_active) {
LogDrawPhase(draw.Name(), "PrepareVertexBuffers");
vertex_bindings = AcquireVertexBuffers(buffer, state.vs_input_info);
vertex_bindings = AcquireVertexBuffers(buffer, state.vertex_info[0]);
index_binding = PrepareIndexBuffer(buffer, index_source);
}
const auto rendering =
@@ -1117,9 +1128,9 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
LogDrawPhase(draw.Name(), "CreatePipeline");
}
auto& pipeline = m_context.GetPipelineCache().GetGraphicsPipeline(
std::span {state.color_info, state.color_count}, state.depth_info, state.vs_input_info, buffer,
std::span {state.color_info, state.color_count}, state.depth_info, vertex_stages, buffer,
state.ps_active ? &state.ps_input_info : nullptr, topology, primitive_restart_enable,
state.programs.vertex, state.programs.pixel);
state.programs);
// Resource preparation above may synchronously finish and restart the scheduler. From this
// point onward, every operation targets the current command buffer and cannot touch guest
@@ -1132,13 +1143,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (bindings.pixel && !draw.IsIndexed()) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x300u);
}
std::array<PreparedBindings*, 2> descriptor_stages {&bindings.vertex, nullptr};
const size_t descriptor_stage_count = bindings.pixel.has_value() ? 2u : 1u;
if (bindings.pixel) {
descriptor_stages[1] = &*bindings.pixel;
}
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline,
std::span {descriptor_stages.data(), descriptor_stage_count});
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline, stages);
if (mesh_active) {
const uint32_t draw_data[] {
draw.index_count,
@@ -1155,7 +1160,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
CommitIndexBuffer(vk_buffer, index_binding);
}
SetGraphicsDynamicParams(buffer, vk_buffer, state.vs_input_info, state.color_info,
SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.color_info,
state.color_count, state.depth_info);
if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
vk_buffer.setAttachmentFeedbackLoopEnableEXT(
@@ -1177,16 +1182,17 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (mesh_active) {
vk_buffer.drawMeshTasksEXT(mesh_groups, draw.instance_count, 1);
} else {
EmitDrawPrimitives(ucfg, vk_buffer, state.vs_input_info, draw, emit);
EmitDrawPrimitives(ucfg, vk_buffer, state.vertex_info[0], draw, emit);
}
if (!draw.IsIndexed()) {
SetDrawDebugPhase(buffer, submit_id, draw, 0x600u);
}
vk::PipelineStageFlags shader_write_stages = {};
if (HasShaderBufferWrites(state.vs_input_info.stage)) {
shader_write_stages |= mesh_active ? vk::PipelineStageFlagBits::eMeshShaderEXT
: vk::PipelineStageFlagBits::eVertexShader;
for (const auto& stage: vertex_stages) {
if (HasShaderBufferWrites(stage.stage)) {
shader_write_stages |= ShaderPipelineStages(NativeShaderStage(stage.logical_stage));
}
}
if (state.ps_active && HasShaderBufferWrites(state.ps_input_info.stage)) {
shader_write_stages |= vk::PipelineStageFlagBits::eFragmentShader;
@@ -1302,7 +1308,7 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
const auto [vertex_offset, instance_offset] =
indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vs_input_info);
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
DrawEmitInfo emit {};
emit.vertex_offset = vertex_offset + args.base_vertex;
@@ -1374,9 +1380,9 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
}
RefreshShaders(buffer, draw, state);
const bool rect_list = topology == vk::PrimitiveTopology::ePatchList;
if (rect_list && state.vs_input_info.buffers_num == 0 &&
state.vs_input_info.stage.program->param_export_mask == 0 &&
const bool rect_list = ucfg.GetPrimType() == Prospero::PrimitiveType::kRectList;
if (rect_list && state.vertex_info[0].buffers_num == 0 &&
state.vertex_info[0].stage.program->param_export_mask == 0 &&
state.ps_input_info.input_num != 0) {
if (graphics_debug_dump_enabled()) {
LOGF("DrawIndexAuto: skipping rect-list draw with no VS param exports and PS inputs: "
@@ -1393,7 +1399,7 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
const auto [vertex_offset, instance_offset] =
indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vs_input_info);
: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
DrawEmitInfo emit {};
emit.first_vertex = static_cast<uint32_t>(vertex_offset + static_cast<int32_t>(args.first_vertex));
emit.first_instance = instance_offset;
@@ -5,7 +5,6 @@
#include <array>
#include <cstdint>
#include <type_traits>
namespace Libs::Graphics {
@@ -67,33 +66,6 @@ inline constexpr TargetViewInfo ResolveTargetViewInfo(uint32_t base_layer, uint3
base_layer, last_layer - base_layer + 1u, last_layer + 1u};
}
#pragma pack(push, 1)
struct PipelineStencilStaticState {
vk::StencilOp failOp = vk::StencilOp::eKeep;
vk::StencilOp passOp = vk::StencilOp::eKeep;
vk::StencilOp depthFailOp = vk::StencilOp::eKeep;
vk::CompareOp compareOp = vk::CompareOp::eNever;
};
struct PipelineStencilDynamicState {
uint32_t compareMask = 0;
uint32_t writeMask = 0;
uint32_t reference = 0;
};
#pragma pack(pop)
static_assert(std::is_trivially_copyable_v<PipelineStencilStaticState>);
static_assert(std::is_standard_layout_v<PipelineStencilStaticState>);
static_assert(alignof(PipelineStencilStaticState) == 1);
static_assert(sizeof(PipelineStencilStaticState) ==
sizeof(vk::StencilOp) * 3 + sizeof(vk::CompareOp));
static_assert(std::is_trivially_copyable_v<PipelineStencilDynamicState>);
static_assert(std::is_standard_layout_v<PipelineStencilDynamicState>);
static_assert(alignof(PipelineStencilDynamicState) == 1);
static_assert(sizeof(PipelineStencilDynamicState) == sizeof(uint32_t) * 3);
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_RENDERTARGET_H_
+10
View File
@@ -123,4 +123,14 @@ void RequireVulkanSuccess(vk::Result result, const char* operation) {
}
}
vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device) {
vk::ShaderModuleCreateInfo create_info {};
create_info.codeSize = code.size_bytes();
create_info.pCode = code.data();
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(device.createShaderModule(&create_info, nullptr, &module),
"create SPIR-V shader module");
return module;
}
} // namespace Libs::Graphics
+2
View File
@@ -15,6 +15,7 @@
#include <cstdint>
#include <fmt/format.h>
#include <span>
#include <string>
#include <utility>
#include <vector>
@@ -27,6 +28,7 @@ using VulkanMemoryBarrier = vk::MemoryBarrier;
vk::Format VulkanFormat(Prospero::BufferFormat guest_format);
void RequireVulkanSuccess(vk::Result result, const char* operation);
vk::ShaderModule CompileSPV(std::span<const uint32_t> code, vk::Device device);
template <typename Handle, typename... Args>
void SetVulkanObjectNameF(vk::Device device, Handle handle, fmt::format_string<Args...> format,
+13 -18
View File
@@ -237,7 +237,9 @@ private:
struct VideoOutDriver::Impl {
public:
static constexpr int VIDEO_OUT_NUM_MAX = 4;
static constexpr std::array VIDEO_OUT_BUSES {
VIDEO_OUT_BUS_TYPE_MAIN, VIDEO_OUT_BUS_TYPE_OVERLAY, VIDEO_OUT_BUS_TYPE_SUB};
static constexpr int VIDEO_OUT_NUM_MAX = VIDEO_OUT_BUSES.size() + 1;
Impl(uint32_t width, uint32_t height, Graphics::Presenter& presenter)
: m_renderer(presenter.Renderer()), m_presenter(presenter), m_flip_queue(presenter) {
@@ -248,7 +250,7 @@ public:
~Impl();
KYTY_CLASS_NO_COPY(Impl);
int Open(int bus_type);
int Open(int bus_type, int index);
bool Close(int handle);
VideoOutConfig* Get(int handle);
VideoOutConfig* Get(int handle, uint64_t& generation);
@@ -610,12 +612,17 @@ void VideoOutDriver::Impl::Init(uint32_t width, uint32_t height) {
}
}
int VideoOutDriver::Impl::Open(int bus_type) {
int VideoOutDriver::Impl::Open(int bus_type, int index) {
const auto bus = std::find(VIDEO_OUT_BUSES.begin(), VIDEO_OUT_BUSES.end(), bus_type);
if (bus == VIDEO_OUT_BUSES.end()) {
return VIDEO_OUT_ERROR_INVALID_VALUE;
}
EXIT_NOT_IMPLEMENTED(index != 0);
Common::LockGuard lock(m_mutex);
const int handle = bus_type + 1;
const int handle = static_cast<int>(bus - VIDEO_OUT_BUSES.begin()) + 1;
if (m_video_out_ctx[handle].opened) {
return -1;
return VIDEO_OUT_ERROR_RESOURCE_BUSY;
}
auto& config = m_video_out_ctx[handle];
Common::LockGuard config_lock(config.mutex);
@@ -1169,21 +1176,9 @@ KYTY_SYSV_ABI int VideoOutOpen(int user_id, int bus_type, int index, const void*
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(user_id != 255 && user_id != 0);
if (bus_type != VIDEO_OUT_BUS_TYPE_MAIN && bus_type != VIDEO_OUT_BUS_TYPE_OVERLAY &&
bus_type != VIDEO_OUT_BUS_TYPE_SUB) {
return VIDEO_OUT_ERROR_INVALID_VALUE;
}
EXIT_NOT_IMPLEMENTED(index != 0);
LOGF("\t param = 0x%016" PRIx64 "\n", reinterpret_cast<uint64_t>(param));
int handle = DriverState().Open(bus_type);
if (handle < 0) {
return VIDEO_OUT_ERROR_RESOURCE_BUSY;
}
return handle;
return DriverState().Open(bus_type, index);
}
KYTY_SYSV_ABI int VideoOutClose(int handle) {
@@ -220,6 +220,8 @@ uint32_t DefaultKeyboardButton(int key_code) {
case SDLK_l: return Controller::PAD_BUTTON_CIRCLE;
case SDLK_q: return Controller::PAD_BUTTON_L1;
case SDLK_e: return Controller::PAD_BUTTON_R1;
case SDLK_z: return Controller::PAD_BUTTON_L2;
case SDLK_c: return Controller::PAD_BUTTON_R2;
case SDLK_LSHIFT: return Controller::PAD_BUTTON_L3;
case SDLK_LCTRL: return Controller::PAD_BUTTON_R3;
case SDLK_RETURN:
@@ -1,4 +1,5 @@
#include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/Tessellation.h"
#include "common/assert.h"
#include "common/logging/log.h"
@@ -47,6 +48,9 @@ const char* StageName(ShaderType stage) {
switch (stage) {
case ShaderType::Compute: return "CS";
case ShaderType::Vertex: return "VS";
case ShaderType::Local: return "LS";
case ShaderType::TessellationControl: return "HS";
case ShaderType::TessellationEvaluation: return "TES";
case ShaderType::Mesh: return "MS";
case ShaderType::Pixel: return "PS";
default: return "unknown";
@@ -83,7 +87,6 @@ struct EmbeddedFetchSgprInfo {
EmbeddedFetchValueType type = EmbeddedFetchValueType::Unknown;
int attrib_id = 0;
uint32_t value = 0;
std::vector<uint32_t> prolog_loads;
};
using EmbeddedFetchVectorLanes = std::map<uint64_t, EmbeddedFetchSgprInfo>;
@@ -211,6 +214,8 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
const ShaderVertexInputInfo* input_info,
uint32_t user_data_base, uint32_t user_data_count,
uint32_t wave_size) {
const uint32_t vertex_index_reg = input_info->logical_stage == ShaderType::Local ? 2u : 5u;
const uint32_t instance_index_reg = input_info->logical_stage == ShaderType::Local ? 5u : 8u;
EmbeddedFetchData data;
data.loads.reserve(input_info->resources_num);
int32_t vertex_offset_candidate = -1;
@@ -251,16 +256,17 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
// corresponding direct-draw offsets before fetching.
const bool vertex_index_accumulator =
IsDecodedVgpr(inst.dst) &&
(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == 5));
(inst.dst.reg == 0 || (user_data_base == 8 && inst.dst.reg == vertex_index_reg));
const bool instance_index_accumulator =
IsDecodedVgpr(inst.dst) && (inst.dst.reg == (user_data_base == 8 ? 8u : 3u));
IsDecodedVgpr(inst.dst) &&
(inst.dst.reg == (user_data_base == 8 ? instance_index_reg : 3u));
uint32_t sad_zero = 0;
const bool index_offset_add =
(vertex_index_accumulator || instance_index_accumulator) &&
IsDecodedSgpr(inst.src0) &&
(vertex_index_accumulator || instance_index_accumulator) && IsDecodedSgpr(inst.src0) &&
((inst.opcode == Decoder::Opcode::V_ADD_I32 && IsDecodedVgpr(inst.src1) &&
inst.src1.reg == inst.dst.reg) ||
(user_data_base == 8 && (inst.dst.reg == 5 || inst.dst.reg == 8) &&
(user_data_base == 8 &&
(inst.dst.reg == vertex_index_reg || inst.dst.reg == instance_index_reg) &&
inst.opcode == Decoder::Opcode::V_SAD_U32 && IsDecodedVgpr(inst.src2) &&
inst.src2.reg == inst.dst.reg &&
TryDecodedOperandConstant(sgprs, inst.src1, sad_zero) && sad_zero == 0));
@@ -319,7 +325,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
auto& dst = sgprs[DecodedSgprReg(inst.dst)];
dst.type = EmbeddedFetchValueType::Constant;
dst.value = value;
dst.prolog_loads.clear();
} else {
ClearEmbeddedFetchSgprs(sgprs, inst.dst, 1);
}
@@ -330,7 +335,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
auto& dst = sgprs[DecodedSgprReg(inst.dst)];
dst.type = EmbeddedFetchValueType::Constant;
dst.value = inst.src0.value;
dst.prolog_loads.clear();
}
break;
default:
@@ -347,7 +351,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
auto& dst = sgprs[register_id + i];
dst.type = EmbeddedFetchValueType::Attrib;
dst.attrib_id = index + static_cast<int>(i);
dst.prolog_loads = {inst.pc};
}
} else {
ClearEmbeddedFetchSgprs(sgprs, inst.dst, DecodedDstSize(inst));
@@ -365,7 +368,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
dst.type = EmbeddedFetchValueType::Buffer;
dst.attrib_id =
BufferTableAttribFromOffset(raw_offset, static_cast<int>(i));
dst.prolog_loads = {inst.pc};
}
} else if (IsDecodedSgpr(inst.src1) &&
DecodedSgprReg(inst.src1) < sgprs.size() &&
@@ -377,8 +379,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
auto& dst = sgprs[register_id + i];
dst.type = EmbeddedFetchValueType::Buffer;
dst.attrib_id = sgprs[DecodedSgprReg(inst.src1)].attrib_id;
dst.prolog_loads = sgprs[DecodedSgprReg(inst.src1)].prolog_loads;
dst.prolog_loads.push_back(inst.pc);
}
} else {
ClearEmbeddedFetchSgprs(sgprs, inst.dst, DecodedDstSize(inst));
@@ -391,8 +391,8 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
ClearEmbeddedFetchVectorLanes(&vector_lanes, inst.dst.reg);
}
if (IsDecodedVgpr(inst.dst) && inst.dst.reg < vgpr_is_index.size() &&
IsDecodedVgpr(inst.src0) && inst.src0.reg == 8 &&
IsDecodedVgpr(inst.src1) && inst.src1.reg == 5) {
IsDecodedVgpr(inst.src0) && inst.src0.reg == instance_index_reg &&
IsDecodedVgpr(inst.src1) && inst.src1.reg == vertex_index_reg) {
vgpr_is_index[inst.dst.reg] = true;
}
} else if (IsEmbeddedFetchAttribPropagationAlu(inst)) {
@@ -417,7 +417,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
break;
default: dst.value = src0 + src1; break;
}
dst.prolog_loads.clear();
} else {
ClearEmbeddedFetchSgprs(sgprs, inst.dst, 1);
}
@@ -440,7 +439,6 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
load.pc = inst.pc;
load.attrib_id = buffer.attrib_id;
load.components = DecodedDstSize(inst);
load.prolog_loads = buffer.prolog_loads;
}
}
break;
@@ -462,22 +460,9 @@ EmbeddedFetchData DetectEmbeddedVertexFetch(const Decoder::Program& decoded
Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<const uint32_t> back,
std::vector<uint32_t>& joined_code) {
EXIT_IF(back.empty());
Decoder::Program result;
uint32_t front_words = 0;
while (front_words < front.size()) {
auto& inst = result.instructions.emplace_back();
Decoder::DecodeInstruction(front, front_words, inst);
front_words += inst.word_count;
if (inst.opcode == Decoder::Opcode::S_SETPC_B64) {
EXIT_NOT_IMPLEMENTED(inst.src0.kind != Decoder::OperandKind::Sgpr ||
inst.src0.reg != 6u);
break;
}
EXIT_NOT_IMPLEMENTED(inst.opcode == Decoder::Opcode::S_ENDPGM);
}
EXIT_IF(result.instructions.empty() ||
result.instructions.back().opcode != Decoder::Opcode::S_SETPC_B64);
joined_code.assign(front.begin(), front.begin() + front_words);
auto result = Decoder::DecodeFrontProgram(front);
const auto front_words = static_cast<uint32_t>(result.code.size());
joined_code.assign(result.code.begin(), result.code.end());
joined_code.insert(joined_code.end(), back.begin(), back.end());
// The merged-stage ABI passes the back shader in s[6:7]. Give that handoff an
// ordinary CFG edge, retaining both bodies in one register and LDS lifetime.
@@ -505,7 +490,9 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
EXIT("shader recompiler input is empty\n");
}
if (options.stage != ShaderType::Compute && options.stage != ShaderType::Vertex &&
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh) {
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh &&
options.stage != ShaderType::Local && options.stage != ShaderType::TessellationControl &&
options.stage != ShaderType::TessellationEvaluation) {
EXIT("shader recompiler received unsupported stage %u\n",
static_cast<unsigned>(options.stage));
}
@@ -525,6 +512,12 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
std::vector<uint32_t> joined_code;
if (!options.back_code.empty()) {
decoded = DecodeFusedProgram(code, options.back_code, joined_code);
} else if (options.stage == ShaderType::Local) {
decoded = Decoder::DecodeFrontProgram(code);
// The separately compiled hull half runs in the next Vulkan stage.
auto& handoff = decoded.instructions.back();
handoff.opcode = Decoder::Opcode::S_ENDPGM;
handoff.src_count = 0;
} else {
Decoder::DecodeProgram(code, decoded);
}
@@ -568,8 +561,8 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
}
EmbeddedFetchData embedded_fetch;
if (options.stage == ShaderType::Vertex && options.input_info.vertex != nullptr &&
options.input_info.vertex->fetch_embedded) {
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
options.input_info.vertex != nullptr && options.input_info.vertex->fetch_embedded) {
embedded_fetch = DetectEmbeddedVertexFetch(
decoded, options.input_info.vertex, options.user_data_base,
static_cast<uint32_t>(options.user_data.size()), options.wave_size);
@@ -608,6 +601,7 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
IR::RemoveIdentities(ir.blocks);
IR::EliminateDeadCode(ir.blocks);
}
LowerTessellationMemory(ir, options);
IR::BuildSrtPlan(ir);
IR::EliminateDeadCode(ir.blocks);
IR::TrackResources(ir);
@@ -0,0 +1,330 @@
#include "graphics/shader/recompiler/Tessellation.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/recompiler/ir/passes/ConstantPropagation.h"
#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
#include <algorithm>
#include <array>
#include <unordered_map>
#include <utility>
namespace Libs::Graphics::ShaderRecompiler {
namespace {
struct TessellationAddress {
enum class Kind { Unknown, Affine, PackedControlPoint };
Kind kind = Kind::Unknown;
uint32_t coefficient = 0;
uint32_t constant = 0;
};
uint32_t ReflectTessellationStride(const Decoder::Program& program, bool local,
uint32_t control_points, uint32_t input_stride) {
using namespace Decoder;
using Address = TessellationAddress;
using Kind = Address::Kind;
std::array<Address, IR::NumVectorRegs> registers {};
registers[local ? 3u : 1u] =
local ? Address {Kind::Affine, 1u, 0u} : Address {Kind::PackedControlPoint};
const auto constant = [](uint32_t value) { return Address {Kind::Affine, 0u, value}; };
const auto read = [&](const Operand& operand) -> Address {
if (operand.absolute || operand.negate || operand.sdwa_sext || operand.op_sel ||
operand.op_sel_hi || operand.negate_hi || operand.dpp)
return {};
Address value;
if (operand.kind == OperandKind::IntegerInlineConstant ||
operand.kind == OperandKind::LiteralConstant) {
value = constant(operand.value);
} else if (operand.kind == OperandKind::Vgpr) {
value = registers.at(operand.reg);
}
// The native packed HS ID's low byte is the patch ordinal. The logical
// interface addresses one patch, as in the frontend's v1 initialization.
if (value.kind == Kind::PackedControlPoint && operand.sdwa_sel == 0u) return constant(0u);
return operand.sdwa_sel == 6u ? value : Address {};
};
const auto affine = [](uint64_t coefficient, uint64_t offset) {
return coefficient <= UINT32_MAX && offset <= UINT32_MAX
? Address {Kind::Affine, static_cast<uint32_t>(coefficient),
static_cast<uint32_t>(offset)}
: Address {};
};
const auto add = [&](Address lhs, Address rhs) {
return lhs.kind == Kind::Affine && rhs.kind == Kind::Affine
? affine(uint64_t {lhs.coefficient} + rhs.coefficient,
uint64_t {lhs.constant} + rhs.constant)
: Address {};
};
const auto multiply = [&](Address lhs, Address rhs) {
if ((lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant == 0u) ||
(rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant == 0u))
return constant(0u);
if (lhs.kind != Kind::Affine || rhs.kind != Kind::Affine) return Address {};
if (rhs.coefficient != 0u) std::swap(lhs, rhs);
return rhs.coefficient == 0u ? affine(uint64_t {lhs.coefficient} * rhs.constant,
uint64_t {lhs.constant} * rhs.constant)
: Address {};
};
const auto low24 = [&](Address value) {
if (value.kind == Kind::Affine && value.coefficient == 0u)
return constant(value.constant & 0xffffffu);
return value.kind == Kind::Affine &&
uint64_t {value.coefficient} * (control_points - 1u) + value.constant <=
0xffffffu
? value
: Address {};
};
uint32_t stride = 0;
for (const auto& inst: program.instructions) {
// Stage exits preserve the active path's definitions. An internal join
// would require merging register definitions.
