Compare commits

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Author SHA1 Message Date
nmzik 7b5a33f878 Fix PS5 front-face VGPR encoding to restore scene lighting 2026-09-15 07:01:10 +04:00
nmzik ea092a9472 Fix DCC clears through aliased image formats
Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzikandBipin 18a1e0fadc Remove global condition waiter registry that deadlocks exception delivery
Co-authored-by: Bipin <bipinkrish4@gmail.com>
2026-09-14 21:34:01 +04:00
nmzik 437e69ef1b Remove extra DCC tracking 2026-09-14 20:29:20 +04:00
nmzik dd408ffd00 Resolve image aliases before buffer uploads 2026-09-14 20:29:20 +04:00
nmzik bce8924dd6 Use dynamic stencil state 2026-09-14 20:29:20 +04:00
nmzik fe26c1de17 Share SPIR-V module creation 2026-09-14 20:29:20 +04:00
nmzik 01df42a5f3 Fix DCC clears after metadata writes 2026-09-14 20:29:20 +04:00
nmzik 968cf3c03f Use the correct pixel shader wave size 2026-09-14 20:29:20 +04:00
nmzik 586cbd4a0d Fix separate stencil test and write values 2026-09-14 20:29:20 +04:00
nmzik 940e42f130 Share stencil setup for both faces 2026-09-14 20:29:20 +04:00
nmzik 3f80151a6f Respect vertex buffer sizes 2026-09-14 20:29:20 +04:00
nmzik 7e89b97daf Handle front shader allocation state 2026-09-14 20:29:20 +04:00
nmzik d63fb62367 Fix async compute completion interrupts 2026-09-14 20:29:20 +04:00
nmzik 29e9ea6344 Fix masked stencil replacements 2026-09-14 20:29:20 +04:00
nmzik 9a74ef15c3 Move stencil checks into op conversion 2026-09-14 20:29:20 +04:00
nmzikandBlackCAT a9ae04c152 graphics: decode observed FSR setup registers
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 8e35e1233b hmd2: initialize reprojection and virtual headset field of view
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 5610976720 videoout: map buses to dense port slots before opening
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzikandBlackCAT 1133272668 hmd2: initialize a virtual headset with --vr
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzik bbebb6419b graphics: preserve PS5 array mip contents during cache promotion
PPSA05975
2026-09-14 06:58:32 +04:00
nmzik b67cb81359 avplayer: report loop boundaries when decoded output is delivered 2026-09-14 06:58:32 +04:00
nmzikandBlackCAT f3c82a317a kernel: support timed umtx waits through shared address deadlines
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 06:58:32 +04:00
nmzik f426d60ff1 net: use the shared host resolver for Linux name lookups 2026-09-14 06:58:32 +04:00
nmzikandAli Almohaya b2fdad9e47 memory: preserve live POSIX mappings during partial unmap
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-09-14 06:58:32 +04:00
nmzik 87971a28f5 gpu: isolate tessellation analysis and SPIR-V emission 2026-09-14 06:58:32 +04:00
nmzik 96d62b3367 gpu: reflect tessellation strides from memory address dataflow 2026-09-14 06:58:32 +04:00
nmzik 7516068662 gpu: compile RDNA2 tessellation through native LS HS and TES stages 2026-09-14 06:58:32 +04:00
nmzik 6d1ba5870a renderer: share graphics resource preparation across shader stages 2026-09-14 06:58:32 +04:00
nmzik 00a16f3120 gpu: retain fused hull shader user-data addresses 2026-09-14 06:58:32 +04:00
nmzik d3d7bd33f8 launcher: Add game size column 2026-09-12 17:56:44 +04:00
Mehmet Cambaz 069f928edc net: return copied bytes for truncated datagram receives (#510)
Normalize Winsock WSAEMSGSIZE on receive to the copied byte count before converting the peer address. Preserve other receive errors and oversized send failures.
2026-09-12 17:51:43 +04:00
Mininautandnmzik 0f3674f531 kernel: release descriptors when rejecting read-only truncation (#504)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-12 17:44:45 +04:00
ADBHXNLOLandnmzik a21ffde34e shader: decode and translate V_FRACT_F16 (VOP1 0x5f) and V_CMPX_LT_U16 (VOPC 0xb9) (#582)
shader: support V_FRACT_F16 and V_CMPX_LT_U16

Decode compact, SDWA, and VOP3 forms using the existing arithmetic and comparison paths. Preserve EXEC masking and VCC for the integer compare, and reject unsupported DPP encoding.

Add captured-instruction, operand-selection, floating-point edge, and execution-mask regression coverage.

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-12 17:21:32 +04:00
nmzik 1208d22547 Fix Windows Clang SPIR-V serialization with typed operands 2026-09-12 13:08:23 +02:00
nmzik 3a27f8a76a build: fix SPIR-V enum word conversions 2026-09-12 15:43:47 +04:00
ADBHXNLOL dff2b19c56 json2: export Value::clear (#584)
Export the existing clear implementation while preserving tree ownership and root handler metadata.
2026-09-12 15:15:26 +04:00
Vandvmexe a58db4f023 docs: fix pre-commit setup instructions (#556)
Co-authored-by: vmexe <vmexe@users.noreply.github.com>
2026-09-12 14:58:34 +04:00
Frans 7bcd43dbee shader: support S_MUL_HI_I32 (SOP2 0x36) (#576) 2026-09-12 14:56:14 +04:00
nmzik 7c5473400e config: simplify logging and profiler options. Change to Mailbox 2026-09-12 14:41:34 +04:00
nmzik 23c8a43e37 Simplify and batch buffer cache downloads 2026-09-12 14:17:00 +04:00
nmzik 2d37634ee9 shader: construct SPIR-V module variables in one place 2026-09-12 13:42:15 +04:00
nmzik e026bfc9a2 shader: let structurization own rollback on failure 2026-09-12 13:42:15 +04:00
nmzik 5a31de7955 shader: keep derived frontend metadata with its owner 2026-09-12 13:42:15 +04:00
nmzik 20e57994cf shader: reuse native emitters and simplify memory dispatch 2026-09-12 13:42:15 +04:00
nmzik 59ef88c959 shader: generate SPIR-V dispatch and marshal handler arguments 2026-09-12 13:42:15 +04:00
nmzik 1d1f00bdef shader: use Khronos definitions and simplify compiler ownership 2026-09-12 13:42:15 +04:00
nmzik 47b26e497f pthread: fix per-thread wakeups 2026-09-12 13:40:10 +04:00
nmzik 733842cad4 kernel: index pthread key values per thread 2026-09-12 13:40:10 +04:00
nmzik 73363f1272 memory: remove per-page host protection bookkeeping 2026-09-12 13:40:10 +04:00
nmzik 0cd7682012 Rename texture transfer types and download APIs 2026-09-12 13:40:10 +04:00
nmzik 25a44371e3 refactor(graphics) 2026-09-12 13:40:10 +04:00
nmzik f2455c875e update tracy to 0.14.1 2026-09-10 19:34:37 +04:00
nmzik 2e315a3c62 ajm: parse gapless control data before codec initialization 2026-09-10 18:38:24 +04:00
nmzik d2fa86579b kernel: share directory streams across seeks and reads 2026-09-10 14:36:15 +04:00
nmzik 23e7df21b1 graphics: simplify texture upload and component mapping paths 2026-09-10 14:36:15 +04:00
nmzik a305a6c1c6 graphics: share packed texture and render-target channel layouts
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.

Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik 635fb8882b systemservice: use configured language for PS5 parameter 400 2026-09-10 14:11:46 +04:00
nmzik fe6f49632c font: accept supported OpenType CFF faces 2026-09-10 14:11:46 +04:00
nmzikandBrandon Strong c3546577b6 shader: implement S_WQM_B32
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-10 14:11:46 +04:00
nmzik c913951f7b shader: implement RDNA2 subvector loop mask and branch semantics 2026-09-10 14:11:46 +04:00
nmzik 3902b42096 shader: share direct and conditional branch classification 2026-09-10 14:11:46 +04:00
nmzik ae573f941a graphics: share vertex format mapping and support packed float colors 2026-09-10 14:11:46 +04:00
nmzik 20ea54cf0c Json2: new ABI 2026-09-10 14:11:46 +04:00
nmzik 0b4e78c0b2 graphics: execute DB_RENDER_OVERRIDE depth and stencil copies 2026-09-09 15:26:52 +04:00
nmzik 57844a07e2 buffer cache: grow stream reserves toward incoming requests 2026-09-09 15:26:52 +04:00
nmzik ba18551d6e ces: implement CP932 string conversion 2026-09-09 15:26:52 +04:00
nmzikandAli Almohaya c7b0d77970 loader: port guest fault diagnostics and remove host stack traces
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-09-09 13:55:53 +04:00
nmzik 1af19eabf0 shader: fix incorrect per-lane VCCZ/EXECZ reads 2026-09-09 13:22:09 +04:00
nmzik 32ea0869e5 shader: implement S_ORN2_SAVEEXEC_B32 2026-09-09 13:11:48 +04:00
nmzik e04007a7c6 shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32 2026-09-09 12:56:20 +04:00
frangametvandnmzik 1a3a15e4cf Fix mount root opens and empty APR prefixes (#439)
* Fix opening mount root directories

* Allow empty APR path prefixes

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-09 12:31:23 +04:00
nmzik 679adbfa5e graphics: fix linear render-target pitch alignment 2026-09-09 02:45:59 +02:00
nmzikandEttore Sartori d285efe3b5 graphics: allow absent programmable restart indices
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
2026-09-08 21:26:59 +04:00
nmzik a64c8d3205 kernel: implement umtx wait/wake and reject malformed timeouts 2026-09-08 21:26:59 +04:00
nmzik 82c52c3fab window: round FPS in the title 2026-09-08 21:26:59 +04:00
nmzik dd1e90fcd7 video: keep decoding after Flush 2026-09-08 21:26:59 +04:00
nmzik ef0155636a shader: support single and split NGG shaders for PPSA11142 2026-09-08 21:26:59 +04:00
nmzik 9d550fbffa graphics: fix last provoking vertex on PS5 2026-09-08 21:26:59 +04:00
nmzik fcef691e0a shader: drop EmitTrueBool 2026-09-08 21:26:59 +04:00
nmzik 839c172612 shader: reuse operands and remove duplicate helpers 2026-09-08 21:26:59 +04:00
nmzik 9f49ac8249 shader: reuse SPIR-V helpers and memory resources 2026-09-08 21:26:59 +04:00
nmzik fde550ef66 graphics: simplify texture cleanup and swizzle decoding 2026-09-08 21:26:59 +04:00
nmzik 2b3993a595 shader: share emitter helpers 2026-09-08 21:26:59 +04:00
nmzik de3e86791c shader: reuse CFG and validation lookups 2026-09-08 21:26:59 +04:00
nmzik 6f66f77b09 shader: drop unused decoder fields 2026-09-08 21:26:59 +04:00
nmzik d853aba955 graphics: skip temporary cache lookup vectors 2026-09-08 21:26:59 +04:00
nmzik cd62693792 shader: share control flow labels 2026-09-08 21:26:59 +04:00
nmzik cb4c8f3878 shader: decode buffer formats once 2026-09-08 21:26:59 +04:00
nmzik 4d371d5f5f shader: reuse initial SSA types 2026-09-08 21:26:59 +04:00
nmzik 72963b01e1 shader: remove redundant decoder and translator state 2026-09-08 21:26:59 +04:00
nmzik 80a18e82b7 graphics: simplify image allocation 2026-09-08 21:26:58 +04:00
nmzik 574e687734 graphics: drop unused completion overload 2026-09-08 21:26:58 +04:00
nmzik c725ec50ff graphics: clean up draw setup 2026-09-08 21:26:58 +04:00
Brandon Strong c6f6e306e0 shader: raise the dense image resource limit to 64 (#457) 2026-09-08 19:37:41 +04:00
nmzik b847135321 launcher: guard optional Qt Vulkan support on macOS 2026-09-08 04:29:01 +04:00
nmzik ca3dc8792a libs: implement NpCommerce lifecycle 2026-09-08 04:25:35 +04:00
nmzik ac3156df3a graphics: fix Vulkan BC image compatibility checks` 2026-09-07 23:41:19 +02:00
nmzik 6aa6e390ee renderer: skip unsupported primitives (print log) 2026-09-07 15:20:09 +04:00
nmzik e4c10de8b6 launcher: add GPU selection 2026-09-07 15:12:35 +04:00
nmzik b3b3aeef73 graphics: simplify EOP recording 2026-09-07 15:00:52 +04:00
nmzik 056dcee70c graphics: simplify buffer allocations 2026-09-07 15:00:52 +04:00
nmzik 13c5bbe916 graphics: simplify pipeline keys 2026-09-07 15:00:52 +04:00
bbe3bd0304 Audio: support 12-channel AudioOut2 output with SDL (#498)
* Audio: support 12-channel AudioOut2 output via stereo downmix

* Audio: document 7.1.4 downmix matrix and align s16 coefficients

* audio: use shared 12-to-8 channel conversion for SDL

---------

Co-authored-by: Airsoft Project <airsoft@example.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-07 12:58:23 +04:00
Tarunandnmzik f9b279c49d launcher: verify updates against GitHub and check release dates (#482)
* launcher: verify with GitHub when website feed differs and compare tag dates

* launcher: restore kyty_emulator dependency for CI build and install

* launcher: simplify GitHub update verification

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-07 12:25:54 +04:00
nmzik b61360a0c0 fix: share thread signal stacks with macOS 2026-09-07 12:17:30 +04:00
Ali Almohaya 27ee6f02d6 fix: windows build failure in UTF-16 conversion (#499) 2026-09-07 11:52:22 +04:00
nmzik 2097ebb414 render: support overlapping fragment depth feedback 2026-09-07 11:15:47 +04:00
nmzik 587df9145f render: validate sampled depth descriptors independently of target history
Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik 2c5060e14f shader: remove masked-value pass and normalize ancillary fields 2026-09-07 11:12:48 +04:00
nmzik 75aaa963d2 update screenshot 2026-09-07 09:31:15 +04:00
nmzik 34ebfe40c3 shader: report compiled counts by guest stage 2026-09-07 07:34:01 +04:00
nmzikandMehmetCambaz 2a54310876 render: fix depth write state before choosing layouts
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
2026-09-07 07:12:58 +04:00
nmzik 8bccd325ec shader: keep mask predicates across 64-bit moves 2026-09-07 07:04:55 +04:00
nmzik ad935311f0 Revert "render: add depth attachment feedback support" 2026-09-07 07:01:53 +04:00
nmzik 19fc0274de shader: validate shared terminal paths in selections 2026-09-07 06:57:55 +04:00
nmzikandBrandon Strong 6cc9e5de11 shader: fix wave32 VCC halves and scalar mask moves
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-07 06:04:40 +04:00
nmzik bf7ca29487 shader: decode VOP3 FMAC source modifiers 2026-09-07 05:25:26 +04:00
nmzik 3cf426662e audio: fix microphone input format decoding 2026-09-07 05:04:15 +04:00
nmzik 1fd07c2c83 shader: assemble point inputs for merged geometry shaders 2026-09-07 05:04:15 +04:00
nmzikandDeathWhispers f880c58ccc render: add depth attachment feedback support
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-07 04:25:10 +04:00
49e59e572e shader: separate depth comparison and regular image descriptors
Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-07 04:06:14 +04:00
nmzikandfxpw 9d1fc8328f render: allow supported unrestricted float depth uploads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-06 22:00:40 +04:00
c9ff09c7c2 textures: keep native formats unless depth promotion is known
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-06 21:40:58 +04:00
nmzik ceb2b664e0 render: reset rasterization defaults on CLEAR_STATE 2026-09-06 21:25:12 +04:00
nmzik b5b4c06179 textures: share depth comparison view geometry 2026-09-06 20:18:31 +04:00
nmzik d70f9c0b2b launcher: add readback option 2026-09-06 19:48:21 +04:00
nmzik e847f82fab shader: initialize pixel position W as a reciprocal 2026-09-06 19:47:43 +04:00
nmzik 807a594c2d textures: keep atlas data across compressed block views 2026-09-06 18:57:26 +04:00
nmzik ced73c56cc shader: fix spilled mesh shader data loads 2026-09-06 17:17:51 +04:00
nmzik 9c6f6fa624 json2: add array and object value lifecycles 2026-09-06 14:48:49 +04:00
nmzik 533176f9ff shader: drop inactive pixel values under whole-quad masks 2026-09-06 14:38:32 +04:00
nmzik 66c1663495 audio: use the shared AAC decoder for Audiodec 2026-09-06 14:16:27 +04:00
nmzik 30c7715d3f audio: separate the decoder interface from AJM jobs 2026-09-06 14:07:12 +04:00
nmzik 093911a1dc audio: check packet buffers only during decode 2026-09-06 14:04:27 +04:00
nmzikandCheesyPoofs346 d83f1f8235 memory: handle GPU faults at the mapped boundary
Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com>
2026-09-06 11:08:05 +04:00
nmzik 50e78d717d render: use guest polygon modes 2026-09-06 10:56:59 +04:00
nmzik 6ca8201982 textures: handle DCC memory reused as HTile 2026-09-06 10:34:02 +04:00
nmzik 99a87bd65b shader: keep loop branches during selection routing 2026-09-06 10:23:44 +04:00
nmzikandEttore Sartori f9f8e12c35 shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
2026-09-06 10:16:38 +04:00
nmzik dcaf4205cb render: track pages for DMA fills and copies 2026-09-06 10:16:27 +04:00
nmzik 4735359466 textures: invalidate stencil links on CPU writes 2026-09-06 09:38:22 +04:00
nmzik 211242452b kernel: use per-thread signal stacks for guest stack faults 2026-09-06 09:28:19 +04:00
nmzik 6ae5cb7b64 system: keep controller focus in overlays 2026-09-06 09:15:29 +04:00
nmzik 997ad60c50 system: keep error dialogs open until dismissed 2026-09-06 08:34:58 +04:00
44f982bca7 render: apply DCC clears before binding images
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-06 08:00:59 +04:00
nmzik 0456f5a06b libc: fix UTF-16 printf strings and precision limits 2026-09-06 07:28:19 +04:00
nmzik b346f58b73 shader: read sample IDs from pixel ancillary input 2026-09-06 06:54:38 +04:00
nmzik ace877ce28 shader: lower FMASK loads before binding images 2026-09-06 06:42:23 +04:00
nmzik cf0cbee02d shader: fix vertex attribute identity swizzles 2026-09-06 05:47:20 +04:00
nmzik 98e7eeb72a textures: keep dirty pages during image-to-buffer sync 2026-09-06 05:36:41 +04:00
nmzik 803c124136 textures: reuse range lookups for buffer sync 2026-09-06 05:07:44 +04:00
nmzik d9d17737c3 net: return native SO_ERROR 2026-09-06 05:07:44 +04:00
nmzik 46850f9574 net: fix socket wakeups and readiness checks 2026-09-06 05:00:12 +04:00
nmzik 314d37155a net: add TCP_NODELAY and translate socket errors 2026-09-06 04:51:07 +04:00
nmzik ddcdb654ad net: share native connect and accept 2026-09-06 04:47:15 +04:00
nmzik cdec5c515b net: use native listen on POSIX 2026-09-06 04:45:53 +04:00
nmzik 1eb13dfa5e render: call Vulkan diagnostics and capability checks directly 2026-09-06 04:11:46 +04:00
nmzik dda628ca81 render: simplify command and resource ownership 2026-09-06 04:05:35 +04:00
nmzik 13ad9f510d render: clean up cache and image internals 2026-09-06 03:55:13 +04:00
nmzik 4c769dfbf9 render: simplify buffer and memory tracking ownership 2026-09-06 03:46:34 +04:00
nmzikandDeathWhispers ccd19b3e56 render: choose depth layouts independently of load clears
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-06 03:35:56 +04:00
nmzik 81d0ea5697 render: ignore stale export formats with no pixel shader 2026-09-05 23:36:42 +04:00
nmzik 43de8bfaac shader: cache integer dependency checks 2026-09-05 20:35:18 +04:00
nmzik 86b539a9ea tests: clear BDA page tables before transfer updates 2026-09-05 16:04:58 +04:00
nmzik 81a5dd612f shader: fix embedded vertex fetch swizzles 2026-09-05 16:00:46 +04:00
nmzik 9c00c7077b shader: keep per-invocation mesh exports out of shared memory 2026-09-05 15:48:29 +04:00
nmzikandshadowbeat070 49ff962f69 shader: add conditional 64-bit scalar moves
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 15:38:51 +04:00
nmzik c83aac966e textures: keep incompatible mip layouts separate 2026-09-05 15:24:07 +04:00
nmzikandshadowbeat070 9918dc2591 render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 15:08:20 +04:00
nmzikandshadowbeat070 3ab372ccec render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 14:59:28 +04:00
nmzik 843c0c59be render: use Vulkan-Hpp setup defaults 2026-09-05 14:42:14 +04:00
nmzik d93812b0bd render: simplify pool wrapping and scissor clipping 2026-09-05 14:37:11 +04:00
nmzik 1c68c94c05 render: remove redundant cache setup 2026-09-05 14:37:04 +04:00
nmzik c66060be10 render: simplify pipeline setup 2026-09-05 14:36:52 +04:00
nmzik e7b269a9f6 render: clean up image setup and tiler recording 2026-09-05 14:36:42 +04:00
nmzik d5b19850fb render: clean up texture transfers and compute fills 2026-09-05 13:20:52 +04:00
nmzikandVyas Devgna e7fe8192bb tests: wait for interrupt callbacks before the next queue
Co-authored-by: Vyas Devgna <vyasdevgna@gmail.com>
2026-09-05 13:20:16 +04:00
nmzik ebe0979563 shader: share runtime value checks 2026-09-05 13:16:54 +04:00
nmzik a379304362 present: wait for image acquisition before transitioning 2026-09-05 12:40:54 +04:00
nmzik bec7c510c2 render: use native clears for stencil fill shaders 2026-09-05 12:36:13 +04:00
nmzikandBrandon Strong 6a187ac67e render: upload the full stride-zero vertex attribute
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
2026-09-05 12:17:39 +04:00
9641b51925 render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-05 11:44:11 +04:00
nmzikandshadowbeat070 b96a30ed88 shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 11:43:49 +04:00
nmzik 2ec0e9e8f3 shader: fix packed image address reads 2026-09-05 11:32:32 +04:00
nmzik 51afce3a97 shader: zero-extend unsigned SOPK comparisons 2026-09-05 10:38:29 +04:00
nmzikandTechx3 dea80f34ca shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 10:34:30 +04:00
nmzik 994271e2f6 renderdoc: start and stop captures on the present thread 2026-09-05 09:54:42 +04:00
59902d1fd8 shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 09:38:50 +04:00
nmzikandDeathWhispers b92f0a5458 render: share layouts with sampled attachments
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-05 08:54:41 +04:00
nmzik 251f6d6121 shader: fix returns and descriptor placement 2026-09-05 08:54:35 +04:00
nmzik 0d8c83a5cb tests: enable Vulkan gather and derivative features 2026-09-05 08:54:14 +04:00
nmzik 3624d96c78 render: fix depth mapping for -1 to 1 viewports 2026-09-05 08:40:05 +04:00
3213934d42 shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 08:32:23 +04:00
nmzik 246212789f agc: merge resources from both shader stages 2026-09-05 07:39:30 +04:00
nmzikandLordix c7f7fd974b textures: use the backing format for alias uploads
Co-authored-by: Lordix <lordix253634@gmail.com>
2026-09-05 07:30:05 +04:00
5cf2f5767a render: fix volume attachment slice bounds
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 07:11:46 +04:00
nmzik e8e580cf6c fix ge 2026-09-05 06:53:59 +04:00
nmzik 74a78f37d0 renderer: grow repeatedly joined buffer ranges (perf) 2026-09-05 06:30:31 +04:00
nmzikandAli Almohaya 8d3ebb5a55 renderer: widen buffer readback windows
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-05 05:44:42 +04:00
nmzik 3628d2b4c1 renderer: remove dynamic draw state from pipeline keys 2026-09-05 04:41:41 +04:00
nmzik d96d0eeb18 libPad: ABIs 2026-09-04 07:42:23 +02:00
nmzik bd401a1407 shader: ignore inactive auxiliary position exports 2026-09-04 07:42:23 +02:00
nmzik 070730be0a kernel: report PS5 Base operation mode 2026-09-04 07:42:23 +02:00
nmzik 94e7d0a189 renderer: accept inactive coarse HTILE; drop dead MRT filter 2026-09-04 07:42:23 +02:00
nmzik c28b71f8e0 gpu: centralize depth shading-rate handling 2026-09-04 05:55:28 +02:00
nmzik 27f015ecd1 Revert "graphics: preserve unrestricted viewport depth ranges"
This reverts commit eccd6f6cac.
2026-09-04 05:22:17 +02:00
nmzik 8596627ced shader: share SPIR-V atomic update lowering 2026-09-04 05:10:31 +02:00
nmzik d4cca82a22 libs: stub WebBrowserDialogGetStatus 2026-09-04 05:07:58 +02:00
nmzik dd9ecd5f65 Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
2026-09-04 03:09:00 +02:00
nmzik 81b0c1302d Revert "graphics: create depth images for comparison textures"
This reverts commit 0ce19357f6.
2026-09-04 03:08:56 +02:00
Tarunandnmzik b9b0b87545 Add update checker to launcher (#478)
launcher: add release update checker

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-04 02:38:02 +02:00
nmzik 040b2b9653 tests: align GPU fixtures with binding architecture 2026-09-04 02:06:06 +02:00
nmzik eccd6f6cac graphics: preserve unrestricted viewport depth ranges 2026-09-04 02:06:06 +02:00
nmzik 0ce19357f6 graphics: create depth images for comparison textures 2026-09-04 02:06:06 +02:00
nmzik d762d24f73 shader: separate comparison image bindings 2026-09-04 02:06:06 +02:00
nmzik eb917463ad fix File abstraction destructor 2026-09-04 02:06:06 +02:00
Mehmet Cambaz c2189de88f controller: give the DualShock 4 the DualSense pad path and release p… (#453)
controller: give the DualShock 4 the DualSense pad path and release pads on exit
2026-09-04 00:10:57 +02:00
GodsWill Devandnmzik 2fe5c150bc shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 23:34:34 +02:00
nmzik 5b8e3b51b0 cross-vendor TLS fix: 0x66 prefixes are forced into 64bit call on AMD 2026-09-03 23:03:48 +02:00
nmzik f27a136430 Refactor(simplify) PM4 draw submission arguments 2026-09-03 22:23:13 +02:00
nmzik fb4d97e8a9 graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
nmzik 5ffcd28ca4 launcher: fix rare use after free bug 2026-09-03 11:32:32 +02:00
nmzik b3c8f91a84 graphics: implement RDNA2 buffer atomic swap x2 2026-09-03 10:17:04 +02:00
nmzik c78a5a9fdf graphics: unify atomic feature and width handling 2026-09-03 05:45:45 +02:00
nmzik 858c18468b graphics: implement RDNA2 buffer atomic OR x2 2026-09-03 05:39:05 +02:00
nmzik cd74809086 launcher: fix light mode, group settings into resizable sections 2026-09-03 04:13:34 +02:00
Brandon Strongandnmzik e21c5f37d0 graphics: honour DCC fixed clear codes on 16-bit and float colour targets (#471)
* Honour DCC fixed clear codes on 16-bit and float colour targets

* tests: DCC fixed clear codes materialise on an RGBA16F target

* graphics: remove fixed clear format comment

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 03:41:28 +02:00
Brandon Strong 2d5023fda2 shader: support IMAGE_ATOMIC_SWAP (#456) 2026-09-03 03:37:55 +02:00
nmzik 98200fed19 shader: rework resource specialization and optimize pipeline caching 2026-09-03 03:04:17 +02:00
nmzik c48a8bd6ae shader: evaluate uniform first-lane sampler descriptors 2026-09-03 03:04:17 +02:00
Brandon Strongandnmzik 16ea36eb4b libkernel: register scePthreadRwlockTryrdlock and the timed rwlock variants (#472)
* libkernel: register scePthreadRwlockTryrdlock and the timed rwlock variants

* fix: initialize static rwlocks in newly registered APIs

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 01:58:38 +02:00
Brandon Strong 8f6f65f4c9 libs: implement Json Value::referValue by key and Value::toString (#455) 2026-09-03 01:58:23 +02:00
Brandon Strongandnmzik b81f1fc774 libs: implement sceConvertKeycodeGetImeKeyboardType (#469)
* libs: implement sceConvertKeycodeGetImeKeyboardType

* fix: correct ConvertKeycode error codes

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 01:57:10 +02:00
Brandon Strong c85bd45604 kernel: implement sceKernelClearVirtualRangeName (#466) 2026-09-03 01:50:14 +02:00
nmzik 5c86f894be shader: simplify typed image bindings 2026-09-02 15:45:16 +02:00
nmzik 86e3c90e32 shader: simplify image resource semantics 2026-09-02 15:45:15 +02:00
nmzik 93be8c201b shader: unify SPIR-V image dimension 2026-09-02 15:44:39 +02:00
nmzik 894bc7de3c shader: support signed sampled images 2026-09-02 15:39:30 +02:00
nmzik fc91fd2b1a libs: simplify ABI registration facades 2026-09-02 02:06:14 +04:00
nmzik a06a005124 controller: simplify input facade API 2026-09-02 02:06:14 +04:00
nmzikandPouare514 e9425e101d shader: add missing RDNA2 ALU opcodes
Add missing scalar and vector opcodes with compute tests.

Original work by @Pouare514 in #176.

Co-authored-by: Pouare514 <julienaulycee@gmail.com>
2026-09-02 01:56:55 +04:00
CheesyPoofs3460andnmzik 04b404f3c9 controller: enable the DualSense HIDAPI driver, light bar and adaptive triggers (#437)
* controller: enable the DualSense HIDAPI driver, light bar and adaptive triggers

Three additions. SDL was opening a DualSense through the generic gamepad path, so SDL_GameControllerHasLED and SDL_GameControllerGetNumTouchpads both reported nothing and no touchpad events ever arrived - enabling the PS5 HIDAPI driver before SDL_InitSubSystem is what makes the light bar and the existing touchpad support reachable. PadSetLightBar validated its arguments and returned OK without touching the pad; it now drives the LED. PadSetTriggerEffect did the same; it now translates the mode and parameters into a DualSense trigger block and sends it.

* controller: fix DualSense effects

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-02 00:53:19 +04:00
nmzik 80225015c5 renderer: enable storage for color images 2026-09-01 23:54:17 +04:00
nmzik 0c4dfd565e renderer: emulate clip-disabled screen-space positions 2026-09-01 21:39:11 +04:00
nmzik 0c8d7a1e49 shader: DPP row-xmask 2026-09-01 21:02:19 +04:00
nmzik a2150c70bb network: implement Linux getsockname 2026-09-01 20:50:57 +04:00
nmzik 160cf5352c http: new abi 2026-09-01 20:50:57 +04:00
nmzik 3b6b3c2040 pm4: handle reserved depth control fields 2026-09-01 20:50:57 +04:00
nmzik 63dd3917e2 reduce runtime logging 2026-09-01 20:50:57 +04:00
nmzik 2333c235f1 loader: TLS patch fix 2026-09-01 20:50:57 +04:00
nmzik dd062ceeeb prevent Escape from exiting 2026-09-01 07:50:37 +04:00
nmzik e591a66b67 Revert "shader: preserve raw VCC bits in S_MOV_B64 (#418)"
This reverts commit 6758d67942.

An EXEC pair loses its mask provenance and falls into the raw high-word path. The saved all-ones high word then keeps waterfall branches true and wedges GPU work.
2026-09-01 07:50:37 +04:00
Brandon Strongandnmzik b8a459e83d graphics: do not arm a fast clear from a read-modify-write dispatch (#428)
* graphics: do not arm a fast clear from a read-modify-write dispatch

* tests: cover compute metadata clear classification

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 05:48:06 +04:00
nmzik 7684c343d6 guest_gpu: fix private AGC register regression 2026-09-01 04:24:47 +04:00
CheesyPoofs3460andnmzik e0c055fd74 renderer: decode R32_SFLOAT packed colour clears (#436)
* renderer: decode R32_SFLOAT packed colour clears

DecodePackedColorClear handled R32Uint, R32Sint and the 8/10-bit formats but fell through to the default false case for R32Sfloat. metadata_clear_supported then went false, the clear value was discarded, and the target kept its previous contents. Decode the packed word as float bits, matching DecodePackedDepthClear directly below, and reject non-finite patterns rather than materializing them.

* renderer: preserve all R32_SFLOAT clear bits

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 03:37:55 +04:00
nmzik d1eee7b3a9 emulate dualsense touchpad + refactor (ps1 emulation) 2026-09-01 02:21:47 +04:00
nmzikandMac 1342c6f1e1 shader: took fixes from PR 427
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations

Co-authored-by: Mac <me@itsmemac.com>
2026-08-31 23:49:21 +04:00
GodsWill Devandnmzik 6453bafd1d renderer: ignore inactive stencil registers for depth-only targets (#425)
graphics: ignore inactive Hi-Stencil state

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 22:39:44 +04:00
nmzik beb8047083 remove truly unknown Kyty era abi 2026-08-31 21:01:24 +04:00
nmzik 1df06e230d guest_gpu: remove stale PS4/GCN era gpu registers 2026-08-31 20:58:35 +04:00
nmzik 39a34fa343 graphics: consolidate validation guest checks 2026-08-31 11:06:51 +04:00
nmzik 96c64d113e shader: trust recompiler stage metadata 2026-08-31 10:30:58 +04:00
nmzik 66ca225c76 shader: require explicit recompiler resource data 2026-08-31 10:26:08 +04:00
nmzik 0de4cfbf80 graphics: add PS5 FMASK texture formats 2026-08-31 10:11:02 +04:00
nmzik 42980fe6df graphics: accept texture-compatible FMASK compression 2026-08-31 10:01:16 +04:00
nmzik 1592cf2b1b shader: accept SDWA byte source for reverse shift 2026-08-31 09:53:26 +04:00
nmzik a9166f8546 shader: canonicalize out-of-range image formats 2026-08-31 08:16:05 +04:00
nmzik b77978fd1e agc: correct Trinity mode ABI 2026-08-31 08:16:00 +04:00
nmzik 4330cb9462 agc: preserve caller state during initialization 2026-08-31 08:15:36 +04:00
nmzik af8aecfdde shader: remove recompiler error-string propagation 2026-08-31 05:31:41 +04:00
13533bd053 cli: add --gpu <index> to select a Vulkan physical deviceFeature gpu select (#417)
* cli: add --gpu <index> to select a Vulkan physical device

Select the Vulkan physical device by enumeration index, defaulting to
automatic selection (-1). Invalid or out-of-range indices fall back to
automatic selection with a clear message, and the selected device is
logged.

Co-Authored-By: Claude <noreply@anthropic.com>

* cli: reject invalid --gpu index, translate comments, apply clang-format

An invalid --gpu index now prints an error and exits with code 1 (usage),
matching --user-id / --present-mode / --console-language. The automatic
fallback is kept only for out-of-range indices detected at runtime.
Comments translated to English and the touched files brought in line
with clang-format (pre-commit v22.1.3).

Co-Authored-By: Claude <noreply@anthropic.com>

* cli: simplify Vulkan device selection

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:43:17 +04:00
Mehmet Cambazandnmzik cd0f0a428a graphics: quiet two misleading render diagnostics (#416)
* graphics: quiet two misleading render diagnostics

The three PM4 register-offset normalization messages logged once per occurrence with no
limit. They are printed in the colour reserved for problems, and normalizing the offset is
routine, so a short session buries the log in them: PAC-MAN WORLD 2 Re-PAC (PPSA18189)
emitted 24969 of them in about a minute, a fifth of a megabyte and 1.9% of every line
written. Rate-limit all three the way the surrounding diagnostics in these files already
are, which keeps the first occurrences without drowning what follows.

The EQAA check warned whenever a control register was set, including on single-sample
targets where those controls do nothing. That title never multisamples -- all 128 of its
render targets are samples=1 -- yet it still produced the warning, pointing at a cause that
could not apply. Return early when multisampling is off, matching how the neighbouring
sample-location check already reads msaa_num_samples.

Log output only; no rendering behaviour changes.

* graphics: silence normalized offset diagnostics

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:33:32 +04:00
nomolao2-cellandnmzik 6758d67942 shader: preserve raw VCC bits in S_MOV_B64 (#418)
* shader: preserve raw VCC bits in S_MOV_B64

* fix(shader): centralize scalar U64 mask provenance

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:04:16 +04:00
nmzik dc5b7c19a6 Revert "fix(agc): honor top bound for single-ended buffers"
This reverts commit 1469c53048.
2026-08-31 01:24:55 +04:00
nmzik 2a54306e8b agc: implement async command buffer jump 2026-08-30 23:55:05 +04:00
nmzik 7a6aaafe52 agc: expose async copy and wait packet sizes 2026-08-30 23:49:08 +04:00
nmzik 1469c53048 fix(agc): honor top bound for single-ended buffers 2026-08-30 23:39:18 +04:00
GodsWill Devandnmzik 9992ab18fc shader: preserve untouched half in VOP1 B16 writes (#370)
shader: preserve native 16-bit destinations

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 19:33:26 +04:00
Brandon Strongandnmzik 18af08460f shader: take the high half per lane in V_PK_FMAC_F16 (#404)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 15:08:22 +04:00
nmzik 39ee9972b8 shader: V_CMPX_CLASS_F32 2026-08-30 14:32:07 +04:00
YuhiAida e500333bcd fix(agc): implement AgcDcbCopyDataGetSize (#410)
Register b5u0Jzm8TF8 for SpongeBob PPSA26893 using the native zero-argument, uint64_t size-helper ABI.

Adapted from PR #410.
2026-08-30 13:59:16 +04:00
nmzik 4498d75b9b add agc ver 13 2026-08-30 13:29:49 +04:00
Brandon Strong 1df53b169f kernel: stop sign-extending batch-map protection and type (#405) 2026-08-30 01:46:43 +04:00
Mehmet Cambazandnmzik ff61c1cecd shader: implement V_SIN_F16 (#399)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 01:32:49 +04:00
nmzik 60a01817ce loader: add support for etaHEN cheats 2026-08-29 20:48:05 +04:00
nmzik 1a87cfedb5 shader: implement V_COS_F16 2026-08-29 19:23:19 +04:00
nmzikandTechx3 5bd447d2a2 shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 19:23:19 +04:00
Rogelio J Gomesandnmzik a4fc58e908 input: PC-style DualSense mouse/keyboard mapping (#213)
input: add mouse-to-right-stick mapping and sensitivity

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:27:23 +04:00
nacimouallaandnmzik 4e8e335b7b macOS: full support — MoltenVK auto-discovery, portability fix, and KytyPS5.app bundle (#394)
* macOS: auto-discover bundled MoltenVK on startup

On macOS the Vulkan loader comes from MoltenVK. SDL's default
probe only searches system paths, so a bundled libMoltenVK.dylib
next to the executable is invisible under the hardened runtime.

Probe it explicitly via SDL_GetBasePath() before falling back to
SDL's default search. Respect SDL_VULKAN_LIBRARY overrides and
log which loader is used. Update README to reflect that no
environment variable is required for bundled builds.

Co-Authored-By: internal-model

* window: fix Vulkan portability enumeration on macOS

MoltenVK requires VK_KHR_portability_enumeration and
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR to surface
portability devices via enumeratePhysicalDevices. Without the flag
the adapter is hidden on some driver versions, causing
"Could not find suitable device" failures.

Add the instance extension and flag when available, and add
diagnostic logs for all MoltenVK fallbacks (depthClipEnable,
colorWriteEnable, depthBounds, fragmentShaderBarycentric)
so black-screen diagnostics are actionable.

* macOS: add KytyPS5.app bundle packaging

Add a proper macOS application bundle when the launcher is built.
launcher becomes KytyPS5.app (CFBundleIdentifier org.kytyps5.kytyps5)
with KytyPS5 as the executable, and kyty_emulator is installed as a
helper inside Contents/MacOS so QCoreApplication::applicationDirPath()
finds it. MoltenVK is auto-discovered via SDL_GetBasePath() in that
directory, so no SDL_VULKAN_LIBRARY is required.

- src/launcher/Info.plist.in: minimal bundle plist (version from
  PROJECT_VERSION, LSMinimumSystemVersion 13.0).
- src/launcher/CMakeLists.txt: set MACOSX_BUNDLE, BUNDLE DESTINATION,
  install helper, re-sign helper with JIT entitlements, and invoke
  macdeployqt when available. Keep flat kyty_emulator for CLI.
- .github/workflows/build.yml: bundle MoltenVK into
  KytyPS5.app/Contents/MacOS when present, verify bundle artifacts
  (file/lipo/codesign), and handle bundle paths in the release zip.
- README.md: document bundle double-click and MoltenVK locations.

* launcher: fix bundle rpath for Qt frameworks

The bundle executable had @rpath references to Qt frameworks but no
LC_RPATH, causing dyld to abort at launch:

  Library not loaded: @rpath/QtConcurrent.framework
  Reason: no LC_RPATH's found

Set INSTALL_RPATH to @executable_path/../Frameworks and
BUILD_WITH_INSTALL_RPATH so the built and installed bundles
resolve Qt from Contents/Frameworks. Verified via otool -l
(LC_RPATH now present) and macdeployqt now succeeds without
"Cannot resolve rpath" errors.

* launcher: add Import game button

Add a prominent Import button to ConfigurationListWidget that lets
users select a game folder (containing eboot.bin) or a folder
containing multiple games via QFileDialog. Handles:

- Single game folder selected: adds its parent to game_dirs (Scan
  searches subdirectories, so parent is needed)
- Folder with multiple games: adds the selected folder
- Deduplication via PathKey/NormalizeGameDirectories, writes
  settings, rescans, and selects the imported game if found
- Shows info/warning dialogs when no games are found

UI: QToolButton with SP_DirOpenIcon and text Import beside the
existing toolbar, styled with a blue background for visibility.
Logic in ConfigurationListWidget::import_game().

* macOS: fix bundled loader and artifact packaging

* Revert "launcher: add Import game button"

This reverts commit 2f670ef95c.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:08:54 +04:00
Mehmet Cambaz 947576363e kernel: explain a commit-limit failure at startup (#395)
When CreateFileMapping cannot reserve the guest backing store the log only
carries the raw Win32 error, which gives no clue that the paging file is the
thing to change. Print the size that was asked for and say so directly when the
failure is ERROR_NO_SYSTEM_RESOURCES or ERROR_COMMITMENT_LIMIT.
2026-08-29 16:20:36 +04:00
nmzik 9da390bc0a general: explicit SEC_COMMIT (Windows), default printf logging to silent 2026-08-29 15:31:20 +04:00
nmzik ef639610e7 shader: allow SDWA add-with-carry 2026-08-29 15:31:20 +04:00
Brandon Strongandnmzik 6c3b562822 graphics: support Standard64KB color target arrays (#315)
graphics: support Standard64KB render target arrays

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 15:18:44 +04:00
nmzik f1413569ce fix windows build 2026-08-29 14:46:54 +04:00
nmzik fcc9dff5b9 shader: DS_WRITE_B16_D16_HI 2026-08-29 14:40:13 +04:00
nmzik d9ae3ed64c shader: V_FFBH_I32 2026-08-29 14:03:57 +04:00
nmzik 618926b124 network: implement resolver destruction 2026-08-29 13:40:56 +04:00
nmzik dca7ece2ca shader: legalize 1D level-zero gathers 2026-08-29 13:32:20 +04:00
nmzik ccecebfeff loader: report unhandled host exceptions 2026-08-29 13:01:57 +04:00
nmzikandFerran 1752f1382f graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
2026-08-29 12:28:48 +04:00
nmzik 53a59434d8 shader: implement V_CMP_EQ_U64 2026-08-29 11:26:05 +04:00
GodsWill DevandSueryRD 18b6c9059b shader: support DS_READ_U16_D16_HI (#356)
Decode the high-half D16 LDS read and route it through the existing unsigned-short load lowering. Represent the destination as a high-half partial write so the low 16 bits of the VGPR remain intact. Add captured-instruction decode coverage and a Vulkan execution regression that verifies the preserved half.

Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
2026-08-29 10:39:45 +04:00
GodsWill DevandSueryRD 715539804b shader: accept SDWA for VOP1 bit operations (#360)
Allow byte, word, and full-dword SDWA source selection for V_NOT_B32 and V_FFBL_B32. Add captured instruction tests that verify decoding, IR extraction, SPIR-V generation, and runtime results.

Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
2026-08-29 10:28:28 +04:00
nmzik b02eb28fd1 shader: support SDWA byte left-shift counts 2026-08-29 10:03:13 +04:00
nmzik 07f1e77d23 shader: support SDWA byte shift counts 2026-08-29 10:03:13 +04:00
Mehmet Cambaz 6980e0863d controller: forward guest vibration to SDL rumble (#365)
Scale the SDK 8-bit motor levels to SDL’s 16-bit range and use SDL’s maximum effect duration. Keep lookup and rumble under the controller lock so hot unplug cannot invalidate the SDL pointer.
2026-08-29 04:49:20 +04:00
Mehmet Cambaz 42bfeec2e9 emulator: run cleanup handlers on the quick_exit path (#334)
Run() registers KytyClose with atexit(), but Execute() ends the process with
std::quick_exit(), which invokes at_quick_exit handlers only. Nothing registered
one, so the cleanup never ran and neither did the emergency shutdown handlers
that close open guest files and flush the log.

Register a quick-exit handler that runs the emergency shutdown. It deliberately
skips RuntimeLinker::Clear(): guest threads are still live at that point and
tearing the linker down there deadlocks against a thread parked in a condition
wait.
2026-08-29 04:44:40 +04:00
GodsWill Dev 795743ce22 graphics: accept the encoded GE_CNTL group range (#363)
graphics: stop rejecting valid GE_CNTL group sizes

GE_CNTL group sizes control guest geometry-engine scheduling rather than host wave width. Do not reject the supported vertex path for compiler-selected values above 64, and remove the corresponding stale debug warnings.
2026-08-29 04:31:35 +04:00
GodsWill Devandnmzik ccddd6fb94 user: make the local profile configurable (#347)
user: make the local user ID configurable

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 04:27:49 +04:00
nmzik e559771a08 libc: isolate guest setenv from host environment. Fix linux debugging 2026-08-29 03:57:09 +04:00
nmzik b870a77176 network: enable IPv4 UDP sockets on POSIX 2026-08-29 03:57:09 +04:00
nmzikandTechx3 62eaead3a3 add configurable Vulkan present modes
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzikandTechx3 d7808d9cb4 add configurable local user name
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzikandTechx3 8267c422b5 launcher: add 1440p/2160p
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik b46e141762 dev: add Linux overrides to VS Code launch configurations 2026-08-29 03:55:29 +04:00
nmzik cfa140fb12 window: create Vulkan surface visible on main thread 2026-08-29 01:31:02 +04:00
Chai T c52bf450f5 fiber: save contexts without compiler frames 2026-08-28 05:33:46 +04:00
Chai T 4cc2f00273 libc: isolate guest tm from host ABI 2026-08-28 05:18:27 +04:00
nmzik ade32e7ba7 kernel: implement AIO request polling 2026-08-27 22:01:13 +02:00
nmzik cc5c0ec6b8 graphics: support PS5 1D color render targets 2026-08-27 14:47:17 +02:00
nmzik c167375fe1 shader: centralize program compilation and permutation caching 2026-08-27 13:37:46 +02:00
nmzik 65871a53a6 graphics: collapse redundant Vulkan and command buffer types 2026-08-27 06:22:15 +02:00
nmzik 1ff580498c shader: support V_CMPX_NGT_F16 SDWA 2026-08-27 04:25:11 +02:00
nmzik ae896d0bf6 shader: support V_CMPX_GT_U16 SDWA 2026-08-27 04:13:12 +02:00
nmzik e738535294 graphics: add RDNA2 FLAT BDA buffer cache and faults 2026-08-27 03:45:41 +02:00
nmzik 8072718462 graphics: replace command fences with timeline reuse 2026-08-26 10:03:43 +02:00
nmzik 7adade0df5 Revert "graphics: require unrestricted depth ranges"
This reverts commit 7012634f32.
2026-08-26 09:04:06 +02:00
nmzik ab50c10d08 graphics: split shader translation into explicit opcode dispatchers 2026-08-26 08:49:39 +02:00
nmzik ffa69d48de shader: remove second IR layer 2026-08-26 08:49:39 +02:00
nmzik e2c840cb23 agc: fix abis 2026-08-26 01:39:10 +02:00
nmzik fa891536df graphics: do not copy PM4 streams & route executed packet interrupts properly 2026-08-25 23:22:54 +02:00
nmzik 7012634f32 graphics: require unrestricted depth ranges 2026-08-25 03:11:12 +02:00
nmzik 663b524fb3 Revert "loader: preserve TLS patch instruction boundaries"
This reverts commit ffd07dbfce.
2026-08-25 02:46:02 +02:00
nmzik 0b3302af70 audio: parse NGS2 ATRAC9 waveform metadata 2026-08-24 08:42:07 +02:00
nmzik ffd07dbfce loader: preserve TLS patch instruction boundaries 2026-08-24 07:06:59 +02:00
nmzik 6eed46b024 renderer: simplify image view cache 2026-08-24 01:31:15 +02:00
nmzik e6ad87072d renderer: avoid speculative buffer LRU touches 2026-08-24 01:12:41 +02:00
nmzik dd2fbd6c45 tests: cover large host buffer copies 2026-08-24 00:52:53 +02:00
nmzik 1779142805 renderer: invalidate buffers on memory unmap 2026-08-24 00:40:02 +02:00
nmzik 186621c6ff renderer: use LRU buffer cache collection 2026-08-24 00:17:02 +02:00
nmzik 11d4c0d2a2 renderer: synchronize bounded buffer downloads 2026-08-23 19:22:17 +02:00
nmzik aa69b5b184 renderer: rewrite buffer lookup around page index 2026-08-23 19:22:17 +02:00
nmzik cb378365e1 renderer: avoid allocating for dirty range probes 2026-08-23 19:22:17 +02:00
nmzik 30fa9dddc5 renderer: respect buffer ownership in image downloads 2026-08-23 19:22:17 +02:00
nmzik 4d8d3b6d25 renderer: batch buffer cache uploads 2026-08-23 19:22:17 +02:00
nmzik 523cc17ffe renderer: keep small buffer uploads nonblocking 2026-08-23 19:22:17 +02:00
nmzik 825e5f1162 renderer: defer clean buffer destruction on unmap 2026-08-23 19:22:17 +02:00
nmzik 3c016bead1 renderer: defer texture destruction on unmap 2026-08-23 17:08:59 +02:00
nmzik 800a7719cf target Vulkan 1.3 for bundled shaders 2026-08-23 16:51:37 +02:00
nmzik e3fb05c1a8 logging: report build and host details at startup 2026-08-23 16:47:15 +02:00
nmzik bc9c70d50f shader: implement RDNA2 V_LSHLREV_B64 2026-08-23 16:39:01 +02:00
nmzik a8fe4e7a2d renderer: honor null pixel shaders in depth-only draws 2026-08-23 04:23:59 +02:00
nmzikandSenaxx bed19e5d8c shader: preserve concurrent subword buffer stores
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-23 03:53:47 +02:00
nmzik 4adbf40861 renderer: simplify dynamic params 2026-08-23 02:14:58 +02:00
nmzik 8d01fb1c18 shader: DS_READ_U16_D16, V_LSHRREV_B64, 2026-08-23 01:19:47 +02:00
nmzik a610528075 shader: V_CMPX_NE_I64 2026-08-23 00:59:44 +02:00
nmzik 3e25eb0998 Fix wave64 LDS synchronization on subgroup32 hosts 2026-08-23 00:46:37 +02:00
nmzik 0d92ce49da shader: support RDNA2 V_CMPX_NE_U64 2026-08-22 04:38:13 +02:00
nmzik 4179bb5b06 shader: route inner shared exits first 2026-08-22 04:00:37 +02:00
nmzik d581703ab4 shader: preserve folded control-flow values 2026-08-22 03:31:59 +02:00
nmzik 9241fdc32a shader: align float semantics with RDNA2 default mode 2026-08-22 03:16:45 +02:00
nmzik a2baaccc6e shader: fix auxiliary position exports 2026-08-22 02:58:35 +02:00
nmzik c130d74efc graphics: synthesize always-visible occlusion query results 2026-08-22 01:47:46 +02:00
nmzikandSenaxx 5e64efce4f graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-21 23:33:40 +02:00
nmzik 17c2b4cc7d fix regression TryReadBacking 2026-08-21 22:45:40 +02:00
nmzik bad6726f5e Rewrite descriptor bindings and unify graphics push constants 2026-08-21 22:28:10 +02:00
nmzik 26c4168160 refactor(renderer): simplify buffer and texture cache ownership 2026-08-21 20:11:38 +02:00
nmzik 49ea1680f8 graphics: use per-invocation shader masks 2026-08-21 08:03:22 +02:00
nmzik 79443aa104 shader: decode compressed UNORM16 MRT exports 2026-08-21 05:23:09 +02:00
nmzik 342fae06a6 graphics: name game Vulkan resources in debug dumps 2026-08-21 04:48:43 +02:00
nmzik 7022afa86e commandProcessor: WriteData fix 2026-08-21 03:32:49 +02:00
nmzik a44dd88806 agc: new ABI 2026-08-21 03:32:49 +02:00
nmzik d0a4c908a1 shader: align address-memory buffer bindings 2026-08-21 03:32:49 +02:00
nmzik 61dd8a3031 shader: accept byte-selected CNDMASK SDWA operands 2026-08-21 03:32:49 +02:00
770bdb9571 shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
2026-08-21 03:32:49 +02:00
nmzik 719e20d470 shader: support bit-packed image surfaces 2026-08-21 03:32:49 +02:00
nmzik fedd1a4335 gpu: describe packed 11-11-10 uint textures 2026-08-21 03:32:49 +02:00
nmzik ebd47081ca agc: initialize interpolant mapping registers 2026-08-21 03:32:49 +02:00
nmzik 1546e93d67 gpu: handle native blend-color register writes 2026-08-21 03:32:49 +02:00
nmzik 94325b5ed6 launcher: window title fix 2026-08-21 03:32:49 +02:00
nmzik 86dbf89188 agc: emit native wait-on-address packets 2026-08-21 03:32:48 +02:00
nmzik f119e4baca gpu: handle partial guard-band register ranges 2026-08-21 03:32:48 +02:00
nmzik 494467406a gpu: route direct shader register ranges through handlers 2026-08-21 03:32:48 +02:00
nmzik 0966938dc8 shader: honor RDNA2 128-bit image descriptors 2026-08-21 03:32:48 +02:00
nmzik bc5709e1bd agc: new ABIs 2026-08-21 03:32:48 +02:00
nmzik 767d0b7da9 videoout: support PS5 auxiliary buses 2026-08-21 03:32:48 +02:00
nmzik d5410a93c8 graphics: preserve FP16 inline constants 2026-08-21 03:32:48 +02:00
nmzik 129c64235f graphics: implement RDNA2 D16 image packing 2026-08-21 03:32:48 +02:00
nmzik 1190d5de7d graphics: honor read-only stencil targets 2026-08-21 03:32:48 +02:00
nmzik 8021150ea2 graphics: preserve coherent layered depth layouts 2026-08-21 03:32:48 +02:00
nmzik 88c351f0fa shader: canonicalize SampleAdjust sampler scratch bits 2026-08-21 03:32:48 +02:00
nmzik e78bda60a0 graphics: accept texture-compatible FMASK metadata mode 2026-08-21 03:32:48 +02:00
nmzik 22bdafecbb graphics: preserve raw D16 uint texture reads 2026-08-21 03:32:48 +02:00
nmzik 6f9ed6ffe5 graphics: support depth targets with read-only backing 2026-08-21 03:32:48 +02:00
nmzik fbdc1e8714 shader: implement RDNA2 scalar quad-mask reduction 2026-08-21 03:32:48 +02:00
nmzik bac6bf65af renderdoc: fix 2026-08-21 03:32:48 +02:00
nmzik 5ad7d0ebc2 graphics: grow undersized render target backings 2026-08-21 03:32:48 +02:00
nmzik 7f66a61801 shader: reject rejoining early-exit routes 2026-08-21 03:32:48 +02:00
nmzik 2bd9f4124f shader: structurize nested early-exit tails 2026-08-21 03:32:48 +02:00
nmzik 705fc93363 shader: initialize compute EXEC from active subgroup 2026-08-21 03:32:48 +02:00
nmzik 77db9164b8 graphics: continue compute on native subgroup size 2026-08-21 03:32:48 +02:00
Senaxx a42e3bb09e graphics: derive compute wave size from dispatch mode 2026-08-21 03:32:48 +02:00
nmzik 69156b2f0e graphics: accept independent stencil mask writes 2026-08-21 03:32:48 +02:00
Senaxx 56a15c2036 Implement RDNA2 per-invocation scratch memory 2026-08-21 03:32:47 +02:00
nmzik 2db0b3cfa7 shader: fix shared-terminal selection merges 2026-08-21 03:32:47 +02:00
nmzik 41bfba515c shader: dump original RDNA2 binaries in graphics debug mode 2026-08-21 03:32:47 +02:00
nmzik 4710522e87 shader: canonicalize CFG loop headers 2026-08-21 03:32:47 +02:00
nmzik 85cf965d54 refactor(shader): centralize typed resource metadata 2026-08-21 03:32:47 +02:00
nmzik 87166eed94 refactor(shader): reduce dispatcher state overhead 2026-08-21 03:32:47 +02:00
nmzik 6e9f162bd4 refactor(shader): compact paired 64-bit lowering 2026-08-21 03:32:47 +02:00
nmzik 8063822243 refactor(shader): preserve native scalar memory operations 2026-08-21 03:32:47 +02:00
nmzik c236ba713d refactor(shader): preserve native wide shared operations 2026-08-21 03:32:47 +02:00
nmzik c9e942a972 refactor(shader): compact whole-quad mask lowering 2026-08-21 03:32:47 +02:00
nmzik 5383972e96 refactor(shader): preserve native wide buffer operations 2026-08-21 03:32:47 +02:00
nmzik 3ea2099245 refactor(shader): simplify buffer access emission 2026-08-21 03:32:47 +02:00
nmzik 49145c1902 refactor(shader): emit structured phis natively 2026-08-21 03:32:47 +02:00
nmzik d34e30d892 refactor(shader): emit SPIR-V declarations on demand 2026-08-21 03:32:47 +02:00
nmzik e1bcc298a0 refactor(shader): remove register-state compatibility paths 2026-08-21 03:32:47 +02:00
nmzik 33545ca6c4 test(shader): establish SPIR-V size baselines 2026-08-21 03:32:47 +02:00
nmzik 562f8a0895 fix(renderdoc): capture complete guest frames 2026-08-21 03:32:47 +02:00
Senaxxandnmzik 7e42513faf perf(shader): cache analysis (#259)
perf(shader): cache SPIR-V requirement analysis

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-19 00:50:13 +02:00
nmzik 596ecdcca0 Fix shader CFG structurization for nested early exits 2026-08-19 00:14:51 +02:00
nmzikandshadowbeat070 5d83ce82af renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-08-18 19:10:36 +02:00
shadowbeat070andnmzik 4fb72e9db7 graphics: add --gpu-assisted-validation and report fatal VkResults (#268)
* graphics: report the VkResult when a submit or fence wait fails

* graphics: add a --gpu-assisted-validation flag

* graphics: imply Vulkan validation for GPU-assisted validation

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-18 14:44:48 +02:00
Stefanos Costaandnmzik c4ca8f4bf8 shader: fix the Linux and macOS build (#285)
* fixed linux build
- added correct uint long translation
-  replaced throw with non-constexpr function so that it fails in case of malformed table

* shader: remove redundant opcode table comment

* shader: use EXIT for invalid opcode tables

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-18 14:41:48 +02:00
Hashim Khan a4b970d97d launcher: explain unsupported mods-style patch JSON (#248)
When a _Patches file has no patches array (often a shadPS4/ETAHen mods
list), show a clear status instead of "Loaded 0 patch(es)". Fixes #174.
2026-08-18 14:22:40 +02:00
nmzik 8cfc9cd7a8 renderer: execute attachmentless PS side-effect draws 2026-08-18 14:03:36 +02:00
nmzik e39162fc52 shader: remove validation from program cache key 2026-08-18 14:03:36 +02:00
Hashim Khan 6bf69297c6 launcher: keep window open when game folder prompt is dismissed (#245)
Calling QApplication::quit() after the user closes the first-run game
folder dialog can segfault during nested modal shutdown. Leave the
launcher open so settings can still be configured. Fixes #121.
2026-08-18 04:18:56 +02:00
SoporteChilemat 95d282854d Build audio_out2_port_tests with kyty_tests (#242) 2026-08-18 04:08:16 +02:00
nmzik c59a4565bc renderer: simplify texture cache queries
Remove the duplicate texture page-overlap check and avoid shared-owner refcount traffic for already validated query candidates.
2026-08-18 03:53:45 +02:00
nmzik 79e424182b renderer: simplify image buffer owner lookup 2026-08-18 03:53:45 +02:00
nmzik fe867d03f6 renderer: remove duplicate buffer containment checks 2026-08-18 03:53:45 +02:00
nmzik ae4e695425 renderer: remove duplicate texture candidate checks 2026-08-18 03:53:45 +02:00
nmzik 6407add888 renderer: align texture overlap retirement 2026-08-18 03:53:45 +02:00
nmzik 840d742230 renderer: align buffer synchronization flow 2026-08-18 03:53:45 +02:00
nmzik a798e12d7f renderer: reuse buffer overlap merge for images 2026-08-18 03:53:45 +02:00
nmzik d80e914b34 renderer: align buffer overlap merging 2026-08-18 03:53:45 +02:00
nmzik 395c34ecab renderer: recreate insufficient texture cache matches 2026-08-18 03:53:45 +02:00
nmzik 1e8317159e renderer: align maybe-dirty image handling 2026-08-18 03:53:45 +02:00
nmzik d0e08496be renderer: handle clean DMA copies before overlap checks 2026-08-18 03:53:45 +02:00
nmzik 377fb8f50a shader: use ISA-style decoder opcode names 2026-08-18 03:53:45 +02:00
nmzik 4220a747cb libc: remove duplicate Mtx ABI implementations
No idea why these were reimplemented in the first place at all. The loaded guest libc already provides them; Kyty only needs the lower libkernel pthread imports.
2026-08-18 03:53:45 +02:00
nmzik e24f29d514 renderer: diagnostics 2026-08-18 03:53:45 +02:00
nmzikandshadowbeat070 54aa8efc98 libc: match PS5 mutex unlock result semantics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-08-18 03:53:45 +02:00
nmzikandshadowbeat070 89fdb1214a agc: ignore empty multi-DCB submissions
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-08-18 03:53:45 +02:00
nmzik 01275fb211 shader_recompiler: rename/clean up typed SSA SPIR-V emitter 2026-08-18 03:53:45 +02:00
nmzik 5970c4ef95 shader_recompiler: remove legacy SPIR-V emitter 2026-08-18 03:53:44 +02:00
nmzik 24b40d4c03 renderer: add warning log 2026-08-18 03:53:44 +02:00
nmzik 146253afb6 renderer&guest_gpu: minor cleanup 2026-08-18 03:53:44 +02:00
nmzik c759236ccb renderer: support depth-compatible uint image views 2026-08-18 03:53:44 +02:00
nmzik ce39238210 renderer: preserve requested depth stencil view aspects 2026-08-18 03:53:44 +02:00
nmzik 330889e50b shader: implement RDNA2 frexp mantissa 2026-08-18 03:53:44 +02:00
nmzik 1be9568a02 shader: implement RDNA2 frexp exponent 2026-08-18 03:53:44 +02:00
nmzik 8ce06ccdf6 shader: route nested shared regions 2026-08-18 03:53:44 +02:00
nmzik 1dbac4fd79 shader: repair nested merge structurization 2026-08-18 03:53:44 +02:00
nmzik d80fbea51d shader: resolve subtractive dword SETPC tables 2026-08-18 03:53:44 +02:00
shadowbeat070 e239210279 Rewrite RenderDoc capture flow and host exceptions 2026-08-18 03:53:44 +02:00
nmzik e7c8bcb3a4 recompiler: deduplication cleanup 2026-08-18 03:53:44 +02:00
nmzik 0f3540b1ff shader: unify stage input metadata 2026-08-18 03:53:44 +02:00
nmzik 5ea92d95a7 add playgo hack 2026-08-18 03:53:44 +02:00
nmzik 5a32e270ad kernel: export scePthreadCancel 2026-08-18 03:53:44 +02:00
nmzik e857e332ac graphics: handle PS5 DMA_DATA prefetch 2026-08-18 03:53:44 +02:00
nmzik 44302cbf96 shader: implement RDNA2 V_MED3_I16 2026-08-18 03:53:44 +02:00
nmzik 6b306f64d5 graphics: execute valid PM4 rewind packets 2026-08-18 03:53:44 +02:00
nmzik e1366eb91d graphics: resolve Standard4KB color targets 2026-08-18 03:53:44 +02:00
nmzik 2a1a8e72e3 shader: preserve exec-masked FLAT address roots 2026-08-18 03:53:44 +02:00
nmzik 191cdff231 graphics: support tiled render target mip views 2026-08-18 03:53:43 +02:00
nmzik 7d8ee8b6b5 audio: provide live NGS2 system info 2026-08-18 03:53:43 +02:00
nmzik 01a1036640 audio: retire destroyed NGS2 racks 2026-08-18 03:53:43 +02:00
nmzik 7850cbeaef rename legacy Graphics -> Agc 2026-08-18 03:53:43 +02:00
nmzik af931d73c7 remove logging in hot path 2026-08-18 03:53:43 +02:00
nmzik 3a7cd93765 agc: ABIs fix - EventWrite/WriteData 2026-08-18 03:53:43 +02:00
nmzik a34bcbd951 agc: ABIs fix - acb/dcb 2026-08-18 03:53:43 +02:00
nmzik b0bd6470f3 graphics: accept AGC vertex-buffer-only shaders 2026-08-18 03:53:43 +02:00
nmzik 93398d6d0f graphics: sign-extend vector bitfield extracts 2026-08-18 03:53:43 +02:00
nmzik 4e343408dc graphics: size compute LDS from shader state 2026-08-18 03:53:43 +02:00
nmzik 1375d650a7 graphics: support RDNA2 dependency waits 2026-08-18 03:53:43 +02:00
nmzik d7f1bcaa19 graphics: support signed 16-bit integer packing 2026-08-18 03:53:43 +02:00
nmzik 2bb396f58f graphics: support SDWA arithmetic right shifts 2026-08-18 03:53:43 +02:00
nmzik af1ab60786 graphics: intersect texture views with resource mips 2026-08-18 03:53:43 +02:00
nmzik 430de9bd15 graphics: support dynamic indirect image tables 2026-08-18 03:53:43 +02:00
nmzik 1c4171c9eb graphics: accept SDWA byte conversion sources 2026-08-18 03:53:43 +02:00
nmzik 443bbcbf90 graphics: separate scalar address bindings 2026-08-18 03:53:43 +02:00
nmzik 83ee040b4d graphics: specialize invariant indirect image tables 2026-08-18 03:53:43 +02:00
Senaxx 980d89f739 graphics: support dynamic storage mip writes 2026-08-18 03:53:43 +02:00
Senaxx f785974cc1 graphics: accept storage mip ranges 2026-08-18 03:53:43 +02:00
nmzik 547b9b96cc graphics: upload sparse PRT image backing 2026-08-18 03:53:43 +02:00
nmzik 989477efad graphics: derive pixel stage activity from shader outputs 2026-08-18 03:53:43 +02:00
nmzik 6d273e4d9c graphics: accept forced HTile resummarization 2026-08-18 03:53:43 +02:00
Senaxx d7fd4a2864 graphics: accept asymmetric Z clip state 2026-08-18 03:53:42 +02:00
nmzik 5e27a28ab0 shader: fix missing homogeneous semantics 2026-08-18 03:53:42 +02:00
nmzik 67e550f2e7 agc: implement owner resource unregister 2026-08-18 03:53:42 +02:00
nmzik aec9b97b0c dialog: implement common dialog usage query 2026-08-18 03:53:42 +02:00
nmzik e4a95b2c26 playgo: reject missing package metadata 2026-08-18 03:53:42 +02:00
nmzik 6e82c376f6 kernel: allow renaming open save files 2026-08-18 03:53:42 +02:00
nmzik 4f1bc505cc graphics: support depth-tiled color targets 2026-08-18 03:53:42 +02:00
nmzik 484433b180 shader: fix V_ADD_NC_U32 2026-08-18 03:53:42 +02:00
nmzik 70f6af407e new ABI stubs 2026-08-18 03:53:42 +02:00
nmzik 7556a74f19 shader: implement s_bfe_i32 2026-08-18 03:53:42 +02:00
nmzik b4809e7170 Fix SPIR-V float control contract (Preserve FP32 Inf and NaN) 2026-08-18 03:53:42 +02:00
nmzik 0df20eb300 fix opcode regression 2026-08-18 03:53:42 +02:00
nmzik 5bfdf4267e Optimize decoder 2026-08-18 03:53:42 +02:00
nmzik f3cdf217ea shader: evaluate unsigned min in runtime descriptors 2026-08-18 03:53:42 +02:00
nmzik f453a752bb shader: snapshot wide SMEM sources before writes 2026-08-18 03:53:42 +02:00
nmzik 28a913894d graphics: implement RDNA2 64-bit first-set-bit 2026-08-18 03:53:42 +02:00
nmzik 0ffacf22e6 graphics: accept phi-mediated SRT cycles 2026-08-18 03:53:42 +02:00
nmzik 13e87a8e58 graphics: implement RDNA2 alignbyte shader opcode 2026-08-18 03:53:42 +02:00
nmzik 30d57bed06 graphics: honor primitive restart state 2026-08-18 03:53:42 +02:00
nmzik 965c30956d graphics: clamp storage buffers to committed memory 2026-08-18 03:53:42 +02:00
nmzik 09fec6815f shader: handle disabled RDNA2 traps 2026-08-18 03:53:42 +02:00
nmzik 00bd19194a shader: mask vector carry outputs by exec 2026-08-18 03:53:42 +02:00
nmzik 4a7bc55afa shader: implement RDNA2 subrev borrow 2026-08-18 03:53:42 +02:00
nmzik 9c316e6988 shader: implement RDNA2 v_cmp_gt_u64 2026-08-18 03:53:42 +02:00
nmzik a3c3cbb722 agc: fix async DMA data ABI 2026-08-18 03:53:42 +02:00
nmzik b42380ced6 shader_recompiler: add SSA 2026-08-18 03:53:41 +02:00
Hashim Khanandnmzik bc2f077c37 launcher: quote emulator paths that contain spaces (#244)
* launcher: quote emulator paths that contain spaces

Run the Linux helper script as a bash file argument instead of bash -c,
and build a properly quoted cmd.exe /K command on Windows so install
folders like "Sony Playstation 5" still launch. Fixes #179.

* launcher: fix cmd command quoting

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-16 22:13:12 +02:00
Hashim Khan 498d63b620 docs: fix mismatched screenshot alt texts in README (#249)
Align Neptunia ReVerse, Hellboy, and Paleo Pines image alts with their
captions so screen readers and link previews describe the right titles.
2026-08-16 22:05:07 +02:00
Hashim Khanandnmzik 566a45017e window: toggle borderless fullscreen with F11 and Alt+Enter (#246)
* window: toggle borderless fullscreen with F11 and Alt+Enter

Match the existing SDL_WINDOW_FULLSCREEN_DESKTOP startup path so testers
can switch modes at runtime. Reserve F11 in host input mappings. Fixes #217.

* window: consume fullscreen hotkey input

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-15 04:07:07 +02:00
nmzik 7a40dad90f agc: ABI fixes 2026-08-11 17:44:57 +02:00
nmzik a9e843b38e ci: link IME common code into dialog tests 2026-08-11 16:48:20 +02:00
nmzik 9a76719544 gpu: validate depth and cube texture descriptors
Accept SDK-valid depth sampler modulation and validate cube storage images as complete six-layer groups.
2026-08-11 16:45:32 +02:00
nmzik 472c8213db gpu: accept CB/DB release without GL2 writeback 2026-08-11 16:12:38 +02:00
nmzik a4f9c022ff ampr: make virtual address range query non-destructive 2026-08-11 16:12:38 +02:00
nmzik 97514884b1 Unify stack walking 2026-08-11 16:12:38 +02:00
nmzik 4980efa9b7 refactor(subsystems&ime): RAII lifecycle 2026-08-11 16:12:38 +02:00
nmzik 34cf130e4d Refactor PM4 control register decoding 2026-08-11 16:12:38 +02:00
nmzik 21aa7b66ce graphics: replace raw GPU enum values with typed formats 2026-08-11 16:12:38 +02:00
nmzik 11b95bed20 graphics: simplify render target format and color mapping resolution 2026-08-11 16:12:38 +02:00
398 changed files with 89110 additions and 69206 deletions

