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Author SHA1 Message Date
nmzik cdb64bfd4f graphics: share indirect draw handling and honor indexed sources 2026-10-06 00:35:02 +04:00
nmzikandJoão Lobo e5dcfdb87b graphics: bound unbounded buffer reads and writes (#1066)
Co-authored-by: João Lobo <joaodlobo@gmail.com>
2026-10-06 00:35:02 +04:00
nmzikandTheCruZ 984010227f graphics: make depth bounds dynamic to reuse pipelines
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-06 00:35:02 +04:00
TheCruZ 57c97ebd86 Decode 16-bit color clears (TheCruZ/KytyPS5-GTA@b8dcd826) 2026-10-06 00:35:02 +04:00
Rohit Mahtoandnmzik dc3cd2d2c9 libNet: honour the option mask in sceHttpUriBuild (#1069)
* libNet: honour the option mask in sceHttpUriBuild

sceHttpUriBuild's `option` argument (SCE_HTTP_URI_BUILD_WITH_*) selects which
components of the SceHttpUriElement end up in the output. HttpUriBuild logged
the value and ignored it, always returning the full URL.

Black Myth: Wukong calls it with SCHEME alone and requires "https://" (or
"http://") back before it starts an HTTP request. The full URL fails that
check, so the request starter returns false. The caller's "run on game thread
and wait" helper then returns early while its task stays queued, still holding
by-reference captures of a stack frame that is already gone. About 70 seconds
into boot the game thread runs that task against the dead stack and faults
(null read at eboot+0x59662f). With the mask honoured the game gets past that
point and reaches its title cinematic and menu.

Bits: SCHEME 0x01, HOSTNAME 0x02, PORT 0x04, PATH 0x08, USERNAME 0x10,
PASSWORD 0x20, QUERY 0x40, FRAGMENT 0x80. A mask with none of the eight bits
set keeps the previous "everything" behaviour for callers that never pass one.
A scheme-only build returns "https://", the authority marker belonging to the
scheme chunk.

Adds TestBuildHonoursOption to http_uri_parse covering scheme-only, hostname,
port, path, and the 0xff / 0 cases.

* libNet: simplify URI build code and tests

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-05 21:31:45 +04:00
nmzik e6fce45d3a gpu: skip drains for CPU-only memory unmaps 2026-10-05 21:00:12 +04:00
nmzik 5b826c6e4a shader: emit native 64-bit operations where compatible 2026-10-05 20:41:03 +04:00
nmzik 77d7722173 shader: disable explicit MAD denormal checks for performance testing
Comment out the five explicit flush checks and record the substantial 3DMiniGolf menu FPS drop on NVIDIA RTX 5080 Laptop GPU. Preserve separate multiply/add rounding and both NoContraction decorations.

The matched runs used silent logging, no debugger, no Vulkan validation, and the cd9fc6ff revert on both revisions. Native denormal behavior remains GPU-dependent.
2026-10-05 18:39:31 +04:00
nmzik 266c12cec6 Revert "shader: keep scalar data native and preserve raw addresses"
This reverts commit cd9fc6ff2d.
2026-10-05 18:39:31 +04:00
nmzik 7a0e1dafd7 shader: classify native half values with shared operand decoding 2026-10-05 18:39:31 +04:00
nmzik 1d41ddb378 shader: allow RDNA2 SDWA partial destinations for i24 multiply 2026-10-05 18:39:31 +04:00
nmzik 5c83060481 shader: resolve masked image keys in strided descriptor records 2026-10-05 14:43:21 +04:00
nmzikandFelipe 72e4989b1e Add trophy notification support
Co-authored-by: Felipe <54341095+Pipe530@users.noreply.github.com>
2026-10-05 10:24:12 +04:00
fxpw 1d55272467 shader: support V_CMPX_NE_U16 2026-10-05 09:25:19 +04:00
nmzik 2b1b7ed0e4 shader: FLAT opcode=0x24 2026-10-05 08:48:20 +04:00
nmzikandshadowbeat070 af3011cd69 shader: add missing 64-bit integer image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:12:06 +04:00
nmzikandshadowbeat070 de9c15fa79 shader: encode SNORM and scaled formatted buffer stores
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:11:48 +04:00
nmzikandshadowbeat070 e85279ea7b shader: correct DS float min/max operands and special values
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:11:48 +04:00
nmzikandshadowbeat070 d8be245c22 shader: separate legacy FP32 MAD rounding from fused FMA
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-05 04:11:48 +04:00
Çağatay Güçlü bbb98bd490 hle: add BluetoothHid, DeviceService and Usbd stubs (#1031) 2026-10-05 03:04:41 +04:00
nmzikandÇağatay Güçlü f96a14a0ab font: fix glyph metrics and raster sizes
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü c753efdde7 font: add scaled kerning
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 8e46a3ccfa gpu: add packed unsigned-scaled vertex formats
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
Çağatay Güçlü b27b89f513 shader: fix VOP2 DPP8 decoding 2026-10-05 02:24:51 +04:00
nmzik e56899902b tests: use a valid image descriptor for mixed samplers 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 0885f43a6a gpu: keep 2D and 3D texture aliases separate
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
Çağatay Güçlü a98a39c575 gpu: accept partially resident depth flags 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 94e7d239dd gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 8274e517b2 shader: add FP64 min, max and rounding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 96011cc5c9 gpu: share pipelines when color and alpha blend equations match 2026-10-05 02:24:51 +04:00
nmzik f7bd0b436a tests: update shared-memory binding expectations 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü b7d3c572c1 shader: clear unused sampler bits after constant folding
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik b0bbaef1eb gpu: store large compute shared memory in device buffers 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 0ee8800905 shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 0bef3fc0d3 gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
Çağatay Güçlü 45fab265d5 gpu: draw polygons as triangle fans 2026-10-05 02:24:51 +04:00
Çağatay Güçlü a2f851788f gpu: create texture views before rebinding overlapping images 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 5940e623d5 gpu: fix 10-11-11 render-target storage
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
nmzik 07c84876a1 shader: fix constant types in converted image gathers 2026-10-05 02:24:51 +04:00
nmzikandÇağatay Güçlü 96c067d0fb shader: fix filtering for scaled 8-bit textures
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-05 02:24:51 +04:00
Çağatay Güçlü deb45a8bb2 kernel: use the AMPR filter for APR completion events 2026-10-05 02:24:51 +04:00
nmzik fdac55a5ef loader: load libc automatically at startup 2026-10-05 02:24:51 +04:00
Pyxellator 719e02574a launcher: Raise DualSense speaker volume range for SpeakerFX (#1043)
controller: restore speaker midpoint and raise volume ceiling
2026-10-04 19:48:25 +04:00
Arthur Alves c885da0a3f haptics: recognize 'Wireless Controller' audio endpoint on Linux (#1046)
On Linux (PipeWire / ALSA), the 4-channel USB audio playback device for
the DualSense controller is named 'Wireless Controller' based on Sony's
USB product descriptor string. Previously, FindDevice() only matched
names containing 'DualSense', causing quad-channel endpoint discovery to
fail on Linux systems.

Add 'Wireless Controller' to the allowed endpoint names when 4 channels
are present, and add a test case verifying discovery under this name.
2026-10-04 19:44:55 +04:00
nmzik 2984c41235 docs: show UFC 6 in README screenshots 2026-10-04 18:39:34 +04:00
nmzik 9313a0886f launcher: fix zar selection 2026-10-04 18:39:34 +04:00
39248a1f87 shader: emit per-vertex mesh clip and cull distances
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzikandshadowbeat070 98557a83b6 shader: implement RDNA2 DS masked OR through shared atomic updates
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzikandMehmetCambaz c3f4962715 shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik 0ce84e59b6 gpu: limit buffer readback to requested dirty pages 2026-10-04 18:39:34 +04:00
nmzik efbaa17f71 shader: preserve raw EXEC and VCC bits in 64-bit scalar selects 2026-10-04 18:39:34 +04:00
nmzik 783d9f8d6b shader: read descriptor dependencies from the native raw buffer source 2026-10-04 18:39:34 +04:00
nmzik 57cf086886 shader: synchronize GPU-written descriptor dependencies through buffer cache 2026-10-04 18:39:34 +04:00
nmzik dbf66b7f4f shader: support RDNA2 BVH64 ray intersections with shared traversal 2026-10-04 18:39:34 +04:00
nmzik 33e74cab2c test: verify native vector descriptor loads in structured loops 2026-10-04 18:39:34 +04:00
nmzikandshadowbeat070 3ba0e971e9 shader: materialize exact buffer capacity through shared clean reads
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzikandAli Almohaya 92ac54a493 shader: eliminate impossible relative writes with closed loop bounds
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-04 18:39:34 +04:00
nmzikandTheCruZ 8b05b6730e shader: bind dispatch spans while keeping GPU record counts native
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik cd9fc6ff2d shader: keep scalar data native and preserve raw addresses 2026-10-04 18:39:34 +04:00
nmzikandshadowbeat070 c17fa5b936 shader: implement RDNA2 DS forward lane permute
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzik 46900d8042 memory: replace live direct mappings without exposing an inaccessible gap 2026-10-04 18:39:34 +04:00
nmzikandTheCruZ 1f6be3d570 shader: preserve descriptor key SSA across native-resolved image uses
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik b183cb1011 shader: share bounded material-key scans across scalar and vector loads 2026-10-04 18:39:34 +04:00
nmzik 919c058fee tests: preserve descriptor phi rejection coverage for writable buffers 2026-10-04 18:39:34 +04:00
5f01308b20 shader: reuse aligned indirect buffer loads for scalar DWORD reads
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: tototomate123 <rushwars201966@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik e0c90acee0 shader: preserve EXEC witnesses across reconverged descriptor loops 2026-10-04 18:39:34 +04:00
nmzikandTheCruZ 843b577880 shader: resolve bounded GPU material keys through sampled image arrays
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
139b564c01 shader: fold constant bit reversal before flat stack classification
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-04 18:39:34 +04:00
nmzikandTheCruZ a55a28380d shader: decode GPU-selected formatted buffer loads with native bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik 181123ea08 tests: exercise full graphics binding preparation before scratch checks 2026-10-04 18:39:34 +04:00
0258bd61ea shader: preserve complete clear recognition with dispatch EXEC bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-04 18:39:34 +04:00
nmzik b8946fef94 shader: translate RDNA2 signed 64-bit not-equal comparisons 2026-10-04 18:39:34 +04:00
nmzikandMatthew Hurley a5eeab98de tests: recognize existing PS user-data address register handlers
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzikandÇağatay Güçlü 7992aecb7c shader: keep native rounding consistent in mixed-precision programs
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
b4d32394b6 shader: keep GPU-derived scalar resource reads on the GPU
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
f18679e0cd shader: mask ALIGNBYTE offsets to the two-bit selector
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik 284d58d1d5 shader: implement RDNA2 double-precision fractional part 2026-10-04 18:39:34 +04:00
nmzik 068d7621db graphics: preserve stencil view layers through uploads and clears 2026-10-04 18:39:34 +04:00
nmzikandTheCruZ d890bb190c shader: decode RDNA2 bit-reverse SDWA source selectors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
nmzikandTheCruZ ec3e48cdde shader: synchronize GPU-produced direct writable descriptors
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
e4aca7a60b shader: initialize EXEC from requested dispatch thread extents
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-10-04 18:39:34 +04:00
nmzik f58014ff0e shader: preserve wave-wide vector-store completion before publication 2026-10-04 18:39:34 +04:00
nmzik 42a315f0e4 graphics: trace direct dispatches at their recording tick 2026-10-04 18:39:34 +04:00
nmzikandAli Almohaya 429d0af62b shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-04 18:39:34 +04:00
Yossi Yadgar db17585277 docs: show per-platform build status in the README badges (#1021)
All three build badges pointed at the status of the whole build.yml
workflow, so a failure in one platform's job turned every badge red.
Point each badge at its own job through the check-runs badge with a
name filter, so each one reports only its platform.
2026-10-04 01:44:24 +04:00
nmzik 0e8ded37b9 window: ignore nonpositive resize dimensions 2026-10-03 17:54:06 +02:00
nmzik ab98fb1ff9 loader: preserve red-zone liveness across stack adjustments 2026-10-03 17:27:00 +02:00
e7f6327068 net: emulate Windows PEEK and WAITALL receives
Co-authored-by: Firas Ben Mbarek <firasbenmbarek@outlook.com>
Co-authored-by: rudy-07 <kanhaiffco2007@gmail.com>
Co-authored-by: Matthew Hurley <171001439+theantipopau@users.noreply.github.com>
Co-authored-by: usopp-sama <go4av05.pvtx@gmail.com>
Co-authored-by: wruwami <wruwami@users.noreply.github.com>
2026-10-03 17:14:41 +02:00
nmzikandnomolao2-cell 19a9464b7d loader: add INSERTQ RDPID and CLWB fallbacks
Co-authored-by: nomolao2-cell <nomolao2@gmail.com>
2026-10-03 20:14:50 +04:00
Ewen trividicandnmzik a4d26cf81a loader: replace SSE4a EXTRQ with native trampolines on hosts without SSE4a (#839)
loader: add native EXTRQ patches with trap fallback

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 19:40:51 +04:00
Ewen trividicandnmzik b11aea803c loader: native trampoline for VRSQRTPS under --amd-cpu (#893)
loader: add AMD CPU compatibility patches

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 19:13:12 +04:00
feeced81d2 window: auto-hide the cursor over the game window (#958)
* window: auto-hide the cursor over the game window

Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.

Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.

Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.

Closes #282

* window: make cursor auto-hide optional in CLI and launcher

Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
2026-10-03 18:15:15 +04:00
820856b301 launcher: dualsense vibration/volume setting (#973)
* pad: send DualSense speaker and haptic audio over Bluetooth

* ci: fix Opus clang-cl build and macOS memory tracker test

* docs: remove Bluetooth notes from project README

* pad: keep Bluetooth audio work off emulation timing path

* pad: smooth DualSense speaker audio on USB and Bluetooth

* tests: find available macOS guest range for page manager

* pad: keep haptic waveform when Bluetooth queue overflows

* audio: reject zero output sample frequency

* Simplify DualSense audio routing and fix Bluetooth batching

* controller: add global DualSense volume and vibration controls

* Simplify global controller settings

---------

Co-authored-by: Codex <codex@openai.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 18:02:59 +04:00
nmzik 45f55413e0 Keep sign-in dialogs active until user dismissal through shared system presentation 2026-10-03 17:31:16 +04:00
nmzik c3330caba2 Report NP Web API memory pool statistics for active library contexts 2026-10-03 17:31:16 +04:00
nmzik 92c22d60ef Support periodic kernel timers through shared event queue deadlines 2026-10-03 17:31:15 +04:00
nmzik a0858abe35 Implement batch AIO completion polling and deletion with per-request results 2026-10-03 17:31:15 +04:00
nmzik 5766b241c3 Implement POSIX thread stack attribute import through kernel setter 2026-10-03 17:31:15 +04:00
nmzik 7f158c656e Share sampler descriptor snapshots across native variants 2026-10-03 17:31:15 +04:00
nmzik 8b0cc79acf Preserve native slices when PS5 volume texture depth grows 2026-10-03 17:31:15 +04:00
Nawid3333andClaude Opus 5.5 8cbee7f4b7 cmake: raise the bundled-dependency policy floor to 3.10 (#975)
CMake 4 warns "Compatibility with CMake < 3.10 will be removed" for every
fetched project that declares an older minimum. zydis and its bundled
zycore both declare cmake_minimum_required(VERSION 3.9), so each configure
prints two deprecation warnings. The existing floor of 3.5 does not lift
them past the threshold; 3.10 does.

Existing build directories keep the cached 3.5 until reconfigured with
-U CMAKE_POLICY_VERSION_MINIMUM or a fresh cache.

Tested on Windows 11, clang-cl 19.1.5, CMake 4.4.3: configure prints 0
deprecation warnings (2 with the old floor); virtual_memory_allocation_tests
builds and links zydis/xbyak; ctest guest_red_zone_patcher passes.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 17:24:03 +04:00
rocketrobot99andnmzik 52c8ff18d0 Update gpu_format.cpp (#1003)
* Update gpu_format.cpp

Fix SRGB render-target formats (k8Srgb, k8_8Srgb)

Corrects render_target_bytes_per_element for SRGB formats:
- k8Srgb: 1 byte (was 0)
- k8_8Srgb: 2 bytes (was 0)

These formats appear in ChannelLayout::k8 and k8_8 render-target paths.
Incorrect RT byte sizes caused TextureCache render-target validation failures
in Lucky's Tale

* Fix narrow sRGB render-target format tests

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-03 16:57:59 +04:00
nmzik f53e5d2283 fix windows ci (#998)
* fix windows ci

