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Author SHA1 Message Date
Saadiandnmzik 4e8d8c849d tests: add LeastRecentlyUsedCache regression tests (#671)
* launcher: keep primary update feed answer when the fallback request fails

When the primary feed is reachable but its tag differs from the build tag,
the result was discarded and the GitHub API fallback was consulted. If the
fallback request failed (api.github.com rate-limits unauthenticated
requests), the launcher reported an error even though the primary feed had
already returned a usable update answer with a working release URL. Keep
the primary feed answer and show it if the fallback fails.

* emulator: validate numeric CLI arguments

--screen-width, --screen-height, --gpu, and --vblank-frequency were parsed
with Common::ToInt32/ToInt64, which ignores std::from_chars errors and
returns 0, so values like "--screen-width abc" or "--gpu xyz" were
silently accepted: zero screen size, or GPU 0 selected instead of auto
(-1). Reject invalid values with an error message like the other options,
using from_chars-based helpers (ParseUint32/ParseInt32); reject zero
screen dimensions.

* tests: add LeastRecentlyUsedCache regression tests

Cover the LRU cache walk order, tick filtering in ForEachItemBelow,
early-exit boolean callbacks, Touch reordering and same-tick skips,
Free, and freed-id reuse by later inserts. Modeled on BitArrayTests.

* tests: use a tick cutoff that detects a stale newest-item tick

Collect(cache, 35) also visits c when Touch(c, 35) failed to update
its tick (30 <= 35). Use a cutoff of 30 and expect only b.

* Run LRU cache tests in CI

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-26 02:42:31 +04:00
Matthew Hurleyandnmzik 1e438136fa Build save_data_memory_tests from the kyty_tests aggregate (#798)
Build save_data_memory_tests with kyty_tests

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-26 02:39:20 +04:00
Emilandnmzik 313b60e922 Capture PCM at set time when multiple AudioOut2 ports share a buffer (#826)
* capture PCM at set time when ports share a buffer

* Snapshot size limit and open device check

* Fall back to PCM pointer on stale snapshot

* audio: own AudioOut2 PCM at attribute set time

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-26 02:19:49 +04:00
Hamza Shakir cda236dbb3 Shader recompiler: accept V_NOT_B32 SDWA partial dst with any source; allow 64 buffers
SDWA source extraction and destination insertion are independent. Cover the reported word1-to-word0 preserve form and byte-source partial destinations in compute tests. Verify 64 distinct compute buffers survive resource tracking and binding layout, and remove the obsolete CFG rejection.

(cherry picked from commit 9e74df7dc0)
2026-09-26 01:58:55 +04:00
1216fa36cf docs: fix stale README notes, document building without Qt (#812)
* docs: fix stale README notes, document building without Qt

- Use the current issue template name, Game Emulation Status Report
  (renamed in 027433f).
- Raise the documented Windows CMake minimum from 3.12 to 3.22.1, which
  the bundled SPIRV-Tools requires.
- Note that -DKYTY_BUILD_LAUNCHER=OFF builds kyty_emulator and the
  regression tests without Qt (#193).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* docs: add Qt-free Linux build commands

---------

Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-26 01:50:06 +04:00
nmzik 497166009c loader: unlink exact module imports before releasing their mapping 2026-09-25 21:15:41 +04:00
nmzik 0fb3ac5605 kernel: retain modules until their final explicit unload 2026-09-25 21:15:41 +04:00
nmzik e056d55dd5 loader: consolidate eager symbol resolution and remove dead PLT machinery 2026-09-25 21:15:41 +04:00
nmzik 1371219f5c loader: preserve resolved relocations across dynamic loads 2026-09-25 21:15:41 +04:00
nmzik cf423df624 shader: remove per-draw vertex diagnostic atomics 2026-09-25 21:15:41 +04:00
nmzik 5ce4f08364 audio: improve NGS2 stream and ATRAC9 playback 2026-09-25 18:26:08 +04:00
nmzik 7e1c2d1532 avplayer: auto-start playback without an event callback 2026-09-25 16:39:54 +04:00
nmzik 0ec43a8d3d graphics: name Vulkan images and views only on creation 2026-09-25 16:15:05 +04:00
nmzikandMac bfdbba3aa4 graphics: share EOP clock and immediate write handling
Co-authored-by: Mac <me@itsmemac.com>
2026-09-25 16:14:40 +04:00
Devran Cosmo Uenalandnmzik f7ae6e0a83 audio: support NGS2 PCM16 samplers and rear low-pass filters (#825)
* audio: support standard NGS2 PCM16 sampler playback

Extend the existing fixed-point PCM path to standard samplers, loops, and progress reporting. Apply voice events immediately and honor callback interruption during source advancement.

Reuse upstream rate and pitch handling. Add regression coverage for streaming, routing, callbacks, loops, and custom sampler controls; ngs2_sampler passes.

* audio: apply NGS2 rear low-pass filters

Handle rear low-pass FCQ controls at the output sample rate with per-channel history and channel masks. Preserve filter tails through streaming gaps and use the standard pi constant for coefficients.

Add regression coverage for frequency response, control layout, channel isolation, and starvation/refill continuity. Emulator build and both audio test suites pass.

* Preserve resampling phase for accepting voices

Only reset voice.sample_phase when there are no blocks and the voice does not accept blocks (change in src/libs/ngs2.cpp). Add TestResamplingPhaseAfterStarvation to tests to ensure sampler and custom sampler retain resampling phase and pending source advancement after starvation, and that SetupSampler still resets the phase. This prevents resampling phase loss during starvation/refill across sample rates.

* audio: correct sampler controls, lifecycle, and filter tails

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-25 15:44:58 +04:00
nmzik 3585cd8f03 shader: simplify translator dispatch to void handlers 2026-09-25 14:27:09 +04:00
nmzik ff54608569 shader: add V_CMPX_O_F32 opcode 2026-09-25 14:27:09 +04:00
nmzik 6bb68a3fd9 shader: stop repeated CFG merge gateway splitting 2026-09-25 14:27:09 +04:00
nmzik 93185953f1 shader: fuse image specialization setup with materialization 2026-09-25 14:27:09 +04:00
6d4mandnmzik 7855c980cb audio: keep blocking AudioOut writes on an even cadence (#822)
* audio: keep blocking AudioOut writes on an even cadence

The blocking queue check only enforced a minimum cushion, so the guest
could queue a burst of buffers and then be blocked for the whole cushion.
Measured on PPSA03647, intervals between guest writes alternated between
0 ms and ~44 ms instead of one 5.33 ms buffer period, while the average
rate stayed correct at 48000 frames/s. Mixers that run on a timer cannot
track that cadence and the music turns slow and warbling.

Keep the cushion as-is, but also hold writes to the buffer period, and
skip that wait when the stream is running low so it cannot underrun.

Intervals become ~5.4 ms with microsecond-level deviation and the menu
music plays correctly.

* audio: reuse output clock after SDL queue priming

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-25 12:33:01 +04:00
5a705dd15f shader: support V_CMPX_EQ_U16 (#816)
* shader: support V_CMPX_EQ_U16

Decode gfx11 VOPC 0xba and lower it as an unsigned 16-bit equality
compare with CMPX EXEC-mask semantics.

🤖 Generated with Codebuff 🤖
Co-Authored-By: Codebuff <noreply@codebuff.com>

* shader: correct CMPX EQ U16 runtime expectations

Remove the added CFG tests and correct two EXEC expectations in the compute regression case.

---------

Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
Co-authored-by: Codebuff <noreply@codebuff.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-25 02:27:44 +04:00
nmzik e73324c2e0 Fix Linux fiber stack overflow with Clang 18 (#813)
Keep function-name formatting off small fiber stacks
2026-09-25 02:08:35 +04:00
Mac a20fb7f9f8 agc: trace per-frame packet parameters only with graphics debug dump
The per-frame ACB submit, indirect dispatch, reset-queue and patch-address
parameter dumps, and the flip-pending poll, are logged only with the graphics
debug dump, the way the DCB submit path already is. Otherwise they were about
7.5 MB of log a minute in the Spider-Man world.
2026-09-25 00:03:08 +04:00
nmzikandMac 1cc0ac7ed8 ajm: share control handling to fully reset gapless decoders
Co-authored-by: Mac <me@itsmemac.com>
2026-09-25 00:01:51 +04:00
nmzik 83628a436e audio: fix NGS2 playback 2026-09-24 22:34:55 +04:00
nmzik 2165c710c3 audio: share block completion 2026-09-24 22:34:55 +04:00
Saadiandnmzik b9a0bd2791 loader: wrap elapsed time in Timer::GetTime (#679)
loader: format elapsed log timestamps beyond 24 hours

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-24 22:02:19 +04:00
6d4m 96874909ab cmake: pass -Map as discrete link option on non-clang-cl builds (#806)
LINK_FLAGS is a space-delimited string, so when the build path contains
spaces the linker map option is split into bogus arguments and the final
link fails:

  clang++: error: no such file or directory:
  'pro/KytyPS5/_Build/linux/kyty_emulator_clang_lld.map'

Move -Wl,-Map=<path> out of LINK_FLAGS into target_link_options, which
CMake passes to the linker as a single argument. This completes #26 for
the WIN32 OR LINUX branch (clang/gcc builds); the clang-cl branch was
already converted there.
2026-09-24 21:23:13 +04:00
Romain HedouinandClaude Sonnet 5 d646fd92d1 graphics: hoist loop-invariant checks out of draw/attrib hot paths (#807)
* graphics: hoist loop-invariant checks out of draw/attrib hot paths

DrawIndirectMulti recomputed the index_type_and_size switch on every
sub-draw of a multi-draw-indirect call, and ShaderApplyAttribSemantics
re-checked the debug-dump config flag on every vertex attribute. Both
values are invariant across their respective loops, so compute them
once before iterating instead.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* graphics: cache vertex buffer descriptor size in AcquireVertexBuffers

VertexBufferDescriptorSize was computed twice per vertex-buffer slot
on every draw call: once while collecting guest ranges, and again
while rebuilding slot bindings. Both calls use identical inputs, so
cache the first pass's result and reuse it in the second.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-24 21:02:23 +04:00
nmzikandMac d72a79af2d graphics: skip compute dispatches with BVH instructions
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzikandMac dc9280d75d shader: add GLC/DLC buffer cache policy support
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzik 6a9ae4ae43 shader: add SDWA support for V_MAX_I32 2026-09-24 20:46:04 +04:00
nmzik 392f39e2f6 shader: support indirect BUFFER_LOAD_DWORDX3 2026-09-24 20:46:04 +04:00
nmzikandMac cce0cd950c videoout: add RGB10A2 PQ buffer support
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
e43c242683 shader: add S_MEMREALTIME opcode
Co-authored-by: Maxime Allanic <maxime@allanic.me>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzikandMac 732057b072 videoout: fix VRR status import signature
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzik 2aaf0c9ba3 graphics: clamp raster depth after polygon offset
Enable native Vulkan depth clamping independently of guest depth clipping
2026-09-24 14:09:02 +04:00
nmzik db7745ef41 update README 2026-09-24 12:30:27 +04:00
nmzik 02578f3c6b docs: update screenshots 2026-09-24 12:18:55 +04:00
fcf0f3b67e shader: fold the lane test after a pixel shader's entry s_wqm (#801)
Preserve live lane predicates through RDNA2 whole-quad expansion

Keep the source-live predicate when WQM expands a scalar mask, so entry masks remain known live without an instruction pre-scan. Preserve scalar mask values, SCC, half writes, and raw-source behavior.

Cover entry pixel masks, cross-half copies, and scalar/high-word sources with existing shader regression suites.

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Douglas <douglasproducoes21@gmail.com>
2026-09-24 12:02:19 +04:00
nmzik 84d015120c Remove duplicate image scratch setup from push constant test 2026-09-24 11:13:33 +04:00
nmzikandTarkusR a6248c7c7c Convert formatted half-float buffer stores from F32
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
2026-09-24 11:13:33 +04:00
nmzik 3bd5de646d Reuse prepared shader bindings across draws and dispatches 2026-09-24 11:13:33 +04:00
nmzik 0382d0ca58 Publish reserved guest mappings atomically after backing commit 2026-09-24 11:13:33 +04:00
nmzik a670dc84b3 Test RDNA2 wave32 ReadLane material key selection 2026-09-24 11:13:33 +04:00
nmzikandTarkusR 963a0817dc Bound uniformized image keys by guarded material mask
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
2026-09-24 11:13:33 +04:00
nmzik 1617ee77e5 Share CFG reachability for descriptor bounds analysis 2026-09-24 11:13:33 +04:00
nmzikandTarkusR 66cc2fe26d Track depth and stencil attachment feedback across graphics stages
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
2026-09-24 11:13:33 +04:00
nmzik 51c34d1a24 Test zero scalar shift folding on RDNA2 compute shader 2026-09-24 11:13:33 +04:00
nmzikandTarkusR 3b89e36d1e Track bounded indirect image tables from signed shader loops
Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com>
2026-09-24 11:13:33 +04:00
João Lobo 3dc3fd0197 shader: implement DS_INC_U32 and DS_DEC_U32 (#790) 2026-09-24 00:45:12 +04:00
Deniz ŞAHİN fc86509aac shader: support DS_WRITE_B8_D16_HI (#794)
Decode GFX10 DS opcode 0xa0 as DS_WRITE_B8_D16_HI (next to
DS_WRITE_B16_D16_HI at 0xa1) and lower it through the existing 8-bit
shared-memory write. The stored byte is bits 23:16 of the data VGPR,
selected with SDWA BYTE_2 on src1.

Add captured-instruction decode coverage (from GTA V, PPSA04264) and a
runtime regression that writes one byte of a distinctive source value
into a pre-filled LDS dword.
2026-09-24 00:44:39 +04:00
569ec04d1a Fix save metadata and timestamps
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com>
2026-09-23 22:50:51 +04:00
nmzik 7d7267cc56 Translate NGG mesh prolog with guest wave32 width 2026-09-23 22:50:51 +04:00
nmzik 2aa0a64f63 materialize compressed video-out DCC clears before flip
PPSA27624
2026-09-23 22:50:51 +04:00
nmzik fc04db7596 NGS2: preserve ATRAC9 config word byte order 2026-09-23 22:50:51 +04:00
nmzik 1275d65bb3 Audio: split ACM, Audio3D, and NGS2 implementations 2026-09-23 22:50:51 +04:00
nmzik 3742ad9980 NGS2: warn and skip unsupported custom audio modules 2026-09-23 22:50:51 +04:00
nmzik c437de9721 Presenter: avoid lock 2026-09-23 22:50:51 +04:00
Daniil Shushakov ba579088d7 loader: refresh imports after dynamic module loads (#511)
#307: loader: refresh imports after dynamic module loads
2026-09-23 21:04:10 +04:00
Fayaz Shaikhandnmzik 019929587c Allow resizing by default and recreate swapchain on resize (#763)
* Add `stretch to window` support

* Address comment

* Allow window resizing by default and recreate swapchain on resize

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 17:49:38 +04:00
nmzik f68c77d785 SDL3 update (#787)
* Update to SDL3

* Add XTest development dependency for SDL3

* Preserve native entry points with SDL3

* Document SDL3 XTest dependency
2026-09-23 17:22:15 +04:00
Louisandnmzik b5ba482fc2 Implement missing kernel and startup library imports (#772)
* Implement missing kernel and startup library imports

* Remove chmod and test changes; guard vectored I/O size

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 15:57:42 +04:00
nmzikandDaniil Shushakov 9860c2bbf8 Associate stencil when depth is acquired
Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik ee3749d9b6 Cover 64 MiB download ring staging 2026-09-23 15:41:02 +04:00
nmzik 3fad77fd8b Increase GPU readback staging to 64 MiB 2026-09-23 15:41:02 +04:00
nmzik d6b2abe26f Remove redundant command buffer checks 2026-09-23 15:41:02 +04:00
nmzikandMac 79530b4c5e Read indirect dispatch counts from GPU buffers
Co-authored-by: Mac <me@itsmemac.com>
2026-09-23 15:41:02 +04:00
nmzikandDaniil Shushakov d8a4412498 Refresh stencil backing through the depth image
Co-authored-by: Daniil Shushakov <4shushakov@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik 5ed5fdd36e Preserve resource level bits in texture descriptors 2026-09-23 15:41:02 +04:00
nmzik ef83ba65ad Validate texture descriptor fields 2026-09-23 15:41:02 +04:00
nmzik d30dca78be Read image descriptors in one bounded span 2026-09-23 15:41:02 +04:00
nmzik 66f1a82365 Resolve scalar image tables during resource planning 2026-09-23 15:41:02 +04:00
nmzikandTechx3 eb8a5504a3 Emit coordinates for each indirect image candidate
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-23 15:41:02 +04:00
nmzik 8a5e5c5476 Fold buffer address identities and remove empty predicates 2026-09-23 15:41:02 +04:00
nmzik 03c55e5712 Keep shader user data inline for cached programs 2026-09-23 15:41:02 +04:00
5d1ad31c49 Resolve guarded descriptor Phis at their use edge
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
2026-09-23 15:41:02 +04:00
nmzik 13fcb3a133 Refresh cached resources in one SRT walk 2026-09-23 15:41:02 +04:00
d6dac92da1 Reuse scalar evaluation storage
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com>
2026-09-23 15:41:02 +04:00
nmzik 90471836f7 Resolve storage mip views before layout lookup 2026-09-23 15:34:44 +04:00
nmzik 8252caee04 Quiet draw and audio logs 2026-09-23 15:32:30 +04:00
crevant 8b095caefe perf(files): move directory-entry names instead of copying them (#758) 2026-09-22 12:26:06 +04:00
nmzik 8dc9b9d532 Persist save allocations for search and mount capacity queries 2026-09-22 11:38:50 +04:00
e40438f95e Decode ATRAC9 streams after complete RIFF headers
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-22 11:38:50 +04:00
nmzik a6a56c8a44 Remove obsolete partial indirect draw warnings 2026-09-22 11:38:50 +04:00
nmzik 4b074cf9e9 Avoid heap allocation when compacting materialized shader images 2026-09-22 11:38:50 +04:00
nmzikandAli Almohaya 7c9e18e73b Ignore inactive metadata address bits in sampled depth descriptors
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-22 11:38:50 +04:00
nmzik d2df2cad74 Resolve draw-uniform image descriptors through scalar buffer chains 2026-09-22 11:38:50 +04:00
nmzikandBipin b2a80a3a96 Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com>
2026-09-22 11:38:50 +04:00
nmzik cfb8f7b246 Decode unsigned byte sources for SDWA half-float conversion 2026-09-22 11:11:36 +04:00
nmzik d792dfa885 Reject AvPlayer pause and seek before playback 2026-09-22 11:11:36 +04:00
nmzik 12ff571609 Preserve AvPlayer sync mode before source creation 2026-09-22 11:11:36 +04:00
nmzik d3c182f385 Centralize attachment sample validation before acquisition 2026-09-22 11:11:36 +04:00
nmzik bf4dcdce52 Accept resolved FMASK metadata with native MSAA 2026-09-22 11:11:36 +04:00
nmzik 476204cd4b Initialize native NGG vertex launch state and wave size 2026-09-22 11:11:36 +04:00
nmzik f9e56ef8a0 Scope native barriers to shaders with shared execution 2026-09-22 11:11:36 +04:00
nmzik 61761b65f2 Honor PS5 title output-resolution detection permission 2026-09-22 11:11:36 +04:00
nmzik ba55ba5dc5 Allow storage access to PS5 cubemap faces 2026-09-21 00:49:54 +04:00
nmzik c997cdb837 Skip zero-valued indirect CX 0x24a 2026-09-21 00:49:54 +04:00
Kody Schram fe4f9423e3 Significantly Reduce Linux Release Size (#738)
Added symbol stripping for linux build, drops fs from 120 mb to 20mb
2026-09-20 21:26:24 +04:00
nmzik 81af130147 Avoid game list rescans on settings changes/Remove Space pause shortcut 2026-09-20 21:07:36 +04:00
Saadiandnmzik ada0514084 launcher: add a game list refresh action (#683)
* launcher: add a game list refresh action

Dropping new games into an already-configured game folder was only
picked up after restarting the launcher or re-saving the global
settings dialog. Add a refresh toolbar button, an F5 shortcut, and a
"Refresh game list" context-menu entry, all triggering a rescan of the
game folders.

* launcher: do not rescan the game list while a game is running

Clearing cfgs_list destroys the running ConfigurationItem: the running
state is lost and the replacement items allow editing or deleting a
game whose process is still active. Skip the rescan while any item is
running (CodeRabbit review finding for the refresh action).

* launcher: preserve game state when refreshing the list

Share one refresh action across the toolbar, keyboard shortcut, and context menu. Retain running items during rescans, update their settings for the next launch, and preserve selection, filtering, and sort order.

Commit active inline editors before rebuilding rows to avoid losing comments or accessing destroyed configuration data. Tie editor callbacks to item lifetime and guard the context-menu item reference.

Validation: launcher build and startup check passed; 32 Qt interaction checks passed.

* launcher: remove refresh from the game context menu

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-20 20:44:40 +04:00
Ilyasandnmzik d7da244475 Add automatic sccache/ccache detection to CMake and remove deprecated Ninja setup action (#734)
* remove outdated ninja setup action

* Remove deprecated ninja setup action

The seanmiddleditch/gha-setup-ninja action has been archived by its
maintainer, who explicitly states that Ninja is now pre-installed on
all GitHub-hosted runners. This removes the action from all three
build jobs (Windows, macOS, Linux) and removes ninja from the package
install lists on macOS and Linux.

* Add automatic ccache/sccache detection to CMakeLists.txt

Detects sccache (preferred on Windows/MSVC) or ccache at configure time
and sets CMAKE_C_COMPILER_LAUNCHER / CMAKE_CXX_COMPILER_LAUNCHER
automatically. Works for local builds without manual flags.

Priority: sccache > ccache (sccache handles MSVC PDBs better).

* Delete github-actions-version-research.md

* Respect user-specified CMAKE_C_COMPILER_LAUNCHER / CMAKE_CXX_COMPILER_LAUNCHER

Only auto-detect sccache/ccache if no launcher was explicitly provided
via -DCMAKE_C_COMPILER_LAUNCHER=... or -DCMAKE_CXX_COMPILER_LAUNCHER=...

* Preserve explicit compiler launcher settings per language

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-20 19:49:59 +04:00
Elijaandnmzik 549495575c shader: add S_BITCMP0_B64 and S_BITCMP1_B64 (#688)
* shader: add S_BITCMP0_B64 and S_BITCMP1_B64

* test: move S_BITCMP_B64 coverage to compute suite

* test: use the existing compute CTest entry for bit comparisons

* test: remove the dedicated S_BITCMP_B64 command-line selector

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-20 19:36:12 +04:00
Maayan080andnmzik c3cc8454b9 common: remove unused recursive file enumeration (#681)
common: don't follow reparse points in the Windows recursive file walk

SysFileFindFiles recurses into every entry carrying
FILE_ATTRIBUTE_DIRECTORY, which on Windows includes directory symlinks
and junctions. A junction pointing at one of its own ancestors makes the
walk recurse until the stack runs out.

The Linux implementation already guards against this: it uses lstat
rather than stat specifically so a symlink is never followed into a
cycle. Skip reparse-point entries on Windows for the same reason.

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-20 18:50:57 +04:00
Saadi b8ad1d8c4b common: return real Win32 cache flags from GetCacheAccessType (#673)
GetCacheAccessType returned the sys_file_cache_type_t enum values as
CreateFileW flags: SYS_FILE_CACHE_SEQUENTIAL_SCAN (2) became
FILE_ATTRIBUTE_HIDDEN and SYS_FILE_CACHE_AUTO (0) lost the normal
attributes, and no FILE_FLAG_SEQUENTIAL_SCAN hint was ever applied.
Return FILE_FLAG_SEQUENTIAL_SCAN / FILE_ATTRIBUTE_NORMAL instead,
mirroring the POSIX fadvise handling on Linux.
2026-09-20 18:47:25 +04:00
Elija cfb110e0aa shader: allow partial SDWA destinations for V_NOT_B32 (#684) 2026-09-20 18:21:40 +04:00
nmzik e930657bf6 tesselation support in GUI 2026-09-20 17:16:19 +04:00
nmzik 0ad9149c90 Fix three-vertex rectangle rendering 2026-09-20 17:16:19 +04:00
nmzik 25f2699523 Fix video aspect ratio 2026-09-20 17:16:19 +04:00
nmzik a849f25376 Make tessellation optional 2026-09-20 17:16:19 +04:00
nmzik fa51da4d76 Fix AvPlayer end-of-file handling 2026-09-20 17:16:19 +04:00
nmzik 6b79b7a003 Fix AvPlayer startup state 2026-09-20 17:16:19 +04:00
nmzik 102a10f0fe Fix signed sampler comparisons 2026-09-20 17:16:19 +04:00
nmzik 8d66c4ef6d user service: return logged-out error for unavailable user names 2026-09-20 14:03:08 +04:00
nmzikandAugusto Domingos 8cecaf4e30 Merge PR #716: Fix Unicode paths on Windows
Preserve native Windows paths for filesystem operations, command-line options,
and game icons. Complete Unicode handling in recursive file listings and file
logging, restore unmounting by host directory, and extend regression coverage.

Original implementation by Augusto Domingos (@AghastyGD); retain all five of
his PR commits and include the reviewed follow-up fixes.

Closes #714

Co-authored-by: Augusto Domingos <augustodomingosvasco@gmail.com>
2026-09-20 02:14:22 +04:00
nmzik 82b2711cdf audio: play ATRAC9 sampler blocks 2026-09-20 01:47:43 +04:00
nmzik 35a275e97d avplayer: signal when playback ends 2026-09-20 01:47:43 +04:00
nmzik 303a0203b6 audio: play NGS2 PCM buffers 2026-09-20 01:47:43 +04:00
cfbaee07f0 Persist SaveDataMemory2 save data to disk (fixes Astro Bot progress not saving) (#659)
* Persist save-data memory across restarts

* Fix SetSaveDataMemory2 data loss, split saves per user, add atomic writes everywhere

- SaveDataSetSaveDataMemory2 treated data_num=0 as "no entries" even when
  a valid data pointer was supplied. Astro Bot calls this with data_num=0
  meaning "one entry, at data[0]" (an implicit-count convention), so every
  real save write from it was silently dropped as a no-op. Default
  data_num to 1 when data is non-null, matching that convention.
- SaveDataSetupSaveDataMemory2/Get/SetSaveDataMemory2 rejected any call
  that included a non-null icon pointer. Icon persistence isn't
  implemented, but titles are allowed to pass one anyway; rejecting the
  whole call over it made every title that does so fail outright. Ignore
  icon instead of rejecting.
- SaveDataMount3/SaveDataTransferringMount/SaveDataDelete built their
  save-data path from title+dir_name only, dropping the user_id PS5
  local users are keyed by (unlike the newer SetSaveDataMemory2 layout,
  which already nests by user_id). Nest these under user_id too so saves
  from different local users can no longer collide. No migration for the
  old flat layout - the project is still pre-release/experimental.
- Classic SaveDataMount3-mounted titles (Blasphemous, Dead Cells, ...)
  write their save files directly through the guest's normal file I/O
  once mounted, bypassing SaveData's own write path entirely, so they
  had none of the crash-safety SetSaveDataMemory2 already had. Added the
  same protection at the file-system layer: a guest file opened under a
  /savedataN mount that recreates the file from scratch (O_CREAT and/or
  O_TRUNC) is now written to a .tmp shadow file and atomically replaces
  the real one on close, instead of being truncated in place.
- Both write paths now back up the file they're about to replace into a
  sibling "backups" folder (same filename, no added suffix) before the
  atomic replace, so a manual recovery copy of the previous save always
  survives a write - even one that "succeeds" but wasn't wanted.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>

* Fix save-memory compatibility and preserve existing saves

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-20 00:51:22 +04:00
Augusto Domingos fe45265fcd preserve native paths when creating directories 2026-09-19 17:53:15 +02:00
Augusto Domingos 8b294eb5b8 Add unicode path regression coverage 2026-09-19 15:48:30 +02:00
Augusto Domingos 07c9978ac6 keep game icon paths native in windows 2026-09-19 14:45:24 +02:00
Augusto Domingos b61b3f2a40 handle UTF-8 command-line paths 2026-09-19 14:12:35 +02:00
Augusto Domingos 001dfea501 Preserve native windows paths in filesystem operations 2026-09-19 13:11:55 +02:00
nmzik f100f785da libs: fill controller and broadcast status outputs 2026-09-19 05:16:16 +04:00
nmzik ba1854bbdc net: start pool IDs at 1 2026-09-19 04:59:28 +04:00
nmzik ea6aae8577 shader: V_MAD_I16 2026-09-19 04:43:48 +04:00
nmzik 5b7d3343cf shader: V_CMP_NLT_F16 2026-09-18 12:25:13 +04:00
nmzik 394e638905 shader: V_MUL_LO_U16 2026-09-18 11:21:57 +04:00
nmzik c2b7b0b58c Revert "BC7-RGBA32_UINT views (Vulkan validation)"
This reverts commit 165234b159.
2026-09-18 11:12:36 +04:00
nmzik 1d2f59dfa4 ajm: reject invalid batch storage 2026-09-18 09:11:55 +04:00
nmzikandBlackCAT 007d7ea2eb audio: infer stereo RAW AAC layout from channel-pair packets
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzikandshadowbeat070 95d3d9d3ad shader: fix packed integer negation
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
bfc8cd0e0b shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-18 09:11:55 +04:00
165234b159 BC7-RGBA32_UINT views (Vulkan validation)
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-18 09:11:55 +04:00
nmzik 6493674726 shader: dual-source blending (Vulkan) 2026-09-18 09:11:55 +04:00
nmzik cbedf5707f UDP P2P sockets 2026-09-18 09:11:55 +04:00
nmzik 57c5b206ca fix network errno 2026-09-18 09:11:55 +04:00
nmzik 87b4417aca fix initial NP sign-in callback 2026-09-18 09:11:55 +04:00
nmzik 104530eafc fix Windows build (#680)
fix Windows Vulkan barrier macro
2026-09-17 21:32:54 +04:00
nmzik 6cfde37e98 avoid extra allocations 2026-09-17 20:35:36 +04:00
nmzik c5cebc1d19 remove unused helpers and the -64 suffix 2026-09-17 20:35:36 +04:00
nmzik 697b18b366 replace ByteBuffer with std::vector 2026-09-17 20:35:36 +04:00
nmzik 5b2935e36c remove the extra virtual memory layer 2026-09-17 20:35:36 +04:00
nmzik 5dc644edb4 clean up graphics helpers 2026-09-17 20:35:36 +04:00
nmzik 1211958b4e clean up runtime helpers 2026-09-17 20:35:36 +04:00
nmzik 218e7200bb clean up launcher helpers 2026-09-17 20:35:36 +04:00
nmzik 2bf78a94e0 remove string wrappers 2026-09-17 20:35:36 +04:00
nmzikandSaadi cc8e02380f remove magic_enum wrappers
Co-authored-by: Saadi <cosxmos@gmail.com>
2026-09-17 20:35:36 +04:00
nmzik c66d977c1d shader: encode SNORM16 formatted stores for skinning buffers 2026-09-17 17:40:05 +04:00
nmzik 4b77686566 shader: V_CMP_NGT_F16 2026-09-17 16:56:32 +04:00
c0sxm0s a6144f794b launcher: report cheat file save failures (#669)
PatchesDialog::Save silently ignored QSaveFile failures, leaving the
status label showing the old "Loaded N cheat(s)" text so the user could
not tell that their selection was not saved. Report the failure in the
status label and the log instead.
2026-09-17 16:13:35 +04:00
Mininaut bab1c3614c libc: treat negative dynamic printf precision as omitted (#625) 2026-09-17 15:18:04 +04:00
c0sxm0s de1545e19a launcher: wire cancel->reject in C++; document glslang for Windows (#663)
uic from Qt 6.12.0 crashes (0xC0000005) on any non-empty <connections>
block in .ui files. Move the cancel_button -> reject connection from
configuration_edit_dialog.ui into configurationEditDialog.cpp, matching
how the other buttons are already connected there.

Also document the glslang (glslangValidator) requirement for Windows
builds; CMake requires it via find_program(... REQUIRED).
2026-09-17 15:13:20 +04:00
Komaryandnmzik ce629e0391 input: add gyroscope and motion sensor support (#634)
input: add controller motion sensor support

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-17 12:28:12 +04:00
BlackCAT 6c03b4aaa5 vscode: point IntelliSense at clang instead of MSVC (#564)
* vscode: point IntelliSense at clang instead of MSVC

KYTY_SYSV_ABI expands to __attribute__((sysv_abi)) with no MSVC fallback,
which is correct for a project that rejects cl.exe at configure time. Nothing
told the C/C++ extension that, so it fell back to windows-msvc-x64 and
flagged every guest-facing function in the tree with "__attribute__ is not a
type name".

Set the IntelliSense mode, compiler path and C++ standard to match the
compiler the build actually uses, and export a compile database for it to
read.

* vscode: resolve the clang toolchain through the VS developer environment

The IntelliSense settings named a specific Visual Studio install, so the
compiler and Ninja only resolved on machines with VS 18 Community under
Program Files. Let CMake Tools source the developer environment instead,
which locates the toolchain through vswhere, and drop the explicit
compilerPath so cpptools takes the compiler from compile_commands.json.

Also point C_Cpp.default.compileCommands at the build directory this
workspace actually configures, and drop CMAKE_EXPORT_COMPILE_COMMANDS
because CMake Tools already exports the database by default.
2026-09-17 11:38:40 +04:00
nmzik 0627e23e92 coderabbit: make it quieter 2026-09-17 11:26:44 +04:00
4e6f4f99d3 loader: emulate immediate SSE4a instructions on macOS (#635)
* loader: emulate immediate SSE4a instructions on macOS

* tests: simplify macOS SSE4a test integration

Keep the Darwin target, CTest registration, and aggregate dependency in
one conditional block without a separate target list. Preserve the
standalone target when BUILD_TESTING is disabled.

Lowercase the test filename and diagnostic prefix, and drop unrelated
formatting changes from the instruction emulator.

Credit Brandon Strong's related SSE4a work in
https://github.com/KytyPS5/KytyPS5/pull/467.

Co-authored-by: Brandon Strong <brandostrong@gmail.com>

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-17 11:23:50 +04:00
Elijaandnmzik f30afc184e shader: support S_ASHR_I64 (#658)
* shader: implement S_ASHR_I64 with compute coverage

* tests: use existing compute suite for S_ASHR_I64

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-17 10:48:05 +04:00
228cf3fbf4 Build the launcher on Qt below 6.6 and cap the reference-clock log (#653)
* Fix launcher build on Qt versions below 6.6

QVulkanInstance::NoPortabilityDrivers is only available since Qt 6.6, so
guard its use the same way as the Apple-specific case.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Stop logging every reference-clock copy

CopyData of the clock counter runs on every GPU wait, so the handler wrote
one line per wait: a single SpongeBob boot that never reaches a frame logs
1312 of them, and the count grows with run time. Keep the first 64 lines
for diagnostics; the copy itself is unchanged.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>

* Remove reference-clock logging comment

---------

Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-17 10:30:47 +04:00
nmzik 47957faa16 Match stencil associations by guest range and extent
PPSA30279
2026-09-17 09:01:36 +04:00
nmzik 235e24d44f Recognize null-destination SWAPPC shader handoffs
Credits:
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/655
2026-09-17 08:45:21 +04:00
nmzik e0ecffed70 Approximate explicit-LOD texture gathers at mip zero
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik fa913ec1a7 Accept EXPCLEAR acceleration on expanded depth attachments 2026-09-17 08:25:55 +04:00
nmzik 49b2eedd1c Fix command buffer capacity calculation
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/652
Crimson (@Crimson3076):
https://github.com/KytyPS5/KytyPS5/pull/598
2026-09-17 08:16:59 +04:00
nmzik 63fb822f8a Warn and continue mesh draws with primitive restart enabled 2026-09-16 22:33:19 +04:00
nmzikandÇağatay Güçlü f38d738ee2 Honor PS5 texture minimum LOD for streamed mip chains
Fix broken ground textures in ASTRO BOT.

Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzikandÇağatay Güçlü eda6ba37ec Json2: new ABIs
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzikandÇağatay Güçlü b594f8c834 Bind only exported color targets and preserve MRT slots
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzikandÇağatay Güçlü bc45aaf604 Track uniform sampler choices across both conditional arms
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik fb94a819c7 Structure early returns with shared loop continuations 2026-09-16 22:33:19 +04:00
nmzikandÇağatay Güçlü 8589731a27 Preserve PS5 mip-tail views and GPU data during image expansion
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik c1dccd7db1 Skip zero-sized compute dispatches before shader preparation 2026-09-16 22:33:19 +04:00
nmzikandÇağatay Güçlü af3a3f4bf6 Preserve uniform conditional sampler choices in resource plans
Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik 349fae00d9 Emulate register-form SSE4a EXTRQ 2026-09-16 22:33:19 +04:00
Fag Fag Fag Sahur 10cae50b34 Add Nix flake and development shell (#645) 2026-09-16 22:19:41 +04:00
nmzik 5b541375a3 shader: implement S_CBRANCH_CDBGSYS opcode 2026-09-16 17:04:48 +04:00
nmzik ded6964953 Use native TLS for fiber context across thread migration 2026-09-16 11:22:05 +02:00
nmzik 9b2111dc01 Bundle FFmpeg 2026-09-16 10:13:03 +02:00
nmzik 71f52f9d90 Simplify fiber ownership and preserve small guest stacks 2026-09-16 08:53:56 +02:00
nmzik 86e5e01403 Protect Windows guest red zones when emulating VRSQRTPS 2026-09-16 06:52:36 +02:00
nmzik 77680ce9d2 Make AMD CPU patch optional 2026-09-16 09:48:50 +04:00
nmzik 32e6a433e8 Fix Json2 integer reads 2026-09-16 09:21:44 +04:00
nmzik 7c9148dd47 Support triangle fans in PS5 geometry shaders
Keep the fan center across subgroups and reuse the existing index fetch.
2026-09-16 08:42:47 +04:00
nmzik 957452d6f9 Emulate VRSQRTPS instruction 2026-09-16 08:28:36 +04:00
nmzikandAdrian Endlicher e6156bef05 Cache CI builds with sccache
Co-authored-by: Adrian Endlicher <godlike93@gmail.com>
2026-09-15 22:16:54 +04:00
nmzik 441367b1a1 Fix pixel shader input aliases 2026-09-15 20:46:51 +04:00
nmzik 629ae1ac05 Handle Z-pass predication and query waits 2026-09-15 20:15:39 +04:00
nmzik 0d9e95d96a Fix centroid interpolation weights
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik 9cf7963f44 Use system FFmpeg for VP9 playback on Linux 2026-09-15 19:30:28 +04:00
nmzik acd7435d31 Support byte destinations in V_MOV_B32 2026-09-15 18:25:20 +04:00
nmzik 7af28c267d Map Z/C to L2/R2 2026-09-15 15:20:53 +04:00
nmzik 79120d53ec Handle chained PM4 buffers without recursion 2026-09-15 14:43:15 +04:00
nmzik 6a2987a7b2 Log the game title id 2026-09-15 14:09:24 +04:00
nmzik d1372abf46 Add launcher microphone selection and SDL AudioIn capture 2026-09-15 11:24:05 +04:00
nmzik 98b5d88d67 Implement AudioIn HQ open and close with paced silent input 2026-09-15 11:24:05 +04:00
nmzik 86414760e6 Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik a1fbc41146 Preserve shared scalar loads during embedded vertex fetch replacement 2026-09-15 11:24:05 +04:00
nmzik 5702cfc935 Fix transfer-save mounts to honor the source title and missing data 2026-09-15 11:24:05 +04:00
nmzik 7b5a33f878 Fix PS5 front-face VGPR encoding to restore scene lighting 2026-09-15 07:01:10 +04:00
nmzik ea092a9472 Fix DCC clears through aliased image formats
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzikandBipin 18a1e0fadc Remove global condition waiter registry that deadlocks exception delivery
Co-authored-by: Bipin <bipinkrish4@gmail.com>
2026-09-14 21:34:01 +04:00
nmzik 437e69ef1b Remove extra DCC tracking 2026-09-14 20:29:20 +04:00
nmzik dd408ffd00 Resolve image aliases before buffer uploads 2026-09-14 20:29:20 +04:00
nmzik bce8924dd6 Use dynamic stencil state 2026-09-14 20:29:20 +04:00
nmzik fe26c1de17 Share SPIR-V module creation 2026-09-14 20:29:20 +04:00
nmzik 01df42a5f3 Fix DCC clears after metadata writes 2026-09-14 20:29:20 +04:00
nmzik 968cf3c03f Use the correct pixel shader wave size 2026-09-14 20:29:20 +04:00
nmzik 586cbd4a0d Fix separate stencil test and write values 2026-09-14 20:29:20 +04:00
nmzik 940e42f130 Share stencil setup for both faces 2026-09-14 20:29:20 +04:00
nmzik 3f80151a6f Respect vertex buffer sizes 2026-09-14 20:29:20 +04:00
nmzik 7e89b97daf Handle front shader allocation state 2026-09-14 20:29:20 +04:00
nmzik d63fb62367 Fix async compute completion interrupts 2026-09-14 20:29:20 +04:00
nmzik 29e9ea6344 Fix masked stencil replacements 2026-09-14 20:29:20 +04:00
nmzik 9a74ef15c3 Move stencil checks into op conversion 2026-09-14 20:29:20 +04:00
nmzikandBlackCAT a9ae04c152 graphics: decode observed FSR setup registers
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 8e35e1233b hmd2: initialize reprojection and virtual headset field of view
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 5610976720 videoout: map buses to dense port slots before opening
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 1133272668 hmd2: initialize a virtual headset with --vr
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzik bbebb6419b graphics: preserve PS5 array mip contents during cache promotion
PPSA05975
2026-09-14 06:58:32 +04:00
nmzik b67cb81359 avplayer: report loop boundaries when decoded output is delivered 2026-09-14 06:58:32 +04:00
nmzikandBlackCAT f3c82a317a kernel: support timed umtx waits through shared address deadlines
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 06:58:32 +04:00
nmzik f426d60ff1 net: use the shared host resolver for Linux name lookups 2026-09-14 06:58:32 +04:00
nmzikandAli Almohaya b2fdad9e47 memory: preserve live POSIX mappings during partial unmap
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-09-14 06:58:32 +04:00
nmzik 87971a28f5 gpu: isolate tessellation analysis and SPIR-V emission 2026-09-14 06:58:32 +04:00
nmzik 96d62b3367 gpu: reflect tessellation strides from memory address dataflow 2026-09-14 06:58:32 +04:00
nmzik 7516068662 gpu: compile RDNA2 tessellation through native LS HS and TES stages 2026-09-14 06:58:32 +04:00
nmzik 6d1ba5870a renderer: share graphics resource preparation across shader stages 2026-09-14 06:58:32 +04:00
nmzik 00a16f3120 gpu: retain fused hull shader user-data addresses 2026-09-14 06:58:32 +04:00
nmzik d3d7bd33f8 launcher: Add game size column 2026-09-12 17:56:44 +04:00
Mehmet Cambaz 069f928edc net: return copied bytes for truncated datagram receives (#510)
Normalize Winsock WSAEMSGSIZE on receive to the copied byte count before converting the peer address. Preserve other receive errors and oversized send failures.
2026-09-12 17:51:43 +04:00
Mininautandnmzik 0f3674f531 kernel: release descriptors when rejecting read-only truncation (#504)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-12 17:44:45 +04:00
ADBHXNLOLandnmzik a21ffde34e shader: decode and translate V_FRACT_F16 (VOP1 0x5f) and V_CMPX_LT_U16 (VOPC 0xb9) (#582)
shader: support V_FRACT_F16 and V_CMPX_LT_U16

Decode compact, SDWA, and VOP3 forms using the existing arithmetic and comparison paths. Preserve EXEC masking and VCC for the integer compare, and reject unsupported DPP encoding.

Add captured-instruction, operand-selection, floating-point edge, and execution-mask regression coverage.

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-12 17:21:32 +04:00
nmzik 1208d22547 Fix Windows Clang SPIR-V serialization with typed operands 2026-09-12 13:08:23 +02:00
nmzik 3a27f8a76a build: fix SPIR-V enum word conversions 2026-09-12 15:43:47 +04:00
ADBHXNLOL dff2b19c56 json2: export Value::clear (#584)
Export the existing clear implementation while preserving tree ownership and root handler metadata.
2026-09-12 15:15:26 +04:00
Vandvmexe a58db4f023 docs: fix pre-commit setup instructions (#556)
Co-authored-by: vmexe <vmexe@users.noreply.github.com>
2026-09-12 14:58:34 +04:00
Frans 7bcd43dbee shader: support S_MUL_HI_I32 (SOP2 0x36) (#576) 2026-09-12 14:56:14 +04:00
nmzik 7c5473400e config: simplify logging and profiler options. Change to Mailbox 2026-09-12 14:41:34 +04:00
nmzik 23c8a43e37 Simplify and batch buffer cache downloads 2026-09-12 14:17:00 +04:00
nmzik 2d37634ee9 shader: construct SPIR-V module variables in one place 2026-09-12 13:42:15 +04:00
nmzik e026bfc9a2 shader: let structurization own rollback on failure 2026-09-12 13:42:15 +04:00
nmzik 5a31de7955 shader: keep derived frontend metadata with its owner 2026-09-12 13:42:15 +04:00
nmzik 20e57994cf shader: reuse native emitters and simplify memory dispatch 2026-09-12 13:42:15 +04:00
nmzik 59ef88c959 shader: generate SPIR-V dispatch and marshal handler arguments 2026-09-12 13:42:15 +04:00
nmzik 1d1f00bdef shader: use Khronos definitions and simplify compiler ownership 2026-09-12 13:42:15 +04:00
nmzik 47b26e497f pthread: fix per-thread wakeups 2026-09-12 13:40:10 +04:00
nmzik 733842cad4 kernel: index pthread key values per thread 2026-09-12 13:40:10 +04:00
nmzik 73363f1272 memory: remove per-page host protection bookkeeping 2026-09-12 13:40:10 +04:00
nmzik 0cd7682012 Rename texture transfer types and download APIs 2026-09-12 13:40:10 +04:00
nmzik 25a44371e3 refactor(graphics) 2026-09-12 13:40:10 +04:00
nmzik f2455c875e update tracy to 0.14.1 2026-09-10 19:34:37 +04:00
nmzik 2e315a3c62 ajm: parse gapless control data before codec initialization 2026-09-10 18:38:24 +04:00
nmzik d2fa86579b kernel: share directory streams across seeks and reads 2026-09-10 14:36:15 +04:00
nmzik 23e7df21b1 graphics: simplify texture upload and component mapping paths 2026-09-10 14:36:15 +04:00
nmzik a305a6c1c6 graphics: share packed texture and render-target channel layouts
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.

Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik 635fb8882b systemservice: use configured language for PS5 parameter 400 2026-09-10 14:11:46 +04:00
nmzik fe6f49632c font: accept supported OpenType CFF faces 2026-09-10 14:11:46 +04:00
nmzikandBrandon Strong c3546577b6 shader: implement S_WQM_B32
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-10 14:11:46 +04:00
nmzik c913951f7b shader: implement RDNA2 subvector loop mask and branch semantics 2026-09-10 14:11:46 +04:00
nmzik 3902b42096 shader: share direct and conditional branch classification 2026-09-10 14:11:46 +04:00
nmzik ae573f941a graphics: share vertex format mapping and support packed float colors 2026-09-10 14:11:46 +04:00
nmzik 20ea54cf0c Json2: new ABI 2026-09-10 14:11:46 +04:00
nmzik 0b4e78c0b2 graphics: execute DB_RENDER_OVERRIDE depth and stencil copies 2026-09-09 15:26:52 +04:00
nmzik 57844a07e2 buffer cache: grow stream reserves toward incoming requests 2026-09-09 15:26:52 +04:00
nmzik ba18551d6e ces: implement CP932 string conversion 2026-09-09 15:26:52 +04:00
nmzikandAli Almohaya c7b0d77970 loader: port guest fault diagnostics and remove host stack traces
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-09-09 13:55:53 +04:00
nmzik 1af19eabf0 shader: fix incorrect per-lane VCCZ/EXECZ reads 2026-09-09 13:22:09 +04:00
nmzik 32ea0869e5 shader: implement S_ORN2_SAVEEXEC_B32 2026-09-09 13:11:48 +04:00
nmzik e04007a7c6 shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32 2026-09-09 12:56:20 +04:00
frangametvandnmzik 1a3a15e4cf Fix mount root opens and empty APR prefixes (#439)
* Fix opening mount root directories

* Allow empty APR path prefixes

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-09 12:31:23 +04:00
nmzik 679adbfa5e graphics: fix linear render-target pitch alignment 2026-09-09 02:45:59 +02:00
nmzikandEttore Sartori d285efe3b5 graphics: allow absent programmable restart indices
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
2026-09-08 21:26:59 +04:00
nmzik a64c8d3205 kernel: implement umtx wait/wake and reject malformed timeouts 2026-09-08 21:26:59 +04:00
nmzik 82c52c3fab window: round FPS in the title 2026-09-08 21:26:59 +04:00
nmzik dd1e90fcd7 video: keep decoding after Flush 2026-09-08 21:26:59 +04:00
nmzik ef0155636a shader: support single and split NGG shaders for PPSA11142 2026-09-08 21:26:59 +04:00
nmzik 9d550fbffa graphics: fix last provoking vertex on PS5 2026-09-08 21:26:59 +04:00
nmzik fcef691e0a shader: drop EmitTrueBool 2026-09-08 21:26:59 +04:00
nmzik 839c172612 shader: reuse operands and remove duplicate helpers 2026-09-08 21:26:59 +04:00
nmzik 9f49ac8249 shader: reuse SPIR-V helpers and memory resources 2026-09-08 21:26:59 +04:00
nmzik fde550ef66 graphics: simplify texture cleanup and swizzle decoding 2026-09-08 21:26:59 +04:00
nmzik 2b3993a595 shader: share emitter helpers 2026-09-08 21:26:59 +04:00
nmzik de3e86791c shader: reuse CFG and validation lookups 2026-09-08 21:26:59 +04:00
nmzik 6f66f77b09 shader: drop unused decoder fields 2026-09-08 21:26:59 +04:00
nmzik d853aba955 graphics: skip temporary cache lookup vectors 2026-09-08 21:26:59 +04:00
nmzik cd62693792 shader: share control flow labels 2026-09-08 21:26:59 +04:00
nmzik cb4c8f3878 shader: decode buffer formats once 2026-09-08 21:26:59 +04:00
nmzik 4d371d5f5f shader: reuse initial SSA types 2026-09-08 21:26:59 +04:00
nmzik 72963b01e1 shader: remove redundant decoder and translator state 2026-09-08 21:26:59 +04:00
nmzik 80a18e82b7 graphics: simplify image allocation 2026-09-08 21:26:58 +04:00
nmzik 574e687734 graphics: drop unused completion overload 2026-09-08 21:26:58 +04:00
nmzik c725ec50ff graphics: clean up draw setup 2026-09-08 21:26:58 +04:00
Brandon Strong c6f6e306e0 shader: raise the dense image resource limit to 64 (#457) 2026-09-08 19:37:41 +04:00
nmzik b847135321 launcher: guard optional Qt Vulkan support on macOS 2026-09-08 04:29:01 +04:00
nmzik ca3dc8792a libs: implement NpCommerce lifecycle 2026-09-08 04:25:35 +04:00
nmzik ac3156df3a graphics: fix Vulkan BC image compatibility checks` 2026-09-07 23:41:19 +02:00
nmzik 6aa6e390ee renderer: skip unsupported primitives (print log) 2026-09-07 15:20:09 +04:00
nmzik e4c10de8b6 launcher: add GPU selection 2026-09-07 15:12:35 +04:00
nmzik b3b3aeef73 graphics: simplify EOP recording 2026-09-07 15:00:52 +04:00
nmzik 056dcee70c graphics: simplify buffer allocations 2026-09-07 15:00:52 +04:00
nmzik 13c5bbe916 graphics: simplify pipeline keys 2026-09-07 15:00:52 +04:00
bbe3bd0304 Audio: support 12-channel AudioOut2 output with SDL (#498)
* Audio: support 12-channel AudioOut2 output via stereo downmix

* Audio: document 7.1.4 downmix matrix and align s16 coefficients

* audio: use shared 12-to-8 channel conversion for SDL

---------

Co-authored-by: Airsoft Project <airsoft@example.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-07 12:58:23 +04:00
Tarunandnmzik f9b279c49d launcher: verify updates against GitHub and check release dates (#482)
* launcher: verify with GitHub when website feed differs and compare tag dates

* launcher: restore kyty_emulator dependency for CI build and install

* launcher: simplify GitHub update verification

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-07 12:25:54 +04:00
nmzik b61360a0c0 fix: share thread signal stacks with macOS 2026-09-07 12:17:30 +04:00
Ali Almohaya 27ee6f02d6 fix: windows build failure in UTF-16 conversion (#499) 2026-09-07 11:52:22 +04:00
nmzik 2097ebb414 render: support overlapping fragment depth feedback 2026-09-07 11:15:47 +04:00
nmzik 587df9145f render: validate sampled depth descriptors independently of target history
Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik 2c5060e14f shader: remove masked-value pass and normalize ancillary fields 2026-09-07 11:12:48 +04:00
nmzik 75aaa963d2 update screenshot 2026-09-07 09:31:15 +04:00
nmzik 34ebfe40c3 shader: report compiled counts by guest stage 2026-09-07 07:34:01 +04:00
nmzikandMehmetCambaz 2a54310876 render: fix depth write state before choosing layouts
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
2026-09-07 07:12:58 +04:00
nmzik 8bccd325ec shader: keep mask predicates across 64-bit moves 2026-09-07 07:04:55 +04:00
nmzik ad935311f0 Revert "render: add depth attachment feedback support" 2026-09-07 07:01:53 +04:00
nmzik 19fc0274de shader: validate shared terminal paths in selections 2026-09-07 06:57:55 +04:00
nmzikandBrandon Strong 6cc9e5de11 shader: fix wave32 VCC halves and scalar mask moves
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-07 06:04:40 +04:00
nmzik bf7ca29487 shader: decode VOP3 FMAC source modifiers 2026-09-07 05:25:26 +04:00
nmzik 3cf426662e audio: fix microphone input format decoding 2026-09-07 05:04:15 +04:00
nmzik 1fd07c2c83 shader: assemble point inputs for merged geometry shaders 2026-09-07 05:04:15 +04:00
nmzikandDeathWhispers f880c58ccc render: add depth attachment feedback support
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-07 04:25:10 +04:00
49e59e572e shader: separate depth comparison and regular image descriptors
Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-07 04:06:14 +04:00
nmzikandfxpw 9d1fc8328f render: allow supported unrestricted float depth uploads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-06 22:00:40 +04:00
c9ff09c7c2 textures: keep native formats unless depth promotion is known
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-06 21:40:58 +04:00
nmzik ceb2b664e0 render: reset rasterization defaults on CLEAR_STATE 2026-09-06 21:25:12 +04:00
nmzik b5b4c06179 textures: share depth comparison view geometry 2026-09-06 20:18:31 +04:00
nmzik d70f9c0b2b launcher: add readback option 2026-09-06 19:48:21 +04:00
nmzik e847f82fab shader: initialize pixel position W as a reciprocal 2026-09-06 19:47:43 +04:00
nmzik 807a594c2d textures: keep atlas data across compressed block views 2026-09-06 18:57:26 +04:00
nmzik ced73c56cc shader: fix spilled mesh shader data loads 2026-09-06 17:17:51 +04:00
nmzik 9c6f6fa624 json2: add array and object value lifecycles 2026-09-06 14:48:49 +04:00
nmzik 533176f9ff shader: drop inactive pixel values under whole-quad masks 2026-09-06 14:38:32 +04:00
nmzik 66c1663495 audio: use the shared AAC decoder for Audiodec 2026-09-06 14:16:27 +04:00
nmzik 30c7715d3f audio: separate the decoder interface from AJM jobs 2026-09-06 14:07:12 +04:00
nmzik 093911a1dc audio: check packet buffers only during decode 2026-09-06 14:04:27 +04:00
nmzikandCheesyPoofs346 d83f1f8235 memory: handle GPU faults at the mapped boundary
Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com>
2026-09-06 11:08:05 +04:00
nmzik 50e78d717d render: use guest polygon modes 2026-09-06 10:56:59 +04:00
nmzik 6ca8201982 textures: handle DCC memory reused as HTile 2026-09-06 10:34:02 +04:00
nmzik 99a87bd65b shader: keep loop branches during selection routing 2026-09-06 10:23:44 +04:00
nmzikandEttore Sartori f9f8e12c35 shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
2026-09-06 10:16:38 +04:00
nmzik dcaf4205cb render: track pages for DMA fills and copies 2026-09-06 10:16:27 +04:00
nmzik 4735359466 textures: invalidate stencil links on CPU writes 2026-09-06 09:38:22 +04:00
nmzik 211242452b kernel: use per-thread signal stacks for guest stack faults 2026-09-06 09:28:19 +04:00
nmzik 6ae5cb7b64 system: keep controller focus in overlays 2026-09-06 09:15:29 +04:00
nmzik 997ad60c50 system: keep error dialogs open until dismissed 2026-09-06 08:34:58 +04:00
44f982bca7 render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-06 08:00:59 +04:00
nmzik 0456f5a06b libc: fix UTF-16 printf strings and precision limits 2026-09-06 07:28:19 +04:00
nmzik b346f58b73 shader: read sample IDs from pixel ancillary input 2026-09-06 06:54:38 +04:00
nmzik ace877ce28 shader: lower FMASK loads before binding images 2026-09-06 06:42:23 +04:00
nmzik cf0cbee02d shader: fix vertex attribute identity swizzles 2026-09-06 05:47:20 +04:00
nmzik 98e7eeb72a textures: keep dirty pages during image-to-buffer sync 2026-09-06 05:36:41 +04:00
nmzik 803c124136 textures: reuse range lookups for buffer sync 2026-09-06 05:07:44 +04:00
nmzik d9d17737c3 net: return native SO_ERROR 2026-09-06 05:07:44 +04:00
nmzik 46850f9574 net: fix socket wakeups and readiness checks 2026-09-06 05:00:12 +04:00
nmzik 314d37155a net: add TCP_NODELAY and translate socket errors 2026-09-06 04:51:07 +04:00
nmzik ddcdb654ad net: share native connect and accept 2026-09-06 04:47:15 +04:00
nmzik cdec5c515b net: use native listen on POSIX 2026-09-06 04:45:53 +04:00
nmzik 1eb13dfa5e render: call Vulkan diagnostics and capability checks directly 2026-09-06 04:11:46 +04:00
nmzik dda628ca81 render: simplify command and resource ownership 2026-09-06 04:05:35 +04:00
nmzik 13ad9f510d render: clean up cache and image internals 2026-09-06 03:55:13 +04:00
nmzik 4c769dfbf9 render: simplify buffer and memory tracking ownership 2026-09-06 03:46:34 +04:00
nmzikandDeathWhispers ccd19b3e56 render: choose depth layouts independently of load clears
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-06 03:35:56 +04:00
nmzik 81d0ea5697 render: ignore stale export formats with no pixel shader 2026-09-05 23:36:42 +04:00
nmzik 43de8bfaac shader: cache integer dependency checks 2026-09-05 20:35:18 +04:00
nmzik 86b539a9ea tests: clear BDA page tables before transfer updates 2026-09-05 16:04:58 +04:00
nmzik 81a5dd612f shader: fix embedded vertex fetch swizzles 2026-09-05 16:00:46 +04:00
nmzik 9c00c7077b shader: keep per-invocation mesh exports out of shared memory 2026-09-05 15:48:29 +04:00
nmzikandshadowbeat070 49ff962f69 shader: add conditional 64-bit scalar moves
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 15:38:51 +04:00
nmzik c83aac966e textures: keep incompatible mip layouts separate 2026-09-05 15:24:07 +04:00
nmzikandshadowbeat070 9918dc2591 render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 15:08:20 +04:00
nmzikandshadowbeat070 3ab372ccec render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 14:59:28 +04:00
nmzik 843c0c59be render: use Vulkan-Hpp setup defaults 2026-09-05 14:42:14 +04:00
nmzik d93812b0bd render: simplify pool wrapping and scissor clipping 2026-09-05 14:37:11 +04:00
nmzik 1c68c94c05 render: remove redundant cache setup 2026-09-05 14:37:04 +04:00
nmzik c66060be10 render: simplify pipeline setup 2026-09-05 14:36:52 +04:00
nmzik e7b269a9f6 render: clean up image setup and tiler recording 2026-09-05 14:36:42 +04:00
nmzik d5b19850fb render: clean up texture transfers and compute fills 2026-09-05 13:20:52 +04:00
nmzikandVyas Devgna e7fe8192bb tests: wait for interrupt callbacks before the next queue
Co-authored-by: Vyas Devgna <vyasdevgna@gmail.com>
2026-09-05 13:20:16 +04:00
nmzik ebe0979563 shader: share runtime value checks 2026-09-05 13:16:54 +04:00
nmzik a379304362 present: wait for image acquisition before transitioning 2026-09-05 12:40:54 +04:00
nmzik bec7c510c2 render: use native clears for stencil fill shaders 2026-09-05 12:36:13 +04:00
nmzikandBrandon Strong 6a187ac67e render: upload the full stride-zero vertex attribute
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-05 12:17:39 +04:00
9641b51925 render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-05 11:44:11 +04:00
nmzikandshadowbeat070 b96a30ed88 shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 11:43:49 +04:00
nmzik 2ec0e9e8f3 shader: fix packed image address reads 2026-09-05 11:32:32 +04:00
nmzik 51afce3a97 shader: zero-extend unsigned SOPK comparisons 2026-09-05 10:38:29 +04:00
nmzikandTechx3 dea80f34ca shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 10:34:30 +04:00
nmzik 994271e2f6 renderdoc: start and stop captures on the present thread 2026-09-05 09:54:42 +04:00
59902d1fd8 shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 09:38:50 +04:00
nmzikandDeathWhispers b92f0a5458 render: share layouts with sampled attachments
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-05 08:54:41 +04:00
nmzik 251f6d6121 shader: fix returns and descriptor placement 2026-09-05 08:54:35 +04:00
nmzik 0d8c83a5cb tests: enable Vulkan gather and derivative features 2026-09-05 08:54:14 +04:00
nmzik 3624d96c78 render: fix depth mapping for -1 to 1 viewports 2026-09-05 08:40:05 +04:00
3213934d42 shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 08:32:23 +04:00
nmzik 246212789f agc: merge resources from both shader stages 2026-09-05 07:39:30 +04:00
nmzikandLordix c7f7fd974b textures: use the backing format for alias uploads
Co-authored-by: Lordix <lordix253634@gmail.com>
2026-09-05 07:30:05 +04:00
5cf2f5767a render: fix volume attachment slice bounds
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 07:11:46 +04:00
nmzik e8e580cf6c fix ge 2026-09-05 06:53:59 +04:00
nmzik 74a78f37d0 renderer: grow repeatedly joined buffer ranges (perf) 2026-09-05 06:30:31 +04:00
nmzikandAli Almohaya 8d3ebb5a55 renderer: widen buffer readback windows
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-05 05:44:42 +04:00
nmzik 3628d2b4c1 renderer: remove dynamic draw state from pipeline keys 2026-09-05 04:41:41 +04:00
nmzik d96d0eeb18 libPad: ABIs 2026-09-04 07:42:23 +02:00
nmzik bd401a1407 shader: ignore inactive auxiliary position exports 2026-09-04 07:42:23 +02:00
nmzik 070730be0a kernel: report PS5 Base operation mode 2026-09-04 07:42:23 +02:00
nmzik 94e7d0a189 renderer: accept inactive coarse HTILE; drop dead MRT filter 2026-09-04 07:42:23 +02:00
nmzik c28b71f8e0 gpu: centralize depth shading-rate handling 2026-09-04 05:55:28 +02:00
nmzik 27f015ecd1 Revert "graphics: preserve unrestricted viewport depth ranges"
This reverts commit eccd6f6cac.
2026-09-04 05:22:17 +02:00
nmzik 8596627ced shader: share SPIR-V atomic update lowering 2026-09-04 05:10:31 +02:00
nmzik d4cca82a22 libs: stub WebBrowserDialogGetStatus 2026-09-04 05:07:58 +02:00
nmzik dd9ecd5f65 Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
2026-09-04 03:09:00 +02:00
nmzik 81b0c1302d Revert "graphics: create depth images for comparison textures"
This reverts commit 0ce19357f6.
2026-09-04 03:08:56 +02:00
Tarunandnmzik b9b0b87545 Add update checker to launcher (#478)
launcher: add release update checker

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-04 02:38:02 +02:00
nmzik 040b2b9653 tests: align GPU fixtures with binding architecture 2026-09-04 02:06:06 +02:00
nmzik eccd6f6cac graphics: preserve unrestricted viewport depth ranges 2026-09-04 02:06:06 +02:00
nmzik 0ce19357f6 graphics: create depth images for comparison textures 2026-09-04 02:06:06 +02:00
nmzik d762d24f73 shader: separate comparison image bindings 2026-09-04 02:06:06 +02:00
nmzik eb917463ad fix File abstraction destructor 2026-09-04 02:06:06 +02:00
Mehmet Cambaz c2189de88f controller: give the DualShock 4 the DualSense pad path and release p… (#453)
controller: give the DualShock 4 the DualSense pad path and release pads on exit
2026-09-04 00:10:57 +02:00
GodsWill Devandnmzik 2fe5c150bc shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 23:34:34 +02:00
nmzik 5b8e3b51b0 cross-vendor TLS fix: 0x66 prefixes are forced into 64bit call on AMD 2026-09-03 23:03:48 +02:00
nmzik f27a136430 Refactor(simplify) PM4 draw submission arguments 2026-09-03 22:23:13 +02:00
nmzik fb4d97e8a9 graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
nmzik 5ffcd28ca4 launcher: fix rare use after free bug 2026-09-03 11:32:32 +02:00
nmzik b3c8f91a84 graphics: implement RDNA2 buffer atomic swap x2 2026-09-03 10:17:04 +02:00
nmzik c78a5a9fdf graphics: unify atomic feature and width handling 2026-09-03 05:45:45 +02:00
nmzik 858c18468b graphics: implement RDNA2 buffer atomic OR x2 2026-09-03 05:39:05 +02:00
nmzik cd74809086 launcher: fix light mode, group settings into resizable sections 2026-09-03 04:13:34 +02:00
Brandon Strongandnmzik e21c5f37d0 graphics: honour DCC fixed clear codes on 16-bit and float colour targets (#471)
* Honour DCC fixed clear codes on 16-bit and float colour targets

* tests: DCC fixed clear codes materialise on an RGBA16F target

* graphics: remove fixed clear format comment

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 03:41:28 +02:00
Brandon Strong 2d5023fda2 shader: support IMAGE_ATOMIC_SWAP (#456) 2026-09-03 03:37:55 +02:00
nmzik 98200fed19 shader: rework resource specialization and optimize pipeline caching 2026-09-03 03:04:17 +02:00
nmzik c48a8bd6ae shader: evaluate uniform first-lane sampler descriptors 2026-09-03 03:04:17 +02:00
Brandon Strongandnmzik 16ea36eb4b libkernel: register scePthreadRwlockTryrdlock and the timed rwlock variants (#472)
* libkernel: register scePthreadRwlockTryrdlock and the timed rwlock variants

* fix: initialize static rwlocks in newly registered APIs

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 01:58:38 +02:00
Brandon Strong 8f6f65f4c9 libs: implement Json Value::referValue by key and Value::toString (#455) 2026-09-03 01:58:23 +02:00
Brandon Strongandnmzik b81f1fc774 libs: implement sceConvertKeycodeGetImeKeyboardType (#469)
* libs: implement sceConvertKeycodeGetImeKeyboardType

* fix: correct ConvertKeycode error codes

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 01:57:10 +02:00
Brandon Strong c85bd45604 kernel: implement sceKernelClearVirtualRangeName (#466) 2026-09-03 01:50:14 +02:00
nmzik 5c86f894be shader: simplify typed image bindings 2026-09-02 15:45:16 +02:00
nmzik 86e3c90e32 shader: simplify image resource semantics 2026-09-02 15:45:15 +02:00
nmzik 93be8c201b shader: unify SPIR-V image dimension 2026-09-02 15:44:39 +02:00
nmzik 894bc7de3c shader: support signed sampled images 2026-09-02 15:39:30 +02:00
nmzik fc91fd2b1a libs: simplify ABI registration facades 2026-09-02 02:06:14 +04:00
nmzik a06a005124 controller: simplify input facade API 2026-09-02 02:06:14 +04:00
nmzikandPouare514 e9425e101d shader: add missing RDNA2 ALU opcodes
Add missing scalar and vector opcodes with compute tests.

