nmzik
091e6b31dc
avplayer: decode media on bounded worker queues
2026-08-09 06:49:25 +02:00
nmzik
4cd6132758
gpu: allow byte-granular memory DMA
2026-08-09 05:31:18 +02:00
nmzik
9c263a9886
gpu: accept disabled default clip planes
2026-08-09 05:23:43 +02:00
nmzik
c11fc96019
pad: accept system remote-control port
2026-08-09 05:15:40 +02:00
nmzik
4f2b5eb749
libSystemService fixes
2026-08-09 04:44:43 +02:00
nmzik
d7013dc2b3
add left/right joystick remapping
2026-08-09 04:24:47 +02:00
nmzik
0bbe301120
add website/compatibility db
2026-08-09 04:08:32 +02:00
nmzik
37aa6f88b0
ime: implement libIme and shared host overlay
2026-08-09 02:58:49 +02:00
nmzik
e3890febaa
agc: new abi
2026-08-09 01:32:32 +02:00
nmzik
a4da2a9f00
json2: implement typed Value constructor
2026-08-09 01:09:41 +02:00
nmzik
3005a210c6
renderer: ignore inactive HTile depth address
2026-08-08 23:55:45 +02:00
nmzik
027433fcdc
Update game status report form
2026-08-08 21:19:22 +02:00
nmzik
698c9f802f
renderer: remove global BufferCache locking
2026-08-08 08:02:35 +02:00
nmzik
1d5f3c8f66
gpu emulation: remove unnecessary Vulkan synchronization
2026-08-08 01:21:03 +02:00
nmzik
ec78afb966
Revert "gpu: queue AGC suspend points"
...
This reverts commit 90bf3c9236 .
2026-08-07 23:58:09 +02:00
nmzik
3a7656336e
fix regression properly (fix pthread init abi)
2026-08-07 21:39:16 +02:00
nmzik
90bf3c9236
gpu: queue AGC suspend points
2026-08-07 21:02:31 +02:00
nmzik
d4f8338937
renderer: lower masked stencil xor exactly
2026-08-07 19:13:21 +02:00
nmzik
5125cd09c7
growable command buffer pool
2026-08-07 18:26:42 +02:00
nmzik
67cfec9063
shader: remove redundant runtime descriptor provenance walks (perf)
2026-08-07 18:08:40 +02:00
nmzik
81e52df7bf
precompute scissor rules (optimization)
2026-08-07 17:54:00 +02:00
nmzik
4b26d03dba
fix pthread init abi
2026-08-07 17:51:59 +02:00
nmzik
216c580d13
perf: limit high-resolution sleep busy-waiting
2026-08-07 17:44:55 +02:00
nmzik
7907a50817
minor optimizations
2026-08-07 09:26:37 +02:00
nmzik
769edf470b
allow partial releases
2026-08-07 05:32:17 +02:00
nmzik
68fffdfb66
fix macos build
2026-08-07 05:32:12 +02:00
nmzik
26781e6fea
fix(windows): add experimental guest red-zone protection.
...
Port the static instruction patcher from shadPS4.
2026-08-07 05:19:14 +02:00
nmzik
d5c95bc3ee
kernel: coalesce fragmented Windows placeholders before reuse
2026-08-07 03:13:01 +02:00
nmzik
ace549ab21
reduce complexity of buffer overlap detection
2026-08-06 23:46:47 +02:00
nmzik
0cbae39e41
remove double locking. small perf boost
2026-08-06 23:23:28 +02:00
nmzik and Pouare514
e9f5da27f8
gpu: implement polygon offset
...