EXIT_NOT_IMPLEMENTED(IsDirectBranch(inst.opcode) &&
inst.branch_target != program.instructions.back().pc);
const bool local_store =
inst.opcode == Opcode::DS_WRITE_B32 || inst.opcode == Opcode::DS_WRITE2_B32;
const bool buffer_store = inst.opcode == Opcode::BUFFER_STORE_DWORD ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX2 ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX3 ||
inst.opcode == Opcode::BUFFER_STORE_DWORDX4;
const bool control_store =
!local && buffer_store && inst.src2.kind == OperandKind::Sgpr && inst.src2.reg == 2u;
const bool control_read =
!local && (inst.opcode == Opcode::DS_READ_B32 || inst.opcode == Opcode::DS_READ2_B32);
if ((local && local_store) || control_store || control_read) {
const auto address = read(inst.src0);
if (address.kind != Kind::Affine) {
EXIT("%s tessellation address is not affine at pc 0x%08x\n", local ? "LS" : "HS",
inst.pc);
}
if (address.coefficient != 0u) {
const auto expected = control_read ? input_stride : stride;
EXIT_NOT_IMPLEMENTED((address.coefficient & 3u) != 0u ||
(expected != 0u && expected != address.coefficient));
if (!control_read) stride = address.coefficient;
}
}
// Store vdata is a source, despite occupying the decoder's dst field.
if (local_store || buffer_store || inst.dst.kind != OperandKind::Vgpr) continue;
const auto lhs = read(inst.src0);
const auto rhs = read(inst.src1);
const auto third = read(inst.src2);
Address value;
switch (inst.opcode) {
case Opcode::V_BFE_U32:
if (lhs.kind == Kind::PackedControlPoint && rhs.kind == Kind::Affine &&
rhs.coefficient == 0u && third.kind == Kind::Affine &&
third.coefficient == 0u) {
if (rhs.constant == 8u && third.constant == 5u) value = {Kind::Affine, 1u, 0u};
if (rhs.constant == 0u && third.constant == 8u) value = constant(0u);
}
break;
case Opcode::V_MUL_U32_U24: value = multiply(low24(lhs), low24(rhs)); break;
case Opcode::V_MAD_U32_U24: value = add(multiply(low24(lhs), low24(rhs)), third); break;
case Opcode::V_LSHL_ADD_U32:
if (rhs.kind == Kind::Affine && rhs.coefficient == 0u && rhs.constant < 32u)
value = add(multiply(lhs, constant(1u << rhs.constant)), third);
break;
case Opcode::V_LSHLREV_B32:
if (lhs.kind == Kind::Affine && lhs.coefficient == 0u && lhs.constant < 32u)
value = multiply(rhs, constant(1u << lhs.constant));
break;
case Opcode::V_SUB_NC_U32:
if (lhs.kind == Kind::Affine && rhs.kind == Kind::Affine &&
lhs.coefficient >= rhs.coefficient && lhs.constant >= rhs.constant)
value = affine(lhs.coefficient - rhs.coefficient, lhs.constant - rhs.constant);
break;
default: break;
}
if (inst.dst.sdwa_sel != 6u || inst.dst.op_sel || inst.dst.omod || inst.dst.clamp ||
inst.dst.dpp)
value = {};
for (uint32_t index = 0;
index < std::max(inst.data_dwords, 1u) && inst.dst.reg + index < registers.size(); index++) {
registers[inst.dst.reg + index] = {};
}
registers.at(inst.dst.reg) = value;
}
EXIT_NOT_IMPLEMENTED(stride == 0u);
return stride;
}
const IR::Inst* TessellationBufferBase(const IR::Inst& inst) {
if (IR::BufferAccessOf(inst.GetOpcode()) == IR::BufferAccess::None || inst.NumArgs() <= 3u)
return nullptr;
const auto* base = inst.Arg(3).Resolve().TryInstruction();
return base != nullptr && base->GetOpcode() == IR::ValueOpcode::TessellationBase ? base
: nullptr;
}
IR::Value ActiveAddress(IR::Block& block, IR::Block::iterator before, IR::Value value,
IR::Value predicate, std::unordered_map<IR::Inst*, IR::Value>& resolved) {
using namespace IR;
value = value.Resolve();
auto* source = value.TryInstruction();
if (source == nullptr) return value;
if (const auto found = resolved.find(source); found != resolved.end()) return found->second;
if (source->GetOpcode() == ValueOpcode::SelectU32) {
return source->Arg(0).Resolve() == predicate.Resolve()
? ActiveAddress(block, before, source->Arg(1), predicate, resolved)
: value;
}
if (source->GetOpcode() != ValueOpcode::IAdd32 && source->GetOpcode() != ValueOpcode::ISub32)
return value;
const auto lhs = ActiveAddress(block, before, source->Arg(0), predicate, resolved);
const auto rhs = ActiveAddress(block, before, source->Arg(1), predicate, resolved);
if (lhs != source->Arg(0).Resolve() || rhs != source->Arg(1).Resolve()) {
auto copy = block.PrependNewInst(before, source->GetOpcode(), {lhs, rhs},
source->Flags<uint64_t>());
value = Value(&*copy);
}
resolved.emplace(source, value);
return value;
}
} // namespace
void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
ShaderTessellationInputInfo& info) {
const auto local_program = Decoder::DecodeFrontProgram(local);
Decoder::Program control_program;
Decoder::DecodeProgram(control, control_program);
info.ls_stride = ReflectTessellationStride(local_program, true, info.input_control_points, 0u);
info.hs_stride = ReflectTessellationStride(control_program, false, info.output_control_points,
info.ls_stride);
LOGF("Tessellation interface: input_cp=%u output_cp=%u ls_stride=%u hs_stride=%u\n",
info.input_control_points, info.output_control_points, info.ls_stride, info.hs_stride);
}
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options) {
using namespace IR;
if (options.stage != ShaderType::Local && options.stage != ShaderType::TessellationControl &&
options.stage != ShaderType::TessellationEvaluation) {
return;
}
const auto& tess = options.input_info.vertex->tess;
// Ring addresses can reuse data VGPRs. Their inactive values are irrelevant to
// a store guarded by the same EXEC predicate, but must remain intact elsewhere.
for (auto* block: program.blocks) {
for (auto it = block->begin(); it != block->end(); ++it) {
if (TessellationBufferBase(*it) == nullptr) continue;
std::unordered_map<Inst*, Value> resolved;
it->SetArg(
2, ActiveAddress(*block, it, it->Arg(2), it->Arg(it->NumArgs() - 1u), resolved));
}
}
ConstantPropagationPass(program.blocks);
uint32_t reads = 0, writes = 0, factors = 0;
for (auto* block: program.blocks) {
for (auto it = block->begin(); it != block->end(); ++it) {
auto& inst = *it;
const auto shared = SharedAccessOf(inst.GetOpcode());
const auto buffer = BufferAccessOf(inst.GetOpcode());
if (shared == SharedAccess::None && buffer == BufferAccess::None) {
continue;
}
const auto& memory = program.memory_info.at(inst.Flags<MemoryFlags>().index);
bool write = false;
uint32_t components = 0;
TessellationAttribute kind;
Value address, predicate;
if (shared != SharedAccess::None && memory.kind == ResourceKind::Lds) {
write = shared == SharedAccess::Write;
EXIT_NOT_IMPLEMENTED(memory.data_bits != 32u ||
(options.stage == ShaderType::Local
? !write
: options.stage != ShaderType::TessellationControl ||
shared != SharedAccess::Read));
kind = write ? TessellationAttribute::LocalOutput
: TessellationAttribute::ControlInput;
components = SharedComponentCount(inst.GetOpcode());
address = inst.Arg(0);
predicate = inst.Arg(inst.NumArgs() - 1u);
} else if (buffer != BufferAccess::None && memory.kind == ResourceKind::Buffer) {
const auto* base = TessellationBufferBase(inst);
if (base == nullptr) {
continue;
}
EXIT_NOT_IMPLEMENTED(memory.data_bits != 32u || memory.formatted || memory.idxen ||
!memory.offen || buffer == BufferAccess::Atomic);
write = buffer == BufferAccess::Write;
components = BufferComponentCount(inst.GetOpcode());
address = inst.Arg(2).Resolve();
predicate = inst.Arg(inst.NumArgs() - 1u);
if (base->Arg(0).U32() == 1u) {
EXIT_NOT_IMPLEMENTED(!write ||
options.stage != ShaderType::TessellationControl);
kind = TessellationAttribute::Factor;
factors += components;
} else {
kind = write ? TessellationAttribute::ControlOutput
: TessellationAttribute::EvaluationInput;
EXIT_NOT_IMPLEMENTED(write
? options.stage != ShaderType::TessellationControl
: options.stage != ShaderType::TessellationEvaluation);
if (address.IsImmediate() &&
address.U32() >= tess.hs_stride * tess.output_control_points) {
EXIT_NOT_IMPLEMENTED(!write);
kind = TessellationAttribute::PatchOutput;
}
}
} else {
continue;
}
const auto emit = [&](ValueOpcode opcode, std::initializer_list<Value> args) {
return Value(&*block->PrependNewInst(it, opcode, args));
};
std::array<Value, 4> values;
for (uint32_t component = 0; component < components; component++) {
const auto offset = memory.offset + 4u * component;
const auto byte_address =
offset == 0u ? address : emit(ValueOpcode::IAdd32, {address, Value(offset)});
if (write) {
Value data = shared != SharedAccess::None ? inst.Arg(component + 1u)
: components == 1u
? inst.Arg(4)
: emit(components == 2u ? ValueOpcode::CompositeExtractU32x2
: components == 3u ? ValueOpcode::CompositeExtractU32x3
: ValueOpcode::CompositeExtractU32x4,
{inst.Arg(4), Value(component)});
emit(ValueOpcode::SetTessellationAttribute,
{Value(static_cast<uint32_t>(kind)), byte_address, data, predicate});
writes++;
} else {
values[component] =
emit(ValueOpcode::GetTessellationAttribute,
{Value(static_cast<uint32_t>(kind)), byte_address, predicate});
reads++;
}
}
if (!write) {
Value replacement = values[0];
if (components == 2u)
replacement =
emit(ValueOpcode::CompositeConstructU32x2, {values[0], values[1]});
if (components == 3u)
replacement = emit(ValueOpcode::CompositeConstructU32x3,
{values[0], values[1], values[2]});
if (components == 4u)
replacement = emit(ValueOpcode::CompositeConstructU32x4,
{values[0], values[1], values[2], values[3]});
inst.ReplaceUsesWith(replacement);
}
inst.Invalidate();
}
}
ConstantPropagationPass(program.blocks);
RemoveIdentities(program.blocks);
EliminateDeadCode(program.blocks);
LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u\n",
options.stage == ShaderType::Local ? "LS"
: options.stage == ShaderType::TessellationControl ? "HS"
: "TES",
reads, writes, factors);
}
} // namespace Libs::Graphics::ShaderRecompiler
@@ -0,0 +1,21 @@
#pragma once
#include <cstdint>
#include <span>
namespace Libs::Graphics {
struct ShaderTessellationInputInfo;
}
namespace Libs::Graphics::ShaderRecompiler {
struct CompileOptions;
namespace IR {
struct Program;
}
void AnalyzeTessellationPrograms(std::span<const uint32_t> local, std::span<const uint32_t> control,
ShaderTessellationInputInfo& info);
void LowerTessellationMemory(IR::Program& program, const CompileOptions& options);
} // namespace Libs::Graphics::ShaderRecompiler
@@ -277,7 +277,8 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
break;
}
case IR::ValueOpcode::LaneId:
requirements.subgroup_local_invocation_id = true;
requirements.subgroup_local_invocation_id |=
program.stage != ShaderType::TessellationControl;
break;
case IR::ValueOpcode::ImageQueryLod: requirements.compute_derivatives = true; break;
case IR::ValueOpcode::ImageGatherRaw:
@@ -306,8 +307,10 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
using namespace Emitter;
if (program.stage != ShaderType::Compute && program.stage != ShaderType::Vertex &&
program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh) {
Fail(program, "binary SPIR-V emitter supports compute, vertex, and pixel shaders");
program.stage != ShaderType::Pixel && program.stage != ShaderType::Mesh &&
program.stage != ShaderType::Local && program.stage != ShaderType::TessellationControl &&
program.stage != ShaderType::TessellationEvaluation) {
Fail(program, "binary SPIR-V emitter received an unsupported shader stage");
}
if (!program.srt_plan_complete || !program.resource_tracking_complete ||
!program.shader_info_complete || !program.binding_layout_complete) {
@@ -250,7 +250,10 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {
switch (stage) {
case ShaderType::Local:
case ShaderType::Vertex: return spv::ExecutionModelVertex;
case ShaderType::TessellationControl: return spv::ExecutionModelTessellationControl;
case ShaderType::TessellationEvaluation: return spv::ExecutionModelTessellationEvaluation;
case ShaderType::Mesh: return spv::ExecutionModelMeshEXT; // MeshEXT
case ShaderType::Pixel: return spv::ExecutionModelFragment;
default: return spv::ExecutionModelGLCompute;
@@ -1,6 +1,9 @@
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
#include "common/logging/log.h"
#include <algorithm>
#include <atomic>
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
@@ -38,7 +41,9 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
return EmitAddU32(state, local,
EmitBinaryU32(state, spv::OpIMul, group, ConstantU32(state, size)));
}
const auto variable = InputVariableForKind(state, kind);
const bool centroid = kind == IR::StageInputKind::BaryCoordSmoothCentroid;
const auto variable = InputVariableForKind(
state, centroid ? IR::StageInputKind::BaryCoordSmooth : kind);
if (variable == 0) {
return ConstantU32(state, 0);
}
@@ -46,11 +51,13 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeBool(state), value, variable);
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value, ConstantU32(state, 1),
ConstantU32(state, 0));
// PS5 initializes v_front_face with float +1.0/-1.0 bits.
state.builder.AddFunction(spv::OpSelect, TypeU32(state), bits, value,
ConstantU32(state, 0x3f800000u), ConstantU32(state, 0xbf800000u));
return bits;
}
if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex ||
kind == IR::StageInputKind::InvocationId || kind == IR::StageInputKind::PrimitiveId ||
kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId) {
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
@@ -58,7 +65,7 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
if (kind == IR::StageInputKind::FragCoord) {
if (kind == IR::StageInputKind::FragCoord || kind == IR::StageInputKind::TessCoord) {
const auto pointer = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
@@ -69,15 +76,24 @@ uint32_t EmitBuiltinU32(EmitterState& state, IR::StageInputKind kind, uint32_t c
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
if (kind == IR::StageInputKind::BaryCoordSmooth ||
if (centroid || kind == IR::StageInputKind::BaryCoordSmooth ||
kind == IR::StageInputKind::BaryCoordNoPerspective) {
const auto pointer = state.builder.AllocateId();
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, variable, ConstantU32(state, component + 1u));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
if (centroid) {
const auto coordinates = state.builder.AllocateId();
state.builder.RequireCapability(spv::CapabilityInterpolationFunction);
state.builder.AddFunction(spv::OpExtInst, TypeF32Vector(state, 3), coordinates,
GlslStd450(state), GLSLstd450InterpolateAtCentroid, variable);
state.builder.AddFunction(spv::OpCompositeExtract, TypeF32(state), value,
coordinates, component + 1u);
} else {
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassInput, TypeF32(state)),
pointer, variable, ConstantU32(state, component + 1u));
state.builder.AddFunction(spv::OpLoad, TypeF32(state), value, pointer);
}
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
return bits;
}
@@ -138,7 +154,7 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
if (input == nullptr || input->variable_id == 0) {
return ConstantU32(state, 0);
}
if (state.program.stage == ShaderType::Vertex) {
if (state.program.stage == ShaderType::Vertex || state.program.stage == ShaderType::Local) {
return EmitVertexParameterComponentU32(state, *input, chan & 3u);
}
const auto load_per_vertex = [&](uint32_t vertex) {
@@ -498,6 +514,31 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
state.builder.AddFunction(spv::OpStore, MeshOutputPointer(state, kind, exp.index),
value);
} else if (exp.kind == IR::ExportTargetKind::Position) {
if (state.invalid_position_clip_distance != UINT32_MAX) {
const auto zero = state.builder.Constant(spv::OpConstantNull, TypeF32Vector(state, 4));
const auto equal = state.builder.AllocateId();
const auto invalid = state.builder.AllocateId();
const auto distance = state.builder.AllocateId();
const auto distance_pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpFOrdEqual, TypeBoolVector(state, 4), equal,
value, zero);
state.builder.AddFunction(spv::OpAll, TypeBool(state), invalid, equal);
// Zero at valid vertices makes a primitive containing an invalid position
// collapse to its remaining edge, before the undefined 0/0 perspective divide.