Original work by @Pouare514 in #176.

Co-authored-by: Pouare514 <julienaulycee@gmail.com>
2026-09-02 01:56:55 +04:00
CheesyPoofs3460andnmzik 04b404f3c9 controller: enable the DualSense HIDAPI driver, light bar and adaptive triggers (#437)
* controller: enable the DualSense HIDAPI driver, light bar and adaptive triggers

Three additions. SDL was opening a DualSense through the generic gamepad path, so SDL_GameControllerHasLED and SDL_GameControllerGetNumTouchpads both reported nothing and no touchpad events ever arrived - enabling the PS5 HIDAPI driver before SDL_InitSubSystem is what makes the light bar and the existing touchpad support reachable. PadSetLightBar validated its arguments and returned OK without touching the pad; it now drives the LED. PadSetTriggerEffect did the same; it now translates the mode and parameters into a DualSense trigger block and sends it.

* controller: fix DualSense effects

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-02 00:53:19 +04:00
nmzik 80225015c5 renderer: enable storage for color images 2026-09-01 23:54:17 +04:00
nmzik 0c4dfd565e renderer: emulate clip-disabled screen-space positions 2026-09-01 21:39:11 +04:00
nmzik 0c8d7a1e49 shader: DPP row-xmask 2026-09-01 21:02:19 +04:00
nmzik a2150c70bb network: implement Linux getsockname 2026-09-01 20:50:57 +04:00
nmzik 160cf5352c http: new abi 2026-09-01 20:50:57 +04:00
nmzik 3b6b3c2040 pm4: handle reserved depth control fields 2026-09-01 20:50:57 +04:00
nmzik 63dd3917e2 reduce runtime logging 2026-09-01 20:50:57 +04:00
nmzik 2333c235f1 loader: TLS patch fix 2026-09-01 20:50:57 +04:00
nmzik dd062ceeeb prevent Escape from exiting 2026-09-01 07:50:37 +04:00
nmzik e591a66b67 Revert "shader: preserve raw VCC bits in S_MOV_B64 (#418)"
This reverts commit 6758d67942.

An EXEC pair loses its mask provenance and falls into the raw high-word path. The saved all-ones high word then keeps waterfall branches true and wedges GPU work.
2026-09-01 07:50:37 +04:00
Brandon Strongandnmzik b8a459e83d graphics: do not arm a fast clear from a read-modify-write dispatch (#428)
* graphics: do not arm a fast clear from a read-modify-write dispatch

* tests: cover compute metadata clear classification

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 05:48:06 +04:00
nmzik 7684c343d6 guest_gpu: fix private AGC register regression 2026-09-01 04:24:47 +04:00
CheesyPoofs3460andnmzik e0c055fd74 renderer: decode R32_SFLOAT packed colour clears (#436)
* renderer: decode R32_SFLOAT packed colour clears

DecodePackedColorClear handled R32Uint, R32Sint and the 8/10-bit formats but fell through to the default false case for R32Sfloat. metadata_clear_supported then went false, the clear value was discarded, and the target kept its previous contents. Decode the packed word as float bits, matching DecodePackedDepthClear directly below, and reject non-finite patterns rather than materializing them.

* renderer: preserve all R32_SFLOAT clear bits

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 03:37:55 +04:00
nmzik d1eee7b3a9 emulate dualsense touchpad + refactor (ps1 emulation) 2026-09-01 02:21:47 +04:00
nmzikandMac 1342c6f1e1 shader: took fixes from PR 427
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations

Co-authored-by: Mac <me@itsmemac.com>
2026-08-31 23:49:21 +04:00
GodsWill Devandnmzik 6453bafd1d renderer: ignore inactive stencil registers for depth-only targets (#425)
graphics: ignore inactive Hi-Stencil state

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 22:39:44 +04:00
nmzik beb8047083 remove truly unknown Kyty era abi 2026-08-31 21:01:24 +04:00
nmzik 1df06e230d guest_gpu: remove stale PS4/GCN era gpu registers 2026-08-31 20:58:35 +04:00
nmzik 39a34fa343 graphics: consolidate validation guest checks 2026-08-31 11:06:51 +04:00
nmzik 96c64d113e shader: trust recompiler stage metadata 2026-08-31 10:30:58 +04:00
nmzik 66ca225c76 shader: require explicit recompiler resource data 2026-08-31 10:26:08 +04:00
nmzik 0de4cfbf80 graphics: add PS5 FMASK texture formats 2026-08-31 10:11:02 +04:00
nmzik 42980fe6df graphics: accept texture-compatible FMASK compression 2026-08-31 10:01:16 +04:00
nmzik 1592cf2b1b shader: accept SDWA byte source for reverse shift 2026-08-31 09:53:26 +04:00
nmzik a9166f8546 shader: canonicalize out-of-range image formats 2026-08-31 08:16:05 +04:00
nmzik b77978fd1e agc: correct Trinity mode ABI 2026-08-31 08:16:00 +04:00
nmzik 4330cb9462 agc: preserve caller state during initialization 2026-08-31 08:15:36 +04:00
nmzik af8aecfdde shader: remove recompiler error-string propagation 2026-08-31 05:31:41 +04:00
13533bd053 cli: add --gpu <index> to select a Vulkan physical deviceFeature gpu select (#417)
* cli: add --gpu <index> to select a Vulkan physical device

Select the Vulkan physical device by enumeration index, defaulting to
automatic selection (-1). Invalid or out-of-range indices fall back to
automatic selection with a clear message, and the selected device is
logged.

Co-Authored-By: Claude <noreply@anthropic.com>

* cli: reject invalid --gpu index, translate comments, apply clang-format

An invalid --gpu index now prints an error and exits with code 1 (usage),
matching --user-id / --present-mode / --console-language. The automatic
fallback is kept only for out-of-range indices detected at runtime.
Comments translated to English and the touched files brought in line
with clang-format (pre-commit v22.1.3).

Co-Authored-By: Claude <noreply@anthropic.com>

* cli: simplify Vulkan device selection

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:43:17 +04:00
Mehmet Cambazandnmzik cd0f0a428a graphics: quiet two misleading render diagnostics (#416)
* graphics: quiet two misleading render diagnostics

The three PM4 register-offset normalization messages logged once per occurrence with no
limit. They are printed in the colour reserved for problems, and normalizing the offset is
routine, so a short session buries the log in them: PAC-MAN WORLD 2 Re-PAC (PPSA18189)
emitted 24969 of them in about a minute, a fifth of a megabyte and 1.9% of every line
written. Rate-limit all three the way the surrounding diagnostics in these files already
are, which keeps the first occurrences without drowning what follows.

The EQAA check warned whenever a control register was set, including on single-sample
targets where those controls do nothing. That title never multisamples -- all 128 of its
render targets are samples=1 -- yet it still produced the warning, pointing at a cause that
could not apply. Return early when multisampling is off, matching how the neighbouring
sample-location check already reads msaa_num_samples.

Log output only; no rendering behaviour changes.

* graphics: silence normalized offset diagnostics

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:33:32 +04:00
nomolao2-cellandnmzik 6758d67942 shader: preserve raw VCC bits in S_MOV_B64 (#418)
* shader: preserve raw VCC bits in S_MOV_B64

* fix(shader): centralize scalar U64 mask provenance

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:04:16 +04:00
nmzik dc5b7c19a6 Revert "fix(agc): honor top bound for single-ended buffers"
This reverts commit 1469c53048.
2026-08-31 01:24:55 +04:00
nmzik 2a54306e8b agc: implement async command buffer jump 2026-08-30 23:55:05 +04:00
nmzik 7a6aaafe52 agc: expose async copy and wait packet sizes 2026-08-30 23:49:08 +04:00
nmzik 1469c53048 fix(agc): honor top bound for single-ended buffers 2026-08-30 23:39:18 +04:00
GodsWill Devandnmzik 9992ab18fc shader: preserve untouched half in VOP1 B16 writes (#370)
shader: preserve native 16-bit destinations

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 19:33:26 +04:00
Brandon Strongandnmzik 18af08460f shader: take the high half per lane in V_PK_FMAC_F16 (#404)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 15:08:22 +04:00
nmzik 39ee9972b8 shader: V_CMPX_CLASS_F32 2026-08-30 14:32:07 +04:00
YuhiAida e500333bcd fix(agc): implement AgcDcbCopyDataGetSize (#410)
Register b5u0Jzm8TF8 for SpongeBob PPSA26893 using the native zero-argument, uint64_t size-helper ABI.

Adapted from PR #410.
2026-08-30 13:59:16 +04:00
nmzik 4498d75b9b add agc ver 13 2026-08-30 13:29:49 +04:00
Brandon Strong 1df53b169f kernel: stop sign-extending batch-map protection and type (#405) 2026-08-30 01:46:43 +04:00
Mehmet Cambazandnmzik ff61c1cecd shader: implement V_SIN_F16 (#399)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 01:32:49 +04:00
nmzik 60a01817ce loader: add support for etaHEN cheats 2026-08-29 20:48:05 +04:00
nmzik 1a87cfedb5 shader: implement V_COS_F16 2026-08-29 19:23:19 +04:00
nmzikandTechx3 5bd447d2a2 shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 19:23:19 +04:00
Rogelio J Gomesandnmzik a4fc58e908 input: PC-style DualSense mouse/keyboard mapping (#213)
input: add mouse-to-right-stick mapping and sensitivity

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:27:23 +04:00
nacimouallaandnmzik 4e8e335b7b macOS: full support — MoltenVK auto-discovery, portability fix, and KytyPS5.app bundle (#394)
* macOS: auto-discover bundled MoltenVK on startup

On macOS the Vulkan loader comes from MoltenVK. SDL's default
probe only searches system paths, so a bundled libMoltenVK.dylib
next to the executable is invisible under the hardened runtime.

Probe it explicitly via SDL_GetBasePath() before falling back to
SDL's default search. Respect SDL_VULKAN_LIBRARY overrides and
log which loader is used. Update README to reflect that no
environment variable is required for bundled builds.

Co-Authored-By: internal-model

* window: fix Vulkan portability enumeration on macOS

MoltenVK requires VK_KHR_portability_enumeration and
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR to surface
portability devices via enumeratePhysicalDevices. Without the flag
the adapter is hidden on some driver versions, causing
"Could not find suitable device" failures.

Add the instance extension and flag when available, and add
diagnostic logs for all MoltenVK fallbacks (depthClipEnable,
colorWriteEnable, depthBounds, fragmentShaderBarycentric)
so black-screen diagnostics are actionable.

* macOS: add KytyPS5.app bundle packaging

Add a proper macOS application bundle when the launcher is built.
launcher becomes KytyPS5.app (CFBundleIdentifier org.kytyps5.kytyps5)
with KytyPS5 as the executable, and kyty_emulator is installed as a
helper inside Contents/MacOS so QCoreApplication::applicationDirPath()
finds it. MoltenVK is auto-discovered via SDL_GetBasePath() in that
directory, so no SDL_VULKAN_LIBRARY is required.

- src/launcher/Info.plist.in: minimal bundle plist (version from
  PROJECT_VERSION, LSMinimumSystemVersion 13.0).
- src/launcher/CMakeLists.txt: set MACOSX_BUNDLE, BUNDLE DESTINATION,
  install helper, re-sign helper with JIT entitlements, and invoke
  macdeployqt when available. Keep flat kyty_emulator for CLI.
- .github/workflows/build.yml: bundle MoltenVK into
  KytyPS5.app/Contents/MacOS when present, verify bundle artifacts
  (file/lipo/codesign), and handle bundle paths in the release zip.
- README.md: document bundle double-click and MoltenVK locations.

* launcher: fix bundle rpath for Qt frameworks

The bundle executable had @rpath references to Qt frameworks but no
LC_RPATH, causing dyld to abort at launch:

  Library not loaded: @rpath/QtConcurrent.framework
  Reason: no LC_RPATH's found

Set INSTALL_RPATH to @executable_path/../Frameworks and
BUILD_WITH_INSTALL_RPATH so the built and installed bundles
resolve Qt from Contents/Frameworks. Verified via otool -l
(LC_RPATH now present) and macdeployqt now succeeds without
"Cannot resolve rpath" errors.

* launcher: add Import game button

Add a prominent Import button to ConfigurationListWidget that lets
users select a game folder (containing eboot.bin) or a folder
containing multiple games via QFileDialog. Handles:

- Single game folder selected: adds its parent to game_dirs (Scan
  searches subdirectories, so parent is needed)
- Folder with multiple games: adds the selected folder
- Deduplication via PathKey/NormalizeGameDirectories, writes
  settings, rescans, and selects the imported game if found
- Shows info/warning dialogs when no games are found

UI: QToolButton with SP_DirOpenIcon and text Import beside the
existing toolbar, styled with a blue background for visibility.
Logic in ConfigurationListWidget::import_game().

* macOS: fix bundled loader and artifact packaging

* Revert "launcher: add Import game button"

This reverts commit 2f670ef95c.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:08:54 +04:00
Mehmet Cambaz 947576363e kernel: explain a commit-limit failure at startup (#395)
When CreateFileMapping cannot reserve the guest backing store the log only
carries the raw Win32 error, which gives no clue that the paging file is the
thing to change. Print the size that was asked for and say so directly when the
failure is ERROR_NO_SYSTEM_RESOURCES or ERROR_COMMITMENT_LIMIT.
2026-08-29 16:20:36 +04:00
nmzik 9da390bc0a general: explicit SEC_COMMIT (Windows), default printf logging to silent 2026-08-29 15:31:20 +04:00
nmzik ef639610e7 shader: allow SDWA add-with-carry 2026-08-29 15:31:20 +04:00
Brandon Strongandnmzik 6c3b562822 graphics: support Standard64KB color target arrays (#315)
graphics: support Standard64KB render target arrays

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 15:18:44 +04:00
nmzik f1413569ce fix windows build 2026-08-29 14:46:54 +04:00
nmzik fcc9dff5b9 shader: DS_WRITE_B16_D16_HI 2026-08-29 14:40:13 +04:00
nmzik d9ae3ed64c shader: V_FFBH_I32 2026-08-29 14:03:57 +04:00
nmzik 618926b124 network: implement resolver destruction 2026-08-29 13:40:56 +04:00
nmzik dca7ece2ca shader: legalize 1D level-zero gathers 2026-08-29 13:32:20 +04:00
nmzik ccecebfeff loader: report unhandled host exceptions 2026-08-29 13:01:57 +04:00
nmzikandFerran 1752f1382f graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
2026-08-29 12:28:48 +04:00
nmzik 53a59434d8 shader: implement V_CMP_EQ_U64 2026-08-29 11:26:05 +04:00
GodsWill DevandSueryRD 18b6c9059b shader: support DS_READ_U16_D16_HI (#356)
Decode the high-half D16 LDS read and route it through the existing unsigned-short load lowering. Represent the destination as a high-half partial write so the low 16 bits of the VGPR remain intact. Add captured-instruction decode coverage and a Vulkan execution regression that verifies the preserved half.

Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
2026-08-29 10:39:45 +04:00
GodsWill DevandSueryRD 715539804b shader: accept SDWA for VOP1 bit operations (#360)
Allow byte, word, and full-dword SDWA source selection for V_NOT_B32 and V_FFBL_B32. Add captured instruction tests that verify decoding, IR extraction, SPIR-V generation, and runtime results.

Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
2026-08-29 10:28:28 +04:00
nmzik b02eb28fd1 shader: support SDWA byte left-shift counts 2026-08-29 10:03:13 +04:00
nmzik 07f1e77d23 shader: support SDWA byte shift counts 2026-08-29 10:03:13 +04:00
Mehmet Cambaz 6980e0863d controller: forward guest vibration to SDL rumble (#365)
Scale the SDK 8-bit motor levels to SDL’s 16-bit range and use SDL’s maximum effect duration. Keep lookup and rumble under the controller lock so hot unplug cannot invalidate the SDL pointer.
2026-08-29 04:49:20 +04:00
Mehmet Cambaz 42bfeec2e9 emulator: run cleanup handlers on the quick_exit path (#334)
Run() registers KytyClose with atexit(), but Execute() ends the process with
std::quick_exit(), which invokes at_quick_exit handlers only. Nothing registered
one, so the cleanup never ran and neither did the emergency shutdown handlers
that close open guest files and flush the log.

Register a quick-exit handler that runs the emergency shutdown. It deliberately
skips RuntimeLinker::Clear(): guest threads are still live at that point and
tearing the linker down there deadlocks against a thread parked in a condition
wait.
2026-08-29 04:44:40 +04:00
GodsWill Dev 795743ce22 graphics: accept the encoded GE_CNTL group range (#363)
graphics: stop rejecting valid GE_CNTL group sizes

GE_CNTL group sizes control guest geometry-engine scheduling rather than host wave width. Do not reject the supported vertex path for compiler-selected values above 64, and remove the corresponding stale debug warnings.
2026-08-29 04:31:35 +04:00
GodsWill Devandnmzik ccddd6fb94 user: make the local profile configurable (#347)
user: make the local user ID configurable

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 04:27:49 +04:00
nmzik e559771a08 libc: isolate guest setenv from host environment. Fix linux debugging 2026-08-29 03:57:09 +04:00
nmzik b870a77176 network: enable IPv4 UDP sockets on POSIX 2026-08-29 03:57:09 +04:00
nmzikandTechx3 62eaead3a3 add configurable Vulkan present modes
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzikandTechx3 d7808d9cb4 add configurable local user name
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzikandTechx3 8267c422b5 launcher: add 1440p/2160p
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik b46e141762 dev: add Linux overrides to VS Code launch configurations 2026-08-29 03:55:29 +04:00
nmzik cfa140fb12 window: create Vulkan surface visible on main thread 2026-08-29 01:31:02 +04:00
Chai T c52bf450f5 fiber: save contexts without compiler frames 2026-08-28 05:33:46 +04:00
Chai T 4cc2f00273 libc: isolate guest tm from host ABI 2026-08-28 05:18:27 +04:00
nmzik ade32e7ba7 kernel: implement AIO request polling 2026-08-27 22:01:13 +02:00
nmzik cc5c0ec6b8 graphics: support PS5 1D color render targets 2026-08-27 14:47:17 +02:00
nmzik c167375fe1 shader: centralize program compilation and permutation caching 2026-08-27 13:37:46 +02:00
nmzik 65871a53a6 graphics: collapse redundant Vulkan and command buffer types 2026-08-27 06:22:15 +02:00
nmzik 1ff580498c shader: support V_CMPX_NGT_F16 SDWA 2026-08-27 04:25:11 +02:00
nmzik ae896d0bf6 shader: support V_CMPX_GT_U16 SDWA 2026-08-27 04:13:12 +02:00
nmzik e738535294 graphics: add RDNA2 FLAT BDA buffer cache and faults 2026-08-27 03:45:41 +02:00
nmzik 8072718462 graphics: replace command fences with timeline reuse 2026-08-26 10:03:43 +02:00
nmzik 7adade0df5 Revert "graphics: require unrestricted depth ranges"
This reverts commit 7012634f32.
2026-08-26 09:04:06 +02:00
nmzik ab50c10d08 graphics: split shader translation into explicit opcode dispatchers 2026-08-26 08:49:39 +02:00
nmzik ffa69d48de shader: remove second IR layer 2026-08-26 08:49:39 +02:00
nmzik e2c840cb23 agc: fix abis 2026-08-26 01:39:10 +02:00
nmzik fa891536df graphics: do not copy PM4 streams & route executed packet interrupts properly 2026-08-25 23:22:54 +02:00
nmzik 7012634f32 graphics: require unrestricted depth ranges 2026-08-25 03:11:12 +02:00
nmzik 663b524fb3 Revert "loader: preserve TLS patch instruction boundaries"
This reverts commit ffd07dbfce.
2026-08-25 02:46:02 +02:00
nmzik 0b3302af70 audio: parse NGS2 ATRAC9 waveform metadata 2026-08-24 08:42:07 +02:00
nmzik ffd07dbfce loader: preserve TLS patch instruction boundaries 2026-08-24 07:06:59 +02:00
nmzik 6eed46b024 renderer: simplify image view cache 2026-08-24 01:31:15 +02:00
nmzik e6ad87072d renderer: avoid speculative buffer LRU touches 2026-08-24 01:12:41 +02:00
nmzik dd2fbd6c45 tests: cover large host buffer copies 2026-08-24 00:52:53 +02:00
nmzik 1779142805 renderer: invalidate buffers on memory unmap 2026-08-24 00:40:02 +02:00
nmzik 186621c6ff renderer: use LRU buffer cache collection 2026-08-24 00:17:02 +02:00
nmzik 11d4c0d2a2 renderer: synchronize bounded buffer downloads 2026-08-23 19:22:17 +02:00
nmzik aa69b5b184 renderer: rewrite buffer lookup around page index 2026-08-23 19:22:17 +02:00
nmzik cb378365e1 renderer: avoid allocating for dirty range probes 2026-08-23 19:22:17 +02:00
nmzik 30fa9dddc5 renderer: respect buffer ownership in image downloads 2026-08-23 19:22:17 +02:00
nmzik 4d8d3b6d25 renderer: batch buffer cache uploads 2026-08-23 19:22:17 +02:00
nmzik 523cc17ffe renderer: keep small buffer uploads nonblocking 2026-08-23 19:22:17 +02:00
nmzik 825e5f1162 renderer: defer clean buffer destruction on unmap 2026-08-23 19:22:17 +02:00
nmzik 3c016bead1 renderer: defer texture destruction on unmap 2026-08-23 17:08:59 +02:00
nmzik 800a7719cf target Vulkan 1.3 for bundled shaders 2026-08-23 16:51:37 +02:00
nmzik e3fb05c1a8 logging: report build and host details at startup 2026-08-23 16:47:15 +02:00
nmzik bc9c70d50f shader: implement RDNA2 V_LSHLREV_B64 2026-08-23 16:39:01 +02:00
nmzik a8fe4e7a2d renderer: honor null pixel shaders in depth-only draws 2026-08-23 04:23:59 +02:00
nmzikandSenaxx bed19e5d8c shader: preserve concurrent subword buffer stores
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-23 03:53:47 +02:00
nmzik 4adbf40861 renderer: simplify dynamic params 2026-08-23 02:14:58 +02:00
nmzik 8d01fb1c18 shader: DS_READ_U16_D16, V_LSHRREV_B64, 2026-08-23 01:19:47 +02:00
nmzik a610528075 shader: V_CMPX_NE_I64 2026-08-23 00:59:44 +02:00
nmzik 3e25eb0998 Fix wave64 LDS synchronization on subgroup32 hosts 2026-08-23 00:46:37 +02:00
nmzik 0d92ce49da shader: support RDNA2 V_CMPX_NE_U64 2026-08-22 04:38:13 +02:00
nmzik 4179bb5b06 shader: route inner shared exits first 2026-08-22 04:00:37 +02:00
nmzik d581703ab4 shader: preserve folded control-flow values 2026-08-22 03:31:59 +02:00
nmzik 9241fdc32a shader: align float semantics with RDNA2 default mode 2026-08-22 03:16:45 +02:00
nmzik a2baaccc6e shader: fix auxiliary position exports 2026-08-22 02:58:35 +02:00
nmzik c130d74efc graphics: synthesize always-visible occlusion query results 2026-08-22 01:47:46 +02:00
nmzikandSenaxx 5e64efce4f graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-21 23:33:40 +02:00
nmzik 17c2b4cc7d fix regression TryReadBacking 2026-08-21 22:45:40 +02:00
nmzik bad6726f5e Rewrite descriptor bindings and unify graphics push constants 2026-08-21 22:28:10 +02:00
nmzik 26c4168160 refactor(renderer): simplify buffer and texture cache ownership 2026-08-21 20:11:38 +02:00
nmzik 49ea1680f8 graphics: use per-invocation shader masks 2026-08-21 08:03:22 +02:00
nmzik 79443aa104 shader: decode compressed UNORM16 MRT exports 2026-08-21 05:23:09 +02:00
nmzik 342fae06a6 graphics: name game Vulkan resources in debug dumps 2026-08-21 04:48:43 +02:00
nmzik 7022afa86e commandProcessor: WriteData fix 2026-08-21 03:32:49 +02:00
nmzik a44dd88806 agc: new ABI 2026-08-21 03:32:49 +02:00
nmzik d0a4c908a1 shader: align address-memory buffer bindings 2026-08-21 03:32:49 +02:00
nmzik 61dd8a3031 shader: accept byte-selected CNDMASK SDWA operands 2026-08-21 03:32:49 +02:00
770bdb9571 shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-21 03:32:49 +02:00
nmzik 719e20d470 shader: support bit-packed image surfaces 2026-08-21 03:32:49 +02:00
nmzik fedd1a4335 gpu: describe packed 11-11-10 uint textures 2026-08-21 03:32:49 +02:00
nmzik ebd47081ca agc: initialize interpolant mapping registers 2026-08-21 03:32:49 +02:00
nmzik 1546e93d67 gpu: handle native blend-color register writes 2026-08-21 03:32:49 +02:00
nmzik 94325b5ed6 launcher: window title fix 2026-08-21 03:32:49 +02:00
nmzik 86dbf89188 agc: emit native wait-on-address packets 2026-08-21 03:32:48 +02:00
nmzik f119e4baca gpu: handle partial guard-band register ranges 2026-08-21 03:32:48 +02:00
nmzik 494467406a gpu: route direct shader register ranges through handlers 2026-08-21 03:32:48 +02:00
nmzik 0966938dc8 shader: honor RDNA2 128-bit image descriptors 2026-08-21 03:32:48 +02:00
nmzik bc5709e1bd agc: new ABIs 2026-08-21 03:32:48 +02:00
nmzik 767d0b7da9 videoout: support PS5 auxiliary buses 2026-08-21 03:32:48 +02:00
nmzik d5410a93c8 graphics: preserve FP16 inline constants 2026-08-21 03:32:48 +02:00
nmzik 129c64235f graphics: implement RDNA2 D16 image packing 2026-08-21 03:32:48 +02:00
nmzik 1190d5de7d graphics: honor read-only stencil targets 2026-08-21 03:32:48 +02:00
nmzik 8021150ea2 graphics: preserve coherent layered depth layouts 2026-08-21 03:32:48 +02:00
nmzik 88c351f0fa shader: canonicalize SampleAdjust sampler scratch bits 2026-08-21 03:32:48 +02:00
nmzik e78bda60a0 graphics: accept texture-compatible FMASK metadata mode 2026-08-21 03:32:48 +02:00
nmzik 22bdafecbb graphics: preserve raw D16 uint texture reads 2026-08-21 03:32:48 +02:00
nmzik 6f9ed6ffe5 graphics: support depth targets with read-only backing 2026-08-21 03:32:48 +02:00
nmzik fbdc1e8714 shader: implement RDNA2 scalar quad-mask reduction 2026-08-21 03:32:48 +02:00
nmzik bac6bf65af renderdoc: fix 2026-08-21 03:32:48 +02:00
nmzik 5ad7d0ebc2 graphics: grow undersized render target backings 2026-08-21 03:32:48 +02:00
nmzik 7f66a61801 shader: reject rejoining early-exit routes 2026-08-21 03:32:48 +02:00
nmzik 2bd9f4124f shader: structurize nested early-exit tails 2026-08-21 03:32:48 +02:00
nmzik 705fc93363 shader: initialize compute EXEC from active subgroup 2026-08-21 03:32:48 +02:00
nmzik 77db9164b8 graphics: continue compute on native subgroup size 2026-08-21 03:32:48 +02:00
Senaxx a42e3bb09e graphics: derive compute wave size from dispatch mode 2026-08-21 03:32:48 +02:00
nmzik 69156b2f0e graphics: accept independent stencil mask writes 2026-08-21 03:32:48 +02:00
Senaxx 56a15c2036 Implement RDNA2 per-invocation scratch memory 2026-08-21 03:32:47 +02:00
nmzik 2db0b3cfa7 shader: fix shared-terminal selection merges 2026-08-21 03:32:47 +02:00
nmzik 41bfba515c shader: dump original RDNA2 binaries in graphics debug mode 2026-08-21 03:32:47 +02:00
nmzik 4710522e87 shader: canonicalize CFG loop headers 2026-08-21 03:32:47 +02:00
nmzik 85cf965d54 refactor(shader): centralize typed resource metadata 2026-08-21 03:32:47 +02:00
nmzik 87166eed94 refactor(shader): reduce dispatcher state overhead 2026-08-21 03:32:47 +02:00
nmzik 6e9f162bd4 refactor(shader): compact paired 64-bit lowering 2026-08-21 03:32:47 +02:00
nmzik 8063822243 refactor(shader): preserve native scalar memory operations 2026-08-21 03:32:47 +02:00
nmzik c236ba713d refactor(shader): preserve native wide shared operations 2026-08-21 03:32:47 +02:00
nmzik c9e942a972 refactor(shader): compact whole-quad mask lowering 2026-08-21 03:32:47 +02:00
nmzik 5383972e96 refactor(shader): preserve native wide buffer operations 2026-08-21 03:32:47 +02:00
nmzik 3ea2099245 refactor(shader): simplify buffer access emission 2026-08-21 03:32:47 +02:00
nmzik 49145c1902 refactor(shader): emit structured phis natively 2026-08-21 03:32:47 +02:00
nmzik d34e30d892 refactor(shader): emit SPIR-V declarations on demand 2026-08-21 03:32:47 +02:00
nmzik e1bcc298a0 refactor(shader): remove register-state compatibility paths 2026-08-21 03:32:47 +02:00
nmzik 33545ca6c4 test(shader): establish SPIR-V size baselines 2026-08-21 03:32:47 +02:00
nmzik 562f8a0895 fix(renderdoc): capture complete guest frames 2026-08-21 03:32:47 +02:00
Senaxxandnmzik 7e42513faf perf(shader): cache analysis (#259)
perf(shader): cache SPIR-V requirement analysis

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-19 00:50:13 +02:00
nmzik 596ecdcca0 Fix shader CFG structurization for nested early exits 2026-08-19 00:14:51 +02:00
nmzikandshadowbeat070 5d83ce82af renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-08-18 19:10:36 +02:00
shadowbeat070andnmzik 4fb72e9db7 graphics: add --gpu-assisted-validation and report fatal VkResults (#268)
* graphics: report the VkResult when a submit or fence wait fails

* graphics: add a --gpu-assisted-validation flag

* graphics: imply Vulkan validation for GPU-assisted validation

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-18 14:44:48 +02:00
391 changed files with 66156 additions and 41972 deletions

