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No files matched your search
@@ -43,9 +43,6 @@ jobs:
|
||||
- name: Setup Visual Studio environment
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Setup Ninja
|
||||
uses: seanmiddleditch/gha-setup-ninja@v5
|
||||
|
||||
- name: Locate vcpkg
|
||||
id: vcpkg
|
||||
shell: pwsh
|
||||
@@ -155,7 +152,7 @@ jobs:
|
||||
|
||||
- name: Install build dependencies
|
||||
shell: bash
|
||||
run: brew install glslang ninja
|
||||
run: brew install glslang
|
||||
|
||||
- name: Install Qt 6.10.3
|
||||
uses: jurplel/install-qt-action@v4
|
||||
@@ -317,8 +314,8 @@ jobs:
|
||||
libxkbcommon-dev \
|
||||
libxrandr-dev \
|
||||
libxss-dev \
|
||||
libxtst-dev \
|
||||
lld \
|
||||
ninja-build \
|
||||
pkg-config \
|
||||
wayland-protocols
|
||||
|
||||
@@ -363,7 +360,7 @@ jobs:
|
||||
-DCMAKE_PREFIX_PATH="$Qt6_DIR" 2>&1 | tee _Build/configure.log
|
||||
exit "${PIPESTATUS[0]}"
|
||||
|
||||
- name: Verify SDL2 backends
|
||||
- name: Verify SDL3 backends
|
||||
shell: bash
|
||||
run: |
|
||||
status=0
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
[submodule "3rdparty/SDL2"]
|
||||
path = 3rdparty/SDL2
|
||||
[submodule "3rdparty/SDL3"]
|
||||
path = 3rdparty/SDL3
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
branch = SDL2
|
||||
branch = release-3.4.x
|
||||
[submodule "3rdparty/magic_enum"]
|
||||
path = 3rdparty/magic_enum
|
||||
url = https://github.com/Neargye/magic_enum.git
|
||||
|
||||
@@ -29,7 +29,7 @@ FetchContent_Declare(
|
||||
FetchContent_MakeAvailable(xbyak zydis)
|
||||
|
||||
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
|
||||
add_subdirectory(SDL2)
|
||||
add_subdirectory(SDL3)
|
||||
|
||||
add_library(Vulkan-Headers INTERFACE)
|
||||
add_library(Vulkan::Headers ALIAS Vulkan-Headers)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.12...4.3)
|
||||
cmake_minimum_required(VERSION 3.16...4.3)
|
||||
|
||||
if(CMAKE_VERSION VERSION_GREATER_EQUAL 4.0)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "Minimum policy version for bundled dependencies")
|
||||
@@ -12,6 +12,22 @@ endif()
|
||||
|
||||
project(Kyty)
|
||||
|
||||
find_program(SCCACHE_PROGRAM sccache)
|
||||
find_program(CCACHE_PROGRAM ccache)
|
||||
|
||||
foreach(lang IN ITEMS C CXX)
|
||||
# An explicitly empty launcher disables caching for this language.
|
||||
if(NOT DEFINED CMAKE_${lang}_COMPILER_LAUNCHER)
|
||||
if(SCCACHE_PROGRAM)
|
||||
set(CMAKE_${lang}_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
|
||||
message(STATUS "sccache enabled for ${lang}: ${SCCACHE_PROGRAM}")
|
||||
elseif(CCACHE_PROGRAM)
|
||||
set(CMAKE_${lang}_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
|
||||
message(STATUS "ccache enabled for ${lang}: ${CCACHE_PROGRAM}")
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
set(KYTY_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
|
||||
set(KYTY_TESTS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tests")
|
||||
set(KYTY_THIRD_PARTY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty")
|
||||
@@ -315,7 +331,7 @@ if (KYTY_CLANG_CL)
|
||||
set_source_files_properties(${kyty_emulator_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-deprecated-declarations -D_TIMESPEC_DEFINED")
|
||||
endif()
|
||||
|
||||
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL2-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
|
||||
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
|
||||
|
||||
# Linux system libraries.
|
||||
if(LINUX)
|
||||
@@ -325,7 +341,6 @@ endif()
|
||||
|
||||
set(inc_headers
|
||||
${KYTY_SOURCE_DIR}
|
||||
${KYTY_THIRD_PARTY_DIR}/SDL2/include
|
||||
${KYTY_THIRD_PARTY_DIR}/VulkanMemoryAllocator/include
|
||||
${KYTY_THIRD_PARTY_DIR}/SPIRV-Tools/include
|
||||
${KYTY_THIRD_PARTY_DIR}/SPIRV-Headers/include
|
||||
@@ -662,7 +677,16 @@ if(KYTY_CLANG_CL)
|
||||
)
|
||||
add_custom_command(TARGET kyty_emulator POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${KYTY_THIRD_PARTY_DIR}/winpthread/bin/libwinpthread-1.dll" $<TARGET_FILE_DIR:kyty_emulator>/libwinpthread-1.dll)
|
||||
elseif(WIN32 OR LINUX)
|
||||
set_target_properties(kyty_emulator PROPERTIES LINK_FLAGS "${KYTY_LD_OPTIONS} -Wl,-Map=${KYTY_EMULATOR_MAP_LINK_PATH}")
|
||||
set_target_properties(kyty_emulator PROPERTIES LINK_FLAGS "${KYTY_LD_OPTIONS}")
|
||||
# LINK_FLAGS is a space-delimited string: a -Map path containing spaces would
|
||||
# be split into bogus arguments, so pass it as a discrete link option instead.
|
||||
target_link_options(kyty_emulator PRIVATE "-Wl,-Map=${KYTY_EMULATOR_MAP_LINK_PATH}")
|
||||
endif()
|
||||
|
||||
if(LINUX)
|
||||
target_link_options(kyty_emulator PRIVATE
|
||||
$<$<CONFIG:Release>:-Wl,--strip-all>
|
||||
)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
[](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
|
||||
[](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
|
||||
[](#system-requirements)
|
||||
[](#current-status)
|
||||
[](#current-status)
|
||||
[](LICENSE)
|
||||
|
||||
KytyPS5 is a free and open-source PlayStation 5 emulator written in C++ for Windows and Linux,
|
||||
with experimental macOS support. It is based on a heavily modified version of
|
||||
[Kyty](https://github.com/InoriRus/Kyty). The project is in an early stage of development, so
|
||||
compatibility is limited and behavior may change significantly between builds.
|
||||
[Kyty](https://github.com/InoriRus/Kyty). The project is in active development, and behavior
|
||||
can change significantly between builds.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> KytyPS5 is not affiliated with Sony Interactive Entertainment or PlayStation. The project does
|
||||
@@ -20,12 +20,12 @@ compatibility is limited and behavior may change significantly between builds.
|
||||
## Current Status
|
||||
|
||||
KytyPS5 can boot 2D games and a selection of 3D games, including titles built with Unreal Engine
|
||||
4/5, Unity, and custom engines. No external low-level emulation modules are currently required.
|
||||
4/5, Unity, and custom engines. External low-level emulation modules are neither required nor
|
||||
planned.
|
||||
|
||||
Development is focused on compatibility and boot reliability.
|
||||
Development is currently focused on expanding game compatibility and improving boot reliability.
|
||||
|
||||
Windows is the primary platform and receives the most testing. Linux builds and runs; see
|
||||
[Building on Linux](#building-on-linux).
|
||||
Windows and Linux are the primary platforms and receive the most testing.
|
||||
|
||||
macOS support is experimental. The emulator is built for x86-64 and runs on Apple Silicon under
|
||||
Rosetta 2, with Vulkan provided by MoltenVK. A small number of titles have been verified in-game
|
||||
@@ -36,16 +36,16 @@ Community game test results are available in the
|
||||
|
||||
## Bugs and Issues
|
||||
|
||||
The project is in an early stage, so please be mindful when opening new issues. Expect crashes,
|
||||
graphical glitches, low compatibility, and poor performance.
|
||||
Compatibility, stability, and performance can vary between versions. You may encounter crashes
|
||||
or graphical glitches, so please include the version you tested when reporting an issue.
|
||||
|
||||
## Screenshots
|
||||
|
||||
<table align="center">
|
||||
<tr>
|
||||
<td align="center">
|
||||
<strong>Disgaea 6</strong><br>
|
||||
<img src="docs/screenshots/ps5-01.png" width="300" alt="Disgaea 6 running in KytyPS5">
|
||||
<strong>Astro Bot</strong><br>
|
||||
<img src="docs/screenshots/ps5-01.png" width="300" alt="Astro Bot running in KytyPS5">
|
||||
</td>
|
||||
<td align="center">
|
||||
<strong>Dreaming Sarah</strong><br>
|
||||
@@ -64,12 +64,12 @@ graphical glitches, low compatibility, and poor performance.
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">
|
||||
<strong>Hellboy</strong><br>
|
||||
<img src="docs/screenshots/ps5-02.png" width="300" alt="Hellboy running in KytyPS5">
|
||||
<strong>Demon's Souls</strong><br>
|
||||
<img src="docs/screenshots/ps5-02.png" width="300" alt="Demon's Souls running in KytyPS5">
|
||||
</td>
|
||||
<td align="center">
|
||||
<strong>Paleo Pines</strong><br>
|
||||
<img src="docs/screenshots/ps5-06.png" width="300" alt="Paleo Pines running in KytyPS5">
|
||||
<strong>Hellboy</strong><br>
|
||||
<img src="docs/screenshots/ps5-06.png" width="300" alt="Hellboy running in KytyPS5">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -166,15 +166,15 @@ The finished application and its runtime dependencies will be placed in
|
||||
|
||||
### Building on Linux
|
||||
|
||||
Install the toolchain and the libraries the bundled SDL2 needs. Without the audio, Wayland and
|
||||
udev development packages SDL2 quietly configures itself without those backends, and the resulting
|
||||
Install the toolchain and the libraries the bundled SDL3 needs. Without the audio, Wayland and
|
||||
udev development packages SDL3 quietly configures itself without those backends, and the resulting
|
||||
build has no working sound and no gamepad hotplug:
|
||||
|
||||
```bash
|
||||
sudo apt-get install --no-install-recommends \
|
||||
clang lld ninja-build cmake git glslang-tools pkg-config \
|
||||
libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
|
||||
libxi-dev libxrandr-dev libxss-dev libxkbcommon-dev \
|
||||
libxi-dev libxrandr-dev libxss-dev libxtst-dev libxkbcommon-dev \
|
||||
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocols
|
||||
```
|
||||
|
||||
@@ -204,7 +204,7 @@ The CMake source root is the repository root.
|
||||
|
||||
### Building on NixOS
|
||||
|
||||
A development shell provides Clang, CMake, Ninja, Qt 6, the Vulkan headers, and the SDL2 backend
|
||||
A development shell provides Clang, CMake, Ninja, Qt 6, the Vulkan headers, and the SDL3 backend
|
||||
libraries. Enter it and configure exactly as on other Linux distributions; the shell exports
|
||||
`CMAKE_PREFIX_PATH` and `QT_PLUGIN_PATH`, so the `-DCMAKE_PREFIX_PATH="$Qt6_DIR"` argument is not
|
||||
needed:
|
||||
@@ -370,5 +370,6 @@ licenses included with those components.
|
||||
|
||||
- [InoriRus/Kyty](https://github.com/InoriRus/Kyty) — KytyPS5 is based on a heavily modified version
|
||||
of the original Kyty project.
|
||||
- [shadps4-emu/shadPS4](https://github.com/shadps4-emu/shadPS4) — reference for memory-model
|
||||
understanding and the AVPlayer implementation.
|
||||
- [shadps4-emu/shadPS4](https://github.com/shadps4-emu/shadPS4) — reference for understanding PS4
|
||||
memory behavior, GPU resource aliasing and cache coherency,
|
||||
and the AVPlayer implementation.
|
||||
|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.9 MiB |
|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.8 MiB |
|
Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 1.6 MiB |
@@ -1,8 +1,7 @@
|
||||
{ pkgs }:
|
||||
|
||||
let
|
||||
# Build-time dependencies. Every -dev package the bundled SDL2 probes for must
|
||||
# be listed here, otherwise SDL2 quietly drops the audio/Wayland/udev backends.
|
||||
# Build-time dependencies for the bundled SDL3 audio, video and input backends.
|
||||
buildDeps = with pkgs; [
|
||||
qt6.qtbase # Concurrent, Network, Widgets (launcher)
|
||||
vulkan-headers
|
||||
@@ -18,6 +17,7 @@ let
|
||||
libXi
|
||||
libXrandr
|
||||
libXScrnSaver
|
||||
libXtst
|
||||
libxkbcommon
|
||||
# Wayland
|
||||
wayland
|
||||
@@ -46,6 +46,7 @@ let
|
||||
libXi
|
||||
libXrandr
|
||||
libXScrnSaver
|
||||
libXtst
|
||||
libxkbcommon
|
||||
wayland
|
||||
libdecor
|
||||
|
||||
@@ -445,45 +445,6 @@ bool File::SetLastAccessAndWriteTimeUTC(const std::filesystem::path& name, const
|
||||
return SysFileSetLastAccessAndWriteTimeUtc(name, af, wf);
|
||||
}
|
||||
|
||||
std::vector<File::FindInfo> File::FindFiles(const std::filesystem::path& path) {
|
||||
std::vector<sys_file_find_t> files;
|
||||
|
||||
SysFileFindFiles(path, files);
|
||||
|
||||
const auto normalized_path = path.lexically_normal();
|
||||
std::vector<File::FindInfo> ret;
|
||||
ret.reserve(files.size());
|
||||
|
||||
for (const auto& f: files) {
|
||||
File::FindInfo r {};
|
||||
|
||||
r.path_with_name = f.path_with_name;
|
||||
r.rel_path_with_name = f.path_with_name.lexically_normal().lexically_relative(normalized_path);
|
||||
r.size = f.size;
|
||||
|
||||
SysTimeStruct at {};
|
||||
SysTimeStruct wt {};
|
||||
|
||||
SysFileToSystemTimeUtc(f.last_access_time, at);
|
||||
SysFileToSystemTimeUtc(f.last_write_time, wt);
|
||||
|
||||
if (!at.is_invalid && !wt.is_invalid) {
|
||||
r.last_access_time = DateTime(Date(at.Year, at.Month, at.Day),
|
||||
Time(at.Hour, at.Minute, at.Second, at.Milliseconds));
|
||||
r.last_write_time = DateTime(Date(wt.Year, wt.Month, wt.Day),
|
||||
Time(wt.Hour, wt.Minute, wt.Second, wt.Milliseconds));
|
||||
}
|
||||
|
||||
// printf("%s, %s, %" PRIu64", %s, %s\n", r.path_with_name.c_str(),
|
||||
// r.rel_path_with_name.c_str(), r.size, r.last_access_time.ToString().c_str(),
|
||||
// r.last_write_time.ToString().c_str());
|
||||
|
||||
ret.push_back(std::move(r));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<File::DirEntry> File::GetDirEntries(const std::filesystem::path& path) {
|
||||
std::vector<sys_dir_entry_t> files;
|
||||
|
||||
@@ -492,13 +453,8 @@ std::vector<File::DirEntry> File::GetDirEntries(const std::filesystem::path& pat
|
||||
std::vector<File::DirEntry> ret;
|
||||
ret.reserve(files.size());
|
||||
|
||||
for (const auto& f: files) {
|
||||
File::DirEntry r {};
|
||||
|
||||
r.name = f.name;
|
||||
r.is_file = f.is_file;
|
||||
|
||||
ret.push_back(std::move(r));
|
||||
for (auto& f: files) {
|
||||
ret.emplace_back(std::move(f.name), f.is_file);
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
@@ -30,14 +30,6 @@ class File {
|
||||
public:
|
||||
enum class Mode { Read, Write, ReadWrite, WriteRead };
|
||||
|
||||
struct FindInfo {
|
||||
std::filesystem::path path_with_name;
|
||||
std::filesystem::path rel_path_with_name;
|
||||
DateTime last_access_time;
|
||||
DateTime last_write_time;
|
||||
uint64_t size;
|
||||
};
|
||||
|
||||
struct DirEntry {
|
||||
std::string name;
|
||||
bool is_file;
|
||||
@@ -98,7 +90,6 @@ public:
|
||||
static bool SetLastAccessAndWriteTimeUTC(const std::filesystem::path& name,
|
||||
const DateTime& access, const DateTime& write);
|
||||
|
||||
static std::vector<FindInfo> FindFiles(const std::filesystem::path& path);
|
||||
static std::vector<DirEntry> GetDirEntries(const std::filesystem::path& path);
|
||||
static bool CopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
|
||||
static bool RenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
|
||||
|
||||
@@ -18,14 +18,6 @@ enum sys_file_cache_type_t {
|
||||
SYS_FILE_CACHE_SEQUENTIAL_SCAN = 2 // NOLINT(readability-identifier-naming)
|
||||
};
|
||||
|
||||
// NOLINTNEXTLINE(readability-identifier-naming)
|
||||
struct sys_file_find_t {
|
||||
std::filesystem::path path_with_name;
|
||||
SysFileTimeStruct last_access_time;
|
||||
SysFileTimeStruct last_write_time;
|
||||
uint64_t size;
|
||||
};
|
||||
|
||||
// NOLINTNEXTLINE(readability-identifier-naming)
|
||||
struct sys_dir_entry_t {
|
||||
std::string name;
|
||||
@@ -75,8 +67,6 @@ bool SysFileSetLastWriteTimeUtc(const std::filesystem::path& name, SysFileTimeSt
|
||||
bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
|
||||
SysFileTimeStruct& access, SysFileTimeStruct& write);
|
||||
// NOLINTNEXTLINE(google-runtime-references)
|
||||
void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out);
|
||||
// NOLINTNEXTLINE(google-runtime-references)
|
||||
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out);
|
||||
bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
|
||||
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
|
||||
|
||||
@@ -610,51 +610,6 @@ bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
|
||||
// }
|
||||
}
|
||||
|
||||
// Recursively collect regular files.
|
||||
void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out) {
|
||||
auto real_path = get_internal_name(path);
|
||||
|
||||
DIR* dir = opendir(real_path.string().c_str());
|
||||
if (dir == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir)) {
|
||||
const std::string file_name(entry->d_name);
|
||||
|
||||
if (file_name == "." || file_name == "..") {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto child = real_path / file_name;
|
||||
struct stat s {};
|
||||
|
||||
// lstat, so a symlink is never followed into a cycle during the recursive walk.
|
||||
if (0 != lstat(child.string().c_str(), &s)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (S_ISDIR(s.st_mode)) {
|
||||
SysFileFindFiles(child, out);
|
||||
} else if (S_ISREG(s.st_mode)) {
|
||||
sys_file_find_t r {};
|
||||
|
||||
r.path_with_name = child;
|
||||
r.size = static_cast<uint64_t>(s.st_size);
|
||||
r.last_access_time.is_invalid = false;
|
||||
r.last_access_time.time = s.st_atime;
|
||||
r.last_access_time.nanos = KYTY_STAT_ATIME_NS(s);
|
||||
r.last_write_time.is_invalid = false;
|
||||
r.last_write_time.time = s.st_mtime;
|
||||
r.last_write_time.nanos = KYTY_STAT_MTIME_NS(s);
|
||||
|
||||
out.push_back(r);
|
||||
}
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
|
||||
// Keep "." and ".." to match FindFirstFileW.
|
||||
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out) {
|
||||
auto real_path = get_internal_name(path);
|
||||
|
||||
@@ -57,10 +57,10 @@ static DWORD GetCacheAccessType(sys_file_cache_type_t t) {
|
||||
}
|
||||
|
||||
if (t == SYS_FILE_CACHE_SEQUENTIAL_SCAN) {
|
||||
return SYS_FILE_CACHE_SEQUENTIAL_SCAN;
|
||||
return FILE_FLAG_SEQUENTIAL_SCAN;
|
||||
}
|
||||
|
||||
return SYS_FILE_CACHE_AUTO;
|
||||
return FILE_ATTRIBUTE_NORMAL;
|
||||
}
|
||||
|
||||
void SysFileRead(void* data, uint32_t size, sys_file_t& f, uint32_t* bytes_read) {
|
||||
@@ -476,46 +476,6 @@ bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
|
||||
return ok;
|
||||
}
|
||||
|
||||
void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out) {
|
||||
const auto pattern = path / L"*";
|
||||
|
||||
WIN32_FIND_DATAW data {};
|
||||
HANDLE h = FindFirstFileW(pattern.c_str(), &data);
|
||||
|
||||
if (h == INVALID_HANDLE_VALUE) {
|
||||
return;
|
||||
}
|
||||
|
||||
do {
|
||||
std::filesystem::path file_name(data.cFileName);
|
||||
|
||||
if (file_name == L"." || file_name == L"..") {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto full_path = path / file_name;
|
||||
|
||||
if ((data.dwFileAttributes & static_cast<DWORD>(FILE_ATTRIBUTE_DIRECTORY)) != 0u) {
|
||||
SysFileFindFiles(full_path, out);
|
||||
} else {
|
||||
sys_file_find_t r {};
|
||||
|
||||
r.path_with_name = full_path;
|
||||
r.size = (static_cast<uint64_t>(data.nFileSizeHigh) << 32u) +
|
||||
static_cast<uint64_t>(data.nFileSizeLow);
|
||||
r.last_access_time.is_invalid = false;
|
||||
r.last_access_time.time = data.ftLastAccessTime;
|
||||
r.last_write_time.is_invalid = false;
|
||||
r.last_write_time.time = data.ftLastWriteTime;
|
||||
|
||||
out.push_back(std::move(r));
|
||||
}
|
||||
|
||||
} while (FindNextFileW(h, &data) != 0);
|
||||
|
||||
FindClose(h);
|
||||
}
|
||||
|
||||
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out) {
|
||||
const auto pattern = path / L"*";
|
||||
|
||||
|
||||
@@ -38,16 +38,7 @@ bool Timer::IsPaused() const {
|
||||
|
||||
// return time in milliseconds
|
||||
double Timer::GetTimeMs() const {
|
||||
if (m_is_paused) {
|
||||
return 1000.0 * (static_cast<double>(m_PauseTime - m_StartTime)) /
|
||||
static_cast<double>(m_Frequency);
|
||||
}
|
||||
|
||||
uint64_t current_time = 0;
|
||||
SysQueryPerformanceCounter(¤t_time);
|
||||
|
||||
return 1000.0 * (static_cast<double>(current_time - m_StartTime)) /
|
||||
static_cast<double>(m_Frequency);
|
||||
return GetTimeS() * 1000.0;
|
||||
}
|
||||
|
||||
// return time in seconds
|
||||
|
||||
@@ -73,6 +73,9 @@ public:
|
||||
void SetIndexBufferSize(uint32_t index_buffer_size);
|
||||
void SetDrawIndirectArgsBaseAddress(uint64_t draw_indirect_args_base_addr);
|
||||
void SetDispatchIndirectArgsBaseAddress(uint64_t dispatch_indirect_args_base_addr);
|
||||
[[nodiscard]] uint64_t GetDispatchIndirectArgsBaseAddress() const {
|
||||
return m_dispatch_indirect_args_base_addr;
|
||||
}
|
||||
void SetNumInstances(uint32_t num_instances);
|
||||
void DrawIndex(DrawIndexArgs args);
|
||||
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count);
|
||||
@@ -99,7 +102,7 @@ public:
|
||||
void TriggerEopEventAtEndOfPipe(uint32_t interrupt_context_id);
|
||||
void DispatchDirect(uint32_t thread_group_x, uint32_t thread_group_y, uint32_t thread_group_z,
|
||||
uint32_t mode);
|
||||
void DispatchIndirect(uint32_t data_offset, uint32_t mode);
|
||||
void DispatchIndirect(uint64_t args_addr, uint32_t mode);
|
||||
void WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index);
|
||||
void TriggerEvent(uint32_t event_type, uint32_t event_index, uint64_t event_address = 0);
|
||||
|
||||
@@ -148,7 +151,6 @@ private:
|
||||
void SuspendPm4();
|
||||
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
|
||||
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
|
||||
void CheckBuffer() const { GetScheduler().CheckActive(); }
|
||||
|
||||
RenderContext& m_renderer;
|
||||
HW::Context m_ctx;
|
||||
|
||||
@@ -1331,26 +1331,13 @@ KYTY_CP_OP_PARSER(CpOpDispatchIndirect) {
|
||||
EXIT_NOT_IMPLEMENTED(cmd_id != 0xc0011600 && cmd_id != 0xc0021600);
|
||||
|
||||
if (cmd_id == 0xc0021600) {
|
||||
struct DispatchIndirectArgs {
|
||||
uint32_t thread_group_x;
|
||||
uint32_t thread_group_y;
|
||||
uint32_t thread_group_z;
|
||||
};
|
||||
|
||||
auto* args = reinterpret_cast<const DispatchIndirectArgs*>(
|
||||
buffer[0] | (static_cast<uint64_t>(buffer[1]) << 32u));
|
||||
uint32_t mode = buffer[2];
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(args == nullptr);
|
||||
cp.DispatchDirect(args->thread_group_x, args->thread_group_y, args->thread_group_z, mode);
|
||||
|
||||
cp.DispatchIndirect(buffer[0] | (static_cast<uint64_t>(buffer[1]) << 32u), buffer[2]);
|
||||
return 3;
|
||||
}
|
||||
|
||||
uint32_t data_offset = buffer[0];
|
||||
uint32_t mode = buffer[1];
|
||||
|
||||
cp.DispatchIndirect(data_offset, mode);
|
||||
const auto base_addr = cp.GetDispatchIndirectArgsBaseAddress();
|
||||
EXIT_NOT_IMPLEMENTED(base_addr == 0);
|
||||
cp.DispatchIndirect(base_addr + buffer[0], buffer[1]);
|
||||
|
||||
return 2;
|
||||
}
|
||||
@@ -2017,6 +2004,14 @@ KYTY_CP_OP_PARSER(CpOpIndirectCxRegs) {
|
||||
auto pfunc = g_hw_ctx_indirect_func[cmd_offset & (Pm4::CX_NUM - 1)];
|
||||
|
||||
if (pfunc == nullptr) {
|
||||
if (raw_cmd_offset == 0x24au && value == 0u) {
|
||||
static std::atomic_flag logged = ATOMIC_FLAG_INIT;
|
||||
if (!logged.test_and_set(std::memory_order_relaxed)) {
|
||||
Log::WriteToConsoleAndLog(
|
||||
"\t diagnostic: ignoring indirect CX {0x24a, 0}; hardware effect unresolved\n");
|
||||
}
|
||||
continue;
|
||||
}
|
||||
EXIT("unknown cx reg at %05" PRIx32 ": 0x%" PRIx32 "\n", num_dw - dw, cmd_offset);
|
||||
}
|
||||
|
||||
|
||||
@@ -874,13 +874,11 @@ void CommandProcessor::SetPredication(uint32_t condition, uint32_t op, uint32_t
|
||||
}
|
||||
|
||||
void CommandProcessor::DrawIndex(DrawIndexArgs args) {
|
||||
CheckBuffer();
|
||||
|
||||
args.index_type_and_size = m_index_type_and_size;
|
||||
if (args.instance_count == 0) {
|
||||
args.instance_count = m_num_instances;
|
||||
}
|
||||
if (args.base_vertex != 0 || args.first_instance != 0) {
|
||||
if (GraphicsRunDebugDumpEnabled() && (args.base_vertex != 0 || args.first_instance != 0)) {
|
||||
LOGF("\t draw indexed offsets: base_vertex = %" PRId32 ", first_instance = %" PRIu32 "\n",
|
||||
args.base_vertex, args.first_instance);
|
||||
}
|
||||
@@ -912,17 +910,6 @@ void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiato
|
||||
if (!indexed) {
|
||||
DrawIndirectArgs args {};
|
||||
std::memcpy(&args, args_addr, sizeof(args));
|
||||
if (args.instance_count != 1u || args.start_vertex_location != 0u ||
|
||||
args.start_instance_location != 0u) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (log_count.fetch_add(1) < 64) {
|
||||
LOGF("\t warning: partial DrawIndirect args: vertex_count=%" PRIu32
|
||||
", instance_count=%" PRIu32 ", start_vertex=%" PRIu32
|
||||
", start_instance=%" PRIu32 "\n",
|
||||
args.vertex_count_per_instance, args.instance_count,
|
||||
args.start_vertex_location, args.start_instance_location);
|
||||
}
|
||||
}
|
||||
m_num_instances = args.instance_count;
|
||||
DrawIndexAuto({.vertex_count = args.vertex_count_per_instance,
|
||||
.instance_count = args.instance_count,
|
||||
@@ -934,16 +921,6 @@ void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiato
|
||||
|
||||
DrawIndexedIndirectArgs args {};
|
||||
std::memcpy(&args, args_addr, sizeof(args));
|
||||
if (args.base_vertex_location != 0u || args.start_instance_location != 0u) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (log_count.fetch_add(1) < 64) {
|
||||
LOGF("\t warning: partial DrawIndexIndirect args: index_count=%" PRIu32
|
||||
", instance_count=%" PRIu32 ", start_index=%" PRIu32 ", base_vertex=%" PRIu32
|
||||
", start_instance=%" PRIu32 "\n",
|
||||
args.index_count_per_instance, args.instance_count, args.start_index_location,
|
||||
args.base_vertex_location, args.start_instance_location);
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t index_size = 0;
|
||||
switch (m_index_type_and_size) {
|
||||
@@ -999,23 +976,22 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
|
||||
const auto args_size = indexed ? sizeof(DrawIndexedIndirectArgs) : sizeof(DrawIndirectArgs);
|
||||
EXIT_NOT_IMPLEMENTED(stride_in_bytes < args_size);
|
||||
|
||||
uint64_t index_size = 0;
|
||||
if (indexed) {
|
||||
switch (m_index_type_and_size) {
|
||||
case 0: index_size = 2; break;
|
||||
case 1: index_size = 4; break;
|
||||
case 2: index_size = 1; break;
|
||||
default: EXIT("unknown index_type_and_size: %u\n", m_index_type_and_size);
|
||||
}
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < draw_count; i++) {
|
||||
const auto args_addr = m_draw_indirect_args_base_addr + data_offset +
|
||||
static_cast<uint64_t>(i) * stride_in_bytes;
|
||||
|
||||
if (!indexed) {
|
||||
auto* args = reinterpret_cast<const DrawIndirectArgs*>(args_addr);
|
||||
if (args->instance_count != 1u || args->start_vertex_location != 0u ||
|
||||
args->start_instance_location != 0u) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (log_count.fetch_add(1) < 64) {
|
||||
LOGF("\t warning: partial DrawIndirectMulti args[%u]: vertex_count=%" PRIu32
|
||||
", instance_count=%" PRIu32 ", start_vertex=%" PRIu32
|
||||
", start_instance=%" PRIu32 "\n",
|
||||
i, args->vertex_count_per_instance, args->instance_count,
|
||||
args->start_vertex_location, args->start_instance_location);
|
||||
}
|
||||
}
|
||||
m_num_instances = args->instance_count;
|
||||
DrawIndexAuto({.vertex_count = args->vertex_count_per_instance,
|
||||
.instance_count = args->instance_count,
|
||||
@@ -1026,25 +1002,6 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
|
||||
}
|
||||
|
||||
auto* args = reinterpret_cast<const DrawIndexedIndirectArgs*>(args_addr);
|
||||
if (args->base_vertex_location != 0u || args->start_instance_location != 0u) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
if (log_count.fetch_add(1) < 64) {
|
||||
LOGF("\t warning: partial DrawIndexIndirectMulti args[%u]: index_count=%" PRIu32
|
||||
", instance_count=%" PRIu32 ", start_index=%" PRIu32 ", base_vertex=%" PRIu32
|
||||
", start_instance=%" PRIu32 "\n",
|
||||
i, args->index_count_per_instance, args->instance_count,
|
||||
args->start_index_location, args->base_vertex_location,
|
||||
args->start_instance_location);
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t index_size = 0;
|
||||
switch (m_index_type_and_size) {
|
||||
case 0: index_size = 2; break;
|
||||
case 1: index_size = 4; break;
|
||||
case 2: index_size = 1; break;
|
||||
default: EXIT("unknown index_type_and_size: %u\n", m_index_type_and_size);
|
||||
}
|
||||
|
||||
auto* index_addr = reinterpret_cast<const void*>(
|
||||
m_index_base_addr + static_cast<uint64_t>(args->start_index_location) * index_size);
|
||||
@@ -1082,7 +1039,6 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
|
||||
// uint32_t local_z = 1;
|
||||
|
||||
{
|
||||
CheckBuffer();
|
||||
frame_num = m_renderer.GetGpu().GetFrameNum();
|
||||
if (GraphicsRunDebugDumpEnabled()) {
|
||||
static std::atomic<uint32_t> log_count {0};
|
||||
@@ -1133,24 +1089,18 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
|
||||
}*/
|
||||
}
|
||||
|
||||
void CommandProcessor::DispatchIndirect(uint32_t data_offset, uint32_t mode) {
|
||||
struct DispatchIndirectArgs {
|
||||
uint32_t thread_group_x;
|
||||
uint32_t thread_group_y;
|
||||
uint32_t thread_group_z;
|
||||
};
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(m_dispatch_indirect_args_base_addr == 0);
|
||||
|
||||
const auto args_addr = m_dispatch_indirect_args_base_addr + data_offset;
|
||||
auto* args = reinterpret_cast<const DispatchIndirectArgs*>(args_addr);
|
||||
|
||||
DispatchDirect(args->thread_group_x, args->thread_group_y, args->thread_group_z, mode);
|
||||
void CommandProcessor::DispatchIndirect(uint64_t args_addr, uint32_t mode) {
|
||||
EXIT_NOT_IMPLEMENTED(args_addr == 0 || (args_addr & 3u) != 0);
|
||||
if ((mode & Pm4::COMPUTE_DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS) != 0) {
|
||||
const auto* args = reinterpret_cast<const vk::DispatchIndirectCommand*>(args_addr);
|
||||
DispatchDirect(args->x, args->y, args->z, mode);
|
||||
return;
|
||||
}
|
||||
m_sh_ctx.SetCsWaveSize(Pm4::ComputeWaveSize(mode));
|
||||
m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode);
|
||||
}
|
||||
|
||||
void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
|
||||
CheckBuffer();
|
||||
|
||||
if (args.instance_count == 0) {
|
||||
args.instance_count = m_num_instances;
|
||||
}
|
||||
@@ -1172,7 +1122,7 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
uint32_t interrupt_context_id) {
|
||||
static_assert(sizeof(T) == sizeof(uint32_t) || sizeof(T) == sizeof(uint64_t));
|
||||
|
||||
CheckBuffer();
|
||||
auto& command = CurrentBuffer();
|
||||
|
||||
if (GraphicsRunDebugDumpEnabled()) {
|
||||
const auto bits = static_cast<unsigned>(sizeof(T) * 8u);
|
||||
@@ -1203,7 +1153,7 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
case 0x03: with_interrupt = false; break;
|
||||
case 0x01:
|
||||
if (!IsAsyncComputeQueue()) {
|
||||
Sync::TriggerEopEventAtEndOfPipe(CurrentBuffer(), m_interrupt_event_id,
|
||||
Sync::TriggerEopEventAtEndOfPipe(command, m_interrupt_event_id,
|
||||
interrupt_context_id);
|
||||
return;
|
||||
}
|
||||
@@ -1220,17 +1170,17 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
|
||||
if (with_interrupt) {
|
||||
if (with_writeback) {
|
||||
Sync::WriteAtEndOfPipeWithInterruptWriteBack32(m_submit_id, CurrentBuffer(), dst,
|
||||
Sync::WriteAtEndOfPipeWithInterruptWriteBack32(m_submit_id, command, dst,
|
||||
data, m_interrupt_event_id,
|
||||
interrupt_context_id);
|
||||
} else {
|
||||
Sync::WriteAtEndOfPipeWithInterrupt32(m_submit_id, CurrentBuffer(), dst, data,
|
||||
Sync::WriteAtEndOfPipeWithInterrupt32(m_submit_id, command, dst, data,
|
||||
m_interrupt_event_id, interrupt_context_id);
|
||||
}
|
||||
} else if (with_writeback) {
|
||||
Sync::WriteAtEndOfPipeWithWriteBack32(m_submit_id, CurrentBuffer(), dst, data);
|
||||
Sync::WriteAtEndOfPipeWithWriteBack32(m_submit_id, command, dst, data);
|
||||
} else {
|
||||
Sync::WriteAtEndOfPipe32(m_submit_id, CurrentBuffer(), dst, data);
|
||||
Sync::WriteAtEndOfPipe32(m_submit_id, command, dst, data);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1242,7 +1192,7 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
SynchronizeGpu();
|
||||
Sync::ReadGds(*m_renderer.GetBufferCache().GetGdsBuffer(), dst, value & 0xffffu,
|
||||
value >> 16u);
|
||||
Sync::WriteAtEndOfPipeGds32(m_submit_id, CurrentBuffer(), dst, value & 0xffffu,
|
||||
Sync::WriteAtEndOfPipeGds32(m_submit_id, command, dst, value & 0xffffu,
|
||||
value >> 16u);
|
||||
if (with_interrupt) {
|
||||
m_renderer.TriggerInterrupt(m_interrupt_event_id, interrupt_context_id);
|
||||
@@ -1271,18 +1221,18 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
if (with_interrupt) {
|
||||
if (with_writeback) {
|
||||
Sync::WriteAtEndOfPipeWithInterruptWriteBack64(
|
||||
m_submit_id, CurrentBuffer(), dst, value, m_interrupt_event_id,
|
||||
m_submit_id, command, dst, value, m_interrupt_event_id,
|
||||
interrupt_context_id);
|
||||
} else {
|
||||
Sync::WriteAtEndOfPipeWithInterrupt64(m_submit_id, CurrentBuffer(), dst,
|
||||
Sync::WriteAtEndOfPipeWithInterrupt64(m_submit_id, command, dst,
|
||||
value, m_interrupt_event_id,
|
||||
interrupt_context_id);
|
||||
}
|
||||
} else if (with_writeback) {
|
||||
Sync::WriteAtEndOfPipeWithWriteBack64(m_submit_id, CurrentBuffer(), dst,
|
||||
Sync::WriteAtEndOfPipeWithWriteBack64(m_submit_id, command, dst,
|
||||
value);
|
||||
} else {
|
||||
Sync::WriteAtEndOfPipe64(m_submit_id, CurrentBuffer(), dst, value);
|
||||
Sync::WriteAtEndOfPipe64(m_submit_id, command, dst, value);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1363,10 +1313,10 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
(eop_event_type == 0x28 && event_index == 0x00)) {
|
||||
if (with_interrupt) {
|
||||
Sync::WriteAtEndOfPipeWithInterrupt64(
|
||||
m_submit_id, CurrentBuffer(), dst, clock, m_interrupt_event_id,
|
||||
m_submit_id, command, dst, clock, m_interrupt_event_id,
|
||||
interrupt_context_id);
|
||||
} else {
|
||||
Sync::WriteAtEndOfPipeClockCounter(m_submit_id, CurrentBuffer(),
|
||||
Sync::WriteAtEndOfPipeClockCounter(m_submit_id, command,
|
||||
dst, clock);
|
||||
}
|
||||
return;
|
||||
@@ -1378,11 +1328,11 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
|
||||
(eop_event_type == 0x28 && event_index == 0x00)) {
|
||||
if (with_interrupt) {
|
||||
Sync::WriteAtEndOfPipeWithInterruptWriteBack64(
|
||||
m_submit_id, CurrentBuffer(), dst, clock, m_interrupt_event_id,
|
||||
m_submit_id, command, dst, clock, m_interrupt_event_id,
|
||||
interrupt_context_id);
|
||||
} else {
|
||||
Sync::WriteAtEndOfPipeClockCounterWithWriteBack(
|
||||
m_submit_id, CurrentBuffer(), dst, clock);
|
||||
m_submit_id, command, dst, clock);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -1420,8 +1370,6 @@ void CommandProcessor::WriteAtEndOfPipe64(uint32_t cache_policy, uint32_t event_
|
||||
}
|
||||
|
||||
void CommandProcessor::EmitGlobalBarrier() {
|
||||
CheckBuffer();
|
||||
|
||||
Common::LockGuard lock(m_renderer.GetMutex());
|
||||
|
||||
vk::MemoryBarrier2 barrier {};
|
||||
@@ -1438,8 +1386,6 @@ void CommandProcessor::EmitGlobalBarrier() {
|
||||
}
|
||||
|
||||
void CommandProcessor::TriggerEopEventAtEndOfPipe(uint32_t interrupt_context_id) {
|
||||
CheckBuffer();
|
||||
|
||||
Sync::TriggerEopEventAtEndOfPipe(CurrentBuffer(), m_interrupt_event_id, interrupt_context_id);
|
||||
}
|
||||
|
||||
@@ -1523,8 +1469,6 @@ void CommandProcessor::TriggerEvent(uint32_t event_type, uint32_t event_index,
|
||||
}
|
||||
|
||||
void CommandProcessor::Flip() {
|
||||
CheckBuffer();
|
||||
|
||||
if (GraphicsRunDebugDumpEnabled()) {
|
||||
LOGF("CommandProcessor::Flip()\n");
|
||||
}
|
||||
@@ -1538,7 +1482,7 @@ void CommandProcessor::Flip() {
|
||||
}
|
||||
|
||||
void CommandProcessor::Flip(void* dst_gpu_addr, uint32_t value) {
|
||||
CheckBuffer();
|
||||
auto& command = CurrentBuffer();
|
||||
|
||||
if (GraphicsRunDebugDumpEnabled()) {
|
||||
LOGF("CommandProcessor::Flip()\n"
|
||||
@@ -1548,7 +1492,6 @@ void CommandProcessor::Flip(void* dst_gpu_addr, uint32_t value) {
|
||||
}
|
||||
|
||||
std::memcpy(dst_gpu_addr, &value, sizeof(value));
|
||||
auto& command = CurrentBuffer();
|
||||
auto request = Sync::PrepareVideoOutFlip(command, m_flip.handle, m_flip.index, m_flip.flip_mode,
|
||||
m_flip.flip_arg);
|
||||
Sync::WriteAtEndOfPipeWithFlip32(m_submit_id, command, static_cast<uint32_t*>(dst_gpu_addr),
|
||||
@@ -1559,7 +1502,7 @@ void CommandProcessor::Flip(void* dst_gpu_addr, uint32_t value) {
|
||||
|
||||
void CommandProcessor::FlipWithInterrupt(uint32_t eop_event_type, uint32_t cache_action,
|
||||
void* dst_gpu_addr, uint32_t value) {
|
||||
CheckBuffer();
|
||||
auto& command = CurrentBuffer();
|
||||
|
||||
if (GraphicsRunDebugDumpEnabled()) {
|
||||
LOGF("CommandProcessor::FlipWithInterrupt()\n"
|
||||
@@ -1574,7 +1517,6 @@ void CommandProcessor::FlipWithInterrupt(uint32_t eop_event_type, uint32_t cache
|
||||
EXIT("unknown event type\n");
|
||||
}
|
||||
std::memcpy(dst_gpu_addr, &value, sizeof(value));
|
||||
auto& command = CurrentBuffer();
|
||||
auto request = Sync::PrepareVideoOutFlip(command, m_flip.handle, m_flip.index, m_flip.flip_mode,
|
||||
m_flip.flip_arg);
|
||||
Sync::WriteAtEndOfPipeWithInterruptWriteBackFlip32(
|
||||
@@ -1584,7 +1526,7 @@ void CommandProcessor::FlipWithInterrupt(uint32_t eop_event_type, uint32_t cache
|
||||
}
|
||||
|
||||
void CommandProcessor::PrepareCpuFlip(uint64_t request_id) {
|
||||
CheckBuffer();
|
||||
auto& command = CurrentBuffer();
|
||||
if (g_current_processor != nullptr) {
|
||||
EXIT("invalid graphics-thread CPU flip preparation\n");
|
||||
}
|
||||
@@ -1594,7 +1536,7 @@ void CommandProcessor::PrepareCpuFlip(uint64_t request_id) {
|
||||
};
|
||||
ProcessorScope processor_scope(*this);
|
||||
|
||||
m_renderer.GetVideoOut().PrepareFlip(request_id, CurrentBuffer());
|
||||
m_renderer.GetVideoOut().PrepareFlip(request_id, command);
|
||||
GetScheduler().Flush();
|
||||
m_renderer.GetVideoOut().CompleteFlip(request_id);
|
||||
}
|
||||
|
||||
@@ -910,6 +910,7 @@ constexpr uint32_t COMPUTE_PGM_RSRC1_WGP_MODE_MASK = 0x1;
|
||||
constexpr uint32_t COMPUTE_PGM_RSRC1_FWD_PROGRESS_SHIFT = 31;
|
||||
constexpr uint32_t COMPUTE_PGM_RSRC1_FWD_PROGRESS_MASK = 0x1;
|
||||
|
||||
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS = 1u << 5u;
|
||||
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_SHIFT = 15;
|
||||
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_MASK = 0x1;
|
||||
|
||||
|
||||
@@ -129,7 +129,7 @@ bool BufferCache::DownloadBufferMemory(Buffer& buffer, uint64_t vaddr, uint64_t
|
||||
|
||||
const auto [mapped, offset] = m_download_buffer.Map(total_size, 64);
|
||||
if (mapped == nullptr) {
|
||||
EXIT("BufferCache: download exceeds 32 MiB staging buffer capacity\n");
|
||||
EXIT("BufferCache: download exceeds 64 MiB staging buffer capacity\n");
|
||||
}
|
||||
m_download_buffer.Commit();
|
||||
for (auto& copy: copies) {
|
||||
@@ -183,7 +183,7 @@ BufferCache::BufferCache(GraphicContext& graphics, CommandScheduler& scheduler,
|
||||
m_memory_tracker(page_manager),
|
||||
m_staging_buffer(graphics, scheduler, MemoryUsage::Upload, 512 * MiB),
|
||||
m_stream_buffer(graphics, scheduler, MemoryUsage::Stream, 64 * MiB),
|
||||
m_download_buffer(graphics, scheduler, MemoryUsage::Download, 32 * MiB),
|
||||
m_download_buffer(graphics, scheduler, MemoryUsage::Download, 64 * MiB),
|
||||
m_device_buffer(graphics, scheduler, MemoryUsage::DeviceLocal, 128 * MiB),
|
||||
m_texture_cache(texture_cache) {
|
||||
std::memset(m_gds_buffer.Mapped().data(), 0, static_cast<size_t>(m_gds_buffer.Size()));
|
||||
|
||||
@@ -138,14 +138,15 @@ void NameImageBinding(GraphicContext& graphics, Image& image, vk::ImageView view
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<vk::BufferImageCopy> BuildDepthCopies(const ImageInfo& info,
|
||||
uint64_t slice_stride) {
|
||||
uint64_t slice_stride,
|
||||
vk::ImageAspectFlags aspect) {
|
||||
std::vector<vk::BufferImageCopy> copies(info.resources.layers);
|
||||
for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
|
||||
auto& copy = copies[layer];
|
||||
copy.bufferOffset = slice_stride * layer;
|
||||
copy.bufferRowLength = info.pitch;
|
||||
copy.bufferImageHeight = info.extent.height;
|
||||
copy.imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, layer, 1};
|
||||
copy.imageSubresource = {aspect, 0, layer, 1};
|
||||
copy.imageExtent = {info.extent.width, info.extent.height, 1};
|
||||
}
|
||||
return copies;
|
||||
@@ -1031,16 +1032,17 @@ TextureCache::ImageDownload TextureCache::BuildDownload(const Image& image) cons
|
||||
}
|
||||
|
||||
void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_offset) {
|
||||
const auto& info = image.info;
|
||||
const auto binding = UploadBinding(image);
|
||||
auto& destination = image.depth_id ? m_slot_images[image.depth_id] : image;
|
||||
const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
|
||||
const auto upload = [&](std::vector<vk::BufferImageCopy>& copies, TileManager::Result linear) {
|
||||
for (auto& copy: copies) {
|
||||
copy.bufferOffset += linear.offset;
|
||||
}
|
||||
image.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
};
|
||||
|
||||
if (binding != BindingType::DepthTarget) {
|
||||
const auto& info = image.info;
|
||||
auto transfer = BuildTextureTransfer(image, binding, TransferDirection::Upload);
|
||||
if (!transfer.valid) {
|
||||
EXIT("TextureCache: invalid texture upload: binding=%u addr=0x%016" PRIx64
|
||||
@@ -1064,21 +1066,32 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.samples != 1 || image.backing.samples != 1 ||
|
||||
// The stencil plane has its own row pitch and shares the native image
|
||||
// with the depth plane.
|
||||
auto info = destination.info;
|
||||
if (image.depth_id) {
|
||||
info.data = image.info.data;
|
||||
info.guest_format = Prospero::BufferFormat::k8UInt;
|
||||
info.bytes_per_block = 1;
|
||||
if (info.IsTiled()) info.pitch = TileGetDepthPitch(info.extent.width, 1, 0);
|
||||
}
|
||||
if (info.samples != 1 || destination.backing.samples != 1 ||
|
||||
info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
|
||||
Prospero::NumBytesPerElement(info.guest_format) != info.bytes_per_block) {
|
||||
EXIT("TextureCache: invalid depth upload\n");
|
||||
}
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.data.size / layers;
|
||||
auto copies = BuildDepthCopies(info, full_slice_size);
|
||||
auto copies = BuildDepthCopies(info, full_slice_size, image.depth_id
|
||||
? vk::ImageAspectFlagBits::eStencil
|
||||
: vk::ImageAspectFlagBits::eDepth);
|
||||
TileManager::Result linear {source.Handle(), source_offset, source.Size() - source_offset};
|
||||
if (info.IsTiled()) {
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
linear =
|
||||
m_tiler.Detile(source.Handle(), source_offset, info.data.size, info.data.size, tiles);
|
||||
}
|
||||
const auto transfer_bytes = DepthAspectTransferBytes(info.pixel_format);
|
||||
const auto transfer_bytes = image.depth_id ? 1u : DepthAspectTransferBytes(info.pixel_format);
|
||||
if (transfer_bytes != info.bytes_per_block) {
|
||||
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
|
||||
EXIT_NOT_IMPLEMENTED(info.bytes_per_block != sizeof(uint16_t) ||
|
||||
@@ -1197,13 +1210,20 @@ void TextureCache::MaterializeDccClear(ImageId id, const ImageDesc& desc,
|
||||
}
|
||||
// Native expanded keys own consumption. Existing buffer tracking publishes this CPU
|
||||
// write to future GPU readers; FillBuffer can fault and must run outside the texture lock.
|
||||
m_buffer_cache.FillBuffer(address, slice_size, UINT32_MAX, false);
|
||||
if (desc.type != BindingType::VideoOut) {
|
||||
m_buffer_cache.FillBuffer(address, slice_size, UINT32_MAX, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::RefreshImage(ImageId id) {
|
||||
TrackImage(id);
|
||||
auto& image = m_slot_images[id];
|
||||
if (image.depth_id &&
|
||||
(m_slot_images[image.depth_id].info.metadata.stencil_compressed ||
|
||||
m_slot_images[image.depth_id].info.samples != 1)) {
|
||||
return;
|
||||
}
|
||||
TrackImage(id);
|
||||
if (image.IsMaybeCpuDirty()) {
|
||||
const auto hash = image.HashGuestEdges();
|
||||
if (image.NeedsMaybeCpuHash()) {
|
||||
@@ -1225,7 +1245,7 @@ void TextureCache::RefreshImage(ImageId id) {
|
||||
InitializeImage(id);
|
||||
}
|
||||
|
||||
void TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
|
||||
ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
|
||||
if (!stencil.Valid()) {
|
||||
EXIT("TextureCache: invalid stencil association range\n");
|
||||
}
|
||||
@@ -1251,6 +1271,7 @@ void TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
|
||||
auto& record = m_slot_images[association];
|
||||
TouchImage(record);
|
||||
record.depth_id = depth_id;
|
||||
return association;
|
||||
}
|
||||
|
||||
ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
@@ -1312,16 +1333,6 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
}
|
||||
}
|
||||
auto& image = m_slot_images[result];
|
||||
if (desc.type == BindingType::VideoOut &&
|
||||
desc.info.metadata.compression != VideoOutCompression::Uncompressed) {
|
||||
const bool guest_dirty = image.IsBufferModified() || image.IsCpuDirty();
|
||||
const bool native_current =
|
||||
(image.usage.render_target || image.IsGpuModified()) && !guest_dirty;
|
||||
if (!native_current) {
|
||||
EXIT("TextureCache: compressed video-out read requires clean native GPU "
|
||||
"contents\n");
|
||||
}
|
||||
}
|
||||
if (view_mip >= 0) {
|
||||
desc.view_info.base_level = static_cast<uint32_t>(view_mip);
|
||||
}
|
||||
@@ -1332,6 +1343,18 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
TouchImage(image);
|
||||
}
|
||||
MaterializeDccClear(result, desc, metadata_base_layer);
|
||||
if (desc.type == BindingType::VideoOut &&
|
||||
desc.info.metadata.compression != VideoOutCompression::Uncompressed) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
const auto& image = m_slot_images[result];
|
||||
const bool guest_dirty = image.IsBufferModified() || image.IsCpuDirty();
|
||||
const bool native_current =
|
||||
(image.usage.render_target || image.IsGpuModified()) && !guest_dirty;
|
||||
if (!native_current) {
|
||||
EXIT("TextureCache: compressed video-out read requires clean native GPU "
|
||||
"contents\n");
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1396,6 +1419,19 @@ vk::ImageView TextureCache::FindTexture(ImageId id, const ImageDesc& desc) {
|
||||
}
|
||||
if (!image.info.data.Empty()) {
|
||||
RefreshImage(id);
|
||||
if (image.info.HasStencil() &&
|
||||
desc.info.data.address >= image.info.stencil.address &&
|
||||
desc.info.data.End() <= image.info.stencil.End()) {
|
||||
for (const auto stencil_id:
|
||||
FindImagesInRegion(image.info.stencil.address, image.info.stencil.size, false)) {
|
||||
const auto* stencil = m_slot_images.try_get(stencil_id);
|
||||
if (stencil != nullptr && stencil->depth_id == id &&
|
||||
stencil->info.data == image.info.stencil) {
|
||||
RefreshImage(stencil_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (desc.type) {
|
||||
case BindingType::Texture: break;
|
||||
@@ -1444,16 +1480,17 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
|
||||
TouchImage(image);
|
||||
image.MarkGpuModified();
|
||||
image.usage.depth_target = true;
|
||||
RefreshImage(id);
|
||||
image.info.stencil = desc.info.stencil;
|
||||
image.info.metadata = desc.info.metadata;
|
||||
if (desc.info.HasMetadata()) {
|
||||
image.info.metadata = desc.info.metadata;
|
||||
m_surface_metas.emplace(desc.info.metadata.range.address,
|
||||
MetaDataInfo {.type = MetaDataInfo::Type::HTile,
|
||||
.clear_mask = image.info.htile_clear_mask});
|
||||
}
|
||||
RefreshImage(id);
|
||||
CommitGpuWrite(image);
|
||||
if (desc.info.HasStencil()) {
|
||||
AssociateStencil(id, desc.info.stencil);
|
||||
RefreshImage(AssociateStencil(id, desc.info.stencil));
|
||||
}
|
||||
const auto view = image.FindView(desc.view_info);
|
||||
NameImageBinding(m_graphics, image, view, desc.type, desc.view_info);
|
||||
@@ -1468,11 +1505,16 @@ void TextureCache::MarkGpuWritten(ImageId id) {
|
||||
}
|
||||
TrackImage(id);
|
||||
CommitGpuWrite(image);
|
||||
if (image.info.HasStencil()) {
|
||||
const auto stencil_id = AssociateStencil(id, image.info.stencil);
|
||||
TrackImage(stencil_id);
|
||||
CommitGpuWrite(m_slot_images[stencil_id]);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::CommitGpuWrite(Image& image) {
|
||||
if (image.depth_id || image.backing.image == nullptr) {
|
||||
EXIT("TextureCache: stencil association cannot own image contents\n");
|
||||
if (!image.depth_id && image.backing.image == nullptr) {
|
||||
EXIT("TextureCache: GPU writes require a native image or stencil association\n");
|
||||
}
|
||||
image.ClearBufferModified();
|
||||
if (image.IsCpuDirty()) {
|
||||
@@ -1556,9 +1598,10 @@ void TextureCache::ClearImage(CommandBuffer& command, ImageId id, vk::Format for
|
||||
range.layerCount == 0 || range.baseArrayLayer >= layers ||
|
||||
range.layerCount > layers - range.baseArrayLayer ||
|
||||
(range.aspectMask & aspects) != range.aspectMask);
|
||||
const bool full_image = range.aspectMask == aspects && range.baseMipLevel == 0 &&
|
||||
range.levelCount == image.info.resources.levels &&
|
||||
range.baseArrayLayer == 0 && range.layerCount == layers;
|
||||
const bool full_subresources = range.baseMipLevel == 0 &&
|
||||
range.levelCount == image.info.resources.levels &&
|
||||
range.baseArrayLayer == 0 && range.layerCount == layers;
|
||||
const bool full_image = range.aspectMask == aspects && full_subresources;
|
||||
TrackImage(id);
|
||||
if (!full_image && (image.IsBufferModified() || image.IsCpuDirty())) {
|
||||
InitializeImage(id);
|
||||
@@ -1566,6 +1609,15 @@ void TextureCache::ClearImage(CommandBuffer& command, ImageId id, vk::Format for
|
||||
EXIT("TextureCache: image clear retained guest ownership\n");
|
||||
}
|
||||
}
|
||||
if (image.info.HasStencil() && (range.aspectMask & vk::ImageAspectFlagBits::eStencil)) {
|
||||
const auto stencil_id = AssociateStencil(id, image.info.stencil);
|
||||
if (!full_subresources) {
|
||||
RefreshImage(stencil_id);
|
||||
} else {
|
||||
TrackImage(stencil_id);
|
||||
CommitGpuWrite(m_slot_images[stencil_id]);
|
||||
}
|
||||
}
|
||||
command.EndRendering();
|
||||
// Transfer clears use the backing format; aliased clears must encode through their view.