No files matched your search

+47 -22
View File
@@ -208,34 +208,66 @@ jobs:
run: |
archive="$RUNNER_TEMP/MoltenVK-macos.tar"
package="$RUNNER_TEMP/MoltenVK"
install_dir="_Build/macos/install"
app_dir="$install_dir/KytyPS5.app"
moltenvk="$install_dir/libMoltenVK.dylib"
curl --fail --location --retry 3 \
--output "$archive" \
"https://github.com/KhronosGroup/MoltenVK/releases/download/$MOLTENVK_VERSION/MoltenVK-macos.tar"
echo "$MOLTENVK_SHA256 $archive" | shasum -a 256 --check
tar -xf "$archive" -C "$RUNNER_TEMP"
test -d "$app_dir"
install -m 755 \
"$package/MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib" \
_Build/macos/install/libMoltenVK.dylib
install -m 644 "$package/LICENSE" _Build/macos/install/LICENSE.MoltenVK
codesign --force --sign - --timestamp=none _Build/macos/install/libMoltenVK.dylib
"$moltenvk"
install -m 644 "$package/LICENSE" "$install_dir/LICENSE.MoltenVK"
codesign --force --sign - --timestamp=none "$moltenvk"
install -d -m 755 "$app_dir/Contents/Frameworks" "$app_dir/Contents/Resources"
install -m 755 "$moltenvk" "$app_dir/Contents/Frameworks/libMoltenVK.dylib"
install -m 644 "$package/LICENSE" "$app_dir/Contents/Resources/LICENSE.MoltenVK"
codesign --force --sign - --timestamp=none "$app_dir"
- name: Verify artifacts
shell: bash
run: |
file _Build/macos/install/launcher
file _Build/macos/install/kyty_emulator
file _Build/macos/install/libMoltenVK.dylib
lipo _Build/macos/install/launcher -verify_arch x86_64
lipo _Build/macos/install/kyty_emulator -verify_arch x86_64
lipo _Build/macos/install/libMoltenVK.dylib -verify_arch x86_64
codesign --verify --strict _Build/macos/install/kyty_emulator
codesign --verify --strict _Build/macos/install/libMoltenVK.dylib
install_dir="_Build/macos/install"
app_dir="$install_dir/KytyPS5.app"
test -d "$app_dir"
for binary in \
"$install_dir/kyty_emulator" \
"$install_dir/libMoltenVK.dylib" \
"$app_dir/Contents/MacOS/KytyPS5" \
"$app_dir/Contents/MacOS/kyty_emulator" \
"$app_dir/Contents/Frameworks/libMoltenVK.dylib"; do
file "$binary"
lipo "$binary" -verify_arch x86_64
done
for binary in \
"$install_dir/kyty_emulator" \
"$install_dir/libMoltenVK.dylib" \
"$app_dir/Contents/MacOS/KytyPS5" \
"$app_dir/Contents/MacOS/kyty_emulator" \
"$app_dir/Contents/Frameworks/libMoltenVK.dylib"; do
codesign --verify --strict "$binary"
done
codesign --verify --deep --strict --verbose=2 "$app_dir"
- name: Package macOS artifacts
shell: bash
run: |
install_dir="_Build/macos/install"
archive="$RUNNER_TEMP/KytyPS5-macOS-x86_64.zip"
(
cd "$install_dir"
zip -qry "$archive" .
)
unzip -t "$archive"
- name: Upload macOS artifacts
uses: actions/upload-artifact@v4
with:
name: KytyPS5-macOS-x86_64
path: _Build/macos/install/**
path: ${{ runner.temp }}/KytyPS5-macOS-x86_64.zip
if-no-files-found: error
linux:
@@ -424,16 +456,9 @@ jobs:
if: needs.macos.result == 'success'
shell: bash
run: |
macos_dir="artifacts/KytyPS5-macOS-x86_64"
test -d "$macos_dir"
chmod a+x \
"$macos_dir/launcher" \
"$macos_dir/kyty_emulator" \
"$macos_dir/libMoltenVK.dylib"
(
cd "$macos_dir"
zip -r "$GITHUB_WORKSPACE/$RELEASE_NAME-macOS-x86_64.zip" .
)
macos_archive="artifacts/KytyPS5-macOS-x86_64/KytyPS5-macOS-x86_64.zip"
test -f "$macos_archive"
cp "$macos_archive" "$RELEASE_NAME-macOS-x86_64.zip"
- name: Package Linux build
if: needs.linux.result == 'success'
+1
View File
@@ -5,3 +5,4 @@ build/
_Build/vscode-clang/
_Build/
cmake-build-debug/
_PipelineCache/
+37 -3
View File
@@ -10,7 +10,14 @@
"stopAtEntry": false,
"cwd": "${workspaceFolder}\\_Build\\vscode-clang\\launcher",
"environment": [],
"externalConsole": false
"externalConsole": false,
"linux": {
"type": "cppdbg",
"program": "${workspaceFolder}/_Build/vscode-clang/launcher/launcher",
"cwd": "${workspaceFolder}/_Build/vscode-clang/launcher",
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb"
}
},
{
"name": "Debug kyty_emulator",
@@ -25,13 +32,40 @@
"stopAtEntry": false,
"cwd": "${workspaceFolder}\\_Build\\vscode-clang",
"environment": [],
"externalConsole": true
"externalConsole": true,
"linux": {
"type": "cppdbg",
"program": "${workspaceFolder}/_Build/vscode-clang/kyty_emulator",
"cwd": "${workspaceFolder}/_Build/vscode-clang",
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb",
"setupCommands": [
{
"description": "Pass Kyty's internal signals to its handlers",
"text": "handle SIG37 SIGSEGV SIGBUS SIGILL nostop noprint pass",
"ignoreFailures": false
}
]
}
},
{
"name": "Attach to running kyty_emulator",
"type": "cppvsdbg",
"request": "attach",
"processId": "${command:pickProcess}"
"processId": "${command:pickProcess}",
"linux": {
"type": "cppdbg",
"MIMode": "gdb",
"miDebuggerPath": "/usr/bin/gdb",
"setupCommands": [
{
"description": "Pass Kyty's internal signals to its handlers",
"text": "handle SIG37 SIGSEGV SIGBUS SIGILL nostop noprint pass",
"ignoreFailures": false
}
]
}
}
]
}
+875
View File
@@ -0,0 +1,875 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// Documentation for the API is available at https://renderdoc.org/docs/in_application_api.html
//
#if !defined(RENDERDOC_NO_STDINT)
#include <stdint.h>
#endif
#if defined(WIN32) || defined(__WIN32__) || defined(_WIN32) || defined(_MSC_VER)
#define RENDERDOC_CC __cdecl
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__sun__) || defined(__OpenBSD__)
#define RENDERDOC_CC
#elif defined(__APPLE__)
#define RENDERDOC_CC
#else
#error "Unknown platform"
#endif
#ifdef __cplusplus
extern "C" {
#endif
//////////////////////////////////////////////////////////////////////////////////////////////////
// Constants not used directly in below API
// This is a GUID/magic value used for when applications pass a path where shader debug
// information can be found to match up with a stripped shader.
// the define can be used like so: const GUID RENDERDOC_ShaderDebugMagicValue =
// RENDERDOC_ShaderDebugMagicValue_value
#define RENDERDOC_ShaderDebugMagicValue_struct \
{ \
0xeab25520, 0x6670, 0x4865, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// as an alternative when you want a byte array (assuming x86 endianness):
#define RENDERDOC_ShaderDebugMagicValue_bytearray \
{ \
0x20, 0x55, 0xb2, 0xea, 0x70, 0x66, 0x65, 0x48, 0x84, 0x29, 0x6c, 0x8, 0x51, 0x54, 0x00, 0xff \
}
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
// this is a magic value for vulkan user tags to indicate which dispatchable API objects are which
// for object annotations
#define RENDERDOC_APIObjectAnnotationHelper 0xfbb3b337b664d0adULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
typedef enum RENDERDOC_CaptureOption
{
// Allow the application to enable vsync
//
// Default - enabled
//
// 1 - The application can enable or disable vsync at will
// 0 - vsync is force disabled
eRENDERDOC_Option_AllowVSync = 0,
// Allow the application to enable fullscreen
//
// Default - enabled
//
// 1 - The application can enable or disable fullscreen at will
// 0 - fullscreen is force disabled
eRENDERDOC_Option_AllowFullscreen = 1,
// Record API debugging events and messages
//
// Default - disabled
//
// 1 - Enable built-in API debugging features and records the results into
// the capture, which is matched up with events on replay
// 0 - no API debugging is forcibly enabled
eRENDERDOC_Option_APIValidation = 2,
eRENDERDOC_Option_DebugDeviceMode = 2, // deprecated name of this enum
// Capture CPU callstacks for API events
//
// Default - disabled
//
// 1 - Enables capturing of callstacks
// 0 - no callstacks are captured
eRENDERDOC_Option_CaptureCallstacks = 3,
// When capturing CPU callstacks, only capture them from actions.
// This option does nothing without the above option being enabled
//
// Default - disabled
//
// 1 - Only captures callstacks for actions.
// Ignored if CaptureCallstacks is disabled
// 0 - Callstacks, if enabled, are captured for every event.
eRENDERDOC_Option_CaptureCallstacksOnlyDraws = 4,
eRENDERDOC_Option_CaptureCallstacksOnlyActions = 4,
// Specify a delay in seconds to wait for a debugger to attach, after
// creating or injecting into a process, before continuing to allow it to run.
//
// 0 indicates no delay, and the process will run immediately after injection
//
// Default - 0 seconds
//
eRENDERDOC_Option_DelayForDebugger = 5,
// Verify buffer access. This includes checking the memory returned by a Map() call to
// detect any out-of-bounds modification, as well as initialising buffers with undefined contents
// to a marker value to catch use of uninitialised memory.
//
// NOTE: This option is only valid for OpenGL and D3D11. Explicit APIs such as D3D12 and Vulkan do
// not do the same kind of interception & checking and undefined contents are really undefined.
//
// Default - disabled
//
// 1 - Verify buffer access
// 0 - No verification is performed, and overwriting bounds may cause crashes or corruption in
// RenderDoc.
eRENDERDOC_Option_VerifyBufferAccess = 6,
// The old name for eRENDERDOC_Option_VerifyBufferAccess was eRENDERDOC_Option_VerifyMapWrites.
// This option now controls the filling of uninitialised buffers with 0xdddddddd which was
// previously always enabled
eRENDERDOC_Option_VerifyMapWrites = eRENDERDOC_Option_VerifyBufferAccess,
// Hooks any system API calls that create child processes, and injects
// RenderDoc into them recursively with the same options.
//
// Default - disabled
//
// 1 - Hooks into spawned child processes
// 0 - Child processes are not hooked by RenderDoc
eRENDERDOC_Option_HookIntoChildren = 7,
// By default RenderDoc only includes resources in the final capture necessary
// for that frame, this allows you to override that behaviour.
//
// Default - disabled
//
// 1 - all live resources at the time of capture are included in the capture
// and available for inspection
// 0 - only the resources referenced by the captured frame are included
eRENDERDOC_Option_RefAllResources = 8,
// **NOTE**: As of RenderDoc v1.1 this option has been deprecated. Setting or
// getting it will be ignored, to allow compatibility with older versions.
// In v1.1 the option acts as if it's always enabled.
//
// By default RenderDoc skips saving initial states for resources where the
// previous contents don't appear to be used, assuming that writes before
// reads indicate previous contents aren't used.
//
// Default - disabled
//
// 1 - initial contents at the start of each captured frame are saved, even if
// they are later overwritten or cleared before being used.
// 0 - unless a read is detected, initial contents will not be saved and will
// appear as black or empty data.
eRENDERDOC_Option_SaveAllInitials = 9,
// In APIs that allow for the recording of command lists to be replayed later,
// RenderDoc may choose to not capture command lists before a frame capture is
// triggered, to reduce overheads. This means any command lists recorded once
// and replayed many times will not be available and may cause a failure to
// capture.
//
// NOTE: This is only true for APIs where multithreading is difficult or
// discouraged. Newer APIs like Vulkan and D3D12 will ignore this option
// and always capture all command lists since the API is heavily oriented
// around it and the overheads have been reduced by API design.
//
// 1 - All command lists are captured from the start of the application
// 0 - Command lists are only captured if their recording begins during
// the period when a frame capture is in progress.
eRENDERDOC_Option_CaptureAllCmdLists = 10,
// Mute API debugging output when the API validation mode option is enabled
//
// Default - enabled
//
// 1 - Mute any API debug messages from being displayed or passed through
// 0 - API debugging is displayed as normal
eRENDERDOC_Option_DebugOutputMute = 11,
// Option to allow vendor extensions to be used even when they may be
// incompatible with RenderDoc and cause corrupted replays or crashes.
//
// Default - inactive
//
// No values are documented, this option should only be used when absolutely
// necessary as directed by a RenderDoc developer.
eRENDERDOC_Option_AllowUnsupportedVendorExtensions = 12,
// Define a soft memory limit which some APIs may aim to keep overhead under where
// possible. Anything above this limit will where possible be saved directly to disk during
// capture.
// This will cause increased disk space use (which may cause a capture to fail if disk space is
// exhausted) as well as slower capture times.
//
// Not all memory allocations may be deferred like this so it is not a guarantee of a memory
// limit.
//
// Units are in MBs, suggested values would range from 200MB to 1000MB.
//
// Default - 0 Megabytes
eRENDERDOC_Option_SoftMemoryLimit = 13,
} RENDERDOC_CaptureOption;
// Sets an option that controls how RenderDoc behaves on capture.
//
// Returns 1 if the option and value are valid
// Returns 0 if either is invalid and the option is unchanged
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionU32)(RENDERDOC_CaptureOption opt, uint32_t val);
typedef int(RENDERDOC_CC *pRENDERDOC_SetCaptureOptionF32)(RENDERDOC_CaptureOption opt, float val);
// Gets the current value of an option as a uint32_t
//
// If the option is invalid, 0xffffffff is returned
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionU32)(RENDERDOC_CaptureOption opt);
// Gets the current value of an option as a float
//
// If the option is invalid, -FLT_MAX is returned
typedef float(RENDERDOC_CC *pRENDERDOC_GetCaptureOptionF32)(RENDERDOC_CaptureOption opt);
typedef enum RENDERDOC_InputButton
{
// '0' - '9' matches ASCII values
eRENDERDOC_Key_0 = 0x30,
eRENDERDOC_Key_1 = 0x31,
eRENDERDOC_Key_2 = 0x32,
eRENDERDOC_Key_3 = 0x33,
eRENDERDOC_Key_4 = 0x34,
eRENDERDOC_Key_5 = 0x35,
eRENDERDOC_Key_6 = 0x36,
eRENDERDOC_Key_7 = 0x37,
eRENDERDOC_Key_8 = 0x38,
eRENDERDOC_Key_9 = 0x39,
// 'A' - 'Z' matches ASCII values
eRENDERDOC_Key_A = 0x41,
eRENDERDOC_Key_B = 0x42,
eRENDERDOC_Key_C = 0x43,
eRENDERDOC_Key_D = 0x44,
eRENDERDOC_Key_E = 0x45,
eRENDERDOC_Key_F = 0x46,
eRENDERDOC_Key_G = 0x47,
eRENDERDOC_Key_H = 0x48,
eRENDERDOC_Key_I = 0x49,
eRENDERDOC_Key_J = 0x4A,
eRENDERDOC_Key_K = 0x4B,
eRENDERDOC_Key_L = 0x4C,
eRENDERDOC_Key_M = 0x4D,
eRENDERDOC_Key_N = 0x4E,
eRENDERDOC_Key_O = 0x4F,
eRENDERDOC_Key_P = 0x50,
eRENDERDOC_Key_Q = 0x51,
eRENDERDOC_Key_R = 0x52,
eRENDERDOC_Key_S = 0x53,
eRENDERDOC_Key_T = 0x54,
eRENDERDOC_Key_U = 0x55,
eRENDERDOC_Key_V = 0x56,
eRENDERDOC_Key_W = 0x57,
eRENDERDOC_Key_X = 0x58,
eRENDERDOC_Key_Y = 0x59,
eRENDERDOC_Key_Z = 0x5A,
// leave the rest of the ASCII range free
// in case we want to use it later
eRENDERDOC_Key_NonPrintable = 0x100,
eRENDERDOC_Key_Divide,
eRENDERDOC_Key_Multiply,
eRENDERDOC_Key_Subtract,
eRENDERDOC_Key_Plus,
eRENDERDOC_Key_F1,
eRENDERDOC_Key_F2,
eRENDERDOC_Key_F3,
eRENDERDOC_Key_F4,
eRENDERDOC_Key_F5,
eRENDERDOC_Key_F6,
eRENDERDOC_Key_F7,
eRENDERDOC_Key_F8,
eRENDERDOC_Key_F9,
eRENDERDOC_Key_F10,
eRENDERDOC_Key_F11,
eRENDERDOC_Key_F12,
eRENDERDOC_Key_Home,
eRENDERDOC_Key_End,
eRENDERDOC_Key_Insert,
eRENDERDOC_Key_Delete,
eRENDERDOC_Key_PageUp,
eRENDERDOC_Key_PageDn,
eRENDERDOC_Key_Backspace,
eRENDERDOC_Key_Tab,
eRENDERDOC_Key_PrtScrn,
eRENDERDOC_Key_Pause,
eRENDERDOC_Key_Max,
} RENDERDOC_InputButton;
// Sets which key or keys can be used to toggle focus between multiple windows
//
// If keys is NULL or num is 0, toggle keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetFocusToggleKeys)(RENDERDOC_InputButton *keys, int num);
// Sets which key or keys can be used to capture the next frame
//
// If keys is NULL or num is 0, captures keys will be disabled
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureKeys)(RENDERDOC_InputButton *keys, int num);
typedef enum RENDERDOC_OverlayBits
{
// This single bit controls whether the overlay is enabled or disabled globally
eRENDERDOC_Overlay_Enabled = 0x1,
// Show the average framerate over several seconds as well as min/max
eRENDERDOC_Overlay_FrameRate = 0x2,
// Show the current frame number
eRENDERDOC_Overlay_FrameNumber = 0x4,
// Show a list of recent captures, and how many captures have been made
eRENDERDOC_Overlay_CaptureList = 0x8,
// Default values for the overlay mask
eRENDERDOC_Overlay_Default = (eRENDERDOC_Overlay_Enabled | eRENDERDOC_Overlay_FrameRate |
eRENDERDOC_Overlay_FrameNumber | eRENDERDOC_Overlay_CaptureList),
// Enable all bits
eRENDERDOC_Overlay_All = 0x7ffffff,
// Disable all bits
eRENDERDOC_Overlay_None = 0,
} RENDERDOC_OverlayBits;
// returns the overlay bits that have been set
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetOverlayBits)(void);
// sets the overlay bits with an and & or mask
typedef void(RENDERDOC_CC *pRENDERDOC_MaskOverlayBits)(uint32_t And, uint32_t Or);
// this function will attempt to remove RenderDoc's hooks in the application.
//
// Note: that this can only work correctly if done immediately after
// the module is loaded, before any API work happens. RenderDoc will remove its
// injected hooks and shut down. Behaviour is undefined if this is called
// after any API functions have been called, and there is still no guarantee of
// success.
typedef void(RENDERDOC_CC *pRENDERDOC_RemoveHooks)(void);
// DEPRECATED: compatibility for code compiled against pre-1.4.1 headers.
typedef pRENDERDOC_RemoveHooks pRENDERDOC_Shutdown;
// This function will unload RenderDoc's crash handler.
//
// If you use your own crash handler and don't want RenderDoc's handler to
// intercede, you can call this function to unload it and any unhandled
// exceptions will pass to the next handler.
typedef void(RENDERDOC_CC *pRENDERDOC_UnloadCrashHandler)(void);
// Sets the capture file path template
//
// pathtemplate is a UTF-8 string that gives a template for how captures will be named
// and where they will be saved.
//
// Any extension is stripped off the path, and captures are saved in the directory
// specified, and named with the filename and the frame number appended. If the
// directory does not exist it will be created, including any parent directories.
//
// If pathtemplate is NULL, the template will remain unchanged
//
// Example:
//
// SetCaptureFilePathTemplate("my_captures/example");
//
// Capture #1 -> my_captures/example_frame123.rdc
// Capture #2 -> my_captures/example_frame456.rdc
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFilePathTemplate)(const char *pathtemplate);
// returns the current capture path template, see SetCaptureFileTemplate above, as a UTF-8 string
typedef const char *(RENDERDOC_CC *pRENDERDOC_GetCaptureFilePathTemplate)(void);
// DEPRECATED: compatibility for code compiled against pre-1.1.2 headers.
typedef pRENDERDOC_SetCaptureFilePathTemplate pRENDERDOC_SetLogFilePathTemplate;
typedef pRENDERDOC_GetCaptureFilePathTemplate pRENDERDOC_GetLogFilePathTemplate;
// returns the number of captures that have been made
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetNumCaptures)(void);
// This function returns the details of a capture, by index. New captures are added
// to the end of the list.
//
// filename will be filled with the absolute path to the capture file, as a UTF-8 string
// pathlength will be written with the length in bytes of the filename string
// timestamp will be written with the time of the capture, in seconds since the Unix epoch
//
// Any of the parameters can be NULL and they'll be skipped.
//
// The function will return 1 if the capture index is valid, or 0 if the index is invalid
// If the index is invalid, the values will be unchanged
//
// Note: when captures are deleted in the UI they will remain in this list, so the
// capture path may not exist anymore.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *filename,
uint32_t *pathlength, uint64_t *timestamp);
// Sets the comments associated with a capture file. These comments are displayed in the
// UI program when opening.
//
// filePath should be a path to the capture file to add comments to. If set to NULL or ""
// the most recent capture file created made will be used instead.
// comments should be a NULL-terminated UTF-8 string to add as comments.
//
// Any existing comments will be overwritten.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureFileComments)(const char *filePath,
const char *comments);
// returns 1 if the RenderDoc UI is connected to this application, 0 otherwise
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsTargetControlConnected)(void);
// DEPRECATED: compatibility for code compiled against pre-1.1.1 headers.
// This was renamed to IsTargetControlConnected in API 1.1.1, the old typedef is kept here for
// backwards compatibility with old code, it is castable either way since it's ABI compatible
// as the same function pointer type.
typedef pRENDERDOC_IsTargetControlConnected pRENDERDOC_IsRemoteAccessConnected;
// This function will launch the Replay UI associated with the RenderDoc library injected
// into the running application.
//
// if connectTargetControl is 1, the Replay UI will be launched with a command line parameter
// to connect to this application
// cmdline is the rest of the command line, as a UTF-8 string. E.g. a captures to open
// if cmdline is NULL, the command line will be empty.
//
// returns the PID of the replay UI if successful, 0 if not successful.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_LaunchReplayUI)(uint32_t connectTargetControl,
const char *cmdline);
// RenderDoc can return a higher version than requested if it's backwards compatible,
// this function returns the actual version returned. If a parameter is NULL, it will be
// ignored and the others will be filled out.
typedef void(RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(int *major, int *minor, int *patch);
// Requests that the replay UI show itself (if hidden or not the current top window). This can be
// used in conjunction with IsTargetControlConnected and LaunchReplayUI to intelligently handle
// showing the UI after making a capture.
//
// This will return 1 if the request was successfully passed on, though it's not guaranteed that
// the UI will be on top in all cases depending on OS rules. It will return 0 if there is no current
// target control connection to make such a request, or if there was another error
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_ShowReplayUI)(void);
//////////////////////////////////////////////////////////////////////////
// Capturing functions
//
// A device pointer is a pointer to the API's root handle.
//
// This would be an ID3D11Device, HGLRC/GLXContext, ID3D12Device, etc
typedef void *RENDERDOC_DevicePointer;
// A window handle is the OS's native window handle
//
// This would be an HWND, GLXDrawable, etc
typedef void *RENDERDOC_WindowHandle;
// A helper macro for Vulkan, where the device handle cannot be used directly.
//
// Passing the VkInstance to this macro will return the RENDERDOC_DevicePointer to use.
//
// Specifically, the value needed is the dispatch table pointer, which sits as the first
// pointer-sized object in the memory pointed to by the VkInstance. Thus we cast to a void** and
// indirect once.
#define RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(inst) (*((void **)(inst)))
// This sets the RenderDoc in-app overlay in the API/window pair as 'active' and it will
// respond to keypresses. Neither parameter can be NULL
typedef void(RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// capture the next frame on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerCapture)(void);
// capture the next N frames on whichever window and API is currently considered active
typedef void(RENDERDOC_CC *pRENDERDOC_TriggerMultiFrameCapture)(uint32_t numFrames);
// When choosing either a device pointer or a window handle to capture, you can pass NULL.
// Passing NULL specifies a 'wildcard' match against anything. This allows you to specify
// any API rendering to a specific window, or a specific API instance rendering to any window,
// or in the simplest case of one window and one API, you can just pass NULL for both.
//
// In either case, if there are two or more possible matching (device,window) pairs it
// is undefined which one will be captured.
//
// Note: for headless rendering you can pass NULL for the window handle and either specify
// a device pointer or leave it NULL as above.
// Immediately starts capturing API calls on the specified device pointer and window handle.
//
// If there is no matching thing to capture (e.g. no supported API has been initialised),
// this will do nothing.
//
// The results are undefined (including crashes) if two captures are started overlapping,
// even on separate devices and/oror windows.
typedef void(RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Returns whether or not a frame capture is currently ongoing anywhere.
//
// This will return 1 if a capture is ongoing, and 0 if there is no capture running
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_IsFrameCapturing)(void);
// Ends capturing immediately.
//
// This will return 1 if the capture succeeded, and 0 if there was an error capturing.
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Ends capturing immediately and discard any data stored without saving to disk.
//
// This will return 1 if the capture was discarded, and 0 if there was an error or no capture
// was in progress
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DevicePointer device,
RENDERDOC_WindowHandle wndHandle);
// Only valid to be called between a call to StartFrameCapture and EndFrameCapture. Gives a custom
// title to the capture produced which will be displayed in the UI.
//
// If multiple captures are ongoing, this title will be applied to the first capture to end after
// this call. The second capture to end will have no title, unless this function is called again.
//
// Calling this function has no effect if no capture is currently running, and if it is called
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
// Annotations API:
//
// These functions allow you to specify annotations either on a per-command level, or a per-object
// level.
//
// Basic types of annotations are supported, as well as vector versions and references to API objects.
//
// The annotations are stored as keys, with the key being a dot-separated path allowing arbitrary
// nesting and user organisation. The keys are sorted in human order so `foo.2.bar` will be displayed
// before `foo.10.bar` to allow creation of arrays if desired.
//
// Deleting an annotation can be done by assigning an empty value to it.
// the type of an annotation value, or Empty to delete an annotation
typedef enum RENDERDOC_AnnotationType
{
eRENDERDOC_Empty,
eRENDERDOC_Bool,
eRENDERDOC_Int32,
eRENDERDOC_UInt32,
eRENDERDOC_Int64,
eRENDERDOC_UInt64,
eRENDERDOC_Float,
eRENDERDOC_Double,
eRENDERDOC_String,
eRENDERDOC_APIObject,
eRENDERDOC_AnnotationMax = 0x7FFFFFFF,
} RENDERDOC_AnnotationType;
// a union with vector annotation value data
typedef union RENDERDOC_AnnotationVectorValue
{
bool boolean[4];
int32_t int32[4];
int64_t int64[4];
uint32_t uint32[4];
uint64_t uint64[4];
float float32[4];
double float64[4];
} RENDERDOC_AnnotationVectorValue;
// a union with scalar annotation value data
typedef union RENDERDOC_AnnotationValue
{
bool boolean;
int32_t int32;
int64_t int64;
uint32_t uint32;
uint64_t uint64;
float float32;
double float64;
RENDERDOC_AnnotationVectorValue vector;
const char *string;
void *apiObject;
} RENDERDOC_AnnotationValue;
// a struct for specifying a GL object, as we don't have pointers we can use so instead we specify a
// pointer to this struct giving both the type and the name
typedef struct RENDERDOC_GLResourceReference
{
// this is the same GLenum identifier as passed to glObjectLabel
uint32_t identifier;
uint32_t name;
} GLResourceReference;
// simple C++ helpers to avoid the need for a temporary objects for value passing and GL object specification
#ifdef __cplusplus
struct RDGLObjectHelper
{
RENDERDOC_GLResourceReference gl;
RDGLObjectHelper(uint32_t identifier, uint32_t name)
{
gl.identifier = identifier;
gl.name = name;
}
operator RENDERDOC_GLResourceReference *() { return &gl; }
};
struct RDAnnotationHelper
{
RENDERDOC_AnnotationValue val;
RDAnnotationHelper(bool b) { val.boolean = b; }
RDAnnotationHelper(int32_t i) { val.int32 = i; }
RDAnnotationHelper(int64_t i) { val.int64 = i; }
RDAnnotationHelper(uint32_t i) { val.uint32 = i; }
RDAnnotationHelper(uint64_t i) { val.uint64 = i; }
RDAnnotationHelper(float f) { val.float32 = f; }
RDAnnotationHelper(double d) { val.float64 = d; }
RDAnnotationHelper(const char *s) { val.string = s; }
operator RENDERDOC_AnnotationValue *() { return &val; }
};
#endif
// The device is specified in the same way as other API calls that take a RENDERDOC_DevicePointer
// to specify the device.
//
// The object or queue/commandbuffer will depend on the graphics API in question.
//
// Return value:
// 0 - The annotation was applied successfully.
// 1 - The device is unknown/invalid
// 2 - The device is valid but the annotation is not supported for API-specific reasons, such as an
// unrecognised or invalid object or queue/commandbuffer
// 3 - The call is ill-formed or invalid e.g. empty is specified with a value pointer, or non-empty
// is specified with a NULL value pointer
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetObjectAnnotation)(RENDERDOC_DevicePointer device,
void *object, const char *key,
RENDERDOC_AnnotationType valueType,
uint32_t valueVectorWidth,
const RENDERDOC_AnnotationValue *value);
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetCommandAnnotation)(
RENDERDOC_DevicePointer device, void *queueOrCommandBuffer, const char *key,
RENDERDOC_AnnotationType valueType, uint32_t valueVectorWidth,
const RENDERDOC_AnnotationValue *value);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
// RenderDoc uses semantic versioning (http://semver.org/).
//
// MAJOR version is incremented when incompatible API changes happen.
// MINOR version is incremented when functionality is added in a backwards-compatible manner.
// PATCH version is incremented when backwards-compatible bug fixes happen.
//
// Note that this means the API returned can be higher than the one you might have requested.
// e.g. if you are running against a newer RenderDoc that supports 1.0.1, it will be returned
// instead of 1.0.0. You can check this with the GetAPIVersion entry point
typedef enum RENDERDOC_Version
{
eRENDERDOC_API_Version_1_0_0 = 10000, // RENDERDOC_API_1_0_0 = 1 00 00
eRENDERDOC_API_Version_1_0_1 = 10001, // RENDERDOC_API_1_0_1 = 1 00 01
eRENDERDOC_API_Version_1_0_2 = 10002, // RENDERDOC_API_1_0_2 = 1 00 02
eRENDERDOC_API_Version_1_1_0 = 10100, // RENDERDOC_API_1_1_0 = 1 01 00
eRENDERDOC_API_Version_1_1_1 = 10101, // RENDERDOC_API_1_1_1 = 1 01 01
eRENDERDOC_API_Version_1_1_2 = 10102, // RENDERDOC_API_1_1_2 = 1 01 02
eRENDERDOC_API_Version_1_2_0 = 10200, // RENDERDOC_API_1_2_0 = 1 02 00
eRENDERDOC_API_Version_1_3_0 = 10300, // RENDERDOC_API_1_3_0 = 1 03 00
eRENDERDOC_API_Version_1_4_0 = 10400, // RENDERDOC_API_1_4_0 = 1 04 00
eRENDERDOC_API_Version_1_4_1 = 10401, // RENDERDOC_API_1_4_1 = 1 04 01
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
eRENDERDOC_API_Version_1_7_0 = 10700, // RENDERDOC_API_1_7_0 = 1 07 00
} RENDERDOC_Version;
// API version changelog:
//
// 1.0.0 - initial release
// 1.0.1 - Bugfix: IsFrameCapturing() was returning false for captures that were triggered
// by keypress or TriggerCapture, instead of Start/EndFrameCapture.
// 1.0.2 - Refactor: Renamed eRENDERDOC_Option_DebugDeviceMode to eRENDERDOC_Option_APIValidation
// 1.1.0 - Add feature: TriggerMultiFrameCapture(). Backwards compatible with 1.0.x since the new
// function pointer is added to the end of the struct, the original layout is identical
// 1.1.1 - Refactor: Renamed remote access to target control (to better disambiguate from remote
// replay/remote server concept in replay UI)
// 1.1.2 - Refactor: Renamed "log file" in function names to just capture, to clarify that these
// are captures and not debug logging files. This is the first API version in the v1.0
// branch.
// 1.2.0 - Added feature: SetCaptureFileComments() to add comments to a capture file that will be
// displayed in the UI program on load.
// 1.3.0 - Added feature: New capture option eRENDERDOC_Option_AllowUnsupportedVendorExtensions
// which allows users to opt-in to allowing unsupported vendor extensions to function.
// Should be used at the user's own risk.
// Refactor: Renamed eRENDERDOC_Option_VerifyMapWrites to
// eRENDERDOC_Option_VerifyBufferAccess, which now also controls initialisation to
// 0xdddddddd of uninitialised buffer contents.
// 1.4.0 - Added feature: DiscardFrameCapture() to discard a frame capture in progress and stop
// capturing without saving anything to disk.
// 1.4.1 - Refactor: Renamed Shutdown to RemoveHooks to better clarify what is happening
// 1.4.2 - Refactor: Renamed 'draws' to 'actions' in callstack capture option.
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
// 1.7.0 - Added feature: SetObjectAnnotation() / SetCommandAnnotation() for adding rich
// annotations to objects and command streams
typedef struct RENDERDOC_API_1_7_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
pRENDERDOC_SetCaptureOptionU32 SetCaptureOptionU32;
pRENDERDOC_SetCaptureOptionF32 SetCaptureOptionF32;
pRENDERDOC_GetCaptureOptionU32 GetCaptureOptionU32;
pRENDERDOC_GetCaptureOptionF32 GetCaptureOptionF32;
pRENDERDOC_SetFocusToggleKeys SetFocusToggleKeys;
pRENDERDOC_SetCaptureKeys SetCaptureKeys;
pRENDERDOC_GetOverlayBits GetOverlayBits;
pRENDERDOC_MaskOverlayBits MaskOverlayBits;
// Shutdown was renamed to RemoveHooks in 1.4.1.
// These unions allow old code to continue compiling without changes
union
{
pRENDERDOC_Shutdown Shutdown;
pRENDERDOC_RemoveHooks RemoveHooks;
};
pRENDERDOC_UnloadCrashHandler UnloadCrashHandler;
// Get/SetLogFilePathTemplate was renamed to Get/SetCaptureFilePathTemplate in 1.1.2.
// These unions allow old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_SetLogFilePathTemplate SetLogFilePathTemplate;
// current name
pRENDERDOC_SetCaptureFilePathTemplate SetCaptureFilePathTemplate;
};
union
{
// deprecated name
pRENDERDOC_GetLogFilePathTemplate GetLogFilePathTemplate;
// current name
pRENDERDOC_GetCaptureFilePathTemplate GetCaptureFilePathTemplate;
};
pRENDERDOC_GetNumCaptures GetNumCaptures;
pRENDERDOC_GetCapture GetCapture;
pRENDERDOC_TriggerCapture TriggerCapture;
// IsRemoteAccessConnected was renamed to IsTargetControlConnected in 1.1.1.
// This union allows old code to continue compiling without changes
union
{
// deprecated name
pRENDERDOC_IsRemoteAccessConnected IsRemoteAccessConnected;
// current name
pRENDERDOC_IsTargetControlConnected IsTargetControlConnected;
};
pRENDERDOC_LaunchReplayUI LaunchReplayUI;
pRENDERDOC_SetActiveWindow SetActiveWindow;
pRENDERDOC_StartFrameCapture StartFrameCapture;
pRENDERDOC_IsFrameCapturing IsFrameCapturing;
pRENDERDOC_EndFrameCapture EndFrameCapture;
// new function in 1.1.0
pRENDERDOC_TriggerMultiFrameCapture TriggerMultiFrameCapture;
// new function in 1.2.0
pRENDERDOC_SetCaptureFileComments SetCaptureFileComments;
// new function in 1.4.0
pRENDERDOC_DiscardFrameCapture DiscardFrameCapture;
// new function in 1.5.0
pRENDERDOC_ShowReplayUI ShowReplayUI;
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
// new functions in 1.7.0
pRENDERDOC_SetObjectAnnotation SetObjectAnnotation;
pRENDERDOC_SetCommandAnnotation SetCommandAnnotation;
} RENDERDOC_API_1_7_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_5_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_6_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
//
// This entry point can be obtained via GetProcAddress/dlsym if RenderDoc is available.
//
// The name is the same as the typedef - "RENDERDOC_GetAPI"
//
// This function is not thread safe, and should not be called on multiple threads at once.
// Ideally, call this once as early as possible in your application's startup, before doing
// any API work, since some configuration functionality etc has to be done also before
// initialising any APIs.
//
// Parameters:
// version is a single value from the RENDERDOC_Version above.
//
// outAPIPointers will be filled out with a pointer to the corresponding struct of function
// pointers.
//
// Returns:
// 1 - if the outAPIPointers has been filled with a pointer to the API struct requested
// 0 - if the requested version is not supported or the arguments are invalid.
//
typedef int(RENDERDOC_CC *pRENDERDOC_GetAPI)(RENDERDOC_Version version, void **outAPIPointers);
#ifdef __cplusplus
} // extern "C"
#endif
+1 -1
+79 -30
View File
@@ -126,7 +126,7 @@ if (KYTY_LINKER STREQUAL LD AND NOT LINUX)
set(KYTY_LD_OPTIONS "-Wl,--image-base=0x100000000000")
endif()
project(Kyty${KYTY_PROJECT_NAME}${CMAKE_BUILD_TYPE}${KYTY_COMPILER} VERSION 0.2.2)
project(Kyty${KYTY_PROJECT_NAME}${CMAKE_BUILD_TYPE}${KYTY_COMPILER} VERSION 0.3.0)
include_directories(
${KYTY_THIRD_PARTY_DIR}/gtest/include
@@ -203,14 +203,21 @@ file(GLOB kyty_emulator_src CONFIGURE_DEPENDS
"${KYTY_SOURCE_DIR}/graphics/shader/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/cfg/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/cfg/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/decompiler/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/decompiler/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/emitter/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/emitter/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/frontend/cfg/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/frontend/cfg/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/frontend/decode/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/frontend/decode/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/frontend/translate/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/frontend/translate/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/backend/spirv/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/backend/spirv/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/opcodes/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/opcodes/*.h"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/opcodes/*.inc"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/*.h"
"${KYTY_SOURCE_DIR}/graphics/presentation/*.cpp"
"${KYTY_SOURCE_DIR}/graphics/presentation/*.h"
"${KYTY_SOURCE_DIR}/graphics/presentation/window/*.cpp"
@@ -247,7 +254,7 @@ foreach(shader_name IN LISTS gpu_tiler_shader_names)
add_custom_command(
OUTPUT "${shader_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_tiler_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.0 -Os
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
"-I${gpu_tiler_shader_dir}" -o "${shader_spv}" "${shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${shader_spv} -DOUTPUT=${shader_header}
-DSYMBOL=${shader_symbol} -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
@@ -256,6 +263,22 @@ foreach(shader_name IN LISTS gpu_tiler_shader_names)
)
list(APPEND gpu_tiler_shader_headers "${shader_header}")
endforeach()
set(fault_buffer_shader_source "${gpu_tiler_shader_dir}/fault_buffer_process.comp")
set(fault_buffer_shader_spv "${gpu_tiler_generated_dir}/fault_buffer_process.spv")
set(fault_buffer_shader_header "${gpu_tiler_generated_dir}/fault_buffer_process_spv.h")
add_custom_command(
OUTPUT "${fault_buffer_shader_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_tiler_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
-DCACHING_PAGEBITS=14 -DMAX_PAGE_FAULTS=1024
-o "${fault_buffer_shader_spv}" "${fault_buffer_shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${fault_buffer_shader_spv} -DOUTPUT=${fault_buffer_shader_header}
-DSYMBOL=FAULT_BUFFER_PROCESS_SPV -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
DEPENDS "${fault_buffer_shader_source}"
VERBATIM
)
list(APPEND kyty_emulator_src "${fault_buffer_shader_header}")
list(APPEND kyty_emulator_src ${gpu_tiler_shader_headers})
set(gpu_blit_generated_dir "${PROJECT_BINARY_DIR}/gpu_blit_shaders")
@@ -271,7 +294,7 @@ foreach(shader_source IN LISTS gpu_blit_shader_sources)
add_custom_command(
OUTPUT "${shader_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_blit_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.0 -Os
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
"-I${gpu_tiler_shader_dir}" -o "${shader_spv}" "${shader_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${shader_spv} -DOUTPUT=${shader_header}
-DSYMBOL=${shader_symbol} -P "${KYTY_SOURCE_DIR}/embed_spirv.cmake"
@@ -319,9 +342,11 @@ set(inc_headers
${KYTY_THIRD_PARTY_DIR}/SDL2/include
${KYTY_THIRD_PARTY_DIR}/VulkanMemoryAllocator/include
${KYTY_THIRD_PARTY_DIR}/SPIRV-Tools/include
${KYTY_THIRD_PARTY_DIR}/SPIRV-Headers/include
${KYTY_THIRD_PARTY_DIR}/fmt/include
${KYTY_THIRD_PARTY_DIR}/xxhash
${KYTY_THIRD_PARTY_DIR}/cpuinfo/include
${KYTY_THIRD_PARTY_DIR}/renderdoc
${KYTY_THIRD_PARTY_DIR}/stb
)
@@ -367,9 +392,8 @@ add_kyty_full_emulator_test(shader_cfg_tests "${KYTY_TESTS_DIR}/shaderCfgTests.c
add_executable(scalar_provenance_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ScalarProvenanceTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/hostMemory.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ReadLaneElimination.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ScalarProvenance.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/SrtWalker.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ReadLaneElimination.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/SrtWalker.cpp"
)
target_link_libraries(scalar_provenance_tests fmt::fmt)
target_include_directories(scalar_provenance_tests PRIVATE ${inc_headers})
@@ -378,6 +402,7 @@ add_executable(page_manager_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/PageManagerTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/pageManager.cpp"
)
target_link_libraries(page_manager_tests common)
target_include_directories(page_manager_tests PRIVATE ${inc_headers})
add_executable(bit_array_tests EXCLUDE_FROM_ALL
@@ -387,6 +412,7 @@ target_include_directories(bit_array_tests PRIVATE ${inc_headers})
add_executable(ime_dialog_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ImeDialogTests.cpp"
"${KYTY_SOURCE_DIR}/libs/imeCommon.cpp"
"${KYTY_SOURCE_DIR}/libs/imeDialog.cpp"
)
target_include_directories(ime_dialog_tests PRIVATE ${inc_headers})
@@ -406,29 +432,26 @@ add_executable(shader_vertex_metadata_tests EXCLUDE_FROM_ALL
)
target_include_directories(shader_vertex_metadata_tests PRIVATE ${inc_headers})
add_executable(shader_stage_runtime_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ShaderStageRuntimeTests.cpp"
add_executable(resource_materialization_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ResourceMaterializationTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/guest_gpu/gpu_format.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/hostMemory.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/shaderStageRuntime.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ResourceMaterialization.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ScalarProvenance.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/SrtWalker.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/SrtWalker.cpp"
)
target_link_libraries(shader_stage_runtime_tests fmt::fmt)
target_include_directories(shader_stage_runtime_tests PRIVATE ${inc_headers})
target_link_libraries(resource_materialization_tests fmt::fmt)
target_include_directories(resource_materialization_tests PRIVATE ${inc_headers})
add_executable(resource_tracking_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/ResourceTrackingTests.cpp"
"${KYTY_SOURCE_DIR}/graphics/guest_gpu/gpu_format.cpp"
"${KYTY_SOURCE_DIR}/graphics/host_gpu/hostMemory.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ScalarProvenance.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/SrtWalker.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/SrtPatcher.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ResourceTracking.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ResourceMaterialization.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/ShaderInfoCollection.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/BindingLayout.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/shaderPixelParameter.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/SrtWalker.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceTracking.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ResourceMaterialization.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/ShaderInfoCollection.cpp"
"${KYTY_SOURCE_DIR}/graphics/shader/recompiler/ir/passes/BindingLayout.cpp"
)
target_link_libraries(resource_tracking_tests fmt::fmt)
target_include_directories(resource_tracking_tests PRIVATE ${inc_headers})
@@ -449,6 +472,9 @@ add_executable(event_queue_lifetime_tests EXCLUDE_FROM_ALL
target_link_libraries(event_queue_lifetime_tests common fmt::fmt)
target_include_directories(event_queue_lifetime_tests PRIVATE ${inc_headers})
add_kyty_full_emulator_test(kernel_file_system_tests
"${KYTY_TESTS_DIR}/KernelFileSystemTests.cpp")
add_executable(sync_on_address_tests EXCLUDE_FROM_ALL
"${KYTY_TESTS_DIR}/SyncOnAddressTests.cpp"
"${KYTY_SOURCE_DIR}/kernel/syncOnAddress.cpp"
@@ -474,7 +500,7 @@ set(gpu_test_ms_depth_header
add_custom_command(
OUTPUT "${gpu_test_ms_depth_header}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${gpu_test_generated_dir}"
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.0 -Os
COMMAND "${KYTY_GLSLANG_VALIDATOR}" -V --target-env vulkan1.3 -Os
-o "${gpu_test_ms_depth_spv}" "${gpu_test_ms_depth_source}"
COMMAND ${CMAKE_COMMAND} -DINPUT=${gpu_test_ms_depth_spv}
-DOUTPUT=${gpu_test_ms_depth_header} -DSYMBOL=GPU_TEST_MS_DEPTH_SPV
@@ -498,6 +524,16 @@ if(NOT KYTY_CLANG_CL)
endif()
if(BUILD_TESTING)
add_test(NAME emulator_user_name_cli
COMMAND $<TARGET_FILE:kyty_emulator> --help --user-name 1234567890123456)
add_test(NAME emulator_user_name_too_long
COMMAND $<TARGET_FILE:kyty_emulator> --help --user-name 12345678901234567)
set_tests_properties(emulator_user_name_too_long PROPERTIES WILL_FAIL TRUE)
add_test(NAME emulator_present_mode_cli
COMMAND $<TARGET_FILE:kyty_emulator> --help --present-mode Immediate)
add_test(NAME emulator_present_mode_invalid
COMMAND $<TARGET_FILE:kyty_emulator> --help --present-mode Invalid)
set_tests_properties(emulator_present_mode_invalid PROPERTIES WILL_FAIL TRUE)
add_test(NAME ime_dialog COMMAND $<TARGET_FILE:ime_dialog_tests>)
add_test(NAME shader_cfg COMMAND $<TARGET_FILE:shader_cfg_tests>)
add_test(NAME scalar_provenance COMMAND $<TARGET_FILE:scalar_provenance_tests>)
@@ -506,12 +542,19 @@ if(BUILD_TESTING)
add_test(NAME page_manager COMMAND $<TARGET_FILE:page_manager_tests>)
add_test(NAME bit_array COMMAND $<TARGET_FILE:bit_array_tests>)
add_test(NAME shader_vertex_metadata COMMAND $<TARGET_FILE:shader_vertex_metadata_tests>)
add_test(NAME shader_stage_runtime COMMAND $<TARGET_FILE:shader_stage_runtime_tests>)
add_test(NAME resource_materialization COMMAND $<TARGET_FILE:resource_materialization_tests>)
add_test(NAME resource_tracking COMMAND $<TARGET_FILE:resource_tracking_tests>)
add_test(NAME event_queue_lifetime COMMAND $<TARGET_FILE:event_queue_lifetime_tests>)
add_test(NAME kernel_file_system COMMAND $<TARGET_FILE:kernel_file_system_tests>)
add_test(NAME sync_on_address COMMAND $<TARGET_FILE:sync_on_address_tests>)
add_test(NAME audio_out2_port COMMAND $<TARGET_FILE:audio_out2_port_tests>)
add_test(NAME shader_recompiler_compute COMMAND $<TARGET_FILE:shader_recompiler_compute_tests>)
add_test(NAME shader_recompiler_alignbyte
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --alignbyte-only)
add_test(NAME graphics_pipeline_rasterization
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --polygon-mode-only)
add_test(NAME graphics_draw_offsets
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --draw-offset-only)
add_test(NAME virtual_memory_allocation
COMMAND $<TARGET_FILE:virtual_memory_allocation_tests>)
add_test(NAME guest_red_zone_patcher
@@ -529,12 +572,16 @@ if(BUILD_TESTING)
add_test(NAME texture_cache_layered_image
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --layered-image-only)
add_test(NAME host_image_allocation
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --host-image-allocation-only)
add_test(NAME texture_cache_image_views
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --image-view-cache-only)
add_test(NAME texture_cache_storage_sampled
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --storage-sampled-only)
add_test(NAME texture_cache_depth_readback
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --depth-readback-only)
add_test(NAME compute_meta_clear_classification
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --compute-meta-clear-only)
add_test(NAME buffer_cache_dirty_gc
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --buffer-cache-gc-only)
@@ -557,12 +604,14 @@ if(BUILD_TESTING)
page_manager_tests
bit_array_tests
shader_vertex_metadata_tests
shader_stage_runtime_tests
resource_materialization_tests
resource_tracking_tests
event_queue_lifetime_tests
kernel_file_system_tests
sync_on_address_tests
shader_recompiler_compute_tests
virtual_memory_allocation_tests
audio_out2_port_tests
)
endif()
+33 -12
View File
@@ -55,7 +55,7 @@ graphical glitches, low compatibility, and poor performance.
<tr>
<td align="center">
<strong>Neptunia ReVerse</strong><br>
<img src="docs/screenshots/ps5-04.png" width="300" alt="Minecraft Legends running in KytyPS5">
<img src="docs/screenshots/ps5-04.png" width="300" alt="Neptunia ReVerse running in KytyPS5">
</td>
<td align="center">
<strong>SILENT HILL: The Short Message</strong><br>
@@ -65,11 +65,11 @@ graphical glitches, low compatibility, and poor performance.
<tr>
<td align="center">
<strong>Hellboy</strong><br>
<img src="docs/screenshots/ps5-02.png" width="300" alt="Disgaea 6 running in KytyPS5">
<img src="docs/screenshots/ps5-02.png" width="300" alt="Hellboy running in KytyPS5">
</td>
<td align="center">
<strong>Paleo Pines</strong><br>
<img src="docs/screenshots/ps5-06.png" width="300" alt="Dreaming Sarah running in KytyPS5">
<img src="docs/screenshots/ps5-06.png" width="300" alt="Paleo Pines running in KytyPS5">
</td>
</tr>
</table>
@@ -90,8 +90,14 @@ starting a large change.
Set up the clang-format hook after cloning:
```powershell
python -m pip install pre-commit
Install `pre-commit` using the method appropriate for your platform:
- **Arch Linux / CachyOS:** `sudo pacman -S pre-commit`
- **Other Linux / macOS / Windows:** `python -m pip install pre-commit`
Then install the Git hook:
```bash
python -m pre_commit install --install-hooks
```
@@ -220,17 +226,23 @@ cmake --install _Build/macos --prefix _Build/macos/install
```
The build re-signs `kyty_emulator` with the JIT entitlements it needs to execute translated
guest code; no manual signing step is required.
guest code; no manual signing step is required. When the launcher is built, the install
also produces `_Build/macos/install/KytyPS5.app` — double-click to launch the GUI.
A flat `kyty_emulator` is kept for CLI usage.
Vulkan comes from MoltenVK. Download `MoltenVK-macos.tar` from the
[MoltenVK releases](https://github.com/KhronosGroup/MoltenVK/releases), then copy
`MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib` next to `kyty_emulator` and ad-hoc sign it:
`MoltenVK/dynamic/dylib/macOS/libMoltenVK.dylib` next to the flat `kyty_emulator`
(and, for the bundle, into `KytyPS5.app/Contents/Frameworks/`) and ad-hoc sign it:
```bash
codesign --force --sign - _Build/macos/install/libMoltenVK.dylib
# For the bundle (if present):
codesign --force --sign - _Build/macos/install/KytyPS5.app/Contents/Frameworks/libMoltenVK.dylib
codesign --force --sign - _Build/macos/install/KytyPS5.app
```
Release archives already include a signed `libMoltenVK.dylib`.
Release archives already include a signed `libMoltenVK.dylib` (both flat and inside the bundle).
### Regression tests
@@ -274,6 +286,10 @@ To use the graphical launcher:
./_Build/linux/install/launcher
```
```bash
open _Build/macos/install/KytyPS5.app # or double-click in Finder
```
On first launch, add one or more game folders in the global settings. The launcher searches those
folders recursively for game directories containing `eboot.bin`. Select a detected game and run it
from the game list.
@@ -288,12 +304,17 @@ The emulator can also be started directly with a legally obtained game directory
./_Build/linux/install/kyty_emulator --game "/games/ExampleGame"
```
On macOS, point SDL at the MoltenVK library explicitly; the hardened runtime prevents it from
being picked up from the executable's directory:
On macOS, the adjacent flat or app-bundled `libMoltenVK.dylib` is found automatically; no
environment variable is required:
```bash
cd _Build/macos/install
SDL_VULKAN_LIBRARY="$PWD/libMoltenVK.dylib" ./kyty_emulator --game "/games/ExampleGame"
./_Build/macos/install/kyty_emulator --game "/games/ExampleGame"
```
To override the Vulkan loader, set `SDL_VULKAN_LIBRARY`:
```bash
SDL_VULKAN_LIBRARY=/path/to/libMoltenVK.dylib ./kyty_emulator --game "/games/ExampleGame"
```
Run `kyty_emulator --help` to see the available graphics, logging, validation, profiling, and
Binary file not shown.