state.builder.AddFunction(spv::OpSelect, TypeF32(state), distance, invalid,
ConstantF32Value(state, -1.0f),
ConstantF32Value(state, 0.0f));
state.builder.AddFunction(
spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
distance_pointer, state.clip_distance_variable,
ConstantU32(state, state.invalid_position_clip_distance));
state.builder.AddFunction(spv::OpStore, distance_pointer, distance);
static std::atomic_bool logged = false;
if (!logged.exchange(true, std::memory_order_relaxed)) {
Log::WriteToConsoleAndLog(
"Shader: emitted zero-position clip guard\n");
}
}
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(
spv::OpAccessChain,
@@ -517,11 +558,19 @@ uint32_t EmitIdentity(ValueEmitContext&, uint32_t value) {
void EmitVoid(ValueEmitContext&) {}
void EmitBarrier(EmitterState& state) {
const auto semantics =
spv::MemorySemanticsAcquireReleaseMask | spv::MemorySemanticsWorkgroupMemoryMask;
const auto tessellation = state.program.stage == ShaderType::TessellationControl;
const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup;
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
: spv::MemorySemanticsAcquireReleaseMask |
spv::MemorySemanticsWorkgroupMemoryMask;
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, semantics));
ConstantU32(state, memory_scope), ConstantU32(state, semantics));
}
uint32_t EmitLaneId(EmitterState& state) {
return state.program.stage == ShaderType::TessellationControl
? EmitBuiltinU32(state, IR::StageInputKind::InvocationId, 0)
: EmitSubgroupLocalInvocationId(state);
}
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst) {
@@ -155,6 +155,8 @@ inline constexpr auto EmitInstPrefetch = EmitVoid;
void EmitBarrier(EmitterState& state);
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetUserData(EmitterState& state, IR::ScalarReg reg);
uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index);
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst);
@@ -165,7 +167,7 @@ inline constexpr auto EmitUndefU64 = EmitUndefU1;
uint32_t EmitDppMoveU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitDppUpdateU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitWqmU64(EmitterState& state, uint32_t value);
inline constexpr auto EmitLaneId = EmitSubgroupLocalInvocationId;
uint32_t EmitLaneId(EmitterState& state);
uint32_t EmitBallot(ValueEmitContext& ctx, IR::Value predicate);
uint32_t EmitReadFirstLane(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitReadLane(ValueEmitContext& ctx, const IR::Inst& inst);
@@ -271,6 +273,7 @@ inline constexpr auto EmitImageAtomicOr32 = EmitImage;
inline constexpr auto EmitImageAtomicXor32 = EmitImage;
void EmitUnreachable(ValueEmitContext& ctx, const IR::Inst& inst);
inline constexpr auto EmitPhi = EmitUnreachable;
inline constexpr auto EmitTessellationBase = EmitUnreachable;
inline constexpr auto EmitGetThreadBitScalarRegister = EmitUnreachable;
inline constexpr auto EmitSetThreadBitScalarRegister = EmitUnreachable;
inline constexpr auto EmitGetScalarMaskTag = EmitUnreachable;
@@ -80,6 +80,10 @@ struct EmitterState {
Builder builder;
const IR::Program& program;
ShaderStageInputInfo input_info;
std::array<uint32_t, 6> tess_variables {};
uint32_t tess_inner_variable = 0;
uint32_t tess_patch_base = 0;
const SpirvRequirements requirements;
uint32_t lane_count = 1;
uint32_t lane_half = 0;
@@ -112,6 +116,7 @@ struct EmitterState {
uint32_t per_vertex_variable = 0;
uint32_t point_size_variable = 0;
uint32_t clip_distance_variable = 0;
uint32_t invalid_position_clip_distance = UINT32_MAX;
uint32_t cull_distance_variable = 0;
uint32_t layer_variable = 0;
uint32_t viewport_index_variable = 0;
@@ -313,7 +318,11 @@ uint32_t ConstantU64(EmitterState& state, uint64_t value);
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components);
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
const char* name);
void DefineModule(EmitterState& state);
void DefineTessellationInterfaces(EmitterState& state);
void DefineTessellationExecutionModes(EmitterState& state);
void DefineMeshOutputs(EmitterState& state);
void EmitMeshEntryPoint(EmitterState& state);
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
@@ -290,7 +290,8 @@ uint32_t GlslStd450(EmitterState& state) {
}
VertexInputScalarKind VertexParameterScalarKind(const EmitterState& state, uint32_t location) {
if (state.program.stage != ShaderType::Vertex || location >= ShaderVertexInputInfo::RES_MAX ||
if ((state.program.stage != ShaderType::Vertex && state.program.stage != ShaderType::Local) ||
location >= ShaderVertexInputInfo::RES_MAX ||
location >= static_cast<uint32_t>(state.input_info.vertex->resources_num)) {
return VertexInputScalarKind::Float;
}
@@ -333,8 +334,6 @@ uint32_t VertexParameterScalarType(EmitterState& state, VertexInputScalarKind ki
}
}
namespace {
uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::StorageClass storage,
const char* name) {
const auto variable =
@@ -344,9 +343,14 @@ uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::Storag
return variable;
}
namespace {
uint32_t BuiltInForInput(IR::StageInputKind kind) {
switch (kind) {
case IR::StageInputKind::VertexIndex: return spv::BuiltInVertexIndex;
case IR::StageInputKind::InvocationId: return spv::BuiltInInvocationId;
case IR::StageInputKind::PrimitiveId: return spv::BuiltInPrimitiveId;
case IR::StageInputKind::TessCoord: return spv::BuiltInTessCoord;
case IR::StageInputKind::InstanceIndex: return spv::BuiltInInstanceIndex;
case IR::StageInputKind::FragCoord: return spv::BuiltInFragCoord;
case IR::StageInputKind::FrontFacing: return spv::BuiltInFrontFacing;
@@ -384,9 +388,24 @@ void DefineInputs(EmitterState& state) {
}
}
for (auto& input: state.inputs) {
if (state.program.stage == ShaderType::Pixel &&
input.kind == IR::StageInputKind::Parameter) {
const auto location = PixelParameterLocation(state, input.location);
const auto alias = std::ranges::find_if(state.inputs, [&](const InputBinding& other) {
return other.kind == IR::StageInputKind::Parameter && other.variable_id != 0 &&
PixelParameterLocation(state, other.location) == location;
});
if (alias != state.inputs.end()) {
EXIT_IF(alias->per_vertex != input.per_vertex);
input.variable_id = alias->variable_id;
continue;
}
}
uint32_t type = TypeU32(state);
switch (input.kind) {
case IR::StageInputKind::VertexIndex:
case IR::StageInputKind::InvocationId:
case IR::StageInputKind::PrimitiveId:
case IR::StageInputKind::InstanceIndex:
case IR::StageInputKind::Layer:
case IR::StageInputKind::SampleId: type = TypeI32(state); break;
@@ -394,11 +413,13 @@ void DefineInputs(EmitterState& state) {
case IR::StageInputKind::LocalInvocationId:
case IR::StageInputKind::GlobalInvocationId: type = TypeU32Vector(state, 3); break;
case IR::StageInputKind::FragCoord: type = TypeF32Vector(state, 4); break;
case IR::StageInputKind::TessCoord:
case IR::StageInputKind::BaryCoordSmooth:
case IR::StageInputKind::BaryCoordNoPerspective: type = TypeF32Vector(state, 3); break;
case IR::StageInputKind::FrontFacing: type = TypeBool(state); break;
case IR::StageInputKind::Parameter:
if (state.program.stage == ShaderType::Vertex) {
if (state.program.stage == ShaderType::Vertex ||
state.program.stage == ShaderType::Local) {
type = VertexParameterScalarType(
state, VertexParameterScalarKind(state, input.location));
const auto components = VertexParameterComponentCount(input);
@@ -468,6 +489,15 @@ void DefineOutputs(EmitterState& state) {
DefineMeshOutputs(state);
return;
}
if (state.program.stage == ShaderType::Vertex && clip_distance_count + cull_distance_count < 8u &&
std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
return output.kind == IR::StageOutputKind::Position;
})) {
// Reserve one plane for the enabled PA_CL_CLIP_CNTL clipping-error cull.
state.invalid_position_clip_distance = clip_distance_count++;
state.outputs.push_back({{IR::StageOutputKind::ClipDistance,
state.invalid_position_clip_distance, 0, "gl_ClipDistance"}});
}
const auto BuiltIn = [&](uint32_t& variable, uint32_t type, const char* name,
spv::BuiltIn builtin) {
if (variable == 0) {
@@ -543,6 +573,7 @@ void DefineModule(EmitterState& state) {
state.program.info.outputs.size());
DefineInputs(state);
DefineOutputs(state);
DefineTessellationInterfaces(state);
DefineDescriptors(state);
if (state.requirements.function_lds) {
state.lds_variable = state.builder.AllocateId();
@@ -564,6 +595,10 @@ void DefineModule(EmitterState& state) {
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputPrimitivesEXT,
state.input_info.vertex->mesh.max_primitives);
}
if (state.program.stage == ShaderType::TessellationControl ||
state.program.stage == ShaderType::TessellationEvaluation) {
DefineTessellationExecutionModes(state);
}
state.entry_label = state.builder.AllocateId();
state.builder.RequireCapability(spv::CapabilityShader);
@@ -0,0 +1,161 @@
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
#include <algorithm>
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
uint32_t TessellationPointer(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& state = ctx.state;
using Attribute = IR::TessellationAttribute;
const auto kind = static_cast<Attribute>(inst.Arg(0).U32());
const auto& tess = state.input_info.vertex->tess;
const auto variable = state.tess_variables.at(static_cast<uint32_t>(kind));
EXIT_IF(variable == 0);
const auto input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
const auto pointer = state.builder.AllocateId();
if (kind == Attribute::Factor) {
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
const auto index = inst.Arg(1).U32() / 4u;
const auto outer = index < 3u;
EXIT_NOT_IMPLEMENTED(index >= 4u);
state.builder.AddFunction(spv::OpAccessChain, TypePointer(state, storage, TypeF32(state)),
pointer, outer ? variable : state.tess_inner_variable,
ConstantU32(state, outer ? index : index - 3u));
return pointer;
}
auto address = ctx.Arg(inst, 1);
if (kind == Attribute::PatchOutput) {
address =
EmitBinaryU32(state, spv::OpISub, address, ConstantU32(state, state.tess_patch_base));
}
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
const auto stride = local ? tess.ls_stride : tess.hs_stride;
const auto offset = kind == Attribute::PatchOutput ? address
: EmitBinaryU32(state, spv::OpUMod, address,
ConstantU32(state, stride));
const auto attribute =
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 4));
const auto component =
EmitBinaryU32(state, spv::OpBitwiseAnd,
EmitBinaryU32(state, spv::OpShiftRightLogical, offset, ConstantU32(state, 2)),
ConstantU32(state, 3));
const auto type = TypePointer(state, storage, TypeU32(state));
if (kind == Attribute::LocalOutput || kind == Attribute::PatchOutput) {
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, attribute,
component);
} else {
const auto vertex =
kind == Attribute::ControlOutput
? EmitLaneId(state)
: EmitBinaryU32(state, spv::OpUDiv, address, ConstantU32(state, stride));
state.builder.AddFunction(spv::OpAccessChain, type, pointer, variable, vertex, attribute,
component);
}
return pointer;
}
} // namespace
void DefineTessellationInterfaces(EmitterState& state) {
using Attribute = IR::TessellationAttribute;
std::array<bool, 6> used {};
uint32_t patch_begin = UINT32_MAX, patch_end = 0;
for (const auto* block: state.program.blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != IR::ValueOpcode::GetTessellationAttribute &&
inst.GetOpcode() != IR::ValueOpcode::SetTessellationAttribute)
continue;
const auto kind = inst.Arg(0).U32();
used.at(kind) = true;
if (kind == static_cast<uint32_t>(Attribute::PatchOutput)) {
EXIT_NOT_IMPLEMENTED(!inst.Arg(1).IsImmediate());
patch_begin = std::min(patch_begin, inst.Arg(1).U32());
patch_end = std::max(patch_end, inst.Arg(1).U32() + 4u);
}
}
}
if (std::ranges::none_of(used, [](bool value) { return value; })) return;
const auto& tess = state.input_info.vertex->tess;
const auto array = [&](uint32_t type, uint32_t count) {
return state.builder.Type(spv::OpTypeArray, type, ConstantU32(state, count));
};
for (uint32_t index = 0; index < used.size(); index++) {
if (!used[index]) continue;
const auto kind = static_cast<Attribute>(index);
const bool input = kind == Attribute::ControlInput || kind == Attribute::EvaluationInput;
const auto storage = input ? spv::StorageClassInput : spv::StorageClassOutput;
uint32_t type;
if (kind == Attribute::Factor) {
type = array(TypeF32(state), 4u);
} else if (kind == Attribute::PatchOutput) {
state.tess_patch_base = patch_begin;
type = array(TypeU32Vector(state, 4), (patch_end - patch_begin + 15u) / 16u);
} else {
const bool local = kind == Attribute::LocalOutput || kind == Attribute::ControlInput;
const auto stride = local ? tess.ls_stride : tess.hs_stride;
type = array(TypeU32Vector(state, 4), (stride + 15u) / 16u);
if (kind != Attribute::LocalOutput) {
type = array(type, local ? tess.input_control_points : tess.output_control_points);
}
}
auto& variable = state.tess_variables[index];
variable = DefineInterfaceVariable(state, type, storage, "tess_attributes");
if (kind == Attribute::Factor) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn,
spv::BuiltInTessLevelOuter);
state.tess_inner_variable =
DefineInterfaceVariable(state, array(TypeF32(state), 2u), storage, "tess_inner");
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
spv::DecorationBuiltIn, spv::BuiltInTessLevelInner);
state.builder.AddAnnotation(spv::OpDecorate, state.tess_inner_variable,
spv::DecorationPatch);
} else {
state.builder.AddAnnotation(
spv::OpDecorate, variable, spv::DecorationLocation,
kind == Attribute::PatchOutput ? (tess.hs_stride + 15u) / 16u : 0u);
}
if (kind == Attribute::Factor || kind == Attribute::PatchOutput) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationPatch);
}
}
}
void DefineTessellationExecutionModes(EmitterState& state) {
const auto& tess = state.input_info.vertex->tess;
EXIT_NOT_IMPLEMENTED(tess.domain != 1u || tess.partitioning != 2u ||
tess.output_topology != 2u);
state.builder.RequireCapability(spv::CapabilityTessellation);
if (state.program.stage == ShaderType::TessellationControl) {
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeOutputVertices,
tess.output_control_points);
} else {
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeTriangles);
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSpacingFractionalOdd);
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeVertexOrderCw);
}
}
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
return EmitValueOrZeroIfCondition(ctx.state, ctx.Arg(inst, 2), [&] {
const auto value = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), value,
TessellationPointer(ctx, inst));
return value;
});
}
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
EmitIfCondition(ctx.state, ctx.Arg(inst, 3), [&] {
auto value = ctx.Arg(inst, 2);
if (inst.Arg(0).U32() == static_cast<uint32_t>(IR::TessellationAttribute::Factor)) {
const auto floating = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpBitcast, TypeF32(ctx.state), floating, value);
value = floating;
}
ctx.state.builder.AddFunction(spv::OpStore, TessellationPointer(ctx, inst), value);
});
}
} // namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter
@@ -381,6 +381,25 @@ void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Inst
}
}
Program DecodeFrontProgram(std::span<const uint32_t> front) {
Program result;
uint32_t front_words = 0;
while (front_words < front.size()) {
auto& inst = result.instructions.emplace_back();
DecodeInstruction(front, front_words, inst);
front_words += inst.word_count;
if (inst.opcode == Opcode::S_SETPC_B64) {
EXIT_NOT_IMPLEMENTED(inst.src0.kind != OperandKind::Sgpr || inst.src0.reg != 6u);
break;
}
EXIT_NOT_IMPLEMENTED(inst.opcode == Opcode::S_ENDPGM);
}
EXIT_IF(result.instructions.empty() ||
result.instructions.back().opcode != Opcode::S_SETPC_B64);
result.code = front.first(front_words);
return result;
}
void DecodeProgram(std::span<const uint32_t> code, Program& program) {
program.instructions.clear();
program.instructions.reserve(code.size());
@@ -722,6 +722,7 @@ struct Program {
Family GetInstructionFamily(uint32_t word);
// The output object must be freshly initialized.