|
||||
if (format != image.backing.format || (image.info.IsVolume() && !full_image)) {
|
||||
@@ -1638,7 +1690,7 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
|
||||
EXIT_NOT_IMPLEMENTED(transfer_slice > UINT64_MAX / layers);
|
||||
const uint64_t transfer_size = transfer_slice * layers;
|
||||
EXIT_NOT_IMPLEMENTED(guest_slice > full_slice_size);
|
||||
auto copies = BuildDepthCopies(info, full_slice_size);
|
||||
auto copies = BuildDepthCopies(info, full_slice_size, vk::ImageAspectFlagBits::eDepth);
|
||||
if (transfer_bytes == info.bytes_per_block) {
|
||||
if (!info.IsTiled()) {
|
||||
for (auto& copy: copies) {
|
||||
@@ -1831,7 +1883,7 @@ void TextureCache::InvalidateMemoryFromGPU(uint64_t address, uint64_t size) {
|
||||
std::scoped_lock lock {m_lock};
|
||||
for (const auto id: FindImagesInRegion(address, size, true)) {
|
||||
auto& image = m_slot_images[id];
|
||||
if (image.depth_id || !image.Overlaps(address, size)) {
|
||||
if (!image.Overlaps(address, size)) {
|
||||
continue;
|
||||
}
|
||||
if (image.IsGpuModified()) {
|
||||
|
||||
@@ -157,7 +157,7 @@ private:
|
||||
void RefreshCopySource(ImageId id);
|
||||
[[nodiscard]] bool CopyD16(Image& destination, Image& source);
|
||||
void CopyImage(ImageId destination, ImageId source);
|
||||
void AssociateStencil(ImageId depth, GuestRange stencil);
|
||||
[[nodiscard]] ImageId AssociateStencil(ImageId depth, GuestRange stencil);
|
||||
void CopyImageMip(ImageId destination, ImageId source, uint32_t mip, uint32_t layer);
|
||||
void ValidateImageDesc(const ImageDesc& desc) const;
|
||||
|
||||
|
||||
@@ -209,17 +209,16 @@ static void RtCheck(const HW::RenderTarget& rt) {
|
||||
}
|
||||
if (rt.info.fmask_compression_enable) {
|
||||
EXIT_NOT_IMPLEMENTED(rt.attrib.num_samples == 0 && rt.attrib.num_fragments == 0);
|
||||
// Native MSAA stores expanded samples, independent of FMASK metadata compression.
|
||||
static bool logged = false;
|
||||
if (!logged) {
|
||||
LOGF("RenderTarget: using native Vulkan MSAA without guest FMASK metadata, "
|
||||
LOGF("RenderTarget: using expanded native Vulkan MSAA samples, "
|
||||
"fmask=0x%016" PRIx64 "\n",
|
||||
rt.fmask.addr);
|
||||
logged = true;
|
||||
}
|
||||
}
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(rt.info.fmask_data_compression_disable != false);
|
||||
|
||||
if (rt.info.cmask_fast_clear_enable || rt.info.dcc_compression_enable) {
|
||||
static bool logged = false;
|
||||
if (!logged) {
|
||||
|
||||
@@ -41,13 +41,42 @@ struct RenderDepthInfo {
|
||||
[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
|
||||
};
|
||||
|
||||
inline vk::ImageAspectFlags DepthFeedbackAspects(vk::ImageAspectFlags draw_writes,
|
||||
const ImageViewInfo& target,
|
||||
const ImageViewInfo& sampled) {
|
||||
if (!ImageRangeOverlaps(target.base_level, target.level_count, sampled.base_level,
|
||||
sampled.level_count) ||
|
||||
!ImageRangeOverlaps(target.base_layer, target.layer_count, sampled.base_layer,
|
||||
sampled.layer_count)) {
|
||||
return {};
|
||||
}
|
||||
return draw_writes & sampled.aspect;
|
||||
}
|
||||
|
||||
inline vk::ImageAspectFlags DepthReadableAspects(vk::ImageLayout layout) {
|
||||
switch (layout) {
|
||||
case vk::ImageLayout::eDepthReadOnlyOptimal:
|
||||
case vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal:
|
||||
return vk::ImageAspectFlagBits::eDepth;
|
||||
case vk::ImageLayout::eStencilReadOnlyOptimal:
|
||||
case vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal:
|
||||
return vk::ImageAspectFlagBits::eStencil;
|
||||
case vk::ImageLayout::eDepthStencilReadOnlyOptimal:
|
||||
case vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT:
|
||||
case vk::ImageLayout::eGeneral:
|
||||
return vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
inline vk::ImageLayout depth_attachment_layout(const RenderDepthInfo& depth) {
|
||||
const auto available = ImageViewOps::DepthAspectMask(depth.desc.view_info.format);
|
||||
const auto writes = depth.AttachmentWriteAspects();
|
||||
const bool has_depth = static_cast<bool>(available & vk::ImageAspectFlagBits::eDepth);
|
||||
const bool has_stencil = static_cast<bool>(available & vk::ImageAspectFlagBits::eStencil);
|
||||
// LoadOp clears are separate from guest depth writes.
|
||||
const bool depth_write = depth.depth_write_enable;
|
||||
// The attachment layout must permit load clears as well as draw writes.
|
||||
const bool depth_write = static_cast<bool>(writes & vk::ImageAspectFlagBits::eDepth);
|
||||
const bool stencil_write = static_cast<bool>(writes & vk::ImageAspectFlagBits::eStencil);
|
||||
if (!has_stencil) {
|
||||
return depth_write ? vk::ImageLayout::eDepthAttachmentOptimal
|
||||
|
||||
@@ -329,7 +329,9 @@ struct VideoOutFormatPolicy {
|
||||
VideoOutPixelFormatInfo info;
|
||||
};
|
||||
|
||||
inline constexpr std::array<VideoOutFormatPolicy, 6> VIDEO_OUT_FORMAT_POLICIES {{
|
||||
inline constexpr uint64_t VIDEO_OUT_PIXEL_FORMAT_R10_G10_B10_A2_BT2100_PQ = 0x8100070422000000ull;
|
||||
|
||||
inline constexpr std::array<VideoOutFormatPolicy, 7> VIDEO_OUT_FORMAT_POLICIES {{
|
||||
{0x8000000022000000ull,
|
||||
{vk::Format::eR8G8B8A8Srgb, Prospero::BufferFormat::k8_8_8_8Srgb, 4, false}},
|
||||
{0x8000000000000000ull,
|
||||
@@ -338,6 +340,8 @@ inline constexpr std::array<VideoOutFormatPolicy, 6> VIDEO_OUT_FORMAT_POLICIES {
|
||||
{vk::Format::eA2B10G10R10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
|
||||
{0x8100000000000000ull,
|
||||
{vk::Format::eA2R10G10B10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
|
||||
{VIDEO_OUT_PIXEL_FORMAT_R10_G10_B10_A2_BT2100_PQ,
|
||||
{vk::Format::eA2B10G10R10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
|
||||
{0xc001000622000000ull,
|
||||
{vk::Format::eR16G16B16A16Sfloat, Prospero::BufferFormat::k16_16_16_16Float, 8, false}},
|
||||
{0xc001000600000000ull,
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "graphics/host_gpu/hostMemory.h"
|
||||
#include "graphics/host_gpu/renderer/colorRenderTarget.h"
|
||||
#include "graphics/host_gpu/renderer/debug.h"
|
||||
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
|
||||
#include "graphics/host_gpu/renderer/image/imageView.h"
|
||||
#include "graphics/host_gpu/renderer/image/textureCommon.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
|
||||
@@ -184,17 +185,18 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, bo
|
||||
}
|
||||
const bool full = common && descriptor.fields[4] == field4_expected &&
|
||||
descriptor.fields[5] == field5_expected;
|
||||
if (!full || (descriptor.fields[6] == 0 && descriptor.fields[7] != 0) ||
|
||||
if (!full ||
|
||||
(descriptor.MsaaDepth() && !IsMultisampledTexture(descriptor.Type()))) {
|
||||
return false;
|
||||
}
|
||||
if (descriptor.fields[6] == 0) {
|
||||
const auto metadata_control = descriptor.fields[6] & 0x00ffffffu;
|
||||
if (metadata_control == 0) {
|
||||
return true;
|
||||
}
|
||||
constexpr uint32_t htile_control = 0x00280000u;
|
||||
const uint32_t expected_control = htile_control | (descriptor.MsaaDepth() ? (1u << 10u) : 0u);
|
||||
const auto metadata_addr = descriptor.MetaAddr() << 8u;
|
||||
return (descriptor.fields[6] & 0x00ffffffu) == expected_control && metadata_addr != 0 &&
|
||||
return metadata_control == expected_control && metadata_addr != 0 &&
|
||||
metadata_addr < TRACKER_ADDRESS_SIZE && (metadata_addr & 0x7fffu) == 0 &&
|
||||
descriptor.TileMode() == Prospero::TileMode::kDepth;
|
||||
}
|
||||
@@ -252,10 +254,10 @@ static bool IsSupportedStorageTextureDescriptor(const ShaderRecompiler::IR::Imag
|
||||
(is_color_2d_array && descriptor.BaseArray5() <= descriptor.Depth());
|
||||
const bool is_2d =
|
||||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D && valid_2d_slice;
|
||||
// Storage cube coordinates address individual faces, including partial cube views.
|
||||
const bool is_cube = resource.cube && descriptor.Type() == Prospero::ImageType::kCube &&
|
||||
descriptor.Width5() == descriptor.Height5() &&
|
||||
descriptor.BaseArray5() <= descriptor.Depth() &&
|
||||
(descriptor.Depth() - descriptor.BaseArray5() + 1u) % 6u == 0;
|
||||
descriptor.BaseArray5() <= descriptor.Depth();
|
||||
const bool is_2d_array =
|
||||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray &&
|
||||
((!resource.cube && is_color_2d_array && descriptor.BaseArray5() <= descriptor.Depth()) ||
|
||||
@@ -550,8 +552,14 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
const bool multisampled = IsMultisampledTexture(type);
|
||||
const auto max_mip = resource.r128 ? last_level : descriptor.MaxMip();
|
||||
const auto physical_levels = multisampled ? 1u : static_cast<uint32_t>(max_mip) + 1u;
|
||||
// IMAGE_STORE addresses BASE_LEVEL; only IMAGE_STORE_MIP selects other view mips.
|
||||
const bool single_storage_mip =
|
||||
storage && resource.mip_mode != ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
|
||||
const auto view_levels = multisampled || single_storage_mip
|
||||
? 1u
|
||||
: static_cast<uint32_t>(last_level - base_level) + 1u;
|
||||
const auto levels =
|
||||
multisampled ? 1u : std::max(physical_levels, static_cast<uint32_t>(last_level) + 1u);
|
||||
multisampled ? 1u : std::max(physical_levels, base_level + view_levels);
|
||||
const auto tile = descriptor.TileMode();
|
||||
const bool depth_tile = tile == Prospero::TileMode::kDepth;
|
||||
const bool msaa_tile = depth_tile || tile == Prospero::TileMode::kRenderTarget;
|
||||
@@ -574,8 +582,6 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
descriptor.fields[6], descriptor.fields[7]);
|
||||
}
|
||||
const auto samples = multisampled ? 1u << last_level : 1u;
|
||||
const auto view_levels =
|
||||
multisampled ? 1u : static_cast<uint32_t>(last_level - base_level) + 1u;
|
||||
const auto depth = static_cast<uint32_t>(descriptor.Depth()) + 1u;
|
||||
const auto format = descriptor.Format();
|
||||
const auto surface_format = TextureGetSurfaceFormatInfo(format);
|
||||
@@ -744,18 +750,27 @@ void RenderExecutor::ResetBindings() {
|
||||
m_bound_images.clear();
|
||||
}
|
||||
|
||||
PreparedBindings RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime) {
|
||||
void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
|
||||
PreparedBindings& prepared) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
EXIT_IF(!runtime);
|
||||
const auto& program = *runtime.program;
|
||||
const auto& snapshot = runtime.resources;
|
||||
PreparedBindings prepared;
|
||||
const auto& snapshot = *runtime.resources;
|
||||
prepared.runtime = &runtime;
|
||||
prepared.images.reserve(program.info.images.size());
|
||||
prepared.gds = {nullptr, 0, VK_WHOLE_SIZE};
|
||||
prepared.flattened_srt = {};
|
||||
prepared.shader_data_buffer = {};
|
||||
prepared.buffer_sources.clear();
|
||||
prepared.buffers.clear();
|
||||
prepared.images.resize(program.info.images.size());
|
||||
prepared.samplers.clear();
|
||||
prepared.shader_data.clear();
|
||||
for (uint32_t i = 0; i < program.info.images.size(); i++) {
|
||||
auto binding = ResolveTexture(program.info.images[i], snapshot.images[i]);
|
||||
BindImage(binding.image_id, binding.desc.type == TextureCache::BindingType::Storage);
|
||||
prepared.images.push_back(std::move(binding));
|
||||
binding.mip_views.swap(prepared.images[i].mip_views);
|
||||
binding.mip_views.clear();
|
||||
prepared.images[i] = std::move(binding);
|
||||
}
|
||||
prepared.samplers.reserve(program.info.samplers.size());
|
||||
for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
|
||||
@@ -770,14 +785,13 @@ PreparedBindings RenderExecutor::PrepareBindings(const ShaderStageRuntime& runti
|
||||
program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::Gds) != nullptr) {
|
||||
prepared.gds.buffer = m_context.GetBufferCache().GetGdsBuffer()->Handle();
|
||||
}
|
||||
return prepared;
|
||||
}
|
||||
|
||||
void RenderExecutor::FindBuffers(PreparedBindings& prepared) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
|
||||
const auto& program = *prepared.runtime->program;
|
||||
const auto& snapshot = prepared.runtime->resources;
|
||||
const auto& snapshot = *prepared.runtime->resources;
|
||||
auto& cache = m_context.GetBufferCache();
|
||||
|
||||
prepared.buffer_sources.clear();
|
||||
@@ -799,7 +813,7 @@ void RenderExecutor::RebindBuffers(PreparedBindings& prepared) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
|
||||
const auto& program = *prepared.runtime->program;
|
||||
const auto& snapshot = prepared.runtime->resources;
|
||||
const auto& snapshot = *prepared.runtime->resources;
|
||||
const auto& layout = program.bindings;
|
||||
EXIT_IF(prepared.buffer_sources.size() != program.info.buffers.size());
|
||||
|
||||
@@ -834,7 +848,7 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
|
||||
const auto& program = *prepared.runtime->program;
|
||||
const auto& snapshot = prepared.runtime->resources;
|
||||
const auto& snapshot = *prepared.runtime->resources;
|
||||
auto& images = prepared.images;
|
||||
EXIT_IF(images.size() != program.info.images.size());
|
||||
auto& texture_cache = m_context.GetTextureCache();
|
||||
@@ -866,11 +880,7 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
|
||||
}
|
||||
binding.image_view = binding.mip_views.front();
|
||||
} else {
|
||||
auto desc = binding.desc;
|
||||
if (desc.type == TextureCache::BindingType::Storage) {
|
||||
desc.view_info.level_count = 1;
|
||||
}
|
||||
binding.image_view = texture_cache.FindTexture(binding.image_id, desc);
|
||||
binding.image_view = texture_cache.FindTexture(binding.image_id, binding.desc);
|
||||
}
|
||||
auto& image = texture_cache.GetImage(binding.image_id);
|
||||
const bool storage = binding.desc.type == TextureCache::BindingType::Storage;
|
||||
@@ -988,19 +998,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
|
||||
EXIT_IF(storage || host_view == image.views.end());
|
||||
const auto aspect = host_view->info.aspect;
|
||||
const bool depth_feedback =
|
||||
layout == vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT &&
|
||||
program.stage == ShaderType::Pixel;
|
||||
const bool depth_read =
|
||||
depth_feedback || layout == vk::ImageLayout::eDepthReadOnlyOptimal ||
|
||||
layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
|
||||
layout == vk::ImageLayout::eDepthReadOnlyStencilAttachmentOptimal;
|
||||
const bool stencil_read =
|
||||
layout == vk::ImageLayout::eStencilReadOnlyOptimal ||
|
||||
layout == vk::ImageLayout::eDepthStencilReadOnlyOptimal ||
|
||||
layout == vk::ImageLayout::eDepthAttachmentStencilReadOnlyOptimal;
|
||||
if ((aspect & vk::ImageAspectFlagBits::eDepth && !depth_read) ||
|
||||
(aspect & vk::ImageAspectFlagBits::eStencil && !stencil_read)) {
|
||||
if (aspect & ~DepthReadableAspects(layout)) {
|
||||
EXIT("sampling a writable depth/stencil attachment aspect\n");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,9 +92,9 @@ void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
|
||||
Log::WriteToConsoleAndLog(message);
|
||||
}
|
||||
|
||||
bool ReadShaderGuestMemory(void*, uint64_t address, uint32_t* value) {
|
||||
return value != nullptr &&
|
||||
Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, value, sizeof(*value));
|
||||
bool ReadShaderGuestMemory(void*, uint64_t address, std::span<uint32_t> values) {
|
||||
return !values.empty() &&
|
||||
Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, values.data(), values.size_bytes());
|
||||
}
|
||||
|
||||
void DumpShaderSpirv(const char* stage_name, uint64_t shader_hash,
|
||||
@@ -200,8 +200,11 @@ struct PipelineCache::ProgramCache {
|
||||
permutations.reserve(8);
|
||||
}
|
||||
|
||||
ShaderRecompiler::IR::ResourcePlan resource_plan;
|
||||
std::vector<Permutation> permutations;
|
||||
ShaderRecompiler::IR::ResourcePlan resource_plan;
|
||||
ShaderRecompiler::IR::ResourceSnapshot resources;
|
||||
ShaderRecompiler::IR::ResourceSpecialization specialization;
|
||||
std::vector<Permutation> permutations;
|
||||
bool skip_dispatch = false;
|
||||
};
|
||||
|
||||
struct ProgramKeyHash {
|
||||
@@ -274,33 +277,36 @@ struct PipelineCache::ProgramCache {
|
||||
stage = ShaderType::Compute;
|
||||
}
|
||||
|
||||
const auto user_data = std::span(params.user_data).first(params.user_data_count);
|
||||
lookup_key.stage = stage;
|
||||
lookup_key.hash = params.hash;
|
||||
lookup_key.user_data_count = static_cast<uint32_t>(params.user_data.size());
|
||||
lookup_key.user_data_count = params.user_data_count;
|
||||
lookup_key.code_size = static_cast<uint32_t>(params.code.size());
|
||||
BuildStageStaticKey(input_info, lookup_key.static_state);
|
||||
auto entry = programs.find(lookup_key);
|
||||
ShaderRecompiler::IR::ResourceSnapshot resources;
|
||||
ShaderRecompiler::IR::ResourceSpecialization specialization;
|
||||
if (entry != programs.end() && entry->second.skip_dispatch) {
|
||||
return {};
|
||||
}
|
||||
const ShaderRecompiler::IR::SrtRuntime runtime {
|
||||
.user_data = params.user_data,
|
||||
.user_data = user_data,
|
||||
.shader_base = params.Base(),
|
||||
.read_specialization_memory = ReadShaderGuestMemory,
|
||||
};
|
||||
if (entry != programs.end()) {
|
||||
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
|
||||
entry->second.resource_plan, runtime, resources, specialization));
|
||||
entry->second.resource_plan, runtime, entry->second.resources,
|
||||
entry->second.specialization));
|
||||
if (const auto permutation = std::ranges::find_if(
|
||||
entry->second.permutations, [&](const Permutation& candidate) {
|
||||
const auto& layout = candidate.program.bindings;
|
||||
return layout.push_data_start_dword ==
|
||||
ShaderRecompiler::IR::PushData::StartFor(
|
||||
push_data_cursor, layout.ShaderDataDwords()) &&
|
||||
candidate.specialization == specialization;
|
||||
candidate.specialization == entry->second.specialization;
|
||||
});
|
||||
permutation != entry->second.permutations.end()) {
|
||||
input_info.stage = {.program = &permutation->program,
|
||||
.resources = std::move(resources)};
|
||||
.resources = &entry->second.resources};
|
||||
permutation->program.bindings.AdvancePushData(push_data_cursor);
|
||||
return permutation->handle;
|
||||
}
|
||||
@@ -328,7 +334,7 @@ struct PipelineCache::ProgramCache {
|
||||
ShaderRecompiler::CompileOptions options;
|
||||
options.stage = stage;
|
||||
options.shader_hash = params.hash;
|
||||
options.user_data = params.user_data;
|
||||
options.user_data = user_data;
|
||||
options.back_code = params.back_code;
|
||||
options.dump_ir = Config::GetShaderLogDirection() != Config::LogDirection::Silent;
|
||||
options.early_dump = options.dump_ir;
|
||||
@@ -337,6 +343,7 @@ struct PipelineCache::ProgramCache {
|
||||
|
||||
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
|
||||
options.user_data_base = 8;
|
||||
options.wave_size = input_info.wave_size;
|
||||
if (stage == ShaderType::Mesh || stage == ShaderType::TessellationControl) {
|
||||
options.user_data_base = 0;
|
||||
options.wave_size = stage == ShaderType::Mesh ? input_info.mesh.wave_size : 64u;
|
||||
@@ -345,16 +352,22 @@ struct PipelineCache::ProgramCache {
|
||||
options.wave_size = input_info.wave_size;
|
||||
}
|
||||
auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
|
||||
if (translated.skip_dispatch) {
|
||||
entry = programs.try_emplace(lookup_key, ShaderRecompiler::IR::ResourcePlan {}).first;
|
||||
entry->second.skip_dispatch = true;
|
||||
return {};
|
||||
}
|
||||
if (entry == programs.end()) {
|
||||
auto resource_plan = ShaderRecompiler::IR::ExtractResourcePlan(translated.program);
|
||||
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(resource_plan, runtime, resources,
|
||||
specialization));
|
||||
entry = programs.try_emplace(lookup_key, std::move(resource_plan)).first;
|
||||
entry = programs.try_emplace(lookup_key,
|
||||
ShaderRecompiler::IR::ExtractResourcePlan(translated.program)).first;
|
||||
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
|
||||
entry->second.resource_plan, runtime, entry->second.resources,
|
||||
entry->second.specialization));
|
||||
}
|
||||
entry->second.permutations.push_back(CompilePermutation(
|
||||
params, options, std::move(translated), std::move(specialization), push_data_cursor));
|
||||
params, options, std::move(translated), entry->second.specialization, push_data_cursor));
|
||||
const auto& permutation = entry->second.permutations.back();
|
||||
input_info.stage = {.program = &permutation.program, .resources = std::move(resources)};
|
||||
input_info.stage = {.program = &permutation.program, .resources = &entry->second.resources};
|
||||
permutation.program.bindings.AdvancePushData(push_data_cursor);
|
||||
|
||||
std::array<size_t, static_cast<size_t>(ShaderType::TessellationEvaluation) + 1> counts {};
|
||||
|
||||
@@ -90,7 +90,7 @@ vk::BufferMemoryBarrier MakeGdsDependency(vk::Buffer buffer) {
|
||||
bool HasShaderBufferWrites(const ShaderStageRuntime& runtime) {
|
||||
EXIT_IF(!runtime);
|
||||
const auto& program = *runtime.program;
|
||||
const auto& resources = runtime.resources;
|
||||
const auto& resources = *runtime.resources;
|
||||
EXIT_IF(resources.buffers.size() != program.info.buffers.size());
|
||||
bool has_writes = false;
|
||||
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
|
||||
|
||||
@@ -368,6 +368,8 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
|
||||
// MoltenVK lacks VK_EXT_depth_clip_enable; omit the depth-clip struct on macOS and accept
|
||||
// Vulkan's default depth clipping (enabled) instead of the PS5's clamp behavior.
|
||||
#if !defined(__APPLE__)
|
||||
// The DB clamps depth to the viewport range after polygon offset is applied.
|
||||
rasterizer.depthClampEnable = VK_TRUE;
|
||||
rasterizer.pNext = &clip_ext;
|
||||
#endif
|
||||
vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex {};
|
||||
|
||||
@@ -45,6 +45,7 @@ enum class CommandBufferDebugOp : uint32_t {
|
||||
EopFlip,
|
||||
EopWriteBackFlip,
|
||||
EopOnlyFlip,
|
||||
DispatchIndirect,
|
||||
Unknown,
|
||||
};
|
||||
|
||||
@@ -156,8 +157,10 @@ public:
|
||||
|
||||
void DispatchDirect(uint64_t submit_id, CommandBuffer& buffer, uint32_t thread_group_x,
|
||||
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
|
||||
void DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer, uint64_t args_addr,
|
||||
uint32_t mode);
|
||||
|
||||
[[nodiscard]] PreparedBindings PrepareBindings(const ShaderStageRuntime& runtime);
|
||||
void PrepareBindings(const ShaderStageRuntime& runtime, PreparedBindings& prepared);
|
||||
void FindBuffers(PreparedBindings& bindings);
|
||||
void RebindBuffers(PreparedBindings& bindings);
|
||||
void RebindImages(PreparedBindings& bindings);
|
||||
@@ -193,7 +196,8 @@ private:
|
||||
bool primitive_restart_enable);
|
||||
[[nodiscard]] RenderState AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
|
||||
uint32_t color_count, RenderDepthInfo& depth,
|
||||
const std::optional<PreparedBindings>& pixel = std::nullopt);
|
||||
vk::ImageAspectFlags& feedback_aspects,
|
||||
std::span<PreparedBindings* const> stages = {});
|
||||
[[nodiscard]] bool ResolveColorTargets(CommandBuffer& buffer,
|
||||
uint32_t render_target_slice_offset);
|
||||
void BindImage(ImageId id, bool storage);
|
||||
@@ -206,6 +210,8 @@ private:
|
||||
uint32_t group_y, uint32_t group_z, uint32_t mode);
|
||||
|
||||
RenderContext& m_context;
|
||||
GraphicsBindings m_graphics_bindings;
|
||||
PreparedBindings m_compute_bindings;
|
||||
std::vector<ImageId> m_bound_images;
|
||||
std::vector<vk::DescriptorBufferInfo> m_descriptor_buffers;
|
||||
std::vector<vk::DescriptorImageInfo> m_descriptor_images;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/graphicsRun.h"
|
||||
#include "graphics/guest_gpu/hardwareContext.h"
|
||||
#include "graphics/guest_gpu/pm4.h"
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
#include "graphics/host_gpu/renderer/image/imageInfo.h"
|
||||
#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
|
||||
@@ -51,7 +52,7 @@ static bool FillSourcesDisjoint(std::span<const ShaderRecompiler::IR::Descriptor
|
||||
bool RenderExecutor::TryConsumeComputeMetaClear(const ShaderComputeInputInfo& input,
|
||||
const CommandBuffer& buffer) {
|
||||
const auto& program = *input.stage.program;
|
||||
const auto& resources = input.stage.resources;
|
||||
const auto& resources = *input.stage.resources;
|
||||
if (resources.buffers.size() != program.info.buffers.size()) {
|
||||
EXIT("compute runtime buffer count does not match shader metadata\n");
|
||||
}
|
||||
@@ -85,7 +86,7 @@ bool ResolveComputeBufferFill(const ShaderComputeInputInfo& input, uint32_t grou
|
||||
uint32_t group_y, uint32_t group_z, uint32_t mode,
|
||||
ShaderBufferResource& resolved_descriptor, uint32_t& resolved_clear,
|
||||
uint64_t& resolved_size) {
|
||||
const auto& resources = input.stage.resources;
|
||||
const auto& resources = *input.stage.resources;
|
||||
const auto& fill = resources.uniform_fill;
|
||||
if (fill.kind != ShaderRecompiler::IR::UniformFillKind::Buffer) {
|
||||
return false;
|
||||
@@ -128,7 +129,7 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
|
||||
CommandBuffer& command, uint32_t group_x,
|
||||
uint32_t group_y, uint32_t group_z, uint32_t mode) {
|
||||
const auto& program = *input.stage.program;
|
||||
const auto& resources = input.stage.resources;
|
||||
const auto& resources = *input.stage.resources;
|
||||
const auto& fill = resources.uniform_fill;
|
||||
auto& cache = command.GetContext().GetTextureCache();
|
||||
if (fill.kind == ShaderRecompiler::IR::UniformFillKind::Image) {
|
||||
@@ -255,6 +256,10 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
input_info.dispatch_thread_dimensions = use_thread_dimensions;
|
||||
const auto compute_program =
|
||||
m_context.GetPipelineCache().GetComputeProgram(cs_regs, sh_regs, input_info);
|
||||
if (!compute_program) {
|
||||
// Temporary until RT is implemented.
|
||||
return;
|
||||
}
|
||||
if (use_thread_dimensions) {
|
||||
input_info.dispatch_threads_num[0] = thread_group_x;
|
||||
input_info.dispatch_threads_num[1] = thread_group_y;
|
||||
@@ -262,7 +267,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
}
|
||||
|
||||
const auto& program = *input_info.stage.program;
|
||||
const auto& resources = input_info.stage.resources;
|
||||
const auto& resources = *input_info.stage.resources;
|
||||
if (TryConsumeComputeMetaClear(input_info, buffer)) {
|
||||
ResetBindings();
|
||||
return;
|
||||
@@ -361,7 +366,8 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
buffer.EndRendering();
|
||||
auto& pipeline =
|
||||
m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
|
||||
auto bindings = PrepareBindings(input_info.stage);
|
||||
auto& bindings = m_compute_bindings;
|
||||
PrepareBindings(input_info.stage, bindings);
|
||||
FindBuffers(bindings);
|
||||
if (program.info.uses_dma) {
|
||||
m_context.PrepareBda();
|
||||
@@ -395,4 +401,65 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
ResetBindings();
|
||||
}
|
||||
|
||||
void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
uint64_t args_addr, uint32_t mode) {
|
||||
EXIT_IF(buffer.IsInvalid() || args_addr == 0 || (args_addr & 3u) != 0 ||
|
||||
(mode & Pm4::COMPUTE_DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS) != 0);
|
||||
m_context.GetCommandScheduler().PopPendingOperations();
|
||||
buffer.SetDebugInfo(static_cast<uint32_t>(CommandBufferDebugOp::DispatchIndirect), submit_id,
|
||||
static_cast<uint32_t>(args_addr), static_cast<uint32_t>(args_addr >> 32u),
|
||||
0, mode, buffer.GetShaders().GetCs().cs_regs.data_addr);
|
||||
Common::LockGuard lock(m_context.GetMutex());
|
||||
const auto& cs_regs = buffer.GetShaders().GetCs();
|
||||
if (cs_regs.cs_regs.data_addr == 0) {
|
||||
return;
|
||||
}
|
||||
ShaderComputeInputInfo input_info {};
|
||||
const auto compute_program = m_context.GetPipelineCache().GetComputeProgram(
|
||||
cs_regs, buffer.GetRegisters().GetShaderRegisters(), input_info);
|
||||
if (!compute_program) {
|
||||
// Temporary until RT is implemented.
|
||||
return;
|
||||
}
|
||||
buffer.EndRendering();
|
||||
auto& pipeline = m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
|
||||
auto& bindings = m_compute_bindings;
|
||||
PrepareBindings(input_info.stage, bindings);
|
||||
FindBuffers(bindings);
|
||||
const auto& program = *input_info.stage.program;
|
||||
if (program.info.uses_dma) {
|
||||
m_context.PrepareBda();
|
||||
}
|
||||
RebindImages(bindings);
|
||||
// Acquiring arguments can merge cache buffers; finalize shader bindings afterward.
|
||||
const auto [args_buffer, args_offset] = m_context.GetBufferCache().ObtainBuffer(
|
||||
args_addr, sizeof(vk::DispatchIndirectCommand), false);
|
||||
EXIT_IF(args_buffer == nullptr || (args_offset & 3u) != 0);
|
||||
RebindBuffers(bindings);
|
||||
PreparedBindings* descriptor_stage = &bindings;
|
||||
CommitBindings(buffer, vk::PipelineBindPoint::eCompute, pipeline,
|
||||
std::span {&descriptor_stage, 1u});
|
||||
const auto vk_buffer = buffer.Handle();
|
||||
const bool has_storage_writes = HasShaderBufferWrites(input_info.stage) ||
|
||||
std::any_of(program.info.images.begin(), program.info.images.end(), [](const auto& image) {
|
||||
return image.written && image.resource_class ==
|
||||
ShaderRecompiler::IR::ImageResourceClass::Storage;
|
||||
});
|
||||
if (has_storage_writes) {
|
||||
ShaderWriteHazardBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
|
||||
}
|
||||
vk::MemoryBarrier barrier {};
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eTransferWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eIndirectCommandRead;
|
||||
vk_buffer.pipelineBarrier(vk::PipelineStageFlagBits::eAllGraphics |
|
||||
vk::PipelineStageFlagBits::eComputeShader |
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::PipelineStageFlagBits::eDrawIndirect, {},
|
||||
1, &barrier, 0, nullptr, 0, nullptr);
|
||||
vk_buffer.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline.pipeline);
|
||||
vk_buffer.dispatchIndirect(args_buffer->Handle(), args_offset);
|
||||
ShaderAccessBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
|
||||
ResetBindings();
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -58,7 +58,7 @@ std::pair<int32_t, uint32_t> ResolveDrawOffsets(uint32_t index_offset,
|
||||
|
||||
EXIT_IF(!vs_input_info.stage);
|
||||
const auto& program = *vs_input_info.stage.program;
|
||||
const auto& resources = vs_input_info.stage.resources;
|
||||
const auto& resources = *vs_input_info.stage.resources;
|
||||
if (index_offset == 0 &&
|
||||
program.info.vertex_offset_sgpr >= static_cast<int32_t>(program.user_data_base)) {
|
||||
const auto index =
|
||||
@@ -453,15 +453,16 @@ struct DrawCallInfo {
|
||||
|
||||
RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderColorInfo* colors,
|
||||
uint32_t color_count, RenderDepthInfo& depth,
|
||||
const std::optional<PreparedBindings>& pixel) {
|
||||
vk::ImageAspectFlags& feedback_aspects,
|
||||
std::span<PreparedBindings* const> stages) {
|
||||
EXIT_IF(colors == nullptr || color_count > RENDER_COLOR_ATTACHMENTS_MAX);
|
||||
feedback_aspects = {};
|
||||
auto& cache = m_context.GetTextureCache();
|
||||
RenderState state {};
|
||||
state.width = std::numeric_limits<uint32_t>::max();
|
||||
state.height = std::numeric_limits<uint32_t>::max();
|
||||
state.num_layers = std::numeric_limits<uint32_t>::max();
|
||||
state.num_color_attachments = 0;
|
||||
uint32_t attachment_samples = 0;
|
||||
for (uint32_t i = 0; i < color_count; i++) {
|
||||
auto& target = colors[i];
|
||||
EXIT_IF(!target.image_id);
|
||||
@@ -482,12 +483,6 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
|
||||
target.desc.view_info.base_level, target.desc.view_info.base_layer,
|
||||
target.desc.view_info.layer_count);
|
||||
EXIT_IF(image.backing.samples != target.desc.info.samples || image_view == nullptr);
|
||||
if (attachment_samples == 0) {
|
||||
attachment_samples = target.desc.info.samples;
|
||||
} else if (attachment_samples != target.desc.info.samples) {
|
||||
EXIT("mixed color attachment sample counts are unsupported: %u and %u\n",
|
||||
attachment_samples, target.desc.info.samples);
|
||||
}
|
||||
const auto& view = target.desc.view_info;
|
||||
const auto layout = image.binding.is_bound ? vk::ImageLayout::eGeneral
|
||||
: vk::ImageLayout::eColorAttachmentOptimal;
|
||||
@@ -536,34 +531,29 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
|
||||
image.info.data.address, depth.desc.view_info.base_layer,
|
||||
depth.desc.view_info.layer_count);
|
||||
EXIT_IF(image_view == nullptr || image.backing.samples != depth.desc.info.samples);
|
||||
if (attachment_samples == 0) {
|
||||
attachment_samples = depth.desc.info.samples;
|
||||
} else if (attachment_samples != depth.desc.info.samples) {
|
||||
EXIT("mixed color/depth sample counts are unsupported: %u and %u\n", attachment_samples,
|
||||
depth.desc.info.samples);
|
||||
const auto draw_writes = depth.AttachmentWriteAspects();
|
||||
vk::ImageAspectFlags sampled_aspects;
|
||||
for (const auto* stage: stages) {
|
||||
for (const auto& binding: stage->images) {
|
||||
if (binding.image_id != depth.image_id ||
|
||||
binding.desc.type != TextureCache::BindingType::Texture) continue;
|
||||
const auto native =
|
||||
std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
|
||||
EXIT_IF(native == image.views.end());
|
||||
sampled_aspects |= native->info.aspect;
|
||||
feedback_aspects |= DepthFeedbackAspects(draw_writes, depth.desc.view_info,
|
||||
native->info);
|
||||
}
|
||||
}
|
||||
const bool feedback = depth.depth_write_enable && pixel &&
|
||||
std::ranges::any_of(pixel->images, [&](const TextureBinding& binding) {
|
||||
if (binding.image_id != depth.image_id ||
|
||||
binding.desc.type != TextureCache::BindingType::Texture) {
|
||||
return false;
|
||||
}
|
||||
const auto native =
|
||||
std::ranges::find(image.views, binding.image_view, &CachedImageView::view);
|
||||
EXIT_IF(native == image.views.end());
|
||||
const auto& sampled = native->info;
|
||||
const auto& target = depth.desc.view_info;
|
||||
return (sampled.aspect & vk::ImageAspectFlagBits::eDepth) &&
|
||||
ImageRangeOverlaps(sampled.base_level, sampled.level_count,
|
||||
target.base_level, target.level_count) &&
|
||||
ImageRangeOverlaps(sampled.base_layer, sampled.layer_count,
|
||||
target.base_layer, target.layer_count);
|
||||
});
|
||||
if (feedback && !m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
if (feedback_aspects && !m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
EXIT("depth attachment feedback loop is not supported by the host\n");
|
||||
}
|
||||
const auto layout = feedback ? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
|
||||
: depth_attachment_layout(depth);
|
||||
auto layout = depth_attachment_layout(depth);
|
||||
if (sampled_aspects & ~DepthReadableAspects(layout)) {
|
||||
layout = m_context.GetGraphics().attachment_feedback_loop_enabled
|
||||
? vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
|
||||
: vk::ImageLayout::eGeneral;
|
||||
}
|
||||
// The attachment store writes even when guest depth/stencil tests do not.
|
||||
const auto access = vk::AccessFlagBits2::eDepthStencilAttachmentRead |
|
||||
vk::AccessFlagBits2::eDepthStencilAttachmentWrite;
|
||||
@@ -592,9 +582,6 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
|
||||
const auto& limits = buffer.GetGraphics().GetPhysicalDeviceProperties().limits;
|
||||
state.width = limits.maxFramebufferWidth;
|
||||
state.height = limits.maxFramebufferHeight;
|
||||
} else if (attachment_samples == 0 ||
|
||||
vulkan_sample_count(attachment_samples) == vk::SampleCountFlagBits {}) {
|
||||
EXIT("render state has no valid attachments\n");
|
||||
}
|
||||
if (state.num_layers == std::numeric_limits<uint32_t>::max()) {
|
||||
state.num_layers = 1;
|
||||
@@ -699,11 +686,13 @@ static PreparedVertexBuffers AcquireVertexBuffers(CommandBuffer& b
|
||||
vs_input_info.buffers_num > ShaderVertexInputInfo::RES_MAX);
|
||||
|
||||
// Collect the non-empty guest vertex ranges.
|
||||
std::array<uint64_t, ShaderVertexInputInfo::RES_MAX> sizes {};
|
||||
std::array<VertexBufferRange, ShaderVertexInputInfo::RES_MAX> ranges {};
|
||||
uint32_t range_count = 0;
|
||||
for (int i = 0; i < vs_input_info.buffers_num; i++) {
|
||||
const auto& vertex = vs_input_info.buffers[i];
|
||||
const auto size = VertexBufferDescriptorSize(vertex, vs_input_info);
|
||||
sizes[i] = size;
|
||||
if (size == 0) {
|
||||
continue;
|
||||
}
|
||||
@@ -752,7 +741,7 @@ static PreparedVertexBuffers AcquireVertexBuffers(CommandBuffer& b
|
||||
vk::Buffer null_buffer = nullptr;
|
||||
for (int i = 0; i < vs_input_info.buffers_num; i++) {
|
||||
const auto& vertex = vs_input_info.buffers[i];
|
||||
const auto size = VertexBufferDescriptorSize(vertex, vs_input_info);
|
||||
const auto size = sizes[i];
|
||||
if (size == 0) {
|
||||
if (null_buffer == nullptr) {
|
||||
null_buffer = cache.GetBuffer(NULL_BUFFER_ID).Handle();
|
||||
@@ -1089,15 +1078,16 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
index_source.guest_element_size);
|
||||
}
|
||||
LogDrawPhase(draw.Name(), "PrepareBindings");
|
||||
GraphicsBindings bindings;
|
||||
auto& bindings = m_graphics_bindings;
|
||||
std::array<PreparedBindings*, 4> descriptor_stages {};
|
||||
uint32_t stage_count = 0;
|
||||
for (uint32_t i = 0; i < vertex_stages.size(); i++) {
|
||||
bindings.vertex[i] = PrepareBindings(state.vertex_info[i].stage);
|
||||
PrepareBindings(state.vertex_info[i].stage, bindings.vertex[i]);
|
||||
descriptor_stages[stage_count++] = &bindings.vertex[i];
|
||||
}
|
||||
if (state.ps_active) {
|
||||
bindings.pixel.emplace(PrepareBindings(state.ps_input_info.stage));
|
||||
if (!bindings.pixel) bindings.pixel.emplace();
|
||||
PrepareBindings(state.ps_input_info.stage, *bindings.pixel);
|
||||
descriptor_stages[stage_count++] = &*bindings.pixel;
|
||||
}
|
||||
const auto stages = std::span {descriptor_stages.data(), stage_count};
|
||||
@@ -1109,10 +1099,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
vertex_bindings = AcquireVertexBuffers(buffer, state.vertex_info[0]);
|
||||
index_binding = PrepareIndexBuffer(buffer, index_source);
|
||||
}
|
||||
const auto rendering =
|
||||
AcquireRenderTargets(buffer, state.color_info, state.color_count, state.depth_info,
|
||||
bindings.pixel);
|
||||
|
||||
if (draw.IsIndexed()) {
|
||||
LogDrawPhase(draw.Name(), "CreatePipeline");
|
||||
}
|
||||
@@ -1120,6 +1106,10 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
std::span {state.color_info, state.color_count}, state.depth_info, vertex_stages, buffer,
|
||||
state.ps_active ? &state.ps_input_info : nullptr, topology, primitive_restart_enable,
|
||||
state.programs);
|
||||
vk::ImageAspectFlags feedback_aspects;
|
||||
const auto rendering =
|
||||
AcquireRenderTargets(buffer, state.color_info, state.color_count, state.depth_info,
|
||||
feedback_aspects, stages);
|
||||
|
||||
// Resource preparation above may synchronously finish and restart the scheduler. From this
|
||||
// point onward, every operation targets the current command buffer and cannot touch guest
|
||||
@@ -1129,7 +1119,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
if (!mesh_active) {
|
||||
CommitVertexBuffers(vk_buffer, vertex_bindings);
|
||||
}
|
||||
if (bindings.pixel && !draw.IsIndexed()) {
|
||||
if (state.ps_active && !draw.IsIndexed()) {
|
||||
SetDrawDebugPhase(buffer, submit_id, draw, 0x300u);
|
||||
}
|
||||
CommitBindings(buffer, vk::PipelineBindPoint::eGraphics, pipeline, stages);
|
||||
@@ -1151,11 +1141,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.depth_info, rendering);
|
||||
if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
vk_buffer.setAttachmentFeedbackLoopEnableEXT(
|
||||
rendering.depth_stencil_attachment.image_layout ==
|
||||
vk::ImageLayout::eAttachmentFeedbackLoopOptimalEXT
|
||||
? vk::ImageAspectFlags {vk::ImageAspectFlagBits::eDepth}
|
||||
: vk::ImageAspectFlags {});
|
||||
vk_buffer.setAttachmentFeedbackLoopEnableEXT(feedback_aspects);
|
||||
}
|
||||
|
||||
LogDrawPhase(draw.Name(), "BeginRendering");
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "graphics/presentation/systemOverlay.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/stringUtils.h"
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
@@ -176,6 +177,7 @@ bool g_input_multiline = false;
|
||||
bool g_input_lifecycle_active = false;
|
||||
bool g_controller_captured = false;
|
||||
OverlaySession g_session;
|
||||
SDL_Window* g_input_window = nullptr;
|
||||
|
||||
void ClearInputEvents() {
|
||||
std::scoped_lock lock(g_input_mutex);
|
||||
@@ -212,7 +214,7 @@ void RetryVisibilityWakeup() {
|
||||
}
|
||||
SDL_Event event {};
|
||||
event.type = type;
|
||||
if (SDL_PushEvent(&event) > 0) {
|
||||
if (SDL_PushEvent(&event)) {
|
||||
g_missing_visibility_wakeups--;
|
||||
}
|
||||
}
|
||||
@@ -252,7 +254,7 @@ void RefreshVisibility() {
|
||||
std::scoped_lock input_lock(g_input_mutex);
|
||||
g_visibility_updates.push_back({snapshot.session, visible, capture_controller,
|
||||
capture_keyboard, text_input, multiline});
|
||||
if (g_missing_visibility_wakeups != 0 || SDL_PushEvent(&event) <= 0) {
|
||||
if (g_missing_visibility_wakeups != 0 || !SDL_PushEvent(&event)) {
|
||||
g_missing_visibility_wakeups++;
|
||||
}
|
||||
}
|
||||
@@ -268,16 +270,16 @@ void OnDialogVisibilityChanged(bool, uint64_t) {
|
||||
|
||||
uint32_t ExternalKeyStatus(SDL_Keymod modifiers, bool character_valid) {
|
||||
uint32_t status = 0x00000001 | (character_valid ? 0x00000002 : 0);
|
||||
if ((modifiers & KMOD_LCTRL) != 0) status |= 0x00000100;
|
||||
if ((modifiers & KMOD_LSHIFT) != 0) status |= 0x00000200;
|
||||
if ((modifiers & KMOD_LALT) != 0) status |= 0x00000400;
|
||||
if ((modifiers & KMOD_LGUI) != 0) status |= 0x00000800;
|
||||
if ((modifiers & KMOD_RCTRL) != 0) status |= 0x00001000;
|
||||
if ((modifiers & KMOD_RSHIFT) != 0) status |= 0x00002000;
|
||||
if ((modifiers & KMOD_RALT) != 0) status |= 0x00004000;
|
||||
if ((modifiers & KMOD_RGUI) != 0) status |= 0x00008000;
|
||||
if ((modifiers & KMOD_NUM) != 0) status |= 0x00010000;
|
||||
if ((modifiers & KMOD_CAPS) != 0) status |= 0x00020000;
|
||||
if ((modifiers & SDL_KMOD_LCTRL) != 0) status |= 0x00000100;
|
||||
if ((modifiers & SDL_KMOD_LSHIFT) != 0) status |= 0x00000200;
|
||||
if ((modifiers & SDL_KMOD_LALT) != 0) status |= 0x00000400;
|
||||
if ((modifiers & SDL_KMOD_LGUI) != 0) status |= 0x00000800;
|
||||
if ((modifiers & SDL_KMOD_RCTRL) != 0) status |= 0x00001000;
|
||||
if ((modifiers & SDL_KMOD_RSHIFT) != 0) status |= 0x00002000;
|
||||
if ((modifiers & SDL_KMOD_RALT) != 0) status |= 0x00004000;
|
||||
if ((modifiers & SDL_KMOD_RGUI) != 0) status |= 0x00008000;
|
||||
if ((modifiers & SDL_KMOD_NUM) != 0) status |= 0x00010000;
|
||||
if ((modifiers & SDL_KMOD_CAPS) != 0) status |= 0x00020000;
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -392,14 +394,14 @@ float AlignmentPivot(Ime::Alignment alignment) {
|
||||
|
||||
ImGuiKey ControllerButtonToKey(int button) {
|
||||
switch (button) {
|
||||
case SDL_CONTROLLER_BUTTON_A: return ImGuiKey_GamepadFaceDown;
|
||||
case SDL_CONTROLLER_BUTTON_B: return ImGuiKey_GamepadFaceRight;
|
||||
case SDL_CONTROLLER_BUTTON_X: return ImGuiKey_GamepadFaceLeft;
|
||||
case SDL_CONTROLLER_BUTTON_Y: return ImGuiKey_GamepadFaceUp;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return ImGuiKey_GamepadDpadLeft;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return ImGuiKey_GamepadDpadRight;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP: return ImGuiKey_GamepadDpadUp;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return ImGuiKey_GamepadDpadDown;
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH: return ImGuiKey_GamepadFaceDown;
|
||||
case SDL_GAMEPAD_BUTTON_EAST: return ImGuiKey_GamepadFaceRight;
|
||||
case SDL_GAMEPAD_BUTTON_WEST: return ImGuiKey_GamepadFaceLeft;
|
||||
case SDL_GAMEPAD_BUTTON_NORTH: return ImGuiKey_GamepadFaceUp;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT: return ImGuiKey_GamepadDpadLeft;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: return ImGuiKey_GamepadDpadRight;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP: return ImGuiKey_GamepadDpadUp;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN: return ImGuiKey_GamepadDpadDown;
|
||||
default: return ImGuiKey_None;
|
||||
}
|
||||
}
|
||||
@@ -415,9 +417,11 @@ void CheckVulkanResult(VkResult result) {
|
||||
|
||||
} // namespace
|
||||
|
||||
void InitializeSystemOverlayInput() {
|
||||
void InitializeSystemOverlayInput(SDL_Window* window) {
|
||||
EXIT_IF(window == nullptr);
|
||||
const Uint32 type = SDL_RegisterEvents(1);
|
||||
EXIT_IF(type == static_cast<Uint32>(-1));
|
||||
g_input_window = window;
|
||||
{
|
||||
std::scoped_lock lock(g_visibility_mutex);
|
||||
g_input_lifecycle_active = true;
|
||||
@@ -453,9 +457,10 @@ void ShutdownSystemOverlayInput() {
|
||||
g_input_controller = false;
|
||||
g_input_keyboard = false;
|
||||
g_input_multiline = false;
|
||||
if (SDL_IsTextInputActive() == SDL_TRUE) {
|
||||
SDL_StopTextInput();
|
||||
if (g_input_window != nullptr && SDL_TextInputActive(g_input_window)) {
|
||||
SDL_StopTextInput(g_input_window);
|
||||
}
|
||||
g_input_window = nullptr;
|
||||
}
|
||||
|
||||
SystemOverlayVisualState GetSystemOverlayVisualState() noexcept {
|
||||
@@ -487,13 +492,13 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
|
||||
g_input_keyboard = update.capture_keyboard;
|
||||
g_input_multiline = update.multiline;
|
||||
if (update.text_input) {
|
||||
SDL_StartTextInput();
|
||||
} else if (SDL_IsTextInputActive() == SDL_TRUE) {
|
||||
SDL_StopTextInput();
|
||||
SDL_StartTextInput(g_input_window);
|
||||
} else if (SDL_TextInputActive(g_input_window)) {
|
||||
SDL_StopTextInput(g_input_window);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (event.type == SDL_CONTROLLERDEVICEREMOVED) {
|
||||
if (event.type == SDL_EVENT_GAMEPAD_REMOVED) {
|
||||
if (g_input_active && g_input_controller) {
|
||||
QueueInput({InputKind::ResetController, g_input_session, 0, 0.0f, 0.0f});
|
||||
}
|
||||
@@ -505,26 +510,26 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
|
||||
|
||||
const auto session = g_input_session;
|
||||
const uint64_t generation = session.generation;
|
||||
const bool controller_event = event.type == SDL_CONTROLLERBUTTONDOWN ||
|
||||
event.type == SDL_CONTROLLERBUTTONUP ||
|
||||
event.type == SDL_CONTROLLERAXISMOTION;
|
||||
const bool controller_event = event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ||
|
||||
event.type == SDL_EVENT_GAMEPAD_BUTTON_UP ||
|
||||
event.type == SDL_EVENT_GAMEPAD_AXIS_MOTION;
|
||||
if (controller_event && !g_input_controller) {
|
||||
return false;
|
||||
}
|
||||
const bool keyboard_event = event.type == SDL_TEXTINPUT || event.type == SDL_TEXTEDITING ||
|
||||
event.type == SDL_KEYDOWN || event.type == SDL_KEYUP;
|
||||
const bool keyboard_event = event.type == SDL_EVENT_TEXT_INPUT || event.type == SDL_EVENT_TEXT_EDITING ||
|
||||
event.type == SDL_EVENT_KEY_DOWN || event.type == SDL_EVENT_KEY_UP;
|
||||
if (keyboard_event && !g_input_keyboard) {
|
||||
return false;
|
||||
}
|
||||
if (keyboard_event && session.kind == OverlayKind::Error) {
|
||||
if (event.type == SDL_KEYDOWN && event.key.repeat == 0 &&
|
||||
(event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER)) {
|
||||
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat &&
|
||||
(event.key.key == SDLK_RETURN || event.key.key == SDLK_KP_ENTER)) {
|
||||
ErrorDialog::HostAccept(generation);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
switch (event.type) {
|
||||
case SDL_TEXTINPUT: {
|
||||
case SDL_EVENT_TEXT_INPUT: {
|
||||
const auto text = Utf8ToUtf16(event.text.text);
|
||||
if (!text.empty()) {
|
||||
auto input = MakeExternalInput(Ime::ExternalAction::Text, g_last_external_keycode,
|
||||
@@ -535,26 +540,24 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case SDL_TEXTEDITING: return true;
|
||||
case SDL_KEYDOWN: {
|
||||
g_last_external_keycode = static_cast<uint16_t>(event.key.keysym.scancode);
|
||||
g_last_external_status =
|
||||
ExternalKeyStatus(static_cast<SDL_Keymod>(event.key.keysym.mod), false);
|
||||
case SDL_EVENT_TEXT_EDITING: return true;
|
||||
case SDL_EVENT_KEY_DOWN: {
|
||||
g_last_external_keycode = static_cast<uint16_t>(event.key.scancode);
|
||||
g_last_external_status = ExternalKeyStatus(event.key.mod, false);
|
||||
auto action = Ime::ExternalAction::Text;
|
||||
bool queue = true;
|
||||
if (event.key.keysym.sym == SDLK_BACKSPACE) {
|
||||
if (event.key.key == SDLK_BACKSPACE) {
|
||||
action = Ime::ExternalAction::Backspace;
|
||||
} else if (event.key.keysym.sym == SDLK_LEFT) {
|
||||
} else if (event.key.key == SDLK_LEFT) {
|
||||
action = Ime::ExternalAction::MoveLeft;
|
||||
} else if (event.key.keysym.sym == SDLK_RIGHT) {
|
||||
} else if (event.key.key == SDLK_RIGHT) {
|
||||
action = Ime::ExternalAction::MoveRight;
|
||||
} else if (event.key.keysym.sym == SDLK_ESCAPE) {
|
||||
} else if (event.key.key == SDLK_ESCAPE) {
|
||||
action = Ime::ExternalAction::Cancel;
|
||||
} else if (event.key.keysym.sym == SDLK_RETURN ||
|
||||
event.key.keysym.sym == SDLK_KP_ENTER) {
|
||||
} else if (event.key.key == SDLK_RETURN || event.key.key == SDLK_KP_ENTER) {
|
||||
action =
|
||||
g_input_multiline ? Ime::ExternalAction::Newline : Ime::ExternalAction::Accept;
|
||||
} else if (event.key.keysym.sym == SDLK_TAB) {
|
||||
} else if (event.key.key == SDLK_TAB) {
|
||||
action = Ime::ExternalAction::None;
|
||||
} else {
|
||||
queue = false;
|
||||
@@ -566,28 +569,28 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case SDL_KEYUP: return true;
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
QueueInput({InputKind::Button, session, event.cbutton.button,
|
||||
event.type == SDL_CONTROLLERBUTTONDOWN ? 1.0f : 0.0f, 0.0f});
|
||||
case SDL_EVENT_KEY_UP: return true;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
QueueInput({InputKind::Button, session, event.gbutton.button,
|
||||
event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN ? 1.0f : 0.0f, 0.0f});
|
||||
return true;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
QueueInput({InputKind::Axis, session, event.caxis.axis,
|
||||
static_cast<float>(event.caxis.value), 0.0f});
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
QueueInput({InputKind::Axis, session, event.gaxis.axis,
|
||||
static_cast<float>(event.gaxis.value), 0.0f});
|
||||
return true;
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
QueueInput({InputKind::MousePosition, session, 0, static_cast<float>(event.motion.x),
|
||||
static_cast<float>(event.motion.y)});
|
||||
return true;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
QueueInput({InputKind::MousePosition, session, 0, static_cast<float>(event.button.x),
|
||||
static_cast<float>(event.button.y)});
|
||||
QueueInput({InputKind::MouseButton, session, event.button.button,
|
||||
event.type == SDL_MOUSEBUTTONDOWN ? 1.0f : 0.0f, 0.0f});
|
||||
event.type == SDL_EVENT_MOUSE_BUTTON_DOWN ? 1.0f : 0.0f, 0.0f});
|
||||
return true;
|
||||
case SDL_MOUSEWHEEL:
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
QueueInput({InputKind::MouseWheel, session, 0, static_cast<float>(event.wheel.x),
|
||||
static_cast<float>(event.wheel.y)});
|
||||
return true;
|
||||
@@ -681,9 +684,9 @@ struct SystemOverlay::Impl {
|
||||
case InputKind::Button: {
|
||||
const bool down = event.x != 0.0f;
|
||||
if (session.kind == OverlayKind::Ime && down) {
|
||||
if (event.id == SDL_CONTROLLER_BUTTON_B) {
|
||||
if (event.id == SDL_GAMEPAD_BUTTON_EAST) {
|
||||
Ime::HostCancel(session.generation);
|
||||
} else if (event.id == SDL_CONTROLLER_BUTTON_Y) {
|
||||
} else if (event.id == SDL_GAMEPAD_BUTTON_NORTH) {
|
||||
Ime::HostBackspace(session.generation);
|
||||
}
|
||||
}
|
||||
@@ -695,19 +698,19 @@ struct SystemOverlay::Impl {
|
||||
}
|
||||
case InputKind::Axis: {
|
||||
const float value = event.x / (event.x < 0.0f ? 32768.0f : 32767.0f);
|
||||
if (event.id == SDL_CONTROLLER_AXIS_LEFTX) {
|
||||
if (event.id == SDL_GAMEPAD_AXIS_LEFTX) {
|
||||
io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickLeft, value < -0.25f,
|
||||
std::max(-value, 0.0f));
|
||||
io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickRight, value > 0.25f,
|
||||
std::max(value, 0.0f));
|
||||
} else if (event.id == SDL_CONTROLLER_AXIS_LEFTY) {
|
||||
} else if (event.id == SDL_GAMEPAD_AXIS_LEFTY) {
|
||||
io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickUp, value < -0.25f,
|
||||
std::max(-value, 0.0f));
|
||||
io.AddKeyAnalogEvent(ImGuiKey_GamepadLStickDown, value > 0.25f,
|
||||
std::max(value, 0.0f));
|
||||
} else if (event.id == SDL_CONTROLLER_AXIS_RIGHTX) {
|
||||
} else if (event.id == SDL_GAMEPAD_AXIS_RIGHTX) {
|
||||
right_stick.x = std::abs(value) > 0.2f ? value : 0.0f;
|
||||
} else if (event.id == SDL_CONTROLLER_AXIS_RIGHTY) {
|
||||
} else if (event.id == SDL_GAMEPAD_AXIS_RIGHTY) {
|
||||
right_stick.y = std::abs(value) > 0.2f ? value : 0.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <memory>
|
||||
|
||||
union SDL_Event;
|
||||
struct SDL_Window;
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -17,7 +18,7 @@ struct SystemOverlayVisualState {
|
||||
uint64_t revision;
|
||||
};
|
||||
|
||||
void InitializeSystemOverlayInput();
|
||||
void InitializeSystemOverlayInput(SDL_Window* window);
|
||||
void ShutdownSystemOverlayInput();
|
||||
bool ProcessSystemOverlayInput(const SDL_Event& event);
|
||||
SystemOverlayVisualState GetSystemOverlayVisualState() noexcept;
|
||||
|
||||
@@ -20,9 +20,12 @@
|
||||
#include "kernel/pthread.h"
|
||||
#include "libs/errno.h"
|
||||
#include "libs/libs.h"
|
||||
#include "loader/systemContent.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <fmt/format.h>
|
||||
#include <list>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
@@ -540,6 +543,14 @@ Graphics::ImageInfo BufferAttributeGroup::ImageInfo(const VideoOutBuffer& buffer
|
||||
if (!Graphics::DecodeVideoOutPixelFormat(attribute.pixel_format, pixel_format)) {
|
||||
EXIT("unsupported video-out pixel format: 0x%016" PRIx64 "\n", attribute.pixel_format);
|
||||
}
|
||||
if (attribute.pixel_format == Graphics::VIDEO_OUT_PIXEL_FORMAT_R10_G10_B10_A2_BT2100_PQ) {
|
||||
static std::atomic_flag warned = ATOMIC_FLAG_INIT;
|
||||
if (!warned.test_and_set(std::memory_order_relaxed)) {
|
||||
Log::WriteToConsoleAndLog(fmt::format(
|
||||
"Warning: HDR-to-SDR conversion is not implemented; displaying PQ video-out "
|
||||
"pixels unchanged (format=0x{:016x}).\n", attribute.pixel_format));
|
||||
}
|
||||
}
|
||||
const auto tile_mode = Graphics::Prospero::TileMode::kRenderTarget;
|
||||
const auto pitch =
|
||||
Graphics::TileGetTexturePitch(pixel_format.guest_format, attribute.width, tile_mode);
|
||||
@@ -564,7 +575,12 @@ Graphics::ImageInfo BufferAttributeGroup::ImageInfo(const VideoOutBuffer& buffer
|
||||
info.bgra16 = pixel_format.bgra16;
|
||||
info.mip_layout[0] = {0, total.size, pitch, attribute.height};
|
||||
if (compression != Graphics::VideoOutCompression::Uncompressed) {
|
||||
info.metadata.range = {buffer.metadata_address, 0};
|
||||
Graphics::TileSizeAlign dcc_size {};
|
||||
if (!Graphics::TileGetDccSize(attribute.width, attribute.height, 1,
|
||||
pixel_format.bytes_per_element, 1, tile_mode, dcc_size)) {
|
||||
EXIT("invalid video-out DCC footprint\n");
|
||||
}
|
||||
info.metadata.range = {buffer.metadata_address, dcc_size.size};
|
||||
info.metadata.kind = Graphics::ImageMetadataKind::Dcc;
|
||||
info.metadata.control = attribute.dcc_control;
|
||||
info.metadata.compression = compression;
|
||||
@@ -1654,8 +1670,12 @@ KYTY_SYSV_ABI int VideoOutGetOutputStatus(int handle, VideoOutOutputStatus* stat
|
||||
return VIDEO_OUT_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
int32_t attribute3 = 0;
|
||||
Loader::SystemContentParamSfoGetInt("ATTRIBUTE3", &attribute3);
|
||||
ctx->mutex.Lock();
|
||||
status->resolution = (ctx->width >= 3840 || ctx->height >= 2160 ? 2u : 1u);
|
||||
// Primary output reports 4K unless param.json Video-out Info enables resolution detection.
