mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-27 16:02:37 +00:00
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49
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No files matched your search
+5
-2
@@ -244,7 +244,7 @@ file(GLOB kyty_emulator_src CONFIGURE_DEPENDS
|
||||
"${KYTY_SOURCE_DIR}/loader/*.h"
|
||||
)
|
||||
|
||||
find_program(KYTY_GLSLANG_VALIDATOR glslangValidator REQUIRED)
|
||||
find_program(KYTY_GLSLANG_VALIDATOR NAMES glslangValidator glslang REQUIRED)
|
||||
set(gpu_tiler_shader_dir "${KYTY_SOURCE_DIR}/graphics/host_gpu/shaders")
|
||||
set(gpu_tiler_generated_dir "${PROJECT_BINARY_DIR}/gpu_tiler_shaders")
|
||||
set(gpu_tiler_shader_names
|
||||
@@ -393,8 +393,10 @@ add_kyty_full_emulator_test(shader_cfg_tests "${KYTY_TESTS_DIR}/shaderCfgTests.c
|
||||
|
||||
add_executable(scalar_provenance_tests EXCLUDE_FROM_ALL
|
||||
"${KYTY_TESTS_DIR}/ScalarProvenanceTests.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/guest_gpu/gpu_format.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/host_gpu/hostMemory.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ReadLaneElimination.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/SrtWalker.cpp"
|
||||
)
|
||||
target_link_libraries(scalar_provenance_tests fmt::fmt)
|
||||
@@ -477,7 +479,6 @@ add_executable(resource_tracking_tests EXCLUDE_FROM_ALL
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceTracking.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ShaderInfoCollection.cpp"
|
||||
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/BindingLayout.cpp"
|
||||
)
|
||||
target_link_libraries(resource_tracking_tests fmt::fmt)
|
||||
target_include_directories(resource_tracking_tests PRIVATE ${inc_headers})
|
||||
@@ -656,6 +657,8 @@ if(BUILD_TESTING)
|
||||
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --context-state-only)
|
||||
add_test(NAME gpu_tiler
|
||||
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-tiler-only)
|
||||
add_test(NAME image_transfer_layout
|
||||
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --image-layout-only)
|
||||
|
||||
add_test(NAME texture_cache_layered_image
|
||||
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --layered-image-only)
|
||||
|
||||
@@ -52,8 +52,8 @@ or graphical glitches, so please include the version you tested when reporting a
|
||||
<img src="docs/screenshots/ps5-01.png" width="300" alt="Astro Bot running in KytyPS5">
|
||||
</td>
|
||||
<td align="center">
|
||||
<strong>Dreaming Sarah</strong><br>
|
||||
<img src="docs/screenshots/ps5-03.png" width="300" alt="Dreaming Sarah running in KytyPS5">
|
||||
<strong>Saros</strong><br>
|
||||
<img src="docs/screenshots/ps5-03.png" width="300" alt="Saros running in KytyPS5">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -141,7 +141,8 @@ the Vulkan/SPIR-V validation rules.
|
||||
- Visual Studio 2022 or Build Tools 2022 with the **Desktop development with C++** workload and
|
||||
**C++ Clang tools for Windows** component
|
||||
- Qt 6 for MSVC 2022 64-bit, including Concurrent, Network, and Widgets
|
||||
- [glslang](https://github.com/KhronosGroup/glslang/releases) (`glslangValidator`) on `PATH`
|
||||
- [glslang](https://github.com/KhronosGroup/glslang/releases) (`glslang` or `glslangValidator`) on `PATH`
|
||||
- Python 3 on `PATH`; the bundled SPIRV-Tools runs it at configure time
|
||||
|
||||
The Microsoft C++ compiler (`cl.exe`) is not supported; use `clang-cl`.
|
||||
|
||||
@@ -176,7 +177,7 @@ build has no working sound and no gamepad hotplug:
|
||||
|
||||
```bash
|
||||
sudo apt-get install --no-install-recommends \
|
||||
clang lld ninja-build cmake git glslang-tools pkg-config \
|
||||
clang lld ninja-build cmake git glslang-tools python3 pkg-config \
|
||||
libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
|
||||
libxi-dev libxrandr-dev libxss-dev libxtst-dev libxkbcommon-dev \
|
||||
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocols
|
||||
@@ -251,7 +252,7 @@ Requirements:
|
||||
|
||||
- An Apple Silicon Mac with Rosetta 2 installed (`softwareupdate --install-rosetta`)
|
||||
- Xcode (or the Command Line Tools)
|
||||
- Homebrew packages: `brew install cmake ninja glslang`
|
||||
- Homebrew packages: `brew install cmake ninja glslang python`
|
||||
- Qt 6 (Concurrent, Network, Widgets) with x86-64 support. The official Qt installation is
|
||||
universal and works; Homebrew's Qt is arm64-only and will not link
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 326 KiB After Width: | Height: | Size: 1.7 MiB |
@@ -689,7 +689,7 @@ void CommandProcessor::ProcessPm4(Pm4Execution& execution) {
|
||||
const auto opcode = (packet_header >> 8u) & 0xffu;
|
||||
EXIT_NOT_IMPLEMENTED(remaining_dw > total_dw);
|
||||
|
||||
if (packet_header == 0x80000000u) {
|
||||
if (packet_header == 0x80000000u || Pm4::PacketSizeDw(packet_header) == 1u) {
|
||||
cursor.offset_dw++;
|
||||
execution.m_made_progress = true;
|
||||
continue;
|
||||
@@ -1003,7 +1003,7 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
|
||||
}
|
||||
|
||||
m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
|
||||
thread_group_y, thread_group_z, mode);
|
||||
thread_group_y, thread_group_z, mode, IsAsyncComputeQueue());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1015,7 +1015,8 @@ void CommandProcessor::DispatchIndirect(uint64_t args_addr, uint32_t mode) {
|
||||
return;
|
||||
}
|
||||
m_sh_ctx.SetCsWaveSize(Pm4::ComputeWaveSize(mode));
|
||||
m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode);
|
||||
m_renderer.GetRenderExecutor().DispatchIndirect(m_submit_id, CurrentBuffer(), args_addr, mode,
|
||||
IsAsyncComputeQueue());
|
||||
}
|
||||
|
||||
void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
|
||||
|
||||
@@ -120,15 +120,15 @@ void DumpPm4PacketStream(Common::File* file, const uint32_t* cmd_buffer, uint32_
|
||||
uint32_t len = 0;
|
||||
|
||||
const auto packet_type = static_cast<PacketType>(cmd_id >> 30u);
|
||||
// Type-2 packets are header-only padding; every other packet type requires a body.
|
||||
EXIT_NOT_IMPLEMENTED(dw < 2 && packet_type != PacketType::Type2);
|
||||
EXIT_NOT_IMPLEMENTED(dw < 2 && packet_type != PacketType::Type2 &&
|
||||
PacketSizeDw(cmd_id) != 1u);
|
||||
|
||||
switch (packet_type) {
|
||||
case PacketType::Type3: {
|
||||
const bool sh_gx = (cmd_id & 0x2u) == 0;
|
||||
const uint8_t op = ((cmd_id >> 8u) & 0xffu);
|
||||
const auto r = KYTY_PM4_R(cmd_id);
|
||||
len = ((cmd_id >> 16u) & 0x3fffu) + 1;
|
||||
len = PacketSizeDw(cmd_id) - 1u;
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(len >= dw);
|
||||
|
||||
|
||||
@@ -19,6 +19,10 @@ class File;
|
||||
|
||||
namespace Libs::Graphics::Pm4 {
|
||||
|
||||
constexpr uint32_t PacketSizeDw(uint32_t header) {
|
||||
return (header & 0x3fffff00u) == 0x3fff1000u ? 1u : KYTY_PM4_LEN(header);
|
||||
}
|
||||
|
||||
constexpr uint32_t IT_NOP = 0x10;
|
||||
constexpr uint32_t IT_SET_BASE = 0x11;
|
||||
constexpr uint32_t IT_CLEAR_STATE = 0x12;
|
||||
|
||||
+138
-265
@@ -110,37 +110,6 @@ constexpr uint64_t NumFramesBeforeRemoval = 32;
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<vk::BufferImageCopy> BuildDepthCopies(const ImageInfo& info,
|
||||
uint64_t slice_stride,
|
||||
vk::ImageAspectFlags aspect) {
|
||||
std::vector<vk::BufferImageCopy> copies(info.resources.layers);
|
||||
for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
|
||||
auto& copy = copies[layer];
|
||||
copy.bufferOffset = slice_stride * layer;
|
||||
copy.bufferRowLength = info.pitch;
|
||||
copy.bufferImageHeight = info.extent.height;
|
||||
copy.imageSubresource = {aspect, 0, layer, 1};
|
||||
copy.imageExtent = {info.extent.width, info.extent.height, 1};
|
||||
}
|
||||
return copies;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<GpuTileInfo> BuildDepthTiles(const ImageInfo& info) {
|
||||
TileBlockLayout block {};
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!TileGetBlockLayout(TileBlockFamily::Depth64KB, info.bytes_per_block, block));
|
||||
const auto full_slice_size = info.data.size / info.resources.layers;
|
||||
std::vector<GpuTileInfo> tiles;
|
||||
tiles.reserve(info.resources.layers);
|
||||
for (uint32_t layer = 0; layer < info.resources.layers; ++layer) {
|
||||
const auto offset = full_slice_size * layer;
|
||||
tiles.push_back({block.family, block.bytes_per_element, offset, full_slice_size, offset,
|
||||
full_slice_size, 0, info.extent.width, info.extent.height, 1, info.pitch});
|
||||
tiles.back().surface_z = layer;
|
||||
}
|
||||
return tiles;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
TextureCache::TextureCache(GraphicContext& graphics, CommandScheduler& scheduler,
|
||||
@@ -570,20 +539,20 @@ bool TextureCache::CopyD16(Image& destination, Image& source) {
|
||||
EXIT_IF(layers == 0 || depth_slice > UINT64_MAX / layers || color_slice > UINT64_MAX / layers);
|
||||
const auto depth_size = depth_slice * layers;
|
||||
const auto color_size = color_slice * layers;
|
||||
std::vector<vk::BufferImageCopy> depth_copies(layers);
|
||||
std::vector<vk::BufferImageCopy> color_copies(layers);
|
||||
for (uint32_t layer = 0; layer < layers; layer++) {
|
||||
depth_copies[layer].bufferOffset = depth_slice * layer;
|
||||
depth_copies[layer].bufferRowLength = depth.info.pitch;
|
||||
depth_copies[layer].bufferImageHeight = depth.info.extent.height;
|
||||
depth_copies[layer].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, layer, 1};
|
||||
depth_copies[layer].imageExtent = depth.info.extent;
|
||||
color_copies[layer].bufferOffset = color_slice * layer;
|
||||
color_copies[layer].bufferRowLength = color.info.pitch;
|
||||
color_copies[layer].bufferImageHeight = color.info.extent.height;
|
||||
color_copies[layer].imageSubresource = {vk::ImageAspectFlagBits::eColor, 0, layer, 1};
|
||||
color_copies[layer].imageExtent = color.info.extent;
|
||||
}
|
||||
const std::array depth_copies {
|
||||
vk::BufferImageCopy {0,
|
||||
depth.info.pitch,
|
||||
depth.info.extent.height,
|
||||
{vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
|
||||
{},
|
||||
depth.info.extent}};
|
||||
const std::array color_copies {
|
||||
vk::BufferImageCopy {0,
|
||||
color.info.pitch,
|
||||
color.info.extent.height,
|
||||
{vk::ImageAspectFlagBits::eColor, 0, 0, layers},
|
||||
{},
|
||||
color.info.extent}};
|
||||
|
||||
auto depth_buffer = m_tiler.GetScratchBuffer(depth_size);
|
||||
auto color_buffer = m_tiler.GetScratchBuffer(color_size, depth_buffer.buffer);
|
||||
@@ -740,7 +709,11 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested, BindingTyp
|
||||
if (retain_cached_layout) {
|
||||
info.data = cached.info.data;
|
||||
info.resources = cached.info.resources;
|
||||
info.mip_layout = cached.info.mip_layout;
|
||||
info.mip_layout = cached.info.mip_layout;
|
||||
info.tiling = cached.info.tiling;
|
||||
info.tiled_slice_stride = cached.info.tiled_slice_stride;
|
||||
info.linear_slice_stride = cached.info.linear_slice_stride;
|
||||
info.first_tail_level = cached.info.first_tail_level;
|
||||
}
|
||||
info.htile_clear_mask = 0;
|
||||
const auto replacement_id = InsertImage(info);
|
||||
@@ -801,7 +774,14 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
|
||||
// a level into or out of the mip tail. These are separate guest layouts.
|
||||
if (requested.tile_mode != cached.info.tile_mode ||
|
||||
(requested.resources == cached.info.resources &&
|
||||
requested.mip_layout != cached.info.mip_layout)) {
|
||||
!std::equal(requested.mip_layout.begin(), requested.mip_layout.end(),
|
||||
cached.info.mip_layout.begin(),
|
||||
[](const ImageMipInfo& left, const ImageMipInfo& right) {
|
||||
return left.offset == right.offset && left.size == right.size &&
|
||||
left.pitch == right.pitch && left.height == right.height &&
|
||||
left.tail_x == right.tail_x && left.tail_y == right.tail_y &&
|
||||
left.surface_z == right.surface_z;
|
||||
}))) {
|
||||
if (safe_to_delete) {
|
||||
FreeImage(cached_id);
|
||||
}
|
||||
@@ -913,168 +893,55 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
|
||||
return expanded_id;
|
||||
}
|
||||
|
||||
struct TextureCache::TextureTransfer {
|
||||
TextureUploadLayout layout;
|
||||
std::vector<vk::BufferImageCopy> regions;
|
||||
std::vector<GpuTileInfo> tiles;
|
||||
ColorTransform color_transform = ColorTransform::None;
|
||||
bool valid = false;
|
||||
|
||||
[[nodiscard]] uint64_t LinearSize() const {
|
||||
uint64_t size = 0;
|
||||
for (const auto& tile: tiles) {
|
||||
size = std::max(size, tile.linear_offset + tile.linear_size);
|
||||
}
|
||||
return size;
|
||||
bool TextureCache::CanDownload(const Image& image) const {
|
||||
const auto& info = image.info;
|
||||
if (info.samples != 1 || image.backing.samples != 1 || info.resources.layers == 0 ||
|
||||
info.data.size % info.resources.layers != 0) {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
struct TextureCache::ImageDownload {
|
||||
TextureTransfer texture;
|
||||
bool depth_target = false;
|
||||
bool valid = false;
|
||||
};
|
||||
|
||||
TextureCache::TextureTransfer
|
||||
TextureCache::BuildTextureTransfer(const Image& image, BindingType binding,
|
||||
TransferDirection direction) const {
|
||||
const auto& info = image.info;
|
||||
const bool upload = direction == TransferDirection::Upload;
|
||||
const bool render_target = binding == BindingType::RenderTarget;
|
||||
const bool video_out = binding == BindingType::VideoOut;
|
||||
uint32_t layers = info.TransferLayers();
|
||||
bool volume = info.IsVolume();
|
||||
const char* owner = "TextureCache readback";
|
||||
|
||||
TextureTransfer transfer;
|
||||
transfer.color_transform = info.GetColorTransform();
|
||||
if (upload) {
|
||||
if ((render_target || video_out) &&
|
||||
(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
|
||||
info.samples != 1 || image.backing.samples != 1)) {
|
||||
EXIT("TextureCache: invalid color-attachment upload\n");
|
||||
}
|
||||
owner = "TextureCache";
|
||||
if (render_target) {
|
||||
owner = "RenderTarget";
|
||||
} else if (binding == BindingType::Storage) {
|
||||
owner = "StorageTextureCache";
|
||||
} else if (video_out) {
|
||||
if (info.metadata.compression != VideoOutCompression::Uncompressed) {
|
||||
EXIT("TextureCache: invalid color-attachment upload\n");
|
||||
}
|
||||
layers = info.resources.layers;
|
||||
volume = false;
|
||||
owner = "VideoOut";
|
||||
}
|
||||
if (UploadBinding(image) == BindingType::DepthTarget) {
|
||||
return IsSupportedDepthPlaneReadback(info) &&
|
||||
Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
|
||||
}
|
||||
|
||||
transfer.layout = TextureCalcUploadLayout(info.guest_format, info.extent.width,
|
||||
info.extent.height, info.resources.levels, layers,
|
||||
info.tile_mode, info.data.size, volume, owner);
|
||||
transfer.regions = TextureBuildImageCopies(transfer.layout);
|
||||
if (info.IsDepth()) {
|
||||
for (auto& region: transfer.regions) {
|
||||
region.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
|
||||
}
|
||||
}
|
||||
if (transfer.layout.surface.description.tile_mode != Prospero::TileMode::kLinear) {
|
||||
if (!TextureBuildGpuTileInfos(info.data.size, transfer.regions, transfer.layout,
|
||||
info.resources.levels, transfer.tiles)) {
|
||||
return transfer;
|
||||
}
|
||||
}
|
||||
transfer.valid = true;
|
||||
return transfer;
|
||||
}
|
||||
|
||||
TextureCache::ImageDownload TextureCache::BuildDownload(const Image& image) const {
|
||||
const auto& info = image.info;
|
||||
const auto binding = UploadBinding(image);
|
||||
ImageDownload transfer {.depth_target = binding == BindingType::DepthTarget};
|
||||
if (info.samples != 1 || image.backing.samples != 1) {
|
||||
return transfer;
|
||||
}
|
||||
if (transfer.depth_target) {
|
||||
transfer.valid = IsSupportedDepthPlaneReadback(info) && info.resources.layers != 0 &&
|
||||
info.data.size % info.resources.layers == 0 &&
|
||||
Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
|
||||
return transfer;
|
||||
}
|
||||
if (info.metadata.compression != VideoOutCompression::Uncompressed) {
|
||||
return transfer;
|
||||
}
|
||||
transfer.texture = BuildTextureTransfer(image, binding, TransferDirection::Download);
|
||||
transfer.valid = transfer.texture.valid;
|
||||
return transfer;
|
||||
return info.metadata.compression == VideoOutCompression::Uncompressed &&
|
||||
(!info.IsTiled() || !Prospero::IsFmaskTextureFormat(info.guest_format)) &&
|
||||
info.LinearSize() != 0;
|
||||
}
|
||||
|
||||
void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_offset) {
|
||||
auto& destination = image.depth_id ? m_slot_images[image.depth_id] : image;
|
||||
const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
|
||||
const auto upload = [&](std::vector<vk::BufferImageCopy>& copies, TileManager::Result linear) {
|
||||
for (auto& copy: copies) {
|
||||
copy.bufferOffset += linear.offset;
|
||||
}
|
||||
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
};
|
||||
|
||||
const auto& info = image.info;
|
||||
const auto binding = image.depth_id ? BindingType::DepthTarget : UploadBinding(image);
|
||||
if (binding != BindingType::DepthTarget) {
|
||||
const auto& info = image.info;
|
||||
auto transfer = BuildTextureTransfer(image, binding, TransferDirection::Upload);
|
||||
if (!transfer.valid) {
|
||||
EXIT("TextureCache: invalid texture upload: binding=%u addr=0x%016" PRIx64
|
||||
" size=0x%016" PRIx64 " format=%u tile=%u family=%u extent=%ux%ux%u "
|
||||
"pitch=%u levels=%u layers=%u samples=%u\n",
|
||||
static_cast<uint32_t>(binding), info.data.address, info.data.size,
|
||||
static_cast<uint32_t>(info.guest_format), static_cast<uint32_t>(info.tile_mode),
|
||||
static_cast<uint32_t>(transfer.layout.surface.texture.block.family), info.extent.width,
|
||||
info.extent.height, info.extent.depth, info.pitch, info.resources.levels,
|
||||
info.resources.layers, info.samples);
|
||||
if ((binding == BindingType::RenderTarget || binding == BindingType::VideoOut) &&
|
||||
(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
|
||||
info.samples != 1 || image.backing.samples != 1)) {
|
||||
EXIT("TextureCache: invalid color-attachment upload\n");
|
||||
}
|
||||
TileManager::Result linear {source.Handle(), source_offset, info.data.size};
|
||||
if (!transfer.tiles.empty()) {
|
||||
linear = m_tiler.Detile(source.Handle(), source_offset, info.data.size,
|
||||
transfer.LinearSize(), transfer.tiles, transfer.color_transform);
|
||||
} else if (transfer.color_transform != ColorTransform::None) {
|
||||
linear = m_tiler.TransformColor(linear, transfer.color_transform, true);
|
||||
if (binding == BindingType::VideoOut &&
|
||||
info.metadata.compression != VideoOutCompression::Uncompressed) {
|
||||
EXIT("TextureCache: invalid video-out upload\n");
|
||||
}
|
||||
upload(transfer.regions, linear);
|
||||
const auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
|
||||
const auto copies = info.BufferCopies(linear.offset);
|
||||
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
return;
|
||||
}
|
||||
|
||||
// The stencil plane has its own row pitch and shares the native image
|
||||
// with the depth plane.
|
||||
auto info = destination.info;
|
||||
if (image.depth_id) {
|
||||
info.data = image.info.data;
|
||||
info.resources = {image.stencil_subresources.level_count,
|
||||
image.stencil_subresources.layer_count};
|
||||
info.guest_format = Prospero::BufferFormat::k8UInt;
|
||||
info.bytes_per_block = 1;
|
||||
if (info.IsTiled()) info.pitch = TileGetDepthPitch(info.extent.width, 1, 0);
|
||||
}
|
||||
if (info.samples != 1 || destination.backing.samples != 1 ||
|
||||
info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
|
||||
Prospero::NumBytesPerElement(info.guest_format) != info.bytes_per_block) {
|
||||
EXIT("TextureCache: invalid depth upload\n");
|
||||
}
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.data.size / layers;
|
||||
auto copies = BuildDepthCopies(info, full_slice_size, image.depth_id
|
||||
? vk::ImageAspectFlagBits::eStencil
|
||||
: vk::ImageAspectFlagBits::eDepth);
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.linear_slice_stride;
|
||||
auto linear = m_tiler.Detile(source.Handle(), source_offset, info);
|
||||
auto copies = info.BufferCopies(linear.offset);
|
||||
if (image.depth_id) {
|
||||
for (auto& copy: copies) {
|
||||
copy.imageSubresource.baseArrayLayer += image.stencil_subresources.base_layer;
|
||||
}
|
||||
}
|
||||
TileManager::Result linear {source.Handle(), source_offset, source.Size() - source_offset};
|
||||
if (info.IsTiled()) {
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
linear =
|
||||
m_tiler.Detile(source.Handle(), source_offset, info.data.size, info.data.size, tiles);
|
||||
}
|
||||
const auto transfer_bytes = image.depth_id ? 1u : DepthAspectTransferBytes(info.pixel_format);
|
||||
if (transfer_bytes != info.bytes_per_block) {
|
||||
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
|
||||
@@ -1095,11 +962,14 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
|
||||
.source_slice_stride = full_slice_size,
|
||||
.target_slice_stride = transfer_slice});
|
||||
linear = promoted;
|
||||
for (uint32_t layer = 0; layer < layers; layer++) {
|
||||
copies[layer].bufferOffset = transfer_slice * layer;
|
||||
}
|
||||
copies.resize(1);
|
||||
copies[0].bufferOffset = linear.offset;
|
||||
copies[0].bufferRowLength = info.pitch;
|
||||
copies[0].bufferImageHeight = info.extent.height;
|
||||
copies[0].imageSubresource = {vk::ImageAspectFlagBits::eDepth, 0, 0, layers};
|
||||
copies[0].imageExtent = info.extent;
|
||||
}
|
||||
upload(copies, linear);
|
||||
destination.Upload(copies, linear.buffer, linear.offset, linear.size);
|
||||
}
|
||||
|
||||
void TextureCache::InitializeImage(ImageId id) {
|
||||
@@ -1257,8 +1127,25 @@ ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
|
||||
}
|
||||
auto& record = m_slot_images[association];
|
||||
TouchImage(record);
|
||||
record.depth_id = depth_id;
|
||||
record.stencil_subresources = depth.stencil_subresources;
|
||||
if (record.depth_id != depth_id || record.stencil_subresources != depth.stencil_subresources) {
|
||||
ImageInfo plane {};
|
||||
plane.data = stencil;
|
||||
plane.pixel_format = vk::Format::eS8Uint;
|
||||
plane.guest_format = Prospero::BufferFormat::k8UInt;
|
||||
plane.type = depth.info.type;
|
||||
plane.extent = depth.info.extent;
|
||||
plane.resources = {depth.stencil_subresources.level_count,
|
||||
depth.stencil_subresources.layer_count};
|
||||
plane.tile_mode = depth.info.tile_mode;
|
||||
plane.pitch =
|
||||
plane.IsTiled() ? TileGetDepthPitch(plane.extent.width, 1, 0) : depth.info.pitch;
|
||||
plane.bytes_per_block = 1;
|
||||
plane.UpdateSize();
|
||||
record.info = plane;
|
||||
record.depth_id = depth_id;
|
||||
record.stencil_subresources = depth.stencil_subresources;
|
||||
}
|
||||
|
||||
return association;
|
||||
}
|
||||
|
||||
@@ -1282,6 +1169,19 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
|
||||
for (const auto id: candidates) {
|
||||
const auto& image = m_slot_images[id];
|
||||
// Stencil descriptors name the associated plane; its depth owner supplies
|
||||
// the native image and the canonical guest tiling.
|
||||
if ((desc.type == BindingType::Texture || desc.type == BindingType::Storage) &&
|
||||
image.depth_id && image.info.data == desc.info.data &&
|
||||
m_slot_images[image.depth_id].info.samples == desc.info.samples &&
|
||||
image.info.extent == desc.info.extent && image.info.type == desc.info.type &&
|
||||
image.info.resources.levels >= desc.info.resources.levels &&
|
||||
image.info.resources.layers >= desc.info.resources.layers &&
|
||||
desc.info.bytes_per_block == 1 &&
|
||||
desc.info.guest_format == Prospero::BufferFormat::k8UInt) {
|
||||
result = id;
|
||||
break;
|
||||
}
|
||||
if (SameBacking(image.info, desc.info, exact_format)) {
|
||||
result = id;
|
||||
}
|
||||
@@ -1303,7 +1203,7 @@ ImageId TextureCache::FindImage(ImageDesc& desc, bool exact_format) {
|
||||
}
|
||||
}
|
||||
|
||||
if (result) {
|
||||
if (result && !m_slot_images[result].depth_id) {
|
||||
auto& resolved = m_slot_images[result];
|
||||
if (exact_format && resolved.info.pixel_format != desc.info.pixel_format) {
|
||||
result = {};
|
||||
@@ -1685,7 +1585,7 @@ void TextureCache::InvalidateMemory(uint64_t address, uint64_t size) {
|
||||
void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset) {
|
||||
const auto& info = image.info;
|
||||
const auto layers = info.resources.layers;
|
||||
const auto full_slice_size = info.data.size / layers;
|
||||
const auto full_slice_size = info.linear_slice_stride;
|
||||
const auto transfer_bytes = DepthAspectTransferBytes(info.pixel_format);
|
||||
const uint64_t texels_per_slice = static_cast<uint64_t>(info.pitch) * info.extent.height;
|
||||
EXIT_NOT_IMPLEMENTED(transfer_bytes == 0 || texels_per_slice > UINT32_MAX ||
|
||||
@@ -1696,31 +1596,31 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
|
||||
EXIT_NOT_IMPLEMENTED(transfer_slice > UINT64_MAX / layers);
|
||||
const uint64_t transfer_size = transfer_slice * layers;
|
||||
EXIT_NOT_IMPLEMENTED(guest_slice > full_slice_size);
|
||||
auto copies = BuildDepthCopies(info, full_slice_size, vk::ImageAspectFlagBits::eDepth);
|
||||
if (transfer_bytes == info.bytes_per_block) {
|
||||
if (!info.IsTiled()) {
|
||||
for (auto& copy: copies) {
|
||||
copy.bufferOffset += destination_offset;
|
||||
}
|
||||
const auto copies = info.BufferCopies(destination_offset);
|
||||
image.Download(copies, destination.Handle(), destination_offset, info.data.size);
|
||||
return;
|
||||
} else {
|
||||
const auto copies = info.BufferCopies();
|
||||
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset,
|
||||
info.data.size);
|
||||
}
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset, info.data.size,
|
||||
info.data.size, tiles);
|
||||
return;
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(info.bytes_per_block != sizeof(uint16_t) ||
|
||||
transfer_bytes != sizeof(uint32_t));
|
||||
for (uint32_t layer = 0; layer < layers; layer++) {
|
||||
copies[layer].bufferOffset = transfer_slice * layer;
|
||||
}
|
||||
const std::array copies {vk::BufferImageCopy {0,
|
||||
info.pitch,
|
||||
info.extent.height,
|
||||
{vk::ImageAspectFlagBits::eDepth, 0, 0, layers},
|
||||
{},
|
||||
info.extent}};
|
||||
auto host_linear = m_tiler.GetScratchBuffer(transfer_size);
|
||||
image.Download(copies, host_linear.buffer, 0, host_linear.size);
|
||||
const bool tiled = info.IsTiled();
|
||||
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.data.size, host_linear.buffer)
|
||||
: TileManager::Result {destination.Handle(), destination_offset,
|
||||
destination.Size() - destination_offset};
|
||||
auto guest_linear = tiled ? m_tiler.GetScratchBuffer(info.LinearSize(), host_linear.buffer)
|
||||
: TileManager::Result {destination.Handle(), destination_offset,
|
||||
destination.Size() - destination_offset};
|
||||
m_tiler.ConvertD16(host_linear, guest_linear, TileManager::D16Direction::Demote,
|
||||
DepthAspectTransferFormat(info.pixel_format) == vk::Format::eD32Sfloat,
|
||||
{.width = info.extent.width,
|
||||
@@ -1730,47 +1630,39 @@ void TextureCache::DownloadDepth(Image& image, Buffer& destination, uint64_t des
|
||||
.target_row_stride = static_cast<uint64_t>(info.pitch) * sizeof(uint16_t),
|
||||
.source_slice_stride = transfer_slice,
|
||||
.target_slice_stride = full_slice_size});
|
||||
if (!tiled) {
|
||||
return;
|
||||
if (tiled) {
|
||||
m_tiler.Tile(guest_linear.buffer, guest_linear.offset, guest_linear.size,
|
||||
destination.Handle(), destination_offset, info.data.size, info);
|
||||
}
|
||||
const auto tiles = BuildDepthTiles(info);
|
||||
m_tiler.Tile(guest_linear.buffer, guest_linear.offset, info.data.size, destination.Handle(),
|
||||
destination_offset, info.data.size, tiles);
|
||||
}
|
||||
|
||||
void TextureCache::DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
|
||||
uint64_t destination_size, ImageDownload transfer) {
|
||||
if (!transfer.valid) {
|
||||
EXIT("TextureCache: invalid image download transfer\n");
|
||||
uint64_t destination_size, uint32_t levels) {
|
||||
if (!CanDownload(image)) {
|
||||
EXIT("TextureCache: invalid image download\n");
|
||||
}
|
||||
if (transfer.depth_target) {
|
||||
if (destination_size != image.info.data.size) {
|
||||
EXIT("TextureCache: partial depth image download is unsupported\n");
|
||||
}
|
||||
if (UploadBinding(image) == BindingType::DepthTarget) {
|
||||
EXIT_IF(destination_size != image.info.data.size || levels != image.info.resources.levels);
|
||||
DownloadDepth(image, destination, destination_offset);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& texture = transfer.texture;
|
||||
const auto transform = texture.color_transform;
|
||||
if (texture.tiles.empty()) {
|
||||
if (transform != ColorTransform::None) {
|
||||
auto linear = m_tiler.GetScratchBuffer(destination_size);
|
||||
image.Download(texture.regions, linear.buffer, 0, linear.size);
|
||||
m_tiler.TransformColor(linear,
|
||||
{destination.Handle(), destination_offset, destination_size},
|
||||
transform, false);
|
||||
return;
|
||||
}
|
||||
for (auto& copy: texture.regions) {
|
||||
copy.bufferOffset += destination_offset;
|
||||
}
|
||||
image.Download(texture.regions, destination.Handle(), destination_offset, destination_size);
|
||||
return;
|
||||
const auto& info = image.info;
|
||||
const auto transform = info.GetColorTransform();
|
||||
if (info.IsTiled()) {
|
||||
const auto copies = info.BufferCopies(0, levels);
|
||||
m_tiler.TileImage(image, copies, destination.Handle(), destination_offset, destination_size,
|
||||
levels);
|
||||
} else if (transform != ColorTransform::None) {
|
||||
auto linear = m_tiler.GetScratchBuffer(destination_size);
|
||||
const auto copies = info.BufferCopies(0, levels);
|
||||
image.Download(copies, linear.buffer, 0, linear.size);
|
||||
m_tiler.TransformColor(linear, {destination.Handle(), destination_offset, destination_size},
|
||||
transform, false);
|
||||
} else {
|
||||
const auto copies = info.BufferCopies(destination_offset, levels);
|
||||
image.Download(copies, destination.Handle(), destination_offset, destination_size);
|
||||
}
|
||||
|
||||
m_tiler.TileImage(image, texture.regions, destination.Handle(), destination_offset,
|
||||
destination_size, texture.LinearSize(), texture.tiles, transform);
|
||||
}
|
||||
|
||||
bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size) {
|
||||
@@ -1810,30 +1702,12 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uin
|
||||
if (copy_size == 0) {
|
||||
return false;
|
||||
}
|
||||
auto transfer = m_texture_cache.BuildDownload(image);
|
||||
if (!transfer.valid) {
|
||||
if (!m_texture_cache.CanDownload(image) ||
|
||||
(TextureCache::UploadBinding(image) == TextureCache::BindingType::DepthTarget &&
|
||||
copy_size != image.info.data.size)) {
|
||||
return false;
|
||||
}
|
||||
if (transfer.depth_target && copy_size != image.info.data.size) {
|
||||
return false;
|
||||
}
|
||||
if (!transfer.depth_target && levels < image.info.resources.levels) {
|
||||
auto& texture = transfer.texture;
|
||||
std::erase_if(texture.regions, [levels](const vk::BufferImageCopy& region) {
|
||||
return region.imageSubresource.mipLevel >= levels;
|
||||
});
|
||||
if (texture.regions.empty()) {
|
||||
return false;
|
||||
}
|
||||
if (!texture.tiles.empty()) {
|
||||
texture.tiles.clear();
|
||||
if (!TextureBuildGpuTileInfos(copy_size, texture.regions, texture.layout, levels,
|
||||
texture.tiles)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_texture_cache.DownloadImage(image, buffer, buf_offset, copy_size, std::move(transfer));
|
||||
m_texture_cache.DownloadImage(image, buffer, buf_offset, copy_size, levels);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1842,8 +1716,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
|
||||
if (image.depth_id) {
|
||||
return false;
|
||||
}
|
||||
auto transfer = BuildDownload(image);
|
||||
if (!transfer.valid || !image.SafeToDownload()) {
|
||||
if (!image.SafeToDownload() || !CanDownload(image)) {
|
||||
return false;
|
||||
}
|
||||
const auto range = image.info.data;
|
||||
@@ -1859,7 +1732,7 @@ bool TextureCache::DownloadImageMemory(ImageId id) {
|
||||
}
|
||||
download.Flush(offset, range.size);
|
||||
|
||||
DownloadImage(image, download, offset, range.size, std::move(transfer));
|
||||
DownloadImage(image, download, offset, range.size, image.info.resources.levels);
|
||||
vk::BufferMemoryBarrier barrier {};
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eTransferWrite |
|
||||
vk::AccessFlagBits::eShaderWrite;
|
||||
|
||||
+2
-8
@@ -73,10 +73,6 @@ public:
|
||||
void RunGarbageCollector();
|
||||
|
||||
private:
|
||||
enum class TransferDirection { Upload, Download };
|
||||
struct TextureTransfer;
|
||||
struct ImageDownload;
|
||||
|
||||
struct MetaDataInfo {
|
||||
enum class Type : uint8_t { CMask, FMask, HTile };
|
||||
|
||||
@@ -141,12 +137,10 @@ private:
|
||||
void MaterializeColorClear(ImageId id, const ImageDesc& desc,
|
||||
uint32_t metadata_base_layer);
|
||||
void InitializeImage(ImageId id);
|
||||
[[nodiscard]] TextureTransfer
|
||||
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
|
||||
[[nodiscard]] ImageDownload BuildDownload(const Image& image) const;
|
||||
[[nodiscard]] bool CanDownload(const Image& image) const;
|
||||
void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
|
||||
void DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
|
||||
uint64_t destination_size, ImageDownload transfer);
|
||||
uint64_t destination_size, uint32_t levels);
|
||||
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
|
||||
void CommitGpuWrite(Image& image);
|
||||
// Caller holds m_lock. Volume layer ranges select depth slices.
|
||||
|
||||
@@ -139,9 +139,7 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
// Nonlinear clear values are still stored as normalized components.
|
||||
// Metadata clears are materialized during image discovery; render-pass loads preserve contents.
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t pitch = 0;
|
||||
uint64_t size = 0;
|
||||
uint32_t height = 0;
|
||||
bool tile = false;
|
||||
const bool standard4 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard4KB;
|
||||
const bool standard64 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard64KB;
|
||||
@@ -164,6 +162,9 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
if (texture_tile && samples != 1) {
|
||||
EXIT("texture-tiled color render targets do not support multisampling\n");
|
||||
}
|
||||
if (volume && !tile) {
|
||||
EXIT("linear 3D render targets are unsupported\n");
|
||||
}
|
||||
|
||||
width = rt.attrib2.width + 1;
|
||||
height = rt.attrib2.height + 1;
|
||||
@@ -198,80 +199,25 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
" layer=%u/%u\n",
|
||||
rt.attrib3.dimension, rt.attrib3.depth, view.base_layer, view.image_layers);
|
||||
}
|
||||
if (samples == 1) {
|
||||
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
|
||||
} else {
|
||||
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
|
||||
}
|
||||
if (pitch == 0) {
|
||||
EXIT("unsupported render-target pitch: width=%u bytes=%u\n", width, bytes_per_element);
|
||||
}
|
||||
|
||||
TileSizeOffset mip_sizes[16] {};
|
||||
TilePaddedSize mip_padded[16] {};
|
||||
TileSurfaceLayout volume_layout {};
|
||||
uint64_t backing_size = 0;
|
||||
if (volume) {
|
||||
const TileSurfaceDescription description {transfer_format,
|
||||
rt.attrib3.tile_mode,
|
||||
TileSurfaceDimension::Dim3D,
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
levels,
|
||||
1};
|
||||
if (!tile || !TileGetTiledTextureLayout(description, volume_layout)) {
|
||||
EXIT("unsupported 3D render-target layout: %ux%ux%u levels=%u tile=%u\n", width, height,
|
||||
depth, levels, static_cast<uint32_t>(rt.attrib3.tile_mode));
|
||||
}
|
||||
size = volume_layout.block_slice_size;
|
||||
backing_size = volume_layout.total_size;
|
||||
} else {
|
||||
TileSizeAlign layout {};
|
||||
bool valid_layout = false;
|
||||
if (samples == 1) {
|
||||
TileGetTextureSize(transfer_format, width, height, levels, rt.attrib3.tile_mode,
|
||||
&layout, mip_sizes, mip_padded);
|
||||
valid_layout = layout.size != 0 && layout.align != 0 &&
|
||||
(rt.attrib3.tile_mode != Prospero::TileMode::kRenderTarget ||
|
||||
levels <= std::bit_width(std::max(width, height)));
|
||||
} else {
|
||||
valid_layout = TileGetRenderTargetSize(width, height, pitch, bytes_per_element,
|
||||
layout, rt.attrib.num_fragments);
|
||||
mip_sizes[0] = {layout.size, 0, 0, 0, 0, 0};
|
||||
mip_padded[0] = {pitch, height};
|
||||
}
|
||||
if (!valid_layout) {
|
||||
EXIT("unsupported render-target layout: %ux%u pitch=%u bytes=%u levels=%u\n", width,
|
||||
height, pitch, bytes_per_element, levels);
|
||||
}
|
||||
size = layout.size;
|
||||
}
|
||||
if (size == 0 || (!volume && size > UINT64_MAX / view.image_layers)) {
|
||||
EXIT("render-target memory footprint is invalid\n");
|
||||
}
|
||||
if (!volume) {
|
||||
backing_size = size * view.image_layers;
|
||||
}
|
||||
if (backing_size == 0) {
|
||||
EXIT("render-target backing is empty\n");
|
||||
}
|
||||
if (!GuestRange {rt.base.addr, backing_size}.Valid()) {
|
||||
EXIT("render-target backing range is invalid\n");
|
||||
}
|
||||
|
||||
auto& desc = r.desc;
|
||||
desc.type = TextureCache::BindingType::RenderTarget;
|
||||
desc.info.data = {rt.base.addr, backing_size};
|
||||
desc.info.data = {rt.base.addr, 0};
|
||||
desc.info.pixel_format = target_format.format;
|
||||
desc.info.guest_format = target_format.guest_format;
|
||||
desc.info.type = image_type;
|
||||
desc.info.extent = {width, height, depth};
|
||||
desc.info.resources = {levels, volume ? 1u : view.image_layers};
|
||||
desc.info.pitch = pitch;
|
||||
desc.info.resources = {levels, volume ? 1u : view.image_layers};
|
||||
desc.info.bytes_per_block = bytes_per_element;
|
||||
desc.info.samples = samples;
|
||||
desc.info.tile_mode = rt.attrib3.tile_mode;
|
||||
if (!volume && rt.attrib3.tile_mode == Prospero::TileMode::kRenderTarget &&
|
||||
levels > std::bit_width(std::max(width, height))) {
|
||||
EXIT("unsupported render-target mip count\n");
|
||||
}
|
||||
desc.info.UpdateSize();
|
||||
if (!desc.info.data.Valid()) {
|
||||
EXIT("render-target backing range is invalid\n");
|
||||
}
|
||||
const bool has_dcc = rt.info.dcc_compression_enable && rt.dcc_addr.addr != 0;
|
||||
const bool has_cmask = !rt.info.dcc_compression_enable && rt.info.cmask_fast_clear_enable &&
|
||||
rt.cmask.addr != 0 && samples == 1 &&
|
||||
@@ -293,30 +239,6 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
|
||||
desc.info.metadata.clear_word = rt.clear_word0.word0;
|
||||
desc.info.metadata.clear_register_valid = true;
|
||||
}
|
||||
for (uint32_t level = 0; level < levels; level++) {
|
||||
if (volume) {
|
||||
const auto& mip = volume_layout.mips[level];
|
||||
desc.info.mip_layout[level] = {
|
||||
mip.offset,
|
||||
mip.size,
|
||||
mip.padded_width,
|
||||
mip.padded_height,
|
||||
};
|
||||
continue;
|
||||
}
|
||||
const auto level_offset =
|
||||
mip_sizes[level].src_size != 0 ? mip_sizes[level].src_offset : mip_sizes[level].offset;
|
||||
const auto level_size =
|
||||
static_cast<uint64_t>(mip_sizes[level].src_size != 0 ? mip_sizes[level].src_size
|
||||
: mip_sizes[level].size) *
|
||||
view.image_layers;
|
||||
desc.info.mip_layout[level] = {
|
||||
level_offset,
|
||||
level_size,
|
||||
mip_padded[level].width,
|
||||
mip_padded[level].height,
|
||||
};
|
||||
}
|
||||
desc.view_info.format = target_format.format;
|
||||
if (is_1d) {
|
||||
desc.view_info.type =
|
||||
|
||||
@@ -334,6 +334,7 @@ CommandBuffer& CommandScheduler::BeginCommand() {
|
||||
EXIT_IF(!m_command.IsInvalid());
|
||||
m_command.m_buffer = m_command_pool.Commit();
|
||||
m_command.Begin();
|
||||
m_dynamic_state.Invalidate();
|
||||
return m_command;
|
||||
}
|
||||
|
||||
|
||||
@@ -3,14 +3,13 @@
|
||||
|
||||
#include "common/common.h"
|
||||
#include "common/uniqueFunction.h"
|
||||
#include "graphics/host_gpu/renderer/dynamicState.h"
|
||||
#include "graphics/host_gpu/renderer/masterSemaphore.h"
|
||||
#include "graphics/host_gpu/renderer/render.h"
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#include <queue>
|
||||
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
@@ -50,6 +49,7 @@ public:
|
||||
[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
|
||||
[[nodiscard]] bool IsFree(uint64_t tick);
|
||||
[[nodiscard]] MasterSemaphore& GetMasterSemaphore() noexcept { return m_master; }
|
||||
[[nodiscard]] DynamicState& GetDynamicState() noexcept { return m_dynamic_state; }
|
||||
[[nodiscard]] RenderContext& Context() const noexcept { return m_context; }
|
||||
[[nodiscard]] GraphicContext& Graphics() const noexcept { return m_graphics; }
|
||||
|
||||
@@ -92,6 +92,7 @@ private:
|
||||
GraphicContext& m_graphics;
|
||||
CommandPool m_command_pool;
|
||||
CommandBuffer m_command;
|
||||
DynamicState m_dynamic_state;
|
||||
std::queue<PendingOperation> m_pending_operations;
|
||||
std::queue<PendingOperation> m_priority_operations;
|
||||
std::mutex m_operation_mutex;
|
||||
|
||||
@@ -239,7 +239,7 @@ static TextureCache::ImageDesc MakeDepthTargetDesc(const CommandBuffer& buffer,
|
||||
desc.info.bytes_per_block = bytes;
|
||||
desc.info.samples = samples;
|
||||
desc.info.tile_mode = Prospero::TileMode::kDepth;
|
||||
desc.info.mip_layout[0] = {0, depth_backing_size, pitch, height};
|
||||
desc.info.UpdateSize();
|
||||
desc.info.metadata.range =
|
||||
has_htile ? GuestRange {z.htile_data_base_addr, htile_backing_size} : GuestRange {};
|
||||
desc.info.metadata.kind = has_htile ? ImageMetadataKind::Htile : ImageMetadataKind::None;
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
#include "graphics/host_gpu/renderer/dynamicState.h"
|
||||
|
||||
#include "graphics/host_gpu/graphicContext.h"
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
void DynamicState::Commit(const GraphicContext& graphics, vk::CommandBuffer cmdbuf) {
|
||||
if (dirty_state.viewports) {
|
||||
dirty_state.viewports = false;
|
||||
cmdbuf.setViewportWithCount(num_viewports, viewports.data());
|
||||
}
|
||||
if (dirty_state.scissors) {
|
||||
dirty_state.scissors = false;
|
||||
cmdbuf.setScissorWithCount(num_scissors, scissors.data());
|
||||
}
|
||||
if (dirty_state.depth_test_enabled) {
|
||||
dirty_state.depth_test_enabled = false;
|
||||
cmdbuf.setDepthTestEnable(depth_test_enabled);
|
||||
}
|
||||
if (dirty_state.depth_write_enabled) {
|
||||
dirty_state.depth_write_enabled = false;
|
||||
// Note that this must be set in a command buffer even if depth test is disabled.
|
||||
cmdbuf.setDepthWriteEnable(depth_write_enabled);
|
||||
}
|
||||
if (depth_test_enabled && dirty_state.depth_compare_op) {
|
||||
dirty_state.depth_compare_op = false;
|
||||
cmdbuf.setDepthCompareOp(depth_compare_op);
|
||||
}
|
||||
if (dirty_state.depth_bounds_test_enabled) {
|
||||
dirty_state.depth_bounds_test_enabled = false;
|
||||
#if !defined(__APPLE__)
|
||||
cmdbuf.setDepthBoundsTestEnable(depth_bounds_test_enabled);
|
||||
#endif
|
||||
}
|
||||
if (depth_bounds_test_enabled && dirty_state.depth_bounds) {
|
||||
dirty_state.depth_bounds = false;
|
||||
#if !defined(__APPLE__)
|
||||
cmdbuf.setDepthBounds(depth_bounds_min, depth_bounds_max);
|
||||
#endif
|
||||
}
|
||||
if (dirty_state.depth_bias_enabled) {
|
||||
dirty_state.depth_bias_enabled = false;
|
||||
cmdbuf.setDepthBiasEnable(depth_bias_enabled);
|
||||
}
|
||||
if (depth_bias_enabled && dirty_state.depth_bias) {
|
||||
dirty_state.depth_bias = false;
|
||||
cmdbuf.setDepthBias(depth_bias_constant, depth_bias_clamp, depth_bias_slope);
|
||||
}
|
||||
if (dirty_state.stencil_test_enabled) {
|
||||
dirty_state.stencil_test_enabled = false;
|
||||
cmdbuf.setStencilTestEnable(stencil_test_enabled);
|
||||
}
|
||||
if (stencil_test_enabled) {
|
||||
if (dirty_state.stencil_front_ops && dirty_state.stencil_back_ops &&
|
||||
stencil_front_ops == stencil_back_ops) {
|
||||
dirty_state.stencil_front_ops = false;
|
||||
dirty_state.stencil_back_ops = false;
|
||||
cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eFrontAndBack, stencil_front_ops.fail_op,
|
||||
stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
|
||||
stencil_front_ops.compare_op);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_ops) {
|
||||
dirty_state.stencil_front_ops = false;
|
||||
cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eFront, stencil_front_ops.fail_op,
|
||||
stencil_front_ops.pass_op, stencil_front_ops.depth_fail_op,
|
||||
stencil_front_ops.compare_op);
|
||||
}
|
||||
if (dirty_state.stencil_back_ops) {
|
||||
dirty_state.stencil_back_ops = false;
|
||||
cmdbuf.setStencilOp(vk::StencilFaceFlagBits::eBack, stencil_back_ops.fail_op,
|
||||
stencil_back_ops.pass_op, stencil_back_ops.depth_fail_op,
|
||||
stencil_back_ops.compare_op);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_reference && dirty_state.stencil_back_reference &&
|
||||
stencil_front_reference == stencil_back_reference) {
|
||||
dirty_state.stencil_front_reference = false;
|
||||
dirty_state.stencil_back_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_reference);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_reference) {
|
||||
dirty_state.stencil_front_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_reference);
|
||||
}
|
||||
if (dirty_state.stencil_back_reference) {
|
||||
dirty_state.stencil_back_reference = false;
|
||||
cmdbuf.setStencilReference(vk::StencilFaceFlagBits::eBack, stencil_back_reference);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_write_mask && dirty_state.stencil_back_write_mask &&
|
||||
stencil_front_write_mask == stencil_back_write_mask) {
|
||||
dirty_state.stencil_front_write_mask = false;
|
||||
dirty_state.stencil_back_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_write_mask);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_write_mask) {
|
||||
dirty_state.stencil_front_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_write_mask);
|
||||
}
|
||||
if (dirty_state.stencil_back_write_mask) {
|
||||
dirty_state.stencil_back_write_mask = false;
|
||||
cmdbuf.setStencilWriteMask(vk::StencilFaceFlagBits::eBack, stencil_back_write_mask);
|
||||
}
|
||||
}
|
||||
if (dirty_state.stencil_front_compare_mask && dirty_state.stencil_back_compare_mask &&
|
||||
stencil_front_compare_mask == stencil_back_compare_mask) {
|
||||
dirty_state.stencil_front_compare_mask = false;
|
||||
dirty_state.stencil_back_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFrontAndBack,
|
||||
stencil_front_compare_mask);
|
||||
} else {
|
||||
if (dirty_state.stencil_front_compare_mask) {
|
||||
dirty_state.stencil_front_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eFront,
|
||||
stencil_front_compare_mask);
|
||||
}
|
||||
if (dirty_state.stencil_back_compare_mask) {
|
||||
dirty_state.stencil_back_compare_mask = false;
|
||||
cmdbuf.setStencilCompareMask(vk::StencilFaceFlagBits::eBack,
|
||||
stencil_back_compare_mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (dirty_state.blend_constants) {
|
||||
dirty_state.blend_constants = false;
|
||||
cmdbuf.setBlendConstants(blend_constants.data());
|
||||
}
|
||||
if (dirty_state.color_write_enables) {
|
||||
dirty_state.color_write_enables = false;
|
||||
#if !defined(__APPLE__)
|
||||
if (num_color_write_enables != 0) {
|
||||
cmdbuf.setColorWriteEnableEXT(num_color_write_enables, color_write_enables.data());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (dirty_state.line_width) {
|
||||
dirty_state.line_width = false;
|
||||
cmdbuf.setLineWidth(line_width);
|
||||
}
|
||||
if (dirty_state.feedback_loop_aspects && graphics.attachment_feedback_loop_enabled) {
|
||||
dirty_state.feedback_loop_aspects = false;
|
||||
cmdbuf.setAttachmentFeedbackLoopEnableEXT(feedback_loop_aspects);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -0,0 +1,258 @@
|
||||
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DYNAMICSTATE_H_
|
||||
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DYNAMICSTATE_H_
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "graphics/host_gpu/renderer/renderTarget.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <span>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
struct GraphicContext;
|
||||
|
||||
struct StencilOps {
|
||||
vk::StencilOp fail_op {};
|
||||
vk::StencilOp pass_op {};
|
||||
vk::StencilOp depth_fail_op {};
|
||||
vk::CompareOp compare_op {};
|
||||
|
||||
bool operator==(const StencilOps& other) const {
|
||||
return fail_op == other.fail_op && pass_op == other.pass_op &&
|
||||
depth_fail_op == other.depth_fail_op && compare_op == other.compare_op;
|
||||
}
|
||||
};
|
||||
|
||||
struct DynamicState {
|
||||
struct {
|
||||
bool viewports : 1;
|
||||
bool scissors : 1;
|
||||
|
||||
bool depth_test_enabled : 1;
|
||||
bool depth_write_enabled : 1;
|
||||
bool depth_compare_op : 1;
|
||||
|
||||
bool depth_bounds_test_enabled : 1;
|
||||
bool depth_bounds : 1;
|
||||
|
||||
bool depth_bias_enabled : 1;
|
||||
bool depth_bias : 1;
|
||||
|
||||
bool stencil_test_enabled : 1;
|
||||
bool stencil_front_ops : 1;
|
||||
bool stencil_front_reference : 1;
|
||||
bool stencil_front_write_mask : 1;
|
||||
bool stencil_front_compare_mask : 1;
|
||||
bool stencil_back_ops : 1;
|
||||
bool stencil_back_reference : 1;
|
||||
bool stencil_back_write_mask : 1;
|
||||
bool stencil_back_compare_mask : 1;
|
||||
|
||||
bool blend_constants : 1;
|
||||
bool color_write_enables : 1;
|
||||
bool line_width : 1;
|
||||
bool feedback_loop_aspects : 1;
|
||||
} dirty_state {};
|
||||
|
||||
std::array<vk::Viewport, 16> viewports {};
|
||||
std::array<vk::Rect2D, 16> scissors {};
|
||||
uint32_t num_viewports {};
|
||||
uint32_t num_scissors {};
|
||||
|
||||
bool depth_test_enabled {};
|
||||
bool depth_write_enabled {};
|
||||
vk::CompareOp depth_compare_op {};
|
||||
|
||||
bool depth_bounds_test_enabled {};
|
||||
float depth_bounds_min {};
|
||||
float depth_bounds_max {};
|
||||
|
||||
bool depth_bias_enabled {};
|
||||
float depth_bias_constant {};
|
||||
float depth_bias_clamp {};
|
||||
float depth_bias_slope {};
|
||||
|
||||
bool stencil_test_enabled {};
|
||||
StencilOps stencil_front_ops {};
|
||||
uint32_t stencil_front_reference {};
|
||||
uint32_t stencil_front_write_mask {};
|
||||
uint32_t stencil_front_compare_mask {};
|
||||
StencilOps stencil_back_ops {};
|
||||
uint32_t stencil_back_reference {};
|
||||
uint32_t stencil_back_write_mask {};
|
||||
uint32_t stencil_back_compare_mask {};
|
||||
|
||||
std::array<float, 4> blend_constants {};
|
||||
std::array<vk::Bool32, RENDER_COLOR_ATTACHMENTS_MAX> color_write_enables {};
|
||||
uint32_t num_color_write_enables {};
|
||||
float line_width {};
|
||||
vk::ImageAspectFlags feedback_loop_aspects {};
|
||||
|
||||
/// Commits the dynamic state to the provided command buffer.
|
||||
void Commit(const GraphicContext& graphics, vk::CommandBuffer cmdbuf);
|
||||
|
||||
/// Invalidates all dynamic state to be flushed into the next command buffer.
|
||||
void Invalidate() { std::memset(&dirty_state, 0xFF, sizeof(dirty_state)); }
|
||||
|
||||
void SetViewports(std::span<const vk::Viewport> viewports_) {
|
||||
EXIT_IF(viewports_.size() > viewports.size());
|
||||
if (!std::ranges::equal(std::span(viewports).first(num_viewports), viewports_)) {
|
||||
std::ranges::copy(viewports_, viewports.begin());
|
||||
num_viewports = static_cast<uint32_t>(viewports_.size());
|
||||
dirty_state.viewports = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetScissors(std::span<const vk::Rect2D> scissors_) {
|
||||
EXIT_IF(scissors_.size() > scissors.size());
|
||||
if (!std::ranges::equal(std::span(scissors).first(num_scissors), scissors_)) {
|
||||
std::ranges::copy(scissors_, scissors.begin());
|
||||
num_scissors = static_cast<uint32_t>(scissors_.size());
|
||||
dirty_state.scissors = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthTestEnabled(const bool enabled) {
|
||||
if (depth_test_enabled != enabled) {
|
||||
depth_test_enabled = enabled;
|
||||
dirty_state.depth_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthWriteEnabled(const bool enabled) {
|
||||
if (depth_write_enabled != enabled) {
|
||||
depth_write_enabled = enabled;
|
||||
dirty_state.depth_write_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthCompareOp(const vk::CompareOp compare_op) {
|
||||
if (depth_compare_op != compare_op) {
|
||||
depth_compare_op = compare_op;
|
||||
dirty_state.depth_compare_op = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBoundsTestEnabled(const bool enabled) {
|
||||
if (depth_bounds_test_enabled != enabled) {
|
||||
depth_bounds_test_enabled = enabled;
|
||||
dirty_state.depth_bounds_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBounds(const float min, const float max) {
|
||||
if (depth_bounds_min != min || depth_bounds_max != max) {
|
||||
depth_bounds_min = min;
|
||||
depth_bounds_max = max;
|
||||
dirty_state.depth_bounds = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBiasEnabled(const bool enabled) {
|
||||
if (depth_bias_enabled != enabled) {
|
||||
depth_bias_enabled = enabled;
|
||||
dirty_state.depth_bias_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDepthBias(const float constant, const float clamp, const float slope) {
|
||||
if (depth_bias_constant != constant || depth_bias_clamp != clamp ||
|
||||
depth_bias_slope != slope) {
|
||||
depth_bias_constant = constant;
|
||||
depth_bias_clamp = clamp;
|
||||
depth_bias_slope = slope;
|
||||
dirty_state.depth_bias = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilTestEnabled(const bool enabled) {
|
||||
if (stencil_test_enabled != enabled) {
|
||||
stencil_test_enabled = enabled;
|
||||
dirty_state.stencil_test_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilOps(const StencilOps& front_ops, const StencilOps& back_ops) {
|
||||
if (stencil_front_ops != front_ops) {
|
||||
stencil_front_ops = front_ops;
|
||||
dirty_state.stencil_front_ops = true;
|
||||
}
|
||||
if (stencil_back_ops != back_ops) {
|
||||
stencil_back_ops = back_ops;
|
||||
dirty_state.stencil_back_ops = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilReferences(const uint32_t front_reference, const uint32_t back_reference) {
|
||||
if (stencil_front_reference != front_reference) {
|
||||
stencil_front_reference = front_reference;
|
||||
dirty_state.stencil_front_reference = true;
|
||||
}
|
||||
if (stencil_back_reference != back_reference) {
|
||||
stencil_back_reference = back_reference;
|
||||
dirty_state.stencil_back_reference = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilWriteMasks(const uint32_t front_write_mask, const uint32_t back_write_mask) {
|
||||
if (stencil_front_write_mask != front_write_mask) {
|
||||
stencil_front_write_mask = front_write_mask;
|
||||
dirty_state.stencil_front_write_mask = true;
|
||||
}
|
||||
if (stencil_back_write_mask != back_write_mask) {
|
||||
stencil_back_write_mask = back_write_mask;
|
||||
dirty_state.stencil_back_write_mask = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStencilCompareMasks(const uint32_t front_compare_mask,
|
||||
const uint32_t back_compare_mask) {
|
||||
if (stencil_front_compare_mask != front_compare_mask) {
|
||||
stencil_front_compare_mask = front_compare_mask;
|
||||
dirty_state.stencil_front_compare_mask = true;
|
||||
}
|
||||
if (stencil_back_compare_mask != back_compare_mask) {
|
||||
stencil_back_compare_mask = back_compare_mask;
|
||||
dirty_state.stencil_back_compare_mask = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetBlendConstants(const std::array<float, 4> blend_constants_) {
|
||||
if (blend_constants != blend_constants_) {
|
||||
blend_constants = blend_constants_;
|
||||
dirty_state.blend_constants = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetColorWriteEnables(std::span<const vk::Bool32> enables) {
|
||||
EXIT_IF(enables.size() > color_write_enables.size());
|
||||
if (!std::ranges::equal(std::span(color_write_enables).first(num_color_write_enables),
|
||||
enables)) {
|
||||
std::ranges::copy(enables, color_write_enables.begin());
|
||||
num_color_write_enables = static_cast<uint32_t>(enables.size());
|
||||
dirty_state.color_write_enables = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetLineWidth(const float width) {
|
||||
if (line_width != width) {
|
||||
line_width = width;
|
||||
dirty_state.line_width = true;
|
||||
}
|
||||
}
|
||||
|
||||
void SetAttachmentFeedbackLoopAspects(const vk::ImageAspectFlags aspects) {
|
||||
if (feedback_loop_aspects != aspects) {
|
||||
feedback_loop_aspects = aspects;
|
||||
dirty_state.feedback_loop_aspects = true;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_DYNAMICSTATE_H_
|
||||
@@ -193,6 +193,8 @@ void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
|
||||
command.setScissor(0, 1, &scissor);
|
||||
command.draw(3, 1, 0, 0);
|
||||
command.endRendering();
|
||||
// The helper pipeline has static state that invalidates the guest draw's dynamic state.
|
||||
m_scheduler.GetDynamicState().Invalidate();
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -0,0 +1,246 @@
|
||||
#include "graphics/host_gpu/renderer/image/imageInfo.h"
|
||||
|
||||
#include "common/alignment.h"
|
||||
|
||||
namespace Libs::Graphics {
|
||||
namespace {
|
||||
|
||||
uint64_t Multiply(uint64_t left, uint64_t right) {
|
||||
EXIT_IF(right != 0 && left > UINT64_MAX / right);
|
||||
return left * right;
|
||||
}
|
||||
|
||||
uint64_t Add(uint64_t left, uint64_t right) {
|
||||
EXIT_IF(right > UINT64_MAX - left);
|
||||
return left + right;
|
||||
}
|
||||
|
||||
bool IsDepthPlane(const ImageInfo& info) {
|
||||
return (info.IsDepth() || info.pixel_format == vk::Format::eS8Uint) &&
|
||||
(info.tile_mode == Prospero::TileMode::kDepth ||
|
||||
info.tile_mode == Prospero::TileMode::kLinear);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
vk::Extent3D ImageInfo::MipExtent(uint32_t level) const {
|
||||
EXIT_IF(level >= resources.levels || level >= mip_layout.size());
|
||||
return {std::max(extent.width >> level, 1u), std::max(extent.height >> level, 1u),
|
||||
IsVolume() ? std::max(extent.depth >> level, 1u) : resources.layers};
|
||||
}
|
||||
|
||||
void ImageInfo::UpdateSize() {
|
||||
EXIT_IF(guest_format == Prospero::BufferFormat::kInvalid || extent.width == 0 ||
|
||||
extent.height == 0 || extent.depth == 0 || resources.levels == 0 ||
|
||||
resources.levels > mip_layout.size() || resources.layers == 0 || samples == 0 ||
|
||||
!std::has_single_bit(samples));
|
||||
TileTextureElementLayout element {};
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetTextureElementLayout(guest_format, element));
|
||||
if (bytes_per_block == 0) {
|
||||
bytes_per_block = element.bytes;
|
||||
}
|
||||
EXIT_IF(bytes_per_block != element.bytes);
|
||||
mip_layout = {};
|
||||
tiling = {};
|
||||
tiling.texel_width = element.texel_width;
|
||||
tiling.texel_height = element.texel_height;
|
||||
tiling.block.bytes_per_element = element.bytes;
|
||||
tiled_slice_stride = 0;
|
||||
linear_slice_stride = 0;
|
||||
first_tail_level = 16;
|
||||
|
||||
if (samples > 1) {
|
||||
EXIT_NOT_IMPLEMENTED(IsVolume() || resources.levels != 1 ||
|
||||
(tile_mode != Prospero::TileMode::kDepth &&
|
||||
tile_mode != Prospero::TileMode::kRenderTarget));
|
||||
const auto fragments = std::countr_zero(samples);
|
||||
if (pitch == 0) {
|
||||
pitch = tile_mode == Prospero::TileMode::kDepth
|
||||
? TileGetDepthPitch(extent.width, bytes_per_block, fragments)
|
||||
: TileGetRenderTargetPitch(extent.width, bytes_per_block, fragments);
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetTextureBlockLayout(guest_format, tile_mode, false, tiling));
|
||||
if (data.size == 0) {
|
||||
TileSizeAlign slice {};
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetRenderTargetSize(extent.width, extent.height, pitch,
|
||||
bytes_per_block, slice, fragments));
|
||||
data.size = Multiply(slice.size, resources.layers);
|
||||
}
|
||||
EXIT_IF(data.size % resources.layers != 0);
|
||||
tiled_slice_stride = data.size / resources.layers;
|
||||
mip_layout[0] = {0, data.size, pitch, extent.height};
|
||||
return;
|
||||
}
|
||||
|
||||
if (pitch == 0) {
|
||||
pitch = TileGetTexturePitch(guest_format, extent.width, tile_mode);
|
||||
}
|
||||
EXIT_IF(pitch == 0);
|
||||
if (IsDepthPlane(*this) && resources.levels == 1) {
|
||||
EXIT_NOT_IMPLEMENTED(IsVolume());
|
||||
if (IsTiled()) {
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!TileGetTextureBlockLayout(guest_format, tile_mode, false, tiling));
|
||||
}
|
||||
if (data.size == 0) {
|
||||
TileSizeAlign slice {};
|
||||
TileGetTextureSize(guest_format, extent.width, extent.height, 1, tile_mode, &slice,
|
||||
nullptr, nullptr);
|
||||
data.size = Multiply(slice.size, resources.layers);
|
||||
}
|
||||
EXIT_IF(data.size % resources.layers != 0);
|
||||
const auto slice = data.size / resources.layers;
|
||||
EXIT_IF(Multiply(Multiply(pitch, extent.height), bytes_per_block) > slice);
|
||||
linear_slice_stride = slice;
|
||||
tiled_slice_stride = IsTiled() ? slice : 0;
|
||||
mip_layout[0] = {0, data.size, pitch, extent.height, 0, slice, pitch};
|
||||
return;
|
||||
}
|
||||
if (!IsTiled()) {
|
||||
TileSizeAlign total {};
|
||||
TileSizeOffset offsets[16] {};
|
||||
TilePaddedSize padded[16] {};
|
||||
TileGetTextureSize(guest_format, extent.width, extent.height, resources.levels, tile_mode,
|
||||
&total, offsets, padded);
|
||||
if (data.size == 0) {
|
||||
data.size = Multiply(total.size, TransferLayers());
|
||||
}
|
||||
for (uint32_t level = 0; level < resources.levels; ++level) {
|
||||
auto& mip = mip_layout[level];
|
||||
mip.offset = offsets[level].offset;
|
||||
mip.size = Multiply(offsets[level].size, MipExtent(level).depth);
|
||||
mip.pitch = padded[level].width / element.texel_width;
|
||||
mip.height = padded[level].height / element.texel_height;
|
||||
mip.linear_offset = offsets[level].offset;
|
||||
mip.linear_size = offsets[level].size;
|
||||
mip.linear_pitch = mip.pitch;
|
||||
linear_slice_stride =
|
||||
std::max(linear_slice_stride, Add(mip.linear_offset, mip.linear_size));
|
||||
}
|
||||
if (TransferLayers() > 1 && data.size % TransferLayers() == 0) {
|
||||
linear_slice_stride = std::max(linear_slice_stride, data.size / TransferLayers());
|
||||
}
|
||||
} else {
|
||||
TileSurfaceLayout surface {};
|
||||
const TileSurfaceDescription description {guest_format,
|
||||
tile_mode,
|
||||
IsVolume() ? TileSurfaceDimension::Dim3D
|
||||
: TileSurfaceDimension::Dim2D,
|
||||
extent.width,
|
||||
extent.height,
|
||||
IsVolume() ? extent.depth : 1u,
|
||||
resources.levels,
|
||||
resources.layers};
|
||||
EXIT_NOT_IMPLEMENTED(!TileGetTiledTextureLayout(description, surface));
|
||||
tiling = surface.texture;
|
||||
first_tail_level = surface.first_tail_level;
|
||||
tiled_slice_stride = surface.block_slice_size;
|
||||
if (data.size == 0) {
|
||||
data.size = surface.total_size;
|
||||
}
|
||||
if (!IsVolume() && resources.layers > 1 && data.size % resources.layers == 0) {
|
||||
tiled_slice_stride = std::max(tiled_slice_stride, data.size / resources.layers);
|
||||
}
|
||||
uint64_t linear_offset = 0;
|
||||
uint32_t mip_pitch = IsVolume() ? extent.width : pitch;
|
||||
for (uint32_t level = 0; level < resources.levels; ++level) {
|
||||
const auto& source = surface.mips[level];
|
||||
auto& mip = mip_layout[level];
|
||||
const auto active = MipExtent(level);
|
||||
mip.offset = source.offset;
|
||||
mip.size = Multiply(source.size, IsVolume() ? 1u : resources.layers);
|
||||
mip.pitch = source.padded_width;
|
||||
mip.height = source.padded_height;
|
||||
mip.tail_x = source.tail_x;
|
||||
mip.tail_y = source.tail_y;
|
||||
mip.linear_pitch =
|
||||
Common::AlignUp(mip_pitch, element.texel_width) / element.texel_width;
|
||||
const auto rows =
|
||||
Common::AlignUp(active.height, element.texel_height) / element.texel_height;
|
||||
mip.linear_size = Multiply(Multiply(mip.linear_pitch, rows), element.bytes);
|
||||
const auto alignment = std::max(element.bytes, 4u);
|
||||
EXIT_IF(linear_offset > UINT64_MAX - (alignment - 1u));
|
||||
mip.linear_offset = Common::AlignUp<uint64_t>(linear_offset, alignment);
|
||||
linear_offset = Add(mip.linear_offset, Multiply(mip.linear_size, active.depth));
|
||||
mip_pitch = std::max(mip_pitch >> 1u, 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t ImageInfo::LinearSize(uint32_t levels) const {
|
||||
levels = levels == 0 ? resources.levels : levels;
|
||||
EXIT_IF(levels == 0 || levels > resources.levels || levels > mip_layout.size());
|
||||
if (linear_slice_stride == 0) {
|
||||
const auto& mip = mip_layout[levels - 1u];
|
||||
return Add(mip.linear_offset, Multiply(mip.linear_size, MipExtent(levels - 1u).depth));
|
||||
}
|
||||
uint64_t size = 0;
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = mip_layout[level];
|
||||
const auto slices = MipExtent(level).depth;
|
||||
const auto stride = linear_slice_stride != 0 ? linear_slice_stride : mip.linear_size;
|
||||
size = std::max(
|
||||
size, Add(Add(mip.linear_offset, Multiply(slices - 1u, stride)), mip.linear_size));
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::vector<vk::BufferImageCopy> ImageInfo::BufferCopies(uint64_t buffer_offset,
|
||||
uint32_t levels) const {
|
||||
levels = levels == 0 ? resources.levels : levels;
|
||||
EXIT_IF(levels > resources.levels || levels > mip_layout.size() || tiling.texel_width == 0 ||
|
||||
tiling.texel_height == 0);
|
||||
const auto aspect = IsDepth() ? vk::ImageAspectFlagBits::eDepth
|
||||
: pixel_format == vk::Format::eS8Uint ? vk::ImageAspectFlagBits::eStencil
|
||||
: vk::ImageAspectFlagBits::eColor;
|
||||
std::vector<vk::BufferImageCopy> copies;
|
||||
std::array<uint32_t, 16> image_heights {};
|
||||
uint64_t count = 0;
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = mip_layout[level];
|
||||
const auto active = MipExtent(level);
|
||||
if (linear_slice_stride == 0) {
|
||||
image_heights[level] = Common::AlignUp(active.height, tiling.texel_height);
|
||||
} else {
|
||||
const auto row_bytes = Multiply(mip.linear_pitch, tiling.block.bytes_per_element);
|
||||
EXIT_IF(row_bytes == 0);
|
||||
const auto rows = linear_slice_stride / row_bytes;
|
||||
if (linear_slice_stride % row_bytes == 0 &&
|
||||
rows >=
|
||||
(uint64_t {active.height} + tiling.texel_height - 1u) / tiling.texel_height &&
|
||||
rows <= UINT32_MAX / tiling.texel_height) {
|
||||
image_heights[level] = static_cast<uint32_t>(rows) * tiling.texel_height;
|
||||
}
|
||||
}
|
||||
count += image_heights[level] != 0 ? 1u : active.depth;
|
||||
}
|
||||
copies.reserve(static_cast<size_t>(count));
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = mip_layout[level];
|
||||
const auto active = MipExtent(level);
|
||||
vk::BufferImageCopy copy {};
|
||||
copy.bufferOffset = Add(buffer_offset, mip.linear_offset);
|
||||
copy.bufferRowLength = mip.linear_pitch * tiling.texel_width;
|
||||
copy.bufferImageHeight = image_heights[level] != 0 ? image_heights[level]
|
||||
: !IsTiled() ? mip.height * tiling.texel_height
|
||||
: Common::AlignUp(active.height, tiling.texel_height);
|
||||
copy.imageSubresource = {aspect, level, 0, 1};
|
||||
copy.imageExtent = {active.width, active.height, 1};
|
||||
if (image_heights[level] == 0) {
|
||||
for (uint32_t slice = 0; slice < active.depth; ++slice) {
|
||||
copy.bufferOffset = Add(Add(buffer_offset, mip.linear_offset),
|
||||
Multiply(slice, linear_slice_stride));
|
||||
copy.imageSubresource.baseArrayLayer = IsVolume() ? 0u : slice;
|
||||
copy.imageOffset.z = IsVolume() ? static_cast<int32_t>(slice) : 0;
|
||||
copies.push_back(copy);
|
||||
}
|
||||
} else {
|
||||
copy.imageSubresource.layerCount = IsVolume() ? 1u : active.depth;
|
||||
copy.imageExtent.depth = IsVolume() ? active.depth : 1u;
|
||||
copies.push_back(copy);
|
||||
}
|
||||
}
|
||||
return copies;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/gpu_format.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/regionDefinitions.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
@@ -12,6 +13,7 @@
|
||||
#include <bit>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -47,11 +49,19 @@ struct ImageSubresourceRange {
|
||||
};
|
||||
|
||||
struct ImageMipInfo {
|
||||
// Guest mip chains run backwards within each layer or volume block-slice.
|
||||
// Tail levels share an offset and use tail_x/tail_y within that block.
|
||||
uint64_t offset = 0;
|
||||
uint64_t size = 0;
|
||||
// Padded dimensions in storage elements (compressed blocks for BC formats).
|
||||
uint32_t pitch = 0;
|
||||
uint32_t height = 0;
|
||||
uint64_t linear_offset = 0;
|
||||
uint64_t linear_size = 0; // Per transfer slice.
|
||||
uint32_t linear_pitch = 0; // Storage elements.
|
||||
uint32_t tail_x = 0;
|
||||
uint32_t tail_y = 0;
|
||||
uint32_t surface_z = 0;
|
||||
auto operator<=>(const ImageMipInfo&) const = default;
|
||||
};
|
||||
|
||||
@@ -71,6 +81,17 @@ struct ImageInfo {
|
||||
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
|
||||
bool bgra16 = false;
|
||||
std::array<ImageMipInfo, 16> mip_layout {};
|
||||
TileTextureBlockLayout tiling;
|
||||
uint64_t tiled_slice_stride = 0;
|
||||
// Nonzero for guest-linear and depth-plane transfers; tiled colors are mip-major.