* Fix Windows SPIR-V gather opcode narrowing conversion
2026-10-03 15:05:20 +04:00
bd611bfe15 Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
2026-10-03 14:19:33 +04:00
chenxiao 0bb2bdad17 Skip clean memory tracker ranges during buffer synchronization 2026-10-03 14:19:33 +04:00
nmzik 0ec3655f1c Clear single-mip color targets reused from cached mip chains 2026-10-03 14:19:33 +04:00
nmzik 190608ae20 Publish consumed color metadata without invalidating pooled images 2026-10-03 14:19:32 +04:00
nmzik ebe401d052 Preserve image contents across unrelated buffer alias writes 2026-10-03 14:19:32 +04:00
BlackCAT 0d4f993358 Keep reused BC5 textures in their own guest layout 2026-10-03 14:19:32 +04:00
BlackCATandshadowbeat070 ef4c5baf3a Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-03 14:19:32 +04:00
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@@ -25,7 +25,7 @@ FetchContent_MakeAvailable(opus)
set(BUILD_TESTING "${kyty_build_testing_saved}")
install(FILES "${opus_SOURCE_DIR}/COPYING" DESTINATION "licenses/opus")
# The Windows guest red-zone patcher needs a decoder/encoder and a small
# The guest instruction patcher needs a decoder/encoder and a small
# trampoline assembler. Pin the same revisions used by shadPS4's implementation.
set(XBYAK_BUILD_TESTS OFF CACHE BOOL "" FORCE)
FetchContent_Declare(
@@ -48,6 +48,7 @@ FetchContent_Declare(
)
FetchContent_MakeAvailable(xbyak zydis)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_EXCEPTION)
# ZArchive provides random-access reads for compressed game dumps. Build only
# the reader/writer library and its zstd dependency; the command-line tool is
+1 -1
View File
@@ -14,7 +14,7 @@
#include <cpuinfo/internal-api.h>
#include <cpuinfo/log.h>
/* Polyfill recent CPUFAMILY_ARM_* values for older SDKs */
/* Polyfill recent CPUFAMILY_ARM_* values for older platform headers */
#ifndef CPUFAMILY_ARM_MONSOON_MISTRAL
#define CPUFAMILY_ARM_MONSOON_MISTRAL 0xE81E7EF6
#endif
+12 -3
View File
@@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.18...4.3)
cmake_minimum_required(VERSION 3.19...4.3)
if(CMAKE_VERSION VERSION_GREATER_EQUAL 4.0)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "Minimum policy version for bundled dependencies")
set(CMAKE_POLICY_VERSION_MINIMUM 3.10 CACHE STRING "Minimum policy version for bundled dependencies")
endif()
get_property(KYTY_GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
@@ -259,7 +259,7 @@ set(gpu_tiler_shader_names
depth
promote_d16
demote_d16
swap_bgra16
color_transform
)
file(GLOB gpu_tiler_shader_includes CONFIGURE_DEPENDS "${gpu_tiler_shader_dir}/gpu_tiler_*.inc")
foreach(shader_name IN LISTS gpu_tiler_shader_names)
@@ -725,6 +725,15 @@ endif()
add_executable(kyty_emulator "${KYTY_SOURCE_DIR}/main.cpp" ${kyty_emulator_src})
configure_macos_guest_address_space(kyty_emulator)
set(KYTY_TROPHY_UNLOCK_SOUND "${CMAKE_CURRENT_SOURCE_DIR}/assets/sounds/trophy-unlock.wav")
add_custom_target(kyty_trophy_sound
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:kyty_emulator>/assets/sounds"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${KYTY_TROPHY_UNLOCK_SOUND}"
"$<TARGET_FILE_DIR:kyty_emulator>/assets/sounds/trophy-unlock.wav"
VERBATIM)
add_dependencies(kyty_emulator kyty_trophy_sound)
install(FILES "${KYTY_TROPHY_UNLOCK_SOUND}" DESTINATION assets/sounds)
target_link_libraries(kyty_emulator ${kyty_emulator_link_libraries})
if (WIN32)
target_link_libraries(kyty_emulator opengl32)
+5 -5
View File
@@ -1,8 +1,8 @@
# KytyPS5
[![Build KytyPS5 (Windows)](https://img.shields.io/github/actions/workflow/status/KytyPS5/KytyPS5/build.yml?branch=main&event=push&label=Build%20KytyPS5%20%28Windows%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Build KytyPS5 (Linux)](https://img.shields.io/github/actions/workflow/status/KytyPS5/KytyPS5/build.yml?branch=main&event=push&label=Build%20KytyPS5%20%28Linux%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Build KytyPS5 (macOS)](https://img.shields.io/github/actions/workflow/status/KytyPS5/KytyPS5/build.yml?branch=main&event=push&label=Build%20KytyPS5%20%28macOS%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Build KytyPS5 (Windows)](https://img.shields.io/github/check-runs/KytyPS5/KytyPS5/main?nameFilter=Build%20KytyPS5%20%28Windows%29&label=Build%20KytyPS5%20%28Windows%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Build KytyPS5 (Linux)](https://img.shields.io/github/check-runs/KytyPS5/KytyPS5/main?nameFilter=Build%20KytyPS5%20%28Linux%29&label=Build%20KytyPS5%20%28Linux%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Build KytyPS5 (macOS)](https://img.shields.io/github/check-runs/KytyPS5/KytyPS5/main?nameFilter=Build%20KytyPS5%20%28macOS%29&label=Build%20KytyPS5%20%28macOS%29)](https://github.com/KytyPS5/KytyPS5/actions/workflows/build.yml)
[![Platform](https://img.shields.io/badge/platform-Windows%20x64%20%7C%20Linux%20x64%20%7C%20macOS%20x86__64-0078D4.svg)](#system-requirements)
[![Status](https://img.shields.io/badge/status-active%20development-orange.svg)](#current-status)
[![License](https://img.shields.io/badge/license-GPL--2.0-blue.svg)](LICENSE)
@@ -72,8 +72,8 @@ or graphical glitches, so please include the version you tested when reporting a
<img src="docs/screenshots/ps5-02.png" width="300" alt="Demon's Souls running in KytyPS5">
</td>
<td align="center">
<strong>UFC 5</strong><br>
<img src="docs/screenshots/ps5-06.png" width="300" alt="UFC 5 running in KytyPS5">
<strong>UFC 6</strong><br>
<img src="docs/screenshots/ps5-06.jpg" width="300" alt="UFC 6 running in KytyPS5">
</td>
</tr>
</table>
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+1
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@@ -27,6 +27,7 @@ target_link_libraries(common
kyty_git_version
spdlog::spdlog
ZArchive::zarchive
nlohmann_json::nlohmann_json
)
get_property(inc_headers TARGET common PROPERTY INCLUDE_DIRECTORIES)
+17
View File
@@ -23,6 +23,7 @@ void Load(const ConfigOptions& cfg) {
EXIT_IF(g_config == nullptr);
EXIT_IF(cfg.user_name.empty() || cfg.user_name.size() > MAX_USER_NAME_LENGTH);
EXIT_IF(!IsConfiguredUserIdValid(cfg.user_id));
EXIT_IF(cfg.controller_speaker_volume > 100 || cfg.controller_vibration_intensity > 100);
*g_config = cfg;
}
@@ -51,6 +52,14 @@ const std::optional<ControllerColor>& GetControllerColor() {
return g_config->controller_color;
}
uint32_t GetControllerSpeakerVolume() {
return g_config->controller_speaker_volume;
}
uint32_t GetControllerVibrationIntensity() {
return g_config->controller_vibration_intensity;
}
PresentMode GetPresentMode() {
return g_config->present_mode;
}
@@ -63,6 +72,10 @@ bool FullscreenEnabled() {
return g_config->fullscreen_enabled;
}
bool HideCursorEnabled() {
return g_config->hide_cursor_enabled;
}
bool VrEnabled() {
return g_config->vr_enabled;
}
@@ -143,6 +156,10 @@ bool TessellationEnabled() {
return g_config->tessellation_enabled;
}
bool TrophyEnabled() {
return g_config->trophy_enabled;
}
bool PlayGoHackEnabled() {
return g_config->playgo_hack_enabled;
}
+8
View File
@@ -48,9 +48,12 @@ struct ConfigOptions {
int32_t user_id = DEFAULT_USER_ID;
std::string audio_input_device;
std::optional<ControllerColor> controller_color;
uint32_t controller_speaker_volume = 50;
uint32_t controller_vibration_intensity = 100;
PresentMode present_mode = PresentMode::Mailbox;
int32_t gpu_index = -1;
bool fullscreen_enabled = false;
bool hide_cursor_enabled = false;
bool vr_enabled = false;
bool amd_cpu_enabled = false;
uint32_t vblank_frequency = 60;
@@ -71,6 +74,7 @@ struct ConfigOptions {
bool renderdoc_enabled = false;
bool readback_linear_images = false;
bool tessellation_enabled = false;
bool trophy_enabled = true;
bool playgo_hack_enabled = false;
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool red_zone_protection_enabled = false;
@@ -86,9 +90,12 @@ const std::string& GetUserName();
int32_t GetUserId();
const std::string& GetAudioInputDevice();
const std::optional<ControllerColor>& GetControllerColor();
uint32_t GetControllerSpeakerVolume();
uint32_t GetControllerVibrationIntensity();
PresentMode GetPresentMode();
int32_t GetGpuIndex();
bool FullscreenEnabled();
bool HideCursorEnabled();
bool VrEnabled();
bool AmdCpuEnabled();
uint32_t GetVblankFrequency();
@@ -117,6 +124,7 @@ bool GpuAssistedValidationEnabled();
bool RenderDocEnabled();
bool ReadbackLinearImagesEnabled();
bool TessellationEnabled();
bool TrophyEnabled();
bool PlayGoHackEnabled();
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS
bool RedZoneProtectionEnabled();
+264
View File
@@ -0,0 +1,264 @@
#include "common/trophies.h"
#include "common/file.h"
#include <algorithm>
#include <array>
#include <charconv>
#include <span>
#include <fmt/format.h>
#include <nlohmann/json.hpp>
namespace Common::Trophies {
namespace {
using Json = nlohmann::json;
using Files = std::map<std::string_view, std::span<const std::byte>>;
constexpr uint64_t MaxUnlocksSize = uint64_t {1} << 20u;
constexpr uint64_t MaxPackageSize = uint64_t {1} << 30u;
uint64_t ReadBigEndian(const std::byte* data, size_t size) {
uint64_t value = 0;
for (size_t i = 0; i < size; ++i) {
value = (value << 8u) | std::to_integer<uint8_t>(data[i]);
}
return value;
}
int ReadId(const Json& value) {
if (value.is_number_integer()) {
const auto number = value.get<int64_t>();
return number >= 0 && number <= INT32_MAX ? static_cast<int>(number) : -1;
}
if (!value.is_string()) {
return -1;
}
const auto& text = value.get_ref<const std::string&>();
int id = -1;
const auto [end, error] = std::from_chars(text.data(), text.data() + text.size(), id);
return error == std::errc {} && end == text.data() + text.size() && id >= 0 ? id : -1;
}
Json ReadJson(const Files& files, std::string_view name) {
const auto entry = files.find(name);
if (entry == files.end()) {
return {};
}
return Json::parse(entry->second.begin(), entry->second.end(), nullptr, false);
}
Package ParsePackage(std::span<const std::byte> data, int console_language) {
if (data.size() < 0x40 || data.size() > MaxPackageSize ||
ReadBigEndian(data.data(), 4) != 0xb228c60a || ReadBigEndian(data.data() + 4, 4) != 1) {
return {};
}
const auto size = ReadBigEndian(data.data() + 8, 8);
const auto count = ReadBigEndian(data.data() + 0x10, 4);
const auto toc = ReadBigEndian(data.data() + 0x14, 4);
if (size < 0x40 || size > data.size() || count > 4096 || toc > size ||
0x20 + count * 0x40 > size - toc) {
return {};
}
Files files;
for (uint64_t i = 0; i < count; ++i) {
const auto* entry = data.data() + toc + 0x20 + i * 0x40;
const auto* name = reinterpret_cast<const char*>(entry);
const std::string_view filename(name, std::find(name, name + 0x20, '\0') - name);
const auto offset = ReadBigEndian(entry + 0x20, 8);
const auto length = ReadBigEndian(entry + 0x28, 8);
if (offset > size || length > size - offset) {
return {};
}
files.emplace(filename, data.subspan(offset, length));
}
const auto conf = ReadJson(files, "tropconf.json");
if (!conf.is_object() || !conf.contains("trophies") || !conf["trophies"].is_array() ||
conf["trophies"].size() > 1000 || !conf.contains("defaultLanguage") ||
!conf["defaultLanguage"].is_string()) {
return {};
}
static constexpr std::array<std::string_view, 30> locales = {
"ja-JP", "en-US", "fr-FR", "es-ES", "de-DE", "it-IT", "nl-NL", "pt-PT",
"ru-RU", "ko-KR", "zh-Hant", "zh-Hans", "fi-FI", "sv-SE", "da-DK", "no-NO",
"pl-PL", "pt-BR", "en-GB", "tr-TR", "es-419", "ar-AE", "fr-CA", "cs-CZ",
"hu-HU", "el-GR", "ro-RO", "th-TH", "vi-VN", "id-ID"};
const auto locale =
locales[console_language >= 0 && console_language < locales.size() ? console_language : 1];
auto meta = ReadJson(files, fmt::format("tropmeta_{}.json", locale));
if (meta.is_null()) {
meta = ReadJson(files, fmt::format("tropmeta_{}.json",
conf["defaultLanguage"].get_ref<const std::string&>()));
}
if (!meta.is_object() || !meta.contains("metadata") || !meta["metadata"].is_object()) {
return {};
}
const auto& texts = meta["metadata"];
if (!texts.contains("titleMetadata") || !texts["titleMetadata"].is_object() ||
!texts["titleMetadata"].contains("name") || !texts["titleMetadata"]["name"].is_string() ||
!texts.contains("trophyMetadata") || !texts["trophyMetadata"].is_array()) {
return {};
}
Package package;
package.title = texts["titleMetadata"]["name"].get<std::string>();
package.groups.emplace(-1, package.title);
uint64_t icon_bytes = 0;
for (const auto& definition: conf["trophies"]) {
if (!definition.is_object() || !definition.contains("id") ||
!definition.contains("grade") || !definition["grade"].is_string()) {
return {};
}
Trophy trophy;
trophy.id = ReadId(definition["id"]);
const auto grade = definition["grade"].get<std::string>();
const auto grade_index = std::string_view("PGSB").find(grade);
if (trophy.id < 0 || grade.size() != 1 || grade_index == std::string_view::npos) {
return {};
}
trophy.grade = static_cast<int>(grade_index) + 1;
if (definition.contains("groupId")) {
trophy.group_id = ReadId(definition["groupId"]);
if (trophy.group_id < 0) {
return {};
}
}
if (definition.contains("platinumTrophyId")) {
trophy.platinum_id = ReadId(definition["platinumTrophyId"]);
}
trophy.hidden = definition.contains("hidden") && definition["hidden"] == true;
trophy.has_reward = definition.contains("hasReward") && definition["hasReward"] == true;
if (definition.contains("unlockCondition")) {
const auto& condition = definition["unlockCondition"];
if (condition.is_object() && condition.contains("progressive") &&
condition["progressive"] == true) {
if (!condition.contains("targetValue") || !condition["targetValue"].is_string()) {
return {};
}
const auto& value = condition["targetValue"].get_ref<const std::string&>();
uint64_t target = 0;
const auto [end, error] =
std::from_chars(value.data(), value.data() + value.size(), target);
if (error != std::errc {} || end != value.data() + value.size()) {
return {};
}
trophy.target = target;
}
}
const auto icon = files.find(fmt::format("trop{:04}.png", trophy.id));
if (icon != files.end()) {
if (icon->second.size() > size - icon_bytes) {
return {};
}
trophy.icon_png.assign(icon->second.begin(), icon->second.end());
icon_bytes += icon->second.size();
}
package.groups.try_emplace(trophy.group_id);
if (package.groups.size() > 50 ||
!package.trophies.emplace(trophy.id, std::move(trophy)).second) {
return {};
}
}
if (texts.contains("groupMetadata") && texts["groupMetadata"].is_array()) {
for (const auto& group: texts["groupMetadata"]) {
if (group.is_object() && group.contains("id") && group.contains("name") &&
group["name"].is_string()) {
const auto found = package.groups.find(ReadId(group["id"]));
if (found != package.groups.end()) {
found->second = group["name"].get<std::string>();
}
}
}
}
for (const auto& text: texts["trophyMetadata"]) {
if (!text.is_object() || !text.contains("id")) {
continue;
}
const auto found = package.trophies.find(ReadId(text["id"]));
if (found == package.trophies.end()) {
continue;
}
for (const auto& [key, field]: {std::pair {"name", &found->second.name},
{"detail", &found->second.description},
{"reward", &found->second.reward}}) {
if (text.contains(key) && text[key].is_string()) {
*field = text[key].get<std::string>();
}
}
}
return package;
}
} // namespace
Package LoadPackage(const std::filesystem::path& path, int console_language) {
File file(path, File::Mode::Read);
if (file.IsInvalid() || file.Size() > MaxPackageSize) {
return {};
}
return ParsePackage(file.ReadWholeBuffer(), console_language);
}
std::filesystem::path PackagePath(uint32_t service_label) {
return std::filesystem::path(PackageDirectory) / fmt::format("trophy{:02}.ucp", service_label);
}
std::filesystem::path UnlocksPath(const std::filesystem::path& root, std::string_view title_id,
int user_id, uint32_t service_label) {
if (title_id.empty() || !std::all_of(title_id.begin(), title_id.end(), [](char c) {
return (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') ||
c == '_' || c == '-';
})) {
return {};
}
return root / "_SaveData" / title_id /
fmt::format("trophies_{}_{}.json", user_id, service_label);
}
std::set<int> LoadUnlocks(const std::filesystem::path& path) {
File file(path, File::Mode::Read);
if (file.IsInvalid() || file.Size() > MaxUnlocksSize) {
return {};
}
const auto bytes = file.ReadWholeBuffer();
const auto json = Json::parse(bytes.begin(), bytes.end(), nullptr, false);
if (!json.is_object() || !json.contains("unlockedTrophies") ||
!json["unlockedTrophies"].is_array()) {
return {};
}
std::set<int> unlocked;
for (const auto& value: json["unlockedTrophies"]) {
const auto id = ReadId(value);
if (id >= 0) {
unlocked.insert(id);
}
}
return unlocked;
}
bool SaveUnlocks(const std::filesystem::path& path, const std::set<int>& unlocked) {
if (path.empty() || !File::CreateDirectories(path.parent_path())) {
return false;
}
const auto text = Json {{"unlockedTrophies", unlocked}}.dump();
auto temporary = path;
temporary += ".tmp";
File file;
if (text.size() > MaxUnlocksSize || !file.Create(temporary)) {
return false;
}
uint32_t written = 0;
file.Write(text.data(), static_cast<uint32_t>(text.size()), &written);
const bool complete = written == text.size() && file.Flush();
file.Close();
std::error_code error;
if (complete) {
std::filesystem::rename(temporary, path, error);
if (!error) {
return true;
}
}
std::filesystem::remove(temporary, error);
return false;
}
} // namespace Common::Trophies
+48
View File
@@ -0,0 +1,48 @@
#ifndef KYTY_COMMON_TROPHIES_H_
#define KYTY_COMMON_TROPHIES_H_
#include <cstddef>
#include <cstdint>
#include <filesystem>
#include <map>
#include <optional>
#include <set>
#include <string>
#include <string_view>
#include <vector>
namespace Common::Trophies {
inline constexpr char PackageDirectory[] = "sce_sys/trophy2";
struct Trophy {
int id = 0;
int group_id = -1;
int platinum_id = -1;
int grade = 0;
std::optional<uint64_t> target;
std::string name;
std::string description;
std::string reward;
std::vector<std::byte> icon_png;
bool hidden = false;
bool has_reward = false;
};
struct Package {
std::string title;
std::map<int, std::string> groups;
std::map<int, Trophy> trophies;
};
[[nodiscard]] Package LoadPackage(const std::filesystem::path& path, int console_language);
[[nodiscard]] std::filesystem::path PackagePath(uint32_t service_label);
[[nodiscard]] std::filesystem::path UnlocksPath(const std::filesystem::path& root,
std::string_view title_id, int user_id,
uint32_t service_label);
[[nodiscard]] std::set<int> LoadUnlocks(const std::filesystem::path& path);
[[nodiscard]] bool SaveUnlocks(const std::filesystem::path& path, const std::set<int>& unlocked);
} // namespace Common::Trophies
#endif // KYTY_COMMON_TROPHIES_H_
+13 -5
View File
@@ -20,7 +20,8 @@ struct FormatInfo {
constexpr FormatInfo kFormatInfo[] = {
{BufferFormat::k8UNorm, 1, 0, 1, true, false},
{BufferFormat::k8SNorm, 0, 0, 1, false, false},
{BufferFormat::k8UScaled, 1, 0, 0, true, false},
{BufferFormat::k8SNorm, 1, 0, 1, false, false},
{BufferFormat::k8UInt, 1, 0, 1, true, true},
{BufferFormat::k16UNorm, 2, 0, 2, true, false},
{BufferFormat::k16SNorm, 2, 0, 2, true, false},
@@ -28,6 +29,7 @@ constexpr FormatInfo kFormatInfo[] = {
{BufferFormat::k16SInt, 2, 0, 2, true, false, true},
{BufferFormat::k16Float, 2, 0, 2, true, false},
{BufferFormat::k8_8UNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UScaled, 2, 0, 0, true, false},
{BufferFormat::k8_8SNorm, 2, 0, 2, true, false},
{BufferFormat::k8_8UInt, 2, 0, 2, true, true},
{BufferFormat::k8_8SInt, 2, 0, 2, true, false, true},
@@ -41,6 +43,7 @@ constexpr FormatInfo kFormatInfo[] = {
{BufferFormat::k16_16Float, 4, 0, 4, true, false},
{BufferFormat::k11_11_10UInt, 4, 0, 4, true, true},
{BufferFormat::k11_11_10Float, 4, 0, 4, true, false},
{BufferFormat::k10_11_11Float, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UNorm, 4, 0, 4, true, false},
{BufferFormat::k10_10_10_2UInt, 4, 0, 4, true, true},
{BufferFormat::k8_8_8_8UNorm, 4, 0, 4, true, false},
@@ -61,13 +64,13 @@ constexpr FormatInfo kFormatInfo[] = {
{BufferFormat::k32_32_32_32UInt, 16, 0, 16, true, true},
{BufferFormat::k32_32_32_32SInt, 16, 0, 16, true, false, true},
{BufferFormat::k32_32_32_32Float, 16, 0, 16, true, false},
{BufferFormat::k8Srgb, 1, 0, 0, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 0, true, false},
{BufferFormat::k8Srgb, 1, 0, 1, true, false},
{BufferFormat::k8_8Srgb, 2, 0, 2, true, false},
{BufferFormat::k8_8_8_8Srgb, 4, 0, 4, true, false},
{BufferFormat::k9_9_9_5Float, 4, 0, 0, true, false},
{BufferFormat::k5_6_5UNorm, 2, 0, 2, true, false},
{BufferFormat::k5_5_5_1UNorm, 2, 0, 2, true, false},
{BufferFormat::k1_5_5_5UNorm, 0, 0, 2, false, false},
{BufferFormat::k1_5_5_5UNorm, 2, 0, 2, false, false},
{BufferFormat::k4_4_4_4UNorm, 2, 0, 2, true, false},
{BufferFormat::kFmask8_S2_F1, 1, 0, 1, true, false},
{BufferFormat::kFmask8_S4_F1, 1, 0, 1, true, false},
@@ -231,7 +234,12 @@ TextureNumericClass SampledTextureNumericClass(BufferFormat format) {
}
BufferFormat RemapTextureFormat(BufferFormat format) {
return format == BufferFormat::k11_11_10UInt ? BufferFormat::k32UInt : format;
switch (format) {
case BufferFormat::k8UScaled: return BufferFormat::k8UNorm;
case BufferFormat::k8_8UScaled: return BufferFormat::k8_8UNorm;
case BufferFormat::k11_11_10UInt: return BufferFormat::k32UInt;
default: return format;
}
}
} // namespace Libs::Graphics::Prospero
+3 -52
View File
@@ -876,64 +876,15 @@ void CommandProcessor::DrawIndexOffset(uint32_t index_offset, uint32_t index_cou
}
void CommandProcessor::DrawIndirect(uint32_t data_offset, uint32_t draw_initiator, bool indexed) {
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != 2u);
EXIT_NOT_IMPLEMENTED(m_draw_indirect_args_base_addr == 0);
const auto* args_addr =
reinterpret_cast<const void*>(m_draw_indirect_args_base_addr + data_offset);
if (!indexed) {
DrawIndirectArgs args {};
std::memcpy(&args, args_addr, sizeof(args));
m_num_instances = args.instance_count;
DrawIndexAuto({.vertex_count = args.vertex_count_per_instance,
.instance_count = args.instance_count,
.first_vertex = args.start_vertex_location,
.first_instance = args.start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
return;
}
DrawIndexedIndirectArgs args {};
std::memcpy(&args, args_addr, sizeof(args));
uint64_t index_size = 0;
switch (m_index_type_and_size) {
case 0: index_size = 2; break;
case 1: index_size = 4; break;
case 2: index_size = 1; break;
default: EXIT("unknown index_type_and_size: %u\n", m_index_type_and_size);
}
auto* index_addr = reinterpret_cast<const void*>(
m_index_base_addr + static_cast<uint64_t>(args.start_index_location) * index_size);
const uint32_t index_count =
(m_index_buffer_size != 0 ? std::min(args.index_count_per_instance, m_index_buffer_size)
: args.index_count_per_instance);
if (GraphicsRunDebugDumpEnabled() && index_count != args.index_count_per_instance) {
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 64) {
LOGF("\t DrawIndexIndirect: clamped index_count from %" PRIu32 " to %" PRIu32
" using INDEX_BUFFER_SIZE\n",
args.index_count_per_instance, index_count);
}
}
m_num_instances = args.instance_count;
DrawIndex({.index_count = index_count,
.index_addr = index_addr,
.instance_count = args.instance_count,
.base_vertex = static_cast<int32_t>(args.base_vertex_location),
.first_instance = args.start_instance_location,
.offset_source = DrawOffsetSource::IndirectArgs});
const auto args_size = indexed ? sizeof(DrawIndexedIndirectArgs) : sizeof(DrawIndirectArgs);
DrawIndirectMulti(data_offset, 1, nullptr, args_size, draw_initiator, indexed);
}
void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_count_or_count,
const volatile uint32_t* count_addr,
uint32_t stride_in_bytes, uint32_t draw_initiator,
bool indexed) {
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != 2u);
EXIT_NOT_IMPLEMENTED((draw_initiator & ~0x20u) != (indexed ? 0u : 2u));
EXIT_NOT_IMPLEMENTED(m_draw_indirect_args_base_addr == 0);
uint32_t draw_count = max_count_or_count;
+1
View File
@@ -29,6 +29,7 @@ struct GraphicContext {
bool memory_budget_ext_enabled = false;
bool compute_subgroup_size_control_enabled = false;
bool sample_rate_shading_enabled = false;
bool shader_image_int64_atomics_enabled = false;
// bool fp64_denorm_preserve = false; // Temporarily disabled.
bool attachment_feedback_loop_enabled = false;
bool provoking_vertex_last_enabled = false;
+3
View File
@@ -114,6 +114,9 @@ public:
void ForEachModifiedRange(uint64_t vaddr, uint64_t size, Func&& func) {
const auto [start, end] = GetPageRange(vaddr, size);
auto& bits = GetBits<source>();
if (bits.FirstRangeFrom(start).first >= end) {
return;
}
RegionBits mask(bits, start, end);
if constexpr (clear) {
bits.UnsetRange(start, end);
+2 -9
View File
@@ -258,15 +258,8 @@ void BufferCache::ReadMemory(uint64_t vaddr, uint64_t size, bool is_write) {
}
auto& buffer = m_slot_buffers[FindBuffer(vaddr, size)];
// Widen nearby CPU reads so they share one GPU drain.
constexpr uint64_t WindowSize = 512 * 1024;
const auto buffer_begin = buffer.CpuAddress();
const auto buffer_end = buffer_begin + buffer.Size();
const auto window_begin = std::max(Common::AlignDown(vaddr, WindowSize), buffer_begin);
const auto window_end = std::min(std::max(window_begin + WindowSize, vaddr + size), buffer_end);
if (DownloadBufferMemory<false>(buffer, window_begin, window_end - window_begin)) {
m_memory_tracker.UnmarkRegionAsGpuModified(window_begin, window_end - window_begin);
if (DownloadBufferMemory<false>(buffer, vaddr, size)) {
m_memory_tracker.UnmarkRegionAsGpuModified(vaddr, size);
}
if (is_write) {
m_memory_tracker.MarkRegionAsCpuModified(vaddr, size);
+94 -68
View File
@@ -195,6 +195,9 @@ bool TextureCache::SameBacking(const ImageInfo& cached, const ImageInfo& request
if (cached.tile_mode != requested.tile_mode) {
return false;
}
if (cached.GetColorTransform() != requested.GetColorTransform()) {
return false;
}
if (!ImageViewOps::FormatsCompatible(cached.pixel_format, requested.pixel_format) ||
cached.type != requested.type) {
return false;
@@ -634,6 +637,7 @@ void TextureCache::CopyImage(ImageId destination_id, ImageId source_id) {
const bool source_depth = source.info.IsDepth();
const bool dest_depth = destination.info.IsDepth();
const bool direct_copy =
source.info.GetColorTransform() == destination.info.GetColorTransform() &&
(source.backing.image_type == destination.backing.image_type ||
(source.backing.image_type != vk::ImageType::e1D &&
destination.backing.image_type != vk::ImageType::e1D)) &&
@@ -647,7 +651,7 @@ void TextureCache::CopyImage(ImageId destination_id, ImageId source_id) {
EXIT("TextureCache: cross-format multisample image copy is unsupported\n");
}
auto& copy_buffer = m_buffer_cache.GetUtilityBuffer(MemoryUsage::DeviceLocal);
destination.CopyImageWithBuffer(source, copy_buffer);
destination.CopyImageWithBuffer(source, copy_buffer, m_tiler);
}
if (source.IsGpuModified()) {
destination.MarkGpuModified();
@@ -710,7 +714,8 @@ ImageId TextureCache::ResolveDepthOverlap(const ImageInfo& requested, BindingTyp
cached.info.data.size / cached.info.resources.layers &&
!requested.HasStencil() && !cached.info.HasStencil() && !requested.HasMetadata() &&
!cached.info.HasMetadata();
bool recreate = cached.info.resources < requested.resources;
bool recreate = cached.info.resources < requested.resources ||
requested.IsVolume() != cached.info.IsVolume();
switch (binding) {
case BindingType::Texture:
recreate |= requested.IsDepth() && !cached.info.IsDepth();
@@ -791,13 +796,6 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
if (const auto depth_id = ResolveDepthOverlap(requested, binding, cached_id)) {
return {depth_id};
}
if (requested.IsBlock() && !cached.info.IsBlock()) {
return {ExpandImage(requested, cached_id)};
}
if (requested.data.size == cached.info.data.size &&
(requested.IsVolume() || cached.info.IsVolume())) {
return {ExpandImage(requested, cached_id)};
}
// Equal pitch does not imply equal mip placement: a changed extent can move
// a level into or out of the mip tail. These are separate guest layouts.
if (requested.tile_mode != cached.info.tile_mode ||
@@ -808,6 +806,22 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
}
return {merged_id};
}
if (requested.GetColorTransform() != cached.info.GetColorTransform()) {
return {ExpandImage(requested, cached_id)};
}
if (requested.IsBlock() && !cached.info.IsBlock()) {
return {ExpandImage(requested, cached_id)};
}
// Volume depth is not an array-layer count. A larger depth can retain the
// same block-slice layout while requiring a larger native image.
if ((requested.IsVolume() || cached.info.IsVolume()) &&
(requested.data.size == cached.info.data.size ||
(requested.type == cached.info.type && requested.resources == cached.info.resources &&
requested.extent.width == cached.info.extent.width &&
requested.extent.height == cached.info.extent.height &&
requested.extent.depth > cached.info.extent.depth))) {
return {ExpandImage(requested, cached_id)};
}
// PPSA08394
// A view cannot change the native image type or grow its extent.
if (requested.data.size == cached.info.data.size &&
@@ -830,6 +844,9 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
requested.resources.layers == cached.info.resources.layers))) {
return {ExpandImage(requested, cached_id)};
}
if (requested.type != cached.info.type) {
return {merged_id};
}
if (requested.pixel_format != cached.info.pixel_format ||
requested.data.size <= cached.info.data.size) {
const auto result_id = merged_id ? merged_id : cached_id;
@@ -878,9 +895,7 @@ TextureCache::OverlapResult TextureCache::ResolveOverlap(const ImageInfo& reques
ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
RefreshCopySource(source_id);
const auto expanded_id = InsertImage(info);
auto& expanded = m_slot_images[expanded_id];
auto& source = m_slot_images[source_id];
expanded.usage = source.usage;
if (source.binding.is_bound || source.binding.is_target) {
source.binding.needs_rebind = true;
}
@@ -901,8 +916,8 @@ struct TextureCache::TextureTransfer {
TextureUploadLayout layout;
std::vector<vk::BufferImageCopy> regions;
std::vector<GpuTileInfo> tiles;
bool swap_bgra16 = false;
bool valid = false;
ColorTransform color_transform = ColorTransform::None;
bool valid = false;
[[nodiscard]] uint64_t LinearSize() const {
uint64_t size = 0;
@@ -926,22 +941,12 @@ TextureCache::BuildTextureTransfer(const Image& image, BindingType binding,
const bool upload = direction == TransferDirection::Upload;
const bool render_target = binding == BindingType::RenderTarget;
const bool video_out = binding == BindingType::VideoOut;
auto format = info.guest_format;
uint32_t layers = info.TransferLayers();
bool volume = info.IsVolume();
bool allow_depth_tile = upload;
const char* owner = "TextureCache readback";
TextureTransfer transfer;
transfer.swap_bgra16 = info.bgra16 && (!upload || render_target || video_out);
if (render_target) {
format = ImageOps::RenderTargetTransferFormat(info.bytes_per_block);
}
if (video_out) {
allow_depth_tile = false;
} else if (render_target || binding == BindingType::Storage) {
allow_depth_tile = true;
}
transfer.color_transform = info.GetColorTransform();
if (upload) {
if ((render_target || video_out) &&
(info.resources.layers == 0 || info.data.size % info.resources.layers != 0 ||
@@ -963,9 +968,9 @@ TextureCache::BuildTextureTransfer(const Image& image, BindingType binding,
}
}
transfer.layout = TextureCalcUploadLayout(format, info.extent.width, info.extent.height,
info.resources.levels, layers, info.tile_mode,
info.data.size, allow_depth_tile, volume, owner);
transfer.layout = TextureCalcUploadLayout(info.guest_format, info.extent.width,
info.extent.height, info.resources.levels, layers,
info.tile_mode, info.data.size, volume, owner);
transfer.regions = TextureBuildImageCopies(transfer.layout);
if (info.IsDepth()) {
for (auto& region: transfer.regions) {
@@ -1029,10 +1034,9 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
TileManager::Result linear {source.Handle(), source_offset, info.data.size};
if (!transfer.tiles.empty()) {
linear = m_tiler.Detile(source.Handle(), source_offset, info.data.size,
transfer.LinearSize(), transfer.tiles);
}
if (transfer.swap_bgra16) {
linear = m_tiler.SwapBgra16(linear);
transfer.LinearSize(), transfer.tiles, transfer.color_transform);
} else if (transfer.color_transform != ColorTransform::None) {
linear = m_tiler.TransformColor(linear, transfer.color_transform, true);
}
upload(transfer.regions, linear);
return;
@@ -1043,6 +1047,8 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
auto info = destination.info;
if (image.depth_id) {
info.data = image.info.data;
info.resources = {image.stencil_subresources.level_count,
image.stencil_subresources.layer_count};
info.guest_format = Prospero::BufferFormat::k8UInt;
info.bytes_per_block = 1;
if (info.IsTiled()) info.pitch = TileGetDepthPitch(info.extent.width, 1, 0);
@@ -1057,6 +1063,11 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
auto copies = BuildDepthCopies(info, full_slice_size, image.depth_id
? vk::ImageAspectFlagBits::eStencil
: vk::ImageAspectFlagBits::eDepth);
if (image.depth_id) {
for (auto& copy: copies) {
copy.imageSubresource.baseArrayLayer += image.stencil_subresources.base_layer;
}
}
TileManager::Result linear {source.Handle(), source_offset, source.Size() - source_offset};
if (info.IsTiled()) {
const auto tiles = BuildDepthTiles(info);
@@ -1133,7 +1144,7 @@ void TextureCache::MaterializeColorClear(ImageId id, const ImageDesc& desc,
image.info.metadata = desc.info.metadata;
// Native color metadata must not retain a reused HTile/CMask/FMask clear flag.
m_surface_metas.erase(range.address);
if (range.size == 0 || desc.info.resources.levels != 1 || image.info.resources.levels != 1) {
if (range.size == 0 || desc.info.resources.levels != 1) {
return;
}
}
@@ -1181,10 +1192,12 @@ void TextureCache::MaterializeColorClear(ImageId id, const ImageDesc& desc,
{vk::ImageAspectFlagBits::eColor, view.base_level, view.level_count,
image_first + slice, 1}, clear);
}
// Native expanded keys own consumption. Existing buffer tracking publishes this CPU
// write to future GPU readers; FillBuffer can fault and must run outside the texture lock.
// Publish the conversion's expanded keys without treating them as guest writes
// to overlapping image data. Invalidate the buffer before updating its backing.
if (desc.type != BindingType::VideoOut) {
m_buffer_cache.FillBuffer(address, slice_size, UINT32_MAX, false);
std::fill(bytes.begin(), bytes.end(), uint8_t {0xff});
m_buffer_cache.InvalidateMemory(address, slice_size);
LibKernel::Memory::WriteBacking(address, bytes.data(), bytes.size());
}
}
}
@@ -1243,7 +1256,8 @@ ImageId TextureCache::AssociateStencil(ImageId depth_id, GuestRange stencil) {
}
auto& record = m_slot_images[association];
TouchImage(record);
record.depth_id = depth_id;
record.depth_id = depth_id;
record.stencil_subresources = depth.stencil_subresources;
return association;
}
@@ -1449,6 +1463,18 @@ vk::ImageView TextureCache::FindDepthTarget(ImageId id, const ImageDesc& desc) {
TouchImage(image);
image.MarkGpuModified();
image.usage.depth_target = true;
if (desc.info.HasStencil()) {
const auto layers = image.info.resources.layers;
EXIT_IF(layers == 0 || image.info.data.size % layers != 0 ||
desc.info.data.address < image.info.data.address);
const auto slice_size = image.info.data.size / layers;
const auto offset = desc.info.data.address - image.info.data.address;
EXIT_IF(slice_size == 0 || offset % slice_size != 0 || offset / slice_size >= layers ||
desc.info.resources.layers > layers - offset / slice_size);
image.stencil_subresources = {0, desc.info.resources.levels,
static_cast<uint32_t>(offset / slice_size),
desc.info.resources.layers};
}
image.info.stencil = desc.info.stencil;
image.info.metadata = desc.info.metadata;
if (desc.info.HasMetadata()) {
@@ -1495,9 +1521,11 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
if (command.IsInvalid() || !GuestRange {address, size}.Valid()) {
EXIT("TextureCache: invalid image clear\n");
}
std::scoped_lock lock {m_lock};
ImageId selected {};
vk::ImageAspectFlags aspect {};
std::scoped_lock lock {m_lock};
ImageId selected {};
ImageId stencil_id {};
vk::ImageAspectFlags aspect {};
ImageSubresourceRange subresources;
for (const auto id: FindImagesInRegion(address, size, false)) {
auto owner = m_slot_images.try_get(id);
if (owner == nullptr) {
@@ -1505,10 +1533,13 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
}
vk::ImageAspectFlags candidate {};
ImageId candidate_id = id;
ImageSubresourceRange candidate_subresources {
0, owner->info.resources.levels, 0, owner->info.TransferLayers()};
if (owner->depth_id && owner->info.data.address == address &&
owner->info.data.size == size) {
candidate = vk::ImageAspectFlagBits::eStencil;
candidate_id = owner->depth_id;
candidate = vk::ImageAspectFlagBits::eStencil;
candidate_id = owner->depth_id;
candidate_subresources = owner->stencil_subresources;
owner = m_slot_images.try_get(candidate_id);
if (owner == nullptr || owner->backing.image == nullptr || !owner->info.HasStencil()) {
continue;
@@ -1521,11 +1552,13 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
if (!candidate) {
continue;
}
if (selected && selected != candidate_id) {
if (selected && (selected != candidate_id || subresources != candidate_subresources)) {
return false;
}
selected = candidate_id;
aspect = candidate;
selected = candidate_id;
stencil_id = candidate == vk::ImageAspectFlagBits::eStencil ? id : ImageId {};
aspect = candidate;
subresources = candidate_subresources;
}
if (!selected) {
return false;
@@ -1547,7 +1580,12 @@ bool TextureCache::ClearImageFromBuffer(CommandBuffer& command, uint64_t address
clear.depthStencil.stencil = stencil_clear;
}
ClearImage(command, selected, image.backing.format,
{aspect, 0, image.info.resources.levels, 0, image.info.TransferLayers()}, clear);
{aspect, subresources.base_level, subresources.level_count,
subresources.base_layer, subresources.layer_count}, clear);
if (stencil_id) {
TrackImage(stencil_id);
CommitGpuWrite(m_slot_images[stencil_id]);
}
return true;
}
@@ -1713,14 +1751,14 @@ void TextureCache::DownloadImage(Image& image, Buffer& destination, uint64_t des
}
auto& texture = transfer.texture;
const auto transform = texture.swap_bgra16 ? TileManager::ColorTransform::SwapBgra16
: TileManager::ColorTransform::None;
const auto transform = texture.color_transform;
if (texture.tiles.empty()) {
if (transform == TileManager::ColorTransform::SwapBgra16) {
if (transform != ColorTransform::None) {
auto linear = m_tiler.GetScratchBuffer(destination_size);
image.Download(texture.regions, linear.buffer, 0, linear.size);
m_tiler.SwapBgra16(linear,
{destination.Handle(), destination_offset, destination_size});
m_tiler.TransformColor(linear,
{destination.Handle(), destination_offset, destination_size},
transform, false);
return;
}
for (auto& copy: texture.regions) {
@@ -1850,7 +1888,7 @@ void TextureCache::InvalidateMemoryFromGPU(uint64_t address, uint64_t size) {
std::scoped_lock lock {m_lock};
for (const auto id: FindImagesInRegion(address, size, true)) {
auto& image = m_slot_images[id];
if (!image.Overlaps(address, size)) {
if (image.info.data.address != address) {
continue;
}
if (image.IsGpuModified()) {
@@ -1860,23 +1898,6 @@ void TextureCache::InvalidateMemoryFromGPU(uint64_t address, uint64_t size) {
}
}
bool TextureCache::IsRegionGpuModified(uint64_t address, uint64_t size) {
if (!GuestRange {address, size}.Valid()) {
return false;
}
std::scoped_lock lock {m_lock};
for (const auto id: FindImagesInRegion(address, size, false)) {
const auto& image = m_slot_images[id];
// PPSA17168: S_LOAD_DWORD reads shader data at an address overlapping an old
// render target whose memory the CPU has reused. The cached image still retains
// its earlier GPU-modified flag.
if (!image.depth_id && image.IsGpuModified() && !image.IsDefinitelyCpuDirty()) {
return true;
}
}
return false;
}
void TextureCache::InvalidateCpuAliases(uint64_t address, uint64_t size) {
const auto page_begin = Common::AlignDown(address, TRACKER_PAGE_SIZE);
const auto page_end = Common::AlignUp(address + size, TRACKER_PAGE_SIZE);
@@ -1941,6 +1962,11 @@ bool TextureCache::TouchMeta(uint64_t address, uint32_t slice, bool is_clear) {
return true;
}
bool TextureCache::IsRegionRegistered(uint64_t address, uint64_t size) {
std::scoped_lock lock {m_lock};
return !FindImagesInRegion(address, size, false).empty();
}
void TextureCache::UnmapMemory(uint64_t address, uint64_t size) {
if (!GuestRange {address, size}.Valid()) {
EXIT("TextureCache: invalid unmap range\n");
+1 -1
View File
@@ -61,7 +61,7 @@ public:
uint32_t packed_clear);
void InvalidateMemory(uint64_t address, uint64_t size);
void InvalidateMemoryFromGPU(uint64_t address, uint64_t size);
[[nodiscard]] bool IsRegionGpuModified(uint64_t address, uint64_t size);
[[nodiscard]] bool IsRegionRegistered(uint64_t address, uint64_t size);
[[nodiscard]] bool IsMeta(uint64_t address);
[[nodiscard]] bool IsMetaCleared(uint64_t address, uint32_t slice);
@@ -264,7 +264,7 @@ void RenderExecutor::ResolveRenderColorTarget(CommandBuffer& buffer, RenderColor
desc.type = TextureCache::BindingType::RenderTarget;
desc.info.data = {rt.base.addr, backing_size};
desc.info.pixel_format = target_format.format;
desc.info.guest_format = transfer_format;
desc.info.guest_format = target_format.guest_format;
desc.info.type = image_type;
desc.info.extent = {width, height, depth};
desc.info.resources = {levels, volume ? 1u : view.image_layers};
@@ -226,43 +226,37 @@ void CommandScheduler::PopPendingOperations() {
}
void CommandScheduler::DeferOperation(Common::UniqueFunction<void>&& operation) {
QueueOperation(std::move(operation), false);
}
void CommandScheduler::DeferPriorityOperation(Common::UniqueFunction<void>&& operation) {
QueueOperation(std::move(operation), true);
}
void CommandScheduler::QueueOperation(Common::UniqueFunction<void>&& operation, bool priority) {
CheckActive();
EXIT_IF(!operation);
std::unique_lock lock(m_operation_mutex);
if (m_operation_state == OperationState::Open) {
m_pending_operations.push({std::move(operation), CurrentTick()});
return;
}
if (g_deferred_callback_scheduler == this) {
auto& queue = priority ? m_priority_operations : m_pending_operations;
queue.push({std::move(operation), CurrentTick()});
lock.unlock();
operation();
if (priority) {
m_operation_available.notify_one();
}
return;
}
m_operation_available.wait(lock,
[this] { return m_operation_state == OperationState::Closed; });
if (g_deferred_callback_scheduler != this) {
m_operation_available.wait(lock,
[this] { return m_operation_state == OperationState::Closed; });
}
lock.unlock();
operation();
}
void CommandScheduler::DeferPriorityOperation(Common::UniqueFunction<void>&& operation) {
CheckActive();
EXIT_IF(!operation);
std::unique_lock lock(m_operation_mutex);
if (m_operation_state == OperationState::Open) {
m_priority_operations.push({std::move(operation), CurrentTick()});
lock.unlock();
m_operation_available.notify_one();
return;
}
if (g_deferred_callback_scheduler == this) {
lock.unlock();
operation();
return;
}
m_operation_available.wait(lock,
[this] { return m_operation_state == OperationState::Closed; });
lock.unlock();
operation();
bool CommandScheduler::HasPendingPriorityOperations() {
std::lock_guard lock(m_operation_mutex);
return !m_priority_operations.empty() || m_priority_active;
}
void CommandScheduler::PriorityOperationsThread(std::stop_token stop) {
@@ -38,8 +38,10 @@ public:
void PopPendingOperations();
void DrainPriorityOperations();
void WaitPriorityOperations(uint64_t tick);
// Guest-memory completions use the priority queue; normal callbacks maintain GPU resources.
void DeferOperation(Common::UniqueFunction<void>&& operation);
void DeferPriorityOperation(Common::UniqueFunction<void>&& operation);
[[nodiscard]] bool HasPendingPriorityOperations();
[[nodiscard]] static bool InDeferredOperation() noexcept;
[[nodiscard]] bool Active() const noexcept { return m_command.m_registers != nullptr; }
@@ -82,6 +84,7 @@ private:
void BeginNext();
void PriorityOperationsThread(std::stop_token stop);
void QueueOperation(Common::UniqueFunction<void>&& operation, bool priority);
void RunOperation(Common::UniqueFunction<void>&& operation);
MasterSemaphore m_master;
@@ -160,8 +160,7 @@ static TextureCache::ImageDesc MakeDepthTargetDesc(const CommandBuffer& buffer,
z.depth_view.slice_max);
}
// EXPCLEAR permits an HTile acceleration state; the host attachment is already expanded.
if (z.z_info.partially_resident ||
z.stencil_info.partially_resident || z.z_info.max_mip_level != 0 ||
if (z.z_info.max_mip_level != 0 ||
z.depth_view.current_mip_level != 0 || unsupported_shading_rate_encoding ||
depth_address == 0 || (depth_address & 0xffffu) != 0) {
DepthFatal("unsupported depth register state");
@@ -316,8 +315,6 @@ void RenderExecutor::ResolveRenderDepthTarget(CommandBuffer& buffer, RenderDepth
r.depth_compare_op = static_cast<vk::CompareOp>(dc.zfunc);
r.depth_bounds_test_enable = dc.depth_bounds_enable;
r.depth_min_bounds = hw.GetDepthBoundsMin();
r.depth_max_bounds = hw.GetDepthBoundsMax();
r.stencil_clear_enable =
has_stencil && rc.stencil_clear_enable && !z.depth_view.stencil_write_disable;
@@ -29,8 +29,6 @@ struct RenderDepthInfo {
bool depth_write_enable = false;
vk::CompareOp depth_compare_op = vk::CompareOp::eNever;
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
bool stencil_clear_enable = false;
uint8_t stencil_clear_value = 0;
bool stencil_test_enable = false;
+23 -6
View File
@@ -6,6 +6,7 @@
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
#include "graphics/host_gpu/renderer/image/imageView.h"
#include "graphics/host_gpu/renderer/image/tiler.h"
#include "graphics/host_gpu/renderer/renderTarget.h"
#include "kernel/memory.h"
@@ -340,7 +341,9 @@ void Image::CopyImage(Image& source) {
EXIT_IF(source.backing.samples != backing.samples);
m_scheduler.EndRendering();
const uint32_t levels = std::min(source.backing.mip_levels, backing.mip_levels);
const uint32_t base_depth = backing.image_type == vk::ImageType::e3D
const uint32_t base_depth = source.backing.image_type == backing.image_type
? std::min(source.backing.extent.depth, backing.extent.depth)
: backing.image_type == vk::ImageType::e3D
? backing.extent.depth
: source.backing.extent.depth;
const auto source_aspect =
@@ -454,7 +457,7 @@ uint32_t Image::CopyRows(uint64_t row_size, uint32_t rows, uint64_t capacity) no
return static_cast<uint32_t>(std::min<uint64_t>(rows, capacity / row_size));
}
void Image::CopyImageWithBuffer(Image& source, Buffer& buffer) {
void Image::CopyImageWithBuffer(Image& source, Buffer& buffer, TileManager& tiler) {
EXIT_IF(buffer.Handle() == nullptr || source.backing.samples != 1 || backing.samples != 1);
m_scheduler.EndRendering();
const uint32_t levels = std::min(source.backing.mip_levels, backing.mip_levels);
@@ -472,6 +475,8 @@ void Image::CopyImageWithBuffer(Image& source, Buffer& buffer) {
const uint32_t destination_block = info.IsBlock() ? 4u : 1u;
EXIT_IF(levels == 0 || source_bytes == 0 || source_bytes != destination_bytes ||
source_block != destination_block);
const auto source_transform = source.info.GetColorTransform();
const auto target_transform = info.GetColorTransform();
vk::BufferMemoryBarrier2 barrier {};
barrier.srcStageMask = vk::PipelineStageFlagBits2::eTransfer;
@@ -533,9 +538,19 @@ void Image::CopyImageWithBuffer(Image& source, Buffer& buffer) {
command.copyImageToBuffer(source.backing.image,
vk::ImageLayout::eTransferSrcOptimal, buffer.Handle(),
source_copy);
barrier.srcAccessMask = vk::AccessFlagBits2::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits2::eTransferRead;
command.pipelineBarrier2(dependency);
if (source_transform != target_transform) {
const TileManager::Result bytes {buffer.Handle(), 0, copy_size};
if (source_transform != ColorTransform::None) {
tiler.TransformColor(bytes, bytes, source_transform, false);
}
if (target_transform != ColorTransform::None) {
tiler.TransformColor(bytes, bytes, target_transform, true);
}
} else {
barrier.srcAccessMask = vk::AccessFlagBits2::eTransferWrite;
barrier.dstAccessMask = vk::AccessFlagBits2::eTransferRead;
command.pipelineBarrier2(dependency);
}
command.copyBufferToImage(buffer.Handle(), backing.image,
vk::ImageLayout::eTransferDstOptimal, destination_copy);
}
@@ -671,7 +686,9 @@ Prospero::BufferFormat RenderTargetTransferFormat(uint32_t bytes_per_element) {
} // namespace ImageOps
Image::Image(GraphicContext& graphics, CommandScheduler& scheduler, const ImageInfo& image_info)
: info(image_info), m_graphics(graphics), m_scheduler(scheduler) {
: info(image_info),
stencil_subresources {0, image_info.resources.levels, 0, image_info.resources.layers},
m_graphics(graphics), m_scheduler(scheduler) {
KYTY_PROFILER_FUNCTION();
ImageOps::Validate(info);
m_cpu_dirty =
+4 -1
View File
@@ -18,6 +18,7 @@ namespace Libs::Graphics {
class Buffer;
class CommandScheduler;
class TileManager;
struct ImageTestAccess;
using ImageId = Common::SlotId;
@@ -66,7 +67,7 @@ public:
void CopyImage(Image& source);
void Resolve(Image& source, const ImageSubresourceRange& source_range,
const ImageSubresourceRange& destination_range);
void CopyImageWithBuffer(Image& source, Buffer& buffer);
void CopyImageWithBuffer(Image& source, Buffer& buffer, TileManager& tiler);
void CopyMip(Image& source, uint32_t mip, uint32_t layer);
void InvalidateCpuWrite(uint64_t vaddr, uint64_t size) {
@@ -148,6 +149,8 @@ public:
uint64_t track_addr = 0;
uint64_t track_addr_end = 0;
ImageId depth_id {};
// The current stencil plane's mapping into the depth image, also retained by its association.
ImageSubresourceRange stencil_subresources;
uint64_t tick_accessed_last = 0;
size_t lru_id = 0;
@@ -15,6 +15,8 @@
namespace Libs::Graphics {
enum class ColorTransform : uint32_t { None, SwapBgra16, Reverse10_11_11 };
enum class VideoOutCompression : uint8_t { Uncompressed, Dcc256_256_0, Dcc256_64_64, Unsupported };
enum class ImageMetadataKind : uint8_t { None, Htile, Dcc, Cmask };
@@ -70,6 +72,14 @@ struct ImageInfo {
bool bgra16 = false;
std::array<ImageMipInfo, 16> mip_layout {};
[[nodiscard]] ColorTransform GetColorTransform() const noexcept {
if (bgra16) return ColorTransform::SwapBgra16;
switch (guest_format) {
case Prospero::BufferFormat::k10_11_11Float:
return ColorTransform::Reverse10_11_11;
default: return ColorTransform::None;
}
}
[[nodiscard]] constexpr bool HasStencil() const noexcept { return !stencil.Empty(); }
[[nodiscard]] constexpr bool HasMetadata() const noexcept {
return metadata.kind != ImageMetadataKind::None;
@@ -91,7 +101,8 @@ struct ImageInfo {
}
[[nodiscard]] bool IsCompatible(const ImageInfo& other) const noexcept {
return pixel_format == other.pixel_format && samples == other.samples &&
bytes_per_block == other.bytes_per_block;
bytes_per_block == other.bytes_per_block &&
GetColorTransform() == other.GetColorTransform();
}
[[nodiscard]] int32_t MipOf(const ImageInfo& container) const noexcept {
if (container.resources.levels > container.mip_layout.size()) {
@@ -379,7 +390,28 @@ inline constexpr std::array<VideoOutFormatPolicy, 7> VIDEO_OUT_FORMAT_POLICIES {
const auto encoded = static_cast<float>(value & 0xffu) / 255.0f;
return encoded <= 0.04045f ? encoded / 12.92f : std::pow((encoded + 0.055f) / 1.055f, 2.4f);
};
const auto float16 = [](uint32_t value) {
const auto sign = (value & 0x8000u) << 16u;
const auto exponent = (value >> 10u) & 0x1fu;
const auto mantissa = value & 0x3ffu;
if (exponent == 0) {
return std::copysign(static_cast<float>(mantissa) * 0x1p-24f,
std::bit_cast<float>(sign));
}
return std::bit_cast<float>(sign | ((exponent == 31 ? 255u : exponent + 112u) << 23u) |
(mantissa << 13u));
};
switch (format) {
case vk::Format::eR16G16Sfloat:
next.float32[1] = float16(packed >> 16u);
[[fallthrough]];
case vk::Format::eR16Sfloat: next.float32[0] = float16(packed); break;
case vk::Format::eR16G16Unorm:
next.float32[1] = static_cast<float>(packed >> 16u) / 65535.0f;
[[fallthrough]];
case vk::Format::eR16Unorm:
next.float32[0] = static_cast<float>(packed & 0xffffu) / 65535.0f;
break;
// A single-plane float target carries its clear as raw float bits, the same encoding the
// depth decoder below uses. Without this the clear is discarded and the target keeps stale
// contents.
@@ -432,6 +464,10 @@ inline constexpr std::array<VideoOutFormatPolicy, 7> VIDEO_OUT_FORMAT_POLICIES {
// Keep this separate: the first register word alone cannot describe a 64-bit color.
[[nodiscard]] inline bool DecodeColorDwordFill(vk::Format format, uint32_t packed,
vk::ClearColorValue& clear) {
if ((format == vk::Format::eR16Sfloat || format == vk::Format::eR16Unorm) &&
(packed & 0xffffu) != (packed >> 16u)) {
return false;
}
if (format == vk::Format::eR16G16B16A16Sfloat) {
if (packed != 0) {
return false;
@@ -358,10 +358,8 @@ vk::ImageView Image::FindView(const ImageViewInfo& view_info) {
}
vk::ImageViewUsageCreateInfo usage {};
usage.usage = image.usage;
if (!is_storage) {
usage.usage &= ~vk::ImageUsageFlagBits::eStorage;
}
usage.usage = is_storage ? vk::ImageUsageFlagBits::eStorage
: image.usage & ~vk::ImageUsageFlagBits::eStorage;
vk::ImageViewMinLodCreateInfoEXT min_lod {};
if (normalized.min_lod != 0) {
min_lod.minLod = static_cast<float>(normalized.base_level) +
@@ -90,8 +90,11 @@ IsSupportedSampledDepthResource(const ShaderRecompiler::IR::ImageResource& resou
if (resource.numeric_class != Prospero::TextureNumericClass::Float && resource.depth_compare) {
return false;
}
return resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None && resource.read &&
!resource.written && !resource.atomic;
return ((resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None &&
resource.mip_count == 1u) ||
(resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::Dynamic &&
resource.mip_count != 0u)) &&
resource.read && !resource.written && !resource.atomic;
}
inline void ValidateStorageColorView(vk::Format image_format, vk::Format view_format,
@@ -114,7 +117,7 @@ IsSupportedStorageImageResource(const ShaderRecompiler::IR::ImageResource& resou
resource.dimension == ShaderRecompiler::Decoder::ImageDimension::Dim2DArray) &&
((resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::None &&
resource.mip_count == 1u) ||
(resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage &&
(resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::Dynamic &&
resource.mip_count != 0u)) &&
resource.written &&
(!resource.atomic ||
@@ -35,6 +35,9 @@ struct HostFormatInfo {
HostFormatInfo ResolveHostFormat(Prospero::BufferFormat guest_format,
Prospero::ChannelOrder order) {
if (guest_format == Prospero::BufferFormat::k10_11_11Float) {
return {vk::Format::eB10G11R11UfloatPack32, Prospero::ColorMappingBgra};
}
if (order == Prospero::ChannelOrder::kAlt) {
switch (guest_format) {
case Prospero::BufferFormat::k8_8_8_8UNorm:
@@ -131,7 +134,8 @@ RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layo
if (host_format.format != vk::Format::eUndefined && bytes != 0) {
const auto order_mapping =
kRenderTargetColorMappings[static_cast<size_t>(order)][encoding.components - 1u];
return {host_format.format, bytes, host_format.host_to_storage.Then(order_mapping)};
return {host_format.format, bytes, host_format.host_to_storage.Then(order_mapping),
encoding.buffer_format};
}
}