|
||||
status->resolution =
|
||||
((attribute3 & 4) != 0 && ctx->width < 3840 && ctx->height < 2160 ? 1u : 2u);
|
||||
status->dynamicRange = 1;
|
||||
status->refreshRate =
|
||||
(ctx->output_mode == VIDEO_OUT_OUTPUT_MODE_119_88HZ || Config::GetVblankFrequency() >= 119
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
#include "graphics/presentation/window/hostInput.h"
|
||||
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "common/logging/log.h"
|
||||
@@ -80,6 +75,7 @@ struct MouseJoystickState {
|
||||
};
|
||||
|
||||
MouseJoystickState g_mouse;
|
||||
SDL_Window* g_mouse_window = nullptr;
|
||||
|
||||
std::size_t ControlFromName(std::string_view name) {
|
||||
const auto info = std::find_if(CONTROL_INFO.begin(), CONTROL_INFO.end(),
|
||||
@@ -141,9 +137,8 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
const bool reserved = binding.key == SDLK_ESCAPE || binding.key == SDLK_SPACE ||
|
||||
binding.key == SDLK_F1 || binding.key == SDLK_F7 ||
|
||||
binding.key == SDLK_F11;
|
||||
const bool reserved = binding.key == SDLK_ESCAPE || binding.key == SDLK_F1 ||
|
||||
binding.key == SDLK_F7 || binding.key == SDLK_F11;
|
||||
if (binding.control == INVALID_CONTROL || reserved ||
|
||||
(binding.key == SDLK_UNKNOWN && binding.mouse_button == 0)) {
|
||||
EXIT("Invalid input mapping: %s\n", value.c_str());
|
||||
@@ -214,14 +209,14 @@ uint32_t DefaultKeyboardButton(int key_code) {
|
||||
case SDLK_LEFT: return Controller::PAD_BUTTON_LEFT;
|
||||
case SDLK_DOWN: return Controller::PAD_BUTTON_DOWN;
|
||||
case SDLK_RIGHT: return Controller::PAD_BUTTON_RIGHT;
|
||||
case SDLK_j: return Controller::PAD_BUTTON_CROSS;
|
||||
case SDLK_i: return Controller::PAD_BUTTON_TRIANGLE;
|
||||
case SDLK_k: return Controller::PAD_BUTTON_SQUARE;
|
||||
case SDLK_l: return Controller::PAD_BUTTON_CIRCLE;
|
||||
case SDLK_q: return Controller::PAD_BUTTON_L1;
|
||||
case SDLK_e: return Controller::PAD_BUTTON_R1;
|
||||
case SDLK_z: return Controller::PAD_BUTTON_L2;
|
||||
case SDLK_c: return Controller::PAD_BUTTON_R2;
|
||||
case SDLK_J: return Controller::PAD_BUTTON_CROSS;
|
||||
case SDLK_I: return Controller::PAD_BUTTON_TRIANGLE;
|
||||
case SDLK_K: return Controller::PAD_BUTTON_SQUARE;
|
||||
case SDLK_L: return Controller::PAD_BUTTON_CIRCLE;
|
||||
case SDLK_Q: return Controller::PAD_BUTTON_L1;
|
||||
case SDLK_E: return Controller::PAD_BUTTON_R1;
|
||||
case SDLK_Z: return Controller::PAD_BUTTON_L2;
|
||||
case SDLK_C: return Controller::PAD_BUTTON_R2;
|
||||
case SDLK_LSHIFT: return Controller::PAD_BUTTON_L3;
|
||||
case SDLK_LCTRL: return Controller::PAD_BUTTON_R3;
|
||||
case SDLK_RETURN:
|
||||
@@ -285,35 +280,35 @@ void DefaultKeyboardInput(int key_code, bool down) {
|
||||
switch (NormalizeKey(static_cast<SDL_Keycode>(key_code))) {
|
||||
case SDLK_BACKSPACE: SetTouchPad(0.25f, down); return;
|
||||
case SDLK_TAB: SetTouchPad(0.75f, down); return;
|
||||
case SDLK_a:
|
||||
case SDLK_A:
|
||||
left.left = down;
|
||||
SetStickAxis(Controller::Axis::LeftX, left.left, left.right);
|
||||
return;
|
||||
case SDLK_d:
|
||||
case SDLK_D:
|
||||
left.right = down;
|
||||
SetStickAxis(Controller::Axis::LeftX, left.left, left.right);
|
||||
return;
|
||||
case SDLK_w:
|
||||
case SDLK_W:
|
||||
left.up = down;
|
||||
SetStickAxis(Controller::Axis::LeftY, left.up, left.down);
|
||||
return;
|
||||
case SDLK_s:
|
||||
case SDLK_S:
|
||||
left.down = down;
|
||||
SetStickAxis(Controller::Axis::LeftY, left.up, left.down);
|
||||
return;
|
||||
case SDLK_f:
|
||||
case SDLK_F:
|
||||
right.left = down;
|
||||
SetStickAxis(Controller::Axis::RightX, right.left, right.right);
|
||||
return;
|
||||
case SDLK_h:
|
||||
case SDLK_H:
|
||||
right.right = down;
|
||||
SetStickAxis(Controller::Axis::RightX, right.left, right.right);
|
||||
return;
|
||||
case SDLK_t:
|
||||
case SDLK_T:
|
||||
right.up = down;
|
||||
SetStickAxis(Controller::Axis::RightY, right.up, right.down);
|
||||
return;
|
||||
case SDLK_g:
|
||||
case SDLK_G:
|
||||
right.down = down;
|
||||
SetStickAxis(Controller::Axis::RightY, right.up, right.down);
|
||||
return;
|
||||
@@ -321,11 +316,11 @@ void DefaultKeyboardInput(int key_code, bool down) {
|
||||
}
|
||||
}
|
||||
|
||||
void MouseToJoystick(int delta_x, int delta_y) {
|
||||
void MouseToJoystick(float delta_x, float delta_y) {
|
||||
const double distance = std::hypot(delta_x, delta_y);
|
||||
const double scale =
|
||||
std::clamp(distance * GetInputMap().MouseSensitivity() + 16.0, 64.0, 128.0) / distance;
|
||||
const auto map_axis = [scale](int delta) {
|
||||
const auto map_axis = [scale](float delta) {
|
||||
return std::clamp(128 + static_cast<int>(std::lround(delta * scale)), 0, 255);
|
||||
};
|
||||
Controller::SetRightStick(Controller::HOST_INPUT_CONTROLLER_ID, map_axis(delta_x),
|
||||
@@ -341,16 +336,45 @@ void CenterMouseStick() {
|
||||
}
|
||||
|
||||
bool SetRelativeMouseMode(bool enabled) {
|
||||
if (SDL_SetRelativeMouseMode(enabled ? SDL_TRUE : SDL_FALSE) == 0) {
|
||||
if (SDL_SetWindowRelativeMouseMode(g_mouse_window, enabled)) {
|
||||
return true;
|
||||
}
|
||||
LOGF("Mouse-to-joystick relative mode failed: %s\n", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
int PollMouse(uint64_t now_ms) {
|
||||
if (now_ms < g_mouse.next_poll) {
|
||||
return static_cast<int>(g_mouse.next_poll - now_ms);
|
||||
}
|
||||
g_mouse.next_poll = now_ms + MOUSE_POLL_INTERVAL_MS;
|
||||
|
||||
float delta_x = 0;
|
||||
float delta_y = 0;
|
||||
SDL_GetRelativeMouseState(&delta_x, &delta_y);
|
||||
if (delta_x == 0 && delta_y == 0) {
|
||||
CenterMouseStick();
|
||||
} else {
|
||||
MouseToJoystick(delta_x, delta_y);
|
||||
g_mouse.output = true;
|
||||
}
|
||||
return MOUSE_POLL_INTERVAL_MS;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void HostInputInit() {
|
||||
void HostInputInit(SDL_Window* window) {
|
||||
GetInputMap();
|
||||
g_mouse_window = window;
|
||||
}
|
||||
|
||||
void HostInputShutdown() {
|
||||
if (g_mouse.enabled) {
|
||||
SetRelativeMouseMode(false);
|
||||
CenterMouseStick();
|
||||
g_mouse = {};
|
||||
}
|
||||
g_mouse_window = nullptr;
|
||||
}
|
||||
|
||||
void HostInputKey(int key_code, bool down) {
|
||||
@@ -381,51 +405,33 @@ void HostInputToggleMouseToJoystick() {
|
||||
if (!SetRelativeMouseMode(true)) {
|
||||
return;
|
||||
}
|
||||
int ignored_x = 0;
|
||||
int ignored_y = 0;
|
||||
SDL_GetRelativeMouseState(&ignored_x, &ignored_y);
|
||||
g_mouse.enabled = true;
|
||||
g_mouse.next_poll = SDL_GetTicks64() + MOUSE_POLL_INTERVAL_MS;
|
||||
g_mouse.enabled = true;
|
||||
LOGF("Mouse to right stick: enabled (F7 to release)\n");
|
||||
}
|
||||
|
||||
int PollMouse(uint64_t now_ms) {
|
||||
if (now_ms < g_mouse.next_poll) {
|
||||
return static_cast<int>(g_mouse.next_poll - now_ms);
|
||||
}
|
||||
g_mouse.next_poll = now_ms + MOUSE_POLL_INTERVAL_MS;
|
||||
|
||||
int delta_x = 0;
|
||||
int delta_y = 0;
|
||||
SDL_GetRelativeMouseState(&delta_x, &delta_y);
|
||||
if (delta_x == 0 && delta_y == 0) {
|
||||
CenterMouseStick();
|
||||
return MOUSE_POLL_INTERVAL_MS;
|
||||
}
|
||||
|
||||
MouseToJoystick(delta_x, delta_y);
|
||||
g_mouse.output = true;
|
||||
return MOUSE_POLL_INTERVAL_MS;
|
||||
}
|
||||
|
||||
bool HostInputWaitEvent(SDL_Event* event) {
|
||||
if (!g_mouse.enabled || SDL_GetKeyboardFocus() == nullptr) {
|
||||
bool has_event;
|
||||
if (!g_mouse.enabled || SDL_GetKeyboardFocus() != g_mouse_window) {
|
||||
g_mouse.next_poll = 0;
|
||||
CenterMouseStick();
|
||||
if (SDL_WaitEvent(event) == 0) {
|
||||
has_event = SDL_WaitEvent(event);
|
||||
if (!has_event) {
|
||||
EXIT("%s\n", SDL_GetError());
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
if (g_mouse.next_poll == 0) {
|
||||
SDL_GetRelativeMouseState(nullptr, nullptr);
|
||||
g_mouse.next_poll = SDL_GetTicks() + MOUSE_POLL_INTERVAL_MS;
|
||||
}
|
||||
has_event = SDL_WaitEventTimeout(event, PollMouse(SDL_GetTicks()));
|
||||
}
|
||||
|
||||
const int timeout_ms = PollMouse(SDL_GetTicks64());
|
||||
SDL_ClearError();
|
||||
if (SDL_WaitEventTimeout(event, timeout_ms) != 0) {
|
||||
return true;
|
||||
if (has_event && event->type == SDL_EVENT_WINDOW_FOCUS_LOST &&
|
||||
event->window.windowID == SDL_GetWindowID(g_mouse_window)) {
|
||||
g_mouse.next_poll = 0;
|
||||
CenterMouseStick();
|
||||
}
|
||||
if (SDL_GetError()[0] != '\0') {
|
||||
EXIT("%s\n", SDL_GetError());
|
||||
}
|
||||
return false;
|
||||
return has_event;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -3,11 +3,13 @@
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct SDL_Window;
|
||||
union SDL_Event;
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
void HostInputInit();
|
||||
void HostInputInit(SDL_Window* window);
|
||||
void HostInputShutdown();
|
||||
void HostInputKey(int key_code, bool down);
|
||||
void HostInputMouseButton(uint8_t mouse_button, bool down);
|
||||
void HostInputToggleMouseToJoystick();
|
||||
|
||||
@@ -171,6 +171,13 @@ void Presenter::Frame::Configure(GraphicContext& graphics, vk::Extent2D extent,
|
||||
EXIT("unsupported prepared frame, extent=%ux%u format=%d\n", extent.width, extent.height,
|
||||
static_cast<int>(format));
|
||||
}
|
||||
auto& dst = image;
|
||||
const bool compatible = dst.image != nullptr && dst.extent.width == extent.width &&
|
||||
dst.extent.height == extent.height && dst.format == format;
|
||||
if (compatible) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto features = graphics.GetFormatProperties(format).optimalTilingFeatures;
|
||||
const auto required =
|
||||
vk::FormatFeatureFlagBits::eBlitSrc | vk::FormatFeatureFlagBits::eSampledImageFilterLinear |
|
||||
@@ -180,12 +187,6 @@ void Presenter::Frame::Configure(GraphicContext& graphics, vk::Extent2D extent,
|
||||
static_cast<int>(format), static_cast<vk::FormatFeatureFlags::MaskType>(features));
|
||||
}
|
||||
|
||||
auto& dst = image;
|
||||
const bool compatible = dst.image != nullptr && dst.extent.width == extent.width &&
|
||||
dst.extent.height == extent.height && dst.format == format;
|
||||
if (compatible) {
|
||||
return;
|
||||
}
|
||||
if (dst.image != nullptr) {
|
||||
graphics.DeleteImage(dst);
|
||||
}
|
||||
@@ -279,6 +280,7 @@ public:
|
||||
|
||||
void Create();
|
||||
void Recreate(bool surface_lost = false);
|
||||
[[nodiscard]] bool NeedsResize() const;
|
||||
[[nodiscard]] Status AcquireNextImage();
|
||||
[[nodiscard]] bool PrepareSystemOverlay();
|
||||
void RecordPresentCommands(CommandBuffer& command, VulkanImage& source,
|
||||
@@ -298,6 +300,8 @@ private:
|
||||
vk::SwapchainKHR m_handle = nullptr;
|
||||
vk::Format m_format = vk::Format::eUndefined;
|
||||
vk::Extent2D m_extent {};
|
||||
// Drawable pixel size observed when this swapchain was created.
|
||||
vk::Extent2D m_window_extent {};
|
||||
std::vector<vk::Image> m_images;
|
||||
std::vector<vk::ImageView> m_image_views;
|
||||
std::vector<vk::Semaphore> m_image_acquired;
|
||||
@@ -357,19 +361,25 @@ void Swapchain::Create() {
|
||||
EXIT_IF(graphics.device == nullptr);
|
||||
EXIT_IF(m_window.surface == nullptr);
|
||||
|
||||
Common::LockGuard lock(m_window.mutex);
|
||||
EXIT_IF(graphics.screen_width == 0);
|
||||
EXIT_IF(graphics.screen_height == 0);
|
||||
// Capture the size before querying surface capabilities. If the window changes
|
||||
// during creation, the next presentation will detect the newer size.
|
||||
{
|
||||
Common::LockGuard lock(m_window.mutex);
|
||||
m_window_extent = {graphics.screen_width, graphics.screen_height};
|
||||
}
|
||||
EXIT_IF(m_window_extent.width == 0);
|
||||
EXIT_IF(m_window_extent.height == 0);
|
||||
m_window.RefreshSurfaceCapabilities();
|
||||
const auto& surface = m_window.surface_capabilities;
|
||||
EXIT_NOT_IMPLEMENTED(surface.formats.empty());
|
||||
|
||||
m_extent = surface.capabilities.currentExtent;
|
||||
if (m_extent.width == std::numeric_limits<uint32_t>::max()) {
|
||||
m_extent.width =
|
||||
std::clamp(graphics.screen_width, surface.capabilities.minImageExtent.width,
|
||||
std::clamp(m_window_extent.width, surface.capabilities.minImageExtent.width,
|
||||
surface.capabilities.maxImageExtent.width);
|
||||
m_extent.height =
|
||||
std::clamp(graphics.screen_height, surface.capabilities.minImageExtent.height,
|
||||
std::clamp(m_window_extent.height, surface.capabilities.minImageExtent.height,
|
||||
surface.capabilities.maxImageExtent.height);
|
||||
}
|
||||
uint32_t image_count = surface.capabilities.minImageCount + 1;
|
||||
@@ -473,8 +483,8 @@ void Swapchain::Create() {
|
||||
graphics.device.createSemaphore(&semaphore_info, nullptr, &m_render_complete[i]),
|
||||
"create swapchain render-complete semaphore");
|
||||
}
|
||||
m_image_index = static_cast<uint32_t>(-1);
|
||||
m_frame_index = 0;
|
||||
m_image_index = static_cast<uint32_t>(-1);
|
||||
m_frame_index = 0;
|
||||
}
|
||||
|
||||
Swapchain::~Swapchain() {
|
||||
@@ -515,11 +525,12 @@ void Swapchain::Destroy() {
|
||||
graphics.device.destroySwapchainKHR(m_handle, nullptr);
|
||||
}
|
||||
|
||||
m_handle = nullptr;
|
||||
m_format = vk::Format::eUndefined;
|
||||
m_extent = {};
|
||||
m_image_index = static_cast<uint32_t>(-1);
|
||||
m_frame_index = 0;
|
||||
m_handle = nullptr;
|
||||
m_format = vk::Format::eUndefined;
|
||||
m_extent = {};
|
||||
m_window_extent = {};
|
||||
m_image_index = static_cast<uint32_t>(-1);
|
||||
m_frame_index = 0;
|
||||
m_images.clear();
|
||||
m_image_views.clear();
|
||||
m_image_acquired.clear();
|
||||
@@ -532,15 +543,22 @@ void Swapchain::Recreate(bool surface_lost) {
|
||||
#if defined(__APPLE__)
|
||||
// Surface recreation goes through SDL_Vulkan_CreateSurface, which touches the
|
||||
// window's view/layer and must run on the main thread on macOS.
|
||||
m_window.RunOnMainThread([this] { m_window.RecreateSurface(); });
|
||||
EXIT_IF(!SDL_RunOnMainThread(
|
||||
[](void* window) { static_cast<WindowContext*>(window)->RecreateSurface(); },
|
||||
&m_window, true));
|
||||
#else
|
||||
m_window.RecreateSurface();
|
||||
#endif
|
||||
}
|
||||
m_window.RefreshSurfaceCapabilities();
|
||||
Create();
|
||||
}
|
||||
|
||||
bool Swapchain::NeedsResize() const {
|
||||
Common::LockGuard lock(m_window.mutex);
|
||||
return m_window_extent.width != m_window.graphic_ctx.screen_width ||
|
||||
m_window_extent.height != m_window.graphic_ctx.screen_height;
|
||||
}
|
||||
|
||||
Swapchain::Status Swapchain::AcquireNextImage() {
|
||||
EXIT_IF(m_handle == nullptr || m_frame_index >= m_image_acquired.size());
|
||||
m_image_index = static_cast<uint32_t>(-1);
|
||||
@@ -766,6 +784,10 @@ void Presenter::Present(Frame& frame, bool reuse) {
|
||||
|
||||
const auto overlay_visual = GetSystemOverlayVisualState();
|
||||
auto& swapchain = m_impl->swapchain;
|
||||
// Some window systems keep presenting an old swapchain after a resize.
|
||||
if (swapchain.NeedsResize()) {
|
||||
m_impl->RecoverSwapchain(Swapchain::Status::Recreate);
|
||||
}
|
||||
for (uint32_t attempt = 0; attempt < 2; attempt++) {
|
||||
auto status = swapchain.AcquireNextImage();
|
||||
if (status != Swapchain::Status::Success) {
|
||||
|
||||
@@ -1,20 +1,6 @@
|
||||
#include "SDL.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_touch.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_vulkan.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_vulkan.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common.h"
|
||||
#include "common/emulatorConfig.h"
|
||||
@@ -252,6 +238,10 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
|
||||
#endif
|
||||
}
|
||||
#if !defined(__APPLE__)
|
||||
if (device_features2.features.depthClamp != VK_TRUE) {
|
||||
LOGF("depthClamp is not supported\n");
|
||||
skip_device = true;
|
||||
}
|
||||
if (fragment_barycentric.fragmentShaderBarycentric != VK_TRUE) {
|
||||
LOGF("fragmentShaderBarycentric is not supported\n");
|
||||
skip_device = true;
|
||||
@@ -621,6 +611,7 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
|
||||
device_features.robustBufferAccess = VK_TRUE;
|
||||
#if !defined(__APPLE__)
|
||||
device_features.depthBounds = VK_TRUE; // unsupported by MoltenVK
|
||||
device_features.depthClamp = VK_TRUE;
|
||||
#endif
|
||||
device_features.shaderStorageImageWriteWithoutFormat = VK_TRUE;
|
||||
device_features.shaderImageGatherExtended = VK_TRUE;
|
||||
@@ -700,25 +691,13 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
|
||||
return device;
|
||||
}
|
||||
|
||||
static void VulkanGetExtensions(SDL_Window* window, VulkanExtensions& r) {
|
||||
EXIT_IF(window == nullptr);
|
||||
|
||||
static void VulkanGetExtensions(VulkanExtensions& r) {
|
||||
uint32_t required_extensions_count = 0;
|
||||
|
||||
auto sdl_result = SDL_Vulkan_GetInstanceExtensions(window, &required_extensions_count, nullptr);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(sdl_result == SDL_FALSE);
|
||||
const char* const* extensions = SDL_Vulkan_GetInstanceExtensions(&required_extensions_count);
|
||||
EXIT_NOT_IMPLEMENTED(extensions == nullptr);
|
||||
EXIT_NOT_IMPLEMENTED(required_extensions_count == 0);
|
||||
|
||||
r.required_extensions =
|
||||
std::vector<const char*>(required_extensions_count); // @suppress("Ambiguous problem")
|
||||
|
||||
sdl_result = SDL_Vulkan_GetInstanceExtensions(window, &required_extensions_count,
|
||||
r.required_extensions.data());
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(sdl_result == SDL_FALSE);
|
||||
EXIT_NOT_IMPLEMENTED(required_extensions_count == 0);
|
||||
EXIT_NOT_IMPLEMENTED(required_extensions_count != r.required_extensions.size());
|
||||
r.required_extensions.assign(extensions, extensions + required_extensions_count);
|
||||
|
||||
r.available_extensions =
|
||||
EnumerateVulkan<vk::ExtensionProperties>( // @suppress("Ambiguous problem")
|
||||
@@ -899,7 +878,7 @@ void WindowContext::CreateVulkan() {
|
||||
VULKAN_HPP_DEFAULT_DISPATCHER.init(get_instance_proc_addr);
|
||||
|
||||
VulkanExtensions r;
|
||||
VulkanGetExtensions(window, r);
|
||||
VulkanGetExtensions(r);
|
||||
VulkanCheckInstanceVersion();
|
||||
|
||||
vk::ApplicationInfo app_info {};
|
||||
@@ -986,8 +965,8 @@ void WindowContext::CreateVulkan() {
|
||||
}
|
||||
|
||||
vk::SurfaceKHR::CType native_surface = VK_NULL_HANDLE;
|
||||
if (SDL_Vulkan_CreateSurface(window, static_cast<vk::Instance::CType>(graphic_ctx.instance),
|
||||
&native_surface) == SDL_FALSE) {
|
||||
if (!SDL_Vulkan_CreateSurface(window, static_cast<vk::Instance::CType>(graphic_ctx.instance),
|
||||
nullptr, &native_surface)) {
|
||||
EXIT("Could not create a Vulkan surface");
|
||||
}
|
||||
surface = native_surface;
|
||||
@@ -1100,8 +1079,8 @@ void WindowContext::RecreateSurface() {
|
||||
surface = nullptr;
|
||||
}
|
||||
vk::SurfaceKHR::CType native_surface = VK_NULL_HANDLE;
|
||||
if (SDL_Vulkan_CreateSurface(window, static_cast<vk::Instance::CType>(graphic_ctx.instance),
|
||||
&native_surface) == SDL_FALSE) {
|
||||
if (!SDL_Vulkan_CreateSurface(window, static_cast<vk::Instance::CType>(graphic_ctx.instance),
|
||||
nullptr, &native_surface)) {
|
||||
EXIT("Could not recreate the Vulkan surface: %s\n", SDL_GetError());
|
||||
}
|
||||
surface = native_surface;
|
||||
@@ -1137,7 +1116,7 @@ WindowContext::~WindowContext() {
|
||||
SDL_DestroyWindow(window);
|
||||
window = nullptr;
|
||||
}
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD);
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -1,23 +1,7 @@
|
||||
#include "graphics/presentation/window.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_filesystem.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_keycode.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_pixels.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_surface.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_touch.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_vulkan.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common.h"
|
||||
#include "common/emulatorConfig.h"
|
||||
@@ -72,39 +56,39 @@ struct EventKeyboard {
|
||||
|
||||
static uint32_t ControllerButtonToPadButton(int button) {
|
||||
switch (button) {
|
||||
case SDL_CONTROLLER_BUTTON_A: return Controller::PAD_BUTTON_CROSS;
|
||||
case SDL_CONTROLLER_BUTTON_B: return Controller::PAD_BUTTON_CIRCLE;
|
||||
case SDL_CONTROLLER_BUTTON_X: return Controller::PAD_BUTTON_SQUARE;
|
||||
case SDL_CONTROLLER_BUTTON_Y: return Controller::PAD_BUTTON_TRIANGLE;
|
||||
case SDL_CONTROLLER_BUTTON_START: return Controller::PAD_BUTTON_OPTIONS;
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSTICK: return Controller::PAD_BUTTON_L3;
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return Controller::PAD_BUTTON_R3;
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return Controller::PAD_BUTTON_L1;
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return Controller::PAD_BUTTON_R1;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP: return Controller::PAD_BUTTON_UP;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return Controller::PAD_BUTTON_DOWN;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return Controller::PAD_BUTTON_LEFT;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return Controller::PAD_BUTTON_RIGHT;
|
||||
case SDL_CONTROLLER_BUTTON_TOUCHPAD: return Controller::PAD_BUTTON_TOUCH_PAD;
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH: return Controller::PAD_BUTTON_CROSS;
|
||||
case SDL_GAMEPAD_BUTTON_EAST: return Controller::PAD_BUTTON_CIRCLE;
|
||||
case SDL_GAMEPAD_BUTTON_WEST: return Controller::PAD_BUTTON_SQUARE;
|
||||
case SDL_GAMEPAD_BUTTON_NORTH: return Controller::PAD_BUTTON_TRIANGLE;
|
||||
case SDL_GAMEPAD_BUTTON_START: return Controller::PAD_BUTTON_OPTIONS;
|
||||
case SDL_GAMEPAD_BUTTON_LEFT_STICK: return Controller::PAD_BUTTON_L3;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_STICK: return Controller::PAD_BUTTON_R3;
|
||||
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER: return Controller::PAD_BUTTON_L1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER: return Controller::PAD_BUTTON_R1;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP: return Controller::PAD_BUTTON_UP;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN: return Controller::PAD_BUTTON_DOWN;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT: return Controller::PAD_BUTTON_LEFT;
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: return Controller::PAD_BUTTON_RIGHT;
|
||||
case SDL_GAMEPAD_BUTTON_TOUCHPAD: return Controller::PAD_BUTTON_TOUCH_PAD;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static Controller::Axis ControllerAxisFromSdl(int axis_id) {
|
||||
switch (axis_id) {
|
||||
case SDL_CONTROLLER_AXIS_LEFTX: return Controller::Axis::LeftX;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY: return Controller::Axis::LeftY;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX: return Controller::Axis::RightX;
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY: return Controller::Axis::RightY;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT: return Controller::Axis::TriggerLeft;
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return Controller::Axis::TriggerRight;
|
||||
case SDL_GAMEPAD_AXIS_LEFTX: return Controller::Axis::LeftX;
|
||||
case SDL_GAMEPAD_AXIS_LEFTY: return Controller::Axis::LeftY;
|
||||
case SDL_GAMEPAD_AXIS_RIGHTX: return Controller::Axis::RightX;
|
||||
case SDL_GAMEPAD_AXIS_RIGHTY: return Controller::Axis::RightY;
|
||||
case SDL_GAMEPAD_AXIS_LEFT_TRIGGER: return Controller::Axis::TriggerLeft;
|
||||
case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER: return Controller::Axis::TriggerRight;
|
||||
default: return Controller::Axis::AxisMax;
|
||||
}
|
||||
}
|
||||
|
||||
static bool ControllerAxisIsTrigger(int axis_id) {
|
||||
return axis_id == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
|
||||
axis_id == SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
|
||||
return axis_id == SDL_GAMEPAD_AXIS_LEFT_TRIGGER ||
|
||||
axis_id == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER;
|
||||
}
|
||||
|
||||
static int ControllerAxisValueFromSdl(int axis_id, int axis_value) {
|
||||
@@ -165,22 +149,6 @@ struct EventController {
|
||||
double timestamp_seconds;
|
||||
};
|
||||
|
||||
enum class DisplayOrientation {
|
||||
Unknown, /* The display orientation can't be determined */
|
||||
Landscape, /* The display is in landscape mode, with the right side up, relative to portrait
|
||||
mode */
|
||||
LandscapeFlipped, /* The display is in landscape mode, with the left side up, relative to
|
||||
portrait mode */
|
||||
Portrait, /* The display is in portrait mode */
|
||||
PortraitFlipped, /* The display is in portrait mode, upside down */
|
||||
|
||||
DisplayEventOrientation = 0xF0
|
||||
};
|
||||
|
||||
struct EventDisplay {
|
||||
DisplayOrientation orientation;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
std::unique_ptr<WindowContext> g_window;
|
||||
@@ -213,16 +181,13 @@ static void ToggleDesktopFullscreen() {
|
||||
}
|
||||
|
||||
const auto flags = static_cast<uint32_t>(SDL_GetWindowFlags(g_window->window));
|
||||
const bool fullscreen =
|
||||
(flags & static_cast<uint32_t>(SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0u;
|
||||
const auto mode =
|
||||
fullscreen ? 0u : static_cast<uint32_t>(SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
if (SDL_SetWindowFullscreen(g_window->window, mode) != 0) {
|
||||
const bool fullscreen = (flags & SDL_WINDOW_FULLSCREEN) != 0u;
|
||||
if (!SDL_SetWindowFullscreen(g_window->window, !fullscreen)) {
|
||||
LOGF("Toggle fullscreen failed: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
|
||||
static void GameEventKeyboard(const EventKeyboard& key) {
|
||||
static SDL_Keycode fullscreen_key = SDLK_UNKNOWN;
|
||||
|
||||
#ifdef KYTY_DBG_INPUT
|
||||
@@ -235,7 +200,6 @@ static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS || KYTY_PLATFORM == KYTY_PLATFORM_LINUX
|
||||
if (key.down) {
|
||||
switch (key.key_code) {
|
||||
case SDLK_SPACE: SetPause(game, !game.paused.load(std::memory_order_acquire)); break;
|
||||
case SDLK_F1:
|
||||
if (!key.repeat) {
|
||||
RenderDocRequestCapture();
|
||||
@@ -248,7 +212,7 @@ static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
if (!key.repeat && (key.mod & KMOD_ALT) != 0) {
|
||||
if (!key.repeat && (key.mod & SDL_KMOD_ALT) != 0) {
|
||||
ToggleDesktopFullscreen();
|
||||
fullscreen_key = key.key_code;
|
||||
}
|
||||
@@ -341,15 +305,15 @@ static void GameEventController([[maybe_unused]] const EventController& f) {
|
||||
#endif
|
||||
|
||||
if (f.added) {
|
||||
auto* pad = SDL_GameControllerOpen(f.id);
|
||||
auto* pad = SDL_OpenGamepad(f.id);
|
||||
EXIT_NOT_IMPLEMENTED(pad == nullptr);
|
||||
int id = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(pad));
|
||||
int id = SDL_GetJoystickID(SDL_GetGamepadJoystick(pad));
|
||||
Controller::Connect(id);
|
||||
}
|
||||
|
||||
if (f.removed) {
|
||||
Controller::Disconnect(f.id);
|
||||
SDL_GameControllerClose(SDL_GameControllerFromInstanceID(f.id));
|
||||
SDL_CloseGamepad(SDL_GetGamepadFromID(f.id));
|
||||
}
|
||||
|
||||
if (f.down || f.up) {
|
||||
@@ -401,81 +365,73 @@ void WindowContext::Resize(uint32_t new_width, uint32_t new_height) {
|
||||
|
||||
void WindowContext::ProcessWindowEvent(const SDL_WindowEvent& event) {
|
||||
const auto& window_event = event;
|
||||
switch (window_event.event) {
|
||||
case SDL_WINDOWEVENT_SHOWN:
|
||||
switch (window_event.type) {
|
||||
case SDL_EVENT_WINDOW_SHOWN:
|
||||
LOGF("Window %" PRIu32 " shown\n", window_event.windowID);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
case SDL_EVENT_WINDOW_HIDDEN:
|
||||
LOGF("Window %" PRIu32 " hidden\n", window_event.windowID);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
case SDL_EVENT_WINDOW_EXPOSED:
|
||||
LOGF("Window %" PRIu32 " exposed\n", window_event.windowID);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_MOVED:
|
||||
case SDL_EVENT_WINDOW_MOVED:
|
||||
LOGF("Window %" PRIu32 " moved to %" PRId32 ",%" PRId32 "\n", window_event.windowID,
|
||||
window_event.data1, window_event.data2);
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
LOGF("Window %" PRIu32 " resized to %" PRId32 "x%" PRId32 "\n", window_event.windowID,
|
||||
window_event.data1, window_event.data2);
|
||||
|
||||
LOGF("m: %d\n", static_cast<int>(SDL_ThreadID()));
|
||||
Resize(window_event.data1, window_event.data2);
|
||||
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
LOGF("Window %" PRIu32 " size changed to %" PRId32 "x%" PRId32 "\n",
|
||||
window_event.windowID, window_event.data1, window_event.data2);
|
||||
|
||||
LOGF("m: %d\n", static_cast<int>(SDL_ThreadID()));
|
||||
Resize(window_event.data1, window_event.data2);
|
||||
|
||||
break;
|
||||
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
case SDL_EVENT_WINDOW_MINIMIZED:
|
||||
LOGF("Window %" PRIu32 " minimized\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
case SDL_EVENT_WINDOW_MAXIMIZED:
|
||||
LOGF("Window %" PRIu32 " maximized\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
case SDL_EVENT_WINDOW_RESTORED:
|
||||
LOGF("Window %" PRIu32 " restored\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
case SDL_EVENT_WINDOW_MOUSE_ENTER:
|
||||
LOGF("Mouse entered window %" PRIu32 "\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
|
||||
LOGF("Mouse left window %" PRIu32 "\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
||||
LOGF("Window %" PRIu32 " gained keyboard focus\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
case SDL_EVENT_WINDOW_FOCUS_LOST:
|
||||
LOGF("Window %" PRIu32 " lost keyboard focus\n", window_event.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
LOGF("Window %" PRIu32 " closed\n", window_event.windowID);
|
||||
break;
|
||||
default:
|
||||
LOGF("Window %" PRIu32 " got unknown event %" PRIu8 "\n", window_event.windowID,
|
||||
window_event.event);
|
||||
LOGF("Window %" PRIu32 " got unknown event %" PRIu32 "\n", window_event.windowID,
|
||||
static_cast<uint32_t>(window_event.type));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void WindowContext::ProcessDisplayEvent(const SDL_DisplayEvent& display) {
|
||||
bool sdl = false;
|
||||
|
||||
switch (display.event) {
|
||||
case SDL_DISPLAYEVENT_ORIENTATION: sdl = true; [[fallthrough]];
|
||||
case static_cast<Uint8>(DisplayOrientation::DisplayEventOrientation): {
|
||||
LOGF("Display %" PRIu32 "[%s] changed orientation to %d - ", display.display,
|
||||
sdl ? "SDL" : "Kyty", static_cast<int>(display.data1));
|
||||
switch (display.type) {
|
||||
case SDL_EVENT_DISPLAY_ORIENTATION: {
|
||||
LOGF("Display %" PRIu32 " changed orientation to %d - ", display.displayID,
|
||||
static_cast<int>(display.data1));
|
||||
|
||||
switch (display.data1) {
|
||||
case SDL_ORIENTATION_UNKNOWN: LOGF("UNKNOWN\n"); break;
|
||||
@@ -489,8 +445,8 @@ void WindowContext::ProcessDisplayEvent(const SDL_DisplayEvent& display) {
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOGF("Display %" PRIu32 " got unknown event 0x%" PRIx8 "\n", display.display,
|
||||
display.event);
|
||||
LOGF("Display %" PRIu32 " got unknown event 0x%" PRIx32 "\n", display.displayID,
|
||||
static_cast<uint32_t>(display.type));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -498,10 +454,9 @@ void WindowContext::ProcessDisplayEvent(const SDL_DisplayEvent& display) {
|
||||
void WindowContext::ProcessEvent(double time_s) {
|
||||
auto& game = loop;
|
||||
auto* event = &game.event;
|
||||
EXIT_IF(SDL_GetEventState(SDL_DISPLAYEVENT) != SDL_ENABLE);
|
||||
if ((event->type == SDL_KEYDOWN || event->type == SDL_KEYUP) &&
|
||||
event->key.keysym.sym == SDLK_F7) {
|
||||
if (event->type == SDL_KEYDOWN && event->key.repeat == 0) {
|
||||
if ((event->type == SDL_EVENT_KEY_DOWN || event->type == SDL_EVENT_KEY_UP) &&
|
||||
event->key.key == SDLK_F7) {
|
||||
if (event->type == SDL_EVENT_KEY_DOWN && event->key.repeat == 0) {
|
||||
HostInputToggleMouseToJoystick();
|
||||
}
|
||||
return;
|
||||
@@ -509,59 +464,63 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
if (ProcessSystemOverlayInput(*event)) {
|
||||
return;
|
||||
}
|
||||
if (event->type >= SDL_EVENT_WINDOW_FIRST && event->type <= SDL_EVENT_WINDOW_LAST) {
|
||||
ProcessWindowEvent(event->window);
|
||||
return;
|
||||
}
|
||||
if (event->type >= SDL_EVENT_DISPLAY_FIRST && event->type <= SDL_EVENT_DISPLAY_LAST) {
|
||||
ProcessDisplayEvent(event->display);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_QUIT: GameEventQuit(game); break;
|
||||
case SDL_EVENT_QUIT: GameEventQuit(game); break;
|
||||
|
||||
case SDL_APP_TERMINATING: GameEventTerminate(game); break;
|
||||
case SDL_EVENT_TERMINATING: GameEventTerminate(game); break;
|
||||
|
||||
case SDL_APP_LOWMEMORY: GameEventLowMemory(); break;
|
||||
case SDL_EVENT_LOW_MEMORY: GameEventLowMemory(); break;
|
||||
|
||||
case SDL_APP_WILLENTERBACKGROUND: GameEventWillEnterBackground(game); break;
|
||||
case SDL_EVENT_WILL_ENTER_BACKGROUND: GameEventWillEnterBackground(game); break;
|
||||
|
||||
case SDL_APP_DIDENTERBACKGROUND: GameEventDidEnterBackground(); break;
|
||||
case SDL_EVENT_DID_ENTER_BACKGROUND: GameEventDidEnterBackground(); break;
|
||||
|
||||
case SDL_APP_WILLENTERFOREGROUND: GameEventWillEnterForeground(); break;
|
||||
case SDL_EVENT_WILL_ENTER_FOREGROUND: GameEventWillEnterForeground(); break;
|
||||
|
||||
case SDL_APP_DIDENTERFOREGROUND: GameEventDidEnterForeground(game); break;
|
||||
case SDL_EVENT_DID_ENTER_FOREGROUND: GameEventDidEnterForeground(game); break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP: {
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP: {
|
||||
EventKeyboard key {};
|
||||
|
||||
key.down = (event->type == SDL_KEYDOWN);
|
||||
key.up = (event->type == SDL_KEYUP);
|
||||
key.pressed = (event->key.state == SDL_PRESSED);
|
||||
key.released = (event->key.state == SDL_RELEASED);
|
||||
key.down = (event->type == SDL_EVENT_KEY_DOWN);
|
||||
key.up = (event->type == SDL_EVENT_KEY_UP);
|
||||
key.pressed = event->key.down;
|
||||
key.released = !event->key.down;
|
||||
key.repeat = (event->key.repeat != 0u);
|
||||
key.scan_code = event->key.keysym.scancode;
|
||||
key.key_code = event->key.keysym.sym;
|
||||
key.mod = event->key.keysym.mod;
|
||||
key.scan_code = event->key.scancode;
|
||||
key.key_code = event->key.key;
|
||||
key.mod = event->key.mod;
|
||||
key.timestamp_seconds = time_s;
|
||||
|
||||
GameEventKeyboard(game, key);
|
||||
GameEventKeyboard(key);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT: ProcessWindowEvent(event->window); break;
|
||||
|
||||
case SDL_DISPLAYEVENT: ProcessDisplayEvent(event->display); break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP: {
|
||||
EventMouse mb {};
|
||||
|
||||
mb.down = (event->button.type == SDL_MOUSEBUTTONDOWN);
|
||||
mb.up = (event->button.type == SDL_MOUSEBUTTONUP);
|
||||
mb.down = (event->button.type == SDL_EVENT_MOUSE_BUTTON_DOWN);
|
||||
mb.up = (event->button.type == SDL_EVENT_MOUSE_BUTTON_UP);
|
||||
mb.left = (event->button.button == SDL_BUTTON_LEFT);
|
||||
mb.middle = (event->button.button == SDL_BUTTON_MIDDLE);
|
||||
mb.right = (event->button.button == SDL_BUTTON_RIGHT);
|
||||
mb.x1 = (event->button.button == SDL_BUTTON_X1);
|
||||
mb.x2 = (event->button.button == SDL_BUTTON_X2);
|
||||
mb.touch = (event->button.which == SDL_TOUCH_MOUSEID);
|
||||
mb.pressed = (event->button.state == SDL_PRESSED);
|
||||
mb.released = (event->button.state == SDL_RELEASED);
|
||||
mb.pressed = event->button.down;
|
||||
mb.released = !event->button.down;
|
||||
mb.num_of_clicks = event->button.clicks;
|
||||
mb.wheel = false;
|
||||
mb.x = event->button.x;
|
||||
@@ -576,7 +535,7 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEWHEEL: {
|
||||
case SDL_EVENT_MOUSE_WHEEL: {
|
||||
EventMouse mb {};
|
||||
|
||||
mb.down = false;
|
||||
@@ -603,7 +562,7 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEMOTION: {
|
||||
case SDL_EVENT_MOUSE_MOTION: {
|
||||
EventMouse mb {};
|
||||
|
||||
mb.down = false;
|
||||
@@ -630,16 +589,16 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_FINGERMOTION:
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_FINGERUP: {
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
case SDL_EVENT_FINGER_UP: {
|
||||
EventFinger f {};
|
||||
|
||||
f.down = (event->tfinger.type == SDL_FINGERDOWN);
|
||||
f.up = (event->tfinger.type == SDL_FINGERUP);
|
||||
f.motion = (event->tfinger.type == SDL_FINGERMOTION);
|
||||
f.finger_id = static_cast<int>(event->tfinger.fingerId);
|
||||
f.touch_id = static_cast<int>(event->tfinger.touchId);
|
||||
f.down = (event->tfinger.type == SDL_EVENT_FINGER_DOWN);
|
||||
f.up = (event->tfinger.type == SDL_EVENT_FINGER_UP);
|
||||
f.motion = (event->tfinger.type == SDL_EVENT_FINGER_MOTION);
|
||||
f.finger_id = static_cast<int>(event->tfinger.fingerID);
|
||||
f.touch_id = static_cast<int>(event->tfinger.touchID);
|
||||
f.x = event->tfinger.x;
|
||||
f.y = event->tfinger.y;
|
||||
f.dx = event->tfinger.dx;
|
||||
@@ -652,13 +611,13 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERAXISMOTION: {
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION: {
|
||||
EventController c {};
|
||||
|
||||
c.id = event->caxis.which;
|
||||
c.button = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
c.axis_id = event->caxis.axis;
|
||||
c.axis_value = event->caxis.value;
|
||||
c.id = event->gaxis.which;
|
||||
c.button = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
c.axis_id = event->gaxis.axis;
|
||||
c.axis_value = event->gaxis.value;
|
||||
c.down = false;
|
||||
c.up = false;
|
||||
c.added = false;
|
||||
@@ -674,22 +633,22 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP: {
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP: {
|
||||
EventController c {};
|
||||
|
||||
c.id = event->cbutton.which;
|
||||
c.button = event->cbutton.button;
|
||||
c.axis_id = SDL_CONTROLLER_AXIS_INVALID;
|
||||
c.id = event->gbutton.which;
|
||||
c.button = event->gbutton.button;
|
||||
c.axis_id = SDL_GAMEPAD_AXIS_INVALID;
|
||||
c.axis_value = 0;
|
||||
c.down = (event->cbutton.type == SDL_CONTROLLERBUTTONDOWN);
|
||||
c.up = (event->cbutton.type == SDL_CONTROLLERBUTTONUP);
|
||||
c.down = event->gbutton.down;
|
||||
c.up = !event->gbutton.down;
|
||||
c.added = false;
|
||||
c.removed = false;
|
||||
c.remapped = false;
|
||||
c.axis = false;
|
||||
c.pressed = (event->cbutton.state == SDL_PRESSED);
|
||||
c.released = (event->cbutton.state == SDL_RELEASED);
|
||||
c.pressed = event->gbutton.down;
|
||||
c.released = !event->gbutton.down;
|
||||
c.timestamp_seconds = time_s;
|
||||
|
||||
GameEventController(c);
|
||||
@@ -697,44 +656,44 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERTOUCHPADDOWN:
|
||||
case SDL_CONTROLLERTOUCHPADMOTION:
|
||||
case SDL_CONTROLLERTOUCHPADUP:
|
||||
if (event->ctouchpad.touchpad == 0) {
|
||||
Controller::SetTouchPad(event->ctouchpad.which, event->ctouchpad.finger,
|
||||
event->ctouchpad.type != SDL_CONTROLLERTOUCHPADUP,
|
||||
event->ctouchpad.x, event->ctouchpad.y);
|
||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
|
||||
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
|
||||
if (event->gtouchpad.touchpad == 0) {
|
||||
Controller::SetTouchPad(event->gtouchpad.which, event->gtouchpad.finger,
|
||||
event->gtouchpad.type != SDL_EVENT_GAMEPAD_TOUCHPAD_UP,
|
||||
event->gtouchpad.x, event->gtouchpad.y);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_CONTROLLERSENSORUPDATE: {
|
||||
const auto& sensor = event->csensor;
|
||||
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
|
||||
const auto& sensor = event->gsensor;
|
||||
if (sensor.sensor == SDL_SENSOR_ACCEL || sensor.sensor == SDL_SENSOR_GYRO) {
|
||||
Controller::SetSensor(sensor.which,
|
||||
sensor.sensor == SDL_SENSOR_ACCEL ? Controller::Sensor::Accel
|
||||
: Controller::Sensor::Gyro,
|
||||
sensor.data,
|
||||
sensor.timestamp_us != 0
|
||||
? sensor.timestamp_us
|
||||
: static_cast<uint64_t>(sensor.timestamp) * 1000);
|
||||
sensor.sensor_timestamp != 0
|
||||
? sensor.sensor_timestamp / 1000
|
||||
: sensor.timestamp / 1000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
case SDL_CONTROLLERDEVICEREMAPPED: {
|
||||
case SDL_EVENT_GAMEPAD_ADDED:
|
||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||
case SDL_EVENT_GAMEPAD_REMAPPED: {
|
||||
EventController c {};
|
||||
|
||||
c.id = event->cdevice.which;
|
||||
c.button = SDL_CONTROLLER_BUTTON_INVALID;
|
||||
c.axis_id = SDL_CONTROLLER_AXIS_INVALID;
|
||||
c.id = event->gdevice.which;
|
||||
c.button = SDL_GAMEPAD_BUTTON_INVALID;
|
||||
c.axis_id = SDL_GAMEPAD_AXIS_INVALID;
|
||||
c.axis_value = 0;
|
||||
c.down = false;
|
||||
c.up = false;
|
||||
c.added = (event->cdevice.type == SDL_CONTROLLERDEVICEADDED);
|
||||
c.removed = (event->cdevice.type == SDL_CONTROLLERDEVICEREMOVED);
|
||||
c.remapped = (event->cdevice.type == SDL_CONTROLLERDEVICEREMAPPED);
|
||||
c.added = (event->gdevice.type == SDL_EVENT_GAMEPAD_ADDED);
|
||||
c.removed = (event->gdevice.type == SDL_EVENT_GAMEPAD_REMOVED);
|
||||
c.remapped = (event->gdevice.type == SDL_EVENT_GAMEPAD_REMAPPED);
|
||||
c.axis = false;
|
||||
c.pressed = false;
|
||||
c.released = false;
|
||||
@@ -747,47 +706,6 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
}
|
||||
}
|
||||
|
||||
void WindowContext::RunOnMainThread(std::function<void()> task) {
|
||||
if (Common::Thread::IsMainThread()) {
|
||||
task();
|
||||
return;
|
||||
}
|
||||
|
||||
uint64_t ticket = 0;
|
||||
{
|
||||
Common::LockGuard lock(main_task_mutex);
|
||||
main_tasks.push_back(std::move(task));
|
||||
ticket = ++main_tasks_queued;
|
||||
}
|
||||
|
||||
// Wake the main loop in case it is blocked in SDL_WaitEvent.