Before

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After

Width:  |  Height:  |  Size: 2.2 MiB

+25
View File
@@ -0,0 +1,25 @@
// SPDX-FileCopyrightText: 2014 Jannik Vogel <email@jannikvogel.de>
// SPDX-License-Identifier: CC0-1.0
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
template <typename T>
[[nodiscard]] constexpr T AlignUp(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
auto mod{static_cast<T>(value % size)};
value -= mod;
return static_cast<T>(mod == T{0} ? value : value + size);
}
template <typename T>
[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) {
static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
return static_cast<T>(value - value % size);
}
} // namespace Common
+4 -19
View File
@@ -1,6 +1,5 @@
#include "common/assert.h"
#include "common/debug.h"
#include "common/logging/log.h"
#include "common/subsystems.h"
#include "kytyGitVersion.h"
@@ -12,30 +11,15 @@
namespace Common {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_BUILD == KYTY_BUILD_DEBUG && \
KYTY_COMPILER == KYTY_COMPILER_CLANG
constexpr int PRINT_STACK_FROM = 4;
#else
constexpr int PRINT_STACK_FROM = 2;
#endif
static std::string BuildFatalReport(const char* title, std::string_view text, const char* file,
int line) {
DebugStack stack;
DebugStack::Trace(&stack);
std::string report = "--- Build ---\n" KYTY_BUILD_LABEL "\n--- Stack Trace ---\n";
for (int i = PRINT_STACK_FROM; i < stack.depth; i++) {
report += fmt::format("[{}] {:016x}\n", i - PRINT_STACK_FROM,
static_cast<uint64_t>(stack.GetAddr(i)));
}
report += fmt::format("{}\n{} in {}:{}\n", title, text, file, line);
return report;
return fmt::format("--- Build ---\n{}\n{}\n{} in {}:{}\n", KYTY_BUILD_LABEL, title, text, file,
line);
}
static int DbgReport(const char* title, std::string_view text, const char* file, int line) {
Log::WriteFatal(BuildFatalReport(title, text, file, line));
SubsystemsListSingleton::Instance()->ShutdownAll();
Subsystems::EmergencyShutdownActive();
return 1;
}
@@ -59,6 +43,7 @@ int DbgExitHandler(const char* file, int line, fmt::text_style style, std::strin
}
void DbgExit(int status) {
Subsystems::EmergencyShutdownActive();
std::fflush(nullptr);
std::_Exit(status);
}
-4
View File
@@ -29,11 +29,7 @@ void DbgExit(int status);
} // namespace Common
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS || KYTY_PLATFORM == KYTY_PLATFORM_LINUX
#define EXIT_HALT() (Common::DbgExit(321), 1)
#else
#define EXIT_HALT() (std::_Exit(321), 1)
#endif
#ifndef KYTY_FINAL
#define EXIT_IF(x) \
-21
View File
@@ -1,21 +0,0 @@
#include "common/commonSubsystem.h"
#include "common/byteBuffer.h" // IWYU pragma: associated
#include "common/common.h" // IWYU pragma: associated
#include "common/debug.h" // IWYU pragma: associated
#include "common/hash.h" // IWYU pragma: associated
#include "common/magicEnum.h" // IWYU pragma: associated
#include "common/singleton.h" // IWYU pragma: associated
#include "common/virtualMemory.h"
namespace Common {
KYTY_SUBSYSTEM_INIT(Common) {
VirtualMemory::Init();
}
KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Common) {}
KYTY_SUBSYSTEM_DESTROY(Common) {}
} // namespace Common
-12
View File
@@ -1,12 +0,0 @@
#ifndef KYTY_COMMON_COMMON_SUBSYSTEM_H_
#define KYTY_COMMON_COMMON_SUBSYSTEM_H_
#include "common/subsystems.h"
namespace Common {
KYTY_SUBSYSTEM_DEFINE(Common);
} // namespace Common
#endif /* KYTY_COMMON_COMMON_SUBSYSTEM_H_ */
-13
View File
@@ -1,20 +1,7 @@
#include "common/debug.h"
#include "common/platform/sysDbg.h"
namespace Common {
void DebugStack::Print(int from, [[maybe_unused]] bool with_name) const {
for (int i = from; i < depth; i++) {
printf("[%d] %016" PRIx64 "\n", i - from, static_cast<uint64_t>(GetAddr(i)));
}
}
void DebugStack::Trace(DebugStack* stack) {
stack->depth = DEBUG_MAX_STACK_DEPTH;
SysStackWalk(stack->stack.data(), &stack->depth);
}
std::string Debug::GetCompiler() {
#if KYTY_COMPILER == KYTY_COMPILER_CLANG
return "clang";
+1 -26
View File
@@ -2,42 +2,17 @@
#define KYTY_COMMON_DEBUG_H_
#include "common/common.h"
#include "common/stringUtils.h"
#include <array>
#include <cstring>
#include <string>
namespace Common {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_BUILD == KYTY_BUILD_DEBUG && \
KYTY_COMPILER == KYTY_COMPILER_CLANG
constexpr int DEBUG_MAX_STACK_DEPTH = 20;
#else
constexpr int DEBUG_MAX_STACK_DEPTH = 15;
#endif
namespace Debug {
std::string GetCompiler();
std::string GetLinker();
std::string GetBitness();
} // namespace Debug
struct DebugStack {
int depth {0};
std::array<void*, DEBUG_MAX_STACK_DEPTH> stack {};
[[nodiscard]] uintptr_t GetAddr(int i) const { return reinterpret_cast<uintptr_t>(stack[i]); }
void Print(int from, bool with_name = true) const;
void CopyTo(DebugStack* s) const {
std::memcpy(s->stack.data(), stack.data(), sizeof(void*) * depth);
s->depth = depth;
}
static void Trace(DebugStack* stack);
};
} // namespace Common
#endif /* KYTY_COMMON_DEBUG_H_ */
+38 -8
View File
@@ -9,18 +9,20 @@ namespace Config {
static std::unique_ptr<ConfigOptions> g_config;
KYTY_SUBSYSTEM_INIT(Config) {
void Initialize() {
EXIT_IF(g_config != nullptr);
g_config = std::make_unique<ConfigOptions>();
}
KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Config) {}
KYTY_SUBSYSTEM_DESTROY(Config) {}
void Shutdown() {
g_config.reset();
}
void Load(const ConfigOptions& cfg) {
EXIT_IF(g_config == nullptr);
EXIT_IF(cfg.user_name.empty() || cfg.user_name.size() > MAX_USER_NAME_LENGTH);
EXIT_IF(!IsConfiguredUserIdValid(cfg.user_id));
*g_config = cfg;
}
@@ -33,10 +35,30 @@ uint32_t GetScreenHeight() {
return g_config->screen_height;
}
const std::string& GetUserName() {
return g_config->user_name;
}
int32_t GetUserId() {
return g_config->user_id;
}
PresentMode GetPresentMode() {
return g_config->present_mode;
}
int32_t GetGpuIndex() {
return g_config->gpu_index;
}
bool FullscreenEnabled() {
return g_config->fullscreen_enabled;
}
bool VrEnabled() {
return g_config->vr_enabled;
}
uint32_t GetVblankFrequency() {
return std::clamp(g_config->vblank_frequency, 30u, 360u);
}
@@ -57,7 +79,7 @@ ShaderOptimizationType GetShaderOptimizationType() {
return g_config->shader_optimization_type;
}
ShaderLogDirection GetShaderLogDirection() {
LogDirection GetShaderLogDirection() {
return g_config->shader_log_direction;
}
@@ -77,7 +99,7 @@ bool GraphicsDebugDumpEnabled() {
return g_config->graphics_debug_dump_enabled;
}
OutputDirection GetPrintfDirection() {
LogDirection GetPrintfDirection() {
return g_config->printf_direction;
}
@@ -85,14 +107,18 @@ std::filesystem::path GetPrintfOutputFile() {
return g_config->printf_output_file;
}
ProfilerDirection GetProfilerDirection() {
return g_config->profiler_direction;
bool ProfilerEnabled() {
return g_config->profiler_enabled;
}
bool SpirvDebugPrintfEnabled() {
return g_config->spirv_debug_printf_enabled;
}
bool GpuAssistedValidationEnabled() {
return g_config->gpu_assisted_validation_enabled && g_config->vulkan_validation_enabled;
}
bool RenderDocEnabled() {
return g_config->renderdoc_enabled;
}
@@ -101,6 +127,10 @@ bool ReadbackLinearImagesEnabled() {
return g_config->readback_linear_images;
}
bool PlayGoHackEnabled() {
return g_config->playgo_hack_enabled;
}
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool RedZoneProtectionEnabled() {
return g_config->red_zone_protection_enabled;
+40 -12
View File
@@ -2,49 +2,69 @@
#define KYTY_COMMON_EMULATOR_CONFIG_H_
#include "common/common.h"
#include "common/subsystems.h"
#include <cstddef>
#include <filesystem>
#include <string>
#include <vector>
namespace Config {
KYTY_SUBSYSTEM_DEFINE(Config);
void Initialize();
void Shutdown();
struct Lifecycle {
static constexpr const char* name = "Config";
static constexpr auto initialize = Config::Initialize;
static constexpr auto shutdown = Config::Shutdown;
};
enum class ShaderOptimizationType { None, Size, Performance };
enum class ShaderLogDirection { Silent, Console, File };
enum class LogDirection { Silent, Console, File };
enum class ProfilerDirection { None, Network };
enum class OutputDirection { Silent, Console, File };
enum class PresentMode { Fifo, Mailbox, Immediate };
using Keymap = std::vector<std::string>;
constexpr uint32_t DEFAULT_CONSOLE_LANGUAGE = 1;
constexpr uint32_t MAX_CONSOLE_LANGUAGE = 29;
constexpr std::size_t MAX_USER_NAME_LENGTH = 16;
constexpr int32_t DEFAULT_USER_ID = 1000;
constexpr bool IsConfiguredUserIdValid(int32_t user_id) {
constexpr int32_t USER_ID_EVERYONE = 0xfe;
constexpr int32_t USER_ID_SYSTEM = 0xff;
return user_id >= 0 && user_id != USER_ID_EVERYONE && user_id != USER_ID_SYSTEM;
}
struct ConfigOptions {
uint32_t screen_width = 1280;
uint32_t screen_height = 720;
std::string user_name = "Kyty";
int32_t user_id = DEFAULT_USER_ID;
PresentMode present_mode = PresentMode::Mailbox;
int32_t gpu_index = -1;
bool fullscreen_enabled = false;
bool vr_enabled = false;
uint32_t vblank_frequency = 60;
uint32_t console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
bool shader_validation_enabled = false;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::None;
ShaderLogDirection shader_log_direction = ShaderLogDirection::Silent;
LogDirection shader_log_direction = LogDirection::Silent;
std::filesystem::path shader_log_folder = "_Shaders";
bool command_buffer_dump_enabled = false;
std::filesystem::path command_buffer_dump_folder = "_Buffers";
bool graphics_debug_dump_enabled = false;
OutputDirection printf_direction = OutputDirection::Console;
LogDirection printf_direction = LogDirection::Silent;
std::filesystem::path printf_output_file = "_kyty.txt";
ProfilerDirection profiler_direction = ProfilerDirection::None;
bool profiler_enabled = false;
bool spirv_debug_printf_enabled = false;
bool gpu_assisted_validation_enabled = false;
bool renderdoc_enabled = false;
bool readback_linear_images = false;
bool playgo_hack_enabled = false;
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool red_zone_protection_enabled = false;
#endif
@@ -55,14 +75,19 @@ void Load(const ConfigOptions& cfg);
uint32_t GetScreenWidth();
uint32_t GetScreenHeight();
const std::string& GetUserName();
int32_t GetUserId();
PresentMode GetPresentMode();
int32_t GetGpuIndex();
bool FullscreenEnabled();
bool VrEnabled();
uint32_t GetVblankFrequency();
uint32_t GetConsoleLanguage();
bool VulkanValidationEnabled();
bool ShaderValidationEnabled();
ShaderOptimizationType GetShaderOptimizationType();
ShaderLogDirection GetShaderLogDirection();
LogDirection GetShaderLogDirection();
std::filesystem::path GetShaderLogFolder();
bool CommandBufferDumpEnabled();
@@ -70,15 +95,18 @@ std::filesystem::path GetCommandBufferDumpFolder();
bool GraphicsDebugDumpEnabled();
OutputDirection GetPrintfDirection();
LogDirection GetPrintfDirection();
std::filesystem::path GetPrintfOutputFile();
ProfilerDirection GetProfilerDirection();
bool ProfilerEnabled();
bool SpirvDebugPrintfEnabled();
bool GpuAssistedValidationEnabled();
bool RenderDocEnabled();
bool ReadbackLinearImagesEnabled();
bool PlayGoHackEnabled();
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool RedZoneProtectionEnabled();
#endif
+4 -7
View File
@@ -25,9 +25,6 @@
#ifdef CopyFile
#undef CopyFile
#endif
#ifdef MoveFile
#undef MoveFile
#endif
#endif
namespace Common {
@@ -72,7 +69,7 @@ File::File(): m_p(std::make_unique<FilePrivate>()) {
}
File::~File() {
EXIT_IF(m_p->f != nullptr);
Close();
}
File::File(const std::filesystem::path& name): m_p(std::make_unique<FilePrivate>()) {
@@ -544,14 +541,14 @@ bool File::CopyFile(const std::filesystem::path& src,
return SysFileCopyFile(src, dst);
}
bool File::MoveFile(const std::filesystem::path& src,
const std::filesystem::path& dst) // @suppress("Member declaration not found")
bool File::RenameFile(const std::filesystem::path& src,
const std::filesystem::path& dst) // @suppress("Member declaration not found")
{
if (IsFileExisting(dst)) {
DeleteFile(dst); // @suppress("Invalid arguments")
}
return SysFileMoveFile(src, dst);
return SysFileRenameFile(src, dst);
}
void File::RemoveReadonly(const std::filesystem::path& name) {
+1 -4
View File
@@ -20,9 +20,6 @@
#ifdef CopyFile
#undef CopyFile
#endif
#ifdef MoveFile
#undef MoveFile
#endif
#endif
namespace Common {
@@ -107,7 +104,7 @@ public:
static std::vector<FindInfo> FindFiles(const std::filesystem::path& path);
static std::vector<DirEntry> GetDirEntries(const std::filesystem::path& path);
static bool CopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
static bool MoveFile(const std::filesystem::path& src, const std::filesystem::path& dst);
static bool RenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
static void RemoveReadonly(const std::filesystem::path& name);
KYTY_CLASS_NO_COPY(File);
+54 -76
View File
@@ -2,18 +2,20 @@
#include <atomic>
#include <cstdio>
#include <cstdlib>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
#include <windows.h> // IWYU pragma: keep
#elif defined(__APPLE__)
#else
#include <algorithm>
#include <csignal>
#include <cstdlib>
#include <initializer_list>
#include <unistd.h>
#if defined(__APPLE__)
#include <sys/ucontext.h>
#else
#include <csignal>
#include <initializer_list>
#include <ucontext.h> // IWYU pragma: keep
#include <unistd.h>
#endif
#endif
// IWYU pragma: no_include <errhandlingapi.h>
@@ -28,54 +30,59 @@ namespace Common::HostException {
static std::atomic<Handler> g_handler {nullptr};
static std::atomic_uint32_t g_install_state {0};
static thread_local bool g_in_exception_filter = false;
static_assert(decltype(g_handler)::is_always_lock_free);
static_assert(decltype(g_install_state)::is_always_lock_free);
[[noreturn]] static void FailFast(const char* reason) noexcept {
std::fputs("HostException fail-fast: ", stderr);
std::fputs(reason != nullptr ? reason : "unspecified", stderr);
std::fputc('\n', stderr);
std::fflush(stderr);
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
TerminateProcess(GetCurrentProcess(), static_cast<UINT>(EXCEPTION_NONCONTINUABLE_EXCEPTION));
#endif
std::_Exit(321);
}
class FilterScope final {
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX
// macOS uses the same POSIX platform setting and needs a signal stack too.
class ThreadSignalStack {
public:
FilterScope() noexcept {
if (g_in_exception_filter) {
FailFast("nested exception while resolving a host fault");
ThreadSignalStack() {
const auto page_size = static_cast<size_t>(::getpagesize());
const auto stack_size =
(std::max<size_t>(64 * 1024, MINSIGSTKSZ) + page_size - 1) & ~(page_size - 1);
if (::posix_memalign(&m_memory, page_size, stack_size) != 0) {
return;
}
stack_t stack {};
stack.ss_sp = m_memory;
stack.ss_size = stack_size;
if (::sigaltstack(&stack, &m_previous) != 0) {
std::free(m_memory);
m_memory = nullptr;
}
g_in_exception_filter = true;
}
~FilterScope() { g_in_exception_filter = false; }
~ThreadSignalStack() {
if (m_memory != nullptr && ::sigaltstack(&m_previous, nullptr) == 0) {
std::free(m_memory);
}
}
KYTY_CLASS_NO_COPY(FilterScope);
[[nodiscard]] bool IsInitialized() const { return m_memory != nullptr; }
KYTY_CLASS_NO_COPY(ThreadSignalStack)
private:
void* m_memory = nullptr;
stack_t m_previous {};
};
static Handler LoadInstalledHandler() noexcept {
if (g_install_state.load(std::memory_order_acquire) == 0) {
FailFast("host exception handler is not installed");
}
const auto handler = g_handler.load(std::memory_order_acquire);
if (handler == nullptr) {
FailFast("host exception callback is null");
}
return handler;
bool InitializeThreadSignalStack() {
// Keep fault handling off guest stacks, which GPU tracking can make read-only.
thread_local ThreadSignalStack signal_stack;
return signal_stack.IsInitialized();
}
#endif
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
static LONG WINAPI ExceptionFilter(PEXCEPTION_POINTERS exception) {
FilterScope filter_scope;
static LONG WINAPI ExceptionFilter(PEXCEPTION_POINTERS exception) noexcept {
auto* exception_record = exception->ExceptionRecord;
if (exception_record->ExceptionCode == DBG_PRINTEXCEPTION_C ||
@@ -105,12 +112,6 @@ static LONG WINAPI ExceptionFilter(PEXCEPTION_POINTERS exception) {
} else if (exception_record->ExceptionCode == EXCEPTION_ILLEGAL_INSTRUCTION) {
info.type = ExceptionType::IllegalInstruction;
} else {
printf("Unhandled win exception: code=0x%08" PRIx32 ", addr=0x%016" PRIx64
", rip=0x%016" PRIx64 ", rsp=0x%016" PRIx64 ", rbp=0x%016" PRIx64 "\n",
static_cast<uint32_t>(exception_record->ExceptionCode),
reinterpret_cast<uint64_t>(exception_record->ExceptionAddress),
exception->ContextRecord->Rip, exception->ContextRecord->Rsp,
exception->ContextRecord->Rbp);
return EXCEPTION_CONTINUE_SEARCH;
}
@@ -131,28 +132,21 @@ static LONG WINAPI ExceptionFilter(PEXCEPTION_POINTERS exception) {
info.r14 = exception->ContextRecord->R14;
info.r15 = exception->ContextRecord->R15;
const auto handler = LoadInstalledHandler();
return handler(info) ? EXCEPTION_CONTINUE_EXECUTION : EXCEPTION_CONTINUE_SEARCH;
const auto handler = g_handler.load(std::memory_order_acquire);
if (handler != nullptr && handler(info)) {
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
#elif defined(__APPLE__)
static std::atomic<Handler> g_handler {nullptr};
static std::atomic_uint32_t g_install_state {0};
static thread_local bool g_in_exception_filter = false;
static_assert(decltype(g_handler)::is_always_lock_free);
static_assert(decltype(g_install_state)::is_always_lock_free);
[[noreturn]] static void FailFast(const char* reason) noexcept {
std::fputs("HostException fail-fast: ", stderr);
std::fputs(reason != nullptr ? reason : "unspecified", stderr);
std::fputc('\n', stderr);
std::fflush(stderr);
std::_Exit(321);
}
// Translate the x86-64 page-fault error code (mcontext __es.__err) into an access type.
// bit 1 (0x2) = write, bit 4 (0x10) = instruction fetch, otherwise a read.
static AccessViolationType DecodeAccess(uint64_t err) {
@@ -170,11 +164,6 @@ static AccessViolationType DecodeAccess(uint64_t err) {
// re-executing the faulting instruction against the now-fixed protection. An unresolved
// fault restores the default disposition so the retry terminates the process.
static void SignalHandler(int sig, siginfo_t* si, void* uctx) {
if (g_in_exception_filter) {
FailFast("nested exception while resolving a host fault");
}
g_in_exception_filter = true;
auto* uc = static_cast<ucontext_t*>(uctx);
const auto* mc = uc->uc_mcontext;
const auto& ss = mc->__ss;
@@ -210,14 +199,7 @@ static void SignalHandler(int sig, siginfo_t* si, void* uctx) {
info.r15 = ss.__r15;
const auto handler = g_handler.load(std::memory_order_acquire);
if (handler == nullptr) {
FailFast("host exception callback is null");
}
const bool resolved = handler(info);
g_in_exception_filter = false;
if (resolved) {
if (handler != nullptr && handler(info)) {
return; // retry the faulting instruction against the fixed mapping
}
@@ -244,8 +226,6 @@ static void ChainToDefault(int signal_number) noexcept {
}
static void SignalHandler(int signal_number, siginfo_t* signal_info, void* native_context) {
FilterScope filter_scope;
auto* context = static_cast<ucontext_t*>(native_context);
auto* gregs = context->uc_mcontext.gregs;
@@ -289,9 +269,8 @@ static void SignalHandler(int signal_number, siginfo_t* signal_info, void* nativ
info.r14 = static_cast<uint64_t>(gregs[REG_R14]);
info.r15 = static_cast<uint64_t>(gregs[REG_R15]);
const auto handler = LoadInstalledHandler();
if (handler(info)) {
const auto handler = g_handler.load(std::memory_order_acquire);
if (handler != nullptr && handler(info)) {
return;
}
@@ -313,7 +292,7 @@ bool InstallHandler(Handler handler) {
g_handler.store(handler, std::memory_order_release);
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
if (AddVectoredExceptionHandler(1, ExceptionFilter) == nullptr) {
if (AddVectoredExceptionHandler(0, ExceptionFilter) == nullptr) {
g_handler.store(nullptr, std::memory_order_release);
g_install_state.store(0, std::memory_order_release);
printf("AddVectoredExceptionHandler() failed\n");
@@ -322,7 +301,7 @@ bool InstallHandler(Handler handler) {
#elif defined(__APPLE__)
struct sigaction sa {};
sa.sa_sigaction = SignalHandler;
sa.sa_flags = SA_SIGINFO;
sa.sa_flags = SA_SIGINFO | SA_ONSTACK;
sigemptyset(&sa.sa_mask);
// The guest signal-dispatch path (KernelRaiseException) interrupts threads with
// SIGUSR1; block it while a fault is being resolved so a stop-the-world request
@@ -343,8 +322,7 @@ bool InstallHandler(Handler handler) {
struct sigaction action {};
action.sa_sigaction = SignalHandler;
sigemptyset(&action.sa_mask);
// Fault resolution needs the normal thread stack.
action.sa_flags = SA_SIGINFO | SA_RESTART;
action.sa_flags = SA_SIGINFO | SA_RESTART | SA_ONSTACK;
for (const int signal_number: {SIGSEGV, SIGBUS, SIGILL}) {
if (::sigaction(signal_number, &action, nullptr) != 0) {
+4
View File
@@ -39,6 +39,10 @@ using Handler = bool (*)(const ExceptionInfo&);
bool InstallHandler(Handler handler);
#if KYTY_PLATFORM == KYTY_PLATFORM_LINUX
bool InitializeThreadSignalStack();
#endif
} // namespace Common::HostException
#endif /* KYTY_COMMON_HOST_EXCEPTION_H_ */
+5 -11
View File
@@ -149,25 +149,19 @@ void WriteFatal(fmt::text_style style, std::string_view text) {
Flush();
}
KYTY_SUBSYSTEM_INIT(Log) {
void Initialize() {
g_initialized = true;
switch (Config::GetPrintfDirection()) {
case Config::OutputDirection::Silent: g_direction = Direction::Silent; break;
case Config::OutputDirection::Console: g_direction = Direction::Console; break;
case Config::OutputDirection::File: g_direction = Direction::File; break;
case Config::LogDirection::Silent: g_direction = Direction::Silent; break;
case Config::LogDirection::Console: g_direction = Direction::Console; break;
case Config::LogDirection::File: g_direction = Direction::File; break;
}
g_output_file =
(g_direction == Direction::File ? Config::GetPrintfOutputFile() : std::filesystem::path {});
SetupLogger();
}
KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Log) {
Flush();
std::lock_guard lock(g_logger_mutex);
g_logger.reset();
}
KYTY_SUBSYSTEM_DESTROY(Log) {
void Shutdown() {
Flush();
std::lock_guard lock(g_logger_mutex);
g_logger.reset();
+9 -2
View File
@@ -2,7 +2,6 @@
#define KYTY_COMMON_LOGGING_LOG_H_
#include "common/common.h"
#include "common/subsystems.h"
#include <fmt/color.h>
#include <fmt/printf.h>
@@ -10,7 +9,15 @@
namespace Log {
KYTY_SUBSYSTEM_DEFINE(Log);
void Initialize();
void Shutdown();
struct Lifecycle {
static constexpr const char* name = "Log";
static constexpr auto initialize = Log::Initialize;
static constexpr auto shutdown = Log::Shutdown;
static constexpr auto emergency_shutdown = Log::Shutdown;
};
enum class Direction { Silent, Console, File };
+1 -3
View File
@@ -30,8 +30,6 @@ struct sys_dbg_stack_info_t {
#endif
};
void SysStackWalk(void** stack, int* depth);
void SysStackUsage(sys_dbg_stack_info_t& s); // NOLINT(google-runtime-references)
void SysStackUsagePrint(sys_dbg_stack_info_t& stack); // NOLINT(google-runtime-references)
void SysStackUsage(sys_dbg_stack_info_t& s); // NOLINT(google-runtime-references)
#endif /* KYTY_COMMON_PLATFORM_SYSDBG_H_ */
+1 -1
View File
@@ -80,7 +80,7 @@ void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_fi
// NOLINTNEXTLINE(google-runtime-references)
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out);
bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
bool SysFileMoveFile(const std::filesystem::path& src, const std::filesystem::path& dst);
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
void SysFileRemoveReadonly(const std::filesystem::path& name);
#endif /* KYTY_COMMON_PLATFORM_SYSFILEIO_H_ */
-51
View File
@@ -8,7 +8,6 @@
#include <cstdlib>
#include <cstring>
#include <execinfo.h>
#include <pthread.h>
#include <sys/param.h>
#include <sys/types.h>
@@ -17,56 +16,6 @@
#include <libgen.h> // POSIX basename() lives here on macOS, not in <cstring>
#endif
// Avoid unwinding a guest-owned stack.
static bool OnOwnStack() {
const char* probe = reinterpret_cast<const char*>(&probe);
pthread_attr_t attr {};
#if defined(__APPLE__)
const auto* top = static_cast<const char*>(pthread_get_stackaddr_np(pthread_self()));
const auto size = pthread_get_stacksize_np(pthread_self());
(void)attr;
return top != nullptr && size != 0 && probe < top && probe >= top - size;
#else
if (pthread_getattr_np(pthread_self(), &attr) != 0) {
return false;
}
void* base = nullptr;
size_t size = 0;
const bool ok = pthread_attr_getstack(&attr, &base, &size) == 0 && base != nullptr && size != 0;
pthread_attr_destroy(&attr);
if (!ok) {
return false;
}
const auto* low = static_cast<const char*>(base);
return probe >= low && probe < low + size;
#endif
}
void SysStackWalk(void** stack, int* depth) {
if (stack == nullptr || depth == nullptr || *depth <= 0) {
if (depth != nullptr) {
*depth = 0;
}
return;
}
if (!OnOwnStack()) {
*depth = 0;
return;
}
const int n = ::backtrace(stack, *depth);
*depth = (n < 0 ? 0 : n);
}
void SysStackUsagePrint(sys_dbg_stack_info_t& stack) {
printf("stack: (0x%" PRIx64 ", %" PRIu64 ")\n", static_cast<uint64_t>(stack.commited_addr),
static_cast<uint64_t>(stack.commited_size));
printf("code: (0x%" PRIx64 ", %" PRIu64 ")\n", static_cast<uint64_t>(stack.code_addr),
static_cast<uint64_t>(stack.code_size));
}
void SysStackUsage(sys_dbg_stack_info_t& s) {
pid_t pid = getpid();
+1 -1
View File
@@ -693,7 +693,7 @@ bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::pa
!error;
}
bool SysFileMoveFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
auto real_src = get_internal_name(src);
auto real_dst = get_internal_name(dst);
+9 -76
View File
@@ -31,8 +31,7 @@
namespace Common {
static pthread_mutex_t g_virtual_mutex {};
static std::map<uintptr_t, size_t>* g_allocs = nullptr;
static std::map<uintptr_t, int>* g_protects = nullptr;
static std::map<uintptr_t, size_t>* g_allocs = nullptr;
void SysVirtualInit() {
pthread_mutexattr_t attr {};
@@ -46,8 +45,7 @@ void SysVirtualInit() {
pthread_mutex_init(&g_virtual_mutex, &attr);
pthread_mutexattr_destroy(&attr);
g_allocs = new std::map<uintptr_t, size_t>;
g_protects = new std::map<uintptr_t, int>;
g_allocs = new std::map<uintptr_t, size_t>;
}
static int get_protection_flag(VirtualMemory::Mode mode) {
@@ -68,21 +66,6 @@ static int get_protection_flag(VirtualMemory::Mode mode) {
return protect;
}
static VirtualMemory::Mode get_protection_flag(int mode) {
switch (mode) {
case PROT_NONE: return VirtualMemory::Mode::NoAccess;
case PROT_READ: return VirtualMemory::Mode::Read;
case PROT_WRITE: return VirtualMemory::Mode::Write;
case PROT_READ | PROT_WRITE: return VirtualMemory::Mode::ReadWrite; // NOLINT
case PROT_EXEC: return VirtualMemory::Mode::Execute;
case PROT_EXEC | PROT_WRITE: return VirtualMemory::Mode::ExecuteWrite; // NOLINT
case PROT_EXEC | PROT_READ: return VirtualMemory::Mode::ExecuteRead; // NOLINT
case PROT_EXEC | PROT_WRITE | PROT_READ:
return VirtualMemory::Mode::ExecuteReadWrite; // NOLINT
default: return VirtualMemory::Mode::NoAccess;
}
}
// Keep automatic mappings inside the guest and GPU-addressable low window.
#ifdef KYTY_FIXED_NOREPLACE
static constexpr uintptr_t LOW_ARENA_LIMIT = 0x000000FC00000000ULL; // libc mspace window ceiling
@@ -161,11 +144,6 @@ uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mo
if (ptr != MAP_FAILED) {
pthread_mutex_lock(&g_virtual_mutex);
record_alloc(ret_addr, size);
uintptr_t page_start = ret_addr >> 12u;
uintptr_t page_end = (ret_addr + size - 1) >> 12u;
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = protect;
}
pthread_mutex_unlock(&g_virtual_mutex);
}
@@ -251,11 +229,6 @@ uint64_t SysVirtualAllocAligned(uint64_t address, uint64_t size, VirtualMemory::
pthread_mutex_lock(&g_virtual_mutex);
record_alloc(ret_addr, size);
uintptr_t page_start = ret_addr >> 12u;
uintptr_t page_end = (ret_addr + size - 1) >> 12u;
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = protect;
}
pthread_mutex_unlock(&g_virtual_mutex);
return ret_addr;
@@ -337,11 +310,6 @@ bool SysVirtualAllocFixed(uint64_t address, uint64_t size, VirtualMemory::Mode m
if (ptr != MAP_FAILED) {
pthread_mutex_lock(&g_virtual_mutex);
record_alloc(ret_addr, size);
uintptr_t page_start = ret_addr >> 12u;
uintptr_t page_end = (ret_addr + size - 1) >> 12u;
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = protect;
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
@@ -516,18 +484,7 @@ bool SysVirtualFree(uint64_t address) {
return false;
}
if (munmap(reinterpret_cast<void*>(addr), size) == 0) {
uintptr_t page_start = addr >> 12u;
uintptr_t page_end = (addr + size - 1) >> 12u;
pthread_mutex_lock(&g_virtual_mutex);
for (uintptr_t page = page_start; page <= page_end; page++) {
g_protects->erase(page);
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
}
return false;
return munmap(reinterpret_cast<void*>(addr), size) == 0;
}
bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
@@ -582,40 +539,16 @@ bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
if (end < alloc_end) {
(*g_allocs)[end] = alloc_end - end;
}
for (uintptr_t page = addr >> 12u; page <= (end - 1u) >> 12u; page++) {
g_protects->erase(page);
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
}
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
VirtualMemory::Mode* old_mode) {
auto addr = static_cast<uintptr_t>(address);
pthread_mutex_lock(&g_virtual_mutex);
if (old_mode != nullptr) {
if (auto s = g_protects->find(addr >> 12u); s != g_protects->end()) {
*old_mode = get_protection_flag(s->second);
} else {
*old_mode = VirtualMemory::Mode::NoAccess;
}
}
pthread_mutex_unlock(&g_virtual_mutex);
uintptr_t page_start = addr >> 12u;
uintptr_t page_end = (addr + size - 1) >> 12u;
if (mprotect(reinterpret_cast<void*>(page_start << 12u), (page_end - page_start + 1) << 12u,
get_protection_flag(mode)) == 0) {
pthread_mutex_lock(&g_virtual_mutex);
for (uintptr_t page = page_start; page <= page_end; page++) {
(*g_protects)[page] = get_protection_flag(mode);
}
pthread_mutex_unlock(&g_virtual_mutex);
return true;
}
return false;
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
const auto addr = static_cast<uintptr_t>(address);
const auto page_start = addr >> 12u;
const auto page_end = (addr + size - 1) >> 12u;
return mprotect(reinterpret_cast<void*>(page_start << 12u), (page_end - page_start + 1) << 12u,
get_protection_flag(mode)) == 0;
}
bool SysVirtualFlushInstructionCache(uint64_t /*address*/, uint64_t /*size*/) {
+1 -2
View File
@@ -19,8 +19,7 @@ bool SysVirtualReserveFixed(uint64_t address, uint64_t size);
bool SysVirtualDecommit(uint64_t address, uint64_t size);
bool SysVirtualFree(uint64_t address);
bool SysVirtualFreeRange(uint64_t address, uint64_t size);
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
VirtualMemory::Mode* old_mode = nullptr);
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode);
bool SysVirtualFlushInstructionCache(uint64_t address, uint64_t size);
} // namespace Common
-60
View File
@@ -15,66 +15,6 @@
#include "common/assert.h"
#include "common/platform/sysDbg.h"
struct FrameS {
struct FrameS* next;
void* ret_addr;
};
int WalkStack(int z_stack_depth, void** z_stack_trace) {
CONTEXT context;
// KNONVOLATILE_CONTEXT_POINTERS NvContext;
PRUNTIME_FUNCTION runtime_function = nullptr;
PVOID handler_data = nullptr;
ULONG64 establisher_frame = 0;
ULONG64 image_base = 0;
RtlCaptureContext(&context);
int frame = 0;
while (true) {
if (frame >= z_stack_depth) {
break;
}
z_stack_trace[frame] = reinterpret_cast<void*>(context.Rip);
frame++;
runtime_function = RtlLookupFunctionEntry(context.Rip, &image_base, nullptr);
if (runtime_function == nullptr) {
break;
}
// RtlZeroMemory(&NvContext, sizeof(KNONVOLATILE_CONTEXT_POINTERS));
RtlVirtualUnwind(0, image_base, context.Rip, runtime_function, &context, &handler_data,
&establisher_frame, nullptr /*&NvContext*/);
if (context.Rip == 0u) {
break;
}
}
return frame;
}
void SysStackWalk(void** stack, int* depth) {
int n = WalkStack(*depth, stack);
*depth = n;
// unwind_info_t info = {stack, 0, *depth};
// _Unwind_Backtrace(&trace_fcn, &info);
// *depth = info.depth;
}
void SysStackUsagePrint(sys_dbg_stack_info_t& stack) {
printf("stack: (0x%" PRIx64 ", %" PRIu64 ") + (0x%" PRIx64 ", %" PRIu64 ") + (0x%" PRIx64
", %" PRIu64 ")\n",
static_cast<uint64_t>(stack.reserved_addr), static_cast<uint64_t>(stack.reserved_size),
static_cast<uint64_t>(stack.guard_addr), static_cast<uint64_t>(stack.guard_size),
static_cast<uint64_t>(stack.commited_addr), static_cast<uint64_t>(stack.commited_size));
}
void SysStackUsage(sys_dbg_stack_info_t& s) {
MEMORY_BASIC_INFORMATION mbi {};
[[maybe_unused]] size_t ss = VirtualQuery(&mbi, &mbi, sizeof(mbi));
+1 -1
View File
@@ -565,7 +565,7 @@ bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::pa
return CopyFileW(src_wide.c_str(), dst_wide.c_str(), FALSE) != 0;
}
bool SysFileMoveFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst) {
auto src_wide = src.wstring();
auto dst_wide = dst.wstring();
return MoveFileW(src_wide.c_str(), dst_wide.c_str()) != 0;
+1 -17
View File
@@ -45,18 +45,6 @@ static DWORD GetProtectionFlag(VirtualMemory::Mode mode) {
return protect;
}
static VirtualMemory::Mode GetProtectionFlag(DWORD mode) {
switch (mode) {
case PAGE_NOACCESS: return VirtualMemory::Mode::NoAccess;
case PAGE_READONLY: return VirtualMemory::Mode::Read;
case PAGE_READWRITE: return VirtualMemory::Mode::ReadWrite;
case PAGE_EXECUTE: return VirtualMemory::Mode::Execute;
case PAGE_EXECUTE_READ: return VirtualMemory::Mode::ExecuteRead;
case PAGE_EXECUTE_READWRITE: return VirtualMemory::Mode::ExecuteReadWrite;
default: return VirtualMemory::Mode::NoAccess;
}
}
void SysVirtualInit() {}
uint64_t SysVirtualAlloc(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
@@ -328,17 +316,13 @@ bool SysVirtualFreeRange(uint64_t address, uint64_t size) {
return current - address == size && SysVirtualFree(address);
}
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode,
VirtualMemory::Mode* old_mode) {
bool SysVirtualProtect(uint64_t address, uint64_t size, VirtualMemory::Mode mode) {
DWORD old_protect = 0;
if (VirtualProtect(reinterpret_cast<LPVOID>(static_cast<uintptr_t>(address)), size,
GetProtectionFlag(mode), &old_protect) == 0) {
printf("VirtualProtect() failed: 0x%08" PRIx32 "\n", static_cast<uint32_t>(GetLastError()));
return false;
}
if (old_mode != nullptr) {
*old_mode = GetProtectionFlag(old_protect);
}
return true;
}
+12 -27
View File
@@ -1,7 +1,6 @@
#include "common/profiler.h"
#include "common/emulatorConfig.h"
#include "common/subsystems.h"
#include <algorithm>
#include <common/TracyProtocol.hpp>
@@ -55,35 +54,21 @@ void SetThreadName(const char* name) {
}
}
void Close() {
void Initialize() {
if (Config::ProfilerEnabled() && !tracy::ProfilerAvailable()) {
tracy::StartupProfiler();
TracySetProgramName("KytyPS5");
::printf("Tracy profiler enabled: client %d.%d.%d, protocol %u, "
"broadcast %u, connect to 127.0.0.1:8086\n",
tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch,
tracy::ProtocolVersion, tracy::BroadcastVersion);
}
}
void Shutdown() {
if (tracy::ProfilerAvailable()) {
tracy::ShutdownProfiler();
}
}
KYTY_SUBSYSTEM_INIT(Profiler) {
switch (Config::GetProfilerDirection()) {
case Config::ProfilerDirection::Network:
if (!tracy::ProfilerAvailable()) {
tracy::StartupProfiler();
TracySetProgramName("KytyPS5");
::printf("Tracy profiler enabled: client %d.%d.%d, protocol %u, "
"broadcast %u, connect to 127.0.0.1:8086\n",
tracy::Version::Major, tracy::Version::Minor, tracy::Version::Patch,
tracy::ProtocolVersion, tracy::BroadcastVersion);
}
break;
case Config::ProfilerDirection::None:
default: break;
}
}
KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Profiler) {
Close();
}
KYTY_SUBSYSTEM_DESTROY(Profiler) {
Close();
}
} // namespace Profiler
+9 -2
View File
@@ -2,7 +2,6 @@
#define KYTY_COMMON_PROFILER_H_
#include "common/common.h"
#include "common/subsystems.h"
#include <cstdint>
#include <optional>
@@ -42,7 +41,15 @@ private:
void EndBlock();
void SetThreadName(const char* name);
KYTY_SUBSYSTEM_DEFINE(Profiler);
void Initialize();
void Shutdown();
struct Lifecycle {
static constexpr const char* name = "Profiler";
static constexpr auto initialize = Profiler::Initialize;
static constexpr auto shutdown = Profiler::Shutdown;
static constexpr auto emergency_shutdown = Profiler::Shutdown;
};
} // namespace Profiler
+132
View File
@@ -0,0 +1,132 @@
#ifndef EMULATOR_SRC_COMMON_SLOTVECTOR_H_
#define EMULATOR_SRC_COMMON_SLOTVECTOR_H_
#include "common/assert.h"
#include "common/abi.h"
#include <compare>
#include <cstdint>
#include <deque>
#include <functional>
#include <limits>
#include <optional>
#include <utility>
#include <vector>
namespace Common {
struct SlotId {
static constexpr uint32_t INVALID_INDEX = std::numeric_limits<uint32_t>::max();
constexpr SlotId() noexcept = default;
constexpr SlotId(uint32_t value) noexcept: index(value), generation(1) {}
constexpr SlotId(uint32_t value, uint32_t slot_generation) noexcept
: index(value), generation(slot_generation) {}
[[nodiscard]] constexpr explicit operator bool() const noexcept { return index != INVALID_INDEX; }
constexpr auto operator<=>(const SlotId&) const noexcept = default;
uint32_t index = INVALID_INDEX;
uint32_t generation = 0;
};
// Stable-address slot storage for cache resources that are intentionally non-movable.
template <typename T>
class SlotVector {
public:
SlotVector() = default;
KYTY_CLASS_NO_COPY(SlotVector);
[[nodiscard]] T& operator[](SlotId id) noexcept {
EXIT_IF(!is_allocated(id));
return *m_values[id.index].value;
}
[[nodiscard]] const T& operator[](SlotId id) const noexcept {
EXIT_IF(!is_allocated(id));
return *m_values[id.index].value;
}
[[nodiscard]] T* try_get(SlotId id) noexcept {
return is_allocated(id) ? &*m_values[id.index].value : nullptr;
}
[[nodiscard]] const T* try_get(SlotId id) const noexcept {
return is_allocated(id) ? &*m_values[id.index].value : nullptr;
}
[[nodiscard]] bool is_allocated(SlotId id) const noexcept {
return id && id.index < m_values.size() &&
m_values[id.index].generation == id.generation && m_values[id.index].value.has_value();
}
template <typename... Args>
[[nodiscard]] SlotId insert(Args&&... args) {
uint32_t index = 0;
if (m_free_list.empty()) {
index = static_cast<uint32_t>(m_values.size());
m_values.emplace_back();
m_values.back().value.emplace(std::forward<Args>(args)...);
} else {
index = m_free_list.back();
m_free_list.pop_back();
EXIT_IF(m_values[index].value.has_value());
m_values[index].value.emplace(std::forward<Args>(args)...);
}
++m_size;
return SlotId {index, m_values[index].generation};
}
void erase(SlotId id) noexcept {
EXIT_IF(!is_allocated(id));
auto& slot = m_values[id.index];
slot.value.reset();
if (++slot.generation == 0) {
slot.generation = 1;
}
m_free_list.push_back(id.index);
--m_size;
}
[[nodiscard]] size_t size() const noexcept { return m_size; }
[[nodiscard]] size_t capacity() const noexcept { return m_values.size(); }
template <typename F>
void ForEach(F&& fn) {
for (uint32_t index = 0; index < m_values.size(); ++index) {
if (m_values[index].value) {
fn(SlotId {index, m_values[index].generation}, *m_values[index].value);
}
}
}
template <typename F>
void ForEach(F&& fn) const {
for (uint32_t index = 0; index < m_values.size(); ++index) {
if (m_values[index].value) {
fn(SlotId {index, m_values[index].generation}, *m_values[index].value);
}
}
}
private:
struct Slot {
std::optional<T> value;
uint32_t generation = 1;
};
std::deque<Slot> m_values;
std::vector<uint32_t> m_free_list;
size_t m_size = 0;
};
} // namespace Common
template <>
struct std::hash<Common::SlotId> {
[[nodiscard]] size_t operator()(Common::SlotId id) const noexcept {
return std::hash<uint64_t> {}((static_cast<uint64_t>(id.generation) << 32u) | id.index);
}
};
#endif // EMULATOR_SRC_COMMON_SLOTVECTOR_H_
+5 -3
View File
@@ -316,10 +316,12 @@ inline std::string SafeCsv(std::string_view text) {
return std::string(text);
}
inline std::string Utf16ToUtf8(const char16_t* utf16) {
std::u16string input(utf16);
inline std::string Utf16ToUtf8(std::u16string_view utf16) {
if (utf16.empty()) {
return {};
}
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.to_bytes(input);
return convert.to_bytes(utf16.data(), utf16.data() + utf16.size());
}
inline ByteBuffer HexToBin(std::string_view text) {
+25 -214
View File
@@ -1,232 +1,43 @@
#include "common/subsystems.h"
#include "common/assert.h"
#include <cstdarg>
#include <cstdio>
#include <cstring>
#include <memory>
#include <string>
namespace Common {
class SubsystemPrivate {
public:
SubsystemPrivate() = default;
virtual ~SubsystemPrivate() = default;
static Subsystems* g_active_subsystems = nullptr;
KYTY_CLASS_NO_COPY(SubsystemPrivate);
Subsystems::Subsystems(bool print): m_print(print) {
m_active.reserve(16);
g_active_subsystems = this;
}
bool failed {false};
std::string fail_msg;
};
class SubsystemsListPrivate {
public:
explicit SubsystemsListPrivate(SubsystemsList& p): parent(p) {}
virtual ~SubsystemsListPrivate() = default;
void SetArgs(int argc, char** argv) {
this->m_argc = argc;
this->m_argv = argv;
Subsystems::~Subsystems() {
Destroy();
if (g_active_subsystems == this) {
g_active_subsystems = nullptr;
}
}
void Add(Subsystem* s, std::initializer_list<Subsystem*> deps) {
EXIT_IF(!s);
const char* name = s->Id();
EXIT_IF(FindByName(name) != nullptr);
auto nl = std::make_unique<SubsListStruct>();
nl->s = s;
nl->name = name;
nl->deps = nullptr;
nl->next = std::move(list);
nl->prev_init = nullptr;
auto* node = nl.get();
list = std::move(nl);
for (auto* dep: deps) {
const char* str = dep->Id();
auto l = std::make_unique<DepsListStruct>();
l->dep_name = str;
l->next = std::move(node->deps);
node->deps = std::move(l);
void Subsystems::Destroy() {
for (auto it = m_active.rbegin(); it != m_active.rend(); ++it) {
if (it->shutdown != nullptr) {
it->shutdown();
}
node->initialized = false;
}
m_active.clear();
}
bool InitAll(bool print_msg) {
while (SubsListStruct* n = FindNextToInitialize()) {
n->s->Init(&parent);
if (n->s->m_p->failed) {
fail_msg = n->s->m_p->fail_msg.c_str();
fail_name = n->name;
return false;
}
if (print_msg) {
printf("Initialized: %s\n", n->name);
}
n->initialized = true;
SubsListStruct* last = last_init;
last_init = n;
n->prev_init = last;
void Subsystems::EmergencyShutdown() {
for (auto it = m_active.rbegin(); it != m_active.rend(); ++it) {
if (it->emergency_shutdown != nullptr) {
it->emergency_shutdown();
}
return true;
}
m_active.clear();
}
void DestroyAll(bool print_msg) {
for (SubsListStruct* n = last_init; n != nullptr; n = n->prev_init) {
n->s->Destroy(&parent);
n->initialized = false;
if (print_msg) {
printf("Destroyed: %s\n", n->name);
}
}
last_init = nullptr;
void Subsystems::EmergencyShutdownActive() {
if (g_active_subsystems != nullptr) {
g_active_subsystems->EmergencyShutdown();
}
void ShutdownAll() {
for (SubsListStruct* n = last_init; n != nullptr; n = n->prev_init) {
n->s->UnexpectedShutdown(&parent);
n->initialized = false;
}
last_init = nullptr;
}
struct DepsListStruct {
const char* dep_name;
std::unique_ptr<DepsListStruct> next;
};
struct SubsListStruct {
Subsystem* s;
const char* name;
std::unique_ptr<DepsListStruct> deps;
std::unique_ptr<SubsListStruct> next;
SubsListStruct* prev_init;
bool initialized;
};
[[nodiscard]] SubsListStruct* FindByName(const char* name) const {
for (SubsListStruct* n = list.get(); n != nullptr; n = n->next.get()) {
if (std::strcmp(n->name, name) == 0) {
return n;
}
}
return nullptr;
}
[[nodiscard]] SubsListStruct* FindNextToInitialize() const {
for (SubsListStruct* n = list.get(); n != nullptr; n = n->next.get()) {
if (n->initialized) {
continue;
}
DepsListStruct* d = n->deps.get();
for (; d != nullptr; d = d->next.get()) {
SubsListStruct* s = FindByName(d->dep_name);
if ((s == nullptr) || !s->initialized) {
break;
}
}
if (d == nullptr) {
return n;
}
}
return nullptr;
}
KYTY_CLASS_NO_COPY(SubsystemsListPrivate);
std::unique_ptr<SubsListStruct> list;
SubsListStruct* last_init = nullptr;
int m_argc = 0;
char** m_argv = nullptr;
const char* fail_msg = nullptr;
const char* fail_name = nullptr;
SubsystemsList& parent;
};
SubsystemsList::SubsystemsList(): m_p(std::make_unique<SubsystemsListPrivate>(*this)) {}
SubsystemsList::~SubsystemsList() = default;
void SubsystemsList::Add(Subsystem* s, std::initializer_list<Subsystem*> deps) {
m_p->Add(s, deps);
}
bool SubsystemsList::InitAll(bool print_msg) {
return m_p->InitAll(print_msg);
}
void SubsystemsList::DestroyAll(bool print_msg) {
m_p->DestroyAll(print_msg);
}
int* SubsystemsList::GetArgc() {
return &m_p->m_argc;
}
char** SubsystemsList::GetArgv() {
return m_p->m_argv;
}
Subsystem::Subsystem(): m_p(std::make_unique<SubsystemPrivate>()) {}
Subsystem::~Subsystem() = default;
void Subsystem::Fail(const char* format, ...) {
va_list args {};
va_start(args, format);
va_list args_copy {};
va_copy(args_copy, args);
int len = std::vsnprintf(nullptr, 0, format, args_copy);
va_end(args_copy);
if (len > 0) {
std::string msg(static_cast<size_t>(len) + 1, '\0');
std::vsnprintf(msg.data(), msg.size(), format, args);
m_p->fail_msg = msg.c_str();
m_p->failed = true;
}
va_end(args);
}
const char* SubsystemsList::GetFailName() const {
return m_p->fail_name;
}
const char* SubsystemsList::GetFailMsg() const {
return m_p->fail_msg;
}
void SubsystemsList::SetArgs(int argc, char* argv[]) {
m_p->SetArgs(argc, argv);
}
void SubsystemsList::ShutdownAll() {
m_p->ShutdownAll();
}
} // namespace Common
+41 -70
View File
@@ -2,90 +2,61 @@
#define KYTY_COMMON_SUBSYSTEMS_H_
#include "common/common.h"
#include "common/singleton.h"
#include <initializer_list>
#include <memory>
#include <cstdio>
#include <vector>
namespace Common {
class Subsystem;
class SubsystemsListPrivate;
class SubsystemPrivate;
class SubsystemsList {
class Subsystems {
public:
SubsystemsList();
virtual ~SubsystemsList();
void SetArgs(int argc, char* argv[]);
using Callback = void (*)();
// void Add(Subsystem* s, const char* name, ...);
void Add(Subsystem* s, std::initializer_list<Subsystem*> deps);
explicit Subsystems(bool print = false);
~Subsystems();
bool InitAll(bool print_msg = false);
void DestroyAll(bool print_msg = false);
template <typename Lifecycle>
void Initialize() {
Lifecycle::initialize();
m_active.push_back({ShutdownCallback<Lifecycle>(), EmergencyCallback<Lifecycle>()});
if (m_print) {
std::printf("Initialized: %s\n", Lifecycle::name);
}
}
int* GetArgc();
char** GetArgv();
void Destroy();
void EmergencyShutdown();
[[nodiscard]] const char* GetFailName() const;
[[nodiscard]] const char* GetFailMsg() const;
static void EmergencyShutdownActive();
void ShutdownAll();
static SubsystemsList* Instance() { return Common::Singleton<SubsystemsList>::Instance(); }
KYTY_CLASS_NO_COPY(SubsystemsList);
KYTY_CLASS_NO_COPY(Subsystems);
private:
std::unique_ptr<SubsystemsListPrivate> m_p;
template <typename Lifecycle>
static consteval Callback ShutdownCallback() {
if constexpr (requires { Lifecycle::shutdown; }) {
return Lifecycle::shutdown;
}
return nullptr;
}
template <typename Lifecycle>
static consteval Callback EmergencyCallback() {
if constexpr (requires { Lifecycle::emergency_shutdown; }) {
return Lifecycle::emergency_shutdown;
}
return nullptr;
}
struct Entry {
Callback shutdown;
Callback emergency_shutdown;
};
std::vector<Entry> m_active;
bool m_print;
};
using SubsystemsListSingleton = Common::Singleton<SubsystemsList>;
class Subsystem {
public:
Subsystem();
virtual ~Subsystem();
virtual const char* Id() = 0;
virtual void Init(SubsystemsList* parent) = 0;
virtual void Destroy(SubsystemsList* parent) = 0;
virtual void UnexpectedShutdown(SubsystemsList* parent) = 0;
friend class SubsystemsListPrivate;
KYTY_CLASS_NO_COPY(Subsystem);
protected:
void Fail(const char* format, ...) KYTY_FORMAT_PRINTF(2, 3);
private:
std::unique_ptr<SubsystemPrivate> m_p;
};
#define KYTY_SUBSYSTEM_DEFINE(s) \
class s##Subsystem: public Common::Subsystem { \
public: \
static Subsystem* Instance() { return Common::Singleton<s##Subsystem>::Instance(); } \
const char* Id() { return #s; } \
void Init(Common::SubsystemsList* parent); \
void Destroy(Common::SubsystemsList* parent); \
void UnexpectedShutdown(Common::SubsystemsList* parent); \
}; \
typedef Common::Singleton<s##Subsystem> s##SubsystemSingleton;
#define KYTY_SUBSYSTEM_INIT(s) \
void s##Subsystem::Init([[maybe_unused]] Common::SubsystemsList* parent)
#define KYTY_SUBSYSTEM_DESTROY(s) \
void s##Subsystem::Destroy([[maybe_unused]] Common::SubsystemsList* parent)
#define KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(s) \
void s##Subsystem::UnexpectedShutdown([[maybe_unused]] Common::SubsystemsList* parent)
// #define KYTY_SUBSYSTEM_ADD(list, s, ...) list.push_back(s##SubsystemSingleton::Instance(), #s,
// __VA_ARGS__); #define KYTY_SUBSYSTEM_ADD2(list, ...) list.Add2(s##SubsystemSingleton::Instance(),
// __VA_ARGS__);
} // namespace Common
#endif /* KYTY_COMMON_SUBSYSTEMS_H_ */
+9 -52
View File
@@ -1,7 +1,6 @@
#include "common/threads.h"
#include "common/assert.h"
#include "common/debug.h"
#include <algorithm>
#include <atomic>
@@ -9,7 +8,6 @@
#include <chrono> // IWYU pragma: keep
#include <condition_variable> // IWYU pragma: keep
#include <mutex>
#include <vector>
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS && KYTY_COMPILER == KYTY_COMPILER_CLANG
#define KYTY_WIN_CS
@@ -198,37 +196,7 @@ struct CondVarPrivate {
#endif
};
static std::recursive_mutex g_cond_waiters_mutex;
static std::vector<std::pair<int, CondVarPrivate*>> g_cond_waiters;
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
static void WakeCondVar(CondVarPrivate* cond_var) {
#ifdef KYTY_WIN_CS
static auto func = ResolveWakeAllConditionVariable();
EXIT_NOT_IMPLEMENTED(func == nullptr);
func(&cond_var->m_cv);
#else
cond_var->m_cv.notify_all();
#endif
}
static void RegisterCondWaiter(CondVarPrivate* cond_var) {
std::lock_guard lock(g_cond_waiters_mutex);
g_cond_waiters.emplace_back(Thread::GetThreadIdUnique(), cond_var);
}
static void UnregisterCondWaiter(CondVarPrivate* cond_var) {
const auto thread_id = Thread::GetThreadIdUnique();
std::lock_guard lock(g_cond_waiters_mutex);
const auto it = std::find_if(g_cond_waiters.begin(), g_cond_waiters.end(),
[thread_id, cond_var](const auto& waiter) {
return waiter.first == thread_id && waiter.second == cond_var;
});
if (it != g_cond_waiters.end()) {
g_cond_waiters.erase(it);
}
}
static wait_poll_func_t g_cond_wait_poll_callback = nullptr;
struct ThreadPrivate {
ThreadPrivate(thread_func_t f, void* a): func(f), arg(a), m_thread(&Run, this) {}
@@ -252,15 +220,11 @@ static thread_id_t g_main_thread;
static int g_main_thread_int;
static std::atomic<int> g_thread_counter = 0;
KYTY_SUBSYSTEM_INIT(Threads) {
void InitializeThreads() {
g_main_thread = std::this_thread::get_id();
g_main_thread_int = Thread::GetThreadIdUnique();
}
KYTY_SUBSYSTEM_UNEXPECTED_SHUTDOWN(Threads) {}
KYTY_SUBSYSTEM_DESTROY(Threads) {}
Thread::Thread(thread_func_t func, void* arg)
: m_thread(std::make_unique<ThreadPrivate>(func, arg)) {
while (!m_thread->started) {
@@ -370,7 +334,6 @@ CondVar::~CondVar() {
}
void CondVar::Wait(Mutex* mutex) {
RegisterCondWaiter(m_cond_var.get());
#ifndef KYTY_WIN_CS
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
#endif
@@ -411,7 +374,6 @@ void CondVar::Wait(Mutex* mutex) {
}
cpp_lock.release();
#endif
UnregisterCondWaiter(m_cond_var.get());
}
void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
@@ -420,7 +382,6 @@ void CondVar::SetWaitPollCallback(wait_poll_func_t callback) {
bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
bool ok = false;
RegisterCondWaiter(m_cond_var.get());
#ifndef KYTY_WIN_CS
std::unique_lock<std::recursive_mutex> cpp_lock(mutex->m_mutex->m_mutex, std::adopt_lock_t());
#endif
@@ -435,7 +396,6 @@ bool CondVar::WaitFor(Mutex* mutex, uint32_t micros) {
std::cv_status::no_timeout);
cpp_lock.release();
#endif
UnregisterCondWaiter(m_cond_var.get());
return ok;
}
@@ -450,16 +410,13 @@ void CondVar::Signal() {
}
void CondVar::SignalAll() {
WakeCondVar(m_cond_var.get());
}
void CondVar::SignalThread(int thread_id) {
std::lock_guard lock(g_cond_waiters_mutex);
for (const auto& waiter: g_cond_waiters) {
if (waiter.first == thread_id) {
WakeCondVar(waiter.second);
}
}
#ifdef KYTY_WIN_CS
static auto func = ResolveWakeAllConditionVariable();
EXIT_NOT_IMPLEMENTED(func == nullptr);
func(&m_cond_var->m_cv);
#else
m_cond_var->m_cv.notify_all();
#endif
}
int Thread::GetThreadIdUnique() {
+1 -3
View File
@@ -2,14 +2,13 @@
#define KYTY_COMMON_THREADS_H_
#include "common/common.h"
#include "common/subsystems.h"
#include <memory>
#include <string>
namespace Common {
KYTY_SUBSYSTEM_DEFINE(Threads);
void InitializeThreads();
using thread_func_t = void (*)(void*);
using wait_poll_func_t = void (*)();
@@ -78,7 +77,6 @@ public:
void Signal();
void SignalAll();
static void SignalThread(int thread_id);
static void SetWaitPollCallback(wait_poll_func_t callback);
KYTY_CLASS_NO_COPY(CondVar);
+2 -2
View File
@@ -50,8 +50,8 @@ bool FreeRange(uint64_t address, uint64_t size) {
return SysVirtualFreeRange(address, size);
}
bool Protect(uint64_t address, uint64_t size, Mode mode, Mode* old_mode) {
return SysVirtualProtect(address, size, mode, old_mode);
bool Protect(uint64_t address, uint64_t size, Mode mode) {
return SysVirtualProtect(address, size, mode);
}
bool FlushInstructionCache(uint64_t address, uint64_t size) {
+1 -1
View File
@@ -35,7 +35,7 @@ bool ReserveFixed(uint64_t address, uint64_t size);
bool Decommit(uint64_t address, uint64_t size);
bool Free(uint64_t address);
bool FreeRange(uint64_t address, uint64_t size);
bool Protect(uint64_t address, uint64_t size, Mode mode, Mode* old_mode = nullptr);
bool Protect(uint64_t address, uint64_t size, Mode mode);
bool FlushInstructionCache(uint64_t address, uint64_t size);
} // namespace VirtualMemory
+43 -38
View File
@@ -2,7 +2,6 @@
#include "common/abi.h"
#include "common/assert.h"
#include "common/commonSubsystem.h"
#include "common/emulatorConfig.h"
#include "common/file.h"
#include "common/logging/log.h"
@@ -16,6 +15,7 @@
#include "kernel/fileSystem.h"
#include "kernel/memory.h"
#include "kernel/pthread.h"
#include "kytyGitVersion.h"
#include "libs/agc.h"
#include "libs/audio.h"
#include "libs/controller.h"
@@ -27,13 +27,31 @@
#include <cstdlib>
#include <filesystem>
#include <thread>
namespace Emulator {
static void PrintSystemInfo() {
Common::SystemInfo info = Common::GetSystemInfo();
const Common::SystemInfo info = Common::GetSystemInfo();
LOGF("ProcessorName = %s\n", info.ProcessorName.c_str());
#if defined(__APPLE__)
static constexpr auto platform_name = "macOS";
#elif KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
static constexpr auto platform_name = "Windows";
#elif KYTY_PLATFORM == KYTY_PLATFORM_LINUX
static constexpr auto platform_name = "Linux";
#else
static constexpr auto platform_name = "Unknown";
#endif
LOGF("Build\n"
" version: %s\n\n"
"Host\n"
" os: %s\n"
" cpu: %s\n"
" threads: %u\n\n",
KYTY_BUILD_LABEL, platform_name, info.ProcessorName.c_str(),
std::thread::hardware_concurrency());
}
static void KytyClose() {
@@ -43,7 +61,7 @@ static void KytyClose() {
LOGF("done!\n");
Common::SubsystemsListSingleton::Instance()->ShutdownAll();
Common::Subsystems::EmergencyShutdownActive();
}
static void MountOrCreateDir(const std::filesystem::path& dir, const std::string& point) {
@@ -105,30 +123,13 @@ static void ClearDebugTextureFolder() {
}
}
static void Init(const Config::ConfigOptions& cfg, const std::filesystem::path& param_json) {
static void Init(const Config::ConfigOptions& cfg, const std::filesystem::path& param_json,
Common::Subsystems& subsystems) {
EXIT_IF(!Common::Thread::IsMainThread());
auto* slist = Common::SubsystemsList::Instance();
auto* audio = Libs::Audio::AudioSubsystem::Instance();
auto* config = Config::ConfigSubsystem::Instance();
auto* controller = Libs::Controller::ControllerSubsystem::Instance();
auto* core = Common::CommonSubsystem::Instance();
auto* file_system = Libs::LibKernel::FileSystem::FileSystemSubsystem::Instance();
auto* graphics = Libs::Graphics::GraphicsSubsystem::Instance();
auto* log = Log::LogSubsystem::Instance();
auto* memory = Libs::LibKernel::Memory::MemorySubsystem::Instance();
auto* network = Libs::Network::NetworkSubsystem::Instance();
auto* profiler = Profiler::ProfilerSubsystem::Instance();
auto* pthread = Libs::LibKernel::PthreadSubsystem::Instance();
auto* timer = Loader::Timer::TimerSubsystem::Instance();
slist->Add(config, {core});
slist->InitAll(true);
subsystems.Initialize<Config::Lifecycle>();
Config::Load(cfg);
slist->Add(log, {core, config});
slist->InitAll(true);
subsystems.Initialize<Log::Lifecycle>();
if (Common::File::IsFileExisting(param_json)) {
Loader::SystemContentLoadParamSfo(param_json);
@@ -138,17 +139,16 @@ static void Init(const Config::ConfigOptions& cfg, const std::filesystem::path&
}
}
slist->Add(audio, {core, log, pthread, memory});
slist->Add(controller, {core, log, config});
slist->Add(file_system, {core, log, pthread});
slist->Add(graphics, {core, log, pthread, memory, config, profiler, controller});
slist->Add(memory, {core, log});
slist->Add(network, {core, log, pthread});
slist->Add(profiler, {core, config});
slist->Add(pthread, {core, log, timer});
slist->Add(timer, {core, log});
slist->InitAll(true);
// Initialization order is explicit; destruction is automatic and reversed.
subsystems.Initialize<Loader::Timer::Lifecycle>();
subsystems.Initialize<Libs::LibKernel::PthreadLifecycle>();
subsystems.Initialize<Profiler::Lifecycle>();
subsystems.Initialize<Libs::Network::Lifecycle>();
subsystems.Initialize<Libs::LibKernel::Memory::Lifecycle>();
subsystems.Initialize<Libs::LibKernel::FileSystem::Lifecycle>();
subsystems.Initialize<Libs::Controller::Lifecycle>();
subsystems.Initialize<Libs::Audio::Lifecycle>();
subsystems.Initialize<Libs::Graphics::Lifecycle>();
}
static void LoadElf(const std::filesystem::path& elf, bool dbg_print_reloc = false,
@@ -189,8 +189,9 @@ void Run(const RunOptions& options) {
EXIT("ELF is required\n");
}
const auto param_json = options.app0_dir / "sce_sys" / "param.json";
Init(options.config, param_json);
const auto param_json = options.app0_dir / "sce_sys" / "param.json";
Common::Subsystems subsystems(true);
Init(options.config, param_json, subsystems);
ClearDebugTextureFolder();
@@ -199,6 +200,10 @@ void Run(const RunOptions& options) {
int ok = atexit(KytyClose);
EXIT_NOT_IMPLEMENTED(ok != 0);
// Guest threads are still running, so skip KytyClose() and only flush emergency state.
ok = at_quick_exit(Common::Subsystems::EmergencyShutdownActive);
EXIT_NOT_IMPLEMENTED(ok != 0);
Libs::LibKernel::FileSystem::Mount(options.app0_dir, "/app0");
Libs::LibKernel::FileSystem::Mount(options.app0_dir, "/hostapp");
+5 -2
View File
@@ -1,5 +1,6 @@
set(KYTY_GIT_VERSION "unknown")
set(KYTY_GIT_HASH "unknown")
set(KYTY_GIT_REVISION "unknown")
if(GIT_EXECUTABLE)
execute_process(
COMMAND "${GIT_EXECUTABLE}" describe --tags --always --dirty
@@ -14,16 +15,18 @@ if(GIT_EXECUTABLE)
endif()
execute_process(
COMMAND "${GIT_EXECUTABLE}" rev-parse --short=7 HEAD
COMMAND "${GIT_EXECUTABLE}" rev-parse HEAD
WORKING_DIRECTORY "${GIT_WORKING_DIRECTORY}"
OUTPUT_VARIABLE KYTY_GIT_HASH
OUTPUT_VARIABLE KYTY_GIT_REVISION
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE GIT_HASH_RESULT
ERROR_QUIET
)
if(NOT GIT_HASH_RESULT EQUAL 0)
set(KYTY_GIT_HASH "unknown")
set(KYTY_GIT_REVISION "unknown")
else()
string(SUBSTRING "${KYTY_GIT_REVISION}" 0 7 KYTY_GIT_HASH)
execute_process(
COMMAND "${GIT_EXECUTABLE}" diff-index --quiet HEAD --
WORKING_DIRECTORY "${GIT_WORKING_DIRECTORY}"
@@ -7,6 +7,7 @@
#include "graphics/host_gpu/renderer/renderContext.h"
#include <cstdint>
#include <span>
#include <vector>
namespace Libs::Graphics {
@@ -30,10 +31,9 @@ private:
friend class CommandProcessor;
struct BufferCursor {
uint32_t* next_packet = nullptr;
uint32_t remaining_dw = 0;
uint32_t total_dw = 0;
uint32_t deferred_advance_dw = 0;
std::span<const uint32_t> commands;
uint32_t offset_dw = 0;
uint32_t deferred_advance_dw = 0;
};
std::vector<BufferCursor> m_buffer_stack;
@@ -50,7 +50,8 @@ public:
int64_t flip_arg = 0;
};
explicit CommandProcessor(RenderContext& renderer): m_renderer(renderer) {}
CommandProcessor(RenderContext& renderer, int interrupt_event_id)
: m_renderer(renderer), m_interrupt_event_id(interrupt_event_id) {}
~CommandProcessor() = default;
KYTY_CLASS_NO_COPY(CommandProcessor);
@@ -72,13 +73,9 @@ public:
void SetDrawIndirectArgsBaseAddress(uint64_t draw_indirect_args_base_addr);
void SetDispatchIndirectArgsBaseAddress(uint64_t dispatch_indirect_args_base_addr);
void SetNumInstances(uint32_t num_instances);
void DrawIndex(uint32_t index_count, const void* index_addr, uint32_t flags, uint32_t type,
uint32_t instance_count = 0, const void* object_ids = nullptr,
uint32_t render_target_slice_offset = 0, int32_t vertex_offset_add = 0,
uint32_t first_instance = 0);
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count, uint32_t flags);
void DrawIndexAuto(uint32_t index_count, uint32_t flags,
uint32_t render_target_slice_offset = 0);
void DrawIndex(DrawIndexArgs args);
void DrawIndexOffset(uint32_t index_offset, uint32_t index_count);
void DrawIndexAuto(DrawAutoArgs args);
void DrawIndirect(uint32_t data_offset, uint32_t draw_initiator, bool indexed);
void DrawIndirectMulti(uint32_t data_offset, uint32_t max_count_or_count,
const volatile uint32_t* count_addr, uint32_t stride_in_bytes,
@@ -103,7 +100,7 @@ public:
uint32_t mode);
void DispatchIndirect(uint32_t data_offset, uint32_t mode);
void WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index);
void TriggerEvent(uint32_t event_type, uint32_t event_index);
void TriggerEvent(uint32_t event_type, uint32_t event_index, uint64_t event_address = 0);
void SetUserDataMarker(HW::UserSgprType type) { m_user_data_marker = type; }
[[nodiscard]] HW::UserSgprType GetUserDataMarker() const { return m_user_data_marker; }
@@ -112,6 +109,7 @@ public:
void SetCeComplete(bool complete) { m_ce_complete = complete; }
void WaitCe();
void WaitDeDiff(uint32_t diff);
void WaitForRewind(bool valid);
void IncrementDe();
void IncrementCe();
@@ -130,13 +128,14 @@ public:
const volatile void* address, uint32_t count_in_dwords);
[[nodiscard]] bool ShouldSkipPredicatedPackets() const { return m_predicate_skip; }
Pm4ProcessResult Process(Pm4Execution& execution, uint32_t* buffer, uint32_t size_dw);
void ProcessIndirectBuffer(uint32_t* buffer, uint32_t size_dw);
Pm4ProcessResult Process(Pm4Execution& execution, std::span<const uint32_t> commands);
void ProcessIndirectBuffer(std::span<const uint32_t> commands);
void SetFlip(const FlipInfo& flip) { m_flip = flip; }
[[nodiscard]] uint64_t GetSubmitId() const { return m_submit_id; }
void SetSubmitId(uint64_t submit_id) { m_submit_id = submit_id; }
[[nodiscard]] bool IsAsyncComputeQueue() const { return m_interrupt_event_id >= 0x20; }
private:
template <typename T>
@@ -146,14 +145,9 @@ private:
uint32_t interrupt_context_id);
void ProcessPm4(Pm4Execution& execution, size_t stop_depth);
void SuspendPm4();
void SubmitNonIndexedDraw(uint32_t vertex_count, uint32_t flags,
uint32_t render_target_slice_offset, uint32_t first_vertex,
uint32_t first_instance);
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
RenderCommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
void CheckBuffer() const { GetScheduler().CheckActive(); }
GpuResourceManager& GetGpuResources() const { return m_renderer.GetGpuResources(); }
CommandScheduler& GetScheduler() const { return m_renderer.GetCommandScheduler(); }
CommandBuffer& CurrentBuffer() { return GetScheduler().Current(); }
void CheckBuffer() const { GetScheduler().CheckActive(); }
RenderContext& m_renderer;
HW::Context m_ctx;
@@ -176,9 +170,11 @@ private:
uint32_t m_const_ram[0x3000] = {0};
FlipInfo m_flip;
uint64_t m_submit_id = 0;
bool m_predicate_skip = false;
FlipInfo m_flip;
const int m_interrupt_event_id;
uint64_t m_submit_id = 0;
uint64_t m_synthetic_occlusion_counter = 0;
bool m_predicate_skip = false;
};
} // namespace Libs::Graphics
@@ -23,9 +23,7 @@ constexpr auto MakeContextDispatchTable() {
g_hw_ctx_func[Pm4::DB_STENCIL_CLEAR] = HwCtxSetStencilClear;
g_hw_ctx_func[Pm4::DB_DEPTH_CLEAR] = HwCtxSetDepthClear;
g_hw_ctx_func[Pm4::PA_SC_SCREEN_SCISSOR_TL] = HwCtxSetScreenScissor;
g_hw_ctx_func[Pm4::DB_Z_INFO] = HwCtxSetDepthRenderTarget;
g_hw_ctx_func[Pm4::DB_STENCIL_INFO] = HwCtxSetStencilInfo;
g_hw_ctx_func[Pm4::DB_HTILE_SURFACE] = HwCtxSetDepthHtileSurface;
g_hw_ctx_func[Pm4::PA_SU_HARDWARE_SCREEN_OFFSET] = HwCtxSetHardwareScreenOffset;
g_hw_ctx_func[Pm4::PA_SC_WINDOW_OFFSET] = HwCtxSetWindowOffset;
g_hw_ctx_func[Pm4::PA_SC_WINDOW_SCISSOR_TL] = HwCtxSetWindowScissor;
@@ -35,7 +33,6 @@ constexpr auto MakeContextDispatchTable() {
}
g_hw_ctx_func[Pm4::CB_TARGET_MASK] = HwCtxSetRenderTargetMask;
g_hw_ctx_func[Pm4::PA_SC_GENERIC_SCISSOR_TL] = HwCtxSetGenericScissor;
g_hw_ctx_func[Pm4::CB_BLEND_RED] = HwCtxSetBlendColor;
g_hw_ctx_func[Pm4::CB_DCC_CONTROL] = HwCtxSetCbDccControl;
g_hw_ctx_func[Pm4::DB_STENCIL_CONTROL] = HwCtxSetStencilControl;
g_hw_ctx_func[Pm4::DB_STENCILREFMASK] = HwCtxSetStencilMask;
@@ -76,16 +73,13 @@ constexpr auto MakeContextDispatchTable() {
g_hw_ctx_func[Pm4::PA_SC_BINNER_CNTL_0] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_BINNER_CNTL_1] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_CONSERVATIVE_RASTERIZATION_CNTL] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::PA_SC_NGG_MODE_CNTL] = HwCtxSetPaScExtendedControl;
g_hw_ctx_func[Pm4::DB_ALPHA_TO_MASK] = HwCtxSetAlphaToMask;
g_hw_ctx_func[Pm4::VGT_DRAW_PAYLOAD_CNTL] = HwCtxSetDrawPayloadControl;
g_hw_ctx_func[Pm4::VGT_PRIMITIVEID_RESET] = HwCtxSetPrimitiveIdReset;
g_hw_ctx_func[Pm4::PA_CL_OBJPRIM_ID_CNTL] = HwCtxSetObjprimIdControl;
g_hw_ctx_func[Pm4::VGT_SHADER_STAGES_EN] = HwCtxSetShaderStages;
g_hw_ctx_func[Pm4::PA_CL_GB_VERT_CLIP_ADJ] = HwCtxSetGuardBands;
for (uint32_t slot = 0; slot < 8; slot++) {
g_hw_ctx_func[Pm4::CB_COLOR0_BASE + slot * 15] = HwCtxSetRenderTarget;
g_hw_ctx_func[Pm4::CB_COLOR0_INFO + slot * 15] = HwCtxSetColorInfo;
g_hw_ctx_func[Pm4::CB_BLEND0_CONTROL + slot * 1] = HwCtxSetBlendControl;
@@ -118,25 +112,21 @@ constexpr auto MakeShaderDispatchTable() {
}
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_PS_0 + slot] = HwShSetPsUserAccumSgpr;
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_PS_0 + slot] = HwShIgnoreUserAccumulator;
}
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_ESGS_0 + slot] = HwShSetGsUserAccumSgpr;
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_ESGS_0 + slot] = HwShIgnoreUserAccumulator;
}
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_LSHS_0 + slot] = HwShSetHsUserAccumSgpr;
g_hw_sh_func[Pm4::SPI_SHADER_USER_ACCUM_LSHS_0 + slot] = HwShIgnoreUserAccumulator;
}
for (uint32_t slot = 0; Pm4::COMPUTE_USER_ACCUM_0 + slot < Pm4::COMPUTE_USER_DATA_0; slot++) {
g_hw_sh_func[Pm4::COMPUTE_USER_ACCUM_0 + slot] = HwShSetCsUserAccumSgpr;
for (uint32_t slot = 0; slot < 4; slot++) {
g_hw_sh_func[Pm4::COMPUTE_USER_ACCUM_0 + slot] = HwShIgnoreUserAccumulator;
}
g_hw_sh_func[Pm4::COMPUTE_PGM_LO] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_HI] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TBA_LO] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TBA_HI] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TMA_LO] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TMA_HI] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_RSRC1] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_RSRC2] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_START_X] = HwShSetCsRegisters;
@@ -146,30 +136,16 @@ constexpr auto MakeShaderDispatchTable() {
g_hw_sh_func[Pm4::COMPUTE_NUM_THREAD_Y] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_NUM_THREAD_Z] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_RESOURCE_LIMITS] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE0] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE1] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_TMPRING_SIZE] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE2] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DESTINATION_EN_SE3] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_PGM_RSRC3] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_SHADER_CHKSUM] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::COMPUTE_DISPATCH_TUNNEL] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_TBA_LO_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC3_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC4_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_TMA_LO_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_TMA_HI_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_REQ_CTRL_PS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC3_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC4_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_GS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_REQ_CTRL_ESGS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC3_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_PGM_RSRC4_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_REQ_CTRL_LSHS] = HwShIgnoreRegisters;
g_hw_sh_func[Pm4::COMPUTE_PACE_ID] = HwShSetCsRegisters;
g_hw_sh_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_PS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_GS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_GS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_GS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_GRAPHICS_SHADER_CONTROL_HS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_LO_HS] = HwShSetRegisters;
g_hw_sh_func[Pm4::SPI_SHADER_USER_DATA_ADDR_HI_HS] = HwShSetRegisters;
return g_hw_sh_func;
}
@@ -181,6 +157,7 @@ constexpr auto MakeUconfigDispatchTable() {
g_hw_uc_func[Pm4::VGT_INDEX_TYPE] = HwUcSetIndexType;
g_hw_uc_func[Pm4::VGT_OBJECT_ID] = HwUcSetObjectId;
g_hw_uc_func[Pm4::TEXTURE_GRADIENT_FACTORS] = HwUcSetTextureGradientFactors;
g_hw_uc_func[Pm4::TEXTURE_GRADIENT_CONTROL] = HwUcSetTextureGradientFactors;
g_hw_uc_func[Pm4::IA_MULTI_VGT_PARAM] = HwUcSetIaMultiVgtParam;
g_hw_uc_func[Pm4::GE_MULTI_PRIM_IB_RESET_EN] = HwUcSetMultiPrimIbReset;
g_hw_uc_func[Pm4::TA_CS_BC_BASE_ADDR] = HwUcSetBorderColorTableAddr;
@@ -217,6 +194,7 @@ constexpr auto MakeOpcodeDispatchTable() {
g_cp_op_func[Pm4::IT_COND_EXEC] = CpOpCondExec;
g_cp_op_func[Pm4::IT_SET_PREDICATION] = CpOpSetPredication;
g_cp_op_func[Pm4::IT_WRITE_DATA] = CpOpWriteData;
g_cp_op_func[Pm4::IT_WAIT_REG_MEM] = CpOpWaitRegMem32;
g_cp_op_func[Pm4::IT_INDIRECT_BUFFER] = CpOpIndirectBuffer;
g_cp_op_func[Pm4::IT_COPY_DATA] = CpOpCopyData;
g_cp_op_func[Pm4::IT_EVENT_WRITE] = CpOpEventWrite;
@@ -224,6 +202,7 @@ constexpr auto MakeOpcodeDispatchTable() {
g_cp_op_func[Pm4::IT_EVENT_WRITE_EOS] = CpOpEventWriteEos;
g_cp_op_func[Pm4::IT_DMA_DATA] = CpOpDmaData;
g_cp_op_func[Pm4::IT_ACQUIRE_MEM] = CpOpAcquireMem;
g_cp_op_func[Pm4::IT_REWIND] = CpOpRewind;
g_cp_op_func[Pm4::IT_SET_CONTEXT_REG] = CpOpSetContextReg;
g_cp_op_func[Pm4::IT_SET_SH_REG] = CpOpSetShaderReg;
g_cp_op_func[Pm4::IT_SET_UCONFIG_REG] = CpOpSetUconfigReg;
@@ -238,6 +217,7 @@ constexpr auto MakeOpcodeDispatchTable() {
g_cp_op_func[Pm4::IT_WAIT_ON_CE_COUNTER] = CpOpWaitOnCeCounter;
g_cp_op_func[Pm4::IT_WAIT_ON_DE_COUNTER_DIFF] = CpOpWaitOnDeCounterDiff;
g_cp_op_func[Pm4::IT_GET_LOD_STATS] = CpOpGetLodStats;
g_cp_op_func[Pm4::IT_WAIT_REG_MEM_64] = CpOpWaitRegMem64;
return g_cp_op_func;
}
@@ -246,12 +226,10 @@ constexpr auto MakeCustomOpcodeDispatchTable() {
std::array<cp_op_parser_func_t, Pm4::R_NUM> g_cp_op_custom_func {};
g_cp_op_custom_func[Pm4::R_DISPATCH_RESET] = CpOpDispatchReset;
g_cp_op_custom_func[Pm4::R_WAIT_MEM_32] = CpOpWaitRegMem32;
g_cp_op_custom_func[Pm4::R_WAIT_FLIP_DONE] = CpOpWaitFlipDone;
g_cp_op_custom_func[Pm4::R_PUSH_MARKER] = CpOpPushMarker;
g_cp_op_custom_func[Pm4::R_POP_MARKER] = CpOpPopMarker;
g_cp_op_custom_func[Pm4::R_ACQUIRE_MEM] = CpOpAcquireMem;
g_cp_op_custom_func[Pm4::R_WAIT_MEM_64] = CpOpWaitRegMem64;
g_cp_op_custom_func[Pm4::R_FLIP] = CpOpFlip;
g_cp_op_custom_func[Pm4::R_RELEASE_MEM] = CpOpReleaseMem;
g_cp_op_custom_func[Pm4::R_CONTEXT_STATE] = CpOpContextState;
@@ -44,11 +44,7 @@ uint32_t HwCtxSetBorderColorTableAddr(CommandProcessor&, uint32_t, uint32_t, con
uint32_t HwCtxSetStencilClear(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDepthClear(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetScreenScissor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDepthRenderTarget(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetStencilInfo(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetDepthHtileSurface(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetHardwareScreenOffset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwCtxSetWindowOffset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -56,7 +52,6 @@ uint32_t HwCtxSetWindowScissor(CommandProcessor&, uint32_t, uint32_t, const uint
uint32_t HwCtxSetClipRect(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetRenderTargetMask(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetGenericScissor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetBlendColor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetCbDccControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetStencilControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetStencilMask(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -90,8 +85,6 @@ uint32_t HwCtxSetDrawPayloadControl(CommandProcessor&, uint32_t, uint32_t, const
uint32_t HwCtxSetPrimitiveIdReset(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetObjprimIdControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetShaderStages(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetGuardBands(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetRenderTarget(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetColorInfo(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetBlendControl(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwCtxSetViewportScissor(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -102,12 +95,10 @@ uint32_t HwShSetPsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t
uint32_t HwShSetGsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetHsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetCsUserSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetPsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetGsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetHsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetCsUserAccumSgpr(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShIgnoreUserAccumulator(CommandProcessor&, uint32_t, uint32_t, const uint32_t*,
uint32_t);
uint32_t HwShSetCsRegisters(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShIgnoreRegisters(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwShSetRegisters(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwUcSetPrimitiveType(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwUcSetIndexType(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
uint32_t HwUcSetObjectId(CommandProcessor&, uint32_t, uint32_t, const uint32_t*, uint32_t);
@@ -133,6 +124,7 @@ uint32_t CpOpDrawIndirectMulti(CommandProcessor&, uint32_t, const uint32_t*, uin
uint32_t CpOpDrawIndex(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpDrawIndexOffset(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpPfpSyncMe(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpRewind(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpIndexType(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpNumInstances(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
uint32_t CpOpDrawIndexAuto(CommandProcessor&, uint32_t, const uint32_t*, uint32_t, uint32_t);
File diff suppressed because it is too large. Load diff
+42 -15
View File
@@ -3,15 +3,8 @@
#include "common/common.h"
#include <type_traits>
namespace Libs::Graphics::Prospero {
template <typename T>
constexpr auto GpuEnumValue(T value) {
return static_cast<std::underlying_type_t<T>>(value);
}
enum class PrimitiveType : uint32_t {
kNone = 0,
kPointList = 1,
@@ -115,32 +108,52 @@ enum class ChannelOrder : uint32_t {
kAltReversed = 3,
};
// Maps a shader's logical RGBA export to the host color-attachment components. Two bits per
// component keep this cheap to carry in shader and pipeline keys.
// Selects the logical shader component written to each physical color-attachment component.
// Two bits per component keep this cheap to carry in shader and pipeline keys.
struct ColorComponentMapping {
uint8_t packed = 0xe4u; // RGBA: 0, 1, 2, 3
static constexpr uint8_t kIdentity = 0xe4u;
uint8_t packed = kIdentity;
[[nodiscard]] constexpr uint32_t Map(uint32_t component) const {
return component < 4u ? (packed >> (component * 2u)) & 0x3u : component;
}
[[nodiscard]] constexpr uint32_t ApplyMask(uint32_t mask) const {
[[nodiscard]] constexpr uint32_t ApplyMask(uint32_t logical_mask) const {
uint32_t mapped = 0;
for (uint32_t component = 0; component < 4u; component++) {
mapped |= ((mask >> component) & 1u) << Map(component);
for (uint32_t physical_component = 0; physical_component < 4u; physical_component++) {
mapped |= ((logical_mask >> Map(physical_component)) & 1u) << physical_component;
}
return mapped;
}
[[nodiscard]] constexpr bool IsIdentity() const { return packed == 0xe4u; }
// This mapping selects an intermediate component; next selects the final logical component.
[[nodiscard]] constexpr ColorComponentMapping Then(ColorComponentMapping next) const {
ColorComponentMapping result {0u};
for (uint32_t physical_component = 0; physical_component < 4u; physical_component++) {
result.packed |= static_cast<uint8_t>(next.Map(Map(physical_component))
<< (physical_component * 2u));
}
return result;
}
[[nodiscard]] constexpr bool IsIdentity() const { return packed == kIdentity; }
bool operator==(const ColorComponentMapping&) const = default;
};
static_assert(sizeof(ColorComponentMapping) == sizeof(uint8_t));
inline constexpr ColorComponentMapping ColorMappingAbgr {0x1bu}; // 3, 2, 1, 0
inline constexpr ColorComponentMapping ColorMappingRgba {ColorComponentMapping::kIdentity};
inline constexpr ColorComponentMapping ColorMappingGr {0xe1u}; // 1, 0, 2, 3
inline constexpr ColorComponentMapping ColorMappingRabg {0x6cu}; // 0, 3, 2, 1
inline constexpr ColorComponentMapping ColorMappingRgab {0xb4u}; // 0, 1, 3, 2
inline constexpr ColorComponentMapping ColorMappingBgra {0xc6u}; // 2, 1, 0, 3
inline constexpr ColorComponentMapping ColorMappingAbgr {0x1bu}; // 3, 2, 1, 0
inline constexpr ColorComponentMapping ColorMappingAgba {0x27u}; // 3, 1, 2, 0
inline constexpr ColorComponentMapping ColorMappingArbg {0x63u}; // 3, 0, 2, 1
inline constexpr ColorComponentMapping ColorMappingAgbr {0x87u}; // 3, 1, 0, 2
inline constexpr ColorComponentMapping ColorMappingArgb {0x93u}; // 3, 0, 1, 2
enum class DepthFormat : uint32_t {
kInvalid = 0,
@@ -388,11 +401,25 @@ enum class BufferFormat : uint32_t {
k8Srgb = 128,
k8_8Srgb = 129,
k8_8_8_8Srgb = 130,
k10_10_10_2Float = 131,
k9_9_9_5Float = 132,
k5_6_5UNorm = 133,
k5_5_5_1UNorm = 134,
k1_5_5_5UNorm = 135,
k4_4_4_4UNorm = 136,
kFmask8_S2_F1 = 156,
kFmask8_S4_F1 = 157,
kFmask8_S8_F1 = 158,
kFmask8_S2_F2 = 159,
kFmask8_S4_F2 = 160,
kFmask8_S4_F4 = 161,
kFmask16_S16_F1 = 162,
kFmask16_S8_F2 = 163,
kFmask32_S16_F2 = 164,
kFmask32_S8_F4 = 165,
kFmask32_S8_F8 = 166,
kFmask64_S16_F4 = 167,
kFmask64_S16_F8 = 168,
kBc1UNorm = 169,
kBc1Srgb = 170,
kBc2UNorm = 171,
+189 -83
View File
@@ -3,129 +3,235 @@
#include "graphics/guest_gpu/gpu_defs.h"
#include <array>
#include <bit>
namespace Libs::Graphics::Prospero {
namespace {
struct FormatInfo {
uint32_t format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
bool supported_sampled_texture_format;
bool unsigned_integer_texture_format;
BufferFormat format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
bool sampled_texture;
bool uint_texture;
bool sint_texture = false;
};
constexpr FormatInfo kFormatInfo[] = {
{GpuEnumValue(BufferFormat::k8UNorm), 1, 0, 1, true, false},
{GpuEnumValue(BufferFormat::k8SNorm), 0, 0, 1, false, false},
{GpuEnumValue(BufferFormat::k8UInt), 1, 0, 1, true, true},
{GpuEnumValue(BufferFormat::k16UNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k16SNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k16UInt), 2, 0, 2, true, true},
{GpuEnumValue(BufferFormat::k16SInt), 2, 0, 2, false, false},
{GpuEnumValue(BufferFormat::k16Float), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k8_8UNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k8_8SNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k8_8UInt), 2, 0, 2, true, true},
{GpuEnumValue(BufferFormat::k8_8SInt), 2, 0, 2, false, false},
{GpuEnumValue(BufferFormat::k32UInt), 4, 0, 4, true, true},
{GpuEnumValue(BufferFormat::k32SInt), 4, 0, 4, false, false},
{GpuEnumValue(BufferFormat::k32Float), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k16_16UNorm), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k16_16SNorm), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k16_16UInt), 4, 0, 4, true, true},