EXIT("unsupported render-target format combination: layout=%u type=%u order=%u\n",
@@ -175,8 +179,7 @@ SurfaceFormatInfo TextureGetSurfaceFormatInfo(Prospero::BufferFormat format) {
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
uint32_t height, uint32_t levels, uint32_t depth,
Prospero::TileMode tile_mode, uint64_t upload_size,
bool allow_depth_tile, bool volume_texture,
const char* owner) {
bool volume_texture, const char* owner) {
TextureUploadLayout layout {};
layout.surface.description = {
format,
@@ -204,8 +207,7 @@ TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint3
static_cast<uint32_t>(format));
}
} else {
if ((tile_mode == Prospero::TileMode::kDepth && !allow_depth_tile) ||
!TileGetTiledTextureLayout(description, layout.surface)) {
if (!TileGetTiledTextureLayout(description, layout.surface)) {
EXIT("%s: unsupported typed tiled upload: fmt=%u tile=%u "
"size=%" PRIu64 " extent=%ux%u levels=%u\n",
owner, static_cast<uint32_t>(format), static_cast<uint32_t>(tile_mode),
@@ -15,6 +15,7 @@ struct RenderTargetFormatInfo {
vk::Format format = vk::Format::eUndefined;
uint32_t bytes_per_element = 0;
Prospero::ColorComponentMapping export_mapping;
Prospero::BufferFormat guest_format = Prospero::BufferFormat::kInvalid;
};
struct SurfaceFormatInfo {
@@ -47,8 +48,7 @@ RenderTargetFormatInfo TextureGetRenderTargetFormat(Prospero::ChannelLayout layo
TextureUploadLayout TextureCalcUploadLayout(Prospero::BufferFormat format, uint32_t width,
uint32_t height, uint32_t levels, uint32_t depth,
Prospero::TileMode tile_mode, uint64_t upload_size,
bool allow_depth_tile, bool volume_texture,
const char* owner);
bool volume_texture, const char* owner);
std::vector<vk::BufferImageCopy> TextureBuildImageCopies(const TextureUploadLayout& layout);
bool TextureBuildGpuTileInfos(uint64_t tiled_size, const std::vector<vk::BufferImageCopy>& regions,
const TextureUploadLayout& layout, uint32_t levels,
+42 -36
View File
@@ -13,7 +13,7 @@
#include "gpu_tiler_shaders/gpu_tiler_standard4_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard64_3d_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_standard64_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_swap_bgra16_spv.h"
#include "gpu_tiler_shaders/gpu_tiler_color_transform_spv.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/cache/streamBuffer.h"
#include "graphics/host_gpu/renderer/commandScheduler.h"
@@ -31,7 +31,7 @@ TileManager::TileManager(GraphicContext& graphics, CommandScheduler& scheduler,
StreamBuffer& stream_buffer)
: m_graphics(graphics), m_scheduler(scheduler), m_stream_buffer(stream_buffer) {
static_assert(FamilyCount == 9);
static_assert(sizeof(Push) == 52);
static_assert(sizeof(Push) == 60);
std::array<vk::DescriptorSetLayoutBinding, 3> bindings {};
for (uint32_t index = 0; index < 2; index++) {
bindings[index] = {index, vk::DescriptorType::eStorageBuffer, 1,
@@ -77,8 +77,8 @@ TileManager::~TileManager() {
if (m_d32_to_d16 != nullptr) {
m_graphics.device.destroyPipeline(m_d32_to_d16, nullptr);
}
if (m_swap_bgra16 != nullptr) {
m_graphics.device.destroyPipeline(m_swap_bgra16, nullptr);
if (m_color_transform != nullptr) {
m_graphics.device.destroyPipeline(m_color_transform, nullptr);
}
if (m_pipeline_layout != nullptr) {
m_graphics.device.destroyPipelineLayout(m_pipeline_layout, nullptr);
@@ -90,7 +90,8 @@ TileManager::~TileManager() {
void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, uint64_t source_base,
uint64_t target_base, std::vector<Dispatch>& dispatches) {
uint64_t target_base, std::vector<Dispatch>& dispatches,
ColorTransform transform) {
EXIT_IF(infos.empty() || tiled_capacity == 0 || linear_capacity == 0);
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
EXIT_NOT_IMPLEMENTED(tiled_capacity > UINT32_MAX || linear_capacity > UINT32_MAX);
@@ -108,6 +109,8 @@ void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_ca
dispatches.clear();
dispatches.reserve(infos.size());
for (const auto& info: infos) {
EXIT_IF((transform == ColorTransform::SwapBgra16 && info.bytes_per_element != 8u) ||
(transform == ColorTransform::Reverse10_11_11 && info.bytes_per_element != 4u));
TileBlockLayout block {};
const uint32_t tiled_width = info.tiled_width != 0 ? info.tiled_width : info.pitch;
const uint32_t tiled_height = info.tiled_height != 0 ? info.tiled_height : info.height;
@@ -193,6 +196,7 @@ void TileManager::Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_ca
dispatch.push.tail_x = info.tail_x;
dispatch.push.tail_y = info.tail_y;
dispatch.push.tail = info.tail;
dispatch.push.color_transform = static_cast<uint32_t>(transform);
dispatches.push_back(dispatch);
}
@@ -338,13 +342,14 @@ void TileManager::Record(vk::Buffer source, uint64_t source_offset,
TileManager::Result TileManager::Detile(vk::Buffer tiled, uint64_t tiled_offset,
uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos) {
std::span<const GpuTileInfo> infos,
ColorTransform transform) {
const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
const uint64_t descriptor_alignment =
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t source_base = tiled_offset & (descriptor_alignment - 1);
std::vector<Dispatch> dispatches;
Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches);
Prepare(false, tiled_capacity, linear_capacity, infos, source_base, 0, dispatches, transform);
auto scratch = GetScratchBuffer(linear_capacity, tiled);
Record(tiled, tiled_offset, tiled_capacity, scratch.buffer, 0, scratch.size, dispatches,
true);
@@ -375,15 +380,11 @@ void TileManager::TileImage(Image& image, std::span<const vk::BufferImageCopy> r
std::max<uint64_t>(limits.minStorageBufferOffsetAlignment, 4);
const uint64_t target_base = tiled_offset & (descriptor_alignment - 1);
std::vector<Dispatch> dispatches;
// Reserve stream parameters before recording the image download and conversion.
Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches);
// Reserve stream parameters before recording the image download.
Prepare(true, tiled_capacity, linear_capacity, infos, 0, target_base, dispatches, transform);
auto linear = GetScratchBuffer(linear_capacity, tiled);
image.Download(regions, linear.buffer, 0, linear.size);
Result source {linear.buffer, 0, linear.size};
if (transform == ColorTransform::SwapBgra16) {
source = SwapBgra16(source);
}
Record(source.buffer, source.offset, linear_capacity, tiled, tiled_offset, tiled_capacity,
Record(linear.buffer, 0, linear_capacity, tiled, tiled_offset, tiled_capacity,
dispatches, false);
}
@@ -582,9 +583,20 @@ void TileManager::ConvertD16(Result source, Result target, D16Direction directio
&barriers[1], 0, nullptr);
}
void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
if (m_swap_bgra16 == nullptr) {
const auto module = CompileSPV(GPU_TILER_SWAP_BGRA16_SPV, m_graphics.device);
void TileManager::TransformColor(Result input, Result output, ColorTransform transform,
bool to_host) {
uint32_t element_bytes = 0;
switch (transform) {
case ColorTransform::SwapBgra16: element_bytes = 8; break;
case ColorTransform::Reverse10_11_11: element_bytes = 4; break;
default: EXIT("invalid color transform\n");
}
EXIT_IF(input.size == 0 || input.size % element_bytes != 0 ||
input.size / element_bytes > UINT32_MAX ||
output.size < input.size);
const auto pixels = static_cast<uint32_t>(input.size / element_bytes);
if (m_color_transform == nullptr) {
const auto module = CompileSPV(GPU_TILER_COLOR_TRANSFORM_SPV, m_graphics.device);
vk::PipelineShaderStageCreateInfo stage {};
stage.stage = vk::ShaderStageFlagBits::eCompute;
stage.module = module;
@@ -593,14 +605,12 @@ void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
create.stage = stage;
create.layout = m_pipeline_layout;
const auto result =
m_graphics.device.createComputePipelines(nullptr, 1, &create, nullptr, &m_swap_bgra16);
m_graphics.device.createComputePipelines(nullptr, 1, &create, nullptr, &m_color_transform);
m_graphics.device.destroyShaderModule(module, nullptr);
RequireVulkanSuccess(result, "create BGRA16 swap pipeline");
RequireVulkanSuccess(result, "create color transform pipeline");
}
const uint64_t bytes = static_cast<uint64_t>(pixels) * 8u;
EXIT_IF(pixels == 0);
const auto input_binding = BindStorage(input, bytes);
const auto output_binding = BindStorage(output, bytes);
const auto input_binding = BindStorage(input, input.size);
const auto output_binding = BindStorage(output, input.size);
const vk::DescriptorBufferInfo infos[] {
input_binding.info,
@@ -631,13 +641,15 @@ void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
command.pipelineBarrier(
vk::PipelineStageFlagBits::eAllCommands | vk::PipelineStageFlagBits::eHost,
vk::PipelineStageFlagBits::eComputeShader, {}, 0, nullptr, 2, barriers, 0, nullptr);
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_swap_bgra16);
command.bindPipeline(vk::PipelineBindPoint::eCompute, m_color_transform);
command.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, m_pipeline_layout, 0,
static_cast<uint32_t>(writes.size()), writes.data());
Push push {};
push.src_base = input_binding.base;
push.dst_base = output_binding.base;
push.width = pixels;
push.src_base = input_binding.base;
push.dst_base = output_binding.base;
push.width = pixels;
push.color_transform = static_cast<uint32_t>(transform);
push.to_host = to_host;
command.pushConstants(m_pipeline_layout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(push),
&push);
command.dispatch((pixels + 63u) / 64u, 1, 1);
@@ -648,17 +660,11 @@ void TileManager::SwapBgra16(Result input, Result output, uint32_t pixels) {
0, nullptr);
}
TileManager::Result TileManager::SwapBgra16(Result input) {
EXIT_NOT_IMPLEMENTED(input.size == 0 || input.size % 8u != 0 || input.size / 8u > UINT32_MAX);
TileManager::Result TileManager::TransformColor(Result input, ColorTransform transform,
bool to_host) {
auto result = GetScratchBuffer(input.size, input.buffer);
SwapBgra16(input, result, static_cast<uint32_t>(input.size / 8u));
TransformColor(input, result, transform, to_host);
return result;
}
void TileManager::SwapBgra16(Result input, Result output) {
EXIT_NOT_IMPLEMENTED(input.size == 0 || input.size % 8u != 0 || input.size / 8u > UINT32_MAX ||
output.size < input.size);
SwapBgra16(input, output, static_cast<uint32_t>(input.size / 8u));
}
} // namespace Libs::Graphics
+13 -11
View File
@@ -3,6 +3,7 @@
#include "common/common.h"
#include "graphics/guest_gpu/tile.h"
#include "graphics/host_gpu/renderer/image/imageInfo.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <array>
@@ -42,7 +43,6 @@ struct GpuTileInfo {
class TileManager final {
public:
enum class D16Direction { Promote, Demote };
enum class ColorTransform { None, SwapBgra16 };
struct Result {
vk::Buffer buffer = nullptr;
@@ -65,7 +65,8 @@ public:
// Consume scratch results before the next acquisition, or pass their buffer as input.
[[nodiscard]] Result Detile(vk::Buffer tiled, uint64_t tiled_offset, uint64_t tiled_capacity,
uint64_t linear_capacity, std::span<const GpuTileInfo> infos);
uint64_t linear_capacity, std::span<const GpuTileInfo> infos,
ColorTransform transform = ColorTransform::None);
void Tile(vk::Buffer linear, uint64_t linear_offset, uint64_t linear_capacity, vk::Buffer tiled,
uint64_t tiled_offset, uint64_t tiled_capacity, std::span<const GpuTileInfo> infos);
void TileImage(Image& image, std::span<const vk::BufferImageCopy> regions, vk::Buffer tiled,
@@ -75,8 +76,8 @@ public:
[[nodiscard]] Result GetScratchBuffer(uint64_t size, vk::Buffer input = nullptr);
void ConvertD16(Result source, Result target, D16Direction direction, bool d32,
const D16Layout& layout);
[[nodiscard]] Result SwapBgra16(Result input);
void SwapBgra16(Result input, Result output);
[[nodiscard]] Result TransformColor(Result input, ColorTransform transform, bool to_host);
void TransformColor(Result input, Result output, ColorTransform transform, bool to_host);
private:
friend struct TileManagerTestAccess;
@@ -100,6 +101,8 @@ private:
uint32_t tail_x;
uint32_t tail_y;
uint32_t tail;
uint32_t color_transform;
uint32_t to_host;
};
struct Dispatch {
Push push {};
@@ -118,12 +121,11 @@ private:
uint32_t max_groups) noexcept;
void Prepare(bool tile, uint64_t tiled_capacity, uint64_t linear_capacity,
std::span<const GpuTileInfo> infos, uint64_t source_base, uint64_t target_base,
std::vector<Dispatch>& dispatches);
std::vector<Dispatch>& dispatches, ColorTransform transform = ColorTransform::None);
void Record(vk::Buffer source, uint64_t source_offset, uint64_t source_capacity,
vk::Buffer target, uint64_t target_offset, uint64_t target_capacity,
std::span<Dispatch> dispatches, bool clear_target);
[[nodiscard]] vk::Pipeline GetPipeline(uint32_t slot);
void SwapBgra16(Result input, Result output, uint32_t pixels);
GraphicContext& m_graphics;
CommandScheduler& m_scheduler;
@@ -132,11 +134,11 @@ private:
vk::DescriptorSetLayout m_descriptor_layout = nullptr;
vk::PipelineLayout m_pipeline_layout = nullptr;
std::array<vk::Pipeline, PipelineCount> m_pipelines {};
vk::Pipeline m_d16_to_d24 = nullptr;
vk::Pipeline m_d16_to_d32 = nullptr;
vk::Pipeline m_d24_to_d16 = nullptr;
vk::Pipeline m_d32_to_d16 = nullptr;
vk::Pipeline m_swap_bgra16 = nullptr;
vk::Pipeline m_d16_to_d24 = nullptr;
vk::Pipeline m_d16_to_d32 = nullptr;
vk::Pipeline m_d24_to_d16 = nullptr;
vk::Pipeline m_d32_to_d16 = nullptr;
vk::Pipeline m_color_transform = nullptr;
};
} // namespace Libs::Graphics
@@ -30,6 +30,18 @@ BlendMappingSupport ClassifyBlendMapping(const HW::BlendControl&
if (mapping.Map(3) == 3u) {
return BlendMappingSupport::Direct;
}
if (blend.separate_alpha_blend &&
blend.color_srcblend == static_cast<uint8_t>(Prospero::BlendFactor::kSrcAlpha) &&
blend.color_destblend == static_cast<uint8_t>(Prospero::BlendFactor::kOneMinusSrcAlpha) &&
blend.alpha_destblend == blend.color_destblend &&
blend.color_comb_fcn == static_cast<uint8_t>(Prospero::BlendOp::kAdd) &&
blend.alpha_comb_fcn == blend.color_comb_fcn) {
switch (static_cast<Prospero::BlendFactor>(blend.alpha_srcblend)) {
case Prospero::BlendFactor::kZero: return BlendMappingSupport::SourceAlphaZero;
case Prospero::BlendFactor::kOne: return BlendMappingSupport::SourceAlphaOne;
default: break;
}
}
// Moving alpha requires the same equation for all channels.
if (blend.separate_alpha_blend && (blend.alpha_srcblend != blend.color_srcblend ||
blend.alpha_destblend != blend.color_destblend ||
@@ -15,6 +15,8 @@ struct ColorComponentMapping;
enum class BlendMappingSupport {
Direct,
SourceAlpha, // Requires logical alpha in the second blend source.
SourceAlphaOne, // Source alpha for RGB, one for alpha, with a shared destination equation.
SourceAlphaZero, // Source alpha for RGB, zero for alpha, with a shared destination equation.
Unsupported,
};
@@ -68,7 +68,8 @@ vk::DescriptorType NativeDescriptorType(BindingKind kind) {
case BindingKind::BdaPagetable:
case BindingKind::FaultBuffer:
case BindingKind::FlattenedSrt:
case BindingKind::ShaderData: return vk::DescriptorType::eStorageBuffer;
case BindingKind::ShaderData:
case BindingKind::SharedMemory: return vk::DescriptorType::eStorageBuffer;
case BindingKind::Count: EXIT("invalid native descriptor binding kind");
}
EXIT("invalid native descriptor binding kind");
@@ -130,7 +131,7 @@ NativeStorageBuffer(RenderContext& context, const PreparedBindings::BufferSource
const auto aligned_offset = Common::AlignDown(offset, alignment);
const auto adjustment = offset - aligned_offset;
const auto max_range = graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange;
if (adjustment % sizeof(uint32_t) != 0 || adjustment >= 256 || size > max_range - adjustment) {
if (adjustment >= 256 || size > max_range - adjustment) {
EXIT("storage buffer offset adjustment is unsupported\n");
}
buffer_offset = static_cast<uint32_t>(adjustment);
@@ -312,13 +313,14 @@ void ValidateStorageTexture(const ShaderRecompiler::IR::ImageResource& resource,
resource.written && !resource.read && !resource.atomic;
const auto numeric_class = Prospero::SampledTextureNumericClass(format);
const bool raw_float_atomic = format == Prospero::BufferFormat::k32Float && uint_resource &&
resource.atomic;
resource.atomic && !resource.atomic64;
const bool format_ok =
raw_sint_storage || raw_float_atomic ||
(numeric_class != Prospero::TextureNumericClass::Unsupported &&
numeric_class != Prospero::TextureNumericClass::Sint &&
uint_resource == (numeric_class == Prospero::TextureNumericClass::Uint) &&
(!resource.atomic || format == Prospero::BufferFormat::k32UInt));
(!resource.atomic || format == (resource.atomic64 ? Prospero::BufferFormat::k32_32UInt
: Prospero::BufferFormat::k32UInt)));
if (resource_ok && descriptor_ok && encoding_ok && format_ok && size != 0) {
return;
}
@@ -354,7 +356,8 @@ static TextureCache::ImageDesc NullTextureDesc(const ShaderRecompiler::IR::Image
desc.info.guest_format = Prospero::BufferFormat::k32Float;
break;
case Prospero::TextureNumericClass::Uint:
desc.info.guest_format = Prospero::BufferFormat::k32UInt;
desc.info.guest_format = resource.atomic64 ? Prospero::BufferFormat::k32_32UInt
: Prospero::BufferFormat::k32UInt;
break;
case Prospero::TextureNumericClass::Sint:
desc.info.guest_format = Prospero::BufferFormat::k32SInt;
@@ -365,10 +368,10 @@ static TextureCache::ImageDesc NullTextureDesc(const ShaderRecompiler::IR::Image
desc.info.type = Prospero::ImageType::kColor2D;
desc.info.extent = {1, 1, 1};
desc.info.resources = {1, 1};
desc.info.bytes_per_block = 4;
desc.info.bytes_per_block = Prospero::NumBytesPerElement(desc.info.guest_format);
desc.info.samples = 1;
desc.info.mip_layout[0] = {0, 0, 1, 1};
desc.view_info.format = desc.info.pixel_format;
desc.view_info.format = resource.atomic64 ? vk::Format::eR64Uint : desc.info.pixel_format;
desc.view_info.type = vk::ImageViewType::e2D;
desc.view_info.aspect = vk::ImageAspectFlagBits::eColor;
desc.view_info.usage = binding == TextureCache::BindingType::Storage
@@ -538,6 +541,9 @@ static bool ResolveTextureMipView(const TileSurfaceDescription& description, boo
TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageResource& resource,
const ShaderRecompiler::IR::DescriptorValue& value) {
if (resource.atomic64 && !m_context.GetGraphics().shader_image_int64_atomics_enabled) {
EXIT("64-bit image atomics require shaderImageInt64Atomics\n");
}
auto descriptor = DecodeNativeDescriptor<ShaderTextureResource>(value);
const bool storage = resource.written;
if (storage) {
@@ -563,7 +569,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
const auto physical_levels = multisampled ? 1u : static_cast<uint32_t>(max_mip) + 1u;
// IMAGE_STORE addresses BASE_LEVEL; only IMAGE_STORE_MIP selects other view mips.
const bool single_storage_mip =
storage && resource.mip_mode != ShaderRecompiler::IR::ImageMipMode::DynamicStorage;
storage && resource.mip_mode != ShaderRecompiler::IR::ImageMipMode::Dynamic;
const auto view_levels = multisampled || single_storage_mip
? 1u
: static_cast<uint32_t>(last_level - base_level) + 1u;
@@ -650,8 +656,9 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
pixel_format = depth_format->depth_attachment_format;
}
}
const auto storage_view_format = storage && (resource.atomic ||
format == Prospero::BufferFormat::k32SInt)
const auto storage_view_format = resource.atomic64 ? vk::Format::eR64Uint
: storage && (resource.atomic ||
format == Prospero::BufferFormat::k32SInt)
? vk::Format::eR32Uint
: SrgbStorageViewFormat(pixel_format);
const auto view_format = storage && storage_view_format != vk::Format::eUndefined
@@ -773,6 +780,7 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
prepared.gds = {nullptr, 0, VK_WHOLE_SIZE};
prepared.flattened_srt = {};
prepared.shader_data_buffer = {};
prepared.shared_memory = {};
prepared.images.resize(program.info.images.size());
prepared.samplers.clear();
prepared.shader_data.clear();
@@ -785,7 +793,8 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
}
prepared.samplers.reserve(program.info.samplers.size());
for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
prepared.samplers.push_back(NativeSampler(m_context, program, i, snapshot.samplers[i]));
prepared.samplers.push_back(NativeSampler(
m_context, program, i, snapshot.samplers[program.info.samplers[i].snapshot_index]));
}
prepared.shader_data.reserve(program.bindings.ShaderDataDwords());
for (const auto reg: program.bindings.user_data_registers) {
@@ -798,30 +807,52 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
}
}
void RenderExecutor::FindBuffers(PreparedBindings& prepared) {
void RenderExecutor::FindBuffers(std::span<PreparedBindings* const> stages) {
KYTY_PROFILER_FUNCTION();
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
const auto& program = *prepared.runtime->program;
const auto& snapshot = *prepared.runtime->resources;
auto& cache = m_context.GetBufferCache();
prepared.buffer_sources.clear();
const auto& layout = program.bindings;
if (layout.memory_offset_count == 0) {
return;
}
const auto& resources = layout.descriptors.front().resources;
prepared.buffer_sources.reserve(resources.size());
for (const auto resource: resources) {
auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(snapshot.buffers[resource]);
const auto address = descriptor.Base48();
const auto requested_size = descriptor.GetSize();
if (address == 0 || requested_size == 0) {
prepared.buffer_sources.push_back({});
auto& cache = m_context.GetBufferCache();
for (auto* stage: stages) {
auto& prepared = *stage;
EXIT_IF(prepared.runtime == nullptr || !*prepared.runtime);
const auto& program = *prepared.runtime->program;
const auto& snapshot = *prepared.runtime->resources;
prepared.buffer_sources.clear();
const auto& layout = program.bindings;
if (layout.memory_offset_count == 0) {
continue;
}
const auto size = Libs::LibKernel::Memory::ClampRangeSize(address, requested_size);
prepared.buffer_sources.push_back({address, size, cache.FindBuffer(address, size)});
const auto& resources = layout.descriptors.front().resources;
prepared.buffer_sources.reserve(resources.size());
for (const auto resource: resources) {
const auto descriptor = DecodeNativeDescriptor<ShaderBufferResource>(snapshot.buffers[resource]);
const auto address = descriptor.Base48();
auto size = descriptor.GetSize();
if (address == 0 || size == 0) {
prepared.buffer_sources.push_back({});
continue;
}
if (descriptor.NumRecords() == UINT32_MAX) {
if (program.info.buffers[resource].written) {
// Sentinel write ranges end before tables captured by any bound stage.
for (const auto* reader: stages) {
for (const auto [read_address, read_size]: reader->runtime->resources->specialization_reads) {
if (read_size == 0) continue;
if (read_address > address) {
size = std::min(size, read_address - address);
} else if (address - read_address < read_size) {
EXIT("scalar resource reads overlap a shader buffer write\n");
}
}
}
} else {
const auto& graphics = m_context.GetGraphics();
const auto limit = uint64_t {graphics.GetPhysicalDeviceProperties().limits.maxStorageBufferRange} -
(graphics.StorageMinAlignment() - 1);
size = std::min({size, uint64_t {256} * 1024 * 1024, limit});
}
}
size = Libs::LibKernel::Memory::ClampRangeSize(address, size);
prepared.buffer_sources.push_back({address, size, cache.FindBuffer(address, size)});
}
}
}
@@ -869,6 +900,7 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
auto& images = prepared.images;
EXIT_IF(images.size() != program.info.images.size());
auto& texture_cache = m_context.GetTextureCache();
// Acquire each view before a later overlapping descriptor can replace its image.
for (uint32_t i = 0; i < program.info.images.size(); i++) {
const auto old_image = texture_cache.m_slot_images.try_get(images[i].image_id);
if (old_image == nullptr || (!old_image->registered && !old_image->info.data.Empty()) ||
@@ -880,12 +912,10 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
BindImage(images[i].image_id,
images[i].desc.type == TextureCache::BindingType::Storage);
}
}
for (uint32_t i = 0; i < program.info.images.size(); i++) {
auto& binding = images[i];
binding.mip_views.clear();
const auto& resource = program.info.images[i];
if (resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::DynamicStorage) {
if (resource.mip_mode == ShaderRecompiler::IR::ImageMipMode::Dynamic) {
EXIT_IF(resource.mip_count == 0u ||
resource.mip_count != binding.desc.view_info.level_count);
binding.mip_views.reserve(resource.mip_count);
@@ -893,6 +923,8 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
auto desc = binding.desc;
desc.view_info.base_level += mip;
desc.view_info.level_count = 1;
// The shader selects the mip after applying the guest minimum LOD.
desc.view_info.min_lod = 0;
binding.mip_views.push_back(texture_cache.FindTexture(binding.image_id, desc));
}
binding.image_view = binding.mip_views.front();
@@ -909,8 +941,8 @@ void RenderExecutor::RebindImages(PreparedBindings& prepared) {
void RenderExecutor::PrepareGraphicsBindings(std::span<PreparedBindings* const> stages,
std::span<RenderColorInfo> colors) {
bool uses_dma = false;
FindBuffers(stages);
for (auto* stage: stages) {
FindBuffers(*stage);
uses_dma |= stage->runtime->program->info.uses_dma;
}
if (uses_dma) {
@@ -1112,12 +1144,15 @@ void RenderExecutor::CommitBindings(CommandBuffer& buffer,
}
case BindingKind::FlattenedSrt:
case BindingKind::ShaderData:
case BindingKind::SharedMemory:
case BindingKind::Gds: {
const vk::DescriptorBufferInfo* view = &descriptors.gds;
if (binding.kind == BindingKind::FlattenedSrt) {
view = &descriptors.flattened_srt;
} else if (binding.kind == BindingKind::ShaderData) {
view = &descriptors.shader_data_buffer;
} else if (binding.kind == BindingKind::SharedMemory) {
view = &descriptors.shared_memory;
}
EXIT_IF(view->buffer == nullptr);
m_descriptor_buffers.push_back(*view);
@@ -44,6 +44,7 @@ struct PreparedBindings {
vk::DescriptorBufferInfo gds {nullptr, 0, VK_WHOLE_SIZE};
vk::DescriptorBufferInfo flattened_srt;
vk::DescriptorBufferInfo shader_data_buffer;
vk::DescriptorBufferInfo shared_memory;
std::vector<uint32_t> shader_data;
};
@@ -39,6 +39,16 @@ namespace Libs::Graphics {
namespace {
uint8_t RemapSourceAlphaFactor(uint8_t factor) {
switch (static_cast<Prospero::BlendFactor>(factor)) {
case Prospero::BlendFactor::kSrcAlpha:
return static_cast<uint8_t>(Prospero::BlendFactor::kSrc1Alpha);
case Prospero::BlendFactor::kOneMinusSrcAlpha:
return static_cast<uint8_t>(Prospero::BlendFactor::kOneMinusSrc1Alpha);
default: return factor;
}
}
vk::PolygonMode ResolvePolygonMode(const HW::ModeControl& mode, bool cull_front, bool cull_back) {
// CxPrimitiveSetup::PolygonMode disables both per-face modes when it is zero.
if (mode.poly_mode == 0) {
@@ -94,8 +104,10 @@ void PipelineCacheLog(fmt::format_string<Args...> format, Args&&... args) {
}
bool ReadShaderGuestMemory(void*, uint64_t address, std::span<uint32_t> values) {
// Scalar and unformatted buffer dependencies use the same backing as native raw loads.
// Image synchronization belongs to formatted buffer bindings, not these reads.
return !values.empty() &&
Libs::LibKernel::Memory::TryReadGpuCleanBacking(address, values.data(), values.size_bytes());
Libs::LibKernel::Memory::TryReadBufferBacking(address, values.data(), values.size_bytes());
}
void DumpShaderSpirv(const char* stage_name, uint64_t shader_hash,
@@ -287,11 +299,14 @@ struct PipelineCache::ProgramCache {
lookup_key.code_size = static_cast<uint32_t>(params.code.size());
BuildStageStaticKey(input_info, lookup_key.static_state);
auto entry = programs.find(lookup_key);
const ShaderRecompiler::IR::SrtRuntime runtime {
ShaderRecompiler::IR::SrtRuntime runtime {
.user_data = user_data,
.shader_base = params.Base(),
.read_specialization_memory = ReadShaderGuestMemory,
};
if constexpr (std::is_same_v<InputInfo, ShaderComputeInputInfo>) {
runtime.workgroup_counts = input_info.workgroup_counts;
}
if (entry != programs.end()) {
EXIT_IF(!ShaderRecompiler::IR::MaterializeResources(
entry->second.resource_plan, runtime, entry->second.resources,
@@ -617,14 +632,24 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
pixel_info.target_output_mode[0] != 0 && pixel_info.target_output_mode[0] != 7 &&
std::all_of(std::begin(pixel_info.target_output_mode) + 1,
std::end(pixel_info.target_output_mode),
[](uint8_t mode) { return mode == 0; }) &&
ClassifyBlendMapping(blend, pixel_info.target_export_mapping[0]) ==
BlendMappingSupport::SourceAlpha) {
// Preserve logical alpha when the export mapping moves it.
pixel_info.alpha_blend_source_remap = true;
pixel_info.dual_source_blending = true;
pixel_info.target_output_mode[1] = pixel_info.target_output_mode[0];
pixel_info.target_export_mapping[1] = {};
[](uint8_t mode) { return mode == 0; })) {
switch (ClassifyBlendMapping(blend, pixel_info.target_export_mapping[0])) {
case BlendMappingSupport::SourceAlpha:
pixel_info.alpha_blend_source = ShaderAlphaBlendSource::SourceAlpha;
break;
case BlendMappingSupport::SourceAlphaOne:
pixel_info.alpha_blend_source = ShaderAlphaBlendSource::SourceAlphaOne;
break;
case BlendMappingSupport::SourceAlphaZero:
pixel_info.alpha_blend_source = ShaderAlphaBlendSource::SourceAlphaZero;
break;
default: break;
}
if (pixel_info.alpha_blend_source != ShaderAlphaBlendSource::None) {
pixel_info.dual_source_blending = true;
pixel_info.target_output_mode[1] = pixel_info.target_output_mode[0];
pixel_info.target_export_mapping[1] = {};
}
}
}
if (context.GetClipControl().clip_disable) {
@@ -658,19 +683,8 @@ ShaderProgram PipelineCache::GetComputeProgram(const HW::ComputeShaderInfo& regs
ShaderComputeInputInfo& input_info) {
input_info.host_subgroup_size = m_graphics.SupportsComputeWave64() ? 64u : 32u;
const auto params = PrepareProgram(regs, sh, input_info);
// Use one effective size for the cache key, LDS declaration, and access bounds.
const auto max_lds_dwords =
m_graphics.GetPhysicalDeviceProperties().limits.maxComputeSharedMemorySize / 4u;
if (input_info.lds_size_dwords > max_lds_dwords) {
static std::atomic_bool warned = false;
if (!warned.exchange(true, std::memory_order_relaxed)) {
PipelineCacheLog("GPU warning: game compute shader requests {} bytes of LDS, but "
"the Vulkan device limit is {} bytes. Clamping LDS; rendering may "
"be incorrect.",
input_info.lds_size_dwords * 4u, max_lds_dwords * 4u);
}
}
input_info.lds_size_dwords = std::min(input_info.lds_size_dwords, max_lds_dwords);
input_info.lds_storage = input_info.lds_size_dwords * 4u >
m_graphics.GetPhysicalDeviceProperties().limits.maxComputeSharedMemorySize;
uint32_t push_data_cursor = 0;
return m_program_cache->Get(params, input_info, push_data_cursor);
}
@@ -727,10 +741,12 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
}
const auto& rt = ctx.GetRenderTarget(colors[i].target_slot);
const auto& bc = ctx.GetBlendControl(colors[i].target_slot);
const bool alpha_remap =
slot == 0 && ps_input_info != nullptr && ps_input_info->alpha_blend_source_remap;
auto alpha_source = ShaderAlphaBlendSource::None;
if (slot == 0 && ps_input_info != nullptr) {
alpha_source = ps_input_info->alpha_blend_source;
}
static_params.blend_enable[slot] = bc.enable && !rt.info.blend_bypass;
if (static_params.blend_enable[slot] && !alpha_remap &&
if (static_params.blend_enable[slot] && alpha_source == ShaderAlphaBlendSource::None &&
ClassifyBlendMapping(bc, colors[i].export_mapping) != BlendMappingSupport::Direct) {
static_params.blend_enable[slot] = false;
static std::atomic_bool warned = false;
@@ -742,18 +758,32 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
bc.alpha_srcblend, bc.alpha_destblend, bc.separate_alpha_blend ? 1 : 0));
}
}
if (alpha_remap) {
static_params.blend_alpha_source_remap = true;
}
if (static_params.blend_enable[slot]) {
static_params.color_srcblend[slot] = bc.color_srcblend;
static_params.color_comb_fcn[slot] = bc.color_comb_fcn;
static_params.color_destblend[slot] = bc.color_destblend;
static_params.separate_alpha_blend[slot] = bc.separate_alpha_blend;
if (bc.separate_alpha_blend) {
static_params.alpha_srcblend[slot] = bc.alpha_srcblend;
static_params.alpha_comb_fcn[slot] = bc.alpha_comb_fcn;
static_params.alpha_destblend[slot] = bc.alpha_destblend;
auto blend = bc;
switch (alpha_source) {
case ShaderAlphaBlendSource::SourceAlpha:
blend.color_srcblend = RemapSourceAlphaFactor(blend.color_srcblend);
blend.color_destblend = RemapSourceAlphaFactor(blend.color_destblend);
blend.separate_alpha_blend = false;
break;
case ShaderAlphaBlendSource::SourceAlphaOne:
case ShaderAlphaBlendSource::SourceAlphaZero:
// The second source carries the mapped source factor; its alpha stays logical Sa.
blend.color_srcblend = static_cast<uint8_t>(Prospero::BlendFactor::kSrc1Color);
blend.color_destblend =
static_cast<uint8_t>(Prospero::BlendFactor::kOneMinusSrc1Alpha);
blend.separate_alpha_blend = false;
break;
case ShaderAlphaBlendSource::None: break;
}
static_params.color_srcblend[slot] = blend.color_srcblend;
static_params.color_comb_fcn[slot] = blend.color_comb_fcn;
static_params.color_destblend[slot] = blend.color_destblend;
static_params.separate_alpha_blend[slot] = blend.separate_alpha_blend;
if (blend.separate_alpha_blend) {
static_params.alpha_srcblend[slot] = blend.alpha_srcblend;
static_params.alpha_comb_fcn[slot] = blend.alpha_comb_fcn;
static_params.alpha_destblend[slot] = blend.alpha_destblend;
}
}
}
@@ -801,9 +831,6 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
if (static_params.sample_shading_enable && !m_graphics.sample_rate_shading_enabled) {
EXIT("Pipeline: sample-rate shading is required but unsupported by the host\n");
}
static_params.depth_bounds_test_enable = depth.depth_bounds_test_enable;
static_params.depth_min_bounds = depth.depth_min_bounds;
static_params.depth_max_bounds = depth.depth_max_bounds;
const bool rect_list = Prospero::IsRectList(command.GetUserConfig().GetPrimType());
static_params.cull_back = !rect_list && mc.cull_back;
static_params.cull_front = !rect_list && mc.cull_front;
@@ -38,9 +38,6 @@ struct PipelineStaticParameters {
bool primitive_restart_enable = false;
uint32_t samples = 1;
bool sample_shading_enable = false;
bool depth_bounds_test_enable = false;
float depth_min_bounds = 0.0f;
float depth_max_bounds = 0.0f;
uint32_t color_mask[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool cull_front = false;
bool cull_back = false;
@@ -55,7 +52,6 @@ struct PipelineStaticParameters {
uint8_t alpha_destblend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool separate_alpha_blend[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool blend_enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
bool blend_alpha_source_remap = false;
bool operator==(const PipelineStaticParameters& other) const noexcept;
};
@@ -65,7 +61,7 @@ struct PipelineStaticParameters {
static_assert(std::is_trivially_copyable_v<PipelineStaticParameters>);
static_assert(std::is_standard_layout_v<PipelineStaticParameters>);
static_assert(alignof(PipelineStaticParameters) == 1);
static_assert(sizeof(PipelineStaticParameters) == 126);
static_assert(sizeof(PipelineStaticParameters) == 116);
struct PipelineRenderingState {
std::array<vk::Format, RENDER_COLOR_ATTACHMENTS_MAX> color_formats {};
@@ -137,17 +137,14 @@ static void GetInputFormat(const ShaderBufferResource& res, vk::Format& format,
}
}
static vk::BlendFactor GetBlendFactor(uint32_t factor, bool remap_source_alpha) {
static vk::BlendFactor GetBlendFactor(uint32_t factor) {
switch (static_cast<Prospero::BlendFactor>(factor)) {
case Prospero::BlendFactor::kZero: return vk::BlendFactor::eZero;
case Prospero::BlendFactor::kOne: return vk::BlendFactor::eOne;
case Prospero::BlendFactor::kSrcColor: return vk::BlendFactor::eSrcColor;
case Prospero::BlendFactor::kOneMinusSrcColor: return vk::BlendFactor::eOneMinusSrcColor;
case Prospero::BlendFactor::kSrcAlpha:
return remap_source_alpha ? vk::BlendFactor::eSrc1Color : vk::BlendFactor::eSrcAlpha;
case Prospero::BlendFactor::kOneMinusSrcAlpha:
return remap_source_alpha ? vk::BlendFactor::eOneMinusSrc1Color
: vk::BlendFactor::eOneMinusSrcAlpha;
case Prospero::BlendFactor::kSrcAlpha: return vk::BlendFactor::eSrcAlpha;
case Prospero::BlendFactor::kOneMinusSrcAlpha: return vk::BlendFactor::eOneMinusSrcAlpha;
case Prospero::BlendFactor::kDstAlpha: return vk::BlendFactor::eDstAlpha;
case Prospero::BlendFactor::kOneMinusDstAlpha: return vk::BlendFactor::eOneMinusDstAlpha;
case Prospero::BlendFactor::kDstColor: return vk::BlendFactor::eDstColor;
@@ -397,20 +394,18 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
color_blend_attachment[i].colorWriteMask =
vk::ColorComponentFlags {static_params.color_mask[i]};
color_blend_attachment[i].blendEnable = static_params.blend_enable[i] ? VK_TRUE : VK_FALSE;
// Only target 0 can use the second blend source carrying logical alpha.
const bool remap_source_alpha = i == 0 && static_params.blend_alpha_source_remap;
color_blend_attachment[i].srcColorBlendFactor =
GetBlendFactor(static_params.color_srcblend[i], remap_source_alpha);
GetBlendFactor(static_params.color_srcblend[i]);
color_blend_attachment[i].dstColorBlendFactor =
GetBlendFactor(static_params.color_destblend[i], remap_source_alpha);
GetBlendFactor(static_params.color_destblend[i]);
color_blend_attachment[i].colorBlendOp = GetBlendOp(static_params.color_comb_fcn[i]);
color_blend_attachment[i].srcAlphaBlendFactor =
(static_params.separate_alpha_blend[i]
? GetBlendFactor(static_params.alpha_srcblend[i], remap_source_alpha)
? GetBlendFactor(static_params.alpha_srcblend[i])
: color_blend_attachment[i].srcColorBlendFactor);
color_blend_attachment[i].dstAlphaBlendFactor =
(static_params.separate_alpha_blend[i]
? GetBlendFactor(static_params.alpha_destblend[i], remap_source_alpha)
? GetBlendFactor(static_params.alpha_destblend[i])
: color_blend_attachment[i].dstColorBlendFactor);
color_blend_attachment[i].alphaBlendOp =
(static_params.separate_alpha_blend[i] ? GetBlendOp(static_params.alpha_comb_fcn[i])
@@ -476,14 +471,6 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
EXIT_NOT_IMPLEMENTED(pipeline.pipeline_layout == nullptr);
vk::PipelineDepthStencilStateCreateInfo depth_stencil_info {};
depth_stencil_info.depthBoundsTestEnable =
#if defined(__APPLE__)
VK_FALSE; // MoltenVK lacks the depthBounds feature; depth-bounds testing is disabled
#else
(static_params.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
#endif
depth_stencil_info.minDepthBounds = static_params.depth_min_bounds;
depth_stencil_info.maxDepthBounds = static_params.depth_max_bounds;
std::vector<vk::DynamicState> dynamic_states {
vk::DynamicState::eViewportWithCount,
@@ -502,6 +489,8 @@ void CreatePipelineInternal(GraphicContext& graphics, PipelineCache::Pipeline& p
vk::DynamicState::eBlendConstants,
};
#if !defined(__APPLE__)
dynamic_states.push_back(vk::DynamicState::eDepthBoundsTestEnable);
dynamic_states.push_back(vk::DynamicState::eDepthBounds);
if (rendering.color_count != 0) {
dynamic_states.push_back(vk::DynamicState::eColorWriteEnableEXT);
}
+1 -1
View File
@@ -161,7 +161,7 @@ public:
uint32_t mode);
void PrepareBindings(const ShaderStageRuntime& runtime, PreparedBindings& prepared);
void FindBuffers(PreparedBindings& bindings);
void FindBuffers(std::span<PreparedBindings* const> stages);
void RebindBuffers(PreparedBindings& bindings);
void RebindImages(PreparedBindings& bindings);
void CommitBindings(CommandBuffer& buffer, vk::PipelineBindPoint pipeline_bind_point,
+110 -67
View File
@@ -20,6 +20,7 @@
#include "graphics/host_gpu/vulkanCommon.h"
#include "graphics/shader/recompiler/ir/ShaderIR.h"
#include "graphics/shader/recompiler/ir/passes/ResourceMaterialization.h"
#include "graphics/shader/recompiler/ir/passes/BindingLayout.h"
#include "graphics/shader/shader.h"
#include "kernel/eventQueue.h"
#include "kernel/pthread.h"
@@ -195,6 +196,35 @@ bool RenderExecutor::TryConsumeComputeImageClear(const ShaderComputeInputInfo& i
return true;
}
static void BindSharedMemory(RenderContext& context, ShaderComputeInputInfo& input,
PreparedBindings& bindings, uint64_t indirect_args = 0) {
if (ShaderRecompiler::IR::FindBinding(input.stage.program->bindings,
ShaderRecompiler::IR::DescriptorBindingKind::SharedMemory) == nullptr) {
return;
}
auto& cache = context.GetBufferCache();
if (indirect_args != 0) {
cache.ReadMemory(indirect_args, sizeof(vk::DispatchIndirectCommand));
std::memcpy(input.workgroup_counts, reinterpret_cast<const void*>(indirect_args),
sizeof(input.workgroup_counts));
}
// LDS has no contents to preserve between dispatches. The existing shader hazard
// barriers also order other users of this GPU-only utility buffer.
auto& storage = cache.GetUtilityBuffer(MemoryUsage::DeviceLocal);
const auto limit = std::min<uint64_t>(storage.Size(),
context.GetGraphics().GetPhysicalDeviceProperties().limits.maxStorageBufferRange);
uint64_t size = sizeof(uint32_t);
if (std::ranges::find(input.workgroup_counts, 0u) == std::end(input.workgroup_counts)) {
size = uint64_t {input.lds_size_dwords} * sizeof(uint32_t);
EXIT_IF(size == 0 || size > limit);
for (const auto count: input.workgroup_counts) {
EXIT_IF(size > limit / count);
size *= count;
}
}
bindings.shared_memory = {storage.Handle(), 0, size};
}
void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
uint32_t thread_group_x, uint32_t thread_group_y,
uint32_t thread_group_z, uint32_t mode) {
@@ -254,6 +284,18 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
ShaderComputeInputInfo input_info {};
const bool use_thread_dimensions = (mode & DISPATCH_INITIATOR_USE_THREAD_DIMENSIONS) != 0;
input_info.dispatch_thread_dimensions = use_thread_dimensions;
input_info.workgroup_counts[0] = thread_group_x;
input_info.workgroup_counts[1] = thread_group_y;
input_info.workgroup_counts[2] = thread_group_z;
if (use_thread_dimensions) {
const uint32_t group_sizes[] = {cs_regs.cs_regs.num_thread_x, cs_regs.cs_regs.num_thread_y,
cs_regs.cs_regs.num_thread_z};
for (uint32_t axis = 0; axis < 3u; ++axis) {
const auto size = std::max(group_sizes[axis], 1u);
const auto threads = input_info.workgroup_counts[axis];
input_info.workgroup_counts[axis] = threads / size + (threads % size != 0u);
}
}
const auto compute_program =
m_context.GetPipelineCache().GetComputeProgram(cs_regs, sh_regs, input_info);
if (use_thread_dimensions) {
@@ -272,22 +314,75 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
return;
}
const bool large_workgroup =
(input_info.threads_num[0] * input_info.threads_num[1] * input_info.threads_num[2] >= 512);
const bool has_sampler = !program.info.samplers.empty();
static std::atomic<uint32_t> dispatch_log_count {0};
if ((large_workgroup || has_sampler) &&
dispatch_log_count.fetch_add(1, std::memory_order_relaxed) < 512) {
if (use_thread_dimensions) {
const uint32_t old_x = thread_group_x;
const uint32_t old_y = thread_group_y;
const uint32_t old_z = thread_group_z;
thread_group_x = input_info.workgroup_counts[0];
thread_group_y = input_info.workgroup_counts[1];
thread_group_z = input_info.workgroup_counts[2];
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("GraphicsRenderDispatchDirect: use-thread-dimensions %ux%ux%u / %ux%ux%u -> "
"groups %ux%ux%u\n",
old_x, old_y, old_z, std::max(cs_regs.cs_regs.num_thread_x, 1u),
std::max(cs_regs.cs_regs.num_thread_y, 1u),
std::max(cs_regs.cs_regs.num_thread_z, 1u), thread_group_x, thread_group_y,
thread_group_z);
}
}
buffer.EndRendering();
auto& pipeline =
m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
auto& bindings = m_compute_bindings;
PrepareBindings(input_info.stage, bindings);
if (program.bindings.dispatch_thread_dword != ShaderRecompiler::IR::PushData::NoStart) {
std::copy(std::begin(input_info.dispatch_threads_num), std::end(input_info.dispatch_threads_num),
bindings.shader_data.begin() + program.bindings.dispatch_thread_dword);
}
PreparedBindings* descriptor_stage = &bindings;
FindBuffers(std::span {&descriptor_stage, 1u});
if (program.info.uses_dma) {
m_context.PrepareBda();
}
RebindImages(bindings);
BindSharedMemory(m_context, input_info, bindings);
RebindBuffers(bindings);
auto vk_buffer = buffer.Handle();
CommitBindings(buffer, vk::PipelineBindPoint::eCompute, pipeline,
std::span {&descriptor_stage, 1u});
bool has_storage_writes = bindings.shared_memory.buffer != nullptr ||
HasShaderBufferWrites(input_info.stage);
has_storage_writes =
std::any_of(program.info.images.begin(), program.info.images.end(),
[](const auto& image) {
return image.written &&
image.resource_class ==
ShaderRecompiler::IR::ImageResourceClass::Storage;
}) ||
has_storage_writes;
if (has_storage_writes) {
// A host fence used to serialize every dispatch. Preserve its read-before-write ordering
// while allowing the queue to execute asynchronously.
ShaderWriteHazardBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
}
if (Config::GraphicsDebugDumpEnabled()) {
const auto sampled_images = std::count_if(
program.info.images.begin(), program.info.images.end(), [](const auto& image) {
return image.resource_class == ShaderRecompiler::IR::ImageResourceClass::Sampled;
});
const uint32_t frame_num = static_cast<uint32_t>(m_context.GetGpu().GetFrameNum());
LOGF("GraphicsRenderDispatchDirect: frame=%u shader=0x%016" PRIx64
" hash=0x%016" PRIx64 " tick=%" PRIu64
" groups=%ux%ux%u mode=0x%08" PRIx32 " local=%ux%ux%u "
"buffers=%zu textures=%zu sampled=%zu storage=%zu samplers=%zu push=%u\n",
frame_num, sh_ctx.GetCs().cs_regs.data_addr, thread_group_x, thread_group_y,
thread_group_z, mode, input_info.threads_num[0], input_info.threads_num[1],
frame_num, sh_ctx.GetCs().cs_regs.data_addr, program.shader_hash,
m_context.GetCommandScheduler().CurrentTick(),
thread_group_x, thread_group_y, thread_group_z, mode,
input_info.threads_num[0], input_info.threads_num[1],
input_info.threads_num[2], program.info.buffers.size(), program.info.images.size(),
sampled_images, program.info.images.size() - sampled_images,
program.info.samplers.size(),
@@ -321,7 +416,8 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
static_cast<uint32_t>(r.TileMode()));
}
for (uint32_t i = 0; i < program.info.samplers.size(); i++) {
const auto r = DecodeNativeDescriptor<ShaderSamplerResource>(resources.samplers[i]);
const auto r = DecodeNativeDescriptor<ShaderSamplerResource>(
resources.samplers[program.info.samplers[i].snapshot_index]);
LOGF(" CS sampler[%u]: source=%u clamp=%u/%u/%u filter=%u/%u/%u mip=%u "
"lod=%u-%u bias=%d\n",
i, program.info.samplers[i].source, static_cast<uint32_t>(r.ClampX()),
@@ -333,61 +429,6 @@ void RenderExecutor::DispatchDirect(uint64_t submit_id, CommandBuffer& buffer,
}
}
if (use_thread_dimensions) {
auto groups_from_threads = [](uint32_t threads, uint32_t group_size) {
return (threads == 0
? 0u
: (threads + std::max(group_size, 1u) - 1u) / std::max(group_size, 1u));
};
const uint32_t old_x = thread_group_x;
const uint32_t old_y = thread_group_y;
const uint32_t old_z = thread_group_z;
thread_group_x = groups_from_threads(thread_group_x, cs_regs.cs_regs.num_thread_x);
thread_group_y = groups_from_threads(thread_group_y, cs_regs.cs_regs.num_thread_y);
thread_group_z = groups_from_threads(thread_group_z, cs_regs.cs_regs.num_thread_z);
static std::atomic<uint32_t> log_count {0};
if (log_count.fetch_add(1, std::memory_order_relaxed) < 32) {
LOGF("GraphicsRenderDispatchDirect: use-thread-dimensions %ux%ux%u / %ux%ux%u -> "
"groups %ux%ux%u\n",
old_x, old_y, old_z, std::max(cs_regs.cs_regs.num_thread_x, 1u),
std::max(cs_regs.cs_regs.num_thread_y, 1u),
std::max(cs_regs.cs_regs.num_thread_z, 1u), thread_group_x, thread_group_y,
thread_group_z);
}
}
buffer.EndRendering();
auto& pipeline =
m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
auto& bindings = m_compute_bindings;
PrepareBindings(input_info.stage, bindings);
FindBuffers(bindings);
if (program.info.uses_dma) {
m_context.PrepareBda();
}
RebindImages(bindings);
RebindBuffers(bindings);
auto vk_buffer = buffer.Handle();
PreparedBindings* descriptor_stage = &bindings;
CommitBindings(buffer, vk::PipelineBindPoint::eCompute, pipeline,
std::span {&descriptor_stage, 1u});
bool has_storage_writes = HasShaderBufferWrites(input_info.stage);
has_storage_writes =
std::any_of(program.info.images.begin(), program.info.images.end(),
[](const auto& image) {
return image.written &&
image.resource_class ==
ShaderRecompiler::IR::ImageResourceClass::Storage;
}) ||
has_storage_writes;
if (has_storage_writes) {
// A host fence used to serialize every dispatch. Preserve its read-before-write ordering
// while allowing the queue to execute asynchronously.
ShaderWriteHazardBarrier(vk_buffer, vk::PipelineStageFlagBits::eComputeShader);
}
vk_buffer.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline.pipeline);
vk_buffer.dispatch(thread_group_x, thread_group_y, thread_group_z);
@@ -416,22 +457,24 @@ void RenderExecutor::DispatchIndirect(uint64_t submit_id, CommandBuffer& buffer,
auto& pipeline = m_context.GetPipelineCache().GetComputePipeline(input_info, compute_program);
auto& bindings = m_compute_bindings;
PrepareBindings(input_info.stage, bindings);
FindBuffers(bindings);
PreparedBindings* descriptor_stage = &bindings;
FindBuffers(std::span {&descriptor_stage, 1u});
const auto& program = *input_info.stage.program;
if (program.info.uses_dma) {
m_context.PrepareBda();
}
BindSharedMemory(m_context, input_info, bindings, args_addr);
RebindImages(bindings);
// Acquiring arguments can merge cache buffers; finalize shader bindings afterward.
const auto [args_buffer, args_offset] = m_context.GetBufferCache().ObtainBuffer(
args_addr, sizeof(vk::DispatchIndirectCommand), false);
EXIT_IF(args_buffer == nullptr || (args_offset & 3u) != 0);
RebindBuffers(bindings);
PreparedBindings* descriptor_stage = &bindings;
CommitBindings(buffer, vk::PipelineBindPoint::eCompute, pipeline,
std::span {&descriptor_stage, 1u});
const auto vk_buffer = buffer.Handle();
const bool has_storage_writes = HasShaderBufferWrites(input_info.stage) ||
const bool has_storage_writes = bindings.shared_memory.buffer != nullptr ||
HasShaderBufferWrites(input_info.stage) ||
std::any_of(program.info.images.begin(), program.info.images.end(), [](const auto& image) {
return image.written && image.resource_class ==
ShaderRecompiler::IR::ImageResourceClass::Storage;
@@ -99,7 +99,12 @@ void RenderContext::UnmapMemory(uint64_t vaddr, uint64_t size) {
vaddr, size);
}
const auto unmap = [this, vaddr, size] {
if (m_command_scheduler.Active()) {
// Check cache ownership on the GPU thread. Guest-memory callbacks can still
// access a range with no cached data, so they must finish before it is unmapped.
if (m_command_scheduler.Active() &&
(m_buffer_cache.IsRegionRegistered(vaddr, size) ||
m_texture_cache.IsRegionRegistered(vaddr, size) ||
m_command_scheduler.HasPendingPriorityOperations())) {
const auto tick = m_command_scheduler.CurrentTick();
m_command_scheduler.Finish();
m_command_scheduler.WaitPriorityOperations(tick);
@@ -379,6 +379,12 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
vk_buffer.setDepthTestEnable(depth.depth_test_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthWriteEnable(depth.depth_write_enable ? VK_TRUE : VK_FALSE);
vk_buffer.setDepthCompareOp(depth.depth_compare_op);
#if !defined(__APPLE__)
vk_buffer.setDepthBoundsTestEnable(depth.depth_bounds_test_enable ? VK_TRUE : VK_FALSE);
if (depth.depth_bounds_test_enable) {
vk_buffer.setDepthBounds(ctx.GetDepthBoundsMin(), ctx.GetDepthBoundsMax());
}
#endif
const auto& mode = ctx.GetModeControl();
const auto& poly_offset = ctx.GetPolyOffset();
@@ -784,6 +790,7 @@ static bool GetDrawTopology(const HW::UserConfig& ucfg, vk::PrimitiveTopology& t
topology = vk::PrimitiveTopology::eTriangleList;
break;
case Prospero::PrimitiveType::kTriFan:
case Prospero::PrimitiveType::kPolygon:
topology = vk::PrimitiveTopology::eTriangleFan;
break;
case Prospero::PrimitiveType::kTriStrip:
@@ -994,6 +1001,7 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
case Prospero::PrimitiveType::kTriFan:
case Prospero::PrimitiveType::kTriStrip:
case Prospero::PrimitiveType::kRectList:
case Prospero::PrimitiveType::kPolygon:
case Prospero::PrimitiveType::kRectListLegacy:
case Prospero::PrimitiveType::kPatch:
if (draw.IsIndexed()) {
@@ -0,0 +1,20 @@
// ColorTransform values match imageInfo.h. Preserve the floating-point bit fields exactly.
uvec2 transform_color(uvec2 value, uint transform, bool to_host) {
switch (transform) {
case 1u:
return uvec2((value.y & 0xffffu) | (value.x & 0xffff0000u),
(value.x & 0xffffu) | (value.y & 0xffff0000u));
case 2u: {
uint packed = value.x;
if (to_host) {
value.x = (packed >> 21u) | (((packed >> 10u) & 0x7ffu) << 11u) |
((packed & 0x3ffu) << 22u);
} else {
value.x = (packed >> 22u) | (((packed >> 11u) & 0x7ffu) << 10u) |
((packed & 0x7ffu) << 21u);
}
break;
}
}
return value;
}
@@ -1,4 +1,5 @@
#version 450
#extension GL_GOOGLE_include_directive : require
layout(local_size_x = 64) in;
@@ -19,17 +20,23 @@ layout(push_constant, std430) uniform Push {
uint tail_x;
uint tail_y;
uint tail;
uint color_transform;
uint to_host;
} params;
#include "gpu_tiler_color.inc"
void main() {
uint pixel = gl_GlobalInvocationID.x;
if (pixel >= params.width) {
return;
}
uint src = (params.src_base >> 2u) + pixel * 2u;
uint dst = (params.dst_base >> 2u) + pixel * 2u;
uint bg = input_buffer.data[src];
uint ra = input_buffer.data[src + 1u];
output_buffer.data[dst] = (ra & 0x0000ffffu) | (bg & 0xffff0000u);
output_buffer.data[dst + 1u] = (bg & 0x0000ffffu) | (ra & 0xffff0000u);
uint words = params.color_transform == 1u ? 2u : 1u;
uint src = (params.src_base >> 2u) + pixel * words;
uint dst = (params.dst_base >> 2u) + pixel * words;
uvec2 value = uvec2(input_buffer.data[src], 0u);
if (words == 2u) value.y = input_buffer.data[src + 1u];
value = transform_color(value, params.color_transform, params.to_host != 0u);
output_buffer.data[dst] = value.x;
if (words == 2u) output_buffer.data[dst + 1u] = value.y;
}
@@ -17,10 +17,19 @@ layout(set = 0, binding = 2, std140) uniform Push {
uint tail_x;
uint tail_y;
uint tail;
uint color_transform;
} params;
#include "gpu_tiler_color.inc"
void copy_element(uint src, uint dst) {
if (ELEMENT_BYTES >= 4) {
if ((ELEMENT_BYTES == 4u || ELEMENT_BYTES == 8u) && params.color_transform != 0u) {
uvec2 value = uvec2(input_buffer.data[src >> 2], 0u);
if (ELEMENT_BYTES == 8u) value.y = input_buffer.data[(src >> 2) + 1u];
value = transform_color(value, params.color_transform, TILE == 0u);
output_buffer.data[dst >> 2] = value.x;
if (ELEMENT_BYTES == 8u) output_buffer.data[(dst >> 2) + 1u] = value.y;
} else if (ELEMENT_BYTES >= 4) {
for (uint i = 0; i < ELEMENT_BYTES; i += 4) {
output_buffer.data[(dst + i) >> 2] = input_buffer.data[(src + i) >> 2];
}
+1
View File
@@ -48,6 +48,7 @@ constexpr FormatMapping kFormatMappings[] = {
{Prospero::BufferFormat::k11_11_10Float, vk::Format::eB10G11R11UfloatPack32},
{Prospero::BufferFormat::k10_10_10_2UNorm, vk::Format::eA2B10G10R10UnormPack32},
{Prospero::BufferFormat::k10_10_10_2SNorm, vk::Format::eA2B10G10R10SnormPack32},
{Prospero::BufferFormat::k10_10_10_2UScaled, vk::Format::eA2B10G10R10UscaledPack32},
{Prospero::BufferFormat::k10_10_10_2UInt, vk::Format::eA2B10G10R10UintPack32},
{Prospero::BufferFormat::k8_8_8_8UNorm, vk::Format::eR8G8B8A8Unorm},
{Prospero::BufferFormat::k8_8_8_8SNorm, vk::Format::eR8G8B8A8Snorm},
+259 -36
View File
@@ -3,14 +3,17 @@
#include <SDL3/SDL.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/stringUtils.h"