void DecodeInstruction(std::span<const uint32_t> code, uint32_t word_index, Instruction& inst);
Program DecodeFrontProgram(std::span<const uint32_t> front);
void DecodeProgram(std::span<const uint32_t> code, Program& program);
bool IsConditionalBranch(Opcode opcode);
bool IsDirectBranch(Opcode opcode);
@@ -516,7 +516,7 @@ struct Vop1SdwaRule {
};
constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
{Opcode::V_MOV_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
{Opcode::V_MOV_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelBytes() | SdwaSelWords(),
SdwaSelWords() | SdwaSelFull(), false},
{Opcode::V_CVT_F32_U32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_CVT_F32_I32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
@@ -789,15 +789,6 @@ const EmbeddedFetchLoad* FindEmbeddedFetchLoad(const EmbeddedFetchPlan* plan, ui
return found != plan->loads.end() ? &*found : nullptr;
}
bool IsEmbeddedFetchPrologLoad(const EmbeddedFetchPlan* plan, uint32_t pc) {
if (plan == nullptr) {
return false;
}
return std::ranges::any_of(plan->loads, [pc](const auto& load) {
return std::ranges::find(load.prolog_loads, pc) != load.prolog_loads.end();
});
}
int ResolveEmbeddedFetchResource(const ShaderVertexInputInfo& input,
const EmbeddedFetchLoad& load) {
if (load.attrib_id >= 0 && load.attrib_id < input.resources_num &&
@@ -819,22 +810,6 @@ int ResolveEmbeddedFetchResource(const ShaderVertexInputInfo& input,
return -1;
}
bool IsScalarMemoryLoad(Decoder::Opcode opcode) {
switch (opcode) {
case Decoder::Opcode::S_LOAD_DWORD:
case Decoder::Opcode::S_LOAD_DWORDX2:
case Decoder::Opcode::S_LOAD_DWORDX4:
case Decoder::Opcode::S_LOAD_DWORDX8:
case Decoder::Opcode::S_LOAD_DWORDX16:
case Decoder::Opcode::S_BUFFER_LOAD_DWORD:
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX2:
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX4:
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX8:
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX16: return true;
default: return false;
}
}
bool IsBufferDwordLoad(Decoder::Opcode opcode) {
switch (opcode) {
case Decoder::Opcode::BUFFER_LOAD_DWORD:
@@ -898,11 +873,15 @@ void ValidateTranslateOptions(const TranslateOptions& options) {
if (options.wave_size != 32u && options.wave_size != 64u) {
EXIT("shader translation requires wave32 or wave64, got %u", options.wave_size);
}
if (options.embedded_fetch != nullptr && options.stage != ShaderType::Vertex) {
EXIT("embedded fetch requires the vertex shader stage");
if (options.embedded_fetch != nullptr && options.stage != ShaderType::Vertex &&
options.stage != ShaderType::Local) {
EXIT("embedded fetch requires a vertex or local shader");
}
switch (options.stage) {
case ShaderType::Vertex:
case ShaderType::Local:
case ShaderType::TessellationControl:
case ShaderType::TessellationEvaluation:
case ShaderType::Mesh:
if (options.input_info.vertex == nullptr) {
EXIT("vertex shader translation has no vertex input metadata");
@@ -941,6 +920,9 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
result.user_data_count = options.user_data_count;
switch (options.stage) {
case ShaderType::Vertex:
case ShaderType::Local:
case ShaderType::TessellationControl:
case ShaderType::TessellationEvaluation:
result.scratch_dwords = options.input_info.vertex->scratch_size_dwords;
break;
case ShaderType::Mesh:
@@ -1164,15 +1146,53 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.SetVectorReg(
static_cast<IR::VectorReg>(8),
entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
} else if (options.stage == ShaderType::Local) {
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(2),
builtin(IR::StageInputKind::VertexIndex));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(3), IR::U32(IR::Value(0u)));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
builtin(IR::StageInputKind::InstanceIndex));
} else if (options.stage == ShaderType::TessellationControl) {
const auto& tess = options.input_info.vertex->tess;
entry_ir.SetScalarReg(
static_cast<IR::ScalarReg>(2),
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(0u)})));
entry_ir.SetScalarReg(
static_cast<IR::ScalarReg>(4),
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(1u)})));
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
IR::U32(IR::Value(0x81010000u | tess.input_control_points |
(tess.output_control_points << 8u))));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(0),
builtin(IR::StageInputKind::PrimitiveId));
entry_ir.SetVectorReg(
static_cast<IR::VectorReg>(1),
entry_ir.ShiftLeftLogical(builtin(IR::StageInputKind::InvocationId),
IR::U32(IR::Value(8u))));
} else if (options.stage == ShaderType::TessellationEvaluation) {
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
entry_ir.SetScalarReg(
static_cast<IR::ScalarReg>(4),
IR::U32(entry_ir.Emit(IR::ValueOpcode::TessellationBase, {IR::Value(0u)})));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
builtin(IR::StageInputKind::TessCoord, 0));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(6),
builtin(IR::StageInputKind::TessCoord, 1));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(7), IR::U32(IR::Value(0u)));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
builtin(IR::StageInputKind::PrimitiveId));
} else if (options.stage == ShaderType::Pixel) {
const auto* ps = options.input_info.pixel;
if (ps->ps_perspective_center_vgpr != UINT32_MAX) {
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(ps->ps_perspective_center_vgpr),
builtin(IR::StageInputKind::BaryCoordSmooth, 0));
entry_ir.SetVectorReg(
static_cast<IR::VectorReg>(ps->ps_perspective_center_vgpr + 1u),
builtin(IR::StageInputKind::BaryCoordSmooth, 1));
}
const auto barycentric_pair = [&](uint32_t reg, IR::StageInputKind kind) {
if (reg != UINT32_MAX) {
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg), builtin(kind, 0));
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg + 1u), builtin(kind, 1));
}
};
barycentric_pair(ps->ps_perspective_center_vgpr, IR::StageInputKind::BaryCoordSmooth);
barycentric_pair(ps->ps_perspective_centroid_vgpr,
IR::StageInputKind::BaryCoordSmoothCentroid);
uint32_t reg = ps->ps_system_input_base;
if (ps->ps_pos_x) {
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(reg++),
@@ -1215,10 +1235,6 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
if (IsCodeTableLoad(cfg, instruction.pc)) {
continue;
}
if (IsScalarMemoryLoad(instruction.opcode) &&
IsEmbeddedFetchPrologLoad(options.embedded_fetch, instruction.pc)) {
continue;
}
const auto* embedded = FindEmbeddedFetchLoad(options.embedded_fetch, instruction.pc);
if (embedded != nullptr && IsBufferDwordLoad(instruction.opcode) &&
instruction.data_dwords == embedded->components &&
@@ -13,7 +13,6 @@ struct EmbeddedFetchLoad {
uint32_t pc = 0;
int attrib_id = -1;
uint32_t components = 0;
std::vector<uint32_t> prolog_loads;
};
struct EmbeddedFetchPlan {
+18 -1
View File
@@ -150,8 +150,20 @@ struct SampledResourcePair {
bool operator==(const SampledResourcePair& other) const = default;
};
enum class TessellationAttribute {
LocalOutput,
ControlInput,
ControlOutput,
EvaluationInput,
PatchOutput,
Factor
};
enum class StageInputKind {
VertexIndex,
InvocationId,
PrimitiveId,
TessCoord,
InstanceIndex,
FragCoord,
FrontFacing,
@@ -159,6 +171,7 @@ enum class StageInputKind {
Layer,
SampleId,
BaryCoordSmooth,
BaryCoordSmoothCentroid,
BaryCoordNoPerspective,
WorkgroupId,
LocalInvocationId,
@@ -287,8 +300,12 @@ static_assert(sizeof(PushData) == 128);
constexpr uint32_t NativePushConstantSize = sizeof(PushData);
[[nodiscard]] constexpr uint32_t NativeBinding(ShaderType stage, DescriptorBindingKind kind) {
const uint32_t group = stage == ShaderType::Pixel ? 1u
: stage == ShaderType::TessellationControl ? 2u
: stage == ShaderType::TessellationEvaluation ? 3u
: 0u;
return static_cast<uint32_t>(kind) +
(stage == ShaderType::Pixel ? static_cast<uint32_t>(DescriptorBindingKind::Count) : 0u);
group * static_cast<uint32_t>(DescriptorBindingKind::Count);
}
[[nodiscard]] constexpr ImageResourceClass ImageBindingResourceClass(DescriptorBindingKind kind) {
@@ -90,6 +90,7 @@ bool HasSideEffects(ValueOpcode opcode) {
case ValueOpcode::Reference:
case ValueOpcode::ReferenceU32:
case ValueOpcode::SetAttribute:
case ValueOpcode::SetTessellationAttribute:
case ValueOpcode::MeshAllocate:
case ValueOpcode::Barrier: return true;
default: return false;
@@ -10,6 +10,9 @@ VALUE_OPCODE(GetUserData, U32, ScalarReg)
VALUE_OPCODE(GetShaderBase, U64)
VALUE_OPCODE(MeshDrawParameter, U32, U32)
VALUE_OPCODE(MeshAllocate, Void, U32)
VALUE_OPCODE(TessellationBase, U32, U32)
VALUE_OPCODE(GetTessellationAttribute, U32, U32, U32, U1)
VALUE_OPCODE(SetTessellationAttribute, Void, U32, U32, U32, U1)
VALUE_OPCODE(GetBuiltin, U32, U32, U32)
VALUE_OPCODE(GetThreadBitScalarRegister, U1, ScalarReg)
VALUE_OPCODE(SetThreadBitScalarRegister, Void, ScalarReg, U1)
@@ -228,6 +228,15 @@ void FoldInstruction(Block& block, Block::iterator instruction,
const auto offset = Arg(inst, 1);
const auto count = Arg(inst, 2);
auto* source = value.TryInstruction();
if (source != nullptr && source->GetOpcode() == ValueOpcode::ShiftLeftLogical32 &&
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32)) {
const auto shift = Arg(*source, 1);
if (IsImmediate(shift, Type::U32) && shift.U32() < 32u &&
offset.U32() <= shift.U32() && count.U32() <= shift.U32() - offset.U32()) {
Replace(inst, Value(0u));
return;
}
}
if (source != nullptr && source->GetOpcode() == ValueOpcode::GetBuiltin &&
source->Arg(0) == Value(static_cast<uint32_t>(StageInputKind::PackedAncillary)) &&
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32) && count.U32() != 0u) {
@@ -43,6 +43,9 @@ void AddOutput(ShaderInfo& info, StageOutputKind kind, uint32_t index, uint32_t
void ValidateOptions(const Program& program, ShaderStageInputInfo input_info) {
switch (program.stage) {
case ShaderType::Vertex:
case ShaderType::Local:
case ShaderType::TessellationControl:
case ShaderType::TessellationEvaluation:
case ShaderType::Mesh:
if (input_info.vertex == nullptr) {
return Fail("vertex shader has no input metadata");
@@ -81,7 +84,8 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
return Fail("typed attribute reference is not constant");
}
if (program.stage == ShaderType::Vertex &&
if ((program.stage == ShaderType::Vertex ||
program.stage == ShaderType::Local) &&
(inst.Arg(1).U32() >= 4u ||
inst.Arg(0).U32() >=
static_cast<uint32_t>(input_info.vertex->resources_num))) {
@@ -124,6 +128,8 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
}
break;
case StageInputKind::VertexIndex:
case StageInputKind::InvocationId:
case StageInputKind::PrimitiveId:
case StageInputKind::InstanceIndex:
case StageInputKind::FrontFacing:
case StageInputKind::LocalInvocationIndex:
@@ -137,11 +143,13 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
}
break;
case StageInputKind::BaryCoordSmooth:
case StageInputKind::BaryCoordSmoothCentroid:
case StageInputKind::BaryCoordNoPerspective:
if (component >= 2u) {
return Fail("typed barycentric component is out of range");
}
break;
case StageInputKind::TessCoord:
case StageInputKind::WorkgroupId:
case StageInputKind::LocalInvocationId:
case StageInputKind::GlobalInvocationId:
@@ -161,8 +169,10 @@ void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_
}
const auto& exp = program.export_info[index];
if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh) {
return Fail("auxiliary position export requires the vertex or mesh stage");
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
program.stage != ShaderType::TessellationEvaluation) {
return Fail("auxiliary position export requires a vertex, mesh, or "
"tessellation evaluation shader");
}
break;
}
@@ -216,6 +226,18 @@ void CollectPixelInputs(const Program& program, const ShaderPixelInputInfo* pixe
}
}
}
// Aliases of a vertex output share one SPIR-V interface variable. If any
// alias reads raw vertices, interpolate the other aliases from those too.
for (uint32_t input = 0; input < pixel->input_num; input++) {
for (uint32_t alias = 0; alias < pixel->input_num; alias++) {
if (ShaderPixelParameterMappedLocation(*pixel, input) ==
ShaderPixelParameterMappedLocation(*pixel, alias) &&
ShaderPixelParameterIsFlat(*pixel, input) ==
ShaderPixelParameterIsFlat(*pixel, alias)) {
per_vertex[input] = per_vertex[input] || per_vertex[alias];
}
}
}
for (uint32_t input = 0; input < pixel->input_num; input++) {
AddInput(info, StageInputKind::Parameter, input, 4, fmt::format("in_param_{}", input),
per_vertex[input]);
@@ -249,6 +271,10 @@ void CollectComputeInputs(const ShaderComputeInputInfo* compute, ShaderInfo& inf
void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (program.stage == ShaderType::TessellationControl &&
inst.GetOpcode() == ValueOpcode::LaneId) {
AddInput(info, StageInputKind::InvocationId, 0, 1, "gl_InvocationID");
}
if (inst.GetOpcode() != ValueOpcode::GetBuiltin) {
continue;
}
@@ -260,6 +286,13 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
case StageInputKind::InstanceIndex:
AddInput(info, kind, 0, 1, "gl_InstanceIndex");
break;
case StageInputKind::InvocationId:
AddInput(info, kind, 0, 1, "gl_InvocationID");
break;
case StageInputKind::PrimitiveId:
AddInput(info, kind, 0, 1, "gl_PrimitiveID");
break;
case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
case StageInputKind::FrontFacing:
AddInput(info, kind, 0, 1, "gl_FrontFacing");
@@ -267,7 +300,8 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
case StageInputKind::BaryCoordSmooth:
AddInput(info, kind, 0, 3, "gl_BaryCoordKHR");
case StageInputKind::BaryCoordSmoothCentroid:
AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
break;
case StageInputKind::BaryCoordNoPerspective:
AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
@@ -380,7 +414,10 @@ void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info) {
});
});
switch (program.stage) {
case ShaderType::Vertex: CollectVertexInputs(program, input_info.vertex, next); break;
case ShaderType::Vertex:
case ShaderType::Local: CollectVertexInputs(program, input_info.vertex, next); break;
case ShaderType::TessellationControl:
case ShaderType::TessellationEvaluation:
case ShaderType::Mesh: break;
case ShaderType::Pixel: CollectPixelInputs(program, input_info.pixel, next); break;
case ShaderType::Compute: CollectComputeInputs(input_info.compute, next); break;
+6 -3
View File
@@ -40,12 +40,15 @@ std::vector<Parameter> GetParameters(const ShaderVertexInputInfo& vertex_info,
}
std::vector<Parameter> parameters;
std::array<bool, 32> output_locations {};
for (const auto input: active_inputs) {
const auto input_location = ShaderPixelParameterMappedLocation(*pixel_info, input);
if ((vertex_info.stage.program->param_export_mask & (1u << input_location)) != 0) {
parameters.push_back({input_location,
ShaderPixelParameterLocation(*pixel_info, active_inputs, input),
const auto output_location = ShaderPixelParameterLocation(*pixel_info, active_inputs, input);
if ((vertex_info.stage.program->param_export_mask & (1u << input_location)) != 0 &&
!output_locations[output_location]) {
parameters.push_back({input_location, output_location,
ShaderPixelParameterIsFlat(*pixel_info, input)});
output_locations[output_location] = true;
}
}
return parameters;
+92 -19
View File
@@ -11,6 +11,8 @@
#include "graphics/guest_gpu/graphicsRun.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/shader/recompiler/ShaderRecompiler.h"
#include "graphics/shader/recompiler/Tessellation.h"
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
#include "graphics/shader/shaderCompiler.h"
#include "graphics/shader/shaderVertexMetadata.h"
@@ -511,33 +513,28 @@ static uint32_t ShaderCalcPsSystemInputBase(const HW::ShaderRegisters& regs) {
return reg;
}
static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
const HW::ShaderRegisters& sh,
const ShaderMappedData& data,
ShaderVertexInputInfo& info) {
static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserSgprInfo& user_sgpr,
uint32_t user_sgpr_num, const HW::ShaderRegisters& sh,
const ShaderMappedData& data,
ShaderVertexInputInfo& info) {
KYTY_PROFILER_FUNCTION();
info = {};
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
EXIT_NOT_IMPLEMENTED(regs.es_regs.data_addr == 0);
uint64_t shader_addr = regs.es_regs.data_addr;
const HW::UserSgprInfo& user_sgpr = regs.gs_user_sgpr;
auto user_sgpr_num = regs.gs_regs.rsrc2.user_sgpr;
EXIT_NOT_IMPLEMENTED(shader_addr == 0);
info.scratch_size_dwords = data.scratch_size_dwords;
if (data.user_data == nullptr) {
LOGF("ShaderGetInputInfoVS(): no AGC user data for shader=0x%016" PRIx64 " es=0x%016" PRIx64
" gs=0x%016" PRIx64 " user_sgpr_num=%u\n",
shader_addr, regs.es_regs.data_addr, regs.gs_regs.data_addr,
static_cast<uint32_t>(user_sgpr_num));
LOGF("ShaderGetVertexInputInfo(): no AGC user data for shader=0x%016" PRIx64
" user_sgpr_num=%u\n",
shader_addr, user_sgpr_num);
}
ShaderVertexMetadata metadata;
std::string metadata_error;
if (!ShaderReadVertexMetadata(data, HW::UserSgprInfo::SGPRS_MAX, metadata, &metadata_error)) {
LOGF("ShaderGetInputInfoVS(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
LOGF("ShaderGetVertexInputInfo(): invalid AGC metadata shader=0x%016" PRIx64 ": %s\n",
shader_addr, metadata_error.c_str());
return false;
}
@@ -556,7 +553,7 @@ static bool ShaderGetStaticInputInfoVS(const HW::VertexShaderInfo& regs,
(static_cast<uint64_t>(user_sgpr.value[metadata.vertex_buffer_reg + 1]) << 32u));
if (attrib == nullptr || buffer == nullptr) {
LOGF("ShaderGetInputInfoVS(): null vertex table pointer shader=0x%016" PRIx64 "\n",
LOGF("ShaderGetVertexInputInfo(): null vertex table pointer shader=0x%016" PRIx64 "\n",
shader_addr);
return false;
}
@@ -576,15 +573,20 @@ static void ShaderGetStaticInputInfoPS(
ps_info = {};
ps_info.scratch_size_dwords = data.scratch_size_dwords;
// SPI_PS_IN_CONTROL.NUM_INTERP occupies bits 5:0. Keep the remaining control
// flags in the hardware state and extract only the input count here.
// SPI_PS_IN_CONTROL: NUM_INTERP occupies bits 5:0 and PS_W32_EN is bit 15.
ps_info.input_num = sh.ps_in_control & 0x3fu;
if ((sh.ps_in_control & 0x8000u) != 0) {
ps_info.wave_size = 32;
}
EXIT_NOT_IMPLEMENTED(ps_info.input_num > std::size(ps_info.interpolator_settings));
ps_info.ps_system_input_base = ShaderCalcPsSystemInputBase(sh);
const uint32_t active_inputs = sh.ps_input_ena & sh.ps_input_addr;
if ((active_inputs & 0x00000002u) != 0) {
ps_info.ps_perspective_center_vgpr = (active_inputs & 0x00000001u) != 0 ? 2u : 0u;
}
if ((active_inputs & 0x00000004u) != 0) {
ps_info.ps_perspective_centroid_vgpr = 2u * std::popcount(active_inputs & 0x3u);
}
for (uint32_t i = 0; i < data.num_input_semantics && i < ps_info.input_num && i < 32u; i++) {
const auto& semantic = data.input_semantics[i];
if (semantic.is_custom != 0 && semantic.is_f16 == 0) {
@@ -673,6 +675,12 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
mesh.primitives_per_group, mesh.vertices_per_group,
mesh.max_vertices, mesh.max_primitives, mesh.provoking_vertex});
}
key.push_back(info.tess.input_control_points);
if (info.tess.input_control_points != 0) {
const auto& tess = info.tess;
key.insert(key.end(), {tess.output_control_points, tess.ls_stride, tess.hs_stride,
tess.domain, tess.partitioning, tess.output_topology});
}
for (int i = 0; i < info.resources_num; i++) {
const auto& resource = info.resources[i];
@@ -698,9 +706,11 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
key.clear();
key.push_back(info.scratch_size_dwords);
key.push_back(info.input_num);
key.push_back(info.wave_size);
key.push_back(info.ps_system_input_base);
key.push_back(info.custom_interpolation_mask);
key.push_back(info.ps_perspective_center_vgpr);
key.push_back(info.ps_perspective_centroid_vgpr);
key.push_back(static_cast<uint32_t>(info.ps_pos_x));
key.push_back(static_cast<uint32_t>(info.ps_pos_y));
key.push_back(static_cast<uint32_t>(info.ps_pos_z));
@@ -750,7 +760,8 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
GetDeclaredShaderHash(regs.es_regs.data_addr),
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data);
if ((context.GetShaderStages() & 0x20u) == 0) {
if (!ShaderGetStaticInputInfoVS(regs, sh, data, info)) {
if (!ShaderGetStaticVertexInputInfo(regs.es_regs.data_addr, regs.gs_user_sgpr,
regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
EXIT("failed to prepare vertex shader program\n");
}
return params;
@@ -759,6 +770,7 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
// its user-data pointer in s0:s1.
params.user_data.insert(params.user_data.begin(), 8u, 0u);
info = {};
info.logical_stage = ShaderType::Mesh;
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
auto& mesh = info.mesh;
mesh.input_primitive = static_cast<uint32_t>(user_config.GetPrimType());
@@ -806,6 +818,65 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
return params;
}
std::array<ShaderParams, 3>
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
std::array<ShaderVertexInputInfo, 3>& input_info) {
const auto& sh = context.GetShaderRegisters();
const auto local = ShaderGetMappedData(regs.ls_regs.data_addr, "ShaderGetInputInfoLS():");
const auto control = ShaderGetMappedData(regs.hs_regs.data_addr, "ShaderGetInputInfoHS():");
const auto evaluation = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoTES():");
EXIT_NOT_IMPLEMENTED(local.type != Prospero::ShaderBinaryType::kHsFront ||
control.type != Prospero::ShaderBinaryType::kHsBack ||
evaluation.type != Prospero::ShaderBinaryType::kGs);
EXIT_NOT_IMPLEMENTED((context.GetShaderStages() & 0x4u) == 0 ||
(context.GetShaderStages() & 0x00600020u) != 0);
EXIT_IF(regs.hs_regs.user_data_addr == 0);
const auto local_users = std::span(regs.hs_user_sgpr.value, regs.hs_regs.rsrc2.user_sgpr);
const auto evaluation_users = std::span(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr);
std::array<ShaderParams, 3> params {
GetShaderParams(regs.ls_regs.data_addr, "ShaderRecompiler LS",
GetDeclaredShaderHash(regs.ls_regs.data_addr), local_users, local),
GetShaderParams(regs.hs_regs.data_addr, "ShaderRecompiler HS",
GetDeclaredShaderHash(regs.hs_regs.data_addr), local_users, control),
GetShaderParams(regs.es_regs.data_addr, "ShaderRecompiler TES",
GetDeclaredShaderHash(regs.es_regs.data_addr), evaluation_users,
evaluation),
};
// The fused HS back half receives its separate user-data address in s0:s1.