{GpuEnumValue(BufferFormat::k16_16SInt), 4, 0, 4, false, false},
{GpuEnumValue(BufferFormat::k16_16Float), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k11_11_10Float), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k10_10_10_2UNorm), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k10_10_10_2UInt), 4, 0, 4, true, true},
{GpuEnumValue(BufferFormat::k8_8_8_8UNorm), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k8_8_8_8SNorm), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k8_8_8_8UInt), 4, 0, 4, true, true},
{GpuEnumValue(BufferFormat::k8_8_8_8SInt), 4, 0, 4, false, false},
{GpuEnumValue(BufferFormat::k32_32UInt), 8, 0, 8, true, true},
{GpuEnumValue(BufferFormat::k32_32SInt), 8, 0, 8, false, false},
{GpuEnumValue(BufferFormat::k32_32Float), 8, 0, 8, true, false},
{GpuEnumValue(BufferFormat::k16_16_16_16UNorm), 8, 0, 8, true, false},
{GpuEnumValue(BufferFormat::k16_16_16_16SNorm), 8, 0, 8, true, false},
{GpuEnumValue(BufferFormat::k16_16_16_16UInt), 8, 0, 8, true, true},
{GpuEnumValue(BufferFormat::k16_16_16_16SInt), 8, 0, 8, false, false},
{GpuEnumValue(BufferFormat::k16_16_16_16Float), 8, 0, 8, true, false},
{GpuEnumValue(BufferFormat::k32_32_32UInt), 12, 0, 12, true, true},
{GpuEnumValue(BufferFormat::k32_32_32SInt), 12, 0, 12, false, false},
{GpuEnumValue(BufferFormat::k32_32_32Float), 12, 0, 12, true, false},
{GpuEnumValue(BufferFormat::k32_32_32_32UInt), 16, 0, 16, true, true},
{GpuEnumValue(BufferFormat::k32_32_32_32SInt), 16, 0, 16, false, false},
{GpuEnumValue(BufferFormat::k32_32_32_32Float), 16, 0, 16, true, false},
{GpuEnumValue(BufferFormat::k8Srgb), 1, 0, 0, true, false},
{GpuEnumValue(BufferFormat::k8_8Srgb), 2, 0, 0, true, false},
{GpuEnumValue(BufferFormat::k8_8_8_8Srgb), 4, 0, 4, true, false},
{GpuEnumValue(BufferFormat::k9_9_9_5Float), 4, 0, 0, true, false},
{GpuEnumValue(BufferFormat::k5_6_5UNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k5_5_5_1UNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::k4_4_4_4UNorm), 2, 0, 2, true, false},
{GpuEnumValue(BufferFormat::kFmask8_S4_F4), 1, 0, 1, true, false},
{GpuEnumValue(BufferFormat::kBc1UNorm), 0, 8, 0, true, false},
{GpuEnumValue(BufferFormat::kBc1Srgb), 0, 8, 0, true, false},
{GpuEnumValue(BufferFormat::kBc2UNorm), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc2Srgb), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc3UNorm), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc3Srgb), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc4UNorm), 0, 8, 0, true, false},
{GpuEnumValue(BufferFormat::kBc4SNorm), 0, 8, 0, true, false},
{GpuEnumValue(BufferFormat::kBc5UNorm), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc5SNorm), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc6UFloat), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc6SFloat), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc7UNorm), 0, 16, 0, true, false},
{GpuEnumValue(BufferFormat::kBc7Srgb), 0, 16, 0, true, false},
{BufferFormat::k8UNorm, 1, 0, 1, true, false},
{BufferFormat::k8SNorm, 0, 0, 1, false, false},
{BufferFormat::k8UInt, 1, 0, 1, true, true},
{BufferFormat::k16UNorm, 2, 0, 2, true, false},
{BufferFormat::k16SNorm, 2, 0, 2, true, false},
{BufferFormat::k16UInt, 2, 0, 2, true, true},
{BufferFormat::k16SInt, 2, 0, 2, true, false, true},
{BufferFormat::k16Float, 2, 0, 2, true, false},
{BufferFormat::k8_8UNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8SNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UInt, 2, 0, 2, true, true},
{BufferFormat::k8_8SInt, 2, 0, 2, true, false, true},
{BufferFormat::k32UInt, 4, 0, 4, true, true},
{BufferFormat::k32SInt, 4, 0, 4, true, false, true},
{BufferFormat::k32Float, 4, 0, 4, true, false},
{BufferFormat::k16_16UNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16SNorm, 4, 0, 4, true, false},
{BufferFormat::k16_16UInt, 4, 0, 4, true, true},
{BufferFormat::k16_16SInt, 4, 0, 4, true, false, true},
{BufferFormat::k16_16Float, 4, 0, 4, true, false},
{BufferFormat::k11_11_10UInt, 4, 0, 4, true, true},
{BufferFormat::k11_11_10Float, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UNorm, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8UNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8SNorm, 4, 0, 4, true, false},
{BufferFormat::k8_8_8_8UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8SInt, 4, 0, 4, true, false, true},
{BufferFormat::k32_32UInt, 8, 0, 8, true, true},
{BufferFormat::k32_32SInt, 8, 0, 8, true, false, true},
{BufferFormat::k32_32Float, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16SNorm, 8, 0, 8, true, false},
{BufferFormat::k16_16_16_16UInt, 8, 0, 8, true, true},
{BufferFormat::k16_16_16_16SInt, 8, 0, 8, true, false, true},
{BufferFormat::k16_16_16_16Float, 8, 0, 8, true, false},
{BufferFormat::k32_32_32UInt, 12, 0, 12, true, true},
{BufferFormat::k32_32_32SInt, 12, 0, 12, true, false, true},
{BufferFormat::k32_32_32Float, 12, 0, 12, true, false},
{BufferFormat::k32_32_32_32UInt, 16, 0, 16, true, true},
{BufferFormat::k32_32_32_32SInt, 16, 0, 16, true, false, true},
{BufferFormat::k32_32_32_32Float, 16, 0, 16, true, false},
{BufferFormat::k8Srgb, 1, 0, 0, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 0, true, false},
{BufferFormat::k8_8_8_8Srgb, 4, 0, 4, true, false},
{BufferFormat::k9_9_9_5Float, 4, 0, 0, true, false},
{BufferFormat::k5_6_5UNorm, 2, 0, 2, true, false},
{BufferFormat::k5_5_5_1UNorm, 2, 0, 2, true, false},
{BufferFormat::k1_5_5_5UNorm, 0, 0, 2, false, false},
{BufferFormat::k4_4_4_4UNorm, 2, 0, 2, true, false},
{BufferFormat::kFmask8_S2_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S8_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S2_F2, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F2, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F4, 1, 0, 1, true, false},
{BufferFormat::kFmask16_S16_F1, 2, 0, 2, true, false},
{BufferFormat::kFmask16_S8_F2, 2, 0, 2, true, false},
{BufferFormat::kFmask32_S16_F2, 4, 0, 4, true, false},
{BufferFormat::kFmask32_S8_F4, 4, 0, 4, true, false},
{BufferFormat::kFmask32_S8_F8, 4, 0, 4, true, false},
{BufferFormat::kFmask64_S16_F4, 8, 0, 8, true, false},
{BufferFormat::kFmask64_S16_F8, 8, 0, 8, true, false},
{BufferFormat::kBc1UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc1Srgb, 0, 8, 0, true, false},
{BufferFormat::kBc2UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc2Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc3UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc3Srgb, 0, 16, 0, true, false},
{BufferFormat::kBc4UNorm, 0, 8, 0, true, false},
{BufferFormat::kBc4SNorm, 0, 8, 0, true, false},
{BufferFormat::kBc5UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc5SNorm, 0, 16, 0, true, false},
{BufferFormat::kBc6UFloat, 0, 16, 0, true, false},
{BufferFormat::kBc6SFloat, 0, 16, 0, true, false},
{BufferFormat::kBc7UNorm, 0, 16, 0, true, false},
{BufferFormat::kBc7Srgb, 0, 16, 0, true, false},
};
constexpr uint8_t RenderTargetTypeBit(ChannelType type) {
return static_cast<uint8_t>(1u << static_cast<uint32_t>(type));
}
constexpr auto kUNormType = RenderTargetTypeBit(ChannelType::kUNorm);
constexpr auto kIntegerTypes =
RenderTargetTypeBit(ChannelType::kUInt) | RenderTargetTypeBit(ChannelType::kSInt);
constexpr auto kNormalizedIntegerTypes =
kUNormType | RenderTargetTypeBit(ChannelType::kSNorm) | kIntegerTypes;
struct RenderTargetLayoutInfo {
ChannelLayout layout;
BufferFormat first_linear_format;
uint8_t linear_type_mask;
uint8_t components;
BufferFormat extra_format = BufferFormat::kInvalid;
ChannelType extra_type = ChannelType::kUNorm;
ChannelOrderSupport order_support = ChannelOrderSupport::kAll;
};
constexpr RenderTargetLayoutInfo kRenderTargetLayouts[] = {
{ChannelLayout::k8, BufferFormat::k8UNorm, kNormalizedIntegerTypes, 1, BufferFormat::k8Srgb,
ChannelType::kSrgb},
{ChannelLayout::k16, BufferFormat::k16UNorm, kNormalizedIntegerTypes, 1, BufferFormat::k16Float,
ChannelType::kFloat},
{ChannelLayout::k8_8, BufferFormat::k8_8UNorm, kNormalizedIntegerTypes, 2,
BufferFormat::k8_8Srgb, ChannelType::kSrgb},
{ChannelLayout::k32, BufferFormat::k32UInt, kIntegerTypes, 1, BufferFormat::k32Float,
ChannelType::kFloat},
{ChannelLayout::k16_16, BufferFormat::k16_16UNorm, kNormalizedIntegerTypes, 2,
BufferFormat::k16_16Float, ChannelType::kFloat},
{ChannelLayout::k11_11_10, BufferFormat::k11_11_10UNorm, kNormalizedIntegerTypes, 3,
BufferFormat::k11_11_10Float, ChannelType::kFloat},
{ChannelLayout::k10_11_11, BufferFormat::k10_11_11UNorm, kNormalizedIntegerTypes, 3,
BufferFormat::k10_11_11Float, ChannelType::kFloat},
{ChannelLayout::k2_10_10_10, BufferFormat::k2_10_10_10UNorm, kNormalizedIntegerTypes, 4},
{ChannelLayout::k10_10_10_2, BufferFormat::k10_10_10_2UNorm, kNormalizedIntegerTypes, 4},
{ChannelLayout::k8_8_8_8, BufferFormat::k8_8_8_8UNorm, kNormalizedIntegerTypes, 4,
BufferFormat::k8_8_8_8Srgb, ChannelType::kSrgb},
{ChannelLayout::k32_32, BufferFormat::k32_32UInt, kIntegerTypes, 2, BufferFormat::k32_32Float,
ChannelType::kFloat},
{ChannelLayout::k16_16_16_16, BufferFormat::k16_16_16_16UNorm, kNormalizedIntegerTypes, 4,
BufferFormat::k16_16_16_16Float, ChannelType::kFloat},
{ChannelLayout::k32_32_32_32, BufferFormat::k32_32_32_32UInt, kIntegerTypes, 4,
BufferFormat::k32_32_32_32Float, ChannelType::kFloat},
{ChannelLayout::k5_6_5, BufferFormat::k5_6_5UNorm, kUNormType, 3},
{ChannelLayout::k5_5_5_1, BufferFormat::k5_5_5_1UNorm, kUNormType, 4},
{ChannelLayout::k1_5_5_5, BufferFormat::k1_5_5_5UNorm, kUNormType, 4},
{ChannelLayout::k4_4_4_4, BufferFormat::k4_4_4_4UNorm, kUNormType, 4},
{ChannelLayout::k10_10_10_2Float, BufferFormat::kInvalid, 0, 4, BufferFormat::k10_10_10_2Float,
ChannelType::kFloat, ChannelOrderSupport::kStandardOnly},
};
const RenderTargetLayoutInfo* FindRenderTargetLayout(ChannelLayout layout) {
for (const auto& info: kRenderTargetLayouts) {
if (info.layout == layout) {
return &info;
}
}
return nullptr;
}
constexpr auto MakeFormatInfoLookup() {
constexpr uint32_t kMaxFormat = GpuEnumValue(BufferFormat::kBc7Srgb);
constexpr size_t kMaxFormat = static_cast<size_t>(BufferFormat::kBc7Srgb);
std::array<const FormatInfo*, kMaxFormat + 1> lookup {};
for (const auto& info: kFormatInfo) {
lookup[info.format] = &info;
lookup[static_cast<size_t>(info.format)] = &info;
}
return lookup;
}
constexpr auto kFormatInfoLookup = MakeFormatInfoLookup();
const FormatInfo* FindFormatInfo(uint32_t format) {
return format < kFormatInfoLookup.size() ? kFormatInfoLookup[format] : nullptr;
const FormatInfo* FindFormatInfo(BufferFormat format) {
const auto index = static_cast<size_t>(format);
return index < kFormatInfoLookup.size() ? kFormatInfoLookup[index] : nullptr;
}
} // namespace
uint32_t NumBytesPerElement(uint32_t format) {
RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, ChannelType type) {
const auto* layout_info = FindRenderTargetLayout(layout);
const auto raw_type = static_cast<uint32_t>(type);
if (layout_info == nullptr || raw_type >= 8u) {
return {};
}
auto format = BufferFormat::kInvalid;
if (layout_info->extra_format != BufferFormat::kInvalid && type == layout_info->extra_type) {
format = layout_info->extra_format;
} else if ((layout_info->linear_type_mask & (1u << raw_type)) != 0) {
const auto first_type =
std::countr_zero(static_cast<uint32_t>(layout_info->linear_type_mask));
format = static_cast<BufferFormat>(static_cast<uint32_t>(layout_info->first_linear_format) +
raw_type - first_type);
}
if (format == BufferFormat::kInvalid) {
return {};
}
return {format, layout_info->components, layout_info->order_support};
}
uint32_t NumBytesPerElement(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr ? info->bytes_per_element : 0;
}
uint32_t BlockCompressedBytesPerBlock(uint32_t format) {
uint32_t BlockCompressedBytesPerBlock(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr ? info->block_compressed_bytes_per_block : 0;
}
uint32_t RenderTargetBytesPerElement(uint32_t format) {
uint32_t RenderTargetBytesPerElement(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr ? info->render_target_bytes_per_element : 0;
}
bool IsSupportedTextureFormat(uint32_t format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->supported_sampled_texture_format;
bool IsFmaskTextureFormat(BufferFormat format) {
return format >= BufferFormat::kFmask8_S2_F1 && format <= BufferFormat::kFmask64_S16_F8;
}
bool IsUintTextureFormat(uint32_t format) {
TextureNumericClass SampledTextureNumericClass(BufferFormat format) {
const auto* info = FindFormatInfo(format);
return info != nullptr && info->unsigned_integer_texture_format;
if (info == nullptr || !info->sampled_texture) {
return TextureNumericClass::Unsupported;
}
if (info->sint_texture) {
return TextureNumericClass::Sint;
}
return info->uint_texture ? TextureNumericClass::Uint : TextureNumericClass::Float;
}
bool IsFmaskTextureFormat(uint32_t format) {
return format == GpuEnumValue(BufferFormat::kFmask8_S4_F4);
BufferFormat RemapTextureFormat(BufferFormat format) {
return format == BufferFormat::k11_11_10UInt ? BufferFormat::k32UInt : format;
}
} // namespace Libs::Graphics::Prospero
+42 -7
View File
@@ -1,16 +1,51 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_GUEST_GPU_GPU_FORMAT_H_
#include "common/common.h"
#include "graphics/guest_gpu/gpu_defs.h"
namespace Libs::Graphics::Prospero {
uint32_t NumBytesPerElement(uint32_t format);
uint32_t BlockCompressedBytesPerBlock(uint32_t format);
uint32_t RenderTargetBytesPerElement(uint32_t format);
bool IsSupportedTextureFormat(uint32_t format);
bool IsUintTextureFormat(uint32_t format);
bool IsFmaskTextureFormat(uint32_t format);
enum class ChannelOrderSupport : uint8_t {
kNone,
kStandardOnly,
kAll,
};
struct RenderTargetFormatEncoding {
BufferFormat buffer_format = BufferFormat::kInvalid;
uint8_t components = 0;
ChannelOrderSupport order_support = ChannelOrderSupport::kNone;
[[nodiscard]] constexpr bool IsValid() const {
return buffer_format != BufferFormat::kInvalid && components >= 1u && components <= 4u &&
order_support != ChannelOrderSupport::kNone;
}
[[nodiscard]] constexpr bool SupportsOrder(ChannelOrder order) const {
switch (order_support) {
case ChannelOrderSupport::kStandardOnly: return order == ChannelOrder::kStandard;
case ChannelOrderSupport::kAll:
switch (order) {
case ChannelOrder::kStandard:
case ChannelOrder::kAlt:
case ChannelOrder::kReversed:
case ChannelOrder::kAltReversed: return true;
}
return false;
default: return false;
}
}
};
enum class TextureNumericClass { Unsupported, Float, Uint, Sint };
RenderTargetFormatEncoding ResolveRenderTargetFormat(ChannelLayout layout, ChannelType type);
uint32_t NumBytesPerElement(BufferFormat format);
uint32_t BlockCompressedBytesPerBlock(BufferFormat format);
uint32_t RenderTargetBytesPerElement(BufferFormat format);
bool IsFmaskTextureFormat(BufferFormat format);
TextureNumericClass SampledTextureNumericClass(BufferFormat format);
BufferFormat RemapTextureFormat(BufferFormat format);
} // namespace Libs::Graphics::Prospero
+239 -347
View File
@@ -26,6 +26,7 @@
#include <cstdio>
#include <deque>
#include <memory>
#include <mutex>
#include <semaphore>
#include <thread>
#include <vector>
@@ -36,7 +37,22 @@ static thread_local CommandProcessor* g_current_processor = nullptr;
static thread_local Pm4Execution* g_current_execution = nullptr;
static thread_local bool g_gpu_mutex_owned = false;
static thread_local bool g_gpu_thread = false;
static thread_local GpuState* g_gpu_state = nullptr;
static thread_local GuestGpu* g_gpu_state = nullptr;
struct DrawIndirectArgs {
uint32_t vertex_count_per_instance;
uint32_t instance_count;
uint32_t start_vertex_location;
uint32_t start_instance_location;
};
struct DrawIndexedIndirectArgs {
uint32_t index_count_per_instance;
uint32_t instance_count;
uint32_t start_index_location;
uint32_t base_vertex_location;
uint32_t start_instance_location;
};
class GpuMutexLock final {
public:
@@ -59,115 +75,23 @@ private:
Common::Mutex& m_mutex;
};
struct OwnedCmdBuffer {
OwnedCmdBuffer() = default;
explicit OwnedCmdBuffer(const uint32_t* data, uint32_t count) {
EXIT_IF(data == nullptr && count != 0);
if (count != 0) {
m_words.assign(data, data + count);
}
}
[[nodiscard]] bool Empty() const noexcept { return m_words.empty(); }
[[nodiscard]] uint32_t Size() const noexcept { return static_cast<uint32_t>(m_words.size()); }
[[nodiscard]] uint32_t* Data() noexcept { return m_words.data(); }
private:
std::vector<uint32_t> m_words;
};
class GpuState {
public:
static constexpr uint32_t ComputePipeCount = 7;
static constexpr uint32_t QueuesPerComputePipe = 8;
static constexpr uint32_t ComputeQueueCount = ComputePipeCount * QueuesPerComputePipe;
static constexpr uint32_t QueueCount = 1 + ComputeQueueCount;
explicit GpuState(RenderContext& renderer): m_renderer(renderer) {
EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
m_gfx_cp = std::make_unique<CommandProcessor>(renderer);
m_thread = std::jthread(ThreadRun, this);
}
~GpuState();
KYTY_CLASS_NO_COPY(GpuState);
void Submit(uint32_t* cmd_draw_buffer, uint32_t num_draw_dw, uint32_t* cmd_const_buffer,
uint32_t num_const_dw, bool trigger_agc_interrupt_on_done);
void SubmitCompute(uint32_t queue, uint32_t* cmd_buffer, uint32_t num_dw,
bool trigger_agc_interrupt_on_done);
void SubmitFlipPreparation(uint64_t request_id);
void Done();
void Shutdown();
[[nodiscard]] bool IsStopping();
void SendCommand(Common::UniqueFunction<void>&& command);
void SendCommandSync(Common::UniqueFunction<void>&& command);
int GetFrameNum();
[[nodiscard]] static bool IsGpuThread() noexcept { return g_gpu_thread; }
private:
enum class SubmissionType { Graphics, Compute, FlipPreparation };
struct Submission {
SubmissionType type = SubmissionType::Graphics;
uint32_t queue_id = 0;
OwnedCmdBuffer commands;
OwnedCmdBuffer constant_commands;
Pm4Execution command_execution;
Pm4Execution constant_execution;
bool trigger_agc_interrupt_on_done = false;
bool reset_processor = false;
bool started = false;
bool command_complete = false;
bool constant_complete = false;
bool blocked = false;
uint64_t flip_request_id = 0;
};
void Enqueue(Submission submission);
void WaitForIdle();
void ProcessCommands();
bool Process(Submission& submission);
static void ThreadRun(void* data);
CommandProcessor& GetProcessor(uint32_t queue_id);
RenderContext& m_renderer;
Common::Mutex m_submission_mutex;
Common::Mutex m_queue_mutex;
std::mutex m_shutdown_mutex;
Common::CondVar m_work_available;
Common::CondVar m_idle;
std::array<std::deque<Submission>, QueueCount> m_queues;
std::deque<Common::UniqueFunction<void>> m_commands;
std::atomic_uint32_t m_pending_commands {0};
uint32_t m_next_queue = 0;
uint32_t m_submission_count = 0;
bool m_processing = false;
bool m_graphics_done = true;
bool m_accepting = true;
bool m_stopping = false;
bool m_shutdown_complete = false;
std::unique_ptr<CommandProcessor> m_gfx_cp;
std::array<std::unique_ptr<CommandProcessor>, ComputeQueueCount> m_compute_cp;
uint64_t m_submit_id = 0;
std::atomic_int m_done_num = 0;
std::jthread m_thread;
friend class CommandProcessor;
};
static bool GraphicsRunDebugDumpEnabled() {
return Config::GraphicsDebugDumpEnabled() &&
Config::GetPrintfDirection() != Config::OutputDirection::Silent;
Config::GetPrintfDirection() != Config::LogDirection::Silent;
}
GpuState::~GpuState() {
GuestGpu::GuestGpu(RenderContext& renderer): m_renderer(renderer) {
EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
GraphicsInitJmpTables();
m_gfx_cp = std::make_unique<CommandProcessor>(renderer, 0);
m_thread = std::jthread(ThreadRun, this);
}
GuestGpu::~GuestGpu() {
Shutdown();
}
void GpuState::Shutdown() {
void GuestGpu::Shutdown() {
std::lock_guard shutdown_lock(m_shutdown_mutex);
if (m_shutdown_complete) {
return;
@@ -184,12 +108,12 @@ void GpuState::Shutdown() {
m_shutdown_complete = true;
}
bool GpuState::IsStopping() {
bool GuestGpu::IsStopping() {
Common::LockGuard lock(m_queue_mutex);
return m_stopping;
}
void GpuState::SendCommand(Common::UniqueFunction<void>&& command) {
void GuestGpu::SendCommand(Common::UniqueFunction<void>&& command) {
EXIT_IF(!command);
if (IsGpuThread()) {
command();
@@ -202,7 +126,7 @@ void GpuState::SendCommand(Common::UniqueFunction<void>&& command) {
m_work_available.Signal();
}
void GpuState::ProcessCommands() {
void GuestGpu::ProcessCommands() {
EXIT_IF(!IsGpuThread());
while (m_pending_commands.load(std::memory_order_acquire) != 0) {
Common::UniqueFunction<void> command;
@@ -217,7 +141,7 @@ void GpuState::ProcessCommands() {
}
}
void GpuState::SendCommandSync(Common::UniqueFunction<void>&& command) {
void GuestGpu::SendCommandSync(Common::UniqueFunction<void>&& command) {
EXIT_IF(!command);
if (IsGpuThread()) {
command();
@@ -231,38 +155,37 @@ void GpuState::SendCommandSync(Common::UniqueFunction<void>&& command) {
done.acquire();
}
void GpuState::Submit(uint32_t* cmd_draw_buffer, uint32_t num_draw_dw, uint32_t* cmd_const_buffer,
uint32_t num_const_dw, bool trigger_agc_interrupt_on_done) {
void GuestGpu::Submit(std::span<const uint32_t> draw_commands,
std::span<const uint32_t> constant_commands) {
if (draw_commands.empty()) {
return;
}
GpuMutexLock lock(m_submission_mutex);
Submission submission;
submission.type = SubmissionType::Graphics;
submission.queue_id = 0;
submission.commands = OwnedCmdBuffer(cmd_draw_buffer, num_draw_dw);
submission.constant_commands = OwnedCmdBuffer(cmd_const_buffer, num_const_dw);
submission.trigger_agc_interrupt_on_done = trigger_agc_interrupt_on_done;
submission.reset_processor = m_graphics_done;
m_graphics_done = false;
submission.type = SubmissionType::Graphics;
submission.queue_id = 0;
submission.commands = draw_commands;
submission.constant_commands = constant_commands;
submission.reset_processor = m_graphics_done;
m_graphics_done = false;
Enqueue(std::move(submission));
}
void GpuState::SubmitCompute(uint32_t queue, uint32_t* cmd_buffer, uint32_t num_dw,
bool trigger_agc_interrupt_on_done) {
void GuestGpu::SubmitCompute(uint32_t queue, std::span<const uint32_t> commands) {
EXIT_IF(commands.empty());
GpuMutexLock lock(m_submission_mutex);
constexpr uint32_t compute_queue_base = 0x20u;
EXIT_NOT_IMPLEMENTED(queue < compute_queue_base ||
queue >= compute_queue_base + ComputeQueueCount);
EXIT_NOT_IMPLEMENTED(queue < ComputeQueueBase || queue >= ComputeQueueBase + ComputeQueueCount);
const auto compute_queue = queue - compute_queue_base;
const auto compute_queue = queue - ComputeQueueBase;
Submission submission;
submission.type = SubmissionType::Compute;
submission.queue_id = 1 + compute_queue;
submission.commands = OwnedCmdBuffer(cmd_buffer, num_dw);
submission.trigger_agc_interrupt_on_done = trigger_agc_interrupt_on_done;
submission.type = SubmissionType::Compute;
submission.queue_id = 1 + compute_queue;
submission.commands = commands;
Enqueue(std::move(submission));
}
void GpuState::SubmitFlipPreparation(uint64_t request_id) {
void GuestGpu::SubmitFlipPreparation(uint64_t request_id) {
GpuMutexLock lock(m_submission_mutex);
Submission submission;
submission.type = SubmissionType::FlipPreparation;
@@ -273,7 +196,7 @@ void GpuState::SubmitFlipPreparation(uint64_t request_id) {
Enqueue(std::move(submission));
}
void GpuState::Done() {
void GuestGpu::Done() {
GpuMutexLock lock(m_submission_mutex);
if (!IsGpuThread()) {
WaitForIdle();
@@ -282,18 +205,18 @@ void GpuState::Done() {
m_done_num++;
}
int GpuState::GetFrameNum() {
int GuestGpu::GetFrameNum() const {
return m_done_num;
}
CommandProcessor& GpuState::GetProcessor(uint32_t queue_id) {
CommandProcessor& GuestGpu::GetProcessor(uint32_t queue_id) {
EXIT_IF(queue_id >= QueueCount);
if (queue_id == 0) {
return *m_gfx_cp;
}
auto& processor = m_compute_cp[queue_id - 1];
if (processor == nullptr) {
processor = std::make_unique<CommandProcessor>(m_renderer);
processor = std::make_unique<CommandProcessor>(m_renderer, ComputeQueueBase + queue_id - 1);
}
return *processor;
}
@@ -346,8 +269,7 @@ void CommandProcessor::BufferFlush() {
}
void CommandProcessor::BufferFlushAndWait() {
auto& submitted = GetScheduler().FlushAndGetSubmitted();
submitted.WaitForFenceOnly();
GetScheduler().FlushAndWait();
}
void CommandProcessor::BufferWait() {
@@ -374,6 +296,12 @@ void CommandProcessor::WaitDeDiff(uint32_t diff) {
}
}
void CommandProcessor::WaitForRewind(bool valid) {
if (!valid) {
SuspendPm4();
}
}
void CommandProcessor::IncrementDe() {
m_de_count++;
}
@@ -426,10 +354,8 @@ template void CommandProcessor::WaitRegMem<uint64_t>(uint32_t, const uint64_t*,
void CommandProcessor::WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw_num,
uint32_t write_control) {
const uint32_t dst_sel = ((write_control >> 30u) & 0x1u) | ((write_control >> 7u) & 0x1eu);
const uint32_t cache_policy = (write_control >> 25u) & 0x3u;
const uint32_t increment = (write_control >> 16u) & 0x1u;
const uint32_t write_confirm = (write_control >> 20u) & 0x1u;
const uint32_t dst_sel = ((write_control >> 30u) & 0x1u) | ((write_control >> 7u) & 0x1eu);
const bool write_one_address = ((write_control >> 16u) & 0x1u) != 0;
switch (dst_sel) {
case 0:
@@ -439,16 +365,17 @@ void CommandProcessor::WriteData(uint32_t* dst, const uint32_t* src, uint32_t dw
case 6: break;
default: EXIT("unsupported writeData destination selector 0x%02" PRIx32 "\n", dst_sel);
}
EXIT_NOT_IMPLEMENTED(increment != 0);
if (cache_policy > 3 || write_confirm > 1) {
LOGF("\t warning: unexpected write_data control 0x%08" PRIx32 "\n", write_control);
}
if (dw_num == 0) {
return;
}
memcpy(dst, src, static_cast<size_t>(dw_num) * sizeof(uint32_t));
if (write_one_address) {
for (uint32_t i = 0; i < dw_num; i++) {
dst[0] = src[i];
}
} else {
memcpy(dst, src, static_cast<size_t>(dw_num) * sizeof(uint32_t));
}
}
void CommandProcessor::WriteReferenceClock(uint64_t dst_address, uint32_t num_bytes) {
@@ -489,11 +416,18 @@ void CommandProcessor::DmaData(uint8_t engine, uint8_t dst_sel, uint8_t dst_cach
default: return false;
}
};
if (dst_sel == 2) {
// kNowhere discards the GL2 prefetch destination without a guest-visible write.
if (src_sel != 3) {
EXIT("unsupported dmaData nowhere source selector 0x%02" PRIx8 "\n", src_sel);
}
return;
}
bool dst_gds = false;
if (!decode_gds(dst_sel, dst_gds)) {
EXIT("unsupported dmaData destination selector 0x%02" PRIx8 "\n", dst_sel);
}
auto& buffer_cache = GetGpuResources().GetBufferCache();
auto& buffer_cache = m_renderer.GetBufferCache();
if (src_sel == 2) {
buffer_cache.FillBuffer(
dst_address_or_offset, num_bytes,
@@ -511,7 +445,7 @@ void CommandProcessor::DmaData(uint8_t engine, uint8_t dst_sel, uint8_t dst_cach
dst_gds, src_gds);
}
void GpuState::Enqueue(Submission submission) {
void GuestGpu::Enqueue(Submission submission) {
EXIT_IF(submission.queue_id >= QueueCount);
Common::LockGuard lock(m_queue_mutex);
EXIT_IF(!m_accepting);
@@ -520,15 +454,15 @@ void GpuState::Enqueue(Submission submission) {
m_work_available.Signal();
}
void GpuState::WaitForIdle() {
void GuestGpu::WaitForIdle() {
Common::LockGuard lock(m_queue_mutex);
while (m_processing || !m_commands.empty() || m_submission_count != 0) {
m_idle.Wait(&m_queue_mutex);
}
}
void GpuState::ThreadRun(void* data) {
auto* gpu = static_cast<GpuState*>(data);
void GuestGpu::ThreadRun(void* data) {
auto* gpu = static_cast<GuestGpu*>(data);
EXIT_IF(gpu == nullptr);
KYTY_PROFILER_THREAD("Thread_Gpu");
g_gpu_thread = true;
@@ -624,9 +558,9 @@ void GpuState::ThreadRun(void* data) {
}
}
bool GpuState::Process(Submission& submission) {
auto& cp = GetProcessor(submission.queue_id);
bool GuestGpu::Process(Submission& submission) {
const bool first_slice = !submission.started;
auto& cp = GetProcessor(submission.queue_id);
if (first_slice && submission.reset_processor) {
cp.Reset();
@@ -645,21 +579,20 @@ bool GpuState::Process(Submission& submission) {
switch (submission.type) {
case SubmissionType::Graphics: {
bool progressed = false;
submission.constant_complete |= submission.constant_commands.Empty();
submission.constant_complete |= submission.constant_commands.empty();
for (;;) {
bool round_progress = false;
if (!submission.constant_complete) {
submission.constant_complete =
cp.Process(
submission.constant_execution, submission.constant_commands.Data(),
submission.constant_commands.Size()) == Pm4ProcessResult::Complete;
cp.Process(submission.constant_execution, submission.constant_commands) ==
Pm4ProcessResult::Complete;
round_progress |= submission.constant_execution.MadeProgress();
}
cp.SetCeComplete(submission.constant_complete);
if (!submission.command_complete) {
submission.command_complete =
cp.Process(submission.command_execution, submission.commands.Data(),
submission.commands.Size()) == Pm4ProcessResult::Complete;
cp.Process(submission.command_execution, submission.commands) ==
Pm4ProcessResult::Complete;
round_progress |= submission.command_execution.MadeProgress();
}
progressed |= round_progress;
@@ -670,20 +603,17 @@ bool GpuState::Process(Submission& submission) {
}
if (progressed) {
if (complete) {
m_renderer.GetGpuResources().RunGarbageCollector();
m_renderer.RunGarbageCollector();
}
cp.BufferFlush();
} else if (complete) {
m_renderer.GetGpuResources().RunGarbageCollector();
}
if (complete && submission.trigger_agc_interrupt_on_done) {
m_renderer.TriggerEopEvent(0);
m_renderer.RunGarbageCollector();
}
break;
}
case SubmissionType::Compute: {
const auto num_dw = submission.commands.Size();
auto* buffer = submission.commands.Data();
const auto num_dw = static_cast<uint32_t>(submission.commands.size());
const auto* buffer = submission.commands.data();
static uint32_t compute_batch_log_count = 0;
if (first_slice && num_dw <= 128 && compute_batch_log_count++ < 32) {
LOGF("compute direct batch: data=0x%016" PRIx64 ", num_dw=%" PRIu32 "\n",
@@ -695,23 +625,20 @@ bool GpuState::Process(Submission& submission) {
if (first_slice) {
GraphicsDbgDumpDcb("cc", num_dw, buffer);
}
complete = cp.Process(submission.command_execution, buffer, num_dw) ==
complete = cp.Process(submission.command_execution, submission.commands) ==
Pm4ProcessResult::Complete;
if (submission.command_execution.MadeProgress()) {
if (complete) {
m_renderer.GetGpuResources().RunGarbageCollector();
m_renderer.RunGarbageCollector();
}
cp.BufferFlush();
} else if (complete) {
m_renderer.GetGpuResources().RunGarbageCollector();
}
if (complete && submission.trigger_agc_interrupt_on_done) {
Sync::TriggerAgcUserInterrupt();
m_renderer.RunGarbageCollector();
}
break;
}
case SubmissionType::FlipPreparation:
m_renderer.GetGpuResources().RunGarbageCollector();
m_renderer.RunGarbageCollector();
cp.PrepareCpuFlip(submission.flip_request_id);
break;
}
@@ -719,12 +646,13 @@ bool GpuState::Process(Submission& submission) {
return complete;
}
Pm4ProcessResult CommandProcessor::Process(Pm4Execution& execution, uint32_t* buffer,
uint32_t size_dw) {
Pm4ProcessResult CommandProcessor::Process(Pm4Execution& execution,
std::span<const uint32_t> commands) {
KYTY_PROFILER_BLOCK("CommandProcessor::Process");
EXIT_IF(g_current_execution != nullptr);
if (execution.m_buffer_stack.empty() && size_dw != 0) {
execution.m_buffer_stack.push_back({buffer, size_dw, size_dw, 0});
EXIT_IF(commands.size() > UINT32_MAX);
if (execution.m_buffer_stack.empty() && !commands.empty()) {
execution.m_buffer_stack.push_back({commands});
}
execution.m_suspended = false;
execution.m_made_progress = false;
@@ -749,14 +677,14 @@ Pm4ProcessResult CommandProcessor::Process(Pm4Execution& execution, uint32_t* bu
: Pm4ProcessResult::Blocked;
}
void CommandProcessor::ProcessIndirectBuffer(uint32_t* buffer, uint32_t size_dw) {
void CommandProcessor::ProcessIndirectBuffer(std::span<const uint32_t> commands) {
EXIT_IF(g_current_execution == nullptr);
if (size_dw == 0) {
if (commands.empty()) {
return;
}
auto& execution = *g_current_execution;
const auto stop_depth = execution.m_buffer_stack.size();
execution.m_buffer_stack.push_back({buffer, size_dw, size_dw, 0});
execution.m_buffer_stack.push_back({commands});
ProcessPm4(execution, stop_depth);
}
@@ -772,29 +700,28 @@ void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
}
const auto buffer_index = execution.m_buffer_stack.size() - 1;
auto& cursor = execution.m_buffer_stack[buffer_index];
EXIT_IF(cursor.offset_dw > cursor.commands.size());
if (cursor.deferred_advance_dw != 0) {
EXIT_IF(cursor.deferred_advance_dw > cursor.remaining_dw);
cursor.next_packet += cursor.deferred_advance_dw;
cursor.remaining_dw -= cursor.deferred_advance_dw;
EXIT_IF(cursor.deferred_advance_dw > cursor.commands.size() - cursor.offset_dw);
cursor.offset_dw += cursor.deferred_advance_dw;
cursor.deferred_advance_dw = 0;
execution.m_made_progress = true;
continue;
}
if (cursor.remaining_dw == 0) {
if (cursor.offset_dw == cursor.commands.size()) {
execution.m_buffer_stack.pop_back();
continue;
}
auto* const packet = cursor.next_packet;
const auto remaining_dw = cursor.remaining_dw;
const auto total_dw = cursor.total_dw;
const auto packet_header = packet[0];
const auto opcode = (packet_header >> 8u) & 0xffu;
const auto* const packet = cursor.commands.data() + cursor.offset_dw;
const auto total_dw = static_cast<uint32_t>(cursor.commands.size());
const auto remaining_dw = total_dw - cursor.offset_dw;
const auto packet_header = packet[0];
const auto opcode = (packet_header >> 8u) & 0xffu;
EXIT_NOT_IMPLEMENTED(remaining_dw > total_dw);
if (packet_header == 0x80000000u) {
cursor.next_packet++;
cursor.remaining_dw--;
cursor.offset_dw++;
execution.m_made_progress = true;
continue;
}
@@ -829,8 +756,7 @@ void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
dst, val, packet[1], packet[2]);
}
}
cursor.next_packet += packet_dw;
cursor.remaining_dw -= packet_dw;
cursor.offset_dw += packet_dw;
execution.m_made_progress = true;
continue;
}
@@ -863,8 +789,7 @@ void CommandProcessor::ProcessPm4(Pm4Execution& execution, size_t stop_depth) {
return;
}
EXIT_IF(execution.m_buffer_stack.size() != buffer_index + 1);
execution.m_buffer_stack[buffer_index].next_packet += packet_dw;
execution.m_buffer_stack[buffer_index].remaining_dw -= packet_dw;
execution.m_buffer_stack[buffer_index].offset_dw += packet_dw;
execution.m_made_progress = true;
}
}
@@ -932,36 +857,21 @@ void CommandProcessor::SetPredication(uint32_t condition, uint32_t op, uint32_t
}
}
void CommandProcessor::DrawIndex(uint32_t index_count, const void* index_addr, uint32_t flags,
uint32_t type, uint32_t instance_count, const void* object_ids,
uint32_t render_target_slice_offset, int32_t vertex_offset_add,
uint32_t first_instance) {
void CommandProcessor::DrawIndex(DrawIndexArgs args) {
CheckBuffer();
if (instance_count == 0) {
instance_count = m_num_instances;
args.index_type_and_size = m_index_type_and_size;
if (args.instance_count == 0) {
args.instance_count = m_num_instances;
}
if (object_ids != nullptr) {
LOGF("\t draw indexed multi-instanced objectIds = 0x%016" PRIx64 "\n",
reinterpret_cast<uint64_t>(object_ids));
if (args.base_vertex != 0 || args.first_instance != 0) {
LOGF("\t draw indexed offsets: base_vertex = %" PRId32 ", first_instance = %" PRIu32 "\n",
args.base_vertex, args.first_instance);
}
if (render_target_slice_offset != 0) {
LOGF("\t draw render target slice offset = %" PRIu32 "\n", render_target_slice_offset);
}
if (vertex_offset_add != 0 || first_instance != 0) {
LOGF("\t draw indexed offsets: vertex_offset_add = %" PRId32 ", first_instance = %" PRIu32
"\n",
vertex_offset_add, first_instance);
}
m_renderer.GetRenderExecutor().DrawIndex(
m_submit_id, CurrentBuffer(), m_index_type_and_size, index_count, index_addr, flags, type,
instance_count, render_target_slice_offset, vertex_offset_add, first_instance);
m_renderer.GetRenderExecutor().DrawIndex(m_submit_id, CurrentBuffer(), args);
}
void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_count,
uint32_t flags) {
CheckBuffer();
void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_count) {
uint64_t index_size = 0;
switch (m_index_type_and_size) {
case 0: index_size = 2; break;
@@ -973,25 +883,10 @@ void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_cou
auto* index_addr = reinterpret_cast<const void*>(
m_index_base_addr + static_cast<uint64_t>(index_offset) * index_size);
m_renderer.GetRenderExecutor().DrawIndex(m_submit_id, CurrentBuffer(), m_index_type_and_size,
index_count, index_addr, flags, 1, m_num_instances);
DrawIndex({.index_count = index_count, .index_addr = index_addr});
}
void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiator, bool indexed) {
struct DrawIndirectArgs {
uint32_t vertex_count_per_instance;
uint32_t instance_count;
uint32_t start_vertex_location;
uint32_t start_instance_location;
};
struct DrawIndexedIndirectArgs {
uint32_t index_count_per_instance;
uint32_t instance_count;
uint32_t start_index_location;
uint32_t base_vertex_location;
uint32_t start_instance_location;
};
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != 2u);
EXIT_NOT_IMPLEMENTED(m_draw_indirect_args_base_addr == 0);
@@ -1013,8 +908,11 @@ void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiato
}
}
m_num_instances = args.instance_count;
SubmitNonIndexedDraw(args.vertex_count_per_instance, 0, 0, args.start_vertex_location,
args.start_instance_location);
DrawIndexAuto({.vertex_count = args.vertex_count_per_instance,
.instance_count = args.instance_count,
.first_vertex = args.start_vertex_location,
.first_instance = args.start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
return;
}
@@ -1055,28 +953,18 @@ void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiato
}
m_num_instances = args.instance_count;
DrawIndex(index_count, index_addr, 0, 1, args.instance_count, nullptr, 0,
static_cast<int32_t>(args.base_vertex_location), args.start_instance_location);
DrawIndex({.index_count = index_count,
.index_addr = index_addr,
.instance_count = args.instance_count,
.base_vertex = static_cast<int32_t>(args.base_vertex_location),
.first_instance = args.start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
}
void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_count_or_count,
const volatile uint32_t* count_addr,
uint32_t stride_in_bytes, uint32_t draw_initiator,
bool indexed) {
struct DrawIndirectArgs {
uint32_t vertex_count_per_instance;
uint32_t instance_count;
uint32_t start_vertex_location;
uint32_t start_instance_location;
};
struct DrawIndexedIndirectArgs {
uint32_t index_count_per_instance;
uint32_t instance_count;
uint32_t start_index_location;
uint32_t base_vertex_location;
uint32_t start_instance_location;
};
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != 2u);
EXIT_NOT_IMPLEMENTED(m_draw_indirect_args_base_addr == 0);
@@ -1113,8 +1001,11 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
}
}
m_num_instances = args->instance_count;
SubmitNonIndexedDraw(args->vertex_count_per_instance, 0, 0, args->start_vertex_location,
args->start_instance_location);
DrawIndexAuto({.vertex_count = args->vertex_count_per_instance,
.instance_count = args->instance_count,
.first_vertex = args->start_vertex_location,
.first_instance = args->start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
continue;
}
@@ -1156,13 +1047,19 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
}
m_num_instances = args->instance_count;
DrawIndex(index_count, index_addr, 0, 1, args->instance_count, nullptr, 0,
static_cast<int32_t>(args->base_vertex_location), args->start_instance_location);
DrawIndex({.index_count = index_count,
.index_addr = index_addr,
.instance_count = args->instance_count,
.base_vertex = static_cast<int32_t>(args->base_vertex_location),
.first_instance = args->start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
}
}
void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_group_y,
uint32_t thread_group_z, uint32_t mode) {
m_sh_ctx.SetCsWaveSize(Pm4::ComputeWaveSize(mode));
uint32_t frame_num = 0;
// uint32_t local_x = 1;
// uint32_t local_y = 1;
@@ -1246,19 +1143,13 @@ void CommandProcessor::DispatchIndirect(uint32_t data_offset, uint32_t mode) {
DispatchDirect(args->thread_group_x, args->thread_group_y, args->thread_group_z, mode);
}
void CommandProcessor::DrawIndexAuto(uint32_t index_count, uint32_t flags,
uint32_t render_target_slice_offset) {
SubmitNonIndexedDraw(index_count, flags, render_target_slice_offset, 0, 0);
}
void CommandProcessor::SubmitNonIndexedDraw(uint32_t vertex_count, uint32_t flags,
uint32_t render_target_slice_offset,
uint32_t first_vertex, uint32_t first_instance) {
void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
CheckBuffer();
m_renderer.GetRenderExecutor().DrawAuto(m_submit_id, CurrentBuffer(), vertex_count, flags,
render_target_slice_offset, m_num_instances,
first_vertex, first_instance);
if (args.instance_count == 0) {
args.instance_count = m_num_instances;
}
m_renderer.GetRenderExecutor().DrawAuto(m_submit_id, CurrentBuffer(), args);
}
void CommandProcessor::WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index) {
@@ -1305,7 +1196,14 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
switch (interrupt_selector) {
case 0x00:
case 0x03: with_interrupt = false; break;
case 0x01: Sync::TriggerEopEventAtEndOfPipe(CurrentBuffer(), interrupt_context_id); return;
case 0x01:
if (!IsAsyncComputeQueue()) {
Sync::TriggerEopEventAtEndOfPipe(CurrentBuffer(), m_interrupt_event_id,
interrupt_context_id);
return;
}
with_interrupt = true;
break;
case 0x02: with_interrupt = true; break;
default: EXIT("unknown interrupt_selector\n");
}
@@ -1318,10 +1216,11 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
if (with_interrupt) {
if (with_writeback) {
Sync::WriteAtEndOfPipeWithInterruptWriteBack32(m_submit_id, CurrentBuffer(), dst,
data, interrupt_context_id);
data, m_interrupt_event_id,
interrupt_context_id);
} else {
Sync::WriteAtEndOfPipeWithInterrupt32(m_submit_id, CurrentBuffer(), dst, data,
interrupt_context_id);
m_interrupt_event_id, interrupt_context_id);
}
} else if (with_writeback) {
Sync::WriteAtEndOfPipeWithWriteBack32(m_submit_id, CurrentBuffer(), dst, data);
@@ -1336,12 +1235,12 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
if (eop_event_type == 0x2f && cache_action == 0x00 && event_index == 0x06) {
auto* dst = static_cast<uint32_t*>(dst_gpu_addr);
SynchronizeGpu();
Sync::ReadGds(m_renderer.GetBufferCache().GetGdsBuffer(), dst, value & 0xffffu,
Sync::ReadGds(*m_renderer.GetBufferCache().GetGdsBuffer(), dst, value & 0xffffu,
value >> 16u);
Sync::WriteAtEndOfPipeGds32(m_submit_id, CurrentBuffer(), dst, value & 0xffffu,
value >> 16u);
if (with_interrupt) {
m_renderer.TriggerEopEvent(interrupt_context_id);
m_renderer.TriggerInterrupt(m_interrupt_event_id, interrupt_context_id);
}
return;
}
@@ -1367,10 +1266,12 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
if (with_interrupt) {
if (with_writeback) {
Sync::WriteAtEndOfPipeWithInterruptWriteBack64(
m_submit_id, CurrentBuffer(), dst, value, interrupt_context_id);
m_submit_id, CurrentBuffer(), dst, value, m_interrupt_event_id,
interrupt_context_id);
} else {
Sync::WriteAtEndOfPipeWithInterrupt64(m_submit_id, CurrentBuffer(), dst,
value, interrupt_context_id);
value, m_interrupt_event_id,
interrupt_context_id);
}
} else if (with_writeback) {
Sync::WriteAtEndOfPipeWithWriteBack64(m_submit_id, CurrentBuffer(), dst,
@@ -1384,16 +1285,21 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
case 0x00:
switch (eop_event_type) {
case 0x04:
if (event_index == 0x05) {
write64(false);
return;
}
break;
case 0x14:
case 0x28:
if ((eop_event_type == 0x04 && event_index == 0x05) ||
(eop_event_type == 0x28 && event_index == 0x00)) {
case 0x2f:
if (event_index == 0x00) {
write64(false);
return;
}
break;
case 0x2b:
case 0x2d:
case 0x2f:
case 0x30:
if (event_index == 0x00 && !with_interrupt) {
write64(false);
@@ -1444,26 +1350,35 @@ void CommandProcessor::WriteAtEndOfPipe(uint32_t cache_policy, uint32_t event_wr
case 0x04:
if constexpr (sizeof(T) == sizeof(uint64_t)) {
const auto clock = Sync::ReadReferenceClock();
std::memcpy(dst_gpu_addr, &clock, sizeof(clock));
auto* dst = static_cast<uint64_t*>(dst_gpu_addr);
std::memcpy(dst, &clock, sizeof(clock));
switch (cache_action) {
case 0x00:
if (((eop_event_type == 0x04 && event_index == 0x05) ||
(eop_event_type == 0x28 && event_index == 0x00)) &&
!with_interrupt) {
Sync::WriteAtEndOfPipeClockCounter(m_submit_id, CurrentBuffer(),
static_cast<uint64_t*>(dst_gpu_addr),
clock);
if ((eop_event_type == 0x04 && event_index == 0x05) ||
(eop_event_type == 0x28 && event_index == 0x00)) {
if (with_interrupt) {
Sync::WriteAtEndOfPipeWithInterrupt64(
m_submit_id, CurrentBuffer(), dst, clock, m_interrupt_event_id,
interrupt_context_id);
} else {
Sync::WriteAtEndOfPipeClockCounter(m_submit_id, CurrentBuffer(),
dst, clock);
}
return;
}
break;
case 0x38:
if (((eop_event_type == 0x04 &&
(event_index == 0x00 || event_index == 0x05)) ||
(eop_event_type == 0x28 && event_index == 0x00)) &&
!with_interrupt) {
Sync::WriteAtEndOfPipeClockCounterWithWriteBack(
m_submit_id, CurrentBuffer(), static_cast<uint64_t*>(dst_gpu_addr),
clock);
if ((eop_event_type == 0x04 &&
(event_index == 0x00 || event_index == 0x05)) ||
(eop_event_type == 0x28 && event_index == 0x00)) {
if (with_interrupt) {
Sync::WriteAtEndOfPipeWithInterruptWriteBack64(
m_submit_id, CurrentBuffer(), dst, clock, m_interrupt_event_id,
interrupt_context_id);
} else {
Sync::WriteAtEndOfPipeClockCounterWithWriteBack(
m_submit_id, CurrentBuffer(), dst, clock);
}
return;
}
break;
@@ -1520,15 +1435,17 @@ void CommandProcessor::EmitGlobalBarrier() {
void CommandProcessor::TriggerEopEventAtEndOfPipe(uint32_t interrupt_context_id) {
CheckBuffer();
Sync::TriggerEopEventAtEndOfPipe(CurrentBuffer(), interrupt_context_id);
Sync::TriggerEopEventAtEndOfPipe(CurrentBuffer(), m_interrupt_event_id, interrupt_context_id);
}
void CommandProcessor::TriggerEvent(uint32_t event_type, uint32_t event_index) {
void CommandProcessor::TriggerEvent(uint32_t event_type, uint32_t event_index,
uint64_t event_address) {
if (GraphicsRunDebugDumpEnabled()) {
LOGF("CommandProcessor::TriggerEvent()\n"
"\t event_type = 0x%08" PRIx32 "\n"
"\t event_index = 0x%08" PRIx32 "\n",
event_type, event_index);
"\t event_index = 0x%08" PRIx32 "\n"
"\t address = 0x%016" PRIx64 "\n",
event_type, event_index, event_address);
}
const auto valid_cache_event_index = event_index == 0x00000000 || event_index == 0x00000007;
@@ -1565,12 +1482,36 @@ void CommandProcessor::TriggerEvent(uint32_t event_type, uint32_t event_index) {
case 0x0000001a:
case 0x0000001b:
case 0x00000038:
case 0x00000039:
case 0x0000003a:
LOGF("\t temporary: ignoring unsupported event_write type 0x%08" PRIx32
", index 0x%08" PRIx32 "\n",
event_type, event_index);
break;
case 0x00000039: {
if (event_index != 0x00000001 || event_address == 0 || (event_address & 0x7u) != 0) {
EXIT("invalid occlusion-counter dump: index=0x%08" PRIx32 ", address=0x%016" PRIx64
"\n",
event_index, event_address);
}
static std::once_flag warning_once;
std::call_once(warning_once, [] {
std::printf("Warning: game uses occlusion queries, which are currently treated as "
"always visible; GPU usage may be higher and FPS may be lower.\n");
});
// Until host occlusion queries are implemented, publish an always-visible result. The
// PS5 layout contains one interleaved begin/end pair per DB, and bit 63 marks a result
// ready.
constexpr uint64_t ready_bit = 1ull << 63u;
constexpr uint64_t counter_mask = ready_bit - 1u;
auto* results = reinterpret_cast<volatile uint64_t*>(event_address);
const auto value = ready_bit | m_synthetic_occlusion_counter;
for (uint32_t db = 0; db < 16u; db++) {
results[db * 2u] = value;
}
m_synthetic_occlusion_counter = (m_synthetic_occlusion_counter + 1u) & counter_mask;
break;
}
default:
EXIT("unknown event type: 0x%08" PRIx32 ", 0x%08" PRIx32 "\n", event_type, event_index);
}
@@ -1633,7 +1574,7 @@ void CommandProcessor::FlipWithInterrupt(uint32_t eop_event_type, uint32_t cache
m_flip.flip_arg);
Sync::WriteAtEndOfPipeWithInterruptWriteBackFlip32(
m_submit_id, command, static_cast<uint32_t*>(dst_gpu_addr), value, m_flip.handle,
m_flip.index, m_flip.flip_mode, m_flip.flip_arg, request);
m_flip.index, m_flip.flip_mode, m_flip.flip_arg, request, m_interrupt_event_id);
GetScheduler().Flush();
}
@@ -1654,60 +1595,11 @@ void CommandProcessor::PrepareCpuFlip(uint64_t request_id) {
}
void CommandProcessor::SynchronizeGpu() {
GetScheduler().FinishCurrent();
GetScheduler().Finish();
}
Gpu::Gpu(RenderContext& renderer) {
EXIT_NOT_IMPLEMENTED(!Common::Thread::IsMainThread());
GraphicsInitJmpTables();
m_state = std::make_unique<GpuState>(renderer);
}
Gpu::~Gpu() = default;
void Gpu::Shutdown() {
m_state->Shutdown();
}
bool Gpu::IsStopping() {
return m_state->IsStopping();
}
void Gpu::SendCommand(Common::UniqueFunction<void>&& command) {
m_state->SendCommand(std::move(command));
}
void Gpu::SendCommandSync(Common::UniqueFunction<void>&& command) {
m_state->SendCommandSync(std::move(command));
}
void Gpu::Submit(uint32_t* draw_commands, uint32_t draw_size_dw, uint32_t* constant_commands,
uint32_t constant_size_dw, bool trigger_agc_interrupt_on_done) {
EXIT_IF(draw_commands == nullptr || draw_size_dw == 0);
m_state->Submit(draw_commands, draw_size_dw, constant_commands, constant_size_dw,
trigger_agc_interrupt_on_done);
}
void Gpu::SubmitCompute(uint32_t queue, uint32_t* commands, uint32_t size_dw,
bool trigger_agc_interrupt_on_done) {
EXIT_IF(commands == nullptr || size_dw == 0);
m_state->SubmitCompute(queue, commands, size_dw, trigger_agc_interrupt_on_done);
}
void Gpu::SubmitFlipPreparation(uint64_t request_id) {
m_state->SubmitFlipPreparation(request_id);
}
void Gpu::Done() {
m_state->Done();
}
int Gpu::GetFrameNum() const {
return m_state->GetFrameNum();
}
bool Gpu::IsGpuThread() noexcept {
return GpuState::IsGpuThread();
bool GuestGpu::IsGpuThread() noexcept {
return g_gpu_thread;
}
} // namespace Libs::Graphics
+74 -12
View File
@@ -3,38 +3,100 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/threads.h"
#include "common/uniqueFunction.h"
#include "graphics/guest_gpu/command_processor/commandProcessor.h"
#include <array>
#include <atomic>
#include <cstdint>
#include <deque>
#include <memory>
#include <mutex>
#include <span>
#include <thread>
namespace Libs::Graphics {
class GpuState;
class RenderContext;
class Gpu final {
class GuestGpu final {
public:
explicit Gpu(RenderContext& renderer);
~Gpu();
KYTY_CLASS_NO_COPY(Gpu);
explicit GuestGpu(RenderContext& renderer);
~GuestGpu();
KYTY_CLASS_NO_COPY(GuestGpu);
void Shutdown();
[[nodiscard]] bool IsStopping();
void SendCommand(Common::UniqueFunction<void>&& command);
void SendCommandSync(Common::UniqueFunction<void>&& command);
void Submit(uint32_t* draw_commands, uint32_t draw_size_dw, uint32_t* constant_commands,
uint32_t constant_size_dw, bool trigger_agc_interrupt_on_done = false);
void SubmitCompute(uint32_t queue, uint32_t* commands, uint32_t size_dw,
bool trigger_agc_interrupt_on_done = false);
void SubmitFlipPreparation(uint64_t request_id);
void Done();
// Submitted command memory is borrowed and must remain valid until GPU execution completes.
void Submit(std::span<const uint32_t> draw_commands,
std::span<const uint32_t> constant_commands);
void SubmitCompute(uint32_t queue, std::span<const uint32_t> commands);
void SubmitFlipPreparation(uint64_t request_id);
void Done();
[[nodiscard]] int GetFrameNum() const;
[[nodiscard]] static bool IsGpuThread() noexcept;
private:
std::unique_ptr<GpuState> m_state;
static constexpr uint32_t ComputePipeCount = 7;
static constexpr uint32_t QueuesPerComputePipe = 8;
static constexpr uint32_t ComputeQueueCount = ComputePipeCount * QueuesPerComputePipe;
static constexpr uint32_t ComputeQueueBase = 0x20;
static constexpr uint32_t QueueCount = 1 + ComputeQueueCount;
enum class SubmissionType { Graphics, Compute, FlipPreparation };
struct Submission {
SubmissionType type = SubmissionType::Graphics;
uint32_t queue_id = 0;
std::span<const uint32_t> commands;
std::span<const uint32_t> constant_commands;
Pm4Execution command_execution;
Pm4Execution constant_execution;
bool reset_processor = false;
bool started = false;
bool command_complete = false;
bool constant_complete = false;
bool blocked = false;
uint64_t flip_request_id = 0;
};
void Enqueue(Submission submission);
void WaitForIdle();
void ProcessCommands();
bool Process(Submission& submission);
static void ThreadRun(void* data);
CommandProcessor& GetProcessor(uint32_t queue_id);
RenderContext& m_renderer;
Common::Mutex m_submission_mutex;
Common::Mutex m_queue_mutex;
std::mutex m_shutdown_mutex;
Common::CondVar m_work_available;
Common::CondVar m_idle;
std::array<std::deque<Submission>, QueueCount> m_queues;
std::deque<Common::UniqueFunction<void>> m_commands;
std::atomic_uint32_t m_pending_commands {0};
uint32_t m_next_queue = 0;
uint32_t m_submission_count = 0;
bool m_processing = false;
bool m_graphics_done = true;
bool m_accepting = true;
bool m_stopping = false;
bool m_shutdown_complete = false;
std::unique_ptr<CommandProcessor> m_gfx_cp;
std::array<std::unique_ptr<CommandProcessor>, ComputeQueueCount> m_compute_cp;
uint64_t m_submit_id = 0;
std::atomic_int m_done_num = 0;
std::jthread m_thread;
friend class CommandProcessor;
};
} // namespace Libs::Graphics
+139 -197
View File
@@ -11,15 +11,6 @@ struct ColorBase {
uint64_t addr = 0;
};
struct ColorPitch {
uint32_t pitch_div8_minus1 = 0;
uint32_t fmask_pitch_div8_minus1 = 0;
};
struct ColorSlice {
uint32_t slice_div64_minus1 = 0;
};
struct ColorView {
uint32_t base_array_slice_index = 0;
uint32_t last_array_slice_index = 0;
@@ -29,25 +20,20 @@ struct ColorView {
struct ColorInfo {
bool fmask_compression_enable = false;
// uint32_t fmask_compression_mode = 0;
bool fmask_data_compression_disable = false;
bool fmask_one_frag_mode = false;
bool cmask_fast_clear_enable = false;
bool dcc_compression_enable = false;
bool blend_clamp = false;
bool blend_bypass = false;
bool round_mode = false;
uint32_t cmask_is_linear = 0;
uint32_t cmask_addr_type = 0;
bool alt_tile_mode = false;
uint32_t format = 0;
uint32_t channel_type = 0;
uint32_t channel_order = 0;
bool fmask_data_compression_disable = false;
bool fmask_one_frag_mode = false;
bool cmask_fast_clear_enable = false;
bool dcc_compression_enable = false;
bool blend_clamp = false;
bool blend_bypass = false;
bool round_mode = false;
Prospero::ChannelLayout format = Prospero::ChannelLayout::kInvalid;
Prospero::ChannelType channel_type = Prospero::ChannelType::kUNorm;
Prospero::ChannelOrder channel_order = Prospero::ChannelOrder::kStandard;
};
struct ColorAttrib {
bool force_dest_alpha_to_one = false;
uint32_t tile_mode = 0;
uint32_t fmask_tile_mode = 0;
uint32_t num_samples = 0;
uint32_t num_fragments = 0;
};
@@ -59,41 +45,33 @@ struct ColorAttrib2 {
};
struct ColorAttrib3 {
uint32_t depth = 0;
uint32_t tile_mode = 0;
uint32_t dimension = 0;
bool cmask_pipe_aligned = false;
bool dcc_pipe_aligned = false;
uint32_t depth = 0;
Prospero::TileMode tile_mode = Prospero::TileMode::kRenderTarget;
uint32_t dimension = 0;
bool metadata_pipe_aligned = false;
bool write_vrs_rate_hint_to_cmask = false;
};
struct ColorDccControl {
uint32_t max_uncompressed_block_size = 0;
uint32_t max_compressed_block_size = 0;
uint32_t min_compressed_block_size = 0;
uint32_t color_transform = 0;
bool dcc_clear_key_enable = false;
bool overwrite_combiner_disable = false;
bool independent_64b_blocks = false;
bool independent_128b_blocks = false;
bool data_write_on_dcc_clear_to_reg = false;
enum class IndependentBlockSize : uint8_t { Disabled, Bytes64, Bytes128 };
uint32_t max_uncompressed_block_size = 2;
uint32_t max_compressed_block_size = 2;
uint32_t color_transform = 0;
bool dcc_clear_key_enable = false;
bool overwrite_combiner_disable = false;
IndependentBlockSize independent_block_size = IndependentBlockSize::Disabled;
bool data_write_on_dcc_clear_to_reg = false;
};
struct ColorCmask {
uint64_t addr = 0;
};
struct ColorCmaskSlice {
uint32_t slice_minus1 = 0;
};
struct ColorFmask {
uint64_t addr = 0;
};
struct ColorFmaskSlice {
uint32_t slice_minus1 = 0;
};
struct ColorClearWord0 {
uint32_t word0 = 0;
};
@@ -106,15 +84,8 @@ struct ColorDccAddr {
uint64_t addr = 0;
};
struct ColorSize {
uint32_t width = 0;
uint32_t height = 0;
};
struct RenderTarget {
ColorBase base;
ColorPitch pitch;
ColorSlice slice;
ColorView view;
ColorInfo info;
ColorAttrib attrib;
@@ -122,21 +93,18 @@ struct RenderTarget {
ColorAttrib3 attrib3;
ColorDccControl dcc;
ColorCmask cmask;
ColorCmaskSlice cmask_slice;
ColorFmask fmask;
ColorFmaskSlice fmask_slice;
ColorClearWord0 clear_word0;
ColorClearWord1 clear_word1;
ColorDccAddr dcc_addr;
ColorSize size;
};
struct DepthZInfo {
uint32_t format = 0;
Prospero::DepthFormat format = Prospero::DepthFormat::kInvalid;
uint32_t num_samples = 0;
Prospero::TextureCompatiblePlaneCompression texture_compatibility =
Prospero::TextureCompatiblePlaneCompression::kDisable;
Prospero::ZCompareBase z_compare_base = Prospero::ZCompareBase::kZMin;
Prospero::ZCompareBase z_compare_base = Prospero::ZCompareBase::kZMax;
bool htile_acceleration = false;
bool expclear_enabled = false;
bool partially_resident = false;
@@ -144,16 +112,16 @@ struct DepthZInfo {
[[nodiscard]] static DepthZInfo Decode(uint32_t value) {
DepthZInfo info;
info.format = value & 0x3u;
info.format = static_cast<Prospero::DepthFormat>(value & 0x3u);
info.num_samples = (value >> 2u) & 0x3u;
info.texture_compatibility = static_cast<Prospero::TextureCompatiblePlaneCompression>(
value & Prospero::GpuEnumValue(Prospero::TextureCompatiblePlaneCompression::kBitMask));
value & static_cast<uint32_t>(Prospero::TextureCompatiblePlaneCompression::kBitMask));
info.partially_resident = (value & 0x00001000u) != 0;
info.max_mip_level = static_cast<uint8_t>((value >> 16u) & 0x0fu);
info.expclear_enabled = (value & 0x08000000u) != 0;
info.htile_acceleration = (value & 0x20000000u) != 0;
info.z_compare_base = static_cast<Prospero::ZCompareBase>(
value & Prospero::GpuEnumValue(Prospero::ZCompareBase::kBitMask));
value & static_cast<uint32_t>(Prospero::ZCompareBase::kBitMask));
return info;
}
@@ -167,18 +135,18 @@ struct DepthZInfo {
};
struct DepthStencilInfo {
uint32_t format = 0;
Prospero::StencilFormat format = Prospero::StencilFormat::kInvalid;
Prospero::TextureCompatibleStencil texture_compatibility =
Prospero::TextureCompatibleStencil::kDisable;
bool expclear_enabled = false;
bool htile_stencil_disabled = false;
bool htile_stencil_disabled = true;
bool partially_resident = false;
[[nodiscard]] static DepthStencilInfo Decode(uint32_t value) {
DepthStencilInfo info;
info.format = value & 0x1u;
info.format = static_cast<Prospero::StencilFormat>(value & 0x1u);
info.texture_compatibility = static_cast<Prospero::TextureCompatibleStencil>(
value & Prospero::GpuEnumValue(Prospero::TextureCompatibleStencil::kBitMask));
value & static_cast<uint32_t>(Prospero::TextureCompatibleStencil::kBitMask));
info.partially_resident = (value & 0x00001000u) != 0;
info.expclear_enabled = (value & 0x08000000u) != 0;
info.htile_stencil_disabled = (value & 0x20000000u) != 0;
@@ -194,16 +162,6 @@ struct DepthStencilInfo {
}
};
struct DepthRenderTargetDepthInfo {
uint32_t addr5_swizzle_mask = 0;
uint32_t array_mode = 0;
uint32_t pipe_config = 0;
uint32_t bank_width = 0;
uint32_t bank_height = 0;
uint32_t macro_tile_aspect = 0;
uint32_t num_banks = 0;
};
struct DepthDepthView {
uint32_t slice_start = 0;
uint32_t slice_max = 0;
@@ -218,36 +176,18 @@ struct DepthDepthSizeXY {
bool valid = false;
};
struct DepthRenderTargetHTileSurface {
uint32_t linear = 0;
uint32_t full_cache = 0;
uint32_t htile_uses_preload_win = 0;
uint32_t preload = 0;
uint32_t prefetch_width = 0;
uint32_t prefetch_height = 0;
uint32_t dst_outside_zero_to_one = 0;
};
struct DepthRenderTarget {
DepthZInfo z_info;
DepthStencilInfo stencil_info;
DepthDepthView depth_view;
DepthDepthSizeXY size;
DepthRenderTargetDepthInfo depth_info;
DepthRenderTargetHTileSurface htile_surface;
DepthZInfo z_info;
DepthStencilInfo stencil_info;
DepthDepthView depth_view;
DepthDepthSizeXY size;
uint64_t z_read_base_addr = 0;
uint64_t stencil_read_base_addr = 0;
uint64_t z_write_base_addr = 0;
uint64_t stencil_write_base_addr = 0;
uint32_t pitch_div8_minus1 = 0;
uint32_t height_div8_minus1 = 0;
bool pitch_height_valid = false;
uint32_t slice_div64_minus1 = 0;
uint64_t htile_data_base_addr = 0;
uint32_t width = 0;
uint32_t height = 0;
bool width_height_valid = false;
uint8_t shading_rate_encoding = 0;
};
struct RenderControl {
@@ -256,10 +196,19 @@ struct RenderControl {
bool resummarize_enable = false;
bool stencil_compress_disable = false;
bool depth_compress_disable = false;
bool copy_depth_to_color = false;
bool copy_stencil_to_color = false;
bool copy_centroid = false;
uint8_t copy_sample = 0;
};
struct DepthRenderOverride {
bool force_z_valid = false;
bool force_z_dirty = false;
bool force_stencil_valid = false;
bool force_stencil_dirty = false;
};
struct GdsOaCounter {
uint32_t counter = 0;
uint32_t address = 0;
@@ -295,23 +244,18 @@ struct ClipControl {
bool linear_attribute_clip_enable = false;
bool force_viewport_index_from_vs_enable = false;
[[nodiscard]] bool IsZClipModeRepresentable() const {
return min_z_clip_disable == max_z_clip_disable;
}
[[nodiscard]] bool IsZClipEnabled() const { return !min_z_clip_disable; }
[[nodiscard]] bool IsZClipEnabled() const { return !min_z_clip_disable && !max_z_clip_disable; }
};
struct DepthControl {
bool stencil_enable = false;
bool z_enable = false;
bool z_write_enable = false;
bool depth_bounds_enable = false;
uint8_t zfunc = 0;
bool backface_enable = false;
uint8_t stencilfunc = 0;
uint8_t stencilfunc_bf = 0;
bool color_writes_on_depth_fail_enable = false;
bool color_writes_on_depth_pass_disable = false;
bool stencil_enable = false;
bool z_enable = false;
bool z_write_enable = false;
bool depth_bounds_enable = false;
uint8_t zfunc = 0;
bool backface_enable = false;
uint8_t stencilfunc = 0;
uint8_t stencilfunc_bf = 0;
};
struct StencilControl {
@@ -425,16 +369,16 @@ struct AaConfig {
struct Viewport {
float zmin = 0.0f;
float zmax = 0.0f;
float xscale = 0.0f;
float xscale = 1.0f;
float xoffset = 0.0f;
float yscale = 0.0f;
float yscale = 1.0f;
float yoffset = 0.0f;
float zscale = 0.0f;
float zscale = 1.0f;
float zoffset = 0.0f;
int viewport_scissor_left = 0;
int viewport_scissor_top = 0;
int viewport_scissor_right = 0;
int viewport_scissor_bottom = 0;
int viewport_scissor_right = 16384;
int viewport_scissor_bottom = 16384;
bool viewport_scissor_window_offset_enable = false;
};
@@ -443,26 +387,26 @@ struct ScreenViewport {
uint32_t transform_control = 1087;
int screen_scissor_left = 0;
int screen_scissor_top = 0;
int screen_scissor_right = 0;
int screen_scissor_bottom = 0;
int screen_scissor_right = 16384;
int screen_scissor_bottom = 16384;
int window_scissor_left = 0;
int window_scissor_top = 0;
int window_scissor_right = 0;
int window_scissor_bottom = 0;
int window_scissor_right = 16384;
int window_scissor_bottom = 16384;
bool window_scissor_window_offset_enable = false;
int generic_scissor_left = 0;
int generic_scissor_top = 0;
int generic_scissor_right = 0;
int generic_scissor_bottom = 0;
int generic_scissor_right = 16384;
int generic_scissor_bottom = 16384;
bool generic_scissor_window_offset_enable = false;
int window_offset_x = 0;
int window_offset_y = 0;
uint32_t hw_offset_x = 0;
uint32_t hw_offset_y = 0;
float guard_band_horz_clip = 0.0f;
float guard_band_vert_clip = 0.0f;
float guard_band_horz_discard = 0.0f;
float guard_band_vert_discard = 0.0f;
float guard_band_horz_clip = 1.0f;
float guard_band_vert_clip = 1.0f;
float guard_band_horz_discard = 1.0f;
float guard_band_vert_discard = 1.0f;
uint16_t clip_rect_rule = 0xffffu;
int clip_rect_left[4] = {};
int clip_rect_top[4] = {};
@@ -471,27 +415,6 @@ struct ScreenViewport {
bool clip_rect_window_offset_enable[4] = {};
};
struct VsShaderResource1 {
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
bool ieee_mode = false;
uint8_t vgpr_component_count = 0;
bool cu_group_enable = false;
bool require_forward_progress = false;
bool fp16_overflow = false;
};
struct VsShaderResource2 {
bool scratch_en = false;
uint8_t user_sgpr = 0;
bool offchip_lds = false;
bool streamout_enabled = false;
uint8_t shared_vgprs = 0;
};
struct HsShaderResource1 {
uint8_t vgprs = 0;
uint8_t priority = 0;
@@ -514,7 +437,6 @@ struct HsShaderResource2 {
struct PsShaderResource1 {
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
@@ -538,7 +460,6 @@ struct PsStageRegisters {
uint64_t data_addr = 0;
PsShaderResource1 rsrc1;
PsShaderResource2 rsrc2;
uint64_t chksum = 0;
};
struct CsStageRegisters {
@@ -548,12 +469,13 @@ struct CsStageRegisters {
uint32_t num_thread_y = 0;
uint32_t num_thread_z = 0;
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
bool debug_mode = false;
bool ieee_mode = false;
bool require_forward_progress = false;
bool fp16_overflow = false;
bool bulky = false;
bool threadgroup_configuration = false;
uint8_t wave_size = 64;
bool scratch_en = false;
@@ -564,6 +486,7 @@ struct CsStageRegisters {
bool tg_size_en = false;
uint8_t tidig_comp_cnt = 0;
uint16_t lds_size = 0;
uint8_t shared_vgprs = 0;
};
struct EsStageRegisters {
@@ -571,21 +494,18 @@ struct EsStageRegisters {
};
struct LsStageRegisters {
uint64_t data_addr = 0;
VsShaderResource1 rsrc1;
VsShaderResource2 rsrc2;
uint64_t data_addr = 0;
};
struct HsStageRegisters {
uint64_t data_addr = 0;
uint64_t data_addr = 0;
uint64_t user_data_addr = 0;
HsShaderResource1 rsrc1;
HsShaderResource2 rsrc2;
uint64_t chksum = 0;
};
struct GsShaderResource1 {
uint8_t vgprs = 0;
uint8_t sgprs = 0;
uint8_t priority = 0;
uint8_t float_mode = 0;
bool dx10_clamp = false;
@@ -608,10 +528,10 @@ struct GsShaderResource2 {
};
struct GsStageRegisters {
uint64_t data_addr = 0;
uint64_t data_addr = 0;
uint64_t user_data_addr = 0;
GsShaderResource1 rsrc1;
GsShaderResource2 rsrc2;
uint64_t chksum = 0;
};
struct ShaderRegisters {
@@ -667,8 +587,7 @@ struct ShaderRegisters {
enum class UserSgprType { Unknown, Region, Vsharp };
struct UserSgprInfo {
// Changed from 16 to 64
static constexpr int SGPRS_MAX = 64;
static constexpr int SGPRS_MAX = 32;
uint32_t value[SGPRS_MAX] = {0};
UserSgprType type[SGPRS_MAX] = {};
@@ -715,12 +634,6 @@ public:
void Reset() { *this = Context(); }
void SetColorBase(uint32_t slot, const ColorBase& base) { m_render_targets[slot].base = base; }
void SetColorPitch(uint32_t slot, const ColorPitch& pitch) {
m_render_targets[slot].pitch = pitch;
}
void SetColorSlice(uint32_t slot, const ColorSlice& slice) {
m_render_targets[slot].slice = slice;
}
void SetColorView(uint32_t slot, const ColorView& view) { m_render_targets[slot].view = view; }
void SetColorInfo(uint32_t slot, const ColorInfo& info) { m_render_targets[slot].info = info; }
void SetColorAttrib(uint32_t slot, const ColorAttrib& attrib) {
@@ -738,15 +651,9 @@ public:
void SetColorCmask(uint32_t slot, const ColorCmask& cmask) {
m_render_targets[slot].cmask = cmask;
}
void SetColorCmaskSlice(uint32_t slot, const ColorCmaskSlice& cmask_slice) {
m_render_targets[slot].cmask_slice = cmask_slice;
}
void SetColorFmask(uint32_t slot, const ColorFmask& fmask) {
m_render_targets[slot].fmask = fmask;
}
void SetColorFmaskSlice(uint32_t slot, const ColorFmaskSlice& fmask_slice) {
m_render_targets[slot].fmask_slice = fmask_slice;
}
void SetColorClearWord0(uint32_t slot, const ColorClearWord0& clear_word0) {
m_render_targets[slot].clear_word0 = clear_word0;
}
@@ -756,7 +663,6 @@ public:
void SetColorDccAddr(uint32_t slot, const ColorDccAddr& dcc_addr) {
m_render_targets[slot].dcc_addr = dcc_addr;
}
void SetColorSize(uint32_t slot, const ColorSize& size) { m_render_targets[slot].size = size; }
[[nodiscard]] const RenderTarget& GetRenderTarget(uint32_t slot) const {
return m_render_targets[slot];
}
@@ -911,6 +817,12 @@ public:
void SetClipControl(const ClipControl& control) { m_clip_control = control; }
[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
void SetRenderControl(const RenderControl& control) { m_render_control = control; }
[[nodiscard]] const DepthRenderOverride& GetDepthRenderOverride() const {
return m_depth_render_override;
}
void SetDepthRenderOverride(const DepthRenderOverride& control) {
m_depth_render_override = control;
}
[[nodiscard]] const DepthControl& GetDepthControl() const { return m_depth_control; }
void SetDepthControl(const DepthControl& control) { m_depth_control = control; }
[[nodiscard]] const ModeControl& GetModeControl() const { return m_mode_control; }
@@ -941,8 +853,10 @@ public:
[[nodiscard]] uint8_t GetStencilClearValue() const { return m_stencil_clear_value; }
void SetStencilClearValue(uint8_t clear_value) { m_stencil_clear_value = clear_value; }
[[nodiscard]] float GetLineWidth() const { return m_line_width; }
void SetLineWidth(float width) { m_line_width = width; }
[[nodiscard]] float GetLineWidth() const { return m_line_width; }
void SetLineWidth(float width) { m_line_width = width; }
[[nodiscard]] uint32_t GetPrimitiveResetIndex() const { return m_primitive_reset_index; }
void SetPrimitiveResetIndex(uint32_t index) { m_primitive_reset_index = index; }
[[nodiscard]] const ShaderRegisters& GetShaderRegisters() const { return m_sh_regs; }
@@ -987,7 +901,8 @@ public:
void SetScShaderControl(uint32_t value) { m_sh_regs.m_paScShaderControl = value; }
private:
float m_line_width = 1.0f;
float m_line_width = 1.0f;
uint32_t m_primitive_reset_index = 0xffffffffu;
BlendControl m_blend_control[8];
BlendColor m_blend_color;
@@ -1003,15 +918,16 @@ private:
uint32_t m_shader_stages = 0;
DepthRenderTarget m_depth_render_target;
RenderControl m_render_control;
DepthControl m_depth_control;
StencilControl m_stencil_control;
StencilMask m_stencil_mask;
float m_depth_clear_value = 0.0f;
float m_depth_bounds_min = 0.0f;
float m_depth_bounds_max = 1.0f;
uint8_t m_stencil_clear_value = 0;
DepthRenderTarget m_depth_render_target;
RenderControl m_render_control;
DepthRenderOverride m_depth_render_override;
DepthControl m_depth_control;
StencilControl m_stencil_control;
StencilMask m_stencil_mask;
float m_depth_clear_value = 0.0f;
float m_depth_bounds_min = 0.0f;
float m_depth_bounds_max = 1.0f;
uint8_t m_stencil_clear_value = 0;
ModeControl m_mode_control;
PolyOffset m_poly_offset;
@@ -1020,6 +936,12 @@ private:
ShaderRegisters m_sh_regs;
};
struct FsrView {
uint32_t control_points[2][4] {};
uint32_t alphas[2][2] {};
uint32_t window[2] {};
};
class UserConfig {
public:
UserConfig() = default;
@@ -1029,12 +951,14 @@ public:
void Reset() { *this = UserConfig(); }
void SetPrimitiveType(uint32_t prim_type) { m_prim_type = prim_type; }
[[nodiscard]] uint32_t GetPrimType() const { return m_prim_type; }
void SetPrimitiveType(Prospero::PrimitiveType prim_type) { m_prim_type = prim_type; }
[[nodiscard]] Prospero::PrimitiveType GetPrimType() const { return m_prim_type; }
void SetIndexOffset(uint32_t index_offset) { m_index_offset = index_offset; }
[[nodiscard]] uint32_t GetIndexOffset() const { return m_index_offset; }
void SetObjectId(uint32_t object_id) { m_object_id = object_id; }
[[nodiscard]] uint32_t GetObjectId() const { return m_object_id; }
void SetPrimitiveResetControl(uint32_t control) { m_primitive_reset_control = control; }
[[nodiscard]] uint32_t GetPrimitiveResetControl() const { return m_primitive_reset_control; }
[[nodiscard]] const GeControl& GetGeControl() const { return m_ge_cntl; }
void SetGeControl(const GeControl& control) { m_ge_cntl = control; }
@@ -1047,11 +971,21 @@ public:
void SetGdsOaCntl(uint32_t value) { m_gds_oa.cntl = value; }
void SetGdsOaCounter(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].counter = value; }
void SetGdsOaAddress(uint32_t value) { m_gds_oa.counters[m_gds_oa.GetIndex()].address = value; }
void SetFsrControlPoint(uint32_t axis, uint32_t index, uint32_t value) {
m_fsr_view.control_points[axis][index] = value;
}
void SetFsrAlpha(uint32_t axis, uint32_t index, uint32_t value) {
m_fsr_view.alphas[axis][index] = value;
}
void SetFsrWindow(uint32_t index, uint32_t value) { m_fsr_view.window[index] = value; }
[[nodiscard]] const FsrView& GetFsrView() const { return m_fsr_view; }
private:
uint32_t m_prim_type = 0;
uint32_t m_index_offset = 0;
uint32_t m_object_id = 0;
FsrView m_fsr_view;
Prospero::PrimitiveType m_prim_type = Prospero::PrimitiveType::kNone;
uint32_t m_index_offset = 0;
uint32_t m_object_id = 0;
uint32_t m_primitive_reset_control = 0;
GeControl m_ge_cntl;
GeUserVgprEn m_ge_user_vgpr_en;
@@ -1069,23 +1003,25 @@ public:
void SetEsShaderBase(uint64_t addr) { m_vs.es_regs.data_addr = addr; }
void SetLsShaderBase(uint64_t addr) { m_vs.ls_regs.data_addr = addr; }
void SetLsShaderResource1(const VsShaderResource1& rsrc1) { m_vs.ls_regs.rsrc1 = rsrc1; }
void SetLsShaderResource2(const VsShaderResource2& rsrc2) { m_vs.ls_regs.rsrc2 = rsrc2; }
void SetHsShaderBase(uint64_t addr) { m_vs.hs_regs.data_addr = addr; }
void SetHsUserDataAddress(uint32_t word, uint32_t value) {
SetUserDataAddressWord(m_vs.hs_regs.user_data_addr, word, value);
}
void SetHsShaderResource1(const HsShaderResource1& rsrc1) { m_vs.hs_regs.rsrc1 = rsrc1; }
void SetHsShaderResource2(const HsShaderResource2& rsrc2) { m_vs.hs_regs.rsrc2 = rsrc2; }
void SetHsShaderChksum(uint32_t value) { m_vs.hs_regs.chksum = value; }
void SetGsShaderBase(uint64_t addr) { m_vs.gs_regs.data_addr = addr; }
void SetGsUserDataAddress(uint32_t word, uint32_t value) {
SetUserDataAddressWord(m_vs.gs_regs.user_data_addr, word, value);
}
void SetGsShaderResource1(const GsShaderResource1& rsrc1) { m_vs.gs_regs.rsrc1 = rsrc1; }
void SetGsShaderResource2(const GsShaderResource2& rsrc2) { m_vs.gs_regs.rsrc2 = rsrc2; }
void SetGsShaderChksum(uint32_t value) { m_vs.gs_regs.chksum = value; }
void SetPsShaderBase(uint64_t addr) { m_ps.ps_regs.data_addr = addr; }
void SetPsShaderResource1(const PsShaderResource1& rsrc1) { m_ps.ps_regs.rsrc1 = rsrc1; }
void SetPsShaderResource2(const PsShaderResource2& rsrc2) { m_ps.ps_regs.rsrc2 = rsrc2; }
void SetPsShaderChksum(uint32_t value) { m_ps.ps_regs.chksum = value; }
void SetCsShader(const CsStageRegisters& cs_regs) { m_cs.cs_regs = cs_regs; }
void SetCsWaveSize(uint8_t wave_size) { m_cs.cs_regs.wave_size = wave_size; }
void SetPsUserSgpr(uint32_t id, uint32_t value, UserSgprType type) {
m_ps.ps_user_sgpr.value[id] = value;
@@ -1117,6 +1053,12 @@ public:
[[nodiscard]] const ComputeShaderInfo& GetCs() const { return m_cs; }
private:
static void SetUserDataAddressWord(uint64_t& address, uint32_t word, uint32_t value) {
const auto shift = word * 32u;
address = (address & ~(uint64_t {0xffffffffu} << shift)) |
(static_cast<uint64_t>(value) << shift);
}
VertexShaderInfo m_vs;
PixelShaderInfo m_ps;
ComputeShaderInfo m_cs;
+6 -6
View File
@@ -21,12 +21,10 @@ constexpr auto MakeRegisterNames() {
names[R_DRAW_RESET] = "R_DRAW_RESET";
names[R_WAIT_FLIP_DONE] = "R_WAIT_FLIP_DONE";
names[R_DISPATCH_RESET] = "R_DISPATCH_RESET";
names[R_WAIT_MEM_32] = "R_WAIT_MEM_32";
names[R_PUSH_MARKER] = "R_PUSH_MARKER";
names[R_POP_MARKER] = "R_POP_MARKER";
names[R_ACQUIRE_MEM] = "R_ACQUIRE_MEM";
names[R_WRITE_DATA] = "R_WRITE_DATA";
names[R_WAIT_MEM_64] = "R_WAIT_MEM_64";
names[R_FLIP] = "R_FLIP";
names[R_RELEASE_MEM] = "R_RELEASE_MEM";
names[R_DMA_DATA] = "R_DMA_DATA";
@@ -62,6 +60,7 @@ constexpr auto MakeOpcodeNames() {
names[IT_WRITE_DATA] = "IT_WRITE_DATA";
names[IT_MEM_SEMAPHORE] = "IT_MEM_SEMAPHORE";
names[IT_DRAW_INDEX_INDIRECT_MULTI] = "IT_DRAW_INDEX_INDIRECT_MULTI";
names[IT_WAIT_REG_MEM] = "IT_WAIT_REG_MEM";
names[IT_INDIRECT_BUFFER] = "IT_INDIRECT_BUFFER";
names[IT_COPY_DATA] = "IT_COPY_DATA";
names[IT_CP_DMA] = "IT_CP_DMA";
@@ -91,6 +90,7 @@ constexpr auto MakeOpcodeNames() {
names[IT_DISPATCH_DRAW_PREAMBLE] = "IT_DISPATCH_DRAW_PREAMBLE";
names[IT_DISPATCH_DRAW] = "IT_DISPATCH_DRAW";
names[IT_GET_LOD_STATS] = "IT_GET_LOD_STATS";
names[IT_WAIT_REG_MEM_64] = "IT_WAIT_REG_MEM_64";
names[IT_SET_CONTEXT_REG_INDIRECT] = "IT_SET_CONTEXT_REG_INDIRECT";
return names;
}
@@ -100,7 +100,7 @@ constexpr auto g_opcode_names = MakeOpcodeNames();
} // namespace
void DumpPm4PacketStream(Common::File* file, uint32_t* cmd_buffer, uint32_t start_dw,
void DumpPm4PacketStream(Common::File* file, const uint32_t* cmd_buffer, uint32_t start_dw,
uint32_t num_dw) {
// db_dump();
@@ -143,9 +143,9 @@ void DumpPm4PacketStream(Common::File* file, uint32_t* cmd_buffer, uint32_t star
if ((op == IT_SET_CONTEXT_REG_INDIRECT || op == IT_SET_SH_REG_INDIRECT ||
op == IT_SET_UCONFIG_REG_INDIRECT) &&
len == 4) {
auto* indirect_buffer =
reinterpret_cast<uint32_t*>((static_cast<uint64_t>(cmd[0]) & 0xfffffffcu) |
(static_cast<uint64_t>(cmd[1]) << 32u));
auto* indirect_buffer = reinterpret_cast<const uint32_t*>(
(static_cast<uint64_t>(cmd[0]) & 0xfffffffcu) |
(static_cast<uint64_t>(cmd[1]) << 32u));
const uint32_t indirect_num_regs = cmd[3] & 0x3fffu;
for (uint32_t i = 0; indirect_buffer != nullptr && i < indirect_num_regs;
+57 -135
View File
@@ -42,6 +42,7 @@ constexpr uint32_t IT_WRITE_DATA = 0x37;
constexpr uint32_t IT_MEM_SEMAPHORE = 0x39;
constexpr uint32_t IT_DRAW_INDEX_INDIRECT_MULTI = 0x38;
constexpr uint32_t IT_DISPATCH_DRAW_PREAMBLE = 0x3A;
constexpr uint32_t IT_WAIT_REG_MEM = 0x3C;
constexpr uint32_t IT_INDIRECT_BUFFER = 0x3F;
constexpr uint32_t IT_COPY_DATA = 0x40;
constexpr uint32_t IT_CP_DMA = 0x41;
@@ -70,6 +71,7 @@ constexpr uint32_t IT_WAIT_ON_CE_COUNTER = 0x86;
constexpr uint32_t IT_WAIT_ON_DE_COUNTER_DIFF = 0x88;
constexpr uint32_t IT_DISPATCH_DRAW = 0x8D;
constexpr uint32_t IT_GET_LOD_STATS = 0x8E;
constexpr uint32_t IT_WAIT_REG_MEM_64 = 0x93;
constexpr uint32_t IT_SET_CONTEXT_REG_INDIRECT = 0x9F;
/* Custom codes. Implemented via IT_NOP */
@@ -78,12 +80,10 @@ constexpr uint32_t R_ZERO = 0x00;
constexpr uint32_t R_DRAW_RESET = 0x05;
constexpr uint32_t R_WAIT_FLIP_DONE = 0x06;
constexpr uint32_t R_DISPATCH_RESET = 0x09;
constexpr uint32_t R_WAIT_MEM_32 = 0x0A;
constexpr uint32_t R_PUSH_MARKER = 0x0B;
constexpr uint32_t R_POP_MARKER = 0x0C;
constexpr uint32_t R_ACQUIRE_MEM = 0x14;
constexpr uint32_t R_WRITE_DATA = 0x15;
constexpr uint32_t R_WAIT_MEM_64 = 0x16;
constexpr uint32_t R_FLIP = 0x17;
constexpr uint32_t R_RELEASE_MEM = 0x18;
constexpr uint32_t R_DMA_DATA = 0x19;
@@ -98,6 +98,10 @@ constexpr uint32_t DB_RENDER_CONTROL_DEPTH_CLEAR_ENABLE_SHIFT = 0;
constexpr uint32_t DB_RENDER_CONTROL_DEPTH_CLEAR_ENABLE_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_STENCIL_CLEAR_ENABLE_SHIFT = 1;
constexpr uint32_t DB_RENDER_CONTROL_STENCIL_CLEAR_ENABLE_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_COPY_DEPTH_TO_COLOR_SHIFT = 2;
constexpr uint32_t DB_RENDER_CONTROL_COPY_DEPTH_TO_COLOR_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_COPY_STENCIL_TO_COLOR_SHIFT = 3;
constexpr uint32_t DB_RENDER_CONTROL_COPY_STENCIL_TO_COLOR_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_RESUMMARIZE_ENABLE_SHIFT = 4;
constexpr uint32_t DB_RENDER_CONTROL_RESUMMARIZE_ENABLE_MASK = 0x1;
constexpr uint32_t DB_RENDER_CONTROL_STENCIL_COMPRESS_DISABLE_SHIFT = 5;
@@ -163,22 +167,6 @@ constexpr uint32_t PA_SC_SCREEN_SCISSOR_BR_BR_Y_MASK = 0xFFFF;
constexpr uint32_t DB_DFSM_CONTROL = 0xE;
constexpr uint32_t DB_DEPTH_INFO = 0xF;
constexpr uint32_t DB_DEPTH_INFO_ADDR5_SWIZZLE_MASK_SHIFT = 0;
constexpr uint32_t DB_DEPTH_INFO_ADDR5_SWIZZLE_MASK_MASK = 0xF;
constexpr uint32_t DB_DEPTH_INFO_ARRAY_MODE_SHIFT = 4;
constexpr uint32_t DB_DEPTH_INFO_ARRAY_MODE_MASK = 0xF;
constexpr uint32_t DB_DEPTH_INFO_PIPE_CONFIG_SHIFT = 8;
constexpr uint32_t DB_DEPTH_INFO_PIPE_CONFIG_MASK = 0x1F;
constexpr uint32_t DB_DEPTH_INFO_BANK_WIDTH_SHIFT = 13;
constexpr uint32_t DB_DEPTH_INFO_BANK_WIDTH_MASK = 0x3;
constexpr uint32_t DB_DEPTH_INFO_BANK_HEIGHT_SHIFT = 15;
constexpr uint32_t DB_DEPTH_INFO_BANK_HEIGHT_MASK = 0x3;
constexpr uint32_t DB_DEPTH_INFO_MACRO_TILE_ASPECT_SHIFT = 17;
constexpr uint32_t DB_DEPTH_INFO_MACRO_TILE_ASPECT_MASK = 0x3;
constexpr uint32_t DB_DEPTH_INFO_NUM_BANKS_SHIFT = 19;
constexpr uint32_t DB_DEPTH_INFO_NUM_BANKS_MASK = 0x3;
constexpr uint32_t DB_Z_INFO = 0x10;
constexpr uint32_t DB_Z_INFO_FORMAT_SHIFT = 0;
constexpr uint32_t DB_Z_INFO_FORMAT_MASK = 0x3;
@@ -222,16 +210,6 @@ constexpr uint32_t DB_STENCIL_READ_BASE = 0x13;
constexpr uint32_t DB_Z_WRITE_BASE = 0x14;
constexpr uint32_t DB_STENCIL_WRITE_BASE = 0x15;
constexpr uint32_t DB_DEPTH_SIZE = 0x16;
constexpr uint32_t DB_DEPTH_SIZE_PITCH_TILE_MAX_SHIFT = 0;
constexpr uint32_t DB_DEPTH_SIZE_PITCH_TILE_MAX_MASK = 0x7FF;
constexpr uint32_t DB_DEPTH_SIZE_HEIGHT_TILE_MAX_SHIFT = 11;
constexpr uint32_t DB_DEPTH_SIZE_HEIGHT_TILE_MAX_MASK = 0x7FF;
constexpr uint32_t DB_DEPTH_SLICE = 0x17;
constexpr uint32_t DB_DEPTH_SLICE_SLICE_TILE_MAX_SHIFT = 0;
constexpr uint32_t DB_DEPTH_SLICE_SLICE_TILE_MAX_MASK = 0x3FFFFF;
constexpr uint32_t DB_Z_READ_BASE_HI = 0x1A;
constexpr uint32_t DB_STENCIL_READ_BASE_HI = 0x1B;
constexpr uint32_t DB_Z_WRITE_BASE_HI = 0x1C;
@@ -317,8 +295,8 @@ constexpr uint32_t FSR_RECURSIONS1 = 0xF2;
constexpr uint32_t VGT_MULTI_PRIM_IB_RESET_INDX = 0x103;
constexpr uint32_t CB_RMI_GL2_CACHE_CONTROL = 0x104;
constexpr uint32_t CB_BLEND_RED = 0x105;