#include "graphics/host_gpu/graphicContext.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "imgui_impl_vulkan.h"
#include "libs/controller.h"
#include "libs/dialog.h"
#include "libs/ime.h"
#include "libs/imeDialog.h"
#include "stb_image.h"
#include <algorithm>
#include <array>
@@ -18,20 +21,25 @@
#include <chrono>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <deque>
#include <limits>
#include <memory>
#include <mutex>
#include <optional>
#include <span>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
namespace Libs::Graphics {
namespace {
namespace CoreIme = Libs::Ime;
namespace DialogIme = Libs::Dialog::ImeDialog;
namespace ErrorDialog = Libs::Dialog::ErrorDialog;
namespace CoreIme = Libs::Ime;
namespace DialogIme = Libs::Dialog::ImeDialog;
namespace SystemDialog = Libs::Dialog::SystemDialog;
namespace Ime {
@@ -104,7 +112,7 @@ bool HostQueueExternalInput(uint64_t generation, ExternalInput input) {
} // namespace Ime
enum class OverlayKind : uint8_t { None, Ime, Error };
enum class OverlayKind : uint8_t { None, Ime, Dialog };
struct OverlaySession {
OverlayKind kind = OverlayKind::None;
@@ -114,14 +122,14 @@ struct OverlaySession {
};
struct OverlaySnapshot {
OverlaySession session;
Ime::HostSnapshot ime;
ErrorDialog::HostSnapshot error;
OverlaySession session;
Ime::HostSnapshot ime;
SystemDialog::HostSnapshot dialog;
};
bool GetOverlaySnapshot(OverlaySnapshot* snapshot) {
if (ErrorDialog::GetHostSnapshot(&snapshot->error)) {
snapshot->session = {OverlayKind::Error, snapshot->error.generation};
if (SystemDialog::GetHostSnapshot(&snapshot->dialog)) {
snapshot->session = {OverlayKind::Dialog, snapshot->dialog.generation};
return true;
}
if (Ime::GetHostSnapshot(&snapshot->ime)) {
@@ -178,6 +186,14 @@ bool g_input_lifecycle_active = false;
bool g_controller_captured = false;
OverlaySession g_session;
SDL_Window* g_input_window = nullptr;
struct TrophyNotification {
std::string name;
int32_t grade;
std::vector<std::byte> icon_png;
};
std::mutex g_trophy_notification_mutex;
std::deque<TrophyNotification> g_trophy_notifications;
std::atomic<bool> g_trophy_notification_active {false};
void ClearInputEvents() {
std::scoped_lock lock(g_input_mutex);
@@ -234,7 +250,7 @@ void RefreshVisibility() {
bool capture_keyboard = false;
bool text_input = false;
bool multiline = false;
if (snapshot.session.kind == OverlayKind::Error) {
if (snapshot.session.kind == OverlayKind::Dialog) {
capture_controller = true;
capture_keyboard = true;
} else if (snapshot.session.kind == OverlayKind::Ime) {
@@ -429,14 +445,14 @@ void InitializeSystemOverlayInput(SDL_Window* window) {
}
CoreIme::SetVisibilityCallback(OnCoreVisibilityChanged);
DialogIme::SetVisibilityCallback(OnDialogVisibilityChanged);
ErrorDialog::SetVisibilityCallback(RefreshVisibility);
SystemDialog::SetVisibilityCallback(RefreshVisibility);
RefreshVisibility();
}
void ShutdownSystemOverlayInput() {
CoreIme::SetVisibilityCallback(nullptr);
DialogIme::SetVisibilityCallback(nullptr);
ErrorDialog::SetVisibilityCallback(nullptr);
SystemDialog::SetVisibilityCallback(nullptr);
{
std::scoped_lock lock(g_visibility_mutex);
g_input_lifecycle_active = false;
@@ -466,9 +482,10 @@ void ShutdownSystemOverlayInput() {
SystemOverlayVisualState GetSystemOverlayVisualState() noexcept {
const auto core = CoreIme::GetVisualState();
const auto dialog = DialogIme::GetVisualState();
const auto error = ErrorDialog::GetVisualState();
return {core.active || dialog.active || error.active,
core.revision + dialog.revision + error.revision};
const auto system = SystemDialog::GetVisualState();
const bool trophy_active = g_trophy_notification_active.load(std::memory_order_acquire);
return {core.active || dialog.active || system.active || trophy_active,
core.revision + dialog.revision + system.revision + (trophy_active ? 1u : 0u)};
}
bool ProcessSystemOverlayInput(const SDL_Event& event) {
@@ -521,10 +538,11 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
if (keyboard_event && !g_input_keyboard) {
return false;
}
if (keyboard_event && session.kind == OverlayKind::Error) {
if (keyboard_event && session.kind == OverlayKind::Dialog) {
if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat &&
(event.key.key == SDLK_RETURN || event.key.key == SDLK_KP_ENTER)) {
ErrorDialog::HostAccept(generation);
(event.key.key == SDLK_RETURN || event.key.key == SDLK_KP_ENTER ||
event.key.key == SDLK_ESCAPE)) {
SystemDialog::HostClose(generation);
}
return true;
}
@@ -598,12 +616,34 @@ bool ProcessSystemOverlayInput(const SDL_Event& event) {
}
}
void NotifyTrophyUnlocked(std::string_view name, int32_t grade,
std::span<const std::byte> icon_png) {
std::scoped_lock lock(g_trophy_notification_mutex);
g_trophy_notifications.push_back(
{std::string(name), grade, std::vector<std::byte>(icon_png.begin(), icon_png.end())});
g_trophy_notification_active.store(true, std::memory_order_release);
}
struct SystemOverlay::Impl {
using Clock = std::chrono::steady_clock;
explicit Impl(GraphicContext& context): graphics(context) {}
~Impl() {
SDL_DestroyAudioStream(trophy_sound_stream);
SDL_free(trophy_sound_data);
if (trophy_sound_initialized) {
SDL_QuitSubSystem(SDL_INIT_AUDIO);
}
ReleaseVulkan();
if (imgui_context != nullptr) {
ImGui::SetCurrentContext(imgui_context);
if (trophy_notification_image) {
ImGui::UnregisterUserTexture(trophy_notification_image.get());
}
for (const auto& texture: retired_trophy_images) {
ImGui::UnregisterUserTexture(texture.get());
}
ImGui::DestroyContext(imgui_context);
}
}
@@ -630,6 +670,75 @@ struct SystemOverlay::Impl {
style.ItemSpacing = {8.0f, 8.0f};
}
void PlayTrophySound() {
if (!trophy_sound_attempted) {
trophy_sound_attempted = true;
trophy_sound_initialized = SDL_InitSubSystem(SDL_INIT_AUDIO);
if (!trophy_sound_initialized) {
LOGF("[Trophy] could not initialize audio: %s\n", SDL_GetError());
return;
}
const char* base_path = SDL_GetBasePath();
if (base_path == nullptr) {
LOGF("[Trophy] could not locate sound: %s\n", SDL_GetError());
return;
}
const std::string path = std::string(base_path) + "assets/sounds/trophy-unlock.wav";
SDL_AudioSpec spec {};
if (!SDL_LoadWAV(path.c_str(), &spec, &trophy_sound_data, &trophy_sound_size)) {
LOGF("[Trophy] could not load %s: %s\n", path.c_str(), SDL_GetError());
return;
}
if (trophy_sound_size > static_cast<uint32_t>(std::numeric_limits<int>::max())) {
LOGF("[Trophy] sound is too large: %s\n", path.c_str());
return;
}
trophy_sound_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK,
&spec, nullptr, nullptr);
if (trophy_sound_stream == nullptr) {
LOGF("[Trophy] could not open audio stream: %s\n", SDL_GetError());
return;
}
}
if (trophy_sound_stream != nullptr &&
(!SDL_PutAudioStreamData(trophy_sound_stream, trophy_sound_data,
static_cast<int>(trophy_sound_size)) ||
!SDL_ResumeAudioStreamDevice(trophy_sound_stream))) {
LOGF("[Trophy] could not play sound: %s\n", SDL_GetError());
}
}
std::unique_ptr<ImTextureData> LoadTrophyIcon(std::span<const std::byte> encoded) {
if (encoded.empty() ||
encoded.size() > static_cast<std::size_t>(std::numeric_limits<int>::max())) {
return nullptr;
}
const auto* data = reinterpret_cast<const stbi_uc*>(encoded.data());
const int size = static_cast<int>(encoded.size());
int width = 0;
int height = 0;
if (!stbi_info_from_memory(data, size, &width, &height, nullptr) || width <= 0 ||
height <= 0 || width > 512 || height > 512) {
LOGF("[Trophy] invalid icon or dimensions exceed 512x512\n");
return nullptr;
}
auto* pixels = stbi_load_from_memory(data, size, &width, &height, nullptr, 4);
if (pixels == nullptr) {
LOGF("[Trophy] could not decode trophy icon: %s\n", stbi_failure_reason());
return nullptr;
}
auto texture = std::make_unique<ImTextureData>();
texture->Create(ImTextureFormat_RGBA32, width, height);
std::memcpy(texture->Pixels, pixels,
static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4);
texture->UseColors = true;
stbi_image_free(pixels);
ImGui::RegisterUserTexture(texture.get());
return texture;
}
void EnsureVulkan(vk::Format format, uint32_t image_count) {
EnsureContext();
if (vulkan_initialized) {
@@ -904,7 +1013,7 @@ struct SystemOverlay::Impl {
ImGui::End();
}
void DrawError(const ErrorDialog::HostSnapshot& snapshot, vk::Extent2D extent) {
void DrawDialog(const SystemDialog::HostSnapshot& snapshot, vk::Extent2D extent) {
const ImVec2 display(static_cast<float>(extent.width), static_cast<float>(extent.height));
const float scale = std::max(std::min(display.x / 1280.0f, display.y / 720.0f), 0.5f);
ImGui::GetBackgroundDrawList()->AddRectFilled({0.0f, 0.0f}, display,
@@ -922,17 +1031,23 @@ struct SystemOverlay::Impl {
constexpr ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_AlwaysAutoResize;
ImGui::Begin("##SystemError", nullptr, flags);
ImGui::TextUnformatted("Error");
const bool signin = snapshot.kind == SystemDialog::Kind::Signin;
ImGui::Begin("##SystemDialog", nullptr, flags);
ImGui::TextUnformatted(signin ? "Sign in to PlayStation Network" : "Error");
ImGui::Separator();
const auto error_code = static_cast<uint32_t>(snapshot.error_code);
ImGui::TextWrapped("%s", error_code == 0x80550006u
ImGui::TextWrapped("%s", signin ? "PlayStation Network sign-in is unavailable."
: error_code == 0x80550006u
? "You are not signed in to PlayStation Network."
: "An error has occurred.");
ImGui::TextDisabled("Error code: 0x%08X", error_code);
if (!signin) {
ImGui::TextDisabled("Error code: 0x%08X", error_code);
}
const float button_width = std::min(140.0f * scale, ImGui::GetContentRegionAvail().x);
ImGui::SetCursorPosX((ImGui::GetWindowSize().x - button_width) * 0.5f);
const bool accepted = ImGui::Button("OK", {button_width, 44.0f * scale});
const bool accepted =
ImGui::Button(signin ? "Cancel" : "OK", {button_width, 44.0f * scale}) ||
(signin && ImGui::IsKeyPressed(ImGuiKey_GamepadFaceRight, false));
if (focus_pending) {
ImGui::SetItemDefaultFocus();
focus_pending = false;
@@ -941,13 +1056,108 @@ struct SystemOverlay::Impl {
ImGui::PopFont();
ImGui::PopStyleVar(2);
if (accepted) {
ErrorDialog::HostAccept(snapshot.generation);
SystemDialog::HostClose(snapshot.generation);
}
}
void DrawTrophyNotification(vk::Extent2D frame_extent, Clock::time_point now) {
std::erase_if(retired_trophy_images, [](const auto& texture) {
if (texture->Status != ImTextureStatus_Destroyed) {
return false;
}
ImGui::UnregisterUserTexture(texture.get());
return true;
});
constexpr float TOAST_LIFETIME = 5.0f;
if (trophy_notification &&
std::chrono::duration<float>(now - trophy_notification_born).count() >=
TOAST_LIFETIME) {
trophy_notification.reset();
if (trophy_notification_image) {
// Keep the texture registered until the backend retires in-flight frames.
trophy_notification_image->WantDestroyNextFrame = true;
retired_trophy_images.push_back(std::move(trophy_notification_image));
}
}
if (!trophy_notification) {
{
std::scoped_lock lock(g_trophy_notification_mutex);
if (g_trophy_notifications.empty()) {
g_trophy_notification_active.store(!retired_trophy_images.empty(),
std::memory_order_release);
return;
}
trophy_notification = std::move(g_trophy_notifications.front());
g_trophy_notifications.pop_front();
}
trophy_notification_born = now;
trophy_notification_image = LoadTrophyIcon(trophy_notification->icon_png);
PlayTrophySound();
}
const float age = std::chrono::duration<float>(now - trophy_notification_born).count();
const float screen_scale =
std::clamp(std::min(static_cast<float>(frame_extent.width) / 1920.0f,
static_cast<float>(frame_extent.height) / 1080.0f),
0.65f, 1.25f);
const float width = std::max(
0.0f, std::min(440.0f * screen_scale, static_cast<float>(frame_extent.width) - 32.0f));
const float height = 104.0f * screen_scale;
const float fade_in = std::clamp(age / 0.22f, 0.0f, 1.0f);
const float fade_out = std::clamp((TOAST_LIFETIME - age) / 0.4f, 0.0f, 1.0f);
const float alpha = std::min(fade_in, fade_out);
const float slide = (1.0f - fade_in) * (width + 24.0f);
const ImVec2 top_left {static_cast<float>(frame_extent.width) - 24.0f - width + slide,
32.0f};
const ImVec2 bottom_right {top_left.x + width, top_left.y + height};
auto* draw = ImGui::GetForegroundDrawList();
draw->AddRectFilled({top_left.x + 5.0f, top_left.y + 6.0f},
{bottom_right.x + 5.0f, bottom_right.y + 6.0f},
IM_COL32(0, 0, 0, static_cast<int>(95.0f * alpha)), 10.0f);
draw->AddRectFilled(top_left, bottom_right,
IM_COL32(18, 21, 29, static_cast<int>(242.0f * alpha)), 10.0f);
draw->AddRect(top_left, bottom_right,
IM_COL32(190, 154, 78, static_cast<int>(200.0f * alpha)), 10.0f,
ImDrawFlags_RoundCornersAll, 1.5f);
if (trophy_notification_image != nullptr) {
constexpr float ICON_SIZE = 88.0f;
const ImVec2 icon_min {top_left.x + 8.0f * screen_scale,
top_left.y + (height - ICON_SIZE * screen_scale) * 0.5f};
const ImVec2 icon_max {icon_min.x + ICON_SIZE * screen_scale,
icon_min.y + ICON_SIZE * screen_scale};
draw->AddImage(trophy_notification_image->GetTexRef(), icon_min, icon_max, {0, 0},
{1, 1}, IM_COL32(255, 255, 255, static_cast<int>(255.0f * alpha)));
}
const ImVec2 text_position {top_left.x +
(trophy_notification_image ? 112.0f : 18.0f) * screen_scale,
top_left.y + 18.0f * screen_scale};
draw->PushClipRect(top_left, {bottom_right.x - 12.0f * screen_scale, bottom_right.y}, true);
draw->AddText(nullptr, 13.0f * screen_scale, text_position,
IM_COL32(232, 203, 139, static_cast<int>(255.0f * alpha)), "Trophy earned");
draw->AddText(nullptr, 21.0f * screen_scale,
{text_position.x, text_position.y + 22.0f * screen_scale},
IM_COL32(255, 255, 255, static_cast<int>(255.0f * alpha)),
trophy_notification->name.c_str());
constexpr std::array GRADE_LABELS {"Platinum", "Gold", "Silver", "Bronze"};
constexpr std::array GRADE_COLORS {
IM_COL32(161, 225, 245, 255), IM_COL32(255, 207, 82, 255), IM_COL32(211, 220, 232, 255),
IM_COL32(211, 142, 91, 255)};
const int grade = trophy_notification->grade;
if (grade > 0 && grade <= static_cast<int>(GRADE_LABELS.size())) {
draw->AddText(nullptr, 13.0f * screen_scale,
{text_position.x, text_position.y + 50.0f * screen_scale},
ImGui::GetColorU32(GRADE_COLORS[grade - 1], alpha),
GRADE_LABELS[grade - 1]);
}
draw->PopClipRect();
}
bool PrepareFrame(vk::Extent2D frame_extent, vk::Format format, uint32_t image_count) {
OverlaySnapshot snapshot;
if (!GetOverlaySnapshot(&snapshot)) {
const bool has_overlay = GetOverlaySnapshot(&snapshot);
const auto now = Clock::now();
if (!has_overlay && !g_trophy_notification_active.load(std::memory_order_acquire)) {
return false;
}
const auto prepared_session = snapshot.session;
@@ -955,7 +1165,8 @@ struct SystemOverlay::Impl {
if (session != snapshot.session) {
session = snapshot.session;
focus_pending = true;
shift = (snapshot.ime.option & Ime::OPTION_NO_AUTO_CAPITALIZE) == 0;
shift = session.kind == OverlayKind::Ime &&
(snapshot.ime.option & Ime::OPTION_NO_AUTO_CAPITALIZE) == 0;
symbol_mode = false;
panel_offset = {};
right_stick = {};
@@ -969,7 +1180,6 @@ struct SystemOverlay::Impl {
auto& io = ImGui::GetIO();
io.DisplaySize = {static_cast<float>(frame_extent.width),
static_cast<float>(frame_extent.height)};
const auto now = std::chrono::steady_clock::now();
io.DeltaTime = last_frame == std::chrono::steady_clock::time_point {}
? 1.0f / 60.0f
: std::clamp(std::chrono::duration<float>(now - last_frame).count(),
@@ -977,15 +1187,19 @@ struct SystemOverlay::Impl {
last_frame = now;
ImGui_ImplVulkan_NewFrame();
ImGui::NewFrame();
if (!GetOverlaySnapshot(&snapshot) || snapshot.session != prepared_session) {
GetOverlaySnapshot(&snapshot);
if (snapshot.session != prepared_session) {
ImGui::EndFrame();
return false;
}
if (snapshot.session.kind == OverlayKind::Error) {
DrawError(snapshot.error, frame_extent);
} else {
DrawIme(snapshot.ime, frame_extent);
if (has_overlay) {
if (snapshot.session.kind == OverlayKind::Dialog) {
DrawDialog(snapshot.dialog, frame_extent);
} else {
DrawIme(snapshot.ime, frame_extent);
}
}
DrawTrophyNotification(frame_extent, now);
ImGui::Render();
extent = frame_extent;
return true;
@@ -1032,9 +1246,18 @@ struct SystemOverlay::Impl {
float button_height = 42.0f;
ImVec2 panel_offset {};
ImVec2 right_stick {};
OverlaySession session;
vk::Extent2D extent {};
std::chrono::steady_clock::time_point last_frame;
OverlaySession session;
std::unique_ptr<ImTextureData> trophy_notification_image;
std::optional<TrophyNotification> trophy_notification;
Clock::time_point trophy_notification_born;
std::vector<std::unique_ptr<ImTextureData>> retired_trophy_images;
SDL_AudioStream* trophy_sound_stream = nullptr;
uint8_t* trophy_sound_data = nullptr;
uint32_t trophy_sound_size = 0;
bool trophy_sound_attempted = false;
bool trophy_sound_initialized = false;
vk::Extent2D extent {};
std::chrono::steady_clock::time_point last_frame;
};
SystemOverlay::SystemOverlay(GraphicContext& graphics): m_impl(std::make_unique<Impl>(graphics)) {}
@@ -4,7 +4,10 @@
#include "common/common.h"
#include "graphics/host_gpu/vulkanCommon.h"
#include <cstddef>
#include <memory>
#include <span>
#include <string_view>
union SDL_Event;
struct SDL_Window;
@@ -22,6 +25,8 @@ void InitializeSystemOverlayInput(SDL_Window* window);
void ShutdownSystemOverlayInput();
bool ProcessSystemOverlayInput(const SDL_Event& event);
SystemOverlayVisualState GetSystemOverlayVisualState() noexcept;
void NotifyTrophyUnlocked(std::string_view name, int32_t grade,
std::span<const std::byte> icon_png);
class SystemOverlay final {
public:
+50 -8
View File
@@ -72,6 +72,7 @@ struct Binding {
};
constexpr int MOUSE_POLL_INTERVAL_MS = 33;
constexpr uint64_t CURSOR_IDLE_HIDE_MS = 2000;
constexpr std::string_view MOUSE_SENSITIVITY = "MouseSensitivity=";
struct MouseJoystickState {
@@ -81,7 +82,8 @@ struct MouseJoystickState {
};
MouseJoystickState g_mouse;
SDL_Window* g_mouse_window = nullptr;
SDL_Window* g_mouse_window = nullptr;
uint64_t g_cursor_hide_at = 0;
std::size_t ControlFromName(std::string_view name) {
const auto info = std::find_if(CONTROL_INFO.begin(), CONTROL_INFO.end(),
@@ -380,11 +382,31 @@ int PollMouse(uint64_t now_ms) {
return MOUSE_POLL_INTERVAL_MS;
}
bool IsCursorActivity(const SDL_Event& event) {
SDL_MouseID which;
switch (event.type) {
case SDL_EVENT_MOUSE_MOTION:
if (event.motion.xrel == 0.0f && event.motion.yrel == 0.0f) {
return false;
}
which = event.motion.which;
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP: which = event.button.which; break;
case SDL_EVENT_MOUSE_WHEEL: which = event.wheel.which; break;
default: return false;
}
return which != SDL_TOUCH_MOUSEID && which != SDL_PEN_MOUSEID;
}
} // namespace
void HostInputInit(SDL_Window* window) {
GetInputMap();
g_mouse_window = window;
if (Config::HideCursorEnabled()) {
g_cursor_hide_at = SDL_GetTicks() + CURSOR_IDLE_HIDE_MS;
}
}
void HostInputShutdown() {
@@ -393,7 +415,11 @@ void HostInputShutdown() {
CenterMouseStick();
g_mouse = {};
}
g_mouse_window = nullptr;
g_mouse_window = nullptr;
g_cursor_hide_at = 0;
if (Config::HideCursorEnabled()) {
SDL_ShowCursor();
}
}
void HostInputKey(int key_code, bool down) {
@@ -429,20 +455,36 @@ void HostInputToggleMouseToJoystick() {
}
bool HostInputWaitEvent(SDL_Event* event) {
bool has_event;
int timeout = -1;
if (!g_mouse.enabled || SDL_GetKeyboardFocus() != g_mouse_window) {
g_mouse.next_poll = 0;
CenterMouseStick();
has_event = SDL_WaitEvent(event);
if (!has_event) {
EXIT("%s\n", SDL_GetError());
}
} else {
if (g_mouse.next_poll == 0) {
SDL_GetRelativeMouseState(nullptr, nullptr);
g_mouse.next_poll = SDL_GetTicks() + MOUSE_POLL_INTERVAL_MS;
}
has_event = SDL_WaitEventTimeout(event, PollMouse(SDL_GetTicks()));
timeout = PollMouse(SDL_GetTicks());
}
if (g_cursor_hide_at != 0) {
const auto now_ms = SDL_GetTicks();
const int cursor_timeout =
now_ms < g_cursor_hide_at ? static_cast<int>(g_cursor_hide_at - now_ms) : 0;
timeout = timeout < 0 ? cursor_timeout : std::min(timeout, cursor_timeout);
}
const bool has_event = SDL_WaitEventTimeout(event, timeout);
if (Config::HideCursorEnabled()) {
const auto now_ms = SDL_GetTicks();
if (has_event && !g_mouse.enabled && IsCursorActivity(*event) &&
SDL_GetWindowFromEvent(event) == g_mouse_window) {
SDL_ShowCursor();
g_cursor_hide_at = now_ms + CURSOR_IDLE_HIDE_MS;
} else if (g_cursor_hide_at != 0 && now_ms >= g_cursor_hide_at) {
SDL_HideCursor();
g_cursor_hide_at = 0;
}
}
if (has_event && event->type == SDL_EVENT_WINDOW_FOCUS_LOST &&
@@ -47,6 +47,12 @@ struct VulkanExtensions {
std::vector<vk::LayerProperties> available_layers;
};
vk::PhysicalDeviceVulkan11Features WindowContext::RequiredVulkan11Features() noexcept {
vk::PhysicalDeviceVulkan11Features features {};
features.storageBuffer16BitAccess = VK_TRUE;
return features;
}
vk::PhysicalDeviceVulkan12Features WindowContext::RequiredVulkan12Features() noexcept {
vk::PhysicalDeviceVulkan12Features features {};
features.samplerMirrorClampToEdge = VK_TRUE;
@@ -55,6 +61,8 @@ vk::PhysicalDeviceVulkan12Features WindowContext::RequiredVulkan12Features() noe
features.shaderOutputViewportIndex = VK_TRUE;
features.bufferDeviceAddress = VK_TRUE;
features.shaderBufferInt64Atomics = VK_TRUE;
features.storageBuffer8BitAccess = VK_TRUE;
features.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
return features;
}
@@ -206,6 +214,7 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
depth_clip_control.pNext = &depth_clip_enable;
vk::PhysicalDeviceVulkan12Features features12 {};
vk::PhysicalDeviceVulkan11Features features11 {};
#if defined(__APPLE__)
features12.pNext = &depth_clip_control;
#else
@@ -213,6 +222,8 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
fragment_barycentric.pNext = &depth_clip_control;
features12.pNext = &fragment_barycentric;
#endif
features11.pNext = features12.pNext;
features12.pNext = &features11;
features13.pNext = &features12;
device_features2.pNext = &features13;
@@ -256,6 +267,10 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
check_feature(features12.samplerMirrorClampToEdge, "samplerMirrorClampToEdge",
required_features12.samplerMirrorClampToEdge);
check_feature(features11.storageBuffer16BitAccess, "storageBuffer16BitAccess",
WindowContext::RequiredVulkan11Features().storageBuffer16BitAccess);
check_feature(features12.storageBuffer8BitAccess, "storageBuffer8BitAccess",
required_features12.storageBuffer8BitAccess);
check_feature(features12.timelineSemaphore, "timelineSemaphore",
required_features12.timelineSemaphore);
check_feature(features12.shaderOutputLayer, "shaderOutputLayer",
@@ -266,6 +281,9 @@ static void VulkanFindPhysicalDevice(vk::Instance instance, vk::SurfaceKHR surfa
required_features12.bufferDeviceAddress);
check_feature(features12.shaderBufferInt64Atomics, "shaderBufferInt64Atomics",
required_features12.shaderBufferInt64Atomics);
check_feature(features12.shaderSampledImageArrayNonUniformIndexing,
"shaderSampledImageArrayNonUniformIndexing",
required_features12.shaderSampledImageArrayNonUniformIndexing);
check_feature(features13.robustImageAccess, "robustImageAccess");
check_feature(features13.dynamicRendering, "dynamicRendering",
required_features13.dynamicRendering);
@@ -460,7 +478,15 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
provoking_vertex.pNext = supported_features2.pNext;
supported_features2.pNext = &provoking_vertex;
}
const bool image_atomic_int64_extension =
HasExtension(device_extensions, VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME);
vk::PhysicalDeviceShaderImageAtomicInt64FeaturesEXT image_atomic_int64 {};
if (image_atomic_int64_extension) {
image_atomic_int64.pNext = supported_features2.pNext;
supported_features2.pNext = &image_atomic_int64;
}
physical_device.getFeatures2(&supported_features2);
graphics.shader_image_int64_atomics_enabled = image_atomic_int64.shaderImageInt64Atomics;
auto features12 = WindowContext::RequiredVulkan12Features();
features12.shaderSharedInt64Atomics = supported_features12.shaderSharedInt64Atomics;
@@ -470,6 +496,9 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
workgroup_layout.pNext = &depth_clip_control;
features12.pNext = workgroup_layout_extension ? static_cast<void*>(&workgroup_layout)
: static_cast<void*>(&depth_clip_control);
auto features11 = WindowContext::RequiredVulkan11Features();
features11.pNext = features12.pNext;
features12.pNext = &features11;
if (!features12.shaderSharedInt64Atomics || !workgroup_layout.workgroupMemoryExplicitLayout) {
Log::WriteToConsoleAndLog(fmt::format(
"WARNING: Native 64-bit LDS atomics are unavailable: shaderSharedInt64Atomics={}, "
@@ -552,8 +581,7 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
device_features.shaderInt64 = VK_TRUE;
device_features.shaderFloat64 =
supported_features2.features.shaderFloat64 &&
float_controls.shaderSignedZeroInfNanPreserveFloat64 &&
float_controls.shaderRoundingModeRTEFloat32;
float_controls.shaderSignedZeroInfNanPreserveFloat64;
// if (device_features.shaderFloat64 && !float_controls.shaderDenormPreserveFloat64) {
// Log::WriteToConsoleAndLog(
// "WARNING: Vulkan device does not guarantee FP64 denormal preservation; "
@@ -605,6 +633,11 @@ static vk::Device VulkanCreateDevice(GraphicContext& graphics,
provoking_vertex.transformFeedbackPreservesProvokingVertex = VK_FALSE;
create_info.pNext = &provoking_vertex;
}
if (graphics.shader_image_int64_atomics_enabled) {
image_atomic_int64.pNext = const_cast<void*>(create_info.pNext);
image_atomic_int64.sparseImageInt64Atomics = VK_FALSE;
create_info.pNext = &image_atomic_int64;
}
create_info.pQueueCreateInfos = &queue_create_info;
create_info.queueCreateInfoCount = 1;
create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size());
@@ -969,6 +1002,7 @@ void WindowContext::CreateVulkan() {
graphic_ctx.memory_budget_ext_enabled = true;
}
for (const auto* extension: {VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
VK_EXT_SHADER_IMAGE_ATOMIC_INT64_EXTENSION_NAME,
VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME,
VK_EXT_MESH_SHADER_EXTENSION_NAME,
VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME,
+6 -4
View File
@@ -362,11 +362,13 @@ static void GameEventDidEnterForeground(WindowLoopState& game) {
SetPause(game, false);
}
void WindowContext::Resize(uint32_t new_width, uint32_t new_height) {
EXIT_IF(new_width == 0 || new_height == 0);
void WindowContext::Resize(int new_width, int new_height) {
if (new_width <= 0 || new_height <= 0) {
return;
}
Common::LockGuard lock(mutex);
graphic_ctx.screen_width = new_width;
graphic_ctx.screen_height = new_height;
graphic_ctx.screen_width = static_cast<uint32_t>(new_width);
graphic_ctx.screen_height = static_cast<uint32_t>(new_height);
}
void WindowContext::ProcessWindowEvent(const SDL_WindowEvent& event) {
@@ -34,6 +34,7 @@ struct WindowContext {
~WindowContext();
KYTY_CLASS_NO_COPY(WindowContext);
[[nodiscard]] static vk::PhysicalDeviceVulkan11Features RequiredVulkan11Features() noexcept;
[[nodiscard]] static vk::PhysicalDeviceVulkan12Features RequiredVulkan12Features() noexcept;
[[nodiscard]] static vk::PhysicalDeviceVulkan13Features RequiredVulkan13Features() noexcept;
[[nodiscard]] static uint32_t InitialWindowFlags(bool fullscreen) noexcept;
@@ -42,7 +43,7 @@ struct WindowContext {
void RefreshSurfaceCapabilities();
void UpdateIcon();
void UpdateTitle();
void Resize(uint32_t width, uint32_t height);
void Resize(int width, int height);
void ProcessWindowEvent(const SDL_WindowEvent& event);
void ProcessDisplayEvent(const SDL_DisplayEvent& event);
void ProcessEvent(double time_seconds);
@@ -648,6 +648,11 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
})) {
continue;
}
const auto resource = inst.Flags<uint32_t>();
first = resource < ir.info.buffers.size() &&
ir.info.buffers[resource].indirect_root == resource
? 1u
: 0u;
} else if (op == IR::ValueOpcode::GetImageResource) {
const auto resource = inst.Flags<uint32_t>();
first = resource < ir.info.images.size() &&
@@ -665,7 +670,9 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
IR::EliminateDeadCode(ir.blocks);
IR::CollectShaderInfo(ir, options.input_info);
IR::AllocateBindings(ir, push_data_start_dword);
IR::AllocateBindings(ir, push_data_start_dword,
ir.stage == ShaderType::Compute && options.input_info.compute != nullptr &&
options.input_info.compute->lds_storage);
std::string ir_dump;
if (options.dump_ir) {
ir_dump = MakeIrDump(translated.cfg_dump, ir);
@@ -18,7 +18,7 @@ namespace {
std::abort();
}
void ValidateNativeProgram(const IR::Program& program) {
void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
using Kind = IR::DescriptorBindingKind;
constexpr auto KindCount = static_cast<size_t>(Kind::Count);
std::array<std::vector<uint32_t>, KindCount> expected;
@@ -41,7 +41,7 @@ void ValidateNativeProgram(const IR::Program& program) {
Fail(program, "native shader plan has an invalid image class");
}
present[static_cast<size_t>(*kind)] = true;
const auto dynamic = program.info.images[i].mip_mode == IR::ImageMipMode::DynamicStorage;
const auto dynamic = program.info.images[i].mip_mode == IR::ImageMipMode::Dynamic;
const auto count = dynamic ? program.info.images[i].mip_count : 1u;
if (count == 0u || (!dynamic && program.info.images[i].mip_count != 1u)) {
Fail(program, "native shader plan has an invalid image mip descriptor count");
@@ -53,11 +53,14 @@ void ValidateNativeProgram(const IR::Program& program) {
Expect(Kind::Samplers, Dense(program.info.samplers.size()));
}
auto& buffers = expected[static_cast<size_t>(Kind::Buffers)];
const bool uses_gds = IR::CollectMemoryResources(program, buffers);
const auto shared = IR::CollectMemoryResources(program, buffers);
present[static_cast<size_t>(Kind::Buffers)] = !buffers.empty();
if (uses_gds) {
if (shared.gds) {
Expect(Kind::Gds);
}
if (shared.lds && lds_storage) {
Expect(Kind::SharedMemory);
}
if (program.info.uses_dma) {
Expect(Kind::BdaPagetable);
Expect(Kind::FaultBuffer);
@@ -85,9 +88,13 @@ void ValidateNativeProgram(const IR::Program& program) {
}
const auto has_shader_data_storage = present[static_cast<size_t>(Kind::ShaderData)];
const auto shader_data_dwords = program.bindings.ShaderDataDwords();
const auto user_data_dwords = program.bindings.user_data_registers.size();
const bool has_dispatch_threads = program.bindings.dispatch_thread_dword != IR::PushData::NoStart;
if ((program.bindings.UsesPushData() &&
!IR::PushData::CanFit(program.bindings.push_data_start_dword, shader_data_dwords)) ||
program.bindings.memory_offset_dword != program.bindings.user_data_registers.size() ||
(has_dispatch_threads && (program.stage != ShaderType::Compute ||
program.bindings.dispatch_thread_dword != user_data_dwords)) ||
program.bindings.memory_offset_dword != user_data_dwords + (has_dispatch_threads ? 3u : 0u) ||
program.bindings.memory_offset_count != buffers.size() ||
has_shader_data_storage != (shader_data_dwords != 0 && !program.bindings.UsesPushData()) ||
!std::is_sorted(program.bindings.user_data_registers.begin(),
@@ -218,7 +225,8 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
Fail(program, "buffer operation has invalid memory metadata");
}
const auto& memory = program.memory_info[memory_index];
if (memory.kind == IR::ResourceKind::IndirectBuffer) {
if (memory.kind == IR::ResourceKind::IndirectBuffer &&
inst.GetOpcode() != IR::ValueOpcode::ReadConstBuffer) {
requirements.subgroup_local_invocation_id = true;
}
if (memory.kind == IR::ResourceKind::Buffer) {
@@ -226,6 +234,9 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
if (memory.resource >= program.info.buffers.size()) {
Fail(program, "buffer operation has invalid resource metadata");
}
const auto bits = StorageBufferElementBits(program, memory);
requirements.buffer_u8 |= bits == 8u;
requirements.buffer_u16 |= bits == 16u;
if ((program.info.buffers[memory.resource].packed_stride & (1u << 20u)) != 0u) {
if (program.stage != ShaderType::Compute) {
Fail(program, "buffer ADD_TID is only valid for compute shaders");
@@ -263,6 +274,7 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
}
}
switch (inst.GetOpcode()) {
case IR::ValueOpcode::StoreCompletion: requirements.subgroup_barrier = true; break;
case IR::ValueOpcode::BvhIntersect: requirements.bvh = true; break;
case IR::ValueOpcode::Ballot: requirements.subgroup_ballot = true; break;
case IR::ValueOpcode::DppMoveU32:
@@ -288,6 +300,7 @@ Emitter::SpirvRequirements Emitter::AnalyzeProgramRequirements(const IR::Program
break;
}
case IR::ValueOpcode::SwizzleU32:
case IR::ValueOpcode::PermuteU32:
case IR::ValueOpcode::BpermuteU32: {
requirements.subgroup_ballot = true;
requirements.subgroup_shuffle = true;
@@ -334,7 +347,8 @@ std::vector<uint32_t> EmitProgram(const IR::Program& program,
!program.shader_info_complete || !program.binding_layout_complete) {
Fail(program, "SPIR-V emitter requires a fully planned native shader program");
}
ValidateNativeProgram(program);
ValidateNativeProgram(program, program.stage == ShaderType::Compute &&
input_info.compute != nullptr && input_info.compute->lds_storage);
IR::ValidateProgram(program, true);
EmitterState state(program, input_info);
const auto* workgroup = ShaderWorkgroupInput(program.stage, input_info);
@@ -17,28 +17,26 @@ Pair ExtractPair(EmitterState& state, uint32_t value) {
return result;
}
uint32_t MakePair(EmitterState& state, uint32_t low, uint32_t high) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU64(state), result, low, high);
return result;
}
uint32_t EmitMinMaxF64(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
const auto bits_type = TypeU32Vector(state, 2);
const auto lhs_bits = Unary(state, spv::OpBitcast, bits_type, lhs);
const auto rhs_bits = Unary(state, spv::OpBitcast, bits_type, rhs);
const auto ordered = Binary(state, max_value ? spv::OpFOrdGreaterThan : spv::OpFOrdLessThan,
TypeBool(state), lhs, rhs);
auto result = Select(state, TypeF64(state), ordered, lhs, rhs);
uint32_t CompareEqual64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value,
bool not_equal) {
const auto compare = Binary(state, not_equal ? spv::OpINotEqual : spv::OpIEqual,
TypeBoolVector(state, 2), lhs_value, rhs_value);
return Unary(state, not_equal ? spv::OpAny : spv::OpAll, TypeBool(state), compare);
}
// Equal values have identical bits except signed zero: min chooses -0, max chooses +0.
const auto equal = Binary(state, spv::OpFOrdEqual, TypeBool(state), lhs, rhs);
const auto equal_bits = Binary(state, max_value ? spv::OpBitwiseAnd : spv::OpBitwiseOr,
bits_type, lhs_bits, rhs_bits);
result = Select(state, TypeF64(state), equal,
Unary(state, spv::OpBitcast, TypeF64(state), equal_bits), result);
uint32_t CompareOrdered64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value,
spv::Op high_compare, spv::Op low_compare) {
const auto lhs = ExtractPair(state, lhs_value);
const auto rhs = ExtractPair(state, rhs_value);
const auto high_equal = Binary(state, spv::OpIEqual, TypeBool(state), lhs.high, rhs.high);
const auto high_result = Binary(state, high_compare, TypeBool(state), lhs.high, rhs.high);
const auto low_result = Binary(state, low_compare, TypeBool(state), lhs.low, rhs.low);
const auto low_path = Binary(state, spv::OpLogicalAnd, TypeBool(state), high_equal, low_result);
return Binary(state, spv::OpLogicalOr, TypeBool(state), high_result, low_path);
// Non-IEEE mode selects the other operand for NaN, including rhs when both are NaN.
result = Select(state, TypeF64(state), Unary(state, spv::OpIsNan, TypeBool(state), rhs),
lhs, result);
return Select(state, TypeF64(state), Unary(state, spv::OpIsNan, TypeBool(state), lhs),
rhs, result);
}
uint32_t EmitMulHigh(EmitterState& state, uint32_t lhs, uint32_t rhs, bool signed_value) {
@@ -58,86 +56,6 @@ uint32_t EmitMulHigh(EmitterState& state, uint32_t lhs, uint32_t rhs, bool signe
return signed_value ? Unary(state, spv::OpBitcast, TypeU32(state), high) : high;
}
uint32_t EmitShift64(EmitterState& state, spv::Op opcode, uint32_t value, uint32_t shift) {
const auto pair = ExtractPair(state, value);
const auto amount = EmitAndConstant(state, shift, 63u);
const auto word_shift = EmitAndConstant(state, amount, 31u);
const auto at_least_32 =
Binary(state, spv::OpUGreaterThanEqual, TypeBool(state), amount, ConstantU32(state, 32));
const auto nonzero =
Binary(state, spv::OpINotEqual, TypeBool(state), amount, ConstantU32(state, 0));
const auto carry_count = EmitAndConstant(
state, Binary(state, spv::OpISub, TypeU32(state), ConstantU32(state, 32), word_shift), 31u);
if (opcode == spv::OpShiftLeftLogical) {
const auto low = Binary(state, opcode, TypeU32(state), pair.low, word_shift);
const auto carry =
Select(state, TypeU32(state), nonzero,
Binary(state, spv::OpShiftRightLogical, TypeU32(state), pair.low, carry_count),
ConstantU32(state, 0));
const auto high =
Binary(state, spv::OpBitwiseOr, TypeU32(state),
Binary(state, opcode, TypeU32(state), pair.high, word_shift), carry);
return MakePair(state,
Select(state, TypeU32(state), at_least_32, ConstantU32(state, 0), low),
Select(state, TypeU32(state), at_least_32, low, high));
}
const auto high = Binary(state, opcode, TypeU32(state), pair.high, word_shift);
const auto carry =
Select(state, TypeU32(state), nonzero,
Binary(state, spv::OpShiftLeftLogical, TypeU32(state), pair.high, carry_count),
ConstantU32(state, 0));
const auto low = Binary(
state, spv::OpBitwiseOr, TypeU32(state),
Binary(state, spv::OpShiftRightLogical, TypeU32(state), pair.low, word_shift), carry);
const auto fill = opcode == spv::OpShiftRightArithmetic
? Binary(state, opcode, TypeU32(state), pair.high, ConstantU32(state, 31))
: ConstantU32(state, 0);
return MakePair(state, Select(state, TypeU32(state), at_least_32, high, low),
Select(state, TypeU32(state), at_least_32, fill, high));
}
uint32_t EmitConstantShift64(EmitterState& state, spv::Op opcode, uint32_t value, uint32_t shift) {
shift &= 63u;
if (shift == 0u) {
return value;
}
const auto pair = ExtractPair(state, value);
if (opcode == spv::OpShiftLeftLogical) {
if (shift < 32u) {
const auto low = Binary(state, spv::OpShiftLeftLogical, TypeU32(state), pair.low,
ConstantU32(state, shift));
const auto high = Binary(state, spv::OpBitwiseOr, TypeU32(state),
Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
pair.high, ConstantU32(state, shift)),
Binary(state, spv::OpShiftRightLogical, TypeU32(state),
pair.low, ConstantU32(state, 32u - shift)));
return MakePair(state, low, high);
}
return MakePair(state, ConstantU32(state, 0),
shift == 32u ? pair.low
: Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
pair.low, ConstantU32(state, shift - 32u)));
}
if (shift < 32u) {
const auto low = Binary(state, spv::OpBitwiseOr, TypeU32(state),
Binary(state, spv::OpShiftRightLogical, TypeU32(state), pair.low,
ConstantU32(state, shift)),
Binary(state, spv::OpShiftLeftLogical, TypeU32(state), pair.high,
ConstantU32(state, 32u - shift)));
const auto high =
Binary(state, opcode, TypeU32(state), pair.high, ConstantU32(state, shift));
return MakePair(state, low, high);
}
const auto high = opcode == spv::OpShiftRightArithmetic
? Binary(state, spv::OpShiftRightArithmetic, TypeU32(state), pair.high,
ConstantU32(state, 31u))
: ConstantU32(state, 0);
const auto low = shift == 32u ? pair.high
: Binary(state, opcode, TypeU32(state), pair.high,
ConstantU32(state, shift - 32u));
return MakePair(state, low, high);
}
uint32_t EmitMinMax3(EmitterState& state, uint32_t a, uint32_t b, uint32_t c, bool signed_value,
bool max_value) {
const auto ab = signed_value ? EmitMinMaxI32Value(state, a, b, max_value)
@@ -201,6 +119,28 @@ uint32_t EmitF32ToU32(EmitterState& state, uint32_t src, bool signed_value) {
}
} // namespace
uint32_t EmitFPFma32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
const auto result = EmitGlsl<GLSLstd450Fma, IR::Type::F32>(state, a, b, c);
state.builder.AddAnnotation(spv::OpDecorate, result, spv::DecorationNoContraction);
return result;
}
uint32_t EmitFPMad32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
// Explicit denormal checks typically drop 3DMiniGolf menu FPS from 28-29 to 21-24
// on NVIDIA RTX 5080 Laptop GPU, so leave them disabled for this experiment.
// a = EmitFlushF32DenormToSignedZero(state, a);
// b = EmitFlushF32DenormToSignedZero(state, b);
// c = EmitFlushF32DenormToSignedZero(state, c);
const auto product = EmitFPMul32(state, a, b);
state.builder.AddAnnotation(spv::OpDecorate, product, spv::DecorationNoContraction);
// const auto sum = EmitFPAdd32(state, EmitFlushF32DenormToSignedZero(state, product), c);
const auto sum = EmitFPAdd32(state, product, c);
state.builder.AddAnnotation(spv::OpDecorate, sum, spv::DecorationNoContraction);
// return EmitFlushF32DenormToSignedZero(state, sum);
return sum;
}
uint32_t EmitFPMedTri32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c) {
const auto min_ab = EmitMinMaxF32Value(state, a, b, false);
const auto min3 = EmitMinMaxF32Value(state, min_ab, c, false);
@@ -215,57 +155,15 @@ uint32_t EmitFPMedTri32(EmitterState& state, uint32_t a, uint32_t b, uint32_t c)
}
uint32_t EmitFindUMsb64(EmitterState& state, uint32_t value) {
const auto pair = ExtractPair(state, value);
const auto high_i = state.builder.AllocateId();
const auto low_i = state.builder.AllocateId();
state.builder.AddFunction(spv::OpExtInst, TypeI32(state), high_i, GlslStd450(state),
GLSLstd450FindUMsb, pair.high);
state.builder.AddFunction(spv::OpExtInst, TypeI32(state), low_i, GlslStd450(state),
GLSLstd450FindUMsb, pair.low);
const auto high = Unary(state, spv::OpBitcast, TypeU32(state), high_i);
const auto low = Unary(state, spv::OpBitcast, TypeU32(state), low_i);
const auto high_nonzero =
Binary(state, spv::OpINotEqual, TypeBool(state), pair.high, ConstantU32(state, 0));
return Select(state, TypeU32(state), high_nonzero,
Binary(state, spv::OpIAdd, TypeU32(state), high, ConstantU32(state, 32)), low);
}
uint32_t EmitIMul64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value) {
const auto lhs = ExtractPair(state, lhs_value);
const auto rhs = ExtractPair(state, rhs_value);
const auto low = Binary(state, spv::OpIMul, TypeU32(state), lhs.low, rhs.low);
const auto high0 = EmitMulHigh(state, lhs.low, rhs.low, false);
const auto high1 = Binary(state, spv::OpIMul, TypeU32(state), lhs.low, rhs.high);
const auto high2 = Binary(state, spv::OpIMul, TypeU32(state), lhs.high, rhs.low);
return MakePair(state, low,
Binary(state, spv::OpIAdd, TypeU32(state),
Binary(state, spv::OpIAdd, TypeU32(state), high0, high1), high2));
}
uint32_t EmitISub64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value) {
const auto lhs = ExtractPair(state, lhs_value);
const auto rhs = ExtractPair(state, rhs_value);
const auto low = Binary(state, spv::OpISub, TypeU32(state), lhs.low, rhs.low);
const auto borrow = Binary(state, spv::OpULessThan, TypeBool(state), lhs.low, rhs.low);
const auto borrow_u32 =
Select(state, TypeU32(state), borrow, ConstantU32(state, 1), ConstantU32(state, 0));
const auto high0 = Binary(state, spv::OpISub, TypeU32(state), lhs.high, rhs.high);
const auto high = Binary(state, spv::OpISub, TypeU32(state), high0, borrow_u32);
return MakePair(state, low, high);
}
uint32_t EmitIAdd64(EmitterState& state, uint32_t lhs_value, uint32_t rhs_value) {
const auto lhs = ExtractPair(state, lhs_value);
const auto rhs = ExtractPair(state, rhs_value);
const auto low_pair = state.builder.AllocateId();
const auto low = state.builder.AllocateId();
const auto carry = state.builder.AllocateId();
state.builder.AddFunction(spv::OpIAddCarry, TypeU32Pair(state), low_pair, lhs.low, rhs.low);
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), low, low_pair, 0);
state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(state), carry, low_pair, 1);
const auto high0 = Binary(state, spv::OpIAdd, TypeU32(state), lhs.high, rhs.high);
const auto high = Binary(state, spv::OpIAdd, TypeU32(state), high0, carry);
return MakePair(state, low, high);
// GLSL FindUMsb is restricted to 32-bit components.
const auto unpacked = Unary(state, spv::OpBitcast, TypeU32Vector(state, 2), value);
const auto pair =
ExtractPair(state, EmitExt(state, TypeU32Vector(state, 2), GLSLstd450FindUMsb, {unpacked}));
const auto high_found =
Binary(state, spv::OpINotEqual, TypeBool(state), pair.high, ConstantU32(state, UINT32_MAX));
return Select(state, TypeU32(state), high_found,
Binary(state, spv::OpIAdd, TypeU32(state), pair.high, ConstantU32(state, 32)),
pair.low);
}
uint32_t EmitConvertU16U32(EmitterState& state, uint32_t arg0) {
@@ -294,7 +192,7 @@ uint32_t EmitConvertU32F32(EmitterState& state, uint32_t arg0) {
uint32_t EmitConvertF32F64(EmitterState& state, uint32_t arg0) {
const auto converted = Unary(state, spv::OpFConvert, TypeF32(state), arg0);
const auto source = EmitNative<spv::OpCompositeExtract, IR::Type::U32>(
state, Unary(state, spv::OpBitcast, TypeU64(state), arg0), 1u);
state, Unary(state, spv::OpBitcast, TypeU32Vector(state, 2), arg0), 1u);
const auto exponent = EmitAndConstant(state, source, 0x7ff00000u);
const auto overflow =
Binary(state, spv::OpLogicalAnd, TypeBool(state),
@@ -312,7 +210,21 @@ uint32_t EmitConvertF64F32(EmitterState& state, uint32_t arg0) {
EmitFlushF32DenormToSignedZero(state, arg0));
}
uint32_t EmitCompositeConstructU64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1) {
arg1 = arg1.Resolve();
return arg1.IsImmediate() && arg1.U32() == 0u
? Unary(ctx.state, spv::OpUConvert, TypeU64(ctx.state), arg0)
: PackU64(ctx.state, arg0, ctx.Def(arg1));
}
uint32_t EmitCompositeExtractU64(EmitterState& state, uint32_t arg0, IR::Value arg1) {
const auto value = arg1.U32() == 0u ? arg0
: Binary(state, spv::OpShiftRightLogical, TypeU64(state),
arg0, ConstantU32(state, 32));
return Unary(state, spv::OpUConvert, TypeU32(state), value);
}
uint32_t EmitCompositeExtractU32x2(EmitterState& state, uint32_t arg0, IR::Value arg1) {
return EmitNative<spv::OpCompositeExtract, IR::Type::U32>(state, arg0, arg1.U32());
}
@@ -344,33 +256,11 @@ uint32_t EmitIAbs32(EmitterState& state, uint32_t arg0) {
return Select(state, TypeU32(state), negative, neg, value);
}
uint32_t EmitShiftLeftLogical64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1) {
auto& state = ctx.state;
return arg1.Resolve().IsImmediate()
? EmitConstantShift64(state, spv::OpShiftLeftLogical, arg0, arg1.Resolve().U32())
: EmitShift64(state, spv::OpShiftLeftLogical, arg0, ctx.Def(arg1));
}
uint32_t EmitShiftRightLogical64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1) {
auto& state = ctx.state;
return arg1.Resolve().IsImmediate()
? EmitConstantShift64(state, spv::OpShiftRightLogical, arg0, arg1.Resolve().U32())
: EmitShift64(state, spv::OpShiftRightLogical, arg0, ctx.Def(arg1));
}
uint32_t EmitShiftRightArithmetic64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1) {
auto& state = ctx.state;
return arg1.Resolve().IsImmediate()
? EmitConstantShift64(state, spv::OpShiftRightArithmetic, arg0, arg1.Resolve().U32())
: EmitShift64(state, spv::OpShiftRightArithmetic, arg0, ctx.Def(arg1));
}
uint32_t EmitBitwiseAnd64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return Binary(state, spv::OpBitwiseAnd, TypeU64(state), arg0, arg1);
}
uint32_t EmitBitCount64(EmitterState& state, uint32_t arg0) {
const auto pair = ExtractPair(state, Unary(state, spv::OpBitCount, TypeU64(state), arg0));
// Vulkan bit-count operands remain 32-bit, including when counting a U64.
const auto unpacked = Unary(state, spv::OpBitcast, TypeU32Vector(state, 2), arg0);
const auto pair =
ExtractPair(state, Unary(state, spv::OpBitCount, TypeU32Vector(state, 2), unpacked));
return Binary(state, spv::OpIAdd, TypeU32(state), pair.low, pair.high);
}
@@ -424,38 +314,6 @@ uint32_t EmitUMedTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32
return EmitMed3(state, arg0, arg1, arg2, false);
}
uint32_t EmitIEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareEqual64(state, arg0, arg1, false);
}
uint32_t EmitINotEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareEqual64(state, arg0, arg1, true);
}
uint32_t EmitULessThan64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareOrdered64(state, arg0, arg1, spv::OpULessThan, spv::OpULessThan);
}
uint32_t EmitSLessThan64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareOrdered64(state, arg0, arg1, spv::OpSLessThan, spv::OpULessThan);
}
uint32_t EmitUGreaterThan64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareOrdered64(state, arg0, arg1, spv::OpUGreaterThan, spv::OpUGreaterThan);
}
uint32_t EmitSLessThanEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareOrdered64(state, arg0, arg1, spv::OpSLessThan, spv::OpULessThanEqual);
}
uint32_t EmitULessThanEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareOrdered64(state, arg0, arg1, spv::OpULessThan, spv::OpULessThanEqual);
}
uint32_t EmitUGreaterThanEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return CompareOrdered64(state, arg0, arg1, spv::OpUGreaterThan, spv::OpUGreaterThanEqual);
}
uint32_t EmitFPIsNan32(EmitterState& state, uint32_t arg0) {
return EmitNative<spv::OpFUnordNotEqual, IR::Type::U1>(state, arg0, arg0);
}
@@ -468,6 +326,14 @@ uint32_t EmitFPMax32(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return EmitMinMaxF32Value(state, arg0, arg1, true);
}
uint32_t EmitFPMin64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return EmitMinMaxF64(state, arg0, arg1, false);
}
uint32_t EmitFPMax64(EmitterState& state, uint32_t arg0, uint32_t arg1) {
return EmitMinMaxF64(state, arg0, arg1, true);
}
uint32_t EmitFPMinTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2) {
return EmitFMinMax3(state, arg0, arg1, arg2, false);
}
@@ -125,20 +125,23 @@ uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
return EmitLogicalAndBool(state, selected, class_match);
}
uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask) {
const auto bits = EmitBitcastF32ToU32(state, value);
const auto sign_bits = EmitAndConstant(state, bits, 0x80000000u);
const auto abs_bits = EmitAndConstant(state, bits, 0x7fffffffu);
const auto exponent_bits = EmitAndConstant(state, abs_bits, 0x7f800000u);
const auto mantissa_bits = EmitAndConstant(state, abs_bits, 0x007fffffu);
const auto quiet_bits = EmitAndConstant(state, mantissa_bits, 0x00400000u);
static uint32_t EmitClassMaskBits(EmitterState& state, uint32_t bits, uint32_t mask, bool half) {
const uint32_t sign_mask = half ? 0x8000u : 0x80000000u;
const uint32_t exponent_mask = half ? 0x7c00u : 0x7f800000u;
const uint32_t mantissa_mask = half ? 0x03ffu : 0x007fffffu;
const uint32_t quiet_mask = half ? 0x0200u : 0x00400000u;
const auto sign_bits = EmitAndConstant(state, bits, sign_mask);
const auto abs_bits = EmitAndConstant(state, bits, sign_mask - 1u);
const auto exponent_bits = EmitAndConstant(state, abs_bits, exponent_mask);
const auto mantissa_bits = EmitAndConstant(state, abs_bits, mantissa_mask);
const auto quiet_bits = EmitAndConstant(state, mantissa_bits, quiet_mask);
const auto sign = EmitCompareU32Constant(state, spv::OpINotEqual, sign_bits, 0);
const auto positive = EmitLogicalNotBool(state, sign);
const auto exponent_zero = EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0);
const auto exponent_nonzero = EmitLogicalNotBool(state, exponent_zero);
const auto exponent_inf =
EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, 0x7f800000u);
EmitCompareU32Constant(state, spv::OpIEqual, exponent_bits, exponent_mask);
const auto finite_exponent = EmitLogicalNotBool(state, exponent_inf);
const auto mantissa_zero = EmitCompareU32Constant(state, spv::OpIEqual, mantissa_bits, 0);
const auto mantissa_nonzero = EmitLogicalNotBool(state, mantissa_zero);
@@ -178,6 +181,14 @@ uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask) {
EmitClassMaskBitMatch(state, mask, 9, EmitLogicalAndBool(state, inf, positive)));
}
uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask) {
return EmitClassMaskBits(state, EmitBitcastF32ToU32(state, value), mask, false);
}
uint32_t EmitClassMaskF16(EmitterState& state, uint32_t bits, uint32_t mask) {
return EmitClassMaskBits(state, bits, mask, true);
}
uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value) {
const auto lhs_class = EmitClassifyF32(state, lhs);
const auto rhs_class = EmitClassifyF32(state, rhs);
@@ -83,7 +83,7 @@ uint32_t DescriptorElementPointer(EmitterState& state, uint32_t result_ptr_type,
}
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain, result_ptr_type, pointer, variable_id,
ConstantU32(state, array_index));
array_index);
return pointer;
}
@@ -124,13 +124,21 @@ uint32_t ImageType(EmitterState& state, const IR::ImageResource& image) {
sampled = 2;
if (image.atomic) {
EXIT_IF(image.numeric_class != Prospero::TextureNumericClass::Uint);
format = spv::ImageFormatR32ui;
format = image.atomic64 ? spv::ImageFormatR64ui : spv::ImageFormatR32ui;
if (image.atomic64) {
state.builder.RequireExtension("SPV_EXT_shader_image_int64");
state.builder.RequireCapability(spv::CapabilityInt64);
state.builder.RequireCapability(spv::CapabilityInt64Atomics);
state.builder.RequireCapability(spv::CapabilityInt64ImageEXT);
}
}
} else {
EXIT("invalid image resource class");
}
const auto& info = ImageDimensionInfoFor(image.dimension);
return state.builder.Type(spv::OpTypeImage, ImageScalarType(state, image.numeric_class),
const auto scalar_type =
image.atomic64 ? TypeU64(state) : ImageScalarType(state, image.numeric_class);
return state.builder.Type(spv::OpTypeImage, scalar_type,
info.spirv_dimension, image.depth_compare ? 1u : 0u, info.arrayed,
info.multisampled, sampled, format);
}
@@ -144,20 +152,12 @@ uint32_t ImageViewSizeType(EmitterState& state, ImageDimension dimension) {
}
}
uint32_t LoadSampledImageDescriptor(EmitterState& state, uint32_t resource) {
const auto& image_resource = state.program.info.images.at(resource);
EXIT_IF(image_resource.resource_class != IR::ImageResourceClass::Sampled);
const auto kind = IR::DescriptorBindingForImage(image_resource);
EXIT_IF(!kind.has_value());
const auto array_index = ResourceForDescriptor(state, *kind, resource);
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
const auto pointer_type = state.builder.Type(
spv::OpTypePointer, spv::StorageClassUniformConstant, ImageType(state, image_resource));
const auto pointer =
DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
"sampled image descriptor array was not emitted");
uint32_t LoadImageDescriptor(EmitterState& state, uint32_t resource, uint32_t mip,
uint32_t array_index) {
const auto pointer = ImageDescriptorPointer(state, resource, mip, array_index);
const auto image = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, ImageType(state, image_resource), image, pointer);
state.builder.AddFunction(spv::OpLoad, ImageType(state, state.program.info.images.at(resource)),
image, pointer);
return image;
}
@@ -168,35 +168,45 @@ uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler) {
const auto pointer_type =
state.builder.Type(spv::OpTypePointer, spv::StorageClassUniformConstant, sampler_type);
const auto pointer = DescriptorElementPointer(
state, pointer_type, state.sampler_variable, array_index,
state, pointer_type, state.sampler_variable, ConstantU32(state, array_index),
IR::DescriptorBindingKind::Samplers, sampler, "sampler descriptor array was not emitted");
const auto sampler_id = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, sampler_type, sampler_id, pointer);
return sampler_id;
}
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler) {
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler_id, uint32_t mip,
uint32_t array_index) {
const auto& image_resource = state.program.info.images.at(resource);
const auto image = LoadSampledImageDescriptor(state, resource);