// RDNA2 reserves s0:s7 before the native HS user SGPRs.
params[1].user_data.insert(params[1].user_data.begin(), 8u, 0u);
params[1].user_data[0] = static_cast<uint32_t>(regs.hs_regs.user_data_addr);
params[1].user_data[1] = static_cast<uint32_t>(regs.hs_regs.user_data_addr >> 32u);
input_info = {};
if (!ShaderGetStaticVertexInputInfo(regs.ls_regs.data_addr, regs.hs_user_sgpr,
regs.hs_regs.rsrc2.user_sgpr, sh, local, input_info[0])) {
EXIT("failed to prepare local shader program\n");
}
input_info[0].logical_stage = ShaderType::Local;
input_info[1].logical_stage = ShaderType::TessellationControl;
input_info[1].scratch_size_dwords = control.scratch_size_dwords;
input_info[2].logical_stage = ShaderType::TessellationEvaluation;
input_info[2].scratch_size_dwords = evaluation.scratch_size_dwords;
input_info[2].pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
ShaderTessellationInputInfo tess {
.input_control_points = (sh.m_vgtLsHsConfig >> 8u) & 0x3fu,
.output_control_points = (sh.m_vgtLsHsConfig >> 14u) & 0x3fu,
.domain = sh.m_vgtTfParam & 0x3u,
.partitioning = (sh.m_vgtTfParam >> 2u) & 0x3u,
.output_topology = (sh.m_vgtTfParam >> 5u) & 0x3u,
};
EXIT_IF(tess.input_control_points == 0 || tess.input_control_points > 32 ||
tess.output_control_points == 0 || tess.output_control_points > 32);
ShaderRecompiler::AnalyzeTessellationPrograms(params[0].code, params[1].code, tess);
for (auto& stage: input_info) {
stage.tess = tess;
}
return params;
}
ShaderParams PrepareProgram(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
@@ -891,6 +962,7 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
"\t ps_system_input_base = %u\n"
"\t custom_interpolation_mask = 0x%08" PRIx32 "\n"
"\t ps_perspective_center_vgpr = %" PRIu32 "\n"
"\t ps_perspective_centroid_vgpr = %" PRIu32 "\n"
"\t ps_pos_x = %s\n"
"\t ps_pos_y = %s\n"
"\t ps_pos_z = %s\n"
@@ -903,7 +975,8 @@ void ShaderDbgDumpInputInfo(const ShaderPixelInputInfo& info) {
"\t ps_early_z = %s\n"
"\t ps_execute_on_noop = %s\n",
info.input_num, info.ps_system_input_base, info.custom_interpolation_mask,
info.ps_perspective_center_vgpr, info.ps_pos_x ? "true" : "false",
info.ps_perspective_center_vgpr, info.ps_perspective_centroid_vgpr,
info.ps_pos_x ? "true" : "false",
info.ps_pos_y ? "true" : "false", info.ps_pos_z ? "true" : "false",
info.ps_pos_w ? "true" : "false", info.ps_front_face ? "true" : "false",
info.ps_ancillary ? "true" : "false",
+25 -1
View File
@@ -33,7 +33,17 @@ struct ComputeShaderInfo;
struct ShaderRegisters;
} // namespace HW
enum class ShaderType { Unknown, Vertex, Pixel, Fetch, Compute, Mesh };
enum class ShaderType {
Unknown,
Vertex,
Pixel,
Fetch,
Compute,
Mesh,
Local,
TessellationControl,
TessellationEvaluation
};
namespace ShaderRecompiler::IR {
struct CompiledShaderInfo;
@@ -99,6 +109,16 @@ struct ShaderMeshInputInfo: ShaderWorkgroupInputInfo {
}
};
struct ShaderTessellationInputInfo {
uint32_t input_control_points = 0;
uint32_t output_control_points = 0;
uint32_t ls_stride = 0;
uint32_t hs_stride = 0;
uint32_t domain = 0;
uint32_t partitioning = 0;
uint32_t output_topology = 0;
};
struct ShaderVertexInputInfo {
static constexpr int RES_MAX = 32;
@@ -106,6 +126,7 @@ struct ShaderVertexInputInfo {
ShaderVertexDestination resources_dst[RES_MAX];
ShaderVertexInputBuffer buffers[RES_MAX];
ShaderStageRuntime stage;
ShaderType logical_stage = ShaderType::Vertex;
int resources_num = 0;
int fetch_attrib_reg = 0;
int fetch_buffer_reg = 0;
@@ -114,6 +135,7 @@ struct ShaderVertexInputInfo {
uint32_t pa_cl_vs_out_cntl = 0;
ShaderClipSpaceTransform clip_space;
ShaderMeshInputInfo mesh;
ShaderTessellationInputInfo tess;
bool fetch_external = false;
bool fetch_embedded = false;
};
@@ -131,9 +153,11 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};
uint32_t input_num = 0;
uint32_t wave_size = 64;
uint32_t ps_system_input_base = 0;
uint32_t custom_interpolation_mask = 0;
uint32_t ps_perspective_center_vgpr = UINT32_MAX;
uint32_t ps_perspective_centroid_vgpr = UINT32_MAX;
uint8_t target_output_mode[8] = {};
std::array<Prospero::ColorComponentMapping, 8> target_export_mapping = {};
uint32_t scratch_size_dwords = 0;
+3
View File
@@ -30,6 +30,9 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& input_info, std::vector<u
ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context& context,
const HW::UserConfig& user_config, ShaderVertexInputInfo& input_info);
std::array<ShaderParams, 3>
PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context& context,
std::array<ShaderVertexInputInfo, 3>& input_info);
ShaderParams PrepareProgram(
const HW::PixelShaderInfo& regs, const HW::ShaderRegisters& sh,
std::span<const Prospero::ColorComponentMapping, 8> target_export_mapping,
+19 -7
View File
@@ -19,19 +19,31 @@ uint32_t ShaderPixelParameterLocation(const ShaderPixelInputInfo& info,
std::span<const uint32_t> active_inputs, uint32_t input) {
std::array<bool, 32> used_locations {};
for (const auto active_input: active_inputs) {
auto location = ShaderPixelParameterMappedLocation(info, active_input);
if (location < used_locations.size() && used_locations[location]) {
location = active_input;
while (location < used_locations.size() && used_locations[location]) {
location++;
used_locations[ShaderPixelParameterMappedLocation(info, active_input)] = true;
}
std::array<uint32_t, 64> group_locations;
group_locations.fill(UINT32_MAX);
for (const auto active_input: active_inputs) {
const auto mapped = ShaderPixelParameterMappedLocation(info, active_input);
const auto group = mapped * 2u + ShaderPixelParameterIsFlat(info, active_input);
auto& location = group_locations[group];
if (location == UINT32_MAX) {
location = mapped;
// Smooth and custom interpolation read the same vertex output. Only
// differing flat/smooth rectangle outputs need separate locations.
if (group_locations[group ^ 1u] != UINT32_MAX) {
location = 0;
while (location < used_locations.size() && used_locations[location]) {
location++;
}
EXIT_NOT_IMPLEMENTED(location >= used_locations.size());
}
EXIT_NOT_IMPLEMENTED(location >= used_locations.size());
used_locations[location] = true;
}
if (active_input == input) {
return location;
}
used_locations[location] = true;
}
return ShaderPixelParameterMappedLocation(info, input);
}
+19 -28
View File
@@ -346,7 +346,9 @@ public:
auto entry = std::prev(next);
if (vaddr + size <= entry->second.vaddr + entry->second.size) {
old = entry->second;
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
m_maps.erase(entry);
#endif
}
}
}
@@ -355,6 +357,12 @@ public:
return false;
}
const uint64_t left_size = vaddr - old.vaddr;
const uint64_t right_addr = vaddr + size;
const uint64_t old_end = old.vaddr + old.size;
const uint64_t right_size = old_end - right_addr;
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
const bool exact_unmap = (vaddr == old.vaddr && size == old.size);
if (exact_unmap) {
const bool unmapped =
@@ -370,12 +378,6 @@ public:
return true;
}
const uint64_t left_size = vaddr - old.vaddr;
const uint64_t right_addr = vaddr + size;
const uint64_t old_end = old.vaddr + old.size;
const uint64_t right_size = old_end - right_addr;
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
if (UnmapViewPreservePlaceholder(reinterpret_cast<void*>(old.vaddr), old.size)) {
bool ok = true;
if (left_size != 0 && left_size != old.size) {
@@ -418,39 +420,28 @@ public:
m_maps.emplace(old.vaddr, old);
return false;
#else
if (!UnmapViewPreservePlaceholder(reinterpret_cast<void*>(old.vaddr), old.size)) {
std::lock_guard lock(m_mutex);
m_maps.emplace(old.vaddr, old);
// Replace only the requested range so concurrent accesses and GPU watch
// protections on the surviving mappings remain intact.
if (!UnmapViewPreservePlaceholder(reinterpret_cast<void*>(vaddr), size)) {
return false;
}
bool ok = true;
std::lock_guard lock(m_mutex);
m_maps.erase(old.vaddr);
if (left_size != 0) {
ok = MapExistingPlaceholderFixed(old.vaddr, left_size, old.backing_offset, old.mode) &&
ok;
m_maps.emplace(old.vaddr,
MapEntry {old.vaddr, left_size, old.backing_offset, old.mode});
}
if (right_size != 0) {
ok = MapExistingPlaceholderFixed(right_addr, right_size,
old.backing_offset + (right_addr - old.vaddr),
old.mode) &&
ok;
}
if (!ok) {
if (left_size != 0 && Contains(old.vaddr, left_size)) {
EXIT_IF(!UnmapOne(old.vaddr, left_size));
}
if (right_size != 0 && Contains(right_addr, right_size)) {
EXIT_IF(!UnmapOne(right_addr, right_size));
}
EXIT_IF(
!MapExistingPlaceholderFixed(old.vaddr, old.size, old.backing_offset, old.mode));
return false;
m_maps.emplace(right_addr,
MapEntry {right_addr, right_size,
old.backing_offset + right_addr - old.vaddr, old.mode});
}
if (placeholder_preserved != nullptr) {
*placeholder_preserved = true;
}
return ok;
return true;
#endif
}
-4
View File
@@ -3093,10 +3093,6 @@ Pthread PthreadSwapSelfForSignal(Pthread thread) {
return previous;
}
int PthreadGetUniqueId(Pthread thread) {
return thread != nullptr ? thread->unique_id : 0;
}
uint64_t PthreadGetHostThreadId(Pthread thread) {
return thread != nullptr ? thread->host_thread_id : 0;
}
-1
View File
@@ -110,7 +110,6 @@ int KYTY_SYSV_ABI PthreadRename(Pthread thread, const char* name);
void KYTY_SYSV_ABI PthreadYield();
int KYTY_SYSV_ABI PthreadGetthreadid();
int KYTY_SYSV_ABI PthreadGetaffinity(Pthread thread, KernelCpumask* mask);
int PthreadGetUniqueId(Pthread thread);
uint64_t PthreadGetHostThreadId(Pthread thread);
void PthreadWakeForSignal(Pthread thread);
void PthreadQueuePendingSignal(Pthread thread, int signum);
+20 -11
View File
@@ -47,11 +47,17 @@ struct WaitDeadline {
Clock::time_point end {};
};
[[nodiscard]] WaitDeadline MakeDeadline(std::chrono::nanoseconds timeout) {
const auto now = Clock::now();
const auto remaining = Clock::time_point::max() - now;
return {true, timeout >= remaining ? Clock::time_point::max() : now + timeout};
}
[[nodiscard]] WaitDeadline MakeDeadline(const uint32_t* timeout_micros) {
if (timeout_micros == nullptr) {
return {};
}
return {true, Clock::now() + std::chrono::microseconds(*timeout_micros)};
return MakeDeadline(std::chrono::microseconds(*timeout_micros));
}
[[nodiscard]] uint32_t GetWaitSliceMicros(const WaitDeadline& deadline, bool first_wait) {
@@ -65,7 +71,7 @@ struct WaitDeadline {
}
const auto remaining =
std::chrono::duration_cast<std::chrono::microseconds>(deadline.end - now).count();
std::chrono::ceil<std::chrono::microseconds>(deadline.end - now).count();
return static_cast<uint32_t>(std::min<int64_t>(remaining, SIGNAL_POLL_MICROS));
}
@@ -78,9 +84,8 @@ void PollSignals(signal_poll_func_t signal_poll) {
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX && !defined(__APPLE__)
template <typename T>
int WaitLinux(volatile T* address, T expected, const uint32_t* timeout_micros,
int WaitLinux(volatile T* address, T expected, const WaitDeadline& deadline,
signal_poll_func_t signal_poll) {
const auto deadline = MakeDeadline(timeout_micros);
bool first_wait = true;
for (;;) {
@@ -185,11 +190,10 @@ void UnregisterPortableWaiter(volatile void* addre
}
template <typename T>
int WaitPortable(volatile T* address, T expected, const uint32_t* timeout_micros,
int WaitPortable(volatile T* address, T expected, const WaitDeadline& deadline,
signal_poll_func_t signal_poll) {
PortableWaiter waiter;
auto entry = RegisterPortableWaiter(address, &waiter);
const auto deadline = MakeDeadline(timeout_micros);
bool first_wait = true;
int result = OK;
@@ -250,7 +254,7 @@ int WakePortable(volatile void* address, int32_t count) {
}
template <typename T>
int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
int WaitImpl(volatile T* address, T expected, const WaitDeadline& deadline,
signal_poll_func_t signal_poll) {
if (!IsValidWaitAddress(address)) {
return KERNEL_ERROR_EINVAL;
@@ -258,9 +262,9 @@ int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
int result = OK;
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX && !defined(__APPLE__)
result = WaitLinux(address, expected, timeout_micros, signal_poll);
result = WaitLinux(address, expected, deadline, signal_poll);
#else
result = WaitPortable(address, expected, timeout_micros, signal_poll);
result = WaitPortable(address, expected, deadline, signal_poll);
#endif
PollSignals(signal_poll);
return result;
@@ -270,12 +274,17 @@ int WaitImpl(volatile T* address, T expected, const uint32_t* timeout_micros,
int Wait32(volatile uint32_t* address, uint32_t expected, const uint32_t* timeout_micros,
signal_poll_func_t signal_poll) {
return WaitImpl(address, expected, timeout_micros, signal_poll);
return WaitImpl(address, expected, MakeDeadline(timeout_micros), signal_poll);
}
int Wait64(volatile uint64_t* address, uint64_t expected, const uint32_t* timeout_micros,
signal_poll_func_t signal_poll) {
return WaitImpl(address, expected, timeout_micros, signal_poll);
return WaitImpl(address, expected, MakeDeadline(timeout_micros), signal_poll);
}
int Wait64(volatile uint64_t* address, uint64_t expected, std::chrono::nanoseconds timeout,
signal_poll_func_t signal_poll) {
return WaitImpl(address, expected, MakeDeadline(timeout), signal_poll);
}
int Wake(volatile void* address, int32_t count) {
+4
View File
@@ -4,6 +4,8 @@
#include "common/abi.h"
#include "common/common.h"
#include <chrono>
namespace Libs::LibKernel::SyncOnAddress {
using signal_poll_func_t = void (*)();
@@ -12,6 +14,8 @@ int Wait32(volatile uint32_t* address, uint32_t expected, const uint32_t* timeou
signal_poll_func_t signal_poll = nullptr);
int Wait64(volatile uint64_t* address, uint64_t expected, const uint32_t* timeout_micros,
signal_poll_func_t signal_poll = nullptr);
int Wait64(volatile uint64_t* address, uint64_t expected, std::chrono::nanoseconds timeout,
signal_poll_func_t signal_poll = nullptr);
int Wake(volatile void* address, int32_t count);
} // namespace Libs::LibKernel::SyncOnAddress
+1 -1
View File
@@ -20,7 +20,7 @@ add_executable(launcher WIN32
)
target_link_libraries(launcher Qt6::Concurrent Qt6::Network Qt6::Widgets Vulkan::Headers kyty_git_version)
target_link_libraries(launcher Qt6::Concurrent Qt6::Network Qt6::Widgets Vulkan::Headers SDL2-static kyty_git_version)
if(WIN32)
target_link_libraries(launcher setupapi)
endif()
@@ -75,7 +75,25 @@
</layout>
</widget>
</item>
<item row="0" column="1" rowspan="2">
<item row="2" column="0">
<widget class="QGroupBox" name="audio_group">
<property name="title"><string>Audio</string></property>
<layout class="QFormLayout" name="audioLayout">
<property name="fieldGrowthPolicy">
<enum>QFormLayout::AllNonFixedFieldsGrow</enum>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label_audio_input_device">
<property name="text"><string>Microphone:</string></property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="comboBox_audio_input_device"/>
</item>
</layout>
</widget>
</item>
<item row="0" column="1" rowspan="3">
<widget class="QGroupBox" name="graphics_group">
<property name="title">
<string>Graphics &amp;&amp; display</string>
@@ -152,7 +170,7 @@
</layout>
</widget>
</item>
<item row="2" column="0" colspan="2">
<item row="3" column="0" colspan="2">
<widget class="QGroupBox" name="debug_group">
<property name="title">
<string>Debugging &amp;&amp; logs</string>
+4
View File
@@ -87,6 +87,7 @@ public:
Resolution screen_resolution = Resolution::R1280X720;
QString user_name = "Kyty";
int user_id = Config::DEFAULT_USER_ID;
QString audio_input_device;
PresentMode present_mode = PresentMode::Mailbox;
int gpu_index = -1;
bool fullscreen_enabled = false;
@@ -115,6 +116,7 @@ public:
screen_resolution = other.screen_resolution;
user_name = other.user_name;
user_id = other.user_id;
audio_input_device = other.audio_input_device;
present_mode = other.present_mode;
gpu_index = other.gpu_index;
fullscreen_enabled = other.fullscreen_enabled;
@@ -160,6 +162,7 @@ public:
KYTY_CFG_SET(screen_resolution);
KYTY_CFG_SET(user_name);
KYTY_CFG_SET(user_id);
KYTY_CFG_SET(audio_input_device);
KYTY_CFG_SET(present_mode);
KYTY_CFG_SET(gpu_index);
KYTY_CFG_SET(fullscreen_enabled);
@@ -196,6 +199,7 @@ public:
user_id = user_id_ok && Config::IsConfiguredUserIdValid(saved_user_id)
? saved_user_id
: Config::DEFAULT_USER_ID;
audio_input_device = s->value("audio_input_device", audio_input_device).toString();
KYTY_CFG_GET(present_mode);
gpu_index = s->value("gpu_index", -1).toInt();
if (EnumToText(present_mode).isEmpty()) {
@@ -3,6 +3,7 @@
#include "common/emulatorConfig.h"
#include "configuration.h"
#include "mandatoryLineEdit.h"
#include "SDL.h"
#include <QAbstractItemView>
#include <QCheckBox>
@@ -167,6 +168,31 @@ void ConfigurationEditDialog::Init(const Configuration& info) {
m_ui->lineEdit_user_name->setMaxLength(static_cast<int>(Config::MAX_USER_NAME_LENGTH));
m_ui->lineEdit_user_name->setText(info.user_name);
m_ui->spinBox_user_id->setValue(info.user_id);
auto* microphone = m_ui->comboBox_audio_input_device;
microphone->clear();
microphone->addItem(tr("None"), QString {});
microphone->setToolTip(tr("Microphone used by games. None supplies silence."));
SDL_SetMainReady();
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == 0) {
const int device_count = SDL_GetNumAudioDevices(SDL_TRUE);
for (int i = 0; i < device_count; i++) {
if (const auto* device = SDL_GetAudioDeviceName(i, SDL_TRUE); device != nullptr) {
const auto name = QString::fromUtf8(device);
if (microphone->findData(name) < 0) {
microphone->addItem(name, name);
}
}
}
SDL_QuitSubSystem(SDL_INIT_AUDIO);
} else {
microphone->setToolTip(tr("Microphones could not be listed: %1")
.arg(QString::fromUtf8(SDL_GetError())));
}
if (microphone->findData(info.audio_input_device) < 0) {
microphone->addItem(tr("%1 (unavailable)").arg(info.audio_input_device),
info.audio_input_device);
}
microphone->setCurrentIndex(microphone->findData(info.audio_input_device));
ListInit(m_ui->comboBox_screen_resolution, info.screen_resolution);
ListInit(m_ui->comboBox_present_mode, info.present_mode);
m_ui->comboBox_gpu->clear();
@@ -340,6 +366,7 @@ void ConfigurationEditDialog::resizeEvent(QResizeEvent* event) {
static void UpdateInfo(Configuration& info, Ui::ConfigurationEditDialog& ui) {
info.user_name = ui.lineEdit_user_name->text().trimmed();
info.user_id = ui.spinBox_user_id->value();
info.audio_input_device = ui.comboBox_audio_input_device->currentData().toString();
info.screen_resolution =
TextToEnum<Configuration::Resolution>(ui.comboBox_screen_resolution->currentText());
info.present_mode =
+2 -2
View File
@@ -46,8 +46,8 @@ constexpr PadControl PAD_CONTROLS[] = {
{"Square", "Square", "K"},
{"L1", "L1", "Q"},
{"R1", "R1", "E"},
{"L2", "L2", ""},
{"R2", "R2", ""},
{"L2", "L2", "Z"},
{"R2", "R2", "C"},
{"L3", "L3", "Left Shift"},
{"R3", "R3", "Left Ctrl"},
{"Options", "Options", "Return"},
+3
View File
@@ -228,6 +228,9 @@ static QStringList CreateEmulatorArgs(const Configuration& info) {
args << "--screen-height" << r.at(1);
args << "--user-name" << info.user_name;
args << "--user-id" << QString::number(info.user_id);
if (!info.audio_input_device.isEmpty()) {
args << "--mic" << info.audio_input_device;
}
args << "--present-mode" << EnumToText(info.present_mode);
if (info.gpu_index >= 0) {
args << "--gpu" << QString::number(info.gpu_index);
+208 -58
View File
@@ -3,6 +3,7 @@
#include "SDL.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/magicEnum.h"
#include "common/stringUtils.h"
@@ -38,6 +39,9 @@ constexpr int AUDIO_OUT_PORT_TYPE_AUX = 127;
constexpr uint32_t AUDIO_OUT_PARAM_FORMAT_MASK = 0x000000ffu;
constexpr int AUDIO_IN_SILENT_STATE_DEVICE_NONE = 0x1;
constexpr uint32_t AUDIO_IN_GRAIN_MAX_ASYNC = 384;
static bool audio_out_port_type_is_valid(int type) {
return (type >= AUDIO_OUT_PORT_TYPE_MAIN && type <= AUDIO_OUT_PORT_TYPE_PADSPK) ||
type == AUDIO_OUT_PORT_TYPE_VIBRATION || type == AUDIO_OUT_PORT_TYPE_AUDIO3D ||
@@ -89,9 +93,10 @@ public:
uint32_t AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking = true);
bool AudioOutGetStatus(Id handle, int* type, int* channels_num);
Id AudioInOpen(uint32_t type, uint32_t samples_num, uint32_t freq, Format format);
bool AudioInValid(Id handle);
uint32_t AudioInInput(Id handle, void* dest);
Id AudioInOpen(uint32_t samples_num, uint32_t freq, Format format, bool asynchronous);
int AudioInClose(Id handle);
int AudioInGetSilentState(Id handle);
int AudioInInput(Id handle, void* dest);
static constexpr int OUT_PORTS_MAX = 32;
static constexpr int IN_PORTS_MAX = 8;
@@ -112,14 +117,18 @@ private:
};
struct PortIn {
bool used = false;
uint32_t type = 0;
uint32_t samples_num = 0;
uint32_t freq = 0;
Format format = Format::Unknown;
uint64_t last_input_time = 0;
bool used = false;
bool busy = false;
bool asynchronous = false;
uint32_t samples_num = 0;
uint32_t freq = 0;
uint32_t bytes_per_frame = 0;
uint64_t last_input_time = 0;
SDL_AudioDeviceID audio_device = 0;
};
PortIn* GetAudioInPort(Id handle); // Caller holds m_mutex.