|
||||
SDL_Event event {};
|
||||
event.type = SDL_USEREVENT;
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
Common::LockGuard lock(main_task_mutex);
|
||||
while (main_tasks_run < ticket) {
|
||||
main_task_done.Wait(&main_task_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowContext::DrainMainThreadTasks() {
|
||||
std::vector<std::function<void()>> tasks;
|
||||
{
|
||||
Common::LockGuard lock(main_task_mutex);
|
||||
tasks.swap(main_tasks);
|
||||
}
|
||||
if (tasks.empty()) {
|
||||
return;
|
||||
}
|
||||
for (auto& task: tasks) {
|
||||
task();
|
||||
}
|
||||
Common::LockGuard lock(main_task_mutex);
|
||||
main_tasks_run += tasks.size();
|
||||
main_task_done.SignalAll();
|
||||
}
|
||||
|
||||
void WindowContext::Run() {
|
||||
Common::Timer timer;
|
||||
timer.Start();
|
||||
@@ -797,7 +715,6 @@ void WindowContext::Run() {
|
||||
loop.paused.store(false, std::memory_order_release);
|
||||
|
||||
while (!loop.need_exit) {
|
||||
DrainMainThreadTasks();
|
||||
if (loop.paused.load(std::memory_order_acquire)) {
|
||||
if (!timer.IsPaused()) {
|
||||
timer.Pause();
|
||||
@@ -821,17 +738,15 @@ static void WindowCreate(WindowContext& context) {
|
||||
int width = static_cast<int>(context.graphic_ctx.screen_width);
|
||||
int height = static_cast<int>(context.graphic_ctx.screen_height);
|
||||
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "0");
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX
|
||||
// RenderDoc can hide Wayland Vulkan surface support; prefer X11 for captures.
|
||||
if (Config::RenderDocEnabled()) {
|
||||
SDL_SetHint(SDL_HINT_VIDEO_DRIVER, "x11,wayland");
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
|
||||
EXIT("%s\n", SDL_GetError());
|
||||
}
|
||||
HostInputInit();
|
||||
InitializeSystemOverlayInput();
|
||||
|
||||
LOGF("WindowCreate(): width = %d, height = %d\n", width, height);
|
||||
|
||||
@@ -841,15 +756,14 @@ static void WindowCreate(WindowContext& context) {
|
||||
// MoltenVK loader before calling SDL_CreateWindow. Keep an explicit user
|
||||
// override, and fall back to SDL's normal loader search when no bundle is present.
|
||||
if (std::getenv("SDL_VULKAN_LIBRARY") == nullptr) {
|
||||
if (char* base_path = SDL_GetBasePath(); base_path != nullptr) {
|
||||
if (const char* base_path = SDL_GetBasePath(); base_path != nullptr) {
|
||||
const std::string base_path_str = base_path;
|
||||
SDL_free(base_path);
|
||||
std::string moltenvk_path = base_path_str + "libMoltenVK.dylib";
|
||||
if (!Common::File::IsFileExisting(moltenvk_path)) {
|
||||
moltenvk_path = base_path_str + "../Frameworks/libMoltenVK.dylib";
|
||||
}
|
||||
if (Common::File::IsFileExisting(moltenvk_path) &&
|
||||
SDL_setenv("SDL_VULKAN_LIBRARY", moltenvk_path.c_str(), 0) == 0) {
|
||||
SDL_setenv_unsafe("SDL_VULKAN_LIBRARY", moltenvk_path.c_str(), 0) == 0) {
|
||||
LOGF("Vulkan loader: %s\n", moltenvk_path.c_str());
|
||||
}
|
||||
}
|
||||
@@ -862,21 +776,22 @@ static void WindowCreate(WindowContext& context) {
|
||||
window_flags |= static_cast<uint32_t>(SDL_WINDOW_BORDERLESS);
|
||||
}
|
||||
#endif
|
||||
context.window = SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, width, height, window_flags);
|
||||
context.window = SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, width, height, window_flags);
|
||||
|
||||
if (context.window == nullptr) {
|
||||
EXIT("%s\n", SDL_GetError());
|
||||
}
|
||||
|
||||
SDL_SetWindowResizable(context.window, SDL_FALSE);
|
||||
SDL_SetWindowPosition(context.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
HostInputInit(context.window);
|
||||
InitializeSystemOverlayInput(context.window);
|
||||
context.UpdateIcon();
|
||||
}
|
||||
|
||||
uint32_t WindowContext::InitialWindowFlags(bool fullscreen) noexcept {
|
||||
auto flags = static_cast<uint32_t>(SDL_WINDOW_VULKAN);
|
||||
auto flags = static_cast<uint32_t>(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
|
||||
if (fullscreen) {
|
||||
flags |= static_cast<uint32_t>(SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
flags |= static_cast<uint32_t>(SDL_WINDOW_FULLSCREEN);
|
||||
}
|
||||
return flags;
|
||||
}
|
||||
@@ -907,6 +822,7 @@ void WindowRun() {
|
||||
|
||||
void WindowShutdown() {
|
||||
if (g_window != nullptr) {
|
||||
HostInputShutdown();
|
||||
Controller::EmergencyShutdown();
|
||||
g_window.reset();
|
||||
}
|
||||
@@ -942,7 +858,7 @@ struct WindowIcon {
|
||||
void* pixels = nullptr;
|
||||
|
||||
~WindowIcon() {
|
||||
SDL_FreeSurface(surface);
|
||||
SDL_DestroySurface(surface);
|
||||
stbi_image_free(pixels);
|
||||
}
|
||||
};
|
||||
@@ -966,8 +882,8 @@ static void WindowLoadPngIcon(const std::filesystem::path& path, WindowIcon* ico
|
||||
|
||||
EXIT_IF(icon->pixels == nullptr);
|
||||
|
||||
icon->surface = SDL_CreateRGBSurfaceWithFormatFrom(icon->pixels, width, height, 32, width * 4,
|
||||
SDL_PIXELFORMAT_RGBA32);
|
||||
icon->surface = SDL_CreateSurfaceFrom(width, height, SDL_PIXELFORMAT_RGBA32, icon->pixels,
|
||||
width * 4);
|
||||
EXIT_NOT_IMPLEMENTED(icon->surface == nullptr);
|
||||
}
|
||||
|
||||
@@ -1029,7 +945,16 @@ void WindowContext::UpdateTitle() {
|
||||
(has_title_id ? ", " : ""), (has_app_ver ? app_ver : ""), (has_app_ver ? " " : ""),
|
||||
device_name, processor_name, frame_num, current_fps);
|
||||
|
||||
RunOnMainThread([this, text = std::move(text)] { SDL_SetWindowTitle(window, text.c_str()); });
|
||||
struct TitleUpdate {
|
||||
SDL_Window* window;
|
||||
std::string* text;
|
||||
} update {window, &text};
|
||||
EXIT_IF(!SDL_RunOnMainThread(
|
||||
[](void* data) {
|
||||
auto& title = *static_cast<TitleUpdate*>(data);
|
||||
SDL_SetWindowTitle(title.window, title.text->c_str());
|
||||
},
|
||||
&update, true));
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -1,15 +1,14 @@
|
||||
#ifndef EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
|
||||
#define EMULATOR_SRC_GRAPHICS_PRESENTATION_WINDOW_WINDOWINTERNAL_H_
|
||||
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_video.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/threads.h"
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
@@ -48,9 +47,6 @@ struct WindowContext {
|
||||
void ProcessDisplayEvent(const SDL_DisplayEvent& event);
|
||||
void ProcessEvent(double time_seconds);
|
||||
void Run();
|
||||
// SDL window operations must complete on the main thread.
|
||||
void RunOnMainThread(std::function<void()> task);
|
||||
void DrainMainThreadTasks();
|
||||
|
||||
GraphicContext graphic_ctx;
|
||||
SDL_Window* window = nullptr;
|
||||
@@ -61,12 +57,6 @@ struct WindowContext {
|
||||
WindowLoopState loop;
|
||||
|
||||
Common::Mutex mutex;
|
||||
|
||||
Common::Mutex main_task_mutex;
|
||||
Common::CondVar main_task_done;
|
||||
std::vector<std::function<void()>> main_tasks; // guarded by main_task_mutex
|
||||
uint64_t main_tasks_queued = 0; // guarded by main_task_mutex
|
||||
uint64_t main_tasks_run = 0; // guarded by main_task_mutex
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <fmt/format.h>
|
||||
#include <map>
|
||||
@@ -523,6 +524,20 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
GetDumpLabel(options), StageName(options.stage), options.shader_hash,
|
||||
static_cast<uint64_t>(decoded.instructions.size()), phase_ms());
|
||||
|
||||
// Temporary workaround for games that compile ray-tracing shaders before
|
||||
// the player can select a mode without ray tracing.
|
||||
if (options.stage == ShaderType::Compute && decoded.has_bvh) {
|
||||
static std::atomic_flag warned = ATOMIC_FLAG_INIT;
|
||||
if (!warned.test_and_set(std::memory_order_relaxed)) {
|
||||
const auto& bvh = decoded.instructions.back();
|
||||
Log::WriteToConsoleAndLog(fmt::format(
|
||||
"Warning: ray tracing is not implemented; skipping compute dispatches containing "
|
||||
"BVH intersection instructions (shader=0x{:016x}, pc=0x{:08x}, opcode=0x{:02x}).\n",
|
||||
options.shader_hash, bvh.pc, bvh.opcode_id));
|
||||
}
|
||||
return {.skip_dispatch = true};
|
||||
}
|
||||
|
||||
std::string decoded_dump;
|
||||
if (options.dump_ir) {
|
||||
decoded_dump = Decoder::ProgramToString(decoded);
|
||||
@@ -615,6 +630,7 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
CompileResult CompileProgram(TranslateResult translated, const CompileOptions& options,
|
||||
const IR::ResourceSpecialization& specialization,
|
||||
uint32_t push_data_start_dword) {
|
||||
EXIT_IF(translated.skip_dispatch);
|
||||
const auto emit_begin = std::chrono::steady_clock::now();
|
||||
auto& ir = translated.program;
|
||||
IR::ApplyResourceSpecialization(ir, specialization);
|
||||
|
||||
@@ -28,6 +28,7 @@ struct TranslateResult {
|
||||
IR::Program program;
|
||||
std::string decoded_dump;
|
||||
std::string cfg_dump;
|
||||
bool skip_dispatch = false;
|
||||
};
|
||||
|
||||
struct CompileResult {
|
||||
|
||||
@@ -132,12 +132,23 @@ void ValidateNativeProgram(const IR::Program& program) {
|
||||
program.memory_info[index].planning_only;
|
||||
});
|
||||
};
|
||||
const auto indirect_buffer_handle = [&](const IR::Inst& handle) {
|
||||
return program.info.uses_dma && handle.NumArgs() == 4u && !handle.Uses().empty() &&
|
||||
std::ranges::all_of(handle.Uses(), [&](const IR::Use& use) {
|
||||
if (IR::BufferAccessOf(use.user->GetOpcode()) != IR::BufferAccess::Read) {
|
||||
return false;
|
||||
}
|
||||
const auto index = use.user->Flags<IR::MemoryFlags>().index;
|
||||
return index < program.memory_info.size() &&
|
||||
program.memory_info[index].kind == IR::ResourceKind::IndirectBuffer;
|
||||
});
|
||||
};
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
const auto dense = inst.Flags<uint32_t>();
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::ValueOpcode::GetBufferResource:
|
||||
if (planning_only_handle(inst)) {
|
||||
if (planning_only_handle(inst) || indirect_buffer_handle(inst)) {
|
||||
break;
|
||||
}
|
||||
if (dense >= program.info.buffers.size()) {
|
||||
@@ -212,7 +223,11 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
|
||||
Fail(program, "buffer operation has invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[memory_index];
|
||||
if (memory.kind == IR::ResourceKind::IndirectBuffer) {
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
}
|
||||
if (memory.kind == IR::ResourceKind::Buffer) {
|
||||
requirements.coherent_buffers |= memory.coherent;
|
||||
if (memory.resource >= program.info.buffers.size()) {
|
||||
Fail(program, "buffer operation has invalid resource metadata");
|
||||
}
|
||||
|
||||
@@ -559,6 +559,10 @@ void EmitVoid(ValueEmitContext&) {}
|
||||
|
||||
void EmitBarrier(EmitterState& state) {
|
||||
const auto tessellation = state.program.stage == ShaderType::TessellationControl;
|
||||
if (!tessellation && ShaderWorkgroupInput(state.program.stage, state.input_info) == nullptr) {
|
||||
// Independent graphics invocations have no native workgroup left to synchronize.
|
||||
return;
|
||||
}
|
||||
const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup;
|
||||
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
|
||||
: spv::MemorySemanticsAcquireReleaseMask |
|
||||
|
||||
@@ -63,10 +63,10 @@ uint32_t AddressF32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::
|
||||
: Unary(ctx.state, spv::OpBitcast, TypeF32(ctx.state), value);
|
||||
}
|
||||
|
||||
ImageSampleLayout Layout(const IR::MemoryInfo& mem, ImageDimension dimension) {
|
||||
ImageSampleLayout Layout(const IR::MemoryInfo& mem) {
|
||||
ImageSampleLayout layout;
|
||||
uint32_t cursor = 0;
|
||||
const auto& info = ImageDimensionInfoFor(dimension);
|
||||
const auto& info = ImageDimensionInfoFor(mem.image_dimension);
|
||||
if (HasFlag(mem, Decoder::ImageSampleFlagOffset)) layout.offset = cursor++;
|
||||
if (HasFlag(mem, Decoder::ImageSampleFlagBias)) layout.bias = cursor++;
|
||||
if (HasFlag(mem, Decoder::ImageSampleFlagCompare)) layout.dref = cursor++;
|
||||
@@ -104,8 +104,7 @@ uint32_t CubeLayer(EmitterState& state, uint32_t value) {
|
||||
}
|
||||
|
||||
uint32_t CoordF32(ValueEmitContext& ctx, const IR::MemoryInfo& mem, const IR::Inst& address,
|
||||
uint32_t first, uint32_t components) {
|
||||
const bool cube = ctx.state.program.info.images.at(mem.resource).cube;
|
||||
uint32_t first, uint32_t components, bool cube = false) {
|
||||
auto x = AddressF32(ctx, mem, address, first);
|
||||
if (components == 1u) return x;
|
||||
auto y = mem.image_address_components > first + 1u ? AddressF32(ctx, mem, address, first + 1u)
|
||||
@@ -576,7 +575,8 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto lod = state.builder.AllocateId();
|
||||
state.builder.AddFunction(
|
||||
spv::OpImageQueryLod, TypeF32Vector(state, 2), lod, sampled,
|
||||
CoordF32(ctx, mem, *address, 0, ImageDimensionInfoFor(dimension).spatial_components));
|
||||
CoordF32(ctx, mem, *address, 0, ImageDimensionInfoFor(dimension).spatial_components,
|
||||
image.cube));
|
||||
uint32_t values[4] = {ConstantU32(state, 0), ConstantU32(state, 0), ConstantU32(state, 0),
|
||||
ConstantU32(state, 0)};
|
||||
for (uint32_t index = 0; index < 2u; index++) {
|
||||
@@ -637,7 +637,7 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
if (op == IR::ValueOpcode::ImageSampleRaw || op == IR::ValueOpcode::ImageGatherRaw) {
|
||||
const auto dimension = image.dimension;
|
||||
const auto& dimension_info = ImageDimensionInfoFor(dimension);
|
||||
const auto layout = Layout(mem, dimension);
|
||||
const auto layout = Layout(mem);
|
||||
const auto numeric_class = image.numeric_class;
|
||||
const bool dref = HasFlag(mem, Decoder::ImageSampleFlagCompare);
|
||||
if (dref && state.program.info.images[mem.resource].conversion_format !=
|
||||
@@ -645,9 +645,9 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
ctx.Fail(inst, "uses depth comparison with a packed integer image");
|
||||
return;
|
||||
}
|
||||
const auto coord =
|
||||
CoordF32(ctx, mem, *address, layout.coord, dimension_info.coordinate_components);
|
||||
if (op == IR::ValueOpcode::ImageGatherRaw) {
|
||||
const auto coord = CoordF32(ctx, mem, *address, layout.coord,
|
||||
dimension_info.coordinate_components, image.cube);
|
||||
if (HasFlag(mem, Decoder::ImageSampleFlagLod)) {
|
||||
static std::atomic_flag warned = ATOMIC_FLAG_INIT;
|
||||
if (!warned.test_and_set(std::memory_order_relaxed)) {
|
||||
@@ -752,6 +752,11 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
operands.push_back(AddressF32(ctx, mem, *address, layout.bias));
|
||||
}
|
||||
const auto EmitSample = [&](uint32_t resource) {
|
||||
const auto& candidate = state.program.info.images[resource];
|
||||
const auto coord =
|
||||
CoordF32(ctx, mem, *address, layout.coord,
|
||||
ImageDimensionInfoFor(candidate.dimension).coordinate_components,
|
||||
candidate.cube);
|
||||
const auto sampled = MakeSampledImage(state, resource, mem.sampler);
|
||||
const auto sample = state.builder.AllocateId();
|
||||
std::vector<uint32_t> sample_operands {result_type, sample, sampled, coord};
|
||||
@@ -779,11 +784,11 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
? &state.program.descriptor_sources[image.source]
|
||||
: nullptr;
|
||||
if (handle == nullptr || source == nullptr || !source->indirect_image.has_value() ||
|
||||
source->indirect_image->key_arg >= handle->NumArgs()) {
|
||||
handle->NumArgs() == 0u) {
|
||||
ctx.Fail(inst, "has invalid indirect image key provenance");
|
||||
return;
|
||||
}
|
||||
const auto key = ctx.Def(handle->Arg(source->indirect_image->key_arg));
|
||||
const auto key = ctx.Def(handle->Arg(0));
|
||||
if (state.flattened_srt_variable == 0 || image.indirect_search_iterations == 0u ||
|
||||
image.indirect_resources.size() < 2u) {
|
||||
ctx.Fail(inst, "has no indirect image runtime mapping");
|
||||
|
||||
@@ -67,6 +67,7 @@ struct SpirvRequirements {
|
||||
bool function_scratch = false;
|
||||
bool pixel_valid_mask = false;
|
||||
bool buffer_int64_atomics = false;
|
||||
bool coherent_buffers = false;
|
||||
};
|
||||
|
||||
SpirvRequirements AnalyzeProgramRequirements(const IR::Program& program);
|
||||
@@ -371,12 +372,13 @@ void EmitMemoryOffsets(EmitterState& state);
|
||||
uint32_t LdsDwordCount(const EmitterState& state);
|
||||
|
||||
struct MemoryResourceAccess {
|
||||
IR::ResourceKind kind = IR::ResourceKind::None;
|
||||
uint32_t object_pointer = 0;
|
||||
uint32_t length = 0;
|
||||
uint32_t index_offset = 0;
|
||||
uint32_t byte_offset = 0;
|
||||
bool add_index_offset = false;
|
||||
IR::ResourceKind kind = IR::ResourceKind::None;
|
||||
uint32_t object_pointer = 0;
|
||||
uint32_t length = 0;
|
||||
uint32_t index_offset = 0;
|
||||
uint32_t byte_offset = 0;
|
||||
bool add_index_offset = false;
|
||||
spv::MemoryAccessMask memory_access = spv::MemoryAccessMaskNone;
|
||||
};
|
||||
|
||||
MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::MemoryInfo& mem);
|
||||
@@ -494,22 +496,18 @@ template <typename Fn>
|
||||
uint32_t EmitValueOrDefaultIfCondition(EmitterState& state, uint32_t condition, uint32_t type,
|
||||
uint32_t default_value, Fn&& fn) {
|
||||
const auto then_label = state.builder.AllocateId();
|
||||
const auto then_exit = state.builder.AllocateId();
|
||||
const auto else_label = state.builder.AllocateId();
|
||||
const auto header = state.current_label;
|
||||
const auto merge_label = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, condition, then_label, else_label);
|
||||
state.builder.AddFunction(spv::OpBranchConditional, condition, then_label, merge_label);
|
||||
EmitLabel(state, then_label);
|
||||
const auto then_value = fn();
|
||||
state.builder.AddFunction(spv::OpBranch, then_exit);
|
||||
EmitLabel(state, then_exit);
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
EmitLabel(state, else_label);
|
||||
const auto then_exit = state.current_label;
|
||||
state.builder.AddFunction(spv::OpBranch, merge_label);
|
||||
EmitLabel(state, merge_label);
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpPhi, type, value, then_value, then_exit, default_value,
|
||||
else_label);
|
||||
header);
|
||||
return value;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,61 +27,71 @@ uint32_t EmitDsMaskedLaneRead(EmitterState& state, uint32_t source, uint32_t tar
|
||||
return Select(state, TypeU32(state), source_active, shuffled, ConstantU32(state, 0));
|
||||
}
|
||||
|
||||
uint32_t BufferByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem,
|
||||
uint32_t index, uint32_t offset, uint32_t soffset) {
|
||||
auto& state = ctx.state;
|
||||
const uint32_t packed = StorageBufferPackedStride(state, mem);
|
||||
const uint32_t stride = packed & 0x3fffu;
|
||||
const bool swizzle = stride != 0u && ((packed >> 14u) & 1u) != 0u;
|
||||
if (((packed >> 20u) & 1u) != 0u) {
|
||||
const auto lane = Binary(state, spv::OpBitwiseAnd, TypeU32(state),
|
||||
EmitSubgroupLocalInvocationId(state), ConstantU32(state, 63));
|
||||
index = Binary(state, spv::OpIAdd, TypeU32(state), index, lane);
|
||||
}
|
||||
if (mem.offset != 0u) {
|
||||
offset = Binary(state, spv::OpIAdd, TypeU32(state), offset, ConstantU32(state, mem.offset));
|
||||
}
|
||||
struct BufferAddress {
|
||||
uint32_t offset;
|
||||
uint32_t byte;
|
||||
};
|
||||
|
||||
uint32_t address = 0;
|
||||
if (!swizzle) {
|
||||
if (stride == 0u) {
|
||||
address = offset;
|
||||
} else {
|
||||
const auto indexed = stride == 1u ? index
|
||||
: Binary(state, spv::OpIMul, TypeU32(state), index,
|
||||
ConstantU32(state, stride));
|
||||
address = Binary(state, spv::OpIAdd, TypeU32(state), indexed, offset);
|
||||
}
|
||||
} else {
|
||||
const uint32_t stride_enum = (packed >> 16u) & 3u;
|
||||
const uint32_t index_stride = 8u << stride_enum;
|
||||
const auto index_msb = Binary(state, spv::OpShiftRightLogical, TypeU32(state), index,
|
||||
ConstantU32(state, stride_enum + 3u));
|
||||
const auto index_lsb = Binary(state, spv::OpBitwiseAnd, TypeU32(state), index,
|
||||
ConstantU32(state, index_stride - 1u));
|
||||
const auto offset_msb =
|
||||
BufferAddress CalculateBufferAddress(EmitterState& state, uint32_t index, uint32_t offset,
|
||||
uint32_t soffset, uint32_t immediate, uint32_t stride,
|
||||
uint32_t swizzle, uint32_t index_stride) {
|
||||
const auto zero = ConstantU32(state, 0);
|
||||
const auto one = ConstantU32(state, 1);
|
||||
const auto add = [&](uint32_t lhs, uint32_t rhs) {
|
||||
return lhs == zero ? rhs : rhs == zero ? lhs
|
||||
: Binary(state, spv::OpIAdd, TypeU32(state), lhs, rhs);
|
||||
};
|
||||
const auto mul = [&](uint32_t lhs, uint32_t rhs) {
|
||||
return lhs == zero || rhs == zero ? zero
|
||||
: lhs == one ? rhs
|
||||
: rhs == one ? lhs
|
||||
: Binary(state, spv::OpIMul, TypeU32(state), lhs, rhs);
|
||||
};
|
||||
if (immediate != 0u) {
|
||||
offset = add(offset, ConstantU32(state, immediate));
|
||||
}
|
||||
auto address = add(mul(index, stride), offset);
|
||||
if (swizzle != 0u) {
|
||||
const auto index_shift =
|
||||
Binary(state, spv::OpIAdd, TypeU32(state), index_stride, ConstantU32(state, 3));
|
||||
const auto indices = Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
|
||||
ConstantU32(state, 1), index_shift);
|
||||
const auto index_msb =
|
||||
Binary(state, spv::OpShiftRightLogical, TypeU32(state), index, index_shift);
|
||||
const auto index_lsb =
|
||||
Binary(state, spv::OpBitwiseAnd, TypeU32(state), index,
|
||||
Binary(state, spv::OpISub, TypeU32(state), indices, ConstantU32(state, 1)));
|
||||
const auto offset_msb =
|
||||
Binary(state, spv::OpBitwiseAnd, TypeU32(state), offset, ConstantU32(state, ~3u));
|
||||
const auto offset_lsb =
|
||||
Binary(state, spv::OpBitwiseAnd, TypeU32(state), offset, ConstantU32(state, 3u));
|
||||
const auto indexed_msb = stride == 1u ? index_msb
|
||||
: Binary(state, spv::OpIMul, TypeU32(state),
|
||||
index_msb, ConstantU32(state, stride));
|
||||
const auto msb = Binary(state, spv::OpIMul, TypeU32(state),
|
||||
Binary(state, spv::OpIAdd, TypeU32(state), indexed_msb, offset_msb),
|
||||
ConstantU32(state, index_stride));
|
||||
const auto lsb = Binary(state, spv::OpIAdd, TypeU32(state),
|
||||
Binary(state, spv::OpShiftLeftLogical, TypeU32(state), index_lsb,
|
||||
ConstantU32(state, 2u)),
|
||||
offset_lsb);
|
||||
address = Binary(state, spv::OpIAdd, TypeU32(state), msb, lsb);
|
||||
const auto msb = mul(add(mul(index_msb, stride), offset_msb), indices);
|
||||
const auto lsb = add(Binary(state, spv::OpShiftLeftLogical, TypeU32(state), index_lsb,
|
||||
ConstantU32(state, 2u)), offset_lsb);
|
||||
address = Select(state, TypeU32(state), swizzle, add(msb, lsb), address);
|
||||
}
|
||||
return {offset, add(address, soffset)};
|
||||
}
|
||||
|
||||
const auto soffset_value = inst.Arg(3).Resolve();
|
||||
if (soffset_value.IsImmediate() && soffset_value.GetType() == IR::Type::U32 &&
|
||||
soffset_value.U32() == 0u) {
|
||||
return address;
|
||||
uint32_t BufferLane(EmitterState& state) {
|
||||
return Binary(state, spv::OpBitwiseAnd, TypeU32(state), EmitSubgroupLocalInvocationId(state),
|
||||
ConstantU32(state, 63));
|
||||
}
|
||||
|
||||
uint32_t BufferByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem) {
|
||||
auto& state = ctx.state;
|
||||
const auto packed = StorageBufferPackedStride(state, mem);
|
||||
const auto stride = packed & 0x3fffu;
|
||||
auto index = ctx.Arg(inst, 1);
|
||||
if ((packed & (1u << 20u)) != 0u) {
|
||||
index = Binary(state, spv::OpIAdd, TypeU32(state), index, BufferLane(state));
|
||||
}
|
||||
return Binary(state, spv::OpIAdd, TypeU32(state), address, soffset);
|
||||
const bool swizzle = stride != 0u && (packed & (1u << 14u)) != 0u;
|
||||
return CalculateBufferAddress(state, index, ctx.Arg(inst, 2), ctx.Arg(inst, 3), mem.offset,
|
||||
ConstantU32(state, stride),
|
||||
swizzle ? ConstantBool(state, true) : 0u,
|
||||
ConstantU32(state, (packed >> 16u) & 3u))
|
||||
.byte;
|
||||
}
|
||||
|
||||
uint32_t AddU64Low(EmitterState& state, uint32_t low, uint32_t high, uint32_t add_low,
|
||||
@@ -196,11 +206,8 @@ uint32_t LoadBdaDword(ValueEmitContext& ctx, uint32_t address) {
|
||||
});
|
||||
}
|
||||
|
||||
uint32_t LoadBda(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem,
|
||||
uint32_t bits) {
|
||||
auto& state = ctx.state;
|
||||
const auto address = GuestAddress(ctx, inst, mem);
|
||||
const auto active = ctx.Arg(inst, inst.NumArgs() - 1);
|
||||
uint32_t LoadBda(ValueEmitContext& ctx, uint32_t address, uint32_t active, uint32_t bits) {
|
||||
auto& state = ctx.state;
|
||||
return EmitValueOrZeroIfCondition(state, active, [&]() {
|
||||
const auto aligned = Binary(state, spv::OpBitwiseAnd, TypeScalarU64(state), address,
|
||||
ConstantDeviceAddress(state, ~uint64_t {3}));
|
||||
@@ -236,8 +243,7 @@ uint32_t LoadBda(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryIn
|
||||
|
||||
uint32_t ByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem) {
|
||||
if (mem.kind == IR::ResourceKind::Buffer) {
|
||||
return BufferByteAddress(ctx, inst, mem, ctx.Arg(inst, 1), ctx.Arg(inst, 2),
|
||||
ctx.Arg(inst, 3));
|
||||
return BufferByteAddress(ctx, inst, mem);
|
||||
}
|
||||
if (mem.kind == IR::ResourceKind::Lds || mem.kind == IR::ResourceKind::Gds) {
|
||||
if (mem.offset == 0u) {
|
||||
@@ -307,7 +313,8 @@ uint32_t LoadWordInBounds(ValueEmitContext& ctx, const MemoryResourceAccess& res
|
||||
uint32_t index) {
|
||||
const auto value = ctx.state.builder.AllocateId();
|
||||
const auto pointer = EmitMemoryElementPointer(ctx.state, resource, index);
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), value, pointer);
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeU32(ctx.state), value, pointer,
|
||||
resource.memory_access);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -492,21 +499,21 @@ void StoreSubword(ValueEmitContext& ctx, const IR::Inst& inst, IR::MemoryInfo me
|
||||
});
|
||||
}
|
||||
|
||||
void StoreWordInBounds(ValueEmitContext& ctx, const MemoryResourceAccess& resource, uint32_t index,
|
||||
uint32_t data) {
|
||||
ctx.state.builder.AddFunction(spv::OpStore,
|
||||
EmitMemoryElementPointer(ctx.state, resource, index), data,
|
||||
resource.memory_access);
|
||||
}
|
||||
|
||||
void StoreWordPrepared(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem,
|
||||
const MemoryResourceAccess& resource, uint32_t data) {
|
||||
const auto index = EmitMemoryElementIndex(ctx.state, resource, DwordIndex(ctx, inst, mem));
|
||||
EmitIfCondition(ctx.state, EmitMemoryElementInBounds(ctx.state, resource, index), [&]() {
|
||||
ctx.state.builder.AddFunction(spv::OpStore,
|
||||
EmitMemoryElementPointer(ctx.state, resource, index), data);
|
||||
StoreWordInBounds(ctx, resource, index, data);
|
||||
});
|
||||
}
|
||||
|
||||
void StoreWordInBounds(ValueEmitContext& ctx, const MemoryResourceAccess& resource, uint32_t index,
|
||||
uint32_t data) {
|
||||
ctx.state.builder.AddFunction(spv::OpStore,
|
||||
EmitMemoryElementPointer(ctx.state, resource, index), data);
|
||||
}
|
||||
|
||||
void StoreWord(ValueEmitContext& ctx, const IR::Inst& inst, IR::MemoryInfo mem) {
|
||||
EmitIfCondition(ctx.state, ctx.Arg(inst, inst.NumArgs() - 1), [&]() {
|
||||
const auto resource = PrepareMemoryResourceAccess(ctx.state, mem);
|
||||
@@ -704,10 +711,14 @@ void StoreFormattedInBounds(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
|
||||
uint32_t data) {
|
||||
if (component >= plan.info.component_count) return;
|
||||
const auto bits = plan.info.component_bits[component];
|
||||
if (plan.info.type == Format::ComponentType::Snorm && bits == 16u) {
|
||||
if (bits == 16u && (plan.info.type == Format::ComponentType::Snorm ||
|
||||
plan.info.type == Format::ComponentType::Float)) {
|
||||
const auto value = EmitBitCastF32U32(ctx.state, data);
|
||||
data = EmitPackSnorm2x16(
|
||||
ctx.state, EmitCompositeConstructF32x2(ctx.state, value, ConstantF32Value(ctx.state, 0.0f)));
|
||||
const auto pair = EmitCompositeConstructF32x2(ctx.state, value,
|
||||
ConstantF32Value(ctx.state, 0.0f));
|
||||
data = plan.info.type == Format::ComponentType::Float
|
||||
? EmitPackHalf2x16(ctx.state, pair)
|
||||
: EmitPackSnorm2x16(ctx.state, pair);
|
||||
}
|
||||
if (bits == 8u || bits == 16u) {
|
||||
StoreSubwordInBounds(ctx, mem, plan.resource, plan.addresses[component],
|
||||
@@ -734,12 +745,86 @@ void FormattedStore(ValueEmitContext& ctx, const IR::Inst& inst, const IR::Memor
|
||||
});
|
||||
}
|
||||
|
||||
uint32_t LoadIndirectBuffer(ValueEmitContext& ctx, const IR::Inst& inst, uint32_t components) {
|
||||
auto& state = ctx.state;
|
||||
const auto& handle = *inst.Arg(0).ResolveInstruction();
|
||||
const auto word1 = ctx.Arg(handle, 1);
|
||||
const auto records = ctx.Arg(handle, 2);
|
||||
const auto word3 = ctx.Arg(handle, 3);
|
||||
const auto field = [&](uint32_t word, uint32_t first, uint32_t count) {
|
||||
return EmitBitFieldUExtract(state, word, ConstantU32(state, first),
|
||||
ConstantU32(state, count));
|
||||
};
|
||||
const auto nonzero = [&](uint32_t value) {
|
||||
return Binary(state, spv::OpINotEqual, TypeBool(state), value, ConstantU32(state, 0));
|
||||
};
|
||||
const auto has_dword = [&](uint32_t offset, uint32_t size) {
|
||||
return AndCondition(
|
||||
state,
|
||||
Binary(state, spv::OpUGreaterThanEqual, TypeBool(state), size, ConstantU32(state, 4)),
|
||||
Binary(state, spv::OpULessThanEqual, TypeBool(state), offset,
|
||||
Binary(state, spv::OpISub, TypeU32(state), size, ConstantU32(state, 4))));
|
||||
};
|
||||
const auto stride = field(word1, 16, 14);
|
||||
const auto swizzle = AndCondition(state, nonzero(stride), nonzero(field(word1, 31, 1)));
|
||||
const auto index_stride = field(word3, 21, 2);
|
||||
const auto add_tid = nonzero(field(word3, 23, 1));
|
||||
const auto index =
|
||||
Binary(state, spv::OpIAdd, TypeU32(state), ctx.Arg(inst, 1),
|
||||
Select(state, TypeU32(state), add_tid, BufferLane(state), ConstantU32(state, 0)));
|
||||
const auto soffset = ctx.Arg(inst, 3);
|
||||
const auto base = DeviceAddressFromWords(state, ctx.Arg(handle, 0), field(word1, 0, 16));
|
||||
const auto valid_format = nonzero(field(word3, 12, 7));
|
||||
const auto mode = field(word3, 28, 2);
|
||||
const auto index_in_bounds = Binary(state, spv::OpULessThan, TypeBool(state), index, records);
|
||||
const auto scalar_in_bounds =
|
||||
Binary(state, spv::OpULessThanEqual, TypeBool(state), soffset, records);
|
||||
const auto raw_records = Binary(state, spv::OpISub, TypeU32(state), records, soffset);
|
||||
const auto raw_index_in_bounds =
|
||||
Binary(state, spv::OpULessThan, TypeBool(state), index, raw_records);
|
||||
std::array<uint32_t, 4> values {};
|
||||
for (uint32_t component = 0; component < components; component++) {
|
||||
const auto address = CalculateBufferAddress(state, index, ctx.Arg(inst, 2), soffset,
|
||||
ctx.Memory(inst).offset + component * 4u,
|
||||
stride, swizzle, index_stride);
|
||||
// RDNA2 raw DWORD vectors check each component, unlike formatted accesses.
|
||||
const auto structured_bounds =
|
||||
AndCondition(state, index_in_bounds,
|
||||
Binary(state, spv::OpULessThan, TypeBool(state), address.offset, stride));
|
||||
// OOB_SELECT=3 reduces NUM_RECORDS by SOFFSET before the offset/index check.
|
||||
const auto raw_bounds = AndCondition(
|
||||
state, scalar_in_bounds,
|
||||
Select(state, TypeBool(state), swizzle,
|
||||
AndCondition(state, raw_index_in_bounds, has_dword(address.offset, stride)),
|
||||
has_dword(address.offset, raw_records)));
|
||||
auto in_bounds =
|
||||
Select(state, TypeBool(state),
|
||||
Binary(state, spv::OpIEqual, TypeBool(state), mode, ConstantU32(state, 0)),
|
||||
structured_bounds, index_in_bounds);
|
||||
in_bounds = Select(
|
||||
state, TypeBool(state),
|
||||
Binary(state, spv::OpULessThan, TypeBool(state), mode, ConstantU32(state, 2)),
|
||||
in_bounds,
|
||||
Select(state, TypeBool(state),
|
||||
Binary(state, spv::OpIEqual, TypeBool(state), mode, ConstantU32(state, 2)),
|
||||
nonzero(records), raw_bounds));
|
||||
const auto guest =
|
||||
Binary(state, spv::OpIAdd, TypeScalarU64(state), base,
|
||||
Unary(state, spv::OpUConvert, TypeScalarU64(state), address.byte));
|
||||
values[component] = LoadBda(ctx, guest, AndCondition(state, valid_format, in_bounds), 32u);
|
||||
}
|
||||
return ConstructU32Composite(state, components, values);
|
||||
}
|
||||
|
||||
uint32_t LoadWideBuffer(ValueEmitContext& ctx, const IR::Inst& inst, uint32_t components) {
|
||||
auto& state = ctx.state;
|
||||
return EmitValueOrDefaultIfCondition(
|
||||
state, ctx.Arg(inst, inst.NumArgs() - 1), TypeU32Composite(state, components),
|
||||
ConstantU32CompositeZero(state, components), [&]() {
|
||||
const auto mem = ctx.Memory(inst);
|
||||
if (mem.kind == IR::ResourceKind::IndirectBuffer) {
|
||||
return LoadIndirectBuffer(ctx, inst, components);
|
||||
}
|
||||
const auto resource = PrepareMemoryResourceAccess(state, mem);
|
||||
const auto info = Format::GetFormatInfo(
|
||||
mem.formatted ? BufferFormat(ctx, mem) : Prospero::BufferFormat::kInvalid);
|
||||
@@ -1088,7 +1173,8 @@ void EmitLoadMemory(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
value = LoadWideShared(ctx, inst, shared_components);
|
||||
else if (address_info.access == IR::AddressAccess::Read &&
|
||||
mem.kind != IR::ResourceKind::Scratch)
|
||||
value = LoadBda(ctx, inst, mem, address_info.data_bits);
|
||||
value = LoadBda(ctx, GuestAddress(ctx, inst, mem), ctx.Arg(inst, inst.NumArgs() - 1),
|
||||
address_info.data_bits);
|
||||
else if (op == IR::ValueOpcode::LoadBufferU32 && mem.formatted)
|
||||
value = FormattedLoad(ctx, inst, mem);
|
||||
else if (inst.GetType() == IR::Type::U8)
|
||||
|
||||
@@ -86,7 +86,9 @@ MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
|
||||
}
|
||||
const auto array_index =
|
||||
ResourceForDescriptor(state, IR::DescriptorBindingKind::Buffers, mem.resource);
|
||||
MemoryResourceAccess access {.kind = mem.kind};
|
||||
MemoryResourceAccess access {
|
||||
.kind = mem.kind,
|
||||
.memory_access = mem.coherent ? spv::MemoryAccessVolatileMask : spv::MemoryAccessMaskNone};
|
||||
access.object_pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpAccessChain, pointer_type, access.object_pointer, variable,
|
||||
ConstantU32(state, array_index));
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInstructions.h"
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
|
||||
namespace {
|
||||
@@ -127,10 +127,7 @@ void EmitMeshEntryPoint(EmitterState& state) {
|
||||
state.builder.AddFunction(spv::OpFunctionCall, TypeVoid(state), state.builder.AllocateId(),
|
||||
state.mesh_guest_func);
|
||||
// All guest waves finish before the uniform Vulkan allocation and output stores.
|
||||
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::ScopeWorkgroup),
|
||||
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask |
|
||||
spv::MemorySemanticsWorkgroupMemoryMask));
|
||||
EmitBarrier(state);
|
||||
const auto vertices = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
|
||||
TypeU32(state), ConstantU32(state, 0));
|
||||
const auto primitives = MeshLoad(state, state.mesh_allocation, spv::StorageClassWorkgroup,
|
||||
|
||||
@@ -201,6 +201,16 @@ void DefineDescriptors(EmitterState& state) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_u64_variable,
|
||||
spv::DecorationAliased);
|
||||
}
|
||||
if (state.requirements.coherent_buffers) {
|
||||
// RDNA2 stores publish to L2 even without GLC; every alias of the buffer
|
||||
// must participate in visibility for cache-bypassing polling loads.
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_variable,
|
||||
spv::DecorationCoherent);
|
||||
if (state.storage_buffer_u64_variable != 0) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_u64_variable,
|
||||
spv::DecorationCoherent);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case IR::DescriptorBindingKind::BdaPagetable:
|
||||
state.bda_pagetable_variable = Define(StorageBufferU64Type(state), "bda_pagetable");
|
||||
|
||||
@@ -21,6 +21,7 @@ constexpr MemoryOpcodeInfo SMEM_OPCODE_LIST[] = {
|
||||
{0x04u, Opcode::S_LOAD_DWORDX16, 16, 32}, {0x08u, Opcode::S_BUFFER_LOAD_DWORD, 1, 32},
|
||||
{0x09u, Opcode::S_BUFFER_LOAD_DWORDX2, 2, 32}, {0x0au, Opcode::S_BUFFER_LOAD_DWORDX4, 4, 32},
|
||||
{0x0bu, Opcode::S_BUFFER_LOAD_DWORDX8, 8, 32}, {0x0cu, Opcode::S_BUFFER_LOAD_DWORDX16, 16, 32},
|
||||
{0x25u, Opcode::S_MEMREALTIME, 2, 32},
|
||||
};
|
||||
|
||||
constexpr MemoryOpcodeInfo MUBUF_OPCODE_LIST[] = {
|
||||
@@ -86,6 +87,7 @@ constexpr MemoryOpcodeInfo FLAT_OPCODE_LIST[] = {
|
||||
|
||||
constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = {
|
||||
{0x00u, Opcode::DS_ADD_U32, 1, 32}, {0x01u, Opcode::DS_SUB_U32, 1, 32},
|
||||
{0x03u, Opcode::DS_INC_U32, 1, 32}, {0x04u, Opcode::DS_DEC_U32, 1, 32},
|
||||
{0x05u, Opcode::DS_MIN_I32, 1, 32}, {0x06u, Opcode::DS_MAX_I32, 1, 32},
|
||||
{0x07u, Opcode::DS_MIN_U32, 1, 32}, {0x08u, Opcode::DS_MAX_U32, 1, 32},
|
||||
{0x09u, Opcode::DS_AND_B32, 1, 32}, {0x0au, Opcode::DS_OR_B32, 1, 32},
|
||||
@@ -107,6 +109,7 @@ constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = {
|
||||
{0x4du, Opcode::DS_WRITE_B64, 2, 32}, {0x4eu, Opcode::DS_WRITE2_B64, 4, 32},
|
||||
{0x4fu, Opcode::DS_WRITE2ST64_B64, 4, 32}, {0x76u, Opcode::DS_READ_B64, 2, 32},
|
||||
{0x77u, Opcode::DS_READ2_B64, 4, 32}, {0x78u, Opcode::DS_READ2ST64_B64, 4, 32},
|
||||
{0xa0u, Opcode::DS_WRITE_B8_D16_HI, 1, 8},
|
||||
{0xa1u, Opcode::DS_WRITE_B16_D16_HI, 1, 16},
|
||||
{0xa6u, Opcode::DS_READ_U16_D16, 1, 16},
|
||||
{0xa7u, Opcode::DS_READ_U16_D16_HI, 1, 16},
|
||||
@@ -147,6 +150,7 @@ bool IsDsWriteOpcode(Opcode opcode) {
|
||||
switch (opcode) {
|
||||
case Opcode::DS_WRITE_B8:
|
||||
case Opcode::DS_WRITE_B16:
|
||||
case Opcode::DS_WRITE_B8_D16_HI:
|
||||
case Opcode::DS_WRITE_B16_D16_HI:
|
||||
case Opcode::DS_WRITE2_B32:
|
||||
case Opcode::DS_WRITE2ST64_B32:
|
||||
@@ -166,7 +170,9 @@ bool IsDsAtomicOpcode(Opcode opcode) {
|
||||
case Opcode::DS_ADD_RTN_U32:
|
||||
case Opcode::DS_SUB_U32:
|
||||
case Opcode::DS_SUB_RTN_U32:
|
||||
case Opcode::DS_INC_U32:
|
||||
case Opcode::DS_INC_RTN_U32:
|
||||
case Opcode::DS_DEC_U32:
|
||||
case Opcode::DS_DEC_RTN_U32:
|
||||
case Opcode::DS_MIN_I32:
|
||||
case Opcode::DS_MIN_RTN_I32:
|
||||
@@ -240,6 +246,10 @@ void DecodeSmem(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
}
|
||||
|
||||
DecodeScalarDestination(sdst, pc, inst.dst);
|
||||
if (inst.opcode == Opcode::S_MEMREALTIME) {
|
||||
inst.src_count = 0;
|
||||
return;
|
||||
}
|
||||
// SMEM encodes SBASE in SGPR pairs. Scalar-buffer loads still use the same
|
||||
// pair index; their descriptor operand consumes four SGPRs from that base.
|
||||
DecodeScalarSource(sbase * 2u, pc, inst.src0);
|
||||
@@ -263,6 +273,7 @@ void DecodeMubuf(uint32_t pc, std::span<const uint32_t> code, uint32_t word_inde
|
||||
inst.idxen = ((word0 >> 13u) & 1u) != 0;
|
||||
inst.offen = ((word0 >> 12u) & 1u) != 0;
|
||||
inst.glc = ((word0 >> 14u) & 1u) != 0;
|
||||
inst.dlc = ((word0 >> 15u) & 1u) != 0;
|
||||
inst.slc = ((word1 >> 22u) & 1u) != 0;
|
||||
inst.family = Family::MUBUF;
|
||||
inst.opcode_id = opcode;
|
||||
@@ -298,6 +309,7 @@ void DecodeMtbuf(uint32_t pc, std::span<const uint32_t> code, uint32_t word_inde
|
||||
inst.idxen = ((word0 >> 13u) & 1u) != 0;
|
||||
inst.offen = ((word0 >> 12u) & 1u) != 0;
|
||||
inst.glc = ((word0 >> 14u) & 1u) != 0;
|
||||
inst.dlc = ((word0 >> 15u) & 1u) != 0;
|
||||
inst.slc = ((word1 >> 22u) & 1u) != 0;
|
||||
inst.family = Family::MTBUF;
|
||||
inst.opcode_id = opcode;
|
||||
@@ -429,7 +441,9 @@ void DecodeDs(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
|
||||
}
|
||||
DecodeVectorGpr(addr, inst.src0);
|
||||
DecodeVectorGpr(data0, inst.src1);
|
||||
if (inst.opcode == Opcode::DS_WRITE_B16_D16_HI) {
|
||||
if (inst.opcode == Opcode::DS_WRITE_B8_D16_HI) {
|
||||
inst.src1.sdwa_sel = 2u;
|
||||
} else if (inst.opcode == Opcode::DS_WRITE_B16_D16_HI) {
|
||||
inst.src1.sdwa_sel = 5u;
|
||||
}
|
||||
DecodeVectorGpr(data1, inst.src2);
|
||||
|
||||
@@ -74,7 +74,8 @@ constexpr OpcodeMap SOPC_OPCODE_LIST[] = {
|
||||
{0x03u, Opcode::S_CMP_GE_I32}, {0x04u, Opcode::S_CMP_LT_I32}, {0x05u, Opcode::S_CMP_LE_I32},
|
||||
{0x06u, Opcode::S_CMP_EQ_U32}, {0x07u, Opcode::S_CMP_LG_U32}, {0x08u, Opcode::S_CMP_GT_U32},
|
||||
{0x09u, Opcode::S_CMP_GE_U32}, {0x0au, Opcode::S_CMP_LT_U32}, {0x0bu, Opcode::S_CMP_LE_U32},
|
||||
{0x0cu, Opcode::S_BITCMP0_B32}, {0x0du, Opcode::S_BITCMP1_B32}, {0x12u, Opcode::S_CMP_EQ_U64},
|
||||
{0x0cu, Opcode::S_BITCMP0_B32}, {0x0du, Opcode::S_BITCMP1_B32},
|
||||
{0x0eu, Opcode::S_BITCMP0_B64}, {0x0fu, Opcode::S_BITCMP1_B64}, {0x12u, Opcode::S_CMP_EQ_U64},
|
||||
{0x13u, Opcode::S_CMP_LG_U64},
|
||||
};
|
||||
|
||||
|
||||
@@ -73,11 +73,11 @@ std::string FormatMemory(const Instruction& inst) {
|
||||
text += OperandToString(*sources[i]);
|
||||
}
|
||||
text += fmt::format(" ; offset={} offset2={} dwords={} bits={} dfmt={} nfmt={} signed={} "
|
||||
"typed={} formatted={} segment={} glc={} slc={} idxen={} offen={}",
|
||||
"typed={} formatted={} segment={} glc={} dlc={} slc={} idxen={} offen={}",
|
||||
inst.offset, inst.secondary_offset, inst.data_dwords, inst.data_bits,
|
||||
inst.data_format, inst.number_format, inst.data_signed ? 1u : 0u,
|
||||
inst.typed ? 1u : 0u, inst.formatted ? 1u : 0u, inst.memory_segment,
|
||||
inst.glc ? 1u : 0u, inst.slc ? 1u : 0u, inst.idxen ? 1u : 0u,
|
||||
inst.glc ? 1u : 0u, inst.dlc ? 1u : 0u, inst.slc ? 1u : 0u, inst.idxen ? 1u : 0u,
|
||||
inst.offen ? 1u : 0u);
|
||||
return text;
|
||||
}
|
||||
@@ -403,6 +403,7 @@ void DecodeProgram(std::span<const uint32_t> code, Program& program) {
|
||||
program.instructions.clear();
|
||||
program.instructions.reserve(code.size());
|
||||
program.code = code;
|
||||
program.has_bvh = false;
|
||||
|
||||
std::vector<bool> branch_targets;
|
||||
for (uint32_t word_index = 0; word_index < code.size();) {
|
||||
@@ -411,6 +412,10 @@ void DecodeProgram(std::span<const uint32_t> code, Program& program) {
|
||||
|
||||
const auto& inst = program.instructions.back();
|
||||
word_index += inst.word_count;
|
||||
if (inst.family == Family::MIMG && (inst.opcode_id == 0xe6u || inst.opcode_id == 0xe7u)) {
|
||||
program.has_bvh = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsDirectBranch(inst.opcode)) {
|
||||
const auto target_index = inst.branch_target / sizeof(uint32_t);
|
||||
@@ -659,7 +664,9 @@ std::string InstructionToString(const Instruction& inst) {
|
||||
case Opcode::DS_ADD_RTN_U32:
|
||||
case Opcode::DS_SUB_U32:
|
||||
case Opcode::DS_SUB_RTN_U32:
|
||||
case Opcode::DS_INC_U32:
|
||||
case Opcode::DS_INC_RTN_U32:
|
||||
case Opcode::DS_DEC_U32:
|
||||
case Opcode::DS_DEC_RTN_U32:
|
||||
case Opcode::DS_MIN_I32:
|
||||
case Opcode::DS_MIN_RTN_I32:
|
||||
@@ -694,6 +701,7 @@ std::string InstructionToString(const Instruction& inst) {
|
||||
case Opcode::DS_READ_B128:
|
||||
case Opcode::DS_WRITE_B8:
|
||||
case Opcode::DS_WRITE_B16:
|
||||
case Opcode::DS_WRITE_B8_D16_HI:
|
||||
case Opcode::DS_WRITE_B16_D16_HI:
|
||||
case Opcode::DS_WRITE2_B32:
|
||||
case Opcode::DS_WRITE2ST64_B32:
|
||||
|
||||
@@ -73,6 +73,8 @@ enum class Opcode {
|
||||
S_SUB_I32,
|
||||
S_BITCMP0_B32,
|
||||
S_BITCMP1_B32,
|
||||
S_BITCMP0_B64,
|
||||
S_BITCMP1_B64,
|
||||
S_BITSET0_B32,
|
||||
S_BITSET1_B32,
|
||||
S_BITSET0_B64,
|
||||
@@ -437,6 +439,7 @@ enum class Opcode {
|
||||
S_BUFFER_LOAD_DWORDX4,
|
||||
S_BUFFER_LOAD_DWORDX8,
|
||||
S_BUFFER_LOAD_DWORDX16,
|
||||
S_MEMREALTIME,
|
||||
BUFFER_LOAD_FORMAT_X,
|
||||
BUFFER_LOAD_FORMAT_XY,
|
||||
BUFFER_LOAD_FORMAT_XYZ,
|
||||
@@ -500,7 +503,9 @@ enum class Opcode {
|
||||
DS_ADD_RTN_U32,
|
||||
DS_SUB_U32,
|
||||
DS_SUB_RTN_U32,
|
||||
DS_INC_U32,
|
||||
DS_INC_RTN_U32,
|
||||
DS_DEC_U32,
|
||||
DS_DEC_RTN_U32,
|
||||
DS_MIN_I32,
|
||||
DS_MIN_RTN_I32,
|
||||
@@ -539,6 +544,7 @@ enum class Opcode {
|
||||
DS_READ_B128,
|
||||
DS_WRITE_B8,
|
||||
DS_WRITE_B16,
|
||||
DS_WRITE_B8_D16_HI,
|
||||
DS_WRITE_B16_D16_HI,
|
||||
DS_WRITE2_B32,
|
||||
DS_WRITE2ST64_B32,
|
||||
@@ -706,6 +712,7 @@ struct Instruction {
|
||||
bool formatted = false;
|
||||
bool gds = false;
|
||||
bool glc = false;
|
||||
bool dlc = false;
|
||||
bool slc = false;
|
||||
bool idxen = false;
|
||||
bool offen = false;
|
||||
@@ -724,6 +731,7 @@ struct Instruction {
|
||||
struct Program {
|
||||
std::span<const uint32_t> code;
|
||||
std::vector<Instruction> instructions;
|
||||
bool has_bvh = false;
|
||||
};
|
||||
|
||||
// Code spans are trusted to contain complete instructions, valid branch targets, and 32-bit PCs.