|
||||
uint64_t linear_slice_stride = 0;
|
||||
uint32_t first_tail_level = 16;
|
||||
|
||||
void UpdateSize();
|
||||
[[nodiscard]] uint64_t LinearSize(uint32_t levels = 0) const;
|
||||
[[nodiscard]] vk::Extent3D MipExtent(uint32_t level) const;
|
||||
[[nodiscard]] std::vector<vk::BufferImageCopy> BufferCopies(uint64_t buffer_offset = 0,
|
||||
uint32_t levels = 0) const;
|
||||
|
||||
[[nodiscard]] ColorTransform GetColorTransform() const noexcept {
|
||||
if (bgra16) return ColorTransform::SwapBgra16;
|
||||
|
||||
@@ -1,16 +1,13 @@
|
||||
#include "graphics/host_gpu/renderer/image/textureCommon.h"
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/gpu_format.h"
|
||||
#include "graphics/host_gpu/renderer/image/tiler.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cinttypes>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
namespace {
|
||||
@@ -60,68 +57,6 @@ HostFormatInfo ResolveHostFormat(Prospero::BufferFormat guest_format,
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t GetTextureLevelDepth(uint32_t depth, uint32_t level, bool volume_texture) {
|
||||
return volume_texture ? std::max(depth >> level, 1u) : depth;
|
||||
}
|
||||
|
||||
size_t GetTextureRegionCount(uint32_t depth, uint32_t levels, bool volume_texture) {
|
||||
size_t count = 0;
|
||||
for (uint32_t level = 0; level < levels; level++) {
|
||||
count += GetTextureLevelDepth(depth, level, volume_texture);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint32_t levels,
|
||||
uint64_t total_size, uint32_t depth) {
|
||||
uint64_t stride = 0;
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
stride = std::max(stride, mips[mip_level].offset + mips[mip_level].size);
|
||||
}
|
||||
|
||||
if (depth > 1 && total_size != 0 && total_size % depth == 0) {
|
||||
stride = std::max(stride, total_size / depth);
|
||||
}
|
||||
|
||||
return stride;
|
||||
}
|
||||
|
||||
uint64_t CalcLinearUploadLevelSize(const TileTextureElementLayout& element, uint32_t pitch,
|
||||
uint32_t height) {
|
||||
const uint32_t element_columns =
|
||||
std::max((pitch + element.texel_width - 1u) / element.texel_width, 1u);
|
||||
const uint32_t element_rows =
|
||||
std::max((height + element.texel_height - 1u) / element.texel_height, 1u);
|
||||
return static_cast<uint64_t>(element_columns) * element_rows * element.bytes;
|
||||
}
|
||||
|
||||
uint64_t SetLinearUploadLevels(TextureUploadMipLayout* mips,
|
||||
const TileTextureElementLayout& element, uint32_t height,
|
||||
uint32_t levels, uint32_t base_pitch) {
|
||||
uint64_t offset = 0;
|
||||
auto mip_pitch = base_pitch;
|
||||
auto mip_height = height;
|
||||
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
const auto size = CalcLinearUploadLevelSize(element, mip_pitch, mip_height);
|
||||
mips[mip_level] = {offset, size};
|
||||
|
||||
offset += size;
|
||||
if (mip_pitch > 1) {
|
||||
mip_pitch /= 2;
|
||||
}
|
||||
if (mip_height > 1) {
|
||||
mip_height /= 2;
|
||||
}
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
bool FitsBufferRange(uint64_t offset, uint64_t size, uint64_t capacity) {
|
||||
return offset <= capacity && size <= capacity - offset;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
|
||||
@@ -176,203 +111,4 @@ SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
|
||||
EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
|
||||
}
|
||||
|
||||
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
|
||||
uint32_t height, uint32_t levels, uint32_t depth,
|
||||
Prospero::TileMode tile_mode, uint64_t upload_size,
|
||||
bool volume_texture, const char* owner) {
|
||||
TextureUploadLayout layout {};
|
||||
layout.surface.description = {
|
||||
format,
|
||||
tile_mode,
|
||||
volume_texture ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
|
||||
width,
|
||||
height,
|
||||
volume_texture ? depth : 1u,
|
||||
levels,
|
||||
volume_texture ? 1u : depth,
|
||||
};
|
||||
const auto& description = layout.surface.description;
|
||||
TileTextureElementLayout element {};
|
||||
|
||||
if (format == Prospero::BufferFormat::kInvalid) {
|
||||
EXIT("%s: legacy texture upload format unsupported: fmt=0 tile=%u size=%" PRIu64
|
||||
" extent=%ux%u levels=%u\n",
|
||||
owner, static_cast<uint32_t>(description.tile_mode), upload_size, width, height,
|
||||
levels);
|
||||
}
|
||||
|
||||
if (tile_mode == Prospero::TileMode::kLinear) {
|
||||
if (!TileGetTextureElementLayout(format, element)) {
|
||||
EXIT("%s: unsupported linear texture format: fmt=%u\n", owner,
|
||||
static_cast<uint32_t>(format));
|
||||
}
|
||||
} else {
|
||||
if (!TileGetTiledTextureLayout(description, layout.surface)) {
|
||||
EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
|
||||
"size=%" PRIu64 " extent=%ux%u levels=%u\n",
|
||||
owner, static_cast<uint32_t>(format), static_cast<uint32_t>(tile_mode),
|
||||
upload_size, width, height, levels);
|
||||
}
|
||||
element = {layout.surface.texture.block.bytes_per_element,
|
||||
layout.surface.texture.texel_width, layout.surface.texture.texel_height};
|
||||
}
|
||||
layout.pitch = TileGetTexturePitch(format, width, description.tile_mode);
|
||||
if (tile_mode == Prospero::TileMode::kLinear) {
|
||||
TileSizeOffset level_sizes[16] {};
|
||||
TilePaddedSize padded_sizes[16] {};
|
||||
TileGetTextureSize(format, width, height, levels, description.tile_mode, nullptr,
|
||||
level_sizes, padded_sizes);
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
layout.mips[level] = {level_sizes[level].offset, level_sizes[level].size,
|
||||
padded_sizes[level].width, padded_sizes[level].height};
|
||||
}
|
||||
} else if (volume_texture) {
|
||||
layout.slice_stride = SetLinearUploadLevels(layout.mips, element, height, levels, width);
|
||||
} else {
|
||||
layout.source_slice_stride = layout.surface.block_slice_size;
|
||||
if (depth > 1 && upload_size != 0 && upload_size % depth == 0) {
|
||||
layout.source_slice_stride = std::max(layout.source_slice_stride, upload_size / depth);
|
||||
}
|
||||
SetLinearUploadLevels(layout.mips, element, height, levels, layout.pitch);
|
||||
}
|
||||
|
||||
if (!volume_texture || tile_mode == Prospero::TileMode::kLinear) {
|
||||
layout.slice_stride = CalcTextureSliceStride(layout.mips, levels, upload_size, depth);
|
||||
}
|
||||
return layout;
|
||||
}
|
||||
|
||||
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout) {
|
||||
const auto& description = layout.surface.description;
|
||||
const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
|
||||
const bool linear_texture = description.tile_mode == Prospero::TileMode::kLinear;
|
||||
const auto depth = volume_texture ? description.depth : description.layers;
|
||||
uint32_t mip_width = description.width;
|
||||
uint32_t mip_height = description.height;
|
||||
uint32_t mip_pitch = volume_texture && !linear_texture ? description.width : layout.pitch;
|
||||
|
||||
std::vector<vk::BufferImageCopy> regions;
|
||||
regions.reserve(GetTextureRegionCount(depth, description.levels, volume_texture));
|
||||
for (uint32_t mip_level = 0; mip_level < description.levels; ++mip_level) {
|
||||
EXIT_NOT_IMPLEMENTED(layout.mips[mip_level].size == 0);
|
||||
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
|
||||
vk::BufferImageCopy region {};
|
||||
region.imageSubresource = {vk::ImageAspectFlagBits::eColor, mip_level, 0, 1};
|
||||
region.imageExtent = {mip_width, mip_height, 1};
|
||||
if (linear_texture) {
|
||||
region.bufferRowLength = layout.mips[mip_level].row_length;
|
||||
region.bufferImageHeight = layout.mips[mip_level].image_height;
|
||||
} else {
|
||||
const auto texel_width = layout.surface.texture.texel_width;
|
||||
const auto aligned_pitch = Common::AlignUp(mip_pitch, texel_width);
|
||||
region.bufferRowLength =
|
||||
aligned_pitch > Common::AlignUp(mip_width, texel_width) ? aligned_pitch : 0;
|
||||
}
|
||||
for (uint32_t slice_index = 0; slice_index < mip_depth; ++slice_index) {
|
||||
region.bufferOffset = layout.mips[mip_level].offset + slice_index * layout.slice_stride;
|
||||
region.imageSubresource.baseArrayLayer = volume_texture ? 0u : slice_index;
|
||||
region.imageOffset.z = volume_texture ? static_cast<int>(slice_index) : 0;
|
||||
regions.push_back(region);
|
||||
}
|
||||
|
||||
if (mip_width > 1) {
|
||||
mip_width /= 2;
|
||||
}
|
||||
if (mip_height > 1) {
|
||||
mip_height /= 2;
|
||||
}
|
||||
if (mip_pitch > 1) {
|
||||
mip_pitch /= 2;
|
||||
}
|
||||
}
|
||||
|
||||
return regions;
|
||||
}
|
||||
|
||||
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
|
||||
const TextureUploadLayout& layout, uint32_t levels,
|
||||
std::vector<GpuTileInfo>& out_tile_infos) {
|
||||
const auto& description = layout.surface.description;
|
||||
const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
|
||||
const auto depth = volume_texture ? description.depth : description.layers;
|
||||
if (tiled_size == 0 || levels == 0 || levels > 16 || depth == 0 ||
|
||||
regions.size() != GetTextureRegionCount(depth, levels, volume_texture) ||
|
||||
Prospero::IsFmaskTextureFormat(description.format)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& surface = layout.surface;
|
||||
const auto& texture = surface.texture;
|
||||
const auto& block = texture.block;
|
||||
if (surface.description.levels < levels || block.bytes_per_element == 0 ||
|
||||
block.family == TileBlockFamily::Count) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<GpuTileInfo> tile_infos;
|
||||
tile_infos.reserve(regions.size());
|
||||
const auto slices_per_copy = volume_texture ? block.block_depth : 1u;
|
||||
size_t region_base = 0;
|
||||
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
|
||||
const auto& mip = surface.mips[mip_level];
|
||||
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
|
||||
for (uint32_t slice_index = 0; slice_index < mip_depth; slice_index += slices_per_copy) {
|
||||
const auto& region = regions[region_base + slice_index];
|
||||
GpuTileInfo tile_info {};
|
||||
tile_info.family = block.family;
|
||||
tile_info.bytes_per_element = block.bytes_per_element;
|
||||
tile_info.linear_offset = region.bufferOffset;
|
||||
tile_info.linear_size = layout.mips[mip_level].size;
|
||||
tile_info.tiled_size = mip.size;
|
||||
if (volume_texture) {
|
||||
tile_info.depth = std::min(slices_per_copy, mip_depth - slice_index);
|
||||
tile_info.linear_slice_stride = layout.slice_stride;
|
||||
tile_info.linear_size += (tile_info.depth - 1u) * layout.slice_stride;
|
||||
tile_info.tiled_offset =
|
||||
mip.offset +
|
||||
static_cast<uint64_t>(slice_index / slices_per_copy) * surface.block_slice_size;
|
||||
tile_info.surface_z =
|
||||
block.block_depth == 1 ? static_cast<uint32_t>(region.imageOffset.z) : 0;
|
||||
} else {
|
||||
const auto source_stride = layout.source_slice_stride != 0
|
||||
? layout.source_slice_stride
|
||||
: surface.block_slice_size;
|
||||
if (slice_index > (UINT64_MAX - mip.offset) / source_stride) {
|
||||
return false;
|
||||
}
|
||||
tile_info.tiled_offset =
|
||||
mip.offset + static_cast<uint64_t>(slice_index) * source_stride;
|
||||
tile_info.surface_z = block.family == TileBlockFamily::RenderTarget64KB ||
|
||||
block.family == TileBlockFamily::Depth64KB
|
||||
? region.imageSubresource.baseArrayLayer
|
||||
: 0;
|
||||
}
|
||||
if (!FitsBufferRange(tile_info.linear_offset, tile_info.linear_size, UINT64_MAX) ||
|
||||
!FitsBufferRange(tile_info.tiled_offset, tile_info.tiled_size, tiled_size)) {
|
||||
return false;
|
||||
}
|
||||
const auto row_length =
|
||||
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
|
||||
const auto image_height = region.bufferImageHeight != 0 ? region.bufferImageHeight
|
||||
: region.imageExtent.height;
|
||||
tile_info.width = std::max(
|
||||
(region.imageExtent.width + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
tile_info.height =
|
||||
std::max((image_height + texture.texel_height - 1u) / texture.texel_height, 1u);
|
||||
tile_info.pitch =
|
||||
std::max((row_length + texture.texel_width - 1u) / texture.texel_width, 1u);
|
||||
tile_info.tail = mip_level >= surface.first_tail_level;
|
||||
tile_info.tail_x = tile_info.tail ? mip.tail_x : 0;
|
||||
tile_info.tail_y = tile_info.tail ? mip.tail_y : 0;
|
||||
tile_info.tiled_width = mip.padded_width;
|
||||
tile_info.tiled_height = mip.padded_height;
|
||||
tile_infos.push_back(tile_info);
|
||||
}
|
||||
region_base += mip_depth;
|
||||
}
|
||||
|
||||
out_tile_infos = std::move(tile_infos);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
@@ -2,15 +2,10 @@
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
|
||||
|
||||
#include "graphics/guest_gpu/gpu_defs.h"
|
||||
#include "graphics/guest_gpu/tile.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
struct GpuTileInfo;
|
||||
|
||||
struct RenderTargetFormatInfo {
|
||||
vk::Format format = vk::Format::eUndefined;
|
||||
uint32_t bytes_per_element = 0;
|
||||
@@ -24,35 +19,12 @@ struct SurfaceFormatInfo {
|
||||
Prospero::ColorComponentMapping host_to_storage;
|
||||
};
|
||||
|
||||
struct TextureUploadMipLayout {
|
||||
uint64_t offset = 0;
|
||||
uint64_t size = 0;
|
||||
uint32_t row_length = 0;
|
||||
uint32_t image_height = 0;
|
||||
};
|
||||
|
||||
struct TextureUploadLayout {
|
||||
uint32_t pitch = 0;
|
||||
uint64_t slice_stride = 0;
|
||||
uint64_t source_slice_stride = 0;
|
||||
TileSurfaceLayout surface;
|
||||
TextureUploadMipLayout mips[16] = {};
|
||||
};
|
||||
|
||||
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle,
|
||||
Prospero::ColorComponentMapping host_to_storage);
|
||||
SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format);
|
||||
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
|
||||
Prospero::ChannelType type,
|
||||
Prospero::ChannelOrder order);
|
||||
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
|
||||
uint32_t height, uint32_t levels, uint32_t depth,
|
||||
Prospero::TileMode tile_mode, uint64_t upload_size,
|
||||
bool volume_texture, const char* owner);
|
||||
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout);
|
||||
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
|
||||
const TextureUploadLayout& layout, uint32_t levels,
|
||||
std::vector<GpuTileInfo>& out_tile_infos);
|
||||
|
||||
} // namespace Libs::Graphics
|
||||
|
||||
|
||||
@@ -31,7 +31,12 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
|
||||
StreamBuffer& stream_buffer)
|
||||
: m_graphics(graphics), m_scheduler(scheduler), m_stream_buffer(stream_buffer) {
|
||||
static_assert(FamilyCount == 9);
|
||||
static_assert(sizeof(Push) == 60);
|
||||
static_assert(sizeof(Mip) == 48);
|
||||
static_assert(offsetof(TilingParams, mips) == 16);
|
||||
static_assert(sizeof(TilingParams) == 784);
|
||||
static_assert(sizeof(TilingParams) <= UINT16_MAX && PipelineCount <= UINT16_MAX);
|
||||
static_assert(sizeof(Tiling) == 16);
|
||||
static_assert(sizeof(Conversion) == 32);
|
||||
std::array<vk::DescriptorSetLayoutBinding, 3> bindings {};
|
||||
for (uint32_t index = 0; index < 2; index++) {
|
||||
bindings[index] = {index, vk::DescriptorType::eStorageBuffer, 1,
|
||||
@@ -48,7 +53,8 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
|
||||
&m_descriptor_layout),
|
||||
"create TileManager descriptor layout");
|
||||
|
||||
const vk::PushConstantRange push_range {vk::ShaderStageFlagBits::eCompute, 0, sizeof(Push)};
|
||||
const vk::PushConstantRange push_range {vk::ShaderStageFlagBits::eCompute, 0,
|
||||
sizeof(Conversion)};
|
||||
vk::PipelineLayoutCreateInfo layout_info {};
|
||||
layout_info.setLayoutCount = 1;
|
||||
layout_info.pSetLayouts = &m_descriptor_layout;
|
||||
@@ -88,14 +94,25 @@ TileManager::~TileManager() {
|
||||
}
|
||||
}
|
||||
|
||||
void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos, uint64_t source_base,
|
||||
uint64_t target_base, std::vector<Dispatch>& dispatches,
|
||||
ColorTransform transform) {
|
||||
EXIT_IF(infos.empty() || tiled_capacity == 0 || linear_capacity == 0);
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
TileManager::Tiling TileManager::Prepare(bool tile, uint64_t tiled_capacity,
|
||||
uint64_t linear_capacity, const ImageInfo& info,
|
||||
uint32_t levels, uint64_t source_base,
|
||||
uint64_t target_base) {
|
||||
levels = levels != 0 ? levels : info.resources.levels;
|
||||
EXIT_IF(levels == 0 || levels > MaxMipLevels || levels > info.resources.levels ||
|
||||
tiled_capacity == 0 || linear_capacity == 0);
|
||||
EXIT_NOT_IMPLEMENTED(tiled_capacity > UINT32_MAX || linear_capacity > UINT32_MAX);
|
||||
|
||||
const auto& block = info.tiling.block;
|
||||
const auto transform = info.GetColorTransform();
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!info.IsTiled() || info.samples != 1 || Prospero::IsFmaskTextureFormat(info.guest_format) ||
|
||||
block.family >= TileBlockFamily::Count || !std::has_single_bit(block.bytes_per_element) ||
|
||||
block.bytes_per_element > 16 || block.block_width == 0 || block.block_height == 0 ||
|
||||
block.block_depth == 0 || block.block_size == 0 || info.tiling.texel_width == 0 ||
|
||||
info.tiling.texel_height == 0 || info.tiled_slice_stride == 0);
|
||||
EXIT_IF((transform == ColorTransform::SwapBgra16 && block.bytes_per_element != 8u) ||
|
||||
(transform == ColorTransform::Reverse10_11_11 && block.bytes_per_element != 4u));
|
||||
const auto checked_multiply = [](uint64_t left, uint64_t right, uint64_t& result) {
|
||||
return (left == 0 || right <= UINT64_MAX / left) && (result = left * right, true);
|
||||
};
|
||||
@@ -106,112 +123,96 @@ void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_ca
|
||||
return size != 0 && offset <= capacity && size <= capacity - offset;
|
||||
};
|
||||
|
||||
dispatches.clear();
|
||||
dispatches.reserve(infos.size());
|
||||
for (const auto& info: infos) {
|
||||
EXIT_IF((transform == ColorTransform::SwapBgra16 && info.bytes_per_element != 8u) ||
|
||||
(transform == ColorTransform::Reverse10_11_11 && info.bytes_per_element != 4u));
|
||||
TileBlockLayout block {};
|
||||
const uint32_t tiled_width = info.tiled_width != 0 ? info.tiled_width : info.pitch;
|
||||
const uint32_t tiled_height = info.tiled_height != 0 ? info.tiled_height : info.height;
|
||||
const uint64_t groups_x = (static_cast<uint64_t>(info.width) + 7u) / 8u;
|
||||
const uint64_t groups_y = (static_cast<uint64_t>(info.height) + 7u) / 8u;
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!TileGetBlockLayout(info.family, info.bytes_per_element, block) || info.width == 0 ||
|
||||
info.height == 0 || info.depth == 0 || info.pitch < info.width ||
|
||||
groups_x > limits.maxComputeWorkGroupCount[0] ||
|
||||
groups_y > limits.maxComputeWorkGroupCount[1] ||
|
||||
info.depth > limits.maxComputeWorkGroupCount[2] ||
|
||||
(!info.tail && (tiled_width < info.width || tiled_height < info.height)) ||
|
||||
!valid_range(info.linear_offset, info.linear_size, linear_capacity) ||
|
||||
!valid_range(info.tiled_offset, info.tiled_size, tiled_capacity) ||
|
||||
(block.block_depth == 1 && info.depth != 1));
|
||||
// ImageInfo owns the layout. Upload only the header and active mip records.
|
||||
TilingParams params;
|
||||
params.color_transform = static_cast<uint32_t>(transform);
|
||||
for (uint32_t level = 0; level < levels; ++level) {
|
||||
const auto& mip = info.mip_layout[level];
|
||||
const auto extent = info.MipExtent(level);
|
||||
const auto width = static_cast<uint32_t>(
|
||||
(uint64_t {extent.width} + info.tiling.texel_width - 1u) / info.tiling.texel_width);
|
||||
const auto height = static_cast<uint32_t>(
|
||||
(uint64_t {extent.height} + info.tiling.texel_height - 1u) / info.tiling.texel_height);
|
||||
const auto depth = extent.depth;
|
||||
const bool tail = level >= info.first_tail_level;
|
||||
EXIT_NOT_IMPLEMENTED(width == 0 || height == 0 || depth == 0 || mip.linear_pitch < width ||
|
||||
mip.linear_size == 0 || mip.size == 0 ||
|
||||
(!tail && (mip.pitch < width || mip.height < height)) ||
|
||||
(!info.IsVolume() && mip.size % depth != 0));
|
||||
|
||||
uint64_t pitch_bytes = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(info.pitch, info.bytes_per_element, pitch_bytes) ||
|
||||
pitch_bytes > UINT32_MAX);
|
||||
uint64_t slice_bytes = info.linear_slice_stride;
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!checked_multiply(mip.linear_pitch, block.bytes_per_element, pitch_bytes) ||
|
||||
pitch_bytes > UINT32_MAX);
|
||||
const uint64_t slice_bytes =
|
||||
info.linear_slice_stride != 0 ? info.linear_slice_stride : mip.linear_size;
|
||||
uint64_t minimum_slice = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(pitch_bytes, info.height, minimum_slice));
|
||||
if (slice_bytes == 0) {
|
||||
slice_bytes = minimum_slice;
|
||||
}
|
||||
uint64_t linear_used = 0;
|
||||
uint64_t bytes = 0;
|
||||
EXIT_NOT_IMPLEMENTED((info.depth > 1 && slice_bytes < minimum_slice) ||
|
||||
!checked_multiply(info.depth - 1u, slice_bytes, bytes) ||
|
||||
uint64_t bytes = 0;
|
||||
uint64_t linear_span = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(pitch_bytes, height, minimum_slice) ||
|
||||
(depth > 1 && slice_bytes < minimum_slice) ||
|
||||
!checked_multiply(height - 1u, pitch_bytes, linear_used) ||
|
||||
!checked_multiply(width, block.bytes_per_element, bytes) ||
|
||||
!checked_add(linear_used, bytes, linear_used) ||
|
||||
!checked_multiply(info.height - 1u, pitch_bytes, bytes) ||
|
||||
!checked_add(linear_used, bytes, linear_used) ||
|
||||
!checked_multiply(info.width, info.bytes_per_element, bytes) ||
|
||||
!checked_add(linear_used, bytes, linear_used) ||
|
||||
linear_used > info.linear_size || slice_bytes > UINT32_MAX);
|
||||
linear_used > mip.linear_size || slice_bytes > UINT32_MAX ||
|
||||
!checked_multiply(depth - 1u, slice_bytes, linear_span) ||
|
||||
!checked_add(linear_span, mip.linear_size, linear_span) ||
|
||||
!valid_range(mip.linear_offset, linear_span, linear_capacity));
|
||||
|
||||
const uint64_t columns =
|
||||
(static_cast<uint64_t>(tiled_width) + block.block_width - 1u) / block.block_width;
|
||||
const uint64_t rows =
|
||||
(static_cast<uint64_t>(tiled_height) + block.block_height - 1u) / block.block_height;
|
||||
uint64_t blocks_per_slice = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(columns, rows, blocks_per_slice) ||
|
||||
columns > UINT32_MAX || blocks_per_slice > UINT32_MAX);
|
||||
if (info.tail) {
|
||||
(uint64_t {mip.pitch} + block.block_width - 1u) / block.block_width;
|
||||
if (tail) {
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
info.family == TileBlockFamily::Standard256B || info.depth > block.block_depth ||
|
||||
info.tail_x >= block.block_width || info.width > block.block_width - info.tail_x ||
|
||||
info.tail_y >= block.block_height ||
|
||||
info.height > block.block_height - info.tail_y ||
|
||||
info.tiled_size < block.block_size);
|
||||
} else {
|
||||
const uint64_t slices =
|
||||
(static_cast<uint64_t>(info.depth) + block.block_depth - 1u) / block.block_depth;
|
||||
uint64_t tiled_used = 0;
|
||||
EXIT_NOT_IMPLEMENTED(!checked_multiply(blocks_per_slice, slices, tiled_used) ||
|
||||
!checked_multiply(tiled_used, block.block_size, tiled_used) ||
|
||||
tiled_used > info.tiled_size);
|
||||
block.family == TileBlockFamily::Standard256B || mip.tail_x >= block.block_width ||
|
||||
width > block.block_width - mip.tail_x || mip.tail_y >= block.block_height ||
|
||||
height > block.block_height - mip.tail_y);
|
||||
}
|
||||
const uint64_t tiled_plane = info.IsVolume() ? mip.size : mip.size / depth;
|
||||
const uint64_t tiled_slice = info.tiled_slice_stride;
|
||||
const uint64_t slices = (uint64_t {depth} + block.block_depth - 1u) / block.block_depth;
|
||||
uint64_t tiled_span = 0;
|
||||
EXIT_NOT_IMPLEMENTED(columns > UINT32_MAX || tiled_slice > UINT32_MAX ||
|
||||
(slices > 1 && tiled_slice < tiled_plane) ||
|
||||
!checked_multiply(slices - 1u, tiled_slice, tiled_span) ||
|
||||
!checked_add(tiled_span, tiled_plane, tiled_span) ||
|
||||
!valid_range(mip.offset, tiled_span, tiled_capacity));
|
||||
|
||||
const uint32_t alignment = std::min(info.bytes_per_element, 4u);
|
||||
EXIT_NOT_IMPLEMENTED(((info.linear_offset | info.tiled_offset | pitch_bytes | slice_bytes) &
|
||||
(alignment - 1u)) != 0);
|
||||
const uint64_t src = source_base + (tile ? info.linear_offset : info.tiled_offset);
|
||||
const uint64_t dst = target_base + (tile ? info.tiled_offset : info.linear_offset);
|
||||
EXIT_NOT_IMPLEMENTED(src > UINT32_MAX || dst > UINT32_MAX);
|
||||
|
||||
const uint32_t family_index = static_cast<uint32_t>(info.family);
|
||||
const uint32_t element_index = std::countr_zero(info.bytes_per_element);
|
||||
EXIT_NOT_IMPLEMENTED(family_index >= FamilyCount || element_index >= BytesPerElementCount);
|
||||
Dispatch dispatch {};
|
||||
dispatch.pipeline_slot =
|
||||
((tile ? FamilyCount : 0u) + family_index) * BytesPerElementCount + element_index;
|
||||
dispatch.push.src_base = static_cast<uint32_t>(src);
|
||||
dispatch.push.dst_base = static_cast<uint32_t>(dst);
|
||||
dispatch.push.width = info.width;
|
||||
dispatch.push.height = info.height;
|
||||
dispatch.push.depth = info.depth;
|
||||
dispatch.push.surface_z = info.surface_z;
|
||||
dispatch.push.pitch_bytes = static_cast<uint32_t>(pitch_bytes);
|
||||
dispatch.push.slice_bytes = static_cast<uint32_t>(slice_bytes);
|
||||
dispatch.push.blocks_per_row = static_cast<uint32_t>(columns);
|
||||
dispatch.push.blocks_per_slice = static_cast<uint32_t>(blocks_per_slice);
|
||||
dispatch.push.tail_x = info.tail_x;
|
||||
dispatch.push.tail_y = info.tail_y;
|
||||
dispatch.push.tail = info.tail;
|
||||
dispatch.push.color_transform = static_cast<uint32_t>(transform);
|
||||
dispatches.push_back(dispatch);
|
||||
const uint32_t alignment = std::min(block.bytes_per_element, 4u);
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
((mip.linear_offset | mip.offset | pitch_bytes | slice_bytes | tiled_slice) &
|
||||
(alignment - 1u)) != 0);
|
||||
uint64_t src = 0, dst = 0, texels = 0;
|
||||
EXIT_NOT_IMPLEMENTED(
|
||||
!checked_add(source_base, tile ? mip.linear_offset : mip.offset, src) ||
|
||||
!checked_add(target_base, tile ? mip.offset : mip.linear_offset, dst) ||
|
||||
src > UINT32_MAX || dst > UINT32_MAX || !checked_multiply(width, height, texels) ||
|
||||
!checked_multiply(texels, depth, texels) || texels > UINT32_MAX - params.num_texels);
|
||||
params.mips[level] = {static_cast<uint32_t>(src),
|
||||
static_cast<uint32_t>(dst),
|
||||
width,
|
||||
height,
|
||||
static_cast<uint32_t>(pitch_bytes),
|
||||
static_cast<uint32_t>(slice_bytes),
|
||||
static_cast<uint32_t>(tiled_slice),
|
||||
static_cast<uint32_t>(columns),
|
||||
mip.surface_z,
|
||||
tail ? mip.tail_x : 0u,
|
||||
tail ? mip.tail_y : 0u,
|
||||
static_cast<uint32_t>(texels)};
|
||||
params.num_texels += static_cast<uint32_t>(texels);
|
||||
}
|
||||
|
||||
const uint64_t uniform_alignment =
|
||||
std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, 1);
|
||||
const uint64_t stride = Common::AlignUp<uint64_t>(sizeof(Push), uniform_alignment);
|
||||
EXIT_NOT_IMPLEMENTED(dispatches.size() > UINT64_MAX / stride);
|
||||
const uint64_t bytes = dispatches.size() * stride;
|
||||
auto [mapped, offset] = m_stream_buffer.Map(bytes, uniform_alignment);
|
||||
EXIT_IF(mapped == nullptr);
|
||||
for (size_t index = 0; index < dispatches.size(); index++) {
|
||||
std::memcpy(mapped + index * stride, &dispatches[index].push, sizeof(Push));
|
||||
dispatches[index].params_offset = offset + index * stride;
|
||||
}
|
||||
m_stream_buffer.Commit();
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const auto params_size =
|
||||
static_cast<uint16_t>(offsetof(TilingParams, mips) + levels * sizeof(Mip));
|
||||
const auto offset = m_stream_buffer.Copy(
|
||||
¶ms, params_size,
|
||||
std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, alignof(TilingParams)));
|
||||
const auto slot =
|
||||
((tile ? FamilyCount : 0u) + static_cast<uint32_t>(block.family)) * BytesPerElementCount +
|
||||
std::countr_zero(block.bytes_per_element);
|
||||
return {offset, params.num_texels, params_size, static_cast<uint16_t>(slot)};
|
||||
}
|
||||
|
||||
vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
|
||||
@@ -257,10 +258,9 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
|
||||
return m_pipelines[slot];
|
||||
}
|
||||
|
||||
void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
uint64_t source_capacity, vk::Buffer target, uint64_t target_offset,
|
||||
uint64_t target_capacity, std::span<Dispatch> dispatches,
|
||||
bool clear_target) {
|
||||
void TileManager::Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
|
||||
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
|
||||
const Tiling& tiling, bool clear_target) {
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
@@ -295,9 +295,8 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
barriers[2].srcAccessMask = vk::AccessFlagBits::eHostWrite;
|
||||
barriers[2].dstAccessMask = vk::AccessFlagBits::eUniformRead;
|
||||
barriers[2].buffer = m_stream_buffer.Handle();
|
||||
barriers[2].offset = dispatches.front().params_offset;
|
||||
barriers[2].size =
|
||||
dispatches.back().params_offset - dispatches.front().params_offset + sizeof(Push);
|
||||
barriers[2].offset = tiling.params_offset;
|
||||
barriers[2].size = tiling.params_size;
|
||||
command.pipelineBarrier(
|
||||
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
|
||||
vk::PipelineStageFlagBits::eComputeShader | vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
||||
@@ -314,24 +313,26 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
|
||||
const vk::DescriptorBufferInfo source_info {source, source_descriptor_offset, source_range};
|
||||
const vk::DescriptorBufferInfo target_info {target, target_descriptor_offset, target_range};
|
||||
for (auto& dispatch: dispatches) {
|
||||
const vk::DescriptorBufferInfo params_info {m_stream_buffer.Handle(),
|
||||
dispatch.params_offset, sizeof(Push)};
|
||||
const vk::DescriptorBufferInfo infos[] {source_info, target_info, params_info};
|
||||
std::array<vk::WriteDescriptorSet, 3> writes {};
|
||||
for (uint32_t index = 0; index < writes.size(); index++) {
|
||||
writes[index].dstBinding = index;
|
||||
writes[index].descriptorCount = 1;
|
||||
writes[index].descriptorType = index == 2 ? vk::DescriptorType::eUniformBuffer
|
||||
: vk::DescriptorType::eStorageBuffer;
|
||||
writes[index].pBufferInfo = &infos[index];
|
||||
}
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
command.bindPipeline(vk::PipelineBindPoint::eCompute, GetPipeline(dispatch.pipeline_slot));
|
||||
command.dispatch((dispatch.push.width + 7u) / 8u, (dispatch.push.height + 7u) / 8u,
|
||||
dispatch.push.depth);
|
||||
const vk::DescriptorBufferInfo params_info {m_stream_buffer.Handle(), tiling.params_offset,
|
||||
tiling.params_size};
|
||||
const vk::DescriptorBufferInfo infos[] {source_info, target_info, params_info};
|
||||
std::array<vk::WriteDescriptorSet, 3> writes {};
|
||||
for (uint32_t index = 0; index < writes.size(); index++) {
|
||||
writes[index].dstBinding = index;
|
||||
writes[index].descriptorCount = 1;
|
||||
writes[index].descriptorType =
|
||||
index == 2 ? vk::DescriptorType::eUniformBuffer : vk::DescriptorType::eStorageBuffer;
|
||||
writes[index].pBufferInfo = &infos[index];
|
||||
}
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
command.bindPipeline(vk::PipelineBindPoint::eCompute, GetPipeline(tiling.pipeline_slot));
|
||||
const uint64_t groups = (uint64_t {tiling.num_texels} + 63u) / 64u;
|
||||
const uint32_t groups_y = static_cast<uint32_t>(
|
||||
(groups + limits.maxComputeWorkGroupCount[0] - 1u) / limits.maxComputeWorkGroupCount[0]);
|
||||
const uint32_t groups_x = static_cast<uint32_t>((groups + groups_y - 1u) / groups_y);
|
||||
EXIT_NOT_IMPLEMENTED(groups_y > limits.maxComputeWorkGroupCount[1]);
|
||||
command.dispatch(groups_x, groups_y, 1);
|
||||
|
||||
barriers[1].srcAccessMask = vk::AccessFlagBits::eShaderWrite;
|
||||
barriers[1].dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eMemoryRead;
|
||||
@@ -341,51 +342,53 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
|
||||
}
|
||||
|
||||
TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
|
||||
uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform) {
|
||||
const ImageInfo& info) {
|
||||
if (!info.IsTiled()) {
|
||||
const Result source {tiled, tiled_offset, info.data.size};
|
||||
return info.GetColorTransform() == ColorTransform::None
|
||||
? source
|
||||
: TransformColor(source, info.GetColorTransform(), true);
|
||||
}
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
|
||||
std::vector<Dispatch> dispatches;
|
||||
Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches, transform);
|
||||
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
|
||||
const auto linear_capacity = info.LinearSize();
|
||||
const auto tiling = Prepare(false, info.data.size, linear_capacity, info, 0, source_base, 0);
|
||||
auto scratch = GetScratchBuffer(linear_capacity, tiled);
|
||||
Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
|
||||
true);
|
||||
Record(tiled, tiled_offset, info.data.size, scratch.buffer, 0, scratch.size, tiling, true);
|
||||
return {scratch.buffer, 0, linear_capacity};
|
||||
}
|
||||
|
||||
void TileManager::Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity,
|
||||
vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
|
||||
std::span<const GpuTileInfo> infos) {
|
||||
const ImageInfo& info, uint32_t levels) {
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
const uint64_t source_base = linear_offset & (descriptor_alignment - 1);
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
std::vector<Dispatch> dispatches;
|
||||
Prepare(true, tiled_capacity, linear_capacity, infos, source_base, target_base, dispatches);
|
||||
Record(linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
|
||||
dispatches, false);
|
||||
const uint64_t source_base = linear_offset & (descriptor_alignment - 1);
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
const auto tiling =
|
||||
Prepare(true, tiled_capacity, linear_capacity, info, levels, source_base, target_base);
|
||||
Record(linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity, tiling,
|
||||
false);
|
||||
}
|
||||
|
||||
void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> regions,
|
||||
vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
|
||||
uint64_t linear_capacity, std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform) {
|
||||
uint32_t levels) {
|
||||
EXIT_IF(regions.empty());
|
||||
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
|
||||
const uint64_t descriptor_alignment =
|
||||
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
std::vector<Dispatch> dispatches;
|
||||
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
|
||||
const auto linear_capacity = image.info.LinearSize(levels);
|
||||
// Reserve stream parameters before recording the image download.
|
||||
Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches, transform);
|
||||
const auto tiling =
|
||||
Prepare(true, tiled_capacity, linear_capacity, image.info, levels, 0, target_base);
|
||||
auto linear = GetScratchBuffer(linear_capacity, tiled);
|
||||
image.Download(regions, linear.buffer, 0, linear.size);
|
||||
Record(linear.buffer, 0, linear_capacity, tiled, tiled_offset, tiled_capacity,
|
||||
dispatches, false);
|
||||
Record(linear.buffer, 0, linear_capacity, tiled, tiled_offset, tiled_capacity, tiling, false);
|
||||
}
|
||||
|
||||
TileManager::Result TileManager::GetScratchBuffer(uint64_t size, vk::Buffer input) {
|
||||
@@ -563,13 +566,13 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
|
||||
}
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
Push push {};
|
||||
Conversion push {};
|
||||
push.src_base = source_binding.base;
|
||||
push.dst_base = target_binding.base;
|
||||
push.width = layout.width;
|
||||
push.height = rows;
|
||||
push.pitch_bytes = static_cast<uint32_t>(layout.source_row_stride);
|
||||
push.slice_bytes = static_cast<uint32_t>(layout.target_row_stride);
|
||||
push.source_pitch = static_cast<uint32_t>(layout.source_row_stride);
|
||||
push.target_pitch = static_cast<uint32_t>(layout.target_row_stride);
|
||||
command.pushConstants(m_pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0,
|
||||
sizeof(push), &push);
|
||||
command.dispatch(static_cast<uint32_t>(groups_x), rows, 1);
|
||||
@@ -644,7 +647,7 @@ void TileManager::TransformColor(Result input, Result output, ColorTransform tra
|
||||
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_color_transform);
|
||||
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
|
||||
static_cast<uint32_t>(writes.size()), writes.data());
|
||||
Push push {};
|
||||
Conversion push {};
|
||||
push.src_base = input_binding.base;
|
||||
push.dst_base = output_binding.base;
|
||||
push.width = pixels;
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
namespace Libs::Graphics {
|
||||
|
||||
@@ -20,26 +19,6 @@ class StreamBuffer;
|
||||
struct GraphicContext;
|
||||
struct TileManagerTestAccess;
|
||||
|
||||
struct GpuTileInfo {
|
||||
TileBlockFamily family = TileBlockFamily::Count;
|
||||
uint32_t bytes_per_element = 0;
|
||||
uint64_t linear_offset = 0;
|
||||
uint64_t linear_size = 0;
|
||||
uint64_t tiled_offset = 0;
|
||||
uint64_t tiled_size = 0;
|
||||
uint64_t linear_slice_stride = 0;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
uint32_t pitch = 0;
|
||||
uint32_t tail_x = 0;
|
||||
uint32_t tail_y = 0;
|
||||
bool tail = false;
|
||||
uint32_t tiled_width = 0;
|
||||
uint32_t tiled_height = 0;
|
||||
uint32_t surface_z = 0;
|
||||
};
|
||||
|
||||
class TileManager final {
|
||||
public:
|
||||
enum class D16Direction { Promote, Demote };
|
||||
@@ -64,15 +43,12 @@ public:
|
||||
KYTY_CLASS_NO_COPY(TileManager);
|
||||
|
||||
// Consume scratch results before the next acquisition, or pass their buffer as input.
|
||||
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
|
||||
uint64_t linear_capacity, std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform = ColorTransform::None);
|
||||
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, const ImageInfo& info);
|
||||
void Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity, vk::Buffer tiled,
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, std::span<const GpuTileInfo> infos);
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, const ImageInfo& info,
|
||||
uint32_t levels = 0);
|
||||
void TileImage(Image& image, std::span<const vk::BufferImageCopy> regions, vk::Buffer tiled,
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos,
|
||||
ColorTransform transform = ColorTransform::None);
|
||||
uint64_t tiled_offset, uint64_t tiled_capacity, uint32_t levels = 0);
|
||||
[[nodiscard]] Result GetScratchBuffer(uint64_t size, vk::Buffer input = nullptr);
|
||||
void ConvertD16(Result source, Result target, D16Direction direction, bool d32,
|
||||
const D16Layout& layout);
|
||||
@@ -86,29 +62,44 @@ private:
|
||||
static constexpr uint32_t BytesPerElementCount = 5;
|
||||
static constexpr uint32_t DirectionCount = 2;
|
||||
static constexpr uint32_t PipelineCount = FamilyCount * BytesPerElementCount * DirectionCount;
|
||||
static constexpr uint32_t MaxMipLevels = 16;
|
||||
|
||||
struct Push {
|
||||
struct alignas(16) Mip {
|
||||
uint32_t src_base;
|
||||
uint32_t dst_base;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t depth;
|
||||
uint32_t surface_z;
|
||||
uint32_t pitch_bytes;
|
||||
uint32_t slice_bytes;
|
||||
uint32_t tiled_slice_bytes;
|
||||
uint32_t blocks_per_row;
|
||||
uint32_t blocks_per_slice;
|
||||
uint32_t surface_z;
|
||||
uint32_t tail_x;
|
||||
uint32_t tail_y;
|
||||
uint32_t tail;
|
||||
uint32_t num_texels;
|
||||
};
|
||||
struct TilingParams {
|
||||
uint32_t num_texels = 0;
|
||||
uint32_t color_transform = 0;
|
||||
std::array<uint32_t, 2> padding {};
|
||||
std::array<Mip, MaxMipLevels> mips;
|
||||
};
|
||||
struct Tiling {
|
||||
uint64_t params_offset;
|
||||
uint32_t num_texels;
|
||||
uint16_t params_size;
|
||||
uint16_t pipeline_slot;
|
||||
};
|
||||
struct Conversion {
|
||||
uint32_t src_base;
|
||||
uint32_t dst_base;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t source_pitch;
|
||||
uint32_t target_pitch;
|
||||
uint32_t color_transform;
|
||||
uint32_t to_host;
|
||||
};
|
||||
struct Dispatch {
|
||||
Push push {};
|
||||
uint32_t pipeline_slot = 0;
|
||||
uint64_t params_offset = 0;
|
||||
};
|
||||
struct StorageBinding {
|
||||
vk::DescriptorBufferInfo info;
|
||||
uint32_t base = 0;
|
||||
@@ -119,12 +110,12 @@ private:
|
||||
uint64_t active, uint32_t remaining,
|
||||
uint64_t alignment, uint64_t max_range,
|
||||
uint32_t max_groups) noexcept;
|
||||
void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base,
|
||||
std::vector<Dispatch>& dispatches, ColorTransform transform = ColorTransform::None);
|
||||
void Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
|
||||
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
|
||||
std::span<Dispatch> dispatches, bool clear_target);
|
||||
[[nodiscard]] Tiling Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
|
||||
const ImageInfo& info, uint32_t levels, uint64_t source_base,
|
||||
uint64_t target_base);
|
||||
void Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
|
||||
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
|
||||
const Tiling& tiling, bool clear_target);
|
||||
[[nodiscard]] vk::Pipeline GetPipeline(uint32_t slot);
|
||||
|
||||
GraphicContext& m_graphics;
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "graphics/host_gpu/renderer/renderContext.h"
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
#include "kernel/memory.h"
|
||||
@@ -76,10 +75,6 @@ vk::DescriptorType NativeDescriptorType(BindingKind kind) {
|
||||
EXIT("invalid native descriptor binding kind");
|
||||
}
|
||||
|
||||
uint32_t NativeDescriptorCount(const ShaderRecompiler::IR::DescriptorBinding& binding) {
|
||||
return binding.resources.empty() ? 1u : static_cast<uint32_t>(binding.resources.size());
|
||||
}
|
||||
|
||||
vk::DescriptorImageInfo MakeImageInfo(const TextureBinding& texture, uint32_t element) {
|
||||
vk::ImageView view = nullptr;
|
||||
if (texture.mip_views.empty()) {
|
||||
@@ -383,51 +378,6 @@ static TextureCache::ImageDesc NullTextureDesc(const ShaderRecompiler::IR::Image
|
||||
return desc;
|
||||
}
|
||||
|
||||
static void PopulateTextureMipLayout(ImageInfo& info) {
|
||||
if (info.IsVolume() && info.tile_mode != Prospero::TileMode::kLinear) {
|
||||
TileSurfaceLayout surface {};
|
||||
const TileSurfaceDescription description {
|
||||
info.guest_format, info.tile_mode, TileSurfaceDimension::Dim3D, info.extent.width,
|
||||
info.extent.height, info.extent.depth, info.resources.levels, 1};
|
||||
if (!TileGetTiledTextureLayout(description, surface)) {
|
||||
EXIT("unsupported normalized volume texture layout\n");
|
||||
}
|
||||
for (uint32_t level = 0; level < info.resources.levels; level++) {
|
||||
const auto& mip = surface.mips[level];
|
||||
info.mip_layout[level] = {
|
||||
mip.offset,
|
||||
mip.size,
|
||||
mip.padded_width,
|
||||
mip.padded_height,
|
||||
};
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TileSizeOffset levels[16] {};
|
||||
TilePaddedSize padded[16] {};
|
||||
TileGetTextureSize(info.guest_format, info.extent.width, info.extent.height,
|
||||
info.resources.levels, info.tile_mode, nullptr, levels, padded);
|
||||
const auto texel_shift = info.IsBlock() ? 2u : 0u;
|
||||
for (uint32_t level = 0; level < info.resources.levels; level++) {
|
||||
const auto offset =
|
||||
levels[level].src_size != 0 ? levels[level].src_offset : levels[level].offset;
|
||||
auto size = static_cast<uint64_t>(levels[level].src_size != 0 ? levels[level].src_size
|
||||
: levels[level].size);
|
||||
if (info.IsVolume()) {
|
||||
size *= std::max(info.extent.depth >> level, 1u);
|
||||
} else {
|
||||
size *= info.resources.layers;
|
||||
}
|
||||
info.mip_layout[level] = {
|
||||
offset,
|
||||
size,
|
||||
padded[level].width >> texel_shift,
|
||||
padded[level].height >> texel_shift,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource& resource,
|
||||
const ShaderTextureResource& descriptor, vk::Format format,
|
||||
const SurfaceFormatInfo& surface_format, bool storage,
|
||||
@@ -495,45 +445,54 @@ static ImageViewInfo TextureViewInfo(const ShaderRecompiler::IR::ImageResource&
|
||||
return view;
|
||||
}
|
||||
|
||||
static bool ResolveTextureMipView(const TileSurfaceDescription& description, bool metadata,
|
||||
uint32_t view_levels, uint32_t& levels, uint32_t& base_level) {
|
||||
TileSurfaceLayout physical {};
|
||||
TileSurfaceLayout view {};
|
||||
auto view_description = description;
|
||||
view_description.levels = levels;
|
||||
if (!TileGetTiledTextureLayout(description, physical) ||
|
||||
!TileGetTiledTextureLayout(view_description, view)) {
|
||||
static bool ResolveTextureMipView(ImageInfo& info, uint32_t physical_levels, bool metadata,
|
||||
uint32_t view_levels, uint32_t& base_level) {
|
||||
if (!info.IsTiled()) {
|
||||
return false;
|
||||
}
|
||||
if (physical.first_tail_level == view.first_tail_level &&
|
||||
physical.block_slice_size == view.block_slice_size &&
|
||||
physical.total_size == view.total_size &&
|
||||
std::equal(std::begin(physical.mips), std::begin(physical.mips) + description.levels,
|
||||
std::begin(view.mips))) {
|
||||
return true;
|
||||
ImageInfo physical = info;
|
||||
physical.resources.levels = physical_levels;
|
||||
physical.UpdateSize();
|
||||
info.UpdateSize();
|
||||
const auto same_mip = [&](uint32_t target, uint32_t source) {
|
||||
const auto& left = physical.mip_layout[target];
|
||||
const auto& right = info.mip_layout[source];
|
||||
return left.offset == right.offset && left.size == right.size &&
|
||||
left.pitch == right.pitch && left.height == right.height &&
|
||||
left.tail_x == right.tail_x && left.tail_y == right.tail_y &&
|
||||
left.surface_z == right.surface_z &&
|
||||
physical.MipExtent(target) == info.MipExtent(source);
|
||||
};
|
||||
if (physical.first_tail_level == info.first_tail_level &&
|
||||
physical.tiled_slice_stride == info.tiled_slice_stride &&
|
||||
physical.data.size == info.data.size) {
|
||||
bool matches = true;
|
||||
for (uint32_t level = 0; level < physical_levels; ++level) {
|
||||
matches &= same_mip(level, level);
|
||||
}
|
||||
if (matches) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (metadata || ((description.layers > 1 || description.depth > 1) &&
|
||||
physical.block_slice_size != view.block_slice_size)) {
|
||||
if (metadata ||
|
||||
(info.TransferLayers() > 1 && physical.tiled_slice_stride != info.tiled_slice_stride)) {
|
||||
return false;
|
||||
}
|
||||
// T# addresses the last mip. A view can select the same stored subresources
|
||||
// with different mip indices; inaccessible mips need no host representation.
|
||||
for (uint32_t base = 0; base + view_levels <= description.levels; ++base) {
|
||||
for (uint32_t base = 0; base + view_levels <= physical_levels; ++base) {
|
||||
bool matches = true;
|
||||
for (uint32_t i = 0; i < view_levels; ++i) {
|
||||
const auto source = base_level + i;
|
||||
const auto target = base + i;
|
||||
if (physical.mips[target] != view.mips[source] ||
|
||||
(target >= physical.first_tail_level) != (source >= view.first_tail_level) ||
|
||||
std::max(description.width >> target, 1u) != std::max(description.width >> source, 1u) ||
|
||||
std::max(description.height >> target, 1u) != std::max(description.height >> source, 1u) ||
|
||||
std::max(description.depth >> target, 1u) != std::max(description.depth >> source, 1u)) {
|
||||
if (!same_mip(target, source) ||
|
||||
(target >= physical.first_tail_level) != (source >= info.first_tail_level)) {
|
||||
matches = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (matches) {
|
||||
levels = description.levels;
|
||||
info = std::move(physical);
|
||||
base_level = base;
|
||||
return true;
|
||||
}
|
||||
@@ -618,40 +577,6 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
type == Prospero::ImageType::kColor2DMsaaArray;
|
||||
const auto image_layers = layered ? depth : 1u;
|
||||
auto view_base = static_cast<uint32_t>(base_level);
|
||||
if (levels > physical_levels) {
|
||||
const TileSurfaceDescription physical {
|
||||
format, tile, volume ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
|
||||
width, height, volume ? depth : 1u, physical_levels, image_layers};
|
||||
if (!ResolveTextureMipView(physical, !resource.r128 && descriptor.MetaCompress(),
|
||||
view_levels, levels, view_base)) {
|
||||
EXIT("unsupported texture mip view changes physical layout: base=%u last=%u max=%u "
|
||||
"extent=%ux%ux%u tile=%u\n",
|
||||
base_level, last_level, max_mip, width, height, depth,
|
||||
static_cast<uint32_t>(tile));
|
||||
}
|
||||
}
|
||||
uint32_t pitch = 0;
|
||||
TileSizeAlign size {};
|
||||
if (multisampled) {
|
||||
const auto bytes = Prospero::NumBytesPerElement(format);
|
||||
pitch = depth_tile ? TileGetDepthPitch(width, bytes, last_level)
|
||||
: TileGetRenderTargetPitch(width, bytes, last_level);
|
||||
if (pitch == 0 || !TileGetRenderTargetSize(width, height, pitch, bytes, size, last_level) ||
|
||||
size.size > UINT32_MAX / image_layers) {
|
||||
EXIT("unsupported multisample texture layout\n");
|
||||
}
|
||||
size.size *= image_layers;
|
||||
} else {
|
||||
pitch = TileGetTexturePitch(format, width, tile);
|
||||
TileGetTextureTotalSize(format, width, height, volume ? depth : image_layers,
|
||||
physical_levels, tile, volume, size);
|
||||
}
|
||||
EXIT_NOT_IMPLEMENTED(size.size == 0 || size.align == 0 ||
|
||||
(address & (static_cast<uint64_t>(size.align) - 1u)) != 0);
|
||||
if (storage) {
|
||||
ValidateStorageTexture(resource, descriptor, size.size);
|
||||
}
|
||||
|
||||
auto pixel_format = surface_format.vk_format;
|
||||
if (resource.depth_compare) {
|
||||
if (const auto* depth_format = FindGuestDepthFormatPolicy(format)) {
|
||||
@@ -668,17 +593,35 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
: pixel_format;
|
||||
const auto block_bytes = Prospero::BlockCompressedBytesPerBlock(format);
|
||||
TextureCache::ImageDesc desc {};
|
||||
desc.info.data = {address, size.size};
|
||||
desc.info.data = {address, 0};
|
||||
desc.info.pixel_format = pixel_format;
|
||||
desc.info.guest_format = format;
|
||||
desc.info.type = TextureBaseType(type);
|
||||
desc.info.extent = {width, height, volume ? depth : 1u};
|
||||
desc.info.resources = {levels, image_layers};
|
||||
desc.info.pitch = pitch;
|
||||
desc.info.bytes_per_block =
|
||||
block_bytes != 0 ? block_bytes : Prospero::NumBytesPerElement(format);
|
||||
desc.info.samples = samples;
|
||||
desc.info.tile_mode = tile;
|
||||
if (levels > physical_levels) {
|
||||
if (!ResolveTextureMipView(desc.info, physical_levels,
|
||||
!resource.r128 && descriptor.MetaCompress(), view_levels,
|
||||
view_base)) {
|
||||
EXIT("unsupported texture mip view changes physical layout: base=%u last=%u max=%u "
|
||||
"extent=%ux%ux%u tile=%u\n",
|
||||
base_level, last_level, max_mip, width, height, depth,
|
||||
static_cast<uint32_t>(tile));
|
||||
}
|
||||
} else {
|
||||
desc.info.UpdateSize();
|
||||
}
|
||||
const auto alignment =
|
||||
tile == Prospero::TileMode::kLinear ? 256u : desc.info.tiling.block.block_size;
|
||||
EXIT_NOT_IMPLEMENTED(desc.info.data.size == 0 || alignment == 0 ||
|
||||
(address & (static_cast<uint64_t>(alignment) - 1u)) != 0);
|
||||
if (storage) {
|
||||
ValidateStorageTexture(resource, descriptor, desc.info.data.size);
|
||||
}
|
||||
if (!resource.r128 && descriptor.MetaCompress() && tile != Prospero::TileMode::kDepth &&
|
||||
!desc.info.IsDepth()) {
|
||||
TileSizeAlign metadata_size {};
|
||||
@@ -689,11 +632,6 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
desc.info.metadata.range = {descriptor.MetaAddr() << 8u, metadata_size.size};
|
||||
desc.info.metadata.dcc_alpha_msb = descriptor.DccAlphaPos();
|
||||
}
|
||||
if (samples > 1) {
|
||||
desc.info.mip_layout[0] = {0, size.size, pitch, height};
|
||||
} else {
|
||||
PopulateTextureMipLayout(desc.info);
|
||||
}
|
||||
desc.view_info = TextureViewInfo(resource, descriptor, view_format, surface_format, storage,
|
||||
view_levels, desc.info.resources.layers);
|
||||
desc.view_info.base_level = view_base;
|
||||
@@ -709,7 +647,8 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
|
||||
if (storage) {
|
||||
EXIT("depth target cannot be bound as a storage image\n");
|
||||
}
|
||||
ValidateSampledDepthBinding(resource, descriptor, *image, pixel_format, size.size);
|
||||
ValidateSampledDepthBinding(resource, descriptor, *image, pixel_format,
|
||||
desc.info.data.size);
|
||||
} else if (storage) {
|
||||
ValidateStorageColorView(image->info.pixel_format, view_format, descriptor.DstSelXYZW());
|
||||
} else {
|
||||
@@ -799,12 +738,11 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
|
||||
m_context, program, i, snapshot.samplers[program.info.samplers[i].snapshot_index]));
|
||||
}
|
||||
prepared.shader_data.reserve(program.bindings.ShaderDataDwords());
|
||||
for (const auto reg: program.bindings.user_data_registers) {
|
||||
for (const auto reg: program.info.user_data_registers) {
|
||||
prepared.shader_data.push_back(snapshot.user_data[reg - program.user_data_base]);
|
||||
}
|
||||
prepared.shader_data.resize(program.bindings.ShaderDataDwords());
|
||||
if (ShaderRecompiler::IR::FindBinding(
|
||||
program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::Gds) != nullptr) {
|
||||
if (program.bindings.descriptor_counts[static_cast<size_t>(BindingKind::Gds)] != 0) {
|
||||
prepared.gds.buffer = m_context.GetBufferCache().GetGdsBuffer()->Handle();
|
||||
}
|
||||
}
|
||||
@@ -817,19 +755,20 @@ void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
|
||||
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
|
||||
const auto& program = *prepared.runtime->program;
|
||||
const auto& snapshot = *prepared.runtime->resources;
|
||||
prepared.buffer_sources.clear();
|
||||
const auto& layout = program.bindings;
|
||||
if (layout.memory_offset_count == 0) {
|
||||
prepared.buffer_sources.resize(layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]);
|
||||
if (layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)] == 0) {
|
||||
continue;
|
||||
}
|
||||
const auto& resources = layout.descriptors.front().resources;
|
||||
prepared.buffer_sources.reserve(resources.size());
|
||||
for (const auto resource: resources) {
|
||||
for (uint32_t resource = 0; resource < program.info.buffers.size(); ++resource) {
|
||||
const auto& metadata = program.info.buffers[resource];
|
||||
if (metadata.descriptor_index == UINT32_MAX) continue;
|
||||
auto& source = prepared.buffer_sources[metadata.descriptor_index];
|
||||
const auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(snapshot.buffers[resource]);
|
||||
const auto address = descriptor.Base48();
|
||||
auto size = descriptor.GetSize();
|
||||
if (address == 0 || size == 0) {
|
||||
prepared.buffer_sources.push_back({});
|
||||
source = {};
|
||||
continue;
|
||||
}
|
||||
if (descriptor.NumRecords() == UINT32_MAX) {
|
||||
@@ -853,7 +792,7 @@ void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
|
||||
}
|
||||
}
|
||||
size = Libs::LibKernel::Memory::ClampRangeSize(address, size);
|
||||
prepared.buffer_sources.push_back({address, size, cache.FindBuffer(address, size)});
|
||||
source = {address, size, cache.FindBuffer(address, size)};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -864,10 +803,9 @@ void RenderExecutor::RebindBuffers(PreparedBindings& prepared) {
|
||||
const auto& program = *prepared.runtime->program;
|
||||
const auto& snapshot = *prepared.runtime->resources;
|
||||
const auto& layout = program.bindings;
|
||||
EXIT_IF(prepared.buffer_sources.size() != layout.memory_offset_count);
|
||||
EXIT_IF(prepared.buffer_sources.size() != layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]);
|
||||
|
||||
prepared.buffers.clear();
|
||||
prepared.buffers.reserve(layout.memory_offset_count);
|
||||
prepared.buffers.resize(layout.descriptor_counts[static_cast<size_t>(BindingKind::Buffers)]);
|
||||
EXIT_IF(prepared.shader_data.size() != layout.ShaderDataDwords());
|
||||
std::fill(prepared.shader_data.begin() + layout.memory_offset_dword,
|
||||
prepared.shader_data.end(), 0);
|
||||
@@ -876,20 +814,18 @@ void RenderExecutor::RebindBuffers(PreparedBindings& prepared) {
|
||||
const auto shift = (index % 4u) * 8u;
|
||||
prepared.shader_data[dword] |= offset << shift;
|
||||
};
|
||||
for (uint32_t i = 0; i < layout.memory_offset_count; i++) {
|
||||
const auto resource = layout.descriptors.front().resources[i];
|
||||
for (const auto& resource: program.info.buffers) {
|
||||
const auto index = resource.descriptor_index;
|
||||
if (index == UINT32_MAX) continue;
|
||||
uint32_t buffer_offset = 0;
|
||||
prepared.buffers.push_back(NativeStorageBuffer(m_context, prepared.buffer_sources[i],
|
||||
program.info.buffers[resource],
|
||||
buffer_offset));
|
||||
pack_memory_offset(i, buffer_offset);
|
||||
prepared.buffers[index] = NativeStorageBuffer(m_context, prepared.buffer_sources[index],
|
||||
resource, buffer_offset);
|
||||
pack_memory_offset(index, buffer_offset);
|
||||
}
|
||||
if (ShaderRecompiler::IR::FindBinding(
|
||||
layout, ShaderRecompiler::IR::DescriptorBindingKind::FlattenedSrt) != nullptr) {
|
||||
if (layout.descriptor_counts[static_cast<size_t>(BindingKind::FlattenedSrt)] != 0) {
|
||||
prepared.flattened_srt = NativeUpload(m_context, snapshot.flattened_srt);
|
||||
}
|
||||
if (ShaderRecompiler::IR::FindBinding(
|
||||
program.bindings, ShaderRecompiler::IR::DescriptorBindingKind::ShaderData) != nullptr) {
|
||||
if (layout.descriptor_counts[static_cast<size_t>(BindingKind::ShaderData)] != 0) {
|
||||
prepared.shader_data_buffer = NativeUpload(m_context, prepared.shader_data);
|
||||
}
|
||||
}
|
||||
@@ -981,7 +917,7 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
std::span<PreparedBindings* const> prepared_bindings) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
auto vk_buffer = buffer.Handle();
|
||||
size_t descriptor_count = 0;
|
||||
size_t image_descriptor_count = 0;
|
||||
size_t write_count = 0;
|
||||
ShaderRecompiler::IR::PushData push_data;
|
||||
bool has_push_data = false;
|
||||
@@ -995,9 +931,14 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
for (const auto* prepared: prepared_bindings) {
|
||||
EXIT_IF(prepared == nullptr || prepared->runtime == nullptr || !*prepared->runtime);
|
||||
const auto& program = *prepared->runtime->program;
|
||||
write_count += program.bindings.descriptors.size();
|
||||
for (const auto& binding: program.bindings.descriptors) {
|
||||
descriptor_count += NativeDescriptorCount(binding);
|
||||
write_count += std::popcount(program.bindings.descriptor_mask);
|
||||
for (auto mask = program.bindings.descriptor_mask; mask != 0; mask &= mask - 1) {
|
||||
const auto index = std::countr_zero(mask);
|
||||
const auto count = program.bindings.descriptor_counts[index];
|
||||
if (index >= ShaderRecompiler::IR::FirstImageBinding &&
|
||||
index <= static_cast<size_t>(BindingKind::Samplers)) {
|
||||
image_descriptor_count += count;
|
||||
}
|
||||
}
|
||||
const auto shader_stage = NativeShaderStage(program.stage);
|
||||
push_stages |= shader_stage;
|
||||
@@ -1029,10 +970,9 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
}
|
||||
for (const auto* writer: prepared_bindings) {
|
||||
const auto& program = *writer->runtime->program;
|
||||
for (uint32_t i = 0; i < writer->buffer_sources.size(); ++i) {
|
||||
const auto resource = program.bindings.descriptors.front().resources[i];
|
||||
if (!program.info.buffers[resource].written) continue;
|
||||
const auto& written = writer->buffer_sources[i];
|
||||
for (const auto& resource: program.info.buffers) {
|
||||
if (!resource.written || resource.descriptor_index == UINT32_MAX) continue;
|
||||
const auto& written = writer->buffer_sources[resource.descriptor_index];
|
||||
if (written.size != 0 && ImageRangeOverlaps(address, size,
|
||||
written.address, written.size)) {
|
||||
EXIT("scalar resource reads overlap a shader buffer write\n");
|
||||
@@ -1041,12 +981,11 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
}
|
||||
}
|
||||
}
|
||||
m_descriptor_buffers.clear();
|
||||
m_descriptor_images.clear();
|
||||
m_descriptor_images.resize(image_descriptor_count);
|
||||
m_descriptor_writes.clear();
|
||||
m_descriptor_buffers.reserve(descriptor_count);
|
||||
m_descriptor_images.reserve(descriptor_count);
|
||||
m_descriptor_writes.reserve(write_count);
|
||||
size_t image_cursor = 0;
|
||||
std::array<vk::DescriptorBufferInfo, 2> address_buffers;
|
||||
|
||||
for (auto* prepared: prepared_bindings) {
|
||||
const auto& program = *prepared->runtime->program;
|
||||
@@ -1111,37 +1050,37 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
binding.layout = image.backing.state.layout;
|
||||
}
|
||||
|
||||
m_image_occurrences.assign(descriptors.images.size(), 0);
|
||||
for (const auto& binding: program.bindings.descriptors) {
|
||||
std::array<size_t, ShaderRecompiler::IR::ImageBindingCount> image_starts {};
|
||||
for (auto mask = program.bindings.descriptor_mask; mask != 0; mask &= mask - 1) {
|
||||
const auto index = std::countr_zero(mask);
|
||||
const auto kind = static_cast<BindingKind>(index);
|
||||
vk::WriteDescriptorSet write {};
|
||||
write.dstBinding = ShaderRecompiler::IR::NativeBinding(program.stage, binding.kind);
|
||||
write.descriptorType = NativeDescriptorType(binding.kind);
|
||||
write.descriptorCount = NativeDescriptorCount(binding);
|
||||
const auto buffer_start = m_descriptor_buffers.size();
|
||||
const auto image_start = m_descriptor_images.size();
|
||||
if (ShaderRecompiler::IR::ImageBindingResourceClass(binding.kind) !=
|
||||
write.dstBinding = ShaderRecompiler::IR::NativeBinding(program.stage, kind);
|
||||
write.descriptorType = NativeDescriptorType(kind);
|
||||
write.descriptorCount = program.bindings.descriptor_counts[index];
|
||||
const auto image_start = image_cursor;
|
||||
if (ShaderRecompiler::IR::ImageBindingResourceClass(kind) !=
|
||||
ShaderRecompiler::IR::ImageResourceClass::None) {
|
||||
for (const auto resource: binding.resources) {
|
||||
m_descriptor_images.push_back(MakeImageInfo(
|
||||
descriptors.images.at(resource), m_image_occurrences.at(resource)++));
|
||||
}
|
||||
image_starts[ShaderRecompiler::IR::ImageBindingIndex(kind)] = image_start;
|
||||
image_cursor += write.descriptorCount;
|
||||
} else {
|
||||
switch (binding.kind) {
|
||||
switch (kind) {
|
||||
case BindingKind::Buffers:
|
||||
EXIT_IF(descriptors.buffers.size() != binding.resources.size());
|
||||
EXIT_IF(descriptors.buffers.size() != write.descriptorCount);
|
||||
for (const auto& view: descriptors.buffers) {
|
||||
EXIT_IF(view.buffer == nullptr);
|
||||
m_descriptor_buffers.push_back(view);
|
||||
}
|
||||
write.pBufferInfo = descriptors.buffers.data();
|
||||
break;
|
||||
case BindingKind::BdaPagetable:
|
||||
case BindingKind::FaultBuffer: {
|
||||
auto& cache = m_context.GetBufferCache();
|
||||
const auto* bda_buffer = binding.kind == BindingKind::BdaPagetable
|
||||
auto& cache = m_context.GetBufferCache();
|
||||
const auto* bda_buffer = kind == BindingKind::BdaPagetable
|
||||
? cache.GetBdaPageTableBuffer()
|
||||
: cache.GetFaultBuffer();
|
||||
m_descriptor_buffers.emplace_back(bda_buffer->Handle(), 0,
|
||||
bda_buffer->Size());
|
||||
auto& view = address_buffers[kind == BindingKind::FaultBuffer];
|
||||
view = {bda_buffer->Handle(), 0, bda_buffer->Size()};
|
||||
write.pBufferInfo = &view;
|
||||
break;
|
||||
}
|
||||
case BindingKind::FlattenedSrt:
|
||||
@@ -1149,42 +1088,41 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
|
||||
case BindingKind::SharedMemory:
|
||||
case BindingKind::Gds: {
|
||||
const vk::DescriptorBufferInfo* view = &descriptors.gds;
|
||||
if (binding.kind == BindingKind::FlattenedSrt) {
|
||||
if (kind == BindingKind::FlattenedSrt) {
|
||||
view = &descriptors.flattened_srt;
|
||||
} else if (binding.kind == BindingKind::ShaderData) {
|
||||
} else if (kind == BindingKind::ShaderData) {
|
||||
view = &descriptors.shader_data_buffer;
|
||||
} else if (binding.kind == BindingKind::SharedMemory) {
|
||||
} else if (kind == BindingKind::SharedMemory) {
|
||||
view = &descriptors.shared_memory;
|
||||
}
|
||||
EXIT_IF(view->buffer == nullptr);
|
||||
m_descriptor_buffers.push_back(*view);
|
||||
write.pBufferInfo = view;
|
||||
break;
|
||||
}
|
||||
case BindingKind::Samplers:
|
||||
for (const auto resource: binding.resources) {
|
||||
const auto sampler = descriptors.samplers.at(resource);
|
||||
for (const auto sampler: descriptors.samplers) {
|
||||
EXIT_IF(sampler == nullptr);
|
||||
m_descriptor_images.emplace_back(sampler, nullptr,
|
||||
vk::ImageLayout::eUndefined);
|
||||
m_descriptor_images[image_cursor++] = {sampler, nullptr, vk::ImageLayout::eUndefined};
|
||||
}
|
||||
break;
|
||||
case BindingKind::Count: EXIT("invalid descriptor binding kind");
|
||||
}
|
||||
}
|
||||
if (m_descriptor_buffers.size() != buffer_start) {
|
||||
write.pBufferInfo = m_descriptor_buffers.data() + buffer_start;
|
||||
}
|
||||
if (m_descriptor_images.size() != image_start) {
|
||||
if (image_cursor != image_start) {
|
||||
write.pImageInfo = m_descriptor_images.data() + image_start;
|
||||
}
|
||||
m_descriptor_writes.push_back(write);
|
||||
}
|
||||
for (uint32_t i = 0; i < descriptors.images.size(); i++) {
|
||||
const auto expected =
|
||||
descriptors.images[i].mip_views.empty()
|
||||
? 1u
|
||||
: static_cast<uint32_t>(descriptors.images[i].mip_views.size());
|
||||
EXIT_IF(m_image_occurrences[i] != expected);
|
||||
for (uint32_t i = 0; i < program.info.images.size(); ++i) {
|
||||
const auto& resource = program.info.images[i];
|
||||
const auto& texture = descriptors.images[i];
|
||||
EXIT_IF(resource.mip_count != (texture.mip_views.empty() ? 1u : texture.mip_views.size()));
|
||||
const auto kind = *ShaderRecompiler::IR::DescriptorBindingForImage(resource);
|
||||
const auto start = image_starts[ShaderRecompiler::IR::ImageBindingIndex(kind)] +
|
||||
resource.descriptor_index;
|
||||
for (uint32_t mip = 0; mip < resource.mip_count; ++mip) {
|
||||
m_descriptor_images[start + mip] = MakeImageInfo(texture, mip);
|
||||
}
|
||||
}
|
||||
|
||||
const auto shader_data_dwords = program.bindings.ShaderDataDwords();
|
||||
|
||||
@@ -50,8 +50,6 @@ struct PreparedBindings {
|
||||
|
||||
[[nodiscard]] vk::DescriptorType
|
||||
NativeDescriptorType(ShaderRecompiler::IR::DescriptorBindingKind kind);
|
||||
[[nodiscard]] uint32_t
|
||||
NativeDescriptorCount(const ShaderRecompiler::IR::DescriptorBinding& binding);
|
||||
[[nodiscard]] vk::DescriptorImageInfo MakeImageInfo(const TextureBinding& texture,
|
||||
uint32_t element = 0);
|
||||
|
||||
|
||||
@@ -217,17 +217,53 @@ struct PipelineCache::ProgramCache {
|
||||
};
|
||||
|
||||
struct Permutation {
|
||||
std::vector<uint32_t> function_code;
|
||||
ShaderRecompiler::IR::ResourceSpecialization specialization;
|
||||
ShaderRecompiler::IR::CompiledShaderInfo program;
|
||||
ShaderProgram handle;
|
||||
};
|
||||
|
||||
struct SourceEntry {
|
||||
explicit SourceEntry(ShaderRecompiler::IR::ResourcePlan plan)
|
||||
: resource_plan(std::move(plan)) {
|
||||
SourceEntry(ShaderRecompiler::IR::ResourcePlan plan,
|
||||
std::unique_ptr<ShaderRecompiler::ShaderSource> call_source)
|
||||
: call_source(std::move(call_source)), resource_plan(std::move(plan)) {
|
||||
permutations.reserve(8);
|
||||
}
|
||||
|
||||
std::span<const uint32_t> FunctionCode() const {
|
||||
return call_source
|
||||
? std::span<const uint32_t>(call_source->linked->code).subspan(call_source->code.size())
|
||||
: std::span<const uint32_t>{};
|
||||
}
|
||||
|
||||
bool RefreshCallSource(const ShaderRecompiler::IR::SrtRuntime& runtime) {
|
||||
const auto revision = call_source->revision;
|
||||
ShaderRecompiler::RefreshShaderSource(*call_source, runtime);
|
||||
resource_plan.source_reads = call_source->reads;
|
||||
return revision != call_source->revision;
|
||||
}
|
||||
|
||||
template <bool HasCalls>
|
||||
Permutation* FindPermutation(const ShaderRecompiler::IR::SrtRuntime& runtime,
|
||||
uint32_t push_data_cursor) {
|
||||
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
|
||||
resource_plan, runtime, resources, specialization));
|
||||
for (auto& candidate: permutations) {
|
||||
const auto& layout = candidate.program.bindings;
|
||||
if (layout.push_data_start_dword != ShaderRecompiler::IR::PushData::StartFor(
|
||||
push_data_cursor, layout.ShaderDataDwords()) ||
|
||||
candidate.specialization != specialization) {
|
||||
continue;
|
||||
}
|
||||
if constexpr (HasCalls) {
|
||||
if (!std::ranges::equal(candidate.function_code, FunctionCode())) continue;
|
||||
}
|
||||
return &candidate;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<ShaderRecompiler::ShaderSource> call_source;
|
||||
ShaderRecompiler::IR::ResourcePlan resource_plan;
|
||||
ShaderRecompiler::IR::ResourceSnapshot resources;
|
||||
ShaderRecompiler::IR::ResourceSpecialization specialization;
|
||||
@@ -256,7 +292,8 @@ struct PipelineCache::ProgramCache {
|
||||
const ShaderRecompiler::CompileOptions& options,
|
||||
ShaderRecompiler::TranslateResult translated,
|
||||
ShaderRecompiler::IR::ResourceSpecialization specialization,
|
||||
uint32_t push_data_start_dword) {
|
||||
uint32_t push_data_start_dword,
|
||||
std::span<const uint32_t> function_code) {
|
||||
auto result = ShaderRecompiler::CompileProgram(std::move(translated), options,
|
||||
specialization, push_data_start_dword);
|
||||
if (!ValidateShaderSpirv(options.dump_label, options.shader_hash, result.spirv)) {
|
||||
@@ -273,6 +310,7 @@ struct PipelineCache::ProgramCache {
|
||||
static_cast<uint64_t>(result.spirv.size()), options.wave_size);
|
||||
}
|
||||
return {
|
||||
.function_code = {function_code.begin(), function_code.end()},
|
||||
.specialization = std::move(specialization),
|
||||
.program = std::move(result.program).TakeCompiledInfo(),
|
||||
.handle = {.id = ++next_shader_id, .module = module},
|
||||
@@ -307,21 +345,18 @@ struct PipelineCache::ProgramCache {
|
||||
if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
|
||||
runtime.workgroup_counts = input_info.workgroup_counts;
|
||||
}
|
||||
bool source_changed = false;
|
||||
if (entry != programs.end()) {
|
||||
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
|
||||
entry->second.resource_plan, runtime, entry->second.resources,
|
||||
entry->second.specialization));
|
||||
if (const auto permutation = std::ranges::find_if(
|
||||
entry->second.permutations, [&](const Permutation& candidate) {
|
||||
const auto& layout = candidate.program.bindings;
|
||||
return layout.push_data_start_dword ==
|
||||
ShaderRecompiler::IR::PushData::StartFor(
|
||||
push_data_cursor, layout.ShaderDataDwords()) &&
|
||||
candidate.specialization == entry->second.specialization;
|
||||
});
|
||||
permutation != entry->second.permutations.end()) {
|
||||
input_info.stage = {.program = &permutation->program,
|
||||
.resources = &entry->second.resources};
|
||||
auto& cached = entry->second;
|
||||
Permutation* permutation = nullptr;
|
||||
if (cached.call_source) {
|
||||
source_changed = cached.RefreshCallSource(runtime);
|
||||
if (!source_changed) permutation = cached.FindPermutation<true>(runtime, push_data_cursor);
|
||||
} else {
|
||||
permutation = cached.FindPermutation<false>(runtime, push_data_cursor);
|
||||
}
|
||||
if (permutation != nullptr) {
|
||||
input_info.stage = {.program = &permutation->program, .resources = &entry->second.resources};
|
||||
permutation->program.bindings.AdvancePushData(push_data_cursor);
|
||||
return permutation->handle;
|
||||
}
|
||||
@@ -368,16 +403,39 @@ struct PipelineCache::ProgramCache {
|
||||
options.wave_size = input_info.wave_size;
|
||||
}
|
||||
DumpShaderOriginal(stage_name, options.shader_hash, params.code);
|
||||
auto translated = ShaderRecompiler::TranslateProgram(params.code, options);
|
||||
ShaderRecompiler::ShaderSource source;
|
||||
if (entry == programs.end()) source = ShaderRecompiler::PrepareShaderSource(params.code, options);
|
||||
auto* current = entry == programs.end() ? &source : entry->second.call_source.get();
|
||||
ShaderRecompiler::TranslateResult translated;
|
||||
if (current != nullptr) {
|
||||
if (current->call) {
|
||||
if (entry == programs.end()) ShaderRecompiler::RefreshShaderSource(*current, runtime);
|
||||
translated = ShaderRecompiler::TranslateProgram(current->linked->decoded, options);
|
||||
translated.program.source_reads = current->reads;
|
||||
} else {
|
||||
translated = ShaderRecompiler::TranslateProgram(current->decoded, options);
|
||||
}
|
||||
} else {
|
||||
translated = ShaderRecompiler::TranslateProgram(params.code, options);
|
||||
}
|
||||
if (entry == programs.end()) {
|
||||
auto retained = source.call ? std::make_unique<ShaderRecompiler::ShaderSource>(std::move(source)) : nullptr;
|
||||
entry = programs.try_emplace(lookup_key,
|
||||
ShaderRecompiler::IR::ExtractResourcePlan(translated.program)).first;
|
||||
ShaderRecompiler::IR::ExtractResourcePlan(translated.program), std::move(retained)).first;
|
||||
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
|
||||
entry->second.resource_plan, runtime, entry->second.resources,
|
||||
entry->second.specialization));
|
||||
} else if (source_changed) {
|
||||
entry->second.resource_plan = ShaderRecompiler::IR::ExtractResourcePlan(translated.program);
|
||||
if (const auto* permutation = entry->second.FindPermutation<true>(runtime, push_data_cursor)) {
|
||||
input_info.stage = {.program = &permutation->program, .resources = &entry->second.resources};
|
||||
permutation->program.bindings.AdvancePushData(push_data_cursor);
|
||||
return permutation->handle;
|
||||
}
|
||||
}
|
||||
entry->second.permutations.push_back(CompilePermutation(
|
||||
stage_name, options, std::move(translated), entry->second.specialization, push_data_cursor));
|
||||
stage_name, options, std::move(translated), entry->second.specialization, push_data_cursor,
|
||||
entry->second.FunctionCode()));
|
||||
const auto& permutation = entry->second.permutations.back();
|
||||
input_info.stage = {.program = &permutation.program, .resources = &entry->second.resources};
|
||||
permutation.program.bindings.AdvancePushData(push_data_cursor);
|
||||
@@ -617,6 +675,13 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
|
||||
ShaderParams pixel_params;
|
||||
if (pixel_active) {
|
||||
pixel_params = PrepareProgram(pixel_regs, sh, target_export_mapping, pixel_info);
|
||||
if (!mesh_active && !tess_active && Prospero::IsRectList(user_config.GetPrimType())) {
|
||||
pixel_info.parameter_mode = ShaderPixelParameterMode::Rectangle;
|
||||
} else if (context.GetModeControl().provoking_vtx_last) {
|
||||
pixel_info.parameter_mode = ShaderPixelParameterMode::LastVertex;
|
||||
} else {
|
||||
pixel_info.parameter_mode = ShaderPixelParameterMode::FirstVertex;
|
||||
}
|
||||
const auto& blend = context.GetBlendControl(0);
|
||||
pixel_info.dual_source_blending =
|
||||
blend.enable && !context.GetRenderTarget(0).info.blend_bypass &&
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "graphics/shader/shader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <limits>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
@@ -180,10 +181,12 @@ static vk::BlendOp GetBlendOp(uint32_t op) {
|
||||
static void AddLayoutBindings(std::vector<vk::DescriptorSetLayoutBinding>& descriptor_bindings,
|
||||
const ShaderRecompiler::IR::CompiledShaderInfo& program,
|
||||
vk::ShaderStageFlagBits stage) {
|
||||
for (const auto& binding: program.bindings.descriptors) {
|
||||
for (auto mask = program.bindings.descriptor_mask; mask != 0; mask &= mask - 1) {
|
||||
const auto index = std::countr_zero(mask);
|
||||
const auto kind = static_cast<ShaderRecompiler::IR::DescriptorBindingKind>(index);
|
||||
descriptor_bindings.push_back(
|
||||
{ShaderRecompiler::IR::NativeBinding(program.stage, binding.kind),
|
||||
NativeDescriptorType(binding.kind), NativeDescriptorCount(binding), stage, nullptr});
|
||||
{ShaderRecompiler::IR::NativeBinding(program.stage, kind), NativeDescriptorType(kind),
|
||||
program.bindings.descriptor_counts[index], stage, nullptr});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -156,9 +156,9 @@ public:
|
||||
KYTY_CLASS_NO_COPY(RenderExecutor);
|
||||
|
||||
void DispatchDirect(uint64_t submit_id, CommandBuffer& buffer, uint32_t thread_group_x,
|
||||
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode);
|
||||
uint32_t thread_group_y, uint32_t thread_group_z, uint32_t mode, bool async_compute);
|
||||
void DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer, uint64_t args_addr,
|
||||
uint32_t mode);
|
||||
uint32_t mode, bool async_compute);
|
||||
|
||||
void PrepareBindings(const ShaderStageRuntime& runtime, PreparedBindings& prepared);
|
||||
void FindBuffers(std::span<PreparedBindings* const> stages);
|
||||
@@ -213,10 +213,8 @@ private:
|
||||
GraphicsBindings m_graphics_bindings;
|
||||
PreparedBindings m_compute_bindings;
|
||||
std::vector<ImageId> m_bound_images;
|
||||
std::vector<vk::DescriptorBufferInfo> m_descriptor_buffers;
|
||||
std::vector<vk::DescriptorImageInfo> m_descriptor_images;
|
||||
std::vector<vk::WriteDescriptorSet> m_descriptor_writes;
|
||||
std::vector<uint32_t> m_image_occurrences;
|
||||
|
||||
friend class CommandProcessor;
|
||||
friend struct RenderExecutorTestAccess;
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
#include "graphics/host_gpu/vulkanCommon.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
#include "kernel/eventQueue.h"
|
||||
#include "kernel/pthread.h"
|
||||
@@ -198,8 +197,8 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
|
||||
|
||||
static void BindSharedMemory(RenderContext& context, ShaderComputeInputInfo& input,
|
||||
PreparedBindings& bindings, uint64_t indirect_args = 0) {
|
||||
if (ShaderRecompiler::IR::FindBinding(input.stage.program->bindings,
|
||||
ShaderRecompiler::IR::DescriptorBindingKind::SharedMemory) == nullptr) {
|
||||
if (input.stage.program->bindings.descriptor_counts[
|
||||
static_cast<size_t>(ShaderRecompiler::IR::DescriptorBindingKind::SharedMemory)] == 0) {
|
||||
return;
|
||||
}
|
||||
auto& cache = context.GetBufferCache();
|
||||
@@ -227,7 +226,7 @@ static void BindSharedMemory(RenderContext& context, ShaderComputeInputInfo& inp
|
||||
|
||||
void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
uint32_t thread_group_x, uint32_t thread_group_y,
|
||||
uint32_t thread_group_z, uint32_t mode) {
|
||||
uint32_t thread_group_z, uint32_t mode, bool async_compute) {
|
||||
EXIT_IF(buffer.IsInvalid());
|
||||
m_context.GetCommandScheduler().PopPendingOperations();
|
||||
auto& ctx = buffer.GetRegisters();
|
||||
@@ -282,6 +281,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
const auto& sh_regs = ctx.GetShaderRegisters();
|
||||
|
||||
ShaderComputeInputInfo input_info {};
|
||||
input_info.async_compute = async_compute;
|
||||
const bool use_thread_dimensions = (mode & DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS) != 0;
|
||||
input_info.dispatch_thread_dimensions = use_thread_dimensions;
|
||||
input_info.workgroup_counts[0] = thread_group_x;
|
||||
@@ -438,7 +438,7 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
}
|
||||
|
||||
void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
uint64_t args_addr, uint32_t mode) {
|
||||
uint64_t args_addr, uint32_t mode, bool async_compute) {
|
||||
EXIT_IF(buffer.IsInvalid() || args_addr == 0 || (args_addr & 3u) != 0 ||
|
||||
(mode & Pm4::COMPUTE_DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS) != 0);
|
||||
m_context.GetCommandScheduler().PopPendingOperations();
|
||||
@@ -451,6 +451,7 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
|
||||
return;
|
||||
}
|
||||
ShaderComputeInputInfo input_info {};
|
||||
input_info.async_compute = async_compute;
|
||||
const auto compute_program = m_context.GetPipelineCache().GetComputeProgram(
|
||||
cs_regs, buffer.GetRegisters().GetShaderRegisters(), input_info);
|
||||
buffer.EndRendering();
|
||||
|
||||
@@ -312,9 +312,9 @@ static void LogDrawInputState(const CommandBuffer& buffer, const RenderColorInfo
|
||||
}
|
||||
}
|
||||
|
||||
static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuffer vk_buffer,
|
||||
const ShaderVertexInputInfo& vs_input_info,
|
||||
const RenderDepthInfo& depth, const RenderState& rendering) {
|
||||
static void UpdateGraphicsDynamicState(const CommandBuffer& buffer, DynamicState& dynamic_state,
|
||||
const ShaderVertexInputInfo& vs_input_info,
|
||||
const RenderDepthInfo& depth, const RenderState& rendering) {
|
||||
KYTY_PROFILER_FUNCTION();
|
||||
|
||||
const auto& ctx = buffer.GetRegisters();
|
||||
@@ -358,8 +358,8 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
scissor.extent = {0, 0};
|
||||
}
|
||||
}
|
||||
vk_buffer.setViewportWithCount(viewport_count, viewports.data());
|
||||
vk_buffer.setScissorWithCount(viewport_count, scissors.data());
|
||||
dynamic_state.SetViewports(std::span {viewports}.first(viewport_count));
|
||||
dynamic_state.SetScissors(std::span {scissors}.first(viewport_count));
|
||||
|
||||
float line_width = ctx.GetLineWidth();
|
||||
if (line_width != 1.0f) {
|
||||
@@ -372,17 +372,17 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
}
|
||||
line_width = 1.0f;
|
||||
}
|
||||
vk_buffer.setLineWidth(line_width);
|
||||
dynamic_state.SetLineWidth(line_width);
|
||||
const auto& blend = ctx.GetBlendColor();
|
||||
const std::array blend_constants {blend.red, blend.green, blend.blue, blend.alpha};
|
||||
vk_buffer.setBlendConstants(blend_constants.data());
|
||||
vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
|
||||
vk_buffer.setDepthWriteEnable(depth.depth_write_enable ? VK_TRUE : VK_FALSE);
|
||||
vk_buffer.setDepthCompareOp(depth.depth_compare_op);
|
||||
dynamic_state.SetBlendConstants(blend_constants);
|
||||
dynamic_state.SetDepthTestEnabled(depth.depth_test_enable);
|
||||
dynamic_state.SetDepthWriteEnabled(depth.depth_write_enable);
|
||||
dynamic_state.SetDepthCompareOp(depth.depth_compare_op);
|
||||
#if !defined(__APPLE__)
|
||||
vk_buffer.setDepthBoundsTestEnable(depth.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
|
||||
dynamic_state.SetDepthBoundsTestEnabled(depth.depth_bounds_test_enable);
|
||||
if (depth.depth_bounds_test_enable) {
|
||||
vk_buffer.setDepthBounds(ctx.GetDepthBoundsMin(), ctx.GetDepthBoundsMax());
|
||||
dynamic_state.SetDepthBounds(ctx.GetDepthBoundsMin(), ctx.GetDepthBoundsMax());
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -391,7 +391,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
const bool use_front = mode.poly_offset_front_enable && !mode.cull_front;
|
||||
const bool use_back = mode.poly_offset_back_enable && !mode.cull_back;
|
||||
const bool depth_bias_enable = use_front || use_back;
|
||||
vk_buffer.setDepthBiasEnable(depth_bias_enable ? VK_TRUE : VK_FALSE);
|
||||
dynamic_state.SetDepthBiasEnabled(depth_bias_enable);
|
||||
if (depth_bias_enable) {
|
||||
// Vulkan has one bias for both faces. Prefer a visible front face when both are enabled.