Common::Mutex m_mutex;
PortOut m_out_ports[OUT_PORTS_MAX];
PortIn m_in_ports[IN_PORTS_MAX];
@@ -131,6 +140,8 @@ private:
static SDL_AudioFormat SdlFormat(Format format);
static bool OpenSdlDevice(PortOut* port);
static void CloseSdlDevice(PortOut* port);
static void OpenSdlDevice(PortIn* port, Format format);
static void CloseSdlDevice(PortIn* port);
static const void* PrepareOutputBuffer(const PortOut& port, const void* data,
std::vector<uint8_t>* buffer);
static bool QueueSdlAudio(PortOut* port, const void* data, bool blocking);
@@ -198,6 +209,9 @@ Audio::~Audio() {
for (auto& port: m_out_ports) {
CloseSdlDevice(&port);
}
for (auto& port: m_in_ports) {
CloseSdlDevice(&port);
}
}
bool Audio::FormatIsFloat(Format format) {
@@ -566,24 +580,55 @@ uint32_t Audio::AudioOutOutputs(OutputParam* params, uint32_t num, bool blocking
return first_port.samples_num;
}
Audio::Id Audio::AudioInOpen(uint32_t type, uint32_t samples_num, uint32_t freq, Format format) {
void Audio::OpenSdlDevice(PortIn* port, Format format) {
const auto& name = Config::GetAudioInputDevice();
if (name.empty()) {
return;
}
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
LOGF("AudioIn: SDL init failed: %s\n", SDL_GetError());
return;
}
SDL_AudioSpec desired {};
desired.freq = static_cast<int>(port->freq);
desired.format = SdlFormat(format);
desired.channels = static_cast<Uint8>(port->bytes_per_frame / BytesPerSample(format));
desired.samples = static_cast<Uint16>(port->samples_num);
// SDL converts capture data to the guest format when allowed_changes is zero.
port->audio_device = SDL_OpenAudioDevice(name.c_str(), 1, &desired, nullptr, 0);
if (port->audio_device == 0) {
LOGF("AudioIn: cannot open '%s': %s; using silence\n", name.c_str(), SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return;
}
LOGF("AudioIn: opened '%s' (%u Hz, %u ch)\n", name.c_str(), port->freq, desired.channels);
}
void Audio::CloseSdlDevice(PortIn* port) {
if (port->audio_device != 0) {
SDL_CloseAudioDevice(port->audio_device);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
port->audio_device = 0;
}
}
Audio::Id Audio::AudioInOpen(uint32_t samples_num, uint32_t freq, Format format, bool asynchronous) {
Common::LockGuard lock(m_mutex);
for (int id = 0; id < IN_PORTS_MAX; id++) {
if (!m_in_ports[id].used) {
auto& port = m_in_ports[id];
port.used = true;
port.type = type;
port.samples_num = samples_num;
port.freq = freq;
port.format = format;
switch (format) {
case Format::Signed16bitMono:
case Format::Signed16bitStereo: break;
default: EXIT("unknown format");
port = {};
port.used = true;
port.asynchronous = asynchronous;
port.samples_num = samples_num;
port.freq = freq;
port.bytes_per_frame = BytesPerSample(format);
if (format == Format::Signed16bitStereo || format == Format::FloatStereo) {
port.bytes_per_frame *= 2;
}
OpenSdlDevice(&port, format);
return Id::Create(id);
}
@@ -592,31 +637,111 @@ Audio::Id Audio::AudioInOpen(uint32_t type, uint32_t samples_num, uint32_t freq,
return Id::Invalid();
}
bool Audio::AudioInValid(Id handle) {
Common::LockGuard lock(m_mutex);
return (handle.GetId() >= 0 && handle.GetId() < IN_PORTS_MAX &&
m_in_ports[handle.GetId()].used);
Audio::PortIn* Audio::GetAudioInPort(Id handle) {
if (handle.GetId() < 0 || handle.GetId() >= IN_PORTS_MAX ||
!m_in_ports[handle.GetId()].used) {
return nullptr;
}
return &m_in_ports[handle.GetId()];
}
uint32_t Audio::AudioInInput(Id handle, void* dest) {
EXIT_NOT_IMPLEMENTED(!AudioInValid(handle));
EXIT_NOT_IMPLEMENTED(dest == nullptr);
int Audio::AudioInClose(Id handle) {
Common::LockGuard lock(m_mutex);
auto* port = GetAudioInPort(handle);
if (port == nullptr) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
if (port->busy) {
return AUDIO_IN_ERROR_BUSY;
}
CloseSdlDevice(port);
*port = {};
return OK;
}
const auto& port = m_in_ports[handle.GetId()];
int Audio::AudioInGetSilentState(Id handle) {
Common::LockGuard lock(m_mutex);
auto* port = GetAudioInPort(handle);
if (port == nullptr) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
if (port->audio_device == 0 ||
SDL_GetAudioDeviceStatus(port->audio_device) == SDL_AUDIO_STOPPED) {
return AUDIO_IN_SILENT_STATE_DEVICE_NONE;
}
return 0;
}
uint64_t block_time = (1000000 * port.samples_num) / port.freq;
uint64_t current_time = LibKernel::KernelGetProcessTime();
int Audio::AudioInInput(Id handle, void* dest) {
PortIn snapshot;
{
Common::LockGuard lock(m_mutex);
auto* port = GetAudioInPort(handle);
if (port == nullptr) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
if (port->busy) {
return AUDIO_IN_ERROR_BUSY;
}
port->busy = true;
snapshot = *port;
}
if (snapshot.audio_device != 0 && dest != nullptr) {
SDL_PauseAudioDevice(snapshot.audio_device, 0);
}
uint64_t next_time = m_in_ports[handle.GetId()].last_input_time + block_time;
uint64_t wait_time = (next_time > current_time ? next_time - current_time : 0);
// TODO(): Audio input is not yet implemented, so simulate audio delay
const uint64_t block_time = (1000000ULL * snapshot.samples_num) / snapshot.freq;
uint64_t wait_time = 0;
if (snapshot.asynchronous) {
if (dest != nullptr) {
wait_time = block_time;
}
} else if (snapshot.last_input_time != 0 && (snapshot.audio_device == 0 || dest == nullptr)) {
const auto now = LibKernel::KernelGetProcessTime();
const auto next = snapshot.last_input_time + block_time;
if (next > now) {
wait_time = next - now;
}
}
Common::Thread::SleepMicro(wait_time);
m_in_ports[handle.GetId()].last_input_time = LibKernel::KernelGetProcessTime();
return port.samples_num;
uint32_t frames = snapshot.samples_num;
bool failed = false;
if (dest != nullptr) {
if (snapshot.audio_device != 0) {
while (!snapshot.asynchronous &&
SDL_GetQueuedAudioSize(snapshot.audio_device) <
frames * snapshot.bytes_per_frame &&
SDL_GetAudioDeviceStatus(snapshot.audio_device) == SDL_AUDIO_PLAYING) {
Common::Thread::SleepMicro(1000);
}
failed = SDL_GetAudioDeviceStatus(snapshot.audio_device) != SDL_AUDIO_PLAYING;
if (!failed) {
if (snapshot.asynchronous) {
frames = AUDIO_IN_GRAIN_MAX_ASYNC;
}
frames = SDL_DequeueAudio(snapshot.audio_device, dest,
frames * snapshot.bytes_per_frame) /
snapshot.bytes_per_frame;
}
}
if (snapshot.audio_device == 0 || failed) {
std::memset(dest, 0, frames * snapshot.bytes_per_frame);
}
} else if (snapshot.audio_device != 0) {
SDL_PauseAudioDevice(snapshot.audio_device, 1);
SDL_ClearQueuedAudio(snapshot.audio_device);
}
{
Common::LockGuard lock(m_mutex);
auto& port = m_in_ports[handle.GetId()];
if (failed) {
LOGF("AudioIn: capture stopped; using silence\n");
CloseSdlDevice(&port);
}
port.last_input_time = dest != nullptr ? LibKernel::KernelGetProcessTime() : 0;
port.busy = false;
}
return dest != nullptr ? static_cast<int>(frames) : 0;
}
namespace AudioOut {
@@ -808,27 +933,36 @@ namespace AudioIn {
LIB_NAME("AudioIn", "AudioIn");
constexpr int AUDIO_IN_SILENT_STATE_DEVICE_NONE = 0x1;
int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len,
uint32_t freq, uint32_t param) {
PRINT_NAME();
static int OpenPort(int user_id, int type, int index, uint32_t len, uint32_t freq,
uint32_t param, bool asynchronous) {
LOGF("\t user_id = %d\n"
"\t type = %u\n"
"\t type = %d\n"
"\t index = %d\n"
"\t len = %u\n"
"\t freq = %u\n",
user_id, type, index, len, freq);
EXIT_NOT_IMPLEMENTED(type != 1);
EXIT_NOT_IMPLEMENTED(index != 0);
if (type != 0 && type != 1) {
return AUDIO_IN_ERROR_INVALID_TYPE;
}
if (index != 0) {
return AUDIO_IN_ERROR_INVALID_PARAM;
}
if (len != 128 && (asynchronous || len != 256)) {
return AUDIO_IN_ERROR_INVALID_SIZE;
}
if (freq != 48000 && (asynchronous || freq != 16000)) {
return AUDIO_IN_ERROR_INVALID_FREQ;
}
Audio::Format format = Audio::Format::Unknown;
switch (param) {
case 1: format = Audio::Format::Signed16bitMono; break;
case 2: format = Audio::Format::Signed16bitStereo; break;
case 0x10:
case 0x11: format = Audio::Format::FloatMono; break;
case 0x12: format = Audio::Format::FloatStereo; break;
default: return AUDIO_IN_ERROR_INVALID_PARAM;
}
@@ -836,7 +970,7 @@ int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32
EXIT_IF(g_audio == nullptr);
auto id = g_audio->AudioInOpen(type, len, freq, format);
auto id = g_audio->AudioInOpen(len, freq, format, asynchronous);
if (!id.IsValid()) {
return AUDIO_IN_ERROR_PORT_FULL;
@@ -845,18 +979,35 @@ int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32
return id.ToInt();
}
int KYTY_SYSV_ABI AudioInOpen(int user_id, int type, int index, uint32_t len,
uint32_t freq, uint32_t param) {
PRINT_NAME();
return OpenPort(user_id, type, index, len, freq, param, false);
}
int KYTY_SYSV_ABI AudioInHqOpen(int user_id, int type, int index, uint32_t len,
uint32_t freq, uint32_t param) {
PRINT_NAME();
return OpenPort(user_id, type, index, len, freq, param, true);
}
int KYTY_SYSV_ABI AudioInClose(int handle) {
PRINT_NAME();
EXIT_IF(g_audio == nullptr);
if (handle <= 0) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
return g_audio->AudioInClose(Audio::Id(handle));
}
int KYTY_SYSV_ABI AudioInInput(int handle, void* dest) {
PRINT_NAME();
EXIT_NOT_IMPLEMENTED(dest == nullptr);
EXIT_IF(g_audio == nullptr);
if (!g_audio->AudioInValid(Audio::Id(handle))) {
if (handle <= 0) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
return static_cast<int>(g_audio->AudioInInput(Audio::Id(handle), dest));
return g_audio->AudioInInput(Audio::Id(handle), dest);
}
int KYTY_SYSV_ABI AudioInGetSilentState(int handle) {
@@ -864,12 +1015,11 @@ int KYTY_SYSV_ABI AudioInGetSilentState(int handle) {
EXIT_IF(g_audio == nullptr);
if (!g_audio->AudioInValid(Audio::Id(handle))) {
if (handle <= 0) {
return AUDIO_IN_ERROR_INVALID_HANDLE;
}
// Audio input has no device backend yet, so every valid port receives silence.
return AUDIO_IN_SILENT_STATE_DEVICE_NONE;
return g_audio->AudioInGetSilentState(Audio::Id(handle));
}
} // namespace AudioIn
+4 -1
View File
@@ -96,8 +96,11 @@ int KYTY_SYSV_ABI AudioOut2MasteringTerm();
namespace AudioIn {
int KYTY_SYSV_ABI AudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len,
int KYTY_SYSV_ABI AudioInOpen(int user_id, int type, int index, uint32_t len,
uint32_t freq, uint32_t param);
int KYTY_SYSV_ABI AudioInHqOpen(int user_id, int type, int index, uint32_t len,
uint32_t freq, uint32_t param);
int KYTY_SYSV_ABI AudioInClose(int handle);
int KYTY_SYSV_ABI AudioInInput(int handle, void* dest);
int KYTY_SYSV_ABI AudioInGetSilentState(int handle);
+35 -5
View File
@@ -384,6 +384,16 @@ static bool codec_is_supported_for_source(AvPlayerSourceType source_type, AVMedi
}
}
static const AVCodec* find_decoder(AVCodecID codec_id) {
const auto* decoder = avcodec_find_decoder(codec_id);
if (decoder == nullptr && codec_id == AV_CODEC_ID_VP9) {
Log::WriteToConsoleAndLog(
"WARNING: AvPlayer: The game requested VP9 video, but FFmpeg has no VP9 "
"decoder. Use FFmpeg with VP9 decoding enabled.\n");
}
return decoder;
}
struct PacketDeleter {
void operator()(AVPacket* packet) const { av_packet_free(&packet); }
};
@@ -552,6 +562,7 @@ private:
struct ReadyFrame {
std::unique_ptr<GuestBuffer> buffer;
AvPlayerFrameInfoEx info {};
uint64_t timestamp_offset = 0;
};
class FileStreamer {
@@ -933,6 +944,7 @@ public:
}
current_video = std::move(*frame);
*out = current_video->info;
RecordLoopBoundary(*current_video);
if (deliver_seek_frame) {
seek_video_frame_pending = false;
}
@@ -963,11 +975,25 @@ public:
std::memcpy(out->details.audio.language_code,
current_audio->info.details.audio.language_code, 4);
last_audio_ts = out->time_stamp;
RecordLoopBoundary(*current_audio);
return true;
}
std::optional<int32_t> TakeWarning() { return warnings.TryPop(); }
std::optional<int32_t> TakeWarning() {
std::lock_guard lock(mutex);
if (pending_loop_warnings == 0) {
return std::nullopt;
}
--pending_loop_warnings;
return AVPLAYER_WARNING_LOOPING_BACK;
}
private:
void RecordLoopBoundary(const ReadyFrame& frame) {
if (frame.timestamp_offset > last_output_loop_offset) {
last_output_loop_offset = frame.timestamp_offset;
++pending_loop_warnings;
}
}
void Close() {
Stop();
if (fmt != nullptr) {
@@ -1014,6 +1040,8 @@ private:
audio_done = true;
seek_video_frame_pending = false;
last_audio_ts = 0;
last_output_loop_offset = 0;
pending_loop_warnings = 0;
current_video = std::move(delivered_video);
current_audio = std::move(delivered_audio);
retired_video = std::move(in_flight_video);
@@ -1046,7 +1074,7 @@ private:
static_cast<int>(s->codecpar->codec_id), static_cast<uint32_t>(source_type));
return false;
}
if (avcodec_find_decoder(s->codecpar->codec_id) == nullptr) {
if (find_decoder(s->codecpar->codec_id) == nullptr) {
LOGF("\t decoder not found: stream=%d codec=%d\n", id,
static_cast<int>(s->codecpar->codec_id));
return false;
@@ -1055,7 +1083,7 @@ private:
}
bool OpenCodec(int id, AVCodecContext** out) {
auto* s = fmt->streams[id];
auto* dec = avcodec_find_decoder(s->codecpar->codec_id);
auto* dec = find_decoder(s->codecpar->codec_id);
if (dec == nullptr) {
LOGF("\t avcodec_find_decoder failed: stream=%d codec=%d\n", id,
static_cast<int>(s->codecpar->codec_id));
@@ -1220,7 +1248,6 @@ private:
if (avformat_seek_file(fmt, stream, INT64_MIN, 0, INT64_MAX, 0) < 0) {
break;
}
warnings.Push(AVPLAYER_WARNING_LOOPING_BACK);
continue;
}
if (result != AVERROR_EOF && !worker_stop) {
@@ -1340,6 +1367,7 @@ private:
return false;
}
ready.info.time_stamp += timestamp_offset;
ready.timestamp_offset = timestamp_offset;
frames.Push(std::move(ready));
av_frame_free(&frame);
}
@@ -1603,7 +1631,6 @@ private:
std::optional<ReadyFrame> current_video;
std::optional<ReadyFrame> current_audio;
std::deque<std::unique_ptr<GuestBuffer>> retired_video;
WorkQueue<int32_t> warnings;
LibKernel::Pthread demux_thread = nullptr;
LibKernel::Pthread video_thread = nullptr;
LibKernel::Pthread audio_thread = nullptr;
@@ -1623,6 +1650,8 @@ private:
uint32_t sync_mode = 0;
uint64_t start_time_ms = 0;
uint64_t last_audio_ts = 0;
uint64_t last_output_loop_offset = 0;
uint32_t pending_loop_warnings = 0;
std::chrono::steady_clock::time_point clock_start {};
std::chrono::steady_clock::time_point pause_time {};
std::chrono::steady_clock::duration paused_extra {};
@@ -1951,6 +1980,7 @@ Bool KYTY_SYSV_ABI AvPlayerGetVideoData(AvPlayerInternal* h, AvPlayerFrameInfo*
video_info->details.video.height = ex.details.video.height;
video_info->details.video.aspect_ratio = ex.details.video.aspect_ratio;
std::memcpy(video_info->details.video.language_code, ex.details.video.language_code, 4);
pump_warnings(h);
return 1;
}
Bool KYTY_SYSV_ABI AvPlayerGetVideoDataEx(AvPlayerInternal* h, AvPlayerFrameInfoEx* video_info) {
+24
View File
@@ -0,0 +1,24 @@
#ifndef EMULATOR_SRC_LIBS_HMD2_H_
#define EMULATOR_SRC_LIBS_HMD2_H_
#include <atomic>
#include <cstdint>
namespace Libs::Hmd2 {
inline constexpr uint32_t PANEL_WIDTH = 4000;
inline constexpr uint32_t PANEL_HEIGHT = 2040;
inline constexpr uint64_t OUTPUT_MODE_89_91HZ = 0x2000c;
inline constexpr uint64_t OUTPUT_MODE_119_88HZ = 0x2000f;
inline constexpr int32_t ERROR_REPROJECTION_NOT_INITIALIZED = -1972240373; // 0x8a72000b
struct ReprojectionState {
std::atomic<uint64_t> output_mode {0};
std::atomic<uint32_t> timing_us {3000};
};
[[nodiscard]] ReprojectionState* GetReprojectionState();
} // namespace Libs::Hmd2
#endif // EMULATOR_SRC_LIBS_HMD2_H_
+2
View File
@@ -179,6 +179,8 @@ namespace AudioIn = Audio::AudioIn;
LIB_DEFINE(InitAudio_1_AudioIn) {
LIB_FUNC("5NE8Sjc7VC8", AudioIn::AudioInOpen);
LIB_FUNC("nya-R5gDYhM", AudioIn::AudioInHqOpen);
LIB_FUNC("Jh6WbHhnI68", AudioIn::AudioInClose);
LIB_FUNC("LozEOU8+anM", AudioIn::AudioInInput);
LIB_FUNC("BohEAQ7DlUE", AudioIn::AudioInGetSilentState);
}
+11 -1
View File
@@ -38,7 +38,12 @@
#endif
extern "C" {
#include <libavutil/version.h>
#if LIBAVUTIL_VERSION_MAJOR < 61
extern const uint8_t avpriv_vga16_font[4096];
#else
const uint8_t* avpriv_vga16_font_get(void);
#endif
}
namespace Libs {
@@ -950,10 +955,15 @@ static void init_image(std::array<uint8_t, FONT_BITMAP_MAX_DIM * FONT_BITMAP_MAX
const auto width = static_cast<uint32_t>(scaled_font_width(font));
const auto height = static_cast<uint32_t>(scaled_font_height(font));
#if LIBAVUTIL_VERSION_MAJOR < 61
const auto* vga_font = avpriv_vga16_font;
#else
const auto* vga_font = avpriv_vga16_font_get();
#endif
for (uint32_t y = 0; y < height; y++) {
const uint32_t src_y = std::min<uint32_t>((y * 16u) / height, 15u);
const uint8_t row = avpriv_vga16_font[code * 16 + src_y];
const uint8_t row = vga_font[code * 16 + src_y];
for (uint32_t x = 0; x < width; x++) {
const uint32_t src_x = std::min<uint32_t>((x * 8u) / width, 7u);
if ((row & (0x80u >> src_x)) != 0) {
+239
View File
@@ -0,0 +1,239 @@
#include "common/emulatorConfig.h"
#include "graphics/guest_gpu/tile.h"
#include "libs/agc.h"
#include "libs/errno.h"
#include "libs/hmd2.h"
#include "libs/libs.h"
#include "loader/symbolDatabase.h"
#include <atomic>
#include <cstddef>
#include <cstdint>
#include <mutex>
#include <new>
namespace Libs {
LIB_VERSION("Hmd2", 1, "Hmd2", 1, 1);
namespace Hmd2 {
constexpr int32_t ERROR_ALREADY_INITIALIZED = -1972240383; // 0x8a720001
constexpr int32_t ERROR_NOT_INITIALIZED = -1972240382; // 0x8a720002
constexpr int32_t ERROR_PARAMETER_NULL = -1972240376; // 0x8a720008
constexpr int32_t ERROR_REPROJECTION_ALREADY_INITIALIZED = -1972240372; // 0x8a72000c
constexpr int32_t ERROR_REPROJECTION_IN_VR_MODE = -1972240356; // 0x8a72001c
struct SceHmd2InitializeParam {
void* reserved0;
uint8_t reserved[8];
};
struct SceHmd2DeviceInformation {
uint32_t status;
uint32_t reserve0;
struct {
struct {
uint32_t width;
uint32_t height;
} panelResolution;
struct {
uint16_t refreshRate90Hz;
uint16_t refreshRate120Hz;
} flipToDisplayLatency;
} deviceInfo;
uint8_t hmuMount;
uint8_t lensSeparationDistance;
uint8_t reserve1[2];
float virtualImageDistance;
};
struct SceHmd2FieldOfView {
float tanOut;
float tanIn;
float tanTop;
float tanBottom;
};
struct SceHmd2ReprojectionInitializeParam {
void* pReprojectionBuff;
void* pDisplayBuff;
int32_t threadPriority;
int32_t cpuAffinityMask;
uint32_t pipeId;
uint32_t queueId;
uint32_t type;
void* pSeeThroughBuff;
int32_t reprojectionTiming;
uint32_t reserved[5];
};
static_assert(sizeof(SceHmd2InitializeParam) == 16);
static_assert(offsetof(SceHmd2InitializeParam, reserved) == 8);
static_assert(sizeof(SceHmd2DeviceInformation) == 28);
static_assert(offsetof(SceHmd2DeviceInformation, deviceInfo) == 8);
static_assert(offsetof(SceHmd2DeviceInformation, hmuMount) == 20);
static_assert(offsetof(SceHmd2DeviceInformation, virtualImageDistance) == 24);
static_assert(sizeof(SceHmd2FieldOfView) == 16);
static_assert(alignof(SceHmd2FieldOfView) == 4);
static_assert(sizeof(SceHmd2ReprojectionInitializeParam) == 72);
static_assert(alignof(SceHmd2ReprojectionInitializeParam) == 8);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, threadPriority) == 16);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, type) == 32);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, pSeeThroughBuff) == 40);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reprojectionTiming) == 48);
static_assert(offsetof(SceHmd2ReprojectionInitializeParam, reserved) == 52);
static std::atomic<bool> g_initialized = false;
static std::mutex g_reprojection_mutex;
static std::atomic<ReprojectionState*> g_reprojection_state {nullptr};
ReprojectionState* GetReprojectionState() {
return g_reprojection_state.load(std::memory_order_acquire);
}
static Graphics::SizeAlign ReprojectionDisplaySize() {
// The host display target is one uncompressed tiled 10-bit panel surface.