constexpr uint32_t CB_BLEND_GREEN = 0x106;
constexpr uint32_t CB_BLEND_BLUE = 0x107;
constexpr uint32_t CB_BLEND_BLUE = 0x106;
constexpr uint32_t CB_BLEND_GREEN = 0x107;
constexpr uint32_t CB_BLEND_ALPHA = 0x108;
constexpr uint32_t CB_DCC_CONTROL = 0x109;
@@ -387,9 +365,6 @@ constexpr uint32_t SPI_SHADER_POS_FORMAT = 0x1C3;
constexpr uint32_t SPI_SHADER_Z_FORMAT = 0x1C4;
constexpr uint32_t SPI_SHADER_COL_FORMAT = 0x1C5;
// Indirect Cx descriptor selector for the 32-entry PS input-control register bank.
constexpr uint32_t CX_PS_SHADER_USAGE_BASE = 0x10000000u;
constexpr uint32_t CB_BLEND0_CONTROL = 0x1E0;
constexpr uint32_t CB_BLEND0_CONTROL_COLOR_SRCBLEND_SHIFT = 0;
constexpr uint32_t CB_BLEND0_CONTROL_COLOR_SRCBLEND_MASK = 0x1F;
@@ -427,11 +402,6 @@ constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_SHIFT = 8
constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_MASK = 0x7;
constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_BF_SHIFT = 20;
constexpr uint32_t DB_DEPTH_CONTROL_STENCILFUNC_BF_MASK = 0x7;
constexpr uint32_t DB_DEPTH_CONTROL_ENABLE_COLOR_WRITES_ON_DEPTH_FAIL_SHIFT = 30;
constexpr uint32_t DB_DEPTH_CONTROL_ENABLE_COLOR_WRITES_ON_DEPTH_FAIL_MASK = 0x1;
constexpr uint32_t DB_DEPTH_CONTROL_DISABLE_COLOR_WRITES_ON_DEPTH_PASS_SHIFT = 31;
constexpr uint32_t DB_DEPTH_CONTROL_DISABLE_COLOR_WRITES_ON_DEPTH_PASS_MASK = 0x1;
constexpr uint32_t DB_EQAA = 0x201;
constexpr uint32_t DB_EQAA_MAX_ANCHOR_SAMPLES_SHIFT = 0;
constexpr uint32_t DB_EQAA_MAX_ANCHOR_SAMPLES_MASK = 0x7;
@@ -563,21 +533,9 @@ constexpr uint32_t VGT_DRAW_PAYLOAD_CNTL = 0x2A6;
constexpr uint32_t VGT_ESGS_RING_ITEMSIZE = 0x2AB;
constexpr uint32_t VGT_REUSE_OFF = 0x2AD;
constexpr uint32_t DB_HTILE_SURFACE = 0x2AF;
constexpr uint32_t DB_HTILE_SURFACE_LINEAR_SHIFT = 0;
constexpr uint32_t DB_HTILE_SURFACE_LINEAR_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_FULL_CACHE_SHIFT = 1;
constexpr uint32_t DB_HTILE_SURFACE_FULL_CACHE_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_HTILE_USES_PRELOAD_WIN_SHIFT = 2;
constexpr uint32_t DB_HTILE_SURFACE_HTILE_USES_PRELOAD_WIN_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_PRELOAD_SHIFT = 3;
constexpr uint32_t DB_HTILE_SURFACE_PRELOAD_MASK = 0x1;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_WIDTH_SHIFT = 4;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_WIDTH_MASK = 0x3F;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_HEIGHT_SHIFT = 10;
constexpr uint32_t DB_HTILE_SURFACE_PREFETCH_HEIGHT_MASK = 0x3F;
constexpr uint32_t DB_HTILE_SURFACE_DST_OUTSIDE_ZERO_TO_ONE_SHIFT = 16;
constexpr uint32_t DB_HTILE_SURFACE_DST_OUTSIDE_ZERO_TO_ONE_MASK = 0x1;
constexpr uint32_t DB_SHADING_RATE_ENCODING = 0x2AF;
constexpr uint32_t DB_SHADING_RATE_ENCODING_SHADING_RATE_ENCODING_SHIFT = 19;
constexpr uint32_t DB_SHADING_RATE_ENCODING_SHADING_RATE_ENCODING_MASK = 0x3;
constexpr uint32_t DB_SRESULTS_COMPARE_STATE0 = 0x2B0;
constexpr uint32_t DB_SRESULTS_COMPARE_STATE1 = 0x2B1;
@@ -624,7 +582,6 @@ constexpr uint32_t PA_SC_SHADER_CONTROL = 0x310;
constexpr uint32_t PA_SC_BINNER_CNTL_0 = 0x311;
constexpr uint32_t PA_SC_BINNER_CNTL_1 = 0x312;
constexpr uint32_t PA_SC_CONSERVATIVE_RASTERIZATION_CNTL = 0x313;
constexpr uint32_t PA_SC_NGG_MODE_CNTL = 0x314;
constexpr uint32_t CB_COLOR0_BASE = 0x318;
constexpr uint32_t CB_COLOR0_VIEW = 0x31B;
@@ -652,24 +609,13 @@ constexpr uint32_t CB_COLOR0_INFO_BLEND_BYPASS_SHIFT = 16;
constexpr uint32_t CB_COLOR0_INFO_BLEND_BYPASS_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_ROUND_MODE_SHIFT = 18;
constexpr uint32_t CB_COLOR0_INFO_ROUND_MODE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_CMASK_IS_LINEAR_SHIFT = 19;
constexpr uint32_t CB_COLOR0_INFO_CMASK_IS_LINEAR_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESSION_DISABLE_SHIFT = 26;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESSION_DISABLE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESS_1FRAG_ONLY_SHIFT = 27;
constexpr uint32_t CB_COLOR0_INFO_FMASK_COMPRESS_1FRAG_ONLY_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_DCC_ENABLE_SHIFT = 28;
constexpr uint32_t CB_COLOR0_INFO_DCC_ENABLE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_INFO_CMASK_ADDR_TYPE_SHIFT = 29;
constexpr uint32_t CB_COLOR0_INFO_CMASK_ADDR_TYPE_MASK = 0x3;
constexpr uint32_t CB_COLOR0_INFO_ALT_TILE_MODE_SHIFT = 31;
constexpr uint32_t CB_COLOR0_INFO_ALT_TILE_MODE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_ATTRIB = 0x31D;
constexpr uint32_t CB_COLOR0_ATTRIB_TILE_MODE_INDEX_SHIFT = 0;
constexpr uint32_t CB_COLOR0_ATTRIB_TILE_MODE_INDEX_MASK = 0x1F;
constexpr uint32_t CB_COLOR0_ATTRIB_FMASK_TILE_MODE_INDEX_SHIFT = 5;
constexpr uint32_t CB_COLOR0_ATTRIB_FMASK_TILE_MODE_INDEX_MASK = 0x1F;
constexpr uint32_t CB_COLOR0_ATTRIB_NUM_SAMPLES_SHIFT = 12;
constexpr uint32_t CB_COLOR0_ATTRIB_NUM_SAMPLES_MASK = 0x7;
constexpr uint32_t CB_COLOR0_ATTRIB_NUM_FRAGMENTS_SHIFT = 15;
@@ -684,8 +630,6 @@ constexpr uint32_t CB_COLOR0_DCC_CONTROL_KEY_CLEAR_ENABLE_SHIFT
constexpr uint32_t CB_COLOR0_DCC_CONTROL_KEY_CLEAR_ENABLE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_UNCOMPRESSED_BLOCK_SIZE_SHIFT = 2;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_UNCOMPRESSED_BLOCK_SIZE_MASK = 0x3;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MIN_COMPRESSED_BLOCK_SIZE_SHIFT = 4;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MIN_COMPRESSED_BLOCK_SIZE_MASK = 0x1;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_COMPRESSED_BLOCK_SIZE_SHIFT = 5;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_MAX_COMPRESSED_BLOCK_SIZE_MASK = 0x3;
constexpr uint32_t CB_COLOR0_DCC_CONTROL_COLOR_TRANSFORM_SHIFT = 7;
@@ -742,31 +686,25 @@ constexpr uint32_t CB_COLOR0_ATTRIB3_CMASK_PIPE_ALIGNED_SHIFT = 26;
constexpr uint32_t CB_COLOR0_ATTRIB3_CMASK_PIPE_ALIGNED_MASK = 0x1;
constexpr uint32_t CB_COLOR0_ATTRIB3_DCC_PIPE_ALIGNED_SHIFT = 30;
constexpr uint32_t CB_COLOR0_ATTRIB3_DCC_PIPE_ALIGNED_MASK = 0x1;
constexpr uint32_t CB_COLOR0_ATTRIB3_WRITE_VRS_RATE_HINT_TO_CMASK_SHIFT = 31;
constexpr uint32_t CB_COLOR0_ATTRIB3_WRITE_VRS_RATE_HINT_TO_CMASK_MASK = 0x1;
constexpr uint32_t CB_COLOR7_ATTRIB3 = 0x3BF;
/* Fake codes. Don't exist on real HW */
constexpr uint32_t CX_NOP = 0x800003FF;
constexpr uint32_t CX_NOP = 0xDB;
constexpr uint32_t CX_NUM = 0x3FF + 1;
/* Shader registers */
constexpr uint32_t SPI_SHADER_TBA_LO_PS = 0x0;
constexpr uint32_t SPI_SHADER_PGM_RSRC4_PS = 0x1;
constexpr uint32_t SPI_SHADER_TMA_LO_PS = 0x2;
constexpr uint32_t SPI_SHADER_TMA_HI_PS = 0x3;
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_PS = 0x6;
constexpr uint32_t SPI_SHADER_PGM_RSRC3_PS = 0x7;
constexpr uint32_t SPI_SHADER_PGM_LO_PS = 0x8;
constexpr uint32_t SPI_SHADER_PGM_HI_PS = 0x9;
constexpr uint32_t SPI_SHADER_PACE_ID_PS = 0x6;
constexpr uint32_t SPI_GRAPHICS_SHADER_CONTROL_PS = 0x7;
constexpr uint32_t SPI_SHADER_PGM_LO_PS = 0x8;
constexpr uint32_t SPI_SHADER_PGM_HI_PS = 0x9;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS = 0xA;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_VGPRS_SHIFT = 0;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_VGPRS_MASK = 0x3F;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_SGPRS_SHIFT = 6;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_SGPRS_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_PRIORITY_SHIFT = 10;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_PRIORITY_MASK = 0x3;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_PS_FLOAT_MODE_SHIFT = 12;
@@ -803,14 +741,11 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_PS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_USER_DATA_PS_0 = 0xC;
constexpr uint32_t SPI_SHADER_USER_DATA_PS_15 = 0x1B;
constexpr uint32_t SPI_SHADER_USER_DATA_PS_31 = 0x2B;
constexpr uint32_t SPI_SHADER_REQ_CTRL_PS = 0x30;
constexpr uint32_t SPI_SHADER_USER_ACCUM_PS_0 = 0x32;
constexpr uint32_t SPI_SHADER_USER_ACCUM_PS_3 = 0x35;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_VGPRS_SHIFT = 0;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_VGPRS_MASK = 0x3F;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_SGPRS_SHIFT = 6;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_SGPRS_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_PRIORITY_SHIFT = 10;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_PRIORITY_MASK = 0x3;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_VS_FLOAT_MODE_SHIFT = 12;
@@ -841,19 +776,20 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_VS_USER_SGPR_MSB_MASK = 0x1;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_VS_SHARED_VGPR_CNT_SHIFT = 28;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_VS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_GS = 0x80;
constexpr uint32_t SPI_SHADER_PACE_ID_GS = 0x80;
// AGC compiler records use this numeric tag as opaque metadata. It is not a shader checksum
// register and intentionally has no checksum-state consumer in HardwareContext.
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_GS = SPI_SHADER_PACE_ID_GS;
constexpr uint32_t SPI_SHADER_PGM_RSRC4_GS = 0x81;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_LO_GS = 0x82;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_HI_GS = 0x83;
constexpr uint32_t SPI_SHADER_PGM_RSRC3_GS = 0x87;
constexpr uint32_t SPI_GRAPHICS_SHADER_CONTROL_GS = 0x87;
constexpr uint32_t SPI_SHADER_PGM_LO_GS = 0x88;
constexpr uint32_t SPI_SHADER_PGM_HI_GS = 0x89;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS = 0x8A;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_VGPRS_SHIFT = 0;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_VGPRS_MASK = 0x3F;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_SGPRS_SHIFT = 6;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_SGPRS_MASK = 0xF;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_PRIORITY_SHIFT = 10;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_PRIORITY_MASK = 0x3;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_GS_FLOAT_MODE_SHIFT = 12;
@@ -894,22 +830,16 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_GS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_USER_DATA_GS_0 = 0x8C;
constexpr uint32_t SPI_SHADER_USER_DATA_GS_15 = 0x9B;
constexpr uint32_t SPI_SHADER_USER_DATA_GS_31 = 0xAB;
constexpr uint32_t SPI_SHADER_REQ_CTRL_ESGS = 0xB0;
constexpr uint32_t SPI_SHADER_USER_ACCUM_ESGS_0 = 0xB2;
constexpr uint32_t SPI_SHADER_USER_ACCUM_ESGS_3 = 0xB5;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_ES_GS = 0xBC;
constexpr uint32_t SPI_SHADER_PGM_LO_ES = 0xC8;
constexpr uint32_t SPI_SHADER_PGM_HI_ES = 0xC9;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_ES = 0xCA;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_ES = 0xCB;
constexpr uint32_t SPI_SHADER_USER_DATA_ES_0 = 0xCC;
constexpr uint32_t SPI_SHADER_USER_DATA_ES_15 = 0xDB;
constexpr uint32_t SPI_SHADER_USER_DATA_ES_31 = 0xEB;
// Private AGC registers used by shader binaries submitted through SET_SH_REG_INDIRECT.
constexpr uint32_t SPI_SHADER_PGM_CHKSUM_HS = 0x100;
constexpr uint32_t SPI_SHADER_PGM_RSRC4_HS = 0x101;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_LO_HS = 0x102;
constexpr uint32_t SPI_SHADER_USER_DATA_ADDR_HI_HS = 0x103;
constexpr uint32_t SPI_SHADER_PGM_RSRC3_HS = 0x107;
constexpr uint32_t SPI_GRAPHICS_SHADER_CONTROL_HS = 0x107;
constexpr uint32_t SPI_SHADER_PGM_LO_HS = 0x108;
constexpr uint32_t SPI_SHADER_PGM_HI_HS = 0x109;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_HS = 0x10A;
@@ -947,13 +877,10 @@ constexpr uint32_t SPI_SHADER_PGM_RSRC2_HS_SHARED_VGPR_CNT_MASK = 0xF;
constexpr uint32_t SPI_SHADER_USER_DATA_HS_0 = 0x10C;
constexpr uint32_t SPI_SHADER_USER_DATA_HS_15 = 0x11B;
constexpr uint32_t SPI_SHADER_USER_DATA_HS_31 = 0x12B;
constexpr uint32_t SPI_SHADER_REQ_CTRL_LSHS = 0x130;
constexpr uint32_t SPI_SHADER_USER_ACCUM_LSHS_0 = 0x132;
constexpr uint32_t SPI_SHADER_USER_ACCUM_LSHS_3 = 0x135;
constexpr uint32_t SPI_SHADER_PGM_LO_LS = 0x148;
constexpr uint32_t SPI_SHADER_PGM_HI_LS = 0x149;
constexpr uint32_t SPI_SHADER_PGM_RSRC1_LS = 0x14A;
constexpr uint32_t SPI_SHADER_PGM_RSRC2_LS = 0x14B;
constexpr uint32_t COMPUTE_START_X = 0x204;
constexpr uint32_t COMPUTE_START_Y = 0x205;
constexpr uint32_t COMPUTE_START_Z = 0x206;
@@ -962,30 +889,36 @@ constexpr uint32_t COMPUTE_NUM_THREAD_Y = 0x208;
constexpr uint32_t COMPUTE_NUM_THREAD_Z = 0x209;
constexpr uint32_t COMPUTE_PGM_LO = 0x20C;
constexpr uint32_t COMPUTE_PGM_HI = 0x20D;
constexpr uint32_t COMPUTE_TBA_LO = 0x20E;
constexpr uint32_t COMPUTE_TBA_HI = 0x20F;
constexpr uint32_t COMPUTE_TMA_LO = 0x210;
constexpr uint32_t COMPUTE_TMA_HI = 0x211;
constexpr uint32_t COMPUTE_PGM_RSRC1 = 0x212;
constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_SHIFT = 0;
constexpr uint32_t COMPUTE_PGM_RSRC1_VGPRS_MASK = 0x3F;
constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_SHIFT = 6;
constexpr uint32_t COMPUTE_PGM_RSRC1_SGPRS_MASK = 0xF;
constexpr uint32_t COMPUTE_PGM_RSRC1_PRIORITY_SHIFT = 10;
constexpr uint32_t COMPUTE_PGM_RSRC1_PRIORITY_MASK = 0x3;
constexpr uint32_t COMPUTE_PGM_RSRC1_FLOAT_MODE_SHIFT = 12;
constexpr uint32_t COMPUTE_PGM_RSRC1_FLOAT_MODE_MASK = 0xFF;
constexpr uint32_t COMPUTE_PGM_RSRC1_DX10_CLAMP_SHIFT = 21;
constexpr uint32_t COMPUTE_PGM_RSRC1_DX10_CLAMP_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_DEBUG_MODE_SHIFT = 22;
constexpr uint32_t COMPUTE_PGM_RSRC1_DEBUG_MODE_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_IEEE_MODE_SHIFT = 23;
constexpr uint32_t COMPUTE_PGM_RSRC1_IEEE_MODE_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_SHIFT = 24;
constexpr uint32_t COMPUTE_PGM_RSRC1_BULKY_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_FP16_OVFL_SHIFT = 26;
constexpr uint32_t COMPUTE_PGM_RSRC1_FP16_OVFL_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_WGP_MODE_SHIFT = 29;
constexpr uint32_t COMPUTE_PGM_RSRC1_WGP_MODE_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_SHIFT = 30;
constexpr uint32_t COMPUTE_PGM_RSRC1_W32_EN_MASK = 0x1;
constexpr uint32_t COMPUTE_PGM_RSRC1_FWD_PROGRESS_SHIFT = 31;
constexpr uint32_t COMPUTE_PGM_RSRC1_FWD_PROGRESS_MASK = 0x1;
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_SHIFT = 15;
constexpr uint32_t COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_MASK = 0x1;
[[nodiscard]] constexpr uint8_t ComputeWaveSize(uint32_t dispatch_initiator) {
return ((dispatch_initiator >> COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_SHIFT) &
COMPUTE_DISPATCH_INITIATOR_CS_W32_EN_MASK) != 0u
? 32u
: 64u;
}
constexpr uint32_t COMPUTE_PGM_RSRC2 = 0x213;
constexpr uint32_t COMPUTE_PGM_RSRC2_SCRATCH_EN_SHIFT = 0;
@@ -1006,21 +939,16 @@ constexpr uint32_t COMPUTE_PGM_RSRC2_LDS_SIZE_SHIFT = 15;
constexpr uint32_t COMPUTE_PGM_RSRC2_LDS_SIZE_MASK = 0x1FF;
constexpr uint32_t COMPUTE_RESOURCE_LIMITS = 0x215;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE0 = 0x216;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE1 = 0x217;
constexpr uint32_t COMPUTE_TMPRING_SIZE = 0x218;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE2 = 0x219;
constexpr uint32_t COMPUTE_DESTINATION_EN_SE3 = 0x21A;
constexpr uint32_t COMPUTE_USER_ACCUM_0 = 0x224;
constexpr uint32_t COMPUTE_PGM_RSRC3 = 0x228;
constexpr uint32_t COMPUTE_SHADER_CHKSUM = 0x22A;
constexpr uint32_t COMPUTE_PGM_RSRC3_SHARED_VGPRS_SHIFT = 0;
constexpr uint32_t COMPUTE_PGM_RSRC3_SHARED_VGPRS_MASK = 0xF;
constexpr uint32_t COMPUTE_PACE_ID = 0x22A;
constexpr uint32_t COMPUTE_USER_DATA_0 = 0x240;
constexpr uint32_t COMPUTE_USER_DATA_15 = 0x24F;
constexpr uint32_t COMPUTE_DISPATCH_TUNNEL = 0x27D;
/* Fake codes. Don't exist on real HW */
constexpr uint32_t SH_NOP = 0x800002FF;
constexpr uint32_t SH_NOP = 0x280;
constexpr uint32_t SH_NUM = 0x2FF + 1;
@@ -1037,6 +965,7 @@ constexpr uint32_t GE_INDX_OFFSET = 0x24A;
constexpr uint32_t GE_MULTI_PRIM_IB_RESET_EN = 0x24B;
constexpr uint32_t VGT_HS_OFFCHIP_PARAM = 0x24F;
constexpr uint32_t VGT_TF_MEMORY_BASE = 0x250;
constexpr uint32_t IA_MULTI_VGT_PARAM = 0x258;
constexpr uint32_t GE_CNTL = 0x25B;
constexpr uint32_t GE_CNTL_PRIM_GRP_SIZE_SHIFT = 0;
@@ -1048,7 +977,7 @@ constexpr uint32_t GE_USER_VGPR1 = 0x25C;
constexpr uint32_t GE_USER_VGPR2 = 0x25D;
constexpr uint32_t GE_USER_VGPR3 = 0x25E;
constexpr uint32_t GE_STEREO_CNTL = 0x25F;
constexpr uint32_t GE_PC_ALLOC = 0x260;
constexpr uint32_t UC_PARAMETER_OVERSUBSCRIPTION = 0x260;
constexpr uint32_t GE_USER_VGPR_EN = 0x262;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR1_SHIFT = 0;
@@ -1058,32 +987,25 @@ constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR2_MASK = 0x1;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_SHIFT = 2;
constexpr uint32_t GE_USER_VGPR_EN_EN_USER_VGPR3_MASK = 0x1;
constexpr uint32_t IA_MULTI_VGT_PARAM = 0x258;
constexpr uint32_t FSR_WINDOW_LEFT = 0x2BC;
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_X = 0x2C4;
constexpr uint32_t FSR_CONTROL_POINTS_LEFT_Y = 0x2CC;
constexpr uint32_t FSR_ALPHA_LEFT_X = 0x2E4;
constexpr uint32_t FSR_ALPHA_LEFT_Y = 0x2E8;
constexpr uint32_t TA_CS_BC_BASE_ADDR = 0x380;
constexpr uint32_t TA_CS_BC_BASE_ADDR_HI = 0x381;
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x382;
constexpr uint32_t TEXTURE_GRADIENT_FACTORS = 0x383;
constexpr uint32_t TEXTURE_GRADIENT_CONTROL = 0x384;
constexpr uint32_t GDS_OA_CNTL = 0x41D;
constexpr uint32_t GDS_OA_COUNTER = 0x41E;
constexpr uint32_t GDS_OA_ADDRESS = 0x41F;
/* Fake codes. Don't exist on real HW */
constexpr uint32_t FSR_EXTEND_SUBPIXEL_ROUNDING = 0x80003FF4;
constexpr uint32_t FSR_ALPHA_VALUE0 = 0x80003FF5;
constexpr uint32_t FSR_ALPHA_VALUE1 = 0x80003FF6;
constexpr uint32_t FSR_CONTROL_POINT0 = 0x80003FF7;
constexpr uint32_t FSR_CONTROL_POINT1 = 0x80003FF8;
constexpr uint32_t FSR_CONTROL_POINT2 = 0x80003FF9;
constexpr uint32_t FSR_CONTROL_POINT3 = 0x80003FFA;
constexpr uint32_t FSR_WINDOW0 = 0x80003FFB;
constexpr uint32_t FSR_WINDOW1 = 0x80003FFC;
constexpr uint32_t TEXTURE_GRADIENT_CONTROL = 0x80003FFD;
constexpr uint32_t MEMORY_MAPPING_MASK = 0x80003FFE;
constexpr uint32_t UC_NOP = 0x80003FFF;
constexpr uint32_t UC_NOP = 0xA2;
constexpr uint32_t UC_NUM = 0x3FFF + 1;
void DumpPm4PacketStream(Common::File* file, uint32_t* cmd_buffer, uint32_t start_dw,
void DumpPm4PacketStream(Common::File* file, const uint32_t* cmd_buffer, uint32_t start_dw,
uint32_t num_dw);
} // namespace Libs::Graphics::Pm4
+79 -55
View File
@@ -1,5 +1,6 @@
#include "graphics/guest_gpu/tile.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/profiler.h"
@@ -15,10 +16,6 @@
namespace Libs::Graphics {
static uint32_t AlignUp(uint32_t value, uint32_t alignment) {
return (value + alignment - 1u) & ~(alignment - 1u);
}
static uint32_t ShiftCeil(uint32_t value, uint32_t shift) {
return static_cast<uint32_t>((static_cast<uint64_t>(value) + (1ull << shift) - 1ull) >> shift);
}
@@ -33,7 +30,7 @@ static uint32_t CalcLinearAlignedLevelPitch(uint32_t base_width, uint32_t base_h
const uint32_t level_width = ShiftCeil(base_width, level);
const uint32_t level_height = ShiftCeil(base_height, level);
const uint32_t padded_width =
AlignUp(std::max(level_width, 1u), CalcLinearBlockWidth(bytes_per_element));
Common::AlignUp(std::max(level_width, 1u), CalcLinearBlockWidth(bytes_per_element));
const uint64_t size =
static_cast<uint64_t>(padded_width) * std::max(level_height, 1u) * bytes_per_element;
EXIT_NOT_IMPLEMENTED(size > 0xffffffffull);
@@ -61,7 +58,7 @@ static uint32_t SetLinearMipChainLayout(uint32_t levels, const uint32_t* mip_pit
offset += mip_size[level];
}
return AlignUp(offset, 256u);
return Common::AlignUp(offset, 256u);
}
struct Log2BlockDimensions {
@@ -265,7 +262,7 @@ static bool GetMipTailLayout(const TileBlockLayout& block, MipTailLayout& out) {
return false;
}
bool TileGetTextureElementLayout(uint32_t format, TileTextureElementLayout& out) {
bool TileGetTextureElementLayout(Prospero::BufferFormat format, TileTextureElementLayout& out) {
if (const auto bytes = Prospero::NumBytesPerElement(format); std::has_single_bit(bytes)) {
out = {bytes, 1, 1};
return true;
@@ -277,10 +274,10 @@ bool TileGetTextureElementLayout(uint32_t format, TileTextureElementLayout& out)
return false;
}
bool TileGetTextureBlockLayout(uint32_t format, uint32_t tile, bool volume,
bool TileGetTextureBlockLayout(Prospero::BufferFormat format, Prospero::TileMode tile, bool volume,
TileTextureBlockLayout& out) {
TileBlockFamily family = TileBlockFamily::Count;
switch (static_cast<Prospero::TileMode>(tile)) {
switch (tile) {
case Prospero::TileMode::kStandard256B:
if (!volume) family = TileBlockFamily::Standard256B;
break;
@@ -366,8 +363,8 @@ bool TileGetTiledTextureLayout(const TileSurfaceDescription& description, TileSu
((description.width >> level) + texture.texel_width - 1u) / texture.texel_width, 1u);
mip.height = std::max(
((description.height >> level) + texture.texel_height - 1u) / texture.texel_height, 1u);
mip.padded_width = AlignUp(std::max(ShiftCeil(width0, level), 1u), block.block_width);
mip.padded_height = AlignUp(std::max(ShiftCeil(height0, level), 1u), block.block_height);
mip.padded_width = Common::AlignUp(std::max(ShiftCeil(width0, level), 1u), block.block_width);
mip.padded_height = Common::AlignUp(std::max(ShiftCeil(height0, level), 1u), block.block_height);
mip.size = static_cast<uint64_t>(block.block_depth) * mip.padded_width * mip.padded_height *
block.bytes_per_element;
result.block_slice_size += mip.size;
@@ -1121,8 +1118,8 @@ static bool TileGetHtileSize(uint32_t width, uint32_t height, TileSizeAlign& hti
}
// Prospero HTile stores one DWORD per depth tile. Its 32 KiB allocation blocks cover
// 1024x512 pixels, independently of the attachment's fragment count.
const uint64_t size = static_cast<uint64_t>(AlignUp(width, 1024u) / 1024u) *
(AlignUp(height, 512u) / 512u) * 32768u;
const uint64_t size = static_cast<uint64_t>(Common::AlignUp(width, 1024u) / 1024u) *
(Common::AlignUp(height, 512u) / 512u) * 32768u;
if (size == 0 || size > UINT32_MAX) {
return false;
}
@@ -1130,15 +1127,18 @@ static bool TileGetHtileSize(uint32_t width, uint32_t height, TileSizeAlign& hti
return true;
}
bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t z_format,
uint32_t stencil_format, bool htile, TileSizeAlign& stencil_size,
TileSizeAlign& htile_size, TileSizeAlign& depth_size,
uint32_t num_fragments_log2) {
bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch,
Prospero::DepthFormat z_format, Prospero::StencilFormat stencil_format,
bool htile, TileSizeAlign& stencil_size, TileSizeAlign& htile_size,
TileSizeAlign& depth_size, uint32_t num_fragments_log2) {
EXIT_IF(pitch != 0);
// Prospero derives uncompressed depth/stencil as independent 64 KiB block surfaces.
if (width > 0 && width <= 16384 && height > 0 && height <= 16384 &&
(z_format == 1 || z_format == 3) && stencil_format <= 1 && num_fragments_log2 <= 3) {
const uint32_t depth_bytes = z_format == 1 ? 2u : 4u;
(z_format == Prospero::DepthFormat::kZ16 || z_format == Prospero::DepthFormat::kZ32F) &&
(stencil_format == Prospero::StencilFormat::kInvalid ||
stencil_format == Prospero::StencilFormat::k8UInt) &&
num_fragments_log2 <= 3) {
const uint32_t depth_bytes = z_format == Prospero::DepthFormat::kZ16 ? 2u : 4u;
uint32_t depth_block_width = 0;
uint32_t depth_block_height = 0;
uint32_t stencil_block_width = 0;
@@ -1146,24 +1146,24 @@ bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t
const bool valid_blocks =
Gen5Msaa64KBBlockSizeFromElementBytes(depth_bytes, num_fragments_log2,
&depth_block_width, &depth_block_height) &&
(stencil_format == 0 ||
(stencil_format == Prospero::StencilFormat::kInvalid ||
Gen5Msaa64KBBlockSizeFromElementBytes(1, num_fragments_log2, &stencil_block_width,
&stencil_block_height));
const uint32_t fragments = 1u << num_fragments_log2;
const uint64_t depth_bytes_total =
valid_blocks ? static_cast<uint64_t>(AlignUp(width, depth_block_width)) *
AlignUp(height, depth_block_height) * depth_bytes * fragments
valid_blocks ? static_cast<uint64_t>(Common::AlignUp(width, depth_block_width)) *
Common::AlignUp(height, depth_block_height) * depth_bytes * fragments
: 0;
const uint64_t stencil_bytes_total =
stencil_format == 1 && valid_blocks
? static_cast<uint64_t>(AlignUp(width, stencil_block_width)) *
AlignUp(height, stencil_block_height) * fragments
stencil_format == Prospero::StencilFormat::k8UInt && valid_blocks
? static_cast<uint64_t>(Common::AlignUp(width, stencil_block_width)) *
Common::AlignUp(height, stencil_block_height) * fragments
: 0;
TileSizeAlign calculated_htile {};
const bool htile_valid = !htile || TileGetHtileSize(width, height, calculated_htile);
if (depth_bytes_total <= UINT32_MAX && stencil_bytes_total <= UINT32_MAX && htile_valid) {
depth_size = {static_cast<uint32_t>(depth_bytes_total), 65536};
stencil_size = stencil_format == 1
stencil_size = stencil_format == Prospero::StencilFormat::k8UInt
? TileSizeAlign {static_cast<uint32_t>(stencil_bytes_total), 65536}
: TileSizeAlign {};
htile_size = calculated_htile;
@@ -1184,8 +1184,7 @@ uint32_t TileGetRenderTargetPitch(uint32_t width, uint32_t bytes_per_element,
&block_width, &block_height)) {
return 0;
}
const uint64_t pitch = (static_cast<uint64_t>(width) + block_width - 1u) &
~static_cast<uint64_t>(block_width - 1u);
const uint64_t pitch = Common::AlignUp(static_cast<uint64_t>(width), block_width);
return pitch <= UINT32_MAX ? static_cast<uint32_t>(pitch) : 0;
}
@@ -1206,8 +1205,7 @@ bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
pitch != TileGetRenderTargetPitch(width, bytes_per_element, num_fragments_log2)) {
return false;
}
const uint64_t padded_height = (static_cast<uint64_t>(height) + block_height - 1u) &
~static_cast<uint64_t>(block_height - 1u);
const uint64_t padded_height = Common::AlignUp(static_cast<uint64_t>(height), block_height);
const uint64_t size = static_cast<uint64_t>(pitch) * padded_height * bytes_per_element *
(1u << num_fragments_log2);
if (size == 0 || size > UINT32_MAX) {
@@ -1218,6 +1216,31 @@ bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
return true;
}
bool TileGetDccSize(uint32_t width, uint32_t height, uint32_t slices,
uint32_t bytes_per_element, uint32_t levels, Prospero::TileMode tile,
TileSizeAlign& total_size, uint32_t num_fragments_log2) {
total_size = {};
if (width == 0 || height == 0 || slices == 0 || levels != 1 || num_fragments_log2 != 0 ||
!std::has_single_bit(bytes_per_element) || bytes_per_element > 16 ||
(tile != Prospero::TileMode::kRenderTarget && tile != Prospero::TileMode::kDepth)) {
return false;
}
// Gen5 color metadata uses 4 KiB blocks, with one byte per 256 bytes of color data.
// Metadata stays thin for volume surfaces, so every depth slice has its own block raster.
const uint32_t coverage_bits = 20u - std::countr_zero(bytes_per_element);
const uint32_t block_width = 1u << ((coverage_bits + 1u) / 2u);
const uint32_t block_height = 1u << (coverage_bits / 2u);
const uint64_t blocks_x = (static_cast<uint64_t>(width) + block_width - 1u) / block_width;
const uint64_t blocks_y = (static_cast<uint64_t>(height) + block_height - 1u) / block_height;
const uint64_t blocks = blocks_x * blocks_y;
if (blocks > UINT32_MAX / 4096u / slices) {
return false;
}
total_size.size = static_cast<uint32_t>(blocks * slices * 4096u);
total_size.align = 4096;
return true;
}
bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint32_t levels,
TileSizeAlign& total_size, TileSizeOffset* level_sizes,
@@ -1236,31 +1259,29 @@ bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitc
if (levels > max_levels) {
return false;
}
uint32_t format = 0;
auto format = Prospero::BufferFormat::kInvalid;
switch (bytes_per_element) {
case 1: format = Prospero::GpuEnumValue(Prospero::BufferFormat::k8UNorm); break;
case 2: format = Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm); break;
case 4: format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float); break;
case 8: format = Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float); break;
case 16: format = Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32Float); break;
case 1: format = Prospero::BufferFormat::k8UNorm; break;
case 2: format = Prospero::BufferFormat::k16UNorm; break;
case 4: format = Prospero::BufferFormat::k32Float; break;
case 8: format = Prospero::BufferFormat::k16_16_16_16Float; break;
case 16: format = Prospero::BufferFormat::k32_32_32_32Float; break;
default: return false;
}
TileGetTextureSize(format, width, height, levels,
Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget), &total_size,
level_sizes, padded_size);
TileGetTextureSize(format, width, height, levels, Prospero::TileMode::kRenderTarget,
&total_size, level_sizes, padded_size);
return total_size.size != 0 && total_size.align == 65536;
}
void TileGetTextureSize(uint32_t format, uint32_t width, uint32_t height, uint32_t levels,
uint32_t tile, TileSizeAlign* total_size, TileSizeOffset* level_sizes,
TilePaddedSize* padded_size) {
void TileGetTextureSize(Prospero::BufferFormat format, uint32_t width, uint32_t height,
uint32_t levels, Prospero::TileMode tile, TileSizeAlign* total_size,
TileSizeOffset* level_sizes, TilePaddedSize* padded_size) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(levels == 0 || levels > 16);
TileTextureElementLayout element {};
if (static_cast<Prospero::TileMode>(tile) == Prospero::TileMode::kLinear &&
TileGetTextureElementLayout(format, element)) {
if (tile == Prospero::TileMode::kLinear && TileGetTextureElementLayout(format, element)) {
uint32_t mip_pitch[16] {};
uint32_t mip_height[16] {};
uint32_t mip_size[16] {};
@@ -1302,26 +1323,27 @@ void TileGetTextureSize(uint32_t format, uint32_t width, uint32_t height, uint32
}
if (total_size != nullptr && total_size->size == 0) {
std::vector<std::string> list;
list.push_back(fmt::format("format = {}", format));
list.push_back(fmt::format("format = {}", static_cast<uint32_t>(format)));
list.push_back(fmt::format("width = {}", width));
list.push_back(fmt::format("height = {}", height));
list.push_back(fmt::format("levels = {}", levels));
list.push_back(fmt::format("tile = {}", tile));
list.push_back(fmt::format("tile = {}", static_cast<uint32_t>(tile)));
EXIT("unknown format:\n%s\n", Common::Concat(list, '\n').c_str());
}
}
void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, uint32_t depth,
uint32_t levels, uint32_t tile, bool volume_texture,
TileSizeAlign& total_size) {
void TileGetTextureTotalSize(Prospero::BufferFormat format, uint32_t width, uint32_t height,
uint32_t depth, uint32_t levels, Prospero::TileMode tile,
bool volume_texture, TileSizeAlign& total_size) {
EXIT_NOT_IMPLEMENTED(depth == 0);
if (volume_texture && static_cast<Prospero::TileMode>(tile) != Prospero::TileMode::kLinear) {
if (volume_texture && tile != Prospero::TileMode::kLinear) {
TileSurfaceLayout layout {};
const TileSurfaceDescription description {
format, tile, TileSurfaceDimension::Dim3D, width, height, depth, levels, 1};
if (!TileGetTiledTextureLayout(description, layout)) {
EXIT("unsupported 3D texture layout: format=%u tile=%u extent=%ux%ux%u levels=%u\n",
format, tile, width, height, depth, levels);
static_cast<uint32_t>(format), static_cast<uint32_t>(tile), width, height, depth,
levels);
}
EXIT_NOT_IMPLEMENTED(layout.total_size > UINT32_MAX);
total_size.size = static_cast<uint32_t>(layout.total_size);
@@ -1337,24 +1359,26 @@ void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, u
total_size.size = static_cast<uint32_t>(total);
}
uint32_t TileGetTexturePitch(uint32_t format, uint32_t width, uint32_t tile) {
uint32_t TileGetTexturePitch(Prospero::BufferFormat format, uint32_t width,
Prospero::TileMode tile) {
uint32_t pitch = width;
switch (static_cast<Prospero::TileMode>(tile)) {
switch (tile) {
case Prospero::TileMode::kLinear: {
TileTextureElementLayout element {};
if (TileGetTextureElementLayout(format, element) && element.texel_width == 1 &&
element.texel_height == 1) {
pitch = AlignUp(pitch, CalcLinearBlockWidth(element.bytes));
pitch = Common::AlignUp(pitch, CalcLinearBlockWidth(element.bytes));
}
break;
}
case Prospero::TileMode::kStandard4KB:
case Prospero::TileMode::kStandard64KB:
case Prospero::TileMode::kPrt:
case Prospero::TileMode::kDepth:
case Prospero::TileMode::kRenderTarget: {
TileTextureBlockLayout layout {};
if (TileGetTextureBlockLayout(format, tile, false, layout)) {
pitch = AlignUp(pitch, layout.block.block_width * layout.texel_width);
pitch = Common::AlignUp(pitch, layout.block.block_width * layout.texel_width);
}
break;
}
+26 -21
View File
@@ -3,6 +3,7 @@
#include "common/abi.h"
#include "common/common.h"
#include "graphics/guest_gpu/gpu_defs.h"
namespace Libs::Graphics {
@@ -65,14 +66,14 @@ enum class TileSurfaceDimension : uint32_t {
};
struct TileSurfaceDescription {
uint32_t format = 0;
uint32_t tile_mode = 0;
TileSurfaceDimension dimension = TileSurfaceDimension::Dim2D;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
uint32_t levels = 1;
uint32_t layers = 1;
Prospero::BufferFormat format = Prospero::BufferFormat::kInvalid;
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
TileSurfaceDimension dimension = TileSurfaceDimension::Dim2D;
uint32_t width = 0;
uint32_t height = 0;
uint32_t depth = 1;
uint32_t levels = 1;
uint32_t layers = 1;
};
// Width/height fields are measured in addressable elements, not texture texels.
@@ -98,8 +99,8 @@ struct TileSurfaceLayout {
bool TileGetBlockLayout(TileBlockFamily family, uint32_t bytes_per_element,
TileBlockLayout& layout);
bool TileGetTextureElementLayout(uint32_t format, TileTextureElementLayout& layout);
bool TileGetTextureBlockLayout(uint32_t format, uint32_t tile, bool volume,
bool TileGetTextureElementLayout(Prospero::BufferFormat format, TileTextureElementLayout& layout);
bool TileGetTextureBlockLayout(Prospero::BufferFormat format, Prospero::TileMode tile, bool volume,
TileTextureBlockLayout& layout);
bool TileGetTiledTextureLayout(const TileSurfaceDescription& description,
TileSurfaceLayout& layout);
@@ -110,10 +111,10 @@ bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t b
bool TileGetBlockXor(const TileBlockLayout& layout, uint32_t block_x, uint32_t block_y,
uint32_t block_z, uint32_t& byte_offset);
bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch, uint32_t z_format,
uint32_t stencil_format, bool htile, TileSizeAlign& stencil_size,
TileSizeAlign& htile_size, TileSizeAlign& depth_size,
uint32_t num_fragments_log2 = 0);
bool TileGetDepthSize(uint32_t width, uint32_t height, uint32_t pitch,
Prospero::DepthFormat z_format, Prospero::StencilFormat stencil_format,
bool htile, TileSizeAlign& stencil_size, TileSizeAlign& htile_size,
TileSizeAlign& depth_size, uint32_t num_fragments_log2 = 0);
uint32_t TileGetRenderTargetPitch(uint32_t width, uint32_t bytes_per_element,
uint32_t num_fragments_log2 = 0);
uint32_t TileGetDepthPitch(uint32_t width, uint32_t bytes_per_element,
@@ -121,17 +122,21 @@ uint32_t TileGetDepthPitch(uint32_t width, uint32_t bytes_per_element,
bool TileGetRenderTargetSize(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, TileSizeAlign& total_size,
uint32_t num_fragments_log2 = 0);
bool TileGetDccSize(uint32_t width, uint32_t height, uint32_t slices,
uint32_t bytes_per_element, uint32_t levels, Prospero::TileMode tile,
TileSizeAlign& total_size, uint32_t num_fragments_log2 = 0);
bool TileGetRenderTargetMipLayout(uint32_t width, uint32_t height, uint32_t pitch,
uint32_t bytes_per_element, uint32_t levels,
TileSizeAlign& total_size, TileSizeOffset* level_sizes,
TilePaddedSize* padded_size);
void TileGetTextureSize(uint32_t format, uint32_t width, uint32_t height, uint32_t levels,
uint32_t tile, TileSizeAlign* total_size, TileSizeOffset* level_sizes,
TilePaddedSize* padded_size);
void TileGetTextureTotalSize(uint32_t format, uint32_t width, uint32_t height, uint32_t depth,
uint32_t levels, uint32_t tile, bool volume_texture,
TileSizeAlign& total_size);
uint32_t TileGetTexturePitch(uint32_t format, uint32_t width, uint32_t tile);
void TileGetTextureSize(Prospero::BufferFormat format, uint32_t width, uint32_t height,
uint32_t levels, Prospero::TileMode tile, TileSizeAlign* total_size,
TileSizeOffset* level_sizes, TilePaddedSize* padded_size);
void TileGetTextureTotalSize(Prospero::BufferFormat format, uint32_t width, uint32_t height,
uint32_t depth, uint32_t levels, Prospero::TileMode tile,
bool volume_texture, TileSizeAlign& total_size);
uint32_t TileGetTexturePitch(Prospero::BufferFormat format, uint32_t width,
Prospero::TileMode tile);
} // namespace Libs::Graphics
+88 -32
View File
@@ -3,51 +3,113 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/threads.h"
#include "graphics/host_gpu/vulkanCommon.h" // IWYU pragma: export
#include "graphics/host_gpu/vulkanInstance.h"
#include <map>
#include <mutex>
#include <tuple>
#include <vector>
#include <vk_mem_alloc.h>
namespace Libs::Graphics {
class CommandBuffer;
struct VulkanBuffer;
struct VulkanImage;
struct VulkanMemory;
struct GraphicContext: public VulkanInstance {
inline constexpr uint32_t VULKAN_TARGET_API_VERSION = VK_API_VERSION_1_3;
struct GraphicContext {
vk::Instance instance = nullptr;
vk::DebugUtilsMessengerEXT debug_messenger = nullptr;
vk::PhysicalDevice physical_device = nullptr;
vk::PhysicalDeviceProperties physical_device_properties = {};
vk::PhysicalDeviceMemoryProperties physical_device_memory_properties = {};
vk::Device device = nullptr;
VmaAllocator allocator = nullptr;
bool memory_budget_ext_enabled = false;
bool compute_subgroup_size_control_enabled = false;
bool sample_rate_shading_enabled = false;
bool attachment_feedback_loop_enabled = false;
bool provoking_vertex_last_enabled = false;
bool supports_block_texel_view = false;
bool mesh_shader_enabled = false;
vk::PhysicalDeviceMeshShaderPropertiesEXT mesh_shader_properties = {};
uint32_t subgroup_size = 0;
uint32_t min_subgroup_size = 0;
uint32_t max_subgroup_size = 0;
uint32_t max_push_descriptors = 0;
vk::ShaderStageFlags required_subgroup_size_stages = {};
Common::Mutex queue_mutex;
uint32_t queue_family = static_cast<uint32_t>(-1);
vk::Queue queue = nullptr;
[[nodiscard]] const vk::PhysicalDeviceProperties& GetPhysicalDeviceProperties() const {
return physical_device_properties;
}
[[nodiscard]] const vk::PhysicalDeviceMemoryProperties&
GetPhysicalDeviceMemoryProperties() const {
return physical_device_memory_properties;
}
[[nodiscard]] vk::FormatProperties GetFormatProperties(vk::Format format) const {
std::scoped_lock lock(m_format_properties_mutex);
auto [it, inserted] = m_format_properties.try_emplace(format);
if (inserted) {
physical_device.getFormatProperties(format, &it->second);
}
return it->second;
}
[[nodiscard]] vk::Result GetImageFormatProperties(vk::Format format, vk::ImageType type,
vk::ImageTiling tiling,
vk::ImageUsageFlags usage,
vk::ImageCreateFlags flags,
vk::ImageFormatProperties* properties) const {
using Key = std::tuple<vk::Format, vk::ImageType, vk::ImageTiling, vk::ImageUsageFlags,
vk::ImageCreateFlags>;
std::scoped_lock lock(m_image_format_properties_mutex);
auto [it, inserted] =
m_image_format_properties.try_emplace(Key {format, type, tiling, usage, flags});
if (inserted) {
it->second.first = physical_device.getImageFormatProperties(format, type, tiling, usage,
flags, &it->second.second);
}
if (properties != nullptr) {
*properties = it->second.second;
}
return it->second.first;
}
[[nodiscard]] bool SupportsComputeWave64() const noexcept {
return subgroup_size == 64u || compute_subgroup_size_control_enabled;
}
[[nodiscard]] vk::DeviceSize StorageMinAlignment() const {
const auto alignment = physical_device_properties.limits.minStorageBufferOffsetAlignment;
return alignment != 0 ? alignment : 1;
}
[[nodiscard]] bool CreateAllocator();
void DestroyAllocator();
void LogMemoryBudget() const;
[[nodiscard]] bool CanReportMemoryUsage() const noexcept { return memory_budget_ext_enabled; }
[[nodiscard]] uint64_t GetDeviceMemoryUsage() const;
[[nodiscard]] uint64_t GetTotalMemoryBudget() const;
void CreateBuffer(uint64_t size, VulkanBuffer& buffer);
void DeleteBuffer(VulkanBuffer& buffer);
[[nodiscard]] bool CreateImage(const vk::ImageCreateInfo& info, VulkanImage& image);
void DeleteImage(VulkanImage& image);
void MapMemory(VulkanMemory& memory, void*& data);
void UnmapMemory(VulkanMemory& memory);
void AppendHardwareRayTracingDeviceExtensions(
const std::vector<vk::ExtensionProperties>& available_extensions,
std::vector<const char*>& device_extensions);
void LoadHardwareRayTracingFunctions() const;
uint32_t screen_width = 0;
uint32_t screen_height = 0;
};
struct VulkanMemory {
vk::MemoryRequirements requirements = {};
vk::MemoryPropertyFlags property = {};
vk::MemoryPropertyFlags preferred_property = {};
vk::DeviceMemory memory = nullptr;
VmaAllocation allocation = nullptr;
VmaAllocationInfo allocation_info = {};
vk::DeviceSize offset = 0;
uint32_t type = 0;
uint64_t unique_id = 0;
private:
mutable std::mutex m_format_properties_mutex;
mutable std::map<vk::Format, vk::FormatProperties> m_format_properties;
mutable std::mutex m_image_format_properties_mutex;
mutable std::map<std::tuple<vk::Format, vk::ImageType, vk::ImageTiling, vk::ImageUsageFlags,
vk::ImageCreateFlags>,
std::pair<vk::Result, vk::ImageFormatProperties>>
m_image_format_properties;
};
struct VulkanImageState {
@@ -63,7 +125,6 @@ struct VulkanImage {
vk::Format format = vk::Format::eUndefined;
vk::ImageType image_type = vk::ImageType::e2D;
vk::Extent3D extent = {1, 1, 1};
uint32_t guest_pitch = 0;
uint32_t layers = 1;
uint32_t mip_levels = 1;
uint32_t samples = 1;
@@ -72,15 +133,10 @@ struct VulkanImage {
vk::Image image = nullptr;
VulkanImageState state;
std::vector<VulkanImageState> subresource_states;
Graphics::VulkanMemory memory;
VmaAllocation allocation = nullptr;
};
struct VulkanBuffer {
vk::Buffer buffer = nullptr;
VulkanMemory memory;
vk::BufferUsageFlags usage = {};
uint64_t buffer_size = 0;
};
} // namespace Libs::Graphics
+10 -26
View File
@@ -1,5 +1,6 @@
#include "graphics/host_gpu/memoryTracker.h"
#include "common/alignment.h"
#include "common/assert.h"
namespace Libs::Graphics {
@@ -8,9 +9,6 @@ static_assert(std::atomic<void*>::is_always_lock_free);
MemoryTracker::MemoryTracker(PageManager& page_manager): m_page_manager(page_manager) {
m_regions = std::make_unique<std::atomic<RegionManager*>[]>(REGION_COUNT);
for (size_t i = 0; i < REGION_COUNT; i++) {
m_regions[i].store(nullptr, std::memory_order_relaxed);
}
}
MemoryTracker::~MemoryTracker() = default;
@@ -18,15 +16,12 @@ MemoryTracker::~MemoryTracker() = default;
#if KYTY_BUILD == KYTY_BUILD_DEBUG
void MemoryTracker::ValidateGpuDirtyPages(const RangeSet& dirty, uint64_t vaddr, uint64_t size,
const char* operation) const noexcept {
if (vaddr == 0 || size == 0 || size > UINT64_MAX - vaddr ||
(vaddr & (TRACKER_PAGE_SIZE - 1)) != 0 || (size & (TRACKER_PAGE_SIZE - 1)) != 0) {
if (!GuestRange {vaddr, size}.Valid() || (vaddr & (TRACKER_PAGE_SIZE - 1)) != 0 ||
(size & (TRACKER_PAGE_SIZE - 1)) != 0) {
EXIT("MemoryTracker: invalid dirty-page validation range\n");
}
for (auto page = vaddr; page < vaddr + size; page += TRACKER_PAGE_SIZE) {
bool found = false;
dirty.ForEachIntersection(page, TRACKER_PAGE_SIZE,
[&found](RangeSet::Range) { found = true; });
if (!found) {
if (!dirty.Intersects(page, TRACKER_PAGE_SIZE)) {
EXIT("MemoryTracker: GPU-dirty tracker page has no dirty bytes, operation=%s "
"addr=0x%016" PRIx64 "\n",
operation, page);
@@ -37,15 +32,10 @@ void MemoryTracker::ValidateGpuDirtyPages(const RangeSet& dirty, uint64_t vaddr,
void MemoryTracker::ValidateGpuDirtyOwnership(const RangeSet& dirty, uint64_t vaddr, uint64_t size,
const char* operation) {
ValidateRange(vaddr, size);
if (vaddr + size > UINT64_MAX - (TRACKER_PAGE_SIZE - 1)) {
EXIT("MemoryTracker: dirty ownership range alignment overflow\n");
}
const auto begin = vaddr & ~(TRACKER_PAGE_SIZE - 1);
const auto end = (vaddr + size + TRACKER_PAGE_SIZE - 1) & ~(TRACKER_PAGE_SIZE - 1);
const auto begin = Common::AlignDown(vaddr, TRACKER_PAGE_SIZE);
const auto end = Common::AlignUp(vaddr + size, TRACKER_PAGE_SIZE);
for (auto page = begin; page < end; page += TRACKER_PAGE_SIZE) {
bool has_dirty_bytes = false;
dirty.ForEachIntersection(page, TRACKER_PAGE_SIZE,
[&has_dirty_bytes](RangeSet::Range) { has_dirty_bytes = true; });
const bool has_dirty_bytes = dirty.Intersects(page, TRACKER_PAGE_SIZE);
if (IsRegionGpuModified(page, TRACKER_PAGE_SIZE) != has_dirty_bytes) {
EXIT("MemoryTracker: tracker and byte ownership disagree, operation=%s "
"addr=0x%016" PRIx64 "\n",
@@ -56,8 +46,7 @@ void MemoryTracker::ValidateGpuDirtyOwnership(const RangeSet& dirty, uint64_t va
#endif
void MemoryTracker::ValidateRange(uint64_t vaddr, uint64_t size) {
if (vaddr == 0 || size == 0 || vaddr >= TRACKER_ADDRESS_SIZE ||
size > TRACKER_ADDRESS_SIZE - vaddr) {
if (!GuestRange {vaddr, size}.Valid()) {
EXIT("invalid memory tracker range\n");
}
}
@@ -117,7 +106,8 @@ void MemoryTracker::UnmarkRegionAsGpuModified(uint64_t vaddr, uint64_t size) {
});
}
void MemoryTracker::UntrackMemoryImpl(uint64_t vaddr, uint64_t size) {
void MemoryTracker::UntrackMemory(uint64_t vaddr, uint64_t size) {
CheckNotInUploadCallback();
std::vector<RegionManager*> managers;
managers.reserve((vaddr % TRACKER_REGION_SIZE + size + TRACKER_REGION_SIZE - 1) /
TRACKER_REGION_SIZE);
@@ -138,12 +128,6 @@ void MemoryTracker::UntrackMemoryImpl(uint64_t vaddr, uint64_t size) {
Iterate<false>(vaddr, size, [](RegionManager* manager, uint64_t offset, uint64_t bytes) {
manager->ChangeState<DirtySource::Cpu, true>(manager->GetCpuAddr() + offset, bytes);
});
locks.clear();
}
void MemoryTracker::UntrackMemory(uint64_t vaddr, uint64_t size) {
CheckNotInUploadCallback();
UntrackMemoryImpl(vaddr, size);
}
} // namespace Libs::Graphics
+10 -37
View File
@@ -34,7 +34,6 @@ public:
void InvalidateRegion(uint64_t vaddr, uint64_t size, Flush&& on_flush) noexcept {
static_assert(std::is_invocable_v<Flush&>);
CheckNotInUploadCallback();
ValidateRange(vaddr, size);
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
const bool should_flush = [&] {
@@ -63,43 +62,18 @@ public:
void ValidateGpuDirtyOwnership(const RangeSet&, uint64_t, uint64_t, const char*) {}
#endif
template <bool clear, typename Preflight, typename Func>
void ForEachDownloadRange(uint64_t vaddr, uint64_t size, Preflight&& preflight, Func&& func) {
static_assert(std::is_nothrow_invocable_v<Preflight&, uint64_t, uint64_t>);
static_assert(std::is_nothrow_invocable_v<Func&, uint64_t, uint64_t>);
CheckNotInUploadCallback();
std::vector<RegionManager*> managers;
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t, uint64_t) {
managers.push_back(manager);
});
std::vector<std::unique_lock<TrackingSpinLock>> locks;
locks.reserve(managers.size());
for (auto* manager: managers) {
locks.emplace_back(manager->lock);
}
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
const auto address = manager->GetCpuAddr() + offset;
manager->template ForEachModifiedRange<DirtySource::Gpu, false>(address, bytes,
preflight);
});
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
manager->template ForEachModifiedRange<DirtySource::Gpu, false>(
manager->GetCpuAddr() + offset, bytes, func);
});
if constexpr (clear) {
Iterate<false>(vaddr, size,
[&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
const auto address = manager->GetCpuAddr() + offset;
manager->template ForEachModifiedRange<DirtySource::Gpu, true>(
address, bytes, [](uint64_t, uint64_t) noexcept {});
});
}
}
template <bool clear, typename Func>
void ForEachDownloadRange(uint64_t vaddr, uint64_t size, Func&& func) {
ForEachDownloadRange<clear>(
vaddr, size, [](uint64_t, uint64_t) noexcept {}, std::forward<Func>(func));
static_assert(std::is_nothrow_invocable_v<Func&, uint64_t, uint64_t>);
CheckNotInUploadCallback();
Iterate<false>(vaddr, size, [&](RegionManager* manager, uint64_t offset, uint64_t bytes) {
std::scoped_lock lock(manager->lock);
const auto address = manager->GetCpuAddr() + offset;
manager->template ForEachModifiedRange<DirtySource::Gpu, false>(address, bytes, func);
if constexpr (clear) {
manager->template ChangeState<DirtySource::Gpu, false>(address, bytes);
}
});
}
template <typename RangeFunc, typename UploadFunc>
@@ -171,7 +145,6 @@ private:
}
static void ValidateRange(uint64_t vaddr, uint64_t size);
void UntrackMemoryImpl(uint64_t vaddr, uint64_t size);
RegionManager* GetOrCreateRegion(uint64_t index);
std::unique_ptr<std::atomic<RegionManager*>[]> m_regions;
+16 -68
View File
@@ -1,5 +1,7 @@
#include "graphics/host_gpu/pageManager.h"
#include "common/alignment.h"
#include "common/virtualMemory.h"
#include "graphics/host_gpu/regionDefinitions.h"
#include "kernel/memory.h"
@@ -20,10 +22,7 @@
#include <windows.h>
#undef min
#undef max
#elif defined(__APPLE__)
#include <unistd.h>
#else
#include <execinfo.h>
#include <unistd.h>
#endif
@@ -35,38 +34,12 @@ constexpr uint64_t REGION_SIZE = TRACKER_REGION_SIZE;
constexpr uint64_t ADDRESS_SIZE = TRACKER_ADDRESS_SIZE;
constexpr uint64_t REGION_COUNT = ADDRESS_SIZE / REGION_SIZE;
#if KYTY_PLATFORM != KYTY_PLATFORM_WINDOWS
// The tracker reuses Win32 memory-protection tags as internal page-state values.
// Mirror their canonical numeric values so the shared state-machine logic is identical.
constexpr uint32_t PAGE_NOACCESS = 0x01;
constexpr uint32_t PAGE_READONLY = 0x02;
constexpr uint32_t PAGE_READWRITE = 0x04;
#endif
constexpr uint64_t REGION_PAGES = REGION_SIZE / PAGE_SIZE;
constexpr uint32_t NO_ACCESS_PROTECTION = PAGE_NOACCESS;
constexpr uint32_t READ_ONLY_PROTECTION = PAGE_READONLY;
constexpr uint32_t READ_WRITE_PROTECTION = PAGE_READWRITE;
[[noreturn]] void FailFast(const char* reason = nullptr) noexcept {
std::fputs("PageManager fail-fast: ", stderr);
std::fputs(reason != nullptr ? reason : "invalid page state", stderr);
std::fputc('\n', stderr);
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
void* frames[16] {};
const auto frame_count =
CaptureStackBackTrace(0, static_cast<DWORD>(std::size(frames)), frames, nullptr);
const auto image_base = reinterpret_cast<uintptr_t>(GetModuleHandleW(nullptr));
for (uint16_t i = 0; i < frame_count; i++) {
const auto address = reinterpret_cast<uintptr_t>(frames[i]);
std::fprintf(stderr, " frame[%u]=0x%016" PRIxPTR " image_rva=0x%016" PRIxPTR "\n", i,
address, address >= image_base ? address - image_base : 0);
}
#elif !defined(__APPLE__)
void* frames[16] {};
const int frame_count = ::backtrace(frames, static_cast<int>(std::size(frames)));
::backtrace_symbols_fd(frames, frame_count, STDERR_FILENO);
#endif
std::fflush(stderr);
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
TerminateProcess(GetCurrentProcess(), static_cast<UINT>(EXCEPTION_NONCONTINUABLE_EXCEPTION));
@@ -85,15 +58,6 @@ constexpr uint32_t READ_WRITE_PROTECTION = PAGE_READWRITE;
std::_Exit(322);
}
Common::VirtualMemory::Mode ToMemoryMode(uint32_t protection) {
switch (protection) {
case NO_ACCESS_PROTECTION: return Common::VirtualMemory::Mode::NoAccess;
case READ_ONLY_PROTECTION: return Common::VirtualMemory::Mode::Read;
case READ_WRITE_PROTECTION: return Common::VirtualMemory::Mode::ReadWrite;
default: Fatal("unmappable protection 0x%08" PRIx32, protection);
}
}
class SpinGuard final {
public:
explicit SpinGuard(std::atomic_flag& lock): m_lock(lock) {
@@ -109,20 +73,11 @@ private:
};
void ValidateRange(uint64_t vaddr, uint64_t size) {
if (vaddr == 0 || size == 0 || vaddr >= ADDRESS_SIZE || size > ADDRESS_SIZE - vaddr) {
if (!GuestRange {vaddr, size}.Valid()) {
Fatal("invalid range vaddr=0x%016" PRIx64 ", size=0x%016" PRIx64, vaddr, size);
}
}
uint64_t PageStart(uint64_t vaddr) {
return vaddr & ~(PAGE_SIZE - 1);
}
uint64_t PageEnd(uint64_t vaddr, uint64_t size) {
ValidateRange(vaddr, size);
return PageStart(vaddr + size - 1) + PAGE_SIZE;
}
} // namespace
struct PageManager::Impl {
@@ -130,14 +85,14 @@ struct PageManager::Impl {
uint8_t write_watchers : 7 = 0;
uint8_t access_watchers : 1 = 0;
[[nodiscard]] uint32_t Perms() const noexcept {
[[nodiscard]] Common::VirtualMemory::Mode Perms() const noexcept {
if (access_watchers != 0) {
return NO_ACCESS_PROTECTION;
return Common::VirtualMemory::Mode::NoAccess;
}
if (write_watchers != 0) {
return READ_ONLY_PROTECTION;
return Common::VirtualMemory::Mode::Read;
}
return READ_WRITE_PROTECTION;
return Common::VirtualMemory::Mode::ReadWrite;
}
template <int delta, bool is_read>
@@ -201,9 +156,6 @@ struct PageManager::Impl {
}
#endif
regions = std::make_unique<std::atomic<Region*>[]>(REGION_COUNT);
for (uint64_t i = 0; i < REGION_COUNT; i++) {
regions[i].store(nullptr, std::memory_order_relaxed);
}
}
~Impl() {
@@ -238,11 +190,10 @@ struct PageManager::Impl {
return ptr;
}
void Protect(uint64_t vaddr, uint64_t size, uint32_t protection) noexcept {
if (!Libs::LibKernel::Memory::ProtectGuestHostMemory(vaddr, size,
ToMemoryMode(protection))) {
Fatal("address-space protection failed at 0x%016" PRIx64 ", new=0x%08" PRIx32, vaddr,
protection);
void Protect(uint64_t vaddr, uint64_t size, Common::VirtualMemory::Mode mode) noexcept {
if (!Libs::LibKernel::Memory::ProtectGuestHostMemory(vaddr, size, mode)) {
Fatal("address-space protection failed at 0x%016" PRIx64 ", mode=0x%08" PRIx32, vaddr,
static_cast<uint32_t>(mode));
}
}
@@ -299,11 +250,12 @@ struct PageManager::Impl {
template <bool track, bool is_read>
void UpdatePageWatchers(uint64_t vaddr, uint64_t size) {
const auto begin = PageStart(vaddr);
const auto end = PageEnd(vaddr, size);
ValidateRange(vaddr, size);
const auto begin = Common::AlignDown(vaddr, PAGE_SIZE);
const auto end = Common::AlignUp(vaddr + size, PAGE_SIZE);
for (auto chunk_begin = begin; chunk_begin < end;) {
const auto chunk_end = std::min(end, (chunk_begin / REGION_SIZE + 1) * REGION_SIZE);
const auto region_base = chunk_begin / REGION_SIZE * REGION_SIZE;
const auto chunk_end = std::min(end, Common::AlignUp(chunk_begin + 1, REGION_SIZE));
const auto region_base = Common::AlignDown(chunk_begin, REGION_SIZE);
auto* region = track ? GetOrCreateRegion(chunk_begin) : FindRegion(chunk_begin);
if (region == nullptr) {
Fatal("untracking unknown page 0x%016" PRIx64, chunk_begin);
@@ -370,8 +322,4 @@ template void PageManager::UpdatePageWatchersForRegion<true, false>(uint64_t, Re
template void PageManager::UpdatePageWatchersForRegion<false, true>(uint64_t, RegionBits&);
template void PageManager::UpdatePageWatchersForRegion<false, false>(uint64_t, RegionBits&);
void PageManager::OnGpuMap(uint64_t, uint64_t) {}
void PageManager::OnGpuUnmap(uint64_t, uint64_t) {}
} // namespace Libs::Graphics
-2
View File
@@ -24,8 +24,6 @@ public:
void UpdatePageWatchers(uint64_t vaddr, uint64_t size);
template <bool track, bool is_read = false>
void UpdatePageWatchersForRegion(uint64_t base_addr, RegionBits& mask);
void OnGpuMap(uint64_t vaddr, uint64_t size);
void OnGpuUnmap(uint64_t vaddr, uint64_t size);
private:
struct Impl;
+19 -13
View File
@@ -6,17 +6,11 @@
#include <algorithm>
#include <cstdint>
#include <map>
#include <vector>
namespace Libs::Graphics {
class RangeSet final {
public:
struct Range {
uint64_t address = 0;
uint64_t size = 0;
};
void Add(uint64_t address, uint64_t size) {
const auto end = End(address, size);
auto it = m_ranges.lower_bound(address);
@@ -53,10 +47,22 @@ public:
}
}
[[nodiscard]] std::vector<Range> Intersections(uint64_t address, uint64_t size) const {
std::vector<Range> result;
ForEachIntersection(address, size, [&result](Range range) { result.push_back(range); });
return result;
void Clear() { m_ranges.clear(); }
template <typename Func>
void ForEach(Func&& func) const {
for (const auto& [begin, end]: m_ranges) {
func(begin, end);
}
}
[[nodiscard]] bool Intersects(uint64_t address, uint64_t size) const {
const auto end = End(address, size);
auto it = m_ranges.lower_bound(address);
if (it != m_ranges.begin() && std::prev(it)->second > address) {
return true;
}
return it != m_ranges.end() && it->first < end;
}
[[nodiscard]] bool Contains(uint64_t address, uint64_t size) const {
@@ -70,7 +76,7 @@ public:
}
template <typename Func>
void ForEachIntersection(uint64_t address, uint64_t size, Func&& func) const {
void ForEachInRange(uint64_t address, uint64_t size, Func&& func) const {
const auto end = End(address, size);
auto it = m_ranges.upper_bound(address);
if (it != m_ranges.begin()) {
@@ -80,7 +86,7 @@ public:
const auto begin = std::max(address, it->first);
const auto last = std::min(end, it->second);
if (begin < last) {
func(Range {begin, last - begin});
func(begin, last);
}
}
}
@@ -89,7 +95,7 @@ public:
private:
static uint64_t End(uint64_t address, uint64_t size) {
if (address == 0 || size == 0 || size > UINT64_MAX - address) {
if (size == 0 || size > UINT64_MAX - address) {
EXIT("invalid range-set address or size\n");
}
return address + size;
+16
View File
@@ -4,6 +4,8 @@
#include "common/bitArray.h"
#include "common/common.h"
#include <compare>
namespace Libs::Graphics {
constexpr uint64_t TRACKER_PAGE_SIZE = 4ull * 1024ull;
@@ -11,6 +13,20 @@ constexpr uint64_t TRACKER_REGION_SIZE = 4ull * 1024ull * 1024ull;
constexpr uint64_t TRACKER_ADDRESS_SIZE = 1ull << 40u;
constexpr size_t TRACKER_REGION_PAGES = TRACKER_REGION_SIZE / TRACKER_PAGE_SIZE;
struct GuestRange {
uint64_t address = 0;
uint64_t size = 0;
[[nodiscard]] constexpr bool Empty() const noexcept { return address == 0 && size == 0; }
[[nodiscard]] constexpr bool Valid() const noexcept {
return address != 0 && size != 0 && address < TRACKER_ADDRESS_SIZE &&
size <= TRACKER_ADDRESS_SIZE - address;
}
[[nodiscard]] constexpr bool ValidOrEmpty() const noexcept { return Empty() || Valid(); }
[[nodiscard]] constexpr uint64_t End() const noexcept { return address + size; }
auto operator<=>(const GuestRange&) const = default;
};
enum class DirtySource { Cpu, Gpu };
using RegionBits = Common::BitArray<TRACKER_REGION_PAGES>;
static_assert(sizeof(RegionBits) == TRACKER_REGION_PAGES / 8);
+19 -39
View File
@@ -111,56 +111,43 @@ public:
bits.UnsetRange(start, end);
}
if constexpr (source == DirtySource::Cpu) {
UpdateCpuProtection<!enable>();
UpdateProtection<!enable, false>();
} else {
UpdateGpuProtection<enable>();
UpdateProtection<enable, true>();
}
}
template <DirtySource source, bool clear, typename Func>
void ForEachModifiedRange(uint64_t vaddr, uint64_t size, Func&& func) {
const auto [start, end] = GetPageRange(vaddr, size);
RegionBits mask(GetBits<source>(), start, end);
auto& bits = GetBits<source>();
RegionBits mask(bits, start, end);
if constexpr (clear) {
GetBits<source>().UnsetRange(start, end);
bits.UnsetRange(start, end);
if constexpr (source == DirtySource::Cpu) {
UpdateProtection<true, false>();
} else {
UpdateProtection<false, true>();
}
}
if constexpr (source == DirtySource::Cpu && clear) {
UpdateCpuProtection<true>();
ForEachRange(mask, std::forward<Func>(func));
return;
for (const auto [first, last]: mask) {
func(m_cpu_addr + first * TRACKER_PAGE_SIZE, (last - first) * TRACKER_PAGE_SIZE);
}
if constexpr (source == DirtySource::Gpu && clear) {
UpdateGpuProtection<false>();
}
ForEachRange(mask, std::forward<Func>(func));
}
TrackingSpinLock lock;
private:
template <bool track>
void UpdateCpuProtection() {
auto mask = m_cpu_dirty ^ m_writable;
m_writable = m_cpu_dirty;
template <bool track, bool is_read>
void UpdateProtection() {
const auto protection = is_read ? ~m_gpu_dirty : m_cpu_dirty;
auto& previous = is_read ? m_readable : m_writable;
auto mask = protection ^ previous;
if (mask.None()) {
return;
}
m_page_manager.UpdatePageWatchersForRegion<track>(m_cpu_addr, mask);
}
template <bool track>
void UpdateGpuProtection() {
auto readable = ~m_gpu_dirty;
auto mask = readable ^ m_readable;
m_readable = readable;
if (mask.None()) {
return;
}
if constexpr (track) {
m_page_manager.UpdatePageWatchersForRegion<true, true>(m_cpu_addr, mask);
} else {
m_page_manager.UpdatePageWatchersForRegion<false, true>(m_cpu_addr, mask);
}
previous = protection;
m_page_manager.UpdatePageWatchersForRegion<track, is_read>(m_cpu_addr, mask);
}
template <DirtySource source>
@@ -191,13 +178,6 @@ private:
static_cast<size_t>((offset + size + TRACKER_PAGE_SIZE - 1) / TRACKER_PAGE_SIZE)};
}
template <typename Func>
void ForEachRange(const RegionBits& bits, Func&& func) const {
for (const auto [start, end]: bits) {
func(m_cpu_addr + start * TRACKER_PAGE_SIZE, (end - start) * TRACKER_PAGE_SIZE);
}
}
PageManager& m_page_manager;
uint64_t m_cpu_addr = 0;
RegionBits m_cpu_dirty;
File diff suppressed because it is too large. Load diff
+75 -59
View File
@@ -3,12 +3,15 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/lruCache.h"
#include "common/slotVector.h"
#include "graphics/host_gpu/memoryTracker.h"
#include "graphics/host_gpu/rangeSet.h"
#include "graphics/host_gpu/renderer/cache/faultManager.h"
#include "graphics/host_gpu/renderer/cache/multiLevelPageTable.h"
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include <map>
#include <memory>
#include <span>
#include <utility>
#include <vector>
@@ -16,91 +19,104 @@
namespace Libs::Graphics {
struct GraphicContext;
class CommandBuffer;
class CommandScheduler;
class TextureCache;
struct BufferBinding {
std::shared_ptr<void> owner;
vk::Buffer buffer = nullptr;
uint64_t offset = 0;
};
struct ImageBufferSource {
Buffer* buffer = nullptr;
uint64_t offset = 0;
};
using BufferId = Common::SlotId;
inline constexpr BufferId NULL_BUFFER_ID {0};
class BufferCache {
public:
static constexpr uint64_t CACHING_PAGE_SIZE = 16ull * 1024ull;
static constexpr uint64_t GetBufferOffset(uint64_t vaddr) {
return vaddr & (CACHING_PAGE_SIZE - 1);
}
static constexpr uint32_t CACHING_PAGEBITS = 14;
static constexpr uint64_t CACHING_PAGESIZE = uint64_t {1} << CACHING_PAGEBITS;
static constexpr uint64_t CACHING_NUMPAGES = uint64_t {1} << (40 - CACHING_PAGEBITS);
static constexpr uint64_t BDA_PAGETABLE_SIZE =
CACHING_NUMPAGES * sizeof(vk::DeviceAddress);
BufferCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
TextureCache& texture_cache);
~BufferCache();
KYTY_CLASS_NO_COPY(BufferCache);
void InvalidateMemory(uint64_t vaddr, uint64_t size);
void ReadMemory(uint64_t vaddr, uint64_t size, bool is_write = false);
void UnmapMemory(uint64_t vaddr, uint64_t size);
[[nodiscard]] BufferBinding ObtainBuffer(CommandBuffer& command, uint64_t vaddr, uint64_t size,
bool is_written = false, bool is_read = true,
bool is_formatted = false);
[[nodiscard]] StreamBuffer& GetUtilityBuffer(MemoryUsage usage) noexcept;
[[nodiscard]] Buffer& GetGdsBuffer() noexcept { return m_gds_buffer; }
[[nodiscard]] const Buffer& GetGdsBuffer() const noexcept { return m_gds_buffer; }
[[nodiscard]] BufferBinding UploadTransient(const void* data, uint64_t size,
uint64_t alignment);
[[nodiscard]] std::shared_ptr<Buffer> ObtainNullBuffer();
[[nodiscard]] ImageBufferSource ObtainBufferForImage(uint64_t vaddr, uint64_t size);
void FillBuffer(uint64_t vaddr, uint64_t size, uint32_t value, bool is_gds = false);
void CopyBuffer(uint64_t dst_vaddr, uint64_t src_vaddr, uint64_t size, bool dst_gds = false,
bool src_gds = false);
void InvalidateMemory(uint64_t vaddr, uint64_t size);
void ReadMemory(uint64_t vaddr, uint64_t size, bool is_write = false);
[[nodiscard]] Buffer& GetBuffer(BufferId id) { return m_slot_buffers[id]; }
[[nodiscard]] BufferId FindBuffer(uint64_t vaddr, uint64_t size);
[[nodiscard]] std::pair<Buffer*, uint64_t> ObtainBuffer(uint64_t vaddr, uint64_t size,
bool is_written,
bool is_texel_buffer = false,
BufferId id = {});
[[nodiscard]] StreamBuffer& GetUtilityBuffer(MemoryUsage usage) noexcept {
switch (usage) {
case MemoryUsage::Upload: return m_staging_buffer;
case MemoryUsage::Stream: return m_stream_buffer;
case MemoryUsage::Download: return m_download_buffer;
case MemoryUsage::DeviceLocal: return m_device_buffer;
}
EXIT("BufferCache: invalid utility-buffer usage\n");
}
[[nodiscard]] const Buffer* GetGdsBuffer() const noexcept { return &m_gds_buffer; }
[[nodiscard]] Buffer* GetBdaPageTableBuffer() noexcept { return &m_bda_pagetable_buffer; }
[[nodiscard]] Buffer* GetFaultBuffer() noexcept { return m_fault_manager.GetFaultBuffer(); }
[[nodiscard]] std::pair<Buffer*, uint64_t> ObtainBufferForImage(uint64_t vaddr, uint64_t size);
void FillBuffer(uint64_t vaddr, uint64_t size, uint32_t value, bool is_gds);
void CopyBuffer(uint64_t dst_vaddr, uint64_t src_vaddr, uint64_t size, bool dst_gds,
bool src_gds);
// Cache-index and exact dirty-range queries require GPU-thread serialization.
[[nodiscard]] bool IsRegionRegistered(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool HasGpuDirtyBytes(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsRegionCpuModified(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t vaddr, uint64_t size);
void ProcessFaultBuffer();
void SynchronizeBuffersInRange(uint64_t vaddr, uint64_t size);
void RunGarbageCollector();
private:
friend struct BufferCacheTestAccess;
struct CacheRange {
uint64_t address = 0;
uint64_t size = 0;
};
struct CachedBuffer;
struct DownloadCopy;
struct DownloadRange;
struct RetiredBuffer;
static constexpr uint64_t DOWNLOAD_ALIGNMENT = 64;
[[nodiscard]] static uint64_t AlignDown(uint64_t value) noexcept;
[[nodiscard]] static uint64_t AlignUp(uint64_t value);
[[nodiscard]] static constexpr uint64_t AlignDownload(uint64_t size) noexcept {
return (size + DOWNLOAD_ALIGNMENT - 1) & ~(DOWNLOAD_ALIGNMENT - 1);
bool IsBufferInvalid(BufferId id) const {
const auto* buffer = m_slot_buffers.try_get(id);
return buffer == nullptr || buffer->is_deleted;
}
[[nodiscard]] static std::pair<uint64_t, uint64_t> DownloadEnvelope(const DownloadCopy& copy);
[[nodiscard]] static bool ResolveOverlap(CacheRange& merged, CacheRange candidate) noexcept;
void Upload(CommandBuffer& command, Buffer& destination, uint64_t destination_offset,
const void* source, uint64_t size);
[[nodiscard]] CachedBuffer& GetOrCreateBuffer(CommandBuffer& command, uint64_t vaddr,
uint64_t size);
using BufferMap = std::map<uint64_t, BufferId>;
struct OverlapResult {
BufferMap::iterator first;
BufferMap::iterator last;
uint64_t begin;
uint64_t end;
bool has_stream_leap;
};
using PageTable = MultiLevelPageTable<BufferId, CACHING_PAGEBITS, 40, 16>;
static_assert(CACHING_PAGESIZE == (uint64_t {1} << PageTable::kPageBits));
void WriteDataBuffer(Buffer& buffer, uint64_t address, const void* source, uint64_t size);
void TouchBuffer(const Buffer& buffer);
[[nodiscard]] OverlapResult ResolveOverlaps(uint64_t vaddr, uint64_t size);
void JoinOverlap(BufferId new_id, BufferId overlap_id, bool accumulate_stream_score);
[[nodiscard]] BufferId CreateBuffer(uint64_t vaddr, uint64_t size);
void Register(BufferId id);
void Unregister(BufferId id);
template <bool insert>
void ChangeRegister(BufferId id);
void DeleteBuffer(BufferId id);
[[nodiscard]] bool SynchronizeBuffer(Buffer& buffer, uint64_t vaddr, uint64_t size,
bool is_written, bool is_texel_buffer);
[[nodiscard]] vk::Buffer UploadCopies(Buffer& buffer, std::span<vk::BufferCopy> copies,
uint64_t total_size);
[[nodiscard]] bool SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size);
[[nodiscard]] std::vector<DownloadRange> RecordDownloads(std::span<const DownloadCopy> copies);
void PublishDownloads(std::span<const DownloadRange> downloads);
void QueueGarbageDownload(std::span<const DownloadCopy> copies, RetiredBuffer retire);
void WriteHostMemory(uint64_t vaddr, std::span<const uint8_t> data);
void ReadMemoryOnGpu(uint64_t vaddr, uint64_t size, bool is_write);
// Queues backing publication; callers wait before clearing dirty pages or reusing their data.
[[nodiscard]] bool DownloadBufferMemory(Buffer& buffer, uint64_t vaddr, uint64_t size);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
FaultManager m_fault_manager;
Buffer m_gds_buffer;
std::shared_ptr<Buffer> m_null_buffer;
std::map<uint64_t, std::unique_ptr<CachedBuffer>> m_buffers;
Buffer m_bda_pagetable_buffer;
Common::SlotVector<Buffer> m_slot_buffers;
Common::LeastRecentlyUsedCache<BufferId, uint64_t> m_lru_cache;
BufferMap m_buffers;
PageTable m_page_table;
RangeSet m_gpu_modified_ranges;
MemoryTracker m_memory_tracker;
StreamBuffer m_staging_buffer;
@@ -108,7 +124,7 @@ private:
StreamBuffer m_download_buffer;
StreamBuffer m_device_buffer;
TextureCache& m_texture_cache;
uint64_t m_total_used_memory = 0;
uint64_t m_total_used_memory = 0;
uint64_t m_trigger_gc_memory = 1ull * 1024 * 1024 * 1024;
uint64_t m_critical_gc_memory = 2ull * 1024 * 1024 * 1024;
uint64_t m_gc_tick = 0;
+151
View File
@@ -0,0 +1,151 @@
#include "graphics/host_gpu/renderer/cache/faultManager.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "gpu_tiler_shaders/fault_buffer_process_spv.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/cache/bufferCache.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <bit>
#include <cinttypes>
#include <cstring>
#include <limits>
namespace Libs::Graphics {
namespace {
constexpr size_t MaxPageFaults = 1024;
constexpr size_t PageFaultAreaSize = MaxPageFaults * sizeof(uint64_t);
} // namespace
FaultManager::FaultManager(GraphicContext& graphics, CommandScheduler& scheduler,
BufferCache& buffer_cache)
: m_graphics(graphics), m_scheduler(scheduler), m_buffer_cache(buffer_cache),
m_fault_buffer(graphics, scheduler, MemoryUsage::DeviceLocal, 0, AllFlags,
BufferCache::CACHING_NUMPAGES / 8),
m_download_buffer(graphics, scheduler, MemoryUsage::Download, 0, AllFlags,
MaxPendingFaults * PageFaultAreaSize) {
SetVulkanObjectNameF(m_graphics.device, m_fault_buffer.Handle(), "Fault Buffer");
const vk::DescriptorSetLayoutBinding bindings[] {
{0, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute, nullptr},
{1, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute, nullptr},
};
vk::DescriptorSetLayoutCreateInfo layout_info {};
layout_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
layout_info.bindingCount = std::size(bindings);
layout_info.pBindings = bindings;
RequireVulkanSuccess(
m_graphics.device.createDescriptorSetLayout(&layout_info, nullptr,
&m_fault_process_desc_layout),
"create fault-buffer descriptor layout");
const auto module = CompileSPV(FAULT_BUFFER_PROCESS_SPV, m_graphics.device);
vk::PipelineLayoutCreateInfo pipeline_layout_info {};
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &m_fault_process_desc_layout;
RequireVulkanSuccess(
m_graphics.device.createPipelineLayout(&pipeline_layout_info, nullptr,
&m_fault_process_pipeline_layout),
"create fault-buffer pipeline layout");
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
vk::ComputePipelineCreateInfo pipeline_info {};
pipeline_info.stage = stage;
pipeline_info.layout = m_fault_process_pipeline_layout;
const auto result = m_graphics.device.createComputePipelines(
nullptr, 1, &pipeline_info, nullptr, &m_fault_process_pipeline);
m_graphics.device.destroyShaderModule(module, nullptr);
RequireVulkanSuccess(result, "create fault-buffer pipeline");
SetVulkanObjectNameF(m_graphics.device, m_fault_process_pipeline, "Fault Buffer Parser");
}
FaultManager::~FaultManager() {
m_graphics.device.destroyPipeline(m_fault_process_pipeline, nullptr);
m_graphics.device.destroyPipelineLayout(m_fault_process_pipeline_layout, nullptr);
m_graphics.device.destroyDescriptorSetLayout(m_fault_process_desc_layout, nullptr);
}
void FaultManager::ProcessFaultBuffer() {
if (const auto wait_tick = m_fault_areas[m_current_area]; wait_tick != 0) {
m_scheduler.Wait(wait_tick);
m_scheduler.PopPendingOperations();
}
const auto offset = m_current_area * PageFaultAreaSize;
auto* mapped = m_download_buffer.Mapped().data() + offset;
std::memset(mapped, 0, PageFaultAreaSize);
m_download_buffer.Flush(offset, PageFaultAreaSize);
vk::BufferMemoryBarrier2 pre_barrier {};
pre_barrier.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands;
pre_barrier.srcAccessMask = vk::AccessFlagBits2::eShaderWrite;
pre_barrier.dstStageMask = vk::PipelineStageFlagBits2::eComputeShader;
pre_barrier.dstAccessMask = vk::AccessFlagBits2::eShaderRead;
pre_barrier.buffer = m_fault_buffer.Handle();
pre_barrier.offset = 0;
pre_barrier.size = m_fault_buffer.Size();
auto post_barrier = pre_barrier;
post_barrier.srcStageMask = vk::PipelineStageFlagBits2::eComputeShader;
post_barrier.srcAccessMask = vk::AccessFlagBits2::eShaderWrite;
post_barrier.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands;
post_barrier.dstAccessMask = vk::AccessFlagBits2::eShaderWrite;
const vk::DescriptorBufferInfo infos[] {
{m_fault_buffer.Handle(), 0, m_fault_buffer.Size()},
{m_download_buffer.Handle(), offset, PageFaultAreaSize},
};
std::array<vk::WriteDescriptorSet, 2> writes {};
for (uint32_t index = 0; index < writes.size(); ++index) {
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = vk::DescriptorType::eStorageBuffer;
writes[index].pBufferInfo = &infos[index];
}
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
vk::DependencyInfo dependency {};
dependency.dependencyFlags = vk::DependencyFlagBits::eByRegion;
dependency.bufferMemoryBarrierCount = 1;
dependency.pBufferMemoryBarriers = &pre_barrier;
command.pipelineBarrier2(dependency);
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_fault_process_pipeline);
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute,
m_fault_process_pipeline_layout, 0, writes);
const auto num_threads = BufferCache::CACHING_NUMPAGES / 32;
const auto num_workgroups = (num_threads + 63) / 64;
command.dispatch(static_cast<uint32_t>(num_workgroups), 1, 1);
dependency.pBufferMemoryBarriers = &post_barrier;
command.pipelineBarrier2(dependency);
const auto area = m_current_area;
m_scheduler.DeferOperation([this, mapped, offset, area] {
m_download_buffer.Invalidate(offset, PageFaultAreaSize);
RangeSet fault_ranges;
const auto* faults = std::bit_cast<const uint64_t*>(mapped);
const auto count = static_cast<uint32_t>(faults[0]);
for (uint32_t index = 1; index <= count; ++index) {
fault_ranges.Add(faults[index], BufferCache::CACHING_PAGESIZE);
LOGF("Accessed non-GPU cached memory at 0x%016" PRIx64 "\n", faults[index]);
}
fault_ranges.ForEach([this](uint64_t start, uint64_t end) {
EXIT_IF(end - start > std::numeric_limits<uint32_t>::max());
(void)m_buffer_cache.FindBuffer(start, end - start);
});
m_fault_areas[area] = 0;
});
m_fault_areas[m_current_area++] = m_scheduler.CurrentTick();
m_current_area %= MaxPendingFaults;
}
} // namespace Libs::Graphics
+40
View File
@@ -0,0 +1,40 @@
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_CACHE_FAULTMANAGER_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_CACHE_FAULTMANAGER_H_
#include "common/abi.h"
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include <array>
#include <cstdint>
namespace Libs::Graphics {
class BufferCache;
class FaultManager {
static constexpr size_t MaxPendingFaults = 8;
public:
FaultManager(GraphicContext& graphics, CommandScheduler& scheduler, BufferCache& buffer_cache);
~FaultManager();
KYTY_CLASS_NO_COPY(FaultManager);
[[nodiscard]] Buffer* GetFaultBuffer() noexcept { return &m_fault_buffer; }
void ProcessFaultBuffer();
private:
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
BufferCache& m_buffer_cache;
Buffer m_fault_buffer;
Buffer m_download_buffer;
std::array<uint64_t, MaxPendingFaults> m_fault_areas {};
uint32_t m_current_area = 0;
vk::DescriptorSetLayout m_fault_process_desc_layout = nullptr;
vk::Pipeline m_fault_process_pipeline = nullptr;
vk::PipelineLayout m_fault_process_pipeline_layout = nullptr;
};
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_CACHE_FAULTMANAGER_H_
@@ -1,85 +0,0 @@
#include "graphics/host_gpu/renderer/cache/gpuResourceManager.h"
#include "common/assert.h"
#include "graphics/guest_gpu/graphicsRun.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
namespace Libs::Graphics {
GpuResourceManager::GpuResourceManager(GraphicContext& graphics, CommandScheduler& scheduler)
: m_scheduler(scheduler), m_buffer_cache(graphics, scheduler, m_page_manager, m_texture_cache),
m_texture_cache(graphics, scheduler, m_page_manager, m_buffer_cache) {}
GpuResourceManager::~GpuResourceManager() = default;
bool GpuResourceManager::HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept {
constexpr uint64_t fault_size = 8;
if (!IsMapped(fault_vaddr, fault_size)) {
return false;
}
if (access == PageFaultAccess::Write) {
m_buffer_cache.InvalidateMemory(fault_vaddr, fault_size);
m_texture_cache.InvalidateMemory(fault_vaddr, fault_size);
} else {
m_buffer_cache.ReadMemory(fault_vaddr, fault_size);
}
return true;
}
bool GpuResourceManager::InvalidateMemory(uint64_t vaddr, uint64_t size) {
if (!IsMapped(vaddr, size)) {
return false;
}
m_buffer_cache.InvalidateMemory(vaddr, size);
m_texture_cache.InvalidateMemory(vaddr, size);
return true;
}
bool GpuResourceManager::IsMapped(uint64_t vaddr, uint64_t size) const noexcept {
if (vaddr == 0 || size == 0 || vaddr >= TRACKER_ADDRESS_SIZE ||
size > TRACKER_ADDRESS_SIZE - vaddr) {
return false;
}
std::shared_lock lock(m_mapped_ranges_mutex);
return m_mapped_ranges.Contains(vaddr, size);
}
void GpuResourceManager::MapMemory(uint64_t vaddr, uint64_t size) {
{
std::lock_guard lock(m_mapped_ranges_mutex);
m_mapped_ranges.Add(vaddr, size);
}
m_page_manager.OnGpuMap(vaddr, size);
}
void GpuResourceManager::UnmapMemory(uint64_t vaddr, uint64_t size) {
if (CommandScheduler::InDeferredOperation()) {
EXIT("unsupported memory unmap from an asynchronous GPU completion, "
"addr=0x%016" PRIx64 " size=0x%016" PRIx64 "\n",
vaddr, size);
}
const auto unmap = [this, vaddr, size] {
if (m_scheduler.Active()) {
const auto tick = m_scheduler.CurrentTick();
m_scheduler.FinishCurrent();
m_scheduler.WaitPriorityOperations(tick);
}
m_buffer_cache.UnmapMemory(vaddr, size);
m_texture_cache.UnmapMemory(vaddr, size);
m_page_manager.OnGpuUnmap(vaddr, size);
std::lock_guard lock(m_mapped_ranges_mutex);
m_mapped_ranges.Subtract(vaddr, size);
};
if (m_gpu == nullptr) {
unmap();
return;
}
m_gpu->SendCommandSync(unmap);
}
void GpuResourceManager::RunGarbageCollector() {
m_texture_cache.ProcessDownloadImages();
m_texture_cache.RunGarbageCollector();
m_buffer_cache.RunGarbageCollector();
}
} // namespace Libs::Graphics
@@ -1,47 +0,0 @@
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_GPURESOURCEMANAGER_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_GPURESOURCEMANAGER_H_
#include "common/abi.h"
#include "common/common.h"
#include "graphics/host_gpu/pageManager.h"
#include "graphics/host_gpu/renderer/cache/bufferCache.h"
#include "graphics/host_gpu/renderer/cache/textureCache.h"
#include <cstdint>
#include <shared_mutex>
namespace Libs::Graphics {
class CommandScheduler;
class Gpu;
class GpuResourceManager {
public:
GpuResourceManager(GraphicContext& graphics, CommandScheduler& scheduler);
~GpuResourceManager();
KYTY_CLASS_NO_COPY(GpuResourceManager);
[[nodiscard]] BufferCache& GetBufferCache() { return m_buffer_cache; }
[[nodiscard]] TextureCache& GetTextureCache() { return m_texture_cache; }
void SetGpu(Gpu* gpu) noexcept { m_gpu = gpu; }
[[nodiscard]] bool HandleFault(PageFaultAccess access, uint64_t fault_vaddr) noexcept;
[[nodiscard]] bool InvalidateMemory(uint64_t vaddr, uint64_t size);
[[nodiscard]] bool IsMapped(uint64_t vaddr, uint64_t size) const noexcept;
void MapMemory(uint64_t vaddr, uint64_t size);
void UnmapMemory(uint64_t vaddr, uint64_t size);
void RunGarbageCollector();
private:
PageManager m_page_manager;
CommandScheduler& m_scheduler;
BufferCache m_buffer_cache;
TextureCache m_texture_cache;
mutable std::shared_mutex m_mapped_ranges_mutex;
RangeSet m_mapped_ranges;
Gpu* m_gpu = nullptr;
};
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_GPURESOURCEMANAGER_H_
@@ -256,17 +256,6 @@ private:
size_type m_inline_size = 0;
};
// Removes only the requested owner. Other owners in the same page entry remain intact.
template <typename Container, typename Value>
[[nodiscard]] bool EraseExact(Container& owners, const Value& owner) {
const auto it = std::find(owners.begin(), owners.end(), owner);
if (it == owners.end()) {
return false;
}
owners.erase(it);
return true;
}
} // namespace Libs::Graphics
#endif // EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_MULTILEVELPAGETABLE_H_
-3
View File
@@ -116,9 +116,6 @@ vk::Sampler SamplerCache::GetSampler(const ShaderSamplerResource& r) {
default: EXIT("unknown border color: %d", static_cast<int>(r.BorderColorType()));
}
sampler_info.sType = vk::StructureType::eSamplerCreateInfo;
sampler_info.pNext = nullptr;
sampler_info.flags = {};
sampler_info.magFilter = to_vk_filter(mag_filter);
sampler_info.minFilter = to_vk_filter(min_filter);
sampler_info.mipmapMode =
+47 -70
View File
@@ -1,13 +1,12 @@
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/profiler.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/vma.h"
#include <cstring>
#include <limits>
#include <numeric>
#include <vk_mem_alloc.h>
@@ -46,16 +45,11 @@ constexpr size_t WATCHES_RESERVE_CHUNK = 0x1000;
result = value;
return true;
}
const auto remainder = value % alignment;
if (remainder == 0) {
result = value;
return true;
}
const auto increment = alignment - remainder;
if (value > std::numeric_limits<uint64_t>::max() - increment) {
const auto aligned = Common::AlignUp(value, alignment);
if (aligned < value) {
return false;
}
result = value + increment;
result = aligned;
return true;
}