|
||||
const float guest_constant_factor =
|
||||
@@ -400,19 +400,18 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
guest_constant_factor, poly_offset, depth.desc.view_info.format);
|
||||
const float slope_factor =
|
||||
(use_front ? poly_offset.front_scale : poly_offset.back_scale) / 16.0f;
|
||||
vk_buffer.setDepthBias(constant_factor, poly_offset.clamp, slope_factor);
|
||||
dynamic_state.SetDepthBias(constant_factor, poly_offset.clamp, slope_factor);
|
||||
}
|
||||
|
||||
vk_buffer.setStencilTestEnable(depth.stencil_test_enable ? VK_TRUE : VK_FALSE);
|
||||
dynamic_state.SetStencilTestEnabled(depth.stencil_test_enable);
|
||||
if (depth.stencil_test_enable) {
|
||||
const auto set_stencil = [&](vk::StencilFaceFlagBits face, const vk::StencilOpState& state) {
|
||||
vk_buffer.setStencilOp(face, state.failOp, state.passOp, state.depthFailOp, state.compareOp);
|
||||
vk_buffer.setStencilCompareMask(face, state.compareMask);
|
||||
vk_buffer.setStencilWriteMask(face, state.writeMask);
|
||||
vk_buffer.setStencilReference(face, state.reference);
|
||||
};
|
||||
set_stencil(vk::StencilFaceFlagBits::eFront, depth.stencil_front);
|
||||
set_stencil(vk::StencilFaceFlagBits::eBack, depth.stencil_back);
|
||||
const auto& front = depth.stencil_front;
|
||||
const auto& back = depth.stencil_back;
|
||||
dynamic_state.SetStencilOps({front.failOp, front.passOp, front.depthFailOp, front.compareOp},
|
||||
{back.failOp, back.passOp, back.depthFailOp, back.compareOp});
|
||||
dynamic_state.SetStencilCompareMasks(front.compareMask, back.compareMask);
|
||||
dynamic_state.SetStencilWriteMasks(front.writeMask, back.writeMask);
|
||||
dynamic_state.SetStencilReferences(front.reference, back.reference);
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
@@ -423,9 +422,7 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
|
||||
for (uint32_t slot = 0; slot < rendering.num_color_attachments; slot++) {
|
||||
enable[slot] = rendering.color_attachments[slot].image_view != nullptr;
|
||||
}
|
||||
if (rendering.num_color_attachments != 0) {
|
||||
vk_buffer.setColorWriteEnableEXT(rendering.num_color_attachments, enable);
|
||||
}
|
||||
dynamic_state.SetColorWriteEnables(std::span {enable}.first(rendering.num_color_attachments));
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1139,10 +1136,11 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
|
||||
CommitIndexBuffer(vk_buffer, index_binding);
|
||||
}
|
||||
|
||||
SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.depth_info, rendering);
|
||||
if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
|
||||
vk_buffer.setAttachmentFeedbackLoopEnableEXT(feedback_aspects);
|
||||
}
|
||||
auto& dynamic_state = m_context.GetCommandScheduler().GetDynamicState();
|
||||
UpdateGraphicsDynamicState(buffer, dynamic_state, vertex_stages.back(), state.depth_info,
|
||||
rendering);
|
||||
dynamic_state.SetAttachmentFeedbackLoopAspects(feedback_aspects);
|
||||
dynamic_state.Commit(m_context.GetGraphics(), vk_buffer);
|
||||
|
||||
LogDrawPhase(draw.Name(), "BeginRendering");
|
||||
if (!draw.IsIndexed()) {
|
||||
|
||||
@@ -6,20 +6,13 @@ layout(local_size_x = 64) in;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
|
||||
layout(push_constant, std430) uniform Push {
|
||||
layout(push_constant, std430) uniform Conversion {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint source_pitch;
|
||||
uint target_pitch;
|
||||
uint color_transform;
|
||||
uint to_host;
|
||||
} params;
|
||||
|
||||
@@ -1,66 +1,84 @@
|
||||
layout(local_size_x = 8, local_size_y = 8) in;
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
|
||||
layout(local_size_x = 64) in;
|
||||
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input8 { uint8_t data[]; } input_buffer8;
|
||||
layout(set = 0, binding = 1, std430) buffer Output8 { uint8_t data[]; } output_buffer8;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input16 { uint16_t data[]; } input_buffer16;
|
||||
layout(set = 0, binding = 1, std430) buffer Output16 { uint16_t data[]; } output_buffer16;
|
||||
|
||||
layout(set = 0, binding = 2, std140) uniform Push {
|
||||
struct Mip {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint tiled_slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint surface_z;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint num_texels;
|
||||
};
|
||||
|
||||
layout(set = 0, binding = 2, std140) uniform TilingInfo {
|
||||
uint num_texels;
|
||||
uint color_transform;
|
||||
} params;
|
||||
Mip mips[16];
|
||||
} info;
|
||||
|
||||
#include "gpu_tiler_color.inc"
|
||||
|
||||
void copy_element(uint src, uint dst) {
|
||||
if ((ELEMENT_BYTES == 4u || ELEMENT_BYTES == 8u) && params.color_transform != 0u) {
|
||||
if ((ELEMENT_BYTES == 4u || ELEMENT_BYTES == 8u) && info.color_transform != 0u) {
|
||||
uvec2 value = uvec2(input_buffer.data[src >> 2], 0u);
|
||||
if (ELEMENT_BYTES == 8u) value.y = input_buffer.data[(src >> 2) + 1u];
|
||||
value = transform_color(value, params.color_transform, TILE == 0u);
|
||||
value = transform_color(value, info.color_transform, TILE == 0u);
|
||||
output_buffer.data[dst >> 2] = value.x;
|
||||
if (ELEMENT_BYTES == 8u) output_buffer.data[(dst >> 2) + 1u] = value.y;
|
||||
} else if (ELEMENT_BYTES >= 4) {
|
||||
for (uint i = 0; i < ELEMENT_BYTES; i += 4) {
|
||||
output_buffer.data[(dst + i) >> 2] = input_buffer.data[(src + i) >> 2];
|
||||
}
|
||||
} else if (ELEMENT_BYTES == 2) {
|
||||
output_buffer16.data[dst >> 1] = input_buffer16.data[src >> 1];
|
||||
} else {
|
||||
uint mask = ELEMENT_BYTES == 1 ? 0xffu : 0xffffu;
|
||||
uint value = (input_buffer.data[src >> 2] >> ((src & 3u) * 8u)) & mask;
|
||||
uint shift = (dst & 3u) * 8u;
|
||||
atomicAnd(output_buffer.data[dst >> 2], ~(mask << shift));
|
||||
atomicOr(output_buffer.data[dst >> 2], value << shift);
|
||||
output_buffer8.data[dst] = input_buffer8.data[src];
|
||||
}
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 p = gl_GlobalInvocationID;
|
||||
if (p.x >= params.width || p.y >= params.height || p.z >= params.depth) {
|
||||
uint group = gl_WorkGroupID.y * gl_NumWorkGroups.x + gl_WorkGroupID.x;
|
||||
// Reject padding groups before multiplying: the active range may approach 4 GiB.
|
||||
if (group > (info.num_texels - 1u) / 64u) {
|
||||
return;
|
||||
}
|
||||
uint texel = group * 64u + gl_LocalInvocationID.x;
|
||||
if (texel >= info.num_texels) {
|
||||
return;
|
||||
}
|
||||
uint mip = 0u;
|
||||
uint mip_texels = info.mips[mip].num_texels;
|
||||
while (texel >= mip_texels) {
|
||||
texel -= mip_texels;
|
||||
mip_texels = info.mips[++mip].num_texels;
|
||||
}
|
||||
Mip params = info.mips[mip];
|
||||
uint row = texel / params.width;
|
||||
uint z = row / params.height;
|
||||
uvec3 p = uvec3(texel - row * params.width, row - z * params.height, z);
|
||||
|
||||
uvec3 extent = block_extent();
|
||||
uvec3 swizzle = p;
|
||||
uvec3 block = uvec3(0);
|
||||
if (params.tail != 0) {
|
||||
swizzle.xy += uvec2(params.tail_x, params.tail_y);
|
||||
} else {
|
||||
block = p / extent;
|
||||
}
|
||||
uvec3 block = p / extent;
|
||||
uvec3 swizzle = p + uvec3(params.tail_x, params.tail_y, params.surface_z);
|
||||
|
||||
uint block_index = block.z * params.blocks_per_slice +
|
||||
block.y * params.blocks_per_row + block.x;
|
||||
uint tiled = block_index * BLOCK_BYTES +
|
||||
block_offset(uvec3(swizzle.xy, swizzle.z + params.surface_z));
|
||||
uint block_index = block.y * params.blocks_per_row + block.x;
|
||||
uint tiled = block.z * params.tiled_slice_bytes + block_index * BLOCK_BYTES +
|
||||
block_offset(swizzle);
|
||||
uint linear = p.z * params.slice_bytes + p.y * params.pitch_bytes +
|
||||
p.x * ELEMENT_BYTES;
|
||||
if (TILE == 0) {
|
||||
|
||||
@@ -6,20 +6,15 @@ layout(local_size_x = 64) in;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
|
||||
layout(push_constant, std430) uniform Push {
|
||||
layout(push_constant, std430) uniform Conversion {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint source_pitch;
|
||||
uint target_pitch;
|
||||
uint color_transform;
|
||||
uint to_host;
|
||||
} params;
|
||||
|
||||
uint decode(uint value) {
|
||||
@@ -35,8 +30,8 @@ void main() {
|
||||
if (x >= params.width || y >= params.height) {
|
||||
return;
|
||||
}
|
||||
uint src = params.src_base + y * params.pitch_bytes + x * 4u;
|
||||
uint dst = params.dst_base + y * params.slice_bytes + x * 2u;
|
||||
uint src = params.src_base + y * params.source_pitch + x * 4u;
|
||||
uint dst = params.dst_base + y * params.target_pitch + x * 2u;
|
||||
uint shift = (dst & 2u) * 8u;
|
||||
uint mask = 0xffffu << shift;
|
||||
uint word = dst >> 2u;
|
||||
|
||||
@@ -6,20 +6,15 @@ layout(local_size_x = 64) in;
|
||||
layout(set = 0, binding = 0, std430) readonly buffer Input { uint data[]; } input_buffer;
|
||||
layout(set = 0, binding = 1, std430) buffer Output { uint data[]; } output_buffer;
|
||||
|
||||
layout(push_constant, std430) uniform Push {
|
||||
layout(push_constant, std430) uniform Conversion {
|
||||
uint src_base;
|
||||
uint dst_base;
|
||||
uint width;
|
||||
uint height;
|
||||
uint depth;
|
||||
uint surface_z;
|
||||
uint pitch_bytes;
|
||||
uint slice_bytes;
|
||||
uint blocks_per_row;
|
||||
uint blocks_per_slice;
|
||||
uint tail_x;
|
||||
uint tail_y;
|
||||
uint tail;
|
||||
uint source_pitch;
|
||||
uint target_pitch;
|
||||
uint color_transform;
|
||||
uint to_host;
|
||||
} params;
|
||||
|
||||
void main() {
|
||||
@@ -28,12 +23,12 @@ void main() {
|
||||
if (x >= params.width || y >= params.height) {
|
||||
return;
|
||||
}
|
||||
uint src = params.src_base + y * params.pitch_bytes + x * 2u;
|
||||
uint src = params.src_base + y * params.source_pitch + x * 2u;
|
||||
uint packed = input_buffer.data[src >> 2u];
|
||||
uint value = (packed >> ((src & 2u) * 8u)) & 0xffffu;
|
||||
uint encoded = D32 != 0u
|
||||
? floatBitsToUint(float(value) / 65535.0)
|
||||
: value * 256u + (value + 128u) / 257u;
|
||||
uint dst = params.dst_base + y * params.slice_bytes + x * 4u;
|
||||
uint dst = params.dst_base + y * params.target_pitch + x * 4u;
|
||||
output_buffer.data[dst >> 2u] = encoded;
|
||||
}
|
||||
@@ -566,29 +566,23 @@ Graphics::ImageInfo BufferAttributeGroup::ImageInfo(const VideoOutBuffer& buffer
|
||||
"pixels unchanged (format=0x{:016x}).\n", attribute.pixel_format));
|
||||
}
|
||||
}
|
||||
const auto tile_mode = Graphics::Prospero::TileMode::kRenderTarget;
|
||||
const auto pitch =
|
||||
Graphics::TileGetTexturePitch(pixel_format.guest_format, attribute.width, tile_mode);
|
||||
Graphics::TileSizeAlign total {};
|
||||
Graphics::TileGetTextureTotalSize(pixel_format.guest_format, attribute.width, attribute.height,
|
||||
1, 1, tile_mode, false, total);
|
||||
if (total.size == 0 || total.align != 65536 ||
|
||||
(buffer.data_address & (total.align - 1u)) != 0) {
|
||||
EXIT("invalid video-out surface footprint or alignment\n");
|
||||
}
|
||||
const auto tile_mode = Graphics::Prospero::TileMode::kRenderTarget;
|
||||
Graphics::ImageInfo info {};
|
||||
info.data = {buffer.data_address, total.size};
|
||||
info.data = {buffer.data_address, 0};
|
||||
info.pixel_format = pixel_format.format;
|
||||
info.guest_format = pixel_format.guest_format;
|
||||
info.type = Graphics::Prospero::ImageType::kColor2D;
|
||||
info.extent = {attribute.width, attribute.height, 1};
|
||||
info.resources = {1, 1};
|
||||
info.pitch = pitch;
|
||||
info.bytes_per_block = pixel_format.bytes_per_element;
|
||||
info.samples = 1;
|
||||
info.tile_mode = tile_mode;
|
||||
info.bgra16 = pixel_format.bgra16;
|
||||
info.mip_layout[0] = {0, total.size, pitch, attribute.height};
|
||||
info.UpdateSize();
|
||||
if (info.data.size == 0 || info.tiling.block.block_size != 65536 ||
|
||||
(buffer.data_address & 65535u) != 0) {
|
||||
EXIT("invalid video-out surface footprint or alignment\n");
|
||||
}
|
||||
if (compression != Graphics::VideoOutCompression::Uncompressed) {
|
||||
Graphics::TileSizeAlign dcc_size {};
|
||||
if (!Graphics::TileGetDccSize(attribute.width, attribute.height, 1,
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
#include "graphics/shader/recompiler/frontend/cfg/ShaderCFG.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/recompiler/frontend/translate/Translate.h"
|
||||
#include "graphics/shader/recompiler/frontend/translate/Translator.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ConstantPropagation.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ReadLaneElimination.h"
|
||||
@@ -21,6 +21,7 @@
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <fmt/format.h>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
@@ -467,6 +468,7 @@ Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<c
|
||||
Decoder::DecodeInstruction(joined_code, front_words - 1u, result.instructions.back());
|
||||
Decoder::Program back_program;
|
||||
Decoder::DecodeProgram(back, back_program);
|
||||
result.has_swap_pc |= back_program.has_swap_pc;
|
||||
const auto back_pc = front_words * sizeof(uint32_t);
|
||||
for (auto& inst: back_program.instructions) {
|
||||
// A back-stage PC-relative data reference requires its guest code address.
|
||||
@@ -479,11 +481,227 @@ Decoder::Program DecodeFusedProgram(std::span<const uint32_t> front, std::span<c
|
||||
return result;
|
||||
}
|
||||
|
||||
void PrepareCallTarget(ShaderSource& source, const CompileOptions& options) {
|
||||
using namespace IR;
|
||||
for (uint32_t i = 0; i < source.decoded.instructions.size(); ++i) {
|
||||
if (source.decoded.instructions[i].opcode != Decoder::Opcode::S_SWAPPC_B64) continue;
|
||||
EXIT_NOT_IMPLEMENTED(source.call.has_value() || options.stage != ShaderType::Compute);
|
||||
source.call = ShaderSource::Call {.instruction = i};
|
||||
}
|
||||
EXIT_IF(options.input_info.compute == nullptr);
|
||||
const auto& call = source.decoded.instructions[source.call->instruction];
|
||||
EXIT_NOT_IMPLEMENTED(call.src0.kind != Decoder::OperandKind::Sgpr ||
|
||||
call.dst.kind != Decoder::OperandKind::Sgpr ||
|
||||
call.src0.reg != call.dst.reg || call.dst.reg >= 105u);
|
||||
const auto graph = CFG::BuildGraph(source.decoded);
|
||||
Program query;
|
||||
query.stage = options.stage;
|
||||
query.user_data_base = options.user_data_base;
|
||||
query.user_data_count = static_cast<uint32_t>(options.user_data.size());
|
||||
query.wave_size = options.wave_size;
|
||||
auto& block = *query.block_storage.emplace_back(std::make_unique<Block>());
|
||||
query.blocks.push_back(&block);
|
||||
struct Producer { bool ready = false; std::map<uint32_t, Value> values; };
|
||||
std::map<uint32_t, Producer> producers;
|
||||
std::function<Value(uint32_t, uint32_t)> Register;
|
||||
std::function<Value(uint32_t, Value)> Resolve = [&](uint32_t before, Value value) -> Value {
|
||||
value = value.Resolve();
|
||||
auto* inst = value.TryInstruction();
|
||||
if (inst == nullptr) return value;
|
||||
uint32_t code = UINT32_MAX;
|
||||
switch (inst->GetOpcode()) {
|
||||
case ValueOpcode::GetScalarRegister: code = static_cast<uint32_t>(inst->Arg(0).ScalarRegister()); break;
|
||||
case ValueOpcode::GetVccLo: code = 106u; break;
|
||||
case ValueOpcode::GetVccHi: code = 107u; break;
|
||||
default: break;
|
||||
}
|
||||
if (code != UINT32_MAX) {
|
||||
const auto result = Register(before, code);
|
||||
inst->ReplaceUsesWith(result);
|
||||
return result;
|
||||
}
|
||||
for (size_t i = 0; i < inst->NumArgs(); ++i) inst->SetArg(i, Resolve(before, inst->Arg(i)));
|
||||
return value;
|
||||
};
|
||||
Register = [&](uint32_t before, uint32_t code) -> Value {
|
||||
const auto index = CFG::FindScalarDefinition(source.decoded, graph, before, code);
|
||||
if (index == UINT32_MAX) {
|
||||
EXIT_IF(code < query.user_data_base || code - query.user_data_base >= query.user_data_count);
|
||||
return IREmitter(&block).GetUserData(static_cast<ScalarReg>(code));
|
||||
}
|
||||
auto [entry, inserted] = producers.try_emplace(index);
|
||||
auto& producer = entry->second;
|
||||
if (inserted) {
|
||||
Block translated;
|
||||
Frontend::Translator translator(query, &translated, 1u,
|
||||
(options.input_info.compute->float_mode & 0x10u) == 0u,
|
||||
!options.input_info.compute->async_compute);
|
||||
translator.TranslateInstruction(source.decoded.instructions[index]);
|
||||
for (const auto& inst: translated) {
|
||||
uint32_t destination = UINT32_MAX;
|
||||
Value value;
|
||||
switch (inst.GetOpcode()) {
|
||||
case ValueOpcode::SetScalarRegister:
|
||||
destination = static_cast<uint32_t>(inst.Arg(0).ScalarRegister()); value = inst.Arg(1); break;
|
||||
case ValueOpcode::SetVccLo: destination = 106u; value = inst.Arg(0); break;
|
||||
case ValueOpcode::SetVccHi: destination = 107u; value = inst.Arg(0); break;
|
||||
default: break;
|
||||
}
|
||||
if (destination != UINT32_MAX) producer.values.insert_or_assign(destination, value);
|
||||
}
|
||||
for (auto& [destination, value]: producer.values) value = Resolve(index, value);
|
||||
for (auto& inst: translated) inst.SetParent(&block);
|
||||
block.Instructions().splice(block.end(), translated.Instructions());
|
||||
producer.ready = true;
|
||||
}
|
||||
EXIT_IF(!producer.ready || !producer.values.contains(code));
|
||||
return producer.values.at(code).Resolve();
|
||||
};
|
||||
for (uint32_t i = 0; i < 2u; ++i) {
|
||||
const auto value = Register(source.call->instruction, call.src0.reg + i);
|
||||
EXIT_IF(!ValidateRuntimeValue(query, value, RuntimeValueType::Integer));
|
||||
auto& root = query.value_storage.emplace_back(ValueOpcode::ReferenceU32);
|
||||
root.SetArg(0, value);
|
||||
source.call->target[i] = Value(&root);
|
||||
}
|
||||
RewriteToSsa(query.blocks);
|
||||
ConstantPropagationPass(query.blocks, query.wave_size);
|
||||
RemoveIdentities(query.blocks);
|
||||
EliminateDeadCode(query.blocks);
|
||||
for (auto& value: source.call->target) value = value.Instruction()->Arg(0).Resolve();
|
||||
query.value_storage.clear();
|
||||
for (auto& inst: block) {
|
||||
inst.SetParent(nullptr);
|
||||
if (inst.GetOpcode() == ValueOpcode::LoadAddressU32 || inst.GetOpcode() == ValueOpcode::ReadConstBuffer)
|
||||
inst.SetFlags(SrtReadFlags {.index = inst.Flags<MemoryFlags>().index});
|
||||
}
|
||||
query.value_storage.splice(query.value_storage.end(), block.Instructions());
|
||||
source.call_targets = std::move(static_cast<ResourcePlan&>(query));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ShaderSource PrepareShaderSource(std::span<const uint32_t> code, const CompileOptions& options) {
|
||||
EXIT_IF(code.empty());
|
||||
ShaderSource source;
|
||||
if (!options.back_code.empty()) {
|
||||
source.decoded = DecodeFusedProgram(code, options.back_code, source.code);
|
||||
} else if (options.stage == ShaderType::Local) {
|
||||
source.decoded = Decoder::DecodeFrontProgram(code);
|
||||
auto& handoff = source.decoded.instructions.back();
|
||||
handoff.opcode = Decoder::Opcode::S_ENDPGM;
|
||||
handoff.src_count = 0;
|
||||
} else {
|
||||
Decoder::DecodeProgram(code, source.decoded);
|
||||
}
|
||||
if (source.decoded.has_swap_pc) {
|
||||
PrepareCallTarget(source, options);
|
||||
source.code.assign(code.begin(), code.end());
|
||||
source.decoded.code = source.code;
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
const Decoder::Program& RefreshShaderSource(ShaderSource& source, const IR::SrtRuntime& runtime) {
|
||||
auto& reads = source.reads;
|
||||
reads.clear();
|
||||
IR::SrtReadCapture capture(runtime, reads);
|
||||
const auto clean = IR::CleanRuntime(capture.ObservedRuntime());
|
||||
IR::SrtWalker walker(source.call_targets, clean);
|
||||
uint32_t low = 0, high = 0;
|
||||
const auto& call = source.decoded.instructions[source.call->instruction];
|
||||
if (!walker.Evaluate(source.call->target[0], low) || !walker.Evaluate(source.call->target[1], high))
|
||||
EXIT("shader call at pc 0x%08x has an unavailable scalar target", call.pc);
|
||||
// SWAPPC reads the old aliased pair and ignores the target's low two bits.
|
||||
const auto address = ((uint64_t {high} << 32u) | low) & ~uint64_t {3};
|
||||
EXIT_IF(address == 0u);
|
||||
const auto query_reads = reads.size();
|
||||
if (source.linked) {
|
||||
auto& linked = *source.linked;
|
||||
const auto function = std::span(linked.code).subspan(source.code.size());
|
||||
if (clean.read_memory(clean.userdata, address, linked.observed_function) &&
|
||||
std::ranges::equal(function, linked.observed_function)) {
|
||||
return linked.decoded;
|
||||
}
|
||||
reads.resize(query_reads);
|
||||
}
|
||||
ShaderSource::Linked linked {.code = source.code,
|
||||
.decoded = source.decoded};
|
||||
const auto& last = source.decoded.instructions.back();
|
||||
EXIT_NOT_IMPLEMENTED(last.opcode != Decoder::Opcode::S_ENDPGM);
|
||||
// Keep the caller's data/footer bytes at their native offsets. The leaf's virtual CFG
|
||||
// PCs follow decoded instructions; its physical code is independently read and owned.
|
||||
const auto function_pc = last.pc + last.word_count * sizeof(uint32_t);
|
||||
for (uint32_t index = 0;;) {
|
||||
// The observed queue helper is a scalar leaf. Scalar encodings need at most one literal.
|
||||
EXIT_IF(index >= 64u || address > UINT64_MAX - (uint64_t {index} + 2u) * sizeof(uint32_t));
|
||||
std::array<uint32_t, 2> words {};
|
||||
if (!clean.read_memory(clean.userdata, address + uint64_t {index} * sizeof(uint32_t),
|
||||
std::span(words).first(1)))
|
||||
EXIT("shader call at pc 0x%08x cannot read leaf code", call.pc);
|
||||
const auto family = Decoder::GetInstructionFamily(words[0]);
|
||||
EXIT_NOT_IMPLEMENTED(family != Decoder::Family::SOP1 && family != Decoder::Family::SOP2 &&
|
||||
family != Decoder::Family::SOPC && family != Decoder::Family::SOPK &&
|
||||
family != Decoder::Family::SOPP);
|
||||
Decoder::Instruction inst;
|
||||
Decoder::DecodeInstruction(words, 0u, inst);
|
||||
if (inst.word_count == 2u) {
|
||||
if (!clean.read_memory(clean.userdata, address + uint64_t {index + 1u} * sizeof(uint32_t),
|
||||
std::span(words).last(1)))
|
||||
EXIT("shader call at pc 0x%08x cannot read leaf literal", call.pc);
|
||||
inst = {};
|
||||
Decoder::DecodeInstruction(words, 0u, inst);
|
||||
}
|
||||
inst.pc = index * sizeof(uint32_t);
|
||||
if (Decoder::IsDirectBranch(inst.opcode)) inst.branch_target += inst.pc;
|
||||
linked.code.insert(linked.code.end(), inst.raw, inst.raw + inst.word_count);
|
||||
index += inst.word_count;
|
||||
EXIT_NOT_IMPLEMENTED(inst.opcode == Decoder::Opcode::S_SWAPPC_B64 ||
|
||||
inst.opcode == Decoder::Opcode::S_GETPC_B64 ||
|
||||
inst.opcode == Decoder::Opcode::S_ENDPGM);
|
||||
EXIT_IF(CFG::MayWriteScalarRegister(inst, call.dst.reg) || CFG::MayWriteScalarRegister(inst, call.dst.reg + 1u));
|
||||
const bool returns = inst.opcode == Decoder::Opcode::S_SETPC_B64;
|
||||
if (returns) {
|
||||
EXIT_NOT_IMPLEMENTED(inst.src0.kind != Decoder::OperandKind::Sgpr || inst.src0.reg != call.dst.reg);
|
||||
inst.opcode = Decoder::Opcode::S_BRANCH;
|
||||
inst.branch_target = call.pc + call.word_count * sizeof(uint32_t);
|
||||
} else if (Decoder::IsDirectBranch(inst.opcode)) {
|
||||
EXIT_IF(inst.branch_target > UINT32_MAX - function_pc);
|
||||
inst.branch_target += function_pc;
|
||||
}
|
||||
inst.pc += function_pc;
|
||||
linked.decoded.instructions.push_back(std::move(inst));
|
||||
if (returns) break;
|
||||
}
|
||||
const auto function_end = linked.decoded.instructions.back().pc +
|
||||
linked.decoded.instructions.back().word_count * sizeof(uint32_t);
|
||||
for (size_t i = source.decoded.instructions.size(); i + 1u < linked.decoded.instructions.size(); ++i) {
|
||||
const auto& inst = linked.decoded.instructions[i];
|
||||
if (Decoder::IsDirectBranch(inst.opcode))
|
||||
EXIT_IF(inst.branch_target < function_pc || inst.branch_target >= function_end);
|
||||
}
|
||||
reads.resize(query_reads);
|
||||
reads.emplace_back(address, (linked.code.size() - source.code.size()) * sizeof(uint32_t));
|
||||
linked.decoded.instructions[source.call->instruction].branch_target = function_pc;
|
||||
linked.decoded.code = linked.code;
|
||||
linked.observed_function.resize(linked.code.size() - source.code.size());
|
||||
source.linked = std::move(linked);
|
||||
++source.revision;
|
||||
return source.linked->decoded;
|
||||
}
|
||||
|
||||
TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOptions& options) {
|
||||
if (code.empty()) {
|
||||
EXIT("shader recompiler input is empty\n");
|
||||
auto source = PrepareShaderSource(code, options);
|
||||
return TranslateProgram(source.decoded, options);
|
||||
}
|
||||
|
||||
TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileOptions& options) {
|
||||
EXIT_IF(decoded.instructions.empty());
|
||||
if (decoded.has_swap_pc) {
|
||||
for (const auto& inst: decoded.instructions) {
|
||||
if (inst.opcode == Decoder::Opcode::S_SWAPPC_B64 && inst.branch_target == UINT32_MAX)
|
||||
EXIT("shader call at pc 0x%08x must be linked before translation", inst.pc);
|
||||
}
|
||||
}
|
||||
if (options.stage != ShaderType::Compute && options.stage != ShaderType::Vertex &&
|
||||
options.stage != ShaderType::Pixel && options.stage != ShaderType::Mesh &&
|
||||
@@ -494,34 +712,11 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
}
|
||||
|
||||
const auto compile_begin = std::chrono::steady_clock::now();
|
||||
const auto phase_ms = [&compile_begin]() {
|
||||
const auto phase_ms = [&compile_begin]() {
|
||||
return static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::steady_clock::now() - compile_begin)
|
||||
.count());
|
||||
std::chrono::steady_clock::now() - compile_begin).count());
|
||||
};
|
||||
|
||||
LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " code_words=%" PRIu64 " decode\n",
|
||||
GetDumpLabel(options), StageName(options.stage), options.shader_hash,
|
||||
static_cast<uint64_t>(code.size()));
|
||||
|
||||
Decoder::Program decoded;
|
||||
std::vector<uint32_t> joined_code;
|
||||
if (!options.back_code.empty()) {
|
||||
decoded = DecodeFusedProgram(code, options.back_code, joined_code);
|
||||
} else if (options.stage == ShaderType::Local) {
|
||||
decoded = Decoder::DecodeFrontProgram(code);
|
||||
// The separately compiled hull half runs in the next Vulkan stage.
|
||||
auto& handoff = decoded.instructions.back();
|
||||
handoff.opcode = Decoder::Opcode::S_ENDPGM;
|
||||
handoff.src_count = 0;
|
||||
} else {
|
||||
Decoder::DecodeProgram(code, decoded);
|
||||
}
|
||||
LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " decode instructions=%" PRIu64
|
||||
" elapsed_ms=%" PRIu64 "\n",
|
||||
GetDumpLabel(options), StageName(options.stage), options.shader_hash,
|
||||
static_cast<uint64_t>(decoded.instructions.size()), phase_ms());
|
||||
|
||||
std::string decoded_dump;
|
||||
if (options.dump_ir) {
|
||||
decoded_dump = Decoder::ProgramToString(decoded);
|
||||
@@ -607,6 +802,12 @@ TranslateResult TranslateProgram(std::span<const uint32_t> code, const CompileOp
|
||||
IR::RemoveIdentities(ir.blocks);
|
||||
IR::EliminateDeadCode(ir.blocks);
|
||||
}
|
||||
if (decoded.has_swap_pc) {
|
||||
// Leaf returns are resolved CFG edges; native PC values must not escape into GPU data.
|
||||
for (const auto* block: ir.blocks)
|
||||
for (const auto& inst: *block)
|
||||
EXIT_NOT_IMPLEMENTED(inst.GetOpcode() == IR::ValueOpcode::GetShaderBase);
|
||||
}
|
||||
LowerTessellationMemory(ir, options);
|
||||
std::string cfg_dump;
|
||||
if (options.dump_ir) {
|
||||
@@ -657,7 +858,11 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
|
||||
const auto resource = inst.Flags<uint32_t>();
|
||||
first = resource < ir.info.images.size() &&
|
||||
ir.info.images[resource].indirect_root == resource ? 1u : 0u;
|
||||
} else if (op != IR::ValueOpcode::GetSamplerResource) {
|
||||
} else if (op == IR::ValueOpcode::GetSamplerResource) {
|
||||
const auto resource = inst.Flags<uint32_t>();
|
||||
first = resource < ir.info.samplers.size() &&
|
||||
!ir.info.samplers[resource].indirect_resources.empty() ? 1u : 0u;
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
for (size_t index = first; index < inst.NumArgs(); index++) {
|
||||
@@ -670,20 +875,17 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
|
||||
IR::EliminateDeadCode(ir.blocks);
|
||||
|
||||
IR::CollectShaderInfo(ir, options.input_info);
|
||||
IR::AllocateBindings(ir, push_data_start_dword,
|
||||
ir.stage == ShaderType::Compute && options.input_info.compute != nullptr &&
|
||||
options.input_info.compute->lds_storage);
|
||||
std::string ir_dump;
|
||||
if (options.dump_ir) {
|
||||
ir_dump = MakeIrDump(translated.cfg_dump, ir);
|
||||
if (options.early_dump) {
|
||||
LOGF("%s native IR and bindings (early):\n%s", GetDumpLabel(options), ir_dump.c_str());
|
||||
LOGF("%s native IR (early):\n%s", GetDumpLabel(options), ir_dump.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
LOGF("%s phase begin: stage=%s hash=0x%016" PRIx64 " SPIR-V EmitProgram\n",
|
||||
GetDumpLabel(options), StageName(ir.stage), ir.shader_hash);
|
||||
auto spirv = Spirv::EmitProgram(ir, options.input_info);
|
||||
auto spirv = Spirv::EmitProgram(ir, options.input_info, push_data_start_dword);
|
||||
LOGF("%s phase end: stage=%s hash=0x%016" PRIx64 " SPIR-V EmitProgram words=%" PRIu64
|
||||
" elapsed_ms=%" PRIu64 "\n",
|
||||
GetDumpLabel(options), StageName(ir.stage), ir.shader_hash,
|
||||
|
||||
@@ -4,8 +4,11 @@
|
||||
#include "common/common.h"
|
||||
#include "common/stringUtils.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
|
||||
#include "graphics/shader/recompiler/frontend/decode/ShaderDecoder.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
@@ -37,6 +40,32 @@ struct CompileResult {
|
||||
IR::Program program;
|
||||
};
|
||||
|
||||
// Decoded source and typed scalar call queries are retained once per cache source.
|
||||
struct ShaderSource {
|
||||
struct Call {
|
||||
uint32_t instruction;
|
||||
std::array<IR::Value, 2> target;
|
||||
};
|
||||
struct Linked {
|
||||
std::vector<uint32_t> code;
|
||||
Decoder::Program decoded;
|
||||
std::vector<uint32_t> observed_function;
|
||||
};
|
||||
std::vector<uint32_t> code;
|
||||
Decoder::Program decoded;
|
||||
IR::ResourcePlan call_targets;
|
||||
std::optional<Call> call;
|
||||
std::optional<Linked> linked;
|
||||
uint64_t revision = 0;
|
||||
std::vector<std::pair<uint64_t, uint64_t>> reads;
|
||||
};
|
||||
|
||||
[[nodiscard]] ShaderSource PrepareShaderSource(std::span<const uint32_t> code,
|
||||
const CompileOptions& options);
|
||||
const Decoder::Program& RefreshShaderSource(ShaderSource& source, const IR::SrtRuntime& runtime);
|
||||
[[nodiscard]] TranslateResult TranslateProgram(const Decoder::Program& decoded,
|
||||
const CompileOptions& options);
|
||||
|
||||
[[nodiscard]] TranslateResult TranslateProgram(std::span<const uint32_t> code,
|
||||
const CompileOptions& options);
|
||||
[[nodiscard]] CompileResult CompileProgram(TranslateResult translated,
|
||||
|
||||
@@ -171,10 +171,12 @@ void Builder::AddFunction(std::span<const uint32_t> words) {
|
||||
}
|
||||
|
||||
DeferredPhi Builder::AddDeferredPhi(uint32_t type, uint32_t result, size_t incoming_count) {
|
||||
std::vector<uint32_t> words {spv::OpPhi, type, result};
|
||||
words.resize(words.size() + incoming_count * 2u);
|
||||
const DeferredPhi phi {m_functions.size()};
|
||||
AddFunction(words);
|
||||
const auto word_count = static_cast<uint32_t>(3u + incoming_count * 2u);
|
||||
m_functions.push_back((word_count << spv::WordCountShift) | spv::OpPhi);
|
||||
m_functions.push_back(type);
|
||||
m_functions.push_back(result);
|
||||
m_functions.resize(m_functions.size() + incoming_count * 2u);
|
||||
m_unpatched_phi_incomings += incoming_count;
|
||||
return phi;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/shader/recompiler/backend/spirv/spirvEmitterInternal.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@@ -19,92 +18,14 @@ namespace {
|
||||
}
|
||||
|
||||
void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
|
||||
using Kind = IR::DescriptorBindingKind;
|
||||
constexpr auto KindCount = static_cast<size_t>(Kind::Count);
|
||||
std::array<std::vector<uint32_t>, KindCount> expected;
|
||||
std::array<bool, KindCount> present {};
|
||||
const auto Dense = [](size_t size) {
|
||||
std::vector<uint32_t> values(size);
|
||||
for (uint32_t i = 0; i < values.size(); i++) {
|
||||
values[i] = i;
|
||||
}
|
||||
return values;
|
||||
uint64_t live_buffers = 0;
|
||||
bool uses_lds = false;
|
||||
bool uses_gds = false;
|
||||
const auto uses_mapping = [](const auto& resource) {
|
||||
return resource.indirect_root != UINT32_MAX;
|
||||
};
|
||||
auto Expect = [&](Kind kind, std::vector<uint32_t> resources = {}) {
|
||||
const auto index = static_cast<size_t>(kind);
|
||||
present[index] = true;
|
||||
expected[index] = std::move(resources);
|
||||
};
|
||||
for (uint32_t i = 0; i < program.info.images.size(); i++) {
|
||||
const auto kind = IR::DescriptorBindingForImage(program.info.images[i]);
|
||||
if (!kind.has_value()) {
|
||||
Fail(program, "native shader plan has an invalid image class");
|
||||
}
|
||||
present[static_cast<size_t>(*kind)] = true;
|
||||
const auto dynamic = program.info.images[i].mip_mode == IR::ImageMipMode::Dynamic;
|
||||
const auto count = dynamic ? program.info.images[i].mip_count : 1u;
|
||||
if (count == 0u || (!dynamic && program.info.images[i].mip_count != 1u)) {
|
||||
Fail(program, "native shader plan has an invalid image mip descriptor count");
|
||||
}
|
||||
expected[static_cast<size_t>(*kind)].insert(expected[static_cast<size_t>(*kind)].end(),
|
||||
count, i);
|
||||
}
|
||||
if (!program.info.samplers.empty()) {
|
||||
Expect(Kind::Samplers, Dense(program.info.samplers.size()));
|
||||
}
|
||||
auto& buffers = expected[static_cast<size_t>(Kind::Buffers)];
|
||||
const auto shared = IR::CollectMemoryResources(program, buffers);
|
||||
present[static_cast<size_t>(Kind::Buffers)] = !buffers.empty();
|
||||
if (shared.gds) {
|
||||
Expect(Kind::Gds);
|
||||
}
|
||||
if (shared.lds && lds_storage) {
|
||||
Expect(Kind::SharedMemory);
|
||||
}
|
||||
if (program.info.uses_dma) {
|
||||
Expect(Kind::BdaPagetable);
|
||||
Expect(Kind::FaultBuffer);
|
||||
}
|
||||
if (IR::UsesFlattenedSrt(program)) {
|
||||
Expect(Kind::FlattenedSrt);
|
||||
}
|
||||
if (program.bindings.ShaderDataDwords() != 0 && !program.bindings.UsesPushData()) {
|
||||
Expect(Kind::ShaderData);
|
||||
}
|
||||
|
||||
std::array<bool, KindCount> seen {};
|
||||
for (const auto& binding: program.bindings.descriptors) {
|
||||
const auto kind = static_cast<size_t>(binding.kind);
|
||||
if (kind >= KindCount || seen[kind] || !present[kind] ||
|
||||
binding.resources != expected[kind]) {
|
||||
Fail(program, "native descriptor groups do not match shader topology");
|
||||
}
|
||||
seen[kind] = true;
|
||||
}
|
||||
for (size_t i = 0; i < KindCount; i++) {
|
||||
if (present[i] != seen[i]) {
|
||||
Fail(program, "native shader plan is missing a required descriptor group");
|
||||
}
|
||||
}
|
||||
const auto has_shader_data_storage = present[static_cast<size_t>(Kind::ShaderData)];
|
||||
const auto shader_data_dwords = program.bindings.ShaderDataDwords();
|
||||
const auto user_data_dwords = program.bindings.user_data_registers.size();
|
||||
const bool has_dispatch_threads = program.bindings.dispatch_thread_dword != IR::PushData::NoStart;
|
||||
if ((program.bindings.UsesPushData() &&
|
||||
!IR::PushData::CanFit(program.bindings.push_data_start_dword, shader_data_dwords)) ||
|
||||
(has_dispatch_threads && (program.stage != ShaderType::Compute ||
|
||||
program.bindings.dispatch_thread_dword != user_data_dwords)) ||
|
||||
program.bindings.memory_offset_dword != user_data_dwords + (has_dispatch_threads ? 3u : 0u) ||
|
||||
program.bindings.memory_offset_count != buffers.size() ||
|
||||
has_shader_data_storage != (shader_data_dwords != 0 && !program.bindings.UsesPushData()) ||
|
||||
!std::is_sorted(program.bindings.user_data_registers.begin(),
|
||||
program.bindings.user_data_registers.end()) ||
|
||||
std::adjacent_find(program.bindings.user_data_registers.begin(),
|
||||
program.bindings.user_data_registers.end()) !=
|
||||
program.bindings.user_data_registers.end()) {
|
||||
Fail(program, "native shader-data layout is inconsistent");
|
||||
}
|
||||
|
||||
bool uses_flattened_srt = std::ranges::any_of(program.info.buffers, uses_mapping) ||
|
||||
std::ranges::any_of(program.info.images, uses_mapping);
|
||||
const auto planning_only_handle = [&](const IR::Inst& handle) {
|
||||
return !handle.Uses().empty() &&
|
||||
std::ranges::all_of(handle.Uses(), [&](const IR::Use& use) {
|
||||
@@ -141,6 +62,39 @@ void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
|
||||
};
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
const auto op = inst.GetOpcode();
|
||||
uses_flattened_srt |= op == IR::ValueOpcode::ReadConst;
|
||||
if (IR::BufferAccessOf(op) != IR::BufferAccess::None ||
|
||||
IR::SharedAccessOf(op) != IR::SharedAccess::None ||
|
||||
IR::AddressOpcodeInfoOf(op).access != IR::AddressAccess::None) {
|
||||
const auto index = inst.Flags<IR::MemoryFlags>().index;
|
||||
if (index >= program.memory_info.size()) {
|
||||
Fail(program, "typed shader contains invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[index];
|
||||
if (!memory.planning_only) {
|
||||
uses_lds |= memory.kind == IR::ResourceKind::FlatLocal;
|
||||
if (IR::SharedAccessOf(op) != IR::SharedAccess::None) {
|
||||
if (memory.kind != IR::ResourceKind::Lds && memory.kind != IR::ResourceKind::Gds) {
|
||||
Fail(program, "typed shader contains invalid shared-memory metadata");
|
||||
}
|
||||
uses_gds |= memory.kind == IR::ResourceKind::Gds;
|
||||
uses_lds |= memory.kind == IR::ResourceKind::Lds;
|
||||
} else if (memory.kind == IR::ResourceKind::Buffer ||
|
||||
memory.kind == IR::ResourceKind::ScalarBuffer) {
|
||||
if (memory.resource >= program.info.buffers.size()) {
|
||||
Fail(program, "typed shader contains an invalid buffer resource");
|
||||
}
|
||||
live_buffers |= uint64_t{1} << memory.resource;
|
||||
for (const auto child: program.info.buffers[memory.resource].indirect_resources) {
|
||||
if (child >= program.info.buffers.size()) {
|
||||
Fail(program, "typed shader contains an invalid indirect buffer resource");
|
||||
}
|
||||
live_buffers |= uint64_t{1} << child;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
const auto dense = inst.Flags<uint32_t>();
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::ValueOpcode::GetBufferResource:
|
||||
@@ -186,163 +140,64 @@ void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
|
||||
}
|
||||
}
|
||||
}
|
||||
using Kind = IR::DescriptorBindingKind;
|
||||
std::array<uint32_t, static_cast<size_t>(Kind::Count)> expected {};
|
||||
auto& buffer_count = expected[static_cast<size_t>(Kind::Buffers)];
|
||||
for (uint32_t index = 0; index < program.info.buffers.size(); ++index) {
|
||||
const auto slot = (live_buffers & (uint64_t{1} << index)) != 0 ? buffer_count++ : UINT32_MAX;
|
||||
if (program.info.buffers[index].descriptor_index != slot) {
|
||||
Fail(program, "native buffer descriptor index does not match shader topology");
|
||||
}
|
||||
}
|
||||
for (const auto& image: program.info.images) {
|
||||
const auto kind = IR::DescriptorBindingForImage(image);
|
||||
if (!kind.has_value()) {
|
||||
Fail(program, "native shader plan has an invalid image class");
|
||||
}
|
||||
if (image.mip_count == 0u ||
|
||||
(image.mip_mode != IR::ImageMipMode::Dynamic && image.mip_count != 1u)) {
|
||||
Fail(program, "native shader plan has an invalid image mip descriptor count");
|
||||
}
|
||||
auto& count = expected[static_cast<size_t>(*kind)];
|
||||
if (image.descriptor_index != count) {
|
||||
Fail(program, "native image descriptor index does not match shader topology");
|
||||
}
|
||||
count += image.mip_count;
|
||||
}
|
||||
expected[static_cast<size_t>(Kind::Samplers)] = static_cast<uint32_t>(program.info.samplers.size());
|
||||
expected[static_cast<size_t>(Kind::Gds)] = uses_gds;
|
||||
expected[static_cast<size_t>(Kind::SharedMemory)] = uses_lds && lds_storage;
|
||||
expected[static_cast<size_t>(Kind::BdaPagetable)] = program.info.uses_dma;
|
||||
expected[static_cast<size_t>(Kind::FaultBuffer)] = program.info.uses_dma;
|
||||
expected[static_cast<size_t>(Kind::FlattenedSrt)] = uses_flattened_srt;
|
||||
expected[static_cast<size_t>(Kind::ShaderData)] =
|
||||
program.bindings.ShaderDataDwords() != 0 && !program.bindings.UsesPushData();
|
||||
uint64_t descriptor_mask = 0;
|
||||
for (uint32_t index = 0; index < expected.size(); ++index) {
|
||||
if (expected[index] != 0) descriptor_mask |= uint64_t{1} << index;
|
||||
}
|
||||
if (program.bindings.descriptor_counts != expected ||
|
||||
program.bindings.descriptor_mask != descriptor_mask) {
|
||||
Fail(program, "native descriptor counts do not match shader topology");
|
||||
}
|
||||
const auto shader_data_dwords = program.bindings.ShaderDataDwords();
|
||||
const auto& registers = program.info.user_data_registers;
|
||||
const bool has_dispatch_threads = program.bindings.dispatch_thread_dword != IR::PushData::NoStart;
|
||||
if ((program.bindings.UsesPushData() &&
|
||||
!IR::PushData::CanFit(program.bindings.push_data_start_dword, shader_data_dwords)) ||
|
||||
(has_dispatch_threads && (program.stage != ShaderType::Compute ||
|
||||
program.bindings.dispatch_thread_dword != registers.size())) ||
|
||||
program.bindings.memory_offset_dword != registers.size() + (has_dispatch_threads ? 3u : 0u) ||
|
||||
!std::is_sorted(registers.begin(), registers.end()) ||
|
||||
std::adjacent_find(registers.begin(), registers.end()) != registers.end()) {
|
||||
Fail(program, "native shader-data layout is inconsistent");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program& program) {
|
||||
SpirvRequirements requirements {};
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
requirements.float64 |= inst.GetType() == IR::Type::F64;
|
||||
if (IR::BufferAccessOf(inst.GetOpcode()) == IR::BufferAccess::Atomic &&
|
||||
inst.GetType() == IR::Type::U64) {
|
||||
requirements.buffer_int64_atomics = true;
|
||||
}
|
||||
const auto address_access = IR::AddressOpcodeInfoOf(inst.GetOpcode()).access;
|
||||
if (address_access != IR::AddressAccess::None) {
|
||||
const auto memory_index = inst.Flags<IR::MemoryFlags>().index;
|
||||
if (memory_index >= program.memory_info.size()) {
|
||||
Fail(program, "address operation has invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[memory_index];
|
||||
const auto kind = memory.kind;
|
||||
if (kind == IR::ResourceKind::Scratch || kind == IR::ResourceKind::FlatLocal) {
|
||||
if (program.scratch_dwords == 0) {
|
||||
Fail(program, "scratch operation has no per-thread storage");
|
||||
}
|
||||
requirements.function_scratch = true;
|
||||
if (kind == IR::ResourceKind::FlatLocal && program.stage != ShaderType::Compute &&
|
||||
program.stage != ShaderType::Mesh) {
|
||||
requirements.function_lds = true;
|
||||
}
|
||||
} else if (address_access == IR::AddressAccess::Write) {
|
||||
Fail(program, "writable FLAT/GLOBAL addresses require GPU ownership tracking");
|
||||
} else {
|
||||
// Descriptor stores can alias coherent physical-address loads.
|
||||
requirements.coherent_buffers |= memory.coherent;
|
||||
}
|
||||
}
|
||||
if (IR::BufferAccessOf(inst.GetOpcode()) != IR::BufferAccess::None) {
|
||||
const auto memory_index = inst.Flags<IR::MemoryFlags>().index;
|
||||
if (memory_index >= program.memory_info.size()) {
|
||||
Fail(program, "buffer operation has invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[memory_index];
|
||||
if (memory.kind == IR::ResourceKind::IndirectBuffer &&
|
||||
inst.GetOpcode() != IR::ValueOpcode::ReadConstBuffer) {
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
}
|
||||
if (memory.kind == IR::ResourceKind::Buffer) {
|
||||
requirements.coherent_buffers |= memory.coherent;
|
||||
if (memory.resource >= program.info.buffers.size()) {
|
||||
Fail(program, "buffer operation has invalid resource metadata");
|
||||
}
|
||||
const auto bits = StorageBufferElementBits(program, memory);
|
||||
requirements.buffer_u8 |= bits == 8u;
|
||||
requirements.buffer_u16 |= bits == 16u;
|
||||
if ((program.info.buffers[memory.resource].packed_stride & (1u << 20u)) != 0u) {
|
||||
if (program.stage != ShaderType::Compute) {
|
||||
Fail(program, "buffer ADD_TID is only valid for compute shaders");
|
||||
}
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
const auto shared_access = IR::SharedAccessOf(inst.GetOpcode());
|
||||
if (shared_access != IR::SharedAccess::None) {
|
||||
const auto index = inst.Flags<IR::MemoryFlags>().index;
|
||||
if (index >= program.memory_info.size()) {
|
||||
Fail(program, "shared operation has invalid memory metadata");
|
||||
}
|
||||
const auto kind = program.memory_info[index].kind;
|
||||
if (kind != IR::ResourceKind::Lds && kind != IR::ResourceKind::Gds) {
|
||||
Fail(program, "shared operation has invalid resource kind");
|
||||
}
|
||||
if (shared_access == IR::SharedAccess::Atomic &&
|
||||
IR::SharedComponentCount(inst.GetOpcode()) == 2u) {
|
||||
if (kind != IR::ResourceKind::Lds || program.stage != ShaderType::Compute) {
|
||||
Fail(program, "64-bit shared atomics require compute LDS");
|
||||
}
|
||||
requirements.shared_int64_atomics = true;
|
||||
}
|
||||
if (program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh &&
|
||||
kind == IR::ResourceKind::Lds) {
|
||||
requirements.function_lds = true;
|
||||
}
|
||||
if (shared_access == IR::SharedAccess::Append ||
|
||||
shared_access == IR::SharedAccess::Consume) {
|
||||
requirements.subgroup_ballot = true;
|
||||
requirements.subgroup_shuffle = true;
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
}
|
||||
}
|
||||
switch (inst.GetOpcode()) {
|
||||
case IR::ValueOpcode::StoreCompletion: requirements.subgroup_barrier = true; break;
|
||||
case IR::ValueOpcode::BvhIntersect: requirements.bvh = true; break;
|
||||
case IR::ValueOpcode::ConditionRef:
|
||||
requirements.subgroup_ballot |=
|
||||
inst.Flags<CFG::BranchCondition>() != CFG::BranchCondition::ScalarInstruction;
|
||||
break;
|
||||
case IR::ValueOpcode::Ballot: requirements.subgroup_ballot = true; break;
|
||||
case IR::ValueOpcode::DppMoveU32:
|
||||
case IR::ValueOpcode::ReadFirstLane:
|
||||
case IR::ValueOpcode::ReadLane: {
|
||||
requirements.subgroup_ballot = true;
|
||||
requirements.subgroup_shuffle = true;
|
||||
if (inst.GetOpcode() == IR::ValueOpcode::DppMoveU32) {
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::ValueOpcode::DppUpdateU32:
|
||||
case IR::ValueOpcode::WriteLane: {
|
||||
requirements.subgroup_ballot = true;
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case IR::ValueOpcode::Permlane16U32: {
|
||||
requirements.subgroup_ballot = true;
|
||||
requirements.subgroup_shuffle = true;
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case IR::ValueOpcode::SwizzleU32:
|
||||
case IR::ValueOpcode::PermuteU32:
|
||||
case IR::ValueOpcode::BpermuteU32: {
|
||||
requirements.subgroup_ballot = true;
|
||||
requirements.subgroup_shuffle = true;
|
||||
requirements.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case IR::ValueOpcode::LaneId:
|
||||
requirements.subgroup_local_invocation_id |=
|
||||
program.stage != ShaderType::TessellationControl;
|
||||
break;
|
||||
case IR::ValueOpcode::ImageQueryLod: requirements.compute_derivatives = true; break;
|
||||
case IR::ValueOpcode::ImageGatherRaw:
|
||||
requirements.image_gather_extended = true;
|
||||
break;
|
||||
case IR::ValueOpcode::SetAttribute: {
|
||||
const auto index = inst.Flags<IR::ExportFlags>().index;
|
||||
if (index >= program.export_info.size()) {
|
||||
Fail(program, "attribute export has invalid metadata");
|
||||
}
|
||||
if (program.stage == ShaderType::Pixel &&
|
||||
program.export_info[index].vm) {
|
||||
requirements.pixel_valid_mask = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return requirements;
|
||||
}
|
||||
|
||||
std::vector<uint32_t> EmitProgram(const IR::Program& program,
|
||||
ShaderStageInputInfo input_info) {
|
||||
std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo input_info,
|
||||
uint32_t push_data_start_dword) {
|
||||
using namespace Emitter;
|
||||
|
||||
if (program.stage != ShaderType::Compute && program.stage != ShaderType::Vertex &&
|
||||
@@ -352,12 +207,14 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
|
||||
Fail(program, "binary SPIR-V emitter received an unsupported shader stage");
|
||||
}
|
||||
if (!program.srt_plan_complete || !program.resource_tracking_complete ||
|
||||
!program.shader_info_complete || !program.binding_layout_complete) {
|
||||
!program.shader_info_complete) {
|
||||
Fail(program, "SPIR-V emitter requires a fully planned native shader program");
|
||||
}
|
||||
ValidateNativeProgram(program, program.stage == ShaderType::Compute &&
|
||||
input_info.compute != nullptr && input_info.compute->lds_storage);
|
||||
if (program.info.buffers.size() > IR::ShaderInfo::MaxBuffers) {
|
||||
Fail(program, "native shader exceeds the buffer resource limit");
|
||||
}
|
||||
IR::ValidateProgram(program, true);
|
||||
program.bindings = {.push_data_start_dword = push_data_start_dword};
|
||||
EmitterState state(program, input_info);
|
||||
const auto* workgroup = ShaderWorkgroupInput(program.stage, input_info);
|
||||
state.lane_count =
|
||||
@@ -365,6 +222,8 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
|
||||
? 2u
|
||||
: 1u;
|
||||
DefineModule(state);
|
||||
ValidateNativeProgram(program, program.stage == ShaderType::Compute &&
|
||||
input_info.compute != nullptr && input_info.compute->lds_storage);
|
||||
EmitProgram(state);
|
||||
state.builder.AddEntryPoint(ExecutionModelForStage(state.program.stage), state.main_func,
|
||||
"main", state.interface_variables);
|
||||
|
||||
@@ -9,8 +9,9 @@
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Spirv {
|
||||
|
||||
std::vector<uint32_t> EmitProgram(const IR::Program& program,
|
||||
ShaderStageInputInfo input_info);
|
||||
// Resets and writes backend IDs and descriptor indices; do not emit the same program concurrently.
|
||||
std::vector<uint32_t> EmitProgram(IR::Program& program, ShaderStageInputInfo input_info,
|
||||
uint32_t push_data_start_dword = 0);
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Spirv
|
||||
|
||||
|
||||
@@ -56,33 +56,14 @@ uint32_t EmitMulHigh(EmitterState& state, uint32_t lhs, uint32_t rhs, bool signe
|
||||
return signed_value ? Unary(state, spv::OpBitcast, TypeU32(state), high) : high;
|
||||
}
|
||||
|
||||
uint32_t EmitMinMax3(EmitterState& state, uint32_t a, uint32_t b, uint32_t c, bool signed_value,
|
||||
bool max_value) {
|
||||
const auto ab = signed_value ? EmitMinMaxI32Value(state, a, b, max_value)
|
||||
: EmitMinMaxU32Value(state, a, b, max_value);
|
||||
return signed_value ? EmitMinMaxI32Value(state, ab, c, max_value)
|
||||
: EmitMinMaxU32Value(state, ab, c, max_value);
|
||||
}
|
||||
|
||||
uint32_t EmitMed3(EmitterState& state, uint32_t a, uint32_t b, uint32_t c, bool signed_value) {
|
||||
const auto minimum = EmitMinMax3(state, a, b, c, signed_value, false);
|
||||
const auto maximum = EmitMinMax3(state, a, b, c, signed_value, true);
|
||||
const auto ab = Binary(state, spv::OpIAdd, TypeU32(state), a, b);
|
||||
const auto abc = Binary(state, spv::OpIAdd, TypeU32(state), ab, c);
|
||||
return Binary(state, spv::OpISub, TypeU32(state),
|
||||
Binary(state, spv::OpISub, TypeU32(state), abc, minimum), maximum);
|
||||
}
|
||||
|
||||
uint32_t EmitFMinMax3(EmitterState& state, uint32_t a, uint32_t b, uint32_t c, bool max_value) {
|
||||
return EmitMinMaxF32Value(state, EmitMinMaxF32Value(state, a, b, max_value), c, max_value);
|
||||
}
|
||||
|
||||
uint32_t EmitExt(EmitterState& state, uint32_t type, uint32_t opcode,
|
||||
std::initializer_list<uint32_t> args) {
|
||||
const auto result = state.builder.AllocateId();
|
||||
std::vector<uint32_t> words {spv::OpExtInst, type, result, GlslStd450(state), opcode};
|
||||
words.insert(words.end(), args.begin(), args.end());
|
||||
state.builder.AddFunction(words);
|
||||
const auto result = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpExtInst, type, result, GlslStd450(state), opcode, args);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -248,14 +229,6 @@ uint32_t EmitUMulHi(EmitterState& state, uint32_t arg0, uint32_t arg1) {
|
||||
return EmitMulHigh(state, arg0, arg1, false);
|
||||
}
|
||||
|
||||
uint32_t EmitIAbs32(EmitterState& state, uint32_t arg0) {
|
||||
const auto value = arg0;
|
||||
const auto neg = Unary(state, spv::OpSNegate, TypeU32(state), value);
|
||||
const auto negative =
|
||||
Binary(state, spv::OpSLessThan, TypeBool(state), value, ConstantU32(state, 0));
|
||||
return Select(state, TypeU32(state), negative, neg, value);
|
||||
}
|
||||
|
||||
uint32_t EmitBitCount64(EmitterState& state, uint32_t arg0) {
|
||||
// Vulkan bit-count operands remain 32-bit, including when counting a U64.
|
||||
const auto unpacked = Unary(state, spv::OpBitcast, TypeU32Vector(state, 2), arg0);
|
||||
@@ -264,58 +237,30 @@ uint32_t EmitBitCount64(EmitterState& state, uint32_t arg0) {
|
||||
return Binary(state, spv::OpIAdd, TypeU32(state), pair.low, pair.high);
|
||||
}
|
||||
|
||||
uint32_t EmitFindILsb32(EmitterState& state, uint32_t arg0) {
|
||||
const auto value = EmitExt(state, TypeI32(state), GLSLstd450FindILsb, {arg0});
|
||||
return Unary(state, spv::OpBitcast, TypeU32(state), value);
|
||||
}
|
||||
|
||||
uint32_t EmitFindUMsb32(EmitterState& state, uint32_t arg0) {
|
||||
const auto value = EmitExt(state, TypeI32(state), GLSLstd450FindUMsb, {arg0});
|
||||
return Unary(state, spv::OpBitcast, TypeU32(state), value);
|
||||
}
|
||||
|
||||
uint32_t EmitSMin32(EmitterState& state, uint32_t arg0, uint32_t arg1) {
|
||||
return EmitMinMaxI32Value(state, arg0, arg1, false);
|
||||
}
|
||||
|
||||
uint32_t EmitSMax32(EmitterState& state, uint32_t arg0, uint32_t arg1) {
|
||||
return EmitMinMaxI32Value(state, arg0, arg1, true);
|
||||
}
|
||||
|
||||
uint32_t EmitUMin32(EmitterState& state, uint32_t arg0, uint32_t arg1) {
|
||||
return EmitMinMaxU32Value(state, arg0, arg1, false);
|
||||
}
|
||||
|
||||
uint32_t EmitUMax32(EmitterState& state, uint32_t arg0, uint32_t arg1) {
|
||||
return EmitMinMaxU32Value(state, arg0, arg1, true);
|
||||
}
|
||||
|
||||
uint32_t EmitSMinTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
|
||||
return EmitMinMax3(state, arg0, arg1, arg2, true, false);
|
||||
return EmitSMin32(state, arg0, EmitSMin32(state, arg1, arg2));
|
||||
}
|
||||
|
||||
uint32_t EmitSMaxTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
|
||||
return EmitMinMax3(state, arg0, arg1, arg2, true, true);
|
||||
return EmitSMax32(state, arg0, EmitSMax32(state, arg1, arg2));
|
||||
}
|
||||
|
||||
uint32_t EmitUMinTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
|
||||
return EmitMinMax3(state, arg0, arg1, arg2, false, false);
|
||||
return EmitUMin32(state, arg0, EmitUMin32(state, arg1, arg2));
|
||||
}
|
||||
|
||||
uint32_t EmitUMaxTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
|
||||
return EmitMinMax3(state, arg0, arg1, arg2, false, true);
|
||||
return EmitUMax32(state, arg0, EmitUMax32(state, arg1, arg2));
|
||||
}
|
||||
|
||||
uint32_t EmitSMedTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
|
||||
return EmitMed3(state, arg0, arg1, arg2, true);
|
||||
const auto high_min = EmitSMin32(state, EmitSMax32(state, arg0, arg1), arg2);
|
||||
return EmitSMax32(state, EmitSMin32(state, arg0, arg1), high_min);
|
||||
}
|
||||
|
||||
uint32_t EmitUMedTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
|
||||
return EmitMed3(state, arg0, arg1, arg2, false);
|
||||
}
|
||||
|
||||
uint32_t EmitFPIsNan32(EmitterState& state, uint32_t arg0) {
|
||||
return EmitNative<spv::OpFUnordNotEqual, IR::Type::U1>(state, arg0, arg0);
|
||||
const auto high_min = EmitUMin32(state, EmitUMax32(state, arg0, arg1), arg2);
|
||||
return EmitUMax32(state, EmitUMin32(state, arg0, arg1), high_min);
|
||||
}
|
||||
|
||||
uint32_t EmitFPMin32(EmitterState& state, uint32_t arg0, uint32_t arg1) {
|
||||
|
||||
@@ -82,35 +82,12 @@ uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32) {
|
||||
return EmitAndConstant(state, EmitSelectValueU32(state, exp_eq_255, special, finite2), 0xffffu);
|
||||
}
|
||||
|
||||
uint32_t EmitMinMaxU32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
|
||||
const auto cond = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(max_value ? spv::OpUGreaterThan : spv::OpULessThan, TypeBool(state),
|
||||
cond, lhs, rhs);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs);
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32_t EmitMinMaxI32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
|
||||
const auto cond = state.builder.AllocateId();
|
||||
const auto ret = state.builder.AllocateId();
|
||||
state.builder.AddFunction(max_value ? spv::OpSGreaterThan : spv::OpSLessThan, TypeBool(state),
|
||||
cond, lhs, rhs);
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), ret, cond, lhs, rhs);
|
||||
return ret;
|
||||
}
|
||||
|
||||
F32Class EmitClassifyF32Bits(EmitterState& state, uint32_t bits) {
|
||||
F32Class cls;
|
||||
cls.bits = bits;
|
||||
const auto abs_bits = EmitAndConstant(state, cls.bits, 0x7fffffffu);
|
||||
const auto exponent_bits = EmitAndConstant(state, abs_bits, 0x7f800000u);
|
||||
const auto mantissa_bits = EmitAndConstant(state, abs_bits, 0x007fffffu);
|
||||
const auto exponent_max =
|
||||
EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0x7f800000u);
|
||||
const auto mantissa_nonzero = EmitCompareU32Constant(state, spv::OpINotEqual, mantissa_bits, 0);
|
||||
cls.nan = EmitLogicalAndBool(state, exponent_max, mantissa_nonzero);
|
||||
cls.zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0);
|
||||
cls.bits = bits;
|
||||
const auto abs_bits = EmitAndConstant(state, cls.bits, 0x7fffffffu);
|
||||
cls.nan = EmitCompareU32Constant(state, spv::OpUGreaterThan, abs_bits, 0x7f800000u);
|
||||
cls.zero = EmitCompareU32Constant(state, spv::OpIEqual, abs_bits, 0);
|
||||
return cls;
|
||||
}
|
||||
|
||||
|
||||
@@ -59,21 +59,6 @@ uint32_t ConstantU32(EmitterState& state, uint32_t value);
|
||||
std::abort();
|
||||
}
|
||||
|
||||
uint32_t ResourceForDescriptor(const EmitterState& state, IR::DescriptorBindingKind kind,
|
||||
uint32_t resource) {
|
||||
const auto* descriptor = IR::FindBinding(state.program.bindings, kind);
|
||||
if (descriptor == nullptr) {
|
||||
ExitDescriptorBindingFailure(state, kind, resource, "descriptor group was not allocated");
|
||||
}
|
||||
const auto found =
|
||||
std::find(descriptor->resources.begin(), descriptor->resources.end(), resource);
|
||||
if (found == descriptor->resources.end()) {
|
||||
ExitDescriptorBindingFailure(state, kind, resource,
|
||||
"resource is absent from descriptor group");
|
||||
}
|
||||
return static_cast<uint32_t>(found - descriptor->resources.begin());
|
||||
}
|
||||
|
||||
uint32_t DescriptorElementPointer(EmitterState& state, uint32_t result_ptr_type,
|
||||
uint32_t variable_id, uint32_t array_index,
|
||||
IR::DescriptorBindingKind kind, uint32_t resource,
|
||||
@@ -152,43 +137,58 @@ uint32_t ImageViewSizeType(EmitterState& state, ImageDimension dimension) {
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
void DecorateNonUniformDescriptor(EmitterState& state, uint32_t id) {
|
||||
state.builder.RequireExtension("SPV_EXT_descriptor_indexing");
|
||||
state.builder.RequireCapability(spv::CapabilityShaderNonUniform);
|
||||
state.builder.RequireCapability(spv::CapabilitySampledImageArrayNonUniformIndexing);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, id, spv::DecorationNonUniform);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
uint32_t LoadImageDescriptor(EmitterState& state, uint32_t resource, uint32_t mip,
|
||||
uint32_t array_index) {
|
||||
const auto pointer = ImageDescriptorPointer(state, resource, mip, array_index);
|
||||
const auto image = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpLoad, ImageType(state, state.program.info.images.at(resource)),
|
||||
const auto kind = *IR::DescriptorBindingForImage(state.program.info.images[resource]);
|
||||
state.builder.AddFunction(spv::OpLoad, state.images[IR::ImageBindingIndex(kind)].type,
|
||||
image, pointer);
|
||||
if (array_index != 0u) {
|
||||
DecorateNonUniformDescriptor(state, image);
|
||||
}
|
||||
return image;
|
||||
}
|
||||
|
||||
uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler) {
|
||||
const auto array_index =
|
||||
ResourceForDescriptor(state, IR::DescriptorBindingKind::Samplers, sampler);
|
||||
const auto sampler_type = state.builder.Type(spv::OpTypeSampler);
|
||||
const auto pointer_type =
|
||||
state.builder.Type(spv::OpTypePointer, spv::StorageClassUniformConstant, sampler_type);
|
||||
uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler, uint32_t array_index) {
|
||||
if (sampler >= state.program.info.samplers.size()) {
|
||||
ExitDescriptorBindingFailure(state, IR::DescriptorBindingKind::Samplers, sampler,
|
||||
"sampler resource index is out of range");
|
||||
}
|
||||
const auto pointer = DescriptorElementPointer(
|
||||
state, pointer_type, state.sampler_variable, ConstantU32(state, array_index),
|
||||
state, state.sampler_pointer_type, state.sampler_variable,
|
||||
array_index == 0u ? ConstantU32(state, sampler) : array_index,
|
||||
IR::DescriptorBindingKind::Samplers, sampler, "sampler descriptor array was not emitted");
|
||||
const auto sampler_id = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpLoad, sampler_type, sampler_id, pointer);
|
||||
state.builder.AddFunction(spv::OpLoad, state.sampler_type, sampler_id, pointer);
|
||||
if (array_index != 0u) DecorateNonUniformDescriptor(state, sampler_id);
|
||||
return sampler_id;
|
||||
}
|
||||
|
||||
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler_id, uint32_t mip,
|
||||
uint32_t array_index) {
|
||||
uint32_t array_index, bool sampler_dynamic) {
|
||||
const auto& image_resource = state.program.info.images.at(resource);
|
||||
EXIT_IF(image_resource.resource_class != IR::ImageResourceClass::Sampled);
|
||||
const auto image = LoadImageDescriptor(state, resource, mip, array_index);
|
||||
const auto sampled_image = state.builder.AllocateId();
|
||||
const auto sampled_type =
|
||||
state.builder.Type(spv::OpTypeSampledImage, ImageType(state, image_resource));
|
||||
const auto kind = *IR::DescriptorBindingForImage(image_resource);
|
||||
auto& sampled_type = state.images[IR::ImageBindingIndex(kind)].sampled_type;
|
||||
if (sampled_type == 0) {
|
||||
sampled_type = state.builder.Type(
|
||||
spv::OpTypeSampledImage, state.images[IR::ImageBindingIndex(kind)].type);
|
||||
}
|
||||
state.builder.AddFunction(spv::OpSampledImage, sampled_type, sampled_image, image, sampler_id);
|
||||
if (array_index != 0u) {
|
||||
state.builder.RequireExtension("SPV_EXT_descriptor_indexing");
|
||||
state.builder.RequireCapability(spv::CapabilityShaderNonUniform);
|
||||
state.builder.RequireCapability(spv::CapabilitySampledImageArrayNonUniformIndexing);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, sampled_image, spv::DecorationNonUniform);
|
||||
if (array_index != 0u || sampler_dynamic) {
|
||||
DecorateNonUniformDescriptor(state, sampled_image);
|
||||
}
|
||||
return sampled_image;
|
||||
}
|
||||
@@ -200,12 +200,11 @@ uint32_t ImageDescriptorPointer(EmitterState& state, uint32_t resource, uint32_t
|
||||
const auto kind = IR::DescriptorBindingForImage(image);
|
||||
EXIT_IF(!kind.has_value());
|
||||
if (array_index == 0u) {
|
||||
array_index = ConstantU32(state, ResourceForDescriptor(state, *kind, resource) + mip);
|
||||
array_index = ConstantU32(state, image.descriptor_index + mip);
|
||||
}
|
||||
const auto pointer_type = state.builder.Type(
|
||||
spv::OpTypePointer, spv::StorageClassUniformConstant, ImageType(state, image));
|
||||
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
|
||||
return DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
|
||||
const auto& definition = state.images[IR::ImageBindingIndex(*kind)];
|
||||
return DescriptorElementPointer(state, definition.pointer_type, definition.variable,
|
||||
array_index, *kind, resource,
|
||||
"image descriptor array was not emitted");
|
||||
}
|
||||
|
||||
|
||||
@@ -223,7 +223,7 @@ uint32_t Boxes(EmitterState& s, uint32_t first, uint32_t second, uint32_t half,
|
||||
} // namespace
|
||||
|
||||
void DefineBvhIntersect(EmitterState& s) {
|
||||
if (!s.requirements.bvh) return;
|
||||
if (!s.program.info.bvh) return;
|
||||
const auto u = TypeU32(s), f = TypeF32(s), b = TypeBool(s), wide = TypeU64(s);
|
||||
const auto vec4 = TypeU32Vector(s, 4), vec3 = TypeF32Vector(s, 3);
|
||||
const auto signature = s.builder.Type(spv::OpTypeFunction, vec4, vec4, wide, f, vec3, vec3, vec3);
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace {
|
||||
|
||||
bool UserDataDwordIndex(const EmitterState& state, IR::ScalarReg reg, uint32_t& dword_index) {
|
||||
const auto register_index = IR::RegIndex(reg);
|
||||
const auto& registers = state.program.bindings.user_data_registers;
|
||||
const auto& registers = state.program.info.user_data_registers;
|
||||
const auto found = std::lower_bound(registers.begin(), registers.end(), register_index);
|
||||
if (found == registers.end() || *found != register_index) {
|
||||
return false;
|
||||
@@ -177,6 +177,13 @@ uint32_t EmitAttribute(EmitterState& state, uint32_t attr, uint32_t chan) {
|
||||
return value;
|
||||
};
|
||||
if (input->per_vertex) {
|
||||
if (PixelParameterIsFlat(state, attr)) {
|
||||
const auto value = load_per_vertex(
|
||||
state.input_info.pixel->parameter_mode == ShaderPixelParameterMode::LastVertex ? 2u : 0u);
|
||||
const auto bits = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeU32(state), bits, value);
|
||||
return bits;
|
||||
}
|
||||
const auto barycentric_kind = state.input_info.pixel->ps_no_perspective
|
||||
? IR::StageInputKind::BaryCoordNoPerspective
|
||||
: IR::StageInputKind::BaryCoordSmooth;
|
||||
@@ -231,8 +238,12 @@ uint32_t EmitInterpolationParameter(ValueEmitContext& ctx, uint32_t attr, uint32
|
||||
return value;
|
||||
};
|
||||
|
||||
const auto selected_vertex = (mode + 1u) % 3u;
|
||||
uint32_t value = load_vertex(selected_vertex);
|
||||
uint32_t selected_vertex = (mode + 1u) % 3u;
|
||||
if (mode == 2u && PixelParameterIsFlat(state, attr)) {
|
||||
selected_vertex =
|
||||
state.input_info.pixel->parameter_mode == ShaderPixelParameterMode::LastVertex ? 2u : 0u;
|
||||
}
|
||||
uint32_t value = load_vertex(selected_vertex);
|
||||
if (!PixelParameterIsCustom(state, attr) && mode < 2u) {
|
||||
const auto delta = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpFSub, TypeF32(state), delta, value, load_vertex(0));
|
||||
@@ -293,50 +304,46 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
|
||||
f32[0], f32[1], f32[2], f32[3]);
|
||||
return vector;
|
||||
}
|
||||
uint32_t raw[4] = {
|
||||
ConstantU32(state, 0),
|
||||
ConstantU32(state, 0),
|
||||
ConstantU32(state, 0),
|
||||
ConstantU32(state, uint_output ? 1u : 0x3f800000u),
|
||||
};
|
||||
if (exp.compr) {
|
||||
for (uint32_t pair = 0; pair < 2u; pair++) {
|
||||
if ((exp.en & (3u << (pair * 2u))) == 0u) {
|
||||
continue;
|
||||
}
|
||||
const auto packed = ExportRawComponent(ctx, data, pair);
|
||||
for (uint32_t lane = 0; lane < 2u; lane++) {
|
||||
const auto component = pair * 2u + lane;
|
||||
if (((exp.en >> component) & 1u) == 0u) {
|
||||
if (exp.compr || exp.en != 0xfu) {
|
||||
uint32_t raw[4] = {
|
||||
ConstantU32(state, 0),
|
||||
ConstantU32(state, 0),
|
||||
ConstantU32(state, 0),
|
||||
ConstantU32(state, uint_output ? 1u : 0x3f800000u),
|
||||
};
|
||||
if (exp.compr) {
|
||||
for (uint32_t pair = 0; pair < 2u; pair++) {
|
||||
if ((exp.en & (3u << (pair * 2u))) == 0u) {
|
||||
continue;
|
||||
}
|
||||
raw[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), raw[component],
|
||||
packed, ConstantU32(state, lane * 16u),
|
||||
ConstantU32(state, 16));
|
||||
const auto packed = ExportRawComponent(ctx, data, pair);
|
||||
for (uint32_t lane = 0; lane < 2u; lane++) {
|
||||
const auto component = pair * 2u + lane;
|
||||
if (((exp.en >> component) & 1u) == 0u) {
|
||||
continue;
|
||||
}
|
||||
raw[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(state), raw[component],
|
||||
packed, ConstantU32(state, lane * 16u),
|
||||
ConstantU32(state, 16));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (uint32_t component = 0; component < 4u; component++) {
|
||||
if (((exp.en >> component) & 1u) != 0u) {
|
||||
raw[component] = ExportRawComponent(ctx, data, component);
|
||||
} else {
|
||||
for (uint32_t component = 0; component < 4u; component++) {
|
||||
if (((exp.en >> component) & 1u) != 0u) {
|
||||
raw[component] = ExportRawComponent(ctx, data, component);
|
||||
}
|
||||
}
|
||||
}
|
||||
data = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), data,
|
||||
raw[0], raw[1], raw[2], raw[3]);
|
||||
}
|
||||
if (uint_output) {
|
||||
const auto vector = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 4), vector,
|
||||
raw[0], raw[1], raw[2], raw[3]);
|
||||
return vector;
|
||||
}
|
||||
uint32_t f32[4] {};
|
||||
for (uint32_t component = 0; component < 4u; component++) {
|
||||
f32[component] = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeF32(state), f32[component], raw[component]);
|
||||
return data;
|
||||
}
|
||||
const auto vector = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), vector, f32[0],
|
||||
f32[1], f32[2], f32[3]);
|
||||
state.builder.AddFunction(spv::OpBitcast, TypeF32Vector(state, 4), vector, data);
|
||||
return vector;
|
||||
}
|
||||
|
||||
@@ -461,7 +468,7 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
const auto& exp = ctx.Export(inst);
|
||||
const auto exec = ctx.Arg(inst, 1);
|
||||
if (state.program.stage == ShaderType::Pixel && exp.vm && state.requirements.pixel_valid_mask &&
|
||||
if (state.program.stage == ShaderType::Pixel && exp.vm && state.program.info.pixel_valid_mask &&
|
||||
state.pixel_valid_mask_variable != 0) {
|
||||
const auto value = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), value, exec, ConstantU32(state, 1),
|
||||
|
||||
@@ -115,6 +115,16 @@ DppTargetLane EmitDppTargetLane(EmitterState& state, const IR::DppMoveFlags& fla
|
||||
if (control == 0x141u) {
|
||||
return EmitDppMirrorTargetLane(state, subid, true);
|
||||
}
|
||||
// row_share:N reads lane N of the caller's row of 16.