Graphics::TileSizeAlign size {};
Graphics::TileGetTextureTotalSize(Graphics::Prospero::BufferFormat::k10_10_10_2UNorm,
PANEL_WIDTH, PANEL_HEIGHT, 1, 1,
Graphics::Prospero::TileMode::kRenderTarget, false, size);
EXIT_IF(size.size == 0 || size.align == 0);
return {size.size, size.align};
}
static int32_t KYTY_SYSV_ABI Hmd2Initialize(const SceHmd2InitializeParam* param) {
PRINT_NAME();
if (param == nullptr) {
return ERROR_PARAMETER_NULL;
}
if (g_initialized.exchange(true)) {
return ERROR_ALREADY_INITIALIZED;
}
LOGF("Hmd2: initialized, virtual headset=%s\n", Config::VrEnabled() ? "enabled" : "disabled");
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2GetDeviceInformation(SceHmd2DeviceInformation* info) {
PRINT_NAME();
if (!g_initialized.load()) {
return ERROR_NOT_INITIALIZED;
}
if (info == nullptr) {
return ERROR_PARAMETER_NULL;
}
*info = {};
if (Config::VrEnabled()) {
// Virtual headset defaults: READY, MOUNT, 63 mm lens separation.
info->hmuMount = 1;
info->lensSeparationDistance = 63;
// Headset characteristics: 4000x2040 panel and 2 m virtual image distance.
info->deviceInfo.panelResolution = {PANEL_WIDTH, PANEL_HEIGHT};
info->virtualImageDistance = 2.0f;
// Host presentation has no emulated headset scan-out delay; latency remains zero.
} else {
info->status = 2; // SCE_HMD2_DEVICE_STATUS_NOT_DETECTED
}
LOGF("Hmd2: device status=%u panel=%ux%u mounted=%u\n", info->status,
info->deviceInfo.panelResolution.width, info->deviceInfo.panelResolution.height,
info->hmuMount);
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2GetFieldOfViewWithoutHandle(SceHmd2FieldOfView* fov) {
PRINT_NAME();
if (!g_initialized.load()) {
return ERROR_NOT_INITIALIZED;
}
if (fov == nullptr) {
return ERROR_PARAMETER_NULL;
}
// Virtual ER15 field of view: 55/42.5/51.2/51.2 degrees.
// These tangents describe that geometry, not bit-exact firmware output.
*fov = {1.4281480312f, 0.9163311720f, 1.2437491417f, 1.2437491417f};
LOGF("Hmd2: FOV tangents out=%f in=%f top=%f bottom=%f\n", fov->tanOut, fov->tanIn,
fov->tanTop, fov->tanBottom);
return OK;
}
static Graphics::SizeAlign KYTY_SYSV_ABI Hmd2ReprojectionQueryBufferSizeAlign() {
const Graphics::SizeAlign size {sizeof(ReprojectionState), alignof(ReprojectionState)};
LOGF("Hmd2: reprojection work size=%" PRIu64 " alignment=%zu\n", size.m_size, size.m_align);
return size;
}
static Graphics::SizeAlign KYTY_SYSV_ABI Hmd2ReprojectionQueryDisplayBufferSizeAlign() {
const auto size = ReprojectionDisplaySize();
LOGF("Hmd2: reprojection display size=%" PRIu64 " alignment=%zu\n", size.m_size,
size.m_align);
return size;
}
static int32_t KYTY_SYSV_ABI
Hmd2ReprojectionInitialize(const SceHmd2ReprojectionInitializeParam* param, void*) {
std::scoped_lock lock {g_reprojection_mutex};
if (GetReprojectionState() != nullptr) {
return ERROR_REPROJECTION_ALREADY_INITIALIZED;
}
if (param == nullptr || param->pReprojectionBuff == nullptr || param->pDisplayBuff == nullptr) {
return ERROR_PARAMETER_NULL;
}
EXIT_NOT_IMPLEMENTED(param->pSeeThroughBuff != nullptr);
const auto display_size = ReprojectionDisplaySize();
auto* state = new (param->pReprojectionBuff) ReprojectionState;
if (param->reprojectionTiming != 0) {
state->timing_us.store(static_cast<uint32_t>(param->reprojectionTiming),
std::memory_order_relaxed);
}
g_reprojection_state.store(state, std::memory_order_release);
LOGF("Hmd2: reprojection initialized work=%p display=%p size=%" PRIu64 " timing=%u\n",
static_cast<void*>(state), param->pDisplayBuff, display_size.m_size,
state->timing_us.load(std::memory_order_relaxed));
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionEnableVrMode(uint64_t output_mode) {
auto* state = GetReprojectionState();
if (state == nullptr) {
return ERROR_REPROJECTION_NOT_INITIALIZED;
}
if (output_mode != OUTPUT_MODE_89_91HZ && output_mode != OUTPUT_MODE_119_88HZ) {
return VideoOut::VIDEO_OUT_ERROR_INVALID_VALUE;
}
if (!Config::VrEnabled()) {
return VideoOut::VIDEO_OUT_ERROR_NO_DEVICE;
}
uint64_t expected = 0;
if (!state->output_mode.compare_exchange_strong(expected, output_mode)) {
return ERROR_REPROJECTION_IN_VR_MODE;
}
LOGF("Hmd2: VR output mode=0x%" PRIx64 "\n", output_mode);
return OK;
}
static int32_t KYTY_SYSV_ABI Hmd2ReprojectionSetTiming(int32_t timing) {
auto* state = GetReprojectionState();
if (state == nullptr) {
return ERROR_REPROJECTION_NOT_INITIALIZED;
}
EXIT_NOT_IMPLEMENTED(timing < 2000 || timing > 7000);
const auto rounded = static_cast<uint32_t>((timing + 99) / 100 * 100);
state->timing_us.store(rounded, std::memory_order_release);
LOGF("Hmd2: reprojection timing=%u us\n", rounded);
return OK;
}
} // namespace Hmd2
LIB_DEFINE(InitHmd2_1) {
LIB_FUNC("c812oYs7Vsc", Hmd2::Hmd2Initialize);
LIB_FUNC("bIi4YUfSRys", Hmd2::Hmd2GetDeviceInformation);
LIB_FUNC("gF8+lvc7GuQ", Hmd2::Hmd2GetFieldOfViewWithoutHandle);
LIB_FUNC("U-CnbmeyYaA", Hmd2::Hmd2ReprojectionQueryBufferSizeAlign);
LIB_FUNC("-C2nkoEYOnU", Hmd2::Hmd2ReprojectionQueryDisplayBufferSizeAlign);
LIB_FUNC("C0rPwER-yxg", Hmd2::Hmd2ReprojectionInitialize);
LIB_FUNC("VVvFh51o20s", Hmd2::Hmd2ReprojectionEnableVrMode);
LIB_FUNC("FkQX7rjFomk", Hmd2::Hmd2ReprojectionSetTiming);
}
} // namespace Libs
+7 -3
View File
@@ -1168,7 +1168,6 @@ static int KYTY_SYSV_ABI KernelRaiseException(Pthread thread, int signum) {
return KERNEL_ERROR_EINVAL;
}
Common::CondVar::SignalThread(PthreadGetUniqueId(thread));
PthreadWakeForSignal(thread);
CloseHandle(target_thread);
return OK;
@@ -1193,7 +1192,6 @@ static int KYTY_SYSV_ABI KernelRaiseException(Pthread thread, int signum) {
return KERNEL_ERROR_EINVAL;
}
Common::CondVar::SignalThread(PthreadGetUniqueId(thread));
PthreadWakeForSignal(thread);
WaitForSignalDispatch(thread, signum);
return OK;
@@ -2128,7 +2126,13 @@ int KYTY_SYSV_ABI UmtxOp(volatile void* address, int operation, uint64_t value,
*GetErrorAddr() = POSIX_EINVAL;
return -1;
}
EXIT("Valid _umtx_op timed waits are not implemented\n");
const auto max_ns = std::chrono::nanoseconds::max().count();
const auto timeout_ns = duration.tv_sec > (max_ns - duration.tv_nsec) / 1000000000
? max_ns
: duration.tv_sec * 1000000000 + duration.tv_nsec;
return POSIX_CALL(LibKernel::SyncOnAddress::Wait64(
static_cast<volatile uint64_t*>(address), value, std::chrono::nanoseconds(timeout_ns),
LibKernel::KernelDispatchPendingSignalForCurrentThread));
}
return POSIX_CALL(LibKernel::SyncOnAddress::Wait64(
static_cast<volatile uint64_t*>(address), value, nullptr,
+6 -6
View File
@@ -583,22 +583,22 @@ int KYTY_SYSV_ABI SaveDataTransferringMount(const SaveDataTransferringMount* mou
SaveDataMountResult* mount_result) {
PRINT_NAME();
if (mount == nullptr || mount_result == nullptr || mount->dir_name == nullptr) {
if (mount == nullptr || mount_result == nullptr || mount->title_id == nullptr ||
mount->dir_name == nullptr) {
return SAVE_DATA_ERROR_PARAMETER;
}
LOGF("\t user_id = %" PRId32 "\n"
"\t title_id = %s\n"
"\t dir_name = %s\n",
mount->user_id, mount->title_id != nullptr ? mount->title_id->data : "<null>",
mount->dir_name->data);
mount->user_id, mount->title_id->data, mount->dir_name->data);
*mount_result = {};
Common::LockGuard lock(g_mount_mutex);
const std::string dir_name = mount->dir_name->data;
const std::string mount_dir =
std::string(SAVE_DATA_DIR) + "/" + get_title_id() + "/" + dir_name;
std::string(SAVE_DATA_DIR) + "/" + mount->title_id->data + "/" + dir_name;
const int slot = g_mount_slots.FindAvailable(dir_name);
if (slot == SaveDataMountSlots::BUSY) {
return SAVE_DATA_ERROR_BUSY;
@@ -608,10 +608,10 @@ int KYTY_SYSV_ABI SaveDataTransferringMount(const SaveDataTransferringMount* mou
}
if (!Common::File::IsDirectoryExisting(mount_dir)) {
Common::File::CreateDirectories(mount_dir);
return SAVE_DATA_ERROR_NOT_FOUND;
}
return mount_save_data(slot, dir_name, mount_dir, 1, mount_result);
return mount_save_data(slot, dir_name, mount_dir, 0, mount_result);
}
int KYTY_SYSV_ABI SaveDataUmount2(uint32_t mode, const SaveDataMountPoint* mount_point) {
+2
View File
@@ -82,6 +82,7 @@ LIB_DEFINE(InitDialog_1);
LIB_DEFINE(InitFont_1);
LIB_DEFINE(InitFontFt_1);
LIB_DEFINE(InitAgcDriver_1);
LIB_DEFINE(InitHmd2_1);
LIB_DEFINE(InitLibKernel_1);
LIB_DEFINE(InitNet_1);
LIB_DEFINE(InitPad_1);
@@ -115,6 +116,7 @@ void InitAll(Loader::SymbolDatabase* s) {
InitFont_1(s);
InitFontFt_1(s);
InitAgcDriver_1(s);
InitHmd2_1(s);
InitLibKernel_1(s);
LibMouse::InitMouse_1(s);
LibKeyboard::InitKeyboard_1(s);
+8 -5
View File
@@ -14,6 +14,7 @@
#endif
#else
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <sys/select.h>
@@ -1296,7 +1297,6 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
return OK;
}
#if defined(_WIN32)
if (!EnsureSocketBackend()) {
return NET_ERROR_ENETDOWN;
}
@@ -1311,7 +1311,13 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
if (result != nullptr) {
freeaddrinfo(result);
}
return ret == EAI_NONAME ? NET_ERROR_RESOLVER_ENOHOST : NET_ERROR_RESOLVER_EINTERNAL;
if (ret == EAI_NONAME) {
return NET_ERROR_RESOLVER_ENOHOST;
}
if (ret == EAI_NODATA) {
return NET_ERROR_RESOLVER_ENORECORD;
}
return NET_ERROR_RESOLVER_EINTERNAL;
}
for (auto* ai = result; ai != nullptr; ai = ai->ai_next) {
@@ -1326,9 +1332,6 @@ int KYTY_SYSV_ABI NetResolverStartNtoa(int rid, const char* hostname, void* addr
freeaddrinfo(result);
return NET_ERROR_RESOLVER_ENORECORD;
#else
return NET_ERROR_RESOLVER_ENOTIMPLEMENTED;
#endif
}
int KYTY_SYSV_ABI NetInetPton(int af, const char* src, void* dst) {
+5
View File
@@ -92,6 +92,11 @@ public:
[[nodiscard]] bool Initialize() {
const AVCodec* decoder = avcodec_find_decoder(GetAvCodecId(m_config.codec_type));
if (decoder == nullptr) {
if (m_config.codec_type == CODEC_TYPE_VP9) {
Log::WriteToConsoleAndLog(
"WARNING: Videodec2: The game requested VP9 video, but FFmpeg has no VP9 "
"decoder. Use FFmpeg with VP9 decoding enabled.\n");
}
LOGF("Videodec2: FFmpeg decoder is unavailable for codec type %u\n",
m_config.codec_type);
return false;
+9
View File
@@ -49,11 +49,13 @@ static void PrintUsage() {
" --user-name <name> Local user name (1-16 bytes). Default: Kyty.\n");
::printf(" --user-id <num> Local user ID. Default: %d.\n",
Config::DEFAULT_USER_ID);
::printf(" --mic <name> Capture from this microphone; omit for silence.\n");
::printf(
" --present-mode <value> Fifo, Mailbox, or Immediate. Default: Mailbox.\n");
::printf(
" --gpu <index> Vulkan physical device index. Default: auto.\n");
::printf(" --fullscreen Run in borderless desktop fullscreen.\n");
::printf(" --vr Enable the virtual VR headset.\n");
::printf(" --vblank-frequency <num> Virtual vblank frequency. Default: 60.\n");
::printf(" --console-language <0-29> Console language. Default: 1 (English US).\n");
::printf(" --vulkan-validation <true|false> Enable Vulkan validation.\n");
@@ -161,6 +163,11 @@ static bool ParseArgs(int argc, char* argv[], RunOptions& options, bool& show_he
continue;
}
if (arg == "--vr") {
options.config.vr_enabled = true;
continue;
}
if (arg == "--playgo-hack") {
options.config.playgo_hack_enabled = true;
continue;
@@ -235,6 +242,8 @@ static bool ParseArgs(int argc, char* argv[], RunOptions& options, bool& show_he
::printf("invalid user ID: %s\n", value.c_str());
return false;
}
} else if (arg == "--mic") {
options.config.audio_input_device = value;
} else if (arg == "--present-mode") {
if (!ParseEnum(value, options.config.present_mode)) {
::printf("invalid present mode: %s\n", value.c_str());
File diff suppressed because it is too large. Load diff
+33
View File
@@ -110,6 +110,38 @@ void TestValueChangeAndWake() {
Check(result == OK, "a value change plus wake releases the waiter");
}
void TestNanosecondTimeout() {
uint64_t word = 0;
const auto start = std::chrono::steady_clock::now();
Check(Wait64(&word, 0, std::chrono::milliseconds(1)) ==
Libs::LibKernel::KERNEL_ERROR_ETIMEDOUT,
"64-bit timespec wait expires");
Check(std::chrono::steady_clock::now() - start >= std::chrono::milliseconds(1),
"timespec wait preserves its deadline");
Check(Wait64(&word, 0, std::chrono::nanoseconds(0)) ==
Libs::LibKernel::KERNEL_ERROR_ETIMEDOUT,
"zero timespec polls a matching value");
Check(Wait64(&word, 1, std::chrono::nanoseconds(0)) == OK,
"zero timespec succeeds on mismatch");
g_signal_poll_count.store(0, std::memory_order_relaxed);
std::atomic<bool> returned{false};
std::thread waker([&] {
while (g_signal_poll_count.load(std::memory_order_relaxed) < 2 &&
!returned.load(std::memory_order_acquire)) {
std::this_thread::yield();
}
Store(&word, UINT64_C(0x100000000));
Check(Wake(&word, 1) == OK, "wake releases a long timespec wait");
});
const int result = Wait64(&word, 0, std::chrono::nanoseconds::max(), CountSignalPoll);
returned.store(true, std::memory_order_release);
waker.join();
Check(result == OK, "long timespec wait does not overflow its deadline");
Check(g_signal_poll_count.load(std::memory_order_relaxed) > 1,
"timespec wait continues polling guest signals");
}
void TestWakeOneThenAll() {
constexpr int WAITER_COUNT = 4;
uint32_t word = 0;
@@ -260,6 +292,7 @@ int main() {
TestMismatchReturnsImmediately();
TestTimeout();
TestValueChangeAndWake();
TestNanosecondTimeout();
TestWakeOneThenAll();
TestAddressesAreIsolated();
TestCompareRegisterWakeRace();
+45
View File
@@ -20,6 +20,11 @@
#include <string>
#include <vector>
#if defined(__linux__)
#include <sys/uio.h>
#include <unistd.h>
#endif
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
#ifndef NOMINMAX
#define NOMINMAX
@@ -1163,6 +1168,43 @@ void TestDirectPartialProtectUnmapPreservesNeighbors() {
std::printf("[host] %-48s ok\n", test);
}
#if defined(__linux__)
void TestPartialUnmapPreservesHostPermissions() {
const char* test = "PartialUnmapPreservesHostPermissions";
const auto base = MapNamedFlexible(test, SceKernelPageSize * 3, SceKernelProtCpuRw,
"unmap_host_permissions");
using Common::VirtualMemory::Mode;
Check(test, Libs::LibKernel::Memory::ProtectGuestHostMemory(base, SceKernelPageSize, Mode::Read),
"could not protect the left survivor from writes");
Check(test,
Libs::LibKernel::Memory::ProtectGuestHostMemory(base + SceKernelPageSize * 2,
SceKernelPageSize, Mode::NoAccess),
"could not protect the right survivor from reads");
CheckOk(test,
Libs::LibKernel::Memory::KernelMunmap(base + SceKernelPageSize, SceKernelPageSize),
"KernelMunmap(middle)");
// Probe actual host access without taking a signal or changing the page protections.