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+37
View File
@@ -0,0 +1,37 @@
# yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json
# Keep inherited review profiles, automatic reviews, tools, and pre-merge checks.
inheritance: true
reviews:
# Trim supplemental output and keep the remaining walkthrough collapsed.
high_level_summary: false
review_status: false
review_details: false
collapse_walkthrough: true
changed_files_summary: false
sequence_diagrams: false
estimate_code_review_effort: false
related_issues: false
related_prs: false
in_progress_fortune: false
poem: false
enable_prompt_for_ai_agents: false
# Hide standard finishing-touch controls; this also disables their commands.
finishing_touches:
docstrings:
enabled: false
unit_tests:
enabled: false
simplify:
enabled: false
autofix:
enabled: false
fix_ci:
enabled: false
resolve_merge_conflict:
enabled: false
chat:
art: false
+77 -34
View File
@@ -6,7 +6,12 @@ on:
branches: [ main, master ]
pull_request:
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
SCCACHE_GHA_ENABLED: "true"
KYTY_BUILD_ORIGIN: ${{ github.repository != 'KytyPS5/KytyPS5' && 'Fork' || github.event_name == 'push' && 'Official' || 'Source' }}
KYTY_BUILD_REPOSITORY: ${{ github.repository }}
@@ -38,9 +43,6 @@ jobs:
- name: Setup Visual Studio environment
uses: ilammy/msvc-dev-cmd@v1
- name: Setup Ninja
uses: seanmiddleditch/gha-setup-ninja@v5
- name: Locate vcpkg
id: vcpkg
shell: pwsh
@@ -78,6 +80,9 @@ jobs:
arch: win64_msvc2022_64
cache: true
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.11
- name: Verify toolchain
shell: cmd
run: |
@@ -100,17 +105,19 @@ jobs:
-DKYTY_RELEASE_TAG=${{ needs.metadata.outputs.release_tag }} ^
-DCMAKE_C_COMPILER=clang-cl ^
-DCMAKE_CXX_COMPILER=clang-cl ^
-DCMAKE_C_COMPILER_LAUNCHER=sccache ^
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache ^
-DCMAKE_PREFIX_PATH="%Qt6_DIR%"
- name: Build
shell: cmd
run: |
cmake --build _Build/windows --target launcher audio_out2_port_tests ime_dialog_tests virtual_memory_allocation_tests --parallel
cmake --build _Build/windows --target launcher audio_out2_port_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests --parallel
- name: Test
shell: cmd
run: |
ctest --test-dir _Build/windows --output-on-failure -R "^(audio_out2_port|ime_dialog|virtual_memory_allocation)$"
ctest --test-dir _Build/windows --output-on-failure -R "^(audio_out2_port|ime_dialog|lru_cache|virtual_memory_allocation)$"
- name: Install
shell: cmd
@@ -145,7 +152,7 @@ jobs:
- name: Install build dependencies
shell: bash
run: brew install glslang ninja
run: brew install glslang
- name: Install Qt 6.10.3
uses: jurplel/install-qt-action@v4
@@ -156,6 +163,9 @@ jobs:
arch: clang_64
cache: true
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.11
- name: Verify toolchain
shell: bash
run: |
@@ -180,20 +190,22 @@ jobs:
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache \
-DCMAKE_PREFIX_PATH="$QT_ROOT_DIR"
- name: Build
shell: bash
run: |
cmake --build _Build/macos \
--target launcher audio_out2_port_tests ime_dialog_tests virtual_memory_allocation_tests \
--target launcher audio_out2_port_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests \
--parallel
- name: Test
shell: bash
run: |
ctest --test-dir _Build/macos --output-on-failure \
-R '^(audio_out2_port|ime_dialog|virtual_memory_allocation)$'
-R '^(audio_out2_port|ime_dialog|lru_cache|virtual_memory_allocation)$'
- name: Install
shell: bash
@@ -208,34 +220,66 @@ jobs:
run: |
archive="$RUNNER_TEMP/MoltenVK-macos.tar"
package="$RUNNER_TEMP/MoltenVK"
install_dir="_Build/macos/install"
app_dir="$install_dir/KytyPS5.app"
moltenvk="$install_dir/libMoltenVK.dylib"
curl --fail --location --retry 3 \
--output "$archive" \
"https://github.com/KhronosGroup/MoltenVK/releases/download/$MOLTENVK_VERSION/MoltenVK-macos.tar"
echo "$MOLTENVK_SHA256 $archive" | shasum -a 256 --check
tar -xf "$archive" -C "$RUNNER_TEMP"
test -d "$app_dir"
install -m 755 \
"$package/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib" \
_Build/macos/install/libMoltenVK.dylib
install -m 644 "$package/LICENSE" _Build/macos/install/LICENSE.MoltenVK
codesign --force --sign - --timestamp=none _Build/macos/install/libMoltenVK.dylib
"$moltenvk"
install -m 644 "$package/LICENSE" "$install_dir/LICENSE.MoltenVK"
codesign --force --sign - --timestamp=none "$moltenvk"
install -d -m 755 "$app_dir/Contents/Frameworks" "$app_dir/Contents/Resources"
install -m 755 "$moltenvk" "$app_dir/Contents/Frameworks/libMoltenVK.dylib"
install -m 644 "$package/LICENSE" "$app_dir/Contents/Resources/LICENSE.MoltenVK"
codesign --force --sign - --timestamp=none "$app_dir"
- name: Verify artifacts
shell: bash
run: |
file _Build/macos/install/launcher
file _Build/macos/install/kyty_emulator
file _Build/macos/install/libMoltenVK.dylib
lipo _Build/macos/install/launcher -verify_arch x86_64
lipo _Build/macos/install/kyty_emulator -verify_arch x86_64
lipo _Build/macos/install/libMoltenVK.dylib -verify_arch x86_64
codesign --verify --strict _Build/macos/install/kyty_emulator
codesign --verify --strict _Build/macos/install/libMoltenVK.dylib
install_dir="_Build/macos/install"
app_dir="$install_dir/KytyPS5.app"
test -d "$app_dir"
for binary in \
"$install_dir/kyty_emulator" \
"$install_dir/libMoltenVK.dylib" \
"$app_dir/Contents/MacOS/KytyPS5" \
"$app_dir/Contents/MacOS/kyty_emulator" \
"$app_dir/Contents/Frameworks/libMoltenVK.dylib"; do
file "$binary"
lipo "$binary" -verify_arch x86_64
done
for binary in \
"$install_dir/kyty_emulator" \
"$install_dir/libMoltenVK.dylib" \
"$app_dir/Contents/MacOS/KytyPS5" \
"$app_dir/Contents/MacOS/kyty_emulator" \
"$app_dir/Contents/Frameworks/libMoltenVK.dylib"; do
codesign --verify --strict "$binary"
done
codesign --verify --deep --strict --verbose=2 "$app_dir"
- name: Package macOS artifacts
shell: bash
run: |
install_dir="_Build/macos/install"
archive="$RUNNER_TEMP/KytyPS5-macOS-x86_64.zip"
(
cd "$install_dir"
zip -qry "$archive" .
)
unzip -t "$archive"
- name: Upload macOS artifacts
uses: actions/upload-artifact@v4
with:
name: KytyPS5-macOS-x86_64
path: _Build/macos/install/**
path: ${{ runner.temp }}/KytyPS5-macOS-x86_64.zip
if-no-files-found: error
linux:
@@ -270,8 +314,9 @@ jobs:
libxkbcommon-dev \
libxrandr-dev \
libxss-dev \
libxtst-dev \
lld \
ninja-build \
pkg-config \
wayland-protocols
- name: Install Qt 6.10.3
@@ -283,6 +328,9 @@ jobs:
arch: linux_gcc_64
cache: true
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.11
- name: Verify toolchain
shell: bash
run: |
@@ -307,10 +355,12 @@ jobs:
-DKYTY_RELEASE_TAG="${{ needs.metadata.outputs.release_tag }}" \
-DCMAKE_C_COMPILER=clang \
-DCMAKE_CXX_COMPILER=clang++ \
-DCMAKE_C_COMPILER_LAUNCHER=sccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache \
-DCMAKE_PREFIX_PATH="$Qt6_DIR" 2>&1 | tee _Build/configure.log
exit "${PIPESTATUS[0]}"
- name: Verify SDL2 backends
- name: Verify SDL3 backends
shell: bash
run: |
status=0
@@ -329,14 +379,14 @@ jobs:
run: |
cmake --build _Build/linux \
--target launcher page_manager_tests memory_tracker_tests \
audio_out2_port_tests ime_dialog_tests virtual_memory_allocation_tests \
audio_out2_port_tests ime_dialog_tests lru_cache_tests virtual_memory_allocation_tests \
--parallel
- name: Test
shell: bash
run: |
ctest --test-dir _Build/linux --output-on-failure \
-R '^(audio_out2_port|ime_dialog|page_manager|memory_tracker|virtual_memory_allocation)$'
-R '^(audio_out2_port|ime_dialog|lru_cache|page_manager|memory_tracker|virtual_memory_allocation)$'
- name: Install
shell: bash
@@ -424,16 +474,9 @@ jobs:
if: needs.macos.result == 'success'
shell: bash
run: |
macos_dir="artifacts/KytyPS5-macOS-x86_64"
test -d "$macos_dir"
chmod a+x \
"$macos_dir/launcher" \
"$macos_dir/kyty_emulator" \
"$macos_dir/libMoltenVK.dylib"
(
cd "$macos_dir"
zip -r "$GITHUB_WORKSPACE/$RELEASE_NAME-macOS-x86_64.zip" .
)
macos_archive="artifacts/KytyPS5-macOS-x86_64/KytyPS5-macOS-x86_64.zip"
test -f "$macos_archive"
cp "$macos_archive" "$RELEASE_NAME-macOS-x86_64.zip"
- name: Package Linux build
if: needs.linux.result == 'success'
+1
View File
@@ -5,3 +5,4 @@ build/
_Build/vscode-clang/
_Build/
cmake-build-debug/
_PipelineCache/
+4 -4
View File
@@ -1,7 +1,7 @@
[submodule "3rdparty/SDL2"]
path = 3rdparty/SDL2
[submodule "3rdparty/SDL3"]
path = 3rdparty/SDL3
url = https://github.com/libsdl-org/SDL.git
branch = SDL2
branch = release-3.4.x
[submodule "3rdparty/magic_enum"]
path = 3rdparty/magic_enum
url = https://github.com/Neargye/magic_enum.git
@@ -22,7 +22,7 @@
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
[submodule "3rdparty/ffmpeg-core"]
path = 3rdparty/ffmpeg-core
url = https://github.com/shadps4-emu/ext-ffmpeg-core.git
url = https://github.com/KytyPS5/ext-ffmpeg-core.git
shallow = true
[submodule "3rdparty/fmt"]
path = 3rdparty/fmt
+37 -3
View File
@@ -10,7 +10,14 @@
"stopAtEntry": false,
"cwd": "${workspaceFolder}\\_Build\\vscode-clang\\launcher",
"environment": [],
"externalConsole": false
"externalConsole": false,
"linux": {
"type": "cppdbg",
"program": "${workspaceFolder}/_Build/vscode-clang/launcher/launcher",
"cwd": "${workspaceFolder}/_Build/vscode-clang/launcher",
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb"
}
},
{
"name": "Debug kyty_emulator",
@@ -25,13 +32,40 @@
"stopAtEntry": false,
"cwd": "${workspaceFolder}\\_Build\\vscode-clang",
"environment": [],
"externalConsole": true
"externalConsole": true,
"linux": {
"type": "cppdbg",
"program": "${workspaceFolder}/_Build/vscode-clang/kyty_emulator",
"cwd": "${workspaceFolder}/_Build/vscode-clang",
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb",
"setupCommands": [
{
"description": "Pass Kyty's internal signals to its handlers",
"text": "handle SIG37 SIGSEGV SIGBUS SIGILL nostop noprint pass",
"ignoreFailures": false
}
]
}
},
{
"name": "Attach to running kyty_emulator",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}"
"processId": "${command:pickProcess}",
"linux": {
"type": "cppdbg",
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb",
"setupCommands": [
{
"description": "Pass Kyty's internal signals to its handlers",
"text": "handle SIG37 SIGSEGV SIGBUS SIGILL nostop noprint pass",
"ignoreFailures": false
}
]
}
}
]
}
+6 -4
View File
@@ -2,15 +2,17 @@
"cmake.sourceDirectory": "${workspaceFolder}",
"cmake.buildDirectory": "${workspaceFolder}/_Build/vscode-clang",
"cmake.generator": "Ninja",
"cmake.useVsDeveloperEnvironment": "always",
"cmake.environment": {
"CC": "clang-cl",
"CXX": "clang-cl",
"PATH": "${env:ProgramFiles}/Microsoft Visual Studio/18/Community/VC/Tools/Llvm/x64/bin;${env:ProgramFiles}/Microsoft Visual Studio/18/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/Ninja;${env:PATH}"
"CXX": "clang-cl"
},
"cmake.configureSettings": {
"CMAKE_C_COMPILER": "clang-cl",
"CMAKE_CXX_COMPILER": "clang-cl",
"CMAKE_PREFIX_PATH": "C:/Qt/6.11.0/msvc2022_64"
}
},
"C_Cpp.default.intelliSenseMode": "windows-clang-x64",
"C_Cpp.default.compileCommands": "${workspaceFolder}/_Build/vscode-clang/compile_commands.json",
"C_Cpp.default.cppStandard": "c++20"
}
+4 -1
View File
@@ -29,7 +29,7 @@ FetchContent_Declare(
FetchContent_MakeAvailable(xbyak zydis)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
add_subdirectory(SDL2)
add_subdirectory(SDL3)
add_library(Vulkan-Headers INTERFACE)
add_library(Vulkan::Headers ALIAS Vulkan-Headers)
@@ -86,6 +86,9 @@ set(SPDLOG_BUILD_WARNINGS OFF CACHE BOOL "" FORCE)
set(SPDLOG_INSTALL OFF CACHE BOOL "" FORCE)
set(SPDLOG_FMT_EXTERNAL ON CACHE BOOL "" FORCE)
set(SPDLOG_NO_EXCEPTIONS ON CACHE BOOL "" FORCE)
if(WIN32)
set(SPDLOG_WCHAR_FILENAMES ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(spdlog EXCLUDE_FROM_ALL)
if (NOT TARGET FFmpeg::ffmpeg)
-1
Submodule 3rdparty/SDL2 deleted from 4b69833bc5.
Vendored Submodule
+1
Submodule 3rdparty/SDL3 added at fa2c02bb6e.
+1 -1
+114 -30
View File
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.12...4.3)
cmake_minimum_required(VERSION 3.16...4.3)
if(CMAKE_VERSION VERSION_GREATER_EQUAL 4.0)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "Minimum policy version for bundled dependencies")
@@ -12,6 +12,22 @@ endif()
project(Kyty)
find_program(SCCACHE_PROGRAM sccache)
find_program(CCACHE_PROGRAM ccache)
foreach(lang IN ITEMS C CXX)
# An explicitly empty launcher disables caching for this language.
if(NOT DEFINED CMAKE_${lang}_COMPILER_LAUNCHER)
if(SCCACHE_PROGRAM)
set(CMAKE_${lang}_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
message(STATUS "sccache enabled for ${lang}: ${SCCACHE_PROGRAM}")
elseif(CCACHE_PROGRAM)
set(CMAKE_${lang}_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
message(STATUS "ccache enabled for ${lang}: ${CCACHE_PROGRAM}")
endif()
endif()
endforeach()
set(KYTY_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
set(KYTY_TESTS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tests")
set(KYTY_THIRD_PARTY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty")
@@ -126,7 +142,7 @@ if (KYTY_LINKER STREQUAL LD AND NOT LINUX)
set(KYTY_LD_OPTIONS "-Wl,--image-base=0x100000000000")
endif()
project(Kyty${KYTY_PROJECT_NAME}${CMAKE_BUILD_TYPE}${KYTY_COMPILER} VERSION 0.2.2)
project(Kyty${KYTY_PROJECT_NAME}${CMAKE_BUILD_TYPE}${KYTY_COMPILER} VERSION 0.3.0)
include_directories(
${KYTY_THIRD_PARTY_DIR}/gtest/include
@@ -254,7 +270,7 @@ foreach(shader_name IN LISTS gpu_tiler_shader_names)
add_custom_command(
OUTPUT "${shader_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_tiler_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.0 -Os
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
"-I${gpu_tiler_shader_dir}" -o "${shader_spv}" "${shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${shader_spv} -DOUTPUT=${shader_header}
-DSYMBOL=${shader_symbol} -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
@@ -263,6 +279,22 @@ foreach(shader_name IN LISTS gpu_tiler_shader_names)
)
list(APPEND gpu_tiler_shader_headers "${shader_header}")
endforeach()
set(fault_buffer_shader_source "${gpu_tiler_shader_dir}/fault_buffer_process.comp")
set(fault_buffer_shader_spv "${gpu_tiler_generated_dir}/fault_buffer_process.spv")
set(fault_buffer_shader_header "${gpu_tiler_generated_dir}/fault_buffer_process_spv.h")
add_custom_command(
OUTPUT "${fault_buffer_shader_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_tiler_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
-DCACHING_PAGEBITS=14 -DMAX_PAGE_FAULTS=1024
-o "${fault_buffer_shader_spv}" "${fault_buffer_shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${fault_buffer_shader_spv} -DOUTPUT=${fault_buffer_shader_header}
-DSYMBOL=FAULT_BUFFER_PROCESS_SPV -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
DEPENDS "${fault_buffer_shader_source}"
VERBATIM
)
list(APPEND kyty_emulator_src "${fault_buffer_shader_header}")
list(APPEND kyty_emulator_src ${gpu_tiler_shader_headers})
set(gpu_blit_generated_dir "${PROJECT_BINARY_DIR}/gpu_blit_shaders")
@@ -278,7 +310,7 @@ foreach(shader_source IN LISTS gpu_blit_shader_sources)
add_custom_command(
OUTPUT "${shader_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_blit_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.0 -Os
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
"-I${gpu_tiler_shader_dir}" -o "${shader_spv}" "${shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${shader_spv} -DOUTPUT=${shader_header}
-DSYMBOL=${shader_symbol} -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
@@ -299,33 +331,19 @@ if (KYTY_CLANG_CL)
set_source_files_properties(${kyty_emulator_src} PROPERTIES COMPILE_FLAGS "-Wno-pragma-pack -Wno-deprecated-declarations -D_TIMESPEC_DEFINED")
endif()
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL2-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
set(kyty_emulator_link_libraries common Vulkan::Headers spirv-tools-opt spirv-tools SDL3::SDL3-static imgui xxhash FFmpeg::ffmpeg fmt::fmt nlohmann_json::nlohmann_json LibAtrac9 kyty_git_version Zydis::Zydis xbyak::xbyak)
# Linux system libraries required by the static FFmpeg archive.
# Linux system libraries.
if(LINUX)
find_package(Threads REQUIRED)
list(APPEND kyty_emulator_link_libraries m ${CMAKE_DL_LIBS} Threads::Threads)
# Optional FFmpeg dependencies.
find_package(ZLIB)
if(ZLIB_FOUND)
list(APPEND kyty_emulator_link_libraries ZLIB::ZLIB)
endif()
find_library(KYTY_BZ2_LIBRARY bz2)
if(KYTY_BZ2_LIBRARY)
list(APPEND kyty_emulator_link_libraries ${KYTY_BZ2_LIBRARY})
endif()
find_library(KYTY_LZMA_LIBRARY lzma)
if(KYTY_LZMA_LIBRARY)
list(APPEND kyty_emulator_link_libraries ${KYTY_LZMA_LIBRARY})
endif()
endif()
set(inc_headers
${KYTY_SOURCE_DIR}
${KYTY_THIRD_PARTY_DIR}/SDL2/include
${KYTY_THIRD_PARTY_DIR}/VulkanMemoryAllocator/include
${KYTY_THIRD_PARTY_DIR}/SPIRV-Tools/include
${KYTY_THIRD_PARTY_DIR}/SPIRV-Headers/include
${KYTY_THIRD_PARTY_DIR}/fmt/include
${KYTY_THIRD_PARTY_DIR}/xxhash
${KYTY_THIRD_PARTY_DIR}/cpuinfo/include
@@ -393,6 +411,11 @@ add_executable(bit_array_tests EXCLUDE_FROM_ALL
)
target_include_directories(bit_array_tests PRIVATE ${inc_headers})
add_executable(lru_cache_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/LruCacheTests.cpp"
)
target_include_directories(lru_cache_tests PRIVATE ${inc_headers})
add_executable(ime_dialog_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ImeDialogTests.cpp"
"${KYTY_SOURCE_DIR}/libs/imeCommon.cpp"
@@ -415,21 +438,21 @@ add_executable(shader_vertex_metadata_tests EXCLUDE_FROM_ALL
)
target_include_directories(shader_vertex_metadata_tests PRIVATE ${inc_headers})
add_executable(shader_stage_runtime_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ShaderStageRuntimeTests.cpp"
add_executable(resource_materialization_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ResourceMaterializationTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/guest_gpu/gpu_format.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/hostMemory.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/shaderStageRuntime.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/SrtWalker.cpp"
)
target_link_libraries(shader_stage_runtime_tests fmt::fmt)
target_include_directories(shader_stage_runtime_tests PRIVATE ${inc_headers})
target_link_libraries(resource_materialization_tests fmt::fmt)
target_include_directories(resource_materialization_tests PRIVATE ${inc_headers})
add_executable(resource_tracking_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ResourceTrackingTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/guest_gpu/gpu_format.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/hostMemory.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/shaderPixelParameter.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/SrtWalker.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceTracking.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
@@ -447,6 +470,19 @@ add_executable(audio_out2_port_tests EXCLUDE_FROM_ALL
target_link_libraries(audio_out2_port_tests common fmt::fmt)
target_include_directories(audio_out2_port_tests PRIVATE ${inc_headers})
add_executable(ngs2_sampler_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/Ngs2SamplerTests.cpp"
"${KYTY_SOURCE_DIR}/loader/timer.cpp"
)
target_link_libraries(ngs2_sampler_tests common fmt::fmt LibAtrac9)
target_include_directories(ngs2_sampler_tests PRIVATE ${inc_headers})
add_executable(save_data_memory_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/SaveDataMemoryTests.cpp"
)
target_link_libraries(save_data_memory_tests common fmt::fmt)
target_include_directories(save_data_memory_tests PRIVATE ${inc_headers})
add_executable(event_queue_lifetime_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/EventQueueLifetimeTests.cpp"
"${KYTY_SOURCE_DIR}/kernel/eventQueue.cpp"
@@ -483,7 +519,7 @@ set(gpu_test_ms_depth_header
add_custom_command(
OUTPUT "${gpu_test_ms_depth_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_test_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.0 -Os
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
-o "${gpu_test_ms_depth_spv}" "${gpu_test_ms_depth_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${gpu_test_ms_depth_spv}
-DOUTPUT=${gpu_test_ms_depth_header} -DSYMBOL=GPU_TEST_MS_DEPTH_SPV
@@ -507,6 +543,16 @@ if(NOT KYTY_CLANG_CL)
endif()
if(BUILD_TESTING)
add_test(NAME emulator_user_name_cli
COMMAND $<TARGET_FILE:kyty_emulator> --help --user-name 1234567890123456)
add_test(NAME emulator_user_name_too_long
COMMAND $<TARGET_FILE:kyty_emulator> --help --user-name 12345678901234567)
set_tests_properties(emulator_user_name_too_long PROPERTIES WILL_FAIL TRUE)
add_test(NAME emulator_present_mode_cli
COMMAND $<TARGET_FILE:kyty_emulator> --help --present-mode Immediate)
add_test(NAME emulator_present_mode_invalid
COMMAND $<TARGET_FILE:kyty_emulator> --help --present-mode Invalid)
set_tests_properties(emulator_present_mode_invalid PROPERTIES WILL_FAIL TRUE)
add_test(NAME ime_dialog COMMAND $<TARGET_FILE:ime_dialog_tests>)
add_test(NAME shader_cfg COMMAND $<TARGET_FILE:shader_cfg_tests>)
add_test(NAME scalar_provenance COMMAND $<TARGET_FILE:scalar_provenance_tests>)
@@ -514,16 +560,23 @@ if(BUILD_TESTING)
add_test(NAME memory_tracker COMMAND $<TARGET_FILE:memory_tracker_tests>)
add_test(NAME page_manager COMMAND $<TARGET_FILE:page_manager_tests>)
add_test(NAME bit_array COMMAND $<TARGET_FILE:bit_array_tests>)
add_test(NAME lru_cache COMMAND $<TARGET_FILE:lru_cache_tests>)
add_test(NAME shader_vertex_metadata COMMAND $<TARGET_FILE:shader_vertex_metadata_tests>)
add_test(NAME shader_stage_runtime COMMAND $<TARGET_FILE:shader_stage_runtime_tests>)
add_test(NAME resource_materialization COMMAND $<TARGET_FILE:resource_materialization_tests>)
add_test(NAME resource_tracking COMMAND $<TARGET_FILE:resource_tracking_tests>)
add_test(NAME event_queue_lifetime COMMAND $<TARGET_FILE:event_queue_lifetime_tests>)
add_test(NAME kernel_file_system COMMAND $<TARGET_FILE:kernel_file_system_tests>)
add_test(NAME sync_on_address COMMAND $<TARGET_FILE:sync_on_address_tests>)
add_test(NAME audio_out2_port COMMAND $<TARGET_FILE:audio_out2_port_tests>)
add_test(NAME ngs2_sampler COMMAND $<TARGET_FILE:ngs2_sampler_tests>)
add_test(NAME save_data_memory COMMAND $<TARGET_FILE:save_data_memory_tests>)
add_test(NAME shader_recompiler_compute COMMAND $<TARGET_FILE:shader_recompiler_compute_tests>)
add_test(NAME shader_recompiler_alignbyte
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --alignbyte-only)
add_test(NAME graphics_pipeline_rasterization
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --polygon-mode-only)
add_test(NAME graphics_draw_offsets
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --draw-offset-only)
add_test(NAME virtual_memory_allocation
COMMAND $<TARGET_FILE:virtual_memory_allocation_tests>)
add_test(NAME guest_red_zone_patcher
@@ -541,12 +594,16 @@ if(BUILD_TESTING)
add_test(NAME texture_cache_layered_image
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --layered-image-only)
add_test(NAME host_image_allocation
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --host-image-allocation-only)
add_test(NAME texture_cache_image_views
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --image-view-cache-only)
add_test(NAME texture_cache_storage_sampled
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --storage-sampled-only)
add_test(NAME texture_cache_depth_readback
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --depth-readback-only)
add_test(NAME compute_meta_clear_classification
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --compute-meta-clear-only)
add_test(NAME buffer_cache_dirty_gc
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --buffer-cache-gc-only)
@@ -568,8 +625,9 @@ if(BUILD_TESTING)
memory_tracker_tests
page_manager_tests
bit_array_tests
lru_cache_tests
shader_vertex_metadata_tests
shader_stage_runtime_tests
resource_materialization_tests
resource_tracking_tests
event_queue_lifetime_tests
kernel_file_system_tests
@@ -577,9 +635,26 @@ if(BUILD_TESTING)
shader_recompiler_compute_tests
virtual_memory_allocation_tests
audio_out2_port_tests
ngs2_sampler_tests
save_data_memory_tests
)
endif()
# Test Darwin signal-context restoration for SSE4a instructions.
if(APPLE AND (CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64" OR
(NOT CMAKE_OSX_ARCHITECTURES AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|AMD64)$")))
add_executable(macos_sse4a_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/macosSse4aTests.cpp"
"${KYTY_SOURCE_DIR}/loader/x64InstructionEmulator.cpp"
)
target_link_libraries(macos_sse4a_tests common fmt::fmt Zydis::Zydis)
target_include_directories(macos_sse4a_tests PRIVATE ${inc_headers})
if(BUILD_TESTING)
add_test(NAME macos_sse4a COMMAND $<TARGET_FILE:macos_sse4a_tests>)
set_tests_properties(macos_sse4a PROPERTIES TIMEOUT 15)
add_dependencies(kyty_tests macos_sse4a_tests)
endif()
endif()
add_executable(kyty_emulator "${KYTY_SOURCE_DIR}/main.cpp" ${kyty_emulator_src})
configure_macos_guest_address_space(kyty_emulator)
@@ -619,7 +694,16 @@ if(KYTY_CLANG_CL)
)
add_custom_command(TARGET kyty_emulator POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${KYTY_THIRD_PARTY_DIR}/winpthread/bin/libwinpthread-1.dll" $<TARGET_FILE_DIR:kyty_emulator>/libwinpthread-1.dll)
elseif(WIN32 OR LINUX)
set_target_properties(kyty_emulator PROPERTIES LINK_FLAGS "${KYTY_LD_OPTIONS} -Wl,-Map=${KYTY_EMULATOR_MAP_LINK_PATH}")
set_target_properties(kyty_emulator PROPERTIES LINK_FLAGS "${KYTY_LD_OPTIONS}")
# LINK_FLAGS is a space-delimited string: a -Map path containing spaces would
# be split into bogus arguments, so pass it as a discrete link option instead.
target_link_options(kyty_emulator PRIVATE "-Wl,-Map=${KYTY_EMULATOR_MAP_LINK_PATH}")
endif()
if(LINUX)
target_link_options(kyty_emulator PRIVATE
$<$<CONFIG:Release>:-Wl,--strip-all>
)
endif()
if(APPLE)
+93 -34
View File
@@ -4,13 +4,13 @@
[![Build KytyPS5 (Linux)](https://img.shields.io/github/actions/workflow/status/KytyPS5/KytyPS5/build.yml?branch=main&event=push&label=Build%20KytyPS5%20%28Linux%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Build KytyPS5 (macOS)](https://img.shields.io/github/actions/workflow/status/KytyPS5/KytyPS5/build.yml?branch=main&event=push&label=Build%20KytyPS5%20%28macOS%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Platform](https://img.shields.io/badge/platform-Windows%20x64%20%7C%20Linux%20x64%20%7C%20macOS%20x86__64-0078D4.svg)](#system-requirements)
[![Status](https://img.shields.io/badge/status-early%20development-orange.svg)](#current-status)
[![Status](https://img.shields.io/badge/status-active%20development-orange.svg)](#current-status)
[![License](https://img.shields.io/badge/license-GPL--2.0-blue.svg)](LICENSE)
KytyPS5 is a free and open-source PlayStation 5 emulator written in C++ for Windows and Linux,
with experimental macOS support. It is based on a heavily modified version of
[Kyty](https://github.com/InoriRus/Kyty). The project is in an early stage of development, so
compatibility is limited and behavior may change significantly between builds.
[Kyty](https://github.com/InoriRus/Kyty). The project is in active development, and behavior
can change significantly between builds.
> [!IMPORTANT]
> KytyPS5 is not affiliated with Sony Interactive Entertainment or PlayStation. The project does
@@ -20,12 +20,12 @@ compatibility is limited and behavior may change significantly between builds.
## Current Status
KytyPS5 can boot 2D games and a selection of 3D games, including titles built with Unreal Engine
4/5, Unity, and custom engines. No external low-level emulation modules are currently required.
4/5, Unity, and custom engines. External low-level emulation modules are neither required nor
planned.
Development is focused on compatibility and boot reliability.
Development is currently focused on expanding game compatibility and improving boot reliability.
Windows is the primary platform and receives the most testing. Linux builds and runs; see
[Building on Linux](#building-on-linux).
Windows and Linux are the primary platforms and receive the most testing.
macOS support is experimental. The emulator is built for x86-64 and runs on Apple Silicon under
Rosetta 2, with Vulkan provided by MoltenVK. A small number of titles have been verified in-game
@@ -36,16 +36,16 @@ Community game test results are available in the
## Bugs and Issues
The project is in an early stage, so please be mindful when opening new issues. Expect crashes,
graphical glitches, low compatibility, and poor performance.
Compatibility, stability, and performance can vary between versions. You may encounter crashes
or graphical glitches, so please include the version you tested when reporting an issue.
## Screenshots
<table align="center">
<tr>
<td align="center">
<strong>Disgaea 6</strong><br>
<img src="docs/screenshots/ps5-01.png" width="300" alt="Disgaea 6 running in KytyPS5">
<strong>Astro Bot</strong><br>
<img src="docs/screenshots/ps5-01.png" width="300" alt="Astro Bot running in KytyPS5">
</td>
<td align="center">
<strong>Dreaming Sarah</strong><br>
@@ -64,12 +64,12 @@ graphical glitches, low compatibility, and poor performance.
</tr>
<tr>
<td align="center">
<strong>Hellboy</strong><br>
<img src="docs/screenshots/ps5-02.png" width="300" alt="Hellboy running in KytyPS5">
<strong>Demon's Souls</strong><br>
<img src="docs/screenshots/ps5-02.png" width="300" alt="Demon's Souls running in KytyPS5">
</td>
<td align="center">
<strong>Paleo Pines</strong><br>
<img src="docs/screenshots/ps5-06.png" width="300" alt="Paleo Pines running in KytyPS5">
<strong>Hellboy</strong><br>
<img src="docs/screenshots/ps5-06.png" width="300" alt="Hellboy running in KytyPS5">
</td>
</tr>
</table>
@@ -79,7 +79,7 @@ graphical glitches, low compatibility, and poor performance.
## Contributing
Testing games and submitting detailed bug reports are useful ways to contribute. Search existing
issues first, then use the **Game Emulation Bug Report** template and attach the complete log file.
issues first, then use the **Game Emulation Status Report** template and attach the complete log file.
Code contributions should be focused, build successfully on the platforms they touch, and include
relevant tests where practical. Windows is the primary target, so a change that alters shared code
@@ -90,8 +90,14 @@ starting a large change.
Set up the clang-format hook after cloning:
```powershell
python -m pip install pre-commit
Install `pre-commit` using the method appropriate for your platform:
- **Arch Linux / CachyOS:** `sudo pacman -S pre-commit`
- **Other Linux / macOS / Windows:** `python -m pip install pre-commit`
Then install the Git hook:
```bash
python -m pre_commit install --install-hooks
```
@@ -126,11 +132,12 @@ the Vulkan/SPIR-V validation rules.
### Build requirements (Windows)
- Git
- CMake 3.12 or newer
- CMake 3.22.1 or newer
- Ninja
- Visual Studio 2022 or Build Tools 2022 with the **Desktop development with C++** workload and
**C++ Clang tools for Windows** component
- Qt 6 for MSVC 2022 64-bit, including Concurrent, Network, and Widgets
- [glslang](https://github.com/KhronosGroup/glslang/releases) (`glslangValidator`) on `PATH`
The Microsoft C++ compiler (`cl.exe`) is not supported; use `clang-cl`.
@@ -159,19 +166,19 @@ The finished application and its runtime dependencies will be placed in
### Building on Linux
Install the toolchain and the libraries the bundled SDL2 needs. Without the audio, Wayland and
udev development packages SDL2 quietly configures itself without those backends, and the resulting
Install the toolchain and the libraries the bundled SDL3 needs. Without the audio, Wayland and
udev development packages SDL3 quietly configures itself without those backends, and the resulting
build has no working sound and no gamepad hotplug:
```bash
sudo apt-get install --no-install-recommends \
clang lld ninja-build cmake git glslang-tools \
clang lld ninja-build cmake git glslang-tools pkg-config \
libgl1-mesa-dev libx11-dev libxcursor-dev libxext-dev libxfixes-dev \
libxi-dev libxrandr-dev libxss-dev libxkbcommon-dev \
libxi-dev libxrandr-dev libxss-dev libxtst-dev libxkbcommon-dev \
libasound2-dev libpulse-dev libudev-dev libdbus-1-dev libwayland-dev wayland-protocols
```
Qt 6 (Concurrent, Network, Widgets) is also required — either the distribution packages
Qt 6 (Concurrent, Network, Widgets) is required for the launcher — either the distribution packages
(`qt6-base-dev`) or an official Qt installation.
```bash
@@ -186,13 +193,49 @@ cmake --install _Build/linux --prefix _Build/linux/install
```
The install step copies the Qt libraries and plugins next to the binaries, so
`_Build/linux/install` runs without a matching system Qt.
`_Build/linux/install` runs without a matching system Qt. FFmpeg is linked statically
from the pinned [KytyPS5 FFmpeg core](https://github.com/KytyPS5/ext-ffmpeg-core)
release, including VP9 and WebM support. System FFmpeg packages are not required.
To build `kyty_emulator` and the `kyty_tests` target without Qt, use a separate build directory:
```bash
git submodule update --init --recursive
cmake -S . -B _Build/linux-no-qt -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ \
-DKYTY_BUILD_LAUNCHER=OFF
cmake --build _Build/linux-no-qt --target kyty_emulator kyty_tests --parallel
```
As on Windows, the MSVC compiler is not used; Clang is required. `cl.exe` is rejected at configure
time.
The CMake source root is the repository root.
### Building on NixOS
A development shell provides Clang, CMake, Ninja, Qt 6, the Vulkan headers, and the SDL3 backend
libraries. Enter it and configure exactly as on other Linux distributions; the shell exports
`CMAKE_PREFIX_PATH` and `QT_PLUGIN_PATH`, so the `-DCMAKE_PREFIX_PATH="$Qt6_DIR"` argument is not
needed:
```bash
nix-shell # or: nix develop
git submodule update --init --recursive
cmake -S . -B _Build/linux -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
cmake --build _Build/linux --target launcher --parallel
cmake --install _Build/linux --prefix _Build/linux/install
```
The configure step downloads the FFmpeg prebuilts and the `xbyak`/`zydis` sources, so it needs
network access; a fully sandboxed `nix build` would require vendoring those inputs. A Vulkan 1.3
driver must be available at runtime (on NixOS, `hardware.graphics.enable = true`).
### Building on macOS
macOS builds target x86-64 and run under Rosetta 2 on Apple Silicon, so the PS5's x86-64 game
@@ -220,17 +263,23 @@ cmake --install _Build/macos --prefix _Build/macos/install
```
The build re-signs `kyty_emulator` with the JIT entitlements it needs to execute translated
guest code; no manual signing step is required.
guest code; no manual signing step is required. When the launcher is built, the install
also produces `_Build/macos/install/KytyPS5.app` — double-click to launch the GUI.
A flat `kyty_emulator` is kept for CLI usage.
Vulkan comes from MoltenVK. Download `MoltenVK-macos.tar` from the
[MoltenVK releases](https://github.com/KhronosGroup/MoltenVK/releases), then copy
`MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib` next to `kyty_emulator` and ad-hoc sign it:
`MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib` next to the flat `kyty_emulator`
(and, for the bundle, into `KytyPS5.app/Contents/Frameworks/`) and ad-hoc sign it:
```bash
codesign --force --sign - _Build/macos/install/libMoltenVK.dylib
# For the bundle (if present):
codesign --force --sign - _Build/macos/install/KytyPS5.app/Contents/Frameworks/libMoltenVK.dylib
codesign --force --sign - _Build/macos/install/KytyPS5.app
```
Release archives already include a signed `libMoltenVK.dylib`.
Release archives already include a signed `libMoltenVK.dylib` (both flat and inside the bundle).
### Regression tests
@@ -274,6 +323,10 @@ To use the graphical launcher:
./_Build/linux/install/launcher
```
```bash
open _Build/macos/install/KytyPS5.app # or double-click in Finder
```
On first launch, add one or more game folders in the global settings. The launcher searches those
folders recursively for game directories containing `eboot.bin`. Select a detected game and run it
from the game list.
@@ -288,12 +341,17 @@ The emulator can also be started directly with a legally obtained game directory
./_Build/linux/install/kyty_emulator --game "/games/ExampleGame"
```
On macOS, point SDL at the MoltenVK library explicitly; the hardened runtime prevents it from
being picked up from the executable's directory:
On macOS, the adjacent flat or app-bundled `libMoltenVK.dylib` is found automatically; no
environment variable is required:
```bash
cd _Build/macos/install
SDL_VULKAN_LIBRARY="$PWD/libMoltenVK.dylib" ./kyty_emulator --game "/games/ExampleGame"
./_Build/macos/install/kyty_emulator --game "/games/ExampleGame"
```
To override the Vulkan loader, set `SDL_VULKAN_LIBRARY`:
```bash
SDL_VULKAN_LIBRARY=/path/to/libMoltenVK.dylib ./kyty_emulator --game "/games/ExampleGame"
```
Run `kyty_emulator --help` to see the available graphics, logging, validation, profiling, and
@@ -324,5 +382,6 @@ licenses included with those components.
- [InoriRus/Kyty](https://github.com/InoriRus/Kyty) — KytyPS5 is based on a heavily modified version
of the original Kyty project.
- [shadps4-emu/shadPS4](https://github.com/shadps4-emu/shadPS4) — reference for memory-model
understanding and the AVPlayer implementation.
- [shadps4-emu/shadPS4](https://github.com/shadps4-emu/shadPS4) — reference for understanding PS4
memory behavior, GPU resource aliasing and cache coherency,
and the AVPlayer implementation.
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+27
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@@ -0,0 +1,27 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1789426278,
"narHash": "sha256-GnotcvKtbTMnoVx6G4E7ZdUX6487Dky74dqq3pU7iRk=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "efe6f071ede9d21c37462d2d6682d5e670099684",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}
+20
View File
@@ -0,0 +1,20 @@
{
description = "KytyPS5 development shell";
inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
outputs = { self, nixpkgs }:
let
systems = [ "x86_64-linux" ];
forAllSystems = nixpkgs.lib.genAttrs systems;
in
{
devShells = forAllSystems (system:
let
pkgs = import nixpkgs { inherit system; };
in
{
default = import ./nix/devshell.nix { inherit pkgs; };
});
};
}
+85
View File
@@ -0,0 +1,85 @@
{ pkgs }:
let
# Build-time dependencies for the bundled SDL3 audio, video and input backends.
buildDeps = with pkgs; [
qt6.qtbase # Concurrent, Network, Widgets (launcher)
vulkan-headers
vulkan-loader
vulkan-tools
vulkan-validation-layers
libglvnd
# X11 / input
libX11
libXcursor
libXext
libXfixes
libXi
libXrandr
libXScrnSaver
libXtst
libxkbcommon
# Wayland
wayland
wayland-protocols
libdecor
# audio + device/dbus
alsa-lib
libpulseaudio
systemd # libudev
dbus
];
# Libraries the built binaries need at runtime.
runtimeLibs = with pkgs; [
stdenv.cc.cc.lib # libstdc++ / libgcc_s
libgcc.lib
qt6.qtbase # libQt6Concurrent/Network/Widgets
vulkan-loader
libglvnd
alsa-lib
libpulseaudio
libX11
libXcursor
libXext
libXfixes
libXi
libXrandr
libXScrnSaver
libXtst
libxkbcommon
wayland
libdecor
systemd
dbus
];
in
pkgs.mkShell {
name = "kytyps5";
nativeBuildInputs = with pkgs; [
clang
lld
cmake
ninja
pkg-config
git
glslang # provides glslangValidator for the bundled shaders
];
buildInputs = buildDeps;
shellHook = ''
export CMAKE_PREFIX_PATH="${pkgs.qt6.qtbase}:''${CMAKE_PREFIX_PATH:-}"
export QT_PLUGIN_PATH="${pkgs.qt6.qtbase}/lib/qt-6/plugins:${pkgs.qt6.qtbase}/lib/qt6/plugins:''${QT_PLUGIN_PATH:-}"
export LD_LIBRARY_PATH="${pkgs.lib.makeLibraryPath runtimeLibs}:''${LD_LIBRARY_PATH:-}"
if [ -z "''${KYTY_SHELL_QUIET:-}" ]; then
echo "KytyPS5 dev shell"
echo " cmake -S . -B _Build/linux -G Ninja -DCMAKE_BUILD_TYPE=Release \\"
echo " -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++"
echo " cmake --build _Build/linux --target launcher --parallel"
echo " cmake --install _Build/linux --prefix _Build/linux/install"
fi
'';
}
+4
View File
@@ -0,0 +1,4 @@
let
pkgs = import <nixpkgs> { };
in
import ./nix/devshell.nix { inherit pkgs; }
+25
View File
@@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: 2014 Jannik Vogel <email@jannikvogel.de>
// SPDX-License-Identifier: CC0-1.0
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
template <typename T>
[[nodiscard]] constexpr T AlignUp(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
auto mod{static_cast<T>(value % size)};
value -= mod;
return static_cast<T>(mod == T{0} ? value : value + size);
}
template <typename T>
[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}
} // namespace Common
+3 -18
View File
@@ -1,6 +1,5 @@
#include "common/assert.h"
#include "common/debug.h"
#include "common/logging/log.h"
#include "common/subsystems.h"
#include "kytyGitVersion.h"
@@ -12,25 +11,10 @@
namespace Common {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_BUILD == KYTY_BUILD_DEBUG && \
KYTY_COMPILER == KYTY_COMPILER_CLANG
constexpr int PRINT_STACK_FROM = 4;
#else
constexpr int PRINT_STACK_FROM = 2;
#endif
static std::string BuildFatalReport(const char* title, std::string_view text, const char* file,
int line) {
DebugStack stack;
DebugStack::Trace(&stack);
std::string report = "--- Build ---\n" KYTY_BUILD_LABEL "\n--- Stack Trace ---\n";
for (int i = PRINT_STACK_FROM; i < stack.depth; i++) {
report += fmt::format("[{}] {:016x}\n", i - PRINT_STACK_FROM,
static_cast<uint64_t>(stack.GetAddr(i)));
}
report += fmt::format("{}\n{} in {}:{}\n", title, text, file, line);
return report;
return fmt::format("--- Build ---\n{}\n{}\n{} in {}:{}\n", KYTY_BUILD_LABEL, title, text, file,
line);
}
static int DbgReport(const char* title, std::string_view text, const char* file, int line) {
@@ -59,6 +43,7 @@ int DbgExitHandler(const char* file, int line, fmt::text_style style, std::strin
}
void DbgExit(int status) {
Subsystems::EmergencyShutdownActive();
std::fflush(nullptr);
std::_Exit(status);
}
-4
View File
@@ -29,11 +29,7 @@ void DbgExit(int status);
} // namespace Common
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS || KYTY_PLATFORM == KYTY_PLATFORM_LINUX
#define EXIT_HALT() (Common::DbgExit(321), 1)
#else
#define EXIT_HALT() (std::_Exit(321), 1)
#endif
#ifndef KYTY_FINAL
#define EXIT_IF(x) \
-166
View File
@@ -1,166 +0,0 @@
#ifndef KYTY_COMMON_BYTEBUFFER_H_
#define KYTY_COMMON_BYTEBUFFER_H_
#include "common/assert.h"
#include "common/common.h"
#include <algorithm>
#include <cstddef> // IWYU pragma: export
#include <cstring>
#include <utility>
#include <vector>
namespace Common {
using Byte = std::byte;
class ByteBuffer {
public:
using DataType = std::vector<Byte>;
static constexpr uint32_t INVALID_INDEX = static_cast<uint32_t>(-1);
using iterator = DataType::iterator;
using const_iterator = DataType::const_iterator;
ByteBuffer() = default;
ByteBuffer(const ByteBuffer&) = default;
ByteBuffer(ByteBuffer&&) = default;
ByteBuffer& operator=(const ByteBuffer&) = default;
ByteBuffer& operator=(ByteBuffer&&) = default;
explicit ByteBuffer(uint32_t size): m_data(size) {}
ByteBuffer(std::initializer_list<uint8_t> list) {
for (const uint8_t& e: list) {
m_data.emplace_back(static_cast<Byte>(e));
}
}
explicit ByteBuffer(const void* buf, uint32_t size)
: ByteBuffer(size) // @suppress("Ambiguous problem")
{
EXIT_IF(buf == nullptr && size != 0);
if (size != 0) {
std::memcpy(m_data.data(), buf, size);
}
}
[[nodiscard]] uint32_t Size() const { return static_cast<uint32_t>(m_data.size()); }
[[nodiscard]] bool IsEmpty() const { return m_data.empty(); }
void Clear() { m_data.clear(); }
void Add(const Byte& val) { m_data.push_back(val); }
void Add(Byte&& val) { m_data.push_back(std::move(val)); }
void Add(const Byte* val, uint32_t num) {
EXIT_IF(val == nullptr && num != 0);
m_data.insert(m_data.end(), val, val + num);
}
void Add(const ByteBuffer& v) {
if (this == &v) {
const ByteBuffer copy(v);
Add(copy.GetDataConst(), copy.Size());
return;
}
Add(v.GetDataConst(), v.Size());
}
void InsertAt(uint32_t index, const Byte& val) {
EXIT_IF(index > Size());
m_data.insert(m_data.begin() + index, val);
}
void InsertAt(uint32_t index, Byte&& val) {
EXIT_IF(index > Size());
m_data.insert(m_data.begin() + index, std::move(val));
}
[[nodiscard]] uint32_t Find(const Byte& t) const {
const auto it = std::find(m_data.begin(), m_data.end(), t);
return (it == m_data.end() ? INVALID_INDEX
: static_cast<uint32_t>(std::distance(m_data.begin(), it)));
}
[[nodiscard]] bool Contains(const Byte& t) const { return Find(t) != INVALID_INDEX; }
bool Remove(const Byte& t) {
const auto it = std::find(m_data.begin(), m_data.end(), t);
if (it == m_data.end()) {
return false;
}
m_data.erase(it);
return true;
}
bool RemoveAt(uint32_t index, uint32_t count = 1) {
if (index >= Size() || count == 0) {
return false;
}
const uint32_t erase_count = std::min(count, Size() - index);
m_data.erase(m_data.begin() + index, m_data.begin() + index + erase_count);
return true;
}
[[nodiscard]] bool IndexValid(uint32_t index) const { return index < Size(); }
Byte& operator[](uint32_t index) {
EXIT_IF(index >= Size());
return m_data[index];
}
const Byte& operator[](uint32_t index) const {
EXIT_IF(index >= Size());
return m_data[index];
}
[[nodiscard]] const Byte& At(uint32_t index) const {
EXIT_IF(index >= Size());
return m_data[index];
}
Byte* GetData() { return m_data.data(); }
[[nodiscard]] const Byte* GetData() const { return m_data.data(); }
[[nodiscard]] const Byte* GetDataConst() const { return m_data.data(); }
void Sort() {
std::sort(m_data.begin(), m_data.end(), [](Byte a, Byte b) {
return std::to_integer<uint8_t>(a) < std::to_integer<uint8_t>(b);
});
}
template <typename OP>
void Sort(OP&& comp_func) {
std::sort(m_data.begin(), m_data.end(), std::forward<OP>(comp_func));
}
bool operator==(const ByteBuffer& s) const { return m_data == s.m_data; }
bool operator!=(const ByteBuffer& s) const { return !(*this == s); }
iterator begin() { return m_data.begin(); } // NOLINT(readability-identifier-naming)
iterator end() { return m_data.end(); } // NOLINT(readability-identifier-naming)
[[nodiscard]] const_iterator begin() const {
return m_data.begin();
} // NOLINT(readability-identifier-naming)
[[nodiscard]] const_iterator end() const {
return m_data.end();
} // NOLINT(readability-identifier-naming)
[[nodiscard]] const_iterator cbegin() const {
return m_data.cbegin();
} // NOLINT(readability-identifier-naming)
[[nodiscard]] const_iterator cend() const {
return m_data.cend();
} // NOLINT(readability-identifier-naming)
private:
DataType m_data;
};
} // namespace Common
#endif /* KYTY_COMMON_BYTEBUFFER_H_ */
-17
View File
@@ -1,20 +1,7 @@
#include "common/debug.h"
#include "common/platform/sysDbg.h"
namespace Common {
void DebugStack::Print(int from, [[maybe_unused]] bool with_name) const {
for (int i = from; i < depth; i++) {
printf("[%d] %016" PRIx64 "\n", i - from, static_cast<uint64_t>(GetAddr(i)));
}
}
void DebugStack::Trace(DebugStack* stack) {
stack->depth = DEBUG_MAX_STACK_DEPTH;
SysStackWalk(stack->stack.data(), &stack->depth);
}
std::string Debug::GetCompiler() {
#if KYTY_COMPILER == KYTY_COMPILER_CLANG
return "clang";
@@ -37,8 +24,4 @@ std::string Debug::GetLinker() {
#endif
}
std::string Debug::GetBitness() {
return "64";
}
} // namespace Common
+1 -27
View File
@@ -2,42 +2,16 @@
#define KYTY_COMMON_DEBUG_H_
#include "common/common.h"
#include "common/stringUtils.h"
#include <array>
#include <cstring>
#include <string>
namespace Common {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_BUILD == KYTY_BUILD_DEBUG && \
KYTY_COMPILER == KYTY_COMPILER_CLANG
constexpr int DEBUG_MAX_STACK_DEPTH = 20;
#else
constexpr int DEBUG_MAX_STACK_DEPTH = 15;
#endif
namespace Debug {
std::string GetCompiler();
std::string GetLinker();
std::string GetBitness();
} // namespace Debug
struct DebugStack {
int depth {0};
std::array<void*, DEBUG_MAX_STACK_DEPTH> stack {};
[[nodiscard]] uintptr_t GetAddr(int i) const { return reinterpret_cast<uintptr_t>(stack[i]); }
void Print(int from, bool with_name = true) const;
void CopyTo(DebugStack* s) const {
std::memcpy(s->stack.data(), stack.data(), sizeof(void*) * depth);
s->depth = depth;
}
static void Trace(DebugStack* stack);
};
} // namespace Common
#endif /* KYTY_COMMON_DEBUG_H_ */
+42 -4
View File
@@ -21,6 +21,8 @@ void Shutdown() {
void Load(const ConfigOptions& cfg) {
EXIT_IF(g_config == nullptr);
EXIT_IF(cfg.user_name.empty() || cfg.user_name.size() > MAX_USER_NAME_LENGTH);
EXIT_IF(!IsConfiguredUserIdValid(cfg.user_id));
*g_config = cfg;
}
@@ -33,10 +35,38 @@ uint32_t GetScreenHeight() {
return g_config->screen_height;
}
const std::string& GetUserName() {
return g_config->user_name;
}
int32_t GetUserId() {
return g_config->user_id;
}
const std::string& GetAudioInputDevice() {
return g_config->audio_input_device;
}
PresentMode GetPresentMode() {
return g_config->present_mode;
}
int32_t GetGpuIndex() {
return g_config->gpu_index;
}
bool FullscreenEnabled() {
return g_config->fullscreen_enabled;
}
bool VrEnabled() {
return g_config->vr_enabled;
}
bool AmdCpuEnabled() {
return g_config->amd_cpu_enabled;
}
uint32_t GetVblankFrequency() {
return std::clamp(g_config->vblank_frequency, 30u, 360u);
}
@@ -57,7 +87,7 @@ ShaderOptimizationType GetShaderOptimizationType() {
return g_config->shader_optimization_type;
}
ShaderLogDirection GetShaderLogDirection() {
LogDirection GetShaderLogDirection() {
return g_config->shader_log_direction;
}
@@ -77,7 +107,7 @@ bool GraphicsDebugDumpEnabled() {
return g_config->graphics_debug_dump_enabled;
}
OutputDirection GetPrintfDirection() {
LogDirection GetPrintfDirection() {
return g_config->printf_direction;
}
@@ -85,14 +115,18 @@ std::filesystem::path GetPrintfOutputFile() {
return g_config->printf_output_file;
}
ProfilerDirection GetProfilerDirection() {
return g_config->profiler_direction;
bool ProfilerEnabled() {
return g_config->profiler_enabled;
}
bool SpirvDebugPrintfEnabled() {
return g_config->spirv_debug_printf_enabled;
}
bool GpuAssistedValidationEnabled() {
return g_config->gpu_assisted_validation_enabled && g_config->vulkan_validation_enabled;
}
bool RenderDocEnabled() {
return g_config->renderdoc_enabled;
}
@@ -101,6 +135,10 @@ bool ReadbackLinearImagesEnabled() {
return g_config->readback_linear_images;
}
bool TessellationEnabled() {
return g_config->tessellation_enabled;
}
bool PlayGoHackEnabled() {
return g_config->playgo_hack_enabled;
}
+36 -10
View File
@@ -3,6 +3,7 @@
#include "common/common.h"
#include <cstddef>
#include <filesystem>
#include <string>
#include <vector>
@@ -20,37 +21,52 @@ struct Lifecycle {
enum class ShaderOptimizationType { None, Size, Performance };
enum class ShaderLogDirection { Silent, Console, File };
enum class LogDirection { Silent, Console, File };
enum class ProfilerDirection { None, Network };
enum class OutputDirection { Silent, Console, File };
enum class PresentMode { Fifo, Mailbox, Immediate };
using Keymap = std::vector<std::string>;
constexpr uint32_t DEFAULT_CONSOLE_LANGUAGE = 1;
constexpr uint32_t MAX_CONSOLE_LANGUAGE = 29;
constexpr std::size_t MAX_USER_NAME_LENGTH = 16;
constexpr int32_t DEFAULT_USER_ID = 1000;
constexpr bool IsConfiguredUserIdValid(int32_t user_id) {
constexpr int32_t USER_ID_EVERYONE = 0xfe;
constexpr int32_t USER_ID_SYSTEM = 0xff;
return user_id >= 0 && user_id != USER_ID_EVERYONE && user_id != USER_ID_SYSTEM;
}
struct ConfigOptions {
uint32_t screen_width = 1280;
uint32_t screen_height = 720;
std::string user_name = "Kyty";
int32_t user_id = DEFAULT_USER_ID;
std::string audio_input_device;
PresentMode present_mode = PresentMode::Mailbox;
int32_t gpu_index = -1;
bool fullscreen_enabled = false;
bool vr_enabled = false;
bool amd_cpu_enabled = false;
uint32_t vblank_frequency = 60;
uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
bool shader_validation_enabled = false;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::None;
ShaderLogDirection shader_log_direction = ShaderLogDirection::Silent;
LogDirection shader_log_direction = LogDirection::Silent;
std::filesystem::path shader_log_folder = "_Shaders";
bool command_buffer_dump_enabled = false;
std::filesystem::path command_buffer_dump_folder = "_Buffers";
bool graphics_debug_dump_enabled = false;
OutputDirection printf_direction = OutputDirection::Console;
LogDirection printf_direction = LogDirection::Silent;
std::filesystem::path printf_output_file = "_kyty.txt";
ProfilerDirection profiler_direction = ProfilerDirection::None;
bool profiler_enabled = false;
bool spirv_debug_printf_enabled = false;
bool gpu_assisted_validation_enabled = false;
bool renderdoc_enabled = false;
bool readback_linear_images = false;
bool tessellation_enabled = false;
bool playgo_hack_enabled = false;
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool red_zone_protection_enabled = false;
@@ -62,14 +78,21 @@ void Load(const ConfigOptions& cfg);
uint32_t GetScreenWidth();
uint32_t GetScreenHeight();
const std::string& GetUserName();
int32_t GetUserId();
const std::string& GetAudioInputDevice();
PresentMode GetPresentMode();
int32_t GetGpuIndex();
bool FullscreenEnabled();
bool VrEnabled();
bool AmdCpuEnabled();
uint32_t GetVblankFrequency();
uint32_t GetConsoleLanguage();
bool VulkanValidationEnabled();
bool ShaderValidationEnabled();
ShaderOptimizationType GetShaderOptimizationType();
ShaderLogDirection GetShaderLogDirection();
LogDirection GetShaderLogDirection();
std::filesystem::path GetShaderLogFolder();
bool CommandBufferDumpEnabled();
@@ -77,15 +100,18 @@ std::filesystem::path GetCommandBufferDumpFolder();
bool GraphicsDebugDumpEnabled();
OutputDirection GetPrintfDirection();
LogDirection GetPrintfDirection();
std::filesystem::path GetPrintfOutputFile();
ProfilerDirection GetProfilerDirection();
bool ProfilerEnabled();
bool SpirvDebugPrintfEnabled();
bool GpuAssistedValidationEnabled();
bool RenderDocEnabled();
bool ReadbackLinearImagesEnabled();
bool TessellationEnabled();
bool PlayGoHackEnabled();
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool RedZoneProtectionEnabled();
+57 -135
View File
@@ -25,9 +25,6 @@
#ifdef CopyFile
#undef CopyFile
#endif
#ifdef MoveFile
#undef MoveFile
#endif
#endif
namespace Common {
@@ -72,7 +69,7 @@ File::File(): m_p(std::make_unique<FilePrivate>()) {
}
File::~File() {
EXIT_IF(m_p->f != nullptr);
Close();
}
File::File(const std::filesystem::path& name): m_p(std::make_unique<FilePrivate>()) {
@@ -139,10 +136,6 @@ bool File::OpenInMem(void* buf, uint32_t buf_size) {
return true;
}
bool File::OpenInMem(ByteBuffer& buf) {
return OpenInMem(buf.GetData(), buf.Size());
}
bool File::CreateInMem() {
EXIT_IF(m_p->f != nullptr);
@@ -252,88 +245,78 @@ void File::Printf(const char* format, ...) {
Write(s.data(), static_cast<uint32_t>(s.size()));
}
static std::filesystem::path WithoutTrailingSeparator(
const std::filesystem::path& path) {
if (!path.empty() && !path.has_filename() &&
path != path.root_path()) {
return path.parent_path();
}
return path;
}
bool File::IsDirectoryExisting(const std::filesystem::path& path) {
auto path_str = PathToGenericString(path);
return SysFileIsDirectoryExisting(
Common::EndsWith(path_str, "/") ? Common::RemoveLast(path_str, 1) : path_str);
return SysFileIsDirectoryExisting(WithoutTrailingSeparator(path));
}
bool File::IsFileExisting(const std::filesystem::path& name) {
return SysFileIsFileExisting(name);
}
bool File::CreateDirectory(
const std::filesystem::path& path) // @suppress("Member declaration not found")
{
auto path_str = PathToGenericString(path);
return SysFileCreateDirectory(Common::EndsWith(path_str, "/") ? Common::RemoveLast(path_str, 1)
: path_str);
bool File::CreateDirectory(const std::filesystem::path& path) {
return SysFileCreateDirectory(
WithoutTrailingSeparator(path));
}
bool File::DeleteDirectory(const std::filesystem::path& path) {
auto path_str = PathToGenericString(path);
return SysFileDeleteDirectory(Common::EndsWith(path_str, "/") ? Common::RemoveLast(path_str, 1)
: path_str);
return SysFileDeleteDirectory(
WithoutTrailingSeparator(path));
}
bool File::CreateDirectories(const std::filesystem::path& path) {
std::string real_path = Common::ReplaceChar(PathToGenericString(path), '\\', '/');
const auto normalized_path =
WithoutTrailingSeparator(path);
std::vector<std::string> list = Common::Split(real_path, "/");
auto current_path = normalized_path.root_path();
std::string p;
for (const auto& component:
normalized_path.relative_path()) {
current_path /= component;
for (uint32_t si = 0; si < list.size(); si++) {
const std::string& s = list[si];
if (IsDirectoryExisting(current_path)) {
continue;
}
if (si != 0 || Common::StartsWith(real_path, "/")) {
p += "/";
}
if (!CreateDirectory(current_path)) {
return false;
}
}
p += s;
if (IsDirectoryExisting(p)) {
continue;
}
if (!CreateDirectory(p)) // @suppress("Invalid arguments")
{
return false;
}
}
return true;
return true;
}
bool File::DeleteDirectories(const std::filesystem::path& path) {
std::string real_path = Common::ReplaceChar(PathToGenericString(path), '\\', '/');
const auto normalized_path =
WithoutTrailingSeparator(path);
std::vector<std::string> list = Common::Split(real_path, "/");
std::vector<std::filesystem::path> directories;
auto current_path = normalized_path.root_path();
std::string p;
std::vector<std::string> list2;
for (const auto& component:
normalized_path.relative_path()) {
current_path /= component;
directories.push_back(current_path);
}
for (uint32_t si = 0; si < list.size(); si++) {
const std::string& s = list[si];
for (auto it = directories.rbegin();
it != directories.rend(); ++it) {
if (!DeleteDirectory(*it)) {
return false;
}
}
if (si != 0 || Common::StartsWith(real_path, "/")) {
p += "/";
}
p += s;
list2.push_back(p);
}
uint32_t num = list2.size();