|
||||
|
||||
@@ -40,7 +40,7 @@ constexpr Vop2OpcodeInfo VOP2_OPCODE_LIST[] = {
|
||||
{0x0fu, Opcode::V_MIN_F32},
|
||||
{0x10u, Opcode::V_MAX_F32},
|
||||
{0x11u, Opcode::V_MIN_I32},
|
||||
{0x12u, Opcode::V_MAX_I32},
|
||||
{0x12u, Opcode::V_MAX_I32, Vop2SdwaProfile::IntegerFullDestination},
|
||||
{0x13u, Opcode::V_MIN_U32, Vop2SdwaProfile::IntegerPartialDestination},
|
||||
{0x14u, Opcode::V_MAX_U32, Vop2SdwaProfile::IntegerFullDestination},
|
||||
{0x15u, Opcode::V_LSHR_B32},
|
||||
@@ -521,13 +521,14 @@ constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
|
||||
{Opcode::V_CVT_F32_U32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_I32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_UBYTE0, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_NOT_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_NOT_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelBytes() | SdwaSelWords(),
|
||||
SdwaSelFull(), false},
|
||||
{Opcode::V_FFBL_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_F16, SdwaSelWords() | SdwaSelFull(), 0, 0, true},
|
||||
{Opcode::V_CVT_F16_F32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), true},
|
||||
{Opcode::V_CVT_F16_U16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelWords() | SdwaSelFull(), false},
|
||||
{Opcode::V_CVT_F16_U16, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), false},
|
||||
{Opcode::V_CVT_U16_F16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
SdwaSelWords() | SdwaSelFull(), true},
|
||||
{Opcode::V_CVT_F16_I16, SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
@@ -617,13 +618,14 @@ bool SupportsVop1Clamp(Opcode opcode) {
|
||||
}
|
||||
|
||||
bool ValidateVop1Sdwa(Instruction& inst, uint32_t opcode, uint32_t modifier) {
|
||||
const auto dst_sel = (modifier >> 8u) & 0x7u;
|
||||
const auto dst_u = (modifier >> 11u) & 0x3u;
|
||||
const auto clamp = (modifier >> 13u) & 0x1u;
|
||||
const auto omod = (modifier >> 14u) & 0x3u;
|
||||
const auto src0_sel = (modifier >> 16u) & 0x7u;
|
||||
const auto src0_neg = (modifier >> 20u) & 0x1u;
|
||||
const auto src0_abs = (modifier >> 21u) & 0x1u;
|
||||
const auto dst_sel = (modifier >> 8u) & 0x7u;
|
||||
const auto dst_u = (modifier >> 11u) & 0x3u;
|
||||
const auto clamp = (modifier >> 13u) & 0x1u;
|
||||
const auto omod = (modifier >> 14u) & 0x3u;
|
||||
const auto src0_sel = (modifier >> 16u) & 0x7u;
|
||||
const auto src0_sext = (modifier >> 19u) & 0x1u;
|
||||
const auto src0_neg = (modifier >> 20u) & 0x1u;
|
||||
const auto src0_abs = (modifier >> 21u) & 0x1u;
|
||||
|
||||
if (src0_sel > 6u || dst_sel > 6u) {
|
||||
SetUnsupported(inst, Family::VOP1, opcode, "VOP1 SDWA selector is invalid");
|
||||
@@ -639,7 +641,8 @@ bool ValidateVop1Sdwa(Instruction& inst, uint32_t opcode, uint32_t modifier) {
|
||||
"VOP1 SDWA destination selector is not supported");
|
||||
return false;
|
||||
}
|
||||
if (!IsVop1SdwaSourceSupported(inst.opcode, src0_sel, src0_neg != 0u, src0_abs != 0u)) {
|
||||
if (!IsVop1SdwaSourceSupported(inst.opcode, src0_sel, src0_neg != 0u, src0_abs != 0u) ||
|
||||
(inst.opcode == Opcode::V_CVT_F16_U16 && src0_sel <= 3u && src0_sext != 0u)) {
|
||||
SetUnsupported(inst, Family::VOP1, opcode, "VOP1 SDWA source selector is not supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -302,23 +302,95 @@ void Translator::S_MOV_B64(const Decoder::Instruction& inst) {
|
||||
}
|
||||
|
||||
void Translator::S_WQM(const Decoder::Instruction& inst, bool wide) {
|
||||
const auto source = wide ? ReadU64(inst.src0)
|
||||
: ir.ConstructU64(ReadU32(inst.src0), IR::U32(IR::Value(0u)));
|
||||
const bool source_is_mask = inst.src0.kind == Decoder::OperandKind::Sgpr ||
|
||||
inst.src0.kind == Decoder::OperandKind::ExecLo ||
|
||||
inst.src0.kind == Decoder::OperandKind::VccLo ||
|
||||
(!wide && IsExecOrVcc(inst.src0));
|
||||
const auto source_valid = ReadMaskValid(inst.src0);
|
||||
auto source_live = IR::U1(IR::Value(false));
|
||||
if (source_is_mask) {
|
||||
if (inst.src0.kind == Decoder::OperandKind::VccLo ||
|
||||
inst.src0.kind == Decoder::OperandKind::VccHi) {
|
||||
source_live = ir.GetVcc();
|
||||
} else {
|
||||
source_live = ReadMask(inst.src0);
|
||||
}
|
||||
}
|
||||
const auto retained_live = ir.LogicalAnd(source_valid, source_live);
|
||||
|
||||
IR::U64 source;
|
||||
if (wide) {
|
||||
source = ReadU64(inst.src0);
|
||||
} else {
|
||||
source = ir.ConstructU64(ReadU32(inst.src0), IR::U32(IR::Value(0u)));
|
||||
}
|
||||
const auto result = IR::U64(ir.Emit(IR::ValueOpcode::WqmU64, {source}));
|
||||
if (!wide) {
|
||||
const auto low = ir.CompositeExtract(result, 0);
|
||||
const bool destination_is_mask = IsExecOrVcc(inst.dst);
|
||||
const bool destination_is_exec = inst.dst.kind == Decoder::OperandKind::ExecLo ||
|
||||
inst.dst.kind == Decoder::OperandKind::ExecHi;
|
||||
auto old_live = IR::U1(IR::Value(false));
|
||||
if (destination_is_mask) {
|
||||
if (destination_is_exec) {
|
||||
old_live = ir.GetExec();
|
||||
} else {
|
||||
old_live = ir.GetVcc();
|
||||
}
|
||||
}
|
||||
|
||||
// A 32-bit write preserves the other EXEC/VCC half and invalidates any
|
||||
// overlapping SGPR-pair mask provenance through the ordinary scalar path.
|
||||
WriteRawU32(inst.dst, low);
|
||||
if (destination_is_mask) {
|
||||
const auto is_high_half = [](const Decoder::Operand& operand) {
|
||||
return operand.kind == Decoder::OperandKind::ExecHi ||
|
||||
operand.kind == Decoder::OperandKind::VccHi;
|
||||
};
|
||||
const bool destination_is_high = is_high_half(inst.dst);
|
||||
auto affected_lanes = IR::U1(IR::Value(!destination_is_high));
|
||||
if (program.wave_size == 64u) {
|
||||
const auto lane = IR::U32(ir.Emit(IR::ValueOpcode::LaneId));
|
||||
affected_lanes = ir.ULessThan(lane, IR::U32(IR::Value(32u)));
|
||||
if (destination_is_high) {
|
||||
affected_lanes = ir.LogicalNot(affected_lanes);
|
||||
}
|
||||
}
|
||||
|
||||
IR::U1 live;
|
||||
if (destination_is_exec) {
|
||||
live = ir.GetExec();
|
||||
} else {
|
||||
live = ir.GetVcc();
|
||||
}
|
||||
// A cross-half copy refers to different lanes, so only scalar bits apply.
|
||||
if (is_high_half(inst.src0) == destination_is_high) {
|
||||
live = ir.LogicalOr(retained_live, live);
|
||||
}
|
||||
live = IR::U1(ir.Emit(IR::ValueOpcode::SelectU1, {affected_lanes, live, old_live}));
|
||||
if (destination_is_exec) {
|
||||
ir.SetExec(live);
|
||||
} else {
|
||||
ir.SetVcc(live);
|
||||
}
|
||||
}
|
||||
ir.SetScc(ir.INotEqual(low, IR::U32(IR::Value(0u))));
|
||||
return;
|
||||
}
|
||||
const auto mask_valid = ReadMaskValid(inst.src0);
|
||||
|
||||
// WQM adds live lanes but never removes a source lane. Keep that fact separate
|
||||
// from the scalar mask: reconstructing an entry-true predicate from a ballot
|
||||
// otherwise introduces a spurious dependency into every vector write.
|
||||
const auto live = ir.LogicalOr(retained_live, ThreadBit(ExtractU64(result)));
|
||||
WriteOperand(DestinationOperand(inst), result);
|
||||
if (inst.dst.kind == Decoder::OperandKind::Sgpr) {
|
||||
if (inst.dst.kind == Decoder::OperandKind::ExecLo) {
|
||||
ir.SetExec(live);
|
||||
} else if (inst.dst.kind == Decoder::OperandKind::VccLo) {
|
||||
ir.SetVcc(live);
|
||||
} else if (inst.dst.kind == Decoder::OperandKind::Sgpr) {
|
||||
const auto dst = static_cast<IR::ScalarReg>(inst.dst.reg);
|
||||
ir.SetThreadBitScalarReg(dst, ThreadBit(ExtractU64(result)));
|
||||
ir.SetScalarMaskTag(dst, mask_valid);
|
||||
ir.SetThreadBitScalarReg(dst, live);
|
||||
ir.SetScalarMaskTag(dst, source_valid);
|
||||
}
|
||||
ir.SetScc(IR::U1(ir.Emit(IR::ValueOpcode::INotEqual64, {result, IR::Value(uint64_t {0})})));
|
||||
}
|
||||
|
||||
@@ -507,6 +507,18 @@ bool Translator::S_BITCMP_B32(const Decoder::Instruction& inst, bool expected) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Translator::S_BITCMP_B64(const Decoder::Instruction& inst, bool expected) {
|
||||
const auto value = ReadU32Pair(inst.src0);
|
||||
const auto offset = ir.BitwiseAnd(ReadU32(inst.src1), IR::U32(IR::Value(63u)));
|
||||
const auto word_bit = ir.BitwiseAnd(offset, IR::U32(IR::Value(31u)));
|
||||
const auto word =
|
||||
ir.Select(ir.ULessThan(offset, IR::U32(IR::Value(32u))), value[0], value[1]);
|
||||
const auto bit =
|
||||
IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {word, word_bit, IR::Value(1u)}));
|
||||
WriteCompareResult(inst.dst, ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u))));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Translator::V_ALIGNBIT_B32(const Decoder::Instruction& inst) {
|
||||
const auto hi = ReadU32(inst.src0);
|
||||
const auto lo = ReadU32(inst.src1);
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "graphics/shader/recompiler/frontend/translate/Translator.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ImageOps.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Frontend {
|
||||
|
||||
@@ -123,6 +125,11 @@ IR::MemoryInfo MemoryInfoFromDecoded(const Decoder::Instruction& decoded) {
|
||||
memory.image_r128 = decoded.image_r128;
|
||||
memory.idxen = decoded.idxen;
|
||||
memory.offen = decoded.offen;
|
||||
// Vector loads use GLC/DLC to bypass L0/GL1; atomics use GLC only to return data.
|
||||
const bool buffer_atomic = decoded.opcode >= Decoder::Opcode::BUFFER_ATOMIC_SWAP &&
|
||||
decoded.opcode <= Decoder::Opcode::BUFFER_ATOMIC_FMAX;
|
||||
memory.coherent = memory.kind == ResourceKind::Buffer && !buffer_atomic &&
|
||||
(decoded.glc || decoded.dlc);
|
||||
memory.resource = ResourceIndexFromOperand(decoded.src1);
|
||||
memory.sampler = ResourceIndexFromOperand(decoded.src2);
|
||||
if (memory.kind == ResourceKind::ScalarBuffer) {
|
||||
@@ -235,6 +242,7 @@ Decoder::Operand MemorySourceAt(const Decoder::Instruction& decoded, uint32_t in
|
||||
return index == 0u ? decoded.src1 : index == 1u ? decoded.src0 : decoded.src2;
|
||||
case Decoder::Opcode::DS_WRITE_B8:
|
||||
case Decoder::Opcode::DS_WRITE_B16:
|
||||
case Decoder::Opcode::DS_WRITE_B8_D16_HI:
|
||||
case Decoder::Opcode::DS_WRITE_B16_D16_HI:
|
||||
case Decoder::Opcode::DS_WRITE_B32:
|
||||
case Decoder::Opcode::DS_WRITE_B64:
|
||||
@@ -890,6 +898,17 @@ bool Translator::EmitMemory(const Decoder::Instruction& inst) {
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX4:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX8:
|
||||
case Decoder::Opcode::S_BUFFER_LOAD_DWORDX16: return S_LOAD(inst, false);
|
||||
case Decoder::Opcode::S_MEMREALTIME: {
|
||||
static std::atomic_flag warned = ATOMIC_FLAG_INIT;
|
||||
if (!warned.test_and_set(std::memory_order_relaxed)) {
|
||||
Log::WriteToConsoleAndLog(
|
||||
"Warning: S_MEMREALTIME uses placeholder UINT64_MAX; real-time clock not implemented.\n");
|
||||
}
|
||||
for (uint32_t component = 0; component < 2; component++) {
|
||||
WriteOperand(ScalarDestinationOperand(inst.dst, component), IR::Value(UINT32_MAX));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
case Decoder::Opcode::BUFFER_LOAD_UBYTE:
|
||||
case Decoder::Opcode::BUFFER_LOAD_SBYTE:
|
||||
@@ -962,8 +981,12 @@ bool Translator::EmitMemory(const Decoder::Instruction& inst) {
|
||||
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicISub32, false);
|
||||
case Decoder::Opcode::DS_SUB_RTN_U32:
|
||||
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicISub32, true);
|
||||
case Decoder::Opcode::DS_INC_U32:
|
||||
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicInc32, false);
|
||||
case Decoder::Opcode::DS_INC_RTN_U32:
|
||||
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicInc32, true);
|
||||
case Decoder::Opcode::DS_DEC_U32:
|
||||
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicDec32, false);
|
||||
case Decoder::Opcode::DS_DEC_RTN_U32:
|
||||
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicDec32, true);
|
||||
case Decoder::Opcode::DS_MIN_I32:
|
||||
@@ -1076,6 +1099,7 @@ bool Translator::EmitMemory(const Decoder::Instruction& inst) {
|
||||
case Decoder::Opcode::DS_WRITE2ST64_B64: return DS_WRITE2(inst);
|
||||
case Decoder::Opcode::DS_WRITE_B8:
|
||||
case Decoder::Opcode::DS_WRITE_B16:
|
||||
case Decoder::Opcode::DS_WRITE_B8_D16_HI:
|
||||
case Decoder::Opcode::DS_WRITE_B16_D16_HI:
|
||||
case Decoder::Opcode::DS_WRITE_B32:
|
||||
case Decoder::Opcode::DS_WRITE_B64:
|
||||
|
||||
@@ -208,6 +208,8 @@ bool Translator::EmitScalar(const Decoder::Instruction& inst) {
|
||||
case O::S_BFE_U64: return S_BFE_U64(inst);
|
||||
case O::S_BITCMP0_B32: return S_BITCMP_B32(inst, false);
|
||||
case O::S_BITCMP1_B32: return S_BITCMP_B32(inst, true);
|
||||
case O::S_BITCMP0_B64: return S_BITCMP_B64(inst, false);
|
||||
case O::S_BITCMP1_B64: return S_BITCMP_B64(inst, true);
|
||||
case O::S_PACK_LL_B32_B16: return PackB16(inst, false, false);
|
||||
case O::S_PACK_LH_B32_B16: return PackB16(inst, false, true);
|
||||
case O::S_PACK_HH_B32_B16: return PackB16(inst, true, true);
|
||||
|
||||
@@ -1063,8 +1063,8 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
}
|
||||
} else if (options.stage == ShaderType::Mesh) {
|
||||
const auto& mesh = options.input_info.vertex->mesh;
|
||||
EXIT_NOT_IMPLEMENTED(options.wave_size != 64u || mesh.primitives_per_group == 0u ||
|
||||
mesh.vertices_per_group > 64u || total_threads > 15u * 64u);
|
||||
EXIT_NOT_IMPLEMENTED(mesh.primitives_per_group == 0u || mesh.vertices_per_group > 64u ||
|
||||
total_threads > 15u * options.wave_size);
|
||||
const auto u32 = [](uint32_t value) { return IR::U32(IR::Value(value)); };
|
||||
const auto draw = [&](uint32_t index) {
|
||||
return IR::U32(
|
||||
@@ -1089,12 +1089,15 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
entry_ir.IAdd(IR::U32(entry_ir.Emit(IR::ValueOpcode::UDiv32,
|
||||
{subtract_saturate(vertices, size), step})),
|
||||
u32(1)));
|
||||
const auto wave = entry_ir.ShiftRightLogical(local, u32(6));
|
||||
const auto wave_base = entry_ir.BitwiseAnd(local, u32(~63u));
|
||||
const auto vertex_count = minimum(subtract_saturate(vertices, wave_base), u32(64));
|
||||
const auto primitive_count = minimum(subtract_saturate(primitives, wave_base), u32(64));
|
||||
const auto wave = entry_ir.ShiftRightLogical(local, u32(options.wave_size == 32u ? 5u : 6u));
|
||||
const auto wave_base = entry_ir.BitwiseAnd(local, u32(~(options.wave_size - 1u)));
|
||||
const auto vertex_count =
|
||||
minimum(subtract_saturate(vertices, wave_base), u32(options.wave_size));
|
||||
const auto primitive_count =
|
||||
minimum(subtract_saturate(primitives, wave_base), u32(options.wave_size));
|
||||
const auto wave_info = entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical(wave, u32(24)),
|
||||
u32(((total_threads + 63u) / 64u) << 28u));
|
||||
u32(((total_threads + options.wave_size - 1u) /
|
||||
options.wave_size) << 28u));
|
||||
entry_ir.SetScalarReg(
|
||||
static_cast<IR::ScalarReg>(3),
|
||||
entry_ir.BitwiseOr(wave_info, entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical(
|
||||
@@ -1225,6 +1228,12 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
builtin(IR::StageInputKind::PackedAncillary));
|
||||
}
|
||||
} else if (options.stage == ShaderType::Vertex) {
|
||||
// Vulkan owns primitive assembly; each vertex subgroup is one NGG wave.
|
||||
// Keep its full lane extent: mbcnt(-1) uses lane ordinals, not active counts.
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(2),
|
||||
IR::U32(IR::Value(options.wave_size << 12u)));
|
||||
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
|
||||
IR::U32(IR::Value((1u << 28u) | options.wave_size)));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
|
||||
builtin(IR::StageInputKind::VertexIndex));
|
||||
entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
|
||||
|
||||
@@ -205,6 +205,7 @@ private:
|
||||
bool V_BFE_U32(const Decoder::Instruction& inst, bool sign);
|
||||
bool V_BFI_B32(const Decoder::Instruction& inst);
|
||||
bool S_BITCMP_B32(const Decoder::Instruction& inst, bool expected);
|
||||
bool S_BITCMP_B64(const Decoder::Instruction& inst, bool expected);
|
||||
bool V_ALIGNBIT_B32(const Decoder::Instruction& inst);
|
||||
bool V_ALIGNBYTE_B32(const Decoder::Instruction& inst);
|
||||
bool V_LSHL_ADD_U32(const Decoder::Instruction& inst);
|
||||
|
||||
@@ -447,13 +447,18 @@ void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
ValueOpcodeName(inst.GetOpcode())));
|
||||
}
|
||||
const auto& memory = program.memory_info[memory_index];
|
||||
if (memory.kind != ResourceKind::Buffer &&
|
||||
memory.kind != ResourceKind::ScalarBuffer) {
|
||||
const bool vector_buffer = memory.kind == ResourceKind::Buffer ||
|
||||
memory.kind == ResourceKind::IndirectBuffer;
|
||||
if (!vector_buffer && memory.kind != ResourceKind::ScalarBuffer) {
|
||||
return Fail(fmt::format("{} has a non-buffer resource kind",
|
||||
ValueOpcodeName(inst.GetOpcode())));
|
||||
}
|
||||
if (memory.kind == ResourceKind::IndirectBuffer &&
|
||||
!memory.SupportsIndirectBufferLoad(inst.GetOpcode())) {
|
||||
return Fail("indirect buffer requires a raw DWORD x2/x3/x4 load");
|
||||
}
|
||||
if (buffer_components > 1u &&
|
||||
(memory.kind != ResourceKind::Buffer || memory.data_bits != 32u ||
|
||||
(!vector_buffer || memory.data_bits != 32u ||
|
||||
memory.data_dwords != buffer_components || memory.component_index != 0u)) {
|
||||
return Fail(fmt::format("{} has inconsistent native-wide metadata",
|
||||
ValueOpcodeName(inst.GetOpcode())));
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <deque>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
@@ -27,6 +28,7 @@ enum class ResourceKind {
|
||||
ScalarBuffer,
|
||||
ScalarAddress,
|
||||
Buffer,
|
||||
IndirectBuffer,
|
||||
Flat,
|
||||
Global,
|
||||
Scratch,
|
||||
@@ -65,8 +67,15 @@ struct MemoryInfo {
|
||||
bool image_r128 = false;
|
||||
bool idxen = false;
|
||||
bool offen = false;
|
||||
bool coherent = false;
|
||||
bool planning_only = false;
|
||||
|
||||
[[nodiscard]] bool SupportsIndirectBufferLoad(ValueOpcode opcode) const {
|
||||
return !formatted && !typed && data_bits == 32u &&
|
||||
(opcode == ValueOpcode::LoadBufferU32x2 || opcode == ValueOpcode::LoadBufferU32x3 ||
|
||||
opcode == ValueOpcode::LoadBufferU32x4);
|
||||
}
|
||||
|
||||
bool operator==(const MemoryInfo& other) const = default;
|
||||
};
|
||||
|
||||
@@ -457,11 +466,13 @@ struct BlockInfo {
|
||||
|
||||
struct DescriptorSource {
|
||||
struct IndirectImage {
|
||||
uint32_t material_source = 0;
|
||||
uint32_t heap_source = 0;
|
||||
uint32_t material_source = UINT32_MAX;
|
||||
uint32_t table_source = 0;
|
||||
uint32_t selector_stride = 0;
|
||||
uint32_t selector_offset = 0;
|
||||
uint32_t key_arg = 0;
|
||||
uint32_t table_offset = 0;
|
||||
Value key_count;
|
||||
Value selector_mask;
|
||||
|
||||
bool operator==(const IndirectImage& other) const = default;
|
||||
};
|
||||
@@ -505,9 +516,19 @@ struct UniformFillPlan {
|
||||
std::array<Value, 4> values;
|
||||
};
|
||||
|
||||
// Immutable runtime resource analysis retained by the shader cache. It owns descriptor/SRT,
|
||||
// uniform condition and fill values without retaining translated blocks.
|
||||
// Resource analysis retained by the shader cache. It owns immutable descriptor/SRT,
|
||||
// condition and fill values without translated blocks, plus reusable evaluation scratch.
|
||||
struct ResourcePlan {
|
||||
struct EvaluationContext {
|
||||
struct Entry {
|
||||
uint64_t value = 0;
|
||||
uint64_t generation = 0;
|
||||
};
|
||||
|
||||
std::vector<Entry> values;
|
||||
uint64_t generation = 0;
|
||||
};
|
||||
|
||||
ResourcePlan() = default;
|
||||
~ResourcePlan();
|
||||
|
||||
@@ -524,14 +545,23 @@ struct ResourcePlan {
|
||||
std::vector<MemoryInfo> memory_info;
|
||||
std::vector<DescriptorSource> descriptor_sources;
|
||||
std::vector<ResourceBlock> control_flow;
|
||||
std::vector<uint32_t> materialization_sources;
|
||||
std::vector<SrtRead> srt_reads;
|
||||
std::vector<uint8_t> clean_flat_slots;
|
||||
bool requires_specialization_memory = false;
|
||||
bool has_address_writes = false;
|
||||
bool srt_plan_complete = false;
|
||||
bool resource_tracking_complete = false;
|
||||
ShaderInfo info;
|
||||
UniformFillPlan uniform_fill;
|
||||
// GPU-thread scratch for nested clean/EXEC memos, activity and material keys.
|
||||
mutable std::deque<EvaluationContext> evaluation_contexts;
|
||||
mutable uint32_t evaluation_value_count = 0;
|
||||
mutable uint32_t evaluation_depth = 0;
|
||||
mutable std::vector<uint8_t> active_sources;
|
||||
mutable std::vector<uint8_t> visited_blocks;
|
||||
mutable std::vector<uint32_t> pending_blocks;
|
||||
mutable std::vector<uint32_t> material_keys;
|
||||
mutable std::vector<std::pair<uint64_t, uint64_t>> specialization_reads;
|
||||
};
|
||||
|
||||
struct Program: ResourcePlan {
|
||||
|
||||
@@ -121,6 +121,13 @@ public:
|
||||
[[nodiscard]] Block* PhiBlock(size_t index) const;
|
||||
[[nodiscard]] Block* Parent() const;
|
||||
[[nodiscard]] const std::vector<Use>& Uses() const;
|
||||
// Runtime indices belong to the resource plan that owns this instruction.
|
||||
[[nodiscard]] uint32_t EvaluationIndex(uint32_t& count) const {
|
||||
if (evaluation_index == UINT32_MAX) {
|
||||
evaluation_index = count++;
|
||||
}
|
||||
return evaluation_index;
|
||||
}
|
||||
|
||||
void SetParent(Block* block);
|
||||
void SetArg(size_t index, Value value);
|
||||
@@ -155,6 +162,7 @@ private:
|
||||
std::vector<Value> args;
|
||||
std::vector<Block*> phi_blocks;
|
||||
std::vector<Use> uses;
|
||||
mutable uint32_t evaluation_index = UINT32_MAX;
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::IR
|
||||
@@ -200,6 +200,13 @@ void FoldInstruction(Block& block, Block::iterator instruction,
|
||||
switch (inst.GetOpcode()) {
|
||||
case ValueOpcode::Phi: FoldPhi(inst); return;
|
||||
case ValueOpcode::SelectU1:
|
||||
if (!FoldSelect(inst) && IsImmediate(Arg(inst, 2), Type::U1) &&
|
||||
!Arg(inst, 2).U1()) {
|
||||
auto result = block.PrependNewInst(instruction, ValueOpcode::LogicalAnd,
|
||||
{Arg(inst, 0), Arg(inst, 1)});
|
||||
Replace(inst, Value(&*result));
|
||||
}
|
||||
return;
|
||||
case ValueOpcode::SelectU32:
|
||||
case ValueOpcode::SelectF32: FoldSelect(inst); return;
|
||||
case ValueOpcode::BitFieldInsert: {
|
||||
@@ -431,6 +438,10 @@ void FoldInstruction(Block& block, Block::iterator instruction,
|
||||
return;
|
||||
case ValueOpcode::ShiftRightLogical32:
|
||||
if (!FoldU32(inst, [](uint32_t a, uint32_t b) { return a >> (b & 31u); })) {
|
||||
if (IsImmediate(Arg(inst, 0), Type::U32) && Arg(inst, 0).U32() == 0u) {
|
||||
Replace(inst, Value(0u));
|
||||
return;
|
||||
}
|
||||
const auto shift = Arg(inst, 1);
|
||||
if (IsImmediate(shift, Type::U32) && (shift.U32() & 31u) == 0u) {
|
||||
Replace(inst, Arg(inst, 0));
|
||||
@@ -573,6 +584,23 @@ void FoldInstruction(Block& block, Block::iterator instruction,
|
||||
if (!FoldLogical(inst, [](bool a, bool b) { return a && b; })) {
|
||||
const auto lhs = Arg(inst, 0);
|
||||
const auto rhs = Arg(inst, 1);
|
||||
const auto simplify = [&](Value assumption, Value expression) {
|
||||
const auto* disjunction = expression.TryInstruction();
|
||||
if (disjunction == nullptr || disjunction->GetOpcode() != ValueOpcode::LogicalOr) {
|
||||
return false;
|
||||
}
|
||||
for (uint32_t i = 0; i < 2u; ++i) {
|
||||
const auto* inverse = disjunction->Arg(i).Resolve().TryInstruction();
|
||||
if (inverse != nullptr && inverse->GetOpcode() == ValueOpcode::LogicalNot &&
|
||||
inverse->Arg(0).Resolve() == assumption) {
|
||||
inst.SetArg(assumption == lhs ? 1u : 0u,
|
||||
disjunction->Arg(i ^ 1u));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
if (simplify(lhs, rhs) || simplify(rhs, lhs)) return;
|
||||
if (IsImmediate(lhs, Type::U1)) {
|
||||
Replace(inst, lhs.U1() ? rhs : lhs);
|
||||
} else if (IsImmediate(rhs, Type::U1)) {
|
||||
|
||||
@@ -21,18 +21,6 @@ namespace {
|
||||
constexpr uint64_t AddressMask = 0x0000ffffffffffffull;
|
||||
constexpr uint64_t MaxIndirectImageProbes = 65536u;
|
||||
|
||||
struct IndirectImage {
|
||||
uint32_t resource = 0;
|
||||
std::vector<uint32_t> keys;
|
||||
std::vector<uint32_t> candidates;
|
||||
std::vector<DescriptorValue> descriptors;
|
||||
};
|
||||
|
||||
struct MaterializedSnapshot {
|
||||
ResourceSnapshot resources;
|
||||
std::vector<IndirectImage> indirect_images;
|
||||
};
|
||||
|
||||
bool SpecializationFail(std::string_view message) {
|
||||
std::fprintf(stderr, "shader resource specialization failed: %.*s\n",
|
||||
static_cast<int>(message.size()), message.data());
|
||||
@@ -74,6 +62,13 @@ bool NullImageDescriptor(const DescriptorValue& descriptor) {
|
||||
}
|
||||
|
||||
bool ValidImageDescriptor(const DescriptorValue& descriptor, bool r128 = false) {
|
||||
const auto& words = descriptor.dwords;
|
||||
// Reject texture descriptors with nonzero reserved bits.
|
||||
if ((words[1] & 0x20000000u) != 0u || (words[2] & 0x70003000u) != 0u ||
|
||||
(!r128 && ((words[4] & 0xe000e000u) != 0u || (words[5] & 0xf9000000u) != 0u ||
|
||||
(words[6] & 0x00007b00u) != 0u))) {
|
||||
return false;
|
||||
}
|
||||
const auto type = static_cast<Prospero::ImageType>((descriptor.dwords[3] >> 28u) & 0xfu);
|
||||
const auto format = static_cast<Prospero::BufferFormat>((descriptor.dwords[1] >> 20u) & 0x1ffu);
|
||||
if (type < Prospero::ImageType::kColor1D || format == Prospero::BufferFormat::kInvalid ||
|
||||
@@ -84,6 +79,13 @@ bool ValidImageDescriptor(const DescriptorValue& descriptor, bool r128 = false)
|
||||
type != Prospero::ImageType::kColor2DMsaa) {
|
||||
return false;
|
||||
}
|
||||
const bool array = type == Prospero::ImageType::kColor1DArray ||
|
||||
type == Prospero::ImageType::kColor2DArray ||
|
||||
type == Prospero::ImageType::kColor2DMsaaArray ||
|
||||
type == Prospero::ImageType::kCube;
|
||||
if (array && ((words[4] >> 16u) & 0x1fffu) > (words[4] & 0x1fffu)) {
|
||||
return false;
|
||||
}
|
||||
if (type == Prospero::ImageType::kColor2DMsaa ||
|
||||
type == Prospero::ImageType::kColor2DMsaaArray) {
|
||||
const auto base_level = (descriptor.dwords[3] >> 12u) & 0xfu;
|
||||
@@ -136,6 +138,50 @@ bool DecodeBufferDescriptor(const DescriptorValue& descriptor, ShaderBufferResou
|
||||
return true;
|
||||
}
|
||||
|
||||
struct ReadCapture {
|
||||
SrtRuntime source;
|
||||
std::vector<std::pair<uint64_t, uint64_t>>& ranges;
|
||||
};
|
||||
|
||||
bool CaptureStrictRead(void* userdata, uint64_t address, std::span<uint32_t> values) {
|
||||
auto& capture = *static_cast<ReadCapture*>(userdata);
|
||||
if (!capture.source.read_specialization_memory(capture.source.userdata, address, values)) {
|
||||
return false;
|
||||
}
|
||||
capture.ranges.emplace_back(address, values.size_bytes());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CaptureOrdinaryRead(void* userdata, uint64_t address, std::span<uint32_t> values) {
|
||||
auto& capture = *static_cast<ReadCapture*>(userdata);
|
||||
if (!capture.source.read_memory(capture.source.userdata, address, values)) {
|
||||
return false;
|
||||
}
|
||||
capture.ranges.emplace_back(address, values.size_bytes());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WrittenBuffersDisjoint(const ResourcePlan& program, const ResourceSnapshot& snapshot,
|
||||
std::span<const std::pair<uint64_t, uint64_t>> reads) {
|
||||
for (uint32_t i = 0; i < program.info.buffers.size(); ++i) {
|
||||
if (!program.info.buffers[i].written) continue;
|
||||
ShaderBufferResource buffer;
|
||||
if (!DecodeBufferDescriptor(snapshot.buffers[i], buffer)) return false;
|
||||
const auto base = buffer.Base48();
|
||||
const auto size = buffer.GetSize();
|
||||
if (size == 0u) continue;
|
||||
if (size - 1u > AddressMask - base) return false;
|
||||
for (const auto [address, bytes]: reads) {
|
||||
if (bytes == 0u) continue;
|
||||
if (address > AddressMask || bytes - 1u > AddressMask - address ||
|
||||
(address <= base ? base - address < bytes : address - base < size)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const DescriptorSource* Source(const ResourcePlan& program, uint32_t source) {
|
||||
if (source >= program.descriptor_sources.size()) {
|
||||
return nullptr;
|
||||
@@ -144,12 +190,15 @@ const DescriptorSource* Source(const ResourcePlan& program, uint32_t source) {
|
||||
}
|
||||
|
||||
void MarkCleanFlatSlots(const ResourcePlan& program, const DescriptorSource* source,
|
||||
std::span<uint8_t> slots) {
|
||||
if (source == nullptr) {
|
||||
std::span<uint8_t> slots, Value extra = {}) {
|
||||
if (source == nullptr && extra.IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
std::vector<Value> pending(source->dwords.begin(),
|
||||
source->dwords.begin() + source->dword_count);
|
||||
std::vector<Value> pending;
|
||||
if (source != nullptr) {
|
||||
pending.assign(source->dwords.begin(), source->dwords.begin() + source->dword_count);
|
||||
}
|
||||
if (!extra.IsEmpty()) pending.push_back(extra);
|
||||
std::vector<const Inst*> visited;
|
||||
while (!pending.empty()) {
|
||||
auto value = pending.back().Resolve();
|
||||
@@ -173,200 +222,185 @@ void MarkCleanFlatSlots(const ResourcePlan& program, const DescriptorSource* sou
|
||||
}
|
||||
}
|
||||
|
||||
bool ReadSpecializationWord(const SrtRuntime& runtime, uint64_t address, uint32_t& word) {
|
||||
return runtime.read_specialization_memory != nullptr &&
|
||||
runtime.read_specialization_memory(runtime.userdata, address, &word);
|
||||
}
|
||||
|
||||
bool ReadScalarBufferWord(const ShaderBufferResource& descriptor, uint32_t dynamic_offset,
|
||||
uint32_t immediate_offset, const SrtRuntime& runtime, uint32_t& word) {
|
||||
const auto byte_offset = static_cast<uint64_t>(dynamic_offset) + immediate_offset;
|
||||
const auto aligned = byte_offset & ~uint64_t {3};
|
||||
const auto size = descriptor.GetSize();
|
||||
if (aligned > size || size - aligned < sizeof(uint32_t)) {
|
||||
word = 0;
|
||||
bool ReadScalarTable(uint64_t base, uint64_t size, uint32_t dynamic_offset,
|
||||
const SrtRuntime& runtime, std::span<uint32_t> words) {
|
||||
const auto offset = static_cast<uint64_t>(dynamic_offset) & ~uint64_t {3};
|
||||
const auto count = std::min<uint64_t>(words.size(), offset < size ? (size - offset) / 4u : 0u);
|
||||
std::ranges::fill(words.subspan(count), 0u);
|
||||
if (count == 0u) {
|
||||
return true;
|
||||
}
|
||||
const auto base = descriptor.Base48() & ~uint64_t {3};
|
||||
if (aligned > AddressMask - base) {
|
||||
base &= AddressMask & ~uint64_t {3};
|
||||
if (offset > AddressMask - base) {
|
||||
return false;
|
||||
}
|
||||
const auto address = base + aligned;
|
||||
if (!ReadSpecializationWord(runtime, address, word)) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
const auto address = base + offset;
|
||||
const auto prefix = words.first(count);
|
||||
return prefix.size_bytes() - 1u <= AddressMask - address &&
|
||||
runtime.read_specialization_memory != nullptr &&
|
||||
runtime.read_specialization_memory(runtime.userdata, address, prefix);
|
||||
}
|
||||
|
||||
bool MaterializeIndirectImage(const DescriptorSource::IndirectImage& indirect,
|
||||
const DescriptorValue& material_value,
|
||||
const DescriptorValue& heap_value, bool r128,
|
||||
const SrtRuntime& runtime, IndirectImage& result) {
|
||||
ShaderBufferResource material;
|
||||
ShaderBufferResource heap;
|
||||
if (!DecodeBufferDescriptor(material_value, material) ||
|
||||
!DecodeBufferDescriptor(heap_value, heap)) {
|
||||
bool MaterializeIndirectImage(const ResourcePlan& program,
|
||||
const DescriptorSource::IndirectImage& indirect,
|
||||
const DescriptorValue& material_value,
|
||||
const DescriptorValue& table_value, uint32_t image_index,
|
||||
const SrtRuntime& runtime, SrtWalker& clean,
|
||||
ResourceSnapshot& snapshot,
|
||||
ResourceSpecialization& specialization) {
|
||||
uint64_t table_base = 0;
|
||||
uint64_t table_size = UINT64_MAX; // Scalar addresses have no buffer descriptor bounds.
|
||||
ShaderBufferResource table;
|
||||
if (table_value.dword_count == 2u) {
|
||||
table_base = (static_cast<uint64_t>(table_value.dwords[1]) << 32u) | table_value.dwords[0];
|
||||
} else if (DecodeBufferDescriptor(table_value, table)) {
|
||||
table_base = table.Base48();
|
||||
table_size = table.GetSize();
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (material.Stride() != indirect.selector_stride) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// S_BUFFER_LOAD ignores vector-buffer swizzle/add-thread fields. The shader computes the
|
||||
// record stride explicitly; enumerate every wrapped 32-bit offset that can pass bounds.
|
||||
const auto period = uint64_t {1} << 32u;
|
||||
const auto step = std::gcd<uint64_t>(indirect.selector_stride, period);
|
||||
const auto residue = static_cast<uint64_t>(indirect.selector_offset) % step;
|
||||
const auto size = material.GetSize();
|
||||
const auto limit = std::min<uint64_t>(UINT32_MAX, size + 3u);
|
||||
const auto probe_count = residue <= limit ? (limit - residue) / step + 1u : 0u;
|
||||
if (probe_count > MaxIndirectImageProbes) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> keys {0u};
|
||||
std::unordered_set<uint32_t> seen {0u};
|
||||
keys.reserve(static_cast<size_t>(probe_count) + 1u);
|
||||
seen.reserve(static_cast<size_t>(probe_count) + 1u);
|
||||
for (uint64_t offset = residue; offset <= limit && probe_count != 0u; offset += step) {
|
||||
uint32_t key = 0;
|
||||
if (!ReadScalarBufferWord(material, static_cast<uint32_t>(offset), 0u, runtime, key)) {
|
||||
auto& keys = program.material_keys;
|
||||
keys.clear();
|
||||
if (indirect.material_source == UINT32_MAX) {
|
||||
uint32_t key_count = 0;
|
||||
const bool evaluated = clean.Evaluate(indirect.key_count, key_count);
|
||||
if (std::bit_cast<int32_t>(key_count) <= 0) key_count = 0;
|
||||
if (table_value.dword_count != 2u || !evaluated ||
|
||||
key_count > MaxIndirectImageProbes ||
|
||||
uint64_t {indirect.table_offset} + uint64_t {key_count} * 32u > UINT32_MAX + 1ull) {
|
||||
return false;
|
||||
}
|
||||
if (seen.insert(key).second) {
|
||||
keys.resize(key_count);
|
||||
std::iota(keys.begin(), keys.end(), 0u);
|
||||
} else if (!indirect.selector_mask.IsEmpty()) {
|
||||
uint32_t mask = 0;
|
||||
uint32_t count = 0;
|
||||
if (material_value.dword_count != 2u || table_value.dword_count != 2u ||
|
||||
!clean.Evaluate(indirect.selector_mask, mask) ||
|
||||
!clean.Evaluate(indirect.key_count, count) || count == 0u || count > 32u) {
|
||||
return false;
|
||||
}
|
||||
if (count < 32u) mask &= (1u << count) - 1u;
|
||||
const auto material_base =
|
||||
(static_cast<uint64_t>(material_value.dwords[1]) << 32u) | material_value.dwords[0];
|
||||
keys.reserve(std::popcount(mask));
|
||||
while (mask != 0u) {
|
||||
const auto index = std::countr_zero(mask);
|
||||
const auto offset = static_cast<uint64_t>(indirect.selector_offset) +
|
||||
static_cast<uint64_t>(index) * indirect.selector_stride;
|
||||
if (offset > UINT32_MAX) return false;
|
||||
uint32_t key = 0;
|
||||
if (!ReadScalarTable(material_base, UINT64_MAX, static_cast<uint32_t>(offset),
|
||||
runtime, {&key, 1})) return false;
|
||||
keys.push_back(key);
|
||||
mask &= mask - 1u;
|
||||
}
|
||||
if (limit - offset < step) {
|
||||
break;
|
||||
std::ranges::sort(keys);
|
||||
keys.erase(std::unique(keys.begin(), keys.end()), keys.end());
|
||||
} else {
|
||||
ShaderBufferResource material;
|
||||
if (!DecodeBufferDescriptor(material_value, material) || table_value.dword_count != 4u ||
|
||||
material.Stride() != indirect.selector_stride) {
|
||||
return false;
|
||||
}
|
||||
// Enumerate every wrapped scalar-buffer offset that can pass the descriptor bounds.