uint64_t value = 0;
iovec local {&value, sizeof(value)};
iovec left {reinterpret_cast<void*>(base), sizeof(value)};
iovec right {reinterpret_cast<void*>(base + SceKernelPageSize * 2), sizeof(value)};
Check(test, process_vm_readv(getpid(), &local, 1, &left, 1, 0) == sizeof(value),
"partial unmap removed read access to the left survivor");
Check(test, process_vm_writev(getpid(), &local, 1, &left, 1, 0) == -1,
"partial unmap removed the left survivor's write protection");
Check(test, process_vm_readv(getpid(), &local, 1, &right, 1, 0) == -1,
"partial unmap removed the right survivor's read protection");
CheckOk(test, Libs::LibKernel::Memory::KernelMunmap(base, SceKernelPageSize),
"KernelMunmap(left cleanup)");
CheckOk(test,
Libs::LibKernel::Memory::KernelMunmap(base + SceKernelPageSize * 2, SceKernelPageSize),
"KernelMunmap(right cleanup)");
std::printf("[host] %-48s ok\n", test);
}
#endif
void TestDirectMapValidationBeforeOwnerMutation() {
const char* test = "DirectMapValidationBeforeOwnerMutation";
int64_t invalid = -1;
@@ -2529,6 +2571,9 @@ int main(int argc, char** argv) {
RunTest(TestMunmapAcrossAdjacentFlexibleMappings);
RunTest(TestDirectMapQueryOffsetAndPartialMunmap);
RunTest(TestDirectPartialProtectUnmapPreservesNeighbors);
#if defined(__linux__)
RunTest(TestPartialUnmapPreservesHostPermissions);
#endif
RunTest(TestDirectMapValidationBeforeOwnerMutation);
RunTest(TestDirectReleaseRollbackRestoresOwnerMapping);
RunTest(TestDirectReleaseContracts);
+188 -24
View File
@@ -1183,37 +1183,90 @@ void TestNativeShaderResourceDependencies() {
}
void TestNormalizedImageContracts() {
// Captured PS5 256x256 atlas: each layer is a 0x56000-byte mip chain.
ImageInfo container{};
container.data = {0x10000, 0x15000};
container.data = {0x241741000, 0x2198000};
container.pixel_format = vk::Format::eR8G8B8A8Unorm;
container.guest_format = Prospero::BufferFormat::k8_8_8_8UNorm;
container.type = Prospero::ImageType::kColor2D;
container.extent = {64, 64, 1};
container.resources = {3, 4};
container.pitch = 64;
container.extent = {256, 256, 1};
container.resources = {9, 100};
container.pitch = 256;
container.bytes_per_block = 4;
container.samples = 1;
container.tile_mode = Prospero::TileMode::kStandard64KB;
container.mip_layout[0] = {0, 0x10000, 64, 64};
container.mip_layout[1] = {0x10000, 0x4000, 32, 32};
container.mip_layout[2] = {0x14000, 0x1000, 16, 16};
container.tile_mode = Prospero::TileMode::kStandard4KB;
container.mip_layout[0] = {0x16000, 0x1900000, 256, 256};
container.mip_layout[1] = {0x6000, 0x640000, 128, 128};
container.mip_layout[2] = {0x2000, 0x190000, 64, 64};
container.mip_layout[3] = {0x1000, 0x64000, 32, 32};
for (uint32_t level = 4; level < container.resources.levels; ++level) {
container.mip_layout[level] = {0, 0x64000, 32, 32};
}
ImageInfo subresource = container;
subresource.data = {0x22000, 0x1000};
subresource.extent = {32, 32, 1};
subresource.data = {0x2417ad000, 0x40000};
subresource.resources = {1, 1};
subresource.pitch = 32;
subresource.mip_layout = {};
subresource.mip_layout[0] = {0, 0x1000, 32, 32};
subresource.mip_layout[0] = {0, 0x40000, 256, 256};
Check(container.BlockExtent() == vk::Extent2D{64, 64},
Check(container.BlockExtent() == vk::Extent2D{256, 256},
"normalized image block extent changed");
Check(subresource.IsCompatible(container),
"normalized compatible image was rejected");
Check(subresource.MipOf(container) == 1,
"normalized mip lookup missed a subresource");
Check(subresource.SliceOf(container, 1) == 2,
"normalized slice lookup missed a subresource");
Check(subresource.MipOf(container) == 0 &&
subresource.SliceOf(container, 0) == 1,
"PS5 mip-chain stride did not resolve the captured second array layer");
auto smaller = subresource;
smaller.data = {0x241747000, 0x10000};
smaller.extent = {128, 128, 1};
smaller.pitch = 128;
smaller.mip_layout[0] = {0, 0x10000, 128, 128};
Check(smaller.MipOf(container) == 1 && smaller.SliceOf(container, 1) == 0,
"PS5 reversed mip ordering did not resolve the captured smaller mip");
auto boundary = subresource;
boundary.data.address = container.data.address + 99 * 0x56000 + 0x16000;
Check(boundary.SliceOf(container, 0) == 99,
"PS5 array lookup rejected the final complete layer");
boundary.data.address += 0x56000;
Check(boundary.MipOf(container) == -1,
"PS5 array lookup accepted a layer beyond the parent range");
boundary = subresource;
boundary.data.address += 0x1000;
Check(boundary.MipOf(container) == -1,
"PS5 array lookup accepted a misaligned layer address");
boundary = subresource;
boundary.resources.layers = 2;
boundary.data.size *= 2;
boundary.mip_layout[0].size *= 2;
Check(boundary.MipOf(container) == -1,
"PS5 array lookup accepted contiguous child layers with a different stride");
boundary = subresource;
boundary.mip_layout[0].pitch *= 2;
Check(boundary.MipOf(container) == -1,
"PS5 array lookup accepted a different storage pitch");
auto small_atlas = container;
small_atlas.data = {0x239001000, 0x64000};
small_atlas.extent = {32, 32, 1};
small_atlas.pitch = 32;
small_atlas.resources = {6, 50};
small_atlas.mip_layout[0] = {0x1000, 0x32000, 32, 32};
for (uint32_t level = 1; level < small_atlas.resources.levels; ++level) {
small_atlas.mip_layout[level] = {0, 0x32000, 32, 32};
}
auto small_child = subresource;
small_child.data = {0x23900e000, 0x1000};
small_child.extent = {32, 32, 1};
small_child.pitch = 32;
small_child.mip_layout[0] = {0, 0x1000, 32, 32};
Check(small_child.MipOf(small_atlas) == 0 &&
small_child.SliceOf(small_atlas, 0) == 6,
"PS5 array lookup doubled the captured small-atlas layer index");
small_child.data.address = 0x23900d000;
Check(small_child.MipOf(small_atlas) == -1,
"PS5 array lookup treated a packed tail block as the full-size mip");
auto incompatible = subresource;
incompatible.samples = 2;
@@ -6050,6 +6103,53 @@ void TestCustomVintrpMovTranslation() {
CheckSpirvBinaryValidates(mixed_linear_result.spirv);
}
void TestPerspectiveCentroidInputs() {
constexpr std::array cases{std::array{4u, UINT32_MAX, 0u},
std::array{5u, UINT32_MAX, 2u},
std::array{6u, 0u, 2u}, std::array{7u, 2u, 4u}};
for (const auto &[inputs, center, centroid] : cases) {
const uint32_t other = center == UINT32_MAX ? centroid : center;
const std::vector<uint32_t> shader = {
EncodeExp0(0x00, 0xf), EncodeExp1(centroid, centroid + 1, other, other + 1),
EncodeSopp(0x01)};
HW::PixelShaderInfo regs{};
regs.ps_regs.data_addr = reinterpret_cast<uint64_t>(shader.data());
ShaderMappedData mapped{};
mapped.code_size_bytes = shader.size() * sizeof(uint32_t);
ShaderMapUserData(regs.ps_regs.data_addr, mapped);
HW::ShaderRegisters sh{};
sh.ps_input_ena = sh.ps_input_addr = inputs;
const std::array<Prospero::ColorComponentMapping, 8> mappings{};
ShaderPixelInputInfo pixel{};
(void)PrepareProgram(regs, sh, mappings, pixel);
Check(pixel.ps_perspective_centroid_vgpr == centroid &&
pixel.ps_perspective_center_vgpr == center &&
pixel.ps_system_input_base == centroid + 2,
"perspective-centroid pair did not follow enabled sample/center inputs");
const auto key = MakeStageStaticKey(pixel);
pixel.ps_perspective_centroid_vgpr = UINT32_MAX;
Check(key != MakeStageStaticKey(pixel), "centroid input is missing from shader key");
pixel.ps_perspective_centroid_vgpr = centroid;
auto options = MakeCompileOptions(ShaderType::Pixel);
options.input_info.pixel = &pixel;
const auto result = RecompileForTest(shader, options);
const auto source = DisassembleSpirvBinary(result.spirv);
Check(SpirvContainsCapability(result.spirv, 52u) &&
SpirvHasDecorationValue(result.spirv, 11u, 5286u) &&
Common::ContainsStr(source, "InterpolateAtCentroid %gl_BaryCoordKHR") &&
SpirvSourceHasInstructionUsing(source, "OpCompositeExtract", " 1") &&
SpirvSourceHasInstructionUsing(source, "OpCompositeExtract", " 2"),
"centroid I/J did not evaluate BaryCoordKHR Y/Z at the centroid");
Check(!SpirvHasDecorationValueWithDecoration(result.spirv, 11u, 5286u, 16u),
"centroid input changed the shared center builtin's interpolation location");
if (center != UINT32_MAX) {
Check(SpirvSourceHasInstructionUsing(source, "OpLoad", "%float "),
"center pair lost its ordinary barycentric loads when centroid was enabled");
}
CheckSpirvBinaryValidates(result.spirv);
}
}
void TestPsInputCountRegisterDecode() {
HW::Context context;
// NUM_INTERP is 3 while bit 14 is an independent control flag that must be
@@ -9508,6 +9608,54 @@ void TestMergedShaderUserDataSnapshot() {
}
}
void TestEmbeddedFetchPreservesSharedScalarLoad() {
using namespace ShaderRecompiler;
const uint32_t code[] = {
EncodeSMovB32(5, 255), 0x47f,
EncodeSmem0(0x03, 0, 11), (125u << 25u) | 4u, // s_load_dwordx8 s[0:7], s[22:23], 4
EncodeSop2(0x1e, 9, 0, 132), // s_lshl_b32 s9, s0, 4
EncodeSop2(0x0e, 9, 9, 255), 0x1f0,
EncodeSmem0(0x02, 24, 10), 9u << 25u,
EncodeVop2(0x01, 0, 256 + 8, 5), // vertex/instance index selection
EncodeMubuf0(0x02), EncodeMubuf1(9, 6, 0), // replaced vertex fetch
EncodeSop2(0x1e, 9, 5, 132), // another component of the same scalar load
EncodeSop2(0x0e, 9, 9, 255), 0x1f0,
EncodeSmem0(0x02, 28, 10), 9u << 25u,
EncodeMubuf0(0x0c), EncodeMubuf1(12, 7, 1),
EncodeExp0(0x0c, 0xf), EncodeExp1(9, 10, 11, 12), EncodeSopp(0x01),
};
std::array<std::array<uint32_t, 4>, 32> buffers{};
buffers[2] = {0x12340000, 0, 64, 0x00027000};
buffers[31] = {0x56780000, 0, 64, 0x00027000};
const std::array<uint32_t, 9> attributes = {0, 0, 0, 0, 0, 0, 2, 0, 0};
std::array<uint32_t, 16> user_data{};
const uint64_t tables[] = {reinterpret_cast<uint64_t>(buffers.data()),
reinterpret_cast<uint64_t>(attributes.data())};
std::memcpy(user_data.data() + 12, tables, sizeof(tables));
ShaderVertexInputInfo input{};
input.fetch_embedded = true;
input.fetch_buffer_reg = 12;
input.fetch_attrib_reg = 14;
input.resources_num = 1;
input.resources_dst[0].attr_id = 1;
input.resources[0].fields[1] = 12u << 16u;
input.resources[0].fields[2] = 1;
input.resources[0].fields[3] =
(static_cast<uint32_t>(Prospero::BufferFormat::k32_32_32Float) << 12u) |
DstSel(4, 5, 6, 7);
auto options = MakeCompileOptions(ShaderType::Vertex);
options.user_data_base = 8;
options.user_data = user_data;
options.input_info.vertex = &input;
auto result = RecompileForTest(code, options);
Check(result.program.info.vertex_fetch_components[0] == 3 &&
result.resources.buffers.size() == 1 &&
std::equal(buffers[2].begin(), buffers[2].end(),
result.resources.buffers[0].dwords.begin()),
"embedded fetch discarded a scalar-load component used by another buffer read");
CheckSpirvBinaryValidates(result.spirv);
}
void TestEmbeddedVertexFormatSwizzle() {
using namespace ShaderRecompiler;
using namespace ShaderRecompiler::IR;
@@ -10005,10 +10153,10 @@ void TestNewShaderRecompilerAuxPositionExports() {
std::vector<uint32_t>({UINT32_MAX}),
"MISC point-size/layer stores are missing");
Check(SpirvStoredBuiltInElements(all.spirv, 3u) ==
std::vector<uint32_t>({0u, 3u}) &&
std::vector<uint32_t>({0u, 3u, 4u}) &&
SpirvStoredBuiltInElements(all.spirv, 4u) ==
std::vector<uint32_t>({0u, 1u, 2u}),
"partial clip/cull exports used the wrong dense elements");
"partial clip/cull exports or the appended clipping-error plane used the wrong elements");
Check(SpirvHasDecorationValue(all.spirv, 11u, 1u) &&
SpirvHasDecorationValue(all.spirv, 11u, 3u) &&
SpirvHasDecorationValue(all.spirv, 11u, 4u) &&
@@ -10042,7 +10190,7 @@ void TestNewShaderRecompilerAuxPositionExports() {
CheckSpirvBinaryValidates(dense.spirv);
Check(SpirvStoredBuiltInElements(dense.spirv, 0u).size() == 1u &&
SpirvStoredBuiltInElements(dense.spirv, 3u) ==
std::vector<uint32_t>({1u}) &&
std::vector<uint32_t>({1u, 2u}) &&
SpirvStoredBuiltInElements(dense.spirv, 4u) ==
std::vector<uint32_t>({0u}),
"CCDIST1 was not densely packed into POS1");
@@ -10057,11 +10205,24 @@ void TestNewShaderRecompilerAuxPositionExports() {
CheckSpirvBinaryValidates(shifted.spirv);
Check(SpirvStoredBuiltInElements(shifted.spirv, 1u).size() == 1u &&
SpirvStoredBuiltInElements(shifted.spirv, 3u) ==
std::vector<uint32_t>({0u}) &&
std::vector<uint32_t>({0u, 1u}) &&
SpirvStoredBuiltInElements(shifted.spirv, 4u) ==
std::vector<uint32_t>({0u}),
"CCDIST1 did not shift across a disabled CCDIST0 vector");
const uint32_t full_distances[] = {
EncodeExp0(0x0c, 0xf, false), EncodeExp1(0, 1, 2, 3),
EncodeExp0(0x0d, 0xf, false), EncodeExp1(4, 5, 6, 7),
EncodeExp0(0x0e, 0xf), EncodeExp1(8, 9, 10, 11), 0xbf810000u,
};
const auto full = compile(full_distances, 0x00c0f00fu);
CheckSpirvBinaryValidates(full.spirv);
Check(SpirvStoredBuiltInElements(full.spirv, 3u) ==
std::vector<uint32_t>({0u, 1u, 2u, 3u}) &&
SpirvStoredBuiltInElements(full.spirv, 4u) ==
std::vector<uint32_t>({0u, 1u, 2u, 3u}),
"clipping-error plane exceeded eight combined components or replaced a guest distance");
const uint32_t unmapped[] = {
EncodeExp0(0x0d, 0x4, false), EncodeExp1(0, 0, 8, 0),
EncodeExp0(0x0c, 0xf), EncodeExp1(0, 1, 2, 3),
@@ -12934,7 +13095,8 @@ void TestRepeatedExportsHaveOneInterface() {
}
offset += result.spirv[offset] >> spv::WordCountShift;
}
Check(outputs == 1, "repeated exports produced duplicate output variables");
Check(outputs == 2 && SpirvHasDecorationValue(result.spirv, 11u, 3u),
"repeated exports duplicated Position or its clipping-error plane");
}
void TestNewShaderRecompilerSpirvSizeBaselines() {
@@ -13150,10 +13312,10 @@ void TestNewShaderRecompilerSpirvSizeBaselines() {
};
const auto wqm_result = compile("wqm", wqm,
{.words = 407,
.instructions = 98,
.instructions = 99,
.variables = 4,
.loads = 3,
.stores = 1,
.stores = 2,
.labels = 6,
.selection_merges = 1,
.branches = 4,
@@ -13293,6 +13455,7 @@ int main() {
TestMeshExportStorage();
TestMergedShaderUserDataSnapshot();
TestMeshInputAssembly();
TestEmbeddedFetchPreservesSharedScalarLoad();
TestEmbeddedVertexFormatSwizzle();
TestNewShaderRecompilerSetpcJumpTable();
TestNewShaderRecompilerPrunesUnreachableSetpcMetadata();
@@ -13328,6 +13491,7 @@ int main() {
TestNewShaderRecompilerNativeBindingPlan();
TestNewShaderRecompilerStageInputInfo();
TestCustomVintrpMovTranslation();
TestPerspectiveCentroidInputs();
TestGraphicsCreateInterpolantMapping();
TestNewShaderRecompilerPixelPipelineEntry();
TestComputeLdsAllocationIdentity();