for (uint32_t si = num - 1; si < num; si--) {
if (!DeleteDirectory(list2[si])) {
return false;
}
}
return true;
return true;
}
bool File::DeleteFile(
@@ -348,7 +331,7 @@ bool File::Flush() {
return SysFileFlush(*m_p->f);
}
ByteBuffer File::ReadWholeBuffer() {
std::vector<std::byte> File::ReadWholeBuffer() {
EXIT_IF(IsInvalid());
EXIT_IF(Tell() != 0);
@@ -356,25 +339,14 @@ ByteBuffer File::ReadWholeBuffer() {
EXIT_IF((s >> 32u) != 0);
ByteBuffer buf(s);
const auto read_size = static_cast<uint32_t>(s);
std::vector<std::byte> buf(read_size);
Read(buf.GetData(), s);
Read(buf.data(), read_size);
return buf;
}
ByteBuffer File::Read(uint32_t size) {
ByteBuffer buf(size);
uint32_t b = 0;
Read(buf.GetData(), size, &b);
buf.RemoveAt(b, size - b);
return buf;
}
void File::Write(const ByteBuffer& buf, uint32_t* bytes_written) {
Write(buf.GetDataConst(), buf.Size(), bytes_written);
}
DateTime File::GetLastAccessTimeUTC(const std::filesystem::path& name) {
SysTimeStruct t {};
SysFileToSystemTimeUtc(SysFileGetLastAccessTimeUtc(name), t);
@@ -473,51 +445,6 @@ bool File::SetLastAccessAndWriteTimeUTC(const std::filesystem::path& name, const
return SysFileSetLastAccessAndWriteTimeUtc(name, af, wf);
}
std::vector<File::FindInfo> File::FindFiles(const std::filesystem::path& path) {
std::vector<sys_file_find_t> files;
SysFileFindFiles(path, files);
auto path_str = PathToGenericString(path);
uint32_t len = static_cast<uint32_t>(path_str.size());
if (!Common::EndsWith(path_str, "/") && !Common::EndsWith(path_str, "\\")) {
len++;
}
std::vector<File::FindInfo> ret;
ret.reserve(files.size());
for (const auto& f: files) {
File::FindInfo r {};
r.path_with_name = f.path_with_name;
r.rel_path_with_name = Common::Mid(PathToGenericString(f.path_with_name), len);
r.size = f.size;
SysTimeStruct at {};
SysTimeStruct wt {};
SysFileToSystemTimeUtc(f.last_access_time, at);
SysFileToSystemTimeUtc(f.last_write_time, wt);
if (!at.is_invalid && !wt.is_invalid) {
r.last_access_time = DateTime(Date(at.Year, at.Month, at.Day),
Time(at.Hour, at.Minute, at.Second, at.Milliseconds));
r.last_write_time = DateTime(Date(wt.Year, wt.Month, wt.Day),
Time(wt.Hour, wt.Minute, wt.Second, wt.Milliseconds));
}
// printf("%s, %s, %" PRIu64", %s, %s\n", r.path_with_name.c_str(),
// r.rel_path_with_name.c_str(), r.size, r.last_access_time.ToString().c_str(),
// r.last_write_time.ToString().c_str());
ret.push_back(std::move(r));
}
return ret;
}
std::vector<File::DirEntry> File::GetDirEntries(const std::filesystem::path& path) {
std::vector<sys_dir_entry_t> files;
@@ -526,13 +453,8 @@ std::vector<File::DirEntry> File::GetDirEntries(const std::filesystem::path& pat
std::vector<File::DirEntry> ret;
ret.reserve(files.size());
for (const auto& f: files) {
File::DirEntry r {};
r.name = f.name;
r.is_file = f.is_file;
ret.push_back(std::move(r));
for (auto& f: files) {
ret.emplace_back(std::move(f.name), f.is_file);
}
return ret;
@@ -544,14 +466,14 @@ bool File::CopyFile(const std::filesystem::path& src,
return SysFileCopyFile(src, dst);
}
bool File::MoveFile(const std::filesystem::path& src,
const std::filesystem::path& dst) // @suppress("Member declaration not found")
bool File::RenameFile(const std::filesystem::path& src,
const std::filesystem::path& dst) // @suppress("Member declaration not found")
{
if (IsFileExisting(dst)) {
DeleteFile(dst); // @suppress("Invalid arguments")
}
return SysFileMoveFile(src, dst);
return SysFileRenameFile(src, dst);
}
void File::RemoveReadonly(const std::filesystem::path& name) {
+5 -20
View File
@@ -1,10 +1,10 @@
#ifndef KYTY_COMMON_FILE_H_
#define KYTY_COMMON_FILE_H_
#include "common/byteBuffer.h"
#include "common/common.h"
#include "common/dateTime.h"
#include <cstddef>
#include <filesystem>
#include <memory>
#include <string>
@@ -20,9 +20,6 @@
#ifdef CopyFile
#undef CopyFile
#endif
#ifdef MoveFile
#undef MoveFile
#endif
#endif
namespace Common {
@@ -33,14 +30,6 @@ class File {
public:
enum class Mode { Read, Write, ReadWrite, WriteRead };
struct FindInfo {
std::filesystem::path path_with_name;
std::filesystem::path rel_path_with_name;
DateTime last_access_time;
DateTime last_write_time;
uint64_t size;
};
struct DirEntry {
std::string name;
bool is_file;
@@ -54,7 +43,6 @@ public:
bool Create(const std::filesystem::path& name);
bool Open(const std::filesystem::path& name, Mode mode);
bool OpenInMem(void* buf, uint32_t buf_size);
bool OpenInMem(ByteBuffer& buf); // NOLINT(google-runtime-references)
bool CreateInMem();
void Close();
@@ -76,14 +64,12 @@ public:
void GetLastAccessAndWriteTimeUTC(DateTime* access, DateTime* write);
void Read(void* data, uint32_t size, uint32_t* bytes_read = nullptr);
ByteBuffer Read(uint32_t size);
void Write(const void* data, uint32_t size, uint32_t* bytes_written = nullptr);
void Write(const ByteBuffer& buf, uint32_t* bytes_written = nullptr);
void Read(void* data, uint32_t size, uint32_t* bytes_read = nullptr);
void Write(const void* data, uint32_t size, uint32_t* bytes_written = nullptr);
void Printf(const char* format, ...) KYTY_FORMAT_PRINTF(2, 3);
ByteBuffer ReadWholeBuffer();
std::vector<std::byte> ReadWholeBuffer();
static uint64_t Size(const std::filesystem::path& name);
@@ -104,10 +90,9 @@ public:
static bool SetLastAccessAndWriteTimeUTC(const std::filesystem::path& name,
const DateTime& access, const DateTime& write);
static std::vector<FindInfo> FindFiles(const std::filesystem::path& path);
static std::vector<DirEntry> GetDirEntries(const std::filesystem::path& path);
static bool CopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
static bool MoveFile(const std::filesystem::path& src, const std::filesystem::path& dst);
static bool RenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
static void RemoveReadonly(const std::filesystem::path& name);
KYTY_CLASS_NO_COPY(File);
-97
View File
@@ -54,103 +54,6 @@ inline uint32_t hash(const void* key, uint32_t key_len) {
return hash;
}
inline uint32_t hash8(uint8_t key) {
uint32_t hash = 0;
uint8_t* ptr = &key;
hash += ptr[0];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += (hash << 3u);
hash ^= (hash >> 11u);
hash += (hash << 15u);
return hash;
}
inline uint32_t hash16(uint16_t key) {
uint32_t hash = 0;
auto* ptr = reinterpret_cast<uint8_t*>(&key);
hash += ptr[0];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[1];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += (hash << 3u);
hash ^= (hash >> 11u);
hash += (hash << 15u);
return hash;
}
inline uint32_t hash32(uint32_t key) {
uint32_t hash = 0;
auto* ptr = reinterpret_cast<uint8_t*>(&key);
hash += ptr[0];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[1];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[2];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[3];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += (hash << 3u);
hash ^= (hash >> 11u);
hash += (hash << 15u);
return hash;
}
inline uint32_t hash64(uint64_t key) {
uint32_t hash = 0;
auto* ptr = reinterpret_cast<uint8_t*>(&key);
hash += ptr[0];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[1];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[2];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[3];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[4];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[5];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[6];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += ptr[7];
hash += (hash << 10u);
hash ^= (hash >> 6u);
hash += (hash << 3u);
hash ^= (hash >> 11u);
hash += (hash << 15u);
return hash;
}
} // namespace Common
#endif /* KYTY_COMMON_HASH_H_ */
+54 -7
View File
@@ -5,14 +5,17 @@
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
#include <windows.h> // IWYU pragma: keep
#elif defined(__APPLE__)
#else
#include <algorithm>
#include <csignal>
#include <cstdlib>
#include <initializer_list>
#include <unistd.h>
#if defined(__APPLE__)
#include <sys/ucontext.h>
#else
#include <csignal>
#include <initializer_list>
#include <ucontext.h> // IWYU pragma: keep
#include <unistd.h>
#endif
#endif
// IWYU pragma: no_include <errhandlingapi.h>
@@ -32,6 +35,51 @@ static_assert(decltype(g_handler)::is_always_lock_free);
static_assert(decltype(g_install_state)::is_always_lock_free);
#endif
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX
// macOS uses the same POSIX platform setting and needs a signal stack too.
class ThreadSignalStack {
public:
ThreadSignalStack() {
const auto page_size = static_cast<size_t>(::getpagesize());
const auto stack_size =
(std::max<size_t>(64 * 1024, MINSIGSTKSZ) + page_size - 1) & ~(page_size - 1);
if (::posix_memalign(&m_memory, page_size, stack_size) != 0) {
return;
}
stack_t stack {};
stack.ss_sp = m_memory;
stack.ss_size = stack_size;
if (::sigaltstack(&stack, &m_previous) != 0) {
std::free(m_memory);
m_memory = nullptr;
}
}
~ThreadSignalStack() {
if (m_memory != nullptr && ::sigaltstack(&m_previous, nullptr) == 0) {
std::free(m_memory);
}
}
[[nodiscard]] bool IsInitialized() const { return m_memory != nullptr; }
KYTY_CLASS_NO_COPY(ThreadSignalStack)
private:
void* m_memory = nullptr;
stack_t m_previous {};
};
bool InitializeThreadSignalStack() {
// Keep fault handling off guest stacks, which GPU tracking can make read-only.
thread_local ThreadSignalStack signal_stack;
return signal_stack.IsInitialized();
}
#endif
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
static LONG WINAPI ExceptionFilter(PEXCEPTION_POINTERS exception) noexcept {
@@ -253,7 +301,7 @@ bool InstallHandler(Handler handler) {
#elif defined(__APPLE__)
struct sigaction sa {};
sa.sa_sigaction = SignalHandler;
sa.sa_flags = SA_SIGINFO;
sa.sa_flags = SA_SIGINFO | SA_ONSTACK;
sigemptyset(&sa.sa_mask);
// The guest signal-dispatch path (KernelRaiseException) interrupts threads with
// SIGUSR1; block it while a fault is being resolved so a stop-the-world request
@@ -274,8 +322,7 @@ bool InstallHandler(Handler handler) {
struct sigaction action {};
action.sa_sigaction = SignalHandler;
sigemptyset(&action.sa_mask);
// Fault resolution needs the normal thread stack.
action.sa_flags = SA_SIGINFO | SA_RESTART;
action.sa_flags = SA_SIGINFO | SA_RESTART | SA_ONSTACK;
for (const int signal_number: {SIGSEGV, SIGBUS, SIGILL}) {
if (::sigaction(signal_number, &action, nullptr) != 0) {
+4
View File
@@ -39,6 +39,10 @@ using Handler = bool (*)(const ExceptionInfo&);
bool InstallHandler(Handler handler);
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX
bool InitializeThreadSignalStack();
#endif
} // namespace Common::HostException
#endif /* KYTY_COMMON_HOST_EXCEPTION_H_ */
+12 -5
View File
@@ -3,7 +3,6 @@
#include "common/assert.h"
#include "common/emulatorConfig.h"
#include "common/stringUtils.h"
#include <cstdio>
#include <filesystem>
@@ -47,7 +46,7 @@ std::shared_ptr<spdlog::logger> MakeFileLogger(std::string name
}
auto sink =
std::make_shared<spdlog::sinks::basic_file_sink_mt>(Common::PathToString(path), true);
std::make_shared<spdlog::sinks::basic_file_sink_mt>(path.native(), true);
return MakeLogger(std::move(name), std::move(sink));
}
@@ -129,6 +128,14 @@ static void WriteImpl(std::string_view text, fmt::text_style style = {}) {
}
}
void WriteToConsoleAndLog(std::string_view text) {
WriteImpl(text);
if (g_initialized && g_direction != Direction::Console) {
WriteStdout(text);
}
Flush();
}
void WriteFatal(std::string_view text) {
if (g_direction == Direction::Silent || !g_initialized) {
WriteStdout(text);
@@ -152,9 +159,9 @@ void WriteFatal(fmt::text_style style, std::string_view text) {
void Initialize() {
g_initialized = true;
switch (Config::GetPrintfDirection()) {
case Config::OutputDirection::Silent: g_direction = Direction::Silent; break;
case Config::OutputDirection::Console: g_direction = Direction::Console; break;
case Config::OutputDirection::File: g_direction = Direction::File; break;
case Config::LogDirection::Silent: g_direction = Direction::Silent; break;
case Config::LogDirection::Console: g_direction = Direction::Console; break;
case Config::LogDirection::File: g_direction = Direction::File; break;
}
g_output_file =
(g_direction == Direction::File ? Config::GetPrintfOutputFile() : std::filesystem::path {});
+1
View File
@@ -25,6 +25,7 @@ Direction GetDirection();
bool IsSilent();
void Write(std::string_view text);
void Write(fmt::text_style style, std::string_view text);
void WriteToConsoleAndLog(std::string_view text);
void WriteFatal(std::string_view text);
void WriteFatal(fmt::text_style style, std::string_view text);
void Flush();
-42
View File
@@ -1,42 +0,0 @@
#ifndef KYTY_COMMON_MAGICENUM_H_
#define KYTY_COMMON_MAGICENUM_H_
#include "common/common.h"
#include "common/stringUtils.h"
#include "magic_enum.hpp" // IWYU pragma: export
namespace Common {
template <typename E>
inline std::string EnumName(E v) {
auto str = magic_enum::enum_name(v);
return std::string(str.data(), str.length());
}
template <typename E>
inline std::string EnumName8(E v) {
auto str = magic_enum::enum_name(v);
return std::string(str.data(), str.length());
}
template <typename E>
inline E EnumValue(const std::string& str, E default_value) {
auto v = magic_enum::enum_cast<E>(str.c_str());
if (v.has_value()) {
return v.value();
}
return default_value;
}
#define KYTY_ENUM_RANGE(e, mx, mn) \
namespace magic_enum::customize { \
template <> \
struct enum_range<e> { \
static constexpr int min = (mx); \
static constexpr int max = (mn); \
}; \
}
} // namespace Common
#endif /* KYTY_COMMON_MAGICENUM_H_ */
+1 -3
View File
@@ -30,8 +30,6 @@ struct sys_dbg_stack_info_t {
#endif
};
void SysStackWalk(void** stack, int* depth);
void SysStackUsage(sys_dbg_stack_info_t& s); // NOLINT(google-runtime-references)
void SysStackUsagePrint(sys_dbg_stack_info_t& stack); // NOLINT(google-runtime-references)
void SysStackUsage(sys_dbg_stack_info_t& s); // NOLINT(google-runtime-references)
#endif /* KYTY_COMMON_PLATFORM_SYSDBG_H_ */
+1 -12
View File
@@ -18,14 +18,6 @@ enum sys_file_cache_type_t {
SYS_FILE_CACHE_SEQUENTIAL_SCAN = 2 // NOLINT(readability-identifier-naming)
};
// NOLINTNEXTLINE(readability-identifier-naming)
struct sys_file_find_t {
std::filesystem::path path_with_name;
SysFileTimeStruct last_access_time;
SysFileTimeStruct last_write_time;
uint64_t size;
};
// NOLINTNEXTLINE(readability-identifier-naming)
struct sys_dir_entry_t {
std::string name;
@@ -52,7 +44,6 @@ uint64_t SysFileTell(sys_file_t& f); // NOLINT(google-runt
bool SysFileTruncate(sys_file_t& f, uint64_t size); // NOLINT(google-runtime-references)
bool SysFileUnlink(sys_file_t& f,
const std::filesystem::path& name); // NOLINT(google-runtime-references)
void SysFileWrite(uint32_t n, sys_file_t& f); // NOLINT(google-runtime-references)
uint64_t SysFileSize(const std::filesystem::path& file_name);
bool SysFileIsError(sys_file_t& f); // NOLINT(google-runtime-references)
bool SysFileIsDirectoryExisting(const std::filesystem::path& path);
@@ -76,11 +67,9 @@ bool SysFileSetLastWriteTimeUtc(const std::filesystem::path& name, SysFileTimeSt
bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
SysFileTimeStruct& access, SysFileTimeStruct& write);
// NOLINTNEXTLINE(google-runtime-references)
void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out);
// NOLINTNEXTLINE(google-runtime-references)
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out);
bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
bool SysFileMoveFile(const std::filesystem::path& src, const std::filesystem::path& dst);
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
void SysFileRemoveReadonly(const std::filesystem::path& name);
#endif /* KYTY_COMMON_PLATFORM_SYSFILEIO_H_ */
-51
View File
@@ -8,7 +8,6 @@
#include <cstdlib>
#include <cstring>
#include <execinfo.h>
#include <pthread.h>
#include <sys/param.h>
#include <sys/types.h>
@@ -17,56 +16,6 @@
#include <libgen.h> // POSIX basename() lives here on macOS, not in <cstring>
#endif
// Avoid unwinding a guest-owned stack.
static bool OnOwnStack() {
const char* probe = reinterpret_cast<const char*>(&probe);
pthread_attr_t attr {};
#if defined(__APPLE__)
const auto* top = static_cast<const char*>(pthread_get_stackaddr_np(pthread_self()));
const auto size = pthread_get_stacksize_np(pthread_self());
(void)attr;
return top != nullptr && size != 0 && probe < top && probe >= top - size;
#else
if (pthread_getattr_np(pthread_self(), &attr) != 0) {
return false;
}
void* base = nullptr;
size_t size = 0;
const bool ok = pthread_attr_getstack(&attr, &base, &size) == 0 && base != nullptr && size != 0;
pthread_attr_destroy(&attr);
if (!ok) {
return false;
}
const auto* low = static_cast<const char*>(base);
return probe >= low && probe < low + size;
#endif
}
void SysStackWalk(void** stack, int* depth) {
if (stack == nullptr || depth == nullptr || *depth <= 0) {
if (depth != nullptr) {
*depth = 0;
}
return;
}
if (!OnOwnStack()) {
*depth = 0;
return;
}
const int n = ::backtrace(stack, *depth);
*depth = (n < 0 ? 0 : n);
}
void SysStackUsagePrint(sys_dbg_stack_info_t& stack) {
printf("stack: (0x%" PRIx64 ", %" PRIu64 ")\n", static_cast<uint64_t>(stack.commited_addr),
static_cast<uint64_t>(stack.commited_size));
printf("code: (0x%" PRIx64 ", %" PRIu64 ")\n", static_cast<uint64_t>(stack.code_addr),
static_cast<uint64_t>(stack.code_size));
}
void SysStackUsage(sys_dbg_stack_info_t& s) {
pid_t pid = getpid();
+2 -50
View File
@@ -11,6 +11,7 @@
#include <cerrno>
#include <cstdlib>
#include <cstring>
#include <dirent.h>
#include <fcntl.h>
#include <filesystem>
@@ -151,10 +152,6 @@ void SysFileWrite(const void* data, uint32_t size, sys_file_t& f, uint32_t* byte
}
}
void SysFileWrite(uint32_t n, sys_file_t& f) {
SysFileWrite(&n, 4, f);
}
sys_file_t* SysFileCreate(const std::filesystem::path& file_name) {
auto* ret = new sys_file_t;
@@ -613,51 +610,6 @@ bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
// }
}
// Recursively collect regular files.
void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out) {
auto real_path = get_internal_name(path);
DIR* dir = opendir(real_path.string().c_str());
if (dir == nullptr) {
return;
}
for (const dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir)) {
const std::string file_name(entry->d_name);
if (file_name == "." || file_name == "..") {
continue;
}
auto child = real_path / file_name;
struct stat s {};
// lstat, so a symlink is never followed into a cycle during the recursive walk.
if (0 != lstat(child.string().c_str(), &s)) {
continue;
}
if (S_ISDIR(s.st_mode)) {
SysFileFindFiles(child, out);
} else if (S_ISREG(s.st_mode)) {
sys_file_find_t r {};
r.path_with_name = child;
r.size = static_cast<uint64_t>(s.st_size);
r.last_access_time.is_invalid = false;
r.last_access_time.time = s.st_atime;
r.last_access_time.nanos = KYTY_STAT_ATIME_NS(s);
r.last_write_time.is_invalid = false;
r.last_write_time.time = s.st_mtime;
r.last_write_time.nanos = KYTY_STAT_MTIME_NS(s);
out.push_back(r);
}
}
closedir(dir);
}
// Keep "." and ".." to match FindFirstFileW.
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out) {
auto real_path = get_internal_name(path);
@@ -693,7 +645,7 @@ bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::pa
!error;
}
bool SysFileMoveFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
auto real_src = get_internal_name(src);
auto real_dst = get_internal_name(dst);
+37 -106
View File
@@ -5,7 +5,6 @@
#else
#include "common/assert.h"
#include "common/platform/sysVirtual.h"
#include "common/virtualMemory.h"
#include <atomic>
@@ -28,13 +27,12 @@
#define KYTY_FIXED_NOREPLACE
#endif
namespace Common {
namespace Common::VirtualMemory {
static pthread_mutex_t g_virtual_mutex {};
static std::map<uintptr_t, size_t>* g_allocs = nullptr;
static std::map<uintptr_t, int>* g_protects = nullptr;
static std::map<uintptr_t, size_t>* g_allocs = nullptr;
void SysVirtualInit() {
void Init() {
pthread_mutexattr_t attr {};
pthread_mutexattr_init(&attr);
@@ -46,43 +44,27 @@ void SysVirtualInit() {
pthread_mutex_init(&g_virtual_mutex, &attr);
pthread_mutexattr_destroy(&attr);
g_allocs = new std::map<uintptr_t, size_t>;
g_protects = new std::map<uintptr_t, int>;
g_allocs = new std::map<uintptr_t, size_t>;
}
static int get_protection_flag(VirtualMemory::Mode mode) {
static int get_protection_flag(Mode mode) {
int protect = PROT_NONE;
switch (mode) {
case VirtualMemory::Mode::Read: protect = PROT_READ; break;
case VirtualMemory::Mode::Write:
case VirtualMemory::Mode::ReadWrite: protect = PROT_READ | PROT_WRITE; break; // NOLINT
case VirtualMemory::Mode::Execute: protect = PROT_EXEC; break;
case VirtualMemory::Mode::ExecuteRead: protect = PROT_EXEC | PROT_READ; break; // NOLINT
case VirtualMemory::Mode::ExecuteWrite:
case VirtualMemory::Mode::ExecuteReadWrite:
case Mode::Read: protect = PROT_READ; break;
case Mode::Write:
case Mode::ReadWrite: protect = PROT_READ | PROT_WRITE; break; // NOLINT
case Mode::Execute: protect = PROT_EXEC; break;
case Mode::ExecuteRead: protect = PROT_EXEC | PROT_READ; break; // NOLINT
case Mode::ExecuteWrite:
case Mode::ExecuteReadWrite:
protect = PROT_EXEC | PROT_WRITE | PROT_READ;
break; // NOLINT
case VirtualMemory::Mode::NoAccess:
case Mode::NoAccess:
default: protect = PROT_NONE; break;
}
return protect;
}
static VirtualMemory::Mode get_protection_flag(int mode) {
switch (mode) {
case PROT_NONE: return VirtualMemory::Mode::NoAccess;
case PROT_READ: return VirtualMemory::Mode::Read;
case PROT_WRITE: return VirtualMemory::Mode::Write;
case PROT_READ | PROT_WRITE: return VirtualMemory::Mode::ReadWrite; // NOLINT
case PROT_EXEC: return VirtualMemory::Mode::Execute;
case PROT_EXEC | PROT_WRITE: return VirtualMemory::Mode::ExecuteWrite; // NOLINT
case PROT_EXEC | PROT_READ: return VirtualMemory::Mode::ExecuteRead; // NOLINT
case PROT_EXEC | PROT_WRITE | PROT_READ:
return VirtualMemory::Mode::ExecuteReadWrite; // NOLINT
default: return VirtualMemory::Mode::NoAccess;
}
}
// Keep automatic mappings inside the guest and GPU-addressable low window.
#ifdef KYTY_FIXED_NOREPLACE
static constexpr uintptr_t LOW_ARENA_LIMIT = 0x000000FC00000000ULL; // libc mspace window ceiling
@@ -147,7 +129,7 @@ static void* map_anonymous(uintptr_t addr, size_t size, int protect, int flags)
return mmap(nullptr, size, protect, flags, -1, 0); // NOLINT
}
uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
uint64_t Alloc(uint64_t address, uint64_t size, Mode mode) {
EXIT_IF(g_allocs == nullptr);
auto addr = static_cast<uintptr_t>(address);
@@ -161,11 +143,6 @@ uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mo
if (ptr != MAP_FAILED) {
pthread_mutex_lock(&g_virtual_mutex);
record_alloc(ret_addr, size);
uintptr_t page_start = ret_addr >> 12u;
uintptr_t page_end = (ret_addr + size - 1) >> 12u;
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = protect;
}
pthread_mutex_unlock(&g_virtual_mutex);
}
@@ -176,8 +153,7 @@ static uintptr_t align_up(uintptr_t addr, uint64_t alignment) {
return (addr + alignment - 1) & ~(alignment - 1);
}
uint64_t SysVirtualAllocAligned(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
uint64_t alignment) {
uint64_t AllocAligned(uint64_t address, uint64_t size, Mode mode, uint64_t alignment) {
if (alignment == 0) {
return 0;
}
@@ -246,16 +222,11 @@ uint64_t SysVirtualAllocAligned(uint64_t address, uint64_t size, VirtualMemory::
}
if (ptr == MAP_FAILED) {
return SysVirtualAllocAligned(address, size, mode, alignment << 1u);
return AllocAligned(address, size, mode, alignment << 1u);
}
pthread_mutex_lock(&g_virtual_mutex);
record_alloc(ret_addr, size);
uintptr_t page_start = ret_addr >> 12u;
uintptr_t page_end = (ret_addr + size - 1) >> 12u;
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = protect;
}
pthread_mutex_unlock(&g_virtual_mutex);
return ret_addr;
@@ -308,7 +279,7 @@ static bool is_mapped(void* ptr, size_t length) {
}
#endif
bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
bool AllocFixed(uint64_t address, uint64_t size, Mode mode) {
EXIT_IF(g_allocs == nullptr);
auto addr = static_cast<uintptr_t>(address);
@@ -337,11 +308,6 @@ bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode m
if (ptr != MAP_FAILED) {
pthread_mutex_lock(&g_virtual_mutex);
record_alloc(ret_addr, size);
uintptr_t page_start = ret_addr >> 12u;
uintptr_t page_end = (ret_addr + size - 1) >> 12u;
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = protect;
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
@@ -350,15 +316,15 @@ bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode m
return false;
}
bool SysVirtualCommit(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
return SysVirtualProtect(address, size, mode);
bool Commit(uint64_t address, uint64_t size, Mode mode) {
return Protect(address, size, mode);
}
uint64_t SysVirtualReserve(uint64_t address, uint64_t size) {
return SysVirtualReserveAligned(address, size, 1);
uint64_t Reserve(uint64_t address, uint64_t size) {
return ReserveAligned(address, size, 1);
}
uint64_t SysVirtualReserveAligned(uint64_t address, uint64_t size, uint64_t alignment) {
uint64_t ReserveAligned(uint64_t address, uint64_t size, uint64_t alignment) {
if (alignment == 0) {
return 0;
}
@@ -427,7 +393,7 @@ uint64_t SysVirtualReserveAligned(uint64_t address, uint64_t size, uint64_t alig
}
if (ptr == MAP_FAILED) {
return SysVirtualReserveAligned(address, size, alignment << 1u);
return ReserveAligned(address, size, alignment << 1u);
}
pthread_mutex_lock(&g_virtual_mutex);
@@ -437,7 +403,7 @@ uint64_t SysVirtualReserveAligned(uint64_t address, uint64_t size, uint64_t alig
return ret_addr;
}
bool SysVirtualReserveFixed(uint64_t address, uint64_t size) {
bool ReserveFixed(uint64_t address, uint64_t size) {
EXIT_IF(g_allocs == nullptr);
auto addr = static_cast<uintptr_t>(address);
@@ -473,9 +439,9 @@ bool SysVirtualReserveFixed(uint64_t address, uint64_t size) {
return false;
}
bool SysVirtualDecommit(uint64_t address, uint64_t size) {
bool Decommit(uint64_t address, uint64_t size) {
// Drop physical pages while preserving the reservation.
if (!SysVirtualProtect(address, size, VirtualMemory::Mode::NoAccess)) {
if (!Protect(address, size, Mode::NoAccess)) {
return false;
}
@@ -499,7 +465,7 @@ bool SysVirtualDecommit(uint64_t address, uint64_t size) {
return true;
}
bool SysVirtualFree(uint64_t address) {
bool Free(uint64_t address) {
EXIT_IF(g_allocs == nullptr);
size_t size = 0;
@@ -516,21 +482,10 @@ bool SysVirtualFree(uint64_t address) {
return false;
}
if (munmap(reinterpret_cast<void*>(addr), size) == 0) {
uintptr_t page_start = addr >> 12u;
uintptr_t page_end = (addr + size - 1) >> 12u;
pthread_mutex_lock(&g_virtual_mutex);
for (uintptr_t page = page_start; page <= page_end; page++) {
g_protects->erase(page);
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
}
return false;
return munmap(reinterpret_cast<void*>(addr), size) == 0;
}
bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
bool FreeRange(uint64_t address, uint64_t size) {
EXIT_IF(g_allocs == nullptr);
if (size == 0 || (address & 0xfffu) != 0 || (size & 0xfffu) != 0) {
return false;
@@ -582,46 +537,22 @@ bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
if (end < alloc_end) {
(*g_allocs)[end] = alloc_end - end;
}
for (uintptr_t page = addr >> 12u; page <= (end - 1u) >> 12u; page++) {
g_protects->erase(page);
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
}
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
VirtualMemory::Mode* old_mode) {
auto addr = static_cast<uintptr_t>(address);
pthread_mutex_lock(&g_virtual_mutex);
if (old_mode != nullptr) {
if (auto s = g_protects->find(addr >> 12u); s != g_protects->end()) {
*old_mode = get_protection_flag(s->second);
} else {
*old_mode = VirtualMemory::Mode::NoAccess;
}
}
pthread_mutex_unlock(&g_virtual_mutex);
uintptr_t page_start = addr >> 12u;
uintptr_t page_end = (addr + size - 1) >> 12u;
if (mprotect(reinterpret_cast<void*>(page_start << 12u), (page_end - page_start + 1) << 12u,
get_protection_flag(mode)) == 0) {
pthread_mutex_lock(&g_virtual_mutex);
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = get_protection_flag(mode);
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
}
return false;
bool Protect(uint64_t address, uint64_t size, Mode mode) {
const auto addr = static_cast<uintptr_t>(address);
const auto page_start = addr >> 12u;
const auto page_end = (addr + size - 1) >> 12u;
return mprotect(reinterpret_cast<void*>(page_start << 12u), (page_end - page_start + 1) << 12u,
get_protection_flag(mode)) == 0;
}
bool SysVirtualFlushInstructionCache(uint64_t /*address*/, uint64_t /*size*/) {
bool FlushInstructionCache(uint64_t /*address*/, uint64_t /*size*/) {
return true;
}
} // namespace Common
} // namespace Common::VirtualMemory
#endif
-53
View File
@@ -1,53 +0,0 @@
#ifndef KYTY_COMMON_PLATFORM_SYSSWAPBYTEORDER_H_
#define KYTY_COMMON_PLATFORM_SYSSWAPBYTEORDER_H_
#include "common/common.h"
#include <type_traits>
inline uint16_t SwapByteOrder16(uint16_t value) {
uint16_t hi = value << 8u;
uint16_t lo = value >> 8u;
return hi | lo;
}
inline uint32_t SwapByteOrder32(uint32_t value) {
return __builtin_bswap32(value);
}
inline uint64_t SwapByteOrder64(uint64_t value) {
return __builtin_bswap64(value);
}
template <typename T>
inline void SwapByteOrder(T& x) {
if (sizeof(x) == 2) {
if (std::is_signed_v<T>) {
x = static_cast<std::make_signed_t<T>>(
SwapByteOrder16(static_cast<std::make_unsigned_t<uint16_t>>(x)));
} else {
x = SwapByteOrder16(x);
}
}
if (sizeof(x) == 4) {
if (std::is_signed_v<T>) {
x = static_cast<std::make_signed_t<T>>(
SwapByteOrder32(static_cast<std::make_unsigned_t<uint32_t>>(x)));
} else {
x = SwapByteOrder32(x);
}
}
if (sizeof(x) == 8) {
if (std::is_signed_v<T>) {
x = static_cast<std::make_signed_t<T>>(
SwapByteOrder64(static_cast<std::make_unsigned_t<uint64_t>>(x)));
} else {
x = SwapByteOrder64(x);
}
}
}
template <typename T>
inline void NoSwapByteOrder(T& x) {}
#endif /* KYTY_COMMON_PLATFORM_SYSSWAPBYTEORDER_H_ */
+1 -5
View File
@@ -151,10 +151,6 @@ inline void SysTimeTToSystem(time_t t, SysTimeStruct& s) {
SysFileToSystemTimeUtc(ft, s);
}
inline time_t SysTimegm(struct tm* tm) {
return timegm(tm);
}
inline void SysSystemToFileTimeUtc(const SysTimeStruct& f, SysFileTimeStruct& t) {
struct tm i {};
@@ -165,7 +161,7 @@ inline void SysSystemToFileTimeUtc(const SysTimeStruct& f, SysFileTimeStruct& t)
i.tm_min = f.Minute;
i.tm_sec = f.Second;
t.is_invalid = (f.is_invalid || (t.time = SysTimegm(&i)) == static_cast<time_t>(-1));
t.is_invalid = (f.is_invalid || (t.time = ::timegm(&i)) == static_cast<time_t>(-1));
}
// Retrieves the current local date and time.
-28
View File
@@ -1,28 +0,0 @@
#ifndef KYTY_COMMON_PLATFORM_SYSVIRTUAL_H_
#define KYTY_COMMON_PLATFORM_SYSVIRTUAL_H_
#include "common/common.h"
#include "common/virtualMemory.h"
namespace Common {
void SysVirtualInit();
uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mode);
uint64_t SysVirtualAllocAligned(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
uint64_t alignment);
bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode mode);
bool SysVirtualCommit(uint64_t address, uint64_t size, VirtualMemory::Mode mode);
uint64_t SysVirtualReserve(uint64_t address, uint64_t size);
uint64_t SysVirtualReserveAligned(uint64_t address, uint64_t size, uint64_t alignment);
bool SysVirtualReserveFixed(uint64_t address, uint64_t size);
bool SysVirtualDecommit(uint64_t address, uint64_t size);
bool SysVirtualFree(uint64_t address);
bool SysVirtualFreeRange(uint64_t address, uint64_t size);
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
VirtualMemory::Mode* old_mode = nullptr);
bool SysVirtualFlushInstructionCache(uint64_t address, uint64_t size);
} // namespace Common
#endif /* KYTY_COMMON_PLATFORM_SYSVIRTUAL_H_ */
-12
View File
@@ -15,18 +15,6 @@
#include "common/assert.h"
#include "common/platform/sysDbg.h"
void SysStackWalk(void** stack, int* depth) {
*depth = static_cast<int>(CaptureStackBackTrace(0, static_cast<DWORD>(*depth), stack, nullptr));
}
void SysStackUsagePrint(sys_dbg_stack_info_t& stack) {
printf("stack: (0x%" PRIx64 ", %" PRIu64 ") + (0x%" PRIx64 ", %" PRIu64 ") + (0x%" PRIx64
", %" PRIu64 ")\n",
static_cast<uint64_t>(stack.reserved_addr), static_cast<uint64_t>(stack.reserved_size),
static_cast<uint64_t>(stack.guard_addr), static_cast<uint64_t>(stack.guard_size),
static_cast<uint64_t>(stack.commited_addr), static_cast<uint64_t>(stack.commited_size));
}
void SysStackUsage(sys_dbg_stack_info_t& s) {
MEMORY_BASIC_INFORMATION mbi {};
[[maybe_unused]] size_t ss = VirtualQuery(&mbi, &mbi, sizeof(mbi));
+8 -66
View File
@@ -14,6 +14,7 @@
#include "common/stringUtils.h"
#include <cstdlib>
#include <cstring>
#include <vector>
// NOLINTNEXTLINE(readability-identifier-naming)
@@ -56,10 +57,10 @@ static DWORD GetCacheAccessType(sys_file_cache_type_t t) {
}
if (t == SYS_FILE_CACHE_SEQUENTIAL_SCAN) {
return SYS_FILE_CACHE_SEQUENTIAL_SCAN;
return FILE_FLAG_SEQUENTIAL_SCAN;
}
return SYS_FILE_CACHE_AUTO;
return FILE_ATTRIBUTE_NORMAL;
}
void SysFileRead(void* data, uint32_t size, sys_file_t& f, uint32_t* bytes_read) {
@@ -135,10 +136,6 @@ void SysFileWrite(const void* data, uint32_t size, sys_file_t& f, uint32_t* byte
}
}
void SysFileWrite(uint32_t n, sys_file_t& f) {
SysFileWrite(&n, 4, f);
}
sys_file_t* SysFileCreate(const std::filesystem::path& file_name) {
auto* ret = new sys_file_t;
@@ -479,66 +476,11 @@ bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
return ok;
}
void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out) {
std::string real_path = Common::ReplaceChar(Common::PathToGenericString(path), '\\', '/');
if (!Common::EndsWith(real_path, "/")) {
real_path += "/";
}
std::string pattern = real_path + "*";
HANDLE h = nullptr;
WIN32_FIND_DATAW data;
auto wide_pattern = std::filesystem::path(pattern).wstring();
h = FindFirstFileW(wide_pattern.c_str(), &data);
if (h == INVALID_HANDLE_VALUE) {
return;
}
do {
std::filesystem::path file_name(data.cFileName);
auto file_name_str = Common::PathToString(file_name);
if (file_name_str == "." || file_name_str == "..") {
continue;
}
if ((data.dwFileAttributes & static_cast<DWORD>(FILE_ATTRIBUTE_DIRECTORY)) != 0u) {
SysFileFindFiles(std::filesystem::path(real_path) / file_name, out);
} else {
sys_file_find_t r {};
r.path_with_name = std::filesystem::path(real_path) / file_name;
r.size = (static_cast<uint64_t>(data.nFileSizeHigh) << 32u) +
static_cast<uint64_t>(data.nFileSizeLow);
r.last_access_time.is_invalid = false;
r.last_access_time.time = data.ftLastAccessTime;
r.last_write_time.is_invalid = false;
r.last_write_time.time = data.ftLastWriteTime;
out.push_back(r);
}
} while (FindNextFileW(h, &data) != 0);
FindClose(h);
}
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out) {
std::string real_path = Common::ReplaceChar(Common::PathToGenericString(path), '\\', '/');
if (!Common::EndsWith(real_path, "/")) {
real_path += "/";
}
const auto pattern = path / L"*";
std::string pattern = real_path + "*";
HANDLE h = nullptr;
WIN32_FIND_DATAW data;
auto wide_pattern = std::filesystem::path(pattern).wstring();
h = FindFirstFileW(wide_pattern.c_str(), &data);
WIN32_FIND_DATAW data {};
HANDLE h = FindFirstFileW(pattern.c_str(), &data);
if (h == INVALID_HANDLE_VALUE) {
return;
@@ -552,7 +494,7 @@ void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entr
r.is_file = ((data.dwFileAttributes & static_cast<DWORD>(FILE_ATTRIBUTE_DIRECTORY)) == 0u);
r.name = Common::PathToString(file_name);
out.push_back(r);
out.push_back(std::move(r));
} while (FindNextFileW(h, &data) != 0);
@@ -565,7 +507,7 @@ bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::pa
return CopyFileW(src_wide.c_str(), dst_wide.c_str(), FALSE) != 0;
}
bool SysFileMoveFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
auto src_wide = src.wstring();
auto dst_wide = dst.wstring();
return MoveFileW(src_wide.c_str(), dst_wide.c_str()) != 0;
+31 -49
View File
@@ -10,7 +10,6 @@
#include <windows.h> // IWYU pragma: keep
#include "common/assert.h"
#include "common/platform/sysVirtual.h"
#include "common/virtualMemory.h"
// IWYU pragma: no_include <basetsd.h>
@@ -22,45 +21,33 @@
// IWYU pragma: no_include <winerror.h>
// IWYU pragma: no_include <wtypes.h>
namespace Common {
namespace Common::VirtualMemory {
static DWORD GetProtectionFlag(VirtualMemory::Mode mode) {
static DWORD GetProtectionFlag(Mode mode) {
DWORD protect = PAGE_NOACCESS;
switch (mode) {
case VirtualMemory::Mode::Read: protect = PAGE_READONLY; break;
case Mode::Read: protect = PAGE_READONLY; break;
case VirtualMemory::Mode::Write:
case VirtualMemory::Mode::ReadWrite: protect = PAGE_READWRITE; break;
case Mode::Write:
case Mode::ReadWrite: protect = PAGE_READWRITE; break;
case VirtualMemory::Mode::Execute: protect = PAGE_EXECUTE; break;
case Mode::Execute: protect = PAGE_EXECUTE; break;
case VirtualMemory::Mode::ExecuteRead: protect = PAGE_EXECUTE_READ; break;
case Mode::ExecuteRead: protect = PAGE_EXECUTE_READ; break;
case VirtualMemory::Mode::ExecuteWrite:
case VirtualMemory::Mode::ExecuteReadWrite: protect = PAGE_EXECUTE_READWRITE; break;
case Mode::ExecuteWrite:
case Mode::ExecuteReadWrite: protect = PAGE_EXECUTE_READWRITE; break;
case VirtualMemory::Mode::NoAccess:
case Mode::NoAccess:
default: protect = PAGE_NOACCESS; break;
}
return protect;
}
static VirtualMemory::Mode GetProtectionFlag(DWORD mode) {
switch (mode) {
case PAGE_NOACCESS: return VirtualMemory::Mode::NoAccess;
case PAGE_READONLY: return VirtualMemory::Mode::Read;
case PAGE_READWRITE: return VirtualMemory::Mode::ReadWrite;
case PAGE_EXECUTE: return VirtualMemory::Mode::Execute;
case PAGE_EXECUTE_READ: return VirtualMemory::Mode::ExecuteRead;
case PAGE_EXECUTE_READWRITE: return VirtualMemory::Mode::ExecuteReadWrite;
default: return VirtualMemory::Mode::NoAccess;
}
}
void Init() {}
void SysVirtualInit() {}
uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
auto ptr = (address == 0 ? SysVirtualAllocAligned(address, size, mode, 1)
uint64_t Alloc(uint64_t address, uint64_t size, Mode mode) {
auto ptr = (address == 0 ? AllocAligned(address, size, mode, 1)
: reinterpret_cast<uintptr_t>(VirtualAlloc(
reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
static_cast<DWORD>(MEM_COMMIT) | static_cast<DWORD>(MEM_RESERVE),
@@ -71,7 +58,7 @@ uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mo
if (err != ERROR_INVALID_ADDRESS) {
printf("VirtualAlloc() failed: 0x%08" PRIx32 "\n", err);
} else {
return SysVirtualAllocAligned(address, size, mode, 1);
return AllocAligned(address, size, mode, 1);
}
}
return ptr;
@@ -92,8 +79,7 @@ static uint64_t AlignUp(uint64_t addr, uint64_t alignment) {
return (addr + alignment - 1) & ~(alignment - 1);
}
uint64_t SysVirtualAllocAligned(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
uint64_t alignment) {
uint64_t AllocAligned(uint64_t address, uint64_t size, Mode mode, uint64_t alignment) {
if (alignment == 0) {
printf("VirtualAlloc2 failed: 0x%08" PRIx32 "\n", static_cast<uint32_t>(GetLastError()));
return 0;
@@ -147,13 +133,13 @@ uint64_t SysVirtualAllocAligned(uint64_t address, uint64_t size, VirtualMemory::
printf("VirtualAlloc2(alignment = 0x%016" PRIx64 ") failed: 0x%08" PRIx32 "\n",
alignment, err);
} else {
return SysVirtualAllocAligned(address, size, mode, alignment << 1u);
return AllocAligned(address, size, mode, alignment << 1u);
}
}
return ptr;
}
bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
bool AllocFixed(uint64_t address, uint64_t size, Mode mode) {
auto ptr = reinterpret_cast<uintptr_t>(VirtualAlloc(
reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
static_cast<DWORD>(MEM_COMMIT) | static_cast<DWORD>(MEM_RESERVE), GetProtectionFlag(mode)));
@@ -173,7 +159,7 @@ bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode m
return true;
}
bool SysVirtualCommit(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
bool Commit(uint64_t address, uint64_t size, Mode mode) {
auto ptr = reinterpret_cast<uintptr_t>(
VirtualAlloc(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
static_cast<DWORD>(MEM_COMMIT), GetProtectionFlag(mode)));
@@ -191,8 +177,8 @@ bool SysVirtualCommit(uint64_t address, uint64_t size, VirtualMemory::Mode mode)
return true;
}
uint64_t SysVirtualReserve(uint64_t address, uint64_t size) {
auto ptr = (address == 0 ? SysVirtualReserveAligned(address, size, 1)
uint64_t Reserve(uint64_t address, uint64_t size) {
auto ptr = (address == 0 ? ReserveAligned(address, size, 1)
: reinterpret_cast<uintptr_t>(VirtualAlloc(
reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
static_cast<DWORD>(MEM_RESERVE), PAGE_NOACCESS)));
@@ -202,13 +188,13 @@ uint64_t SysVirtualReserve(uint64_t address, uint64_t size) {
if (err != ERROR_INVALID_ADDRESS) {
printf("VirtualAlloc(MEM_RESERVE) failed: 0x%08" PRIx32 "\n", err);
} else {
return SysVirtualReserveAligned(address, size, 1);
return ReserveAligned(address, size, 1);
}
}
return ptr;
}
uint64_t SysVirtualReserveAligned(uint64_t address, uint64_t size, uint64_t alignment) {
uint64_t ReserveAligned(uint64_t address, uint64_t size, uint64_t alignment) {
if (alignment == 0) {
printf("VirtualAlloc2(MEM_RESERVE) failed: 0x%08" PRIx32 "\n",
static_cast<uint32_t>(GetLastError()));
@@ -262,13 +248,13 @@ uint64_t SysVirtualReserveAligned(uint64_t address, uint64_t size, uint64_t alig
"\n",
alignment, err);
} else {
return SysVirtualReserveAligned(address, size, alignment << 1u);
return ReserveAligned(address, size, alignment << 1u);
}
}
return ptr;
}
bool SysVirtualReserveFixed(uint64_t address, uint64_t size) {
bool ReserveFixed(uint64_t address, uint64_t size) {
auto ptr = reinterpret_cast<uintptr_t>(
VirtualAlloc(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
static_cast<DWORD>(MEM_RESERVE), PAGE_NOACCESS));
@@ -288,7 +274,7 @@ bool SysVirtualReserveFixed(uint64_t address, uint64_t size) {
return true;
}
bool SysVirtualDecommit(uint64_t address, uint64_t size) {
bool Decommit(uint64_t address, uint64_t size) {
if (VirtualFree(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
MEM_DECOMMIT) == 0) {
printf("VirtualFree(MEM_DECOMMIT) failed: 0x%08" PRIx32 "\n",
@@ -298,7 +284,7 @@ bool SysVirtualDecommit(uint64_t address, uint64_t size) {
return true;
}
bool SysVirtualFree(uint64_t address) {
bool Free(uint64_t address) {
if (VirtualFree(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), 0, MEM_RELEASE) ==
0) {
printf("VirtualFree() failed: 0x%08" PRIx32 "\n", static_cast<uint32_t>(GetLastError()));
@@ -307,7 +293,7 @@ bool SysVirtualFree(uint64_t address) {
return true;
}
bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
bool FreeRange(uint64_t address, uint64_t size) {
if (address == 0 || size == 0) {
return false;
}
@@ -325,24 +311,20 @@ bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
}
current = next;
}
return current - address == size && SysVirtualFree(address);
return current - address == size && Free(address);
}
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
VirtualMemory::Mode* old_mode) {
bool Protect(uint64_t address, uint64_t size, Mode mode) {
DWORD old_protect = 0;
if (VirtualProtect(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
GetProtectionFlag(mode), &old_protect) == 0) {
printf("VirtualProtect() failed: 0x%08" PRIx32 "\n", static_cast<uint32_t>(GetLastError()));
return false;
}
if (old_mode != nullptr) {
*old_mode = GetProtectionFlag(old_protect);
}
return true;
}
bool SysVirtualFlushInstructionCache(uint64_t address, uint64_t size) {
bool FlushInstructionCache(uint64_t address, uint64_t size) {
if (::FlushInstructionCache(GetCurrentProcess(),
reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)),
size) == 0) {
@@ -353,6 +335,6 @@ bool SysVirtualFlushInstructionCache(uint64_t address, uint64_t size) {
return true;
}
} // namespace Common
} // namespace Common::VirtualMemory
#endif
+7 -13
View File
@@ -55,19 +55,13 @@ void SetThreadName(const char* name) {
}
void Initialize() {
switch (Config::GetProfilerDirection()) {
case Config::ProfilerDirection::Network:
if (!tracy::ProfilerAvailable()) {
tracy::StartupProfiler();
TracySetProgramName("KytyPS5");
::printf("Tracy profiler enabled: client %d.%d.%d, protocol %u, "
"broadcast %u, connect to 127.0.0.1:8086\n",
tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch,
tracy::ProtocolVersion, tracy::BroadcastVersion);
}
break;
case Config::ProfilerDirection::None:
default: break;
if (Config::ProfilerEnabled() && !tracy::ProfilerAvailable()) {
tracy::StartupProfiler();
TracySetProgramName("KytyPS5");
::printf("Tracy profiler enabled: client %d.%d.%d, protocol %u, "
"broadcast %u, connect to 127.0.0.1:8086\n",
tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch,
tracy::ProtocolVersion, tracy::BroadcastVersion);
}
}
+132
View File
@@ -0,0 +1,132 @@
#ifndef EMULATOR_SRC_COMMON_SLOTVECTOR_H_
#define EMULATOR_SRC_COMMON_SLOTVECTOR_H_
#include "common/assert.h"
#include "common/abi.h"
#include <compare>
#include <cstdint>
#include <deque>
#include <functional>
#include <limits>
#include <optional>
#include <utility>
#include <vector>
namespace Common {
struct SlotId {
static constexpr uint32_t INVALID_INDEX = std::numeric_limits<uint32_t>::max();
constexpr SlotId() noexcept = default;
constexpr SlotId(uint32_t value) noexcept: index(value), generation(1) {}
constexpr SlotId(uint32_t value, uint32_t slot_generation) noexcept
: index(value), generation(slot_generation) {}
[[nodiscard]] constexpr explicit operator bool() const noexcept { return index != INVALID_INDEX; }
constexpr auto operator<=>(const SlotId&) const noexcept = default;
uint32_t index = INVALID_INDEX;
uint32_t generation = 0;
};
// Stable-address slot storage for cache resources that are intentionally non-movable.
template <typename T>
class SlotVector {
public:
SlotVector() = default;
KYTY_CLASS_NO_COPY(SlotVector);
[[nodiscard]] T& operator[](SlotId id) noexcept {
EXIT_IF(!is_allocated(id));
return *m_values[id.index].value;
}
[[nodiscard]] const T& operator[](SlotId id) const noexcept {
EXIT_IF(!is_allocated(id));
return *m_values[id.index].value;
}
[[nodiscard]] T* try_get(SlotId id) noexcept {
return is_allocated(id) ? &*m_values[id.index].value : nullptr;
}
[[nodiscard]] const T* try_get(SlotId id) const noexcept {
return is_allocated(id) ? &*m_values[id.index].value : nullptr;
}
[[nodiscard]] bool is_allocated(SlotId id) const noexcept {
return id && id.index < m_values.size() &&
m_values[id.index].generation == id.generation && m_values[id.index].value.has_value();
}
template <typename... Args>
[[nodiscard]] SlotId insert(Args&&... args) {
uint32_t index = 0;
if (m_free_list.empty()) {
index = static_cast<uint32_t>(m_values.size());
m_values.emplace_back();
m_values.back().value.emplace(std::forward<Args>(args)...);
} else {
index = m_free_list.back();
m_free_list.pop_back();
EXIT_IF(m_values[index].value.has_value());
m_values[index].value.emplace(std::forward<Args>(args)...);
}
++m_size;
return SlotId {index, m_values[index].generation};
}
void erase(SlotId id) noexcept {
EXIT_IF(!is_allocated(id));
auto& slot = m_values[id.index];
slot.value.reset();
if (++slot.generation == 0) {
slot.generation = 1;
}
m_free_list.push_back(id.index);
--m_size;
}
[[nodiscard]] size_t size() const noexcept { return m_size; }
[[nodiscard]] size_t capacity() const noexcept { return m_values.size(); }
template <typename F>
void ForEach(F&& fn) {
for (uint32_t index = 0; index < m_values.size(); ++index) {
if (m_values[index].value) {
fn(SlotId {index, m_values[index].generation}, *m_values[index].value);
}
}
}
template <typename F>
void ForEach(F&& fn) const {
for (uint32_t index = 0; index < m_values.size(); ++index) {
if (m_values[index].value) {
fn(SlotId {index, m_values[index].generation}, *m_values[index].value);
}
}
}
private:
struct Slot {
std::optional<T> value;
uint32_t generation = 1;
};
std::deque<Slot> m_values;
std::vector<uint32_t> m_free_list;
size_t m_size = 0;
};
} // namespace Common
template <>
struct std::hash<Common::SlotId> {
[[nodiscard]] size_t operator()(Common::SlotId id) const noexcept {
return std::hash<uint64_t> {}((static_cast<uint64_t>(id.generation) << 32u) | id.index);
}
};
#endif // EMULATOR_SRC_COMMON_SLOTVECTOR_H_
+12 -180
View File
@@ -1,7 +1,6 @@
#ifndef KYTY_COMMON_STRING_UTILS_H_
#define KYTY_COMMON_STRING_UTILS_H_
#include "common/byteBuffer.h"
#include "common/common.h"
#include <algorithm>
@@ -9,7 +8,6 @@
#include <charconv>
#include <codecvt>
#include <filesystem>
#include <fmt/format.h>
#include <locale>
#include <string>
#include <string_view>
@@ -18,8 +16,6 @@
namespace Common {
constexpr uint32_t FIND_INVALID_INDEX = static_cast<uint32_t>(-1);
inline std::string PathToString(const std::filesystem::path& path) {
#if defined(__cpp_char8_t)
auto u8 = path.u8string();
@@ -38,8 +34,12 @@ inline std::string PathToGenericString(const std::filesystem::path& path) {
#endif
}
inline bool IsSpace(char c) {
return std::isspace(static_cast<unsigned char>(c)) != 0;
inline std::filesystem::path PathFromUtf8(std::string_view text) {
#if defined(__cpp_char8_t)
return std::filesystem::path(std::u8string(text.begin(), text.end()));
#else
return std::filesystem::u8path(text.begin(), text.end());
#endif
}
inline bool EqualNoCase(std::string_view lhs, std::string_view rhs) {
@@ -63,65 +63,6 @@ inline std::string ToLower(std::string_view text) {
return ret;
}
inline bool ContainsStr(std::string_view text, std::string_view needle) {
return text.find(needle) != std::string_view::npos;
}
inline bool StartsWith(std::string_view text, std::string_view prefix) {
return text.starts_with(prefix);
}
inline bool StartsWith(std::string_view text, char prefix) {
return !text.empty() && text.front() == prefix;
}
inline bool EndsWith(std::string_view text, std::string_view suffix) {
return text.ends_with(suffix);
}
inline bool EndsWith(std::string_view text, char suffix) {
return !text.empty() && text.back() == suffix;
}
inline bool ContainsChar(std::string_view text, char needle) {
return text.find(needle) != std::string_view::npos;
}
inline bool IndexValid(std::string_view text, uint32_t index) {
return index < text.size();
}
inline uint32_t FindIndex(std::string_view text, std::string_view needle, size_t from = 0) {
const auto pos = text.find(needle, from);
return pos == std::string_view::npos ? FIND_INVALID_INDEX : static_cast<uint32_t>(pos);
}
inline uint32_t FindIndex(std::string_view text, char needle, size_t from = 0) {
const auto pos = text.find(needle, from);
return pos == std::string_view::npos ? FIND_INVALID_INDEX : static_cast<uint32_t>(pos);
}
inline uint32_t FindLastIndex(std::string_view text, std::string_view needle,
size_t from = FIND_INVALID_INDEX) {
if (needle.empty()) {
return 0;
}
if (from == FIND_INVALID_INDEX || from > text.size()) {
from = text.size();
}
const auto pos = text.rfind(needle, from);
return pos == std::string_view::npos ? FIND_INVALID_INDEX : static_cast<uint32_t>(pos);
}
inline uint32_t FindLastIndex(std::string_view text, char needle,
size_t from = FIND_INVALID_INDEX) {
if (from == FIND_INVALID_INDEX || from > text.size()) {
from = text.size();
}
const auto pos = text.rfind(needle, from);
return pos == std::string_view::npos ? FIND_INVALID_INDEX : static_cast<uint32_t>(pos);
}
inline std::string Mid(std::string_view text, size_t first, size_t count = std::string_view::npos) {
if (first >= text.size()) {
return {};
@@ -129,49 +70,18 @@ inline std::string Mid(std::string_view text, size_t first, size_t count = std::
return std::string(text.substr(first, count));
}
inline std::string Left(std::string_view text, size_t count) {
return Mid(text, 0, count);
}
inline std::string Right(std::string_view text, size_t count) {
if (count >= text.size()) {
return std::string(text);
}
return Mid(text, text.size() - count, count);
}
inline std::string RemoveLast(std::string_view text, size_t count) {
if (count >= text.size()) {
return {};
}
return Left(text, text.size() - count);
return std::string(text.substr(0, text.size() - count));
}
inline std::string RemoveFirst(std::string_view text, size_t count) {
if (count >= text.size()) {
return {};
}
return Right(text, text.size() - count);
}
inline std::string TrimRight(std::string_view text) {
size_t end = text.size();
while (end > 0 && IsSpace(text[end - 1])) {
end--;
}
return std::string(text.substr(0, end));
}
inline std::string TrimLeft(std::string_view text) {
size_t first = 0;
while (first < text.size() && IsSpace(text[first])) {
first++;
}
return std::string(text.substr(first));
}
inline std::string Trim(std::string_view text) {
return TrimRight(TrimLeft(text));
return std::string(text.substr(count));
}
inline std::string ReplaceChar(std::string_view text, char old_char, char new_char) {
@@ -204,16 +114,6 @@ inline std::string FilenameWithoutDirectory(std::string_view text) {
return pos == std::string_view::npos ? std::string(text) : std::string(text.substr(pos + 1));
}
inline std::string FilenameWithoutExtension(std::string_view text) {
const auto pos = text.find_last_of('.');
return pos == std::string_view::npos ? std::string(text) : std::string(text.substr(0, pos));
}
inline std::string ExtensionWithoutFilename(std::string_view text) {
const auto pos = text.find_last_of('.');
return pos == std::string_view::npos ? std::string() : std::string(text.substr(pos));
}
inline std::string FixFilenameSlash(std::string_view text) {
return ReplaceChar(text, '\\', '/');
}
@@ -257,86 +157,18 @@ inline std::vector<std::string> Split(std::string_view text, char sep, bool keep
return Split(text, std::string_view(&sep, 1), keep_empty);
}
inline std::string Concat(const std::vector<std::string>& list, std::string_view sep) {
std::string ret;
for (size_t i = 0; i < list.size(); i++) {
if (i != 0) {
ret += sep;
}
ret += list[i];
}
return ret;
}
inline std::string Concat(const std::vector<std::string>& list, char sep) {
return Concat(list, std::string_view(&sep, 1));
}
inline uint32_t ToUint32(std::string_view text, int base = 10) {
uint32_t value = 0;
std::from_chars(text.data(), text.data() + text.size(), value, base);
return value;
}
inline uint64_t ToUint64(std::string_view text, int base = 10) {
uint64_t value = 0;
std::from_chars(text.data(), text.data() + text.size(), value, base);
return value;
}
inline int32_t ToInt32(std::string_view text, int base = 10) {
int32_t value = 0;
std::from_chars(text.data(), text.data() + text.size(), value, base);
return value;
}
inline int64_t ToInt64(std::string_view text, int base = 10) {
int64_t value = 0;
std::from_chars(text.data(), text.data() + text.size(), value, base);
return value;
}
inline double ToDouble(std::string_view text) {
return std::stod(std::string(text));
}
inline float ToFloat(std::string_view text) {
return std::stof(std::string(text));
}
inline std::string SafeCsv(std::string_view text) {
const bool add_space =
!text.empty() && (text.front() == '+' || text.front() == '=' || text.front() == '-');
if (text.find('"') != std::string_view::npos || text.find(';') != std::string_view::npos ||
text.find('+') != std::string_view::npos || text.find('=') != std::string_view::npos ||
text.find('-') != std::string_view::npos) {
return "\"" + std::string(add_space ? " " : "") +
ReplaceStr(std::string(text), "\"", "\"\"") + "\"";
inline std::string Utf16ToUtf8(std::u16string_view utf16) {
if (utf16.empty()) {
return {};
}
return std::string(text);
}
inline std::string Utf16ToUtf8(const char16_t* utf16) {
std::u16string input(utf16);
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.to_bytes(input);
}
inline ByteBuffer HexToBin(std::string_view text) {
ByteBuffer ret;
for (size_t i = 0; i + 1 < text.size(); i += 2) {
ret.Add(static_cast<Byte>((ToUint32(text.substr(i, 2), 16) & 0xffu)));
}
return ret;
}
inline std::string HexFromBin(const ByteBuffer& bin) {
std::string ret;
ret.reserve(bin.Size() * 2);
for (uint32_t i = 0; i < bin.Size(); i++) {
ret += fmt::format("{:02X}", std::to_integer<uint8_t>(bin.At(i)));
}
return ret;
return convert.to_bytes(utf16.data(), utf16.data() + utf16.size());
}
} // namespace Common
+8 -51
View File
@@ -1,7 +1,6 @@
#include "common/threads.h"
#include "common/assert.h"
#include "common/debug.h"
#include <algorithm>
#include <atomic>
@@ -9,7 +8,6 @@
#include <chrono> // IWYU pragma: keep
#include <condition_variable> // IWYU pragma: keep
#include <mutex>
#include <vector>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_COMPILER == KYTY_COMPILER_CLANG
#define KYTY_WIN_CS
@@ -198,37 +196,7 @@ struct CondVarPrivate {
#endif
};
static std::recursive_mutex g_cond_waiters_mutex;
static std::vector<std::pair<int, CondVarPrivate*>> g_cond_waiters;
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
static void WakeCondVar(CondVarPrivate* cond_var) {
#ifdef KYTY_WIN_CS
static auto func = ResolveWakeAllConditionVariable();
EXIT_NOT_IMPLEMENTED(func == nullptr);
func(&cond_var->m_cv);
#else
cond_var->m_cv.notify_all();
#endif
}
static void RegisterCondWaiter(CondVarPrivate* cond_var) {
std::lock_guard lock(g_cond_waiters_mutex);
g_cond_waiters.emplace_back(Thread::GetThreadIdUnique(), cond_var);
}
static void UnregisterCondWaiter(CondVarPrivate* cond_var) {
const auto thread_id = Thread::GetThreadIdUnique();
std::lock_guard lock(g_cond_waiters_mutex);
const auto it = std::find_if(g_cond_waiters.begin(), g_cond_waiters.end(),
[thread_id, cond_var](const auto& waiter) {
return waiter.first == thread_id && waiter.second == cond_var;
});
if (it != g_cond_waiters.end()) {
g_cond_waiters.erase(it);
}
}
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
struct ThreadPrivate {
ThreadPrivate(thread_func_t f, void* a): func(f), arg(a), m_thread(&Run, this) {}
@@ -285,10 +253,6 @@ void Thread::Detach() {
m_thread->m_thread.detach();
}
void Thread::Sleep(uint32_t millis) {
std::this_thread::sleep_for(std::chrono::milliseconds(millis));
}
void Thread::SleepMicro(uint32_t micros) {
