Commit Graph
609 Commits
Author SHA1 Message Date
nmzik 3bb09ed2a4 shader: clamp before float-to-int conversion and drop the redundant truncate 2026-10-22 00:26:40 +02:00
nmzik 1e4ac1371d shader: return the first source when both float min/max inputs are NaN 2026-10-22 00:00:04 +02:00
nmzik 9c39062d3e shader: double the cube major axis once after selecting the face 2026-10-21 23:56:13 +02:00
nmzik 93071ebdf8 shader: drop the denormal flush before exp2 2026-10-21 23:33:42 +02:00
nmzik 3a842e1a6b shader: flush FP32 denormals with a float compare and multiply instead of bit masks 2026-10-21 23:33:42 +02:00
nmzik da19501889 shader: translate zero-kind branches as the negated nonzero vote 2026-10-21 23:33:30 +02:00
nmzik 0f7d112545 shader: emit constant-true guarded blocks inline and fold immediate constant-buffer indices 2026-10-21 23:27:04 +02:00
nmzik ae47ac26e7 shader: compute scalar signed-overflow SCC with compares instead of XOR masks 2026-10-21 23:27:04 +02:00
nmzik 7c40dbc36c shader: build the S_BFE_U64 mask from clamped halves and remove RightMask64 2026-10-21 23:16:17 +02:00
nmzik 0cdc5c1224 shader: build the V_MBCNT lanes-below mask with the shared right-mask helper 2026-10-21 23:11:26 +02:00
nmzik fa32940d14 shader: drop BFM mask bits shifted past bit 31 instead of an out-of-range bit-field insert 2026-10-21 22:59:56 +02:00
nmzik 2862ad5b25 shader: compute scalar signed-overflow and shift-add carry SCC with fewer ops 2026-10-21 22:56:21 +02:00
nmzik aacf15fd0b shader: write preserved SDWA fields with one bit-field insert and drop duplicate 16-bit masks 2026-10-21 22:52:14 +02:00
nmzik 10a852c2ac shader: pack 16-bit lane pairs with one bit-field insert 2026-10-21 22:46:04 +02:00
nmzik 4a1440197f shader: share one find-first-bit lowering for S_FF0/FF1/FLBIT_I32_B64 and remove FindUMsb64 2026-10-21 22:39:34 +02:00
nmzik 6e5167598e shader: compute add-with-carry with compares and remove IAddCarry32 2026-10-21 22:28:11 +02:00
nmzik c571d8ed5a shader: remove IR opcodes and IREmitter helpers that nothing produces 2026-10-21 22:19:26 +02:00
286481889f shader: emit float min/max as host instructions on AMD GPUs (#1761)
* shader: emit float min/max as host instructions on AMD GPUs

V_MIN_F32, V_MAX_F32, V_MIN3_F32 and V_MAX3_F32 were emulated with a
classify-and-select sequence of about a dozen instructions each, to give
the guest's NaN and signed-zero results on any host. AMD GPUs execute
GLSL.std.450 NMin/NMax with those same rules, so emit them directly when
the device is AMD and supports VK_KHR_shader_float_controls2. Each
instruction is decorated FPFastMathMode None, since
SignedZeroInfNanPreserve does not cover extended instructions. MED3 keeps
its exact emulation. KYTY_EMULATED_FLOAT_MIN_MAX=1 keeps the emulation.

In SAROS the two heaviest compute shaders get 37% and 59% faster on an
RX 9070 XT (RADV), about 4 ms of GPU time per frame.

Adds VectorMinMaxF32RuntimeEdges (runtime operands, so nothing is folded)
and a --float-min-max-only mode that runs it and
VectorMinMaxF32NanAndSignedZeroEdges with the emulation and, where
supported, with host instructions.