Co-authored-by: Pouare514 <julienaulycee@gmail.com >
2026-08-06 22:02:19 +02:00
nmzik
3052dac82e
gpu: correct HS, PS, GS and compute resource register decoding
2026-08-06 21:21:47 +02:00
nmzik
2bb0483473
shader: add missing attributes
2026-08-06 20:32:14 +02:00
nmzik
389fd1e5be
refactor gpu: consolidate texture tile layout calculations
2026-08-06 20:03:42 +02:00
nmzik
a76f3ac2fe
gpu_defs: add missing layouts
2026-08-06 18:18:07 +02:00
nmzik
2fc4855f29
fix renderDoc
2026-08-06 16:55:53 +02:00
nmzik
869329ee68
renderer: minor optimizations
2026-08-05 19:08:18 +02:00
nmzik
b2963aa6e0
graphics: make DispatchDirect asynchronous
2026-08-05 14:49:45 +02:00
nmzik
9859b3e1d6
defer image refresh to final acquisition
2026-08-05 12:52:36 +02:00
nmzik
cd19fa283f
Implement IME dialog overlay
2026-08-05 05:14:16 +02:00
nmzik
b6af7c73ec
graphics: support Standard256B storage textures
2026-08-05 05:09:28 +02:00
nmzik
ac64d202af
shader: implement BUFFER_ATOMIC_FMAX
2026-08-05 02:59:28 +02:00
nmzik
df44ad3fac
shader: implement BUFFER_ATOMIC_FMIN, unhandled IR opcode now fails
2026-08-05 02:59:28 +02:00
nmzik
0a2f4814ac
refactor(shader): centralize opcode metadata and lookup paths
2026-08-05 02:59:28 +02:00
nmzik
e6b4707a5d
renderer: support R8 uint render targets
2026-08-05 02:59:28 +02:00
nmzik
9a3468e3a0
shader: implement V_MIN_U32
2026-08-05 02:59:28 +02:00
nmzik
73da43a7be
shader: implement V_CNDMASK_B32
2026-08-05 02:59:28 +02:00
nmzik
aa88d94755
shader: implement V_SUB_NC_U32
2026-08-05 02:59:27 +02:00
nmzik
51562cd8d2
tests: use valid image descriptors in shader CFG cases
2026-08-05 02:59:27 +02:00
nmzik
822ca3c10b
shader: implement S_CMP_EQ_U64
2026-08-05 02:59:27 +02:00
nmzik
2b6fd699e7
shader: implement V_CMP_EQ_I64
2026-08-05 02:59:27 +02:00
nmzik and Stefanos Costa
b9aa0dc3b3
fix KernelLseek lock leak
...
Co-authored-by: Stefanos Costa <stefanos.costa1999@gmail.com >
2026-08-05 02:25:05 +02:00
nmzik and Stefanos Costa
f380d69b9d
fix AudioOut pacing
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Co-authored-by: Stefanos Costa <stefanos.costa1999@gmail.com >
2026-08-05 02:17:25 +02:00
nmzik
00a5dd32c0
Implement syncOnAddress ABIs (perf improvement)
2026-08-04 21:24:12 +02:00
nmzik
a9ddd44d73
CI - enable LTO, remove OPT:NOREF
2026-08-04 19:30:49 +02:00
nmzik and DeathWhispers
2f9fcc63c3
fix (agc): implement DCB context state operations
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-08-04 19:14:21 +02:00
nmzik
0bbd0bdd99
fix launcher regression
2026-08-04 03:35:30 +02:00
nmzik and DistantMyth
6396dc9a85
feat(input): add host input remapping
...
Add compact keyboard and mouse mapping with analog-stick defaults and integrate a global remapping editor into the Qt launcher.
Based on the host input remapping work from PR #109 .