#ifdef KYTY_WIN_CS
SleepHighResolution100ns(static_cast<uint64_t>(micros) * 10);
@@ -366,7 +330,6 @@ CondVar::~CondVar() {
}
void CondVar::Wait(Mutex* mutex) {
RegisterCondWaiter(m_cond_var.get());
#ifndef KYTY_WIN_CS
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
#endif
@@ -407,7 +370,6 @@ void CondVar::Wait(Mutex* mutex) {
}
cpp_lock.release();
#endif
UnregisterCondWaiter(m_cond_var.get());
}
void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
@@ -416,7 +378,6 @@ void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
bool ok = false;
RegisterCondWaiter(m_cond_var.get());
#ifndef KYTY_WIN_CS
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
#endif
@@ -431,7 +392,6 @@ bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
std::cv_status::no_timeout);
cpp_lock.release();
#endif
UnregisterCondWaiter(m_cond_var.get());
return ok;
}
@@ -446,16 +406,13 @@ void CondVar::Signal() {
}
void CondVar::SignalAll() {
WakeCondVar(m_cond_var.get());
}
void CondVar::SignalThread(int thread_id) {
std::lock_guard lock(g_cond_waiters_mutex);
for (const auto& waiter: g_cond_waiters) {
if (waiter.first == thread_id) {
WakeCondVar(waiter.second);
}
}
#ifdef KYTY_WIN_CS
static auto func = ResolveWakeAllConditionVariable();
EXIT_NOT_IMPLEMENTED(func == nullptr);
func(&m_cond_var->m_cv);
#else
m_cond_var->m_cv.notify_all();
#endif
}
int Thread::GetThreadIdUnique() {
-2
View File
@@ -31,7 +31,6 @@ public:
// The id is unique and can't be reused by another thread.
[[nodiscard]] int GetUniqueId() const;
static void Sleep(uint32_t millis);
static void SleepMicro(uint32_t micros);
static void SleepNano(uint64_t nanos);
static bool IsMainThread();
@@ -77,7 +76,6 @@ public:
void Signal();
void SignalAll();
static void SignalThread(int thread_id);
static void SetWaitPollCallback(wait_poll_func_t callback);
KYTY_CLASS_NO_COPY(CondVar);
+1 -27
View File
@@ -38,16 +38,7 @@ bool Timer::IsPaused() const {
// return time in milliseconds
double Timer::GetTimeMs() const {
if (m_is_paused) {
return 1000.0 * (static_cast<double>(m_PauseTime - m_StartTime)) /
static_cast<double>(m_Frequency);
}
uint64_t current_time = 0;
SysQueryPerformanceCounter(&current_time);
return 1000.0 * (static_cast<double>(current_time - m_StartTime)) /
static_cast<double>(m_Frequency);
return GetTimeS() * 1000.0;
}
// return time in seconds
@@ -62,23 +53,6 @@ double Timer::GetTimeS() const {
return (static_cast<double>(current_time - m_StartTime)) / static_cast<double>(m_Frequency);
}
// return time in ticks
uint64_t Timer::GetTicks() const {
if (m_is_paused) {
return (m_PauseTime - m_StartTime);
}
uint64_t current_time = 0;
SysQueryPerformanceCounter(&current_time);
return (current_time - m_StartTime);
}
// return ticks frequency
uint64_t Timer::GetFrequency() const {
return m_Frequency;
}
uint64_t Timer::QueryPerformanceFrequency() {
uint64_t ret = 0;
SysQueryPerformanceFrequency(&ret);
-6
View File
@@ -24,12 +24,6 @@ public:
// return time in seconds
[[nodiscard]] double GetTimeS() const;
// return time in ticks
[[nodiscard]] uint64_t GetTicks() const;
// return ticks frequency
[[nodiscard]] uint64_t GetFrequency() const;
KYTY_CLASS_NO_COPY(Timer);
[[nodiscard]] static uint64_t QueryPerformanceFrequency();
-63
View File
@@ -1,63 +0,0 @@
#include "common/virtualMemory.h"
#include "common/platform/sysVirtual.h"
namespace Common {
namespace VirtualMemory {
void Init() {
SysVirtualInit();
}
uint64_t Alloc(uint64_t address, uint64_t size, Mode mode) {
return SysVirtualAlloc(address, size, mode);
}
uint64_t AllocAligned(uint64_t address, uint64_t size, Mode mode, uint64_t alignment) {
return SysVirtualAllocAligned(address, size, mode, alignment);
}
bool AllocFixed(uint64_t address, uint64_t size, Mode mode) {
return SysVirtualAllocFixed(address, size, mode);
}
bool Commit(uint64_t address, uint64_t size, Mode mode) {
return SysVirtualCommit(address, size, mode);
}
uint64_t Reserve(uint64_t address, uint64_t size) {
return SysVirtualReserve(address, size);
}
uint64_t ReserveAligned(uint64_t address, uint64_t size, uint64_t alignment) {
return SysVirtualReserveAligned(address, size, alignment);
}
bool ReserveFixed(uint64_t address, uint64_t size) {
return SysVirtualReserveFixed(address, size);
}
bool Decommit(uint64_t address, uint64_t size) {
return SysVirtualDecommit(address, size);
}
bool Free(uint64_t address) {
return SysVirtualFree(address);
}
bool FreeRange(uint64_t address, uint64_t size) {
return SysVirtualFreeRange(address, size);
}
bool Protect(uint64_t address, uint64_t size, Mode mode, Mode* old_mode) {
return SysVirtualProtect(address, size, mode, old_mode);
}
bool FlushInstructionCache(uint64_t address, uint64_t size) {
return SysVirtualFlushInstructionCache(address, size);
}
} // namespace VirtualMemory
} // namespace Common
+1 -1
View File
@@ -35,7 +35,7 @@ bool ReserveFixed(uint64_t address, uint64_t size);
bool Decommit(uint64_t address, uint64_t size);
bool Free(uint64_t address);
bool FreeRange(uint64_t address, uint64_t size);
bool Protect(uint64_t address, uint64_t size, Mode mode, Mode* old_mode = nullptr);
bool Protect(uint64_t address, uint64_t size, Mode mode);
bool FlushInstructionCache(uint64_t address, uint64_t size);
} // namespace VirtualMemory
+29 -2
View File
@@ -15,6 +15,7 @@
#include "kernel/fileSystem.h"
#include "kernel/memory.h"
#include "kernel/pthread.h"
#include "kytyGitVersion.h"
#include "libs/agc.h"
#include "libs/audio.h"
#include "libs/controller.h"
@@ -26,13 +27,31 @@
#include <cstdlib>
#include <filesystem>
#include <thread>
namespace Emulator {
static void PrintSystemInfo() {
Common::SystemInfo info = Common::GetSystemInfo();
const Common::SystemInfo info = Common::GetSystemInfo();
LOGF("ProcessorName = %s\n", info.ProcessorName.c_str());
#if defined(__APPLE__)
static constexpr auto platform_name = "macOS";
#elif KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
static constexpr auto platform_name = "Windows";
#elif KYTY_PLATFORM == KYTY_PLATFORM_LINUX
static constexpr auto platform_name = "Linux";
#else
static constexpr auto platform_name = "Unknown";
#endif
LOGF("Build\n"
" version: %s\n\n"
"Host\n"
" os: %s\n"
" cpu: %s\n"
" threads: %u\n\n",
KYTY_BUILD_LABEL, platform_name, info.ProcessorName.c_str(),
std::thread::hardware_concurrency());
}
static void KytyClose() {
@@ -177,10 +196,18 @@ void Run(const RunOptions& options) {
ClearDebugTextureFolder();
PrintSystemInfo();
std::string title_id;
if (Loader::SystemContentParamSfoGetString("TITLE_ID", &title_id) && !title_id.empty()) {
Log::WriteToConsoleAndLog(fmt::format("Title ID: {}\n", title_id));
}
int ok = atexit(KytyClose);
EXIT_NOT_IMPLEMENTED(ok != 0);
// Guest threads are still running, so skip KytyClose() and only flush emergency state.
ok = at_quick_exit(Common::Subsystems::EmergencyShutdownActive);
EXIT_NOT_IMPLEMENTED(ok != 0);
Libs::LibKernel::FileSystem::Mount(options.app0_dir, "/app0");
Libs::LibKernel::FileSystem::Mount(options.app0_dir, "/hostapp");
+5 -2
View File
@@ -1,5 +1,6 @@
set(KYTY_GIT_VERSION "unknown")
set(KYTY_GIT_HASH "unknown")
set(KYTY_GIT_REVISION "unknown")
if(GIT_EXECUTABLE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always --dirty
@@ -14,16 +15,18 @@ if(GIT_EXECUTABLE)
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --short=7 HEAD
COMMAND "${GIT_EXECUTABLE}" rev-parse HEAD
WORKING_DIRECTORY "${GIT_WORKING_DIRECTORY}"
OUTPUT_VARIABLE KYTY_GIT_HASH
OUTPUT_VARIABLE KYTY_GIT_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE GIT_HASH_RESULT
ERROR_QUIET
)
if(NOT GIT_HASH_RESULT EQUAL 0)
set(KYTY_GIT_HASH "unknown")
set(KYTY_GIT_REVISION "unknown")
else()
string(SUBSTRING "${KYTY_GIT_REVISION}" 0 7 KYTY_GIT_HASH)
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${GIT_WORKING_DIRECTORY}"
@@ -7,6 +7,7 @@
#include "graphics/host_gpu/renderer/renderContext.h"
#include <cstdint>
#include <span>
#include <vector>
namespace Libs::Graphics {
@@ -30,13 +31,13 @@ private:
friend class CommandProcessor;
struct BufferCursor {
uint32_t* next_packet = nullptr;
uint32_t remaining_dw = 0;
uint32_t total_dw = 0;
uint32_t deferred_advance_dw = 0;
std::span<const uint32_t> commands;
uint32_t offset_dw = 0;
};
std::vector<BufferCursor> m_buffer_stack;
std::span<const uint32_t> m_next_buffer;
bool m_chain = false;
bool m_suspended = false;
bool m_made_progress = false;
};
@@ -50,7 +51,8 @@ public:
int64_t flip_arg = 0;
};
explicit CommandProcessor(RenderContext& renderer): m_renderer(renderer) {}
CommandProcessor(RenderContext& renderer, int interrupt_event_id)
: m_renderer(renderer), m_interrupt_event_id(interrupt_event_id) {}
~CommandProcessor() = default;
KYTY_CLASS_NO_COPY(CommandProcessor);
@@ -71,14 +73,13 @@ public:
void SetIndexBufferSize(uint32_t index_buffer_size);
void SetDrawIndirectArgsBaseAddress(uint64_t draw_indirect_args_base_addr);
void SetDispatchIndirectArgsBaseAddress(uint64_t dispatch_indirect_args_base_addr);
[[nodiscard]] uint64_t GetDispatchIndirectArgsBaseAddress() const {
return m_dispatch_indirect_args_base_addr;
}
void SetNumInstances(uint32_t num_instances);
void DrawIndex(uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count = 0, const void* object_ids = nullptr,
uint32_t render_target_slice_offset = 0, int32_t vertex_offset_add = 0,
uint32_t first_instance = 0);
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count, uint32_t flags);
void DrawIndexAuto(uint32_t index_count, uint32_t flags,
uint32_t render_target_slice_offset = 0);
void DrawIndex(DrawIndexArgs args);
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count);
void DrawIndexAuto(DrawAutoArgs args);
void DrawIndirect(uint32_t data_offset, uint32_t draw_initiator, bool indexed);
void DrawIndirectMulti(uint32_t data_offset, uint32_t max_count_or_count,
const volatile uint32_t* count_addr, uint32_t stride_in_bytes,
@@ -101,9 +102,9 @@ public:
void TriggerEopEventAtEndOfPipe(uint32_t interrupt_context_id);
void DispatchDirect(uint32_t thread_group_x, uint32_t thread_group_y, uint32_t thread_group_z,
uint32_t mode);
void DispatchIndirect(uint32_t data_offset, uint32_t mode);
void DispatchIndirect(uint64_t args_addr, uint32_t mode);
void WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index);
void TriggerEvent(uint32_t event_type, uint32_t event_index);
void TriggerEvent(uint32_t event_type, uint32_t event_index, uint64_t event_address = 0);
void SetUserDataMarker(HW::UserSgprType type) { m_user_data_marker = type; }
[[nodiscard]] HW::UserSgprType GetUserDataMarker() const { return m_user_data_marker; }
@@ -131,13 +132,14 @@ public:
const volatile void* address, uint32_t count_in_dwords);
[[nodiscard]] bool ShouldSkipPredicatedPackets() const { return m_predicate_skip; }
Pm4ProcessResult Process(Pm4Execution& execution, uint32_t* buffer, uint32_t size_dw);
void ProcessIndirectBuffer(uint32_t* buffer, uint32_t size_dw);
Pm4ProcessResult Process(Pm4Execution& execution, std::span<const uint32_t> commands);
void ProcessIndirectBuffer(std::span<const uint32_t> commands, bool chain);
void SetFlip(const FlipInfo& flip) { m_flip = flip; }
[[nodiscard]] uint64_t GetSubmitId() const { return m_submit_id; }
void SetSubmitId(uint64_t submit_id) { m_submit_id = submit_id; }
[[nodiscard]] bool IsAsyncComputeQueue() const { return m_interrupt_event_id >= 0x20; }
private:
template <typename T>
@@ -145,16 +147,10 @@ private:
uint32_t cache_action, uint32_t event_index, uint32_t event_write_source,
void* dst_gpu_addr, T value, uint32_t interrupt_selector,
uint32_t interrupt_context_id);
void ProcessPm4(Pm4Execution& execution, size_t stop_depth);
void ProcessPm4(Pm4Execution& execution);
void SuspendPm4();
void SubmitNonIndexedDraw(uint32_t vertex_count, uint32_t flags,
uint32_t render_target_slice_offset, uint32_t first_vertex,
uint32_t first_instance);
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
RenderCommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
void CheckBuffer() const { GetScheduler().CheckActive(); }
GpuResourceManager& GetGpuResources() const { return m_renderer.GetGpuResources(); }
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
RenderContext& m_renderer;
HW::Context m_ctx;
@@ -177,9 +173,11 @@ private:
uint32_t m_const_ram[0x3000] = {0};
FlipInfo m_flip;
uint64_t m_submit_id = 0;
bool m_predicate_skip = false;
FlipInfo m_flip;
const int m_interrupt_event_id;
uint64_t m_submit_id = 0;
uint64_t m_synthetic_occlusion_counter = 0;
bool m_predicate_skip = false;
};
} // namespace Libs::Graphics
@@ -23,9 +23,7 @@ constexpr auto MakeContextDispatchTable() {
g_hw_ctx_func[Pm4::DB_STENCIL_CLEAR] = HwCtxSetStencilClear;
g_hw_ctx_func[Pm4::DB_DEPTH_CLEAR] = HwCtxSetDepthClear;
g_hw_ctx_func[Pm4::PA_SC_SCREEN_SCISSOR_TL] = HwCtxSetScreenScissor;
g_hw_ctx_func[Pm4::DB_Z_INFO] = HwCtxSetDepthRenderTarget;
g_hw_ctx_func[Pm4::DB_STENCIL_INFO] = HwCtxSetStencilInfo;
g_hw_ctx_func[Pm4::DB_HTILE_SURFACE] = HwCtxSetDepthHtileSurface;
g_hw_ctx_func[Pm4::PA_SU_HARDWARE_SCREEN_OFFSET] = HwCtxSetHardwareScreenOffset;
g_hw_ctx_func[Pm4::PA_SC_WINDOW_OFFSET] = HwCtxSetWindowOffset;
g_hw_ctx_func[Pm4::PA_SC_WINDOW_SCISSOR_TL] = HwCtxSetWindowScissor;
@@ -35,7 +33,6 @@ constexpr auto MakeContextDispatchTable() {
}
g_hw_ctx_func[Pm4::CB_TARGET_MASK] = HwCtxSetRenderTargetMask;
g_hw_ctx_func[Pm4::PA_SC_GENERIC_SCISSOR_TL] = HwCtxSetGenericScissor;
g_hw_ctx_func[Pm4::CB_BLEND_RED] = HwCtxSetBlendColor;
g_hw_ctx_func[Pm4::CB_DCC_CONTROL] = HwCtxSetCbDccControl;
g_hw_ctx_func[Pm4::DB_STENCIL_CONTROL] = HwCtxSetStencilControl;
g_hw_ctx_func[Pm4::DB_STENCILREFMASK] = HwCtxSetStencilMask;
@@ -76,16 +73,13 @@ constexpr auto MakeContextDispatchTable() {
g_hw_ctx_func[Pm4::PA_SC_BINNER_CNTL_0] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_BINNER_CNTL_1] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_CONSERVATIVE_RASTERIZATION_CNTL] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_NGG_MODE_CNTL] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::DB_ALPHA_TO_MASK] = HwCtxSetAlphaToMask;
g_hw_ctx_func[Pm4::VGT_DRAW_PAYLOAD_CNTL] = HwCtxSetDrawPayloadControl;
g_hw_ctx_func[Pm4::VGT_PRIMITIVEID_RESET] = HwCtxSetPrimitiveIdReset;
g_hw_ctx_func[Pm4::PA_CL_OBJPRIM_ID_CNTL] = HwCtxSetObjprimIdControl;
g_hw_ctx_func[Pm4::VGT_SHADER_STAGES_EN] = HwCtxSetShaderStages;
g_hw_ctx_func[Pm4::PA_CL_GB_VERT_CLIP_ADJ] = HwCtxSetGuardBands;
for (uint32_t slot = 0; slot < 8; slot++) {
g_hw_ctx_func[Pm4::CB_COLOR0_BASE + slot * 15] = HwCtxSetRenderTarget;
g_hw_ctx_func[Pm4::CB_COLOR0_INFO + slot * 15] = HwCtxSetColorInfo;
g_hw_ctx_func[Pm4::CB_BLEND0_CONTROL + slot * 1] = HwCtxSetBlendControl;
@@ -118,25 +112,21 @@ constexpr auto MakeShaderDispatchTable() {
}
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_PS_0 + slot] = HwShSetPsUserAccumSgpr;
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_PS_0 + slot] = HwShIgnoreUserAccumulator;
}
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_ESGS_0 + slot] = HwShSetGsUserAccumSgpr;
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_ESGS_0 + slot] = HwShIgnoreUserAccumulator;
}
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_LSHS_0 + slot] = HwShSetHsUserAccumSgpr;
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_LSHS_0 + slot] = HwShIgnoreUserAccumulator;
}
for (uint32_t slot = 0; Pm4::COMPUTE_USER_ACCUM_0 + slot < Pm4::COMPUTE_USER_DATA_0; slot++) {
g_hw_sh_func[Pm4::COMPUTE_USER_ACCUM_0 + slot] = HwShSetCsUserAccumSgpr;
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::COMPUTE_USER_ACCUM_0 + slot] = HwShIgnoreUserAccumulator;
}
g_hw_sh_func[Pm4::COMPUTE_PGM_LO] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_HI] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TBA_LO] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TBA_HI] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TMA_LO] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TMA_HI] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_RSRC1] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_RSRC2] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_START_X] = HwShSetCsRegisters;
@@ -146,30 +136,16 @@ constexpr auto MakeShaderDispatchTable() {
g_hw_sh_func[Pm4::COMPUTE_NUM_THREAD_Y] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_NUM_THREAD_Z] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_RESOURCE_LIMITS] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE0] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE1] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TMPRING_SIZE] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE2] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE3] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_RSRC3] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_SHADER_CHKSUM] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DISPATCH_TUNNEL] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_TBA_LO_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC3_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC4_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_TMA_LO_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_TMA_HI_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_REQ_CTRL_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC3_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC4_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_REQ_CTRL_ESGS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC3_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC4_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_REQ_CTRL_LSHS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::COMPUTE_PACE_ID] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_PS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_GS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_GS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_GS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_HS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = HwShSetRegisters;
return g_hw_sh_func;
}
@@ -181,6 +157,7 @@ constexpr auto MakeUconfigDispatchTable() {
g_hw_uc_func[Pm4::VGT_INDEX_TYPE] = HwUcSetIndexType;
g_hw_uc_func[Pm4::VGT_OBJECT_ID] = HwUcSetObjectId;
g_hw_uc_func[Pm4::TEXTURE_GRADIENT_FACTORS] = HwUcSetTextureGradientFactors;
g_hw_uc_func[Pm4::TEXTURE_GRADIENT_CONTROL] = HwUcSetTextureGradientFactors;
g_hw_uc_func[Pm4::IA_MULTI_VGT_PARAM] = HwUcSetIaMultiVgtParam;
g_hw_uc_func[Pm4::GE_MULTI_PRIM_IB_RESET_EN] = HwUcSetMultiPrimIbReset;
g_hw_uc_func[Pm4::TA_CS_BC_BASE_ADDR] = HwUcSetBorderColorTableAddr;
@@ -217,6 +194,7 @@ constexpr auto MakeOpcodeDispatchTable() {
g_cp_op_func[Pm4::IT_COND_EXEC] = CpOpCondExec;
g_cp_op_func[Pm4::IT_SET_PREDICATION] = CpOpSetPredication;
g_cp_op_func[Pm4::IT_WRITE_DATA] = CpOpWriteData;
g_cp_op_func[Pm4::IT_WAIT_REG_MEM] = CpOpWaitRegMem32;
g_cp_op_func[Pm4::IT_INDIRECT_BUFFER] = CpOpIndirectBuffer;
g_cp_op_func[Pm4::IT_COPY_DATA] = CpOpCopyData;
g_cp_op_func[Pm4::IT_EVENT_WRITE] = CpOpEventWrite;
@@ -239,6 +217,7 @@ constexpr auto MakeOpcodeDispatchTable() {
g_cp_op_func[Pm4::IT_WAIT_ON_CE_COUNTER] = CpOpWaitOnCeCounter;
g_cp_op_func[Pm4::IT_WAIT_ON_DE_COUNTER_DIFF] = CpOpWaitOnDeCounterDiff;
g_cp_op_func[Pm4::IT_GET_LOD_STATS] = CpOpGetLodStats;
g_cp_op_func[Pm4::IT_WAIT_REG_MEM_64] = CpOpWaitRegMem64;
return g_cp_op_func;
}
@@ -247,12 +226,10 @@ constexpr auto MakeCustomOpcodeDispatchTable() {
std::array<cp_op_parser_func_t, Pm4::R_NUM> g_cp_op_custom_func {};
g_cp_op_custom_func[Pm4::R_DISPATCH_RESET] = CpOpDispatchReset;
g_cp_op_custom_func[Pm4::R_WAIT_MEM_32] = CpOpWaitRegMem32;
g_cp_op_custom_func[Pm4::R_WAIT_FLIP_DONE] = CpOpWaitFlipDone;
g_cp_op_custom_func[Pm4::R_PUSH_MARKER] = CpOpPushMarker;
g_cp_op_custom_func[Pm4::R_POP_MARKER] = CpOpPopMarker;
g_cp_op_custom_func[Pm4::R_ACQUIRE_MEM] = CpOpAcquireMem;
g_cp_op_custom_func[Pm4::R_WAIT_MEM_64] = CpOpWaitRegMem64;
g_cp_op_custom_func[Pm4::R_FLIP] = CpOpFlip;
g_cp_op_custom_func[Pm4::R_RELEASE_MEM] = CpOpReleaseMem;
g_cp_op_custom_func[Pm4::R_CONTEXT_STATE] = CpOpContextState;
@@ -44,11 +44,7 @@ uint32_t HwCtxSetBorderColorTableAddr(CommandProcessor&, uint32_t, uint32_t, con
uint32_t HwCtxSetStencilClear(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDepthClear(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetScreenScissor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDepthRenderTarget(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetStencilInfo(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDepthHtileSurface(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetHardwareScreenOffset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetWindowOffset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -56,7 +52,6 @@ uint32_t HwCtxSetWindowScissor(CommandProcessor&, uint32_t, uint32_t, const uint
uint32_t HwCtxSetClipRect(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetRenderTargetMask(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetGenericScissor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetBlendColor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetCbDccControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetStencilControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetStencilMask(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -90,8 +85,6 @@ uint32_t HwCtxSetDrawPayloadControl(CommandProcessor&, uint32_t, uint32_t, const
uint32_t HwCtxSetPrimitiveIdReset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetObjprimIdControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetShaderStages(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetGuardBands(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetRenderTarget(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetColorInfo(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetBlendControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetViewportScissor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -102,12 +95,10 @@ uint32_t HwShSetPsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t
uint32_t HwShSetGsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetHsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetCsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetPsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetGsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetHsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetCsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShIgnoreUserAccumulator(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwShSetCsRegisters(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShIgnoreRegisters(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetRegisters(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwUcSetPrimitiveType(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwUcSetIndexType(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwUcSetObjectId(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
File diff suppressed because it is too large. Load diff
+16
View File
@@ -26,6 +26,10 @@ enum class PrimitiveType : uint32_t {
kPolygon = 21,
};
constexpr bool IsRectList(PrimitiveType type) {
return type == PrimitiveType::kRectList || type == PrimitiveType::kRectListLegacy;
}
enum class IndexType : uint32_t {
kIndex16 = 0,
kIndex32 = 1,
@@ -407,7 +411,19 @@ enum class BufferFormat : uint32_t {
k5_5_5_1UNorm = 134,
k1_5_5_5UNorm = 135,
k4_4_4_4UNorm = 136,
kFmask8_S2_F1 = 156,
kFmask8_S4_F1 = 157,
kFmask8_S8_F1 = 158,
kFmask8_S2_F2 = 159,
kFmask8_S4_F2 = 160,
kFmask8_S4_F4 = 161,
kFmask16_S16_F1 = 162,
kFmask16_S8_F2 = 163,
kFmask32_S16_F2 = 164,
kFmask32_S8_F4 = 165,
kFmask32_S8_F8 = 166,
kFmask64_S16_F4 = 167,
kFmask64_S16_F8 = 168,
kBc1UNorm = 169,
kBc1Srgb = 170,
kBc2UNorm = 171,
+100 -81
View File
@@ -9,79 +9,93 @@ namespace Libs::Graphics::Prospero {
namespace {
struct FormatInfo {
BufferFormat format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
bool supported_sampled_texture_format;
bool unsigned_integer_texture_format;
BufferFormat format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
bool sampled_texture;
bool uint_texture;
bool sint_texture = false;
};
constexpr FormatInfo kFormatInfo[] = {
{BufferFormat::k8UNorm, 1, 0, 1, true, false},
{BufferFormat::k8SNorm, 0, 0, 1, false, false},
{BufferFormat::k8UInt, 1, 0, 1, true, true},
{BufferFormat::k16UNorm, 2, 0, 2, true, false},
{BufferFormat::k16SNorm, 2, 0, 2, true, false},
{BufferFormat::k16UInt, 2, 0, 2, true, true},
{BufferFormat::k16SInt, 2, 0, 2, false, false},
{BufferFormat::k16Float, 2, 0, 2, true, false},
{BufferFormat::k8_8UNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8SNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UInt, 2, 0, 2, true, true},
{BufferFormat::k8_8SInt, 2, 0, 2, false, false},
{BufferFormat::k32UInt, 4, 0, 4, true, true},
{BufferFormat::k32SInt, 4, 0, 4, false, false},
{BufferFormat::k32Float, 4, 0, 4, true, false},
{BufferFormat::k16_16UNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16SNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16UInt, 4, 0, 4, true, true},
{BufferFormat::k16_16SInt, 4, 0, 4, false, false},
{BufferFormat::k16_16Float, 4, 0, 4, true, false},
{BufferFormat::k11_11_10Float, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UNorm, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8UNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8SNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8SInt, 4, 0, 4, false, false},
{BufferFormat::k32_32UInt, 8, 0, 8, true, true},
{BufferFormat::k32_32SInt, 8, 0, 8, false, false},
{BufferFormat::k32_32Float, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16SNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UInt, 8, 0, 8, true, true},
{BufferFormat::k16_16_16_16SInt, 8, 0, 8, false, false},
{BufferFormat::k16_16_16_16Float, 8, 0, 8, true, false},
{BufferFormat::k32_32_32UInt, 12, 0, 12, true, true},
{BufferFormat::k32_32_32SInt, 12, 0, 12, false, false},
{BufferFormat::k32_32_32Float, 12, 0, 12, true, false},
{BufferFormat::k32_32_32_32UInt, 16, 0, 16, true, true},
{BufferFormat::k32_32_32_32SInt, 16, 0, 16, false, false},
{BufferFormat::k32_32_32_32Float, 16, 0, 16, true, false},
{BufferFormat::k8Srgb, 1, 0, 0, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 0, true, false},
{BufferFormat::k8_8_8_8Srgb, 4, 0, 4, true, false},
{BufferFormat::k9_9_9_5Float, 4, 0, 0, true, false},
{BufferFormat::k5_6_5UNorm, 2, 0, 2, true, false},
{BufferFormat::k5_5_5_1UNorm, 2, 0, 2, true, false},
{BufferFormat::k1_5_5_5UNorm, 0, 0, 2, false, false},
{BufferFormat::k4_4_4_4UNorm, 2, 0, 2, true, false},
{BufferFormat::kFmask8_S4_F4, 1, 0, 1, true, false},
{BufferFormat::kBc1UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc1Srgb, 0, 8, 0, true, false},
{BufferFormat::kBc2UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc2Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc3UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc3Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc4UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc4SNorm, 0, 8, 0, true, false},
{BufferFormat::kBc5UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc5SNorm, 0, 16, 0, true, false},
{BufferFormat::kBc6UFloat, 0, 16, 0, true, false},
{BufferFormat::kBc6SFloat, 0, 16, 0, true, false},
{BufferFormat::kBc7UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc7Srgb, 0, 16, 0, true, false},
{BufferFormat::k8UNorm, 1, 0, 1, true, false},
{BufferFormat::k8SNorm, 0, 0, 1, false, false},
{BufferFormat::k8UInt, 1, 0, 1, true, true},
{BufferFormat::k16UNorm, 2, 0, 2, true, false},
{BufferFormat::k16SNorm, 2, 0, 2, true, false},
{BufferFormat::k16UInt, 2, 0, 2, true, true},
{BufferFormat::k16SInt, 2, 0, 2, true, false, true},
{BufferFormat::k16Float, 2, 0, 2, true, false},
{BufferFormat::k8_8UNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8SNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UInt, 2, 0, 2, true, true},
{BufferFormat::k8_8SInt, 2, 0, 2, true, false, true},
{BufferFormat::k32UInt, 4, 0, 4, true, true},
{BufferFormat::k32SInt, 4, 0, 4, true, false, true},
{BufferFormat::k32Float, 4, 0, 4, true, false},
{BufferFormat::k16_16UNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16SNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16UInt, 4, 0, 4, true, true},
{BufferFormat::k16_16SInt, 4, 0, 4, true, false, true},
{BufferFormat::k16_16Float, 4, 0, 4, true, false},
{BufferFormat::k11_11_10UInt, 4, 0, 4, true, true},
{BufferFormat::k11_11_10Float, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UNorm, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8UNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8SNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8SInt, 4, 0, 4, true, false, true},
{BufferFormat::k32_32UInt, 8, 0, 8, true, true},
{BufferFormat::k32_32SInt, 8, 0, 8, true, false, true},
{BufferFormat::k32_32Float, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16SNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UInt, 8, 0, 8, true, true},
{BufferFormat::k16_16_16_16SInt, 8, 0, 8, true, false, true},
{BufferFormat::k16_16_16_16Float, 8, 0, 8, true, false},
{BufferFormat::k32_32_32UInt, 12, 0, 12, true, true},
{BufferFormat::k32_32_32SInt, 12, 0, 12, true, false, true},
{BufferFormat::k32_32_32Float, 12, 0, 12, true, false},
{BufferFormat::k32_32_32_32UInt, 16, 0, 16, true, true},
{BufferFormat::k32_32_32_32SInt, 16, 0, 16, true, false, true},
{BufferFormat::k32_32_32_32Float, 16, 0, 16, true, false},
{BufferFormat::k8Srgb, 1, 0, 0, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 0, true, false},
{BufferFormat::k8_8_8_8Srgb, 4, 0, 4, true, false},
{BufferFormat::k9_9_9_5Float, 4, 0, 0, true, false},
{BufferFormat::k5_6_5UNorm, 2, 0, 2, true, false},
{BufferFormat::k5_5_5_1UNorm, 2, 0, 2, true, false},
{BufferFormat::k1_5_5_5UNorm, 0, 0, 2, false, false},
{BufferFormat::k4_4_4_4UNorm, 2, 0, 2, true, false},
{BufferFormat::kFmask8_S2_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S8_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S2_F2, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F2, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F4, 1, 0, 1, true, false},
{BufferFormat::kFmask16_S16_F1, 2, 0, 2, true, false},
{BufferFormat::kFmask16_S8_F2, 2, 0, 2, true, false},
{BufferFormat::kFmask32_S16_F2, 4, 0, 4, true, false},
{BufferFormat::kFmask32_S8_F4, 4, 0, 4, true, false},
{BufferFormat::kFmask32_S8_F8, 4, 0, 4, true, false},
{BufferFormat::kFmask64_S16_F4, 8, 0, 8, true, false},
{BufferFormat::kFmask64_S16_F8, 8, 0, 8, true, false},
{BufferFormat::kBc1UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc1Srgb, 0, 8, 0, true, false},
{BufferFormat::kBc2UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc2Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc3UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc3Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc4UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc4SNorm, 0, 8, 0, true, false},
{BufferFormat::kBc5UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc5SNorm, 0, 16, 0, true, false},
{BufferFormat::kBc6UFloat, 0, 16, 0, true, false},
{BufferFormat::kBc6SFloat, 0, 16, 0, true, false},
{BufferFormat::kBc7UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc7Srgb, 0, 16, 0, true, false},
};
constexpr uint8_t RenderTargetTypeBit(ChannelType type) {
@@ -201,18 +215,23 @@ uint32_t RenderTargetBytesPerElement(BufferFormat format) {
return info != nullptr ? info->render_target_bytes_per_element : 0;
}
bool IsSupportedTextureFormat(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->supported_sampled_texture_format;
}
bool IsUintTextureFormat(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->unsigned_integer_texture_format;
}
bool IsFmaskTextureFormat(BufferFormat format) {
return format == BufferFormat::kFmask8_S4_F4;
return format >= BufferFormat::kFmask8_S2_F1 && format <= BufferFormat::kFmask64_S16_F8;
}
TextureNumericClass SampledTextureNumericClass(BufferFormat format) {
const auto* info = FindFormatInfo(format);
if (info == nullptr || !info->sampled_texture) {
return TextureNumericClass::Unsupported;
}
if (info->sint_texture) {
return TextureNumericClass::Sint;
}
return info->uint_texture ? TextureNumericClass::Uint : TextureNumericClass::Float;
}
BufferFormat RemapTextureFormat(BufferFormat format) {
return format == BufferFormat::k11_11_10UInt ? BufferFormat::k32UInt : format;
}
} // namespace Libs::Graphics::Prospero
+4 -2
View File
@@ -37,13 +37,15 @@ struct RenderTargetFormatEncoding {
}
};
enum class TextureNumericClass { Unsupported, Float, Uint, Sint };
RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, ChannelType type);
uint32_t NumBytesPerElement(BufferFormat format);
uint32_t BlockCompressedBytesPerBlock(BufferFormat format);
uint32_t RenderTargetBytesPerElement(BufferFormat format);
bool IsSupportedTextureFormat(BufferFormat format);
bool IsUintTextureFormat(BufferFormat format);
bool IsFmaskTextureFormat(BufferFormat format);
TextureNumericClass SampledTextureNumericClass(BufferFormat format);
BufferFormat RemapTextureFormat(BufferFormat format);
} // namespace Libs::Graphics::Prospero
File diff suppressed because it is too large. Load diff
+20 -35
View File
@@ -13,8 +13,8 @@
#include <deque>
#include <memory>
#include <mutex>
#include <span>
#include <thread>
#include <vector>
namespace Libs::Graphics {
@@ -31,12 +31,12 @@ public:
void SendCommand(Common::UniqueFunction<void>&& command);
void SendCommandSync(Common::UniqueFunction<void>&& command);
void Submit(uint32_t* draw_commands, uint32_t draw_size_dw, uint32_t* constant_commands,
uint32_t constant_size_dw, bool trigger_agc_interrupt_on_done = false);
void SubmitCompute(uint32_t queue, uint32_t* commands, uint32_t size_dw,
bool trigger_agc_interrupt_on_done = false);
void SubmitFlipPreparation(uint64_t request_id);
void Done();
// Submitted command memory is borrowed and must remain valid until GPU execution completes.
void Submit(std::span<const uint32_t> draw_commands,
std::span<const uint32_t> constant_commands);
void SubmitCompute(uint32_t queue, std::span<const uint32_t> commands);
void SubmitFlipPreparation(uint64_t request_id);
void Done();
[[nodiscard]] int GetFrameNum() const;
[[nodiscard]] static bool IsGpuThread() noexcept;
@@ -45,39 +45,24 @@ private:
static constexpr uint32_t ComputePipeCount = 7;
static constexpr uint32_t QueuesPerComputePipe = 8;
static constexpr uint32_t ComputeQueueCount = ComputePipeCount * QueuesPerComputePipe;
static constexpr uint32_t ComputeQueueBase = 0x20;
static constexpr uint32_t QueueCount = 1 + ComputeQueueCount;
class OwnedCmdBuffer {
public:
OwnedCmdBuffer() = default;
explicit OwnedCmdBuffer(const uint32_t* data, uint32_t count);
[[nodiscard]] bool Empty() const noexcept { return m_words.empty(); }
[[nodiscard]] uint32_t Size() const noexcept {
return static_cast<uint32_t>(m_words.size());
}
[[nodiscard]] uint32_t* Data() noexcept { return m_words.data(); }
private:
std::vector<uint32_t> m_words;
};
enum class SubmissionType { Graphics, Compute, FlipPreparation };
struct Submission {
SubmissionType type = SubmissionType::Graphics;
uint32_t queue_id = 0;
OwnedCmdBuffer commands;
OwnedCmdBuffer constant_commands;
Pm4Execution command_execution;
Pm4Execution constant_execution;
bool trigger_agc_interrupt_on_done = false;
bool reset_processor = false;
bool started = false;
bool command_complete = false;
bool constant_complete = false;
bool blocked = false;
uint64_t flip_request_id = 0;
SubmissionType type = SubmissionType::Graphics;
uint32_t queue_id = 0;
std::span<const uint32_t> commands;
std::span<const uint32_t> constant_commands;
Pm4Execution command_execution;
Pm4Execution constant_execution;
bool reset_processor = false;
bool started = false;
bool command_complete = false;
bool constant_complete = false;
bool blocked = false;
uint64_t flip_request_id = 0;
};
void Enqueue(Submission submission);
+110 -171
View File
@@ -11,15 +11,6 @@ struct ColorBase {
uint64_t addr = 0;
};
struct ColorPitch {
uint32_t pitch_div8_minus1 = 0;
uint32_t fmask_pitch_div8_minus1 = 0;
};
struct ColorSlice {
uint32_t slice_div64_minus1 = 0;
};
struct ColorView {
uint32_t base_array_slice_index = 0;
uint32_t last_array_slice_index = 0;
@@ -36,20 +27,15 @@ struct ColorInfo {
bool blend_clamp = false;
bool blend_bypass = false;
bool round_mode = false;
uint32_t cmask_is_linear = 0;
uint32_t cmask_addr_type = 0;
bool alt_tile_mode = false;
Prospero::ChannelLayout format = Prospero::ChannelLayout::kInvalid;
Prospero::ChannelType channel_type = Prospero::ChannelType::kUNorm;
Prospero::ChannelOrder channel_order = Prospero::ChannelOrder::kStandard;
};
struct ColorAttrib {
bool force_dest_alpha_to_one = false;
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
Prospero::TileMode fmask_tile_mode = Prospero::TileMode::kLinear;
uint32_t num_samples = 0;
uint32_t num_fragments = 0;
bool force_dest_alpha_to_one = false;
uint32_t num_samples = 0;
uint32_t num_fragments = 0;
};
struct ColorAttrib2 {
@@ -59,41 +45,33 @@ struct ColorAttrib2 {
};
struct ColorAttrib3 {
uint32_t depth = 0;
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
uint32_t dimension = 0;
bool cmask_pipe_aligned = false;
bool dcc_pipe_aligned = false;
uint32_t depth = 0;
Prospero::TileMode tile_mode = Prospero::TileMode::kRenderTarget;
uint32_t dimension = 0;
bool metadata_pipe_aligned = false;
bool write_vrs_rate_hint_to_cmask = false;
};
struct ColorDccControl {
uint32_t max_uncompressed_block_size = 0;
uint32_t max_compressed_block_size = 0;
uint32_t min_compressed_block_size = 0;
uint32_t color_transform = 0;
bool dcc_clear_key_enable = false;
bool overwrite_combiner_disable = false;
bool independent_64b_blocks = false;
bool independent_128b_blocks = false;
bool data_write_on_dcc_clear_to_reg = false;
enum class IndependentBlockSize : uint8_t { Disabled, Bytes64, Bytes128 };
uint32_t max_uncompressed_block_size = 2;
uint32_t max_compressed_block_size = 2;
uint32_t color_transform = 0;
bool dcc_clear_key_enable = false;
bool overwrite_combiner_disable = false;
IndependentBlockSize independent_block_size = IndependentBlockSize::Disabled;
bool data_write_on_dcc_clear_to_reg = false;
};
struct ColorCmask {
uint64_t addr = 0;
};
struct ColorCmaskSlice {
uint32_t slice_minus1 = 0;
};
struct ColorFmask {
uint64_t addr = 0;
};
struct ColorFmaskSlice {
uint32_t slice_minus1 = 0;
};
struct ColorClearWord0 {
uint32_t word0 = 0;
};
@@ -106,15 +84,8 @@ struct ColorDccAddr {
uint64_t addr = 0;
};
struct ColorSize {
uint32_t width = 0;
uint32_t height = 0;
};
struct RenderTarget {
ColorBase base;
ColorPitch pitch;
ColorSlice slice;
ColorView view;
ColorInfo info;
ColorAttrib attrib;
@@ -122,13 +93,10 @@ struct RenderTarget {
ColorAttrib3 attrib3;
ColorDccControl dcc;
ColorCmask cmask;
ColorCmaskSlice cmask_slice;
ColorFmask fmask;
ColorFmaskSlice fmask_slice;
ColorClearWord0 clear_word0;
ColorClearWord1 clear_word1;
ColorDccAddr dcc_addr;
ColorSize size;
};
struct DepthZInfo {
@@ -136,7 +104,7 @@ struct DepthZInfo {
uint32_t num_samples = 0;
Prospero::TextureCompatiblePlaneCompression texture_compatibility =
Prospero::TextureCompatiblePlaneCompression::kDisable;
Prospero::ZCompareBase z_compare_base = Prospero::ZCompareBase::kZMin;
Prospero::ZCompareBase z_compare_base = Prospero::ZCompareBase::kZMax;
bool htile_acceleration = false;
bool expclear_enabled = false;
bool partially_resident = false;
@@ -171,7 +139,7 @@ struct DepthStencilInfo {
Prospero::TextureCompatibleStencil texture_compatibility =
Prospero::TextureCompatibleStencil::kDisable;
bool expclear_enabled = false;
bool htile_stencil_disabled = false;
bool htile_stencil_disabled = true;
bool partially_resident = false;
[[nodiscard]] static DepthStencilInfo Decode(uint32_t value) {
@@ -194,16 +162,6 @@ struct DepthStencilInfo {
}
};
struct DepthRenderTargetDepthInfo {
uint32_t addr5_swizzle_mask = 0;
uint32_t array_mode = 0;
uint32_t pipe_config = 0;
uint32_t bank_width = 0;
uint32_t bank_height = 0;
uint32_t macro_tile_aspect = 0;
uint32_t num_banks = 0;
};
struct DepthDepthView {
uint32_t slice_start = 0;
uint32_t slice_max = 0;
@@ -218,36 +176,18 @@ struct DepthDepthSizeXY {
bool valid = false;
};
struct DepthRenderTargetHTileSurface {
uint32_t linear = 0;
uint32_t full_cache = 0;
uint32_t htile_uses_preload_win = 0;
uint32_t preload = 0;
uint32_t prefetch_width = 0;
uint32_t prefetch_height = 0;
uint32_t dst_outside_zero_to_one = 0;
};
struct DepthRenderTarget {
DepthZInfo z_info;
DepthStencilInfo stencil_info;
DepthDepthView depth_view;
DepthDepthSizeXY size;
DepthRenderTargetDepthInfo depth_info;
DepthRenderTargetHTileSurface htile_surface;
DepthZInfo z_info;
DepthStencilInfo stencil_info;
DepthDepthView depth_view;
DepthDepthSizeXY size;
uint64_t z_read_base_addr = 0;
uint64_t stencil_read_base_addr = 0;
uint64_t z_write_base_addr = 0;
uint64_t stencil_write_base_addr = 0;
uint32_t pitch_div8_minus1 = 0;
uint32_t height_div8_minus1 = 0;
bool pitch_height_valid = false;
uint32_t slice_div64_minus1 = 0;
uint64_t htile_data_base_addr = 0;
uint32_t width = 0;
uint32_t height = 0;
bool width_height_valid = false;
uint8_t shading_rate_encoding = 0;
};
struct RenderControl {
@@ -256,10 +196,19 @@ struct RenderControl {
bool resummarize_enable = false;
bool stencil_compress_disable = false;
bool depth_compress_disable = false;
bool copy_depth_to_color = false;
bool copy_stencil_to_color = false;
bool copy_centroid = false;
uint8_t copy_sample = 0;
};
struct DepthRenderOverride {
bool force_z_valid = false;
bool force_z_dirty = false;
bool force_stencil_valid = false;
bool force_stencil_dirty = false;
};
struct GdsOaCounter {
uint32_t counter = 0;
uint32_t address = 0;
@@ -299,16 +248,14 @@ struct ClipControl {
};
struct DepthControl {
bool stencil_enable = false;
bool z_enable = false;
bool z_write_enable = false;
bool depth_bounds_enable = false;
uint8_t zfunc = 0;
bool backface_enable = false;
uint8_t stencilfunc = 0;
uint8_t stencilfunc_bf = 0;
bool color_writes_on_depth_fail_enable = false;
bool color_writes_on_depth_pass_disable = false;
bool stencil_enable = false;
bool z_enable = false;
bool z_write_enable = false;
bool depth_bounds_enable = false;
uint8_t zfunc = 0;
bool backface_enable = false;
uint8_t stencilfunc = 0;
uint8_t stencilfunc_bf = 0;
};
struct StencilControl {
@@ -422,16 +369,16 @@ struct AaConfig {
struct Viewport {
float zmin = 0.0f;
float zmax = 0.0f;
float xscale = 0.0f;
float xscale = 1.0f;
float xoffset = 0.0f;
float yscale = 0.0f;
float yscale = 1.0f;
float yoffset = 0.0f;
float zscale = 0.0f;
float zscale = 1.0f;
float zoffset = 0.0f;
int viewport_scissor_left = 0;
int viewport_scissor_top = 0;
int viewport_scissor_right = 0;
int viewport_scissor_bottom = 0;
int viewport_scissor_right = 16384;
int viewport_scissor_bottom = 16384;
bool viewport_scissor_window_offset_enable = false;
};
@@ -440,26 +387,26 @@ struct ScreenViewport {
uint32_t transform_control = 1087;
int screen_scissor_left = 0;
int screen_scissor_top = 0;
int screen_scissor_right = 0;
int screen_scissor_bottom = 0;
int screen_scissor_right = 16384;
int screen_scissor_bottom = 16384;
int window_scissor_left = 0;
int window_scissor_top = 0;
int window_scissor_right = 0;
int window_scissor_bottom = 0;
int window_scissor_right = 16384;
int window_scissor_bottom = 16384;
bool window_scissor_window_offset_enable = false;
int generic_scissor_left = 0;
int generic_scissor_top = 0;
int generic_scissor_right = 0;
int generic_scissor_bottom = 0;
int generic_scissor_right = 16384;
int generic_scissor_bottom = 16384;
bool generic_scissor_window_offset_enable = false;
int window_offset_x = 0;
int window_offset_y = 0;
uint32_t hw_offset_x = 0;
uint32_t hw_offset_y = 0;
float guard_band_horz_clip = 0.0f;
float guard_band_vert_clip = 0.0f;
float guard_band_horz_discard = 0.0f;
float guard_band_vert_discard = 0.0f;
float guard_band_horz_clip = 1.0f;
float guard_band_vert_clip = 1.0f;
float guard_band_horz_discard = 1.0f;
float guard_band_vert_discard = 1.0f;
uint16_t clip_rect_rule = 0xffffu;
int clip_rect_left[4] = {};
int clip_rect_top[4] = {};
@@ -468,27 +415,6 @@ struct ScreenViewport {
bool clip_rect_window_offset_enable[4] = {};
};
struct VsShaderResource1 {
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
bool ieee_mode = false;
uint8_t vgpr_component_count = 0;
bool cu_group_enable = false;
bool require_forward_progress = false;
bool fp16_overflow = false;
};
struct VsShaderResource2 {
bool scratch_en = false;
uint8_t user_sgpr = 0;
bool offchip_lds = false;
bool streamout_enabled = false;
uint8_t shared_vgprs = 0;
};
struct HsShaderResource1 {
uint8_t vgprs = 0;
uint8_t priority = 0;
@@ -511,7 +437,6 @@ struct HsShaderResource2 {
struct PsShaderResource1 {
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
@@ -535,7 +460,6 @@ struct PsStageRegisters {
uint64_t data_addr = 0;
PsShaderResource1 rsrc1;
PsShaderResource2 rsrc2;
uint64_t chksum = 0;
};
struct CsStageRegisters {
@@ -545,12 +469,13 @@ struct CsStageRegisters {
uint32_t num_thread_y = 0;
uint32_t num_thread_z = 0;
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
bool debug_mode = false;
bool ieee_mode = false;
bool require_forward_progress = false;
bool fp16_overflow = false;
bool bulky = false;
bool threadgroup_configuration = false;
uint8_t wave_size = 64;
bool scratch_en = false;
@@ -561,6 +486,7 @@ struct CsStageRegisters {
bool tg_size_en = false;
uint8_t tidig_comp_cnt = 0;
uint16_t lds_size = 0;
uint8_t shared_vgprs = 0;
};
struct EsStageRegisters {
@@ -568,21 +494,18 @@ struct EsStageRegisters {
};
struct LsStageRegisters {
uint64_t data_addr = 0;
VsShaderResource1 rsrc1;
VsShaderResource2 rsrc2;
uint64_t data_addr = 0;
};
struct HsStageRegisters {
uint64_t data_addr = 0;
uint64_t data_addr = 0;
uint64_t user_data_addr = 0;
HsShaderResource1 rsrc1;
HsShaderResource2 rsrc2;
uint64_t chksum = 0;
};
struct GsShaderResource1 {
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
@@ -605,10 +528,10 @@ struct GsShaderResource2 {
};
struct GsStageRegisters {
uint64_t data_addr = 0;
uint64_t data_addr = 0;
uint64_t user_data_addr = 0;
GsShaderResource1 rsrc1;
GsShaderResource2 rsrc2;
uint64_t chksum = 0;
};
struct ShaderRegisters {
@@ -664,8 +587,7 @@ struct ShaderRegisters {
enum class UserSgprType { Unknown, Region, Vsharp };
struct UserSgprInfo {
// Changed from 16 to 64
static constexpr int SGPRS_MAX = 64;
static constexpr int SGPRS_MAX = 32;
uint32_t value[SGPRS_MAX] = {0};
UserSgprType type[SGPRS_MAX] = {};
@@ -712,12 +634,6 @@ public:
void Reset() { *this = Context(); }
void SetColorBase(uint32_t slot, const ColorBase& base) { m_render_targets[slot].base = base; }
void SetColorPitch(uint32_t slot, const ColorPitch& pitch) {
m_render_targets[slot].pitch = pitch;
}
void SetColorSlice(uint32_t slot, const ColorSlice& slice) {
m_render_targets[slot].slice = slice;
}
void SetColorView(uint32_t slot, const ColorView& view) { m_render_targets[slot].view = view; }
void SetColorInfo(uint32_t slot, const ColorInfo& info) { m_render_targets[slot].info = info; }
void SetColorAttrib(uint32_t slot, const ColorAttrib& attrib) {
@@ -735,15 +651,9 @@ public:
void SetColorCmask(uint32_t slot, const ColorCmask& cmask) {
m_render_targets[slot].cmask = cmask;
}
void SetColorCmaskSlice(uint32_t slot, const ColorCmaskSlice& cmask_slice) {
m_render_targets[slot].cmask_slice = cmask_slice;
}
void SetColorFmask(uint32_t slot, const ColorFmask& fmask) {
m_render_targets[slot].fmask = fmask;
}
void SetColorFmaskSlice(uint32_t slot, const ColorFmaskSlice& fmask_slice) {
m_render_targets[slot].fmask_slice = fmask_slice;
}
void SetColorClearWord0(uint32_t slot, const ColorClearWord0& clear_word0) {
m_render_targets[slot].clear_word0 = clear_word0;
}
@@ -753,7 +663,6 @@ public:
void SetColorDccAddr(uint32_t slot, const ColorDccAddr& dcc_addr) {
m_render_targets[slot].dcc_addr = dcc_addr;
}
void SetColorSize(uint32_t slot, const ColorSize& size) { m_render_targets[slot].size = size; }
[[nodiscard]] const RenderTarget& GetRenderTarget(uint32_t slot) const {
return m_render_targets[slot];
}
@@ -908,6 +817,12 @@ public:
void SetClipControl(const ClipControl& control) { m_clip_control = control; }
[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
void SetRenderControl(const RenderControl& control) { m_render_control = control; }
[[nodiscard]] const DepthRenderOverride& GetDepthRenderOverride() const {
return m_depth_render_override;
}
void SetDepthRenderOverride(const DepthRenderOverride& control) {
m_depth_render_override = control;
}
[[nodiscard]] const DepthControl& GetDepthControl() const { return m_depth_control; }
void SetDepthControl(const DepthControl& control) { m_depth_control = control; }
[[nodiscard]] const ModeControl& GetModeControl() const { return m_mode_control; }
@@ -1003,15 +918,16 @@ private:
uint32_t m_shader_stages = 0;
DepthRenderTarget m_depth_render_target;
RenderControl m_render_control;
DepthControl m_depth_control;
StencilControl m_stencil_control;
StencilMask m_stencil_mask;
float m_depth_clear_value = 0.0f;
float m_depth_bounds_min = 0.0f;
float m_depth_bounds_max = 1.0f;
uint8_t m_stencil_clear_value = 0;
DepthRenderTarget m_depth_render_target;
RenderControl m_render_control;
DepthRenderOverride m_depth_render_override;
DepthControl m_depth_control;
StencilControl m_stencil_control;
StencilMask m_stencil_mask;
float m_depth_clear_value = 0.0f;
float m_depth_bounds_min = 0.0f;
float m_depth_bounds_max = 1.0f;
uint8_t m_stencil_clear_value = 0;
ModeControl m_mode_control;
PolyOffset m_poly_offset;
@@ -1020,6 +936,12 @@ private:
ShaderRegisters m_sh_regs;
};
struct FsrView {
uint32_t control_points[2][4] {};
uint32_t alphas[2][2] {};
uint32_t window[2] {};
};
class UserConfig {
public:
UserConfig() = default;
@@ -1049,8 +971,17 @@ public:
void SetGdsOaCntl(uint32_t value) { m_gds_oa.cntl = value; }
void SetGdsOaCounter(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].counter = value; }
void SetGdsOaAddress(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].address = value; }
void SetFsrControlPoint(uint32_t axis, uint32_t index, uint32_t value) {
m_fsr_view.control_points[axis][index] = value;
}
void SetFsrAlpha(uint32_t axis, uint32_t index, uint32_t value) {
m_fsr_view.alphas[axis][index] = value;
}
void SetFsrWindow(uint32_t index, uint32_t value) { m_fsr_view.window[index] = value; }
[[nodiscard]] const FsrView& GetFsrView() const { return m_fsr_view; }
private:
FsrView m_fsr_view;
Prospero::PrimitiveType m_prim_type = Prospero::PrimitiveType::kNone;
uint32_t m_index_offset = 0;
uint32_t m_object_id = 0;
@@ -1072,23 +1003,25 @@ public:
void SetEsShaderBase(uint64_t addr) { m_vs.es_regs.data_addr = addr; }
void SetLsShaderBase(uint64_t addr) { m_vs.ls_regs.data_addr = addr; }
void SetLsShaderResource1(const VsShaderResource1& rsrc1) { m_vs.ls_regs.rsrc1 = rsrc1; }
void SetLsShaderResource2(const VsShaderResource2& rsrc2) { m_vs.ls_regs.rsrc2 = rsrc2; }
void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
void SetHsUserDataAddress(uint32_t word, uint32_t value) {
SetUserDataAddressWord(m_vs.hs_regs.user_data_addr, word, value);
}
void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
void SetHsShaderChksum(uint32_t value) { m_vs.hs_regs.chksum = value; }
void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
void SetGsUserDataAddress(uint32_t word, uint32_t value) {
SetUserDataAddressWord(m_vs.gs_regs.user_data_addr, word, value);
}
void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
void SetGsShaderResource2(const GsShaderResource2& rsrc2) { m_vs.gs_regs.rsrc2 = rsrc2; }
void SetGsShaderChksum(uint32_t value) { m_vs.gs_regs.chksum = value; }
void SetPsShaderBase(uint64_t addr) { m_ps.ps_regs.data_addr = addr; }
void SetPsShaderResource1(const PsShaderResource1& rsrc1) { m_ps.ps_regs.rsrc1 = rsrc1; }
void SetPsShaderResource2(const PsShaderResource2& rsrc2) { m_ps.ps_regs.rsrc2 = rsrc2; }
void SetPsShaderChksum(uint32_t value) { m_ps.ps_regs.chksum = value; }
void SetCsShader(const CsStageRegisters& cs_regs) { m_cs.cs_regs = cs_regs; }
void SetCsWaveSize(uint8_t wave_size) { m_cs.cs_regs.wave_size = wave_size; }
void SetPsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_ps.ps_user_sgpr.value[id] = value;
@@ -1120,6 +1053,12 @@ public:
[[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; }
private:
static void SetUserDataAddressWord(uint64_t& address, uint32_t word, uint32_t value) {
const auto shift = word * 32u;
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
(static_cast<uint64_t>(value) << shift);
}
VertexShaderInfo m_vs;
PixelShaderInfo m_ps;
ComputeShaderInfo m_cs;
+6 -6
View File
@@ -21,12 +21,10 @@ constexpr auto MakeRegisterNames() {
names[R_DRAW_RESET] = "R_DRAW_RESET";
names[R_WAIT_FLIP_DONE] = "R_WAIT_FLIP_DONE";
names[R_DISPATCH_RESET] = "R_DISPATCH_RESET";
names[R_WAIT_MEM_32] = "R_WAIT_MEM_32";
names[R_PUSH_MARKER] = "R_PUSH_MARKER";
names[R_POP_MARKER] = "R_POP_MARKER";
names[R_ACQUIRE_MEM] = "R_ACQUIRE_MEM";
names[R_WRITE_DATA] = "R_WRITE_DATA";
names[R_WAIT_MEM_64] = "R_WAIT_MEM_64";
names[R_FLIP] = "R_FLIP";
names[R_RELEASE_MEM] = "R_RELEASE_MEM";
names[R_DMA_DATA] = "R_DMA_DATA";
@@ -62,6 +60,7 @@ constexpr auto MakeOpcodeNames() {
names[IT_WRITE_DATA] = "IT_WRITE_DATA";
names[IT_MEM_SEMAPHORE] = "IT_MEM_SEMAPHORE";
names[IT_DRAW_INDEX_INDIRECT_MULTI] = "IT_DRAW_INDEX_INDIRECT_MULTI";
names[IT_WAIT_REG_MEM] = "IT_WAIT_REG_MEM";
names[IT_INDIRECT_BUFFER] = "IT_INDIRECT_BUFFER";
names[IT_COPY_DATA] = "IT_COPY_DATA";
names[IT_CP_DMA] = "IT_CP_DMA";
@@ -91,6 +90,7 @@ constexpr auto MakeOpcodeNames() {
names[IT_DISPATCH_DRAW_PREAMBLE] = "IT_DISPATCH_DRAW_PREAMBLE";
names[IT_DISPATCH_DRAW] = "IT_DISPATCH_DRAW";
names[IT_GET_LOD_STATS] = "IT_GET_LOD_STATS";
names[IT_WAIT_REG_MEM_64] = "IT_WAIT_REG_MEM_64";
names[IT_SET_CONTEXT_REG_INDIRECT] = "IT_SET_CONTEXT_REG_INDIRECT";
return names;
}
@@ -100,7 +100,7 @@ constexpr auto g_opcode_names = MakeOpcodeNames();
} // namespace
void DumpPm4PacketStream(Common::File* file, uint32_t* cmd_buffer, uint32_t start_dw,
void DumpPm4PacketStream(Common::File* file, const uint32_t* cmd_buffer, uint32_t start_dw,
uint32_t num_dw) {
// db_dump();
@@ -143,9 +143,9 @@ void DumpPm4PacketStream(Common::File* file, uint32_t* cmd_buffer, uint32_t star
if ((op == IT_SET_CONTEXT_REG_INDIRECT || op == IT_SET_SH_REG_INDIRECT ||
op == IT_SET_UCONFIG_REG_INDIRECT) &&
len == 4) {
auto* indirect_buffer =
reinterpret_cast<uint32_t*>((static_cast<uint64_t>(cmd[0]) & 0xfffffffcu) |
(static_cast<uint64_t>(cmd[1]) << 32u));
auto* indirect_buffer = reinterpret_cast<const uint32_t*>(
(static_cast<uint64_t>(cmd[0]) & 0xfffffffcu) |
(static_cast<uint64_t>(cmd[1]) << 32u));
const uint32_t indirect_num_regs = cmd[3] & 0x3fffu;
for (uint32_t i = 0; indirect_buffer != nullptr && i < indirect_num_regs;
+58 -135
View File
@@ -42,6 +42,7 @@ constexpr uint32_t IT_WRITE_DATA = 0x37;
constexpr uint32_t IT_MEM_SEMAPHORE = 0x39;
constexpr uint32_t IT_DRAW_INDEX_INDIRECT_MULTI = 0x38;
constexpr uint32_t IT_DISPATCH_DRAW_PREAMBLE = 0x3A;
constexpr uint32_t IT_WAIT_REG_MEM = 0x3C;
constexpr uint32_t IT_INDIRECT_BUFFER = 0x3F;
constexpr uint32_t IT_COPY_DATA = 0x40;
constexpr uint32_t IT_CP_DMA = 0x41;
@@ -70,6 +71,7 @@ constexpr uint32_t IT_WAIT_ON_CE_COUNTER = 0x86;
constexpr uint32_t IT_WAIT_ON_DE_COUNTER_DIFF = 0x88;
constexpr uint32_t IT_DISPATCH_DRAW = 0x8D;
constexpr uint32_t IT_GET_LOD_STATS = 0x8E;
constexpr uint32_t IT_WAIT_REG_MEM_64 = 0x93;
constexpr uint32_t IT_SET_CONTEXT_REG_INDIRECT = 0x9F;
/* Custom codes. Implemented via IT_NOP */
@@ -78,12 +80,10 @@ constexpr uint32_t R_ZERO = 0x00;
constexpr uint32_t R_DRAW_RESET = 0x05;
constexpr uint32_t R_WAIT_FLIP_DONE = 0x06;
constexpr uint32_t R_DISPATCH_RESET = 0x09;
constexpr uint32_t R_WAIT_MEM_32 = 0x0A;
constexpr uint32_t R_PUSH_MARKER = 0x0B;
constexpr uint32_t R_POP_MARKER = 0x0C;
constexpr uint32_t R_ACQUIRE_MEM = 0x14;
constexpr uint32_t R_WRITE_DATA = 0x15;
constexpr uint32_t R_WAIT_MEM_64 = 0x16;
constexpr uint32_t R_FLIP = 0x17;
constexpr uint32_t R_RELEASE_MEM = 0x18;
constexpr uint32_t R_DMA_DATA = 0x19;
@@ -98,6 +98,10 @@ constexpr uint32_t DB_RENDER_CONTROL_DEPTH_CLEAR_ENABLE_SHIFT = 0;
constexpr uint32_t DB_RENDER_CONTROL_DEPTH_CLEAR_ENABLE_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_STENCIL_CLEAR_ENABLE_SHIFT = 1;
constexpr uint32_t DB_RENDER_CONTROL_STENCIL_CLEAR_ENABLE_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_COPY_DEPTH_TO_COLOR_SHIFT = 2;
constexpr uint32_t DB_RENDER_CONTROL_COPY_DEPTH_TO_COLOR_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_COPY_STENCIL_TO_COLOR_SHIFT = 3;
constexpr uint32_t DB_RENDER_CONTROL_COPY_STENCIL_TO_COLOR_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_RESUMMARIZE_ENABLE_SHIFT = 4;
constexpr uint32_t DB_RENDER_CONTROL_RESUMMARIZE_ENABLE_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_STENCIL_COMPRESS_DISABLE_SHIFT = 5;
@@ -163,22 +167,6 @@ constexpr uint32_t PA_SC_SCREEN_SCISSOR_BR_BR_Y_MASK = 0xFFFF;
constexpr uint32_t DB_DFSM_CONTROL = 0xE;
constexpr uint32_t DB_DEPTH_INFO = 0xF;
constexpr uint32_t DB_DEPTH_INFO_ADDR5_SWIZZLE_MASK_SHIFT = 0;
constexpr uint32_t DB_DEPTH_INFO_ADDR5_SWIZZLE_MASK_MASK = 0xF;
constexpr uint32_t DB_DEPTH_INFO_ARRAY_MODE_SHIFT = 4;
constexpr uint32_t DB_DEPTH_INFO_ARRAY_MODE_MASK = 0xF;
constexpr uint32_t DB_DEPTH_INFO_PIPE_CONFIG_SHIFT = 8;
constexpr uint32_t DB_DEPTH_INFO_PIPE_CONFIG_MASK = 0x1F;
constexpr uint32_t DB_DEPTH_INFO_BANK_WIDTH_SHIFT = 13;
constexpr uint32_t DB_DEPTH_INFO_BANK_WIDTH_MASK = 0x3;
constexpr uint32_t DB_DEPTH_INFO_BANK_HEIGHT_SHIFT = 15;
constexpr uint32_t DB_DEPTH_INFO_BANK_HEIGHT_MASK = 0x3;