Developed with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: gate host float min/max on RADV and check the emitted instructions

* shader: drop float controls 2 from host float min/max

* shader: drop the float min/max env override and atomic flag

* shader: pass host capabilities to the SPIR-V emitter as a profile built once per device

* shader: enable host float min/max on AMD GPUs

---------

Co-authored-by: arda <ardaeska@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-21 21:36:08 +02:00
nmzik 68d0ba5a81 shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach 2026-10-21 05:48:13 +02:00
nmzik ea1b032c59 shader: drop the unread F32Class bits and the per-pass HS reflection counter reset 2026-10-20 23:54:32 +02:00
nmzik 3c4124dafa shader: emit F32 min/max as exact compare-selects, MED3 with one max and saturate as NClamp 2026-10-20 23:36:26 +02:00
nmzik 8cc5f5364a shader: share SMEM load results across emulated wave64 halves 2026-10-20 22:32:48 +02:00
nmzikandNeySlim 1ce663b5a9 shader: lower HS neighbour LDS reads, control-point output read-back, looped HS reflection and integer partitioning
Co-authored-by: NeySlim <4509984+NeySlim@users.noreply.github.com>
2026-10-20 22:18:00 +02:00
nmzik f492027be2 shader: select pointer-table images through indexed x3 material keys in readlane waterfalls 2026-10-20 15:21:19 +02:00
nmzik 63ca9c0b80 shader: decode PS5 image_gather4_c_a and image_gather4_c_o_a 2026-10-20 15:21:19 +02:00
Mr. Big Britches 0957f088ad shader: reflect HS patch constants and lower TES patch inputs through predicated addresses 2026-10-20 15:21:19 +02:00
Mr. Big Britches 4a2961cdf9 shader: reflect tessellation strides across forward branches, DS write widths, and packed patch masks 2026-10-20 15:21:19 +02:00
Mr. Big Britches f0e462a8a2 shader: allocate split-wave dispatcher spill IDs in program order 2026-10-20 15:21:19 +02:00
Mr. Big Britches feed075a9f gpu: implement PA_CL_UCP user clip planes through draw push constants 2026-10-20 15:21:19 +02:00
Andre Michi 1a053f9e13 shader: accept dword SETPC tables whose load reuses the selector 2026-10-20 05:11:48 +02:00
nmzik f186b35706 shader: drop null checks on the stage input info pointers 2026-10-20 03:22:40 +02:00
0xcrstn fa8216c4d9 shader: size per-thread LDS emulation by the guest LDS allocation 2026-10-20 02:51:27 +02:00
Pixeluted cad6aafdc5 shader: detect and loudly skip unsupported GPU-buffer callables 2026-10-19 05:04:56 +02:00
nmzik defb2f11d3 Share median classifications and preserve RDNA2 signed-zero selection 2026-10-19 02:34:25 +02:00
nmzik 75d7a4311d Share repeated SSA bitcasts and guard emitted shader size 2026-10-19 02:34:25 +02:00
nmzik bb505a3ae8 Recognize packed descriptor keys in GPU sampler waterfalls 2026-10-19 02:34:25 +02:00
nmzik ab8566591f shader: link multiple compute helpers without synthetic return loops 2026-10-19 02:34:25 +02:00
nmzik b2d3ce6dfc shader: size expanded sampler bindings independently of native roots 2026-10-19 02:34:25 +02:00
nmzik 09c993dfe0 shader: query dimensions through shared indirect image selection 2026-10-19 02:34:25 +02:00
nmzik de81300b28 shader: bound indexed material image selectors before heap expansion 2026-10-19 02:34:25 +02:00
nmzik ac3711ce7c shader: select the primary mip for linear explicit-LOD gathers 2026-10-19 02:34:24 +02:00
nmzik 8b51370ca1 shader: eliminate predicates for empty branch detours 2026-10-19 02:34:24 +02:00
nmzik e9bcc77e0b shader: retain resource guards for 64-bit scalar comparisons 2026-10-18 20:22:54 +02:00
nmzik 8639e0de81 shader: share indirect image accesses by type and guard emitted size 2026-10-18 20:16:49 +02:00
nmzik 22ef16a044 shader: implement PS5 vector data cache invalidation 2026-10-18 15:57:14 +02:00
nmzik 33208a545a shader: remove artificial sampled image and sampler pair limit 2026-10-18 03:20:38 +02:00
nmzik 9f88043ebe shader: use compact integer RTZ half conversion 2026-10-17 12:23:12 +02:00
nmzik c2173801d4 shader: skip resources in proven empty unsigned loops 2026-10-17 10:38:14 +02:00
nmzik d1fe1324c8 shader: keep coherent 64bit atomic 2026-10-17 07:52:20 +02:00
nmzik ec08ea197b shader: new fill pattern 2026-10-17 06:24:29 +02:00