Co-authored-by: DistantMyth <thetarun3@gmail.com >
2026-08-04 03:24:34 +02:00
nmzik
a3a00464bc
fix(launcher): focus emulator window on launch
2026-08-04 02:51:11 +02:00
nmzik
1da99a0671
Add warning for Windows-forbidden filename characters
2026-08-04 02:26:50 +02:00
nmzik
9304921132
add fullscreen mode
2026-08-04 02:26:50 +02:00
nmzik
c13a1d752b
renderer: remove duplicate vertex and index buffer rebind
2026-08-04 02:26:50 +02:00
nmzik
51d0e02543
perf: sync only GPU-dirty readbacks
2026-08-04 02:26:50 +02:00
nmzik
7dd50ea127
change default flexible memory size
2026-08-03 18:06:43 +02:00
nmzik
d09c81d1c6
Implement ftruncate abi
2026-08-03 08:18:23 +02:00
nmzik
26f0c7b0bf
perf: reduce texture registration and lookup overhead
2026-08-03 08:18:05 +02:00
nmzik
2e9e2ae566
loader: preserve guest root stack frame
2026-08-03 04:02:35 +02:00
nmzik
53feb6cb19
graphics: log image descriptor specialization mismatches
2026-08-03 04:02:35 +02:00
nmzik
05d14f5421
system: add console language conf
2026-08-03 01:37:42 +02:00
nmzik
86a586025f
renderer: expand rectangle lists with tessellation
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Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik
06cbd602c1
graphics: preserve indirect instance state
2026-08-03 00:35:02 +02:00
nmzik
055d0920d7
renderer: allow array storage views at nonzero mips
2026-08-03 00:35:02 +02:00
nmzik
f2ee98fe31
renderer: separate tiled and linear texture capacities
2026-08-03 00:35:02 +02:00
nmzik
207cef9602
renderer: report invalid texture upload layout
2026-08-03 00:35:02 +02:00
nmzik
fb5ecec455
renderer: ignore stale stencil state for depth-only targets
2026-08-02 14:14:32 +02:00
nmzik
650d9c91a1
libNet: add missing abi
2026-08-02 13:49:07 +02:00
nmzik
fc8d2a3b83
guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
2026-08-02 13:26:29 +02:00
nmzik
59b8fad341
graphics: support 3D color render targets
2026-08-02 09:38:57 +02:00
nmzik
b877b4be9c
graphics: perf - batch GPU page watcher updates at 4 MiB granularity
2026-08-02 08:39:50 +02:00
nmzik
9da7fc5dd6
renderer: minor optimizations
2026-08-02 08:34:44 +02:00
nmzik
da0d33224d
renderer: eliminate extra copy for small streaming buffers
2026-08-02 08:34:44 +02:00
nmzik
f831e60412
agc: new abis
2026-08-02 07:59:23 +02:00
nmzik
84236d1f87
agc: new abi
2026-08-02 07:59:22 +02:00
nmzik
4631b96178
perf(gpu): run dirty-page validation only in debug builds
2026-08-02 04:58:56 +02:00
nmzik
44d7f2a3e8
shader cfg: handle shared early exits
...
Duplicate small shared exit tails so each selection gets its own merge block. This keeps overlapping early-exit ladders on structured SPIR-V and adds a regression test.
2026-08-02 03:16:08 +02:00
nmzik
2dcb90066c
shader cfg: normalize loop structure
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Give loops one header and one continue path before SPIR-V generation. This handles conditional headers and multiple latches without falling back to a dispatcher.
2026-08-02 03:15:26 +02:00
nmzik
51a33cc363
shader cfg: handle loop control branches
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Keep simple break, continue, and repeat branches in structured control flow. Split conflicting merge blocks and add regression tests for nested loop exits.
2026-08-02 03:14:39 +02:00
nmzik
a65d17a5d6
renderer: skip debug checks when stencil&depth is not active
2026-08-01 00:22:24 +02:00
nmzik
c690aeea62
add HiS PM4 handler, accept Ngs2CustomMastering
2026-08-01 00:12:42 +02:00
nmzik
f830d6b2e4
renderer: remove legacy code left from refactoring
2026-07-31 23:13:48 +02:00
nmzik
d68a477276
renderer: broaden compatibility
2026-07-31 22:24:56 +02:00
nmzik
8977d4d2f0
shader: add descriptor log
2026-07-31 21:29:26 +02:00
nmzik
4b4e3bf3cf
pm4: implement missing selectors
2026-07-31 19:45:47 +02:00
nmzik
a0bb129f02
SaveData: stop escaping root directory
2026-07-31 18:53:54 +02:00
nmzik
846002c5eb
shader: fix invalid texture descriptors and add missing format
2026-07-31 17:30:31 +02:00
nmzik
d8a4c83cc7
format src and tests with clang-format
2026-07-31 11:36:12 +02:00
nmzik
68be13345a
fix(shader): support multisampled depth image loads
2026-07-31 11:36:12 +02:00
nmzik
167da0abe0
shader: fix readlane/writelane for inactive host lanes
2026-07-31 11:36:12 +02:00
nmzik
48c31d61ee
Implement VideoDec2
2026-07-31 11:36:12 +02:00
nmzik
212282d693
fix(shader): preserve packed UINT16 MRT exports
2026-07-31 11:36:12 +02:00