|
||||
if (control >= 0x150u && control <= 0x15fu) {
|
||||
const auto row = state.builder.AllocateId();
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU32(state), row, subid,
|
||||
ConstantU32(state, 0xfffffff0u));
|
||||
state.builder.AddFunction(spv::OpBitwiseOr, TypeU32(state), target, row,
|
||||
ConstantU32(state, control & 0xfu));
|
||||
return {target, ConstantBool(state, true)};
|
||||
}
|
||||
if (control >= 0x160u && control <= 0x16fu) {
|
||||
const auto target = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpBitwiseXor, TypeU32(state), target, subid,
|
||||
|
||||
@@ -615,6 +615,90 @@ uint32_t StoreTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t d
|
||||
return PackImageTexel(ctx, mem, texel);
|
||||
}
|
||||
|
||||
template <typename Emit>
|
||||
uint32_t EmitImageAccess(ValueEmitContext& ctx, const IR::Inst& inst, uint32_t result_type,
|
||||
const Emit& emit) {
|
||||
auto& state = ctx.state;
|
||||
const auto& mem = ctx.Memory(inst);
|
||||
const auto& image = state.program.info.images.at(mem.resource);
|
||||
if (image.indirect_root != mem.resource) return emit(mem.resource, 0u);
|
||||
const auto* handle = inst.Arg(0).ResolveInstruction();
|
||||
const auto* source = image.source < state.program.descriptor_sources.size()
|
||||
? &state.program.descriptor_sources[image.source]
|
||||
: nullptr;
|
||||
if (handle == nullptr || source == nullptr || !source->indirect_descriptor.has_value() ||
|
||||
handle->NumArgs() == 0u) {
|
||||
ctx.Fail(inst, "has invalid indirect image key provenance");
|
||||
}
|
||||
const auto key = ctx.Def(handle->Arg(0));
|
||||
if (state.flattened_srt_variable == 0 ||
|
||||
image.indirect_resources.size() < 2u) {
|
||||
ctx.Fail(inst, "has no indirect image runtime mapping");
|
||||
}
|
||||
const auto selected = EmitIndirectResourceIndex(
|
||||
state, key, image.indirect_mapping_offset, image.indirect_search_iterations, 0u);
|
||||
struct ImageRun {
|
||||
uint32_t first;
|
||||
uint32_t count;
|
||||
uint32_t resource;
|
||||
uint32_t slot_bias;
|
||||
};
|
||||
std::vector<ImageRun> runs;
|
||||
for (uint32_t ordinal = 0; ordinal < image.indirect_resources.size(); ++ordinal) {
|
||||
const auto resource = image.indirect_resources[ordinal];
|
||||
const auto& candidate = state.program.info.images[resource];
|
||||
const auto kind = *IR::DescriptorBindingForImage(candidate);
|
||||
if (!runs.empty()) {
|
||||
auto& run = runs.back();
|
||||
const auto& first = state.program.info.images[run.resource];
|
||||
const auto next_slot = run.slot_bias + ordinal;
|
||||
if (candidate.dimension == first.dimension && candidate.cube == first.cube &&
|
||||
IR::DescriptorBindingForImage(first) == kind &&
|
||||
candidate.mip_count == 1u && first.mip_count == 1u &&
|
||||
(ordinal == 1u || candidate.descriptor_index == next_slot)) {
|
||||
// Native roots precede appended children; only the root may have a slot gap.
|
||||
if (ordinal == 1u)
|
||||
run.slot_bias = candidate.descriptor_index - ordinal;
|
||||
++run.count;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
runs.push_back({ordinal, 1u, resource,
|
||||
candidate.descriptor_index - ordinal});
|
||||
}
|
||||
const auto EmitRun = [&](uint32_t index) {
|
||||
const auto& run = runs[index];
|
||||
if (run.count == 1u) return emit(run.resource, 0u);
|
||||
auto slot = Binary(state, spv::OpIAdd, TypeU32(state), selected,
|
||||
ConstantU32(state, run.slot_bias));
|
||||
if (run.first == 0u) {
|
||||
const auto root_slot = image.descriptor_index;
|
||||
if (root_slot != run.slot_bias) {
|
||||
const auto is_root = Binary(state, spv::OpIEqual, TypeBool(state), selected,
|
||||
ConstantU32(state, 0u));
|
||||
const auto root_or_child = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), root_or_child,
|
||||
is_root, ConstantU32(state, root_slot), slot);
|
||||
slot = root_or_child;
|
||||
}
|
||||
}
|
||||
return emit(run.resource, slot);
|
||||
};
|
||||
auto run_index = ConstantU32(state, 0u);
|
||||
for (uint32_t index = 1; index < runs.size(); ++index) {
|
||||
const auto at_or_after = Binary(state, spv::OpUGreaterThanEqual, TypeBool(state),
|
||||
selected, ConstantU32(state, runs[index].first));
|
||||
const auto next = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next, at_or_after,
|
||||
ConstantU32(state, index), run_index);
|
||||
run_index = next;
|
||||
}
|
||||
return runs.size() == 1u
|
||||
? EmitRun(0u)
|
||||
: EmitIndexSwitch(state, run_index, static_cast<uint32_t>(runs.size()),
|
||||
result_type, EmitRun);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
@@ -656,29 +740,35 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
return;
|
||||
}
|
||||
if (op == IR::ValueOpcode::ImageRead) {
|
||||
const auto dimension = image.dimension;
|
||||
const auto& dimension_info = ImageDimensionInfoFor(dimension);
|
||||
const auto numeric_class = image.numeric_class;
|
||||
const auto condition = ctx.Arg(inst, 2);
|
||||
const auto numeric_class = image.numeric_class;
|
||||
const auto condition = ctx.Arg(inst, 2);
|
||||
ctx.Define(
|
||||
inst,
|
||||
EmitValueOrDefaultIfCondition(
|
||||
state, condition, TypeU32Vector(state, 4), ConstantU32CompositeZero(state, 4),
|
||||
[&]() {
|
||||
const auto descriptor = LoadImageDescriptor(state, mem.resource);
|
||||
const auto color = state.builder.AllocateId();
|
||||
const auto coord = CoordU32(ctx, mem, *address, dimension);
|
||||
if (dimension_info.multisampled != 0u) {
|
||||
state.builder.AddFunction(
|
||||
spv::OpImageFetch, ImageVectorType(state, numeric_class, 4), color,
|
||||
descriptor, coord, spv::ImageOperandsSampleMask,
|
||||
AddressU32(ctx, mem, *address, dimension_info.coordinate_components));
|
||||
} else {
|
||||
state.builder.AddFunction(spv::OpImageFetch,
|
||||
ImageVectorType(state, numeric_class, 4), color,
|
||||
descriptor, coord, spv::ImageOperandsLodMask,
|
||||
LodU32(ctx, mem, *address, dimension));
|
||||
}
|
||||
const auto color = EmitImageAccess(
|
||||
ctx, inst, ImageVectorType(state, numeric_class, 4),
|
||||
[&](uint32_t resource, uint32_t array_index) {
|
||||
const auto& candidate = state.program.info.images[resource];
|
||||
const auto dimension = candidate.dimension;
|
||||
const auto& dimension_info = ImageDimensionInfoFor(dimension);
|
||||
const auto descriptor = LoadImageDescriptor(state, resource, 0u, array_index);
|
||||
const auto fetched = state.builder.AllocateId();
|
||||
const auto coord = CoordU32(ctx, mem, *address, dimension);
|
||||
if (dimension_info.multisampled != 0u) {
|
||||
state.builder.AddFunction(
|
||||
spv::OpImageFetch, ImageVectorType(state, candidate.numeric_class, 4), fetched,
|
||||
descriptor, coord, spv::ImageOperandsSampleMask,
|
||||
AddressU32(ctx, mem, *address, dimension_info.coordinate_components));
|
||||
} else {
|
||||
state.builder.AddFunction(
|
||||
spv::OpImageFetch, ImageVectorType(state, candidate.numeric_class, 4), fetched,
|
||||
descriptor, coord, spv::ImageOperandsLodMask,
|
||||
LodU32(ctx, mem, *address, mem.image_dimension));
|
||||
}
|
||||
return fetched;
|
||||
});
|
||||
return ResultVector(ctx, UnpackImageTexel(ctx, mem, color), numeric_class,
|
||||
false, mem);
|
||||
}));
|
||||
@@ -752,14 +842,11 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
const auto EmitGather = [&](uint32_t mip) {
|
||||
const auto sampled = MakeSampledImage(state, mem.resource, sampler_id, mip);
|
||||
const auto sample = state.builder.AllocateId();
|
||||
std::vector<uint32_t> words {
|
||||
static_cast<uint32_t>(dref ? spv::OpImageDrefGather : spv::OpImageGather), result_type,
|
||||
sample, sampled, coord, component_or_dref};
|
||||
if (operand_mask != 0u) {
|
||||
words.push_back(operand_mask);
|
||||
words.push_back(offset);
|
||||
}
|
||||
state.builder.AddFunction(words);
|
||||
const std::array operands {operand_mask, offset};
|
||||
state.builder.AddFunction(
|
||||
dref ? spv::OpImageDrefGather : spv::OpImageGather, result_type,
|
||||
sample, sampled, coord, component_or_dref,
|
||||
std::span(operands).first(operand_mask != 0u ? 2u : 0u));
|
||||
return sample;
|
||||
};
|
||||
const auto sample = image.mip_mode == IR::ImageMipMode::Dynamic && image.mip_count > 1u
|
||||
@@ -791,134 +878,52 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
dref_value = AddressF32(ctx, mem, *address, layout.dref);
|
||||
}
|
||||
}
|
||||
uint32_t operand_mask = 0;
|
||||
std::vector<uint32_t> operands;
|
||||
std::array<uint32_t, 3> operands {};
|
||||
size_t operand_count = 0;
|
||||
if (HasFlag(mem, Decoder::ImageSampleFlagDerivative)) {
|
||||
operand_mask |= spv::ImageOperandsGradMask;
|
||||
operands.push_back(
|
||||
CoordF32(ctx, mem, *address, layout.grad_x, dimension_info.spatial_components));
|
||||
operands.push_back(
|
||||
CoordF32(ctx, mem, *address, layout.grad_y, dimension_info.spatial_components));
|
||||
operands[0] = spv::ImageOperandsGradMask;
|
||||
operands[1] = CoordF32(ctx, mem, *address, layout.grad_x, dimension_info.spatial_components);
|
||||
operands[2] = CoordF32(ctx, mem, *address, layout.grad_y, dimension_info.spatial_components);
|
||||
operand_count = 3;
|
||||
} else if (explicit_lod) {
|
||||
operand_mask |= spv::ImageOperandsLodMask;
|
||||
auto lod = ZeroF32(state);
|
||||
if (HasFlag(mem, Decoder::ImageSampleFlagLod) && layout.lod != NoImageComponent) {
|
||||
lod = AddressF32(ctx, mem, *address, layout.lod);
|
||||
}
|
||||
operands.push_back(lod);
|
||||
operands[0] = spv::ImageOperandsLodMask;
|
||||
operands[1] = lod;
|
||||
operand_count = 2;
|
||||
} else if (layout.bias != NoImageComponent) {
|
||||
operand_mask |= spv::ImageOperandsBiasMask;
|
||||
operands.push_back(AddressF32(ctx, mem, *address, layout.bias));
|
||||
operands[0] = spv::ImageOperandsBiasMask;
|
||||
operands[1] = AddressF32(ctx, mem, *address, layout.bias);
|
||||
operand_count = 2;
|
||||
}
|
||||
const auto sampler_id = LoadSamplerDescriptor(state, mem.sampler);
|
||||
const auto EmitSample = [&](uint32_t resource, uint32_t array_index = 0u) {
|
||||
const auto& samplers = state.program.info.samplers.at(mem.sampler).indirect_resources;
|
||||
uint32_t sampler_index = 0;
|
||||
if (!samplers.empty()) {
|
||||
const auto* handle = inst.Arg(1).ResolveInstruction();
|
||||
if (handle == nullptr || handle->GetOpcode() != IR::ValueOpcode::GetSamplerResource)
|
||||
ctx.Fail(inst, "has invalid finite sampler key provenance");
|
||||
sampler_index = EmitIndexSwitch(
|
||||
state, ctx.Def(handle->Arg(0)), static_cast<uint32_t>(samplers.size()),
|
||||
TypeU32(state), [&](uint32_t ordinal) { return ConstantU32(state, samplers[ordinal]); });
|
||||
}
|
||||
const auto sampler_id = LoadSamplerDescriptor(state, mem.sampler, sampler_index);
|
||||
const auto EmitSample = [&](uint32_t resource, uint32_t array_index) {
|
||||
const auto& candidate = state.program.info.images[resource];
|
||||
const auto coord =
|
||||
CoordF32(ctx, mem, *address, layout.coord,
|
||||
ImageDimensionInfoFor(candidate.dimension).coordinate_components,
|
||||
candidate.cube);
|
||||
const auto sampled = MakeSampledImage(state, resource, sampler_id, 0u, array_index);
|
||||
const auto sample = state.builder.AllocateId();
|
||||
std::vector<uint32_t> sample_operands {result_type, sample, sampled, coord};
|
||||
if (dref) {
|
||||
sample_operands.push_back(dref_value);
|
||||
}
|
||||
if (operand_mask != 0u) {
|
||||
sample_operands.push_back(operand_mask);
|
||||
sample_operands.insert(sample_operands.end(), operands.begin(), operands.end());
|
||||
}
|
||||
state.builder.AddFunction(opcode, sample_operands);
|
||||
const auto sampled = MakeSampledImage(state, resource, sampler_id, 0u, array_index,
|
||||
sampler_index != 0u);
|
||||
const auto sample = state.builder.AllocateId();
|
||||
state.builder.AddFunction(opcode, result_type, sample, sampled, coord,
|
||||
std::span(&dref_value, dref ? 1u : 0u),
|
||||
std::span<const uint32_t>(operands).first(operand_count));
|
||||
return sample;
|
||||
};
|
||||
if (image.indirect_root != mem.resource) {
|
||||
const auto sample = EmitSample(mem.resource);
|
||||
auto result = sample;
|
||||
if (!dref) {
|
||||
result = UnpackImageTexel(ctx, mem, sample);
|
||||
}
|
||||
ctx.Define(inst, ResultVector(ctx, result, numeric_class, dref, mem));
|
||||
return;
|
||||
}
|
||||
const auto* handle = image_arg.ResolveInstruction();
|
||||
const auto* source = image.source < state.program.descriptor_sources.size()
|
||||
? &state.program.descriptor_sources[image.source]
|
||||
: nullptr;
|
||||
if (handle == nullptr || source == nullptr || !source->indirect_descriptor.has_value() ||
|
||||
handle->NumArgs() == 0u) {
|
||||
ctx.Fail(inst, "has invalid indirect image key provenance");
|
||||
return;
|
||||
}
|
||||
const auto key = ctx.Def(handle->Arg(0));
|
||||
if (state.flattened_srt_variable == 0 ||
|
||||
image.indirect_resources.size() < 2u) {
|
||||
ctx.Fail(inst, "has no indirect image runtime mapping");
|
||||
return;
|
||||
}
|
||||
const auto selected = EmitIndirectResourceIndex(
|
||||
state, key, image.indirect_mapping_offset, image.indirect_search_iterations, 0u);
|
||||
struct SampleRun {
|
||||
uint32_t first;
|
||||
uint32_t count;
|
||||
uint32_t resource;
|
||||
uint32_t slot_bias;
|
||||
};
|
||||
std::vector<SampleRun> runs;
|
||||
for (uint32_t ordinal = 0; ordinal < image.indirect_resources.size(); ++ordinal) {
|
||||
const auto resource = image.indirect_resources[ordinal];
|
||||
const auto& candidate = state.program.info.images[resource];
|
||||
const auto kind = *IR::DescriptorBindingForImage(candidate);
|
||||
const auto& binding = *IR::FindBinding(state.program.bindings, kind);
|
||||
if (!runs.empty()) {
|
||||
auto& run = runs.back();
|
||||
const auto& first = state.program.info.images[run.resource];
|
||||
const auto next_slot = run.slot_bias + ordinal;
|
||||
if (candidate.dimension == first.dimension && candidate.cube == first.cube &&
|
||||
IR::DescriptorBindingForImage(first) == kind &&
|
||||
candidate.mip_count == 1u && first.mip_count == 1u &&
|
||||
(ordinal == 1u || (next_slot < binding.resources.size() &&
|
||||
binding.resources[next_slot] == resource))) {
|
||||
// Native roots precede appended children; only the root may have a slot gap.
|
||||
if (ordinal == 1u)
|
||||
run.slot_bias = ResourceForDescriptor(state, kind, resource) - ordinal;
|
||||
++run.count;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
runs.push_back({ordinal, 1u, resource,
|
||||
ResourceForDescriptor(state, kind, resource) - ordinal});
|
||||
}
|
||||
const auto EmitRun = [&](uint32_t index) {
|
||||
const auto& run = runs[index];
|
||||
if (run.count == 1u) return EmitSample(run.resource);
|
||||
auto slot = Binary(state, spv::OpIAdd, TypeU32(state), selected,
|
||||
ConstantU32(state, run.slot_bias));
|
||||
if (run.first == 0u) {
|
||||
const auto kind = *IR::DescriptorBindingForImage(image);
|
||||
const auto root_slot = ResourceForDescriptor(state, kind, mem.resource);
|
||||
if (root_slot != run.slot_bias) {
|
||||
const auto is_root = Binary(state, spv::OpIEqual, TypeBool(state), selected,
|
||||
ConstantU32(state, 0u));
|
||||
const auto root_or_child = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), root_or_child,
|
||||
is_root, ConstantU32(state, root_slot), slot);
|
||||
slot = root_or_child;
|
||||
}
|
||||
}
|
||||
return EmitSample(run.resource, slot);
|
||||
};
|
||||
auto run_index = ConstantU32(state, 0u);
|
||||
for (uint32_t index = 1; index < runs.size(); ++index) {
|
||||
const auto at_or_after = Binary(state, spv::OpUGreaterThanEqual, TypeBool(state),
|
||||
selected, ConstantU32(state, runs[index].first));
|
||||
const auto next = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next, at_or_after,
|
||||
ConstantU32(state, index), run_index);
|
||||
run_index = next;
|
||||
}
|
||||
auto result = runs.size() == 1u
|
||||
? EmitRun(0u)
|
||||
: EmitIndexSwitch(state, run_index, static_cast<uint32_t>(runs.size()),
|
||||
result_type, EmitRun);
|
||||
auto result = EmitImageAccess(ctx, inst, result_type, EmitSample);
|
||||
if (!dref) {
|
||||
result = UnpackImageTexel(ctx, mem, result);
|
||||
}
|
||||
|
||||
@@ -23,13 +23,8 @@ uint32_t EmitConvertF16F32(EmitterState& state, uint32_t arg0);
|
||||
inline constexpr auto EmitConvertF32F16 = EmitF16BitsToF32;
|
||||
uint32_t EmitConvertS32F32(EmitterState& state, uint32_t arg0);
|
||||
uint32_t EmitConvertU32F32(EmitterState& state, uint32_t arg0);
|
||||
template <IR::Type type>
|
||||
uint32_t EmitConvertSigned32ToFloat(EmitterState& state, uint32_t arg0) {
|
||||
const auto signed_value = Unary(state, spv::OpBitcast, TypeI32(state), arg0);
|
||||
return EmitNative<spv::OpConvertSToF, type>(state, signed_value);
|
||||
}
|
||||
inline constexpr auto EmitConvertF32S32 = EmitConvertSigned32ToFloat<IR::Type::F32>;
|
||||
inline constexpr auto EmitConvertF64S32 = EmitConvertSigned32ToFloat<IR::Type::F64>;
|
||||
EMIT_NATIVE(ConvertF32S32, OpConvertSToF, F32, uint32_t)
|
||||
EMIT_NATIVE(ConvertF64S32, OpConvertSToF, F64, uint32_t)
|
||||
uint32_t EmitConvertF32F64(EmitterState& state, uint32_t arg0);
|
||||
uint32_t EmitConvertF64F32(EmitterState& state, uint32_t arg0);
|
||||
EMIT_NATIVE(ConvertF32U32, OpConvertUToF, F32, uint32_t)
|
||||
@@ -69,7 +64,7 @@ EMIT_NATIVE(IMul64, OpIMul, U64, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(IAddCarry32, OpIAddCarry, U32x2, uint32_t, uint32_t)
|
||||
uint32_t EmitSMulHi(EmitterState& state, uint32_t arg0, uint32_t arg1);
|
||||
uint32_t EmitUMulHi(EmitterState& state, uint32_t arg0, uint32_t arg1);
|
||||
uint32_t EmitIAbs32(EmitterState& state, uint32_t arg0);
|
||||
inline constexpr auto EmitIAbs32 = EmitGlsl<GLSLstd450SAbs, IR::Type::U32, uint32_t>;
|
||||
EMIT_NATIVE(ShiftLeftLogical32, OpShiftLeftLogical, U32, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(ShiftRightLogical32, OpShiftRightLogical, U32, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(ShiftRightArithmetic32, OpShiftRightArithmetic, U32, uint32_t, uint32_t)
|
||||
@@ -96,13 +91,13 @@ EMIT_NATIVE(BitwiseAnd64, OpBitwiseAnd, U64, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(BitReverse32, OpBitReverse, U32, uint32_t)
|
||||
EMIT_NATIVE(BitCount32, OpBitCount, U32, uint32_t)
|
||||
uint32_t EmitBitCount64(EmitterState& state, uint32_t arg0);
|
||||
uint32_t EmitFindILsb32(EmitterState& state, uint32_t arg0);
|
||||
uint32_t EmitFindUMsb32(EmitterState& state, uint32_t arg0);
|
||||
inline constexpr auto EmitFindILsb32 = EmitGlsl<GLSLstd450FindILsb, IR::Type::U32, uint32_t>;
|
||||
inline constexpr auto EmitFindUMsb32 = EmitGlsl<GLSLstd450FindUMsb, IR::Type::U32, uint32_t>;
|
||||
uint32_t EmitFindUMsb64(EmitterState& state, uint32_t arg0);
|
||||
uint32_t EmitSMin32(EmitterState& state, uint32_t arg0, uint32_t arg1);
|
||||
uint32_t EmitSMax32(EmitterState& state, uint32_t arg0, uint32_t arg1);
|
||||
uint32_t EmitUMin32(EmitterState& state, uint32_t arg0, uint32_t arg1);
|
||||
uint32_t EmitUMax32(EmitterState& state, uint32_t arg0, uint32_t arg1);
|
||||
inline constexpr auto EmitSMin32 = EmitGlsl<GLSLstd450SMin, IR::Type::U32, uint32_t, uint32_t>;
|
||||
inline constexpr auto EmitSMax32 = EmitGlsl<GLSLstd450SMax, IR::Type::U32, uint32_t, uint32_t>;
|
||||
inline constexpr auto EmitUMin32 = EmitGlsl<GLSLstd450UMin, IR::Type::U32, uint32_t, uint32_t>;
|
||||
inline constexpr auto EmitUMax32 = EmitGlsl<GLSLstd450UMax, IR::Type::U32, uint32_t, uint32_t>;
|
||||
uint32_t EmitSMinTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
|
||||
uint32_t EmitSMaxTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
|
||||
uint32_t EmitUMinTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
|
||||
@@ -151,6 +146,15 @@ inline constexpr auto EmitFPOrdEqual32 = EmitFloatCompare32<spv::OpFOrdEqual>;
|
||||
EMIT_NATIVE(FPOrdEqual64, OpFOrdEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdLessThanEqual64, OpFOrdLessThanEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdGreaterThanEqual64, OpFOrdGreaterThanEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdNotEqual64, OpFOrdNotEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdLessThan64, OpFOrdLessThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPOrdGreaterThan64, OpFOrdGreaterThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordEqual64, OpFUnordEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordNotEqual64, OpFUnordNotEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordLessThan64, OpFUnordLessThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordGreaterThan64, OpFUnordGreaterThan, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordLessThanEqual64, OpFUnordLessThanEqual, U1, uint32_t, uint32_t)
|
||||
EMIT_NATIVE(FPUnordGreaterThanEqual64, OpFUnordGreaterThanEqual, U1, uint32_t, uint32_t)
|
||||
inline constexpr auto EmitFPUnordEqual32 = EmitFloatCompare32<spv::OpFUnordEqual>;
|
||||
inline constexpr auto EmitFPOrdNotEqual32 = EmitFloatCompare32<spv::OpFOrdNotEqual>;
|
||||
inline constexpr auto EmitFPUnordNotEqual32 = EmitFloatCompare32<spv::OpFUnordNotEqual>;
|
||||
@@ -162,7 +166,8 @@ inline constexpr auto EmitFPOrdLessThanEqual32 = EmitFloatCompare32<spv::OpFOrdL
|
||||
inline constexpr auto EmitFPUnordLessThanEqual32 = EmitFloatCompare32<spv::OpFUnordLessThanEqual>;
|
||||
inline constexpr auto EmitFPOrdGreaterThanEqual32 = EmitFloatCompare32<spv::OpFOrdGreaterThanEqual>;
|
||||
inline constexpr auto EmitFPUnordGreaterThanEqual32 = EmitFloatCompare32<spv::OpFUnordGreaterThanEqual>;
|
||||
uint32_t EmitFPIsNan32(EmitterState& state, uint32_t arg0);
|
||||
EMIT_NATIVE(FPIsNan32, OpIsNan, U1, uint32_t)
|
||||
EMIT_NATIVE(FPIsNan64, OpIsNan, U1, uint32_t)
|
||||
inline constexpr auto EmitFPCmpClass32 = EmitClassMaskF32;
|
||||
inline constexpr auto EmitFPCmpClass16 = EmitClassMaskF16;
|
||||
EMIT_NATIVE(FPAdd32, OpFAdd, F32, uint32_t, uint32_t)
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "graphics/shader/recompiler/BufferFormat.h"
|
||||
#include "graphics/shader/recompiler/backend/spirv/SpirvBuilder.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
|
||||
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
|
||||
|
||||
#include <algorithm>
|
||||
@@ -58,42 +57,36 @@ constexpr std::array<ImageDimensionInfo, 7> ImageDimensions {{
|
||||
|
||||
const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
|
||||
|
||||
struct SpirvRequirements {
|
||||
bool bvh = false;
|
||||
bool subgroup_ballot = false;
|
||||
bool subgroup_barrier = false;
|
||||
bool subgroup_shuffle = false;
|
||||
bool subgroup_local_invocation_id = false;
|
||||
bool compute_derivatives = false;
|
||||
bool image_gather_extended = false;
|
||||
bool function_lds = false;
|
||||
bool function_scratch = false;
|
||||
bool pixel_valid_mask = false;
|
||||
bool buffer_int64_atomics = false;
|
||||
bool buffer_u8 = false;
|
||||
bool buffer_u16 = false;
|
||||
bool shared_int64_atomics = false;
|
||||
bool coherent_buffers = false;
|
||||
bool float64 = false;
|
||||
struct BufferDefinition {
|
||||
uint32_t variable = 0;
|
||||
uint32_t type = 0;
|
||||
uint32_t element_type = 0;
|
||||
uint32_t pointer_type = 0;
|
||||
uint32_t element_pointer_type = 0;
|
||||
};
|
||||
|
||||
SpirvRequirements AnalyzeProgramRequirements(const IR::Program& program);
|
||||
struct ImageDefinition {
|
||||
uint32_t variable = 0;
|
||||
uint32_t type = 0;
|
||||
uint32_t pointer_type = 0;
|
||||
uint32_t sampled_type = 0;
|
||||
};
|
||||
|
||||
struct EmitterState {
|
||||
EmitterState(const IR::Program& program_, ShaderStageInputInfo input_info_)
|
||||
EmitterState(IR::Program& program_, ShaderStageInputInfo input_info_)
|
||||
: builder(program_.stage == ShaderType::Mesh ? 0x00010400u : 0x00010300u),
|
||||
program(program_), input_info(input_info_),
|
||||
requirements(AnalyzeProgramRequirements(program_)) {
|
||||
program(program_), input_info(input_info_) {
|
||||
if (ShaderWorkgroupInput(program.stage, input_info) != nullptr) {
|
||||
lds_storage_class = spv::StorageClassWorkgroup;
|
||||
}
|
||||
if (IR::FindBinding(program.bindings, IR::DescriptorBindingKind::SharedMemory) != nullptr) {
|
||||
if (program.info.uses_lds && program.stage == ShaderType::Compute &&
|
||||
input_info.compute != nullptr && input_info.compute->lds_storage) {
|
||||
lds_storage_class = spv::StorageClassStorageBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
Builder builder;
|
||||
const IR::Program& program;
|
||||
IR::Program& program;
|
||||
ShaderStageInputInfo input_info;
|
||||
uint32_t void_type = 0;
|
||||
uint32_t bool_type = 0;
|
||||
@@ -113,13 +106,9 @@ struct EmitterState {
|
||||
uint32_t tess_inner_variable = 0;
|
||||
uint32_t tess_patch_base = 0;
|
||||
|
||||
const SpirvRequirements requirements;
|
||||
uint32_t lane_count = 1;
|
||||
uint32_t lane_half = 0;
|
||||
uint32_t storage_buffer_variable = 0;
|
||||
uint32_t storage_buffer_u8_variable = 0;
|
||||
uint32_t storage_buffer_u16_variable = 0;
|
||||
uint32_t storage_buffer_u64_variable = 0;
|
||||
std::array<BufferDefinition, 4> storage_buffers {};
|
||||
std::array<uint32_t, IR::ShaderInfo::MaxBuffers> memory_byte_offsets {};
|
||||
uint32_t bda_pagetable_variable = 0;
|
||||
uint32_t fault_buffer_variable = 0;
|
||||
@@ -135,8 +124,10 @@ struct EmitterState {
|
||||
uint32_t lds_variable = 0;
|
||||
uint32_t lds_u64_variable = 0;
|
||||
std::array<uint32_t, 2> scratch_variable {};
|
||||
std::array<uint32_t, IR::ImageBindingCount> image_variables {};
|
||||
std::array<ImageDefinition, IR::ImageBindingCount> images {};
|
||||
uint32_t sampler_variable = 0;
|
||||
uint32_t sampler_type = 0;
|
||||
uint32_t sampler_pointer_type = 0;
|
||||
uint32_t main_func = 0;
|
||||
uint32_t mesh_guest_func = 0;
|
||||
uint32_t mesh_allocation = 0;
|
||||
@@ -160,7 +151,6 @@ struct EmitterState {
|
||||
std::vector<InputBinding> inputs;
|
||||
std::vector<OutputBinding> outputs;
|
||||
std::vector<uint32_t> interface_variables;
|
||||
std::unordered_map<const IR::Block*, uint32_t> labels;
|
||||
};
|
||||
|
||||
uint32_t TypeVoid(EmitterState& state);
|
||||
@@ -180,8 +170,6 @@ uint32_t TypeI32Vector(EmitterState& state, uint32_t components);
|
||||
uint32_t TypeF32Vector(EmitterState& state, uint32_t components);
|
||||
uint32_t TypePointer(EmitterState& state, spv::StorageClass storage_class, uint32_t pointee);
|
||||
uint32_t TypeFunction(EmitterState& state);
|
||||
uint32_t TypeStorageBufferElement(EmitterState& state, uint32_t bits);
|
||||
uint32_t TypeStorageBufferPointer(EmitterState& state, uint32_t bits = 32);
|
||||
uint32_t TypeStorageBufferElementPointer(EmitterState& state, uint32_t bits = 32);
|
||||
uint32_t TypePhysicalU32Pointer(EmitterState& state);
|
||||
uint32_t TypePushConstantElementPointer(EmitterState& state);
|
||||
@@ -255,12 +243,10 @@ struct ValueEmitContext {
|
||||
const IR::Inst* ImageAddress(IR::Value value);
|
||||
const IR::MemoryInfo& Memory(const IR::Inst& inst) const;
|
||||
const IR::ExportInfo& Export(const IR::Inst& inst) const;
|
||||
uint32_t Label(const IR::Block* block) const;
|
||||
[[noreturn]] void Fail(const char* reason) const;
|
||||
[[noreturn]] void Fail(const IR::Inst& inst, const char* reason) const;
|
||||
|
||||
EmitterState& state;
|
||||
std::unordered_map<const IR::Inst*, uint32_t> definitions;
|
||||
const std::unordered_map<const IR::Inst*, uint32_t>* dispatcher_spills = nullptr;
|
||||
std::unordered_map<const IR::Inst*, std::pair<uint32_t, uint32_t>> dispatcher_block_loads;
|
||||
uint32_t scratch_u32_variable = 0;
|
||||
@@ -316,9 +302,6 @@ uint32_t EmitSubgroupLocalInvocationId(EmitterState& state);
|
||||
IR::DescriptorBindingKind kind, uint32_t resource,
|
||||
const char* reason);
|
||||
|
||||
uint32_t ResourceForDescriptor(const EmitterState& state, IR::DescriptorBindingKind kind,
|
||||
uint32_t resource);
|
||||
|
||||
uint32_t DescriptorElementPointer(EmitterState& state, uint32_t result_ptr_type,
|
||||
uint32_t variable_id, uint32_t array_index,
|
||||
IR::DescriptorBindingKind kind, uint32_t resource,
|
||||
@@ -339,10 +322,11 @@ uint32_t ImageDescriptorPointer(EmitterState& state, uint32_t resource, uint32_t
|
||||
uint32_t LoadImageDescriptor(EmitterState& state, uint32_t resource, uint32_t mip = 0,
|
||||
uint32_t array_index = 0);
|
||||
|
||||
uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler);
|
||||
uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler, uint32_t array_index = 0);
|
||||
|
||||
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler_id,
|
||||
uint32_t mip = 0, uint32_t array_index = 0);
|
||||
uint32_t mip = 0, uint32_t array_index = 0,
|
||||
bool sampler_dynamic = false);
|
||||
|
||||
void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_lod, uint32_t coord,
|
||||
uint32_t texel);
|
||||
@@ -413,7 +397,6 @@ uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index);
|
||||
uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryInfo& mem);
|
||||
|
||||
Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::MemoryInfo& mem);
|
||||
uint32_t StorageBufferElementBits(const IR::Program& program, const IR::MemoryInfo& mem);
|
||||
|
||||
void EmitMemoryOffsets(EmitterState& state);
|
||||
|
||||
@@ -435,7 +418,7 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
|
||||
|
||||
MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
|
||||
const IR::MemoryInfo& mem,
|
||||
uint32_t variable, uint32_t pointer_type);
|
||||
BufferDefinition& buffer);
|
||||
|
||||
uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAccess& access,
|
||||
uint32_t index);
|
||||
@@ -489,10 +472,6 @@ uint32_t EmitSubConstantMinusU32(EmitterState& state, uint32_t constant, uint32_
|
||||
|
||||
uint32_t EmitF32ToF16RtzBits(EmitterState& state, uint32_t f32);
|
||||
|
||||
uint32_t EmitMinMaxU32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value);
|
||||
|
||||
uint32_t EmitMinMaxI32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value);
|
||||
|
||||
inline constexpr auto EmitBitcastF32ToU32 = EmitNative<spv::OpBitcast, IR::Type::U32, uint32_t>;
|
||||
|
||||
inline constexpr auto EmitBitcastU32ToF32 = EmitNative<spv::OpBitcast, IR::Type::F32, uint32_t>;
|
||||
|
||||
@@ -251,8 +251,7 @@ uint32_t LoadBda(ValueEmitContext& ctx, uint32_t address, uint32_t active, uint3
|
||||
|
||||
uint32_t ByteAddress(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem) {
|
||||
if (mem.kind == IR::ResourceKind::Buffer) {
|
||||
const auto resource = ResourceForDescriptor(ctx.state, IR::DescriptorBindingKind::Buffers,
|
||||
mem.resource);
|
||||
const auto resource = ctx.state.program.info.buffers.at(mem.resource).descriptor_index;
|
||||
const auto prefix = ctx.state.memory_byte_offsets[resource];
|
||||
const auto address = Binary(ctx.state, spv::OpIAdd, TypeU32(ctx.state),
|
||||
BufferByteAddress(ctx, inst, mem), prefix);
|
||||
@@ -333,7 +332,8 @@ uint32_t LoadSubwordInBounds(ValueEmitContext& ctx, const MemoryResourceAccess&
|
||||
uint32_t value;
|
||||
if (resource.element_bits < 32u) {
|
||||
const auto loaded = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(spv::OpLoad, TypeStorageBufferElement(ctx.state, bits), loaded,
|
||||
ctx.state.builder.AddFunction(spv::OpLoad,
|
||||
ctx.state.storage_buffers[bits == 8u ? 0 : 1].element_type, loaded,
|
||||
EmitMemoryElementPointer(ctx.state, resource, index),
|
||||
resource.memory_access);
|
||||
value = Unary(ctx.state, spv::OpUConvert, TypeU32(ctx.state), loaded);
|
||||
@@ -438,7 +438,8 @@ void StoreSubwordInBounds(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
|
||||
if (resource.element_bits < 32u) {
|
||||
ctx.state.builder.AddFunction(
|
||||
spv::OpStore, pointer,
|
||||
Unary(ctx.state, spv::OpUConvert, TypeStorageBufferElement(ctx.state, bits), data),
|
||||
Unary(ctx.state, spv::OpUConvert,
|
||||
ctx.state.storage_buffers[bits == 8u ? 0 : 1].element_type, data),
|
||||
resource.memory_access);
|
||||
return;
|
||||
}
|
||||
@@ -1200,8 +1201,8 @@ uint32_t EmitBufferAtomic64(ValueEmitContext& ctx, const IR::Inst& inst) {
|
||||
auto& state = ctx.state;
|
||||
return EmitValueOrDefaultIfCondition(
|
||||
state, ctx.Arg(inst, inst.NumArgs() - 1), TypeU64(state), ConstantU64(state, 0), [&]() {
|
||||
const auto resource = PrepareStorageBufferResourceAccess(
|
||||
state, mem, state.storage_buffer_u64_variable, TypeStorageBufferPointer(state, 64));
|
||||
const auto resource =
|
||||
PrepareStorageBufferResourceAccess(state, mem, state.storage_buffers[3]);
|
||||
const auto byte_address = ByteAddress(ctx, inst, mem);
|
||||
const auto index = Binary(state, spv::OpShiftRightLogical, TypeU32(state), byte_address,
|
||||
ConstantU32(state, 3u));
|
||||
|
||||
@@ -102,23 +102,15 @@ Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::
|
||||
return state.program.info.buffers[mem.resource].descriptor_format;
|
||||
}
|
||||
|
||||
uint32_t StorageBufferElementBits(const IR::Program& program, const IR::MemoryInfo& mem) {
|
||||
if (!mem.formatted) return mem.data_bits;
|
||||
const auto format = mem.typed ? Format::DecodeTBufferFormat(mem.data_format, mem.number_format)
|
||||
: program.info.buffers[mem.resource].descriptor_format;
|
||||
const auto info = Format::GetFormatInfo(format);
|
||||
return info.type == Format::ComponentType::Unknown || info.packed_bitfield
|
||||
? 32u : info.component_bits[0];
|
||||
}
|
||||
|
||||
void EmitMemoryOffsets(EmitterState& state) {
|
||||
for (uint32_t i = 0; i < state.program.bindings.memory_offset_count; i++) {
|
||||
const auto count = state.program.bindings.descriptor_counts[static_cast<size_t>(IR::DescriptorBindingKind::Buffers)];
|
||||
for (uint32_t i = 0; i < count; i += 4u) {
|
||||
const auto word =
|
||||
EmitShaderDataDwordLoad(state, state.program.bindings.memory_offset_dword + i / 4u);
|
||||
const auto shift = ConstantU32(state, (i % 4u) * 8u);
|
||||
state.memory_byte_offsets[i] = EmitBinaryU32(
|
||||
state, spv::OpBitwiseAnd, EmitBinaryU32(state, spv::OpShiftRightLogical, word, shift),
|
||||
ConstantU32(state, 0xffu));
|
||||
for (uint32_t lane = 0; lane < std::min(4u, count - i); ++lane) {
|
||||
state.memory_byte_offsets[i + lane] = EmitNative<spv::OpBitFieldUExtract, IR::Type::U32>(
|
||||
state, word, ConstantU32(state, lane * 8u), ConstantU32(state, 8u));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -146,7 +138,7 @@ void EnsureLdsStorage(EmitterState& state) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationAliased);
|
||||
return variable;
|
||||
};
|
||||
if (state.requirements.shared_int64_atomics) {
|
||||
if (state.program.info.shared_int64_atomics) {
|
||||
state.lds_variable = define(TypeU32(state), 4u);
|
||||
state.lds_u64_variable = define(TypeU64(state), 8u);
|
||||
state.builder.AddName(state.lds_u64_variable, "lds_qwords");
|
||||
@@ -160,20 +152,22 @@ void EnsureLdsStorage(EmitterState& state) {
|
||||
|
||||
MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
|
||||
const IR::MemoryInfo& mem,
|
||||
uint32_t variable,
|
||||
uint32_t pointer_type) {
|
||||
if (variable == 0) {
|
||||
BufferDefinition& buffer) {
|
||||
if (buffer.variable == 0) {
|
||||
ExitDescriptorBindingFailure(state, IR::DescriptorBindingKind::Buffers, mem.resource,
|
||||
"storage buffer descriptor array was not emitted");
|
||||
}
|
||||
if (buffer.pointer_type == 0) {
|
||||
buffer.pointer_type = TypePointer(state, spv::StorageClassStorageBuffer, buffer.type);
|
||||
}
|
||||
const auto array_index =
|
||||
ResourceForDescriptor(state, IR::DescriptorBindingKind::Buffers, mem.resource);
|
||||
state.program.info.buffers.at(mem.resource).descriptor_index;
|
||||
MemoryResourceAccess access {
|
||||
.kind = mem.kind,
|
||||
.memory_access = mem.coherent ? spv::MemoryAccessVolatileMask : spv::MemoryAccessMaskNone};
|
||||
access.object_pointer = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpAccessChain, pointer_type, access.object_pointer, variable,
|
||||
ConstantU32(state, array_index));
|
||||
state.builder.AddFunction(spv::OpAccessChain, buffer.pointer_type, access.object_pointer,
|
||||
buffer.variable, ConstantU32(state, array_index));
|
||||
access.byte_offset = state.memory_byte_offsets[array_index];
|
||||
access.length = state.builder.AllocateId();
|
||||
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), access.length,
|
||||
@@ -214,12 +208,14 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
|
||||
case IR::ResourceKind::ScalarBuffer:
|
||||
case IR::ResourceKind::Buffer: {
|
||||
const auto bits = mem.kind == IR::ResourceKind::Buffer
|
||||
? StorageBufferElementBits(state.program, mem) : 32u;
|
||||
const auto variable = bits == 8u ? state.storage_buffer_u8_variable
|
||||
: bits == 16u ? state.storage_buffer_u16_variable
|
||||
: state.storage_buffer_variable;
|
||||
access = PrepareStorageBufferResourceAccess(
|
||||
state, mem, variable, TypeStorageBufferPointer(state, bits));
|
||||
? IR::StorageBufferElementBits(state.program, mem) : 32u;
|
||||
auto* buffer = &state.storage_buffers[2];
|
||||
if (bits == 8u) {
|
||||
buffer = &state.storage_buffers[0];
|
||||
} else if (bits == 16u) {
|
||||
buffer = &state.storage_buffers[1];
|
||||
}
|
||||
access = PrepareStorageBufferResourceAccess(state, mem, *buffer);
|
||||
access.element_bits = bits;
|
||||
return access;
|
||||
}
|
||||
@@ -245,7 +241,7 @@ uint32_t EmitMemoryElementPointer(EmitterState& state, const MemoryResourceAcces
|
||||
TypeStorageBufferElementPointer(state, 32));
|
||||
}
|
||||
const auto pointer = state.builder.AllocateId();
|
||||
if (access.kind == IR::ResourceKind::Lds && state.requirements.shared_int64_atomics) {
|
||||
if (access.kind == IR::ResourceKind::Lds && state.program.info.shared_int64_atomics) {
|
||||
state.builder.AddFunction(spv::OpAccessChain, TypeU32ElementPointer(state, storage_class),
|
||||
pointer, access.object_pointer, ConstantU32(state, 0), index);
|
||||
return pointer;
|
||||
|
||||
@@ -120,32 +120,39 @@ uint32_t TypeFunction(EmitterState& state) {
|
||||
return state.function_type;
|
||||
}
|
||||
|
||||
uint32_t TypeStorageBufferElement(EmitterState& state, uint32_t bits) {
|
||||
return bits == 32u ? TypeU32(state)
|
||||
: bits == 64u ? TypeU64(state)
|
||||
: state.builder.Type(spv::OpTypeInt, bits, 0);
|
||||
}
|
||||
|
||||
uint32_t StorageRuntimeArrayType(EmitterState& state, uint32_t bits) {
|
||||
return state.builder.DecoratedType(
|
||||
spv::OpTypeRuntimeArray,
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, bits / 8u}}},
|
||||
TypeStorageBufferElement(state, bits));
|
||||
}
|
||||
|
||||
uint32_t StorageBufferType(EmitterState& state, uint32_t bits = 32) {
|
||||
return state.builder.DecoratedType(spv::OpTypeStruct,
|
||||
{{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}},
|
||||
StorageRuntimeArrayType(state, bits));
|
||||
}
|
||||
|
||||
uint32_t TypeStorageBufferPointer(EmitterState& state, uint32_t bits) {
|
||||
return TypePointer(state, spv::StorageClassStorageBuffer, StorageBufferType(state, bits));
|
||||
uint32_t StorageBufferType(EmitterState& state, BufferDefinition& buffer, uint32_t bits = 32) {
|
||||
if (buffer.type == 0) {
|
||||
if (bits == 32u) {
|
||||
buffer.element_type = TypeU32(state);
|
||||
} else if (bits == 64u) {
|
||||
buffer.element_type = TypeU64(state);
|
||||
} else {
|
||||
buffer.element_type = state.builder.Type(spv::OpTypeInt, bits, 0);
|
||||
}
|
||||
const auto array = state.builder.DecoratedType(
|
||||
spv::OpTypeRuntimeArray,
|
||||
{{spv::OpDecorate, {spv::DecorationArrayStride, bits / 8u}}}, buffer.element_type);
|
||||
buffer.type = state.builder.DecoratedType(
|
||||
spv::OpTypeStruct, {{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
|
||||
{spv::OpDecorate, {spv::DecorationBlock}}}, array);
|
||||
}
|
||||
return buffer.type;
|
||||
}
|
||||
|
||||
uint32_t TypeStorageBufferElementPointer(EmitterState& state, uint32_t bits) {
|
||||
return TypePointer(state, spv::StorageClassStorageBuffer, TypeStorageBufferElement(state, bits));
|
||||
auto* buffer = &state.storage_buffers[2];
|
||||
if (bits == 8u) {
|
||||
buffer = &state.storage_buffers[0];
|
||||
} else if (bits == 16u) {
|
||||
buffer = &state.storage_buffers[1];
|
||||
} else if (bits == 64u) {
|
||||
buffer = &state.storage_buffers[3];
|
||||
}
|
||||
if (buffer->element_pointer_type == 0) {
|
||||
buffer->element_pointer_type =
|
||||
TypePointer(state, spv::StorageClassStorageBuffer, buffer->element_type);
|
||||
}
|
||||
return buffer->element_pointer_type;
|
||||
}
|
||||
|
||||
uint32_t TypePhysicalU32Pointer(EmitterState& state) {
|
||||
@@ -200,6 +207,43 @@ uint32_t F32ArrayType(EmitterState& state, uint32_t count) {
|
||||
}
|
||||
|
||||
void DefineDescriptors(EmitterState& state) {
|
||||
using Kind = IR::DescriptorBindingKind;
|
||||
auto& info = state.program.info;
|
||||
auto& bindings = state.program.bindings;
|
||||
auto& counts = bindings.descriptor_counts;
|
||||
auto& buffer_count = counts[static_cast<size_t>(Kind::Buffers)];
|
||||
for (uint32_t index = 0; index < info.buffers.size(); ++index) {
|
||||
info.buffers[index].descriptor_index = (info.live_buffers & (uint64_t{1} << index)) != 0
|
||||
? buffer_count++ : UINT32_MAX;
|
||||
}
|
||||
std::array<const IR::ImageResource*, IR::ImageBindingCount> image_types {};
|
||||
for (auto& image: info.images) {
|
||||
const auto kind = IR::DescriptorBindingForImage(image);
|
||||
if (!kind.has_value() || image.mip_count == 0u ||
|
||||
(image.mip_mode != IR::ImageMipMode::Dynamic && image.mip_count != 1u)) {
|
||||
EXIT("shader image has an invalid descriptor type or mip count");
|
||||
}
|
||||
auto& count = counts[static_cast<size_t>(*kind)];
|
||||
image.descriptor_index = count;
|
||||
if (count == 0) image_types[IR::ImageBindingIndex(*kind)] = ℑ
|
||||
count += image.mip_count;
|
||||
}
|
||||
counts[static_cast<size_t>(Kind::Samplers)] = static_cast<uint32_t>(info.samplers.size());
|
||||
counts[static_cast<size_t>(Kind::Gds)] = info.uses_gds;
|
||||
counts[static_cast<size_t>(Kind::SharedMemory)] =
|
||||
info.uses_lds && state.lds_storage_class == spv::StorageClassStorageBuffer;
|
||||
counts[static_cast<size_t>(Kind::BdaPagetable)] = info.uses_dma;
|
||||
counts[static_cast<size_t>(Kind::FaultBuffer)] = info.uses_dma;
|
||||
counts[static_cast<size_t>(Kind::FlattenedSrt)] = info.uses_flattened_srt;
|
||||
bindings.memory_offset_dword = static_cast<uint32_t>(info.user_data_registers.size());
|
||||
if (info.uses_dispatch_threads) {
|
||||
bindings.dispatch_thread_dword = bindings.memory_offset_dword;
|
||||
bindings.memory_offset_dword += 3u;
|
||||
}
|
||||
bindings.push_data_start_dword =
|
||||
IR::PushData::StartFor(bindings.push_data_start_dword, bindings.ShaderDataDwords());
|
||||
counts[static_cast<size_t>(Kind::ShaderData)] =
|
||||
bindings.ShaderDataDwords() != 0 && !bindings.UsesPushData();
|
||||
if (state.program.bindings.UsesPushData() || state.program.stage == ShaderType::Mesh) {
|
||||
const auto type = PushConstantBlockType(state);
|
||||
state.push_constant_variable = state.builder.DefineGlobalVariable(
|
||||
@@ -207,7 +251,10 @@ void DefineDescriptors(EmitterState& state) {
|
||||
state.builder.AddName(type, "BufferResource");
|
||||
state.builder.AddName(state.push_constant_variable, "vsharp");
|
||||
}
|
||||
for (const auto& binding: state.program.bindings.descriptors) {
|
||||
for (uint32_t index = 0; index < counts.size(); ++index) {
|
||||
if (counts[index] == 0) continue;
|
||||
bindings.descriptor_mask |= uint64_t{1} << index;
|
||||
const auto kind = static_cast<Kind>(index);
|
||||
const auto Define = [&](uint32_t type, const char* name,
|
||||
spv::StorageClass storage = spv::StorageClassStorageBuffer) {
|
||||
const auto variable =
|
||||
@@ -215,69 +262,66 @@ void DefineDescriptors(EmitterState& state) {
|
||||
state.builder.AddName(variable, name);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationDescriptorSet, 0);
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBinding,
|
||||
IR::NativeBinding(state.program.stage, binding.kind));
|
||||
IR::NativeBinding(state.program.stage, kind));
|
||||
return variable;
|
||||
};
|
||||
const auto ArrayType = [&](uint32_t type) {
|
||||
return state.builder.Type(
|
||||
spv::OpTypeArray, type,
|
||||
ConstantU32(state, static_cast<uint32_t>(binding.resources.size())));
|
||||
ConstantU32(state, counts[index]));
|
||||
};
|
||||
switch (binding.kind) {
|
||||
case IR::DescriptorBindingKind::Buffers:
|
||||
state.storage_buffer_variable =
|
||||
Define(ArrayType(StorageBufferType(state)), "buffers");
|
||||
if (state.requirements.buffer_u8) {
|
||||
state.storage_buffer_u8_variable =
|
||||
Define(ArrayType(StorageBufferType(state, 8)), "buffers_u8");
|
||||
}
|
||||
if (state.requirements.buffer_u16) {
|
||||
state.storage_buffer_u16_variable =
|
||||
Define(ArrayType(StorageBufferType(state, 16)), "buffers_u16");
|
||||
}
|
||||
if (state.requirements.buffer_int64_atomics) {
|
||||
state.storage_buffer_u64_variable =
|
||||
Define(ArrayType(StorageBufferType(state, 64)), "buffers_u64");
|
||||
}
|
||||
for (const auto variable: {state.storage_buffer_variable, state.storage_buffer_u8_variable,
|
||||
state.storage_buffer_u16_variable, state.storage_buffer_u64_variable}) {
|
||||
if (variable == 0) continue;
|
||||
if (state.storage_buffer_u8_variable != 0 || state.storage_buffer_u16_variable != 0 ||
|
||||
state.storage_buffer_u64_variable != 0) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationAliased);
|
||||
switch (kind) {
|
||||
case IR::DescriptorBindingKind::Buffers: {
|
||||
const std::array used {info.buffer_u8, info.buffer_u16, true, info.buffer_int64_atomics};
|
||||
constexpr std::array names {"buffers_u8", "buffers_u16", "buffers", "buffers_u64"};
|
||||
for (uint32_t alias = 0; alias < used.size(); ++alias) {
|
||||
if (!used[alias]) continue;
|
||||
auto& buffer = state.storage_buffers[alias];
|
||||
const auto type = StorageBufferType(state, buffer, 8u << alias);
|
||||
buffer.variable = Define(ArrayType(type), names[alias]);
|
||||
if (info.buffer_u8 || info.buffer_u16 || info.buffer_int64_atomics) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, buffer.variable, spv::DecorationAliased);
|
||||
}
|
||||
// RDNA2 stores publish to L2 even without GLC; every alias of the buffer
|
||||
// must participate in visibility for cache-bypassing polling loads.
|
||||
if (state.requirements.coherent_buffers) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationCoherent);
|
||||
if (info.coherent_buffers) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, buffer.variable, spv::DecorationCoherent);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case IR::DescriptorBindingKind::BdaPagetable:
|
||||
state.bda_pagetable_variable = Define(StorageBufferType(state, 64), "bda_pagetable");
|
||||
state.bda_pagetable_variable =
|
||||
Define(StorageBufferType(state, state.storage_buffers[3], 64), "bda_pagetable");
|
||||
break;
|
||||
case IR::DescriptorBindingKind::FaultBuffer:
|
||||
state.fault_buffer_variable = Define(StorageBufferType(state), "fault_buffer");
|
||||
state.fault_buffer_variable =
|
||||
Define(StorageBufferType(state, state.storage_buffers[2]), "fault_buffer");
|
||||
break;
|
||||
case IR::DescriptorBindingKind::ShaderData:
|
||||
state.shader_data_storage_variable =
|
||||
Define(StorageBufferType(state), "shader_data");
|
||||
Define(StorageBufferType(state, state.storage_buffers[2]), "shader_data");
|
||||
break;
|
||||
case IR::DescriptorBindingKind::FlattenedSrt:
|
||||
state.flattened_srt_variable = Define(StorageBufferType(state), "flattened_srt");
|
||||
state.flattened_srt_variable =
|
||||
Define(StorageBufferType(state, state.storage_buffers[2]), "flattened_srt");
|
||||
break;
|
||||
case IR::DescriptorBindingKind::Samplers:
|
||||
state.sampler_variable = Define(ArrayType(state.builder.Type(spv::OpTypeSampler)),
|
||||
"samplers", spv::StorageClassUniformConstant);
|
||||
state.sampler_type = state.builder.Type(spv::OpTypeSampler);
|
||||
state.sampler_pointer_type = TypePointer(
|
||||
state, spv::StorageClassUniformConstant, state.sampler_type);
|
||||
state.sampler_variable = Define(ArrayType(state.sampler_type), "samplers",
|
||||
spv::StorageClassUniformConstant);
|
||||
break;
|
||||
case IR::DescriptorBindingKind::Gds:
|
||||
state.gds_variable = Define(StorageBufferType(state), "gds");
|
||||
state.gds_variable = Define(StorageBufferType(state, state.storage_buffers[2]), "gds");
|
||||
break;
|
||||
case IR::DescriptorBindingKind::SharedMemory:
|
||||
state.lds_variable = Define(StorageBufferType(state), "lds_dwords");
|
||||
state.lds_variable = Define(StorageBufferType(state, state.storage_buffers[2]), "lds_dwords");
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.lds_variable, spv::DecorationCoherent);
|
||||
if (state.requirements.shared_int64_atomics) {
|
||||
state.lds_u64_variable = Define(StorageBufferType(state, 64), "lds_qwords");
|
||||
if (state.program.info.shared_int64_atomics) {
|
||||
state.lds_u64_variable =
|
||||
Define(StorageBufferType(state, state.storage_buffers[3], 64), "lds_qwords");
|
||||
state.builder.AddAnnotation(spv::OpDecorate, state.lds_u64_variable, spv::DecorationCoherent);
|
||||
for (const auto variable: {state.lds_variable, state.lds_u64_variable}) {
|
||||
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationAliased);
|
||||
@@ -285,13 +329,16 @@ void DefineDescriptors(EmitterState& state) {
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
EXIT_IF(IR::ImageBindingResourceClass(binding.kind) ==
|
||||
EXIT_IF(IR::ImageBindingResourceClass(kind) ==
|
||||
IR::ImageResourceClass::None);
|
||||
const auto& image = state.program.info.images.at(binding.resources.front());
|
||||
const auto name = "image_" + std::to_string(static_cast<uint32_t>(binding.kind));
|
||||
state.image_variables[IR::ImageBindingIndex(binding.kind)] =
|
||||
Define(ArrayType(ImageType(state, image)), name.c_str(),
|
||||
spv::StorageClassUniformConstant);
|
||||
const auto& image = *image_types[IR::ImageBindingIndex(kind)];
|
||||
const auto name = "image_" + std::to_string(static_cast<uint32_t>(kind));
|
||||
auto& definition = state.images[IR::ImageBindingIndex(kind)];
|
||||
definition.type = ImageType(state, image);
|
||||
definition.variable = Define(ArrayType(definition.type), name.c_str(),
|
||||
spv::StorageClassUniformConstant);
|
||||
definition.pointer_type = TypePointer(
|
||||
state, spv::StorageClassUniformConstant, definition.type);
|
||||
if (image.dimension == ImageDimension::Dim1D ||
|
||||
image.dimension == ImageDimension::Dim1DArray) {
|
||||
state.builder.RequireCapability(image.resource_class ==
|
||||
@@ -335,11 +382,11 @@ uint32_t ConstantU64(EmitterState& state, uint64_t value) {
|
||||
|
||||
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components) {
|
||||
EXIT_IF(components < 1u || components > 4u);
|
||||
const auto zero = ConstantU32(state, 0);
|
||||
const auto zero = ConstantU32(state, 0);
|
||||
if (components == 1u) return zero;
|
||||
std::vector<uint32_t> values(components, zero);
|
||||
const std::array values {zero, zero, zero, zero};
|
||||
return state.builder.Constant(spv::OpConstantComposite, TypeU32Composite(state, components),
|
||||
values);
|
||||
std::span(values).first(components));
|
||||
}
|
||||
|
||||
uint32_t GlslStd450(EmitterState& state) {
|
||||
@@ -437,7 +484,7 @@ void DefineInputs(EmitterState& state) {
|
||||
state.inputs.push_back({{kind, 0, components, name}});
|
||||
}
|
||||
};
|
||||
if (IR::FindBinding(state.program.bindings, IR::DescriptorBindingKind::SharedMemory) != nullptr) {
|
||||
if (state.program.info.uses_lds && state.lds_storage_class == spv::StorageClassStorageBuffer) {
|
||||
add_builtin(IR::StageInputKind::WorkgroupId, 3, "gl_WorkGroupID");
|
||||
add_builtin(IR::StageInputKind::NumWorkgroups, 3, "gl_NumWorkGroups");
|
||||
}
|
||||
@@ -524,7 +571,7 @@ void DefineInputs(EmitterState& state) {
|
||||
builtin);
|
||||
}
|
||||
}
|
||||
if (state.requirements.subgroup_local_invocation_id) {
|
||||
if (state.program.info.subgroup_local_invocation_id) {
|
||||
const auto variable = DefineInterfaceVariable(state, TypeU32(state), spv::StorageClassInput,
|
||||
"gl_SubgroupInvocationID");
|
||||
state.subgroup_local_invocation_id_variable = variable;
|
||||
@@ -647,10 +694,10 @@ void DefineModule(EmitterState& state) {
|
||||
DefineOutputs(state);
|
||||
DefineTessellationInterfaces(state);
|
||||
DefineDescriptors(state);
|
||||
if (state.requirements.function_lds) {
|
||||
if (state.program.info.function_lds) {
|
||||
state.lds_variable = state.builder.AllocateId();
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
if (state.program.info.function_scratch) {
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.scratch_variable[half] = state.builder.AllocateId();
|
||||
}
|
||||
@@ -675,11 +722,11 @@ void DefineModule(EmitterState& state) {
|
||||
|
||||
state.builder.RequireCapability(spv::CapabilityShader);
|
||||
state.builder.RequireCapability(spv::CapabilitySignedZeroInfNanPreserve);
|
||||
if (state.requirements.buffer_u8) {
|
||||
if (state.program.info.buffer_u8) {
|
||||
state.builder.RequireExtension("SPV_KHR_8bit_storage");
|
||||
state.builder.RequireCapability(spv::CapabilityStorageBuffer8BitAccess);
|
||||
}
|
||||
if (state.requirements.buffer_u16) {
|
||||
if (state.program.info.buffer_u16) {
|
||||
state.builder.RequireCapability(spv::CapabilityStorageBuffer16BitAccess);
|
||||
}
|
||||
if (state.program.info.uses_dma) {
|
||||
@@ -687,11 +734,11 @@ void DefineModule(EmitterState& state) {
|
||||
state.builder.RequireCapability(spv::CapabilityPhysicalStorageBufferAddresses);
|
||||
state.builder.RequireExtension("SPV_KHR_physical_storage_buffer");
|
||||
}
|
||||
if (state.requirements.buffer_int64_atomics || state.requirements.shared_int64_atomics) {
|
||||
if (state.program.info.buffer_int64_atomics || state.program.info.shared_int64_atomics) {
|
||||
state.builder.RequireCapability(spv::CapabilityInt64);
|
||||
state.builder.RequireCapability(spv::CapabilityInt64Atomics);
|
||||
}
|
||||
if (state.requirements.shared_int64_atomics &&
|
||||
if (state.program.info.shared_int64_atomics &&
|
||||
state.lds_storage_class == spv::StorageClassWorkgroup) {
|
||||
state.builder.RequireVersion(0x00010400u);
|
||||
state.builder.RequireExtension("SPV_KHR_workgroup_memory_explicit_layout");
|
||||
@@ -714,21 +761,21 @@ void DefineModule(EmitterState& state) {
|
||||
if (InputVariableForKind(state, IR::StageInputKind::SampleId) != 0) {
|
||||
state.builder.RequireCapability(spv::CapabilitySampleRateShading);
|
||||
}
|
||||
if (state.requirements.image_gather_extended) {
|
||||
if (state.program.info.image_gather_extended) {
|
||||
state.builder.RequireCapability(spv::CapabilityImageGatherExtended);
|
||||
}
|
||||
if (state.lane_count == 2 || state.requirements.subgroup_barrier ||
|
||||
state.requirements.subgroup_ballot || state.requirements.subgroup_shuffle ||
|
||||
state.requirements.subgroup_local_invocation_id) {
|
||||
if (state.lane_count == 2 || state.program.info.subgroup_barrier ||
|
||||
state.program.info.subgroup_ballot || state.program.info.subgroup_shuffle ||
|
||||
state.program.info.subgroup_local_invocation_id) {
|
||||
state.builder.RequireCapability(spv::CapabilityGroupNonUniform);
|
||||
}
|
||||
if (state.lane_count == 2 || state.requirements.subgroup_ballot) {
|
||||
if (state.lane_count == 2 || state.program.info.subgroup_ballot) {
|
||||
state.builder.RequireCapability(spv::CapabilityGroupNonUniformBallot);
|
||||
}
|
||||
if (state.requirements.subgroup_shuffle) {
|
||||
if (state.program.info.subgroup_shuffle) {
|
||||
state.builder.RequireCapability(spv::CapabilityGroupNonUniformShuffle);
|
||||
}
|
||||
if (state.requirements.compute_derivatives && state.program.stage == ShaderType::Compute) {
|
||||
if (state.program.info.compute_derivatives && state.program.stage == ShaderType::Compute) {
|
||||
state.builder.RequireCapability(spv::CapabilityComputeDerivativeGroupQuadsKHR);
|
||||
state.builder.RequireExtension("SPV_KHR_compute_shader_derivatives");
|
||||
}
|
||||
@@ -751,7 +798,7 @@ void DefineModule(EmitterState& state) {
|
||||
// contract prevents host compilers from treating synthesized IEEE values as finite.
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSignedZeroInfNanPreserve,
|
||||
32u);
|
||||
if (state.requirements.float64) {
|
||||
if (state.program.info.float64) {
|
||||
EXIT_NOT_IMPLEMENTED(state.program.stage == ShaderType::Compute &&
|
||||
state.input_info.compute->float_mode != 0xc0);
|
||||
// Use native rounding for MODE=0xc0, consistent with ordinary FP32 arithmetic.
|
||||
@@ -763,8 +810,8 @@ void DefineModule(EmitterState& state) {
|
||||
// state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeDenormPreserve, 64u);
|
||||
}
|
||||
if (const auto* cs = ShaderWorkgroupInput(state.program.stage, state.input_info)) {
|
||||
uint32_t local_x = state.requirements.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_y = state.requirements.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_x = state.program.info.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_y = state.program.info.compute_derivatives ? 2u : 1u;
|
||||
uint32_t local_z = 1u;
|
||||
local_x = cs->threads_num[0] != 0u ? cs->threads_num[0] : local_x;
|
||||
local_y = cs->threads_num[1] != 0u ? cs->threads_num[1] : local_y;
|
||||
@@ -772,7 +819,7 @@ void DefineModule(EmitterState& state) {
|
||||
if (state.lane_count == 2) {
|
||||
local_x = ((local_x * local_y * local_z + 63u) / 64u) * 32u;
|
||||
local_y = local_z = 1u;
|
||||
if (state.requirements.compute_derivatives) {
|
||||
if (state.program.info.compute_derivatives) {
|
||||
local_y = local_x / 2u;
|
||||
local_x = 2u;
|
||||
}
|
||||
@@ -791,14 +838,14 @@ void DefineModule(EmitterState& state) {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeEarlyFragmentTests);
|
||||
}
|
||||
}
|
||||
if (state.requirements.compute_derivatives && state.program.stage == ShaderType::Compute) {
|
||||
if (state.program.info.compute_derivatives && state.program.stage == ShaderType::Compute) {
|
||||
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeDerivativeGroupQuadsKHR);
|
||||
}
|
||||
state.builder.AddName(state.main_func, "main");
|
||||
if (state.requirements.function_lds) {
|
||||
if (state.program.info.function_lds) {
|
||||
state.builder.AddName(state.lds_variable, "lds_dwords");
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
if (state.program.info.function_scratch) {
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.builder.AddName(state.scratch_variable[half], "scratch_dwords");
|
||||
}
|
||||
|
||||
@@ -83,63 +83,50 @@ void StoreDispatcherPhiEdge(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
}
|
||||
}
|
||||
|
||||
const IR::Block* TargetBlock(const IR::Program& program, uint32_t id) {
|
||||
const auto found = std::ranges::find_if(
|
||||
program.block_info, [&](const IR::BlockInfo& info) { return info.id == id; });
|
||||
if (found == program.block_info.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
return program.blocks[static_cast<size_t>(found - program.block_info.begin())];
|
||||
}
|
||||
|
||||
void EmitReturn(ValueEmitContext& ctx) {
|
||||
EmitKillIfPixelValidMaskInactive(ctx.state);
|
||||
ctx.state.builder.AddFunction(spv::OpReturn);
|
||||
}
|
||||
|
||||
void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
const IR::BlockInfo& info) {
|
||||
const auto& program = ctx.state.program;
|
||||
const auto& term = info.terminator;
|
||||
void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block) {
|
||||
const auto& term = block->terminator;
|
||||
const auto emit_merge = [&]() {
|
||||
if (term.loop_header) {
|
||||
const auto* merge = TargetBlock(program, term.merge_block);
|
||||
const auto* cont = TargetBlock(program, term.continue_block);
|
||||
const auto* merge = term.merge_block;
|
||||
const auto* cont = term.continue_block;
|
||||
if (merge != nullptr && cont != nullptr) {
|
||||
ctx.state.builder.AddFunction(spv::OpLoopMerge, ctx.Label(merge), ctx.Label(cont),
|
||||
spv::LoopControlMaskNone);
|
||||
ctx.state.builder.AddFunction(spv::OpLoopMerge, merge->Definition(),
|
||||
cont->Definition(), spv::LoopControlMaskNone);
|
||||
}
|
||||
} else if (term.kind == CFG::TerminatorKind::ConditionalBranch &&
|
||||
term.merge_block != UINT32_MAX) {
|
||||
if (const auto* merge = TargetBlock(program, term.merge_block); merge != nullptr) {
|
||||
ctx.state.builder.AddFunction(spv::OpSelectionMerge, ctx.Label(merge),
|
||||
spv::SelectionControlMaskNone);
|
||||
}
|
||||
term.merge_block != nullptr) {
|
||||
ctx.state.builder.AddFunction(spv::OpSelectionMerge, term.merge_block->Definition(),
|
||||
spv::SelectionControlMaskNone);
|
||||
}
|
||||
};
|
||||
|
||||
switch (term.kind) {
|
||||
case CFG::TerminatorKind::Branch: {
|
||||
const auto* target = TargetBlock(program, term.true_block);
|
||||
const auto* target = term.true_block;
|
||||
if (target == nullptr) {
|
||||
EmitReturn(ctx);
|
||||
return;
|
||||
}
|
||||
emit_merge();
|
||||
ctx.state.builder.AddFunction(spv::OpBranch, ctx.Label(target));
|
||||
ctx.state.builder.AddFunction(spv::OpBranch, target->Definition());
|
||||
return;
|
||||
}
|
||||
case CFG::TerminatorKind::ConditionalBranch: {
|
||||
const auto* true_block = TargetBlock(program, term.true_block);
|
||||
const auto* false_block = TargetBlock(program, term.false_block);
|
||||
if (true_block == nullptr || false_block == nullptr || info.condition.IsEmpty()) {
|
||||
const auto* true_block = term.true_block;
|
||||
const auto* false_block = term.false_block;
|
||||
if (true_block == nullptr || false_block == nullptr || block->condition.IsEmpty()) {
|
||||
EmitReturn(ctx);
|
||||
return;
|
||||
}
|
||||
const auto condition = ctx.Def(info.condition);
|
||||
const auto condition = ctx.Def(block->condition);
|
||||
emit_merge();
|
||||
ctx.state.builder.AddFunction(spv::OpBranchConditional, condition,
|
||||
ctx.Label(true_block), ctx.Label(false_block));
|
||||
true_block->Definition(), false_block->Definition());
|
||||
return;
|
||||
}
|
||||
default: EmitReturn(ctx); return;
|
||||
@@ -147,8 +134,7 @@ void EmitStructuredTerminator(ValueEmitContext& ctx, const IR::Block* block,
|
||||
}
|
||||
|
||||
void EmitDispatcherTarget(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher,
|
||||
const IR::Block* from, uint32_t target) {
|
||||
const auto* block = TargetBlock(ctx.state.program, target);
|
||||
const IR::Block* from, const IR::Block* block) {
|
||||
if (block != nullptr) {
|
||||
StoreDispatcherPhiEdge(ctx, dispatcher, from, block);
|
||||
if (ctx.other_half != nullptr) {
|
||||
@@ -158,41 +144,37 @@ void EmitDispatcherTarget(ValueEmitContext& ctx, const DispatcherFunctionState&
|
||||
}
|
||||
|
||||
uint32_t EmitDispatcherNextPc(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher,
|
||||
const IR::Block* block, const IR::BlockInfo& info) {
|
||||
const auto& term = info.terminator;
|
||||
const IR::Block* block) {
|
||||
const auto& term = block->terminator;
|
||||
switch (term.kind) {
|
||||
case CFG::TerminatorKind::Branch:
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, term.true_block);
|
||||
return ConstantU32(ctx.state, term.true_block);
|
||||
return ConstantU32(ctx.state, term.true_block->id);
|
||||
case CFG::TerminatorKind::ConditionalBranch: {
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, term.true_block);
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, term.false_block);
|
||||
const auto selected = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(
|
||||
spv::OpSelect, TypeU32(ctx.state), selected, ctx.Def(info.condition),
|
||||
ConstantU32(ctx.state, term.true_block), ConstantU32(ctx.state, term.false_block));
|
||||
ctx.state.builder.AddFunction(spv::OpSelect, TypeU32(ctx.state), selected,
|
||||
ctx.Def(block->condition),
|
||||
ConstantU32(ctx.state, term.true_block->id),
|
||||
ConstantU32(ctx.state, term.false_block->id));
|
||||
return selected;
|
||||
}
|
||||
case CFG::TerminatorKind::IndirectBranch: {
|
||||
for (const auto target: term.indirect_targets) {
|
||||
for (const auto* target: block->ImmSuccessors()) {
|
||||
EmitDispatcherTarget(ctx, dispatcher, block, target);
|
||||
}
|
||||
uint32_t selected = ConstantU32(ctx.state, UINT32_MAX);
|
||||
if (!info.indirect_target.IsEmpty()) {
|
||||
const auto selector = ctx.Def(info.indirect_target);
|
||||
const auto& values = term.indirect_selector_code != UINT32_MAX
|
||||
? term.indirect_selector_values
|
||||
: term.indirect_target_pcs;
|
||||
const auto& targets = term.indirect_selector_code != UINT32_MAX
|
||||
? term.indirect_selector_targets
|
||||
: term.indirect_targets;
|
||||
for (size_t index = 0; index < std::min(values.size(), targets.size()); index++) {
|
||||
if (!block->indirect_target.IsEmpty()) {
|
||||
const auto selector = ctx.Def(block->indirect_target);
|
||||
for (const auto& branch: term.cases) {
|
||||
const auto match = ctx.state.builder.AllocateId();
|
||||
const auto next = ctx.state.builder.AllocateId();
|
||||
ctx.state.builder.AddFunction(spv::OpIEqual, TypeBool(ctx.state), match,
|
||||
selector, ConstantU32(ctx.state, values[index]));
|
||||
selector, ConstantU32(ctx.state, branch.value));
|
||||
ctx.state.builder.AddFunction(spv::OpSelect, TypeU32(ctx.state), next, match,
|
||||
ConstantU32(ctx.state, targets[index]), selected);
|
||||
ConstantU32(ctx.state, branch.target->id),
|
||||
selected);
|
||||
selected = next;
|
||||
}
|
||||
}
|
||||
@@ -267,7 +249,7 @@ void EmitStructuredInstruction(ValueEmitContext& ctx, StructuredFunctionState& s
|
||||
}
|
||||
for (size_t index = 0; index < inst.NumArgs(); index++) {
|
||||
const auto* predecessor = inst.PhiBlock(index);
|
||||
if (predecessor == nullptr || !ctx.state.labels.contains(predecessor)) {
|
||||
if (predecessor == nullptr || predecessor->Definition() == 0) {
|
||||
ctx.Fail(inst, "has a predecessor outside the structured function");
|
||||
}
|
||||
}
|
||||
@@ -301,7 +283,7 @@ void EmitDispatcherInstruction(ValueEmitContext& ctx, const DispatcherFunctionSt
|
||||
template <typename EmitInstruction>
|
||||
void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&& emit_instruction) {
|
||||
ctx.state.current_block = block;
|
||||
EmitLabel(ctx.state, ctx.Label(block));
|
||||
EmitLabel(ctx.state, block->Definition());
|
||||
bool emitted_non_phi = false;
|
||||
for (const auto& inst: *block) {
|
||||
if (inst.GetOpcode() == IR::ValueOpcode::Phi) {
|
||||
@@ -342,14 +324,14 @@ void PatchStructuredPhis(ValueEmitContext& ctx, StructuredFunctionState& structu
|
||||
void EmitStructuredFunction(ValueEmitContext& ctx) {
|
||||
const auto& program = ctx.state.program;
|
||||
StructuredFunctionState structured;
|
||||
ctx.state.builder.AddFunction(spv::OpBranch, ctx.Label(program.blocks.front()));
|
||||
ctx.state.builder.AddFunction(spv::OpBranch, program.blocks.front()->Definition());
|
||||
for (size_t index = 0; index < program.blocks.size(); index++) {
|
||||
const auto* block = program.blocks[index];
|
||||
EmitBlock(ctx, block, [&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitStructuredInstruction(lane, structured, inst);
|
||||
});
|
||||
structured.block_exit_labels.emplace(block, ctx.state.current_label);
|
||||
EmitStructuredTerminator(ctx, block, program.block_info[index]);
|
||||
EmitStructuredTerminator(ctx, block);
|
||||
}
|
||||
PatchStructuredPhis(ctx, structured);
|
||||
}
|
||||
@@ -357,12 +339,11 @@ void EmitStructuredFunction(ValueEmitContext& ctx) {
|
||||
void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState& dispatcher) {
|
||||
auto& state = ctx.state;
|
||||
const auto* entry = state.program.blocks.front();
|
||||
state.builder.AddFunction(spv::OpBranch, ctx.Label(entry));
|
||||
state.builder.AddFunction(spv::OpBranch, entry->Definition());
|
||||
EmitBlock(ctx, entry, [&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(lane, dispatcher, inst);
|
||||
});
|
||||
const auto initial_pc =
|
||||
EmitDispatcherNextPc(ctx, dispatcher, entry, state.program.block_info.front());
|
||||
const auto initial_pc = EmitDispatcherNextPc(ctx, dispatcher, entry);
|
||||
const auto initial_parent = state.current_label;
|
||||
state.builder.AddFunction(spv::OpBranch, dispatcher.header_label);
|
||||
|
||||
@@ -384,8 +365,8 @@ void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
spv::SelectionControlMaskNone);
|
||||
std::vector<uint32_t> words {spv::OpSwitch, pc, dispatcher.after_switch_label};
|
||||
for (size_t index = 1; index < state.program.blocks.size(); index++) {
|
||||
words.push_back(state.program.block_info[index].id);
|
||||
words.push_back(ctx.Label(state.program.blocks[index]));
|
||||
words.push_back(state.program.blocks[index]->id);
|
||||
words.push_back(state.program.blocks[index]->Definition());
|
||||
}
|
||||
state.builder.AddFunction(words);
|
||||
std::vector<uint32_t> next_pc_words {spv::OpPhi, TypeU32(state), next_pc,
|
||||
@@ -396,8 +377,7 @@ void EmitDispatcherFunction(ValueEmitContext& ctx, const DispatcherFunctionState
|
||||
[&](ValueEmitContext& lane, const IR::Inst& inst) {
|
||||
EmitDispatcherInstruction(lane, dispatcher, inst);
|
||||
});
|
||||
const auto selected = EmitDispatcherNextPc(ctx, dispatcher, state.program.blocks[index],
|
||||
state.program.block_info[index]);
|
||||
const auto selected = EmitDispatcherNextPc(ctx, dispatcher, state.program.blocks[index]);
|
||||
next_pc_words.push_back(selected);
|
||||
next_pc_words.push_back(state.current_label);
|
||||
state.builder.AddFunction(spv::OpBranch, dispatcher.after_switch_label);
|
||||
@@ -551,23 +531,23 @@ uint32_t ValueEmitContext::Shuffle(const IR::Inst& inst, size_t index, uint32_t
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::Result(const IR::Inst& inst) {
|
||||
if (const auto found = definitions.find(&inst); found != definitions.end()) {
|
||||
return found->second;
|
||||
if (const auto id = inst.Definition(half); id != 0) {
|
||||
return id;
|
||||
}
|
||||
const auto id = state.builder.AllocateId();
|
||||
definitions.emplace(&inst, id);
|
||||
inst.SetDefinition(half, id);
|
||||
return id;
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::Define(const IR::Inst& inst, uint32_t value) {
|
||||
if (const auto found = definitions.find(&inst); found != definitions.end()) {
|
||||
if (found->second != value) {
|
||||
if (const auto id = inst.Definition(half); id != 0) {
|
||||
if (id != value) {
|
||||
state.builder.AddFunction(spv::OpCopyObject, TypeId(state, inst.GetType()),
|
||||
found->second, value);
|
||||
id, value);
|
||||
}
|
||||
return found->second;
|
||||
return id;
|
||||
}
|
||||
definitions.emplace(&inst, value);
|
||||
inst.SetDefinition(half, value);
|
||||
return value;
|
||||
}
|
||||
|
||||
@@ -595,10 +575,6 @@ const IR::ExportInfo& ValueEmitContext::Export(const IR::Inst& inst) const {
|
||||
return state.program.export_info.at(inst.Flags<IR::ExportFlags>().index);
|
||||
}
|
||||
|
||||
uint32_t ValueEmitContext::Label(const IR::Block* block) const {
|
||||
return state.labels.at(block);
|
||||
}
|
||||
|
||||
[[noreturn]] void ValueEmitContext::Fail(const char* reason) const {
|
||||
EXIT("SPIR-V emission failed: hash=0x%016" PRIx64 " stage=%u reason=%s\n",
|
||||
state.program.shader_hash, static_cast<unsigned>(state.program.stage), reason);
|
||||
@@ -622,13 +598,16 @@ void EmitProgram(EmitterState& state) {
|
||||
high.half = 1;
|
||||
}
|
||||
std::optional<DispatcherFunctionState> dispatcher;
|
||||
if (state.program.stage == ShaderType::Pixel && state.requirements.pixel_valid_mask) {
|
||||
if (state.program.stage == ShaderType::Pixel && state.program.info.pixel_valid_mask) {
|
||||
state.pixel_valid_mask_variable = state.builder.AllocateId();
|
||||
state.builder.AddName(state.pixel_valid_mask_variable, "pixel_valid_mask_active");
|
||||
}
|
||||
for (const auto* block: program.blocks) {
|
||||
const auto label = state.builder.AllocateId();
|
||||
state.labels.emplace(block, label);
|
||||
// Re-emission may use a different host subgroup width and ID allocation order.