|
||||
const auto step = std::gcd<uint64_t>(indirect.selector_stride, uint64_t {1} << 32u);
|
||||
const auto residue = static_cast<uint64_t>(indirect.selector_offset) % step;
|
||||
const auto limit = std::min<uint64_t>(UINT32_MAX, material.GetSize() + 3u);
|
||||
const auto probe_count = residue <= limit ? (limit - residue) / step + 1u : 0u;
|
||||
if (probe_count > MaxIndirectImageProbes) {
|
||||
return false;
|
||||
}
|
||||
keys.reserve(static_cast<size_t>(probe_count) + 1u);
|
||||
keys.push_back(0u);
|
||||
for (uint64_t offset = residue; offset <= limit && probe_count != 0u; offset += step) {
|
||||
uint32_t key = 0;
|
||||
if (!ReadScalarTable(material.Base48(), material.GetSize(),
|
||||
static_cast<uint32_t>(offset), runtime, {&key, 1})) {
|
||||
return false;
|
||||
}
|
||||
keys.push_back(key);
|
||||
if (limit - offset < step) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
std::ranges::sort(keys);
|
||||
keys.erase(std::unique(keys.begin(), keys.end()), keys.end());
|
||||
}
|
||||
|
||||
IndirectImage next;
|
||||
next.keys = std::move(keys);
|
||||
next.candidates.reserve(next.keys.size());
|
||||
next.descriptors.reserve(
|
||||
std::min(next.keys.size(), static_cast<size_t>(ShaderInfo::MaxImages)));
|
||||
for (const auto key: next.keys) {
|
||||
const auto children_begin = snapshot.images.size();
|
||||
const auto mapping_offset = snapshot.flattened_srt.size();
|
||||
const auto root_image = specialization.images[image_index];
|
||||
snapshot.flattened_srt.resize(mapping_offset + 1u + keys.size() * 2u);
|
||||
snapshot.flattened_srt[mapping_offset] = static_cast<uint32_t>(keys.size());
|
||||
for (uint32_t entry = 0; entry < keys.size(); ++entry) {
|
||||
const auto key = keys[entry];
|
||||
DescriptorValue candidate;
|
||||
candidate.dword_count = 8u;
|
||||
const auto heap_offset = key << 5u;
|
||||
for (uint32_t dword = 0; dword < candidate.dword_count; dword++) {
|
||||
if (!ReadScalarBufferWord(heap, heap_offset, dword * sizeof(uint32_t), runtime,
|
||||
candidate.dwords[dword])) {
|
||||
return false;
|
||||
}
|
||||
candidate.dword_count = 8u;
|
||||
const auto table_offset = (key << 5u) + indirect.table_offset;
|
||||
if (!ReadScalarTable(table_base, table_size, table_offset, runtime, candidate.dwords)) {
|
||||
return false;
|
||||
}
|
||||
if (NullImageDescriptor(candidate) || !ValidImageDescriptor(candidate, r128)) {
|
||||
if (NullImageDescriptor(candidate) ||
|
||||
!ValidImageDescriptor(candidate, program.info.images[image_index].r128)) {
|
||||
candidate.dwords.fill(0);
|
||||
}
|
||||
const auto found = std::ranges::find(next.descriptors, candidate);
|
||||
if (found == next.descriptors.end()) {
|
||||
if (next.descriptors.size() >= ShaderInfo::MaxImages) {
|
||||
return false;
|
||||
uint32_t ordinal = 0;
|
||||
if (entry == 0) {
|
||||
snapshot.images[image_index] = candidate;
|
||||
} else if (snapshot.images[image_index] != candidate) {
|
||||
const auto found = std::find(snapshot.images.begin() + children_begin,
|
||||
snapshot.images.end(), candidate);
|
||||
ordinal = static_cast<uint32_t>(found - snapshot.images.begin() - children_begin + 1u);
|
||||
if (found == snapshot.images.end()) {
|
||||
if (snapshot.images.size() >= ShaderInfo::MaxImages) {
|
||||
return false;
|
||||
}
|
||||
snapshot.images.push_back(candidate);
|
||||
auto child = root_image;
|
||||
child.indirect_root = image_index;
|
||||
specialization.images.push_back(child);
|
||||
}
|
||||
next.descriptors.push_back(candidate);
|
||||
next.candidates.push_back(static_cast<uint32_t>(next.descriptors.size() - 1u));
|
||||
} else {
|
||||
next.candidates.push_back(static_cast<uint32_t>(found - next.descriptors.begin()));
|
||||
}
|
||||
snapshot.flattened_srt[mapping_offset + 1u + entry * 2u] = key;
|
||||
snapshot.flattened_srt[mapping_offset + 2u + entry * 2u] = ordinal;
|
||||
}
|
||||
if (snapshot.images.size() == children_begin) {
|
||||
snapshot.flattened_srt.resize(mapping_offset);
|
||||
} else {
|
||||
auto& root = specialization.images[image_index];
|
||||
root.indirect_root = image_index;
|
||||
root.indirect_mapping_offset = static_cast<uint32_t>(mapping_offset);
|
||||
root.indirect_search_iterations = std::bit_width(keys.size());
|
||||
}
|
||||
result = std::move(next);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
static bool MaterializeSnapshot(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
MaterializedSnapshot& snapshot) {
|
||||
if (!program.resource_tracking_complete) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (program.requires_specialization_memory && runtime.read_specialization_memory == nullptr) {
|
||||
return false;
|
||||
}
|
||||
std::vector<DescriptorValue> values;
|
||||
std::vector<uint32_t> flattened_srt;
|
||||
std::vector<uint8_t> active_sources;
|
||||
if (!EvaluateRuntimeSources(program, program.materialization_sources, runtime, values,
|
||||
flattened_srt, program.clean_flat_slots, active_sources)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto& next = snapshot.resources;
|
||||
const auto& fill = program.uniform_fill;
|
||||
const auto words = fill.fill.words;
|
||||
std::array<uint32_t, 4> stored {};
|
||||
if (words != 0 &&
|
||||
EvaluateUniformValues(program, std::span(fill.values).first(words), runtime,
|
||||
std::span(stored).first(words)) &&
|
||||
std::all_of(stored.begin(), stored.begin() + words,
|
||||
[&](uint32_t value) { return value == stored[0]; })) {
|
||||
next.uniform_fill = fill.fill;
|
||||
next.uniform_fill.value = stored[0];
|
||||
}
|
||||
auto cursor = values.begin();
|
||||
next.buffers.assign(cursor, cursor + program.info.buffers.size());
|
||||
cursor += program.info.buffers.size();
|
||||
next.flattened_srt = std::move(flattened_srt);
|
||||
next.images.resize(program.info.images.size());
|
||||
for (uint32_t image_index = 0; image_index < program.info.images.size(); image_index++) {
|
||||
const auto& image = program.info.images[image_index];
|
||||
const auto* source = Source(program, image.source);
|
||||
if (source != nullptr && source->indirect_image.has_value()) {
|
||||
if (!active_sources[image.source]) {
|
||||
next.images[image_index].dword_count = 8u;
|
||||
continue;
|
||||
}
|
||||
const std::array requests {source->indirect_image->material_source,
|
||||
source->indirect_image->heap_source};
|
||||
SrtRuntime clean_runtime = runtime;
|
||||
clean_runtime.read_memory = runtime.read_specialization_memory;
|
||||
std::vector<DescriptorValue> tables;
|
||||
if (!EvaluateDescriptorSources(program, requests, clean_runtime, tables)) {
|
||||
return false;
|
||||
}
|
||||
const auto& material = tables[0];
|
||||
const auto& heap = tables[1];
|
||||
IndirectImage table;
|
||||
if (!MaterializeIndirectImage(*source->indirect_image, material, heap, image.r128,
|
||||
runtime, table)) {
|
||||
return false;
|
||||
}
|
||||
next.images[image_index] = table.descriptors[table.candidates[0]];
|
||||
if (table.descriptors.size() > 1u) {
|
||||
table.resource = image_index;
|
||||
snapshot.indirect_images.push_back(std::move(table));
|
||||
}
|
||||
} else {
|
||||
auto descriptor = *cursor++;
|
||||
if (!ValidImageDescriptor(descriptor, image.r128)) {
|
||||
descriptor.dwords.fill(0);
|
||||
}
|
||||
next.images[image_index] = descriptor;
|
||||
}
|
||||
}
|
||||
next.samplers.assign(cursor, cursor + program.info.samplers.size());
|
||||
next.user_data.assign(runtime.user_data.begin(), runtime.user_data.end());
|
||||
return true;
|
||||
}
|
||||
|
||||
struct SamplerPlan {
|
||||
std::array<uint32_t, ShaderInfo::MaxSamplers> point_sampler {};
|
||||
uint32_t sampler_count = 0;
|
||||
};
|
||||
|
||||
struct ImageRemap {
|
||||
explicit ImageRemap(const ResourceSpecialization& specialization) {
|
||||
for (const auto& image: specialization.images) {
|
||||
indices.push_back(image.fmask ? UINT32_MAX : count++);
|
||||
explicit ImageRemap(const ResourceSpecialization& specialization)
|
||||
: source_count(static_cast<uint32_t>(specialization.images.size())) {
|
||||
EXIT_IF(specialization.images.size() > indices.size());
|
||||
for (uint32_t index = 0; index < source_count; index++) {
|
||||
indices[index] = specialization.images[index].fmask ? UINT32_MAX : count++;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t operator[](uint32_t index) const {
|
||||
EXIT_IF(index >= source_count);
|
||||
return indices[index];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void Apply(std::vector<T>& images) const {
|
||||
EXIT_IF(images.size() != indices.size());
|
||||
for (uint32_t index = 0; index < indices.size(); index++) {
|
||||
EXIT_IF(images.size() != source_count);
|
||||
for (uint32_t index = 0; index < source_count; index++) {
|
||||
if (indices[index] != UINT32_MAX && indices[index] != index) {
|
||||
images[indices[index]] = std::move(images[index]);
|
||||
}
|
||||
@@ -374,75 +408,21 @@ struct ImageRemap {
|
||||
images.resize(count);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> indices;
|
||||
uint32_t count = 0;
|
||||
private:
|
||||
std::array<uint32_t, ShaderInfo::MaxImages> indices;
|
||||
uint32_t source_count;
|
||||
uint32_t count = 0;
|
||||
};
|
||||
|
||||
template <typename Images>
|
||||
bool BuildSamplerPlan(const ShaderInfo& base, const Images& images, SamplerPlan& plan);
|
||||
|
||||
static bool BuildResourceSpecialization(const ResourcePlan& program, MaterializedSnapshot snapshot,
|
||||
ResourceSnapshot& specialized_snapshot,
|
||||
static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSnapshot& snapshot,
|
||||
ResourceSpecialization& specialization) {
|
||||
auto next_snapshot = std::move(snapshot.resources);
|
||||
ResourceSpecialization next_specialization;
|
||||
next_specialization.buffers.reserve(program.info.buffers.size());
|
||||
size_t image_count = program.info.images.size();
|
||||
size_t mapping_words = 0;
|
||||
for (const auto& table: snapshot.indirect_images) {
|
||||
if (table.resource >= program.info.images.size() || table.descriptors.size() < 2u ||
|
||||
image_count + table.descriptors.size() - 1u > ShaderInfo::MaxImages) {
|
||||
return SpecializationFail(
|
||||
"indirect image candidates exceed the dense image resource limit");
|
||||
}
|
||||
image_count += table.descriptors.size() - 1u;
|
||||
mapping_words += 1u + table.keys.size() * 2u;
|
||||
}
|
||||
next_snapshot.images.reserve(image_count);
|
||||
next_snapshot.flattened_srt.reserve(next_snapshot.flattened_srt.size() + mapping_words);
|
||||
next_specialization.images.reserve(image_count);
|
||||
for (const auto& image: program.info.images) {
|
||||
next_specialization.images.push_back({
|
||||
.numeric_class = image.numeric_class,
|
||||
.dimension = image.dimension,
|
||||
.mip_count = image.mip_count,
|
||||
.conversion_format = image.conversion_format,
|
||||
.shader_swizzle = image.shader_swizzle,
|
||||
.indirect_root = image.indirect_root,
|
||||
.indirect_mapping_offset = image.indirect_mapping_offset,
|
||||
.indirect_search_iterations = image.indirect_search_iterations,
|
||||
.cube = image.cube,
|
||||
});
|
||||
}
|
||||
for (const auto& table: snapshot.indirect_images) {
|
||||
const auto root_image = next_specialization.images[table.resource];
|
||||
for (uint32_t candidate = 1; candidate < table.descriptors.size(); candidate++) {
|
||||
auto image = root_image;
|
||||
image.indirect_root = table.resource;
|
||||
next_specialization.images.push_back(image);
|
||||
next_snapshot.images.push_back(table.descriptors[candidate]);
|
||||
}
|
||||
auto& root = next_specialization.images[table.resource];
|
||||
root.indirect_root = table.resource;
|
||||
root.indirect_mapping_offset = static_cast<uint32_t>(next_snapshot.flattened_srt.size());
|
||||
root.indirect_search_iterations = std::bit_width(table.keys.size());
|
||||
next_snapshot.flattened_srt.resize(next_snapshot.flattened_srt.size() + 1u +
|
||||
table.keys.size() * 2u);
|
||||
std::vector<uint32_t> order(table.keys.size());
|
||||
std::iota(order.begin(), order.end(), 0u);
|
||||
std::ranges::sort(order, {}, [&](uint32_t index) { return table.keys[index]; });
|
||||
next_snapshot.flattened_srt[root.indirect_mapping_offset] =
|
||||
static_cast<uint32_t>(table.keys.size());
|
||||
for (uint32_t entry = 0; entry < order.size(); entry++) {
|
||||
const auto source = order[entry];
|
||||
const auto offset = root.indirect_mapping_offset + 1u + entry * 2u;
|
||||
next_snapshot.flattened_srt[offset] = table.keys[source];
|
||||
next_snapshot.flattened_srt[offset + 1] = table.candidates[source];
|
||||
}
|
||||
next_snapshot.images[table.resource] = table.descriptors[0];
|
||||
}
|
||||
specialization.buffers.clear();
|
||||
specialization.buffers.reserve(program.info.buffers.size());
|
||||
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
|
||||
auto& descriptor_value = next_snapshot.buffers[i];
|
||||
auto& descriptor_value = snapshot.buffers[i];
|
||||
ShaderBufferResource descriptor;
|
||||
if (!DecodeBufferDescriptor(descriptor_value, descriptor)) {
|
||||
return SpecializationFail(fmt::format("buffer descriptor {} has invalid width", i));
|
||||
@@ -459,7 +439,7 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, Materialize
|
||||
} else if (!swizzle) {
|
||||
packed_stride &= ~(3u << 16u);
|
||||
}
|
||||
next_specialization.buffers.push_back({
|
||||
specialization.buffers.push_back({
|
||||
.packed_stride = packed_stride,
|
||||
.descriptor_format = program.info.buffers[i].formatted
|
||||
? descriptor.Format()
|
||||
@@ -468,9 +448,9 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, Materialize
|
||||
program.info.buffers[i].formatted ? descriptor.DstSelXYZW() : DstSel(4, 5, 6, 7),
|
||||
});
|
||||
}
|
||||
for (uint32_t i = 0; i < next_specialization.images.size(); i++) {
|
||||
const auto& descriptor = next_snapshot.images[i];
|
||||
auto& image = next_specialization.images[i];
|
||||
for (uint32_t i = 0; i < specialization.images.size(); i++) {
|
||||
const auto& descriptor = snapshot.images[i];
|
||||
auto& image = specialization.images[i];
|
||||
const auto base_index = i < program.info.images.size() ? i : image.indirect_root;
|
||||
if (base_index >= program.info.images.size()) {
|
||||
return SpecializationFail(fmt::format("image resource {} has an invalid root", i));
|
||||
@@ -545,42 +525,46 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, Materialize
|
||||
static_cast<uint32_t>(format)));
|
||||
}
|
||||
}
|
||||
for (uint32_t root_index = 0; root_index < next_specialization.images.size(); root_index++) {
|
||||
auto& root = next_specialization.images[root_index];
|
||||
for (uint32_t root_index = 0; root_index < specialization.images.size(); root_index++) {
|
||||
auto& root = specialization.images[root_index];
|
||||
if (root.indirect_root != root_index) {
|
||||
continue;
|
||||
}
|
||||
const auto key_count = root.indirect_mapping_offset < next_snapshot.flattened_srt.size()
|
||||
? next_snapshot.flattened_srt[root.indirect_mapping_offset]
|
||||
const auto key_count = root.indirect_mapping_offset < snapshot.flattened_srt.size()
|
||||
? snapshot.flattened_srt[root.indirect_mapping_offset]
|
||||
: 0u;
|
||||
if (root.indirect_search_iterations == 0u || key_count < 2u ||
|
||||
static_cast<size_t>(root.indirect_mapping_offset) + 1u +
|
||||
static_cast<size_t>(key_count) * 2u >
|
||||
next_snapshot.flattened_srt.size()) {
|
||||
snapshot.flattened_srt.size()) {
|
||||
return SpecializationFail("indirect image specialization has an invalid key mapping");
|
||||
}
|
||||
uint32_t exemplar = ImageResource::NoIndirectImage;
|
||||
uint32_t resource_count = 0;
|
||||
for (uint32_t resource = 0; resource < next_specialization.images.size(); resource++) {
|
||||
if (next_specialization.images[resource].indirect_root != root_index) {
|
||||
for (uint32_t resource = 0; resource < specialization.images.size(); resource++) {
|
||||
if (specialization.images[resource].indirect_root != root_index) {
|
||||
continue;
|
||||
}
|
||||
resource_count++;
|
||||
if (exemplar == ImageResource::NoIndirectImage &&
|
||||
!NullImageDescriptor(next_snapshot.images[resource])) {
|
||||
!NullImageDescriptor(snapshot.images[resource])) {
|
||||
exemplar = resource;
|
||||
}
|
||||
}
|
||||
if (resource_count < 2u || exemplar == ImageResource::NoIndirectImage) {
|
||||
return SpecializationFail("indirect image specialization has no typed candidate");
|
||||
}
|
||||
const auto& image_class = next_specialization.images[exemplar];
|
||||
for (uint32_t candidate = 0; candidate < next_specialization.images.size(); candidate++) {
|
||||
auto& image = next_specialization.images[candidate];
|
||||
const auto& image_class = specialization.images[exemplar];
|
||||
const auto is_2d = [](Decoder::ImageDimension dimension) {
|
||||
return dimension == Decoder::ImageDimension::Dim2D ||
|
||||
dimension == Decoder::ImageDimension::Dim2DArray;
|
||||
};
|
||||
for (uint32_t candidate = 0; candidate < specialization.images.size(); candidate++) {
|
||||
auto& image = specialization.images[candidate];
|
||||
if (image.indirect_root != root_index) {
|
||||
continue;
|
||||
}
|
||||
if (NullImageDescriptor(next_snapshot.images[candidate])) {
|
||||
if (NullImageDescriptor(snapshot.images[candidate])) {
|
||||
image.numeric_class = image_class.numeric_class;
|
||||
image.dimension = image_class.dimension;
|
||||
image.mip_count = image_class.mip_count;
|
||||
@@ -588,12 +572,13 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, Materialize
|
||||
image.shader_swizzle = image_class.shader_swizzle;
|
||||
image.cube = image_class.cube;
|
||||
}
|
||||
const bool same_coordinates = image.dimension == image_class.dimension &&
|
||||
image.cube == image_class.cube;
|
||||
if (image.numeric_class != image_class.numeric_class ||
|
||||
image.dimension != image_class.dimension ||
|
||||
(!same_coordinates && !(is_2d(image.dimension) && is_2d(image_class.dimension))) ||
|
||||
image.mip_count != image_class.mip_count ||
|
||||
image.conversion_format != image_class.conversion_format ||
|
||||
image.shader_swizzle != image_class.shader_swizzle ||
|
||||
image.cube != image_class.cube) {
|
||||
image.shader_swizzle != image_class.shader_swizzle) {
|
||||
return SpecializationFail(
|
||||
fmt::format("indirect image table at pc 0x{:08x} has incompatible candidates",
|
||||
program.info.images[root_index].first_use_pc));
|
||||
@@ -601,18 +586,16 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, Materialize
|
||||
}
|
||||
}
|
||||
SamplerPlan sampler_plan;
|
||||
if (!BuildSamplerPlan(program.info, next_specialization.images, sampler_plan)) {
|
||||
if (!BuildSamplerPlan(program.info, specialization.images, sampler_plan)) {
|
||||
return SpecializationFail("specialized sampler layout exceeds its resource limit");
|
||||
}
|
||||
for (uint32_t index = 0; index < program.info.samplers.size(); index++) {
|
||||
const auto target = sampler_plan.point_sampler[index];
|
||||
if (target != UINT32_MAX && target >= program.info.samplers.size()) {
|
||||
next_snapshot.samplers.push_back(next_snapshot.samplers[index]);
|
||||
snapshot.samplers.push_back(snapshot.samplers[index]);
|
||||
}
|
||||
}
|
||||
ImageRemap(next_specialization).Apply(next_snapshot.images);
|
||||
specialization = std::move(next_specialization);
|
||||
specialized_snapshot = std::move(next_snapshot);
|
||||
ImageRemap(specialization).Apply(snapshot.images);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -873,6 +856,7 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
plan.memory_info = program.memory_info;
|
||||
plan.srt_plan_complete = program.srt_plan_complete;
|
||||
plan.resource_tracking_complete = program.resource_tracking_complete;
|
||||
plan.has_address_writes = program.has_address_writes;
|
||||
|
||||
std::unordered_map<const Inst*, Inst*> cloned;
|
||||
std::function<Value(Value)> Clone = [&](Value value) -> Value {
|
||||
@@ -910,6 +894,10 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
auto& target = plan.descriptor_sources.emplace_back();
|
||||
target.dword_count = source.dword_count;
|
||||
target.indirect_image = source.indirect_image;
|
||||
if (target.indirect_image.has_value()) {
|
||||
target.indirect_image->key_count = Clone(target.indirect_image->key_count);
|
||||
target.indirect_image->selector_mask = Clone(target.indirect_image->selector_mask);
|
||||
}
|
||||
for (uint32_t dword = 0; dword < source.dword_count; dword++) {
|
||||
target.dwords[dword] = Clone(source.dwords[dword]);
|
||||
}
|
||||
@@ -926,31 +914,16 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
for (uint32_t i = 0; i < plan.uniform_fill.fill.words; ++i) {
|
||||
plan.uniform_fill.values[i] = Clone(plan.uniform_fill.values[i]);
|
||||
}
|
||||
plan.materialization_sources.reserve(plan.info.buffers.size() + plan.info.images.size() +
|
||||
plan.info.samplers.size());
|
||||
for (const auto& buffer: plan.info.buffers) {
|
||||
plan.materialization_sources.push_back(buffer.source);
|
||||
}
|
||||
for (const auto& image: plan.info.images) {
|
||||
const auto* source = Source(plan, image.source);
|
||||
if (source != nullptr && source->indirect_image.has_value()) {
|
||||
plan.requires_specialization_memory = true;
|
||||
} else {
|
||||
plan.materialization_sources.push_back(image.source);
|
||||
}
|
||||
}
|
||||
for (const auto& sampler: plan.info.samplers) {
|
||||
plan.materialization_sources.push_back(sampler.source);
|
||||
}
|
||||
plan.clean_flat_slots.resize(plan.srt_reads.size());
|
||||
for (const auto& image: plan.info.images) {
|
||||
const auto* source = Source(plan, image.source);
|
||||
if (source == nullptr || !source->indirect_image.has_value()) {
|
||||
continue;
|
||||
}
|
||||
plan.requires_specialization_memory = true;
|
||||
MarkCleanFlatSlots(plan, Source(plan, source->indirect_image->material_source),
|
||||
plan.clean_flat_slots);
|
||||
MarkCleanFlatSlots(plan, Source(plan, source->indirect_image->heap_source),
|
||||
plan.clean_flat_slots, source->indirect_image->selector_mask);
|
||||
MarkCleanFlatSlots(plan, Source(plan, source->indirect_image->table_source),
|
||||
plan.clean_flat_slots);
|
||||
}
|
||||
return plan;
|
||||
@@ -958,11 +931,130 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
|
||||
bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
ResourceSnapshot& snapshot, ResourceSpecialization& specialization) {
|
||||
MaterializedSnapshot materialized;
|
||||
if (!MaterializeSnapshot(program, runtime, materialized)) {
|
||||
if (!program.resource_tracking_complete ||
|
||||
(program.requires_specialization_memory && runtime.read_specialization_memory == nullptr)) {
|
||||
return false;
|
||||
}
|
||||
return BuildResourceSpecialization(program, std::move(materialized), snapshot, specialization);
|
||||
const bool masked_image = std::ranges::any_of(program.info.images, [&](const auto& image) {
|
||||
const auto* source = Source(program, image.source);
|
||||
return source != nullptr && source->indirect_image.has_value() &&
|
||||
!source->indirect_image->selector_mask.IsEmpty();
|
||||
});
|
||||
if (masked_image &&
|
||||
(program.has_address_writes ||
|
||||
std::ranges::any_of(program.info.images, &ImageResource::written))) {
|
||||
return false;
|
||||
}
|
||||
const bool capture_reads = masked_image &&
|
||||
std::ranges::any_of(program.info.buffers, &BufferResource::written);
|
||||
auto& reads = program.specialization_reads;
|
||||
ReadCapture capture {runtime, reads};
|
||||
SrtRuntime observed = runtime;
|
||||
if (capture_reads) {
|
||||
reads.clear();
|
||||
observed.userdata = &capture;
|
||||
observed.read_specialization_memory = CaptureStrictRead;
|
||||
if (observed.read_memory != nullptr) observed.read_memory = CaptureOrdinaryRead;
|
||||
}
|
||||
SrtWalker clean(program, CleanRuntime(observed));
|
||||
SrtWalker walker(program, observed, program.clean_flat_slots, &clean);
|
||||
const auto active = clean.FindActiveSources();
|
||||
if (!walker.RefreshFlatBuffer(snapshot.flattened_srt)) {
|
||||
return false;
|
||||
}
|
||||
snapshot.uniform_fill = {};
|
||||
const auto& fill = program.uniform_fill;
|
||||
const auto words = fill.fill.words;
|
||||
std::array<uint32_t, 4> stored {};
|
||||
bool uniform_fill = words != 0;
|
||||
for (uint32_t i = 0; i < words && uniform_fill; ++i) {
|
||||
uniform_fill = clean.Evaluate(fill.values[i], stored[i]) && stored[i] == stored[0];
|
||||
}
|
||||
if (uniform_fill) {
|
||||
snapshot.uniform_fill = fill.fill;
|
||||
snapshot.uniform_fill.value = stored[0];
|
||||
}
|
||||
const auto evaluate = [&](uint32_t source, DescriptorValue& value) {
|
||||
if (source >= program.descriptor_sources.size()) {
|
||||
return false;
|
||||
}
|
||||
if (active.empty() || active[source]) {
|
||||
return walker.EvaluateDescriptor(source, value);
|
||||
}
|
||||
value = {};
|
||||
value.dword_count = program.descriptor_sources[source].dword_count;
|
||||
return true;
|
||||
};
|
||||
snapshot.buffers.resize(program.info.buffers.size());
|
||||
for (uint32_t i = 0; i < program.info.buffers.size(); ++i) {
|
||||
if (!evaluate(program.info.buffers[i].source, snapshot.buffers[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (capture_reads) {
|
||||
for (uint32_t i = 0; i < program.info.buffers.size(); ++i) {
|
||||
const auto& buffer = program.info.buffers[i];
|
||||
if (!buffer.written || (!active.empty() && !active[buffer.source])) continue;
|
||||
DescriptorValue strict;
|
||||
if (!clean.EvaluateDescriptor(buffer.source, strict) ||
|
||||
strict != snapshot.buffers[i]) return false;
|
||||
}
|
||||
}
|
||||
snapshot.images.resize(program.info.images.size());
|
||||
specialization.images.clear();
|
||||
specialization.images.reserve(program.info.images.size());
|
||||
for (const auto& image: program.info.images) {
|
||||
specialization.images.push_back({
|
||||
.numeric_class = image.numeric_class,
|
||||
.dimension = image.dimension,
|
||||
.mip_count = image.mip_count,
|
||||
.conversion_format = image.conversion_format,
|
||||
.shader_swizzle = image.shader_swizzle,
|
||||
.indirect_root = image.indirect_root,
|
||||
.indirect_mapping_offset = image.indirect_mapping_offset,
|
||||
.indirect_search_iterations = image.indirect_search_iterations,
|
||||
.cube = image.cube,
|
||||
});
|
||||
}
|
||||
for (uint32_t i = 0; i < program.info.images.size(); ++i) {
|
||||
const auto& image = program.info.images[i];
|
||||
const auto* source = Source(program, image.source);
|
||||
if (source == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (source->indirect_image.has_value()) {
|
||||
snapshot.images[i] = {.dword_count = 8u};
|
||||
if (!active.empty() && !active[image.source]) {
|
||||
continue;
|
||||
}
|
||||
const auto& indirect = *source->indirect_image;
|
||||
DescriptorValue material;
|
||||
DescriptorValue table;
|
||||
if ((indirect.material_source != UINT32_MAX &&
|
||||
!clean.EvaluateDescriptor(indirect.material_source, material)) ||
|
||||
!clean.EvaluateDescriptor(indirect.table_source, table) ||
|
||||
!MaterializeIndirectImage(program, indirect, material, table, i, observed, clean, snapshot,
|
||||
specialization)) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!evaluate(image.source, snapshot.images[i])) {
|
||||
return false;
|
||||
}
|
||||
if (!ValidImageDescriptor(snapshot.images[i], image.r128)) {
|
||||
snapshot.images[i].dwords.fill(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
snapshot.samplers.resize(program.info.samplers.size());
|
||||
for (uint32_t i = 0; i < program.info.samplers.size(); ++i) {
|
||||
if (!evaluate(program.info.samplers[i].source, snapshot.samplers[i])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (capture_reads && !WrittenBuffersDisjoint(program, snapshot, reads)) return false;
|
||||
snapshot.user_data.assign(runtime.user_data.begin(), runtime.user_data.end());
|
||||
return BuildResourceSpecialization(program, snapshot, specialization);
|
||||
}
|
||||
|
||||
void ApplyResourceSpecialization(Program& program, const ResourceSpecialization& specialization) {
|
||||
@@ -1075,29 +1167,29 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
|
||||
for (auto* block: program.blocks) {
|
||||
for (auto& inst: *block) {
|
||||
if (inst.GetOpcode() == ValueOpcode::GetImageResource) {
|
||||
inst.SetFlags(image_remap.indices.at(inst.Flags<uint32_t>()));
|
||||
inst.SetFlags(image_remap[inst.Flags<uint32_t>()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& memory: memory_info) {
|
||||
if (memory.kind == ResourceKind::Image && !memory.planning_only) {
|
||||
memory.resource = image_remap.indices.at(memory.resource);
|
||||
memory.resource = image_remap[memory.resource];
|
||||
}
|
||||
}
|
||||
for (auto& buffer: buffers) {
|
||||
if (buffer.image_alias != BufferResource::NoImageAlias) {
|
||||
buffer.image_alias = image_remap.indices.at(buffer.image_alias);
|
||||
buffer.image_alias = image_remap[buffer.image_alias];
|
||||
}
|
||||
}
|
||||
for (auto& pair: sampled_pairs) {
|
||||
pair.image = image_remap.indices.at(pair.image);
|
||||
pair.image = image_remap[pair.image];
|
||||
}
|
||||
for (auto& image: images) {
|
||||
if (image.indirect_root != ImageResource::NoIndirectImage) {
|
||||
image.indirect_root = image_remap.indices.at(image.indirect_root);
|
||||
image.indirect_root = image_remap[image.indirect_root];
|
||||
}
|
||||
for (auto& resource: image.indirect_resources) {
|
||||
resource = image_remap.indices.at(resource);
|
||||
resource = image_remap[resource];
|
||||
}
|
||||
}
|
||||
image_remap.Apply(images);
|
||||
|
||||
@@ -39,8 +39,7 @@ struct ResourceSpecialization {
|
||||
// its values and is independent of the translated shader CFG.
|
||||
ResourcePlan ExtractResourcePlan(const Program& program);
|
||||
|
||||
// Resolves and specializes the immutable resource plan in one transaction. On failure both
|
||||
// destinations are unchanged.
|
||||
// Refreshes cached resources and specialization in place. A failed refresh must not be used.
|
||||
bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
ResourceSnapshot& snapshot, ResourceSpecialization& specialization);
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ private:
|
||||
std::abort();
|
||||
}
|
||||
|
||||
Value LowerDescriptorPhi(Value value) {
|
||||
Value LowerDescriptorPhi(Value value, const Block* use) {
|
||||
value = value.Resolve();
|
||||
const auto* phi = value.TryInstruction();
|
||||
if (m_shader_writes || phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
@@ -177,17 +177,53 @@ private:
|
||||
m_program.blocks.size() != m_program.block_info.size()) {
|
||||
return value;
|
||||
}
|
||||
for (const auto& [original, selected]: m_descriptor_selections) {
|
||||
if (original == phi) {
|
||||
return selected;
|
||||
}
|
||||
}
|
||||
const auto* merge = phi->Parent();
|
||||
const auto* merge = phi->Parent();
|
||||
const auto* branch = phi->PhiBlock(0);
|
||||
if (merge == nullptr || branch == nullptr || phi->PhiBlock(1) == nullptr ||
|
||||
branch == phi->PhiBlock(1)) {
|
||||
return value;
|
||||
}
|
||||
// Structurization can merge the descriptor and its use predicate in parallel Phis.
|
||||
// Match their incoming blocks to exclude only edges that cannot reach this use.
|
||||
if (use != nullptr && use->ImmPredecessors().size() == 1u &&
|
||||
use->ImmPredecessors()[0] == merge) {
|
||||
const auto merge_it = std::ranges::find(m_program.blocks, merge);
|
||||
const auto use_it = std::ranges::find(m_program.blocks, use);
|
||||
if (merge_it != m_program.blocks.end() && use_it != m_program.blocks.end()) {
|
||||
const auto& info = m_program.block_info[merge_it - m_program.blocks.begin()];
|
||||
const auto& term = info.terminator;
|
||||
const auto id = m_program.block_info[use_it - m_program.blocks.begin()].id;
|
||||
const auto* condition = info.condition.Resolve().TryInstruction();
|
||||
if (term.kind == CFG::TerminatorKind::ConditionalBranch &&
|
||||
term.true_block != term.false_block &&
|
||||
(id == term.true_block || id == term.false_block) && condition != nullptr &&
|
||||
condition->GetOpcode() == ValueOpcode::Phi && condition->GetType() == Type::U1 &&
|
||||
condition->Parent() == merge && condition->NumArgs() == 2u &&
|
||||
condition->NumPhiBlocks() == 2u) {
|
||||
const bool taken = id == term.true_block;
|
||||
for (uint32_t skipped = 0; skipped < 2u; skipped++) {
|
||||
const auto excluded = condition->Arg(skipped).Resolve();
|
||||
const auto included = condition->Arg(skipped ^ 1u).Resolve();
|
||||
if (!excluded.IsImmediate() || excluded.GetType() != Type::U1 ||
|
||||
excluded.U1() == taken ||
|
||||
(included.IsImmediate() && included.U1() != taken)) {
|
||||
continue;
|
||||
}
|
||||
for (uint32_t selected = 0; selected < 2u; selected++) {
|
||||
if (phi->PhiBlock(selected) == condition->PhiBlock(skipped ^ 1u) &&
|
||||
phi->PhiBlock(selected ^ 1u) == condition->PhiBlock(skipped)) {
|
||||
return phi->Arg(selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const auto& [original, selected]: m_descriptor_selections) {
|
||||
if (original == phi) {
|
||||
return selected;
|
||||
}
|
||||
}
|
||||
if (branch->ImmSuccessors().size() != 2u) {
|
||||
if (branch->ImmPredecessors().size() != 1u) {
|
||||
return value;
|
||||
@@ -247,7 +283,7 @@ private:
|
||||
}
|
||||
descriptor.dword_count = width;
|
||||
for (uint32_t i = 0; i < width; i++) {
|
||||
descriptor.dwords[i] = LowerDescriptorPhi(handle.Arg(i));
|
||||
descriptor.dwords[i] = LowerDescriptorPhi(handle.Arg(i), handle.Parent());
|
||||
}
|
||||
if (sample_adjust) {
|
||||
descriptor.dwords[3] = CanonicalizeSampleAdjustDword3(descriptor.dwords[3]);
|
||||
@@ -277,9 +313,20 @@ private:
|
||||
for (uint32_t candidate = 0; candidate < m_sources.size(); candidate++) {
|
||||
const auto& current = m_sources[candidate];
|
||||
if (current.dword_count != descriptor.dword_count ||
|
||||
current.indirect_image != descriptor.indirect_image) {
|
||||
current.indirect_image.has_value() != descriptor.indirect_image.has_value()) {
|
||||
continue;
|
||||
}
|
||||
if (current.indirect_image.has_value()) {
|
||||
const auto& a = *current.indirect_image;
|
||||
const auto& b = *descriptor.indirect_image;
|
||||
if (a.material_source != b.material_source || a.table_source != b.table_source ||
|
||||
a.selector_stride != b.selector_stride || a.selector_offset != b.selector_offset ||
|
||||
a.table_offset != b.table_offset ||
|
||||
!EquivalentValue(m_program, a.key_count, b.key_count) ||
|
||||
a.selector_mask.IsEmpty() != b.selector_mask.IsEmpty() ||
|
||||
(!a.selector_mask.IsEmpty() &&
|
||||
!EquivalentValue(m_program, a.selector_mask, b.selector_mask))) continue;
|
||||
}
|
||||
bool same = true;
|
||||
for (uint32_t i = 0; i < descriptor.dword_count; i++) {
|
||||
same = same && EquivalentValue(m_program, current.dwords[i], descriptor.dwords[i]);
|
||||
@@ -308,16 +355,26 @@ private:
|
||||
}
|
||||
|
||||
const MemoryInfo* ScalarReadMemory(const Inst& read, uint32_t& index) const {
|
||||
if (read.GetOpcode() != ValueOpcode::ReadConstBuffer || read.NumArgs() != 2u) {
|
||||
const bool address = read.GetOpcode() == ValueOpcode::LoadAddressU32;
|
||||
if (!(address ? read.NumArgs() == 4u
|
||||
: read.GetOpcode() == ValueOpcode::ReadConstBuffer && read.NumArgs() == 2u)) {
|
||||
return nullptr;
|
||||
}
|
||||
if (address) {
|
||||
const auto high = read.Arg(2).Resolve();
|
||||
const auto enabled = read.Arg(3).Resolve();
|
||||
if (!high.IsImmediate() || high.GetType() != Type::U32 || high.U32() != 0u ||
|
||||
!enabled.IsImmediate() || enabled.GetType() != Type::U1 || !enabled.U1()) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
index = read.Flags<MemoryFlags>().index;
|
||||
if (index >= m_program.memory_info.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
const auto& memory = m_program.memory_info[index];
|
||||
return memory.kind == ResourceKind::ScalarBuffer && memory.data_bits == 32u &&
|
||||
memory.data_dwords == 1u
|
||||
return memory.kind == (address ? ResourceKind::ScalarAddress : ResourceKind::ScalarBuffer) &&
|
||||
memory.data_bits == 32u && memory.data_dwords == 1u
|
||||
? &memory
|
||||
: nullptr;
|
||||
}
|
||||
@@ -340,18 +397,16 @@ private:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MakeRuntimeBufferSource(const Inst& handle, uint32_t pc, uint32_t& source,
|
||||
DescriptorSource& descriptor) {
|
||||
if (handle.GetOpcode() != ValueOpcode::GetBufferResource) {
|
||||
bool MakeRuntimeTableSource(const Inst& handle, uint32_t pc,
|
||||
DescriptorSource& descriptor) {
|
||||
const auto width = handle.GetOpcode() == ValueOpcode::GetBufferResource ? 4u
|
||||
: handle.GetOpcode() == ValueOpcode::GetAddressResource ? 2u : 0u;
|
||||
if (width == 0u) {
|
||||
return false;
|
||||
}
|
||||
MakeSource(handle, 4u, false, false, descriptor, pc);
|
||||
MakeSource(handle, width, false, false, descriptor, pc);
|
||||
uint32_t bad_dword = 0;
|
||||
if (!ValidateSource(descriptor, bad_dword)) {
|
||||
return false;
|
||||
}
|
||||
source = InternSource(descriptor);
|
||||
return true;
|
||||
return ValidateSource(descriptor, bad_dword);
|
||||
}
|
||||
|
||||
bool MatchMaterialOffset(Value value, Value& selector, uint32_t& stride,
|
||||
@@ -388,106 +443,539 @@ private:
|
||||
selector_inst->GetOpcode() == ValueOpcode::ReadFirstLane;
|
||||
}
|
||||
|
||||
bool NonzeroOnEntry(Value value, const Block* block) const {
|
||||
if (m_program.blocks.size() != m_program.block_info.size()) {
|
||||
return false;
|
||||
}
|
||||
// Each unique predecessor must execute before this use. Stop at joins: an
|
||||
// unrelated comparison is not a bound on FindILsb's zero-input sentinel.
|
||||
for (size_t depth = 0; block != nullptr && depth < m_program.blocks.size(); ++depth) {
|
||||
if (block->ImmPredecessors().size() != 1u) {
|
||||
return false;
|
||||
}
|
||||
const auto* previous = block->ImmPredecessors()[0];
|
||||
const auto current_it = std::ranges::find(m_program.blocks, block);
|
||||
const auto previous_it = std::ranges::find(m_program.blocks, previous);
|
||||
if (current_it == m_program.blocks.end() || previous_it == m_program.blocks.end()) {
|
||||
return false;
|
||||
}
|
||||
const auto& info = m_program.block_info[previous_it - m_program.blocks.begin()];
|
||||
const auto id = m_program.block_info[current_it - m_program.blocks.begin()].id;
|
||||
const auto& term = info.terminator;
|
||||
if (term.kind == CFG::TerminatorKind::ConditionalBranch &&
|
||||
(term.true_block == id) != (term.false_block == id)) {
|
||||
bool positive = term.true_block == id;
|
||||
const auto* test = info.condition.Resolve().TryInstruction();
|
||||
while (test != nullptr && test->GetOpcode() == ValueOpcode::LogicalNot) {
|
||||
positive = !positive;
|
||||
test = test->Arg(0).Resolve().TryInstruction();
|
||||
}
|
||||
if (test != nullptr && test->NumArgs() == 2u &&
|
||||
((test->GetOpcode() == ValueOpcode::INotEqual32 && positive) ||
|
||||
(test->GetOpcode() == ValueOpcode::IEqual32 && !positive))) {
|
||||
for (uint32_t arg = 0; arg < 2u; ++arg) {
|
||||
uint32_t immediate;
|
||||
if (ImmediateU32(test->Arg(arg), immediate) && immediate == 0u &&
|
||||
EquivalentValue(m_program, test->Arg(arg ^ 1u), value)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
block = previous;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool MatchTableOffset(Value value, Value& key, uint32_t& offset) const {
|
||||
offset = 0;
|
||||
for (;;) {
|
||||
const auto* inst = value.Resolve().TryInstruction();
|
||||
if (inst == nullptr || inst->NumArgs() != 2u) {
|
||||
return false;
|
||||
}
|
||||
uint32_t immediate;
|
||||
if (inst->GetOpcode() == ValueOpcode::ShiftLeftLogical32 &&
|
||||
ImmediateU32(inst->Arg(1), immediate) && immediate == 5u) {
|
||||
key = inst->Arg(0).Resolve();
|
||||
return key.GetType() == Type::U32;
|
||||
}
|
||||
if (inst->GetOpcode() != ValueOpcode::IAdd32) {
|
||||
return false;
|
||||
}
|
||||
if (ImmediateU32(inst->Arg(0), immediate)) {
|
||||
value = inst->Arg(1);
|
||||
} else if (ImmediateU32(inst->Arg(1), immediate)) {
|
||||
value = inst->Arg(0);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
// These additions are shader U32 arithmetic, before the scalar memory offset.
|
||||
offset += immediate;
|
||||
}
|
||||
}
|
||||
|
||||
const Block* FindBlock(uint32_t id) const {
|
||||
const auto info = std::ranges::find(m_program.block_info, id, &BlockInfo::id);
|
||||
return info == m_program.block_info.end()
|
||||
? nullptr
|
||||
: m_program.blocks[info - m_program.block_info.begin()];
|
||||
}
|
||||
|
||||
bool CanReach(const Block* start, const Block* target, const Block* avoid) const {
|
||||
std::vector<const Block*> pending {start};
|
||||
std::vector<const Block*> visited;
|
||||
while (!pending.empty()) {
|
||||
const auto* block = pending.back();
|
||||
pending.pop_back();
|
||||
if (block == nullptr || block == avoid ||
|
||||
std::ranges::find(visited, block) != visited.end()) continue;
|
||||
if (block == target) return true;
|
||||
visited.push_back(block);
|
||||
for (const auto* next: block->ImmSuccessors()) pending.push_back(next);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ConditionalEdge(const Block* from, const Block* to, Value& condition,
|
||||
bool& positive) const {
|
||||
const auto position = std::ranges::find(m_program.blocks, from);
|
||||
const auto target = std::ranges::find(m_program.blocks, to);
|
||||
if (position == m_program.blocks.end() || target == m_program.blocks.end()) return false;
|
||||
const auto& info = m_program.block_info[position - m_program.blocks.begin()];
|
||||
const auto& term = info.terminator;
|
||||
const auto id = m_program.block_info[target - m_program.blocks.begin()].id;
|
||||
if (term.kind != CFG::TerminatorKind::ConditionalBranch ||
|
||||
(term.true_block == id) == (term.false_block == id)) return false;
|
||||
condition = info.condition;
|
||||
positive = term.true_block == id;
|
||||
while (const auto* inst = condition.Resolve().TryInstruction()) {
|
||||
if (inst->GetOpcode() != ValueOpcode::LogicalNot) break;
|
||||
condition = inst->Arg(0);
|
||||
positive = !positive;
|
||||
}
|
||||
condition = condition.Resolve();
|
||||
return true;
|
||||
}
|
||||
|
||||
Value PositiveUseGuard(const Block* use) const {
|
||||
if (use == nullptr || use->ImmPredecessors().size() != 1u) return {};
|
||||
Value condition;
|
||||
bool positive = false;
|
||||
return ConditionalEdge(use->ImmPredecessors()[0], use, condition, positive) && positive
|
||||
? condition : Value {};
|
||||
}
|
||||
|
||||
Value SimplifyGuard(Value guard) const {
|
||||
const auto invariant = ResolveInvariantPhi(m_program, guard);
|
||||
return (invariant.IsEmpty() ? guard : invariant).Resolve();
|
||||
}
|
||||
|
||||
bool Implies(Value guard, Value required) const {
|
||||
guard = SimplifyGuard(guard);
|
||||
required = required.Resolve();
|
||||
if (EquivalentValue(m_program, guard, required)) return true;
|
||||
const auto* inst = guard.TryInstruction();
|
||||
return inst != nullptr && inst->GetOpcode() == ValueOpcode::LogicalAnd &&
|
||||
(Implies(inst->Arg(0), required) || Implies(inst->Arg(1), required));
|
||||
}
|
||||
|
||||
Value EqualLocalKey(Value guard, Value key) const {
|
||||
guard = SimplifyGuard(guard);
|
||||
const auto* inst = guard.TryInstruction();
|
||||
if (inst == nullptr) return {};
|
||||
if (inst->GetOpcode() == ValueOpcode::LogicalAnd) {
|
||||
const auto left = EqualLocalKey(inst->Arg(0), key);
|
||||
return left.IsEmpty() ? EqualLocalKey(inst->Arg(1), key) : left;
|
||||
}
|
||||
if (inst->GetOpcode() != ValueOpcode::IEqual32 || inst->NumArgs() != 2u) return {};
|
||||
if (EquivalentValue(m_program, inst->Arg(0), key)) return inst->Arg(1).Resolve();
|
||||
if (EquivalentValue(m_program, inst->Arg(1), key)) return inst->Arg(0).Resolve();
|
||||
return {};
|
||||
}
|
||||
|
||||
struct AffineOffset {
|
||||
Value index;
|
||||
uint64_t stride = 0;
|
||||
uint64_t offset = 0;
|
||||
};
|
||||
|
||||
bool MatchAffineOffset(Value value, Value guard, AffineOffset& out,
|
||||
uint32_t depth = 0) const {
|
||||
if (depth > 16u) return false;
|
||||
value = value.Resolve();
|
||||
uint32_t immediate = 0;
|
||||
if (ImmediateU32(value, immediate)) {
|
||||
out.offset = immediate;
|
||||
return true;
|
||||
}
|
||||
const auto* inst = value.TryInstruction();
|
||||
if (inst == nullptr) return false;
|
||||
if (inst->GetOpcode() == ValueOpcode::SelectU32 && inst->NumArgs() == 3u &&
|
||||
Implies(guard, inst->Arg(0))) {
|
||||
return MatchAffineOffset(inst->Arg(1), guard, out, depth + 1u);
|
||||
}
|
||||
if (inst->GetOpcode() == ValueOpcode::IAdd32 && inst->NumArgs() == 2u) {
|
||||
AffineOffset left, right;
|
||||
if (!MatchAffineOffset(inst->Arg(0), guard, left, depth + 1u) ||
|
||||
!MatchAffineOffset(inst->Arg(1), guard, right, depth + 1u) ||
|
||||
(!left.index.IsEmpty() && !right.index.IsEmpty() &&
|
||||
!EquivalentValue(m_program, left.index, right.index))) return false;
|
||||
out.index = left.index.IsEmpty() ? right.index : left.index;
|
||||
out.stride = left.stride + right.stride;
|
||||
out.offset = left.offset + right.offset;
|
||||
return out.stride <= UINT32_MAX && out.offset <= UINT32_MAX;
|
||||
}
|
||||
if (inst->GetOpcode() == ValueOpcode::ShiftLeftLogical32 && inst->NumArgs() == 2u &&
|
||||
ImmediateU32(inst->Arg(1), immediate) && immediate < 32u) {
|
||||
if (!MatchAffineOffset(inst->Arg(0), guard, out, depth + 1u)) return false;
|
||||
out.stride <<= immediate;
|
||||
out.offset <<= immediate;
|
||||
return out.stride <= UINT32_MAX && out.offset <= UINT32_MAX;
|
||||
}
|
||||
out.index = value;
|
||||
out.stride = 1u;
|
||||
return value.GetType() == Type::U32;
|
||||
}
|
||||
|
||||
bool ImpliesNonzero(Value guard, Value value) const {
|
||||
guard = SimplifyGuard(guard);
|
||||
const auto* inst = guard.TryInstruction();
|
||||
if (inst == nullptr) return false;
|
||||
if (inst->GetOpcode() == ValueOpcode::LogicalAnd) {
|
||||
return ImpliesNonzero(inst->Arg(0), value) ||
|
||||
ImpliesNonzero(inst->Arg(1), value);
|
||||
}
|
||||
if (inst->GetOpcode() != ValueOpcode::INotEqual32 || inst->NumArgs() != 2u)
|
||||
return false;
|
||||
uint32_t zero = 1u;
|
||||
return (ImmediateU32(inst->Arg(0), zero) && zero == 0u &&
|
||||
EquivalentValue(m_program, inst->Arg(1), value)) ||
|
||||
(ImmediateU32(inst->Arg(1), zero) && zero == 0u &&
|
||||
EquivalentValue(m_program, inst->Arg(0), value));
|
||||
}
|
||||
|
||||
bool ImpliesIndexBelow32(Value guard, Value index) const {
|
||||
guard = SimplifyGuard(guard);
|
||||
const auto* inst = guard.TryInstruction();
|
||||
if (inst == nullptr) return false;
|
||||
if (inst->GetOpcode() == ValueOpcode::LogicalAnd) {
|
||||
return ImpliesIndexBelow32(inst->Arg(0), index) ||
|
||||
ImpliesIndexBelow32(inst->Arg(1), index);
|
||||
}
|
||||
if (inst->NumArgs() != 2u) return false;
|
||||
uint32_t limit = 0;
|
||||
return (inst->GetOpcode() == ValueOpcode::SLessThan32 &&
|
||||
EquivalentValue(m_program, inst->Arg(0), index) &&
|
||||
ImmediateU32(inst->Arg(1), limit) && limit == 32u) ||
|
||||
(inst->GetOpcode() == ValueOpcode::SGreaterThan32 &&
|
||||
ImmediateU32(inst->Arg(0), limit) && limit == 32u &&
|
||||
EquivalentValue(m_program, inst->Arg(1), index));
|
||||
}
|
||||
|
||||
bool ClearsFirstSetBit(Value value, Value mask) const {
|
||||
const auto* update = value.Resolve().TryInstruction();
|
||||
if (update == nullptr || update->GetOpcode() != ValueOpcode::BitwiseXor32 ||
|
||||
update->NumArgs() != 2u) return false;
|
||||
Value bit;
|
||||
if (EquivalentValue(m_program, update->Arg(0), mask)) bit = update->Arg(1);
|
||||
else if (EquivalentValue(m_program, update->Arg(1), mask)) bit = update->Arg(0);
|
||||
else return false;
|
||||
const auto* shift = bit.Resolve().TryInstruction();
|
||||
uint32_t one = 0;
|
||||
if (shift == nullptr || shift->GetOpcode() != ValueOpcode::ShiftLeftLogical32 ||
|
||||
shift->NumArgs() != 2u || !ImmediateU32(shift->Arg(0), one) || one != 1u)
|
||||
return false;
|
||||
Value position = shift->Arg(1).Resolve();
|
||||
const auto* masked = position.TryInstruction();
|
||||
uint32_t lane_mask = 0;
|
||||
if (masked != nullptr && masked->GetOpcode() == ValueOpcode::BitwiseAnd32 &&
|
||||
masked->NumArgs() == 2u) {
|
||||
if (ImmediateU32(masked->Arg(0), lane_mask) && lane_mask == 31u)
|
||||
position = masked->Arg(1);
|
||||
else if (ImmediateU32(masked->Arg(1), lane_mask) && lane_mask == 31u)
|
||||
position = masked->Arg(0);
|
||||
}
|
||||
const auto* first = position.Resolve().TryInstruction();
|
||||
return first != nullptr && first->GetOpcode() == ValueOpcode::FindILsb32 &&
|
||||
first->NumArgs() == 1u && EquivalentValue(m_program, first->Arg(0), mask);
|
||||
}
|
||||
|
||||
Value InitialClearingMask(Value value, const Block* update_block) const {
|
||||
const auto* phi = value.Resolve().TryInstruction();
|
||||
if (phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
phi->NumArgs() != 2u || phi->GetType() != Type::U32) return {};
|
||||
for (uint32_t back = 0; back < 2u; ++back) {
|
||||
if (phi->PhiBlock(back) != update_block ||
|
||||
!ClearsFirstSetBit(phi->Arg(back), value)) continue;
|
||||
const auto initial = phi->Arg(back ^ 1u).Resolve();
|
||||
return ValidateRuntimeValue(m_program, initial, RuntimeValueType::Integer)
|
||||
? initial : Value {};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
bool EdgeOn(const Block* from, const Block* to, Value predicate, bool positive) const {
|
||||
Value condition;
|
||||
bool taken = false;
|
||||
return ConditionalEdge(from, to, condition, taken) && taken == positive &&
|
||||
EquivalentValue(m_program, condition, predicate);
|
||||
}
|
||||
|
||||
Value BoundedSetBitMask(Value index, Value guard) const {
|
||||
const auto* phi = index.Resolve().TryInstruction();
|
||||
if (phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
phi->NumArgs() != 3u || phi->GetType() != Type::U32 ||
|
||||
!ImpliesIndexBelow32(guard, index)) return {};
|
||||
for (uint32_t bit_arm = 0; bit_arm < 3u; ++bit_arm) {
|
||||
const auto bit_guard = PositiveUseGuard(phi->PhiBlock(bit_arm));
|
||||
const auto* selected = phi->Arg(bit_arm).Resolve().TryInstruction();
|
||||
if (selected == nullptr || selected->GetOpcode() != ValueOpcode::SelectU32 ||
|
||||
selected->NumArgs() != 3u ||
|
||||
!Implies(bit_guard, selected->Arg(0))) continue;
|
||||
const auto* first = selected->Arg(1).Resolve().TryInstruction();
|
||||
if (first == nullptr || first->GetOpcode() != ValueOpcode::FindILsb32 ||
|
||||
first->NumArgs() != 1u || !ImpliesNonzero(bit_guard, first->Arg(0)))
|
||||
continue;
|
||||
const auto initial_mask = InitialClearingMask(first->Arg(0), phi->PhiBlock(bit_arm));
|
||||
if (initial_mask.IsEmpty()) continue;
|
||||
for (uint32_t sentinel_arm = 0; sentinel_arm < 3u; ++sentinel_arm) {
|
||||
if (sentinel_arm == bit_arm) continue;
|
||||
const auto sentinel_guard = PositiveUseGuard(phi->PhiBlock(sentinel_arm));
|
||||
const auto* sentinel = phi->Arg(sentinel_arm).Resolve().TryInstruction();
|
||||
uint32_t bound = 0;
|
||||
if (sentinel == nullptr || sentinel->GetOpcode() != ValueOpcode::SelectU32 ||
|
||||
sentinel->NumArgs() != 3u ||
|
||||
!Implies(sentinel_guard, sentinel->Arg(0)) ||
|
||||
!ImmediateU32(sentinel->Arg(1), bound) || bound != 32u) continue;
|
||||
const auto loop_active = sentinel->Arg(0).Resolve();
|
||||
const auto* active_phi = loop_active.TryInstruction();
|
||||
if (active_phi == nullptr || active_phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
active_phi->NumArgs() != 2u) continue;
|
||||
bool invariant = false;
|
||||
for (uint32_t initial = 0; initial < 2u; ++initial) {
|
||||
invariant = Implies(guard, active_phi->Arg(initial)) &&
|
||||
EdgeOn(active_phi->PhiBlock(initial ^ 1u), active_phi->Parent(),
|
||||
active_phi->Arg(initial ^ 1u), true);
|
||||
if (invariant) break;
|
||||
}
|
||||
if (!invariant) continue;
|
||||
const auto other_arm = 3u - bit_arm - sentinel_arm;
|
||||
if (EdgeOn(phi->PhiBlock(other_arm), phi->Parent(), loop_active, false))
|
||||
return initial_mask;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
bool MatchUniformizedMaterialKey(Value key, const Inst& image,
|
||||
DescriptorSource::IndirectImage& indirect,
|
||||
DescriptorSource& material_source, uint32_t pc) {
|
||||
const auto guard = PositiveUseGuard(image.Parent());
|
||||
if (guard.IsEmpty()) return false;
|
||||
const auto local = EqualLocalKey(guard, key);
|
||||
const auto* selected = local.Resolve().TryInstruction();
|
||||
if (selected == nullptr || selected->GetOpcode() != ValueOpcode::SelectU32 ||
|
||||
selected->NumArgs() != 3u || !Implies(guard, selected->Arg(0))) return false;
|
||||
const auto active = selected->Arg(0).Resolve();
|
||||
const auto* read = selected->Arg(1).Resolve().TryInstruction();
|
||||
if (read == nullptr || read->GetOpcode() != ValueOpcode::LoadAddressU32 ||
|
||||
read->NumArgs() != 4u || !EquivalentValue(m_program, read->Arg(3), active))
|
||||
return false;
|
||||
uint32_t high = 1u;
|
||||
if (!ImmediateU32(read->Arg(2), high) || high != 0u) return false;
|
||||
const auto memory_index = read->Flags<MemoryFlags>().index;
|
||||
if (memory_index >= m_program.memory_info.size()) return false;
|
||||
const auto& memory = m_program.memory_info[memory_index];
|
||||
if (memory.kind != ResourceKind::Global || memory.data_bits != 32u ||
|
||||
memory.data_dwords != 1u || !MemoryIndexBelongsTo(memory_index, *read)) return false;
|
||||
const auto* material_handle = read->Arg(0).Resolve().TryInstruction();
|
||||
if (material_handle == nullptr ||
|
||||
material_handle->GetOpcode() != ValueOpcode::GetAddressResource ||
|
||||
!MakeRuntimeTableSource(*material_handle, pc, material_source)) return false;
|
||||
AffineOffset offset;
|
||||
if (!MatchAffineOffset(read->Arg(1), active, offset) || offset.index.IsEmpty() ||
|
||||
offset.stride == 0u || offset.offset + memory.offset > UINT32_MAX ||
|
||||
offset.offset + memory.offset + 31u * offset.stride + 4u >
|
||||
static_cast<uint64_t>(UINT32_MAX) + 1u) return false;
|
||||
const auto mask = BoundedSetBitMask(offset.index, active);
|
||||
if (mask.IsEmpty()) return false;
|
||||
indirect.material_source = InternSource(material_source);
|
||||
indirect.selector_stride = static_cast<uint32_t>(offset.stride);
|
||||
indirect.selector_offset = static_cast<uint32_t>(offset.offset + memory.offset);
|
||||
indirect.key_count = Value(32u);
|
||||
indirect.selector_mask = mask;
|
||||
return true;
|
||||
}
|
||||
|
||||
Value BoundedLoopCount(Value key, const Block* use) const {
|
||||
const auto* phi = key.Resolve().TryInstruction();
|
||||
if (m_shader_writes || phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
phi->GetType() != Type::U32 || phi->NumArgs() != 2u ||
|
||||
m_program.blocks.size() != m_program.block_info.size()) {
|
||||
return {};
|
||||
}
|
||||
bool induction = false;
|
||||
for (uint32_t initial = 0; initial < 2u; ++initial) {
|
||||
const auto zero = phi->Arg(initial).Resolve();
|
||||
const auto* step = phi->Arg(initial ^ 1u).Resolve().TryInstruction();
|
||||
if (!zero.IsImmediate() || zero.GetType() != Type::U32 || zero.U32() != 0u ||
|
||||
step == nullptr || step->GetOpcode() != ValueOpcode::IAdd32 ||
|
||||
step->Parent() != phi->PhiBlock(initial ^ 1u)) {
|
||||
continue;
|
||||
}
|
||||
uint32_t increment = 0;
|
||||
induction = (step->Arg(0).Resolve() == key &&
|
||||
ImmediateU32(step->Arg(1), increment) && increment == 1u) ||
|
||||
(step->Arg(1).Resolve() == key &&
|
||||
ImmediateU32(step->Arg(0), increment) && increment == 1u);
|
||||
if (induction) break;
|
||||
}
|
||||
if (!induction) return {};
|
||||
|
||||
const auto contains = [&](auto&& self, Value value, const Inst* comparison) -> bool {
|
||||
value = value.Resolve();
|
||||
if (value.TryInstruction() == comparison) return true;
|
||||
const auto* inst = value.TryInstruction();
|
||||
return inst != nullptr && inst->GetOpcode() == ValueOpcode::LogicalAnd &&
|
||||
(self(self, inst->Arg(0), comparison) || self(self, inst->Arg(1), comparison));
|
||||
};
|
||||
for (const auto& use_of_key: phi->Uses()) {
|
||||
const auto* compare = use_of_key.user;
|
||||
if (compare->GetOpcode() != ValueOpcode::SLessThan32 || use_of_key.operand != 0u ||
|
||||
!ValidateRuntimeValue(m_program, compare->Arg(1))) continue;
|
||||
for (uint32_t i = 0; i < m_program.block_info.size(); ++i) {
|
||||
const auto& info = m_program.block_info[i];
|
||||
const auto* negated = info.condition.Resolve().TryInstruction();
|
||||
if (info.terminator.kind != CFG::TerminatorKind::ConditionalBranch ||
|
||||
compare->Parent() != m_program.blocks[i] || negated == nullptr ||
|
||||
negated->GetOpcode() != ValueOpcode::LogicalNot ||
|
||||
!contains(contains, negated->Arg(0), compare) ||
|
||||
use == m_program.blocks[i] ||
|
||||
CanReach(m_program.blocks.front(), use, m_program.blocks[i]) ||
|
||||
CanReach(phi->Parent(), use, m_program.blocks[i]) ||
|
||||
CanReach(FindBlock(info.terminator.true_block), use, phi->Parent()) ||
|
||||
!CanReach(FindBlock(info.terminator.false_block), use, phi->Parent())) {
|
||||
continue;
|
||||
}
|
||||
return compare->Arg(1);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
bool TryMakeIndirectImage(Inst& handle, uint32_t pc, IndirectImagePlan& plan) {
|
||||
if (handle.GetOpcode() != ValueOpcode::GetImageResource || handle.NumArgs() != 8u) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::array<Inst*, 8> heap_reads {};
|
||||
Inst* heap_handle = nullptr;
|
||||
Value heap_offset;
|
||||
for (uint32_t dword = 0; dword < heap_reads.size(); dword++) {
|
||||
heap_reads[dword] = handle.Arg(dword).Resolve().TryInstruction();
|
||||
if (heap_reads[dword] == nullptr) {
|
||||
Inst* table_handle = nullptr;
|
||||
Value key;
|
||||
uint32_t table_offset = 0;
|
||||
for (uint32_t dword = 0; dword < plan.reads.size(); ++dword) {
|
||||
auto* read = handle.Arg(dword).Resolve().TryInstruction();
|
||||
if (read == nullptr) {
|
||||
return false;
|
||||
}
|
||||
uint32_t memory_index = 0;
|
||||
const auto* memory = ScalarReadMemory(*heap_reads[dword], memory_index);
|
||||
if (memory == nullptr || memory->offset != dword * sizeof(uint32_t) ||
|
||||
!MemoryIndexBelongsTo(memory_index, *heap_reads[dword])) {
|
||||
uint32_t memory_index = 0;
|
||||
const auto* memory = ScalarReadMemory(*read, memory_index);
|
||||
if (memory == nullptr || memory->offset > INT32_MAX || (memory->offset & 3u) != 0u ||
|
||||
!MemoryIndexBelongsTo(memory_index, *read)) {
|
||||
return false;
|
||||
}
|
||||
auto* current_handle = heap_reads[dword]->Arg(0).Resolve().TryInstruction();
|
||||
auto* current_handle = read->Arg(0).Resolve().TryInstruction();
|
||||
Value current_key;
|
||||
uint32_t offset = 0;
|
||||
if (current_handle == nullptr ||
|
||||
(heap_handle != nullptr && current_handle != heap_handle)) {
|
||||
current_handle->GetOpcode() != (memory->kind == ResourceKind::ScalarAddress
|
||||
? ValueOpcode::GetAddressResource
|
||||
: ValueOpcode::GetBufferResource) ||
|
||||
(memory->kind == ResourceKind::ScalarAddress && read->Parent() != handle.Parent()) ||
|
||||
(table_handle != nullptr &&
|
||||
!EquivalentValue(m_program, Value(table_handle), Value(current_handle))) ||
|
||||
!MatchTableOffset(read->Arg(1), current_key, offset) ||
|
||||
memory->offset > UINT32_MAX - offset) {
|
||||
return false;
|
||||
}
|
||||
heap_handle = current_handle;
|
||||
offset += memory->offset;
|
||||
if (dword == 0u) {
|
||||
heap_offset = heap_reads[dword]->Arg(1).Resolve();
|
||||
} else if (!EquivalentValue(m_program, heap_offset, heap_reads[dword]->Arg(1))) {
|
||||
key = current_key;
|
||||
table_offset = offset;
|
||||
} else if (!EquivalentValue(m_program, key, current_key) ||
|
||||
static_cast<uint64_t>(table_offset) + dword * sizeof(uint32_t) != offset) {
|
||||
return false;
|
||||
}
|
||||
plan.memory[dword] = memory_index;
|
||||
plan.reads[dword] = heap_reads[dword];
|
||||
}
|
||||
|
||||
const auto* shift = heap_offset.TryInstruction();
|
||||
uint32_t shift_amount = 0;
|
||||
if (shift == nullptr || shift->GetOpcode() != ValueOpcode::ShiftLeftLogical32 ||
|
||||
shift->NumArgs() != 2u || !ImmediateU32(shift->Arg(1), shift_amount) ||
|
||||
shift_amount != 5u) {
|
||||
return false;
|
||||
}
|
||||
auto* material_read = shift->Arg(0).Resolve().TryInstruction();
|
||||
if (material_read == nullptr) {
|
||||
return false;
|
||||
}
|
||||
uint32_t material_memory_index = 0;
|
||||
const auto* material_memory = ScalarReadMemory(*material_read, material_memory_index);
|
||||
if (material_memory == nullptr || material_memory->offset != 0u ||
|
||||
!MemoryIndexBelongsTo(material_memory_index, *material_read)) {
|
||||
return false;
|
||||
}
|
||||
auto* material_handle = material_read->Arg(0).Resolve().TryInstruction();
|
||||
if (material_handle == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Value selector;
|
||||
uint32_t selector_stride = 0;
|
||||
uint32_t selector_offset = 0;
|
||||
if (!MatchMaterialOffset(material_read->Arg(1), selector, selector_stride,
|
||||
selector_offset)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::array<const Inst*, 1> material_users {shift};
|
||||
std::array<const Inst*, 8> heap_users {};
|
||||
std::copy(heap_reads.begin(), heap_reads.end(), heap_users.begin());
|
||||
const std::array<const Inst*, 1> image_users {&handle};
|
||||
if (!UsesOnly(*material_read, material_users) || !UsesOnly(*shift, heap_users)) {
|
||||
return false;
|
||||
}
|
||||
for (const auto* read: heap_reads) {
|
||||
table_handle = current_handle;
|
||||
const std::array<const Inst*, 1> image_users {&handle};
|
||||
if (!UsesOnly(*read, image_users)) {
|
||||
return false;
|
||||
}
|
||||
plan.memory[dword] = memory_index;
|
||||
plan.reads[dword] = read;
|
||||
}
|
||||
|
||||
DescriptorSource material_source;
|
||||
DescriptorSource heap_source;
|
||||
uint32_t material_source_index = 0;
|
||||
uint32_t heap_source_index = 0;
|
||||
if (!MakeRuntimeBufferSource(*material_handle, pc, material_source_index,
|
||||
material_source) ||
|
||||
!MakeRuntimeBufferSource(*heap_handle, pc, heap_source_index, heap_source)) {
|
||||
DescriptorSource table_source;
|
||||
if (!MakeRuntimeTableSource(*table_handle, pc, table_source)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
DescriptorSource material_source;
|
||||
DescriptorSource::IndirectImage indirect;
|
||||
indirect.table_offset = table_offset;
|
||||
if (table_source.dword_count == 2u) {
|
||||
const auto* selector = key.Resolve().TryInstruction();
|
||||
const bool bitscan = selector != nullptr && selector->GetOpcode() == ValueOpcode::FindILsb32 &&
|
||||
selector->NumArgs() == 1u && !m_shader_writes &&
|
||||
NonzeroOnEntry(selector->Arg(0), handle.Parent());
|
||||
if (bitscan) {
|
||||
indirect.key_count = Value(32u);
|
||||
} else {
|
||||
indirect.key_count = BoundedLoopCount(key, handle.Parent());
|
||||
}
|
||||
if (indirect.key_count.IsEmpty() &&
|
||||
!MatchUniformizedMaterialKey(key, handle, indirect, material_source, pc)) {
|
||||
return false;
|
||||
}
|
||||
if ((table_offset & 3u) != 0u ||
|
||||
(bitscan && table_offset > UINT32_MAX - (32u * 32u - 1u))) return false;
|
||||
} else {
|
||||
auto* material_read = key.Resolve().TryInstruction();
|
||||
uint32_t material_memory_index = 0;
|
||||
const auto* memory = material_read != nullptr
|
||||
? ScalarReadMemory(*material_read, material_memory_index) : nullptr;
|
||||
if (table_offset != 0u || memory == nullptr || memory->kind != ResourceKind::ScalarBuffer ||
|
||||
memory->offset != 0u || !MemoryIndexBelongsTo(material_memory_index, *material_read)) {
|
||||
return false;
|
||||
}
|
||||
Value selector;
|
||||
if (!MatchMaterialOffset(material_read->Arg(1), selector, indirect.selector_stride,
|
||||
indirect.selector_offset)) {
|
||||
return false;
|
||||
}
|
||||
const auto* shift = plan.reads[0]->Arg(1).Resolve().TryInstruction();
|
||||
const std::array<const Inst*, 1> material_users {shift};
|
||||
if (!UsesOnly(*material_read, material_users) || !UsesOnly(*shift, plan.reads)) {
|
||||
return false;
|
||||
}
|
||||
const auto* material_handle = material_read->Arg(0).Resolve().TryInstruction();
|
||||
if (material_handle == nullptr ||
|
||||
material_handle->GetOpcode() != ValueOpcode::GetBufferResource ||
|
||||
!MakeRuntimeTableSource(*material_handle, pc, material_source)) {
|
||||
return false;
|
||||
}
|
||||
indirect.material_source = InternSource(material_source);
|
||||
}
|
||||
indirect.table_source = InternSource(table_source);
|
||||
DescriptorSource image_source;
|
||||
image_source.dword_count = 8u;
|
||||
std::copy(material_source.dwords.begin(), material_source.dwords.begin() + 4u,
|
||||
image_source.dwords.begin());
|
||||
std::copy(heap_source.dwords.begin(), heap_source.dwords.begin() + 4u,
|
||||
image_source.dwords.begin() + 4u);
|
||||
image_source.indirect_image = DescriptorSource::IndirectImage {
|
||||
material_source_index, heap_source_index, selector_stride, selector_offset, 0u};
|
||||
|
||||
image_source.dwords.fill(Value(0u));
|
||||
std::copy_n(material_source.dwords.begin(), material_source.dword_count,
|
||||
image_source.dwords.begin());
|
||||
std::copy_n(table_source.dwords.begin(), table_source.dword_count,
|
||||
image_source.dwords.begin() + 4u);
|
||||
image_source.indirect_image = indirect;
|
||||
plan.handle = &handle;
|
||||
plan.source = InternSource(image_source);
|
||||
plan.key = Value(material_read);
|
||||
plan.roots = image_source.dwords;
|
||||
plan.key = key;
|
||||
plan.roots = image_source.dwords;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -526,7 +1014,7 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
void GetHandle(Value value, ValueOpcode expected, uint32_t width, uint32_t pc, Inst*& handle,
|
||||
bool GetHandle(Value value, ValueOpcode expected, uint32_t width, uint32_t pc, Inst*& handle,
|
||||
uint32_t& source, bool sampler = false, bool sample_adjust = false) {
|
||||
handle = value.Resolve().TryInstruction();
|
||||
if (handle == nullptr || handle->GetOpcode() != expected) {
|
||||
@@ -535,21 +1023,17 @@ private:
|
||||
DescriptorSource descriptor;
|
||||
MakeSource(*handle, width, sampler, sample_adjust, descriptor, pc);
|
||||
uint32_t bad_dword = 0;
|
||||
if (expected == ValueOpcode::GetImageResource) {
|
||||
for (; bad_dword < descriptor.dword_count; bad_dword++) {
|
||||
const auto* value = descriptor.dwords[bad_dword].Resolve().TryInstruction();
|
||||
if (value != nullptr && value->GetOpcode() == ValueOpcode::ReadConstBuffer) {
|
||||
Fail(pc, fmt::format("{} dword {} is not a valid runtime value",
|
||||
ValueOpcodeName(expected), bad_dword));
|
||||
}
|
||||
}
|
||||
bad_dword = 0;
|
||||
}
|
||||
if (!ValidateSource(descriptor, bad_dword)) {
|
||||
if (expected == ValueOpcode::GetBufferResource &&
|
||||
std::all_of(descriptor.dwords.begin(), descriptor.dwords.begin() + width,
|
||||
[](Value word) { return word.Resolve().GetType() == Type::U32; })) {
|
||||
return false;
|
||||
}
|
||||
Fail(pc, fmt::format("{} dword {} is not a valid runtime value",
|
||||
ValueOpcodeName(expected), bad_dword));
|
||||
}
|
||||
source = InternSource(descriptor);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ValidateAddressHandle(Value value, uint32_t pc) const {
|
||||
@@ -720,7 +1204,17 @@ private:
|
||||
uint32_t resource = 0;
|
||||
|
||||
if (buffer != BufferAccess::None) {
|
||||
GetHandle(inst.Arg(0), ValueOpcode::GetBufferResource, 4, flags.pc, handle, source);
|
||||
if (!GetHandle(inst.Arg(0), ValueOpcode::GetBufferResource, 4, flags.pc, handle,
|
||||
source)) {
|
||||
if (memory.kind != ResourceKind::Buffer || !memory.SupportsIndirectBufferLoad(op)) {
|
||||
Fail(flags.pc,
|
||||
"buffer descriptor is not a valid runtime value; GPU-selected access "
|
||||
"requires a raw DWORD x2/x3/x4 load");
|
||||
}
|
||||
m_program.memory_info[flags.index].kind = ResourceKind::IndirectBuffer;
|
||||
m_info.uses_dma = true;
|
||||
return;
|
||||
}
|
||||
resource = AddBuffer(source, memory, op, flags.pc);
|
||||
if (resource == UINT32_MAX) {
|
||||
Fail(flags.pc, "buffer resource limit exceeded");
|
||||
@@ -745,6 +1239,9 @@ private:
|
||||
return;
|
||||
}
|
||||
ValidateAddressHandle(inst.Arg(0), flags.pc);
|
||||
if (address_info.access == AddressAccess::Write) {
|
||||
m_program.has_address_writes = true;
|
||||
}
|
||||
m_info.uses_dma = true;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
||||
class Value;
|
||||
|
||||
using SrtMemoryReader = bool (*)(void* userdata, uint64_t address, uint32_t* value);
|
||||
using SrtMemoryReader = bool (*)(void* userdata, uint64_t address, std::span<uint32_t> values);
|
||||
|
||||
struct SrtRuntime {
|
||||
std::span<const uint32_t> user_data;
|
||||
@@ -26,26 +26,42 @@ enum class RuntimeValueType { Any, Integer };
|
||||
void BuildSrtPlan(Program& program);
|
||||
bool ValidateRuntimeValue(const ResourcePlan& program, Value value,
|
||||
RuntimeValueType type = RuntimeValueType::Any);
|
||||
bool EvaluateUniformValues(const ResourcePlan& program, std::span<const Value> values,
|
||||
const SrtRuntime& runtime, std::span<uint32_t> results);
|
||||
// Uses the strict reader for values that affect shader specialization.