constexpr uint32_t DB_DEPTH_INFO_MACRO_TILE_ASPECT_SHIFT = 17;
constexpr uint32_t DB_DEPTH_INFO_MACRO_TILE_ASPECT_MASK = 0x3;
constexpr uint32_t DB_DEPTH_INFO_NUM_BANKS_SHIFT = 19;
constexpr uint32_t DB_DEPTH_INFO_NUM_BANKS_MASK = 0x3;
constexpr uint32_t DB_Z_INFO = 0x10;
constexpr uint32_t DB_Z_INFO_FORMAT_SHIFT = 0;
constexpr uint32_t DB_Z_INFO_FORMAT_MASK = 0x3;
@@ -222,16 +210,6 @@ constexpr uint32_t DB_STENCIL_READ_BASE = 0x13;
constexpr uint32_t DB_Z_WRITE_BASE = 0x14;
constexpr uint32_t DB_STENCIL_WRITE_BASE = 0x15;
constexpr uint32_t DB_DEPTH_SIZE = 0x16;
constexpr uint32_t DB_DEPTH_SIZE_PITCH_TILE_MAX_SHIFT = 0;
constexpr uint32_t DB_DEPTH_SIZE_PITCH_TILE_MAX_MASK = 0x7FF;
constexpr uint32_t DB_DEPTH_SIZE_HEIGHT_TILE_MAX_SHIFT = 11;
constexpr uint32_t DB_DEPTH_SIZE_HEIGHT_TILE_MAX_MASK = 0x7FF;
constexpr uint32_t DB_DEPTH_SLICE = 0x17;
constexpr uint32_t DB_DEPTH_SLICE_SLICE_TILE_MAX_SHIFT = 0;
constexpr uint32_t DB_DEPTH_SLICE_SLICE_TILE_MAX_MASK = 0x3FFFFF;
constexpr uint32_t DB_Z_READ_BASE_HI = 0x1A;
constexpr uint32_t DB_STENCIL_READ_BASE_HI = 0x1B;
constexpr uint32_t DB_Z_WRITE_BASE_HI = 0x1C;
@@ -317,8 +295,8 @@ constexpr uint32_t FSR_RECURSIONS1 = 0xF2;
constexpr uint32_t VGT_MULTI_PRIM_IB_RESET_INDX = 0x103;
constexpr uint32_t CB_RMI_GL2_CACHE_CONTROL = 0x104;
constexpr uint32_t CB_BLEND_RED = 0x105;
constexpr uint32_t CB_BLEND_GREEN = 0x106;
constexpr uint32_t CB_BLEND_BLUE = 0x107;
constexpr uint32_t CB_BLEND_BLUE = 0x106;
constexpr uint32_t CB_BLEND_GREEN = 0x107;
constexpr uint32_t CB_BLEND_ALPHA = 0x108;
constexpr uint32_t CB_DCC_CONTROL = 0x109;
@@ -387,9 +365,6 @@ constexpr uint32_t SPI_SHADER_POS_FORMAT = 0x1C3;
constexpr uint32_t SPI_SHADER_Z_FORMAT = 0x1C4;
constexpr uint32_t SPI_SHADER_COL_FORMAT = 0x1C5;
// Indirect Cx descriptor selector for the 32-entry PS input-control register bank.
constexpr uint32_t CX_PS_SHADER_USAGE_BASE = 0x10000000u;
constexpr uint32_t CB_BLEND0_CONTROL = 0x1E0;
constexpr uint32_t CB_BLEND0_CONTROL_COLOR_SRCBLEND_SHIFT = 0;
constexpr uint32_t CB_BLEND0_CONTROL_COLOR_SRCBLEND_MASK = 0x1F;
@@ -427,11 +402,6 @@ constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_SHIFT = 8
constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_MASK = 0x7;
constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_BF_SHIFT = 20;
constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_BF_MASK = 0x7;
constexpr uint32_t DB_DEPTH_CONTROL_ENABLE_COLOR_WRITES_ON_DEPTH_FAIL_SHIFT = 30;
constexpr uint32_t DB_DEPTH_CONTROL_ENABLE_COLOR_WRITES_ON_DEPTH_FAIL_MASK = 0x1;
constexpr uint32_t DB_DEPTH_CONTROL_DISABLE_COLOR_WRITES_ON_DEPTH_PASS_SHIFT = 31;
constexpr uint32_t DB_DEPTH_CONTROL_DISABLE_COLOR_WRITES_ON_DEPTH_PASS_MASK = 0x1;
constexpr uint32_t DB_EQAA = 0x201;
constexpr uint32_t DB_EQAA_MAX_ANCHOR_SAMPLES_SHIFT = 0;
constexpr uint32_t DB_EQAA_MAX_ANCHOR_SAMPLES_MASK = 0x7;
@@ -563,21 +533,9 @@ constexpr uint32_t VGT_DRAW_PAYLOAD_CNTL = 0x2A6;
constexpr uint32_t VGT_ESGS_RING_ITEMSIZE = 0x2AB;
constexpr uint32_t VGT_REUSE_OFF = 0x2AD;
constexpr uint32_t DB_HTILE_SURFACE = 0x2AF;
constexpr uint32_t DB_HTILE_SURFACE_LINEAR_SHIFT = 0;
constexpr uint32_t DB_HTILE_SURFACE_LINEAR_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_FULL_CACHE_SHIFT = 1;
constexpr uint32_t DB_HTILE_SURFACE_FULL_CACHE_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_HTILE_USES_PRELOAD_WIN_SHIFT = 2;
constexpr uint32_t DB_HTILE_SURFACE_HTILE_USES_PRELOAD_WIN_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_PRELOAD_SHIFT = 3;
constexpr uint32_t DB_HTILE_SURFACE_PRELOAD_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_WIDTH_SHIFT = 4;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_WIDTH_MASK = 0x3F;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_HEIGHT_SHIFT = 10;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_HEIGHT_MASK = 0x3F;
constexpr uint32_t DB_HTILE_SURFACE_DST_OUTSIDE_ZERO_TO_ONE_SHIFT = 16;
constexpr uint32_t DB_HTILE_SURFACE_DST_OUTSIDE_ZERO_TO_ONE_MASK = 0x1;
constexpr uint32_t DB_SHADING_RATE_ENCODING = 0x2AF;
constexpr uint32_t DB_SHADING_RATE_ENCODING_SHADING_RATE_ENCODING_SHIFT = 19;
constexpr uint32_t DB_SHADING_RATE_ENCODING_SHADING_RATE_ENCODING_MASK = 0x3;
constexpr uint32_t DB_SRESULTS_COMPARE_STATE0 = 0x2B0;
constexpr uint32_t DB_SRESULTS_COMPARE_STATE1 = 0x2B1;
@@ -624,7 +582,6 @@ constexpr uint32_t PA_SC_SHADER_CONTROL = 0x310;
constexpr uint32_t PA_SC_BINNER_CNTL_0 = 0x311;
constexpr uint32_t PA_SC_BINNER_CNTL_1 = 0x312;
constexpr uint32_t PA_SC_CONSERVATIVE_RASTERIZATION_CNTL = 0x313;
constexpr uint32_t PA_SC_NGG_MODE_CNTL = 0x314;
constexpr uint32_t CB_COLOR0_BASE = 0x318;
constexpr uint32_t CB_COLOR0_VIEW = 0x31B;
@@ -652,24 +609,13 @@ constexpr uint32_t CB_COLOR0_INFO_BLEND_BYPASS_SHIFT = 16;
constexpr uint32_t CB_COLOR0_INFO_BLEND_BYPASS_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_ROUND_MODE_SHIFT = 18;
constexpr uint32_t CB_COLOR0_INFO_ROUND_MODE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_CMASK_IS_LINEAR_SHIFT = 19;
constexpr uint32_t CB_COLOR0_INFO_CMASK_IS_LINEAR_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESSION_DISABLE_SHIFT = 26;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESSION_DISABLE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESS_1FRAG_ONLY_SHIFT = 27;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESS_1FRAG_ONLY_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_DCC_ENABLE_SHIFT = 28;
constexpr uint32_t CB_COLOR0_INFO_DCC_ENABLE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_CMASK_ADDR_TYPE_SHIFT = 29;
constexpr uint32_t CB_COLOR0_INFO_CMASK_ADDR_TYPE_MASK = 0x3;
constexpr uint32_t CB_COLOR0_INFO_ALT_TILE_MODE_SHIFT = 31;
constexpr uint32_t CB_COLOR0_INFO_ALT_TILE_MODE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_ATTRIB = 0x31D;
constexpr uint32_t CB_COLOR0_ATTRIB_TILE_MODE_INDEX_SHIFT = 0;
constexpr uint32_t CB_COLOR0_ATTRIB_TILE_MODE_INDEX_MASK = 0x1F;
constexpr uint32_t CB_COLOR0_ATTRIB_FMASK_TILE_MODE_INDEX_SHIFT = 5;
constexpr uint32_t CB_COLOR0_ATTRIB_FMASK_TILE_MODE_INDEX_MASK = 0x1F;
constexpr uint32_t CB_COLOR0_ATTRIB_NUM_SAMPLES_SHIFT = 12;
constexpr uint32_t CB_COLOR0_ATTRIB_NUM_SAMPLES_MASK = 0x7;
constexpr uint32_t CB_COLOR0_ATTRIB_NUM_FRAGMENTS_SHIFT = 15;
@@ -684,8 +630,6 @@ constexpr uint32_t CB_COLOR0_DCC_CONTROL_KEY_CLEAR_ENABLE_SHIFT
constexpr uint32_t CB_COLOR0_DCC_CONTROL_KEY_CLEAR_ENABLE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_UNCOMPRESSED_BLOCK_SIZE_SHIFT = 2;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_UNCOMPRESSED_BLOCK_SIZE_MASK = 0x3;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MIN_COMPRESSED_BLOCK_SIZE_SHIFT = 4;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MIN_COMPRESSED_BLOCK_SIZE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_COMPRESSED_BLOCK_SIZE_SHIFT = 5;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_COMPRESSED_BLOCK_SIZE_MASK = 0x3;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_COLOR_TRANSFORM_SHIFT = 7;
@@ -742,31 +686,25 @@ constexpr uint32_t CB_COLOR0_ATTRIB3_CMASK_PIPE_ALIGNED_SHIFT = 26;
constexpr uint32_t CB_COLOR0_ATTRIB3_CMASK_PIPE_ALIGNED_MASK = 0x1;
constexpr uint32_t CB_COLOR0_ATTRIB3_DCC_PIPE_ALIGNED_SHIFT = 30;
constexpr uint32_t CB_COLOR0_ATTRIB3_DCC_PIPE_ALIGNED_MASK = 0x1;
constexpr uint32_t CB_COLOR0_ATTRIB3_WRITE_VRS_RATE_HINT_TO_CMASK_SHIFT = 31;
constexpr uint32_t CB_COLOR0_ATTRIB3_WRITE_VRS_RATE_HINT_TO_CMASK_MASK = 0x1;
constexpr uint32_t CB_COLOR7_ATTRIB3 = 0x3BF;
/* Fake codes. Don't exist on real HW */
constexpr uint32_t CX_NOP = 0x800003FF;
constexpr uint32_t CX_NOP = 0xDB;
constexpr uint32_t CX_NUM = 0x3FF + 1;
/* Shader registers */
constexpr uint32_t SPI_SHADER_TBA_LO_PS = 0x0;
constexpr uint32_t SPI_SHADER_PGM_RSRC4_PS = 0x1;
constexpr uint32_t SPI_SHADER_TMA_LO_PS = 0x2;
constexpr uint32_t SPI_SHADER_TMA_HI_PS = 0x3;
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_PS = 0x6;
constexpr uint32_t SPI_SHADER_PGM_RSRC3_PS = 0x7;
constexpr uint32_t SPI_SHADER_PGM_LO_PS = 0x8;
constexpr uint32_t SPI_SHADER_PGM_HI_PS = 0x9;
constexpr uint32_t SPI_SHADER_PACE_ID_PS = 0x6;
constexpr uint32_t SPI_GRAPHICS_SHADER_CONTROL_PS = 0x7;
constexpr uint32_t SPI_SHADER_PGM_LO_PS = 0x8;
constexpr uint32_t SPI_SHADER_PGM_HI_PS = 0x9;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS = 0xA;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_VGPRS_SHIFT = 0;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_VGPRS_MASK = 0x3F;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_SGPRS_SHIFT = 6;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_SGPRS_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_PRIORITY_SHIFT = 10;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_PRIORITY_MASK = 0x3;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_FLOAT_MODE_SHIFT = 12;
@@ -803,14 +741,11 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_PS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_USER_DATA_PS_0 = 0xC;
constexpr uint32_t SPI_SHADER_USER_DATA_PS_15 = 0x1B;
constexpr uint32_t SPI_SHADER_USER_DATA_PS_31 = 0x2B;
constexpr uint32_t SPI_SHADER_REQ_CTRL_PS = 0x30;
constexpr uint32_t SPI_SHADER_USER_ACCUM_PS_0 = 0x32;
constexpr uint32_t SPI_SHADER_USER_ACCUM_PS_3 = 0x35;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_VGPRS_SHIFT = 0;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_VGPRS_MASK = 0x3F;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_SGPRS_SHIFT = 6;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_SGPRS_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_PRIORITY_SHIFT = 10;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_PRIORITY_MASK = 0x3;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_FLOAT_MODE_SHIFT = 12;
@@ -841,19 +776,20 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_VS_USER_SGPR_MSB_MASK = 0x1;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_VS_SHARED_VGPR_CNT_SHIFT = 28;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_VS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_GS = 0x80;
constexpr uint32_t SPI_SHADER_PACE_ID_GS = 0x80;
// AGC compiler records use this numeric tag as opaque metadata. It is not a shader checksum
// register and intentionally has no checksum-state consumer in HardwareContext.
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_GS = SPI_SHADER_PACE_ID_GS;
constexpr uint32_t SPI_SHADER_PGM_RSRC4_GS = 0x81;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_LO_GS = 0x82;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_HI_GS = 0x83;
constexpr uint32_t SPI_SHADER_PGM_RSRC3_GS = 0x87;
constexpr uint32_t SPI_GRAPHICS_SHADER_CONTROL_GS = 0x87;
constexpr uint32_t SPI_SHADER_PGM_LO_GS = 0x88;
constexpr uint32_t SPI_SHADER_PGM_HI_GS = 0x89;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS = 0x8A;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_VGPRS_SHIFT = 0;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_VGPRS_MASK = 0x3F;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_SGPRS_SHIFT = 6;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_SGPRS_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_PRIORITY_SHIFT = 10;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_PRIORITY_MASK = 0x3;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_FLOAT_MODE_SHIFT = 12;
@@ -894,22 +830,16 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_GS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_USER_DATA_GS_0 = 0x8C;
constexpr uint32_t SPI_SHADER_USER_DATA_GS_15 = 0x9B;
constexpr uint32_t SPI_SHADER_USER_DATA_GS_31 = 0xAB;
constexpr uint32_t SPI_SHADER_REQ_CTRL_ESGS = 0xB0;
constexpr uint32_t SPI_SHADER_USER_ACCUM_ESGS_0 = 0xB2;
constexpr uint32_t SPI_SHADER_USER_ACCUM_ESGS_3 = 0xB5;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_ES_GS = 0xBC;
constexpr uint32_t SPI_SHADER_PGM_LO_ES = 0xC8;
constexpr uint32_t SPI_SHADER_PGM_HI_ES = 0xC9;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_ES = 0xCA;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_ES = 0xCB;
constexpr uint32_t SPI_SHADER_USER_DATA_ES_0 = 0xCC;
constexpr uint32_t SPI_SHADER_USER_DATA_ES_15 = 0xDB;
constexpr uint32_t SPI_SHADER_USER_DATA_ES_31 = 0xEB;
// Private AGC registers used by shader binaries submitted through SET_SH_REG_INDIRECT.
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_HS = 0x100;
constexpr uint32_t SPI_SHADER_PGM_RSRC4_HS = 0x101;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_LO_HS = 0x102;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_HI_HS = 0x103;
constexpr uint32_t SPI_SHADER_PGM_RSRC3_HS = 0x107;
constexpr uint32_t SPI_GRAPHICS_SHADER_CONTROL_HS = 0x107;
constexpr uint32_t SPI_SHADER_PGM_LO_HS = 0x108;
constexpr uint32_t SPI_SHADER_PGM_HI_HS = 0x109;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_HS = 0x10A;
@@ -947,13 +877,10 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_HS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_USER_DATA_HS_0 = 0x10C;
constexpr uint32_t SPI_SHADER_USER_DATA_HS_15 = 0x11B;
constexpr uint32_t SPI_SHADER_USER_DATA_HS_31 = 0x12B;
constexpr uint32_t SPI_SHADER_REQ_CTRL_LSHS = 0x130;
constexpr uint32_t SPI_SHADER_USER_ACCUM_LSHS_0 = 0x132;
constexpr uint32_t SPI_SHADER_USER_ACCUM_LSHS_3 = 0x135;
constexpr uint32_t SPI_SHADER_PGM_LO_LS = 0x148;
constexpr uint32_t SPI_SHADER_PGM_HI_LS = 0x149;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_LS = 0x14A;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_LS = 0x14B;
constexpr uint32_t COMPUTE_START_X = 0x204;
constexpr uint32_t COMPUTE_START_Y = 0x205;
constexpr uint32_t COMPUTE_START_Z = 0x206;
@@ -962,30 +889,37 @@ constexpr uint32_t COMPUTE_NUM_THREAD_Y = 0x208;
constexpr uint32_t COMPUTE_NUM_THREAD_Z = 0x209;
constexpr uint32_t COMPUTE_PGM_LO = 0x20C;
constexpr uint32_t COMPUTE_PGM_HI = 0x20D;
constexpr uint32_t COMPUTE_TBA_LO = 0x20E;
constexpr uint32_t COMPUTE_TBA_HI = 0x20F;
constexpr uint32_t COMPUTE_TMA_LO = 0x210;
constexpr uint32_t COMPUTE_TMA_HI = 0x211;
constexpr uint32_t COMPUTE_PGM_RSRC1 = 0x212;
constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_SHIFT = 0;
constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_MASK = 0x3F;
constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_SHIFT = 6;
constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_MASK = 0xF;
constexpr uint32_t COMPUTE_PGM_RSRC1_PRIORITY_SHIFT = 10;
constexpr uint32_t COMPUTE_PGM_RSRC1_PRIORITY_MASK = 0x3;
constexpr uint32_t COMPUTE_PGM_RSRC1_FLOAT_MODE_SHIFT = 12;
constexpr uint32_t COMPUTE_PGM_RSRC1_FLOAT_MODE_MASK = 0xFF;
constexpr uint32_t COMPUTE_PGM_RSRC1_DX10_CLAMP_SHIFT = 21;
constexpr uint32_t COMPUTE_PGM_RSRC1_DX10_CLAMP_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_DEBUG_MODE_SHIFT = 22;
constexpr uint32_t COMPUTE_PGM_RSRC1_DEBUG_MODE_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_IEEE_MODE_SHIFT = 23;
constexpr uint32_t COMPUTE_PGM_RSRC1_IEEE_MODE_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_SHIFT = 24;
constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_FP16_OVFL_SHIFT = 26;
constexpr uint32_t COMPUTE_PGM_RSRC1_FP16_OVFL_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_WGP_MODE_SHIFT = 29;
constexpr uint32_t COMPUTE_PGM_RSRC1_WGP_MODE_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_SHIFT = 30;
constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_FWD_PROGRESS_SHIFT = 31;
constexpr uint32_t COMPUTE_PGM_RSRC1_FWD_PROGRESS_MASK = 0x1;
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS = 1u << 5u;
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_SHIFT = 15;
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_MASK = 0x1;
[[nodiscard]] constexpr uint8_t ComputeWaveSize(uint32_t dispatch_initiator) {
return ((dispatch_initiator >> COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_SHIFT) &
COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_MASK) != 0u
? 32u
: 64u;
}
constexpr uint32_t COMPUTE_PGM_RSRC2 = 0x213;
constexpr uint32_t COMPUTE_PGM_RSRC2_SCRATCH_EN_SHIFT = 0;
@@ -1006,21 +940,16 @@ constexpr uint32_t COMPUTE_PGM_RSRC2_LDS_SIZE_SHIFT = 15;
constexpr uint32_t COMPUTE_PGM_RSRC2_LDS_SIZE_MASK = 0x1FF;
constexpr uint32_t COMPUTE_RESOURCE_LIMITS = 0x215;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE0 = 0x216;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE1 = 0x217;
constexpr uint32_t COMPUTE_TMPRING_SIZE = 0x218;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE2 = 0x219;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE3 = 0x21A;
constexpr uint32_t COMPUTE_USER_ACCUM_0 = 0x224;
constexpr uint32_t COMPUTE_PGM_RSRC3 = 0x228;
constexpr uint32_t COMPUTE_SHADER_CHKSUM = 0x22A;
constexpr uint32_t COMPUTE_PGM_RSRC3_SHARED_VGPRS_SHIFT = 0;
constexpr uint32_t COMPUTE_PGM_RSRC3_SHARED_VGPRS_MASK = 0xF;
constexpr uint32_t COMPUTE_PACE_ID = 0x22A;
constexpr uint32_t COMPUTE_USER_DATA_0 = 0x240;
constexpr uint32_t COMPUTE_USER_DATA_15 = 0x24F;
constexpr uint32_t COMPUTE_DISPATCH_TUNNEL = 0x27D;
/* Fake codes. Don't exist on real HW */
constexpr uint32_t SH_NOP = 0x800002FF;
constexpr uint32_t SH_NOP = 0x280;
constexpr uint32_t SH_NUM = 0x2FF + 1;
@@ -1037,6 +966,7 @@ constexpr uint32_t GE_INDX_OFFSET = 0x24A;
constexpr uint32_t GE_MULTI_PRIM_IB_RESET_EN = 0x24B;
constexpr uint32_t VGT_HS_OFFCHIP_PARAM = 0x24F;
constexpr uint32_t VGT_TF_MEMORY_BASE = 0x250;
constexpr uint32_t IA_MULTI_VGT_PARAM = 0x258;
constexpr uint32_t GE_CNTL = 0x25B;
constexpr uint32_t GE_CNTL_PRIM_GRP_SIZE_SHIFT = 0;
@@ -1048,7 +978,7 @@ constexpr uint32_t GE_USER_VGPR1 = 0x25C;
constexpr uint32_t GE_USER_VGPR2 = 0x25D;
constexpr uint32_t GE_USER_VGPR3 = 0x25E;
constexpr uint32_t GE_STEREO_CNTL = 0x25F;
constexpr uint32_t GE_PC_ALLOC = 0x260;
constexpr uint32_t UC_PARAMETER_OVERSUBSCRIPTION = 0x260;
constexpr uint32_t GE_USER_VGPR_EN = 0x262;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR1_SHIFT = 0;
@@ -1058,32 +988,25 @@ constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR2_MASK = 0x1;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_SHIFT = 2;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_MASK = 0x1;
constexpr uint32_t IA_MULTI_VGT_PARAM = 0x258;
constexpr uint32_t FSR_WINDOW_LEFT = 0x2BC;
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_X = 0x2C4;
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_Y = 0x2CC;
constexpr uint32_t FSR_ALPHA_LEFT_X = 0x2E4;
constexpr uint32_t FSR_ALPHA_LEFT_Y = 0x2E8;
constexpr uint32_t TA_CS_BC_BASE_ADDR = 0x380;
constexpr uint32_t TA_CS_BC_BASE_ADDR_HI = 0x381;
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x382;
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x383;
constexpr uint32_t TEXTURE_GRADIENT_CONTROL = 0x384;
constexpr uint32_t GDS_OA_CNTL = 0x41D;
constexpr uint32_t GDS_OA_COUNTER = 0x41E;
constexpr uint32_t GDS_OA_ADDRESS = 0x41F;
/* Fake codes. Don't exist on real HW */
constexpr uint32_t FSR_EXTEND_SUBPIXEL_ROUNDING = 0x80003FF4;
constexpr uint32_t FSR_ALPHA_VALUE0 = 0x80003FF5;
constexpr uint32_t FSR_ALPHA_VALUE1 = 0x80003FF6;
constexpr uint32_t FSR_CONTROL_POINT0 = 0x80003FF7;
constexpr uint32_t FSR_CONTROL_POINT1 = 0x80003FF8;
constexpr uint32_t FSR_CONTROL_POINT2 = 0x80003FF9;
constexpr uint32_t FSR_CONTROL_POINT3 = 0x80003FFA;
constexpr uint32_t FSR_WINDOW0 = 0x80003FFB;
constexpr uint32_t FSR_WINDOW1 = 0x80003FFC;
constexpr uint32_t TEXTURE_GRADIENT_CONTROL = 0x80003FFD;
constexpr uint32_t MEMORY_MAPPING_MASK = 0x80003FFE;
constexpr uint32_t UC_NOP = 0x80003FFF;
constexpr uint32_t UC_NOP = 0xA2;
constexpr uint32_t UC_NUM = 0x3FFF + 1;
void DumpPm4PacketStream(Common::File* file, uint32_t* cmd_buffer, uint32_t start_dw,
void DumpPm4PacketStream(Common::File* file, const uint32_t* cmd_buffer, uint32_t start_dw,
uint32_t num_dw);
} // namespace Libs::Graphics::Pm4
+42 -30
View File
@@ -1,24 +1,18 @@
#include "graphics/guest_gpu/tile.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/stringUtils.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include <algorithm>
#include <array>
#include <bit>
#include <fmt/format.h>
#include <vector>
namespace Libs::Graphics {
static uint32_t AlignUp(uint32_t value, uint32_t alignment) {
return (value + alignment - 1u) & ~(alignment - 1u);
}
static uint32_t ShiftCeil(uint32_t value, uint32_t shift) {
return static_cast<uint32_t>((static_cast<uint64_t>(value) + (1ull << shift) - 1ull) >> shift);
}
@@ -33,7 +27,7 @@ static uint32_t CalcLinearAlignedLevelPitch(uint32_t base_width, uint32_t base_h
const uint32_t level_width = ShiftCeil(base_width, level);
const uint32_t level_height = ShiftCeil(base_height, level);
const uint32_t padded_width =
AlignUp(std::max(level_width, 1u), CalcLinearBlockWidth(bytes_per_element));
Common::AlignUp(std::max(level_width, 1u), CalcLinearBlockWidth(bytes_per_element));
const uint64_t size =
static_cast<uint64_t>(padded_width) * std::max(level_height, 1u) * bytes_per_element;
EXIT_NOT_IMPLEMENTED(size > 0xffffffffull);
@@ -61,7 +55,7 @@ static uint32_t SetLinearMipChainLayout(uint32_t levels, const uint32_t* mip_pit
offset += mip_size[level];
}
return AlignUp(offset, 256u);
return Common::AlignUp(offset, 256u);
}
struct Log2BlockDimensions {
@@ -366,8 +360,8 @@ bool TileGetTiledTextureLayout(const TileSurfaceDescription& description, TileSu
((description.width >> level) + texture.texel_width - 1u) / texture.texel_width, 1u);
mip.height = std::max(
((description.height >> level) + texture.texel_height - 1u) / texture.texel_height, 1u);
mip.padded_width = AlignUp(std::max(ShiftCeil(width0, level), 1u), block.block_width);
mip.padded_height = AlignUp(std::max(ShiftCeil(height0, level), 1u), block.block_height);
mip.padded_width = Common::AlignUp(std::max(ShiftCeil(width0, level), 1u), block.block_width);
mip.padded_height = Common::AlignUp(std::max(ShiftCeil(height0, level), 1u), block.block_height);
mip.size = static_cast<uint64_t>(block.block_depth) * mip.padded_width * mip.padded_height *
block.bytes_per_element;
result.block_slice_size += mip.size;
@@ -1121,8 +1115,8 @@ static bool TileGetHtileSize(uint32_t width, uint32_t height, TileSizeAlign& hti
}
// Prospero HTile stores one DWORD per depth tile. Its 32 KiB allocation blocks cover
// 1024x512 pixels, independently of the attachment's fragment count.
const uint64_t size = static_cast<uint64_t>(AlignUp(width, 1024u) / 1024u) *
(AlignUp(height, 512u) / 512u) * 32768u;
const uint64_t size = static_cast<uint64_t>(Common::AlignUp(width, 1024u) / 1024u) *
(Common::AlignUp(height, 512u) / 512u) * 32768u;
if (size == 0 || size > UINT32_MAX) {
return false;
}
@@ -1154,13 +1148,13 @@ bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch,
&stencil_block_height));
const uint32_t fragments = 1u << num_fragments_log2;
const uint64_t depth_bytes_total =
valid_blocks ? static_cast<uint64_t>(AlignUp(width, depth_block_width)) *
AlignUp(height, depth_block_height) * depth_bytes * fragments
valid_blocks ? static_cast<uint64_t>(Common::AlignUp(width, depth_block_width)) *
Common::AlignUp(height, depth_block_height) * depth_bytes * fragments
: 0;
const uint64_t stencil_bytes_total =
stencil_format == Prospero::StencilFormat::k8UInt && valid_blocks
? static_cast<uint64_t>(AlignUp(width, stencil_block_width)) *
AlignUp(height, stencil_block_height) * fragments
? static_cast<uint64_t>(Common::AlignUp(width, stencil_block_width)) *
Common::AlignUp(height, stencil_block_height) * fragments
: 0;
TileSizeAlign calculated_htile {};
const bool htile_valid = !htile || TileGetHtileSize(width, height, calculated_htile);
@@ -1187,8 +1181,7 @@ uint32_t TileGetRenderTargetPitch(uint32_t width, uint32_t bytes_per_element,
&block_width, &block_height)) {
return 0;
}
const uint64_t pitch = (static_cast<uint64_t>(width) + block_width - 1u) &
~static_cast<uint64_t>(block_width - 1u);
const uint64_t pitch = Common::AlignUp(static_cast<uint64_t>(width), block_width);
return pitch <= UINT32_MAX ? static_cast<uint32_t>(pitch) : 0;
}
@@ -1209,8 +1202,7 @@ bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
pitch != TileGetRenderTargetPitch(width, bytes_per_element, num_fragments_log2)) {
return false;
}
const uint64_t padded_height = (static_cast<uint64_t>(height) + block_height - 1u) &
~static_cast<uint64_t>(block_height - 1u);
const uint64_t padded_height = Common::AlignUp(static_cast<uint64_t>(height), block_height);
const uint64_t size = static_cast<uint64_t>(pitch) * padded_height * bytes_per_element *
(1u << num_fragments_log2);
if (size == 0 || size > UINT32_MAX) {
@@ -1221,6 +1213,31 @@ bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
return true;
}
bool TileGetDccSize(uint32_t width, uint32_t height, uint32_t slices,
uint32_t bytes_per_element, uint32_t levels, Prospero::TileMode tile,
TileSizeAlign& total_size, uint32_t num_fragments_log2) {
total_size = {};
if (width == 0 || height == 0 || slices == 0 || levels != 1 || num_fragments_log2 != 0 ||
!std::has_single_bit(bytes_per_element) || bytes_per_element > 16 ||
(tile != Prospero::TileMode::kRenderTarget && tile != Prospero::TileMode::kDepth)) {
return false;
}
// Gen5 color metadata uses 4 KiB blocks, with one byte per 256 bytes of color data.
// Metadata stays thin for volume surfaces, so every depth slice has its own block raster.
const uint32_t coverage_bits = 20u - std::countr_zero(bytes_per_element);
const uint32_t block_width = 1u << ((coverage_bits + 1u) / 2u);
const uint32_t block_height = 1u << (coverage_bits / 2u);
const uint64_t blocks_x = (static_cast<uint64_t>(width) + block_width - 1u) / block_width;
const uint64_t blocks_y = (static_cast<uint64_t>(height) + block_height - 1u) / block_height;
const uint64_t blocks = blocks_x * blocks_y;
if (blocks > UINT32_MAX / 4096u / slices) {
return false;
}
total_size.size = static_cast<uint32_t>(blocks * slices * 4096u);
total_size.align = 4096;
return true;
}
bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint32_t levels,
TileSizeAlign& total_size, TileSizeOffset* level_sizes,
@@ -1302,13 +1319,8 @@ void TileGetTextureSize(Prospero::BufferFormat format, uint32_t width, uint32_t
return;
}
if (total_size != nullptr && total_size->size == 0) {
std::vector<std::string> list;
list.push_back(fmt::format("format = {}", static_cast<uint32_t>(format)));
list.push_back(fmt::format("width = {}", width));
list.push_back(fmt::format("height = {}", height));
list.push_back(fmt::format("levels = {}", levels));
list.push_back(fmt::format("tile = {}", static_cast<uint32_t>(tile)));
EXIT("unknown format:\n%s\n", Common::Concat(list, '\n').c_str());
EXIT("unknown format:\nformat = %u\nwidth = %u\nheight = %u\nlevels = %u\ntile = %u\n",
static_cast<uint32_t>(format), width, height, levels, static_cast<uint32_t>(tile));
}
}
@@ -1347,7 +1359,7 @@ uint32_t TileGetTexturePitch(Prospero::BufferFormat format, uint32_t width,
TileTextureElementLayout element {};
if (TileGetTextureElementLayout(format, element) && element.texel_width == 1 &&
element.texel_height == 1) {
pitch = AlignUp(pitch, CalcLinearBlockWidth(element.bytes));
pitch = Common::AlignUp(pitch, CalcLinearBlockWidth(element.bytes));
}
break;
}
@@ -1358,7 +1370,7 @@ uint32_t TileGetTexturePitch(Prospero::BufferFormat format, uint32_t width,
case Prospero::TileMode::kRenderTarget: {
TileTextureBlockLayout layout {};
if (TileGetTextureBlockLayout(format, tile, false, layout)) {
pitch = AlignUp(pitch, layout.block.block_width * layout.texel_width);
pitch = Common::AlignUp(pitch, layout.block.block_width * layout.texel_width);
}
break;
}
+4
View File
@@ -86,6 +86,7 @@ struct TileMipLayout {
uint32_t padded_height = 0;
uint32_t tail_x = 0;
uint32_t tail_y = 0;
bool operator==(const TileMipLayout&) const = default;
};
struct TileSurfaceLayout {
@@ -122,6 +123,9 @@ uint32_t TileGetDepthPitch(uint32_t width, uint32_t bytes_per_element,
bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, TileSizeAlign& total_size,
uint32_t num_fragments_log2 = 0);
bool TileGetDccSize(uint32_t width, uint32_t height, uint32_t slices,
uint32_t bytes_per_element, uint32_t levels, Prospero::TileMode tile,
TileSizeAlign& total_size, uint32_t num_fragments_log2 = 0);
bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint32_t levels,
TileSizeAlign& total_size, TileSizeOffset* level_sizes,
+88 -32
View File
@@ -3,51 +3,113 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/threads.h"
#include "graphics/host_gpu/vulkanCommon.h" // IWYU pragma: export
#include "graphics/host_gpu/vulkanInstance.h"
#include <map>
#include <mutex>
#include <tuple>
#include <vector>
#include <vk_mem_alloc.h>
namespace Libs::Graphics {
class CommandBuffer;
struct VulkanBuffer;
struct VulkanImage;
struct VulkanMemory;
struct GraphicContext: public VulkanInstance {
inline constexpr uint32_t VULKAN_TARGET_API_VERSION = VK_API_VERSION_1_3;
struct GraphicContext {
vk::Instance instance = nullptr;
vk::DebugUtilsMessengerEXT debug_messenger = nullptr;
vk::PhysicalDevice physical_device = nullptr;
vk::PhysicalDeviceProperties physical_device_properties = {};
vk::PhysicalDeviceMemoryProperties physical_device_memory_properties = {};
vk::Device device = nullptr;
VmaAllocator allocator = nullptr;
bool memory_budget_ext_enabled = false;
bool compute_subgroup_size_control_enabled = false;
bool sample_rate_shading_enabled = false;
bool attachment_feedback_loop_enabled = false;
bool provoking_vertex_last_enabled = false;
bool supports_block_texel_view = false;
bool mesh_shader_enabled = false;
vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
uint32_t subgroup_size = 0;
uint32_t min_subgroup_size = 0;
uint32_t max_subgroup_size = 0;
uint32_t max_push_descriptors = 0;
vk::ShaderStageFlags required_subgroup_size_stages = {};
Common::Mutex queue_mutex;
uint32_t queue_family = static_cast<uint32_t>(-1);
vk::Queue queue = nullptr;
[[nodiscard]] const vk::PhysicalDeviceProperties& GetPhysicalDeviceProperties() const {
return physical_device_properties;
}
[[nodiscard]] const vk::PhysicalDeviceMemoryProperties&
GetPhysicalDeviceMemoryProperties() const {
return physical_device_memory_properties;
}
[[nodiscard]] vk::FormatProperties GetFormatProperties(vk::Format format) const {
std::scoped_lock lock(m_format_properties_mutex);
auto [it, inserted] = m_format_properties.try_emplace(format);
if (inserted) {
physical_device.getFormatProperties(format, &it->second);
}
return it->second;
}
[[nodiscard]] vk::Result GetImageFormatProperties(vk::Format format, vk::ImageType type,
vk::ImageTiling tiling,
vk::ImageUsageFlags usage,
vk::ImageCreateFlags flags,
vk::ImageFormatProperties* properties) const {
using Key = std::tuple<vk::Format, vk::ImageType, vk::ImageTiling, vk::ImageUsageFlags,
vk::ImageCreateFlags>;
std::scoped_lock lock(m_image_format_properties_mutex);
auto [it, inserted] =
m_image_format_properties.try_emplace(Key {format, type, tiling, usage, flags});
if (inserted) {
it->second.first = physical_device.getImageFormatProperties(format, type, tiling, usage,
flags, &it->second.second);
}
if (properties != nullptr) {
*properties = it->second.second;
}
return it->second.first;
}
[[nodiscard]] bool SupportsComputeWave64() const noexcept {
return subgroup_size == 64u || compute_subgroup_size_control_enabled;
}
[[nodiscard]] vk::DeviceSize StorageMinAlignment() const {
const auto alignment = physical_device_properties.limits.minStorageBufferOffsetAlignment;
return alignment != 0 ? alignment : 1;
}
[[nodiscard]] bool CreateAllocator();
void DestroyAllocator();
void LogMemoryBudget() const;
[[nodiscard]] bool CanReportMemoryUsage() const noexcept { return memory_budget_ext_enabled; }
[[nodiscard]] uint64_t GetDeviceMemoryUsage() const;
[[nodiscard]] uint64_t GetTotalMemoryBudget() const;
void CreateBuffer(uint64_t size, VulkanBuffer& buffer);
void DeleteBuffer(VulkanBuffer& buffer);
[[nodiscard]] bool CreateImage(const vk::ImageCreateInfo& info, VulkanImage& image);
void DeleteImage(VulkanImage& image);
void MapMemory(VulkanMemory& memory, void*& data);
void UnmapMemory(VulkanMemory& memory);
void AppendHardwareRayTracingDeviceExtensions(
const std::vector<vk::ExtensionProperties>& available_extensions,
std::vector<const char*>& device_extensions);
void LoadHardwareRayTracingFunctions() const;
uint32_t screen_width = 0;
uint32_t screen_height = 0;
};
struct VulkanMemory {
vk::MemoryRequirements requirements = {};
vk::MemoryPropertyFlags property = {};
vk::MemoryPropertyFlags preferred_property = {};
vk::DeviceMemory memory = nullptr;
VmaAllocation allocation = nullptr;
VmaAllocationInfo allocation_info = {};
vk::DeviceSize offset = 0;
uint32_t type = 0;
uint64_t unique_id = 0;
private:
mutable std::mutex m_format_properties_mutex;
mutable std::map<vk::Format, vk::FormatProperties> m_format_properties;
mutable std::mutex m_image_format_properties_mutex;
mutable std::map<std::tuple<vk::Format, vk::ImageType, vk::ImageTiling, vk::ImageUsageFlags,
vk::ImageCreateFlags>,
std::pair<vk::Result, vk::ImageFormatProperties>>
m_image_format_properties;
};
struct VulkanImageState {
@@ -63,7 +125,6 @@ struct VulkanImage {
vk::Format format = vk::Format::eUndefined;
vk::ImageType image_type = vk::ImageType::e2D;
vk::Extent3D extent = {1, 1, 1};
uint32_t guest_pitch = 0;
uint32_t layers = 1;
uint32_t mip_levels = 1;
uint32_t samples = 1;
@@ -72,15 +133,10 @@ struct VulkanImage {
vk::Image image = nullptr;
VulkanImageState state;
std::vector<VulkanImageState> subresource_states;
Graphics::VulkanMemory memory;
VmaAllocation allocation = nullptr;
};
struct VulkanBuffer {
vk::Buffer buffer = nullptr;
VulkanMemory memory;
vk::BufferUsageFlags usage = {};
uint64_t buffer_size = 0;
};
} // namespace Libs::Graphics
+10 -26
View File
@@ -1,5 +1,6 @@
#include "graphics/host_gpu/memoryTracker.h"
#include "common/alignment.h"
#include "common/assert.h"
namespace Libs::Graphics {
@@ -8,9 +9,6 @@ static_assert(std::atomic<void*>::is_always_lock_free);
MemoryTracker::MemoryTracker(PageManager& page_manager): m_page_manager(page_manager) {
m_regions = std::make_unique<std::atomic<RegionManager*>[]>(REGION_COUNT);
for (size_t i = 0; i < REGION_COUNT; i++) {
m_regions[i].store(nullptr, std::memory_order_relaxed);
}
}
MemoryTracker::~MemoryTracker() = default;
@@ -18,15 +16,12 @@ MemoryTracker::~MemoryTracker() = default;
#if KYTY_BUILD == KYTY_BUILD_DEBUG
void MemoryTracker::ValidateGpuDirtyPages(const RangeSet& dirty, uint64_t vaddr, uint64_t size,
const char* operation) const noexcept {
if (vaddr == 0 || size == 0 || size > UINT64_MAX - vaddr ||
(vaddr & (TRACKER_PAGE_SIZE - 1)) != 0 || (size & (TRACKER_PAGE_SIZE - 1)) != 0) {
if (!GuestRange {vaddr, size}.Valid() || (vaddr & (TRACKER_PAGE_SIZE - 1)) != 0 ||
(size & (TRACKER_PAGE_SIZE - 1)) != 0) {
EXIT("MemoryTracker: invalid dirty-page validation range\n");
}
for (auto page = vaddr; page < vaddr + size; page += TRACKER_PAGE_SIZE) {
bool found = false;
dirty.ForEachIntersection(page, TRACKER_PAGE_SIZE,
[&found](RangeSet::Range) { found = true; });
if (!found) {
if (!dirty.Intersects(page, TRACKER_PAGE_SIZE)) {
EXIT("MemoryTracker: GPU-dirty tracker page has no dirty bytes, operation=%s "
"addr=0x%016" PRIx64 "\n",
operation, page);
@@ -37,15 +32,10 @@ void MemoryTracker::ValidateGpuDirtyPages(const RangeSet& dirty, uint64_t vaddr,
void MemoryTracker::ValidateGpuDirtyOwnership(const RangeSet& dirty, uint64_t vaddr, uint64_t size,
const char* operation) {
ValidateRange(vaddr, size);
if (vaddr + size > UINT64_MAX - (TRACKER_PAGE_SIZE - 1)) {
EXIT("MemoryTracker: dirty ownership range alignment overflow\n");
}
const auto begin = vaddr & ~(TRACKER_PAGE_SIZE - 1);
const auto end = (vaddr + size + TRACKER_PAGE_SIZE - 1) & ~(TRACKER_PAGE_SIZE - 1);
const auto begin = Common::AlignDown(vaddr, TRACKER_PAGE_SIZE);
const auto end = Common::AlignUp(vaddr + size, TRACKER_PAGE_SIZE);
for (auto page = begin; page < end; page += TRACKER_PAGE_SIZE) {
bool has_dirty_bytes = false;
dirty.ForEachIntersection(page, TRACKER_PAGE_SIZE,
[&has_dirty_bytes](RangeSet::Range) { has_dirty_bytes = true; });
const bool has_dirty_bytes = dirty.Intersects(page, TRACKER_PAGE_SIZE);
if (IsRegionGpuModified(page, TRACKER_PAGE_SIZE) != has_dirty_bytes) {
EXIT("MemoryTracker: tracker and byte ownership disagree, operation=%s "
"addr=0x%016" PRIx64 "\n",
@@ -56,8 +46,7 @@ void MemoryTracker::ValidateGpuDirtyOwnership(const RangeSet& dirty, uint64_t va
#endif
void MemoryTracker::ValidateRange(uint64_t vaddr, uint64_t size) {
if (vaddr == 0 || size == 0 || vaddr >= TRACKER_ADDRESS_SIZE ||
size > TRACKER_ADDRESS_SIZE - vaddr) {
if (!GuestRange {vaddr, size}.Valid()) {
EXIT("invalid memory tracker range\n");
}
}
@@ -117,7 +106,8 @@ void MemoryTracker::UnmarkRegionAsGpuModified(uint64_t vaddr, uint64_t size) {
});
}
void MemoryTracker::UntrackMemoryImpl(uint64_t vaddr, uint64_t size) {
void MemoryTracker::UntrackMemory(uint64_t vaddr, uint64_t size) {
CheckNotInUploadCallback();
std::vector<RegionManager*> managers;
managers.reserve((vaddr % TRACKER_REGION_SIZE + size + TRACKER_REGION_SIZE - 1) /
TRACKER_REGION_SIZE);
@@ -138,12 +128,6 @@ void MemoryTracker::UntrackMemoryImpl(uint64_t vaddr, uint64_t size) {
Iterate<false>(vaddr, size, [](RegionManager* manager, uint64_t offset, uint64_t bytes) {
manager->ChangeState<DirtySource::Cpu, true>(manager->GetCpuAddr() + offset, bytes);
});
locks.clear();
}
void MemoryTracker::UntrackMemory(uint64_t vaddr, uint64_t size) {
CheckNotInUploadCallback();
UntrackMemoryImpl(vaddr, size);
}
} // namespace Libs::Graphics
+10 -37
View File
@@ -34,7 +34,6 @@ public:
void InvalidateRegion(uint64_t vaddr, uint64_t size, Flush&& on_flush) noexcept {
static_assert(std::is_invocable_v<Flush&>);
CheckNotInUploadCallback();
ValidateRange(vaddr, size);
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
const bool should_flush = [&] {
@@ -63,43 +62,18 @@ public:
void ValidateGpuDirtyOwnership(const RangeSet&, uint64_t, uint64_t, const char*) {}
#endif
template <bool clear, typename Preflight, typename Func>
void ForEachDownloadRange(uint64_t vaddr, uint64_t size, Preflight&& preflight, Func&& func) {
static_assert(std::is_nothrow_invocable_v<Preflight&, uint64_t, uint64_t>);
static_assert(std::is_nothrow_invocable_v<Func&, uint64_t, uint64_t>);
CheckNotInUploadCallback();
std::vector<RegionManager*> managers;
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t, uint64_t) {
managers.push_back(manager);
});
std::vector<std::unique_lock<TrackingSpinLock>> locks;
locks.reserve(managers.size());
for (auto* manager: managers) {
locks.emplace_back(manager->lock);
}
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
const auto address = manager->GetCpuAddr() + offset;
manager->template ForEachModifiedRange<DirtySource::Gpu, false>(address, bytes,
preflight);
});
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
manager->template ForEachModifiedRange<DirtySource::Gpu, false>(
manager->GetCpuAddr() + offset, bytes, func);
});
if constexpr (clear) {
Iterate<false>(vaddr, size,
[&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
const auto address = manager->GetCpuAddr() + offset;
manager->template ForEachModifiedRange<DirtySource::Gpu, true>(
address, bytes, [](uint64_t, uint64_t) noexcept {});
});
}
}
template <bool clear, typename Func>
void ForEachDownloadRange(uint64_t vaddr, uint64_t size, Func&& func) {
ForEachDownloadRange<clear>(
vaddr, size, [](uint64_t, uint64_t) noexcept {}, std::forward<Func>(func));
static_assert(std::is_nothrow_invocable_v<Func&, uint64_t, uint64_t>);
CheckNotInUploadCallback();
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
std::scoped_lock lock(manager->lock);
const auto address = manager->GetCpuAddr() + offset;
manager->template ForEachModifiedRange<DirtySource::Gpu, false>(address, bytes, func);
if constexpr (clear) {
manager->template ChangeState<DirtySource::Gpu, false>(address, bytes);
}
});
}
template <typename RangeFunc, typename UploadFunc>
@@ -171,7 +145,6 @@ private:
}
static void ValidateRange(uint64_t vaddr, uint64_t size);
void UntrackMemoryImpl(uint64_t vaddr, uint64_t size);
RegionManager* GetOrCreateRegion(uint64_t index);
std::unique_ptr<std::atomic<RegionManager*>[]> m_regions;
+16 -69
View File
@@ -1,6 +1,7 @@
#include "graphics/host_gpu/pageManager.h"
#include "common/platform/sysDbg.h"
#include "common/alignment.h"
#include "common/virtualMemory.h"
#include "graphics/host_gpu/regionDefinitions.h"
#include "kernel/memory.h"
@@ -21,10 +22,7 @@
#include <windows.h>
#undef min
#undef max
#elif defined(__APPLE__)
#include <unistd.h>
#else
#include <execinfo.h>
#include <unistd.h>
#endif
@@ -36,38 +34,12 @@ constexpr uint64_t REGION_SIZE = TRACKER_REGION_SIZE;
constexpr uint64_t ADDRESS_SIZE = TRACKER_ADDRESS_SIZE;
constexpr uint64_t REGION_COUNT = ADDRESS_SIZE / REGION_SIZE;
#if KYTY_PLATFORM != KYTY_PLATFORM_WINDOWS
// The tracker reuses Win32 memory-protection tags as internal page-state values.
// Mirror their canonical numeric values so the shared state-machine logic is identical.
constexpr uint32_t PAGE_NOACCESS = 0x01;
constexpr uint32_t PAGE_READONLY = 0x02;
constexpr uint32_t PAGE_READWRITE = 0x04;
#endif
constexpr uint64_t REGION_PAGES = REGION_SIZE / PAGE_SIZE;
constexpr uint32_t NO_ACCESS_PROTECTION = PAGE_NOACCESS;
constexpr uint32_t READ_ONLY_PROTECTION = PAGE_READONLY;
constexpr uint32_t READ_WRITE_PROTECTION = PAGE_READWRITE;
[[noreturn]] void FailFast(const char* reason = nullptr) noexcept {
std::fputs("PageManager fail-fast: ", stderr);
std::fputs(reason != nullptr ? reason : "invalid page state", stderr);
std::fputc('\n', stderr);
#if !defined(__APPLE__)
void* frames[16] {};
int frame_count = static_cast<int>(std::size(frames));
SysStackWalk(frames, &frame_count);
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
const auto image_base = reinterpret_cast<uintptr_t>(GetModuleHandleW(nullptr));
for (int i = 0; i < frame_count; i++) {
const auto address = reinterpret_cast<uintptr_t>(frames[i]);
std::fprintf(stderr, " frame[%d]=0x%016" PRIxPTR " image_rva=0x%016" PRIxPTR "\n", i,
address, address >= image_base ? address - image_base : 0);
}
#else
::backtrace_symbols_fd(frames, frame_count, STDERR_FILENO);
#endif
#endif
std::fflush(stderr);
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
TerminateProcess(GetCurrentProcess(), static_cast<UINT>(EXCEPTION_NONCONTINUABLE_EXCEPTION));
@@ -86,15 +58,6 @@ constexpr uint32_t READ_WRITE_PROTECTION = PAGE_READWRITE;
std::_Exit(322);
}
Common::VirtualMemory::Mode ToMemoryMode(uint32_t protection) {
switch (protection) {
case NO_ACCESS_PROTECTION: return Common::VirtualMemory::Mode::NoAccess;
case READ_ONLY_PROTECTION: return Common::VirtualMemory::Mode::Read;
case READ_WRITE_PROTECTION: return Common::VirtualMemory::Mode::ReadWrite;
default: Fatal("unmappable protection 0x%08" PRIx32, protection);
}
}
class SpinGuard final {
public:
explicit SpinGuard(std::atomic_flag& lock): m_lock(lock) {
@@ -110,20 +73,11 @@ private:
};
void ValidateRange(uint64_t vaddr, uint64_t size) {
if (vaddr == 0 || size == 0 || vaddr >= ADDRESS_SIZE || size > ADDRESS_SIZE - vaddr) {
if (!GuestRange {vaddr, size}.Valid()) {
Fatal("invalid range vaddr=0x%016" PRIx64 ", size=0x%016" PRIx64, vaddr, size);
}
}
uint64_t PageStart(uint64_t vaddr) {
return vaddr & ~(PAGE_SIZE - 1);
}
uint64_t PageEnd(uint64_t vaddr, uint64_t size) {
ValidateRange(vaddr, size);
return PageStart(vaddr + size - 1) + PAGE_SIZE;
}
} // namespace
struct PageManager::Impl {
@@ -131,14 +85,14 @@ struct PageManager::Impl {
uint8_t write_watchers : 7 = 0;
uint8_t access_watchers : 1 = 0;
[[nodiscard]] uint32_t Perms() const noexcept {
[[nodiscard]] Common::VirtualMemory::Mode Perms() const noexcept {
if (access_watchers != 0) {
return NO_ACCESS_PROTECTION;
return Common::VirtualMemory::Mode::NoAccess;
}
if (write_watchers != 0) {
return READ_ONLY_PROTECTION;
return Common::VirtualMemory::Mode::Read;
}
return READ_WRITE_PROTECTION;
return Common::VirtualMemory::Mode::ReadWrite;
}
template <int delta, bool is_read>
@@ -202,9 +156,6 @@ struct PageManager::Impl {
}
#endif
regions = std::make_unique<std::atomic<Region*>[]>(REGION_COUNT);
for (uint64_t i = 0; i < REGION_COUNT; i++) {
regions[i].store(nullptr, std::memory_order_relaxed);
}
}
~Impl() {
@@ -239,11 +190,10 @@ struct PageManager::Impl {
return ptr;
}
void Protect(uint64_t vaddr, uint64_t size, uint32_t protection) noexcept {
if (!Libs::LibKernel::Memory::ProtectGuestHostMemory(vaddr, size,
ToMemoryMode(protection))) {
Fatal("address-space protection failed at 0x%016" PRIx64 ", new=0x%08" PRIx32, vaddr,
protection);
void Protect(uint64_t vaddr, uint64_t size, Common::VirtualMemory::Mode mode) noexcept {
if (!Libs::LibKernel::Memory::ProtectGuestHostMemory(vaddr, size, mode)) {
Fatal("address-space protection failed at 0x%016" PRIx64 ", mode=0x%08" PRIx32, vaddr,
static_cast<uint32_t>(mode));
}
}
@@ -300,11 +250,12 @@ struct PageManager::Impl {
template <bool track, bool is_read>
void UpdatePageWatchers(uint64_t vaddr, uint64_t size) {
const auto begin = PageStart(vaddr);
const auto end = PageEnd(vaddr, size);
ValidateRange(vaddr, size);
const auto begin = Common::AlignDown(vaddr, PAGE_SIZE);
const auto end = Common::AlignUp(vaddr + size, PAGE_SIZE);
for (auto chunk_begin = begin; chunk_begin < end;) {
const auto chunk_end = std::min(end, (chunk_begin / REGION_SIZE + 1) * REGION_SIZE);
const auto region_base = chunk_begin / REGION_SIZE * REGION_SIZE;
const auto chunk_end = std::min(end, Common::AlignUp(chunk_begin + 1, REGION_SIZE));
const auto region_base = Common::AlignDown(chunk_begin, REGION_SIZE);
auto* region = track ? GetOrCreateRegion(chunk_begin) : FindRegion(chunk_begin);
if (region == nullptr) {
Fatal("untracking unknown page 0x%016" PRIx64, chunk_begin);
@@ -371,8 +322,4 @@ template void PageManager::UpdatePageWatchersForRegion<true, false>(uint64_t, Re
template void PageManager::UpdatePageWatchersForRegion<false, true>(uint64_t, RegionBits&);
template void PageManager::UpdatePageWatchersForRegion<false, false>(uint64_t, RegionBits&);
void PageManager::OnGpuMap(uint64_t, uint64_t) {}
void PageManager::OnGpuUnmap(uint64_t, uint64_t) {}
} // namespace Libs::Graphics
-2
View File
@@ -24,8 +24,6 @@ public:
void UpdatePageWatchers(uint64_t vaddr, uint64_t size);
template <bool track, bool is_read = false>
void UpdatePageWatchersForRegion(uint64_t base_addr, RegionBits& mask);
void OnGpuMap(uint64_t vaddr, uint64_t size);
void OnGpuUnmap(uint64_t vaddr, uint64_t size);
private:
struct Impl;
+19 -13
View File
@@ -6,17 +6,11 @@
#include <algorithm>
#include <cstdint>
#include <map>
#include <vector>
namespace Libs::Graphics {
class RangeSet final {
public:
struct Range {
uint64_t address = 0;
uint64_t size = 0;
};
void Add(uint64_t address, uint64_t size) {
const auto end = End(address, size);
auto it = m_ranges.lower_bound(address);
@@ -53,10 +47,22 @@ public:
}
}
[[nodiscard]] std::vector<Range> Intersections(uint64_t address, uint64_t size) const {
std::vector<Range> result;
ForEachIntersection(address, size, [&result](Range range) { result.push_back(range); });
return result;
void Clear() { m_ranges.clear(); }
template <typename Func>
void ForEach(Func&& func) const {
for (const auto& [begin, end]: m_ranges) {
func(begin, end);
}
}
[[nodiscard]] bool Intersects(uint64_t address, uint64_t size) const {
const auto end = End(address, size);
auto it = m_ranges.lower_bound(address);
if (it != m_ranges.begin() && std::prev(it)->second > address) {
return true;
}
return it != m_ranges.end() && it->first < end;
}
[[nodiscard]] bool Contains(uint64_t address, uint64_t size) const {
@@ -70,7 +76,7 @@ public:
}
template <typename Func>
void ForEachIntersection(uint64_t address, uint64_t size, Func&& func) const {
void ForEachInRange(uint64_t address, uint64_t size, Func&& func) const {
const auto end = End(address, size);
auto it = m_ranges.upper_bound(address);
if (it != m_ranges.begin()) {
@@ -80,7 +86,7 @@ public:
const auto begin = std::max(address, it->first);
const auto last = std::min(end, it->second);
if (begin < last) {
func(Range {begin, last - begin});
func(begin, last);
}
}
}
@@ -89,7 +95,7 @@ public:
private:
static uint64_t End(uint64_t address, uint64_t size) {
if (address == 0 || size == 0 || size > UINT64_MAX - address) {
if (size == 0 || size > UINT64_MAX - address) {
EXIT("invalid range-set address or size\n");
}
return address + size;
+16
View File
@@ -4,6 +4,8 @@
#include "common/bitArray.h"
#include "common/common.h"
#include <compare>
namespace Libs::Graphics {
constexpr uint64_t TRACKER_PAGE_SIZE = 4ull * 1024ull;
@@ -11,6 +13,20 @@ constexpr uint64_t TRACKER_REGION_SIZE = 4ull * 1024ull * 1024ull;
constexpr uint64_t TRACKER_ADDRESS_SIZE = 1ull << 40u;
constexpr size_t TRACKER_REGION_PAGES = TRACKER_REGION_SIZE / TRACKER_PAGE_SIZE;
struct GuestRange {
uint64_t address = 0;
uint64_t size = 0;
[[nodiscard]] constexpr bool Empty() const noexcept { return address == 0 && size == 0; }
[[nodiscard]] constexpr bool Valid() const noexcept {
return address != 0 && size != 0 && address < TRACKER_ADDRESS_SIZE &&
size <= TRACKER_ADDRESS_SIZE - address;
}
[[nodiscard]] constexpr bool ValidOrEmpty() const noexcept { return Empty() || Valid(); }
[[nodiscard]] constexpr uint64_t End() const noexcept { return address + size; }
auto operator<=>(const GuestRange&) const = default;
};
enum class DirtySource { Cpu, Gpu };
using RegionBits = Common::BitArray<TRACKER_REGION_PAGES>;
static_assert(sizeof(RegionBits) == TRACKER_REGION_PAGES / 8);
+20 -39
View File
@@ -16,6 +16,7 @@
#include <windows.h>
#undef min
#undef max
#undef MemoryBarrier
#elif defined(__APPLE__)
#include <pthread.h>
#elif defined(__linux__)
@@ -111,56 +112,43 @@ public:
bits.UnsetRange(start, end);
}
if constexpr (source == DirtySource::Cpu) {
UpdateCpuProtection<!enable>();
UpdateProtection<!enable, false>();
} else {
UpdateGpuProtection<enable>();
UpdateProtection<enable, true>();
}
}
template <DirtySource source, bool clear, typename Func>
void ForEachModifiedRange(uint64_t vaddr, uint64_t size, Func&& func) {
const auto [start, end] = GetPageRange(vaddr, size);
RegionBits mask(GetBits<source>(), start, end);
auto& bits = GetBits<source>();
RegionBits mask(bits, start, end);
if constexpr (clear) {
GetBits<source>().UnsetRange(start, end);
bits.UnsetRange(start, end);
if constexpr (source == DirtySource::Cpu) {
UpdateProtection<true, false>();
} else {
UpdateProtection<false, true>();
}
}
if constexpr (source == DirtySource::Cpu && clear) {
UpdateCpuProtection<true>();
ForEachRange(mask, std::forward<Func>(func));
return;
for (const auto [first, last]: mask) {
func(m_cpu_addr + first * TRACKER_PAGE_SIZE, (last - first) * TRACKER_PAGE_SIZE);
}
if constexpr (source == DirtySource::Gpu && clear) {
UpdateGpuProtection<false>();
}
ForEachRange(mask, std::forward<Func>(func));
}
TrackingSpinLock lock;
private:
template <bool track>
void UpdateCpuProtection() {
auto mask = m_cpu_dirty ^ m_writable;
m_writable = m_cpu_dirty;
template <bool track, bool is_read>
void UpdateProtection() {
const auto protection = is_read ? ~m_gpu_dirty : m_cpu_dirty;
auto& previous = is_read ? m_readable : m_writable;
auto mask = protection ^ previous;
if (mask.None()) {
return;
}
m_page_manager.UpdatePageWatchersForRegion<track>(m_cpu_addr, mask);
}
template <bool track>
void UpdateGpuProtection() {
auto readable = ~m_gpu_dirty;
auto mask = readable ^ m_readable;
m_readable = readable;
if (mask.None()) {
return;
}
if constexpr (track) {
m_page_manager.UpdatePageWatchersForRegion<true, true>(m_cpu_addr, mask);
} else {
m_page_manager.UpdatePageWatchersForRegion<false, true>(m_cpu_addr, mask);
}
previous = protection;
m_page_manager.UpdatePageWatchersForRegion<track, is_read>(m_cpu_addr, mask);
}
template <DirtySource source>
@@ -191,13 +179,6 @@ private:
static_cast<size_t>((offset + size + TRACKER_PAGE_SIZE - 1) / TRACKER_PAGE_SIZE)};
}
template <typename Func>
void ForEachRange(const RegionBits& bits, Func&& func) const {
for (const auto [start, end]: bits) {
func(m_cpu_addr + start * TRACKER_PAGE_SIZE, (end - start) * TRACKER_PAGE_SIZE);
}
}
PageManager& m_page_manager;
uint64_t m_cpu_addr = 0;
RegionBits m_cpu_dirty;
File diff suppressed because it is too large. Load diff
+75 -61
View File
@@ -3,12 +3,15 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/lruCache.h"
#include "common/slotVector.h"
#include "graphics/host_gpu/memoryTracker.h"
#include "graphics/host_gpu/rangeSet.h"
#include "graphics/host_gpu/renderer/cache/faultManager.h"
#include "graphics/host_gpu/renderer/cache/multiLevelPageTable.h"
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include <map>
#include <memory>
#include <span>
#include <utility>
#include <vector>
@@ -16,93 +19,104 @@
namespace Libs::Graphics {
struct GraphicContext;
class CommandBuffer;
class CommandScheduler;
class TextureCache;
struct BufferBinding {
std::shared_ptr<void> owner;
vk::Buffer buffer = nullptr;
uint64_t offset = 0;
};
struct ImageBufferSource {
Buffer* buffer = nullptr;
uint64_t offset = 0;
};
using BufferId = Common::SlotId;
inline constexpr BufferId NULL_BUFFER_ID {0};
class BufferCache {
public:
static constexpr uint64_t CACHING_PAGE_SIZE = 16ull * 1024ull;
static constexpr uint64_t GetBufferOffset(uint64_t vaddr) {
return vaddr & (CACHING_PAGE_SIZE - 1);
}
static constexpr uint32_t CACHING_PAGEBITS = 14;
static constexpr uint64_t CACHING_PAGESIZE = uint64_t {1} << CACHING_PAGEBITS;
static constexpr uint64_t CACHING_NUMPAGES = uint64_t {1} << (40 - CACHING_PAGEBITS);
static constexpr uint64_t BDA_PAGETABLE_SIZE =
CACHING_NUMPAGES * sizeof(vk::DeviceAddress);
BufferCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
TextureCache& texture_cache);
~BufferCache();
KYTY_CLASS_NO_COPY(BufferCache);
void InvalidateMemory(uint64_t vaddr, uint64_t size);
void ReadMemory(uint64_t vaddr, uint64_t size, bool is_write = false);
void UnmapMemory(uint64_t vaddr, uint64_t size);
[[nodiscard]] BufferBinding ObtainBuffer(CommandBuffer& command, uint64_t vaddr, uint64_t size,
bool is_written = false, bool is_read = true,
bool is_formatted = false);
[[nodiscard]] StreamBuffer& GetUtilityBuffer(MemoryUsage usage) noexcept;
[[nodiscard]] Buffer& GetGdsBuffer() noexcept { return m_gds_buffer; }
[[nodiscard]] const Buffer& GetGdsBuffer() const noexcept { return m_gds_buffer; }
[[nodiscard]] BufferBinding UploadTransient(const void* data, uint64_t size,
uint64_t alignment);
[[nodiscard]] std::shared_ptr<Buffer> ObtainNullBuffer();
[[nodiscard]] ImageBufferSource ObtainBufferForImage(uint64_t vaddr, uint64_t size);
void FillBuffer(uint64_t vaddr, uint64_t size, uint32_t value, bool is_gds = false);
void CopyBuffer(uint64_t dst_vaddr, uint64_t src_vaddr, uint64_t size, bool dst_gds = false,
bool src_gds = false);
void InvalidateMemory(uint64_t vaddr, uint64_t size);
void ReadMemory(uint64_t vaddr, uint64_t size, bool is_write = false);
[[nodiscard]] Buffer& GetBuffer(BufferId id) { return m_slot_buffers[id]; }
[[nodiscard]] BufferId FindBuffer(uint64_t vaddr, uint64_t size);
[[nodiscard]] std::pair<Buffer*, uint64_t> ObtainBuffer(uint64_t vaddr, uint64_t size,
bool is_written,
bool is_texel_buffer = false,
BufferId id = {});
[[nodiscard]] StreamBuffer& GetUtilityBuffer(MemoryUsage usage) noexcept {
switch (usage) {
case MemoryUsage::Upload: return m_staging_buffer;
case MemoryUsage::Stream: return m_stream_buffer;
case MemoryUsage::Download: return m_download_buffer;
case MemoryUsage::DeviceLocal: return m_device_buffer;
}
EXIT("BufferCache: invalid utility-buffer usage\n");
}
[[nodiscard]] const Buffer* GetGdsBuffer() const noexcept { return &m_gds_buffer; }
[[nodiscard]] Buffer* GetBdaPageTableBuffer() noexcept { return &m_bda_pagetable_buffer; }
[[nodiscard]] Buffer* GetFaultBuffer() noexcept { return m_fault_manager.GetFaultBuffer(); }
[[nodiscard]] std::pair<Buffer*, uint64_t> ObtainBufferForImage(uint64_t vaddr, uint64_t size);
void FillBuffer(uint64_t vaddr, uint64_t size, uint32_t value, bool is_gds);
void CopyBuffer(uint64_t dst_vaddr, uint64_t src_vaddr, uint64_t size, bool dst_gds,
bool src_gds);
// Cache-index and exact dirty-range queries require GPU-thread serialization.
[[nodiscard]] bool IsRegionRegistered(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool HasGpuDirtyBytes(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsRegionCpuModified(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t vaddr, uint64_t size);
void ProcessFaultBuffer();
void SynchronizeBuffersInRange(uint64_t vaddr, uint64_t size);
void RunGarbageCollector();
private:
friend struct BufferCacheTestAccess;
struct CacheRange {
uint64_t address = 0;
uint64_t size = 0;
};
struct CachedBuffer;
struct DownloadCopy;
struct DownloadRange;
struct RetiredBuffer;
static constexpr uint64_t DOWNLOAD_ALIGNMENT = 64;
[[nodiscard]] static uint64_t AlignDown(uint64_t value) noexcept;
[[nodiscard]] static uint64_t AlignUp(uint64_t value);
[[nodiscard]] static constexpr uint64_t AlignDownload(uint64_t size) noexcept {
return (size + DOWNLOAD_ALIGNMENT - 1) & ~(DOWNLOAD_ALIGNMENT - 1);
bool IsBufferInvalid(BufferId id) const {
const auto* buffer = m_slot_buffers.try_get(id);
return buffer == nullptr || buffer->is_deleted;
}
[[nodiscard]] static std::pair<uint64_t, uint64_t> DownloadEnvelope(const DownloadCopy& copy);
[[nodiscard]] static bool ResolveOverlap(CacheRange& merged, CacheRange candidate) noexcept;
void Upload(CommandBuffer& command, Buffer& destination, uint64_t destination_offset,
const void* source, uint64_t size);
[[nodiscard]] CachedBuffer& GetOrCreateBuffer(CommandBuffer& command, uint64_t vaddr,
uint64_t size);
[[nodiscard]] bool SynchronizeBuffer(CommandBuffer& command, Buffer& buffer, uint64_t vaddr,
uint64_t size, bool is_written, bool is_texel_buffer);
using BufferMap = std::map<uint64_t, BufferId>;
struct OverlapResult {