const auto sampler_id = LoadSamplerDescriptor(state, sampler);
EXIT_IF(image_resource.resource_class != IR::ImageResourceClass::Sampled);
const auto image = LoadImageDescriptor(state, resource, mip, array_index);
const auto sampled_image = state.builder.AllocateId();
const auto sampled_type =
state.builder.Type(spv::OpTypeSampledImage, ImageType(state, image_resource));
state.builder.AddFunction(spv::OpSampledImage, sampled_type, sampled_image, image, sampler_id);
if (array_index != 0u) {
state.builder.RequireExtension("SPV_EXT_descriptor_indexing");
state.builder.RequireCapability(spv::CapabilityShaderNonUniform);
state.builder.RequireCapability(spv::CapabilitySampledImageArrayNonUniformIndexing);
state.builder.AddAnnotation(spv::OpDecorate, sampled_image, spv::DecorationNonUniform);
}
return sampled_image;
}
uint32_t StorageImageDescriptorPointer(EmitterState& state, uint32_t resource) {
uint32_t ImageDescriptorPointer(EmitterState& state, uint32_t resource, uint32_t mip,
uint32_t array_index) {
const auto& image = state.program.info.images.at(resource);
EXIT_IF(image.resource_class != IR::ImageResourceClass::Storage);
EXIT_IF(mip >= image.mip_count);
const auto kind = IR::DescriptorBindingForImage(image);
EXIT_IF(!kind.has_value());
const auto array_index = ResourceForDescriptor(state, *kind, resource);
if (array_index == 0u) {
array_index = ConstantU32(state, ResourceForDescriptor(state, *kind, resource) + mip);
}
const auto pointer_type = state.builder.Type(
spv::OpTypePointer, spv::StorageClassUniformConstant, ImageType(state, image));
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
return DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
"storage image descriptor array was not emitted");
"image descriptor array was not emitted");
}
void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_lod, uint32_t coord,
@@ -206,46 +216,15 @@ void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_
if (!image.atomic) {
state.builder.RequireCapability(spv::CapabilityStorageImageWriteWithoutFormat);
}
const auto kind = IR::DescriptorBindingForImage(image);
EXIT_IF(!kind.has_value());
const auto array_index = ResourceForDescriptor(state, *kind, resource);
const auto image_type = ImageType(state, image);
const auto pointer_type =
state.builder.Type(spv::OpTypePointer, spv::StorageClassUniformConstant, image_type);
const auto variable = state.image_variables[IR::ImageBindingIndex(*kind)];
const auto LoadAt = [&](uint32_t array_index) {
const auto pointer =
DescriptorElementPointer(state, pointer_type, variable, array_index, *kind, resource,
"storage image descriptor array was not emitted");
const auto descriptor = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, image_type, descriptor, pointer);
return descriptor;
const auto EmitWrite = [&](uint32_t mip) {
state.builder.AddFunction(spv::OpImageWrite, LoadImageDescriptor(state, resource, mip),
coord, texel);
};
if (image.mip_mode != IR::ImageMipMode::DynamicStorage) {
state.builder.AddFunction(spv::OpImageWrite, LoadAt(array_index), coord, texel);
if (image.mip_mode != IR::ImageMipMode::Dynamic) {
EmitWrite(0);
return;
}
if (image.mip_count == 0u) {
ExitDescriptorBindingFailure(state, *kind, resource,
"dynamic storage image has no mip descriptors");
}
const auto merge_label = state.builder.AllocateId();
std::vector<uint32_t> labels(image.mip_count);
std::vector<uint32_t> words {spv::OpSwitch, mip_lod, merge_label};
for (uint32_t mip = 0; mip < image.mip_count; mip++) {
labels[mip] = state.builder.AllocateId();
words.push_back(mip);
words.push_back(labels[mip]);
}
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
state.builder.AddFunction(words);
for (uint32_t mip = 0; mip < image.mip_count; mip++) {
EmitLabel(state, labels[mip]);
state.builder.AddFunction(spv::OpImageWrite, LoadAt(array_index + mip), coord, texel);
state.builder.AddFunction(spv::OpBranch, merge_label);
}
EmitLabel(state, merge_label);
EmitIndexSwitch(state, mip_lod, image.mip_count, 0, EmitWrite);
}
spv::ExecutionModel ExecutionModelForStage(ShaderType stage) {
@@ -19,8 +19,8 @@ uint32_t Vector(EmitterState& s, uint32_t type, std::span<const uint32_t> compon
uint32_t NodeWord(EmitterState& s, uint32_t block, uint32_t word) {
const auto offset = Binary(s, spv::OpShiftLeftLogical, TypeU32(s), word, ConstantU32(s, 2));
const auto address = Binary(s, spv::OpIAdd, TypeScalarU64(s), block,
Unary(s, spv::OpUConvert, TypeScalarU64(s), offset));
const auto address =
Binary(s, spv::OpIAdd, TypeU64(s), block, Unary(s, spv::OpUConvert, TypeU64(s), offset));
const auto pointer = Unary(s, spv::OpConvertUToPtr, TypePhysicalU32Pointer(s), address);
const auto result = s.builder.AllocateId();
s.builder.AddFunction(spv::OpLoad, TypeU32(s), result, pointer, spv::MemoryAccessAlignedMask, 4u);
@@ -224,15 +224,15 @@ uint32_t Boxes(EmitterState& s, uint32_t first, uint32_t second, uint32_t half,
void DefineBvhIntersect(EmitterState& s) {
if (!s.requirements.bvh) return;
const auto u = TypeU32(s), f = TypeF32(s), b = TypeBool(s), wide = TypeScalarU64(s);
const auto u = TypeU32(s), f = TypeF32(s), b = TypeBool(s), wide = TypeU64(s);
const auto vec4 = TypeU32Vector(s, 4), vec3 = TypeF32Vector(s, 3);
const auto signature = s.builder.Type(spv::OpTypeFunction, vec4, vec4, u, f, vec3, vec3, vec3);
const auto signature = s.builder.Type(spv::OpTypeFunction, vec4, vec4, wide, f, vec3, vec3, vec3);
s.bvh_intersect_function = s.builder.AllocateId();
s.builder.AddName(s.bvh_intersect_function, "bvh_intersect");
s.builder.AddFunction(spv::OpFunction, vec4, s.bvh_intersect_function,
spv::FunctionControlMaskNone, signature);
std::array<uint32_t, 6> args;
const std::array types {vec4, u, f, vec3, vec3, vec3};
const std::array types {vec4, wide, f, vec3, vec3, vec3};
for (uint32_t i = 0; i < args.size(); ++i) {
args[i] = s.builder.AllocateId();
s.builder.AddFunction(spv::OpFunctionParameter, types[i], args[i]);
@@ -253,29 +253,31 @@ void DefineBvhIntersect(EmitterState& s) {
const auto shr = [&](uint32_t value, uint32_t shift) {
return Binary(s, spv::OpShiftRightLogical, u, value, ConstantU32(s, shift));
};
const auto kind = and_bits(node, 7);
const auto kind = and_bits(Unary(s, spv::OpUConvert, u, node), 7);
const auto triangle = Binary(s, spv::OpULessThan, b, kind, ConstantU32(s, 4));
const auto full = Binary(s, spv::OpIEqual, b, kind, ConstantU32(s, 5));
const auto half = Binary(s, spv::OpIEqual, b, kind, ConstantU32(s, 4));
const auto bary = Binary(s, spv::OpINotEqual, b, and_bits(words[3], 0x01000000), ConstantU32(s, 0));
const auto sort = Binary(s, spv::OpINotEqual, b, and_bits(words[1], 0x80000000), ConstantU32(s, 0));
const auto grow = and_bits(shr(words[1], 23), 0xff);
const auto base = Binary(s, spv::OpShiftLeftLogical, wide,
DeviceAddressFromWords(s, words[0], and_bits(words[1], 0xff)), ConstantDeviceAddress(s, 8));
const auto index = Unary(s, spv::OpUConvert, wide, shr(node, 3));
const auto base = Binary(s, spv::OpShiftLeftLogical, wide,
PackU64(s, words[0], and_bits(words[1], 0xff)), ConstantU32(s, 8));
const auto index = Binary(s, spv::OpShiftRightLogical, wide, node, ConstantU32(s, 3));
const auto last_index = Binary(s, spv::OpIAdd, wide, index,
Select(s, wide, full, ConstantDeviceAddress(s, 1), ConstantDeviceAddress(s, 0)));
Select(s, wide, full, ConstantU64(s, 1), ConstantU64(s, 0)));
const auto address = Binary(s, spv::OpIAdd, wide, base,
Binary(s, spv::OpShiftLeftLogical, wide, index, ConstantDeviceAddress(s, 6)));
const auto last_address = Binary(s, spv::OpIAdd, wide, base,
Binary(s, spv::OpShiftLeftLogical, wide, last_index, ConstantDeviceAddress(s, 6)));
Binary(s, spv::OpShiftLeftLogical, wide, index, ConstantU32(s, 6)));
const auto last_address =
Binary(s, spv::OpIAdd, wide, base,
Binary(s, spv::OpShiftLeftLogical, wide, last_index, ConstantU32(s, 6)));
auto valid = Binary(s, spv::OpIEqual, b, shr(words[3], 28), ConstantU32(s, 8));
const auto require = [&](uint32_t condition) {
valid = Binary(s, spv::OpLogicalAnd, b, valid, condition);
};
require(Binary(s, spv::OpULessThanEqual, b, kind, ConstantU32(s, 5)));
require(Binary(s, spv::OpULessThanEqual, b, last_index, DeviceAddressFromWords(s, words[2], and_bits(words[3], 0x3ff))));
require(Binary(s, spv::OpULessThan, b, last_address, ConstantDeviceAddress(s, uint64_t{1} << 48)));
require(Binary(s, spv::OpULessThanEqual, b, last_index,
PackU64(s, words[2], and_bits(words[3], 0x3ff))));
require(Binary(s, spv::OpULessThan, b, last_address, ConstantU64(s, uint64_t {1} << 48)));
require(Unary(s, spv::OpLogicalNot, b, Unary(s, spv::OpIsNan, b, extent)));
for (uint32_t i = 0; i < 3; ++i) {
for (const auto value: {origin[i], direction[i], inverse[i]})
@@ -292,13 +294,13 @@ void DefineBvhIntersect(EmitterState& s) {
const auto invalid = Vector(s, vec4, invalid_words);
const auto result = EmitValueOrDefaultIfCondition(s, valid, vec4, invalid, [&] {
const auto first = GetBdaPointer(s, address);
const auto second = EmitValueOrDefaultIfCondition(s, full, wide, ConstantDeviceAddress(s, 0), [&] {
return GetBdaPointer(s, Binary(s, spv::OpIAdd, wide, address, ConstantDeviceAddress(s, 64)));
const auto second = EmitValueOrDefaultIfCondition(s, full, wide, ConstantU64(s, 0), [&] {
return GetBdaPointer(s, Binary(s, spv::OpIAdd, wide, address, ConstantU64(s, 64)));
});
const auto present = Binary(s, spv::OpLogicalAnd, b,
Binary(s, spv::OpINotEqual, b, first, ConstantDeviceAddress(s, 0)),
const auto present = Binary(
s, spv::OpLogicalAnd, b, Binary(s, spv::OpINotEqual, b, first, ConstantU64(s, 0)),
Binary(s, spv::OpLogicalOr, b, Unary(s, spv::OpLogicalNot, b, full),
Binary(s, spv::OpINotEqual, b, second, ConstantDeviceAddress(s, 0))));
Binary(s, spv::OpINotEqual, b, second, ConstantU64(s, 0))));
return EmitValueOrDefaultIfCondition(s, present, vec4, invalid, [&] {
const auto tri_label = s.builder.AllocateId(), box_label = s.builder.AllocateId();
const auto merge = s.builder.AllocateId();
@@ -325,17 +327,22 @@ void DefineBvhIntersect(EmitterState& s) {
uint32_t EmitBvhIntersect(ValueEmitContext& ctx, const IR::Inst& inst) {
auto& s = ctx.state;
const auto* ray = ctx.ImageAddress(inst.Arg(1));
if (ray == nullptr || ray->NumArgs() < 11 || s.bvh_intersect_function == 0)
ctx.Fail(inst, "BVH intersection requires eleven address components and its shared function");
const auto node_words = inst.Flags<uint32_t>();
if (ray == nullptr || (node_words != 1u && node_words != 2u) ||
ray->NumArgs() < node_words + 10u || s.bvh_intersect_function == 0)
ctx.Fail(inst, "BVH intersection requires its node pointer, ray components and shared function");
const auto vector = [&](uint32_t first) {
Vec3 values;
for (uint32_t i = 0; i < 3; ++i)
values[i] = Unary(s, spv::OpBitcast, TypeF32(s), ctx.Arg(*ray, first + i));
return Vector(s, TypeF32Vector(s, 3), values);
};
const auto descriptor = ctx.Arg(inst, 0), node = ctx.Arg(*ray, 0);
const auto extent = Unary(s, spv::OpBitcast, TypeF32(s), ctx.Arg(*ray, 1));
const auto origin = vector(2), direction = vector(5), inverse = vector(8);
const auto descriptor = ctx.Arg(inst, 0);
const auto node = node_words == 2u ? PackU64(s, ctx.Arg(*ray, 0), ctx.Arg(*ray, 1))
: Unary(s, spv::OpUConvert, TypeU64(s), ctx.Arg(*ray, 0));
const auto extent = Unary(s, spv::OpBitcast, TypeF32(s), ctx.Arg(*ray, node_words));
const auto origin = vector(node_words + 1u), direction = vector(node_words + 4u),
inverse = vector(node_words + 7u);
return EmitValueOrDefaultIfCondition(s, ctx.Arg(inst, 2), TypeU32Vector(s, 4),
ConstantU32CompositeZero(s, 4), [&] {
const auto result = s.builder.AllocateId();
@@ -366,18 +366,23 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
state.builder.AddFunction(spv::OpStore, state.point_size_variable, f32);
continue;
}
auto StoreDistance = [&](uint32_t variable, uint32_t index) {
auto StoreDistance = [&](IR::StageOutputKind kind, uint32_t variable, uint32_t index) {
if (index == UINT32_MAX) {
return;
}
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
pointer, variable, ConstantU32(state, index));
uint32_t pointer;
if (state.program.stage == ShaderType::Mesh) {
pointer = MeshOutputPointer(state, kind, index);
} else {
pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain,
TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
pointer, variable, ConstantU32(state, index));
}
state.builder.AddFunction(spv::OpStore, pointer, f32);
};
StoreDistance(state.clip_distance_variable, output.clip_distance);
StoreDistance(state.cull_distance_variable, output.cull_distance);
StoreDistance(IR::StageOutputKind::ClipDistance, state.clip_distance_variable, output.clip_distance);
StoreDistance(IR::StageOutputKind::CullDistance, state.cull_distance_variable, output.cull_distance);
}
}
@@ -425,16 +430,16 @@ uint32_t EmitWqmU64(EmitterState& state, uint32_t value) {
const auto quad_bits = state.builder.AllocateId();
const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU64(state), shifted_one, value,
ConstantU64(state, 0x0000000100000001ull));
ConstantU32(state, 1));
state.builder.AddFunction(spv::OpBitwiseOr, TypeU64(state), merged_one, value, shifted_one);
state.builder.AddFunction(spv::OpShiftRightLogical, TypeU64(state), shifted_two, merged_one,
ConstantU64(state, 0x0000000200000002ull));
ConstantU32(state, 2));
state.builder.AddFunction(spv::OpBitwiseOr, TypeU64(state), merged_two, merged_one,
shifted_two);
state.builder.AddFunction(spv::OpBitwiseAnd, TypeU64(state), quad_bits, merged_two,
ConstantU64(state, 0x1111111111111111ull));
state.builder.AddFunction(spv::OpIMul, TypeU64(state), result, quad_bits,
ConstantU64(state, 0x0000000f0000000full));
ConstantU64(state, 15));
return result;
}
@@ -454,7 +459,7 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
}
// Skip dormant color exports after their valid mask; MRT1 is reserved for logical alpha.
if (state.program.stage == ShaderType::Pixel && exp.kind == IR::ExportTargetKind::Mrt &&
exp.index != 0 && state.input_info.pixel->alpha_blend_source_remap) {
exp.index != 0 && state.input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None) {
return;
}
EmitIfCondition(state, exec, [&]() {
@@ -498,14 +503,36 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto vector_type = uint_output ? TypeU32Vector(state, 4) : TypeF32Vector(state, 4);
auto value = ExportVector(ctx, data, exp, uint_output);
if (state.program.stage == ShaderType::Pixel && exp.kind == IR::ExportTargetKind::Mrt &&
exp.index == 0 && !uint_output && state.input_info.pixel->alpha_blend_source_remap) {
exp.index == 0 && !uint_output &&
state.input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None) {
// Broadcast logical alpha before swizzling the primary output.
const auto blend_output =
OutputVariableForExport(state, {.kind = IR::ExportTargetKind::Mrt, .index = 1});
if (blend_output != 0) {
const auto alpha = state.builder.AllocateId();
auto alpha = state.builder.AllocateId();
state.builder.AddFunction(spv::OpVectorShuffle, vector_type, alpha, value, value,
3u, 3u, 3u, 3u);
uint32_t alpha_factor = 0;
switch (state.input_info.pixel->alpha_blend_source) {
case ShaderAlphaBlendSource::SourceAlphaOne:
alpha_factor = ConstantF32Value(state, 1.0f);
break;
case ShaderAlphaBlendSource::SourceAlphaZero:
alpha_factor = ConstantF32Value(state, 0.0f);
break;
default: break;
}
if (alpha_factor != 0) {
const auto mapping = state.input_info.pixel->target_export_mapping[0];
for (uint32_t component = 0; component < 4; component++) {
if (mapping.Map(component) != 3u) continue;
const auto factors = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeInsert, vector_type, factors,
alpha_factor, alpha, component);
alpha = factors;
break;
}
}
state.builder.AddFunction(spv::OpStore, blend_output, alpha);
}
}
@@ -574,6 +601,14 @@ uint32_t EmitIdentity(ValueEmitContext&, uint32_t value) {
void EmitVoid(ValueEmitContext&) {}
void EmitStoreCompletion(EmitterState& state) {
state.builder.AddFunction(
spv::OpControlBarrier, ConstantU32(state, spv::ScopeSubgroup),
ConstantU32(state, spv::ScopeDevice),
ConstantU32(state, spv::MemorySemanticsReleaseMask | spv::MemorySemanticsUniformMemoryMask |
spv::MemorySemanticsImageMemoryMask));
}
void EmitBarrier(EmitterState& state) {
const auto tessellation = state.program.stage == ShaderType::TessellationControl;
if (!tessellation && ShaderWorkgroupInput(state.program.stage, state.input_info) == nullptr) {
@@ -581,9 +616,11 @@ void EmitBarrier(EmitterState& state) {
return;
}
const auto memory_scope = tessellation ? spv::ScopeInvocation : spv::ScopeWorkgroup;
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
: spv::MemorySemanticsAcquireReleaseMask |
spv::MemorySemanticsWorkgroupMemoryMask;
const auto memory = state.lds_storage_class == spv::StorageClassStorageBuffer
? spv::MemorySemanticsUniformMemoryMask
: spv::MemorySemanticsWorkgroupMemoryMask;
const auto semantics = tessellation ? spv::MemorySemanticsMaskNone
: spv::MemorySemanticsAcquireReleaseMask | memory;
state.builder.AddFunction(spv::OpControlBarrier, ConstantU32(state, spv::ScopeWorkgroup),
ConstantU32(state, memory_scope), ConstantU32(state, semantics));
}
@@ -623,6 +660,14 @@ uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index)
return EmitBuiltinU32(ctx.state, static_cast<IR::StageInputKind>(kind.U32()), index.U32());
}
uint32_t EmitGetDispatchThreadExtent(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto start = ctx.state.program.bindings.dispatch_thread_dword;
if (start == IR::PushData::NoStart || !inst.Arg(0).IsImmediate() || inst.Arg(0).U32() >= 3u) {
ctx.Fail(inst, "invalid dispatch thread extent");
}
return EmitShaderDataDwordLoad(ctx.state, start + inst.Arg(0).U32());
}
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst) {
const auto result = state.builder.AllocateId();
state.builder.AddFunction(spv::OpUndef, TypeId(state, inst.GetType()), result);
@@ -3,9 +3,7 @@
#include "graphics/shader/recompiler/frontend/decode/ImageOps.h"
#include <algorithm>
#include <atomic>
#include <bit>
#include <cstdio>
namespace Libs::Graphics::ShaderRecompiler::Spirv::Emitter {
namespace {
@@ -86,6 +84,46 @@ uint32_t ZeroF32(EmitterState& state) {
return ConstantF32(state, 0);
}
uint32_t GatherMip(ValueEmitContext& ctx, const IR::Inst& inst, const IR::MemoryInfo& mem,
const IR::Inst& address, const ImageSampleLayout& layout, uint32_t mip_count) {
auto& state = ctx.state;
const auto Extract = [&](uint32_t word, uint32_t first, uint32_t count) {
return EmitBitFieldUExtract(state, word, ConstantU32(state, first),
ConstantU32(state, count));
};
const auto LodFixed = [&](uint32_t word, uint32_t first) {
return Binary(state, spv::OpFMul, TypeF32(state),
Unary(state, spv::OpConvertUToF, TypeF32(state), Extract(word, first, 12)),
ConstantF32Value(state, 1.0f / 256.0f));
};
const auto sampler_control = ctx.Arg(inst, 6);
const auto preclamp = Binary(state, spv::OpINotEqual, TypeBool(state),
Extract(sampler_control, 28, 1), ConstantU32(state, 0));
const auto half = ConstantF32Value(state, 0.5f);
const auto zero = ZeroF32(state);
const auto base = Unary(state, spv::OpConvertUToF, TypeF32(state),
Extract(ctx.Arg(inst, 4), 12, 4));
const auto minimum = Binary(state, spv::OpFSub, TypeF32(state),
LodFixed(ctx.Arg(inst, 3), 8), base);
const auto last = ConstantF32Value(state, static_cast<float>(mip_count - 1u));
auto lod = Binary(state, spv::OpFAdd, TypeF32(state),
AddressF32(ctx, mem, address, layout.lod),
Select(state, TypeF32(state), preclamp, half, zero));
lod = EmitGlsl<GLSLstd450FClamp, IR::Type::F32>(
state, lod, LodFixed(ctx.Arg(inst, 5), 0), LodFixed(ctx.Arg(inst, 5), 12));
// T# minimum LOD is in physical mip space and applies after the S# view-relative clamp.
lod = EmitGlsl<GLSLstd450FMax, IR::Type::F32>(state, lod, minimum);
lod = EmitGlsl<GLSLstd450FClamp, IR::Type::F32>(state, lod, zero, last);
lod = Binary(state, spv::OpFAdd, TypeF32(state), lod,
Select(state, TypeF32(state), preclamp, zero, half));
// The clamped value is nonnegative, so conversion performs the integer mip rounding.
const auto mip = EmitUMin32(state, Unary(state, spv::OpConvertFToU, TypeU32(state), lod),
ConstantU32(state, mip_count - 1u));
const auto mip_none = Binary(state, spv::OpIEqual, TypeBool(state),
Extract(sampler_control, 26, 2), ConstantU32(state, 0));
return Select(state, TypeU32(state), mip_none, ConstantU32(state, 0), mip);
}
uint32_t CubeAxis(EmitterState& state, uint32_t value) {
return Binary(state, spv::OpFSub, TypeF32(state), value, ConstantF32(state, 0x3f800000u));
}
@@ -252,7 +290,7 @@ uint32_t QueryDimensions(ValueEmitContext& ctx, const IR::MemoryInfo& mem,
const IR::Inst& address) {
const auto dimension = ctx.state.program.info.images.at(mem.resource).dimension;
const auto& info = ImageDimensionInfoFor(dimension);
const auto image = LoadSampledImageDescriptor(ctx.state, mem.resource);
const auto image = LoadImageDescriptor(ctx.state, mem.resource);
const auto size = ctx.state.builder.AllocateId();
if (info.multisampled != 0u) {
ctx.state.builder.AddFunction(spv::OpImageQuerySize,
@@ -353,28 +391,50 @@ Format::BufferFormatInfo ImageConversionFormat(const EmitterState& state,
const auto format = state.program.info.images[mem.resource].conversion_format;
if (format == Prospero::BufferFormat::kInvalid) return {};
const auto info = Format::GetFormatInfo(format);
EXIT_IF(Prospero::SampledTextureNumericClass(format) != Prospero::TextureNumericClass::Uint ||
Prospero::RemapTextureFormat(format) == format ||
info.type != Format::ComponentType::Uint || !info.packed_bitfield ||
info.byte_size != sizeof(uint32_t) || info.component_count == 0u ||
EXIT_IF(Prospero::RemapTextureFormat(format) == format || info.component_count == 0u ||
info.component_count > 4u);
EXIT_IF(info.type != Format::ComponentType::Uscaled &&
(info.type != Format::ComponentType::Uint || !info.packed_bitfield ||
info.byte_size != sizeof(uint32_t)));
return info;
}
uint32_t ImageGatherSource(const EmitterState& state, const IR::MemoryInfo& mem) {
const auto component = ImageGatherComponent(mem.dmask);
const auto info = ImageConversionFormat(state, mem);
if (info.format == Prospero::BufferFormat::kInvalid) return component;
if (info.packed_bitfield) return 0u;
const auto selector =
(state.program.info.images[mem.resource].shader_swizzle >> (component * 3u)) & 7u;
return selector >= 4u ? (selector - 4u) % info.component_count : 0u;
}
uint32_t UnpackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t texel) {
const auto info = ImageConversionFormat(ctx.state, mem);
if (info.format == Prospero::BufferFormat::kInvalid) return texel;
const auto packed = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpCompositeExtract, TypeU32(ctx.state), packed, texel, 0u);
uint32_t components[4] = {ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0),
ConstantU32(ctx.state, 0), ConstantU32(ctx.state, 0)};
const auto numeric_class = ctx.state.program.info.images[mem.resource].numeric_class;
const auto scalar_type = ImageScalarType(ctx.state, numeric_class);
uint32_t packed = 0;
if (info.packed_bitfield) {
packed = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpCompositeExtract, scalar_type, packed, texel, 0u);
}
uint32_t components[4] {};
for (uint32_t component = 0; component < info.component_count; component++) {
components[component] = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpBitFieldUExtract, TypeU32(ctx.state),
components[component], packed,
ConstantU32(ctx.state, info.component_bit_offset[component]),
ConstantU32(ctx.state, info.component_bits[component]));
if (info.packed_bitfield) {
ctx.state.builder.AddFunction(spv::OpBitFieldUExtract, scalar_type,
components[component], packed,
ConstantU32(ctx.state, info.component_bit_offset[component]),
ConstantU32(ctx.state, info.component_bits[component]));
} else {
ctx.state.builder.AddFunction(spv::OpCompositeExtract, scalar_type,
components[component], texel, component);
// UNorm backing preserves the guest's filtering; scaling precedes swizzle constants.
components[component] = Binary(ctx.state, spv::OpFMul, scalar_type, components[component],
ConstantF32Value(ctx.state, 255.0f));
}
}
for (uint32_t component = info.component_count; component < 4u; component++) {
components[component] = components[component % info.component_count];
@@ -385,16 +445,19 @@ uint32_t UnpackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint
for (uint32_t component = 0; component < 4u; component++) {
const auto selector = (swizzle >> (component * 3u)) & 7u;
if (selector == 1u) {
selected[component] = ConstantU32(ctx.state, 1u);
selected[component] = info.packed_bitfield ? ConstantU32(ctx.state, 1u)
: ConstantF32Value(ctx.state, 1.0f);
} else if (selector >= 4u) {
selected[component] = components[selector - 4u];
} else {
selected[component] = ConstantU32(ctx.state, 0u);
selected[component] = info.packed_bitfield ? ConstantU32(ctx.state, 0u)
: ZeroF32(ctx.state);
}
}
const auto result = ctx.state.builder.AllocateId();
ctx.state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(ctx.state, 4), result,
selected[0], selected[1], selected[2], selected[3]);
ctx.state.builder.AddFunction(spv::OpCompositeConstruct,
ImageVectorType(ctx.state, numeric_class, 4), result, selected[0],
selected[1], selected[2], selected[3]);
return result;
}
@@ -405,10 +468,24 @@ uint32_t UnpackImageGather(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uin
const auto component = ImageGatherComponent(mem.dmask);
const auto selector =
(ctx.state.program.info.images[mem.resource].shader_swizzle >> (component * 3u)) & 7u;
const auto numeric_class = ctx.state.program.info.images[mem.resource].numeric_class;
const auto vector_type = ImageVectorType(ctx.state, numeric_class, 4);
if (selector < 4u) {
const auto value = ConstantU32(ctx.state, selector == 1u ? 1u : 0u);
return ctx.state.builder.Constant(spv::OpConstantComposite, TypeU32Vector(ctx.state, 4),
value, value, value, value);
uint32_t value;
switch (info.type) {
case Format::ComponentType::Uscaled:
value = ConstantF32Value(ctx.state, selector == 1u ? 1.0f : 0.0f);
break;
default: value = ConstantU32(ctx.state, selector == 1u ? 1u : 0u); break;
}
return ctx.state.builder.Constant(spv::OpConstantComposite, vector_type, value, value,
value, value);
}
if (!info.packed_bitfield) {
const auto scale = ConstantF32Value(ctx.state, 255.0f);
const auto scales = ctx.state.builder.Constant(spv::OpConstantComposite, vector_type,
scale, scale, scale, scale);
return Binary(ctx.state, spv::OpFMul, vector_type, gathered, scales);
}
uint32_t values[4] {};
@@ -433,7 +510,7 @@ uint32_t EmitOneDimensionalGatherLz(ValueEmitContext& ctx, const IR::MemoryInfo&
uint32_t coord, Prospero::TextureNumericClass numeric_class) {
auto& state = ctx.state;
state.builder.RequireCapability(spv::CapabilityImageQuery);
const auto image = LoadSampledImageDescriptor(state, mem.resource);
const auto image = LoadImageDescriptor(state, mem.resource);
const auto width = state.builder.AllocateId();
state.builder.AddFunction(spv::OpImageQuerySizeLod, TypeU32(state), width, image,
ConstantU32(state, 0));
@@ -446,13 +523,11 @@ uint32_t EmitOneDimensionalGatherLz(ValueEmitContext& ctx, const IR::MemoryInfo&
Binary(state, spv::OpFMul, TypeF32(state), coord, width_f32),
ConstantF32(state, 0x3f000000u)));
const auto sampled = MakeSampledImage(state, mem.resource, mem.sampler);
const auto sampled = MakeSampledImage(state, mem.resource,
LoadSamplerDescriptor(state, mem.sampler));
const auto vector_type = ImageVectorType(state, numeric_class, 4);
const auto scalar_type = ImageScalarType(state, numeric_class);
const auto component =
ImageConversionFormat(state, mem).format == Prospero::BufferFormat::kInvalid
? ImageGatherComponent(mem.dmask)
: 0u;
const auto component = ImageGatherSource(state, mem);
uint32_t values[2] {};
for (uint32_t index = 0; index < 2u; index++) {
const auto sample_coord =
@@ -476,6 +551,7 @@ uint32_t EmitOneDimensionalGatherLz(ValueEmitContext& ctx, const IR::MemoryInfo&
uint32_t PackImageTexel(ValueEmitContext& ctx, const IR::MemoryInfo& mem, uint32_t texel) {
const auto info = ImageConversionFormat(ctx.state, mem);
if (info.format == Prospero::BufferFormat::kInvalid) return texel;
EXIT_IF(info.type != Format::ComponentType::Uint || !info.packed_bitfield);
auto packed = ConstantU32(ctx.state, 0u);
for (uint32_t component = 0; component < info.component_count; component++) {
@@ -558,7 +634,8 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
if (op == IR::ValueOpcode::ImageQueryLod) {
state.builder.RequireCapability(spv::CapabilityImageQuery);
const auto dimension = image.dimension;
const auto sampled = MakeSampledImage(state, mem.resource, mem.sampler);
const auto sampled = MakeSampledImage(state, mem.resource,
LoadSamplerDescriptor(state, mem.sampler));
const auto lod = state.builder.AllocateId();
state.builder.AddFunction(
spv::OpImageQueryLod, TypeF32Vector(state, 2), lod, sampled,
@@ -588,7 +665,7 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
EmitValueOrDefaultIfCondition(
state, condition, TypeU32Vector(state, 4), ConstantU32CompositeZero(state, 4),
[&]() {
const auto descriptor = LoadSampledImageDescriptor(state, mem.resource);
const auto descriptor = LoadImageDescriptor(state, mem.resource);
const auto color = state.builder.AllocateId();
const auto coord = CoordU32(ctx, mem, *address, dimension);
if (dimension_info.multisampled != 0u) {
@@ -612,7 +689,7 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto dimension = image.dimension;
EmitIfCondition(state, ctx.Arg(inst, 3), [&]() {
const auto mip_lod =
state.program.info.images[mem.resource].mip_mode == IR::ImageMipMode::DynamicStorage
state.program.info.images[mem.resource].mip_mode == IR::ImageMipMode::Dynamic
? LodU32(ctx, mem, *address, dimension)
: 0u;
const auto coord = CoordU32(ctx, mem, *address, dimension);
@@ -629,19 +706,12 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
const bool dref = HasFlag(mem, Decoder::ImageSampleFlagCompare);
if (dref && state.program.info.images[mem.resource].conversion_format !=
Prospero::BufferFormat::kInvalid) {
ctx.Fail(inst, "uses depth comparison with a packed integer image");
ctx.Fail(inst, "uses depth comparison with a converted image");
return;
}
if (op == IR::ValueOpcode::ImageGatherRaw) {
const auto coord = CoordF32(ctx, mem, *address, layout.coord,
dimension_info.coordinate_components, image.cube);
if (HasFlag(mem, Decoder::ImageSampleFlagLod)) {
static std::atomic_flag warned = ATOMIC_FLAG_INIT;
if (!warned.test_and_set(std::memory_order_relaxed)) {
std::fputs("Warning: approximating IMAGE_GATHER4_L at mip level 0; explicit LOD is ignored.\n",
stderr);
}
}
if (dimension == ImageDimension::Dim1D) {
if (dref || !HasFlag(mem, Decoder::ImageSampleFlagLevelZero) ||
HasFlag(mem, Decoder::ImageSampleFlagOffset) ||
@@ -658,44 +728,46 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
ctx.Fail(inst, "has an unsupported 1D-array gather");
return;
}
const auto sampled = MakeSampledImage(state, mem.resource, mem.sampler);
const auto sample = state.builder.AllocateId();
std::vector<uint32_t> words;
const auto result_numeric_class = dref ? Prospero::TextureNumericClass::Float
: numeric_class;
const auto result_type = ImageVectorType(state, result_numeric_class, 4);
uint32_t component_or_dref;
if (dref) {
auto dref_value = ZeroF32(state);
if (layout.dref != NoImageComponent) {
dref_value = AddressF32(ctx, mem, *address, layout.dref);
}
words = {spv::OpImageDrefGather,
TypeF32Vector(state, 4),
sample,
sampled,
coord,
dref_value};
component_or_dref = layout.dref != NoImageComponent
? AddressF32(ctx, mem, *address, layout.dref)
: ZeroF32(state);
} else {
uint32_t component = 0;
if (ImageConversionFormat(state, mem).format == Prospero::BufferFormat::kInvalid) {
component = ImageGatherComponent(mem.dmask);
}
words = {spv::OpImageGather,
ImageVectorType(state, numeric_class, 4),
sample,
sampled,
coord,
ConstantU32(state, component)};
component_or_dref = ConstantU32(state, ImageGatherSource(state, mem));
}
uint32_t operand_mask = 0;
uint32_t offset = 0;
if (HasFlag(mem, Decoder::ImageSampleFlagGatherHorizontal)) {
words.push_back(spv::ImageOperandsConstOffsetsMask);
words.push_back(HorizontalOffsets(state, dimension));
operand_mask = spv::ImageOperandsConstOffsetsMask;
offset = HorizontalOffsets(state, dimension);
} else if (layout.offset != NoImageComponent) {
words.push_back(spv::ImageOperandsOffsetMask);
words.push_back(PackedOffset(ctx, mem, *address, layout, dimension));
}
state.builder.AddFunction(words);
auto result_numeric_class = numeric_class;
if (dref) {
result_numeric_class = Prospero::TextureNumericClass::Float;
operand_mask = spv::ImageOperandsOffsetMask;
offset = PackedOffset(ctx, mem, *address, layout, dimension);
}
const auto sampler_id = LoadSamplerDescriptor(state, mem.sampler);
const auto EmitGather = [&](uint32_t mip) {
const auto sampled = MakeSampledImage(state, mem.resource, sampler_id, mip);
const auto sample = state.builder.AllocateId();
std::vector<uint32_t> words {
static_cast<uint32_t>(dref ? spv::OpImageDrefGather : spv::OpImageGather), result_type,
sample, sampled, coord, component_or_dref};
if (operand_mask != 0u) {
words.push_back(operand_mask);
words.push_back(offset);
}
state.builder.AddFunction(words);
return sample;
};
const auto sample = image.mip_mode == IR::ImageMipMode::Dynamic && image.mip_count > 1u
? EmitIndexSwitch(
state, GatherMip(ctx, inst, mem, *address, layout,
image.mip_count),
image.mip_count, result_type, EmitGather)
: EmitGather(0);
ctx.Define(inst, ResultVector(ctx, UnpackImageGather(ctx, mem, sample),
result_numeric_class, false, mem, true));
return;
@@ -738,13 +810,14 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
operand_mask |= spv::ImageOperandsBiasMask;
operands.push_back(AddressF32(ctx, mem, *address, layout.bias));
}
const auto EmitSample = [&](uint32_t resource) {
const auto sampler_id = LoadSamplerDescriptor(state, mem.sampler);
const auto EmitSample = [&](uint32_t resource, uint32_t array_index = 0u) {
const auto& candidate = state.program.info.images[resource];
const auto coord =
CoordF32(ctx, mem, *address, layout.coord,
ImageDimensionInfoFor(candidate.dimension).coordinate_components,
candidate.cube);
const auto sampled = MakeSampledImage(state, resource, mem.sampler);
const auto sampled = MakeSampledImage(state, resource, sampler_id, 0u, array_index);
const auto sample = state.builder.AllocateId();
std::vector<uint32_t> sample_operands {result_type, sample, sampled, coord};
if (dref) {
@@ -770,7 +843,7 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
const auto* source = image.source < state.program.descriptor_sources.size()
? &state.program.descriptor_sources[image.source]
: nullptr;
if (handle == nullptr || source == nullptr || !source->indirect_image.has_value() ||
if (handle == nullptr || source == nullptr || !source->indirect_descriptor.has_value() ||
handle->NumArgs() == 0u) {
ctx.Fail(inst, "has invalid indirect image key provenance");
return;
@@ -781,55 +854,42 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
ctx.Fail(inst, "has no indirect image runtime mapping");
return;
}
const auto LoadMapping = [&](uint32_t index) {
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferElementPointer(state),
pointer, state.flattened_srt_variable, ConstantU32(state, 0),
index);
const auto value = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
return value;
};
const auto mapping = ConstantU32(state, image.indirect_mapping_offset);
auto low = ConstantU32(state, 0u);
auto high = LoadMapping(mapping);
auto selected = ConstantU32(state, 0u);
for (uint32_t iteration = 0; iteration < image.indirect_search_iterations;
iteration++) {
const auto active = Binary(state, spv::OpULessThan, TypeBool(state), low, high);
const auto mid = Binary(state, spv::OpShiftRightLogical, TypeU32(state),
Binary(state, spv::OpIAdd, TypeU32(state), low, high),
ConstantU32(state, 1u));
const auto probe = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), probe, active, mid,
ConstantU32(state, 0u));
const auto entry = Binary(state, spv::OpIAdd, TypeU32(state), mapping,
Binary(state, spv::OpIAdd, TypeU32(state),
Binary(state, spv::OpShiftLeftLogical, TypeU32(state),
probe, ConstantU32(state, 1u)),
ConstantU32(state, 1u)));
const auto mapped_key = LoadMapping(entry);
const auto candidate = LoadMapping(
Binary(state, spv::OpIAdd, TypeU32(state), entry, ConstantU32(state, 1u)));
const auto equal = Binary(state, spv::OpIEqual, TypeBool(state), mapped_key, key);
const auto match = Binary(state, spv::OpLogicalAnd, TypeBool(state), active, equal);
const auto next_selected = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next_selected, match,
candidate, selected);
selected = next_selected;
const auto less = Binary(state, spv::OpULessThan, TypeBool(state), mapped_key, key);
const auto take_upper = Binary(state, spv::OpLogicalAnd, TypeBool(state), active, less);
const auto take_lower = Binary(state, spv::OpLogicalAnd, TypeBool(state), active,
Unary(state, spv::OpLogicalNot, TypeBool(state), less));
const auto next_low = state.builder.AllocateId();
state.builder.AddFunction(
spv::OpSelect, TypeU32(state), next_low, take_upper,
Binary(state, spv::OpIAdd, TypeU32(state), mid, ConstantU32(state, 1u)), low);
low = next_low;
const auto next_high = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), next_high, take_lower, mid,
high);
high = next_high;
const auto selected = EmitIndirectResourceIndex(
state, key, image.indirect_mapping_offset, image.indirect_search_iterations, 0u);
const auto kind = *IR::DescriptorBindingForImage(image);
const auto& binding = *IR::FindBinding(state.program.bindings, kind);
uint32_t first_child = 0;
bool homogeneous = true;
for (uint32_t ordinal = 0; ordinal < image.indirect_resources.size(); ++ordinal) {
const auto resource = image.indirect_resources[ordinal];
const auto& candidate = state.program.info.images[resource];
if (candidate.dimension != image.dimension || candidate.cube != image.cube ||
IR::DescriptorBindingForImage(candidate) != kind ||
candidate.mip_count != 1u) {
homogeneous = false;
break;
}
if (ordinal == 1u) first_child = ResourceForDescriptor(state, kind, resource);
const auto child_slot = first_child + ordinal - 1u;
if (ordinal > 1u && (child_slot >= binding.resources.size() ||
binding.resources[child_slot] != resource)) {
homogeneous = false;
break;
}
}
if (homogeneous) {
const auto child_index = Binary(state, spv::OpIAdd, TypeU32(state), selected,
ConstantU32(state, first_child - 1u));
const auto is_root = Binary(state, spv::OpIEqual, TypeBool(state), selected,
ConstantU32(state, 0u));
const auto array_index = state.builder.AllocateId();
state.builder.AddFunction(spv::OpSelect, TypeU32(state), array_index, is_root,
ConstantU32(state, ResourceForDescriptor(state, kind, mem.resource)),
child_index);
const auto sample = EmitSample(mem.resource, array_index);
const auto result = dref ? sample : UnpackImageTexel(ctx, mem, sample);
ctx.Define(inst, ResultVector(ctx, result, numeric_class, dref, mem));
return;
}
const auto default_label = state.builder.AllocateId();
const auto merge_label = state.builder.AllocateId();
@@ -865,12 +925,16 @@ void EmitImage(ValueEmitContext& ctx, const IR::Inst& inst) {
}
if (image_info.access == IR::ImageAccess::Atomic) {
const auto dimension = image.dimension;
ctx.Define(inst, EmitValueOrZeroIfCondition(state, ctx.Arg(inst, inst.NumArgs() - 1), [&]() {
const auto result_type = TypeId(state, inst.GetType());
const auto zero = image.atomic64 ? ConstantU64(state, 0) : ConstantU32(state, 0);
ctx.Define(inst, EmitValueOrDefaultIfCondition(
state, ctx.Arg(inst, inst.NumArgs() - 1), result_type, zero, [&]() {
const auto pointer = state.builder.AllocateId();
const auto pointer_type = state.builder.Type(
spv::OpTypePointer, spv::StorageClassImage, TypeU32(state));
const auto pointer_type =
state.builder.Type(spv::OpTypePointer, spv::StorageClassImage,
image.atomic64 ? TypeU64(state) : TypeU32(state));
state.builder.AddFunction(spv::OpImageTexelPointer, pointer_type, pointer,
StorageImageDescriptorPointer(state, mem.resource),
ImageDescriptorPointer(state, mem.resource),
CoordU32(ctx, mem, *address, dimension),
ConstantU32(state, 0));
if (op == IR::ValueOpcode::ImageAtomicFMin32 ||
@@ -34,16 +34,16 @@ uint32_t EmitConvertF32F64(EmitterState& state, uint32_t arg0);
uint32_t EmitConvertF64F32(EmitterState& state, uint32_t arg0);
EMIT_NATIVE(ConvertF32U32, OpConvertUToF, F32, uint32_t)
EMIT_NATIVE(ConvertF64U32, OpConvertUToF, F64, uint32_t)
EMIT_NATIVE(CompositeConstructU64, OpCompositeConstruct, U64, uint32_t, uint32_t)
uint32_t EmitCompositeConstructU64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1);
EMIT_NATIVE(CompositeConstructU32x2, OpCompositeConstruct, U32x2, uint32_t, uint32_t)
EMIT_NATIVE(CompositeConstructU32x3, OpCompositeConstruct, U32x3, uint32_t, uint32_t, uint32_t)
EMIT_NATIVE(CompositeConstructF32x2, OpCompositeConstruct, F32x2, uint32_t, uint32_t)
EMIT_NATIVE(CompositeConstructU32x4, OpCompositeConstruct, U32x4, uint32_t, uint32_t, uint32_t,
uint32_t)
uint32_t EmitCompositeExtractU64(EmitterState& state, uint32_t arg0, IR::Value arg1);
inline constexpr auto EmitCompositeExtractU32x2 = EmitCompositeExtractU64;
inline constexpr auto EmitCompositeExtractU32x3 = EmitCompositeExtractU64;
inline constexpr auto EmitCompositeExtractU32x4 = EmitCompositeExtractU64;
uint32_t EmitCompositeExtractU32x2(EmitterState& state, uint32_t arg0, IR::Value arg1);
inline constexpr auto EmitCompositeExtractU32x3 = EmitCompositeExtractU32x2;
inline constexpr auto EmitCompositeExtractU32x4 = EmitCompositeExtractU32x2;
inline constexpr auto EmitPackHalf2x16 = EmitGlsl<GLSLstd450PackHalf2x16, IR::Type::U32, uint32_t>;
inline constexpr auto EmitPackSnorm2x16 =
EmitGlsl<GLSLstd450PackSnorm2x16, IR::Type::U32, uint32_t>;
@@ -63,9 +63,9 @@ EMIT_NATIVE(IAdd32, OpIAdd, U32, uint32_t, uint32_t)
EMIT_NATIVE(ISub32, OpISub, U32, uint32_t, uint32_t)
EMIT_NATIVE(IMul32, OpIMul, U32, uint32_t, uint32_t)
EMIT_NATIVE(UDiv32, OpUDiv, U32, uint32_t, uint32_t)
uint32_t EmitIAdd64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitISub64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitIMul64(EmitterState& state, uint32_t arg0, uint32_t arg1);
EMIT_NATIVE(IAdd64, OpIAdd, U64, uint32_t, uint32_t)
EMIT_NATIVE(ISub64, OpISub, U64, uint32_t, uint32_t)
EMIT_NATIVE(IMul64, OpIMul, U64, uint32_t, uint32_t)
EMIT_NATIVE(IAddCarry32, OpIAddCarry, U32x2, uint32_t, uint32_t)
uint32_t EmitSMulHi(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitUMulHi(EmitterState& state, uint32_t arg0, uint32_t arg1);
@@ -73,14 +73,26 @@ uint32_t EmitIAbs32(EmitterState& state, uint32_t arg0);
EMIT_NATIVE(ShiftLeftLogical32, OpShiftLeftLogical, U32, uint32_t, uint32_t)
EMIT_NATIVE(ShiftRightLogical32, OpShiftRightLogical, U32, uint32_t, uint32_t)
EMIT_NATIVE(ShiftRightArithmetic32, OpShiftRightArithmetic, U32, uint32_t, uint32_t)
uint32_t EmitShiftLeftLogical64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1);
uint32_t EmitShiftRightLogical64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1);
uint32_t EmitShiftRightArithmetic64(ValueEmitContext& ctx, uint32_t arg0, IR::Value arg1);
template <spv::Op opcode>
uint32_t EmitShift64(ValueEmitContext& ctx, uint32_t value, IR::Value shift) {
shift = shift.Resolve();
if (shift.IsImmediate()) {
const auto amount = shift.U32() & 63u;
return amount == 0u ? value
: Binary(ctx.state, opcode, TypeU64(ctx.state), value,
ConstantU32(ctx.state, amount));
}
return Binary(ctx.state, opcode, TypeU64(ctx.state), value,
EmitAndConstant(ctx.state, ctx.Def(shift), 63u));
}
inline constexpr auto EmitShiftLeftLogical64 = EmitShift64<spv::OpShiftLeftLogical>;
inline constexpr auto EmitShiftRightLogical64 = EmitShift64<spv::OpShiftRightLogical>;
inline constexpr auto EmitShiftRightArithmetic64 = EmitShift64<spv::OpShiftRightArithmetic>;
EMIT_NATIVE(BitwiseAnd32, OpBitwiseAnd, U32, uint32_t, uint32_t)
EMIT_NATIVE(BitwiseOr32, OpBitwiseOr, U32, uint32_t, uint32_t)
EMIT_NATIVE(BitwiseXor32, OpBitwiseXor, U32, uint32_t, uint32_t)
EMIT_NATIVE(BitwiseNot32, OpNot, U32, uint32_t)
uint32_t EmitBitwiseAnd64(EmitterState& state, uint32_t arg0, uint32_t arg1);
EMIT_NATIVE(BitwiseAnd64, OpBitwiseAnd, U64, uint32_t, uint32_t)
EMIT_NATIVE(BitReverse32, OpBitReverse, U32, uint32_t)
EMIT_NATIVE(BitCount32, OpBitCount, U32, uint32_t)
uint32_t EmitBitCount64(EmitterState& state, uint32_t arg0);
@@ -107,14 +119,14 @@ EMIT_NATIVE(UGreaterThan32, OpUGreaterThan, U1, uint32_t, uint32_t)
EMIT_NATIVE(INotEqual32, OpINotEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(SGreaterThanEqual32, OpSGreaterThanEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(UGreaterThanEqual32, OpUGreaterThanEqual, U1, uint32_t, uint32_t)
uint32_t EmitIEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitINotEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitULessThan64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitSLessThan64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitSLessThanEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitULessThanEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitUGreaterThanEqual64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitUGreaterThan64(EmitterState& state, uint32_t arg0, uint32_t arg1);
EMIT_NATIVE(IEqual64, OpIEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(INotEqual64, OpINotEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(ULessThan64, OpULessThan, U1, uint32_t, uint32_t)
EMIT_NATIVE(SLessThan64, OpSLessThan, U1, uint32_t, uint32_t)
EMIT_NATIVE(SLessThanEqual64, OpSLessThanEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(ULessThanEqual64, OpULessThanEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(UGreaterThanEqual64, OpUGreaterThanEqual, U1, uint32_t, uint32_t)
EMIT_NATIVE(UGreaterThan64, OpUGreaterThan, U1, uint32_t, uint32_t)
EMIT_NATIVE(LogicalOr, OpLogicalOr, U1, uint32_t, uint32_t)
EMIT_NATIVE(LogicalAnd, OpLogicalAnd, U1, uint32_t, uint32_t)
EMIT_NATIVE(LogicalXor, OpLogicalNotEqual, U1, uint32_t, uint32_t)
@@ -152,6 +164,7 @@ inline constexpr auto EmitFPOrdGreaterThanEqual32 = EmitFloatCompare32<spv::OpFO
inline constexpr auto EmitFPUnordGreaterThanEqual32 = EmitFloatCompare32<spv::OpFUnordGreaterThanEqual>;
uint32_t EmitFPIsNan32(EmitterState& state, uint32_t arg0);
inline constexpr auto EmitFPCmpClass32 = EmitClassMaskF32;
inline constexpr auto EmitFPCmpClass16 = EmitClassMaskF16;
EMIT_NATIVE(FPAdd32, OpFAdd, F32, uint32_t, uint32_t)
EMIT_NATIVE(FPSub32, OpFSub, F32, uint32_t, uint32_t)
EMIT_NATIVE(FPMul32, OpFMul, F32, uint32_t, uint32_t)
@@ -160,10 +173,12 @@ EMIT_NATIVE(FPMul64, OpFMul, F64, uint32_t, uint32_t)
inline constexpr auto EmitFPFma64 =
EmitGlsl<GLSLstd450Fma, IR::Type::F64, uint32_t, uint32_t, uint32_t>;
uint32_t EmitFPRecip64(EmitterState& state, uint32_t arg0);
inline constexpr auto EmitFPFma32 =
EmitGlsl<GLSLstd450Fma, IR::Type::F32, uint32_t, uint32_t, uint32_t>;
uint32_t EmitFPFma32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
uint32_t EmitFPMad32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
uint32_t EmitFPMin32(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitFPMax32(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitFPMin64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitFPMax64(EmitterState& state, uint32_t arg0, uint32_t arg1);
uint32_t EmitFPMinTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
uint32_t EmitFPMaxTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
uint32_t EmitFPMedTri32(EmitterState& state, uint32_t arg0, uint32_t arg1, uint32_t arg2);
@@ -178,7 +193,11 @@ inline constexpr auto EmitFPRoundEven32 = EmitGlsl<GLSLstd450RoundEven, IR::Type
inline constexpr auto EmitFPFloor32 = EmitGlsl<GLSLstd450Floor, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPCeil32 = EmitGlsl<GLSLstd450Ceil, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPTrunc32 = EmitGlsl<GLSLstd450Trunc, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPFloor64 = EmitGlsl<GLSLstd450Floor, IR::Type::F64, uint32_t>;
inline constexpr auto EmitFPCeil64 = EmitGlsl<GLSLstd450Ceil, IR::Type::F64, uint32_t>;
inline constexpr auto EmitFPTrunc64 = EmitGlsl<GLSLstd450Trunc, IR::Type::F64, uint32_t>;
inline constexpr auto EmitFPFract32 = EmitGlsl<GLSLstd450Fract, IR::Type::F32, uint32_t>;
inline constexpr auto EmitFPFract64 = EmitGlsl<GLSLstd450Fract, IR::Type::F64, uint32_t>;
uint32_t EmitFPSin(EmitterState& state, uint32_t arg0);
uint32_t EmitFPCos(EmitterState& state, uint32_t arg0);
#undef EMIT_NATIVE
@@ -188,16 +207,17 @@ void EmitVoid(ValueEmitContext&);
inline constexpr auto EmitReference = EmitVoid;
inline constexpr auto EmitReferenceU32 = EmitVoid;
inline constexpr auto EmitControlNop = EmitVoid;
inline constexpr auto EmitWaitcnt = EmitVoid;
inline constexpr auto EmitSendmsg = EmitVoid;
inline constexpr auto EmitTtraceData = EmitVoid;
inline constexpr auto EmitInstPrefetch = EmitVoid;
void EmitBarrier(EmitterState& state);
void EmitStoreCompletion(EmitterState& state);
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitMeshDrawParameter(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSetTessellationAttribute(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetUserData(EmitterState& state, IR::ScalarReg reg);
uint32_t EmitGetDispatchThreadExtent(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitGetBuiltin(ValueEmitContext& ctx, IR::Value kind, IR::Value index);
uint32_t EmitUndefU1(EmitterState& state, const IR::Inst& inst);
inline constexpr auto EmitUndefU8 = EmitUndefU1;
@@ -230,10 +250,12 @@ void EmitStoreMemory(ValueEmitContext& ctx, const IR::Inst& ins
uint32_t EmitAtomic32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBufferAtomic64(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSharedAtomic64(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSharedAtomicMaskedOr32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBufferFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitSharedFloatAtomic(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitSharedIncDec(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitAppendConsume(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitPermuteU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitBpermuteU32(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t EmitReadConst(ValueEmitContext& ctx, const IR::Inst& inst);
void EmitReadConstBuffer(ValueEmitContext& ctx, const IR::Inst& inst);
@@ -312,14 +334,21 @@ inline constexpr auto EmitImageSampleRaw = EmitImage;
inline constexpr auto EmitImageGatherRaw = EmitImage;
inline constexpr auto EmitImageAtomicCompareSwap32 = EmitImage;
inline constexpr auto EmitImageAtomicSwap32 = EmitImage;
inline constexpr auto EmitImageAtomicSwap64 = EmitImage;
inline constexpr auto EmitImageAtomicIAdd32 = EmitImage;
inline constexpr auto EmitImageAtomicIAdd64 = EmitImage;
inline constexpr auto EmitImageAtomicSMin32 = EmitImage;
inline constexpr auto EmitImageAtomicUMin32 = EmitImage;
inline constexpr auto EmitImageAtomicUMin64 = EmitImage;
inline constexpr auto EmitImageAtomicSMax32 = EmitImage;
inline constexpr auto EmitImageAtomicUMax32 = EmitImage;
inline constexpr auto EmitImageAtomicUMax64 = EmitImage;
inline constexpr auto EmitImageAtomicAnd32 = EmitImage;
inline constexpr auto EmitImageAtomicAnd64 = EmitImage;
inline constexpr auto EmitImageAtomicOr32 = EmitImage;
inline constexpr auto EmitImageAtomicOr64 = EmitImage;
inline constexpr auto EmitImageAtomicXor32 = EmitImage;
inline constexpr auto EmitImageAtomicXor64 = EmitImage;
inline constexpr auto EmitImageAtomicFMin32 = EmitImage;
inline constexpr auto EmitImageAtomicFMax32 = EmitImage;
void EmitUnreachable(ValueEmitContext& ctx, const IR::Inst& inst);
@@ -19,6 +19,7 @@
#include <map>
#include <spirv/unified1/GLSL.std.450.h>
#include <string>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
@@ -60,6 +61,7 @@ const ImageDimensionInfo& ImageDimensionInfoFor(ImageDimension dimension);
struct SpirvRequirements {
bool bvh = false;
bool subgroup_ballot = false;
bool subgroup_barrier = false;
bool subgroup_shuffle = false;
bool subgroup_local_invocation_id = false;
bool compute_derivatives = false;
@@ -68,6 +70,8 @@ struct SpirvRequirements {
bool function_scratch = false;
bool pixel_valid_mask = false;
bool buffer_int64_atomics = false;
bool buffer_u8 = false;
bool buffer_u16 = false;
bool shared_int64_atomics = false;
bool coherent_buffers = false;
bool float64 = false;
@@ -79,7 +83,14 @@ struct EmitterState {
EmitterState(const IR::Program& program_, ShaderStageInputInfo input_info_)
: builder(program_.stage == ShaderType::Mesh ? 0x00010400u : 0x00010300u),
program(program_), input_info(input_info_),
requirements(AnalyzeProgramRequirements(program_)) {}
requirements(AnalyzeProgramRequirements(program_)) {
if (ShaderWorkgroupInput(program.stage, input_info) != nullptr) {
lds_storage_class = spv::StorageClassWorkgroup;
}
if (IR::FindBinding(program.bindings, IR::DescriptorBindingKind::SharedMemory) != nullptr) {
lds_storage_class = spv::StorageClassStorageBuffer;
}
}
Builder builder;
const IR::Program& program;
@@ -87,7 +98,7 @@ struct EmitterState {
uint32_t void_type = 0;
uint32_t bool_type = 0;
uint32_t u32_type = 0;
uint32_t native_u64_type = 0;
uint32_t u64_type = 0;
uint32_t i32_type = 0;
uint32_t f32_type = 0;
uint32_t f64_type = 0;
@@ -106,6 +117,8 @@ struct EmitterState {
uint32_t lane_count = 1;
uint32_t lane_half = 0;
uint32_t storage_buffer_variable = 0;
uint32_t storage_buffer_u8_variable = 0;
uint32_t storage_buffer_u16_variable = 0;
uint32_t storage_buffer_u64_variable = 0;
std::array<uint32_t, IR::ShaderInfo::MaxBuffers> memory_byte_offsets {};
uint32_t bda_pagetable_variable = 0;
@@ -117,6 +130,8 @@ struct EmitterState {
uint32_t push_constant_variable = 0;
uint32_t shader_data_storage_variable = 0;
uint32_t flattened_srt_variable = 0;
spv::StorageClass lds_storage_class = spv::StorageClassFunction;
uint32_t lds_base_dwords = 0;
uint32_t lds_variable = 0;
uint32_t lds_u64_variable = 0;
std::array<uint32_t, 2> scratch_variable {};
@@ -153,7 +168,6 @@ uint32_t TypeBool(EmitterState& state);
uint32_t TypeBoolVector(EmitterState& state, uint32_t components);
uint32_t TypeU32(EmitterState& state);
uint32_t TypeU64(EmitterState& state);
uint32_t TypeScalarU64(EmitterState& state);
uint32_t TypeU32Pair(EmitterState& state);
uint32_t TypeI32(EmitterState& state);
uint32_t TypeI32Pair(EmitterState& state);
@@ -166,10 +180,9 @@ uint32_t TypeI32Vector(EmitterState& state, uint32_t components);
uint32_t TypeF32Vector(EmitterState& state, uint32_t components);
uint32_t TypePointer(EmitterState& state, spv::StorageClass storage_class, uint32_t pointee);
uint32_t TypeFunction(EmitterState& state);
uint32_t TypeStorageBufferPointer(EmitterState& state);
uint32_t TypeStorageBufferElementPointer(EmitterState& state);
uint32_t TypeStorageBufferU64Pointer(EmitterState& state);
uint32_t TypeStorageBufferU64ElementPointer(EmitterState& state);
uint32_t TypeStorageBufferElement(EmitterState& state, uint32_t bits);
uint32_t TypeStorageBufferPointer(EmitterState& state, uint32_t bits = 32);
uint32_t TypeStorageBufferElementPointer(EmitterState& state, uint32_t bits = 32);
