nmzik
0627e23e92
coderabbit: make it quieter
2026-09-17 11:26:44 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
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PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
235e24d44f
Recognize null-destination SWAPPC shader handoffs
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Credits:
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/655
2026-09-17 08:45:21 +04:00
nmzik
e0ecffed70
Approximate explicit-LOD texture gathers at mip zero
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Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00
nmzik
49b2eedd1c
Fix command buffer capacity calculation
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Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/652
Crimson (@Crimson3076):
https://github.com/KytyPS5/KytyPS5/pull/598
2026-09-17 08:16:59 +04:00
nmzik
63fb822f8a
Warn and continue mesh draws with primitive restart enabled
2026-09-16 22:33:19 +04:00
nmzik and Çağatay Güçlü
f38d738ee2
Honor PS5 texture minimum LOD for streamed mip chains
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Fix broken ground textures in ASTRO BOT.
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik and Çağatay Güçlü
eda6ba37ec
Json2: new ABIs
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik and Çağatay Güçlü
b594f8c834
Bind only exported color targets and preserve MRT slots
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik and Çağatay Güçlü
bc45aaf604
Track uniform sampler choices across both conditional arms
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
fb94a819c7
Structure early returns with shared loop continuations
2026-09-16 22:33:19 +04:00
nmzik and Çağatay Güçlü
8589731a27
Preserve PS5 mip-tail views and GPU data during image expansion
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
c1dccd7db1
Skip zero-sized compute dispatches before shader preparation
2026-09-16 22:33:19 +04:00
nmzik and Çağatay Güçlü
af3a3f4bf6
Preserve uniform conditional sampler choices in resource plans
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
349fae00d9
Emulate register-form SSE4a EXTRQ
2026-09-16 22:33:19 +04:00
nmzik
5b541375a3
shader: implement S_CBRANCH_CDBGSYS opcode
2026-09-16 17:04:48 +04:00
nmzik
ded6964953
Use native TLS for fiber context across thread migration
2026-09-16 11:22:05 +02:00
nmzik
9b2111dc01
Bundle FFmpeg
2026-09-16 10:13:03 +02:00
nmzik
71f52f9d90
Simplify fiber ownership and preserve small guest stacks
2026-09-16 08:53:56 +02:00
nmzik
86e5e01403
Protect Windows guest red zones when emulating VRSQRTPS
2026-09-16 06:52:36 +02:00
nmzik
77680ce9d2
Make AMD CPU patch optional
2026-09-16 09:48:50 +04:00
nmzik
32e6a433e8
Fix Json2 integer reads
2026-09-16 09:21:44 +04:00
nmzik
7c9148dd47
Support triangle fans in PS5 geometry shaders
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Keep the fan center across subgroups and reuse the existing index fetch.
2026-09-16 08:42:47 +04:00
nmzik
957452d6f9
Emulate VRSQRTPS instruction
2026-09-16 08:28:36 +04:00
nmzik and Adrian Endlicher
e6156bef05
Cache CI builds with sccache
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Co-authored-by: Adrian Endlicher <godlike93@gmail.com >
2026-09-15 22:16:54 +04:00
nmzik
441367b1a1
Fix pixel shader input aliases
2026-09-15 20:46:51 +04:00
nmzik
629ae1ac05
Handle Z-pass predication and query waits
2026-09-15 20:15:39 +04:00
nmzik
0d9e95d96a
Fix centroid interpolation weights
...
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik
9cf7963f44
Use system FFmpeg for VP9 playback on Linux
2026-09-15 19:30:28 +04:00
nmzik
acd7435d31
Support byte destinations in V_MOV_B32
2026-09-15 18:25:20 +04:00
nmzik
7af28c267d
Map Z/C to L2/R2
2026-09-15 15:20:53 +04:00
nmzik
79120d53ec
Handle chained PM4 buffers without recursion
2026-09-15 14:43:15 +04:00
nmzik
6a2987a7b2
Log the game title id
2026-09-15 14:09:24 +04:00
nmzik
d1372abf46
Add launcher microphone selection and SDL AudioIn capture
2026-09-15 11:24:05 +04:00
nmzik
98b5d88d67
Implement AudioIn HQ open and close with paced silent input
2026-09-15 11:24:05 +04:00
nmzik
86414760e6
Cull zero homogeneous vertex positions before rasterization
...
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik
a1fbc41146
Preserve shared scalar loads during embedded vertex fetch replacement
2026-09-15 11:24:05 +04:00
nmzik
5702cfc935
Fix transfer-save mounts to honor the source title and missing data
2026-09-15 11:24:05 +04:00
nmzik
7b5a33f878
Fix PS5 front-face VGPR encoding to restore scene lighting
2026-09-15 07:01:10 +04:00
nmzik
ea092a9472
Fix DCC clears through aliased image formats
...