|
||||
for (const auto& inst: *block) {
|
||||
inst.ResetDefinitions();
|
||||
}
|
||||
block->SetDefinition(state.builder.AllocateId());
|
||||
}
|
||||
if (state.program.dispatcher_fallback) {
|
||||
auto& dispatch = dispatcher.emplace();
|
||||
@@ -669,8 +648,8 @@ void EmitProgram(EmitterState& state) {
|
||||
}
|
||||
}
|
||||
for (size_t index = 0; index < program.blocks.size(); index++) {
|
||||
mark_cross_block(program.block_info[index].condition, program.blocks[index]);
|
||||
mark_cross_block(program.block_info[index].indirect_target, program.blocks[index]);
|
||||
mark_cross_block(program.blocks[index]->condition, program.blocks[index]);
|
||||
mark_cross_block(program.blocks[index]->indirect_target, program.blocks[index]);
|
||||
}
|
||||
dispatch.header_label = state.builder.AllocateId();
|
||||
dispatch.select_label = state.builder.AllocateId();
|
||||
@@ -687,28 +666,23 @@ void EmitProgram(EmitterState& state) {
|
||||
}
|
||||
DefineGetBdaPointer(state);
|
||||
DefineBvhIntersect(state);
|
||||
for (const auto* block: program.blocks) {
|
||||
if (std::ranges::any_of(*block, [](const IR::Inst& inst) {
|
||||
return inst.GetOpcode() == IR::ValueOpcode::SwizzleU32;
|
||||
})) {
|
||||
ctx.scratch_u32_variable = state.builder.AllocateId();
|
||||
if (state.lane_count == 2) {
|
||||
high.scratch_u32_variable = state.builder.AllocateId();
|
||||
}
|
||||
break;
|
||||
if (program.info.uses_swizzle) {
|
||||
ctx.scratch_u32_variable = state.builder.AllocateId();
|
||||
if (state.lane_count == 2) {
|
||||
high.scratch_u32_variable = state.builder.AllocateId();
|
||||
}
|
||||
}
|
||||
state.builder.AddFunction(spv::OpFunction, TypeVoid(state),
|
||||
state.mesh_guest_func != 0 ? state.mesh_guest_func : state.main_func,
|
||||
spv::FunctionControlMaskNone, TypeFunction(state));
|
||||
EmitLabel(state, state.entry_label);
|
||||
if (state.requirements.function_lds) {
|
||||
if (state.program.info.function_lds) {
|
||||
state.builder.AddFunction(
|
||||
spv::OpVariable,
|
||||
TypeU32ArrayPointer(state, spv::StorageClassFunction, LdsDwordCount(state)),
|
||||
state.lds_variable, spv::StorageClassFunction);
|
||||
}
|
||||
if (state.requirements.function_scratch) {
|
||||
if (state.program.info.function_scratch) {
|
||||
for (uint32_t half = 0; half < state.lane_count; half++) {
|
||||
state.builder.AddFunction(
|
||||
spv::OpVariable,
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
#include <deque>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <span>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::CFG {
|
||||
@@ -568,9 +567,8 @@ bool ResolveSetpcTargets(const Decoder::Program& program, uint32_t setpc_index,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsValidTarget(uint32_t target, const std::set<uint32_t>& instruction_pcs, uint32_t first_pc,
|
||||
uint32_t end_pc) {
|
||||
return target == end_pc || (target >= first_pc && instruction_pcs.contains(target));
|
||||
bool IsValidTarget(uint32_t target, std::span<const Instruction> instructions, uint32_t end_pc) {
|
||||
return target == end_pc || std::ranges::binary_search(instructions, target, {}, &Instruction::pc);
|
||||
}
|
||||
|
||||
std::vector<uint32_t> AllBlockIds(uint32_t count) {
|
||||
@@ -1455,9 +1453,7 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
const auto first_pc = program.instructions.front().pc;
|
||||
const auto end_pc = ProgramEndPc(program);
|
||||
|
||||
std::set<uint32_t> instruction_pcs;
|
||||
for (const auto& inst: program.instructions) {
|
||||
instruction_pcs.insert(inst.pc);
|
||||
if (inst.opcode == Opcode::UNSUPPORTED) {
|
||||
ExitBuildFailure(
|
||||
graph, FailureKind::UnsupportedInstruction, UINT32_MAX,
|
||||
@@ -1466,23 +1462,22 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
}
|
||||
}
|
||||
|
||||
std::set<uint32_t> labels;
|
||||
labels.insert(first_pc);
|
||||
labels.insert(end_pc);
|
||||
std::vector<uint32_t> labels {first_pc, end_pc};
|
||||
|
||||
std::map<uint32_t, SetpcTargetInfo> setpc_targets;
|
||||
for (uint32_t i = 0; i < program.instructions.size(); i++) {
|
||||
const auto& inst = program.instructions[i];
|
||||
const auto next_pc = InstructionEndPc(inst);
|
||||
if (Decoder::IsDirectBranch(inst.opcode)) {
|
||||
if (!IsValidTarget(inst.branch_target, instruction_pcs, first_pc, end_pc)) {
|
||||
if (Decoder::IsDirectBranch(inst.opcode) ||
|
||||
(inst.opcode == Opcode::S_SWAPPC_B64 && inst.branch_target != UINT32_MAX)) {
|
||||
if (!IsValidTarget(inst.branch_target, program.instructions, end_pc)) {
|
||||
ExitBuildFailure(graph, FailureKind::InvalidBranchTarget, UINT32_MAX,
|
||||
fmt::format("branch at pc 0x{:08x} targets invalid pc 0x{:08x}",
|
||||
inst.pc, inst.branch_target));
|
||||
}
|
||||
labels.insert(inst.branch_target);
|
||||
labels.push_back(inst.branch_target);
|
||||
if (next_pc <= end_pc) {
|
||||
labels.insert(next_pc);
|
||||
labels.push_back(next_pc);
|
||||
}
|
||||
} else if (inst.opcode == Opcode::S_SETPC_B64) {
|
||||
SetpcTargetInfo target_info;
|
||||
@@ -1495,30 +1490,32 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
? std::span<const uint32_t>(target_info.target_pcs)
|
||||
: std::span<const uint32_t>(&target_info.target, 1);
|
||||
for (const auto target: target_pcs) {
|
||||
if (!IsValidTarget(target, instruction_pcs, first_pc, end_pc)) {
|
||||
if (!IsValidTarget(target, program.instructions, end_pc)) {
|
||||
ExitBuildFailure(
|
||||
graph, FailureKind::InvalidBranchTarget, UINT32_MAX,
|
||||
fmt::format("S_SETPC_B64 at pc 0x{:08x} targets invalid pc 0x{:08x}",
|
||||
inst.pc, target));
|
||||
}
|
||||
labels.insert(target);
|
||||
labels.push_back(target);
|
||||
}
|
||||
setpc_targets.emplace(inst.pc, std::move(target_info));
|
||||
if (next_pc <= end_pc) {
|
||||
labels.insert(next_pc);
|
||||
labels.push_back(next_pc);
|
||||
}
|
||||
} else if (inst.opcode == Opcode::S_ENDPGM) {
|
||||
labels.insert(next_pc);
|
||||
} else if (inst.opcode == Opcode::S_ENDPGM || inst.opcode == Opcode::S_SWAPPC_B64) {
|
||||
labels.push_back(next_pc);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint32_t> sorted_labels(labels.begin(), labels.end());
|
||||
for (uint32_t i = 0; i < sorted_labels.size(); i++) {
|
||||
const auto start = sorted_labels[i];
|
||||
SortUnique(labels);
|
||||
graph.blocks.reserve(labels.size());
|
||||
for (uint32_t i = 0; i < labels.size(); i++) {
|
||||
const auto start = labels[i];
|
||||
if (start > end_pc) {
|
||||
continue;
|
||||
}
|
||||
if (start != end_pc && !instruction_pcs.contains(start)) {
|
||||
const auto begin = std::ranges::lower_bound(program.instructions, start, {}, &Instruction::pc);
|
||||
if (start != end_pc && (begin == program.instructions.end() || begin->pc != start)) {
|
||||
ExitBuildFailure(
|
||||
graph, FailureKind::InvalidLabel, UINT32_MAX,
|
||||
fmt::format("CFG label does not start on an instruction: 0x{:08x}", start));
|
||||
@@ -1527,11 +1524,8 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
BasicBlock block;
|
||||
block.id = static_cast<uint32_t>(graph.blocks.size());
|
||||
block.start_pc = start;
|
||||
block.end_pc = i + 1u < sorted_labels.size() ? sorted_labels[i + 1u] : end_pc;
|
||||
block.inst_begin = static_cast<uint32_t>(
|
||||
std::lower_bound(program.instructions.begin(), program.instructions.end(), start,
|
||||
[](const Instruction& inst, uint32_t pc) { return inst.pc < pc; }) -
|
||||
program.instructions.begin());
|
||||
block.end_pc = i + 1u < labels.size() ? labels[i + 1u] : end_pc;
|
||||
block.inst_begin = static_cast<uint32_t>(begin - program.instructions.begin());
|
||||
block.inst_end = static_cast<uint32_t>(
|
||||
std::lower_bound(program.instructions.begin(), program.instructions.end(), block.end_pc,
|
||||
[](const Instruction& inst, uint32_t pc) { return inst.pc < pc; }) -
|
||||
@@ -1541,10 +1535,10 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
|
||||
graph.entry_block = 0;
|
||||
|
||||
std::map<uint32_t, uint32_t> pc_to_block;
|
||||
for (const auto& block: graph.blocks) {
|
||||
pc_to_block.emplace(block.start_pc, block.id);
|
||||
}
|
||||
const auto block_at_pc = [&](uint32_t pc) {
|
||||
const auto found = std::ranges::lower_bound(graph.blocks, pc, {}, &BasicBlock::start_pc);
|
||||
return found != graph.blocks.end() && found->start_pc == pc ? found->id : UINT32_MAX;
|
||||
};
|
||||
|
||||
for (auto& block: graph.blocks) {
|
||||
block.terminator = {};
|
||||
@@ -1557,6 +1551,9 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
const auto next_pc = InstructionEndPc(last);
|
||||
if (last.opcode == Opcode::S_ENDPGM) {
|
||||
block.terminator.kind = TerminatorKind::Return;
|
||||
} else if (last.opcode == Opcode::S_SWAPPC_B64 && last.branch_target != UINT32_MAX) {
|
||||
block.terminator.kind = TerminatorKind::Branch;
|
||||
block.terminator.true_block = block_at_pc(last.branch_target);
|
||||
} else if (last.opcode == Opcode::S_SETPC_B64) {
|
||||
const auto& target_info = setpc_targets.at(last.pc);
|
||||
if (target_info.indirect) {
|
||||
@@ -1566,7 +1563,7 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
block.terminator.indirect_selector_code = target_info.selector_code;
|
||||
for (const auto target_pc: target_info.target_pcs) {
|
||||
block.terminator.indirect_target_pcs.push_back(target_pc);
|
||||
block.terminator.indirect_targets.push_back(pc_to_block.at(target_pc));
|
||||
block.terminator.indirect_targets.push_back(block_at_pc(target_pc));
|
||||
}
|
||||
const auto selector_count = std::min(target_info.selector_values.size(),
|
||||
target_info.selector_target_pcs.size());
|
||||
@@ -1574,35 +1571,35 @@ Graph BuildGraph(const Decoder::Program& program) {
|
||||
block.terminator.indirect_selector_values.push_back(
|
||||
target_info.selector_values[i]);
|
||||
block.terminator.indirect_selector_targets.push_back(
|
||||
pc_to_block.at(target_info.selector_target_pcs[i]));
|
||||
block_at_pc(target_info.selector_target_pcs[i]));
|
||||
}
|
||||
} else {
|
||||
block.terminator.kind = TerminatorKind::Branch;
|
||||
block.terminator.condition = BranchCondition::Always;
|
||||
block.terminator.true_block = pc_to_block.at(target_info.target);
|
||||
block.terminator.true_block = block_at_pc(target_info.target);
|
||||
}
|
||||
} else if (last.opcode == Opcode::S_BRANCH) {
|
||||
block.terminator.kind = TerminatorKind::Branch;
|
||||
block.terminator.condition = BranchCondition::Always;
|
||||
block.terminator.true_block = pc_to_block.at(last.branch_target);
|
||||
block.terminator.true_block = block_at_pc(last.branch_target);
|
||||
} else if (Decoder::IsConditionalBranch(last.opcode)) {
|
||||
block.terminator.kind = TerminatorKind::ConditionalBranch;
|
||||
block.terminator.condition = ConditionForOpcode(last.opcode);
|
||||
block.terminator.true_block = pc_to_block.at(last.branch_target);
|
||||
const auto fallthrough = pc_to_block.find(next_pc);
|
||||
if (fallthrough == pc_to_block.end()) {
|
||||
block.terminator.true_block = block_at_pc(last.branch_target);
|
||||
const auto fallthrough = block_at_pc(next_pc);
|
||||
if (fallthrough == UINT32_MAX) {
|
||||
ExitBuildFailure(
|
||||
graph, FailureKind::MissingFallthrough, block.id,
|
||||
fmt::format("conditional branch at pc 0x{:08x} has no fallthrough block",
|
||||
last.pc));
|
||||
}
|
||||
block.terminator.false_block = fallthrough->second;
|
||||
block.terminator.false_block = fallthrough;
|
||||
} else {
|
||||
auto next = pc_to_block.find(block.end_pc);
|
||||
if (next != pc_to_block.end() && block.end_pc != block.start_pc) {
|
||||
const auto next = block_at_pc(block.end_pc);
|
||||
if (next != UINT32_MAX && block.end_pc != block.start_pc) {
|
||||
block.terminator.kind = TerminatorKind::Branch;
|
||||
block.terminator.condition = BranchCondition::Always;
|
||||
block.terminator.true_block = next->second;
|
||||
block.terminator.true_block = next;
|
||||
} else {
|
||||
block.terminator.kind = TerminatorKind::Return;
|
||||
}
|
||||
@@ -1683,6 +1680,36 @@ Graph Structurize(const Graph& graph) {
|
||||
return GotoStructurizer(graph).Run();
|
||||
}
|
||||
|
||||
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code) {
|
||||
uint32_t destination = UINT32_MAX;
|
||||
// Scalar ALU pair widths are not all decoded. The typed producer must confirm this word.
|
||||
return InstructionWritesScalarCode(inst, code) ||
|
||||
(ScalarOperandCode(inst.dst, destination) && code == destination + 1u);
|
||||
}
|
||||
|
||||
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
|
||||
uint32_t before, uint32_t code) {
|
||||
EXIT_IF(before >= program.instructions.size());
|
||||
const auto found = std::ranges::find_if(graph.blocks, [before](const auto& block) {
|
||||
return block.inst_begin <= before && before < block.inst_end;
|
||||
});
|
||||
EXIT_IF(found == graph.blocks.end());
|
||||
const auto* block = &*found;
|
||||
for (size_t depth = 0; depth < graph.blocks.size(); ++depth) {
|
||||
for (uint32_t i = before; i > block->inst_begin;) {
|
||||
const auto& inst = program.instructions[--i];
|
||||
EXIT_IF(inst.opcode == Opcode::S_SWAPPC_B64);
|
||||
if (MayWriteScalarRegister(inst, code)) return i;
|
||||
}
|
||||
if (block->id == graph.entry_block) return UINT32_MAX;
|
||||
EXIT_IF(block->predecessors.size() != 1u);
|
||||
block = graph.FindBlock(block->predecessors[0]);
|
||||
EXIT_IF(block == nullptr);
|
||||
before = block->inst_end;
|
||||
}
|
||||
EXIT("scalar shader call source has cyclic reaching definitions");
|
||||
}
|
||||
|
||||
std::string BranchConditionToString(BranchCondition condition) {
|
||||
switch (condition) {
|
||||
case BranchCondition::Always: return "always";
|
||||
|
||||
@@ -113,6 +113,9 @@ struct Graph {
|
||||
};
|
||||
|
||||
Graph BuildGraph(const Decoder::Program& program);
|
||||
bool MayWriteScalarRegister(const Decoder::Instruction& inst, uint32_t code);
|
||||
uint32_t FindScalarDefinition(const Decoder::Program& program, const Graph& graph,
|
||||
uint32_t before, uint32_t code);
|
||||
// Returns structured control flow or failure diagnostics without changing the native graph.
|
||||
// On failure, failure_block is an original block ID or UINT32_MAX.
|
||||
Graph Structurize(const Graph& graph);
|
||||
|
||||
@@ -47,6 +47,8 @@ constexpr MemoryOpcodeInfo MUBUF_OPCODE_LIST[] = {
|
||||
{0x1du, Opcode::BUFFER_STORE_DWORDX2, 2, 32},
|
||||
{0x1eu, Opcode::BUFFER_STORE_DWORDX4, 4, 32},
|
||||
{0x1fu, Opcode::BUFFER_STORE_DWORDX3, 3, 32},
|
||||
{0x24u, Opcode::BUFFER_LOAD_SHORT_D16, 1, 16},
|
||||
{0x25u, Opcode::BUFFER_LOAD_SHORT_D16_HI, 1, 16},
|
||||
{0x30u, Opcode::BUFFER_ATOMIC_SWAP, 1, 32},
|
||||
{0x31u, Opcode::BUFFER_ATOMIC_CMPSWAP, 1, 32},
|
||||
{0x32u, Opcode::BUFFER_ATOMIC_ADD, 1, 32},
|
||||
@@ -298,8 +300,10 @@ void DecodeMubuf(uint32_t pc, std::span<const uint32_t> code, uint32_t word_inde
|
||||
}
|
||||
|
||||
DecodeVectorGpr(vdata, inst.dst);
|
||||
if (inst.opcode == Opcode::BUFFER_LOAD_FORMAT_D16_X) {
|
||||
inst.dst.sdwa_sel = 4u;
|
||||
if (inst.opcode == Opcode::BUFFER_LOAD_FORMAT_D16_X ||
|
||||
inst.opcode == Opcode::BUFFER_LOAD_SHORT_D16 ||
|
||||
inst.opcode == Opcode::BUFFER_LOAD_SHORT_D16_HI) {
|
||||
inst.dst.sdwa_sel = inst.opcode == Opcode::BUFFER_LOAD_SHORT_D16_HI ? 5u : 4u;
|
||||
}
|
||||
DecodeVectorGpr(vaddr, inst.src0);
|
||||
DecodeScalarSource(srsrc * 4u, pc, inst.src1);
|
||||
@@ -371,7 +375,7 @@ void DecodeFlat(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
ApplyMemoryInfo(inst, info);
|
||||
SetRawWords(inst, code, word_index, 2);
|
||||
|
||||
if (lds != 0 || inst.glc || inst.slc || seg == 3u) {
|
||||
if (lds != 0 || inst.glc || (inst.slc && !IsFlatStoreOpcode(inst.opcode)) || seg == 3u) {
|
||||
SetUnsupported(inst, Family::FLAT, opcode, "FLAT modifiers or segment are not implemented");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -47,8 +47,12 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
|
||||
{0x0au, Opcode::S_WQM_B64},
|
||||
{0x0bu, Opcode::S_BREV_B32},
|
||||
{0x0cu, Opcode::S_BREV_B64},
|
||||
{0x0du, Opcode::S_BCNT0_I32_B32},
|
||||
{0x0eu, Opcode::S_BCNT0_I32_B64},
|
||||
{0x0fu, Opcode::S_BCNT1_I32_B32},
|
||||
{0x10u, Opcode::S_BCNT1_I32_B64},
|
||||
{0x11u, Opcode::S_FF0_I32_B32},
|
||||
{0x12u, Opcode::S_FF0_I32_B64},
|
||||
{0x13u, Opcode::S_FF1_I32_B32},
|
||||
{0x14u, Opcode::S_FF1_I32_B64},
|
||||
{0x15u, Opcode::S_FLBIT_I32_B32},
|
||||
@@ -61,6 +65,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
|
||||
{0x1eu, Opcode::S_BITSET1_B64},
|
||||
{0x1fu, Opcode::S_GETPC_B64},
|
||||
{0x20u, Opcode::S_SETPC_B64},
|
||||
{0x21u, Opcode::S_SWAPPC_B64},
|
||||
{0x24u, Opcode::S_AND_SAVEEXEC_B64},
|
||||
{0x28u, Opcode::S_ORN2_SAVEEXEC_B64},
|
||||
{0x2du, Opcode::S_QUADMASK_B64},
|
||||
@@ -88,7 +93,7 @@ constexpr OpcodeMap SOPK_OPCODE_LIST[] = {
|
||||
{0x08u, Opcode::S_CMP_LE_I32}, {0x09u, Opcode::S_CMP_EQ_U32}, {0x0au, Opcode::S_CMP_LG_U32},
|
||||
{0x0bu, Opcode::S_CMP_GT_U32}, {0x0cu, Opcode::S_CMP_GE_U32}, {0x0du, Opcode::S_CMP_LT_U32},
|
||||
{0x0eu, Opcode::S_CMP_LE_U32}, {0x0fu, Opcode::S_ADD_I32}, {0x10u, Opcode::S_MULK_I32},
|
||||
{0x13u, Opcode::S_SETREG_B32}, {0x17u, Opcode::S_WAITCNT_VSCNT}, {0x18u, Opcode::S_WAITCNT},
|
||||
{0x12u, Opcode::S_GETREG_B32}, {0x13u, Opcode::S_SETREG_B32}, {0x17u, Opcode::S_WAITCNT_VSCNT}, {0x18u, Opcode::S_WAITCNT},
|
||||
{0x19u, Opcode::S_WAITCNT}, {0x1au, Opcode::S_WAITCNT},
|
||||
{0x1bu, Opcode::S_SUBVECTOR_LOOP_BEGIN}, {0x1cu, Opcode::S_SUBVECTOR_LOOP_END},
|
||||
};
|
||||
@@ -111,7 +116,9 @@ constexpr OpcodeMap SOPP_OPCODE_LIST[] = {
|
||||
{0x12u, Opcode::S_TRAP},
|
||||
{0x16u, Opcode::S_TTRACEDATA},
|
||||
{0x17u, Opcode::S_CBRANCH_CDBGSYS},
|
||||
{0x18u, Opcode::S_CBRANCH_CDBGUSER},
|
||||
{0x19u, Opcode::S_CBRANCH_CDBGSYS_OR_USER},
|
||||
{0x1au, Opcode::S_CBRANCH_CDBGSYS_AND_USER},
|
||||
{0x20u, Opcode::S_INST_PREFETCH},
|
||||
{0x23u, Opcode::S_WAITCNT_DEPCTR},
|
||||
};
|
||||
@@ -155,6 +162,10 @@ void DecodeSop1(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
}
|
||||
|
||||
switch (inst.opcode) {
|
||||
case Opcode::S_SWAPPC_B64:
|
||||
inst.branch_target = UINT32_MAX;
|
||||
inst.data_dwords = 2;
|
||||
break;
|
||||
case Opcode::S_GETPC_B64:
|
||||
inst.src_count = 0;
|
||||
DecodeScalarDestination(sdst, pc, inst.dst);
|
||||
@@ -202,7 +213,7 @@ void DecodeSopk(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
const uint32_t word = code[word_index];
|
||||
const uint32_t opcode = (word >> 23u) & 0x1fu;
|
||||
const uint32_t sdst = (word >> 16u) & 0x7fu;
|
||||
const auto imm = opcode >= 0x09u && opcode <= 0x0eu
|
||||
const auto imm = (opcode >= 0x09u && opcode <= 0x0eu) || opcode == 0x12u
|
||||
? static_cast<int32_t>(word & 0xffffu)
|
||||
: static_cast<int32_t>(static_cast<int16_t>(word & 0xffffu));
|
||||
|
||||
@@ -222,6 +233,7 @@ void DecodeSopk(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
}
|
||||
|
||||
switch (inst.opcode) {
|
||||
case Opcode::S_GETREG_B32:
|
||||
case Opcode::S_MOVK_I32: DecodeScalarDestination(sdst, pc, inst.dst); return;
|
||||
case Opcode::S_SUBVECTOR_LOOP_BEGIN:
|
||||
case Opcode::S_SUBVECTOR_LOOP_END:
|
||||
|
||||
@@ -186,7 +186,9 @@ bool IsConditionalBranch(Opcode opcode) {
|
||||
switch (opcode) {
|
||||
// Conditional shader debugging is disabled.
|
||||
case Opcode::S_CBRANCH_CDBGSYS:
|
||||
case Opcode::S_CBRANCH_CDBGSYS_OR_USER: return false;
|
||||
case Opcode::S_CBRANCH_CDBGUSER:
|
||||
case Opcode::S_CBRANCH_CDBGSYS_OR_USER:
|
||||
case Opcode::S_CBRANCH_CDBGSYS_AND_USER: return false;
|
||||
case Opcode::S_CBRANCH_SCC0:
|
||||
case Opcode::S_CBRANCH_SCC1:
|
||||
case Opcode::S_CBRANCH_VCCZ:
|
||||
@@ -389,6 +391,7 @@ Program DecodeFrontProgram(std::span<const uint32_t> front) {
|
||||
while (front_words < front.size()) {
|
||||
auto& inst = result.instructions.emplace_back();
|
||||
DecodeInstruction(front, front_words, inst);
|
||||
result.has_swap_pc |= inst.opcode == Opcode::S_SWAPPC_B64;
|
||||
front_words += inst.word_count;
|
||||
if (inst.opcode == Opcode::S_SETPC_B64) {
|
||||
EXIT_NOT_IMPLEMENTED(inst.src0.kind != OperandKind::Sgpr || inst.src0.reg != 6u);
|
||||
@@ -406,6 +409,7 @@ void DecodeProgram(std::span<const uint32_t> code, Program& program) {
|
||||
program.instructions.clear();
|
||||
program.instructions.reserve(code.size());
|
||||
program.code = code;
|
||||
program.has_swap_pc = false;
|
||||
|
||||
std::vector<bool> branch_targets;
|
||||
for (uint32_t word_index = 0; word_index < code.size();) {
|
||||
@@ -413,6 +417,7 @@ void DecodeProgram(std::span<const uint32_t> code, Program& program) {
|
||||
DecodeInstruction(code, word_index, program.instructions.back());
|
||||
|
||||
const auto& inst = program.instructions.back();
|
||||
program.has_swap_pc |= inst.opcode == Opcode::S_SWAPPC_B64;
|
||||
word_index += inst.word_count;
|
||||
|
||||
if (IsDirectBranch(inst.opcode)) {
|
||||
@@ -507,6 +512,10 @@ std::string InstructionToString(const Instruction& inst) {
|
||||
case Opcode::S_SEXT_I32_I16:
|
||||
case Opcode::S_BREV_B32:
|
||||
case Opcode::S_BREV_B64:
|
||||
case Opcode::S_BCNT0_I32_B32:
|
||||
case Opcode::S_BCNT0_I32_B64:
|
||||
case Opcode::S_FF0_I32_B32:
|
||||
case Opcode::S_FF0_I32_B64:
|
||||
case Opcode::S_BCNT1_I32_B32:
|
||||
case Opcode::S_FLBIT_I32_B32:
|
||||
case Opcode::S_FF1_I32_B32:
|
||||
@@ -568,7 +577,9 @@ std::string InstructionToString(const Instruction& inst) {
|
||||
case Opcode::S_CBRANCH_EXECZ:
|
||||
case Opcode::S_CBRANCH_EXECNZ:
|
||||
case Opcode::S_CBRANCH_CDBGSYS:
|
||||
case Opcode::S_CBRANCH_CDBGUSER:
|
||||
case Opcode::S_CBRANCH_CDBGSYS_OR_USER:
|
||||
case Opcode::S_CBRANCH_CDBGSYS_AND_USER:
|
||||
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: {} 0x{:08x}", inst.pc,
|
||||
magic_enum::enum_name(inst.opcode),
|
||||
inst.branch_target));
|
||||
@@ -627,6 +638,8 @@ std::string InstructionToString(const Instruction& inst) {
|
||||
case Opcode::BUFFER_STORE_FORMAT_D16_X:
|
||||
case Opcode::BUFFER_LOAD_UBYTE:
|
||||
case Opcode::BUFFER_LOAD_USHORT:
|
||||
case Opcode::BUFFER_LOAD_SHORT_D16:
|
||||
case Opcode::BUFFER_LOAD_SHORT_D16_HI:
|
||||
case Opcode::BUFFER_LOAD_DWORD:
|
||||
case Opcode::BUFFER_LOAD_DWORDX2:
|
||||
case Opcode::BUFFER_LOAD_DWORDX3:
|
||||
|
||||
@@ -50,8 +50,12 @@ enum class Opcode {
|
||||
S_ABSDIFF_I32,
|
||||
S_BREV_B32,
|
||||
S_BREV_B64,
|
||||
S_BCNT0_I32_B32,
|
||||
S_BCNT0_I32_B64,
|
||||
S_BCNT1_I32_B32,
|
||||
S_BCNT1_I32_B64,
|
||||
S_FF0_I32_B32,
|
||||
S_FF0_I32_B64,
|
||||
S_FF1_I32_B32,
|
||||
S_FF1_I32_B64,
|
||||
S_FLBIT_I32_B32,
|
||||
@@ -60,6 +64,7 @@ enum class Opcode {
|
||||
S_QUADMASK_B64,
|
||||
S_GETPC_B64,
|
||||
S_SETPC_B64,
|
||||
S_SWAPPC_B64,
|
||||
S_SUBVECTOR_LOOP_BEGIN,
|
||||
S_SUBVECTOR_LOOP_END,
|
||||
S_AND_SAVEEXEC_B32,
|
||||
@@ -373,10 +378,38 @@ enum class Opcode {
|
||||
V_CMP_NEQ_F32,
|
||||
V_CMP_NLT_F32,
|
||||
V_CMP_TRU_F32,
|
||||
V_CMP_F_F64,
|
||||
V_CMP_LT_F64,
|
||||
V_CMP_EQ_F64,
|
||||
V_CMP_LE_F64,
|
||||
V_CMP_GT_F64,
|
||||
V_CMP_LG_F64,
|
||||
V_CMP_GE_F64,
|
||||
V_CMP_O_F64,
|
||||
V_CMP_U_F64,
|
||||
V_CMP_NGE_F64,
|
||||
V_CMP_NLG_F64,
|
||||
V_CMP_NGT_F64,
|
||||
V_CMP_NLE_F64,
|
||||
V_CMP_NEQ_F64,
|
||||
V_CMP_NLT_F64,
|
||||
V_CMP_TRU_F64,
|
||||
V_CMPX_F_F64,
|
||||
V_CMPX_LT_F64,
|
||||
V_CMPX_EQ_F64,
|
||||
V_CMPX_LE_F64,
|
||||
V_CMPX_GT_F64,
|
||||
V_CMPX_LG_F64,
|
||||
V_CMPX_GE_F64,
|
||||
V_CMPX_O_F64,
|
||||
V_CMPX_U_F64,
|
||||
V_CMPX_NGE_F64,
|
||||
V_CMPX_NLG_F64,
|
||||
V_CMPX_NGT_F64,
|
||||
V_CMPX_NLE_F64,
|
||||
V_CMPX_NEQ_F64,
|
||||
V_CMPX_NLT_F64,
|
||||
V_CMPX_TRU_F64,
|
||||
V_CMPX_LT_F32,
|
||||
V_CMPX_EQ_F32,
|
||||
V_CMPX_LE_F32,
|
||||
@@ -458,11 +491,14 @@ enum class Opcode {
|
||||
V_CMP_NE_U32,
|
||||
V_CMP_GE_U32,
|
||||
V_CMP_T_U32,
|
||||
// Keep V_CMP_F_I64 to V_CMPX_T_U64 contiguous: VectorAluOps.cpp tests this range.
|
||||
V_CMP_F_I64,
|
||||
V_CMP_EQ_I64,
|
||||
V_CMP_LT_I64,
|
||||
V_CMP_EQ_I64,
|
||||
V_CMP_LE_I64,
|
||||
V_CMP_GT_I64,
|
||||
V_CMP_NE_I64,
|
||||
V_CMP_GE_I64,
|
||||
V_CMP_T_I64,
|
||||
V_CMP_F_U64,
|
||||
V_CMP_LT_U64,
|
||||
@@ -476,7 +512,9 @@ enum class Opcode {
|
||||
V_CMPX_LT_I64,
|
||||
V_CMPX_EQ_I64,
|
||||
V_CMPX_LE_I64,
|
||||
V_CMPX_GT_I64,
|
||||
V_CMPX_NE_I64,
|
||||
V_CMPX_GE_I64,
|
||||
V_CMPX_T_I64,
|
||||
V_CMPX_F_U64,
|
||||
V_CMPX_LT_U64,
|
||||
@@ -518,6 +556,8 @@ enum class Opcode {
|
||||
BUFFER_LOAD_SBYTE,
|
||||
BUFFER_LOAD_USHORT,
|
||||
BUFFER_LOAD_SSHORT,
|
||||
BUFFER_LOAD_SHORT_D16,
|
||||
BUFFER_LOAD_SHORT_D16_HI,
|
||||
BUFFER_LOAD_DWORD,
|
||||
BUFFER_LOAD_DWORDX2,
|
||||
BUFFER_LOAD_DWORDX3,
|
||||
@@ -674,8 +714,11 @@ enum class Opcode {
|
||||
S_CBRANCH_EXECZ,
|
||||
S_CBRANCH_EXECNZ,
|
||||
S_CBRANCH_CDBGSYS,
|
||||
S_CBRANCH_CDBGUSER,
|
||||
S_CBRANCH_CDBGSYS_OR_USER,
|
||||
S_CBRANCH_CDBGSYS_AND_USER,
|
||||
S_SENDMSG,
|
||||
S_GETREG_B32,
|
||||
S_SETREG_B32,
|
||||
S_SLEEP,
|
||||
S_TRAP,
|
||||
@@ -814,6 +857,7 @@ struct Instruction {
|
||||
struct Program {
|
||||
std::span<const uint32_t> code;
|
||||
std::vector<Instruction> instructions;
|
||||
bool has_swap_pc = false;
|
||||
};
|
||||
|
||||
// Code spans are trusted to contain complete instructions, valid branch targets, and 32-bit PCs.
|
||||
|
||||
@@ -39,7 +39,7 @@ constexpr Vop2OpcodeInfo VOP2_OPCODE_LIST[] = {
|
||||
{0x0bu, Opcode::V_MUL_U32_U24, Vop2SdwaProfile::IntegerPartialDestination},
|
||||
{0x0fu, Opcode::V_MIN_F32},
|
||||
{0x10u, Opcode::V_MAX_F32},
|
||||
{0x11u, Opcode::V_MIN_I32},
|
||||
{0x11u, Opcode::V_MIN_I32, Vop2SdwaProfile::IntegerFullDestination},
|
||||
{0x12u, Opcode::V_MAX_I32, Vop2SdwaProfile::IntegerFullDestination},
|
||||
{0x13u, Opcode::V_MIN_U32, Vop2SdwaProfile::IntegerPartialDestination},
|
||||
{0x14u, Opcode::V_MAX_U32, Vop2SdwaProfile::IntegerFullDestination},
|
||||
@@ -236,8 +236,23 @@ constexpr VopcOpcodeInfo VOPC_OPCODE_LIST[] = {
|
||||
{0x19u, Opcode::V_CMPX_NGE_F32}, {0x1au, Opcode::V_CMPX_NLG_F32},
|
||||
{0x1bu, Opcode::V_CMPX_NGT_F32}, {0x1cu, Opcode::V_CMPX_NLE_F32},
|
||||
{0x1du, Opcode::V_CMPX_NEQ_F32}, {0x1eu, Opcode::V_CMPX_NLT_F32},
|
||||
{0x22u, Opcode::V_CMP_EQ_F64, false}, {0x23u, Opcode::V_CMP_LE_F64, false},
|
||||
{0x33u, Opcode::V_CMPX_LE_F64, false}, {0x36u, Opcode::V_CMPX_GE_F64, false},
|
||||
{0x20u, Opcode::V_CMP_F_F64, false}, {0x21u, Opcode::V_CMP_LT_F64, false},
|
||||
{0x22u, Opcode::V_CMP_EQ_F64, false}, {0x23u, Opcode::V_CMP_LE_F64, false},
|
||||
{0x24u, Opcode::V_CMP_GT_F64, false}, {0x25u, Opcode::V_CMP_LG_F64, false},
|
||||
{0x26u, Opcode::V_CMP_GE_F64, false}, {0x27u, Opcode::V_CMP_O_F64, false},
|
||||
{0x28u, Opcode::V_CMP_U_F64, false}, {0x29u, Opcode::V_CMP_NGE_F64, false},
|
||||
{0x2au, Opcode::V_CMP_NLG_F64, false}, {0x2bu, Opcode::V_CMP_NGT_F64, false},
|
||||
{0x2cu, Opcode::V_CMP_NLE_F64, false}, {0x2du, Opcode::V_CMP_NEQ_F64, false},
|
||||
{0x2eu, Opcode::V_CMP_NLT_F64, false}, {0x2fu, Opcode::V_CMP_TRU_F64, false},
|
||||
{0x30u, Opcode::V_CMPX_F_F64, false},
|
||||
{0x31u, Opcode::V_CMPX_LT_F64, false}, {0x32u, Opcode::V_CMPX_EQ_F64, false},
|
||||
{0x33u, Opcode::V_CMPX_LE_F64, false}, {0x34u, Opcode::V_CMPX_GT_F64, false},
|
||||
{0x35u, Opcode::V_CMPX_LG_F64, false}, {0x36u, Opcode::V_CMPX_GE_F64, false},
|
||||
{0x37u, Opcode::V_CMPX_O_F64, false}, {0x38u, Opcode::V_CMPX_U_F64, false},
|
||||
{0x39u, Opcode::V_CMPX_NGE_F64, false}, {0x3au, Opcode::V_CMPX_NLG_F64, false},
|
||||
{0x3bu, Opcode::V_CMPX_NGT_F64, false}, {0x3cu, Opcode::V_CMPX_NLE_F64, false},
|
||||
{0x3du, Opcode::V_CMPX_NEQ_F64, false}, {0x3eu, Opcode::V_CMPX_NLT_F64, false},
|
||||
{0x3fu, Opcode::V_CMPX_TRU_F64, false},
|
||||
{0x80u, Opcode::V_CMP_F_I32}, {0x81u, Opcode::V_CMP_LT_I32},
|
||||
{0x82u, Opcode::V_CMP_EQ_I32}, {0x83u, Opcode::V_CMP_LE_I32},
|
||||
{0x84u, Opcode::V_CMP_GT_I32}, {0x85u, Opcode::V_CMP_NE_I32},
|
||||
@@ -263,25 +278,26 @@ constexpr VopcOpcodeInfo VOPC_OPCODE_LIST[] = {
|
||||
{0xc1u, Opcode::V_CMP_LT_U32}, {0xc2u, Opcode::V_CMP_EQ_U32},
|
||||
{0xc3u, Opcode::V_CMP_LE_U32}, {0xc4u, Opcode::V_CMP_GT_U32},
|
||||
{0xc5u, Opcode::V_CMP_NE_U32}, {0xc6u, Opcode::V_CMP_GE_U32},
|
||||
{0xc7u, Opcode::V_CMP_T_U32}, {0xa2u, Opcode::V_CMP_EQ_I64, false},
|
||||
{0xa1u, Opcode::V_CMP_LT_I64, false}, {0xa3u, Opcode::V_CMP_LE_I64, false},
|
||||
{0xa5u, Opcode::V_CMP_NE_I64, false},
|
||||
{0xa0u, Opcode::V_CMP_F_I64, false}, {0xa7u, Opcode::V_CMP_T_I64, false},
|
||||
{0xb0u, Opcode::V_CMPX_F_I64, false}, {0xb1u, Opcode::V_CMPX_LT_I64, false},
|
||||
{0xb2u, Opcode::V_CMPX_EQ_I64, false}, {0xb3u, Opcode::V_CMPX_LE_I64, false},
|
||||
{0xb7u, Opcode::V_CMPX_T_I64, false},
|
||||
{0xb5u, Opcode::V_CMPX_NE_I64, false}, {0xd1u, Opcode::V_CMPX_LT_U32},
|
||||
{0xc7u, Opcode::V_CMP_T_U32}, {0xd1u, Opcode::V_CMPX_LT_U32},
|
||||
{0xd2u, Opcode::V_CMPX_EQ_U32}, {0xd3u, Opcode::V_CMPX_LE_U32},
|
||||
{0xd4u, Opcode::V_CMPX_GT_U32}, {0xd5u, Opcode::V_CMPX_NE_U32},
|
||||
{0xd6u, Opcode::V_CMPX_GE_U32}, {0xe1u, Opcode::V_CMP_LT_U64, false},
|
||||
{0xe0u, Opcode::V_CMP_F_U64, false}, {0xe7u, Opcode::V_CMP_T_U64, false},
|
||||
{0xf0u, Opcode::V_CMPX_F_U64, false}, {0xf1u, Opcode::V_CMPX_LT_U64, false},
|
||||
{0xf2u, Opcode::V_CMPX_EQ_U64, false}, {0xf4u, Opcode::V_CMPX_GT_U64, false},
|
||||
{0xf6u, Opcode::V_CMPX_GE_U64, false}, {0xf7u, Opcode::V_CMPX_T_U64, false},
|
||||
{0xe2u, Opcode::V_CMP_EQ_U64, false}, {0xe3u, Opcode::V_CMP_LE_U64, false},
|
||||
{0xe4u, Opcode::V_CMP_GT_U64, false}, {0xe5u, Opcode::V_CMP_NE_U64, false},
|
||||
{0xe6u, Opcode::V_CMP_GE_U64, false}, {0xf3u, Opcode::V_CMPX_LE_U64, false},
|
||||
{0xf5u, Opcode::V_CMPX_NE_U64, false}, {0xc9u, Opcode::V_CMP_LT_F16},
|
||||
{0xd6u, Opcode::V_CMPX_GE_U32}, {0xa0u, Opcode::V_CMP_F_I64, false},
|
||||
{0xa1u, Opcode::V_CMP_LT_I64, false}, {0xa2u, Opcode::V_CMP_EQ_I64, false},
|
||||
{0xa3u, Opcode::V_CMP_LE_I64, false}, {0xa4u, Opcode::V_CMP_GT_I64, false},
|
||||
{0xa5u, Opcode::V_CMP_NE_I64, false}, {0xa6u, Opcode::V_CMP_GE_I64, false},
|
||||
{0xa7u, Opcode::V_CMP_T_I64, false}, {0xb0u, Opcode::V_CMPX_F_I64, false},
|
||||
{0xb1u, Opcode::V_CMPX_LT_I64, false}, {0xb2u, Opcode::V_CMPX_EQ_I64, false},
|
||||
{0xb3u, Opcode::V_CMPX_LE_I64, false}, {0xb4u, Opcode::V_CMPX_GT_I64, false},
|
||||
{0xb5u, Opcode::V_CMPX_NE_I64, false}, {0xb6u, Opcode::V_CMPX_GE_I64, false},
|
||||
{0xb7u, Opcode::V_CMPX_T_I64, false}, {0xe0u, Opcode::V_CMP_F_U64, false},
|
||||
{0xe1u, Opcode::V_CMP_LT_U64, false}, {0xe2u, Opcode::V_CMP_EQ_U64, false},
|
||||
{0xe3u, Opcode::V_CMP_LE_U64, false}, {0xe4u, Opcode::V_CMP_GT_U64, false},
|
||||
{0xe5u, Opcode::V_CMP_NE_U64, false}, {0xe6u, Opcode::V_CMP_GE_U64, false},
|
||||
{0xe7u, Opcode::V_CMP_T_U64, false}, {0xf0u, Opcode::V_CMPX_F_U64, false},
|
||||
{0xf1u, Opcode::V_CMPX_LT_U64, false}, {0xf2u, Opcode::V_CMPX_EQ_U64, false},
|
||||
{0xf3u, Opcode::V_CMPX_LE_U64, false}, {0xf4u, Opcode::V_CMPX_GT_U64, false},
|
||||
{0xf5u, Opcode::V_CMPX_NE_U64, false}, {0xf6u, Opcode::V_CMPX_GE_U64, false},
|
||||
{0xf7u, Opcode::V_CMPX_T_U64, false}, {0xc9u, Opcode::V_CMP_LT_F16},
|
||||
{0xcau, Opcode::V_CMP_EQ_F16}, {0xcbu, Opcode::V_CMP_LE_F16},
|
||||
{0xccu, Opcode::V_CMP_GT_F16}, {0xcdu, Opcode::V_CMP_LG_F16},
|
||||
{0xceu, Opcode::V_CMP_GE_F16}, {0xe9u, Opcode::V_CMP_NGE_F16},
|
||||
@@ -760,9 +776,10 @@ void DecodeVop1Sdwa(uint32_t pc, std::span<const uint32_t> code, uint32_t word_i
|
||||
|
||||
void ApplyDppModifier(Operand& operand, uint32_t modifier, uint32_t encoding) {
|
||||
operand.dpp = true;
|
||||
if (encoding == 233u) {
|
||||
operand.dpp8 = true;
|
||||
operand.dpp_ctrl = modifier >> 8u;
|
||||
if (encoding == 233u || encoding == 234u) {
|
||||
operand.dpp8 = true;
|
||||
operand.dpp_ctrl = modifier >> 8u;
|
||||
operand.dpp_fetch_inactive = encoding == 234u;
|
||||
return;
|
||||
}
|
||||
operand.negate = ((modifier >> 20u) & 0x1u) != 0u;
|
||||
@@ -879,10 +896,38 @@ bool IsVopcFloatCompareOpcode(Opcode opcode) {
|
||||
case Opcode::V_CMP_F_F32:
|
||||
case Opcode::V_CMP_LT_F32:
|
||||
case Opcode::V_CMP_EQ_F32:
|
||||
case Opcode::V_CMP_F_F64:
|
||||
case Opcode::V_CMP_LT_F64:
|
||||
case Opcode::V_CMP_EQ_F64:
|
||||
case Opcode::V_CMP_LE_F64:
|
||||
case Opcode::V_CMP_GT_F64:
|
||||
case Opcode::V_CMP_LG_F64:
|
||||
case Opcode::V_CMP_GE_F64:
|
||||
case Opcode::V_CMP_O_F64:
|
||||
case Opcode::V_CMP_U_F64:
|
||||
case Opcode::V_CMP_NGE_F64:
|
||||
case Opcode::V_CMP_NLG_F64:
|
||||
case Opcode::V_CMP_NGT_F64:
|
||||
case Opcode::V_CMP_NLE_F64:
|
||||
case Opcode::V_CMP_NEQ_F64:
|
||||
case Opcode::V_CMP_NLT_F64:
|
||||
case Opcode::V_CMP_TRU_F64:
|
||||
case Opcode::V_CMPX_F_F64:
|
||||
case Opcode::V_CMPX_LT_F64:
|
||||
case Opcode::V_CMPX_EQ_F64:
|
||||
case Opcode::V_CMPX_LE_F64:
|
||||
case Opcode::V_CMPX_GT_F64:
|
||||
case Opcode::V_CMPX_LG_F64:
|
||||
case Opcode::V_CMPX_GE_F64:
|
||||
case Opcode::V_CMPX_O_F64:
|
||||
case Opcode::V_CMPX_U_F64:
|
||||
case Opcode::V_CMPX_NGE_F64:
|
||||
case Opcode::V_CMPX_NLG_F64:
|
||||
case Opcode::V_CMPX_NGT_F64:
|
||||
case Opcode::V_CMPX_NLE_F64:
|
||||
case Opcode::V_CMPX_NEQ_F64:
|
||||
case Opcode::V_CMPX_NLT_F64:
|
||||
case Opcode::V_CMPX_TRU_F64:
|
||||
case Opcode::V_CMP_LE_F32:
|
||||
case Opcode::V_CMP_GT_F32:
|
||||
case Opcode::V_CMP_LG_F32:
|
||||
@@ -997,7 +1042,8 @@ constexpr Vop2SdwaRule VOP2_SDWA_RULES[] = {
|
||||
{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
|
||||
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
|
||||
{SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), false, false},
|
||||
{SdwaSelWords() | SdwaSelFull(), SdwaSelAll(), SdwaSelAll(), true, false},
|
||||
// Bitwise: WriteRawU32 inserts a byte or word destination like any other partial write.
|
||||
{SdwaSelAll(), SdwaSelAll(), SdwaSelAll(), true, false},
|
||||
};
|
||||
static_assert(sizeof(VOP2_SDWA_RULES) / sizeof(VOP2_SDWA_RULES[0]) ==
|
||||
static_cast<size_t>(Vop2SdwaProfile::Count));
|
||||
@@ -1201,10 +1247,10 @@ VopcSdwaFields DecodeVopcSdwaFields(uint32_t modifier) {
|
||||
}
|
||||
|
||||
bool SupportsVopcSdwa(Opcode opcode) {
|
||||
return opcode != Opcode::UNSUPPORTED && opcode != Opcode::V_CMP_NE_I64 &&
|
||||
opcode != Opcode::V_CMP_EQ_F64 &&
|
||||
opcode != Opcode::V_CMP_LE_F64 && opcode != Opcode::V_CMPX_LE_F64 &&
|
||||
opcode != Opcode::V_CMPX_GE_F64;
|
||||
// SDWA operand handling is not implemented for 64-bit compares.
|
||||
return opcode != Opcode::UNSUPPORTED &&
|
||||
(opcode < Opcode::V_CMP_F_F64 || opcode > Opcode::V_CMPX_TRU_F64) &&
|
||||
(opcode < Opcode::V_CMP_F_I64 || opcode > Opcode::V_CMPX_T_U64);
|
||||
}
|
||||
|
||||
void DecodeVopcSdwa(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
|
||||
@@ -1537,8 +1583,22 @@ void ApplyNativeVop3SourceModifiers(Instruction& inst, uint32_t abs, uint32_t ne
|
||||
|
||||
bool IsVopcCompareExec(Opcode opcode) {
|
||||
switch (opcode) {
|
||||
case Opcode::V_CMPX_F_F64:
|
||||
case Opcode::V_CMPX_LT_F64:
|
||||
case Opcode::V_CMPX_EQ_F64:
|
||||
case Opcode::V_CMPX_LE_F64:
|
||||
case Opcode::V_CMPX_GT_F64:
|
||||
case Opcode::V_CMPX_LG_F64:
|
||||
case Opcode::V_CMPX_GE_F64:
|
||||
case Opcode::V_CMPX_O_F64:
|
||||
case Opcode::V_CMPX_U_F64:
|
||||
case Opcode::V_CMPX_NGE_F64:
|
||||
case Opcode::V_CMPX_NLG_F64:
|
||||
case Opcode::V_CMPX_NGT_F64:
|
||||
case Opcode::V_CMPX_NLE_F64:
|
||||
case Opcode::V_CMPX_NEQ_F64:
|
||||
case Opcode::V_CMPX_NLT_F64:
|
||||
case Opcode::V_CMPX_TRU_F64:
|
||||
case Opcode::V_CMPX_LT_F32:
|
||||
case Opcode::V_CMPX_EQ_F32:
|
||||
case Opcode::V_CMPX_LE_F32:
|
||||
@@ -1571,7 +1631,9 @@ bool IsVopcCompareExec(Opcode opcode) {
|
||||
case Opcode::V_CMPX_LT_I64:
|
||||
case Opcode::V_CMPX_EQ_I64:
|
||||
case Opcode::V_CMPX_LE_I64:
|
||||
case Opcode::V_CMPX_GT_I64:
|
||||
case Opcode::V_CMPX_NE_I64:
|
||||
case Opcode::V_CMPX_GE_I64:
|
||||
case Opcode::V_CMPX_T_I64:
|
||||
case Opcode::V_CMPX_F_U64:
|
||||
case Opcode::V_CMPX_LT_U64:
|
||||
@@ -1625,7 +1687,8 @@ void DecodeVop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
return;
|
||||
}
|
||||
switch (src0) {
|
||||
case 233u: DecodeVop2Dpp(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
|
||||
case 233u:
|
||||
case 234u: DecodeVop2Dpp(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
|
||||
case 249u: DecodeVop2Sdwa(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
|
||||
case 250u: DecodeVop2Dpp(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
|
||||
default: break;
|
||||
@@ -1660,7 +1723,8 @@ void DecodeVop1(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
|
||||
return;
|
||||
}
|
||||
switch (src0) {
|
||||
case 233u: DecodeVop1Dpp(pc, code, word_index, opcode, vdst, inst); return;
|
||||
case 233u:
|
||||
case 234u: DecodeVop1Dpp(pc, code, word_index, opcode, vdst, inst); return;
|
||||
case 249u: DecodeVop1Sdwa(pc, code, word_index, opcode, vdst, inst); return;
|
||||
case 250u: DecodeVop1Dpp(pc, code, word_index, opcode, vdst, inst); return;
|
||||
default: break;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "graphics/shader/recompiler/frontend/translate/Translator.h"
|
||||
|
||||
#include <bit>
|
||||
#include <utility>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::Frontend {
|
||||
|
||||
@@ -27,7 +28,8 @@ void Translator::EmitCompareConstant(const Decoder::Instruction& inst, bool valu
|
||||
}
|
||||
|
||||
void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
|
||||
IR::Type type, bool scalar, bool cmpx) {
|
||||
IR::Type type, bool scalar, bool cmpx, bool swap_operands) {
|
||||
// The equality compares share their IR opcode with the unsigned ones.
|
||||
const bool signed_64 = opcode == IR::ValueOpcode::SLessThan64 ||
|
||||
opcode == IR::ValueOpcode::SLessThanEqual64 ||
|
||||
inst.opcode == Decoder::Opcode::V_CMP_EQ_I64 ||
|
||||
@@ -42,8 +44,12 @@ void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueO
|
||||
}
|
||||
return ReadOperand(operand, type);
|
||||
};
|
||||
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {read(inst.src0), read(inst.src1)})), scalar,
|
||||
cmpx);
|
||||
auto lhs = read(inst.src0);
|
||||
auto rhs = read(inst.src1);
|
||||
if (swap_operands) {
|
||||
std::swap(lhs, rhs);
|
||||
}
|
||||
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs})), scalar, cmpx);
|
||||
}
|
||||
|
||||
void Translator::EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
|
||||
@@ -65,11 +71,14 @@ void Translator::EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpc
|
||||
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {lhs, rhs}, flags)), false, cmpx);
|
||||
}
|
||||
|
||||
void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx) {
|
||||
const auto lhs = IR::F32(ReadOperand(inst.src0, IR::Type::F32));
|
||||
const auto rhs = IR::F32(ReadOperand(inst.src1, IR::Type::F32));
|
||||
const auto unordered = ir.LogicalOr(IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {lhs})),
|
||||
IR::U1(ir.Emit(IR::ValueOpcode::FPIsNan32, {rhs})));
|
||||
void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx,
|
||||
bool is64) {
|
||||
const auto type = is64 ? IR::Type::F64 : IR::Type::F32;
|
||||
const auto is_nan_op = is64 ? IR::ValueOpcode::FPIsNan64 : IR::ValueOpcode::FPIsNan32;
|
||||
const auto lhs = ReadOperand(inst.src0, type);
|
||||
const auto rhs = ReadOperand(inst.src1, type);
|
||||
const auto unordered = ir.LogicalOr(IR::U1(ir.Emit(is_nan_op, {lhs})),
|
||||
IR::U1(ir.Emit(is_nan_op, {rhs})));
|
||||
EmitCompareResult(inst, ordered ? ir.LogicalNot(unordered) : unordered, false, cmpx);
|
||||
}
|
||||
|
||||
|
||||
@@ -221,8 +221,12 @@ void Translator::V_XOR3_B32(const Decoder::Instruction& inst) {
|
||||
WriteOperand(DestinationOperand(inst), result);
|
||||
}
|
||||
|
||||
void Translator::S_FF1_I32_B64(const Decoder::Instruction& inst) {
|
||||
const auto source = ExtractU64(ReadU64(inst.src0));
|
||||
void Translator::S_FF_I32_B64(const Decoder::Instruction& inst, bool find_zero) {
|
||||
auto source = ReadU32Pair(inst.src0);
|
||||
if (find_zero) {
|
||||
source[0] = ir.BitwiseNot(source[0]);
|
||||
source[1] = ir.BitwiseNot(source[1]);
|
||||
}
|
||||
const auto low_lsb = IR::U32(ir.Emit(IR::ValueOpcode::FindILsb32, {source[0]}));
|
||||
const auto high_lsb = IR::U32(ir.Emit(IR::ValueOpcode::FindILsb32, {source[1]}));
|
||||
const auto high_position = ir.IAdd(high_lsb, IR::U32(IR::Value(32u)));
|
||||
|
||||
@@ -973,6 +973,8 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
|
||||
case Decoder::Opcode::BUFFER_LOAD_SBYTE:
|
||||
case Decoder::Opcode::BUFFER_LOAD_USHORT:
|
||||
case Decoder::Opcode::BUFFER_LOAD_SSHORT:
|
||||
case Decoder::Opcode::BUFFER_LOAD_SHORT_D16:
|
||||
case Decoder::Opcode::BUFFER_LOAD_SHORT_D16_HI:
|
||||
case Decoder::Opcode::BUFFER_LOAD_DWORD:
|
||||
case Decoder::Opcode::BUFFER_LOAD_DWORDX2:
|
||||
case Decoder::Opcode::BUFFER_LOAD_DWORDX3:
|
||||
|
||||
@@ -10,13 +10,21 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
|
||||
case O::S_MOV_B64: S_MOV_B64(inst); return;
|
||||
case O::S_WQM_B32: S_WQM(inst, false); return;
|
||||
case O::S_WQM_B64: S_WQM(inst, true); return;
|
||||
case O::S_GETPC_B64: S_GETPC_B64(inst); return;
|
||||
case O::S_GETPC_B64:
|
||||
case O::S_SWAPPC_B64: S_GETPC_B64(inst); return;
|
||||
case O::S_SETPC_B64: return;
|
||||
case O::S_SUBVECTOR_LOOP_BEGIN: S_SUBVECTOR_LOOP(inst, true); return;
|
||||
case O::S_SUBVECTOR_LOOP_END: S_SUBVECTOR_LOOP(inst, false); return;
|
||||
case O::S_CSELECT_B32: S_CSELECT_B32(inst); return;
|
||||
case O::S_CSELECT_B64: ScalarSelect64(inst, inst.src1); return;
|
||||
case O::S_CMOV_B64: ScalarSelect64(inst, inst.dst); return;
|
||||
case O::S_GETREG_B32:
|
||||
if (!graphics_compute || (inst.src0.value != 0x1818u && inst.src0.value != 0x0a18u))
|
||||
EXIT("unsupported S_GETREG_B32 at pc 0x%08x: selector=0x%04x graphics_compute=%u",
|
||||
inst.pc, inst.src0.value, static_cast<unsigned>(graphics_compute));
|
||||
// HW_ID2 identifies graphics compute as QUEUE=6, ME=0.
|
||||
WriteOperand(inst.dst, IR::Value(inst.src0.value == 0x1818u ? 6u : 0u));
|
||||
return;
|
||||
case O::S_SETREG_B32: EmitControlNop(); return;
|
||||
case O::S_WAITCNT_VSCNT: S_WAITCNT_VSCNT(inst); return;
|
||||
case O::S_WAITCNT: return;
|
||||
@@ -170,12 +178,29 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
|
||||
IR::U32(ir.Emit(IR::ValueOpcode::BitReverse32, {value[0]}))});
|
||||
return;
|
||||
}
|
||||
case O::S_BCNT0_I32_B32:
|
||||
case O::S_FF0_I32_B32: {
|
||||
const auto value = ir.BitwiseNot(ReadU32(inst.src0));
|
||||
const bool count = inst.opcode == O::S_BCNT0_I32_B32;
|
||||
const auto result = IR::U32(ir.Emit(count ? IR::ValueOpcode::BitCount32
|
||||
: IR::ValueOpcode::FindILsb32, {value}));
|
||||
WriteOperand(inst.dst, result);
|
||||
if (count) {
|
||||
ir.SetScc(ir.INotEqual(result, IR::U32(IR::Value(0u))));
|
||||
}
|
||||
return;
|
||||
}
|
||||
case O::S_BCNT1_I32_B32:
|
||||
return SimpleInteger(inst, IR::ValueOpcode::BitCount32, IR::Type::U32, false, false,
|
||||
true);
|
||||
case O::S_BCNT0_I32_B64:
|
||||
case O::S_BCNT1_I32_B64: {
|
||||
// Vulkan bit counts operate on 32-bit words; avoid packing only to split again.
|
||||
const auto value = ReadU32Pair(inst.src0);
|
||||
auto value = ReadU32Pair(inst.src0);
|
||||
if (inst.opcode == O::S_BCNT0_I32_B64) {
|
||||
value[0] = ir.BitwiseNot(value[0]);
|
||||
value[1] = ir.BitwiseNot(value[1]);
|
||||
}
|
||||
const auto low = IR::U32(ir.Emit(IR::ValueOpcode::BitCount32, {value[0]}));
|
||||
const auto high = IR::U32(ir.Emit(IR::ValueOpcode::BitCount32, {value[1]}));
|
||||
const auto result = ir.IAdd(low, high);
|
||||
@@ -213,7 +238,8 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
|
||||
return ComposedIntegerBinary(inst, IR::ValueOpcode::BitwiseOr32, false, true, true);
|
||||
case O::S_XNOR_B32:
|
||||
return ComposedIntegerBinary(inst, IR::ValueOpcode::BitwiseXor32, false, true, true);
|
||||
case O::S_FF1_I32_B64: return S_FF1_I32_B64(inst);
|
||||
case O::S_FF0_I32_B64: return S_FF_I32_B64(inst, true);
|
||||
case O::S_FF1_I32_B64: return S_FF_I32_B64(inst, false);
|
||||
case O::S_FLBIT_I32_B32: return V_FFBH_32(inst, false);
|
||||
case O::S_FLBIT_I32_B64: return S_FLBIT_I32_B64(inst);
|
||||
|
||||
@@ -253,7 +279,9 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
|
||||
case O::S_CBRANCH_EXECZ:
|
||||
case O::S_CBRANCH_EXECNZ:
|
||||
case O::S_CBRANCH_CDBGSYS:
|
||||
case O::S_CBRANCH_CDBGUSER:
|
||||
case O::S_CBRANCH_CDBGSYS_OR_USER:
|
||||
case O::S_CBRANCH_CDBGSYS_AND_USER:
|
||||
case O::S_ENDPGM: return;
|
||||
default: return FailMissingTranslation(inst);
|
||||
}
|
||||
|
||||
@@ -735,7 +735,7 @@ void Translator::WriteCompareResult(const Decoder::Operand& operand, IR::U1 valu
|
||||
}
|
||||
|
||||
void Translator::AddBranchCondition(const CFG::Graph& graph, const CFG::BasicBlock& source,
|
||||
IR::BlockInfo& info) {
|
||||
IR::Block& info) {
|
||||
const auto native_condition = [&](CFG::BranchCondition kind) -> IR::U1 {
|
||||
IR::U1 condition;
|
||||
switch (kind) {
|
||||
@@ -875,30 +875,70 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
|
||||
case Decoder::Opcode::V_FLOOR_F64:
|
||||
case Decoder::Opcode::V_FRACT_F64: include_vector(inst.dst, 2u); [[fallthrough]];
|
||||
case Decoder::Opcode::V_CVT_F32_F64: include_vector(inst.src0, 2u); break;
|
||||
case Decoder::Opcode::V_CMP_F_F64:
|
||||
case Decoder::Opcode::V_CMP_LT_F64:
|
||||
case Decoder::Opcode::V_CMP_EQ_F64:
|
||||
case Decoder::Opcode::V_CMP_LE_F64:
|
||||
case Decoder::Opcode::V_CMP_GT_F64:
|
||||
case Decoder::Opcode::V_CMP_LG_F64:
|
||||
case Decoder::Opcode::V_CMP_GE_F64:
|
||||
case Decoder::Opcode::V_CMP_O_F64:
|
||||
case Decoder::Opcode::V_CMP_U_F64:
|
||||
case Decoder::Opcode::V_CMP_NGE_F64:
|
||||
case Decoder::Opcode::V_CMP_NLG_F64:
|
||||
case Decoder::Opcode::V_CMP_NGT_F64:
|
||||
case Decoder::Opcode::V_CMP_NLE_F64:
|
||||
case Decoder::Opcode::V_CMP_NEQ_F64:
|
||||
case Decoder::Opcode::V_CMP_NLT_F64:
|
||||
case Decoder::Opcode::V_CMP_TRU_F64:
|
||||
case Decoder::Opcode::V_CMPX_F_F64:
|
||||
case Decoder::Opcode::V_CMPX_LT_F64:
|
||||
case Decoder::Opcode::V_CMPX_EQ_F64:
|
||||
case Decoder::Opcode::V_CMPX_LE_F64:
|
||||
case Decoder::Opcode::V_CMPX_GT_F64:
|
||||
case Decoder::Opcode::V_CMPX_LG_F64:
|
||||
case Decoder::Opcode::V_CMPX_GE_F64:
|
||||
case Decoder::Opcode::V_CMP_EQ_I64:
|
||||
case Decoder::Opcode::V_CMPX_O_F64:
|
||||
case Decoder::Opcode::V_CMPX_U_F64:
|
||||
case Decoder::Opcode::V_CMPX_NGE_F64:
|
||||
case Decoder::Opcode::V_CMPX_NLG_F64:
|
||||
case Decoder::Opcode::V_CMPX_NGT_F64:
|
||||
case Decoder::Opcode::V_CMPX_NLE_F64:
|
||||
case Decoder::Opcode::V_CMPX_NEQ_F64:
|
||||
case Decoder::Opcode::V_CMPX_NLT_F64:
|
||||
case Decoder::Opcode::V_CMPX_TRU_F64:
|
||||
case Decoder::Opcode::V_CMP_F_I64:
|
||||
case Decoder::Opcode::V_CMP_LT_I64:
|
||||
case Decoder::Opcode::V_CMP_EQ_I64:
|
||||
case Decoder::Opcode::V_CMP_LE_I64:
|
||||
case Decoder::Opcode::V_CMP_GT_I64:
|
||||
case Decoder::Opcode::V_CMP_NE_I64:
|
||||
case Decoder::Opcode::V_CMP_GE_I64:
|
||||
case Decoder::Opcode::V_CMP_T_I64:
|
||||
case Decoder::Opcode::V_CMP_F_U64:
|
||||
case Decoder::Opcode::V_CMP_LT_U64:
|
||||
case Decoder::Opcode::V_CMP_EQ_U64:
|
||||
case Decoder::Opcode::V_CMP_LE_U64:
|
||||
case Decoder::Opcode::V_CMP_GT_U64:
|
||||
case Decoder::Opcode::V_CMP_NE_U64:
|
||||
case Decoder::Opcode::V_CMP_GE_U64:
|
||||
case Decoder::Opcode::V_CMP_T_U64:
|
||||
case Decoder::Opcode::V_CMPX_F_I64:
|
||||
case Decoder::Opcode::V_CMPX_LT_I64:
|
||||
case Decoder::Opcode::V_CMPX_EQ_I64:
|
||||
case Decoder::Opcode::V_CMPX_LE_I64:
|
||||
case Decoder::Opcode::V_CMPX_GT_I64:
|
||||
case Decoder::Opcode::V_CMPX_NE_I64:
|
||||
case Decoder::Opcode::V_CMPX_GE_I64:
|
||||
case Decoder::Opcode::V_CMPX_T_I64:
|
||||
case Decoder::Opcode::V_CMPX_F_U64:
|
||||
case Decoder::Opcode::V_CMPX_LT_U64:
|
||||
case Decoder::Opcode::V_CMPX_EQ_U64:
|
||||
case Decoder::Opcode::V_CMPX_LE_U64:
|
||||
case Decoder::Opcode::V_CMPX_GT_U64:
|
||||
case Decoder::Opcode::V_CMPX_NE_U64:
|
||||
case Decoder::Opcode::V_CMPX_GE_U64:
|
||||
case Decoder::Opcode::V_CMPX_T_U64:
|
||||
include_vector(inst.src0, 2u);
|
||||
include_vector(inst.src1, 2u);
|
||||
break;
|
||||
@@ -1023,45 +1063,67 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
|
||||
result.block_storage.reserve(cfg.blocks.size() + 1u);
|
||||
result.blocks.reserve(cfg.blocks.size() + 1u);
|
||||
result.block_info.reserve(cfg.blocks.size() + 1u);
|
||||
const auto max_id = std::ranges::max_element(cfg.blocks, {}, [](const CFG::BasicBlock& block) {
|
||||
return block.id;
|
||||
})->id;
|
||||
if (max_id == UINT32_MAX) {
|
||||
EXIT("cannot allocate a typed entry block id");
|
||||
}
|
||||
CFG::Terminator terminator;
|
||||
terminator.kind = CFG::TerminatorKind::Branch;
|
||||
terminator.true_block = cfg.blocks.front().id;
|
||||
result.block_storage.push_back(std::make_unique<IR::Block>());
|
||||
result.blocks.push_back(result.block_storage.back().get());
|
||||
result.block_info.push_back({max_id + 1u, cfg.blocks.front().start_pc,
|
||||
cfg.blocks.front().start_pc, std::move(terminator)});
|
||||
auto& entry = *result.blocks.front();
|
||||
entry.id = max_id + 1u;
|
||||
entry.start_pc = entry.end_pc = cfg.blocks.front().start_pc;
|
||||
entry.terminator.kind = CFG::TerminatorKind::Branch;
|
||||
|
||||
std::unordered_map<uint32_t, size_t> block_indices;
|
||||
block_indices.reserve(cfg.blocks.size());
|
||||
for (const auto& source_block: cfg.blocks) {
|
||||
if (!block_indices.emplace(source_block.id, result.blocks.size()).second) {
|
||||
EXIT("CFG contains duplicate block id %u", source_block.id);
|
||||
std::unordered_map<uint32_t, IR::Block*> blocks_by_id;
|
||||
blocks_by_id.reserve(cfg.blocks.size());
|
||||
for (const auto& source: cfg.blocks) {
|
||||
auto& block = *result.block_storage.emplace_back(std::make_unique<IR::Block>());
|
||||
if (!blocks_by_id.emplace(source.id, &block).second) {
|
||||
EXIT("CFG contains duplicate block id %u", source.id);
|
||||
}
|
||||
result.block_storage.push_back(std::make_unique<IR::Block>());
|
||||
result.blocks.push_back(result.block_storage.back().get());
|
||||
result.block_info.push_back(
|
||||
{source_block.id, source_block.start_pc, source_block.end_pc, source_block.terminator});
|
||||
result.blocks.push_back(&block);
|
||||
block.id = source.id;
|
||||
block.start_pc = source.start_pc;
|
||||
block.end_pc = source.end_pc;
|
||||
}
|
||||
for (const auto& source_block: cfg.blocks) {
|
||||
const auto source_index = block_indices.at(source_block.id);
|
||||
for (const auto successor: source_block.successors) {
|
||||
const auto target = block_indices.find(successor);
|
||||
if (target == block_indices.end()) {
|
||||
EXIT("CFG block %u has unknown successor %u", source_block.id, successor);
|
||||
const auto target_block = [&](uint32_t id) -> IR::Block* {
|
||||
return id == UINT32_MAX ? nullptr : blocks_by_id.at(id);
|
||||
};
|
||||
entry.terminator.true_block = target_block(cfg.blocks.front().id);
|
||||
for (const auto& source: cfg.blocks) {
|
||||
auto& block = *blocks_by_id.at(source.id);
|
||||
const auto& term = source.terminator;
|
||||
block.terminator.kind = term.kind;
|
||||
block.terminator.true_block = target_block(term.true_block);
|
||||
block.terminator.false_block = target_block(term.false_block);
|
||||
block.terminator.merge_block = target_block(term.merge_block);
|
||||
block.terminator.continue_block = target_block(term.continue_block);
|
||||
block.terminator.loop_header = term.loop_header;
|
||||
block.terminator.indexed = term.indirect_selector_code != UINT32_MAX;
|
||||
const auto& values =
|
||||
block.terminator.indexed ? term.indirect_selector_values : term.indirect_target_pcs;
|
||||
const auto& targets =
|
||||
block.terminator.indexed ? term.indirect_selector_targets : term.indirect_targets;
|
||||
if (values.size() != targets.size()) {
|
||||
EXIT("CFG block %u has inconsistent indirect targets", source.id);
|
||||
}
|
||||
block.terminator.cases.reserve(values.size());
|
||||
for (size_t index = 0; index < values.size(); ++index) {
|
||||
block.terminator.cases.push_back({values[index], target_block(targets[index])});
|
||||
}
|
||||
for (const auto successor: source.successors) {
|
||||
const auto target = blocks_by_id.find(successor);
|
||||
if (target == blocks_by_id.end()) {
|
||||
EXIT("CFG block %u has unknown successor %u", source.id, successor);
|
||||
}
|
||||
result.blocks[source_index]->AddBranch(result.blocks[target->second]);
|
||||
block.AddBranch(target->second);
|
||||
}
|
||||
}
|
||||
{
|
||||
result.blocks.front()->AddBranch(result.blocks.at(block_indices.at(cfg.blocks.front().id)));
|
||||
IR::IREmitter entry_ir(result.blocks.front());
|
||||
entry.AddBranch(entry.terminator.true_block);
|
||||
IR::IREmitter entry_ir(&entry);
|
||||
const auto builtin = [&](IR::StageInputKind kind, uint32_t component = 0u) {
|
||||
return IR::U32(
|
||||
entry_ir.Emit(IR::ValueOpcode::GetBuiltin,
|
||||
@@ -1331,10 +1393,11 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
}
|
||||
}
|
||||
const bool flush_f32_inputs = options.stage == ShaderType::Compute &&
|
||||
(options.input_info.compute->float_mode & 0x10u) == 0;
|
||||
(options.input_info.compute->float_mode & 0x10u) == 0;
|
||||
for (const auto& cfg_block: cfg.blocks) {
|
||||
const auto typed_index = block_indices.at(cfg_block.id);
|
||||
Translator translator(result, result.blocks[typed_index], vector_limit, flush_f32_inputs);
|
||||
auto* block = blocks_by_id.at(cfg_block.id);
|
||||
Translator translator(result, block, vector_limit, flush_f32_inputs,
|
||||
options.stage == ShaderType::Compute && !options.input_info.compute->async_compute);
|
||||
for (uint32_t index = cfg_block.inst_begin; index < cfg_block.inst_end; index++) {
|
||||
const auto& instruction = decoded.instructions[index];
|
||||
if (IsCodeTableLoad(cfg, instruction.pc)) {
|
||||
@@ -1357,7 +1420,7 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
|
||||
}
|
||||
translator.TranslateInstruction(instruction);
|
||||
}
|
||||
translator.AddBranchCondition(cfg, cfg_block, result.block_info[typed_index]);
|
||||
translator.AddBranchCondition(cfg, cfg_block, *block);
|
||||
}
|
||||
IR::ValidateProgram(result, false);
|
||||
return result;
|
||||
|
||||
@@ -10,14 +10,15 @@ namespace Libs::Graphics::ShaderRecompiler::Frontend {
|
||||
class Translator {
|
||||
public:
|
||||
Translator(IR::Program& program, IR::Block* block, uint32_t vector_limit,
|
||||
bool flush_f32_inputs)
|
||||
bool flush_f32_inputs, bool graphics_compute)
|
||||
: program(program), ir(block), current_vector_limit(vector_limit),
|
||||
flush_f32_inputs(flush_f32_inputs) {}
|
||||
flush_f32_inputs(flush_f32_inputs), graphics_compute(graphics_compute) {}
|
||||
|
||||
void TranslateInstruction(const Decoder::Instruction& inst);
|
||||
void TranslateEmbeddedFetch(const Decoder::Instruction& inst, uint32_t attribute,
|
||||
uint32_t component_count, const ShaderBufferResource& resource);
|
||||
void AddBranchCondition(const CFG::Graph& graph, const CFG::BasicBlock& source, IR::BlockInfo& info);
|
||||
void AddBranchCondition(const CFG::Graph& graph, const CFG::BasicBlock& source,
|
||||
IR::Block& info);
|
||||
|
||||
private:
|
||||
const Decoder::Operand& SourceAt(const Decoder::Instruction& inst, uint32_t index);
|
||||
@@ -121,12 +122,13 @@ private:
|
||||
void EmitCompareResult(const Decoder::Instruction& inst, IR::U1 value, bool scalar, bool cmpx);
|
||||
void EmitCompareConstant(const Decoder::Instruction& inst, bool value, bool scalar, bool cmpx);
|
||||
void EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, IR::Type type,
|
||||
bool scalar, bool cmpx);
|
||||
bool scalar, bool cmpx, bool swap_operands = false);
|
||||
void EmitInteger16Compare(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
|
||||
bool signed_value, bool cmpx);
|
||||
void EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool half,
|
||||
bool cmpx);
|
||||
void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx);
|
||||
void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx,
|
||||
bool is64 = false);
|
||||
void EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx, bool half = false);
|
||||
void V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index);
|
||||
void V_CVT_F32_U32(const Decoder::Instruction& inst);
|
||||
@@ -185,7 +187,7 @@ private:
|
||||
void V_AND_OR_B32(const Decoder::Instruction& inst);
|
||||
void V_OR3_B32(const Decoder::Instruction& inst);
|
||||
void V_XOR3_B32(const Decoder::Instruction& inst);
|
||||
void S_FF1_I32_B64(const Decoder::Instruction& inst);
|
||||
void S_FF_I32_B64(const Decoder::Instruction& inst, bool find_zero);
|
||||
void V_FFBH_32(const Decoder::Instruction& inst, bool sign);
|
||||
void S_FLBIT_I32_B64(const Decoder::Instruction& inst);
|
||||
void Integer24(const Decoder::Instruction& inst, bool sign, bool addend);
|
||||
@@ -263,6 +265,7 @@ private:
|
||||
uint32_t current_pc = 0;
|
||||
uint32_t current_vector_limit = 1;
|
||||
bool flush_f32_inputs;
|
||||
bool graphics_compute;
|
||||
};
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::Frontend
|
||||
@@ -145,6 +145,23 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
|
||||
case O::V_CMPX_LE_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true);
|
||||
return;
|
||||
// The IR has no signed 64-bit greater-than: a > b is b < a, and a >= b is b <= a.