@@ -64,17 +58,20 @@ constexpr size_t WATCHES_RESERVE_CHUNK = 0x1000;
Buffer::Buffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsage usage,
uint64_t cpu_address, vk::BufferUsageFlags flags, uint64_t size)
: m_graphics(&graphics), m_scheduler(&scheduler), m_usage(usage), m_cpu_address(cpu_address),
m_size(size), m_buffer(std::make_unique<VulkanBuffer>()) {
m_size(size) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(graphics.allocator == nullptr || size == 0);
vk::BufferCreateInfo buffer_info {};
buffer_info.size = size;
buffer_info.usage = flags;
buffer_info.sharingMode = vk::SharingMode::eExclusive;
const bool with_bda = bool(flags & vk::BufferUsageFlagBits::eShaderDeviceAddress);
const VmaAllocationCreateFlags bda_flag =
with_bda ? VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT : 0;
VmaAllocationCreateInfo allocation_info {};
allocation_info.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | AllocationFlags(usage);
allocation_info.flags =
VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | bda_flag | AllocationFlags(usage);
allocation_info.usage = AllocationUsage(usage);
allocation_info.preferredFlags = usage == MemoryUsage::DeviceLocal
? VkMemoryPropertyFlags {}
@@ -84,72 +81,70 @@ Buffer::Buffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsag
VkBuffer native_buffer = VK_NULL_HANDLE;
const auto result = static_cast<vk::Result>(vmaCreateBuffer(
graphics.allocator, static_cast<const VkBufferCreateInfo*>(buffer_info), &allocation_info,
&native_buffer, &m_buffer->memory.allocation, &allocation_result));
&native_buffer, &m_allocation, &allocation_result));
if (result != vk::Result::eSuccess) {
graphics.LogMemoryBudget();
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_buffer->buffer = native_buffer;
m_buffer->usage = flags;
m_buffer->buffer_size = size;
m_buffer->memory.allocation_info = allocation_result;
m_buffer->memory.memory = allocation_result.deviceMemory;
m_buffer->memory.offset = allocation_result.offset;
m_buffer->memory.type = allocation_result.memoryType;
m_buffer->memory.unique_id = VulkanNextMemoryUniqueId();
graphics.device.getBufferMemoryRequirements(m_buffer->buffer, &m_buffer->memory.requirements);
m_buffer = native_buffer;
if (with_bda) {
vk::BufferDeviceAddressInfo address_info {};
address_info.buffer = m_buffer;
m_device_address = graphics.device.getBufferAddress(address_info);
EXIT_IF(m_device_address == 0);
}
VkMemoryPropertyFlags properties = 0;
vmaGetAllocationMemoryProperties(graphics.allocator, m_buffer->memory.allocation, &properties);
m_buffer->memory.property = vk::MemoryPropertyFlags(properties);
m_is_coherent = (properties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
vmaGetAllocationMemoryProperties(graphics.allocator, m_allocation, &properties);
m_coherent = (properties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
if (allocation_result.pMappedData != nullptr) {
m_mapped = {static_cast<uint8_t*>(allocation_result.pMappedData),
static_cast<size_t>(size)};
}
VulkanTrackAllocation(m_buffer->memory);
}
Buffer::~Buffer() {
if (m_buffer->buffer != nullptr) {
VulkanUntrackAllocation(m_buffer->memory);
vmaDestroyBuffer(m_graphics->allocator, m_buffer->buffer, m_buffer->memory.allocation);
if (m_buffer != nullptr) {
vmaDestroyBuffer(m_graphics->allocator, m_buffer, m_allocation);
}
}
vk::Buffer Buffer::Handle() const noexcept {
return m_buffer->buffer;
vk::DeviceAddress Buffer::BufferDeviceAddress() const noexcept {
EXIT_IF(m_device_address == 0);
return m_device_address;
}
bool Buffer::IsInBounds(uint64_t address, uint64_t size) const noexcept {
return address >= m_cpu_address && size <= m_size && address - m_cpu_address <= m_size - size;
}
void Buffer::Write(uint64_t offset, const void* source, uint64_t size) {
EXIT_IF(source == nullptr || m_mapped.empty() || offset > m_size || size > m_size - offset);
std::memcpy(m_mapped.data() + offset, source, static_cast<size_t>(size));
Flush(offset, size);
return address >= m_cpu_address && size <= Size() && address - m_cpu_address <= Size() - size;
}
void Buffer::Flush(uint64_t offset, uint64_t size) {
EXIT_IF(m_mapped.empty() || offset > m_size || size > m_size - offset);
if (!m_is_coherent && size != 0) {
EXIT_IF(m_mapped.empty() || offset > Size() || size > Size() - offset);
if (!IsCoherent() && size != 0) {
const auto result =
vmaFlushAllocation(m_graphics->allocator, m_buffer->memory.allocation, offset, size);
vmaFlushAllocation(m_graphics->allocator, m_allocation, offset, size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
}
}
void Buffer::Invalidate(uint64_t offset, uint64_t size) {
EXIT_IF(m_usage != MemoryUsage::Download || offset > Size() || size > Size() - offset);
if (!IsCoherent() && size != 0) {
const auto result =
vmaInvalidateAllocation(m_graphics->allocator, m_allocation, offset, size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
}
}
vk::BufferMemoryBarrier Buffer::Barrier(uint64_t offset, uint64_t size, vk::AccessFlags source,
vk::AccessFlags destination) const {
if (Handle() == nullptr || size == 0 || offset > m_size || size > m_size - offset) {
if (Handle() == nullptr || size == 0 || offset > Size() || size > Size() - offset) {
EXIT("Buffer: invalid DMA barrier, handle=%p offset=0x%016" PRIx64 " size=0x%016" PRIx64
" capacity=0x%016" PRIx64 "\n",
static_cast<const void*>(Handle()), offset, size, m_size);
static_cast<const void*>(Handle()), offset, size, Size());
}
vk::BufferMemoryBarrier barrier {};
barrier.sType = vk::StructureType::eBufferMemoryBarrier;
barrier.srcAccessMask = source;
barrier.dstAccessMask = destination;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -164,8 +159,8 @@ void Buffer::CopyFrom(CommandBuffer& command, const Buffer& source, uint64_t sou
uint64_t destination_offset, uint64_t size, vk::AccessFlags source_before,
vk::AccessFlags destination_before, vk::AccessFlags source_after,
vk::AccessFlags destination_after) {
if (size == 0 || source_offset > source.m_size || size > source.m_size - source_offset ||
destination_offset > m_size || size > m_size - destination_offset) {
if (size == 0 || source_offset > source.Size() || size > source.Size() - source_offset ||
destination_offset > Size() || size > Size() - destination_offset) {
EXIT("Buffer: invalid copy range\n");
}
if (source.Handle() == Handle() && source_offset < destination_offset + size &&
@@ -222,10 +217,8 @@ void Buffer::Fill(uint64_t offset, uint64_t size, uint32_t value) {
StreamBuffer::StreamBuffer(GraphicContext& graphics, CommandScheduler& scheduler, MemoryUsage usage,
uint64_t size)
: Buffer(graphics, scheduler, usage, 0, AllFlags, size) {
ReserveWatches(m_current_watches, WATCHES_INITIAL_RESERVE);
ReserveWatches(m_previous_watches, WATCHES_INITIAL_RESERVE);
}
: Buffer(graphics, scheduler, usage, 0, AllFlags, size),
m_current_watches(WATCHES_INITIAL_RESERVE), m_previous_watches(WATCHES_INITIAL_RESERVE) {}
bool StreamBuffer::NormalizeReservation(bool coherent, uint64_t atom, uint64_t& size,
uint64_t& alignment) {
@@ -290,10 +283,8 @@ std::pair<uint8_t*, uint64_t> StreamBuffer::Map(uint64_t size, uint64_t alignmen
}
void StreamBuffer::Commit() {
if (!IsCoherent() && Usage() != MemoryUsage::Download && m_mapped_size != 0) {
const auto result = vmaFlushAllocation(
Graphics().allocator, NativeBuffer().memory.allocation, m_offset, m_mapped_size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
if (Usage() != MemoryUsage::Download && m_mapped_size != 0) {
Flush(m_offset, m_mapped_size);
}
m_offset += m_mapped_size;
@@ -303,23 +294,13 @@ void StreamBuffer::Commit() {
return;
}
if (m_current_watch_cursor + 1 >= m_current_watches.size()) {
ReserveWatches(m_current_watches, WATCHES_RESERVE_CHUNK);
m_current_watches.resize(m_current_watches.size() + WATCHES_RESERVE_CHUNK);
}
auto& watch = m_current_watches[m_current_watch_cursor++];
watch.upper_bound = m_offset;
watch.tick = tick;
}
void StreamBuffer::Invalidate(uint64_t offset, uint64_t size) {
EXIT_IF(Usage() != MemoryUsage::Download || offset > Size() || size > Size() - offset);
if (IsCoherent() || size == 0) {
return;
}
const auto result = vmaInvalidateAllocation(Graphics().allocator,
NativeBuffer().memory.allocation, offset, size);
EXIT_NOT_IMPLEMENTED(static_cast<vk::Result>(result) != vk::Result::eSuccess);
}
uint64_t StreamBuffer::Copy(const void* source, uint64_t size, uint64_t alignment) {
EXIT_IF(source == nullptr);
const auto [data, offset] = Map(size, alignment);
@@ -329,10 +310,6 @@ uint64_t StreamBuffer::Copy(const void* source, uint64_t size, uint64_t alignmen
return offset;
}
void StreamBuffer::ReserveWatches(std::vector<Watch>& watches, size_t grow_size) {
watches.resize(watches.size() + grow_size);
}
bool StreamBuffer::WaitPendingOperations(const std::vector<Watch>& watches,
std::optional<size_t> invalidation_mark,
uint64_t requested_upper_bound, bool allow_wait,
+18 -13
View File
@@ -6,19 +6,19 @@
#include "graphics/host_gpu/vulkanCommon.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <span>
#include <utility>
#include <vector>
VK_DEFINE_HANDLE(VmaAllocation)
namespace Libs::Graphics {
class CommandBuffer;
class CommandScheduler;
struct StreamBufferTestAccess;
struct GraphicContext;
struct VulkanBuffer;
enum class MemoryUsage : uint8_t {
DeviceLocal,
@@ -42,18 +42,21 @@ public:
~Buffer();
KYTY_CLASS_NO_COPY(Buffer);
[[nodiscard]] vk::Buffer Handle() const noexcept;
[[nodiscard]] vk::Buffer Handle() const noexcept { return m_buffer; }
[[nodiscard]] uint64_t Size() const noexcept { return m_size; }
[[nodiscard]] std::span<uint8_t> Mapped() const noexcept { return m_mapped; }
[[nodiscard]] bool IsCoherent() const noexcept { return m_is_coherent; }
[[nodiscard]] bool IsCoherent() const noexcept { return m_coherent; }
[[nodiscard]] MemoryUsage Usage() const noexcept { return m_usage; }
[[nodiscard]] uint64_t CpuAddress() const noexcept { return m_cpu_address; }
[[nodiscard]] vk::DeviceAddress BufferDeviceAddress() const noexcept;
[[nodiscard]] uint64_t Offset(uint64_t address) const noexcept {
return address - m_cpu_address;
}
[[nodiscard]] bool IsInBounds(uint64_t address, uint64_t size) const noexcept;
void Write(uint64_t offset, const void* source, uint64_t size);
void IncreaseStreamScore(int score) noexcept { stream_score += score; }
[[nodiscard]] int StreamScore() const noexcept { return stream_score; }
void Flush(uint64_t offset, uint64_t size);
void Invalidate(uint64_t offset, uint64_t size);
void CopyFrom(CommandBuffer& command, const Buffer& source, uint64_t source_offset,
uint64_t destination_offset, uint64_t size,
vk::AccessFlags source_before = vk::AccessFlagBits::eMemoryWrite,
@@ -65,10 +68,14 @@ public:
vk::AccessFlagBits::eMemoryWrite);
void Fill(uint64_t offset, uint64_t size, uint32_t value);
// BufferCache state lives directly on the resource.
bool is_deleted = false;
int stream_score = 0;
size_t lru_id = 0;
protected:
[[nodiscard]] GraphicContext& Graphics() const noexcept { return *m_graphics; }
[[nodiscard]] CommandScheduler& Scheduler() const noexcept { return *m_scheduler; }
[[nodiscard]] VulkanBuffer& NativeBuffer() noexcept { return *m_buffer; }
private:
[[nodiscard]] vk::BufferMemoryBarrier Barrier(uint64_t offset, uint64_t size,
@@ -79,10 +86,12 @@ private:
CommandScheduler* m_scheduler = nullptr;
MemoryUsage m_usage = MemoryUsage::DeviceLocal;
uint64_t m_cpu_address = 0;
uint64_t m_size = 0;
std::unique_ptr<VulkanBuffer> m_buffer;
vk::DeviceAddress m_device_address = 0;
vk::Buffer m_buffer = nullptr;
VmaAllocation m_allocation = nullptr;
uint64_t m_size;
bool m_coherent = false;
std::span<uint8_t> m_mapped;
bool m_is_coherent = false;
};
class StreamBuffer final: public Buffer {
@@ -93,9 +102,6 @@ public:
[[nodiscard]] std::pair<uint8_t*, uint64_t> Map(uint64_t size, uint64_t alignment = 0,
bool allow_wait = true);
void Commit();
// Download mappings become visible to the CPU only after their GPU completion tick is free.
// Call this from the scheduler's deferred completion operation before reading Mapped().
void Invalidate(uint64_t offset, uint64_t size);
[[nodiscard]] uint64_t Copy(const void* source, uint64_t size, uint64_t alignment = 0);
private:
@@ -106,7 +112,6 @@ private:
uint64_t upper_bound = 0;
};
void ReserveWatches(std::vector<Watch>& watches, size_t grow_size);
[[nodiscard]] static bool NormalizeReservation(bool coherent, uint64_t atom, uint64_t& size,
uint64_t& alignment);
[[nodiscard]] bool WaitPendingOperations(const std::vector<Watch>& watches,
File diff suppressed because it is too large. Load diff
+70 -68
View File
@@ -4,19 +4,18 @@
#include "common/abi.h"
#include "common/common.h"
#include "common/lruCache.h"
#include "common/slotVector.h"
#include "graphics/host_gpu/pageManager.h"
#include "graphics/host_gpu/regionManager.h"
#include "graphics/host_gpu/renderer/cache/multiLevelPageTable.h"
#include "graphics/host_gpu/renderer/image/blitHelper.h"
#include "graphics/host_gpu/renderer/image/image.h"
#include "graphics/host_gpu/renderer/image/tiler.h"
#include <compare>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <span>
#include <utility>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <vector>
namespace Libs::Graphics {
@@ -27,8 +26,6 @@ class BufferCache;
class CommandBuffer;
class CommandScheduler;
class RenderExecutor;
class StreamBuffer;
class TileManager;
struct TextureCacheTestAccess;
class TextureCache {
@@ -41,12 +38,6 @@ public:
BindingType type = BindingType::Texture;
};
struct RegionInfo {
bool image_pages = false;
bool image_bytes = false;
bool gpu_image_bytes = false;
};
TextureCache(GraphicContext& graphics, CommandScheduler& scheduler, PageManager& page_manager,
BufferCache& buffer_cache);
~TextureCache();
@@ -59,16 +50,18 @@ public:
[[nodiscard]] vk::ImageView FindTexture(ImageId id, const ImageDesc& desc);
[[nodiscard]] vk::ImageView FindRenderTarget(ImageId id, const ImageDesc& desc);
[[nodiscard]] vk::ImageView FindDepthTarget(ImageId id, const ImageDesc& desc);
[[nodiscard]] Image& GetImage(ImageId id);
[[nodiscard]] const Image& GetImage(ImageId id) const;
void MarkGpuWritten(ImageId id);
[[nodiscard]] Image& GetImage(ImageId id) {
auto& image = m_slot_images[id];
TouchImage(image);
return image;
}
void MarkGpuWritten(ImageId id);
[[nodiscard]] bool ClearImageFromBuffer(CommandBuffer& command, uint64_t address, uint64_t size,
uint32_t packed_clear);
void InvalidateMemory(uint64_t address, uint64_t size);
[[nodiscard]] bool InvalidateMemoryFromGPU(uint64_t address, uint64_t size,
bool formatted_buffer_write = false);
[[nodiscard]] RegionInfo QueryRegion(uint64_t address, uint64_t size);
void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
[[nodiscard]] bool IsMeta(uint64_t address);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
@@ -81,16 +74,14 @@ public:
private:
enum class TransferDirection { Upload, Download };
struct ColorTransferPlan;
struct DownloadPlan;
struct Slot {
std::shared_ptr<Image> image;
uint32_t generation = 1;
};
struct TextureTransfer;
struct ImageDownload;
struct MetaDataInfo {
uint32_t clear_mask = 0;
enum class Type : uint8_t { CMask, FMask, HTile };
Type type;
uint32_t clear_mask = UINT32_MAX;
};
struct OverlapResult {
@@ -102,25 +93,38 @@ private:
using ImageIds = InlinePageOwnerList<ImageId, 16>;
using ImagePageTable = MultiLevelPageTable<ImageIds, 20, 40, 10>;
[[nodiscard]] Image& ResolveImage(ImageId id);
[[nodiscard]] const Image& ResolveImage(ImageId id) const;
[[nodiscard]] std::shared_ptr<Image> ResolveOwner(ImageId id) const;
[[nodiscard]] ImageId InsertImage(const ImageInfo& info);
[[nodiscard]] ImageId GetNullImage(const ImageDesc& desc);
void RegisterImage(ImageId id);
void UnregisterImage(ImageId id);
void DeleteImage(ImageId id);
void DeleteImages(std::span<const ImageId> ids, std::optional<ImageId> native_source = {});
void RetainImage(CommandBuffer& command, ImageId id);
void TouchImage(Image& image);
void TrackImage(ImageId id);
void TrackImageHead(ImageId id);
void TrackImageTail(ImageId id);
void UntrackImage(ImageId id);
void UntrackImageHead(ImageId id);
void UntrackImageTail(ImageId id);
void TrackImageDownload(ImageId id);
void TrackImageDownloadLocked(ImageId id, Image& image);
// Callers have validated the nonempty 40-bit range with TryGetPageRange.
template <typename Func>
static void ForEachPage(uint64_t address, size_t size, Func&& func) {
using FuncReturn = typename std::invoke_result<Func, uint64_t>::type;
static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
const uint64_t page_end = (address + size - 1) >> ImagePageTable::kPageBits;
for (uint64_t page = address >> ImagePageTable::kPageBits; page <= page_end; ++page) {
if constexpr (RETURNS_BOOL) {
if (func(page)) {
break;
}
} else {
func(page);
}
}
}
[[nodiscard]] ImageId InsertImage(const ImageInfo& info);
[[nodiscard]] ImageId GetNullImage(const ImageDesc& desc);
void RegisterImage(ImageId id);
void UnregisterImage(ImageId id);
void DeleteImage(ImageId id);
void FreeImage(ImageId id);
void TouchImage(Image& image);
void TrackImage(ImageId id);
void TrackImageHead(ImageId id);
void TrackImageTail(ImageId id);
void UntrackImage(ImageId id);
void UntrackImageHead(ImageId id);
void UntrackImageTail(ImageId id);
void MarkAsMaybeDirty(ImageId id, Image& image);
void TrackImageDownload(ImageId id, Image& image);
[[nodiscard]] static bool SameBacking(const ImageInfo& cached, const ImageInfo& requested,
bool exact_format);
[[nodiscard]] static BindingType UploadBinding(const Image& image);
@@ -134,46 +138,44 @@ private:
[[nodiscard]] ImageId ResolveDepthOverlap(const ImageInfo& requested, BindingType binding,
ImageId cached);
[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
void RefreshImage(ImageId id, const ImageDesc& desc);
void InitializeImage(ImageId id, const ImageDesc& desc);
[[nodiscard]] ColorTransferPlan BuildColorTransfer(const Image& image, BindingType binding,
TransferDirection direction) const;
[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
void UploadImage(Image& image, const ImageDesc& desc, Buffer& source, uint64_t source_offset);
void DownloadImageData(Image& image, Buffer& destination, uint64_t destination_offset,
uint64_t destination_size, DownloadPlan plan);
void RefreshImage(ImageId id);
void MaterializeDccClear(ImageId id, const ImageDesc& desc,
uint32_t metadata_base_layer);
void InitializeImage(ImageId id);
[[nodiscard]] TextureTransfer
BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
[[nodiscard]] ImageDownload BuildDownload(const Image& image) const;
void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
void DownloadImage(Image& image, Buffer& destination, uint64_t destination_offset,
uint64_t destination_size, ImageDownload transfer);
void DownloadDepth(Image& image, Buffer& destination, uint64_t destination_offset);
void CommitGpuWrite(Image& image);
// Caller holds m_lock. Volume layer ranges select depth slices.
void ClearImage(CommandBuffer& command, ImageId id, vk::Format format,
const vk::ImageSubresourceRange& range, const vk::ClearValue& clear);
void PrepareImageCopy(Image& image);
void RefreshCopySource(ImageId id);
[[nodiscard]] bool CopyD16(Image& destination, Image& source);
void CopyImage(ImageId destination, ImageId source);
void AssociateStencil(ImageId depth, GuestRange stencil);
void AssociateStencilLocked(ImageId depth, GuestRange stencil);
void CopyImageMip(ImageId destination, ImageId source, uint32_t mip, uint32_t layer);
void ValidateImageDesc(const ImageDesc& desc) const;
void InvalidateCpuAliases(uint64_t address, uint64_t size);
void ClearGpuModified(ImageId id);
void DownloadImage(ImageId id);
[[nodiscard]] bool TryDownloadImage(ImageId id);
[[nodiscard]] std::pair<uint8_t*, uint64_t> MapDownload(uint64_t size, uint64_t alignment);
void QueueDownload(GuestRange range, StreamBuffer& download, uint8_t* mapped, uint64_t offset);
void InvalidateCpuAliases(uint64_t address, uint64_t size);
[[nodiscard]] bool DownloadImageMemory(ImageId id);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
TrackingSpinLock m_lock;
PageManager& m_page_manager;
BlitHelper m_blit_helper;
std::unique_ptr<TileManager> m_tiler;
TileManager m_tiler;
BufferCache& m_buffer_cache;
std::vector<Slot> m_slots;
std::vector<uint32_t> m_free_slots;
Common::SlotVector<Image> m_slot_images;
ImagePageTable m_image_page_table;
std::map<vk::Format, ImageId> m_null_images;
std::unordered_map<vk::Format, ImageId> m_null_images;
Common::LeastRecentlyUsedCache<ImageId, uint64_t> m_lru_cache;
std::set<ImageId> m_download_images;
std::unordered_set<ImageId> m_download_images;
std::map<uint64_t, MetaDataInfo> m_surface_metas;
uint64_t m_total_used_memory = 0;
uint64_t m_trigger_gc_memory = 0;
@@ -4,42 +4,58 @@
#include "common/logging/log.h"
#include "common/profiler.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/image/textureCommon.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <array>
#include <atomic>
namespace Libs::Graphics {
static std::atomic<uint32_t> g_render_color_log_count = 0;
static bool DccAlphaOnMsb(const HW::ColorInfo& info) {
switch (info.format) {
case Prospero::ChannelLayout::k10_10_10_2:
case Prospero::ChannelLayout::k10_10_10_2Float:
case Prospero::ChannelLayout::k5_5_5_1: return true;
case Prospero::ChannelLayout::k2_10_10_10:
case Prospero::ChannelLayout::k1_5_5_5: return false;
default: break;
}
const auto components =
Prospero::ResolveRenderTargetFormat(info.format, info.channel_type).components;
if (components == 1) {
return info.channel_order != Prospero::ChannelOrder::kStandard;
}
return components == 3 || info.channel_order == Prospero::ChannelOrder::kStandard ||
info.channel_order == Prospero::ChannelOrder::kAlt;
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandBuffer& buffer,
RenderColorInfo& r,
void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColorInfo& r,
uint32_t render_target_slice_offset,
uint32_t render_target_slot, bool ignore_target_mask,
uint32_t rt_slot, bool ignore_target_mask,
bool exact_format) {
KYTY_PROFILER_FUNCTION();
const auto& hw = buffer.GetRegisters();
const auto rt_slot = (render_target_slot == UINT32_MAX ? render_target_first_bound_slot(buffer)
: render_target_slot);
const auto& rt = hw.GetRenderTarget(rt_slot);
auto mask = render_target_mask_slot(hw.GetRenderTargetMask(), rt_slot);
if (ignore_target_mask && rt.base.addr != 0 && mask == 0) {
mask = 0x0f;
}
r.target_slot = rt_slot;
r.export_mapping = {};
r = {};
r.target_slot = rt_slot;
if (rt.base.addr == 0 || mask == 0) {
if (graphics_debug_dump_enabled()) {
@@ -54,21 +70,6 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
}
}
// No color output
r.type = RenderColorType::NoColorOutput;
r.desc = {};
r.base_addr = 0;
r.image_id = {};
r.image_view = nullptr;
r.format = vk::Format::eUndefined;
r.extent = {};
r.base_mip_level = 0;
r.base_array_layer = 0;
r.buffer_size = 0;
r.samples = 1;
r.export_mapping = {};
r.color_clear_enable = false;
r.color_clear_value = {};
return;
}
const auto samples = render_sample_count(rt.attrib.num_fragments);
@@ -76,8 +77,41 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
EXIT("unsupported render-target sample configuration: samples=%u fragments=%u\n",
rt.attrib.num_samples, rt.attrib.num_fragments);
}
const uint32_t levels = rt.attrib2.num_mip_levels + 1u;
if (levels == 0 || levels > 16 || rt.view.current_mip_level >= levels) {
EXIT("unsupported render-target mip range: current=%u levels=%u\n",
rt.view.current_mip_level, levels);
}
static constexpr std::array image_types {Prospero::ImageType::kColor1D,
Prospero::ImageType::kColor2D,
Prospero::ImageType::kColor3D};
if (rt.attrib3.dimension >= image_types.size()) {
EXIT("unsupported render-target dimension: %u\n", rt.attrib3.dimension);
}
const auto image_type = image_types[rt.attrib3.dimension];
const bool is_1d = image_type == Prospero::ImageType::kColor1D;
const bool volume = image_type == Prospero::ImageType::kColor3D;
if (is_1d && rt.attrib2.height != 0) {
EXIT("1D render target has nonzero height: %u\n", rt.attrib2.height);
}
if (!volume && rt.attrib3.depth != 0) {
EXIT("non-3D render target has nonzero depth: %u\n", rt.attrib3.depth);
}
if (is_1d && samples != 1) {
EXIT("multisampled 1D render targets are unsupported\n");
}
if (volume && samples != 1) {
EXIT("multisampled 3D render targets are unsupported\n");
}
const uint32_t depth = volume ? rt.attrib3.depth + 1u : 1u;
// For volumes, CB_COLOR_VIEW bounds exported slices; ATTRIB3 defines storage depth.
// The host attachment contains only the selected slices that exist in this mip.
const uint32_t last_layer = volume
? std::min(rt.view.last_array_slice_index,
std::max(depth >> rt.view.current_mip_level, 1u) - 1u)
: rt.view.last_array_slice_index;
const auto view = ResolveTargetViewInfo(
rt.view.base_array_slice_index, rt.view.last_array_slice_index, render_target_slice_offset);
rt.view.base_array_slice_index, last_layer, render_target_slice_offset);
switch (view.type) {
case TargetViewType::Image2D:
case TargetViewType::Image2DArray: break;
@@ -86,12 +120,6 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
rt.view.base_array_slice_index, rt.view.last_array_slice_index,
render_target_slice_offset);
}
r.base_array_layer = view.base_layer;
const uint32_t levels = rt.attrib2.num_mip_levels + 1u;
if (levels == 0 || levels > 16 || rt.view.current_mip_level >= levels) {
EXIT("unsupported render-target mip range: current=%u levels=%u\n",
rt.view.current_mip_level, levels);
}
if (graphics_debug_dump_enabled()) {
static std::atomic_uint log_count = 0;
const auto log_id = log_count.fetch_add(1, std::memory_order_relaxed);
@@ -101,45 +129,36 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
" attrib3_tile=0x%08" PRIx32 " attrib3_dim=0x%08" PRIx32 " fmt=0x%08" PRIx32
" nfmt=0x%08" PRIx32 " order=0x%08" PRIx32 "\n",
rt_slot, rt.base.addr, mask, rt.attrib2.width, rt.attrib2.height,
rt.attrib3.tile_mode, rt.attrib3.dimension, rt.info.format, rt.info.channel_type,
rt.info.channel_order);
static_cast<uint32_t>(rt.attrib3.tile_mode), rt.attrib3.dimension,
static_cast<uint32_t>(rt.info.format), static_cast<uint32_t>(rt.info.channel_type),
static_cast<uint32_t>(rt.info.channel_order));
}
}
// CB_COLOR_CONTROL describes the color-buffer operation / ROP3 logic op.
// ROP3 Copy is the normal color write path, not a render-target clear.
// SRGB clear words are still encoded as normalized component values.
// Color-control state selects the color-buffer operation and logical blend operation.
// The normal copy operation is a regular color write, not an attachment clear.
// Nonlinear clear values are still stored as normalized components.
// Fast color clears are metadata driven and must be handled explicitly when
// that metadata path is implemented; render-pass load must preserve contents.
r.color_clear_enable = false;
r.color_clear_value = {};
uint32_t width = 0;
uint32_t height = 0;
uint32_t pitch = 0;
uint64_t size = 0;
bool tile = false;
const bool volume = rt.attrib3.dimension == 2;
if (rt.attrib3.dimension != 1 && !volume) {
EXIT("unsupported render-target dimension: %u\n", rt.attrib3.dimension);
}
if (!volume && rt.attrib3.depth != 0) {
EXIT("2D render target has nonzero depth: %u\n", rt.attrib3.depth);
}
if (volume && samples != 1) {
EXIT("multisampled 3D render targets are unsupported\n");
}
const uint32_t depth = volume ? rt.attrib3.depth + 1u : 1u;
const bool standard64 =
rt.attrib3.tile_mode == Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB);
const bool standard4 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard4KB;
const bool standard64 = rt.attrib3.tile_mode == Prospero::TileMode::kStandard64KB;
const bool depth_tile = rt.attrib3.tile_mode == Prospero::TileMode::kDepth;
const bool texture_tile = standard4 || standard64 || depth_tile;
switch (rt.attrib3.tile_mode) {
case Prospero::GpuEnumValue(Prospero::TileMode::kLinear):
case Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB):
case Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget):
case Prospero::TileMode::kLinear:
case Prospero::TileMode::kStandard4KB:
case Prospero::TileMode::kStandard64KB:
case Prospero::TileMode::kDepth:
case Prospero::TileMode::kRenderTarget:
tile = !RenderIsColorTileModeLinear(rt.attrib3.tile_mode);
break;
default: EXIT("unknown tile mode: %u\n", rt.attrib3.tile_mode);
default: EXIT("unknown tile mode: %u\n", static_cast<uint32_t>(rt.attrib3.tile_mode));
}
if (!tile && levels > 1) {
EXIT("linear mipmapped render targets are unsupported\n");
@@ -147,6 +166,9 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
if (samples > 1 && (!tile || levels != 1)) {
EXIT("multisampled render targets require a single-mip tiled surface\n");
}
if (texture_tile && samples != 1) {
EXIT("texture-tiled color render targets do not support multisampling\n");
}
width = rt.attrib2.width + 1;
height = rt.attrib2.height + 1;
@@ -157,39 +179,38 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
EXIT("render-target format has no valid element size\n");
}
const auto transfer_format = ImageOps::RenderTargetTransferFormat(bytes_per_element);
if (standard64 &&
(rt.attrib3.dimension != 1 || rt.attrib3.depth != 0 || levels != 1 ||
rt.view.current_mip_level != 0 || view.base_layer != 0 || view.image_layers != 1 ||
samples != 1 || bytes_per_element != 4 || rt.pitch.pitch_div8_minus1 != 0 ||
(rt.base.addr & 0xffffu) != 0 || rt.info.fmask_compression_enable ||
rt.info.fmask_data_compression_disable || rt.info.fmask_one_frag_mode ||
rt.info.cmask_fast_clear_enable || rt.info.dcc_compression_enable ||
rt.info.cmask_is_linear != 0 || rt.info.cmask_addr_type != 0 || rt.info.alt_tile_mode ||
rt.cmask.addr != 0 || rt.fmask.addr != 0 || rt.dcc_addr.addr != 0 ||
rt.dcc.data_write_on_dcc_clear_to_reg)) {
EXIT("unsupported Standard64KB render target: addr=0x%016" PRIx64
TileTextureBlockLayout texture_tile_layout {};
if (texture_tile &&
(!TileGetTextureBlockLayout(transfer_format, rt.attrib3.tile_mode, volume,
texture_tile_layout) ||
(rt.base.addr & (texture_tile_layout.block.block_size - 1u)) != 0 ||
rt.info.fmask_compression_enable || rt.info.fmask_data_compression_disable ||
rt.info.fmask_one_frag_mode || rt.info.cmask_fast_clear_enable ||
rt.info.dcc_compression_enable || rt.cmask.addr != 0 || rt.fmask.addr != 0 ||
rt.dcc_addr.addr != 0 || rt.dcc.data_write_on_dcc_clear_to_reg)) {
EXIT("unsupported texture-tiled render target: addr=0x%016" PRIx64 " tile=%u"
" dimension=%u depth=%u levels=%u layer=%u/%u samples=%u fragments=%u bpe=%u"
" cmask=0x%016" PRIx64 " fmask=0x%016" PRIx64 " dcc=0x%016" PRIx64 "\n",
rt.base.addr, rt.attrib3.dimension, rt.attrib3.depth, levels, view.base_layer,
view.image_layers, rt.attrib.num_samples, rt.attrib.num_fragments, bytes_per_element,
rt.cmask.addr, rt.fmask.addr, rt.dcc_addr.addr);
rt.base.addr, static_cast<uint32_t>(rt.attrib3.tile_mode), rt.attrib3.dimension,
rt.attrib3.depth, levels, view.base_layer, view.image_layers, rt.attrib.num_samples,
rt.attrib.num_fragments, bytes_per_element, rt.cmask.addr, rt.fmask.addr,
rt.dcc_addr.addr);
}
if (rt.pitch.pitch_div8_minus1 != 0) {
pitch = (rt.pitch.pitch_div8_minus1 + 1u) << 3u;
} else if (tile) {
if (volume) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else if (standard64) {
pitch = TileGetTexturePitch(Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float),
width, rt.attrib3.tile_mode);
} else {
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
}
if (pitch == 0) {
EXIT("unsupported render-target pitch: width=%u bytes=%u\n", width, bytes_per_element);
}
if ((standard64 || depth_tile) &&
(rt.attrib3.dimension != 1 || rt.attrib3.depth != 0 ||
(depth_tile && (view.base_layer != 0 || view.image_layers != 1)))) {
EXIT("unsupported 64KB texture-tiled render-target view: dimension=%u depth=%u"
" layer=%u/%u\n",
rt.attrib3.dimension, rt.attrib3.depth, view.base_layer, view.image_layers);
}
// PPSA28068: the linear EULA target and its sampled view must share the padded pitch.
if (!tile || volume || texture_tile) {
pitch = TileGetTexturePitch(transfer_format, width, rt.attrib3.tile_mode);
} else {
pitch = width;
pitch = TileGetRenderTargetPitch(width, bytes_per_element, rt.attrib.num_fragments);
}
if (pitch == 0) {
EXIT("unsupported render-target pitch: width=%u bytes=%u\n", width, bytes_per_element);
}
TileSizeOffset mip_sizes[16] {};
@@ -207,18 +228,17 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
1};
if (!tile || !TileGetTiledTextureLayout(description, volume_layout)) {
EXIT("unsupported 3D render-target layout: %ux%ux%u levels=%u tile=%u\n", width, height,
depth, levels, rt.attrib3.tile_mode);
depth, levels, static_cast<uint32_t>(rt.attrib3.tile_mode));
}
size = volume_layout.block_slice_size;
backing_size = volume_layout.total_size;
} else if (tile) {
TileSizeAlign layout {};
bool valid_layout = false;
if (standard64) {
TileGetTextureSize(Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float), width,
height, levels, rt.attrib3.tile_mode, &layout, mip_sizes,
mip_padded);
valid_layout = layout.size != 0 && layout.align == 65536;
if (texture_tile) {
TileGetTextureSize(transfer_format, width, height, levels, rt.attrib3.tile_mode,
&layout, mip_sizes, mip_padded);
valid_layout = layout.size != 0 && layout.align == texture_tile_layout.block.block_size;
} else {
valid_layout =
levels == 1 ? TileGetRenderTargetSize(width, height, pitch, bytes_per_element,
@@ -244,12 +264,6 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
mip_sizes[0] = {static_cast<uint32_t>(size), 0, 0, 0, 0, 0};
mip_padded[0] = {pitch, height};
}
if (rt.slice.slice_div64_minus1 != 0 &&
(static_cast<uint64_t>(rt.slice.slice_div64_minus1) + 1u) * 64u != size) {
EXIT("render-target slice span mismatch: encoded=0x%016" PRIx64 " derived=0x%016" PRIx64
"\n",
(static_cast<uint64_t>(rt.slice.slice_div64_minus1) + 1u) * 64u, size);
}
if (size == 0 || (!volume && size > UINT64_MAX / view.image_layers)) {
EXIT("render-target memory footprint is invalid\n");
}
@@ -259,18 +273,12 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
if (backing_size == 0) {
EXIT("render-target backing is empty\n");
}
if (backing_size > TRACKER_ADDRESS_SIZE - rt.base.addr) {
if (!GuestRange {rt.base.addr, backing_size}.Valid()) {
EXIT("render-target backing range is invalid\n");
}
const vk::Extent2D view_extent = {std::max(width >> rt.view.current_mip_level, 1u),
std::max(height >> rt.view.current_mip_level, 1u)};
const uint32_t view_depth = std::max(depth >> rt.view.current_mip_level, 1u);
if (volume &&
(view.base_layer >= view_depth || view.layer_count > view_depth - view.base_layer)) {
EXIT("3D render-target view exceeds mip depth: base=%u count=%u depth=%u mip=%u\n",
view.base_layer, view.layer_count, view_depth, rt.view.current_mip_level);
}
auto decision_log_id = g_render_color_log_count.fetch_add(1);
if (decision_log_id < 128) {
@@ -278,8 +286,9 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
" extent=%ux%ux%u view_mip=%u view_extent=%ux%u levels=%u pitch=%u"
" fmt=0x%08" PRIx32 " nfmt=0x%08" PRIx32 " order=0x%08" PRIx32 " samples=%u tile=%s\n",
rt_slot, rt.base.addr, backing_size, width, height, depth, rt.view.current_mip_level,
view_extent.width, view_extent.height, levels, pitch, rt.info.format,
rt.info.channel_type, rt.info.channel_order, samples, tile ? "tiled" : "linear");
view_extent.width, view_extent.height, levels, pitch,
static_cast<uint32_t>(rt.info.format), static_cast<uint32_t>(rt.info.channel_type),
static_cast<uint32_t>(rt.info.channel_order), samples, tile ? "tiled" : "linear");
}
TextureCache::ImageDesc desc {};
@@ -287,13 +296,24 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
desc.info.data = {rt.base.addr, backing_size};
desc.info.pixel_format = target_format.format;
desc.info.guest_format = transfer_format;
desc.info.type = volume ? Prospero::ImageType::kColor3D : Prospero::ImageType::kColor2D;
desc.info.type = image_type;
desc.info.extent = {width, height, depth};
desc.info.resources = {levels, volume ? 1u : view.image_layers};
desc.info.pitch = pitch;
desc.info.bytes_per_block = bytes_per_element;
desc.info.samples = samples;
desc.info.tile_mode = rt.attrib3.tile_mode;
const bool has_dcc = rt.info.dcc_compression_enable && rt.dcc_addr.addr != 0;
if (has_dcc) {
TileSizeAlign metadata_size {};
(void)TileGetDccSize(width, height, volume ? depth : view.image_layers, bytes_per_element,
levels, rt.attrib3.tile_mode, metadata_size, rt.attrib.num_fragments);
desc.info.metadata.kind = ImageMetadataKind::Dcc;
desc.info.metadata.range = {rt.dcc_addr.addr, metadata_size.size};
desc.info.metadata.dcc_clear_word = rt.clear_word0.word0;
desc.info.metadata.dcc_clear_register_valid = true;
desc.info.metadata.dcc_alpha_msb = DccAlphaOnMsb(rt.info);
}
for (uint32_t level = 0; level < levels; level++) {
if (volume) {
const auto& mip = volume_layout.mips[level];
@@ -319,8 +339,13 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
};
}
desc.view_info.format = target_format.format;
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
if (is_1d) {
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e1D : vk::ImageViewType::e1DArray;
} else {
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
}
desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
desc.view_info.base_level = rt.view.current_mip_level;
desc.view_info.level_count = 1;
@@ -329,18 +354,10 @@ void RenderExecutor::ResolveRenderColorTarget(uint64_t submit_id, RenderCommandB
desc.view_info.usage = vk::ImageUsageFlagBits::eColorAttachment;
auto& texture_cache = m_context.GetTextureCache();
r.desc = std::move(desc);
r.guest_mip_level = rt.view.current_mip_level;
r.guest_array_layer = view.base_layer;
r.image_id = texture_cache.FindImage(r.desc, exact_format);
r.type = RenderColorType::RenderTexture;
r.base_addr = rt.base.addr;
r.image_view = nullptr;
r.format = r.desc.view_info.format;
r.extent = view_extent;
r.base_mip_level = rt.view.current_mip_level;
r.buffer_size = backing_size;
r.samples = samples;
r.export_mapping = target_format.export_mapping;
r.color_clear_enable = false;
r.color_clear_value = {};
BindRenderTarget(r.image_id);
}
@@ -6,33 +6,24 @@
#include "graphics/host_gpu/renderer/renderTarget.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <cstdint>
namespace Libs::Graphics {
class RenderCommandBuffer;
enum class RenderColorType {
NoColorOutput,
RenderTexture,
};
struct RenderColorInfo {
RenderColorType type = RenderColorType::NoColorOutput;
// Discovery keeps guest image information but can remap the view into a larger cache image.
TextureCache::ImageDesc desc;
ImageId image_id;
vk::ImageView image_view = nullptr;
vk::Format format = vk::Format::eUndefined;
vk::Extent2D extent = {};
uint32_t base_mip_level = 0;
uint32_t base_array_layer = 0;
uint64_t base_addr = 0;
uint64_t buffer_size = 0;
uint32_t target_slot = 0;
uint32_t samples = 1;
uint32_t guest_mip_level = 0;
uint32_t guest_array_layer = 0;
Prospero::ColorComponentMapping export_mapping;
bool color_clear_enable = false;
vk::ClearColorValue color_clear_value {};
[[nodiscard]] vk::Extent2D Extent() const {
return {std::max(desc.info.extent.width >> guest_mip_level, 1u),
std::max(desc.info.extent.height >> guest_mip_level, 1u)};
}
};
} // namespace Libs::Graphics
@@ -1,96 +1,92 @@
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "graphics/host_gpu/graphicContext.h"
#include <algorithm>
#include <cstdio>
#include <optional>
namespace Libs::Graphics {
static thread_local CommandScheduler* g_deferred_callback_scheduler = nullptr;
void CommandSlot::Reset() {
EXIT_IF(buffer == nullptr);
const auto result = buffer.reset(vk::CommandBufferResetFlagBits::eReleaseResources);
if (result != vk::Result::eSuccess) {
EXIT("failed to reset Vulkan command buffer: %s (%d)\n", VulkanToString(result).c_str(),
static_cast<int>(result));
}
namespace {
void ReportVulkanFatal(const char* what, vk::Result result, uint64_t tick, uint32_t debug_op,
uint64_t debug_submit, uint32_t arg0, uint32_t arg1, uint32_t arg2,
uint32_t arg3, uint64_t arg4) {
LOGF("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, vk::to_string(result).c_str(), static_cast<int>(result), tick, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::printf("%s failed: %s (%d), tick=%" PRIu64 " debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
what, vk::to_string(result).c_str(), static_cast<int>(result), tick, debug_op,
debug_submit, arg0, arg1, arg2, arg3, arg4);
std::fflush(stdout);
}
CommandScheduler::CommandPool::~CommandPool() {
Destroy();
}
void CommandScheduler::CommandPool::Create(GraphicContext& graphics) {
EXIT_IF(m_pool != nullptr || m_graphics != nullptr ||
graphics.queue_family == static_cast<uint32_t>(-1));
m_graphics = &graphics;
} // namespace
CommandScheduler::CommandPool::CommandPool(GraphicContext& graphics, MasterSemaphore& master)
: m_graphics(graphics), m_master(master) {
EXIT_IF(graphics.queue_family == static_cast<uint32_t>(-1));
vk::CommandPoolCreateInfo create {};
create.sType = vk::StructureType::eCommandPoolCreateInfo;
create.queueFamilyIndex = graphics.queue_family;
create.flags = vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
create.flags = vk::CommandPoolCreateFlagBits::eTransient |
vk::CommandPoolCreateFlagBits::eResetCommandBuffer;
const auto result = graphics.device.createCommandPool(&create, nullptr, &m_pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || m_pool == nullptr);
}
CommandSlot* CommandScheduler::CommandPool::CreateSlot() {
EXIT_IF(m_graphics == nullptr);
auto& graphics = *m_graphics;
CommandScheduler::CommandPool::~CommandPool() {
m_graphics.device.destroyCommandPool(m_pool, nullptr);
}
size_t CommandScheduler::CommandPool::Grow() {
const auto first = m_ticks.size();
m_ticks.resize(first + GrowStep);
m_buffers.resize(first + GrowStep);
vk::CommandBufferAllocateInfo allocate {};
allocate.sType = vk::StructureType::eCommandBufferAllocateInfo;
allocate.commandPool = m_pool;
allocate.level = vk::CommandBufferLevel::ePrimary;
allocate.commandBufferCount = 1;
vk::CommandBuffer buffer = nullptr;
EXIT_IF(graphics.device.allocateCommandBuffers(&allocate, &buffer) != vk::Result::eSuccess);
vk::FenceCreateInfo fence_create {};
fence_create.sType = vk::StructureType::eFenceCreateInfo;
fence_create.flags = vk::FenceCreateFlagBits::eSignaled;
vk::Fence fence = nullptr;
if (graphics.device.createFence(&fence_create, nullptr, &fence) != vk::Result::eSuccess) {
graphics.device.freeCommandBuffers(m_pool, 1, &buffer);
EXIT("failed to create command-buffer fence\n");
}
auto& slot = m_slots.emplace_back();
slot.pool_mutex = &m_mutex;
slot.id = static_cast<uint32_t>(m_slots.size() - 1);
slot.buffer = buffer;
slot.fence = fence;
return &slot;
allocate.commandBufferCount = static_cast<uint32_t>(GrowStep);
EXIT_IF(m_graphics.device.allocateCommandBuffers(&allocate, m_buffers.data() + first) !=
vk::Result::eSuccess);
return first;
}
CommandSlot* CommandScheduler::CommandPool::Allocate(GraphicContext& graphics) {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
Create(graphics);
}
EXIT_IF(m_graphics != &graphics);
auto found = std::ranges::find_if(m_slots, [](const auto& slot) { return !slot.busy; });
auto* slot = found != m_slots.end() ? &*found : CreateSlot();
slot->busy = true;
slot->Reset();
return slot;
}
vk::CommandBuffer CommandScheduler::CommandPool::Commit() {
auto gpu_tick = m_master.KnownGpuTick();
const auto search = [this, &gpu_tick](size_t begin, size_t end) -> std::optional<size_t> {
for (size_t index = begin; index < end; ++index) {
if (gpu_tick >= m_ticks[index]) {
m_ticks[index] = m_master.CurrentTick();
return index;
}
}
return std::nullopt;
};
void CommandScheduler::CommandPool::Destroy() {
Common::LockGuard lock(m_mutex);
if (m_pool == nullptr) {
return;
auto found = search(m_hint, m_ticks.size());
if (!found) {
m_master.Refresh();
gpu_tick = m_master.KnownGpuTick();
found = search(m_hint, m_ticks.size());
}
EXIT_IF(std::ranges::any_of(m_slots, [](const auto& slot) { return slot.busy; }));
EXIT_IF(m_graphics == nullptr);
for (const auto& slot: m_slots) {
m_graphics->device.destroyFence(slot.fence, nullptr);
if (!found) {
found = search(0, m_hint);
}
m_graphics->device.destroyCommandPool(m_pool, nullptr);
m_slots.clear();
m_pool = nullptr;
m_graphics = nullptr;
if (!found) {
found = Grow();
m_ticks[*found] = m_master.CurrentTick();
}
m_hint = (*found + 1) % m_ticks.size();
return m_buffers[*found];
}
bool CommandScheduler::InDeferredOperation() noexcept {
@@ -99,10 +95,8 @@ bool CommandScheduler::InDeferredOperation() noexcept {
CommandScheduler::CommandScheduler(RenderContext& context, GraphicContext& graphics)
: m_master(graphics), m_context(context), m_graphics(graphics),
m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {
m_buffers.reserve(CommandBufferGrowStep);
m_buffer_ticks.reserve(CommandBufferGrowStep);
}
m_command_pool(graphics, m_master), m_command(*this),
m_priority_thread([this](std::stop_token stop) { PriorityOperationsThread(stop); }) {}
CommandScheduler::~CommandScheduler() {
Shutdown();
@@ -128,9 +122,11 @@ void CommandScheduler::Shutdown() {
}
m_operation_state = OperationState::Draining;
}
if (Active() && m_recording) {
Finish();
if (!m_command.IsInvalid()) {
Submit();
}
m_master.Wait(CurrentTick() - 1);
PopPendingOperations();
DrainPriorityOperations();
m_priority_thread.request_stop();
m_operation_available.notify_all();
@@ -152,18 +148,10 @@ void CommandScheduler::Begin(HW::Context& registers, HW::UserConfig& user_config
std::lock_guard lock(m_operation_mutex);
EXIT_IF(m_operation_state != OperationState::Open);
}
m_registers = &registers;
m_user_config = &user_config;
m_shaders = &shaders;
m_command.Bind(registers, user_config, shaders);
if (!Active()) {
m_current = static_cast<int>(GrowCommandBuffers());
}
BindCurrent();
if (!m_recording) {
Current().Begin();
m_recording = true;
if (m_command.IsInvalid()) {
BeginNext();
}
}
@@ -172,7 +160,7 @@ void CommandScheduler::BeginRendering(const RenderState& state) {
}
void CommandScheduler::EndRendering() {
if (Active() && m_recording) {
if (Active() && !m_command.IsInvalid()) {
Current().EndRendering();
}
}
@@ -183,77 +171,57 @@ void CommandScheduler::Flush() {
}
void CommandScheduler::Flush(SubmitInfo& submit) {
SubmitCurrent(submit);
Submit(submit);
BeginNext();
}
CommandBuffer& CommandScheduler::FlushAndGetSubmitted() {
SubmitInfo submit;
auto& submitted = SubmitCurrent(submit);
void CommandScheduler::FlushAndWait() {
const auto tick = Submit();
m_master.Wait(tick);
BeginNext();
return submitted;
}
void CommandScheduler::Finish() {
CheckActive();
const auto tick = CurrentTick();
if (m_recording) {
SubmitInfo submit;
SubmitCurrent(submit);
if (!m_command.IsInvalid()) {
Submit();
}
for (auto& buffer: m_buffers) {
buffer->WaitForFenceAndReset();
}
m_master.Wait(tick);
m_master.Wait(CurrentTick() - 1);
BeginNext();
PopPendingOperations();
BindCurrent();
Current().Begin();
m_recording = true;
}
void CommandScheduler::FinishCurrent() {
SubmitInfo submit;
auto& submitted = SubmitCurrent(submit);
submitted.WaitForFenceAndReset();
m_master.Refresh();
PopPendingOperations();
submitted.Begin();
m_recording = true;
}
void CommandScheduler::Wait(uint64_t tick) {
CheckActive();
EXIT_IF(tick > CurrentTick());
if (tick >= CurrentTick()) {
if (tick == CurrentTick()) {
CheckActive();
// A stream-buffer wrap can wait while a draw is being prepared through a reference to
// Current(). Recycle the same command object so that reference remains valid.
FinishCurrent();
return;
// Current(). The wrapper stays stable while its pooled Vulkan buffer is retired. Deferred
// resources are released only at the next GPU operation boundary.
const auto submitted_tick = Submit();
EXIT_IF(submitted_tick != tick);
m_master.Wait(tick);
BeginNext();
} else {
m_master.Wait(tick);
}
m_master.Wait(tick);
PopPendingOperations();
}
void CommandScheduler::PopPendingOperations() {
PopPendingOperations(true);
}
void CommandScheduler::PopPendingOperations(bool refresh_gpu_tick) {
if (refresh_gpu_tick) {
m_master.Refresh();
}
m_master.Refresh();
for (;;) {
Common::UniqueFunction<void> callback;
PendingOperation operation;
{
std::lock_guard lock(m_operation_mutex);
if (m_pending_operations.empty() ||
!m_master.IsFree(m_pending_operations.front().tick)) {
return;
}
callback = std::move(m_pending_operations.front().callback);
operation = std::move(m_pending_operations.front());
m_pending_operations.pop();
}
RunOperation(std::move(callback));
WaitPriorityOperations(operation.tick);
RunOperation(std::move(operation.callback));
}
}
@@ -359,86 +327,73 @@ bool CommandScheduler::IsFree(uint64_t tick) {
return m_master.IsFree(tick);
}
CommandSlot* CommandScheduler::AllocateCommandBuffer() {
return m_command_pool.Allocate(m_graphics);
}
uint64_t CommandScheduler::NextSubmitSequence() noexcept {
return m_submit_sequence.fetch_add(1, std::memory_order_relaxed) + 1;
}
void CommandScheduler::CheckActive() const {
EXIT_IF(!Active() || static_cast<size_t>(m_current) >= m_buffers.size());
EXIT_IF(!Active());
}
RenderCommandBuffer& CommandScheduler::Current() const {
CommandBuffer& CommandScheduler::Current() {
CheckActive();
EXIT_IF(m_buffers[m_current] == nullptr);
return *m_buffers[m_current];
return m_command;
}
void CommandScheduler::BindCurrent() const {
EXIT_IF(m_registers == nullptr || m_user_config == nullptr || m_shaders == nullptr);
Current().Bind(*m_registers, *m_user_config, *m_shaders);
CommandBuffer& CommandScheduler::BeginCommand() {
EXIT_IF(!m_command.IsInvalid());
m_command.m_buffer = m_command_pool.Commit();
m_command.Begin();
return m_command;
}
CommandBuffer& CommandScheduler::SubmitCurrent(SubmitInfo& submit) {
CheckActive();
EXIT_IF(!m_recording);
auto& submitted = Current();
submitted.End();
const auto signal_tick = m_master.NextTick();
submit.AddSignal(m_master.Handle(), signal_tick);
submitted.Execute(submit);
m_buffer_ticks[static_cast<size_t>(m_current)] = signal_tick;
m_recording = false;
return submitted;
}
uint64_t CommandScheduler::Submit(SubmitInfo submit) {
EXIT_IF(m_command.IsInvalid());
EXIT_IF(submit.num_wait_semaphores > SubmitInfo::MaxSemaphores ||
submit.num_signal_semaphores >= SubmitInfo::MaxSemaphores);
int CommandScheduler::FindReusableBuffer(uint64_t gpu_tick) const {
EXIT_IF(m_buffer_ticks.size() != m_buffers.size());
const auto buffer_count = m_buffers.size();
for (size_t offset = 1; offset <= buffer_count; ++offset) {
const auto candidate = (static_cast<size_t>(m_current) + offset) % buffer_count;
if (gpu_tick >= m_buffer_ticks[candidate]) {
return static_cast<int>(candidate);
}
m_command.End();
const auto buffer = m_command.m_buffer;
auto& graphics = m_graphics;
EXIT_IF(graphics.queue == nullptr);
vk::Result result;
uint64_t tick;
{
Common::LockGuard lock(graphics.queue_mutex);
tick = m_master.NextTick();
submit.AddSignal(m_master.Handle(), tick);
vk::TimelineSemaphoreSubmitInfo timeline_info {};
timeline_info.waitSemaphoreValueCount = submit.num_wait_semaphores;
timeline_info.pWaitSemaphoreValues = submit.wait_ticks.data();
timeline_info.signalSemaphoreValueCount = submit.num_signal_semaphores;
timeline_info.pSignalSemaphoreValues = submit.signal_ticks.data();
vk::SubmitInfo submit_info {};
submit_info.pNext = &timeline_info;
submit_info.waitSemaphoreCount = submit.num_wait_semaphores;
submit_info.pWaitSemaphores = submit.wait_semaphores.data();
submit_info.pWaitDstStageMask = submit.wait_stages.data();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = submit.num_signal_semaphores;
submit_info.pSignalSemaphores = submit.signal_semaphores.data();
result = graphics.queue.submit(1, &submit_info, nullptr);
}
return -1;
}
size_t CommandScheduler::GrowCommandBuffers() {
const auto first = m_buffers.size();
const auto end = first + CommandBufferGrowStep;
m_buffers.reserve(end);
m_buffer_ticks.reserve(end);
for (size_t i = first; i < end; ++i) {
m_buffers.emplace_back(std::make_unique<RenderCommandBuffer>(*this));
m_buffer_ticks.push_back(0);
if (result != vk::Result::eSuccess) {
ReportVulkanFatal("vkQueueSubmit", result, tick, m_command.m_debug_op,
m_command.m_debug_submit_id, m_command.m_debug_arg0,
m_command.m_debug_arg1, m_command.m_debug_arg2, m_command.m_debug_arg3,
m_command.m_debug_arg4);
}
return first;
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_command.m_buffer = nullptr;
return tick;
}
void CommandScheduler::BeginNext() {
EXIT_IF(m_recording);
auto candidate = FindReusableBuffer(m_master.KnownGpuTick());
bool refreshed = false;
if (candidate < 0) {
m_master.Refresh();
refreshed = true;
candidate = FindReusableBuffer(m_master.KnownGpuTick());
}
if (candidate < 0) {
candidate = static_cast<int>(GrowCommandBuffers());
}
m_current = candidate;
Current().WaitForFenceAndReset();
PopPendingOperations(!refreshed);
BindCurrent();
Current().Begin();
m_recording = true;
CheckActive();
BeginCommand();
}
} // namespace Libs::Graphics
@@ -6,11 +6,7 @@
#include "graphics/host_gpu/renderer/masterSemaphore.h"
#include "graphics/host_gpu/renderer/render.h"
#include <array>
#include <atomic>
#include <condition_variable>
#include <deque>
#include <memory>
#include <mutex>
#include <queue>
@@ -20,16 +16,6 @@
namespace Libs::Graphics {
struct CommandSlot {
Common::Mutex* pool_mutex = nullptr;
uint32_t id = 0;
vk::CommandBuffer buffer = nullptr;
vk::Fence fence = nullptr;
bool busy = false;
void Reset();
};
class CommandScheduler {
public:
CommandScheduler(RenderContext& context, GraphicContext& graphics);
@@ -41,9 +27,10 @@ public:
void EndRendering();
void Flush();
void Flush(SubmitInfo& submit);
CommandBuffer& FlushAndGetSubmitted();
void FlushAndWait();
void Finish();
void FinishCurrent();
CommandBuffer& BeginCommand();
uint64_t Submit(SubmitInfo submit = {});
// Deferred callbacks can observe an externally owned drain, but cannot initiate shutdown:
// the priority runner cannot join itself.
void Shutdown();
@@ -55,34 +42,35 @@ public:
void DeferPriorityOperation(Common::UniqueFunction<void>&& operation);
[[nodiscard]] static bool InDeferredOperation() noexcept;
[[nodiscard]] bool Active() const noexcept { return m_current >= 0; }
void CheckActive() const;
RenderCommandBuffer& Current() const;
[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
[[nodiscard]] bool IsFree(uint64_t tick);
[[nodiscard]] RenderContext& Context() const noexcept { return m_context; }
[[nodiscard]] GraphicContext& Graphics() const noexcept { return m_graphics; }
[[nodiscard]] bool Active() const noexcept { return m_command.m_registers != nullptr; }
void CheckActive() const;
CommandBuffer& Current();
[[nodiscard]] uint64_t CurrentTick() const noexcept { return m_master.CurrentTick(); }
[[nodiscard]] bool IsFree(uint64_t tick);
[[nodiscard]] MasterSemaphore& GetMasterSemaphore() noexcept { return m_master; }
[[nodiscard]] RenderContext& Context() const noexcept { return m_context; }
[[nodiscard]] GraphicContext& Graphics() const noexcept { return m_graphics; }
private:
static constexpr size_t CommandBufferGrowStep = 4;
class CommandPool {
public:
CommandPool() = default;
CommandPool(GraphicContext& graphics, MasterSemaphore& master);
~CommandPool();
KYTY_CLASS_NO_COPY(CommandPool);
CommandSlot* Allocate(GraphicContext& graphics);
vk::CommandBuffer Commit();
private:
void Create(GraphicContext& graphics);
CommandSlot* CreateSlot();
void Destroy();
static constexpr size_t GrowStep = 4;
GraphicContext* m_graphics = nullptr;
Common::Mutex m_mutex;
vk::CommandPool m_pool = nullptr;
std::deque<CommandSlot> m_slots;
size_t Grow();
GraphicContext& m_graphics;
MasterSemaphore& m_master;
vk::CommandPool m_pool = nullptr;
std::vector<vk::CommandBuffer> m_buffers;
std::vector<uint64_t> m_ticks;
size_t m_hint = 0;
};
enum class OperationState { Open, Draining, Closed };
@@ -92,39 +80,23 @@ private:
uint64_t tick = 0;
};
void BindCurrent() const;
CommandBuffer& SubmitCurrent(SubmitInfo& submit);
void BeginNext();
void PopPendingOperations(bool refresh_gpu_tick);
[[nodiscard]] int FindReusableBuffer(uint64_t gpu_tick) const;
[[nodiscard]] size_t GrowCommandBuffers();
void PriorityOperationsThread(std::stop_token stop);
void RunOperation(Common::UniqueFunction<void>&& operation);
[[nodiscard]] CommandSlot* AllocateCommandBuffer();
[[nodiscard]] uint64_t NextSubmitSequence() noexcept;
void BeginNext();
void PriorityOperationsThread(std::stop_token stop);
void RunOperation(Common::UniqueFunction<void>&& operation);
MasterSemaphore m_master;
RenderContext& m_context;
GraphicContext& m_graphics;
CommandPool m_command_pool;
std::vector<std::unique_ptr<RenderCommandBuffer>> m_buffers;
std::vector<uint64_t> m_buffer_ticks;
std::queue<PendingOperation> m_pending_operations;
std::queue<PendingOperation> m_priority_operations;
std::mutex m_operation_mutex;
std::condition_variable m_operation_available;
std::jthread m_priority_thread;
bool m_priority_active = false;
uint64_t m_priority_active_tick = 0;
OperationState m_operation_state = OperationState::Open;
int m_current = -1;
bool m_recording = false;
HW::Context* m_registers = nullptr;
HW::UserConfig* m_user_config = nullptr;
HW::Shader* m_shaders = nullptr;
std::atomic<uint64_t> m_submit_sequence = 0;
friend class CommandBuffer;
MasterSemaphore m_master;
RenderContext& m_context;
GraphicContext& m_graphics;
CommandPool m_command_pool;
CommandBuffer m_command;
std::queue<PendingOperation> m_pending_operations;
std::queue<PendingOperation> m_priority_operations;
std::mutex m_operation_mutex;
std::condition_variable m_operation_available;
std::jthread m_priority_thread;
bool m_priority_active = false;
uint64_t m_priority_active_tick = 0;
OperationState m_operation_state = OperationState::Open;
};
} // namespace Libs::Graphics
+8 -208
View File
@@ -1,7 +1,5 @@
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/threads.h"
#include "graphics/host_gpu/graphicContext.h"
@@ -9,108 +7,33 @@
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/depthRenderTarget.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vma.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <bit>
#include <cstring>
#include <memory>
namespace Libs::Graphics {
FenceResourceRetainer::~FenceResourceRetainer() {
if (!m_resources.empty()) {
EXIT("fence resource retainer destroyed before release\n");
}
}
void FenceResourceRetainer::Retain(std::shared_ptr<void> resource) {
if (resource == nullptr) {
EXIT("cannot retain a null fence resource\n");
}
if (std::ranges::none_of(m_resources, [&resource](const auto& retained) {
return retained.get() == resource.get();
})) {
m_resources.push_back(std::move(resource));
}
}
void FenceResourceRetainer::ReleaseAfterFence() noexcept {
m_resources.clear();
}
CommandBuffer::CommandBuffer(CommandScheduler& scheduler)
: m_context(scheduler.Context()), m_scheduler(scheduler), m_graphics(scheduler.Graphics()),
m_slot(scheduler.AllocateCommandBuffer()) {}
CommandBuffer::~CommandBuffer() {
Release();
}
: m_context(scheduler.Context()), m_graphics(scheduler.Graphics()) {}
bool CommandBuffer::IsInvalid() const {
return m_slot == nullptr;
return m_buffer == nullptr;
}
vk::CommandBuffer CommandBuffer::Handle() const {
EXIT_IF(IsInvalid());
const auto handle = m_slot->buffer;
EXIT_IF(handle == nullptr);
return handle;
return m_buffer;
}
void CommandBuffer::Release() {
EXIT_IF(IsInvalid());
Common::LockGuard lock(*m_slot->pool_mutex);
WaitForFence();
m_slot->busy = false;
m_slot->Reset();
ReleaseResourcesAfterFence();
m_slot = nullptr;
EXIT_NOT_IMPLEMENTED(!IsInvalid());
}
void CommandBuffer::RetireBufferAfterFence(std::unique_ptr<VulkanBuffer> buffer) {
if (IsInvalid() || m_execute || buffer == nullptr || buffer->buffer == nullptr) {
EXIT("cannot retire a buffer on an invalid or submitted command buffer\n");
}
m_retired_buffers.push_back(std::move(buffer));
}
void CommandBuffer::RetainResourceUntilFence(std::shared_ptr<void> resource) {
if (IsInvalid() || m_execute) {
EXIT("cannot retain a resource on an invalid or submitted command buffer\n");
}
m_fence_resources.Retain(std::move(resource));
}
void CommandBuffer::RecycleDescriptorAfterFence(VulkanDescriptorSet& set) {
m_descriptor_sets_after_fence.push_back(&set);
}
void CommandBuffer::RecycleDescriptorsAfterFence() {
for (auto* set: m_descriptor_sets_after_fence) {
m_context.GetDescriptorCache().Recycle(*set);
}
m_descriptor_sets_after_fence.clear();
}
void CommandBuffer::Begin() const {
EXIT_IF(m_rendering);
void CommandBuffer::Begin() {
EXIT_IF(m_rendering || IsInvalid());
auto buffer = Handle();
vk::CommandBufferBeginInfo begin_info {};
begin_info.sType = vk::StructureType::eCommandBufferBeginInfo;
begin_info.pNext = nullptr;
begin_info.flags = {};
begin_info.pInheritanceInfo = nullptr;
begin_info.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
auto result = buffer.begin(&begin_info);
@@ -137,137 +60,17 @@ void CommandBuffer::SetDebugInfo(uint32_t op, uint64_t submit_id, uint32_t arg0,
m_debug_arg4 = arg4;
}
void CommandBuffer::Execute(const SubmitInfo& submit) {
EXIT_IF(IsInvalid());
EXIT_IF(m_execute);
EXIT_IF(submit.num_wait_semaphores > SubmitInfo::MaxSemaphores ||
submit.num_signal_semaphores > SubmitInfo::MaxSemaphores);
auto buffer = Handle();
auto fence = m_slot->fence;
vk::TimelineSemaphoreSubmitInfo timeline_info {};
timeline_info.sType = vk::StructureType::eTimelineSemaphoreSubmitInfo;
timeline_info.waitSemaphoreValueCount = submit.num_wait_semaphores;
timeline_info.pWaitSemaphoreValues = submit.wait_ticks.data();
timeline_info.signalSemaphoreValueCount = submit.num_signal_semaphores;
timeline_info.pSignalSemaphoreValues = submit.signal_ticks.data();
vk::SubmitInfo submit_info {};
submit_info.sType = vk::StructureType::eSubmitInfo;
submit_info.pNext = &timeline_info;
submit_info.waitSemaphoreCount = submit.num_wait_semaphores;
submit_info.pWaitSemaphores = submit.wait_semaphores.data();
submit_info.pWaitDstStageMask = submit.wait_stages.data();
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &buffer;
submit_info.signalSemaphoreCount = submit.num_signal_semaphores;
submit_info.pSignalSemaphores = submit.signal_semaphores.data();
auto& graphics = m_graphics;
EXIT_IF(graphics.queue == nullptr);
auto result = graphics.device.resetFences(1, &fence);
if (result != vk::Result::eSuccess) {
LOGF("vkResetFences failed before submit: %s (%d)\n", VulkanToString(result).c_str(),
static_cast<int>(result));
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
if (Config::GraphicsDebugDumpEnabled()) {
LOGF("vkQueueSubmit begin: slot=%u waits=%u signals=%u debug_op=%u debug_submit=%" PRIu64
" args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
m_slot->id, submit.num_wait_semaphores, submit.num_signal_semaphores, m_debug_op,
m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
{
Common::LockGuard lock(graphics.queue_mutex);
m_submit_seq = m_scheduler.NextSubmitSequence();
result = graphics.queue.submit(1, &submit_info, fence);
}
m_execute = true;
m_fence_waited = false;
if (result != vk::Result::eSuccess) {
LOGF("vkQueueSubmit failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
}
void CommandBuffer::WaitForFence() {
FinalizeFence(false);
}
void CommandBuffer::WaitForFenceOnly() {
EXIT_IF(IsInvalid());
if (!m_execute || m_fence_waited) {
return;
}
auto device = m_graphics.device;
auto result = device.waitForFences(1, &m_slot->fence, VK_TRUE, UINT64_MAX);
if (result != vk::Result::eSuccess) {
LOGF("vkWaitForFences failed: %s (%d), slot=%u submit_seq=%" PRIu64
" debug_op=%u debug_submit=%" PRIu64 " args=%u,%u,%u,%u,0x%016" PRIx64 "\n",
VulkanToString(result).c_str(), static_cast<int>(result), m_slot->id, m_submit_seq,
m_debug_op, m_debug_submit_id, m_debug_arg0, m_debug_arg1, m_debug_arg2, m_debug_arg3,
m_debug_arg4);
}
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess);
m_fence_waited = true;
}
void CommandBuffer::WaitForFenceAndReset() {
FinalizeFence(true);
}
void CommandBuffer::FinalizeFence(bool reset_recording) {
const bool was_executed = m_execute;
WaitForFenceOnly();
if (was_executed) {
m_execute = false;
m_fence_waited = false;
if (reset_recording) {
Common::LockGuard lock(*m_slot->pool_mutex);
m_slot->Reset();
}
}
if (was_executed) {
ReleaseResourcesAfterFence();
}
DeleteBuffersAfterFence();
}
void CommandBuffer::ReleaseResourcesAfterFence() {
RecycleDescriptorsAfterFence();
m_fence_resources.ReleaseAfterFence();
}
void CommandBuffer::DeleteBuffersAfterFence() {
for (const auto& buffer: m_retired_buffers) {
m_graphics.DeleteBuffer(*buffer);
}
m_retired_buffers.clear();
}
void CommandBuffer::BeginRendering(const RenderState& state) const {
EXIT_IF(state.width == 0 || state.height == 0 || state.num_layers == 0 ||
state.num_color_attachments > RENDER_COLOR_ATTACHMENTS_MAX);
if (m_rendering && m_render_state == state) {
return;
}
EXIT_IF(state.width == 0 || state.height == 0 || state.num_layers == 0 ||
state.num_color_attachments > RENDER_COLOR_ATTACHMENTS_MAX);
EndRendering();
std::array<vk::RenderingAttachmentInfo, RENDER_COLOR_ATTACHMENTS_MAX> colors {};
for (uint32_t i = 0; i < state.num_color_attachments; i++) {
const auto& attachment = state.color_attachments[i];
colors[i].sType = vk::StructureType::eRenderingAttachmentInfo;
colors[i].imageView = attachment.image_view;
colors[i].imageLayout = attachment.image_layout;
colors[i].loadOp =
@@ -278,7 +81,6 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
const auto& depth_stencil = state.depth_stencil_attachment;
vk::RenderingAttachmentInfo depth {};
depth.sType = vk::StructureType::eRenderingAttachmentInfo;
depth.imageView = depth_stencil.image_view;
depth.imageLayout = depth_stencil.image_layout;
depth.loadOp =
@@ -287,7 +89,6 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
depth.clearValue.depthStencil.depth = std::bit_cast<float>(depth_stencil.clear_value[0]);
vk::RenderingAttachmentInfo stencil {};
stencil.sType = vk::StructureType::eRenderingAttachmentInfo;
stencil.imageView = depth_stencil.image_view;
stencil.imageLayout = depth_stencil.image_layout;
stencil.loadOp =
@@ -296,7 +97,6 @@ void CommandBuffer::BeginRendering(const RenderState& state) const {
stencil.clearValue.depthStencil.stencil = depth_stencil.clear_value[1];
vk::RenderingInfo rendering {};
rendering.sType = vk::StructureType::eRenderingInfo;
rendering.renderArea.extent = {state.width, state.height};
rendering.layerCount = state.num_layers;
rendering.colorAttachmentCount = state.num_color_attachments;
+156 -472
View File
@@ -4,7 +4,6 @@
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/host_gpu/renderer/render.h"
@@ -17,8 +16,6 @@
namespace Libs::Graphics {
static std::atomic<uint32_t> g_scissor_default_log_count = 0;
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot) {
return (mask >> (slot * 4u)) & 0x0fu;
}
@@ -27,7 +24,7 @@ static bool RenderTargetMaskHasMrt(uint32_t mask) {
return (mask & ~0x0fu) != 0;
}
static bool RenderTargetMaskHasBoundMrt(const RenderCommandBuffer& buffer) {
static bool RenderTargetMaskHasBoundMrt(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto mask = hw.GetRenderTargetMask();
@@ -45,7 +42,7 @@ static bool RenderTargetMaskHasBoundMrt(const RenderCommandBuffer& buffer) {
return bound_targets > 1;
}
uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer) {
uint32_t render_target_first_bound_slot(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto mask = hw.GetRenderTargetMask();
for (uint32_t i = 0; i < 8; i++) {
@@ -59,7 +56,7 @@ uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer) {
bool graphics_debug_dump_enabled() {
return Config::GraphicsDebugDumpEnabled() &&
Config::GetPrintfDirection() != Config::OutputDirection::Silent;
Config::GetPrintfDirection() != Config::LogDirection::Silent;
}
void uc_print(const char* func, const HW::UserConfig& uc) {
@@ -71,163 +68,115 @@ void uc_print(const char* func, const HW::UserConfig& uc) {
LOGF("\t GetPrimType() = 0x%08" PRIx32 "\n"
"\t GetIndexOffset() = 0x%08" PRIx32 "\n"
"\t GetObjectId() = 0x%08" PRIx32 "\n"
"\t primitive_reset = 0x%08" PRIx32 "\n"
"\t primitive_group_size = 0x%04" PRIx16 "\n"
"\t vertex_group_size = 0x%04" PRIx16 "\n"
"\t en_user_vgpr1 = %s\n"
"\t en_user_vgpr2 = %s\n"
"\t en_user_vgpr3 = %s\n",
uc.GetPrimType(), uc.GetIndexOffset(), uc.GetObjectId(), ge_cntl.primitive_group_size,
ge_cntl.vertex_group_size, user_en.vgpr1 ? "true" : "false",
user_en.vgpr2 ? "true" : "false", user_en.vgpr3 ? "true" : "false");
static_cast<uint32_t>(uc.GetPrimType()), uc.GetIndexOffset(), uc.GetObjectId(),
uc.GetPrimitiveResetControl(), ge_cntl.primitive_group_size, ge_cntl.vertex_group_size,
user_en.vgpr1 ? "true" : "false", user_en.vgpr2 ? "true" : "false",
user_en.vgpr3 ? "true" : "false");
}
void uc_check(const HW::UserConfig& uc) {
const auto& ge_cntl = uc.GetGeControl();
const auto& user_en = uc.GetGeUserVgprEn();
if (ge_cntl.primitive_group_size > 0x0040) {
LOGF("\t warning: unsupported GE_CNTL primitive_group_size = 0x%04" PRIx16 "\n",
ge_cntl.primitive_group_size);
}
if (ge_cntl.vertex_group_size > 0x0040) {
LOGF("\t warning: unsupported GE_CNTL vertex_group_size = 0x%04" PRIx16 "\n",
ge_cntl.vertex_group_size);
}
EXIT_NOT_IMPLEMENTED(user_en.vgpr1 != false);
EXIT_NOT_IMPLEMENTED(user_en.vgpr2 != false);
EXIT_NOT_IMPLEMENTED(user_en.vgpr3 != false);
}
void sh_print(const char* func, const HW::Shader& /*uc*/) {
LOGF("%s\n", func);
}
std::string rt_print(const char* func, const HW::RenderTarget& rt) {
std::string dst;
dst.reserve(4096);
std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt) {
std::vector<std::string> dst;
dst.reserve(53);
dst += fmt::format("{}\n", func);
dst.push_back(fmt::format("{}\n", func));
dst += fmt::format("\t base.addr = 0x{:016x}\n", rt.base.addr);
dst += fmt::format("\t view.base_array_slice_index = 0x{:08x}\n",
rt.view.base_array_slice_index);
dst += fmt::format("\t view.last_array_slice_index = 0x{:08x}\n",
rt.view.last_array_slice_index);
dst += fmt::format("\t view.current_mip_level = 0x{:08x}\n", rt.view.current_mip_level);
dst += fmt::format("\t info.fmask_compression_enable = {}\n",
rt.info.fmask_compression_enable ? "true" : "false");
dst.push_back(fmt::format("\t base.addr = 0x{:016x}\n", rt.base.addr));
dst.push_back(
fmt::format("\t pitch.pitch_div8_minus1 = 0x{:08x}\n", rt.pitch.pitch_div8_minus1));
dst.push_back(fmt::format("\t pitch.fmask_pitch_div8_minus1 = 0x{:08x}\n",
rt.pitch.fmask_pitch_div8_minus1));
dst.push_back(fmt::format("\t slice.slice_div64_minus1 = 0x{:08x}\n",
rt.slice.slice_div64_minus1));
dst.push_back(fmt::format("\t view.base_array_slice_index = 0x{:08x}\n",
rt.view.base_array_slice_index));
dst.push_back(fmt::format("\t view.last_array_slice_index = 0x{:08x}\n",
rt.view.last_array_slice_index));
dst.push_back(
fmt::format("\t view.current_mip_level = 0x{:08x}\n", rt.view.current_mip_level));
dst.push_back(fmt::format("\t info.fmask_compression_enable = {}\n",
rt.info.fmask_compression_enable ? "true" : "false"));
dst += fmt::format("\t info.fmask_data_compression_disable = {}\n",
rt.info.fmask_data_compression_disable ? "true" : "false");
dst += fmt::format("\t info.fmask_one_frag_mode = {}\n",
rt.info.fmask_one_frag_mode ? "true" : "false");
// dst.push_back(fmt::format("\t info.fmask_compression_mode = 0x{:08x}\n", //
// rt.info.fmask_compression_mode));
dst.push_back(fmt::format("\t info.fmask_data_compression_disable = {}\n",
rt.info.fmask_data_compression_disable ? "true" : "false"));
dst.push_back(fmt::format("\t info.fmask_one_frag_mode = {}\n",
rt.info.fmask_one_frag_mode ? "true" : "false"));
dst.push_back(fmt::format("\t info.cmask_fast_clear_enable = {}\n",
rt.info.cmask_fast_clear_enable ? "true" : "false"));
dst.push_back(fmt::format("\t info.dcc_compression_enable = {}\n",
rt.info.dcc_compression_enable ? "true" : "false"));
dst.push_back(
fmt::format("\t info.cmask_is_linear = 0x{:08x}\n", rt.info.cmask_is_linear));
dst.push_back(
fmt::format("\t info.cmask_addr_type = 0x{:08x}\n", rt.info.cmask_addr_type));
dst.push_back(fmt::format("\t info.alt_tile_mode = {}\n",
rt.info.alt_tile_mode ? "true" : "false"));
dst.push_back(fmt::format("\t info.format = 0x{:08x}\n", rt.info.format));
dst.push_back(
fmt::format("\t info.channel_type = 0x{:08x}\n", rt.info.channel_type));
dst.push_back(
fmt::format("\t info.channel_order = 0x{:08x}\n", rt.info.channel_order));
dst.push_back(fmt::format("\t info.blend_bypa = {}\n",
rt.info.blend_bypass ? "true" : "false"));
dst.push_back(fmt::format("\t info.blend_clamp = {}\n",
rt.info.blend_clamp ? "true" : "false"));
dst.push_back(fmt::format("\t info.round_mode = {}\n",
rt.info.round_mode ? "true" : "false"));
dst.push_back(fmt::format("\t attrib.force_dest_alpha_to_one = {}\n",
rt.attrib.force_dest_alpha_to_one ? "true" : "false"));
dst.push_back(
fmt::format("\t attrib.tile_mode = 0x{:08x}\n", rt.attrib.tile_mode));
dst.push_back(
fmt::format("\t attrib.fmask_tile_mode = 0x{:08x}\n", rt.attrib.fmask_tile_mode));
dst.push_back(
fmt::format("\t attrib.num_samples = 0x{:08x}\n", rt.attrib.num_samples));
dst.push_back(
fmt::format("\t attrib.num_fragments = 0x{:08x}\n", rt.attrib.num_fragments));
dst.push_back(fmt::format("\t attrib2.width = 0x{:08x}\n", rt.attrib2.width));
dst.push_back(
fmt::format("\t attrib2.height = 0x{:08x}\n", rt.attrib2.height));
dst.push_back(
fmt::format("\t attrib2.num_mip_levels = 0x{:08x}\n", rt.attrib2.num_mip_levels));
dst.push_back(fmt::format("\t attrib3.depth = 0x{:08x}\n", rt.attrib3.depth));
dst.push_back(
fmt::format("\t attrib3.tile_mode = 0x{:08x}\n", rt.attrib3.tile_mode));
dst.push_back(
fmt::format("\t attrib3.dimension = 0x{:08x}\n", rt.attrib3.dimension));
dst.push_back(fmt::format("\t attrib3.cmask_pipe_aligned = {}\n",
rt.attrib3.cmask_pipe_aligned ? "true" : "false"));
dst.push_back(fmt::format("\t attrib3.dcc_pipe_aligned = {}\n",
rt.attrib3.dcc_pipe_aligned ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.max_uncompressed_block_size = 0x{:08x}\n",
rt.dcc.max_uncompressed_block_size));
dst.push_back(fmt::format("\t dcc.max_compressed_block_size = 0x{:08x}\n",
rt.dcc.max_compressed_block_size));
dst.push_back(fmt::format("\t dcc.min_compressed_block_size = 0x{:08x}\n",
rt.dcc.min_compressed_block_size));
dst.push_back(
fmt::format("\t dcc.color_transform = 0x{:08x}\n", rt.dcc.color_transform));
dst.push_back(fmt::format("\t dcc.overwrite_combiner_disable = {}\n",
rt.dcc.overwrite_combiner_disable ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.independent_64b_blocks = {}\n",
rt.dcc.independent_64b_blocks ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.independent_128b_blocks = {}\n",
rt.dcc.independent_128b_blocks ? "true" : "false"));
dst.push_back(fmt::format("\t data_write_on_dcc_clear_to_reg = {}\n",
rt.dcc.data_write_on_dcc_clear_to_reg ? "true" : "false"));
dst.push_back(fmt::format("\t dcc.dcc_clear_key_enable = {}\n",
rt.dcc.dcc_clear_key_enable ? "true" : "false"));
dst.push_back(fmt::format("\t cmask.addr = 0x{:016x}\n", rt.cmask.addr));
dst.push_back(fmt::format("\t cmask_slice.slice_minus1 = 0x{:08x}\n",
rt.cmask_slice.slice_minus1));
dst.push_back(fmt::format("\t fmask.addr = 0x{:016x}\n", rt.fmask.addr));
dst.push_back(fmt::format("\t fmask_slice.slice_minus1 = 0x{:08x}\n",
rt.fmask_slice.slice_minus1));
dst.push_back(
fmt::format("\t clear_word0.word0 = 0x{:08x}\n", rt.clear_word0.word0));
dst.push_back(
fmt::format("\t clear_word1.word1 = 0x{:08x}\n", rt.clear_word1.word1));
dst.push_back(
fmt::format("\t dcc_addr.addr = 0x{:016x}\n", rt.dcc_addr.addr));
dst.push_back(fmt::format("\t size.width = 0x{:08x}\n", rt.size.width));
dst.push_back(fmt::format("\t size.height = 0x{:08x}\n", rt.size.height));
dst += fmt::format("\t info.cmask_fast_clear_enable = {}\n",
rt.info.cmask_fast_clear_enable ? "true" : "false");
dst += fmt::format("\t info.dcc_compression_enable = {}\n",
rt.info.dcc_compression_enable ? "true" : "false");
dst += fmt::format("\t info.format = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.format));
dst += fmt::format("\t info.channel_type = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.channel_type));
dst += fmt::format("\t info.channel_order = 0x{:08x}\n",
static_cast<uint32_t>(rt.info.channel_order));
dst += fmt::format("\t info.blend_bypa = {}\n",
rt.info.blend_bypass ? "true" : "false");
dst += fmt::format("\t info.blend_clamp = {}\n",
rt.info.blend_clamp ? "true" : "false");
dst += fmt::format("\t info.round_mode = {}\n",
rt.info.round_mode ? "true" : "false");
dst += fmt::format("\t attrib.force_dest_alpha_to_one = {}\n",
rt.attrib.force_dest_alpha_to_one ? "true" : "false");
dst += fmt::format("\t attrib.num_samples = 0x{:08x}\n", rt.attrib.num_samples);
dst += fmt::format("\t attrib.num_fragments = 0x{:08x}\n", rt.attrib.num_fragments);
dst += fmt::format("\t attrib2.width = 0x{:08x}\n", rt.attrib2.width);
dst += fmt::format("\t attrib2.height = 0x{:08x}\n", rt.attrib2.height);
dst += fmt::format("\t attrib2.num_mip_levels = 0x{:08x}\n", rt.attrib2.num_mip_levels);
dst += fmt::format("\t attrib3.depth = 0x{:08x}\n", rt.attrib3.depth);
dst += fmt::format("\t attrib3.tile_mode = 0x{:08x}\n",
static_cast<uint32_t>(rt.attrib3.tile_mode));
dst += fmt::format("\t attrib3.dimension = 0x{:08x}\n", rt.attrib3.dimension);
dst += fmt::format("\t attrib3.metadata_pipe_aligned = {}\n",
rt.attrib3.metadata_pipe_aligned ? "true" : "false");
dst += fmt::format("\t attrib3.write_vrs_rate_hint_to_cmask = {}\n",
rt.attrib3.write_vrs_rate_hint_to_cmask ? "true" : "false");
dst += fmt::format("\t dcc.max_uncompressed_block_size = 0x{:08x}\n",
rt.dcc.max_uncompressed_block_size);
dst += fmt::format("\t dcc.max_compressed_block_size = 0x{:08x}\n",
rt.dcc.max_compressed_block_size);
dst += fmt::format("\t dcc.color_transform = 0x{:08x}\n", rt.dcc.color_transform);
dst += fmt::format("\t dcc.overwrite_combiner_disable = {}\n",
rt.dcc.overwrite_combiner_disable ? "true" : "false");
dst += fmt::format("\t dcc.independent_block_size = 0x{:02x}\n",
static_cast<uint8_t>(rt.dcc.independent_block_size));
dst += fmt::format("\t data_write_on_dcc_clear_to_reg = {}\n",
rt.dcc.data_write_on_dcc_clear_to_reg ? "true" : "false");
dst += fmt::format("\t dcc.dcc_clear_key_enable = {}\n",
rt.dcc.dcc_clear_key_enable ? "true" : "false");
dst += fmt::format("\t cmask.addr = 0x{:016x}\n", rt.cmask.addr);
dst += fmt::format("\t fmask.addr = 0x{:016x}\n", rt.fmask.addr);
dst += fmt::format("\t clear_word0.word0 = 0x{:08x}\n", rt.clear_word0.word0);
dst += fmt::format("\t clear_word1.word1 = 0x{:08x}\n", rt.clear_word1.word1);
dst += fmt::format("\t dcc_addr.addr = 0x{:016x}\n", rt.dcc_addr.addr);
return dst;
}
static bool RenderIsColorTileMode(uint32_t tile_mode) {
static bool RenderIsColorTileMode(Prospero::TileMode tile_mode) {
// AGC CxRenderTarget::TileMode shifted by CB_COLOR*_ATTRIB3.COLOR_SW_MODE.
switch (tile_mode) {
case Prospero::GpuEnumValue(Prospero::TileMode::kLinear):
case Prospero::GpuEnumValue(Prospero::TileMode::kStandard256B):
case Prospero::GpuEnumValue(Prospero::TileMode::kStandard4KB):
case Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB):
case Prospero::GpuEnumValue(Prospero::TileMode::kPrt):
case Prospero::GpuEnumValue(Prospero::TileMode::kDepth):
case Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget): return true;
case Prospero::TileMode::kLinear:
case Prospero::TileMode::kStandard256B:
case Prospero::TileMode::kStandard4KB:
case Prospero::TileMode::kStandard64KB:
case Prospero::TileMode::kPrt:
case Prospero::TileMode::kDepth:
case Prospero::TileMode::kRenderTarget: return true;
default: return false;
}
}
bool RenderIsColorTileModeLinear(uint32_t tile_mode) {
return tile_mode == Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
bool RenderIsColorTileModeLinear(Prospero::TileMode tile_mode) {
return tile_mode == Prospero::TileMode::kLinear;
}
static bool RenderIsColorDimension(uint32_t dimension) {
@@ -237,13 +186,8 @@ static bool RenderIsColorDimension(uint32_t dimension) {
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
static void RtCheck(const HW::RenderTarget& rt) {
if (rt.base.addr != 0) {
// bool render_to_texture = (rt.attrib.tile_mode == 0x0d);
// EXIT_NOT_IMPLEMENTED(rt.base_addr == 0);
EXIT_NOT_IMPLEMENTED(rt.pitch.pitch_div8_minus1 != 0);
EXIT_NOT_IMPLEMENTED(rt.pitch.fmask_pitch_div8_minus1 != 0);
EXIT_NOT_IMPLEMENTED(rt.slice.slice_div64_minus1 != 0);
EXIT_NOT_IMPLEMENTED(rt.view.base_array_slice_index > rt.view.last_array_slice_index);
if (rt.view.base_array_slice_index != 0x00000000 ||
rt.view.last_array_slice_index != 0x00000000) {
@@ -267,16 +211,14 @@ static void RtCheck(const HW::RenderTarget& rt) {
EXIT_NOT_IMPLEMENTED(rt.attrib.num_samples == 0 && rt.attrib.num_fragments == 0);
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring PS5 FMASK metadata for single-sample MSAA "
"fallback, fmask=0x%016" PRIx64 "\n",
LOGF("RenderTarget: using native Vulkan MSAA without guest FMASK metadata, "
"fmask=0x%016" PRIx64 "\n",
rt.fmask.addr);
logged = true;
}
}
// EXIT_NOT_IMPLEMENTED(rt.info.fmask_compression_mode != 0x00000000);
EXIT_NOT_IMPLEMENTED(rt.info.fmask_data_compression_disable != false);
EXIT_NOT_IMPLEMENTED(rt.info.fmask_one_frag_mode != false);