BufferMap::iterator first;
BufferMap::iterator last;
uint64_t begin;
uint64_t end;
bool has_stream_leap;
};
using PageTable = MultiLevelPageTable<BufferId, CACHING_PAGEBITS, 40, 16>;
static_assert(CACHING_PAGESIZE == (uint64_t {1} << PageTable::kPageBits));
void WriteDataBuffer(Buffer& buffer, uint64_t address, const void* source, uint64_t size);
void TouchBuffer(const Buffer& buffer);
[[nodiscard]] OverlapResult ResolveOverlaps(uint64_t vaddr, uint64_t size);
void JoinOverlap(BufferId new_id, BufferId overlap_id, bool accumulate_stream_score);
[[nodiscard]] BufferId CreateBuffer(uint64_t vaddr, uint64_t size);
void Register(BufferId id);
void Unregister(BufferId id);
template <bool insert>
void ChangeRegister(BufferId id);
void DeleteBuffer(BufferId id);
[[nodiscard]] bool SynchronizeBuffer(Buffer& buffer, uint64_t vaddr, uint64_t size,
bool is_written, bool is_texel_buffer);
[[nodiscard]] vk::Buffer UploadCopies(Buffer& buffer, std::span<vk::BufferCopy> copies,
uint64_t total_size);
[[nodiscard]] bool SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size);
[[nodiscard]] std::vector<DownloadRange> RecordDownloads(std::span<const DownloadCopy> copies);
void PublishDownloads(std::span<const DownloadRange> downloads);
void QueueGarbageDownload(std::span<const DownloadCopy> copies, RetiredBuffer retire);
void WriteHostMemory(uint64_t vaddr, std::span<const uint8_t> data);
void ReadMemoryOnGpu(uint64_t vaddr, uint64_t size, bool is_write);
// Queues backing publication; callers wait before clearing dirty pages or reusing their data.
[[nodiscard]] bool DownloadBufferMemory(Buffer& buffer, uint64_t vaddr, uint64_t size);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
FaultManager m_fault_manager;
Buffer m_gds_buffer;
std::shared_ptr<Buffer> m_null_buffer;
std::map<uint64_t, std::unique_ptr<CachedBuffer>> m_buffers;
Buffer m_bda_pagetable_buffer;
Common::SlotVector<Buffer> m_slot_buffers;
Common::LeastRecentlyUsedCache<BufferId, uint64_t> m_lru_cache;
BufferMap m_buffers;
PageTable m_page_table;
RangeSet m_gpu_modified_ranges;
MemoryTracker m_memory_tracker;
StreamBuffer m_staging_buffer;
@@ -110,7 +124,7 @@ private:
StreamBuffer m_download_buffer;
StreamBuffer m_device_buffer;
TextureCache& m_texture_cache;
uint64_t m_total_used_memory = 0;
uint64_t m_total_used_memory = 0;
uint64_t m_trigger_gc_memory = 1ull * 1024 * 1024 * 1024;
uint64_t m_critical_gc_memory = 2ull * 1024 * 1024 * 1024;
uint64_t m_gc_tick = 0;
+151
View File
@@ -0,0 +1,151 @@
#include "graphics/host_gpu/renderer/cache/faultManager.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "gpu_tiler_shaders/fault_buffer_process_spv.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/cache/bufferCache.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <bit>
#include <cinttypes>
#include <cstring>
#include <limits>
namespace Libs::Graphics {
namespace {
constexpr size_t MaxPageFaults = 1024;
constexpr size_t PageFaultAreaSize = MaxPageFaults * sizeof(uint64_t);
} // namespace
FaultManager::FaultManager(GraphicContext& graphics, CommandScheduler& scheduler,
BufferCache& buffer_cache)
: m_graphics(graphics), m_scheduler(scheduler), m_buffer_cache(buffer_cache),
m_fault_buffer(graphics, scheduler, MemoryUsage::DeviceLocal, 0, AllFlags,
BufferCache::CACHING_NUMPAGES / 8),
m_download_buffer(graphics, scheduler, MemoryUsage::Download, 0, AllFlags,
MaxPendingFaults * PageFaultAreaSize) {
SetVulkanObjectNameF(m_graphics.device, m_fault_buffer.Handle(), "Fault Buffer");
const vk::DescriptorSetLayoutBinding bindings[] {
{0, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute, nullptr},
{1, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute, nullptr},
};
vk::DescriptorSetLayoutCreateInfo layout_info {};
layout_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
layout_info.bindingCount = std::size(bindings);
layout_info.pBindings = bindings;
RequireVulkanSuccess(
m_graphics.device.createDescriptorSetLayout(&layout_info, nullptr,
&m_fault_process_desc_layout),
"create fault-buffer descriptor layout");
const auto module = CompileSPV(FAULT_BUFFER_PROCESS_SPV, m_graphics.device);
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &m_fault_process_desc_layout;
RequireVulkanSuccess(
m_graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
&m_fault_process_pipeline_layout),
"create fault-buffer pipeline layout");
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
vk::ComputePipelineCreateInfo pipeline_info {};
pipeline_info.stage = stage;
pipeline_info.layout = m_fault_process_pipeline_layout;
const auto result = m_graphics.device.createComputePipelines(
nullptr, 1, &pipeline_info, nullptr, &m_fault_process_pipeline);
m_graphics.device.destroyShaderModule(module, nullptr);
RequireVulkanSuccess(result, "create fault-buffer pipeline");
SetVulkanObjectNameF(m_graphics.device, m_fault_process_pipeline, "Fault Buffer Parser");
}
FaultManager::~FaultManager() {
m_graphics.device.destroyPipeline(m_fault_process_pipeline, nullptr);
m_graphics.device.destroyPipelineLayout(m_fault_process_pipeline_layout, nullptr);
m_graphics.device.destroyDescriptorSetLayout(m_fault_process_desc_layout, nullptr);
}
void FaultManager::ProcessFaultBuffer() {
if (const auto wait_tick = m_fault_areas[m_current_area]; wait_tick != 0) {
m_scheduler.Wait(wait_tick);
m_scheduler.PopPendingOperations();
}
const auto offset = m_current_area * PageFaultAreaSize;
auto* mapped = m_download_buffer.Mapped().data() + offset;
std::memset(mapped, 0, PageFaultAreaSize);
m_download_buffer.Flush(offset, PageFaultAreaSize);
vk::BufferMemoryBarrier2 pre_barrier {};
pre_barrier.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands;
pre_barrier.srcAccessMask = vk::AccessFlagBits2::eShaderWrite;
pre_barrier.dstStageMask = vk::PipelineStageFlagBits2::eComputeShader;
pre_barrier.dstAccessMask = vk::AccessFlagBits2::eShaderRead;
pre_barrier.buffer = m_fault_buffer.Handle();
pre_barrier.offset = 0;
pre_barrier.size = m_fault_buffer.Size();
auto post_barrier = pre_barrier;
post_barrier.srcStageMask = vk::PipelineStageFlagBits2::eComputeShader;
post_barrier.srcAccessMask = vk::AccessFlagBits2::eShaderWrite;
post_barrier.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands;
post_barrier.dstAccessMask = vk::AccessFlagBits2::eShaderWrite;
const vk::DescriptorBufferInfo infos[] {
{m_fault_buffer.Handle(), 0, m_fault_buffer.Size()},
{m_download_buffer.Handle(), offset, PageFaultAreaSize},
};
std::array<vk::WriteDescriptorSet, 2> writes {};
for (uint32_t index = 0; index < writes.size(); ++index) {
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = vk::DescriptorType::eStorageBuffer;
writes[index].pBufferInfo = &infos[index];
}
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
vk::DependencyInfo dependency {};
dependency.dependencyFlags = vk::DependencyFlagBits::eByRegion;
dependency.bufferMemoryBarrierCount = 1;
dependency.pBufferMemoryBarriers = &pre_barrier;
command.pipelineBarrier2(dependency);
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_fault_process_pipeline);
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute,
m_fault_process_pipeline_layout, 0, writes);
const auto num_threads = BufferCache::CACHING_NUMPAGES / 32;
const auto num_workgroups = (num_threads + 63) / 64;
command.dispatch(static_cast<uint32_t>(num_workgroups), 1, 1);
dependency.pBufferMemoryBarriers = &post_barrier;
command.pipelineBarrier2(dependency);
const auto area = m_current_area;
m_scheduler.DeferOperation([this, mapped, offset, area] {
m_download_buffer.Invalidate(offset, PageFaultAreaSize);
RangeSet fault_ranges;
const auto* faults = std::bit_cast<const uint64_t*>(mapped);
const auto count = static_cast<uint32_t>(faults[0]);
for (uint32_t index = 1; index <= count; ++index) {
fault_ranges.Add(faults[index], BufferCache::CACHING_PAGESIZE);
LOGF("Accessed non-GPU cached memory at 0x%016" PRIx64 "\n", faults[index]);
}
fault_ranges.ForEach([this](uint64_t start, uint64_t end) {
EXIT_IF(end - start > std::numeric_limits<uint32_t>::max());
(void)m_buffer_cache.FindBuffer(start, end - start);
});
m_fault_areas[area] = 0;
});
m_fault_areas[m_current_area++] = m_scheduler.CurrentTick();
m_current_area %= MaxPendingFaults;
}
} // namespace Libs::Graphics
+40
View File
@@ -0,0 +1,40 @@
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_CACHE_FAULTMANAGER_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_CACHE_FAULTMANAGER_H_
#include "common/abi.h"
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include <array>
#include <cstdint>
namespace Libs::Graphics {
class BufferCache;
class FaultManager {
static constexpr size_t MaxPendingFaults = 8;
public:
FaultManager(GraphicContext& graphics, CommandScheduler& scheduler, BufferCache& buffer_cache);
~FaultManager();
KYTY_CLASS_NO_COPY(FaultManager);
[[nodiscard]] Buffer* GetFaultBuffer() noexcept { return &m_fault_buffer; }
void ProcessFaultBuffer();
private:
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
BufferCache& m_buffer_cache;
Buffer m_fault_buffer;
Buffer m_download_buffer;
std::array<uint64_t, MaxPendingFaults> m_fault_areas {};
uint32_t m_current_area = 0;
vk::DescriptorSetLayout m_fault_process_desc_layout = nullptr;
vk::Pipeline m_fault_process_pipeline = nullptr;
vk::PipelineLayout m_fault_process_pipeline_layout = nullptr;
};
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_CACHE_FAULTMANAGER_H_
@@ -1,85 +0,0 @@
#include "graphics/host_gpu/renderer/cache/gpuResourceManager.h"
#include "common/assert.h"
#include "graphics/guest_gpu/graphicsRun.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
namespace Libs::Graphics {
GpuResourceManager::GpuResourceManager(GraphicContext& graphics, CommandScheduler& scheduler)
: m_scheduler(scheduler), m_buffer_cache(graphics, scheduler, m_page_manager, m_texture_cache),
m_texture_cache(graphics, scheduler, m_page_manager, m_buffer_cache) {}
GpuResourceManager::~GpuResourceManager() = default;
bool GpuResourceManager::HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept {
constexpr uint64_t fault_size = 8;
if (!IsMapped(fault_vaddr, fault_size)) {
return false;
}
if (access == PageFaultAccess::Write) {
m_buffer_cache.InvalidateMemory(fault_vaddr, fault_size);
m_texture_cache.InvalidateMemory(fault_vaddr, fault_size);
} else {
m_buffer_cache.ReadMemory(fault_vaddr, fault_size);
}
return true;
}
bool GpuResourceManager::InvalidateMemory(uint64_t vaddr, uint64_t size) {
if (!IsMapped(vaddr, size)) {
return false;
}
m_buffer_cache.InvalidateMemory(vaddr, size);
m_texture_cache.InvalidateMemory(vaddr, size);
return true;
}
bool GpuResourceManager::IsMapped(uint64_t vaddr, uint64_t size) const noexcept {
if (vaddr == 0 || size == 0 || vaddr >= TRACKER_ADDRESS_SIZE ||
size > TRACKER_ADDRESS_SIZE - vaddr) {
return false;
}
std::shared_lock lock(m_mapped_ranges_mutex);
return m_mapped_ranges.Contains(vaddr, size);
}
void GpuResourceManager::MapMemory(uint64_t vaddr, uint64_t size) {
{
std::lock_guard lock(m_mapped_ranges_mutex);
m_mapped_ranges.Add(vaddr, size);
}
m_page_manager.OnGpuMap(vaddr, size);
}
void GpuResourceManager::UnmapMemory(uint64_t vaddr, uint64_t size) {
if (CommandScheduler::InDeferredOperation()) {
EXIT("unsupported memory unmap from an asynchronous GPU completion, "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64 "\n",
vaddr, size);
}
const auto unmap = [this, vaddr, size] {
if (m_scheduler.Active()) {
const auto tick = m_scheduler.CurrentTick();
m_scheduler.FinishCurrent();
m_scheduler.WaitPriorityOperations(tick);
}
m_buffer_cache.UnmapMemory(vaddr, size);
m_texture_cache.UnmapMemory(vaddr, size);
m_page_manager.OnGpuUnmap(vaddr, size);
std::lock_guard lock(m_mapped_ranges_mutex);
m_mapped_ranges.Subtract(vaddr, size);
};
if (m_gpu == nullptr) {
unmap();
return;
}
m_gpu->SendCommandSync(unmap);
}
void GpuResourceManager::RunGarbageCollector() {
m_texture_cache.ProcessDownloadImages();
m_texture_cache.RunGarbageCollector();
m_buffer_cache.RunGarbageCollector();
}
} // namespace Libs::Graphics
@@ -1,47 +0,0 @@
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_GPURESOURCEMANAGER_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_GPURESOURCEMANAGER_H_
#include "common/abi.h"
#include "common/common.h"
#include "graphics/host_gpu/pageManager.h"
#include "graphics/host_gpu/renderer/cache/bufferCache.h"
#include "graphics/host_gpu/renderer/cache/textureCache.h"
#include <cstdint>
#include <shared_mutex>
namespace Libs::Graphics {
class CommandScheduler;
class GuestGpu;
class GpuResourceManager {
public:
GpuResourceManager(GraphicContext& graphics, CommandScheduler& scheduler);
~GpuResourceManager();
KYTY_CLASS_NO_COPY(GpuResourceManager);
[[nodiscard]] BufferCache& GetBufferCache() { return m_buffer_cache; }
[[nodiscard]] TextureCache& GetTextureCache() { return m_texture_cache; }
void SetGpu(GuestGpu* gpu) noexcept { m_gpu = gpu; }
[[nodiscard]] bool HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept;
[[nodiscard]] bool InvalidateMemory(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsMapped(uint64_t vaddr, uint64_t size) const noexcept;
void MapMemory(uint64_t vaddr, uint64_t size);
void UnmapMemory(uint64_t vaddr, uint64_t size);
void RunGarbageCollector();
private:
PageManager m_page_manager;
CommandScheduler& m_scheduler;
BufferCache m_buffer_cache;
TextureCache m_texture_cache;
mutable std::shared_mutex m_mapped_ranges_mutex;
RangeSet m_mapped_ranges;
GuestGpu* m_gpu = nullptr;
};
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_GPURESOURCEMANAGER_H_
@@ -256,17 +256,6 @@ private:
size_type m_inline_size = 0;
};
// Removes only the requested owner. Other owners in the same page entry remain intact.
template <typename Container, typename Value>
[[nodiscard]] bool EraseExact(Container& owners, const Value& owner) {
const auto it = std::find(owners.begin(), owners.end(), owner);
if (it == owners.end()) {
return false;
}
owners.erase(it);
return true;
}
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_MULTILEVELPAGETABLE_H_
-3
View File
@@ -116,9 +116,6 @@ vk::Sampler SamplerCache::GetSampler(const ShaderSamplerResource& r) {
default: EXIT("unknown border color: %d", static_cast<int>(r.BorderColorType()));
}
sampler_info.sType = vk::StructureType::eSamplerCreateInfo;
sampler_info.pNext = nullptr;
sampler_info.flags = {};
sampler_info.magFilter = to_vk_filter(mag_filter);
sampler_info.minFilter = to_vk_filter(min_filter);
sampler_info.mipmapMode =
+47 -70
View File
@@ -1,13 +1,12 @@
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/profiler.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/vma.h"
#include <cstring>
#include <limits>
#include <numeric>
#include <vk_mem_alloc.h>
@@ -46,16 +45,11 @@ constexpr size_t WATCHES_RESERVE_CHUNK = 0x1000;
result = value;
return true;
}
const auto remainder = value % alignment;
if (remainder == 0) {
result = value;
return true;
}
const auto increment = alignment - remainder;
if (value > std::numeric_limits<uint64_t>::max() - increment) {
const auto aligned = Common::AlignUp(value, alignment);
if (aligned < value) {
return false;
}
result = value + increment;
result = aligned;
return true;
}
@@ -64,17 +58,20 @@ constexpr size_t WATCHES_RESERVE_CHUNK = 0x1000;
Buffer::Buffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsage usage,
uint64_t cpu_address, vk::BufferUsageFlags flags, uint64_t size)
: m_graphics(&graphics), m_scheduler(&scheduler), m_usage(usage), m_cpu_address(cpu_address),
m_size(size), m_buffer(std::make_unique<VulkanBuffer>()) {
m_size(size) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(graphics.allocator == nullptr || size == 0);
vk::BufferCreateInfo buffer_info {};
buffer_info.size = size;
buffer_info.usage = flags;
buffer_info.sharingMode = vk::SharingMode::eExclusive;
const bool with_bda = bool(flags & vk::BufferUsageFlagBits::eShaderDeviceAddress);
const VmaAllocationCreateFlags bda_flag =
with_bda ? VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT : 0;
VmaAllocationCreateInfo allocation_info {};
allocation_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | AllocationFlags(usage);
allocation_info.flags =
VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | bda_flag | AllocationFlags(usage);
allocation_info.usage = AllocationUsage(usage);
allocation_info.preferredFlags = usage == MemoryUsage::DeviceLocal
? VkMemoryPropertyFlags {}
@@ -84,72 +81,70 @@ Buffer::Buffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsag
VkBuffer native_buffer = VK_NULL_HANDLE;
const auto result = static_cast<vk::Result>(vmaCreateBuffer(
graphics.allocator, static_cast<const VkBufferCreateInfo*>(buffer_info), &allocation_info,
&native_buffer, &m_buffer->memory.allocation, &allocation_result));
&native_buffer, &m_allocation, &allocation_result));
if (result != vk::Result::eSuccess) {
graphics.LogMemoryBudget();
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_buffer->buffer = native_buffer;
m_buffer->usage = flags;
m_buffer->buffer_size = size;
m_buffer->memory.allocation_info = allocation_result;
m_buffer->memory.memory = allocation_result.deviceMemory;
m_buffer->memory.offset = allocation_result.offset;
m_buffer->memory.type = allocation_result.memoryType;
m_buffer->memory.unique_id = VulkanNextMemoryUniqueId();
graphics.device.getBufferMemoryRequirements(m_buffer->buffer, &m_buffer->memory.requirements);
m_buffer = native_buffer;
if (with_bda) {
vk::BufferDeviceAddressInfo address_info {};
address_info.buffer = m_buffer;
m_device_address = graphics.device.getBufferAddress(address_info);
EXIT_IF(m_device_address == 0);
}
VkMemoryPropertyFlags properties = 0;
vmaGetAllocationMemoryProperties(graphics.allocator, m_buffer->memory.allocation, &properties);
m_buffer->memory.property = vk::MemoryPropertyFlags(properties);
m_is_coherent = (properties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
vmaGetAllocationMemoryProperties(graphics.allocator, m_allocation, &properties);
m_coherent = (properties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
if (allocation_result.pMappedData != nullptr) {
m_mapped = {static_cast<uint8_t*>(allocation_result.pMappedData),
static_cast<size_t>(size)};
}
VulkanTrackAllocation(m_buffer->memory);
}
Buffer::~Buffer() {
if (m_buffer->buffer != nullptr) {
VulkanUntrackAllocation(m_buffer->memory);
vmaDestroyBuffer(m_graphics->allocator, m_buffer->buffer, m_buffer->memory.allocation);
if (m_buffer != nullptr) {
vmaDestroyBuffer(m_graphics->allocator, m_buffer, m_allocation);
}
}
vk::Buffer Buffer::Handle() const noexcept {
return m_buffer->buffer;
vk::DeviceAddress Buffer::BufferDeviceAddress() const noexcept {
EXIT_IF(m_device_address == 0);
return m_device_address;
}
bool Buffer::IsInBounds(uint64_t address, uint64_t size) const noexcept {
return address >= m_cpu_address && size <= m_size && address - m_cpu_address <= m_size - size;
}
void Buffer::Write(uint64_t offset, const void* source, uint64_t size) {
EXIT_IF(source == nullptr || m_mapped.empty() || offset > m_size || size > m_size - offset);
std::memcpy(m_mapped.data() + offset, source, static_cast<size_t>(size));
Flush(offset, size);
return address >= m_cpu_address && size <= Size() && address - m_cpu_address <= Size() - size;
}
void Buffer::Flush(uint64_t offset, uint64_t size) {
EXIT_IF(m_mapped.empty() || offset > m_size || size > m_size - offset);
if (!m_is_coherent && size != 0) {
EXIT_IF(m_mapped.empty() || offset > Size() || size > Size() - offset);
if (!IsCoherent() && size != 0) {
const auto result =
vmaFlushAllocation(m_graphics->allocator, m_buffer->memory.allocation, offset, size);
vmaFlushAllocation(m_graphics->allocator, m_allocation, offset, size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
}
}
void Buffer::Invalidate(uint64_t offset, uint64_t size) {
EXIT_IF(m_usage != MemoryUsage::Download || offset > Size() || size > Size() - offset);
if (!IsCoherent() && size != 0) {
const auto result =
vmaInvalidateAllocation(m_graphics->allocator, m_allocation, offset, size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
}
}
vk::BufferMemoryBarrier Buffer::Barrier(uint64_t offset, uint64_t size, vk::AccessFlags source,
vk::AccessFlags destination) const {
if (Handle() == nullptr || size == 0 || offset > m_size || size > m_size - offset) {
if (Handle() == nullptr || size == 0 || offset > Size() || size > Size() - offset) {
EXIT("Buffer: invalid DMA barrier, handle=%p offset=0x%016" PRIx64 " size=0x%016" PRIx64
" capacity=0x%016" PRIx64 "\n",
static_cast<const void*>(Handle()), offset, size, m_size);
static_cast<const void*>(Handle()), offset, size, Size());
}
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = source;
barrier.dstAccessMask = destination;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -164,8 +159,8 @@ void Buffer::CopyFrom(CommandBuffer& command, const Buffer& source, uint64_t sou
uint64_t destination_offset, uint64_t size, vk::AccessFlags source_before,
vk::AccessFlags destination_before, vk::AccessFlags source_after,
vk::AccessFlags destination_after) {
if (size == 0 || source_offset > source.m_size || size > source.m_size - source_offset ||
destination_offset > m_size || size > m_size - destination_offset) {
if (size == 0 || source_offset > source.Size() || size > source.Size() - source_offset ||
destination_offset > Size() || size > Size() - destination_offset) {
EXIT("Buffer: invalid copy range\n");
}
if (source.Handle() == Handle() && source_offset < destination_offset + size &&
@@ -222,10 +217,8 @@ void Buffer::Fill(uint64_t offset, uint64_t size, uint32_t value) {
StreamBuffer::StreamBuffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsage usage,
uint64_t size)
: Buffer(graphics, scheduler, usage, 0, AllFlags, size) {
ReserveWatches(m_current_watches, WATCHES_INITIAL_RESERVE);
ReserveWatches(m_previous_watches, WATCHES_INITIAL_RESERVE);
}
: Buffer(graphics, scheduler, usage, 0, AllFlags, size),
m_current_watches(WATCHES_INITIAL_RESERVE), m_previous_watches(WATCHES_INITIAL_RESERVE) {}
bool StreamBuffer::NormalizeReservation(bool coherent, uint64_t atom, uint64_t& size,
uint64_t& alignment) {
@@ -290,10 +283,8 @@ std::pair<uint8_t*, uint64_t> StreamBuffer::Map(uint64_t size, uint64_t alignmen
}
void StreamBuffer::Commit() {
if (!IsCoherent() && Usage() != MemoryUsage::Download && m_mapped_size != 0) {
const auto result = vmaFlushAllocation(
Graphics().allocator, NativeBuffer().memory.allocation, m_offset, m_mapped_size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
if (Usage() != MemoryUsage::Download && m_mapped_size != 0) {
Flush(m_offset, m_mapped_size);
}
m_offset += m_mapped_size;
@@ -303,23 +294,13 @@ void StreamBuffer::Commit() {
return;
}
if (m_current_watch_cursor + 1 >= m_current_watches.size()) {
ReserveWatches(m_current_watches, WATCHES_RESERVE_CHUNK);
m_current_watches.resize(m_current_watches.size() + WATCHES_RESERVE_CHUNK);
}
auto& watch = m_current_watches[m_current_watch_cursor++];
watch.upper_bound = m_offset;
watch.tick = tick;
}
void StreamBuffer::Invalidate(uint64_t offset, uint64_t size) {
EXIT_IF(Usage() != MemoryUsage::Download || offset > Size() || size > Size() - offset);
if (IsCoherent() || size == 0) {
return;
}
const auto result = vmaInvalidateAllocation(Graphics().allocator,
NativeBuffer().memory.allocation, offset, size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
}
uint64_t StreamBuffer::Copy(const void* source, uint64_t size, uint64_t alignment) {
EXIT_IF(source == nullptr);
const auto [data, offset] = Map(size, alignment);
@@ -329,10 +310,6 @@ uint64_t StreamBuffer::Copy(const void* source, uint64_t size, uint64_t alignmen
return offset;
}
void StreamBuffer::ReserveWatches(std::vector<Watch>& watches, size_t grow_size) {
watches.resize(watches.size() + grow_size);
}
bool StreamBuffer::WaitPendingOperations(const std::vector<Watch>& watches,
std::optional<size_t> invalidation_mark,
uint64_t requested_upper_bound, bool allow_wait,
+18 -13
View File
@@ -6,19 +6,19 @@
#include "graphics/host_gpu/vulkanCommon.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <span>
#include <utility>
#include <vector>
VK_DEFINE_HANDLE(VmaAllocation)
namespace Libs::Graphics {
class CommandBuffer;
class CommandScheduler;
struct StreamBufferTestAccess;
struct GraphicContext;
struct VulkanBuffer;
enum class MemoryUsage : uint8_t {
DeviceLocal,
@@ -42,18 +42,21 @@ public:
~Buffer();
KYTY_CLASS_NO_COPY(Buffer);
[[nodiscard]] vk::Buffer Handle() const noexcept;
[[nodiscard]] vk::Buffer Handle() const noexcept { return m_buffer; }
[[nodiscard]] uint64_t Size() const noexcept { return m_size; }
[[nodiscard]] std::span<uint8_t> Mapped() const noexcept { return m_mapped; }
[[nodiscard]] bool IsCoherent() const noexcept { return m_is_coherent; }
[[nodiscard]] bool IsCoherent() const noexcept { return m_coherent; }
[[nodiscard]] MemoryUsage Usage() const noexcept { return m_usage; }
[[nodiscard]] uint64_t CpuAddress() const noexcept { return m_cpu_address; }
[[nodiscard]] vk::DeviceAddress BufferDeviceAddress() const noexcept;
[[nodiscard]] uint64_t Offset(uint64_t address) const noexcept {
return address - m_cpu_address;
}
[[nodiscard]] bool IsInBounds(uint64_t address, uint64_t size) const noexcept;
void Write(uint64_t offset, const void* source, uint64_t size);
void IncreaseStreamScore(int score) noexcept { stream_score += score; }
[[nodiscard]] int StreamScore() const noexcept { return stream_score; }
void Flush(uint64_t offset, uint64_t size);
void Invalidate(uint64_t offset, uint64_t size);
void CopyFrom(CommandBuffer& command, const Buffer& source, uint64_t source_offset,
uint64_t destination_offset, uint64_t size,
vk::AccessFlags source_before = vk::AccessFlagBits::eMemoryWrite,
@@ -65,10 +68,14 @@ public:
vk::AccessFlagBits::eMemoryWrite);
void Fill(uint64_t offset, uint64_t size, uint32_t value);
// BufferCache state lives directly on the resource.
bool is_deleted = false;
int stream_score = 0;
size_t lru_id = 0;
protected:
[[nodiscard]] GraphicContext& Graphics() const noexcept { return *m_graphics; }
[[nodiscard]] CommandScheduler& Scheduler() const noexcept { return *m_scheduler; }
[[nodiscard]] VulkanBuffer& NativeBuffer() noexcept { return *m_buffer; }
private:
[[nodiscard]] vk::BufferMemoryBarrier Barrier(uint64_t offset, uint64_t size,
@@ -79,10 +86,12 @@ private:
CommandScheduler* m_scheduler = nullptr;
MemoryUsage m_usage = MemoryUsage::DeviceLocal;
uint64_t m_cpu_address = 0;
uint64_t m_size = 0;
std::unique_ptr<VulkanBuffer> m_buffer;
vk::DeviceAddress m_device_address = 0;
vk::Buffer m_buffer = nullptr;
VmaAllocation m_allocation = nullptr;
uint64_t m_size;
bool m_coherent = false;
std::span<uint8_t> m_mapped;
bool m_is_coherent = false;
};
class StreamBuffer final: public Buffer {
@@ -93,9 +102,6 @@ public:
[[nodiscard]] std::pair<uint8_t*, uint64_t> Map(uint64_t size, uint64_t alignment = 0,
bool allow_wait = true);
void Commit();
// Download mappings become visible to the CPU only after their GPU completion tick is free.
// Call this from the scheduler's deferred completion operation before reading Mapped().
void Invalidate(uint64_t offset, uint64_t size);
[[nodiscard]] uint64_t Copy(const void* source, uint64_t size, uint64_t alignment = 0);
private:
@@ -106,7 +112,6 @@ private:
uint64_t upper_bound = 0;
};
void ReserveWatches(std::vector<Watch>& watches, size_t grow_size);
[[nodiscard]] static bool NormalizeReservation(bool coherent, uint64_t atom, uint64_t& size,
uint64_t& alignment);
[[nodiscard]] bool WaitPendingOperations(const std::vector<Watch>& watches,
File diff suppressed because it is too large. Load diff
+71 -68
View File
@@ -4,17 +4,18 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/lruCache.h"
#include "common/slotVector.h"
#include "graphics/host_gpu/pageManager.h"
#include "graphics/host_gpu/regionManager.h"
#include "graphics/host_gpu/renderer/cache/multiLevelPageTable.h"
#include "graphics/host_gpu/renderer/image/blitHelper.h"
#include "graphics/host_gpu/renderer/image/image.h"
#include "graphics/host_gpu/renderer/image/tiler.h"
#include <compare>
#include <map>
#include <memory>
#include <set>
#include <utility>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace Libs::Graphics {
@@ -25,8 +26,6 @@ class BufferCache;
class CommandBuffer;
class CommandScheduler;
class RenderExecutor;
class StreamBuffer;
class TileManager;
struct TextureCacheTestAccess;
class TextureCache {
@@ -39,12 +38,6 @@ public:
BindingType type = BindingType::Texture;
};
struct RegionInfo {
bool image_pages = false;
bool image_bytes = false;
bool gpu_image_bytes = false;
};
TextureCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
BufferCache& buffer_cache);
~TextureCache();
@@ -57,16 +50,18 @@ public:
[[nodiscard]] vk::ImageView FindTexture(ImageId id, const ImageDesc& desc);
[[nodiscard]] vk::ImageView FindRenderTarget(ImageId id, const ImageDesc& desc);
[[nodiscard]] vk::ImageView FindDepthTarget(ImageId id, const ImageDesc& desc);
[[nodiscard]] Image& GetImage(ImageId id);
[[nodiscard]] const Image& GetImage(ImageId id) const;
void MarkGpuWritten(ImageId id);
[[nodiscard]] Image& GetImage(ImageId id) {
auto& image = m_slot_images[id];
TouchImage(image);
return image;
}
void MarkGpuWritten(ImageId id);
[[nodiscard]] bool ClearImageFromBuffer(CommandBuffer& command, uint64_t address, uint64_t size,
uint32_t packed_clear);
void InvalidateMemory(uint64_t address, uint64_t size);
[[nodiscard]] bool InvalidateMemoryFromGPU(uint64_t address, uint64_t size,
bool formatted_buffer_write = false);
[[nodiscard]] RegionInfo QueryRegion(uint64_t address, uint64_t size);
void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
[[nodiscard]] bool IsMeta(uint64_t address);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
@@ -79,16 +74,14 @@ public:
private:
enum class TransferDirection { Upload, Download };
struct ColorTransferPlan;
struct DownloadPlan;
struct Slot {
std::shared_ptr<Image> image;
uint32_t generation = 1;
};
struct TextureTransfer;
struct ImageDownload;
struct MetaDataInfo {
uint32_t clear_mask = 0;
enum class Type : uint8_t { CMask, FMask, HTile };
Type type;
uint32_t clear_mask = UINT32_MAX;
};
struct OverlapResult {
@@ -100,26 +93,38 @@ private:
using ImageIds = InlinePageOwnerList<ImageId, 16>;
using ImagePageTable = MultiLevelPageTable<ImageIds, 20, 40, 10>;
[[nodiscard]] Image& ResolveImage(ImageId id);
[[nodiscard]] const Image& ResolveImage(ImageId id) const;
[[nodiscard]] std::shared_ptr<Image> ResolveOwner(ImageId id) const;
[[nodiscard]] ImageId InsertImage(const ImageInfo& info);
[[nodiscard]] ImageId GetNullImage(const ImageDesc& desc);
void RegisterImage(ImageId id);
void UnregisterImage(ImageId id);
void DeleteImage(ImageId id);
void FreeImage(ImageId id);
void RetainImage(CommandBuffer& command, ImageId id);
void TouchImage(Image& image);
void TrackImage(ImageId id);
void TrackImageHead(ImageId id);
void TrackImageTail(ImageId id);
void UntrackImage(ImageId id);
void UntrackImageHead(ImageId id);
void UntrackImageTail(ImageId id);
void MarkAsMaybeDirty(ImageId id, Image& image);
void TrackImageDownload(ImageId id);
void TrackImageDownloadLocked(ImageId id, Image& image);
// Callers have validated the nonempty 40-bit range with TryGetPageRange.
template <typename Func>
static void ForEachPage(uint64_t address, size_t size, Func&& func) {
using FuncReturn = typename std::invoke_result<Func, uint64_t>::type;
static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
const uint64_t page_end = (address + size - 1) >> ImagePageTable::kPageBits;
for (uint64_t page = address >> ImagePageTable::kPageBits; page <= page_end; ++page) {
if constexpr (RETURNS_BOOL) {
if (func(page)) {
break;
}
} else {
func(page);
}
}
}
[[nodiscard]] ImageId InsertImage(const ImageInfo& info);
[[nodiscard]] ImageId GetNullImage(const ImageDesc& desc);
void RegisterImage(ImageId id);
void UnregisterImage(ImageId id);
void DeleteImage(ImageId id);
void FreeImage(ImageId id);
void TouchImage(Image& image);
void TrackImage(ImageId id);
void TrackImageHead(ImageId id);
void TrackImageTail(ImageId id);
void UntrackImage(ImageId id);
void UntrackImageHead(ImageId id);
void UntrackImageTail(ImageId id);
void MarkAsMaybeDirty(ImageId id, Image& image);
void TrackImageDownload(ImageId id, Image& image);
[[nodiscard]] static bool SameBacking(const ImageInfo& cached, const ImageInfo& requested,
bool exact_format);
[[nodiscard]] static BindingType UploadBinding(const Image& image);
@@ -133,46 +138,44 @@ private:
[[nodiscard]] ImageId ResolveDepthOverlap(const ImageInfo& requested, BindingType binding,
ImageId cached);
[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
void RefreshImage(ImageId id, const ImageDesc& desc);
void InitializeImage(ImageId id, const ImageDesc& desc);
[[nodiscard]] ColorTransferPlan BuildColorTransfer(const Image& image, BindingType binding,
TransferDirection direction) const;
[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
void UploadImage(Image& image, const ImageDesc& desc, Buffer& source, uint64_t source_offset);
void DownloadImageData(Image& image, Buffer& destination, uint64_t destination_offset,
uint64_t destination_size, DownloadPlan plan);
void RefreshImage(ImageId id);
void MaterializeDccClear(ImageId id, const ImageDesc& desc,
uint32_t metadata_base_layer);
void InitializeImage(ImageId id);
[[nodiscard]] TextureTransfer
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
[[nodiscard]] ImageDownload BuildDownload(const Image& image) const;
void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
void DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
uint64_t destination_size, ImageDownload transfer);
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
void CommitGpuWrite(Image& image);
// Caller holds m_lock. Volume layer ranges select depth slices.
void ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear);
void PrepareImageCopy(Image& image);
void RefreshCopySource(ImageId id);
[[nodiscard]] bool CopyD16(Image& destination, Image& source);
void CopyImage(ImageId destination, ImageId source);
void AssociateStencil(ImageId depth, GuestRange stencil);
void AssociateStencilLocked(ImageId depth, GuestRange stencil);
[[nodiscard]] ImageId AssociateStencil(ImageId depth, GuestRange stencil);
void CopyImageMip(ImageId destination, ImageId source, uint32_t mip, uint32_t layer);
void ValidateImageDesc(const ImageDesc& desc) const;
void InvalidateCpuAliases(uint64_t address, uint64_t size);
void ClearGpuModified(ImageId id);
void DownloadImage(ImageId id);
[[nodiscard]] bool TryDownloadImage(ImageId id);
[[nodiscard]] std::pair<uint8_t*, uint64_t> MapDownload(uint64_t size, uint64_t alignment);
void QueueDownload(GuestRange range, StreamBuffer& download, uint8_t* mapped, uint64_t offset);
void InvalidateCpuAliases(uint64_t address, uint64_t size);
[[nodiscard]] bool DownloadImageMemory(ImageId id);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
TrackingSpinLock m_lock;
PageManager& m_page_manager;
BlitHelper m_blit_helper;
std::unique_ptr<TileManager> m_tiler;
TileManager m_tiler;
BufferCache& m_buffer_cache;
std::vector<Slot> m_slots;
std::vector<uint32_t> m_free_slots;
Common::SlotVector<Image> m_slot_images;
ImagePageTable m_image_page_table;
std::map<vk::Format, ImageId> m_null_images;
std::unordered_map<vk::Format, ImageId> m_null_images;
Common::LeastRecentlyUsedCache<ImageId, uint64_t> m_lru_cache;
std::set<ImageId> m_download_images;
std::unordered_set<ImageId> m_download_images;
std::map<uint64_t, MetaDataInfo> m_surface_metas;
uint64_t m_total_used_memory = 0;
uint64_t m_trigger_gc_memory = 0;
@@ -4,42 +4,58 @@
#include "common/logging/log.h"
#include "common/profiler.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/image/textureCommon.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <array>
#include <atomic>
namespace Libs::Graphics {
static std::atomic<uint32_t> g_render_color_log_count = 0;
static bool DccAlphaOnMsb(const HW::ColorInfo& info) {
switch (info.format) {
case Prospero::ChannelLayout::k10_10_10_2:
case Prospero::ChannelLayout::k10_10_10_2Float:
case Prospero::ChannelLayout::k5_5_5_1: return true;
case Prospero::ChannelLayout::k2_10_10_10:
case Prospero::ChannelLayout::k1_5_5_5: return false;
default: break;
}
const auto components =
Prospero::ResolveRenderTargetFormat(info.format, info.channel_type).components;
if (components == 1) {
return info.channel_order != Prospero::ChannelOrder::kStandard;
}
return components == 3 || info.channel_order == Prospero::ChannelOrder::kStandard ||
info.channel_order == Prospero::ChannelOrder::kAlt;
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandBuffer& buffer,
RenderColorInfo& r,
void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColorInfo& r,
uint32_t render_target_slice_offset,
uint32_t render_target_slot, bool ignore_target_mask,
uint32_t rt_slot, bool ignore_target_mask,
bool exact_format) {
KYTY_PROFILER_FUNCTION();
const auto& hw = buffer.GetRegisters();
const auto rt_slot = (render_target_slot == UINT32_MAX ? render_target_first_bound_slot(buffer)
: render_target_slot);
const auto& rt = hw.GetRenderTarget(rt_slot);
auto mask = render_target_mask_slot(hw.GetRenderTargetMask(), rt_slot);
if (ignore_target_mask && rt.base.addr != 0 && mask == 0) {
mask = 0x0f;
}
r.target_slot = rt_slot;
r.export_mapping = {};
r = {};
r.target_slot = rt_slot;
if (rt.base.addr == 0 || mask == 0) {
if (graphics_debug_dump_enabled()) {
@@ -54,21 +70,6 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
}
}
// No color output
r.type = RenderColorType::NoColorOutput;
r.desc = {};
r.base_addr = 0;
r.image_id = {};
r.image_view = nullptr;
r.format = vk::Format::eUndefined;
r.extent = {};
r.base_mip_level = 0;
r.base_array_layer = 0;
r.buffer_size = 0;
r.samples = 1;
r.export_mapping = {};
r.color_clear_enable = false;
r.color_clear_value = {};
return;
}
const auto samples = render_sample_count(rt.attrib.num_fragments);
@@ -76,8 +77,41 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
EXIT("unsupported render-target sample configuration: samples=%u fragments=%u\n",
rt.attrib.num_samples, rt.attrib.num_fragments);
}
const uint32_t levels = rt.attrib2.num_mip_levels + 1u;
if (levels == 0 || levels > 16 || rt.view.current_mip_level >= levels) {
EXIT("unsupported render-target mip range: current=%u levels=%u\n",
rt.view.current_mip_level, levels);
}
static constexpr std::array image_types {Prospero::ImageType::kColor1D,
Prospero::ImageType::kColor2D,
Prospero::ImageType::kColor3D};
if (rt.attrib3.dimension >= image_types.size()) {
EXIT("unsupported render-target dimension: %u\n", rt.attrib3.dimension);
}
const auto image_type = image_types[rt.attrib3.dimension];
const bool is_1d = image_type == Prospero::ImageType::kColor1D;
const bool volume = image_type == Prospero::ImageType::kColor3D;
if (is_1d && rt.attrib2.height != 0) {
EXIT("1D render target has nonzero height: %u\n", rt.attrib2.height);
}
if (!volume && rt.attrib3.depth != 0) {
EXIT("non-3D render target has nonzero depth: %u\n", rt.attrib3.depth);
}
if (is_1d && samples != 1) {
EXIT("multisampled 1D render targets are unsupported\n");
}
if (volume && samples != 1) {
EXIT("multisampled 3D render targets are unsupported\n");
}
const uint32_t depth = volume ? rt.attrib3.depth + 1u : 1u;
// For volumes, CB_COLOR_VIEW bounds exported slices; ATTRIB3 defines storage depth.
// The host attachment contains only the selected slices that exist in this mip.
const uint32_t last_layer = volume
? std::min(rt.view.last_array_slice_index,
std::max(depth >> rt.view.current_mip_level, 1u) - 1u)
: rt.view.last_array_slice_index;
const auto view = ResolveTargetViewInfo(
rt.view.base_array_slice_index, rt.view.last_array_slice_index, render_target_slice_offset);
rt.view.base_array_slice_index, last_layer, render_target_slice_offset);
switch (view.type) {
case TargetViewType::Image2D:
case TargetViewType::Image2DArray: break;
@@ -86,12 +120,6 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
rt.view.base_array_slice_index, rt.view.last_array_slice_index,
render_target_slice_offset);
}
r.base_array_layer = view.base_layer;
const uint32_t levels = rt.attrib2.num_mip_levels + 1u;
if (levels == 0 || levels > 16 || rt.view.current_mip_level >= levels) {
EXIT("unsupported render-target mip range: current=%u levels=%u\n",
rt.view.current_mip_level, levels);
}
if (graphics_debug_dump_enabled()) {
static std::atomic_uint log_count = 0;
const auto log_id = log_count.fetch_add(1, std::memory_order_relaxed);
@@ -107,30 +135,16 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
}
}
// CB_COLOR_CONTROL describes the color-buffer operation / ROP3 logic op.
// ROP3 Copy is the normal color write path, not a render-target clear.
// SRGB clear words are still encoded as normalized component values.
// Color-control state selects the color-buffer operation and logical blend operation.
// The normal copy operation is a regular color write, not an attachment clear.
// Nonlinear clear values are still stored as normalized components.
// Fast color clears are metadata driven and must be handled explicitly when
// that metadata path is implemented; render-pass load must preserve contents.
r.color_clear_enable = false;
r.color_clear_value = {};
uint32_t width = 0;
uint32_t height = 0;
uint32_t pitch = 0;
uint64_t size = 0;
bool tile = false;
const bool volume = rt.attrib3.dimension == 2;
if (rt.attrib3.dimension != 1 && !volume) {
EXIT("unsupported render-target dimension: %u\n", rt.attrib3.dimension);
}
if (!volume && rt.attrib3.depth != 0) {
EXIT("2D render target has nonzero depth: %u\n", rt.attrib3.depth);
}
if (volume && samples != 1) {
EXIT("multisampled 3D render targets are unsupported\n");
}
const uint32_t depth = volume ? rt.attrib3.depth + 1u : 1u;
const bool standard4 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard4KB;
const bool standard64 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard64KB;
const bool depth_tile = rt.attrib3.tile_mode == Prospero::TileMode::kDepth;
@@ -169,13 +183,11 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
if (texture_tile &&
(!TileGetTextureBlockLayout(transfer_format, rt.attrib3.tile_mode, volume,
texture_tile_layout) ||
rt.pitch.pitch_div8_minus1 != 0 ||
(rt.base.addr & (texture_tile_layout.block.block_size - 1u)) != 0 ||
rt.info.fmask_compression_enable || rt.info.fmask_data_compression_disable ||
rt.info.fmask_one_frag_mode || rt.info.cmask_fast_clear_enable ||
rt.info.dcc_compression_enable || rt.info.cmask_is_linear != 0 ||
rt.info.cmask_addr_type != 0 || rt.info.alt_tile_mode || rt.cmask.addr != 0 ||
rt.fmask.addr != 0 || rt.dcc_addr.addr != 0 || rt.dcc.data_write_on_dcc_clear_to_reg)) {
rt.info.dcc_compression_enable || rt.cmask.addr != 0 || rt.fmask.addr != 0 ||
rt.dcc_addr.addr != 0 || rt.dcc.data_write_on_dcc_clear_to_reg)) {
EXIT("unsupported texture-tiled render target: addr=0x%016" PRIx64 " tile=%u"
" dimension=%u depth=%u levels=%u layer=%u/%u samples=%u fragments=%u bpe=%u"
" cmask=0x%016" PRIx64 " fmask=0x%016" PRIx64 " dcc=0x%016" PRIx64 "\n",
@@ -184,27 +196,21 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
rt.attrib.num_fragments, bytes_per_element, rt.cmask.addr, rt.fmask.addr,
rt.dcc_addr.addr);
}
if ((standard64 || depth_tile) && (rt.attrib3.dimension != 1 || rt.attrib3.depth != 0 ||
view.base_layer != 0 || view.image_layers != 1)) {
if ((standard64 || depth_tile) &&
(rt.attrib3.dimension != 1 || rt.attrib3.depth != 0 ||
(depth_tile && (view.base_layer != 0 || view.image_layers != 1)))) {
EXIT("unsupported 64KB texture-tiled render-target view: dimension=%u depth=%u"
" layer=%u/%u\n",
rt.attrib3.dimension, rt.attrib3.depth, view.base_layer, view.image_layers);
}
if (rt.pitch.pitch_div8_minus1 != 0) {
pitch = (rt.pitch.pitch_div8_minus1 + 1u) << 3u;
} else if (tile) {
if (volume) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else if (texture_tile) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else {
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
}
if (pitch == 0) {
EXIT("unsupported render-target pitch: width=%u bytes=%u\n", width, bytes_per_element);
}
// PPSA28068: the linear EULA target and its sampled view must share the padded pitch.
if (!tile || volume || texture_tile) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else {
pitch = width;
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
}
if (pitch == 0) {
EXIT("unsupported render-target pitch: width=%u bytes=%u\n", width, bytes_per_element);
}
TileSizeOffset mip_sizes[16] {};
@@ -258,12 +264,6 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
mip_sizes[0] = {static_cast<uint32_t>(size), 0, 0, 0, 0, 0};
mip_padded[0] = {pitch, height};
}
if (rt.slice.slice_div64_minus1 != 0 &&
(static_cast<uint64_t>(rt.slice.slice_div64_minus1) + 1u) * 64u != size) {
EXIT("render-target slice span mismatch: encoded=0x%016" PRIx64 " derived=0x%016" PRIx64
"\n",
(static_cast<uint64_t>(rt.slice.slice_div64_minus1) + 1u) * 64u, size);
}
if (size == 0 || (!volume && size > UINT64_MAX / view.image_layers)) {
EXIT("render-target memory footprint is invalid\n");
}
@@ -273,18 +273,12 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
if (backing_size == 0) {
EXIT("render-target backing is empty\n");
}
if (backing_size > TRACKER_ADDRESS_SIZE - rt.base.addr) {
if (!GuestRange {rt.base.addr, backing_size}.Valid()) {
EXIT("render-target backing range is invalid\n");
}
const vk::Extent2D view_extent = {std::max(width >> rt.view.current_mip_level, 1u),
std::max(height >> rt.view.current_mip_level, 1u)};
const uint32_t view_depth = std::max(depth >> rt.view.current_mip_level, 1u);
if (volume &&
(view.base_layer >= view_depth || view.layer_count > view_depth - view.base_layer)) {
EXIT("3D render-target view exceeds mip depth: base=%u count=%u depth=%u mip=%u\n",
view.base_layer, view.layer_count, view_depth, rt.view.current_mip_level);
}
auto decision_log_id = g_render_color_log_count.fetch_add(1);
if (decision_log_id < 128) {
@@ -302,13 +296,24 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
desc.info.data = {rt.base.addr, backing_size};
desc.info.pixel_format = target_format.format;
desc.info.guest_format = transfer_format;
desc.info.type = volume ? Prospero::ImageType::kColor3D : Prospero::ImageType::kColor2D;
desc.info.type = image_type;
desc.info.extent = {width, height, depth};
desc.info.resources = {levels, volume ? 1u : view.image_layers};
desc.info.pitch = pitch;
desc.info.bytes_per_block = bytes_per_element;
desc.info.samples = samples;
desc.info.tile_mode = rt.attrib3.tile_mode;
const bool has_dcc = rt.info.dcc_compression_enable && rt.dcc_addr.addr != 0;
if (has_dcc) {
TileSizeAlign metadata_size {};
(void)TileGetDccSize(width, height, volume ? depth : view.image_layers, bytes_per_element,
levels, rt.attrib3.tile_mode, metadata_size, rt.attrib.num_fragments);
desc.info.metadata.kind = ImageMetadataKind::Dcc;
desc.info.metadata.range = {rt.dcc_addr.addr, metadata_size.size};
desc.info.metadata.dcc_clear_word = rt.clear_word0.word0;
desc.info.metadata.dcc_clear_register_valid = true;
desc.info.metadata.dcc_alpha_msb = DccAlphaOnMsb(rt.info);
}
for (uint32_t level = 0; level < levels; level++) {
if (volume) {
const auto& mip = volume_layout.mips[level];
@@ -334,8 +339,13 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
};
}
desc.view_info.format = target_format.format;
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
if (is_1d) {
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e1D : vk::ImageViewType::e1DArray;
} else {
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
}
desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
desc.view_info.base_level = rt.view.current_mip_level;
desc.view_info.level_count = 1;
@@ -344,18 +354,10 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
auto& texture_cache = m_context.GetTextureCache();
r.desc = std::move(desc);
r.guest_mip_level = rt.view.current_mip_level;
r.guest_array_layer = view.base_layer;
r.image_id = texture_cache.FindImage(r.desc, exact_format);
r.type = RenderColorType::RenderTexture;
r.base_addr = rt.base.addr;
r.image_view = nullptr;
r.format = r.desc.view_info.format;
r.extent = view_extent;
r.base_mip_level = rt.view.current_mip_level;
r.buffer_size = backing_size;
r.samples = samples;
r.export_mapping = target_format.export_mapping;
r.color_clear_enable = false;
r.color_clear_value = {};
BindRenderTarget(r.image_id);
}
@@ -6,33 +6,24 @@
#include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <cstdint>
namespace Libs::Graphics {
class RenderCommandBuffer;
enum class RenderColorType {
NoColorOutput,
RenderTexture,
};
struct RenderColorInfo {
RenderColorType type = RenderColorType::NoColorOutput;
// Discovery keeps guest image information but can remap the view into a larger cache image.
TextureCache::ImageDesc desc;
ImageId image_id;
vk::ImageView image_view = nullptr;
vk::Format format = vk::Format::eUndefined;
vk::Extent2D extent = {};
uint32_t base_mip_level = 0;
uint32_t base_array_layer = 0;
uint64_t base_addr = 0;
uint64_t buffer_size = 0;
uint32_t target_slot = 0;
uint32_t samples = 1;
uint32_t guest_mip_level = 0;
uint32_t guest_array_layer = 0;
Prospero::ColorComponentMapping export_mapping;
bool color_clear_enable = false;
vk::ClearColorValue color_clear_value {};
[[nodiscard]] vk::Extent2D Extent() const {
return {std::max(desc.info.extent.width >> guest_mip_level, 1u),
std::max(desc.info.extent.height >> guest_mip_level, 1u)};
}
};
} // namespace Libs::Graphics
@@ -1,96 +1,92 @@
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "graphics/host_gpu/graphicContext.h"
#include <algorithm>
#include <cstdio>
#include <optional>
namespace Libs::Graphics {
static thread_local CommandScheduler* g_deferred_callback_scheduler = nullptr;
void CommandSlot::Reset() {
EXIT_IF(buffer == nullptr);
const auto result = buffer.reset(vk::CommandBufferResetFlagBits::eReleaseResources);
if (result != vk::Result::eSuccess) {
EXIT("failed to reset Vulkan command buffer: %s (%d)\n", VulkanToString(result).c_str(),
static_cast<int>(result));
}
namespace {
void ReportVulkanFatal(const char* what, vk::Result result, uint64_t tick, uint32_t debug_op,
uint64_t debug_submit, uint32_t arg0, uint32_t arg1, uint32_t arg2,
uint32_t arg3, uint64_t arg4) {
LOGF("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, vk::to_string(result).c_str(), static_cast<int>(result), tick, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::printf("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, vk::to_string(result).c_str(), static_cast<int>(result), tick, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::fflush(stdout);
}
CommandScheduler::CommandPool::~CommandPool() {
Destroy();
}
void CommandScheduler::CommandPool::Create(GraphicContext& graphics) {
EXIT_IF(m_pool != nullptr || m_graphics != nullptr ||
graphics.queue_family == static_cast<uint32_t>(-1));
m_graphics = &graphics;
} // namespace
CommandScheduler::CommandPool::CommandPool(GraphicContext& graphics, MasterSemaphore& master)
: m_graphics(graphics), m_master(master) {
EXIT_IF(graphics.queue_family == static_cast<uint32_t>(-1));
vk::CommandPoolCreateInfo create {};
create.sType = vk::StructureType::eCommandPoolCreateInfo;
create.queueFamilyIndex = graphics.queue_family;
create.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
create.flags = vk::CommandPoolCreateFlagBits::eTransient |
vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
const auto result = graphics.device.createCommandPool(&create, nullptr, &m_pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || m_pool == nullptr);
}
CommandSlot* CommandScheduler::CommandPool::CreateSlot() {
EXIT_IF(m_graphics == nullptr);
auto& graphics = *m_graphics;
CommandScheduler::CommandPool::~CommandPool() {
m_graphics.device.destroyCommandPool(m_pool, nullptr);
}
size_t CommandScheduler::CommandPool::Grow() {
const auto first = m_ticks.size();
m_ticks.resize(first + GrowStep);
m_buffers.resize(first + GrowStep);
vk::CommandBufferAllocateInfo allocate {};
allocate.sType = vk::StructureType::eCommandBufferAllocateInfo;
allocate.commandPool = m_pool;
allocate.level = vk::CommandBufferLevel::ePrimary;
allocate.commandBufferCount = 1;
vk::CommandBuffer buffer = nullptr;
EXIT_IF(graphics.device.allocateCommandBuffers(&allocate, &buffer) != vk::Result::eSuccess);
vk::FenceCreateInfo fence_create {};
fence_create.sType = vk::StructureType::eFenceCreateInfo;
fence_create.flags = vk::FenceCreateFlagBits::eSignaled;
vk::Fence fence = nullptr;
if (graphics.device.createFence(&fence_create, nullptr, &fence) != vk::Result::eSuccess) {
graphics.device.freeCommandBuffers(m_pool, 1, &buffer);
EXIT("failed to create command-buffer fence\n");
}
auto& slot = m_slots.emplace_back();
slot.pool_mutex = &m_mutex;
slot.id = static_cast<uint32_t>(m_slots.size() - 1);
slot.buffer = buffer;
slot.fence = fence;
return &slot;
allocate.commandBufferCount = static_cast<uint32_t>(GrowStep);
EXIT_IF(m_graphics.device.allocateCommandBuffers(&allocate, m_buffers.data() + first) !=
vk::Result::eSuccess);
return first;
}
CommandSlot* CommandScheduler::CommandPool::Allocate(GraphicContext& graphics) {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
Create(graphics);
}
EXIT_IF(m_graphics != &graphics);
auto found = std::ranges::find_if(m_slots, [](const auto& slot) { return !slot.busy; });
auto* slot = found != m_slots.end() ? &*found : CreateSlot();
slot->busy = true;
slot->Reset();
return slot;
}
vk::CommandBuffer CommandScheduler::CommandPool::Commit() {
auto gpu_tick = m_master.KnownGpuTick();
const auto search = [this, &gpu_tick](size_t begin, size_t end) -> std::optional<size_t> {
for (size_t index = begin; index < end; ++index) {
if (gpu_tick >= m_ticks[index]) {
m_ticks[index] = m_master.CurrentTick();
return index;
}
}
return std::nullopt;
};
void CommandScheduler::CommandPool::Destroy() {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
return;
auto found = search(m_hint, m_ticks.size());
if (!found) {
m_master.Refresh();
gpu_tick = m_master.KnownGpuTick();
found = search(m_hint, m_ticks.size());
}
EXIT_IF(std::ranges::any_of(m_slots, [](const auto& slot) { return slot.busy; }));
EXIT_IF(m_graphics == nullptr);
for (const auto& slot: m_slots) {
m_graphics->device.destroyFence(slot.fence, nullptr);
if (!found) {
found = search(0, m_hint);
}
m_graphics->device.destroyCommandPool(m_pool, nullptr);
m_slots.clear();
m_pool = nullptr;
m_graphics = nullptr;
if (!found) {
found = Grow();
m_ticks[*found] = m_master.CurrentTick();
}
m_hint = (*found + 1) % m_ticks.size();
return m_buffers[*found];
}
bool CommandScheduler::InDeferredOperation() noexcept {
@@ -99,10 +95,8 @@ bool CommandScheduler::InDeferredOperation() noexcept {
CommandScheduler::CommandScheduler(RenderContext& context, GraphicContext& graphics)
: m_master(graphics), m_context(context), m_graphics(graphics),
m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {
m_buffers.reserve(CommandBufferGrowStep);
m_buffer_ticks.reserve(CommandBufferGrowStep);
}
m_command_pool(graphics, m_master), m_command(*this),
m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {}
CommandScheduler::~CommandScheduler() {
Shutdown();
@@ -128,9 +122,11 @@ void CommandScheduler::Shutdown() {
}
m_operation_state = OperationState::Draining;
}
if (Active() && m_recording) {
Finish();
if (!m_command.IsInvalid()) {
Submit();
}
m_master.Wait(CurrentTick() - 1);
PopPendingOperations();
DrainPriorityOperations();
m_priority_thread.request_stop();
m_operation_available.notify_all();
@@ -152,18 +148,10 @@ void CommandScheduler::Begin(HW::Context& registers, HW::UserConfig& user_config
std::lock_guard lock(m_operation_mutex);
EXIT_IF(m_operation_state != OperationState::Open);
}
m_registers = &registers;
m_user_config = &user_config;
m_shaders = &shaders;
m_command.Bind(registers, user_config, shaders);
if (!Active()) {
m_current = static_cast<int>(GrowCommandBuffers());
}
BindCurrent();
if (!m_recording) {
Current().Begin();
m_recording = true;
if (m_command.IsInvalid()) {
BeginNext();
}
}
@@ -172,7 +160,7 @@ void CommandScheduler::BeginRendering(const RenderState& state) {
}
void CommandScheduler::EndRendering() {
if (Active() && m_recording) {
if (Active() && !m_command.IsInvalid()) {
Current().EndRendering();
}
}
@@ -183,77 +171,57 @@ void CommandScheduler::Flush() {
}
void CommandScheduler::Flush(SubmitInfo& submit) {
SubmitCurrent(submit);
Submit(submit);
BeginNext();
}
CommandBuffer& CommandScheduler::FlushAndGetSubmitted() {
SubmitInfo submit;
auto& submitted = SubmitCurrent(submit);
void CommandScheduler::FlushAndWait() {
const auto tick = Submit();
m_master.Wait(tick);
BeginNext();
return submitted;
}
void CommandScheduler::Finish() {
CheckActive();
const auto tick = CurrentTick();
if (m_recording) {
SubmitInfo submit;
SubmitCurrent(submit);
if (!m_command.IsInvalid()) {
Submit();
}
for (auto& buffer: m_buffers) {
buffer->WaitForFenceAndReset();
}
m_master.Wait(tick);
m_master.Wait(CurrentTick() - 1);
BeginNext();
PopPendingOperations();
BindCurrent();
Current().Begin();
m_recording = true;
}
void CommandScheduler::FinishCurrent() {
SubmitInfo submit;
auto& submitted = SubmitCurrent(submit);
submitted.WaitForFenceAndReset();
m_master.Refresh();
PopPendingOperations();
submitted.Begin();
m_recording = true;
}
void CommandScheduler::Wait(uint64_t tick) {
CheckActive();
EXIT_IF(tick > CurrentTick());
if (tick >= CurrentTick()) {
if (tick == CurrentTick()) {
CheckActive();
// A stream-buffer wrap can wait while a draw is being prepared through a reference to
// Current(). Recycle the same command object so that reference remains valid.
FinishCurrent();
return;
// Current(). The wrapper stays stable while its pooled Vulkan buffer is retired. Deferred