|
||||
case O::V_CMP_GT_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, false,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMPX_GT_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThan64, IR::Type::U64, false, true,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMP_GE_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, false,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMPX_GE_I64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::SLessThanEqual64, IR::Type::U64, false, true,
|
||||
true);
|
||||
return;
|
||||
case O::V_CMP_LE_U64:
|
||||
EmitIntegerCompare(inst, IR::ValueOpcode::ULessThanEqual64, IR::Type::U64, false, false);
|
||||
return;
|
||||
@@ -242,6 +259,74 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
|
||||
case O::V_CMPX_GE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_F_F64: EmitCompareConstant(inst, false, false, false); return;
|
||||
case O::V_CMP_TRU_F64: EmitCompareConstant(inst, true, false, false); return;
|
||||
case O::V_CMPX_F_F64: EmitCompareConstant(inst, false, false, true); return;
|
||||
case O::V_CMPX_TRU_F64: EmitCompareConstant(inst, true, false, true); return;
|
||||
case O::V_CMP_LT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_LT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdLessThan64, false, true);
|
||||
return;
|
||||
case O::V_CMPX_EQ_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_GT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_GT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThan64, false, true);
|
||||
return;
|
||||
case O::V_CMP_LG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_LG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdNotEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_GE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdGreaterThanEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMP_NLG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NLG_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NEQ_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NEQ_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordNotEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NLE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NLE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThan64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NLT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NLT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordGreaterThanEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NGE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NGE_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThan64, false, true);
|
||||
return;
|
||||
case O::V_CMP_NGT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false, false);
|
||||
return;
|
||||
case O::V_CMPX_NGT_F64:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPUnordLessThanEqual64, false, true);
|
||||
return;
|
||||
case O::V_CMP_O_F64: EmitFloatOrderedCompare(inst, true, false, true); return;
|
||||
case O::V_CMP_U_F64: EmitFloatOrderedCompare(inst, false, false, true); return;
|
||||
case O::V_CMPX_O_F64: EmitFloatOrderedCompare(inst, true, true, true); return;
|
||||
case O::V_CMPX_U_F64: EmitFloatOrderedCompare(inst, false, true, true); return;
|
||||
case O::V_CMPX_EQ_F32:
|
||||
EmitFloatCompare(inst, IR::ValueOpcode::FPOrdEqual32, false, true);
|
||||
return;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "graphics/shader/recompiler/frontend/cfg/ShaderCFG.h"
|
||||
#include "graphics/shader/recompiler/ir/Reg.h"
|
||||
#include "graphics/shader/recompiler/ir/Value.h"
|
||||
|
||||
@@ -37,6 +38,8 @@ public:
|
||||
[[nodiscard]] const InstructionList& Instructions() const;
|
||||
[[nodiscard]] std::span<Block* const> ImmPredecessors() const;
|
||||
[[nodiscard]] std::span<Block* const> ImmSuccessors() const;
|
||||
[[nodiscard]] uint32_t Definition() const { return definition; }
|
||||
void SetDefinition(uint32_t value) const { definition = value; }
|
||||
|
||||
void SsaSeal();
|
||||
[[nodiscard]] bool IsSsaSealed() const;
|
||||
@@ -47,6 +50,27 @@ public:
|
||||
const_iterator end() const;
|
||||
bool empty() const;
|
||||
|
||||
struct SwitchCase {
|
||||
uint32_t value;
|
||||
Block* target;
|
||||
};
|
||||
struct Terminator {
|
||||
CFG::TerminatorKind kind = CFG::TerminatorKind::Return;
|
||||
Block* true_block = nullptr;
|
||||
Block* false_block = nullptr;
|
||||
Block* merge_block = nullptr;
|
||||
Block* continue_block = nullptr;
|
||||
std::vector<SwitchCase> cases;
|
||||
bool indexed = false;
|
||||
bool loop_header = false;
|
||||
};
|
||||
uint32_t id = 0;
|
||||
uint32_t start_pc = 0;
|
||||
uint32_t end_pc = 0;
|
||||
Terminator terminator;
|
||||
Value condition;
|
||||
Value indirect_target;
|
||||
|
||||
std::array<Value, NumScalarRegs> ssa_sreg_values {};
|
||||
std::array<Value, NumScalarRegs> ssa_thread_bit_sreg_values {};
|
||||
std::array<Value, NumScalarRegs> ssa_sreg_mask_tags {};
|
||||
@@ -57,6 +81,7 @@ private:
|
||||
std::vector<Block*> predecessors;
|
||||
std::vector<Block*> successors;
|
||||
bool ssa_sealed = false;
|
||||
mutable uint32_t definition = 0;
|
||||
};
|
||||
|
||||
using BlockList = std::vector<Block*>;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "common/assert.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
#include "graphics/shader/recompiler/BufferFormat.h"
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <map>
|
||||
@@ -202,6 +203,16 @@ Value ResolveActiveU32(Value value, Value active) {
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t StorageBufferElementBits(const Program& program, const MemoryInfo& memory) {
|
||||
if (!memory.formatted) return memory.data_bits;
|
||||
const auto format = memory.typed
|
||||
? Format::DecodeTBufferFormat(memory.data_format, memory.number_format)
|
||||
: program.info.buffers[memory.resource].descriptor_format;
|
||||
const auto info = Format::GetFormatInfo(format);
|
||||
return info.type == Format::ComponentType::Unknown || info.packed_bitfield
|
||||
? 32u : info.component_bits[0];
|
||||
}
|
||||
|
||||
bool HasShaderMemoryWrites(const Program& program) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
@@ -219,12 +230,11 @@ bool HasShaderMemoryWrites(const Program& program) {
|
||||
}
|
||||
|
||||
void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
if (program.blocks.size() != program.block_info.size() ||
|
||||
program.blocks.size() != program.block_storage.size()) {
|
||||
if (program.blocks.size() != program.block_storage.size()) {
|
||||
return Fail("value IR block storage is inconsistent");
|
||||
}
|
||||
std::unordered_map<const Block*, size_t> block_indices;
|
||||
std::unordered_map<uint32_t, const Block*> blocks_by_id;
|
||||
std::unordered_set<uint32_t> block_ids;
|
||||
std::unordered_map<const Inst*, size_t> instruction_positions;
|
||||
for (size_t block_index = 0; block_index < program.blocks.size(); block_index++) {
|
||||
const auto* block = program.blocks[block_index];
|
||||
@@ -235,10 +245,10 @@ void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
if (!block_indices.emplace(block, block_index).second) {
|
||||
return Fail("value IR block pointer is duplicated");
|
||||
}
|
||||
if (program.block_info[block_index].id == UINT32_MAX) {
|
||||
if (block->id == UINT32_MAX) {
|
||||
return Fail("value IR block uses the reserved exit id");
|
||||
}
|
||||
if (!blocks_by_id.emplace(program.block_info[block_index].id, block).second) {
|
||||
if (!block_ids.insert(block->id).second) {
|
||||
return Fail("value IR block id is duplicated");
|
||||
}
|
||||
size_t position = 0;
|
||||
@@ -283,15 +293,14 @@ void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
}
|
||||
|
||||
std::unordered_set<const Block*> expected_successors;
|
||||
const auto add_target = [&](uint32_t id) {
|
||||
const auto found = blocks_by_id.find(id);
|
||||
if (found == blocks_by_id.end()) {
|
||||
const auto add_target = [&](const Block* target) {
|
||||
if (!block_indices.contains(target)) {
|
||||
return false;
|
||||
}
|
||||
expected_successors.insert(found->second);
|
||||
expected_successors.insert(target);
|
||||
return true;
|
||||
};
|
||||
const auto& terminator = program.block_info[block_index].terminator;
|
||||
const auto& terminator = block->terminator;
|
||||
const auto validate_control_value = [&](Value value, Type type) {
|
||||
if (value.IsEmpty() || value.GetType() != type) {
|
||||
return false;
|
||||
@@ -309,44 +318,32 @@ void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
if (!add_target(terminator.true_block) || !add_target(terminator.false_block)) {
|
||||
return Fail("value IR conditional branch target is missing");
|
||||
}
|
||||
if (!validate_control_value(program.block_info[block_index].condition, Type::U1)) {
|
||||
if (!validate_control_value(block->condition, Type::U1)) {
|
||||
return Fail("value IR conditional branch condition is invalid");
|
||||
}
|
||||
break;
|
||||
case CFG::TerminatorKind::IndirectBranch: {
|
||||
if (!validate_control_value(program.block_info[block_index].indirect_target,
|
||||
Type::U32)) {
|
||||
if (!validate_control_value(block->indirect_target, Type::U32)) {
|
||||
return Fail("value IR indirect branch selector is invalid");
|
||||
}
|
||||
std::unordered_set<uint32_t> indirect_targets;
|
||||
for (const auto target: terminator.indirect_targets) {
|
||||
if (!indirect_targets.insert(target).second) {
|
||||
return Fail("value IR indirect branch target is duplicated");
|
||||
std::unordered_set<uint32_t> values;
|
||||
for (const auto& branch: terminator.cases) {
|
||||
if (!values.insert(branch.value).second) {
|
||||
return Fail("value IR indirect selector value is duplicated");
|
||||
}
|
||||
if (!add_target(target)) {
|
||||
if (!add_target(branch.target)) {
|
||||
return Fail("value IR indirect branch target is missing");
|
||||
}
|
||||
}
|
||||
if (terminator.indirect_selector_values.size() !=
|
||||
terminator.indirect_selector_targets.size()) {
|
||||
return Fail("value IR indirect selector table is inconsistent");
|
||||
}
|
||||
for (const auto target: terminator.indirect_selector_targets) {
|
||||
const auto found = blocks_by_id.find(target);
|
||||
if (found == blocks_by_id.end() ||
|
||||
!expected_successors.contains(found->second)) {
|
||||
return Fail("value IR indirect selector target is not a CFG successor");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CFG::TerminatorKind::Return:
|
||||
case CFG::TerminatorKind::Unsupported: break;
|
||||
}
|
||||
if ((terminator.merge_block != UINT32_MAX &&
|
||||
!blocks_by_id.contains(terminator.merge_block)) ||
|
||||
(terminator.continue_block != UINT32_MAX &&
|
||||
!blocks_by_id.contains(terminator.continue_block))) {
|
||||
if ((terminator.merge_block != nullptr &&
|
||||
!block_indices.contains(terminator.merge_block)) ||
|
||||
(terminator.continue_block != nullptr &&
|
||||
!block_indices.contains(terminator.continue_block))) {
|
||||
return Fail("value IR structured control target is missing");
|
||||
}
|
||||
if (successors != expected_successors) {
|
||||
@@ -653,7 +650,7 @@ void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
}
|
||||
}
|
||||
}
|
||||
const auto& info = program.block_info[block_index];
|
||||
const auto& info = *program.blocks[block_index];
|
||||
if (!info.condition.IsEmpty() && !control_dominates(info.condition, block)) {
|
||||
return Fail("value IR branch condition definition does not dominate its use");
|
||||
}
|
||||
@@ -664,9 +661,9 @@ void ValidateProgram(const Program& program, bool require_ssa) {
|
||||
}
|
||||
|
||||
void ResolveControlFlowIdentities(Program& program) {
|
||||
for (auto& info: program.block_info) {
|
||||
info.condition = info.condition.Resolve();
|
||||
info.indirect_target = info.indirect_target.Resolve();
|
||||
for (auto* block: program.blocks) {
|
||||
block->condition = block->condition.Resolve();
|
||||
block->indirect_target = block->indirect_target.Resolve();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -701,9 +698,9 @@ std::string ProgramToString(const Program& program) {
|
||||
|
||||
std::string text;
|
||||
for (size_t block_index = 0; block_index < program.blocks.size(); block_index++) {
|
||||
text += fmt::format("Block ${} pc=0x{:08x}..0x{:08x}\n", block_index,
|
||||
program.block_info[block_index].start_pc,
|
||||
program.block_info[block_index].end_pc);
|
||||
text +=
|
||||
fmt::format("Block ${} pc=0x{:08x}..0x{:08x}\n", block_index,
|
||||
program.blocks[block_index]->start_pc, program.blocks[block_index]->end_pc);
|
||||
for (const auto& inst: *program.blocks[block_index]) {
|
||||
const auto type = inst.GetType();
|
||||
if (type != Type::Void) {
|
||||
|
||||
@@ -104,6 +104,7 @@ struct BufferResource {
|
||||
static constexpr uint32_t NoIndirectBuffer = UINT32_MAX;
|
||||
|
||||
uint32_t source = 0;
|
||||
uint32_t descriptor_index = UINT32_MAX;
|
||||
uint32_t first_use_pc = 0;
|
||||
uint32_t max_byte_extent = 0;
|
||||
uint32_t packed_stride = 0;
|
||||
@@ -131,6 +132,7 @@ struct ImageResource {
|
||||
static constexpr uint32_t NoIndirectImage = UINT32_MAX;
|
||||
|
||||
uint32_t source = 0;
|
||||
uint32_t descriptor_index = UINT32_MAX;
|
||||
uint32_t first_use_pc = 0;
|
||||
ImageResourceClass resource_class = ImageResourceClass::None;
|
||||
Prospero::TextureNumericClass numeric_class = Prospero::TextureNumericClass::Unsupported;
|
||||
@@ -159,6 +161,7 @@ struct SamplerResource {
|
||||
uint32_t first_use_pc = 0;
|
||||
// Native filtering/border variants share the original sampler's runtime descriptor.
|
||||
uint32_t snapshot_index = 0;
|
||||
std::vector<uint32_t> indirect_resources;
|
||||
bool force_point_filtering = false;
|
||||
bool depth_compare = false;
|
||||
bool integer_border = false;
|
||||
@@ -424,23 +427,16 @@ DescriptorBindingForImage(const ImageResource& image) {
|
||||
return static_cast<DescriptorBindingKind>(base + dimension);
|
||||
}
|
||||
|
||||
struct DescriptorBinding {
|
||||
DescriptorBindingKind kind = DescriptorBindingKind::Buffers;
|
||||
std::vector<uint32_t> resources;
|
||||
|
||||
bool operator==(const DescriptorBinding& other) const = default;
|
||||
};
|
||||
|
||||
struct BindingLayout {
|
||||
uint32_t push_data_start_dword = PushData::NoStart;
|
||||
uint32_t dispatch_thread_dword = PushData::NoStart;
|
||||
uint32_t memory_offset_dword = 0;
|
||||
uint32_t memory_offset_count = 0;
|
||||
std::vector<uint32_t> user_data_registers;
|
||||
std::vector<DescriptorBinding> descriptors;
|
||||
struct Bindings {
|
||||
std::array<uint32_t, static_cast<size_t>(DescriptorBindingKind::Count)> descriptor_counts {};
|
||||
uint64_t descriptor_mask = 0;
|
||||
uint32_t push_data_start_dword = PushData::NoStart;
|
||||
uint32_t dispatch_thread_dword = PushData::NoStart;
|
||||
uint32_t memory_offset_dword = 0;
|
||||
|
||||
[[nodiscard]] uint32_t ShaderDataDwords() const {
|
||||
return memory_offset_dword + (memory_offset_count + 3u) / 4u;
|
||||
return memory_offset_dword +
|
||||
(descriptor_counts[static_cast<size_t>(DescriptorBindingKind::Buffers)] + 3u) / 4u;
|
||||
}
|
||||
[[nodiscard]] bool UsesPushData() const {
|
||||
return push_data_start_dword != PushData::NoStart;
|
||||
@@ -451,7 +447,7 @@ struct BindingLayout {
|
||||
}
|
||||
}
|
||||
|
||||
bool operator==(const BindingLayout& other) const = default;
|
||||
bool operator==(const Bindings& other) const = default;
|
||||
};
|
||||
|
||||
struct ShaderInfo {
|
||||
@@ -466,24 +462,38 @@ struct ShaderInfo {
|
||||
std::vector<SampledResourcePair> sampled_pairs;
|
||||
std::vector<StageInput> inputs;
|
||||
std::vector<StageOutput> outputs;
|
||||
std::vector<uint32_t> user_data_registers;
|
||||
uint64_t live_buffers = 0;
|
||||
std::array<uint8_t, 32> vertex_fetch_components {};
|
||||
int32_t vertex_offset_sgpr = -1;
|
||||
int32_t instance_offset_sgpr = -1;
|
||||
bool has_bitwise_xor = false;
|
||||
bool uses_dma = false;
|
||||
bool has_bitwise_xor = false;
|
||||
bool uses_dma = false;
|
||||
bool uses_swizzle = false;
|
||||
bool uses_lds = false;
|
||||
bool uses_gds = false;
|
||||
bool uses_flattened_srt = false;
|
||||
bool uses_dispatch_threads = false;
|
||||
bool bvh = false;
|
||||
bool subgroup_ballot = false;
|
||||
bool subgroup_barrier = false;
|
||||
bool subgroup_shuffle = false;
|
||||
bool subgroup_local_invocation_id = false;
|
||||
bool compute_derivatives = false;
|
||||
bool image_gather_extended = false;
|
||||
bool function_lds = false;
|
||||
bool function_scratch = false;
|
||||
bool pixel_valid_mask = false;
|
||||
bool buffer_int64_atomics = false;
|
||||
bool buffer_u8 = false;
|
||||
bool buffer_u16 = false;
|
||||
bool shared_int64_atomics = false;
|
||||
bool coherent_buffers = false;
|
||||
bool float64 = false;
|
||||
|
||||
bool operator==(const ShaderInfo& other) const = default;
|
||||
};
|
||||
|
||||
struct BlockInfo {
|
||||
uint32_t id = 0;
|
||||
uint32_t start_pc = 0;
|
||||
uint32_t end_pc = 0;
|
||||
CFG::Terminator terminator;
|
||||
Value condition;
|
||||
Value indirect_target;
|
||||
};
|
||||
|
||||
struct DescriptorSource {
|
||||
struct IndirectDescriptor {
|
||||
struct SelectorRead {
|
||||
@@ -542,7 +552,7 @@ struct CompiledShaderInfo {
|
||||
uint32_t param_export_mask = 0;
|
||||
bool has_address_writes = false;
|
||||
ShaderInfo info;
|
||||
BindingLayout bindings;
|
||||
Bindings bindings;
|
||||
};
|
||||
|
||||
struct UniformFillPlan {
|
||||
@@ -580,8 +590,8 @@ struct ResourcePlan {
|
||||
std::vector<DescriptorSource> descriptor_sources;
|
||||
std::vector<ResourceBlock> control_flow;
|
||||
std::vector<SrtRead> srt_reads;
|
||||
std::vector<uint8_t> clean_flat_slots;
|
||||
bool requires_specialization_memory = false;
|
||||
std::vector<std::pair<uint64_t, uint64_t>> source_reads;
|
||||
bool capture_specialization_reads = false;
|
||||
bool srt_plan_complete = false;
|
||||
bool resource_tracking_complete = false;
|
||||
@@ -614,7 +624,6 @@ struct Program: ResourcePlan {
|
||||
bool dispatcher_fallback = false;
|
||||
CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
|
||||
std::string fallback_reason;
|
||||
std::vector<BlockInfo> block_info;
|
||||
struct ScalarWrite { uint32_t pc; ScalarReg reg; };
|
||||
std::vector<ScalarWrite> scalar_writes;
|
||||
// Typed memory and export instructions reference shader-local metadata by dense index.
|
||||
@@ -622,11 +631,12 @@ struct Program: ResourcePlan {
|
||||
std::vector<ExportInfo> export_info;
|
||||
bool has_address_writes = false;
|
||||
bool shader_info_complete = false;
|
||||
BindingLayout bindings;
|
||||
bool binding_layout_complete = false;
|
||||
Bindings bindings;
|
||||
|
||||
};
|
||||
|
||||
uint32_t StorageBufferElementBits(const Program& program, const MemoryInfo& memory);
|
||||
|
||||
std::string ProgramToString(const Program& program);
|
||||
bool HasShaderMemoryWrites(const Program& program);
|
||||
|
||||
|
||||
@@ -129,6 +129,12 @@ public:
|
||||
}
|
||||
return evaluation_index;
|
||||
}
|
||||
// Backend definitions belong to one emission. Wave64 emulation needs one per half.
|
||||
[[nodiscard]] uint32_t Definition(uint32_t half) const { return definitions[half]; }
|
||||
void SetDefinition(uint32_t half, uint32_t definition) const {
|
||||
definitions[half] = definition;
|
||||
}
|
||||
void ResetDefinitions() const { definitions = {}; }
|
||||
|
||||
void SetParent(Block* block);
|
||||
void SetArg(size_t index, Value value);
|
||||
@@ -165,6 +171,7 @@ private:
|
||||
uint8_t num_args;
|
||||
bool live = false;
|
||||
mutable uint32_t evaluation_index = UINT32_MAX;
|
||||
mutable std::array<uint32_t, 2> definitions {};
|
||||
uint64_t flags;
|
||||
Block* parent = nullptr;
|
||||
union {
|
||||
@@ -175,6 +182,6 @@ private:
|
||||
std::vector<Use> uses;
|
||||
};
|
||||
|
||||
static_assert(sizeof(Inst) <= 112, "Inst operand storage unintentionally increased");
|
||||
static_assert(sizeof(Inst) <= 120, "Inst operand and backend storage unintentionally increased");
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::IR
|
||||
@@ -162,6 +162,15 @@ VALUE_OPCODE(FPOrdEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPOrdEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdLessThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdGreaterThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdNotEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdLessThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPOrdGreaterThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordNotEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordLessThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordGreaterThan64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordLessThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordGreaterThanEqual64, U1, F64, F64)
|
||||
VALUE_OPCODE(FPUnordEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPOrdNotEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPUnordNotEqual32, U1, F32, F32)
|
||||
@@ -174,6 +183,7 @@ VALUE_OPCODE(FPUnordLessThanEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPOrdGreaterThanEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32)
|
||||
VALUE_OPCODE(FPIsNan32, U1, F32)
|
||||
VALUE_OPCODE(FPIsNan64, U1, F64)
|
||||
VALUE_OPCODE(FPCmpClass32, U1, F32, U32)
|
||||
VALUE_OPCODE(FPCmpClass16, U1, U32, U32)
|
||||
|
||||
|
||||
@@ -1,197 +0,0 @@
|
||||
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <utility>
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
namespace {
|
||||
|
||||
[[noreturn]] void BindingFail(const char* message) {
|
||||
EXIT("shader binding layout failed: %s", message);
|
||||
std::abort();
|
||||
}
|
||||
|
||||
void CollectShaderData(const Program& program, BindingLayout& layout) {
|
||||
std::array<bool, NumScalarRegs> registers {};
|
||||
bool uses_dispatch_threads = false;
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (!inst.HasUses()) {
|
||||
continue;
|
||||
}
|
||||
uses_dispatch_threads |= inst.GetOpcode() == ValueOpcode::GetDispatchThreadExtent;
|
||||
if (inst.GetOpcode() != ValueOpcode::GetUserData) {
|
||||
continue;
|
||||
}
|
||||
if (inst.Arg(0).GetType() != Type::ScalarReg) {
|
||||
BindingFail("typed shader contains an invalid user-data register");
|
||||
}
|
||||
const auto index = RegIndex(inst.Arg(0).ScalarRegister());
|
||||
if (index >= NumScalarRegs) {
|
||||
BindingFail("typed shader contains an invalid user-data register");
|
||||
}
|
||||
registers[index] = true;
|
||||
}
|
||||
}
|
||||
for (uint32_t index = 0; index < registers.size(); index++) {
|
||||
if (registers[index]) {
|
||||
layout.user_data_registers.push_back(index);
|
||||
}
|
||||
}
|
||||
layout.memory_offset_dword = static_cast<uint32_t>(layout.user_data_registers.size());
|
||||
if (uses_dispatch_threads) {
|
||||
layout.dispatch_thread_dword = layout.memory_offset_dword;
|
||||
layout.memory_offset_dword += 3u;
|
||||
}
|
||||
}
|
||||
|
||||
void AddBinding(BindingLayout& layout, DescriptorBindingKind kind,
|
||||
std::vector<uint32_t> resources = {}) {
|
||||
layout.descriptors.push_back({kind, std::move(resources)});
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
SharedMemoryResources CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers) {
|
||||
std::array<bool, ShaderInfo::MaxBuffers> live_buffers {};
|
||||
SharedMemoryResources shared;
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
const auto op = inst.GetOpcode();
|
||||
if (BufferAccessOf(op) == BufferAccess::None &&
|
||||
SharedAccessOf(op) == SharedAccess::None &&
|
||||
AddressOpcodeInfoOf(op).access == AddressAccess::None) {
|
||||
continue;
|
||||
}
|
||||
const auto index = inst.Flags<MemoryFlags>().index;
|
||||
if (index >= program.memory_info.size()) {
|
||||
BindingFail("typed shader contains invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[index];
|
||||
if (memory.planning_only) {
|
||||
continue;
|
||||
}
|
||||
shared.lds |= memory.kind == ResourceKind::FlatLocal;
|
||||
if (SharedAccessOf(op) != SharedAccess::None) {
|
||||
if (memory.kind != ResourceKind::Lds && memory.kind != ResourceKind::Gds) {
|
||||
BindingFail("typed shader contains invalid shared-memory metadata");
|
||||
}
|
||||
shared.gds |= memory.kind == ResourceKind::Gds;
|
||||
shared.lds |= memory.kind == ResourceKind::Lds;
|
||||
} else if (memory.kind == ResourceKind::Buffer || memory.kind == ResourceKind::ScalarBuffer) {
|
||||
EXIT_IF(memory.resource >= program.info.buffers.size());
|
||||
live_buffers.at(memory.resource) = true;
|
||||
for (const auto child: program.info.buffers[memory.resource].indirect_resources) {
|
||||
live_buffers.at(child) = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (uint32_t i = 0; i < program.info.buffers.size(); i++) {
|
||||
if (live_buffers.at(i)) {
|
||||
buffers.push_back(i);
|
||||
}
|
||||
}
|
||||
return shared;
|
||||
}
|
||||
|
||||
bool UsesFlattenedSrt(const Program& program) {
|
||||
const auto uses_mapping = [](const auto& resource) {
|
||||
return resource.indirect_root != UINT32_MAX;
|
||||
};
|
||||
return std::ranges::any_of(program.blocks, [](const Block* block) {
|
||||
return std::ranges::any_of(*block, [](const Inst& inst) {
|
||||
return inst.GetOpcode() == ValueOpcode::ReadConst;
|
||||
});
|
||||
}) || std::ranges::any_of(program.info.buffers, uses_mapping) ||
|
||||
std::ranges::any_of(program.info.images, uses_mapping);
|
||||
}
|
||||
|
||||
void AllocateBindings(Program& program, uint32_t push_data_start_dword, bool lds_storage) {
|
||||
if (!program.shader_info_complete || program.binding_layout_complete) {
|
||||
EXIT("shader binding layout failed: %s", !program.shader_info_complete
|
||||
? "shader info is not ready"
|
||||
: "binding layout already allocated");
|
||||
}
|
||||
BindingLayout next;
|
||||
std::vector<uint32_t> buffers;
|
||||
const auto shared = CollectMemoryResources(program, buffers);
|
||||
CollectShaderData(program, next);
|
||||
next.memory_offset_count = static_cast<uint32_t>(buffers.size());
|
||||
next.push_data_start_dword =
|
||||
PushData::StartFor(push_data_start_dword, next.ShaderDataDwords());
|
||||
|
||||
if (!buffers.empty()) {
|
||||
// Draw binding accesses this first group directly when memory_offset_count is nonzero.
|
||||
AddBinding(next, DescriptorBindingKind::Buffers, std::move(buffers));
|
||||
}
|
||||
|
||||
std::array<std::vector<uint32_t>, ImageBindingCount> image_groups;
|
||||
for (uint32_t i = 0; i < program.info.images.size(); i++) {
|
||||
const auto kind = DescriptorBindingForImage(program.info.images[i]);
|
||||
if (!kind.has_value()) {
|
||||
EXIT("shader binding layout failed: image %u has an invalid binding class", i);
|
||||
}
|
||||
const auto group = ImageBindingIndex(*kind);
|
||||
if (group >= image_groups.size()) {
|
||||
EXIT("shader binding layout failed: image %u has an unmapped binding class", i);
|
||||
}
|
||||
auto& resources = image_groups[group];
|
||||
const auto dynamic = program.info.images[i].mip_mode == ImageMipMode::Dynamic;
|
||||
const auto count = dynamic ? program.info.images[i].mip_count : 1u;
|
||||
if (count == 0u || (!dynamic && program.info.images[i].mip_count != 1u)) {
|
||||
EXIT("shader binding layout failed: image %u has invalid specialized mip count %u", i,
|
||||
program.info.images[i].mip_count);
|
||||
}
|
||||
resources.insert(resources.end(), count, i);
|
||||
}
|
||||
for (uint32_t i = 0; i < image_groups.size(); i++) {
|
||||
if (!image_groups[i].empty()) {
|
||||
AddBinding(next, static_cast<DescriptorBindingKind>(FirstImageBinding + i),
|
||||
std::move(image_groups[i]));
|
||||
}
|
||||
}
|
||||
|
||||
if (!program.info.samplers.empty()) {
|
||||
std::vector<uint32_t> resources(program.info.samplers.size());
|
||||
for (uint32_t i = 0; i < resources.size(); i++) {
|
||||
resources[i] = i;
|
||||
}
|
||||
AddBinding(next, DescriptorBindingKind::Samplers, std::move(resources));
|
||||
}
|
||||
if (shared.gds) {
|
||||
AddBinding(next, DescriptorBindingKind::Gds);
|
||||
}
|
||||
if (shared.lds && lds_storage) {
|
||||
AddBinding(next, DescriptorBindingKind::SharedMemory);
|
||||
}
|
||||
if (program.info.uses_dma) {
|
||||
AddBinding(next, DescriptorBindingKind::BdaPagetable);
|
||||
AddBinding(next, DescriptorBindingKind::FaultBuffer);
|
||||
}
|
||||
if (UsesFlattenedSrt(program)) {
|
||||
AddBinding(next, DescriptorBindingKind::FlattenedSrt);
|
||||
}
|
||||
|
||||
if (next.ShaderDataDwords() != 0 && !next.UsesPushData()) {
|
||||
AddBinding(next, DescriptorBindingKind::ShaderData);
|
||||
}
|
||||
|
||||
program.bindings = std::move(next);
|
||||
program.binding_layout_complete = true;
|
||||
}
|
||||
|
||||
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind) {
|
||||
for (const auto& binding: layout.descriptors) {
|
||||
if (binding.kind == kind) {
|
||||
return &binding;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::IR
|
||||
@@ -1,23 +0,0 @@
|
||||
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
|
||||
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_
|
||||
|
||||
#include "graphics/shader/recompiler/ir/ShaderIR.h"
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
||||
void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0,
|
||||
bool lds_storage = false);
|
||||
|
||||
struct SharedMemoryResources {
|
||||
bool lds = false;
|
||||
bool gds = false;
|
||||
};
|
||||
|
||||
SharedMemoryResources CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers);
|
||||
bool UsesFlattenedSrt(const Program& program);
|
||||
|
||||
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::IR
|
||||
|
||||
#endif /* EMULATOR_INCLUDE_EMULATOR_GRAPHICS_SHADER_RECOMPILER_BINDINGLAYOUT_H_ */
|
||||
@@ -215,6 +215,24 @@ void FoldInstruction(Block& block, Block::iterator instruction,
|
||||
return;
|
||||
case ValueOpcode::SelectU32:
|
||||
case ValueOpcode::SelectF32: FoldSelect(inst); return;
|
||||
case ValueOpcode::FPCmpClass32: {
|
||||
const auto mask = Arg(inst, 1);
|
||||
if (!IsImmediate(mask, Type::U32)) {
|
||||
return;
|
||||
}
|
||||
switch (mask.U32() & 0x3ffu) {
|
||||
case 0u: Replace(inst, Value(false)); break;
|
||||
case 0x3ffu: Replace(inst, Value(true)); break;
|
||||
case 3u: {
|
||||
const auto result = block.PrependNewInst(
|
||||
instruction, ValueOpcode::FPIsNan32, {Arg(inst, 0)});
|
||||
Replace(inst, Value(&*result));
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case ValueOpcode::BitFieldInsert: {
|
||||
const auto base = Arg(inst, 0);
|
||||
const auto insert = Arg(inst, 1);
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <fmt/format.h>
|
||||
#include <functional>
|
||||
#include <numeric>
|
||||
@@ -141,31 +140,6 @@ bool DecodeBufferDescriptor(const DescriptorValue& descriptor, ShaderBufferResou
|
||||
return true;
|
||||
}
|
||||
|
||||
struct ReadCapture {
|
||||
SrtRuntime source;
|
||||
std::vector<std::pair<uint64_t, uint64_t>>& ranges;
|
||||
};
|
||||
|
||||
bool CaptureStrictRead(void* userdata, uint64_t address, std::span<uint32_t> values) {
|
||||
auto& capture = *static_cast<ReadCapture*>(userdata);
|
||||
if (!capture.source.read_specialization_memory(capture.source.userdata, address, values)) {
|
||||
return false;
|
||||
}
|
||||
capture.ranges.emplace_back(address, values.size_bytes());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CaptureOrdinaryRead(void* userdata, uint64_t address, std::span<uint32_t> values) {
|
||||
auto& capture = *static_cast<ReadCapture*>(userdata);
|
||||
if (capture.source.read_memory != nullptr) {
|
||||
if (!capture.source.read_memory(capture.source.userdata, address, values)) return false;
|
||||
} else {
|
||||
std::memcpy(values.data(), reinterpret_cast<const void*>(address), values.size_bytes());
|
||||
}
|
||||
capture.ranges.emplace_back(address, values.size_bytes());
|
||||
return true;
|
||||
}
|
||||
|
||||
const DescriptorSource* Source(const ResourcePlan& program, uint32_t source) {
|
||||
if (source >= program.descriptor_sources.size()) {
|
||||
return nullptr;
|
||||
@@ -173,32 +147,28 @@ const DescriptorSource* Source(const ResourcePlan& program, uint32_t source) {
|
||||
return &program.descriptor_sources[source];
|
||||
}
|
||||
|
||||
void MarkCleanFlatSlots(const ResourcePlan& program, const DescriptorSource* source,
|
||||
std::span<uint8_t> slots, Value extra = {}) {
|
||||
void MarkCleanReads(const std::unordered_set<const Inst*>& planned_reads,
|
||||
const DescriptorSource* source, Value extra = {}) {
|
||||
if (source == nullptr && extra.IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
std::vector<Value> pending;
|
||||
std::vector<Value> pending;
|
||||
if (source != nullptr) {
|
||||
pending.assign(source->dwords.begin(), source->dwords.begin() + source->dword_count);
|
||||
}
|
||||
if (!extra.IsEmpty()) pending.push_back(extra);
|
||||
std::vector<const Inst*> visited;
|
||||
while (!pending.empty()) {
|
||||
auto value = pending.back().Resolve();
|
||||
auto* inst = pending.back().Resolve().TryInstruction();
|
||||
pending.pop_back();
|
||||
const auto* inst = value.TryInstruction();
|
||||
if (inst == nullptr || std::ranges::find(visited, inst) != visited.end()) {
|
||||
continue;
|
||||
}
|
||||
visited.push_back(inst);
|
||||
if (inst->GetOpcode() == ValueOpcode::ReadConst) {
|
||||
const auto slot = inst->Arg(1).Resolve();
|
||||
if (slot.IsImmediate() && slot.GetType() == Type::U32 && slot.U32() < slots.size()) {
|
||||
slots[slot.U32()] = 1u;
|
||||
pending.push_back(program.srt_reads[slot.U32()].value);
|
||||
}
|
||||
continue;
|
||||
if (planned_reads.contains(inst)) {
|
||||
auto flags = inst->Flags<SrtReadFlags>();
|
||||
flags.clean = 1u;
|
||||
inst->SetFlags(flags);
|
||||
}
|
||||
for (size_t arg = 0; arg < inst->NumArgs(); arg++) {
|
||||
pending.push_back(inst->Arg(arg));
|
||||
@@ -370,20 +340,22 @@ bool MaterializeIndirectDescriptor(const ResourcePlan& p
|
||||
} else if (!indirect.selector_first.IsEmpty()) {
|
||||
ShaderBufferResource material;
|
||||
uint32_t first = 0, count = 0;
|
||||
if (!DecodeBufferDescriptor(material_value, material) || material.Type() != 0u ||
|
||||
material.SwizzleEnabled() ||
|
||||
material.AddTid() || material.OutOfBounds() != 0u ||
|
||||
uint64_t {selector->offset} + 4u > material.Stride() ||
|
||||
if (!DecodeBufferDescriptor(material_value, material) ||
|
||||
!clean.Evaluate(indirect.selector_first, first) ||
|
||||
!clean.Evaluate(indirect.key_count, count) || count > MaxIndirectDescriptorProbes ||
|
||||
uint64_t {first} + count > material.NumRecords())
|
||||
!clean.Evaluate(indirect.key_count, count) || count > MaxIndirectDescriptorProbes)
|
||||
return false;
|
||||
if (count != 0u && (uint64_t {first} + count - 1u) * material.Stride() +
|
||||
selector->offset + 4u >
|
||||
uint64_t {UINT32_MAX} + 1u)
|
||||
// SMEM uses its instruction's byte stride; V# stride only supplies its bounds.
|
||||
const auto step = selector->stride != 0u ? selector->stride : material.Stride();
|
||||
if (selector->stride == 0u &&
|
||||
(material.Type() != 0u || material.SwizzleEnabled() || material.AddTid() ||
|
||||
material.OutOfBounds() != 0u || uint64_t {selector->offset} + 4u > step ||
|
||||
uint64_t {first} + count > material.NumRecords())) return false;
|
||||
const auto end = count != 0u
|
||||
? (uint64_t {first} + count - 1u) * step + selector->offset + 4u : 0u;
|
||||
if (end > uint64_t {UINT32_MAX} + 1u || end > material.GetSize())
|
||||
return false;
|
||||
if (!read_keys(material, uint64_t {first} * step + selector->offset, step, count))
|
||||
return false;
|
||||
if (!read_keys(material, uint64_t {first} * material.Stride() + selector->offset,
|
||||
material.Stride(), count)) return false;
|
||||
} else if (!indirect.selector_mask.IsEmpty()) {
|
||||
uint32_t mask = 0;
|
||||
uint32_t count = 0;
|
||||
@@ -663,6 +635,10 @@ bool BuildSamplerPlan(const ShaderInfo& base, SamplerPlan& plan) {
|
||||
return false;
|
||||
}
|
||||
usage[pair.sampler] |= 1u << static_cast<uint32_t>(ClassifySampler(base.images[pair.image]));
|
||||
for (const auto candidate: base.samplers[pair.sampler].indirect_resources) {
|
||||
if (candidate >= base.samplers.size()) return false;
|
||||
usage[candidate] |= usage[pair.sampler];
|
||||
}
|
||||
}
|
||||
for (uint32_t index = 0; index < base.samplers.size(); index++) {
|
||||
auto& mapping = plan.mapping[index];
|
||||
@@ -684,30 +660,29 @@ bool BuildSamplerPlan(const ShaderInfo& base, SamplerPlan& plan) {
|
||||
template <typename Predicate>
|
||||
static std::vector<ResourceBlock> ResourceControlFlow(const Program& program, const Predicate& predicate) {
|
||||
// The renderer checks captured scalar reads against final buffer and image write ranges.
|
||||
if (program.blocks.size() != program.block_info.size() || program.has_address_writes) {
|
||||
if (program.has_address_writes) {
|
||||
return {};
|
||||
}
|
||||
std::unordered_map<uint32_t, uint32_t> indices;
|
||||
for (uint32_t i = 0; i < program.block_info.size(); i++) {
|
||||
if (!indices.emplace(program.block_info[i].id, i).second) {
|
||||
std::unordered_map<const Block*, uint32_t> indices;
|
||||
for (uint32_t i = 0; i < program.blocks.size(); i++) {
|
||||
if (!indices.emplace(program.blocks[i], i).second) {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
std::vector<ResourceBlock> blocks(program.blocks.size());
|
||||
for (uint32_t i = 0; i < blocks.size(); i++) {
|
||||
auto& block = blocks[i];
|
||||
const auto& info = program.block_info[i];
|
||||
const auto& info = *program.blocks[i];
|
||||
const auto& terminator = info.terminator;
|
||||
std::vector<uint32_t> successors;
|
||||
const std::array targets {terminator.true_block, terminator.false_block};
|
||||
std::span<Block* const> successors;
|
||||
switch (terminator.kind) {
|
||||
case CFG::TerminatorKind::Branch: successors.push_back(terminator.true_block); break;
|
||||
case CFG::TerminatorKind::Branch: successors = std::span(targets).first(1); break;
|
||||
case CFG::TerminatorKind::ConditionalBranch:
|
||||
successors = {terminator.true_block, terminator.false_block};
|
||||
successors = targets;
|
||||
block.condition = info.condition;
|
||||
break;
|
||||
case CFG::TerminatorKind::IndirectBranch:
|
||||
successors = terminator.indirect_targets;
|
||||
break;
|
||||
case CFG::TerminatorKind::IndirectBranch: successors = info.ImmSuccessors(); break;
|
||||
case CFG::TerminatorKind::Return: break;
|
||||
default: return {};
|
||||
}
|
||||
@@ -828,17 +803,16 @@ static std::optional<std::array<uint64_t, 3>> FillIndex(Value value, uint32_t ax
|
||||
}
|
||||
|
||||
static UniformFillPlan AnalyzeUniformFill(const Program& program) {
|
||||
if (program.stage != ShaderType::Compute || program.blocks.empty() ||
|
||||
program.blocks.size() != program.block_info.size() || program.info.uses_dma ||
|
||||
if (program.stage != ShaderType::Compute || program.blocks.empty() || program.info.uses_dma ||
|
||||
!program.info.samplers.empty()) {
|
||||
return {};
|
||||
}
|
||||
std::unordered_set<uint32_t> visited;
|
||||
uint32_t index = 0;
|
||||
const Inst* store = nullptr;
|
||||
std::unordered_set<const Block*> visited;
|
||||
const auto* block = program.blocks.front();
|
||||
const Inst* store = nullptr;
|
||||
for (;;) {
|
||||
if (!visited.insert(index).second) return {};
|
||||
for (const auto& inst: *program.blocks[index]) {
|
||||
if (block == nullptr || !visited.insert(block).second) return {};
|
||||
for (const auto& inst: *block) {
|
||||
if (AddressOpcodeInfoOf(inst.GetOpcode()).access != AddressAccess::None) return {};
|
||||
if (!inst.MayHaveSideEffects()) continue;
|
||||
if (store != nullptr || (BufferAccessOf(inst.GetOpcode()) != BufferAccess::Write &&
|
||||
@@ -846,12 +820,10 @@ static UniformFillPlan AnalyzeUniformFill(const Program& program) {
|
||||
return {};
|
||||
store = &inst;
|
||||
}
|
||||
const auto& term = program.block_info[index].terminator;
|
||||
const auto& term = block->terminator;
|
||||
if (term.kind == CFG::TerminatorKind::Return) break;
|
||||
if (term.kind != CFG::TerminatorKind::Branch) return {};
|
||||
const auto next = std::ranges::find(program.block_info, term.true_block, &BlockInfo::id);
|
||||
if (next == program.block_info.end()) return {};
|
||||
index = static_cast<uint32_t>(next - program.block_info.begin());
|
||||
block = term.true_block;
|
||||
}
|
||||
if (store == nullptr || visited.size() != program.blocks.size()) return {};
|
||||
for (const auto& buffer: program.info.buffers) {
|
||||
@@ -935,6 +907,7 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
plan.user_data_count = program.user_data_count;
|
||||
plan.info = program.info;
|
||||
plan.memory_info = program.memory_info;
|
||||
plan.source_reads = program.source_reads;
|
||||
plan.srt_plan_complete = program.srt_plan_complete;
|
||||
plan.resource_tracking_complete = program.resource_tracking_complete;
|
||||
|
||||
@@ -945,6 +918,12 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
if (source == nullptr) {
|
||||
return value;
|
||||
}
|
||||
if (source->GetOpcode() == ValueOpcode::ReadConst) {
|
||||
const auto slot = source->Arg(1).Resolve();
|
||||
EXIT_IF(!slot.IsImmediate() || slot.GetType() != Type::U32 ||
|
||||
slot.U32() >= program.srt_reads.size());
|
||||
return Clone(program.srt_reads[slot.U32()].value);
|
||||
}
|
||||
if (source->GetOpcode() == ValueOpcode::ReadFirstLane &&
|
||||
ValidateRuntimeValue(program, source->Arg(0))) {
|
||||
// Uniform values need no new EXEC context; preserve their shared evaluation memo.
|
||||
@@ -965,6 +944,11 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
}
|
||||
auto& target =
|
||||
plan.value_storage.emplace_back(source->GetOpcode(), source->Flags<uint64_t>());
|
||||
if (source->GetOpcode() == ValueOpcode::LoadAddressU32 ||
|
||||
source->GetOpcode() == ValueOpcode::ReadConstBuffer ||
|
||||
source->GetOpcode() == ValueOpcode::LoadBufferU32) {
|
||||
target.SetFlags(SrtReadFlags {.index = source->Flags<MemoryFlags>().index});
|
||||
}
|
||||
cloned.emplace(source, &target);
|
||||
if (source->GetOpcode() == ValueOpcode::Phi) {
|
||||
for (size_t index = 0; index < source->NumArgs(); index++) {
|
||||
@@ -978,12 +962,15 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
return Value(&target);
|
||||
};
|
||||
|
||||
bool capture_indirect_reads = false;
|
||||
plan.descriptor_sources.reserve(program.descriptor_sources.size());
|
||||
for (const auto& source: program.descriptor_sources) {
|
||||
auto& target = plan.descriptor_sources.emplace_back();
|
||||
target.dword_count = source.dword_count;
|
||||
target.indirect_descriptor = source.indirect_descriptor;
|
||||
if (target.indirect_descriptor.has_value()) {
|
||||
plan.requires_specialization_memory = true;
|
||||
capture_indirect_reads = true;
|
||||
target.indirect_descriptor->key_count = Clone(target.indirect_descriptor->key_count);
|
||||
target.indirect_descriptor->selector_first =
|
||||
Clone(target.indirect_descriptor->selector_first);
|
||||
@@ -1001,10 +988,15 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
// A proven uniform factor can decide a branch even when its other lanes are unknown.
|
||||
// Keep only that Boolean structure, never the varying shader dependency graph.
|
||||
Value unknown;
|
||||
bool capture_control_reads = false;
|
||||
std::function<Value(Value)> ClonePredicate = [&](Value value) -> Value {
|
||||
value = value.Resolve();
|
||||
if (value.IsEmpty()) return {};
|
||||
if (ValidateRuntimeValue(program, value, RuntimeValueType::Integer)) return Clone(value);
|
||||
if (ValidateRuntimeValue(program, value, RuntimeValueType::Integer)) {
|
||||
capture_control_reads |=
|
||||
!ValidateRuntimeValue(program, value, RuntimeValueType::ImmutableInteger);
|
||||
return Clone(value);
|
||||
}
|
||||
const auto* inst = value.TryInstruction();
|
||||
if (inst == nullptr) return {};
|
||||
const auto op = inst->GetOpcode();
|
||||
@@ -1034,59 +1026,61 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
|
||||
for (uint32_t i = 0; i < plan.uniform_fill.fill.words; ++i) {
|
||||
plan.uniform_fill.values[i] = Clone(plan.uniform_fill.values[i]);
|
||||
}
|
||||
plan.clean_flat_slots.resize(plan.srt_reads.size());
|
||||
bool capture_indirect_reads = false;
|
||||
for (const auto& source: plan.descriptor_sources) {
|
||||
if (!source.indirect_descriptor.has_value()) continue;
|
||||
const auto& indirect = *source.indirect_descriptor;
|
||||
plan.requires_specialization_memory = true;
|
||||
capture_indirect_reads = true;
|
||||
if (indirect.selector)
|
||||
MarkCleanFlatSlots(plan, Source(plan, indirect.selector->source), plan.clean_flat_slots);
|
||||
MarkCleanFlatSlots(plan, nullptr, plan.clean_flat_slots, indirect.selector_mask);
|
||||
MarkCleanFlatSlots(plan, nullptr, plan.clean_flat_slots, indirect.selector_first);
|
||||
MarkCleanFlatSlots(plan, nullptr, plan.clean_flat_slots, indirect.key_count);
|
||||
if (indirect.sources.empty()) {
|
||||
MarkCleanFlatSlots(plan, Source(plan, indirect.table_source), plan.clean_flat_slots);
|
||||
} else {
|
||||
for (const auto candidate: indirect.sources) {
|
||||
MarkCleanFlatSlots(plan, Source(plan, candidate), plan.clean_flat_slots);
|
||||
plan.capture_specialization_reads |=
|
||||
capture_indirect_reads || capture_control_reads || !plan.source_reads.empty();
|
||||
if (plan.capture_specialization_reads) {
|
||||
// Every former flat alias now targets its retained raw read. Mark those reads
|
||||
// on the normalized graph, so discarded Phi/EXEC dependencies stay discarded.
|
||||
std::unordered_set<const Inst*> planned_reads;
|
||||
for (const auto& read: plan.srt_reads) {
|
||||
auto* inst = read.value.ResolveInstruction();
|
||||
EXIT_IF(inst == nullptr || (inst->GetOpcode() != ValueOpcode::LoadAddressU32 &&
|
||||
inst->GetOpcode() != ValueOpcode::ReadConstBuffer));
|
||||
planned_reads.insert(inst);
|
||||
}
|
||||
for (const auto& source: plan.descriptor_sources) {
|
||||
if (!source.indirect_descriptor.has_value()) continue;
|
||||
const auto& indirect = *source.indirect_descriptor;
|
||||
if (indirect.selector)
|
||||
MarkCleanReads(planned_reads, Source(plan, indirect.selector->source));
|
||||
MarkCleanReads(planned_reads, nullptr, indirect.selector_mask);
|
||||
MarkCleanReads(planned_reads, nullptr, indirect.selector_first);
|
||||
MarkCleanReads(planned_reads, nullptr, indirect.key_count);
|
||||
if (indirect.sources.empty()) {
|
||||
MarkCleanReads(planned_reads, Source(plan, indirect.table_source));
|
||||
} else {
|
||||
for (const auto candidate: indirect.sources) {
|
||||
MarkCleanReads(planned_reads, Source(plan, candidate));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
plan.capture_specialization_reads |= capture_indirect_reads || !plan.control_flow.empty();
|
||||
if (plan.capture_specialization_reads) {
|
||||
// Clean writable addresses prove that shader writes cannot overlap captured reads.
|
||||
for (const auto& buffer: plan.info.buffers) {
|
||||
if (buffer.written) MarkCleanFlatSlots(plan, Source(plan, buffer.source), plan.clean_flat_slots);
|
||||
if (buffer.written) MarkCleanReads(planned_reads, Source(plan, buffer.source));
|
||||
}
|
||||
for (const auto& image: plan.info.images) {
|
||||
if (image.written) MarkCleanFlatSlots(plan, Source(plan, image.source), plan.clean_flat_slots);
|
||||
if (image.written) MarkCleanReads(planned_reads, Source(plan, image.source));
|
||||
}
|
||||
}
|
||||
if (capture_indirect_reads) plan.resource_tracking_complete &= !program.has_address_writes;
|
||||
if (capture_indirect_reads || !plan.source_reads.empty())
|
||||
plan.resource_tracking_complete &= !program.has_address_writes;
|
||||
return plan;
|
||||
}
|
||||
|
||||
bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
ResourceSnapshot& snapshot, ResourceSpecialization& specialization) {
|
||||
if (!program.resource_tracking_complete ||
|
||||
(program.requires_specialization_memory && runtime.read_specialization_memory == nullptr)) {
|
||||
((program.requires_specialization_memory || !program.source_reads.empty()) &&
|
||||
runtime.read_specialization_memory == nullptr)) {
|
||||
return false;
|
||||
}
|
||||
const bool capture_reads = program.capture_specialization_reads;
|
||||
const bool capture_reads = program.capture_specialization_reads || !program.source_reads.empty();
|
||||
auto& reads = snapshot.specialization_reads;
|
||||
reads.clear();
|
||||
ReadCapture capture {runtime, reads};
|
||||
SrtRuntime observed = runtime;
|
||||
if (capture_reads) {
|
||||
observed.userdata = &capture;
|
||||
observed.read_specialization_memory = runtime.read_specialization_memory != nullptr
|
||||
? CaptureStrictRead : nullptr;
|
||||
observed.read_memory = CaptureOrdinaryRead;
|
||||
}
|
||||
reads = program.source_reads;
|
||||
SrtReadCapture capture {runtime, reads};
|
||||
const auto observed = capture_reads ? capture.ObservedRuntime() : runtime;
|
||||
SrtWalker clean(program, CleanRuntime(observed));
|
||||
SrtWalker walker(program, observed, program.clean_flat_slots,
|
||||
SrtWalker walker(program, observed,
|
||||
capture_reads || program.requires_specialization_memory ? &clean : nullptr);
|
||||
if (!walker.RefreshFlatBuffer(snapshot.flattened_srt)) {
|
||||
return false;
|
||||
@@ -1210,7 +1204,14 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
|
||||
}
|
||||
snapshot.samplers.resize(program.info.samplers.size());
|
||||
for (uint32_t i = 0; i < program.info.samplers.size(); ++i) {
|
||||
if (!evaluate(program.info.samplers[i].source, snapshot.samplers[i])) {
|
||||
auto source = program.info.samplers[i].source;
|
||||
if (source >= program.descriptor_sources.size()) return false;
|
||||
const auto& descriptor = program.descriptor_sources[source];
|
||||
if (descriptor.indirect_descriptor) {
|
||||
if (descriptor.indirect_descriptor->sources.empty()) return false;
|
||||
source = descriptor.indirect_descriptor->sources[0];
|
||||
}
|
||||
if (!evaluate(source, snapshot.samplers[i])) {
|
||||
return false;
|
||||
}
|
||||
if (program.info.samplers[i].gather_lod) {
|
||||
@@ -1229,8 +1230,7 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
|
||||
}
|
||||
|
||||
void ApplyResourceSpecialization(Program& program, const ResourceSpecialization& specialization) {
|
||||
EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete ||
|
||||
program.binding_layout_complete);
|
||||
EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete);
|
||||
EXIT_IF(program.info.buffers.size() > specialization.buffers.size() ||
|
||||
program.info.images.size() > specialization.images.size());
|
||||
|
||||
@@ -1303,11 +1303,20 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
|
||||
samplers[index].force_point_filtering = binding.type == SamplerClass::PointInteger;
|
||||
samplers[index].integer_border = binding.type != SamplerClass::Float;
|
||||
}
|
||||
for (uint32_t index = 0; index < sampler_plan.sampler_count; index++) {
|
||||
const auto& binding = sampler_plan.bindings[index];
|
||||
for (auto& candidate: samplers[index].indirect_resources) {
|
||||
candidate = sampler_plan.mapping[candidate][static_cast<uint32_t>(binding.type)];
|
||||
EXIT_IF(candidate == UINT32_MAX);
|
||||
}
|
||||
}
|
||||
for (auto& pair: sampled_pairs) {
|
||||
const auto type = static_cast<uint32_t>(ClassifySampler(images[pair.image]));
|
||||
pair.sampler = sampler_plan.mapping[pair.sampler][type];
|
||||
EXIT_IF(pair.sampler == UINT32_MAX);
|
||||
samplers[pair.sampler].depth_compare |= images[pair.image].depth_compare;
|
||||
for (const auto candidate: samplers[pair.sampler].indirect_resources)
|
||||
samplers[candidate].depth_compare |= images[pair.image].depth_compare;
|
||||
}
|
||||
|
||||
auto& memory_info = program.memory_info;
|
||||
@@ -1395,7 +1404,8 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
|
||||
EXIT_IF(memory.sampler == UINT32_MAX);
|
||||
}
|
||||
EXIT_IF(image.indirect_root == memory.resource &&
|
||||
inst.GetOpcode() != ValueOpcode::ImageSampleRaw);
|
||||
inst.GetOpcode() != ValueOpcode::ImageSampleRaw &&
|
||||
inst.GetOpcode() != ValueOpcode::ImageRead);
|
||||
}
|
||||
}
|
||||
for (auto& memory: memory_info) {
|
||||
|
||||
@@ -430,7 +430,7 @@ public:
|
||||
plan.handle->SetArg(word, Value(0u));
|
||||
continue;
|
||||
}
|
||||
if (plan.handle->GetOpcode() == ValueOpcode::GetBufferResource) {
|
||||
if (plan.handle->NumArgs() == 4u) {
|
||||
plan.handle->SetArg(0, plan.key);
|
||||
for (uint32_t word = 1; word < 4u; ++word) plan.handle->SetArg(word, Value(0u));
|
||||
} else {
|
||||
@@ -609,24 +609,37 @@ private:
|
||||
return selected.IsEmpty() ? value : selected;
|
||||
}
|
||||
|
||||
Value LowerDescriptorPhi(Value value) {
|
||||
value = value.Resolve();
|
||||
const auto* phi = value.TryInstruction();
|
||||
if (m_shader_writes || phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
phi->NumArgs() != 2u || phi->NumPhiBlocks() != 2u || phi->GetType() != Type::U32 ||
|
||||
m_program.blocks.size() != m_program.block_info.size()) {
|
||||
return value;
|
||||
}
|
||||
const auto* merge = phi->Parent();
|
||||
const auto* branch = phi->PhiBlock(0);
|
||||
if (merge == nullptr || branch == nullptr || phi->PhiBlock(1) == nullptr ||
|
||||
branch == phi->PhiBlock(1)) {
|
||||
return value;
|
||||
}
|
||||
for (const auto& [original, selected]: m_descriptor_selections) {
|
||||
if (original == phi) {
|
||||
return selected;
|
||||
Value LowerDescriptorValue(Value value) {
|
||||
value = value.Resolve();
|
||||
const auto* inst = value.TryInstruction();
|
||||
if (inst == nullptr) return value;
|
||||
// The scalar planner owns reads and lowers their address handles separately.
|
||||
uint32_t memory_index = 0;
|
||||
if (ScalarReadMemory(*inst, memory_index) != nullptr) return value;
|
||||
const auto [cached, inserted] = m_descriptor_values.emplace(inst, value);
|
||||
if (!inserted) return cached->second;
|
||||
if (inst->GetOpcode() != ValueOpcode::Phi) {
|
||||
Inst* projected = nullptr;
|
||||
for (size_t arg = 0; arg < inst->NumArgs(); ++arg) {
|
||||
const auto lowered = LowerDescriptorValue(inst->Arg(arg));
|
||||
if (lowered == inst->Arg(arg).Resolve()) continue;
|
||||
if (projected == nullptr) {
|
||||
projected = &m_program.value_storage.emplace_back(inst->GetOpcode(), inst->Flags<uint64_t>());
|
||||
for (size_t i = 0; i < inst->NumArgs(); ++i) projected->SetArg(i, inst->Arg(i));
|
||||
}
|
||||
projected->SetArg(arg, lowered);
|
||||
}
|
||||
if (projected != nullptr) cached->second = Value(projected);
|
||||
return cached->second;
|
||||
}
|
||||
if (inst->NumArgs() != 2u || inst->NumPhiBlocks() != 2u || inst->GetType() != Type::U32) {
|
||||
return value;
|
||||
}
|
||||
const auto* merge = inst->Parent();
|
||||
const auto* branch = inst->PhiBlock(0);
|
||||
if (merge == nullptr || branch == nullptr || inst->PhiBlock(1) == nullptr ||
|
||||
branch == inst->PhiBlock(1)) {
|
||||
return value;
|
||||
}
|
||||
if (branch->ImmSuccessors().size() != 2u) {
|
||||
if (branch->ImmPredecessors().size() != 1u) {
|
||||
@@ -637,9 +650,9 @@ private:
|
||||
if (branch == merge || branch->ImmSuccessors().size() != 2u) {
|
||||
return value;
|
||||
}
|
||||
std::array<uint32_t, 2> target_ids;
|
||||
std::array<const Block*, 2> targets;
|
||||
for (uint32_t arm = 0; arm < 2; arm++) {
|
||||
const auto* incoming = phi->PhiBlock(arm);
|
||||
const auto* incoming = inst->PhiBlock(arm);
|
||||
if (incoming == merge ||
|
||||
(incoming != branch &&
|
||||
(incoming->ImmPredecessors().size() != 1u ||
|
||||
@@ -648,35 +661,27 @@ private:
|
||||
incoming->ImmSuccessors()[0] != merge))) {
|
||||
return value;
|
||||
}
|
||||
const auto* target = incoming == branch ? merge : incoming;
|
||||
const auto it = std::ranges::find(m_program.blocks, target);
|
||||
if (it == m_program.blocks.end()) {
|
||||
return value;
|
||||
}
|
||||
target_ids[arm] = m_program.block_info[it - m_program.blocks.begin()].id;
|
||||
targets[arm] = incoming == branch ? merge : incoming;
|
||||
}
|
||||
const auto branch_it = std::ranges::find(m_program.blocks, branch);
|
||||
if (branch_it == m_program.blocks.end()) {
|
||||
return value;
|
||||
}
|
||||
const auto& info = m_program.block_info[branch_it - m_program.blocks.begin()];
|
||||
const auto& info = *branch;
|
||||
const auto& term = info.terminator;
|
||||
if (term.kind != CFG::TerminatorKind::ConditionalBranch ||
|
||||
!((term.true_block == target_ids[0] && term.false_block == target_ids[1]) ||
|
||||
(term.false_block == target_ids[0] && term.true_block == target_ids[1])) ||
|
||||
!ValidateRuntimeValue(m_program, info.condition, RuntimeValueType::Integer) ||
|
||||
!ValidateRuntimeValue(m_program, phi->Arg(0)) ||
|
||||
!ValidateRuntimeValue(m_program, phi->Arg(1))) {
|
||||
!((term.true_block == targets[0] && term.false_block == targets[1]) ||
|
||||
(term.false_block == targets[0] && term.true_block == targets[1])) ||
|
||||
!ValidateRuntimeValue(m_program, info.condition, m_shader_writes
|
||||
? RuntimeValueType::ImmutableInteger : RuntimeValueType::Integer) ||
|
||||
!ValidateRuntimeValue(m_program, inst->Arg(0)) ||
|
||||
!ValidateRuntimeValue(m_program, inst->Arg(1))) {
|
||||
return value;
|
||||
}
|
||||
// Retain a host expression; replacing the GPU Phi would break SSA dominance.
|
||||
const auto true_arg = term.true_block == target_ids[0] ? 0u : 1u;
|
||||
const auto true_arg = term.true_block == targets[0] ? 0u : 1u;
|
||||
auto& selected = m_program.value_storage.emplace_back(ValueOpcode::SelectU32);
|
||||
selected.SetArg(0, info.condition);
|
||||
selected.SetArg(1, phi->Arg(true_arg));
|
||||
selected.SetArg(2, phi->Arg(true_arg ^ 1u));
|
||||
m_descriptor_selections.emplace_back(phi, Value(&selected));
|
||||
return Value(&selected);
|
||||
selected.SetArg(1, inst->Arg(true_arg));
|
||||
selected.SetArg(2, inst->Arg(true_arg ^ 1u));
|
||||
cached->second = Value(&selected);
|
||||
return cached->second;
|
||||
}
|
||||
|
||||
void MakeSource(const Inst& handle, uint32_t width, bool sampler, bool sample_adjust,
|
||||
@@ -696,7 +701,7 @@ private:
|
||||
for (uint32_t i = 0; i < width; i++) {
|
||||
const auto value = base_reg != UINT32_MAX
|
||||
? NativeDescriptorSource(handle.Arg(i), base_reg + i, pc) : handle.Arg(i);
|
||||
descriptor.dwords[i] = LowerDescriptorPhi(value);
|
||||
descriptor.dwords[i] = LowerDescriptorValue(value);
|
||||
}
|
||||
if (sample_adjust) {
|
||||
descriptor.dwords[3] = CanonicalizeSampleAdjustDword3(descriptor.dwords[3]);
|
||||
@@ -852,9 +857,9 @@ private:
|
||||
if (entry.source.dwords[word].Resolve() == Value(read))
|
||||
entry.source.dwords[word] = flat;
|
||||
}
|
||||
for (auto& info: m_program.block_info) {
|
||||
if (info.condition.Resolve() == Value(read)) info.condition = flat;
|
||||
if (info.indirect_target.Resolve() == Value(read)) info.indirect_target = flat;
|
||||
for (auto* block: m_program.blocks) {
|
||||
if (block->condition.Resolve() == Value(read)) block->condition = flat;
|
||||
if (block->indirect_target.Resolve() == Value(read)) block->indirect_target = flat;
|
||||
}
|
||||
if (keep) {
|
||||
if (resolved->planning_handle.IsEmpty()) {
|
||||
@@ -1022,9 +1027,6 @@ private:
|
||||
};
|
||||
|
||||
bool NonzeroOnEntry(Value value, const Block* block) const {
|
||||
if (m_program.blocks.size() != m_program.block_info.size()) {
|
||||
return false;
|
||||
}
|
||||
// Each unique predecessor must execute before this use. Stop at joins: an
|
||||
// unrelated comparison is not a bound on FindILsb's zero-input sentinel.
|
||||
for (size_t depth = 0; block != nullptr && depth < m_program.blocks.size(); ++depth) {
|
||||
@@ -1098,15 +1100,11 @@ private:
|
||||
}
|
||||
|
||||
std::optional<EdgePredicate> ConditionalEdge(const Block* from, const Block* to) const {
|
||||
const auto position = std::ranges::find(m_program.blocks, from);
|
||||
const auto target = std::ranges::find(m_program.blocks, to);
|
||||
if (position == m_program.blocks.end() || target == m_program.blocks.end()) return {};
|
||||
const auto& info = m_program.block_info[position - m_program.blocks.begin()];
|
||||
const auto& term = info.terminator;
|
||||
const auto id = m_program.block_info[target - m_program.blocks.begin()].id;
|
||||
const auto& term = from->terminator;
|
||||
if (term.kind != CFG::TerminatorKind::ConditionalBranch ||
|
||||
(term.true_block == id) == (term.false_block == id)) return {};
|
||||
EdgePredicate edge {info.condition, term.true_block == id};
|
||||
(term.true_block == to) == (term.false_block == to))
|
||||
return {};
|
||||
EdgePredicate edge {from->condition, term.true_block == to};
|
||||
while (const auto* inst = edge.condition.Resolve().TryInstruction()) {
|
||||
if (inst->GetOpcode() == ValueOpcode::LogicalNot) {
|
||||
edge.positive = !edge.positive;
|
||||
@@ -1470,9 +1468,9 @@ private:
|
||||
|
||||
const Inst* BoundedLoop(Value key, const Block* use, const auto& accepts_bound) const {
|
||||
const auto* phi = key.Resolve().TryInstruction();
|
||||
if (phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi ||
|
||||
phi->GetType() != Type::U32 || phi->NumArgs() != 2u || phi->NumPhiBlocks() != 2u ||
|
||||
m_program.blocks.size() != m_program.block_info.size()) return {};
|
||||
if (phi == nullptr || phi->GetOpcode() != ValueOpcode::Phi || phi->GetType() != Type::U32 ||
|
||||
phi->NumArgs() != 2u || phi->NumPhiBlocks() != 2u)
|
||||
return {};
|
||||
const Block* increment_block = nullptr;
|
||||
uint32_t initial_arm = 0;
|
||||
for (uint32_t initial = 0; initial < 2u; ++initial) {
|
||||
@@ -1480,7 +1478,18 @@ private:
|
||||
const auto* step = phi->Arg(initial ^ 1u).Resolve().TryInstruction();
|
||||
if (!zero.IsImmediate() || zero.GetType() != Type::U32 || zero.U32() != 0u ||
|
||||
step == nullptr || step->GetOpcode() != ValueOpcode::IAdd32 ||
|
||||
step->Parent() != phi->PhiBlock(initial ^ 1u)) continue;
|
||||
step->Parent() == nullptr) continue;
|
||||
// Structurization can forward the native increment through a synthetic continue block.
|
||||
const auto* incoming = phi->PhiBlock(initial ^ 1u);
|
||||
const auto* next = phi->Parent();
|
||||
for (size_t edges = 0; incoming != step->Parent() && edges < m_program.blocks.size(); ++edges) {
|
||||
if (incoming == nullptr || incoming->terminator.kind != CFG::TerminatorKind::Branch ||
|
||||
incoming->terminator.true_block != next || incoming->ImmPredecessors().size() != 1u)
|
||||
break;
|
||||
next = incoming;
|
||||
incoming = incoming->ImmPredecessors()[0];
|
||||
}
|
||||
if (incoming != step->Parent()) continue;
|
||||
uint32_t increment = 0;
|
||||
if ((step->Arg(0).Resolve() == key &&
|
||||
ImmediateU32(step->Arg(1), increment) && increment == 1u) ||
|
||||
@@ -1518,6 +1527,30 @@ private:
|
||||
});
|
||||
}
|
||||
|
||||
bool MatchScalarMaterialKey(Value key, DescriptorSource::IndirectDescriptor& indirect,
|
||||
DescriptorSource& material_source) {
|
||||
const auto* read = key.Resolve().TryInstruction();
|
||||
if (read == nullptr || read->GetOpcode() != ValueOpcode::ReadConstBuffer) return false;
|
||||
uint32_t memory_index = 0;
|
||||
const auto* memory = ScalarReadMemory(*read, memory_index);
|
||||
Value index;
|
||||
uint32_t offset = 0, stride = 0;
|
||||
if (memory == nullptr || memory->kind != ResourceKind::ScalarBuffer ||
|
||||
memory->offset > INT32_MAX || !MemoryIndexBelongsTo(memory_index, *read) ||
|
||||
!MatchTableOffset(read->Arg(1), index, offset, stride) ||
|
||||
((offset | stride | memory->offset) & 3u) != 0u ||
|
||||
uint64_t {offset} + memory->offset > UINT32_MAX) return false;
|
||||
const auto* bound = BoundedLoop(index, read->Parent());
|
||||
if (bound == nullptr || bound->GetOpcode() != ValueOpcode::ULessThan32 ||
|
||||
!MakeRuntimeTableSource(*read, material_source)) return false;
|
||||
indirect.selector.emplace(DescriptorSource::IndirectDescriptor::SelectorRead {
|
||||
.source = InternSource(material_source), .stride = stride,
|
||||
.offset = offset + memory->offset});
|
||||
indirect.selector_first = Value(0u);
|
||||
indirect.key_count = bound->Arg(1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void FoldBoundedLoopSelectors() {
|
||||
for (auto* header: m_program.blocks) {
|
||||
for (auto& induction: *header) {
|
||||
@@ -1753,6 +1786,10 @@ private:
|
||||
}
|
||||
if ((table_offset & 3u) != 0u ||
|
||||
(bitscan && table_offset > UINT32_MAX - (32u * 32u - 1u))) return false;
|
||||
} else if (!plan.table_indexed &&
|
||||
MatchScalarMaterialKey(key, indirect, material_source)) {
|
||||
// The host enumerates the guarded scalar loop; its key and T# payload stay on the GPU.
|
||||
plan.retain_reads = true;
|
||||
} else {
|
||||
// A bounded V# supplies the complete image table. Leave every GPU selector
|
||||
// and descriptor read in the shader; the host only translates table bytes.
|
||||
@@ -1904,38 +1941,33 @@ private:
|
||||
}
|
||||
|
||||
bool ImpossibleSwitchEdge(const Block* from, const Block* to) const {
|
||||
const auto from_it = std::ranges::find(m_program.blocks, from);
|
||||
const auto to_it = std::ranges::find(m_program.blocks, to);
|
||||
if (from_it == m_program.blocks.end() || to_it == m_program.blocks.end() ||
|
||||
m_program.block_info.size() != m_program.blocks.size()) return false;
|
||||
const auto& info = m_program.block_info[from_it - m_program.blocks.begin()];
|
||||
const auto& term = info.terminator;
|
||||
if (term.kind != CFG::TerminatorKind::IndirectBranch ||
|
||||
term.indirect_selector_code == UINT32_MAX ||
|
||||
term.indirect_selector_values.empty() ||
|
||||
term.indirect_selector_values.size() != term.indirect_selector_targets.size()) return false;
|
||||
const auto target = m_program.block_info[to_it - m_program.blocks.begin()].id;
|
||||
const auto maximum = SelectorMaximum(info.indirect_target);
|
||||
const auto& term = from->terminator;
|
||||
if (term.kind != CFG::TerminatorKind::IndirectBranch || !term.indexed) return false;
|
||||
const auto maximum = SelectorMaximum(from->indirect_target);
|
||||
bool found = false;
|
||||
for (size_t i = 0; i < term.indirect_selector_values.size(); ++i) {
|
||||
if (term.indirect_selector_targets[i] != target) continue;
|
||||
if (term.indirect_selector_values[i] <= maximum) return false;
|
||||
for (const auto& branch: term.cases) {
|
||||
if (branch.target != to) continue;
|
||||
if (branch.value <= maximum) return false;
|
||||
found = true;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
bool TryMakeFiniteImage(Inst& handle, IndirectDescriptorPlan& plan) {
|
||||
if (handle.GetOpcode() != ValueOpcode::GetImageResource || handle.NumArgs() != 8u)
|
||||
bool TryMakeFiniteDescriptor(Inst& handle, IndirectDescriptorPlan& plan) {
|
||||
const bool sampler = handle.GetOpcode() == ValueOpcode::GetSamplerResource;
|
||||
if ((!sampler && handle.GetOpcode() != ValueOpcode::GetImageResource) ||
|
||||
handle.NumArgs() != (sampler ? 4u : 8u))
|
||||
return false;
|
||||
if (std::ranges::any_of(handle.Uses(), [](const Use& use) {
|
||||
if (std::ranges::any_of(handle.Uses(), [&](const Use& use) {
|
||||
const auto op = use.user->GetOpcode();
|
||||
return op != ValueOpcode::ImageSampleRaw && op != ValueOpcode::ImageGatherRaw;
|
||||
if (op != ValueOpcode::ImageSampleRaw) return sampler || op != ValueOpcode::ImageGatherRaw;
|
||||
return sampler && (m_program.memory_info[use.user->Flags<MemoryFlags>().index]
|
||||
.image_sample_flags & Decoder::ImageSampleFlagAdjust) != 0u;
|
||||
})) return false;
|
||||
bool has_phi = false;
|
||||
for (size_t word = 0; word < handle.NumArgs(); ++word) has_phi |= handle.Arg(word).Resolve().IsPhi();
|
||||
if (!has_phi) return false;
|
||||
// Normalize the eight synchronized descriptor words to one GPU ordinal.
|
||||
// Normalize synchronized descriptor words to one GPU ordinal.
|
||||
// Build the complete graph before changing IR so an unsupported leaf is transactional.
|
||||
struct Choice {
|
||||
DescriptorSource descriptor;
|
||||
@@ -1951,7 +1983,15 @@ private:
|
||||
const auto index = static_cast<uint32_t>(choices.size());
|
||||
choices.push_back({descriptor});
|
||||
uint32_t bad = 0;
|
||||
if (ValidateSource(descriptor, bad)) return index;
|
||||
if (ValidateSource(descriptor, bad)) {
|
||||
// Finite inline samplers have literal leaves; live descriptor tables use the
|
||||
// existing direct sampler planning path.