if (rt.info.cmask_fast_clear_enable || rt.info.dcc_compression_enable) {
static bool logged = false;
@@ -289,22 +231,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
logged = true;
}
}
if (rt.info.cmask_is_linear != 0x00000000 || rt.info.cmask_addr_type != 0x00000000) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring PS5 CMASK metadata fields "
"is_linear=%u addr_type=%u\n",
rt.info.cmask_is_linear, rt.info.cmask_addr_type);
logged = true;
}
}
if (rt.info.alt_tile_mode) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: ignoring alternate tile mode flag\n");
logged = true;
}
}
if (rt.info.blend_bypass) {
static bool logged = false;
if (!logged) {
@@ -331,8 +257,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
logged = true;
}
}
// EXIT_NOT_IMPLEMENTED(rt.tile_mode != 0x0000000a);
// EXIT_NOT_IMPLEMENTED(rt.fmask_tile_mode != 0x0000000a);
if (rt.attrib.num_samples != 0x00000000 || rt.attrib.num_fragments != 0x00000000) {
static bool logged = false;
if (!logged) {
@@ -361,39 +285,28 @@ static void RtCheck(const HW::RenderTarget& rt) {
}
}
if (!RenderIsColorTileMode(rt.attrib3.tile_mode)) {
EXIT("unknown PS5 render-target tile mode: 0x%08" PRIx32 "\n", rt.attrib3.tile_mode);
EXIT("unknown PS5 render-target tile mode: 0x%08" PRIx32 "\n",
static_cast<uint32_t>(rt.attrib3.tile_mode));
}
if (!RenderIsColorDimension(rt.attrib3.dimension)) {
EXIT("unknown PS5 render-target dimension: 0x%08" PRIx32 "\n", rt.attrib3.dimension);
}
if (!rt.attrib3.cmask_pipe_aligned) {
if (!rt.attrib3.metadata_pipe_aligned) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: accepting unaligned PS5 CMASK pipe flag\n");
logged = true;
}
}
if (!rt.attrib3.dcc_pipe_aligned) {
static bool logged = false;
if (!logged) {
LOGF("RenderTarget: temporary: accepting unaligned PS5 DCC pipe flag\n");
LOGF("RenderTarget: temporary: accepting unaligned PS5 metadata pipe flag\n");
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(rt.attrib3.write_vrs_rate_hint_to_cmask);
// EXIT_NOT_IMPLEMENTED(rt.dcc_max_uncompressed_block_size != 0x00000002);
// EXIT_NOT_IMPLEMENTED(rt.dcc.max_compressed_block_size != 0x00000000);
EXIT_NOT_IMPLEMENTED(rt.dcc.min_compressed_block_size != 0x00000000);
// EXIT_NOT_IMPLEMENTED(rt.dcc.color_transform != 0x00000000);
EXIT_NOT_IMPLEMENTED(rt.dcc.overwrite_combiner_disable != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.force_independent_blocks != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.independent_128b_blocks != false);
// EXIT_NOT_IMPLEMENTED(rt.dcc.data_write_on_dcc_clear_to_reg != false);
EXIT_NOT_IMPLEMENTED(rt.dcc.dcc_clear_key_enable != false);
if (rt.cmask.addr != 0x0000000000000000 || rt.cmask_slice.slice_minus1 != 0x00000000 ||
rt.fmask.addr != 0x0000000000000000 ||
(rt.fmask_slice.slice_minus1 != 0x00000000 &&
rt.fmask_slice.slice_minus1 != rt.slice.slice_div64_minus1) ||
if (rt.cmask.addr != 0x0000000000000000 || rt.fmask.addr != 0x0000000000000000 ||
rt.dcc_addr.addr != 0x0000000000000000) {
static bool logged = false;
if (!logged) {
@@ -403,9 +316,6 @@ static void RtCheck(const HW::RenderTarget& rt) {
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(rt.size.width != 0);
EXIT_NOT_IMPLEMENTED(rt.size.height != 0);
}
}
@@ -425,160 +335,37 @@ static void ZPrint(const char* func, const HW::DepthRenderTarget& z) {
"\t stencil_info.htile_stencil_disabled = %s\n"
"\t stencil_info.expclear_enabled = %s\n"
"\t stencil_info.partially_resident = %s\n"
"\t depth_info.addr5_swizzle_mask = 0x%08" PRIx32 "\n"
"\t depth_info.array_mode = 0x%08" PRIx32 "\n"
"\t depth_info.pipe_config = 0x%08" PRIx32 "\n"
"\t depth_info.bank_width = 0x%08" PRIx32 "\n"
"\t depth_info.bank_height = 0x%08" PRIx32 "\n"
"\t depth_info.macro_tile_aspect = 0x%08" PRIx32 "\n"
"\t depth_info.num_banks = 0x%08" PRIx32 "\n"
"\t depth_view.slice_start = 0x%08" PRIx32 "\n"
"\t depth_view.slice_max = 0x%08" PRIx32 "\n"
"\t depth_view.current_mip_level = 0x%02" PRIx8 "\n"
"\t depth_view.depth_write_disable = %s\n"
"\t depth_view.stencil_write_disable = %s\n"
"\t htile_surface.linear = 0x%08" PRIx32 "\n"
"\t htile_surface.full_cache = 0x%08" PRIx32 "\n"
"\t htile_surface.htile_uses_preload_win = 0x%08" PRIx32 "\n"
"\t htile_surface.preload = 0x%08" PRIx32 "\n"
"\t htile_surface.prefetch_width = 0x%08" PRIx32 "\n"
"\t htile_surface.prefetch_height = 0x%08" PRIx32 "\n"
"\t htile_surface.dst_outside_zero_to_one = 0x%08" PRIx32 "\n"
"\t z_read_base_addr = 0x%016" PRIx64 "\n"
"\t stencil_read_base_addr = 0x%016" PRIx64 "\n"
"\t z_write_base_addr = 0x%016" PRIx64 "\n"
"\t stencil_write_base_addr = 0x%016" PRIx64 "\n"
"\t pitch_div8_minus1 = 0x%08" PRIx32 "\n"
"\t height_div8_minus1 = 0x%08" PRIx32 "\n"
"\t slice_div64_minus1 = 0x%08" PRIx32 "\n"
"\t htile_data_base_addr = 0x%016" PRIx64 "\n"
"\t width = 0x%08" PRIx32 "\n"
"\t height = 0x%08" PRIx32 "\n"
"\t shading_rate_encoding = 0x%02" PRIx8 "\n"
"\t size.x_max = 0x%04" PRIx16 "\n"
"\t size.y_max = 0x%04" PRIx16 "\n",
z.z_info.format, z.z_info.num_samples,
Prospero::GpuEnumValue(z.z_info.texture_compatibility),
"\t size.y_max = 0x%04" PRIx16 "\n"
"\t size.valid = %s\n",
static_cast<uint32_t>(z.z_info.format), z.z_info.num_samples,
static_cast<uint32_t>(z.z_info.texture_compatibility),
z.z_info.htile_acceleration ? "true" : "false",
z.z_info.expclear_enabled ? "true" : "false",
Prospero::GpuEnumValue(z.z_info.z_compare_base),
static_cast<uint32_t>(z.z_info.z_compare_base),
z.z_info.partially_resident ? "true" : "false", z.z_info.max_mip_level,
z.stencil_info.format, Prospero::GpuEnumValue(z.stencil_info.texture_compatibility),
static_cast<uint32_t>(z.stencil_info.format),
static_cast<uint32_t>(z.stencil_info.texture_compatibility),
z.stencil_info.htile_stencil_disabled ? "true" : "false",
z.stencil_info.expclear_enabled ? "true" : "false",
z.stencil_info.partially_resident ? "true" : "false", z.depth_info.addr5_swizzle_mask,
z.depth_info.array_mode, z.depth_info.pipe_config, z.depth_info.bank_width,
z.depth_info.bank_height, z.depth_info.macro_tile_aspect, z.depth_info.num_banks,
z.depth_view.slice_start, z.depth_view.slice_max, z.depth_view.current_mip_level,
z.stencil_info.partially_resident ? "true" : "false", z.depth_view.slice_start,
z.depth_view.slice_max, z.depth_view.current_mip_level,
z.depth_view.depth_write_disable ? "true" : "false",
z.depth_view.stencil_write_disable ? "true" : "false", z.htile_surface.linear,
z.htile_surface.full_cache, z.htile_surface.htile_uses_preload_win,
z.htile_surface.preload, z.htile_surface.prefetch_width, z.htile_surface.prefetch_height,
z.htile_surface.dst_outside_zero_to_one, z.z_read_base_addr, z.stencil_read_base_addr,
z.z_write_base_addr, z.stencil_write_base_addr, z.pitch_div8_minus1, z.height_div8_minus1,
z.slice_div64_minus1, z.htile_data_base_addr, z.width, z.height, z.size.x_max,
z.size.y_max);
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
static void ZCheck(const HW::DepthRenderTarget& z, const HW::DepthControl& dc,
const HW::RenderControl& rc) {
const bool depth_active =
dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable || rc.depth_clear_enable;
const bool stencil_active = dc.stencil_enable || rc.stencil_clear_enable;
if (!depth_active && !stencil_active) {
return;
}
EXIT_NOT_IMPLEMENTED(!z.z_info.HasValidTextureCompatibility());
EXIT_NOT_IMPLEMENTED(!z.stencil_info.HasValidTextureCompatibility());
if (z.z_info.format == 0) {
EXIT_NOT_IMPLEMENTED(z.z_info.format != 0);
EXIT_NOT_IMPLEMENTED(z.z_info.num_samples != 0);
EXIT_NOT_IMPLEMENTED(z.z_info.htile_acceleration != false);
EXIT_NOT_IMPLEMENTED(z.z_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.z_info.partially_resident != false);
EXIT_NOT_IMPLEMENTED(z.z_info.max_mip_level != 0);
} else {
EXIT_NOT_IMPLEMENTED(z.z_info.format != 0x00000001 && z.z_info.format != 0x00000003);
if (z.z_info.num_samples != 0x00000000) {
static bool logged = false;
if (!logged) {
LOGF("DepthTarget: using native num_samples=0x%08" PRIx32 "\n",
z.z_info.num_samples);
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(z.z_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.z_info.partially_resident != false);
EXIT_NOT_IMPLEMENTED(z.z_info.max_mip_level != 0);
}
if (z.stencil_info.format == 0) {
EXIT_NOT_IMPLEMENTED(z.stencil_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.stencil_info.partially_resident != false);
} else {
EXIT_NOT_IMPLEMENTED(z.stencil_info.format != 0x00000001);
EXIT_NOT_IMPLEMENTED(z.stencil_info.expclear_enabled != false);
EXIT_NOT_IMPLEMENTED(z.stencil_info.partially_resident != false);
}
if (z.z_info.format != 0 || z.stencil_info.format != 0) {
EXIT_NOT_IMPLEMENTED(z.depth_info.addr5_swizzle_mask != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.array_mode != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.pipe_config != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.bank_width != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.bank_height != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.macro_tile_aspect != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.depth_info.num_banks != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.linear != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.full_cache != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.htile_uses_preload_win != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.preload != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.prefetch_width != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.prefetch_height != 0x00000000);
EXIT_NOT_IMPLEMENTED(z.htile_surface.dst_outside_zero_to_one != 0x00000000);
if (z.depth_view.current_mip_level != 0x00000000) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF("DepthTarget: temporary: ignoring PS5 current mip level=0x%08" PRIx32 "\n",
z.depth_view.current_mip_level);
}
}
if (z.depth_view.depth_write_disable || z.depth_view.stencil_write_disable) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 16) {
LOGF("DepthTarget: honoring write disable depth=%s, stencil=%s\n",
z.depth_view.depth_write_disable ? "true" : "false",
z.depth_view.stencil_write_disable ? "true" : "false");
}
}
EXIT_NOT_IMPLEMENTED(z.z_read_base_addr != z.z_write_base_addr);
EXIT_NOT_IMPLEMENTED(z.stencil_read_base_addr != z.stencil_write_base_addr);
EXIT_NOT_IMPLEMENTED(z.z_write_base_addr == 0);
if (z.stencil_info.format != 0 && z.stencil_write_base_addr == 0) {
LOGF("\t warning: stencil format is set without a stencil base address, continuing "
"without stencil attachment\n");
}
// EXIT_NOT_IMPLEMENTED(z.pitch_div8_minus1 != 0x000000ff);
// EXIT_NOT_IMPLEMENTED(z.height_div8_minus1 != 0x0000008f);
// EXIT_NOT_IMPLEMENTED(z.slice_div64_minus1 != 0x00008fff);
// EXIT_NOT_IMPLEMENTED(z.htile_data_base_addr == 0);
// EXIT_NOT_IMPLEMENTED(z.width != 0x00000780);
// EXIT_NOT_IMPLEMENTED(z.height != 0x00000438);
EXIT_NOT_IMPLEMENTED(z.width != 0);
EXIT_NOT_IMPLEMENTED(z.height != 0);
if (z.size.x_max == 0 || z.size.y_max == 0) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 16) {
LOGF("DepthTarget: temporary: inferring PS5 default depth extent x_max=0x%04" PRIx16
", y_max=0x%04" PRIx16 "\n",
z.size.x_max, z.size.y_max);
}
}
}
z.depth_view.stencil_write_disable ? "true" : "false", z.z_read_base_addr,
z.stencil_read_base_addr, z.z_write_base_addr, z.stencil_write_base_addr,
z.htile_data_base_addr, z.shading_rate_encoding, z.size.x_max, z.size.y_max,
z.size.valid ? "true" : "false");
}
static void ClipPrint(const char* func, const HW::ClipControl& c) {
@@ -609,8 +396,7 @@ static void ClipCheck(const HW::ClipControl& c) {
// dx_linear_attr_clip_enable preserves linear (noperspective) attributes at clip-generated
// vertices, which Vulkan provides as part of clipping and interpolation.
EXIT_NOT_IMPLEMENTED(c.user_clip_planes != 0 || c.user_clip_plane_mode != 0 ||
c.vertex_kill_any || !c.IsZClipModeRepresentable() ||
c.user_clip_plane_negate_y || c.clip_disable ||
c.vertex_kill_any || c.user_clip_plane_negate_y ||
c.user_clip_plane_cull_only || c.cull_on_clipping_error_disable ||
c.force_viewport_index_from_vs_enable);
}
@@ -634,17 +420,6 @@ static void RcPrint(const char* func, const HW::RenderControl& c) {
static void RcCheck(const HW::RenderControl& c) {
// EXIT_NOT_IMPLEMENTED(c.depth_clear_enable != false);
// EXIT_NOT_IMPLEMENTED(c.stencil_clear_enable != false);
if ((c.resummarize_enable || c.copy_centroid || c.copy_sample != 0)) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 16) {
LOGF("\t warning: unsupported PS5 render-control metadata state, continuing: "
"resummarize=%s copy_centroid=%s copy_sample=%" PRIu8 "\n",
c.resummarize_enable ? "true" : "false", c.copy_centroid ? "true" : "false",
c.copy_sample);
}
return;
}
EXIT_NOT_IMPLEMENTED(c.resummarize_enable != false);
// EXIT_NOT_IMPLEMENTED(c.stencil_compress_disable != false);
// EXIT_NOT_IMPLEMENTED(c.depth_compress_disable != false);
EXIT_NOT_IMPLEMENTED(c.copy_centroid != false);
@@ -677,16 +452,6 @@ static void McCheck(const HW::ModeControl& c) {
// EXIT_NOT_IMPLEMENTED(c.cull_front != false);
// EXIT_NOT_IMPLEMENTED(c.cull_back != false);
// EXIT_NOT_IMPLEMENTED(c.face != false);
if (c.poly_mode != 0) {
static bool logged = false;
if (!logged) {
LOGF("\t temporary: PA_SU_SC_MODE_CNTL.POLY_MODE is not fully implemented; continuing "
"with filled polygons\n");
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(c.polymode_front_ptype != 0 && c.polymode_front_ptype != 2);
EXIT_NOT_IMPLEMENTED(c.polymode_back_ptype != 0 && c.polymode_back_ptype != 2);
if (c.vtx_window_offset_enable) {
static bool logged = false;
if (!logged) {
@@ -696,7 +461,6 @@ static void McCheck(const HW::ModeControl& c) {
logged = true;
}
}
EXIT_NOT_IMPLEMENTED(c.provoking_vtx_last != false);
EXIT_NOT_IMPLEMENTED(c.persp_corr_dis != false);
}
@@ -723,16 +487,7 @@ static void BcPrint(const char* func, const HW::BlendControl& c, const HW::Blend
color.red, color.green, color.blue, color.alpha, cc.mode, cc.op);
}
static void BcCheck(const HW::BlendControl& /*c*/, const HW::BlendColor& color,
const HW::ColorControl& cc) {
// EXIT_NOT_IMPLEMENTED(c.color_srcblend != 0);
// EXIT_NOT_IMPLEMENTED(c.color_comb_fcn != 0);
// EXIT_NOT_IMPLEMENTED(c.color_destblend != 0);
// EXIT_NOT_IMPLEMENTED(c.alpha_srcblend != 0);
// EXIT_NOT_IMPLEMENTED(c.alpha_comb_fcn != 0);
// EXIT_NOT_IMPLEMENTED(c.alpha_destblend != 0);
// EXIT_NOT_IMPLEMENTED(c.separate_alpha_blend != false);
// EXIT_NOT_IMPLEMENTED(c.enable != false);
static void BcCheck(const HW::BlendColor& color, const HW::ColorControl& cc) {
if (color.red != 0.0f || color.green != 0.0f || color.blue != 0.0f || color.alpha != 0.0f) {
static bool logged = false;
if (!logged) {
@@ -772,8 +527,6 @@ static void DPrint(const char* func, const HW::DepthControl& c, const HW::Stenci
"\t backface_enable = %s\n"
"\t stencilfunc = %" PRIu8 "\n"
"\t stencilfunc_bf = %" PRIu8 "\n"
"\t color_writes_on_depth_fail_enable = %s\n"
"\t color_writes_on_depth_pass_disable = %s\n"
"\t stencil_fail = %" PRIu8 "\n"
"\t stencil_zpass = %" PRIu8 "\n"
"\t stencil_zfail = %" PRIu8 "\n"
@@ -790,37 +543,11 @@ static void DPrint(const char* func, const HW::DepthControl& c, const HW::Stenci
"\t stencil_opval_bf = %" PRIu8 "\n",
c.stencil_enable ? "true" : "false", c.z_enable ? "true" : "false",
c.z_write_enable ? "true" : "false", c.depth_bounds_enable ? "true" : "false", c.zfunc,
c.backface_enable ? "true" : "false", c.stencilfunc, c.stencilfunc_bf,
c.color_writes_on_depth_fail_enable ? "true" : "false",
c.color_writes_on_depth_pass_disable ? "true" : "false", s.stencil_fail, s.stencil_zpass,
s.stencil_zfail, s.stencil_fail_bf, s.stencil_zpass_bf, s.stencil_zfail_bf,
sm.stencil_testval, sm.stencil_mask, sm.stencil_writemask, sm.stencil_opval,
sm.stencil_testval_bf, sm.stencil_mask_bf, sm.stencil_writemask_bf, sm.stencil_opval_bf);
}
static void DCheck(const HW::DepthControl& c, const HW::StencilControl& s,
const HW::StencilMask& /*sm*/) {
// EXIT_NOT_IMPLEMENTED(c.stencil_enable != false);
// EXIT_NOT_IMPLEMENTED(c.z_enable != false);
// EXIT_NOT_IMPLEMENTED(c.z_write_enable != false);
// EXIT_NOT_IMPLEMENTED(c.zfunc != 0);
// Back-face stencil state is handled separately when enabled.
// EXIT_NOT_IMPLEMENTED(c.stencilfunc != 0);
// EXIT_NOT_IMPLEMENTED(c.stencilfunc_bf != 0);
EXIT_NOT_IMPLEMENTED(c.color_writes_on_depth_fail_enable != false);
EXIT_NOT_IMPLEMENTED(c.color_writes_on_depth_pass_disable != false);
// EXIT_NOT_IMPLEMENTED(s.stencil_fail != 0);
// EXIT_NOT_IMPLEMENTED(s.stencil_zpass != 0);
// EXIT_NOT_IMPLEMENTED(s.stencil_zfail != 0);
// Back-face stencil ops may legitimately differ from the front-face ops.
// EXIT_NOT_IMPLEMENTED(sm.stencil_testval != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_mask != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_writemask != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_opval != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_testval_bf != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_mask_bf != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_writemask_bf != 0);
// EXIT_NOT_IMPLEMENTED(sm.stencil_opval_bf != 0);
c.backface_enable ? "true" : "false", c.stencilfunc, c.stencilfunc_bf, s.stencil_fail,
s.stencil_zpass, s.stencil_zfail, s.stencil_fail_bf, s.stencil_zpass_bf,
s.stencil_zfail_bf, sm.stencil_testval, sm.stencil_mask, sm.stencil_writemask,
sm.stencil_opval, sm.stencil_testval_bf, sm.stencil_mask_bf, sm.stencil_writemask_bf,
sm.stencil_opval_bf);
}
static void EqaaPrint(const char* func, const HW::EqaaControl& c) {
@@ -840,7 +567,12 @@ static void EqaaPrint(const char* func, const HW::EqaaControl& c) {
c.static_anchor_associations ? "true" : "false");
}
static void EqaaCheck(const HW::EqaaControl& c) {
static void EqaaCheck(const HW::EqaaControl& c, const HW::AaConfig& cf) {
// The EQAA controls only take effect while multisampling is on, so a single-sample
// target leaves them inert and has nothing to warn about.
if (cf.msaa_num_samples == 0) {
return;
}
if (c.max_anchor_samples != 0 || c.ps_iter_samples != 0 || c.mask_export_num_samples != 0 ||
c.alpha_to_mask_num_samples != 0 || c.high_quality_intersections ||
c.incoherent_eqaa_reads || c.interpolate_comp_z || c.static_anchor_associations) {
@@ -892,12 +624,10 @@ void LogDrawPhase(const char* draw_name, const char* phase) {
}
}
void LogPipelineTrace(const char* phase, uint32_t vs_hash0, uint32_t vs_crc32, uint32_t ps_hash0,
uint32_t ps_crc32) {
void LogPipelineTrace(const char* phase, uint64_t vertex_program_id, uint64_t pixel_program_id) {
if (graphics_debug_dump_enabled()) {
LOGF("PipelineTrace: %s VS=0x%08" PRIx32 "/0x%08" PRIx32 " PS=0x%08" PRIx32 "/0x%08" PRIx32
"\n",
phase, vs_hash0, vs_crc32, ps_hash0, ps_crc32);
LOGF("PipelineTrace: %s VS=%" PRIu64 " PS=%" PRIu64 "\n", phase, vertex_program_id,
pixel_program_id);
}
}
@@ -978,15 +708,6 @@ static void VpCheck(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc
// EXIT_NOT_IMPLEMENTED(smc.vport_scissor_enable);
EXIT_NOT_IMPLEMENTED(smc.line_stipple_enable);
if (vp.viewports[0].zmin > 0.000000 || vp.viewports[0].zmax != 1.000000) {
static bool logged = false;
if (!logged) {
LOGF("\t warning: non-default viewport depth clamp zmin = %f, zmax = %f; using "
"viewport scale/offset for Vulkan depth range\n",
vp.viewports[0].zmin, vp.viewports[0].zmax);
logged = true;
}
}
// EXIT_NOT_IMPLEMENTED(vp.viewports[0].xscale != 960.000000);
// EXIT_NOT_IMPLEMENTED(vp.viewports[0].xoffset != 960.000000);
// EXIT_NOT_IMPLEMENTED(vp.viewports[0].yscale != -540.000000);
@@ -1006,7 +727,7 @@ static void VpCheck(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc
// EXIT_NOT_IMPLEMENTED(fabsf(vp.guard_band_horz_clip - 33.133327f) > 0.001f);
// EXIT_NOT_IMPLEMENTED(fabsf(vp.guard_band_vert_clip - 59.629623f) > 0.001f);
if (vp.guard_band_horz_discard != 0.0f || vp.guard_band_vert_discard != 0.0f) {
if (vp.guard_band_horz_discard != 1.0f || vp.guard_band_vert_discard != 1.0f) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1) < 16) {
LOGF("\t warning: unsupported PS5 guard band discard = %f, %f, continuing\n",
@@ -1026,10 +747,6 @@ static bool ScissorRectValid(const ScissorRect& r) {
return r.right > r.left && r.bottom > r.top;
}
static bool ScissorRectSet(const ScissorRect& r) {
return r.left != 0 || r.top != 0 || r.right != 0 || r.bottom != 0;
}
static ScissorRect ScissorRectOffset(ScissorRect r, int x, int y) {
r.left += x;
r.right += x;
@@ -1039,8 +756,8 @@ static ScissorRect ScissorRectOffset(ScissorRect r, int x, int y) {
}
static ScissorRect ScissorRectIntersect(const ScissorRect& a, const ScissorRect& b) {
return {a.left > b.left ? a.left : b.left, a.top > b.top ? a.top : b.top,
a.right < b.right ? a.right : b.right, a.bottom < b.bottom ? a.bottom : b.bottom};
return {std::max(a.left, b.left), std::max(a.top, b.top),
std::min(a.right, b.right), std::min(a.bottom, b.bottom)};
}
static ScissorRect ScissorRectClamp(ScissorRect r, uint32_t width, uint32_t height) {
@@ -1087,49 +804,26 @@ static bool ScissorClipRuleToIntersectionMask(uint16_t rule, uint8_t* mask) {
}
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
vk::Extent2D extent) {
ScissorRect screen {vp.screen_scissor_left, vp.screen_scissor_top, vp.screen_scissor_right,
vp.screen_scissor_bottom};
ScissorRect final = screen;
if (!ScissorRectSet(screen)) {
final = {0, 0, static_cast<int>(extent.width), static_cast<int>(extent.height)};
auto log_id = g_scissor_default_log_count.fetch_add(1);
if (log_id < 32) {
LOGF("temporary: default unset screen scissor to framebuffer extent %ux%u\n",
extent.width, extent.height);
vk::Extent2D extent, uint32_t viewport_index) {
EXIT_IF(viewport_index >= std::size(vp.viewports));
ScissorRect final {vp.screen_scissor_left, vp.screen_scissor_top, vp.screen_scissor_right,
vp.screen_scissor_bottom};
const auto intersect = [&](ScissorRect rect, bool window_offset) {
if (window_offset) {
rect = ScissorRectOffset(rect, vp.window_offset_x, vp.window_offset_y);
}
}
final = ScissorRectIntersect(final, rect);
};
intersect({vp.window_scissor_left, vp.window_scissor_top, vp.window_scissor_right,
vp.window_scissor_bottom}, vp.window_scissor_window_offset_enable);
intersect({vp.generic_scissor_left, vp.generic_scissor_top, vp.generic_scissor_right,
vp.generic_scissor_bottom}, vp.generic_scissor_window_offset_enable);
ScissorRect window {vp.window_scissor_left, vp.window_scissor_top, vp.window_scissor_right,
vp.window_scissor_bottom};
if (ScissorRectSet(window)) {
if (vp.window_scissor_window_offset_enable) {
window = ScissorRectOffset(window, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, window);
}
ScissorRect generic {vp.generic_scissor_left, vp.generic_scissor_top, vp.generic_scissor_right,
vp.generic_scissor_bottom};
if (ScissorRectSet(generic)) {
if (vp.generic_scissor_window_offset_enable) {
generic = ScissorRectOffset(generic, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, generic);
}
const auto& viewport = vp.viewports[0];
ScissorRect viewport_scissor {viewport.viewport_scissor_left, viewport.viewport_scissor_top,
viewport.viewport_scissor_right,
viewport.viewport_scissor_bottom};
if (smc.vport_scissor_enable && ScissorRectSet(viewport_scissor)) {
if (viewport.viewport_scissor_window_offset_enable) {
viewport_scissor =
ScissorRectOffset(viewport_scissor, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, viewport_scissor);
const auto& viewport = vp.viewports[viewport_index];
if (smc.vport_scissor_enable) {
intersect({viewport.viewport_scissor_left, viewport.viewport_scissor_top,
viewport.viewport_scissor_right, viewport.viewport_scissor_bottom},
viewport.viewport_scissor_window_offset_enable);
}
if (vp.clip_rect_rule == 0) {
@@ -1142,12 +836,8 @@ ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeC
continue;
}
ScissorRect clip {vp.clip_rect_left[i], vp.clip_rect_top[i], vp.clip_rect_right[i],
vp.clip_rect_bottom[i]};
if (vp.clip_rect_window_offset_enable[i]) {
clip = ScissorRectOffset(clip, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, clip);
intersect({vp.clip_rect_left[i], vp.clip_rect_top[i], vp.clip_rect_right[i],
vp.clip_rect_bottom[i]}, vp.clip_rect_window_offset_enable[i]);
}
} else {
static std::atomic<uint32_t> log_count {0};
@@ -1161,19 +851,14 @@ ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeC
return ScissorRectClamp(final, extent.width, extent.height);
}
void hw_check(const RenderCommandBuffer& buffer) {
void hw_check(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto rt_slot = render_target_first_bound_slot(buffer);
const auto& rt = hw.GetRenderTarget(rt_slot);
const auto& bc = hw.GetBlendControl(rt_slot);
const auto& bclr = hw.GetBlendColor();
const auto& vp = hw.GetScreenViewport();
const auto& z = hw.GetDepthRenderTarget();
const auto& c = hw.GetClipControl();
const auto& rc = hw.GetRenderControl();
const auto& d = hw.GetDepthControl();
const auto& s = hw.GetStencilControl();
const auto& sm = hw.GetStencilMask();
const auto& mc = hw.GetModeControl();
const auto& eqaa = hw.GetEqaaControl();
const auto& cc = hw.GetColorControl();
@@ -1194,32 +879,30 @@ void hw_check(const RenderCommandBuffer& buffer) {
RtCheck(rt);
log_phase("vp");
VpCheck(vp, smc);
log_phase("z");
ZCheck(z, d, rc);
log_phase("clip");
ClipCheck(c);
log_phase("rc");
RcCheck(rc);
log_phase("depth");
DCheck(d, s, sm);
log_phase("mode");
McCheck(mc);
log_phase("blend");
BcCheck(bc, bclr, cc);
BcCheck(bclr, cc);
log_phase("eqaa");
EqaaCheck(eqaa);
EqaaCheck(eqaa, ac);
log_phase("aa");
AaCheck(aa, ac);
log_phase("done");
if (RenderTargetMaskHasBoundMrt(buffer)) {
if (graphics_debug_dump_enabled() && RenderTargetMaskHasBoundMrt(buffer)) {
LOGF("MRT render target mask: 0x%08" PRIx32 "\n", hw.GetRenderTargetMask());
for (uint32_t i = 0; i < 8; i++) {
const auto& mrt = hw.GetRenderTarget(i);
LOGF("\t RT%u addr=0x%010" PRIx64 " mask=0x%x fmt=0x%08" PRIx32
" width=%u height=%u tile=%u\n",
i, mrt.base.addr, (hw.GetRenderTargetMask() >> (i * 4u)) & 0x0fu, mrt.info.format,
mrt.attrib2.width + 1, mrt.attrib2.height + 1, mrt.attrib3.tile_mode);
i, mrt.base.addr, (hw.GetRenderTargetMask() >> (i * 4u)) & 0x0fu,
static_cast<uint32_t>(mrt.info.format), mrt.attrib2.width + 1,
mrt.attrib2.height + 1, static_cast<uint32_t>(mrt.attrib3.tile_mode));
}
}
if (rc.depth_clear_enable && hw.GetDepthClearValue() != 0.0f &&
@@ -1233,7 +916,7 @@ void hw_check(const RenderCommandBuffer& buffer) {
// EXIT_NOT_IMPLEMENTED(hw.GetStencilClearValue() != 0);
}
void hw_print(const RenderCommandBuffer& buffer) {
void hw_print(const CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto rt_slot = render_target_first_bound_slot(buffer);
const auto& rt = hw.GetRenderTarget(rt_slot);
@@ -1258,11 +941,12 @@ void hw_print(const RenderCommandBuffer& buffer) {
"\t GetRenderTargetMask() = 0x%08" PRIx32 "\n"
"\t GetDepthClearValue() = %f\n"
"\t GetStencilClearValue() = %" PRIu8 "\n"
"\t GetLineWidth() = %f\n",
"\t GetLineWidth() = %f\n"
"\t primitive_reset_index = 0x%08" PRIx32 "\n",
hw.GetRenderTargetMask(), hw.GetDepthClearValue(), hw.GetStencilClearValue(),
hw.GetLineWidth());
hw.GetLineWidth(), hw.GetPrimitiveResetIndex());
LOGF("%s", Common::Concat(rt_print("RenderTraget:", rt), "").c_str());
LOGF("%s", rt_print("RenderTraget:", rt).c_str());
ZPrint("DepthRenderTraget:", z);
VpPrint("ScreenViewport:", vp, smc);
+7 -10
View File
@@ -5,15 +5,13 @@
#include <cstdint>
#include <string>
#include <vector>
namespace Libs::Graphics {
class RenderCommandBuffer;
class CommandBuffer;
namespace HW {
class Context;
class Shader;
class UserConfig;
struct RenderTarget;
struct ScanModeControl;
@@ -28,18 +26,17 @@ struct ScissorRect {
};
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot);
uint32_t render_target_first_bound_slot(const RenderCommandBuffer& buffer);
uint32_t render_target_first_bound_slot(const CommandBuffer& buffer);
bool graphics_debug_dump_enabled();
void uc_print(const char* func, const HW::UserConfig& uc);
void uc_check(const HW::UserConfig& uc);
void sh_print(const char* func, const HW::Shader& uc);
std::vector<std::string> rt_print(const char* func, const HW::RenderTarget& rt);
bool RenderIsColorTileModeLinear(uint32_t tile_mode);
void hw_print(const RenderCommandBuffer& buffer);
void hw_check(const RenderCommandBuffer& buffer);
std::string rt_print(const char* func, const HW::RenderTarget& rt);
bool RenderIsColorTileModeLinear(Prospero::TileMode tile_mode);
void hw_print(const CommandBuffer& buffer);
void hw_check(const CommandBuffer& buffer);
void LogDrawPhase(const char* draw_name, const char* phase);
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
vk::Extent2D extent);
vk::Extent2D extent, uint32_t viewport_index);
} // namespace Libs::Graphics
@@ -10,15 +10,16 @@
#include "graphics/guest_gpu/hardwareContext.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/image/textureCommon.h"
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <cmath>
#include <cstdarg>
@@ -45,8 +46,12 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
switch (static_cast<Prospero::StencilOp>(value)) {
case Prospero::StencilOp::kKeep: return vk::StencilOp::eKeep;
case Prospero::StencilOp::kZero: return vk::StencilOp::eZero;
case Prospero::StencilOp::kReplaceTest:
case Prospero::StencilOp::kReplaceOp: return vk::StencilOp::eReplace;
case Prospero::StencilOp::kReplaceTest: return vk::StencilOp::eReplace;
case Prospero::StencilOp::kReplaceOp:
if ((op_value & write_mask) == 0) {
return vk::StencilOp::eZero;
}
return vk::StencilOp::eReplace;
case Prospero::StencilOp::kAddClamp: return vk::StencilOp::eIncrementAndClamp;
case Prospero::StencilOp::kSubClamp: return vk::StencilOp::eDecrementAndClamp;
case Prospero::StencilOp::kInvert: return vk::StencilOp::eInvert;
@@ -66,14 +71,42 @@ static vk::StencilOp ConvertStencilOp(uint8_t value, uint8_t write_mask, uint8_t
}
}
static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
return fail == Prospero::GpuEnumValue(Prospero::StencilOp::kReplaceOp) ||
pass == Prospero::GpuEnumValue(Prospero::StencilOp::kReplaceOp) ||
depth_fail == Prospero::GpuEnumValue(Prospero::StencilOp::kReplaceOp);
static vk::StencilOpState ConvertStencilState(
uint8_t compare, const std::array<uint8_t, 3>& operations, uint8_t op_value,
const vk::StencilOpState& state) {
const auto test_value = state.reference;
auto reference = test_value;
auto required_bits = state.compareMask;
if (compare == static_cast<uint8_t>(vk::CompareOp::eAlways) ||
compare == static_cast<uint8_t>(vk::CompareOp::eNever)) {
required_bits = 0;
}
std::array<vk::StencilOp, 3> converted {};
for (size_t i = 0; i < operations.size(); i++) {
converted[i] = ConvertStencilOp(operations[i], state.writeMask, op_value);
if (converted[i] != vk::StencilOp::eReplace) {
continue;
}
auto replacement = test_value;
if (static_cast<Prospero::StencilOp>(operations[i]) == Prospero::StencilOp::kReplaceOp) {
replacement = op_value;
}
if (((reference ^ replacement) & required_bits & state.writeMask) != 0) {
DepthFatal("unsupported stencil replacement: compare=%u, compare mask=0x%02" PRIx32
", write mask=0x%02" PRIx32 ", operation value=0x%02" PRIx8
", test value=0x%02" PRIx32,
compare, state.compareMask, state.writeMask, op_value, test_value);
}
// Vulkan shares one reference between comparison and every replacement on this face.
reference = (reference & ~state.writeMask) | (replacement & state.writeMask);
required_bits |= state.writeMask;
}
return {converted[0], converted[1], converted[2], static_cast<vk::CompareOp>(compare),
state.compareMask, state.writeMask, reference};
}
[[nodiscard]] static vk::Format ResolveHostDepthAttachmentFormat(const RenderCommandBuffer& buffer,
const DepthFormatPolicy& policy,
[[nodiscard]] static vk::Format ResolveHostDepthAttachmentFormat(const CommandBuffer& buffer,
const DepthFormatPolicy& policy,
bool has_stencil,
uint32_t samples) {
auto& graphics = buffer.GetGraphics();
@@ -98,63 +131,20 @@ static bool UsesStencilOpValue(uint8_t fail, uint8_t pass, uint8_t depth_fail) {
return vk::Format::eUndefined;
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandBuffer& buffer,
RenderDepthInfo& r) {
KYTY_PROFILER_FUNCTION();
(void)submit_id;
const auto& hw = buffer.GetRegisters();
const auto& z = hw.GetDepthRenderTarget();
const auto& rc = hw.GetRenderControl();
const auto& dc = hw.GetDepthControl();
const auto& sc = hw.GetStencilControl();
const auto& sm = hw.GetStencilMask();
const bool has_stencil =
z.stencil_info.format != Prospero::GpuEnumValue(Prospero::StencilFormat::kInvalid);
const bool depth_active =
dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable || rc.depth_clear_enable;
const bool stencil_active = has_stencil && (dc.stencil_enable || rc.stencil_clear_enable);
if (!depth_active && !stencil_active) {
return;
}
static TextureCache::ImageDesc MakeDepthTargetDesc(const CommandBuffer& buffer,
const HW::DepthRenderTarget& z,
bool write_buffer = false) {
const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
const auto depth_address = write_buffer ? z.z_write_base_addr : z.z_read_base_addr;
const auto stencil_address =
write_buffer ? z.stencil_write_base_addr : z.stencil_read_base_addr;
if (!z.z_info.HasValidTextureCompatibility() ||
!z.stencil_info.HasValidTextureCompatibility()) {
DepthFatal("invalid PS5 depth texture-compatibility encoding");
}
const bool attachment_unbound =
z.z_info.format == Prospero::GpuEnumValue(Prospero::DepthFormat::kInvalid) &&
z.stencil_info.format == Prospero::GpuEnumValue(Prospero::StencilFormat::kInvalid) &&
z.z_info.num_samples == 0 &&
z.z_info.texture_compatibility == Prospero::TextureCompatiblePlaneCompression::kDisable &&
!z.z_info.expclear_enabled && !z.z_info.partially_resident && z.z_info.max_mip_level == 0 &&
z.stencil_info.texture_compatibility == Prospero::TextureCompatibleStencil::kDisable &&
!z.stencil_info.expclear_enabled && !z.stencil_info.partially_resident &&
z.depth_view.slice_start == 0 && z.depth_view.slice_max == 0 &&
z.depth_view.current_mip_level == 0 && !z.depth_view.depth_write_disable &&
!z.depth_view.stencil_write_disable && z.depth_info.addr5_swizzle_mask == 0 &&
z.depth_info.array_mode == 0 && z.depth_info.pipe_config == 0 &&
z.depth_info.bank_width == 0 && z.depth_info.bank_height == 0 &&
z.depth_info.macro_tile_aspect == 0 && z.depth_info.num_banks == 0 &&
z.htile_surface.linear == 0 && z.htile_surface.full_cache == 0 &&
z.htile_surface.htile_uses_preload_win == 0 && z.htile_surface.preload == 0 &&
z.htile_surface.prefetch_width == 0 && z.htile_surface.prefetch_height == 0 &&
z.htile_surface.dst_outside_zero_to_one == 0 && z.z_read_base_addr == 0 &&
z.z_write_base_addr == 0 && z.stencil_read_base_addr == 0 &&
z.stencil_write_base_addr == 0 && z.htile_data_base_addr == 0 &&
// DB_DEPTH_SIZE_XY is independent state and may remain programmed after the attachment
// formats and addresses are unbound. A zero encoding is the valid 1x1 value, so its
// presence alone must not manufacture a depth attachment.
!z.z_info.htile_acceleration && !z.width_height_valid && !z.pitch_height_valid &&
z.size.x_max == 0 && z.size.y_max == 0 && z.pitch_div8_minus1 == 0 &&
z.height_div8_minus1 == 0 && z.slice_div64_minus1 == 0 && z.width == 0 && z.height == 0;
if (attachment_unbound) {
static std::atomic_bool logged = false;
if (!logged.exchange(true, std::memory_order_relaxed)) {
LOGF("DepthTarget: ignoring enabled depth/stencil state without a bound attachment\n");
}
return;
}
const bool has_htile = z.z_info.htile_acceleration;
const bool unsupported_shading_rate_encoding =
z.shading_rate_encoding > 1 || (z.shading_rate_encoding != 0 && !has_htile);
const auto samples = render_sample_count(z.z_info.num_samples);
if (samples == 0) {
DepthFatal("unsupported depth fragment count: %u", z.z_info.num_samples);
@@ -169,33 +159,19 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
DepthFatal("invalid depth view: base=%u last=%u", z.depth_view.slice_start,
z.depth_view.slice_max);
}
if (rc.resummarize_enable || rc.copy_centroid || rc.copy_sample != 0 ||
z.z_info.expclear_enabled || z.stencil_info.expclear_enabled ||
z.z_info.partially_resident || z.stencil_info.partially_resident ||
z.z_info.max_mip_level != 0 || z.depth_view.current_mip_level != 0 ||
z.depth_info.addr5_swizzle_mask != 0 || z.depth_info.array_mode != 0 ||
z.depth_info.pipe_config != 0 || z.depth_info.bank_width != 0 ||
z.depth_info.bank_height != 0 || z.depth_info.macro_tile_aspect != 0 ||
z.depth_info.num_banks != 0 || z.htile_surface.linear != 0 ||
z.htile_surface.full_cache != 0 || z.htile_surface.htile_uses_preload_win != 0 ||
z.htile_surface.preload != 0 || z.htile_surface.prefetch_width != 0 ||
z.htile_surface.prefetch_height != 0 || z.htile_surface.dst_outside_zero_to_one != 0 ||
z.z_read_base_addr == 0 || z.z_write_base_addr != z.z_read_base_addr ||
(z.z_read_base_addr & 0xffffu) != 0 ||
dc.zfunc > static_cast<uint8_t>(vk::CompareOp::eAlways)) {
if (z.z_info.expclear_enabled || z.stencil_info.expclear_enabled ||
z.z_info.partially_resident ||
z.stencil_info.partially_resident || z.z_info.max_mip_level != 0 ||
z.depth_view.current_mip_level != 0 || unsupported_shading_rate_encoding ||
depth_address == 0 || (depth_address & 0xffffu) != 0) {
DepthFatal("unsupported depth register state");
}
if (has_stencil) {
if (z.stencil_info.format != Prospero::GpuEnumValue(Prospero::StencilFormat::k8UInt) ||
!htile_stencil_compat || z.stencil_read_base_addr == 0 ||
z.stencil_write_base_addr != z.stencil_read_base_addr ||
(z.stencil_read_base_addr & 0xffffu) != 0 || z.depth_view.stencil_write_disable) {
if (z.stencil_info.format != Prospero::StencilFormat::k8UInt || !htile_stencil_compat ||
stencil_address == 0 || (stencil_address & 0xffffu) != 0) {
DepthFatal("unsupported stencil attachment state");
}
} else if (z.stencil_read_base_addr != 0 || z.stencil_write_base_addr != 0 ||
!htile_stencil_compat ||
z.stencil_info.texture_compatibility !=
Prospero::TextureCompatibleStencil::kDisable) {
} else if (z.stencil_read_base_addr != 0 || z.stencil_write_base_addr != 0) {
DepthFatal("stencil state without an active stencil attachment");
}
if (has_htile) {
@@ -206,37 +182,27 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
DepthFatal("HTile clear tracking supports at most 32 slices");
}
}
const bool size_xy_valid = z.size.valid;
const bool wh_valid = z.width_height_valid && z.width != 0 && z.height != 0;
if (!size_xy_valid && !wh_valid) {
if (!z.size.valid) {
DepthFatal("missing depth extent");
}
const uint32_t width = size_xy_valid ? static_cast<uint32_t>(z.size.x_max) + 1u : z.width;
const uint32_t height = size_xy_valid ? static_cast<uint32_t>(z.size.y_max) + 1u : z.height;
if (width > 16384 || height > 16384 ||
(size_xy_valid && wh_valid && (width != z.width || height != z.height)) ||
(!z.pitch_height_valid &&
(z.pitch_div8_minus1 != 0 || z.height_div8_minus1 != 0 || z.slice_div64_minus1 != 0))) {
DepthFatal("inconsistent depth extent or encoded layout");
const uint32_t width = static_cast<uint32_t>(z.size.x_max) + 1u;
const uint32_t height = static_cast<uint32_t>(z.size.y_max) + 1u;
if (width > 16384 || height > 16384) {
DepthFatal("invalid depth extent");
}
const auto* policy = FindDepthFormatPolicy(z.z_info.format);
if (policy == nullptr) {
DepthFatal("unsupported depth/stencil format pair");
}
const auto ideal_format = DepthAttachmentFormat(*policy, has_stencil);
r.format = ResolveHostDepthAttachmentFormat(buffer, *policy, has_stencil, samples);
if (r.format == vk::Format::eUndefined) {
const auto format = ResolveHostDepthAttachmentFormat(buffer, *policy, has_stencil, samples);
if (format == vk::Format::eUndefined) {
DepthFatal("no host depth/stencil format supports required usage for %s",
VulkanToString(ideal_format).c_str());
vk::to_string(ideal_format).c_str());
}
const uint32_t guest_format = Prospero::GpuEnumValue(policy->guest_format);
const auto guest_format = policy->guest_format;
const uint32_t bytes = policy->bytes_per_element;
const auto pitch = TileGetDepthPitch(width, bytes, z.z_info.num_samples);
if (z.pitch_height_valid && ((static_cast<uint64_t>(z.pitch_div8_minus1) + 1u) * 8u != pitch ||
(static_cast<uint64_t>(z.height_div8_minus1) + 1u) * 8u !=
((static_cast<uint64_t>(height) + 7u) & ~7ull))) {
DepthFatal("encoded depth pitch or height mismatch");
}
TileSizeAlign depth_size {};
TileSizeAlign stencil_size {};
TileSizeAlign htile_size {};
@@ -247,14 +213,6 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
(has_htile != (htile_size.align == 32768 && htile_size.size != 0))) {
DepthFatal("unsupported depth/stencil/HTile footprint");
}
if (z.pitch_height_valid &&
(static_cast<uint64_t>(z.slice_div64_minus1) + 1u) * 64u != depth_size.size) {
DepthFatal("depth footprint mismatch: extent=%ux%u pitch=%u expected=0x%016" PRIx64
" align=0x%016" PRIx64 " encoded_valid=%u encoded=0x%016" PRIx64,
width, height, pitch, depth_size.size, depth_size.align,
z.pitch_height_valid ? 1u : 0u,
(static_cast<uint64_t>(z.slice_div64_minus1) + 1u) * 64u);
}
if (depth_size.size > UINT64_MAX / view.image_layers ||
stencil_size.size > UINT64_MAX / view.image_layers ||
htile_size.size > UINT64_MAX / view.image_layers) {
@@ -263,79 +221,17 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
const auto depth_backing_size = depth_size.size * view.image_layers;
const auto stencil_backing_size = stencil_size.size * view.image_layers;
const auto htile_backing_size = htile_size.size * view.image_layers;
if (depth_backing_size > TRACKER_ADDRESS_SIZE - z.z_read_base_addr ||
(has_stencil && stencil_backing_size > TRACKER_ADDRESS_SIZE - z.stencil_read_base_addr) ||
(has_htile && htile_backing_size > TRACKER_ADDRESS_SIZE - z.htile_data_base_addr)) {
if (!GuestRange {depth_address, depth_backing_size}.Valid() ||
(has_stencil && !GuestRange {stencil_address, stencil_backing_size}.Valid()) ||
(has_htile && !GuestRange {z.htile_data_base_addr, htile_backing_size}.Valid())) {
DepthFatal("layered depth backing range is invalid");
}
r.htile = has_htile;
r.width = width;
r.height = height;
r.samples = samples;
r.depth_buffer_size = depth_backing_size;
r.depth_buffer_vaddr = z.z_read_base_addr;
r.stencil_buffer_size = has_stencil ? stencil_backing_size : 0;
r.stencil_buffer_vaddr = has_stencil ? z.stencil_read_base_addr : 0;
r.htile_buffer_size = has_htile ? htile_backing_size : 0;
r.htile_buffer_vaddr = has_htile ? z.htile_data_base_addr : 0;
r.depth_clear_enable = rc.depth_clear_enable;
r.depth_meta_clear_enable = false;
r.depth_load_clear_enable = r.depth_clear_enable;
r.depth_clear_value = hw.GetDepthClearValue();
r.depth_test_enable = dc.z_enable;
r.depth_write_enable = dc.z_write_enable && !z.depth_view.depth_write_disable;
r.depth_compare_op = static_cast<vk::CompareOp>(dc.zfunc);
r.depth_bounds_test_enable = dc.depth_bounds_enable;
r.depth_min_bounds = hw.GetDepthBoundsMin();
r.depth_max_bounds = hw.GetDepthBoundsMax();
r.stencil_clear_enable = has_stencil && rc.stencil_clear_enable;
r.stencil_clear_value = hw.GetStencilClearValue();
r.stencil_test_enable = has_stencil && dc.stencil_enable;
if (r.stencil_test_enable) {
const uint8_t front_write_mask = rc.stencil_clear_enable ? 0 : sm.stencil_writemask;
const uint8_t back_write_mask = rc.stencil_clear_enable ? 0 : sm.stencil_writemask_bf;
if (dc.stencilfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
(dc.backface_enable &&
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways)) ||
(UsesStencilOpValue(sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail) &&
sm.stencil_opval != sm.stencil_testval) ||
(dc.backface_enable &&
UsesStencilOpValue(sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf) &&
sm.stencil_opval_bf != sm.stencil_testval_bf)) {
DepthFatal("unsupported stencil compare or replacement state");
}
r.stencil_static_front = {
ConvertStencilOp(sc.stencil_fail, front_write_mask, sm.stencil_opval),
ConvertStencilOp(sc.stencil_zpass, front_write_mask, sm.stencil_opval),
ConvertStencilOp(sc.stencil_zfail, front_write_mask, sm.stencil_opval),
static_cast<vk::CompareOp>(dc.stencilfunc)};
r.stencil_dynamic_front = {sm.stencil_mask, front_write_mask, sm.stencil_testval};
if (dc.backface_enable) {
r.stencil_static_back = {
ConvertStencilOp(sc.stencil_fail_bf, back_write_mask, sm.stencil_opval_bf),
ConvertStencilOp(sc.stencil_zpass_bf, back_write_mask, sm.stencil_opval_bf),
ConvertStencilOp(sc.stencil_zfail_bf, back_write_mask, sm.stencil_opval_bf),
static_cast<vk::CompareOp>(dc.stencilfunc_bf)};
r.stencil_dynamic_back = {sm.stencil_mask_bf, back_write_mask, sm.stencil_testval_bf};
} else {
r.stencil_static_back = r.stencil_static_front;
r.stencil_dynamic_back = r.stencil_dynamic_front;
}
}
r.vaddr_num = has_stencil ? 2 : 1;
r.vaddr[0] = r.depth_buffer_vaddr;
r.size[0] = r.depth_buffer_size;
if (has_stencil) {
r.vaddr[1] = r.stencil_buffer_vaddr;
r.size[1] = r.stencil_buffer_size;
}
TextureCache::ImageDesc desc {};
desc.type = TextureCache::BindingType::DepthTarget;
desc.info.data = {r.depth_buffer_vaddr, r.depth_buffer_size};
desc.info.stencil = {r.stencil_buffer_vaddr, r.stencil_buffer_size};
desc.info.pixel_format = r.format;
desc.info.data = {depth_address, depth_backing_size};
desc.info.stencil =
has_stencil ? GuestRange {stencil_address, stencil_backing_size} : GuestRange {};
desc.info.pixel_format = format;
desc.info.guest_format = guest_format;
desc.info.type = Prospero::ImageType::kColor2D;
desc.info.extent = {width, height, 1};
@@ -343,29 +239,182 @@ void RenderExecutor::ResolveRenderDepthTarget(uint64_t submit_id, RenderCommandB
desc.info.pitch = pitch;
desc.info.bytes_per_block = bytes;
desc.info.samples = samples;
desc.info.tile_mode = Prospero::GpuEnumValue(Prospero::TileMode::kDepth);
desc.info.mip_layout[0] = {0, r.depth_buffer_size, pitch, height};
desc.info.metadata.range = {r.htile_buffer_vaddr, r.htile_buffer_size};
desc.info.tile_mode = Prospero::TileMode::kDepth;
desc.info.mip_layout[0] = {0, depth_backing_size, pitch, height};
desc.info.metadata.range =
has_htile ? GuestRange {z.htile_data_base_addr, htile_backing_size} : GuestRange {};
desc.info.metadata.kind = has_htile ? ImageMetadataKind::Htile : ImageMetadataKind::None;
desc.info.metadata.stencil_compressed =
has_stencil && has_htile && !z.stencil_info.htile_stencil_disabled;
desc.view_info.format = r.format;
desc.view_info.format = format;
desc.view_info.type =
view.layer_count == 1 ? vk::ImageViewType::e2D : vk::ImageViewType::e2DArray;
desc.view_info.aspect = ImageViewOps::DepthAspectMask(r.format);
desc.view_info.aspect = ImageViewOps::DepthAspectMask(format);
desc.view_info.base_level = 0;
desc.view_info.level_count = 1;
desc.view_info.base_layer = view.base_layer;
desc.view_info.layer_count = view.layer_count;
desc.view_info.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment;
r.desc = std::move(desc);
auto& cache = m_context.GetTextureCache();
r.image_id = cache.FindImage(r.desc);
r.image_view = nullptr;
return desc;
}
// NOLINTNEXTLINE(readability-function-cognitive-complexity)
void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepthInfo& r) {
KYTY_PROFILER_FUNCTION();
const auto& hw = buffer.GetRegisters();
const auto& z = hw.GetDepthRenderTarget();
const auto& rc = hw.GetRenderControl();
const auto& dc = hw.GetDepthControl();
const auto& sc = hw.GetStencilControl();
const auto& sm = hw.GetStencilMask();
const bool has_stencil = z.stencil_info.format != Prospero::StencilFormat::kInvalid;
const bool depth_active = dc.z_enable || dc.depth_bounds_enable ||
rc.depth_clear_enable || rc.copy_depth_to_color;
const bool stencil_active =
has_stencil && (dc.stencil_enable || rc.stencil_clear_enable || rc.copy_stencil_to_color);
if (!depth_active && !stencil_active) {
return;
}
const bool attachment_unbound =
z.z_info.format == Prospero::DepthFormat::kInvalid &&
z.stencil_info.format == Prospero::StencilFormat::kInvalid && z.z_info.num_samples == 0 &&
z.z_info.texture_compatibility == Prospero::TextureCompatiblePlaneCompression::kDisable &&
!z.z_info.expclear_enabled && !z.z_info.partially_resident && z.z_info.max_mip_level == 0 &&
z.stencil_info.texture_compatibility == Prospero::TextureCompatibleStencil::kDisable &&
!z.stencil_info.expclear_enabled && !z.stencil_info.partially_resident &&
z.depth_view.slice_start == 0 && z.depth_view.slice_max == 0 &&
z.depth_view.current_mip_level == 0 && !z.depth_view.depth_write_disable &&
!z.depth_view.stencil_write_disable && z.z_read_base_addr == 0 && z.z_write_base_addr == 0 &&
z.stencil_read_base_addr == 0 && z.stencil_write_base_addr == 0 &&
z.htile_data_base_addr == 0 &&
// DB_DEPTH_SIZE_XY is independent state and may remain programmed after the attachment
// formats and addresses are unbound. A zero encoding is the valid 1x1 value, so its
// presence alone must not manufacture a depth attachment.
!z.z_info.htile_acceleration && z.shading_rate_encoding == 0 && z.size.x_max == 0 &&
z.size.y_max == 0;
if (attachment_unbound) {
static std::atomic_bool logged = false;
if (!logged.exchange(true, std::memory_order_relaxed)) {
LOGF("DepthTarget: ignoring enabled depth/stencil state without a bound attachment\n");
}
return;
}
if (rc.copy_depth_to_color || rc.copy_stencil_to_color || rc.copy_centroid ||
rc.copy_sample != 0 || dc.zfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
(!z.depth_view.depth_write_disable && z.z_write_base_addr != z.z_read_base_addr) ||
(has_stencil && !z.depth_view.stencil_write_disable &&
z.stencil_write_base_addr != z.stencil_read_base_addr)) {
DepthFatal("unsupported depth register state");
}
r.desc = MakeDepthTargetDesc(buffer, z);
r.depth_clear_enable = rc.depth_clear_enable;
r.depth_load_clear_enable = r.depth_clear_enable;
r.depth_clear_value = hw.GetDepthClearValue();
r.depth_test_enable = dc.z_enable;
r.depth_write_enable = r.depth_test_enable && dc.z_write_enable &&
!z.depth_view.depth_write_disable && !r.depth_clear_enable;
r.depth_compare_op = static_cast<vk::CompareOp>(dc.zfunc);
r.depth_bounds_test_enable = dc.depth_bounds_enable;
r.depth_min_bounds = hw.GetDepthBoundsMin();
r.depth_max_bounds = hw.GetDepthBoundsMax();
r.stencil_clear_enable =
has_stencil && rc.stencil_clear_enable && !z.depth_view.stencil_write_disable;
r.stencil_clear_value = hw.GetStencilClearValue();
r.stencil_test_enable = has_stencil && dc.stencil_enable;
if (r.stencil_test_enable) {
const bool stencil_ops_disabled =
rc.stencil_clear_enable || z.depth_view.stencil_write_disable;
const uint8_t front_write_mask = stencil_ops_disabled ? 0 : sm.stencil_writemask;
const uint8_t back_write_mask = stencil_ops_disabled ? 0 : sm.stencil_writemask_bf;
if (dc.stencilfunc > static_cast<uint8_t>(vk::CompareOp::eAlways) ||
(dc.backface_enable &&
dc.stencilfunc_bf > static_cast<uint8_t>(vk::CompareOp::eAlways))) {
DepthFatal("unsupported stencil compare state");
}
r.stencil_front = ConvertStencilState(
dc.stencilfunc, {sc.stencil_fail, sc.stencil_zpass, sc.stencil_zfail},
sm.stencil_opval, {.compareMask = sm.stencil_mask, .writeMask = front_write_mask,
.reference = sm.stencil_testval});
if (dc.backface_enable) {
r.stencil_back = ConvertStencilState(
dc.stencilfunc_bf, {sc.stencil_fail_bf, sc.stencil_zpass_bf, sc.stencil_zfail_bf},
sm.stencil_opval_bf, {.compareMask = sm.stencil_mask_bf, .writeMask = back_write_mask,
.reference = sm.stencil_testval_bf});
} else {
r.stencil_back = r.stencil_front;
}
}
auto& cache = m_context.GetTextureCache();
r.image_id = cache.FindImage(r.desc);
BindRenderTarget(r.image_id);
}
bool RenderExecutor::DepthStencilCopy(CommandBuffer& buffer) {
const auto& hw = buffer.GetRegisters();
const auto& z = hw.GetDepthRenderTarget();
const auto& override = hw.GetDepthRenderOverride();
if (hw.GetColorControl().mode != 0) {
return false;
}
const bool depth_copy = override.force_z_dirty && override.force_z_valid &&
z.z_info.format != Prospero::DepthFormat::kInvalid &&
z.z_read_base_addr != 0 && z.z_write_base_addr != 0 &&
z.z_read_base_addr != z.z_write_base_addr;
const bool stencil_copy = override.force_stencil_dirty && override.force_stencil_valid &&
z.stencil_info.format != Prospero::StencilFormat::kInvalid &&
z.stencil_read_base_addr != 0 && z.stencil_write_base_addr != 0 &&
z.stencil_read_base_addr != z.stencil_write_base_addr;
if (!depth_copy && !stencil_copy) {
return false;
}
auto read_desc = MakeDepthTargetDesc(buffer, z);
auto write_desc = MakeDepthTargetDesc(buffer, z, true);
auto& cache = m_context.GetTextureCache();
const auto read_id = cache.FindImage(read_desc);
BindRenderTarget(read_id);
const auto write_id = cache.FindImage(write_desc);
BindRenderTarget(write_id);
cache.UpdateImage(read_id);
cache.UpdateImage(write_id);
cache.MarkGpuWritten(write_id);
auto& source = cache.GetImage(read_id);
auto& destination = cache.GetImage(write_id);
EXIT_IF(read_id == write_id || source.backing.format != destination.backing.format);
auto& scheduler = m_context.GetCommandScheduler();
scheduler.EndRendering();
const auto command = scheduler.Current().Handle();
const ImageSubresourceRange range {read_desc.view_info.base_level, 1,
read_desc.view_info.base_layer,
read_desc.view_info.layer_count};
source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead,
range, command);
destination.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
range, command);
std::array<vk::ImageCopy, 2> regions {};
uint32_t count = 0;
for (const auto aspect: {vk::ImageAspectFlagBits::eDepth, vk::ImageAspectFlagBits::eStencil}) {
if ((aspect == vk::ImageAspectFlagBits::eDepth && !depth_copy) ||
(aspect == vk::ImageAspectFlagBits::eStencil && !stencil_copy)) {
continue;
}
auto& region = regions[count++];
region.srcSubresource = {aspect, range.base_level, range.base_layer,
range.layer_count};
region.dstSubresource = region.srcSubresource;
region.extent = write_desc.info.extent;
}
command.copyImage(source.backing.image, vk::ImageLayout::eTransferSrcOptimal,
destination.backing.image, vk::ImageLayout::eTransferDstOptimal,
count, regions.data());
return true;
}
vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
const auto format = desc.view_info.format;
if (format == vk::Format::eUndefined) {
return {};
}
@@ -373,21 +422,20 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
const auto available = ImageViewOps::DepthAspectMask(format);
vk::ImageAspectFlags writes {};
if ((available & vk::ImageAspectFlagBits::eDepth) &&
(depth_load_clear_enable || (depth_test_enable && depth_write_enable))) {
(depth_load_clear_enable || depth_write_enable)) {
writes |= vk::ImageAspectFlagBits::eDepth;
}
if (!(available & vk::ImageAspectFlagBits::eStencil)) {
return writes;
}
const auto face_writes = [&](const PipelineStencilStaticState& state,
const PipelineStencilDynamicState& dynamic) {
if (dynamic.writeMask == 0) {
const auto face_writes = [&](const vk::StencilOpState& state) {
if (state.writeMask == 0) {
return false;
}
bool can_pass = state.compareOp != vk::CompareOp::eNever;
bool can_fail = state.compareOp != vk::CompareOp::eAlways;
if (dynamic.compareMask == 0) {
if (state.compareMask == 0) {
switch (state.compareOp) {
case vk::CompareOp::eEqual:
case vk::CompareOp::eLessOrEqual:
@@ -413,8 +461,7 @@ vk::ImageAspectFlags RenderDepthInfo::AttachmentWriteAspects() const {
(can_pass && depth_fail && state.depthFailOp != vk::StencilOp::eKeep);
};
if (stencil_clear_enable ||
(stencil_test_enable && (face_writes(stencil_static_front, stencil_dynamic_front) ||
face_writes(stencil_static_back, stencil_dynamic_back)))) {
(stencil_test_enable && (face_writes(stencil_front) || face_writes(stencil_back)))) {
writes |= vk::ImageAspectFlagBits::eStencil;
}
return writes;
@@ -11,34 +11,21 @@
namespace Libs::Graphics {
class RenderCommandBuffer;
// Without a stencil plane, Hi-Stencil fields are inactive. An active plane is compatible when
// Hi-Stencil is disabled or HTile backing is present.
inline constexpr bool depth_htile_stencil_acceleration_compatible(bool has_stencil, bool has_htile,
bool htile_stencil_disabled) {
return htile_stencil_disabled || (has_stencil && has_htile);
return !has_stencil || htile_stencil_disabled || has_htile;
}
struct RenderDepthInfo {
// Discovery keeps guest image information but can remap the view into a larger cache image.
TextureCache::ImageDesc desc;
vk::Format format = vk::Format::eUndefined;
uint32_t width = 0;
uint32_t height = 0;
uint32_t samples = 1;
bool htile = false;
uint64_t depth_buffer_size = 0;
uint64_t depth_buffer_vaddr = 0;
uint64_t depth_tile_swizzle = 0;
uint64_t stencil_buffer_size = 0;
uint64_t stencil_buffer_vaddr = 0;
uint64_t stencil_tile_swizzle = 0;
uint64_t htile_buffer_size = 0;
uint64_t htile_buffer_vaddr = 0;
uint64_t htile_tile_swizzle = 0;
bool depth_clear_enable = false;
bool depth_load_clear_enable = false;
bool depth_meta_clear_enable = false;
float depth_clear_value = 0.0f;
bool depth_test_enable = false;
// Effective draw writes; discovery applies test, target-write and clear controls.
bool depth_write_enable = false;
vk::CompareOp depth_compare_op = vk::CompareOp::eNever;
bool depth_bounds_test_enable = false;
@@ -47,29 +34,20 @@ struct RenderDepthInfo {
bool stencil_clear_enable = false;
uint8_t stencil_clear_value = 0;
bool stencil_test_enable = false;
PipelineStencilStaticState stencil_static_front;
PipelineStencilStaticState stencil_static_back;
PipelineStencilDynamicState stencil_dynamic_front;
PipelineStencilDynamicState stencil_dynamic_back;
vk::StencilOpState stencil_front;
vk::StencilOpState stencil_back;
ImageId image_id;
vk::ImageView image_view = nullptr;
uint64_t vaddr[3] = {};
uint64_t size[3] = {};
int vaddr_num = 0;
[[nodiscard]] vk::ImageAspectFlags AttachmentWriteAspects() const;
};
inline bool depth_attachment_read_only(const RenderDepthInfo& depth) {
return !depth.AttachmentWriteAspects();
}
inline vk::ImageLayout depth_attachment_layout(const RenderDepthInfo& depth) {
const auto available = ImageViewOps::DepthAspectMask(depth.format);
const auto available = ImageViewOps::DepthAspectMask(depth.desc.view_info.format);
const auto writes = depth.AttachmentWriteAspects();
const bool has_depth = static_cast<bool>(available & vk::ImageAspectFlagBits::eDepth);
const bool has_stencil = static_cast<bool>(available & vk::ImageAspectFlagBits::eStencil);
const bool depth_write = static_cast<bool>(writes & vk::ImageAspectFlagBits::eDepth);
// LoadOp clears are separate from guest depth writes.
const bool depth_write = depth.depth_write_enable;
const bool stencil_write = static_cast<bool>(writes & vk::ImageAspectFlagBits::eStencil);
if (!has_stencil) {
return depth_write ? vk::ImageLayout::eDepthAttachmentOptimal
@@ -10,7 +10,6 @@
#include <algorithm>
#include <array>
#include <iterator>
namespace Libs::Graphics {
@@ -23,7 +22,6 @@ BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
texture_binding.stageFlags = vk::ShaderStageFlagBits::eFragment;
vk::DescriptorSetLayoutCreateInfo descriptor_info {};
descriptor_info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
descriptor_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
descriptor_info.bindingCount = 1;
descriptor_info.pBindings = &texture_binding;
@@ -32,16 +30,14 @@ BlitHelper::BlitHelper(GraphicContext& graphics, CommandScheduler& scheduler)
"create BlitHelper descriptor layout");
vk::PipelineLayoutCreateInfo layout_info {};
layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &m_descriptor_layout;
RequireVulkanSuccess(
m_graphics.device.createPipelineLayout(&layout_info, nullptr, &m_pipeline_layout),
"create BlitHelper pipeline layout");
m_vertex_shader = CreateShader(GPU_BLIT_FS_TRIANGLE_SPV, std::size(GPU_BLIT_FS_TRIANGLE_SPV));
m_fragment_shader =
CreateShader(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, std::size(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV));
m_vertex_shader = CompileSPV(GPU_BLIT_FS_TRIANGLE_SPV, m_graphics.device);
m_fragment_shader = CompileSPV(GPU_BLIT_COLOR_TO_MS_DEPTH_SPV, m_graphics.device);
}
BlitHelper::~BlitHelper() {
@@ -62,18 +58,6 @@ BlitHelper::~BlitHelper() {
}
}
vk::ShaderModule BlitHelper::CreateShader(const uint32_t* code, size_t words) const {
EXIT_IF(code == nullptr || words == 0);
vk::ShaderModuleCreateInfo create {};
create.sType = vk::StructureType::eShaderModuleCreateInfo;
create.codeSize = words * sizeof(uint32_t);
create.pCode = code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&create, nullptr, &module),
"create BlitHelper shader module");
return module;
}
vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
const auto cached = std::ranges::find(m_pipelines, key, &Pipeline::key);
if (cached != m_pipelines.end()) {
@@ -84,51 +68,37 @@ vk::Pipeline BlitHelper::GetPipeline(PipelineKey key) {
EXIT_IF(samples == vk::SampleCountFlagBits {} || key.format == vk::Format::eUndefined);
std::array<vk::PipelineShaderStageCreateInfo, 2> stages {};
stages[0].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stages[0].stage = vk::ShaderStageFlagBits::eVertex;
stages[0].module = m_vertex_shader;
stages[0].pName = "main";
stages[1].sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stages[1].stage = vk::ShaderStageFlagBits::eFragment;
stages[1].module = m_fragment_shader;
stages[1].pName = "main";
vk::PipelineVertexInputStateCreateInfo vertex_input {};
vertex_input.sType = vk::StructureType::ePipelineVertexInputStateCreateInfo;
vk::PipelineInputAssemblyStateCreateInfo input_assembly {};
input_assembly.sType = vk::StructureType::ePipelineInputAssemblyStateCreateInfo;
input_assembly.topology = vk::PrimitiveTopology::eTriangleList;
vk::PipelineViewportStateCreateInfo viewport {};
viewport.sType = vk::StructureType::ePipelineViewportStateCreateInfo;
viewport.viewportCount = 1;
viewport.scissorCount = 1;
vk::PipelineRasterizationStateCreateInfo rasterization {};
rasterization.sType = vk::StructureType::ePipelineRasterizationStateCreateInfo;
rasterization.polygonMode = vk::PolygonMode::eFill;
rasterization.cullMode = vk::CullModeFlagBits::eNone;
rasterization.lineWidth = 1.0f;
rasterization.lineWidth = 1.0f;
vk::PipelineMultisampleStateCreateInfo multisample {};
multisample.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
multisample.rasterizationSamples = samples;
vk::PipelineDepthStencilStateCreateInfo depth {};
depth.sType = vk::StructureType::ePipelineDepthStencilStateCreateInfo;
depth.depthTestEnable = VK_TRUE;
depth.depthWriteEnable = VK_TRUE;
depth.depthCompareOp = vk::CompareOp::eAlways;
vk::PipelineColorBlendStateCreateInfo color_blend {};
color_blend.sType = vk::StructureType::ePipelineColorBlendStateCreateInfo;
const std::array dynamic_states {vk::DynamicState::eViewport, vk::DynamicState::eScissor};
vk::PipelineDynamicStateCreateInfo dynamic {};
dynamic.sType = vk::StructureType::ePipelineDynamicStateCreateInfo;
dynamic.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
dynamic.pDynamicStates = dynamic_states.data();
vk::PipelineRenderingCreateInfo rendering {};
rendering.sType = vk::StructureType::ePipelineRenderingCreateInfo;
rendering.depthAttachmentFormat = key.format;
vk::GraphicsPipelineCreateInfo create {};
create.sType = vk::StructureType::eGraphicsPipelineCreateInfo;
create.pNext = &rendering;
create.stageCount = static_cast<uint32_t>(stages.size());
create.pStages = stages.data();
@@ -186,7 +156,6 @@ void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
command);
vk::RenderingAttachmentInfo depth_attachment {};
depth_attachment.sType = vk::StructureType::eRenderingAttachmentInfo;
depth_attachment.imageView = destination_view;
depth_attachment.imageLayout = ColorToMsDepthLayout;
depth_attachment.loadOp = vk::AttachmentLoadOp::eClear;
@@ -194,7 +163,6 @@ void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
depth_attachment.clearValue.depthStencil = {0.0f, 0};
vk::RenderingInfo rendering {};
rendering.sType = vk::StructureType::eRenderingInfo;
rendering.renderArea.extent = {destination_info.extent.width, destination_info.extent.height};
rendering.layerCount = 1;
rendering.pDepthAttachment = &depth_attachment;
@@ -204,7 +172,6 @@ void BlitHelper::ReinterpretColorAsMsDepth(Image& source, Image& destination) {
descriptor_image.imageView = source_view;
descriptor_image.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
vk::WriteDescriptorSet descriptor_write {};
descriptor_write.sType = vk::StructureType::eWriteDescriptorSet;
descriptor_write.dstBinding = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = vk::DescriptorType::eSampledImage;
@@ -37,8 +37,7 @@ private:
vk::Pipeline handle = nullptr;
};
[[nodiscard]] vk::ShaderModule CreateShader(const uint32_t* code, size_t words) const;
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
[[nodiscard]] vk::Pipeline GetPipeline(PipelineKey key);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
+64 -92
View File
@@ -26,12 +26,13 @@ namespace {
}
}
[[nodiscard]] vk::ImageCreateFlags ImageCreateFlags(const ImageInfo& info) {
[[nodiscard]] vk::ImageCreateFlags ImageCreateFlags(const GraphicContext& graphics,
const ImageInfo& info) {
vk::ImageCreateFlags flags {};
if (DepthAspectTransferFormat(info.pixel_format) == vk::Format::eUndefined) {
flags |= vk::ImageCreateFlagBits::eMutableFormat;
flags |= vk::ImageCreateFlagBits::eExtendedUsage;
if (Prospero::BlockCompressedBytesPerBlock(info.guest_format) != 0) {
if (info.IsBlock() && graphics.supports_block_texel_view) {
flags |= vk::ImageCreateFlagBits::eBlockTexelViewCompatible;
}
}
@@ -47,6 +48,10 @@ namespace {
}
[[nodiscard]] vk::ImageUsageFlags ImageUsageFlags(GraphicContext& graphics, const ImageInfo& info) {
if (info.IsBlock()) {
return vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eSampled;
}
const auto properties = graphics.GetFormatProperties(info.pixel_format);
auto usage = vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst;
if (HasFormatFeature(properties, vk::FormatFeatureFlagBits::eSampledImage)) {
@@ -54,29 +59,22 @@ namespace {
}
if (DepthAspectTransferFormat(info.pixel_format) != vk::Format::eUndefined) {
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
if (graphics.attachment_feedback_loop_enabled && (usage & vk::ImageUsageFlagBits::eSampled)) {
usage |= vk::ImageUsageFlagBits::eAttachmentFeedbackLoopEXT;
}
return usage;
}
if (HasFormatFeature(properties, vk::FormatFeatureFlagBits::eColorAttachment)) {
usage |= vk::ImageUsageFlagBits::eColorAttachment;
}
if (info.samples == 1 &&
HasFormatFeature(properties, vk::FormatFeatureFlagBits::eStorageImage)) {
if (info.samples == 1) {
usage |= vk::ImageUsageFlagBits::eStorage;
} else if (info.samples == 1) {
const auto compatible = SrgbStorageViewFormat(info.pixel_format);
if (compatible != vk::Format::eUndefined &&
HasFormatFeature(graphics.GetFormatProperties(compatible),
vk::FormatFeatureFlagBits::eStorageImage)) {
usage |= vk::ImageUsageFlagBits::eStorage;
}
}
return usage;
}
void ValidateRange(GuestRange range, const char* name) {
if ((range.address == 0) != (range.size == 0) ||
(range.address != 0 && (range.address >= TRACKER_ADDRESS_SIZE ||
range.size > TRACKER_ADDRESS_SIZE - range.address))) {
void ValidateOptionalRange(GuestRange range, const char* name) {
if (!range.ValidOrEmpty()) {
EXIT("invalid %s image range: address=0x%016llx size=0x%016llx\n", name,
static_cast<unsigned long long>(range.address),
static_cast<unsigned long long>(range.size));
@@ -212,9 +210,7 @@ void Image::Transit(vk::ImageLayout destination_layout, vk::AccessFlags2 destina
if (barriers.empty()) {
return;
}
if (m_scheduler != nullptr) {
m_scheduler->EndRendering();
}
m_scheduler.EndRendering();
vk::DependencyInfo dependency {};
dependency.imageMemoryBarrierCount = static_cast<uint32_t>(barriers.size());
dependency.pImageMemoryBarriers = barriers.data();
@@ -223,8 +219,8 @@ void Image::Transit(vk::ImageLayout destination_layout, vk::AccessFlags2 destina
void Image::Upload(std::span<const vk::BufferImageCopy> copies, vk::Buffer buffer, uint64_t offset,
uint64_t size) {
EXIT_IF(m_scheduler == nullptr || copies.empty() || buffer == nullptr || size == 0);
m_scheduler->EndRendering();
EXIT_IF(copies.empty() || buffer == nullptr || size == 0);
m_scheduler.EndRendering();
vk::BufferMemoryBarrier2 buffer_barrier {};
buffer_barrier.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands;
buffer_barrier.srcAccessMask = vk::AccessFlagBits2::eMemoryWrite;
@@ -244,7 +240,7 @@ void Image::Upload(std::span<const vk::BufferImageCopy> copies, vk::Buffer buffe
dependency.pBufferMemoryBarriers = &buffer_barrier;
dependency.imageMemoryBarrierCount = static_cast<uint32_t>(image_barriers.size());
dependency.pImageMemoryBarriers = image_barriers.data();
auto command = m_scheduler->Current().Handle();
auto command = m_scheduler.Current().Handle();
command.pipelineBarrier2(dependency);
command.copyBufferToImage(buffer, backing.image, vk::ImageLayout::eTransferDstOptimal,
static_cast<uint32_t>(copies.size()), copies.data());
@@ -262,8 +258,8 @@ void Image::Upload(std::span<const vk::BufferImageCopy> copies, vk::Buffer buffe
void Image::Download(std::span<const vk::BufferImageCopy> copies, vk::Buffer buffer,
uint64_t offset, uint64_t size) {
EXIT_IF(m_scheduler == nullptr || copies.empty() || buffer == nullptr || size == 0);
m_scheduler->EndRendering();
EXIT_IF(copies.empty() || buffer == nullptr || size == 0);
m_scheduler.EndRendering();
vk::BufferMemoryBarrier2 buffer_barrier {};
buffer_barrier.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands;
buffer_barrier.srcAccessMask =
@@ -284,7 +280,7 @@ void Image::Download(std::span<const vk::BufferImageCopy> copies, vk::Buffer buf
dependency.pBufferMemoryBarriers = &buffer_barrier;
dependency.imageMemoryBarrierCount = static_cast<uint32_t>(image_barriers.size());
dependency.pImageMemoryBarriers = image_barriers.data();
auto command = m_scheduler->Current().Handle();
auto command = m_scheduler.Current().Handle();
command.pipelineBarrier2(dependency);
command.copyImageToBuffer(backing.image, vk::ImageLayout::eTransferSrcOptimal, buffer,
static_cast<uint32_t>(copies.size()), copies.data());
@@ -321,8 +317,8 @@ std::pair<uint32_t, uint32_t> Image::SanitizeCopyLayers(const Image& source,
}
void Image::CopyImage(Image& source) {
EXIT_IF(m_scheduler == nullptr || source.backing.samples != backing.samples);
m_scheduler->EndRendering();
EXIT_IF(source.backing.samples != backing.samples);
m_scheduler.EndRendering();
const uint32_t levels = std::min(source.backing.mip_levels, backing.mip_levels);
const uint32_t base_depth = backing.image_type == vk::ImageType::e3D
? backing.extent.depth
@@ -361,7 +357,7 @@ void Image::CopyImage(Image& source) {
if (copies.empty()) {
return;
}
auto command = m_scheduler->Current().Handle();
auto command = m_scheduler.Current().Handle();
source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {},
command);
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {}, command);
@@ -374,8 +370,7 @@ void Image::CopyImage(Image& source) {
void Image::Resolve(Image& source, const ImageSubresourceRange& source_range,
const ImageSubresourceRange& destination_range) {
EXIT_IF(m_scheduler == nullptr || backing.samples != 1 ||
source.backing.image_type != vk::ImageType::e2D ||
EXIT_IF(backing.samples != 1 || source.backing.image_type != vk::ImageType::e2D ||
backing.image_type != vk::ImageType::e2D || source_range.level_count != 1 ||
destination_range.level_count != 1 ||
source_range.base_level >= source.backing.mip_levels ||
@@ -403,8 +398,8 @@ void Image::Resolve(Image& source, const ImageSubresourceRange& source_range,
resolved_destination_range.layer_count = layers;
const vk::Extent3D resolve_extent {info.extent.width, info.extent.height, 1};
m_scheduler->EndRendering();
auto command = m_scheduler->Current().Handle();
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead,
resolved_source_range, command);
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
@@ -440,9 +435,8 @@ uint32_t Image::CopyRows(uint64_t row_size, uint32_t rows, uint64_t capacity) no
}
void Image::CopyImageWithBuffer(Image& source, Buffer& buffer) {
EXIT_IF(m_scheduler == nullptr || buffer.Handle() == nullptr || source.backing.samples != 1 ||
backing.samples != 1);
m_scheduler->EndRendering();
EXIT_IF(buffer.Handle() == nullptr || source.backing.samples != 1 || backing.samples != 1);
m_scheduler.EndRendering();
const uint32_t levels = std::min(source.backing.mip_levels, backing.mip_levels);
const auto source_aspect =
FullAspectMask(source.backing.format) & ~vk::ImageAspectFlagBits::eStencil;
@@ -472,7 +466,7 @@ void Image::CopyImageWithBuffer(Image& source, Buffer& buffer) {
dependency.dependencyFlags = vk::DependencyFlagBits::eByRegion;
dependency.bufferMemoryBarrierCount = 1;
dependency.pBufferMemoryBarriers = &barrier;
auto command = m_scheduler->Current().Handle();
auto command = m_scheduler.Current().Handle();
source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {},
command);
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {}, command);
@@ -532,9 +526,9 @@ void Image::CopyImageWithBuffer(Image& source, Buffer& buffer) {
}
void Image::CopyMip(Image& source, uint32_t mip, uint32_t layer) {
EXIT_IF(m_scheduler == nullptr || source.backing.samples != backing.samples ||
mip >= backing.mip_levels || layer >= backing.layers);
m_scheduler->EndRendering();
EXIT_IF(source.backing.samples != backing.samples || mip >= backing.mip_levels ||
layer >= backing.layers);
m_scheduler.EndRendering();
const auto width = std::max(backing.extent.width >> mip, 1u);
const auto height = std::max(backing.extent.height >> mip, 1u);
const auto depth = std::max(backing.extent.depth >> mip, 1u);
@@ -554,7 +548,7 @@ void Image::CopyMip(Image& source, uint32_t mip, uint32_t layer) {
copy.dstSubresource = {aspect, mip, layer, destination_layers};
copy.extent = {width, height, depth};
}
auto command = m_scheduler->Current().Handle();
auto command = m_scheduler.Current().Handle();
Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {}, command);
source.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {},
command);
@@ -567,13 +561,13 @@ void Image::CopyMip(Image& source, uint32_t mip, uint32_t layer) {
namespace ImageOps {
void Validate(const ImageInfo& info) {
ValidateRange(info.data, "data");
ValidateRange(info.stencil, "stencil");
ValidateOptionalRange(info.data, "data");
ValidateOptionalRange(info.stencil, "stencil");
if (info.pixel_format == vk::Format::eUndefined) {
const bool metadata_empty =
info.metadata.range.address == 0 && info.metadata.range.size == 0 &&
info.metadata.kind == ImageMetadataKind::None && info.metadata.control == 0 &&
info.metadata.range.Empty() && info.metadata.kind == ImageMetadataKind::None &&
info.metadata.control == 0 &&
info.metadata.compression == VideoOutCompression::Uncompressed &&
!info.metadata.stencil_compressed;
if (info.data.Empty() || info.HasStencil() || !metadata_empty || info.extent.width == 0 ||
@@ -620,16 +614,14 @@ void Validate(const ImageInfo& info) {
}
switch (info.metadata.kind) {
case ImageMetadataKind::None:
if (info.metadata.range.address != 0 || info.metadata.range.size != 0 ||
info.metadata.control != 0 ||
if (!info.metadata.range.Empty() || info.metadata.control != 0 ||
info.metadata.compression != VideoOutCompression::Uncompressed ||
info.metadata.stencil_compressed) {
EXIT("metadata-free image has metadata state\n");
}
break;
case ImageMetadataKind::Htile:
ValidateRange(info.metadata.range, "HTILE");
if (info.metadata.range.Empty() ||
if (!info.metadata.range.Valid() ||
info.metadata.compression != VideoOutCompression::Uncompressed) {
EXIT("invalid HTILE metadata\n");
}
@@ -646,13 +638,13 @@ void Validate(const ImageInfo& info) {
}
}
uint32_t RenderTargetTransferFormat(uint32_t bytes_per_element) {
Prospero::BufferFormat RenderTargetTransferFormat(uint32_t bytes_per_element) {
switch (bytes_per_element) {
case 1: return Prospero::GpuEnumValue(Prospero::BufferFormat::k8UNorm);
case 2: return Prospero::GpuEnumValue(Prospero::BufferFormat::k16UNorm);
case 4: return Prospero::GpuEnumValue(Prospero::BufferFormat::k32Float);
case 8: return Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float);
case 16: return Prospero::GpuEnumValue(Prospero::BufferFormat::k32_32_32_32Float);
case 1: return Prospero::BufferFormat::k8UNorm;
case 2: return Prospero::BufferFormat::k16UNorm;
case 4: return Prospero::BufferFormat::k32Float;
case 8: return Prospero::BufferFormat::k16_16_16_16Float;
case 16: return Prospero::BufferFormat::k32_32_32_32Float;
default: EXIT("unsupported render-target element size: %u\n", bytes_per_element);
}
}
@@ -660,7 +652,7 @@ uint32_t RenderTargetTransferFormat(uint32_t bytes_per_element) {
} // namespace ImageOps
Image::Image(GraphicContext& graphics, CommandScheduler& scheduler, const ImageInfo& image_info)
: info(image_info), m_graphics(&graphics), m_scheduler(&scheduler) {
: info(image_info), m_graphics(graphics), m_scheduler(scheduler) {
KYTY_PROFILER_FUNCTION();
ImageOps::Validate(info);
m_cpu_dirty =
@@ -669,29 +661,17 @@ Image::Image(GraphicContext& graphics, CommandScheduler& scheduler, const ImageI
return;
}
backing.format = info.pixel_format;
backing.image_type = HostImageType(info.type);
backing.extent = info.extent;
backing.guest_pitch = info.pitch;
backing.layers = info.IsVolume() ? 1u : info.resources.layers;
backing.mip_levels = info.resources.levels;
backing.samples = info.samples;
backing.flags = ImageCreateFlags(info);
backing.usage = ImageUsageFlags(graphics, info);
vk::ImageCreateInfo create {};
create.sType = vk::StructureType::eImageCreateInfo;
create.flags = backing.flags;
create.imageType = backing.image_type;
create.extent = backing.extent;
create.mipLevels = backing.mip_levels;
create.arrayLayers = backing.layers;
create.format = backing.format;
create.flags = ImageCreateFlags(graphics, info);
create.imageType = HostImageType(info.type);
create.extent = info.extent;
create.mipLevels = info.resources.levels;
create.arrayLayers = info.IsVolume() ? 1u : info.resources.layers;
create.format = info.pixel_format;
create.tiling = vk::ImageTiling::eOptimal;
create.initialLayout = backing.state.layout;
create.usage = backing.usage;
create.sharingMode = vk::SharingMode::eExclusive;
create.samples = vulkan_sample_count(backing.samples);
create.initialLayout = vk::ImageLayout::eUndefined;
create.usage = ImageUsageFlags(graphics, info);
create.samples = vulkan_sample_count(info.samples);
vk::ImageFormatProperties properties {};
if (graphics.GetImageFormatProperties(create.format, create.imageType, create.tiling,
@@ -702,10 +682,9 @@ Image::Image(GraphicContext& graphics, CommandScheduler& scheduler, const ImageI
"flags=0x%x samples=%u\n",
static_cast<int>(create.format), static_cast<int>(create.imageType),
static_cast<vk::ImageUsageFlags::MaskType>(create.usage),
static_cast<vk::ImageCreateFlags::MaskType>(create.flags), backing.samples);
static_cast<vk::ImageCreateFlags::MaskType>(create.flags), info.samples);
}
backing.memory.property = vk::MemoryPropertyFlagBits::eDeviceLocal;
if (!graphics.CreateImage(create, backing)) {
EXIT("failed to create image: extent=%ux%ux%u format=%d layers=%u levels=%u\n",
create.extent.width, create.extent.height, create.extent.depth,
@@ -714,11 +693,12 @@ Image::Image(GraphicContext& graphics, CommandScheduler& scheduler, const ImageI
}
uint64_t Image::HashGuestEdges() const {
constexpr uint64_t page_mask = TRACKER_PAGE_SIZE - 1;
std::array<uint8_t, TRACKER_PAGE_SIZE * 2> bytes {};
const auto range = info.data;
const uint64_t head_end = std::min(range.End(), (range.address + page_mask) & ~page_mask);
const uint64_t tail_begin = std::max(range.address, range.End() & ~page_mask);
const uint64_t head_end =
std::min(range.End(), Common::AlignUp(range.address, TRACKER_PAGE_SIZE));
const uint64_t tail_begin =
std::max(range.address, Common::AlignDown(range.End(), TRACKER_PAGE_SIZE));
const uint64_t head_size = head_end - range.address;
const uint64_t tail_address = tail_begin < head_end ? head_end : tail_begin;
const uint64_t tail_size = range.End() - tail_address;
@@ -733,21 +713,13 @@ uint64_t Image::HashGuestEdges() const {
Image::~Image() {
KYTY_PROFILER_FUNCTION();
if (m_graphics == nullptr) {
return;
}
{
std::lock_guard lock(views.mutex);
for (auto& cached: views.views) {
if (cached.view != nullptr) {
m_graphics->device.destroyImageView(cached.view, nullptr);
cached.view = nullptr;
}
for (const auto& cached: views) {
if (cached.view != nullptr) {
m_graphics.device.destroyImageView(cached.view, nullptr);
}
views.views.clear();
}
if (backing.image != nullptr) {
m_graphics->DeleteImage(backing);
m_graphics.DeleteImage(backing);
}
}
+16 -32
View File
@@ -1,13 +1,14 @@
#ifndef EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_IMAGE_H_
#define EMULATOR_SRC_GRAPHICS_HOST_GPU_RENDERER_IMAGE_H_
#include "common/alignment.h"
#include "common/assert.h"
#include "common/slotVector.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/image/imageInfo.h"
#include <compare>
#include <limits>
#include <mutex>
#include <optional>
#include <span>
#include <utility>
@@ -19,29 +20,13 @@ class Buffer;
class CommandScheduler;
struct ImageTestAccess;
struct ImageId {
uint32_t index = std::numeric_limits<uint32_t>::max();