|
||||
SrtRuntime CleanRuntime(SrtRuntime runtime);
|
||||
|
||||
bool EvaluateDescriptorSource(const ResourcePlan& program, uint32_t source,
|
||||
const SrtRuntime& runtime, DescriptorValue& result);
|
||||
// One memoized evaluation session shared by the entire shader resource refresh.
|
||||
class SrtWalker {
|
||||
public:
|
||||
SrtWalker(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
std::span<const uint8_t> clean_flat_slots = {}, SrtWalker* clean_evaluator = nullptr,
|
||||
Value active_mask = {});
|
||||
~SrtWalker();
|
||||
SrtWalker(const SrtWalker&) = delete;
|
||||
SrtWalker& operator=(const SrtWalker&) = delete;
|
||||
|
||||
// Evaluates one runtime snapshot transactionally. Scalar values and ReadConst results shared by
|
||||
// several descriptors are memoized once across the batch.
|
||||
bool EvaluateDescriptorSources(const ResourcePlan& program, std::span<const uint32_t> sources,
|
||||
const SrtRuntime& runtime, std::vector<DescriptorValue>& results);
|
||||
bool Evaluate(Value value, uint32_t& result);
|
||||
bool EvaluateDescriptor(uint32_t source, DescriptorValue& result);
|
||||
// An empty span means that all sources are active.
|
||||
std::span<const uint8_t> FindActiveSources();
|
||||
bool RefreshFlatBuffer(std::vector<uint32_t>& flat);
|
||||
|
||||
// Evaluates potentially reachable descriptor sources and the flattened immediate SRT with one
|
||||
// memoized scalar walk. Inactive descriptors are zero; on failure no destination is changed.
|
||||
bool EvaluateRuntimeSources(const ResourcePlan& program, std::span<const uint32_t> sources,
|
||||
const SrtRuntime& runtime, std::vector<DescriptorValue>& results,
|
||||
std::vector<uint32_t>& flat, std::span<const uint8_t> clean_flat_slots,
|
||||
std::vector<uint8_t>& active_sources);
|
||||
private:
|
||||
static ResourcePlan::EvaluationContext& AcquireContext(const ResourcePlan& program);
|
||||
static float Float32(uint64_t bits);
|
||||
bool EvaluateWide(Value value, uint64_t& result);
|
||||
bool Arg(const Inst& inst, size_t index, uint64_t& result);
|
||||
bool EvaluatePhi(const Inst& inst, uint64_t& result);
|
||||
bool EvaluateExtract(const Inst& inst, uint64_t& result);
|
||||
bool EvaluateRawRead(const Inst& inst, uint64_t& result);
|
||||
bool EvaluateInst(const Inst& inst, uint64_t& result);
|
||||
|
||||
bool WalkSrt(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
std::vector<uint32_t>& flat);
|
||||
const ResourcePlan& m_program;
|
||||
SrtRuntime m_runtime;
|
||||
std::span<const uint8_t> m_clean_flat_slots;
|
||||
SrtWalker* m_clean_evaluator = nullptr;
|
||||
Value m_active_mask;
|
||||
ResourcePlan::EvaluationContext& m_context;
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::IR
|
||||
|
||||
|
||||
@@ -108,7 +108,7 @@ static uint64_t GetDeclaredShaderHash(uint64_t shader_addr) {
|
||||
|
||||
static ShaderParams GetShaderParams(uint64_t shader_addr, const char* label, uint64_t declared_hash,
|
||||
std::span<const uint32_t> user_data,
|
||||
const ShaderMappedData& data) {
|
||||
const ShaderMappedData& data, uint32_t user_data_base = 0) {
|
||||
if (data.code_size_bytes == 0 || data.code_size_bytes % sizeof(uint32_t) != 0) {
|
||||
EXIT("%s hash=0x%016" PRIx64 " shader=0x%016" PRIx64
|
||||
" has invalid AGC shader_size=0x%08" PRIx32 "\n",
|
||||
@@ -116,12 +116,16 @@ static ShaderParams GetShaderParams(uint64_t shader_addr, const char* label, uin
|
||||
}
|
||||
const auto code_words = data.code_size_bytes / sizeof(uint32_t);
|
||||
const auto code = std::span {reinterpret_cast<const uint32_t*>(shader_addr), code_words};
|
||||
return {
|
||||
.code = code,
|
||||
.user_data = std::vector<uint32_t>(user_data.begin(), user_data.end()),
|
||||
.hash = declared_hash != 0 ? declared_hash
|
||||
: XXH3_64bits(code.data(), code.size_bytes()),
|
||||
ShaderParams params {
|
||||
.code = code,
|
||||
.user_data_count = static_cast<uint32_t>(user_data.size()) + user_data_base,
|
||||
.hash = declared_hash != 0 ? declared_hash
|
||||
: XXH3_64bits(code.data(), code.size_bytes()),
|
||||
};
|
||||
EXIT_IF(user_data.size() > HW::UserSgprInfo::SGPRS_MAX ||
|
||||
params.user_data_count > params.user_data.size());
|
||||
std::copy(user_data.begin(), user_data.end(), params.user_data.begin() + user_data_base);
|
||||
return params;
|
||||
}
|
||||
|
||||
#if 0
|
||||
@@ -384,6 +388,8 @@ static void ShaderApplyAttribSemantics(ShaderVertexInputInfo& info,
|
||||
|
||||
EXIT_IF(attrib == nullptr || buffer == nullptr);
|
||||
|
||||
const bool debug_dump = Config::GraphicsDebugDumpEnabled();
|
||||
|
||||
for (uint32_t i = 0; i < num_input_semantics; i++) {
|
||||
const auto& in = input_semantics[i];
|
||||
|
||||
@@ -392,7 +398,7 @@ static void ShaderApplyAttribSemantics(ShaderVertexInputInfo& info,
|
||||
uint32_t reg = in.hardware_mapping;
|
||||
uint32_t size = in.size_in_elements;
|
||||
|
||||
if (Config::GraphicsDebugDumpEnabled()) {
|
||||
if (debug_dump) {
|
||||
LOGF("reg = %u, size = %u, va[%u] = 0x%08" PRIx32 "\n", reg, size, i,
|
||||
attrib[in.semantic]);
|
||||
}
|
||||
@@ -651,6 +657,7 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
|
||||
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
|
||||
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
|
||||
key.push_back(info.resources_num);
|
||||
key.push_back(info.wave_size);
|
||||
key.push_back(info.scratch_size_dwords);
|
||||
key.push_back(info.pa_cl_vs_out_cntl);
|
||||
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
|
||||
@@ -755,20 +762,22 @@ ShaderParams PrepareProgram(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
const HW::UserConfig& user_config, ShaderVertexInputInfo& info) {
|
||||
const auto& sh = context.GetShaderRegisters();
|
||||
const auto data = ShaderGetMappedData(regs.es_regs.data_addr, "ShaderGetInputInfoVS():");
|
||||
const bool merged = (context.GetShaderStages() & 0x20u) != 0;
|
||||
auto params = GetShaderParams(
|
||||
regs.es_regs.data_addr, "ShaderRecompiler VS",
|
||||
GetDeclaredShaderHash(regs.es_regs.data_addr),
|
||||
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data);
|
||||
if ((context.GetShaderStages() & 0x20u) == 0) {
|
||||
std::span<const uint32_t>(regs.gs_user_sgpr.value, regs.gs_regs.rsrc2.user_sgpr), data,
|
||||
merged ? 8u : 0u);
|
||||
if (!merged) {
|
||||
if (!ShaderGetStaticVertexInputInfo(regs.es_regs.data_addr, regs.gs_user_sgpr,
|
||||
regs.gs_regs.rsrc2.user_sgpr, sh, data, info)) {
|
||||
EXIT("failed to prepare vertex shader program\n");
|
||||
}
|
||||
info.wave_size = (context.GetShaderStages() & 0x00400000u) != 0 ? 32u : 64u;
|
||||
return params;
|
||||
}
|
||||
// NGG user SGPRs start at s8; a separately compiled GS back half also receives
|
||||
// its user-data pointer in s0:s1.
|
||||
params.user_data.insert(params.user_data.begin(), 8u, 0u);
|
||||
info = {};
|
||||
info.logical_stage = ShaderType::Mesh;
|
||||
info.pa_cl_vs_out_cntl = sh.m_paClVsOutCntl;
|
||||
@@ -839,14 +848,13 @@ PrepareTessellationPrograms(const HW::VertexShaderInfo& regs, const HW::Context&
|
||||
GetShaderParams(regs.ls_regs.data_addr, "ShaderRecompiler LS",
|
||||
GetDeclaredShaderHash(regs.ls_regs.data_addr), local_users, local),
|
||||
GetShaderParams(regs.hs_regs.data_addr, "ShaderRecompiler HS",
|
||||
GetDeclaredShaderHash(regs.hs_regs.data_addr), local_users, control),
|
||||
GetDeclaredShaderHash(regs.hs_regs.data_addr), local_users, control, 8u),
|
||||
GetShaderParams(regs.es_regs.data_addr, "ShaderRecompiler TES",
|
||||
GetDeclaredShaderHash(regs.es_regs.data_addr), evaluation_users,
|
||||
evaluation),
|
||||
};
|
||||
// The fused HS back half receives its separate user-data address in s0:s1.
|
||||
// RDNA2 reserves s0:s7 before the native HS user SGPRs.
|
||||
params[1].user_data.insert(params[1].user_data.begin(), 8u, 0u);
|
||||
params[1].user_data[0] = static_cast<uint32_t>(regs.hs_regs.user_data_addr);
|
||||
params[1].user_data[1] = static_cast<uint32_t>(regs.hs_regs.user_data_addr >> 32u);
|
||||
|
||||
|
||||
@@ -51,10 +51,10 @@ struct CompiledShaderInfo;
|
||||
|
||||
struct ShaderStageRuntime {
|
||||
const ShaderRecompiler::IR::CompiledShaderInfo* program = nullptr;
|
||||
ShaderRecompiler::IR::ResourceSnapshot resources;
|
||||
const ShaderRecompiler::IR::ResourceSnapshot* resources = nullptr;
|
||||
|
||||
[[nodiscard]] explicit operator bool() const {
|
||||
return program != nullptr;
|
||||
return program != nullptr && resources != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -134,6 +134,7 @@ struct ShaderVertexInputInfo {
|
||||
int fetch_attrib_reg = 0;
|
||||
int fetch_buffer_reg = 0;
|
||||
int buffers_num = 0;
|
||||
uint32_t wave_size = 64;
|
||||
uint32_t scratch_size_dwords = 0;
|
||||
uint32_t pa_cl_vs_out_cntl = 0;
|
||||
ShaderClipSpaceTransform clip_space;
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "graphics/shader/shader.h"
|
||||
|
||||
#include <array>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
@@ -15,7 +16,8 @@ class UserConfig;
|
||||
|
||||
struct ShaderParams {
|
||||
std::span<const uint32_t> code;
|
||||
std::vector<uint32_t> user_data;
|
||||
std::array<uint32_t, 40> user_data {}; // 32 user SGPRs plus the merged-stage s0:s7 prefix.
|
||||
uint32_t user_data_count = 0;
|
||||
uint64_t hash = 0;
|
||||
std::span<const uint32_t> back_code;
|
||||
|
||||
|
||||
@@ -64,6 +64,7 @@ struct File {
|
||||
std::filesystem::path real_name;
|
||||
std::atomic_bool opened;
|
||||
std::atomic_bool directory;
|
||||
std::atomic_bool readable;
|
||||
std::atomic_bool writable;
|
||||
std::atomic_bool append;
|
||||
std::atomic_bool sync_writes;
|
||||
@@ -175,6 +176,7 @@ int FileDescriptors::CreateDescriptor() {
|
||||
auto* file = new File {};
|
||||
file->opened = false;
|
||||
file->directory = false;
|
||||
file->readable = false;
|
||||
file->writable = false;
|
||||
file->append = false;
|
||||
file->sync_writes = false;
|
||||
@@ -442,6 +444,7 @@ int KYTY_SYSV_ABI KernelOpen(const char* path, int flags, uint16_t mode) {
|
||||
EXIT_IF(file == nullptr || file->opened || file->directory);
|
||||
|
||||
file->name = path;
|
||||
file->readable = rw_mode != Common::File::Mode::Write;
|
||||
file->writable = rw_mode != Common::File::Mode::Read;
|
||||
file->append = append;
|
||||
file->sync_writes = fsync || sync || dsync;
|
||||
@@ -761,6 +764,106 @@ int64_t KYTY_SYSV_ABI KernelPread(int d, void* buf, size_t nbytes, int64_t offse
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
static int ValidateIovecs(const KernelIovec* iov, int iovcnt, int64_t offset,
|
||||
std::vector<KernelIovec>* buffers, size_t* total) {
|
||||
constexpr int MaxIov = 1024;
|
||||
if (iovcnt < 0 || iovcnt > MaxIov || offset < 0) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
if (iov == nullptr && iovcnt != 0) {
|
||||
return KERNEL_ERROR_EFAULT;
|
||||
}
|
||||
|
||||
if (iovcnt != 0) {
|
||||
buffers->assign(iov, iov + iovcnt);
|
||||
}
|
||||
*total = 0;
|
||||
for (const auto& buffer: *buffers) {
|
||||
if (buffer.iov_len > INT_MAX - *total) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
if (buffer.iov_base == nullptr && buffer.iov_len != 0) {
|
||||
return KERNEL_ERROR_EFAULT;
|
||||
}
|
||||
*total += buffer.iov_len;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
int64_t KYTY_SYSV_ABI KernelPreadv(int d, const KernelIovec* iov, int iovcnt, int64_t offset) {
|
||||
PRINT_NAME();
|
||||
|
||||
std::vector<KernelIovec> buffers;
|
||||
size_t total = 0;
|
||||
const int error = ValidateIovecs(iov, iovcnt, offset, &buffers, &total);
|
||||
if (error != OK) {
|
||||
return error;
|
||||
}
|
||||
|
||||
if (d < DESCRIPTOR_MIN) {
|
||||
return KERNEL_ERROR_EBADF;
|
||||
}
|
||||
if (::Libs::Network::Net::IsSocket(d)) {
|
||||
return KERNEL_ERROR_ESPIPE;
|
||||
}
|
||||
auto* file = g_files->GetFile(d);
|
||||
if (file == nullptr || !file->opened || !file->readable) {
|
||||
return KERNEL_ERROR_EBADF;
|
||||
}
|
||||
|
||||
Common::LockGuard lock(file->mutex);
|
||||
if (file->directory) {
|
||||
return KERNEL_ERROR_EISDIR;
|
||||
}
|
||||
if (total == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (file->special == SpecialFile::Random) {
|
||||
for (const auto& buffer: buffers) {
|
||||
if (buffer.iov_len != 0) {
|
||||
Memory::InvalidateMemory(reinterpret_cast<uint64_t>(buffer.iov_base),
|
||||
buffer.iov_len);
|
||||
FillRandomBuffer(buffer.iov_base, buffer.iov_len);
|
||||
}
|
||||
}
|
||||
return static_cast<int64_t>(total);
|
||||
}
|
||||
if (file->f.IsInvalid()) {
|
||||
return KERNEL_ERROR_EIO;
|
||||
}
|
||||
|
||||
const auto position = file->f.Tell();
|
||||
const auto file_size = file->f.Size();
|
||||
if (!file->f.Seek(static_cast<uint64_t>(offset))) {
|
||||
return KERNEL_ERROR_EIO;
|
||||
}
|
||||
auto remaining = static_cast<uint64_t>(offset) < file_size ? file_size - offset : 0;
|
||||
int64_t bytes_read = 0;
|
||||
for (const auto& buffer: buffers) {
|
||||
if (remaining == 0) {
|
||||
break;
|
||||
}
|
||||
if (buffer.iov_len == 0) {
|
||||
continue;
|
||||
}
|
||||
const auto count = static_cast<uint32_t>(std::min<uint64_t>(buffer.iov_len, remaining));
|
||||
Memory::InvalidateMemory(reinterpret_cast<uint64_t>(buffer.iov_base), count);
|
||||
uint32_t bytes = 0;
|
||||
file->f.Read(buffer.iov_base, count, &bytes);
|
||||
bytes_read += bytes;
|
||||
remaining -= bytes;
|
||||
if (bytes < count) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!file->f.Seek(position)) {
|
||||
return KERNEL_ERROR_EIO;
|
||||
}
|
||||
LOGF("\tReadv %" PRId64 " bytes (pos = %" PRId64 ", iovcnt = %d) from: %s\n", bytes_read,
|
||||
offset, iovcnt, Common::PathToString(file->real_name).c_str());
|
||||
return bytes_read;
|
||||
}
|
||||
|
||||
int64_t KYTY_SYSV_ABI KernelPwrite(int d, const void* buf, size_t nbytes, int64_t offset) {
|
||||
PRINT_NAME();
|
||||
|
||||
@@ -814,6 +917,72 @@ int64_t KYTY_SYSV_ABI KernelPwrite(int d, const void* buf, size_t nbytes, int64_
|
||||
return bytes_written;
|
||||
}
|
||||
|
||||
int64_t KYTY_SYSV_ABI KernelPwritev(int d, const KernelIovec* iov, int iovcnt, int64_t offset) {
|
||||
PRINT_NAME();
|
||||
|
||||
std::vector<KernelIovec> buffers;
|
||||
size_t total = 0;
|
||||
const int error = ValidateIovecs(iov, iovcnt, offset, &buffers, &total);
|
||||
if (error != OK) {
|
||||
return error;
|
||||
}
|
||||
|
||||
if (d < DESCRIPTOR_MIN) {
|
||||
return KERNEL_ERROR_EBADF;
|
||||
}
|
||||
if (::Libs::Network::Net::IsSocket(d)) {
|
||||
return KERNEL_ERROR_ESPIPE;
|
||||
}
|
||||
auto* file = g_files->GetFile(d);
|
||||
if (file == nullptr || !file->opened || !file->writable) {
|
||||
return KERNEL_ERROR_EBADF;
|
||||
}
|
||||
Common::LockGuard lock(file->mutex);
|
||||
if (file->directory) {
|
||||
return KERNEL_ERROR_EISDIR;
|
||||
}
|
||||
if (file->special != SpecialFile::None) {
|
||||
return KERNEL_ERROR_EINVAL;
|
||||
}
|
||||
if (total == 0) {
|
||||
return 0;
|
||||
}
|
||||
if (file->f.IsInvalid()) {
|
||||
return KERNEL_ERROR_EIO;
|
||||
}
|
||||
|
||||
const auto position = file->f.Tell();
|
||||
const auto target = (file->append ? file->f.Size() : static_cast<uint64_t>(offset));
|
||||
if (target > static_cast<uint64_t>(INT64_MAX) - total) {
|
||||
return KERNEL_ERROR_EFBIG;
|
||||
}
|
||||
if (!file->f.Seek(target)) {
|
||||
return KERNEL_ERROR_EIO;
|
||||
}
|
||||
|
||||
int64_t bytes_written = 0;
|
||||
for (const auto& buffer: buffers) {
|
||||
if (buffer.iov_len == 0) {
|
||||
continue;
|
||||
}
|
||||
uint32_t bytes = 0;
|
||||
file->f.Write(buffer.iov_base, static_cast<uint32_t>(buffer.iov_len), &bytes);
|
||||
bytes_written += bytes;
|
||||
if (bytes < buffer.iov_len) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
const bool flushed = !file->sync_writes || file->f.Flush();
|
||||
const bool restored = file->f.Seek(position);
|
||||
if (!flushed || !restored) {
|
||||
return KERNEL_ERROR_EIO;
|
||||
}
|
||||
|
||||
LOGF("\tWritev %" PRId64 " bytes (pos = %" PRId64 ", iovcnt = %d) to: %s\n", bytes_written,
|
||||
offset, iovcnt, Common::PathToString(file->real_name).c_str());
|
||||
return bytes_written;
|
||||
}
|
||||
|
||||
int64_t KYTY_SYSV_ABI KernelLseek(int d, int64_t offset, int whence) {
|
||||
PRINT_NAME();
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "common/stringUtils.h"
|
||||
#include "kernel/pthread.h"
|
||||
|
||||
#include <cstddef>
|
||||
#include <filesystem>
|
||||
|
||||
namespace Libs::LibKernel::FileSystem {
|
||||
@@ -32,6 +33,14 @@ struct FileStat {
|
||||
unsigned int: (8 / 2) * (16 - static_cast<int>(sizeof(KernelTimespec)));
|
||||
};
|
||||
|
||||
struct KernelIovec {
|
||||
void* iov_base;
|
||||
size_t iov_len;
|
||||
};
|
||||
|
||||
static_assert(sizeof(KernelIovec) == 16);
|
||||
static_assert(offsetof(KernelIovec, iov_len) == 8);
|
||||
|
||||
void Initialize();
|
||||
void Shutdown();
|
||||
void EmergencyShutdown();
|
||||
@@ -51,8 +60,10 @@ int KYTY_SYSV_ABI KernelOpen(const char* path, int flags, uint16_t mode);
|
||||
int KYTY_SYSV_ABI KernelClose(int d);
|
||||
int64_t KYTY_SYSV_ABI KernelRead(int d, void* buf, size_t nbytes);
|
||||
int64_t KYTY_SYSV_ABI KernelPread(int d, void* buf, size_t nbytes, int64_t offset);
|
||||
int64_t KYTY_SYSV_ABI KernelPreadv(int d, const KernelIovec* iov, int iovcnt, int64_t offset);
|
||||
int64_t KYTY_SYSV_ABI KernelWrite(int d, const void* buf, size_t nbytes);
|
||||
int64_t KYTY_SYSV_ABI KernelPwrite(int d, const void* buf, size_t nbytes, int64_t offset);
|
||||
int64_t KYTY_SYSV_ABI KernelPwritev(int d, const KernelIovec* iov, int iovcnt, int64_t offset);
|
||||
int64_t KYTY_SYSV_ABI KernelLseek(int d, int64_t offset, int whence);
|
||||
int KYTY_SYSV_ABI KernelStat(const char* path, FileStat* sb);
|
||||
int KYTY_SYSV_ABI KernelFstat(int d, FileStat* sb);
|
||||
|
||||
@@ -200,6 +200,10 @@ static bool IsPrivateCommittedRangeType(VirtualRangeType type) {
|
||||
type == VirtualRangeType::Runtime;
|
||||
}
|
||||
|
||||
#if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS)
|
||||
static bool g_test_fail_next_range_replace = false;
|
||||
#endif
|
||||
|
||||
class VirtualRanges {
|
||||
public:
|
||||
struct Range {
|
||||
@@ -288,36 +292,22 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ConsumeReserved(uint64_t start, uint64_t size,
|
||||
VirtualRangeType type = VirtualRangeType::Reserved) {
|
||||
bool ReplaceSpan(uint64_t start, uint64_t size, VirtualRangeType expected_type,
|
||||
uint64_t offset, int protection, int memory_type, VirtualRangeType type,
|
||||
const char* name, bool disallow_merge = false) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
auto end = End(start, size);
|
||||
for (const auto& r: m_ranges) {
|
||||
if (r.type == type && start >= r.start && end <= End(r.start, r.size)) {
|
||||
RemoveUnlocked(start, size);
|
||||
MergeUnlocked();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ConsumeReservedSpan(uint64_t start, uint64_t size, Range* first_range = nullptr,
|
||||
VirtualRangeType type = VirtualRangeType::Reserved) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
if (size == 0) {
|
||||
if (start == 0 || size == 0 || size > UINT64_MAX - start) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto current = start;
|
||||
auto end = End(start, size);
|
||||
const auto end = start + size;
|
||||
while (current < end) {
|
||||
const Range* candidate = nullptr;
|
||||
for (const auto& r: m_ranges) {
|
||||
if (r.type == type && current >= r.start && current < End(r.start, r.size)) {
|
||||
if (r.type == expected_type && current >= r.start &&
|
||||
current < End(r.start, r.size)) {
|
||||
candidate = &r;
|
||||
break;
|
||||
}
|
||||
@@ -325,14 +315,29 @@ public:
|
||||
if (candidate == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (current == start && first_range != nullptr) {
|
||||
*first_range = *candidate;
|
||||
}
|
||||
current = std::min(end, End(candidate->start, candidate->size));
|
||||
}
|
||||
|
||||
#if defined(KYTY_VIRTUAL_MEMORY_ALLOCATION_TESTS)
|
||||
if (g_test_fail_next_range_replace) {
|
||||
g_test_fail_next_range_replace = false;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
Range replacement {};
|
||||
replacement.start = start;
|
||||
replacement.size = size;
|
||||
replacement.offset = offset;
|
||||
replacement.protection = protection;
|
||||
replacement.memory_type = memory_type;
|
||||
replacement.type = type;
|
||||
replacement.disallow_merge = disallow_merge;
|
||||
CopyVirtualRangeName(replacement.name, name);
|
||||
RemoveUnlocked(start, size);
|
||||
MergeUnlocked();
|
||||
auto position = LowerBound(start);
|
||||
const auto index = static_cast<size_t>(position - m_ranges.begin());
|
||||
m_ranges.insert(position, replacement);
|
||||
MergeAroundUnlocked(index);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2250,10 +2255,9 @@ int32_t KYTY_SYSV_ABI KernelMapNamedFlexibleMemory(void** addr_in_out, size_t le
|
||||
EXIT("unknown prot: %d\n", prot);
|
||||
}
|
||||
|
||||
auto in_addr = reinterpret_cast<uint64_t>(*addr_in_out);
|
||||
uint64_t out_addr = 0;
|
||||
bool consumed_reservation = false;
|
||||
VirtualRanges::Range consumed_range {};
|
||||
auto in_addr = reinterpret_cast<uint64_t>(*addr_in_out);
|
||||
uint64_t out_addr = 0;
|
||||
bool reserved_target = false;
|
||||
|
||||
if ((flags & GUEST_MAP_FIXED) != 0) {
|
||||
if (in_addr == 0 || (in_addr & (PAGE_SIZE - 1)) != 0 ||
|
||||
@@ -2269,16 +2273,12 @@ int32_t KYTY_SYSV_ABI KernelMapNamedFlexibleMemory(void** addr_in_out, size_t le
|
||||
return range.type == VirtualRangeType::Reserved;
|
||||
})) {
|
||||
UnmapGpuRange(in_addr, len);
|
||||
consumed_range = reserved_ranges.front();
|
||||
if (g_virtual_ranges->ConsumeReservedSpan(in_addr, len)) {
|
||||
consumed_reservation = true;
|
||||
out_addr = in_addr;
|
||||
}
|
||||
reserved_target = true;
|
||||
out_addr = in_addr;
|
||||
}
|
||||
if (!consumed_reservation && ReplaceFixedRangeWithReserved(in_addr, len) &&
|
||||
g_virtual_ranges->ConsumeReservedSpan(in_addr, len, &consumed_range)) {
|
||||
consumed_reservation = true;
|
||||
out_addr = in_addr;
|
||||
if (!reserved_target && ReplaceFixedRangeWithReserved(in_addr, len)) {
|
||||
reserved_target = true;
|
||||
out_addr = in_addr;
|
||||
}
|
||||
} else {
|
||||
const auto search_addr = (in_addr != 0 ? in_addr : DEFAULT_PS5_BASE);
|
||||
@@ -2291,30 +2291,25 @@ int32_t KYTY_SYSV_ABI KernelMapNamedFlexibleMemory(void** addr_in_out, size_t le
|
||||
*addr_in_out = reinterpret_cast<void*>(out_addr);
|
||||
|
||||
if (out_addr == 0) {
|
||||
if (consumed_reservation) {
|
||||
g_virtual_ranges->Add(in_addr, len, 0, 0, 0, VirtualRangeType::Reserved,
|
||||
consumed_range.name);
|
||||
}
|
||||
return KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
if (!g_flexible_memory->Map(out_addr, len, prot, mode, gpu_mode, name)) {
|
||||
LOGF_COLOR(Log::Color::Red, "\t [Fail]\n");
|
||||
if (consumed_reservation) {
|
||||
EXIT_IF(!g_virtual_ranges->Add(out_addr, len, 0, 0, 0, VirtualRangeType::Reserved,
|
||||
consumed_range.name));
|
||||
}
|
||||
return KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
if (!g_virtual_ranges->Add(out_addr, len, 0, prot, 0, VirtualRangeType::Flexible, name,
|
||||
(map_flags & GUEST_MAP_NO_COALESCE) != 0)) {
|
||||
const bool published = reserved_target
|
||||
? g_virtual_ranges->ReplaceSpan(
|
||||
out_addr, len, VirtualRangeType::Reserved, 0, prot, 0,
|
||||
VirtualRangeType::Flexible, name,
|
||||
(map_flags & GUEST_MAP_NO_COALESCE) != 0)
|
||||
: g_virtual_ranges->Add(out_addr, len, 0, prot, 0,
|
||||
VirtualRangeType::Flexible, name,
|
||||
(map_flags & GUEST_MAP_NO_COALESCE) != 0);
|
||||
if (!published) {
|
||||
GpuAccessMode rollback_gpu_mode = GpuAccessMode::NoAccess;
|
||||
EXIT_IF(!g_flexible_memory->Unmap(out_addr, len, &rollback_gpu_mode));
|
||||
if (consumed_reservation) {
|
||||
EXIT_IF(!g_virtual_ranges->Add(out_addr, len, 0, 0, 0, VirtualRangeType::Reserved,
|
||||
consumed_range.name));
|
||||
}
|
||||
return KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
|
||||
@@ -2946,25 +2941,17 @@ int KYTY_SYSV_ABI KernelMapDirectMemory(void** addr, size_t len, int prot, int f
|
||||
return KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
auto in_addr = reinterpret_cast<uint64_t>(*addr);
|
||||
uint64_t out_addr = 0;
|
||||
bool shared_backing = false;
|
||||
bool consumed_reservation = false;
|
||||
VirtualRanges::Range consumed_range {};
|
||||
auto shared_failure = GuestBackingStore::FailureReason::None;
|
||||
auto in_addr = reinterpret_cast<uint64_t>(*addr);
|
||||
uint64_t out_addr = 0;
|
||||
bool shared_backing = false;
|
||||
bool reserved_target = false;
|
||||
auto shared_failure = GuestBackingStore::FailureReason::None;
|
||||
// Direct mappings must remain views of the single backing object. Anonymous fallbacks break
|
||||
// aliasing and lose direct-memory contents when a range is unmapped and mapped again.
|
||||
auto map_shared_fixed = [&](uint64_t target_addr) -> bool {
|
||||
return g_guest_address_space->MapBacking(target_addr, len, direct_memory_start, mode,
|
||||
&shared_failure);
|
||||
};
|
||||
auto map_consumed_reserved_fixed = [&]() {
|
||||
if (map_shared_fixed(in_addr)) {
|
||||
out_addr = in_addr;
|
||||
shared_backing = true;
|
||||
}
|
||||
};
|
||||
|
||||
if (fixed) {
|
||||
if (in_addr == 0 || (in_addr & (PAGE_SIZE - 1u)) != 0 ||
|
||||
(alignment != 0 && in_addr % alignment != 0)) {
|
||||
@@ -2980,20 +2967,18 @@ int KYTY_SYSV_ABI KernelMapDirectMemory(void** addr, size_t len, int prot, int f
|
||||
return range.type == VirtualRangeType::Reserved;
|
||||
})) {
|
||||
UnmapGpuRange(in_addr, len);
|
||||
consumed_range = reserved_ranges.front();
|
||||
if (g_virtual_ranges->ConsumeReservedSpan(in_addr, len)) {
|
||||
consumed_reservation = true;
|
||||
map_consumed_reserved_fixed();
|
||||
}
|
||||
reserved_target = true;
|
||||
}
|
||||
if (!consumed_reservation && ReplaceFixedRangeWithReserved(in_addr, len) &&
|
||||
g_virtual_ranges->ConsumeReservedSpan(in_addr, len, &consumed_range)) {
|
||||
consumed_reservation = true;
|
||||
map_consumed_reserved_fixed();
|
||||
if (!reserved_target && ReplaceFixedRangeWithReserved(in_addr, len)) {
|
||||
reserved_target = true;
|
||||
}
|
||||
if (!consumed_reservation) {
|
||||
if (!reserved_target) {
|
||||
return KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
if (map_shared_fixed(in_addr)) {
|
||||
out_addr = in_addr;
|
||||
shared_backing = true;
|
||||
}
|
||||
} else {
|
||||
constexpr size_t DEFAULT_ALIGNMENT = 0x4000;
|
||||
alignment = (alignment != 0 ? alignment : DEFAULT_ALIGNMENT);
|
||||
@@ -3003,16 +2988,13 @@ int KYTY_SYSV_ABI KernelMapDirectMemory(void** addr, size_t len, int prot, int f
|
||||
return range.type == VirtualRangeType::Reserved;
|
||||
})) {
|
||||
UnmapGpuRange(in_addr, len);
|
||||
consumed_range = reserved_ranges.front();
|
||||
if (g_virtual_ranges->ConsumeReservedSpan(in_addr, len)) {
|
||||
consumed_reservation = true;
|
||||
if (map_shared_fixed(in_addr)) {
|
||||
out_addr = in_addr;
|
||||
shared_backing = true;
|
||||
}
|
||||
reserved_target = true;
|
||||
if (map_shared_fixed(in_addr)) {
|
||||
out_addr = in_addr;
|
||||
shared_backing = true;
|
||||
}
|
||||
}
|
||||
if (!consumed_reservation) {
|
||||
if (!reserved_target) {
|
||||
out_addr = FindGuestFreeRange(in_addr, len, alignment);
|
||||
if (out_addr != 0) {
|
||||
UnmapGpuRange(out_addr, len);
|
||||
@@ -3046,34 +3028,28 @@ int KYTY_SYSV_ABI KernelMapDirectMemory(void** addr, size_t len, int prot, int f
|
||||
magic_enum::enum_name(gpu_mode), shared_backing ? "yes" : "no", shared_reason);
|
||||
|
||||
if (out_addr == 0) {
|
||||
if (consumed_reservation) {
|
||||
g_virtual_ranges->Add(in_addr, len, 0, 0, 0, VirtualRangeType::Reserved,
|
||||
consumed_range.name);
|
||||
}
|
||||
return KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
if (!g_physical_memory->Map(out_addr, direct_memory_start, len, prot, mode, gpu_mode)) {
|
||||
LOGF_COLOR(Log::Color::Red, "\t [Fail]\n");
|
||||
EXIT_IF(!g_guest_address_space->UnmapBacking(out_addr, len));
|
||||
if (consumed_reservation) {
|
||||
EXIT_IF(!g_virtual_ranges->Add(in_addr, len, 0, 0, 0, VirtualRangeType::Reserved,
|
||||
consumed_range.name));
|
||||
}
|
||||
return KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
|
||||
PhysicalMemory::AllocatedBlock mapped_block {};
|
||||
g_physical_memory->Find(direct_memory_start, false, &mapped_block);
|
||||
if (!g_virtual_ranges->Add(out_addr, len, direct_memory_start, prot, mapped_block.memory_type,
|
||||
VirtualRangeType::Direct, "")) {
|
||||
const bool published = reserved_target
|
||||
? g_virtual_ranges->ReplaceSpan(
|
||||
out_addr, len, VirtualRangeType::Reserved, direct_memory_start,
|
||||
prot, mapped_block.memory_type, VirtualRangeType::Direct, "")
|
||||
: g_virtual_ranges->Add(out_addr, len, direct_memory_start, prot,
|
||||
mapped_block.memory_type,
|
||||
VirtualRangeType::Direct, "");
|
||||
if (!published) {
|
||||
GpuAccessMode rollback_gpu_mode = GpuAccessMode::NoAccess;
|
||||
EXIT_IF(!g_physical_memory->Unmap(out_addr, len, &rollback_gpu_mode));
|
||||
EXIT_IF(!g_guest_address_space->UnmapBacking(out_addr, len));
|
||||
if (consumed_reservation) {
|
||||
EXIT_IF(!g_virtual_ranges->Add(in_addr, len, 0, 0, 0, VirtualRangeType::Reserved,
|
||||
consumed_range.name));
|
||||
}
|
||||
return KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
|
||||
@@ -3442,6 +3418,10 @@ void TestFailNextFixedReserveRangeRegistration() {
|
||||
g_test_fail_next_fixed_reserve_range_add = true;
|
||||
}
|
||||
|
||||
void TestFailNextVirtualRangeReplacement() {
|
||||
g_test_fail_next_range_replace = true;
|
||||
}
|
||||
|
||||
bool TestPlaceholderRangeIsFree(uint64_t vaddr, uint64_t size) {
|
||||
return g_guest_address_space->TestContainsFree(vaddr, size);
|
||||
}
|
||||
@@ -3965,12 +3945,8 @@ int KYTY_SYSV_ABI KernelMemoryPoolReserve(void* addr_in, size_t len, size_t alig
|
||||
!IsReservedRangeType(reserved_range.type)) {
|
||||
return KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
g_virtual_ranges->Remove(out_vaddr, len);
|
||||
if (!g_virtual_ranges->Add(out_vaddr, len, 0, 0, 0, VirtualRangeType::PoolReserved,
|
||||
reserved_range.name)) {
|
||||
g_virtual_ranges->Add(out_vaddr, len, reserved_range.offset, reserved_range.protection,
|
||||
reserved_range.memory_type, reserved_range.type,
|
||||
reserved_range.name);
|
||||
if (!g_virtual_ranges->ReplaceSpan(out_vaddr, len, VirtualRangeType::Reserved, 0, 0, 0,
|
||||
VirtualRangeType::PoolReserved, reserved_range.name)) {
|
||||
return KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
*addr_out = out_addr;
|
||||
@@ -4011,17 +3987,13 @@ int KYTY_SYSV_ABI KernelMemoryPoolCommit(void* addr, size_t len, int type, int p
|
||||
|
||||
VirtualRanges::Range old_range {};
|
||||
if (!g_virtual_ranges->Query(vaddr, 0, &old_range) ||
|
||||
old_range.type != VirtualRangeType::PoolReserved) {
|
||||
return KERNEL_ERROR_EACCES;
|
||||
}
|
||||
|
||||
if (!g_virtual_ranges->ConsumeReserved(vaddr, len, VirtualRangeType::PoolReserved)) {
|
||||
old_range.type != VirtualRangeType::PoolReserved ||
|
||||
len > old_range.size - (vaddr - old_range.start)) {
|
||||
return KERNEL_ERROR_EACCES;
|
||||
}
|
||||
|
||||
std::vector<PooledMemory::Mapping> mappings;
|
||||
if (!g_pooled_memory->Allocate(vaddr, len, gpu_mode, &mappings)) {
|
||||
g_virtual_ranges->Add(vaddr, len, 0, 0, 0, VirtualRangeType::PoolReserved, old_range.name);
|
||||
return KERNEL_ERROR_ENOMEM;
|
||||
}
|
||||
|
||||
@@ -4034,7 +4006,6 @@ int KYTY_SYSV_ABI KernelMemoryPoolCommit(void* addr, size_t len, int type, int p
|
||||
if (!g_pooled_memory->Release(vaddr, len, &rollback_gpu_mode)) {
|
||||
EXIT("failed to release pooled-memory rollback allocation\n");
|
||||
}
|
||||
g_virtual_ranges->Add(vaddr, len, 0, 0, 0, VirtualRangeType::PoolReserved, old_range.name);
|
||||
};
|
||||
|
||||
for (const auto& mapping: mappings) {
|
||||
@@ -4050,8 +4021,8 @@ int KYTY_SYSV_ABI KernelMemoryPoolCommit(void* addr, size_t len, int type, int p
|
||||
mapped.push_back(mapping);
|
||||
}
|
||||
|
||||
if (!g_virtual_ranges->Add(vaddr, len, 0, prot, type, VirtualRangeType::Pooled,
|
||||
old_range.name)) {
|
||||
if (!g_virtual_ranges->ReplaceSpan(vaddr, len, VirtualRangeType::PoolReserved, 0, prot, type,
|
||||
VirtualRangeType::Pooled, old_range.name)) {
|
||||
rollback();
|
||||
return KERNEL_ERROR_EBUSY;
|
||||
}
|
||||
|
||||
@@ -190,6 +190,7 @@ void TestFailNextPhysicalMemoryUnmap();
|
||||
void TestFailPhysicalMemoryUnmapAfter(uint32_t successful_unmaps);
|
||||
void TestFailGuestBackingStoreUnmapAfter(uint32_t successful_unmaps);
|
||||
void TestFailNextFixedReserveRangeRegistration();
|
||||
void TestFailNextVirtualRangeReplacement();
|
||||
bool TestPlaceholderRangeIsFree(uint64_t vaddr, uint64_t size);
|
||||
bool TestGuestAddressRangeIsOwned(uint64_t vaddr, uint64_t size);
|
||||
bool TestGuestBackingOutsideAddressSpace();
|
||||
|
||||
@@ -20,7 +20,7 @@ add_executable(launcher WIN32
|
||||
)
|
||||
|
||||
|
||||
target_link_libraries(launcher Qt6::Concurrent Qt6::Network Qt6::Widgets Vulkan::Headers SDL2-static kyty_git_version)
|
||||
target_link_libraries(launcher Qt6::Concurrent Qt6::Network Qt6::Widgets Vulkan::Headers SDL3::SDL3-static kyty_git_version)
|
||||
if(WIN32)
|
||||
target_link_libraries(launcher setupapi)
|
||||
endif()
|
||||
|
||||
@@ -44,6 +44,28 @@
|
||||
<property name="spacing">
|
||||
<number>4</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QToolButton" name="refresh_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>36</width>
|
||||
<height>36</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="autoRaise">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="global_settings_button">
|
||||
<property name="minimumSize">
|
||||
@@ -245,6 +267,14 @@
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
<action name="refresh_action">
|
||||
<property name="text">
|
||||
<string>Refresh game list</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Rescan game folders for new games</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="#000" d="M17.65 6.35A7.96 7.96 0 0 0 12 4a8 8 0 1 0 7.73 10h-2.08A6 6 0 1 1 12 6c1.66 0 3.14.69 4.22 1.78L13 11h7V4l-2.35 2.35z"/></svg>
|
||||
|
After Width: | Height: | Size: 232 B |
@@ -144,7 +144,7 @@ public:
|
||||
host_input_mapping = other.host_input_mapping;
|
||||
}
|
||||
|
||||
void CopyFrom(const Configuration& other) {
|
||||
void CopyGameInfoFrom(const Configuration& other) {
|
||||
name = other.name;
|
||||
title_id = other.title_id;
|
||||
gameVersion = other.gameVersion;
|
||||
@@ -154,8 +154,6 @@ public:
|
||||
custom_settings = other.custom_settings;
|
||||
game_status = other.game_status;
|
||||
game_comment = other.game_comment;
|
||||
CopyEmulatorSettingsFrom(other);
|
||||
elf = other.elf;
|
||||
}
|
||||
|
||||
void WriteSettings(QSettings* s) const {
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include <QStringList>
|
||||
#include <QWidget>
|
||||
|
||||
#include <memory>
|
||||
|
||||
class ConfigurationItem;
|
||||
class CompatibilityDatabase;
|
||||
class QEvent;
|
||||
@@ -30,10 +32,9 @@ public:
|
||||
[[nodiscard]] const ConfigurationItem* GetSelectedItem() const { return m_selected_item; }
|
||||
ConfigurationItem* GetSelectedItem() { return m_selected_item; }
|
||||
|
||||
[[nodiscard]] const QString& GetSettingsFile() const { return m_settings_file; }
|
||||
[[nodiscard]] const QStringList& GetHostInputMapping() const {
|
||||
return m_global_info.host_input_mapping;
|
||||
}
|
||||
[[nodiscard]] const QString& GetSettingsFile() const { return m_settings_file; }
|
||||
[[nodiscard]] std::unique_ptr<Configuration>
|
||||
CreateConfiguration(const ConfigurationItem& item) const;
|
||||
|
||||
bool EnsureGameDirectory();
|
||||
void ScanGameDirectory();
|
||||
@@ -64,7 +65,6 @@ protected slots:
|
||||
void filter_configurations(const QString& text);
|
||||
|
||||
private:
|
||||
void ClearCustomSettings(ConfigurationItem* item);
|
||||
void SelectItem(QTreeWidgetItem* witem);
|
||||
void ApplyCompatibility();
|
||||
void UpdateToolbarIcons();
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
<file alias="edit-configuration.svg">icons/edit-configuration.svg</file>
|
||||
<file alias="global-settings.svg">icons/global-settings.svg</file>
|
||||
<file alias="input-mapping.svg">icons/input-mapping.svg</file>
|
||||
<file alias="refresh.svg">icons/refresh.svg</file>
|
||||
<file alias="remove-configuration.svg">icons/remove-configuration.svg</file>
|
||||
</qresource>
|
||||
<qresource prefix="/styles">
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "common/emulatorConfig.h"
|
||||
#include "configuration.h"
|
||||
#include "mandatoryLineEdit.h"
|
||||
#include "SDL.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <QAbstractItemView>
|
||||
#include <QCheckBox>
|
||||
@@ -173,17 +173,18 @@ void ConfigurationEditDialog::Init(const Configuration& info) {
|
||||
microphone->clear();
|
||||
microphone->addItem(tr("None"), QString {});
|
||||
microphone->setToolTip(tr("Microphone used by games. None supplies silence."));
|
||||
SDL_SetMainReady();
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == 0) {
|
||||
const int device_count = SDL_GetNumAudioDevices(SDL_TRUE);
|
||||
if (SDL_InitSubSystem(SDL_INIT_AUDIO)) {
|
||||
int device_count = 0;
|
||||
SDL_AudioDeviceID* devices = SDL_GetAudioRecordingDevices(&device_count);
|
||||
for (int i = 0; i < device_count; i++) {
|
||||
if (const auto* device = SDL_GetAudioDeviceName(i, SDL_TRUE); device != nullptr) {
|
||||
if (const auto* device = SDL_GetAudioDeviceName(devices[i]); device != nullptr) {
|
||||
const auto name = QString::fromUtf8(device);
|
||||
if (microphone->findData(name) < 0) {
|
||||
microphone->addItem(name, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_free(devices);
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
} else {
|
||||
microphone->setToolTip(tr("Microphones could not be listed: %1")
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <QAbstractItemModel>
|
||||
#include <QAbstractItemView>
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
#include <QComboBox>
|
||||
#include <QCoreApplication>
|
||||
#include <QCursor>
|
||||
@@ -26,11 +27,13 @@
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QJsonParseError>
|
||||
#include <QKeySequence>
|
||||
#include <QLineEdit>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QPainter>
|
||||
#include <QPalette>
|
||||
#include <QPointer>
|
||||
#include <QPushButton>
|
||||
#include <QRegularExpression>
|
||||
#include <QSet>
|
||||
@@ -201,6 +204,10 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
m_ui->setupUi(this);
|
||||
ConfigureGameList(m_ui);
|
||||
|
||||
m_ui->refresh_action->setShortcuts(QKeySequence::Refresh);
|
||||
m_ui->refresh_button->setDefaultAction(m_ui->refresh_action);
|
||||
addAction(m_ui->refresh_action);
|
||||
|
||||
UpdateToolbarIcons();
|
||||
m_ui->global_settings_button->setToolTip(tr("Edit global settings and game folders"));
|
||||
m_ui->input_mapping_button->setToolTip(tr("Edit global input mapping"));
|
||||
@@ -221,7 +228,10 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_PATH_COLUMN, 320);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_STATUS_COLUMN, 150);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_COMMENT_COLUMN, 240);
|
||||
m_ui->cfgs_list->sortItems(GAME_NAME_COLUMN, Qt::AscendingOrder);
|
||||
|
||||
connect(m_ui->refresh_action, &QAction::triggered, this,
|
||||
&ConfigurationListWidget::ScanGameDirectory);
|
||||
connect(m_ui->global_settings_button, &QToolButton::clicked, this,
|
||||
&ConfigurationListWidget::edit_global_settings);
|
||||
connect(m_ui->input_mapping_button, &QToolButton::clicked, this,
|
||||
@@ -276,6 +286,8 @@ void ConfigurationListWidget::UpdateToolbarIcons() {
|
||||
button->setIcon(QIcon(pixmap));
|
||||
};
|
||||
|
||||
set_icon(m_ui->refresh_button, QStringLiteral(":/icons/refresh.svg"));
|
||||
m_ui->refresh_action->setIcon(m_ui->refresh_button->icon());
|
||||
set_icon(m_ui->global_settings_button, QStringLiteral(":/icons/global-settings.svg"));
|
||||
set_icon(m_ui->input_mapping_button, QStringLiteral(":/icons/input-mapping.svg"));
|
||||
set_icon(m_ui->edit_button, QStringLiteral(":/icons/edit-configuration.svg"));
|
||||
@@ -398,10 +410,17 @@ void ConfigurationListWidget::ApplyCompatibility() {
|
||||
}
|
||||
}
|
||||
|
||||
static Configuration* CloneConfiguration(const Configuration& source) {
|
||||
auto* ret = new Configuration;
|
||||
ret->CopyFrom(source);
|
||||
return ret;
|
||||
std::unique_ptr<Configuration>
|
||||
ConfigurationListWidget::CreateConfiguration(const ConfigurationItem& item) const {
|
||||
auto info = std::make_unique<Configuration>();
|
||||
const auto* custom = m_custom_infos.value(item.GetInfo().game_path);
|
||||
info->CopyGameInfoFrom(item.GetInfo());
|
||||
info->CopyEmulatorSettingsFrom(custom != nullptr ? *custom : m_global_info);
|
||||
if (custom != nullptr && !custom->elf.isEmpty()) {
|
||||
info->elf = custom->elf;
|
||||
}
|
||||
info->host_input_mapping = m_global_info.host_input_mapping;
|
||||
return info;
|
||||
}
|
||||
|
||||
struct GameMetadata {
|
||||
@@ -516,9 +535,6 @@ static void SetGameFiles(Configuration& info, const QString& game_dir, const QSt
|
||||
if (info.name.isEmpty()) {
|
||||
info.name = game.dirName();
|
||||
}
|
||||
if (info.elf.isEmpty()) {
|
||||
info.elf = QStringLiteral("eboot.bin");
|
||||
}
|
||||
}
|
||||
|
||||
static Configuration* FindCustomInfo(QMap<QString, Configuration*>* custom_infos,
|
||||
@@ -564,11 +580,32 @@ bool ConfigurationListWidget::HasValidGameDirectory() const {
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::ScanGameDirectory() {
|
||||
// Commit an active inline editor before destroying its row or replacing its data.