uint32_t TypePhysicalU32Pointer(EmitterState& state);
uint32_t TypePushConstantElementPointer(EmitterState& state);
uint32_t TypeU32ArrayPointer(EmitterState& state, spv::StorageClass storage_class, uint32_t dwords);
@@ -207,6 +220,12 @@ inline uint32_t Unary(EmitterState& state, spv::Op opcode, uint32_t type, uint32
return result;
}
inline uint32_t PackU64(EmitterState& state, uint32_t low, uint32_t high) {
const auto pair = state.builder.AllocateId();
state.builder.AddFunction(spv::OpCompositeConstruct, TypeU32Vector(state, 2), pair, low, high);
return Unary(state, spv::OpBitcast, TypeU64(state), pair);
}
inline uint32_t Binary(EmitterState& state, spv::Op opcode, uint32_t type, uint32_t lhs,
uint32_t rhs) {
const auto result = state.builder.AllocateId();
@@ -314,13 +333,16 @@ uint32_t ImageType(EmitterState& state, const IR::ImageResource& image);
uint32_t ImageViewSizeType(EmitterState& state, ImageDimension dimension);
uint32_t LoadSampledImageDescriptor(EmitterState& state, uint32_t resource);
uint32_t ImageDescriptorPointer(EmitterState& state, uint32_t resource, uint32_t mip = 0,
uint32_t array_index = 0);
uint32_t LoadImageDescriptor(EmitterState& state, uint32_t resource, uint32_t mip = 0,
uint32_t array_index = 0);
uint32_t LoadSamplerDescriptor(EmitterState& state, uint32_t sampler);
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler);
uint32_t StorageImageDescriptorPointer(EmitterState& state, uint32_t resource);
uint32_t MakeSampledImage(EmitterState& state, uint32_t resource, uint32_t sampler_id,
uint32_t mip = 0, uint32_t array_index = 0);
void EmitStorageImageWrite(EmitterState& state, uint32_t resource, uint32_t mip_lod, uint32_t coord,
uint32_t texel);
@@ -346,7 +368,8 @@ uint32_t DefineInterfaceVariable(EmitterState& state, uint32_t type, spv::Storag
void DefineModule(EmitterState& state);
void DefineTessellationInterfaces(EmitterState& state);
void DefineTessellationExecutionModes(EmitterState& state);
void DefineMeshOutputs(EmitterState& state);
void DefineMeshOutputs(EmitterState& state, uint32_t clip_distance_count,
uint32_t cull_distance_count);
void EmitMeshEntryPoint(EmitterState& state);
void EmitMeshAllocate(ValueEmitContext& ctx, const IR::Inst& inst);
uint32_t MeshOutputPointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index = 0);
@@ -390,6 +413,7 @@ uint32_t EmitShaderDataDwordLoad(EmitterState& state, uint32_t dword_index);
uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryInfo& mem);
Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::MemoryInfo& mem);
uint32_t StorageBufferElementBits(const IR::Program& program, const IR::MemoryInfo& mem);
void EmitMemoryOffsets(EmitterState& state);
@@ -400,21 +424,19 @@ struct MemoryResourceAccess {
IR::ResourceKind kind = IR::ResourceKind::None;
uint32_t object_pointer = 0;
uint32_t length = 0;
uint32_t index_offset = 0;
uint32_t byte_offset = 0;
bool add_index_offset = false;
uint32_t element_bits = 32;
spv::MemoryAccessMask memory_access = spv::MemoryAccessMaskNone;
};
uint32_t EmitIndirectResourceIndex(EmitterState& state, uint32_t key, uint32_t mapping_offset,
uint32_t search_iterations, uint32_t default_resource);
MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::MemoryInfo& mem);
MemoryResourceAccess PrepareStorageBufferResourceAccess(EmitterState& state,
const IR::MemoryInfo& mem,
uint32_t variable, uint32_t pointer_type);
uint32_t EmitMemoryElementIndex(EmitterState& state, const MemoryResourceAccess& access,
uint32_t raw_index);
uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAccess& access,
uint32_t index);
@@ -446,6 +468,9 @@ void EmitAtomicMemoryBarrier(EmitterState& state, IR::ResourceKind kind);
uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
bool max_value);
uint32_t EmitDsFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
bool max_value);
uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t control);
inline constexpr auto EmitSelectValueU32 =
@@ -490,6 +515,7 @@ uint32_t EmitClassMaskBitMatch(EmitterState& state, uint32_t mask, uint32_t bit,
uint32_t class_match);
uint32_t EmitClassMaskF32(EmitterState& state, uint32_t value, uint32_t mask);
uint32_t EmitClassMaskF16(EmitterState& state, uint32_t bits, uint32_t mask);
uint32_t EmitMinMaxF32Value(EmitterState& state, uint32_t lhs, uint32_t rhs, bool max_value);
@@ -510,10 +536,47 @@ void EmitProgram(EmitterState& state);
void DefineGetBdaPointer(EmitterState& state);
void DefineBvhIntersect(EmitterState& state);
uint32_t GetBdaPointer(EmitterState& state, uint32_t address);
uint32_t ConstantDeviceAddress(EmitterState& state, uint64_t value);
uint32_t DeviceAddressFromWords(EmitterState& state, uint32_t low, uint32_t high);
// These templates accept local lambdas from several emitter translation units.
template <typename Fn>
auto EmitIndexSwitch(EmitterState& state, uint32_t index, uint32_t count,
uint32_t result_type, Fn&& emit) {
constexpr bool has_result = !std::is_void_v<std::invoke_result_t<Fn, uint32_t>>;
EXIT_IF(count == 0u);
const auto merge_label = state.builder.AllocateId();
std::vector<uint32_t> labels(count);
std::vector<uint32_t> words {spv::OpSwitch, index, merge_label};
for (uint32_t item = 0; item < count; item++) {
labels[item] = state.builder.AllocateId();
words.push_back(item);
words.push_back(labels[item]);
}
if constexpr (has_result) {
words[2] = labels.front();
}
state.builder.AddFunction(spv::OpSelectionMerge, merge_label, spv::SelectionControlMaskNone);
state.builder.AddFunction(words);
std::vector<uint32_t> phi;
if constexpr (has_result) {
phi = {spv::OpPhi, result_type, state.builder.AllocateId()};
}
for (uint32_t item = 0; item < count; item++) {
EmitLabel(state, labels[item]);
if constexpr (has_result) {
phi.push_back(emit(item));
phi.push_back(state.current_label);
} else {
emit(item);
}
state.builder.AddFunction(spv::OpBranch, merge_label);
}
EmitLabel(state, merge_label);
if constexpr (has_result) {
state.builder.AddFunction(phi);
return phi[2];
}
}
template <typename Fn>
void EmitIfCondition(EmitterState& state, uint32_t condition, Fn&& fn) {
const auto then_label = state.builder.AllocateId();
File diff suppressed because it is too large. Load diff
@@ -31,6 +31,51 @@ uint32_t EmitBinaryU32(EmitterState& state, spv::Op opcode, uint32_t lhs, uint32
return ret;
}
uint32_t EmitIndirectResourceIndex(EmitterState& state, uint32_t key, uint32_t mapping_offset,
uint32_t search_iterations, uint32_t default_resource) {
const auto LoadMapping = [&](uint32_t index) {
const auto pointer = state.builder.AllocateId();
state.builder.AddFunction(spv::OpAccessChain, TypeStorageBufferElementPointer(state),
pointer, state.flattened_srt_variable, ConstantU32(state, 0),
index);
const auto value = state.builder.AllocateId();
state.builder.AddFunction(spv::OpLoad, TypeU32(state), value, pointer);
return value;
};
const auto mapping = ConstantU32(state, mapping_offset);
const auto count = LoadMapping(mapping);
const auto entry_at = [&](uint32_t index) {
return Binary(state, spv::OpIAdd, TypeU32(state), mapping,
Binary(state, spv::OpIAdd, TypeU32(state),
Binary(state, spv::OpShiftLeftLogical, TypeU32(state), index,
ConstantU32(state, 1u)), ConstantU32(state, 1u)));
};
auto low = ConstantU32(state, 0u);
auto high = count;
for (uint32_t iteration = 0; iteration < search_iterations; ++iteration) {
const auto active = Binary(state, spv::OpULessThan, TypeBool(state), low, high);
const auto mid = Binary(state, spv::OpShiftRightLogical, TypeU32(state),
Binary(state, spv::OpIAdd, TypeU32(state), low, high),
ConstantU32(state, 1u));
const auto probe = Select(state, TypeU32(state), active, mid, ConstantU32(state, 0u));
const auto less = Binary(state, spv::OpULessThan, TypeBool(state),
LoadMapping(entry_at(probe)), key);
low = Select(state, TypeU32(state),
Binary(state, spv::OpLogicalAnd, TypeBool(state), active, less),
Binary(state, spv::OpIAdd, TypeU32(state), mid, ConstantU32(state, 1u)), low);
high = Select(state, TypeU32(state),
Binary(state, spv::OpLogicalAnd, TypeBool(state), active,
Unary(state, spv::OpLogicalNot, TypeBool(state), less)), mid, high);
}
const auto in_range = Binary(state, spv::OpULessThan, TypeBool(state), low, count);
const auto entry = entry_at(Select(state, TypeU32(state), in_range, low, ConstantU32(state, 0u)));
const auto match = Binary(state, spv::OpLogicalAnd, TypeBool(state), in_range,
Binary(state, spv::OpIEqual, TypeBool(state), LoadMapping(entry), key));
const auto resource = LoadMapping(Binary(state, spv::OpIAdd, TypeU32(state), entry,
ConstantU32(state, 1u)));
return Select(state, TypeU32(state), match, resource, ConstantU32(state, default_resource));
}
uint32_t StorageBufferPackedStride(const EmitterState& state, const IR::MemoryInfo& mem) {
if (mem.resource >= state.program.info.buffers.size()) {
ExitDescriptorBindingFailure(state, IR::DescriptorBindingKind::Buffers, mem.resource,
@@ -47,6 +92,15 @@ Prospero::BufferFormat StorageBufferFormat(const EmitterState& state, const IR::
return state.program.info.buffers[mem.resource].descriptor_format;
}
uint32_t StorageBufferElementBits(const IR::Program& program, const IR::MemoryInfo& mem) {
if (!mem.formatted) return mem.data_bits;
const auto format = mem.typed ? Format::DecodeTBufferFormat(mem.data_format, mem.number_format)
: program.info.buffers[mem.resource].descriptor_format;
const auto info = Format::GetFormatInfo(format);
return info.type == Format::ComponentType::Unknown || info.packed_bitfield
? 32u : info.component_bits[0];
}
void EmitMemoryOffsets(EmitterState& state) {
for (uint32_t i = 0; i < state.program.bindings.memory_offset_count; i++) {
const auto word =
@@ -67,8 +121,8 @@ void EnsureLdsStorage(EmitterState& state) {
if (state.lds_variable != 0) {
return;
}
if (ShaderWorkgroupInput(state.program.stage, state.input_info) == nullptr) {
EXIT("function LDS was not prepared before SPIR-V function emission\n");
if (state.lds_storage_class != spv::StorageClassWorkgroup) {
EXIT("LDS backing was not prepared before SPIR-V function emission\n");
}
const auto define = [&](uint32_t type, uint32_t bytes) {
const auto array = state.builder.DecoratedType(
@@ -84,7 +138,7 @@ void EnsureLdsStorage(EmitterState& state) {
};
if (state.requirements.shared_int64_atomics) {
state.lds_variable = define(TypeU32(state), 4u);
state.lds_u64_variable = define(TypeScalarU64(state), 8u);
state.lds_u64_variable = define(TypeU64(state), 8u);
state.builder.AddName(state.lds_u64_variable, "lds_qwords");
} else {
state.lds_variable = state.builder.DefineGlobalVariable(
@@ -149,24 +203,18 @@ MemoryResourceAccess PrepareMemoryResourceAccess(EmitterState& state, const IR::
EXIT("physical address memory must use the BDA emitter\n");
case IR::ResourceKind::ScalarBuffer:
case IR::ResourceKind::Buffer: {
const auto bits = mem.kind == IR::ResourceKind::Buffer
? StorageBufferElementBits(state.program, mem) : 32u;
const auto variable = bits == 8u ? state.storage_buffer_u8_variable
: bits == 16u ? state.storage_buffer_u16_variable
: state.storage_buffer_variable;
access = PrepareStorageBufferResourceAccess(
state, mem, state.storage_buffer_variable, TypeStorageBufferPointer(state));
access.index_offset = EmitBinaryU32(state, spv::OpShiftRightLogical, access.byte_offset,
ConstantU32(state, 2u));
access.add_index_offset = true;
state, mem, variable, TypeStorageBufferPointer(state, bits));
access.element_bits = bits;
return access;
}
default: EXIT("unsupported memory resource kind: %u\n", static_cast<unsigned>(mem.kind));
}
access.length = state.builder.AllocateId();
state.builder.AddFunction(spv::OpArrayLength, TypeU32(state), access.length,
access.object_pointer, 0);
return access;
}
uint32_t EmitMemoryElementIndex(EmitterState& state, const MemoryResourceAccess& access,
uint32_t raw_index) {
return access.add_index_offset ? EmitAddU32(state, raw_index, access.index_offset) : raw_index;
}
uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAccess& access,
@@ -179,12 +227,14 @@ uint32_t EmitMemoryElementInBounds(EmitterState& state, const MemoryResourceAcce
uint32_t EmitMemoryElementPointer(EmitterState& state, const MemoryResourceAccess& access,
uint32_t index) {
if (access.kind == IR::ResourceKind::Lds || access.kind == IR::ResourceKind::Scratch) {
const auto storage_class = access.kind == IR::ResourceKind::Scratch
? spv::StorageClassFunction : state.lds_storage_class;
if (storage_class == spv::StorageClassStorageBuffer) {
return EmitStorageBufferElementPointer(
state, access, EmitAddU32(state, state.lds_base_dwords, index),
TypeStorageBufferElementPointer(state, 32));
}
const auto pointer = state.builder.AllocateId();
const auto storage_class =
access.kind == IR::ResourceKind::Scratch ? spv::StorageClassFunction
: ShaderWorkgroupInput(state.program.stage, state.input_info) != nullptr
? spv::StorageClassWorkgroup
: spv::StorageClassFunction;
if (access.kind == IR::ResourceKind::Lds && state.requirements.shared_int64_atomics) {
state.builder.AddFunction(spv::OpAccessChain, TypeU32ElementPointer(state, storage_class),
pointer, access.object_pointer, ConstantU32(state, 0), index);
@@ -195,7 +245,7 @@ uint32_t EmitMemoryElementPointer(EmitterState& state, const MemoryResourceAcces
return pointer;
}
return EmitStorageBufferElementPointer(state, access, index,
TypeStorageBufferElementPointer(state));
TypeStorageBufferElementPointer(state, access.element_bits));
}
uint32_t EmitStorageBufferElementPointer(EmitterState& state,
@@ -311,10 +361,12 @@ spv::Op SpirvAtomicOpcode(IR::ValueOpcode opcode) {
case IR::ValueOpcode::ImageAtomicCompareSwap32:
case IR::ValueOpcode::BufferAtomicCmpSwap32: return spv::OpAtomicCompareExchange;
case IR::ValueOpcode::ImageAtomicSwap32:
case IR::ValueOpcode::ImageAtomicSwap64:
case IR::ValueOpcode::BufferAtomicSwap32:
case IR::ValueOpcode::BufferAtomicSwap64:
case IR::ValueOpcode::SharedAtomicSwap32: return spv::OpAtomicExchange;
case IR::ValueOpcode::ImageAtomicIAdd32:
case IR::ValueOpcode::ImageAtomicIAdd64:
case IR::ValueOpcode::BufferAtomicIAdd32:
case IR::ValueOpcode::SharedAtomicIAdd64:
case IR::ValueOpcode::SharedAtomicIAdd32: return spv::OpAtomicIAdd;
@@ -324,24 +376,29 @@ spv::Op SpirvAtomicOpcode(IR::ValueOpcode opcode) {
case IR::ValueOpcode::BufferAtomicSMin32:
case IR::ValueOpcode::SharedAtomicSMin32: return spv::OpAtomicSMin;
case IR::ValueOpcode::ImageAtomicUMin32:
case IR::ValueOpcode::ImageAtomicUMin64:
case IR::ValueOpcode::BufferAtomicUMin32:
case IR::ValueOpcode::SharedAtomicUMin32: return spv::OpAtomicUMin;
case IR::ValueOpcode::ImageAtomicSMax32:
case IR::ValueOpcode::BufferAtomicSMax32:
case IR::ValueOpcode::SharedAtomicSMax32: return spv::OpAtomicSMax;
case IR::ValueOpcode::ImageAtomicUMax32:
case IR::ValueOpcode::ImageAtomicUMax64:
case IR::ValueOpcode::BufferAtomicUMax32:
case IR::ValueOpcode::SharedAtomicUMax32: return spv::OpAtomicUMax;
case IR::ValueOpcode::ImageAtomicAnd32:
case IR::ValueOpcode::ImageAtomicAnd64:
case IR::ValueOpcode::BufferAtomicAnd32:
case IR::ValueOpcode::BufferAtomicAnd64:
case IR::ValueOpcode::SharedAtomicAnd32: return spv::OpAtomicAnd;
case IR::ValueOpcode::ImageAtomicOr32:
case IR::ValueOpcode::ImageAtomicOr64:
case IR::ValueOpcode::BufferAtomicOr32:
case IR::ValueOpcode::BufferAtomicOr64:
case IR::ValueOpcode::SharedAtomicOr64:
case IR::ValueOpcode::SharedAtomicOr32: return spv::OpAtomicOr;
case IR::ValueOpcode::ImageAtomicXor32:
case IR::ValueOpcode::ImageAtomicXor64:
case IR::ValueOpcode::BufferAtomicXor32:
case IR::ValueOpcode::SharedAtomicXor32: return spv::OpAtomicXor;
default: return spv::OpNop;
@@ -352,6 +409,8 @@ uint32_t EmitAtomicOperation(ValueEmitContext& ctx, const IR::Inst& inst, uint32
uint32_t scope) {
const auto opcode = SpirvAtomicOpcode(inst.GetOpcode());
const auto old = ctx.state.builder.AllocateId();
const bool wide = inst.GetType() == IR::Type::U64;
const auto type = wide ? TypeU64(ctx.state) : TypeU32(ctx.state);
if (opcode == spv::OpAtomicCompareExchange) {
const auto desired = ctx.Arg(inst, inst.NumArgs() - 3);
const auto comparator = ctx.Arg(inst, inst.NumArgs() - 2);
@@ -361,7 +420,7 @@ uint32_t EmitAtomicOperation(ValueEmitContext& ctx, const IR::Inst& inst, uint32
ConstantU32(ctx.state, spv::MemorySemanticsMaskNone), desired, comparator);
} else {
const auto value = ctx.Arg(inst, inst.NumArgs() - 2);
ctx.state.builder.AddFunction(opcode, TypeU32(ctx.state), old, pointer,
ctx.state.builder.AddFunction(opcode, type, old, pointer,
ConstantU32(ctx.state, scope),
ConstantU32(ctx.state, spv::MemorySemanticsMaskNone), value);
}
@@ -372,7 +431,10 @@ void EmitAtomicMemoryBarrier(EmitterState& state, IR::ResourceKind kind) {
const auto scope = kind == IR::ResourceKind::Lds ? spv::ScopeWorkgroup : spv::ScopeDevice;
const auto memory = [&] {
switch (kind) {
case IR::ResourceKind::Lds: return spv::MemorySemanticsWorkgroupMemoryMask;
case IR::ResourceKind::Lds:
return state.lds_storage_class == spv::StorageClassStorageBuffer
? spv::MemorySemanticsUniformMemoryMask
: spv::MemorySemanticsWorkgroupMemoryMask;
case IR::ResourceKind::Image: return spv::MemorySemanticsImageMemoryMask;
default: return spv::MemorySemanticsUniformMemoryMask;
}
@@ -381,6 +443,20 @@ void EmitAtomicMemoryBarrier(EmitterState& state, IR::ResourceKind kind) {
ConstantU32(state, spv::MemorySemanticsAcquireReleaseMask | memory));
}
namespace {
uint32_t FloatOrderKey(EmitterState& state, uint32_t bits) {
const auto negative = EmitCompareU32Constant(state, spv::OpINotEqual,
EmitAndConstant(state, bits, 0x80000000u), 0u);
const auto negative_key = state.builder.AllocateId();
state.builder.AddFunction(spv::OpNot, TypeU32(state), negative_key, bits);
const auto positive_key =
EmitBinaryU32(state, spv::OpBitwiseXor, bits, ConstantU32(state, 0x80000000u));
return EmitSelectValueU32(state, negative, negative_key, positive_key);
}
} // namespace
uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
bool max_value) {
struct OrderedBits {
@@ -390,15 +466,7 @@ uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t
};
const auto classify = [&](uint32_t bits) {
const auto cls = EmitClassifyF32Bits(state, bits);
const auto negative = EmitCompareU32Constant(state, spv::OpINotEqual,
EmitAndConstant(state, bits, 0x80000000u), 0u);
const auto negative_key = state.builder.AllocateId();
state.builder.AddFunction(spv::OpNot, TypeU32(state), negative_key, bits);
const auto positive_key =
EmitBinaryU32(state, spv::OpBitwiseXor, bits, ConstantU32(state, 0x80000000u));
return OrderedBits {
cls.nan, cls.zero,
EmitSelectValueU32(state, negative, negative_key, positive_key)};
return OrderedBits {cls.nan, cls.zero, FloatOrderKey(state, bits)};
};
const auto source_class = classify(source);
const auto old_class = classify(old);
@@ -413,6 +481,45 @@ uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t
old);
}
uint32_t EmitDsFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
bool max_value) {
struct OrderedBits {
uint32_t nan;
uint32_t signaling_nan;
uint32_t key;
};
const auto classify = [&](uint32_t bits) {
const auto abs = EmitAndConstant(state, bits, 0x7fffffffu);
const auto nan = EmitCompareU32Constant(state, spv::OpUGreaterThan, abs, 0x7f800000u);
const auto signaling_nan = EmitLogicalAndBool(
state, nan, EmitCompareU32Constant(state, spv::OpIEqual,
EmitAndConstant(state, bits, 0x00400000u), 0u));
const auto small = EmitCompareU32Constant(state, spv::OpULessThan, abs, 0x00800000u);
const auto sign = EmitAndConstant(state, bits, 0x80000000u);
const auto positive_denorm = EmitLogicalAndBool(
state, EmitCompareU32Constant(state, spv::OpIEqual, sign, 0u),
EmitCompareU32Constant(state, spv::OpINotEqual, abs, 0u));
// Negative denorms tie with -0; positive denorms tie only with each other.
const auto small_bits = EmitSelectValueU32(
state, positive_denorm, ConstantU32(state, 1u), sign);
const auto key_bits = EmitSelectValueU32(state, small, small_bits, bits);
return OrderedBits {nan, signaling_nan, FloatOrderKey(state, key_bits)};
};
const auto lhs = classify(old);
const auto rhs = classify(source);
const auto choose_source = state.builder.AllocateId();
state.builder.AddFunction(max_value ? spv::OpUGreaterThan : spv::OpULessThanEqual,
TypeBool(state), choose_source, rhs.key, lhs.key);
// Keep original bits: ordering denorms does not flush the selected operand.
auto result = EmitSelectValueU32(state, choose_source, source, old);
result = EmitSelectValueU32(state, lhs.nan, source, result);
result = EmitSelectValueU32(state, rhs.nan, old, result);
result = EmitSelectValueU32(state, rhs.signaling_nan,
EmitOrU32(state, source, ConstantU32(state, 0x00400000u)), result);
return EmitSelectValueU32(state, lhs.signaling_nan,
EmitOrU32(state, old, ConstantU32(state, 0x00400000u)), result);
}
uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t control) {
if ((control & 0xc000u) == 0xc000u) {
const uint32_t mask = control & 0x1fu;
@@ -25,43 +25,58 @@ uint32_t MeshLoad(EmitterState& state, uint32_t variable, spv::StorageClass stor
}
uint32_t MeshOutputType(EmitterState& state, IR::StageOutputKind kind) {
return kind == IR::StageOutputKind::Layer ? TypeU32(state) : TypeF32Vector(state, 4);
switch (kind) {
case IR::StageOutputKind::Layer: return TypeU32(state);
case IR::StageOutputKind::ClipDistance:
case IR::StageOutputKind::CullDistance: return TypeF32(state);
case IR::StageOutputKind::Position:
case IR::StageOutputKind::Parameter: return TypeF32Vector(state, 4);
default: EXIT("unsupported mesh output kind=%u\n", static_cast<uint32_t>(kind));
}
}
} // namespace
void DefineMeshOutputs(EmitterState& state) {
void DefineMeshOutputs(EmitterState& state, uint32_t clip_distance_count,
uint32_t cull_distance_count) {
const auto& mesh = state.input_info.vertex->mesh;
for (auto& output: state.outputs) {
if (output.kind != IR::StageOutputKind::Position &&
output.kind != IR::StageOutputKind::Parameter &&
output.kind != IR::StageOutputKind::Layer) {
EXIT("unsupported mesh output kind=%u\n", static_cast<uint32_t>(output.kind));
const auto type = MeshOutputType(state, output.kind);
const bool clip = output.kind == IR::StageOutputKind::ClipDistance;
const bool cull = output.kind == IR::StageOutputKind::CullDistance;
auto& variable = clip ? state.clip_distance_variable
: cull ? state.cull_distance_variable : output.variable_id;
if (variable == 0) {
const auto element_type = clip || cull
? state.builder.Type(spv::OpTypeArray, type,
ConstantU32(state, clip ? clip_distance_count
: cull_distance_count))
: type;
variable = MeshArray(state, spv::StorageClassOutput, element_type,
output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives
: mesh.max_vertices);
state.interface_variables.push_back(variable);
state.builder.AddName(variable, output.debug_name.c_str());
if (output.kind == IR::StageOutputKind::Parameter) {
state.builder.AddAnnotation(spv::OpDecorate, variable,
spv::DecorationLocation, output.location);
} else {
const auto builtin = clip ? spv::BuiltInClipDistance
: cull ? spv::BuiltInCullDistance
: output.kind == IR::StageOutputKind::Layer ? spv::BuiltInLayer
: spv::BuiltInPosition;
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationBuiltIn, builtin);
}
if (output.kind == IR::StageOutputKind::Layer) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationPerPrimitiveEXT);
}
}
const auto type = MeshOutputType(state, output.kind);
output.variable_id = MeshArray(
state, spv::StorageClassOutput, type,
output.kind == IR::StageOutputKind::Layer ? mesh.max_primitives : mesh.max_vertices);
output.variable_id = variable;
// Only Layer is read by another invocation, through the primitive's provoking vertex.
const bool shared = output.kind == IR::StageOutputKind::Layer;
output.mesh_data_variable =
MeshArray(state, shared ? spv::StorageClassWorkgroup : spv::StorageClassPrivate, type,
shared ? mesh.max_vertices : state.lane_count);
state.interface_variables.push_back(output.variable_id);
state.builder.AddName(output.variable_id, output.debug_name.c_str());
if (output.kind == IR::StageOutputKind::Parameter) {
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id,
spv::DecorationLocation, output.location);
} else {
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id, spv::DecorationBuiltIn,
output.kind == IR::StageOutputKind::Layer
? spv::BuiltInLayer
: spv::BuiltInPosition);
}
if (output.kind == IR::StageOutputKind::Layer) {
state.builder.AddAnnotation(spv::OpDecorate, output.variable_id,
spv::DecorationPerPrimitiveEXT); // PerPrimitiveEXT
}
}
state.mesh_allocation = MeshArray(state, spv::StorageClassWorkgroup, TypeU32(state), 2);
state.mesh_primitive_data =
@@ -148,8 +163,16 @@ void EmitMeshEntryPoint(EmitterState& state) {
const auto value =
MeshLoad(state, output.mesh_data_variable, spv::StorageClassPrivate, type,
ConstantU32(state, half));
const auto pointer =
MeshElement(state, output.variable_id, spv::StorageClassOutput, type, index);
uint32_t pointer;
if (output.kind == IR::StageOutputKind::ClipDistance ||
output.kind == IR::StageOutputKind::CullDistance) {
pointer = state.builder.AllocateId();
state.builder.AddFunction(
spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, type), pointer,
output.variable_id, index, ConstantU32(state, output.index));
} else {
pointer = MeshElement(state, output.variable_id, spv::StorageClassOutput, type, index);
}
state.builder.AddFunction(spv::OpStore, pointer, value);
}
});
@@ -35,14 +35,11 @@ uint32_t TypeU32(EmitterState& state) {
}
uint32_t TypeU64(EmitterState& state) {
return TypeU32Vector(state, 2);
}
uint32_t TypeScalarU64(EmitterState& state) {
if (state.native_u64_type == 0) {
state.native_u64_type = state.builder.Type(spv::OpTypeInt, 64, 0);
if (state.u64_type == 0) {
state.builder.RequireCapability(spv::CapabilityInt64);
state.u64_type = state.builder.Type(spv::OpTypeInt, 64, 0);
}
return state.native_u64_type;
return state.u64_type;
}
uint32_t TypeU32Pair(EmitterState& state) {
@@ -91,7 +88,8 @@ uint32_t TypeU32Vector(EmitterState& state, uint32_t components) {
}
uint32_t TypeU32Composite(EmitterState& state, uint32_t components) {
EXIT_IF(components < 2u || components > 4u);
EXIT_IF(components < 1u || components > 4u);
if (components == 1u) return TypeU32(state);
return components == 2u ? TypeU32Pair(state) : TypeU32Vector(state, components);
}
@@ -122,46 +120,32 @@ uint32_t TypeFunction(EmitterState& state) {
return state.function_type;
}
uint32_t StorageRuntimeArrayType(EmitterState& state) {
return state.builder.DecoratedType(
spv::OpTypeRuntimeArray,
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint32_t)}}}, TypeU32(state));
uint32_t TypeStorageBufferElement(EmitterState& state, uint32_t bits) {
return bits == 32u ? TypeU32(state)
: bits == 64u ? TypeU64(state)
: state.builder.Type(spv::OpTypeInt, bits, 0);
}
uint32_t StorageBufferType(EmitterState& state) {
uint32_t StorageRuntimeArrayType(EmitterState& state, uint32_t bits) {
return state.builder.DecoratedType(
spv::OpTypeRuntimeArray,
{{spv::OpDecorate, {spv::DecorationArrayStride, bits / 8u}}},
TypeStorageBufferElement(state, bits));
}
uint32_t StorageBufferType(EmitterState& state, uint32_t bits = 32) {
return state.builder.DecoratedType(spv::OpTypeStruct,
{{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
{spv::OpDecorate, {spv::DecorationBlock}}},
StorageRuntimeArrayType(state));
StorageRuntimeArrayType(state, bits));
}
uint32_t TypeStorageBufferPointer(EmitterState& state) {
return TypePointer(state, spv::StorageClassStorageBuffer, StorageBufferType(state));
uint32_t TypeStorageBufferPointer(EmitterState& state, uint32_t bits) {
return TypePointer(state, spv::StorageClassStorageBuffer, StorageBufferType(state, bits));
}
uint32_t TypeStorageBufferElementPointer(EmitterState& state) {
return TypePointer(state, spv::StorageClassStorageBuffer, TypeU32(state));
}
uint32_t StorageU64RuntimeArrayType(EmitterState& state) {
return state.builder.DecoratedType(
spv::OpTypeRuntimeArray,
{{spv::OpDecorate, {spv::DecorationArrayStride, sizeof(uint64_t)}}}, TypeScalarU64(state));
}
uint32_t StorageBufferU64Type(EmitterState& state) {
return state.builder.DecoratedType(spv::OpTypeStruct,
{{spv::OpMemberDecorate, {0, spv::DecorationOffset, 0}},
{spv::OpDecorate, {spv::DecorationBlock}}},
StorageU64RuntimeArrayType(state));
}
uint32_t TypeStorageBufferU64Pointer(EmitterState& state) {
return TypePointer(state, spv::StorageClassStorageBuffer, StorageBufferU64Type(state));
}
uint32_t TypeStorageBufferU64ElementPointer(EmitterState& state) {
return TypePointer(state, spv::StorageClassStorageBuffer, TypeScalarU64(state));
uint32_t TypeStorageBufferElementPointer(EmitterState& state, uint32_t bits) {
return TypePointer(state, spv::StorageClassStorageBuffer, TypeStorageBufferElement(state, bits));
}
uint32_t TypePhysicalU32Pointer(EmitterState& state) {
@@ -243,27 +227,34 @@ void DefineDescriptors(EmitterState& state) {
case IR::DescriptorBindingKind::Buffers:
state.storage_buffer_variable =
Define(ArrayType(StorageBufferType(state)), "buffers");
if (state.requirements.buffer_u8) {
state.storage_buffer_u8_variable =
Define(ArrayType(StorageBufferType(state, 8)), "buffers_u8");
}
if (state.requirements.buffer_u16) {
state.storage_buffer_u16_variable =
Define(ArrayType(StorageBufferType(state, 16)), "buffers_u16");
}
if (state.requirements.buffer_int64_atomics) {
state.storage_buffer_u64_variable =
Define(ArrayType(StorageBufferU64Type(state)), "buffers_u64");
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_variable,
spv::DecorationAliased);
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_u64_variable,
spv::DecorationAliased);
Define(ArrayType(StorageBufferType(state, 64)), "buffers_u64");
}
if (state.requirements.coherent_buffers) {
for (const auto variable: {state.storage_buffer_variable, state.storage_buffer_u8_variable,
state.storage_buffer_u16_variable, state.storage_buffer_u64_variable}) {
if (variable == 0) continue;
if (state.storage_buffer_u8_variable != 0 || state.storage_buffer_u16_variable != 0 ||
state.storage_buffer_u64_variable != 0) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationAliased);
}
// RDNA2 stores publish to L2 even without GLC; every alias of the buffer
// must participate in visibility for cache-bypassing polling loads.
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_variable,
spv::DecorationCoherent);
if (state.storage_buffer_u64_variable != 0) {
state.builder.AddAnnotation(spv::OpDecorate, state.storage_buffer_u64_variable,
spv::DecorationCoherent);
if (state.requirements.coherent_buffers) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationCoherent);
}
}
break;
case IR::DescriptorBindingKind::BdaPagetable:
state.bda_pagetable_variable = Define(StorageBufferU64Type(state), "bda_pagetable");
state.bda_pagetable_variable = Define(StorageBufferType(state, 64), "bda_pagetable");
break;
case IR::DescriptorBindingKind::FaultBuffer:
state.fault_buffer_variable = Define(StorageBufferType(state), "fault_buffer");
@@ -282,6 +273,17 @@ void DefineDescriptors(EmitterState& state) {
case IR::DescriptorBindingKind::Gds:
state.gds_variable = Define(StorageBufferType(state), "gds");
break;
case IR::DescriptorBindingKind::SharedMemory:
state.lds_variable = Define(StorageBufferType(state), "lds_dwords");
state.builder.AddAnnotation(spv::OpDecorate, state.lds_variable, spv::DecorationCoherent);
if (state.requirements.shared_int64_atomics) {
state.lds_u64_variable = Define(StorageBufferType(state, 64), "lds_qwords");
state.builder.AddAnnotation(spv::OpDecorate, state.lds_u64_variable, spv::DecorationCoherent);
for (const auto variable: {state.lds_variable, state.lds_u64_variable}) {
state.builder.AddAnnotation(spv::OpDecorate, variable, spv::DecorationAliased);
}
}
break;
default: {
EXIT_IF(IR::ImageBindingResourceClass(binding.kind) ==
IR::ImageResourceClass::None);
@@ -327,14 +329,14 @@ uint32_t ConstantBool(EmitterState& state, bool value) {
}
uint32_t ConstantU64(EmitterState& state, uint64_t value) {
return state.builder.Constant(spv::OpConstantComposite, TypeU64(state),
ConstantU32(state, static_cast<uint32_t>(value)),
ConstantU32(state, static_cast<uint32_t>(value >> 32u)));
return state.builder.Constant(spv::OpConstant, TypeU64(state), static_cast<uint32_t>(value),
static_cast<uint32_t>(value >> 32u));
}
uint32_t ConstantU32CompositeZero(EmitterState& state, uint32_t components) {
EXIT_IF(components < 2u || components > 4u);
EXIT_IF(components < 1u || components > 4u);
const auto zero = ConstantU32(state, 0);
if (components == 1u) return zero;
std::vector<uint32_t> values(components, zero);
return state.builder.Constant(spv::OpConstantComposite, TypeU32Composite(state, components),
values);
@@ -414,6 +416,7 @@ uint32_t BuiltInForInput(IR::StageInputKind kind) {
case IR::StageInputKind::BaryCoordSmooth: return spv::BuiltInBaryCoordKHR;
case IR::StageInputKind::BaryCoordNoPerspective: return spv::BuiltInBaryCoordNoPerspKHR;
case IR::StageInputKind::WorkgroupId: return spv::BuiltInWorkgroupId;
case IR::StageInputKind::NumWorkgroups: return spv::BuiltInNumWorkgroups;
case IR::StageInputKind::LocalInvocationId: return spv::BuiltInLocalInvocationId;
case IR::StageInputKind::LocalInvocationIndex: return spv::BuiltInLocalInvocationIndex;
case IR::StageInputKind::GlobalInvocationId: return spv::BuiltInGlobalInvocationId;
@@ -426,15 +429,19 @@ void DefineInputs(EmitterState& state) {
for (const auto& input: state.program.info.inputs) {
state.inputs.push_back({input});
}
const auto add_builtin = [&](IR::StageInputKind kind, uint32_t components,
const char* name) {
if (std::ranges::none_of(state.inputs, [kind](const InputBinding& input) {
return input.kind == kind;
})) {
state.inputs.push_back({{kind, 0, components, name}});
}
};
if (IR::FindBinding(state.program.bindings, IR::DescriptorBindingKind::SharedMemory) != nullptr) {
add_builtin(IR::StageInputKind::WorkgroupId, 3, "gl_WorkGroupID");
add_builtin(IR::StageInputKind::NumWorkgroups, 3, "gl_NumWorkGroups");
}
if (state.lane_count == 2) {
const auto add_builtin = [&](IR::StageInputKind kind, uint32_t components,
const char* name) {
if (std::ranges::none_of(state.inputs, [kind](const InputBinding& input) {
return input.kind == kind;
})) {
state.inputs.push_back({{kind, 0, components, name}});
}
};
add_builtin(IR::StageInputKind::LocalInvocationIndex, 1, "gl_LocalInvocationIndex");
if (std::ranges::any_of(state.inputs, [](const InputBinding& input) {
return input.kind == IR::StageInputKind::GlobalInvocationId;
@@ -465,6 +472,7 @@ void DefineInputs(EmitterState& state) {
case IR::StageInputKind::Layer:
case IR::StageInputKind::SampleId: type = TypeI32(state); break;
case IR::StageInputKind::WorkgroupId:
case IR::StageInputKind::NumWorkgroups:
case IR::StageInputKind::LocalInvocationId:
case IR::StageInputKind::GlobalInvocationId: type = TypeU32Vector(state, 3); break;
case IR::StageInputKind::FragCoord: type = TypeF32Vector(state, 4); break;
@@ -541,7 +549,7 @@ void DefineOutputs(EmitterState& state) {
}
}
if (state.program.stage == ShaderType::Mesh) {
DefineMeshOutputs(state);
DefineMeshOutputs(state, clip_distance_count, cull_distance_count);
return;
}
if (state.program.stage == ShaderType::Vertex && clip_distance_count + cull_distance_count < 8u &&
@@ -667,6 +675,13 @@ void DefineModule(EmitterState& state) {
state.builder.RequireCapability(spv::CapabilityShader);
state.builder.RequireCapability(spv::CapabilitySignedZeroInfNanPreserve);
if (state.requirements.buffer_u8) {
state.builder.RequireExtension("SPV_KHR_8bit_storage");
state.builder.RequireCapability(spv::CapabilityStorageBuffer8BitAccess);
}
if (state.requirements.buffer_u16) {
state.builder.RequireCapability(spv::CapabilityStorageBuffer16BitAccess);
}
if (state.program.info.uses_dma) {
state.builder.RequireCapability(spv::CapabilityInt64);
state.builder.RequireCapability(spv::CapabilityPhysicalStorageBufferAddresses);
@@ -676,7 +691,8 @@ void DefineModule(EmitterState& state) {
state.builder.RequireCapability(spv::CapabilityInt64);
state.builder.RequireCapability(spv::CapabilityInt64Atomics);
}
if (state.requirements.shared_int64_atomics) {
if (state.requirements.shared_int64_atomics &&
state.lds_storage_class == spv::StorageClassWorkgroup) {
state.builder.RequireVersion(0x00010400u);
state.builder.RequireExtension("SPV_KHR_workgroup_memory_explicit_layout");
state.builder.RequireCapability(spv::CapabilityWorkgroupMemoryExplicitLayoutKHR);
@@ -701,8 +717,9 @@ void DefineModule(EmitterState& state) {
if (state.requirements.image_gather_extended) {
state.builder.RequireCapability(spv::CapabilityImageGatherExtended);
}
if (state.lane_count == 2 || state.requirements.subgroup_ballot ||
state.requirements.subgroup_shuffle || state.requirements.subgroup_local_invocation_id) {
if (state.lane_count == 2 || state.requirements.subgroup_barrier ||
state.requirements.subgroup_ballot || state.requirements.subgroup_shuffle ||
state.requirements.subgroup_local_invocation_id) {
state.builder.RequireCapability(spv::CapabilityGroupNonUniform);
}
if (state.lane_count == 2 || state.requirements.subgroup_ballot) {
@@ -737,15 +754,13 @@ void DefineModule(EmitterState& state) {
if (state.requirements.float64) {
EXIT_NOT_IMPLEMENTED(state.program.stage == ShaderType::Compute &&
state.input_info.compute->float_mode != 0xc0);
// MODE=0xc0 uses round-to-nearest-even and preserves FP64 input/output denormals.
// Use native rounding for MODE=0xc0, consistent with ordinary FP32 arithmetic.
state.builder.RequireCapability(spv::CapabilityFloat64);
state.builder.RequireCapability(spv::CapabilityRoundingModeRTE);
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeSignedZeroInfNanPreserve,
64u);
// FP64 denormal preservation is temporarily disabled.
// state.builder.RequireCapability(spv::CapabilityDenormPreserve);
// state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeDenormPreserve, 64u);
state.builder.AddExecutionMode(state.main_func, spv::ExecutionModeRoundingModeRTE, 32u);
}
if (const auto* cs = ShaderWorkgroupInput(state.program.stage, state.input_info)) {
uint32_t local_x = state.requirements.compute_derivatives ? 2u : 1u;
@@ -315,6 +315,7 @@ void EmitBlock(ValueEmitContext& ctx, const IR::Block* block, EmitInstruction&&
auto& lane = half == 0 ? ctx : *ctx.other_half;
ctx.state.lane_half = half;
if (half == 0 || (inst.GetOpcode() != IR::ValueOpcode::Barrier &&
inst.GetOpcode() != IR::ValueOpcode::StoreCompletion &&
inst.GetOpcode() != IR::ValueOpcode::MeshAllocate)) {
emit_instruction(lane, inst);
}
@@ -688,9 +689,7 @@ void EmitProgram(EmitterState& state) {
DefineBvhIntersect(state);
for (const auto* block: program.blocks) {
if (std::ranges::any_of(*block, [](const IR::Inst& inst) {
return inst.GetOpcode() == IR::ValueOpcode::SwizzleU32 ||
inst.GetOpcode() == IR::ValueOpcode::SharedAtomicFMin32 ||
inst.GetOpcode() == IR::ValueOpcode::SharedAtomicFMax32;
return inst.GetOpcode() == IR::ValueOpcode::SwizzleU32;
})) {
ctx.scratch_u32_variable = state.builder.AllocateId();
if (state.lane_count == 2) {
@@ -751,6 +750,17 @@ void EmitProgram(EmitterState& state) {
state.builder.AddFunction(spv::OpStore, state.pixel_valid_mask_variable,
ConstantU32(state, 1));
}
if (state.lds_storage_class == spv::StorageClassStorageBuffer && state.lds_variable != 0) {
const auto group_x = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, 0);
const auto group_y = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, 1);
const auto group_z = EmitInputComponentU32(state, IR::StageInputKind::WorkgroupId, 2);
const auto count_x = EmitInputComponentU32(state, IR::StageInputKind::NumWorkgroups, 0);
const auto count_y = EmitInputComponentU32(state, IR::StageInputKind::NumWorkgroups, 1);
const auto row = EmitAddU32(state, group_y, EmitBinaryU32(state, spv::OpIMul, group_z, count_y));
const auto index = EmitAddU32(state, group_x, EmitBinaryU32(state, spv::OpIMul, row, count_x));
state.lds_base_dwords = EmitBinaryU32(state, spv::OpIMul, index,
ConstantU32(state, LdsDwordCount(state)));
}
EmitMemoryOffsets(state);
if (program.blocks.empty()) {
EmitReturn(ctx);
@@ -20,6 +20,12 @@ struct MimgGatherInfo {
uint32_t flags = 0;
};
struct MimgAtomicInfo {
uint32_t encoding = 0;
Opcode decoded = Opcode::UNSUPPORTED;
bool supports_64 = false;
};
constexpr ImageDimension DecodeImageDimension(uint32_t dim) {
switch (dim) {
case 0u: return ImageDimension::Dim1D;
@@ -190,17 +196,17 @@ constexpr MimgGatherInfo MIMG_GATHER_OPCODE_LIST[] = {
{0x61u, Opcode::IMAGE_GATHER4H, ImageSampleFlagGatherHorizontal},
};
constexpr Detail::OpcodeMap MIMG_ATOMIC_OPCODE_LIST[] = {
{0x0fu, Opcode::IMAGE_ATOMIC_SWAP},
constexpr MimgAtomicInfo MIMG_ATOMIC_OPCODE_LIST[] = {
{0x0fu, Opcode::IMAGE_ATOMIC_SWAP, true},
{0x10u, Opcode::IMAGE_ATOMIC_CMPSWAP},
{0x11u, Opcode::IMAGE_ATOMIC_ADD},
{0x11u, Opcode::IMAGE_ATOMIC_ADD, true},
{0x14u, Opcode::IMAGE_ATOMIC_SMIN},
{0x15u, Opcode::IMAGE_ATOMIC_UMIN},
{0x15u, Opcode::IMAGE_ATOMIC_UMIN, true},
{0x16u, Opcode::IMAGE_ATOMIC_SMAX},
{0x17u, Opcode::IMAGE_ATOMIC_UMAX},
{0x18u, Opcode::IMAGE_ATOMIC_AND},
{0x19u, Opcode::IMAGE_ATOMIC_OR},
{0x1au, Opcode::IMAGE_ATOMIC_XOR},
{0x17u, Opcode::IMAGE_ATOMIC_UMAX, true},
{0x18u, Opcode::IMAGE_ATOMIC_AND, true},
{0x19u, Opcode::IMAGE_ATOMIC_OR, true},
{0x1au, Opcode::IMAGE_ATOMIC_XOR, true},
{0x1eu, Opcode::IMAGE_ATOMIC_FMIN},
{0x1fu, Opcode::IMAGE_ATOMIC_FMAX},
};
@@ -210,7 +216,7 @@ constexpr auto MIMG_GATHER_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_GATHER_OPCO
constexpr auto MIMG_ATOMIC_OPS = Detail::MakeOpcodeTable<0x100>(MIMG_ATOMIC_OPCODE_LIST);
Opcode DecodeMimgOpcode(uint32_t opcode, const MimgSampleInfo* sample, const MimgGatherInfo* gather,
const Detail::OpcodeMap* atomic) {
const MimgAtomicInfo* atomic) {
if (sample != nullptr) {
return Opcode::IMAGE_SAMPLE;
}
@@ -228,7 +234,8 @@ Opcode DecodeMimgOpcode(uint32_t opcode, const MimgSampleInfo* sample, const Mim
case 0x09u: return Opcode::IMAGE_STORE_MIP;
case 0x0eu: return Opcode::IMAGE_GET_RESINFO;
case 0x60u: return Opcode::IMAGE_GET_LOD;
case 0xe6u: return Opcode::IMAGE_BVH_INTERSECT_RAY;
case 0xe6u:
case 0xe7u: return Opcode::IMAGE_BVH_INTERSECT_RAY;
default: return Opcode::UNSUPPORTED;
}
}
@@ -245,7 +252,7 @@ uint32_t DecodeMimgSampleFlags(const MimgSampleInfo* sample, const MimgGatherInf
uint32_t DecodeMimgAddressComponents(uint32_t opcode, ImageDimension dimension,
const MimgSampleInfo* sample, const MimgGatherInfo* gather,
const Detail::OpcodeMap* atomic) {
const MimgAtomicInfo* atomic) {
if (sample != nullptr) {
return ImageSampleAddressComponents(sample->flags, dimension);
}
@@ -258,6 +265,7 @@ uint32_t DecodeMimgAddressComponents(uint32_t opcode, ImageDimension dimension,
switch (opcode) {
case 0xe6u: return 11u;
case 0xe7u: return 12u;
case 0x0eu: return 1u;
case 0x01u:
case 0x09u: return ImageCoordComponents(dimension) + 1u;
@@ -360,19 +368,29 @@ void DecodeMimg(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
SetUnsupported(inst, Family::MIMG, opcode,
"MIMG image gather requires exactly one dmask bit");
}
if (inst.opcode == Opcode::IMAGE_ATOMIC_CMPSWAP && inst.dmask != 0x3u) {
SetUnsupported(inst, Family::MIMG, opcode,
"MIMG image compare-and-swap requires 32-bit DMASK 0x3");
if (atomic != nullptr) {
const bool compare_swap = inst.opcode == Opcode::IMAGE_ATOMIC_CMPSWAP;
const auto mask32 = compare_swap ? 0x3u : 0x1u;
const auto mask64 = compare_swap ? 0xfu : 0x3u;
if (inst.dmask != mask32 && inst.dmask != mask64) {
SetUnsupported(inst, Family::MIMG, opcode, "MIMG image atomic has invalid DMASK");
} else if (inst.dmask == mask64) {
inst.data_bits = 64u;
if (!atomic->supports_64) {
SetUnsupported(inst, Family::MIMG, opcode,
"MIMG 64-bit image atomic opcode is not implemented");
}
}
}
const bool supports_d16 = sample != nullptr || gather != nullptr || opcode == 0x00u ||
opcode == 0x01u || opcode == 0x08u || opcode == 0x09u;
if (d16 && !supports_d16) {
SetUnsupported(inst, Family::MIMG, opcode, "MIMG opcode does not support D16 data");
}
if (opcode == 0xe6u &&
if (inst.opcode == Opcode::IMAGE_BVH_INTERSECT_RAY &&
(a16 || !r128 || inst.dmask != 0xfu || (nsa_dwords != 0u && nsa_dwords != 3u))) {
SetUnsupported(inst, Family::MIMG, opcode,
"BVH intersection requires eleven full-float ray DWORDs and R128/dmask:0xf");
"BVH intersection requires full-float ray DWORDs and R128/dmask:0xf");
}
DecodeVectorGpr(vdata, inst.dst);
@@ -84,6 +84,7 @@ constexpr MemoryOpcodeInfo FLAT_OPCODE_LIST[] = {
{0x18u, Opcode::FLAT_STORE_BYTE, 1, 8}, {0x1au, Opcode::FLAT_STORE_SHORT, 1, 16},
{0x1cu, Opcode::FLAT_STORE_DWORD, 1, 32}, {0x1du, Opcode::FLAT_STORE_DWORDX2, 2, 32},
{0x1eu, Opcode::FLAT_STORE_DWORDX4, 4, 32}, {0x1fu, Opcode::FLAT_STORE_DWORDX3, 3, 32},
{0x24u, Opcode::FLAT_LOAD_SHORT_D16, 1, 16},
};
constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = {
@@ -92,7 +93,8 @@ constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = {
{0x05u, Opcode::DS_MIN_I32, 1, 32}, {0x06u, Opcode::DS_MAX_I32, 1, 32},
{0x07u, Opcode::DS_MIN_U32, 1, 32}, {0x08u, Opcode::DS_MAX_U32, 1, 32},
{0x09u, Opcode::DS_AND_B32, 1, 32}, {0x0au, Opcode::DS_OR_B32, 1, 32},
{0x0bu, Opcode::DS_XOR_B32, 1, 32}, {0x0du, Opcode::DS_WRITE_B32, 1, 32},
{0x0bu, Opcode::DS_XOR_B32, 1, 32}, {0x0cu, Opcode::DS_MSKOR_B32, 1, 32},
{0x0du, Opcode::DS_WRITE_B32, 1, 32},
{0x0eu, Opcode::DS_WRITE2_B32, 2, 32}, {0x0fu, Opcode::DS_WRITE2ST64_B32, 2, 32},
{0x12u, Opcode::DS_MIN_F32, 1, 32}, {0x13u, Opcode::DS_MAX_F32, 1, 32},
{0x1eu, Opcode::DS_WRITE_B8, 1, 8}, {0x1fu, Opcode::DS_WRITE_B16, 1, 16},
@@ -116,7 +118,7 @@ constexpr MemoryOpcodeInfo DS_OPCODE_LIST[] = {
{0xa6u, Opcode::DS_READ_U16_D16, 1, 16},
{0xa7u, Opcode::DS_READ_U16_D16_HI, 1, 16},
{0xb0u, Opcode::DS_WRITE_ADDTID_B32, 1, 32}, {0xb1u, Opcode::DS_READ_ADDTID_B32, 1, 32},
{0xb3u, Opcode::DS_BPERMUTE_B32, 1, 32},
{0xb2u, Opcode::DS_PERMUTE_B32, 1, 32}, {0xb3u, Opcode::DS_BPERMUTE_B32, 1, 32},
{0xdeu, Opcode::DS_WRITE_B96, 3, 32}, {0xdfu, Opcode::DS_WRITE_B128, 4, 32},
{0xfeu, Opcode::DS_READ_B96, 3, 32}, {0xffu, Opcode::DS_READ_B128, 4, 32},
};
@@ -192,6 +194,7 @@ bool IsDsAtomicOpcode(Opcode opcode) {
case Opcode::DS_OR_RTN_B32:
case Opcode::DS_XOR_B32:
case Opcode::DS_XOR_RTN_B32:
case Opcode::DS_MSKOR_B32:
case Opcode::DS_WRXCHG_RTN_B32: return true;
default: return false;
}
@@ -203,8 +206,10 @@ uint32_t DsSourceCount(Opcode opcode) {
case Opcode::DS_WRITE2ST64_B32:
case Opcode::DS_WRITE2_B64:
case Opcode::DS_WRITE2ST64_B64:
case Opcode::DS_MSKOR_B32: return 3u;
case Opcode::DS_MIN_F32:
case Opcode::DS_MAX_F32: return 3u;
case Opcode::DS_MAX_F32:
case Opcode::DS_PERMUTE_B32:
case Opcode::DS_BPERMUTE_B32: return 2u;
case Opcode::DS_READ_ADDTID_B32:
case Opcode::DS_CONSUME:
@@ -369,6 +374,10 @@ void DecodeFlat(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
}
DecodeVectorGpr(IsFlatStoreOpcode(inst.opcode) ? data : vdst, inst.dst);
if (inst.opcode == Opcode::FLAT_LOAD_SHORT_D16) {
// D16 loads reuse partial destinations to preserve the untouched high half.
inst.dst.sdwa_sel = 4u;
}
DecodeVectorGpr(addr, inst.src0);
inst.src_count = 1;
if (seg == 0u || saddr == 0x7du || saddr == 0x7fu) {
@@ -407,7 +416,8 @@ void DecodeDs(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
SetUnsupported(inst, Family::DS, opcode, "DS swizzle FFT mode is not implemented");
}
if (inst.gds &&
(inst.opcode == Opcode::DS_SWIZZLE_B32 || inst.opcode == Opcode::DS_BPERMUTE_B32 ||
(inst.opcode == Opcode::DS_SWIZZLE_B32 || inst.opcode == Opcode::DS_PERMUTE_B32 ||
inst.opcode == Opcode::DS_BPERMUTE_B32 ||
inst.opcode == Opcode::DS_WRITE_ADDTID_B32 ||
inst.opcode == Opcode::DS_READ_ADDTID_B32)) {
SetUnsupported(inst, Family::DS, opcode, "DS lane operation is available only for LDS");
@@ -86,7 +86,7 @@ constexpr OpcodeMap SOPK_OPCODE_LIST[] = {
{0x08u, Opcode::S_CMP_LE_I32}, {0x09u, Opcode::S_CMP_EQ_U32}, {0x0au, Opcode::S_CMP_LG_U32},
{0x0bu, Opcode::S_CMP_GT_U32}, {0x0cu, Opcode::S_CMP_GE_U32}, {0x0du, Opcode::S_CMP_LT_U32},
{0x0eu, Opcode::S_CMP_LE_U32}, {0x0fu, Opcode::S_ADD_I32}, {0x10u, Opcode::S_MULK_I32},
{0x13u, Opcode::S_SETREG_B32}, {0x17u, Opcode::S_WAITCNT}, {0x18u, Opcode::S_WAITCNT},
{0x13u, Opcode::S_SETREG_B32}, {0x17u, Opcode::S_WAITCNT_VSCNT}, {0x18u, Opcode::S_WAITCNT},
{0x19u, Opcode::S_WAITCNT}, {0x1au, Opcode::S_WAITCNT},
{0x1bu, Opcode::S_SUBVECTOR_LOOP_BEGIN}, {0x1cu, Opcode::S_SUBVECTOR_LOOP_END},
};
@@ -234,6 +234,14 @@ void DecodeSopk(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
inst.src_count = 1;
return;
}
case Opcode::S_WAITCNT_VSCNT:
inst.dst.kind = OperandKind::Null;
inst.src1 = inst.src0;
inst.src1.value = word & 0xffffu;
inst.src1.signed_val = static_cast<int32_t>(inst.src1.value);
DecodeScalarSource(sdst, pc, inst.src0);
inst.src_count = 2;
return;
case Opcode::S_SETREG_B32:
inst.dst.kind = OperandKind::Null;
inst.src1.kind = OperandKind::LiteralConstant;
@@ -535,6 +535,11 @@ std::string InstructionToString(const Instruction& inst) {
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: s_setreg_b32 {}, {}", inst.pc,
OperandToString(inst.src0).c_str(),
OperandToString(inst.src1).c_str()));
case Opcode::S_WAITCNT_VSCNT:
return WithUnsupportedReason(inst, fmt::format("0x{:08x}: {} {}, {}", inst.pc,
magic_enum::enum_name(inst.opcode),
OperandToString(inst.src0),
OperandToString(inst.src1)));
case Opcode::S_NOP:
case Opcode::S_WAITCNT:
case Opcode::S_WAITCNT_DEPCTR:
@@ -658,6 +663,7 @@ std::string InstructionToString(const Instruction& inst) {
case Opcode::FLAT_LOAD_SBYTE:
case Opcode::FLAT_LOAD_USHORT:
case Opcode::FLAT_LOAD_SSHORT:
case Opcode::FLAT_LOAD_SHORT_D16:
case Opcode::FLAT_LOAD_DWORD:
case Opcode::FLAT_LOAD_DWORDX2:
case Opcode::FLAT_LOAD_DWORDX3:
@@ -692,10 +698,12 @@ std::string InstructionToString(const Instruction& inst) {
case Opcode::DS_OR_RTN_B32:
case Opcode::DS_XOR_B32:
case Opcode::DS_XOR_RTN_B32:
case Opcode::DS_MSKOR_B32:
case Opcode::DS_WRXCHG_RTN_B32:
case Opcode::DS_MIN_F32:
case Opcode::DS_MAX_F32:
case Opcode::DS_SWIZZLE_B32:
case Opcode::DS_PERMUTE_B32:
case Opcode::DS_BPERMUTE_B32:
case Opcode::DS_READ_I8:
case Opcode::DS_READ_U8:
@@ -186,10 +186,14 @@ enum class Opcode {
V_RCP_F32,
V_RCP_IFLAG_F32,
V_FRACT_F32,
V_FRACT_F64,
V_TRUNC_F32,
V_TRUNC_F64,
V_CEIL_F32,
V_CEIL_F64,
V_RNDNE_F32,
V_FLOOR_F32,
V_FLOOR_F64,
V_EXP_F32,
V_LOG_F32,
V_RSQ_F32,
@@ -220,6 +224,9 @@ enum class Opcode {
V_MAC_F32,
V_MADMK_F32,
V_MADAK_F32,
V_FMAC_F32,
V_FMAMK_F32,
V_FMAAK_F32,
V_MIN_F32,
V_MAX_F32,
V_ADD_F16,
@@ -247,6 +254,8 @@ enum class Opcode {
V_FMA_F64,
V_ADD_F64,
V_MUL_F64,
V_MIN_F64,
V_MAX_F64,
V_FMA_F32,
V_FMA_F16,
V_PACK_B32_F16,
@@ -388,6 +397,7 @@ enum class Opcode {
V_CMP_T_I32,
V_CMP_CLASS_F32,
V_CMPX_CLASS_F32,
V_CMPX_CLASS_F16,
V_CMP_LT_I16,
V_CMP_EQ_I16,
V_CMP_LE_I16,
@@ -432,6 +442,7 @@ enum class Opcode {
V_CMPX_LT_U16,
V_CMPX_EQ_U16,
V_CMPX_GT_U16,
V_CMPX_NE_U16,
V_CMP_NE_U16,
V_CMP_GE_U16,
V_CMP_F_U32,
@@ -445,6 +456,7 @@ enum class Opcode {
V_CMP_EQ_I64,
V_CMP_LT_I64,
V_CMP_LE_I64,
V_CMP_NE_I64,
V_CMP_LT_U64,
V_CMP_EQ_U64,
V_CMP_LE_U64,
@@ -522,6 +534,7 @@ enum class Opcode {
FLAT_LOAD_SBYTE,
FLAT_LOAD_USHORT,
FLAT_LOAD_SSHORT,
FLAT_LOAD_SHORT_D16,
FLAT_LOAD_DWORD,
FLAT_LOAD_DWORDX2,
FLAT_LOAD_DWORDX3,
@@ -556,10 +569,12 @@ enum class Opcode {
DS_OR_RTN_B32,
DS_XOR_B32,
DS_XOR_RTN_B32,
DS_MSKOR_B32,
DS_WRXCHG_RTN_B32,
DS_MIN_F32,
DS_MAX_F32,
DS_SWIZZLE_B32,
DS_PERMUTE_B32,
DS_BPERMUTE_B32,
DS_CONSUME,
DS_APPEND,
@@ -625,6 +640,7 @@ enum class Opcode {
S_NOP,
S_WAITCNT,
S_WAITCNT_VSCNT,
S_WAITCNT_DEPCTR,
S_BARRIER,
S_BRANCH,
@@ -35,7 +35,7 @@ constexpr Vop2OpcodeInfo VOP2_OPCODE_LIST[] = {
{0x04u, Opcode::V_SUB_F32, Vop2SdwaProfile::Float32},
{0x05u, Opcode::V_SUBREV_F32},
{0x08u, Opcode::V_MUL_F32, Vop2SdwaProfile::Float32},
{0x09u, Opcode::V_MUL_I32_I24, Vop2SdwaProfile::IntegerFullDestination},
{0x09u, Opcode::V_MUL_I32_I24, Vop2SdwaProfile::IntegerPartialDestination},
{0x0bu, Opcode::V_MUL_U32_U24, Vop2SdwaProfile::IntegerFullDestination},
{0x0fu, Opcode::V_MIN_F32},
{0x10u, Opcode::V_MAX_F32},
@@ -65,9 +65,9 @@ constexpr Vop2OpcodeInfo VOP2_OPCODE_LIST[] = {
{0x2au, Opcode::V_SUBREV_CO_CI_U32},
{0x26u, Opcode::V_SUB_NC_U32, Vop2SdwaProfile::IntegerPartialDestination},
{0x27u, Opcode::V_SUBREV_NC_U32, Vop2SdwaProfile::IntegerFullDestination},
{0x2bu, Opcode::V_MAC_F32},
{0x2cu, Opcode::V_MADMK_F32},
{0x2du, Opcode::V_MADAK_F32},
{0x2bu, Opcode::V_FMAC_F32},
{0x2cu, Opcode::V_FMAMK_F32},
{0x2du, Opcode::V_FMAAK_F32},
{0x2fu, Opcode::V_CVT_PKRTZ_F16_F32, Vop2SdwaProfile::PackedFloat16},
{0x32u, Opcode::V_ADD_F16, Vop2SdwaProfile::Float16},
{0x33u, Opcode::V_SUB_F16, Vop2SdwaProfile::Float16},
@@ -91,6 +91,9 @@ constexpr OpcodeMap VOP1_OPCODE_LIST[] = {
{0x0fu, Opcode::V_CVT_F32_F64},
{0x10u, Opcode::V_CVT_F64_F32},
{0x16u, Opcode::V_CVT_F64_U32},
{0x17u, Opcode::V_TRUNC_F64},
{0x18u, Opcode::V_CEIL_F64},
{0x1au, Opcode::V_FLOOR_F64},
{0x2fu, Opcode::V_RCP_F64},
{0x05u, Opcode::V_CVT_F32_I32},
{0x06u, Opcode::V_CVT_F32_U32},
@@ -123,6 +126,7 @@ constexpr OpcodeMap VOP1_OPCODE_LIST[] = {
{0x39u, Opcode::V_FFBH_U32},
{0x3au, Opcode::V_FFBL_B32},
{0x3bu, Opcode::V_FFBH_I32},
{0x3eu, Opcode::V_FRACT_F64},
{0x3fu, Opcode::V_FREXP_EXP_I32_F32},
{0x40u, Opcode::V_FREXP_MANT_F32},
{0x42u, Opcode::V_MOVRELD_B32},
@@ -155,6 +159,9 @@ constexpr OpcodeMap VOP3_ENCODED_VOP1_OPCODE_LIST[] = {
{0x0fu, Opcode::V_CVT_F32_F64},
{0x10u, Opcode::V_CVT_F64_F32},
{0x16u, Opcode::V_CVT_F64_U32},
{0x17u, Opcode::V_TRUNC_F64},
{0x18u, Opcode::V_CEIL_F64},
{0x1au, Opcode::V_FLOOR_F64},
{0x2fu, Opcode::V_RCP_F64},
{0x05u, Opcode::V_CVT_F32_I32},
{0x06u, Opcode::V_CVT_F32_U32},
@@ -182,6 +189,7 @@ constexpr OpcodeMap VOP3_ENCODED_VOP1_OPCODE_LIST[] = {
{0x39u, Opcode::V_FFBH_U32},
{0x3au, Opcode::V_FFBL_B32},
{0x3bu, Opcode::V_FFBH_I32},
{0x3eu, Opcode::V_FRACT_F64},
{0x3fu, Opcode::V_FREXP_EXP_I32_F32},
{0x40u, Opcode::V_FREXP_MANT_F32},
{0x42u, Opcode::V_MOVRELD_B32},
@@ -244,16 +252,19 @@ constexpr VopcOpcodeInfo VOPC_OPCODE_LIST[] = {
{0x99u, Opcode::V_CMPX_LT_I16, false}, {0x9au, Opcode::V_CMPX_EQ_I16, false},
{0x9bu, Opcode::V_CMPX_LE_I16, false}, {0x9cu, Opcode::V_CMPX_GT_I16, false},
{0x9du, Opcode::V_CMPX_NE_I16, false}, {0x9eu, Opcode::V_CMPX_GE_I16, false},
{0x9fu, Opcode::V_CMPX_CLASS_F16, false},
{0xa9u, Opcode::V_CMP_LT_U16}, {0xaau, Opcode::V_CMP_EQ_U16},
{0xabu, Opcode::V_CMP_LE_U16}, {0xacu, Opcode::V_CMP_GT_U16},
{0xadu, Opcode::V_CMP_NE_U16}, {0xaeu, Opcode::V_CMP_GE_U16},
{0xb9u, Opcode::V_CMPX_LT_U16, false}, {0xbau, Opcode::V_CMPX_EQ_U16, false},
{0xbcu, Opcode::V_CMPX_GT_U16}, {0xc0u, Opcode::V_CMP_F_U32},
{0xbcu, Opcode::V_CMPX_GT_U16}, {0xbdu, Opcode::V_CMPX_NE_U16, false},
{0xc0u, Opcode::V_CMP_F_U32},
{0xc1u, Opcode::V_CMP_LT_U32}, {0xc2u, Opcode::V_CMP_EQ_U32},
{0xc3u, Opcode::V_CMP_LE_U32}, {0xc4u, Opcode::V_CMP_GT_U32},
{0xc5u, Opcode::V_CMP_NE_U32}, {0xc6u, Opcode::V_CMP_GE_U32},
{0xc7u, Opcode::V_CMP_T_U32}, {0xa2u, Opcode::V_CMP_EQ_I64, false},
{0xa1u, Opcode::V_CMP_LT_I64, false}, {0xa3u, Opcode::V_CMP_LE_I64, false},
{0xa5u, Opcode::V_CMP_NE_I64, false},
{0xb5u, Opcode::V_CMPX_NE_I64, false}, {0xd1u, Opcode::V_CMPX_LT_U32},
{0xd2u, Opcode::V_CMPX_EQ_U32}, {0xd3u, Opcode::V_CMPX_LE_U32},
{0xd4u, Opcode::V_CMPX_GT_U32}, {0xd5u, Opcode::V_CMPX_NE_U32},
@@ -289,6 +300,8 @@ constexpr OpcodeMap VOP3_OPCODE_LIST[] = {
{0x14cu, Opcode::V_FMA_F64},
{0x164u, Opcode::V_ADD_F64},
{0x165u, Opcode::V_MUL_F64},
{0x166u, Opcode::V_MIN_F64},