|
||||
if (sampler && !std::ranges::all_of(
|
||||
std::span(descriptor.dwords).first(descriptor.dword_count),
|
||||
[](Value word) { return word.IsImmediate() && word.GetType() == Type::U32; }))
|
||||
return UINT32_MAX;
|
||||
return index;
|
||||
}
|
||||
const auto* branch = descriptor.dwords[bad].TryInstruction();
|
||||
if (branch == nullptr || branch->Parent() == nullptr ||
|
||||
branch->GetOpcode() != ValueOpcode::Phi ||
|
||||
@@ -1988,14 +2028,14 @@ private:
|
||||
return index;
|
||||
};
|
||||
DescriptorSource root;
|
||||
root.dword_count = 8u;
|
||||
root.dword_count = handle.NumArgs();
|
||||
for (uint32_t word = 0; word < root.dword_count; ++word) root.dwords[word] = handle.Arg(word);
|
||||
if (visit(visit, root) == UINT32_MAX || choices.front().branch == nullptr) return false;
|
||||
DescriptorSource image_source;
|
||||
image_source.dword_count = 8u;
|
||||
image_source.dwords.fill(Value(0u));
|
||||
image_source.indirect_descriptor.emplace(DescriptorSource::IndirectDescriptor{});
|
||||
auto& sources = image_source.indirect_descriptor->sources;
|
||||
DescriptorSource finite_source;
|
||||
finite_source.dword_count = root.dword_count;
|
||||
finite_source.dwords.fill(Value(0u));
|
||||
finite_source.indirect_descriptor.emplace(DescriptorSource::IndirectDescriptor{});
|
||||
auto& sources = finite_source.indirect_descriptor->sources;
|
||||
for (auto& choice: choices) {
|
||||
if (choice.branch != nullptr) continue;
|
||||
const auto source = InternSource(choice.descriptor);
|
||||
@@ -2024,9 +2064,9 @@ private:
|
||||
}
|
||||
}
|
||||
plan.handle = &handle;
|
||||
plan.source = InternSource(image_source);
|
||||
plan.source = InternSource(finite_source);
|
||||
plan.key = choices.front().key;
|
||||
plan.roots = image_source.dwords;
|
||||
plan.roots = finite_source.dwords;
|
||||
plan.reads.fill(nullptr);
|
||||
return true;
|
||||
}
|
||||
@@ -2057,27 +2097,33 @@ private:
|
||||
inst.NumArgs() == 0u) {
|
||||
continue;
|
||||
}
|
||||
auto* handle = inst.Arg(0).Resolve().TryInstruction();
|
||||
if (handle == nullptr || FindIndirectDescriptor(*handle) != nullptr) {
|
||||
continue;
|
||||
}
|
||||
const auto flags = inst.Flags<MemoryFlags>();
|
||||
const auto& memory = m_program.memory_info[flags.index];
|
||||
DescriptorSource descriptor;
|
||||
MakeSource(*handle, inst.GetOpcode() == ValueOpcode::StoreBufferU32 ? 4u : 8u,
|
||||
false, false, memory.resource * 4u, descriptor, flags.pc);
|
||||
uint32_t bad_dword = 0;
|
||||
if (ValidateSource(descriptor, bad_dword)) continue;
|
||||
IndirectDescriptorPlan plan;
|
||||
if (TryMakeIndirectImage(*handle, descriptor, plan) || TryMakeFiniteImage(*handle, plan) ||
|
||||
TryMakeIndirectBuffer(*handle, descriptor, plan)) {
|
||||
for (const auto& previous: m_indirect_descriptors) {
|
||||
if (plan.reads[0] != nullptr && previous.reads[0] == plan.reads[0] &&
|
||||
!EquivalentValue(m_program, previous.key, plan.key))
|
||||
Fail(flags.pc, "shared descriptor read has incompatible keys");
|
||||
const auto plan_handle = [&](Value value, uint32_t width, uint32_t base, bool sampler) {
|
||||
auto* handle = value.Resolve().TryInstruction();
|
||||
if (handle == nullptr || FindIndirectDescriptor(*handle) != nullptr) return;
|
||||
DescriptorSource descriptor;
|
||||
MakeSource(*handle, width, sampler, false, base, descriptor, flags.pc);
|
||||
uint32_t bad_dword = 0;
|
||||
if (ValidateSource(descriptor, bad_dword)) return;
|
||||
IndirectDescriptorPlan plan;
|
||||
if (sampler ? TryMakeFiniteDescriptor(*handle, plan)
|
||||
: (TryMakeIndirectImage(*handle, descriptor, plan) ||
|
||||
TryMakeFiniteDescriptor(*handle, plan) ||
|
||||
TryMakeIndirectBuffer(*handle, descriptor, plan))) {
|
||||
for (const auto& previous: m_indirect_descriptors) {
|
||||
if (plan.reads[0] != nullptr && previous.reads[0] == plan.reads[0] &&
|
||||
!EquivalentValue(m_program, previous.key, plan.key))
|
||||
Fail(flags.pc, "shared descriptor read has incompatible keys");
|
||||
}
|
||||
m_indirect_descriptors.push_back(std::move(plan));
|
||||
}
|
||||
m_indirect_descriptors.push_back(std::move(plan));
|
||||
}
|
||||
};
|
||||
plan_handle(inst.Arg(0), inst.GetOpcode() == ValueOpcode::StoreBufferU32 ? 4u : 8u,
|
||||
memory.resource * 4u, false);
|
||||
if (inst.GetOpcode() == ValueOpcode::ImageSampleRaw &&
|
||||
(memory.image_sample_flags & Decoder::ImageSampleFlagAdjust) == 0u)
|
||||
plan_handle(inst.Arg(1), 4u, memory.sampler * 4u, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2206,7 +2252,20 @@ private:
|
||||
return UINT32_MAX;
|
||||
}
|
||||
m_info.samplers.push_back({source, pc});
|
||||
return static_cast<uint32_t>(m_info.samplers.size() - 1);
|
||||
const auto root = static_cast<uint32_t>(m_info.samplers.size() - 1);
|
||||
const auto* descriptor = Source(source);
|
||||
if (descriptor != nullptr && descriptor->indirect_descriptor) {
|
||||
const auto& sources = descriptor->indirect_descriptor->sources;
|
||||
if (sources.empty()) Fail(pc, "finite sampler has no candidates");
|
||||
std::vector<uint32_t> resources {root};
|
||||
for (size_t i = 1; i < sources.size(); ++i) {
|
||||
const auto candidate = AddSampler(sources[i], pc);
|
||||
if (candidate == UINT32_MAX) return UINT32_MAX;
|
||||
resources.push_back(candidate);
|
||||
}
|
||||
m_info.samplers[root].indirect_resources = std::move(resources);
|
||||
}
|
||||
return root;
|
||||
}
|
||||
|
||||
void AddSampledPair(uint32_t image, uint32_t sampler, uint32_t pc) {
|
||||
@@ -2366,8 +2425,15 @@ private:
|
||||
uint32_t sampler_source = 0;
|
||||
const bool sample_adjust =
|
||||
(memory.image_sample_flags & Decoder::ImageSampleFlagAdjust) != 0;
|
||||
GetHandle(inst.Arg(1), ValueOpcode::GetSamplerResource, 4, flags.pc,
|
||||
memory.sampler * 4u, sampler_handle, sampler_source, true, sample_adjust);
|
||||
sampler_handle = inst.Arg(1).Resolve().TryInstruction();
|
||||
const auto* selected_sampler = sampler_handle != nullptr
|
||||
? FindIndirectDescriptor(*sampler_handle) : nullptr;
|
||||
if (selected_sampler != nullptr) {
|
||||
sampler_source = selected_sampler->source;
|
||||
} else {
|
||||
GetHandle(inst.Arg(1), ValueOpcode::GetSamplerResource, 4, flags.pc,
|
||||
memory.sampler * 4u, sampler_handle, sampler_source, true, sample_adjust);
|
||||
}
|
||||
sampler = AddSampler(sampler_source, flags.pc);
|
||||
if (sampler == UINT32_MAX) {
|
||||
Fail(flags.pc, "sampler resource limit exceeded");
|
||||
@@ -2423,7 +2489,7 @@ private:
|
||||
std::vector<HandlePatch> m_handle_patches;
|
||||
std::vector<MemoryPatch> m_memory_patches;
|
||||
std::vector<IndirectDescriptorPlan> m_indirect_descriptors;
|
||||
std::vector<std::pair<const Inst*, Value>> m_descriptor_selections;
|
||||
std::map<const Inst*, Value> m_descriptor_values;
|
||||
bool m_shader_writes = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -75,128 +75,11 @@ void ValidateOptions(const Program& program, ShaderStageInputInfo input_info) {
|
||||
}
|
||||
}
|
||||
|
||||
void ValidateValueReferences(const Program& program, ShaderStageInputInfo input_info) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
switch (inst.GetOpcode()) {
|
||||
case ValueOpcode::GetAttribute: {
|
||||
if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed attribute reference is not constant");
|
||||
}
|
||||
if ((program.stage == ShaderType::Vertex ||
|
||||
program.stage == ShaderType::Local) &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >=
|
||||
static_cast<uint32_t>(input_info.vertex->resources_num))) {
|
||||
return Fail("vertex input reference is out of range");
|
||||
}
|
||||
if (program.stage == ShaderType::Pixel &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >= input_info.pixel->input_num)) {
|
||||
return Fail("pixel input reference is out of range");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetInterpolationParameter: {
|
||||
if (program.stage != ShaderType::Pixel || !inst.Arg(0).IsImmediate() ||
|
||||
inst.Arg(0).GetType() != Type::U32 || !inst.Arg(1).IsImmediate() ||
|
||||
inst.Arg(1).GetType() != Type::U32 || !inst.Arg(2).IsImmediate() ||
|
||||
inst.Arg(2).GetType() != Type::U32) {
|
||||
return Fail("interpolation parameter reference is invalid");
|
||||
}
|
||||
if (inst.Arg(0).U32() >= input_info.pixel->input_num ||
|
||||
inst.Arg(1).U32() >= 4u || inst.Arg(2).U32() >= 3u) {
|
||||
return Fail("interpolation parameter reference is out of range");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetBuiltin: {
|
||||
if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed builtin reference is not constant");
|
||||
}
|
||||
const auto kind = static_cast<StageInputKind>(inst.Arg(0).U32());
|
||||
const auto component = inst.Arg(1).U32();
|
||||
switch (kind) {
|
||||
case StageInputKind::PackedAncillary:
|
||||
return Fail("packed pixel ancillary input has an unsupported live use");
|
||||
case StageInputKind::Layer:
|
||||
case StageInputKind::SampleId:
|
||||
if (program.stage != ShaderType::Pixel || component != 0u) {
|
||||
return Fail("typed pixel scalar input is invalid");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::VertexIndex:
|
||||
case StageInputKind::InvocationId:
|
||||
case StageInputKind::PrimitiveId:
|
||||
case StageInputKind::InstanceIndex:
|
||||
case StageInputKind::FrontFacing:
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
if (component != 0u) {
|
||||
return Fail("typed scalar builtin component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::FragCoord:
|
||||
if (component >= 4u) {
|
||||
return Fail("typed fragment-coordinate component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
case StageInputKind::BaryCoordSmoothSample:
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
if (component >= 2u) {
|
||||
return Fail("typed barycentric component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::TessCoord:
|
||||
case StageInputKind::WorkgroupId:
|
||||
case StageInputKind::LocalInvocationId:
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
if (component >= 3u) {
|
||||
return Fail("typed invocation builtin component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::Parameter:
|
||||
default: return Fail("typed builtin kind is invalid");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::SetAttribute: {
|
||||
const auto index = inst.Flags<ExportFlags>().index;
|
||||
if (index >= program.export_info.size()) {
|
||||
return Fail("typed export metadata index is out of range");
|
||||
}
|
||||
const auto& exp = program.export_info[index];
|
||||
if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
return Fail("auxiliary position export requires a vertex, mesh, or "
|
||||
"tessellation evaluation shader");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CollectVertexInputs(const Program& program, const ShaderVertexInputInfo* vertex,
|
||||
ShaderInfo& info) {
|
||||
void CollectVertexInputs(const ShaderVertexInputInfo* vertex, ShaderInfo& info,
|
||||
const std::array<uint8_t, 32>& used_components) {
|
||||
AddInput(info, StageInputKind::VertexIndex, 0, 1, "gl_VertexIndex");
|
||||
AddInput(info, StageInputKind::InstanceIndex, 0, 1, "gl_InstanceIndex");
|
||||
uint32_t used_components[ShaderVertexInputInfo::RES_MAX] = {};
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (inst.GetOpcode() == ValueOpcode::GetAttribute) {
|
||||
const auto attr = inst.Arg(0).U32();
|
||||
const auto chan = inst.Arg(1).U32();
|
||||
used_components[attr] = std::max(used_components[attr], chan + 1u);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (uint32_t attr = 0; attr < static_cast<uint32_t>(vertex->resources_num); attr++) {
|
||||
if (used_components[attr] != 0) {
|
||||
AddInput(info, StageInputKind::Parameter, attr, used_components[attr],
|
||||
@@ -205,37 +88,25 @@ void CollectVertexInputs(const Program& program, const ShaderVertexInputInfo* ve
|
||||
}
|
||||
}
|
||||
|
||||
void CollectPixelInputs(const Program& program, const ShaderPixelInputInfo* pixel,
|
||||
ShaderInfo& info) {
|
||||
void CollectPixelInputs(const ShaderPixelInputInfo* pixel, ShaderInfo& info,
|
||||
std::array<bool, 32>& per_vertex,
|
||||
const std::array<uint8_t, 32>& used_components) {
|
||||
if (pixel->HasPositionInput()) {
|
||||
AddInput(info, StageInputKind::FragCoord, 0, 4, "gl_FragCoord");
|
||||
}
|
||||
if (pixel->ps_front_face) {
|
||||
AddInput(info, StageInputKind::FrontFacing, 0, 1, "gl_FrontFacing");
|
||||
}
|
||||
std::array<bool, 32> per_vertex {};
|
||||
std::array<bool, 32> interpolated {};
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (inst.GetOpcode() == ValueOpcode::GetAttribute) {
|
||||
interpolated[inst.Arg(0).U32()] = true;
|
||||
} else if (inst.GetOpcode() == ValueOpcode::GetInterpolationParameter) {
|
||||
const auto input = inst.Arg(0).U32();
|
||||
const auto mode = inst.Arg(2).U32();
|
||||
per_vertex[input] =
|
||||
per_vertex[input] || mode < 2u || !ShaderPixelParameterIsFlat(*pixel, input);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Aliases of a vertex output share one SPIR-V interface variable. If any
|
||||
// alias reads raw vertices, interpolate the other aliases from those too.
|
||||
// Mixed interpolation modes share raw vertices at their guest export slot.
|
||||
// Rectangle expansion alone supplies separate flat and smooth outputs.
|
||||
for (uint32_t input = 0; input < pixel->input_num; input++) {
|
||||
for (uint32_t alias = 0; alias < pixel->input_num; alias++) {
|
||||
const bool same_mode = ShaderPixelParameterIsFlat(*pixel, input) ==
|
||||
ShaderPixelParameterIsFlat(*pixel, alias);
|
||||
if (ShaderPixelParameterMappedLocation(*pixel, input) ==
|
||||
ShaderPixelParameterMappedLocation(*pixel, alias) &&
|
||||
ShaderPixelParameterIsFlat(*pixel, input) ==
|
||||
ShaderPixelParameterIsFlat(*pixel, alias)) {
|
||||
per_vertex[input] = per_vertex[input] || per_vertex[alias];
|
||||
(pixel->parameter_mode != ShaderPixelParameterMode::Rectangle || same_mode)) {
|
||||
per_vertex[input] = per_vertex[input] || per_vertex[alias] || !same_mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -244,7 +115,8 @@ void CollectPixelInputs(const Program& program, const ShaderPixelInputInfo* pixe
|
||||
per_vertex[input]);
|
||||
}
|
||||
for (uint32_t input = 0; input < pixel->input_num; input++) {
|
||||
if (interpolated[input] && per_vertex[input]) {
|
||||
if (used_components[input] != 0 && per_vertex[input] &&
|
||||
!ShaderPixelParameterIsFlat(*pixel, input)) {
|
||||
const auto kind = pixel->ps_no_perspective ? StageInputKind::BaryCoordNoPerspective
|
||||
: StageInputKind::BaryCoordSmooth;
|
||||
AddInput(info, kind, 0, 3,
|
||||
@@ -269,147 +141,411 @@ void CollectComputeInputs(const ShaderComputeInputInfo* compute, ShaderInfo& inf
|
||||
}
|
||||
}
|
||||
|
||||
void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (program.stage == ShaderType::TessellationControl &&
|
||||
inst.GetOpcode() == ValueOpcode::LaneId) {
|
||||
AddInput(info, StageInputKind::InvocationId, 0, 1, "gl_InvocationID");
|
||||
}
|
||||
if (inst.GetOpcode() != ValueOpcode::GetBuiltin) {
|
||||
continue;
|
||||
}
|
||||
const auto kind = static_cast<StageInputKind>(inst.Arg(0).U32());
|
||||
switch (kind) {
|
||||
case StageInputKind::VertexIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_VertexIndex");
|
||||
break;
|
||||
case StageInputKind::InstanceIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_InstanceIndex");
|
||||
break;
|
||||
case StageInputKind::InvocationId:
|
||||
AddInput(info, kind, 0, 1, "gl_InvocationID");
|
||||
break;
|
||||
case StageInputKind::PrimitiveId:
|
||||
AddInput(info, kind, 0, 1, "gl_PrimitiveID");
|
||||
break;
|
||||
case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
|
||||
case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
|
||||
case StageInputKind::FrontFacing:
|
||||
AddInput(info, kind, 0, 1, "gl_FrontFacing");
|
||||
break;
|
||||
case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
|
||||
case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
|
||||
case StageInputKind::BaryCoordSmoothSample:
|
||||
AddInput(info, StageInputKind::SampleId, 0, 1, "gl_SampleID");
|
||||
[[fallthrough]];
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
|
||||
break;
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
|
||||
break;
|
||||
case StageInputKind::WorkgroupId:
|
||||
AddInput(info, kind, 0, 3, "gl_WorkGroupID");
|
||||
break;
|
||||
case StageInputKind::LocalInvocationId:
|
||||
AddInput(info, kind, 0, 3, "gl_LocalInvocationID");
|
||||
break;
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_LocalInvocationIndex");
|
||||
break;
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
AddInput(info, kind, 0, 3, "gl_GlobalInvocationID");
|
||||
break;
|
||||
case StageInputKind::PackedAncillary:
|
||||
case StageInputKind::Parameter: break;
|
||||
}
|
||||
}
|
||||
void AddBuiltinInput(ShaderInfo& info, StageInputKind kind) {
|
||||
switch (kind) {
|
||||
case StageInputKind::VertexIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_VertexIndex");
|
||||
break;
|
||||
case StageInputKind::InstanceIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_InstanceIndex");
|
||||
break;
|
||||
case StageInputKind::InvocationId:
|
||||
AddInput(info, kind, 0, 1, "gl_InvocationID");
|
||||
break;
|
||||
case StageInputKind::PrimitiveId:
|
||||
AddInput(info, kind, 0, 1, "gl_PrimitiveID");
|
||||
break;
|
||||
case StageInputKind::TessCoord: AddInput(info, kind, 0, 3, "gl_TessCoord"); break;
|
||||
case StageInputKind::FragCoord: AddInput(info, kind, 0, 4, "gl_FragCoord"); break;
|
||||
case StageInputKind::FrontFacing:
|
||||
AddInput(info, kind, 0, 1, "gl_FrontFacing");
|
||||
break;
|
||||
case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
|
||||
case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
|
||||
case StageInputKind::BaryCoordSmoothSample:
|
||||
AddInput(info, StageInputKind::SampleId, 0, 1, "gl_SampleID");
|
||||
[[fallthrough]];
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
AddInput(info, StageInputKind::BaryCoordSmooth, 0, 3, "gl_BaryCoordKHR");
|
||||
break;
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
AddInput(info, kind, 0, 3, "gl_BaryCoordNoPerspKHR");
|
||||
break;
|
||||
case StageInputKind::WorkgroupId:
|
||||
AddInput(info, kind, 0, 3, "gl_WorkGroupID");
|
||||
break;
|
||||
case StageInputKind::LocalInvocationId:
|
||||
AddInput(info, kind, 0, 3, "gl_LocalInvocationID");
|
||||
break;
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
AddInput(info, kind, 0, 1, "gl_LocalInvocationIndex");
|
||||
break;
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
AddInput(info, kind, 0, 3, "gl_GlobalInvocationID");
|
||||
break;
|
||||
case StageInputKind::PackedAncillary:
|
||||
case StageInputKind::Parameter: break;
|
||||
}
|
||||
}
|
||||
|
||||
void CollectOutputs(const Program& program, ShaderStageInputInfo input_info, ShaderInfo& info) {
|
||||
void CollectOutput(const Program& program, ShaderStageInputInfo input_info,
|
||||
ShaderInfo& info, const Inst& inst) {
|
||||
const bool alpha_remap = program.stage == ShaderType::Pixel && input_info.pixel != nullptr &&
|
||||
input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None;
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
if (inst.GetOpcode() != ValueOpcode::SetAttribute) {
|
||||
continue;
|
||||
const auto& export_info = program.export_info[inst.Flags<ExportFlags>().index];
|
||||
if (export_info.kind == ExportTargetKind::MrtZ) {
|
||||
if (program.stage == ShaderType::Pixel && (export_info.en & 0x1u) != 0 &&
|
||||
input_info.pixel->ps_depth_export_enable) {
|
||||
AddOutput(info, StageOutputKind::Depth, 0, 0, "gl_FragDepth");
|
||||
}
|
||||
if (program.stage == ShaderType::Pixel && (export_info.en & 0x4u) != 0 &&
|
||||
input_info.pixel->ps_sample_mask_export_enable) {
|
||||
AddOutput(info, StageOutputKind::SampleMask, 0, 0, "gl_SampleMask");
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (export_info.en == 0) {
|
||||
return;
|
||||
}
|
||||
switch (export_info.kind) {
|
||||
case ExportTargetKind::Position:
|
||||
if (export_info.index == 0) {
|
||||
AddOutput(info, StageOutputKind::Position, 0, 0, "out_position");
|
||||
break;
|
||||
}
|
||||
const auto& export_info = program.export_info[inst.Flags<ExportFlags>().index];
|
||||
if (export_info.kind == ExportTargetKind::MrtZ) {
|
||||
if (program.stage == ShaderType::Pixel && (export_info.en & 0x1u) != 0 &&
|
||||
input_info.pixel->ps_depth_export_enable) {
|
||||
AddOutput(info, StageOutputKind::Depth, 0, 0, "gl_FragDepth");
|
||||
}
|
||||
if (program.stage == ShaderType::Pixel && (export_info.en & 0x4u) != 0 &&
|
||||
input_info.pixel->ps_sample_mask_export_enable) {
|
||||
AddOutput(info, StageOutputKind::SampleMask, 0, 0, "gl_SampleMask");
|
||||
}
|
||||
continue;
|
||||
if (export_info.compr) {
|
||||
return Fail("compressed auxiliary position export is unsupported");
|
||||
}
|
||||
if (export_info.en == 0) {
|
||||
continue;
|
||||
for (uint32_t component = 0; component < 4; component++) {
|
||||
if ((export_info.en & (1u << component)) == 0) {
|
||||
continue;
|
||||
}
|
||||
const auto output = DecodePositionExportComponent(
|
||||
input_info.vertex->pa_cl_vs_out_cntl, export_info.index, component);
|
||||
if (output.viewport) {
|
||||
AddOutput(info, StageOutputKind::ViewportIndex, 0, 0, "gl_ViewportIndex");
|
||||
}
|
||||
if (output.point_size) {
|
||||
AddOutput(info, StageOutputKind::PointSize, 0, 0, "gl_PointSize");
|
||||
}
|
||||
if (output.layer) {
|
||||
AddOutput(info, StageOutputKind::Layer, 0, 0, "gl_Layer");
|
||||
}
|
||||
if (output.clip_distance != UINT32_MAX) {
|
||||
AddOutput(info, StageOutputKind::ClipDistance, output.clip_distance, 0,
|
||||
"gl_ClipDistance");
|
||||
}
|
||||
if (output.cull_distance != UINT32_MAX) {
|
||||
AddOutput(info, StageOutputKind::CullDistance, output.cull_distance, 0,
|
||||
"gl_CullDistance");
|
||||
}
|
||||
}
|
||||
switch (export_info.kind) {
|
||||
case ExportTargetKind::Position:
|
||||
if (export_info.index == 0) {
|
||||
AddOutput(info, StageOutputKind::Position, 0, 0, "out_position");
|
||||
break;
|
||||
}
|
||||
if (export_info.compr) {
|
||||
return Fail("compressed auxiliary position export is unsupported");
|
||||
}
|
||||
for (uint32_t component = 0; component < 4; component++) {
|
||||
if ((export_info.en & (1u << component)) == 0) {
|
||||
continue;
|
||||
}
|
||||
const auto output = DecodePositionExportComponent(
|
||||
input_info.vertex->pa_cl_vs_out_cntl, export_info.index, component);
|
||||
if (output.viewport) {
|
||||
AddOutput(info, StageOutputKind::ViewportIndex, 0, 0, "gl_ViewportIndex");
|
||||
}
|
||||
if (output.point_size) {
|
||||
AddOutput(info, StageOutputKind::PointSize, 0, 0, "gl_PointSize");
|
||||
}
|
||||
if (output.layer) {
|
||||
AddOutput(info, StageOutputKind::Layer, 0, 0, "gl_Layer");
|
||||
}
|
||||
if (output.clip_distance != UINT32_MAX) {
|
||||
AddOutput(info, StageOutputKind::ClipDistance, output.clip_distance, 0,
|
||||
"gl_ClipDistance");
|
||||
}
|
||||
if (output.cull_distance != UINT32_MAX) {
|
||||
AddOutput(info, StageOutputKind::CullDistance, output.cull_distance, 0,
|
||||
"gl_CullDistance");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ExportTargetKind::Parameter:
|
||||
AddOutput(info, StageOutputKind::Parameter, export_info.index,
|
||||
export_info.index, fmt::format("out_param_{}", export_info.index));
|
||||
break;
|
||||
case ExportTargetKind::Mrt: {
|
||||
if (alpha_remap && export_info.index != 0) {
|
||||
break;
|
||||
}
|
||||
const auto slot = input_info.pixel->dual_source_blending
|
||||
? 0u : ShaderPixelExportTarget(input_info.pixel->target_shader_mask,
|
||||
export_info.index);
|
||||
if (slot >= 8) {
|
||||
break;
|
||||
}
|
||||
AddOutput(info, StageOutputKind::Mrt, export_info.index, slot,
|
||||
fmt::format("out_mrt_{}", export_info.index));
|
||||
if (alpha_remap) {
|
||||
AddOutput(info, StageOutputKind::Mrt, 1, 0, "out_mrt_1");
|
||||
break;
|
||||
case ExportTargetKind::Parameter:
|
||||
AddOutput(info, StageOutputKind::Parameter, export_info.index,
|
||||
export_info.index, fmt::format("out_param_{}", export_info.index));
|
||||
break;
|
||||
case ExportTargetKind::Mrt: {
|
||||
if (alpha_remap && export_info.index != 0) {
|
||||
break;
|
||||
}
|
||||
const auto slot = input_info.pixel->dual_source_blending
|
||||
? 0u : ShaderPixelExportTarget(input_info.pixel->target_shader_mask,
|
||||
export_info.index);
|
||||
if (slot >= 8) {
|
||||
break;
|
||||
}
|
||||
AddOutput(info, StageOutputKind::Mrt, export_info.index, slot,
|
||||
fmt::format("out_mrt_{}", export_info.index));
|
||||
if (alpha_remap) {
|
||||
AddOutput(info, StageOutputKind::Mrt, 1, 0, "out_mrt_1");
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
struct InputUsage {
|
||||
std::array<uint8_t, 32> components {};
|
||||
std::array<bool, 32> per_vertex {};
|
||||
std::array<bool, NumScalarRegs> user_data {};
|
||||
std::array<StageInputKind, static_cast<size_t>(StageInputKind::Parameter)> builtins {};
|
||||
uint32_t builtin_mask = 0;
|
||||
uint32_t builtin_count = 0;
|
||||
|
||||
void AddBuiltin(StageInputKind kind) {
|
||||
const auto bit = 1u << static_cast<uint32_t>(kind);
|
||||
if ((builtin_mask & bit) == 0) {
|
||||
builtin_mask |= bit;
|
||||
builtins[builtin_count++] = kind;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void Visit(Program& program, ShaderStageInputInfo input_info, InputUsage& inputs,
|
||||
const Inst& inst) {
|
||||
auto& info = program.info;
|
||||
const auto op = inst.GetOpcode();
|
||||
const auto buffer_access = BufferAccessOf(op);
|
||||
const auto address_access = AddressOpcodeInfoOf(op).access;
|
||||
const auto shared_access = SharedAccessOf(op);
|
||||
info.float64 |= inst.GetType() == Type::F64;
|
||||
info.buffer_int64_atomics |= buffer_access == BufferAccess::Atomic &&
|
||||
inst.GetType() == Type::U64;
|
||||
if (buffer_access != BufferAccess::None || address_access != AddressAccess::None ||
|
||||
shared_access != SharedAccess::None) {
|
||||
const auto index = inst.Flags<MemoryFlags>().index;
|
||||
if (index >= program.memory_info.size()) {
|
||||
return Fail("typed shader contains invalid memory metadata");
|
||||
}
|
||||
const auto& memory = program.memory_info[index];
|
||||
const auto kind = memory.kind;
|
||||
if (!memory.planning_only) {
|
||||
info.uses_lds |= kind == ResourceKind::FlatLocal;
|
||||
if (shared_access != SharedAccess::None) {
|
||||
info.uses_lds |= kind == ResourceKind::Lds;
|
||||
info.uses_gds |= kind == ResourceKind::Gds;
|
||||
} else if (kind == ResourceKind::Buffer || kind == ResourceKind::ScalarBuffer) {
|
||||
if (memory.resource >= info.buffers.size() || memory.resource >= ShaderInfo::MaxBuffers) {
|
||||
return Fail("buffer operation has invalid resource metadata");
|
||||
}
|
||||
info.live_buffers |= uint64_t{1} << memory.resource;
|
||||
for (const auto child: info.buffers[memory.resource].indirect_resources) {
|
||||
if (child >= info.buffers.size()) {
|
||||
return Fail("indirect buffer operation has invalid resource metadata");
|
||||
}
|
||||
break;
|
||||
info.live_buffers |= uint64_t{1} << child;
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
if (address_access != AddressAccess::None) {
|
||||
if (kind == ResourceKind::Scratch || kind == ResourceKind::FlatLocal) {
|
||||
if (program.scratch_dwords == 0) {
|
||||
return Fail("scratch operation has no per-thread storage");
|
||||
}
|
||||
info.function_scratch = true;
|
||||
info.function_lds |= kind == ResourceKind::FlatLocal &&
|
||||
program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh;
|
||||
} else if (address_access == AddressAccess::Write) {
|
||||
return Fail("writable FLAT/GLOBAL addresses require GPU ownership tracking");
|
||||
} else {
|
||||
info.coherent_buffers |= memory.coherent;
|
||||
}
|
||||
}
|
||||
if (buffer_access != BufferAccess::None) {
|
||||
if (kind == ResourceKind::IndirectBuffer && op != ValueOpcode::ReadConstBuffer) {
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
if (kind == ResourceKind::Buffer) {
|
||||
info.coherent_buffers |= memory.coherent;
|
||||
if (memory.resource >= info.buffers.size()) {
|
||||
return Fail("buffer operation has invalid resource metadata");
|
||||
}
|
||||
const auto bits = StorageBufferElementBits(program, memory);
|
||||
info.buffer_u8 |= bits == 8u;
|
||||
info.buffer_u16 |= bits == 16u;
|
||||
if ((info.buffers[memory.resource].packed_stride & (1u << 20u)) != 0u) {
|
||||
if (program.stage != ShaderType::Compute) {
|
||||
return Fail("buffer ADD_TID is only valid for compute shaders");
|
||||
}
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shared_access != SharedAccess::None) {
|
||||
if (kind != ResourceKind::Lds && kind != ResourceKind::Gds) {
|
||||
return Fail("shared operation has invalid resource kind");
|
||||
}
|
||||
if (shared_access == SharedAccess::Atomic && SharedComponentCount(op) == 2u) {
|
||||
if (kind != ResourceKind::Lds || program.stage != ShaderType::Compute) {
|
||||
return Fail("64-bit shared atomics require compute LDS");
|
||||
}
|
||||
info.shared_int64_atomics = true;
|
||||
}
|
||||
info.function_lds |= kind == ResourceKind::Lds &&
|
||||
program.stage != ShaderType::Compute && program.stage != ShaderType::Mesh;
|
||||
if (shared_access == SharedAccess::Append || shared_access == SharedAccess::Consume) {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_shuffle = true;
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (inst.GetOpcode()) {
|
||||
case ValueOpcode::GetAttribute: {
|
||||
if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed attribute reference is not constant");
|
||||
}
|
||||
if ((program.stage == ShaderType::Vertex ||
|
||||
program.stage == ShaderType::Local) &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >=
|
||||
static_cast<uint32_t>(input_info.vertex->resources_num))) {
|
||||
return Fail("vertex input reference is out of range");
|
||||
}
|
||||
if (program.stage == ShaderType::Pixel &&
|
||||
(inst.Arg(1).U32() >= 4u ||
|
||||
inst.Arg(0).U32() >= input_info.pixel->input_num)) {
|
||||
return Fail("pixel input reference is out of range");
|
||||
}
|
||||
if (program.stage == ShaderType::Vertex || program.stage == ShaderType::Local ||
|
||||
program.stage == ShaderType::Pixel) {
|
||||
auto& components = inputs.components[inst.Arg(0).U32()];
|
||||
components = std::max(components, static_cast<uint8_t>(inst.Arg(1).U32() + 1u));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetInterpolationParameter: {
|
||||
if (program.stage != ShaderType::Pixel || !inst.Arg(0).IsImmediate() ||
|
||||
inst.Arg(0).GetType() != Type::U32 || !inst.Arg(1).IsImmediate() ||
|
||||
inst.Arg(1).GetType() != Type::U32 || !inst.Arg(2).IsImmediate() ||
|
||||
inst.Arg(2).GetType() != Type::U32) {
|
||||
return Fail("interpolation parameter reference is invalid");
|
||||
}
|
||||
if (inst.Arg(0).U32() >= input_info.pixel->input_num ||
|
||||
inst.Arg(1).U32() >= 4u || inst.Arg(2).U32() >= 3u) {
|
||||
return Fail("interpolation parameter reference is out of range");
|
||||
}
|
||||
const auto input = inst.Arg(0).U32();
|
||||
inputs.per_vertex[input] |= inst.Arg(2).U32() < 2u ||
|
||||
!ShaderPixelParameterIsFlat(*input_info.pixel, input);
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetBuiltin: {
|
||||
if (!inst.Arg(0).IsImmediate() || inst.Arg(0).GetType() != Type::U32 ||
|
||||
!inst.Arg(1).IsImmediate() || inst.Arg(1).GetType() != Type::U32) {
|
||||
return Fail("typed builtin reference is not constant");
|
||||
}
|
||||
const auto kind = static_cast<StageInputKind>(inst.Arg(0).U32());
|
||||
const auto component = inst.Arg(1).U32();
|
||||
switch (kind) {
|
||||
case StageInputKind::PackedAncillary:
|
||||
return Fail("packed pixel ancillary input has an unsupported live use");
|
||||
case StageInputKind::Layer:
|
||||
case StageInputKind::SampleId:
|
||||
if (program.stage != ShaderType::Pixel || component != 0u) {
|
||||
return Fail("typed pixel scalar input is invalid");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::VertexIndex:
|
||||
case StageInputKind::InvocationId:
|
||||
case StageInputKind::PrimitiveId:
|
||||
case StageInputKind::InstanceIndex:
|
||||
case StageInputKind::FrontFacing:
|
||||
case StageInputKind::LocalInvocationIndex:
|
||||
if (component != 0u) {
|
||||
return Fail("typed scalar builtin component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::FragCoord:
|
||||
if (component >= 4u) {
|
||||
return Fail("typed fragment-coordinate component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::BaryCoordSmooth:
|
||||
case StageInputKind::BaryCoordSmoothSample:
|
||||
case StageInputKind::BaryCoordSmoothCentroid:
|
||||
case StageInputKind::BaryCoordNoPerspective:
|
||||
if (component >= 2u) {
|
||||
return Fail("typed barycentric component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::TessCoord:
|
||||
case StageInputKind::WorkgroupId:
|
||||
case StageInputKind::LocalInvocationId:
|
||||
case StageInputKind::GlobalInvocationId:
|
||||
if (component >= 3u) {
|
||||
return Fail("typed invocation builtin component is out of range");
|
||||
}
|
||||
break;
|
||||
case StageInputKind::Parameter:
|
||||
default: return Fail("typed builtin kind is invalid");
|
||||
}
|
||||
inputs.AddBuiltin(kind);
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::SetAttribute: {
|
||||
const auto index = inst.Flags<ExportFlags>().index;
|
||||
if (index >= program.export_info.size()) {
|
||||
return Fail("typed export metadata index is out of range");
|
||||
}
|
||||
const auto& exp = program.export_info[index];
|
||||
if (exp.kind == ExportTargetKind::Position && exp.index != 0 && exp.en != 0 &&
|
||||
program.stage != ShaderType::Vertex && program.stage != ShaderType::Mesh &&
|
||||
program.stage != ShaderType::TessellationEvaluation) {
|
||||
return Fail("auxiliary position export requires a vertex, mesh, or "
|
||||
"tessellation evaluation shader");
|
||||
}
|
||||
info.pixel_valid_mask |= program.stage == ShaderType::Pixel && exp.vm;
|
||||
CollectOutput(program, input_info, info, inst);
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetUserData: {
|
||||
if (!inst.HasUses()) break;
|
||||
if (inst.Arg(0).GetType() != Type::ScalarReg) {
|
||||
return Fail("typed shader contains an invalid user-data register");
|
||||
}
|
||||
const auto index = RegIndex(inst.Arg(0).ScalarRegister());
|
||||
if (index >= NumScalarRegs) {
|
||||
return Fail("typed shader contains an invalid user-data register");
|
||||
}
|
||||
inputs.user_data[index] = true;
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::GetDispatchThreadExtent:
|
||||
info.uses_dispatch_threads |= inst.HasUses();
|
||||
break;
|
||||
case ValueOpcode::ReadConst: info.uses_flattened_srt = true; break;
|
||||
case ValueOpcode::BitwiseXor32: info.has_bitwise_xor = true; break;
|
||||
case ValueOpcode::StoreCompletion: info.subgroup_barrier = true; break;
|
||||
case ValueOpcode::BvhIntersect: info.bvh = true; break;
|
||||
case ValueOpcode::ConditionRef:
|
||||
info.subgroup_ballot |=
|
||||
inst.Flags<CFG::BranchCondition>() != CFG::BranchCondition::ScalarInstruction;
|
||||
break;
|
||||
case ValueOpcode::Ballot: info.subgroup_ballot = true; break;
|
||||
case ValueOpcode::DppMoveU32:
|
||||
case ValueOpcode::ReadFirstLane:
|
||||
case ValueOpcode::ReadLane: {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_shuffle = true;
|
||||
if (inst.GetOpcode() == ValueOpcode::DppMoveU32) {
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::DppUpdateU32:
|
||||
case ValueOpcode::WriteLane: {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::SwizzleU32:
|
||||
info.uses_swizzle = true;
|
||||
[[fallthrough]];
|
||||
case ValueOpcode::Permlane16U32:
|
||||
case ValueOpcode::PermuteU32:
|
||||
case ValueOpcode::BpermuteU32: {
|
||||
info.subgroup_ballot = true;
|
||||
info.subgroup_shuffle = true;
|
||||
info.subgroup_local_invocation_id = true;
|
||||
break;
|
||||
}
|
||||
case ValueOpcode::LaneId:
|
||||
if (program.stage == ShaderType::TessellationControl) {
|
||||
inputs.AddBuiltin(StageInputKind::InvocationId);
|
||||
} else {
|
||||
info.subgroup_local_invocation_id = true;
|
||||
}
|
||||
break;
|
||||
case ValueOpcode::ImageQueryLod: info.compute_derivatives = true; break;
|
||||
case ValueOpcode::ImageGatherRaw:
|
||||
info.image_gather_extended = true;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,29 +557,49 @@ void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info) {
|
||||
: "shader info already collected");
|
||||
}
|
||||
ValidateOptions(program, input_info);
|
||||
ValidateValueReferences(program, input_info);
|
||||
|
||||
auto& next = program.info;
|
||||
next.inputs.clear();
|
||||
next.outputs.clear();
|
||||
next.has_bitwise_xor =
|
||||
std::any_of(program.blocks.begin(), program.blocks.end(), [](const auto* block) {
|
||||
return std::any_of(block->begin(), block->end(), [](const auto& inst) {
|
||||
return inst.GetOpcode() == ValueOpcode::BitwiseXor32;
|
||||
});
|
||||
});
|
||||
auto& info = program.info;
|
||||
if (info.buffers.size() > ShaderInfo::MaxBuffers) {
|
||||
return Fail("buffer resource limit exceeded");
|
||||
}
|
||||
info.inputs.clear();
|
||||
info.outputs.clear();
|
||||
info.user_data_registers.clear();
|
||||
info.live_buffers = 0;
|
||||
info.has_bitwise_xor = info.uses_lds = info.uses_gds = info.uses_flattened_srt =
|
||||
info.uses_dispatch_threads = info.uses_swizzle = false;
|
||||
info.bvh = info.subgroup_ballot = info.subgroup_barrier = info.subgroup_shuffle =
|
||||
info.subgroup_local_invocation_id = info.compute_derivatives = info.image_gather_extended =
|
||||
info.function_lds = info.function_scratch = info.pixel_valid_mask = info.buffer_int64_atomics =
|
||||
info.buffer_u8 = info.buffer_u16 = info.shared_int64_atomics = info.coherent_buffers = info.float64 = false;
|
||||
InputUsage inputs;
|
||||
for (const auto* block: program.blocks) {
|
||||
for (const auto& inst: *block) {
|
||||
Visit(program, input_info, inputs, inst);
|
||||
}
|
||||
}
|
||||
for (uint32_t index = 0; index < inputs.user_data.size(); index++) {
|
||||
if (inputs.user_data[index]) info.user_data_registers.push_back(index);
|
||||
}
|
||||
const auto uses_mapping = [](const auto& resource) {
|
||||
return resource.indirect_root != UINT32_MAX;
|
||||
};
|
||||
info.uses_flattened_srt |= std::ranges::any_of(info.buffers, uses_mapping) ||
|
||||
std::ranges::any_of(info.images, uses_mapping);
|
||||
switch (program.stage) {
|
||||
case ShaderType::Vertex:
|
||||
case ShaderType::Local: CollectVertexInputs(program, input_info.vertex, next); break;
|
||||
case ShaderType::Local: CollectVertexInputs(input_info.vertex, info, inputs.components); break;
|
||||
case ShaderType::TessellationControl:
|
||||
case ShaderType::TessellationEvaluation:
|
||||
case ShaderType::Mesh: break;
|
||||
case ShaderType::Pixel: CollectPixelInputs(program, input_info.pixel, next); break;
|
||||
case ShaderType::Compute: CollectComputeInputs(input_info.compute, next); break;
|
||||
case ShaderType::Pixel:
|
||||
CollectPixelInputs(input_info.pixel, info, inputs.per_vertex, inputs.components);
|
||||
break;
|
||||
case ShaderType::Compute: CollectComputeInputs(input_info.compute, info); break;
|
||||
default: return Fail("unsupported shader stage for info collection");
|
||||
}
|
||||
CollectBuiltinInputs(program, next);
|
||||
CollectOutputs(program, input_info, next);
|
||||
for (uint32_t i = 0; i < inputs.builtin_count; i++) {
|
||||
AddBuiltinInput(info, inputs.builtins[i]);
|
||||
}
|
||||
program.shader_info_complete = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -5,8 +5,7 @@
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
||||
// Completes the immutable shader interface after resource tracking. On failure Program::info and
|
||||
// all completion state remain unchanged.
|
||||
// Collects the shader interface, resource usage and instruction features after resource tracking.
|
||||
void CollectShaderInfo(Program& program, ShaderStageInputInfo input_info);
|
||||
|
||||
} // namespace Libs::Graphics::ShaderRecompiler::IR
|
||||
|
||||
@@ -11,6 +11,35 @@
|
||||
|
||||
namespace Libs::Graphics::ShaderRecompiler::IR {
|
||||
|
||||
SrtRuntime SrtReadCapture::ObservedRuntime() {
|
||||
auto runtime = m_source;
|
||||
runtime.userdata = this;
|
||||
runtime.read_specialization_memory = m_source.read_specialization_memory != nullptr
|
||||
? ReadStrict : nullptr;
|
||||
runtime.read_memory = ReadOrdinary;
|
||||
return runtime;
|
||||
}
|
||||
|
||||
bool SrtReadCapture::ReadStrict(void* userdata, uint64_t address, std::span<uint32_t> values) {
|
||||
auto& capture = *static_cast<SrtReadCapture*>(userdata);
|
||||
if (!capture.m_source.read_specialization_memory(capture.m_source.userdata, address, values)) {
|
||||
return false;
|
||||
}
|
||||
capture.m_ranges.emplace_back(address, values.size_bytes());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SrtReadCapture::ReadOrdinary(void* userdata, uint64_t address, std::span<uint32_t> values) {
|
||||
auto& capture = *static_cast<SrtReadCapture*>(userdata);
|
||||
if (capture.m_source.read_memory != nullptr) {
|
||||
if (!capture.m_source.read_memory(capture.m_source.userdata, address, values)) return false;
|
||||
} else {
|
||||
std::memcpy(values.data(), reinterpret_cast<const void*>(address), values.size_bytes());
|
||||
}
|
||||
capture.m_ranges.emplace_back(address, values.size_bytes());
|
||||
return true;
|
||||
}
|
||||
|
||||
SrtRuntime CleanRuntime(SrtRuntime runtime) {
|
||||
runtime.read_memory = runtime.read_specialization_memory != nullptr
|
||||
? runtime.read_specialization_memory
|
||||
@@ -159,7 +188,7 @@ private:
|
||||
bool Validate(Value value, bool require_uniform = true) {
|
||||
value = value.Resolve();
|
||||
// Host floating-point evaluation does not model shader rounding/denormal modes.
|
||||
if (m_type == RuntimeValueType::Integer &&
|
||||
if (m_type != RuntimeValueType::Any &&
|
||||
TypesOverlap(value.GetType(), Type::F16 | Type::F32 | Type::F32x2)) {
|
||||
return false;
|
||||
}
|
||||
@@ -188,6 +217,13 @@ private:
|
||||
return valid;
|
||||
};
|
||||
const auto op = inst->GetOpcode();
|
||||
if (m_type == RuntimeValueType::ImmutableInteger &&
|
||||
(op == ValueOpcode::ReadConst || BufferAccessOf(op) != BufferAccess::None ||
|
||||
AddressOpcodeInfoOf(op).access != AddressAccess::None ||
|
||||
ImageOpcodeInfoOf(op).access != ImageAccess::None ||
|
||||
SharedAccessOf(op) != SharedAccess::None)) {
|
||||
return finish(false);
|
||||
}
|
||||
if (op == ValueOpcode::ReadConst) {
|
||||
const auto slot = inst->NumArgs() == 2 ? inst->Arg(1).Resolve() : Value {};
|
||||
if (inst->NumArgs() != 2 || inst->Arg(0).Resolve().TryInstruction() == nullptr ||
|
||||
@@ -197,7 +233,7 @@ private:
|
||||
slot.U32() >= m_program.srt_reads.size()) {
|
||||
return finish(false);
|
||||
}
|
||||
if (m_type == RuntimeValueType::Integer) {
|
||||
if (m_type != RuntimeValueType::Any) {
|
||||
const auto active_mask = m_active_mask;
|
||||
m_active_mask = {};
|
||||
const bool valid = Validate(m_program.srt_reads[slot.U32()].value);
|
||||
@@ -209,7 +245,7 @@ private:
|
||||
if (!m_active_mask.IsEmpty() && IsRuntimeSelect(op) && inst->NumArgs() == 3 &&
|
||||
inst->Arg(0).Resolve() == m_active_mask) {
|
||||
// Empty EXEC reads lane zero, so ignored operands still require integer types.
|
||||
if (m_type == RuntimeValueType::Integer && !Validate(inst->Arg(2), false)) {
|
||||
if (m_type != RuntimeValueType::Any && !Validate(inst->Arg(2), false)) {
|
||||
return finish(false);
|
||||
}
|
||||
return finish(Validate(inst->Arg(1)));
|
||||
@@ -237,7 +273,7 @@ private:
|
||||
return finish(true);
|
||||
}
|
||||
if (op == ValueOpcode::Phi) {
|
||||
if (m_type == RuntimeValueType::Integer && !ValidateArguments(*inst, false)) {
|
||||
if (m_type != RuntimeValueType::Any && !ValidateArguments(*inst, false)) {
|
||||
return finish(false);
|
||||
}
|
||||
const auto invariant = ResolveInvariantPhi(m_program, value);
|
||||
@@ -251,7 +287,7 @@ private:
|
||||
inst->Arg(1).GetType() != Type::U1) {
|
||||
return finish(false);
|
||||
}
|
||||
if (m_type == RuntimeValueType::Integer && !Validate(inst->Arg(1), false)) {
|
||||
if (m_type != RuntimeValueType::Any && !Validate(inst->Arg(1), false)) {
|
||||
return finish(false);
|
||||
}
|
||||
const auto active_mask = m_active_mask;
|
||||
@@ -324,10 +360,9 @@ private:
|
||||
} // namespace
|
||||
|
||||
SrtWalker::SrtWalker(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
std::span<const uint8_t> clean_flat_slots, SrtWalker* clean_evaluator,
|
||||
Value active_mask)
|
||||
: m_program(program), m_runtime(runtime), m_clean_flat_slots(clean_flat_slots),
|
||||
m_clean_evaluator(clean_evaluator), m_active_mask(active_mask.Resolve()),
|
||||
SrtWalker* clean_evaluator, Value active_mask)
|
||||
: m_program(program), m_runtime(runtime), m_clean_evaluator(clean_evaluator),
|
||||
m_active_mask(active_mask.Resolve()),
|
||||
m_context(AcquireContext(program)) {}
|
||||
|
||||
SrtWalker::~SrtWalker() { --m_program.evaluation_depth; }
|
||||
@@ -455,7 +490,7 @@ bool SrtWalker::EvaluateExtract(const Inst& inst, uint64_t& result) {
|
||||
}
|
||||
|
||||
bool SrtWalker::EvaluateRawRead(const Inst& inst, uint64_t& result) {
|
||||
const auto flags = inst.Flags<MemoryFlags>();
|
||||
const auto flags = inst.Flags<SrtReadFlags>();
|
||||
if (flags.index >= m_program.memory_info.size()) {
|
||||
return false;
|
||||
}
|
||||
@@ -557,9 +592,8 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
|
||||
return EvaluateWide(inst.Arg(0), result);
|
||||
}
|
||||
const auto clean_runtime = CleanRuntime(m_runtime);
|
||||
SrtWalker clean_active(m_program, clean_runtime, {}, nullptr, inst.Arg(1));
|
||||
SrtWalker active(m_program, m_runtime, m_clean_flat_slots, &clean_active,
|
||||
inst.Arg(1));
|
||||
SrtWalker clean_active(m_program, clean_runtime, nullptr, inst.Arg(1));
|
||||
SrtWalker active(m_program, m_runtime, &clean_active, inst.Arg(1));
|
||||
return active.EvaluateWide(inst.Arg(0), result);
|
||||
}
|
||||
case ValueOpcode::BitCastU32F32:
|
||||
@@ -573,25 +607,14 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
|
||||
result = static_cast<uint32_t>(a) |
|
||||
(static_cast<uint64_t>(static_cast<uint32_t>(b)) << 32u);
|
||||
return true;
|
||||
case ValueOpcode::ReadConst: {
|
||||
const auto slot = inst.Arg(1).Resolve();
|
||||
if (!slot.IsImmediate() || slot.GetType() != Type::U32 ||
|
||||
slot.U32() >= m_program.srt_reads.size()) {
|
||||
return false;
|
||||
}
|
||||
if (slot.U32() < m_clean_flat_slots.size() &&
|
||||
m_clean_flat_slots[slot.U32()] != 0u && m_clean_evaluator != nullptr) {
|
||||
return m_clean_evaluator->EvaluateWide(m_program.srt_reads[slot.U32()].value,
|
||||
result);
|
||||
}
|
||||
return EvaluateWide(m_program.srt_reads[slot.U32()].value, result);
|
||||
}
|
||||
case ValueOpcode::LoadAddressU32:
|
||||
case ValueOpcode::ReadConstBuffer:
|
||||
case ValueOpcode::LoadBufferU32:
|
||||
if (IsRawRead(m_program, inst)) {
|
||||
if (inst.GetOpcode() == ValueOpcode::LoadBufferU32 && m_clean_evaluator != nullptr &&
|
||||
m_clean_evaluator->m_active_mask == m_active_mask) {
|
||||
if (m_clean_evaluator != nullptr &&
|
||||
(inst.Flags<SrtReadFlags>().clean != 0u ||
|
||||
(inst.GetOpcode() == ValueOpcode::LoadBufferU32 &&
|
||||
m_clean_evaluator->m_active_mask == m_active_mask))) {
|
||||
return m_clean_evaluator->EvaluateWide(Value(const_cast<Inst*>(&inst)), result);
|
||||
}
|
||||
return EvaluateRawRead(inst, result);
|
||||
@@ -934,8 +957,8 @@ bool SrtWalker::RefreshFlatBuffer(std::vector<uint32_t>& flat) {
|
||||
const auto refresh = [&](uint32_t slot) {
|
||||
if (slot >= m_program.srt_reads.size()) return false;
|
||||
const auto& read = m_program.srt_reads[slot];
|
||||
const bool clean = read.flat_offset < m_clean_flat_slots.size() &&
|
||||
m_clean_flat_slots[read.flat_offset] != 0u;
|
||||
const auto* inst = read.value.ResolveInstruction();
|
||||
const bool clean = inst != nullptr && inst->Flags<SrtReadFlags>().clean != 0u;
|
||||
if (clean && (m_clean_evaluator == nullptr || m_runtime.read_specialization_memory == nullptr))
|
||||
return false;
|
||||
auto& evaluator = clean ? *m_clean_evaluator : *this;
|
||||
@@ -972,7 +995,8 @@ bool SrtWalker::RefreshFlatBuffer(std::vector<uint32_t>& flat) {
|
||||
}
|
||||
uint32_t condition = 0;
|
||||
auto& predicate = m_clean_evaluator != nullptr ? *m_clean_evaluator : *this;
|
||||
if (!block.condition.IsEmpty() && m_runtime.read_specialization_memory != nullptr &&
|
||||
if (!block.condition.IsEmpty() &&
|
||||
(m_runtime.read_specialization_memory != nullptr || !m_program.capture_specialization_reads) &&
|
||||
predicate.Evaluate(block.condition, condition)) {
|
||||
pending.push_back(block.successors[condition != 0u ? 0u : 1u]);
|
||||
} else {
|
||||
|
||||
@@ -20,7 +20,28 @@ struct SrtRuntime {
|
||||
std::span<const uint32_t> workgroup_counts;
|
||||
};
|
||||
|
||||
enum class RuntimeValueType { Any, Integer };
|
||||
class SrtReadCapture {
|
||||
public:
|
||||
SrtReadCapture(SrtRuntime source, std::vector<std::pair<uint64_t, uint64_t>>& ranges):
|
||||
m_source(source), m_ranges(ranges) {}
|
||||
SrtRuntime ObservedRuntime();
|
||||
|
||||
private:
|
||||
static bool ReadStrict(void* userdata, uint64_t address, std::span<uint32_t> values);
|
||||
static bool ReadOrdinary(void* userdata, uint64_t address, std::span<uint32_t> values);
|
||||
|
||||
SrtRuntime m_source;
|
||||
std::vector<std::pair<uint64_t, uint64_t>>& m_ranges;
|
||||
};
|
||||
|
||||
// Retained reads no longer need the guest instruction PC. A clean read evaluates
|
||||
// its address and bounds through the strict reader as well as the final DWORD.
|
||||
struct SrtReadFlags {
|
||||
uint32_t index = 0;
|
||||
uint32_t clean = 0;
|
||||
};
|
||||
|
||||
enum class RuntimeValueType { Any, Integer, ImmutableInteger };
|
||||
|
||||
bool ValidateRuntimeValue(const ResourcePlan& program, Value value,
|
||||
RuntimeValueType type = RuntimeValueType::Any);
|
||||
@@ -31,8 +52,7 @@ SrtRuntime CleanRuntime(SrtRuntime runtime);
|
||||
class SrtWalker {
|
||||
public:
|
||||
SrtWalker(const ResourcePlan& program, const SrtRuntime& runtime,
|
||||
std::span<const uint8_t> clean_flat_slots = {}, SrtWalker* clean_evaluator = nullptr,
|
||||
Value active_mask = {});
|
||||
SrtWalker* clean_evaluator = nullptr, Value active_mask = {});
|
||||
~SrtWalker();
|
||||
SrtWalker(const SrtWalker&) = delete;
|
||||
SrtWalker& operator=(const SrtWalker&) = delete;
|
||||
@@ -54,7 +74,6 @@ private:
|
||||
|
||||
const ResourcePlan& m_program;
|
||||
SrtRuntime m_runtime;
|
||||
std::span<const uint8_t> m_clean_flat_slots;
|
||||
SrtWalker* m_clean_evaluator = nullptr;
|
||||
Value m_active_mask;
|
||||
ResourcePlan::EvaluationContext& m_context;
|
||||
|
||||
@@ -574,10 +574,12 @@ static void ShaderGetStaticInputInfoPS(
|
||||
static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
|
||||
const HW::ShaderRegisters& /*sh*/,
|
||||
const ShaderMappedData& data, ShaderComputeInputInfo& info) {
|
||||
const bool async_compute = info.async_compute;
|
||||
const bool dispatch_thread_dimensions = info.dispatch_thread_dimensions;
|
||||
const auto host_subgroup_size = info.host_subgroup_size;
|
||||
const auto workgroup_counts = std::to_array(info.workgroup_counts);
|
||||
info = {};
|
||||
info.async_compute = async_compute;
|
||||
info.dispatch_thread_dimensions = dispatch_thread_dimensions;
|
||||
info.host_subgroup_size = host_subgroup_size;
|
||||
std::ranges::copy(workgroup_counts, info.workgroup_counts);
|
||||
@@ -663,6 +665,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
|
||||
key.push_back(static_cast<uint32_t>(info.ps_front_face));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_ancillary));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_no_perspective));
|
||||
key.push_back(static_cast<uint32_t>(info.parameter_mode));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_pixel_kill_enable));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_depth_export_enable));
|
||||
key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
|
||||
@@ -692,7 +695,8 @@ void BuildStageStaticKey(const ShaderComputeInputInfo& info, std::vector<uint32_
|
||||
key.push_back(info.thread_ids_num);
|
||||
key.push_back(info.lds_size_dwords);
|
||||
key.push_back(info.scratch_size_dwords);
|
||||
key.push_back(static_cast<uint32_t>(info.dispatch_thread_dimensions));
|
||||
key.push_back(static_cast<uint32_t>(info.dispatch_thread_dimensions) |
|
||||
(static_cast<uint32_t>(info.async_compute) << 1u));
|
||||
for (int i = 0; i < 3; i++) {
|
||||
key.push_back(info.threads_num[i]);
|
||||
key.push_back(static_cast<uint32_t>(info.group_id[i]));
|
||||
|
||||
@@ -146,6 +146,7 @@ struct ShaderVertexInputInfo {
|
||||
};
|
||||
|
||||
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
|
||||
bool async_compute = false;
|
||||
uint8_t float_mode = 0xc0;
|
||||
uint32_t dispatch_threads_num[3] = {0, 0, 0};
|
||||
uint32_t workgroup_counts[3] = {0, 0, 0};
|
||||
@@ -159,6 +160,7 @@ struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
|
||||
};
|
||||
|
||||
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
|
||||
enum class ShaderPixelParameterMode : uint8_t { FirstVertex, LastVertex, Rectangle };
|
||||
|
||||
struct ShaderPixelInputInfo {
|
||||
uint32_t interpolator_settings[32] = {0};
|
||||
@@ -180,6 +182,7 @@ struct ShaderPixelInputInfo {
|
||||
bool ps_front_face = false;
|
||||
bool ps_ancillary = false;
|
||||
bool ps_no_perspective = false;
|
||||
ShaderPixelParameterMode parameter_mode = ShaderPixelParameterMode::FirstVertex;
|
||||
bool ps_pixel_kill_enable = false;
|
||||
bool ps_depth_export_enable = false;
|
||||
bool ps_sample_mask_export_enable = false;
|
||||
|
||||
@@ -30,6 +30,9 @@ uint32_t ShaderPixelParameterMappedLocation(const ShaderPixelInputInfo& info, ui
|
||||
|
||||
uint32_t ShaderPixelParameterLocation(const ShaderPixelInputInfo& info,
|
||||
std::span<const uint32_t> active_inputs, uint32_t input) {
|
||||
if (info.parameter_mode != ShaderPixelParameterMode::Rectangle) {
|
||||
return ShaderPixelParameterMappedLocation(info, input);
|
||||
}
|
||||
std::array<bool, 32> used_locations {};
|
||||
for (const auto active_input: active_inputs) {
|
||||
used_locations[ShaderPixelParameterMappedLocation(info, active_input)] = true;
|
||||
@@ -42,8 +45,7 @@ uint32_t ShaderPixelParameterLocation(const ShaderPixelInputInfo& info,
|
||||
auto& location = group_locations[group];
|
||||
if (location == UINT32_MAX) {
|
||||
location = mapped;
|
||||
// Smooth and custom interpolation read the same vertex output. Only
|
||||
// differing flat/smooth rectangle outputs need separate locations.
|
||||
// Rectangle expansion broadcasts flat aliases through separate outputs.
|
||||
if (group_locations[group ^ 1u] != UINT32_MAX) {
|
||||
location = 0;
|
||||
while (location < used_locations.size() && used_locations[location]) {
|
||||
|
||||
@@ -204,6 +204,72 @@
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="grid_size_slider">
|
||||
<property name="maximumSize">
|
||||
<size><width>120</width><height>16777215</height></size>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Game image size</string>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string>Game image size</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>128</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>320</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>16</number>
|
||||
</property>
|
||||
<property name="pageStep">
|
||||
<number>32</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>224</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="gridSizeSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size><width>8</width><height>0</height></size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="grid_view_button">
|
||||
<property name="minimumSize">
|
||||
<size><width>36</width><height>36</height></size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Grid view</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Toggle grid view</string>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size><width>32</width><height>32</height></size>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="autoRaise">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="search_line_edit">
|
||||
<property name="sizePolicy">
|
||||
@@ -238,50 +304,53 @@
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="GameListTreeWidget" name="cfgs_list">
|
||||
<property name="rootIsDecorated">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Game</string>
|
||||
<widget class="QStackedWidget" name="game_views">
|
||||
<widget class="GameListTreeWidget" name="cfgs_list">
|
||||
<property name="rootIsDecorated">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Serial</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Game Version</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Firmware Version</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Path</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Status</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Comments</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Game</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Serial</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Game Version</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Firmware Version</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Size</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Path</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Status</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>Comments</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
<widget class="QListView" name="cfgs_grid"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32">
|
||||
<g fill="none" stroke="#000000" stroke-width="2" stroke-linejoin="round">
|
||||
<rect x="5" y="5" width="8" height="8" rx="1"/>
|
||||
<rect x="19" y="5" width="8" height="8" rx="1"/>
|
||||
<rect x="5" y="19" width="8" height="8" rx="1"/>
|
||||
<rect x="19" y="19" width="8" height="8" rx="1"/>
|
||||
</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 363 B |
@@ -12,9 +12,9 @@
|
||||
|
||||
class ConfigurationItem;
|
||||
class CompatibilityDatabase;
|
||||
class ControllerPreview;
|
||||
class QEvent;
|
||||
class QTreeWidgetItem;
|
||||
class QPoint;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigurationListWidget;
|
||||
@@ -29,6 +29,7 @@ public:
|
||||
|
||||
void SetRunEnabled(bool flag) { m_run_enabled = flag; }
|
||||
void SetRuntimeDirectory(const QString& directory) { m_runtime_directory = directory; }
|
||||
void SetControllerPreview(ControllerPreview* preview) { m_controller_preview = preview; }
|
||||
|
||||
[[nodiscard]] const ConfigurationItem* GetSelectedItem() const { return m_selected_item; }
|
||||
ConfigurationItem* GetSelectedItem() { return m_selected_item; }
|
||||
@@ -65,13 +66,13 @@ protected slots:
|
||||
void edit_global_settings();
|
||||
void edit_input_mapping();
|
||||
void list_itemDoubleClicked(QTreeWidgetItem* witem, int column);
|
||||
void show_context_menu(const QPoint& pos);
|
||||
void open_game_folder();
|
||||
void remove_save_data();
|
||||
void filter_configurations(const QString& text);
|
||||
|
||||
private:
|
||||
void SelectItem(QTreeWidgetItem* witem);
|
||||
void ShowContextMenu(QTreeWidgetItem* witem);
|
||||
void ApplyCompatibility();
|
||||
void UpdateToolbarIcons();
|
||||
void ImportGameSettings(QWidget* parent);
|
||||
@@ -87,6 +88,7 @@ private:
|
||||
Configuration m_global_info;
|
||||
QMap<QString, Configuration*> m_custom_infos;
|
||||
CompatibilityDatabase* m_compatibility = nullptr;
|
||||
ControllerPreview* m_controller_preview = nullptr;
|
||||
};
|
||||
|
||||
#endif // CONFIGURATION_LIST_WIDGET_H
|
||||
@@ -1,29 +0,0 @@
|
||||
#ifndef CONTROLLER_LIGHTBAR_H
|
||||
#define CONTROLLER_LIGHTBAR_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QHash>
|
||||
#include <QObject>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
class ControllerLightbar final: public QObject {
|
||||
public:
|
||||
explicit ControllerLightbar(QObject* parent = nullptr);
|
||||
~ControllerLightbar() override;
|
||||
|
||||
void SetColor(const QString& color);
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
void Refresh();
|
||||
void ApplyColor(SDL_Gamepad* gamepad) const;
|
||||
|
||||
QTimer m_timer;
|
||||
QHash<SDL_JoystickID, SDL_Gamepad*> m_gamepads;
|
||||
QColor m_color;
|
||||
};
|
||||
|
||||
#endif // CONTROLLER_LIGHTBAR_H
|
||||
@@ -0,0 +1,53 @@
|
||||
#ifndef CONTROLLER_PREVIEW_H
|
||||
#define CONTROLLER_PREVIEW_H
|
||||
|
||||
#include <QColor>
|
||||
#include <QMap>
|
||||
#include <QObject>
|
||||
#include <QPointF>
|
||||
#include <QSet>
|
||||
#include <QString>
|
||||
#include <QTimer>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
class ControllerPreview final: public QObject {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ControllerPreview(QObject* parent = nullptr);
|
||||
~ControllerPreview() override;
|
||||
|
||||
void SetColor(const QString& color);
|
||||
void SetPreviewEnabled(bool enabled);
|
||||
void Stop();
|
||||
void SetSuspended(bool suspended);
|
||||
|
||||
[[nodiscard]] const QSet<QString>& Pressed() const { return m_pressed; }
|
||||
[[nodiscard]] QPointF LeftStick() const { return m_left_stick; }
|
||||
[[nodiscard]] QPointF RightStick() const { return m_right_stick; }
|
||||
[[nodiscard]] const QString& DeviceName() const { return m_device_name; }
|
||||
[[nodiscard]] const QString& Error() const { return m_error; }
|
||||
|
||||
signals:
|
||||
void StateChanged();
|
||||
|
||||
private:
|
||||
void UpdateRunning();
|
||||
void OpenGamepad(SDL_JoystickID id);
|
||||
void Refresh();
|
||||
void ApplyColor(SDL_Gamepad* gamepad) const;
|
||||
|
||||
QTimer m_timer;
|
||||
QMap<SDL_JoystickID, SDL_Gamepad*> m_gamepads;
|
||||
QColor m_color;
|
||||
bool m_preview_enabled = false;
|
||||
bool m_suspended = false;
|
||||
QSet<QString> m_pressed;
|
||||
QPointF m_left_stick;
|
||||
QPointF m_right_stick;
|
||||
QString m_device_name;
|
||||
QString m_error;
|
||||
};
|
||||
|
||||
#endif // CONTROLLER_PREVIEW_H
|
||||
@@ -0,0 +1,40 @@
|
||||
#ifndef LAUNCHER_INCLUDE_DUALSENSE_WIDGET_H_
|
||||
#define LAUNCHER_INCLUDE_DUALSENSE_WIDGET_H_
|
||||
|
||||
#include <QPointF>
|
||||
#include <QSet>
|
||||
#include <QString>
|
||||
#include <QTransform>
|
||||
#include <QWidget>
|
||||
|
||||
class DualSenseWidget final: public QWidget {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit DualSenseWidget(QWidget* parent = nullptr);
|
||||
[[nodiscard]] QSize sizeHint() const override;
|
||||
void SetPressed(const QSet<QString>& pressed);
|
||||
void SetSelected(const QString& selected);
|
||||
void SetSticks(const QPointF& left, const QPointF& right);
|
||||
|
||||
signals:
|
||||
void ControlClicked(const QString& id);
|
||||
|
||||
protected:
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mousePressEvent(QMouseEvent* event) override;
|
||||
void leaveEvent(QEvent* event) override;
|
||||
|
||||
private:
|
||||
[[nodiscard]] QTransform ViewTransform() const;
|
||||
[[nodiscard]] QString HitTest(const QPointF& position) const;
|
||||
|
||||
QSet<QString> m_pressed;
|
||||
QString m_selected;
|
||||
QString m_hovered;
|
||||
QPointF m_left_stick;
|
||||
QPointF m_right_stick;
|
||||
};
|
||||
|
||||
#endif /* LAUNCHER_INCLUDE_DUALSENSE_WIDGET_H_ */
|
||||
@@ -2,32 +2,38 @@
|
||||
#define LAUNCHER_INCLUDE_INPUT_MAPPING_DIALOG_H_
|
||||
|
||||
#include <QDialog>
|
||||
#include <QHash>
|
||||
#include <QStringList>
|
||||
|
||||
class ControllerPreview;
|
||||
class DualSenseWidget;
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class QDoubleSpinBox;
|
||||
class QTreeWidget;
|
||||
class QTreeWidgetItem;
|
||||
class QWidget;
|
||||
|
||||
class InputMappingDialog final: public QDialog {
|
||||
public:
|
||||
explicit InputMappingDialog(const QStringList& mapping, QWidget* parent = nullptr);
|
||||
explicit InputMappingDialog(const QStringList& mapping, ControllerPreview* preview,
|
||||
QWidget* parent = nullptr);
|
||||
~InputMappingDialog() override;
|
||||
|
||||
[[nodiscard]] QStringList Mapping() const;
|
||||
|
||||
private:
|
||||
void ChangeBinding();
|
||||
void ClearBinding();
|
||||
void ChangeBinding(const QString& id);
|
||||
void RestoreDefaults();
|
||||
void SetBinding(QTreeWidgetItem* item, const QString& binding);
|
||||
void UpdateButtons();
|
||||
void UpdatePreview();
|
||||
void UpdateHighlights();
|
||||
|
||||
QTreeWidget* m_bindings = nullptr;
|
||||
QPushButton* m_change_button = nullptr;
|
||||
QPushButton* m_clear_button = nullptr;
|
||||
QDoubleSpinBox* m_sensitivity = nullptr;
|
||||
bool m_custom_bindings = false;
|
||||
ControllerPreview* m_preview;
|
||||
DualSenseWidget* m_controller = nullptr;
|
||||
QHash<QString, QString> m_bindings;
|
||||
QHash<QString, QPushButton*> m_buttons;
|
||||
QString m_selected;
|
||||
QLabel* m_status = nullptr;
|
||||
QDoubleSpinBox* m_sensitivity = nullptr;
|
||||
bool m_custom_bindings = false;
|
||||
};
|
||||
|
||||
#endif /* LAUNCHER_INCLUDE_INPUT_MAPPING_DIALOG_H_ */
|
||||
@@ -4,6 +4,7 @@
|
||||
<file alias="global-settings.svg">icons/global-settings.svg</file>
|
||||
<file alias="input-mapping.svg">icons/input-mapping.svg</file>
|
||||
<file alias="refresh.svg">icons/refresh.svg</file>
|
||||
<file alias="grid-view.svg">icons/grid-view.svg</file>
|
||||
<file alias="remove-configuration.svg">icons/remove-configuration.svg</file>
|
||||
<file alias="trophy.svg">icons/trophy.svg</file>
|
||||
<file alias="hidden-trophy.png">../../assets/images/hidden-trophy.png</file>
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include <QJsonParseError>
|
||||
#include <QKeySequence>
|
||||
#include <QLineEdit>
|
||||
#include <QListView>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QPainter>
|
||||
@@ -46,7 +47,9 @@
|
||||
#include <QSet>
|
||||
#include <QSettings>
|
||||
#include <QSignalBlocker>
|
||||
#include <QSlider>
|
||||
#include <QStyle>
|
||||
#include <QStyledItemDelegate>
|
||||
#include <QToolButton>
|
||||
#include <QTreeWidget>
|
||||
#include <QUrl>
|
||||
@@ -141,6 +144,26 @@ static QStringList SettingsStringList(const QVariant& value) {
|
||||
return text.isEmpty() ? QStringList() : QStringList({text});
|
||||
}
|
||||
|
||||
class GameGridDelegate: public QStyledItemDelegate {
|
||||
public:
|
||||
using QStyledItemDelegate::QStyledItemDelegate;
|
||||
|
||||
QSize sizeHint(const QStyleOptionViewItem& option, const QModelIndex&) const override {
|
||||
return option.decorationSize + QSize(16, 24 + option.fontMetrics.lineSpacing() * 2);
|
||||
}
|
||||
|
||||
protected:
|
||||
void initStyleOption(QStyleOptionViewItem* option, const QModelIndex& index) const override {
|
||||
const auto image_size = option->decorationSize;
|
||||
QStyledItemDelegate::initStyleOption(option, index);
|
||||
option->decorationSize = image_size;
|
||||
option->decorationPosition = QStyleOptionViewItem::Top;
|
||||
option->decorationAlignment = Qt::AlignCenter;
|
||||
option->displayAlignment = Qt::AlignHCenter | Qt::AlignTop;
|
||||
option->features |= QStyleOptionViewItem::WrapText;
|
||||
}
|
||||
};
|
||||
|
||||
static void ConfigureGameList(Ui::ConfigurationListWidget* ui) {
|
||||
ui->cfgs_list->setAlternatingRowColors(false);
|
||||
ui->cfgs_list->setAllColumnsShowFocus(true);
|
||||
@@ -152,6 +175,21 @@ static void ConfigureGameList(Ui::ConfigurationListWidget* ui) {
|
||||
ui->cfgs_list->header()->setDefaultAlignment(Qt::AlignLeft | Qt::AlignVCenter);
|
||||
ui->cfgs_list->header()->setHighlightSections(false);
|
||||
ui->cfgs_list->header()->setStretchLastSection(true);
|
||||
|
||||
// Both presentations use the same items, icons and current game.
|
||||
ui->cfgs_grid->setModel(ui->cfgs_list->model());
|
||||
ui->cfgs_grid->setSelectionModel(ui->cfgs_list->selectionModel());
|
||||
ui->cfgs_grid->setViewMode(QListView::IconMode);
|
||||
ui->cfgs_grid->setMovement(QListView::Static);
|
||||
ui->cfgs_grid->setResizeMode(QListView::Adjust);
|
||||
ui->cfgs_grid->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
ui->cfgs_grid->setSelectionBehavior(QAbstractItemView::SelectRows);
|
||||
ui->cfgs_grid->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
ui->cfgs_grid->setSpacing(8);
|
||||
ui->cfgs_grid->setUniformItemSizes(true);
|
||||
ui->cfgs_grid->setWordWrap(true);
|
||||
ui->cfgs_grid->setItemDelegate(new GameGridDelegate(ui->cfgs_grid));
|
||||
ui->cfgs_grid->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
}
|
||||
|
||||
static void AddSaveDataDir(QStringList* dirs, QSet<QString>* seen, const QString& root,
|
||||
@@ -252,7 +290,27 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
connect(m_ui->cfgs_list, &QTreeWidget::itemDoubleClicked, this,
|
||||
&ConfigurationListWidget::list_itemDoubleClicked);
|
||||
connect(m_ui->cfgs_list, &QTreeWidget::customContextMenuRequested, this,
|
||||
&ConfigurationListWidget::show_context_menu);
|
||||
[this](const QPoint& pos) { ShowContextMenu(m_ui->cfgs_list->itemAt(pos)); });
|
||||
connect(m_ui->cfgs_grid, &QListView::doubleClicked, this, [this](const QModelIndex& index) {
|
||||
list_itemDoubleClicked(m_ui->cfgs_list->itemFromIndex(index), GAME_NAME_COLUMN);
|
||||
});
|
||||
connect(m_ui->cfgs_grid, &QListView::customContextMenuRequested, this,
|
||||
[this](const QPoint& pos) {
|
||||
ShowContextMenu(m_ui->cfgs_list->itemFromIndex(m_ui->cfgs_grid->indexAt(pos)));
|
||||
});
|
||||
connect(m_ui->grid_view_button, &QToolButton::toggled, this, [this](bool grid) {
|
||||
m_ui->grid_size_slider->setVisible(grid);
|
||||
auto* view = grid ? static_cast<QAbstractItemView*>(m_ui->cfgs_grid) : m_ui->cfgs_list;
|
||||
m_ui->game_views->setCurrentWidget(view);
|
||||
view->setCurrentIndex(view->currentIndex().siblingAtColumn(GAME_NAME_COLUMN));
|
||||
view->scrollTo(view->currentIndex());
|
||||
view->setFocus();
|
||||
});
|
||||
connect(m_ui->grid_view_button, &QToolButton::clicked, this,
|
||||
&ConfigurationListWidget::WriteSettings);
|
||||
connect(m_ui->cfgs_list->model(), &QAbstractItemModel::layoutChanged, this, [this]() {
|
||||
filter_configurations(m_ui->search_line_edit->text());
|
||||
});
|
||||
connect(m_ui->search_line_edit, &QLineEdit::textChanged, this,
|
||||
&ConfigurationListWidget::filter_configurations);
|
||||
connect(m_compatibility, &CompatibilityDatabase::Updated, this,
|
||||
@@ -261,6 +319,19 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
m_ui->cfgs_list->setDragDropMode(QAbstractItemView::NoDragDrop);
|
||||
|
||||
ReadSettings();
|
||||
m_ui->grid_size_slider->setVisible(m_ui->grid_view_button->isChecked());
|
||||
const auto resize_grid = [this](int width) {
|
||||
m_ui->cfgs_grid->setIconSize(QSize(width, width * 9 / 16));
|
||||
};
|
||||
resize_grid(m_ui->grid_size_slider->value());
|
||||
connect(m_ui->grid_size_slider, &QSlider::valueChanged, this, [this, resize_grid](int width) {
|
||||
resize_grid(width);
|
||||
if (!m_ui->grid_size_slider->isSliderDown()) {
|
||||
WriteSettings();
|
||||
}
|
||||
});
|
||||
connect(m_ui->grid_size_slider, &QSlider::sliderReleased, this,
|
||||
&ConfigurationListWidget::WriteSettings);
|
||||
if (m_compatibility->IsLocal()) {
|
||||
m_compatibility->Load();
|
||||
}
|
||||
@@ -300,6 +371,7 @@ void ConfigurationListWidget::UpdateToolbarIcons() {
|
||||
set_icon(m_ui->edit_button, QStringLiteral(":/icons/edit-configuration.svg"));
|
||||
set_icon(m_ui->delete_button, QStringLiteral(":/icons/remove-configuration.svg"));
|
||||
set_icon(m_ui->trophy_overview_button, QStringLiteral(":/icons/trophy.svg"));
|
||||
set_icon(m_ui->grid_view_button, QStringLiteral(":/icons/grid-view.svg"));
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::WriteSettings() {
|
||||
@@ -323,6 +395,8 @@ void ConfigurationListWidget::WriteSettings() {
|
||||
s->beginGroup(CONF_LAUNCHER);
|
||||
m_game_dirs = NormalizeGameDirectories(m_game_dirs);
|
||||
s->setValue(CONF_GAME_DIRS, m_game_dirs);
|
||||
s->setValue("grid_view", m_ui->grid_view_button->isChecked());
|
||||
s->setValue("grid_icon_width", m_ui->grid_size_slider->value());
|
||||
s->remove(CONF_GAME_DIR);
|
||||
s->endGroup();
|
||||
|
||||
@@ -363,6 +437,9 @@ void ConfigurationListWidget::ReadSettings() {
|
||||
ConfigurationEditDialog::ReadSettings(*s);
|
||||
|
||||
s->beginGroup(CONF_LAUNCHER);
|
||||
m_ui->grid_view_button->setChecked(s->value("grid_view", false).toBool());
|
||||
m_ui->grid_size_slider->setValue(
|
||||
s->value("grid_icon_width", m_ui->grid_size_slider->value()).toInt());
|
||||
m_game_dirs = NormalizeGameDirectories(SettingsStringList(s->value(CONF_GAME_DIRS)));
|
||||
if (m_game_dirs.isEmpty()) {
|
||||
m_game_dirs = NormalizeGameDirectories(SettingsStringList(s->value(CONF_GAME_DIR)));
|
||||
@@ -959,7 +1036,7 @@ void ConfigurationListWidget::ExportGameSettings(QWidget* parent) const {
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::edit_input_mapping() {
|
||||
InputMappingDialog dialog(m_global_info.host_input_mapping, this);
|
||||
InputMappingDialog dialog(m_global_info.host_input_mapping, m_controller_preview, this);
|
||||
if (dialog.exec() == QDialog::Accepted) {
|
||||
m_global_info.host_input_mapping = dialog.Mapping();
|
||||
WriteSettings();
|
||||
@@ -1097,6 +1174,7 @@ void ConfigurationListWidget::filter_configurations(const QString& text) {
|
||||
item->text(GAME_NAME_COLUMN).contains(query, Qt::CaseInsensitive) ||
|
||||
item->text(GAME_SERIAL_COLUMN).contains(query, Qt::CaseInsensitive);
|
||||
item->setHidden(!match);
|
||||
m_ui->cfgs_grid->setRowHidden(item_index, !match);
|
||||
|
||||
if (match && item == m_selected_item) {
|
||||
selection_is_shown = true;
|
||||
@@ -1137,8 +1215,8 @@ void ConfigurationListWidget::list_itemDoubleClicked(QTreeWidgetItem* witem, int
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::show_context_menu(const QPoint& pos) {
|
||||
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->itemAt(pos));
|
||||
void ConfigurationListWidget::ShowContextMenu(QTreeWidgetItem* witem) {
|
||||
auto* item = static_cast<ConfigurationItem*>(witem);
|
||||
|
||||
if (item != nullptr) {
|
||||
m_ui->cfgs_list->setCurrentItem(item);
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
#include "controllerLightbar.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
ControllerLightbar::ControllerLightbar(QObject* parent): QObject(parent) {
|
||||
m_timer.setInterval(100);
|
||||
connect(&m_timer, &QTimer::timeout, this, &ControllerLightbar::Refresh);
|
||||
}
|
||||
|
||||
ControllerLightbar::~ControllerLightbar() {
|
||||
Stop();
|
||||
}
|
||||
|
||||
void ControllerLightbar::SetColor(const QString& color) {
|
||||
const QColor parsed(color);
|
||||
if (!parsed.isValid()) {
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
if (m_color == parsed) {
|
||||
return;
|
||||
}
|
||||
if (!m_timer.isActive()) {
|
||||
if (!SDL_InitSubSystem(SDL_INIT_GAMEPAD)) {
|
||||
qWarning() << "Cannot initialize controller color preview:" << SDL_GetError();
|
||||
return;
|
||||
}
|
||||
m_timer.start();
|
||||
}
|
||||
m_color = parsed;
|
||||
for (auto* gamepad: m_gamepads) {
|
||||
ApplyColor(gamepad);
|
||||
}
|
||||
Refresh();
|
||||
}
|
||||
|
||||
void ControllerLightbar::Stop() {
|
||||
if (!m_timer.isActive()) {
|
||||
return;
|
||||
}
|
||||
m_timer.stop();
|
||||
for (auto* gamepad: m_gamepads) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
m_gamepads.clear();
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
|
||||
m_color = {};
|
||||
}
|
||||
|
||||
void ControllerLightbar::Refresh() {
|
||||
// Bluetooth DualSense may defer an accepted LED command until its connection
|
||||
// animation ends. Polling events also delivers those deferred commands.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_EVENT_GAMEPAD_ADDED && !m_gamepads.contains(event.gdevice.which)) {
|
||||
auto* gamepad = SDL_OpenGamepad(event.gdevice.which);
|
||||
if (gamepad == nullptr) {
|
||||
qWarning() << "Cannot open controller color preview:" << SDL_GetError();
|
||||
continue;
|
||||
}
|
||||
if (SDL_GetBooleanProperty(SDL_GetGamepadProperties(gamepad),
|
||||
SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false)) {
|
||||
m_gamepads.insert(event.gdevice.which, gamepad);
|
||||
ApplyColor(gamepad);
|
||||
} else {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
} else if (event.type == SDL_EVENT_GAMEPAD_REMOVED) {
|
||||
if (auto* gamepad = m_gamepads.take(event.gdevice.which); gamepad != nullptr) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerLightbar::ApplyColor(SDL_Gamepad* gamepad) const {
|
||||
if (!SDL_SetGamepadLED(gamepad, static_cast<Uint8>(m_color.red()),
|
||||
static_cast<Uint8>(m_color.green()),
|
||||
static_cast<Uint8>(m_color.blue()))) {
|
||||
qWarning() << "Cannot set controller LED:" << SDL_GetError();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
#include "controllerPreview.h"
|
||||
|
||||
#include <QDebug>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr struct {
|
||||
SDL_GamepadButton button;
|
||||
const char* control;
|
||||
} BUTTONS[] = {
|
||||
{SDL_GAMEPAD_BUTTON_SOUTH, "Cross"}, {SDL_GAMEPAD_BUTTON_EAST, "Circle"},
|
||||
{SDL_GAMEPAD_BUTTON_WEST, "Square"}, {SDL_GAMEPAD_BUTTON_NORTH, "Triangle"},
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_UP, "Up"}, {SDL_GAMEPAD_BUTTON_DPAD_DOWN, "Down"},
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_LEFT, "Left"}, {SDL_GAMEPAD_BUTTON_DPAD_RIGHT, "Right"},
|
||||
{SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, "L1"}, {SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, "R1"},
|
||||
{SDL_GAMEPAD_BUTTON_LEFT_STICK, "L3"}, {SDL_GAMEPAD_BUTTON_RIGHT_STICK, "R3"},
|
||||
{SDL_GAMEPAD_BUTTON_START, "Options"},
|
||||
};
|
||||
|
||||
double Axis(SDL_Gamepad* gamepad, SDL_GamepadAxis axis) {
|
||||
const int value = SDL_GetGamepadAxis(gamepad, axis);
|
||||
return value / (value < 0 ? 32768.0 : 32767.0);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
ControllerPreview::ControllerPreview(QObject* parent): QObject(parent) {
|
||||
m_timer.setInterval(100);
|
||||
connect(&m_timer, &QTimer::timeout, this, &ControllerPreview::Refresh);
|
||||
}
|
||||
|
||||
ControllerPreview::~ControllerPreview() {
|
||||
Stop();
|
||||
}
|
||||
|
||||
void ControllerPreview::SetColor(const QString& color) {
|
||||
const QColor parsed(color);
|
||||
if (m_color == parsed && m_timer.isActive()) {
|
||||
return;
|
||||
}
|
||||
m_color = parsed;
|
||||
UpdateRunning();
|
||||
for (auto* gamepad: m_gamepads) {
|
||||
ApplyColor(gamepad);
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerPreview::SetPreviewEnabled(bool enabled) {
|
||||
m_preview_enabled = enabled;
|
||||
m_timer.setInterval(enabled ? 16 : 100);
|
||||
UpdateRunning();
|
||||
}
|
||||
|
||||
void ControllerPreview::Stop() {
|
||||
m_preview_enabled = false;
|
||||
m_color = {};
|
||||
UpdateRunning();
|
||||
}
|
||||
|
||||
void ControllerPreview::SetSuspended(bool suspended) {
|
||||
if (m_suspended != suspended) {
|
||||
m_suspended = suspended;
|
||||
UpdateRunning();
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerPreview::UpdateRunning() {
|
||||
if (!m_suspended && (m_preview_enabled || m_color.isValid())) {
|
||||
if (m_timer.isActive()) {
|
||||
return;
|
||||
}
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
if (!SDL_InitSubSystem(SDL_INIT_GAMEPAD)) {
|
||||
m_error = QString::fromUtf8(SDL_GetError());
|
||||
qWarning() << "Cannot initialize controller preview:" << m_error;
|
||||
emit StateChanged();
|
||||
return;
|
||||
}
|
||||
m_error.clear();
|
||||
int count = 0;
|
||||
auto* ids = SDL_GetGamepads(&count);
|
||||
for (int index = 0; index < count; ++index) {
|
||||
OpenGamepad(ids[index]);
|
||||
}
|
||||
SDL_free(ids);
|
||||
m_timer.start();
|
||||
Refresh();
|
||||
emit StateChanged();
|
||||
return;
|
||||
}
|
||||
if (m_timer.isActive()) {
|
||||
m_timer.stop();
|
||||
for (auto* gamepad: m_gamepads) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
m_gamepads.clear();
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
|
||||
}
|
||||
m_pressed.clear();
|
||||
m_left_stick = {};
|
||||
m_right_stick = {};
|
||||
m_device_name.clear();
|
||||
m_error = m_suspended ? tr("Preview is paused while a game is running.") : QString();
|
||||
emit StateChanged();
|
||||
}
|
||||
|
||||
void ControllerPreview::OpenGamepad(SDL_JoystickID id) {
|
||||
if (!m_gamepads.contains(id)) {
|
||||
if (auto* gamepad = SDL_OpenGamepad(id); gamepad != nullptr) {
|
||||
m_gamepads.insert(id, gamepad);
|
||||
ApplyColor(gamepad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerPreview::Refresh() {
|
||||
// One SDL event pump serves both the live diagram and lightbar preview.