// resources are released only at the next GPU operation boundary.
const auto submitted_tick = Submit();
EXIT_IF(submitted_tick != tick);
m_master.Wait(tick);
BeginNext();
} else {
m_master.Wait(tick);
}
m_master.Wait(tick);
PopPendingOperations();
}
void CommandScheduler::PopPendingOperations() {
PopPendingOperations(true);
}
void CommandScheduler::PopPendingOperations(bool refresh_gpu_tick) {
if (refresh_gpu_tick) {
m_master.Refresh();
}
m_master.Refresh();
for (;;) {
Common::UniqueFunction<void> callback;
PendingOperation operation;
{
std::lock_guard lock(m_operation_mutex);
if (m_pending_operations.empty() ||
!m_master.IsFree(m_pending_operations.front().tick)) {
return;
}
callback = std::move(m_pending_operations.front().callback);
operation = std::move(m_pending_operations.front());
m_pending_operations.pop();
}
RunOperation(std::move(callback));
WaitPriorityOperations(operation.tick);
RunOperation(std::move(operation.callback));
}
}
@@ -359,86 +327,73 @@ bool CommandScheduler::IsFree(uint64_t tick) {
return m_master.IsFree(tick);
}
CommandSlot* CommandScheduler::AllocateCommandBuffer() {
return m_command_pool.Allocate(m_graphics);
}
uint64_t CommandScheduler::NextSubmitSequence() noexcept {
return m_submit_sequence.fetch_add(1, std::memory_order_relaxed) + 1;
}
void CommandScheduler::CheckActive() const {
EXIT_IF(!Active() || static_cast<size_t>(m_current) >= m_buffers.size());
EXIT_IF(!Active());
}
RenderCommandBuffer& CommandScheduler::Current() const {
CommandBuffer& CommandScheduler::Current() {
CheckActive();
EXIT_IF(m_buffers[m_current] == nullptr);
return *m_buffers[m_current];
return m_command;
}
void CommandScheduler::BindCurrent() const {
EXIT_IF(m_registers == nullptr || m_user_config == nullptr || m_shaders == nullptr);
Current().Bind(*m_registers, *m_user_config, *m_shaders);
CommandBuffer& CommandScheduler::BeginCommand() {
EXIT_IF(!m_command.IsInvalid());
m_command.m_buffer = m_command_pool.Commit();
m_command.Begin();
return m_command;
}
CommandBuffer& CommandScheduler::SubmitCurrent(SubmitInfo& submit) {
CheckActive();
EXIT_IF(!m_recording);
auto& submitted = Current();
submitted.End();
const auto signal_tick = m_master.NextTick();
submit.AddSignal(m_master.Handle(), signal_tick);
submitted.Execute(submit);
m_buffer_ticks[static_cast<size_t>(m_current)] = signal_tick;
m_recording = false;
return submitted;
}
uint64_t CommandScheduler::Submit(SubmitInfo submit) {
EXIT_IF(m_command.IsInvalid());
EXIT_IF(submit.num_wait_semaphores > SubmitInfo::MaxSemaphores ||
submit.num_signal_semaphores >= SubmitInfo::MaxSemaphores);
int CommandScheduler::FindReusableBuffer(uint64_t gpu_tick) const {
EXIT_IF(m_buffer_ticks.size() != m_buffers.size());
const auto buffer_count = m_buffers.size();
for (size_t offset = 1; offset <= buffer_count; ++offset) {
const auto candidate = (static_cast<size_t>(m_current) + offset) % buffer_count;
if (gpu_tick >= m_buffer_ticks[candidate]) {
return static_cast<int>(candidate);
}
m_command.End();
const auto buffer = m_command.m_buffer;
auto& graphics = m_graphics;
EXIT_IF(graphics.queue == nullptr);
vk::Result result;
uint64_t tick;
{
Common::LockGuard lock(graphics.queue_mutex);
tick = m_master.NextTick();
submit.AddSignal(m_master.Handle(), tick);
vk::TimelineSemaphoreSubmitInfo timeline_info {};
timeline_info.waitSemaphoreValueCount = submit.num_wait_semaphores;
timeline_info.pWaitSemaphoreValues = submit.wait_ticks.data();
timeline_info.signalSemaphoreValueCount = submit.num_signal_semaphores;
timeline_info.pSignalSemaphoreValues = submit.signal_ticks.data();
vk::SubmitInfo submit_info {};
submit_info.pNext = &timeline_info;
submit_info.waitSemaphoreCount = submit.num_wait_semaphores;
submit_info.pWaitSemaphores = submit.wait_semaphores.data();
submit_info.pWaitDstStageMask = submit.wait_stages.data();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = submit.num_signal_semaphores;
submit_info.pSignalSemaphores = submit.signal_semaphores.data();
result = graphics.queue.submit(1, &submit_info, nullptr);
}
return -1;
}
size_t CommandScheduler::GrowCommandBuffers() {
const auto first = m_buffers.size();
const auto end = first + CommandBufferGrowStep;
m_buffers.reserve(end);
m_buffer_ticks.reserve(end);
for (size_t i = first; i < end; ++i) {
m_buffers.emplace_back(std::make_unique<RenderCommandBuffer>(*this));
m_buffer_ticks.push_back(0);
if (result != vk::Result::eSuccess) {
ReportVulkanFatal("vkQueueSubmit", result, tick, m_command.m_debug_op,
m_command.m_debug_submit_id, m_command.m_debug_arg0,
m_command.m_debug_arg1, m_command.m_debug_arg2, m_command.m_debug_arg3,
m_command.m_debug_arg4);
}
return first;
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_command.m_buffer = nullptr;
return tick;
}
void CommandScheduler::BeginNext() {
EXIT_IF(m_recording);
auto candidate = FindReusableBuffer(m_master.KnownGpuTick());
bool refreshed = false;
if (candidate < 0) {
m_master.Refresh();
refreshed = true;
candidate = FindReusableBuffer(m_master.KnownGpuTick());
}
if (candidate < 0) {
candidate = static_cast<int>(GrowCommandBuffers());
}
m_current = candidate;
Current().WaitForFenceAndReset();
PopPendingOperations(!refreshed);
BindCurrent();
Current().Begin();
m_recording = true;
CheckActive();
BeginCommand();
}
} // namespace Libs::Graphics
@@ -6,11 +6,7 @@
#include "graphics/host_gpu/renderer/masterSemaphore.h"
#include "graphics/host_gpu/renderer/render.h"
#include <array>
#include <atomic>
#include <condition_variable>
#include <deque>
#include <memory>
#include <mutex>
#include <queue>
@@ -20,16 +16,6 @@
namespace Libs::Graphics {
struct CommandSlot {
Common::Mutex* pool_mutex = nullptr;
uint32_t id = 0;
vk::CommandBuffer buffer = nullptr;
vk::Fence fence = nullptr;
bool busy = false;
void Reset();
};
class CommandScheduler {
public:
CommandScheduler(RenderContext& context, GraphicContext& graphics);
@@ -41,9 +27,10 @@ public:
void EndRendering();
void Flush();
void Flush(SubmitInfo& submit);
CommandBuffer& FlushAndGetSubmitted();
void FlushAndWait();
void Finish();
void FinishCurrent();
CommandBuffer& BeginCommand();
uint64_t Submit(SubmitInfo submit = {});
// Deferred callbacks can observe an externally owned drain, but cannot initiate shutdown:
// the priority runner cannot join itself.
void Shutdown();
@@ -55,34 +42,35 @@ public:
void DeferPriorityOperation(Common::UniqueFunction<void>&& operation);
[[nodiscard]] static bool InDeferredOperation() noexcept;
[[nodiscard]] bool Active() const noexcept { return m_current >= 0; }
void CheckActive() const;
RenderCommandBuffer& Current() const;
[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
[[nodiscard]] bool IsFree(uint64_t tick);
[[nodiscard]] RenderContext& Context() const noexcept { return m_context; }
[[nodiscard]] GraphicContext& Graphics() const noexcept { return m_graphics; }
[[nodiscard]] bool Active() const noexcept { return m_command.m_registers != nullptr; }
void CheckActive() const;
CommandBuffer& Current();
[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
[[nodiscard]] bool IsFree(uint64_t tick);
[[nodiscard]] MasterSemaphore& GetMasterSemaphore() noexcept { return m_master; }
[[nodiscard]] RenderContext& Context() const noexcept { return m_context; }
[[nodiscard]] GraphicContext& Graphics() const noexcept { return m_graphics; }
private:
static constexpr size_t CommandBufferGrowStep = 4;
class CommandPool {
public:
CommandPool() = default;
CommandPool(GraphicContext& graphics, MasterSemaphore& master);
~CommandPool();
KYTY_CLASS_NO_COPY(CommandPool);
CommandSlot* Allocate(GraphicContext& graphics);
vk::CommandBuffer Commit();
private:
void Create(GraphicContext& graphics);
CommandSlot* CreateSlot();
void Destroy();
static constexpr size_t GrowStep = 4;
GraphicContext* m_graphics = nullptr;
Common::Mutex m_mutex;
vk::CommandPool m_pool = nullptr;
std::deque<CommandSlot> m_slots;
size_t Grow();
GraphicContext& m_graphics;
MasterSemaphore& m_master;
vk::CommandPool m_pool = nullptr;
std::vector<vk::CommandBuffer> m_buffers;
std::vector<uint64_t> m_ticks;
size_t m_hint = 0;
};
enum class OperationState { Open, Draining, Closed };
@@ -92,39 +80,23 @@ private:
uint64_t tick = 0;
};
void BindCurrent() const;
CommandBuffer& SubmitCurrent(SubmitInfo& submit);
void BeginNext();
void PopPendingOperations(bool refresh_gpu_tick);
[[nodiscard]] int FindReusableBuffer(uint64_t gpu_tick) const;
[[nodiscard]] size_t GrowCommandBuffers();
void PriorityOperationsThread(std::stop_token stop);
void RunOperation(Common::UniqueFunction<void>&& operation);
[[nodiscard]] CommandSlot* AllocateCommandBuffer();
[[nodiscard]] uint64_t NextSubmitSequence() noexcept;
void BeginNext();
void PriorityOperationsThread(std::stop_token stop);
void RunOperation(Common::UniqueFunction<void>&& operation);
MasterSemaphore m_master;
RenderContext& m_context;
GraphicContext& m_graphics;
CommandPool m_command_pool;
std::vector<std::unique_ptr<RenderCommandBuffer>> m_buffers;
std::vector<uint64_t> m_buffer_ticks;
std::queue<PendingOperation> m_pending_operations;
std::queue<PendingOperation> m_priority_operations;
std::mutex m_operation_mutex;
std::condition_variable m_operation_available;
std::jthread m_priority_thread;
bool m_priority_active = false;
uint64_t m_priority_active_tick = 0;
OperationState m_operation_state = OperationState::Open;
int m_current = -1;
bool m_recording = false;
HW::Context* m_registers = nullptr;
HW::UserConfig* m_user_config = nullptr;
HW::Shader* m_shaders = nullptr;
std::atomic<uint64_t> m_submit_sequence = 0;
friend class CommandBuffer;
MasterSemaphore m_master;
RenderContext& m_context;
GraphicContext& m_graphics;
CommandPool m_command_pool;
CommandBuffer m_command;
std::queue<PendingOperation> m_pending_operations;
std::queue<PendingOperation> m_priority_operations;
std::mutex m_operation_mutex;
std::condition_variable m_operation_available;
std::jthread m_priority_thread;
bool m_priority_active = false;
uint64_t m_priority_active_tick = 0;
OperationState m_operation_state = OperationState::Open;
};
} // namespace Libs::Graphics
+8 -208
View File
@@ -1,7 +1,5 @@
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/threads.h"
#include "graphics/host_gpu/graphicContext.h"
@@ -9,108 +7,33 @@
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vma.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <bit>
#include <cstring>
#include <memory>
namespace Libs::Graphics {
FenceResourceRetainer::~FenceResourceRetainer() {
if (!m_resources.empty()) {
EXIT("fence resource retainer destroyed before release\n");
}
}
void FenceResourceRetainer::Retain(std::shared_ptr<void> resource) {
if (resource == nullptr) {
EXIT("cannot retain a null fence resource\n");
}
if (std::ranges::none_of(m_resources, [&resource](const auto& retained) {
return retained.get() == resource.get();
})) {
m_resources.push_back(std::move(resource));
}
}
void FenceResourceRetainer::ReleaseAfterFence() noexcept {
m_resources.clear();
}
CommandBuffer::CommandBuffer(CommandScheduler& scheduler)
: m_context(scheduler.Context()), m_scheduler(scheduler), m_graphics(scheduler.Graphics()),
m_slot(scheduler.AllocateCommandBuffer()) {}
CommandBuffer::~CommandBuffer() {
Release();
}
: m_context(scheduler.Context()), m_graphics(scheduler.Graphics()) {}
bool CommandBuffer::IsInvalid() const {
return m_slot == nullptr;
return m_buffer == nullptr;
}
vk::CommandBuffer CommandBuffer::Handle() const {
EXIT_IF(IsInvalid());
const auto handle = m_slot->buffer;
EXIT_IF(handle == nullptr);
return handle;
return m_buffer;
}
void CommandBuffer::Release() {
EXIT_IF(IsInvalid());
Common::LockGuard lock(*m_slot->pool_mutex);
WaitForFence();
m_slot->busy = false;
m_slot->Reset();
ReleaseResourcesAfterFence();
m_slot = nullptr;
EXIT_NOT_IMPLEMENTED(!IsInvalid());
}
void CommandBuffer::RetireBufferAfterFence(std::unique_ptr<VulkanBuffer> buffer) {
if (IsInvalid() || m_execute || buffer == nullptr || buffer->buffer == nullptr) {
EXIT("cannot retire a buffer on an invalid or submitted command buffer\n");
}
m_retired_buffers.push_back(std::move(buffer));
}
void CommandBuffer::RetainResourceUntilFence(std::shared_ptr<void> resource) {
if (IsInvalid() || m_execute) {
EXIT("cannot retain a resource on an invalid or submitted command buffer\n");
}
m_fence_resources.Retain(std::move(resource));
}
void CommandBuffer::RecycleDescriptorAfterFence(VulkanDescriptorSet& set) {
m_descriptor_sets_after_fence.push_back(&set);
}
void CommandBuffer::RecycleDescriptorsAfterFence() {
for (auto* set: m_descriptor_sets_after_fence) {
m_context.GetDescriptorCache().Recycle(*set);
}
m_descriptor_sets_after_fence.clear();
}
void CommandBuffer::Begin() const {
EXIT_IF(m_rendering);
void CommandBuffer::Begin() {
EXIT_IF(m_rendering || IsInvalid());
auto buffer = Handle();
vk::CommandBufferBeginInfo begin_info {};
begin_info.sType = vk::StructureType::eCommandBufferBeginInfo;
begin_info.pNext = nullptr;
begin_info.flags = {};
begin_info.pInheritanceInfo = nullptr;
begin_info.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
auto result = buffer.begin(&begin_info);
@@ -137,137 +60,17 @@ void CommandBuffer::SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0,
m_debug_arg4 = arg4;
}
void CommandBuffer::Execute(const SubmitInfo& submit) {
EXIT_IF(IsInvalid());
EXIT_IF(m_execute);
EXIT_IF(submit.num_wait_semaphores > SubmitInfo::MaxSemaphores ||
submit.num_signal_semaphores > SubmitInfo::MaxSemaphores);
auto buffer = Handle();
auto fence = m_slot->fence;
vk::TimelineSemaphoreSubmitInfo timeline_info {};
timeline_info.sType = vk::StructureType::eTimelineSemaphoreSubmitInfo;
timeline_info.waitSemaphoreValueCount = submit.num_wait_semaphores;
timeline_info.pWaitSemaphoreValues = submit.wait_ticks.data();
timeline_info.signalSemaphoreValueCount = submit.num_signal_semaphores;
timeline_info.pSignalSemaphoreValues = submit.signal_ticks.data();
vk::SubmitInfo submit_info {};
submit_info.sType = vk::StructureType::eSubmitInfo;
submit_info.pNext = &timeline_info;
submit_info.waitSemaphoreCount = submit.num_wait_semaphores;
submit_info.pWaitSemaphores = submit.wait_semaphores.data();
submit_info.pWaitDstStageMask = submit.wait_stages.data();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = submit.num_signal_semaphores;
submit_info.pSignalSemaphores = submit.signal_semaphores.data();
auto& graphics = m_graphics;
EXIT_IF(graphics.queue == nullptr);
auto result = graphics.device.resetFences(1, &fence);
if (result != vk::Result::eSuccess) {
LOGF("vkResetFences failed before submit: %s (%d)\n", VulkanToString(result).c_str(),
static_cast<int>(result));
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
if (Config::GraphicsDebugDumpEnabled()) {
LOGF("vkQueueSubmit begin: slot=%u waits=%u signals=%u debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
m_slot->id, submit.num_wait_semaphores, submit.num_signal_semaphores, m_debug_op,
m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
{
Common::LockGuard lock(graphics.queue_mutex);
m_submit_seq = m_scheduler.NextSubmitSequence();
result = graphics.queue.submit(1, &submit_info, fence);
}
m_execute = true;
m_fence_waited = false;
if (result != vk::Result::eSuccess) {
LOGF("vkQueueSubmit failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
void CommandBuffer::WaitForFence() {
FinalizeFence(false);
}
void CommandBuffer::WaitForFenceOnly() {
EXIT_IF(IsInvalid());
if (!m_execute || m_fence_waited) {
return;
}
auto device = m_graphics.device;
auto result = device.waitForFences(1, &m_slot->fence, VK_TRUE, UINT64_MAX);
if (result != vk::Result::eSuccess) {
LOGF("vkWaitForFences failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_fence_waited = true;
}
void CommandBuffer::WaitForFenceAndReset() {
FinalizeFence(true);
}
void CommandBuffer::FinalizeFence(bool reset_recording) {
const bool was_executed = m_execute;
WaitForFenceOnly();
if (was_executed) {
m_execute = false;
m_fence_waited = false;
if (reset_recording) {
Common::LockGuard lock(*m_slot->pool_mutex);
m_slot->Reset();
}
}
if (was_executed) {
ReleaseResourcesAfterFence();
}
DeleteBuffersAfterFence();
}
void CommandBuffer::ReleaseResourcesAfterFence() {
RecycleDescriptorsAfterFence();
m_fence_resources.ReleaseAfterFence();
}
void CommandBuffer::DeleteBuffersAfterFence() {
for (const auto& buffer: m_retired_buffers) {
m_graphics.DeleteBuffer(*buffer);
}
m_retired_buffers.clear();
}
void CommandBuffer::BeginRendering(const RenderState& state) const {
EXIT_IF(state.width == 0 || state.height == 0 || state.num_layers == 0 ||
state.num_color_attachments > RENDER_COLOR_ATTACHMENTS_MAX);
if (m_rendering && m_render_state == state) {
return;
}
EXIT_IF(state.width == 0 || state.height == 0 || state.num_layers == 0 ||
state.num_color_attachments > RENDER_COLOR_ATTACHMENTS_MAX);
EndRendering();
std::array<vk::RenderingAttachmentInfo, RENDER_COLOR_ATTACHMENTS_MAX> colors {};
for (uint32_t i = 0; i < state.num_color_attachments; i++) {
const auto& attachment = state.color_attachments[i];
colors[i].sType = vk::StructureType::eRenderingAttachmentInfo;
colors[i].imageView = attachment.image_view;
colors[i].imageLayout = attachment.image_layout;
colors[i].loadOp =
@@ -278,7 +81,6 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
const auto& depth_stencil = state.depth_stencil_attachment;
vk::RenderingAttachmentInfo depth {};
depth.sType = vk::StructureType::eRenderingAttachmentInfo;
depth.imageView = depth_stencil.image_view;
depth.imageLayout = depth_stencil.image_layout;
depth.loadOp =
@@ -287,7 +89,6 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
depth.clearValue.depthStencil.depth = std::bit_cast<float>(depth_stencil.clear_value[0]);
vk::RenderingAttachmentInfo stencil {};
stencil.sType = vk::StructureType::eRenderingAttachmentInfo;
stencil.imageView = depth_stencil.image_view;
stencil.imageLayout = depth_stencil.image_layout;
stencil.loadOp =
@@ -296,7 +97,6 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
stencil.clearValue.depthStencil.stencil = depth_stencil.clear_value[1];
vk::RenderingInfo rendering {};
rendering.sType = vk::StructureType::eRenderingInfo;
rendering.renderArea.extent = {state.width, state.height};
rendering.layerCount = state.num_layers;
rendering.colorAttachmentCount = state.num_color_attachments;
+129 -444
View File
@@ -4,7 +4,6 @@
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/host_gpu/renderer/render.h"
@@ -17,8 +16,6 @@
namespace Libs::Graphics {
static std::atomic<uint32_t> g_scissor_default_log_count = 0;
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot) {
return (mask >> (slot * 4u)) & 0x0fu;
}
@@ -27,7 +24,7 @@ static bool RenderTargetMaskHasMrt(uint32_t mask) {
return (mask & ~0x0fu) != 0;
}
static bool RenderTargetMaskHasBoundMrt(const RenderCommandBuffer& buffer) {
static bool RenderTargetMaskHasBoundMrt(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto mask = hw.GetRenderTargetMask();
@@ -45,7 +42,7 @@ static bool RenderTargetMaskHasBoundMrt(const RenderCommandBuffer& buffer) {
return bound_targets > 1;
}
uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer) {
uint32_t render_target_first_bound_slot(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto mask = hw.GetRenderTargetMask();
for (uint32_t i = 0; i < 8; i++) {
@@ -59,7 +56,7 @@ uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer) {
bool graphics_debug_dump_enabled() {
return Config::GraphicsDebugDumpEnabled() &&
Config::GetPrintfDirection() != Config::OutputDirection::Silent;
Config::GetPrintfDirection() != Config::LogDirection::Silent;
}
void uc_print(const char* func, const HW::UserConfig& uc) {
@@ -84,133 +81,82 @@ void uc_print(const char* func, const HW::UserConfig& uc) {
}
void uc_check(const HW::UserConfig& uc) {
const auto& ge_cntl = uc.GetGeControl();
const auto& user_en = uc.GetGeUserVgprEn();
if (ge_cntl.primitive_group_size > 0x0040) {
LOGF("\t warning: unsupported GE_CNTL primitive_group_size = 0x%04" PRIx16 "\n",
ge_cntl.primitive_group_size);
}
if (ge_cntl.vertex_group_size > 0x0040) {
LOGF("\t warning: unsupported GE_CNTL vertex_group_size = 0x%04" PRIx16 "\n",
ge_cntl.vertex_group_size);
}
EXIT_NOT_IMPLEMENTED(user_en.vgpr1 != false);
EXIT_NOT_IMPLEMENTED(user_en.vgpr2 != false);
EXIT_NOT_IMPLEMENTED(user_en.vgpr3 != false);
}
void sh_print(const char* func, const HW::Shader& /*uc*/) {
LOGF("%s\n", func);
}
std::string rt_print(const char* func, const HW::RenderTarget& rt) {
std::string dst;
dst.reserve(4096);
std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt) {
std::vector<std::string> dst;
dst.reserve(53);
dst += fmt::format("{}\n", func);
dst.push_back(fmt::format("{}\n", func));
dst += fmt::format("\t base.addr = 0x{:016x}\n", rt.base.addr);
dst += fmt::format("\t view.base_array_slice_index = 0x{:08x}\n",
rt.view.base_array_slice_index);
dst += fmt::format("\t view.last_array_slice_index = 0x{:08x}\n",
rt.view.last_array_slice_index);
dst += fmt::format("\t view.current_mip_level = 0x{:08x}\n", rt.view.current_mip_level);
dst += fmt::format("\t info.fmask_compression_enable = {}\n",
rt.info.fmask_compression_enable ? "true" : "false");
dst.push_back(fmt::format("\t base.addr = 0x{:016x}\n", rt.base.addr));
dst.push_back(
fmt::format("\t pitch.pitch_div8_minus1 = 0x{:08x}\n", rt.pitch.pitch_div8_minus1));
dst.push_back(fmt::format("\t pitch.fmask_pitch_div8_minus1 = 0x{:08x}\n",
rt.pitch.fmask_pitch_div8_minus1));
dst.push_back(fmt::format("\t slice.slice_div64_minus1 = 0x{:08x}\n",
rt.slice.slice_div64_minus1));
dst.push_back(fmt::format("\t view.base_array_slice_index = 0x{:08x}\n",
rt.view.base_array_slice_index));
dst.push_back(fmt::format("\t view.last_array_slice_index = 0x{:08x}\n",
rt.view.last_array_slice_index));
dst.push_back(
fmt::format("\t view.current_mip_level = 0x{:08x}\n", rt.view.current_mip_level));
dst.push_back(fmt::format("\t info.fmask_compression_enable = {}\n",
rt.info.fmask_compression_enable ? "true" : "false"));
dst += fmt::format("\t info.fmask_data_compression_disable = {}\n",
rt.info.fmask_data_compression_disable ? "true" : "false");
dst += fmt::format("\t info.fmask_one_frag_mode = {}\n",
rt.info.fmask_one_frag_mode ? "true" : "false");
// dst.push_back(fmt::format("\t info.fmask_compression_mode = 0x{:08x}\n", //
// rt.info.fmask_compression_mode));
dst.push_back(fmt::format("\t info.fmask_data_compression_disable = {}\n",
rt.info.fmask_data_compression_disable ? "true" : "false"));
dst.push_back(fmt::format("\t info.fmask_one_frag_mode = {}\n",
rt.info.fmask_one_frag_mode ? "true" : "false"));
dst.push_back(fmt::format("\t info.cmask_fast_clear_enable = {}\n",
rt.info.cmask_fast_clear_enable ? "true" : "false"));
dst.push_back(fmt::format("\t info.dcc_compression_enable = {}\n",
rt.info.dcc_compression_enable ? "true" : "false"));
dst.push_back(
fmt::format("\t info.cmask_is_linear = 0x{:08x}\n", rt.info.cmask_is_linear));
dst.push_back(
fmt::format("\t info.cmask_addr_type = 0x{:08x}\n", rt.info.cmask_addr_type));
dst.push_back(fmt::format("\t info.alt_tile_mode = {}\n",
rt.info.alt_tile_mode ? "true" : "false"));
dst.push_back(fmt::format("\t info.format = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.format)));
dst.push_back(fmt::format("\t info.channel_type = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.channel_type)));
dst.push_back(fmt::format("\t info.channel_order = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.channel_order)));
dst.push_back(fmt::format("\t info.blend_bypa = {}\n",
rt.info.blend_bypass ? "true" : "false"));
dst.push_back(fmt::format("\t info.blend_clamp = {}\n",
rt.info.blend_clamp ? "true" : "false"));
dst.push_back(fmt::format("\t info.round_mode = {}\n",
rt.info.round_mode ? "true" : "false"));
dst.push_back(fmt::format("\t attrib.force_dest_alpha_to_one = {}\n",
rt.attrib.force_dest_alpha_to_one ? "true" : "false"));
dst.push_back(fmt::format("\t attrib.tile_mode = 0x{:08x}\n",
static_cast<uint32_t>(rt.attrib.tile_mode)));
dst.push_back(fmt::format("\t attrib.fmask_tile_mode = 0x{:08x}\n",
static_cast<uint32_t>(rt.attrib.fmask_tile_mode)));
dst.push_back(
fmt::format("\t attrib.num_samples = 0x{:08x}\n", rt.attrib.num_samples));
dst.push_back(
fmt::format("\t attrib.num_fragments = 0x{:08x}\n", rt.attrib.num_fragments));
dst.push_back(fmt::format("\t attrib2.width = 0x{:08x}\n", rt.attrib2.width));
dst.push_back(
fmt::format("\t attrib2.height = 0x{:08x}\n", rt.attrib2.height));
dst.push_back(
fmt::format("\t attrib2.num_mip_levels = 0x{:08x}\n", rt.attrib2.num_mip_levels));
dst.push_back(fmt::format("\t attrib3.depth = 0x{:08x}\n", rt.attrib3.depth));
dst.push_back(fmt::format("\t attrib3.tile_mode = 0x{:08x}\n",
static_cast<uint32_t>(rt.attrib3.tile_mode)));
dst.push_back(
fmt::format("\t attrib3.dimension = 0x{:08x}\n", rt.attrib3.dimension));
dst.push_back(fmt::format("\t attrib3.cmask_pipe_aligned = {}\n",
rt.attrib3.cmask_pipe_aligned ? "true" : "false"));
dst.push_back(fmt::format("\t attrib3.dcc_pipe_aligned = {}\n",
rt.attrib3.dcc_pipe_aligned ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.max_uncompressed_block_size = 0x{:08x}\n",
rt.dcc.max_uncompressed_block_size));
dst.push_back(fmt::format("\t dcc.max_compressed_block_size = 0x{:08x}\n",
rt.dcc.max_compressed_block_size));
dst.push_back(fmt::format("\t dcc.min_compressed_block_size = 0x{:08x}\n",
rt.dcc.min_compressed_block_size));
dst.push_back(
fmt::format("\t dcc.color_transform = 0x{:08x}\n", rt.dcc.color_transform));
dst.push_back(fmt::format("\t dcc.overwrite_combiner_disable = {}\n",
rt.dcc.overwrite_combiner_disable ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.independent_64b_blocks = {}\n",
rt.dcc.independent_64b_blocks ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.independent_128b_blocks = {}\n",
rt.dcc.independent_128b_blocks ? "true" : "false"));
dst.push_back(fmt::format("\t data_write_on_dcc_clear_to_reg = {}\n",
rt.dcc.data_write_on_dcc_clear_to_reg ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.dcc_clear_key_enable = {}\n",
rt.dcc.dcc_clear_key_enable ? "true" : "false"));
dst.push_back(fmt::format("\t cmask.addr = 0x{:016x}\n", rt.cmask.addr));
dst.push_back(fmt::format("\t cmask_slice.slice_minus1 = 0x{:08x}\n",
rt.cmask_slice.slice_minus1));
dst.push_back(fmt::format("\t fmask.addr = 0x{:016x}\n", rt.fmask.addr));
dst.push_back(fmt::format("\t fmask_slice.slice_minus1 = 0x{:08x}\n",
rt.fmask_slice.slice_minus1));
dst.push_back(
fmt::format("\t clear_word0.word0 = 0x{:08x}\n", rt.clear_word0.word0));
dst.push_back(
fmt::format("\t clear_word1.word1 = 0x{:08x}\n", rt.clear_word1.word1));
dst.push_back(
fmt::format("\t dcc_addr.addr = 0x{:016x}\n", rt.dcc_addr.addr));
dst.push_back(fmt::format("\t size.width = 0x{:08x}\n", rt.size.width));
dst.push_back(fmt::format("\t size.height = 0x{:08x}\n", rt.size.height));
dst += fmt::format("\t info.cmask_fast_clear_enable = {}\n",
rt.info.cmask_fast_clear_enable ? "true" : "false");
dst += fmt::format("\t info.dcc_compression_enable = {}\n",
rt.info.dcc_compression_enable ? "true" : "false");
dst += fmt::format("\t info.format = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.format));
dst += fmt::format("\t info.channel_type = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.channel_type));
dst += fmt::format("\t info.channel_order = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.channel_order));
dst += fmt::format("\t info.blend_bypa = {}\n",
rt.info.blend_bypass ? "true" : "false");
dst += fmt::format("\t info.blend_clamp = {}\n",
rt.info.blend_clamp ? "true" : "false");
dst += fmt::format("\t info.round_mode = {}\n",
rt.info.round_mode ? "true" : "false");
dst += fmt::format("\t attrib.force_dest_alpha_to_one = {}\n",
rt.attrib.force_dest_alpha_to_one ? "true" : "false");
dst += fmt::format("\t attrib.num_samples = 0x{:08x}\n", rt.attrib.num_samples);
dst += fmt::format("\t attrib.num_fragments = 0x{:08x}\n", rt.attrib.num_fragments);
dst += fmt::format("\t attrib2.width = 0x{:08x}\n", rt.attrib2.width);
dst += fmt::format("\t attrib2.height = 0x{:08x}\n", rt.attrib2.height);
dst += fmt::format("\t attrib2.num_mip_levels = 0x{:08x}\n", rt.attrib2.num_mip_levels);
dst += fmt::format("\t attrib3.depth = 0x{:08x}\n", rt.attrib3.depth);
dst += fmt::format("\t attrib3.tile_mode = 0x{:08x}\n",
static_cast<uint32_t>(rt.attrib3.tile_mode));
dst += fmt::format("\t attrib3.dimension = 0x{:08x}\n", rt.attrib3.dimension);
dst += fmt::format("\t attrib3.metadata_pipe_aligned = {}\n",
rt.attrib3.metadata_pipe_aligned ? "true" : "false");
dst += fmt::format("\t attrib3.write_vrs_rate_hint_to_cmask = {}\n",
rt.attrib3.write_vrs_rate_hint_to_cmask ? "true" : "false");
dst += fmt::format("\t dcc.max_uncompressed_block_size = 0x{:08x}\n",
rt.dcc.max_uncompressed_block_size);
dst += fmt::format("\t dcc.max_compressed_block_size = 0x{:08x}\n",
rt.dcc.max_compressed_block_size);
dst += fmt::format("\t dcc.color_transform = 0x{:08x}\n", rt.dcc.color_transform);
dst += fmt::format("\t dcc.overwrite_combiner_disable = {}\n",
rt.dcc.overwrite_combiner_disable ? "true" : "false");
dst += fmt::format("\t dcc.independent_block_size = 0x{:02x}\n",
static_cast<uint8_t>(rt.dcc.independent_block_size));
dst += fmt::format("\t data_write_on_dcc_clear_to_reg = {}\n",
rt.dcc.data_write_on_dcc_clear_to_reg ? "true" : "false");
dst += fmt::format("\t dcc.dcc_clear_key_enable = {}\n",
rt.dcc.dcc_clear_key_enable ? "true" : "false");
dst += fmt::format("\t cmask.addr = 0x{:016x}\n", rt.cmask.addr);
dst += fmt::format("\t fmask.addr = 0x{:016x}\n", rt.fmask.addr);
dst += fmt::format("\t clear_word0.word0 = 0x{:08x}\n", rt.clear_word0.word0);
dst += fmt::format("\t clear_word1.word1 = 0x{:08x}\n", rt.clear_word1.word1);
dst += fmt::format("\t dcc_addr.addr = 0x{:016x}\n", rt.dcc_addr.addr);
return dst;
}
@@ -240,13 +186,8 @@ static bool RenderIsColorDimension(uint32_t dimension) {
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
static void RtCheck(const HW::RenderTarget& rt) {
if (rt.base.addr != 0) {
// bool render_to_texture = (rt.attrib.tile_mode == 0x0d);
// EXIT_NOT_IMPLEMENTED(rt.base_addr == 0);
EXIT_NOT_IMPLEMENTED(rt.pitch.pitch_div8_minus1 != 0);
EXIT_NOT_IMPLEMENTED(rt.pitch.fmask_pitch_div8_minus1 != 0);
EXIT_NOT_IMPLEMENTED(rt.slice.slice_div64_minus1 != 0);
EXIT_NOT_IMPLEMENTED(rt.view.base_array_slice_index > rt.view.last_array_slice_index);
if (rt.view.base_array_slice_index != 0x00000000 ||
rt.view.last_array_slice_index != 0x00000000) {
@@ -268,19 +209,16 @@ static void RtCheck(const HW::RenderTarget& rt) {
}
if (rt.info.fmask_compression_enable) {
EXIT_NOT_IMPLEMENTED(rt.attrib.num_samples == 0 && rt.attrib.num_fragments == 0);
// Native MSAA stores expanded samples, independent of FMASK metadata compression.
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring PS5 FMASK metadata for single-sample MSAA "
"fallback, fmask=0x%016" PRIx64 "\n",
LOGF("RenderTarget: using expanded native Vulkan MSAA samples, "
"fmask=0x%016" PRIx64 "\n",
rt.fmask.addr);
logged = true;
}
}
// EXIT_NOT_IMPLEMENTED(rt.info.fmask_compression_mode != 0x00000000);
EXIT_NOT_IMPLEMENTED(rt.info.fmask_data_compression_disable != false);
EXIT_NOT_IMPLEMENTED(rt.info.fmask_one_frag_mode != false);
if (rt.info.cmask_fast_clear_enable || rt.info.dcc_compression_enable) {
static bool logged = false;
if (!logged) {
@@ -292,22 +230,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
logged = true;
}
}
if (rt.info.cmask_is_linear != 0x00000000 || rt.info.cmask_addr_type != 0x00000000) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring PS5 CMASK metadata fields "
"is_linear=%u addr_type=%u\n",
rt.info.cmask_is_linear, rt.info.cmask_addr_type);
logged = true;
}
}
if (rt.info.alt_tile_mode) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring alternate tile mode flag\n");
logged = true;
}
}
if (rt.info.blend_bypass) {
static bool logged = false;
if (!logged) {
@@ -334,8 +256,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
logged = true;
}
}
// EXIT_NOT_IMPLEMENTED(rt.tile_mode != 0x0000000a);
// EXIT_NOT_IMPLEMENTED(rt.fmask_tile_mode != 0x0000000a);
if (rt.attrib.num_samples != 0x00000000 || rt.attrib.num_fragments != 0x00000000) {
static bool logged = false;
if (!logged) {
@@ -370,34 +290,22 @@ static void RtCheck(const HW::RenderTarget& rt) {
if (!RenderIsColorDimension(rt.attrib3.dimension)) {
EXIT("unknown PS5 render-target dimension: 0x%08" PRIx32 "\n", rt.attrib3.dimension);
}
if (!rt.attrib3.cmask_pipe_aligned) {
if (!rt.attrib3.metadata_pipe_aligned) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: accepting unaligned PS5 CMASK pipe flag\n");
logged = true;
}
}
if (!rt.attrib3.dcc_pipe_aligned) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: accepting unaligned PS5 DCC pipe flag\n");
LOGF("RenderTarget: temporary: accepting unaligned PS5 metadata pipe flag\n");
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(rt.attrib3.write_vrs_rate_hint_to_cmask);
// EXIT_NOT_IMPLEMENTED(rt.dcc_max_uncompressed_block_size != 0x00000002);
// EXIT_NOT_IMPLEMENTED(rt.dcc.max_compressed_block_size != 0x00000000);
EXIT_NOT_IMPLEMENTED(rt.dcc.min_compressed_block_size != 0x00000000);
// EXIT_NOT_IMPLEMENTED(rt.dcc.color_transform != 0x00000000);
EXIT_NOT_IMPLEMENTED(rt.dcc.overwrite_combiner_disable != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.force_independent_blocks != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.independent_128b_blocks != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.data_write_on_dcc_clear_to_reg != false);
EXIT_NOT_IMPLEMENTED(rt.dcc.dcc_clear_key_enable != false);
if (rt.cmask.addr != 0x0000000000000000 || rt.cmask_slice.slice_minus1 != 0x00000000 ||
rt.fmask.addr != 0x0000000000000000 ||
(rt.fmask_slice.slice_minus1 != 0x00000000 &&
rt.fmask_slice.slice_minus1 != rt.slice.slice_div64_minus1) ||
if (rt.cmask.addr != 0x0000000000000000 || rt.fmask.addr != 0x0000000000000000 ||
rt.dcc_addr.addr != 0x0000000000000000) {
static bool logged = false;
if (!logged) {
@@ -407,9 +315,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(rt.size.width != 0);
EXIT_NOT_IMPLEMENTED(rt.size.height != 0);
}
}
@@ -429,37 +334,20 @@ static void ZPrint(const char* func, const HW::DepthRenderTarget& z) {
"\t stencil_info.htile_stencil_disabled = %s\n"
"\t stencil_info.expclear_enabled = %s\n"
"\t stencil_info.partially_resident = %s\n"
"\t depth_info.addr5_swizzle_mask = 0x%08" PRIx32 "\n"
"\t depth_info.array_mode = 0x%08" PRIx32 "\n"
"\t depth_info.pipe_config = 0x%08" PRIx32 "\n"
"\t depth_info.bank_width = 0x%08" PRIx32 "\n"
"\t depth_info.bank_height = 0x%08" PRIx32 "\n"
"\t depth_info.macro_tile_aspect = 0x%08" PRIx32 "\n"
"\t depth_info.num_banks = 0x%08" PRIx32 "\n"
"\t depth_view.slice_start = 0x%08" PRIx32 "\n"
"\t depth_view.slice_max = 0x%08" PRIx32 "\n"
"\t depth_view.current_mip_level = 0x%02" PRIx8 "\n"
"\t depth_view.depth_write_disable = %s\n"
"\t depth_view.stencil_write_disable = %s\n"
"\t htile_surface.linear = 0x%08" PRIx32 "\n"
"\t htile_surface.full_cache = 0x%08" PRIx32 "\n"
"\t htile_surface.htile_uses_preload_win = 0x%08" PRIx32 "\n"
"\t htile_surface.preload = 0x%08" PRIx32 "\n"
"\t htile_surface.prefetch_width = 0x%08" PRIx32 "\n"
"\t htile_surface.prefetch_height = 0x%08" PRIx32 "\n"
"\t htile_surface.dst_outside_zero_to_one = 0x%08" PRIx32 "\n"
"\t z_read_base_addr = 0x%016" PRIx64 "\n"
"\t stencil_read_base_addr = 0x%016" PRIx64 "\n"
"\t z_write_base_addr = 0x%016" PRIx64 "\n"
"\t stencil_write_base_addr = 0x%016" PRIx64 "\n"
"\t pitch_div8_minus1 = 0x%08" PRIx32 "\n"
"\t height_div8_minus1 = 0x%08" PRIx32 "\n"
"\t slice_div64_minus1 = 0x%08" PRIx32 "\n"
"\t htile_data_base_addr = 0x%016" PRIx64 "\n"
"\t width = 0x%08" PRIx32 "\n"
"\t height = 0x%08" PRIx32 "\n"
"\t shading_rate_encoding = 0x%02" PRIx8 "\n"
"\t size.x_max = 0x%04" PRIx16 "\n"
"\t size.y_max = 0x%04" PRIx16 "\n",
"\t size.y_max = 0x%04" PRIx16 "\n"
"\t size.valid = %s\n",
static_cast<uint32_t>(z.z_info.format), z.z_info.num_samples,
static_cast<uint32_t>(z.z_info.texture_compatibility),
z.z_info.htile_acceleration ? "true" : "false",
@@ -470,123 +358,13 @@ static void ZPrint(const char* func, const HW::DepthRenderTarget& z) {
static_cast<uint32_t>(z.stencil_info.texture_compatibility),
z.stencil_info.htile_stencil_disabled ? "true" : "false",
z.stencil_info.expclear_enabled ? "true" : "false",
z.stencil_info.partially_resident ? "true" : "false", z.depth_info.addr5_swizzle_mask,
z.depth_info.array_mode, z.depth_info.pipe_config, z.depth_info.bank_width,
z.depth_info.bank_height, z.depth_info.macro_tile_aspect, z.depth_info.num_banks,
z.depth_view.slice_start, z.depth_view.slice_max, z.depth_view.current_mip_level,
z.stencil_info.partially_resident ? "true" : "false", z.depth_view.slice_start,
z.depth_view.slice_max, z.depth_view.current_mip_level,
z.depth_view.depth_write_disable ? "true" : "false",
z.depth_view.stencil_write_disable ? "true" : "false", z.htile_surface.linear,
z.htile_surface.full_cache, z.htile_surface.htile_uses_preload_win,
z.htile_surface.preload, z.htile_surface.prefetch_width, z.htile_surface.prefetch_height,
z.htile_surface.dst_outside_zero_to_one, z.z_read_base_addr, z.stencil_read_base_addr,
z.z_write_base_addr, z.stencil_write_base_addr, z.pitch_div8_minus1, z.height_div8_minus1,
z.slice_div64_minus1, z.htile_data_base_addr, z.width, z.height, z.size.x_max,
z.size.y_max);
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
static void ZCheck(const HW::DepthRenderTarget& z, const HW::DepthControl& dc,
const HW::RenderControl& rc) {
const bool depth_active =
dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable || rc.depth_clear_enable;
const bool stencil_active = dc.stencil_enable || rc.stencil_clear_enable;
if (!depth_active && !stencil_active) {
return;
}
EXIT_NOT_IMPLEMENTED(!z.z_info.HasValidTextureCompatibility());
EXIT_NOT_IMPLEMENTED(!z.stencil_info.HasValidTextureCompatibility());
if (z.z_info.format == Prospero::DepthFormat::kInvalid) {
EXIT_NOT_IMPLEMENTED(z.z_info.format != Prospero::DepthFormat::kInvalid);
EXIT_NOT_IMPLEMENTED(z.z_info.num_samples != 0);
EXIT_NOT_IMPLEMENTED(z.z_info.htile_acceleration != false);
EXIT_NOT_IMPLEMENTED(z.z_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.z_info.partially_resident != false);
EXIT_NOT_IMPLEMENTED(z.z_info.max_mip_level != 0);
} else {
EXIT_NOT_IMPLEMENTED(z.z_info.format != Prospero::DepthFormat::kZ16 &&
z.z_info.format != Prospero::DepthFormat::kZ32F);
if (z.z_info.num_samples != 0x00000000) {
static bool logged = false;
if (!logged) {
LOGF("DepthTarget: using native num_samples=0x%08" PRIx32 "\n",
z.z_info.num_samples);
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(z.z_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.z_info.partially_resident != false);
EXIT_NOT_IMPLEMENTED(z.z_info.max_mip_level != 0);
}
if (z.stencil_info.format == Prospero::StencilFormat::kInvalid) {
EXIT_NOT_IMPLEMENTED(z.stencil_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.stencil_info.partially_resident != false);
} else {
EXIT_NOT_IMPLEMENTED(z.stencil_info.format != Prospero::StencilFormat::k8UInt);
EXIT_NOT_IMPLEMENTED(z.stencil_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.stencil_info.partially_resident != false);
}
if (z.z_info.format != Prospero::DepthFormat::kInvalid ||
z.stencil_info.format != Prospero::StencilFormat::kInvalid) {
EXIT_NOT_IMPLEMENTED(z.depth_info.addr5_swizzle_mask != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.array_mode != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.pipe_config != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.bank_width != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.bank_height != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.macro_tile_aspect != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.num_banks != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.linear != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.full_cache != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.htile_uses_preload_win != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.preload != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.prefetch_width != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.prefetch_height != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.dst_outside_zero_to_one != 0x00000000);
if (z.depth_view.current_mip_level != 0x00000000) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF("DepthTarget: temporary: ignoring PS5 current mip level=0x%08" PRIx32 "\n",
z.depth_view.current_mip_level);
}
}
if (z.depth_view.depth_write_disable || z.depth_view.stencil_write_disable) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF("DepthTarget: honoring write disable depth=%s, stencil=%s\n",
z.depth_view.depth_write_disable ? "true" : "false",
z.depth_view.stencil_write_disable ? "true" : "false");
}
}
EXIT_NOT_IMPLEMENTED(z.z_read_base_addr != z.z_write_base_addr);
EXIT_NOT_IMPLEMENTED(z.stencil_read_base_addr != z.stencil_write_base_addr);
EXIT_NOT_IMPLEMENTED(z.z_write_base_addr == 0);
if (z.stencil_info.format != Prospero::StencilFormat::kInvalid &&
z.stencil_write_base_addr == 0) {
LOGF("\t warning: stencil format is set without a stencil base address, continuing "
"without stencil attachment\n");
}
// EXIT_NOT_IMPLEMENTED(z.pitch_div8_minus1 != 0x000000ff);
// EXIT_NOT_IMPLEMENTED(z.height_div8_minus1 != 0x0000008f);
// EXIT_NOT_IMPLEMENTED(z.slice_div64_minus1 != 0x00008fff);
// EXIT_NOT_IMPLEMENTED(z.htile_data_base_addr == 0);
// EXIT_NOT_IMPLEMENTED(z.width != 0x00000780);
// EXIT_NOT_IMPLEMENTED(z.height != 0x00000438);
EXIT_NOT_IMPLEMENTED(z.width != 0);
EXIT_NOT_IMPLEMENTED(z.height != 0);
if (z.size.x_max == 0 || z.size.y_max == 0) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 16) {
LOGF("DepthTarget: temporary: inferring PS5 default depth extent x_max=0x%04" PRIx16
", y_max=0x%04" PRIx16 "\n",
z.size.x_max, z.size.y_max);
}
}
}
z.depth_view.stencil_write_disable ? "true" : "false", z.z_read_base_addr,
z.stencil_read_base_addr, z.z_write_base_addr, z.stencil_write_base_addr,
z.htile_data_base_addr, z.shading_rate_encoding, z.size.x_max, z.size.y_max,
z.size.valid ? "true" : "false");
}
static void ClipPrint(const char* func, const HW::ClipControl& c) {
@@ -617,7 +395,7 @@ static void ClipCheck(const HW::ClipControl& c) {
// dx_linear_attr_clip_enable preserves linear (noperspective) attributes at clip-generated
// vertices, which Vulkan provides as part of clipping and interpolation.
EXIT_NOT_IMPLEMENTED(c.user_clip_planes != 0 || c.user_clip_plane_mode != 0 ||
c.vertex_kill_any || c.user_clip_plane_negate_y || c.clip_disable ||
c.vertex_kill_any || c.user_clip_plane_negate_y ||
c.user_clip_plane_cull_only || c.cull_on_clipping_error_disable ||
c.force_viewport_index_from_vs_enable);
}
@@ -673,16 +451,6 @@ static void McCheck(const HW::ModeControl& c) {
// EXIT_NOT_IMPLEMENTED(c.cull_front != false);
// EXIT_NOT_IMPLEMENTED(c.cull_back != false);
// EXIT_NOT_IMPLEMENTED(c.face != false);
if (c.poly_mode != 0) {
static bool logged = false;
if (!logged) {
LOGF("\t temporary: PA_SU_SC_MODE_CNTL.POLY_MODE is not fully implemented; continuing "
"with filled polygons\n");
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(c.polymode_front_ptype != 0 && c.polymode_front_ptype != 2);
EXIT_NOT_IMPLEMENTED(c.polymode_back_ptype != 0 && c.polymode_back_ptype != 2);
if (c.vtx_window_offset_enable) {
static bool logged = false;
if (!logged) {
@@ -692,7 +460,6 @@ static void McCheck(const HW::ModeControl& c) {
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(c.provoking_vtx_last != false);
EXIT_NOT_IMPLEMENTED(c.persp_corr_dis != false);
}
@@ -719,16 +486,7 @@ static void BcPrint(const char* func, const HW::BlendControl& c, const HW::Blend
color.red, color.green, color.blue, color.alpha, cc.mode, cc.op);
}
static void BcCheck(const HW::BlendControl& /*c*/, const HW::BlendColor& color,
const HW::ColorControl& cc) {
// EXIT_NOT_IMPLEMENTED(c.color_srcblend != 0);
// EXIT_NOT_IMPLEMENTED(c.color_comb_fcn != 0);
// EXIT_NOT_IMPLEMENTED(c.color_destblend != 0);
// EXIT_NOT_IMPLEMENTED(c.alpha_srcblend != 0);
// EXIT_NOT_IMPLEMENTED(c.alpha_comb_fcn != 0);
// EXIT_NOT_IMPLEMENTED(c.alpha_destblend != 0);
// EXIT_NOT_IMPLEMENTED(c.separate_alpha_blend != false);
// EXIT_NOT_IMPLEMENTED(c.enable != false);
static void BcCheck(const HW::BlendColor& color, const HW::ColorControl& cc) {
if (color.red != 0.0f || color.green != 0.0f || color.blue != 0.0f || color.alpha != 0.0f) {
static bool logged = false;
if (!logged) {
@@ -768,8 +526,6 @@ static void DPrint(const char* func, const HW::DepthControl& c, const HW::Stenci
"\t backface_enable = %s\n"
"\t stencilfunc = %" PRIu8 "\n"
"\t stencilfunc_bf = %" PRIu8 "\n"
"\t color_writes_on_depth_fail_enable = %s\n"
"\t color_writes_on_depth_pass_disable = %s\n"
"\t stencil_fail = %" PRIu8 "\n"
"\t stencil_zpass = %" PRIu8 "\n"
"\t stencil_zfail = %" PRIu8 "\n"
@@ -786,37 +542,11 @@ static void DPrint(const char* func, const HW::DepthControl& c, const HW::Stenci
"\t stencil_opval_bf = %" PRIu8 "\n",
c.stencil_enable ? "true" : "false", c.z_enable ? "true" : "false",
c.z_write_enable ? "true" : "false", c.depth_bounds_enable ? "true" : "false", c.zfunc,
c.backface_enable ? "true" : "false", c.stencilfunc, c.stencilfunc_bf,
c.color_writes_on_depth_fail_enable ? "true" : "false",
c.color_writes_on_depth_pass_disable ? "true" : "false", s.stencil_fail, s.stencil_zpass,
s.stencil_zfail, s.stencil_fail_bf, s.stencil_zpass_bf, s.stencil_zfail_bf,
sm.stencil_testval, sm.stencil_mask, sm.stencil_writemask, sm.stencil_opval,
sm.stencil_testval_bf, sm.stencil_mask_bf, sm.stencil_writemask_bf, sm.stencil_opval_bf);
}
static void DCheck(const HW::DepthControl& c, const HW::StencilControl& s,
const HW::StencilMask& /*sm*/) {
// EXIT_NOT_IMPLEMENTED(c.stencil_enable != false);
// EXIT_NOT_IMPLEMENTED(c.z_enable != false);
// EXIT_NOT_IMPLEMENTED(c.z_write_enable != false);
// EXIT_NOT_IMPLEMENTED(c.zfunc != 0);
// Back-face stencil state is handled separately when enabled.
// EXIT_NOT_IMPLEMENTED(c.stencilfunc != 0);
// EXIT_NOT_IMPLEMENTED(c.stencilfunc_bf != 0);
EXIT_NOT_IMPLEMENTED(c.color_writes_on_depth_fail_enable != false);
EXIT_NOT_IMPLEMENTED(c.color_writes_on_depth_pass_disable != false);
// EXIT_NOT_IMPLEMENTED(s.stencil_fail != 0);
// EXIT_NOT_IMPLEMENTED(s.stencil_zpass != 0);
// EXIT_NOT_IMPLEMENTED(s.stencil_zfail != 0);
// Back-face stencil ops may legitimately differ from the front-face ops.
// EXIT_NOT_IMPLEMENTED(sm.stencil_testval != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_mask != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_writemask != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_opval != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_testval_bf != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_mask_bf != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_writemask_bf != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_opval_bf != 0);
c.backface_enable ? "true" : "false", c.stencilfunc, c.stencilfunc_bf, s.stencil_fail,
s.stencil_zpass, s.stencil_zfail, s.stencil_fail_bf, s.stencil_zpass_bf,
s.stencil_zfail_bf, sm.stencil_testval, sm.stencil_mask, sm.stencil_writemask,
sm.stencil_opval, sm.stencil_testval_bf, sm.stencil_mask_bf, sm.stencil_writemask_bf,
sm.stencil_opval_bf);
}
static void EqaaPrint(const char* func, const HW::EqaaControl& c) {
@@ -836,7 +566,12 @@ static void EqaaPrint(const char* func, const HW::EqaaControl& c) {
c.static_anchor_associations ? "true" : "false");
}
static void EqaaCheck(const HW::EqaaControl& c) {
static void EqaaCheck(const HW::EqaaControl& c, const HW::AaConfig& cf) {
// The EQAA controls only take effect while multisampling is on, so a single-sample
// target leaves them inert and has nothing to warn about.
if (cf.msaa_num_samples == 0) {
return;
}
if (c.max_anchor_samples != 0 || c.ps_iter_samples != 0 || c.mask_export_num_samples != 0 ||
c.alpha_to_mask_num_samples != 0 || c.high_quality_intersections ||
c.incoherent_eqaa_reads || c.interpolate_comp_z || c.static_anchor_associations) {
@@ -888,12 +623,10 @@ void LogDrawPhase(const char* draw_name, const char* phase) {
}
}
void LogPipelineTrace(const char* phase, uint32_t vs_hash0, uint32_t vs_crc32, uint32_t ps_hash0,
uint32_t ps_crc32) {
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id) {
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: %s VS=0x%08" PRIx32 "/0x%08" PRIx32 " PS=0x%08" PRIx32 "/0x%08" PRIx32
"\n",
phase, vs_hash0, vs_crc32, ps_hash0, ps_crc32);
LOGF("PipelineTrace: %s VS=%" PRIu64 " PS=%" PRIu64 "\n", phase, vertex_program_id,
pixel_program_id);
}
}
@@ -974,15 +707,6 @@ static void VpCheck(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc
// EXIT_NOT_IMPLEMENTED(smc.vport_scissor_enable);
EXIT_NOT_IMPLEMENTED(smc.line_stipple_enable);
if (vp.viewports[0].zmin > 0.000000 || vp.viewports[0].zmax != 1.000000) {
static bool logged = false;
if (!logged) {
LOGF("\t warning: non-default viewport depth clamp zmin = %f, zmax = %f; using "
"viewport scale/offset for Vulkan depth range\n",
vp.viewports[0].zmin, vp.viewports[0].zmax);
logged = true;
}
}
// EXIT_NOT_IMPLEMENTED(vp.viewports[0].xscale != 960.000000);
// EXIT_NOT_IMPLEMENTED(vp.viewports[0].xoffset != 960.000000);
// EXIT_NOT_IMPLEMENTED(vp.viewports[0].yscale != -540.000000);
@@ -1002,7 +726,7 @@ static void VpCheck(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc
// EXIT_NOT_IMPLEMENTED(fabsf(vp.guard_band_horz_clip - 33.133327f) > 0.001f);
// EXIT_NOT_IMPLEMENTED(fabsf(vp.guard_band_vert_clip - 59.629623f) > 0.001f);
if (vp.guard_band_horz_discard != 0.0f || vp.guard_band_vert_discard != 0.0f) {
if (vp.guard_band_horz_discard != 1.0f || vp.guard_band_vert_discard != 1.0f) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 16) {
LOGF("\t warning: unsupported PS5 guard band discard = %f, %f, continuing\n",
@@ -1022,10 +746,6 @@ static bool ScissorRectValid(const ScissorRect& r) {
return r.right > r.left && r.bottom > r.top;
}
static bool ScissorRectSet(const ScissorRect& r) {
return r.left != 0 || r.top != 0 || r.right != 0 || r.bottom != 0;
}
static ScissorRect ScissorRectOffset(ScissorRect r, int x, int y) {
r.left += x;
r.right += x;
@@ -1035,8 +755,8 @@ static ScissorRect ScissorRectOffset(ScissorRect r, int x, int y) {
}
static ScissorRect ScissorRectIntersect(const ScissorRect& a, const ScissorRect& b) {
return {a.left > b.left ? a.left : b.left, a.top > b.top ? a.top : b.top,
a.right < b.right ? a.right : b.right, a.bottom < b.bottom ? a.bottom : b.bottom};
return {std::max(a.left, b.left), std::max(a.top, b.top),
std::min(a.right, b.right), std::min(a.bottom, b.bottom)};
}
static ScissorRect ScissorRectClamp(ScissorRect r, uint32_t width, uint32_t height) {
@@ -1083,49 +803,26 @@ static bool ScissorClipRuleToIntersectionMask(uint16_t rule, uint8_t* mask) {
}
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
vk::Extent2D extent) {
ScissorRect screen {vp.screen_scissor_left, vp.screen_scissor_top, vp.screen_scissor_right,
vp.screen_scissor_bottom};
ScissorRect final = screen;
if (!ScissorRectSet(screen)) {
final = {0, 0, static_cast<int>(extent.width), static_cast<int>(extent.height)};
auto log_id = g_scissor_default_log_count.fetch_add(1);
if (log_id < 32) {
LOGF("temporary: default unset screen scissor to framebuffer extent %ux%u\n",
extent.width, extent.height);
vk::Extent2D extent, uint32_t viewport_index) {
EXIT_IF(viewport_index >= std::size(vp.viewports));
ScissorRect final {vp.screen_scissor_left, vp.screen_scissor_top, vp.screen_scissor_right,
vp.screen_scissor_bottom};
const auto intersect = [&](ScissorRect rect, bool window_offset) {
if (window_offset) {
rect = ScissorRectOffset(rect, vp.window_offset_x, vp.window_offset_y);
}
}
final = ScissorRectIntersect(final, rect);
};
intersect({vp.window_scissor_left, vp.window_scissor_top, vp.window_scissor_right,
vp.window_scissor_bottom}, vp.window_scissor_window_offset_enable);
intersect({vp.generic_scissor_left, vp.generic_scissor_top, vp.generic_scissor_right,
vp.generic_scissor_bottom}, vp.generic_scissor_window_offset_enable);
ScissorRect window {vp.window_scissor_left, vp.window_scissor_top, vp.window_scissor_right,
vp.window_scissor_bottom};
if (ScissorRectSet(window)) {
if (vp.window_scissor_window_offset_enable) {
window = ScissorRectOffset(window, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, window);
}
ScissorRect generic {vp.generic_scissor_left, vp.generic_scissor_top, vp.generic_scissor_right,
vp.generic_scissor_bottom};
if (ScissorRectSet(generic)) {
if (vp.generic_scissor_window_offset_enable) {
generic = ScissorRectOffset(generic, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, generic);
}
const auto& viewport = vp.viewports[0];
ScissorRect viewport_scissor {viewport.viewport_scissor_left, viewport.viewport_scissor_top,
viewport.viewport_scissor_right,
viewport.viewport_scissor_bottom};
if (smc.vport_scissor_enable && ScissorRectSet(viewport_scissor)) {
if (viewport.viewport_scissor_window_offset_enable) {
viewport_scissor =
ScissorRectOffset(viewport_scissor, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, viewport_scissor);
const auto& viewport = vp.viewports[viewport_index];
if (smc.vport_scissor_enable) {
intersect({viewport.viewport_scissor_left, viewport.viewport_scissor_top,
viewport.viewport_scissor_right, viewport.viewport_scissor_bottom},
viewport.viewport_scissor_window_offset_enable);
}
if (vp.clip_rect_rule == 0) {
@@ -1138,12 +835,8 @@ ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeC
continue;
}
ScissorRect clip {vp.clip_rect_left[i], vp.clip_rect_top[i], vp.clip_rect_right[i],
vp.clip_rect_bottom[i]};
if (vp.clip_rect_window_offset_enable[i]) {
clip = ScissorRectOffset(clip, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, clip);
intersect({vp.clip_rect_left[i], vp.clip_rect_top[i], vp.clip_rect_right[i],
vp.clip_rect_bottom[i]}, vp.clip_rect_window_offset_enable[i]);
}
} else {
static std::atomic<uint32_t> log_count {0};
@@ -1157,19 +850,14 @@ ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeC
return ScissorRectClamp(final, extent.width, extent.height);
}
void hw_check(const RenderCommandBuffer& buffer) {
void hw_check(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto rt_slot = render_target_first_bound_slot(buffer);
const auto& rt = hw.GetRenderTarget(rt_slot);
const auto& bc = hw.GetBlendControl(rt_slot);
const auto& bclr = hw.GetBlendColor();
const auto& vp = hw.GetScreenViewport();
const auto& z = hw.GetDepthRenderTarget();
const auto& c = hw.GetClipControl();
const auto& rc = hw.GetRenderControl();
const auto& d = hw.GetDepthControl();
const auto& s = hw.GetStencilControl();
const auto& sm = hw.GetStencilMask();
const auto& mc = hw.GetModeControl();
const auto& eqaa = hw.GetEqaaControl();
const auto& cc = hw.GetColorControl();
@@ -1190,25 +878,22 @@ void hw_check(const RenderCommandBuffer& buffer) {
RtCheck(rt);
log_phase("vp");
VpCheck(vp, smc);
log_phase("z");
ZCheck(z, d, rc);
log_phase("clip");
ClipCheck(c);
log_phase("rc");
RcCheck(rc);
log_phase("depth");
DCheck(d, s, sm);
log_phase("mode");
McCheck(mc);
log_phase("blend");
BcCheck(bc, bclr, cc);
BcCheck(bclr, cc);
log_phase("eqaa");
EqaaCheck(eqaa);
EqaaCheck(eqaa, ac);
log_phase("aa");
AaCheck(aa, ac);
log_phase("done");
if (RenderTargetMaskHasBoundMrt(buffer)) {
if (graphics_debug_dump_enabled() && RenderTargetMaskHasBoundMrt(buffer)) {
LOGF("MRT render target mask: 0x%08" PRIx32 "\n", hw.GetRenderTargetMask());
for (uint32_t i = 0; i < 8; i++) {
const auto& mrt = hw.GetRenderTarget(i);
@@ -1230,7 +915,7 @@ void hw_check(const RenderCommandBuffer& buffer) {
// EXIT_NOT_IMPLEMENTED(hw.GetStencilClearValue() != 0);
}
void hw_print(const RenderCommandBuffer& buffer) {
void hw_print(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto rt_slot = render_target_first_bound_slot(buffer);
const auto& rt = hw.GetRenderTarget(rt_slot);
@@ -1260,7 +945,7 @@ void hw_print(const RenderCommandBuffer& buffer) {
hw.GetRenderTargetMask(), hw.GetDepthClearValue(), hw.GetStencilClearValue(),
hw.GetLineWidth(), hw.GetPrimitiveResetIndex());
LOGF("%s", Common::Concat(rt_print("RenderTraget:", rt), "").c_str());
LOGF("%s", rt_print("RenderTraget:", rt).c_str());
ZPrint("DepthRenderTraget:", z);
VpPrint("ScreenViewport:", vp, smc);
+6 -9
View File
@@ -5,15 +5,13 @@
#include <cstdint>
#include <string>
#include <vector>
namespace Libs::Graphics {
class RenderCommandBuffer;
class CommandBuffer;
namespace HW {
class Context;
class Shader;
class UserConfig;
struct RenderTarget;
struct ScanModeControl;
@@ -28,18 +26,17 @@ struct ScissorRect {
};
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot);
uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer);
uint32_t render_target_first_bound_slot(const CommandBuffer& buffer);
bool graphics_debug_dump_enabled();
void uc_print(const char* func, const HW::UserConfig& uc);
void uc_check(const HW::UserConfig& uc);
void sh_print(const char* func, const HW::Shader& uc);
std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
std::string rt_print(const char* func, const HW::RenderTarget& rt);
bool RenderIsColorTileModeLinear(Prospero::TileMode tile_mode);
void hw_print(const RenderCommandBuffer& buffer);
void hw_check(const RenderCommandBuffer& buffer);
void hw_print(const CommandBuffer& buffer);
void hw_check(const CommandBuffer& buffer);
void LogDrawPhase(const char* draw_name, const char* phase);
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
vk::Extent2D extent);
vk::Extent2D extent, uint32_t viewport_index);
} // namespace Libs::Graphics
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