{0x167u, Opcode::V_MAX_F64},
{0x148u, Opcode::V_BFE_U32},
{0x149u, Opcode::V_BFE_I32},
{0x14au, Opcode::V_BFI_B32},
@@ -472,11 +485,23 @@ bool IsNativeVop3B16BinaryOpcode(Opcode opcode) {
bool IsVop1FloatResultOpcode(Opcode opcode);
bool IsVopcCompareExec(Opcode opcode);
bool IsVop1Float64Opcode(Opcode opcode) {
return opcode == Opcode::V_CVT_F64_I32 || opcode == Opcode::V_CVT_F32_F64 ||
opcode == Opcode::V_CVT_F64_F32 || opcode == Opcode::V_CVT_F64_U32 ||
opcode == Opcode::V_RCP_F64 || opcode == Opcode::V_FRACT_F64 ||
opcode == Opcode::V_TRUNC_F64 || opcode == Opcode::V_CEIL_F64 ||
opcode == Opcode::V_FLOOR_F64;
}
bool IsVop1FloatSourceOpcode(Opcode opcode) {
switch (opcode) {
case Opcode::V_CVT_F32_F64:
case Opcode::V_CVT_F64_F32:
case Opcode::V_RCP_F64:
case Opcode::V_FRACT_F64:
case Opcode::V_TRUNC_F64:
case Opcode::V_CEIL_F64:
case Opcode::V_FLOOR_F64:
case Opcode::V_MOV_B32:
case Opcode::V_CVT_F32_F16:
case Opcode::V_CVT_U32_F32:
@@ -551,6 +576,7 @@ constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
// partial destination may combine with any source selector.
{Opcode::V_NOT_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelBytes() | SdwaSelWords(),
SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), false},
{Opcode::V_BFREV_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_FFBL_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_FFBH_U32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
{Opcode::V_CVT_F32_F16, SdwaSelWords() | SdwaSelFull(), 0, 0, true},
@@ -647,6 +673,10 @@ bool SupportsVop1Clamp(Opcode opcode) {
}
bool ValidateVop1Sdwa(Instruction& inst, uint32_t opcode, uint32_t modifier) {
if (IsVop1Float64Opcode(inst.opcode)) {
SetUnsupported(inst, Family::VOP1, opcode, "FP64 instructions do not support SDWA");
return false;
}
const auto dst_sel = (modifier >> 8u) & 0x7u;
const auto dst_u = (modifier >> 11u) & 0x3u;
const auto clamp = (modifier >> 13u) & 0x1u;
@@ -735,9 +765,7 @@ void ApplyDppModifier(Operand& operand, uint32_t modifier, uint32_t encoding) {
void DecodeVop1Dpp(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index,
uint32_t opcode, uint32_t vdst, Instruction& inst) {
if (inst.opcode == Opcode::V_CVT_F64_I32 || inst.opcode == Opcode::V_CVT_F32_F64 ||
inst.opcode == Opcode::V_CVT_F64_F32 || inst.opcode == Opcode::V_CVT_F64_U32 ||
inst.opcode == Opcode::V_RCP_F64) {
if (IsVop1Float64Opcode(inst.opcode)) {
SetUnsupported(inst, Family::VOP1, opcode, "FP64 instructions do not support DPP");
return;
}
@@ -774,6 +802,9 @@ bool IsVop2FloatOpcode(Opcode opcode) {
case Opcode::V_MAC_F32:
case Opcode::V_MADMK_F32:
case Opcode::V_MADAK_F32:
case Opcode::V_FMAC_F32:
case Opcode::V_FMAMK_F32:
case Opcode::V_FMAAK_F32:
case Opcode::V_CVT_PKRTZ_F16_F32:
case Opcode::V_ADD_F16:
case Opcode::V_SUB_F16:
@@ -887,6 +918,7 @@ bool IsVopcFloatCompareOpcode(Opcode opcode) {
case Opcode::V_CMPX_NEQ_F16:
case Opcode::V_CMPX_NLT_F16:
case Opcode::V_CMP_CLASS_F32:
case Opcode::V_CMPX_CLASS_F16:
case Opcode::V_CMPX_CLASS_F32: return true;
default: return false;
}
@@ -1031,6 +1063,7 @@ void FinalizeVop2Instruction(std::span<const uint32_t> code, uint32_t word_index
Instruction& inst) {
switch (inst.opcode) {
case Opcode::V_MADMK_F32:
case Opcode::V_FMAMK_F32:
case Opcode::V_FMAMK_F16:
inst.src2 = inst.src1;
inst.src1 = {};
@@ -1038,6 +1071,7 @@ void FinalizeVop2Instruction(std::span<const uint32_t> code, uint32_t word_index
inst.src_count = 3;
break;
case Opcode::V_MADAK_F32:
case Opcode::V_FMAAK_F32:
case Opcode::V_FMAAK_F16:
inst.src2 = {};
inst.src2.kind = OperandKind::LiteralConstant;
@@ -1100,8 +1134,10 @@ void DecodeVop2Dpp(uint32_t pc, std::span<const uint32_t> code, uint32_t word_in
DecodeVectorGpr(vsrc1, inst.src1);
DecodeScalarSource(src0 + 256u, pc, inst.src0);
ApplyDppModifier(inst.src0, modifier, code[word_index] & 0x1ffu);
inst.src1.negate = ((modifier >> 22u) & 0x1u) != 0u;
inst.src1.absolute = ((modifier >> 23u) & 0x1u) != 0u;
if (!inst.src0.dpp8) {
inst.src1.negate = ((modifier >> 22u) & 0x1u) != 0u;
inst.src1.absolute = ((modifier >> 23u) & 0x1u) != 0u;
}
const bool packed_fmac = inst.opcode == Opcode::V_PK_FMAC_F16;
if (packed_fmac) {
inst.src0.negate_hi = inst.src0.negate;
@@ -1152,7 +1188,8 @@ VopcSdwaFields DecodeVopcSdwaFields(uint32_t modifier) {
}
bool SupportsVopcSdwa(Opcode opcode) {
return opcode != Opcode::UNSUPPORTED && opcode != Opcode::V_CMP_EQ_F64 &&
return opcode != Opcode::UNSUPPORTED && opcode != Opcode::V_CMP_NE_I64 &&
opcode != Opcode::V_CMP_EQ_F64 &&
opcode != Opcode::V_CMP_LE_F64 && opcode != Opcode::V_CMPX_LE_F64 &&
opcode != Opcode::V_CMPX_GE_F64;
}
@@ -1221,6 +1258,8 @@ uint32_t NativeVop3SourceCount(Opcode opcode) {
switch (opcode) {
case Opcode::V_ADD_F64:
case Opcode::V_MUL_F64:
case Opcode::V_MIN_F64:
case Opcode::V_MAX_F64:
case Opcode::V_MUL_LO_U32:
case Opcode::V_MUL_HI_U32:
case Opcode::V_MUL_LO_I32:
@@ -1370,9 +1409,12 @@ bool SupportsNativeVop3SourceModifiers(Opcode opcode) {
case Opcode::V_MIN_F32:
case Opcode::V_MAX_F32:
case Opcode::V_MAC_F32:
case Opcode::V_FMAC_F32:
case Opcode::V_MAD_F32:
case Opcode::V_ADD_F64:
case Opcode::V_MUL_F64:
case Opcode::V_MIN_F64:
case Opcode::V_MAX_F64:
case Opcode::V_FMA_F64:
case Opcode::V_FMA_F32:
case Opcode::V_PACK_B32_F16:
@@ -1403,6 +1445,7 @@ bool SupportsNativeVop3ResultModifiers(Opcode opcode) {
case Opcode::V_MIN_F32:
case Opcode::V_MAX_F32:
case Opcode::V_MAC_F32:
case Opcode::V_FMAC_F32:
case Opcode::V_MAD_F32:
case Opcode::V_FMA_F32:
case Opcode::V_FMA_F16:
@@ -1499,6 +1542,7 @@ bool IsVopcCompareExec(Opcode opcode) {
case Opcode::V_CMPX_NE_I32:
case Opcode::V_CMPX_GE_I32:
case Opcode::V_CMPX_CLASS_F32:
case Opcode::V_CMPX_CLASS_F16:
case Opcode::V_CMPX_LT_U32:
case Opcode::V_CMPX_EQ_U32:
case Opcode::V_CMPX_LE_U32:
@@ -1517,6 +1561,7 @@ bool IsVopcCompareExec(Opcode opcode) {
case Opcode::V_CMPX_LT_U16:
case Opcode::V_CMPX_EQ_U16:
case Opcode::V_CMPX_GT_U16:
case Opcode::V_CMPX_NE_U16:
case Opcode::V_CMPX_LT_F16:
case Opcode::V_CMPX_EQ_F16:
case Opcode::V_CMPX_LE_F16:
@@ -1551,6 +1596,7 @@ void DecodeVop2(uint32_t pc, std::span<const uint32_t> code, uint32_t word_index
return;
}
switch (src0) {
case 233u: DecodeVop2Dpp(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
case 249u: DecodeVop2Sdwa(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
case 250u: DecodeVop2Dpp(pc, code, word_index, opcode, vdst, vsrc1, inst); return;
default: break;
@@ -31,6 +31,7 @@ void Translator::EmitIntegerCompare(const Decoder::Instruction& inst, IR::ValueO
const bool signed_64 = opcode == IR::ValueOpcode::SLessThan64 ||
opcode == IR::ValueOpcode::SLessThanEqual64 ||
inst.opcode == Decoder::Opcode::V_CMP_EQ_I64 ||
inst.opcode == Decoder::Opcode::V_CMP_NE_I64 ||
inst.opcode == Decoder::Opcode::V_CMPX_NE_I64;
const auto read = [&](const Decoder::Operand& operand) {
// RDNA2 expands signed 64-bit integer literals by sign extension.
@@ -71,11 +72,13 @@ void Translator::EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool
EmitCompareResult(inst, ordered ? ir.LogicalNot(unordered) : unordered, false, cmpx);
}
void Translator::EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx) {
const auto value = ReadOperand(inst.src0, IR::Type::F32);
const auto mask = ReadOperand(inst.src1, IR::Type::U32);
EmitCompareResult(inst, IR::U1(ir.Emit(IR::ValueOpcode::FPCmpClass32, {value, mask})), false,
cmpx);
void Translator::EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx, bool half) {
const auto value = half ? IR::Value(Read16LaneBits(inst.src0, false))
: ReadOperand(inst.src0, IR::Type::F32);
const auto mask = half ? IR::Value(Read16LaneBits(inst.src1, false))
: ReadOperand(inst.src1, IR::Type::U32);
const auto opcode = half ? IR::ValueOpcode::FPCmpClass16 : IR::ValueOpcode::FPCmpClass32;
EmitCompareResult(inst, IR::U1(ir.Emit(opcode, {value, mask})), false, cmpx);
}
} // namespace Libs::Graphics::ShaderRecompiler::Frontend
@@ -181,8 +181,12 @@ void Translator::EmitControlNop() {
ir.Emit(IR::ValueOpcode::ControlNop);
}
void Translator::EmitWaitcnt() {
ir.Emit(IR::ValueOpcode::Waitcnt);
void Translator::S_WAITCNT_VSCNT(const Decoder::Instruction& inst) {
const auto count = inst.src1.value & 63u;
if (inst.src0.kind != Decoder::OperandKind::Null || (count != 0u && count != 63u)) {
EXIT("unsupported partial or register-based S_WAITCNT_VSCNT at 0x%08x", inst.pc);
}
if (count == 0u) ir.Emit(IR::ValueOpcode::StoreCompletion);
}
void Translator::S_BARRIER() {
@@ -244,6 +248,7 @@ void Translator::S_CSELECT_B32(const Decoder::Instruction& inst) {
void Translator::ScalarSelect64(const Decoder::Instruction& inst,
const Decoder::Operand& false_source) {
// Preserve per-word expressions for descriptor tracking and mask provenance.
const auto condition = ir.GetScc();
const auto lhs = ReadU32Pair(inst.src0);
const auto rhs = ReadU32Pair(false_source);
@@ -252,13 +257,14 @@ void Translator::ScalarSelect64(const Decoder::Instruction& inst,
const auto selected_mask_valid =
IR::U1(ir.Emit(IR::ValueOpcode::SelectU1,
{condition, ReadMaskValid(inst.src0), ReadMaskValid(false_source)}));
if (IsExecOrVcc(inst.dst)) {
WriteMask(inst.dst, selected_mask, true);
return;
}
WriteU32Pair(inst.dst,
{ir.Select(condition, lhs[0], rhs[0]), ir.Select(condition, lhs[1], rhs[1])});
if (inst.dst.kind == Decoder::OperandKind::Sgpr) {
// Scalar selects preserve the raw pair even when EXEC/VCC holds an address.
if (inst.dst.kind == Decoder::OperandKind::ExecLo) {
ir.SetExec(selected_mask);
} else if (inst.dst.kind == Decoder::OperandKind::VccLo) {
ir.SetVcc(selected_mask);
} else if (inst.dst.kind == Decoder::OperandKind::Sgpr) {
const auto dst = static_cast<IR::ScalarReg>(inst.dst.reg);
ir.SetThreadBitScalarReg(dst, selected_mask);
ir.SetScalarMaskTag(dst, selected_mask_valid);
@@ -8,13 +8,13 @@ namespace Libs::Graphics::ShaderRecompiler::Frontend {
void Translator::PackedFloat16(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool accumulator, bool quiet_snan) {
const auto translate_lane = [&](bool high) {
const auto lhs = ReadF16LaneAsF32(inst.src0, high, true);
const auto rhs = ReadF16LaneAsF32(inst.src1, high, true);
const auto lhs = ReadF16LaneAsF32(inst.src0, high);
const auto rhs = ReadF16LaneAsF32(inst.src1, high);
IR::F32 result;
if (accumulator) {
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.dst, high, true)}));
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.dst, high)}));
} else if (inst.src_count == 3u) {
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.src2, high, true)}));
result = IR::F32(ir.Emit(opcode, {lhs, rhs, ReadF16LaneAsF32(inst.src2, high)}));
} else {
result = IR::F32(ir.Emit(opcode, {lhs, rhs}));
}
@@ -114,6 +114,7 @@ void Translator::S_U64_MASK(const Decoder::Instruction& inst, IR::ValueOpcode lo
return;
}
// Descriptor tracking reasons about each scalar word independently.
const auto lhs = ReadU32Pair(inst.src0);
auto mask_valid = ReadMaskValid(inst.src0);
if (inst.src_count > 1u) {
@@ -269,22 +270,18 @@ void Translator::Integer24(const Decoder::Instruction& inst, bool sign, bool add
}
void Translator::V_MAD_U64_U32(const Decoder::Instruction& inst) {
const auto lhs = ReadU32(inst.src0);
const auto rhs = ReadU32(inst.src1);
const auto add = ExtractU64(ReadU64(inst.src2));
const auto mul_low = ir.IMul(lhs, rhs);
const auto mul_high = IR::U32(ir.Emit(IR::ValueOpcode::UMulHi, {lhs, rhs}));
const auto low = ir.IAdd(mul_low, add[0]);
const auto carry_low = ir.ULessThan(low, mul_low);
const auto high0 = ir.IAdd(mul_high, add[1]);
const auto carry0 = ir.ULessThan(high0, mul_high);
const auto high =
ir.IAdd(high0, ir.Select(carry_low, IR::U32(IR::Value(1u)), IR::U32(IR::Value(0u))));
const auto carry1 = ir.ULessThan(high, high0);
WriteOperand(DestinationOperand(inst), ir.ConstructU64(low, high));
const auto lhs = ReadU32(inst.src0);
const auto rhs = ReadU32(inst.src1);
// Keep the 32x32 product in words: native widening IMul64 fails NVIDIA compilation
// in large vertex shaders (Astro's Playroom). The 64-bit addition stays native.
const auto product = ir.ConstructU64(
ir.IMul(lhs, rhs), IR::U32(ir.Emit(IR::ValueOpcode::UMulHi, {lhs, rhs})));
const auto result = ir.Emit(IR::ValueOpcode::IAdd64, {product, ReadU64(inst.src2)});
WriteOperand(DestinationOperand(inst), result);
if (inst.dst2.kind != Decoder::OperandKind::Null &&
inst.dst2.kind != Decoder::OperandKind::Unknown) {
WriteMask(inst.dst2, ir.LogicalOr(carry0, carry1));
// The 32x32 product fits in 64 bits, so only the addition can carry.
WriteMask(inst.dst2, IR::U1(ir.Emit(IR::ValueOpcode::ULessThan64, {result, product})));
}
}
@@ -407,9 +404,12 @@ IR::U64 Translator::RightMask64(IR::U32 count) {
}
void Translator::S_BFM_B64(const Decoder::Instruction& inst) {
const auto count = ir.BitwiseAnd(ReadU32(inst.src0), IR::U32(IR::Value(63u)));
const auto offset = ir.BitwiseAnd(ReadU32(inst.src1), IR::U32(IR::Value(63u)));
const auto result = ir.Emit(IR::ValueOpcode::ShiftLeftLogical64, {RightMask64(count), offset});
const auto count = ReadU32(inst.src0);
const auto offset = ReadU32(inst.src1);
const auto one = IR::Value(uint64_t {1});
const auto limit = ir.Emit(IR::ValueOpcode::ShiftLeftLogical64, {one, count});
const auto mask = ir.Emit(IR::ValueOpcode::ISub64, {limit, one});
const auto result = ir.Emit(IR::ValueOpcode::ShiftLeftLogical64, {mask, offset});
WriteOperand(DestinationOperand(inst), result);
}
@@ -483,10 +483,11 @@ void Translator::S_BITCMP_B64(const Decoder::Instruction& inst, bool expected) {
WriteCompareResult(inst.dst, ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u))));
}
void Translator::V_ALIGNBIT_B32(const Decoder::Instruction& inst) {
const auto hi = ReadU32(inst.src0);
const auto lo = ReadU32(inst.src1);
const auto shift = ir.BitwiseAnd(ReadU32(inst.src2), IR::U32(IR::Value(31u)));
void Translator::V_ALIGN_B32(const Decoder::Instruction& inst, bool byte_offset) {
const auto hi = ReadU32(inst.src0);
const auto lo = ReadU32(inst.src1);
auto shift = ir.BitwiseAnd(ReadU32(inst.src2), IR::U32(IR::Value(byte_offset ? 3u : 31u)));
if (byte_offset) shift = ir.ShiftLeftLogical(shift, IR::U32(IR::Value(3u)));
const auto lo_part = ir.ShiftRightLogical(lo, shift);
const auto inverse =
ir.BitwiseAnd(ir.ISub(IR::U32(IR::Value(32u)), shift), IR::U32(IR::Value(31u)));
@@ -496,21 +497,6 @@ void Translator::V_ALIGNBIT_B32(const Decoder::Instruction& inst) {
WriteOperand(DestinationOperand(inst), ir.BitwiseOr(lo_part, hi_part));
}
void Translator::V_ALIGNBYTE_B32(const Decoder::Instruction& inst) {
const auto hi = ReadU32(inst.src0);
const auto lo = ReadU32(inst.src1);
const auto byte_offset = ir.BitwiseAnd(ReadU32(inst.src2), IR::U32(IR::Value(31u)));
const auto bit_offset = ir.ShiftLeftLogical(byte_offset, IR::U32(IR::Value(3u)));
const auto concatenated = ir.ConstructU64(lo, hi);
const auto shifted =
IR::U64(ir.Emit(IR::ValueOpcode::ShiftRightLogical64,
{concatenated, ir.BitwiseAnd(bit_offset, IR::U32(IR::Value(63u)))}));
const auto in_range =
IR::U1(ir.Emit(IR::ValueOpcode::ULessThan32, {byte_offset, IR::Value(8u)}));
WriteOperand(DestinationOperand(inst),
ir.Select(in_range, ExtractU64(shifted)[0], IR::U32(IR::Value(0u))));
}
void Translator::V_LSHL_ADD_U32(const Decoder::Instruction& inst) {
const auto shift = ir.BitwiseAnd(ReadU32(inst.src1), IR::U32(IR::Value(31u)));
const auto result = ir.IAdd(ir.ShiftLeftLogical(ReadU32(inst.src0), shift), ReadU32(inst.src2));
@@ -239,9 +239,6 @@ Decoder::Operand MemorySourceAt(const Decoder::Instruction& decoded, uint32_t in
case Decoder::Opcode::DS_READ_ADDTID_B32: return MakeM0Operand();
case Decoder::Opcode::DS_WRITE_ADDTID_B32:
return index == 0u ? decoded.src1 : MakeM0Operand();
case Decoder::Opcode::DS_MIN_F32:
case Decoder::Opcode::DS_MAX_F32:
return index == 0u ? decoded.src1 : index == 1u ? decoded.src0 : decoded.src2;
case Decoder::Opcode::DS_WRITE_B8:
case Decoder::Opcode::DS_WRITE_B16:
case Decoder::Opcode::DS_WRITE_B8_D16_HI:
@@ -255,12 +252,7 @@ Decoder::Operand MemorySourceAt(const Decoder::Instruction& decoded, uint32_t in
case Decoder::Opcode::DS_WRITE2_B64:
case Decoder::Opcode::DS_WRITE2ST64_B64:
return index == 0u ? decoded.src1 : index == 1u ? decoded.src0 : decoded.src2;
default:
if (decoded.opcode >= Decoder::Opcode::DS_ADD_U32 &&
decoded.opcode <= Decoder::Opcode::DS_WRXCHG_RTN_B32) {
return index == 0u ? decoded.src1 : decoded.src0;
}
return decoded.src0;
default: return decoded.src0;
}
}
return DecodedSourceAt(decoded, index);
@@ -554,7 +546,10 @@ void Translator::BUFFER_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode
}
}
void Translator::IMAGE_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode) {
void Translator::IMAGE_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode32,
IR::ValueOpcode opcode64) {
const auto opcode = inst.data_bits == 64u ? opcode64 : opcode32;
EXIT_IF(opcode == IR::ValueOpcode::Count);
const auto memory = MemoryInfoFromDecoded(inst);
const auto resource = GetImageResource(memory);
const auto address = MakeImageAddress(inst, MemorySourceAt(inst, 1));
@@ -568,7 +563,9 @@ void Translator::IMAGE_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode
ir.GetExec()},
flags);
} else {
result = ir.Emit(opcode, {resource, address, ReadU32(data), ir.GetExec()}, flags);
const IR::Value value =
memory.data_bits == 64u ? IR::Value(ReadU64(data)) : IR::Value(ReadU32(data));
result = ir.Emit(opcode, {resource, address, value, ir.GetExec()}, flags);
}
if (inst.glc) {
WriteOperand(inst.dst, result);
@@ -578,12 +575,13 @@ void Translator::IMAGE_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode
void Translator::DS_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode,
bool returns_value) {
const auto memory = MemoryInfoFromDecoded(inst);
const auto address = ReadU32(MemorySourceAt(inst, 1));
const auto data_src = MemorySourceAt(inst, 0);
const auto address = ReadU32(inst.src0);
const IR::Value value =
memory.data_dwords == 2u ? IR::Value(ReadU64(data_src)) : IR::Value(ReadU32(data_src));
const auto result = ir.Emit(opcode, {address, value, ir.GetExec()},
AddMemoryInfo(memory, inst.pc));
memory.data_dwords == 2u ? IR::Value(ReadU64(inst.src1)) : IR::Value(ReadU32(inst.src1));
const auto flags = AddMemoryInfo(memory, inst.pc);
const auto result = inst.src_count == 3u
? ir.Emit(opcode, {address, value, ReadU32(inst.src2), ir.GetExec()}, flags)
: ir.Emit(opcode, {address, value, ir.GetExec()}, flags);
if (returns_value) {
WriteOperand(inst.dst, result);
}
@@ -706,8 +704,16 @@ void Translator::IMAGE_GATHER(const Decoder::Instruction& inst) {
const auto resource = GetImageResource(memory);
const auto sampler = GetSamplerResource(memory);
const auto address = MakeImageAddress(inst, MemorySourceAt(inst, 0));
const auto result = ir.Emit(IR::ValueOpcode::ImageGatherRaw, {resource, sampler, address},
AddMemoryInfo(memory, inst.pc));
const bool has_lod = (memory.image_sample_flags & Decoder::ImageSampleFlagLod) != 0u;
// LOD selection consumes these words on the GPU after descriptor handles are stripped.
const auto result = ir.Emit(
IR::ValueOpcode::ImageGatherRaw,
{resource, sampler, address,
has_lod ? resource.Instruction()->Arg(1) : IR::Value(0u),
has_lod ? resource.Instruction()->Arg(3) : IR::Value(0u),
has_lod ? sampler.Instruction()->Arg(1) : IR::Value(0u),
has_lod ? sampler.Instruction()->Arg(2) : IR::Value(0u)},
AddMemoryInfo(memory, inst.pc));
for (uint32_t index = 0; index < memory.data_dwords; index++) {
WriteOperand(OffsetOperand(inst.dst, index),
ir.Emit(IR::ValueOpcode::CompositeExtractU32x4, {result, IR::Value(index)}));
@@ -847,14 +853,6 @@ void Translator::DS_WRITE2(const Decoder::Instruction& inst) {
}
}
void Translator::DS_MINMAX_F32(const Decoder::Instruction& inst, IR::ValueOpcode opcode) {
const auto memory = MemoryInfoFromDecoded(inst);
ir.Emit(opcode,
{ReadU32(MemorySourceAt(inst, 1)), ReadU32(MemorySourceAt(inst, 0)),
ReadU32(MemorySourceAt(inst, 2)), ir.GetExec()},
AddMemoryInfo(memory, inst.pc));
}
void Translator::DS_APPEND_CONSUME(const Decoder::Instruction& inst, IR::ValueOpcode opcode) {
const auto memory = MemoryInfoFromDecoded(inst);
WriteOperand(inst.dst, ir.Emit(opcode,
@@ -884,9 +882,10 @@ void Translator::DS_SWIZZLE_B32(const Decoder::Instruction& inst) {
ReadU32(MemorySourceAt(inst, 1)), ir.GetExec()}));
}
void Translator::DS_BPERMUTE_B32(const Decoder::Instruction& inst) {
void Translator::DS_PERMUTE(const Decoder::Instruction& inst, bool backward) {
const auto address = ir.IAdd(ReadU32(inst.src0), IR::U32(IR::Value(inst.offset)));
WriteOperand(inst.dst, ir.Emit(IR::ValueOpcode::BpermuteU32,
WriteOperand(inst.dst, ir.Emit(backward ? IR::ValueOpcode::BpermuteU32
: IR::ValueOpcode::PermuteU32,
{ReadU32(inst.src1), address, ir.GetExec()}));
}
@@ -894,7 +893,8 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
switch (inst.opcode) {
case Decoder::Opcode::IMAGE_BVH_INTERSECT_RAY: {
const auto result = ir.Emit(IR::ValueOpcode::BvhIntersect,
{ConstructU32x4(inst.src1, 4), MakeImageAddress(inst, inst.src0), ir.GetExec()});
{ConstructU32x4(inst.src1, 4), MakeImageAddress(inst, inst.src0), ir.GetExec()},
inst.image_address_components - 10u);
for (uint32_t component = 0; component < 4; ++component) {
WriteOperand(OffsetOperand(inst.dst, component),
ir.Emit(IR::ValueOpcode::CompositeExtractU32x4, {result, IR::Value(component)}));
@@ -1036,29 +1036,38 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicXor32, false);
case Decoder::Opcode::DS_XOR_RTN_B32:
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicXor32, true);
case Decoder::Opcode::DS_MSKOR_B32:
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicMaskedOr32, false);
case Decoder::Opcode::DS_WRXCHG_RTN_B32:
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicSwap32, true);
case Decoder::Opcode::IMAGE_ATOMIC_CMPSWAP:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicCompareSwap32);
case Decoder::Opcode::IMAGE_ATOMIC_SWAP:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicSwap32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicSwap32,
IR::ValueOpcode::ImageAtomicSwap64);
case Decoder::Opcode::IMAGE_ATOMIC_ADD:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicIAdd32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicIAdd32,
IR::ValueOpcode::ImageAtomicIAdd64);
case Decoder::Opcode::IMAGE_ATOMIC_SMIN:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicSMin32);
case Decoder::Opcode::IMAGE_ATOMIC_UMIN:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicUMin32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicUMin32,
IR::ValueOpcode::ImageAtomicUMin64);
case Decoder::Opcode::IMAGE_ATOMIC_SMAX:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicSMax32);
case Decoder::Opcode::IMAGE_ATOMIC_UMAX:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicUMax32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicUMax32,
IR::ValueOpcode::ImageAtomicUMax64);
case Decoder::Opcode::IMAGE_ATOMIC_AND:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicAnd32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicAnd32,
IR::ValueOpcode::ImageAtomicAnd64);
case Decoder::Opcode::IMAGE_ATOMIC_OR:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicOr32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicOr32,
IR::ValueOpcode::ImageAtomicOr64);
case Decoder::Opcode::IMAGE_ATOMIC_XOR:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicXor32);
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicXor32,
IR::ValueOpcode::ImageAtomicXor64);
case Decoder::Opcode::IMAGE_ATOMIC_FMIN:
return IMAGE_ATOMIC(inst, IR::ValueOpcode::ImageAtomicFMin32);
case Decoder::Opcode::IMAGE_ATOMIC_FMAX:
@@ -1068,6 +1077,7 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
case Decoder::Opcode::FLAT_LOAD_SBYTE:
case Decoder::Opcode::FLAT_LOAD_USHORT:
case Decoder::Opcode::FLAT_LOAD_SSHORT:
case Decoder::Opcode::FLAT_LOAD_SHORT_D16:
case Decoder::Opcode::FLAT_LOAD_DWORD:
case Decoder::Opcode::FLAT_LOAD_DWORDX2:
case Decoder::Opcode::FLAT_LOAD_DWORDX3:
@@ -1097,11 +1107,12 @@ void Translator::EmitMemory(const Decoder::Instruction& inst) {
case Decoder::Opcode::IMAGE_GATHER4H: return IMAGE_GATHER(inst);
case Decoder::Opcode::DS_MIN_F32:
return DS_MINMAX_F32(inst, IR::ValueOpcode::SharedAtomicFMin32);
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicFMin32, false);
case Decoder::Opcode::DS_MAX_F32:
return DS_MINMAX_F32(inst, IR::ValueOpcode::SharedAtomicFMax32);
return DS_ATOMIC(inst, IR::ValueOpcode::SharedAtomicFMax32, false);
case Decoder::Opcode::DS_SWIZZLE_B32: return DS_SWIZZLE_B32(inst);
case Decoder::Opcode::DS_BPERMUTE_B32: return DS_BPERMUTE_B32(inst);
case Decoder::Opcode::DS_PERMUTE_B32: return DS_PERMUTE(inst, false);
case Decoder::Opcode::DS_BPERMUTE_B32: return DS_PERMUTE(inst, true);
case Decoder::Opcode::DS_CONSUME:
return DS_APPEND_CONSUME(inst, IR::ValueOpcode::DataConsume);
case Decoder::Opcode::DS_APPEND:
@@ -18,7 +18,8 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
case O::S_CSELECT_B64: ScalarSelect64(inst, inst.src1); return;
case O::S_CMOV_B64: ScalarSelect64(inst, inst.dst); return;
case O::S_SETREG_B32: EmitControlNop(); return;
case O::S_WAITCNT: EmitWaitcnt(); return;
case O::S_WAITCNT_VSCNT: S_WAITCNT_VSCNT(inst); return;
case O::S_WAITCNT: return;
case O::S_AND_SAVEEXEC_B32:
S_SAVEEXEC(inst, IR::ValueOpcode::LogicalAnd, false, false, false);
@@ -164,9 +165,16 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
case O::S_BCNT1_I32_B32:
return SimpleInteger(inst, IR::ValueOpcode::BitCount32, IR::Type::U32, false, false,
true);
case O::S_BCNT1_I32_B64:
return SimpleInteger(inst, IR::ValueOpcode::BitCount64, IR::Type::U64, false, false,
true);
case O::S_BCNT1_I32_B64: {
// Vulkan bit counts operate on 32-bit words; avoid packing only to split again.
const auto value = ReadU32Pair(inst.src0);
const auto low = IR::U32(ir.Emit(IR::ValueOpcode::BitCount32, {value[0]}));
const auto high = IR::U32(ir.Emit(IR::ValueOpcode::BitCount32, {value[1]}));
const auto result = ir.IAdd(low, high);
WriteOperand(inst.dst, result);
ir.SetScc(ir.INotEqual(result, IR::U32(IR::Value(0u))));
return;
}
case O::S_FF1_I32_B32:
return SimpleInteger(inst, IR::ValueOpcode::FindILsb32, IR::Type::U32, false, false,
false);
@@ -224,7 +232,7 @@ void Translator::EmitScalar(const Decoder::Instruction& inst) {
case O::S_SLEEP:
case O::S_SETPRIO:
case O::S_TRAP: EmitControlNop(); return;
case O::S_WAITCNT_DEPCTR: EmitWaitcnt(); return;
case O::S_WAITCNT_DEPCTR: return;
case O::S_BARRIER: S_BARRIER(); return;
case O::S_SENDMSG: S_SENDMSG(inst); return;
case O::S_TTRACEDATA: S_TTRACEDATA(); return;
@@ -503,41 +503,11 @@ IR::U64 Translator::ReadU64(const Decoder::Operand& operand) {
return IR::U64(ReadOperand(operand, IR::Type::U64));
}
IR::F32 Translator::ReadF16LaneAsF32(const Decoder::Operand& operand, bool high_lane, bool packed) {
if (operand.kind == Decoder::OperandKind::FloatInlineConstant) {
const bool use_zero = packed && (high_lane ? operand.op_sel_hi : operand.op_sel);
auto value = use_zero ? IR::F32(IR::Value::F32(0.0f))
: ir.BitCastF32(IR::U32(IR::Value(operand.value)));
const auto half = IR::F16(ir.Emit(IR::ValueOpcode::ConvertF16F32, {value}));
value = IR::F32(ir.Emit(IR::ValueOpcode::ConvertF32F16, {half}));
if (operand.absolute) {
value = IR::F32(ir.Emit(IR::ValueOpcode::FPAbs32, {value}));
}
if (high_lane ? operand.negate_hi : operand.negate) {
value = IR::F32(ir.Emit(IR::ValueOpcode::FPNeg32, {value}));
}
return value;
}
auto raw_operand = operand;
raw_operand.sdwa_sel = 6;
raw_operand.sdwa_sext = false;
const auto bits = ApplyBitSourceModifiers(raw_operand, ReadRawU32(operand));
uint32_t offset = (high_lane ? operand.op_sel_hi : operand.op_sel) ? 16u : 0u;
if (operand.sdwa_sel == 4u || operand.sdwa_sel == 5u) {
offset = operand.sdwa_sel == 5u ? 16u : 0u;
}
const auto half_u32 = IR::U32(
ir.Emit(IR::ValueOpcode::BitFieldUExtract, {bits, IR::Value(offset), IR::Value(16u)}));
const auto half_u16 = IR::U16(ir.Emit(IR::ValueOpcode::ConvertU16U32, {half_u32}));
IR::F32 Translator::ReadF16LaneAsF32(const Decoder::Operand& operand, bool high_lane) {
const auto bits = Read16LaneBits(operand, high_lane);
const auto half_u16 = IR::U16(ir.Emit(IR::ValueOpcode::ConvertU16U32, {bits}));
const auto half = IR::F16(ir.Emit(IR::ValueOpcode::BitCastF16U16, {half_u16}));
auto value = IR::F32(ir.Emit(IR::ValueOpcode::ConvertF32F16, {half}));
if (operand.absolute) {
value = IR::F32(ir.Emit(IR::ValueOpcode::FPAbs32, {value}));
}
if (high_lane ? operand.negate_hi : operand.negate) {
value = IR::F32(ir.Emit(IR::ValueOpcode::FPNeg32, {value}));
}
return value;
return IR::F32(ir.Emit(IR::ValueOpcode::ConvertF32F16, {half}));
}
IR::F32 Translator::ReadF16AsF32(const Decoder::Operand& operand) {
@@ -555,29 +525,6 @@ IR::F32 Translator::ReadMixF32(const Decoder::Operand& operand) {
return IR::F32(ReadOperand(value_operand, IR::Type::F32));
}
IR::U32 Translator::ReadU16LaneRaw(const Decoder::Operand& operand, bool high_lane) {
auto raw_operand = operand;
raw_operand.sdwa_sel = 6;
raw_operand.sdwa_sext = false;
const auto bits = ApplyBitSourceModifiers(raw_operand, ReadRawU32(operand));
uint32_t offset = (high_lane ? operand.op_sel_hi : operand.op_sel) ? 16u : 0u;
uint32_t width = 16u;
if (operand.sdwa_sel <= 3u) {
offset = operand.sdwa_sel * 8u;
width = 8u;
} else if (operand.sdwa_sel == 4u || operand.sdwa_sel == 5u) {
offset = operand.sdwa_sel == 5u ? 16u : 0u;
}
if (width == 8u && operand.sdwa_sext) {
// Extend the selected byte into the 16-bit operand before halfword modifiers.
const auto value = IR::U32(
ir.Emit(IR::ValueOpcode::BitFieldSExtract, {bits, IR::Value(offset), IR::Value(width)}));
return ir.BitwiseAnd(value, IR::U32(IR::Value(0xffffu)));
}
return IR::U32(
ir.Emit(IR::ValueOpcode::BitFieldUExtract, {bits, IR::Value(offset), IR::Value(width)}));
}
IR::U32 Translator::ReadU16LaneAsU32(const Decoder::Operand& operand, bool high_lane,
bool sign_extend) {
auto value = Read16LaneBits(operand, high_lane);
@@ -593,12 +540,36 @@ IR::U32 Translator::ReadU16AsU32(const Decoder::Operand& operand, bool sign_exte
}
IR::U32 Translator::Read16LaneBits(const Decoder::Operand& operand, bool high_lane) {
auto value = ReadU16LaneRaw(operand, high_lane);
auto raw_operand = operand;
raw_operand.sdwa_sel = 6;
raw_operand.sdwa_sext = false;
auto bits = ReadRawU32(operand);
if (operand.kind == Decoder::OperandKind::FloatInlineConstant) {
// Inline floats encode the operand's width before SDWA or OP_SEL selects bits.
const auto half = IR::F16(ir.Emit(IR::ValueOpcode::ConvertF16F32, {ir.BitCastF32(bits)}));
const auto half_bits = IR::U16(ir.Emit(IR::ValueOpcode::BitCastU16F16, {half}));
bits = IR::U32(ir.Emit(IR::ValueOpcode::ConvertU32U16, {half_bits}));
}
bits = ApplyBitSourceModifiers(raw_operand, bits);
uint32_t offset = (high_lane ? operand.op_sel_hi : operand.op_sel) ? 16u : 0u;
uint32_t width = 16u;
if (operand.sdwa_sel <= 3u) {
offset = operand.sdwa_sel * 8u;
width = 8u;
} else if (operand.sdwa_sel == 4u || operand.sdwa_sel == 5u) {
offset = operand.sdwa_sel == 5u ? 16u : 0u;
}
const auto extract = width == 8u && operand.sdwa_sext
? IR::ValueOpcode::BitFieldSExtract
: IR::ValueOpcode::BitFieldUExtract;
auto value = IR::U32(ir.Emit(extract, {bits, IR::Value(offset), IR::Value(width)}));
if (width == 8u && operand.sdwa_sext) {
value = ir.BitwiseAnd(value, IR::U32(IR::Value(0xffffu)));
}
if (operand.absolute) {
value = ir.BitwiseAnd(value, IR::U32(IR::Value(0x7fffu)));
}
if (high_lane ? operand.negate_hi : operand.negate) {
// RDNA2 source NEG flips the sign bit, including packed integer operands.
value = ir.BitwiseXor(value, IR::U32(IR::Value(0x8000u)));
}
return value;
@@ -895,8 +866,14 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
case Decoder::Opcode::V_CVT_F64_U32: include_vector(inst.dst, 2u); break;
case Decoder::Opcode::V_FMA_F64: include_vector(inst.src2, 2u); [[fallthrough]];
case Decoder::Opcode::V_ADD_F64:
case Decoder::Opcode::V_MIN_F64:
case Decoder::Opcode::V_MAX_F64:
case Decoder::Opcode::V_MUL_F64: include_vector(inst.src1, 2u); [[fallthrough]];
case Decoder::Opcode::V_RCP_F64: include_vector(inst.dst, 2u); [[fallthrough]];
case Decoder::Opcode::V_RCP_F64:
case Decoder::Opcode::V_TRUNC_F64:
case Decoder::Opcode::V_CEIL_F64:
case Decoder::Opcode::V_FLOOR_F64:
case Decoder::Opcode::V_FRACT_F64: include_vector(inst.dst, 2u); [[fallthrough]];
case Decoder::Opcode::V_CVT_F32_F64: include_vector(inst.src0, 2u); break;
case Decoder::Opcode::V_CMP_EQ_F64:
case Decoder::Opcode::V_CMP_LE_F64:
@@ -905,6 +882,7 @@ void IncludeInstructionVectorRegisters(const Decoder::Instruction& inst, uint32_
case Decoder::Opcode::V_CMP_EQ_I64:
case Decoder::Opcode::V_CMP_LT_I64:
case Decoder::Opcode::V_CMP_LE_I64:
case Decoder::Opcode::V_CMP_NE_I64:
case Decoder::Opcode::V_CMP_LT_U64:
case Decoder::Opcode::V_CMP_EQ_U64:
case Decoder::Opcode::V_CMP_LE_U64:
@@ -1104,6 +1082,16 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
IR::U32(IR::Value(total_threads)));
}
}
if (options.stage == ShaderType::Compute &&
options.input_info.compute->dispatch_thread_dimensions) {
for (uint32_t axis = 0; axis < 3u; axis++) {
const auto extent = IR::U32(entry_ir.Emit(
IR::ValueOpcode::GetDispatchThreadExtent, {IR::Value(axis)}));
initial_exec = entry_ir.LogicalAnd(
initial_exec,
entry_ir.ULessThan(builtin(IR::StageInputKind::GlobalInvocationId, axis), extent));
}
}
entry_ir.SetExec(initial_exec);
const auto initial_mask = entry_ir.Emit(IR::ValueOpcode::Ballot, {initial_exec});
entry_ir.SetExecLo(entry_ir.CompositeExtract(initial_mask, 0));
@@ -40,10 +40,9 @@ private:
IR::U32 ReadU32(const Decoder::Operand& operand);
std::array<IR::U32, 2> ReadU32Pair(const Decoder::Operand& operand);
IR::U64 ReadU64(const Decoder::Operand& operand);
IR::F32 ReadF16LaneAsF32(const Decoder::Operand& operand, bool high_lane, bool packed = false);
IR::F32 ReadF16LaneAsF32(const Decoder::Operand& operand, bool high_lane);
IR::F32 ReadF16AsF32(const Decoder::Operand& operand);
IR::F32 ReadMixF32(const Decoder::Operand& operand);
IR::U32 ReadU16LaneRaw(const Decoder::Operand& operand, bool high_lane);
IR::U32 ReadU16LaneAsU32(const Decoder::Operand& operand, bool high_lane, bool sign_extend);
IR::U32 ReadU16AsU32(const Decoder::Operand& operand, bool sign_extend);
IR::U32 Read16LaneBits(const Decoder::Operand& operand, bool high_lane);
@@ -86,7 +85,8 @@ private:
void BUFFER_LOAD(const Decoder::Instruction& inst);
void BUFFER_STORE(const Decoder::Instruction& inst);
void BUFFER_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode);
void IMAGE_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode);
void IMAGE_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode32,
IR::ValueOpcode opcode64 = IR::ValueOpcode::Count);
void DS_ATOMIC(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool returns_value);
void FLAT_LOAD(const Decoder::Instruction& inst);
void FLAT_STORE(const Decoder::Instruction& inst);
@@ -105,11 +105,10 @@ private:
void DS_READ2(const Decoder::Instruction& inst);
void DS_WRITE(const Decoder::Instruction& inst);
void DS_WRITE2(const Decoder::Instruction& inst);
void DS_MINMAX_F32(const Decoder::Instruction& inst, IR::ValueOpcode opcode);
void DS_APPEND_CONSUME(const Decoder::Instruction& inst, IR::ValueOpcode opcode);
void DS_ADDTID(const Decoder::Instruction& inst, bool write);
void DS_SWIZZLE_B32(const Decoder::Instruction& inst);
void DS_BPERMUTE_B32(const Decoder::Instruction& inst);
void DS_PERMUTE(const Decoder::Instruction& inst, bool backward);
IR::F32 SelectF32(IR::U1 condition, IR::F32 true_value, IR::F32 false_value);
IR::U32 ConvertF32ToU32Saturated(IR::F32 value, float upper_bound, float safe_upper,
@@ -127,7 +126,7 @@ private:
void EmitFloatCompare(const Decoder::Instruction& inst, IR::ValueOpcode opcode, bool half,
bool cmpx);
void EmitFloatOrderedCompare(const Decoder::Instruction& inst, bool ordered, bool cmpx);
void EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx);
void EmitFloatClassCompare(const Decoder::Instruction& inst, bool cmpx, bool half = false);
void V_CVT_F32_UBYTE(const Decoder::Instruction& inst, uint32_t byte_index);
void V_CVT_F32_U32(const Decoder::Instruction& inst);
void V_CVT_F32_I32(const Decoder::Instruction& inst);
@@ -208,8 +207,7 @@ private:
void V_BFI_B32(const Decoder::Instruction& inst);
void S_BITCMP_B32(const Decoder::Instruction& inst, bool expected);
void S_BITCMP_B64(const Decoder::Instruction& inst, bool expected);
void V_ALIGNBIT_B32(const Decoder::Instruction& inst);
void V_ALIGNBYTE_B32(const Decoder::Instruction& inst);
void V_ALIGN_B32(const Decoder::Instruction& inst, bool byte_offset);
void V_LSHL_ADD_U32(const Decoder::Instruction& inst);
void V_ADD_LSHL_U32(const Decoder::Instruction& inst);
void V_XAD_U32(const Decoder::Instruction& inst);
@@ -229,7 +227,7 @@ private:
void ScalarMinMax32(const Decoder::Instruction& inst, IR::ValueOpcode value_opcode,
IR::ValueOpcode compare_opcode);
void EmitControlNop();
void EmitWaitcnt();
void S_WAITCNT_VSCNT(const Decoder::Instruction& inst);
void S_BARRIER();
void S_SENDMSG(const Decoder::Instruction& inst);
void S_TTRACEDATA();
@@ -106,6 +106,7 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_CMP_GT_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::UGreaterThan64, IR::Type::U64, false, false);
return;
case O::V_CMP_NE_I64:
case O::V_CMP_NE_U64:
EmitIntegerCompare(inst, IR::ValueOpcode::INotEqual64, IR::Type::U64, false, false);
return;
@@ -142,6 +143,9 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_CMP_NE_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, false, false);
return;
case O::V_CMPX_NE_U16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, false, true);
return;
case O::V_CMP_NE_I16:
EmitInteger16Compare(inst, IR::ValueOpcode::INotEqual32, true, false);
return;
@@ -342,6 +346,7 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_CMPX_O_F32: EmitFloatOrderedCompare(inst, true, true); return;
case O::V_CMP_CLASS_F32: EmitFloatClassCompare(inst, false); return;
case O::V_CMPX_CLASS_F32: EmitFloatClassCompare(inst, true); return;
case O::V_CMPX_CLASS_F16: EmitFloatClassCompare(inst, true, true); return;
case O::V_CVT_F32_UBYTE0: V_CVT_F32_UBYTE(inst, 0); return;
case O::V_CVT_F32_UBYTE1: V_CVT_F32_UBYTE(inst, 1); return;
@@ -453,10 +458,14 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_RCP_F64: return FloatUnary(inst, IR::ValueOpcode::FPRecip64);
case O::V_RCP_IFLAG_F32: return FloatUnary(inst, IR::ValueOpcode::FPRecipIFlag32);
case O::V_FRACT_F32: return FloatUnary(inst, IR::ValueOpcode::FPFract32);
case O::V_FRACT_F64: return FloatUnary(inst, IR::ValueOpcode::FPFract64);
case O::V_TRUNC_F32: return FloatUnary(inst, IR::ValueOpcode::FPTrunc32);
case O::V_TRUNC_F64: return FloatUnary(inst, IR::ValueOpcode::FPTrunc64);
case O::V_CEIL_F32: return FloatUnary(inst, IR::ValueOpcode::FPCeil32);
case O::V_CEIL_F64: return FloatUnary(inst, IR::ValueOpcode::FPCeil64);
case O::V_RNDNE_F32: return FloatUnary(inst, IR::ValueOpcode::FPRoundEven32);
case O::V_FLOOR_F32: return FloatUnary(inst, IR::ValueOpcode::FPFloor32);
case O::V_FLOOR_F64: return FloatUnary(inst, IR::ValueOpcode::FPFloor64);
case O::V_EXP_F32: return FloatUnary(inst, IR::ValueOpcode::FPExp2);
case O::V_LOG_F32: return FloatUnary(inst, IR::ValueOpcode::FPLog2);
case O::V_RSQ_F32: return FloatUnary(inst, IR::ValueOpcode::FPRecipSqrt32);
@@ -469,13 +478,18 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_MUL_F32: return FloatBinary(inst, IR::ValueOpcode::FPMul32, false);
case O::V_ADD_F64: return FloatBinary(inst, IR::ValueOpcode::FPAdd64, false);
case O::V_MUL_F64: return FloatBinary(inst, IR::ValueOpcode::FPMul64, false);
case O::V_MIN_F64: return FloatBinary(inst, IR::ValueOpcode::FPMin64, false);
case O::V_MAX_F64: return FloatBinary(inst, IR::ValueOpcode::FPMax64, false);
case O::V_MIN_F32: return FloatBinary(inst, IR::ValueOpcode::FPMin32, false);
case O::V_MAX_F32: return FloatBinary(inst, IR::ValueOpcode::FPMax32, false);
case O::V_LDEXP_F32: return FloatBinary(inst, IR::ValueOpcode::FPLdexp, false);
case O::V_MAC_F32: return FloatTernary(inst, IR::ValueOpcode::FPFma32, true, true);
case O::V_MAC_F32: return FloatTernary(inst, IR::ValueOpcode::FPMad32, true, true);
case O::V_MADMK_F32:
case O::V_MADAK_F32:
case O::V_MAD_F32:
case O::V_MAD_F32: return FloatTernary(inst, IR::ValueOpcode::FPMad32, false, true);
case O::V_FMAC_F32: return FloatTernary(inst, IR::ValueOpcode::FPFma32, true, true);
case O::V_FMAMK_F32:
case O::V_FMAAK_F32:
case O::V_FMA_F32: return FloatTernary(inst, IR::ValueOpcode::FPFma32, false, true);
case O::V_FMA_F64: return FloatTernary(inst, IR::ValueOpcode::FPFma64, false, false);
case O::V_MIN3_F32: return FloatTernary(inst, IR::ValueOpcode::FPMinTri32, false, false);
@@ -591,8 +605,8 @@ void Translator::EmitVector(const Decoder::Instruction& inst) {
case O::V_BFE_U32: return V_BFE_U32(inst, false);
case O::V_BFE_I32: return V_BFE_U32(inst, true);
case O::V_BFI_B32: return V_BFI_B32(inst);
case O::V_ALIGNBIT_B32: return V_ALIGNBIT_B32(inst);
case O::V_ALIGNBYTE_B32: return V_ALIGNBYTE_B32(inst);
case O::V_ALIGNBIT_B32: return V_ALIGN_B32(inst, false);
case O::V_ALIGNBYTE_B32: return V_ALIGN_B32(inst, true);
case O::V_LSHL_ADD_U32: return V_LSHL_ADD_U32(inst);
case O::V_ADD_LSHL_U32: return V_ADD_LSHL_U32(inst);
case O::V_XAD_U32: return V_XAD_U32(inst);
+15 -2
View File
@@ -190,6 +190,18 @@ Value ResolveInvariantPhi(const ResourcePlan& program, Value value) {
return invariant;
}
Value ResolveActiveU32(Value value, Value active) {
for (uint32_t depth = 0; depth <= 32; ++depth) {
value = value.Resolve();
const auto* inst = value.TryInstruction();
if (inst == nullptr || inst->GetOpcode() != ValueOpcode::SelectU32 ||
inst->Arg(0).Resolve() != active)
return value;
value = inst->Arg(1);
}
return {};
}
bool HasShaderMemoryWrites(const Program& program) {
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
@@ -399,7 +411,8 @@ void ValidateProgram(const Program& program, bool require_ssa) {
ValueOpcodeName(inst.GetOpcode())));
}
const auto& memory = program.memory_info[memory_index];
if (memory.kind != ResourceKind::ScalarBuffer) {
if (memory.kind != ResourceKind::ScalarBuffer &&
memory.kind != ResourceKind::IndirectBuffer) {
return Fail(fmt::format("{} has an invalid scalar-memory resource kind",
ValueOpcodeName(inst.GetOpcode())));
}
@@ -457,7 +470,7 @@ void ValidateProgram(const Program& program, bool require_ssa) {
}
if (memory.kind == ResourceKind::IndirectBuffer &&
!memory.SupportsIndirectBufferLoad(inst.GetOpcode())) {
return Fail("indirect buffer requires a raw DWORD x2/x3/x4 load");
return Fail("indirect buffer requires a scalar, raw DWORD x1/x2/x3/x4, or formatted X load");
}
if (buffer_components > 1u &&
(!vector_buffer || memory.data_bits != 32u ||
+33 -11
View File
@@ -73,9 +73,13 @@ struct MemoryInfo {
bool planning_only = false;
[[nodiscard]] bool SupportsIndirectBufferLoad(ValueOpcode opcode) const {
return !formatted && !typed && data_bits == 32u &&
(opcode == ValueOpcode::LoadBufferU32x2 || opcode == ValueOpcode::LoadBufferU32x3 ||
opcode == ValueOpcode::LoadBufferU32x4);
return !typed && data_bits == 32u &&
(formatted ? opcode == ValueOpcode::LoadBufferU32
: opcode == ValueOpcode::ReadConstBuffer ||
opcode == ValueOpcode::LoadBufferU32 ||
opcode == ValueOpcode::LoadBufferU32x2 ||
opcode == ValueOpcode::LoadBufferU32x3 ||
opcode == ValueOpcode::LoadBufferU32x4);
}
bool operator==(const MemoryInfo& other) const = default;
@@ -97,6 +101,7 @@ struct ExportInfo {
struct BufferResource {
static constexpr uint32_t NoImageAlias = UINT32_MAX;
static constexpr uint32_t NoIndirectBuffer = UINT32_MAX;
uint32_t source = 0;
uint32_t first_use_pc = 0;
@@ -110,11 +115,15 @@ struct BufferResource {
bool atomic = false;
bool formatted = false;
bool scalar = false;
uint32_t indirect_root = NoIndirectBuffer;
uint32_t indirect_mapping_offset = 0;
uint32_t indirect_search_iterations = 0;
std::vector<uint32_t> indirect_resources;
bool operator==(const BufferResource& other) const = default;
};
enum class ImageMipMode { None, DynamicStorage };
enum class ImageMipMode { None, Dynamic };
constexpr uint32_t ShaderImageIdentitySwizzle = 0x00000facu;
@@ -133,6 +142,7 @@ struct ImageResource {
bool read = false;
bool written = false;
bool atomic = false;
bool atomic64 = false;
bool depth_compare = false;
bool cube = false;
bool r128 = false;
@@ -147,9 +157,12 @@ struct ImageResource {
struct SamplerResource {
uint32_t source = 0;
uint32_t first_use_pc = 0;
// Native filtering/border variants share the original sampler's runtime descriptor.
uint32_t snapshot_index = 0;
bool force_point_filtering = false;
bool depth_compare = false;
bool integer_border = false;
bool gather_lod = false;
bool operator==(const SamplerResource& other) const = default;
};
@@ -186,6 +199,7 @@ enum class StageInputKind {
BaryCoordSmoothCentroid,
BaryCoordNoPerspective,
WorkgroupId,
NumWorkgroups,
LocalInvocationId,
LocalInvocationIndex,
GlobalInvocationId,
@@ -278,7 +292,7 @@ struct StageOutput {
inline constexpr uint32_t FirstImageBinding = 1u;
inline constexpr uint32_t FirstComparisonImageBinding = 22u;
inline constexpr uint32_t FirstStorageImageBinding = 29u;
inline constexpr uint32_t ImageBindingCount = 43u;
inline constexpr uint32_t ImageBindingCount = 48u;
enum class DescriptorBindingKind : uint32_t {
Buffers = 0u,
@@ -288,11 +302,12 @@ enum class DescriptorBindingKind : uint32_t {
FaultBuffer,
FlattenedSrt,
ShaderData,
SharedMemory,
Count,
};
static_assert(static_cast<uint32_t>(DescriptorBindingKind::Samplers) == 44u);
static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 50u);
static_assert(static_cast<uint32_t>(DescriptorBindingKind::Samplers) == 49u);
static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 56u);
struct PushData {
static constexpr uint32_t DwordCount = 32;
@@ -369,7 +384,7 @@ DescriptorBindingForImage(const ImageResource& image) {
if (image.numeric_class != Prospero::TextureNumericClass::Uint) {
return std::nullopt;
}
base = AtomicUintBinding;
base = AtomicUintBinding + (image.atomic64 ? 5u : 0u);
} else {
switch (image.numeric_class) {
case Prospero::TextureNumericClass::Float: base = StorageFloatBinding; break;
@@ -417,6 +432,7 @@ struct DescriptorBinding {
struct BindingLayout {
uint32_t push_data_start_dword = PushData::NoStart;
uint32_t dispatch_thread_dword = PushData::NoStart;
uint32_t memory_offset_dword = 0;
uint32_t memory_offset_count = 0;
std::vector<uint32_t> user_data_registers;
@@ -468,22 +484,27 @@ struct BlockInfo {
};
struct DescriptorSource {
struct IndirectImage {
struct IndirectDescriptor {
uint32_t material_source = UINT32_MAX;
uint32_t table_source = 0;
uint32_t selector_stride = 0;
uint32_t selector_offset = 0;
uint32_t table_offset = 0;
uint32_t table_stride = 0;
uint32_t workgroup_axis = UINT32_MAX;
uint32_t selector_shift = 0;
uint32_t selector_bits = UINT32_MAX;
Value key_count;
Value selector_first;
Value selector_mask;
std::vector<uint32_t> sources;
bool operator==(const IndirectImage& other) const = default;
bool operator==(const IndirectDescriptor& other) const = default;
};
std::array<Value, 8> dwords {};
uint32_t dword_count = 0;
std::optional<IndirectImage> indirect_image;
std::optional<IndirectDescriptor> indirect_descriptor;
bool operator==(const DescriptorSource& other) const = default;
};
@@ -606,6 +627,7 @@ void ValidateProgram(const Program& program, bool require_ssa);
void ResolveControlFlowIdentities(Program& program);
bool EquivalentValue(const ResourcePlan& program, Value left, Value right);
Value ResolveInvariantPhi(const ResourcePlan& program, Value value);
Value ResolveActiveU32(Value value, Value active);
} // namespace Libs::Graphics::ShaderRecompiler::IR
@@ -93,6 +93,7 @@ bool HasSideEffects(ValueOpcode opcode) {
case ValueOpcode::SetAttribute:
case ValueOpcode::SetTessellationAttribute:
case ValueOpcode::MeshAllocate:
case ValueOpcode::StoreCompletion:
case ValueOpcode::Barrier: return true;
default: return false;
}
@@ -177,7 +178,8 @@ SharedAccess SharedAccessOf(ValueOpcode opcode) {
case ValueOpcode::SharedAtomicAnd32:
case ValueOpcode::SharedAtomicOr32:
case ValueOpcode::SharedAtomicOr64:
case ValueOpcode::SharedAtomicXor32: return SharedAccess::Atomic;
case ValueOpcode::SharedAtomicXor32:
case ValueOpcode::SharedAtomicMaskedOr32: return SharedAccess::Atomic;
case ValueOpcode::DataAppend: return SharedAccess::Append;
case ValueOpcode::DataConsume: return SharedAccess::Consume;
default: return SharedAccess::None;
@@ -222,14 +224,21 @@ ImageOpcodeInfo ImageOpcodeInfoOf(ValueOpcode opcode) {
return {ImageAccess::Write, ImageResourceClass::Storage, false};
case ValueOpcode::ImageAtomicCompareSwap32:
case ValueOpcode::ImageAtomicSwap32:
case ValueOpcode::ImageAtomicSwap64:
case ValueOpcode::ImageAtomicIAdd32:
case ValueOpcode::ImageAtomicIAdd64:
case ValueOpcode::ImageAtomicSMin32:
case ValueOpcode::ImageAtomicUMin32:
case ValueOpcode::ImageAtomicUMin64:
case ValueOpcode::ImageAtomicSMax32:
case ValueOpcode::ImageAtomicUMax32:
case ValueOpcode::ImageAtomicUMax64:
case ValueOpcode::ImageAtomicAnd32:
case ValueOpcode::ImageAtomicAnd64:
case ValueOpcode::ImageAtomicOr32:
case ValueOpcode::ImageAtomicOr64:
case ValueOpcode::ImageAtomicXor32:
case ValueOpcode::ImageAtomicXor64:
case ValueOpcode::ImageAtomicFMin32:
case ValueOpcode::ImageAtomicFMax32:
return {ImageAccess::Atomic, ImageResourceClass::Storage, false};
@@ -8,6 +8,7 @@ VALUE_OPCODE(ConditionRef, U1, U1)
// Translation and register-state pseudo operations.
VALUE_OPCODE(GetUserData, U32, ScalarReg)
VALUE_OPCODE(GetDispatchThreadExtent, U32, U32)
VALUE_OPCODE(GetShaderBase, U64)
VALUE_OPCODE(MeshDrawParameter, U32, U32)
VALUE_OPCODE(MeshAllocate, Void, U32)
@@ -174,10 +175,12 @@ VALUE_OPCODE(FPOrdGreaterThanEqual32, U1, F32, F32)
VALUE_OPCODE(FPUnordGreaterThanEqual32, U1, F32, F32)
VALUE_OPCODE(FPIsNan32, U1, F32)
VALUE_OPCODE(FPCmpClass32, U1, F32, U32)
VALUE_OPCODE(FPCmpClass16, U1, U32, U32)
VALUE_OPCODE(FPAdd32, F32, F32, F32)
VALUE_OPCODE(FPSub32, F32, F32, F32)
VALUE_OPCODE(FPFma32, F32, F32, F32, F32)
VALUE_OPCODE(FPMad32, F32, F32, F32, F32)
VALUE_OPCODE(FPMul32, F32, F32, F32)
VALUE_OPCODE(FPAdd64, F64, F64, F64)
VALUE_OPCODE(FPMul64, F64, F64, F64)
@@ -185,6 +188,8 @@ VALUE_OPCODE(FPFma64, F64, F64, F64, F64)
VALUE_OPCODE(FPRecip64, F64, F64)
VALUE_OPCODE(FPMin32, F32, F32, F32)
VALUE_OPCODE(FPMax32, F32, F32, F32)
VALUE_OPCODE(FPMin64, F64, F64, F64)
VALUE_OPCODE(FPMax64, F64, F64, F64)
VALUE_OPCODE(FPMinTri32, F32, F32, F32, F32)
VALUE_OPCODE(FPMaxTri32, F32, F32, F32, F32)
VALUE_OPCODE(FPMedTri32, F32, F32, F32, F32)
@@ -201,7 +206,11 @@ VALUE_OPCODE(FPRoundEven32, F32, F32)
VALUE_OPCODE(FPFloor32, F32, F32)
VALUE_OPCODE(FPCeil32, F32, F32)
VALUE_OPCODE(FPTrunc32, F32, F32)
VALUE_OPCODE(FPFloor64, F64, F64)
VALUE_OPCODE(FPCeil64, F64, F64)
VALUE_OPCODE(FPTrunc64, F64, F64)
VALUE_OPCODE(FPFract32, F32, F32)
VALUE_OPCODE(FPFract64, F64, F64)
VALUE_OPCODE(LaneId, U32)
VALUE_OPCODE(Ballot, U32x4, U1)
@@ -209,6 +218,7 @@ VALUE_OPCODE(ReadFirstLane, U32, U32, U1)
VALUE_OPCODE(ReadLane, U32, U32, U32)
VALUE_OPCODE(WriteLane, U32, U32, U32, U32)
VALUE_OPCODE(Permlane16U32, U32, U32, U32, U32, U1)
VALUE_OPCODE(PermuteU32, U32, U32, U32, U1)
VALUE_OPCODE(BpermuteU32, U32, U32, U32, U1)
// Typed shader resources and memory operations. Descriptor state is represented by SSA values;
@@ -271,8 +281,8 @@ VALUE_OPCODE(WriteSharedU32, Void, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x2, Void, U32, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x3, Void, U32, U32, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x4, Void, U32, U32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMin32, Void, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMax32, Void, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMin32, Void, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMax32, Void, U32, U32, U1)
VALUE_OPCODE(SharedAtomicSwap32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicIAdd32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicIAdd64, Void, U32, U64, U1)
@@ -287,6 +297,7 @@ VALUE_OPCODE(SharedAtomicAnd32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicOr32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicOr64, Void, U32, U64, U1)
VALUE_OPCODE(SharedAtomicXor32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicMaskedOr32, Void, U32, U32, U32, U1)
VALUE_OPCODE(DataAppend, U32, U32, U1)
VALUE_OPCODE(DataConsume, U32, U32, U1)
VALUE_OPCODE(SwizzleU32, U32, U32, U32, U1)
@@ -297,17 +308,24 @@ VALUE_OPCODE(ImageQueryLod, U32x4, ImageResource, SamplerResource, ImageAddress)
VALUE_OPCODE(ImageRead, U32x4, ImageResource, ImageAddress, U1)
VALUE_OPCODE(ImageWrite, Void, ImageResource, ImageAddress, U32x4, U1)
VALUE_OPCODE(ImageSampleRaw, U32x4, ImageResource, SamplerResource, ImageAddress)
VALUE_OPCODE(ImageGatherRaw, U32x4, ImageResource, SamplerResource, ImageAddress)
VALUE_OPCODE(ImageGatherRaw, U32x4, ImageResource, SamplerResource, ImageAddress, U32, U32, U32, U32)
VALUE_OPCODE(ImageAtomicCompareSwap32, U32, ImageResource, ImageAddress, U32, U32, U1)
VALUE_OPCODE(ImageAtomicSwap32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicSwap64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicIAdd32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicIAdd64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicSMin32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicUMin32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicUMin64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicSMax32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicUMax32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicUMax64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicAnd32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicAnd64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicOr32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicOr64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicXor32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicXor64, U64, ImageResource, ImageAddress, U64, U1)
VALUE_OPCODE(ImageAtomicFMin32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(ImageAtomicFMax32, U32, ImageResource, ImageAddress, U32, U1)
VALUE_OPCODE(GetAttribute, U32, U32, U32)
@@ -315,7 +333,7 @@ VALUE_OPCODE(GetInterpolationParameter, U32, U32, U32, U32)
VALUE_OPCODE(SetAttribute, Void, U32x4, U1)
VALUE_OPCODE(ControlNop, Void)
VALUE_OPCODE(Waitcnt, Void)
VALUE_OPCODE(StoreCompletion, Void)
VALUE_OPCODE(Barrier, Void)
VALUE_OPCODE(Sendmsg, Void)
VALUE_OPCODE(TtraceData, Void)
@@ -15,11 +15,16 @@ namespace {
std::abort();
}
std::vector<uint32_t> CollectUserData(const Program& program) {
void CollectShaderData(const Program& program, BindingLayout& layout) {
std::array<bool, NumScalarRegs> registers {};
bool uses_dispatch_threads = false;
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != ValueOpcode::GetUserData || !inst.HasUses()) {
if (!inst.HasUses()) {
continue;
}
uses_dispatch_threads |= inst.GetOpcode() == ValueOpcode::GetDispatchThreadExtent;
if (inst.GetOpcode() != ValueOpcode::GetUserData) {
continue;
}
if (inst.Arg(0).GetType() != Type::ScalarReg) {
@@ -32,13 +37,16 @@ std::vector<uint32_t> CollectUserData(const Program& program) {