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik and Bipin
18a1e0fadc
Remove global condition waiter registry that deadlocks exception delivery
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Co-authored-by: Bipin <bipinkrish4@gmail.com >
2026-09-14 21:34:01 +04:00
nmzik
437e69ef1b
Remove extra DCC tracking
2026-09-14 20:29:20 +04:00
nmzik
dd408ffd00
Resolve image aliases before buffer uploads
2026-09-14 20:29:20 +04:00
nmzik
bce8924dd6
Use dynamic stencil state
2026-09-14 20:29:20 +04:00
nmzik
fe26c1de17
Share SPIR-V module creation
2026-09-14 20:29:20 +04:00
nmzik
01df42a5f3
Fix DCC clears after metadata writes
2026-09-14 20:29:20 +04:00
nmzik
968cf3c03f
Use the correct pixel shader wave size
2026-09-14 20:29:20 +04:00
nmzik
586cbd4a0d
Fix separate stencil test and write values
2026-09-14 20:29:20 +04:00
nmzik
940e42f130
Share stencil setup for both faces
2026-09-14 20:29:20 +04:00
nmzik
3f80151a6f
Respect vertex buffer sizes
2026-09-14 20:29:20 +04:00
nmzik
7e89b97daf
Handle front shader allocation state
2026-09-14 20:29:20 +04:00
nmzik
d63fb62367
Fix async compute completion interrupts
2026-09-14 20:29:20 +04:00
nmzik
29e9ea6344
Fix masked stencil replacements
2026-09-14 20:29:20 +04:00
nmzik
9a74ef15c3
Move stencil checks into op conversion
2026-09-14 20:29:20 +04:00
nmzik and BlackCAT
a9ae04c152
graphics: decode observed FSR setup registers
...
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik and BlackCAT
8e35e1233b
hmd2: initialize reprojection and virtual headset field of view
...
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik and BlackCAT
5610976720
videoout: map buses to dense port slots before opening
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Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik and BlackCAT
1133272668
hmd2: initialize a virtual headset with --vr
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Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
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PPSA05975
2026-09-14 06:58:32 +04:00
nmzik
b67cb81359
avplayer: report loop boundaries when decoded output is delivered
2026-09-14 06:58:32 +04:00
nmzik and BlackCAT
f3c82a317a
kernel: support timed umtx waits through shared address deadlines
...
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 06:58:32 +04:00
nmzik
f426d60ff1
net: use the shared host resolver for Linux name lookups
2026-09-14 06:58:32 +04:00
nmzik and Ali Almohaya
b2fdad9e47
memory: preserve live POSIX mappings during partial unmap
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-09-14 06:58:32 +04:00
nmzik
87971a28f5
gpu: isolate tessellation analysis and SPIR-V emission
2026-09-14 06:58:32 +04:00
nmzik
96d62b3367
gpu: reflect tessellation strides from memory address dataflow
2026-09-14 06:58:32 +04:00
nmzik
7516068662
gpu: compile RDNA2 tessellation through native LS HS and TES stages
2026-09-14 06:58:32 +04:00
nmzik
6d1ba5870a
renderer: share graphics resource preparation across shader stages
2026-09-14 06:58:32 +04:00
nmzik
00a16f3120
gpu: retain fused hull shader user-data addresses
2026-09-14 06:58:32 +04:00
nmzik
d3d7bd33f8
launcher: Add game size column
2026-09-12 17:56:44 +04:00
nmzik
1208d22547
Fix Windows Clang SPIR-V serialization with typed operands
2026-09-12 13:08:23 +02:00
nmzik
3a27f8a76a
build: fix SPIR-V enum word conversions
2026-09-12 15:43:47 +04:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
23c8a43e37
Simplify and batch buffer cache downloads
2026-09-12 14:17:00 +04:00
nmzik
2d37634ee9
shader: construct SPIR-V module variables in one place
2026-09-12 13:42:15 +04:00
nmzik
e026bfc9a2
shader: let structurization own rollback on failure
2026-09-12 13:42:15 +04:00
nmzik
5a31de7955
shader: keep derived frontend metadata with its owner
2026-09-12 13:42:15 +04:00
nmzik
20e57994cf
shader: reuse native emitters and simplify memory dispatch
2026-09-12 13:42:15 +04:00
nmzik
59ef88c959
shader: generate SPIR-V dispatch and marshal handler arguments
2026-09-12 13:42:15 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
nmzik
47b26e497f
pthread: fix per-thread wakeups
2026-09-12 13:40:10 +04:00
nmzik
733842cad4
kernel: index pthread key values per thread
2026-09-12 13:40:10 +04:00
nmzik
73363f1272
memory: remove per-page host protection bookkeeping
2026-09-12 13:40:10 +04:00
nmzik
0cd7682012
Rename texture transfer types and download APIs
2026-09-12 13:40:10 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
f2455c875e
update tracy to 0.14.1
2026-09-10 19:34:37 +04:00
nmzik
2e315a3c62
ajm: parse gapless control data before codec initialization
2026-09-10 18:38:24 +04:00
nmzik
d2fa86579b
kernel: share directory streams across seeks and reads
2026-09-10 14:36:15 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
...
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
635fb8882b
systemservice: use configured language for PS5 parameter 400
2026-09-10 14:11:46 +04:00
nmzik
fe6f49632c
font: accept supported OpenType CFF faces
2026-09-10 14:11:46 +04:00
nmzik and Brandon Strong
c3546577b6
shader: implement S_WQM_B32
...
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-10 14:11:46 +04:00
nmzik
c913951f7b
shader: implement RDNA2 subvector loop mask and branch semantics
2026-09-10 14:11:46 +04:00
nmzik
3902b42096
shader: share direct and conditional branch classification
2026-09-10 14:11:46 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
20ea54cf0c
Json2: new ABI
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
ba18551d6e
ces: implement CP932 string conversion
2026-09-09 15:26:52 +04:00