|
||||
// It also delivers deferred Bluetooth DualSense LED commands.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_EVENT_GAMEPAD_ADDED) {
|
||||
OpenGamepad(event.gdevice.which);
|
||||
} else if (event.type == SDL_EVENT_GAMEPAD_REMOVED) {
|
||||
if (auto* gamepad = m_gamepads.take(event.gdevice.which); gamepad != nullptr) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QSet<QString> pressed;
|
||||
QPointF left;
|
||||
QPointF right;
|
||||
QString name;
|
||||
if (!m_gamepads.isEmpty()) {
|
||||
auto* gamepad = m_gamepads.first();
|
||||
name = QString::fromUtf8(SDL_GetGamepadName(gamepad));
|
||||
for (const auto& binding: BUTTONS) {
|
||||
if (SDL_GetGamepadButton(gamepad, binding.button)) {
|
||||
pressed.insert(QString::fromLatin1(binding.control));
|
||||
}
|
||||
}
|
||||
const auto stick = [&](SDL_GamepadAxis x, SDL_GamepadAxis y, const char* prefix) {
|
||||
QPointF position(Axis(gamepad, x), Axis(gamepad, y));
|
||||
if (std::hypot(position.x(), position.y()) < 0.15) {
|
||||
position = {};
|
||||
}
|
||||
const auto id = QString::fromLatin1(prefix);
|
||||
if (position.x() < -0.25) pressed.insert(id + QStringLiteral("Left"));
|
||||
if (position.x() > 0.25) pressed.insert(id + QStringLiteral("Right"));
|
||||
if (position.y() < -0.25) pressed.insert(id + QStringLiteral("Up"));
|
||||
if (position.y() > 0.25) pressed.insert(id + QStringLiteral("Down"));
|
||||
return position;
|
||||
};
|
||||
left = stick(SDL_GAMEPAD_AXIS_LEFTX, SDL_GAMEPAD_AXIS_LEFTY, "LeftStick");
|
||||
right = stick(SDL_GAMEPAD_AXIS_RIGHTX, SDL_GAMEPAD_AXIS_RIGHTY, "RightStick");
|
||||
if (Axis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) > 0.05) {
|
||||
pressed.insert(QStringLiteral("L2"));
|
||||
}
|
||||
if (Axis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) > 0.05) {
|
||||
pressed.insert(QStringLiteral("R2"));
|
||||
}
|
||||
bool touching = false;
|
||||
if (SDL_GetNumGamepadTouchpads(gamepad) > 0) {
|
||||
for (int finger = 0; finger < SDL_GetNumGamepadTouchpadFingers(gamepad, 0); ++finger) {
|
||||
bool down = false;
|
||||
float x = 0;
|
||||
if (SDL_GetGamepadTouchpadFinger(gamepad, 0, finger, &down, &x, nullptr, nullptr) &&
|
||||
down) {
|
||||
pressed.insert(x < 0.5f ? QStringLiteral("TouchPad")
|
||||
: QStringLiteral("TouchPadRight"));
|
||||
touching = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!touching && SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_TOUCHPAD)) {
|
||||
pressed.insert(QStringLiteral("TouchPad"));
|
||||
pressed.insert(QStringLiteral("TouchPadRight"));
|
||||
}
|
||||
}
|
||||
if (pressed != m_pressed || left != m_left_stick || right != m_right_stick ||
|
||||
name != m_device_name) {
|
||||
m_pressed = pressed;
|
||||
m_left_stick = left;
|
||||
m_right_stick = right;
|
||||
m_device_name = name;
|
||||
emit StateChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerPreview::ApplyColor(SDL_Gamepad* gamepad) const {
|
||||
if (m_color.isValid() &&
|
||||
SDL_GetBooleanProperty(SDL_GetGamepadProperties(gamepad),
|
||||
SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN, false) &&
|
||||
!SDL_SetGamepadLED(gamepad, static_cast<Uint8>(m_color.red()),
|
||||
static_cast<Uint8>(m_color.green()),
|
||||
static_cast<Uint8>(m_color.blue()))) {
|
||||
qWarning() << "Cannot set controller LED:" << SDL_GetError();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
#include "dualsenseWidget.h"
|
||||
|
||||
#include <QMouseEvent>
|
||||
#include <QPainter>
|
||||
#include <QPainterPath>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
namespace {
|
||||
|
||||
enum class Shape { Button, Shoulder, Touchpad, Face, Dpad, Stick, Direction };
|
||||
|
||||
struct Control {
|
||||
const char* id;
|
||||
QRectF bounds;
|
||||
Shape shape = Shape::Button;
|
||||
int angle = 0;
|
||||
};
|
||||
|
||||
// Painting and hit testing share a canvas with room above the shell for the shoulders.
|
||||
const QRectF CANVAS(0, -20, 480, 330);
|
||||
|
||||
const Control CONTROLS[] = {
|
||||
{"L2", {90, -12, 58, 18}, Shape::Shoulder},
|
||||
{"R2", {332, -12, 58, 18}, Shape::Shoulder},
|
||||
{"L1", {84, 12, 64, 12}, Shape::Shoulder},
|
||||
{"R1", {332, 12, 64, 12}, Shape::Shoulder},
|
||||
{"TouchPad", {150, 25, 90, 100}, Shape::Touchpad},
|
||||
{"TouchPadRight", {240, 25, 90, 100}, Shape::Touchpad},
|
||||
{"Options", {330, 60, 9, 20}},
|
||||
{"Up", {105, 72, 22, 25}, Shape::Dpad, 0},
|
||||
{"Right", {124, 94, 25, 22}, Shape::Dpad, 90},
|
||||
{"Down", {105, 113, 22, 25}, Shape::Dpad, 180},
|
||||
{"Left", {83, 94, 25, 22}, Shape::Dpad, 270},
|
||||
{"Triangle", {353, 67, 26, 26}, Shape::Face},
|
||||
{"Circle", {382, 96, 26, 26}, Shape::Face},
|
||||
{"Cross", {353, 125, 26, 26}, Shape::Face},
|
||||
{"Square", {324, 96, 26, 26}, Shape::Face},
|
||||
{"L3", {143, 131, 66, 66}, Shape::Stick},
|
||||
{"R3", {271, 131, 66, 66}, Shape::Stick},
|
||||
{"LeftStickUp", {143, 131, 66, 66}, Shape::Direction, 0},
|
||||
{"LeftStickRight", {143, 131, 66, 66}, Shape::Direction, 90},
|
||||
{"LeftStickDown", {143, 131, 66, 66}, Shape::Direction, 180},
|
||||
{"LeftStickLeft", {143, 131, 66, 66}, Shape::Direction, 270},
|
||||
{"RightStickUp", {271, 131, 66, 66}, Shape::Direction, 0},
|
||||
{"RightStickRight", {271, 131, 66, 66}, Shape::Direction, 90},
|
||||
{"RightStickDown", {271, 131, 66, 66}, Shape::Direction, 180},
|
||||
{"RightStickLeft", {271, 131, 66, 66}, Shape::Direction, 270},
|
||||
};
|
||||
|
||||
QPainterPath TouchpadPath() {
|
||||
QPainterPath path;
|
||||
path.moveTo(158, 42);
|
||||
path.cubicTo(156, 33, 168, 32, 178, 31);
|
||||
path.cubicTo(219, 28, 261, 28, 302, 31);
|
||||
path.cubicTo(312, 32, 324, 33, 322, 42);
|
||||
path.cubicTo(318, 64, 315, 87, 309, 105);
|
||||
path.cubicTo(306, 117, 299, 122, 286, 122);
|
||||
path.lineTo(194, 122);
|
||||
path.cubicTo(181, 122, 174, 117, 171, 105);
|
||||
path.cubicTo(165, 87, 162, 64, 158, 42);
|
||||
path.closeSubpath();
|
||||
return path;
|
||||
}
|
||||
|
||||
QPainterPath ControlPath(const Control& control) {
|
||||
QPainterPath path;
|
||||
if (control.shape == Shape::Direction) {
|
||||
const auto inner = control.bounds.adjusted(7, 7, -7, -7);
|
||||
const int start = 49 - control.angle;
|
||||
path.arcMoveTo(control.bounds, start);
|
||||
path.arcTo(control.bounds, start, 82);
|
||||
path.arcTo(inner, start + 82, -82);
|
||||
path.closeSubpath();
|
||||
} else if (control.shape == Shape::Touchpad) {
|
||||
path.addRect(control.bounds);
|
||||
return TouchpadPath().intersected(path);
|
||||
} else if (control.shape == Shape::Face || control.shape == Shape::Stick) {
|
||||
path.addEllipse(control.shape == Shape::Stick ? control.bounds.adjusted(7, 7, -7, -7)
|
||||
: control.bounds);
|
||||
} else if (control.shape == Shape::Dpad) {
|
||||
path.moveTo(-8, -12);
|
||||
path.quadTo(-11, -12, -11, -8);
|
||||
path.lineTo(-10, 3);
|
||||
path.quadTo(-10, 6, -7, 8);
|
||||
path.lineTo(0, 12);
|
||||
path.lineTo(7, 8);
|
||||
path.quadTo(10, 6, 10, 3);
|
||||
path.lineTo(11, -8);
|
||||
path.quadTo(11, -12, 8, -12);
|
||||
path.closeSubpath();
|
||||
QTransform transform;
|
||||
transform.translate(control.bounds.center().x(), control.bounds.center().y());
|
||||
transform.rotate(control.angle);
|
||||
return transform.map(path);
|
||||
} else if (control.shape == Shape::Shoulder) {
|
||||
const auto& bounds = control.bounds;
|
||||
path.moveTo(bounds.bottomLeft());
|
||||
path.lineTo(bounds.left() + 2, bounds.top() + bounds.height() / 2);
|
||||
path.cubicTo(bounds.left() + 10, bounds.top(), bounds.right() - 10, bounds.top(),
|
||||
bounds.right() - 2, bounds.top() + bounds.height() / 2);
|
||||
path.lineTo(bounds.bottomRight());
|
||||
path.closeSubpath();
|
||||
} else {
|
||||
path.addRoundedRect(control.bounds, 4, 4);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
void DrawSymbol(QPainter& painter, const Control& control) {
|
||||
const auto id = QLatin1String(control.id);
|
||||
painter.save();
|
||||
painter.translate(control.bounds.center());
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
if (control.shape == Shape::Dpad) {
|
||||
painter.rotate(control.angle);
|
||||
painter.drawPolyline(QPolygonF({{-4, 2}, {0, -2}, {4, 2}}));
|
||||
} else if (id == QLatin1String("Triangle")) {
|
||||
painter.drawPolygon(QPolygonF({{0, -7}, {7, 5}, {-7, 5}}));
|
||||
} else if (id == QLatin1String("Circle")) {
|
||||
painter.drawEllipse(QPointF(), 7, 7);
|
||||
} else if (id == QLatin1String("Square")) {
|
||||
painter.drawRect(QRectF(-6, -6, 12, 12));
|
||||
} else if (id == QLatin1String("Cross")) {
|
||||
painter.drawLine(QPointF(-5, -5), QPointF(5, 5));
|
||||
painter.drawLine(QPointF(-5, 5), QPointF(5, -5));
|
||||
}
|
||||
painter.restore();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
DualSenseWidget::DualSenseWidget(QWidget* parent): QWidget(parent) {
|
||||
setMinimumSize(330, 230);
|
||||
setMouseTracking(true);
|
||||
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
|
||||
setAccessibleName(tr("DualSense controller"));
|
||||
setAccessibleDescription(tr("Click a control to select its binding. Connected controller input "
|
||||
"lights up the controls."));
|
||||
}
|
||||
|
||||
QSize DualSenseWidget::sizeHint() const {
|
||||
return CANVAS.size().toSize();
|
||||
}
|
||||
|
||||
void DualSenseWidget::SetPressed(const QSet<QString>& pressed) {
|
||||
if (m_pressed != pressed) {
|
||||
m_pressed = pressed;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void DualSenseWidget::SetSelected(const QString& selected) {
|
||||
if (m_selected != selected) {
|
||||
m_selected = selected;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void DualSenseWidget::SetSticks(const QPointF& left, const QPointF& right) {
|
||||
if (m_left_stick != left || m_right_stick != right) {
|
||||
m_left_stick = left;
|
||||
m_right_stick = right;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
QTransform DualSenseWidget::ViewTransform() const {
|
||||
const qreal scale = std::min(width() / CANVAS.width(), height() / CANVAS.height());
|
||||
QTransform transform;
|
||||
transform.translate(width() / 2.0, height() / 2.0);
|
||||
transform.scale(scale, scale);
|
||||
transform.translate(-CANVAS.center().x(), -CANVAS.center().y());
|
||||
return transform;
|
||||
}
|
||||
|
||||
QString DualSenseWidget::HitTest(const QPointF& position) const {
|
||||
const auto point = ViewTransform().inverted().map(position);
|
||||
for (const auto& control: CONTROLS) {
|
||||
if (ControlPath(control).contains(point)) {
|
||||
return QString::fromLatin1(control.id);
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void DualSenseWidget::paintEvent(QPaintEvent*) {
|
||||
const QColor black("#111111");
|
||||
const QColor white("#eeeeee");
|
||||
QPainter painter(this);
|
||||
painter.setRenderHint(QPainter::Antialiasing);
|
||||
painter.setTransform(ViewTransform());
|
||||
|
||||
QPainterPath shell;
|
||||
shell.moveTo(81, 48);
|
||||
shell.cubicTo(151, 21, 329, 21, 399, 48);
|
||||
shell.cubicTo(420, 94, 445, 166, 445, 215);
|
||||
shell.cubicTo(447, 253, 437, 291, 419, 296);
|
||||
shell.cubicTo(403, 302, 395, 297, 389, 283);
|
||||
shell.cubicTo(381, 268, 373, 236, 354, 213);
|
||||
shell.cubicTo(347, 205, 341, 205, 325, 205);
|
||||
shell.lineTo(155, 205);
|
||||
shell.cubicTo(139, 205, 133, 205, 126, 213);
|
||||
shell.cubicTo(107, 236, 99, 268, 91, 283);
|
||||
shell.cubicTo(85, 297, 77, 302, 61, 296);
|
||||
shell.cubicTo(43, 291, 33, 253, 35, 215);
|
||||
shell.cubicTo(35, 166, 60, 94, 81, 48);
|
||||
shell.closeSubpath();
|
||||
painter.setBrush(black);
|
||||
painter.setPen(QPen(white, 1.5));
|
||||
painter.drawPath(shell);
|
||||
|
||||
// Panel seams flow into the inner grips without a second outline across the belly.
|
||||
QPainterPath seams;
|
||||
seams.moveTo(153, 35);
|
||||
seams.cubicTo(153, 69, 176, 105, 158, 127);
|
||||
seams.cubicTo(123, 166, 108, 226, 76, 297);
|
||||
seams.moveTo(327, 35);
|
||||
seams.cubicTo(327, 69, 304, 105, 322, 127);
|
||||
seams.cubicTo(357, 166, 372, 226, 404, 297);
|
||||
painter.setBrush(Qt::NoBrush);
|
||||
painter.drawPath(seams);
|
||||
painter.setBrush(black);
|
||||
painter.drawPath(TouchpadPath());
|
||||
painter.drawRoundedRect(QRectF(141, 60, 9, 20), 4, 4); // Create button, currently unmapped.
|
||||
painter.drawEllipse(QPointF(240, 166), 8, 8);
|
||||
QFont font = painter.font();
|
||||
font.setPixelSize(9);
|
||||
font.setBold(true);
|
||||
painter.setFont(font);
|
||||
|
||||
for (const auto& control: CONTROLS) {
|
||||
const auto id = QString::fromLatin1(control.id);
|
||||
const bool pressed = m_pressed.contains(id);
|
||||
const bool selected = m_selected == id;
|
||||
const bool hovered = m_hovered == id;
|
||||
const bool active = pressed || selected || hovered;
|
||||
if ((control.shape == Shape::Direction || control.shape == Shape::Touchpad) && !active) {
|
||||
continue;
|
||||
}
|
||||
const QColor fill = pressed ? QColor("#2eb6df") : active ? QColor("#3a6179") : black;
|
||||
painter.setBrush(fill);
|
||||
painter.setPen(QPen(active ? QColor("#79e3ff") : white, selected ? 2 : 1.3));
|
||||
if (control.shape == Shape::Touchpad) {
|
||||
// Clip one shared surface so independent bindings never add a permanent center seam.
|
||||
painter.save();
|
||||
painter.setClipRect(control.bounds);
|
||||
painter.drawPath(TouchpadPath());
|
||||
painter.restore();
|
||||
} else if (control.shape == Shape::Stick) {
|
||||
painter.setBrush(black);
|
||||
painter.drawEllipse(control.bounds);
|
||||
const auto position = id == QLatin1String("L3") ? m_left_stick : m_right_stick;
|
||||
QPointF offset(std::clamp(position.x(), -1.0, 1.0),
|
||||
std::clamp(position.y(), -1.0, 1.0));
|
||||
offset *= 5 / std::max(1.0, std::hypot(offset.x(), offset.y()));
|
||||
painter.setBrush(fill);
|
||||
painter.drawEllipse(control.bounds.adjusted(12, 12, -12, -12).translated(offset));
|
||||
} else {
|
||||
painter.drawPath(ControlPath(control));
|
||||
painter.setPen(QPen(white, 1.3));
|
||||
if (control.shape == Shape::Face || control.shape == Shape::Dpad) {
|
||||
DrawSymbol(painter, control);
|
||||
} else if (control.shape == Shape::Shoulder) {
|
||||
painter.drawText(control.bounds.adjusted(0, 2, 0, 0), Qt::AlignCenter, id);
|
||||
} else if (id == QLatin1String("Options")) {
|
||||
painter.drawLine(control.bounds.center() - QPointF(0, 4),
|
||||
control.bounds.center() + QPointF(0, 4));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DualSenseWidget::mouseMoveEvent(QMouseEvent* event) {
|
||||
const auto hovered = HitTest(event->position());
|
||||
if (hovered != m_hovered) {
|
||||
m_hovered = hovered;
|
||||
setCursor(hovered.isEmpty() ? Qt::ArrowCursor : Qt::PointingHandCursor);
|
||||
setToolTip(hovered);
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void DualSenseWidget::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto id = HitTest(event->position());
|
||||
if (!id.isEmpty()) {
|
||||
emit ControlClicked(id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
QWidget::mousePressEvent(event);
|
||||
}
|
||||
|
||||
void DualSenseWidget::leaveEvent(QEvent*) {
|
||||
m_hovered.clear();
|
||||
unsetCursor();
|
||||
update();
|
||||
}
|
||||
@@ -1,61 +1,69 @@
|
||||
#include "inputMappingDialog.h"
|
||||
|
||||
#include <QAbstractItemView>
|
||||
#include "controllerPreview.h"
|
||||
#include "dualsenseWidget.h"
|
||||
|
||||
#include <QDialogButtonBox>
|
||||
#include <QDoubleSpinBox>
|
||||
#include <QGridLayout>
|
||||
#include <QGroupBox>
|
||||
#include <QHBoxLayout>
|
||||
#include <QHash>
|
||||
#include <QHeaderView>
|
||||
#include <QKeyEvent>
|
||||
#include <QKeySequence>
|
||||
#include <QLabel>
|
||||
#include <QMouseEvent>
|
||||
#include <QPushButton>
|
||||
#include <QScreen>
|
||||
#include <QScrollArea>
|
||||
#include <QStringList>
|
||||
#include <QTreeWidget>
|
||||
#include <QVBoxLayout>
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr int BINDING_COLUMN = 1;
|
||||
constexpr auto DEFAULT_MOUSE_SENSITIVITY = 1.0;
|
||||
constexpr char MOUSE_SENSITIVITY[] = "MouseSensitivity=";
|
||||
|
||||
enum Group { Dpad, LeftStick, RightStick, Face, Shoulders, Center, Shortcuts, GroupCount };
|
||||
|
||||
struct PadControl {
|
||||
const char* id;
|
||||
const char* label;
|
||||
const char* default_binding;
|
||||
Group group;
|
||||
int row;
|
||||
int column;
|
||||
};
|
||||
|
||||
constexpr PadControl PAD_CONTROLS[] = {
|
||||
{"Up", "D-pad Up", "Up"},
|
||||
{"Down", "D-pad Down", "Down"},
|
||||
{"Left", "D-pad Left", "Left"},
|
||||
{"Right", "D-pad Right", "Right"},
|
||||
{"LeftStickUp", "Left stick Up", "W"},
|
||||
{"LeftStickDown", "Left stick Down", "S"},
|
||||
{"LeftStickLeft", "Left stick Left", "A"},
|
||||
{"LeftStickRight", "Left stick Right", "D"},
|
||||
{"RightStickUp", "Right stick Up", "T"},
|
||||
{"RightStickDown", "Right stick Down", "G"},
|
||||
{"RightStickLeft", "Right stick Left", "F"},
|
||||
{"RightStickRight", "Right stick Right", "H"},
|
||||
{"Triangle", "Triangle", "I"},
|
||||
{"Circle", "Circle", "L"},
|
||||
{"Cross", "Cross", "J"},
|
||||
{"Square", "Square", "K"},
|
||||
{"L1", "L1", "Q"},
|
||||
{"R1", "R1", "E"},
|
||||
{"L2", "L2", "Z"},
|
||||
{"R2", "R2", "C"},
|
||||
{"L3", "L3", "Left Shift"},
|
||||
{"R3", "R3", "Left Ctrl"},
|
||||
{"Options", "Options", "Return"},
|
||||
{"TouchPad", "Touch pad left (SELECT)", "Backspace"},
|
||||
{"TouchPadRight", "Touch pad right (START)", "Tab"},
|
||||
{"SpeakerVolume", "Speaker volume (cycle)", "1"},
|
||||
{"VibrationIntensity", "Vibration intensity (cycle)", "2"},
|
||||
{"TriggerEffectIntensity", "Trigger effect intensity (cycle)", "3"},
|
||||
{"Up", "Up", "Up", Dpad, 0, 1},
|
||||
{"Down", "Down", "Down", Dpad, 2, 1},
|
||||
{"Left", "Left", "Left", Dpad, 1, 0},
|
||||
{"Right", "Right", "Right", Dpad, 1, 2},
|
||||
{"LeftStickUp", "Up", "W", LeftStick, 0, 1},
|
||||
{"LeftStickDown", "Down", "S", LeftStick, 2, 1},
|
||||
{"LeftStickLeft", "Left", "A", LeftStick, 1, 0},
|
||||
{"LeftStickRight", "Right", "D", LeftStick, 1, 2},
|
||||
{"RightStickUp", "Up", "T", RightStick, 0, 1},
|
||||
{"RightStickDown", "Down", "G", RightStick, 2, 1},
|
||||
{"RightStickLeft", "Left", "F", RightStick, 1, 0},
|
||||
{"RightStickRight", "Right", "H", RightStick, 1, 2},
|
||||
{"Triangle", "Triangle", "I", Face, 0, 1},
|
||||
{"Circle", "Circle", "L", Face, 1, 2},
|
||||
{"Cross", "Cross", "J", Face, 2, 1},
|
||||
{"Square", "Square", "K", Face, 1, 0},
|
||||
{"L1", "L1", "Q", Shoulders, 0, 1},
|
||||
{"R1", "R1", "E", Shoulders, 0, 2},
|
||||
{"L2", "L2", "Z", Shoulders, 0, 0},
|
||||
{"R2", "R2", "C", Shoulders, 0, 3},
|
||||
{"L3", "Press / L3", "Left Shift", LeftStick, 1, 1},
|
||||
{"R3", "Press / R3", "Left Ctrl", RightStick, 1, 1},
|
||||
{"Options", "Options", "Return", Center, 0, 1},
|
||||
{"TouchPad", "Touch pad left", "Backspace", Center, 0, 0},
|
||||
{"TouchPadRight", "Touch pad right", "Tab", Center, 0, 2},
|
||||
{"SpeakerVolume", "Speaker volume", "1", Shortcuts, 0, 0},
|
||||
{"VibrationIntensity", "Vibration intensity", "2", Shortcuts, 0, 1},
|
||||
{"TriggerEffectIntensity", "Trigger intensity", "3", Shortcuts, 0, 2},
|
||||
};
|
||||
|
||||
QString KeypadName(int key) {
|
||||
@@ -183,6 +191,17 @@ private:
|
||||
QString m_binding;
|
||||
};
|
||||
|
||||
void AssignBinding(QHash<QString, QString>& bindings, const QString& id, const QString& binding) {
|
||||
for (auto item = bindings.begin(); item != bindings.end();) {
|
||||
if (item.value().compare(binding, Qt::CaseInsensitive) == 0) {
|
||||
item = bindings.erase(item);
|
||||
} else {
|
||||
++item;
|
||||
}
|
||||
}
|
||||
bindings.insert(id, binding);
|
||||
}
|
||||
|
||||
QHash<QString, QString> ParseMapping(const QStringList& mapping) {
|
||||
QHash<QString, QString> result;
|
||||
for (const auto& entry: mapping) {
|
||||
@@ -191,15 +210,7 @@ QHash<QString, QString> ParseMapping(const QStringList& mapping) {
|
||||
}
|
||||
const auto separator = entry.indexOf(QLatin1Char('='));
|
||||
if (separator > 0 && separator + 1 < entry.size()) {
|
||||
const auto binding = entry.mid(separator + 1);
|
||||
for (auto item = result.begin(); item != result.end();) {
|
||||
if (item.value().compare(binding, Qt::CaseInsensitive) == 0) {
|
||||
item = result.erase(item);
|
||||
} else {
|
||||
++item;
|
||||
}
|
||||
}
|
||||
result.insert(entry.left(separator), binding);
|
||||
AssignBinding(result, entry.left(separator), entry.mid(separator + 1));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@@ -216,82 +227,146 @@ double ParseMouseSensitivity(const QStringList& mapping) {
|
||||
|
||||
} // namespace
|
||||
|
||||
InputMappingDialog::InputMappingDialog(const QStringList& mapping, QWidget* parent)
|
||||
: QDialog(parent) {
|
||||
setWindowTitle(tr("Input Mapping"));
|
||||
resize(460, 650);
|
||||
InputMappingDialog::InputMappingDialog(const QStringList& mapping, ControllerPreview* preview,
|
||||
QWidget* parent)
|
||||
: QDialog(parent), m_preview(preview) {
|
||||
setWindowTitle(tr("Controls"));
|
||||
resize(QSize(1100, 820).boundedTo(screen()->availableGeometry().size()));
|
||||
|
||||
auto* layout = new QVBoxLayout(this);
|
||||
layout->addWidget(
|
||||
new QLabel(tr("Map keyboard or mouse buttons to DualSense controls.\n"
|
||||
"Press F7 in-game to toggle mouse movement on the right stick."),
|
||||
this));
|
||||
layout->setSpacing(10);
|
||||
auto* title = new QLabel(tr("Controller setup"), this);
|
||||
auto font = title->font();
|
||||
font.setPointSize(font.pointSize() + 7);
|
||||
font.setBold(true);
|
||||
title->setFont(font);
|
||||
layout->addWidget(title);
|
||||
auto* hint = new QLabel(
|
||||
tr("Select a button to remap. Press controller buttons to test."), this);
|
||||
hint->setWordWrap(true);
|
||||
layout->addWidget(hint);
|
||||
m_status = new QLabel(this);
|
||||
m_status->setObjectName(QStringLiteral("controllerStatus"));
|
||||
m_status->setWordWrap(true);
|
||||
layout->addWidget(m_status);
|
||||
|
||||
const auto parsed = ParseMapping(mapping);
|
||||
m_custom_bindings = !parsed.isEmpty();
|
||||
auto* scroll = new QScrollArea(this);
|
||||
scroll->setWidgetResizable(true);
|
||||
scroll->setFrameShape(QFrame::NoFrame);
|
||||
auto* content = new QWidget(scroll);
|
||||
auto* grid = new QGridLayout(content);
|
||||
grid->setContentsMargins(0, 0, 0, 0);
|
||||
grid->setSpacing(12);
|
||||
QGroupBox* groups[GroupCount];
|
||||
QGridLayout* cells[GroupCount];
|
||||
const char* titles[] = {"D-Pad",
|
||||
"Left stick",
|
||||
"Right stick",
|
||||
"Face buttons",
|
||||
"Shoulders and triggers",
|
||||
"Touch pad and options",
|
||||
"In-game shortcuts (cycle)"};
|
||||
for (int index = 0; index < GroupCount; ++index) {
|
||||
groups[index] = new QGroupBox(tr(titles[index]), content);
|
||||
cells[index] = new QGridLayout(groups[index]);
|
||||
cells[index]->setSpacing(5);
|
||||
}
|
||||
|
||||
m_bindings = ParseMapping(mapping);
|
||||
m_custom_bindings = !m_bindings.isEmpty();
|
||||
for (const auto& control: PAD_CONTROLS) {
|
||||
const auto id = QString::fromLatin1(control.id);
|
||||
auto* cell = new QGroupBox(tr(control.label), groups[control.group]);
|
||||
auto* cell_layout = new QVBoxLayout(cell);
|
||||
cell_layout->setContentsMargins(3, 5, 3, 3);
|
||||
auto* button = new QPushButton(cell);
|
||||
button->setObjectName(QStringLiteral("binding_") + id);
|
||||
button->setAutoDefault(false);
|
||||
button->setMinimumWidth(64);
|
||||
button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
|
||||
button->setAccessibleName(tr(titles[control.group]) + QStringLiteral(" / ") +
|
||||
tr(control.label));
|
||||
cell_layout->addWidget(button);
|
||||
cells[control.group]->addWidget(cell, control.row, control.column);
|
||||
m_buttons.insert(id, button);
|
||||
if (!m_custom_bindings) {
|
||||
m_bindings.insert(id, QString::fromLatin1(control.default_binding));
|
||||
}
|
||||
connect(button, &QPushButton::clicked, this, [this, id] { ChangeBinding(id); });
|
||||
}
|
||||
|
||||
auto* left = new QVBoxLayout;
|
||||
left->addWidget(groups[Dpad]);
|
||||
left->addWidget(groups[LeftStick]);
|
||||
left->addStretch();
|
||||
grid->addLayout(left, 0, 0);
|
||||
auto* center = new QVBoxLayout;
|
||||
center->addWidget(groups[Shoulders]);
|
||||
m_controller = new DualSenseWidget(content);
|
||||
m_controller->setObjectName(QStringLiteral("controllerDiagram"));
|
||||
center->addWidget(m_controller, 1);
|
||||
center->addWidget(groups[Center]);
|
||||
grid->addLayout(center, 0, 1);
|
||||
auto* right = new QVBoxLayout;
|
||||
right->addWidget(groups[Face]);
|
||||
right->addWidget(groups[RightStick]);
|
||||
right->addStretch();
|
||||
grid->addLayout(right, 0, 2);
|
||||
grid->setColumnStretch(1, 1);
|
||||
grid->addWidget(groups[Shortcuts], 1, 0, 1, 3);
|
||||
scroll->setWidget(content);
|
||||
layout->addWidget(scroll, 1);
|
||||
|
||||
auto* sensitivity_layout = new QHBoxLayout;
|
||||
sensitivity_layout->addWidget(new QLabel(tr("Mouse sensitivity"), this));
|
||||
m_sensitivity = new QDoubleSpinBox(this);
|
||||
m_sensitivity->setObjectName(QStringLiteral("mouseSensitivity"));
|
||||
m_sensitivity->setRange(0.1, 5.0);
|
||||
m_sensitivity->setSingleStep(0.1);
|
||||
m_sensitivity->setDecimals(1);
|
||||
m_sensitivity->setSuffix(QStringLiteral("x"));
|
||||
m_sensitivity->setSuffix(QStringLiteral("×"));
|
||||
m_sensitivity->setValue(ParseMouseSensitivity(mapping));
|
||||
sensitivity_layout->addWidget(m_sensitivity);
|
||||
sensitivity_layout->addWidget(
|
||||
new QLabel(tr("F7 in-game toggles mouse movement on the right stick."), this));
|
||||
sensitivity_layout->addStretch();
|
||||
layout->addLayout(sensitivity_layout);
|
||||
|
||||
m_bindings = new QTreeWidget(this);
|
||||
m_bindings->setColumnCount(2);
|
||||
m_bindings->setHeaderLabels({tr("DualSense control"), tr("Host input")});
|
||||
m_bindings->setRootIsDecorated(false);
|
||||
m_bindings->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
m_bindings->header()->setSectionResizeMode(0, QHeaderView::Stretch);
|
||||
m_bindings->header()->setSectionResizeMode(1, QHeaderView::Stretch);
|
||||
layout->addWidget(m_bindings);
|
||||
|
||||
for (const auto& control: PAD_CONTROLS) {
|
||||
auto* item = new QTreeWidgetItem(m_bindings);
|
||||
item->setText(0, tr(control.label));
|
||||
item->setData(0, Qt::UserRole, QString::fromLatin1(control.id));
|
||||
SetBinding(item, m_custom_bindings ? parsed.value(QString::fromLatin1(control.id))
|
||||
: QString::fromLatin1(control.default_binding));
|
||||
}
|
||||
m_bindings->setCurrentItem(m_bindings->topLevelItem(0));
|
||||
|
||||
auto* controls = new QHBoxLayout;
|
||||
m_change_button = new QPushButton(tr("Change..."), this);
|
||||
m_clear_button = new QPushButton(tr("Clear"), this);
|
||||
auto* defaults = new QPushButton(tr("Defaults"), this);
|
||||
controls->addWidget(m_change_button);
|
||||
controls->addWidget(m_clear_button);
|
||||
controls->addWidget(defaults);
|
||||
controls->addStretch();
|
||||
layout->addLayout(controls);
|
||||
|
||||
auto* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
|
||||
auto* buttons = new QDialogButtonBox(QDialogButtonBox::RestoreDefaults |
|
||||
QDialogButtonBox::Save | QDialogButtonBox::Cancel,
|
||||
this);
|
||||
auto* defaults = buttons->button(QDialogButtonBox::RestoreDefaults);
|
||||
defaults->setObjectName(QStringLiteral("defaults"));
|
||||
defaults->setAutoDefault(false);
|
||||
layout->addWidget(buttons);
|
||||
|
||||
connect(m_bindings, &QTreeWidget::itemDoubleClicked, this,
|
||||
[this](QTreeWidgetItem*, int) { ChangeBinding(); });
|
||||
connect(m_bindings, &QTreeWidget::itemSelectionChanged, this, [this]() { UpdateButtons(); });
|
||||
connect(m_change_button, &QPushButton::clicked, this, [this]() { ChangeBinding(); });
|
||||
connect(m_clear_button, &QPushButton::clicked, this, [this]() { ClearBinding(); });
|
||||
connect(defaults, &QPushButton::clicked, this, [this]() { RestoreDefaults(); });
|
||||
connect(m_controller, &DualSenseWidget::ControlClicked, this,
|
||||
&InputMappingDialog::ChangeBinding);
|
||||
connect(defaults, &QPushButton::clicked, this, &InputMappingDialog::RestoreDefaults);
|
||||
connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
|
||||
connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
|
||||
if (m_preview != nullptr) {
|
||||
connect(m_preview, &ControllerPreview::StateChanged, this,
|
||||
&InputMappingDialog::UpdatePreview);
|
||||
m_preview->SetPreviewEnabled(true);
|
||||
}
|
||||
UpdateButtons();
|
||||
UpdatePreview();
|
||||
}
|
||||
|
||||
InputMappingDialog::~InputMappingDialog() {
|
||||
if (m_preview != nullptr) {
|
||||
m_preview->SetPreviewEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
QStringList InputMappingDialog::Mapping() const {
|
||||
QStringList result;
|
||||
if (m_custom_bindings) {
|
||||
for (int index = 0; index < m_bindings->topLevelItemCount(); index++) {
|
||||
const auto* item = m_bindings->topLevelItem(index);
|
||||
const auto binding = item->data(BINDING_COLUMN, Qt::UserRole).toString();
|
||||
for (const auto& control: PAD_CONTROLS) {
|
||||
const auto id = QString::fromLatin1(control.id);
|
||||
const auto binding = m_bindings.value(id);
|
||||
if (!binding.isEmpty()) {
|
||||
result.append(item->data(0, Qt::UserRole).toString() + QLatin1Char('=') + binding);
|
||||
result.append(id + QLatin1Char('=') + binding);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -302,58 +377,73 @@ QStringList InputMappingDialog::Mapping() const {
|
||||
return result;
|
||||
}
|
||||
|
||||
void InputMappingDialog::ChangeBinding() {
|
||||
auto* item = m_bindings->currentItem();
|
||||
if (item == nullptr) {
|
||||
void InputMappingDialog::ChangeBinding(const QString& id) {
|
||||
if (!m_buttons.contains(id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_selected = id;
|
||||
UpdateHighlights();
|
||||
InputCaptureDialog dialog(this);
|
||||
if (dialog.exec() != QDialog::Accepted) {
|
||||
return;
|
||||
dialog.setWindowTitle(tr("Set binding — %1").arg(m_buttons.value(id)->accessibleName()));
|
||||
if (dialog.exec() == QDialog::Accepted) {
|
||||
AssignBinding(m_bindings, id, dialog.Binding());
|
||||
m_custom_bindings = true;
|
||||
}
|
||||
|
||||
for (int index = 0; index < m_bindings->topLevelItemCount(); index++) {
|
||||
auto* other = m_bindings->topLevelItem(index);
|
||||
if (other != item && other->data(BINDING_COLUMN, Qt::UserRole)
|
||||
.toString()
|
||||
.compare(dialog.Binding(), Qt::CaseInsensitive) == 0) {
|
||||
SetBinding(other, {});
|
||||
}
|
||||
}
|
||||
SetBinding(item, dialog.Binding());
|
||||
m_custom_bindings = true;
|
||||
}
|
||||
|
||||
void InputMappingDialog::ClearBinding() {
|
||||
SetBinding(m_bindings->currentItem(), {});
|
||||
m_custom_bindings = true;
|
||||
m_selected.clear();
|
||||
UpdateButtons();
|
||||
}
|
||||
|
||||
void InputMappingDialog::RestoreDefaults() {
|
||||
for (int index = 0; index < m_bindings->topLevelItemCount(); index++) {
|
||||
SetBinding(m_bindings->topLevelItem(index),
|
||||
QString::fromLatin1(PAD_CONTROLS[index].default_binding));
|
||||
m_bindings.clear();
|
||||
for (const auto& control: PAD_CONTROLS) {
|
||||
m_bindings.insert(QString::fromLatin1(control.id),
|
||||
QString::fromLatin1(control.default_binding));
|
||||
}
|
||||
m_sensitivity->setValue(DEFAULT_MOUSE_SENSITIVITY);
|
||||
m_custom_bindings = false;
|
||||
}
|
||||
|
||||
void InputMappingDialog::SetBinding(QTreeWidgetItem* item, const QString& binding) {
|
||||
if (item == nullptr) {
|
||||
return;
|
||||
}
|
||||
item->setData(BINDING_COLUMN, Qt::UserRole, binding);
|
||||
item->setText(BINDING_COLUMN, binding.isEmpty() ? tr("None") : binding);
|
||||
UpdateButtons();
|
||||
}
|
||||
|
||||
void InputMappingDialog::UpdateButtons() {
|
||||
if (m_change_button == nullptr) {
|
||||
return;
|
||||
for (auto item = m_buttons.begin(); item != m_buttons.end(); ++item) {
|
||||
auto* button = item.value();
|
||||
const auto binding = m_bindings.value(item.key());
|
||||
const auto label = binding.isEmpty() ? tr("None") : binding;
|
||||
button->setText(QString(label).replace(QLatin1Char('&'), QLatin1String("&&")));
|
||||
button->setToolTip(tr("%1: %2. Click to change.").arg(button->accessibleName(), label));
|
||||
}
|
||||
UpdateHighlights();
|
||||
}
|
||||
|
||||
void InputMappingDialog::UpdatePreview() {
|
||||
const auto pressed = m_preview != nullptr ? m_preview->Pressed() : QSet<QString>();
|
||||
m_controller->SetPressed(pressed);
|
||||
m_controller->SetSticks(m_preview != nullptr ? m_preview->LeftStick() : QPointF(),
|
||||
m_preview != nullptr ? m_preview->RightStick() : QPointF());
|
||||
UpdateHighlights();
|
||||
if (m_preview != nullptr && !m_preview->Error().isEmpty()) {
|
||||
m_status->setText(tr("Controller preview unavailable: %1").arg(m_preview->Error()));
|
||||
} else if (m_preview != nullptr && !m_preview->DeviceName().isEmpty()) {
|
||||
m_status->setText(tr("Connected: %1").arg(m_preview->DeviceName()));
|
||||
} else {
|
||||
m_status->setText(tr("No controller connected"));
|
||||
}
|
||||
}
|
||||
|
||||
void InputMappingDialog::UpdateHighlights() {
|
||||
m_controller->SetSelected(m_selected);
|
||||
for (auto item = m_buttons.begin(); item != m_buttons.end(); ++item) {
|
||||
const bool down = m_preview != nullptr && m_preview->Pressed().contains(item.key());
|
||||
auto colors = palette();
|
||||
if (down) {
|
||||
colors.setColor(QPalette::Button, colors.color(QPalette::Highlight));
|
||||
colors.setColor(QPalette::ButtonText, colors.color(QPalette::HighlightedText));
|
||||
} else if (item.key() == m_selected) {
|
||||
colors.setColor(QPalette::ButtonText, colors.color(QPalette::Highlight));
|
||||
}
|
||||
auto label_font = font();
|
||||
label_font.setBold(down);
|
||||
item.value()->setPalette(colors);
|
||||
item.value()->setFont(label_font);
|
||||
}
|
||||
const auto* item = m_bindings->currentItem();
|
||||
m_change_button->setEnabled(item != nullptr);
|
||||
m_clear_button->setEnabled(item != nullptr &&
|
||||
!item->data(BINDING_COLUMN, Qt::UserRole).toString().isEmpty());
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "configuration.h"
|
||||
#include "configurationItem.h"
|
||||
#include "configurationListWidget.h"
|
||||
#include "controllerLightbar.h"
|
||||
#include "controllerPreview.h"
|
||||
#include "gameContent.h"
|
||||
#include "updateChecker.h"
|
||||
|
||||
@@ -89,7 +89,7 @@ private:
|
||||
Ui::MainDialog* m_ui = {nullptr};
|
||||
MainDialog* m_main_dialog = nullptr;
|
||||
UpdateChecker* m_update_checker = nullptr;
|
||||
ControllerLightbar m_lightbar;
|
||||
ControllerPreview m_controller_preview;
|
||||
QString m_interpreter;
|
||||
|
||||
QProcess m_process;
|
||||
@@ -112,6 +112,7 @@ MainDialogPrivate::~MainDialogPrivate() {
|
||||
void MainDialogPrivate::Setup(MainDialog* main_dialog) {
|
||||
m_ui = new Ui::MainDialog;
|
||||
m_ui->setupUi(main_dialog);
|
||||
m_ui->widget->SetControllerPreview(&m_controller_preview);
|
||||
|
||||
m_main_dialog = main_dialog;
|
||||
m_update_checker = new UpdateChecker(main_dialog);
|
||||
@@ -127,7 +128,7 @@ void MainDialogPrivate::Setup(MainDialog* main_dialog) {
|
||||
connect(m_ui->widget, &ConfigurationListWidget::PreviewControllerColor, this,
|
||||
[this](const QString& color) {
|
||||
if (m_process.state() == QProcess::NotRunning) {
|
||||
m_lightbar.SetColor(color);
|
||||
m_controller_preview.SetColor(color);
|
||||
}
|
||||
});
|
||||
connect(m_ui->widget, &ConfigurationListWidget::Run, this, &MainDialogPrivate::Run);
|
||||
@@ -514,7 +515,7 @@ void MainDialogPrivate::Run() {
|
||||
}
|
||||
|
||||
m_running_item->SetRunning(true);
|
||||
m_lightbar.Stop();
|
||||
m_controller_preview.SetSuspended(true);
|
||||
|
||||
auto info = m_ui->widget->CreateConfiguration(*m_running_item);
|
||||
m_main_dialog->RunInterpreter(&m_process, *info);
|
||||
@@ -535,10 +536,11 @@ void MainDialogPrivate::Update() {
|
||||
|
||||
m_ui->widget->SetRunEnabled(run_enabled);
|
||||
if (m_process.state() != QProcess::NotRunning) {
|
||||
m_lightbar.Stop();
|
||||
m_controller_preview.SetSuspended(true);
|
||||
return;
|
||||
}
|
||||
m_lightbar.SetColor(m_ui->widget->GetGlobalControllerColor());
|
||||
m_controller_preview.SetSuspended(false);
|
||||
m_controller_preview.SetColor(m_ui->widget->GetGlobalControllerColor());
|
||||
}
|
||||
|
||||
#include "mainDialog.moc"
|
||||
@@ -1,3 +1,13 @@
|
||||
QListView#cfgs_grid {
|
||||
background: palette(base);
|
||||
border: 1px solid palette(mid);
|
||||
color: palette(text);
|
||||
}
|
||||
|
||||
QListView#cfgs_grid::item {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
GameListTreeWidget#cfgs_list {
|
||||
background: transparent;
|
||||
border: 1px solid palette(mid);
|
||||
@@ -39,6 +49,7 @@ QLineEdit#search_line_edit:focus {
|
||||
border-color: palette(highlight);
|
||||
}
|
||||
|
||||
QToolButton#grid_view_button,
|
||||
QToolButton#refresh_button,
|
||||
QToolButton#global_settings_button,
|
||||
QToolButton#input_mapping_button,
|
||||
@@ -51,6 +62,7 @@ QToolButton#delete_button {
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
QToolButton#grid_view_button:hover,
|
||||
QToolButton#refresh_button:hover,
|
||||
QToolButton#global_settings_button:hover,
|
||||
QToolButton#input_mapping_button:hover,
|
||||
@@ -61,6 +73,8 @@ QToolButton#delete_button:hover {
|
||||
border-color: palette(mid);
|
||||
}
|
||||
|
||||
QToolButton#grid_view_button:checked,
|
||||
QToolButton#grid_view_button:pressed,
|
||||
QToolButton#refresh_button:pressed,
|
||||
QToolButton#global_settings_button:pressed,
|
||||
QToolButton#input_mapping_button:pressed,
|
||||
|
||||
+128
-29
@@ -20,6 +20,7 @@
|
||||
#include "graphics/presentation/videoOut.h"
|
||||
#include "graphics/presentation/window.h"
|
||||
#include "graphics/shader/shader.h"
|
||||
#include "kernel/memory.h"
|
||||
#include "kernel/pthread.h"
|
||||
#include "libs/errno.h"
|
||||
#include "libs/libs.h"
|
||||
@@ -44,6 +45,23 @@ namespace Libs::Graphics {
|
||||
|
||||
static RenderContext* g_renderer = nullptr;
|
||||
|
||||
namespace Gen5Driver {
|
||||
|
||||
static constexpr uint64_t DriverDmemBase = 0x0fe0000000ull;
|
||||
static constexpr uint32_t DriverDmemSize = 0x200000;
|
||||
static constexpr uint32_t AgcDmemOffset = 0x40000;
|
||||
|
||||
struct DriverDmem {
|
||||
std::mutex mutex;
|
||||
int64_t physical_offset = -1;
|
||||
};
|
||||
|
||||
static DriverDmem g_driver_dmem;
|
||||
static int InitializeDmem();
|
||||
static void ReleaseDmem();
|
||||
|
||||
} // namespace Gen5Driver
|
||||
|
||||
template <typename... Args>
|
||||
static void AgcTrace(const char* format, const Args&... args) {
|
||||
if (Config::GraphicsDebugDumpEnabled()) {
|
||||
@@ -70,6 +88,7 @@ void Initialize() {
|
||||
void Shutdown() {
|
||||
EXIT_IF(g_renderer == nullptr);
|
||||
g_renderer->ShutdownGpu();
|
||||
Gen5Driver::ReleaseDmem();
|
||||
VideoOut::VideoOutShutdown();
|
||||
WindowShutdown();
|
||||
g_renderer = nullptr;
|
||||
@@ -337,6 +356,38 @@ int KYTY_SYSV_ABI AgcInit(uint32_t* state, uint32_t ver) {
|
||||
}
|
||||
|
||||
printf("version = %u\n", ver);
|
||||
std::scoped_lock lock {Gen5Driver::g_driver_dmem.mutex};
|
||||
if (Gen5Driver::g_driver_dmem.physical_offset >= 0) {
|
||||
return OK;
|
||||
}
|
||||
if (const auto result = Gen5Driver::InitializeDmem(); result != OK) {
|
||||
return result;
|
||||
}
|
||||
struct FunctionShaderBindings {
|
||||
uint64_t code;
|
||||
uint32_t user_data[2];
|
||||
};
|
||||
static_assert(sizeof(FunctionShaderBindings) == 16);
|
||||
// Ordered-count queue validator, including its return to the caller.
|
||||
static constexpr std::array<uint32_t, 16> validator {
|
||||
0xbeeb03ff, 0x00000021, 0xb96a1818, 0xbf06106a,
|
||||
0xbf800000, 0x8590807e, 0xb96a0a18, 0xbf066a80,
|
||||
0xbf800000, 0x85ea807e, 0x88ea106a, 0xbf870003,
|
||||
0xbefc03ff, 0x8a6ca000, 0xbf920009, 0xbefd210e,
|
||||
};
|
||||
const auto base = Gen5Driver::DriverDmemBase + Gen5Driver::AgcDmemOffset;
|
||||
const auto function_table = base + 0x60;
|
||||
const auto code_address = base + 0x100; // Shader code requires 256-byte alignment.
|
||||
std::array<FunctionShaderBindings, 8> functions {};
|
||||
functions[2].code = code_address;
|
||||
const std::array<uint32_t, 4> descriptor {
|
||||
static_cast<uint32_t>(function_table),
|
||||
static_cast<uint32_t>(function_table >> 32u) | 0x00100000u,
|
||||
static_cast<uint32_t>(functions.size()), 0x5204u,
|
||||
};
|
||||
std::memcpy(reinterpret_cast<void*>(function_table), functions.data(), sizeof(functions));
|
||||
std::memcpy(reinterpret_cast<void*>(code_address), validator.data(), sizeof(validator));
|
||||
std::memcpy(reinterpret_cast<void*>(base), descriptor.data(), sizeof(descriptor));
|
||||
|
||||
return OK;
|
||||
}
|
||||
@@ -830,6 +881,8 @@ enum class RegIndirectPacket : uint32_t {
|
||||
Uc,
|
||||
};
|
||||
|
||||
static constexpr uint32_t RegIndirectPacketSizeDw = 5;
|
||||
|
||||
static uint32_t reg_indirect_native_op(RegIndirectPacket type) {
|
||||
switch (type) {
|
||||
case RegIndirectPacket::Cx: return Pm4::IT_SET_CONTEXT_REG_INDIRECT;
|
||||
@@ -853,7 +906,7 @@ static uint32_t reg_indirect_pm4_r(RegIndirectPacket type) {
|
||||
|
||||
static void reg_indirect_write_packet(uint32_t* cmd, uint64_t vaddr, uint32_t num_regs,
|
||||
RegIndirectPacket type) {
|
||||
cmd[0] = KYTY_PM4(5, reg_indirect_native_op(type), reg_indirect_pm4_r(type));
|
||||
cmd[0] = KYTY_PM4(RegIndirectPacketSizeDw, reg_indirect_native_op(type), reg_indirect_pm4_r(type));
|
||||
cmd[1] = static_cast<uint32_t>(vaddr) & 0xfffffffcu;
|
||||
cmd[2] = static_cast<uint32_t>(vaddr >> 32u);
|
||||
cmd[3] = 0x80000000u;
|
||||
@@ -1728,7 +1781,7 @@ int KYTY_SYSV_ABI AgcDriverRegisterWorkloadStream(uint32_t stream_id, const void
|
||||
}
|
||||
|
||||
uint32_t* KYTY_SYSV_ABI AgcCbNop(CommandBuffer* buf, uint32_t size_in_dwords) {
|
||||
if (buf == nullptr || size_in_dwords < 2) {
|
||||
if (buf == nullptr || size_in_dwords == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -1739,9 +1792,6 @@ uint32_t* KYTY_SYSV_ABI AgcCbNop(CommandBuffer* buf, uint32_t size_in_dwords) {
|
||||
}
|
||||
|
||||
cmd[0] = KYTY_PM4(size_in_dwords, Pm4::IT_NOP, Pm4::R_ZERO);
|
||||
if (size_in_dwords > 1) {
|
||||
memset(cmd + 1, 0, static_cast<size_t>(size_in_dwords - 1) * 4);
|
||||
}
|
||||
|
||||
return cmd;
|
||||
}
|
||||
@@ -1789,6 +1839,33 @@ uint32_t KYTY_SYSV_ABI AgcCbDispatchGetSize() {
|
||||
return 20;
|
||||
}
|
||||
|
||||
static constexpr uint32_t BranchPacketSizeDw = 14;
|
||||
|
||||
static void write_branch_target(uint32_t* words, uint64_t address, uint8_t cache_policy,
|
||||
uint32_t size_in_dwords) {
|
||||
words[0] = (words[0] & 0x3u) | (static_cast<uint32_t>(address) & ~0x3u);
|
||||
words[1] = static_cast<uint32_t>(address >> 32u);
|
||||
words[2] = (words[2] & 0xcff00000u) | (size_in_dwords & 0xfffffu) |
|
||||
((static_cast<uint32_t>(cache_policy) & 0x3u) << 28u);
|
||||
}
|
||||
|
||||
uint64_t KYTY_SYSV_ABI AgcCbBranchGetSize() {
|
||||
PRINT_NAME();
|
||||
return BranchPacketSizeDw * sizeof(uint32_t);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AgcBranchPatchSetThenTarget(uint32_t* cmd, uint8_t cache_policy,
|
||||
const volatile uint32_t* target,
|
||||
uint32_t size_in_dwords) {
|
||||
PRINT_NAME();
|
||||
EXIT_NOT_IMPLEMENTED(cmd == nullptr);
|
||||
if (((cmd[0] >> 8u) & 0xffu) != Pm4::IT_INDIRECT_BUFFER) {
|
||||
return GRAPHICS5_ERROR_INVALID_PACKET;
|
||||
}
|
||||
write_branch_target(cmd + 8, reinterpret_cast<uint64_t>(target), cache_policy, size_in_dwords);
|
||||
return OK;
|
||||
}
|
||||
|
||||
uint32_t* KYTY_SYSV_ABI AgcCbBranch(CommandBuffer* buf, uint8_t mode, uint8_t compare_function,
|
||||
const volatile uint64_t* compare_addr, uint64_t mask,
|
||||
uint64_t reference, uint8_t cache_policy1,
|
||||
@@ -1814,7 +1891,7 @@ uint32_t* KYTY_SYSV_ABI AgcCbBranch(CommandBuffer* buf, uint8_t mode, uint8_t co
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(buf == nullptr);
|
||||
|
||||
auto* cmd = buf->AllocateDW(14);
|
||||
auto* cmd = buf->AllocateDW(BranchPacketSizeDw);
|
||||
|
||||
if (cmd == nullptr) {
|
||||
LOGF_COLOR(Log::Color::Red, "\t failed to allocate branch packet\n");
|
||||
@@ -1825,7 +1902,7 @@ uint32_t* KYTY_SYSV_ABI AgcCbBranch(CommandBuffer* buf, uint8_t mode, uint8_t co
|
||||
const auto then_vaddr = reinterpret_cast<uint64_t>(buffer1);
|
||||
const auto else_vaddr = reinterpret_cast<uint64_t>(buffer2);
|
||||
|
||||
cmd[0] = KYTY_PM4(14, Pm4::IT_INDIRECT_BUFFER, 0u);
|
||||
cmd[0] = KYTY_PM4(BranchPacketSizeDw, Pm4::IT_INDIRECT_BUFFER, 0u);
|
||||
cmd[1] = (mode & 0x3u) | ((static_cast<uint32_t>(compare_function) & 0x7u) << 8u);
|
||||
cmd[2] = static_cast<uint32_t>(compare_vaddr & 0xfffffff8u);
|
||||
cmd[3] = static_cast<uint32_t>((compare_vaddr >> 32u) & 0xffffffffu);
|
||||
@@ -1833,12 +1910,9 @@ uint32_t* KYTY_SYSV_ABI AgcCbBranch(CommandBuffer* buf, uint8_t mode, uint8_t co
|
||||
cmd[5] = static_cast<uint32_t>((mask >> 32u) & 0xffffffffu);
|
||||
cmd[6] = static_cast<uint32_t>(reference & 0xffffffffu);
|
||||
cmd[7] = static_cast<uint32_t>((reference >> 32u) & 0xffffffffu);
|
||||
cmd[8] = static_cast<uint32_t>(then_vaddr & 0xfffffffcu);
|
||||
cmd[9] = static_cast<uint32_t>((then_vaddr >> 32u) & 0xffffffffu);
|
||||
cmd[10] = (size_in_dwords1 & 0xfffffu) | ((static_cast<uint32_t>(cache_policy1) & 0x3u) << 28u);
|
||||
cmd[11] = static_cast<uint32_t>(else_vaddr & 0xfffffffcu);
|
||||
cmd[12] = static_cast<uint32_t>((else_vaddr >> 32u) & 0xffffffffu);
|
||||
cmd[13] = (size_in_dwords2 & 0xfffffu) | ((static_cast<uint32_t>(cache_policy2) & 0x3u) << 28u);
|
||||
std::fill(cmd + 8, cmd + BranchPacketSizeDw, 0u);
|
||||
write_branch_target(cmd + 8, then_vaddr, cache_policy1, size_in_dwords1);
|
||||
write_branch_target(cmd + 11, else_vaddr, cache_policy2, size_in_dwords2);
|
||||
|
||||
return cmd;
|
||||
}
|
||||
@@ -2353,7 +2427,7 @@ uint32_t* KYTY_SYSV_ABI AgcDcbSetCxRegistersIndirect(CommandBuffer*
|
||||
|
||||
buf->DbgDump();
|
||||
|
||||
auto* cmd = buf->AllocateDW(5);
|
||||
auto* cmd = buf->AllocateDW(RegIndirectPacketSizeDw);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(cmd == nullptr);
|
||||
|
||||
@@ -2364,6 +2438,11 @@ uint32_t* KYTY_SYSV_ABI AgcDcbSetCxRegistersIndirect(CommandBuffer*
|
||||
return cmd;
|
||||
}
|
||||
|
||||
uint64_t KYTY_SYSV_ABI AgcDcbSetCxRegistersIndirectGetSize() {
|
||||
PRINT_NAME();
|
||||
return RegIndirectPacketSizeDw * sizeof(uint32_t);
|
||||
}
|
||||
|
||||
uint32_t* KYTY_SYSV_ABI AgcDcbSetShRegistersIndirect(CommandBuffer* buf,
|
||||
const volatile ShaderRegister* regs,
|
||||
uint32_t num_regs) {
|
||||
@@ -2377,7 +2456,7 @@ uint32_t* KYTY_SYSV_ABI AgcDcbSetShRegistersIndirect(CommandBuffer*
|
||||
|
||||
buf->DbgDump();
|
||||
|
||||
auto* cmd = buf->AllocateDW(5);
|
||||
auto* cmd = buf->AllocateDW(RegIndirectPacketSizeDw);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(cmd == nullptr);
|
||||
|
||||
@@ -2391,7 +2470,7 @@ uint32_t* KYTY_SYSV_ABI AgcDcbSetShRegistersIndirect(CommandBuffer*
|
||||
uint64_t KYTY_SYSV_ABI AgcDcbSetShRegistersIndirectGetSize() {
|
||||
PRINT_NAME();
|
||||
|
||||
return 5u * sizeof(uint32_t);
|
||||
return RegIndirectPacketSizeDw * sizeof(uint32_t);
|
||||
}
|
||||
|
||||
uint32_t* KYTY_SYSV_ABI AgcDcbSetUcRegistersIndirect(CommandBuffer* buf,
|
||||
@@ -2407,7 +2486,7 @@ uint32_t* KYTY_SYSV_ABI AgcDcbSetUcRegistersIndirect(CommandBuffer*
|
||||
|
||||
buf->DbgDump();
|
||||
|
||||
auto* cmd = buf->AllocateDW(5);
|
||||
auto* cmd = buf->AllocateDW(RegIndirectPacketSizeDw);
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(cmd == nullptr);
|
||||
|
||||
@@ -3647,12 +3726,7 @@ int KYTY_SYSV_ABI AgcDmaDataPatchSetSrcAddressOrOffsetOrImmediate(
|
||||
}
|
||||
|
||||
uint32_t KYTY_SYSV_ABI AgcGetPacketSize(uint32_t* packet) {
|
||||
const auto cmd_id = packet[0];
|
||||
if ((cmd_id & 0x3fffff00u) == 0x3fff1000u) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return KYTY_PM4_LEN(cmd_id);
|
||||
return Pm4::PacketSizeDw(packet[0]);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI AgcSetPacketPredication(uint32_t* packet, uint32_t predication) {
|
||||
@@ -3694,12 +3768,7 @@ int KYTY_SYSV_ABI AgcSetRangePredication(uint32_t* start, const volatile uint32_
|
||||
const auto cmd_id = packet[0];
|
||||
packet[0] = (cmd_id & ~1u) | predication_bit;
|
||||
|
||||
auto size = KYTY_PM4_LEN(cmd_id);
|
||||
if ((cmd_id & 0x3fffff00u) == 0x3fff1000u) {
|
||||
size = 1;
|
||||
}
|
||||
|
||||
packet_va += size * sizeof(uint32_t);
|
||||
packet_va += Pm4::PacketSizeDw(cmd_id) * sizeof(uint32_t);
|
||||
packet = reinterpret_cast<uint32_t*>(packet_va);
|
||||
}
|
||||
|
||||
@@ -4206,6 +4275,36 @@ namespace Gen5Driver {
|
||||
|
||||
LIB_NAME("Graphics5Driver", "Graphics5Driver");
|
||||
|
||||
static int InitializeDmem() {
|
||||
int64_t physical_offset = -1;
|
||||
auto result = LibKernel::Memory::KernelAllocateDirectMemory(
|
||||
0, LibKernel::Memory::KernelGetDirectMemorySize(), DriverDmemSize, DriverDmemSize,
|
||||
12, &physical_offset);
|
||||
if (result != OK) {
|
||||
return result;
|
||||
}
|
||||
void* address = reinterpret_cast<void*>(DriverDmemBase);
|
||||
result = LibKernel::Memory::KernelMapNamedDirectMemory(
|
||||
&address, DriverDmemSize, 0x33, 0, physical_offset, DriverDmemSize, "SceAgcDriver");
|
||||
if (result != OK) {
|
||||
EXIT_IF(LibKernel::Memory::KernelCheckedReleaseDirectMemory(physical_offset, DriverDmemSize) != OK);
|
||||
return result;
|
||||
}
|
||||
EXIT_IF(reinterpret_cast<uint64_t>(address) != DriverDmemBase);
|
||||
std::memset(address, 0, DriverDmemSize);
|
||||
g_driver_dmem.physical_offset = physical_offset;
|
||||
return OK;
|
||||
}
|
||||
|
||||
static void ReleaseDmem() {
|
||||
std::scoped_lock lock {g_driver_dmem.mutex};
|
||||
if (g_driver_dmem.physical_offset >= 0) {
|
||||
EXIT_IF(LibKernel::Memory::KernelCheckedReleaseDirectMemory(
|
||||
g_driver_dmem.physical_offset, DriverDmemSize) != OK);
|
||||
g_driver_dmem.physical_offset = -1;
|
||||
}
|
||||
}
|
||||
|
||||
struct TessellationDriverState {
|
||||
uint64_t tf_ring_base = 0;
|
||||
uint32_t tf_ring_size = 0;
|
||||
|
||||
@@ -101,6 +101,10 @@ uint32_t* KYTY_SYSV_ABI AgcCbBranch(CommandBuffer* buf, uint8_t mode, uint8_t co
|
||||
const volatile uint32_t* buffer1, uint32_t size_in_dwords1,
|
||||
uint8_t cache_policy2, const volatile uint32_t* buffer2,
|
||||
uint32_t size_in_dwords2);
|
||||
uint64_t KYTY_SYSV_ABI AgcCbBranchGetSize();
|
||||
int KYTY_SYSV_ABI AgcBranchPatchSetThenTarget(uint32_t* cmd, uint8_t cache_policy,
|
||||
const volatile uint32_t* target,
|
||||
uint32_t size_in_dwords);
|
||||
uint32_t* KYTY_SYSV_ABI AgcCbSetShRegisterRangeDirect(CommandBuffer* buf, uint32_t offset,
|
||||
const uint32_t* values, uint32_t num_values);
|
||||
uint32_t KYTY_SYSV_ABI AgcCbSetShRegisterRangeDirectGetSize(uint32_t num_values);
|
||||
@@ -134,6 +138,7 @@ uint32_t* KYTY_SYSV_ABI AgcDcbSetUcRegisterDirect(CommandBuffer* buf, ShaderRegi
|
||||
uint32_t* KYTY_SYSV_ABI AgcDcbSetCxRegistersIndirect(CommandBuffer* buf,
|
||||
const volatile ShaderRegister* regs,
|
||||
uint32_t num_regs);
|
||||
uint64_t KYTY_SYSV_ABI AgcDcbSetCxRegistersIndirectGetSize();
|
||||
uint32_t* KYTY_SYSV_ABI AgcDcbSetShRegistersIndirect(CommandBuffer* buf,
|
||||
const volatile ShaderRegister* regs,
|
||||
uint32_t num_regs);
|
||||
|
||||
+112
-57
@@ -24,8 +24,12 @@ namespace Libs::Controller {
|
||||
|
||||
LIB_NAME("Pad", "Pad");
|
||||
|
||||
constexpr int PAD_ERROR_INVALID_ARG = -2137915391; /* 0x80920001 */
|
||||
constexpr int PAD_ERROR_INVALID_HANDLE = -2137915389; /* 0x80920003 */
|
||||
constexpr int PAD_ERROR_INVALID_ARG = -2137915391; /* 0x80920001 */
|
||||
constexpr int PAD_ERROR_INVALID_HANDLE = -2137915389; /* 0x80920003 */
|
||||
constexpr int PAD_ERROR_ALREADY_OPENED = -2137915388; /* 0x80920004 */
|
||||
constexpr int PAD_ERROR_NOT_INITIALIZED = -2137915387; /* 0x80920005 */
|
||||
constexpr int PAD_ERROR_NO_HANDLE = -2137915384; /* 0x80920008 */
|
||||
constexpr int PAD_HANDLE = 1;
|
||||
|
||||
constexpr uint32_t RUMBLE_DURATION_MS = 0xffff;
|
||||
constexpr uint32_t RELEASE_FLUSH_MS = 50;
|
||||
@@ -107,6 +111,12 @@ public:
|
||||
|
||||
KYTY_CLASS_NO_COPY(GameController);
|
||||
|
||||
int InitPort();
|
||||
int OpenPort(int user_id, int type, int index);
|
||||
int GetPortHandle(int user_id, int type, int index);
|
||||
int ClosePort(int handle);
|
||||
int CheckPortHandle(int handle);
|
||||
|
||||
void Connect(int id);
|
||||
void Disconnect(int id);
|
||||
void Button(int id, uint32_t button, bool down);
|
||||
@@ -131,6 +141,9 @@ public:
|
||||
|
||||
private:
|
||||
static constexpr uint32_t STATES_MAX = 64;
|
||||
enum class PortState { Uninitialized, Closed, Open };
|
||||
|
||||
int CheckPortHandleLocked(int handle) const;
|
||||
|
||||
void CheckActive();
|
||||
void AddState();
|
||||
@@ -140,6 +153,7 @@ private:
|
||||
void UpdateTriggerEffectState();
|
||||
|
||||
Common::Mutex m_mutex;
|
||||
PortState m_port_state = PortState::Uninitialized;
|
||||
std::vector<int> m_connected_ids;
|
||||
int m_active_id = -1;
|
||||
bool m_connected = false;
|
||||
@@ -925,21 +939,71 @@ int GetActiveControllerId() {
|
||||
return g_controller != nullptr ? g_controller->GetActiveControllerId() : -1;
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadInit() {
|
||||
PRINT_NAME();
|
||||
static bool PadOpenArgsAreValid(int user_id, int type, int index) {
|
||||
// The host keyboard and gamepad feed one standard port for the configured user.
|
||||
return user_id == Config::GetUserId() && type == 0 && index == 0;
|
||||
}
|
||||
|
||||
int GameController::InitPort() {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (m_port_state == PortState::Uninitialized) {
|
||||
m_port_state = PortState::Closed;
|
||||
}
|
||||
return OK;
|
||||
}
|
||||
|
||||
static bool PadOpenArgsAreValid(int user_id, int type, int index) {
|
||||
constexpr int user_id_system = 0xff;
|
||||
constexpr int port_type_standard = 0;
|
||||
constexpr int port_type_special = 2;
|
||||
constexpr int port_type_remote = 16;
|
||||
const bool personal_port =
|
||||
user_id == Config::GetUserId() && (type == port_type_standard || type == port_type_special);
|
||||
const bool system_remote_control = user_id == user_id_system && type == port_type_remote;
|
||||
return index == 0 && (personal_port || system_remote_control);
|
||||
int GameController::OpenPort(int user_id, int type, int index) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (m_port_state == PortState::Uninitialized) {
|
||||
return PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
if (!PadOpenArgsAreValid(user_id, type, index)) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
if (m_port_state == PortState::Open) {
|
||||
return PAD_ERROR_ALREADY_OPENED;
|
||||
}
|
||||
m_port_state = PortState::Open;
|
||||
return PAD_HANDLE;
|
||||
}
|
||||
|
||||
int GameController::GetPortHandle(int user_id, int type, int index) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (m_port_state == PortState::Uninitialized) {
|
||||
return PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
return m_port_state == PortState::Open && PadOpenArgsAreValid(user_id, type, index) ? PAD_HANDLE
|
||||
: PAD_ERROR_NO_HANDLE;
|
||||
}
|
||||
|
||||
int GameController::CheckPortHandleLocked(int handle) const {
|
||||
if (m_port_state == PortState::Uninitialized) {
|
||||
return PAD_ERROR_NOT_INITIALIZED;
|
||||
}
|
||||
return m_port_state == PortState::Open && handle == PAD_HANDLE ? OK : PAD_ERROR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
int GameController::CheckPortHandle(int handle) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
return CheckPortHandleLocked(handle);
|
||||
}
|
||||
|
||||
int GameController::ClosePort(int handle) {
|
||||
Common::LockGuard lock(m_mutex);
|
||||
if (const auto error = CheckPortHandleLocked(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
m_port_state = PortState::Closed;
|
||||
return OK;
|
||||
}
|
||||
|
||||
int PadCheckHandle(int handle) {
|
||||
return g_controller->CheckPortHandle(handle);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadInit() {
|
||||
PRINT_NAME();
|
||||
return g_controller->InitPort();
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
|
||||
@@ -951,15 +1015,7 @@ int KYTY_SYSV_ABI PadOpen(int user_id, int type, int index, const void* param) {
|
||||
"\t param = 0x%016" PRIx64 "\n",
|
||||
user_id, type, index, reinterpret_cast<uint64_t>(param));
|
||||
|
||||
constexpr int pad_error_invalid_arg = -2137915391; /* 0x80920001 */
|
||||
|
||||
if (!PadOpenArgsAreValid(user_id, type, index)) {
|
||||
return pad_error_invalid_arg;
|
||||
}
|
||||
|
||||
int handle = 1;
|
||||
|
||||
return handle;
|
||||
return g_controller->OpenPort(user_id, type, index);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
|
||||
@@ -970,20 +1026,20 @@ int KYTY_SYSV_ABI PadGetHandle(int user_id, int type, int index) {
|
||||
"\t index = %d\n",
|
||||
user_id, type, index);
|
||||
|
||||
constexpr int pad_error_device_no_handle = -2137915384; /* 0x80920008 */
|
||||
return g_controller->GetPortHandle(user_id, type, index);
|
||||
}
|
||||
|
||||
if (!PadOpenArgsAreValid(user_id, type, index)) {
|
||||
return pad_error_device_no_handle;
|
||||
}
|
||||
|
||||
return 1;
|
||||
int KYTY_SYSV_ABI PadClose(int handle) {
|
||||
PRINT_NAME();
|
||||
LOGF("\t handle = %d\n", handle);
|
||||
return g_controller->ClosePort(handle);
|
||||
}
|
||||
|
||||
int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
|
||||
LOGF("\t enable = %s\n", (enable ? "true" : "false"));
|
||||
@@ -995,8 +1051,8 @@ int KYTY_SYSV_ABI PadSetMotionSensorState(int handle, bool enable) {
|
||||
int KYTY_SYSV_ABI PadSetAngularVelocityDeadbandState(int handle, bool enable) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
|
||||
LOGF("\t enable = %s\n", (enable ? "true" : "false"));
|
||||
@@ -1007,8 +1063,8 @@ int KYTY_SYSV_ABI PadSetAngularVelocityDeadbandState(int handle, bool enable) {
|
||||
int KYTY_SYSV_ABI PadResetOrientation(int handle) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
|
||||
g_controller->ResetOrientation();
|
||||
@@ -1018,18 +1074,17 @@ int KYTY_SYSV_ABI PadResetOrientation(int handle) {
|
||||
int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformation* info) {
|
||||
PRINT_NAME();
|
||||
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
|
||||
g_controller->GetConnectionInfo(&connected, &connected_count);
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (info == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
}
|
||||
|
||||
int connected_count = 0;
|
||||
bool connected = false;
|
||||
g_controller->GetConnectionInfo(&connected, &connected_count);
|
||||
|
||||
std::memset(info, 0, sizeof(*info));
|
||||
|
||||
info->touch_pixel_density = 44.86f;
|
||||
@@ -1048,8 +1103,8 @@ int KYTY_SYSV_ABI PadGetControllerInformation(int handle, PadControllerInformati
|
||||
int KYTY_SYSV_ABI PadIsRemoteController(int handle, bool* is_remote) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (is_remote == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
@@ -1062,8 +1117,8 @@ int KYTY_SYSV_ABI PadIsRemoteController(int handle, bool* is_remote) {
|
||||
int KYTY_SYSV_ABI PadReadState(int handle, PadData* data) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (data == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
@@ -1084,8 +1139,8 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
|
||||
PRINT_NAME();
|
||||
|
||||
EXIT_NOT_IMPLEMENTED(num < 1 || num > 64);
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (data == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
@@ -1116,8 +1171,8 @@ int KYTY_SYSV_ABI PadRead(int handle, PadData* data, int num) {
|
||||
int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (param == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
@@ -1135,8 +1190,8 @@ int KYTY_SYSV_ABI PadSetVibration(int handle, const PadVibrationParam* param) {
|
||||
int KYTY_SYSV_ABI PadResetLightBar(int handle) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
|
||||
return OK;
|
||||
@@ -1145,8 +1200,8 @@ int KYTY_SYSV_ABI PadResetLightBar(int handle) {
|
||||
int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (param == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
@@ -1160,8 +1215,8 @@ int KYTY_SYSV_ABI PadSetLightBar(int handle, const PadLightBarParam* param) {
|
||||
int KYTY_SYSV_ABI PadSetTriggerEffect(int handle, const PadTriggerEffectParam* param) {
|
||||
PRINT_NAME();
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (param == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
@@ -1175,8 +1230,8 @@ int KYTY_SYSV_ABI PadGetTriggerEffectState(int handle, PadTriggerEffectStateInfo
|
||||
|
||||
LOGF("\t handle = %d\n", handle);
|
||||
|
||||
if (handle != 1) {
|
||||
return PAD_ERROR_INVALID_HANDLE;
|
||||
if (const auto error = PadCheckHandle(handle); error != OK) {
|
||||
return error;
|
||||
}
|
||||
if (info == nullptr) {
|
||||
return PAD_ERROR_INVALID_ARG;
|
||||
|
||||
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