registers[index] = true;
}
}
std::vector<uint32_t> result;
for (uint32_t index = 0; index < registers.size(); index++) {
if (registers[index]) {
result.push_back(index);
layout.user_data_registers.push_back(index);
}
}
return result;
layout.memory_offset_dword = static_cast<uint32_t>(layout.user_data_registers.size());
if (uses_dispatch_threads) {
layout.dispatch_thread_dword = layout.memory_offset_dword;
layout.memory_offset_dword += 3u;
}
}
void AddBinding(BindingLayout& layout, DescriptorBindingKind kind,
@@ -48,14 +56,15 @@ void AddBinding(BindingLayout& layout, DescriptorBindingKind kind,
} // namespace
bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers) {
SharedMemoryResources CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers) {
std::array<bool, ShaderInfo::MaxBuffers> live_buffers {};
bool uses_gds = false;
SharedMemoryResources shared;
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
const auto op = inst.GetOpcode();
if (BufferAccessOf(op) == BufferAccess::None &&
SharedAccessOf(op) == SharedAccess::None) {
SharedAccessOf(op) == SharedAccess::None &&
AddressOpcodeInfoOf(op).access == AddressAccess::None) {
continue;
}
const auto index = inst.Flags<MemoryFlags>().index;
@@ -66,14 +75,19 @@ bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffe
if (memory.planning_only) {
continue;
}
shared.lds |= memory.kind == ResourceKind::FlatLocal;
if (SharedAccessOf(op) != SharedAccess::None) {
if (memory.kind != ResourceKind::Lds && memory.kind != ResourceKind::Gds) {
BindingFail("typed shader contains invalid shared-memory metadata");
}
uses_gds |= memory.kind == ResourceKind::Gds;
shared.gds |= memory.kind == ResourceKind::Gds;
shared.lds |= memory.kind == ResourceKind::Lds;
} else if (memory.kind == ResourceKind::Buffer || memory.kind == ResourceKind::ScalarBuffer) {
EXIT_IF(memory.resource >= program.info.buffers.size());
live_buffers.at(memory.resource) = true;
for (const auto child: program.info.buffers[memory.resource].indirect_resources) {
live_buffers.at(child) = true;
}
}
}
}
@@ -82,20 +96,22 @@ bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffe
buffers.push_back(i);
}
}
return uses_gds;
return shared;
}
bool UsesFlattenedSrt(const Program& program) {
const auto uses_mapping = [](const auto& resource) {
return resource.indirect_search_iterations != 0u;
};
return std::ranges::any_of(program.blocks, [](const Block* block) {
return std::ranges::any_of(*block, [](const Inst& inst) {
return inst.GetOpcode() == ValueOpcode::ReadConst;
});
}) || std::ranges::any_of(program.info.images, [](const ImageResource& image) {
return image.indirect_search_iterations != 0u;
});
}) || std::ranges::any_of(program.info.buffers, uses_mapping) ||
std::ranges::any_of(program.info.images, uses_mapping);
}
void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
void AllocateBindings(Program& program, uint32_t push_data_start_dword, bool lds_storage) {
if (!program.shader_info_complete || program.binding_layout_complete) {
EXIT("shader binding layout failed: %s", !program.shader_info_complete
? "shader info is not ready"
@@ -103,9 +119,8 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
}
BindingLayout next;
std::vector<uint32_t> buffers;
const bool uses_gds = CollectMemoryResources(program, buffers);
next.user_data_registers = CollectUserData(program);
next.memory_offset_dword = static_cast<uint32_t>(next.user_data_registers.size());
const auto shared = CollectMemoryResources(program, buffers);
CollectShaderData(program, next);
next.memory_offset_count = static_cast<uint32_t>(buffers.size());
next.push_data_start_dword =
PushData::StartFor(push_data_start_dword, next.ShaderDataDwords());
@@ -126,7 +141,7 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
EXIT("shader binding layout failed: image %u has an unmapped binding class", i);
}
auto& resources = image_groups[group];
const auto dynamic = program.info.images[i].mip_mode == ImageMipMode::DynamicStorage;
const auto dynamic = program.info.images[i].mip_mode == ImageMipMode::Dynamic;
const auto count = dynamic ? program.info.images[i].mip_count : 1u;
if (count == 0u || (!dynamic && program.info.images[i].mip_count != 1u)) {
EXIT("shader binding layout failed: image %u has invalid specialized mip count %u", i,
@@ -148,9 +163,12 @@ void AllocateBindings(Program& program, uint32_t push_data_start_dword) {
}
AddBinding(next, DescriptorBindingKind::Samplers, std::move(resources));
}
if (uses_gds) {
if (shared.gds) {
AddBinding(next, DescriptorBindingKind::Gds);
}
if (shared.lds && lds_storage) {
AddBinding(next, DescriptorBindingKind::SharedMemory);
}
if (program.info.uses_dma) {
AddBinding(next, DescriptorBindingKind::BdaPagetable);
AddBinding(next, DescriptorBindingKind::FaultBuffer);
@@ -5,10 +5,15 @@
namespace Libs::Graphics::ShaderRecompiler::IR {
void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0);
void AllocateBindings(Program& program, uint32_t push_data_start_dword = 0,
bool lds_storage = false);
// Collect live direct buffer indices and report whether the shader accesses GDS.
bool CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers);
struct SharedMemoryResources {
bool lds = false;
bool gds = false;
};
SharedMemoryResources CollectMemoryResources(const Program& program, std::vector<uint32_t>& buffers);
bool UsesFlattenedSrt(const Program& program);
const DescriptorBinding* FindBinding(const BindingLayout& layout, DescriptorBindingKind kind);
@@ -199,6 +199,11 @@ void FoldInstruction(Block& block, Block::iterator instruction,
std::unordered_set<Inst*>& lowered_ancillary) {
auto& inst = *instruction;
switch (inst.GetOpcode()) {
case ValueOpcode::StoreBufferU32: {
const auto data = ResolveActiveU32(Arg(inst, 4), Arg(inst, 5));
if (!data.IsEmpty() && data != inst.Arg(4)) inst.SetArg(4, data);
return;
}
case ValueOpcode::Phi: FoldPhi(inst); return;
case ValueOpcode::SelectU1:
if (!FoldSelect(inst) && IsImmediate(Arg(inst, 2), Type::U1) &&
@@ -342,6 +347,17 @@ void FoldInstruction(Block& block, Block::iterator instruction,
if (IsImmediate(low, Type::U32) && IsImmediate(high, Type::U32)) {
Replace(inst, Value(static_cast<uint64_t>(low.U32()) |
(static_cast<uint64_t>(high.U32()) << 32u)));
} else {
const auto* low_extract = low.TryInstruction();
const auto* high_extract = high.TryInstruction();
if (low_extract != nullptr && high_extract != nullptr &&
low_extract->GetOpcode() == ValueOpcode::CompositeExtractU64 &&
high_extract->GetOpcode() == ValueOpcode::CompositeExtractU64 &&
Arg(*low_extract, 1) == Value(0u) && Arg(*high_extract, 1) == Value(1u) &&
Arg(*low_extract, 0) == Arg(*high_extract, 0)) {
// Guest register pairs need not unpack and repack between wide operations.
Replace(inst, Arg(*low_extract, 0));
}
}
return;
}
@@ -503,6 +519,17 @@ void FoldInstruction(Block& block, Block::iterator instruction,
}
return;
}
case ValueOpcode::BitReverse32: {
const auto value = Arg(inst, 0);
if (IsImmediate(value, Type::U32)) {
uint32_t source = value.U32(), reversed = 0;
for (uint32_t bit = 0; bit < 32u; ++bit, source >>= 1u) {
reversed = (reversed << 1u) | (source & 1u);
}
Replace(inst, Value(reversed));
}
return;
}
case ValueOpcode::BitCount32: {
const auto value = Arg(inst, 0);
if (IsImmediate(value, Type::U32)) {
@@ -20,7 +20,7 @@ namespace Libs::Graphics::ShaderRecompiler::IR {
namespace {
constexpr uint64_t AddressMask = 0x0000ffffffffffffull;
constexpr uint64_t MaxIndirectImageProbes = 65536u;
constexpr uint64_t MaxIndirectDescriptorProbes = 65536u;
bool SpecializationFail(std::string_view message) {
std::fprintf(stderr, "shader resource specialization failed: %.*s\n",
@@ -109,10 +109,10 @@ Prospero::BufferFormat ImageConversionFormat(Prospero::BufferFormat format) {
enum class SamplerClass : uint8_t { Float, Integer, PointInteger };
template <typename Image>
SamplerClass ClassifySampler(const Image& image) {
SamplerClass ClassifySampler(const ImageResource& image) {
if (image.numeric_class == Prospero::TextureNumericClass::Sint ||
image.conversion_format != Prospero::BufferFormat::kInvalid) {
(image.numeric_class == Prospero::TextureNumericClass::Uint &&
image.conversion_format != Prospero::BufferFormat::kInvalid)) {
return SamplerClass::PointInteger;
}
return image.numeric_class == Prospero::TextureNumericClass::Uint ? SamplerClass::Integer
@@ -124,8 +124,8 @@ bool DescriptorIsCube(const DescriptorValue& descriptor) {
Prospero::ImageType::kCube;
}
uint32_t StorageMipCount(const ImageResource& image, const DescriptorValue& descriptor) {
if (image.mip_mode != ImageMipMode::DynamicStorage || NullImageDescriptor(descriptor)) {
uint32_t ImageMipCount(const ImageResource& image, const DescriptorValue& descriptor) {
if (image.mip_mode != ImageMipMode::Dynamic || NullImageDescriptor(descriptor)) {
return 1;
}
const auto base = (descriptor.dwords[3] >> 12u) & 0xfu;
@@ -225,14 +225,44 @@ bool ReadScalarTable(uint64_t base, uint64_t size, uint64_t dynamic_offset,
runtime.read_specialization_memory(runtime.userdata, address, prefix);
}
bool MaterializeIndirectImage(const ResourcePlan& program,
const DescriptorSource::IndirectImage& indirect,
uint32_t image_index,
const SrtRuntime& runtime, SrtWalker& clean,
ResourceSnapshot& snapshot,
ResourceSpecialization& specialization) {
bool NormalizeIndirectStoreBuffer(DescriptorValue& value) {
ShaderBufferResource descriptor;
if (!DecodeBufferDescriptor(value, descriptor)) return false;
if (descriptor.Type() != 0u || descriptor.Format() == Prospero::BufferFormat::kInvalid ||
descriptor.Base48() == 0u || descriptor.GetSize() == 0u) {
value.dwords.fill(0u);
} else if (descriptor.Stride() != 1u || descriptor.SwizzleEnabled() || descriptor.AddTid() ||
descriptor.OutOfBounds() != 3u) {
return SpecializationFail("indirect buffer stores require linear byte bounds");
}
return true;
}
template <typename Specialization, typename Normalize>
bool MaterializeIndirectDescriptor(const ResourcePlan& program,
const DescriptorSource::IndirectDescriptor& indirect,
uint32_t resource_index, uint32_t dword_count,
const SrtRuntime& runtime, SrtWalker& clean,
ResourceSnapshot& snapshot,
std::vector<DescriptorValue>& descriptors,
std::vector<Specialization>& specializations,
uint32_t maximum_resources, Normalize&& normalize) {
const auto descriptor_bytes = dword_count * sizeof(uint32_t);
const auto& sources = indirect.sources;
auto& keys = program.material_keys;
const auto read_keys = [&](const ShaderBufferResource& material, uint64_t first,
uint64_t step, uint64_t count) {
keys.resize(count);
if (step == 4u) {
return ReadScalarTable(material.Base48(), material.GetSize(), first, runtime, keys);
}
for (auto& key: keys) {
if (!ReadScalarTable(material.Base48(), material.GetSize(), first, runtime, {&key, 1}))
return false;
first += step;
}
return true;
};
uint64_t table_base = 0;
uint64_t table_size = UINT64_MAX; // Scalar addresses have no buffer descriptor bounds.
if (sources.empty()) {
@@ -255,15 +285,42 @@ bool MaterializeIndirectImage(const ResourcePlan& program,
}
if (indirect.material_source == UINT32_MAX) {
uint32_t key_count = 0;
const bool evaluated = clean.Evaluate(indirect.key_count, key_count);
if (std::bit_cast<int32_t>(key_count) <= 0) key_count = 0;
if (table_value.dword_count != 2u || !evaluated ||
key_count > MaxIndirectImageProbes ||
uint64_t {indirect.table_offset} + uint64_t {key_count} * 32u > UINT32_MAX + 1ull) {
if (indirect.workgroup_axis != UINT32_MAX) {
if (indirect.workgroup_axis >= runtime.workgroup_counts.size()) return false;
key_count = runtime.workgroup_counts[indirect.workgroup_axis];
if (key_count == 0u) return false;
} else {
if (table_value.dword_count != 2u || !clean.Evaluate(indirect.key_count, key_count))
return false;
if (std::bit_cast<int32_t>(key_count) <= 0) key_count = 0;
}
if (indirect.table_stride == 0u || key_count > MaxIndirectDescriptorProbes ||
(key_count != 0u && uint64_t {indirect.table_offset} +
uint64_t {key_count - 1u} * indirect.table_stride + descriptor_bytes >
UINT32_MAX + 1ull)) {
return false;
}
keys.resize(key_count);
std::iota(keys.begin(), keys.end(), 0u);
} else if (!indirect.selector_first.IsEmpty()) {
ShaderBufferResource material;
uint32_t first = 0, count = 0;
if (!DecodeBufferDescriptor(material_value, material) || material.Type() != 0u ||
((indirect.selector_shift != 0u || indirect.selector_bits != UINT32_MAX) &&
(material.Base48() & 3u) != 0u) ||
material.SwizzleEnabled() ||
material.AddTid() || material.OutOfBounds() != 0u ||
uint64_t {indirect.selector_offset} + 4u > material.Stride() ||
!clean.Evaluate(indirect.selector_first, first) ||
!clean.Evaluate(indirect.key_count, count) || count > MaxIndirectDescriptorProbes ||
uint64_t {first} + count > material.NumRecords())
return false;
if (count != 0u && (uint64_t {first} + count - 1u) * material.Stride() +
indirect.selector_offset + 4u >
uint64_t {UINT32_MAX} + 1u)
return false;
if (!read_keys(material, uint64_t {first} * material.Stride() + indirect.selector_offset,
material.Stride(), count)) return false;
} else if (!indirect.selector_mask.IsEmpty()) {
uint32_t mask = 0;
uint32_t count = 0;
@@ -287,12 +344,9 @@ bool MaterializeIndirectImage(const ResourcePlan& program,
keys.push_back(key);
mask &= mask - 1u;
}
std::ranges::sort(keys);
keys.erase(std::unique(keys.begin(), keys.end()), keys.end());
} else {
ShaderBufferResource material;
if (!DecodeBufferDescriptor(material_value, material) || table_value.dword_count != 4u ||
material.Stride() != indirect.selector_stride) {
if (!DecodeBufferDescriptor(material_value, material) || table_value.dword_count != 4u) {
return false;
}
// The first aligned offset includes the immediate added after shader U32 arithmetic.
@@ -302,70 +356,68 @@ bool MaterializeIndirectImage(const ResourcePlan& program,
const auto size = material.GetSize();
const auto limit = std::min(first + (uint64_t {1} << 32u) - step, size >= 4u ? size - 4u : 0u);
const auto probe_count = size >= 4u && first <= limit ? (limit - first) / step + 1u : 0u;
if (probe_count > MaxIndirectImageProbes) {
if (probe_count > MaxIndirectDescriptorProbes) {
return false;
}
keys.reserve(static_cast<size_t>(probe_count) + 1u);
keys.push_back(0u);
for (uint64_t probe = 0, offset = first; probe < probe_count; ++probe, offset += step) {
uint32_t key = 0;
if (!ReadScalarTable(material.Base48(), size, offset, runtime, {&key, 1})) {
return false;
}
keys.push_back(key);
if (!read_keys(material, first, step, probe_count)) return false;
if (indirect.selector_shift == 0u) keys.push_back(0u);
}
if (indirect.material_source != UINT32_MAX) {
for (auto& key: keys) key = (key >> indirect.selector_shift) & indirect.selector_bits;
if (indirect.selector_shift != 0u || indirect.selector_bits != UINT32_MAX) {
keys.push_back(0u); // An out-of-range material load returns zero.
}
std::ranges::sort(keys);
keys.erase(std::unique(keys.begin(), keys.end()), keys.end());
}
}
const auto children_begin = snapshot.images.size();
const auto children_begin = descriptors.size();
const auto mapping_offset = snapshot.flattened_srt.size();
const auto root_image = specialization.images[image_index];
const auto root_resource = specializations[resource_index];
const auto key_count = sources.empty() ? keys.size() : sources.size();
snapshot.flattened_srt.resize(mapping_offset + 1u + key_count * 2u);
snapshot.flattened_srt[mapping_offset] = static_cast<uint32_t>(key_count);
for (uint32_t entry = 0; entry < key_count; ++entry) {
const auto key = sources.empty() ? keys[entry] : entry;
DescriptorValue candidate;
candidate.dword_count = 8u;
candidate.dword_count = dword_count;
if (sources.empty()) {
const auto table_offset = (key << 5u) + indirect.table_offset;
if (!ReadScalarTable(table_base, table_size, table_offset, runtime, candidate.dwords)) {
const auto table_offset =
static_cast<uint32_t>(key * indirect.table_stride) + indirect.table_offset;
if (!ReadScalarTable(table_base, table_size, table_offset, runtime,
std::span(candidate.dwords).first(dword_count))) {
return false;
}
} else if (!clean.EvaluateDescriptor(sources[entry], candidate)) {
return false;
}
if (NullImageDescriptor(candidate) ||
!ValidImageDescriptor(candidate, program.info.images[image_index].r128)) {
candidate.dwords.fill(0);
}
if (!normalize(candidate)) return false;
uint32_t ordinal = 0;
if (entry == 0) {
snapshot.images[image_index] = candidate;
} else if (snapshot.images[image_index] != candidate) {
const auto found = std::find(snapshot.images.begin() + children_begin,
snapshot.images.end(), candidate);
ordinal = static_cast<uint32_t>(found - snapshot.images.begin() - children_begin + 1u);
if (found == snapshot.images.end()) {
if (snapshot.images.size() >= ShaderInfo::MaxImages) {
descriptors[resource_index] = candidate;
} else if (descriptors[resource_index] != candidate) {
const auto found =
std::find(descriptors.begin() + children_begin, descriptors.end(), candidate);
ordinal = static_cast<uint32_t>(found - descriptors.begin() - children_begin + 1u);
if (found == descriptors.end()) {
if (descriptors.size() >= maximum_resources) {
return false;
}
snapshot.images.push_back(candidate);
auto child = root_image;
child.indirect_root = image_index;
specialization.images.push_back(child);
descriptors.push_back(candidate);
auto child = root_resource;
child.indirect_root = resource_index;
specializations.push_back(child);
}
}
snapshot.flattened_srt[mapping_offset + 1u + entry * 2u] = key;
snapshot.flattened_srt[mapping_offset + 2u + entry * 2u] = ordinal;
}
if (snapshot.images.size() == children_begin) {
if (descriptors.size() == children_begin) {
snapshot.flattened_srt.resize(mapping_offset);
} else {
auto& root = specialization.images[image_index];
root.indirect_root = image_index;
auto& root = specializations[resource_index];
root.indirect_root = resource_index;
root.indirect_mapping_offset = static_cast<uint32_t>(mapping_offset);
root.indirect_search_iterations = std::bit_width(key_count);
}
@@ -384,10 +436,21 @@ struct SamplerPlan {
uint32_t sampler_count = 0;
};
template <typename T, typename Keep>
void CompactImages(std::vector<T>& images, Keep&& keep) {
size_t count = 0;
for (size_t index = 0; index < images.size(); ++index) {
if (!keep(index)) continue;
if (count != index) images[count] = std::move(images[index]);
++count;
}
images.resize(count);
}
struct ImageRemap {
explicit ImageRemap(const ResourceSpecialization& specialization)
: source_count(static_cast<uint32_t>(specialization.images.size())) {
EXIT_IF(specialization.images.size() > indices.size());
: indices(specialization.images.size()),
source_count(static_cast<uint32_t>(specialization.images.size())) {
for (uint32_t index = 0; index < source_count; index++) {
indices[index] = specialization.images[index].fmask ? UINT32_MAX : count++;
}
@@ -404,23 +467,15 @@ struct ImageRemap {
if (count == source_count) {
return;
}
for (uint32_t index = 0; index < source_count; index++) {
if (indices[index] != UINT32_MAX && indices[index] != index) {
images[indices[index]] = std::move(images[index]);
}
}
images.resize(count);
CompactImages(images, [&](size_t index) { return indices[index] != UINT32_MAX; });
}
private:
std::array<uint32_t, ShaderInfo::MaxImages> indices;
std::vector<uint32_t> indices;
uint32_t source_count;
uint32_t count = 0;
};
template <typename Images>
bool BuildSamplerPlan(const ShaderInfo& base, const Images& images, SamplerPlan& plan);
static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSnapshot& snapshot,
ResourceSpecialization& specialization) {
for (uint32_t i = 0; i < specialization.images.size(); i++) {
@@ -435,10 +490,10 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
(base.atomic && base.resource_class != ImageResourceClass::Storage)) {
return SpecializationFail(fmt::format("image resource {} has an invalid class", i));
}
image.mip_count = StorageMipCount(base, descriptor);
image.mip_count = ImageMipCount(base, descriptor);
if (image.mip_count == 0u) {
return SpecializationFail(
fmt::format("storage image descriptor {} has an invalid mip range", i));
fmt::format("image descriptor {} has an invalid mip range", i));
}
if (NullImageDescriptor(descriptor)) {
image.numeric_class = base.atomic ? Prospero::TextureNumericClass::Uint
@@ -460,8 +515,10 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
image.cube = DescriptorIsCube(descriptor);
const auto format =
static_cast<Prospero::BufferFormat>((descriptor.dwords[1] >> 20u) & 0x1ffu);
if (base.atomic && format != Prospero::BufferFormat::k32UInt &&
format != Prospero::BufferFormat::k32Float) {
if (base.atomic &&
(base.atomic64 ? format != Prospero::BufferFormat::k32_32UInt
: format != Prospero::BufferFormat::k32UInt &&
format != Prospero::BufferFormat::k32Float)) {
return SpecializationFail(
fmt::format("atomic image descriptor {} uses unsupported format {}", i,
static_cast<uint32_t>(format)));
@@ -561,30 +618,21 @@ static bool BuildResourceSpecialization(const ResourcePlan& program, ResourceSna
}
}
}
SamplerPlan sampler_plan;
if (!BuildSamplerPlan(program.info, specialization.images, sampler_plan)) {
return SpecializationFail("specialized sampler layout exceeds its resource limit");
}
for (uint32_t index = static_cast<uint32_t>(program.info.samplers.size());
index < sampler_plan.sampler_count; index++) {
snapshot.samplers.push_back(snapshot.samplers[sampler_plan.bindings[index].source]);
}
ImageRemap(specialization).Apply(snapshot.images);
CompactImages(snapshot.images, [&](size_t index) { return !specialization.images[index].fmask; });
return true;
}
template <typename Images>
bool BuildSamplerPlan(const ShaderInfo& base, const Images& images, SamplerPlan& plan) {
bool BuildSamplerPlan(const ShaderInfo& base, SamplerPlan& plan) {
if (base.samplers.size() > plan.mapping.size()) {
return false;
}
std::array<uint8_t, ShaderInfo::MaxSamplers> usage {};
plan.sampler_count = static_cast<uint32_t>(base.samplers.size());
for (const auto& pair: base.sampled_pairs) {
if (pair.image >= images.size() || pair.sampler >= base.samplers.size()) {
if (pair.image >= base.images.size() || pair.sampler >= base.samplers.size()) {
return false;
}
usage[pair.sampler] |= 1u << static_cast<uint32_t>(ClassifySampler(images[pair.image]));
usage[pair.sampler] |= 1u << static_cast<uint32_t>(ClassifySampler(base.images[pair.image]));
}
for (uint32_t index = 0; index < base.samplers.size(); index++) {
auto& mapping = plan.mapping[index];
@@ -676,11 +724,33 @@ static std::vector<ResourceBlock> ResourceControlFlow(const Program& program, co
return blocks;
}
// ResolveComputeBufferFill proves complete workgroups and matching requested extents, so every
// dispatch-bound predicate accepted here is true for every invocation covered by the fill.
static bool IsFullDispatchPredicate(Value value, uint32_t depth = 0) {
value = value.Resolve();
if (value == Value(true)) return true;
const auto* inst = value.TryInstruction();
if (inst == nullptr || depth > 32) return false;
if (inst->GetOpcode() == ValueOpcode::LogicalAnd) {
return IsFullDispatchPredicate(inst->Arg(0), depth + 1) &&
IsFullDispatchPredicate(inst->Arg(1), depth + 1);
}
if (inst->GetOpcode() != ValueOpcode::ULessThan32) return false;
const auto* global = inst->Arg(0).Resolve().TryInstruction();
const auto* extent = inst->Arg(1).Resolve().TryInstruction();
if (global == nullptr || global->GetOpcode() != ValueOpcode::GetBuiltin ||
global->Arg(0).Resolve() != Value(static_cast<uint32_t>(StageInputKind::GlobalInvocationId)) ||
extent == nullptr || extent->GetOpcode() != ValueOpcode::GetDispatchThreadExtent)
return false;
const auto axis = global->Arg(1).Resolve();
return axis.IsImmediate() && axis.U32() < 3 && extent->Arg(0).Resolve() == axis;
}
// Nonnegative affine coefficients for constant, local and workgroup coordinates. Reject modular
// arithmetic that could wrap; runtime coverage also bounds the largest invocation index.
static std::optional<std::array<uint64_t, 3>> FillIndex(Value value, uint32_t axis,
static std::optional<std::array<uint64_t, 3>> FillIndex(Value value, uint32_t axis, Value guard,
uint32_t depth = 0) {
value = value.Resolve();
value = ResolveActiveU32(value, guard);
if (depth > 32 || value.GetType() != Type::U32) {
return {};
}
@@ -704,8 +774,8 @@ static std::optional<std::array<uint64_t, 3>> FillIndex(Value value, uint32_t ax
op != ValueOpcode::ShiftLeftLogical32) {
return {};
}
auto left = FillIndex(inst->Arg(0), axis, depth + 1);
auto right = FillIndex(inst->Arg(1), axis, depth + 1);
auto left = FillIndex(inst->Arg(0), axis, guard, depth + 1);
auto right = FillIndex(inst->Arg(1), axis, guard, depth + 1);
if (!left || !right) {
return {};
}
@@ -761,6 +831,7 @@ static UniformFillPlan AnalyzeUniformFill(const Program& program) {
UniformFillPlan result;
result.fill.resource = memory.resource;
Value data;
Value guard(true);
if (store->GetOpcode() == ValueOpcode::ImageWrite) {
if (program.info.images.size() != 1 || memory.dmask != 1 || memory.data_bits != 32 ||
memory.image_has_mip || memory.image_sample_flags != 0 || memory.image_r128 ||
@@ -771,7 +842,7 @@ static UniformFillPlan AnalyzeUniformFill(const Program& program) {
const auto* address = store->Arg(1).ResolveInstruction();
if (address == nullptr || address->GetOpcode() != ValueOpcode::MakeImageAddress) return {};
for (uint32_t axis = 0; axis < 3; ++axis) {
const auto index = FillIndex(address->Arg(axis), axis);
const auto index = FillIndex(address->Arg(axis), axis, guard);
if (!index || (*index)[0] != 0) return {};
if (axis < 2) {
if ((*index)[1] != 1 || (*index)[2] == 0) return {};
@@ -793,20 +864,22 @@ static UniformFillPlan AnalyzeUniformFill(const Program& program) {
ValueOpcode::StoreBufferU32x3, ValueOpcode::StoreBufferU32x4};
const auto store_op = std::ranges::find(stores, op);
if (store_op == stores.end() || store->Arg(2).Resolve() != Value(0u) ||
store->Arg(3).Resolve() != Value(0u) || store->Arg(5).Resolve() != Value(true))
store->Arg(3).Resolve() != Value(0u))
return {};
guard = store->Arg(5).Resolve();
if (!IsFullDispatchPredicate(guard)) return {};
if (!memory.formatted || memory.typed || !memory.idxen || memory.offen || memory.offset != 0 ||
memory.data_bits != 32 ||
memory.data_dwords != static_cast<uint32_t>(store_op - stores.begin() + 1))
return {};
const auto address = FillIndex(store->Arg(1), 0);
const auto address = FillIndex(store->Arg(1), 0, guard);
if (!address || (*address)[0] != 0 || (*address)[1] != 1 || (*address)[2] == 0) return {};
result.fill.kind = UniformFillKind::Buffer;
result.fill.group_stride[0] = static_cast<uint32_t>((*address)[2]);
result.fill.words = memory.data_dwords;
data = store->Arg(4);
}
data = data.Resolve();
data = ResolveActiveU32(data, guard);
const auto* vector = data.TryInstruction();
constexpr std::array composites {ValueOpcode::CompositeConstructU32x2,
ValueOpcode::CompositeConstructU32x3,
@@ -815,7 +888,7 @@ static UniformFillPlan AnalyzeUniformFill(const Program& program) {
(vector == nullptr || vector->GetOpcode() != composites[result.fill.words - 2]))
return {};
for (uint32_t i = 0; i < result.fill.words; ++i) {
const auto word = result.fill.words == 1 ? data : vector->Arg(i);
const auto word = ResolveActiveU32(result.fill.words == 1 ? data : vector->Arg(i), guard);
if (word.GetType() != Type::U32 ||
!ValidateRuntimeValue(program, word, RuntimeValueType::Integer))
return {};
@@ -842,6 +915,11 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
if (source == nullptr) {
return value;
}
if (source->GetOpcode() == ValueOpcode::ReadFirstLane &&
ValidateRuntimeValue(program, source->Arg(0))) {
// Uniform values need no new EXEC context; preserve their shared evaluation memo.
return Clone(source->Arg(0));
}
if (source->GetOpcode() == ValueOpcode::Phi) {
const auto invariant = ResolveInvariantPhi(program, value);
if (!invariant.IsEmpty() && invariant != value) {
@@ -851,6 +929,10 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
if (const auto found = cloned.find(source); found != cloned.end()) {
return Value(found->second);
}
if (source->GetOpcode() == ValueOpcode::LoadBufferU32) {
plan.requires_specialization_memory = true;
plan.capture_specialization_reads = true;
}
auto& target =
plan.value_storage.emplace_back(source->GetOpcode(), source->Flags<uint64_t>());
cloned.emplace(source, &target);
@@ -870,10 +952,13 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
for (const auto& source: program.descriptor_sources) {
auto& target = plan.descriptor_sources.emplace_back();
target.dword_count = source.dword_count;
target.indirect_image = source.indirect_image;
if (target.indirect_image.has_value()) {
target.indirect_image->key_count = Clone(target.indirect_image->key_count);
target.indirect_image->selector_mask = Clone(target.indirect_image->selector_mask);
target.indirect_descriptor = source.indirect_descriptor;
if (target.indirect_descriptor.has_value()) {
target.indirect_descriptor->key_count = Clone(target.indirect_descriptor->key_count);
target.indirect_descriptor->selector_first =
Clone(target.indirect_descriptor->selector_first);
target.indirect_descriptor->selector_mask =
Clone(target.indirect_descriptor->selector_mask);
}
for (uint32_t dword = 0; dword < source.dword_count; dword++) {
target.dwords[dword] = Clone(source.dwords[dword]);
@@ -920,35 +1005,35 @@ ResourcePlan ExtractResourcePlan(const Program& program) {
plan.uniform_fill.values[i] = Clone(plan.uniform_fill.values[i]);
}
plan.clean_flat_slots.resize(plan.srt_reads.size());
bool capture_image_reads = false;
for (const auto& image: plan.info.images) {
const auto* source = Source(plan, image.source);
if (source == nullptr || !source->indirect_image.has_value()) {
continue;
}
bool capture_indirect_reads = false;
for (const auto& source: plan.descriptor_sources) {
if (!source.indirect_descriptor.has_value()) continue;
const auto& indirect = *source.indirect_descriptor;
plan.requires_specialization_memory = true;
capture_image_reads |= !source->indirect_image->selector_mask.IsEmpty() ||
!source->indirect_image->sources.empty();
MarkCleanFlatSlots(plan, Source(plan, source->indirect_image->material_source),
plan.clean_flat_slots, source->indirect_image->selector_mask);
if (source->indirect_image->sources.empty()) {
MarkCleanFlatSlots(plan, Source(plan, source->indirect_image->table_source),
plan.clean_flat_slots);
capture_indirect_reads |= indirect.material_source != UINT32_MAX || !indirect.sources.empty();
MarkCleanFlatSlots(plan, Source(plan, indirect.material_source), plan.clean_flat_slots,
indirect.selector_mask);
MarkCleanFlatSlots(plan, nullptr, plan.clean_flat_slots, indirect.selector_first);
MarkCleanFlatSlots(plan, nullptr, plan.clean_flat_slots, indirect.key_count);
if (indirect.sources.empty()) {
MarkCleanFlatSlots(plan, Source(plan, indirect.table_source), plan.clean_flat_slots);
} else {
for (const auto candidate: source->indirect_image->sources) {
for (const auto candidate: indirect.sources) {
MarkCleanFlatSlots(plan, Source(plan, candidate), plan.clean_flat_slots);
}
}
}
plan.capture_specialization_reads = capture_image_reads || !plan.control_flow.empty();
// Writable descriptor addresses must come from clean backing for the alias proof.
for (const auto& buffer: plan.info.buffers) {
if (buffer.written) MarkCleanFlatSlots(plan, Source(plan, buffer.source), plan.clean_flat_slots);
plan.capture_specialization_reads |= capture_indirect_reads || !plan.control_flow.empty();
if (plan.capture_specialization_reads) {
// Clean writable addresses prove that shader writes cannot overlap captured reads.
for (const auto& buffer: plan.info.buffers) {
if (buffer.written) MarkCleanFlatSlots(plan, Source(plan, buffer.source), plan.clean_flat_slots);
}
for (const auto& image: plan.info.images) {
if (image.written) MarkCleanFlatSlots(plan, Source(plan, image.source), plan.clean_flat_slots);
}
}
for (const auto& image: plan.info.images) {
if (image.written) MarkCleanFlatSlots(plan, Source(plan, image.source), plan.clean_flat_slots);
}
if (capture_image_reads) plan.resource_tracking_complete &= !program.has_address_writes;
if (capture_indirect_reads) plan.resource_tracking_complete &= !program.has_address_writes;
return plan;
}
@@ -970,7 +1055,8 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
observed.read_memory = CaptureOrdinaryRead;
}
SrtWalker clean(program, CleanRuntime(observed));
SrtWalker walker(program, observed, program.clean_flat_slots, &clean);
SrtWalker walker(program, observed, program.clean_flat_slots,
capture_reads || program.requires_specialization_memory ? &clean : nullptr);
if (!walker.RefreshFlatBuffer(snapshot.flattened_srt)) {
return false;
}
@@ -992,19 +1078,34 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
return false;
}
if (active.empty() || active[source]) {
return (written ? clean : walker).EvaluateDescriptor(source, value);
return (capture_reads && written ? clean : walker).EvaluateDescriptor(source, value);
}
value = {};
value.dword_count = program.descriptor_sources[source].dword_count;
return true;
};
snapshot.buffers.resize(program.info.buffers.size());
specialization.buffers.clear();
specialization.buffers.reserve(program.info.buffers.size());
for (uint32_t i = 0; i < program.info.buffers.size(); ++i) {
if (!evaluate(program.info.buffers[i].source, snapshot.buffers[i],
program.info.buffers[i].written)) {
return false;
specialization.buffers.assign(program.info.buffers.size(), {});
for (uint32_t i = 0; i < snapshot.buffers.size(); ++i) {
const auto base_index =
i < program.info.buffers.size() ? i : specialization.buffers[i].indirect_root;
if (base_index >= program.info.buffers.size()) return false;
const auto& base = program.info.buffers[base_index];
if (i < program.info.buffers.size()) {
const auto* source = Source(program, base.source);
if (source == nullptr) return false;
if (source->indirect_descriptor.has_value()) {
snapshot.buffers[i] = {.dword_count = 4u};
if (active.empty() || active[base.source]) {
if (!MaterializeIndirectDescriptor(
program, *source->indirect_descriptor, i, 4u, observed, clean, snapshot,
snapshot.buffers, specialization.buffers, ShaderInfo::MaxBuffers,
NormalizeIndirectStoreBuffer))
return false;
}
} else if (!evaluate(base.source, snapshot.buffers[i], base.written)) {
return false;
}
}
auto& descriptor_value = snapshot.buffers[i];
ShaderBufferResource descriptor;
@@ -1023,15 +1124,12 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
} else if (!swizzle) {
packed_stride &= ~(3u << 16u);
}
specialization.buffers.push_back({
.packed_stride = packed_stride,
.descriptor_format = program.info.buffers[i].formatted
? descriptor.Format()
: Prospero::BufferFormat::kInvalid,
.descriptor_swizzle =
program.info.buffers[i].formatted ? descriptor.DstSelXYZW() : DstSel(4, 5, 6, 7),
.zero_stride_oob = descriptor.OutOfBounds() == 0u && stride == 0u,
});
auto& buffer = specialization.buffers[i];
buffer.packed_stride = packed_stride;
buffer.descriptor_format =
base.formatted ? descriptor.Format() : Prospero::BufferFormat::kInvalid;
buffer.descriptor_swizzle = base.formatted ? descriptor.DstSelXYZW() : DstSel(4, 5, 6, 7);
buffer.zero_stride_oob = descriptor.OutOfBounds() == 0u && stride == 0u;
}
snapshot.images.resize(program.info.images.size());
specialization.images.resize(program.info.images.size());
@@ -1052,13 +1150,19 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
if (source == nullptr) {
return false;
}
if (source->indirect_image.has_value()) {
if (source->indirect_descriptor.has_value()) {
snapshot.images[i] = {.dword_count = 8u};
if (!active.empty() && !active[image.source]) {
continue;
}
const auto& indirect = *source->indirect_image;
if (!MaterializeIndirectImage(program, indirect, i, observed, clean, snapshot, specialization)) {
const auto& indirect = *source->indirect_descriptor;
if (!MaterializeIndirectDescriptor(
program, indirect, i, 8u, observed, clean, snapshot, snapshot.images,
specialization.images, UINT32_MAX, [&](DescriptorValue& value) {
if (NullImageDescriptor(value) || !ValidImageDescriptor(value, image.r128))
value.dwords.fill(0u);
return true;
})) {
return false;
}
} else {
@@ -1075,6 +1179,16 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
if (!evaluate(program.info.samplers[i].source, snapshot.samplers[i])) {
return false;
}
if (program.info.samplers[i].gather_lod) {
const auto control = snapshot.samplers[i].dwords[2];
const auto filter = (control >> 26u) & 3u;
// MipNone always selects the base level. Explicit point gathers currently require
// encoded-zero primary and secondary bias; linear primary-mip selection is unsupported.
if (filter > 1u || (filter == 1u && (control & 0xfffffu) != 0u)) {
return SpecializationFail(
"explicit-LOD gather requires mip filtering None or Point with zero LOD biases");
}
}
}
snapshot.user_data.assign(runtime.user_data.begin(), runtime.user_data.end());
return BuildResourceSpecialization(program, snapshot, specialization);
@@ -1083,14 +1197,33 @@ bool MaterializeResources(const ResourcePlan& program, const SrtRuntime& runtime
void ApplyResourceSpecialization(Program& program, const ResourceSpecialization& specialization) {
EXIT_IF(!program.resource_tracking_complete || program.shader_info_complete ||
program.binding_layout_complete);
EXIT_IF(program.info.buffers.size() != specialization.buffers.size() ||
EXIT_IF(program.info.buffers.size() > specialization.buffers.size() ||
program.info.images.size() > specialization.images.size());
auto& buffers = program.info.buffers;
for (size_t index = 0; index < buffers.size(); index++) {
buffers[index].packed_stride = specialization.buffers[index].packed_stride;
buffers[index].descriptor_format = specialization.buffers[index].descriptor_format;
buffers[index].descriptor_swizzle = specialization.buffers[index].descriptor_swizzle;
const auto original_buffer_count = buffers.size();
buffers.reserve(specialization.buffers.size());
for (uint32_t index = 0; index < specialization.buffers.size(); ++index) {
const auto& source = specialization.buffers[index];
if (index >= buffers.size()) {
EXIT_IF(source.indirect_root >= original_buffer_count);
buffers.push_back(buffers[source.indirect_root]);
}
auto& buffer = buffers[index];
buffer.packed_stride = source.packed_stride;
buffer.descriptor_format = source.descriptor_format;
buffer.descriptor_swizzle = source.descriptor_swizzle;
buffer.indirect_root = source.indirect_root;
buffer.indirect_mapping_offset = source.indirect_mapping_offset;
buffer.indirect_search_iterations = source.indirect_search_iterations;
buffer.indirect_resources.clear();
}
for (uint32_t index = 0; index < buffers.size(); ++index) {
const auto root = buffers[index].indirect_root;
if (root != BufferResource::NoIndirectBuffer) {
EXIT_IF(root >= buffers.size());
buffers[root].indirect_resources.push_back(index);
}
}
auto& images = program.info.images;
const auto original_image_count = images.size();
@@ -1122,7 +1255,7 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
}
SamplerPlan sampler_plan;
EXIT_IF(!BuildSamplerPlan(program.info, images, sampler_plan));
EXIT_IF(!BuildSamplerPlan(program.info, sampler_plan));
auto& samplers = program.info.samplers;
auto& sampled_pairs = program.info.sampled_pairs;
const auto original_sampler_count = samplers.size();
@@ -1132,6 +1265,7 @@ void ApplyResourceSpecialization(Program& program, const ResourceSpecialization&
if (index >= original_sampler_count) {
samplers.push_back(samplers[binding.source]);
}
samplers[index].snapshot_index = binding.source;
samplers[index].force_point_filtering = binding.type == SamplerClass::PointInteger;
samplers[index].integer_border = binding.type != SamplerClass::Float;
}
@@ -13,6 +13,9 @@ struct ResourceSpecialization {
Prospero::BufferFormat descriptor_format = Prospero::BufferFormat::kInvalid;
uint32_t descriptor_swizzle = DstSel(4, 5, 6, 7);
bool zero_stride_oob = false;
uint32_t indirect_root = BufferResource::NoIndirectBuffer;
uint32_t indirect_mapping_offset = 0;
uint32_t indirect_search_iterations = 0;
bool operator==(const Buffer&) const = default;
};
File diff suppressed because it is too large. Load diff
@@ -327,7 +327,7 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
void CollectOutputs(const Program& program, ShaderStageInputInfo input_info, ShaderInfo& info) {
const bool alpha_remap = program.stage == ShaderType::Pixel && input_info.pixel != nullptr &&
input_info.pixel->alpha_blend_source_remap;
input_info.pixel->alpha_blend_source != ShaderAlphaBlendSource::None;
for (const auto* block: program.blocks) {
for (const auto& inst: *block) {
if (inst.GetOpcode() != ValueOpcode::SetAttribute) {
@@ -44,16 +44,29 @@ bool AddSignedAddress(uint64_t base, int64_t offset, uint64_t& result) {
bool IsRawRead(const ResourcePlan& values, const Inst& inst) {
const auto op = inst.GetOpcode();
if (op != ValueOpcode::LoadAddressU32 && op != ValueOpcode::ReadConstBuffer) {
if (op != ValueOpcode::LoadAddressU32 && op != ValueOpcode::ReadConstBuffer &&
op != ValueOpcode::LoadBufferU32) {
return false;
}
const auto index = inst.Flags<MemoryFlags>().index;
if (index >= values.memory_info.size()) {
return false;
}
const auto kind = values.memory_info[index].kind;
return (op == ValueOpcode::LoadAddressU32 && kind == ResourceKind::ScalarAddress) ||
(op == ValueOpcode::ReadConstBuffer && kind == ResourceKind::ScalarBuffer);
const auto& memory = values.memory_info[index];
if (op != ValueOpcode::LoadBufferU32) {
return (op == ValueOpcode::LoadAddressU32 && memory.kind == ResourceKind::ScalarAddress) ||
(op == ValueOpcode::ReadConstBuffer && memory.kind == ResourceKind::ScalarBuffer);
}
if (inst.NumArgs() != 5u || memory.kind != ResourceKind::Buffer || memory.typed ||
memory.formatted || memory.coherent || memory.data_bits != 32u ||
memory.data_dwords != 1u || memory.idxen || memory.offen || memory.offset != 0u ||
inst.Arg(4).GetType() != Type::U1) {
return false;
}
for (uint32_t arg = 1; arg <= 3; ++arg) {
if (inst.Arg(arg).Resolve() != Value(0u)) return false;
}
return true;
}
bool IsDescriptorHandle(ValueOpcode opcode) {
@@ -92,6 +105,7 @@ bool IsRuntimeUniformOp(ValueOpcode op) {
case ValueOpcode::ISub64:
case ValueOpcode::IMul32:
case ValueOpcode::IMul64:
case ValueOpcode::UMulHi:
case ValueOpcode::UMin32:
case ValueOpcode::ShiftLeftLogical32:
case ValueOpcode::ShiftLeftLogical64:
@@ -108,6 +122,7 @@ bool IsRuntimeUniformOp(ValueOpcode op) {
case ValueOpcode::SelectU32:
case ValueOpcode::SelectF32:
case ValueOpcode::ULessThan32:
case ValueOpcode::ULessThanEqual32:
case ValueOpcode::IEqual32:
case ValueOpcode::UGreaterThan32:
case ValueOpcode::SGreaterThanEqual32:
@@ -120,6 +135,7 @@ bool IsRuntimeUniformOp(ValueOpcode op) {
case ValueOpcode::FPOrdGreaterThanEqual32:
case ValueOpcode::FPIsNan32:
case ValueOpcode::FPMul32:
case ValueOpcode::FPRecipIFlag32:
case ValueOpcode::FPTrunc32: return true;
default: return false;
}
@@ -160,6 +176,7 @@ private:
default: return false;
}
}
if (require_uniform && !m_active_mask.IsEmpty() && value == m_active_mask) return true;
// Integer-only dependency checks do not depend on the active EXEC mask.
if (!require_uniform && m_validated_dependencies.contains(inst)) return true;
if (!m_visiting.insert(inst).second) {
@@ -249,7 +266,8 @@ private:
}
return finish(true);
}
if (op == ValueOpcode::LoadAddressU32 || op == ValueOpcode::ReadConstBuffer) {
if (op == ValueOpcode::LoadAddressU32 || op == ValueOpcode::ReadConstBuffer ||
op == ValueOpcode::LoadBufferU32) {
const auto expected = op == ValueOpcode::LoadAddressU32
? ValueOpcode::GetAddressResource
: ValueOpcode::GetBufferResource;
@@ -258,6 +276,11 @@ private:
handle->GetOpcode() != expected) {
return finish(false);
}
if (op == ValueOpcode::LoadBufferU32) {
const auto guard = inst->Arg(4).Resolve();
return finish(Validate(inst->Arg(0)) &&
((!m_active_mask.IsEmpty() && guard == m_active_mask) || Validate(guard)));
}
} else if (op == ValueOpcode::CompositeExtractU64) {
const auto index = inst->NumArgs() == 2 ? inst->Arg(1).Resolve() : Value {};
if (!index.IsImmediate() || index.GetType() != Type::U32 || index.U32() >= 2u) {
@@ -344,6 +367,10 @@ bool SrtWalker::EvaluateWide(Value value, uint64_t& result) {
default: return false;
}
}
if (!m_active_mask.IsEmpty() && value == m_active_mask) {
result = 1u;
return true;
}
auto* inst = value.TryInstruction();
if (inst == nullptr) {
return false;
@@ -433,6 +460,16 @@ bool SrtWalker::EvaluateRawRead(const Inst& inst, uint64_t& result) {
return false;
}
const auto& mem = m_program.memory_info[flags.index];
const bool vector = inst.GetOpcode() == ValueOpcode::LoadBufferU32;
const auto guard = vector ? inst.Arg(4).Resolve() : Value {};
if (vector && (guard.IsImmediate() || guard != m_active_mask)) {
uint64_t enabled = 0;
if (!Arg(inst, 4, enabled)) return false;
if (enabled == 0u) {
result = 0u;
return true;
}
}
const auto* handle = inst.Arg(0).ResolveInstruction();
if (handle == nullptr) {
return false;
@@ -446,7 +483,7 @@ bool SrtWalker::EvaluateRawRead(const Inst& inst, uint64_t& result) {
const auto base = ((high << 32u) | static_cast<uint32_t>(low)) & AddressMask;
const auto immediate = static_cast<int64_t>(static_cast<int32_t>(mem.offset));
uint64_t address = 0;
if (inst.GetOpcode() == ValueOpcode::ReadConstBuffer) {
if (inst.GetOpcode() == ValueOpcode::ReadConstBuffer || vector) {
uint64_t records = 0;
uint64_t word3 = 0;
if (handle->NumArgs() != 4u || !Arg(*handle, 2, records) || !Arg(*handle, 3, word3)) {
@@ -458,6 +495,15 @@ bool SrtWalker::EvaluateRawRead(const Inst& inst, uint64_t& result) {
const auto byte_offset =
(static_cast<uint64_t>(immediate) & ~uint64_t {3}) + (static_cast<uint32_t>(offset) & ~3u);
const auto stride = (static_cast<uint32_t>(high) >> 16u) & 0x3fffu;
if (vector) {
// Only the uniform, unswizzled structured DWORD address is evaluated on the host.
if ((high & (1u << 31u)) != 0u || (word3 & ((1u << 23u) | 0xf0000000u)) != 0u)
return false;
if (stride == 0u || records == 0u || ((word3 >> 12u) & 0x7fu) == 0u) {
result = 0u;
return true;
}
}
const auto size = stride == 0u
? static_cast<uint64_t>(static_cast<uint32_t>(records))
: static_cast<uint64_t>(stride) * static_cast<uint32_t>(records);
@@ -473,11 +519,13 @@ bool SrtWalker::EvaluateRawRead(const Inst& inst, uint64_t& result) {
}
}
uint32_t word = 0;
if (m_runtime.read_memory != nullptr) {
if (!m_runtime.read_memory(m_runtime.userdata, address, {&word, 1})) {
const auto reader = vector ? m_runtime.read_specialization_memory : m_runtime.read_memory;
if (reader != nullptr) {
if (!reader(m_runtime.userdata, address, {&word, 1})) {
return false;
}
} else {
if (vector) return false;
std::memcpy(&word, reinterpret_cast<const void*>(address), sizeof(word));
}
result = word;
@@ -505,6 +553,9 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
case ValueOpcode::GetShaderBase: result = m_runtime.shader_base; return true;
case ValueOpcode::Phi: return EvaluatePhi(inst, result);
case ValueOpcode::ReadFirstLane: {
if (!m_active_mask.IsEmpty() && inst.Arg(1).Resolve() == m_active_mask) {
return EvaluateWide(inst.Arg(0), result);
}
const auto clean_runtime = CleanRuntime(m_runtime);
SrtWalker clean_active(m_program, clean_runtime, {}, nullptr, inst.Arg(1));
SrtWalker active(m_program, m_runtime, m_clean_flat_slots, &clean_active,
@@ -537,7 +588,12 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
}
case ValueOpcode::LoadAddressU32:
case ValueOpcode::ReadConstBuffer:
case ValueOpcode::LoadBufferU32:
if (IsRawRead(m_program, inst)) {
if (inst.GetOpcode() == ValueOpcode::LoadBufferU32 && m_clean_evaluator != nullptr &&
m_clean_evaluator->m_active_mask == m_active_mask) {
return m_clean_evaluator->EvaluateWide(Value(const_cast<Inst*>(&inst)), result);
}
return EvaluateRawRead(inst, result);
}
break;
@@ -577,6 +633,12 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
return true;
}
return false;
case ValueOpcode::UMulHi:
if (binary()) {
result = (static_cast<uint64_t>(static_cast<uint32_t>(a)) * static_cast<uint32_t>(b)) >> 32u;
return true;
}
return false;
case ValueOpcode::UMin32:
if (binary()) {
result = std::min(static_cast<uint32_t>(a), static_cast<uint32_t>(b));
@@ -612,6 +674,15 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
return true;
}
return false;
case ValueOpcode::FPRecipIFlag32:
if (Arg(inst, 0, a)) {
const auto exponent = (a >> 23u) & 0xffu;
// Normal positive powers of two have exact normal reciprocals in every FP mode.
if ((a & 0x807fffffu) != 0u || exponent == 0u || exponent >= 254u) return false;
result = (254u - exponent) << 23u;
return true;
}
return false;
case ValueOpcode::FPIsNan32:
if (Arg(inst, 0, a)) {
result = std::isnan(Float32(a));
@@ -782,6 +853,12 @@ bool SrtWalker::EvaluateInst(const Inst& inst, uint64_t& result) {
return true;
}
return false;
case ValueOpcode::ULessThanEqual32:
if (binary()) {
result = static_cast<uint32_t>(a) <= static_cast<uint32_t>(b);
return true;
}
return false;
case ValueOpcode::UGreaterThan32:
if (binary()) {
result = static_cast<uint32_t>(a) > static_cast<uint32_t>(b);
@@ -17,6 +17,7 @@ struct SrtRuntime {
SrtMemoryReader read_memory = nullptr;
void* userdata = nullptr;
SrtMemoryReader read_specialization_memory = nullptr;
std::span<const uint32_t> workgroup_counts;
};
enum class RuntimeValueType { Any, Integer };
+3 -1
View File
@@ -571,9 +571,11 @@ static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
const ShaderMappedData& data, ShaderComputeInputInfo& info) {
const bool dispatch_thread_dimensions = info.dispatch_thread_dimensions;
const auto host_subgroup_size = info.host_subgroup_size;
const auto workgroup_counts = std::to_array(info.workgroup_counts);
info = {};
info.dispatch_thread_dimensions = dispatch_thread_dimensions;
info.host_subgroup_size = host_subgroup_size;
std::ranges::copy(workgroup_counts, info.workgroup_counts);
info.threads_num[0] = regs.cs_regs.num_thread_x;
info.threads_num[1] = regs.cs_regs.num_thread_y;
info.threads_num[2] = regs.cs_regs.num_thread_z;
@@ -660,7 +662,7 @@ void BuildStageStaticKey(const ShaderPixelInputInfo& info, std::vector<uint32_t>
key.push_back(static_cast<uint32_t>(info.ps_sample_mask_export_enable));
key.push_back(static_cast<uint32_t>(info.ps_early_z));
key.push_back(static_cast<uint32_t>(info.dual_source_blending));
key.push_back(static_cast<uint32_t>(info.alpha_blend_source_remap));
key.push_back(static_cast<uint32_t>(info.alpha_blend_source));
key.insert(key.end(), std::begin(info.target_output_mode), std::end(info.target_output_mode));
for (uint32_t base = 0; base < info.target_export_mapping.size(); base += 4u) {
uint32_t packed = 0;
+6 -2
View File
@@ -148,14 +148,18 @@ struct ShaderVertexInputInfo {
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
uint8_t float_mode = 0xc0;
uint32_t dispatch_threads_num[3] = {0, 0, 0};
uint32_t workgroup_counts[3] = {0, 0, 0};
bool group_id[3] = {false, false, false};
bool dispatch_thread_dimensions = false;
bool lds_storage = false;
int thread_ids_num = 0;
int workgroup_register = 0;
bool tg_size_en = false;
ShaderStageRuntime stage;
};
enum class ShaderAlphaBlendSource : uint8_t { None, SourceAlpha, SourceAlphaOne, SourceAlphaZero };
struct ShaderPixelInputInfo {
uint32_t interpolator_settings[32] = {0};
uint32_t input_num = 0;
@@ -179,8 +183,8 @@ struct ShaderPixelInputInfo {
bool ps_sample_mask_export_enable = false;
bool ps_sample_shading = false;
bool dual_source_blending = false;
// Export logical alpha through MRT1 for blending after channel swizzling.
bool alpha_blend_source_remap = false;
// Export logical alpha or per-channel source factors through MRT1 after channel swizzling.
ShaderAlphaBlendSource alpha_blend_source = ShaderAlphaBlendSource::None;
bool ps_early_z = false;
bool ps_execute_on_noop = false;
ShaderStageRuntime stage;
+28 -14
View File
@@ -138,7 +138,13 @@ int KernelEqueuePrivate::GetTriggeredEvents(KernelEvent* ev, int num) {
void KernelEqueuePrivate::TriggerExpiredTimers(uint64_t now_ns) {
for (auto& event: m_events) {
if (!event.triggered && event.deadline_ns != 0 && event.deadline_ns <= now_ns) {
if (event.deadline_ns != 0 && event.deadline_ns <= now_ns) {
if (event.event.filter == KERNEL_EVFILT_TIMER) {
const auto count = event.interval_ns == 0 ? !event.triggered :
1 + (now_ns - event.deadline_ns) / event.interval_ns;
event.event.data += static_cast<intptr_t>(count);
event.deadline_ns += count * event.interval_ns;
}
event.triggered = true;
}
}
@@ -209,7 +215,9 @@ int KernelEqueuePrivate::AddEvent(const KernelEqueueEvent& event) {
return e.event.ident == ident && e.event.filter == filter;
});
if (it != m_events.end()) {
TriggerExpiredTimers(MonotonicTimeNs());
it->deadline_ns = event.deadline_ns;
it->interval_ns = event.interval_ns;
it->event.udata = event.event.udata;
for (auto& pending: it->pending_events) {
pending.udata = event.event.udata;
@@ -511,6 +519,22 @@ int KYTY_SYSV_ABI KernelDeleteUserEvent(KernelEqueue eq, int id) {
return KernelDeleteEvent(eq, static_cast<uintptr_t>(id), KERNEL_EVFILT_USER);
}
static int AddTimerEvent(KernelEqueue eq, int id, uint64_t delay_ns, bool periodic, void* udata) {
const auto now_ns = MonotonicTimeNs();
KernelEqueueEvent event {};
event.deadline_ns = delay_ns <= UINT64_MAX - now_ns ? now_ns + delay_ns : UINT64_MAX;
event.interval_ns = periodic ? delay_ns : 0;
event.event.ident = static_cast<uintptr_t>(id);
event.event.filter = periodic ? KERNEL_EVFILT_TIMER : KERNEL_EVFILT_HRTIMER;
event.event.flags = EV_ADD | (periodic ? EV_CLEAR : EV_ONESHOT);
event.event.udata = udata;
return KernelAddEvent(eq, event);
}
int KYTY_SYSV_ABI KernelAddTimerEvent(KernelEqueue eq, int id, KernelUseconds usec, void* udata) {
return AddTimerEvent(eq, id, static_cast<uint64_t>(usec) * 1000, true, udata);
}
int KYTY_SYSV_ABI KernelAddHRTimerEvent(KernelEqueue eq, int id, const KernelTimespec* ts,
void* udata) {
if (ts == nullptr) {
@@ -524,17 +548,7 @@ int KYTY_SYSV_ABI KernelAddHRTimerEvent(KernelEqueue eq, int id, const KernelTim
const auto delay_ns =
static_cast<uint64_t>(ts->tv_sec) * 1000000000ull + static_cast<uint64_t>(ts->tv_nsec);
const auto now_ns = MonotonicTimeNs();
KernelEqueueEvent event {};
event.deadline_ns = delay_ns <= UINT64_MAX - now_ns ? now_ns + delay_ns : UINT64_MAX;
event.event.ident = static_cast<uintptr_t>(id);
event.event.filter = KERNEL_EVFILT_HRTIMER;
event.event.flags = EV_ADD | EV_ONESHOT;
event.event.fflags = 0;
event.event.data = 0;
event.event.udata = udata;
return KernelAddEvent(eq, event);
return AddTimerEvent(eq, id, delay_ns, false, udata);
}
int KYTY_SYSV_ABI KernelDeleteHRTimerEvent(KernelEqueue eq, int id) {
@@ -550,7 +564,7 @@ int KYTY_SYSV_ABI KernelAddAmprEvent(KernelEqueue eq, int id, void* udata) {
if (eq != KERNEL_EQUEUE_INVALID) {
KernelEqueueEvent event {};
event.event.ident = static_cast<uintptr_t>(id);
event.event.filter = KERNEL_EVFILT_USER;
event.event.filter = KERNEL_EVFILT_AMPR;
event.event.flags = EV_ADD | EV_CLEAR;
event.event.fflags = 0;
event.event.data = 0;
@@ -578,7 +592,7 @@ int KYTY_SYSV_ABI KernelDeleteAmprEvent(KernelEqueue eq, int id) {
LOGF("\t AMPR event delete: eq = 0x%016" PRIx64 ", id = %d\n", static_cast<uint64_t>(eq), id);
if (eq != KERNEL_EQUEUE_INVALID) {
(void)KernelDeleteEvent(eq, static_cast<uintptr_t>(id), KERNEL_EVFILT_USER);
(void)KernelDeleteEvent(eq, static_cast<uintptr_t>(id), KERNEL_EVFILT_AMPR);
}
return OK;
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