uint32_t generation = 0;
[[nodiscard]] explicit operator bool() const noexcept {
return index != std::numeric_limits<uint32_t>::max();
}
auto operator<=>(const ImageId&) const = default;
};
using ImageId = Common::SlotId;
struct CachedImageView {
ImageViewInfo info;
vk::ImageView view = nullptr;
};
struct ImageViewCache {
ImageViewCache() = default;
KYTY_CLASS_NO_COPY(ImageViewCache);
std::mutex mutex;
std::vector<CachedImageView> views;
};
struct ImageUsage {
bool texture = false;
bool storage = false;
@@ -51,10 +36,13 @@ struct ImageUsage {
};
struct ImageBinding {
bool is_bound = false;
bool is_target = false;
bool needs_rebind = false;
bool force_general = false;
vk::ImageLayout attachment_layout = vk::ImageLayout::eUndefined;
vk::AccessFlags2 attachment_access;
bool is_bound = false;
bool is_target = false;
bool needs_rebind = false;
bool force_general = false;
bool shader_write = false;
};
class Image final {
@@ -64,7 +52,6 @@ public:
KYTY_CLASS_NO_COPY(Image);
[[nodiscard]] vk::ImageView FindView(const ImageViewInfo& view_info);
void AssociateDepth(ImageId image_id) { depth_id = image_id; }
using Barriers = std::vector<vk::ImageMemoryBarrier2>;
[[nodiscard]] Barriers GetBarriers(vk::ImageLayout destination_layout,
vk::AccessFlags2 destination_access,
@@ -142,21 +129,18 @@ public:
return pages ? ImagePageRangesOverlap(info.data.address, info.data.size, address, size)
: ImageRangeOverlaps(info.data.address, info.data.size, address, size);
}
[[nodiscard]] bool GpuOverlaps(uint64_t address, uint64_t size) const noexcept {
return IsGpuModified() && Overlaps(address, size);
}
[[nodiscard]] bool SafeToDownload() const noexcept {
return IsGpuModified() && !IsBufferModified() && !IsCpuDirty();
}
[[nodiscard]] bool IsTracked() const noexcept { return track_addr != 0 && track_addr_end != 0; }
[[nodiscard]] uint64_t AccountedSize() const noexcept {
return backing.image == nullptr ? 0 : (info.data.size + 1023) & ~uint64_t {1023};
return backing.image == nullptr ? 0 : Common::AlignUp(info.data.size, 1024);
}
[[nodiscard]] uint64_t HashGuestEdges() const;
ImageInfo info;
VulkanImage backing;
ImageViewCache views;
std::vector<CachedImageView> views;
ImageUsage usage;
ImageBinding binding;
bool registered = false;
@@ -176,8 +160,8 @@ private:
[[nodiscard]] static std::pair<uint32_t, uint32_t>
SanitizeCopyLayers(const Image& source, const Image& destination, uint32_t depth);
GraphicContext* m_graphics = nullptr;
CommandScheduler* m_scheduler = nullptr;
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
uint64_t m_maybe_cpu_hash = 0;
bool m_cpu_dirty = false;
bool m_maybe_cpu_dirty = false;
@@ -188,8 +172,8 @@ private:
namespace ImageOps {
void Validate(const ImageInfo& info);
[[nodiscard]] uint32_t RenderTargetTransferFormat(uint32_t bytes_per_element);
void Validate(const ImageInfo& info);
[[nodiscard]] Prospero::BufferFormat RenderTargetTransferFormat(uint32_t bytes_per_element);
} // namespace ImageOps
+68 -163
View File
@@ -15,18 +15,6 @@
namespace Libs::Graphics {
struct GuestRange {
uint64_t address = 0;
uint64_t size = 0;
[[nodiscard]] constexpr bool Empty() const noexcept { return address == 0 || size == 0; }
[[nodiscard]] constexpr bool Valid() const noexcept {
return !Empty() && address < TRACKER_ADDRESS_SIZE && size <= TRACKER_ADDRESS_SIZE - address;
}
[[nodiscard]] constexpr uint64_t End() const noexcept { return address + size; }
auto operator<=>(const GuestRange&) const = default;
};
enum class VideoOutCompression : uint8_t { Uncompressed, Dcc256_256_0, Dcc256_64_64, Unsupported };
enum class ImageMetadataKind : uint8_t { None, Htile, Dcc };
@@ -35,8 +23,11 @@ struct ImageMetadataInfo {
GuestRange range;
ImageMetadataKind kind = ImageMetadataKind::None;
uint32_t control = 0;
uint32_t dcc_clear_word = 0;
VideoOutCompression compression = VideoOutCompression::Uncompressed;
bool stencil_compressed = false;
bool dcc_clear_register_valid = false;
bool dcc_alpha_msb = true;
};
struct ImageSubresources {
@@ -56,6 +47,7 @@ struct ImageSubresourceRange {
struct ImageMipInfo {
uint64_t offset = 0;
uint64_t size = 0;
// Padded dimensions in storage elements (compressed blocks for BC formats).
uint32_t pitch = 0;
uint32_t height = 0;
auto operator<=>(const ImageMipInfo&) const = default;
@@ -67,14 +59,14 @@ struct ImageInfo {
ImageMetadataInfo metadata;
uint32_t htile_clear_mask = UINT32_MAX;
vk::Format pixel_format = vk::Format::eUndefined;
uint32_t guest_format = 0;
Prospero::BufferFormat guest_format = Prospero::BufferFormat::kInvalid;
Prospero::ImageType type = Prospero::ImageType::kColor2D;
vk::Extent3D extent = {1, 1, 1};
ImageSubresources resources;
uint32_t pitch = 0;
uint32_t bytes_per_block = 0;
uint32_t samples = 1;
uint32_t tile_mode = 0;
Prospero::TileMode tile_mode = Prospero::TileMode::kLinear;
bool bgra16 = false;
std::array<ImageMipInfo, 16> mip_layout {};
@@ -86,15 +78,10 @@ struct ImageInfo {
[[nodiscard]] bool IsBlock() const noexcept {
return Prospero::BlockCompressedBytesPerBlock(guest_format) != 0;
}
[[nodiscard]] bool IsTiled() const noexcept {
return tile_mode != Prospero::GpuEnumValue(Prospero::TileMode::kLinear);
}
[[nodiscard]] bool IsTiled() const noexcept { return tile_mode != Prospero::TileMode::kLinear; }
[[nodiscard]] constexpr bool IsVolume() const noexcept {
return type == Prospero::ImageType::kColor3D;
}
[[nodiscard]] constexpr bool IsLayered() const noexcept {
return !IsVolume() && resources.layers > 1;
}
[[nodiscard]] constexpr uint32_t TransferLayers() const noexcept {
return IsVolume() ? extent.depth : resources.layers;
}
@@ -107,9 +94,24 @@ struct ImageInfo {
bytes_per_block == other.bytes_per_block;
}
[[nodiscard]] int32_t MipOf(const ImageInfo& container) const noexcept {
if (!IsCompatible(container) || tile_mode != container.tile_mode || resources.levels != 1 ||
container.resources.layers == 0 ||
container.resources.levels > container.mip_layout.size()) {
if (container.resources.levels > container.mip_layout.size()) {
return -1;
}
for (uint32_t level = 0; level < container.resources.levels; level++) {
if (SliceOf(container, static_cast<int32_t>(level)) >= 0) {
return static_cast<int32_t>(level);
}
}
return -1;
}
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
if (!IsCompatible(container) || tile_mode != container.tile_mode || type != container.type ||
IsVolume() || resources.levels != 1 || resources.layers == 0 ||
container.resources.layers == 0 || mip < 0 ||
static_cast<uint32_t>(mip) >= container.resources.levels ||
container.resources.levels > container.mip_layout.size() ||
!data.Valid() || !container.data.Valid() || data.address < container.data.address ||
data.End() > container.data.End()) {
return -1;
}
if (HasStencil() != container.HasStencil() ||
@@ -118,75 +120,36 @@ struct ImageInfo {
return -1;
}
int32_t mip = -1;
for (uint32_t level = 0; level < container.resources.levels; level++) {
const auto& layout = container.mip_layout[level];
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
container.data.address > UINT64_MAX - layout.offset) {
continue;
}
const auto mip_base = container.data.address + layout.offset;
const auto slice_size = layout.size / container.resources.layers;
if (slice_size == 0 || mip_base > UINT64_MAX - layout.size) {
continue;
}
const auto mip_end = mip_base + layout.size;
if (data.address >= mip_base && data.address < mip_end &&
(data.address - mip_base) % slice_size == 0) {
mip = static_cast<int32_t>(level);
break;
}
}
if (mip < 0) {
const auto level = static_cast<uint32_t>(mip);
const auto& layout = container.mip_layout[level];
if (extent.width != std::max(container.extent.width >> level, 1u) ||
extent.height != std::max(container.extent.height >> level, 1u) ||
extent.depth != container.extent.depth || mip_layout[0].pitch != layout.pitch ||
mip_layout[0].height != layout.height || layout.size == 0 ||
layout.size % container.resources.layers != 0 ||
container.data.size % container.resources.layers != 0 ||
data.size % resources.layers != 0) {
return -1;
}
const auto level = static_cast<uint32_t>(mip);
if (extent.width != std::max(container.extent.width >> level, 1u) ||
extent.height != std::max(container.extent.height >> level, 1u)) {
// PS5 block slices contain the entire reversed mip chain.
const auto slice_stride = container.data.size / container.resources.layers;
const auto child_stride = data.size / resources.layers;
if (child_stride != layout.size / container.resources.layers ||
layout.offset >= slice_stride || child_stride > slice_stride - layout.offset ||
(resources.layers > 1 && child_stride != slice_stride)) {
return -1;
}
const auto mip_depth = std::max(container.extent.depth >> level, 1u);
if (container.type == Prospero::ImageType::kColor3D &&
type == Prospero::ImageType::kColor2D) {
if (resources.layers != mip_depth) {
return -1;
}
} else if (type != container.type) {
const auto address_delta = data.address - container.data.address;
if (address_delta < layout.offset || (address_delta - layout.offset) % slice_stride != 0) {
return -1;
}
return mip;
}
[[nodiscard]] int32_t SliceOf(const ImageInfo& container, int32_t mip) const noexcept {
if (!IsCompatible(container) || type != container.type || mip < 0 ||
static_cast<uint32_t>(mip) >= container.resources.levels ||
container.resources.levels > container.mip_layout.size() ||
container.resources.layers == 0 || data.size == 0) {
const auto layer = (address_delta - layout.offset) / slice_stride;
if (layer > INT32_MAX || layer >= container.resources.layers ||
resources.layers > container.resources.layers - layer) {
return -1;
}
const auto level = static_cast<uint32_t>(mip);
if (extent.width != std::max(container.extent.width >> level, 1u) ||
extent.height != std::max(container.extent.height >> level, 1u)) {
return -1;
}
const auto& layout = container.mip_layout[level];
if (layout.size == 0 || layout.size % container.resources.layers != 0 ||
container.data.address > UINT64_MAX - layout.offset) {
return -1;
}
const auto slice_size = layout.size / container.resources.layers;
if (slice_size == 0 || data.size % slice_size != 0) {
return -1;
}
const auto mip_base = container.data.address + layout.offset;
if (data.address < mip_base) {
return -1;
}
const auto address_delta = data.address - mip_base;
if (address_delta % data.size != 0 || address_delta / data.size > INT32_MAX) {
return -1;
}
return static_cast<int32_t>(address_delta / data.size);
return static_cast<int32_t>(layer);
}
};
@@ -214,7 +177,6 @@ struct DepthFormatPolicy {
Prospero::DepthFormat depth_format;
Prospero::BufferFormat guest_format;
uint32_t bytes_per_element;
vk::Format sampled_view_format;
vk::Format depth_attachment_format;
std::array<vk::Format, 3> stencil_attachment_formats;
};
@@ -223,21 +185,19 @@ inline constexpr std::array<DepthFormatPolicy, 2> DEPTH_FORMAT_POLICIES {{
{Prospero::DepthFormat::kZ16,
Prospero::BufferFormat::k16UNorm,
2,
vk::Format::eR16Unorm,
vk::Format::eD16Unorm,
{vk::Format::eD16UnormS8Uint, vk::Format::eD24UnormS8Uint, vk::Format::eD32SfloatS8Uint}},
{Prospero::DepthFormat::kZ32F,
Prospero::BufferFormat::k32Float,
4,
vk::Format::eR32Sfloat,
vk::Format::eD32Sfloat,
{vk::Format::eD32SfloatS8Uint, vk::Format::eUndefined, vk::Format::eUndefined}},
}};
[[nodiscard]] inline constexpr const DepthFormatPolicy*
FindDepthFormatPolicy(uint32_t depth_format) noexcept {
FindDepthFormatPolicy(Prospero::DepthFormat depth_format) noexcept {
for (const auto& policy: DEPTH_FORMAT_POLICIES) {
if (Prospero::GpuEnumValue(policy.depth_format) == depth_format) {
if (policy.depth_format == depth_format) {
return &policy;
}
}
@@ -245,9 +205,9 @@ FindDepthFormatPolicy(uint32_t depth_format) noexcept {
}
[[nodiscard]] inline constexpr const DepthFormatPolicy*
FindGuestDepthFormatPolicy(uint32_t guest_format) noexcept {
FindGuestDepthFormatPolicy(Prospero::BufferFormat guest_format) noexcept {
for (const auto& policy: DEPTH_FORMAT_POLICIES) {
if (Prospero::GpuEnumValue(policy.guest_format) == guest_format) {
if (policy.guest_format == guest_format) {
return &policy;
}
}
@@ -269,10 +229,11 @@ FindGuestDepthFormatPolicy(uint32_t guest_format) noexcept {
return has_stencil ? policy.stencil_attachment_formats.front() : policy.depth_attachment_format;
}
[[nodiscard]] inline constexpr vk::Format DepthAttachmentFormat(uint32_t depth_format,
uint32_t stencil_format) noexcept {
[[nodiscard]] inline constexpr vk::Format
DepthAttachmentFormat(Prospero::DepthFormat depth_format,
Prospero::StencilFormat stencil_format) noexcept {
bool has_stencil = false;
switch (static_cast<Prospero::StencilFormat>(stencil_format)) {
switch (stencil_format) {
case Prospero::StencilFormat::kInvalid: break;
case Prospero::StencilFormat::k8UInt: has_stencil = true; break;
default: return vk::Format::eUndefined;
@@ -318,26 +279,6 @@ inline bool ImageInfo::IsDepth() const noexcept {
return std::bit_cast<uint32_t>(static_cast<float>(value) / 65535.0f);
}
[[nodiscard]] inline constexpr bool IsSupportedSampledDepthFormat(vk::Format image_format,
uint32_t guest_format,
vk::Format view_format) noexcept {
const auto* policy = FindGuestDepthFormatPolicy(guest_format);
return policy != nullptr && view_format == policy->sampled_view_format &&
(image_format == policy->depth_attachment_format ||
IsStencilAttachmentFormat(*policy, image_format));
}
[[nodiscard]] inline constexpr bool IsSupportedSampledDepthFormat(vk::Format image_format,
vk::Format view_format) noexcept {
for (const auto& policy: DEPTH_FORMAT_POLICIES) {
if (IsSupportedSampledDepthFormat(image_format, Prospero::GpuEnumValue(policy.guest_format),
view_format)) {
return true;
}
}
return false;
}
[[nodiscard]] inline constexpr bool IsSupportedDepthTargetFormat(const ImageInfo& info) {
const auto* policy = FindGuestDepthFormatPolicy(info.guest_format);
return policy != nullptr && info.bytes_per_block == policy->bytes_per_element &&
@@ -374,19 +315,11 @@ ClassifyVideoOutCompression(bool compressed, uint64_t metadata_address, uint32_t
}
}
[[nodiscard]] inline constexpr bool
CanUseVideoOutNativeWithoutUpload(VideoOutCompression compression, bool render_target,
bool gpu_modified, bool guest_modified) noexcept {
return compression != VideoOutCompression::Uncompressed &&
compression != VideoOutCompression::Unsupported && !guest_modified &&
(render_target || gpu_modified);
}
struct VideoOutPixelFormatInfo {
vk::Format format = vk::Format::eUndefined;
uint32_t guest_format = 0;
uint32_t bytes_per_element = 0;
bool bgra16 = false;
vk::Format format = vk::Format::eUndefined;
Prospero::BufferFormat guest_format = Prospero::BufferFormat::kInvalid;
uint32_t bytes_per_element = 0;
bool bgra16 = false;
};
struct VideoOutFormatPolicy {
@@ -396,23 +329,17 @@ struct VideoOutFormatPolicy {
inline constexpr std::array<VideoOutFormatPolicy, 6> VIDEO_OUT_FORMAT_POLICIES {{
{0x8000000022000000ull,
{vk::Format::eR8G8B8A8Srgb, Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb), 4,
false}},
{vk::Format::eR8G8B8A8Srgb, Prospero::BufferFormat::k8_8_8_8Srgb, 4, false}},
{0x8000000000000000ull,
{vk::Format::eB8G8R8A8Srgb, Prospero::GpuEnumValue(Prospero::BufferFormat::k8_8_8_8Srgb), 4,
false}},
{vk::Format::eB8G8R8A8Srgb, Prospero::BufferFormat::k8_8_8_8Srgb, 4, false}},
{0x8100000022000000ull,
{vk::Format::eA2B10G10R10UnormPack32,
Prospero::GpuEnumValue(Prospero::BufferFormat::k10_10_10_2UNorm), 4, false}},
{vk::Format::eA2B10G10R10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
{0x8100000000000000ull,
{vk::Format::eA2R10G10B10UnormPack32,
Prospero::GpuEnumValue(Prospero::BufferFormat::k10_10_10_2UNorm), 4, false}},
{vk::Format::eA2R10G10B10UnormPack32, Prospero::BufferFormat::k10_10_10_2UNorm, 4, false}},
{0xc001000622000000ull,
{vk::Format::eR16G16B16A16Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float), 8, false}},
{vk::Format::eR16G16B16A16Sfloat, Prospero::BufferFormat::k16_16_16_16Float, 8, false}},
{0xc001000600000000ull,
{vk::Format::eR16G16B16A16Sfloat,
Prospero::GpuEnumValue(Prospero::BufferFormat::k16_16_16_16Float), 8, true}},
{vk::Format::eR16G16B16A16Sfloat, Prospero::BufferFormat::k16_16_16_16Float, 8, true}},
}};
[[nodiscard]] inline bool DecodeVideoOutPixelFormat(uint64_t pixel_format,
@@ -438,32 +365,6 @@ inline constexpr std::array<VideoOutFormatPolicy, 6> VIDEO_OUT_FORMAT_POLICIES {
return false;
}
[[nodiscard]] inline constexpr bool
IsSupportedDisplayRenderTargetTileMode(uint32_t tile_mode) noexcept {
return tile_mode == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget);
}
[[nodiscard]] inline constexpr bool IsSupportedStandard64RenderTarget(const ImageInfo& info) {
if (info.tile_mode != Prospero::GpuEnumValue(Prospero::TileMode::kStandard64KB) ||
info.data.address == 0 || (info.data.address & 0xffffu) != 0 || info.extent.width == 0 ||
info.extent.height == 0 || info.bytes_per_block != 4 || info.resources.levels != 1 ||
info.resources.layers != 1 || info.samples != 1) {
return false;
}
const auto expected_pitch =
(static_cast<uint64_t>(info.extent.width) + 127u) & ~uint64_t {127u};
const auto padded_height =
(static_cast<uint64_t>(info.extent.height) + 127u) & ~uint64_t {127u};
return expected_pitch <= UINT32_MAX && info.pitch == expected_pitch &&
expected_pitch <= UINT64_MAX / padded_height / info.bytes_per_block &&
info.data.size == expected_pitch * padded_height * info.bytes_per_block;
}
[[nodiscard]] inline constexpr bool IsTiledRenderTarget(const ImageInfo& info) noexcept {
return info.tile_mode == Prospero::GpuEnumValue(Prospero::TileMode::kRenderTarget) ||
IsSupportedStandard64RenderTarget(info);
}
[[nodiscard]] inline bool DecodePackedColorClear(vk::Format format, uint32_t packed,
vk::ClearColorValue& clear) {
vk::ClearColorValue next {};
@@ -473,6 +374,10 @@ IsSupportedDisplayRenderTargetTileMode(uint32_t tile_mode) noexcept {
return encoded <= 0.04045f ? encoded / 12.92f : std::pow((encoded + 0.055f) / 1.055f, 2.4f);
};
switch (format) {
// A single-plane float target carries its clear as raw float bits, the same encoding the
// depth decoder below uses. Without this the clear is discarded and the target keeps stale
// contents.
case vk::Format::eR32Sfloat: next.float32[0] = std::bit_cast<float>(packed); break;
case vk::Format::eR32Uint: next.uint32[0] = packed; break;
case vk::Format::eR32Sint: next.int32[0] = static_cast<int32_t>(packed); break;
case vk::Format::eR8G8B8A8Srgb:
@@ -4,8 +4,6 @@
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/image/image.h"
#include <mutex>
namespace Libs::Graphics {
namespace {
@@ -23,10 +21,6 @@ namespace {
}
}
[[nodiscard]] bool IsCompatibleViewFormat(vk::Format image_format, vk::Format view_format) {
return ImageViewOps::FormatsCompatible(image_format, view_format);
}
[[nodiscard]] bool IsStencilViewFormat(vk::Format format) {
switch (format) {
case vk::Format::eS8Uint:
@@ -36,17 +30,6 @@ namespace {
}
}
[[nodiscard]] bool IsDepthViewFormat(vk::Format format) {
switch (format) {
case vk::Format::eD16Unorm:
case vk::Format::eR16Unorm:
case vk::Format::eD32Sfloat:
case vk::Format::eR32Sfloat:
case vk::Format::eR32Uint: return true;
default: return false;
}
}
[[nodiscard]] bool IsValidViewType(const VulkanImage& image, const ImageViewInfo& info) {
switch (image.image_type) {
case vk::ImageType::e1D:
@@ -327,20 +310,26 @@ vk::ImageView Image::FindView(const ImageViewInfo& view_info) {
const auto& image = backing;
auto normalized = view_info;
const bool is_storage = static_cast<bool>(normalized.usage & vk::ImageUsageFlagBits::eStorage);
normalized.aspect = FullAspectMask(image.format);
if (normalized.aspect & vk::ImageAspectFlagBits::eDepth &&
IsDepthViewFormat(normalized.format)) {
const auto image_aspect = FullAspectMask(image.format);
if (image_aspect & vk::ImageAspectFlagBits::eDepth &&
ImageViewOps::IsFormatDepthCompatible(normalized.format)) {
normalized.format = image.format;
normalized.aspect = vk::ImageAspectFlagBits::eDepth;
}
if (normalized.aspect & vk::ImageAspectFlagBits::eStencil &&
if (image_aspect & vk::ImageAspectFlagBits::eStencil &&
IsStencilViewFormat(normalized.format)) {
normalized.format = image.format;
normalized.aspect = vk::ImageAspectFlagBits::eStencil;
}
normalized.usage = is_storage ? vk::ImageUsageFlagBits::eStorage : vk::ImageUsageFlags {};
for (const auto& cached: views) {
if (cached.info == normalized) {
return cached.view;
}
}
const bool format_compatible = normalized.format != vk::Format::eUndefined &&
IsCompatibleViewFormat(image.format, normalized.format);
ImageViewOps::FormatsCompatible(image.format, normalized.format);
const bool slice_view =
image.image_type == vk::ImageType::e3D && (normalized.type == vk::ImageViewType::e2D ||
normalized.type == vk::ImageViewType::e2DArray);
@@ -368,21 +357,12 @@ vk::ImageView Image::FindView(const ImageViewInfo& view_info) {
image.layers);
}
std::lock_guard lock(views.mutex);
for (const auto& cached: views.views) {
if (cached.info == normalized) {
return cached.view;
}
}
vk::ImageViewUsageCreateInfo usage {};
usage.sType = vk::StructureType::eImageViewUsageCreateInfo;
usage.usage = image.usage;
if (!is_storage) {
usage.usage &= ~vk::ImageUsageFlagBits::eStorage;
}
vk::ImageViewCreateInfo create {};
create.sType = vk::StructureType::eImageViewCreateInfo;
create.pNext = &usage;
create.image = image.image;
create.viewType = normalized.type;
@@ -395,7 +375,7 @@ vk::ImageView Image::FindView(const ImageViewInfo& view_info) {
create.subresourceRange.layerCount = normalized.layer_count;
vk::ImageView view = nullptr;
const auto result = m_graphics->device.createImageView(&create, nullptr, &view);
const auto result = m_graphics.device.createImageView(&create, nullptr, &view);
if (result != vk::Result::eSuccess || view == nullptr) {
EXIT("failed to create image view: result=%d image_format=%d view_format=%d type=%d "
"aspect=0x%x mip=%u+%u layer=%u+%u usage=0x%x\n",
@@ -405,7 +385,7 @@ vk::ImageView Image::FindView(const ImageViewInfo& view_info) {
view_info.level_count, view_info.base_layer, view_info.layer_count,
static_cast<vk::ImageUsageFlags::MaskType>(view_info.usage));
}
views.views.push_back({normalized, view});
views.push_back({normalized, view});
return view;
}
@@ -12,8 +12,25 @@ namespace ImageViewOps {
[[nodiscard]] vk::ImageAspectFlags DepthAspectMask(vk::Format format);
[[nodiscard]] bool FormatsCompatible(vk::Format base, vk::Format view) noexcept;
[[nodiscard]] inline bool IsFormatDepthCompatible(vk::Format format) noexcept {
switch (format) {
case vk::Format::eD32Sfloat:
case vk::Format::eR32Sfloat:
case vk::Format::eR32Uint:
case vk::Format::eD16Unorm:
case vk::Format::eR16Unorm: return true;
default: return false;
}
}
} // namespace ImageViewOps
[[nodiscard]] inline bool IsSupportedSampledDepthFormat(vk::Format image_format,
vk::Format view_format) noexcept {
return DepthAspectTransferFormat(image_format) != vk::Format::eUndefined &&
ImageViewOps::IsFormatDepthCompatible(view_format);
}
[[nodiscard]] inline bool IsValidImageSwizzle(uint32_t swizzle) noexcept {
if ((swizzle & ~0xfffu) != 0) {
return false;
@@ -75,34 +92,21 @@ SelectSampledColorView(vk::Format image_format, vk::Format view_format, uint32_t
}
}
[[nodiscard]] inline uint32_t
SelectSampledDepthView(vk::Format image_format, vk::Format view_format, uint32_t swizzle) noexcept {
if (IsSupportedSampledDepthView(image_format, view_format, swizzle)) {
return swizzle;
}
EXIT("unsupported sampled depth image view: image_format=%d view_format=%d swizzle=0x%03x\n",
static_cast<int>(image_format), static_cast<int>(view_format), swizzle);
}
[[nodiscard]] inline bool
IsSupportedSampledDepthResource(const ShaderRecompiler::IR::ImageResource& resource) noexcept {
return resource.kind == ShaderRecompiler::IR::ResourceKind::Image &&
(resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaa ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DMsaaArray) &&
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
if (resource.resource_class != ShaderRecompiler::IR::ImageResourceClass::Sampled) {
return false;
}
if (resource.numeric_class == Prospero::TextureNumericClass::Unsupported) {
return false;
}
if (resource.numeric_class != Prospero::TextureNumericClass::Float && resource.depth_compare) {
return false;
}
return resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
!resource.written && !resource.atomic;
}
[[nodiscard]] inline bool
IsSupportedSampledDepthUintResource(const ShaderRecompiler::IR::ImageResource& resource) noexcept {
return resource.kind == ShaderRecompiler::IR::ResourceKind::ImageUint &&
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D &&
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
!resource.written && !resource.atomic && !resource.depth_compare;
}
inline void ValidateStorageColorView(vk::Format image_format, vk::Format view_format,
uint32_t swizzle) noexcept {
if (!ImageViewOps::FormatsCompatible(image_format, view_format) ||
@@ -113,28 +117,33 @@ inline void ValidateStorageColorView(vk::Format image_format, vk::Format view_fo
[[nodiscard]] inline bool
IsSupportedStorageImageResource(const ShaderRecompiler::IR::ImageResource& resource) noexcept {
return (resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImage ||
resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint) &&
return resource.resource_class == ShaderRecompiler::IR::ImageResourceClass::Storage &&
(resource.numeric_class == Prospero::TextureNumericClass::Float ||
resource.numeric_class == Prospero::TextureNumericClass::Uint) &&
(resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim1D ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim1DArray ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2D ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim3D ||
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray) &&
resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.written &&
((resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None &&
resource.mip_count == 1u) ||
(resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage &&
resource.mip_count != 0u)) &&
resource.written &&
(!resource.atomic ||
(resource.kind == ShaderRecompiler::IR::ResourceKind::StorageImageUint &&
resource.read)) &&
(resource.numeric_class == Prospero::TextureNumericClass::Uint && resource.read)) &&
!resource.depth_compare;
}
inline void
ValidateStorageImageResource(const ShaderRecompiler::IR::ImageResource& resource) noexcept {
if (!IsSupportedStorageImageResource(resource)) {
EXIT("unsupported storage color image resource: kind=%u dimension=%u mip=%u "
EXIT("unsupported storage color image resource: class=%u numeric=%u dimension=%u mip=%u "
"read=%d written=%d atomic=%d depth_compare=%d\n",
static_cast<uint32_t>(resource.kind), static_cast<uint32_t>(resource.dimension),
static_cast<uint32_t>(resource.mip_mode), resource.read, resource.written,
resource.atomic, resource.depth_compare);
static_cast<uint32_t>(resource.resource_class),
static_cast<uint32_t>(resource.numeric_class),
static_cast<uint32_t>(resource.dimension), static_cast<uint32_t>(resource.mip_mode),
resource.read, resource.written, resource.atomic, resource.depth_compare);
}
}
@@ -1,178 +1,67 @@
#include "graphics/host_gpu/renderer/image/textureCommon.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/gpu_format.h"
#include "graphics/host_gpu/renderer/image/tiler.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/shader.h"
#include <algorithm>
#include <bit>
#include <array>
#include <cinttypes>
#include <cstring>
namespace Libs::Graphics {
namespace {
struct RenderTargetFormatMapping {
Prospero::ChannelLayout layout;
Prospero::ChannelType type;
Prospero::ChannelOrder order;
RenderTargetFormatInfo info;
// Rows are channel order; columns are the number of physical components minus one. Unused
// selectors complete each entry to a permutation so logical write masks can be inverted.
constexpr Prospero::ColorComponentMapping kRenderTargetColorMappings[4][4] = {
{Prospero::ColorMappingRgba, Prospero::ColorMappingRgba, Prospero::ColorMappingRgba,
Prospero::ColorMappingRgba},
{Prospero::ColorMappingGr, Prospero::ColorMappingRabg, Prospero::ColorMappingRgab,
Prospero::ColorMappingBgra},
{Prospero::ColorMappingBgra, Prospero::ColorMappingGr, Prospero::ColorMappingBgra,
Prospero::ColorMappingAbgr},
{Prospero::ColorMappingAgba, Prospero::ColorMappingArbg, Prospero::ColorMappingAgbr,
Prospero::ColorMappingArgb},
};
constexpr RenderTargetFormatMapping kRenderTargetFormats[] = {
{Prospero::ChannelLayout::k8,
Prospero::ChannelType::kUInt,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR8Uint, 1}},
{Prospero::ChannelLayout::k8_8,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR8G8Unorm, 2}},
{Prospero::ChannelLayout::k8_8_8_8,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR8G8B8A8Unorm, 4}},
{Prospero::ChannelLayout::k8_8_8_8,
Prospero::ChannelType::kSNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR8G8B8A8Snorm, 4}},
{Prospero::ChannelLayout::k8_8_8_8,
Prospero::ChannelType::kSrgb,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR8G8B8A8Srgb, 4}},
{Prospero::ChannelLayout::k8_8_8_8,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kAlt,
{vk::Format::eB8G8R8A8Unorm, 4}},
{Prospero::ChannelLayout::k8_8_8_8,
Prospero::ChannelType::kSNorm,
Prospero::ChannelOrder::kAlt,
{vk::Format::eB8G8R8A8Snorm, 4}},
{Prospero::ChannelLayout::k8_8_8_8,
Prospero::ChannelType::kSrgb,
Prospero::ChannelOrder::kAlt,
{vk::Format::eB8G8R8A8Srgb, 4}},
{Prospero::ChannelLayout::k5_5_5_1,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR5G5B5A1UnormPack16, 2}},
{Prospero::ChannelLayout::k4_4_4_4,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kReversed,
{vk::Format::eB4G4R4A4UnormPack16, 2}},
{Prospero::ChannelLayout::k10_10_10_2,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eA2B10G10R10UnormPack32, 4}},
{Prospero::ChannelLayout::k10_10_10_2,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kAlt,
{vk::Format::eA2R10G10B10UnormPack32, 4}},
{Prospero::ChannelLayout::k11_11_10,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eB10G11R11UfloatPack32, 4}},
{Prospero::ChannelLayout::k5_6_5,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eB5G6R5UnormPack16, 2}},
{Prospero::ChannelLayout::k16,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16Unorm, 2}},
{Prospero::ChannelLayout::k16,
Prospero::ChannelType::kUInt,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16Uint, 2}},
{Prospero::ChannelLayout::k16,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16Sfloat, 2}},
{Prospero::ChannelLayout::k16_16,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16Unorm, 4}},
{Prospero::ChannelLayout::k16_16,
Prospero::ChannelType::kSNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16Snorm, 4}},
{Prospero::ChannelLayout::k16_16,
Prospero::ChannelType::kUInt,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16Uint, 4}},
{Prospero::ChannelLayout::k16_16,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16Sfloat, 4}},
{Prospero::ChannelLayout::k16_16_16_16,
Prospero::ChannelType::kUNorm,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16B16A16Unorm, 8}},
{Prospero::ChannelLayout::k16_16_16_16,
Prospero::ChannelType::kUInt,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16B16A16Uint, 8}},
{Prospero::ChannelLayout::k16_16_16_16,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR16G16B16A16Sfloat, 8}},
{Prospero::ChannelLayout::k16_16_16_16,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kAlt,
{vk::Format::eR16G16B16A16Sfloat, 8, Prospero::ColorMappingBgra}},
{Prospero::ChannelLayout::k16_16_16_16,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kReversed,
{vk::Format::eR16G16B16A16Sfloat, 8, Prospero::ColorMappingAbgr}},
{Prospero::ChannelLayout::k32,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR32Sfloat, 4}},
{Prospero::ChannelLayout::k32_32,
Prospero::ChannelType::kUInt,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR32G32Uint, 8}},
{Prospero::ChannelLayout::k32_32,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR32G32Sfloat, 8}},
{Prospero::ChannelLayout::k32_32_32_32,
Prospero::ChannelType::kFloat,
Prospero::ChannelOrder::kStandard,
{vk::Format::eR32G32B32A32Sfloat, 16}},
struct HostFormatInfo {
vk::Format format = vk::Format::eUndefined;
Prospero::ColorComponentMapping host_to_storage;
};
} // namespace
// TODO: cleanup!
RenderTargetFormatInfo TextureGetRenderTargetFormat(uint32_t raw_layout, uint32_t raw_type,
uint32_t raw_order) {
const auto layout = static_cast<Prospero::ChannelLayout>(raw_layout);
const auto type = static_cast<Prospero::ChannelType>(raw_type);
const auto order = static_cast<Prospero::ChannelOrder>(raw_order);
if (layout == Prospero::ChannelLayout::k8 && type == Prospero::ChannelType::kUNorm &&
raw_order <= Prospero::GpuEnumValue(Prospero::ChannelOrder::kAltReversed)) {
return {vk::Format::eR8Unorm, 1};
}
for (const auto& mapping: kRenderTargetFormats) {
if (mapping.layout == layout && mapping.type == type && mapping.order == order) {
return mapping.info;
HostFormatInfo ResolveHostFormat(Prospero::BufferFormat guest_format,
Prospero::ChannelOrder order) {
if (order == Prospero::ChannelOrder::kAlt) {
switch (guest_format) {
case Prospero::BufferFormat::k8_8_8_8UNorm:
return {vk::Format::eB8G8R8A8Unorm, Prospero::ColorMappingBgra};
case Prospero::BufferFormat::k8_8_8_8SNorm:
return {vk::Format::eB8G8R8A8Snorm, Prospero::ColorMappingBgra};
case Prospero::BufferFormat::k8_8_8_8Srgb:
return {vk::Format::eB8G8R8A8Srgb, Prospero::ColorMappingBgra};
case Prospero::BufferFormat::k10_10_10_2UNorm:
return {vk::Format::eA2R10G10B10UnormPack32, Prospero::ColorMappingBgra};
default: break;
}
}
EXIT("unsupported render-target format combination: layout=%u type=%u order=%u\n", raw_layout,
raw_type, raw_order);
const auto format = VulkanFormat(guest_format);
switch (guest_format) {
case Prospero::BufferFormat::k5_5_5_1UNorm: return {format, Prospero::ColorMappingBgra};
case Prospero::BufferFormat::k1_5_5_5UNorm:
case Prospero::BufferFormat::k4_4_4_4UNorm: return {format, Prospero::ColorMappingAbgr};
default: return {format, {}};
}
}
namespace {
static uint32_t GetTextureLevelDepth(uint32_t depth, uint32_t level, bool volume_texture) {
uint32_t GetTextureLevelDepth(uint32_t depth, uint32_t level, bool volume_texture) {
return volume_texture ? std::max(depth >> level, 1u) : depth;
}
static size_t GetTextureRegionCount(uint32_t depth, uint64_t levels, bool volume_texture) {
size_t GetTextureRegionCount(uint32_t depth, uint32_t levels, bool volume_texture) {
size_t count = 0;
for (uint32_t level = 0; level < levels; level++) {
count += GetTextureLevelDepth(depth, level, volume_texture);
@@ -180,57 +69,15 @@ static size_t GetTextureRegionCount(uint32_t depth, uint64_t levels, bool volume
return count;
}
vk::ComponentSwizzle TextureGetComponentSwizzle(uint8_t s) {
switch (static_cast<Prospero::CompSwizzle>(s)) {
case Prospero::CompSwizzle::kZero: return vk::ComponentSwizzle::eZero;
case Prospero::CompSwizzle::kOne: return vk::ComponentSwizzle::eOne;
case Prospero::CompSwizzle::kRed: return vk::ComponentSwizzle::eR;
case Prospero::CompSwizzle::kGreen: return vk::ComponentSwizzle::eG;
case Prospero::CompSwizzle::kBlue: return vk::ComponentSwizzle::eB;
case Prospero::CompSwizzle::kAlpha: return vk::ComponentSwizzle::eA;
default: EXIT("unknown swizzle: %d\n", static_cast<int>(s));
}
return vk::ComponentSwizzle::eIdentity;
}
static uint32_t TextureGetDstSel(uint32_t swizzle, uint32_t channel) {
return (swizzle >> (channel * 3u)) & 0x7u;
}
} // namespace
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle) {
vk::ComponentMapping components {};
components.r = TextureGetComponentSwizzle(static_cast<uint8_t>(TextureGetDstSel(swizzle, 0)));
components.g = TextureGetComponentSwizzle(static_cast<uint8_t>(TextureGetDstSel(swizzle, 1)));
components.b = TextureGetComponentSwizzle(static_cast<uint8_t>(TextureGetDstSel(swizzle, 2)));
components.a = TextureGetComponentSwizzle(static_cast<uint8_t>(TextureGetDstSel(swizzle, 3)));
return components;
}
vk::Format TextureGetFormat(uint32_t fmt) {
const auto vk_format = VulkanFormat(fmt);
if (vk_format != vk::Format::eUndefined) {
return vk_format;
}
EXIT("unknown format: fmt = %u\n", fmt);
return vk::Format::eUndefined;
}
namespace {
uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint64_t levels,
uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint32_t levels,
uint64_t total_size, uint32_t depth) {
uint64_t stride = 0;
for (uint32_t i = 0; i < levels; i++) {
stride = std::max(stride, mips[i].offset + mips[i].size);
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
stride = std::max(stride, mips[mip_level].offset + mips[mip_level].size);
}
if (depth > 1 && total_size != 0 && total_size % depth == 0) {
const auto guest_stride = total_size / depth;
if (guest_stride >= stride) {
stride = guest_stride;
}
stride = std::max(stride, total_size / depth);
}
return stride;
@@ -238,47 +85,102 @@ uint64_t CalcTextureSliceStride(const TextureUploadMipLayout* mips, uint64_t lev
uint64_t CalcLinearUploadLevelSize(const TileTextureElementLayout& element, uint32_t pitch,
uint32_t height) {
const uint32_t elements_w =
const uint32_t element_columns =
std::max((pitch + element.texel_width - 1u) / element.texel_width, 1u);
const uint32_t elements_h =
const uint32_t element_rows =
std::max((height + element.texel_height - 1u) / element.texel_height, 1u);
return static_cast<uint64_t>(elements_w) * elements_h * element.bytes;
return static_cast<uint64_t>(element_columns) * element_rows * element.bytes;
}
uint64_t SetLinearUploadLevels(TextureUploadMipLayout* mips,
const TileTextureElementLayout& element, uint64_t height,
uint64_t levels, uint32_t base_pitch) {
uint64_t offset = 0;
auto pitch = base_pitch;
auto h = static_cast<uint32_t>(height);
const TileTextureElementLayout& element, uint32_t height,
uint32_t levels, uint32_t base_pitch) {
uint64_t offset = 0;
auto mip_pitch = base_pitch;
auto mip_height = height;
for (uint32_t i = 0; i < levels; i++) {
const auto size = CalcLinearUploadLevelSize(element, pitch, h);
mips[i].size = size;
mips[i].offset = offset;
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
const auto size = CalcLinearUploadLevelSize(element, mip_pitch, mip_height);
mips[mip_level] = {offset, size};
offset += size;
if (pitch > 1) {
pitch /= 2;
if (mip_pitch > 1) {
mip_pitch /= 2;
}
if (h > 1) {
h /= 2;
if (mip_height > 1) {
mip_height /= 2;
}
}
return offset;
}
bool FitsBufferRange(uint64_t offset, uint64_t size, uint64_t capacity) {
return offset <= capacity && size <= capacity - offset;
}
} // namespace
TextureUploadLayout TextureCalcUploadLayout(uint32_t fmt, uint32_t width, uint32_t height,
uint32_t levels, uint32_t depth, uint32_t tile,
uint64_t upload_size, bool allow_depth_tile,
bool volume_texture, const char* owner) {
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
Prospero::ChannelType type,
Prospero::ChannelOrder order) {
const auto encoding = Prospero::ResolveRenderTargetFormat(layout, type);
if (encoding.IsValid() && encoding.SupportsOrder(order)) {
const auto host_format = ResolveHostFormat(encoding.buffer_format, order);
const auto bytes = Prospero::RenderTargetBytesPerElement(encoding.buffer_format);
if (host_format.format != vk::Format::eUndefined && bytes != 0) {
const auto order_mapping =
kRenderTargetColorMappings[static_cast<size_t>(order)][encoding.components - 1u];
return {host_format.format, bytes, host_format.host_to_storage.Then(order_mapping)};
}
}
EXIT("unsupported render-target format combination: layout=%u type=%u order=%u\n",
static_cast<uint32_t>(layout), static_cast<uint32_t>(type), static_cast<uint32_t>(order));
}
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle,
Prospero::ColorComponentMapping host_to_storage) {
constexpr std::array host_components {vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG,
vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA};
std::array<vk::ComponentSwizzle, 4> storage_components {};
for (uint32_t host_component = 0; host_component < host_components.size(); ++host_component) {
storage_components[host_to_storage.Map(host_component)] = host_components[host_component];
}
const auto resolve = [&](uint32_t component) {
const auto selector = static_cast<Prospero::CompSwizzle>(GetDstSel(swizzle, component));
switch (selector) {
case Prospero::CompSwizzle::kZero: return vk::ComponentSwizzle::eZero;
case Prospero::CompSwizzle::kOne: return vk::ComponentSwizzle::eOne;
case Prospero::CompSwizzle::kRed: return storage_components[0];
case Prospero::CompSwizzle::kGreen: return storage_components[1];
case Prospero::CompSwizzle::kBlue: return storage_components[2];
case Prospero::CompSwizzle::kAlpha: return storage_components[3];
default: EXIT("unknown swizzle: %u\n", static_cast<uint32_t>(selector));
}
};
return {resolve(0), resolve(1), resolve(2), resolve(3)};
}
SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
const auto backing_format = Prospero::RemapTextureFormat(format);
const auto host_format = ResolveHostFormat(backing_format, Prospero::ChannelOrder::kStandard);
const auto conversion_format =
backing_format != format ? format : Prospero::BufferFormat::kInvalid;
if (host_format.format != vk::Format::eUndefined) {
return {host_format.format, conversion_format, host_format.host_to_storage};
}
EXIT("unknown format: fmt = %u\n", static_cast<uint32_t>(format));
}
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
uint32_t height, uint32_t levels, uint32_t depth,
Prospero::TileMode tile_mode, uint64_t upload_size,
bool allow_depth_tile, bool volume_texture,
const char* owner) {
TextureUploadLayout layout {};
layout.surface.description = {
fmt,
tile,
format,
tile_mode,
volume_texture ? TileSurfaceDimension::Dim3D : TileSurfaceDimension::Dim2D,
width,
height,
@@ -287,49 +189,37 @@ TextureUploadLayout TextureCalcUploadLayout(uint32_t fmt, uint32_t width, uint32
volume_texture ? 1u : depth,
};
const auto& description = layout.surface.description;
const auto tile_mode = static_cast<Prospero::TileMode>(description.tile_mode);
TileTextureElementLayout element {};
if (fmt == 0) {
if (format == Prospero::BufferFormat::kInvalid) {
EXIT("%s: legacy texture upload format unsupported: fmt=0 tile=%u size=%" PRIu64
" extent=%ux%u levels=%u\n",
owner, description.tile_mode, upload_size, width, height, levels);
owner, static_cast<uint32_t>(description.tile_mode), upload_size, width, height,
levels);
}
switch (tile_mode) {
case Prospero::TileMode::kLinear:
if (!TileGetTextureElementLayout(fmt, element)) {
EXIT("%s: unsupported linear texture format: fmt=%u\n", owner, fmt);
}
break;
case Prospero::TileMode::kDepth:
if (!allow_depth_tile || !TileGetTiledTextureLayout(description, layout.surface)) {
EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
"size=%" PRIu64 " extent=%ux%u levels=%u\n",
owner, static_cast<uint32_t>(fmt), description.tile_mode, upload_size, width,
height, levels);
}
break;
default:
if (!TileGetTiledTextureLayout(description, layout.surface)) {
EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
"size=%" PRIu64 " extent=%ux%u levels=%u\n",
owner, static_cast<uint32_t>(fmt), description.tile_mode, upload_size, width,
height, levels);
}
break;
}
if (tile_mode != Prospero::TileMode::kLinear) {
if (tile_mode == Prospero::TileMode::kLinear) {
if (!TileGetTextureElementLayout(format, element)) {
EXIT("%s: unsupported linear texture format: fmt=%u\n", owner,
static_cast<uint32_t>(format));
}
} else {
if ((tile_mode == Prospero::TileMode::kDepth && !allow_depth_tile) ||
!TileGetTiledTextureLayout(description, layout.surface)) {
EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
"size=%" PRIu64 " extent=%ux%u levels=%u\n",
owner, static_cast<uint32_t>(format), static_cast<uint32_t>(tile_mode),
upload_size, width, height, levels);
}
element = {layout.surface.texture.block.bytes_per_element,
layout.surface.texture.texel_width, layout.surface.texture.texel_height};
}
layout.pitch = TileGetTexturePitch(fmt, width, description.tile_mode);
layout.pitch = TileGetTexturePitch(format, width, description.tile_mode);
if (tile_mode == Prospero::TileMode::kLinear) {
TileSizeOffset level_sizes[16] {};
TilePaddedSize padded_sizes[16] {};
TileGetTextureSize(fmt, width, height, levels, description.tile_mode, nullptr, level_sizes,
padded_sizes);
TileGetTextureSize(format, width, height, levels, description.tile_mode, nullptr,
level_sizes, padded_sizes);
for (uint32_t level = 0; level < levels; ++level) {
layout.mips[level] = {level_sizes[level].offset, level_sizes[level].size,
padded_sizes[level].width, padded_sizes[level].height};
@@ -353,42 +243,33 @@ TextureUploadLayout TextureCalcUploadLayout(uint32_t fmt, uint32_t width, uint32
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout) {
const auto& description = layout.surface.description;
const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
const bool linear_texture = description.tile_mode == Prospero::TileMode::kLinear;
const auto depth = volume_texture ? description.depth : description.layers;
uint32_t mip_width = description.width;
uint32_t mip_height = description.height;
uint32_t mip_pitch = volume_texture && static_cast<Prospero::TileMode>(description.tile_mode) !=
Prospero::TileMode::kLinear
? description.width
: layout.pitch;
uint32_t mip_pitch = volume_texture && !linear_texture ? description.width : layout.pitch;
std::vector<vk::BufferImageCopy> regions;
regions.reserve(GetTextureRegionCount(depth, description.levels, volume_texture));
for (uint32_t i = 0; i < description.levels; i++) {
EXIT_NOT_IMPLEMENTED(layout.mips[i].size == 0);
const auto mip_depth = GetTextureLevelDepth(depth, i, volume_texture);
for (uint32_t z = 0; z < mip_depth; z++) {
const auto slice_offset = z * layout.slice_stride;
vk::BufferImageCopy region {};
region.bufferOffset = layout.mips[i].offset + slice_offset;
region.imageSubresource = {vk::ImageAspectFlagBits::eColor, i, volume_texture ? 0u : z,
1};
region.imageOffset.z = volume_texture ? static_cast<int>(z) : 0;
region.imageExtent = {mip_width, mip_height, 1};
const bool linear = static_cast<Prospero::TileMode>(description.tile_mode) ==
Prospero::TileMode::kLinear;
if (linear) {
region.bufferRowLength = layout.mips[i].row_length;
region.bufferImageHeight = layout.mips[i].image_height;
} else {
const auto texel_width = layout.surface.texture.texel_width;
const auto align = [](uint32_t value, uint32_t block) {
return ((value + block - 1u) / block) * block;
};
const auto pitch = align(mip_pitch, texel_width);
region.bufferRowLength = pitch > align(mip_width, texel_width) ? pitch : 0;
}
for (uint32_t mip_level = 0; mip_level < description.levels; ++mip_level) {
EXIT_NOT_IMPLEMENTED(layout.mips[mip_level].size == 0);
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
vk::BufferImageCopy region {};
region.imageSubresource = {vk::ImageAspectFlagBits::eColor, mip_level, 0, 1};
region.imageExtent = {mip_width, mip_height, 1};
if (linear_texture) {
region.bufferRowLength = layout.mips[mip_level].row_length;
region.bufferImageHeight = layout.mips[mip_level].image_height;
} else {
const auto texel_width = layout.surface.texture.texel_width;
const auto aligned_pitch = Common::AlignUp(mip_pitch, texel_width);
region.bufferRowLength =
aligned_pitch > Common::AlignUp(mip_width, texel_width) ? aligned_pitch : 0;
}
for (uint32_t slice_index = 0; slice_index < mip_depth; ++slice_index) {
region.bufferOffset = layout.mips[mip_level].offset + slice_index * layout.slice_stride;
region.imageSubresource.baseArrayLayer = volume_texture ? 0u : slice_index;
region.imageOffset.z = volume_texture ? static_cast<int>(slice_index) : 0;
regions.push_back(region);
}
@@ -406,17 +287,9 @@ std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayo
return regions;
}
static bool SetGpuTileSize(uint64_t offset, uint64_t length, uint64_t capacity, uint64_t& size) {
if (offset > capacity || length > capacity - offset) {
return false;
}
size = length;
return true;
}
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
const TextureUploadLayout& layout, uint32_t levels,
std::vector<GpuTileInfo>& out_infos) {
std::vector<GpuTileInfo>& out_tile_infos) {
const auto& description = layout.surface.description;
const bool volume_texture = description.dimension == TileSurfaceDimension::Dim3D;
const auto depth = volume_texture ? description.depth : description.layers;
@@ -434,111 +307,69 @@ bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferI
return false;
}
std::vector<GpuTileInfo> infos;
infos.reserve(regions.size());
if (volume_texture) {
size_t region_base = 0;
for (uint32_t level = 0; level < levels; ++level) {
const uint32_t mip_depth = GetTextureLevelDepth(depth, level, true);
const bool tail = level >= surface.first_tail_level;
const uint64_t linear_stride = layout.slice_stride;
for (uint32_t z = 0; z < mip_depth; z += block.block_depth) {
const uint32_t copy_depth = std::min(block.block_depth, mip_depth - z);
const auto& region = regions[region_base + z];
const auto pitch =
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
const auto logical_height = region.bufferImageHeight != 0
? region.bufferImageHeight
: region.imageExtent.height;
GpuTileInfo info {};
info.family = block.family;
info.bytes_per_element = block.bytes_per_element;
info.linear_offset = region.bufferOffset;
info.tiled_offset =
static_cast<uint64_t>(z / block.block_depth) * surface.block_slice_size +
surface.mips[level].offset;
const uint64_t linear_span =
static_cast<uint64_t>(copy_depth - 1u) * linear_stride +
layout.mips[level].size;
if (!SetGpuTileSize(info.linear_offset, linear_span, UINT64_MAX,
info.linear_size) ||
!SetGpuTileSize(info.tiled_offset, surface.mips[level].size, tiled_size,
info.tiled_size)) {
return false;
}
info.linear_slice_stride = linear_stride;
info.width = std::max((region.imageExtent.width + texture.texel_width - 1u) /
texture.texel_width,
1u);
info.height = std::max(
(logical_height + texture.texel_height - 1u) / texture.texel_height, 1u);
info.depth = copy_depth;
info.surface_z =
std::vector<GpuTileInfo> tile_infos;
tile_infos.reserve(regions.size());
const auto slices_per_copy = volume_texture ? block.block_depth : 1u;
size_t region_base = 0;
for (uint32_t mip_level = 0; mip_level < levels; ++mip_level) {
const auto& mip = surface.mips[mip_level];
const auto mip_depth = GetTextureLevelDepth(depth, mip_level, volume_texture);
for (uint32_t slice_index = 0; slice_index < mip_depth; slice_index += slices_per_copy) {
const auto& region = regions[region_base + slice_index];
GpuTileInfo tile_info {};
tile_info.family = block.family;
tile_info.bytes_per_element = block.bytes_per_element;
tile_info.linear_offset = region.bufferOffset;
tile_info.linear_size = layout.mips[mip_level].size;
tile_info.tiled_size = mip.size;
if (volume_texture) {
tile_info.depth = std::min(slices_per_copy, mip_depth - slice_index);
tile_info.linear_slice_stride = layout.slice_stride;
tile_info.linear_size += (tile_info.depth - 1u) * layout.slice_stride;
tile_info.tiled_offset =
mip.offset +
static_cast<uint64_t>(slice_index / slices_per_copy) * surface.block_slice_size;
tile_info.surface_z =
block.block_depth == 1 ? static_cast<uint32_t>(region.imageOffset.z) : 0;
info.pitch = std::max((pitch + texture.texel_width - 1u) / texture.texel_width, 1u);
info.tail_x = tail ? surface.mips[level].tail_x : 0;
info.tail_y = tail ? surface.mips[level].tail_y : 0;
info.tail = tail;
info.tiled_width = surface.mips[level].padded_width;
info.tiled_height = surface.mips[level].padded_height;
infos.push_back(info);
}
region_base += mip_depth;
}
} else {
size_t region_index = 0;
for (uint32_t level = 0; level < levels; level++) {
const auto& level_size = layout.mips[level];
const auto& mip = surface.mips[level];
const bool tail = level >= surface.first_tail_level;
const auto level_depth = GetTextureLevelDepth(depth, level, false);
for (uint32_t z = 0; z < level_depth; z++) {
const auto& region = regions[region_index++];
const auto pitch =
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
const auto logical_height = region.bufferImageHeight != 0
? region.bufferImageHeight
: region.imageExtent.height;
GpuTileInfo info {};
info.family = block.family;
info.bytes_per_element = block.bytes_per_element;
info.linear_offset = region.bufferOffset;
} else {
const auto source_stride = layout.source_slice_stride != 0
? layout.source_slice_stride
: surface.block_slice_size;
if (z > (UINT64_MAX - mip.offset) / source_stride) {
if (slice_index > (UINT64_MAX - mip.offset) / source_stride) {
return false;
}
info.tiled_offset = mip.offset + static_cast<uint64_t>(z) * source_stride;
if (!SetGpuTileSize(info.linear_offset, level_size.size, UINT64_MAX,
info.linear_size) ||
!SetGpuTileSize(info.tiled_offset, mip.size, tiled_size, info.tiled_size)) {
return false;
}
info.width = std::max((region.imageExtent.width + texture.texel_width - 1u) /
texture.texel_width,
1u);
info.height = std::max(
(logical_height + texture.texel_height - 1u) / texture.texel_height, 1u);
info.surface_z = block.family == TileBlockFamily::RenderTarget64KB ||
block.family == TileBlockFamily::Depth64KB
? region.imageSubresource.baseArrayLayer
: 0;
info.pitch = std::max((pitch + texture.texel_width - 1u) / texture.texel_width, 1u);
info.tail = tail;
info.tail_x = tail ? mip.tail_x : 0;
info.tail_y = tail ? mip.tail_y : 0;
info.tiled_width = mip.padded_width;
info.tiled_height = mip.padded_height;
infos.push_back(info);
tile_info.tiled_offset =
mip.offset + static_cast<uint64_t>(slice_index) * source_stride;
tile_info.surface_z = block.family == TileBlockFamily::RenderTarget64KB ||
block.family == TileBlockFamily::Depth64KB
? region.imageSubresource.baseArrayLayer
: 0;
}
if (!FitsBufferRange(tile_info.linear_offset, tile_info.linear_size, UINT64_MAX) ||
!FitsBufferRange(tile_info.tiled_offset, tile_info.tiled_size, tiled_size)) {
return false;
}
const auto row_length =
region.bufferRowLength != 0 ? region.bufferRowLength : region.imageExtent.width;
const auto image_height = region.bufferImageHeight != 0 ? region.bufferImageHeight
: region.imageExtent.height;
tile_info.width = std::max(
(region.imageExtent.width + texture.texel_width - 1u) / texture.texel_width, 1u);
tile_info.height =
std::max((image_height + texture.texel_height - 1u) / texture.texel_height, 1u);
tile_info.pitch =
std::max((row_length + texture.texel_width - 1u) / texture.texel_width, 1u);
tile_info.tail = mip_level >= surface.first_tail_level;
tile_info.tail_x = tile_info.tail ? mip.tail_x : 0;
tile_info.tail_y = tile_info.tail ? mip.tail_y : 0;
tile_info.tiled_width = mip.padded_width;
tile_info.tiled_height = mip.padded_height;
tile_infos.push_back(tile_info);
}
region_base += mip_depth;
}
if (infos.empty()) {
return false;
}
out_infos = std::move(infos);
out_tile_infos = std::move(tile_infos);
return true;
}
@@ -1,8 +1,6 @@
#ifndef EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
#define EMULATOR_INCLUDE_EMULATOR_GRAPHICS_HOST_GPU_RENDERER_IMAGE_TEXTURECOMMON_H_
#include "common/abi.h"
#include "common/common.h"
#include "graphics/guest_gpu/gpu_defs.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/vulkanCommon.h"
@@ -19,6 +17,12 @@ struct RenderTargetFormatInfo {
Prospero::ColorComponentMapping export_mapping;
};
struct SurfaceFormatInfo {
vk::Format vk_format;
Prospero::BufferFormat conversion_format;
Prospero::ColorComponentMapping host_to_storage;
};
struct TextureUploadMipLayout {
uint64_t offset = 0;
uint64_t size = 0;
@@ -34,17 +38,21 @@ struct TextureUploadLayout {
TextureUploadMipLayout mips[16] = {};
};
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle);
vk::Format TextureGetFormat(uint32_t fmt);
RenderTargetFormatInfo TextureGetRenderTargetFormat(uint32_t layout, uint32_t type, uint32_t order);
TextureUploadLayout TextureCalcUploadLayout(uint32_t fmt, uint32_t width, uint32_t height,
uint32_t levels, uint32_t depth, uint32_t tile,
uint64_t upload_size, bool allow_depth_tile,
bool volume_texture, const char* owner);
vk::ComponentMapping TextureGetComponentMapping(uint32_t swizzle,
Prospero::ColorComponentMapping host_to_storage);
SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format);
RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layout,
Prospero::ChannelType type,
Prospero::ChannelOrder order);
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
uint32_t height, uint32_t levels, uint32_t depth,
Prospero::TileMode tile_mode, uint64_t upload_size,
bool allow_depth_tile, bool volume_texture,
const char* owner);
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout);
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
const TextureUploadLayout& layout, uint32_t levels,
std::vector<GpuTileInfo>& infos);
std::vector<GpuTileInfo>& out_tile_infos);
} // namespace Libs::Graphics
+21 -55
View File
@@ -1,5 +1,6 @@
#include "graphics/host_gpu/renderer/image/tiler.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "gpu_tiler_shaders/gpu_tiler_demote_d16_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_depth_spv.h"
@@ -40,7 +41,6 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
nullptr};
vk::DescriptorSetLayoutCreateInfo descriptor_info {};
descriptor_info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
descriptor_info.flags = vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR;
descriptor_info.bindingCount = static_cast<uint32_t>(bindings.size());
descriptor_info.pBindings = bindings.data();
@@ -50,7 +50,6 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
const vk::PushConstantRange push_range {vk::ShaderStageFlagBits::eCompute, 0, sizeof(Push)};
vk::PipelineLayoutCreateInfo layout_info {};
layout_info.sType = vk::StructureType::ePipelineLayoutCreateInfo;
layout_info.setLayoutCount = 1;
layout_info.pSetLayouts = &m_descriptor_layout;
layout_info.pushConstantRangeCount = 1;
@@ -92,11 +91,9 @@ TileManager::~TileManager() {
TileManager::Scratch TileManager::AllocateScratch(uint64_t size) {
EXIT_IF(size == 0);
vk::BufferCreateInfo create {};
create.sType = vk::StructureType::eBufferCreateInfo;
create.size = size;
create.usage = vk::BufferUsageFlagBits::eStorageBuffer | vk::BufferUsageFlagBits::eTransferSrc |
vk::BufferUsageFlagBits::eTransferDst;
create.sharingMode = vk::SharingMode::eExclusive;
VmaAllocationCreateInfo allocate {};
allocate.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
@@ -225,7 +222,7 @@ void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_ca
const uint64_t uniform_alignment =
std::max<uint64_t>(limits.minUniformBufferOffsetAlignment, 1);
const uint64_t stride = (sizeof(Push) + uniform_alignment - 1) & ~(uniform_alignment - 1);
const uint64_t stride = Common::AlignUp<uint64_t>(sizeof(Push), uniform_alignment);
EXIT_NOT_IMPLEMENTED(dispatches.size() > UINT64_MAX / stride);
const uint64_t bytes = dispatches.size() * stride;
auto [mapped, offset] = m_stream_buffer.Map(bytes, uniform_alignment);
@@ -263,21 +260,14 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
const uint32_t values[] {1u << element_index, direction_index};
const vk::SpecializationMapEntry entries[] {{0, 0, 4}, {1, 4, 4}};
const vk::SpecializationInfo specialization {2, entries, sizeof(values), values};
vk::ShaderModuleCreateInfo module_info {};
module_info.sType = vk::StructureType::eShaderModuleCreateInfo;
module_info.codeSize = shaders[family_index].words * sizeof(uint32_t);
module_info.pCode = shaders[family_index].code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create TileManager shader module");
const auto module =
CompileSPV({shaders[family_index].code, shaders[family_index].words}, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
stage.pSpecializationInfo = &specialization;
vk::ComputePipelineCreateInfo create {};
create.sType = vk::StructureType::eComputePipelineCreateInfo;
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
@@ -287,19 +277,19 @@ vk::Pipeline TileManager::GetPipeline(uint32_t slot) {
return m_pipelines[slot];
}
void TileManager::Record(bool tile, vk::Buffer source, uint64_t source_offset,
void TileManager::Record(vk::Buffer source, uint64_t source_offset,
uint64_t source_capacity, vk::Buffer target, uint64_t target_offset,
uint64_t target_capacity, std::span<Dispatch> dispatches,
bool clear_target) {
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const uint64_t descriptor_alignment =
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t source_descriptor_offset = source_offset & ~(descriptor_alignment - 1);
const uint64_t target_descriptor_offset = target_offset & ~(descriptor_alignment - 1);
const uint64_t source_descriptor_offset = Common::AlignDown(source_offset, descriptor_alignment);
const uint64_t target_descriptor_offset = Common::AlignDown(target_offset, descriptor_alignment);
const uint64_t source_base = source_offset - source_descriptor_offset;
const uint64_t target_base = target_offset - target_descriptor_offset;
const uint64_t source_range = (source_base + source_capacity + 3u) & ~uint64_t {3};
const uint64_t target_range = (target_base + target_capacity + 3u) & ~uint64_t {3};
const uint64_t source_range = Common::AlignUp(source_base + source_capacity, 4);
const uint64_t target_range = Common::AlignUp(target_base + target_capacity, 4);
EXIT_NOT_IMPLEMENTED(source_range > limits.maxStorageBufferRange ||
target_range > limits.maxStorageBufferRange || target_offset % 4 != 0 ||
target_capacity % 4 != 0);
@@ -307,7 +297,6 @@ void TileManager::Record(bool tile, vk::Buffer source, uint64_t source_offset,
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
vk::BufferMemoryBarrier barriers[3] {};
barriers[0].sType = vk::StructureType::eBufferMemoryBarrier;
barriers[0].srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eHostWrite;
barriers[0].dstAccessMask = vk::AccessFlagBits::eShaderRead;
barriers[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -316,7 +305,6 @@ void TileManager::Record(bool tile, vk::Buffer source, uint64_t source_offset,
barriers[0].offset = source_offset;
barriers[0].size = source_capacity;
barriers[1] = barriers[0];
barriers[1].srcAccessMask = vk::AccessFlagBits::eMemoryWrite | vk::AccessFlagBits::eHostWrite;
barriers[1].dstAccessMask =
clear_target ? vk::AccessFlagBits::eTransferWrite
: vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
@@ -352,7 +340,6 @@ void TileManager::Record(bool tile, vk::Buffer source, uint64_t source_offset,
const vk::DescriptorBufferInfo infos[] {source_info, target_info, params_info};
std::array<vk::WriteDescriptorSet, 3> writes {};
for (uint32_t index = 0; index < writes.size(); index++) {
writes[index].sType = vk::StructureType::eWriteDescriptorSet;
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = index == 2 ? vk::DescriptorType::eUniformBuffer
@@ -382,9 +369,9 @@ TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
std::vector<Dispatch> dispatches;
Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches);
auto scratch = AllocateScratch((linear_capacity + 3u) & ~uint64_t {3});
auto scratch = AllocateScratch(Common::AlignUp(linear_capacity, 4));
DeferDestroy(scratch);
Record(false, tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
true);
return {scratch.buffer, 0, linear_capacity};
}
@@ -399,7 +386,7 @@ void TileManager::Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linea
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
std::vector<Dispatch> dispatches;
Prepare(true, tiled_capacity, linear_capacity, infos, source_base, target_base, dispatches);
Record(true, linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
Record(linear, linear_offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
dispatches, false);
}
@@ -416,19 +403,19 @@ void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> r
// Reserve all stream parameters before creating a scheduler-lived scratch dependency:
// StreamBuffer::Map is allowed to submit the current tick when it wraps.
Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches);
auto linear = AllocateScratch((linear_capacity + 3u) & ~uint64_t {3});
auto linear = AllocateScratch(Common::AlignUp(linear_capacity, 4));
DeferDestroy(linear);
image.Download(regions, linear.buffer, 0, linear.size);
Result source {linear.buffer, 0, linear.size};
if (transform == ColorTransform::SwapBgra16) {
source = SwapBgra16(source);
}
Record(true, source.buffer, source.offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
Record(source.buffer, source.offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
dispatches, false);
}
TileManager::Result TileManager::GetScratchBuffer(uint64_t size) {
auto scratch = AllocateScratch((size + 3u) & ~uint64_t {3});
auto scratch = AllocateScratch(Common::AlignUp(size, 4));
DeferDestroy(scratch);
return {scratch.buffer, 0, scratch.size};
}
@@ -436,11 +423,11 @@ TileManager::Result TileManager::GetScratchBuffer(uint64_t size) {
TileManager::StorageBinding TileManager::BindStorage(Result buffer, uint64_t size) const {
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const auto alignment = std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const auto descriptor_offset = buffer.offset - buffer.offset % alignment;
const auto descriptor_offset = Common::AlignDown(buffer.offset, alignment);
const auto base = buffer.offset - descriptor_offset;
EXIT_IF(buffer.buffer == nullptr || size == 0 || buffer.size < size || base > UINT32_MAX ||
size > UINT64_MAX - base || base + size > UINT64_MAX - 3);
const auto range = (base + size + 3) & ~uint64_t {3};
const auto range = Common::AlignUp(base + size, 4);
EXIT_IF(range > limits.maxStorageBufferRange || range > UINT32_MAX);
return {{buffer.buffer, descriptor_offset, range}, static_cast<uint32_t>(base)};
}
@@ -481,21 +468,13 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
code = GPU_TILER_DEMOTE_D16_SPV;
words = std::size(GPU_TILER_DEMOTE_D16_SPV);
}
vk::ShaderModuleCreateInfo module_info {};
module_info.sType = vk::StructureType::eShaderModuleCreateInfo;
module_info.codeSize = words * sizeof(uint32_t);
module_info.pCode = code;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create D16 conversion shader module");
const auto module = CompileSPV({code, words}, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
stage.pSpecializationInfo = &specialization;
vk::ComputePipelineCreateInfo create {};
create.sType = vk::StructureType::eComputePipelineCreateInfo;
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
@@ -525,14 +504,13 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
const auto target_required = required(layout.height, layout.layers, layout.target_row_stride,
layout.target_slice_stride, target_active);
EXIT_IF(source_required > UINT64_MAX - 3 || target_required > UINT64_MAX - 3);
const auto source_barrier_size = (source_required + 3) & ~uint64_t {3};
const auto target_barrier_size = (target_required + 3) & ~uint64_t {3};
const auto source_barrier_size = Common::AlignUp(source_required, 4);
const auto target_barrier_size = Common::AlignUp(target_required, 4);
EXIT_IF(source.size < source_barrier_size || target.size < target_barrier_size);
m_scheduler.EndRendering();
auto command = m_scheduler.Current().Handle();
vk::BufferMemoryBarrier barriers[2] {};
barriers[0].sType = vk::StructureType::eBufferMemoryBarrier;
barriers[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].buffer = source.buffer;
@@ -542,7 +520,6 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
vk::AccessFlagBits::eTransferWrite |
vk::AccessFlagBits::eShaderWrite;
barriers[0].dstAccessMask = vk::AccessFlagBits::eShaderRead;
barriers[1].sType = vk::StructureType::eBufferMemoryBarrier;
barriers[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[1].buffer = target.buffer;
@@ -596,7 +573,6 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
};
std::array<vk::WriteDescriptorSet, 2> writes {};
for (uint32_t index = 0; index < writes.size(); index++) {
writes[index].sType = vk::StructureType::eWriteDescriptorSet;
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = vk::DescriptorType::eStorageBuffer;
@@ -626,20 +602,12 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
if (m_swap_bgra16 == nullptr) {
vk::ShaderModuleCreateInfo module_info {};
module_info.sType = vk::StructureType::eShaderModuleCreateInfo;
module_info.codeSize = std::size(GPU_TILER_SWAP_BGRA16_SPV) * sizeof(uint32_t);
module_info.pCode = GPU_TILER_SWAP_BGRA16_SPV;
vk::ShaderModule module = nullptr;
RequireVulkanSuccess(m_graphics.device.createShaderModule(&module_info, nullptr, &module),
"create BGRA16 swap shader module");
const auto module = CompileSPV(GPU_TILER_SWAP_BGRA16_SPV, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.sType = vk::StructureType::ePipelineShaderStageCreateInfo;
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
stage.pName = "main";
vk::ComputePipelineCreateInfo create {};
create.sType = vk::StructureType::eComputePipelineCreateInfo;
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
@@ -658,7 +626,6 @@ void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
};
std::array<vk::WriteDescriptorSet, 2> writes {};
for (uint32_t index = 0; index < writes.size(); index++) {
writes[index].sType = vk::StructureType::eWriteDescriptorSet;
writes[index].dstBinding = index;
writes[index].descriptorCount = 1;
writes[index].descriptorType = vk::DescriptorType::eStorageBuffer;
@@ -666,7 +633,6 @@ void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
}
vk::BufferMemoryBarrier barriers[2] {};
for (uint32_t index = 0; index < 2; index++) {
barriers[index].sType = vk::StructureType::eBufferMemoryBarrier;
barriers[index].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[index].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[index].buffer = infos[index].buffer;
+1 -1
View File
@@ -125,7 +125,7 @@ private:
void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base,
std::vector<Dispatch>& dispatches);
void Record(bool tile, vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
void Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
std::span<Dispatch> dispatches, bool clear_target);
[[nodiscard]] vk::Pipeline GetPipeline(uint32_t slot);
@@ -7,12 +7,10 @@ namespace Libs::Graphics {
MasterSemaphore::MasterSemaphore(GraphicContext& graphics): m_graphics(graphics) {
vk::SemaphoreTypeCreateInfo type_info {};
type_info.sType = vk::StructureType::eSemaphoreTypeCreateInfo;
type_info.semaphoreType = vk::SemaphoreType::eTimeline;
type_info.initialValue = 0;
vk::SemaphoreCreateInfo create_info {};
create_info.sType = vk::StructureType::eSemaphoreCreateInfo;
create_info.pNext = &type_info;
const auto result = m_graphics.device.createSemaphore(&create_info, nullptr, &m_semaphore);
@@ -47,7 +45,6 @@ void MasterSemaphore::Wait(uint64_t tick) {
}
vk::SemaphoreWaitInfo wait_info {};
wait_info.sType = vk::StructureType::eSemaphoreWaitInfo;
wait_info.semaphoreCount = 1;
wait_info.pSemaphores = &m_semaphore;
wait_info.pValues = &tick;
@@ -1,300 +0,0 @@
#include "graphics/host_gpu/renderer/pipeline/descriptorCache.h"
#include "common/assert.h"
#include "common/profiler.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include <array>
namespace Libs::Graphics {
namespace {
using BindingKind = ShaderRecompiler::IR::DescriptorBindingKind;
vk::ShaderStageFlags StageFlags(DescriptorCache::Stage stage) {
switch (stage) {
case DescriptorCache::Stage::Vertex: return vk::ShaderStageFlagBits::eVertex;
case DescriptorCache::Stage::Pixel: return vk::ShaderStageFlagBits::eFragment;
case DescriptorCache::Stage::Compute: return vk::ShaderStageFlagBits::eCompute;
default: EXIT("unknown descriptor stage\n");
}
}
bool IsSampledImage(BindingKind kind) {
switch (kind) {
case BindingKind::Sampled1D:
case BindingKind::Sampled1DArray:
case BindingKind::Sampled2D:
case BindingKind::Sampled2DArray:
case BindingKind::Sampled2DMsaa:
case BindingKind::Sampled2DMsaaArray:
case BindingKind::Sampled3D:
case BindingKind::SampledUint1D:
case BindingKind::SampledUint1DArray:
case BindingKind::SampledUint2D:
case BindingKind::SampledUint2DArray:
case BindingKind::SampledUint2DMsaa:
case BindingKind::SampledUint2DMsaaArray:
case BindingKind::SampledUint3D: return true;
default: return false;
}
}
bool IsStorageImage(BindingKind kind) {
switch (kind) {
case BindingKind::Storage1D:
case BindingKind::Storage1DArray:
case BindingKind::Storage2D:
case BindingKind::Storage2DArray:
case BindingKind::Storage3D:
case BindingKind::StorageUint1D:
case BindingKind::StorageUint1DArray:
case BindingKind::StorageUint2D:
case BindingKind::StorageUint2DArray:
case BindingKind::StorageUint3D: return true;
default: return false;
}
}
vk::DescriptorType DescriptorType(BindingKind kind) {
if (kind == BindingKind::Samplers) {
return vk::DescriptorType::eSampler;
}
if (IsSampledImage(kind)) {
return vk::DescriptorType::eSampledImage;
}
if (IsStorageImage(kind)) {
return vk::DescriptorType::eStorageImage;
}
return vk::DescriptorType::eStorageBuffer;
}
uint32_t DescriptorCount(const ShaderRecompiler::IR::DescriptorBinding& binding) {
return binding.resources.empty() ? 1u : static_cast<uint32_t>(binding.resources.size());
}
std::vector<uint32_t> LayoutKey(DescriptorCache::Stage stage,
const ShaderRecompiler::IR::Program& program) {
std::vector<uint32_t> key;
key.reserve(1u + program.bindings.descriptors.size() * 4u);
key.push_back(static_cast<uint32_t>(stage));
for (const auto& binding: program.bindings.descriptors) {
key.push_back(static_cast<uint32_t>(binding.kind));
key.push_back(binding.binding);
key.push_back(DescriptorCount(binding));
key.push_back(static_cast<uint32_t>(DescriptorType(binding.kind)));
}
return key;
}
vk::DescriptorBufferInfo BufferInfo(const BufferView& view) {
EXIT_IF(view.buffer == nullptr);
return {view.buffer, view.offset, view.range};
}
} // namespace
vk::DescriptorImageInfo DescriptorCache::MakeImageInfo(const TextureBinding& texture) {
EXIT_IF(!texture.image_id || texture.image_view == nullptr ||
texture.layout == vk::ImageLayout::eUndefined);
return {nullptr, texture.image_view, texture.layout};
}
DescriptorCache::~DescriptorCache() {
for (auto& [layout, sets]: m_free_sets_by_layout) {
(void)layout;
for (auto* set: sets) {
delete set;
}
}
for (const auto& [key, layout]: m_descriptor_set_layouts) {
(void)key;
m_graphics.device.destroyDescriptorSetLayout(layout, nullptr);
}
for (const auto& pool: m_pools) {
m_graphics.device.destroyDescriptorPool(pool.pool, nullptr);
}
}
vk::DescriptorSetLayout
DescriptorCache::GetDescriptorSetLayoutInternal(Stage stage,
const ShaderRecompiler::IR::Program& program) {
const auto key = LayoutKey(stage, program);
if (const auto found = m_descriptor_set_layouts.find(key);
found != m_descriptor_set_layouts.end()) {
return found->second;
}
std::vector<vk::DescriptorSetLayoutBinding> bindings;
bindings.reserve(program.bindings.descriptors.size());
for (const auto& descriptor: program.bindings.descriptors) {
bindings.push_back({descriptor.binding, DescriptorType(descriptor.kind),
DescriptorCount(descriptor), StageFlags(stage), nullptr});
}
if (bindings.empty()) {
return nullptr;
}
vk::DescriptorSetLayoutCreateInfo info {};
info.sType = vk::StructureType::eDescriptorSetLayoutCreateInfo;
info.bindingCount = static_cast<uint32_t>(bindings.size());
info.pBindings = bindings.data();
vk::DescriptorSetLayout layout = nullptr;
const auto result = m_graphics.device.createDescriptorSetLayout(&info, nullptr, &layout);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || layout == nullptr);
m_descriptor_set_layouts.emplace(key, layout);
return layout;
}
void DescriptorCache::CreatePool() {
KYTY_PROFILER_FUNCTION();
constexpr uint32_t MaxSets = 512;
const vk::DescriptorPoolSize sizes[] = {
{vk::DescriptorType::eStorageBuffer,
MaxSets * (ShaderRecompiler::IR::ShaderInfo::MaxBuffers +
ShaderRecompiler::IR::ShaderInfo::MaxAddresses + 3u)},
{vk::DescriptorType::eSampledImage, MaxSets * ShaderRecompiler::IR::ShaderInfo::MaxImages},
{vk::DescriptorType::eStorageImage, MaxSets * ShaderRecompiler::IR::ShaderInfo::MaxImages},
{vk::DescriptorType::eSampler, MaxSets * ShaderRecompiler::IR::ShaderInfo::MaxSamplers},
};
vk::DescriptorPoolCreateInfo info {};
info.sType = vk::StructureType::eDescriptorPoolCreateInfo;
info.poolSizeCount = static_cast<uint32_t>(std::size(sizes));
info.pPoolSizes = sizes;
info.maxSets = MaxSets;
const auto pool_id = static_cast<int>(m_pools.size());
auto& pool = m_pools.emplace_back();
const auto result = m_graphics.device.createDescriptorPool(&info, nullptr, &pool.pool);
EXIT_NOT_IMPLEMENTED(result != vk::Result::eSuccess || pool.pool == nullptr);
pool.next_free_pool = m_first_free_pool;
m_first_free_pool = pool_id;
}
VulkanDescriptorSet* DescriptorCache::Allocate(Stage stage,
const ShaderRecompiler::IR::Program& program) {
KYTY_PROFILER_FUNCTION();
Common::LockGuard lock(m_mutex);
const auto layout = GetDescriptorSetLayoutInternal(stage, program);
EXIT_IF(layout == nullptr);
auto& free_sets = m_free_sets_by_layout[layout];
if (!free_sets.empty()) {
auto* result = free_sets.back();
free_sets.pop_back();
return result;
}
constexpr uint32_t Batch = 32;
for (int attempt = 0; attempt < 2; attempt++) {
for (int pool_id = m_first_free_pool; pool_id != -1;
pool_id = m_pools[pool_id].next_free_pool) {
auto& pool = m_pools[pool_id];
std::array<vk::DescriptorSetLayout, Batch> layouts;
layouts.fill(layout);
std::array<vk::DescriptorSet, Batch> sets {};
vk::DescriptorSetAllocateInfo info {};
info.sType = vk::StructureType::eDescriptorSetAllocateInfo;
info.descriptorPool = pool.pool;
info.descriptorSetCount = Batch;
info.pSetLayouts = layouts.data();
if (m_graphics.device.allocateDescriptorSets(&info, sets.data()) ==
vk::Result::eSuccess) {
free_sets.reserve(free_sets.size() + Batch - 1u);
for (uint32_t i = 0; i + 1u < Batch; i++) {
free_sets.push_back(new VulkanDescriptorSet {sets[i], layout, pool_id});
}
return new VulkanDescriptorSet {sets.back(), layout, pool_id};
}
m_first_free_pool = pool.next_free_pool;
break;
}
CreatePool();
}
return nullptr;
}
void DescriptorCache::Recycle(VulkanDescriptorSet& set) {
EXIT_IF(set.set == nullptr || set.layout == nullptr);
Common::LockGuard lock(m_mutex);
m_free_sets_by_layout[set.layout].push_back(&set);
}
VulkanDescriptorSet& DescriptorCache::GetDescriptor(Stage stage,
const ShaderRecompiler::IR::Program& program,
const NativeDescriptors& data) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(data.buffers.size() != program.info.buffers.size() ||
data.images.size() != program.info.images.size() ||
data.samplers.size() != program.info.samplers.size() ||
data.addresses.size() != program.info.addresses.size());
auto* set = Allocate(stage, program);
EXIT_NOT_IMPLEMENTED(set == nullptr);
const auto descriptor_count = program.info.buffers.size() + program.info.images.size() +
program.info.samplers.size() + program.info.addresses.size() + 3u;
std::vector<vk::DescriptorBufferInfo> buffer_infos;
std::vector<vk::DescriptorImageInfo> image_infos;
std::vector<vk::WriteDescriptorSet> writes;
buffer_infos.reserve(descriptor_count);
image_infos.reserve(descriptor_count);
writes.reserve(program.bindings.descriptors.size());
for (const auto& binding: program.bindings.descriptors) {
vk::WriteDescriptorSet write {};
write.sType = vk::StructureType::eWriteDescriptorSet;
write.dstSet = set->set;
write.dstBinding = binding.binding;
write.descriptorType = DescriptorType(binding.kind);
write.descriptorCount = DescriptorCount(binding);
const auto buffer_start = buffer_infos.size();
const auto image_start = image_infos.size();
switch (binding.kind) {
case BindingKind::Buffers:
for (const auto resource: binding.resources) {
buffer_infos.push_back(BufferInfo(data.buffers.at(resource)));
}
break;
case BindingKind::AddressMemory:
for (const auto resource: binding.resources) {
buffer_infos.push_back(BufferInfo(data.addresses.at(resource)));
}
break;
case BindingKind::FlattenedSrt:
buffer_infos.push_back(BufferInfo(data.flattened_srt));
break;
case BindingKind::UserData: buffer_infos.push_back(BufferInfo(data.user_data)); break;
case BindingKind::Gds: buffer_infos.push_back(BufferInfo(data.gds)); break;
case BindingKind::Samplers:
for (const auto resource: binding.resources) {
const auto sampler = data.samplers.at(resource);
EXIT_IF(sampler == nullptr);
image_infos.push_back({sampler, nullptr, vk::ImageLayout::eUndefined});
}
break;
default: {
for (const auto resource: binding.resources) {
const auto& texture = data.images.at(resource);
image_infos.push_back(MakeImageInfo(texture));
}
break;
}
}
if (buffer_infos.size() != buffer_start) {
write.pBufferInfo = buffer_infos.data() + buffer_start;
}
if (image_infos.size() != image_start) {
write.pImageInfo = image_infos.data() + image_start;
}
writes.push_back(write);
}
m_graphics.device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0,
nullptr);
return *set;
}
vk::DescriptorSetLayout
DescriptorCache::GetDescriptorSetLayout(Stage stage, const ShaderRecompiler::IR::Program& program) {
Common::LockGuard lock(m_mutex);
return GetDescriptorSetLayoutInternal(stage, program);
}
} // namespace Libs::Graphics
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