|
||||
if (auto* focused = QApplication::focusWidget();
|
||||
focused != nullptr && m_ui->cfgs_list->isAncestorOf(focused)) {
|
||||
m_ui->cfgs_list->setFocus();
|
||||
}
|
||||
|
||||
const auto selected_path =
|
||||
m_selected_item != nullptr ? m_selected_item->GetInfo().game_path : QString();
|
||||
const bool sorting_enabled = m_ui->cfgs_list->isSortingEnabled();
|
||||
const int sort_column = m_ui->cfgs_list->sortColumn();
|
||||
const auto sort_order = m_ui->cfgs_list->header()->sortIndicatorOrder();
|
||||
const QSignalBlocker blocker(m_ui->cfgs_list);
|
||||
m_ui->cfgs_list->setSortingEnabled(false);
|
||||
m_selected_item = nullptr;
|
||||
m_ui->cfgs_list->clear();
|
||||
m_ui->cfgs_list->SetBackgroundImage({});
|
||||
m_ui->edit_button->setEnabled(false);
|
||||
m_ui->delete_button->setEnabled(false);
|
||||
|
||||
// MainDialog tracks the running item, so keep its identity even if its
|
||||
// directory is no longer present. Other rows can be rebuilt from disk.
|
||||
QMap<QString, ConfigurationItem*> running_items;
|
||||
for (int index = m_ui->cfgs_list->topLevelItemCount() - 1; index >= 0; index--) {
|
||||
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->topLevelItem(index));
|
||||
if (item->IsRunning()) {
|
||||
running_items.insert(PathKey(item->GetInfo().game_path), item);
|
||||
} else {
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
|
||||
const QString eboot_name = QStringLiteral("eboot.bin");
|
||||
QSet<QString> found_games;
|
||||
@@ -601,16 +638,9 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
auto metadata = GetGameMetadata(
|
||||
game_dir.filePath(QStringLiteral("sce_sys/param.json")), game_dir.dirName());
|
||||
|
||||
auto info = std::make_unique<Configuration>();
|
||||
auto* custom = FindCustomInfo(&m_custom_infos, game_path, legacy_game_path);
|
||||
if (custom != nullptr) {
|
||||
info->CopyFrom(*custom);
|
||||
info->custom_settings = true;
|
||||
} else {
|
||||
info->CopyEmulatorSettingsFrom(m_global_info);
|
||||
info->custom_settings = false;
|
||||
}
|
||||
|
||||
auto info = std::make_unique<Configuration>();
|
||||
info->custom_settings =
|
||||
FindCustomInfo(&m_custom_infos, game_path, legacy_game_path) != nullptr;
|
||||
SetGameFiles(*info, game_dir.absolutePath(), game_path, metadata);
|
||||
const auto* compatibility = m_compatibility->Find(info->title_id);
|
||||
if (compatibility != nullptr) {
|
||||
@@ -618,10 +648,20 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
info->game_comment = compatibility->comment;
|
||||
}
|
||||
|
||||
if (auto* item = running_items.value(game_key); item != nullptr) {
|
||||
// Refresh metadata without losing the running row's identity.
|
||||
const QSignalBlocker status_blocker(item->GetStatusCombo());
|
||||
item->GetInfo().CopyGameInfoFrom(*info);
|
||||
item->Update();
|
||||
item->SetCompatibilityEditable(m_compatibility->IsLocal() &&
|
||||
!item->GetInfo().title_id.trimmed().isEmpty());
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* item = new ConfigurationItem(std::move(info), m_ui->cfgs_list);
|
||||
item->SetCompatibilityEditable(m_compatibility->IsLocal() &&
|
||||
!item->GetInfo().title_id.trimmed().isEmpty());
|
||||
connect(item->GetStatusCombo(), &QComboBox::currentIndexChanged, this,
|
||||
connect(item->GetStatusCombo(), &QComboBox::currentIndexChanged, item,
|
||||
[this, item](int /*index*/) {
|
||||
if (!m_compatibility->IsLocal()) {
|
||||
return;
|
||||
@@ -638,7 +678,7 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
m_ui->cfgs_list->setCurrentItem(item);
|
||||
SelectItem(item);
|
||||
});
|
||||
connect(item->GetCommentEdit(), &QLineEdit::editingFinished, this, [this, item]() {
|
||||
connect(item->GetCommentEdit(), &QLineEdit::editingFinished, item, [this, item]() {
|
||||
if (!m_compatibility->IsLocal()) {
|
||||
return;
|
||||
}
|
||||
@@ -664,8 +704,22 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
}
|
||||
}
|
||||
|
||||
m_ui->cfgs_list->sortItems(GAME_NAME_COLUMN, Qt::AscendingOrder);
|
||||
m_ui->cfgs_list->setSortingEnabled(sorting_enabled);
|
||||
if (sorting_enabled) {
|
||||
m_ui->cfgs_list->sortItems(sort_column, sort_order);
|
||||
}
|
||||
filter_configurations(m_ui->search_line_edit->text());
|
||||
|
||||
ConfigurationItem* selected_item = nullptr;
|
||||
for (int index = 0; index < m_ui->cfgs_list->topLevelItemCount(); index++) {
|
||||
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->topLevelItem(index));
|
||||
if (!item->isHidden() && item->GetInfo().game_path == selected_path) {
|
||||
selected_item = item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_ui->cfgs_list->setCurrentItem(selected_item);
|
||||
SelectItem(selected_item);
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::edit_configuration() {
|
||||
@@ -674,16 +728,19 @@ void ConfigurationListWidget::edit_configuration() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationEditDialog dlg(item->GetInfo(), this);
|
||||
auto info = CreateConfiguration(*item);
|
||||
ConfigurationEditDialog dlg(*info, this);
|
||||
dlg.setWindowTitle(tr("Edit game settings"));
|
||||
|
||||
if (dlg.exec() == QDialog::Accepted) {
|
||||
info->custom_settings = true;
|
||||
item->GetInfo().custom_settings = true;
|
||||
auto game_path = item->GetInfo().game_path;
|
||||
auto game_path = info->game_path;
|
||||
delete m_custom_infos.take(game_path);
|
||||
m_custom_infos.insert(game_path, CloneConfiguration(item->GetInfo()));
|
||||
m_custom_infos.insert(game_path, info.release());
|
||||
WriteSettings();
|
||||
ScanGameDirectory();
|
||||
item->Update();
|
||||
SelectItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -695,9 +752,11 @@ void ConfigurationListWidget::delete_configuartion() {
|
||||
|
||||
if (QMessageBox::Yes == QMessageBox::question(this, tr("Clear custom settings"),
|
||||
tr("Do you want to clear custom settings?"))) {
|
||||
ClearCustomSettings(item);
|
||||
delete m_custom_infos.take(item->GetInfo().game_path);
|
||||
item->GetInfo().custom_settings = false;
|
||||
WriteSettings();
|
||||
ScanGameDirectory();
|
||||
item->Update();
|
||||
SelectItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -712,9 +771,13 @@ void ConfigurationListWidget::edit_global_settings() {
|
||||
|
||||
if (dlg.exec() == QDialog::Accepted) {
|
||||
m_global_info.CopyEmulatorSettingsFrom(info);
|
||||
m_game_dirs = NormalizeGameDirectories(dlg.GetGameDirectories());
|
||||
const auto game_dirs = NormalizeGameDirectories(dlg.GetGameDirectories());
|
||||
const bool game_dirs_changed = game_dirs != m_game_dirs;
|
||||
m_game_dirs = game_dirs;
|
||||
WriteSettings();
|
||||
ScanGameDirectory();
|
||||
if (game_dirs_changed) {
|
||||
ScanGameDirectory();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -726,10 +789,6 @@ void ConfigurationListWidget::edit_input_mapping() {
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::ClearCustomSettings(ConfigurationItem* item) {
|
||||
delete m_custom_infos.take(item->GetInfo().game_path);
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::ViewTrophies() {
|
||||
auto* current = static_cast<ConfigurationItem*>(m_ui->cfgs_list->currentItem());
|
||||
auto* item = current != nullptr ? current : m_selected_item;
|
||||
@@ -871,12 +930,13 @@ void ConfigurationListWidget::show_context_menu(const QPoint& pos) {
|
||||
connect(action_view_trophies, &QAction::triggered, this,
|
||||
&ConfigurationListWidget::ViewTrophies);
|
||||
QAction* action_patches = menu.addAction(tr("Cheats (experimental)..."));
|
||||
connect(action_patches, &QAction::triggered, this, [this, item]() {
|
||||
if (item != nullptr) {
|
||||
auto* dialog = new PatchesDialog(item->GetInfo(), this);
|
||||
dialog->show();
|
||||
}
|
||||
});
|
||||
connect(action_patches, &QAction::triggered, this,
|
||||
[this, item = QPointer<ConfigurationItem>(item)]() {
|
||||
if (item != nullptr) {
|
||||
auto* dialog = new PatchesDialog(item->GetInfo(), this);
|
||||
dialog->show();
|
||||
}
|
||||
});
|
||||
action_patches->setVisible(item != nullptr &&
|
||||
PatchesDialog::IsSupportedTitleId(item->GetInfo().title_id));
|
||||
QAction* action_remove_save_data =
|
||||
|
||||
@@ -90,6 +90,7 @@ QString KeyName(const QKeyEvent& event) {
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Qt::Key_Space: return QStringLiteral("Space");
|
||||
case Qt::Key_Return:
|
||||
case Qt::Key_Enter: return QStringLiteral("Return");
|
||||
case Qt::Key_Backspace: return QStringLiteral("Backspace");
|
||||
@@ -132,8 +133,7 @@ public:
|
||||
|
||||
auto* layout = new QVBoxLayout(this);
|
||||
m_label = new QLabel(
|
||||
tr("Press a key or mouse button.\nSpace, F1, F7, and F11 are reserved; Esc cancels."),
|
||||
this);
|
||||
tr("Press a key or mouse button.\nF1, F7, and F11 are reserved; Esc cancels."), this);
|
||||
m_label->setAlignment(Qt::AlignCenter);
|
||||
layout->addWidget(m_label);
|
||||
}
|
||||
@@ -149,8 +149,8 @@ protected:
|
||||
reject();
|
||||
return;
|
||||
}
|
||||
if (event->key() == Qt::Key_Space || event->key() == Qt::Key_F1 ||
|
||||
event->key() == Qt::Key_F7 || event->key() == Qt::Key_F11) {
|
||||
if (event->key() == Qt::Key_F1 || event->key() == Qt::Key_F7 ||
|
||||
event->key() == Qt::Key_F11) {
|
||||
m_label->setText(tr("That key is reserved by the emulator."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -493,10 +493,8 @@ void MainDialogPrivate::Run() {
|
||||
|
||||
m_running_item->SetRunning(true);
|
||||
|
||||
Configuration info;
|
||||
info.CopyFrom(m_running_item->GetInfo());
|
||||
info.host_input_mapping = m_ui->widget->GetHostInputMapping();
|
||||
m_main_dialog->RunInterpreter(&m_process, info);
|
||||
auto info = m_ui->widget->CreateConfiguration(*m_running_item);
|
||||
m_main_dialog->RunInterpreter(&m_process, *info);
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
@@ -0,0 +1,177 @@
|
||||
#include "libs/acm.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "libs/errno.h"
|
||||
#include "libs/libs.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstring>
|
||||
|
||||
namespace Libs::Audio {
|
||||
|
||||
namespace Acm {
|
||||
|
||||
LIB_NAME("Acm", "Acm");
|
||||
|
||||
struct AcmBatchInfo {
|
||||
void* buffer;
|
||||
size_t offset;
|
||||
size_t buffer_size;
|
||||
};
|
||||
|
||||
struct AcmBatchError {
|
||||
uint32_t reserved[8];
|
||||
};
|
||||
|
||||
static std::atomic_uint32_t g_acm_next_context {1};
|
||||
static std::atomic_uint32_t g_acm_next_batch {1};
|
||||
|
||||
static void acm_advance_batch(AcmBatchInfo* info, size_t bytes) {
|
||||
if (info == nullptr || info->buffer == nullptr || info->buffer_size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
info->offset = std::min(info->buffer_size, info->offset + bytes);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmContextCreate(AcmContextId* context) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(context == nullptr);
|
||||
|
||||
*context = g_acm_next_context.fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
LOGF("\t context = %" PRIu32 "\n", *context);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmContextDestroy(AcmContextId context) {
|
||||
PRINT_NAME();
|
||||
LOGF("\t context = %" PRIu32 "\n", context);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmBatchStartBuffer(AcmContextId context, const void* batch_commands,
|
||||
size_t batch_size, AcmBatchError* batch_error,
|
||||
AcmBatchId* batch) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(batch == nullptr);
|
||||
|
||||
if (batch_error != nullptr) {
|
||||
std::memset(batch_error, 0, sizeof(AcmBatchError));
|
||||
}
|
||||
|
||||
*batch = g_acm_next_batch.fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmBatchStartBuffers(AcmContextId context, uint32_t batch_info_count,
|
||||
const AcmBatchInfo* const batch_info[],
|
||||
AcmBatchError* batch_error, AcmBatchId* batch) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(batch_info_count != 0 && batch_info == nullptr);
|
||||
EXIT_NOT_IMPLEMENTED(batch == nullptr);
|
||||
|
||||
if (batch_error != nullptr) {
|
||||
std::memset(batch_error, 0, sizeof(AcmBatchError));
|
||||
}
|
||||
|
||||
*batch = g_acm_next_batch.fetch_add(1, std::memory_order_relaxed);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmBatchWait(AcmContextId context, AcmBatchId batch, uint32_t timeout) {
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmBatchJobNotification(AcmBatchInfo* batch_info) {
|
||||
PRINT_NAME();
|
||||
acm_advance_batch(batch_info, 2 * 16);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmConvReverbSharedInput(AcmBatchInfo* batch_info, uint32_t block_count, void* in,
|
||||
uint32_t count, const void* const ir[],
|
||||
const float* gain, void* const out[]) {
|
||||
PRINT_NAME();
|
||||
(void)block_count;
|
||||
(void)in;
|
||||
(void)count;
|
||||
(void)ir;
|
||||
(void)gain;
|
||||
(void)out;
|
||||
acm_advance_batch(batch_info, 1024);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmConvReverbSharedIr(AcmBatchInfo* batch_info, uint32_t block_count,
|
||||
const void* ir, uint32_t count, void* const in[],
|
||||
const float* gain, void* const out[]) {
|
||||
PRINT_NAME();
|
||||
(void)block_count;
|
||||
(void)ir;
|
||||
(void)count;
|
||||
(void)in;
|
||||
(void)gain;
|
||||
(void)out;
|
||||
acm_advance_batch(batch_info, 1024);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmFft(AcmBatchInfo* batch_info, int size, int count, int input_format,
|
||||
const void* const input[], int output_format, void* const output[],
|
||||
uint32_t flags) {
|
||||
PRINT_NAME();
|
||||
(void)size;
|
||||
(void)count;
|
||||
(void)input_format;
|
||||
(void)input;
|
||||
(void)output_format;
|
||||
(void)output;
|
||||
(void)flags;
|
||||
acm_advance_batch(batch_info, 256);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmIfft(AcmBatchInfo* batch_info, int size, int count, int input_format,
|
||||
const void* const input[], int output_format, void* const output[],
|
||||
uint32_t flags) {
|
||||
PRINT_NAME();
|
||||
(void)size;
|
||||
(void)count;
|
||||
(void)input_format;
|
||||
(void)input;
|
||||
(void)output_format;
|
||||
(void)output;
|
||||
(void)flags;
|
||||
acm_advance_batch(batch_info, 256);
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AcmPanner(AcmBatchInfo* batch_info, uint32_t in_count, const float* const in[],
|
||||
uint32_t biquad_count, uint32_t biquad_update_count, uint32_t out_count,
|
||||
const void* const parameter[], void* const state[],
|
||||
const float* const out_init[], float* const out[]) {
|
||||
PRINT_NAME();
|
||||
(void)in_count;
|
||||
(void)in;
|
||||
(void)biquad_count;
|
||||
(void)biquad_update_count;
|
||||
(void)out_count;
|
||||
(void)parameter;
|
||||
(void)state;
|
||||
(void)out_init;
|
||||
(void)out;
|
||||
acm_advance_batch(batch_info, 512);
|
||||
return OK;
|
||||
}
|
||||
|
||||
} // namespace Acm
|
||||
|
||||
} // namespace Libs::Audio
|
||||
@@ -0,0 +1,48 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_LIBS_ACM_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_LIBS_ACM_H_
|
||||
|
||||
#include "common/abi.h"
|
||||
#include "common/common.h"
|
||||
|
||||
namespace Libs::Audio {
|
||||
|
||||
namespace Acm {
|
||||
|
||||
struct AcmBatchInfo;
|
||||
struct AcmBatchError;
|
||||
|
||||
using AcmContextId = uint32_t;
|
||||
using AcmBatchId = uint32_t;
|
||||
|
||||
int KYTY_SYSV_ABI AcmContextCreate(AcmContextId* context);
|
||||
int KYTY_SYSV_ABI AcmContextDestroy(AcmContextId context);
|
||||
int KYTY_SYSV_ABI AcmBatchStartBuffer(AcmContextId context, const void* batch_commands,
|
||||
size_t batch_size, AcmBatchError* batch_error,
|
||||
AcmBatchId* batch);
|
||||
int KYTY_SYSV_ABI AcmBatchStartBuffers(AcmContextId context, uint32_t batch_info_count,
|
||||
const AcmBatchInfo* const batch_info[],
|
||||
AcmBatchError* batch_error, AcmBatchId* batch);
|
||||
int KYTY_SYSV_ABI AcmBatchWait(AcmContextId context, AcmBatchId batch, uint32_t timeout);
|
||||
int KYTY_SYSV_ABI AcmBatchJobNotification(AcmBatchInfo* batch_info);
|
||||
int KYTY_SYSV_ABI AcmConvReverbSharedInput(AcmBatchInfo* batch_info, uint32_t block_count, void* in,
|
||||
uint32_t count, const void* const ir[],
|
||||
const float* gain, void* const out[]);
|
||||
int KYTY_SYSV_ABI AcmConvReverbSharedIr(AcmBatchInfo* batch_info, uint32_t block_count,
|
||||
const void* ir, uint32_t count, void* const in[],
|
||||
const float* gain, void* const out[]);
|
||||
int KYTY_SYSV_ABI AcmFft(AcmBatchInfo* batch_info, int size, int count, int input_format,
|
||||
const void* const input[], int output_format, void* const output[],
|
||||
uint32_t flags);
|
||||
int KYTY_SYSV_ABI AcmIfft(AcmBatchInfo* batch_info, int size, int count, int input_format,
|
||||
const void* const input[], int output_format, void* const output[],
|
||||
uint32_t flags);
|
||||
int KYTY_SYSV_ABI AcmPanner(AcmBatchInfo* batch_info, uint32_t in_count, const float* const in[],
|
||||
uint32_t biquad_count, uint32_t biquad_update_count, uint32_t out_count,
|
||||
const void* const parameter[], void* const state[],
|
||||
const float* const out_init[], float* const out[]);
|
||||
|
||||
} // namespace Acm
|
||||
|
||||
} // namespace Libs::Audio
|
||||
|
||||
#endif /* EMULATOR_INCLUDE_EMULATOR_LIBS_ACM_H_ */
|
||||
@@ -1196,12 +1196,6 @@ int KYTY_SYSV_ABI AjmBatchJobRunSplit(AjmBatchInfo* info, uint32_t instance, uin
|
||||
(void)AjmGetInstanceFormat(instance, nullptr, &decoder, &gapless);
|
||||
AjmWriteSideband(flags, sideband_output, sideband_output_size, decoder, gapless, decode_result);
|
||||
|
||||
LOGF("\t instance = 0x%08" PRIx32 ", flags = 0x%016" PRIx64 ", input_buffers = 0x%016" PRIx64
|
||||
", input_num = 0x%016" PRIx64 ", output_buffers = 0x%016" PRIx64
|
||||
", output_num = 0x%016" PRIx64 "\n",
|
||||
instance, flags, reinterpret_cast<uint64_t>(input_buffers),
|
||||
static_cast<uint64_t>(input_buffers_num), reinterpret_cast<uint64_t>(output_buffers),
|
||||
static_cast<uint64_t>(output_buffers_num));
|
||||
return AjmAppendJob(info, 16 * (input_buffers_num + output_buffers_num) + 32, "run-split");
|
||||
}
|
||||
|
||||
|
||||
@@ -464,6 +464,14 @@ private:
|
||||
const auto* chunk = input + offset;
|
||||
const auto chunk_size = static_cast<size_t>(AjmReadLe32(chunk + 4));
|
||||
const auto payload = offset + 8;
|
||||
// The data chunk describes the whole stream; this job may contain only its prefix.
|
||||
if (AjmFourCcEquals(chunk, 'd', 'a', 't', 'a')) {
|
||||
*data_offset = payload;
|
||||
result->input_consumed = payload;
|
||||
result->format = GetFormat();
|
||||
result->total_decoded_samples = m_total_decoded_samples;
|
||||
return true;
|
||||
}
|
||||
if (payload > input_size || chunk_size > input_size - payload) {
|
||||
result->result = AJM_RESULT_PARTIAL_INPUT;
|
||||
return false;
|
||||
@@ -496,12 +504,6 @@ private:
|
||||
LOGF("AJM ATRAC9 gapless: total=%" PRIu32 ", skip=%" PRIu16 "\n",
|
||||
gapless_decode.total_samples, gapless_decode.skip_samples);
|
||||
}
|
||||
} else if (AjmFourCcEquals(chunk, 'd', 'a', 't', 'a')) {
|
||||
*data_offset = payload;
|
||||
result->input_consumed = payload;
|
||||
result->format = GetFormat();
|
||||
result->total_decoded_samples = m_total_decoded_samples;
|
||||
return true;
|
||||
}
|
||||
|
||||
const auto padded_size = chunk_size + (chunk_size & 1u);
|
||||
|
||||
@@ -190,43 +190,6 @@ const char* KYTY_SYSV_ABI AjmStrError(int error);
|
||||
|
||||
} // namespace Ajm
|
||||
|
||||
namespace Acm {
|
||||
|
||||
struct AcmBatchInfo;
|
||||
struct AcmBatchError;
|
||||
|
||||
using AcmContextId = uint32_t;
|
||||
using AcmBatchId = uint32_t;
|
||||
|
||||
int KYTY_SYSV_ABI AcmContextCreate(AcmContextId* context);
|
||||
int KYTY_SYSV_ABI AcmContextDestroy(AcmContextId context);
|
||||
int KYTY_SYSV_ABI AcmBatchStartBuffer(AcmContextId context, const void* batch_commands,
|
||||
size_t batch_size, AcmBatchError* batch_error,
|
||||
AcmBatchId* batch);
|
||||
int KYTY_SYSV_ABI AcmBatchStartBuffers(AcmContextId context, uint32_t batch_info_count,
|
||||
const AcmBatchInfo* const batch_info[],
|
||||
AcmBatchError* batch_error, AcmBatchId* batch);
|
||||
int KYTY_SYSV_ABI AcmBatchWait(AcmContextId context, AcmBatchId batch, uint32_t timeout);
|
||||
int KYTY_SYSV_ABI AcmBatchJobNotification(AcmBatchInfo* batch_info);
|
||||
int KYTY_SYSV_ABI AcmConvReverbSharedInput(AcmBatchInfo* batch_info, uint32_t block_count, void* in,
|
||||
uint32_t count, const void* const ir[],
|
||||
const float* gain, void* const out[]);
|
||||
int KYTY_SYSV_ABI AcmConvReverbSharedIr(AcmBatchInfo* batch_info, uint32_t block_count,
|
||||
const void* ir, uint32_t count, void* const in[],
|
||||
const float* gain, void* const out[]);
|
||||
int KYTY_SYSV_ABI AcmFft(AcmBatchInfo* batch_info, int size, int count, int input_format,
|
||||
const void* const input[], int output_format, void* const output[],
|
||||
uint32_t flags);
|
||||
int KYTY_SYSV_ABI AcmIfft(AcmBatchInfo* batch_info, int size, int count, int input_format,
|
||||
const void* const input[], int output_format, void* const output[],
|
||||
uint32_t flags);
|
||||
int KYTY_SYSV_ABI AcmPanner(AcmBatchInfo* batch_info, uint32_t in_count, const float* const in[],
|
||||
uint32_t biquad_count, uint32_t biquad_update_count, uint32_t out_count,
|
||||
const void* const parameter[], void* const state[],
|
||||
const float* const out_init[], float* const out[]);
|
||||
|
||||
} // namespace Acm
|
||||
|
||||
namespace AvPlayer {
|
||||
|
||||
struct AvPlayerInitData;
|
||||
@@ -271,95 +234,6 @@ int KYTY_SYSV_ABI AvPlayerSetLogCallback(void* callback, void* user_data);
|
||||
|
||||
} // namespace AvPlayer
|
||||
|
||||
namespace Audio3d {
|
||||
|
||||
struct Audio3dOpenParameters;
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dInitialize(int64_t reserved);
|
||||
void KYTY_SYSV_ABI Audio3dGetDefaultOpenParameters(Audio3dOpenParameters* p);
|
||||
int KYTY_SYSV_ABI Audio3dPortOpen(int user_id, const Audio3dOpenParameters* parameters,
|
||||
uint32_t* id);
|
||||
int KYTY_SYSV_ABI Audio3dPortSetAttribute(uint32_t port_id, uint32_t attribute_id,
|
||||
const void* attribute, size_t attribute_size);
|
||||
int KYTY_SYSV_ABI Audio3dPortGetQueueLevel(uint32_t port_id, uint32_t* queue_level,
|
||||
uint32_t* queue_available);
|
||||
int KYTY_SYSV_ABI Audio3dPortAdvance(uint32_t port_id);
|
||||
int KYTY_SYSV_ABI Audio3dPortPush(uint32_t port_id, uint32_t blocking);
|
||||
|
||||
} // namespace Audio3d
|
||||
|
||||
namespace Ngs2 {
|
||||
|
||||
struct Ngs2SystemOption;
|
||||
struct Ngs2SystemInfo;
|
||||
struct Ngs2RackOption;
|
||||
struct Ngs2BufferAllocator;
|
||||
struct Ngs2VoiceParamHeader;
|
||||
struct Ngs2RenderBufferInfo;
|
||||
struct Ngs2ContextBufferInfo;
|
||||
struct Ngs2VoiceState;
|
||||
struct Ngs2WaveformFormat;
|
||||
struct Ngs2WaveformBlock;
|
||||
struct Ngs2WaveformInfo;
|
||||
struct Ngs2PanWork;
|
||||
struct Ngs2PanParam;
|
||||
struct Ngs2GeomListenerParam;
|
||||
struct Ngs2GeomListenerWork;
|
||||
struct Ngs2GeomSourceParam;
|
||||
struct Ngs2GeomAttribute;
|
||||
|
||||
int KYTY_SYSV_ABI Ngs2SystemResetOption(Ngs2SystemOption* option);
|
||||
int KYTY_SYSV_ABI Ngs2SystemQueryBufferSize(const Ngs2SystemOption* option,
|
||||
Ngs2ContextBufferInfo* buffer_info);
|
||||
int KYTY_SYSV_ABI Ngs2SystemCreate(const Ngs2SystemOption* option,
|
||||
const Ngs2ContextBufferInfo* buffer_info, uintptr_t* handle);
|
||||
int KYTY_SYSV_ABI Ngs2SystemGetInfo(uintptr_t system_handle, Ngs2SystemInfo* info,
|
||||
size_t info_size);
|
||||
int KYTY_SYSV_ABI Ngs2SystemSetGrainSamples(uintptr_t system_handle, uint32_t num_samples);
|
||||
int KYTY_SYSV_ABI Ngs2RackQueryBufferSize(uint32_t rack_id, const Ngs2RackOption* option,
|
||||
Ngs2ContextBufferInfo* buffer_info);
|
||||
int KYTY_SYSV_ABI Ngs2RackCreate(uintptr_t system_handle, uint32_t rack_id,
|
||||
const Ngs2RackOption* option,
|
||||
const Ngs2ContextBufferInfo* buffer_info, uintptr_t* handle);
|
||||
int KYTY_SYSV_ABI Ngs2SystemCreateWithAllocator(const Ngs2SystemOption* option,
|
||||
const Ngs2BufferAllocator* allocator,
|
||||
uintptr_t* handle);
|
||||
int KYTY_SYSV_ABI Ngs2SystemDestroy(uintptr_t system_handle, Ngs2ContextBufferInfo* buffer_info);
|
||||
int KYTY_SYSV_ABI Ngs2RackCreateWithAllocator(uintptr_t system_handle, uint32_t rack_id,
|
||||
const Ngs2RackOption* option,
|
||||
const Ngs2BufferAllocator* allocator,
|
||||
uintptr_t* handle);
|
||||
int KYTY_SYSV_ABI Ngs2RackDestroy(uintptr_t rack_handle, Ngs2ContextBufferInfo* buffer_info);
|
||||
int KYTY_SYSV_ABI Ngs2RackLock(uintptr_t rack_handle);
|
||||
int KYTY_SYSV_ABI Ngs2RackUnlock(uintptr_t rack_handle);
|
||||
int KYTY_SYSV_ABI Ngs2RackGetVoiceHandle(uintptr_t rack_handle, uint32_t voice_id,
|
||||
uintptr_t* handle);
|
||||
int KYTY_SYSV_ABI Ngs2VoiceControl(uintptr_t voice_handle, const Ngs2VoiceParamHeader* param_list);
|
||||
int KYTY_SYSV_ABI Ngs2VoiceRunCommands(uintptr_t voice_handle, const void* commands,
|
||||
size_t num_commands);
|
||||
int KYTY_SYSV_ABI Ngs2VoiceGetState(uintptr_t voice_handle, Ngs2VoiceState* state,
|
||||
size_t state_size);
|
||||
int KYTY_SYSV_ABI Ngs2VoiceGetStateFlags(uintptr_t voice_handle, uint32_t* state_flags);
|
||||
int KYTY_SYSV_ABI Ngs2SystemRender(uintptr_t system_handle, const Ngs2RenderBufferInfo* buffer_info,
|
||||
uint32_t num_buffer_info);
|
||||
int KYTY_SYSV_ABI Ngs2ParseWaveformData(const void* data, size_t data_size, Ngs2WaveformInfo* info);
|
||||
int KYTY_SYSV_ABI Ngs2CalcWaveformBlock(const Ngs2WaveformFormat* format, uint32_t sample_pos,
|
||||
uint32_t num_samples, Ngs2WaveformBlock* block);
|
||||
int KYTY_SYSV_ABI Ngs2PanInit(Ngs2PanWork* work, const float* speaker_angles, float unit_angle,
|
||||
uint32_t num_speakers);
|
||||
int KYTY_SYSV_ABI Ngs2PanGetVolumeMatrix(Ngs2PanWork* work, const Ngs2PanParam* params,
|
||||
uint32_t num_params, uint32_t matrix_format,
|
||||
float* out_volume_matrix);
|
||||
int KYTY_SYSV_ABI Ngs2GeomResetListenerParam(Ngs2GeomListenerParam* out_listener_param);
|
||||
int KYTY_SYSV_ABI Ngs2GeomResetSourceParam(Ngs2GeomSourceParam* out_source_param);
|
||||
int KYTY_SYSV_ABI Ngs2GeomCalcListener(const Ngs2GeomListenerParam* param,
|
||||
Ngs2GeomListenerWork* out_work, uint32_t flags);
|
||||
int KYTY_SYSV_ABI Ngs2GeomApply(const Ngs2GeomListenerWork* listener,
|
||||
const Ngs2GeomSourceParam* source, Ngs2GeomAttribute* out_attrib,
|
||||
uint32_t flags);
|
||||
|
||||
} // namespace Ngs2
|
||||
|
||||
} // namespace Libs::Audio
|
||||
|
||||
#endif /* EMULATOR_INCLUDE_EMULATOR_AUDIO_H_ */
|
||||
@@ -0,0 +1,319 @@
|
||||
#include "libs/audio3d.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/threads.h"
|
||||
#include "kernel/semaphore.h"
|
||||
#include "libs/errno.h"
|
||||
#include "libs/libs.h"
|
||||
|
||||
#include <atomic>
|
||||
|
||||
namespace Libs::Audio {
|
||||
|
||||
namespace Audio3d {
|
||||
|
||||
LIB_NAME("Audio3d", "Audio3d");
|
||||
|
||||
namespace Semaphore = LibKernel::Semaphore;
|
||||
|
||||
struct Audio3dOpenParameters {
|
||||
size_t size = 0x20;
|
||||
uint32_t granularity = 256;
|
||||
uint32_t rate = 0;
|
||||
uint32_t max_objects = 512;
|
||||
uint32_t queue_depth = 2;
|
||||
uint32_t buffer_mode = 2;
|
||||
uint32_t pad = 0;
|
||||
// uint32_t num_beds;
|
||||
};
|
||||
|
||||
struct Audio3dData {
|
||||
enum class State { Empty, Ready, Play };
|
||||
|
||||
std::atomic<State> state = State::Empty;
|
||||
};
|
||||
|
||||
struct Audio3dInternal {
|
||||
Audio3dData* data = nullptr;
|
||||
Common::Mutex* data_mutex = nullptr;
|
||||
uint64_t data_delay = 0;
|
||||
Semaphore::KernelSema playback_sema = nullptr;
|
||||
Audio3dOpenParameters params = {};
|
||||
int user_id = 0;
|
||||
float late_reverb_level = 0.0f;
|
||||
float downmix_spread_radius = 2.0f;
|
||||
int downmix_spread_height_aware = 0;
|
||||
uint32_t data_index = 0;
|
||||
bool used = false;
|
||||
std::atomic_bool playback_finished = false;
|
||||
};
|
||||
|
||||
constexpr uint32_t MAX_PORTS = 4;
|
||||
|
||||
static Audio3dInternal g_ports[MAX_PORTS] = {};
|
||||
|
||||
static void playback_simulate(void* arg) {
|
||||
auto* port = static_cast<Audio3dInternal*>(arg);
|
||||
EXIT_IF(port == nullptr);
|
||||
EXIT_IF(port->data_mutex == nullptr);
|
||||
EXIT_IF(port->data == nullptr);
|
||||
|
||||
for (;;) {
|
||||
int result = Semaphore::KernelWaitSema(port->playback_sema, 1, nullptr);
|
||||
|
||||
if (result != OK) {
|
||||
break;
|
||||
}
|
||||
|
||||
Audio3dData* play_data = nullptr;
|
||||
|
||||
port->data_mutex->Lock();
|
||||
{
|
||||
for (uint32_t i = 0; i < port->params.queue_depth; i++) {
|
||||
uint32_t index = (port->data_index + i) % port->params.queue_depth;
|
||||
|
||||
if (port->data[index].state == Audio3dData::State::Play) {
|
||||
play_data = &port->data[index];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
port->data_mutex->Unlock();
|
||||
|
||||
EXIT_IF(play_data == nullptr);
|
||||
|
||||
if (play_data != nullptr) {
|
||||
// TODO(): Audio output is not yet implemented, so simulate audio delay
|
||||
Common::Thread::SleepMicro(port->data_delay);
|
||||
play_data->state = Audio3dData::State::Empty;
|
||||
}
|
||||
}
|
||||
|
||||
port->playback_finished = true;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dInitialize(int64_t reserved) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(reserved != 0);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
void KYTY_SYSV_ABI Audio3dGetDefaultOpenParameters(Audio3dOpenParameters* p) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(sizeof(Audio3dOpenParameters) != 0x20);
|
||||
|
||||
*p = Audio3dOpenParameters();
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dPortOpen(int user_id, const Audio3dOpenParameters* parameters,
|
||||
uint32_t* id) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(parameters == nullptr);
|
||||
EXIT_NOT_IMPLEMENTED(id == nullptr);
|
||||
EXIT_NOT_IMPLEMENTED(parameters->size != 0x20);
|
||||
|
||||
LOGF("\t user_id = %d\n"
|
||||
"\t granularity = %u\n"
|
||||
"\t rate = %u\n"
|
||||
"\t max_objects = %u\n"
|
||||
"\t queue_depth = %u\n"
|
||||
"\t buffer_mode = %u\n",
|
||||
user_id, parameters->granularity, parameters->rate, parameters->max_objects,
|
||||
parameters->queue_depth, parameters->buffer_mode);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(parameters->buffer_mode != 2);
|
||||
EXIT_NOT_IMPLEMENTED(user_id != 255 && user_id != 1);
|
||||
|
||||
uint32_t port = 0;
|
||||
for (; port < MAX_PORTS; port++) {
|
||||
if (!g_ports[port].used) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(port >= MAX_PORTS);
|
||||
|
||||
g_ports[port].user_id = user_id;
|
||||
g_ports[port].params = *parameters;
|
||||
g_ports[port].used = true;
|
||||
|
||||
EXIT_IF(g_ports[port].data != nullptr);
|
||||
EXIT_IF(g_ports[port].data_mutex != nullptr);
|
||||
EXIT_IF(g_ports[port].playback_sema != nullptr);
|
||||
|
||||
g_ports[port].data = new Audio3dData[parameters->queue_depth];
|
||||
g_ports[port].data_index = 0;
|
||||
g_ports[port].data_mutex = new Common::Mutex;
|
||||
g_ports[port].data_delay = (1000000 * static_cast<uint64_t>(parameters->granularity)) / 48000;
|
||||
|
||||
for (uint32_t d = 0; d < parameters->queue_depth; d++) {
|
||||
g_ports[port].data[d].state = Audio3dData::State::Empty;
|
||||
}
|
||||
|
||||
int result = Semaphore::KernelCreateSema(&g_ports[port].playback_sema, "audio3d_play", 0x01, 0,
|
||||
static_cast<int>(parameters->queue_depth), nullptr);
|
||||
EXIT_NOT_IMPLEMENTED(result != OK);
|
||||
|
||||
g_ports[port].playback_finished = false;
|
||||
Common::Thread playback_thread(playback_simulate, &g_ports[port]);
|
||||
playback_thread.Detach();
|
||||
|
||||
*id = port;
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dPortSetAttribute(uint32_t port_id, uint32_t attribute_id,
|
||||
const void* attribute, size_t attribute_size) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(port_id >= MAX_PORTS);
|
||||
EXIT_NOT_IMPLEMENTED(!g_ports[port_id].used);
|
||||
EXIT_NOT_IMPLEMENTED(attribute == nullptr);
|
||||
|
||||
LOGF("\t attribute_id = 0x%" PRIx32 "\n", attribute_id);
|
||||
|
||||
switch (attribute_id) {
|
||||
case 0x10001:
|
||||
EXIT_NOT_IMPLEMENTED(attribute_size != 4);
|
||||
g_ports[port_id].late_reverb_level = *static_cast<const float*>(attribute);
|
||||
LOGF("\t late_reverb_level = %f\n", g_ports[port_id].late_reverb_level);
|
||||
break;
|
||||
case 0x10002:
|
||||
EXIT_NOT_IMPLEMENTED(attribute_size != 4);
|
||||
g_ports[port_id].downmix_spread_radius = *static_cast<const float*>(attribute);
|
||||
LOGF("\t downmix_spread_radius = %f\n", g_ports[port_id].downmix_spread_radius);
|
||||
break;
|
||||
case 0x10003:
|
||||
EXIT_NOT_IMPLEMENTED(attribute_size != 4);
|
||||
g_ports[port_id].downmix_spread_height_aware = *static_cast<const int*>(attribute);
|
||||
LOGF("\t downmix_spread_height_aware = %d\n",
|
||||
g_ports[port_id].downmix_spread_height_aware);
|
||||
break;
|
||||
default: EXIT("unknown attribute: 0x%" PRIx32 "\n", attribute_id);
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dPortGetQueueLevel(uint32_t port_id, uint32_t* queue_level,
|
||||
uint32_t* queue_available) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(port_id >= MAX_PORTS);
|
||||
EXIT_NOT_IMPLEMENTED(!g_ports[port_id].used);
|
||||
EXIT_NOT_IMPLEMENTED(queue_level == nullptr && queue_available == nullptr);
|
||||
|
||||
auto* port = &g_ports[port_id];
|
||||
|
||||
uint32_t empty_num = 0;
|
||||
|
||||
port->data_mutex->Lock();
|
||||
{
|
||||
for (uint32_t i = 0; i < port->params.queue_depth; i++) {
|
||||
uint32_t index = (port->data_index + i) % port->params.queue_depth;
|
||||
|
||||
if (port->data[index].state == Audio3dData::State::Empty) {
|
||||
empty_num++;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
port->data_mutex->Unlock();
|
||||
|
||||
EXIT_IF(empty_num > port->params.queue_depth);
|
||||
|
||||
LOGF("\t queue_available = %u\n", empty_num);
|
||||
|
||||
if (queue_level != nullptr) {
|
||||
*queue_level = port->params.queue_depth - empty_num;
|
||||
}
|
||||
if (queue_available != nullptr) {
|
||||
*queue_available = empty_num;
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dPortAdvance(uint32_t port_id) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(port_id >= MAX_PORTS);
|
||||
EXIT_NOT_IMPLEMENTED(!g_ports[port_id].used);
|
||||
|
||||
auto* port = &g_ports[port_id];
|
||||
|
||||
port->data_mutex->Lock();
|
||||
{
|
||||
uint32_t current_index = port->data_index;
|
||||
uint32_t next_index = (current_index + 1) % port->params.queue_depth;
|
||||
|
||||
if (port->data[current_index].state == Audio3dData::State::Empty) {
|
||||
port->data[current_index].state = Audio3dData::State::Ready;
|
||||
}
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(port->data[current_index].state != Audio3dData::State::Ready);
|
||||
|
||||
port->data_index = next_index;
|
||||
|
||||
LOGF("\t %u -> %u\n", current_index, next_index);
|
||||
}
|
||||
port->data_mutex->Unlock();
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dPortPush(uint32_t port_id, uint32_t blocking) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(port_id >= MAX_PORTS);
|
||||
EXIT_NOT_IMPLEMENTED(!g_ports[port_id].used);
|
||||
|
||||
auto* port = &g_ports[port_id];
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(blocking != 1);
|
||||
|
||||
LOGF("\t blocking = %u\n", blocking);
|
||||
|
||||
int data_num = 0;
|
||||
Audio3dData* first_data = nullptr;
|
||||
|
||||
port->data_mutex->Lock();
|
||||
{
|
||||
first_data = port->data + port->data_index;
|
||||
|
||||
for (uint32_t i = 0; i < port->params.queue_depth; i++) {
|
||||
uint32_t index = (port->data_index + i) % port->params.queue_depth;
|
||||
|
||||
if (port->data[index].state == Audio3dData::State::Ready) {
|
||||
port->data[index].state = Audio3dData::State::Play;
|
||||
data_num++;
|
||||
}
|
||||
}
|
||||
}
|
||||
port->data_mutex->Unlock();
|
||||
|
||||
LOGF("\t push num = %d\n", data_num);
|
||||
|
||||
if (data_num > 0) {
|
||||
Semaphore::KernelSignalSema(port->playback_sema, data_num);
|
||||
|
||||
if (blocking == 1) {
|
||||
auto wait_time = port->data_delay / 8;
|
||||
while (first_data->state != Audio3dData::State::Empty) {
|
||||
Common::Thread::SleepMicro(wait_time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
} // namespace Audio3d
|
||||
|
||||
} // namespace Libs::Audio
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_LIBS_AUDIO3D_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_LIBS_AUDIO3D_H_
|
||||
|
||||
#include "common/abi.h"
|
||||
#include "common/common.h"
|
||||
|
||||
namespace Libs::Audio {
|
||||
|
||||
namespace Audio3d {
|
||||
|
||||
struct Audio3dOpenParameters;
|
||||
|
||||
int KYTY_SYSV_ABI Audio3dInitialize(int64_t reserved);
|
||||
void KYTY_SYSV_ABI Audio3dGetDefaultOpenParameters(Audio3dOpenParameters* p);
|
||||
int KYTY_SYSV_ABI Audio3dPortOpen(int user_id, const Audio3dOpenParameters* parameters,
|
||||
uint32_t* id);
|
||||
int KYTY_SYSV_ABI Audio3dPortSetAttribute(uint32_t port_id, uint32_t attribute_id,
|
||||
const void* attribute, size_t attribute_size);
|
||||
int KYTY_SYSV_ABI Audio3dPortGetQueueLevel(uint32_t port_id, uint32_t* queue_level,
|
||||
uint32_t* queue_available);
|
||||
int KYTY_SYSV_ABI Audio3dPortAdvance(uint32_t port_id);
|
||||
int KYTY_SYSV_ABI Audio3dPortPush(uint32_t port_id, uint32_t blocking);
|
||||
|
||||
} // namespace Audio3d
|
||||
|
||||
} // namespace Libs::Audio
|
||||
|
||||
#endif /* EMULATOR_INCLUDE_EMULATOR_LIBS_AUDIO3D_H_ */
|
||||
@@ -852,11 +852,15 @@ public:
|
||||
emit_event(stop_event, AVPLAYER_EVENT_STATE_STOP);
|
||||
return 0;
|
||||
}
|
||||
void Pause() {
|
||||
int Pause() {
|
||||
std::scoped_lock lifecycle_lock(lifecycle_mutex);
|
||||
std::lock_guard lock(mutex);
|
||||
if (state != State::Playing) {
|
||||
return AVPLAYER_ERROR_OPERATION_FAILED;
|
||||
}
|
||||
paused = true;
|
||||
pause_time = std::chrono::steady_clock::now();
|
||||
return 0;
|
||||
}
|
||||
void Resume() {
|
||||
std::scoped_lock lifecycle_lock(lifecycle_mutex);
|
||||
@@ -890,6 +894,9 @@ public:
|
||||
bool was_paused = false;
|
||||
{
|
||||
std::lock_guard lock(mutex);
|
||||
if (state != State::Playing) {
|
||||
return AVPLAYER_ERROR_OPERATION_FAILED;
|
||||
}
|
||||
was_paused = paused;
|
||||
}
|
||||
return StartImpl(ms, was_paused, true);
|
||||
@@ -1682,6 +1689,7 @@ struct AvPlayerInternal {
|
||||
AvPlayerPostInitData post_init {};
|
||||
bool auto_start = false;
|
||||
int32_t video_buffers = 2;
|
||||
uint32_t sync_mode = 0;
|
||||
uint32_t start_bandwidth = 0;
|
||||
uint32_t minimum_bandwidth = 0;
|
||||
uint32_t maximum_bandwidth = 0;
|
||||
@@ -1730,6 +1738,7 @@ static int add_source(AvPlayerInternal* h, const std::string& filename, AvPlayer
|
||||
if (auto rc = s->Init(filename, type); rc < 0) {
|
||||
return rc;
|
||||
}
|
||||
s->SetSync(h->sync_mode);
|
||||
h->source = std::move(s);
|
||||
emit_event(h->event, AVPLAYER_EVENT_STATE_READY);
|
||||
if (h->auto_start) {
|
||||
@@ -1915,9 +1924,11 @@ int KYTY_SYSV_ABI AvPlayerPause(AvPlayerInternal* h) {
|
||||
if (h == nullptr || h->source == nullptr) {
|
||||
return AVPLAYER_ERROR_INVALID_PARAMS;
|
||||
}
|
||||
h->source->Pause();
|
||||
emit_event(h->event, AVPLAYER_EVENT_STATE_PAUSE);
|
||||
return 0;
|
||||
auto rc = h->source->Pause();
|
||||
if (rc == 0) {
|
||||
emit_event(h->event, AVPLAYER_EVENT_STATE_PAUSE);
|
||||
}
|
||||
return rc;
|
||||
}
|
||||
int KYTY_SYSV_ABI AvPlayerResume(AvPlayerInternal* h) {
|
||||
PRINT_NAME();
|
||||
@@ -1951,13 +1962,16 @@ int KYTY_SYSV_ABI AvPlayerSetTrickSpeed(AvPlayerInternal* h, int32_t trick_speed
|
||||
}
|
||||
int KYTY_SYSV_ABI AvPlayerSetAvSyncMode(AvPlayerInternal* h, uint32_t sync_mode) {
|
||||
PRINT_NAME();
|
||||
if (h == nullptr || h->source == nullptr) {
|
||||
if (h == nullptr) {
|
||||
return AVPLAYER_ERROR_INVALID_PARAMS;
|
||||
}
|
||||
if (sync_mode > 1) {
|
||||
return AVPLAYER_ERROR_NOT_SUPPORTED;
|
||||
}
|
||||
h->source->SetSync(sync_mode);
|
||||
h->sync_mode = sync_mode;
|
||||
if (h->source != nullptr) {
|
||||
h->source->SetSync(sync_mode);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
int KYTY_SYSV_ABI AvPlayerSetAvailableBandwidth(AvPlayerInternal* h, uint32_t start_bandwidth,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "libs/controller.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/common.h"
|
||||
#include "common/emulatorConfig.h"
|
||||
@@ -293,11 +293,11 @@ void GameController::Connect(int id) {
|
||||
m_connected_ids.push_back(id);
|
||||
|
||||
if (id != HOST_INPUT_CONTROLLER_ID) {
|
||||
if (auto* pad = SDL_GameControllerFromInstanceID(static_cast<SDL_JoystickID>(id));
|
||||
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id));
|
||||
pad != nullptr) {
|
||||
for (auto sensor: {SDL_SENSOR_ACCEL, SDL_SENSOR_GYRO}) {
|
||||
if (SDL_GameControllerHasSensor(pad, sensor) &&
|
||||
SDL_GameControllerSetSensorEnabled(pad, sensor, SDL_TRUE) != 0) {
|
||||
if (SDL_GamepadHasSensor(pad, sensor) &&
|
||||
!SDL_SetGamepadSensorEnabled(pad, sensor, true)) {
|
||||
LOGF("\t enabling controller sensor failed: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
@@ -519,22 +519,22 @@ void GameController::ResetInputState() {
|
||||
void GameController::ReleaseHostPads() {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
|
||||
std::vector<SDL_GameController*> pads;
|
||||
std::vector<SDL_Gamepad*> pads;
|
||||
for (const auto id: m_connected_ids) {
|
||||
if (id == HOST_INPUT_CONTROLLER_ID) {
|
||||
continue;
|
||||
}
|
||||
if (auto* pad = SDL_GameControllerFromInstanceID(static_cast<SDL_JoystickID>(id));
|
||||
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(id));
|
||||
pad != nullptr) {
|
||||
if (SDL_GameControllerGetType(pad) == SDL_CONTROLLER_TYPE_PS5) {
|
||||
if (SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
|
||||
DualSenseEffects effect {};
|
||||
effect.enable_bits = 0x0c;
|
||||
effect.right_trigger[0] = 0x05;
|
||||
effect.left_trigger[0] = 0x05;
|
||||
(void)SDL_GameControllerSendEffect(pad, &effect, sizeof(effect));
|
||||
(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
|
||||
}
|
||||
(void)SDL_GameControllerRumble(pad, 0, 0, 0);
|
||||
(void)SDL_GameControllerSetLED(pad, 0, 0, 0);
|
||||
(void)SDL_RumbleGamepad(pad, 0, 0, 0);
|
||||
(void)SDL_SetGamepadLED(pad, 0, 0, 0);
|
||||
pads.push_back(pad);
|
||||
}
|
||||
}
|
||||
@@ -542,7 +542,7 @@ void GameController::ReleaseHostPads() {
|
||||
if (!pads.empty()) {
|
||||
SDL_Delay(RELEASE_FLUSH_MS);
|
||||
for (auto* pad: pads) {
|
||||
SDL_GameControllerClose(pad);
|
||||
SDL_CloseGamepad(pad);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -556,23 +556,23 @@ void GameController::SetVibration(uint8_t large_motor, uint8_t small_motor) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* pad = SDL_GameControllerFromInstanceID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
if (pad == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto large = static_cast<uint16_t>(large_motor * 0x101U);
|
||||
const auto small = static_cast<uint16_t>(small_motor * 0x101U);
|
||||
if (SDL_GameControllerRumble(pad, large, small, RUMBLE_DURATION_MS) != 0) {
|
||||
if (!SDL_RumbleGamepad(pad, large, small, RUMBLE_DURATION_MS)) {
|
||||
LOGF("\t rumble failed: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
void GameController::SetLightBar(uint8_t r, uint8_t g, uint8_t b) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (auto* pad = SDL_GameControllerFromInstanceID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
if (auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
pad != nullptr) {
|
||||
(void)SDL_GameControllerSetLED(pad, r, g, b);
|
||||
(void)SDL_SetGamepadLED(pad, r, g, b);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -599,9 +599,9 @@ bool GameController::SetTriggerEffect(const PadTriggerEffectParam& param) {
|
||||
}
|
||||
|
||||
Common::LockGuard lock(m_mutex);
|
||||
auto* pad = SDL_GameControllerFromInstanceID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
if (pad != nullptr && SDL_GameControllerGetType(pad) == SDL_CONTROLLER_TYPE_PS5) {
|
||||
(void)SDL_GameControllerSendEffect(pad, &effect, sizeof(effect));
|
||||
auto* pad = SDL_GetGamepadFromID(static_cast<SDL_JoystickID>(m_active_id));
|
||||
if (pad != nullptr && SDL_GetGamepadType(pad) == SDL_GAMEPAD_TYPE_PS5) {
|
||||
(void)SDL_SendGamepadEffect(pad, &effect, sizeof(effect));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||